/*
https://qjzhvmqlzvoo5lqnrvuhmg-on.drv.tw/UInv/Sample_Code.html#Event%20Flags
Set Flag X to value Y (Y defaults to True). Flag names are NOT case sensitive.
<<setFlag "Mentor" "Bob">> sets Mentor flag to "Bob"
<<setFlag "TrialMed">> = sets TrialMed flag to True
*/
<<widget "setFlag">>
<<set _name = $args[0].toLowerCase()>>
<<if ndef $flags>><<set $flags = {}>><</if>>
<<if def $args[1]>>
<<if $args[1] == false>>
<<if def $flags[_name]>><<run delete $flags[_name]>><</if>>
<<else>><<set $flags[_name] = $args[1]>>
<</if>>
<<else>><<set $flags[_name] = true>>
<</if>>
<</widget>>/* <<textboxPlus>> widget - Start */
/* Usage:
<<textboxPlus "Label: " "$variableName" `{ default: "Default value", passage: "Passage name", placeholder: "Placeholder text", maxlength: 10, spellcheck: false, autofocus: true, autocomplete: "off", password: true, readonly: true, disabled: true }`>>
NOTE: If you put a space as the last character for the label then,
instead of the textbox appearing to the right of the label,
the textbox will appear on the line BELOW the label.
Also, all of the options in the third parameter are optional.
For a list of all "autocomplete" options see:
https://developer.mozilla.org/en-US/docs/Web/HTML/Attributes/autocomplete
*/
<<widget "textboxPlus">>
<<if ($args[1][0] !== "$") && ($args[1][0] !== "_")>>
/* Show error message for bad variable name. */
<span class="errmsg" data-msg="<<textboxPlus>> - Invalid variable name." @data-src="$args[1]"></span>
<<run $(document).one(":passagerender",
function (ev) {
$(ev.content).find(".errmsg").each(function (idx) {
throwError($(this), $(this).data("msg"), $(this).data("src"));
});
}
)>>
<<else>>
/* Create textboxPlus input box. */
<<if $args[1][0] === "$">>
<<set _textboxPlusName = "textbox-" + $args[1].substr(1).toLowerCase()>>
<<else>>
<<set _textboxPlusName = "textbox--" + $args[1].substr(1).toLowerCase()>>
<</if>>
<<if ndef $args[2]>>
<<set _textboxPlusOptions = {}>>
<<else>>
<<set _textboxPlusOptions = $args[2]>>
<</if>>
<<if ndef _textboxPlusOptions.placeholder>>
<<set _textboxPlusOptions.placeholder = "">>
<</if>>
<<if ndef _textboxPlusOptions.maxlength>>
<<set _textboxPlusOptions.maxlength = "">>
<</if>>
<<if ndef _textboxPlusOptions.spellcheck>>
<<set _textboxPlusOptions.spellcheck = true>>
<</if>>
<<if ndef _textboxPlusOptions.autocomplete>>
<<set _textboxPlusOptions.autocomplete = "">>
<</if>>
<<if ndef _textboxPlusOptions.password>>
<<set _textboxPlusOptions.password = "">>
<</if>>
<<if ndef _textboxPlusOptions.readonly>>
<<set _textboxPlusOptions.readonly = "">>
<</if>>
<<if ndef _textboxPlusOptions.disabled>>
<<set _textboxPlusOptions.disabled = "">>
<</if>>
<span class="textboxplus" @data-placeholder="_textboxPlusOptions.placeholder" @data-maxlength="_textboxPlusOptions.maxlength" @data-spellcheck="_textboxPlusOptions.spellcheck" @data-autocomplete="_textboxPlusOptions.autocomplete" @data-password="_textboxPlusOptions.password" @data-readonly="_textboxPlusOptions.readonly" @data-disabled="_textboxPlusOptions.disabled">
<label @for="_textboxPlusName">$args[0]</label>
<<if $args[0][$args[0].length - 1] === " ">>
<br>
<</if>>
<<if ndef _textboxPlusOptions.default>>
<<set _textboxPlusOptions.default = "">>
<</if>>
<<if ndef _textboxPlusOptions.passage>>
<<set _textboxPlusOptions.passage = "">>
<</if>>
<<textbox $args[1] _textboxPlusOptions.default _textboxPlusOptions.passage `_textboxPlusOptions.autofocus ? "autofocus" : ""`>>
</span>
<</if>>
<</widget>>
<<script>>
$(document).on(":passagerender", function (event) {
/* Update textboxPlus input boxes. */
$(event.content).find(".textboxplus").each(function () {
var options = {}, props = {};
var data = $(this).data("placeholder");
if (data) {
options.placeholder = data;
}
data = $(this).data("maxlength");
if (data) {
options.maxlength = data;
}
data = $(this).data("spellcheck");
if (data.toString().toLowerCase() === "false") {
options.spellcheck = "false";
}
data = $(this).data("autocomplete");
if (data) {
options.autocomplete = data;
}
data = $(this).data("password");
if (data) {
props.type = "password";
}
data = $(this).data("readonly");
if (data) {
props.readonly = data;
}
data = $(this).data("disabled");
if (data) {
props.disabled = data;
}
$(this).find("input").each(function () {
if (props.type) {
$(this).removeProp("type").attr(options).prop(props);
} else {
$(this).attr(options).prop(props);
}
});
});
});
<</script>>
/* <<textboxPlus>> widget - End */<h2>Prologue</h2>
Unification and division tend to come in cycles. So does the shift of power between a sovereignty and its vassals. By the year of the <<concept "note-notrealyearsystem">>Metal Snake<</concept>>, the Heng Emperor's <<concept '"Mandate of Heaven"' "concept-mandateofheaven">>mandate of heaven<</concept>> has been openly challenged by the vassal lords of the states of Mao, Zong, and Jinhu.
<br><br>
The Mao state in the north has the largest territory and is the richest in resources. Despite being the land where the Imperial capital is located, the Duke of Mao feels that its prosperity should be credited to his own governance and not that of the Emperor.
<br><br>
The Zong state to the west has the most disciplined armies not seen in two centuries. The veterans feel that the Imperial capital only needs to strengthen its own military force if it wants respect.
<br><br>
The Jinhu state in the east is the weakest of the vassal states, and yet it still manages to overshadow the Imperial capital in terms of influence in the world.
<br><br>
[[The balance of power is on the brink of tipping.|c1_agentname]]
<br><br><h2>Chapter 1: Troubling Threat</h2>
<<set $chapter = 1, $location = "woodland path toward the Imperial capital">>
"Enemy archers in the woods! Incoming!"
<br><br>
A volley of arrows fly through the trees that flank the Royal Caravan, breaking the procession into a chaotic scene.
<br><br>
I deflect the arrows mid-air with my blade, galloping down the line to survey damages. Guards who still have their wits about them hurriedly raise their shields and pull back around Princess Li's carriage.
<br><br>
The scout who first spotted the ambush calls out to me, "General-"
<<set _next = "c1_checkin">>
<<choice_shown '"-<b>Azure</b>!" <i>No one can easily disregard my presence, and my Qi energy adds to that aura.</i>' _next>>
<<set $agentName = "Azure", $presence = 5, $qi = 4>>
<<military 2>><<literati>><<masses 2>>
<</choice_shown>>
<<choice_shown '"-<b>Argent</b>!" <i>My wits are second only to my brawn.</i>' _next>>
<<set $agentName = "Argent", $body = 5, $mind = 4>>
<<loyal 2>><<military 4>><<literati 2>>
<</choice_shown>>
<<choice_shown '"-<b>Vermilion</b>!" <i>I know how to cultivate my Qi and keep it strong. But I\'m no stranger to battle.</i>' _next>>
<<set $agentName to "Vermilion", $qi = 5, $body = 4>>
<<righteous>><<military 2>><<literati 4>>
<</choice_shown>>
<<choice_shown '"-<b>Onyx!</b>" <i>I keep my mind sharp, and my aura calm.</i>' _next>>
<<set $agentName = "Onyx", $mind = 5, $qi = 4>>
<<wise 4>><<literati 4>><<masses>>
<</choice_shown>>
/% [[c1_checkin]] %/"No sign of a banner, and I don't recognize their uniform. But they seem too disciplined to be common bandits." The scout's eyes dart between me and the woods, ever vigilant.
<br><br>
The casualty is relatively light. This initial attack feels more like a warning than an outright slaughter.
<br><br>
"A capable commander could whip any motley crowd into shape," I tell him before riding up to the closed window of the carriage, careful not to disrupt the shield wall. There are several arrows lodged on the chassis. Fortunately, none appears to have penetrated too deeply.
<br><br>
<<set _next = "c1_shadowattack">>
<<choice_enabled '<small>(presence)</small> "Fear not! $agentName swears to keep you all safe!"' _next `($presence gt 4)`>>
<<fairmath "$trustMilitary" 10>>
<<fairmath "$stoic" -10>>
<<fairmath "$bold" 5>>
<<trust "sheng" 1>>
<<set $response = "From guards to servants, everyone seems a little less afraid after my declaration. The archers in the woods have not yet fired their second volley. Are they waiting for an order, or did my words have an effect on them too?">>
<</choice_enabled>>
<<choice_shown '"Your Highness, are you hurt?"' _next>>
<<fairmath "$courtesy" 5>>
<<trust "sheng" 1>>
<<set $response = '"I am fine." The Xuan Princess tries to temper the fear in her voice.'>>
<</choice_shown>>
<<choice_shown "I listen for any sound of distress from the Xuan Princess." _next>>
<<fairmath "$bold" -5>>
<<set $response = "I can hear the anxiety in her breathing, but she is quick to tamp it down.">>
<</choice_shown>>
/% [[c1_shadowattack]] %/<<response>>
"I will return shortly, after a test of their strength." I direct my horse toward the woods. "Guards, protect the Princess with your life!"
<br><br>
"Yes, General $agentName!" The guards respond in unison as I ride away.
<br><br>
The silhouette of archers at a distance begins to retreat as I approach. It may be a trap, but before I have time to reconsider, something shoots up from the ground and lethally injures my horse.
<br><br>
I leap off the saddle and land gracefully nearby. My eyes fall on a now exposed dart-shooting contraption that was buried in the soil. How many of them must there be in order for one to hit their target? But wait-
<<set _next = "c1_height">>
<<choice_shown "I draw my blade and strike at a dark shadow that's flying toward me." _next>>
<<fairmath "$bold" 10>>
<<set $response = "The clash of metal sends us both staggering backwards. ">>
<<if $body gt 3>><<set $response += "It takes the shadow a little more effort to stop.">>
<<else>><<set $response += "I dig my heels into the ground to come to a stop.">>
<</if>>
<</choice_shown>>
<<choice_shown "I catch sight of a blurred shadow and dodge the attack before unsheathing my blade." _next>>
<<fairmath "$wisdom" 5>>
<<set $response = "After a swift maneuver to avoid the shadow and its deadly edge, we spin to face each other at a distance just beyond striking range. I mirror the attacker's stance, ready for another round.">>
<</choice_shown>>
/% [[c1_height]] %/<<response>>
This shadow of a figure wears night-walker's outfit, with sturdy fabric covering their entire body except for the eyes. There is nothing distinguishing about them, not even their blade betrays its origin. It is to be expected for someone in that line of work.
<br><br>
They are lean, and of average height...
<<set _next = "c1_voice">>
<<choice_shown "They look up slightly to stare back at me." _next>>
<<set $height = "tall">>
<</choice_shown>>
<<choice_shown "We easily lock eyes with the other." _next>>
<<set $height = "average">>
<</choice_shown>>
<<choice_shown "I glance up to meet their hostile gaze." _next>>
<<set $height = "short">>
<</choice_shown>>
/% [[c1_voice]] %/<<response>>
Following a tense few seconds of silence, the shadow speaks.
<br><br>
"$agentName, what an honor." His baritone voice has no discernible accent, nor does it remind me of anyone I know. "A pity your talents are wasted serving an incompetent master."
<br><br>
The Mao state is large enough for more dialect variety. It would not surprise me if this man were to have grown up in my home region.
<br><br>
Other than that, his voice...
<<set _next = "c1_taunt">>
<<choice_shown "makes me sound like a woman, as it should. <small>(voice and maybe gender)</small>" _next>>
<<set $fem = 90, $voice = "womanly", $sex = "female">>
<<run gender.setPronouns("female")>>
<</choice_shown>>
<<choice_shown "makes me sound like a woman, but I try not to let it bother me. <small>(voice only)</small>" _next>>
<<set $fem = 60, $voice = "womanlike">>
<<run gender.setPronouns("female")>>
<</choice_shown>>
<<choice_shown "may sound lower than mine, but strangers assume I'm a man often enough. <small>(voice and maybe gender)</small>" _next>>
<<set $fem = 45, $voice = "manlike", $sex = "female">>
<<run gender.setPronouns("male")>>
<</choice_shown>>
<<choice_shown "makes me strangely uncomfortable. Perhaps I'd rather not be assumed as a man. <small>(voice only)</small>" _next>>
<<set $fem = 40, $voice = "manlike">>
<<run gender.setPronouns("male")>>
<</choice_shown>>
<<choice_shown "is what I expect to hear from another man. <small>(voice and maybe gender)</small>" _next>>
<<set $fem = 10, $voice = "manly", $sex = "male">>
<<run gender.setPronouns("male")>>
<</choice_shown>>
<<choice_shown "sounds like a decent one to carry, so I try to match it. <small>(voice only)</small>" _next>>
<<set $fem = 40, $voice = "changeable">>
<<run gender.setPronouns("male")>>
<</choice_shown>>
<<choice_shown "sounds too low for me, so I let my pitch shift higher. <small>(voice only)</small>" _next>>
<<set $fem = 60, $voice = "changeable">>
<<run gender.setPronouns("female")>>
<</choice_shown>>
/% [[c1_taunt]] %/<<response>>
<<switch $agentName>>
<<case "Azure">>"Your reputation precedes you, $agentName." He quips. "And I hope that it is justified."
<<case "Argent">>"Speed is vital in war, $agentName, so why the hesitation?" He asks, almost rhetorically.
<<case "Vermilion">>"This is as good of a battlefield as any, $agentName. Why the hesitation?" He taunts.
<<default>>"Always the thoughtful one, aren't you, $agentName?" He knows of my reputation.
<</switch>>
<br><br>
<<set _next = "c1_fight">>
<<choice_shown '"Are you seeking a shortcut to fame by challenging me?"' _next `($agentName eq "Azure")`>>
<<fairmath "$collectivist" -5>>
<<fairmath "$stoic" -5>>
<<set $response = 'He chuckles. "Fame would only make my job more difficult."'>>
<</choice_shown>>
<<choice_shown '"You mean my ruthlessness?" I taunt him. "Clearly you have a death wish."' _next `($agentName eq "Azure")`>>
<<fairmath "$bold" 5>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" -5>>
<<set $response = 'He snorts. "Part of the job."'>>
<</choice_shown>>
<<choice_shown '"But only fools rush in."' _next `($agentName eq "Argent")`>>
<<fairmath "$wisdom" 5>>
<<fairmath "$bold" -5>>
<<set $response = 'He chuckles. "Even the wisest man could make a mistake when he overthinks."'>>
<</choice_shown>>
<<choice_shown '"It\'s not too late to surrender, assassin."' _next `($agentName eq "Argent")`>>
<<fairmath "$kindness" 5>>
<<set $response = 'He chuckles. "Two years too late."<br><br><i>Two years? What?</i>'>>
<</choice_shown>>
<<choice_shown '"A battle is not my top priority today."' _next `($agentName eq "Vermilion")`>>
<<fairmath "$bold" -5>>
<<set $response = `He chuckles. "It could be if you're not careful."`>>
<</choice_shown>>
<<choice_shown '"I thought your troop has already been routed," I taunt him.' _next `($agentName eq "Vermilion")`>>
<<fairmath "$bold" 5>>
<<fairmath "$stoic" -5>>
<<set $response = 'He chuckles. "Easiest trick in war manuals to lure out the enemy."'>>
<</choice_shown>>
<<choice_shown '"Hasn\'t failed me so far."' _next `($agentName eq "Onyx")`>>
<<fairmath "$stoic" -5>>
<<set $response = 'He chuckles. "That could change today."'>>
<</choice_shown>>
<<choice_shown '"Those are not just crossbows buried in the ground." I muse aloud. "You have access to some engineers."' _next `($agentName eq "Onyx")`>>
<<fairmath "$wisdom" 5>>
<<set $response = 'He chuckles. "Pry too hard and you will get shot next time."'>>
<</choice_shown>>
<<choice_shown '"Tell me your name."' _next>>
<<fairmath "$bold" 5>>
<<set $response = 'He snorts. "No one needs to know."'>>
<</choice_shown>>
<<choice_shown "I don't deign to respond." _next>>
<<fairmath "$stoic" 5>>
<<set $response = "Silence is what I give him. He can figure out the rest.">>
<</choice_shown>>
/% [[c1_fight]] %/<<response>>
Like a snake snapping at its prey, the shadow closes his distance again- the glint of his blade flashing in my eyes. I flip to one side, aiming to slash at his knees, forcing him to leap into the air. As my blade swings upward, he twists away just in time to escape injury. And his foot barely needs to touch the ground to propel his body toward me.
<br><br>
Since my father's passing two years ago,
<<if $agentName eq "Argent" or $argentName eq "Vermilion">>I have yet to meet a worthy opponent in physical combat.
<<else>>I haven't met anyone with his level of martial prowess.
<</if>>
<br><br>
<<set _next = "c1_hurry1">>
<<switch $agentName>>
<<case "Azure">>
<<set $response = "I channel a flow of <<concept 'concept-qi'>>Qi<</concept>> from my inner sea of energy to supplement my usual movements. The effect is instantaneous, and even if I lose initiative for several rounds due to his head-start, I'm able to push the shadow back further once I become familiar with his rhythm. With weighted jabs to the Chize and Quze pressure points on his inner-elbow I weaken his grip, and then I knock away his blade with mine.">>
<<case "Argent">>
<<set $response = "I flex my left hand before balling them into an iron-like fist. The next time our weapons make contact, I knock against the flat of his blade to send another vibration down its length, enough to loosen his grip. I then grab a hold of the blade and kick against his abdomen. The shadow lets go of the weapon to jump backwards away from my reach.">>
<<case "Vermilion">>
<<set $response = "<<concept 'concept-qi'>>Qi<</concept>> energy floods my body as I push back against the shadow, like a wave crashing against a rocky shore, leaving cracks wherever it makes landfall. Not soon after, he loses grip of his weapon and backs away in haste.">>
<<default>> /% Onyx %/
<<set $response = "I channel streams of <<concept 'concept-qi'>>Qi<</concept>> from my inner sea of energy to bolster my body. I observe the ebb and flow of the shadow, preserving my strength for a perfect opportunity... to slam into his shoulder with mine, forcing him to drop the blade during one of his twists.">>
<</switch>>
<<choice_shown "The realization angers me. I must do whatever it takes to end this fight quickly." _next>>
<<fairmath "$kindness" -10>>
<<fairmath "$bold" 10>>
<<if $agentName eq "Azure">>
<<set $response += " I'm expecting some clever retort as he tenderly flexes his right arm, but this time it may be the last thing on his mind.">>
<<setFlag "shadowArmInjury" "internal">>
<<elseif $agentName eq "Argent">>
<<set $response += " Without taking a breather, I throw his blade aside and rush him. The shadow may be facing just one opponent, but my two hands fight like a well-trained duo. By the end of ten more exchanges, blood is soaking through his right sleeve.">>
<<setFlag "shadowArmInjury" "cut">>
<<elseif $agentName eq "Vermilion">>
<<set $response += " With jagged breaths, he clutches his right arm. He would be foolish to want to continue.">>
<<setFlag "shadowArmInjury" "internal">>
<<else>>
<<set $response += " Without a moment to waste I draw blood on his right arm. The cut is not deep to the bone, but the damage is done.">>
<<setFlag "shadowArmInjury" "cut">>
<</if>>
<<set $response += "<br><br>This fight is over.">>
<</choice_shown>>
<<choice_shown "I feel invigorated by the challenge!" _next>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$stoic" -10>>
<<set $response += '<br><br>"Again?" I smirk.'>>
<</choice_shown>>
<<choice_shown "It reminds me of this path of violence that I must walk." _next>>
<<fairmath "$stoic" 10>>
<<fairmath "$righteousness" 5>>
<<set $response += "<br><br>I give him a moment to breathe, and perhaps a chance to retreat.">>
<</choice_shown>>
<<choice_shown "I have to win and honor my father's hopes in me." _next>>
<<fairmath "$filialPiety" 10>>
<<fairmath "$trustMasses" 5>>
<<set $response += "<br><br>Father's teachings have always served me well.">>
<</choice_shown>>
<<choice_shown "I must not fail His Majesty's trust in me." _next>>
<<fairmath "$loyalty" 10>>
<<fairmath "$trustMilitary" 5>>
<<trust "yang" 1>>
<<set $response += "<br><br>Rebels everywhere must know that not all talented people have given up on His Majesty.">>
<</choice_shown>>
<<choice_shown "I'll make sure Her Highness can return home safely." _next>>
<<fairmath "$loyalty" 10>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "sheng" 1>>
<<set $response += "<br><br>I should return to Her Highness soon.">>
<</choice_shown>>
/% [[c1_hurry1]] %/<<response>>
Unsettling shouts from the caravan's location alert me to the fact that I have been away for too long. I could apprehend this agent of chaos, but how quickly can I do it?
<br><br>
"You are skilled, $agentName, but don't underestimate our resolve." The shadow huffs, his chin jutting toward me. "Keep fighting, or kill me, either way you won't make it to her in time."
<br><br>
He has answers that I need, but for now I have to settle for getting them some other way. A quick glance toward my dying mount and it is clear that I must hurry on foot. I turn and sprint at full speed.
<br><br>
My priority has not changed. The Xuan Princess was sent by His Majesty to maintain the already fragile connection with the most influential clans in the state of Mao. No matter who is behind this attack, failure to repel the threat would prove to the whole kingdom that the Imperial family is too weak to protect its people, and thus is no longer worthy of the mandate to rule. My decapitation would only be an insignificant footnote compared to the impending turmoil. Father gave his life during the Imperial succession war in order to preserve the greater peace...
<<set _next = "c1_hurry2">>
<<choice_shown "I won't let his death be in vain." _next>>
<<fairmath "$filialPiety" 10>>
<<fairmath "$trustMasses" 5>>
<</choice_shown>>
<<choice_shown "If Princess Li survived the bloody infighting among her siblings only to be harmed on my watch, then perhaps I don't deserve being $agentName." _next>>
<<fairmath "$stoic" -10>>
<<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown "He was a fool to think his sacrifice would change the outcome. If there is anything constant in life, it's war." _next>>
<<fairmath "$trustMilitary" 10>>
<<fairmath "$filialPiety" -5>>
<</choice_shown>>
/% [[c1_hurry2]] %/<<response>>
Upon my return I count five shadows like the one I fought in the woods. Three of them are shredding the shield wall and pushing back the guards who are trying to regroup. The other two have climbed atop of the carriage and a blade just disappeared into the ceiling!
<br><br>
I throw my scabbard to knock one of the shadows off of the carriage. Another one in the crowd attempts to slow my pace, but within four exchanges I'm able to
<<if less("kindness")>>slice through their neck<<else>>shatter their blade<</if>> as I rush past.
<br><br>
<<if less("stoic")>>"Insolence!"<</if>>
I leap onto the top of the chassis and kick the other shadow onto the ground. I jump down and dislocate their dominant arm, then proceed to deal with the remaining <<if less("kindness")>>three<<else>>four<</if>>.
<br><br>
<<switch $agentName>>
<<case "Azure" "Onyx">>With Qi bolstering my movements, I tangle my blade with theirs before wresting the weapons out of their hands.
<<case "Argent">>With an iron-fist I break their elbows.
<<default>>With an energy-charged palm I strike each of their shoulders to numb their arms.
<</switch>>
The guards quickly swarm around to block their escape. No one dares to go for the kill, whether it's out of fear of the enemy or of respect for my authority, I need these shadows alive for answers.
<br><br>
"Who sent you?" I ask them...
<<set _next = "c1_shadowsdie">>
<<choice_shown '<small>(mind or wisdom)</small> "Do you not realize that you are instigating a civil war that would make every family suffer, not just your own?"' _next `($mind gt 4 or more("wisdom"))`>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<set $response = '"Some families suffer even in times of peace." One of them looks up at the sky. "We might care if we still have families to lose!"'>>
<</choice_shown>>
<<choice_shown 'and appeal to their instinct. "Speak and you will be spared of a dishonorable death."' _next>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMilitary" -10>>
<<fairmath "$trustLiterati" 5>>
<<set $response = '"Hmph! No dishonor is greater than failing our mission!" One of them hollers at me.'>>
<</choice_shown>>
<<choice_shown 'and appeal to their sense of shame. "The Xuan Princess favors peace and mercy for all. This cannot be a personal vendetta for the likes of you."' _next>>
<<fairmath "$righteousness" 5>>
<<trust "sheng" 1>>
<<set $response = `One of them throws back. "Of course it isn't. But her mercy is not for us."`>>
<</choice_shown>>
/% [[c1_shadowsdie]] %/<<response>>
Something feels off as I watch their bodies stiffen.
<br><br>
"Li Yang is unworthy of Heaven's Mandate!" The shadows roar at the heavens. "We await him in hell!"
<br><br>
Before I could intervene, they throw themselves against the blades that were being pointed at them.
<<if less("stoic")>>I sigh in exasperation
<<else>>I stare at their slumped bodies
<</if>>
before telling the guards to collect the dead and the wounded. I retrieve my scabbard, quickly survey the field, then turn my attention to the carriage.
<br><br>
Princess Li Sheng made no sound throughout the battle, not even when the shadow's blade pierced through the chassis. The dead driver must have already been carried away, and I find myself almost leaning into the front curtain.
<br><br>
<<set _look = "c1_lookin", _out = "c1_stayout", _remove = "c1_removeblade">>
<<choice_shown "<i>What if she has fainted?</i> I reach out to lift the curtain." _look>>
<<fairmath "$courtesy" -5>>
<<fairmath "$bold" 5>>
<<set $response = "The Xuan Princess is startled by my appearance but quickly neutralizes her displeased expression. I see her right hand gripping her left shoulder, then notice the hint of red on the tip of the downward-pointing blade.">>
<</choice_shown>>
<<choice_shown '"Your Highness, may I lift the curtain?"' _out>>
<<fairmath "$courtesy" 5>>
<<trust "sheng" 1>>
<<set $response = '"I prefer that you do not." She sounds not so much annoyed as somewhat exhausted. "Please just remove this blade and resume the journey. The sooner the better."'>>
<</choice_shown>>
<<choice_shown "I should just remove the unsightly blade from the chassis." _remove>>
<<fairmath "$bold" -5>>
<<if more("kindness")>><<set $response = "It can't be pleasant to sit in view of such symbol of violence.">>
<<else>><<set $response = "It must be uncomfortable to sit next to a sharp edge.">>
<</if>>
<</choice_shown>>
/% [[c1_stayout]] [[c1_lookin]] [[c1_removeblade]] %/<<response>>
I leap onto the top of the carriage once again, freeing the blade from the ceiling with one pull. The small trace of blood smears against the crack and I wipe it clean against my sleeve. Princess Li may be hurt, but if she is determined to keep that to herself, it may be wise to not let others see the blood. I jump down to the curtain door.
<br><br>
<<include "c1_injured">>
/% [[c1_injured]] %/<<response>>
I leap onto the top of the carriage once again, freeing the blade from the ceiling with one pull. The faint smear of blood on its tip catches my attention. It must be tiring to have to maintain an appearance of invulnerability. I wipe off the blood against my sleeve and jump down to the curtain door.
<br><br>
<<include "c1_injured">>
/% [[c1_injured]] %/<<response>>
The blade comes loose easily, but the faint smear of blood on its tip makes me frown. I wipe off the blood with my sleeve and jump down to the curtain door.
<br><br>
<<include "c1_injured">>
/% [[c1_injured]] %/<<set _heal = "c1_canheal", _next = "c1_drive">>
<<choice_shown '"Your Highness, I can help you, if I may." I had some training in the medicinal arts, so I try to balance practicality and subtlety.' _heal>>
<<setFlag "trainedHealer">>
<<proper>>
<<if $mind lt 3>><<set $mind = 3>><</if>>
<<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown "I may have had training in the medicinal arts, but the court physician will provide the best care for her injury." _next>>
<<setFlag "trainedHealer">>
<<if $mind lt 3>><<set $mind = 3>><</if>>
<</choice_shown>>
<<choice_shown "My training in performing arts has no use here. I better hasten our journey back to the palace." _next>>
<<setFlag "trainedPerformer">>
<<if $presence lt 3>><<set $presence = 3>><</if>>
<</choice_shown>>
/% [[c1_canheal]] [[c1_drive]] %/<<response>>
<<if $sex eq "female" and lot("fem")>>
At first I thought her silence means no, until she eventually says, "All right. Please come in."
<br><br>
"One moment." I hop off the driver's seat to run to the supplies wagon. I distract the quartermaster with a request for a filled waterskin and a cloak for the Princess. As he turns his attention elsewhere, I quietly stash some linen cloth and a bottle of ginseng powder somewhere beyond his line of sight. When he hands me a folded cloak, I deftly slip the waterskin and the other items into the bundle. I trust him to not engage in gossip, but I can't discuss this with him right now.
<br><br>
I enter the carriage through the curtain and get to work tending her shoulder wound. Fortunately the cut is not deep, so even the basic field treatment will speed up her recovery. During the process, the two of us pretend to be having a discussion about who the enemy is, even though it really is only meant to fool eavesdroppers. That mystery is too complex for us to sort out without involving her twin brother's input.
<br><br>
<<setFlag "firstaidPrincess">>
<<trust "sheng" 1>>
Before withdrawing from the cabin, I watch her mouth form the words "thank you." As I salute with my right hand over my left...
<br>
<<set _next = "c1_drive">>
<<choice_shown "her genuine smile fades into an expression of calm resignation." _next>>
<<setFlag "limitPrincess" "friend">>
<<set $response = "Once outside of the curtain, I sit at the driver's seat and wrap my fingers around the rein.">>
<</choice_shown>>
<<choice_shown "there is a faint blush on her cheek that I didn't notice before." _next>>
<<setFlag "limitPrincess" "romance">>
<<set $response = "Perhaps she is trying to hide her pain again. But I can't dwell on that thought when I should be focusing on leading the caravan. Once outside of the curtain, I sit at the driver's seat and wrap my fingers around the rein.">>
<</choice_shown>>
<<choice_shown "her right hand gently touches mine." _next>>
<<setFlag "limitPrincess" "intimacy">>
<<set $response = "The gesture is too brief for any reflection. Once outside of the curtain, I sit at the driver's seat and wrap my fingers around the rein.">>
<</choice_shown>>
<<else>>
<<if more("fem")>>There is an awkward silence before Princess Li finally speaks.<</if>>
"I appreciate the offer, but please focus on taking us back to our city." She says nothing more on the matter, so I turn to sit at the driver's seat and wrap my fingers around the rein.
<br><br>
<<include "c1_drive">>
<</if>>
/% [[c1_drive]] %/<<response>>
"Scout!" I call out.
<br><br>
After a moment of silence, one of the guards near the carriage says, "He's dead, General."
<br><br>
<<if less("stoic")>>I exhale.<<else>>I turn to look at him.<</if>> "Are the men ready to march?"
<br><br>
"Y-yes, General." His uncertainty is justified, but we must hurry.
<br><br>
"Take your positions!" I wait for the guards to form the flanks before lightly tapping on the two horses' rear with the driver's whip. "Move out! Save your strength for the first hour, then it's double march to beat nightfall!"
<br><br>
<<if $trustMilitary gt 30>>"Yes, General $agentName!" The troop responds with enthusiasm, much to my relief.<<else>>"Yes, General!" The troop responds the way they were trained to, and that will have to do.<</if>>
<br><br>
As we all hoped, the [[Imperial capital|c1_capital]] greets us while still adorned by the golden light of the setting sun.<<set $location = "Imperial capital">>
By late dusk, foot traffic on the streets is already thinning. However, there are still clusters of vegetable sellers from the outskirts that are causing blockages on the road. It is generally not a malicious practice, since their wagons tend to be wide and clunky. However, I'm also aware that many of them simply do not respect the rules of the city... not since the Imperial succession war.
<br><br>
"It's almost night time, why haven't you all cleared out of here yet?" A city guard impatiently taps on their wagon wheel with his blade handle. "Look, you're blocking the road. The royal caravan is coming this way."
<br><br>
"There's still room to get by." An old but sturdy-looking woman climbs onto the empty wagon and gestures to the other half of the road. "Don't be so greedy!"
<br><br>
Princess Li speaks from behind the curtain, "We can take another route."
<br><br>
<<set _next = "c1_palace">>
<<choice_shown '"This is the fastest route. We can pass through here in a single file."' _next>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 10>>
<<fairmath "$courtesy" -10>>
<<fairmath "$loyalty" -5>>
<<set $response = "The guards obey my order and stop flanking the carriage. We might be moving slower, but it's still faster than taking a detour. Along the way I notice several of those farmers bowing in our direction, with half-eaten buns clutched tightly in their hands. It seems that they barely had time to eat during the day.">>
<</choice_shown>>
<<choice_shown '"As you wish, Your Highness."' _next>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$loyalty" 5>>
<<trust "sheng" 1>>
<<set $response = "Despite the detour, our pace does not need to slow down if we maintain formation. Fortunately we are still able to reach the palace at a reasonable hour.">>
<</choice_shown>>
<<choice_shown "I don't slow the pace but tell the guards to take a detour, while I drive the carriage down this narrower path." _next>>
<<fairmath "$kindness" -5>>
<<fairmath "$courtesy" -10>>
<<fairmath "$bold" 10>>
<<set $response = "It's not likely that they will be ambushed in the city, and I can personally guard the Princess if need be. Fortunately nothing out of the ordinary happens on our way to the palace. And we even get there before the guards do.">>
<</choice_shown>>
/% [[c1_palace]] %/<<response>>
<<set $location = "Imperial Palace">>
Once we enter the palace, I drive the carriage directly to the physicians' quarter and let the attendants take care of the Xuan Princess.
<<if flag("firstaidPrincess")>>I know she will be fine.
<<else>>She looks pale, but I know she will be in good hands.
<</if>>
<<addtidbit "yang" "nightmare">>
<br><br>
Another palace attendant informs me that the Heng Emperor is waiting in the audience chamber for my report. I dash across the open courtyard, leap up the stairs, and take a knee in front of a weary-eyed man dressed in Imperial garb. His long tunic is black like the midnight sky, with golden stripes along the cuff, collar, and the sash around his waist. Red sun, white moon, multi-colored symbols for stars, and a pattern for mountain are embroidered on the back. They represent his kingdom under the heaven. Since this is not a formal meeting, he chose to wear a simple gold-colored headdress that encases his topknot.
<br><br>
"Rise, $agentName." The Heng Emperor studies me as I stand up, his gaze <<if $height eq "tall">>at my level<<elseif $height eq "short">>dropping to settle on my <<if little("bold")>>courageous<<elseif notthat("bold")>>thoughtful<<else>>brown<</if>> eyes<<else>>lowering slightly to look into my <<if little("stoic")>>steely<<elseif notthat("stoic")>>emotive<<else>>brown<</if>> eyes<</if>>, then travel downward to my left hand. He has always been an observant man. I wonder if he spotted the unfamiliar blade first, or the barely visible blood stain on my sleeve. "I will hear about the meeting from my royal sister once she is released by the physicians. Tell me everything else."
<br><br>
"The trip to Bada city was uneventful, but someone planned an ambush on our way back..." As I recount the incident...
<<set _next = "c1_blade">>
<<choice_shown "I emphasize the guards' heroic sacrifices, suggesting monetary compensation to the families of the injured and fallen." _next>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$trustMasses" 10>>
<<fairmath "$kindness" 10>>
<<set $response = "The Heng Emperor gives a curt nod to my proposal. I know it reminds him of the tight budget that he has to work with, but I trust that he understands the importance.">>
<</choice_shown>>
<<choice_shown "I emphasize that our troops need more rigorous training in order to fend off assassins, let alone armies." _next>>
<<fairmath "$trustMilitary" 10>>
<<fairmath "$wisdom" 5>>
<<set $response = "The Heng Emperor purses his lips at my suggestion. I know it reminds him of being mocked by the militant factions of the Zong state, but I trust that he appreciates my honest opinion.">>
<</choice_shown>>
<<choice_shown "I sing praise of Princess Li, from her ability to hold her own against a roomful of forceful speakers, to enduring trauma without hysteria." _next>>
<<trust "yang" 1>>
<<fairmath "$stoic" -10>>
<<fairmath "$collectivist" -5>>
<<set $response = "The Heng Emperor lets out a half-chuckle. I know it reminds him of always being compared to another, but I trust that he also values his twin sister dearly.">>
<</choice_shown>>
/% [[c1_blade]] %/<<response>>
I present the shadow's blade to the Emperor. "I believe all six assassins use a weapon similar to this, which is surprisingly strong but otherwise lacks distinguishing features."
<br><br>
The Heng Emperor examines it from various angles, then walks over to set it down on an empty weapon rack. "I'll have to check their bodies that you brought back. Five, you said?"
<br><br>
"Yes. The first one escaped," I <<if more("stoic")>>say<<else>>dip my head slightly as I say so<</if>>.
<br><br>
"A night-walker that almost matched you in a duel..." He mumbles under his breath, then turns around. "Duke of Jinhu is known for adopting orphans and turning them into men of sacrifice."
<br><br>
I nod. "Though very little is known about the specific members. His personal bodyguard is even more mysterious."
<br><br>
"A unit of archers, you said?" He paces the room.
<br><br>
"Yes." I ease my posture. "Well coordinated and withdrew without a trace."
<br><br>
"How strange that they would rather sacrifice expensive assassins than to kill from a distance." He paces toward me with a thousand-yard stare.
<br><br>
<<if more("bold")>>I consider telling him my theory just then, but end up holding my tongue.<<else>>I wait patiently for him to come up with his own theory.<</if>>
<br><br>
"They must want it to feel..." The Heng Emperor stops in front of me as he ends on the word, "personal."
<br><br>
In my mind...
<<set _next = "c1_clanname">>
<<choice_shown "I have already condemned the Duke of Mao. He knows our itinerary and can afford to buy assassins from any region." _next>>
<<setFlag "suspect" "Mao">>
<<set $response = "I glance over at the map of the kingdom, painted on royal parchment, hanging behind the throne. The state of Mao covers the entire northern half of all territories, and so its name is written large enough to read from where I'm standing. Within the state's border, the Imperial capital is but a dot near the bottom.">>
<</choice_shown>>
<<choice_shown "I'm suspicious of Duke of Jinhu and his shadows." _next>>
<<setFlag "suspect" "Jinhu">>
<<set $response = "But he can only raise so many sacrificial lambs. It takes more skills and resources to maintain the loyalty of the common people, the literati, and a true military force. Is he really thinking of assassinating his way to the throne?">>
<</choice_shown>>
<<choice_shown "I ponder the possibility of the Duke of Zong lending a unit of archers to the ultimate mastermind..." _next>>
<<setFlag "suspect" "Zong">>
<<set $response = "A powerful military force is always one disloyal commander away from an usurpation. It would be so easy to destroy us... if they are committed.">>
<</choice_shown>>
<<choice_shown "I have a nagging feeling that the succession war had loose ends..." _next>>
<<setFlag "suspect" "succession">>
<<set $response = "But it is such a personal matter that the Emperor has never reacted well to reminders of it. So I keep quiet.">>
<</choice_shown>>
/% [[c1_clanname]] %/<<response>>
The Emperor rubs his forehead. "Good work, $agentName. Please see me tomorrow at the <<hour "dragon">>. You're dismissed."
<br><br>
I salute respectfully, with my <<if more("fem")>>right hand covering my left fist<<else>>left hand covering my right fist<</if>>, and then slowly back out of the audience chamber.
<br><br>
The night sky veils the nearly vacant palace. I descend the wide stone stairs, thinking back to my talk with the Emperor. I walk across the long courtyard, with the day's events replaying in my mind. As I step through the front gate and into the streets, older memories slowly bubble to the surface.
<br><br>
I'm heading home, to the residence of...
<<set _next = "c1_birthname">>
<<choice_shown "Meng. <i>We submit to the good rules of society...</i>" _next>>
<<set $clanName = "Meng">>
<<if $qi lt 3>><<set $qi += 1>><</if>>
<<loyal 2>><<collectivist 2>><<literati 2>><<masses 2>>
<<set $response = "<i>Good government does not lay hold of the people so much as good instructions. Good government is feared by the people, while good instructions are loved by them... Filial affection for parents is the working of benevolence. Respect for elders is the working of righteousness... The tendency of a person's nature to do good is like the tendency of water to flow downwards... By striking water and causing it to leap up, you may make it go over your forehead, and, by damming and leading it you may force it up a hill... When people are made to do what is not good, their nature is dealt with in this way... Benevolence is one's mind, and righteousness is one's path...</i>">>
<</choice_shown>>
<<choice_shown "Zhuang. <i>We submit to the rhythm of nature...</i>" _next>>
<<set $clanName = "Zhuang">>
<<if $qi lt 3>><<set $qi += 1>><</if>>
<<wise>><<kind>><<collectivist -2>>
<<set $response = "<i>The Way of Heaven operates unceasingly, and leaves no accumulation of its influence in any particular place, so that all things are brought to perfection by it... When water is still, its clearness shows the viewer... The still mind of the sage is the mirror of heaven and earth... Vacancy, stillness, placidity, tastelessness, quietude, silence, and doing-nothing are the root of all things... They who have it are in harmony with Heaven, and so they produce all equable arrangements in the world...</i>">>
<</choice_shown>>
<<choice_shown "Mo. <i>We strive to love without partiality...</i>" _next>>
<<set $clanName = "Mo">>
<<if $mind lt 3>><<set $mind += 1>><</if>>
<<kind 2>><<righteous>><<masses 2>>
<<set $response = "<i>If everyone in the world will love universally, states not attacking one another, houses not disturbing one another, thieves and robbers becoming extinct, emperor and ministers, fathers and sons, all being affectionate and filial. If all this comes to pass the world will be orderly... When there is mutual hate in the world it will be disorderly...</i>">>
<</choice_shown>>
<<choice_shown "Sun. <i>We strive to subdue the enemy without a fight...</i>" _next>>
<<set $clanName = "Sun">>
<<if $mind lt 3>><<set $mind += 2>><</if>>
<<if $body lt 3>><<set $body += 2>><</if>>
<<military 4>>
<<set $response = "<i>The art of war is of vital importance to the State... Let your great object be victory, not lengthy campaigns... If you know the enemy and know yourself, you need not fear the result of a hundred battles... The victorious only seeks battle after the victory has been won, whereas he who is destined for defeat first fights and then seeks to win...</i>">>
<</choice_shown>>
/% [[c1_birthname]] %/<<response>>
<<set $location = "$clanName residence, home">>
Those words were taught to every child in my clan, though the memory of the classroom scene may have become a blur. Was I an attentive pupil? Or barely sitting still in my seat? Nevertheless, I do remember the smell of the calligraphy ink, for we all had to write those words until we could recite them in our sleep...
<br><br>
By the time my mind fully returns to the present, I find myself standing inside the front door of the $clanName residence. Old Jiang bows, then closes the door behind me. The courtyard here is much smaller than the one at the palace, but it shares the same loneliness. Straight ahead, my aging nursemaid An is stepping out of the living room and shuffling toward me.
<br><br>
She affectionately utters my birth name...
<<set _next = "c1_courtesy">>
<<choice_shown "Ban <small>(could mean: class, spots, plank, companion...)</small>" _next>>
<<set $birthName = "Ban">>
<</choice_shown>>
<<choice_shown "Dou <small>(could mean: pouch, fight, bean, tease, shiver...)</small>" _next>>
<<set $birthName = "Dou">>
<</choice_shown>>
<<choice_shown "Hao <small>(could mean: fur, good, bright, vast...)</small>" _next>>
<<set $birthName = "Hao">>
<</choice_shown>>
<<choice_shown "Kou <small>(could mean: mouth, buckle, invader...)</small>" _next>>
<<set $birthName = "Kou">>
<</choice_shown>>
<<choice_shown "Lian <small>(could mean: lotus, honest, sympathy, connect, face, exercise...)</small>" _next>>
<<set $birthName = "Lian">>
<</choice_shown>>
<<choice_shown "Nan <small>(could mean: man, south, difficulty, disaster...)</small>" _next>>
<<set $birthName = "Nan">>
<</choice_shown>>
<<choice_shown "Pai <small>(could mean: pat, push, teeter, turbulent, faction...)</small>" _next>>
<<set $birthName = "Pai">>
<</choice_shown>>
<<choice_shown "Qin <small>(could mean: darling, permeate, diligent, music instrument...)</small>" _next>>
<<set $birthName = "Qin">>
<</choice_shown>>
<<choice_shown "Tian <small>(could mean: sky, sweet, ease, field...)</small>" _next>>
<<set $birthName = "Tian">>
<</choice_shown>>
<<choice_shown "Wen <small>(could mean: lukewarm, literature, stable, ask...)</small>" _next>>
<<set $birthName = "Wen">>
<</choice_shown>>
<<choice_shown "Xiu <small>(could mean: cease, excellent, embroidery, constellation...)</small>" _next>>
<<set $birthName = "Xiu">>
<</choice_shown>>
/% [[c1_courtesy]] %/"$birthName<<concept "note-ersuffix">>-er<</concept>>, you're just in time. I have re-heated the soup." She moves closer, with a gentle smile on her wrinkled face. "Lost in thought again?"
<br><br>
She is as close to family as any of my maternal elders, so of course she would call me by my birth name.
<br><br>
<<set _next = "c1_sex">>
<<choice_shown "I'm fine with my birth name. I didn't need a courtesy name when I came of age." _next>>
<<set $response = "It would be too formal for family. And those who rather not suggest any closeness could always use my agent name instead.">>
<</choice_shown>>
<<choice_shown "The ritual of naming myself as an adult was important to me. But I understand that such distance is unnecessary between close family.">>
<<set $response = "Out in polite society, I'll meet plenty of people who will call me by my courtesy name.">>
<<dialog "Courtesy Name">><<include "CourtesyName">>
<<onclose>>
<<if $courtesyName neq "">><<goto _next>>
<<else>><<dialog 'Missing Info'>>Please provide a name, or choose not to have a courtesy name.<</dialog>>
<</if>>
<</dialog>>
<</choice_shown>>
/% [[c1_sex]] %/<small>(''Note:'' Courtesy Name is something for formal settings or by friends who want to show you professional respect. It is often two-syllable long, and can optionally connect to the meaning of your birth name in some way. A Chinese name is preferred to maintain internal consistency. But since this is still just fiction for a potential audience who is unfamiliar with Chinese, you can provide any name. You can rewind to change it, but after that you are stuck with it for the rest of the narrative. Choose wisely.)</small>
<br><br>
<<cs 'Father suggested "Cangsheng", to remind me of the common people...'>>
<<set $courtesyName = "Cangsheng">><<run Dialog.close()>>
<</cs>>
<<cs 'An suggested "Qingxin", wishing me to have a clear heart...'>>
<<set $courtesyName = "Qingxin">><<run Dialog.close()>>
<</cs>>
<<cs 'A respected elder suggested "Chiyan", for having seen a crimson flame in my eyes...'>>
<<set $courtesyName = "Chiyan">><<run Dialog.close()>>
<</cs>>
<<cs 'I liked the sound of "Wuji", which could mean unlimited, uninhibited, or dark tactic...'>>
<<set $courtesyName = "Wuji">><<run Dialog.close()>>
<</cs>>
<center>I named myself:<br>
<<textbox "$courtesyName" "">><br>
<<link "CONFIRM">><<run Dialog.close()>><</link>>
</center>
<br>
<<timed 0s>>
<<set _limit = 15>>
<<textboxlimitcheck "#textbox-courtesyname" _limit>>
<</timed>><<response>>
She gestures for me to go with her to the living room where supper was set up. "We're all so proud to have you serve His Majesty so diligently, to benefit the masses. Yet I cannot help but worry for you, ?momcallme. Your father wanted you to grow up faster than you were meant to, but I'll always remember the precious days when you were allowed to just be a carefree little-"
<<set _next = "c1_reaction">>
<<choice_shown '"-girl," she says.' _next>>
<<setFlag "c1_sex" "girl">>
<<set $sex = "female">>
<<if $voice eq "manly">>
<<setFlag "genderQuestioning" "ftm">>
<<set $fem = 40>>
<</if>>
<</choice_shown>>
<<choice_shown '"-boy," she says.' _next>>
<<setFlag "c1_sex" "boy">>
<<set $sex = "male">>
<<if $voice eq "womanly">>
<<setFlag "genderQuestioning" "mtf">>
<<set $fem = 60>>
<</if>>
<</choice_shown>>
<<choice_enabled '"Child," I cut her off.' _next>>
<<setFlag "c1_sex" "child">>
<<bold 2>><<stoic -2>><<proper -1>>
<<set $sex = "">>
<<setFlag "genderQuestioning" "nb">>
<<if $voice eq "manly">><<set $fem = 40>>
<<elseif $voice eq "womanly">><<set $fem = 60>>
<</if>>
<</choice_enabled>>
/% [[c1_reaction]] %/<<if $sex eq "female">>
<<if $fem gt 40>> /% since she knows child is AFAB, it takes more to convince her something is off %/
Her smile softens. "You had your mother's eyes... And now you have become such a <<if $presence gt 4>>beautiful<<else>>fine<</if>> young woman."
<<else>>
She blinks twice before giving me an awkward but kind smile. "And now you are truly an adult. A... an upstanding gentleman."
<</if>>
<<elseif $sex eq "male">>
<<if $fem lt 60>> /% since she knows child is AMAB, it takes more to convince her something is off %/
Her smile softens. "You had your late father's nose... And now you have become such a <<if $presence gt 4>>handsome<<else>>fine<</if>> young man."
<<else>>
She blinks twice before giving me an awkward but kind smile. "And now you are truly an adult. A... a blossoming soul."
<</if>>
<<else>>
There is a subtle dip of her brows before she gives me an awkward but kind smile. "Yes... Now you're a fine young...
<<if more("fem")>>heroine<<else>>hero<</if>>.
<</if>>
But you also carry a heavy burden all on your own." An carefully scoops warm water from a pot to pour into my cup, but her trembling hand causes a little spill despite her effort not to. "I know you try to be strong for your ailing mother. And your position in the inner court makes it difficult to maintain friendships..."
<br><br>
<<if more("kindness")>>I reach out to help her with the bamboo-node dipper, then take a sip of tea, and thank her with a smile.<</if>> Many elders have hinted or insisted that I should seek out someone to share my life with soon. But I think tonight she wants to tell me something else.
<br><br>
<<set _next = "c1_retire">>
<<choice_shown '"What is it?" I ask gently.' _next>>
<<fairmath "$kindness" 5>>
<<set $response = "She pauses, realizing that I have noticed her attempt to ease into a topic that was difficult to broach.">>
<</choice_shown>>
<<choice_shown '"You don\'t need to concern yourself with that."' _next>>
<<fairmath "$bold" 5>>
<<set $response = '"I know, you are more than capable of shouldering it all." She sighs. "You were always the little grownup in this household."'>>
<</choice_shown>>
<<choice_shown "I remain quiet and let her find the words." _next>>
<<fairmath "$courtesy" 5>>
<<set $response = `"When Master $clanName would punish you for humiliating a high-ranking official's son, you would come crying to me... Even if it ultimately did nothing to bring justice to the situation, I was glad that I could be there for you. When you were out for combat training in the mountains, I made sure you would come home to a hot meal and a hot bath, so that you could get to rest quickly to recover for the next day. When your childhood friends moved away, I would help you prepare ink for your letters, and remind you to send them a greeting once every month or so..." Those words trail off as An turns away momentarily to brush her eyes with her thumb.`>>
<</choice_shown>>
/% [[c1_retire]] %/<<response>>
"I am eternally grateful to Master and Madam for hiring me during the famine. I served them loyally for thirty years, twenty-six of which were for you. It brought me joy to help your family. It gave me a purpose, and the stipend supported my aging mother in the countryside. For those reasons I would continue my service if I could. Alas..." Dim lights from the humble oil lamp reflect in her watery eyes. "My sights are failing. And my mother's as well... I would like to request my retirement so that I may go to her home village and take care of her."
<br><br>
It's true that I have been the head of the household since Father's passing and Mother's ailment. The notion still feels odd, however, whenever someone points it out to me. Did I become more accustomed to being absent? And now another one of my family is leaving, perhaps for good.
<br><br>
<<set _next = "c1_beforerest">>
<<choice_shown '<small>(kindness)</small> "Would you consider bringing your mother here to live with us? She can have my room. I will take Father\'s."' _next `little("kindness")`>>
<<setFlag "offerAnHome">>
<<kind 2>><<masses>>
<<trust "ren" 1>><<trust "jun" 1>>
<<set $response = `I try to reassure her that I am thinking practically about the situation. "It's easier to call on a physician in the Imperial capital, and you save the fee that you used to give to a courier when sending money home. You are already familiar with the layout of this residence, so moving about won't be as daunting despite failing eye sight. Please think about it for tonight. I will honor your decision if you still wish to leave. But know that you and your mother are welcome here. We can look out for each other as a family."<br><br>An looks stunned by my proposal, and a few seconds later she covers her mouth as she bursts into tears. I pour her a cup of tea while I wait.<br><br>"I- I will ask her. Than- thank you. Thank you..." She bows repeatedly until I stop her.`>>
<</choice_shown>>
<<choice_shown '"Wait, I need to get something before you leave." I run to my room to retrieve a stash of silver tael to give to her. "Don\'t be fooled by this small amount, because you mean so much more to us."' _next>>
<<stoic -2>><<kind>><<righteous>><<literati>>
<<trust "ren" 1>><<trust "sheng" 1>>
<<set $response = '"And you are the world to me..." She smiles as tears stream down her sun-kissed cheeks.'>>
<</choice_shown>>
<<choice_shown 'After a long silence, I say, "All right. Thank you for looking after us all these years."' _next>>
<<stoic 2>>
<<set $response = "She nods, and for a few more seconds she sits in silence with me.">>
<</choice_shown>>
/% [[c1_beforerest]] %/<<response>>
"Anyway, I have delayed you long enough. Eat, ?momcallme, eat. I will return later to clean up the dishes." An stands up and bows once more before exiting the room.
<br><br>
<<trust "mother">>
I finish the meal quickly and go to check on Mother, who appears to have already fallen asleep. She has not been the same after Father's passing. My parents were childhood sweethearts. Fate was kind to them despite some resistance from their parents, but this permanent separation has truly tested the strength of their bond. The thought accompanies me to Father's room where a simple shrine table is set up. Immediately behind the table is his heavily-weathered leather tunic, propped up on a wooden armor-stand, draped in the banner of the $clanName clan. After the routine ritual of lighting incense on the table and kneeling to pray, I drag my exhausted body to my room.
<br><br>
Younger maid <<concept "note-aprefix">>A-<</concept>>Lan has left a wash-basin of warm water near the bed. I remove the leather armor piece by piece, then wipe clean my body with a linen cloth.
<br><br>
<<set _next = "c1_thoughts">>
<<choice_shown "I hand-wash the long cloth strip that is used to bind my chest. Hope it could dry overnight." _next `($sex neq "male")`>>
<<setFlag "bindChest">><<set $sex = "female">>
<</choice_shown>>
<<choice_shown "I examine my jawline using a bronze mirror. Fortunately, it's still hairless." _next `($sex neq "female")`>>
<<set $sex = "male">>
<</choice_shown>>
<<choice_shown "I rub at my facial hair, wondering when I should shave." _next `($sex neq "female")`>>
<<setFlag "facialHair">><<set $sex = "male">><<set $fem = 10>>
<</choice_shown>>
<<choice_shown "I hand-wash my inner garments and hang them to dry." _next>>
<</choice_shown>>
/% [[c1_thoughts]] %/Thoughts roam free in my mind as I lay on the wooden bed. There are tasks in the morning to prioritize, assuming most of the day tomorrow will be spent handling official business for the Heng Emperor...
<<set _next = "c1_morning">>
<<choice_shown "I should focus on the meeting with the Emperor" _next>>
<<trust "yang" 1>>
<<fairmath "$loyalty" 5>>
<<set $response = 'I wake up to the chirping of Spring birds and dress myself properly for an audience with the Emperor. Without staying for maid A-Lan to prepare my breakfast, I settle for a steamed bun from a street vendor to tide me over until after the meeting. When I enter the main gate, the Heng Emperor is already in the wide open courtyard just below the stairs. He has been pacing around the corpses of the five assassins that are laid out on the ground, and he gestures to the palace guards to carry the bodies away as I approach.<br><br>"Your Majesty." I bow respectfully.<br><br>Wordlessly, he beckons me to follow him up the stairs.'>>
<</choice_shown>>
<<choice_shown "I should see An off before meeting with the Emperor." _next>>
<<fairmath "$kindness" 5>>
<<set $response = "The sun is barely over the eastern hills when most of our residence are already starting their day. Thanks to Father's strict disciplining, I count myself as an early-riser. Today I'm even dressed and ready before my nursemaid has left her room. Age does catch up to us all.<br><br>I escort An to the southern gate ">>
<<if flag("offerAnHome")>>
<<set $response += "and remind her of my offer. She nods while tearing up again, but her body feels less tense than last night as she joins the travelers on the road.">>
<<else>>
<<set $response += "and bid her a fond farewell. She bows and turns to blend into the traffic on the outbound road.">>
<</if>>
<<set $response += " I then retreat into the city and head for the palace.">>
<</choice_shown>>
<<choice_shown "I should prepare the morning meal for Mother before she wakes up." _next>>
<<fairmath "$filialPiety" 10>>
<<setFlag "cookForMom">>
<<trust "mother" 1>>
<<set $response = "The $clanName clan has not been well-to-do for three generations, and father maintained the austerity as much as possible. It builds character and encourages self-sufficiency, something I only came to appreciate in my adulthood. This way maid A-Lan could prepare the raw ingredients for cooking the night before, and I pick up where she left off so that she could tend to Mother in the morning. The occasional domestic activity does have its appeal, but I'm not sure if any more would be good for someone like me... Regardless, right now I just want to do something nice for Mother. Father left early, but I'm still here.<br><br>Once I hand the meal over to A-Lan, I rush out and head to the palace.">>
<</choice_shown>>
<<choice_shown "I should check in with the caravan guards to keep their spirits up." _next>>
<<fairmath "$trustMilitary" 5>>
<<if $presence gt 4>><<fairmath "$trustMilitary" 5>><</if>>
<<fairmath "$collectivist" 5>>
<<set $response = "I rise at the first sign of dawn and jog to the palace. The troops housed in the barracks are still waking up, but there are already a few guards I recognize lining up for mess. Understandably they feel self-conscious around me as we eat together, probably still embarrassed about how they fared during the ambush.">>
<<if setup.isPassionate()>>
<<set $response += ` I deprecate myself to make them look like the heros of the encounter. They did hold their ground while I was busy fighting the first shadow in the woods.<br><br>"Our Xuan Princess is safely back home thanks to your sacrifice, everyone. I'll do everything in my power to make sure it wasn't in vain."<br><br>They have mixed feelings about my little speech, but at least some of them appreciate the recognition. I then wave my goodbye and leave for the meeting.`>>
<<else>>
<<set $response += ' I remind them that they stayed in the fight instead of fleeing, and that loss is important to motivate growth.<br><br>"However, there is no shortcuts to strength. So I must speak to the captains regarding your training."<br><br>The men try not to groan but fail. I pat a few of them on the back as I leave for the meeting.'>>
<</if>>
<</choice_shown>>
<<choice_enabled "<small>(healer)</small> I should clear things with the quartermaster and resupply him with medicine from my own stash." _next `flag("trainedHealer")`>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$integrity" 10>>
<<fairmath "$collectivist" 5>>
<<set $response = `After getting dressed in the morning, I quickly wrap up some ginseng powder from my medicine box to take to the palace barracks. The quartermaster appreciates my honesty after I explain the ordeal, and offers a steam bun from his breakfast.<br><br>"You can't go see His Majesty on an empty stomach. Imagine the rackus it'll make."<br><br>I laugh and leave for the meeting.`>>
<</choice_enabled>>
<<choice_shown "I should check in with the Princess before going to see her brother." _next>>
<<trust "sheng" 1>>
<<fairmath "$courtesy" 5>>
<<set $response = "I wake up to the chirping of Spring birds and dress myself properly for the royal meeting. But first, I stop by the inner court to request an audience with the Princess. I know she is an early-riser from our travel experience, and the injury does not seem to change that. What is different today, however, is that the attendant is taking me to have morning tea with the Xuan Princess.<br><br>">>
<<if flag("firstaidPrincess")>>
<<set $response += '"I want to thank you again for your timely aid." She lifts her celadon cup and waits for me to lift mine. "The royal physician is also thankful that you made his job much easier."<br><br>"It is our duty and honor to serve to the best of our abilities." I salute and follow her lead.<br><br>'>>
<<else>>
<<set $response += '"Thank you for the visit." She lifts her celadon cup and waits for me to lift mine. Her complexion has improved since yesterday. "Do not worry, my recovery is being closely watched over by the court physician."<br><br>I nod and follow her lead. '>>
<</if>>
<<set $response += 'We both take a sip of ?color tea, and then she smiles apologetically. "His Majesty likes to forgo meals in favor of efficiency, but I doubt that is his wish for you."<br><br>I bow in appreciation, then accept the humble meal that is offered to me by the servants. After finishing breakfast, an attendant leads me out of the inner court.'>>
<</choice_shown>>
/% [[c1_morning]] %/<<response>>
<<set $location = "Imperial Palace">>
The Heng Emperor stands in the middle of the audience chamber instead of sitting on the throne. The beads curtain of his crown sways as he turns to look at me.
<br><br>
"I do not recognize any of the five assassins, and neither do my officials." He begins, "Their weapon is indeed of a rather common make. All three vassal states have them in their barracks. It would be unwise to antagonize the three Dukes at the same time, but I simply cannot rule any of them out as suspects."
<br><br>
<<switch flag("suspect")>>
<<case "Mao">><i>The shadow who challenged me had no discernible accent. He may be from our region in the Mao state.</i>
<<case "Zong">><i>Perhaps the Duke of Zong wants to push you into strengthening your military force, however tactless that approach may be.</i>
<<case "Jinhu">><i>The Duke of Jinhu may be testing his ability to target specific people instead of commanding large forces.</i>
<<case "succession">><i>What if this has something to do with the succession war?</i>
<</switch>>
<<if setup.isBold()>>
The words tumble out of my mind before I could stop myself.
<br><br>
<<switch flag("suspect")>>
<<case "Mao">>The Heng Emperor sighs. "He could certainly buy out the entire court if not for loyalists like yourself."
<<case "Zong">>The Heng Emperor nods. "The Duke of Zong lives for battle. All he needs is an excuse to march his troops to the capital... if we weren't within the border of Mao."
<<case "Jinhu">>The Heng Emperor paces back and forth, unable to shake the uncertainty.
<<case "succession">>His glare is icy cold, but also gone in an instant. "I haven't forgotten that possibility."
<</switch>>
<<else>>I consider my suspicion without saying it out loud.
<</if>>
<br><br>
He faces the map of the kingdom on the divider behind the throne. "Jinhu is the least powerful state, yet they possess an elite group of assassins that cannot be underestimated. I want you to start the investigation there." He moves a finger from the lower right of the map to the lower left. "Then pay a visit to the state of Zong."
<br><br>
"As for the Duke of Mao," he turns around to say, "since he has heavily suggested that the annual Heaven's Ritual should take place at his home city, you could wait to confront him then if need be."
<br><br>
"Understood." I salute him and dip my head slightly.
<br><br>
"<<if flag("suspect") eq "succession" and little("bold")>>I will continue my side of the investigation<<else>>I await your report<</if>>." He looks out into the empty courtyard and then up at the cloudy sky. "Remember, you are sharing my Imperial power during this mission. Wield it sensibly."
<br><br>
"Long live the Emperor."
<<set _next = "c2_prep">>
<<choice_shown "My words are spoken from the heart." _next>>
<<fairmath "$loyalty" 10>>
<<fairmath "$stoic" -10>>
<<fairmath "$integrity" 5>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$trustLiterati" 5>>
<</choice_shown>>
<<choice_shown "I speak calmly but firmly." _next>>
<<fairmath "$loyalty" 10>>
<<fairmath "$stoic" 10>>
<</choice_shown>>
<<choice_shown "It's just a habitual phrase." _next>>
<<fairmath "$stoic" 10>>
<<fairmath "$integrity" -5>>
<<fairmath "$trustLiterati" -10>>
<</choice_shown>>
<<choice_shown "I have my doubts." _next>>
<<fairmath "$loyalty" -10>>
<<fairmath "$integrity" -10>>
<<fairmath "$trustMilitary" -5>>
<<fairmath "$trustLiterati" -5>>
<</choice_shown>><h2>Chapter 2: Jinhu's Shadow</h2>
<<set $chapter = 2, $location = "$clanName residence">>
<<if flag("cookForMom")>>
"Breakfast was delicious, dear." Mother gently rubs my arm with her thumb as I sit at her bedside. "I haven't had a taste of your culinary gift in months."<<elseif flag("offerAnHome")>>"What you did for An was very kind." Mother gently brushes my eyebrow with her thumb as I sit at her bedside. "I might not have offered to help her to that extent, but I'm happy you did."<<else>>"I'm thankful that you are taking care of everything around the house." Mother smiles weakly at me while I sit at her bedside. She must be battling fatigue again.<</if>>
<<setFlag "cookForMom" false>> /% don't need it anymore %/
<br><br>
<<if less("filialPiety")>>I grow impatient and stand up.<<else>>"It's the least I can do." I <<if less("stoic")>>hold her right hand in mine for a moment before letting it go<<else>>nod<</if>>.<</if>>
<br><br>
"Leaving again so soon?" She says it almost rhetorically, knowing the demand of my job. "What have you prepared for this trip?"
<br><br>
<<set _next = "c2_presentation">>
<<choice_shown '<small>(presence)</small> "What else would I need when I\'ve got a face like this?" I smirk.' _next `($presence gt 4)`>>
<<fairmath "$wisdom" 5>>
<<fairmath "$bold" 5>>
<<fairmath "$stoic" -5>>
<<trust "mother" 1>>
<<set $response = `She bursts into a laughter that has become rare in this household. "Beauty is a double-edged sword, ?momcallme, and it's fragile against time."<br><br>"Of course, that is not all I am," I quip.<br><br>She smiles. "That's right, my wise`>>
<<if setup.isBold()>><<set $response += " and brave">>
<<elseif setup.isPassionate()>><<set $response += " and passionate">>
<</if>><<set $response += ' ?child_mom."'>>
<</choice_shown>>
<<choice_shown '"Rations, spare coins, medicine, the usual."' _next>>
<<fairmath "$stoic" 5>>
<<set $response = 'She pats my hand softly. "Then my ?momcallme is ready."'>>
<</choice_shown>>
<<choice_shown '"The wisdom of my ancestors," I answer playfully.' _next>>
<<fairmath "$wisdom" 10>>
<<trust "mother" 1>>
<<set $response = `She smiles. "It's also wise to remain humble, dear."<br><br>"Absolutely. I shall find a teacher among every three strangers I meet," I quip.`>>
<</choice_shown>>
<<choice_shown '"Father\'s will." My tone is solemn.' _next>>
<<fairmath "$filialPiety" 10>>
<<fairmath "$stoic" -10>>
<<trust "mother" 1>>
<<set $response = "She looks deep into my eyes as if she would find him there. We are frozen in time until she nods. A silent farewell.">>
<</choice_shown>>
<<choice_shown '"Hopefully the blessing of you and father?" I grin.' _next>>
<<fairmath "$filialPiety" 5>>
<<fairmath "$stoic" -5>>
<<trust "mother" 1>>
<<set $response = '"You will always have our blessing." Her smile fades into worry. "Just come back safely."'>>
<</choice_shown>>
<<choice_shown '"Just don\'t sleep so much while I\'m out." I leave her.' _next>>
<<fairmath "$filialPiety" -10>>
<<trust "mother" -1>>
<</choice_shown>>
/% [[c2_presentation]] %/<<response>>
Back in my room, I don a few smaller plates of leather armor under my travel tunic, hang the blade and a light bundle of items on my back, then head out the door. A-Lan and Old Jiang follow me to the street corner before waving their goodbyes, though I notice the young maid keeps giving me a strange look.
<br><br>
<<set _next = "c2_arts">>
<<choice_shown "Is she worried that shy folks would feel threatened by my aura? I'll keep my vocal pitch just high enough for comfort." _next `($voice eq "changeable") and less("fem") and (not flag("facialHair"))`>>
<<set $fem = 60>>
<<run gender.setPronouns("female")>>
<</choice_shown>>
<<choice_shown "Is she concerned that I might attract the attention of lecherous men? I'll keep my vocal pitch just low enough for comfort." _next `($voice eq "changeable") and more("fem") and (not flag("facialHair"))`>>
<<set $fem = 40>>
<<run gender.setPronouns("male")>>
<</choice_shown>>
<<choice_shown "I might sound like a woman, but I will try to present myself as more masculine in other ways to the casual passerby. She needn't worry too much." _next `($voice eq "womanlike")`>>
<<set $fem = 45>>
<<run gender.setPronouns("male")>>
<</choice_shown>>
<<choice_shown "My voice is a little low, but I'm conscious of my movements, cleanliness, and presentation. Perhaps she doesn't believe anyone would see me as a woman. No matter what, this will have to do for now." _next `($voice eq "manlike") and (not flag("facialHair"))`>>
<<set $fem = 55>>
<<run gender.setPronouns("female")>>
<</choice_shown>>
<<choice_shown "Don't overthink this." _next>>
<</choice_shown>>
/% [[c2_arts]] %/<<set $location = "state of Jinhu, en route to Fusheng city">>
The Imperial coffer is nearly empty, or so said the royal bookkeeper. They allow me to borrow a horse from the barrack, but that is it. I must stretch out the amount I'm carrying for as long as possible, since it is unclear when I will complete the full journey.
<br><br>
On the second day crossing into the state of Jinhu, I decide to let the horse rest a while and pass through a small town on foot. The market is bustling with activity, stealing my focus time and again.
<br><br>
There are merchants and buskers all along the street, selling goods and skills... which gives me an idea.
<br><br>
<<set _next = "c2_fusheng">>
<<choice_enabled "<small>(healer)</small> I could offer my services as a physician to pay for food and lodging." _next `flag("trainedHealer")`>>
<<masses 2>>
<<set $response = "In small towns with more demand for doctors, I earn a decent amount of spending money diagnosing and treating common labor injuries. And in cities where patients are too poor to go see career physicians, they still have access to safe shelter at night, which I would request as a trade for treatment. Only rarely do I get recognized as the Emperor's agent. Leveraging that status would not have won me any favors in the current political climate, and at worst it would raise some alarms.">>
<</choice_enabled>>
<<choice_enabled "I can sing folk-songs to entertain the crowd. If people like it, the tip they leave behind will be enough to pay for a meal... And lodging, if I'm lucky. <small>(singer)</small>" _next `flag("trainedPerformer") neq false`>>
<<setFlag "trainedPerformer" "singer">>
<<masses 2>>
<<set $response = `<div style="text-align: center; font-style: italic; cursor: help;" title="Yue Folk's Song, translated by Yanchun Zhao">`>>
<<set $response += "Oh what night is tonight?<br>All through the waves I row.<br>Oh what day is today?<br>I share with Your Highness the same canoe<br>Oh ashamed, ashamed am I,<br>In status so low<br>Oh disturbed, disturbed am I,<br>Your Highness I come to know<br>Oh uphill grow trees,<br>On the trees boughs grow<br>Oh my heart goes to you,<br>But you don't know.</div>">>
<<if $voice eq "womanly" or $voice eq "womanlike">>
<<set $response += '"Beautiful voice, young lady!" People in the back of the crowd would shout out after my performance. '>>
<<if notthat("fem")>>
<<set $response += 'Though some in the front have trouble deciding whether to settle for "sir" or "madam" in their praise. Small comfort, I suppose. As long as the tips are good...<br><br>'>>
<<else>>
<<set $response += "And those in the front would concur. I bow to the crowd and focus on collecting the tips from the ground.<br><br>">>
<</if>>
<<elseif $voice eq "manly" or $voice eq "manlike">>
<<set $response += '"You sang so well, young man!" People in the back of the crowd would shout out after my performance. '>>
<<if little("fem")>>
<<set $response += 'Though some in the front have trouble deciding whether to settle for "sir" or "madam" in their praise. Small comfort, I suppose. As long as the tips are good...<br><br>'>>
<<else>>
<<set $response += "And those in the front would concur. I bow to the crowd and focus on collecting the tips from the ground.<br><br>">>
<</if>>
<<else>> /% changeable voice %/
<<if more("fem")>>
<<set $response += '"That was wonderful, uh, madam!" People in the crowd look to each other before deciding how to praise my performance. I bow to everyone and focus on collecting the tips from the ground.<br><br>'>>
<<else>>
<<set $response += '"That was great, uh, sir!" People in the crowd look to each other before deciding how to praise my performance. I bow to everyone and focus on collecting the tips from the ground.<br><br>'>>
<</if>>
<</if>>
<<set $response += "Songs about love generally work better with folks in smaller towns, but I know to change styles in bigger cities depending on the audience. ">>
<<if $presence gt 4>>
<<set $response += "Despite wanting to be praised just for the skill, my presence is undoubtedly a factor to my success.">>
<<else>>
<<set $response += "For a while, I earn a decent amount to not have to use my reserve.">>
<</if>>
<</choice_enabled>>
<<choice_enabled "I don't have any musical instrument with me to compete with the other buskers... But perhaps I can find some learned men who might. <small>(musician)</small>" _next `flag("trainedPerformer") neq false`>>
<<setFlag "trainedPerformer" "musician">>
<<literati 2>>
<<set $response = `In the next city I reach, I seek out well-to-do scholarly men and women who gather after lectures for drinks, tea or otherwise. There I find the company of musicians with seven-string zither and Yu pipe. I offer to play "High Mountain And Running River" for a meal, and the group ends up funding my next day's journey.`>>
<<if $presence gt 4>><<set $response += " With the way a few of them fawned over me, I suspect that my presence influenced their generosity.">><</if>>
<<set $response += '<br><br>"Our Duke wants to eliminate the poverty of the body, but he neglects to consider the poverty of the soul! Talented musicians like you are rare in these parts, my friend." A drunken poet laments. "Oh how I wish to live in Wantong, or even Bada... I heard that the music in Mao never stops..."<br><br>His friends insist that he is too drunk to know what he is saying, desperate to dismiss the complaint against the Duke of Jinhu. With a reputation for raising shadow agents, I wonder if their Duke would use his shadows to silence dissenters.'>>
<</choice_enabled>>
<<choice_enabled "I learned ritual dancing in the military. I doubt the common folks would appreciate it. But perhaps I could sneak in some acrobatic stunts. <small>(dancer)</small>" _next `flag("trainedPerformer") neq false`>>
<<setFlag "trainedPerformer" "dancer">>
<<military 2>>
<<set $response = "Our ancestors danced to communicate with Gods. They worshiped the Heavens, prayed for rain, good harvest, and victories in warfare. It is not always about the spectacle as it is about the spiritual connection with the divine.<br><br>I find a wide-enough space in town to loosen myself for a workout, though the leather plates hinder my movements so much I end up doing more flips and splits than usual. Fortunately this audience doesn't know the routine, and they seem to applaud my efforts. ">>
<<if $presence gt 4>><<set $response += "Despite wanting to be praised just for the skill, my presence is undoubtedly a factor to my success.">>
<<else>><<set $response += "The tips are not much, but I could try my luck in the bigger cities.">>
<</if>>
<</choice_enabled>>
/% [[c2_fusheng]] %/<<response>>
<<set $location = "Fusheng, home city to Duke of Jinhu">>
Fusheng is the closest to the Imperial capital compared to Wantong in the state of Mao or Zhenye in Zong. Although couriers or agents to and from the city would reach their destination faster, it would also take an army less time to storm the Duke's home. It may have been a smart location when his grandfather was rewarded these territories, but it has since become a daring choice to remain here as the command center of Jinhu.
<br><br>
There is a four-story tea house right across the street from the Duke's residence, which has no posted guards outside its sealed front gate. It is said that the top floor of the tea house is where one would go if they want an audience with the lord. I lean on the railing along the edge of said floor, getting a near aerial view of the moderately-sized complex that protects the Duke.
<br><br>
I sit down with a pot of water for two hours, until an armor-wearing guard with a thick southeastern accent comes up the stairs. "Guest, follow me." Since I'm the only patron on the top floor, he is surely referring to me as the guest.
<br><br>
<<set _next = "c2_duke">>
<<choice_shown "I offer him a cup, from one civil servant to another." _next>>
<<proper>><<kind>><<collectivist -1>>
<<set $response = "He puts up a hand and shakes his head. I gulp down the remaining tea in my cup and go with him.">>
<</choice_shown>>
<<choice_shown "I give him a peer's bow and follow him down the stairs." _next>>
<<bold -1>><<proper>>
<</choice_shown>>
<<choice_shown "I will finish my tea. They can wait." _next>>
<<bold 2>><<proper -2>>
<<set $threatJinhu += 1>>
<<set $response = `I continue to pour water and drink tea at my own pace, while the guard looks more uncomfortable by the minute. To his credit, he maintains his composure as he waits, without repeating his command even once. When I finally decide to follow him down the stairs, the guard still doesn't make any attempt to retaliate for my disrespect. Perhaps he thinks I will get my due from the Duke who has also been waiting. Or perhaps it's unwise to believe that only the soldiers of Zong are as disciplined.`>>
<</choice_shown>>
/% [[c2_duke]] %/<<response>>
The guard leads me into a noddle shop around the corner from the Duke's residence. The place is packed with men who seem to come from different social classes, from the well-dressed merchant types to panhandlers. But the bowl of soaked pancake morsels they receive are all of the same style and serving size. I don't have much time to study them before turning to a side room near the steamy kitchen, and then follow the guard down a stairway into an underground tunnel.
<br><br>
A secret network of passages that must have taken years to plan and construct! This may be why the Duke chose to stay in this city. <<if flag("suspect") eq "Jinhu">>His paranoia makes sense. <<else>>His confidence to expose his residence from above now makes more sense. <</if>>
<br><br>
It doesn't take long before we emerge from a corridor inside the building complex. The guard gestures to a young boy not of age, who leads me the rest of the way to what I assume is the audience chamber.
<br><br>
The boy leaves me waiting inside the empty room, which is barely decorated. No lanterns hang from the square beams above, nor do I see any lamp, so the only light in the room is coming from the open doorway. There are small reed mats on the floor and in the middle is a cylindrical block of stone, upon which an unfinished <<concept "concept-encirclementgame">>game of Encirclement<</concept>> is placed. I sit on my heels on one of the mats to look at the game in progress, and that's when a middle-aged man carrying a tray of pot, dipper, and cups walks in.
<<trust "dukej">>
<br><br>
Gray hairs line his temple and run down his cheeks to his jawline. His outfit is plain, easily mistakable for that of a house servant. There is ambition in his eyes, however, and I have seen that look in influential figures both in and outside of the court.
<br><br>
<<set _next = "c2_game">>
<<choice_shown "Since I'm already in a kneeling position, I turn toward him to salute with one hand over the other, but not bow down too low. <i>He is neither my father nor His Majesty, after all.</i>" _next>>
<<proper 2>>
<<setFlag "jinhuTea" "given">>
<<trust "dukej" 1>>
<<set $response = 'The man calmly lays the tray on the ground next to me and touches my arm. "Please rise, Agent $agentName."<br><br>I sit up straight to watch him scoop water into both cups with tea powders in them. He hands me a cup as he bows slightly, and once I receive his hospitality, he moves to sit across from me, as if to play as the opponent.'>>
<</choice_shown>>
<<choice_shown 'I give him a nod. I can play along with his humble act.' _next>>
<<bold -1>><<wise>>
<<setFlag "jinhuTea" "poured">>
<<set $response = "The man lays the tray on the ground next to the stone block, and scoop water into both cups with tea powders in them. He takes a cup and moves to sit across from me, as if to play as the opponent.">>
<</choice_shown>>
<<choice_shown 'I ignore him and keep my eyes on the game.' _next>>
<<bold>><<proper -2>>
<<trust "fei" -1>>
<<setFlag "jinhuTea" "notpoured">>
<<set $response = "The man lays the tray on the ground next to the stone block, scoop water into a cup, then moves to sit across from me, as if to play as the opponent.">>
<</choice_shown>>
/% [[c2_game]] %/<<response>>
"What do you think?" He gestures to the darker and lighter-colored pieces of unevenly rounded stone on the almost-square wooden board.
<br><br>
The game of Encirclement is about securing maximum territory with minimum resources, which are represented by the round pieces. They occupy intersections of lines crisscrossing the board, each one with the same potential to attack or defend. There is strength in numbers, but strategic placement is really what wins the game.
<br><br>
<<set _next = "c2_shadow">>
<<choice_shown '<small>(mind)</small> I reach inside the wisteria bowl on the right of the stone block and place a single light piece onto an unoccupied intersection, saving a group of lighter-colored stones that were otherwise doomed.' _next `($mind gt 4)`>>
<<kind>><<masses>>
<<set $response = '"That was a very efficient move, a well-placed threat that holds the aggressors at bay and sets up a rescue effort. Impressive, Agent $agentName."'>>
<</choice_shown>>
<<choice_shown '<small>(mind)</small> I reach inside the wisteria bowl on the left of the stone block and place a single dark piece onto an unoccupied intersection, ending the game with darker stones dominating the board.' _next `($mind gt 4)`>>
<<military>>
<<set $threatJinhu += 1>>
<<set $response = 'His face darkens for a fleeting moment. "I had another move in mind, but that is even more deadly. Impressive, Agent $clanName." I raise an eyebrow at his direct reference to my clan name, but say nothing."'>>
<</choice_shown>>
<<choice_shown '<small>(wisdom)</small> "We can skip to the actual conversation you want to have." <i>He wants to know what I know about his ambition without asking me directly.</i>' _next `(little("wisdom"))`>>
<<proper -1>><<literati>>
<<set $threatJinhu += 1>>
<<trust "fei" -1>>
<<set $response = `I see fear in his eyes, but he forces a smiles. "It's just a game, Agent $agentName."`>>
<<if flag("suspect") eq "Jinhu">><<set $response += '<br><br>"Is it?" I raise an eyebrow. This time his body language gives nothing away.'>><</if>>
<</choice_shown>>
<<choice_shown '<small>(wisdom or mind)</small> "How someone plays the game says something about them. Here the darker stones are over-extending out of greed and arrogance. The lighter stones are playing too cautiously, wasting opportunities to turn the tide. The question is, who is playing which side?"' _next `($wisdom gt 55 or $mind gt 3)`>>
<<literati>>
<<trust "dukej" 1>>
<<set $response = 'He chuckles. "You are keen, Agent $agentName. All aggressors are the same. And so are the people being forced to retaliate."'>>
<<if flag("suspect") eq "Mao">><<set $response += " I wonder if he is making allusions to the state of Mao and his own.">>
<<elseif flag("suspect") eq "Zong">><<set $response += " I wonder if he is making allusions to the state of Zong and his own.">>
<</if>>
<</choice_shown>>
<<choice_shown '<small>(wisdom or mind)</small> "The lighter stones are being led around the board. They need to retake the initiative soon or it\'s over."' _next `(more("wisdom") or $mind gt 2)`>>
<<bold>><<military>>
<<set $response = '"Indeed." He smiles. "The question is how."'>>
<</choice_shown>>
<<choice_shown '<small>(wisdom or mind)</small> "The darker stones have the advantage in this part of the board. But whose turn is it?"' _next `(more("wisdom") or $mind gt 2)`>>
<<wise>><<literati>>
<<trust "dukej" 1>>
<<set $response = `"That's the important question, isn't it?" He glances up at me, then back to the board.`>>
<</choice_shown>>
<<choice_shown 'I shrug. "The darker side seems to be winning."' _next>>
<<bold -1>>
<<set $response = 'He nods. "Yes. The game may be over."'>>
<</choice_shown>>
/% [[c2_shadow]] %/<<response>>
<<if flag("jinhuTea") eq "given">>The Duke gestures to the cup in my hand. "Please, your tea is getting cold."<<elseif flag("jinhuTea") eq "poured">>The Duke gestures to the cup in the tray. "Agent $agentName, your tea is getting cold."<<else>>Seeing the cup in the Duke's hand, I notice the empty one that remains in the tray.<</if>>
<br><br>
He takes a sip of tea. "Just this morning I received news about the ambush in Mao. I presume that's why you are here."
<br><br>
<i>Where is his bodyguard?</i>
<<if $qi gt 4>>Suddenly, I sense an aura shift in this chamber.
<<elseif $body gt 3>>Suddenly, I catch a flicker in the shadows of the chamber.
<</if>>
<<if flag("jinhuTea") eq "given">>I set the cup down on the stone block...<</if>>
<<setFlag "jinhuTea" false>> /% don't need this flag anymore %/
<<set _next = "c2_fei">>
<<choice_enabled '<small>(qi or body)</small> "Show yourself, now!" I get into a crouching position, ready to move in any direction.' _next `($qi gt 4 or $body gt 3)`>>
<<bold 2>><<stoic -2>><<proper -2>>
<<trust "dukej" -1>>
<<set $response = `"There's no need for that, Agent $agentName." The Duke shoots me an annoyed look. He calls out, "Down, A-Fei, behave yourself."`>>
<</choice_enabled>>
<<choice_shown '"There is someone else in this room."' _next>>
<<set $response = 'The Duke gestures for me to remain calm, then calls out, "A-Fei, come down to meet Agent $agentName."'>>
<</choice_shown>>
<<choice_shown '"Duke of Jinhu, may I meet your bodyguard?"' _next>>
<<proper>>
<<set $response = 'The Duke nods, then tilts his head slightly upward. "A-Fei."'>>
<</choice_shown>>
<<choice_shown '"I want to meet your bodyguard."' _next>>
<<stoic>>
<<set $response = 'The Duke tilts his head slightly upward. "A-Fei."'>>
<</choice_shown>>
/% [[c2_fei]] %/<<response>>
A shadow rolls off the square beam above our heads. It lands on all fours just to the side of the Duke, eerily quiet and barely stirs up a puff of dust. Their limbs' spring-like easing motion softens the impact more than I expected. This person is wearing night-walker's outfit and mask just like the shadow in the woods, and as they stand up straight, I see black ink all around their intense eyes. I suspect that with eyes closed they could easily fade into the darkness.
<br><br>
I rise to my feet, look <<if $height eq "tall">>down slightly<<elseif $height eq "short">>up slightly<<else>>straight<</if>> at them, comparing every detail to the assassin who challenged me. This person is definitely a bit shorter, though they might have padded their shoes in our earlier encounter.
<br><br>
"Your name is Fei?" I want to hear them speak.
<br><br>
"A-Fei is trained to be silent." The Duke says, "I'll grant you a non-lethal sparring match with him if that could prove his innocence."
<br><br>
<<trust "fei">>
<<set _next = "c2_press", _spar = "c2_spar", _question = "c2_question">>
<<choice_shown '"I know what that assassin sounds like. Even if your shadow is mute, he can still make a sound with his throat. Any noise will clear his name, assuming he is not the perpetrator."' _next>>
<<set $response = '"He may speak to you when he wants to. Until then, I can assure you that he could not have been part of the attack." The Duke says matter-of-factly, "I have not left Jinhu these past few days, and he has always been near me."'>>
<</choice_shown>>
<<choice_shown '"Appreciate it." I see no reason to refuse the offer. A contest of strength would be more telling anyway.' _spar>>
<<fairmath "$stoic" 5>>
<</choice_shown>>
<<choice_shown '"What do you have to hide?" I stare pointedly at the bodyguard.' _next>>
<<trust "fei" -1>><<trust "dukej" -1>>
<<fairmath "$courtesy" -10>>
<<set $response = 'Fei glares at me, as if I had insulted eighteen generations of his ancestors, yet he refuses to even grunt.<br><br>"I have not left Jinhu these past few days, and he has always been near me." The Duke says matter-of-factly, "He could not have taken part in the attack."'>>
<</choice_shown>>
<<choice_shown '"You must have other shadows. I need to question them all."' _next>>
<<bold 2>><<stoic -1>><<proper -2>><<righteous>>
<<set $response = `"No, you will not." There is an indignant rage in the Duke's eyes. "I will be doing the questioning if any of my people have committed this treacherous act. I trust them implicitly, or I would not have made them family. Not even His Majesty is allowed to strain that trust."`>>
<</choice_shown>>
<<choice_shown '"No need. It\'s not him." As much as I want a quick resolution, this is not the same shadow.' _question>>
<<stoic>><<trusty>><<wise>>
<<trust "dukej" 1>>
<<set $response = "I sit back down in front of the game of Encirclement. The Duke looks appreciative of my restraint, and takes another sip of tea.">>
<</choice_shown>>
/% [[c2_press]] [[c2_spar]] [[c2_question]] %/I move a little distance away from the stone block and the Duke while keeping my gaze on the shadow. He follows suit, moving to about two wide steps from me. "No weapons. Hand-to-hand only. Touch and go. I will defend."
<br><br>
The masked figure dips his head once, then is practically in front of me. My right hand flies up to block his downward chop. <<if flag("shadowArmInjury") eq "internal">>The impact does not cause him to recoil, which means he either healed quickly or was not there in the woods to have suffered the internal injury.<<elseif flag("shadowArmInjury") eq "cut">>That move is lightning fast as if his arm was not injured recently, which convinces me that he definitely was not the challenger in the woods.<<else>>He moves as fast as the shadow in the woods, but it feels like he is testing my strength, as if he has never fought me before.<</if>>
<br><br>
<<if $body gt 4>>Three rounds are all we need to decide the victor, and since this shadow has no stake in the fight, he graciously backs down.
<<elseif $body gt 3>>This shadow may be weaker than the true perpetrator, but he is certainly competitive. For every step I force him back, he would try to push me just as far if not further. However, he could not maintain the rhythm, and in six more exchanges he steps out of range, accepting defeat.
<<elseif $body gt 2>>We turn out to be evenly matched in strength and agility. <<if $qi gt 4>>The depth of his Qi energy seems to rival my own as well.<<else>>But I suspect the depth of his Qi energy exceeds mine, which makes sense considering the lightness in his movements.<</if>> It takes us almost twenty rounds before we both agree to accept a draw.
<<else>>I decide not to prolong the match after three more rounds.
<</if>>
<br><br>
The shadow dips his head and salutes me with his left hand over his right fist.
<br><br>
<<set _next = "c2_question">>
<<choice_shown '"You fought well." I give him a warrior\'s salute. "Jinhu\'s Shadow lives up to the reputation."' _next>>
<<stoic -2>><<proper>>
<<trust "dukej" 1>>
<<set $response = "Fei keeps his head low, but the Duke chuckles and takes another sip of tea. I return to sit in front of the game of Encirclement.">>
<</choice_shown>>
<<choice_shown "I give him a peer's bow." _next>>
<<stoic>><<proper -1>>
<<trust "fei" 1>>
<<set $response = "Fei nods in appreciation. I then sit back down in front of the game of Encirclement. The Duke looks relieved, and takes another sip of tea.">>
<</choice_shown>>
<<choice_shown "I ignore him and return to my seat in front of the game." _next>>
<<stoic>><<kind -1>>
<<set $response = "The Duke maintains a neutral expression, and takes another sip of tea.">>
<</choice_shown>>
/% [[c2_question]] %/<<response>>
<<set _next = "c2_question", _spar = "c2_spar">>
<<choice_shown '"But my lord, who can vouch for you?"' _next>>
<<bold 2>><<kind -1>>
<<trust "fei" -1>><<trust "dukej" -1>>
<<set $response = `The shadow walks one step closer, but the Duke gestures for him to stand still. "It's a fair question. But since none of my citizens can give you an unbiased opinion, you'll have to settle for my word or your own belief."`>>
<<if flag("suspect") eq "Jinhu" and more("bold")>>
<<set $response += '<br><br>"Being defensive is not helping your case." I frown.'>>
<<elseif flag("suspect") eq "Jinhu">>
<<set $response += "<br><br><i>Being defensive won't help.</i> I think to myself.">>
<<else>>
<<set $response += "<br><br>I sit down and look at the game board without saying anything.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Fine, then I will test him in combat." Might as well learn something about this mysterious bodyguard.' _spar>>
<<bold>><<military>>
<</choice_shown>>
<<choice_shown "I think better of pressing this argument, and sit down again." _next>>
<<bold -1>><<wise>><<military -2>>
<<set $response = "The Duke looks relieved, and takes another sip of tea.">>
<</choice_shown>>
/% [[c2_spar]] [[c2_question]] %/<<response>>
"I am well aware of the rumors that paint me as dark as ink. Sinister." The gray-haired man puts his cup back onto the tray. "A spymaster. A schemer from the shadows. That I harbor orphans and fugitives, turning them into men of sacrifice." He sneers. "But what do they think of an admirable lord? A master of diplomacy. A virtuous leader who serves as an example for all. That they protect the poor and the wronged, empowering the people to fulfill their potential..." I notice Fei's eyes glisten as his master speaks.
<br><br>
"Tell me, did that not sound like the two sides of the same coin?" The Duke gestures to the board. "And if not for the bowl of colored stones being closer to one of us, could anyone tell who is playing on which side?"
<br><br>
<i>It's a rhetorical question. He wants to justify his right to rule alongside the other vassal lords. <<if more("righteousness")>>He thinks he is advocating for egalitarianism.<<elseif flag("trainedHealer")>>Jinhu provides shelter for the poor, but people need more than that to thrive.<<elseif more("kindness")>>He could spend less money on training spies and invest more in the economy.<</if>><<if flag("suspect") eq "Jinhu">> Do I trust him?<</if>></i>
<br><br>
<<set _next = "c2_bodyguard">>
<<choice_shown '"His Majesty is the rightful ruler of our kingdom. He wants the mastermind behind this attack found. Does he have your support?"' _next>>
<<loyal 2>>
<<trust "yang" 1>>
<<set $response = "The Duke ponders something with his eyes closed.">>
<</choice_shown>>
<<choice_shown '"I\'m looking for the mastermind behind the attack. What can you help me with?"' _next>>
<<loyal -1>><<collectivist -1>>
<<set $response = "The Duke looks me straight in the eyes, as if seeking for my truth.">>
<</choice_shown>>
<<choice_shown '"I have seen the result of your capable rule, my lord. Prove to the whole kingdom that you can make this right."' _next>>
<<loyal -2>>
<<set $threatJinhu -= 1>>
<<trust "fei" 1>><<trust "dukej" 1>><<trust "yang" -1>>
<<set $response = "The Duke studies the darker and lighter-colored pieces all over the game board.">>
<</choice_shown>>
/% [[c2_bodyguard]] %/<<response>>
He rises to his feet in a measured manner, and turns to face the open doorway. The light that comes through casts a long shadow behind him. I stand up as well, knowing the meeting is nearly concluded.
<br><br>
"A-Fei will support your investigation in any way he is able." The Duke turns to look at his bodyguard. "Whether you succeed or fail, A-Fei will not betray you. And I certainly hope you will show him the same courtesy, ?title."
<br><br>
Fei drops to his knees, lays his left hand flat over his right before resting his forehead on top of them. He then bows down until the right palm touches the floor, and his body completely submerges into his master's shadow. It may be too grand a show of respect toward someone who is not the Emperor, but perhaps is suitable for a child toward their father.
<br><br>
The older man moves aside, letting the light wash over the kneeling figure. "You cannot live in the darkness forever, A-Fei. Help ?title discover the truth. Then you can come home."
<br><br>
Fei stands up to face me and makes a hand motion that says, "[[after you|c2_masked]]."<<set $location = "state of Jinhu, leaving Fusheng city">>
I decide to leave behind the mount from the Imperial Palace so that it may rest. The Duke promises to send it back on my behalf, and lends us thoroughbreds that are usually ridden by couriers.
<br><br>
Fei brings more items in his bundle than me, plus a short sword that is strapped to his back. And even when he's not dressed like an assassin, he still wears cloths that cover the lower half of his face down to his neck. Humid season might be weeks away, but just looking at him makes me sweat.
<br><br>
<<set _next = "c2_roadhouse">>
<<choice_shown "I suppose it's as suffocating as chest-binding. I should cut him some slack." _next `flag("bindChest")`>>
<<fairmath "$kindness" 5>>
<<set $response = `"I hope you can breathe under there." I check my saddle one last time. "You can take it off at night, right? I won't look at you if it's about secrecy."<br><br>He nods, but says nothing.`>>
<</choice_shown>>
<<choice_shown '"Your mask will attract unwanted attention. If we want to blend in anywhere, this is not going to work."' _next>>
<<fairmath "$wisdom" 5>>
<<set $response = 'Fei taps the handle of his short sword, as if to say, "this will discourage them."'>>
<</choice_shown>>
<<choice_shown 'I shake my head, and check the saddle one last time.' _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$bold" -5>>
<</choice_shown>>
/% [[c2_roadhouse]] %/<<response>>
<<set $location = "state of Jinhu, heading for the border to Zong">>
We mount our rides and spend the next several hours galloping through the open plains of Jinhu. Fei leads the way as he is more familiar with these territories, and by nightfall we conveniently end up at a roadhouse in the middle of seemingly nowhere.
<br><br>
<<if $presence gt 4 and flag("trainedPerformer")>>I pay for food and lodging with the extra tips I earned from my performances.<<elseif $mind gt 4>>I haggle for a lower price of lodging so that I may afford to pay it myself.<<else>>Fei shows the innkeeper a piece of parchment that is rarely seen outside of high-class setting, and she agrees to let us stay for free. When I offer to pay for the food, Fei shakes his head and hands the waiter coins for both of our meals.<</if>>
<br><br>
Before turning in for the night, I...
<<set _next = "c2_help", _chat = "c2_chat">>
<<choice_shown "<small>(qi)</small> practice meditation to strengthen my Qi energy." _next `($qi lt 4)`>>
<<set $qi += 1>>
<<set $response = "Improvement in Qi cultivation takes accumulated effort and occasional spiritual breakthrough. Tonight I feel a rare sense of tranquility that propels me straight into a deep slumber that I have been missing. If trouble were to find us, I have to trust that my temporary bodyguard will take care of it.">>
<</choice_shown>>
<<choice_shown "replay the Duke's conversation and his game of Encirclement in my mind." _next>>
<<if $mind lt 3>><<set $mind += 1>><</if>>
<<wise>>
<<set $response = "Something about the key moves in that particular game gives me insights into the tripartite situation of our kingdom. And I fall asleep dreaming of armies in black, arriving at the gates of a magnificent city...">>
<</choice_shown>>
<<choice_shown "try to communicate with Fei." _chat>>
<<collectivist>>
<<set $response = '"If you are to help me with this investigation," I knock on the door to his room, "we have to figure out a better way to exchange information."'>>
<</choice_shown>>
/% [[c2_chat]] [[c2_help]] %/<<response>>
I hear from inside the room rustle of fabric and scratch of bamboo strips against one another. I <<if less("stoic")>>cross my arms<<else>>remain at ease<</if>> as I wait, until a thin strip of bamboo slowly sticks out through the gap between the door frames. I take the slip and find a hastily written message on it.
<br><br>
"Can write." The ink appears smudged.
<br><br>
The walkway is quiet at the moment, but that doesn't mean people can't hear me. "May I come in?"
<br><br>
The next slip says, "No."
<br><br>
"You will run out of bamboo strips eventually," I say.
<br><br>
"Return them to me after reading." His handwriting is looking more legible at this point, but not yet as practiced as mine.
<br><br>
I <<if less("stoic")>>sigh<<else>>shake my head<</if>>, pass the three strips back through the gap, and say my goodbye. Before I leave, however, I catch a glimpse of him through that same gap. Unbelievably, his face is still covered, though right now it's only a small piece of cloth tied behind his head. Like a bandit.
<br><br>
<<addtidbit "fei" "write">>
<<set _next = "c2_help">>
<<choice_shown "What a weirdo." _next>>
<<set $response = "I get back to my room and try to only think about falling asleep.">>
<</choice_shown>>
<<choice_shown "He must be hiding something." _next>>
<<if flag("suspect") eq "Jinhu">><<trusty>><</if>>
<<set $response = "I head back to my room, determined to figure him out soon.">>
<</choice_shown>>
<<choice_shown "I'm too tired to care." _next>>
<<set $response = "I walk back to my room and go to sleep.">>
<</choice_shown>>
/% [[c2_help]] %/<<response>>
<<if not hasVisited("c2_chat")>>
<<addtidbit "fei" "write">>
Later I found out that Fei is carrying ink brush and bamboo slips so that he could write his replies to my questions.<<if less("stoic")>> I don't know whether to cry or laugh at that idea.<<else>> I suppose it's a way to deal with our communication difficulty.<</if>>
<br><br>
<</if>>
We're on the road again just past sunrise, skipping every town and village we come across, and only stopping near a forest to relieve our bladders in the bushes.
<br><br>
"Help!" A scrawny young man rushes out from the woods while I wait for Fei. He has a wisteria basket strapped to his back, and inside are various fungus and plant-life, probably foraged from the wild. "My older brother, bitten by, a banded Krait!"
<br><br>
<i>That could be fatal within a few hours.</i> I frown as I consider the situation.
<br><br>
"Please, help us." The young man is doubled over, still trying to catch his breath. "Can you, take him, to see a, physician?"
<br><br>
I look toward the setting sun, then back to the woods...<<if flag("trainedHealer")>> Without having the proper medicine to treat snake poison, even if I could slow its progression, the patient will still need more extensive treatment.<</if>>
<br><br>
"I have, treated him, a little. <<concept "concept-snakesbane">>Snakesbane<</concept>> is not particularly common in this area, or I might have more on hand," he gulps to wet his throat, "but it's getting late, and we're too far from a big city." I watch his gaze drift to our horses.
<br><br>
Just as he is about to speak again, I hear hurried footsteps coming from the forest. Fei is half-running with a frail man on his back. He was heading toward his horse, but stops in front of me, his silence loud with pleading. I see the raised pant-leg on the patient with a hemp rope tight around the calf above the bite mark. The blood is coming out red, a good sign that his brother did try his best to reduce the toxin.<<if less("kindness")>><br><br>I'd rather not slow our pace by riding back to the closest city again. But perhaps it could build some good will with the people of Jinhu, the Duke, and this... bodyguard.<</if>>
<br><br>
<<kind>><<masses>>
<<trust "fei" 1>>
<<set _watchful = "c2_watchful", _fei = "c2_feihelp", _me = "c2_ihelp", _we = "c2_wehelp">>
<<choice_enabled '<small>(healer)</small> "Put him down. Let me check his wound." They don\'t have to go to a city, but we will have to stay out here for tonight.' _watchful `flag("trainedHealer")`>>
<<kind>>
<</choice_enabled>>
<<choice_shown 'I remove the saddle from Fei\'s horse and help him lift the patient onto its back. "Take him to the city, I\'ll wait here."' _fei>>
<<bold -1>>
<</choice_shown>>
<<choice_shown '"I\'ll take him to the city. Wait here for me."' _me>>
<<bold>>
<</choice_shown>>
<<choice_shown '"Let\'s take them both to the city."' _we>>
<<stoic -1>><<kind>><<masses>>
<</choice_shown>>
/% [[c2_watchful]] [[c2_feihelp]] [[c2_ihelp]] [[c2_wehelp]] %/I fetch my medicine bag from the saddle and pull out finger-length silver needles and a small sharp edge. The younger brother immediately understands what I'm planning to do and offers to set up an environment that's conducive to treatment. I tell Fei to make a campfire, so that I may burn away impurities from my tools.
<br><br>
"We will stay and watch your brother for the night." I roll up my sleeves and lay out the needles on a cloth. Without Opioid, I will need to rely on acupuncture to numb the pain. "Tomorrow you can take him to a physician in the city."
<br><br>
"Yes, thank you, thank you!" The young man bows down repeatedly, and so does his older brother, even if it is more difficult for him.
<br><br>
Eventually I finish treating the snake bite and wrap the wound in cleaner linen. Fei returns with a dead hare, and the young man helps him turn it into supper.
<br><br>
As we eat around the campfire, the brothers introduce themselves as Kong and Kan, foragers of rare medicinal plants. The young man takes out a palm-sized ?color <<concept "concept-lingzhi">>Lingzhi<</concept>> from his basket and gives it to us. I appreciate the gift because it is a Neutral medicine ingredient that helps with balancing Qi energy in the body, but I need it to be smaller for the sake of easier storage. Kan sees me tearing it into chunks and offers to grind it down into powder.
<br><br>
Fei takes the first watch, while Kan and I take turns checking on the patient. When I notice the moon is beginning to set, I...
<<set _next = "c2_thirdday", _talk = "c2_nighttalk">>
<<choice_shown "try to get some sleep." _next>>
<<bold -1>><<stoic>>
<</choice_shown>>
<<choice_shown "try to talk to Fei." _talk>>
<<trust "fei" 1>>
<<set $response = "Even in the middle of the night I would find Fei hiding in the darkest of shadows. He sees me approaching with his writing tools, and reaches out to receive them.">>
<</choice_shown>>
<<choice_shown "try to learn more about the state of Jinhu from Kan." _next>>
<<wise>>
<<set $response = 'I start the conversation about Jinhu with Kan and listen to him ramble on while I maintain the campfire. Most of what he says concur with what I have observed in the past few days. However, he keeps his voice extra low whenever speaking about people secretly leaving the state and are never heard from again. I ask him conspiratorially if he is wary of the masked man, but in the end Kan hesitates to paint Fei in a bad light.<br><br>"That shadow really wanted to save my brother. I cannot judge him too harshly."<br><br><i>Is Fei hiding because he is hated? Or did the hiding make him become hated?</i> Either way, he might not be fooling anyone with just a mask...'>>
<</choice_shown>>
/% [[c2_thirdday]] [[c2_nighttalk]] %/<<response>>
<<set _next = passage(), _done = "c2_thirdday">>
<<set _donetext = "I leave him be.">>
<<include "c2_nighttalk_choices">><<choice_shown '"How long ago did you start serving the Duke?"' _next `notsaid("duke")`>>
<<run say("duke")>>
<<set $response = 'His writing says, "Twelve years."<br><br>"Ah, I would have been fourteen." I steal a glance in his direction, but he does not write anything more.'>>
<</choice_shown>>
<<choice_shown '"Do you talk to everyone like this?"' _next `notsaid("talk")`>>
<<run say("talk")>>
<<set $response = 'He writes, "No."<br><br>"Just me?" I raise an eyebrow.<br><br>He points at the slip again. "No."<br><br>I wait for an elaboration... in vain.'>>
<</choice_shown>>
<<choice_shown '"Tell me about Jinhu."' _next `notsaid("jinhu")`>>
<<run say("jinhu")>>
<<set $response = 'He frowns at me and writes, "Perhaps another time."<br><br>I chuckle. "Too much to write, hm?"<br><br>He shakes his head, but writes nothing.'>>
<</choice_shown>>
<<choice_shown _donetext _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<if passage() eq "c2_nighttalk">>
<<if saidnothing()>><<set $response = "Fei nods his goodbye and returns to watching the night.">>
<<else>><<set $response = "Fei puts the brush down next to him and returns to watching the night.">>
<</if>>
<<elseif passage() eq "c2_latetalk">>
<<if saidnothing()>>
<<set $response = "Fei waits a while before moving away to stand watch for the rest of the night.">>
<<else>>
<<set $response = "Fei senses that the conversation is over and moves away to stand watch for the rest of the night.">>
<</if>>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c2_nighttalk]] [[c2_thirdday]] %/Fei nods and rides away with the poisoned man posthaste.
<br><br>
As we wait in the woods, the young man builds a campfire while I head deeper into the woods to hunt for wild pheasant. I save a piece of roasted meat for Fei and share the rest with the young man. His name is Kan. He tells me a little about his family of foragers, whose livelihood depends on selling medicinal fungus and plants. He offers me a palm-sized ?color <<concept "concept-lingzhi">>Lingzhi<</concept>> from his basket, says that it is a Neutral medicine ingredient that helps with balancing Qi energy in the body.
<br><br>
By the time Fei returns around midnight, I have torn the Lingzhi mushroom into small chunks for easier storage. Fei writes on a bamboo strip the name of the city and clinic where Kan's brother is, and the young man thanks us both before disappearing into the night.
<br><br>
Fei comes to sit next to me with a brush and bamboo in hand, as if expecting me to make conversation.
<br><br>
I [[look toward Fei|c2_latetalk]].
<<set $response = "I grind the mushroom chunks between a pebble-like stone and a flatter piece of rock.">>I remove the saddle from my horse and lift the patient onto its back. I sit behind him and ride to the nearest city that we have bypassed earlier. With my $agentName token from the Emperor, the city guards allow me to go through the gates after dark. Once a local clinic agrees to take him in, I let the horse rest for half an hour before riding again.
<br><br>
It is already midnight by the time I return to the forest. Fei hands me a slab of roasted hare meat on a thin tree branch, then goes to tend to my exhausted horse. I tell the young man where his brother is, and he bows several times before disappearing into the night.
<br><br>
Once I finish my supper, I spot a palm-sized ?color <<concept "concept-lingzhi">>Lingzhi<</concept>> resting on a piece of cloth, with a bamboo strip next to it. The message reads, "Lingzhi, gift from Kan." Lingzhi mushroom is a <<if flag("trainedHealer")>>Neutral <</if>>medicine ingredient for balancing internal energy. I figure it must be from these brothers' foraging of the day. Since the mushroom in its original form is too bulky to carry, I decide to tear it into smaller chunks.
<br><br>
Fei comes around and sits next to me with a brush and ink ready, as if expecting me to make conversation.
<br><br>
I [[look toward Fei|c2_latetalk]].
<<set $response = "I grind the mushroom chunks between a pebble-like stone and a flatter piece of rock.">><<if $height neq "tall">>
<<if $sex eq "male">>I tell the younger man to hold onto my waist as he sits behind me, while Fei rides with the weaker brother.
<<else>>I let the poisoned man lean forward against the neck of my horse while Fei rides with the younger brother.
<</if>>
<<else>>I let the younger man sit in front of me while Fei supports the weaker brother on his horse.
<<if setup.isGCWoman()>>As we gallop toward the closest city, a blush begins to show on the young man's cheek, spreading to his ears and down his neck.<</if>>
<</if>>
<br><br>
"Halt!" City guards of Jimin raise their hands as we get close to the western gate. "No entrance past sundown."<<set $location = "Jimin city, in the state of Jinhu">>
<br><br>
<<if $presence gt 4 and flag("trainedPerformer")>>"Ah, that's ?title! Let them through!" One of the guards recognizes me and waves at the others to let us go into the city after dark.<<elseif $mind gt 4>>Fei struggles to fetch something from inside his tunic, so I flash the $agentName token from the Emperor and it convinces the guards to let us into the city after dark.<<else>>Fei pulls out the piece of parchment that he showed the innkeeper, and the city guards part ways to allow us passage through the gates.<</if>>
<br><br>
We try the local clinics one by one until we are able to leave the patient and his younger brother in their care. The young man insists that we keep a palm-sized ?color <<concept "concept-lingzhi">>Lingzhi<</concept>> from his forage basket. He says that it is a Neutral medicine ingredient that helps with balancing Qi energy in the body.<<setFlag "ungroundLingzhi">>
<br><br>
As midnight fast approaches, Fei leads me to a shelter for the homeless. He writes on a bamboo strip, "Rest. I will watch the horses."
<br><br>
<<set _next = "c2_thirdday">>
<<choice_shown "I nod and head in for the night." _next>>
<<setFlag "c2_wehelp" "shelter">>
<<stoic>>
<<set $response = "Most of the people in the shelter are already asleep. The women folks take up the second floor, while the men fill the bottom level. I step carefully over and around snoring bodies, ">>
<<if setup.isGenderNC()>><<set $response += "but eventually find myself stuck standing on the stairway between the floors. I sit down where I am, lean back against the wall,">>
<<else>><<set $response += "eventually settling down into a tight spot on the appropriate level,">>
<</if>>
<<set $response += " and close my eyes.">>
<</choice_shown>>
<<choice_shown '"I can watch them tonight. You get some rest."' _next>>
<<setFlag "c2_wehelp" "stable">>
<<kind>>
<<set $response = "Fei shakes his head, but doesn't insist either. I follow him to a public stable in the now vacant market square, and we at least let the horses drink from the trough and relax.">>
<</choice_shown>>
<<choice_shown 'I shake my head. "I won\'t feel comfortable in there."' _next>>
<<setFlag "c2_wehelp" "refuse">>
<<set $response = "Fei studies me for a few seconds,">>
<<if setup.isGenderNC()>>
<<setFlag "FeiSuspectDysphoria">>
<<set $response += " and then nods slowly, as if comprehending an answer that I could not even explain.">>
<<else>>
<<bold -1>>
<<set $response += " and then nods.">>
<</if>>
<<set $response += " He takes me to a public stable in the now vacant market square, and we at least let the horses drink from the trough and relax.">>
<</choice_shown>>
/% [[c2_thirdday]] %/<<response>>
<i>crunch, crush, grind...</i>
<br><br>
<<set _next = passage(), _done = "c2_thirdday">>
<<set _donetext = "I don't have anything to say.">>
<<include "c2_nighttalk_choices">>
/% [[c2_latetalk]] [[c2_thirdday]] %/<<response>>
<<set $location = "state of Jinhu, close to the border of Zong">>
I manage to enjoy a quick nap before dawn, but I know neither me nor Fei really had a decent rest. <<if hasVisited("c2_watchful")>>With the Lingzhi powder wrapped up and tucked into my bundle, we part ways with the foragers and<<else>>Nevertheless, we<</if>> resume our journey early in the morning.
<br><br>
By dusk, I can see the hills that mark the border between Jinhu and Zong. Unfortunately, the gathering storm clouds might delay our crossing. We ease the pacing to a trot as Fei considers our options. And then, we both spot a faint blood trail on the ground, leading into the woods.
<br><br>
A low rumbling of thunder can be heard overhead as he turns to me for my opinion.
<br><br>
<<set _outpost = "c2_outpost", _trail = "c2_trail">>
<<choice_shown '"We should keep to the plan."' _outpost>>
<<fairmath "$bold" -5>>
<<fairmath "$stoic" 5>>
<</choice_shown>>
<<choice_shown '"Let\'s check it out."' _trail>>
<<fairmath "$bold" 5>>
<<fairmath "$collectivist" -5>>
<<set $response = "We dismount and follow the trail into the woods.">>
<</choice_shown>>
/% [[c2_outpost]] [[c2_trail]] %/Fei nods and leads me to an outpost of Jinhu border patrols. We arrive just in time to avoid being soaked in a Spring downpour. He wordlessly navigates the small encampment of soldiers, showing anyone who questions him the piece of parchment that was given by the Duke, while I use my $agentName token given by the Heng Emperor in the same manner.
<br><br>
The younger men stand guard on the watchtowers. The older ones work on repairing fences and polishing weapons. We wait in the guest tent as Fei writes a message to the guard. I look around, seeing crudely painted map of the area on linen cloth, and that they do use the same blade as those assassins.
<br><br>
A soldier with an arm bound between sticks comes in and bows to us. He reads Fei's bamboo strip and nods. "Apologies for the wait. We caught two deserters from Zong earlier today, but they managed to escape, and we had to rearrange duties in order to send out a search party."
<br><br>
Fei and I look at each other. I ask the guard, "Were those deserters bleeding?"
<br><br>
The soldier winces subtly. "I'm not sure if they were wounded. But I don't think we drew blood during the struggle." He returns the strip to Fei, who turns it around to prepare to write on the other side.
<br><br>
<<set _next = "c2_outpost2">>
<<choice_enabled '<small>(healer)</small> "May I examine your injury?"' _next `flag("trainedHealer")`>>
<<fairmath "$kindness" 5>>
<<set $response = '"Oh. Um... Yes." The soldier sheepishly extends his injured arm.<br><br>'>>
<<set $response += "I unwrap the linen cloth and see an uneven spread of bruising along the forearm without any open cut. I feel with my fingers to find cracks in the bone, and gauge by the soldier's expression to find where it hurts the most. After which I make sure to reset what is needed, then wrap up the linen again. The attacker may have used a blunt object as weapon, instead of with their bare hands...">>
<<if $presence gt 4>>
<<set $response += "<br><br>The soldier's face has turned beet red. ">>
<<if more("stoic")>><<set $response += "But I make no mention of it.">>
<<elseif more("kindness")>><<set $response += "I give him a gentle smile, trying not to make things too uncomfortable.">>
<<else>><<set $response += "I grin until he looks away.">>
<</if>>
<</if>>
<</choice_enabled>>
<<choice_shown '"Do they have distinguishing features?"' _next>>
<<fairmath "$wisdom" 5>>
<<set $response = `"They were women wearing lamellar armor with pieces broken off. A bit ragged." He scratches his stubble with his uninjured hand. "One of them is quite chatty despite their trek. Can't miss them."`>>
<</choice_shown>>
<<choice_shown '"Were they highly skilled in combat?"' _next>>
<<fairmath "$wisdom" 6>>
<<set $response = `The soldier rubs his neck with his uninjured hand. "I wouldn't say they were highly skilled... But any cornered beast would fight like hell."`>>
<</choice_shown>>
/% [[c2_outpost2]] %/<<response>>
He turns to Fei and asks, "We did send word for a Jinhu's Shadow to help us track them down... Are you not here because of that request?"
<br><br>
Fei frowns and shakes his head. He writes his message to me, "Suspected spy will disappear." I ponder his meaning, then remember that the shadows are trained to kill.
<br><br>
The rain hasn't stopped, but can we afford to wait? "We will do a round of patrol as well."
<br><br>
The soldier bows. "Apologies for the trouble."
<br><br>
When we ride back to the spot with the blood trail, it has already been washed clean. Nevertheless, Fei dismounts and dashes [[into the woods|c2_trail]], and I follow close behind.
<<setFlag "lateTrail">>
<<set $response = "Rain drops play with leaves and puddles, unconcerned by mortal affairs...">><<response>>
<<if flag("lateTrail")>>
It is now impossible to find any sign of blood on the forest floor. We could only extrapolate based on the direction of the trail we have seen earlier, but that is assuming the injured person chose to move in a straight path.
<br><br>
The sound of running water brings us upon a stream that is fast-flowing in the rain. Between a cluster of stepping stones, I spot a small leather scale that must have fallen off of a suit of lamellar armor. I pick it up and show it to Fei. We look around a little more but find no other clue.
<br><br>
Fei pushes on, and eventually takes me to [[an unkept shrine|c2_shrine]]. The sight of a roofed architecture, however small it is, reminds us that we are drenched in the rain.
<<else>>
The drops of blood stop at a small stream. Fei dashes across by using the stepping stones, his usual graceful movement only slightly unsteady, possibly the result of not being fully rested. <<if setup.isPassionate()>>I leap across in style<<else>>I follow him across<</if>>, finding more blood on the other side.
<br><br>
As we keep walking, Fei suddenly raises a hand toward me as a signal to continue with caution. He must know where the trail is leading to. And then I also notice the [[roof tiles|c2_shrine]] at a distance.
<</if>><<if flag("lateTrail")>>
Three stone walls create a kind of alcove-like structure. And it is covered in moss and wild vines. Inside is a block of stone where incense burners and offerings could be placed. There is a niche in the wall behind the stone table that would originally house a deity statue, but right now there are no offerings, no statue, and the incense burner is in pieces all over the premise.
<br><br>
The only blood we find here is a written word for "heart" on that inset wall. No, it's a "heart" with a slash across it, turning the word into "must". The cobwebs in the corners have been disturbed. Someone had been here recently.
<br><br>
Fei dips his head.
<br><br>
<<set _next = "c2_trailcold">>
<<setFlag "lateTrail" false>> /% don't need it anymore %/
<<setFlag "deserters" "dead">>
<<choice_shown '<small>(mind or wisdom)</small> "Whoever we were looking for, they\'re dead, aren\'t they?"' _next `(little("wisdom") or $mind gt 3)`>>
<<set $response = "Fei nods without looking at me, then turns to leave.">>
<</choice_shown>>
<<choice_shown '"What now?"' _next>>
<<set $response = "Fei shakes his head, then turns to leave.">>
<</choice_shown>>
<<else>> /% don't know these are deserters yet %/
<<trust "yao">><<trust "ning">>
Two women in military garb huddle inside an alcove-like structure with three stone walls. Moss and wild vines cover the outside, and broken cobwebs dangle under the ceiling. Normally, the stone table in this shrine would have an incense burner and offerings to the local deity. But right now, there is no statue of the deity, and the incense burner is in pieces all over the premise.
<br><br>
Drip, drop. The stony surface begins to show signs of an impending rain. The women become hyper alert, and somehow sense our quiet approach.
<br><br>
"N-no, don't come any closer!" One of them is still wearing the lamellar armor, and she protectively shields the other woman, whose leather tunic is in her hands, half-dismantled. Both are clothed, but they look disheveled and worn down. Something else catches my attention... The speaker's accent has a hint of a northern variety, but their tunic underneath the armor is a mix of earthly brown and red, colors of the Zong military.
<br><br>
<<set _next = "c2_blood">>
<<choice_enabled '<small>(healer)</small> I raise a hand to try to appear less hostile. "I\'m a healer. Are you injured?"' _next `flag("trainedHealer")`>>
<<set $response = `"We're alive and kicking." She frowns. "Could appreciate some food, but don't expect us to beg."`>>
<</choice_enabled>>
<<choice_shown '"If you are injured, we could take you to a physician."' _next>>
<<set $response = `"And be imprisoned again? No thanks!" She glares. "We're alive and kicking. Don't test me."`>>
<</choice_shown>>
<<choice_shown '"Are you from the state of Mao?"' _next>>
<<fairmath "$wisdom" 5>>
<<set $response = `She blinks twice. "Who are you?"<br><br>"You didn't answer me," I say.<br><br>"Neither did you." She does not budge.`>>
<</choice_shown>>
<</if>>
/% [[c2_trailcold]] [[c2_blood]] %/<<response>>
The trail has gone cold. Or I should say silent... like this shadow.
<br><br>
<<set _next = "c2_outpost3">>
<<choice_shown '"You know something, don\'t you?" I feel frustrated. "You have a voice. Use it!"' _next>>
<<fairmath "$stoic" -10>>
<<fairmath "$bold" 5>>
<<fairmath "$collectivist" -5>>
<<trust "fei" -1>>
<<set $response = "He refuses to even look in my direction for the rest of the way.">>
<</choice_shown>>
<<choice_shown "Good riddance. No military worth their salt would go easy on deserters anyway." _next>>
<<fairmath "$kindness" -10>>
<<fairmath "$trustMasses" -5>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$collectivist" 10>>
<</choice_shown>>
<<choice_shown 'I pity those deserters. Even execution is better than being "disappeared".' _next>>
<<fairmath "$kindness" 10>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$trustMilitary" -5>>
<<fairmath "$collectivist" -10>>
<</choice_shown>>
<<choice_shown "Without his writing tools, there is no point in demanding an answer now." _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$bold" -5>>
<</choice_shown>>
/% [[c2_outpost3]] %/<<response>>
"Look, someone needs help..." I point to the blood trail on the ground.
<br><br>
The woman in the lamellar armor stares at me with contempt.
<<if setup.isGCWoman()>>"You're a woman. Figure it out!"
<<elseif more("fem")>>"I- I think you'll understand. Just think about it."
<<else>>"You're not a woman. You won't understand!"
<</if>>
<br><br>
The drizzle is gradually becoming a shower.
<br><br>
<<set _next = "c2_shadow2">>
<<choice_shown '"All right. But you two still need to come with us." I point to the other woman. "We can provide her with some plant ash for the sanitary belt she wants to make."' _next `setup.isGCWoman()`>>
<<set $response = `"I would appreciate it if you could just bring some to us." She adds, "Or better yet, lend her one she can use now. We'll pay you back, promise."`>>
<</choice_shown>>
<<choice_shown '<small>(mind or wisdom)</small> <i>Must be the monthlies.</i> "I see. But you two still need to come with us. The cold will make it worse."' _next `($mind gt 3 or little("wisdom"))`>>
<<set $response = `"Warm soup could do wonders." She quips, "So how about you bring us some. We'll pay you back, promise."`>>
<</choice_shown>>
<<choice_shown '"That\'s still blood loss." I frown. "Come with us and get out of the cold."' _next>>
<<set $response = `Fei crouches low and gestures to the other woman behind her. But I certainly can't tell what he wants to say.<br><br>"Are you mute?" The woman in the lamellar armor frowns at him. "We're not going anywhere with you two."`>>
<</choice_shown>>
/% [[c2_shadow2]] %/<<response>>
<<trust "biming">>
Suddenly,
<<if $qi gt 4>>I sense a killing aura around us. A
<<elseif $body gt 3>>I hear the sound of movement behind us. A
<<else>>a
<</if>>
shadow leaps onto the scene out of nowhere, and before I could react, Fei has sprung in front of it and is now engaging in a deadly sword fight. The woman in the lamellar armor turns around and hugs the other one. If not for Fei, they would have already been pierced by a blade. This figure is dressed just like the assassin in the woods, and like Fei when I first met him. They are indeed quite interchangeable.
<br><br>
"Out of my way, pretender!" This shadow's voice is gruff and low, and he has a southeastern accent. His aggressive fighting style has a distinctive advantage over Fei's defensive stance.
<br><br>
<<set _help = "c2_helpfei", _watch = "c2_watchfei", _ask = "c2_askshadow">>
<<choice_shown "I intervene to help Fei." _help>>
<<fairmath "$stoic" -10>><<fairmath "$bold" 10>>
<<fairmath "$righteousness" 10>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustMasses" 5>>
<<trust "fei" 1>>
<</choice_shown>>
<<choice_shown "I will observe for now." _watch>>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$wisdom" 5>>
<<fairmath "$trustLiterati" 5>><<fairmath "$trustMasses" -5>>
<</choice_shown>>
<<choice_shown '"As Agent $agentName, I command you to stop and explain yourself!"' _ask>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" -5>>
<<set $response = "The shadow ignores me and presses his attack.">>
<</choice_shown>>
/% [[c2_helpfei]] [[c2_watchfei]] [[c2_askshadow]] %/<<response>>
I lunge forth with my blade, splitting the shadow's attention, evening the odds.
<<if $body gt 4>>
Within three moves, he is already panting. I force the fight to end, since there are more important matters to deal with.
<<elseif $qi gt 4>>
Despite his valiant attempt to handle two fronts, his energy depletes faster than I can drive into my attacks. Seven rounds later, the shadow can barely hold his ground, and his muddy footprints travel further and further back from the shrine.
<<else>>
For someone fighting against two skilled warriors, this man defends himself remarkably well. Fei's quickness gains the upper hand when I could strengthen my attack through a grounding with the earth, which causes the shadow to react with moves that take more time to form. We thread like weavers between our positions around the shadow, locking him in place, unable to get closer to his target. Ten more rounds later, his aggressive energy seems to dull.
<</if>>
<br><br>
Another rumble of thunder overhead. The three of us can feel the weight of our wet clothes again as we step apart from each other.
<<if not hasVisited("c2_askshadow")>>I take this brief moment of uneasy peace to interrogate him.<</if>>
<br><br>
<<if not flag("c2_askshadowwhat") and more("loyalty")>>
"What do you know about the attack on the Xuan Princess?" It's a long shot that he would admit or even know anything about it, but I figure it's worth an ask.
<br><br>
"If you're suspecting our involvement," the shadow bares his canine teeth, "then you're really desperate to pin the blame!"
<br><br>
The first woman challenges him, "Look who's desperate to frame us!"
<br><br>
"Shut up, you honey-trap!" The shadow hollers.
<br><br>
<</if>>
<<if not flag("c2_askshadowwho") and more("wisdom")>>
"Who do you work for?" I probe.
<br><br>
"Duke of Jinhu," the shadow says without hesitation.
<br><br>
"And your Duke should serve the Emperor," the first woman scoffs, "not disobey his agent."
<br><br>
"And a soldier should follow the military law," he rebukes, "not flee from duty!"
<br><br>
<</if>>
<<if not flag("c2_askshadowwhy")>>
"Why do you want to kill them?" I ask.
<br><br>
"They're spies!" The shadow responds angrily without needing to catch his breath. "First sent to Zong from Mao, and now they want to poison Jinhu. But not if I can help it!"
<br><br>
"That's a lie!" The first woman refutes, "We were political hostages, but we don't want to fight in the military!"
<br><br>
"Cry your fox tears to the King of the Underworld!" The shadow spits, "I don't care!"
<br><br>
<</if>>
<<setFlag "c2_askshadowwhy" false>>
<<setFlag "c2_askshadowwho" false>>
<<setFlag "c2_askshadowwhat" false>>
<<set _next = "c2_shadow3">>
<<choice_shown '"If they have admitted to being deserters from the Zong army, Fei can hand them over to their commander." I say to the shadow, "Let military law take its course."' _next>>
<<setFlag "deserters" "Zong">>
<<set $response = `"No, we'll be executed!" The woman in the lamellar armor pleads. "Why should we lose our lives just because we don't want to take someone else's?!"<br><br>"You joined the military, so obey its laws!" The shadow glares at her.<br><br>"We didn't join the military, we were forced into it!" She glares back.`>>
<</choice_shown>>
<<choice_shown '"Why was there a political hostage exchange in the first place? This is a clear disregard for the sovereignty of the Emperor." I frown at the two women, then turn to Fei. "I want them arrested but sent to the Imperial capital, to be questioned by His Majesty."' _next>>
<<setFlag "deserters" "capital">>
<<set $response = `The woman in the lamellar armor sags. "We just want to start a new life somewhere else... Now our families will be punished along with us..."<br><br>Her companion tugs at her sleeves. "Yao-er, let's be grateful. Perhaps this is our fate."`>>
<</choice_shown>>
<<choice_shown '"Fei, I trust that you saved them for a reason." I lock eyes with him. "So I\'ll let you decide what to do with them."' _next>>
<<setFlag "deserters" "Jinhu">>
<<set $response = `His eyes grow ever slightly wider, and he nods with vigor.<br><br>The woman in the lamellar armor is less enthusiastic. She eyes Fei warily. "I- I appreciate you playing the hero, but don't think that you own us now."<br><br>Fei shakes his head, but keeps his focus on the shadow.`>>
<</choice_shown>>
/% [[c2_shadow3]] %/<<response>>
<i>Slash~</i>
<br><br>
A blinding flash of lightning later, I see a gaping hole in the cloth mask that is supposed to hide Fei, now exposing part of his neck. Fortunately the blade did not find skin, but he still momentarily loses his footing.
<br><br>
The shadow bypasses him, threatening to stab the women through the heart. "Die you spies!"
<br><br>
Fei drops the blade and grabs the shadow at the waist, yanking him backward. The shadow strikes Fei on the shoulder with his elbow, but the latter only twists harder to wrestle him onto the ground.
<br><br>
"We're not spies!" The woman wearing the lamellar armor insists, "We just want to start over somewhere else!"
<br><br>
"Shut up!" The shadow roars into the thunderclap overhead. "All you women are the same!" He spins the blade around to try to stab Fei, who releases his hands in time to dodge. "Selfish!"
<br><br>
The shadow rights himself with a kip-up, and continues to berate Fei, "You're too soft to serve our Duke! To do what must be done! And you know why, right? Because you-" All of a sudden, Fei's aura turns vicious.
<<if $body gt 4>>I see him punching four pressure points on the shadow with curled fingers, then brings him down on the ground with a leg-sweep.
<<else>>I can barely catch what he is doing before the shadow is on the ground again.
<</if>>The shadow's blade is now twisted back against himself, the edge leaning into his neck.
<br><br>
"You, are-" The shadow's eyes are burning with hatred, seemingly undeterred by the prospect of death. Cold rain beats on the sizzling tension, unable to wash away the enmity between them.
<br><br>
<<set _next = "c2_watchfei2">>
<<choice_shown "I intervene to stop the killing." _next>>
<<fairmath "$kindness" 10>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$trustLiterati" 5>>
<<fairmath "$trustMilitary" -5>>
<<fairmath "$bold" 5>>
<<fairmath "$stoic" -5>>
<<trust "fei" -1>><<trust "biming" 1>>
<<setFlag "biming" "scarred">>
<<set $response = `I rip Fei off of the shadow and shove him aside, but also step in front of the two women to shield them from further threats.<br><br>"Enough. This is not beneficial for anyone. We can figure out how to deal with the situation somewhere that's not in the rain." I look back at the small shrine. "Preferably not in this tiny space either."`>>
<</choice_shown>>
<<choice_shown "I watch Fei kill him." _next>>
<<fairmath "$kindness" -10>>
<<fairmath "$stoic" 5>>
<<fairmath "$bold" -5>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$trustMasses" -5>>
<<fairmath "$trustLiterati" -5>>
<<setFlag "biming" "dead">>
<<set $response = '"a, w-" As the shadow pushes his luck with each utterance, the edge of death pushes back deeper into his flesh, finally cutting all of his breath. The rain scrubs at the flow of blood and the sound of unconscious struggle. The two women huddle further into the corner of the shrine, looking paler than even the dead.<br><br>Regardless of what I think, Fei was so intent on killing him. At least now I see some relief in his posture... if not tainted by other feelings...<br><br>Fei grows even quieter than I thought is possible. He gestures for me to wait inside the shrine, then drags the corpse further into the woods. An hour later, he returns with a hollower aura.'>>
<</choice_shown>>
/% [[c2_watchfei2]] %/<<response>>
<<if flag("biming") eq "dead">>
The two deserters watch him with as much fear as pity in their eyes, and when they notice my beckoning motion, they understand it's time to [[stop running|c2_outpost3]].
<<else>>
The shadow scrambles to his feet, one hand pressing hard on the open wound of his neck. But instead of practicing restraint, he chooses to follow through with his threat... to expose Fei.
<br><br>
"Woman. You, never, a man."
<br><br><<run setup.outfei("biming")>>
<i>Rumble...</i>
<br><br>
The blade drops from Fei's trembling hand, splashing into blood-tainted water. The hunch of the spine remains even after Fei shakily picks the weapon back up again. The two women look at each other, as if reaching a quiet understanding.
<br><br>
As for me...
<<set _next = "c2_outpost3">>
<<choice_shown "I feel a strange connection to Fei." _next `setup.isGenderNC()`>>
<<trust "fei" 2>>
<<fairmath "$kindness" 5>>
<<fairmath "$stoic" -5>>
<<fairmath "$bold" 5>>
<<fairmath "$integrity" 5>>
<<fairmath "$collectivist" -5>>
<<set $response = `"Fei, please take us somewhere dry." I pointedly ignore the shadow. "We'll take those two."<br><br>Fei slowly straightens his back and nods. When we eventually exit the woods, the shadow is no longer with us.`>>
<</choice_shown>>
<<choice_enabled '<small>(healer)</small> "I can treat your wound if you like, but we must get one of these women some decoction to recoup." I give him a peer\'s bow. "Please inform the Duke that I\'ll find out if they are indeed spies."' _next `flag("trainedHealer")`>>
<<fairmath "$kindness" 10>>
<<fairmath "$courtesy" 10>>
<<fairmath "$stoic" 5>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$trustLiterati" 5>>
<<fairmath "$collectivist" 5>>
<<trust "fei" 1>><<trust "biming" 1>>
<<set $response = "The shadow frowns, but he returns a bow and leaves without another word. Fei slowly straightens his back and beckons at the two women to follow us.">>
<</choice_enabled>>
<<choice_shown 'I laugh. "So Fei is a woman. Big deal."' _next>>
<<set $misgenderFei = true>>
<<fairmath "$stoic" -5>>
<<fairmath "$bold" 5>>
<<fairmath "$courtesy" -5>>
<<fairmath "$collectivist" -5>>
<<if setup.isGenderNC()>><<fairmath "$integrity" -5>><</if>>
<<trust "biming" -1>><<trust "fei" -1>>
<<set $response = '"Fei, please take us somewhere dry." I then turn to the shadow. "I will think about what to do with those two. You can report back to the Duke if you must."<br><br>Fei keeps ?hisf gaze downcast, extends ?hisf arm to beckon at the two women. When we eventually exit the woods, the shadow is no longer with us.'>>
<</choice_shown>>
<<choice_shown 'I feel betrayed and tell Fei as much, "Why should I have any faith in Jinhu if both you and your Duke would deceive me?"' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$bold" 5>>
<<set $misgenderFei = true>>
<<trust "fei" -2>><<trust "biming" 1>><<trust "dukej" -1>>
<<set $response = `The shadow smirks as I berate Fei, but adds, "Do not blame our Duke, ?title. He had to throw a bone to make his dog behave."<br><br>"Aren't you his dog too?" The woman wearing the lamellar armor quips, "What kind of bone does he throw at you?" The shadow glares at her, his bloody fingers tight around the neck wound.<br><br>"Go tell your Duke I'm going to reconsider his offer. But for now, I will take those two with me."<br><br>The shadow bows begrudgingly, then disappears into the woods.<br><br>I beckon the two women to follow, purposely avoiding looking in Fei's direction. "Get us out of this rain, now!"`>>
<</choice_shown>>
<<choice_shown "I need time to consider what this means. But right now the Heng Emperor's mission is my priority." _next>>
<<trust "yang" 1>>
<<fairmath "$loyalty" 10>>
<<fairmath "$stoic" 10>>
<<set $response = '"Fei, please take us somewhere dry." I then turn to the shadow. "I need to think about what to do with those two. You can report back to the Duke if you must."<br><br>Fei slowly straightens his back and beckons at the two women. When we eventually exit the woods, the shadow is no longer with us.'>>
<</choice_shown>>
<</if>><<response>>
<i>Clang! Cling- clang!</i>
<br><br>
<<set _next = passage(), _help = "c2_helpfei", _watch = "c2_watchfei">>
<<choice_shown '"Why do you want to kill them?"' _next `notsaid("why")`>>
<<run say("why")>>
<<setFlag "c2_askshadowwhy">>
<<set $response = `"They're spies!" The shadow grunts between strikes, "First sent to Zong from Mao, and now they want to poison Jinhu. But not if I can help it!"<br><br>"That's a lie!" The first woman yells, "We were political hostages, but we don't want to fight in the military!"<br><br>"Cry your fox tears to the King of the Underworld!" The shadow spits, "I don't care!"`>>
<</choice_shown>>
<<choice_shown '"Who do you work for?"' _next `notsaid("who")`>>
<<run say("who")>>
<<setFlag "c2_askshadowwho">>
<<set $response = '"Duke of Jinhu!" The shadow says without hesitation.<br><br>"And your Duke should serve the Emperor," the first woman scoffs, "not disobey his agent!"<br><br>"And a soldier should follow the military law," he rebukes, "not flee from duty!"'>>
<</choice_shown>>
<<choice_shown '"What do you know about the attack on the Xuan Princess?" It\'s a long shot that he would admit or even know anything about it, but worth a try.' _next `notsaid("what")`>>
<<run say("what")>>
<<setFlag "c2_askshadowwhat">>
<<fairmath "$loyalty" 5>>
<<set $response = `"If you're suspecting our involvement," the shadow bares his canine teeth, "then you're really desperate to pin the blame!"<br><br>The first woman challenges him, "Look who's desperate to frame us!"<br><br>"Shut up, you honey-trap!" The shadow hollers.`>>
<</choice_shown>>
<<choice_shown "<i>Enough.</i> I intervene to stop the fight." _help>>
<<trust "fei" 1>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$trustLiterati" 5>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "I keep quiet. This is an internal affairs, after all." _watch>>
<<fairmath "$bold" 5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustLiterati" -5>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$trustMasses" -5>>
<<set $response = "I will observe.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c2_askshadow]] [[c2_watchfei]] [[c2_helpfei]] %/<<response>>
"Enough!" A flash of lightning coincides with the shadow's roar, emphasizing his menace. He points at Fei with his now sheathed blade. "The Duke depends on us to protect the interest of our state and our people. But time and time again you prioritize your own wants over that of others who fight for the same cause!"
<br><br>
A thunderclap punctures Fei's silence, either as the accompaniment to the scolding, or like an angry response that he could not voice.
<br><br>
"You are beneath me in mind, body, and the fighting spirit!" The shadow spits.
<br><br>
I see Fei's body becoming visibly tense, as if he is anticipating what the other man will say next.
<br><br>
"Because you can't even face the truth!" The shadow stares at Fei.
<br><br>
Cold rain beats on the sizzling tension, unable to wash away the enmity between them.
<br><br>
"Hmph. I hate to keep your pathetic little secret, Fei." The man says as he turns to leave. "But with you out of Jinhu, I can finally serve our Duke as I was always meant to."
<br><br>
<<if more("bold")>>
"It's only temporary..." I say.
<br><br>
He ignores me entirely.
<</if>>
"Don't come back." And then the shadow is gone.
<br><br>
Fei's shoulders droop along with his gaze. For a moment, I think I notice his hands trembling. The two deserters watch him with as much confusion as pity in their eyes, and when they notice my beckoning motion, they understand it's time to [[stop running|c2_outpost3]].<<response>>
<i>Rumble...</i>
<br><br>
<<if flag("deserters") eq "dead">>
We return to the outpost soaked from top to bottom. My head is swimming in questions as I hurry to dry myself with spare cloths in the camp. The soldiers bring us a portable stove to warm ourselves, but Fei disappears right away, insisting that we change separately.
<<else>> /% MC enters the camp for the first time %/
Fei leads the way to an outpost of Jinhu border patrols. ?Hef wordlessly navigates the small encampment of soldiers, showing anyone who questions ?himf the piece of parchment that was given by the Duke, while I use my $agentName token given by the Heng Emperor in the same manner.
<br><br>
The downpour distracts me from a more careful observation of the place, but I do notice a damaged wooden cage. Fei shakes ?hisf head when the guards want to lock the deserters back into the cage, and I have to interpret for ?himf that it would be more trouble to take care of sick prisoners.
<br><br>
The soldiers bring me a portable stove as I wait in the guest tent, drying myself with spare cloths given by their quartermaster. I look around and see crudely painted map of the area on linen cloth, and a few blades that are the same as the ones used by those assassins.
<</if>>
<br><br>
Not long after, Fei meets me in the guest tent. I <<if less("stoic")>>sigh at<<else>>ignore<</if>> the sight of another piece of fabric covering half of ?hisf face. We sit cross-legged on the ground as ?hef lays out the bamboo strips in front of ?himf. With an ink-dabbed brush, ?hef holds up a slip with the other hand, preparing to write.
<br><br>
But just when I think we could finally discuss what has happened, a soldier runs into the tent and says, "Sir, Agent $agentName, General Tang of the Zong state has arrived on their side of the border. She is requesting permission to pursue two deserters from their military!"
<br><br>
Fei's brush bumps into the bamboo slip ?hef is holding, causing ?himf to fumble. He wipes at the dot with his thumb, leaving a smeared mark instead.
<br><br>
<<set _next = "c3_biming">>
<<choice_shown "I find ?hisf reaction amusing." _next>>
<<setFlag "c2_outpost3" "amused">>
<<fairmath "$stoic" -5>>
<<fairmath "$trustMasses" 5>>
<</choice_shown>>
<<choice_shown "I'm thrilled by the thought of meeting General Dragoness in person, and sooner than expected too!" _next>>
<<setFlag "c2_outpost3" "excited">>
<<fairmath "$stoic" -10>>
<<fairmath "$collectivist" -5>>
<</choice_shown>>
<<choice_shown "Good. Saves us the trouble of seeking her out in their vast land of difficult terrain." _next>>
<<setFlag "c2_outpost3" "glad">>
<<fairmath "$stoic" 10>>
<</choice_shown>>
<<choice_shown "I'm impressed. Not many commanders of her status would pursue deserters personally." _next `flag("deserters") eq "Zong"`>>
<<setFlag "c2_outpost3" "impressed">>
<<fairmath "$trustMilitary" 10>>
<<fairmath "$collectivist" 5>>
<</choice_shown>>
<<choice_shown "I wonder if there is more to these two deserters to warrant a visit by a high-ranking commanding officer?" _next `flag("suspect") eq "Zong"`>>
<<setFlag "c2_outpost3" "curious">>
<<fairmath "$wisdom" 5>>
<<fairmath "$trustLiterati" 5>>
<<set $threatZong += 1>>
<<trust "jun" 1>>
<</choice_shown>><h2>Chapter 3: General Dragoness</h2>
<<set $chapter = 3, $location = "near the border between the state of Zong and Jinhu">>
<<if flag("deserters") eq "dead">>"I think my rival Biming killed those deserters."
<<else>>"That shadow we encountered is called Biming. A Rival of mine."
<</if>>
Fei's writing on the bamboo strip appears unsteady and half-smudged, as if it is not meant to be seen. Both sides of this slip have been scrapped clean before, making it rather fragile to the touch.
<br><br>
I absentmindedly rub at those words with my thumb, stroll over to the tent entrance with the curtains tied to the side, and look out at the gray sky. The rainfall is waning, but it's still coming down. I have sent word to General Tang that she could either wait for us to meet her across the border once the rain is over, or she could come to this outpost by herself. I have a feeling that she will choose the latter.
<br><br>
Knowing that there are Jinhu soldiers walking about, I consider my words carefully,
<<if flag("deserters") eq "dead">>about the possible deaths of two captives from Zong.
<<elseif flag("biming") eq "dead">>about the death of Fei's rival, but also a fellow Jinhu's Shadow.
<<else>>about the confrontation with Fei's rival who serves the same Duke.
<</if>>
<br><br>
<<if setup.feiOuted()>><<set _next = "c3_confrontfeitruth">>
<<else>><<set _next = "c3_jun">>
<</if>>
<<choice_shown '<small>(Fei killed Biming)</small> "Will you be punished?"' _next `setup.isDead("biming")`>>
<<fairmath "$kindness" 5>>
<<set $response = 'Fei writes a simple "yes" on another slip. When I walk to him, he hands it to me but refuses to meet my gaze.'>>
<</choice_shown>>
<<choice_shown '<small>(Fei killed Biming)</small> "Why did you do it?"' _next `setup.isDead("biming")`>>
<<fairmath "$righteousness" 5>>
<<set $response = "His brush hangs in the air for a long time, until he puts it down again without writing anything. When I walk to him to return the slip in my hand, he blots out the words almost immediately before snapping the bamboo in half.">>
<</choice_shown>>
<<choice_shown '"What should we tell the General now that we have no one to return?"' _next `(flag("deserters") eq "dead")`>>
<<fairmath "$stoic" -5>>
<<if more("integrity")>><<fairmath "$integrity" 5>><</if>>
<<set $response = 'Fei starts and stops a few times as he writes. When I walk back to read the strip, it says, "Answer as you like. But I would pretend not to know if I were you."<br><br>'>>
<<if little("integrity")>><<set $response += '"That sounds... irresponsible..." I frown.'>>
<<else>><<set $response += '"That sounds... practical..." I say.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Will this rival become a problem later?"' _next `not setup.isDead("biming")`>>
<<if flag("deserters") eq "dead">><<set $response = 'Fei writes, "I will notify the Duke about this." I walk back to him to read the strip.'>>
<<else>><<set $response = `Fei's hand is still trembling a little, and when I walk to him to read the next slip, his written words reflect the unease. "I will deal with him if he troubles you."`>>
<</if>>
<</choice_shown>>
/% [[c3_confrontfeitruth]] [[c3_jun]] %/<<response>>
I pace a little in the tent, then stop in front of Fei, who seems to anticipate a dreaded question. "What that man said back there... about you being..."
<br><br>
<<set _next = "c3_jun", _more = "c3_confrontfeitruth2">>
<<choice_shown 'I say in a quiet voice, "I\'m sorry for assuming you were a man. Don\'t worry, it doesn\'t bother me that you are not."' _more>>
<<setFlag "c3_confrontfeitruth" "sorry">>
<<set $misgenderFei = true>>
<<fairmath "$stoic" -5>><<fairmath "$bold" -5>>
<<fairmath "$kindness" 5>><<fairmath "$courtesy" 5>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" 5>>
<</choice_shown>>
<<choice_shown '"Is there anything else you need to come clean about?"' _next>>
<<setFlag "c3_confrontfeitruth" "upset">>
<<set $misgenderFei = true>>
<<trust "fei" -2>>
<<set $response = "Fei puts down the brush, but the shivering of her hand persists. When I return the slip to her, she furiously blot out the words before snapping the bamboo in half.">>
<</choice_shown>>
<<choice_shown '"What was that about?" I crouch down to Fei\'s eye level. "Be honest with me."' _more>>
<<setFlag "c3_confrontfeitruth" "ask">>
<<fairmath "$stoic" 5>><<fairmath "$bold" 5>>
<<fairmath "$integrity" 5>><<fairmath "$collectivist" -5>>
<</choice_shown>>
<<choice_shown '"You know what, never mind." <i>That must have been a lie. Nor do I really care.</i>' _next>>
<<setFlag "c3_confrontfeitruth" "ignore">>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$kindness" -5>>
<<set $response = "Fei blinks at me with uncertainty in his eyes. But eventually, he does seem to relax a little.">>
<</choice_shown>>
<<choice_shown 'I smile, but try to keep a neutral tone. "I think I understand, Brother Shadow."' _next `setup.isGenderNC()`>>
<<setFlag "c3_confrontfeitruth" "aware">>
<<fairmath "$wisdom" 5>>
<<trust "fei" 3>>
<<set $response = "When I notice the unexpected confusion in Fei's eyes, I have to stifle a laugh. His body does eventually relax, and then he bows in gratitude.">>
<</choice_shown>>
/% [[c3_confrontfeitruth2]] [[c3_jun]] %/<<response>>
With trembling hands, Fei writes on any available blank space of the bamboo slips that were already filled with words. ?Hef then bows down with ?hisf head to the ground, over and over again, until I pick up the slips to try to decipher the confusingly presented message...
<br><br>
"I am... who you thought... I was... Please... continue... with... that... assumption."
<br><br>
<<set _next = "c3_jun">>
<<set _same = `<br><br>Fei maintains ?hisf bowing posture for a while, as if ?hef could hide the expression of discontent. I let ?himf be. It's something ?hef has to come to terms with, after all.`>>
<<choice_shown '"That\'s silly, Fei. How can I reject the truth? If you admit that it was an assumption, then I would rather be right."' _next>>
<<setFlag "c3_confrontfeitruth2" "right">>
<<set $misgenderFei = true>>
<<fairmath "$righteousness" 5>><<fairmath "$integrity" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "fei" -1>>
<<set $response = `"I already said I don't mind. It doesn't make you any less in my eyes," I say.` + _same>>
<</choice_shown>>
<<choice_shown '"What\'s wrong with being a woman?"' _next>>
<<setFlag "c3_confrontfeitruth2" "woman">>
<<set $misgenderFei = true>>
<<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" 5>>
<<trust "fei" -1>>
<<if setup.isGCWoman()>>
<<fairmath "$integrity" 5>>
<<set $response += '"Just look at me, or General Dragoness. Has being a woman stopped us'>>
<<else>><<set $response += '"Just look at General Dragoness. Has being a woman stopped her'>>
<</if>>
<<set $response += ' from accomplishing anything?"' + _same>>
<</choice_shown>>
<<choice_shown 'I\'m so dumbfounded by this request that I don\'t know what to say or what to think for a long time. But eventually I tell Fei, "If it is that important to you, I will try."' _next>>
<<setFlag "c3_confrontfeitruth2" "try">>
<<set $misgenderFei = false>>
<<trust "fei" 2>>
<<fairmath "$kindness" 10>>
<<fairmath "$integrity" -10>>
<<fairmath "$collectivist" -5>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$trustLiterati" -5>>
<<set $response = "Fei bows a few more times before straightening up again. His eyes are filled with gratitude, as if begging me not to renege on my promise.">>
<</choice_shown>>
<<choice_shown '"I might not fully understand what is going on, but... I think you are fine as is."' _next>>
<<setFlag "c3_confrontfeitruth2" "accept">>
<<set $misgenderFei = false>>
<<trust "fei" 5>>
<<fairmath "$kindness" 10>>
<<if setup.isGenderNC()>><<fairmath "$integrity" 5>><</if>>
<<fairmath "$collectivist" -5>>
<<fairmath "$trustLiterati" -5>>
<<set $response = 'Fei slowly inhales, but I could not hear his exhale for a long time. He straightens himself and picks up a clean bamboo strip to write the words, "Thank you."'>>
<<if flag("FeiSuspectDysphoria")>><<set $response += ' And then he writes, "You too."'>><</if>>
<</choice_shown>>
/% [[c3_jun]] %/<<response>>
Purposeful footsteps approach the guest tent, capturing our attention. We turn to find a figure about Fei's height standing just outside the entrance, whose bamboo hat and coir raincoat are dripping with water. Like a pine tree in the rain.
<br><br>
With their right hand cupping their left fist, the figure bows slightly toward me. I notice the strange texture and discoloration of her left hand's little finger, but now is not the time to focus on that detail.
<br><br>
"Permission to enter, General $agentName." Her voice is in the mid-range and<<if setup.isSinger()>> full of a singer's potential if she were to train in the arts<<else>> powerful in the delivery<</if>>. The strong southwestern accent will take a little getting used to, but not for a lack in her diction.
<br><br>
In a practiced motion, Fei rises to ?hisf feet and stands off to the side behind me, as if I am the Duke of Jinhu. The visitor, assuming she is General Tang, remains perfectly still.
<br><br>
<<set _next = "c3_hostages">>
<<choice_shown '"Please come in, General Tang." I return the same courtesy.' _next>>
<<fairmath "$courtesy" 10>>
<<setFlag "welcome" "polite">>
<<set $response = "She nods, takes two steps into the tent, then quickly removes the hat and raincoat, placing them on the ground near the entrance.">>
<</choice_shown>>
<<choice_shown '"At ease." I must represent His Majesty\'s prestige.' _next>>
<<fairmath "$loyalty" 10>>
<<fairmath "$stoic" 5>>
<<if flag("c2_outpost3") eq "excited">><<fairmath "$integrity" -5>><</if>>
<<setFlag "welcome" "distant">>
<<set $response = "She nods, takes one step into the tent, then removes only the hat and stands near the entrance.">>
<</choice_shown>>
<<choice_shown '"General Dragoness, what an honor! Please, come in!"' _next>>
<<fairmath "$stoic" -5>>
<<if flag("c2_outpost3") eq "excited">><<fairmath "$integrity" -5>><</if>>
<<setFlag "welcome" "friendly">>
<<set $response = "She pauses for a moment before taking two steps into the tent. She then quickly removes the hat and raincoat, placing them on the ground near the entrance.">>
<</choice_shown>>
/% [[c3_hostages]] %/<<response>>
General Tang Jun has a prominent facial scar that extends from her right cheek bone to the outer rim of the right ear. But otherwise her features are pleasantly proportional. Her brows are supplemented by graphite paint, though I might not have expected them to look as gentle as they are. With rattan armor on top, leather guards on her limbs, and a ring-pommel blade hanging on her leather belt, the General looks ready for battle.
<br><br>
She quickly scans the area, eyes sharp and vibrant, fitting for a renowned archer.<<if flag("welcome") eq "polite">> Seeing that Fei and I are both standing, she decides to stand as well.<<elseif flag("welcome") eq "friendly">> I sit down first and gestures for her to sit as well. She looks at the still-standing Fei, then decides to follow my lead.<</if>>
<br><br>
General Tang Long was a legendary commander in the Zong military, and because he shares a name with one of our most worshiped mythical beasts, he was touted as the Dragon of the West. After he fell in battle five years ago, his only child carried on the family mantle, and became better known as General Dragoness.
<br><br>
Her rivals may attribute her many successes to luck, but anecdotes almost uniformly depict Jun as a diligent planner, and her leadership style guarantees an army cohesion that is difficult to break in battle.
<br><br>
"Xun Yao and Lu Ning are soldiers in our Ninth Battalion, under General Wei's command." General Tang describes their appearances and their history in the state of Zong, clarifying that they were hostages exchanged between four clans across Zong and Mao.
<br><br>
"Hostage exchange, usually involving the children of rival families, is an old tradition in Zong that incentivises cooperation. One of the terms for the truce over the border dispute five years ago brought Yao and Ning to Zong. Whether it's because their host families wanted them to assimilate to our [[military culture|c3_deserters]] or wanted to humiliate them out of spite, the rules forbid them from disobeying the host families.""And I suppose they are not the soldiering type..." I muse.
<br><br>
General Tang thinks for a moment, then says, "I respectfully disagree, but I understand why some people would oppose the military in principle."<<if little("kindness")>> I nod.<</if>>
<br><br>
"I'm not in direct command of Yao and Ning, but they are still soldiers of the Zong military, and for that I have a responsibility to take them back," she adds.
<br><br>
<<set _next = "c3_request", _vague = "c3_vague1", _honest = "c3_honest1">>
<<choice_shown '"Unfortunately, they may have been killed."' _honest `(flag("deserters") eq "dead")`>>
<<fairmath "$integrity" 10>>
<<set $threatJinhu += 1>>
<</choice_shown>>
<<choice_shown '"Would you be willing to let the state of Jinhu conduct the search?"' _vague `(flag("deserters") eq "dead")`>>
<<fairmath "$courtesy" 5>>
<<trust "fei" 1>><<trust "dukej" 1>>
<</choice_shown>>
<<choice_shown '"In the interest of not escalating the tension between vassal states, His Majesty would wish to let the state of Jinhu conduct the search."' _next `(flag("deserters") eq "dead")`>>
<<fairmath "$loyalty" 5>><<fairmath "$integrity" -10>>
<<fairmath "$trustMilitary" -5>>
<<trust "dukej" 1>>
<<set $response = 'General Tang looks slightly taken aback, but does not argue. "Understood."'>>
<</choice_shown>>
<<choice_shown '"Fortunately we have them in custody. They will be released into your care after a short rest."' _next `(flag("deserters") neq "dead")`>>
<<fairmath "$kindness" -10>><<fairmath "$righteousness" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMasses" -5>><<fairmath "$trustMilitary" 10>>
<<if flag("deserters") eq "capital">>
<<set $response = "I wanted to send them to the capital, but I guess I'm changing my mind.<br><br>">>
<<elseif flag("deserters") eq "Jinhu">>
<<set $response = "I wanted to let Fei handle the aftermath, but I guess I'm changing my mind.<br><br>">>
<</if>>
<<set $response += "General Tang gives me an appreciative nod.">>
<<if little("kindness") and flag("trainedHealer")>>
<<trust "jun" 1>>
<<set $response += '<br><br>I add, "Even though they might be facing execution, one of them could benefit from some tonic meal for the time being."<br><br>The General blinks twice, then says, "Understood. Thank you."'>>
<</if>>
<<setFlag "deserters" "Zong">>
<</choice_shown>>
<<choice_shown '"That hostage exchange disregarded The Emperor\'s authority over the peacekeeping effort between the states. I think it\'s reasonable for His Majesty to arbitrate their case. For this reason, I must decline your request."' _next `(flag("deserters") neq "dead")`>>
<<if flag("deserters") eq "Zong">>
<<trust "fei" 1>>
<<set $response = "I wanted to hand them over to the state of Zong, but I guess I'm changing my mind.<br><br>">>
<<elseif flag("deserters") eq "Jinhu">>
<<set $response = "<br><br>I wanted to let Fei handle the aftermath, but I guess I'm changing my mind.">>
<</if>>
<<set $response += "General Tang does not appear fazed nor does she insist, as if she had hoped I would force her hand.">>
<<fairmath "$righteousness" 5>>
<<fairmath "$loyalty" 10>>
<<fairmath "$kindness" 10>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "yang" 1>>
<<setFlag "deserters" "capital">>
<</choice_shown>>
<<choice_shown '"We have them in custody, but I must decline your request." <i>I don\'t have to make the General be upset with Fei by explaining who I\'m handing the prisoners to.</i>' _next `(flag("deserters") neq "dead")`>>
<<if flag("deserters") eq "Zong">>
<<fairmath "$trustMilitary" -5>>
<<set $response = "I wanted to hand them over to the state of Zong, but I guess I'm changing my mind.<br><br>">>
<<elseif flag("deserters") eq "capital">>
<<fairmath "$loyalty" -5>>
<<set $response = "I wanted to send them to the capital, but I guess I'm changing my mind.<br><br>">>
<</if>>
<<set $response += "General Tang does not appear fazed nor does she insist, as if she had hoped I would force her hand.">>
<<fairmath "$righteousness" 10>>
<<trust "fei" 1>>
<<setFlag "deserters" "Jinhu">>
<</choice_shown>>
/% [[c3_honest1]] [[c3_vague1]] [[c3_request]] %/The General frowns. "How did they die?"
<br><br>
I glance back at Fei, who begins to write on a bamboo strip. General Tang waits patiently without questioning ?hisf silence. Fei passes the slip to me, and I pass it to the General after a quick glance at the message.
<br><br>
<i>A Jinhu's Shadow deemed them a danger.</i>
<br><br>
"What about their bodies?" General Tang looks toward Fei, who shakes ?hisf head. "Then how do you know they were killed?"
<br><br>
Fei picks up another bamboo strip to write, then passes it along again.
<br><br>
<i>The shadow left a note.</i>
<br><br>
<<trust "junfei" -1>>
The General exhales curtly. "The way your people handle things makes it difficult for me to trust you. But even if this is the truth, Jinhu has just escalated the tension between Zong and Mao. The hostages in Mao may suffer more as a consequence."
<br><br>
<<set _next = "c3_request", _honest = "c3_honest2">>
<<choice_shown "I let Fei explain his thoughts." _next>>
<<fairmath "$stoic" -5>><<fairmath "$bold" -5>>
<<fairmath "$courtesy" 5>>
<<trust "fei" 1>>
<<set $response = "Fei continues ?hisf written communication. ?Hef first appeals to General Tang's sense of duty, saying that the Jinhu agent acted hastily in favor of protecting the interest of his people. Next ?hef proposes involving the Duke of Jinhu in further talks between Zong and Mao. Even though the General looks unconvinced by the feasibility, she appears willing to follow the suggested protocol.">>
<<if $trustMilitary gt 40>><<set $response += " A disciplined military woman indeed.">><</if>>
<</choice_shown>>
<<choice_shown '"The Zong military executes deserters. Wouldn\'t they be killed regardless of what happened here?"' _honest>>
<<fairmath "$bold" 5>><<fairmath "$stoic" 5>>
<<set $response = '"It is within the terms of the agreement for the Zong military to execute them for willfully abandoning civic duty." General Tang explains in a controlled tone, "Whereas now those clans in Mao have a reason to suspect foul play."'>>
<</choice_shown>>
<<choice_shown '"This matter should be presented to His Majesty, whose authority is greater than whoever was involved in the original treaty."' _next>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<fairmath "$loyalty" 10>>
<<set $response = `General Tang's brows furrow for a split second, but she does not rebuff my statement. "Then I will report this to the Duke of Zong."`>>
<</choice_shown>>
/% [[c3_honest2]] [[c3_request]] %/<<response>>
<<set _next = "c3_request">>
<<choice_shown '"I will notify His Majesty of this matter and request his intervention."' _next>>
<<fairmath "$loyalty" 10>>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustLiterati" 5>>
<<set $response = `General Tang's brows furrow for a split second, but she does not rebuff my statement. "Then I will report this to the Duke of Zong."`>>
<</choice_shown>>
<<choice_shown '"Tell both sides that Agent $agentName will intervene if they escalate the matter." I will be heading back to the state of Mao eventually. Perhaps I could do something then.' _next>>
<<fairmath "$bold" 10>>
<<fairmath "$courtesy" -10>>
<<fairmath "$collectivist" -5>>
<<set $response = 'General Tang looks unimpressed, but she does not rebuff my statement. "Understood."'>>
<</choice_shown>>
/% [[c3_request]] %/General Tang frowns. "I can personally vouch for the integrity of my search team. We will not disrupt the peace and prosperity of Jinhu's people."
<br><br>
<<set _vague = "c3_vague2", _request = "c3_request">>
<<choice_shown '"Jinhu\'s patrol knows this land better than your team. Their effort will be more efficient."' _vague>>
<<fairmath "$wisdom" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" -5>>
<<trust "fei" 1>><<trust "dukej" 1>>
<<set $response = 'She replies calmly, "But I would rather not put the soldiers of Jinhu at risk because of this."'>>
<</choice_shown>>
<<choice_shown '"To avoid clashing with Jinhu\'s shadows, you will have to request permission from the Duke of Jinhu. Can you afford to wait?"' _request>>
<<fairmath "$bold" 5>>
<<fairmath "$integrity" -5>>
<<trust "fei" -1>>
<<set $response = 'After thinking it over, she salutes toward Fei. "Then may I urgently request that you ask your patrol to conduct the search, but also send word to the Duke of Jinhu that we need his permission to do the same?"<br><br>I look back at Fei, who nods at us a little awkwardly at first, then more firmly the second time.'>>
<</choice_shown>>
/% [[c3_vague2]] [[c3_request]] %/<<response>>
<<set _next = "c3_request">>
<<choice_shown '"Your two soldiers already injured the guards at this outpost." I pretend to be annoyed. "Let the Jinhu patrols do their job."' _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>><<fairmath "$wisdom" -5>>
<<trust "jun" -1>>
<<set $response = 'General Tang frowns. "Then I will report this to the Duke of Zong."'>>
<</choice_shown>>
<<choice_shown '"The guards have already summoned Jinhu\'s Shadows." Might as well tell her what they will be up against.' _next>>
<<fairmath "$integrity" 5>>
<<fairmath "$stoic" 5>>
<<trust "junfei" -1>>
<<set $response = `"But that's..." General Tang looks warily at Fei, then says, "Understood. I will report this to the Duke of Zong."`>>
<</choice_shown>>
/% [[c3_request]] %/<<response>>
As she <<if flag("welcome") eq "friendly">>is about to stand up<<elseif flag("welcome") eq "polite">>turns to reach down for her hat and raincoat<<else>>puts on the bamboo hat<</if>>, I say, "Wait. Since you are here, General, I have a request for you."
<<setFlag "welcome" false>>
<br><br>
She nods without hesitation. I then describe the ambush six days ago, and ask for her aid in the investigation. Very little can be read from the General's body language, which is both impressive and worrisome.<<if flag("suspect") eq "Zong">> If she was leading those archers in the woods, could I even tell?<</if>>
<br><br>
General Tang considers what I said with her eyes closed. Eventually, she agrees. "Please allow me to delegate some tasks, and then I shall be your guide in the state of Zong."
<br><br>
<<set _next = "c3_night">>
<<choice_shown "I dismiss Fei from duty as my shadow." _next>>
<<setFlag "c3_request" "dismiss">>
<<trust "fei" -1>><<trust "dukej" -1>>
<<set $threatJinhu += 1>>
<<set $response = "Fei hides ?hisf expression with a bow, then walks out into the drizzle.">>
<</choice_shown>>
<<choice_shown "I turn to Fei and express gratitude for ?hisf assistance." _next>>
<<setFlag "c3_request" "thank">>
<<trust "fei" 1>>
<<set $response = "Fei nods with a softer look in those deep brown eyes.">>
<<if setup.isKeen()>><<set $response += " Though I suspect that has more to do with the General than me.">><</if>>
<</choice_shown>>
<<choice_shown "I watch General Dragoness leave the tent." _next>>
<<setFlag "c3_request" "watch">>
<<fairmath "$stoic" 5>>
<<if $body gt 4>><<set $response += "When I casually turn back, I catch sight of Fei's lingering gaze toward the spot where the General disappears from view. The shadow quickly looks down at the ground, as if embarrassed about something.">><</if>>
<</choice_shown>>
/% [[c3_night]] %/<<response>>
<<set $location = "mountains at the border between Zong and Jinhu">>
The rain finally passes after sunset. I gather my clothing and other supplies to leave the Jinhu outpost.
<br><br>
<<if flag("deserters") eq "Zong">>
General Tang hands off the captives Yao and Ning to her soldiers once we cross into Zong territory.
<<elseif flag("deserters") eq "capital" or flag("deserters") eq "Jinhu">>
I watch Fei hand off the captives Yao and Ning to a team of Jinhu soldiers,
<<if setup.isAround("fei")>>then come running after me.
<<else>>then join their escort.
<</if>>
General Tang leads her mare by the rein, and we cross the invisible border into the state of Zong.
<<else>>
General Tang leads her mare by the rein, and we cross the invisible border into the state of Zong.
<</if>>
<br><br>
The General had asked her troops to set up a make-shift encampment since she expected resistance from the Jinhu side. Their light cavalry unit could not carry much supplies, thus everything is bare bones, relying on the natural environment for food and shelter. Later that night, I join them for roasted dear meat by the campfire.
<br><br>
"We move out by first light, General $agentName. Please rest while you still can." General Tang excuses herself.
<br><br>
<i>I could work on my nightly routines before sleep, or try to talk to some of them?</i>
<br><br>
<<set _jun = "c3_nightjun", _fei = "c3_nightfei", _deserters = "c3_nightdeserters", _troops = "c3_nighttroops", _next = "c3_trek">>
<<choice_shown "I try to talk with the General." _jun>>
<<set $response = 'I find her checking in with the first watch before moving toward her saddle on the ground. "General Tang, mind if I speak with you for a while longer?"<br><br>"What would you like to know?" She sits down cross-legged and looks at me expectantly.'>>
<</choice_shown>>
<<choice_shown "I go spend some time with Fei." _fei `setup.isAround("fei")`>>
<<set $response = "I find ?himf grinding ink pellets near a small stream to prepare more usable ink.">>
<<if flag("ungroundLingzhi")>>
<<set $response += " It reminds me that I should grind down the bulky Lingzhi into powder for easier storage. So I gather a pebble-like stone and a flatter piece of rock, then get to work on the medicinal mushroom. Fei nods to acknowledge me while continuing ?hisf task.">>
<<else>><<set $response += " ?Hef sees me approach and gets ready to write.">>
<</if>>
<</choice_shown>>
<<choice_shown "I try to speak with Yao and Ning, the deserters." _deserters `(flag("deserters") eq "Zong")`>>
<<wise>><<kind>><<collectivist -1>><<masses>>
<<set $response = 'The two captured deserters sit inside a circle of six guards. Their hands and feet are bound in chained shackles, but they were at least given food and water. They both look up at me as I approach.<br><br>"How are you feeling?" I address the woman named Ning, who is sitting on her heels.'>>
<<if flag("trainedHealer")>><<set $response += ' "Did warm soup help?" I ask.<br><br>She nods, but says nothing.'>><</if>>
<<set $response += '<br><br>"We feel great, like any walking dead meat." Yao grins, her eyes wide with mockery.'>>
<</choice_shown>>
<<choice_shown "I try to chat with the Zong soldiers." _troops>>
<<fairmath "$wisdom" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 5>>
<<set $response = "These soldiers exudes confidence as they welcome me to sit with them. They keep their voices at a respectful level, and are careful with what they say. However, they are definitely not the silent brooding types like in the rumors.">>
<</choice_shown>>
<<choice_shown "I find a quiet spot to practice martial arts before sleep." _next>>
<<if $body lt 3>><<set $body += 1>><</if>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fairmath "$trustMilitary" 5>>
<<set $response = "<i>Never neglect to exercise your body!</i> As father would say. So I go through my stretches and stances under the moonlight.">>
<<if $body gt 4>><<set $response += " I hear a few claps from the soldiers by the time I'm done, but nothing more.">><</if>>
<<set $response += " After that, I find a suitable place to lie down and sleep.">>
<</choice_shown>>
/% [[c3_nightjun]] [[c3_nightfei]] [[c3_nightdeserters]] [[c3_nighttroops]] [[c3_trek]] %/<<response>>
<<set _next = passage(), _done = "c3_trek">>
<<choice_shown '"What\'s our destination for tomorrow?"' _next `notsaid("destination")`>>
<<run say("destination")>>
<<set $response = `"The archery training camp closest to the Mao border is three days away. I'm thinking of asking them to look into things. As for where we'll end up tomorrow, that's difficult to predict at the moment."<br><br>"We're not heading for Zhenye to see the Duke first?" I ask.<br><br>She shakes her head. "That's a longer journey through harsher terrains westward. We would need more preparation beforehand." She adds, "But we can go see him after this first stop."`>>
<</choice_shown>>
<<choice_shown '"Is there no exception to the punishment for deserting one\'s post? Considering they did not join the military on their own free will."' _next `notsaid("exception") and notsaid("why") and (flag("deserters") eq "Zong")`>>
<<run say("exception")>>
<<set $response = 'She glances back at Yao and Ning who are in shackles some distance away, surrounded by guards. She turns to me and says calmly, "Despite our warrior culture, many of the soldiers in the Zong military were conscripted against their will. That alone is not reason enough to excuse their disregard for the law."'>>
<</choice_shown>>
<<choice_shown '"Why did you lead this search personally when Yao and Ning\'s direct commander could take on the task?"' _next `notsaid("why") and notsaid("exception")`>>
<<run say("why")>>
<<set $response = `She thinks for a minute. "Their situation is uncommon. I thought a more considerate approach may be warranted."<br><br>I say, "But they'll still be dead by the end."`>>
<<if flag("deserters") eq "Zong">>
<<set $response += " I glances back at Yao and Ning who are in shackles some distance away, surrounded by guards.<br><br>She follows my gaze to the two women.">>
<<else>><<set $response += "<br><br>She glances back at her soldiers by the campfire.">>
<</if>>
<<set $response += ' "Yes, but I want them to feel the weight of their choice, not just that of the falling blade."'>>
<</choice_shown>>
<<choice_shown '"What do you know about Fei?"' _next `notsaid("fei")`>>
<<run say("fei")>>
<<if setup.isAround("fei")>><<set $response = "I point to the shadow hovering just beyond the light of the campfire.">>
<<else>><<set $response = `"The Jinhu's Shadow you met today," I clarify.`>>
<</if>>
<<set $response += '<br><br>"I know of him from prior meetings with the Duke of Jinhu. But today is my first time seeing how he communicates'>>
<<if setup.isAround("fei")>><<set $response += '." She looks toward Fei, who is already looking in our direction. "And he has a sharp hearing."'>>
<<addtidbit "fei" "sharphearing">>
<<else>><<set $response += '," she says.'>>
<</if>>
<<set $response += "<br><br>">>
<<if $misgenderFei>>
<<if setup.isAround("fei")>><<set $response += '"I just found out today that she is a woman." I shake my head.<br><br>We both catch Fei dropping her gaze as she retreats into deeper shadows. The General nods. "I see."'>>
<<else>><<set $response += '"She is a woman, just so you know," I tell her. <br><br>The General blinks a few times before nodding. "I see."'>>
<</if>>
<<run setup.outfei("me")>>
<<setFlag "outFeiToJun">>
<<else>>
<<set $response += '"He has a voice, according to the Duke. But he refuses to use it," I say.<br><br>The General nods. '>>
<<if setup.isAround("fei")>><<set $response += '"Perhaps being a Shadow demands absolute silence." Fei looks away and turns toward the campfire.'>>
<<else>><<set $response += '"He hears just fine. Perhaps being a Shadow demands absolute silence."'>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "I excuse myself." _done>>
<<if saidnothing()>>
<<fairmath "$bold" -5>>
<<set $response = '"On second thought, we can talk later." I leave to find a suitable place to lie down and sleep.'>>
<<else>><<set $response = "I leave to find a suitable place to lie down and sleep.">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c3_nightjun]] [[c3_trek]] %/<<response>>
<<set _next = passage(), _jun = "c3_nightfei_jun", _done = "c3_trek">>
<<choice_shown '"Wouldn\'t speaking be so much easier?"' _next `notsaid("speak")`>>
<<run say("speak")>>
<<if setup.feiOuted() and setup.isGenderNC()>>
<<fairmath "$kindness" -5>>
<<if setup.isSocialDysphoric()>><<trust "fei" -1>><</if>>
<</if>>
<<set $response = `Fei shakes ?hisf head and continues to water the ink pellets and grind them down against a flat rock.<br><br>I look around to make sure no one else is close enough to overhear. "If it's about secrecy, you could just talk when we're alone."<br><br>This time ?hef does not react at all.`>>
<<if flag("ungroundLingzhi")>><<set $response += "<br><br><i>Crunch, crush, grind...</i>">><</if>>
<</choice_shown>>
<<choice_shown '"What would you do if you are accused of being a spy?"' _next `notsaid("spy")`>>
<<run say("spy")>>
<<set $response = `Fei stops moving to think, then writes on a bamboo strip, "I'm your bodyguard. You decide my fate."<br><br>I frown. "I appreciate your loyalty, but that's not a smart way to handle an accusation."<br><br>?Hef shrugs, and writes, "There is no defense against distrust. My innocence is all I could stand by."<br><br>`>>
<<if flag("ungroundLingzhi")>><<set $response += "I shake my head while grinding down the Lingzhi.">>
<<else>><<set $response += "I shake my head.">>
<</if>>
<</choice_shown>>
<<choice_shown '"What do you know about the General?"' _jun `notsaid("jun")`>>
<<run say("jun")>>
<<fairmath "$stoic" -5>>
<<set $response = `Fei shrugs while continuing to grind the ink pellets.<br><br>"Come on, I'm sure the Shadows have researched someone that famous."<br><br>?Hef picks up a bamboo strip and writes, "You have the resources to know more about her."<br><br>"But I have never met her in person before today." I argue, "While you... seem to have."<br><br>He looks at me for a moment, as if trying to evaluate my tone.`>>
<</choice_shown>>
<<choice_shown '"Carry on."' _done>>
<<if saidnothing()>>
<<fairmath "$bold" -5>>
<<set $response = "I change my mind and leave ?himf be.">>
<<if flag("ungroundLingzhi")>>
<<set $response += " I will finish grinding the Lingzhi somewhere else before going to sleep.">>
<<setFlag "ungroundLingzhi" false>>
<<else>><<set $response += " It's time to rest.">>
<</if>>
<<else>>
<<if flag("ungroundLingzhi")>>
<<set $response = "I will finish grinding the Lingzhi somewhere else before going to sleep.">>
<<setFlag "ungroundLingzhi" false>>
<<else>><<set $response = "I leave ?himf and seek out a spot to lie down.">>
<</if>>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c3_nightfei]] [[c3_nightfei_jun]] [[c3_trek]] %/<<response>>
<<set _next = passage(), _done = "c3_nightfei">>
<<choice_shown '"I could ask her subordinates or peers, but I would rather hear an opinion from someone who is not part of the Zong military."' _next `notsaid("opinion", "jun")`>>
<<run say("opinion", "jun")>>
<<set $response = `Fei keeps grinding on the ink pellets as if ?hef intends to ignore the inquiry, but ?hef then raises a finger, asking me to wait. So I do, until ?hef writes, "General Tang already has a bad impression of Jinhu's Shadows, so I want to be careful about what to say."<br><br>After filling both sides of a bamboo slip, ?hef picks up another to continue writing. "I heard that she grew up in the military, so assuming their army allowed her to formally enlist at sixteen, this year would have been her ninth year of service. One more year to complete their mandatory term of duty."On the next slip ?hef writes, "But I suspect she might begin another term of ten years, to follow in her late father's footsteps."<br><br>"How are you so sure?" I ask.<br><br>?Hef writes, "When she visited Jinhu, she was seen with military personnel more often than she was with anyone else, or even alone. The warrior culture seems to run deep within her, and not just because of civic obligation."<br><br>"Well, perhaps she has to put on appearance when trying to represent her state," I say.<br><br>?Hef nods, and writes, "You might be right. But that is the limit of my observable impression."<br><br>"Out of curiosity, what was the occasion for the visit?" I ask.<br><br>?Hef writes, "It was a <<concept "concept-cuju">>Cuju<</concept>> competition between Zong and Jinhu, played by select members of our military."<br><br>"Did you play?" I ask.<br><br>?Hef shakes ?hisf head without showing too much disappointment.`>>
<<addtidbit "jun" "oneyearyounger">>
<<addtidbit "jun" "cujucompetition">>
<</choice_shown>>
<<choice_shown '"What\'s her broad reputation like in your state?"' _next `notsaid("rep", "jun")`>>
<<run say("rep", "jun")>>
<<set $response = `"To most people in our state, General Dragoness is somewhat of a myth, the same way they would regard her father as the Dragon of the West." Fei writes, "Thanks to our lord, the people of Jinhu have very little experience on the battlefield. So when they hear about unbelievable tales of military victory, they often attribute the success to Heaven's favor."`>>
<</choice_shown>>
<<choice_shown '<small>(bold, mind)</small> "You... like her, don\'t you?" I whisper mischievously.' _next `notsaid("crush", "jun") and said("opinion", "jun") and (not setup.feiOuted()) and setup.isBold() and ($mind gt 2)`>>
<<run say("crush", "jun")>>
<<fairmath "$stoic" -5>>
<<addtidbit "fei" "crush">>
<<set $response = `He writes hastily, "She leaves an impression. That's all."<br><br>`>>
<<if flag("ungroundLingzhi")>><<set $response += "I chuckle and focus my attention on grinding down the Lingzhi.">>
<<else>><<set $response += "I chuckle and stop teasing him.">>
<</if>>
<</choice_shown>>
<<choice_shown "I consider what else to ask." _done `saidsomething("jun")`>>
<<run clearsaid("jun")>>
<</choice_shown>>
/% [[c3_nightfei_jun]] [[c3_nightfei]] %/<<response>>
<<set _them = "c3_nightdeserters_them", _tang = "c3_nightdeserters_tang">>
<<choice_shown '"Tell me about yourselves."' _them>>
<<set $response = `"What for?" Yao rolls her eyes. "We won't be around much longer."<br><br>`>>
<<if less("stoic")>><<set $response += `"Then let's not delay any longer."`>>
<<else>><<set $response += '"Humor me."'>>
<</if>>
<<set $response += ` I sit down in front of them.<br><br>"My family sells textile. Ning-er's family trade in salt." Yao folds her legs close to her chest. "We didn't know one another before this forced enlistment. But since then, we could only find solace in each other." She side-eyes the soldiers around us. "None of these one-track minds could even imagine a life beyond the battlefield."<br><br>After an uncomfortable silence, she continues, "Five years ago, both of our clans became entangled in the border dispute between Zong and Mao. Threats and blames were thrown about, and the Dukes made a deal that... Anyway, the General probably told you that already."`>>
<</choice_shown>>
<<choice_shown '"What\'s the General like?"' _tang>>
<<set $response = 'Yao raises an eyebrow. "General Wei?"<br><br>Ning whispers to her companion, "I think ?they meant General Tang." I'>>
<<if less("stoic")>><<set $response += "smile">>
<<else>><<set $response += "nod">>
<</if>>
<<set $response += ` as I sit down.<br><br>Yao pouts while her shoulders sag. "Tough. Strict." She eyes the guards around her warily. "I... I don't want to say more."<br><br>The guards around us carry a neutral expression on their faces, and I don't sense any hostility coming from them.`>>
<</choice_shown>>
/% [[c3_nightdeserters_them]] [[c3_nightdeserters_tang]] %/<<response>>
<<set _next = passage(), _done = "c3_trek">>
<<choice_shown '"You survived training, escaped from an outpost prison, and protected each other all this time. Why couldn\'t you just hold on until the end of your term?"' _next `notsaid("hold")`>>
<<run say("hold")>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$kindness" -10>>
<<trust "yao" -2>><<trust "ning" -1>>
<<set $response = 'Yao bangs her forehead against her knees several times. "Have you never seen people lose themselves in battle? Well, I have."'>>
<<if setup.isDead("biming")>>
<<set $response += ' She perks up suddenly. "Oh wait, I know you have too." '>>
<<if setup.isAround("fei")>><<set $response += `Her glance swings over to where Fei is lurking. "Remember what happened back there?" I see Fei's silhouette shrinking slightly.`>>
<<else>><<set $response += `She covers the lower half of her face with a hand, pretending to be a masked Jinhu's Shadow. "Remember what happened back there?"`>>
<</if>>
<</if>>
<<set $response += `<br><br>"Of course I'm afraid to die... But I would rather not die on the inside first." Yao buries her face against her folded legs.`>>
<</choice_shown>>
<<choice_shown '"Would you like to leave some words for your parents?"' _next `notsaid("parents")`>>
<<run say("parents")>>
<<addtidbit "yao" "sing">>
<<kind>><<filial>><<masses>>
<<trust "yao" 1>><<trust "ning" 1>>
<<set $response = `Yao falls so quiet that Ning has to nudge her to get a reaction. "No... not really."<br><br>Ning says apologetically, "Our parents kind of... gave up on us. We were expendable."<br><br>"No, for me it was because I was not an easy child to raise." Yao looks up at the night sky. "It's like that song... a song that mocks disobedient daughters..."<br><br>`>>
<<set $response += '<<sing "Di Dong, or Rainbow, from Classic of Poetry, translation modified by me">>' + "Rainbow at the east end, no one would point a hand.<br>Away from family, left behind her homeland.<br>Only rain in the west, and morning time is best.<br>Away from all the rest, gone on her lonely quest.<br>Lawless, so nonchalant.<br>All for her selfish want." + '<</sing>><br> '>>
<<if more("collectivist")>><<set $response += "A warning">>
<<else>><<set $response += "An ode">>
<</if>>
<<set $response += ` to those who defy the proper order of society. Regardless of the song's true message, I applaud her impromptu singing. The other soldiers nod their heads in approval without further expression.`>>
<<if setup.isSinger()>><<set $response += " She could become a renowned singer... if not for this abrupt ending.">><</if>>
<</choice_shown>>
<<choice_shown 'I ask Ning, "Do you want to say something?"' _next `notsaid("ning")`>>
<<run say("ning")>>
<<kind>>
<<trust "yao" 1>>
<<set $response = `The more reserved of the pair says, "I'm grateful for the friendship I did find in this lifetime." She turns to Yao. "May we be friends again in our next."<br><br>"Oh, you!" With clattering chains, Yao pulls Ning into a solemn embrace. "By then, we will enjoy the food of royalty, and wear the prettiest gowns the world has ever seen..."`>>
<</choice_shown>>
<<choice_shown "I'm at a loss for words." _done>>
<<if saidnothing()>>
<<fairmath "$bold" -5>>
<<set $response = '"That will be all." I leave them and try to find a spot to lie down.'>>
<<else>><<set $response = "I bid them farewell and try to get some sleep.">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c3_nightdeserters_them]] [[c3_trek]] %/<<response>>
<<set _next = passage(), _done = "c3_trek">>
<<choice_shown '"I think they are unafraid of what you have to say."' _next `notsaid("unafraid")`>>
<<run say("unafraid")>>
<<fairmath "$stoic" 5>>
<<set $response = '"But I am afraid of them." Yao shrugs and looks down.'>>
<</choice_shown>>
<<choice_shown '"How about something that doesn\'t embarrass the General?"' _next `notsaid("jun")`>>
<<run say("jun")>>
<<addtidbit "jun" "oneyearyounger">>
<<set $response = `Yao thinks for a while, then says, "She's a snake!"<br><br>Ning hurriedly clarifies, "Year of the snake! She means year of the snake..." I hear a few quiet chuckles from the guards.<br><br><i>So a year younger than me.</i><br><br>"Oh? And what are you?" I rest my chin on my knuckles.<br><br>`>>
<<if very("kindness") or trust("yao") gt 1>>
<<set $response += `Yao points to the other woman. "Ning-er is a rooster." Seeing that she is reluctant to give up her own age, her companion smiles and says, "And she's a monkey."<br><br>"Traitor." Yao grins back as she gives Ning the side-eye.<br><br>A few more chuckles all around.`>>
<<else>><<set $response += `Yao shrugs. "That's a rude question." An awkward silence follows.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"For what it\'s worth, General Tang is sympathetic to your situation."' _next `notsaid("sympathy")`>>
<<run say("sympathy")>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustMasses" 5>>
<<trust "yao" 1>><<trust "ning" 1>>
<<set $response = `Yao raises her knees to her chin, and hugs the legs. Ning gently rubs her companion's arm and says to me, "We know."<br><br>"For the greater good." Tears well up in Yao's eyes. A solemn silence follows.`>>
<</choice_shown>>
<<choice_shown "I find myself at a loss for words." _done `saidsomething()`>>
<<set $response = '"Farewell." I leave them to try to get some rest.'>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c3_nightdeserters_tang]] [[c3_trek]] %/<<response>>
<<set _next = passage(), _done = "c3_trek">>
<<choice_shown '"Are you all part of General Tang\'s troop?"' _next `notsaid("troop")`>>
<<run say("troop")>>
<<set $response = '"Yes, ?title," one of the few men in the group says.<br><br>'>>
<<if flag("deserters") eq "Zong">>
<<set $response += '"Does that mean none of you know Yao and Ning before?" I glance toward the two deserters, who are in shackles some distance away, surrounded by six guards.<br><br>"Correct," a woman in the same group replies.<br><br>'>>
<</if>>
<<set $response += '"Are members in this troop hand picked? Or..."<br><br>"No, ?sir." The man answers. "Most of the Forward regiment were assigned by the Commander-in-Chief or the Duke, or sometimes transferred from other units in the military."<br><br>Another man smiles as he says, "We are all glad for it no matter how we got here. There are a few who have applied to be under her command, but playing favorites is not allowed in our military. They only got in because they were not well-known enough to cause objection from the other officers."'>>
<</choice_shown>>
<<choice_shown '"How long is one term of your service?"' _next `notsaid("term")`>>
<<run say("term")>>
<<set $response = `"Ten years," one of the many women in the group says.<br><br>"And how long do you all usually serve?" I ask.<br><br>She answers immediately, "If it's under the General's command, I hope it's for a lifetime."<br><br>"Tao is so dramatic." Another woman grins, "But sometimes one term is all we will ever have."<br><br>A man in the group says, "Illness, injury, or sudden death. Oh, and for the women there's also that..." He glances at the women in the group, who give him a stern look. He hesitates and says instead, "Many soldiers don't last through the first ten years." Several of them nod.<br><br>A woman adds, "Most enlistees have to abandon their non-military training for years. Eventually it becomes so hard for them to return to their original trade that they rather continue serving."<br><br>"There are a few exceptions." The man says, "We all participate in farming efforts in-between battles. And the record-keeping types get to exercise their minds too. Balancing logistics is no easy feat for the average brutes." Everyone nods silently.`>>
<</choice_shown>>
<<choice_shown '"Why the strong advocacy for enlistment? Is it really because of the warrior culture?"' _next `notsaid("culture")`>>
<<run say("culture")>>
<<set $response = '"Yes and no." A woman opens with a diplomatic stance. "For good or ill, the state of Zong suffers from a lot of internal political divisiveness, which disrupts economic growth and a sense of security. So there was a consensus reached by the people to strengthen our collective discipline."<br><br>Another woman continues her line of explanation, "If any one faction becomes too dangerous, the others must suppress or eliminate them, for the sake of peace."<br><br><i>Like what might be happening to our kingdom as a whole.</i>'>>
<</choice_shown>>
<<choice_shown '"Has there been any strange attacks from the state of Mao lately?"' _next `notsaid("strange") and (not notvery("trustMilitary"))`>>
<<run say("strange")>>
<<set $response = `The soldiers steal a glance toward General Tang, who is quite some distance away from the campfire. They speak furtively, "There have always been border disputes with Mao, so it's hard to tell what is considered strange."`>>
<</choice_shown>>
<<choice_shown "I excuse myself." _done `saidsomething()`>>
<<set $response = "I leave them to find a place to lie down and rest.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c3_nighttroops]] [[c3_trek]] %/<<response>>
<<set $location = "eastern border of the state of Zong">>
Our first challenge by daylight is a trek through the rest of the mountain, which serves as a natural border between the two southern states in that part of the territories. We leave the troops and head north.
<br><br>
"I told my team to send a messenger pigeon to the archery training camp that's three days away." General Tang walks her mount alongside me. "By the time we reach the camp, they may have a scouting report on the location or travel patterns of any suspicious archery unit." Her Recurve bow and a quiver of arrows hang on the saddle, opposite the side that hangs the rolled-up raincoat and hat.<<if flag("suspect") eq "Zong">> I have my suspicions, but I keep that thought to myself.<</if>>
<br><br>
<<set _next = "c3_fallenman">>
<<choice_shown '"Could we not go see the Duke of Zong first?"' _next `not hasVisited("c3_nightjun")`>>
<<set $response = `"That's a longer journey through harsher terrains westward. We would need more preparation beforehand." She says, "But we can go see him after this first stop.`>>
<</choice_shown>>
<<choice_shown '"Which faction do you think could be involved in the ambush?"' _next `hasVisited("c3_nighttroops")`>>
<<set $response = `The General treads carefully without looking in my direction. Eventually, she says, "For a troop of archers to move freely in the state of Mao, I would think they have to have at least a well-known figure from Mao as their leader. But I wouldn't rule out a hired mercenary band from Zong either."`>>
<</choice_shown>>
<<choice_shown "I mull over what I have learned in the past few days." _next>>
<<stoic>>
<</choice_shown>>
<<choice_shown "I very much enjoy the sight of her." _next>>
<<stoic -1>><<proper -1>>
<<lust "jun" 1>>
<<if $height eq "tall">><<set $response = "My gaze dips slightly whenever I look toward her.">>
<<elseif $height eq "average">><<set $response = "I glance at her from time to time.">>
<<else>><<set $response = "My eyes flit upward slightly whenever I steal a look in her direction.">>
<</if>>
<<set $response += " I try not to let my eyes linger, but it's impossible not to notice how pleasant she looks.">>
<</choice_shown>>
/% [[c3_fallenman]] %/<<response>>
As we walk by a steep cliff-side at the bottom of the hill, the cawing of crows can be heard above us. We look up to follow the sound.
<br><br>
"There's someone up there!" Both the General and I spot the person-shaped lump splayed on a cluster of trees that grew out of the cliff. It's at a height about the same as the four-story tea house back in Jinhu. Seeing the murder of crows picking at the body, we suspect the person has already died.
<br><br>
General Tang unties her bow and shoots at the root of the tree branches. They break off a little, but not quite enough to release the body.<<if setup.isAround("fei")>> I look back and find Fei meeting my gaze. ?Hef seems to want my permission to try something.<</if>>
<br><br>
<<set _next = "c3_recon">>
<<choice_shown "<small>(body)</small> I hurl a sizable piece of rock at the weakened portion of the roots." _next `($body gt 4)`>>
<<set $response = "The crows scatter from the impact, while the branches give away due to the force of the strike and the weight of the body. We pull our mounts further away from the cliff-side as the ravaged corpse lands nearby.">>
<</choice_shown>>
<<choice_shown "<small>(qi)</small> I summon a full breath of Qi from my inner sea of energy, then scale up the side of the cliff with hands and feet." _next `($qi gt 4)`>>
<<set $response = "Once I reach the branches and scare off the crows, I crack the weakened portion of the roots to let the ravaged corpse drop to the ground. I leap down, but ease my fall with a kick off the cliff-side as I approach the bottom.">>
<</choice_shown>>
<<choice_shown '"Fei, can you help with this?"' _next `setup.isAround("fei")`>>
<<trust "fei" 1>>
<<set $response = "?Hef nods eagerly, leaping onto the cliff-side and scales it with ease. Crows scatter at seeing the arrival of this intruder. The General and I move our mounts further away from the cliff as the ravaged corpse is pushed off of the tree branches.">>
<</choice_shown>>
<<choice_shown "I'll let the General handle it." _next>>
<<stoic>><<proper>><<military>>
<<trust "jun" 1>>
<<set $response = "General Tang moves her mount further away from the cliff and I do the same. She nocks two arrows at once, then lets them loose at the weakened root. This time, the branch shatters completely, and the ravaged corpse falls to the ground nearby.">>
<</choice_shown>>
/% [[c3_recon]] %/<<response>>
The General crouches down to examine the body, which is now full of unsightly holes. The nondescript commoner's outfit reveals nothing, nor does the person carry any identifying information. The only things General Tang finds in his possession are loose coins, charcoal fragments, and torn pieces of cheap fabric with charcoal marks on them.
<br><br>
"The crows must have pecked through this during their feast." She lays the pieces out like a puzzle. The lines and scratch marks seem to suggest that it is a map of some kind.<<if setup.isAround("fei")>> Fei cautiously leans in to look at the drawing.<</if>>
<br><br>
<<if setup.isAround("fei")>>Suddenly, ?hef rushes back to ?hisf mount to retrieve ?hisf writing supplies. ?Hef writes the same words that come out of the General's mouth,
<<elseif little("wisdom") or $mind gt 4>>I recognize the woodland symbols, the mountain trail, and the perimeter of fences... I exclaim at the same time as the General,
<<else>>The General exclaims,
<</if>>
"This shows the landscape around the Jinhu outpost!"
<br><br>
"So he was scouting and mapping the location." I ponder the implication. "But for whom and why?"
<br><br>
General Tang looks up the cliff-side and says, "If he chose such a treacherous path through the mountain, he must be trying to avoid our patrol."
<br><br>
<<set _next = "c3_courierstation">>
<<choice_enabled "<small>(healer)</small> I take out my healer's tools to check the body." _next `flag("trainedHealer")`>>
<<fairmath "$wisdom" 5>>
<<fairmath "$stoic" 5>>
<<set $response = `After checking the blood and stomach content of the corpse, I say, "He died yesterday, General, likely around the time you and your search team arrived at the border."<br><br>"So he didn't want to be spotted by my team," she murmurs.`>>
<</choice_enabled>>
<<choice_shown '"Fei, do you want to head back to alert the outpost guards?"' _next `setup.isAround("fei")`>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMilitary" 5>>
<<set $threatJinhu -= 1, $threatZong += 1>>
<<trust "fei" 1>><<trust "dukej" 1>>
<<set $response = `?Hef nods and hops onto ?hisf horse. However, ?hef hesitates to leave.<br><br>General Tang warns, "I understand your dilemma. But due to the complexity of this journey and your status as a Jinhu's Shadow, it will be difficult for you to rendezvous with us if you leave now."<br><br>Fei lowers ?hisf head and turns the ride back around to face me.<br><br>"We can send word to your outpost as soon as we stop at a courier station. Is that acceptable?" The General offers her support, to which Fei salutes in thanks.`>>
<</choice_shown>>
<<choice_shown '"We should hurry."' _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$trustMilitary" 5>>
<<trust "fei" -1>>
<<set $response = "The General agrees and we decide to risk riding in the mountainous terrain.">>
<</choice_shown>>
/% [[c3_courierstation]] %/<<response>>
<<set $location = "courier station 'Green Boots' on the eastern border of Zong">>
By dusk, we arrive at a courier station. General Tang <<if setup.isAround("fei")>>helps Fei with the message ?hef wants to send to the outpost, and then prepares her own<<else>>writes a message for the courier to deliver<</if>>.
<br><br>
While we let the horses eat and rest for an hour,
<<set _next = "c3_camp">>
<<set $response = "We gallop through the night under torchlight. With minimal breaks between long sprints, we manage to cut the travel time by half.">>
<<choice_shown "I prepare a letter to be sent home, to let Mother know that I'm all right." _next>>
<<fairmath "$filialPiety" 10>>
<<trust "mother" 1>><<trust "jun" 1>><<trust "ren" 1>>
<</choice_shown>>
<<choice_shown "I prepare a coded letter about my findings to the Emperor." _next>>
<<fairmath "$loyalty" 10>>
<<trust "yang" 1>><<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown "I examine the regional maps in the courier station and commit everything I could read there to memory." _next>>
<<setFlag "memorizeZongMaps">>
<<fairmath "$wisdom" 10>>
<<fairmath "$stoic" 5>>
<<fairmath "$bold" -5>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$trustLiterati" 5>>
<</choice_shown>>
/% [[c3_camp]] %/<<response>>
<<set $location = "an archery training camp on the eastern border of Zong">>
And not a minute too soon. A smoke signal can be seen rising from a stretch of woods that's enclosed on three sides by hills.
<br><br>
"The camp is in need of aid." General Tang frowns at the sight of the black smoke. She slows her ride to a trot, dismounts, and equips her bow and quiver. I follow her lead to proceed on foot<<if setup.isAround("fei")>>, and so does Fei<</if>>. We leave the horses behind, carrying only weapons or essential supplies for a battlefield.
<br><br>
"Be ready to fire! Let none escape the camp!" Command calls are getting louder as we move deeper into the woods. We use wild bushes for cover, until rows of crouched figures come into view. They have no banners nor a distinctive army uniform, just like the archers who ambushed the royal caravan! The General halts her movement and turns to <<if setup.isAround("fei")>>us<<else>>me<</if>>.
<br><br>
She picks up a rock and marks into the soil key landmarks of the training ground, which is separated into east and west wings. There appears to be a smaller outpost on the plateau of the middle hill, which overlooks the campsite. She lays the rock down on the right half of the picture.
<br><br>
<<if setup.isAround("fei")>>
"I need you to take a closer look at their deployment," she speaks to Fei in a whisper, "then report back to me." I give Fei the go-ahead and ?hef sneaks away.
<br><br>
Not long after, Fei returns and writes in the dirt with the same rock that the General used. <i>Twenty east. Thirty west. Fighting in the east camp. Might have enemies on the plateau.</i> General Tang and I read ?hisf report in silence. I point to the third claim and mouth the words, "How can you tell?" And Fei taps ?hisf right ear.
<<else>>
"We are right outside the east wing of the camp. Captain Huang is in the west wing." She explains in a whisper, "An outpost on the mountain top just north of the camp is meant to look out for potential dangers in the woods."
<br><br>
"The canopy is rather sparse in the current season." I glance up at the tree tops. "The outpost should have a clear view of the ambush."
<br><br>
"I'm not so certain..." she admits, "but in this situation we should stick together for support instead of scouting separately."
<br><br>
<<if setup.isBold()>>
"I can be sneaky," I protest lightly.
<br><br>
"I mean no disrespect, ?general." She says, "But neither of us moves like a shadow, and right now that's the only safe way to scout."
<<else>>
"Agreed." I unconsciously touch the leather plates under my tunic.
<</if>>
<</if>>
<br><br>
<<set _east = "c3_campeast", _west = "c3_campwest", _outpost = "c3_campoutpost">>
<<choice_shown '"We start from here. Buy time for the western camp."' _east>>
<<if setup.isAround("fei")>><<setFlag "c3_camp" "eastwithjunfei">>
<<else>><<setFlag "c3_camp" "eastwithjun">>
<</if>>
<<setFlag "suzhan" "escaped">>
<<bold -1>><<collectivist>>
<</choice_shown>>
<<choice_shown '"We start from the west wing. Reach the captain first."' _west>>
<<if setup.isAround("fei")>><<setFlag "c3_camp" "westwithjunfei">>
<<else>><<setFlag "c3_camp" "westwithjun">>
<</if>>
<<setFlag "suzhan" "escaped">>
<<collectivist -1>>
<<trust "jun" 1>>
<</choice_shown>>
<<choice_shown '"Fei, assist the General. I\'m going to check out the outpost on the hill."' _outpost `setup.isAround("fei")`>>
<<setFlag "c3_camp" "outpost">>
<<bold 2>><<military>>
<<trust "junfei" 1>>
<<set $response = `Fei looks concerned. General Tang says, "I share the suspicion that the enemy may have overtaken the outpost. But it will still be risky to head up there without knowing the lay of the land."<br><br>`>>
<<if more("courtesy")>><<set $response += `"I'll be fine. Don't worry." I sneak away.`>>
<<else>><<set $response += `"I was not assigned this position to be risk-averse." I sneak away.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Fei, you and the General should find the captain first. I will catch up after I\'m done here."' _east `setup.isAround("fei")`>>
<<setFlag "c3_camp" "eastalone">>
<<bold 2>><<kind>><<military>>
<<setFlag "suzhan" "escaped">>
<<trust "junfei" 1>><<trust "jun" 1>>
<<set $response = `Fei looks concerned. General Tang says, "It would be best if we stick together. Even if you take down these twenty archers, who knows what's waiting inside the camp."<br><br>`>>
<<if setup.isPassionate()>><<set $response += `"$agentName will find a way." I give them a reassuring smile.`>>
<<else>><<set $response += `"I can handle this." I show them a look of solemn determination.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"I\'ll get to the captain first. Fei, stay with the General." <i>I just have to be more lethal than the enemy to even the odds.</i>' _west `setup.isAround("fei")`>>
<<setFlag "c3_camp" "westalone">>
<<bold 3>><<kind -2>><<military>><<masses -1>>
<<setFlag "suzhan" "escaped">>
<<set $response = `"That is most unwise, ?general." General Tang could barely contain her disapproval. "There are more of them outside the western camp. We should approach the west wing together."<br><br>"Don't worry about me. Worry about them." I sneak away.`>>
<</choice_shown>>
/% [[c3_campeast]] [[c3_campwest]] [[c3_campoutpost]] %/<<response>>
<<if flag("c3_camp") eq "eastalone">>
I wait for the General and Fei to be out of sight before readying myself to take on the twenty archers not far ahead. My hand rests on the handle of the blade as I consider my approach.
<br><br>
<<set _next = "c3_campeast2">>
<<choice_enabled "<small>(body or mind or qi)</small> Only kill when necessary." _next `($body gt 3 or $mind gt 3 or $qi gt 3)`>>
<<kind>><<military -1>><<literati>><<masses>>
<<set $response = "I creep behind their line of ambush, knocking several of them unconscious before getting spotted by their commander. I finish him off quickly before he could shout an order, and as I take down more and more of the archers, those farthest away from me begin to scatter in every direction. I chase the closest ones down, while shooting a few at a distance with bow and arrows that I grab from their fallen comrades. I stop any further pursuit and focus on interrogating the last archer I manage to defeat. He confesses that most of them are deserters from the Zong military, with a few from the Mao state. When I ask him where their leader is, he only answers that the leader is watching the battlefield. With no time to waste, I knock him out and head toward the camp.">>
<</choice_enabled>>
<<choice_shown "Killing them would be faster and more efficient. No need to worry about them escaping to bring reinforcements." _next>>
<<setFlag "eastcampkillall">>
<<kind -2>><<military>><<literati -1>><<masses -1>>
<<set $response = "With my mind made up, I leap into action. Their line of ambush falls apart once I slice through them like they are grass. Some try to get a clear shot of me, but they only manage to kill their own comrades. I don't wait for any of them to flee as I close the distance, using the dead as shields when I need to. After I clear the woods of their presence, I head toward the camp.">>
<</choice_shown>>
<<else>>
General Tang readies two arrows and measures the distance to the archers with her eyes. I take cue to charge forward the moment she fires her first round. The line of ambush turns in horror to find themselves ambushed, and I take advantage of their shock to cut down four more of them. <<if setup.isAround("fei")>>Fei diligently clears my flank as I move down the line.<</if>> The archers begin to spread out, but even as they do so my blade and the General's arrows continue to thin their numbers. I engage their commanding officer before he could shout an order, and I can hear archers around me crying out in pain.
<br><br>
The officer refuses to give me answers after his defeat, but the General pressures another wounded man to talk.
<br><br>
"I'm a mercenary from Mao, but most of these men are deserters from the Zong military," he says while holding an injured arm.
<<if flag("suspect") eq "Zong">><i>I knew it.</i><</if>>
<br><br>
"Who is leading this attack on the camp?" I press, "Where is he?"
<br><br>
"I- I don't know his name, h-he's always covered from head-to-toe, he just said he will be watching..."
<br><br>
General Tang looks up at the plateau behind the camp ground.
<<if setup.isAround("fei")>>
She turns to Fei. "Can you check out what's happening up there? Don't engage if you don't have to. Just report back. We're heading inside the camp." Fei nods and dashes off.
<br><br>
"Should we not wait for the scout report?" I ask.
<br><br>
"Even if their leader is up there, we won't catch them in time."
<<else>>
She turns to me. "Let's hurry inside the camp."
<br><br>
"Are you concerned that they might be up there? I could go check it out," I offer.
<br><br>
"We won't catch them in time."
<</if>>
The General moves ahead of me, leaving the wounded archer to fend for himself. "But we might still make a difference down here."
<br><br>
<<set _next = "c3_campeast2">>
<<choice_shown "I make sure none of the archers remain alive before catching up to the General." _next>>
<<setFlag "eastcampkillall">>
<<kind -2>><<military>><<literati -1>><<masses -1>>
<</choice_shown>>
<<choice_shown "I leave the wounded archers alone as I trail behind the General." _next>>
<<kind>><<military -1>><<literati>><<masses>>
<</choice_shown>>
<</if>>
/% [[c3_campeast2]] %/<<response>>
<<if flag("c3_camp") eq "eastalone">>
Bodies are strewn about inside the camp, both soldiers from Zong and the raiding force in nondescript clothing.
<br><br>
"I am $agentName!" I raise my $agentName token in the air for all to see. "Cease fighting, or be branded a traitor to the Son of Heaven!"
<br><br>
The Zong soldiers pull back their position into a tighter formation, while the raiders hesitate briefly before turning their weapons toward me.
<br><br>
"Where is your leader?" I shout. None of the raiders answers me, though a few of them look up in the direction of the plateau behind the camp.
<br><br>
And then a loud whistle echoes from upwind, followed by one of the raiders shouting, "Retreat!" The rest of the attacking troops begin to back away toward other exits of the camp, wisely avoiding the gate behind me.
<br><br>
<<set _next = "c3_campwest3">>
<<choice_shown '"Warriors of Zong, capture the enemy officer for questioning! I will go aid your captain!"' _next>>
<<fairmath "$trustMilitary" 5>>
<<if $presence gt 3>><<fairmath "$trustMilitary" 5>><</if>>
<<set $response = '"Yes ?sir!" The Zong soldiers respond with vigor, despite their casualty. I keep an eye on the retreating troop as I dash in a different direction, but very soon they become a blur in the distance.'>>
<</choice_shown>>
<<choice_shown '"Warriors of Zong, send a unit up the hill to catch their leader! I must go find your captain!"' _next>>
<<fairmath "$wisdom" 5>>
<<if $presence gt 3>><<fairmath "$trustMilitary" 5>><</if>>
<<set $response = '"Yes ?sir!" The Zong soldiers respond with vigor, despite their casualty. I watch them divide into groups, then send a third of their remaining forces toward the hills. I keep an eye on the retreating troop in case they would suddenly double back, but as they seem to be withdrawing for good, I quickly leave the Zong soldiers to fend for themselves.'>>
<</choice_shown>>
<<choice_shown "I personally capture the raider who called out the order to retreat, but hand him to the Zong archers so that I could go help the General." _next>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$trustLiterati" 5>>
<<fairmath "$bold" 10>>
<<fairmath "$stoic" 5>>
<<trust "jun" 1>><<trust "fei" 1>>
<<set $response = "The man panics as I leap toward him. He pushes the other raiders at me, but with their morale stunted by the retreat, they are easy to brush aside. Once I apprehend the potential officer, I escort him to the Zong soldiers and leave them to handle the prisoner.">>
<</choice_shown>>
<<else>> /% with only Jun %/
By the time I enter through the breached gate, the atmosphere of the battlefield is already different. The Zong soldiers suffered casualties, but with General Tang in their midst, they seem unfazed by the dead bodies that are strewn about.
<br><br>
"Surrender, traitors of Zong!" General Tang's voice booms through the woodland, and her followers repeat the taunt in unison and their chant becomes as loud as thunder. Suddenly a whistle echoes from upwind, which is followed by one of the raiders shouting, "Retreat!" The rest of the attacking troops begin to back away toward other exits of the camp, wisely giving a wide berth to where the General and I are.
<br><br>
"You!" General Tang leaps toward the raider who called out the order. "Stay!" The man panics, pushing his comrades at the General, but she brushes them aside and apprehend him in a series of grappling moves. The enemy continues to withdraw while she escorts the potential officer back to the Zong soldiers.
<br><br>
"Regroup and be on the look out for another wave of attack!" She instructs the soldiers, "Agent $agentName and I will find Captain Huang and beat back the enemy!"
<br><br>
"Understood, General Dragoness!" The Zong soldiers respond with vigor. She then beckons for me to follow her to the [[western half|c3_campwest3]] of the training camp.
<</if>><<response>>
<<if flag("c3_camp") eq "westalone">>
To face thirty archers alone means there is practically no room for mercy if I want to avoid lingering concerns. So I deal with the threat in a ruthless manner, taking no prisoners as I cut down the archers like they are grass. The signal smoke rising from the western camp is starting to thin, and as I rush toward the wood fence I could hear the chaos of fighting from within the [[breached gate|c3_campwest3]].
<<else>>
General Tang leads the way toward the western camp, careful not to move too close to the line of ambush on the east side. <<if setup.isAround("fei")>>Fei gestures with ?hisf hand as soon as ?hef spots the line of thirty archers. We observe the group, which includes<<else>>When we spot the archers facing the western camp, we count thirty of them, including<</if>> an officer-like figure who is watching intently at the breached gate of the wood fence.
<br><br>
General Tang readies two arrows and aims for the officer. I take cue to charge forward the moment she fires her first round. The line of ambush turns in horror to find themselves ambushed, and I take advantage of their shock to cut down four more of them. <<if setup.isAround("fei")>>Fei diligently clears my flank as I move down the line.<</if>> The archers soon become directionless without their commander, and those farthest from us turn to flee instead of trying to shoot back.
<br><br>
The sound of fighting inside the camp is louder now, and the General calls out, "Retake the camp, hurry! I will clear the stragglers!"
<br><br>
<<set _stay = "c3_campwest2", _go = "c3_campwest3">>
<<choice_shown '"Go on ahead! I\'ll handle these archers!" I turn to my bodyguard. "Fei, help the General!"' _stay `setup.isAround("fei")`>>
<<fairmath "$bold" 5>>
<<trust "junfei" 1>>
<<set $response = "General Tang does not hesitate as she runs toward the entrance of the camp. Fei looks at me once more before leaving with her. I then turn my attention to the remaining archers.">>
<</choice_shown>>
<<choice_shown '"Go on ahead! I\'ll handle these archers!" I say.' _stay `not setup.isAround("fei")`>>
<<fairmath "$bold" 5>>
<<set $response = "General Tang does not hesitate as she runs toward the entrance of the camp. I then turn my attention to the remaining archers.">>
<</choice_shown>>
<<choice_shown '"All right, be careful!"' _go>>
<<fairmath "$collectivist" 5>>
<<set $response = "I run toward the entrance of the camp">>
<<if setup.isAround("fei")>><<set $response += ", knowing that Fei is keeping pace.">>
<<else>><<set $response += " with a readied blade.">>
<</if>>
<</choice_shown>>
<</if>>
/% [[c3_campwest2]] %/<<response>>
<<set _next = "c3_campwest3">>
<<choice_shown "I make sure none of the archers remain alive before catching up to the General." _next>>
<<setFlag "westcampkillall">>
<<fairmath "$kindness" -10>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustMasses" -5>><<fairmath "$trustLiterati" -5>>
<</choice_shown>>
<<choice_shown "I use non-lethal means to prevent the archers from leaving too soon to alert possible reinforcements." _next>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<</choice_shown>>
/% [[c3_campwest3]] %/<<response>>
<<if flag("c3_camp") eq "westalone">>
Infantry soldiers in brown and red military uniform defend a small wooden platform with their blade and dagger-axe pointing toward enemy troops in nondescript clothing. A gray-bearded man stands on the platform with his right arm in a sling. He is protected by shield-bearers as well as two archers around him.
<br><br>
"I am $agentName!" I raise my $agentName token in the air for all to see. "Cease fighting and surrender, or be branded a traitor to the Son of Heaven!"
<br><br>
The gray-bearded man calls out to his troops, "Regroup! Only fight back if you need to! But have heart, for we have His Majesty's blessing!" The Zong soldiers stand a little taller than before as they tighten their formation around the platform. The raiders, on the other hand, lose their unity of spirit. A few of them look up in the direction of the plateau behind the camp.
<br><br>
And then a loud whistle echoes from upwind, followed by one of the raiders shouting, "Retreat!" The rest of the attacking troops begin to back away toward other exits of the camp, wisely avoiding the gate behind me.
<br><br>
<<if setup.isBold()>>I raise my blade at the raiders. "Surrender! This is your last warning!"
<<else>>I cross my arms and look toward Captain Huang, who shouts at the retreating raiders, "Rebels, surrender!" His troops repeat his command in unison.
<</if>>
<br><br>
When the raiders ignore the warning and continue moving,
<<set _next = "c3_aftermath">>
<<choice_shown "I charge in for the kill, determined to capture that potential officer if no one else." _next>>
<<fairmath "$bold" 5>>
<<set $response = "As I cleave through the enemies, Captain Huang orders the archers to clear my flanks. The enemy officer is overwhelmed by the turn of the tide, and he is soon disarmed and apprehended.">>
<</choice_shown>>
<<choice_shown '"Captain Huang, please have your troops shoot the enemies farthest away from us! I\'ll deal with the closest ones!"' _next>>
<<fairmath "$courtesy" 5>>
<<set $response = `The gray-bearded man nods and gives the order, "Aim for the outer range and fire at will!"<br><br>I rush forward under the high flying arrows, wreaking havoc to the raiders' orderly retreat. Soon, the only surviving enemy is the officer who called out the order to retreat.`>>
<</choice_shown>>
<<else>> /% not alone, a little later, captain is almost dead %/
Infantry soldiers in brown and red military uniform defend a small wooden platform with their blade and dagger-axe pointing toward enemy troops in nondescript clothing. Two archers are crouched on the platform with Recurve bows in hand, shielding someone who must be sitting behind them.
<br><br>
"Captain Huang!" General Tang observes the platform for a brief moment, then adds, "Stay down! Everyone else, maintain formation!" The Zong soldiers immediately stand taller in her presence, as if they know victory is certain.
<br><br>
"Traitors of Zong!" She switches the bow to her left hand, and wields the ring pommel blade with her right. "Accept your punishment!"
<br><br>
The General pierces the line of offense, killing and maiming the enemy until they begin to scatter. <<if setup.isAround("fei")>>Fei and <</if>>I join her effort to repel the attack. Soon all the raiders are either dead or captured. It's time for a [[casualty report|c3_aftermath]].
<</if>><<response>>
I wind around the western half of the training ground to avoid a larger group of archers, then start to look for tracks in the woods that lead into the mountains. <<if $qi gt 4>>The memory of that fallen scout makes me consider scaling cliff-sides for a faster route, and with support from my Qi energy, I traverse up the hill like a rhesus macaque<<elseif $body gt 4>>I rush up through the wooded path like a leopard<<elseif $mind gt 4>>I recall my wilderness survival training and use my observation to help plot an efficient route up the hill<<else>>Without a clear path, I do the best I can moving through the woods and up the hill<</if>>.
<br><br>
<<if $qi gt 4 or $body gt 4 or $mind gt 4>>
Eventually, I catch sight of three shadows near the edge of the plateau, looking downward, presumably at the campsite. Several Zong soldiers lie motionless around the area, and a signal torch is cut in half. Since the shadows have their backs to me, I could push at least one of them off the cliff to avoid a drawn-out fight.
<<else>>
"Boss!" Someone calls out from upwind.
<br><br>
They are not referring to me. Seems like I've been spotted. Three shadows are coming down the hills, two of them now make a beeline toward me with blades drawn, while the one in the middle retreats quickly in another direction.
<</if>>
<br><br>
<<set _next = "c3_campoutpost2">>
<<choice_shown "<small>(qi or body or mind)</small> I need to end them quickly and return to help the General and Fei." _next `($qi gt 4 or $body gt 4 or $mind gt 4)`>>
<<setFlag "suzhan" "killed">>
<<if $qi gt 4>>
<<set $response = `In one leap I come within striking distance to all three of them. I push the right shadow over the edge with open palms, then sweep at the middle one's feet. They flip to the side with a twisting motion, much like how the first shadow in the woods did. The other masked figure on the left closes the gap with their blade aimed at my head. I sidestep the swing, maneuver to their blind spot, then hit the base of their skull with my curled fingers. They stumble forward several steps and collapse.<br><br>"We meet again." I test the remaining shadow, though he refuses to speak this time.<br><br><i>No matter. I will find the truth eventually.</i><br><br>`>>
<<if flag("shadowArmInjury")>>
<<set $response += "With an unhealed arm injury, his counter-attacks are slower and weaker than when he first challenged me. He loses his blade again within three moves, then throws himself at me as if he has a death wish. I don't have much time to spare,">>
<<if more("kindness")>><<set $response += " so I show him the only mercy I can give, a strike that sends my inner energy directly through his heart.">>
<<else>><<set $response += " so I channel my inner energy through vital pressure points on his body, sending him staggering backwards.">>
<</if>>
<<set $response += " Blood begins to seep out of the shadow's cloth mask. The intensity in his eyes dims as he crumbles.">>
<<else>> /% no arm injury %/
<<set $response += "We clash again, and despite his great efforts to match my fighting aura, he is soon overwhelmed by the crushing waves of my attacks. He loses his blade in ten moves, then his footing in the next three, until he attempts to pull me off the cliff with him. I shake off his grip with such force that we both feel his hand bones crack as he falls to his death.">>
<</if>>
<<elseif $body gt 4>>
<<set $response = "I kick the left shadow over the edge as I swing my blade to slash at the shadow in the middle. Their parry comes swift,">>
<<if flag("shadowArmInjury")>>
<<set $response += ` but they still end up dodging instead of bearing the full weight of our clash. I stab through the shadow on the right before facing the middle one again. Those eyes look familiar. A suspicion grows in my mind.<br><br>"We meet again." I test him, though he refuses to speak this time.<br><br><i>No matter. I will find the truth eventually.</i><br><br>I resume my attack and focus on the shadow's right arm, and as predicted, he has to rely on his left hand for extra strength. I exploit his weakness in the next round, keeping both of his hands busy as I trip him. The shadow thrusts his common blade at my torso, but I easily deflect it with my knee, then stab through his chest with mine.`>>
<<else>>
<<set $response += ` and our blades clash before they're knocked back, pushing the other shadow down the cliff. He rolls to one side to avoid falling off as well, then makes a whirling motion to rise to his feet. Those eyes look familiar. A suspicion grows in my mind.<br><br>"We meet again." I test him, though he refuses to speak this time.<br><br><i>No matter. I will find the truth eventually.</i><br><br>Once again, time may not be in my favor. I cannot afford to be merciful anymore, so my strikes hit harder and I use deadlier moves, until my blade rams through his chest.`>>
<</if>>
<<else>>
<<set $response = 'I throw my full weight against the middle shadow, then kick off against its falling body to get back onto the plateau.<br><br>"Boss!" The other two cry out, and their surprise gives me enough time to finish them off without much hassle.'>>
<</if>>
<</choice_shown>>
<<choice_shown "<small>(qi or body or mind)</small> I must try to capture one of these shadows alive. General Tang and Fei can handle themselves just fine." _next `($qi gt 4 or $body gt 4 or $mind gt 4)`>>
<<setFlag "c3_feiinjured">>
<<setFlag "suzhan" "captured">>
<<if $body gt 4>>
<<set $response = `"...there, I see an unfamiliar figure in the woods." I hear the shadow in the middle speak, and his lack of accent reveals who he is. "Might be the renowned General Dragoness. What a pleasant surprise."<br><br>The shadow on the left side asks, "Should we go warn the mercenaries?"<br><br>"I don't see movements behind her." The first speaker says, "We need to observe from this vantage point. If there is troop laying in wait for the mercenaries, then we'll send a warning."<br><br><i>General Tang might not have the element of surprise anymore.</i> I sneak up behind them, punch the left side shadow on a pressure point near their shoulder blade, while kicking the middle one on their inner knee. The third shadow swings their weapon at my arm, but I parry it and give them a bloody nose. I cycle back to the first opponent and seize their blade before knocking them unconscious, then use the scabbard to deflect a stab from the middle shadow, and sweep at the feet of the last one, making them fall on their side.<br><br>The assassin who challenged me in the woods turns back to the edge of the plateau, yanks off his cloth mask and blows a piercing whistle downwind. I interrupt his signaling by grabbing his arms, dislocating a few bones during the struggle. The shadow on my right turns their blade toward themselves, and just as I release the assassin in order to try to stop what's about to happen, the assassin hurls himself off the cliff.<br><br>I slam the other shadow's head against the ground and knock them out cold,`>>
<<if setup.isBold()>><<set $response += " then dive after the assassin, grabbing onto any small protrusion from the cliff-sides as I descend.">>
<<else>><<set $response += " then track the assassin's fall as I rush down the path I took to reach here.">>
<</if>>
<<set $response += " Eventually I find the man laying unconscious near a mess of torn vines and undergrowth. Both of his arms have sustained fall damage, but at least he is still alive.">>
<<elseif $mind gt 4>>
<<set $response = "I pick up two rocks and throw them in two different directions, and the noises cause the three shadows to look around the area. The two shadows split off from the figure in the middle, perhaps to search for the source of the sound.">>
<<if $body gt 3>>
<<set $response += ` I use the opportunity to charge the lone shadow still near the edge of the plateau, who engages me immediately but his loss of initiative still puts him at a disadvantage right away.<br><br>"Boss!" The other two shadows are doubling back in our direction.<br><br>"Go and warn the mercs!" My opponent's voice reveals who he is, and in my split second of seeing his accomplices turn to leave, he hurls himself off the edge, daring me to follow.`>>
<<else>>
<<set $response += ` I use the opportunity to charge the lone shadow still near the edge of the plateau, who fights me to a stalemate.<br><br>"Boss!" The other two shadows are doubling back in our direction.<br><br>"Go and warn the mercs!" My opponent's voice reveals who he is, and in my split second of seeing his accomplices turn to leave, he pulls me off the edge.`>>
<</if>>
<<set $response += "<br><br>We drop down the plateau, grabbing onto any protrusion from the cliff-side as we descend. Fate smiles on me as I narrowly avoid a crushing fall, whereas the assassin is not so lucky. I hear him grunt in pain as he lands on his hands, and by the time I catch up to him, the assassin has already lost consciousness.">>
<<else>> /% qi gt 4 %/
<<set $response = `My only advantage here is the element of surprise and I cannot squander it by overthinking. So I shield my body in a wash of Qi energy and charge at the shadows. They turn to engage me, the first to reach me takes a palm strike in their abdomen, the second gets trapped by my push-and-pull of his blade-wielding arm, and he effectively becomes my weapon to fight the third.<br><br>"Go and warn the mercs!" The third shadow reveals his identity with his voice, and even in my brief moment of distraction, he manages to untangle his comrades from our exchanges.<br><br>"You chose the wrong master! When will you realize that?" He goads as he parries.<br><br>"What's the point in a comparison when I don't even know who you serve!" I counter with determination.`>>
<<if little("loyalty")>><<set $response += ' "A loyalist does not question the Emperor!"'>>
<<else>><<set $response += ' "Either way, you still have to answer for your insurrection!"'>>
<</if>>
<<set $response += "<br><br>Frustratingly he continues to fight without taking the bait. ">>
<<if flag("shadowArmInjury")>>
<<set $response += "He seems to increasingly favor his left arm as he defend against my strikes. After four more rounds,">>
<<else>><<set $response += "Ten more rounds later,">>
<</if>>
<<set $response += " he suddenly dives over the cliff. I rush to the edge and see him grabbing onto branches and protruding rocks as he descends. I must cut in front of him before he drops too far down. With another full breath of Qi, I leap in his direction, putting most of my weight on his hand when we make contact, which also breaks the branch at the same time.<br><br>He grunts in pain. I watch him slam into the side of the cliff, possibly breaking his other arm before falling through a mess of vines and undergrowth. He rolls helplessly to a stop, and I make sure he still has a pulse after I land next to his unconscious body.">>
<</if>> /% accomplices escape %/
<</choice_shown>>
<<choice_shown 'I will subdue these two before going after their "boss".' _next `not ($qi gt 4 or $body gt 4 or $mind gt 4)`>>
<<fairmath "$stoic" 5>>
<<setFlag "c3_feiinjured">>
<<set $response = 'As much as I want to keep an eye on their "boss", these two shadows are no simple guards that I could fend off with split attention. Not to mention the need to capture them alive means I must focus to control the weight of my strikes.<br><br>Sensing my restraint, the duo coordinate their two-pranged attacks with even less regard for their own safety, almost as if they have a death wish.<br><br>'>>
<<if little("kindness")>><<set $response += `"All I'm after is information, not your lives!" I shout.<br><br>They shout back, "It's kill or be killed!"`>>
<<elseif little("loyalty")>><<set $response += `"We serve different masters, but His Majesty is still the Son of Heaven." I shout, "We should all be serving the Heaven's Will!"<br><br>They shout back, "Li Yang is unworthy!"`>>
<<else>><<set $response += '"I am $agentName, your defiance is futile!" I shout.<br><br>They shout back, "We will fight anyway!"'>>
<</if>>
<<set $response += " The shadows trade positions as well as their stance. I'm impressed by their teamwork if not also frustrated by their unwillingness to admit defeat. I take a quick look around and notice that we have been moving steadily up the hill, putting more distance between me and their leader, as well as the General and the chaos in the camp. This can't go on!<br><br>">>
<<setFlag "suzhan" "twoaccomplicescaptured">>
<<if $body gt 3>>
<<set $response += "With a feint I manage to draw blood on one of them, then use the gap in their formation to concentrate my force on the other shadow, breaking their blade and knocking them unconscious. Before their injured comrade could commit suicide, my scabbard lands squarely on their nose, giving them a blackout and a concussion.">>
<<elseif $mind gt 3>>
<<set $response += "Once I finally make sense of their rhythm, I trick one of them into repositioning too early, then use that gap in their formation to concentrate my attacks on the first shadow, drawing blood and knocking them unconscious. Before their comrade could commit suicide, my fist breaks their nose, giving them a blackout and a concussion.">>
<<else>>
<<setFlag "suzhan" "oneaccomplicecaptured">>
<<set $response += "I draw blood on one of them in an attempt to break their synchronicity, but as I shift my full attention to their comrade, they choose to end their life instead of waiting for capture. To avoid losing both of them to suicide, I immediately disarm the last shadow and knock them unconscious.">>
<</if>>
<</choice_shown>>
<<choice_shown 'I\'m not letting that "boss" get away. Whatever the cost!' _next `not ($qi gt 4 or $body gt 4 or $mind gt 4)`>>
<<fairmath "$kindness" -10>>
<<fairmath "$stoic" -5>>
<<fairmath "$trustMilitary" 5>>
<<setFlag "suzhan" "captured">>
<<setFlag "c3_feiinjured">>
<<if $body gt 3>>
<<set $response = `I hold nothing back as I cleave through the two shadows, rushing straight for the one who is now quickening their pace. We race down the mountain, the sound of chaotic fighting in the woods growing louder.<br><br>"Are you going to let your people fend for themselves, like last time?" The shadow gives away his identity with his voice, then draws his blade to meet mine.<br><br>"Speak for yourself!" I have faith in the General's skills to take on a small troop, but his words gnaw at me like a warning. So I forsake honor in favor of a decisive victory, breaking his arms `>>
<<if flag("shadowArmInjury") eq "cut">>
<<set $response += "instead of merely cutting the flesh,">>
<<elseif flag("shadowArmInjury") eq "internal">>
<<set $response += "instead of merely disrupting the Qi flow through the limb,">>
<</if>><<set $response += "before knocking him unconscious.">>
<<elseif $mind gt 3>>
<<set $response = `Having found my way up the plateau through trial-and-error, I remember quite a few treacherous paths that could be used to my advantage. So I retrace my steps, leading the shadows on a wild chase. What they don't realize is that I have been calculating their leader's route as well, and when I manage to cut in front of them, they have no choice but to confront me.<br><br>The sound of chaotic fighting in the woods has become louder in the background. "Are you going to let your people fend for themselves, like last time?" That accent-less voice immediately reveals who he is.<br><br>"If I don't take you down, this will keep happening." I settle into a defensive stance as the three of them encircle me amid trees and underbrush. The terrain here is deceptively dangerous for any wild maneuvering, and that is precisely what I plan to exploit.<br><br>"Boss, I'll distract ?them!" The shadow to my right tries to tackle me at the waist, but I grab onto a tree trunk and swing to the other side, then kick the other shadow down the slope, which ends abruptly somewhere in the bushes.<br><br>The man screams as he falls to his death, startling his comrade but giving me the brief moment to put the other shadow off balance. Their leader tries to make a run for it, except I manage to lock his blade with mine, push him against a cliff, and knock him unconscious with a headbutt. The blade of the last shadow barely misses my head as I twist to avoid the attack from behind. I push the limp body at him, and as he dodges to one side, my blade rips out his throat in a wide arc.`>>
<<else>>
<<set $response = `I summon a breath of Qi energy and rely on my light-body technique to flow between gaps in the duo's tight formation. Despite needing to evade their assaults occasionally, my main focus is on chasing down their leader. As the prey moves into more and more treacherous mountain paths, I'm reminded of the mysterious scout who fell to his death. Fortunately, I manage to keep up with the shadow's attempts to scale the cliff-sides, if only for a short distance. The same cannot be said for the other two, who lag behind until they are out of sight, and one might have slipped over the edge... At least judging by their cry for help.<br><br>"Are you, going to let, your people, fend for themselves, like last time?" Despite the shadow's labored breaths, my doubt of his identity is gone the instant he opened his mouth. <br><br>I chuckle. "Like you, huh?"<br><br>Suddenly he dives over the steeper side of the narrow path, grabbing onto branches and protruding rocks as he descends. I must cut in front of him before he drops too far down. `>>
<<if flag("shadowArmInjury")>>
<<set $response += "I notice him favoring the left arm in his movements, so as I leap toward his direction, I put more weight on his left hand when my foot makes contact. The force of our impact breaks the branch,">>
<<else>>
<<set $response += "I leap toward his direction, and we trade blows while the force of our impact breaks the branch he was holding onto. My ankle bears the brunt of his palm strike as my foot cracks his hand,">>
<<setFlag "injured">>
<<set $qi -= 1>>
<</if>>
<<set $response += " and he grunts in pain. I watch him slam into the side of the cliff, possibly breaking his other arm before falling further. I take another deep breath and dive to grab him by the cloth, then swing him over to a mess of vines and undergrowth. He rolls helplessly to a stop, and I make sure he still has a pulse after I land next to his unconscious body.">>
<<if flag("injured")>>
<<set $response += "<br><br>I feel a sting in my right foot once the fighting is done, and channeling a flow of Qi to strengthen the weakened tendons is quite draining after how much I have already spent in the chase.">>
<</if>>
<</if>>
<</choice_shown>>
/% [[c3_campoutpost2]] %/<<response>>
<<if flag("suzhan") eq "killed">>
With nothing left to salvage, I make my way down the hill as fast as possible, just in time to rejoin General Tang and Fei as they race toward the west. The three of us make short work of the ambush outside of the western camp, then immediately rush through the breached gate.
<br><br>
Infantry soldiers in brown and red military uniform defend a small wooden platform with their blades and dagger-axes pointing toward enemy troops in nondescript clothing. Two archers are crouched on the platform with Recurve bows in hand, shielding someone who must be sitting behind them.
<br><br>
"Captain Huang!" General Tang observes the platform for a brief moment, then adds, "Stay down! Everyone else, maintain formation!" The Zong soldiers immediately stand taller in her presence, as if they know victory is certain.
<br><br>
"Traitors of Zong!" The General switches the bow to her left hand, and charges toward the enemy with the ring pommel blade in her right. "Accept your punishment!" She pierces the line of offense, killing and maiming the enemy until they begin to scatter. Fei and I join her effort to repel the attack. Soon all the raiders are either dead or captured. It's time for a [[casualty report|c3_aftermath]].
<<else>>
<<if flag("suzhan") eq "captured">>
We are still some distance away from the foot of the hill, but I can already hear the cacophony of fighting in the camp. Underneath the cloth mask is a sorrowful face. Whether it is because of the failure to defeat me once again, or because of the tragedy that drove him to this situation... I push the thoughts away as I scrunch up the mask and gag him with it. In order to prevent him from running away once he comes to, I use layers of vines to tie him to a tree. I will have to retrieve him later after the raid is repelled.
<<else>>
With ropes I find in the outpost,
<<if flag("suzhan") eq "oneaccomplicecaptured">>I secure the unconscious shadow to a tree and gag him to prevent the prisoner from biting off his tongue.
<<else>>I secure both unconscious shadows to different trees and gag them to prevent the prisoners from biting off their tongues.
<</if>>
<</if>>
<br><br>
By the time I descend the hill, General Tang and Fei are already mired in the fighting inside the western camp. The General is covered in blood, but Fei seems to be wearing a bloody wound on ?hisf left upper arm. I join in their effort to repel the enemy, giving the Zong soldiers a much needed reprieve. Soon all the raiders are either dead or captured. It's time for a [[casualty report|c3_aftermath]].
<</if>><<response>>
Corpses are piled to the side of the camp, the few prisoners are bound to poles out in the open, and wounded soldiers are gathered inside the infirmary tent. Half of the soldiers at this archery camp have been killed<<if flag("c3_feiinjured")>>, including their captain<</if>>. And another third need months to recover from their injuries<<if not flag("c3_feiinjured")>>, including their captain<</if>>.
<br><br>
<<trust "captainhuang">>
<<if hasVisited("c3_campoutpost")>>
I inform the General that the outpost on the plateau had been compromised, and soldiers who went to clean up confirm my finding. They also retrieve
<<if flag("suzhan") eq "killed">>the broken body of the assassin and a dragon pendant in his possession.
<<setFlag "shuopendant">>
<<elseif flag("suzhan") eq "captured">>the injured assassin who attacked me over a week ago, and a dragon pendant in his possession.
<<setFlag "shuopendant">>
<<elseif flag("suzhan") eq "twoaccomplicescaptured">>two of the assassins.
<<elseif flag("suzhan") eq "oneaccomplicecaptured">>one of the assassins.
<<else>>broken bodies that had fallen off the cliff.
<</if>>
<<else>>The soldiers who went up to the plateau return without any prisoners, only the remains of their comrades.
<</if>>
<br><br>
<<if flag("c3_feiinjured")>>
<<setFlag "captainHuang" "dead">>
"So we know these mercenaries are the same people who ambushed the Xuan Princess," General Tang says as she looks over at all the wounded soldiers, and Fei.
<<elseif flag("c3_camp") eq "westalone">> /% captain is injured but stable %/
<<setFlag "captainHuang" "injured">>
<<trust "captainhuang" 1>>
"Captain Huang confirmed that some of these mercenaries were deserters from Zong. But he doesn't know much more than what we already found out." General Tang says as she looks over at all the wounded soldiers, "They are the same people who ambushed the Xuan Princess."
<<else>>
<<setFlag "captainHuang" "almostdead">>
<<trust "captainhuang" 1>>
"Captain Huang couldn't tell me much at the moment," General Tang rubs the ridge of her nose as she explains, "but we already found out that these mercenaries are the same people who ambushed the Xuan Princess."
<</if>>
<br><br>
<<if flag("suzhan") eq "captured">>"With their leader captured," I look out of the tent at the bound prisoner, "things should calm down for a while."
<<elseif flag("suzhan") eq "twoaccomplicescaptured" or flag("suzhan") eq "oneaccomplicecaptured">>"I will escort the assassins back to the capital." I look out of the tent at the bound prisoner<<if flag("suzhan") eq "twoaccomplicescaptured">>s<</if>>. "With any luck, we'll find out who is really behind the attacks."
<<elseif flag("suzhan") eq "killed">>"I will bring the assassin's body back to the capital." I look out of the tent toward a pile of unmoving bodies. "With any luck, we'll find out who he is."
<<else>>"I will escort the captured prisoner back to the capital." I look out of the tent at a captured mercenary. "With any luck, we'll find out who is really behind the attacks."
<</if>>
<br><br>
I turn to watch the few trained healers who are busy shuffling between wounded soldiers.<<if flag("c3_feiinjured")>> And in a corner not far from me is Fei, stubbornly refusing treatment. ?Hisf left upper arm is a bloody mess; an arrow wound, perhaps.<<elseif setup.isAround("fei")>> Perhaps concerned about ?hisf reputation as Jinhu's Shadow, Fei makes ?himselff scarce around the rest of the Zong soldiers.<</if>>
<br><br>
<<set _fei = "c3_feiinjured", _captain = "c3_captaininjured", _next = "c3_generalxiahou">>
<<choice_shown "<small>(healer)</small> I offer to treat Captain Huang's injuries." _captain `flag("trainedHealer") and (not setup.isDead("captainhuang"))`>>
<<kind>><<trust "jun" 1>><<trust "captainhuang" 1>>
<</choice_shown>>
<<choice_shown "<small>(healer)</small> I treat my injured ankle and consume the Lingzhi to recoup my energy." _next `flag("trainedHealer") and flag("injured")`>>
<<stoic>><<wise>>
<<setFlag "injured" false>><<set $qi += 1>>
<<setFlag "giveLingzhi" "self">>
<</choice_shown>>
<<choice_shown '"Fei, you need to have that wound looked at."' _fei `flag("c3_feiinjured")`>>
<<kind>>
<<trust "jun" 1>>
<</choice_shown>>
<<choice_shown "I close my eyes to meditate." _next>>
<<bold -1>><<stoic>>
<<if flag("injured")>><<setFlag "injured" false>><<set $qi += 1>><</if>>
<</choice_shown>>
<<choice_shown "I close my eyes to begin drafting a report in my mind." _next>>
<<loyal>><<trusty 2>><<literati>>
<<trust "yang" 1>>
<</choice_shown>>
<<choice_shown "I offer to help tend to the injured." _next>>
<<kind>><<military>>
<<trust "jun" 1>>
<<set $response = "The soldiers are surprised to see an agent of the Emperor doing the labor of someone below their rank. But since General Tang is also bringing them water and helping with bandaging wounds, they settle into a quiet appreciation for officers who care about their troops.">>
<</choice_shown>>
/% [[c3_feiinjured]] [[c3_captaininjured]] [[c3_generalxiahou]] %/"Otherwise you will have a hard time writing your message on a thin bamboo strip," I say to ?himf. Fei shakes ?hisf head, but drops ?hisf gaze to the floor.
<br><br>
<<if setup.isGCMan() and flag("outFeiToJun")>>
General Tang quietly interjects, "What if I help you clean it?" She looks at Fei without pity in her eyes, but I wouldn't know what the shadow is thinking when ?hef declines that offer as well.
<br><br>
<</if>>
<<set _next = "c3_generalxiahou">>
<<set _same = 'With the tip of ?hisf shoe, Fei writes on the sandy ground. "I will be back." And then ?hef slips out of the tent.'>>
<<choice_shown '"It\'s one thing to hide who you are, it\'s quite another to prioritize that over treating a serious wound."' _next `setup.rejectedFeiTruth()`>>
<<trust "fei" -2>>
<<fairmath "$stoic" -5>>
<<set $response = "Fei's right hand balls into a fist, but as usual ?hef makes no sound. " + _same>>
<<if flag("outFeiToJun")>><<set $response += " General Tang loosens her frown as she quickly turns her attention back to other chores.">><</if>>
<</choice_shown>>
<<choice_shown '<small>(healer)</small> "What\'s the harm in letting me fix you?" I cross my arms. "I already know."' _next `setup.rejectedFeiTruth() and flag("trainedHealer")`>>
<<trust "fei" -2>><<if setup.isFormalWith("junfei")>><<trust "jun" -1>><</if>>
<<set $response = "Fei shoots a glare in my direction, but looks away just as quickly. " + _same>>
<<if flag("outFeiToJun")>><<set $response += " General Tang frowns as she quickly turns her attention back to other chores.">><</if>>
<</choice_shown>>
<<choice_shown '<small>(healer)</small> "As a healer my priority is to help you recover sooner." I keep my tone as neutral as possible. "It doesn\'t matter to me who my patient is."' _next `flag("trainedHealer")`>>
<<trust "fei" 1>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>>
<<fairmath "$integrity" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMasses" 5>>
<<set $response = "Fei nods slowly, but then shakes ?hisf head again. " + _same>>
<</choice_shown>>
<<choice_shown '<small>(healer)</small> "I can cut the sleeves around the wound." I gesture with my hands. "You won\'t have to remove the mask or anything else."' _next `flag("trainedHealer")`>>
<<trust "fei" 1>>
<<fairmath "$courtesy" 5>><<fairmath "$wisdom" 5>><<fairmath "$kindness" 5>>
<<fairmath "$trustLiterati" 5>>
<<set $response = "Fei looks up and studies me for a moment, but eventually shakes ?hisf head slowly. " + _same>>
<</choice_shown>>
<<choice_shown '<small>(healer)</small> "Remember back at the homeless shelter in Jinhu? You were quite understanding of my... dilemma." I say, "I would like to think that I can do the same for you."' _next `flag("FeiSuspectDysphoria") and flag("trainedHealer")`>>
<<trust "fei" 2>>
<<fairmath "$kindness" 5>><<fairmath "$courtesy" 5>>
<<fairmath "$trustMasses" 5>>
<<set $response = "Fei searches for something as ?hef looks into my eyes, but unfortunately our moment of connection does not last. " + _same>>
<</choice_shown>>
<<choice_shown '"How will you serve me in this condition?" I gesture at ?hisf wound.' _next>>
<<fairmath "$stoic" 5>><<fairmath "$bold" 5>>
<<fairmath "$kindness" -10>><<fairmath "collectivist" 5>>
<<fairmath "$trustMasses" -5>>
<<trust "jun" -1>>
<<set $response = "Fei keeps staring at ?hisf feet. " + _same>>
<</choice_shown>>
<<choice_shown '"You don\'t have to guard me right now, so please go do something about this wound." I pull out the Lingzhi powder that was wrapped in cloth, and hand it to ?himf. "Here. Take this."' _next `not flag("ungroundLingzhi")`>>
<<fairmath "$kindness" 10>>
<<trust "fei" 2>><<if setup.isFormalWith("junfei")>><<trust "jun" 1>><</if>>
<<setFlag "giveLingzhi" "fei">>
<<set $response = "Fei's eyes grow wide as ?hef looks up at me. I hold the wrapped cloth over ?hisf hand until ?hef shyly accepts it. " + _same>>
<</choice_shown>>
<<choice_shown '"Fine." I shake my head. "You probably know what to do about it."' _next>>
<<set $response = _same>>
<</choice_shown>>
/% [[c3_generalxiahou]] %/<<set _next = "c3_generalxiahou">>
<<if flag("c3_camp") eq "westalone">> /% captain is injured but stable %/
Captain Huang sits cross-legged near the other end of the tent. A healer is tending to his arm injury, which appears to be an arrow wound. General Tang then excuses herself to help with the chores around the infirmary.
<br><br>
"Please sit, Agent $agentName." The gray-bearded man smiles and gestures with his other hand. "You saved a lot of my men today. I appreciate it."
<br><br>
<<if little("courtesy")>>
"I cannot take credit for the sacrifices of your men." I give him a peer's bow as I sit on my heels on the opposite side of the healer. "Besides, General Tang was the one who made sure we get here as soon as possible." He beams, seemingly pleased with my answer.
<br><br>
I consult the healer for their observation, ask to check the patient myself, then discuss the best course of treatment.
<<elseif setup.isPassionate()>>
"It was such a senseless battle." I shake my head. "Good thing the enemy did not persist."
<br><br>
"May I examine your wound?" I ask the captain, who cooperates fully.
<<else>>
I hold up a hand to dismiss the comment, then reach forward to check his wounded arm.
<</if>>
<br><br>
<<choice_shown "I treat the captain's external injuries and ask the healer to collect a few medicinal ingredients to make a remedy." _next>>
<<fairmath "$stoic" 5>><<trust "captainhuang" 1>>
<<set $response = "The healer bows and hurries away to brew the decoction.">>
<</choice_shown>>
<<choice_shown "After treating the captain's external injuries, I fetch the gift from the foraging brothers and hand it to the healer." _next>>
<<setFlag "giveLingzhi" "captain">>
<<fairmath "$kindness" 10>>
<<trust "jun" 1>><<trust "captainhuang" 2>>
<<if flag("ungroundLingzhi")>>
<<set $response = '"You still need to ground it down to powder before brewing it, but this should help with recovery." I hand over the Lingzhi.'>>
<<else>>
<<set $response = '"This bundle contains Lingzhi powder." I hand over the wrapped cloth. "It should help with recovery."'>>
<</if>>
<<set $response += "<br><br>The healer nods excitedly and hurries away. Captain Huang looks stunned before saluting me to express his gratitude. I just smile and say it was a gift.">>
<</choice_shown>>
<<else>> /% captain is almost dead %/
Captain Huang is laying on a bed of hay and cloths. His breaths are haggard, and his uniform is soaked in blood and sweat. A healer is tending to his injured arm, which appears red and purple from blunt trauma. With a quick look over, I believe that the force of an arrow has fractured the bone, and he has also suffered cuts on other parts of the body. General Tang looks toward me, holding a careful frown that is enough to show concern, but not enough to cause fear.
<br><br>
I sit on my heels next to the healer
<<if little("courtesy")>>and observe for a while before asking to check the patient myself.
<<else>>and reach forward to check the patient myself.
<</if>>
The healer notices that the General is signaling him to let me take over, so he bows toward me and excuses himself to tend to another wounded soldier.
<br><br>
<<choice_shown "I treat the captain's external injuries and tell the General a list of medicinal ingredients to collect." _next>>
<<fairmath "$stoic" 5>>
<<trust "captainhuang" 1>>
<<set $response = "General Tang calls over a record keeper and repeats the list verbatim for them to write down. We then clean the captain's wounds again and apply new coating of healing powder and dressing over them.">>
<</choice_shown>>
<<choice_shown "After treating the captain's external injuries, I fetch the gift from the foraging brothers and hand it to the General." _next>>
<<setFlag "giveLingzhi" "captain">>
<<fairmath "$kindness" 10>>
<<trust "jun" 1>><<trust "captainhuang" 1>>
<<if flag("ungroundLingzhi")>><<set $response = '"It still needs to be turned to powder before it can be brewed, but this should help with recovery." I hand over the Lingzhi.'>>
<<else>><<set $response = '"This bundle contains Lingzhi powder." I hand over the wrapped cloth. "It should help with recovery."'>>
<</if>>
<<set $response += `<br><br>"That's so generous of you, Agent $agentName." General Tang holds the gift carefully in her hands. "I will have the healers prepare the brew right away." She bows as she leaves, eventually returning with `>>
<<if flag("injured")>>
<<set $response += 'a small bundle of cloth strips and cup of ointment... for me?<br><br>"Apologies for the presumption, but I noticed a tiny limp in your gait." She looks down at my ankle. '>>
<<if setup.isPassionate()>><<set $response += "I chuckle and thank her with a salute.">>
<<else>><<set $response += "I nod and accept the gift in return.">>
<</if>>
<<else>><<set $response += "a bowl of water... for me.">>
<</if>>
<</choice_shown>>
<</if>>
/% [[c3_generalxiahou]] %/<<response>>
<<if flag("giveLingzhi")>><<setFlag "ungroundLingzhi" false>><</if>>
"Reporting!" A soldier halts at the entrance of the tent, trying hard to suppress his panting.
<br><br>
"Speak!" General Tang calls back.
<br><br>
The soldier replies, "General Xiahou's troop has arrived!"
<br><br>
Before we have time to react, a broad-shouldered man bumps the soldier out of the way and steps into the tent.
<br><br>
"Captain Huang! Your camp is clear of pests now!" The bulky man looks around, then adds, "Well, except for those prisoners out there."
<br><br>
<<if setup.isDead("captainhuang")>>
General Tang walks up to him, salutes, then informs him about Captain Huang's passing. General Xiahou's brows twitch slightly. "Pity we did not arrive sooner." He turns to leave, but notices me and asks, "Is this... the Emperor's agent?"
<<elseif flag("c3_camp") eq "westalone">> /% captain is hurt but stable %/
Captain Huang stands up, approaches him, then salutes. "Thank you for coming to our aid, General Xiahou. We also had the great fortune of receiving General Tang and Agent $agentName's timely support."
<br><br>
General Xiahou's eyes flit to me. "This ?person... the Emperor's agent?"
<<else>> /% captain is almost dead %/
General Tang walks up to him, salutes, then informs him that Captain Huang is too injured to welcome him. General Xiahou's brows twitch slightly. "Pity we did not arrive soon enough." He turns to leave, but notices me and asks, "Is this... the Emperor's agent?"
<</if>>
<br><br>
<<set _next = "c3_disrespect">>
<<choice_shown '"General Xiahou." I give him a peer\'s bow.' _next>>
<<fairmath "$courtesy" 5>>
<<trust "xiahou" 1>>
<<set $response = "The man in iron-scale armor nods and walks out.">>
<</choice_shown>>
<<choice_shown '"Yes indeed, I am His Majesty\'s agent." I bow my head only slightly.' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>><<fairmath "$loyalty" 5>>
<<trust "xiahou">>
<<set $response = "The man in iron-scale armor snorts and walks out.">>
<</choice_shown>>
<<choice_enabled '"There really shouldn\'t have been much left to clean up, General." I challenge him with a stare. "But thank you for your hard work."' _next `flag("westcampkillall") or flag("eastcampkillall")`>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -10>>
<<trust "xiahou" -1>>
<<set $response = "The man in iron-scale armor raises an eyebrow and walks out.">>
<</choice_enabled>>
/%[[c3_disrespect]]%/<<response>>
"Where are your troops, Agent $agentName?" General Xiahou asks rhetorically, "Or did the Emperor have too few men to spare?"
<br><br>
General Tang follows him out of the tent. "General Xiahou, you'll do well not to antagonize General $agentName."
<br><br>
"General?" The bulky man scratches his bearded chin. "A General without a force to command is only a soldier. And a commander without field experience is only a scholar." He turns to face her. "I have nothing against soldiers. We all started as one. But General is a weighty title you don't just throw around."
<br><br>
<<if flag("c3_camp") eq "westalone" and trust("captainhuang") gt 2>>Captain Huang steps forward. "I wouldn't mind following you into battle, General $agentName."
<</if>>
<<if little("trustMilitary")>>
Several Zong soldiers inside and outside of the tent gather behind me, but they remain respectfully silent.
<<if flag("suspect") eq "Zong">>
I consider voicing my suspicion about the Zong state's involvement in the ambush against the Xuan Princess. But these soldiers might not appreciate the insinuation.<br><br>
<</if>>
<</if>>
<<set _next = "c3_campnight">>
<<choice_shown '"You are correct, sir. It\'s not a title for just anyone with shiny armor."' _next>>
<<setFlag "c3_disrespect" "mock">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -10>><<fairmath "$collectivist" -5>>
<<trust "xiahou" -1>><<trust "captainhuang" 1>>
<<set $response = '"Hmph!" He walks by the prisoners, takes a closer look at them, then leaves with his troop.'>>
<</choice_shown>>
<<choice_shown '"That title means little without the devotion of those who are being commanded." I speak calmly, "And being a General is not all about giving orders. A General also takes orders... from those who rank above them."' _next>>
<<setFlag "c3_disrespect" "shame">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -10>>
<<fairmath "$courtesy" 5>><<fairmath "$wisdom" 5>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 5>>
<<trust "jun" 1>><<trust "captainhuang" 1>><<trust "xiahou" -1>>
<<set $response = "He shoots me a glare, walks over to the prisoners to take a closer look at them, then leaves with his troop.">>
<</choice_shown>>
<<choice_enabled '<small>(suspicion)</small> "The attack on Princess Li\'s royal caravan was well-coordinated, and must have had a capable commander." I stare him in the eyes. "You wouldn\'t know anything about that, would you?"' _next `(flag("suspect") eq "Zong")`>>
<<setFlag "c3_disrespect" "accuse">>
<<fairmath "$bold" 10>><<fairmath "$stoic" -5>>
<<fairmath "$trustMilitary" -10>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMasses" 5>>
<<fairmath "$wisdom" -10>><<fairmath "$courtesy" -10>><<fairmath "$integrity" 5>>
<<set $threatZong += 1>>
<<trust "xiahou" -2>><<trust "captainhuang" -1>>
<<set $response = "A few soldiers cross their arms at my comment, but none reacts as visibly enraged as the man in the iron armor. However, his hand only raises halfway before dropping back to his side again. He thumps his way to the prisoners, takes a closer look at them, then leaves with his troop.">>
<</choice_enabled>>
/% [[c3_campnight]] %/<<response>>
Later in the evening after meal, I check with the camp healers about the condition of the prisoners<<if not setup.isDead("captainhuang")>> and Captain Huang<</if>>.
<<if setup.isAround("fei")>>At some point Fei also returns to become my shadow.
<<if flag("c3_feiinjured")>>
?Hisf injured arm is roughly bandaged, and ?hef looks <<if flag("giveLingzhi") eq "fei">>exhausted<<else>>worse for wear<</if>>.
<</if>>
<</if>>
<br><br>
I take a stroll around the camp and find General Tang practicing her martial arts fundamentals in the training area in the east wing. She acknowledges <<if setup.isAround("fei")>>our<<else>>my<</if>> presence, but does not pause her routine. There are a few other soldiers nearby, who are either following her lead, or are content to just watch.
<br><br>
<<set _next = "c3_parting">>
<<choice_shown 'I ask Fei, "Want to practice with us?"' _next `setup.isAround("fei") and (not (flag("c3_feiinjured") or flag("injured")))`>>
<<setFlag "c3_campnight" "three">>
<<military>>
<<trust "fei" 1>><<trust "jun" 1>><<trust "junfei" 1>>
<<set $response = "Fei stiffens slightly, but quickly nods. I take a position two polearms' length away from General Tang, while Fei stands yet another two polearms away from me, making me the center. The three of us have different routines, but I do my best to match the General's rhythm, and so does my shadow. Soon we forget ourselves in the flow of our movements and the glow of torch lights...">>
<</choice_shown>>
<<choice_shown "I will practice alongside the General." _next>>
<<setFlag "c3_campnight" "two">>
<<military>>
<<trust "jun" 1>>
<<if setup.isAround("fei")>>
<<set $response = `"I'm going to join her for a short while." I tell Fei, "Keep an eye on the prisoners, all right?" Fei nods and walks back to the western camp.<br><br>I then`>>
<<else>><<set $response = 'I'>>
<</if>>
<<set $response += " take a position about two polearms' length away and begin to practice my set, doing my best to match the General's rhythm even if our routines are different. I wrap up first, ">>
<<if flag("ungroundLingzhi")>>
<<setFlag "ungroundLingzhi" false>>
<<set $response += "and decide to take some time grinding down the Lingzhi into powder before sleeping.">>
<<else>><<set $response += "and decide to turn in to get ready for the next day's travel.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Fei, I think you might be right." I whisper playfully as I admire the sight of General Dragoness, "She does leave an impression."' _next `setup.isAround("fei") and setup.hasNPCTidbit("fei", "crush")`>>
<<setFlag "c3_campnight" "admire">>
<<stoic -1>><<proper -1>>
<<lust "jun" 1>>
<<set $response = "Fei shuffles in place, not sure where to rest ?hisf gaze. The poor ?personf has no easy way to explain ?himselff at the moment, so must suffer in silence.<br><br>After a while I decide to return to my guest tent, ">>
<<if flag("ungroundLingzhi")>>
<<setFlag "ungroundLingzhi" false>>
<<set $response += "and take some time to grind down the Lingzhi into powder before sleeping.">>
<<else>><<set $response += "and turn in to get ready for the next day's travel.">>
<</if>>
<</choice_shown>>
<<choice_shown "I study her routine." _next>>
<<setFlag "c3_campnight" "study">>
<<bold -1>><<wise>><<literati>>
<<set $response = "Her attacks are powerful in short bursts, and much of the strength comes from a connection to the earth. So she might not be as maneuverable while airborne, unlike the shadows. After a while, I finally decide to return to my guest tent, ">>
<<if flag("ungroundLingzhi")>>
<<set $response += "and take some time to grind down the Lingzhi into powder before sleeping.">>
<<setFlag "ungroundLingzhi" false>>
<<else>><<set $response += "and turn in to get ready for the next day's travel.">>
<</if>>
<</choice_shown>>
<<choice_shown "I watch the General make a dry routine look mesmerizing..." _next>>
<<setFlag "c3_campnight" "watch">>
<<stoic -1>><<proper -1>>
<<lust "jun" 1>>
<<set $response = "Her stances are unwavering, and her thrusts are fast but controlled. Every turning like the end of a sentence. Decisive, and leads into the next movement. After a while, I finally decide to return to my guest tent, ">>
<<if flag("ungroundLingzhi")>>
<<set $response += "and take some time to grind down the Lingzhi into powder before sleeping.">>
<<setFlag "ungroundLingzhi" false>>
<<else>><<set $response += "and turn in to get ready for the next day's travel.">>
<</if>>
<</choice_shown>>
/% [[c3_parting]] %/<<response>>
Next morning I gather my supplies and meet with General Tang once more. <<if setup.isAround("fei")>>Fei shadows me, as usual.<</if>>
<br><br>
"I would like a team to help me escort the prisoners back to the capital." I make my request, "I don't suppose you could join me?"
<br><br>
"As much as I'm honored by your confidence in my abilities, I have a few urgent matters to look into." General Tang refers back to the fallen scout that carried a reconnaissance map. "Please pardon my refusal."
<br><br>
"I wonder if the other matter is that ill-mannered General?" I muse out loud, "Speaking of which, is he that hostile toward his other peers as well?"
<br><br>
General Tang thinks carefully before answering, "General Xiahou believes that only merits should determine one's station in life. And so he takes issue with nepotism."
<br><br>
<<if little("wisdom")>>"Doesn't that mean he is opposed to the Imperial lineage?"
<<else>>"Is he... accusing you and I of nepotism, because of how we inherited our fathers' stations?"
<</if>>I ask.
<br><br>
General Tang looks at me meaningfully, but does not agree nor disagree. A moment later she salutes and says, "My sincerest thanks for all you have done for us, General $agentName. I will go arrange an escort team for your trip."
<br><br>
<<set _next = "c3_end">>
<<if setup.isAround("fei")>>
I nod and watch her leave the main meeting tent. I say to Fei,
<<choice_enabled '"Come with me to the capital."' _next `not flag("c3_feiinjured")`>>
<<setFlag "c3_parting" "feicapital">>
<<proper -1>>
<<trust "dukej" -1>>
<<if setup.isFormalWith("fei") and (not $misgenderFei)>>
<<set $response = "He blinks a few times before nodding once. His reaction is as mysterious as his being.">>
<<else>>
<<set $response = "Fei's brows betray ?hisf true feeling even as ?hef nods.">>
<<if flag("suspect") eq "Jinhu">><<set $response += " <i>If the Duke of Jinhu thinks I can be easily fooled, he has another thing coming.</i>">><</if>>
<</if>>
<</choice_enabled>>
<<choice_enabled '"You may return to Jinhu now."' _next>>
<<setFlag "c3_parting" "dismiss">>
<<kind>><<proper>><<trusty>>
<<trust "dukej" 1>>
<<if flag("c3_feiinjured") and little("kindness")>><<set $response = '"Take some time to recover from your injury," I salute ?himf.'>>
<<else>><<set $response = '"Your lord must be waiting," I salute ?himf.'>>
<</if>>
<<if setup.isRespected("fei") and (not $misgenderFei)>><<set $response += "Fei bows down respectfully before retreating from the tent as well.">>
<<else>><<set $response += "Fei's body tenses for a moment before ?hef bows and leaves the tent as well.">>
<</if>>
<</choice_enabled>>
<<choice_shown '"You should return to Jinhu and try to recover from your injury." I smile at ?himf. "But I hope we could meet again at the upcoming Heaven\'s Ritual."' _next `flag("c3_feiinjured")`>>
<<setFlag "c3_parting" "seeagain">>
<<trust "fei" 1>><<trust "dukej" 1>>
<<if setup.isFormalWith("fei") and (not $misgenderFei)>><<set $response = "He blinks a few times before nodding once. His reaction is as mysterious as his being.">>
<<else>><<set $response = "Fei tilts ?hisf head ever so slightly as if puzzled by what I said, but ?hef quickly bows and leaves the tent as well.">>
<</if>>
<</choice_shown>>
<<else>>
<<choice_shown '"And you have my thanks for your help in this investigation." I salute back.' _next>>
<<setFlag "c3_parting" "thankjun">>
<<stoic>><<proper>>
<<trust "jun" 1>>
<<set $response = "She turns and leaves the meeting tent, her footsteps still as purposeful as the first time we met.">>
<</choice_shown>>
<<choice_shown '"Parting is such sweet sorrow, General Dragoness." I barely contain my adoration, unconcerned with how she would receive it. "I wish to meet you again at the upcoming Heaven\'s Ritual."' _next>>
<<setFlag "c3_parting" "flirtjun">>
<<bold>><<stoic -1>><<proper -1>>
<<lust "jun" 1>><<trust "jun" -1>>
<<set $response = "There is a very subtle tightening of her painted brows, but it's gone as she turns to leave the meeting tent, taking with her a bit of warmth from the air.">>
<</choice_shown>>
<</if>>
/% [[c3_end]] %/<<response>>
I look around, soaking in the lingering spirit of warriors, and get ready to make the journey back home.
<br><br><br>
<<chapterender "c4_enroute">><h2>Chapter 4: Great Feast</h2>
<<set $chapter = 4, $location = "leaving the Imperial capital, en route to Wantong city">>
<<setFlag "injured" false>>
The annual Heaven's Ritual is conducted in the early part of the <<month "tiger">>. This year it will be hosted in Wantong city in the state of Mao instead of the Imperial capital, so even the Heng Emperor must travel to attend this important event. However, he chose not to bring the Xuan Princess along for the occasion.
<br><br>
The royal procession still takes the same route through the vast territories of Mao, but this time with much more scouting ahead. The two flanks of guards also weave through the woods to form a buffer between potential hostile forces and the Emperor's carriage.
<br><br>
I ride back and forth from the front of the line to the back, checking in with the Heng Emperor once in a while. In the rare occasions when I allow my mount to slow to the pace of the Imperial guards, my mind would slowly wander to the days leading up to this journey.
<br><br>
The Emperor was relieved to hear that the majority of those mercenaries have been eliminated. The captured prisoners from the Zong state were taken to the palace dungeon immediately, and the Emperor had ordered me to not interfere with his interrogation.
<<if flag("suzhan") eq "killed">>He was disappointed to find out that the leader of the ambush died in the attack, but he understood the urgency of the situation and agreed with my decision.<</if>>
<<if flag("shuopendant")>>At least the dragon pendant of the late crown prince is now back in the possession of the Emperor.<</if>>
<<if flag("deserters") eq "capital">>The two deserters from the Zong military were imprisoned somewhere away from the high-offense criminals, and I was forbidden from seeing them while the Emperor checks into their backgrounds.<</if>>
<<if flag("c3_request") eq "dismiss" or flag("c3_parting") eq "dismiss" or flag("c3_feiinjured")>>When I told him that I have sent the shadow agent back to the Duke of Jinhu, he agreed that
<<if $misgenderFei>>the woman and her lord were wrong to deceive me. The Emperor will consider this a strike against the Duke.
<<elseif flag("c3_feiinjured")>>the man needs to recover from his injuries. At least for now, the Emperor is relieved by the cooperation shown by the Duke.
<<else>>the Duke would appreciate the gesture.
<</if>>
<</if>>
<br><br>
And then I think back to...
<<set _fei = "c4_fei", _commoners = "c4_commoners", _princess = "c4_princess", _friend = "c4_friend">>
<<choice_shown "...when I brought Fei to see the Emperor." _fei `(flag("c3_parting") eq "feicapital")`>>
<<loyal>><<proper>><<trust "yang" 1>>
<</choice_shown>>
<<choice_shown "...the meal I shared with the traveling food sellers." _commoners>>
<<wise>><<collectivist>><<masses 2>>
<</choice_shown>>
<<choice_shown "...my talk with the Xuan Princess in the palace garden." _princess>>
<<loyal>><<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown "...the letter from one of my childhood friends." _friend>>
<<collectivist -1>><<masses>><<literati>>
<<trust "huchu" 1>>
<</choice_shown>>
/% [[c4_fei]] [[c4_commoners]] [[c4_princess]] [[c4_friend]] %/<<set $location = "(flashback) Imperial Palace">>
<b>Back at the main audience chamber of the Imperial palace...</b>
<br><br>
"So you are the famed bodyguard of the Duke of Jinhu?" The Emperor stood at a cautious distance from the shadow, who was performing the most respectful kneeling bow. ?Hef raised ?hisf forehead slightly before striking it against his layered hands on the floor to signal a confirmation.
<br><br>
"Rise and show me your face." The Emperor watched the shadow with anxious curiosity.
<br><br>
Fei froze like a statue and did not stand on command.
<br><br>
<<set _voice = "c4_fei_voice", _vouch = "c4_fei_vouch">>
<<choice_shown '"Fei, His Majesty is waiting," I said quietly.' _voice>>
<<setFlag "c4_fei" "urge">>
<<fairmath "$loyalty" 5>>
<<set $response = "After another long pause, Fei slowly rose and gently pulled down the cloth mask to reveal ?hisf face... ">>
<<if setup.feiOuted()>><<set $response += "?Hef looked average for a young ?personf with a soft jawline.">>
<<else>><<set $response += "He looked average for a young man with a clean-shaven face, though his jawline was quite soft.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Your Majesty, Fei is a woman." I tried to be diplomatic. "Please allow her the modesty."' _vouch `setup.rejectedFeiTruth()`>>
<<setFlag "c4_fei" "modesty">>
<<setFlag "outFeiToEmperor">>
<<run setup.outfei("me")>>
<<fairmath "$stoic" 5>>
<<fairmath "$integrity" 5>><<fairmath "$courtesy" 5>><<fairmath "$kindness" 5>>
<<fairmath "$collectivist" -5>><<fairmath "$righteousness" 5>>
<<trust "fei" -1>>
<<set $response = 'Her body winced at my words, but there was no denying the truth, and she should have realized that. At least we could try to use propriety to spare her some humiliation.<br><br>The Emperor glanced at me, then at the kneeling figure. "Fine. You may stand."<br><br>She straightened herself, but kept staring at the floor.'>>
<</choice_shown>>
<<choice_shown '"Your Majesty, Fei\'s specific unit has an unspoken rule about remaining faceless." I made up a plausible lie, hoping that my loyalty would have earned the Emperor\'s trust. "Please allow him that secrecy."' _voice `setup.acceptedFeiTruth()`>>
<<setFlag "c4_fei" "secret">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$loyalty" -5>><<fairmath "$kindness" 5>><<fairmath "$integrity" -10>>
<<trust "fei" 1>>
<<set $response = "The Emperor glanced at me, then at the kneeling figure. ">>
<<if trust("yang") gt 6>>
<<set $response += `"If that means he won't even speak, I trust that you will vouch for him?"<br><br>"Yes, Your Majesty." I bowed respectfully.<br><br>"Fine. You may rise, shadow," The Emperor relented.<br><br>Fei dipped his head once more, then stood up and nodded in my direction.`>>
<<setFlag "shieldFeiFromEmperor">>
<<else>>
<<set $response += '"Show me a way to identify you, shadow, lest other night-walkers try to frame you and your lord."<br><br>After another long pause, Fei slowly rose and gently pulled down the cloth mask to reveal his face... He looked average for a young person. His jawline was soft and clean, as expected. The Emperor raised an eyebrow at me, but said nothing before turning to Fei again.'>>
<</if>>
<</choice_shown>>
<<choice_enabled '<small>(Emperor\'s trust)</small> "It is important to Fei to maintain his secrecy. I will vouch for him." I knelt down and bowed just like Fei. "Please, Your Majesty."' _vouch `(trust("yang") gt 6)`>>
<<setFlag "c4_fei" "vouch">>
<<setFlag "shieldFeiFromEmperor">>
<<fairmath "$loyalty" 5>>
<<fairmath "$kindness" 5>>
<<fairmath "$bold" 5>>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>>
<<fairmath "$righteousness" 5>>
<<fairmath "$collectivist" -5>>
<<fairmath "$trustLiterati" 5>>
<<trust "dukej" 1>>
<<if $misgenderFei>><<trust "fei" 1>><<else>><<trust "fei" 2>><</if>>
<<set $response = 'Fei stole a glance my way, ?hisf gaze filled with gratitude.<br><br>After a pause, the Emperor relented. "Very well. Rise, both of you."'>>
<</choice_enabled>>
/% [[c4_fei_voice]] [[c4_fei_vouch]] %/<<response>>
<<if flag("shieldFeiFromEmperor")>>
<<include "c4_fei_vouch">>
<<else>>
"You have womanly features." The Emperor took a careful step toward Fei, who stood still but hid ?hisf trembling hands behind ?hisf back. "Say your name, and who you serve. Put me at ease."
<br><br>
Fei lowered ?hisf head, ?hisf fingers tensed, relaxed, then curled up again. Would ?hef continue to defy the Son of Heaven?
<br><br>
<<set _vouch = "c4_fei_vouch", _speak = "c4_fei_speak">>
<<choice_shown "I wait patiently." _speak>>
<<setFlag "c4_fei_voice" "wait">>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$courtesy" 5>>
<<set $response = 'Eventually, the shadow closed ?hisf eyes, and spoke with a hoarse voice, "I am Fei. I serve the Duke of Jinhu."'>>
<</choice_shown>>
<<choice_shown '"Fei. You can\'t hide who you are forever."' _speak `setup.feiOuted()`>>
<<setFlag "c4_fei_voice" "blunt">>
<<fairmath "$stoic" 5>>
<<fairmath "$integrity" 5>><<fairmath "$kindness" -5>>
<<fairmath "$courtesy" -5>><<fairmath "$collectivist" 5>>
<<trust "fei" -1>>
<<set $response = '?Hef closed ?hisf eyes and tightened ?hisf fists. Eventually the shadow uttered an answer with a hoarse voice. "I am Fei. I serve the Duke of Jinhu."'>>
<</choice_shown>>
<<choice_enabled '<small>(Emperor\'s trust)</small> "Your Majesty, I trust Fei to have a good reason not to speak." I bowed respectfully. "Please allow him to maintain his silence. I will accept the consequences."' _vouch `(trust("yang") gt 6)`>>
<<setFlag "c4_fei_voice" "vouch">>
<<setFlag "shieldFeiFromEmperor">>
<<fairmath "$bold" 5>>
<<fairmath "$kindness" 5>><<fairmath "$courtesy" -5>>
<<fairmath "$loyalty" -10>><<fairmath "$righteousness" 5>>
<<if $misgenderFei>><<trust "fei" 1>><<else>><<trust "fei" 2>><</if>>
<<set $response = 'Fei looked toward me, ?hisf gaze filled with gratitude. The Emperor observed the exchange between us, and relented. "Fine."'>>
<</choice_enabled>>
<</if>>
/% [[c4_fei_vouch]] [[c4_fei_speak]] %/<<response>>
<<addtidbit "fei" "higherpitch">>
<<if $voice eq "womanly" or $voice eq "womanlike">>?Hef had a similar voice to mine.
<<elseif $voice eq "changeable">>?Hisf voice had a higher pitch than mine whenever I try to sound like a woman.
<<else>>?Hisf voice had a higher pitch than General Tang.
<</if>>
<<if setup.knowFeiTruth()>>I had expected that, though it was still surprising to hear ?himf finally speak.
<<set _foundout = false>>
<<else>>Had I made the wrong assumption? Or was I deceived?
<<set _foundout = true>>
<</if>>
<br><br>
"You are not a man, are you?" The Emperor asked, almost rhetorically.
<br><br>
Fei kept ?hisf eyes closed, as if unable to face ?hisf reality. "I am... what you believe, Your Majesty."
<br><br>
"It is a grave offense to deceive the Son of Heaven." Eyes full of distrust, the tall man in the Imperial garment stared at ?himf.
<br><br>
<<set _reject = "c4_fei_reject", _vouch = "c4_fei_vouch">>
<<choice_enabled '"How dare you make a fool of me!" I was furious. "Both you and the Duke of Jinhu!"' _reject `_foundout`>>
<<setFlag "c4_fei_speak" "reject">>
<<set $misgenderFei = true>>
<<fairmath "$stoic" -10>>
<<fairmath "$kindness" -10>><<fairmath "$collectivist" -5>>
<<trust "fei" -2>><<trust "dukej" -1>>
<<set $response = "Fei stilled ?hisf body... <i>like a burglar caught in the act!</i>">>
<</choice_enabled>>
<<choice_shown '"Your Majesty, regardless of the offense, death may be too harsh of a punishment." I bowed at the Emperor without looking at Fei. "Perhaps it would be wiser and more benevolent to let the shadow redeem themself?"' _vouch>>
<<setFlag "c4_fei_speak" "vouch">>
<<fairmath "$kindness" 5>>
<<fairmath "$stoic" -5>>
<<fairmath "$bold" 5>>
<<fairmath "$courtesy" -5>>
<<fairmath "$trustMilitary" -5>>
<<fairmath "$trustMasses" 5>>
<<set $response = 'The Emperor turned toward the map of the kingdom. "You are right, $agentName. The Duke of Jinhu still has substantial influence over a population. There is no sense engaging in a petty spat with him."'>>
<<if setup.isGenderNC()>>
<<set $response += '<br><br>He chuckled quietly as he stole a glance in my direction. "Suppose I should turn a blind eye to this as well. After all, I have been tolerant before."'>>
<</if>>
<<set $response += " He then looked at both of us.">>
<</choice_shown>>
/% [[c4_fei_reject]] [[c4_fei_vouch]] %/<<response>>
"You have my permission to handle this as you see fit, $agentName." The Emperor turned and walked toward his throne.
<br><br>
<<if setup.isGenderNC()>>
<i>I have nothing to hide from the Emperor. How dare this servant of a vassal lord deceive the Son of Heaven?</i>
<br><br>
<</if>>
<<set _next = "c4_backtopresent">>
<<choice_shown "I executed the shadow in the open courtyard." _next>>
<<setFlag "c4_fei_reject" "executed">>
<<addtidbit "fei" "mckill">>
<<setTrust "fei" -10>><<trust "yang" 1>>
<<fairmath "$kindness" -10>><<fairmath "$loyalty" 10>>
<<fairmath "$trustMilitary" 5>>
<</choice_shown>>
<<choice_shown "I ordered the shadow to be taken to the palace dungeon." _next>>
<<setFlag "c4_fei_reject" "dungeon">>
<<fairmath "$kindness" -10>><<fairmath "$righteousness" 5>>
<<fairmath "$trustLiterati" 5>>
<<setTrust "fei" -2>>
<</choice_shown>>
<<choice_shown "I ordered the shadow to disappear." _next>>
<<setFlag "c4_fei_reject" "banished">>
<<cleartidbit "fei">>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "fei" false>><<trust "junfei" false>>
<</choice_shown>>
/% [[c4_backtopresent]] %/<<response>>
"I hope you will repay Agent $agentName's kindness, shadow." The Emperor's stare bored into Fei. "Do not disappoint ?them."
<br><br>
Fei knelt down on one knee, and saluted me.
<br><br>
<<set _next = "c4_backtopresent">>
<<choice_shown "So. A woman. No matter. I was only keeping her alive until she was of no use anymore." _next `setup.feiOuted()`>>
<<setFlag "c4_fei_vouch" "use">>
<<set $misgenderFei = true>>
<<bold>><<stoic>><<trusty -2>><<kind -2>><<righteous -2>>
<<military 2>><<masses -2>><<literati -2>>
<<set $threatJinhu += 1>>
<</choice_shown>>
<<choice_shown "I would protect ?himf, as ?hef would do the same for me." _next>>
<<setFlag "c4_fei_vouch" "protect">>
<<stoic -1>><<kind>><<righteous>>
<<literati>><<masses>>
<<trust "fei" 1>><<trust "dukej" 1>>
<</choice_shown>>
<<choice_shown "I was strangely moved by the sound of ?hisf voice... So I wanted to get to know ?himf more." _next `setup.hasHeardFei()`>>
<<setFlag "c4_fei_vouch" "curious">>
<<lust "fei" 1>>
<</choice_shown>>
/% [[c4_backtopresent]] %/<<set $location = "(flashback) Imperial capital">>
<b>Back on the streets of the Imperial capital at dusk...</b>
<br><br>
"How feasible is it to set up shop here and just have a delivery line going?" I asked the vegetable sellers in-between bites of pancake morsels, "That way not all of you need to travel to the capital for hours every other day."
<br><br>
"Out of room! Or if there's any left, we'll be payin' with half of our profit." An elderly woman of the group shook her head. "No no no, that won't do. I've got too many mouths to feed back home."
<br><br>
Mao may be the wealthiest of the three vassal states, there would still be those who must hustle all their lives to make ends meet. I recalled my experience in Jinhu, that despite the general poverty of the masses, everyone had a way to survive through the day.
<br><br>
<<include "c4_commoners_chat">>
/% [[c4_commoners_chat]] %/<<response>>
<<set _next = passage(), _done = "c4_backtopresent">>
<<choice_shown '"There are Mao merchants who specialize in buying and selling mass quantity of food to and from farmlands." I thought about the businessmen that attended the meeting with the Xuan Princess. "Would they have helped?"' _next `notsaid("merchants")`>>
<<run say("merchants")>>
<<set $response = `"Again, good ?sir, the cut they take eats into our profit." The elderly woman downed the rest of her pancake morsel soup. "I know it's tough for them too, travelin' all that way, and riskin' not sellin' at their markup. But the famin's got me scared."<br><br>"Auntie Dong's always stashin' away coins and food, like there's gonna be another famin' soon," A middle-aged seller said as he picked up another bun.<br><br>"Look at how much you eat, old Xu. How could I not be worried?" She chided half-jokingly.<br><br>"You can't fight Heaven's Will. Famin', war, plague, flood... Might's well enjoy what we have while we have it." He grinned.<br><br>Auntie Dong harrumphed, "Better not beg me for seconds when you run out first!" The farmers all laughed.`>>
<</choice_shown>>
<<choice_shown '"Are you concerned about a war with the state of Zong?"' _next `notsaid("war")`>>
<<run say("war")>>
<<set $response = `"Zong? Even bandit raids could ruin us village folks." The elderly woman rubbed her knees. "And we gotta watch out for shady civilian militias too. Claimin' to be helpin' when they're just as black-hearted."<br><br><i>I guess the border skirmishes are too far removed from their everyday life.</i><br><br>"You'll protect us, right? General $agentName?" Another man asked, pointing to the Imperial token that hanged on my belt. "That's your official title, right?"<br><br>`>>
<<if setup.isStoic()>><<set $response += "I nodded.">>
<<else>><<set $response += '"Correct," I said.'>>
<</if>>
<<if less("kindness")>>
<<set $response += " My answer was mainly for his second question. But if they wanted to assume I meant it for both, that was their problem.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Recently I\'ve been to the state of Jinhu. The land there are much more suitable for farming, and people seem to be fed and sheltered no matter what social status they were from."' _next `notsaid("jinhu")`>>
<<run say("jinhu")>>
<<set $response = `"I've heard similar. But guess who told me about it?" Old Xu raised an eyebrow mockingly. "Refugees who ran away from Jinhu."<br><br>"Don't listen to him." The elderly woman tucked away a half-eaten bun into her tunic. "Whether life is or isn't better there, Jinhu is not home, you know?"<br><br>"Auntie Dong, didn't you move here from Zong ten years ago?"<br><br>The elderly woman smacked his arm. "That was different. It's hard to grow food back home. And hush up. Nobody'll take you for a mute if you don't talk."<br><br>Everyone laughed.`>>
<<if setup.isBold() and less("courtesy")>>
<<set $response += ' I blurted out. "Did you serve in the Zong military back then?" She pretended not to hear me and told the other sellers to hurry with their meals. When I noticed that no one else wanted to push the question, I dropped the subject as well.'>>
<</if>>
<</choice_shown>>
<<choice_shown "That was all I recalled." _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c4_commoners_chat]] [[c4_backtopresent]] %/<<set $location = "(flashback) Imperial Palace">>
<b>Back in the garden of the Imperial Palace...</b>
<br><br>
"Hypothetically, Agent $agentName," The Xuan Princess stood next the railing of a small stone bridge, facing the pond, "would you sacrifice a life for the benefit of the entire kingdom, or save one life but doom tens of thousands?"
<br><br>
I was by her side while watching the red and two-colored carps weave between lotus leaves in the water.
<br><br>
<<set _next = "c4_princess_opposition", _comb = "c4_princess_comb">>
<<choice_shown '"The good of the many outweighs the good of the few."' _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$kindness" -5>><<fairmath "$collectivist" 10>>
<<set $response = '"As all wise leaders had done in the past." She smiled at me, though it carried a hint of sadness.'>>
<</choice_shown>>
<<choice_shown '"If we cannot show kindness to one, how could we bring kindness to more?"' _comb>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" -10>>
<<fairmath "$trustMasses" 5>>
<<set $response = '"Such noble heart. A nurturer.'>>
<<if $clanName eq "Mo">><<set $response += " But for a Mo, that is not surprising.">><</if>>
<<set $response +='" She smiled, then whispered under her breath, "Were it not so much a luxury."'>>
<</choice_shown>>
<<choice_shown '"I would sacrifice my own life for the benefit of the kingdom." I remembered my father\'s passing. "But perhaps not the life of someone I care about."' _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$collectivist" 5>><<fairmath "$kindness" 10>><<fairmath "$integrity" 5>>
<<fairmath "$trustLiterati" 5>>
<<set $response = '"Ah, strive for both duty and mercy.'>>
<<if $clanName eq "Meng">><<set $response += " Fitting for a Meng.">><</if>>
<<set $response += '" She bit her lower lip.'>>
<</choice_shown>>
<<choice_shown '"Unfortunately such dilemmas are never so clear-cut." I forced a smile without looking at the Princess. "Perhaps I would find another option. Ideally a better one."' _comb>>
<<fairmath "$bold" 5>>
<<fairmath "$collectivist" -5>><<fairmath "$righteousness" 5>>
<<fairmath "$wisdom" 5>><<fairmath "$integrity" -5>>
<<set $response = 'She chuckled in her bell-like voice. "Yes, I should have expected a clever answer.'>>
<<if $clanName eq "Sun">><<set $response += " You are a Sun, after all.">>
<</if>>
<<set $response += '" She smiled at me.'>>
<</choice_shown>>
/% [[c4_princess_comb]] [[c4_princess_opposition]] %/<<response>>
Princess Li took out a lacquered comb from behind her belt. "Since I would not be joining the procession to Wantong, may I ask you to give this to mistress Zheng of the Duke of Mao?"
<br><br>
A lady's comb may not be as brazen of a gift as a love letter might seem, but it might still be interpreted in a scandalizing way. <i>Do I want to risk the association? Or disappoint the Princess?</i>
<br><br>
<<set _next = "c4_princess_opposition">>
<<set $response = '"Thank you." She turned to walk across the bridge.'>>
<<choice_shown '"As you wish, Your Highness." I put away the comb and tried to remember the recipient\'s name.' _next>>
<<setFlag "c4_princess_comb" "bring">>
<<fairmath "$stoic" 5>>
<<fairmath "$wisdom" -5>><<fairmath "$courtesy" -5>><<fairmath "$loyalty" 5>>
<<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown '"As you wish, Your Highness." I put away the comb, but did not intend to follow through.' _next>>
<<setFlag "c4_princess_comb" "lie">>
<<trust "sheng" 1>>
<<fairmath "$integrity" -10>>
<</choice_shown>>
<<choice_shown '"I don\'t think that\'s a good idea, Your Highness."' _next>>
<<setFlag "c4_princess_comb" "refuse">>
<<fairmath "$bold" 5>><<fairmath "$stoic" 5>>
<<fairmath "$courtesy" 5>><<fairmath "$integrity" 5>><<fairmath "$wisdom" 5>>
<<fairmath "$trustLiterati" 5>>
<<set $response = '"I understand." Her tone betrayed none of her true feelings as she put away the comb, and then she turned to walk across the bridge.'>>
<</choice_shown>>
/% [[c4_princess_opposition]] %/<<response>>
"You asked me for my thought on the possible challenges from the Mao literatis." She mused aloud,
<<switch $clanName>>
<<case "Meng" "Mo">>
"Remember the Han clan? They champion the legalism school of thought, a system of reward and punishment, objectively applied to all regardless of status. It sounds wonderful, but it undermines the nobility and royalty in a way few with political clout are actually willing to accept."
<br><br>
<<if setup.isBold()>>
"Would you bind yourself to such laws, Your Highness?" I asked.
<br><br>
Princess Li walked up the three steps into a gazebo, then turned to glance down toward me. "Punishing authority for exercising its authority is counter-productive, isn't it?"
<br><br>
<<if little("righteousness")>>
"It's the abuse of power that should be punished, not for merely maintaining the system."
<br><br>
She was about to say something, but decided to turn away without uttering a word.
<<else>>
I considered what the Imperial family had to do to rule the kingdom, and decided not to push the argument.
<</if>>
<<else>>
<i>Would the Imperial clan bind itself to such laws?</i>
<</if>>
<<case "Zhuang">>
"If the Duke invites any disciples of Master Kong's teachings, you would be judged on your virtues in civil society, not simply your understanding of the Way, or your role in the universe."
<br><br>
"Understood." I followed her light steps toward a small gazebo.
<<if setup.isPassionate()>>
"Master Kong's teaching permeates much of our lives. It emphasizes etiquette, for the sake of maintaining social harmony."
<<if less("courtesy")>>
<br><br>
She stole a glance in my direction,
<<if setup.isRespected("sheng")>>
and tried to suppress a surprisingly playful grin. "Something to keep in mind, yes? Agent $agentName?"
<br><br>
I grinned back. "Certainly, Your Highness."
<<else>>but decided to keep her thoughts to herself.
<</if>>
<</if>>
<</if>>
<<case "Sun">>
<<if less("kindness") or ($trustMilitary gt $trustMasses)>>
"The Mo clan may give you an earful about your violent ways."
<<if more("wisdom")>>
<br><br>
"I would then remind them that a strong military precedes a strong defense," I said, "without which none of their ideals could survive."
<</if>>
<<elseif flag("trainedPerformer")>>
"The Mo clan considers music a potential vice to deplete the productiveness of a person. Keep that in mind if you were to entertain an audience."
<<if more("wisdom")>>
<br><br>
"All in moderation." I nodded. "We can neither forsake tradition nor practice rituals in excess."
<<else>>
"Wouldn't they consider Heaven's Ritual a lavish waste?" I raised an eyebrow. "They might not even attend."
<</if>>
<</if>>
<</switch>>
<br><br>
I joined her inside the gazebo, looking out at a patch of newly planted peony, waiting for their time to bloom.
<br><br>
<<set _luxun = "c4_princess_luxun", _lishuo = "c4_princess_lishuo">>
<<choice_shown '"Can you tell me something about the Lu and Xun clans near the border of Zong?"' _luxun>>
<<wise>>
<<if flag("deserters") eq "capital">>
<<set $response = '"Is it about those two deserters you found?"<br><br>"Yes, You Highness," I answered.'>>
<<else>>
<<set $response = "I filled her in on what I have learned about the two deserters.">>
<</if>>
<<set $response += `<br><br>She was quiet for a minute before speaking. "From what I can recall, there may have been a branch of the Xun clan that chose a different career path than the civil servant route. Their textile business coordinates the mass production of common clothing, and it led to them becoming a significant supplier of military uniforms to both Mao and Zong." <i>So that's the association.</i><br><br>`>>
<<if hasVisited("c3_nightdeserters_them")>>
<<set $response += '"You said that particular Lu clan trades in salt? I believe they had ancestral roots in the state of Zong, but had migrated northward a few generations ago."'>>
<<else>>
<<set $response += `"To the best of my knowledge, there are two branches of the Lu clan operating in that region. Either the family that trades in salt, or a warrior clan that operates escort services both over the water and on land. The merchant branch had ancestral roots in the state of Zong, but had migrated northward a few generations ago. The warrior branch had served the Li family as a retainer clan, but were granted independence after my grandfather's passing."`>>
<</if>>
<</choice_shown>>
<<choice_enabled '<small>(suspicion, bold)</small> "Pardon my impudence, Your Highness, but do you know if the late Prince Li Shuo is still alive?"' _lishuo `flag("suspect") eq "succession" and setup.isBold()`>>
<<fairmath "$bold" 10>>
<<fairmath "$wisdom" 5>><<fairmath "$courtesy" -5>>
<<set $response = "The Xuan Princess appeared startled by just the mention of her half-brother's name.">>
<</choice_enabled>>
/% [[c4_princess_luxun]] [[c4_princess_lishuo]] %/<<response>>
"That is what I know of them in a broad stroke." Princess Li turned to look at me. "Is there something more specific you want to ask about?"
<br><br>
<<set _next = "c4_princess_luxun2">>
<<choice_shown '"Do you know if that warrior clan can still be called upon to serve His Majesty?"' _next `hasVisited("c3_nightdeserters_them")`>>
<<set $response = 'We stood in silence for quite a while before she spoke. "Theoretically, everyone would be loyal to His Majesty. However, the reality is... more nuanced. You can certainly try to solicit their aid."<br><br>Princess Li was never idealistic like most young people. I expected cynicism from someone who survived the succession war, but it still bothered me to hear the defeatism in her tone.'>>
<<if less("loyalty")>><<set $response += " How could she expect to rule a kingdom with such an attitude?">>
<<elseif little("righteousness")>><<set $response += " She should carry her authority with conviction.">>
<<elseif little("kindness")>><<set $response += " The burden of sovereignty had hardened her kind heart.">>
<<elseif little("wisdom")>><<set $response += " Perhaps there was more story after that retainer clan left...?">>
<</if>>
<</choice_shown>>
<<choice_shown '"Would you be willing to ask His Majesty to move the two women out of the dungeon?" I made my request without much expectation. "Perhaps under house arrest somewhere above ground?"' _next `(flag("deserters") eq "capital")`>>
<<fairmath "$kindness" 5>>
<<fairmath "$bold" 5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustMasses" 5>>
<<trust "sheng" 1>>
<<set $response = 'Her smile was timid, as if she was also uncertain of the outcome. "I will try."<br><br>Princess Li was never confident when it came to dealing with her twin brother. I expected her to defer to the Emperor, but it still bothered me to hear what felt like fear in her voice.'>>
<<if little("kindness")>><<set $response += " The succession war had strained their relationship, making every misaligned opinion a point of suspicion.">>
<<elseif setup.isPassionate()>><<set $response += " The Heng Emperor should realize that unlike sycophantic servants of old, or treacherous vassals who eyed his throne, she is both wise and trustworthy.">>
<<elseif less("loyalty")>><<set $response += " The Heng Emperor needs to learn to trust again before he loses the trust of others.">>
<</if>>
<</choice_shown>>
<<choice_shown '"No, Your Highness. Thank you for your counsel."' _next>>
<<fairmath "$courtesy" 5>>
<<fairmath "$bold" -5>>
<<set $response = "She nodded and turned away.">>
<</choice_shown>>
/% [[c4_princess_luxun2]] %/<<response>>
Watching her looking over the garden that's more green than red...
<<set _next = "c4_backtopresent">>
<<choice_shown "I felt indifferent." _next>>
<<fairmath "$stoic" 10>>
<</choice_shown>>
<<choice_shown "I felt a discontentment growing inside of me." _next>>
<<fairmath "$loyalty" -10>>
<<fairmath "$stoic" -5>>
<</choice_shown>>
<<choice_shown "I felt an inexplicable sadness." _next>>
<<fairmath "$stoic" -10>>
<<fairmath "$kindness" 5>>
<</choice_shown>>
<<choice_shown "I felt an urge to protect her from this harsh reality." _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown "I felt strangely drawn to her." _next>>
<<trust "sheng" 2>>
<</choice_shown>>
<<choice_shown "I remembered how I sometimes wanted to be her. Not so much for the power or glamour of her position, or to take on the crushing responsibilities for her... but to actually... be her." _next `($sex eq "male" and more("fem"))`>>
<<setFlag "genderQuestioning" "mtf">>
<</choice_shown>>
/% [[c4_backtopresent]] %/<<response>>
"W-why do you ask...?" Her voice trailed off as she laid her hand on a pillar.
<br><br>
Officially, my father was held responsible for the death of the former crown prince Li Shuo. Mother had told me that father sacrificed himself to curtail a prolonged power struggle between the sons of the Chang Emperor, though she also forbade me to speak of his sacrifice to anyone.
<br><br>
<i>Shouldn't the succession war have been over with Prince Li Shuo's death?</i>
<br><br>
<<set _next = "c4_princess_lishuo2", _done = "c4_backtopresent">>
<<choice_shown '"The assassins insisted that your brother is not worthy." I felt a growing discontentment within me. "And why is this still a forbidden topic around you and him? First prince Li Shuo is dead. So is second prince Li Yong. It\'s over, isn\'t it?"' _next>>
<<fairmath "$stoic" -10>><<fairmath "$bold" 10>>
<<fairmath "$courtesy" -10>><<fairmath "$loyalty" -10>>
<<trust "sheng" -1>>
<<set $response = 'She kept her gaze away from me, but I could see the faint twitching of her fingers. "Yes. It is over. His Majesty and I... are the sole survivors."'>>
<</choice_shown>>
<<choice_shown '"Apologies for the discomfort." I bowed to her. "Something just felt odd about those shadows who attacked us in the woods. It felt personal, and His Majesty thought so too."' _next>>
<<fairmath "$bold" -5>>
<<fairmath "$courtesy" 5>><<fairmath "$kindness" 5>>
<<set $response = 'She accepted my apology with a nod. "Eldest Brother died from dehydration. Second Brother died from illness. There was no reason or evidence to convince me otherwise." Her hand dropped down to her side, but she did not turn to face me.'>>
<</choice_shown>>
<<choice_shown "I decided not to push the question. I think her reaction was telling enough." _done>>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$wisdom" -5>>
<</choice_shown>>
/% [[c4_princess_lishuo2]] [[c4_backtopresent]] %/<<response>>
<<set _next = "c4_backtopresent">>
<<choice_shown "I believed her." _next>>
<<fairmath "$loyalty" 5>><<fairmath "$kindness" 5>>
<<trust "sheng" 1>><<trust "yang" 1>>
<</choice_shown>>
<<choice_shown "I didn't believe her." _next>>
<<fairmath "$loyalty" -5>><<fairmath "$kindness" -5>><<fairmath "$collectivist" -5>>
<<trust "sheng" -2>><<trust "yang" -1>>
<</choice_shown>>
<<choice_shown "Her answer didn't matter, because I would find out the truth on my own." _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$loyalty" -10>><<fairmath "$wisdom" 5>>
<<trust "sheng" -1>><<trust "yang" -1>><<trust "ren" 1>>
<</choice_shown>>
/% [[c4_backtopresent]] %/<<set $location = "(flashback) $clanName residence">>
<b>Back at home...</b>
<br><br>
<i>
$birthName, please forgive my assumed closeness, for I intended to write to my dearest childhood friend. Nevertheless, I must give both congratulation to your promotion to the position of $agentName, as well as condolences for your father's passing. Master $clanName had been a mentor to me as well in my formative years.
<br><br>
It had taken me six years to settle in the northwestern region of Mao, and to summon the courage to finally respond to your many letters. I must again ask for your forgiveness, as I have been so negligent in the task that three more years had passed.
<br><br>
Since my <<concept "concept-cappingceremony">>capping ceremony<</concept>>, father has left me in charge of the western branch of our caravan-escort business, and soon I will be leading my third mission through the <<concept "concept-westercorridor">>Wester Corridor<</concept>>. Trade routes in that region are vital to the wealth of an extensive territory of Mao, and consequently well-contested by different influential groups, foreign or not. Although the extremes of climate will test my body, I do look forward to the reward of learning new faces, languages, and ideas that inspire me.
<br><br>
With sincerity and respect.
<br><br>
Chu
</i>
<br><br> /% 傅母? %/
I finished reading Hu Chu's letter and pondered his meaning. Nursemaid An had wanted me to keep in contact with my childhood friends by writing to them every month. But for one reason or another, the various back-and-forth had lapsed, until all such correspondence ceased several years ago.
<br><br>
With ink prepared, I took out a handful of blank bamboo strips which I would need to string together after completing my reply. I then picked up the brush...
<<set _next = "c4_backtopresent">>
<<choice_shown "and composed a casual response which did not give up any important information, nor asked for anything in return." _next>>
<<setFlag "c4_friend" "distant">>
<<fairmath "$bold" -5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustMasses" -5>><<fairmath "$trustLiterati" -5>>
<</choice_shown>>
<<choice_shown "and requested maps of his travels in the letter." _next>>
<<setFlag "c4_friend" "maps">>
<<fairmath "$stoic" 5>>
<<fairmath "$wisdom" 5>><<fairmath "$courtesy" -5>><<fairmath "$kindness" -5>>
<<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" 5>>
<</choice_shown>>
<<choice_shown "but decided not to respond because I was suspicious of his intentions." _next>>
<<setFlag "c4_friend" "ignore">>
<<fairmath "$bold" -5>><<fairmath "$stoic" 10>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" -5>>
<<fairmath "$wisdom" -5>><<fairmath "$courtesy" -10>><<fairmath "$kindness" -5>>
<</choice_shown>>
<<choice_enabled "<small>(Lingzhi)</small> and wished him a safe mission. I packaged my warm reply with a small bottle of Lingzhi powder as a gift." _next `(flag("giveLingzhi") eq false)`>>
<<setFlag "c4_friend" "lingzhi">>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 10>><<fairmath "$courtesy" 5>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" 10>>
<<setFlag "giveLingzhi" "huchu">>
<<setFlag "ungroundLingzhi" false>>
<</choice_enabled>>
/% [[c4_backtopresent]] %/<<set $location = "leaving the Imperial capital, en route to Wantong city">>
<b>Back to the present...</b>
<br><br>
<<if setup.isAround("fei")>>
I ride up to Fei's assigned position near the front of the caravan. ?Hef acknowledges me with a nod, but remains quiet as usual. <<if flag("shieldFeiFromEmperor")>>Is that a smile in ?hisf eyes...? It's gone when ?hef looks ahead once again.<</if>>
<<else>>
I ride up to the front of the caravan and gauge the mood of the Imperial guards.
<<if more("trustMilitary") or $presence gt 4>>Many of them smile at me as I pass by, which is encouraging.
<<else>>Many of them quickly straighten themselves as I pass by, which is somewhat concerning.
<</if>>
<</if>>
<br><br>
The royal procession winds through the woodland, soon to enter a vast open plain where <<if $clanName eq "Zhuang">>nature<<else>>the wild<</if>> gives way to [[civil society|c4_wantong]].<<set $location = "Wantong city in state of Mao">>
The main avenues of Wantong connect each of its four gates to the administrative palace at the center of the city. The surface is wide and lined with bricks, and everyone in the royal caravan immediately feels more at ease than when we were moving over dirt roads.
<br><br>
Residents easily part ways for the procession, most stopping to peek at the Emperor's carriage, even if it's only slightly fancier than the ones ridden by the richest locals.
<br><br>
<<if setup.isAround("fei")>>I ride to the front and check in on Fei, who looks tense and barely makes eye-contact with me as ?hef scans the crowd from one side to the other. Many spectators are pointing at us and chatting among themselves.
<<else>>I ride to the front, habitually scanning the crowd from one side to the other. Many spectators are pointing at me and chatting among themselves.
<</if>>
<br><br>
<<set _next = "c4_voice">>
<<choice_shown "<small>(presence)</small> I try to project my presence more to relieve ?himf of unwanted attention." _next `setup.isAround("fei") and ($presence gt 2)`>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>>
<<trust "fei" 1>>
<<if $presence gt 4>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<</if>>
<<set $response = "I smile and wave to the crowd, attracting more gaze in my direction. When I glance back at Fei, ?hef responds with an appreciative nod.">>
<</choice_shown>>
<<choice_enabled "<small>(presence)</small> I project my presence to bolster the atmosphere of prestige for the Heng Emperor." _next `($presence gt 4)`>>
<<fairmath "$stoic" -5>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" 10>>
<<fairmath "$loyalty" 5>><<trust "yang" 1>>
<<set $response = "I straighten my posture in the saddle, and wear my confidence like a cape that billows in the wind. Whether the onlookers see me as a mighty conqueror or a triumphant hero, their eyes follow my every move. Men, women, simple peasants, or sophisticated thinkers, none could deny my presence.">>
<</choice_enabled>>
<<choice_shown "I ignore the attention but remain vigilant." _next>>
<<fairmath "$stoic" 5>>
<<if $presence gt 4>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<</if>>
<<fairmath "$trustMilitary" 5>>
<<set $response = "I match the pace of the Imperial guards and focus on the task of leading the royal procession. Following my example, the guards adjust their posture to walk a little taller in a city that threatens to overshadow the Imperial capital.">>
<</choice_shown>>
/% [[c4_voice]] %/<<response>>
"Is that ?them? Is that ?title?" Some people in the crowd whisper.
<br><br>
As we approach the iron gates of Wantong's administrative palace, I call out to the Duke's guards, "The Son of Heaven has arrived!"
<<set _next = "c4_ren">>
<<choice_shown "I change my voice to sound like a woman." _next `($voice eq "changeable") and less("fem") and (not flag("facialHair"))`>>
<<setFlag "c4_voice" "woman">>
<<if setup.isAround("fei")>><<setFlag "feiHearVoiceChange">><</if>>
<<set $fem = 60>>
<<run gender.setPronouns("female")>>
<</choice_shown>>
<<choice_shown "I change my voice to sound like a man." _next `($voice eq "changeable") and more("fem")`>>
<<setFlag "c4_voice" "man">>
<<if setup.isAround("fei")>><<setFlag "feiHearVoiceChange">><</if>>
<<set $fem = 40>>
<<run gender.setPronouns("male")>>
<</choice_shown>>
<<choice_shown "My voice remains unchanged." _next>>
<<setFlag "c4_voice" "same">>
<</choice_shown>>
/% [[c4_ren]] %/<<set $location = "administrative palace of Wantong">>
The gates slowly open to a cloud white plaza. On our right is a row of civil officials, and on the left is a row of military officers, whose caps are adorned with two pheasant tail feathers. In the middle of the walkway stands a man dressed in a light blue robe, who does not wear an official's cap, yet seems to rank above them.
<br><br>
This must be Gu Ren, the Gentleman Advisor for the Duke of Mao.
<br><br>
<<if setup.isAround("fei")>>Fei and <</if>>I dismount, then signal the Imperial guards to park the carriage in front of the entrance. As soon as the Heng Emperor steps out and into view, Advisor Gu speaks with a clear voice that travels a great distance. "We respectfully welcome you to Wantong, Your Majesty!" And on cue, he and the rest of the officials kneel down and perform the proper bow befitting the occasion. The Emperor tries to hide a smirk, but I know he is quite pleased by this deference.
<br><br>
I follow behind, slightly to his right<<if setup.isAround("fei")>>, while Fei mirrors me on the left side<</if>>. When we reach the Gentleman Advisor, none of the officials have raised their head off the ground, including him. I carefully look around, but cannot find anyone who may be the Duke.
<<trust "dukem">>
<br><br>
The Emperor frowns. "Advisor Gu, where is the Duke of Mao?"
<br><br>
"The Duke is unwell, Your Majesty." The blue-robed gentleman maintains his bow, his northern accent is present but very faint. "In his eagerness to hunt down a bear to use for the sacrifice, he had injured his legs, and cannot fulfill the courtesies that are required by rite. He had thus asked me to stand-in for him, and to ask for your infinite forgiveness."
<br><br>
<<set _next = "c4_seating">>
<<choice_shown "A clever ruse to get out of kneeling." _next>>
<<kind -2>><<wise>><<literati>>
<<set $threatMao += 1>><<trust "dukem" -1>>
<</choice_shown>>
<<choice_shown "A governor with so much responsibility should be more careful." _next>>
<<kind>><<righteous>><<masses>>
<<trust "ren" 1>>
<</choice_shown>>
<<choice_shown "The Duke must really trust this man." _next>>
<<wise>><<collectivist -1>>
<</choice_shown>>
/% [[c4_seating]] %/The Heng Emperor looks around once more before saying, "You may rise."
<br><br>
Advisor Gu rises to his feet in one smooth motion. Up close, he is more or less my age except for few streaks of white above his ears; strikingly chiseled, well-groomed, and he exudes a genuine warmth that I rarely feel from a stranger. I <<if $height eq "tall">>meet him at eye-level<<elseif $height eq "average">>look up slightly to meet his gaze<<else>>tilt my head up to meet his gaze<</if>>, his eyes a light shade of brown. He smiles at me like he is seeing an old friend.
<br><br>
<<if $presence gt 4 and more("fem")>>When most people would stare for a bit longer, he chooses to politely withdraw. <</if>>He gives me a peer's bow<<if setup.isAround("fei")>>, to Fei as well<</if>>, then moves one step to the left of the Emperor. "This way, Your Majesty."
<br><br>
Once up the wide stairs and into the mostly empty audience chamber, we finally see the Duke of Mao sitting on a low platform without putting pressure on his legs. His row of seating is to the west of a higher platform at the northern end of the room, which is reserved for the ruler of the kingdom. The middle-aged man wears a well-tailored dark blue robe with yellow accents. His hair is ink black and meticulously styled. His body is surprisingly fit for someone I thought would have been spoiled by luxury. The look in his eyes does not surprise me, however, and I liken it to that of an eagle, always searching for an angle of attack.
<br><br>
"Your Majesty." The Duke salutes with his hands.
<br><br>
The Emperor looks down at the nobleman crown that is resting on the low table before the Duke. Almost as if Advisor Gu has read his mind, the blue-robed gentleman explains, "We felt that an appropriate punishment for the improper greeting would be to sit through the initial meeting as a 'de-capped' lord."
<br><br>
It is difficult to fault impropriety when they have accounted for transgressions according to the spirit of the rules. The Heng Emperor takes a shallow breath, nods at Advisor Gu, then moves toward the northern seat.
<br><br>
Since the envoy from Zong and Jinhu have not yet arrived, most of the tabled positions are empty. The Gentleman Advisor turns to me and offers to let me choose where to sit.
<br><br>
<<set _next = "c4_otherdukes">>
<<choice_shown "I sit across from the Duke of Mao, closest to the Heng Emperor on the eastern side of the chamber." _next>>
<<setFlag "c4_seating" "emperor">>
<<fairmath "$bold" 5>>
<<fairmath "$trustMilitary" 5>>
<<trust "yang" 1>>
<<set $threatMao += 1>><<trust "dukem" -1>>
<<set $response = "The Duke raises an eyebrow at me, but says nothing.">>
<</choice_shown>>
<<choice_shown "I offer the seat across from the Duke of Mao to Advisor Gu, then sit next to him on the eastern side of the chamber." _next>>
<<setFlag "c4_seating" "ren">>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "ren" 1>>
<<set $response = "The Gentleman Advisor nods with a smile, and sits down on his heels over a reed mat.">>
<</choice_shown>>
<<choice_shown "I wait for Fei to choose, then sit next to ?himf." _next `setup.isAround("fei")`>>
<<setFlag "c4_seating" "fei">>
<<fairmath "$bold" 5>>
<<fairmath "$courtesy" -10>>
<<fairmath "$trustMasses" 5>>
<<trust "fei" 1>><<trust "yang" -2>><<trust "ren" -1>>
<<set $response = "The masked bodyguard from Jinhu sits on ?hisf heels by the door, farthest from the north-most seat. I pretend not to notice the Emperor's displeasure and sit down next to Fei. It may be an inappropriately low position for a person of my rank, but I want to stay close to ?himf.">>
<</choice_shown>>
/% [[c4_otherdukes]] %/<<response>>
Soon the Duke of Zong and his entourage arrive, and his towering presence is impossible to ignore when he enters the chamber. Even without any armor or weapon, the brown and red colors on his tunic are enough to reflect the military-centric culture of his state. He is said to be over sixty years of age, but he certainly gives off the aura of a warrior in their prime.
<<trust "dukez">><<trust "generalwei">>
<br><br>
General Tang is one of the two officers he brought into the room, and she is now wearing the same style of outfit as the other officers of Mao, including the pheasant tail feathers on her cap. While I half-expected General Xiahou to be the second man, I hear that the name of the other officer is Wei Han. Could he be the commander of Yao and Ning?
<br><br>
After her lord takes his seat on the western side of the chamber, General Tang <<if trust("jun") gt 2>>gives me a furtive glance before sitting<<else>>sits<</if>> down next to <<if flag("c4_seating") eq "ren">>me<<else>>the Gentleman Advisor<</if>>.
<br><br>
The Duke of Jinhu is the last vassal lord to arrive. His shadow of a bodyguard follows him to the seat next to the Duke of Zong, but stands against the wall behind the lord due to the lower status.
<<if flag("c3_parting") eq "feicapital" and (not setup.isDead("biming"))>><<setFlag "c4_dukejguard" "biming">>
<<elseif flag("c3_parting") neq "feicapital" and (not $misgenderFei)>><<setFlag "c4_dukejguard" "fei">>
<<else>><<setFlag "c4_dukejguard" "xin">>
<</if>>
<<if flag("c4_seating") eq "fei">>
<<if flag("c4_dukejguard") eq "biming">>Fei is immediately on edge at the sight of that masked bodyguard. I turn to ?himf, and ?hisf finger traces a word on the floor. "Bi," for "Biming."
<<else>>Fei observes that masked bodyguard for a moment, then returns his focus to the meeting.
<</if>>
<<elseif flag("c4_dukejguard") eq "biming">>
I study the masked bodyguard intently, who reciprocates in kind. I'm confident that it's not the assassin who challenged me in the woods, but it might be "Biming", Fei's so-called rival.
<<elseif flag("c4_dukejguard") eq "fei">>
The masked bodyguard is in full night-walker outfit again, and the ink paint all around their eyes indicates to me that it is Fei. His arm must have healed enough for him to be back in the service of his lord.
<<else>>
I observe the masked bodyguard, but can't sense any recognizable aura coming from them.
<</if>>
<br><br>
Mao's high-ranking officials and the rest of the honored guests, a few of which had already met with the Xuan Princess in Bada city, [[file in after them|c4_otherguests]]."The scholars of Han clan support the Imperial rule, Your Majesty!" A statesman with white beard bows down toward the Emperor, who grants his group's seating on the eastern side, behind the officials of Mao.
<br><br>
"The mariner Lu clan wishes your longevity, Your Majesty!" A short and sturdy old man bows down toward the Emperor, who grants his group's seating on the eastern side, behind General Tang.
<br><br>
"The disciples of Master Kong support your enlightened governance, Your Majesty!" A young man in scholar's robe bows down toward the Emperor, who grants his group's seating on the eastern side, behind the Gentleman Advisor.
<br><br>
<<if $clanName eq "Sun">>
"The Mo clan supports your benevolent rule, Your Majesty!" A clean-shaven middle-aged man bows down toward the Emperor, who grants his group's seating on the eastern side, behind the officials of Mao.
<br><br>
<</if>>
Due to the status difference between the three vassal lords and the other officials, the seating arrangement looks rather uneven. But such is the demand of proper rites.
<<if flag("c4_seating") eq "fei">>
I hear someone whisper in the background, "Shouldn't ?title sit closer to the Emperor? Does ?they not understand that ?their humble placement lowers His Majesty's status by association?"
<</if>>
<br><br>
"In order to purge our souls of poisonous energy, I invite all to [[air your grievances|c4_deserters]] in this chamber." The Heng Emperor tries to look into the eyes of everyone present. "Only then can we go to the ritual ground with a clear heart, and offer our best selves to the Heavens."The silence is suffocating, until the old man of the Lu clan salutes the Emperor. "A cousin branch of my clan asked me to help them negotiate the return of their daughter Lu Ning from the Zong state."
<br><br>
<<if flag("c4_seating") eq "ren">>
I don't sense any movement from General Tang, but I notice that her sharply painted brows are tightened into a frown.
<br><br>
<</if>>
General Wei salutes the Emperor. "To clarify, Your Majesty, Lu Ning was a soldier under my command who deserted her post.
<<switch flag("deserters")>>
<<case "dead">>
Our report says that she had disappeared in the state of Jinhu."
<br><br>
Whispers break out among the Lu clan delegation. The Duke of Zong side-eyes the Duke of Jinhu, but the gray-haired man remains calm. <<if hasVisited("c3_honest1") and flag("c4_seating") eq "ren">>General Tang turns to look at me, checking to see if I would speak on the matter.<</if>>
<br><br>
I salute the Heng Emperor. "Your Majesty..."
<<set _next = "c4_deserters_dead">>
<<choice_shown '"I was informed that deserters Lu Ning and Xun Yao may have been deemed a threat to the defenders of Jinhu." I keep my tone solemn. "They were most likely killed."' _next>>
<<setFlag "c4_deserters_dead" "direct">>
<<fairmath "$stoic" 5>>
<<fairmath "$integrity" 10>>
<<if hasVisited("c3_honest1")>>
<<trust "jun" 1>>
<<if setup.isAround("fei")>><<trust "fei" 1>><</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"My source says deserters Lu Ning and Xun Yao were killed by a Jinhu\'s Shadow named Biming." I look between the Duke of Jinhu and the shadow behind him. "If I guessed correctly, this executioner is here today."' _next `(flag("c4_dukejguard") eq "biming")`>>
<<setFlag "c4_deserters_dead" "biming">>
<<fairmath "$bold" 10>>
<<fairmath "$righteousness" 5>><<fairmath "$integrity" 5>>
<<set $threatJinhu += 1>><<trust "dukej" -1>>
<</choice_shown>>
<<choice_shown '"My source says deserters Lu Ning and Xun Yao were killed by a Jinhu\'s Shadow named Biming." I look between the Duke of Jinhu and the shadow behind him. "This informant is also here today."' _next `(flag("c4_dukejguard") eq "fei")`>>
<<setFlag "c4_deserters_dead" "fei">>
<<fairmath "$bold" 10>>
<<fairmath "$integrity" 5>><<fairmath "$righteousness" 5>>
<<set $threatJinhu += 1>>
<<trust "fei" -1>><<trust "dukej" -1>>
<</choice_shown>>
<<choice_shown '"I request that the Duke of Jinhu answer this directly." I look between the Duke of Jinhu and the shadow behind him. "Because I have no evidence to account for the deserters\' disappearance."' _next>>
<<setFlag "c4_deserters_dead" "duke">>
<<fairmath "$bold" 5>>
<<fairmath "$integrity" 5>><<fairmath "$courtesy" -5>>
<<set $threatJinhu += 1>>
<<if setup.isAround("fei")>><<trust "fei" -1>><</if>>
<</choice_shown>>
<<case "Zong">>
She had since been captured and executed for breaking our military law."
<br><br>
There is audible agitation among the Lu clan delegation. The outrage would have been greater if Ning was from their family.
<br><br>
<<set _next = "c4_deserters_zong">>
<<choice_shown 'I salute the Emperor. "Your Majesty, with the help of Jinhu\'s agent we were able to arrest the two deserters and return them to the Zong military. Despite their initial circumstances, it is the only proper resolution in accordance to the law."' _next>>
<<setFlag "c4_deserters_zong" "lawful">>
<<fairmath "$collectivist" 5>><<fairmath "$kindness" -5>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustMasses" -5>><<fairmath "$trustLiterati" -5>>
<<trust "jun" 1>>
<</choice_shown>>
<<choice_shown 'I salute the Emperor. "Your Majesty, even though I agreed with the punishment, I believe the more serious issue is the unsanctioned hostage exchange that led to this tragedy in the first place."' _next>>
<<setFlag "c4_deserters_zong" "unsanctioned">>
<<fairmath "$bold" 10>><<fairmath "$stoic" -5>>
<<fairmath "$loyalty" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" 5>>
<<set $threatMao += 1, $threatZong += 1>>
<<trust "jun" 1>><<trust "ren" 1>>
<<if setup.isAround("fei")>><<trust "fei" 1>><</if>>
<</choice_shown>>
<<choice_shown "I remain silent since it is up to the state of Zong to defend their policy." _next>>
<<setFlag "c4_deserters_zong" "silent">>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$courtesy" 10>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 5>>
<</choice_shown>>
<<case "capital">>
She had since been captured, but by General $agentName's request she was to be sent to the capital to receive your judgment."
<br><br>
There is a quiet gasp coming from the Lu clan delegation. [[All eyes fall on the Emperor|c4_deserters_capital]].
<<case "Jinhu">>
She had since been captured by General $agentName for ?their deliberation."
<br><br>
Whispers break out among the Lu clan delegation. The Duke of Jinhu meets my gaze without reservation.
<<if flag("c4_seating") eq "ren">>General Tang turns to look at me, checking to see if I would speak on the matter.<</if>>
<br><br>
I salute the Emperor. "Your Majesty..."
<<set _next = "c4_deserters_jinhu">>
<<choice_shown '"I have released the two deserters into the care of an agent of Jinhu."' _next>>
<<setFlag "c4_deserters_jinhu" "fei">>
<<fairmath "$integrity" 10>>
<<trust "yang" -1>>
<<if setup.isAround("fei")>><<trust "fei" -1>><</if>>
<</choice_shown>>
<<choice_shown '"rest assured I will arrange a meeting with the Lu clan to discuss this matter in detail." This is a delicate mediation. I have to involve Fei but not push ?himf to the forefront.' _next `not setup.isMissing("fei")`>>
<<setFlag "c4_deserters_jinhu" "meeting">>
<<setFlag "desertersjinhumeeting" "alone">>
<<fairmath "$bold" 10>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>>
<<trust "fei" 2>><<trust "dukej" 1>>
<<fairmath "$kindness" 10>>
<</choice_shown>>
<<choice_shown '"as my earlier report has mentioned, this matter may require your intervention. For now I have placed the two soldiers under protection. They will neither cause harm nor be harmed before the conflict is resolved." I will keep it vague to save face.' _next>>
<<setFlag "c4_deserters_jinhu" "vague">>
<<setFlag "desertersjinhumeeting" "alone">>
<<fairmath "$bold" 5>>
<<fairmath "$courtesy" 10>><<fairmath "$integrity" -10>><<fairmath "$loyalty" 5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<<set $threatZong += 1>><<trust "dukez" -1>>
<<trust "fei" 1>><<trust "dukej" 1>><<trust "yang" 1>><<trust "ren" 1>>
<</choice_shown>>
<</switch>>
/% [[c4_deserters_dead]] [[c4_deserters_zong]] [[c4_deserters_jinhu]] %/<<if flag("c4_deserters_dead") eq "duke">>
The Duke of Jinhu suppresses a glare in my direction as he slowly says, "Jinhu's border patrol captured two deserters from the Zong military, who claimed to be from Mao. When they escaped captivity, my subordinate was summoned to deal with the situation. Unfortunately, he may have been too quick to deem them a threat to my people. Miss Lu... was killed."
<<else>>
There is audible agitation among the Lu clan delegation. The outrage would have been greater if Ning was from their family.
<br><br>
"Is that true, Duke of Jinhu?" The Lu clan speaker asks.
<br><br>
The gray-haired man nods slowly. "Unfortunately, my subordinate may have acted too quickly."
<</if>>
<br><br>
The Lu clan speaker frowns. "Then... please return her body to us."
<br><br>
The Duke shakes his head sadly. "I'm afraid there is nothing left to return."
<br><br>
"That's- that's unaccep- that's unjust!" Several men of the Lu clan delegation raise their voice. "How could your subordinate have been so callous! Ning was a merchant's daughter! What threat could she pose to trained soldiers?"
<br><br>
<<if flag("c4_deserters_dead") eq "duke">>
"She and a comrade injured at least one of my border guards." The Duke does not back down. "They had Zong military training. Their predicament was unusual. What was my subordinate to think when they were about to blend into my society?"
<br><br>
"Your society?" The Duke of Mao interjects, "Shouldn't it be His Majesty's society?" The gray-haired man does not react to that remark.
<<else>>
"She and a comrade injured at least one of my border guards." The Duke of Jinhu does not back down. "They claimed to be from the state of Mao, but they were serving in the Zong military, and having shown some ability in close-quarter combat, what was my subordinate to think?"
<br><br>
"Are you insinuating that they were spies?" The Duke of Mao poses a question without looking at the Duke of Jinhu.
<br><br>
The gray-haired man asks rhetorically, "Wouldn't you suspect the same if the situation was reversed?"
<</if>>
<br><br>
"The Jiang clan had an obligation to protect Lu's daughter!" The Lu clan speaker stands up to face the Duke of Zong, then tries to garner sympathy from the other guests. "Just like how the Lu clan had agreed to treat Jiang's son well!"
<br><br>
"Every family in the state of Zong had to enlist their able-bodied children to serve in the military. When the Jiang and Lu clan made their exchange, the Lu clan's child must take on the new obligations in Zong just as the Jiang clan's son must do in Mao." The Duke of Zong replies in a stern voice, "Do not downplay that soldier's own contribution to her fate."
<br><br>
<<set _next = "c4_deserters_dead2">>
<<choice_shown "Even if the Jinhu's Shadow was too harsh, it is understandable considering his priority." _next>>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$kindness" -5>><<fairmath "$righteousness" -5>>
<<fairmath "$trustMasses" -5>>
<<set $threatJinhu -= 1>><<trust "dukej" 1>>
<<set $response = "The Lu clan delegates become silent, but I think it's only because they do not have the political backing to demand more from the Dukes.">>
<</choice_shown>>
<<choice_shown '"Perhaps it is the executioner who should face punishment for condemning two innocent lives without first proving that they meant to cause harm in Jinhu."' _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 5>>
<<fairmath "$trustMasses" 5>>
<<set $response = 'Everyone turns to the Duke of Jinhu, who retorts, "Perhaps there should be a formal investigation before deciding whether or not those two soldiers were innocent."<br><br>'>>
<<if flag("c4_dukejguard") eq "biming">>
<<set $response += 'His bodyguard kneels down and bows to the Emperor. "For the sake of my lord and my people, I will accept any punishment if those two women were not spies sent to undermine the state of Jinhu!" His voice is gruff and low, and he has a southeastern accent.<br><br>"You bloodthirsty animal!" Another member of the Lu clan delegation blurts out, but is quickly hushed by the representative.'>>
<<else>>
<<set $response += `"If a trained dog kills, shouldn't the owner be held responsible?" Another member of the Lu clan delegation blurts out, but is quickly hushed by the representative.<br><br>The gray-haired man responds calmly, "A general in the field must adapt to the situation, not be hindered by inflexible commands."`>>
<</if>>
<<set $response += '<br><br>The Emperor raises a hand. "The frustration is justified, but it is unproductive to demean the Duke of Jinhu for his leadership."'>>
<</choice_shown>>
/% [[c4_deserters_dead2]] %/<<response>>
"I will task Agent $agentName to conduct a thorough investigation on this matter." The Emperor
<<if flag("c4_seating") neq "fei">>makes a hand gesture in my direction.
<<else>>says without looking in my direction.
<</if>>
"To at least disprove the accusation and clear Miss Lu's reputation."
<br><br>
"As you wish, Your Majesty."
<<set _next = "c4_talkambush">>
<<choice_shown "I salute him earnestly. It's vital that all sides are satisfied with the outcome, and I'm happy that he trusts me to accomplish this." _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$loyalty" 5>>
<<fairmath "$trustLiterati" 5>>
<</choice_shown>>
<<choice_shown "I salute to him, but disappointed that he would not make a decisive judgment to prevent the festering of ill will from the Lu clan." _next>>
<<fairmath "$wisdom" 5>><<fairmath "$loyalty" -10>>
<<fairmath "$trustMasses" 5>>
<</choice_shown>>
/% [[c4_talkambush]] %/<<switch flag("c4_deserters_zong")>>
<<case "lawful" "silent">>
"The Jiang clan had an obligation to protect Lu's daughter!" The Lu clan speaker stands up to face the Duke of Zong, then tries to garner sympathy from the other guests. "Just like how the Lu clan had agreed to treat Jiang's son well!"
<br><br>
"Every family in the state of Zong had to enlist their able-bodied children to serve in the military. When the Jiang and Lu clan made their exchange, the Lu clan's child must take on the new obligations in Zong just as the Jiang clan's son must do in Mao." The Duke of Zong replies in a stern voice, "Do not downplay that soldier's own contribution to her fate."
<<case "unsanctioned">>
"Yes, Agent $agentName is right!" The Lu clan delegation clings to my words. "The Lu clan had no choice but to accept the peace treaty five years ago. Now we humbly request that His Majesty reexamine the border dispute, and give us a just deliberation!"
<br><br>
"The policies and laws differ between Mao and Zong." The statesman of the Han clan interjects, "Perhaps it's time to unify them across the kingdom."
<br><br>
"Laws differ because Mao and Zong are different in many aspects." The Duke of Zong retorts, "Use the right remedy for the right diagnosis, lest you kill the patient."
<br><br>
"The Hostage Exchange was a practice in Zong, not Mao. We agreed to it in order to end needless deaths over the border dispute." The Duke of Mao speaks without turning his head, "If the laws in your state still cause harm to people from our state, perhaps that's not a fair system for us to agree to."
<br><br>
"Those are two different situations." The Duke of Zong frowns. "And as far as I know, the Mao military also punishes desertion."
<</switch>>
<br><br>
The Gentleman Advisor salutes the Emperor, and waits for everyone to quiet down before speaking, "Much like political marriages, Hostage Exchange is a method to build familial bond when there was none, but the goal of fostering care between clans and even factions can be achieved in other ways. I beseech Your Majesty to establish a law that is more merciful and consistent throughout the kingdom, so that we may avoid such tragedies in the future."
<br><br>
"Yes, Hostage Exchange is too barbaric of a tradition." A disciple of Master Kong salutes as well. "Ideas and gifts are fine exchanges. Not human lives."
<br><br>
<<if $clanName eq "Sun">>
"We must actively practice universal love." A member of the Mo clan bows to the Emperor. "There will be no need to force a familial bond when everyone already treat each other like family."
<br><br>
<</if>>
The Heng Emperor raises a hand to calm the room. "I will take this proposal into [[consideration|c4_talkambush]]."The Heng Emperor glances at me, but quickly turns to the rest of the room. "It was brought to my attention that a Hostage Exchange took place five years ago between the state of Mao and Zong. I might not have been crowned five years ago, but I believe Hostage Exchange is reserved for dealing with barbarian tribes beyond our kingdom. Even the late sovereign, or the Chang Emperor before him, would not have permitted this."
<br><br>
Neither the Duke of Zong nor Mao appear moved by the implied accusation. But the Duke of Jinhu breaks the silence. "If memory serves, at the time the late sovereign was still trying to gain the support of the Chang Emperor's vassal lords, and thus he was inclined to remain neutral when conflicts between said lords arose."
<br><br>
<i>But if the Emperor continues to remain neutral, his kingdom will become three, and not just three states. By then, each state could call the others the barbarians.</i>
<br><br>
The Duke of Mao speaks without facing the Emperor, "The Gen Emperor trusted our judgment when it comes to governing our respective states. He is versed in the Principle of Inaction."
<br><br>
"While you did not," The gray-haired lord mocks.
<br><br>
"The border dispute could have turned bloodier if we did not interfere." The well-groomed lord side-eyes him. "You would probably have sent in your shadows to do the dirty work if it was happening along the border of Jinhu."
<br><br>
"I never claimed to practice inaction," says the more plainly dressed Duke.
<br><br>
<<set _next = "c4_deserters_capital2">>
<<choice_shown '"I wouldn\'t say the late sovereign is a believer of inaction, for he nearly started a war in the palace." I defend the Heng Emperor, "His Majesty is our sovereign now, and his deliberation should be what matters."' _next>>
<<fairmath "$bold" 10>><<fairmath "$stoic" -10>>
<<fairmath "$loyalty" 10>><<fairmath "$courtesy" -10>>
<<fairmath "$trustLiterati" 5>>
<<trust "yang" 1>><<trust "ren" 1>>
<<set $threatMao += 1>><<trust "dukem" -1>>
<<set $response = "The Duke of Mao glares at me for a brief moment before averting his gaze, while the other two Dukes look unperturbed.">>
<</choice_shown>>
<<choice_shown "The Emperor must overcome this challenge himself." _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fairmath "$loyalty" 5>><<fairmath "$courtesy" 5>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" -5>>
<<set $response = 'The Heng Emperor raises a hand to calm the room. "I am still conducting the interrogation of the two women to ensure no one is falsely accused. But in the meantime, I ask that border disputes be reported to me first instead of settled without my say in the matter." His eyes flit between each of the vassal lords. "Three states, but one kingdom."'>>
<</choice_shown>>
/% [[c4_deserters_capital2]] %/<<response>>
The Gentleman Advisor suddenly salutes the Emperor. "That is indisputable, Your Majesty."
<br><br>
General Tang salutes as well. "One kingdom under Heaven."
<br><br>
And everyone else follows their lead, including me.
<br><br>
<<set _next = "c4_talkambush">>
<<choice_shown "I'm grateful for Advisor Gu's commitment to propriety." _next>>
<<fairmath "$courtesy" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "ren" 1>>
<</choice_shown>>
<<choice_shown "I'm grateful for General Tang's loyalty to the Emperor." _next>>
<<fairmath "$loyalty" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 5>>
<<trust "jun" 1>>
<</choice_shown>>
<<choice_enabled "<small>(suspicion)</small> I have a feeling the Duke of Mao chose to have his Advisor speak for him so he doesn't have to sound insincere." _next `(flag("suspect") eq "Mao")`>>
<<fairmath "$bold" -5>>
<<fairmath "$wisdom" 5>><<fairmath "$collectivist" -5>>
<<set $threatMao += 1>>
<</choice_enabled>>
<<choice_enabled "<small>(suspicion)</small> I wonder if the Duke of Zong would be unhappy with General Tang for speaking out of turn like this." _next `(flag("suspect") eq "Zong")`>>
<<fairmath "$bold" -5>>
<<fairmath "$wisdom" 5>><<fairmath "$collectivist" -5>>
<<set $threatZong += 1>>
<</choice_enabled>>
/% [[c4_talkambush]] %/<<switch flag("c4_deserters_jinhu")>>
<<case "fei">>
The sturdy old man immediately asks, "May we speak to this agent?"
<br><br>
<<if flag("c4_dukejguard") eq "fei">>
The bodyguard behind the Duke of Jinhu had ?hisf eyes closed, making ?himf appear like a dark patch against the wall. The white in ?hisf eyes looks especially eerie when ?hef glances toward the delegation.
<br><br>
<<elseif flag("c4_seating") eq "fei">>
Behind Fei's low table, ?hisf fingers curl up over ?hisf thighs.
<br><br>
<</if>>
"You can speak to me." The Duke of Jinhu answers in a gentle but firm tone, "But after the ceremony."
<br><br>
The Duke of Zong turns to him. "They are soldiers from my state-"
<br><br>
"And now they are refugees in mine." The gray-haired man side-eyes the warrior lord.
<<case "meeting" "vague">>
The Lu clan delegation falls silent, but the tension remains in the room.
<</switch>>
<br><br>
"I gave Agent $agentName permission to handle urgent matters according to their best judgment. However," the Heng Emperor's eyes flit between me and the Duke of Jinhu, "I want to stay informed regarding the outcome of that meeting."
<br><br>
"Those women are from my state, Your Majesty." The Duke of Mao salutes the Emperor. "I request that such a meeting involves me."
<br><br>
The warrior lord salutes right away. "I have the same request if the Duke of Mao is allowed to sit in."
<br><br>
<<if flag("c4_seating") eq "fei">>Fei shakes ?hisf head, though it is probably just to ?himselff.
<<else>><i>They would force their will on the negotiation, wouldn't they?</i>
<</if>>
<br><br>
<<set _next = "c4_talkambush">>
<<choice_shown '<small>(mind or wisdom)</small> "Your Majesty, the improper settlement between the state of Mao and Zong led to the current predicament. I recommend that we try to balance this second attempt by first listening to the other affected parties, without unnecessary pressure."' _next `($mind gt 3) or little("wisdom")`>>
<<if flag("c4_deserters_jinhu") eq "fei">>
<<setFlag "desertersjinhumeeting" "ignore">>
<<else>>
<<setFlag "desertersjinhumeeting" "alone">>
<</if>>
<<fairmath "$bold" 10>><<fairmath "$stoic" -5>
<<fairmath "$righteousness" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 10>>
<<if setup.isAround("fei")>><<trust "fei" 1>><</if>>
<<trust "jun" 1>><<trust "ren" 2>><<trust "yang" 1>>
<<trust "dukem" -1>><<trust "dukez" -1>><<trust "dukej" 1>>
<<set $response = 'The Emperor responds before anyone else could object, "I approve, Agent $agentName."'>>
<</choice_shown>>
<<choice_shown '"His Majesty does not appreciate being left out of such major decisions either. Now you understand how it feels. And I would like to resolve the situation without aggravating the hostility between those clans." This might sound rude, but they need to hear this. "If you care about your people, let a neutral side arbitrate this feud."' _next>>
<<if flag("c4_deserters_jinhu") eq "fei">>
<<setFlag "desertersjinhumeeting" "ignore">>
<<else>>
<<setFlag "desertersjinhumeeting" "alone">>
<</if>>
<<fairmath "$bold" 10>><<fairmath "$stoic" -10>>
<<fairmath "$loyalty" 10>><<fairmath "$courtesy" -10>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<<set $threatMao += 1>><<trust "dukem" -2>>
<<if setup.isAround("fei")>><<trust "fei" 1>><</if>>
<<trust "jun" 1>><<trust "ren" 1>><<trust "yang" 2>>
<<if flag("c4_deserters_jinhu") eq "meeting">>
<<set $response = '"How is Jinhu a neutral side?" The Duke of Mao frowns.<br><br>"I will be a part of that meeting, my lord, if you still have doubts," I tell him. And with that, the "de-capped" Duke falls quiet.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Your Majesty, I can preside over their meeting. The Duke of Mao and the Duke of Zong need not trouble themselves."' _next `(flag("c4_deserters_jinhu") eq "fei")`>>
<<setFlag "desertersjinhumeeting" "alone">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$courtesy" 10>>
<<if setup.isAround("fei")>><<trust "fei" 1>><</if>>
<<trust "ren" 1>><<trust "jun" 1>><<trust "dukem" -1>><<trust "dukez" -1>>
<<set $response = `"But I insist!" The Duke of Mao stares straight at me.<br><br>"Duke of Mao, I have faith in ?title's ability to arbitrate this meeting." The Emperor turns to me. "Proceed."<br><br>The two Dukes may be upset, but they stop arguing the point.`>>
<</choice_shown>>
<<choice_shown "I don't feel a need to deny their presence at the meeting." _next>>
<<if flag("c4_deserters_jinhu") eq "fei">>
<<setFlag "desertersjinhumeeting" "dukesonly">>
<<else>>
<<setFlag "desertersjinhumeeting" "dukes">>
<</if>>
<<fairmath "$bold" -10>><<fairmath "$stoic" 10>>
<<if setup.isAround("fei")>><<trust "fei" -1>><</if>>
<<set $threatJinhu += 1, $threatMao -= 1, $threatZong -= 1>>
<<trust "dukej" -1>>
<<set $response = 'The Emperor waits for me to say something, then acquiesces. "Very well. You may both take part in their meeting."<br><br>The Duke of Jinhu purses his lips, while the sturdy old man looks concerned. But they know they cannot defy the other powers.'>>
<</choice_shown>>
/% [[c4_talkambush]] %/<<response>>
"Now... there is one burden that I want you all to share with me." The temperature in the chamber seems to drop all of a sudden as the Emperor retells the incident of the ambush in the woods.
<br><br>
"Agent $agentName has diligently traveled across the states in pursuit of the culprit..." He says,
<<switch flag("suzhan")>>
<<case "escaped" "oneaccomplicecaptured" "twoaccomplicescaptured">>
"Even though the leader of the assassins has managed to escape again, I have been able to extract a name from his
<<if flag("suzhan") eq "oneaccomplicecaptured">>accomplice..."
<<elseif flag("suzhan") eq "twoaccomplicescaptured">>accomplices..."
<<else>>mercenary."
<</if>>
<<case "captured">>
"And thanks to ?their devoted efforts, the leader of the assassins has been caught."
<<case "killed">>
"And thanks to ?their prowess in battle, the leader of the assassins is no more."
<</switch>>
<br><br>
"His name is Su Zhan. A trained spy from the state of Mao." The Emperor steals a glance toward the three Dukes. "I knew him... because I had once seen him meet with the late sovereign."
<<if flag("suspect") eq "succession">><i>So my hunch was right.</i><br><br><</if>>
The Duke of Jinhu breathes a quiet sigh of relief. The Duke of Zong frowns. And the Duke of Mao looks bored if not somewhat annoyed.
<br><br>
"I want everyone to be watchful of further insurrection against our great kingdom." The Emperor's tone becomes more passionate. "Or we would be a shame to our ancestors, and the Heavens above!"
<br><br>
"Wise is Your Majesty!" The praise echoes in the chamber. "Long live the Emperor!"
<br><br>
<<set _next = "c4_ritual">>
<<choice_shown "Now I must be on the look out for this assassin." _next `not setup.isDead("suzhan")`>>
<<fairmath "$loyalty" 5>>
<<fairmath "$stoic" 5>>
<<fairmath "$trustMilitary" 5>>
<</choice_shown>>
<<choice_shown "Did the Emperor want me to observe how the three Dukes react to this news?" _next>>
<<fairmath "$wisdom" 5>>
<<fairmath "$trustLiterati" 5>>
<<fairmath "$bold" -5>>
<</choice_shown>>
<<choice_shown "I feel slighted that he didn't inform me of this finding earlier." _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$loyalty" -10>><<fairmath "$kindness" -5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustLiterati" -5>>
<</choice_shown>>
/% [[c4_ritual]] %/<<set $location = "ritual ground, Wantong city">>
By noon, the entire city of Wantong has stopped all daily routines to participate in the Heaven's Ritual. Commoners look out from tall buildings two blocks away from the ritual ground, which is usually an empty plaza for the public, now cleaned and has a wooden platform set up in the center. The Imperial guards from the capital stand in a circle around the raised altar, while the city guards stand in an Eight Trigram pattern around them, leaving the northern and southern trigram positions open for the Emperor, the vassal lords, and the ritualists to pass through. Higher ranked officials file in behind them to temporarily close the passage, and then the rest of the civil servants and civilians fill the streets just outside the perimeter.
<br><br>
The Emperor ascends the steps onto the altar, which is large enough to place a table of material offerings, including large slabs of half-cooked meat from ox, goat, and pig. Imperial banners hang on poles at the corners of the platform, limp due to a lack of breeze.
<br><br>
Below the altar, shamans perform the ritual dance to the beat of drums, in between the recitation of odes to past rulers.
<br><br>
<<set _vision = "c4_vision", _next = "c4_ritual2">>
<<choice_enabled "<small>(dancer)</small> I am among the ritual dancers." _vision `setup.isDancer()`>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" 5>>
<<if $presence gt 4>> <<fairmath "$trustMasses" 10>><</if>>
<<trust "ren" 1>><<trust "yang" 1>>
<</choice_enabled>>
<<choice_shown "I stand at the base of the altar, unarmed but ready to protect the Emperor." _next>>
<<fairmath "$loyalty" 10>>
<<fairmath "$trustMilitary" 5>>
<<trust "yang" 2>><<trust "ren" 1>>
<</choice_shown>>
<<choice_shown "I stand between the Imperial and the city guards, unarmed, but ready to direct the troops." _next>>
<<fairmath "$trustMilitary" 10>>
<<set $threatZong += 1>>
<<trust "jun" 1>>
<</choice_shown>>
<<choice_shown "I patrol the area along the perimeter, weaving between officials and civilian crowds, ready for anything." _next>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<<trust "ren" 1>><<trust "jun" 1>>
<<if $presence gt 4>><<fairmath "$trustMasses" 10>><</if>>
<</choice_shown>>
<<choice_shown "I help the Gentleman Advisor with the recitation." _next>>
<<fairmath "$collectivist" -5>><<fairmath "$courtesy" -5>>
<<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" -5>>
<<trust "ren" 1>>
<<if $presence gt 4>>
<<trust "ren" 1>>
<<fairmath "$trustMasses" 5>>
<</if>>
<<set $threatMao += 1>>
<</choice_shown>>
<<choice_shown "I beat the drums alongside General Tang." _next>>
<<fairmath "$collectivist" -5>><<fairmath "$courtesy" -5>>
<<fairmath "$trustLiterati" -5>><<fairmath "$trustMilitary" 5>>
<<trust "jun" 1>>
<<set $threatZong += 1>>
<</choice_shown>>
<<choice_shown "I check in on Fei as ?hef lurks in the shadows, watching for signs of trouble." _next `setup.isAround("fei")`>>
<<fairmath "$collectivist" -5>><<fairmath "$courtesy" -10>>
<<fairmath "$trustLiterati" -10>><<fairmath "$trustMilitary" -10>><<fairmath "$trustMasses" -10>>
<<trust "fei" 1>><<trust "ren" -1>><<trust "jun" -1>>
<<set $threatMao -= 1, $threatZong -= 1, $threatJinhu -= 1>>
<</choice_shown>>
/% [[c4_vision]] [[c4_ritual2]] %/<<set $location = "???">>
With
<<switch $agentName>>
<<case "Azure">>a dragon-horned mask made of jade,
<<case "Argent">>a tiger-eyed mask crafted in silver,
<<case "Vermilion">>a beak-shaped lacquer mask painted in red,
<<default>>an iron mask painted in black ink,
<</switch>>
I repeat the dance steps father and several other seniors in the military had taught me during my formative years. I open my heart to the aura of the crowd and the rest of nature, directing them through the body, then with a skyward gesture to the Heavens.
<br><br>
Soon, I lose myself to the worship. My hands and feet move to a predictable rhythm, while my mind's eye start to see something out of nothingness...
<br><br>
<<set _next = "c4_vision2">>
<<choice_shown "...a throne..." _next>>
<<setFlag "vision" "ambition">>
<</choice_shown>>
<<choice_shown "...father's armor..." _next>>
<<setFlag "vision" "duty">>
<</choice_shown>>
<<choice_shown "...a pair of one-eyed and one-winged birds..." _next>>
<<setFlag "vision" "love">>
<</choice_shown>>
/% [[c4_vision2]] %/<<set _next = "c4_ritual2">>
<<set $response = "Before I have a moment to consider what was shown to me, I feel a breeze on my neck, and find myself in the present world again.">>
The sounds of drums fade away
<<switch flag("vision")>>
<<case "ambition">>
as a cloud of black smoke obscures my view. Needles poke through the ground like bamboo shoots, prickling at the sole of my feet. And then...
<<choice_shown "the Heng Emperor stabs me with his sword, while his tears mix with the blood that pools beneath us." _next>>
<<setFlag "visiondetail" "emperor">>
<</choice_shown>>
<<choice_shown "I see the Xuan Princess, dressed in a red tunic, combing her hair in front of a bronze mirror that has no reflection." _next>>
<<setFlag "visiondetail" "princess">>
<</choice_shown>>
<<choice_shown "I see Advisor Gu walking down the long corridor of the Imperial Palace as a rain of arrows showers down upon him." _next>>
<<setFlag "visiondetail" "ren">>
<</choice_shown>>
<<choice_shown "I see a skeleton in General Tang's armor rising out of a burial mound." _next>>
<<setFlag "visiondetail" "jun">>
<</choice_shown>>
<<choice_shown "I see Fei standing with a hole in ?hisf chest and a still beating heart in ?hisf hand." _next `setup.hasMet("fei")`>>
<<setFlag "visiondetail" "fei">>
<</choice_shown>>
<<choice_shown 'a sea of people bow down to the floor and shout, "Long Live the Emperor!"' _next>>
<<setFlag "visiondetail" "masses">>
<</choice_shown>>
<<choice_shown "I see Mother stabbed through the chest in defense of the Emperor." _next>>
<<setFlag "visiondetail" "mother">>
<</choice_shown>>
<<case "duty">>
as crushing rain beats down on my body while my feet sink into thick mud. And then...
<br><br>
<<choice_shown 'I see the Heng Emperor standing in front of a sea of people who are bowing to him, shouting, "Long Live the Emperor!"' _next>>
<<setFlag "visiondetail" "emperor">>
<</choice_shown>>
<<choice_shown "I see the reflection of the Xuan Princess in the pooling water, her face devoid of emotions." _next>>
<<setFlag "visiondetail" "princess">>
<</choice_shown>>
<<choice_shown "I see Advisor Gu raising a war banner at a distance." _next>>
<<setFlag "visiondetail" "ren">>
<</choice_shown>>
<<choice_shown "General Tang pulls me up by the arm, even if she sinks into the ground herself." _next>>
<<setFlag "visiondetail" "jun">>
<</choice_shown>>
<<choice_shown "I see Fei scaling a siege ladder and diving into blades and spears." _next `setup.isAround("fei")`>>
<<setFlag "visiondetail" "fei">>
<</choice_shown>>
<<choice_shown "an instrument of war pierces my body as I shield Mother from the threat." _next>>
<<setFlag "visiondetail" "mother">>
<</choice_shown>>
<<case "love">>
as the glow of fire casts an orange light over everything. And then...
<br><br>
<<choice_shown "Emperor Li Yang in nobleman's wear gently guides me toward the edge of the mountain top, pointing to the grand landscape below." _next `($sex eq "female" and lot("fem"))`>>
<<setFlag "visiondetail" "emperor">>
<</choice_shown>>
<<choice_shown "I see Princess Li Sheng combing her hair in front of a bronze mirror, which reflects a smile when I move closer." _next `($sex eq "female" and lot("fem"))`>>
<<setFlag "visiondetail" "princess">>
<</choice_shown>>
<<choice_shown "Gu Ren and I exchange a soft tap between our swords before continuing the ritual dance." _next>>
<<setFlag "visiondetail" "ren">>
<</choice_shown>>
<<choice_shown "Tang Jun shows me a landscape painting, where she puts the finishing touches on two small riders along the shore of a winding river." _next>>
<<setFlag "visiondetail" "jun">>
<</choice_shown>>
<<choice_shown "I see a figure wearing a silk mask and dress, performing the dance of Rainbow Skirt and Feathered Robe." _next `(not $misgenderFei)`>>
<<setFlag "visiondetail" "fei">>
<</choice_shown>>
<<choice_shown "I see Mother performing swordplay on a raised platform, in front of rows of women of different ages who are mirroring her motion." _next>>
<<setFlag "visiondetail" "mother">>
<</choice_shown>>
<</switch>>
/% [[c4_ritual2]] %/<<response>>
<<set $location = "ritual ground, Wantong city">>
After the worship of the Heavens, the Emperor prepares to distribute the meat to his subjects according to their status and contribution to the kingdom. The ritualists help him carry the trays down the raised altar, and I'm summoned to accompany him as he performs the rite.
<br><br>
The Emperor divides the ox meat into six pieces, giving three to the Gentleman Advisor who represents the Duke of Mao, two to the Duke of Zong, and one to the Duke of Jinhu. The warrior lord suppresses a scowl, while the gray-haired man remains unreadable. The "de-capped" lord, however, still seems unsatisfied when he sees his share.
<br><br>
<<set _next = "c4_tributes">>
<<choice_shown "The distribution is perfectly fair, considering the wealth and influence between the three states." _next>>
<<loyal 2>><<trust "ren" 1>><<trust "yang" 1>>
<</choice_shown>>
<<choice_shown "I think this may be why the Dukes of Mao and Zong have this rivalry." _next>>
<<wise>><<literati>>
<</choice_shown>>
<<choice_shown "The three states contribute to the kingdom in their own ways. This uneven distribution is only fanning the flame of jealousy." _next>>
<<stoic -1>><<righteous>><<kind>>
<<set $threatMao += 1, $threatZong += 1, $threatJinhu -= 1>>
<</choice_shown>>
/% [[c4_tributes]] %/<<response>>
<<set $location = "administrative palace of Wantong">>
Once the goat and pig meat have been distributed to the official and civilian representatives, the city guards move to clear a path for the royal procession to head back to the administrative palace. Soon the streets return to the usual hustle and bustle, where the common folks begin to celebrate the new year.
<br><br>
While the audience chamber slowly fills up, the Emperor tells me to sit slightly to the right side in front of his seat, facing the full room and buffering between him and the Duke of Mao. The "de-capped" lord pretends not to be bothered by the gesture, and calls for the Gentleman Advisor to announce his state's annual tribute, which includes a large amount of gold, jade, and a year's worth of provisions for the Imperial guards.
<br><br>
The Duke of Zong motions for General Tang to announce his state's tribute, which is a significant quantity of iron in the form of ingots. She also delivers a finely-crafted Recurve Bow into my hands, though I'm momentarily distracted by the wood-textured little finger on her left hand.
<br><br>
"That's the King's Bow, with a draw weight of <<concept "note-twostones">>two stones<</concept>>. The warrior lord looks directly at the Emperor. "Fit for a strong ruler."
<br><br>
I subtly test the heftiness of the bow,
<<if $body gt 4>>knowing that the Emperor will definitely not be able to draw it fully.
<<else>>knowing that not even I can draw it fully, let alone the Emperor.
<</if>>
General Tang lowers her gaze, almost as if she is embarrassed by her lord's blatant challenge. I dip my head slightly and she retreats to her seat. When the Duke of Jinhu stands up to announce his tribute, the Duke of Mao suddenly claps his hands to summon twenty lovely young women into the room.
<br><br>
"It's all right, Duke of Jinhu, you can present your offering to His Majesty privately." The well-groomed lord says, "I forgot to present these maidens for the Imperial Palace. Don't they just brighten up the room?"
<br><br>
We hear a few stifled laughter from the east side of the chamber. The Duke of Jinhu maintains his composure and steps into the center of the room. The Gentleman Advisor bows to him respectfully and asks, "Your record keeper has notified me of the amount, Duke of Jinhu. Would you like to present the special gifts?"
<br><br>
<i>Unlike his lord, Advisor Gu is genuinely trying to save the gray-haired man from further humiliation.</i>
<br><br>
"You are kind, Advisor Gu. I have brought a chef and a teacher who can serve in the Imperial capital." The calm lord turns to the Emperor. "Would Your Majesty like a taste of the chef's culinary skills?"
<br><br>
The Emperor hesitates for a brief moment, then agrees to the offer. A clean-shaven man in his fifties is summoned to the chamber, who carries a tray of an aromatic dish toward me.
<br><br>
"Be careful, Your Majesty." The Duke of Mao side-eyes the chef. "A stranger's food might taste... unpleasant."
<br><br>
<i>If I want to test the food for the Emperor, it will make him seem afraid, not to mention I would have to eat before him. But it might be worse if he has to ask me...</i>
<br><br>
<<set _next = "c4_mistress", _challenge = "c4_challenge">>
<<choice_shown "I pick up a pair of bamboo sticks from my table, dig into the belly of the carp and take a bite." _challenge>>
<<fairmath "$courtesy" -5>>
<<fairmath "$bold" 5>>
<<fairmath "$trustMilitary" 5>>
<<trust "jun" 1>><<trust "yang" 2>><<trust "dukej" -1>>
<<if setup.isAround("fei")>><<trust "fei" 1>><</if>>
<</choice_shown>>
<<choice_enabled '<small>(mind or wisdom)</small> "The Duke of Jinhu is not a fool. That is why he remembers to present the gift in the presence of everyone." I receive the tray with a bow, and pass it to the Emperor. "Your Majesty, please enjoy this delicacy from the state of Jinhu."' _next `($mind gt 3 or little("wisdom"))`>>
<<fairmath "$courtesy" 10>>
<<fairmath "$trustLiterati" 5>>
<<fairmath "$bold" 10>>
<<trust "jun" 1>><<trust "ren" 1>><<trust "dukej" 1>><<trust "dukem" -1>>
<<if setup.isAround("fei")>><<trust "fei" 1>><</if>>
<<set $threatMao += 1, $threatJinhu -= 2>>
<<set $response = 'The Emperor nods but does not pick up his jade utensil. He gestures to the gray-haired man and the chef, "Please take your seats, and enjoy the feast."<br><br>The Duke and the chef bow and move to the opposite side of the room to sit down.'>>
<</choice_enabled>>
<<choice_shown "I let the Emperor decide." _next>>
<<fairmath "$bold" -10>><<fairmath "$stoic" 5>>
<<fairmath "$loyalty" 5>><<fairmath "$courtesy" 5>>
<<trust "ren" 1>>
<<set $threatMao -= 1, $threatZong -= 1>>
<<set $response = '"Pass it to me, Agent $agentName." The Emperor motions to the rest of the audience. "Everyone, let the feast begin!"<br><br>The chef bows and retreats out of the room, and the Duke of Jinhu also returns to his seat. No one dares to force the Emperor to actually taste the dish.'>>
<</choice_shown>>
/% [[c4_challenge]] [[c4_mistress]] %/I let the savory meat melt in my mouth before passing the dish to the Emperor.
<br><br>
<<set _next = "c4_mistress">>
<<choice_shown '"It is safe to eat, Your Majesty." I keep to the formality. "Please forgive the offense."' _next>>
<<proper 2>><<loyal>><<trust "yang" 1>><<trust "ren" 1>>
<<set $response = `He nods and takes a bite of the carp himself, grinning almost instantly. "This is so delightful, master Chef. I might stop skipping meals if they were all prepared this way." The joke slips out so easily when he is feeling more relaxed.<br><br>The chef beams at the compliment, and bows down to the floor. "Thank you for such high praise, Your Majesty! I won't fail your expectation!"<br><br>"Excellent. Please find a seat." The Emperor gestures toward the east side. "You are now an Imperial Chef." He then tells the gray-haired man, "The tributes from your state is satisfactory, Duke of Jinhu. Please return to your seat."<br><br> After everyone settles down, the Emperor declares, "Let the feast begin!"`>>
<</choice_shown>>
<<choice_shown '"Your Majesty, would you like to share this delicacy with the other Dukes?" I grin mischievously while my back is to the Duke of Mao. "Oh, my apologies, that might embarrass the chefs of Wantong."' _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -10>><<fairmath "$collectivist" -5>>
<<trust "ren" 1>><<trust "jun" 1>><<trust "yang" 1>><<trust "dukem" -1>><<trust "dukej" 1>>
<<if setup.isAround("fei")>><<trust "fei" 1>><</if>>
<<set $threatMao += 1, $threatJinhu -= 1>>
<<set $response = `The Emperor studies me for a moment. "Your loyalty is exemplary, Agent $agentName." After a pause, he says with the corner of his lips slightly raised, "Let's not delay the feast any longer. We trust the Duke of Mao not to poison us either."<br><br>I turn around in time to catch the blue-robed lord pursing his lips.`>>
<</choice_shown>>
/% [[c4_mistress]] %/<<response>>
<i>Clap, clap.</i>
<br><br>
The Duke of Mao wordlessly instructs the maidens to take their positions near the front rows of both sides of the chamber, while a group of servants carry various sized food containers into the room and start to distribute meals to every table and every guest. The maidens receive wine and pots of hot water from the servants, then ready themselves to refill drinks as needed.
<br><br>
<<if setup.isAround("fei")>>
Fei at the far end of the eastern row looks frozen like a statue. Perhaps ?hef is not used to being served.
<br><br>
<</if>>
The Emperor must be lifting his wine cup to salute his subjects, seeing that everyone scrambles to reciprocate the gesture. The rest of the room glance furtively at the man sitting behind me, then after the Dukes pick up their lacquered spoons to scoop millet into their mouths, the others finally reach for their eating utensils too.
<br><br>
"How about some entertainment, Your Majesty?" The Duke of Mao salutes.
<br><br>
"By all means," the Emperor says behind me.
<br><br>
The blue-robed lord claps his hands again, inviting an elegantly dressed woman into the chamber. I hazard a guess that she is no older than the Xuan Princess, and almost as ravishing. Her robe sweeps the floor, yet her movements are so careful that the fabric does not hinder her pace.
<<if setup.isDancer()>>A stage dancer, perhaps.<</if>>
At first blush, she seems to have more vitality in her general aura, but I wonder if it's as practiced as most performers are.
<br><br>
"This is my mistress Zheng Huan." The Duke of Mao beams with pride. "She is an accomplished dancer."
<<if hasVisited("c4_princess_comb")>>
<i>So this is the woman Princess Li mentioned.</i>
<<if flag("c4_princess_comb") eq "bring">>I subconsciously reach for the comb in my possession.<</if>>
<br><br>
<</if>>
"Your Majesty." Lady Zheng bends her knees without kneeling. "May I have the honor of performing for this room?"
<br><br>
There is a hesitation, and I almost want to turn around to look at the Emperor's expression. But then, he must have nodded.
<br><br>
A servant trails behind the lady with a seven-stringed zither in his hands. Advisor Gu steps out of his seat and salutes the Emperor. "I will provide accompaniment." The Emperor gestures with his hand to let the man sit down with the zither to play.
<br><br>
The start of the dance is slow, but each pause is still picturesque. As the melody picks up under precise hand motion, Lady Zheng's robe begins to take on a life of its own.
<br><br>
<<if flag("trainedPerformer")>>
It is known in the upper-class entertainment circle as the Rainbow Skirt and Feathered Robe dance. Advisor Gu is making changes to the arrangement in order to shorten the piece while maximizing the spectacle, and Lady Zheng is skilled enough to adapt perfectly. It would be even more impressive if this was not previously rehearsed.
<br><br>
<</if>>
<<if ($sex eq "male" and flag("FeiSuspectDysphoria")) or (flag("genderQuestioning") eq "mtf")>>
I feel a strange sense of longing while watching her. But I tear my eyes away before impossible notions flood my thoughts.
<br><br>
<</if>>
Most of the guests appear entranced, including the maidens<<if setup.isAround("fei")>>, and Fei<</if>>. However, many of the older delegates from the Literati factions seem unimpressed. When they meet the solemn gaze of the Duke of Jinhu, they look down or toward the door, barely containing their disapproval.
<br><br>
<<set _next = "c4_jostle">>
<<choice_shown "They are right to be anxious. Too much recreation can lead to ruin." _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fairmath "$wisdom" 5>><<fairmath "$collectivist" 10>>
<<fairmath "$trustLiterati" 5>>
<</choice_shown>>
<<choice_shown "All things in moderation. What is the flourishing of arts if not a sign of peace and prosperity?" _next>>
<<fairmath "$wisdom" 5>>
<<fairmath "$stoic" -5>>
<<fairmath "$trustMasses" 5>>
<</choice_shown>>
<<choice_shown "I applaud the performer right away to spite these elitists." _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$trustLiterati" -5>>
<<fairmath "$courtesy" -10>><<fairmath "$collectivist" -10>>
<<trust "ren" 1>><<trust "sheng" 1>><<trust "dukem" 1>>
<<if setup.isAround("fei")>><<trust "fei" 1>><</if>>
<</choice_shown>>
<<choice_shown "To each their own." _next>>
<<fairmath "$stoic" 10>>
<<fairmath "$collectivist" -5>>
<</choice_shown>>
/% [[c4_jostle]] %/After the last note finishes reverberating, Advisor Gu rises to bow to the Emperor, then bows to Lady Zheng. The Emperor says nothing about the performance, merely showing the minimum amount of courtesy needed to move on from the interlude. Both the lady and the Advisor graciously excuse themselves and retreat from the center of the room.
<br><br>
The Duke of Zong salutes the Emperor. "Your Majesty, we warriors have dances of our own. With your permission, I would call forth General Wei to raise our spirits."
<br><br>
"We are trying to relax, not preparing to go into battle," the Duke of Mao mocks.
<br><br>
"You only get to relax because other people are dying for you." The warrior lord retorts, "But that's not the point."
<br><br>
<<if flag("c4_dukejguard") eq "biming">>
"I can perform the war dance too." With his gruff southeastern accent, the shadow behind the Duke of Jinhu suddenly reminds the room that he exists. The gray-haired man frowns at the outburst, but waits for others to react.
<br><br>
<</if>>
<<set _next = "c4_impress">>
<<choice_enabled '<small>(dancer)</small> "Your Majesty," I turn to the Emperor. "I can entertain the room while our honored guests enjoy their meal in peace."' _next `setup.isDancer()`>>
<<setFlag "c4_jostle" "dance">>
<<fairmath "$courtesy" 5>><<fairmath "$righteousness" 5>>
<<fairmath "$trustLiterati" -5>><<fairmath "$trustMilitary" 5>>
<<trust "ren" 1>><<trust "jun" 1>>
<<if setup.isAround("fei")>><<trust "fei" 1>><</if>>
<<set $response = "The Emperor approves immediately and I leap forward into the center of the room, not waiting for anyone else to interrupt. ">>
<<if $body gt 4>>
<<set $threatZong += 1>><<trust "dukez" -1>>
<<set $response += "With the King's Bow in hand I get into an eagle-shooting stance and draw it in full. The shock on the Duke of Zong's face is enough to deter any other challenger. I then continue to improvise a routine about a mighty archer, balancing the act of political intimidation and thrilling entertainment.">>
<<else>>
<<set $response += "I aim to conserve my stamina by slowing the tempo of a regular war dance. I also try not to reveal too much of my training routine. General Tang has a very faint smile on her face, and so does the Duke of Jinhu. But the other two vassal lords are definitely displeased. My calmer steps help to ease the tension in the room, and everyone eats their food in silence.">>
<</if>>
<</choice_enabled>>
<<choice_enabled '<small>(musician)</small> "Advisor Gu, may I borrow your zither?" I will start playing as soon as I get a hold of the string instrument. Music will transcend words in a moment like this.' _next `setup.isMusician()`>>
<<setFlag "c4_jostle" "music">>
<<fairmath "$bold" 5>><<fairmath "$stoic" 5>>
<<fairmath "$wisdom" 5>><<fairmath "$courtesy" -5>><<fairmath "$righteousness" 5>>
<<fairmath "$trustLiterati" 10>>
<<trust "ren" 1>>
<<set $response = `The Gentleman Advisor hands me the zither personally, and smiles at the familiar tunes of "Warm Spring" and "White Snow" as I begin strumming. The political jostling falls on deaf ears when most of the room would rather enjoy their meal and listen to music about vibrant renewal. After that's done, I switch to playing "Gulls and Herons Forget Scheming." I see knowing nods in the audience, and even some of the older elitists seem to appreciate my unspoken message.`>>
<</choice_enabled>>
<<choice_shown "I eat my food and watch these men wear themselves out." _next>>
<<setFlag "c4_jostle" "ren">>
<<fairmath "$bold" -10>><<fairmath "$stoic" 10>>
<<fairmath "$wisdom" 10>>
<<trust "yang" -1>><<trust "ren" -1>>
<<set $threatMao -= 1, $threatZong -= 1, $threatJinhu -= 1>>
<<set $response = 'Advisor Gu stands up and salutes the Duke of Zong, then to General Wei, and finally to the Emperor. "Your Majesty, it is my duty as the acting host to moderate the events during the feast. I request your permission to direct the ritual dance to the satisfaction of all parties."<br><br>"Permission granted." The Heng Emperor sounds tired, yet also intrigued.<br><br>The man in the light blue robe walks off to a corner of the room to retrieve a peach wood sword from a servant, then guides General Wei to a position southwest of him.<br><br>'>>
<<if flag("c4_dukejguard") eq "biming">>
<<set $response += '"You may join us too, sir." The Gentleman Advisor beckons the shadow to move to a position southeast of him.<br><br>'>>
<</if>>
<<set $response += `Advisor Gu rests the tip of the wooden sword on his left forearm and levels it forward. General Wei frowns, since everyone is supposed to be unarmed at this gathering. Advisor Gu explains, "This is not a weapon but a tool of guidance." He demonstrates with gentle pointing of the blunt instrument, flicking his wrist methodically, showing where he wants the other person's step to land, and which direction the flow will turn. The Duke of Zong may look upset at this clever display of dominance, but I think he is unable to force his subordinate to take the lead.`>>
<<if flag("c4_dukejguard") eq "biming">>
<<set $response += " The Duke of Jinhu, on the other hand, is grinning ear-to-ear at the subtle taming of his reckless bodyguard. Advisor Gu did not reject Jinhu's voice, and for that the gray-haired man must be grateful.">>
<</if>>
<<if setup.hadVision("love", "ren")>>
<<set $response += "<br><br>This scene feels vaguely familiar, and I stop eating for a short while to recall what the memory was.">>
<</if>>
<</choice_shown>>
/% [[c4_impress]] %/<<response>>
<<set _next = "c4_parting">>
<<if flag("c4_jostle") eq "ren">>
<<choice_shown "I find myself in awe of Advisor Gu's confidence and patience." _next>>
<<trust "ren" 1>>
<<set $response = "Never once does he frown when his instruction is not fully followed, instead he would adjust his own position or tempo until the other person is with him again.">>
<</choice_shown>>
<<choice_shown "I find myself unable to look away from this handsome gentleman." _next>>
<<lust "ren" 1>>
<<set $response = "It's not just his eyes or the familiar smile that draws me in...">>
<</choice_shown>>
<<choice_shown "I study their movements." _next>>
<<fairmath "$wisdom" 5>>
<<set $response = "General Wei has more water-like movements compared to General Tang, but it could be due to the difference in occasion. Advisor Gu matches that style with ease, perhaps they had similar foundational training.">>
<<if flag("c4_dukejguard") eq "biming">>
<<set $response += " The assassin, however, burns like wild fire through every gap they leave behind, unwilling to merge gracefully. Fortunately, the blue-robed scholar can adapt to his forcefulness with stances that dissolve and resume, like a blade of grass bending to the mighty wind instead of breaking like a tree.">>
<</if>>
<</choice_shown>>
<<else>> /% dance or music %/
Throughout my performance, I keep stealing glances toward the eastern side of the room.
<<choice_shown "I want to impress General Dragoness, if only she would find me equally appealing." _next>>
<<lust "jun" 1>>
<<set $response = "General Tang watches me with more of an analytical gaze than what I'm hoping for, but understandable considering the circumstance.">>
<</choice_shown>>
<<choice_shown "I feel drawn toward the Gentleman Advisor, if only he would look at me the same way." _next>>
<<lust "ren" 1>>
<<set $response = "Advisor Gu watches me with a smile that soothes my ">>
<<if setup.isStoic()>><<set $response += "old">>
<<else>><<set $response += "wounded">>
<</if>>
<<set $response += " soul. But perhaps he is that generous with everyone.">>
<</choice_shown>>
<<choice_shown "I must command everyone's attention." _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" 5>>
<<set $response = "Lady Zheng's performance was as flawless as mortally possible. ">>
<<if $presence gt 4>>
<<set $response += "Yet I have a feeling that the audience enjoyed watching me just as much, if not more.">>
<<else>>
<<if flag("c4_jostle") eq "dance">>
<<set $response += "My movements might not be as ethereal, but they are perfect in their own way.">>
<<else>> /% music %/
<<set $response += "Mine might not be visually stunning, but it's still a feast for the ears, and the soul.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "Just to observe people's reactions." _next>>
<<fairmath "$wisdom" 5>>
<<fairmath "$trustMasses" 5>>
<<set $response = "The audience takes small bites while watching the performance. Most of them seem captivated, not counting those few who have already forsaken all forms of entertainment.">>
<<if setup.isAround("fei")>>
<<set $response += " And then there is Fei, who rather not eat than to remove the mask. But ?hef is watching the performance attentively, ">>
<<if flag("c4_jostle") eq "dance">><<set $response += "with eyes full of... joy?">>
<<else>><<set $response += "?hisf fingers dancing subtly on the table to the beat of the music.">>
<</if>>
<</if>>
<</choice_shown>>
<</if>>
/% [[c4_parting]] %/<<response>>
By early afternoon, the envoys from both Zong and Jinhu are getting ready to leave. The Duke of Mao offers all guests to at least stay for the night, but the Duke of Zong insists that his presence back home is vital for morale, while the Duke of Jinhu explains that he has an urgent investigation to conduct. I suspect it might have something to do with the fallen scout and his maps.
<br><br>
On behalf of the Emperor, I walk with the Zong delegation to the entrance of the administrative palace, and salute them as they depart. Without the feathered cap and minister's robes, General Tang and Wei easily blend into their troops if not for their horses.
<br><br>
<<switch flag("deserters")>>
<<case "dead">>
The Jinhu delegation is accosted by the Lu clan when they reach the front gate. "We want justice, and a better closure for our cousin branch, Duke of Jinhu. This isn't over." The mariners of the Lu clan sound tougher now that they are not in the same room as the Emperor.
<<if setup.isAround("fei")>>They try to forcibly bump into Fei, but ?hef is too quick for them.
<<elseif flag("c4_dukejguard") eq "biming">>They try to shove his bodyguard, but somehow the shadow's killing aura is able to make them back off.
<<else>>They try to harass his bodyguard, but the gray-haired lord manages to fend them off.
<</if>>
<br><br>
<<case "Jinhu">>
The Jinhu delegation is accosted by the Lu clan when they reach the front gate. "You better follow through with your promise, Duke of Jinhu." The mariners of the Lu clan sound tougher now that they are not in the same room as the Emperor. "We don't mess around."
<<if flag("desertersjinhumeeting") neq "ignore">>
They try to stay courteous around me, but I can feel that I have yet to earn their complete trust.
<</if>>
<br><br>
<</switch>>
<<if flag("c3_parting") eq "feicapital">>
Citing that the mystery of the woodland ambush has been solved, the Duke of Jinhu asks firmly that Fei return with him. Fei writes ?hisf goodbye on a bamboo strip, and we exchange bows.
<<if flag("c4_dukejguard") eq "biming">>
When Fei disappears from view, ?hisf lord's bodyguard, the man ?hef fought in the rainy forest not long ago, suddenly sidles up to me and says,
<<if setup.hasOutedFei("biming")>>
"She has lied to you once. She will do it again."
<br><br>
<<set _next = "c4_mistress2">>
<<set _same = "Then I return to the palace.">>
<<choice_shown "I ignore him." _next>>
<<setFlag "c4_parting" "ignore">>
<<fairmath "$stoic" 5>>
<<set $response = "Seeing that I choose to ignore him, he slips back into the shade. " + _same>>
<</choice_shown>>
<<choice_shown '"Nothing I can\'t handle."' _next>>
<<setFlag "c4_parting" "ignore">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<set $response = "I don't even look at him, and he slips back into the shade. " + _same>>
<</choice_shown>>
<<choice_shown '"Find a better way to get ahead, shadow."' _next>>
<<setFlag "c4_parting" "defend">>
<<fairmath "$bold" 5>><<fairmath "$stoic" 5>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustLiterati" 5>>
<<trust "fei" 2>>
<<set $response = '"Hmph. Suit yourself." He walks away with an unsettled aura. ' + _same>>
<</choice_shown>>
<<choice_shown 'I laugh in his face. "Oh but in the grand scheme of things, what does that matter!"' _next `setup.acceptedFeiTruth()`>>
<<setFlag "c4_parting" "defend">>
<<fairmath "$bold" 10>><<fairmath "$stoic" -10>>
<<fairmath "$righteousness" 10>><<fairmath "$integrity" 5>><<fairmath "$collectivist" -5>>
<<trust "fei" 2>>
<<set $response = "He is taken aback by my reaction, and slinks away sulking. " + _same>>
<</choice_shown>>
<<choice_shown '"Back off, Biming." I feel an inexplicable rage building inside of me.' _next `flag("FeiSuspectDysphoria") or setup.isGenderNC()`>>
<<setFlag "c4_parting" "defend">>
<<fairmath "$bold" 10>><<fairmath "$stoic" -10>>
<<fairmath "$righteousness" 10>><<fairmath "$collectivist" -5>>
<<trust "fei" 1>>
<<set $response = 'He looks somewhat intrigued by my reaction. He then circles around me like a vulture, prodding me to say more. "What do you see in her? Hmm?"<br><br>Eventually he walks away, but not before throwing out a taunt. "Birds of a feather flock together."<br><br>' + _same>>
<</choice_shown>>
<<elseif setup.feiOuted()>>
"I wouldn't trust that pretender if I were you."
<br><br>
<<if little("stoic")>>
When I don't respond at all, he clarifies, "She's only pretending to be a man, got it?"
<<else>>
I frown. "You can save your breath. I don't need your oblique hints."
<br><br>
His eyes widen for a second. "Oh? So you know that's a woman?"
<</if>>
<br><br>
<<set _next = "c4_mistress2">>
<<set _same = "Then I return to the palace.">>
<<choice_shown "I ignore him." _next>>
<<setFlag "c4_parting" "ignore">>
<<fairmath "$stoic" 5>>
<<set $response = "Seeing that I choose to ignore him, he slips back into the shade. " + _same>>
<</choice_shown>>
<<choice_shown '"Is that a problem?"' _next>>
<<setFlag "c4_parting" "ignore">>
<<fairmath "$stoic" -5>>
<<set $response = "I don't even look at him, and he slips back into the shade. " + _same>>
<</choice_shown>>
<<choice_shown '"You would expose your comrade for such an irrelevant point in order to get ahead. Short-sighted? Absolutely. Utilitarian? Perhaps." I side-eye him. "Righteous? Not even close."' _next>>
<<setFlag "c4_parting" "defend">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 10>><<fairmath "$collectivist" -5>>
<<fairmath "$trustLiterati" 5>>
<<trust "fei" 2>>
<<set $response = '"Hmph. Suit yourself." He walks away with an unsettled aura. ' + _same>>
<</choice_shown>>
<<else>> /% fei not outed %/
"I wouldn't trust that pretender if I were you." He almost spits out those words.
<br><br>
<<if setup.isStoic()>>When I don't respond at all, he clarifies, "She's only pretending to be a man, got it?"
<<else>>"Get to the point," I say.
<br><br>
He chuckles. "Fine. Your little bodyguard is a woman pretending to be a man, got it?"
<</if>>
<<run setup.outfei("biming")>>
<br><br>
<<set _next = "c4_mistress2">>
<<set $response = '"You can thank me later." He slips back into the shade, as if he was never here.<br><br><i>It all makes sense now. The quirks, the mask, the secrecy, the silence... '>>
<<set _same = "Then I return to the palace.">>
<<choice_shown "That's... good to know. I'll make sure to address her correctly." _next>>
<<setFlag "c4_parting" "correctly">>
<<fairmath "$kindness" 5>>
<<set $misgenderFei = true>>
<<set $response += "All because she will not be treated like a man if she comes out into the light.</i><br><br>" + _same>>
<</choice_shown>>
<<choice_shown "I feel <i>betrayed!</i>" _next>>
<<setFlag "c4_parting" "upset">>
<<fairmath "$stoic" -10>>
<<fairmath "$wisdom" -5>>
<<set $misgenderFei = true, $threatJinhu += 1>>
<<set $response += "I trusted that liar! And the Duke!</i><br><br>" + _same>>
<</choice_shown>>
<<choice_shown "I'll let Fei explain himself. Until then, this shadow is only trying to pit us against each other." _next>>
<<setFlag "c4_parting" "ask">>
<<fairmath "$wisdom" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$stoic" 5>>
<<set $response += "But, I suspect there is more to this.</i><br><br>" + _same>>
<</choice_shown>>
<<choice_shown "I had suspected something like this. Frankly, I don't see why that should change my mind about a loyal and capable servant of the kingdom." _next>>
<<setFlag "c4_parting" "suspected">>
<<fairmath "$stoic" 5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<trust "fei" 1>>
<<set $response += "</i><br><br>I watch the bustling traffic in the street, soaking in the joy of the festivities, instead of dwelling on a single dishonorable act... by a man who is simply trying to survive in this world. " + _same>>
<</choice_shown>>
<<choice_shown "I don't know what to think." _next>>
<<setFlag "c4_parting" "ignore">>
<<set $response += "But, why?</i><br><br>" + _same>>
<</choice_shown>>
<</if>>
<<else>>
<br><br>
[[Then I return to the palace|c4_mistress2]].
<</if>>
<<elseif flag("c4_dukejguard") eq "fei">>
After the gray-haired man excuses himself, his shadow
<<if setup.isFriendly("fei") or (setup.isRespected("fei") and not $misgenderFei)>>hands me ?hisf goodbye message on a bamboo strip. I grin and we exchange bows.
<<else>>does a quick warrior's salute and trails ?hisf lord closely.
<</if>>
<br><br>
[[Then I return to the palace|c4_mistress2]].
<<else>>
<<if flag("c4_fei_reject")>>
The Duke of Jinhu bows to me respectfully, and I think I know [[what he wants to ask|c4_askforfei]].
<<else>>
I show the Duke of Jinhu and his shadow the same courtesy as they excuse themselves to leave.
<br><br>
[[Then I return to the palace|c4_mistress2]].
<</if>>
<</if>>"Now that the mystery of the ambush is solved, may I ask for Fei to return?"
<br><br>
<<set _next = "c4_askforfei2">>
<<choice_shown '"Fei has... I think the word your people would use is... disappeared." I meet his gaze. "Try not to deceive an agent of the Son of Heaven again."' _next `(flag("c4_fei_reject") eq "executed")`>>
<<bold>><<stoic -1>><<kind -2>><<righteous>><<military>>
<<set $threatJinhu += 2>><<trust "dukej" -2>>
<<set $response = '"Understood." The gray-haired man looks me straight in the eyes, bows deeply, then retreats with his other shadow.'>>
<</choice_shown>>
<<choice_shown '"Fei is in the Imperial dungeon." I tell him straight, "I don\'t need to lie about this, unlike what the two of you have done to me, and His Majesty."' _next `(flag("c4_fei_reject") eq "dungeon")`>>
<<bold>><<stoic>><<trusty>>
<<set $threatJinhu += 2>><<trust "dukej" -2>>
<<set $response = `The gray-haired man frowns. "How have we lied to you?"<br><br>"We were under the impression that Fei is a man, and what a ruse she pulled off for so long." I shake my head.<br><br>"If that's the extent of the lie, his punishment is unfit for the crime," he protests.<br><br>"I don't have to justify my decision to you, Duke of Jinhu." I glare at him. `>>
<<if flag("suspect") eq "Jinhu">><<set $response += '"You are already walking on thin ice with me. Watch your tone."'>>
<<else>><<set $response += '"Wonder why people paint you as dark as ink? It begins with lies that you might think are insignificant. But have you considered how that erodes trust? If His Majesty forgives this one small offense, soon everyone will claim their deceptions are not worthy of punishment."'>>
<</if>>
<<set $response += '<br><br>"I accept this decision, but respectfully disagree!" The Duke says firmly before turning to storm away with his other shadow.'>>
<</choice_shown>>
<<choice_shown '"I banished Fei back to the shadows where she can be whatever she wants to be." I feign concern. "What? Did she not return to you?"' _next `(flag("c4_fei_reject") eq "banished")`>>
<<bold>><<stoic -2>><<proper -1>><<trusty>>
<<set $threatJinhu += 2>><<trust "dukej" -2>>
<<set $response = '"Fei just wants to be himself!" Skin ridges form on the neck of the gray-haired man. "And no, he has not come back home. Now I shall take my leave." He turns to storm away with his other shadow. <i>Out of sight, out of mind.</i>'>>
<</choice_shown>>
<<choice_shown '"Where your shadow disappears to is no longer my concern." I ignore his request. "They are expendable anyway."' _next>>
<<bold>><<stoic>><<righteous -1>><<kind -2>><<proper -2>>
<<masses -1>><<literati -1>>
<<set $threatJinhu += 1>><<trust "dukej" -2>>
<<set $response = `"They are still my people." The gray-haired man hides his ire with a bow, then retreats with his other shadow.`>>
<</choice_shown>>
<<choice_shown '"You said Fei would never betray me. I thought we could have been friends." A strange sense of loss overwhelms me. "Turns out, I was wrong to trust so easily. It was all fake. Pretend."' _next>>
<<stoic -2>><<wise -1>><<collectivist -1>><<literati>>
<<set $threatJinhu += 1>><<trust "dukej" -1>>
<<set $response = `The gray-haired man listens to my ranting, then finally says in a solemn voice, "I wouldn't consider that a betrayal, because that's the real Fei you will ever get to meet. It's unfortunate that your trust is so... fragile."<br><br>"What's that supposed to mean?" I rebuke.<br><br>"My condolences for having lost a friend," he bows deeply before leaving with his other shadow. <i>Coward.</i>`>>
<</choice_shown>>
/% [[c4_askforfei2]] %/<<response>>
<<if setup.isGenderNC()>>
<i>What is this feeling?
<<if little("kindness")>>Why does it feel so wrong? What did I do wrong?
<<elseif more("kindness")>>Was I wrong?
<<elseif more("integrity")>>I didn't have to lie about who I am. Why did ?hef?
<</if>>
</i>
<br><br>
<<elseif setup.isPassionate()>><i>How dare he.</i><br><br>
<<elseif more("integrity")>>
<i>Why did ?hef have to lie?
<<if more("kindness")>>Was it worth the suffering?<</if>>
</i>
<br><br>
<</if>>
I watch the delegations disappear into the general traffic, then turn to [[walk back to the palace|c4_mistress2]].I see Lady Zheng coming down the wide stairs while I'm moving up toward the chamber. There is a hint of sadness in her eyes that she tries to hide as soon as our eyes meet.
<br><br>
"?title." She salutes in her splendid wide-sleeved robe.
<br><br>
<<if setup.isDancer()>>
"Your performance was very inspirational." I consider the technical mastery of her dance. "Even without being forceful like in ritual dance, it still takes years to build up the Qi reserve, solidify the right posture, and hone one's muscles to accomplish such light but precise movements."
<br><br>
<<if hasVisited("c4_vision")>>
"You are too modest, ?title." Lady Zheng smiles politely. "I dare to say you already have the fundamentals to perform a better rendition of my dance."
<<else>>
"Thank you for the high praise." Lady Zheng smiles politely. "It means a lot to me coming from an amazing dancer like yourself."
<</if>>
<br><br>
<</if>>
We exchange pleasantries, and then...
<<set _next = "c4_proposal">>
<<choice_shown 'I present her with the lacquered comb. "Lady Zheng, I bring you a gift from the Xuan Princess."' _next `(flag("c4_princess_comb") eq "bring")`>>
<<setFlag "c4_mistress2" "comb">>
<<fairmath "$bold" 5>>
<<fairmath "$courtesy" -10>><<fairmath "$integrity" 10>>
<<fairmath "$trustLiterati" -10>>
<<trust "sheng" 2>><<trust "emperor" -1>>
<<set $response = "The gloom dissolves from her face as she hesitantly takes the comb into her sleeves. Curiously, she bows without saying another word and walks down the stairs.">>
<</choice_shown>>
<<choice_shown 'I could simply deliver a greeting instead of potentially creating a scandal. "Lady Zheng, the Xuan Princess wishes to give you a comb as a gift. It\'s just that..."' _next `hasVisited("c4_princess_comb")`>>
<<setFlag "c4_mistress2" "message">>
<<fairmath "$bold" -5>>
<<fairmath "$courtesy" -5>><<fairmath "$kindness" 5>>
<<trust "sheng" 1>>
<<set $response = `Her face lights up with a smile. "Say no more. That's all I needed to hear." She excuses herself and continues down the stairs.`>>
<</choice_shown>>
<<choice_shown "...part ways." _next>>
<<setFlag "c4_mistress2" "pass">>
<<fairmath "$courtesy" 5>>
<<fairmath "$stoic" 5>>
<</choice_shown>>
/% [[c4_proposal]] %/<<response>>
"...but she is well over the marrying age, Your Majesty."
<br><br>
I hear the Duke of Mao's voice as I reach the top of the stairs.
<br><br>
"The Xuan Princess is still mourning the passing of Prince Li Yong, I would rather..." The Heng Emperor says as I enter the room. "Ah, ?title. Has the send off been taken care of?"
<br><br>
"Yes, Your Majesty." I look around the room. The number of the remaining guests are even smaller by this time, perhaps they have retreated to rest early from their indulgence in wine.
<br><br>
"The Prince's tomb is closer to Wantong than it is to the Imperial capital." The de-capped lord suggests in a measured tone. "She is always welcome to have her private residence here, so that she could visit his grave whenever she likes."
<br><br>
The Emperor's eyes flit between me and the Gentleman Advisor, but then looks away. "Much of her duties tie her to the Imperial palace, I'm afraid..."
<br><br>
"We have an excellent courier system that can ensure messages for her would not be delayed-"
<br><br>
"Duke of Mao. It has been a productive but tiring day." The Heng Emperor stands up, while most of his meals are still untouched. "I wish to rest for tomorrow's travel."
<br><br>
The other guests all bow in their seats. Advisor Gu rises to lead the way. "Follow me to your quarter, Your Majesty."
<br><br>
I wait for the two of them to step out of the chamber...
<<set _next = "c4_end">>
<<choice_shown "and then I trail behind." _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fairmath "$wisdom" 5>>
<<set $response = 'Whatever scheme he has in mind, we cannot face it head on. The Duke of Mao has ambition, and he is always testing the limits of his clout. He is frightening not only because of the amount of influence he already has, as the silence of the Literati can attest to, but also because he is thinking several steps ahead.'>>
<</choice_shown>>
<<choice_shown '"If you truly care about Her Highness," I speak pointedly at the blue-robed lord. "why don\'t you form a patrol route whenever she or His Majesty needs to commute between the capital and your cities? Save me the trouble of having to fight off ambushes on the way home."' _next `(flag("suspect") eq "Mao")`>>
<<fairmath "$bold" 10>>
<<set $threatMao += 1>>
<<set $response = `The Duke of Mao feigns frustration. "Have I not been paying for the Imperial guards every year? Is it not their duty to protect the Imperial clan in all circumstances? I am but a humble lord of one state, with enough financial responsibilities as it is."<br><br>"And you were just offering to take on more expenditure." I return to my seat to pick up the King's Bow.<br><br>The room falls silent at that gesture, except for the Duke. "Let the Xuan Princess choose the most capable one to protect her, shall we?"`>>
<</choice_shown>>
<<choice_shown '"Her Highness has a mind and will of her own." I scan the room for potential allies, but finding none. "She decides when and who she will marry, if she wants to at all."' _next>>
<<fairmath "$bold" 10>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -10>><<fairmath "$collectivist" -5>>
<<fairmath "$trustLiterati" -5>>
<<set $threatMao += 1>>
<<trust "yang" -1>><<trust "sheng" 1>><<trust "ren" 1>>
<<set $response = `"This is not a matter of raising a family." The Duke of Mao chides. "It's about raising a kingdom. Sometimes the will of the individual is irrelevant."<br><br>"Heaven's Will is not yours to declare either, Duke of Mao." I frown at him.<br><br>"The prosperity of Mao is Heaven's reward for my masterful governance, Agent $agentName." He picks up a full cup of grain wine. "And since she can't marry her brother..."`>>
<</choice_shown>>
<<choice_enabled '<small>(mind or wisdom, bold)</small> "You are not really injured, are you, Duke of Mao?" I stroll over and look down on him. "Imagine His Majesty\'s surprise."' _next `($mind gt 4 or very("wisdom")) and little("bold")`>>
<<fairmath "$courtesy" -10>><<fairmath "$loyalty" 5>>
<<fairmath "$bold" 10>><<fairmath "$stoic" -5>>
<<fairmath "$trustLiterati" -5>>
<<trust "ren" -1>><<trust "yang" 1>>
<<set $threatMao += 2>>
<<set $response = `The blue-robed lord remains seated, but he picks up the nobleman's headdress from the table and gingerly crowns himself. He closes his eyes and sneers. "I see you enjoy the view from up high too. It is very easy to cross a line, Agent $agentName. Watch your step."`>>
<</choice_enabled>>
/% [[c4_end]] %/<<response>>
There is no end to the jostling of power.
<br><br><br>
<<chapterender "c5_garden">><h2>Chapter 5: Heaven's Gift</h2>
<<set $chapter = 5, $location = "garden inside administrative palace of Wantong">>
The Heng Emperor suffers from nightmares, and in my first year as his bodyguard I quickly learned to tell by sound alone whether he is asleep or not. The light in his room may have been extinguished fairly early at night, but he has only managed to find peace by the <<hour "tiger">>. I arrange for two trusted guards to take my place while I go refresh my own spirit in the garden.
<br><br>
The gray overcast paints a muted scenery, except for a stroke of light blue in the center. I stroll down the narrow corridor, watching the Gentleman Advisor practice a slow and meditative dance with a thin iron sword.
<br><br>
<<if setup.hadVision("love", "ren") and flag("c4_jostle") eq "ren">>
For the second time since the ritual dance, I find myself living through a new experience that feels strangely familiar. And now he is even wielding the same sword from the vision.
<br><br>
<<elseif setup.hadVision("love", "ren")>>
I recall that same robe, that same sword, and those same pose as in my vision, which blurs the line between an actual lived experience and a daydream. Or is it something else entirely?
<br><br>
<<elseif flag("c4_jostle") eq "ren">>
Despite wielding a weapon more dangerous than the wooden sword from before, his aura is still warm and inviting.
<br><br>
<</if>>
A palace attendant approaches him in a quickened pace, and Advisor Gu smoothly rests the blade flat against his back. They exchange courtesies and a few quiet words, then the attendant rushes off again.
<br><br>
<<set _practice = "c5_practice", _next = "c5_depart">>
<<set $response = "I step off the corridor and approach him in the open courtyard of the garden.">>
<<set _same = '"My courtesy name is Bowen." He smiles. "You are welcome to refer to me as such when you feel appropriate."'>>
<<choice_shown "That vision must mean something, and I'm open to it." _practice `setup.hadVision("love", "ren")`>>
<<love "ren" 1>>
<<if $presence gt 4>><<trust "ren" 1>><</if>>
<<set $response += `<br><br>"I would like to join you, if only I had my blade with me." I give him a peer's bow. "Greetings, Advisor Gu."<br><br>` + _same>>
<</choice_shown>>
<<choice_shown "I could practice with him." _practice>>
<<trust "ren" 1>>
<<set $response += `<br><br>"Mind if I join you, Advisor Gu?" I give him a peer's bow.<br><br>` + _same>>
<</choice_shown>>
<<choice_shown "I keep walking. Focus on resting my own mind, so that I could take on this new day." _next>>
<<fairmath "$courtesy" 5>>
<<fairmath "$stoic" 5>>
<<set $response = "Another attendant passes me by as I exit the garden. Advisor Gu must oversee much of the affairs in this administrative palace.">>
<</choice_shown>>
<<choice_enabled "I could go boil some Lingzhi decoction for the Emperor to calm his nervous energy." _next `not flag("giveLingzhi")`>>
<<fairmath "$loyalty" 10>>
<<trust "yang" 1>>
<<setFlag "giveLingzhi" "emperor">>
<<setFlag "ungroundLingzhi" false>>
<<set $response = "I find the kitchen staff and prepare the soup to take back to the Emperor's room, in time for him to start his morning routine. The Emperor is appreciative of my gesture, but wants me to focus on organizing the caravan for the journey home.">>
<</choice_enabled>>
/% [[c5_practice]] [[c5_depart]] %/<<response>>
The blue-robed scholar makes a hand gesture to invite me to a spot near him. "It's just a morning exercise. Practice what you're comfortable with."
<br><br>
<<set _next = "c5_depart">>
<<choice_shown 'I salute him. "Thank you."' _next>>
<<fairmath "$courtesy" 5>>
<<trust "ren" 1>>
<<set $response = "He smiles and waits for me to begin before continuing his next stance.<br><br>Our somewhat synchronized movements are interrupted often, however, whenever an attendant comes to ask for his guidance.">>
<</choice_shown>>
<<choice_shown "I silently take my position." _next>>
<<fairmath "$stoic" 5>>
<<set $response = "Advisor Gu smiles and closes his eyes, continuing his next stance.<br><br>His movements are interrupted often, however, whenever an attendant comes to ask for his guidance.">>
<</choice_shown>>
/% [[c5_depart]] %/<<response>>
<<set $location = "leaving Wantong city">>
After the Heng Emperor breaks fast for the day, Advisor Gu reports to him the arrangement for the return trip. Out of consideration for the Emperor's safety, the Duke of Mao spares a hundred guards to escort the tributes to the capital, with the Gentleman Advisor as their commander. This allows the Imperial guards to focus their energy on protecting the Son of Heaven while on the road. The Emperor is satisfied with the plan enough that he overlooks the fact that the Duke is absent at the gate.
<br><br>
Advisor Gu, now donning a light leather armor, waits for my command before ordering his troops to march. Their numbers alone create an intimidating amount of noise, though their overall orderliness pales in comparison to the envoy troops from Zong. And it takes watchful eyes to keep a few of the men near the maiden's group from acting on their lust.
<br><br>
<<set _next = "c5_capital", _chat = "c5_renchat">>
<<choice_shown "I stay close to the Imperial guards for the sake of morale." _next>>
<<fairmath "$trustMilitary" 10>>
<<fairmath "$loyalty" 5>>
<<trust "yang" 1>>
<</choice_shown>>
<<choice_shown "I hang back to converse with Advisor Gu." _chat>>
<<fairmath "$trustMilitary" -10>>
<<fairmath "$loyalty" -5>>
<<trust "ren" 1>>
<</choice_shown>>
/% [[c5_capital]] [[c5_renchat]] %/<<response>>
<<set _next = passage(), _done = "c5_capital">>
<<choice_shown '"If the Duke of Mao is able to dispatch a unit of this size for an escort," I ask Advisor Gu in a quiet voice, "why not establish a smaller patrol along this route?"' _next `notsaid("patrol")`>>
<<run say("patrol")>>
<<set $response = `"It would be best if His Majesty decrees it so, or it might seem like the Duke is implying that the Imperial clan cannot afford its own protection."<br><br>"And yet here he provides an escort that's larger than the force His Majesty brought with him." I frown.<br><br>Advisor Gu calmly replies, "This is a one-time courtesy, considering the amount of material goods involved."<br><br>`>>
<<if little("courtesy")>><<set $response += "I chuckle at how easily he diffuses a charged comment.">>
<<else>><<set $response += `"You have a diplomatic answer to everything, don't you, Advisor Gu?" I grin. He only smiles in response.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Were you present at the Hostage Exchange between the Jiang and the Lu clan?" I probe. "It\'s hard to imagine you would let something like that happen."' _next `notsaid("exchange")`>>
<<run say("exchange")>>
<<set $response = `The scholarly man sighs. "I was not at that particular meeting myself, but I might not have been able to change the outcome regardless. Sometimes there are greater concerns to balance."<br><br>"I know it's about preventing more bloodshed, but as things stand now, bloodshed may be unavoidable." I look toward the mountains in the distance. "The warmongers are eager for a fight."<br><br>"Actually, it was the merchant clan who thought the Hostage Exchange was a good gamble." He shakes his head. "And the Jiang clan called their bluff. The Chunyu clan would later demand the same thing from the Xun patriarch, who had more to lose if he said no."<br><br>"Has this become a precedence for all future negotiations?" I frown.<br><br>"If you are of the same mind, ?rencallme," he salutes me with a serious expression on his face, "let us both try to turn the tide."<br><br>`>>
<<if setup.isStoic()>><<set $response += "I chuckle at either his modesty, or his clever excuse to share the burden.">>
<<else>><<set $response += '"Are you not able to meet this challenge on your own?" I jest.<br><br>He smiles. "I am only a simple man."<br><br>I laugh heartily.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Forgive the rude question, but what do you think of your lord\'s proposal to marry the Xuan Princess?"' _next `notsaid("proposal")`>>
<<run say("proposal")>>
<<set $response = `There is a hint of discomfort in his eyes, but Advisor Gu manages to smile through it. "As the Duke's adviser, I sincerely hope to change his mind. But apologies, Agent $agentName, I am not in a position to explain my reason."<br><br>"Not in a position?" I muse out loud, to which he gives no reaction.`>>
<</choice_shown>>
<<choice_shown "I decide to just ride in silence." _done>>
<<if saidnothing()>><<bold -1>><</if>>
<<set $response = "The Gentleman Advisor embraces my silent company and does not attempt to fill it with idle chatter or try to impress me somehow. I have a feeling he is like this around everyone, hence the name he is better known for.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c5_renchat]] [[c5_capital]] %/<<response>>
<<set $location = "approaching Imperial capital">>
The double-march makes good time for an uneventful journey on relatively flat terrain. The feast and the rest kept the troops' spirits high, and the weather is also cooperative. Right timing, right location, and the right people. These are vital strategic factors to success even in times of relative peace.
<br><br>
As the northern wall of the capital enters our view, however, I'm reminded of its narrower avenues compared to the ones in Wantong city. Residents are celebrating the holidays all across the state. I have to consider how to maneuver this sizable caravan into the capital without disrupting the civilian traffic too much. Perhaps thinking about the same issue, Advisor Gu politely suggests, "What if we divide the escort into smaller groups, and send them through the streets at separate times? His Majesty should proceed first, of course."
<br><br>
<<set _next = "c5_thank">>
<<choice_shown '"An excellent idea. I will inform His Majesty and return with a prioritized list." I ride toward the Emperor\'s carriage.' _next>>
<<setFlag "c5_capital" "palace">>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustMasses" -5>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" 5>>
<<trust "ren" 1>><<trust "yang" 1>>
<<set $response = "With the Emperor's approval, I lead the first group of twenty Imperial guards to escort him and the new hires from Jinhu to the palace, while Advisor Gu waits outside the city to divide the remaining troops and wagons full of goods. Guards from the Imperial Palace slowly thin the crowd along the least busy streets, so that it gradually becomes easier and easier to move groups of three wagons through the city. The unusual commotion does bring a little chaos to residential sectors that have less festival traffic, but it could have been worse. We manage to move everything into the palace just after sundown, and the Emperor permits the Wantong guards to camp in the wide open courtyard.">>
<</choice_shown>>
<<choice_shown '"This would still disrupt the festivities as we\'ll be making so many trips." I watch travelers giving the troops a wide berth as they hurry into the city, while curious residents gather to observe the visiting troops. "Let us pitch camp outside the city, and spread out the transport over two days."' _next>>
<<setFlag "c5_capital" "camp">>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustMilitary" -10>>
<<trust "ren" 1>><<trust "sheng" 1>>
<<set $response = `I notice a few shoulders sag among Advisor Gu's troops, assuming they had wanted to rest inside the city. I lead a group of twenty Imperial guards to escort the Emperor to the palace, then bring along well-rested soldiers to help the Wantong guards set up temporary encampment near the city walls. Curious residents gather along the northern gate to watch the construction, and a few of them bow to me as I slowly move through the city to transport supplies, one wagon at a time.`>>
<</choice_shown>>
<<choice_shown '"This is the Imperial guards\' responsibility now." I salute the Gentleman Advisor and his troops. "You are welcome to return or have your troops pitch camp. But leave the rest to us." <i>Can\'t have the Duke\'s people underestimate the Imperial might.</i>' _next>>
<<setFlag "c5_capital" "alone">>
<<fairmath "$bold" 5>>
<<fairmath "$wisdom" -10>><<fairmath "$righteousness" 5>>
<<fairmath "$loyalty" 10>><<fairmath "$courtesy" 10>>
<<fairmath "$trustMasses" -10>><<fairmath "$trustMilitary" -5>><<fairmath "$trustLiterati" -5>>
<<trust "yang" 2>>
<<set $response = `"As you wish." Advisor Gu smiles politely, and turns to instruct his troops to rest for an hour before they are to double-march home. They did not bring supplies to make camp with, and it seems their commander doesn't want them to damage the local woods for a single night. I almost want to take back what I said, but then it may be best to focus my attention on following through with my bold claim.<br><br>I send word to the palace to dispatch every available soldier to help with the transport. After a brief period of chaos on the streets, we secure a route to move the goods into the palace, with me at the head of the procession. Even though the festivities grind to a halt, we are able to finish the operation before sundown.`>>
<</choice_shown>>
/% [[c5_thank]] %/<<response>>
<<set $location = "Imperial Palace">>
<<switch flag("c5_capital")>>
<<case "palace">>
"Another bowl of pancake morsels please, Chef Bai!"
<br><br>
"Save some for us too! Anything but more crusty pancakes!"
<br><br>
Laughter fills the air as guards from both cities share a fresh-cooked meal under the night sky. Palace attendants help chef Bai Sang with the portable stoves while he works his magic.
<br><br>
My eyelids grow heavy, until the Gentleman Advisor hands me a bowl of pancake morsels in pork broth. "Thank you, ?callren."
<br><br>
I devour the meal, and then go around the troops...
<<set _next = "c5_report">>
<<choice_enabled "<small>(healer)</small> checking for any minor injuries from the day's efforts." _next `flag("trainedHealer")`>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustMasses" 5>>
<<trust "ren" 2>><<trust "sheng" 1>>
<<set $response = `The Wantong guards who pulled tendons are grateful for my treatment, and Imperial guards watch on with pride as the guests express envy, "Our commanders don't care whether we hurt ourselves on a march... Well, I suppose Advisor Gu would, but he's not in the field much."<br><br>"Gotta be proper, right? Everybody's gotta earn their place." Another guard from Wantong shrugs.<br><br>After moving through the guards from both groups, I take my leave and head for the inner courts.`>>
<</choice_enabled>>
<<choice_shown "expressing my appreciation to the Wantong guards." _next>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$courtesy" 5>>
<<trust "ren" 1>>
<<set $response = `Most of the troops from Wantong are gracious guests, and the few that grumbled about the poor reception by the Emperor get a gentle yet firm talking-to from their commander. The Imperial guards try to keep their chin up, but I think they might be feeling somewhat sidelined.<br><br>"Act like good hosts." I remind them, "Didn't you all have a good stay at Wantong?"<br><br>The Imperial guards fall quiet, and I leave them to head for the inner courts.`>>
<</choice_shown>>
<<choice_shown "making sure the Imperial guards are not being embarrassed by the Duke's troops." _next>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$loyalty" 5>>
<<trust "yang" 1>>
<<set $threatMao += 1>><<trust "dukem" -1>>
<<set $response = `I catch one of the Wantong guards boasting about the wealth of his home city, the abundance of handsome faces there, and the strength of his troops. Normally this kind of elaboration is a storytelling technique, meant to entertain a receptive audience, but right now it is difficult to not hear an undertone of mockery. Seeing my attention at that scene, Advisor Gu also approaches.<br><br>"I don't know whether to congratulate those girls or pity them. On the one hand they get to service the Son of Heaven! But... they're leaving behind Heaven itself, you know what I mean?" The Wantong guard elicits a few laughs from his friends.<br><br>`>>
<<if setup.isStoic()>>
<<set $response += `"Are women all you think about, soldier?" I keep my tone ambiguous.<br><br>"No, I also think about food-" The guard notices Advisor Gu behind me, and quickly drops his jesting. "I mean no, of course not. A man thinks about duty to one's family and one's lord... And one's kingdom."<br><br>"Good. Just like the Duke of Mao, I hope you will continue to be a loyal subject to His Majesty." I watch him bend his stiff back to bow, then slinks down to his seat. Advisor Gu shakes his head, smiling apologetically.`>>
<<elseif setup.isSassy()>>
<<set $response += `"The ladies from Wantong are amazing, marching with trained soldiers all this way, never once complaining or flaunting their status." I step forward.<br><br>"That's not why they're great... Besides, we were carrying more stuff..." The guard mumbles a retort.<br><br>"So save that pity for yourself." I watch him open his mouth, but quickly slinks down to the ground at the sight of Advisor Gu.`>>
<<else>>
<<set $response += `"I imagine the Duke of Mao must have felt it was the best decision." I look at him pointedly. "Do you not agree?"<br><br>"Uh... of course, I mean I agree." The guard sees his commander walking closer, and quickly slinks down to the ground. "It's the best decision!" Advisor Gu shakes his head, smiling apologetically.`>>
<</if>>
<<set $response += " I salute, then let him handle the rest while I head for the inner courts.">>
<</choice_shown>>
<<case "camp">>
<<set $location = "Imperial capital">>
The tents were set up before <<hour "rooster">>, and I manage to return to the camp from the last transport of the night to join in for supper. Chef Bai Sang works his magic over campfire, giving wild pheasant meat such flavors that we rarely experience while traveling.
<br><br>
Advisor Gu hands me a rinsed cloth to wipe the sweat from my face. "If you wish, Agent $agentName, I can take care of the other half of the transport tomorrow."
<br><br>
<<if more("courtesy")>>"It's a collaborative effort, ?callren."
<<else>>"We'll see."
<</if>>
I clean my face with the damp cloth.
<<set _next = "c5_report">>
<<choice_shown "I compliment Chef Bai." _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" 5>><<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMasses" 5>>
<<trust "chefbai" 1>><<trust "dukej" 1>><<trust "sheng" 1>>
<<set $response = `I call out to the chef from Jinhu, "This meal is excellent, Chef Bai! I would stay and eat more but alas, I must head back now!"<br><br>Several guards join in on the praise, adding more bounce to the chef's steps.`>>
<</choice_shown>>
<<choice_shown "I compliment Advisor Gu." _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" 5>><<fairmath "$kindness" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "ren" 2>>
<<set $response = `"Thank you for this, ?callren." I smile. "And of course, your impressive organizational and leadership skills. Couldn't have made it all work so smoothly without your help."<br><br>His soft chuckle is soothing like the reverberation of his string instrument. "High praise indeed, Agent $agentName."<br><br>I salute and excuse myself, then hurry toward the palace to make my final report.`>>
<</choice_shown>>
<<choice_shown "I compliment the troops." _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$trustMilitary" 5>>
<<if $presence gt 4>><<fairmath "$trustMilitary" 5>><</if>>
<<trust "ren" 1>>
<<set $response = 'I raise a bowl of wine to the troops. "Everyone, on behalf of His Majesty, I salute you all for your hard work!"<br><br>"You flatter us, General $agentName!" An unfamiliar voice calls back from the crowd of guards.<br><br>"There is still more to do tomorrow, so have a good rest! This drink, to you!" I gulp down the millet wine as fast as possible, then turn the opening toward them to show that it has been emptied. The troops shout their praise for the Emperor, then down their own drinks. Seeing their high spirits, I excuse myself to head for the palace.'>>
<</choice_shown>>
<<choice_shown "I should report to the Emperor soon." _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$loyalty" 5>>
<<trust "yang" 1>><<trust "sheng" 1>>
<<set $response = "It's getting late. I put down the cloth and excuse myself. Palace first for a final report, then home.">>
<</choice_shown>>
<<case "alone">>
"...$agentName? Agent $agentName?"
<br><br>
I wake to the gentle voice of a palace attendant, and realize that I had fallen asleep while sitting on the top step to the audience chamber. The moon is bright, shining down on the open courtyard that is littered with provision wagons still in the process of being unloaded.
<br><br>
"Who... Did you put this on me?" My hands feel the silk fabric draped over my shoulders. It is the Emperor's cape.
<br><br>
<<if setup.isFriendly("yang")>>
"It- it was His Majesty, actually." The thirty-something attendant smiles politely. "But then he thought it's best to wake you, so you can go home and sleep properly."
<<else>>
"It was His Majesty's wish." The thirty-something attendant smiles politely. "But you might still catch a cold like this, so I thought..."
<</if>>
<br><br>
I stand up, my drowsiness almost completely gone. "Thank you. I should go report to His Majesty."
<br><br>
She bows and leaves me standing at the top of the stairs, overlooking the courtyard.
<<if flag("visiondetail") eq "emperor">>
<<switch flag("vision")>>
<<case "ambition">> I touch the spot where the sword stabs through... That didn't happen. <i>But will it happen?</i><br><br>
<<case "duty">>I think I can hear the crowd chanting... But there is no crowd here. <i>Perhaps it's an old memory.</i><br><br>
<<case "love">><i>His Majesty looks... different then... yet... it's still him.</i><br><br>
<</switch>>
<</if>>
After another minute of quiet, I head for the [[inner courts|c5_report]].
<</switch>><<response>>
<<set $location = "Imperial Palace">>
Winding paths and corridors take me to the Emperor's personal living sector. The lamp light inside his study guides me to the door, where I see him sitting on his heels at the northern end, facing the entrance, but his gaze is cast down at a short sword on the low table before him.
<<if setup.hadVision("ambition", "emperor")>>
My brows furrow without me even realizing it. Fortunately his attention is on the sword and not on my frown. I look away and try to appear neutral.
<</if>>
Propped up on the weapon rack besides the map-hanging divider is the King's Bow, below eye-level so as not to overshadow the map of the kingdom.
<br><br>
"Agent $agentName, come in." His tone is emotionless against the silence.
<br><br>
I move closer to the table, kneel down, rest my forehead against my layered hands, then bend my body forward until the palm touches the floor.
<<switch flag("c5_capital")>>
<<case "palace">>
"The provisions and raw iron should be properly stored by tomorrow. Teacher Chao has been given quarter, and the maidens have been settled into the attendants' sector." I keep my head low. "Chef Bai is serving the troops in the main courtyard, and Advisor Gu is overseeing their stay for the night. The guests are grateful for your hospitality."
<<case "camp">>
"The provisions and raw iron should all be transferred into the palace and stored properly by late tomorrow. Teacher Chao has been given quarter, and the maidens have been settled into the attendants' sector." I keep my head low. "Chef Bai is serving the troops outside the city, and Advisor Gu is overseeing their temporary encampment. The guests are grateful for the meal."
<<case "alone">>
"Thank you for your care, Your Majesty." I hold up his cape with both hands. "The provisions and raw iron should be properly stored by tomorrow. Chef Bai and Teacher Chao have been given quarters, and the maidens have been settled into the attendants' sector."
<</switch>>
<br><br>
"You have done well. Go home and rest." He speaks calmly, "But tomorrow, I want those twenty women out of the palace."
<br><br>
<<set _next = "c5_yangchat">>
<<set _shared = "<br><br>I slowly sit up straight.">>
<<if flag("c5_capital") eq "alone">>
<<set _shared += " He points to the cape in my hand, then gestures for me to leave it on the floor. I fold it in half, and place it next to me.">>
<</if>>
<<set _shared += "<br><br>The scabbard of the short sword on the table has patterned gold inlay, signaling the high status of its owner. The Emperor shifts his gaze to me, observing.">>
<<choice_shown '<small>(suspicion or mind or wisdom)</small> "Are you concerned that they might be spies from the Duke?"' _next `flag("suspect") eq "Mao" or very("wisdom") or ($mind gt 4)`>>
<<loyal>><<wise>><<literati>>
<<set $threatMao += 1>><<trust "dukem" -1>>
<<set $response = `"Is it not obvious?" He grits his teeth, but does not raise his voice. Almost immediately, he says, "I... I didn't mean to snap at you..." He pauses for a moment. "?yangcallme. I'm sorry. At ease."<br><br>`>>
<<if setup.isFriendly("yang") and $courtesyName>><<set $response += "<i>Did he just use my courtesy name?</i>">>
<<else>><<set $response += "<i>Did he just apologize to me?</i>">>
<</if>>
<<set $response += _shared>>
<</choice_shown>>
<<choice_enabled '<small>(mind or wisdom)</small> "I agree. Maintaining them would drain the Imperial coffer faster."' _next `$mind gt 3 or little("wisdom")`>>
<<fairmath "$wisdom" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "yang" 1>>
<<set $response = 'He says after a pause, "At ease."' + _shared>>
<</choice_enabled>>
<<choice_shown '"As you wish."' _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fairmath "$loyalty" 5>><<fairmath "$courtesy" 5>>
<<set $response = '"At ease," he says.' + _shared>>
<</choice_shown>>
/% [[c5_yangchat]] %/<<response>>
<<set _request = "c5_yangchat_request", _yang = "c5_yangchat_yang", _caution = "c5_yangchat_caution", _done = "c5_streets">>
<<choice_shown '"If I may, Your Majesty, I have some requests."' _request `notsaid("request")`>>
<<run say("request")>>
<<fairmath "$bold" 5>>
<<set $response = 'His expression turns even more serious than before. "Speak."'>>
<</choice_shown>>
<<choice_shown '"Are you all right?" I brace myself for a reprimand.' _yang `notsaid("yang")`>>
<<run say("yang")>>
<<fairmath "$bold" 10>>
<<fairmath "$courtesy" -5>><<fairmath "$loyalty" 5>><<fairmath "$collectivist" -5>>
<<set $response = "His fatigued eyelids flutter once, but he remains quiet for an uncomfortable amount of time.">>
<</choice_shown>>
<<choice_shown '"Should we not be wary of the chef and the teacher from Jinhu?"' _caution `notsaid("caution")`>>
<<run say("caution")>>
<<fairmath "$loyalty" 5>><<fairmath "$kindness" -5>>
<<trust "yang" 1>>
<<set $response = '"On the contrary." The Emperor closes his eyes for a brief moment. "But the Duke of Jinhu is not as brazen as some other lord. It is just... better to keep his spies closer, instead of guessing who he will employ next."'>>
<</choice_shown>>
<<choice_shown '"I shall take my leave." I salute him.' _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<set $response = "The Emperor dismisses me with a hand motion, and I withdraw from his study.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c5_yangchat_request]] [[c5_yangchat_yang]] [[c5_yangchat_caution]] [[c5_streets]] %/<<response>>
<<set _next = passage(), _done = "c5_yangchat">>
<<choice_shown '"Could the two deserters from Zong be watched somewhere outside of the dungeon?"' _next `notsaid("outside", "request") and (flag("deserters") eq "capital")`>>
<<run say("outside", "request")>>
<<fairmath "$bold" 5>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "yao" 1>>
<<set $response = `"Are you going to watch them?" The Emperor raises an eyebrow at me. "They did escape once, correct?"<br><br>"...I will convince them to be cooperative." I won't know if this would work unless I try.<br><br>`>>
<<if setup.isFriendly("yang") or (setup.isAttractedToMC("yang") and setup.isRespected("yang"))>>
<<setFlag "dungeonToken">>
<<set $response += 'He rises from his seat to retrieve a jade token from behind the divider, then hands it to me as he sits down again. "One visit to the dungeon."'>>
<<else>><<set $response += 'The Emperor looks away. "I will think about it."'>>
<</if>>
<<set $response += '<br><br>"Thank you, Your Majesty." I salute with my forehead touching my layered hands, but not bow forward to let the palm rest on the floor.'>>
<</choice_shown>>
<<choice_shown '"Please do not let the Duke of Mao marry the Xuan Princess."' _next `notsaid("duke", "request")`>>
<<run say("duke", "request")>>
<<setFlag "requestPrincessNotMarry">>
<<trust "yang" 1>><<trust "sheng" 1>><<trust "ren" 1>>
<<set $response = `He frowns at the mention of the Duke, but considers my words carefully. "I don't plan to, but eventually I may have no choice. Unless... you have a solution to evade his trap?"<br><br>`>>
<<if setup.isAcute()>>
<<set $response += '"If he claims that he has the virtues, capabilities, and the resources to be the perfect match for her, then we just need to thoroughly refute those points," I say with confidence.<br><br>He shakes his head. "We have none of the power in debate, military, or wealth to go up against him."<br><br>"Not yet." I smile.<br><br>He gives me a non-committal nod.'>>
<<elseif setup.isKeen()>>
<<set $response += '"She can marry someone else equally if not more suitable," I say earnestly.<br><br>He studies me for a moment, but says nothing.'>>
<<else>>
<<set $response += `"I don't know." I hide my face behind a salute. "Just not him."<br><br>The Emperor sighs.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Please invest more in housing in the capital."' _next `notsaid("housing", "request")`>>
<<run say("housing", "request")>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" 5>>
<<set $response = '"For your family?" He raises an eyebrow.<br><br>'>>
<<if setup.isIndividualist()>><<set $response += '"Not just. '>>
<<else>><<set $response += '"No. '>>
<</if>>
<<if hasVisited("c4_commoners")>>
<<set $response += 'Farmers who travel to the capital to sell their goods could benefit from more affordable storefront. It will benefit the residents too."'>>
<<else>>
<<set $response += 'My time in Jinhu showed me that providing safe shelter for all residents of a major city is achievable."'>>
<<if flag("suspect") eq "Jinhu">>
<<set $response += ' I add, "Show the common folks that the Duke of Jinhu is not the only one who is looking out for them."'>>
<</if>>
<</if>>
<<set $response += `<br><br>"Win hearts and minds, huh?" The Emperor nods without making eye-contact.<br><br>"Those women from Mao might need temporary housing as well," I say.<br><br>He gestures for me to stop. "All right. I'll discuss this with the ministers."`>>
<</choice_shown>>
<<choice_shown "Never mind." _done>>
<<if saidnothing("request")>>
<<fairmath "$bold" -5>>
<<set $response = '"Apologies, I have nothing to request." I dip my head slightly. He nods.'>>
<</if>>
<<run clearsaid("request")>>
<</choice_shown>>
/% [[c5_yangchat]] [[c5_yangchat_request]] %/<<response>>
<<set _next = passage(), _done = "c5_yangchat">>
<<choice_shown '"If you trust me, Your Majesty, you can talk to me about anything."' _next `notsaid("talk", "yang")`>>
<<run say("talk", "yang")>>
<<trust "yang" 1>>
<<set $response = "He takes a deep breath. ">>
<<if very("loyalty")>><<set $response += '"You are a loyal vassal like your father."'>>
<<else>><<set $response += '"I will take that into consideration."'>>
<</if>>
<<if setup.isFriendly("yang")>><<set $response += " He turns away, looking anywhere else but at me.">>
<<else>><<set $response += " He closes his eyes for a moment, then looks at me again, his expression softer.">>
<</if>>
<</choice_shown>>
<<choice_shown '"I worry that you are not sleeping enough, Your Majesty."' _next `notsaid("sleep", "yang")`>>
<<run say("sleep", "yang")>>
<<trust "yang" 1>>
<<set $response = '"Either too much or too little will dull the mind." I lower my gaze to appear less accusatory.'>>
<<if flag("trainedHealer")>><<set $response += ' "And the body is next to fall."'>>
<<if setup.isPassionate()>>
<<set $response += " I mention Mother's condition before I could stop myself.">>
<<if very("kindness")>><<set $response += " Tears threaten to burst.">><</if>>
<<set $response += "<br><br>The Heng Emperor shuts his eyes and grits his teeth, unable to respond to my emotions.">>
<</if>>
<</if>>
<<set $response += '<br><br>Eventually, he sighs. "I know...'>>
<<if setup.isFriendly("yang")>><<set $response += ' Once the kingdom is whole and mine, it should be better..."'>>
<<else>><<set $response += ' Once the kingdom is united, it should be better..."'>>
<</if>>
<</choice_shown>>
<<choice_shown '<small>(bold or healer)</small> "Your Majesty, are your carnal needs being met?"' _next `notsaid("needs", "yang") and (setup.isBold() or flag("trainedHealer"))`>>
<<run say("needs", "yang")>>
<<fairmath "$bold" 5>>
<<fairmath "$courtesy" -10>><<fairmath "$collectivist" -5>>
<<if setup.isAttractedToMC("yang") and setup.isDesired("yang")>><<trust "yang" 1>>
<<elseif not setup.isFriendly("yang")>><<trust "yang" -1>>
<</if>>
<<set $response = `The weariness in his eyes morphs into panic. "That- that's not your concern." He tries to suppress a blush, but only manages to mask it with anger. "Leave such intrusive questions to the court physicians! For the sake of your father I will not punish you for this transgression!"<br><br>His words cut me deeper than I would like to admit. I bow down again, waiting for the storm to pass. Eventually he breaks the awkward silence. "I'm only too keenly aware of how carnal desires bring ruins to a kingdom, to a family... to a man. However, that's not what ails me..." He says nothing more on the subject.`>>
<</choice_shown>>
<<choice_shown "Never mind." _done>>
<<run clearsaid("yang")>>
<</choice_shown>>
/% [[c5_yangchat_yang]] [[c5_yangchat]] %/<<response>>
<<set _next = passage(), _done = "c5_yangchat">>
<<choice_shown '"I won\'t be able to protect you at every meal."' _next `notsaid("meal", "caution")`>>
<<run say("meal", "caution")>>
<<fairmath "$stoic" -5>>
<<set $response = `"He won't be the first to try to poison me." An empty smile hangs over his lips. "That being said, I doubt he will. Not when Jinhu is still weaker than the other two states. The Duke of Jinhu would want to ensure that he is not to be blamed for my death."`>>
<</choice_shown>>
<<choice_shown '"What about the teacher? Should we keep him in the palace? Or let him roam the capital?"' _next `notsaid("teacher", "caution")`>>
<<run say("teacher", "caution")>>
<<fairmath "$trustLiterati" 5>>
<<set $response = `"Perhaps give him a position at a local academy." He ponders. "His lectures will tell us more about what the Duke's intention is."`>>
<</choice_shown>>
<<choice_shown '"Should I watch them myself?"' _next `notsaid("watch", "caution")`>>
<<run say("watch", "caution")>>
<<fairmath "$loyalty" 5>>
<<set $response = '"You already have far too many duties, ?yangcallme." The Emperor smiles appreciatively. "I would rather you focus on the most urgent tasks at hand."'>>
<</choice_shown>>
<<choice_shown "Never mind." _done>>
<<run clearsaid("caution")>>
<</choice_shown>>
/% [[c5_yangchat]] [[c5_yangchat_caution]] %/<<response>>
<<set $location = "heading home, Imperial capital">>
By <<hour "rat">>, most people are already in bed after a festive day of new year celebration. Two streets away, a night watch strikes a hollowed out bamboo tube thrice for time, and reminds the residents about fire hazard. I step over food debris, and glance at figurines carved out of peach wood standing in front of various houses, protecting their owners from evil spirits.
<br><br>
"You're home, Young Master." Old Jiang locks the door after me, and tells me that
<<if setup.isAround("an")>>nursemaid An and her mother had been welcomed into our house. I nod and head for father's room.
<<else>>Mother and A-Lan are already asleep. I nod and head for my room.
<</if>>
<br><br>
I make do with only a change of clothing, then lay down to rest. There are still [[so much work|c5_morning]] ahead of me.Just before the night watch finishes their final call of time as it drips closer to the end of the <<hour "tiger">>, I've recovered enough to be up and ready. I notice that the A-Lan has kept <<if setup.isAround("an")>>father's<<else>>my<</if>> room tidy while I was away, even dusting <<if setup.isAround("an")>>the wooden pole that holds the leather tunic<<else>>the set of calligraphy brushes on the table<</if>>.
<br><br>
<<set _home = "c5_breakfast_home", _work = "c5_breakfast_work">>
<<choice_shown "Have a proper sit-down breakfast with An and her mother." _home `setup.isAround("an")`>>
<<setFlag "c5_breakfast" "an">>
<<fairmath "$kindness" 10>><<fairmath "$filialPiety" 10>><<fairmath "$courtesy" 5>>
<<trust "an" 1>>
<</choice_shown>>
<<choice_shown "Cook for Mother and eat with her in her room." _home>>
<<setFlag "c5_breakfast" "mother">>
<<fairmath "$kindness" 5>><<fairmath "$filialPiety" 10>><<fairmath "$courtesy" 5>>
<<trust "mother" 1>><<trust "ren" 1>>
<</choice_shown>>
<<choice_shown "Give Lingzhi powder to A-Lan to boil into soup for Mother but not stay for breakfast." _work `flag("giveLingzhi") eq false`>>
<<fairmath "$stoic" 5>>
<<fairmath "$kindness" 5>><<fairmath "$filialPiety" 10>>
<<trust "mother" 1>><<trust "ren" 1>>
<<setFlag "giveLingzhi" "mother">>
<<setFlag "ungroundLingzhi" false>>
<</choice_shown>>
<<choice_shown "I rush out the door to start working." _work>>
<<fairmath "$loyalty" 5>><<fairmath "$filialPiety" -10>><<fairmath "$collectivist" 5>>
<</choice_shown>>
/% [[c5_breakfast_home]] [[c5_breakfast_work]] %/<<set $location = "$clanName residence, home">>
<<switch flag("c5_breakfast")>>
<<case "an">>
"My mother cannot thank you enough for the generosity you and your ?child_0 have shown us." An translates for her elderly mother, who only speaks in an unintelligible dialect.
<br><br>
Maid A-Lan brings a small bowl of plum sauce to complete the meal setup on the table, then scoops water from a pot to pour for An's mother and mine.
<br><br>
<<switch $clanName>>
<<case "Meng">>"Benevolence is one's intent, and righteousness is one's path." Mother smiles at me. "?momcallme is practicing the family teaching."
<<case "Zhuang">>"?momcallme regards filial piety as part of love." Mother smiles. "You are as close to ?them_mom as me, and so is your mother by extension."
<<case "Mo">>"If everyone in the world will love universally, the world will be orderly." Mother smiles at me. "?momcallme takes after the family teaching well."
<<default>>"You are family, An." Mother smiles at her. "Families take care of each other."
<</switch>>
<br><br>
The language barrier slows the table-chatter somewhat, but An's mother is not very talkative, and soon we all eat in silence. I had purposely filled my bowl with a small amount of food, and the elders wisely deduce that I want to leave early.
<br><br>
"You must still have important work to tend to, ?momcallme, but before you leave," An hands me a bamboo scroll wrapped in faded hemp, "my mother said this may serve you better than to be buried with her."
<br><br>
<<setFlag "fenghouScroll">>
"Thank you for the gift, madam..." I salute An's mother, hesitating on how to refer to her.
<br><br>
"Feng." The elderly woman bows back, somehow understanding what I wanted to ask.
<br><br>
"Madam Feng." I then bow to An and Mother. "Please excuse me. [[Duty awaits|c5_breakfast_work]]."
<br><br>
An follows me to the front door after I store away the carefully-wrapped scroll with all of my reading materials. She is still full of pride as she looks at me, even if my features are becoming more of a blur in her eyes.
<<case "mother">>
With a bowl of millet porridge in hand, I sit at Mother's bedside. She eats her portion quietly, a faint smile on her lips to encourage me to not worry too much. I pick up some vegetables with a pair of bamboo sticks and gently put them into her bowl.
<br><br>
"Tell me about what you'll need to do today, ?momcallme." Her eyes have lost the shine that was present in my childhood, though a mother's tone is unmistakable.
<br><br>
<<if flag("c5_capital") eq "palace">>I explain that I need to send off the escort from Wantong. And
<<elseif flag("c5_capital") eq "camp">>I explain that I need to finish the transport of tributes to the palace, then send off the escort from Wantong. And
<</if>>
I mention the task of dismissing twenty young women from the palace.
<br><br>
"I know I have not the means to shelter them myself, nor could I let them become attendants for Her Highness. Sending them back to the Duke of Mao would be a grave humiliation to him, and cause injury to be redirected at those women." My mood turns sullen. "And yet, I'm not sure leaving them to fend for themselves is the best solution..."
<br><br>
We eat in silence for a while, until she says, "Why not ask them what they want?"
<br><br>
Those words still linger in my mind as I [[move through the streets|c5_breakfast_work]].
<</switch>><<set $location = "Imperial Palace">>
<<switch flag("c5_capital")>>
<<case "palace">>
<<if hasVisited("c5_breakfast_home")>>
The Wantong guards are already lined up in marching order when I reach the palace. Advisor Gu greets me one last time with a salute, then mounts his horse in one smooth motion.
<br><br>
"Apologies for the hasty departure, but we must leave soon before the oncoming storm."
<br><br>
I reflexively look up at the sparse clouds in the sky, but decide not to express doubt, and just bid him and his troops farewell. After they march out of the palace, I instruct the Imperial guards to do another round of sweep, then head for the [[attendants' quarters|c5_maidens]].
<<else>>
The Wantong guards are sweeping the courtyard after their night of camping under the stars. Advisor Gu is checking in with his captains, but moves toward me when he sees me surveying the troops.
<br><br>
"Agent $agentName." His flowing robe comes to rest as he stops in front of me.
<br><br>
I salute him, my eyes flit from one side to the other before returning to him. "Could you spare a moment to chat?"
<br><br>
Advisor Gu makes a "lead the way" gesture, and we begin to walk away from everyone else. "We must leave soon in order to avoid an oncoming storm, but a moment I do have."
<br><br>
<<set _next = "c5_renchat2">>
<<choice_shown '"I can hardly see a gathering of clouds." I grin amicably. "Is this a subtle way of saying you miss home?"' _next>>
<<fairmath "$stoic" -5>>
<<set $response = 'Even his chuckle sounds gentle. "I believe most of us share the same sentiment. So, I wouldn\'t deny that."'>>
<</choice_shown>>
<<choice_shown '"It won\'t take long."' _next>>
<<fairmath "$stoic" 5>>
<<set $response = `He nods. "I'm all ears."`>>
<</choice_shown>>
<</if>>
<<case "camp">>
<<set $location = "outside of Imperial capital">>
<<if hasVisited("c5_breakfast_home")>>
Both Wantong and Imperial guards jump to attention when they see me enter the half-disassembled camp site. They are eager to start working so they could go home. Advisor Gu greets me with a salute but skips the other pleasantries. "A storm later today may impede our journey back to Wantong. However, we might still make it home before midnight if we hurry."
<br><br>
"Understood." I hop onto my mount from yesterday, and begin to direct the first group of transport into the city... As the Gentleman Advisor predicted, wind suddenly picks up before noon, and rain clouds are blown in from the southwest. With coir raincoat and bamboo hat distributed to the Wantong guards, everyone continues moving the many wagons of goods to the palace.
<br><br>
The storm subsides by late afternoon, in time for our task to be completed. Advisor Gu instructs his troops to take a half hour rest before they must double-march back to Wantong. I seize the opportunity to [[pull him aside|c5_renchat2]].
<<else>>
I see the camp ground being dismantled by the guards from both cities the moment I exit the northern gate. Advisor Gu is checking in with his captains, but moves toward me when he sees me surveying the troops.
<br><br>
"Agent $agentName." His flowing robe comes to rest as he stops in front of me.
<br><br>
I salute him, my eyes flit from one side to the other before returning to him. "Could you spare a moment to chat?"
<br><br>
Advisor Gu makes a "lead the way" gesture, and we begin to walk away from everyone else. "There will be rain later today, but that should not slow our pace."
<br><br>
<<set _next = "c5_renchat2">>
<<choice_shown '"I can hardly see a gathering of clouds." I grin amicably. "Is this a subtle way of saying you miss home?"' _next>>
<<fairmath "$stoic" -5>>
<<set $response = `Even his chuckle sounds gentle. "I believe most of us share the same sentiment. So, I wouldn't deny that."`>>
<</choice_shown>>
<<choice_shown '"It won\'t take long."' _next>>
<<fairmath "$stoic" 5>>
<<set $response = `He nods. "I'm all ears."`>>
<</choice_shown>>
<</if>>
<<case "alone">>
I walk across the vast open courtyard of the palace, only occasionally seeing an attendant carrying food containers moving in the distance.
<br><br>
The Heng Emperor's father had more retainers back in the day, but fortune had turned on the Imperial clan since his passing. The large majority of eunuchs who supported the late crown prince have either perished with their master or fled to greener pastures. The few who remained hid themselves deep inside record rooms or other dim corners for fear of reprisal. Aging palace maids who chose to stay despite the lower stipend have thus become the main workforce within the [[attendant|c5_maidens]] population...
<</switch>><<response>>
<<set _next = passage(), _done = "c5_maidens">>
<<set _farewell = "We salute each other, and return to our respective duties. ">>
<<if flag("c5_capital") eq "palace">><<set _farewell += " Once the escort from Wantong is ready to march, I bid them farewell and head back inside.">>
<<elseif flag("c5_capital") eq "camp">>
<<if hasVisited("c5_breakfast_home")>>
<<set _farewell += " After seeing the escort from Wantong off, I head for the palace.">>
<<else>>
<<set _farewell += " As he predicted, wind suddenly picks up before noon, and rain clouds are blown in from the southwest. With coir raincoat and bamboo hat distributed to the Wantong guards, everyone continues moving the many wagons of goods to the palace.<br><br>The storm subsides by late afternoon, in time for our task to be completed. Advisor Gu instructs his troops to take a half hour rest before they must double-march back to Wantong. I bid them farewell and head for the palace.">>
<</if>>
<</if>>
<<choice_shown '"How did those twenty women come into the service of the Duke?"' _next `notsaid("how")`>>
<<run say("how")>>
<<set $response = `"Some were sold to wealthy patrons as maids, then later gifted to the Duke. Some were hired directly by the Duke after witnessing their musical talents. And yet others were... pardoned from petty crimes that, to be frank, had dubious litigious claims." Advisor Gu looks somber. "This path may not be what they want in life, but it's a brighter future than what they were facing."`>>
<</choice_shown>>
<<choice_shown 'I try to make my facial expression unreadable. "Hypothetically, how would you support them in a different path of life?"' _next `notsaid("support")`>>
<<run say("support")>>
<<set $response = 'Advisor Gu looks at me meaningfully, and imitates my expression. "I suppose I would first assess their best skills and help them find apprenticeship, or ideally, employment."<br><br>"They would need money for food and shelter," I look toward '>>
<<if flag("c5_capital") eq "palace">><<set $response += "the palace.">>
<<else>><<set $response += "the city gate.">>
<</if>>
<<set $response += ` "which wouldn't come from a way of life that deprives them of individual wealth."<br><br>"Yes, that is true." He turns to me. "Similar to reintegrating career soldiers back into civilian normalcy, they will need an initial investment. Potentially a lot of it."`>>
<</choice_shown>>
<<choice_shown 'I watch his eyes carefully. "Were you in favor of this gift?"' _next `notsaid("gift")`>>
<<run say("gift")>>
<<set $response = 'With a hand palmed in the other behind his back, Advisor Gu sighs. "No. I was opposed to the idea."<br><br>"But the Duke forced your hand," I muse out loud.<br><br>His lips form the shape of a sympathetic smile. "As did the Son of Heaven."<br><br>Silence falls between us.'>>
<</choice_shown>>
<<choice_shown '"I need a favor from you, ?callren." I swallow my pride and salute him. "These twenty women must find a life outside of the palace, but I do not have the means to support them."' _done `said("gift")`>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -10>>
<<fairmath "$kindness" 10>>
<<trust "ren" 2>>
<<setFlag "caoToken">>
<<set $response = '"I see the predicament, and I thank you for not humiliating my lord." Advisor Gu smiles.<br><br>"Well..." I cross my arms.<br><br>"No, no. I insist." He reaches inside his tunic and hands me a silver scale a quarter of the size of my palm with gold inlay writing, showing the surname "Cao" on it. "Use this as deposit for food and lodging in the state of Mao. Most reputable shop-owners trust that my foster father will compensate them in the future." He adds, "You could also consider letting the women form a performance troupe of their own. That makes a reasonable excuse to keep them close, yet still independent of the palace."<br><br>I say, "If the Duke still feels disrespected..."<br><br>He raises a hand for reassurance. "As long as you and I agree on this matter, my lord will see reason."<br><br>' + _farewell>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "I have nothing more to say." _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<set $response = _farewell>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c5_renchat2]] [[c5_maidens]] %/<<response>>
<<if flag("c5_capital") eq "camp">> /% late night, no time to visit Princess %/
I arrive at the attendants' sector and ask the overseer of the twenty maidens to gather them into a [[large room|c5_room]]. Having been denied freedom of movement in the palace, these women now sit with fidgeting hands, lowered heads, or uneven breathing.
<<else>>
Standing outside of the attendants' sector, I take a moment to consider how to handle the task of casting twenty young women out into the streets.
<br><br>
<<set _room = "c5_room", _princess = "c5_princess">>
<<choice_shown "Perhaps I should consult the Xuan Princess for another opinion?" _princess>>
<<fairmath "$stoic" -5>>
<<fairmath "$collectivist" -5>>
<<fairmath "$trustLiterati" 5>>
<</choice_shown>>
<<choice_shown "Let's just get this over with." _room>>
<<fairmath "$stoic" 5>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$collectivist" 5>>
<<set $response = "I ask the overseer of the twenty maidens to gather them into a large room.">>
<</choice_shown>>
<</if>>
/% [[c5_princess]] %/<<response>>
<<set $location = "Imperial Palace">>
<<if flag("c5_capital") eq "palace">>
Princess Li meets me privately in the palace garden by the small bridge.
<br><br>
<<if setup.isFriendly("sheng")>>
"I heard that my brother had to accept gifts that he didn't want?" She smiles in a playful manner. "I can already picture his frustrated look."
<<else>>
"I heard the Dukes gave His Majesty quite a few headaches." She smiles politely. "Thank you for standing by him."
<</if>>
<<switch flag("suspect")>>
<<case "Mao">><br><br>"Yes, the Duke of Mao was a little too generous." I say, "In fact, that's why I'm here."
<<case "Zong">><br><br>"Yes, the Duke of Zong was eager to flex his muscles." I say, "But that's not why I'm here."
<<case "Jinhu">><br><br>"Yes, the Duke of Jinhu was too keen on extending his reach." I say, "But that's not why I'm here."
<</switch>>
<<else>>
<<if hasVisited("c5_breakfast_home")>>
Princess Li meets me privately in her study, a room neatly filled with scrolls.
<br><br>
"I heard that the Duke of Jinhu recommended a teacher to work in the capital." She sits in the northern seat while I sit facing the east. "I wish to talk with this scholar soon."
<<if flag("suspect") eq "Jinhu">>
<br><br>
"Are you not concerned about the Duke's intentions?" I ask.
<br><br>
She smiles politely. "If he is indeed here to report on the Imperial family, I should at least present the right message that I want him to hear."
<</if>>
<<else>>
Princess Li welcomes me to join her for breakfast, which is now prepared by Chef Bai. At my request, she agrees to dismiss everyone else from the room.
<br><br>
"I must thank the Duke of Jinhu the next time he visits." She smiles. "It's a rare sight to see my brother enjoying his meals rather than resenting them."
<<if flag("suspect") eq "Jinhu">>
<br><br>
"Are you not concerned about his intentions?" I ask.
<br><br>
She shakes her head. "He is too careful for that. Besides, doesn't he have trained assassins?"
<</if>>
<</if>>
<</if>>
<br><br>
She focuses her attention on me. "So how may I help you, Agent $agentName?"
<br><br>
After I explain my predicament, she says, "I agree that sending them back to Wantong will anger the Duke. However, I am not certain every one of these women will want to stay in the capital if they feel unwelcome."
<br><br>
"How did the current palace attendants come into the employment of the Imperial family?" I ask.
<br><br>
The Xuan Princess thinks for a while and says, "For those not from generations of retainers, there are performers who were hand-picked by previous sovereigns, or a few that were... sold into the palace..." She frowns.
<br><br>
I ask, "For those who chose to leave, how did they support themselves?"
<br><br>
"They do not leave..." She grows steadily paler as she speaks, "Or if they did, I would not know what happened to them..."
<br><br>
<<set _wait = "c5_princess_gift", _go = "c5_princess_final">>
<<choice_shown '"I apologize for the distress, Your Highness. I should take my leave now."' _go>>
<<fairmath "$kindness" 5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$stoic" -5>>
<</choice_shown>>
<<choice_shown "I wait patiently for her to either continue or dismiss me." _wait>>
<<fairmath "$stoic" 5>>
<<fairmath "$bold" -5>>
<<fairmath "$kindness" -5>>
<</choice_shown>>
/% [[c5_princess_gift]] [[c5_princess_final]] %/"Please wait for me a moment." The Xuan Princess excuses herself and leaves
<<if flag("c5_capital") eq "palace">>the garden.
<<elseif flag("c5_capital") eq "alone">>
<<if hasVisited("c5_breakfast_home")>>her study.
<<else>>the room.
<</if>>
<</if>>
When she returns, she gives me a nicely wrapped fabric, which appears to be holding small items inside. "These are gifts from people who wanted to curry favor with the Imperial clan. They mean very little to me, but they may be pawned for a small sum of money. I would be happy if you could use them to help those women."
<br><br>
<<set _next = "c5_princess_final">>
<<choice_shown '"I cannot accept this, Your Highness." I bow down to the ground. "You might still need them in an emergency."' _next>>
<<stoic -1>><<proper 2>><<loyal>>
<<set $response = `"I know the state of the Imperial coffer, but I am still living in relative luxury." She smiles sadly. "And if the worst were to happen, what amount of wealth could make a difference?"<br><br>The threat of death still looms in her consciousness... But I stay put.<br><br>"I already feel powerless to shelter these women in my sector of the palace." She kneels down to my level. "Won't you kindly extend my well intentions to them?"<br><br>I tighten my mouth, unable to refuse her again. After taking the bundle, we both stand up.`>>
<</choice_shown>>
<<choice_shown '"Thank you, Your Highness." I bow down to the ground. "It will be put to good use."' _next>>
<<stoic>><<proper>>
<<set $response = '"Please rise, ?title," she says. I stand up, and accept the bundle.'>>
<</choice_shown>>
/% [[c5_princess_final]] %/<<response>>
The Xuan Princess seems hesitant about something, until I turn to go. "Agent $agentName, did..."
<br><br>
I stop and look back at her.
<br><br>
<<set _next = "c5_room">>
<<set _thank = '"...Thank you." She turns away.<br><br>'>>
<<set _gather = "I hurry back to the attendants' sector and ask the overseer of the twenty maidens to gather them into a large room. Having been denied freedom of movement in the palace, these women now sit with fidgeting hands, lowered heads, or uneven breathing.">>
<<if flag("c4_princess_comb") eq "bring">>
"Did she... say anything about the gift?" She is referring to Lady Zheng Huan, the Duke's mistress.
<br><br>
<<choice_shown '"Not really." I did not give her the comb, after all.' _next `(flag("c4_mistress2") neq "comb")`>>
<<fairmath "$stoic" 5>>
<<set $response = _thank + _gather>>
<</choice_shown>>
<<choice_shown '"Lady Zheng was grateful for the gesture, but she did not want to talk."' _next>>
<<if flag("c4_mistress2") eq "comb">><<fairmath "$integrity" 5>><</if>>
<<set $response = "Princess Li is speechless. She nods slowly, and watches me leave.<br><br>" + _gather>>
<</choice_shown>>
<<choice_shown '"Lady Zheng was very happy. But she could not say more." I think the Princess cares about her more than she is letting on.' _next `(flag("c4_mistress2") eq "comb")`>>
<<fairmath "$integrity" -5>><<fairmath "$kindness" 5>>
<<trust "sheng" 1>>
<<set $response = `I cannot be sure if Lady Zheng was truly happy or not, but seeing Princess Li's anxious look melt into a smile is worth the minor stretching of truth.<br><br>"Thank you for telling me." She nods and gestures goodbye.<br><br>` + _gather>>
<</choice_shown>>
<<else>>
"Did you get to meet the Duke's mistress?" She asks somewhat timidly, "How was she?"
<br><br>
<<choice_shown '"The Duke of Mao had her entertain the guests." I was matter-of-fact about it. "She was an amazing dancer."' _next>>
<<fairmath "$stoic" 5>>
<<set $response = _thank + _gather>>
<</choice_shown>>
<<choice_shown '"She was beautiful, and her dance was impeccable. The Duke seemed quite proud of his mistress."' _next>>
<<fairmath "$stoic" -5>>
<<set $response = 'She turns away and drops her gaze to the ground. "...Thank you."<br><br>' + _gather>>
<</choice_shown>>
<</if>>
/% [[c5_room]] %/<<response>>
Once I close the door behind me, I can feel a growing unease in the air.
<<if setup.isGCMan() or ($sex eq "" and notthat("fem")) or flag("facialHair")>>
These women look at me as if I would inflict endless pain on their bodies. Perhaps they have a good reason to be fearful given the circumstances.
<<if $presence gt 4>><i>It's unfortunate that my usual force of presence might only add to their trepidation.</i><</if>>
<<elseif setup.isGenderNC()>>
These women look at me with confusion and fear in their eyes, even though I have maintained a respectful distance since the journey from Wantong.
<<if less("kindness") and setup.isBold()>><i>Is it my aggressiveness that scares them?</i>
<<elseif less("kindness") and setup.isStoic()>><i>Is it my coldness that scares them?</i>
<<elseif more("kindness")>><i>I suppose my position alone can induce fear in the common folks.</i>
<</if>>
<<elseif setup.isGCWoman() or ($sex eq "" and very("fem"))>>
These women look at me with wary eyes, uncertain whether it is safe to be vulnerable around me.
<<if less("kindness")>><i>They are wise to be on guard.</i>
<<else>><i>I suppose my position alone can induce fear in the common folks.</i>
<</if>>
<</if>>
<br><br>
<<if little("kindness")>>
"His Majesty appreciates the Duke's gesture, but he has enough help in the palace." I watch them carefully. "Therefore you must find a livelihood elsewhere."
<<else>>
"His Majesty has no need of your services." I watch them as I announce the bad news. "You are all to leave the palace immediately."
<</if>>
<br><br>
I hear gasps and muffled shrieks from some of their throats. A few whispers of "I knew it" or "we're as good as dead" don't escape my notice either.
<br><br>
<<set _next = "c5_maidens_exit", _chat = "c5_maidenchat">>
<<choice_shown '"You can go home." They walked here, they can walk back.' _next>>
<<fairmath "$kindness" -10>><<fairmath "$courtesy" -10>>
<<set $threatMao += 2>><<trust "dukem" -1>>
<<setFlag "maidensSaved" 0>>
<<if flag("caoToken") or hasVisited("c5_princess_gift")>>
<<fairmath "$integrity" -10>><<fairmath "$righteousness" -10>><<fairmath "$kindness" -5>>
<<if flag("caoToken")>><<trust "ren" -2>><</if>>
<<if hasVisited("c5_princess_gift")>><<trust "sheng" -1>><</if>>
<</if>>
<<set $response = "The room becomes dead silent. ">>
<<if flag("c5_capital") eq "palace" and hasVisited("c5_breakfast_home")>>
<<set $response += "The light outside dims. The clouds must be gathering...<br><br>">>
<</if>>
<<set $response += "Eventually, they accept their fate and file out of the room one by one. None of them dares to express their anger or sorrow, not when they are still within the confines of the palace.">>
<</choice_shown>>
<<choice_shown '"I could help with short-term support while you all find a new living."' _next `flag("caoToken") or hasVisited("c5_princess_gift")`>>
<<fairmath "$righteousness" 5>><<fairmath "$kindness" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMasses" 5>>
<<set $response = "The women look stunned for a minute, waiting for me to continue.<br><br>">>
<<if flag("caoToken") and hasVisited("c5_princess_gift")>>
<<set $response += `"I have spoken to Advisor Gu and the Xuan Princess. Both of them will contribute a portion of the funds." I place the silver scale and the small bundle in front of me. Inside the unwrapped fabric are various ornamental accessories. "Gentleman Advisor's foster father will pay for your food and lodging in the state of Mao when you use this token as credit, while these other items can be pawned for money as well."<br><br>I notice a few misty eyes, but without drawing attention to them, I add, "One more thing. Advisor Gu believes that some of you could start a troupe together to earn your keep."<br><br>Two of them gasp at the idea, and immediately start trying to persuade the others to join in on the venture. Not everyone is moved by their enthusiasm, but all of them look more relaxed by the end of the meeting.`>>
<<set _person = "the Xuan Princess and the Gentleman Advisor">>
<<setFlag "maidensSaved" 17>>
<<elseif flag("caoToken")>>
<<set $response += '"This is a token of credit from the Gentleman Advisor, whose foster father will pay for your food and lodging in the state of Mao." I hold up the silver scale for them to see. "Advisor Gu also suggested that some of you could start a troupe together to earn your keep."<br><br>Two of them gasp at the idea, and immediately start trying to persuade the others into joining in on the venture. But there are some women who are unmoved by their enthusiasm.'>>
<<set _person = "the Gentleman Advisor">>
<<setFlag "maidensSaved" 15>>
<<else>>
<<set $response += '"Her Highness wants to help you survive outside of the palace." I place the bundle on the ground in front of me and unwrap the fabric to show the various ornamental accessories inside. "The money from pawning these items should be able to sustain your living for a while. However, you all still have to put in the effort to find work."'>>
<<set _person = "the Xuan Princess">>
<<setFlag "maidensSaved" 12>>
<</if>>
<<set $response += '<br><br>Eventually, one of the women steps forward to accept the gift. She bows down respectfully, and the rest of them follow her lead. "We are grateful to you and forever indebted to ' + _person + '."'>>
<</choice_shown>>
<<choice_shown '"If you must find a different path in life, what do you want to do?"' _chat `flag("c5_breakfast") eq "mother" or very("kindness")`>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" -10>>
<<trust "mother" 1>><<trust "sheng" 1>><<trust "ren" 1>>
<<set $response = "The women are stunned by the question. Slowly, several of them begin to whisper among themselves. But there are a few who remain still.">>
<</choice_shown>>
/% [[c5_maidens_exit]] [[c5_maidenchat]] %/<<response>>
<<set _next = passage(), _done = "c5_maidens_exit">>
<<choice_shown '"Who among you want to work with your musical talents?"' _next `notsaid("music")`>>
<<run say("music")>>
<<set $response = "Two women raise their hand almost instantly. They look expectantly at several others around them, and slowly another ten raise their hands too.<br><br>">>
<<if flag("caoToken")>>
<<set $response += '"The Gentleman Advisor suggested that you could form a troupe of your own, if joining an existing one is not feasible." I tell them, "The Literati or other wealthy clans could employ your services."<br><br>"But... we would still need an initial sponsorship..."'>>
<<else>>
<<set $response += '"You could try joining an existing troupe in the capital." I scan across their faces.'>>
<<if flag("trainedPerformer")>><<set $response += ' "I may direct you to a few musicians in the city."'>><</if>>
<<set $response += '<br><br>"But... we still need money before we are hired..."'>>
<</if>>
<<set $response += ' The supposed leader of the group says, until I gesture for her to wait.'>>
<</choice_shown>>
<<choice_shown '"Who among you would rather go back to Wantong?"' _next `notsaid("wantong")`>>
<<run say("wantong")>>
<<set $response = `One of them quietly says, "Some of us used to work in entertainment houses that offered services beyond musical performances... I... I don't want to go back there, but I may have to... Although... the Duke would not want us again. We are... disgra-"<br><br>"No we're not." The woman next to her interrupts, "Forgive her, Agent $agentName. The Duke has been kind to us, as you are now. Of course we will return to him..."<br><br>I gesture for her to let others speak for themselves.<br><br>Someone else takes the opportunity to say her piece. "My parents are poor farmers with too many mouths to feed. I offered to do servant work in the administrative palace, but an overseer felt the Duke might want me closer... to him." She stops as the lower half of her ears begins to redden. If anyone else is thinking that not all of them could become the lord's next mistress, they wisely keep it to themselves.`>>
<</choice_shown>>
<<choice_shown '"Say it out loud, even if it feels impossible." I close my eyes. "Give fate a chance to meet you half way."' _next `notsaid("sayit")`>>
<<run say("sayit")>>
<<set $response = 'The boldest two speak in unison, "We want to sing."<br><br>One of them then says, "And we have ten sisters here who are skilled with various instruments. Bamboo flute, clay flute, moon lute, seven-strings, and the yu pipes. Three have even learned to play chime bells while under the employ of the Duke."<br><br>At the mention of their former lord, several women lower their heads. I open my eyes and prod the shy ones for their thoughts. Some say their skills are only enough for becoming housewives, yet others have interest in the scholarly arts but cannot afford to pursue study. And the last person I ask cannot even give me an answer.'>>
<</choice_shown>>
<<choice_shown "Unfortunately, there is nothing I can do for them. The Emperor's order was very clear." _done `said("music") and said("wantong") and said("sayit") and (not flag("caoToken")) and (not hasVisited("c5_princess_gift"))`>>
<<setFlag "maidensSaved" 0>>
<<fairmath "$courtesy" 10>><<fairmath "$loyalty" 10>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustMasses" -5>>
<<trust "yang" 1>><<trust "dukem" -1>>
<<set $response = `I take a deep breath. "The truth is, even if I could find a job for each one of you here, it will require time and money, money that I just don't have."<br><br>The possible leader of these women says, "Even if you could not provide material support, you have shown us kindness when you didn't need to. Your question gives us something to think about. Like you said, perhaps fate will meet us half way, somehow."<br><br>`>>
<<if flag("c5_capital") eq "palace" and hasVisited("c5_breakfast_home")>>
<<set $response += "The light outside dims. The clouds must be gathering...<br><br>">>
<</if>>
<<set $response += "They file out of the room one by one. None of them dares to express their sorrow, not when they are still within the confines of the palace.">>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "<small>(bold)</small> I don't have the resources to support them. But I'll be damned if I force them to leave like this!" _done `said("music") and said("wantong") and said("sayit") and (not flag("caoToken")) and (not hasVisited("c5_princess_gift"))`>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -10>>
<<if not setup.isBold()>><<fairmath "$bold" 5>><</if>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustMilitary" -10>>
<<fairmath "$collectivist" -10>><<fairmath "$loyalty" -10>>
<<trust "yang" -2>><<trust "sheng" 1>><<trust "ren" 1>><<trust "fei" 1>>
<<trust "dukej" 1>>
<<setFlag "fightformaidens">>
<<setFlag "maidensSaved" 0>>
<<set $response = `"You know what, stay in the palace while I figure out a plan for each of you." My outburst confuses them. "As long as you stay confined to the attendants' sector, I will convince His Majesty not to expel you before you can make a living out there."<br><br>The audience looks shocked by my offer, but I'm already out of the door before they could say anything.`>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown '"Here is what I can do."' _done `said("music") and said("wantong") and said("sayit") and (flag("caoToken") or hasVisited("c5_princess_gift"))`>>
<<fairmath "$righteousness" 5>><<fairmath "$kindness" 5>>
<<set $response = "My audience looks hopeful, waiting for me to continue.<br><br>">>
<<if flag("caoToken") and hasVisited("c5_princess_gift")>>
<<trust "ren" 1>><<trust "sheng" 1>>
<<set $response += `"I have spoken to Advisor Gu and the Xuan Princess. Both of them will contribute a portion of the funds." I place the silver scale and the small bundle in front of me. Inside the unwrapped fabric are various ornamental accessories. "Gentleman Advisor's foster father will pay for your food and lodging in the state of Mao when you use this token as credit, while these other items can be pawned for money as well."<br><br>I notice a few misty eyes, but without drawing attention to them, I add, "The rest is up to you." Not everyone is thrilled by the offer, but all of them look more relaxed by the end of the meeting.`>>
<<set _person = "the Xuan Princess and the Gentleman Advisor">>
<<setFlag "maidensSaved" 17>>
<<elseif flag("caoToken")>>
<<trust "ren" 1>>
<<set $response += '"This is a token of credit from the Gentleman Advisor, whose foster father will pay for your food and lodging in the state of Mao." I hold up the silver scale for them to see. "The rest is up to you."<br><br>I notice a few misty eyes. Perhaps not everyone is optimistic about their prospect.'>>
<<set _person = "the Gentleman Advisor">>
<<setFlag "maidensSaved" 15>>
<<else>>
<<trust "sheng" 1>>
<<set $response += '"Her Highness wants to help you survive outside of the palace." I place the bundle on the ground in front of me and unwrap the fabric to show the various ornamental accessories inside. "The money from pawning these items should be able to sustain your living for a while. The rest is up to you."'>>
<<set _person = "the Xuan Princess">>
<<setFlag "maidensSaved" 12>>
<</if>>
<<set $response += '<br><br>Eventually, one of the women steps forward to accept the gift. She bows down respectfully, and the rest of them follow her lead. "We are grateful to you and forever indebted to ' + _person + '."'>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c5_maidenchat]] [[c5_maidens_exit]] %/<<response>>
<<if flag("fightformaidens")>>
I stop outside the attendants' sector to collect my thoughts. Was it an impulsive decision to disobey the Emperor? But I just cannot carry out such a senseless order. Could they be spies? We'll find out soon... just not by throwing them out like rubbish.
<<if flag("deserters") eq "dead" or flag("deserters") eq "capital">>
Speaking of spies, too often they are accused first without proof.
<<if little("righteousness")>>And that just doesn't sit right with me.<</if>>
<</if>>
<br><br>
<<else>>I breathe a sigh of relief as the last of them exit the front gate.
<</if>>
<<if flag("c5_capital") eq "camp">>The waning moon has climbed above.
<<else>>By now, rain clouds have covered the sky.
<</if>>
<<if flag("dungeonToken")>>
With the jade token between my fingers, I hurry down the path toward [[the dungeon|c5_dungeon]]. Might as well take care of that task while I'm still in the palace.
<<else>>
Perhaps it's time to report to [[the Emperor|c5_report2]].
<</if>><<set $location = "Imperial Palace dungeon">>
<<setFlag "dungeonhaunting">>
When I was twelve, father brought me down to this dark and damp place to teach me about the underworld. During the reign of the Heng Emperor's father, there were many more people in this dungeon at all hours of the day. Prisoners, guards, and official interrogators, I would meet almost every single one of them over the course of two weeks. And for two months since, the screams from the prisoners or the bloodshot eyes of the interrogators haunted my soul.
<br><br>
"Not everyone is here because they are guilty." He would tell me, "And sometimes one would rather come here than to live in shame. It is the same for life and death."
<br><br>
I don't remember what I said in response, but he wanted me to live as an upright servant of the greater good. Most of the time that meant loyalty to one's lord above all else. Yet sometimes that meant righteousness is even more important. All I knew back then was that there are punishment worse than <<if $mind gt 3>>eternal suffering<<else>>death<</if>>.
<br><br>
The Chang Emperor's eldest son Li Shuo, the former heir-apparent to the throne, proclaimed a general amnesty when he was first crowned. The dungeon had since been mostly empty. The Heng Emperor had not felt the need to maintain it either... until recently.
<br><br>
<<setFlag "dungeonToken" false>>
A middle-aged warden pockets the jade token after checking it, and gestures for me to follow him. Based on what I remember of the layout, we are walking away from the section of the prison that has more interrogation equipment.
<br><br>
The warden notices my distracted look and apologizes, "His Majesty forbade anyone else from visiting those cells without his presence."
<br><br>
I nod in acknowledgment.
<<if very("kindness")>>"Perhaps that means the two deserters didn't need the more brutal interrogation methods."<</if>>
<br><br>
Around the corner, four more guards salute as I show them my agent token. The warden points down a dimly lit passage and says, "They are [[down that way|c5_dungeon2]]."Two hands grab onto the iron bars before I even reach that cell at the farthest end of the passage. "General $agentName?" Yao whispers through the opening between the bars, but down here her voice echoes along the stone walls.
<br><br>
There seems to be no other prisoners around besides Yao and Ning, the latter of which is groggily waking up from a nap. I stand to face Yao, whose clear eyes <<if $height eq "tall">>gaze upward at me<<elseif $height eq "average">>meet mine<<else>>gaze downward at me<</if>>. She is now wearing nondescript commoner's clothing, though she must have tried her best to keep herself neat and tidy. Ning too, may have had her help in maintaining a dignified look even in their grim circumstance.
<br><br>
"Please say you have good news? Oh-" Yao takes a step back from the bars to bow toward me, then says, "General $agentName, thank you for visiting us." Ning rises to repeat the courtesy, but lets her friend do the talking.
<br><br>
<<set _next = "c5_yaochat">>
<<choice_shown '"I\'m afraid you two are to be executed at noon." I can\'t help but feel mischievous in her presence.' _next>>
<<fairmath "$stoic" -5>>
<<if setup.isPassionate()>><<fairmath "$integrity" 5>><<fairmath "$trustMasses" 5>><</if>>
<<fairmath "$courtesy" -5>><<fairmath "$collectivist" -5>>
<<set $response = "She appears crestfallen. ">>
<<if setup.isPassionate()>><<set $response += "But then she raises an eyebrow at me, as if she has seen through the pretense.">>
<<else>><<set $response += "And Ning lowers her head.">>
<</if>>
<<set $response += `<br><br>"A joke." I smirk. "You're safe... for now."<br><br>Ning breathes easier while her more lively friend pouts at my deception. "That's not... that's improper, General. Anyway, is there any verdict yet? Or news from... our families?"`>>
<</choice_shown>>
<<choice_shown '"Are you two all right down here?"' _next>>
<<fairmath "$kindness" 5>>
<<set _same = "<i>How much did it take to extract the name from them?</i>">>
<<set $response = `"Yes, well, we are alive." Yao tries to sound grateful.<br><br>"But?" I test her.<br><br>"It... it's better now, once the screams stopped..." Her eyes flutter shut, then reopen again, trying to blink away the fear.<br><br>`>>
<<if flag("suzhan") eq "captured">>
<<set $response += "I think back to the assassin named Su Zhan who endured broken arms in his attempt to escape capture. <i>How much more did it take to get him to talk?</i>">>
<<elseif flag("suzhan") eq "oneaccomplicecaptured" or flag("suzhan") eq "twoaccomplicescaptured">>
<<set $response += "I think back to Su Zhan's accomplices who fought hard to cover his escape. " + _same>>
<<else>>
<<set $response += "I think back to the mercenaries that Su Zhan hired to raid the archery training camp. " + _same>>
<</if>>
<</choice_shown>>
<<choice_shown '"I need your cooperation."' _next>>
<<fairmath "$stoic" 5>>
<<set $response = `Yao nods. "I'm listening."`>>
<</choice_shown>>
/% [[c5_yaochat]] %/<<response>>
<<set _next = passage(), _done = "c5_report2">>
<<choice_shown '"I have met the mariner Lu clan..."' _next `notsaid("lu")`>>
<<run say("lu")>>
<<set $response = `Ning's eyes grow wide and she moves closer to the iron bars.<br><br>"They were asked by your family to attend the Heaven's Ritual, so that they could try to negotiate with the Duke of Zong for your return." I smile at her.<br><br>Yao gently nudges her friend. "Hear that, Ning-er? Don't lose hope!"<br><br>Ning nods, but asks, "Did the Xun clan attend?"<br><br>"They did not, and unfortunately I was not aware if they sent other representatives." I could see in my periphery vision that Yao is already turning away. Ning tries to comfort her, but says nothing in the end.`>>
<</choice_shown>>
<<choice_shown '"How does His Majesty conduct his interrogation with you?"' _next `notsaid("interrogate")`>>
<<run say("interrogate")>>
<<set $response = 'Yao looks at the ground, hesitating to answer. Ning speaks on her behalf, "His Majesty asked about our families, about the border dispute, and other subjects that were discussed during the truce talk. But since we were not at those meetings, we could only tell His Majesty what was told to us."<br><br>"Miss Xun, what are you uncomfortable with?" I ask.<br><br>"Nothing. Ning-er already answered it." She fidgets with the corner of her tunic.<br><br>'>>
<<if setup.isPassionate()>><<set $response += '"Miss Xun." I insist that she explains herself, but Yao keeps her head low.<br><br>'>><</if>>
<<set $response += `Ning nudges her friend. "Are you upset that it was all because of my father?" Yao shakes her head.<br><br>Ning's voice breaks slightly. "I'm sorry, I know you didn't have to be here-"<br><br>"It's not about that, I promise." Yao tries to reassure her. "It's not your fault anyway. Stop apologizing for them." She glances at me, and says in a near whisper, "His Majesty... wanted us to tell him everything we learned about the Zong military..."<br><br>I consider the implication of her words.<br><br>"I didn't... I didn't want to break another military law..." Her voice trails off.<br><br>`>>
<<if very("wisdom")>><<set $response += "<i>She didn't want to betray her commander.</i>">>
<<else>><<set $response += '"But His Majesty is ranked above every military commander." I sigh. "He can pardon you." To which she does not respond.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"I asked His Majesty if your confinement can be moved to somewhere outside of the dungeon." I try to be firm with my tone. "But you two must obey the rules of confinement and not try to escape like you did from the outpost."' _next `notsaid("rules")`>>
<<run say("rules")>>
<<set $response = `"Absolutely!" Yao jumps at the chance.<br><br>"We didn't want to hurt anyone." Ning adds, "I'm really sorry for what happened to those guards..."<br><br>I raise a hand to stop her, "You can make amends later."`>>
<<if setup.isJailed("fei")>>
<<set $response += `<br><br>"Wait, before you go," Yao asks, "that bodyguard of yours... does he have to stay here?"<br><br>I frown. "That woman deceived the Son of Heaven."<br><br>Yao shrugs. "Yeah, but we deserted our post, and I was not... completely... I mean, never mind. It's just that, we get to leave, and he has to suffer for being the way he is?"<br><br>`>>
<<if setup.isStoic()>><<set $response += '"I repeat, she deceived the Son of Heaven."'>>
<<else>><<set $response += '"She chose to suffer. No one forced her to trick people, worst of all to trick the Son of Heaven."'>>
<</if>>
<<set $response += ' I look around. "Is she here?"<br><br>Ning points toward the cell across from theirs. I follow her guidance and finally notice the silhouette of a person in a dark corner inside that cell. Fei sits in a meditative pose with both eyes are closed, easily merging with the shadows.<br><br>"So she spoke to you?" My frown deepens.<br><br>Yao nods. "It made sense... considering..."<br><br>"Enough," I end the topic.'>>
<<trust "yao" -1>>
<</if>>
<</choice_shown>>
<<choice_shown '"Now I must go confirm with His Majesty. Then he will notify the wardens to escort you out."' _done `said("rules")`>>
<<set $response = "I quickly leave the underground prison. ">>
<<if flag("c5_capital") eq "camp">>
<<set $response += 'A flash of lightning startles me as I step above ground, and I wait for the thunder that does not seem to follow it. A palace attendant approaches me with a lantern. "General $agentName, His Majesty is looking for you."<br><br>"Oh, yes. Please light the way." I gesture for her to walk ahead of me.'>>
<<else>>
<<set $response += "The sky is gray with rain as I step above ground, and I rush to stand beneath the roof of the side corridor. In the distance a few dark shapes shuffle across the open courtyard... like ghosts in the world of the dead...<br><br>I lightly slap my face to clear the illusion, then remember that I have a report to make.">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c5_yaochat]] [[c5_report2]] %/<<response>>
<<set $location = "Imperial Palace">>
The Emperor is waiting for me in the main audience chamber,
<<if flag("c5_capital") eq "camp">>even at this hour.
<<else>>facing the view of rain.
<</if>>
Without a table to hide behind, the ornate short sword next to him on the floor is easy to be seen. It's the same one that he was staring at last night.
<br><br>
"Please sit, Agent $agentName." He gestures to a reed mat to the right of him. Once I sit down on my heels, he asks, "Have you completed your tasks?"
<br><br>
<<if flag("c5_capital") eq "palace" or flag("c5_capital") eq "camp">>
"The Wantong's escort troop has been sent on their way."
<</if>>
I bow respectfully.
<<if hasVisited("c5_dungeon")>>
"Deserters Yao and Ning have agreed to remain peaceful while confined in the palace. If you would send word to release them from the dungeon, they can be housed in the attendants' sector until the investigation concludes."
<br><br>
<</if>>
<<if flag("fightformaidens")>>
"Regarding the twenty maidens, please allow me more time to settle them outside of the palace."
<br><br>
The Emperor sighs. "So you defied my order."
<br><br>
I keep my gaze downcast. "Your safety is paramount, but not by sowing resentment."
<br><br>
"You could have said no before." He side-eyes me.
<br><br>
<<if very("bold")>>
"So could you, Your Majesty." I steal a glance at him, but quickly looks down again.
<br><br>
He pauses for a moment, then chuckles. "Fair point."
<<else>>
"My apologies." I dip my head slightly.
<br><br>
"You are so much like your father," he says. I look up to find his eyes looking into mine.
<</if>>
<<else>>
"The Duke's maids have been dismissed."
<br><br>
"Excellent." The Emperor nods. "I know you will not fail me."
<</if>>
<br><br>
He moves the short sword to the space in front of us. "This sword belonged to [[First Prince Li Shuo|c5_story]], and it shares his name, the North.""Your father served the Chang Emperor till the throne was passed down to the eldest Prince, my half-brother Li Shuo," he says.
<br><br>
Whenever he emphasizes the fact that they were born of different mothers, I know how the distinction fractured their family relationship.
<br><br>
He continues, "Your father continued to serve the new sovereign, but with the commitment to the Chang Emperor's legacy."
<br><br>
<i>
<<if lot("kindness")>>His love of the people.
<<elseif little("collectivist")>>His kingdom.
<<else>>His achievements.
<</if>>
</i>
<br><br>
The man in the royal black tunic stares at the sword again. "Prince Li Shuo was the unchallenged heir-apparent, and he was crowned as expected. But suddenly, he began to see oppositions even when there was none."
<br><br>
My mind drifts to the narrative that was told to me before. Most of it agrees with what he is recounting now. The crown prince ordered Second Prince Li Yong to kill their half-siblings Yang and Sheng, then framed him for fratricide in order to justify his demotion to peasantry. Yong's faction defended their lord and threatened to divide the kingdom. At the height of the month-long siege that intended to starve the Second Prince into submission, a negotiation turned deadly when father...
<br><br>
"...killed my half-brother, an Emperor, and his lord at that time." He picks up the sword and unsheathes it from its ornate scabbard. The sudden reflection of light from the blade pierces my eyes, making me blink involuntarily.
<<if setup.hadVision("ambition", "emperor")>>
For a split second I wonder if this is the end, but soon regain my ability to think again.
<</if>>
<br><br>
The world was told that father locked the Gen Emperor in the meeting chamber and starved him to death instead. What I heard was that father turned [[this very sword|c5_sword]] on the Gen Emperor when he was pretending to stab the Second Prince."This is the same sword that he gave his dear brother as a murder weapon." The Emperor's eyes are filled with rage, sorrow, and contempt. "And he tried to repeat this tactic on his loyal vassal, Grand Protector $clanName De. Even after death this blood-thirsty man wants his confidant to pit the states against each other, and to make me watch while my father's legacy crumbles." He points the tip toward the open door, turns it over, then slowly returns it to its scabbard.
<br><br>
"I want you to have this,
<<if setup.isFriendly("yang")>>$clanName <<if $courtesyName neq "">>$courtesyName."<<else>>$birthName."<</if>>
<<elseif $sex eq "male">>hero of the $clanName clan."
<<elseif $sex eq "female">>heroine of the $clanName clan."
<<else>>pride of the $clanName clan."
<</if>>
He holds the sword horizontally with both hands, and presents it to me. Upon seeing my confused expression, he explains, "First, to honor your father. Second, to show them that our trust in each other is stronger than his instrument of malice."
<br><br>
A crash of thunder rattles the palace, though it fails to elicit a reaction from the Emperor.
<br><br>
I bow toward him with my forehead on layered hands, touching the palm against the chilling floor.
<<set _next = "c5_end">>
<<choice_shown '"North is the symbol of sovereignty. Forgive my bold refusal, Your Majesty, but I absolutely cannot accept this gift!"' _next>>
<<setFlag "c5_sword" "refuse">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -10>>
<<fairmath "$loyalty" 10>><<fairmath "$courtesy" 10>>
<<fairmath "$righteousness" 10>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustLiterati" 10>>
<<trust "yang" 2>><<trust "sheng" 1>><<trust "ren" 2>><<trust "mother" 1>>
<<set $response = `The Heng Emperor sighs, but it doesn't sound like frustration. He reaches for my arms and says, "Nevertheless, my sentiment stands. I believe you will serve me as your father had served mine. True loyalty is not blind." He smiles as I straighten myself.`>>
<</choice_shown>>
<<choice_shown 'I refuse to act as his murder weapon. "This instrument of death should be buried with its owner. I cannot accept this gift."' _next>>
<<setFlag "c5_sword" "notweapon">>
<<fairmath "$bold" 10>><<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$loyalty" -5>><<fairmath "$courtesy" -5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustLiterati" 5>><<fairmath "$collectivist" -5>>
<<trust "sheng" 2>>
<<set $response = `The Heng Emperor sighs, sounding somewhat disappointed. "Very well. It does feel inauspicious to hold on to a dead ruler's weapon." He reaches for my arms, and I straighten myself.`>>
<</choice_shown>>
<<choice_shown 'This is a cursed weapon from a villainous man. How could I keep that in my home? "This cursed weapon should be destroyed, Your Majesty."' _next>>
<<setFlag "c5_sword" "cursed">>
<<fairmath "$stoic" 5>>
<<fairmath "$filialPiety" 5>><<fairmath "$loyalty" -5>>
<<fairmath "$kindness" 5>><<fairmath "$courtesy" -5>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustMasses" 5>>
<<trust "mother" 1>><<trust "sheng" 2>>
<<set $response = 'The Heng Emperor is quiet for a while. "I suppose it could have been cursed by the vengeful spirits of its owner and victims. I will see what can be done." He reaches for my arms, and I straighten myself.'>>
<</choice_shown>>
<<choice_shown '"Thank you, Your Majesty." I accept the gift. "I will live up to the trust you have shown me."' _next>>
<<setFlag "c5_sword" "accept">>
<<fairmath "$bold" 5>>
<<fairmath "$loyalty" 5>><<fairmath "$courtesy" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustLiterati" -10>><<fairmath "$trustMilitary" 5>>
<<trust "yang" 1>><<trust "sheng" -1>><<trust "mother" -1>>
<<set $response = "I reach forward to receive the sword from him. The weight of it feels strangely perfect in my grasp, but there is something off about it that I cannot describe. I sit up, meeting his now much calmer gaze.">>
<</choice_shown>>
<<choice_enabled 'This is a sign from the Heavens, isn\'t it? "Thank you for your trust in me, Your Majesty."' _next `setup.isAmbitious()`>>
<<setFlag "c5_sword" "sign">>
<<fairmath "$bold" 5>><<fairmath "$stoic" 5>>
<<fairmath "$loyalty" -20>><<fairmath "$courtesy" -5>><<fairmath "$collectivist" -10>>
<<fairmath "$trustLiterati" -10>><<fairmath "$trustMilitary" 10>>
<<trust "yang" 1>><<trust "sheng" -2>><<trust "mother" -2>>
<<set $response = "I reach forward and take the sword from him. It feels so right in my grasp, though there is something else about it that I cannot describe. I sit up just as he shuts his eyes.">>
<</choice_enabled>>
/% [[c5_end]] %/<<response>>
<<if not setup.isDead("suzhan")>>"As for Su Zhan the assassin, make sure his nefarious plans never succeed."<</if>>
He gestures for me to go. "Dismissed."
<br><br>
I bow down once more. "Long live the Emperor!"
<br><br><br>
<<chapterender "End of Act 1" "c6_courtesy">>This chapter includes the narrative possibility of suicide, with varying cause. I do not consider an early ending to this story a 'bad ending' because the choice will be clearly marked, and the reader should not be forced to choose it (unless there is coding error), but is free to choose it for their roleplay purpose.
<br><br>
There are potentially multiple depictions of murder and imagery of blood (even if most blood in this chapter are spiritual representations of it). There is also an allusion to a dubious-consent situation.
<br><br>
Please feel free to stop reading at any time if the content becomes too upsetting to be enjoyable.
<br><br>
Take care of yourself. ❤<<if flag("c8_decision") eq "Zong" and (not setup.isDead("fei")) and flag("c8_meeting_end") neq "savefei">>
<<setFlag "c9_feigone" "killed">>
<</if>>
<<if flag("c8_raid_aftermath_fei") eq "pardon">>
<<setFlag "c9_feigone" "exhausted">>
<</if>>
<<if flag("c4_fei_reject") eq "dungeon" and (not flag("c8_releasefei"))>>
<<setFlag "c8_feigone" false>>
<</if>><<set $chapter = 10, $location = "???">>
<<include "c10_init">>
<h2>Chapter 10: Life And Death</h2>
An old man in a scholar's robe reads from a scroll,
<<if $mind gt 4>>
"A reed grows eight feet from the shore, and two feet of it stands out of the water. If its tip is pulled to the shore, it will line up perfectly with the water level. How deep is the water, and how tall is the reed?"
<br><br>
"The water is fifteen feet deep, and the reed is seventeen feet tall!"
<<elseif $mind gt 2>>
"A fast-walker can walk for a hundred steps for every sixty steps of a slow-walker. If the slow-walker has a head-start of a hundred steps, in how many steps will the fast-walker catch up?"
<br><br>
"Two hundred and fifty steps!"
<<else>>
"When distributing arrows evenly, there are three arrows in deficit if we want to give eight to each person; yet we have four arrows in excess if we give seven to each. What are the number of people and the total of arrows?"
<br><br>
"Seven people for a total of fifty-three arrows!"
<</if>>
A young boy stands up from a crowd of school-aged children. His name is Gongsun Shu, a childhood rival of mine.
<br><br>
"Very good," the old man smiles.
<br><br>
"That's my little genius!" A middle-aged man applauds from the sideline as he looks around at the other adults. "We Gongsun clan has produced another prodigy!"
<br><br>
<i>Of course you know the answer right away, because you had them memorized ahead of time... And they were not even yours.</i>
<br><br>
The elderly scholar continues, "Two rats dig from two sides of a nine-feet-wide wall. On day one they each dig one feet. On each following day, the bigger rat digs double its previous day's amount, and the smaller rat digs half of its previous day's amount. On which day will the two meet?"
<br><br>
"They will meet on the third day!" The boy puffs out his chest.
<br><br>
Minister Gongsun almost claps again until he sees the awkward expression on the scholar's face. Everyone is holding their breaths while I rise from among the students.
<br><br>
<i>You stole my answers...</i>
<br><br>
I look toward the fake prodigy. "The rats will tunnel through on the [[fourth|c10_firstspirit]] day."
<br><br>
<i>So it's no wonder you can't even tell when I mixed in some wrong ones...</i><i>RUMBLE</i>
<br><br>
Clouds roll in from every direction, layering upon each other until day resembles night. Multi-colored lightning flashes behind the thickening mist, as if the world is coming to an end. Under the shroud of darkness, the silhouettes of children expand into that of adults...
<<if setup.c10GongsunShuSpirit()>>
Though the only face I still recognize is of my childhood rival.
<br><br>
"It's all your fault!" Gongsun Shu charges toward me, but goes through me instead of knocking me to the ground. He pulls himself back up, and watches in horror as the shape of his body wavers like a wisp of smoke. "No... No!"
<br><br>
<<switch setup.c10FirstSpirit()>>
<<case "mother">>
A figure with Mother's likeness appears by my side and says to him, "Have you not grown weary of this petty rivalry after all these years, young master Gongsun?"
<br><br>
"Your ?child_0 ruined me and my father!" Shu's face twists into an exaggerated scowl while he points at my mother and me. "?They_0 shouldn't even exist, had you married my oath-grandfather like a filial pious daughter should!"
<br><br>
<<set _same = "A handful of wisps rejoin into the shape of a hare, which quickly darts into the falling mist around the place. The rest of his reconstructed form snarls like a beast, then shambles away in the same direction.">>
<<if setup.isChatty() and very("righteousness")>>
"Grand Protector Sima should accept defeat like a gentleman." I step forward to disperse his spirit. "Otherwise he is a treacherous vassal who wants to abuse Imperial power without respecting it!"
<br><br>
<<= _same>>
<<elseif setup.isSassy()>>
"You don't deserve to feel righteous, Shu-Shu," I sneer. "Besides, how can anyone ruin what is already degenerate?" I step forward, and his spirit disperses as if in retreat. <<= _same>>
<<else>>
Mother takes a step toward him. "Your father wanted the best for you, but that is not an excuse to overlook your dishonorable methods to achieve fame. If ?momcallme did not expose you, someone else will. And it might have cost you your life."
<br><br>
Gongsun Shu shouts, "Yet ?insultmc here is still the reason I'm doomed!"
<br><br>
"Take some responsibility for your own actions, young man!" Mother's scolding disperses the dastardly spirit as if it is smoke. <<= _same>>
<</if>>
<<case "manager">>
A rough shape of a man struggles to his feet from the ground, first crawling, then limping. Mud and slime drip from his clerk's outfit as the unfamiliar man stretches his arms toward Gongsun Shu. "Murderer... murderer!"
<br><br>
"Get your hands off me!" My childhood rival tries to free himself from the uncivil grasp of his alleged victim, until they both pull apart like smoke.
<<if setup.isKeen()>>
<i>Could he have been the real manager of the courier station that Shu had replaced?</i>
<</if>>
A handful of wisps rejoin into the shape of a hare, which quickly darts into the falling mist around the place. The rest of his reconstructed form snarls like a beast, then shambles away in the same direction.
<br><br>
What remains of the <<if setup.isKeen()>>murdered manager<<else>>other man<</if>> is but a wisp of spirit, and it floats down to sink into the bones that somehow appeared on the ground... until even the bones dissolve. <i>Perhaps he is finally at peace...?</i>
<<case "father">>
A shape with a familiar view from the back forms to stand in front of me. He is so tall... and so unreachable... He might be mumbling something, but I could not understand a word of it.
<br><br>
"Your ?child_0 robbed me of my dignity!" Shu growls. "?They_0 shouldn't even exist had you not robbed my oath-grandfather of a wife!"
<br><br>
Unlike how he would normally react to a confrontation like this, the father before me morphs into a giant tiger-like beast and shreds the accuser like it is dispersing smoke. A handful of wisps rejoin into the shape of a hare, which quickly darts into the falling mist around the place. The rest of Gongsun Shu's spirit try to merge into something that resembles him, except a roar from the great beast scatters them once again.
<<default>>
<<if setup.isChatty()>>"You miscalculated again," I say to him.
<<else>>I shake my head at him.
<</if>>
<br><br>
"I, I have to find a way out of here!" Wisps of his spirit tear away from his body to form the shape of a hare, which quickly darts into the falling mist around the place. What's left of him snarls at me before shambling toward the mist as well.
<</switch>>
<br><br>
The rest of the adult
<<else>><br><br>These
<</if>>figures stand up to slowly surround me.
<<if flag("suzhanrebels") eq "gongsunshu">>
"At last, the dog of the usurper has fallen." They begin to howl into the dark clouds overhead, "You have been avenged, Your Majesty!"
<<else>>
"Give us our lives back!" Their arms grow in length, and their fingers morph into shovels, chisels, and pickaxes as they try to strike me down.
<</if>>
<br><br>
<<switch setup.c10FirstSpirit()>>
<<case "mother">>
<<if setup.c10GongsunShuSpirit()>>Mother turns into a giant tiger-like beast
<<else>>A giant tiger-like beast takes shape in front of me, then it begins
<</if>>
to snap at these men, biting off heads and limbs that dissolve into thin air. For the spirits that manage to keep their shape intact, they start to dig into the earth, until the ground sinks beneath our feet.
<<case "father">>
<<if setup.c10GongsunShuSpirit()>>The beast then
<<else>>A giant tiger-like beast takes shape in front of me, then it
<</if>>
plows through these vengeful spirits to scatter them into wisps, or blowing them into nothingness with deafening roars. As silence returns, I can see the back-flowing air pulling the mist toward us.
<<default>>
<<if setup.c10FirstSpirit() eq "manager" and (not setup.c10GongsunShuSpirit())>>
A rough shape of a man struggles to his feet from the ground, then stands between me and these men. Mud and slime drip from his clerk's outfit as he stretches his arms toward them. "Give me... my life back!" <<if setup.isKeen()>><i>Could he have been the real manager of the courier station?</i><</if>> Unfortunately this lone spirit is not strong enough to fend off a group of vengeful spirits, and he is quickly torn to shreds.
<br><br>
<</if>>
<<if setup.isHarmful()>>
"Scram!" A sickly-colored fire bursts from my entire being, and it burns through these annoyance until there is nothing left. I stare at my unharmed hands in bewilderment as the flames extinguish. When I look up again, the mist is suddenly upon me.
<<else>>
As an unnatural lightness fills my body, I manage to leap out of the encirclement. Without wanting to entangle with these vengeful spirits any further, I dash into the mist.
<</if>>
<</switch>>
<br><br>
Is this the world of the dead? Or am I merely dreaming again? What if it's neither? Amid this [[confusion|c10_confusion]], I have no choice but to follow fate's guidance.<<run setup.c10Deteriorate()>>
<<if hasVisited("c9_j_outside_xh_fight_fainted")>>
/% has broken elbow %/
The pain from my injuries reawakens me, but only enough so I could feel myself being moved around again... <i>Does it mean I'm still alive? But what is happening to me?</i>
<br><br>
"...wait any longer and it will be too late," someone says, his northwestern accent takes me a few second to decipher.
<br><br>
<<if flag("c9_injury") eq "cuts">>
"But you could kill the donor," someone with Doctor Mu's voice says urgently.
<br><br>
"Then I will use several," the first voice replies.
<<if not setup.isDead("mother")>>
<br><br>
"Use mine," Mother says.
<br><br>
<<if flag("c9_mother") eq "injured">>
"You are quite injured yourself, madam." The first voice says,
<<else>>
"We will test yours first, but Doctor Mu is right to be concerned." The first voice says,
<</if>>
<</if>>
"Little Bean, line up the prisoners, and prepare to test their blood..."
<<elseif flag("c9_injury") eq "concussion">>
"But the patient could freeze to death," someone with Doctor Mu's voice says urgently.
<br><br>
"That's the risk if you want my help," the first voice replies.
<<if not setup.isDead("mother")>>
<br><br>
"Can I help with meditation healing?" Mother asks.
<br><br>
<<if flag("c9_mother") eq "injured">>
"You need to concentrate on your own healing, madam." The first voice says,
<<else>>
"Only if you can maintain a minimal heartbeat on the patient." The first voice says,
<</if>>
<</if>>
"Little Bean, put more ice into the tub..."
<<elseif flag("c9_injury") eq "knee">>
"Is the lower leg still salvageable?" Someone with Doctor Mu's voice asks urgently.
<br><br>
"That will depend on the strength of the patient's internal energy," the first voice replies.
<<if not setup.isDead("mother")>>
<br><br>
"Can I help with my Qi?" Mother asks.
<br><br>
<<if flag("c9_mother") eq "injured">>
"Focus on your own healing, madam." The first voice says,
<<else>>
"Only to a certain degree. The repair process must be sustained continuously, and you will eventually need to recover from exhaustion." The first voice says,
<</if>>
<</if>>
"Little Bean, prepare the cannabis powder just in case..."
<</if>>
<br><br>
Neither my eyelids nor my mouth would obey my command to open, and that is when I begin to see my body being [[left behind|c10_yellowspring]]...
<<else>> /% underground %/
My cheek feels cold against the stony ground, and my limbs scrap over rough sand as I attempt to crawl. With nothing but a silent darkness around me, pain and the sensation of suffocation are the only things left to remind me that I am at least... not yet fully dead.
<br><br>
<<if flag("c8_spiritpoison")>>The strenuous effort adds stress to my spine, which is already aching.<</if>>
<<if flag("c9_tombfightinjury")>>
I don't regret fighting those tomb robbers, but my body disagrees, and it will make me pay...
<</if>>
<<switch flag("c8_injury")>>
<<case "temple" "browline" "skull" "concussion">>
My eyes squeeze shut again, since keeping them open makes no difference in helping me see. The throbbing inside my skull grows stronger as I worm forward, and I can't tell what is streaming down the side of my cheek...
<<case "thigh">>
My injured thigh feels cold and numb as it drags along the stony surface. I don't stop to check whether it is wet from blood or sweat, because the most important thing now is to find a way out...
<<case "abdomen" "waist">>
The injury on my stomach is either soothed by the cold surface or exacerbated by the motion of me worming forward. I considered rolling onto my back, but the thought of having sand or debris fall into my gasping mouth deters me from trying...
<<case "collarbone">>
My injured collarbone scrapes against the cold surface as I worm forward, forcing me to shift weight constantly. I considered rolling onto my back, but the thought of having sand or debris fall into my gasping mouth deters me from trying...
<<default>> /% wrist %/
I worm forward steadily but cautiously, dragging along any injured part of me along the cold surface...
<</switch>>
<br><br>
At some point, my fingers find engravings on the floor, and I trace over the pattern slowly, hoping to visualize the image or the writing in my head.
<br><br>
<i>A symbol of the Northern Dipper? Is this the reflection of the heavens in the underworld river?</i>
<br><br>
I take another difficult breath as my hand reaches forward in the never-ending dark.
<br><br>
<i>Soon, I will reach the [[Yellow Spring|c10_yellowspring]]...</i>
<</if>>After several more blinks, the scene brightens before me, except with muted colors all around. Far into the distance I can see a walled complex that resembles the Imperial Palace. Seven constellations hang in the timeless sky, while streams of dark water merge into a muddy river that blocks my path forward.
<br><br>
Bodies float to the surface of the water. Some are reaching up for help, but most of them are content to be carried by the current.
<br><br>
<<set _next = "c10_gatekeeper">>
<<choice_enabled "I use the floating bodies like stepping stones to cross the river." _next>>
<<bold>><<stoic>><<kind -2>><<proper -1>><<righteous -1>>
<<military>><<literati -2>><<masses -1>>
<<set _same = `but a sickly-colored flame expands from my body, forcing them to loosen their grip. As a result, I make it to the other side without too much issue.`>>
<<set _same2 = `and I barely make it to the other side after nearly drowning in the frigid water.`>>
<<if setup.butcherOfArcheryCampRaid()>>
<<set $response = '"Butcher! Butcher!" Hands after hands grab onto my ankles or lower legs to try to drag me under, '>>
<<if setup.isHarmful()>><<wise>><<set $response += _same>>
<<else>><<set $qi -= 1>><<set $response += _same2>>
<</if>>
<<elseif flag("c7_chaserobbers") eq "kill">>
<<set $response = `"You value the dead more than the living-" Three pairs of hands grab onto my ankles and lower legs to try to drag me under, `>>
<<if setup.isHarmful()>><<wise>><<set $response += _same>>
<<else>><<set $qi -= 1>><<set $response += _same2>>
<</if>>
<<else>>
<<set $response = `"Help us... save us... stop the war..." Many bloody hands try to grab onto my ankles or lower legs, `>>
<<if setup.isHarmful()>><<wise>><<set $response += _same>>
<<else>><<set $qi -= 1>><<set $response += _same2>>
<</if>>
<</if>>
<</choice_enabled>>
<<choice_enabled "I grab those outstretched hands to try to pull the bodies out of the river." _next>>
<<stoic -1>><<kind>><<wise -2>>
<<masses>><<literati>><<military -1>>
<<set _same = `I let loose a sickly-colored flame to free myself from their grasp, then fight my way to the other shore.`>>
<<set _same2 = `I barely make it to the other shore before drowning in the river of death.`>>
<<if setup.butcherOfArcheryCampRaid()>>
<<set $response = `"Butcher! Butcher!" By the time I realize that they are the mercenaries I killed at the archery training camp, I have already been dragged into the frigid water. `>>
<<if setup.isHarmful()>><<set $response += _same>>
<<else>><<set $qi -= 1>><<set $response += _same2>>
<</if>>
<<elseif flag("c7_chaserobbers") eq "kill">>
<<set $response = '"You value the dead more than the living-" By the time I recognize one of the tomb robbers I killed in the woods, I have already been dragged into the frigid water. '>>
<<if setup.isHarmful()>><<set $response += _same>>
<<else>><<set $qi -= 1>><<set $response += _same2>>
<</if>>
<<else>>
<<set $response = '"Help us... save us... stop the war..." I pull up one man, then another woman, but soon there are too many of them grabbing onto my ankles that I am dragged into the frigid water. '>>
<<if setup.isHarmful()>><<set $response += _same>>
<<else>><<set $qi -= 1>><<set $response += _same2>>
<</if>>
<</if>>
<</choice_enabled>>
<<choice_shown "I wait for the bodies to pass before crossing the river." _next>>
<<bold -1>><<stoic>>
<<set $response = `Once the water is clear of other spirits, I quickly wade across to the other shore.`>>
<</choice_shown>>
/% [[c10_gatekeeper]] %/<<response>>
As I approach the gates of the palace, a headless figure blocks my advance. The armor of the Grand Protector hints at his identity, though he still points his blade at me menacingly before raising it above my head...
<<set _next = "c10_courtyard">>
<<choice_enabled "<small>(filial piety and integrity)</small> I disregard the threat and kneel down to bow to my father." _next `setup.isFilial()`>>
<<bold>><<stoic -1>><<wise -2>><<filial>><<masses>>
<<set $qi -= 1>>
<<set $response = `I can feel the first strike slicing into me, but I somehow hold it together. `>>
<<if setup.c10FirstSpirit() eq "father">>
<<set $response += `I shut my eyes and brace myself for the second strike... Except when I open my eyes again, I see that same back view of my father from earlier, and the two of them are now in a deadlock. I rise to my feet quickly, and hurry through the gate.`>>
<<elseif setup.c10FirstSpirit() eq "mother">>
<<set $response += `I shut my eyes and brace myself for the second strike... Except when I open my eyes again, I see that Mother is defending me with her sword. "Zhongxian! You have punished ?momcallme enough!" She then orders me to run, and I obey her by hurrying through the gate.`>>
<<elseif setup.isFilial()>>
<<set $response += `I shut my eyes and brace myself for the second strike... Except when I open my eyes again, I see the gatekeeper has turned away from me. If that's my chance to run, then I should hurry. So I rise to my feet and dash through the gate.`>>
<<else>>
<<set $response += `I scramble to my feet after taking another stab. <i>No more!</i> My wobbly legs manage to carry me through the gate.`>>
<</if>>
<</choice_enabled>>
<<choice_enabled "<small>(righteousness)</small> I remain where I am out of defiance." _next `very("righteousness")`>>
<<bold>><<wise -2>><<filial -2>>
<<military>><<masses -2>>
<<if setup.isHarmful()>>
<<set $response = `A sickly-colored flame shoots out from my arms and legs as I fight back against this vengeful spirit.`>>
<<elseif setup.isWild() or less("filialPiety")>><<set $response = `I dodge and parry in order to defend myself.`>>
<<else>><<set $response = `The blade comes down without hesitation, slicing me clean through. Yet somehow I hold it together.`>>
<</if>>
<<set $response += ` <i>This cannot possibly be Father!</i> With my mind made up, I engage with the attacker in full force, eventually ripping the spirit to shreds. After that, I could enter the gate without fear of being stabbed from behind.`>>
<</choice_enabled>>
<<choice_shown "I move out of the range of his falling blade." _next>>
<<bold -1>><<filial -1>><<wise>><<military -1>>
<<set $response = "The headless figure chases me with its blade, forcing me to retreat back to the river. I manage to trick it into charging into the water, then I take that opportunity to return to the gate and enter the palace.">>
<</choice_shown>>
/% [[c10_courtyard]] %/<<response>>
Running down the passage with high walls on two sides, I look up to find the seven constellations of the ?direction faintly visible in the gray sky. Eventually, the vast courtyard opens in front of me, with shadowy figures in the distance that are either coming closer or moving away.
<br><br>
I take my time observing the environment as I stroll across the field paved in stone. Once in a while, a scene of gruesome fighting between two or more people will appear nearby, only to dissolve after the spirits destroy one another. Their outfits are different each time, whether it is that of peasants, or soldiers from various armies. Their faces are difficult to read, but the emotions are clear in their voices. Anger, sorrow, fear, and revulsion...
<br><br>
<<set _next = "c10_audiencechamber">>
<<choice_enabled "<small>(body)</small> Wars are necessary. I just have to win for me and mine!" _next `($body gt 2)`>>
<<bold>><<stoic -1>><<kind -2>><<filial -1>>
<<masses -2>><<military>>
<<set $response = `Whenever a fight emerges near me, I would put myself in harm's way to cut them all down before they continue this everlasting battle.`>>
<<if setup.isHarmful()>>
<<set $response += ` And the noxious flame from my body would also burn through everything else along this path.`>>
<</if>>
<</choice_enabled>>
<<choice_enabled "<small>(mind)</small> Wars can be avoided through strategy. I just have to be unscrupulous." _next `($mind gt 2)`>>
<<bold -1>><<stoic>><<trusty -2>><<righteous -2>>
<<literati -2>><<masses>>
<<set $response = `Plant rumors and spies. Sow distrust. Turn vital assets of the enemy into their liability, or deceive them into believing so. Tempt the least powerful, and fool the most powerful. Then when the right timing arrives, assassinate their leader to break their morale... Soon, the courtyard is back to an eternal quiet again.`>>
<</choice_enabled>>
<<choice_shown "I try to navigate this battlefield without becoming too deeply entangled in it." _next>>
<<bold -1>><<wise>><<military -2>><<literati -2>>
<<set $response = `When a hostile scene appears along my path, I try to move around the different sides of the conflict, and only defend myself when necessary. There are simply too many battles being waged, and not all of them are worth fighting for.`>>
<</choice_shown>>
/% [[c10_audiencechamber]] %/<<response>>
As I ascend the wide stone stairs, I can feel an invisible force pulling at me to move faster.
<<if setup.isDead("littlewa")>>
"A mistake..." Little Wa shakes her head at me as I walk past her, then fades away where she stood. While I'm still thinking about her meaning, I step into a pool of blood as I cross the doorsill of the audience chamber.
<<else>>
I try to prepare myself for what could be waiting for me in the audience chamber, but I didn't expect to walk into a pool of blood as I step over the doorsill.
<</if>>
<br><br>
On the northern end of the room is a man on the throne who is biting into a dragon-like spirit. The dragon is small enough to be contained in the room, though it has also been devoured down to the bones. Blood drips down the eater's lips as he raises his eagle eyes to meet mine. "?mc. Are you hungry?"
<br><br>
"Li Shuo," I say as I'm still being pulled toward the crown prince,
<<set _next = "c10_split">>
<<choice_enabled '<small>(bold)</small> "I will have real food later."' _next `setup.isBold()`>>
<<setFlag "c10_audiencechamber" "insult">>
<<bold>><<stoic -1>><<proper -2>>
<<set $response = `He spits in my direction, and something sharp pierces my shoulder. I look back to see a needle-like bone stuck on the door frame. "You will need to eat soon, or you won't be able to ever again."`>>
<</choice_enabled>>
<<choice_enabled '<small>(mind)</small> "are you so hungry that you would eat your brother?"' _next `($mind gt 1)`>>
<<setFlag "c10_audiencechamber" "shame">>
<<bold>><<loyal>>
<<addtidbit "yang" "nightmaresource">>
<<set $response = `He sets his food down. "I gave him my kingdom, so the least he could do is to offer his soul."<br><br>"You did no such thing, and now you are taking from his well-being against his will." I frown. "This is Li Yang's nightmare, isn't it?"<br><br>`>>
<<if setup.hasShuoSword()>>
<<set $response += `He smirks. "And he thought he could pass it on to you."`>>
<<elseif setup.shuoSwordDestroyed()>>
<<set $response += `He pretends to sigh. "What a pity that my connection to him is gone. But at least you are here."`>>
<<else>>
<<set $response += `He smirks. "Aren't you glad that I haven't been feeding on you this whole time?"`>>
<</if>>
<</choice_enabled>>
<<choice_shown '"release the gatekeeper from his duty."' _next>>
<<setFlag "c10_audiencechamber" "demand">>
<<filial>><<masses>><<military -1>>
<<set $response = `"Or what?" He asks rhetorically while strengthening his pull on me. "I trusted him with my life! So why shouldn't I trust him with my death!"`>>
<</choice_shown>>
/% [[c10_split]] %/<<response>>
<<run setup.c10Deteriorate()>>
I struggle to free myself from the pull, but parts of me are already breaking off and are sucked into his mouth. I shout with all my conviction,
<<switch flag("c10_audiencechamber")>>
<<case "insult">>
"The Great Feast this year was delicious! If you weren't so eager to consume your own flesh and blood, perhaps you could have been in attendance too!"
<br><br>
"I still can be!" He hollers back, then adds a sinister touch, "Though I wouldn't mind a taste of your soul either!"
<<case "shame">>
"Your bloodthirsty nature is why you were doomed to lose the Mandate of Heaven!"
<br><br>
"And vassals who slay their master will always find an excuse!" He hollers back, then adds a sinister touch, "Though I do wonder what the essence of a traitor tastes like!"
<<default>> /% demand %/
"His duty is to the kingdom, not your monstrous insecurity!"
<br><br>
"But I was right to never trust anyone, for even the loyal $clanName De could betray me so thoroughly!" He hollers back, then adds a sinister touch, "Even his soul tastes utterly bland! How about yours!"
<</switch>>
<br><br>
As our tug-of-war intensifies, the bounds of my form finally rip apart. One unruly stream of spiritual essence takes on the shape of a dragon, and it crashes through the northern wall along with the crown prince and his throne. By the time another portion of my consciousness stabilizes, I find myself somewhere in the inner court.
<br><br>
A young palace attendant materializes not far from me. With no recognizable emotions, her otherwise sweet-looking face makes her appear eerie instead. "[[We must hide|c10_echo]] from the killer." What surprises me is not her sudden entrance, nor what she is implying, but that she speaks with a voice that reminds me of Princess Li Sheng.I follow the young attendant as she leads me through the palace garden. Along the way, I see faint visages of a younger Li Sheng – probably just past her hairpin ceremony – laughing and running around between trees and stone decorations.
<br><br>
"Fanhua! There you are!" Sheng's voice echoes, as if it's not being spoken in the moment. She hugs a twelve or thirteen-years-old version of the same young woman. "Want to play hide-and-seek?"
<br><br>
Seeing how hard the young attendant struggles to escape her embrace, Sheng looks crestfallen. "Do you... not want to play with me anymore?"
<br><br>
Their younger selves fade away, then reappear when they seem older. "May I touch you?" Sheng reaches out toward Fanhua who is bowed down low on the ground.
<br><br>
The attendant in front of me says in an emotionless tone, "How could I say no?"
<br><br>
A faint visage of Li Yang approaches us and grabs the attendant by the wrist. "Come, you have to save us!"
<br><br>
Fanhua turns around to grab my wrist,
<<set _next = "c10_murder", _skip = "c10_corridor">>
<<choice_shown "and suddenly I become an echo of Li Sheng." _next>>
<<setFlag "c10_echo" "sheng">>
<</choice_shown>>
<<choice_shown "and suddenly I become an echo of Li Yang." _next>>
<<setFlag "c10_echo" "yang">>
<</choice_shown>>
<<choice_shown "and suddenly I become an echo of the second prince." _next>>
<<setFlag "c10_echo" "yong">>
<</choice_shown>>
<<choice_shown "but I escape her grip and walk away." _skip>>
<<setFlag "c10_echo" "leave">>
<<bold -1>><<stoic>><<wise -2>><<kind -2>>
<<set $response = `Behind me, Fanhua screams in agony, "What have I done to deserve this death! I want to live!" I quicken my pace until I can no longer hear the voice that reminds me of Li Sheng.`>>
<</choice_shown>>
/% [[c10_murder]] %/<<response>>
<<run setup.c10Deteriorate()>>
<<switch flag("c10_echo")>>
<<case "sheng">>
My brother pulls me and Fanhua into a room, hides all three of us in a wardrobe, shuts its doors, then whispers desperately into my ear, "Be absolutely quiet or we will all die."
<br><br>
When I try to whisper back, he restrains my waist with one arm and covers my mouth with the other hand. Fanhua's anxious breathing becomes the only thing I can hear... until something stabs through the wood, and Fanhua screams in pain...
<br><br>
"Why! Why, Second Brother!" Fanhua's cries confuse me for only a second. "Stop hurting me! I want to live!" My brother is telling her to say those things. Why? Why does Second Brother want us dead?
<br><br>
"The Princceesss is dead!" A man on the outside shouts in a slurred speech, "Finnndd her brottherr! Gggoo!"
<br><br>
I thought I died, or at least fainted, but I endured it all. The blood feels sickening, but it's not mine, and that makes it all right-
<br><br>
<i>WHAM</i>
<br><br>
The door gets kicked open, and it is Fanhua who drags me into the light with bloody hands on my collar. "You should have been the one who died!" She screams at me, and readies her teeth to bite, "Give me back my life!"
<br><br>
Suddenly, her spirit is shattered into wisps by an impact from behind. Thinking that it must be my brother, I scramble out of the door...
<<case "yang">>
Second Brother Li Yong is coming to kill me and my sister. I don't have time to figure out why, only how to survive. I hunt down Fanhua, A-Sheng's favorite attendant who sounds nearly identical to her, and I convince the young woman to take the fall when the time comes.
<br><br>
"If A-Sheng lives through this, you will be honored, and your family will be cared for!" I stare at the frightened young attendant. "And you must beg for your life as if he is your second brother!"
<br><br>
I then drag her to find my sister, and hide all three of us inside a wardrobe. I whisper into A-Sheng's ear, "Be absolutely quiet or we will all die." Don't talk! Don't move! Don't even breathe if you can help it! I restrain her waist with one arm and cover her mouth with my other hand. The only person who can be heard is the attendant who sounds like you! You have been so nice to her, and now she can repay your kindness!
<br><br>
The young woman screams as the sword stabs through the wood and into her body. Like an obedient servant, she utters the words I ordered her to say, "Why! Why, Second Brother!" Every time she speaks, I have to remind myself that A-Sheng is safe in my arms. "Stop hurting me! I want to live!" Eventually, the world becomes still.
<br><br>
"The Princceesss is dead!" A man on the outside shouts in a slurred speech, "Finnndd her brottherr! Gggoo!"
<br><br>
A-Sheng, stop moving! Don't let Fanhua's sacrifice be in vain-
<br><br>
<i>WHAM</i>
<br><br>
The door gets kicked open, and Fanhua drags my sister by the collar into the light. "You should have been the one who died!" She screams at A-Sheng, and looms over her like a predator ready to devour its prey, "Give me back my life!"
<br><br>
Suddenly, Fanhua's spirit is shattered into wisps by an impact out of nowhere. Seeing my sister scrambling out of the door, I chase after her...
<<default>> /% yong %/
It's either their life or mine. I run through the inner court with the North sword in hand, desperate to find a way out of this dilemma. Once I spot the shade of A-Sheng's dress, I chase after it. Following the trail into a room, I immediately notice the large wardrobe against the eastern wall.
<br><br>
By the sound of anxious breathing inside, I know someone is hiding there, so I stab the sword into the wood until it strikes flesh. The instrument of death comes out red, and blood seeps through the bottom of the wardrobe.
<br><br>
"Why! Why, Second Brother!" Upon hearing A-Sheng's cries, I stab through the wood again. "Stop hurting me! I want to live!"
<br><br>
"The Princceesss is dead!" I shout in a slurred speech to the guards outside, "Finnndd her brottherr! Gggoo!"
<br><br>
Then, I flee the room...
<</switch>>
<br><br>
"[[Scram|c10_zhanfound]]." When I realize who is speaking, Su Zhan's blade has already sliced me in two."But don't take them with you." As he says so, the echo dissolves around me to reveal my spiritual form. "Those echoes of obsession will only weigh you down."
<br><br>
I prepare myself for a tedious battle, but the night-walker only says, "My fight with you ended in the mortal realm. If you still have a connection to your body, climb to the top of the Eastern Peak. It might be as close as you can get to reach your mortal shell."
<br><br>
"Your master stole my <<concept "concept-tianhun">>Heavenward Spirit<</concept>>, and probably wants to
<<if flag("hearaboutspiritpoison")>>take over my body."
<<else>>devour the rest of my spirits."
<</if>>
I frown. "Will I truly be able to return to the mortal realm?"
<br><br>
<<if setup.zhanDemandedServitude()>>
"And didn't you say something about keeping me here too?"
<br><br>
"It sounds unbelievable, but death calmed my anger instead of making me more vengeful."
<</if>>
Zhan turns and slowly fades away. "Leave while you still can. I just want to spend the rest of my time in existence... with the man I love."
<br><br>
<<set _next = "c10_corridor">>
<<choice_shown "I respect such devotion..." _next>>
<<kind>>
<<if setup.isLoved("yang") or setup.isDesired("yang") or setup.confessedTo("yang")>>
<<if setup.isAttractedToMC("yang")>>
<<set $response = `<i>Perhaps one day, it will be true between us too, ?callyang.</i>`>>
<<elseif setup.isGCMan()>>
<<set $response = `<i>...and envious of how your love is accepted...`>>
<<if flag("c9_saysuzhanandprince")>>
<<set $response += ` without harshness...`>>
<<elseif flag("c9_saysharedexperience")>>
<<set $response += ` with clarity...`>>
<</if>><<set $response += `</i>`>>
<<else>><<set $response = `<i>Perhaps even envious...</i>`>>
<</if>>
<<elseif setup.likesSameGender()>>
<<trusty>>
<<set $response = `Not many people will understand this bond, and that makes it even more valuable.`>>
<<else>><<set $response = `The bond of brotherhood is beautiful, and powerful.`>>
<</if>>
<</choice_shown>>
<<choice_shown "If my emotions aren't so dulled in this place, I might scrunch up my nose in disgust." _next>>
<<if setup.likesSameGender()>><<trusty -2>>
<<else>><<proper>><<filial>>
<</if>>
<<kind -1>>
<<set $response = `Any such love beyond that of brotherhood would end their bloodline, which is the most unfilial thing a son can do.`>>
<</choice_shown>>
<<choice_shown "Whatever the reason, he is still trying to get rid of me for his master." _next>>
<<stoic>><<kind -1>>
<<set $response = `I fully expect Li Shuo to trap me in this underworld palace.`>>
<</choice_shown>>
<<choice_shown "<i>Is there really a way back to the world of the living...?</i>" _next>>
<<bold -2>><<stoic -1>>
<<set $response = `I'm filled with doubt, but there is no other choice but to try... right?`>>
<</choice_shown>>
/% [[c10_corridor]] %/<<response>>
As I enter the walled-corridor leading to the front gate of the palace, the thought of facing the gatekeeper again halts my footsteps. I gaze into the Heavens at the seven constellations of the ?direction, and attempt to forget – if only for a moment – how incorporeal I am...
<br><br>
<i>
<<if setup.isFilial()>>If pain is not a reality here, what is it that's holding me back?
<<elseif less("filialPiety") or (not setup.isFilial() and less("kindness"))>>
Do I fear him, or do I hate him? But have I already become a vengeful spirit with such strong emotions?
<<elseif setup.resentLiForMakingFatherGuardTomb()>>
If I could feel the rage I felt before, perhaps I would want to destroy this underworld palace before I leave here.
<<elseif lot("kindness")>>No matter who it is, he doesn't deserve to serve that position for an eternity.
<<else>>What is he to me, knowing that he is but an echo of the actual person?
<</if>>
</i>
<br><br>
<<if setup.c10FeiSearchingSpirit()>>
"I found you." A baritone voice causes me to lower my head to meet <<if $height eq "tall">>the speaker at eye level<<else>>the speaker's gaze<</if>>.
<br><br>
<<if flag("metfeispirit")>>
<<if $misgenderFei>>"You..."<<else>>"Fei..."<</if>> I utter absentmindedly as the man approaches. Now that I am fully immersed in the spirit realm, I can finally study his form in detail. His sideburns extend to a thin beard along the jaw, and his contour is somewhat harder than I remembered. <<if $misgenderFei>>It's just unbelievable how this is supposed to be that silent shadow I knew...<</if>>
<br><br>
"There's not much time. You must return to your earthly body,"
<<if setup.isFormalWith("fei")>>he says with an earnest
<<else>>he says with a neutral
<</if>>expression on his face.
<br><br>
"[[Wait...|c10_feispirit]]" I stare back into those deep brown eyes.
<<else>>
<<setFlag "metfeispirit">>
"Who... are you?" I study his unmasked face as the night-walker approaches. His sideburns remind me of the Duke of Jinhu, but this tall man's hair connects to a thin beard along the jaw. And there is something familiar about those [[deep brown eyes|c10_whoareyou]]...
<</if>>
<<elseif setup.c10GongsunShuSpirit()>>
"$clanName De betrayed his lord in life, and thus must serve his lord in death." Gongsun Shu's voice brings my attention back down from the Heavens. What used to be a broken form of the man is now somewhat restored, but he is not quick enough to wipe off the blood from the corner of his mouth.
<br><br>
"Whose spirit have you devoured to recover this much?" I ask with an unsettling amount of calm.
<br><br>
"...Who cares? Just know that it was reward for my loyalty," Shu smirks as he approaches. "And His Majesty promised me more if I could soften you up for his feast-"
<br><br>
His fist makes contact in the blink of an eye. And this time, it is my form that [[breaks apart|c10_corridor_gss]].
<<else>>
"...Just walk out. The gatekeeper won't stop you from leaving." Su Zhan's voice brings my attention back down from the Heavens.
<br><br>
"What about you?" I ask warily, "Did you change your mind?"
<br><br>
"My prince thinks you will return to him sooner or later." He walks ahead of me toward the gate. "And you already know what he wants."
<br><br>
"But you're practically sending me away... Why?" I frown.
<br><br>
"Don't think too much, ?mc." Zhan taps his temple. "Your mortal mind will wear out faster without the soul to support it." He looks back to give me a once over. "Not to mention you are losing Qi to try to remain yourself in the spirit realm..."
<br><br>
I do feel somewhat weaker in the spirit realm, even when my <<concept "concept-tianhun">>Heavenward Spirit<</concept>> was still with me. If I were to trust his words, then I must hurry. To Zhan's credit, the headless gatekeeper indeed leaves me alone this time as I depart from the palace.
<br><br>
Staring down the endless river, I begin my [[journey eastward|c10_river]].
<</if>>I feel much weaker in this realm, or perhaps losing my <<concept "concept-tianhun">>Heavenward Spirit<</concept>> really took a toll on me... Am I slowly dying because of the disconnection between my soul and my body?
<br><br>
<i>This is not a fight on my terms...</i> My spirits regroup while I try to keep my distance from the dastardly fool. It's funny how despite not needing to catch my breath, I can still run out of it the longer I stay here. A grim thought nags at the back of mind... <i>Does consuming another spirit really strengthen one's own?</i>
<br><br>
"How do you like the taste of humiliation, huh?" Shu pounces at me, nearly ripping my arm off. "Mighty $agentName, reduced to ?insultmc!"
<br><br>
<<set _next = "c10_river">>
<<choice_shown '<small>(qi)</small> "If you think might makes right, then you will never be right!"' _next `($qi gt 0)`>>
<<setFlag "c10_corridor_gss" "fight">>
<<bold>><<stoic -1>><<righteous>><<kind -1>><<military>>
<<if setup.isHarmful()>><<set $response = `Sickly-colored fire shoots through him like arrows as I retaliate against his next round of attack.`>>
<<else>>
<<set $response = `I meet his attack blow for blow, fading in and out of existence as we struggle to maintain our spiritual forms.`>>
<</if>>
<<set $response += `He leaps back to gather himself, while continuing to taunt me, "Once I beat you I will be right!" It's strange how I could still experience fatigue in this realm, but I am definitely being worn down. <i>I need to get out of here!</i><br><br>"The Great Deity can see through all your pretenses!" I taunt him back, "Their judgment will say otherwise!"<br><br>"I don't need to go east! I can be a powerful Duke in the underworld!" When Shu rams toward me like a bull, I catch a weak point in his posture and slam him into the wall. The exchange breaks both of our forms, but I manage to leave the palace first. Thankfully, the headless gatekeeper does not block my path out, and I collapse near the river...`>>
<</choice_shown>>
<<choice_shown '<small>(mind)</small> "I\'m sorry." <i>You want an apology? Here you go.</i>' _next `($mind gt 1)`>>
<<setFlag "c10_corridor_gss" "notsorry">>
<<trusty -2>><<kind -1>><<literati -1>>
<<set $response = `Gongsun Shu looks confused, then his face twists into a horrific monstrosity. "You don't get to make things right so easily... You are not hurt enough yet..."<br><br>I kneel down, instead of bowing down to the ground, I only layer my hands together and rest my forehead on top of them. <i>If the vengeful spirit expects only a forceful resistance, then the opposite approach might deflate them. But I better hurry before he remembers why else he wants to attack me.</i> The gamble pays off as Shu is still stunned when I walk past him. Thankfully, the gatekeeper does not block my path out, and I begin my journey eastward along the river...`>>
<</choice_shown>>
<<choice_shown '<small>(integrity and kindness)</small> "I\'m sorry." <i>Even if you were in the wrong, I did not need to humiliate you so thoroughly.</i>' _next `setup.isSincere()`>>
<<setFlag "c10_corridor_gss" "sorry">>
<<stoic -1>><<kind>><<trusty>>
<<military -2>><<masses>>
<<set $response = `Gongsun Shu looks confused, then his face twists into a horrific monstrosity. "You don't get to make things right so easily... You are not hurt enough yet..."<br><br>I give him a peer's bow. "I would be grateful if you could tell me where I might find the missing head of the gatekeeper."<br><br>When he doesn't answer, I walk past him toward the gate. Thankfully, the gatekeeper does not block my path out, and I begin my journey eastward along the river...`>>
<</choice_shown>>
<<choice_shown ' "Reputation means nothing in the underworld! Let go of this obsession!"' _next>>
<<setFlag "c10_corridor_gss" "talk">>
<<stoic -1>><<kind>>
<<set $response = `"No, you're wrong. Reputation means more when it is the Great Deity who will judge your worth!" Shu claws my neck open.<br><br>I fall to my knees as I wait for my form to repair itself. "Doesn't that mean... the Great Deity can see through all your ill deeds... like this one?"<br><br>"Shut up!" He shatters my spirit over and over again. "I don't need to go east! I can be a powerful Duke in the underworld! The highest honor our clan has ever achieved!"<br><br>The shards of my spirit float helplessly down the walled-corridor until I pass through the gate, leaving Shu to be imprisoned by his own twisted pride. Thankfully, the headless gatekeeper makes no attempt to stop me, so I keep flying eastward along the river...`>>
<</choice_shown>>
/% [[c10_river]] %/<<response>>
After who knows how long,
<<if flag("c10_corridor_gss") eq "fight">>I slowly recover enough of my consciousness to want to keep going again.
<<elseif flag("c10_corridor_gss") eq "talk">>my spirits finally come together again, and I collapse in a heap near the water.
<<else>>weariness sets in and I decide to lay down to rest for a while.
<</if>>
<br><br>
<<if setup.c10FeiWanderingSpirit()>>
"Agent $agentName?" A baritone voice captures my attention and I look around until I see a night-walker in front of me.
<br><br>
<<if flag("metfeispirit")>>
<<if $misgenderFei>>"You..."<<else>>"Fei..."<</if>> I utter absentmindedly as the man bends at the knee and offers his hand to help me up. Now that I am fully immersed in the spirit realm, I can finally study his form in detail. His sideburns extend to a thin beard along the jaw, and his contour is somewhat harder than I remembered. <<if $misgenderFei>>It's just unbelievable how this is supposed to be that silent shadow I knew...<</if>>
<br><br>
The man looks concerned. "You shouldn't be here... What happened?"
<br><br>
<<set _next = "c10_feispirit_chat">>
<<choice_shown "I accept his help and rise to my feet." _next>>
<<proper>><<kind>>
<<trust "fei" 1>>
<<set $response = `"I should be asking you that." I say, "But it seems we both need to go see the Great Deity, so let's talk on the way there."`>>
<<if $qi lt 1>>
<<set $response += "<br><br>His hand holds onto mine a little longer than I expected, and I notice a slight tightening of his brows.">>
<<if setup.isFriendly("fei")>>
<<set $response += ' He says quietly, "Your Qi energy is dangerously low... Be careful."<br><br>"What can I do about it?" I ask. But he only shakes his head.'>>
<<else>><<set $response += " But he ultimately lets go without saying anything.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "I ignore his help and stand up on my own." _next>>
<<stoic>><<proper -1>>
<<set $response = `"It seems we both need to go see the Great Deity." I say, "So let's talk on the way there."`>>
<</choice_shown>>
<<choice_enabled '<small>(passionate and bold)</small> Normally I would want to crack a joke, but exhausted as I am, I only manage to say, "I will tell you later... if there is a later..."' _next `setup.isChatty()`>>
<<fairmath "$stoic" -5>>
<<set $response = 'I let him pull me up, and say, "Actually, if we both need to go see the Great Deity, we could talk on the way there."'>>
<<if $qi lt 1>>
<<set $response += "<br><br>His hand holds onto mine a little longer than I expected, and I notice a slight tightening of his brows.">>
<<if setup.isFriendly("fei")>>
<<set $response += ' He says quietly, "Your Qi energy is dangerously low... Be careful."<br><br>"What can I do about it?" I ask. But he only shakes his head.'>>
<<else>><<set $response += " But he ultimately lets go without saying anything.">>
<</if>>
<</if>>
<</choice_enabled>>
<<else>>
<<setFlag "metfeispirit">>
"Who... are you?" I study his unmasked face as the man bends at the knee and offers his hand to help me up. His sideburns remind me of the Duke of Jinhu, but this man's hair connects to a thin beard along the jaw. And there is something familiar about those lonely eyes...
<br><br>
He answers after a pause, "I'm Fei."
<br><br>
<<set _next = "c10_feispirit_chat">>
<<set _same = `"I have not yet died, if that's what you are asking." He walks around me once, as if to assess my condition. "I suppose both of our lives are now hanging by a thread. I still have my Heavenward Spirit, but yours..."<br><br>I shake my head. "And I don't know how long my Earthbound Spirit can hold on."<br><br>"If you are also heading for the Eastern Peak," he says, "I will accompany you."`>>
<<choice_shown '"No you\'re not."' _next `setup.c10FeiSpiritDisbelief()`>>
<<setFlag "c10_river" "reject">>
<<kind -1>>
<<trust "fei" -1>>
<<set $response = "His gaze falls slightly as he pulls me to my feet. I tell him, ">>
<<if setup.hasHeardFei()>><<set $response += `"I have heard Fei's voice before, not to mention how tall you are. You are not ?himf.`>>
<<elseif setup.hasSeenFei()>><<set $response += `"?Hef doesn't look like... this." I gesture at him from head to toe. "`>>
<<else>><<set $response += '"You neither look nor sound like a woman. '>>
<</if>>
<<set $response += `Even if you share the same name, you are not the same person I knew."<br><br>The spirit asks, "You shouldn't be here... What happened?"<br><br>I gesture toward the east. "If you are also heading in that direction, let's just talk as we go."`>>
<</choice_shown>>
<<choice_shown 'I accept his help and rise to my feet. "But... I don\'t understand..."' _next>>
<<proper>><<kind>>
<<trust "fei" 1>>
<<if $qi lt 1>>
<<set $response += `"I have not yet died, if that's what you are asking." His hand holds onto mine a little longer than I expected, and I notice a slight tightening of his brows. `>>
<<if setup.isFriendly("fei")>>
<<set $response += 'He says quietly, "Your Qi energy is dangerously low... Be careful."<br><br>"What can I do about it?" I ask. But he only shakes his head.'>>
<<else>><<set $response += "But he ultimately lets go without saying anything about it.">>
<</if>>
<<set $response += '<br><br>"If you are also heading for the Eastern Peak," he says, "I will accompany you."'>>
<<else>><<set $response = _same>>
<</if>>
<</choice_shown>>
<<choice_shown 'I ignore his help and stand up on my own. "How?"' _next>>
<<stoic>><<proper -1>>
<<set $response = _same>>
<</choice_shown>>
<</if>>
<<else>>
There is no sun nor moon in this gray sky, only the twenty-eight constellations are spread across the heavens. Later, I sit up to look at the nothingness in every direction beyond the river. When I observe the dark waters, I can still see floating bodies once in a while.
<br><br>
<<set _next = "c10_mountainbottom", _reflection = "c10_reflection">>
<<choice_shown "I don't want to risk being pulled into the water by those who drowned, so I continue my journey without moving too close to the shore." _next>>
<<bold -2>><<collectivist>>
<</choice_shown>>
<<choice_shown "I walk to the shore and look down at the river when the water calms." _reflection>>
<<bold>><<collectivist -1>>
<<set $response = `Whether or not there might be a vengeful spirit who wants to pull me under to suffer in their stead, I feel somewhat compelled to see what I look like in this realm.`>>
<</choice_shown>>
<</if>>
/% [[c10_mountainbottom]] [[c10_reflection]] [[c10_feispirit_chat]] %/<<response>>
I don't know what I should be expecting, but my curiosity nudges me to the edge of the water, and I see the reflection of...
<<set _next = "c10_reflection_react">>
<<choice_shown "a woman." _next>>
<<setFlag "spiritimage" "woman">>
<</choice_shown>>
<<choice_shown "a man." _next>>
<<setFlag "spiritimage" "man">>
<</choice_shown>>
<<choice_shown "a person who resembles me, yet somehow it is more like how I see myself... This might be the first time I don\'t feel confused by my own reflection." _next>>
<<setFlag "spiritimage" "fluid">>
<</choice_shown>>
/% [[c10_reflection_react]] %/<<if flag("spiritimage") eq "woman">>
<<if setup.isGCWoman()>>
<i>I'm still the <<if setup.isSassy()>>same old boring me<<else>>same, what a relief<</if>>.</i>
<<elseif flag("genderQuestioning") eq "ftm">>
Faced with the image of the woman I always thought I am not, I wonder which part of me is truly correct.
<<elseif $sex eq "female" and less("fem")>>
I thought I would see something different, but I'm still me.
<<elseif flag("genderQuestioning") eq "mtf">>
I suppose I always had an inkling that this is me, but it's still nice to see the woman I am. Even if... not many people want to believe me.
<<if flag("c9_dream_other") eq "body">><i>Now if only that dream could become true...</i><</if>>
<<elseif $sex eq "male" and more("fem")>>
I suppose this is proof that something is wrong with me... Perhaps this is what my Mortal Spirit wants to show to the world.
<<else>> /% manly man %/
Faced with the image of a woman, now some of my subtle feelings make sense, even if I chose to bury them deep within me.
<<if flag("c9_dream_other") eq "body">><i>Have I dreamed of this before?</i> I grab the sides of my head as I shake it...<</if>>
<i>But why am I thinking this way now? Is this my true feelings, or am I being influenced by the mixed energies of the spirit realm?</i>
<br><br>
I stare at the reflection for a few more minutes, then sit back to consider what I have discovered about my Mortal Spirit.
<</if>>
<<elseif flag("spiritimage") eq "man">>
<<if setup.isGCMan()>>
<i>I'm still the <<if setup.isSassy()>>same old boring me<<else>>same, what a relief<</if>>.</i>
<<elseif flag("genderQuestioning") eq "mtf">>
Faced with the image of the man I always thought I am not, I wonder which part of me is truly correct.
<<elseif $sex eq "male" and more("fem")>>
I thought I would see something different, but I'm still me.
<<elseif flag("genderQuestioning") eq "ftm">>
I had suspected that this is me, but it's still nice to see the man I am. Even if... people refuse to believe me.
<<if flag("c9_dream_other") eq "body">><i>Now if only that dream could become true...</i><</if>>
<<elseif $sex eq "female" and less("fem")>>
Does this mean something really is wrong with me? Perhaps this is what my Mortal Spirit is trying to show to the world.
<<else>> /% womanly woman %/
Faced with the image of a man, now some of my subtle tenancies make sense, even if I pretended not to notice them.
<<if flag("c9_dream_other") eq "body">><i>Have I dreamed of this before?</i> I grab the sides of my head as I shake it...<</if>>
<i>But why am I thinking this way now? Is this my true feelings, or am I being influenced by the mixed energies of the spirit realm?</i>
<br><br>
I stare at the reflection for a few more minutes, then sit back to consider what I have discovered about my Mortal Spirit.
<</if>>
<<else>>
<<if flag("genderQuestioning") eq "nb">>
<i>Yet how long can I hold on to this moment?</i> I sit back and try to make peace with the dilemma.
<<if flag("c9_dream_other") eq "body">><i>If only that dream could become true...</i><</if>>
<<else>>
Yet however I look at that face, or that contour, I can't pinpoint whether it is a man or a woman. Is it neither? Or both? Or constantly changing through the passage of time?
<<if flag("c9_dream_other") eq "body">><i>Have I dreamed of this before?</i> I grab the sides of my head as I shake it...<</if>>
<i>But why am I thinking this way now? Is this my true feelings, or am I being influenced by the mixed energies of the spirit realm?</i>
<</if>>
<</if>>
<<set _next = "c10_mountainbottom", $response = "After that brief excursion, I continue the journey eastward.">>
<<choice_shown "I accept this truth, because it makes sense." _next>>
<<setFlag "c10_reflection_react" "accept">>
<<kind>><<stoic>>
<<if flag("spiritimage") eq "woman">>
<<if flag("genderQuestioning") eq "nb" and $sex eq "female">><<setFlag "genderQuestioning" false>><</if>>
<<if $sex eq "male">><<setFlag "genderQuestioning" "mtf">><</if>>
<<elseif flag("spiritimage") eq "man">>
<<if flag("genderQuestioning") eq "nb" and $sex eq "male">><<setFlag "genderQuestioning" false>><</if>>
<<if $sex eq "female">><<setFlag "genderQuestioning" "ftm">><</if>>
<<else>><<setFlag "genderQuestioning" "nb">>
<</if>>
<</choice_shown>>
<<choice_shown "This is not real. I won't change my mind about who I am." _next>>
<<setFlag "c10_reflection_react" "reject">>
<<stoic -1>>
<</choice_shown>>
<<choice_shown "I don't feel any different about myself, but perhaps I should give it more thought." _next>>
<<setFlag "c10_reflection_react" "unsure">>
<<bold -1>><<wise>>
<</choice_shown>>
/% [[c10_mountainbottom]] %/<<if setup.isSlave("fei")>>
"His Majesty ordered me to come check up on the Princess," he looks at me, though a little reluctantly, "and that's how I found out you have been trapped underground."
<<elseif setup.isFollower("fei")>>
"I thought I might be able to help you in secret after you left the palace," he looks at me with concern in his eyes, "and then I found out you have been trapped underground."
<<elseif flag("c9_treatfeiincapital")>>
"I... I have been half-conscious, and I have heard what was happening." He pauses before saying, "I came looking for you when you were gone for a long time."
<<if flag("c8_feigoodbye")>>
<br><br>
"You tried to say goodbye, didn't you..." I recall that lowest moment during the raid on the capital. He holds my gaze for a minute, then nods.
<br><br>
<</if>>
<<else>> /% with Ren %/
"When an urgent message from my lord said the Gentleman Advisor requested my presence, I left my mission in the south to meet with him. When we returned to the capital, His Majesty told us about your trip, and asked us to check up on the Princess." He frowns. "And by the time we found your trail, we realized that you might have been trapped underground."
<</if>>
He looks up at the constellations. "Now I know where your body is, and that at least your <<concept "concept-minghun">>Mortal Spirit<</concept>> and <<concept "concept-dihun">>Earthbound Spirit<</concept>> are still intact. Once I tell them where to dig for you, I will come back to help you reclaim your Heavenward Spirit."
<br><br>
I blink a few times after hearing his explanation.
<<set _next = "c10_mountainbottom">>
<<choice_shown '"...Fei? Did you... die?"' _next>>
<<set $response = `"Not yet." Fei replies matter-of-factly, "I'll be back-"<br><br>"Wait," I interrupt him, "I have to go to the Eastern Peak."<br><br>He looks worried for a second, but quickly says, "My Heavenward Spirit can help you reach it faster." He splits into the shape of a horse and a fainter visage of himself. "Go. You are losing vitality and energy the longer you remain here." He boosts me onto the horse, then he becomes a wisp of energy and disappears into the sky.<br><br>"Fei!" I have more questions, but my ride is already in motion as it leaps over the gate, past the gatekeeper, and galloping fast like the wind eastward.`>>
<</choice_shown>>
<<choice_shown '"...No, you can\'t be Fei..."' _next `setup.c10FeiSpiritDisbelief() and hasVisited("c10_whoareyou")`>>
<<setFlag "c10_whoareyou" "reject">>
<<kind -1>>
<<trust "fei" -1>>
<<set $response = `He looks away into the distance. I tell him, `>>
<<if setup.hasHeardFei()>><<set $response += `"I have heard Fei's voice before, not to mention how tall you are. You are not ?himf.`>>
<<elseif setup.hasSeenFei()>><<set $response += `"?Hef doesn't look like... this.`>>
<<else>><<set $response += '"You neither look nor sound like a woman.'>>
<</if>>
<<set $response += ` Even if you share the same name, you are not the same person I knew."<br><br>"I will come back for you," the spirit says as it becomes a wisp of energy and disappears into the sky.<br><br>I shake my head, then resumes pondering about how to bypass the headless gatekeeper. A sudden neigh startles me, and when I realize what is happening, a horse-shaped spirit has already carried me over the gate and beyond the reach of the gatekeeper. It gallops fast like the wind eastward, as if knowing where I am headed.`>>
<<if setup.hasNPCTidbit("fei", "twoyearyounger")>>
<<set $response += ` I recall that Fei was born in the year of the Water Horse, and I wonder if this could also have been a coincidence...`>>
<</if>>
<</choice_shown>>
<<choice_shown '"It\'s still so strange to see you like this in the spirit realm..."' _next `hasVisited("c10_feispirit")`>>
<<set $response = `"I can explain later, but right now I must go." He looks toward the gate, then says, "My Heavenward Spirit can help you reach the Eastern Peak sooner." Fei splits into the shape of a horse and a fainter visage of himself. "Hurry. You are losing vitality and energy the longer you remain here." He boosts me onto the horse, then he becomes a wisp of energy and disappears into the sky.<br><br>"Fei!" I have more questions, but my ride is already in motion as it leaps over the gate, past the gatekeeper, and galloping fast like the wind eastward.`>>
<</choice_shown>>"There's not much time," the stranger in the night-walker outfit says. "We must get you back to your earthly body."
<br><br>
"How would you do that?" I ask.
<br><br>
<<include "c10_feiexplain">>
/% [[c10_mountainbottom]] %/"How... What..." I don't even know which question I want the answer to first.
<br><br>
<<include "c10_feiexplain">>
/% [[c10_mountainbottom]] %/<<response>>
<<if hasVisited("c10_river")>><<set _done = "c10_feispirit_chat">>
<<else>><<set _done = "c10_ascend">>
<</if>>
<<set _next = passage(), _why = "c10_feispirit_why">>
<<choice_shown '"How did you enter the spirit realm?"' _why `notsaid("how", "fei") and (not (setup.isDead("fei") or flag("c9_treatfeiincapital") or setup.c10FeiWanderingSpirit())) and (not setup.hasNPCTidbit("fei", "spiritwalk"))`>>
<<run say("how", "fei")>>
<<addtidbit "fei" "spiritwalk">>
<</choice_shown>>
<<choice_shown '"How close are you to death?"' _next `notsaid("death", "fei") and (flag("c9_treatfeiincapital") or setup.c10FeiWanderingSpirit())`>>
<<run say("death", "fei")>>
<<set $response = `Fei considers his answer before saying, "I might survive if my people could smuggle my body out of Jimin city to be cared for. Otherwise I could simply die from dehydration, which won't take seven days."`>>
<</choice_shown>>
<<choice_shown '"I feel like I\'m being dragged along some predetermined path in this realm... How are you able to move so freely here?"' _next `notsaid("move", "fei") and (not setup.hasNPCTidbit("fei", "spiritwalk"))`>>
<<run say("move", "fei")>>
<<addtidbit "fei" "spiritwalk">>
<<set $response =`"I had at least one brush with death in my younger years," he says, "and because the Shadows must cultivate Qi energy to aid in our light-body techniques, I was in the right condition to experiment with spirit-walking. At first it was only to consciously separate my three spirits from my body while I'm still alive, and eventually I could traverse the spirit realm without feeling compelled... to an extent."<br><br>"What do you mean?" I ask.<br><br>He smiles meekly. "I am still just a spirit, not a divine being. I cannot exert too much of my will here or I risk getting corrupted by noxious energies from the vengeful dead and become a vengeful spirit myself. And when my body fails, I will join the others to await my judgment by the Great Deity..." His voice trails off.`>>
<</choice_shown>>
<<choice_shown "I consider what else to say." _done>>
<<run clearsaid("fei")>>
<</choice_shown>>
/% [[c10_feispirit_why]] [[c10_feispirit_chat]] [[c10_ascend]] %/<<if setup.hasNPCTidbit("fei", "spiritvoice")>>
"Che..." I start over, "I heard you could communicate using your spirit? Is this... what it looks like?" He looks vaguely embarrassed for a moment, then nods with a subtle smile on his face.
<br><br>
<<elseif setup.hasNPCTidbit("fei", "tombrobber") or setup.hasNPCTidbit("fei", "spirits")>>
"Does this have anything to do with your past as a tomb robber?" He looks down and slowly nods.
<br><br>
<</if>>
<<if setup.isFriendly("fei")>>
<<addtidbit "fei" "tombrobber">>
<<addtidbit "fei" "spirits">>
"The father who raised me as a child robbed tombs for a living, so I learned about where to dig for tombs, how they are structured inside, and other related things..."
<br><br>
"Like the spirit world?" I ask.
<br><br>
He looks down before nodding. "At first, they were just ghost stories Father told me. Until the day I was caught by the Duke's guards, and was... pressured to reveal the whereabouts of the rest of the group." <i>You mean tortured, don't you?</i> But I keep the thought to myself.
<br><br>
He continues, "I had known starvation before, but never to the point of abandoning my body to walk among spirits." If looking wistful is possible here, he might be doing just that. "Ever since the Duke recruited me into his service to atone for my crimes, I have never stopped experimenting with spirit-walking."
<br><br>
I meet his gaze as the question falls from my lips. "Why?"
<br><br>
His answer comes out equally instantaneous. "Because in this realm, I'm free to be myself."
<<if setup.feiOuted()>>
<<if setup.acceptedFeiTruth()>>Fei smiles, and I can almost feel the joy he wants to share with me.
<<elseif $misgenderFei>>I thought I saw defiance in those eyes, but the man soon turns away.
<<else>>He smiles as he looks into the distance.
<</if>>
<<else>>Fei studies me for a while, then looks away.
<</if>>
<<else>>
"I had at least one brush with death in my younger years," he says, "and because the Shadows must cultivate Qi energy to aid in our light body techniques, I was in the right condition to experiment with spirit-walking." When I raise an eyebrow at him, he elaborates, "Meaning that I can consciously separate my three spirits from my body while I'm still alive."
<br><br>
"And that's enough to gain passage into the spirit realm?" That is impressive, if not also a little unsettling.
<br><br>
"Yes," he says in a quiet tone, as if not wanting to draw attention to that feat.
<br><br>
"Why did you want to experiment with this practice?"
<<if setup.biasAgainst("jinhu")>>
I ask, "Did the Duke of Jinhu want to use that method to gather information?"
<br><br>
He shakes his head. "No, I use it for my own benefit."
<<else>>
I ask, "Isn't it harmful to strain the connection between the soul and the body?"
<br><br>
He looks up at the gray sky. "Even so, it has its benefit..."
<</if>>
<br><br>
I meet his gaze as the question falls from my lips. "What do you use it for?"
<br><br>
He answers without batting an eye. "I would come here when I need to find myself again."
<</if>>
<<set _next = "c10_feispirit_how", _reflection = "c10_feispirit_reflection">>
<<choice_shown "I smile back at him." _next `setup.isFriendly("fei") and setup.acceptedFeiTruth()`>>
<<bold -1>><<kind>><<trust "fei" 1>>
<</choice_shown>>
<<choice_shown '"You look good-" I want to make a joke about being half-dead, but I can\'t muster the energy to follow through with it.' _next `setup.isFriendly("fei") and setup.acceptedFeiTruth()`>>
<<bold>><<stoic -1>><<trust "fei" 1>>
<<set $response = "Whether or not he could detect my intention, he still responds with a chuckle.">>
<</choice_shown>>
<<choice_shown '"You are handsome, Fei." I smile. "I\'ll try to always see you like this."' _next `setup.isFriendly("fei") and setup.acceptedFeiTruth() and flag("maximizeRomance")`>>
<<setFlag "c10_feispirit_why" "handsome">>
<<trust "fei" 1>><<love "fei" 1>>
<<if setup.isAttractedToMC("fei")>>
<<set $response = "The blush on his face is very subtle, and his lips pinch inward like he is trying to suppress a smile. He then straightens himself to give me a bow.">>
<<else>>
<<set $response = "He looks down at his feet, somewhat embarrassed by the compliment, but still acknowledges it with a grin and a grateful nod.">>
<</if>>
<</choice_shown>>
<<choice_shown "I don't think this is a healthy way for him to deal with his obsession. But I don't know how to tell him this." _next `setup.feiOuted() and (not $misgenderFei)`>>
<<setFlag "c10_feispirit_why" "worry">>
<<bold -1>><<trusty -1>><<proper>><<wise>>
<</choice_shown>>
<<choice_shown 'I shake my head. "You are only fooling yourself if you think this makes any difference to the real you."' _next `$misgenderFei`>>
<<setFlag "c10_feispirit_why" "reject">>
<<bold>><<stoic -1>><<kind -1>><<trusty>><<wise -1>>
<<trust "fei" -2>>
<<set $response = "The spirit shakes its head while facing away from me. There is just no getting through to this fool.">>
<</choice_shown>>
<<choice_shown '"I\'m curious... Do I look different at all?"' _reflection `setup.feiOuted()`>>
<</choice_shown>>
<<choice_shown '"But... how come you look taller in the spirit realm?" I muse aloud, "Do I... look different too?"' _reflection `not setup.feiOuted()`>>
<</choice_shown>>
<<choice_shown '"...What do you mean?"' _next `not setup.feiOuted()`>>
<<setFlag "c10_feispirit_why" "ask">>
<<if setup.isFriendly("fei")>>
<<set $response = `"I..." He wants to tell me something, but I know he is not ready. "Nothing, never mind."`>>
<<else>><<set $response = `"Nothing. Don't worry about it." He tries to smile, but it fails to take shape.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Anyway, you look amazing."' _next `not setup.feiOuted()`>>
<<bold>><<stoic -1>><<kind>>
<<set $response = `He chuckles, though there is a slight awkwardness to the way he utters his thanks.`>>
<</choice_shown>>
<<choice_shown "I just stare at this man, uncertain what to think." _next>>
<<bold -1>><<collectivist>>
<</choice_shown>>
/% [[c10_feispirit_how]] [[c10_feispirit_reflection]] %/Fei asks me to move to the edge of the river, then gestures for me to look at my reflection. I don't know what I should be expecting, but curiosity awaits. There in the now calmed dark water, I see...
<<set _next = "c10_feispirit_reflection_react">>
<<include "c10_spiritimage_choices">>
/% [[c10_feispirit_reflection_react]] %/<<choice_shown "a woman." _next>>
<<setFlag "spiritimage" "woman">>
<</choice_shown>>
<<choice_shown "a man." _next>>
<<setFlag "spiritimage" "man">>
<</choice_shown>>
<<choice_shown "a person who resembles me, yet somehow it is more like how I see myself... This might be the first time I don\'t feel confused by my own reflection." _next>>
<<setFlag "spiritimage" "fluid">>
<</choice_shown>><<set _next = "c10_feispirit_how">>
<<include "c10_spiritimage_react">>
/% [[c10_feispirit_how]] %/<<if flag("spiritimage") eq "woman">>
<<if setup.isGCWoman()>>"I'm still the same," I say,
<<if setup.isSassy()>>perhaps a bit disappointed at the mundane outcome.
<<else>>relieved.
<</if>>
<<elseif flag("genderQuestioning") eq "ftm">>
Faced with the image of the woman I always thought I am not, I wonder which part of me is truly correct.
<br><br>
Fei says, "For what it's worth, your own acceptance is what matters to your life. You don't have to prove anything to me, or the world."
<<elseif $sex eq "female" and less("fem")>>
"I thought I would see something different," I shrug, "but I'm still me."
<<elseif flag("genderQuestioning") eq "mtf">>
I smile. "I suppose I always had an inkling that this is me, but it's still nice to see the woman I am. Even if... not many people want to believe me."
<br><br>
"For what it's worth, I believe you," Fei says.
<<elseif $sex eq "male" and more("fem")>>
I chuckle, somewhat uncomfortably, or perhaps relieved to be confronted with another perspective of myself. "I suppose this is proof that something is wrong with me."
<br><br>
"No, ?feicallme." Fei interrupts, "This is just something about you, and you cannot be right or wrong for being you."
<br><br>
"If you put it that way, then I cannot deny that I let people perceive me as more feminine." I chuckle. "So perhaps this is what my Mortal Spirit wants to show to the world."
<br><br>
Fei says, "If you want, take your time to examine your feelings about this discovery. You don't have to prove anything to me, or the world."
<<else>> /% manly man %/
Faced with the image of a woman, I remain surprisingly calm. Now some of my subtle feelings make sense, even if I chose to bury them deep within me.
<<if flag("c9_dream_other") eq "body">><i>Have I dreamed of this before?</i> I grab the sides of my head as I shake it...<</if>>
<i>But why am I thinking this way now? Is this my true feelings, or am I being influenced by the mixed energies of the spirit realm?</i>
<br><br>
Fei says, "If you want, take your time to examine your feelings about this discovery. You don't have to prove anything to me, or the world."
<</if>>
<<elseif flag("spiritimage") eq "man">>
<<if setup.isGCMan()>>"I'm still the same," I say,
<<if setup.isSassy()>>perhaps a bit disappointed at the mundane outcome.
<<else>>relieved.
<</if>>
<<elseif flag("genderQuestioning") eq "mtf">>
Faced with the image of the man I always thought I am not, I wonder which part of me is truly correct.
<br><br>
Fei says, "For what it's worth, your own acceptance is what matters to your life. You don't have to prove anything to me, or the world."
<<elseif $sex eq "male" and more("fem")>>
"I thought I would see something different," I shrug, "but I'm still me."
<<elseif flag("genderQuestioning") eq "ftm">>
I smile. "I had suspected that this is me, but it's still nice to see the man I am. Even if... people won't believe me."
<br><br>
"For what it's worth, I believe you," Fei says.
<<elseif $sex eq "female" and less("fem")>>
I chuckle, somewhat uncomfortably, or perhaps relieved to be confronted with another perspective of myself. "I suppose this is proof that something is wrong with me."
<br><br>
"No, ?feicallme." Fei interrupts, "This is just something about you, and you cannot be right or wrong for being you."
<br><br>
"If you put it that way, then I cannot deny that I let people perceive me as more masculine." I chuckle. "So perhaps this is what my Mortal Spirit wants to show to the world."
<br><br>
Fei says, "If you want, take your time to examine your feelings about this discovery. You don't have to prove anything to me, or the world."
<<else>> /% womanly woman %/
Faced with the image of a man, now some of my subtle tenancies make sense, even if I pretended not to notice them.
<<if flag("c9_dream_other") eq "body">><i>Have I dreamed of this before?</i> I grab the sides of my head as I shake it...<</if>>
<i>But why am I thinking this way now? Is this my true feelings, or am I being influenced by the mixed energies of the spirit realm?</i>
<br><br>
Fei says, "If you want, take your time to examine your feelings about this discovery. You don't have to prove anything to me, or the world."
<</if>>
<<else>>
<<if flag("genderQuestioning") eq "nb">>
<i>Yet how long can I hold on to this moment?</i>
<<if flag("c9_dream_other") eq "body">><i>If only that dream could become true...</i><</if>>
<br><br>
As if sensing my unhappiness, Fei asks, "Are you all right?"
<br><br>
I sigh. "It's just... not something I can take with me to the world of the living."
<br><br>
He nods in agreement, then says, "But I hope you could still take heart from this discovery."
<<else>>
Yet however I look at that face, or that contour, I can't pinpoint whether it is a man or a woman. Is it neither? Or both? Or constantly changing through the passage of time?
<<if flag("c9_dream_other") eq "body">><i>Have I dreamed of this before?</i> I grab the sides of my head as I shake it...<</if>>
<i>But why am I thinking this way now? Is this my true feelings, or am I being influenced by the mixed energies of the spirit realm?</i>
<br><br>
Fei says, "If you want, take some time to think about how you feel. You don't have to prove anything to me, or the world."
<</if>>
<</if>>
<<choice_shown "I accept this truth, because it makes sense." _next>>
<<setFlag "c10_reflection_react" "accept">>
<<stoic>><<kind>>
<<if flag("spiritimage") eq "woman">>
<<if flag("genderQuestioning") eq "nb" and $sex eq "female">><<setFlag "genderQuestioning" false>><</if>>
<<if $sex eq "male">><<setFlag "genderQuestioning" "mtf">><</if>>
<<elseif flag("spiritimage") eq "man">>
<<if flag("genderQuestioning") eq "nb" and $sex eq "male">><<setFlag "genderQuestioning" false>><</if>>
<<if $sex eq "female">><<setFlag "genderQuestioning" "ftm">><</if>>
<<else>><<setFlag "genderQuestioning" "nb">>
<</if>>
<</choice_shown>>
<<choice_shown "This is not real. I won't change my mind about who I am." _next>>
<<setFlag "c10_reflection_react" "reject">>
<<stoic -1>>
<</choice_shown>>
<<choice_shown "I don't feel any different about myself, but perhaps I should give it more thought." _next>>
<<setFlag "c10_reflection_react" "unsure">>
<<bold -1>><<wise>>
<</choice_shown>><<response>>
<<set _next = passage(), _how = "c10_feispirit_how", _fanhua = "c10_feispirit_chat_fanhua", _done = "c10_mountainbottom">>
<<choice_shown "I tell him about how I ended up in the spirit realm." _next `notsaid("how")`>>
<<run say("how")>>
<<if setup.c10RejectFeiSpirit()>>
<<set $response = `Since I don't trust this spirit, I only provide enough detail to explain the situation. The spirit listens quietly, and nods occasionally to let me know that he is paying attention.`>>
<<else>>
<<set $response = `"...the earthquake shook the ground and caused the sand traps to be activated without being triggered. They were designed to protect the royal tombs from thieves, but of course they will kill indiscriminately." I continue to recount the events, "I was hoping to reach a burial chamber that might still have left over air from the tunnels, but I think I only managed to find the starlit path into the underground palace..."<br><br>Fei looks grim as he listens to my story.`>>
<<if setup.isFriendly("fei") or setup.isConsiderate()>>
<<set $response += ` When I ask him why he seems distressed, he says, "My body is too far away from where you are to help your people find you."<br><br>I chuckle. "You can't help everyone all the time, Fei. But I appreciate the thought."`>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "I tell him about how I lost my Heavenward Spirit." _next `notsaid("lost")`>>
<<run say("lost")>>
<<if setup.c10RejectFeiSpirit()>>
<<set $response = `The spirit frowns. "Li Shuo has become a menace in the spirit realm. His failed ambition in life must have motivated him to redouble his efforts in the underworld."`>>
<<else>>
<<set $response = `Fei frowns. "Consuming other vengeful spirits had made Li Shuo powerful enough to exert more of his will in this realm. His Mortal Spirit might be so corrupted by now that he rather find a way to return to the land of the living than to face condemnation by the Great Deity."`>>
<</if>>
<</choice_shown>>
<<choice_shown "I tell him about the encounter with the vengeful spirit of attendant Fanhua." _fanhua `notsaid("fanhua") and (flag("c10_echo") neq "leave")`>>
<<run say("fanhua")>>
<</choice_shown>>
<<choice_shown "I'm curious about Fei's presence here." _how `notsaid("fei") and (not setup.c10RejectFeiSpirit())`>>
<<run say("fei")>>
<<set $response = "I turn to him and ask...">>
<</choice_shown>>
<<choice_shown "The Eastern Peak is in sight..." _done `said("how")`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c10_feispirit_how]] [[c10_feispirit_chat_fanhua]] [[c10_mountainbottom]] %/<<if setup.c10RejectFeiSpirit()>>
I don't share the identity of the echo I became, only that I experienced her murder from the viewpoint of a bystander. The spirit says, "Be aware that it was only her viewpoint, and she definitely cannot know what the other people were thinking."
<<else>>
"...I saw how she was murdered, and felt her resentment toward the Li clan..." I recount my experience as the echo of Li <<if flag("c10_echo") eq "yang">>Yang<<elseif flag("c10_echo") eq "sheng">>Sheng<<else>>Yong<</if>>.
<br><br>
Fei waits for me to finish, then says, "Remember that she could not know what the other people were thinking. So what she showed you was not necessarily the whole truth. You can still feel angry on her behalf, but be careful not to let her anger corrupt your spirit."
<br><br>
"What does that corruption mean?" I ask.
<br><br>
He answers simply, "It makes a spirit want to consume another."
<</if>>
<br><br>
<<set _next = "c10_feispirit_chat", _echo = "c10_feispirit_chat_echo">>
<<choice_shown '"It was still horrible what they did to her."' _next `setup.c10RejectFeiSpirit()`>>
<<kind>><<loyal -2>><<masses>>
<<set $response = `The spirit nods, but does not comment further.`>>
<</choice_shown>>
<<choice_shown '"Will that spirit re-experience her death for eternity?"' _next>>
<<set $response = `"Most likely, if she cannot let go of her obsession for justice," he says.<br><br>"Without descendants to worship her Earthbound Spirit, wouldn't she fade away once that spiritual energy is depleted?" I ask.<br><br>"The vengeful ones are more willful because they are empowered by strong emotions like resentment." ?Feispirit says, "If they want to maintain their freedom, they might try to strengthen themselves by consuming others, or become a part of a more powerful spirit."`>>
<</choice_shown>>
<<choice_shown '"Is being consumed the same as being possessed by a vengeful spirit, or an echo?"' _next `not setup.c10RejectFeiSpirit()`>>
<<set $response = `Fei stops in his tracks for a moment, and asks, "Are you all right?"<br><br>`>>
<<if setup.isConsiderate()>><<set $response += `I smile. "Yes, don't worry.`>>
<<else>><<set $response += 'I chuckle. "Of course.'>>
<</if>>
<<set $response += ` It's just that I did feel like someone else when I was the echo... And so I'm curious."<br><br>He takes a deep breath. "I don't know... I have never been possessed... I would assume one feels like a dream you can awaken from, while in the other case... you may just cease to exist."`>>
<</choice_shown>>
<<choice_shown '"I felt like someone else entirely when I was the echo..." I ask, "Would that have changed me in some way?"' _echo>>
<</choice_shown>>
/% [[c10_feispirit_chat]] [[c10_feispirit_chat_echo]] %/?Feispirit thinks for a minute before answering, "Only if you find a quality in them that appeals to you. Otherwise... it is no different than a vivid dream."
<br><br>
I try to recall that "vivid dream" and remind myself what it was that affected me...
<br><br>
<<set _next = "c10_feispirit_chat">>
<<choice_shown "Li Yang's decisiveness was an eye-opener." _next `(flag("c10_echo") eq "yang")`>>
<<setFlag "c10_feispirit_chat_echo" "decisive">>
<<if setup.isDove()>>
<<set $response = `I don't condone the violence, but how many would I have killed if it was up to me to protect a loved one?`>>
<<elseif setup.isMilitant() and more("loyalty")>>
<<set $response = `Now that's a ruler I can stand behind.`>>
<<else>><<set $response = `His quick thinking saved him and his sister from a madman.`>>
<</if>>
<</choice_shown>>
<<choice_shown "Existing in that masculine form felt right to me." _next `(flag("c10_echo") eq "yang") and ($sex neq "male")`>>
<<setFlag "c10_likedechobody">>
<<if flag("genderQuestioning") eq "ftm">>
<<set $response = `I already knew this, but this is even closer than dreaming of being right in my body.`>>
<<else>>
<<setFlag "genderQuestioning" "ftm">>
<<if flag("spiritimage") eq "man">>
<<set $response = `Perhaps my Mortal Spirit wants me to have a man's body.`>>
<<elseif setup.isGCWoman()>>
<<set $response = `This makes no sense to me... But I can't deny this strange feeling. It's not about wanting him... but wanting to be him.`>>
<<else>><<set $response = `So that's what I have been subconsciously presenting as...`>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "Li Sheng's unease with power left an impression on me." _next `(flag("c10_echo") eq "sheng")`>>
<<setFlag "c10_feispirit_chat_echo" "uneasy">>
<<wise>>
<<if setup.confessedTo("sheng") and setup.isAttractedToMC("sheng")>>
<<set $response = `She might be afraid of putting me in a position where I am forced to say yes...`>>
<<elseif setup.hasNPCTidbit("sheng", "hiddenlove")>>
<<set $response = `Perhaps that was why she did not ask Miss Zheng to serve her in the palace, since the latter would not have been able to refuse if she wanted to...`>>
<<else>>
<<set $response = "Whether it was about holding on to a playmate, or to let someone else die in her stead, it must be a constant nightmare for her to decide how much power she should exert over another...">>
<</if>>
<</choice_shown>>
<<choice_shown "I think Li Sheng's fondness for Fanhua scared the young girl." _next `(flag("c10_echo") eq "sheng")`>>
<<setFlag "c10_feispirit_chat_echo" "fondness">>
<<kind>>
<<if setup.isPeoplePerson() or ($sex eq "female" and setup.likesWomen())>>
<<set $response = `The fear in that young girl was palpable. If she did not want to be touched by a woman, Li Sheng must have crossed a line some time in their past...`>>
<<else>>
<<set $response = `I don't know how I know, but that young girl was afraid of being physically close to Li Sheng once the latter came of age...`>>
<</if>>
<</choice_shown>>
<<choice_shown "Existing in that feminine form felt right to me." _next `(flag("c10_echo") eq "sheng") and ($sex neq "female")`>>
<<setFlag "c10_likedechobody">>
<<if flag("genderQuestioning") eq "mtf">>
<<set $response = `I already knew this, but this is even closer than dreaming of being right in my body.`>>
<<else>>
<<setFlag "genderQuestioning" "mtf">>
<<if flag("spiritimage") eq "woman">>
<<set $response = `Perhaps my Mortal Spirit wants me to have a woman's body.`>>
<<elseif setup.isGCMan()>>
<<set $response = `This makes no sense to me... But I can't deny this strange feeling. It's not about wanting her... but wanting to be her.`>>
<<else>><<set $response = `So that's what I have been subconsciously presenting as...`>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "Whether or not that echo was a faithful representation of the Second Prince, I enjoyed holding someone's life in my hands." _next `(flag("c10_echo") eq "yong")`>>
<<setFlag "c10_feispirit_chat_echo" "control">>
<<kind -2>>
<<if flag("c9_dream_other") eq "killxh">>
<<set $response = `If only I could drive the blade into Xiahou Kui's chest... until he drowns in his own blood.`>>
<<else>>
<<set $response = `Be it that cheating prodigy, or the mad crown prince... they would all behave themselves if I have such power over them. So much have been lost because no one could keep these bastards in check.`>>
<</if>>
<</choice_shown>>
<<choice_shown "Of everything I have heard about the Second Prince, that echo must have been the least representative of him." _next `(flag("c10_echo") eq "yong")`>>
<<wise>>
<<set $response = `Indulgent in art, beauty, and other pleasurable pursuits? Generous to a fault? And gave up the throne as soon as he could after the crown prince was killed? His ruthlessness made no sense. Was he truly a gilded fool? Or was he playing the part in order to outmaneuver his older brother...?`>>
<</choice_shown>>
<<choice_shown "There is something about Prince Li Yong's body that made no sense yet made perfect sense." _next `(flag("c10_echo") eq "yong") and ($sex neq "")`>>
<<setFlag "c10_likedechobody">>
<<if flag("genderQuestioning") eq "nb">>
<<set $response = `I always knew this, but this is even closer than dreaming of being right in my body.`>>
<<else>>
<<setFlag "genderQuestioning" "nb">>
<<if flag("spiritimage") eq "fluid">>
<<set $response = `Perhaps my Mortal Spirit wants me to show its form to the world.`>>
<<elseif setup.isGenderConforming()>>
<<set $response = `I don't understand this, but I want to. I thought I knew who I am, but this somehow feels more right for me.`>>
<<else>><<set $response = `So that's what I have been subconsciously living as...`>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "Or perhaps I was confused by the strong emotion of the vengeful spirit." _next>>
<<stoic>>
<</choice_shown>>
/% [[c10_feispirit_chat]] %/<<response>>
Mount Tai in the east is the tallest mountain in our kingdom. By connecting Heaven and Earth, it is even prominent in the spirit world. All along the way to reach its base, souls are approaching and attempting the ascend of this Eastern Peak. Some are from newly perished bodies, their mortal features may still be recognizable. While many other wisp-like spirits barely have the energy to maintain their original form, which is often the result of having no one in the land of the living to honor and nourish them through remembrance rituals. Before they cease to exist, the Mortal Spirits may receive judgment from the <<concept "concept-dongyuedadi">>Great Deity<</concept>>, who will either release them from suffering, or cast them back down for more.
<br><br>
<<if setup.c10FeiSearchingSpirit()>>
The horse spirit fades away after I dismount, then I turn to look up at the imposing mountain.
<</if>>
<<if setup.isTraditional()>>Frankly, I'm nervous about this judgment process.
<<elseif setup.isWild()>>Frankly, I couldn't care less what judgment I will receive.
<<else>>I don't really know what to think about the judgment.
<</if>>
<<set _next = "c10_ascend", _who = "c10_speakto">>
<<choice_shown "But I must get out of here, because I'm not dead." _next>>
<<bold>><<stoic -1>><<military>>
<</choice_shown>>
<<choice_shown "But I must live, because I have someone to return to." _next>>
<<stoic -2>><<kind>><<masses>>
<</choice_shown>>
<<choice_shown "But I must return to the world of the living, because there is still something I must do." _next>>
<<stoic>><<trusty>><<military>><<literati>>
<</choice_shown>>
<<if setup.c10FeiWanderingSpirit()>>
<<set _whotext = `<small>(mind)</small> "I want to look for someone who has passed while I'm in this realm," I say to ?feispirit, who warns me that the task could be draining on my mind.`>>
<<else>>
<<set _whotext = "<small>(mind)</small> But while I'm here... perhaps I could speak to someone I knew...">>
<</if>>
<<choice_shown _whotext _who `($mind gt 1)`>>
<<wise>>
<<run setup.c10Deteriorate()>>
<<if setup.c10FeiWanderingSpirit()>>
<<set $response = `I ask ?feispirit, "Do you think they will still be around here if they have been gone for a while?"<br><br>He says, "If the deceased had been honored through remembrance, there should at least be an echo of their soul left. But even so, they choose who to show themselves to. Perhaps I should go on ahead first and wait for you somewhere higher up the mountain."<br><br> I nod, then `>>
<</if>>
<<set $response += `I begin to ascend the mountain in search of someone...`>>
<</choice_shown>>
<<choice_shown "Whatever will be, will be." _next>>
<<stoic 2>><<literati>>
<</choice_shown>>
/% [[c10_ascend]] [[c10_speakto]] %/<<response>>
<<set _next = passage(), _done = "c10_ascend", _father = "c10_speakto_father", _mother = "c10_speakto_mother", _ancestor = "c10_speakto_ancestor", _yong = "c10_speakto_yong", _kisu = "c10_speakto_kisu", _junmother = "c10_speakto_junmother", _renmother = "c10_speakto_renmother", _teacherhua = "c10_speakto_teacherhua", _fei = "c10_speakto_fei">>
<<choice_shown "I search for my father's spirit or echo." _father `not (said("father") or said("mother"))`>>
<<run say("father")>>
<<set $response = `On a small plateau overlooking the base of the mountain, I spot a majestic willow tree. And underneath its swaying branches, a familiar figure rises to his feet at the sight of me. "?sweetmc." His expression struggles between a subtle smile and fretful confusion. "What happened?"<br><br>`>>
<<if setup.isDead("mother")>>
<<if less("filialPiety") or setup.isResented("mother")>>
<<set $response += `"Mother and I encountered tomb robbers who tried to frame us for the crime. We fought them..." I avert my gaze to not look at him. "and Mother didn't make it."<br><br>After a few seconds of silence, Father says, "I would have done the same for you, ?sweetmc. Do not blame yourself." He looks around and asks, "Is your mother here with you?"<br><br>I frown as I answer, "I lost track of her spirit when I was briefly pulled back to the mortal realm."`>>
<<else>>
<<set $response += `"I'm sorry, Father." I try to maintain my composure, which is fortunately, or unfortunately, fairly easy to accomplish as a spirit. "Mother... died trying to protect me."<br><br>Father lowers his gaze for a moment, but quickly looks up to stare into my eyes again. "It is our duty to protect you, ?sweetmc, do not blame yourself. Is Hui-er... Is your mother here with you?"<br><br>I shake my head. "Her spirit did defend me once, until I was briefly conscious again, and then I lost track of her when I returned here."`>>
<</if>>
<<set $response += `<br><br>"I see..." he says.`>>
<<else>>
<<set $response += `"If you still remember Gongsun Shu, he had involved himself in tomb robbing`>>
<<if hasVisited("c9_descent")>>
<<set $response += ` that led me to discover the true royal tomb." I frown. "I fought them, until an earthquake activated the sand traps..."`>>
<<else>>
<<set $response += `, and set his base of operation at a Courier Station near Bada city." I frown. "I had a run in with his people when I have not recovered from previous injuries, so..."`>>
<</if>>
<<set $response += `<br><br>He sighs. "So young master Gongsun had fallen even further since his formative years..."`>>
<<if setup.c10FirstSpirit() eq "father">>
<<set $response += `<br><br>"Father, was it you who defended me from the vengeful spirits?" I describe what I saw earlier.<br><br>He says with realization, "That might have been my Earthbound Spirit... that was lingering near my remains..." His voice trails off, but he gives me a subtle smile.`>>
<</if>>
<</if>>
<<set $response += `<br><br>"I think there is still a connection between my soul and my body," I say, "even if my soul has been weakened by the loss of my Heavenward Spirit to the vengeful spirit of the crown prince."<br><br>He closes his eyes upon hearing this, and sighs.`>>
<</choice_shown>>
<<choice_shown "I try to find my mother's soul." _mother `(not (said("mother") or said("father"))) and setup.isDead("mother")`>>
<<run say("mother")>>
<<set $response = `"?momcallme, what did you bring for your father?" Mother appears behind me on the stone stairs.<br><br>`>>
<<if setup.isResented("mother")>>
<<set $response += `I blurt out. "I have been looking for you, Mother, and this is the first thing you ask me?"<br><br>She smiles apologetically. "I meant to lighten the mood, but that was insensitive of me. I'm sorry."`>>
<<elseif setup.isSassy()>>
<<set $response += `"His family, of course." I grin, and she returns an understanding smile. We are both trying to lighten the mood, considering this moment feels like the day of remembrance not long ago.`>>
<<elseif setup.isFilial()>>
<<set $response += `"I..." I'm caught off-guard by the question that reminds me of the day of remembrance not long ago.<br><br>Sensing my distress, she quickly smiles and grabs a hold of my hand. "I was just teasing, don't worry." She pulls me gently along as she walks past me. "Come on."`>>
<<else>>
<<set $response += `I know she is just trying to lighten the mood, so I merely nod to acknowledge her. She smiles, then walks besides me as we ascend together.`>>
<</if>>
<</choice_shown>>
<<choice_shown "<small>(filial and integrity)</small> I notice a pile of stones by the side of the mountain path that form an unnamed burial mound." _ancestor `notsaid("ancestor") and setup.isFilial()`>>
<<run say("ancestor")>>
<<set $response = `I stop in front of the rock mound to pay my respects to the deceased. When I straighten myself again from the kneeling bow, a faint visage of a thickly bearded man appears sitting over the stones. He is wearing earthy colored combat-ready clothing without armor or weapon. "Filial and proud heir of our $clanName clan, what answers do you seek?"<br><br>"Respectful senior, how should I address you?" I ask.<br><br>"In the name of all who came before your parents, we are grateful for your family's dedication to honor and remember us. But I am not much more than an echo at this point, as most of us have ascended back into the universe." He dissolves into wisps of energy, then reforms to stand in front of me. "Therefore, regard me as any ancestor you wish."`>>
<</choice_shown>>
<<choice_shown "I try to find Second Prince Li Yong's spirit or echo." _yong `notsaid("yong") and (flag("c10_echo") neq "leave")`>>
<<run say("yong")>>
<<set $response = `Standing on an overlook of a waterfall, I look down to spot a clean-shaven man sitting precariously close to the falling torrent with a bottle gourd in hand. His long hair is wet and let loose to frame his chiseled cheek. His soaked scholar's robe is opened to expose half of his upper body, and steam is rising from his skin like smoke. I find a path down to where he is, and bow respectfully to try to get his attention.<br><br>"?Pegmc soul, have you lost your way, like me?" His voice sounds more higher-pitched than I expected, he waits for me to lift my head, his voice drops lower again, `>>
<<if $voice eq "changeable">><<set $response += `as if his voice is changeable like mine.`>>
<<else>><<set $response += `but I don't remember hearing about the Second Prince having a changeable voice.`>>
<</if>>
<<set $response += ` "Please seat yourself anywhere to your liking. We are equals today and forevermore." He chugs from the gourd. Unlike in the world of the living, this waterfall does not drown out his voice, nor is it able to quell the burning inside of him.<br><br>"My name is ?mc." I ask, "Are you Second Prince Li Yong?"<br><br>He observes my face for a few seconds, then holds up the gourd as if to make a toast, his pitch shifting again. "To Grand Protector $clanName Zhongxian! A true hero of the people!"`>>
<</choice_shown>>
<<choice_shown 'A ghostly visage of a person trails behind me for a while, until it finally approaches. "Hey, uh, you are close to Jun-er, yeah?"' _kisu `notsaid("kisu") and setup.isFriendly("jun") and (flag("c10_speakto_yong_father") neq "eat")`>>
<<run say("kisu")>>
<<set $response = `"Who are you?" I ask.<br><br>"Kisu. You can call me Kisu." Up close, I can see through the young man like he is made of smoke, but his gestures or expressions are still recognizable to an extent. He smiles. "I'm from a Lowat tribe in southwestern Zong, but I have no ill intentions, ?sir_spirit."`>>
<</choice_shown>>
<<choice_shown "I catch sight of a small-framed middle-aged woman practicing archery in a thinly wooded area of the mountain." _junmother `notsaid("junmother") and setup.isFriendly("jun") and setup.loveOverLust("jun")`>>
<<run say("junmother")>>
<<set $response = `I approach quietly and watch her for a while. She takes careful aim each time, sacrificing speed for accuracy, which results in every single arrow hitting the same location on the target tree. Once the quiver is emptied, she turns to me and smiles, "Would you like to try, friend of my daughter?" Unexpectedly, the way she carries herself feels like she is from a household of literati.<br><br>I bow to her respectfully and ask, "That would be impolite, madam. But how do you know I am a friend of your daughter... Tang Jun, I presume?"<br><br>She nods and walks to the tree to retrieve the arrows. "A mother's instinct."<br><br>`>>
<<if hasVisited("c10_speakto_kisu_story")>>
<<set $response += `"The spirit of Kisu mentioned your name as Madam Lü, is that correct?" I ask.<br><br>She smiles as she approaches me. "Yes. Kisu was a family friend." She looks toward the mountain, and says quietly to herself. "I hope he can finally rest."`>>
<<else>>
<<set $response += `"How should I address you, madam?" I ask.<br><br>She smiles as she approaches me. "Madam Lü is fine."`>>
<</if>>
<<set $response += ` She asks, "And you, ?sir_spirit? What should I call you?"<br><br>"My name is ?mc," I answer.`>>
<</choice_shown>>
<<choice_shown 'A handsome and uncommonly tall thirty-something woman stops every passerby along a segment of the stairs to ask about her son, and I approach her at the mention of the name "Gu Ren."' _renmother `notsaid("renmother") and setup.isTrustedBy("ren")`>>
<<run say("renmother")>>
<<set $response = `The moment our eyes meet, she smiles and says, "Look how much you have grown, ?mc."<br><br>I bow to her respectfully, but ask, "Apologies, but I don't remember you from my childhood, madam..."<br><br>"I'm from the Pang clan of midwestern Zong." She returns the bow. "I moved to Mao for a political marriage, and since the only family I have in Mao were part of my husband's clan, it is understandable that you would hear less of me in the social circles of the court officials."<br><br>I nod and give her a respectful bow again. "Madam Pang."<br><br>She takes me by the hand. "How is my son doing?"<br><br>"He is well," I reply calmly, "and he serves the Duke of Mao as his personal adviser."<br><br>"I... I heard people speaking poorly of him," Ren's mother looks around at the passing spirits, "but I know he is a good boy... And a good man when he grows up."`>>
<</choice_shown>>
<<choice_shown "I look for my former teacher in medicine, Doctor Hua Bing." _teacherhua `notsaid("teacherhua") and flag("trainedHealer") and flag("c8_spiritpoison")`>>
<<run say("teacherhua")>>
<<set $response = `High up on a cliff side across a ravine, I spot a wide-rim hatted figure hanging from a rope with a large basket on his back, and small bamboo pouches tied to his waistband. I remember Doctor Hua leaving one day to gather rare herbs in the mountains and was never heard from again. "Teacher Hua!" I cup my mouth with my hands to shout in his direction, "?mc is here to visit you!" My words echo in the hills, but of course that might not be how sound travels in the spirit realm.<br><br>"?mc?" The aged but still agile man turns his head to look at me, then lowers himself on the lengthy rope to be closer to me, even if we are still separated by a distance that I cannot leap over. "What kind of disaster brought you here, child?"`>>
<</choice_shown>>
<<choice_shown "I look for Fei." _fei `notsaid("fei") and setup.c10FeiDeadSpirit()`>>
<<run say("fei")>>
<<set $response = `In a grove of bamboo with a clear view of the initial path up the mountain, I find a man planting outside of a small shed. He stands up slowly to salute me, `>>
<<if flag("c9_dream_other") eq "feispirit">>
<<set $response += `his expression is at his gentlest I have ever seen. "?sweetmc, I thought I would be the first to seek you out, but you found me instead."`>>
<<elseif hasVisited("c9_meditate_spirit") or (flag("metfeispirit") and hasVisited("c9_dream_spirit"))>>
<<set $response += `his expression is solemn. "I was hoping to keep you away from the spirit realm, ?feicallme, but you must have been overwhelmed."`>>
<<else>><<set $response += `his expression unreadable. "Welcome to my humble abode."`>>
<</if>>
<<set $response += `<br><br>Here in the spirit realm, Fei is taller, his contours are harder, he has sideburns that extend down into a thin beard along the jaw, and he has a baritone voice that he is eager to use. `>>
<<if setup.acceptedFeiTruth()>>
<<set $response += `No one would think twice about treating this Fei like a common man.`>>
<<if setup.isTrans()>><<set $response += ` It must feel like a dream come true... Even if he could not enjoy it in life...`>>
<</if>>
<<elseif $misgenderFei>>
<<set $response += `Even I have trouble seeing him as anything but a man... despite knowing that it won't change how he will be remembered by the living.`>>
<<else>><<set $response += `This Fei seems more at ease despite the context.`>>
<</if>>
<<set $response += ` He studies me for a moment, then asks, "Can you tell me what happened to you? And how did you lose your Heavenward Spirit?"`>>
<</choice_shown>>
<<choice_shown "I resume my trek up the mountain." _done>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c10_ascend]] [[c10_speakto_father]] [[c10_speakto_mother]] [[c10_speakto_ancestor]] [[c10_speakto_yong]] [[c10_speakto_kisu]] [[c10_speakto_junmother]] [[c10_speakto_renmother]] [[c10_speakto_teacherhua]] [[c10_speakto_fei]] %/<<response>>
<<set _next = passage(), _done = "c10_speakto", _grief = "c10_speakto_father_grief", _choose = "c10_speakto_father_decision">>
<<choice_shown '"I missed you, Father."' _grief `(not (said("miss", "father") or said("fatherask", "father")))`>>
<<run say("miss", "father")>>
<<bold>><<stoic -1>>
<<if setup.isFilial()>><<trusty>>
<<elseif less("filialPiety")>><<trusty -1>>
<</if>>
<<filial>>
<<set $response = `Father's gaze softens, and he takes a good look at me as I try to say more.`>>
<</choice_shown>>
<<choice_shown '"Your remains were scrapped clean, and set to guard the true royal tombs..." I tell him, "I just don\'t understand why the Li clan would do this to a loyalist like you."' _next `notsaid("why", "father") and hasVisited("c9_descent")`>>
<<run say("why", "father")>>
<<addtidbit "father" "bargain">>
<<set $response = `He considers his words for a moment, then asks, "Is it true what I heard, that the Imperial twins are the new sovereign, but lack substantial political, financial, and military support?"<br><br>"Yes," I answer.<br><br>"Then I suspect they could not stop what happened," he says.<br><br>`>>
<<if hasVisited("c10_speakto_yong_father")>>
<<set $response += `"Second Prince Li Yong mentioned something about your promise to him, but how," my brows furrow, "how could he let his subjects go to that length?"<br><br>He shakes his head. "Imagine if the people who despised me could not take out their anger on my corpse, they would have sought out other targets, especially you and your mother..."`>>
<<else>>
<<set $response += `"Even for Second Prince Li Yong? Who was briefly the ultimate authority in the kingdom?" I ask.<br><br>He shakes his head. "You overestimated his control over the court. I once asked the second prince to preserve my family, and in exchange, he may tell the supporters of the Gen Emperor that I will atone for my treason by guarding the royal tombs in my afterlife. As long as they are appeased, opportunists who want to create chaos or at least seek to destroy my clan must wait for other chances. I was not even certain this trade would be enough to prevent more civil war. If it did, then it was a worthy sacrifice."`>>
<</if>>
<<set $response += ` He adds, "And ultimately a dead body will return to the earth, one way or another. If you are able to retrieve my bones without repercussions, remember that my grave must remain unmarked due to the nature of my death."<br><br>"But Mother and I will at least know where you are," I insist, `>>
<<if setup.isFilial() and setup.isSincere()>><<set $response += `"and now we can follow the mourning ritual."<br><br>Father smiles, and nods.`>>
<<else>><<set $response += `"and not just pretend you are a willow." I gesture to the visage of a tree.<br><br>Father chuckles. "I still felt the energy from you and your mother when you honored me through it."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"There seems to be a part of your spirit that\'s guarding the underground palace of the crown prince..."' _next `notsaid("guard", "father")`>>
<<run say("guard", "father")>>
<<if flag("c10_speakto_yong_father") eq "release">>
<<set $response = `I say, "Second Prince Li Yong thinks that it might be your fear of reprisal against Mother and I that keeps you here. I want you to know that the remaining Imperial clan would not punish me if you were to rest... So, Father, you may stop guarding the palace of the dead."<br><br>He smiles sadly. "Thank you, ?sweetmc. But`>>
<<else>>
<<set $response = `I ask, "How should I deal with it?"<br><br>Father sighs. "It's regrettable that my obsession with duty has caused you such grief. Rest assured, however, what you decide to do to it would not affect my Mortal Spirit.`>>
<</if>>
<<set $response += ` Earthbound Spirits are the base instincts, not our will. Let it find peace at its own pace."`>>
<</choice_shown>>
<<choice_shown '"Mother had expressed her desire to join you before her time." I ask, "What would you do or say to persuade her not to think that way anymore?"' _next `notsaid("suicidetalk", "father") and hasVisited("c7_suicidetalk") and (not setup.isDead("mother"))`>>
<<run say("suicidetalk", "father")>>
<<setFlag "hearmotherwish">>
<<set $response = `Father looks pained by the realization, and he remains quiet for a long time before he finally seems to have an idea. "?sweetmc, please remind her about her mother, and how she may still have the time and opportunity to fulfill an unspoken wish."<br><br>"What wish is that?" I ask.<br><br>He smiles. "Ask your mother when you return to her."`>>
<</choice_shown>>
<<choice_shown 'Father suddenly asks, "?sweetmc, how are you feeling since I left you and your mother?"' _grief `(not (said("fatherask", "father") or said("miss", "father")))`>>
<<run say("fatherask", "father")>>
<<bold -1>>
<<set $response = "I'm surprised to hear him ask that of me first. I consider my words, and make an attempt to answer him.">>
<</choice_shown>>
<<choice_shown '"I should go now, Father," I say.' _done `saidsomething("father") and (not setup.isDead("mother"))`>>
<<set $response = '"Go. Live." He says, "And please take care of your mother for me."<br><br>'>>
<<if less("filialPiety") or setup.isResented("mother")>>
<<set $response += "<i>Of course!</i> I almost take a step back, but hold in my discontent long enough to turn away intentionally. <i>I will take care of everything in your absence, until you two can be together again! And then I can finally live my life the way I want!</i> Another step later, I pick up the pace to put this all behind me.">>
<<elseif setup.isFilial()>><<set $response += '"I will, Father." I bow once more before turning to leave.'>>
<<else>><<set $response += '"Of course, Father." I nod, then turn to leave.'>>
<</if>>
<<run clearsaid("father")>>
<</choice_shown>>
<<choice_shown '"I should go now, Father," I say.' _choose `saidsomething("father") and setup.isDead("mother")`>>
<<run clearsaid("father")>>
<</choice_shown>>
/% [[c10_speakto_father]] [[c10_speakto_father_decision]] [[c10_speakto_father_grief]] [[c10_speakto]] %/<<response>>
<<set _next = "c10_speakto_father">>
<<choice_shown '"I just hate that despite your effort to spare us suffering, you still left behind a broken home." <small>(resentment)</small>' _next>>
<<setFlag "c10_speakto_father_grief" "resent">>
<<stoic -2>><<kind -1>><<wise -2>>
<<resent "father" 1>>
<<set $response = "Father nods while continuing to hold my gaze. He remains quiet, as if waiting for me to say more, if I want to. I'm the first to look away in the end, because I have already said what he needed to hear.">>
<</choice_shown>>
<<choice_shown '"There is so much anger within me than I know what to do with."' _next>>
<<setFlag "c10_speakto_father_grief" "anger">>
<<if setup.isMilitant() or setup.isHarmful() or (setup.totalResentment() gt 2)>>
<<trusty>>
<</if>>
<<stoic -2>>
<<set $response = `After a short silence, my father says, "You can tell me more about them the next time you want to speak to me. Whether it is me you are angry at, or problems at the court, or at this life that we have very little control over."<br><br>I frown. "What good would that do?"<br><br>"You wouldn't want a fire to burn you from the inside out, or hold poison inside your body, would you?" He says, "We have to release this extra energy or it will destroy us in the end."<br><br>`>>
<<if setup.isMilitant() or setup.isHarmful()>>
<<set $response += '"What if I use that energy to fight my enemies?" I ask earnestly.<br><br>"Does you keep you focused and effective?" He asks back.<br><br>I think for a moment before saying, "I think so."<br><br>He nods. "Then as long as you are fighting the good fight, it is a helpful source of power."'>>
<<else>>
<<set $response += `"But you wouldn't even be present. I would be speaking to nothing..." I murmur, "Unless you mean to come to the spirit realm..."<br><br>He smiles. "No, please don't visit me here so often. Just talk to me when you are remembering me. Imagine us, like this. I will be your loyal audience."`>>
<<if very("kindness") and setup.isChatty()>>
<<set $response += '<br><br>I purse my lips a little. "You will be my only audience." He laughs, and I laugh along with him.'>>
<<else>>
<<set $response += " I look away, uncertain what to say in response. I don't know how his suggestion would help, but I wouldn't know unless I try.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"I feel lost, and I just keep going because I have to."' _next>>
<<setFlag "c10_speakto_father_grief" "lost">>
<<stoic>>
<<set $response = `Father says in a gentle tone that I have only heard him use with Mother, "?sweetmc, I had always been unforgiving when it comes to preparing you to survive in harsh environments. But it was also my hope that you will have grown capable enough to find your own way in the wild, because it's inevitable that we become separated."<br><br>He waits to catch my gaze, then says, "When you find a moment of reprieve, think about `>>
<<switch $clanName>>
<<case "Meng">><<set $response += "one good thing you want to happen in the world...">>
<<case "Mo" "Sun">>
<<set $response += "something that you could make happen in the world that invigorates you...">>
<<default>> /% Zhuang %/
<<set $response += "someone who you could bring happiness to, even if it is just yourself...">>
<</switch>>
<<set $response += ' May that be the new guiding light to help you navigate in the dark."'>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown '"...Honestly, I don\'t really know how I feel." I frown as I look down at the ground. "It\'s too much. So much rides on my shoulders that I can\'t afford to fall apart trying to sort out feelings."' _next>>
<<setFlag "c10_speakto_father_grief" "avoid">>
<<if said("fatherask", "father")>><<trusty>><</if>>
<<bold -1>><<stoic>><<wise -1>>
<<set $response = 'He waits a few seconds, and when I seem to have finished, he says, '>>
<<if said("fatherask", "father")>>
<<set $response += `"It is all right if you do not have an answer. I'm sorry about the heavy burden you carry."`>>
<<else>>
<<set $response += '"Take your time to grieve, ?sweetmc, if you think it is important that you do. If not, that is all right too."'>>
<</if>>
<<set $response += ' He pauses for a moment before adding, "Just be careful not to let strong emotions fester for too long."'>>
/% TODO make it better? %/
<</choice_shown>>
<<choice_shown '"I\'m... afraid. I\'m afraid I won\'t be enough to take your place."' _next>>
<<setFlag "c10_speakto_father_grief" "fear">>
<<bold -1>><<stoic -1>><<wise -1>>
<<set $response = `Father says in a gentle tone that I have only heard him use with Mother, "?sweetmc, I had always been unforgiving when it comes to preparing you for an uncertain future. But it was also my hope that you will have grown capable enough to overcome challenges in your own way. It matters not if you failed or met my expectations. And when you far exceeded them? It will still be your challenge to face, without me." He looks into my eyes, and smiles. "You cannot take anyone else's place, just as no one can substitute for you. I hope that I gave you everything I could so you may become the person you want to be."<br><br>I look down for a moment. "Yet... am I good enough... for my place?"<br><br>"You are good enough, ?sweetmc." He says firmly, like the disciplinarian I remember him to be. "If you cannot hear a yes from yourself, then hear it from me. Understand?"<br><br>It takes me a few seconds before I break into a grin, and reply, "Understood, Father."`>>
<</choice_shown>>
<<choice_shown 'I take a deep breath, despite not needing to, then chuckle. "It doesn\'t hurt as much in the spirit realm, or I might have broken down again. Kind of feels nice to not be in pain for a short while."' _next>>
<<setFlag "c10_speakto_father_grief" "pain">>
<<bold -1>><<stoic -2>>
<<set $response = `Father nods and says after a pause, "It is fortunate that our spirits can find reprieve in this world... And I wish I can stand with you for as long as you need me to."<br><br>I smile slowly, a little sad if that is what I'm feeling. "As long as you can then, Father." And he smiles back, filling the silence with only his presence.`>>
<</choice_shown>>
<<if said("miss", "father")>><<set _start = `"But don't`>><<else>><<set _start = `"Don't`>><</if>>
<<set _text = _start + ' worry about me." I smile. "I let myself grieve when I could, so I would be able to carry on my tasks. You and Mother trust me to stand on my own, and I will."'>>
<<choice_shown _text _next>>
<<setFlag "c10_speakto_father_grief" "fine">>
<<bold>><<stoic>><<wise>>
<<set $response = 'Father smiles broadly. "Then you will be fine, ?sweetmc."'>>
<</choice_shown>>
/% [[c10_speakto_father]] %/Father's attention is pulled away by something behind me, and he says as I turn to find Mother walking toward us, "Hui-er, you're here."
<br><br>
"Zhongxian. ?momcallme." Mother smiles at both of us. "We're together again."
<br><br>
Father moves to her side. "But ?sweetmc can't stay long. ?They_mom still has a chance to return..."
<br><br>
<<if setup.isFilial()>>
"?momcallme has done everything that was asked of them, and more." Mother says, "They could use a good rest if they wish for one."
<<else>>
"?momcallme has worked hard to support our family." Mother says, "I worry for ?their_mom well-being."
<</if>>
<br><br>
"I know." Father nods, then turns to me. "We want you to choose your own happiness, ?sweetmc."
<br><br>
<<include "c10_speakto_parents_choices">>
/% [[c10_speakto]] [[epilogue]] %/<<response>>
<<set _next = passage(), _done = "c10_speakto_mother_decision">>
<<choice_shown '"I didn\'t want you to die."' _next `notsaid("notwant", "mother")`>>
<<run say("notwant", "mother")>>
<<if setup.isResented("mother")>>
<<set $response = `"I resented you," I frown, "but not so far as wanting your death."<br><br>Mother says after a pause, "You will be fine, ?momcallme. And we will be together again one day."<br><br>I snap at her, "If that's what you believe, then why was it so difficult for you to accept being separated from Father?"<br><br>This time, she does not respond.`>>
<<else>>
<<if setup.isFilial()>>
<<set $response = `I lower my head. "Father would have wanted me to protect you, but I failed. I'm sorry."<br><br>I can feel her hand somewhat merging into my arm before she pulls back and says, "I want to protect you too, ?momcallme. Your father wants the same, even if he insists that you must always stand on your own. We want you to live a long and fulfilling life, after all."`>>
<<elseif setup.isIndividualist() and setup.isPassionate()>>
<<set $response = 'I sigh. "Now I have no one left to come home to."<br><br>I can feel her hand somewhat merging into my arm before she pulls back and says, "As much as I want us all to remain together, you father was right to prepare you for the day when you must stand on your own. But we will wait for you, ?momcallme, that is, after you have lived a long and fulfilling life."'>>
<</if>>
<<set $response += " Her smile is so comforting, that I can't bear to turn away.">>
<</if>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown '"Is there anything you wish I can do for you in the world of the living?" I add, "Something not about me, of course."' _next `notsaid("wish", "mother")`>>
<<run say("wish", "mother")>>
<<setFlag "c10_motherwish">>
<<addtidbit "mother" "grandmotherbones">>
<<fairmath "$kindness" 5>>
<<fairmath "$filialPiety" 5>>
<<set $response = `Mother chuckles. "I was going to say something you probably didn't want to hear anyway. But since you clarified..." She looks far into the east and says with a voice full of longing, "My mother left her home at a young age. She never said so outright, but I always felt that she wants to return to the place where she was born and raised, where the heaven and the sea are inseparable." She asks after a pause, "Do you remember her burial ground?"<br><br>"Near Liguo city?" I say, recalling the old capital of the Retainer King and the sovereign before him, now in ruins due to the succession war.<br><br>She nods. "I was always hesitant to disturb her sleep, and now, regrettably, I must leave the task to you, ?momcallme. If you could, please bring her bones back to Chaoyang town by the coast of eastern Jinhu, and re-bury them where it would not interfere with other people's lives."<br><br>"Understood," I reply.`>>
/% TODO not sure about this %/
<</choice_shown>>
<<choice_shown '<small>(resentment)</small> "As much as you failed me in life, Mother, I don\'t want my memory of you to be forever tainted by resentment..." I let out a long breath. "I forgive you."' _next `notsaid("forgive", "mother") and setup.isResented("mother")`>>
<<run say("forgive", "mother")>>
<<setFlag "c10_forgivemother">>
<<fairmath "$kindness" 5>><<fairmath "$filialPiety" 5>><<fairmath "$collectivist" 10>>
<<resent "mother" false>>
<<if $qi lt 1>><<set $qi += 1>><</if>>
<<set $response = `Mother walks quietly beside me, and we continue up the mountain path without exchanging another word. I try to look at anywhere except her, and echoes of our past begin to fade in and out around us...<br><br>One moment I see her crying while trying to breastfeed a baby in her arms, and the next An is gently taking the baby out of her hands. "Don't worry, madam. I will make sure ?momcallme is well-fed."<br><br>In another scene, my mother is preparing maltose snacks while a small child peeks in by the door frame. "Mother, can you make it taste better?" To which she says with a forced smile, "I will ask An to help me, how about that?"<br><br>Then in the dense forest, a man is grabbing onto the arm of a woman who is carrying an unmoving young person on her back. Father and Mother are arguing, which was a rare sight as far back as I can remember. "We can treat the fever at the camp, Hui-er, this experience will strengthen ?their_0 body's natural ability to recover. ?They_0 has to be ready for situations like this in the future."<br><br>Mother snaps at him, "It is not the future yet, Zhongxian, and right now our child can recover comfortably at home and ?they_0 will!"<br><br>Father insists, "I care about ?momcallme too, but you're only spoiling ?them_0, allowing ?them_0 to settle for comfort when ?they_0 should stand ?their_0 ground."<br><br>Mother jerks her arm out of his grasp. "Once ?momcallme recovers, I will send ?them_0 right back here for you to discipline into someone as inflexible as you, Zhongxian, but not a moment before. That's how I stand my ground. So either come home with us or get out of my way!"<br><br>After observing a few more scenes of how Mother "failed me," my gaze slowly drifts to the spirit next to me, who is looking straight ahead with a quivering smile on her face. What resemble tears in the land of the living fall from her chin, then fade into nothingness.`>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown '"Look, there he is." Mother points in the direction of a majestic willow tree, and underneath its swaying branches, I see a familiar figure standing up from a sitting position.' _done>>
<<run clearsaid("mother")>>
<</choice_shown>>
/% [[c10_speakto_mother]] [[c10_speakto_mother_decision]] %/"Hui-er. ?sweetmc." Father's spirit almost glows at the sight of us. "You are here."
<br><br>
"Zhongxian." Mother walks closer and reaches out to him. Their hands merge briefly before they pull back to look at me.
<br><br>
"Your Earthbound Spirit is still guarding the underground palace of the crown prince."
<<if flag("c10_speakto_yong_father") eq "release">>
I say, "Second Prince Li Yong thinks that it might be your fear of reprisal against Mother and I that keeps you here. I want you to know that the remaining Imperial clan would not punish me if you were to rest... So, Father, you may stop guarding the palace of the dead."
<br><br>
"His insight does bring me some clarity." Father smiles, then says, "But Earthbound Spirits
<<else>>
I ask, "Will it keep you from ascending?"
<br><br>
Father shakes his head. "Earthbound Spirits
<</if>>
are the base instincts, not our will. Let it find peace at its own pace."
<br><br>
He then looks into my eyes and says, "It is my hope that you continue to live and fight to uphold the values of this family." His gaze flits to Mother, then back to me. "Yet the truth is, I have not been waiting here just to tell you this platitude. I waited because I missed you, ?momcallme."
<br><br>
<<if setup.isFilial()>>
"?momcallme has done everything that was asked of ?them_mom, and more." Mother says, "?They_mom could use a good rest if ?they_mom wishes for one."
<<else>>
"?momcallme has worked hard to support our family." Mother says, "I worry for ?their_mom well-being."
<</if>>
<br><br>
"I know." Father nods. "Therefore you should be free to choose your own happiness, ?sweetmc."
<br><br>
"Live, ?momcallme." Mother smiles at me. "Life is waiting for you too."
<br><br>
<<include "c10_speakto_parents_choices">>
/% [[c10_speakto]] [[epilogue]] %/<<set _next = "c10_speakto", _end = "epilogue">>
<<set _same = 'They smile as I rise to my feet. "Take care of yourself, ?momcallme." I nod, and turn to leave.'>>
<<choice_shown '"Farewell, Mother. Farewell, Father." I kneel down to bow to them. "I will carry on your wishes and remember your teachings."' _next>>
<<fairmath "$filialPiety" 5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$collectivist" 10>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "When words fail me, I kneel down, lower my forehead onto my hands to bid farewell to my parents." _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" 5>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "I bow respectfully, but my heart is elsewhere." _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$filialPiety" -5>><<fairmath "$kindness" -5>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"I will live on without you." My tone is neutral, because I cannot actually sound colder even if I want to.' _next>>
<<if less("filialPiety")>>
<<fairmath "$filialPiety" -5>>
<<fairmath "$integrity" 5>>
<</if>>
<<fairmath "$bold" 5>>
<<fairmath "$courtesy" -5>><<fairmath "$kindness" -5>>
<<set $response = '"We trust that you will," Father acknowledges my resolve with a nod, and he and Mother watch me walk away.'>>
<</choice_shown>>
<<choice_shown "I can't let go of my resentment. So I let go of my parents instead. <small>(resentment)</small>" _next `setup.isResented("mother")`>>
<<resent "mother" 1>>
<<fairmath "$filialPiety" -20>><<fairmath "$courtesy" -10>>
<<fairmath "$kindness" -10>><<fairmath "$wisdom" -20>>
<<fairmath "$collectivist" -10>>
<<fairmath "$integrity" 5>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<set $response = "<i>It's too late. It's all too late.</i> I turn and walk away. <i>Enjoy your afterlife without me. I never needed you, and certainly won't need you from now on.</i>">>
<</choice_shown>>
<<choice_shown 'I let my hands melt into theirs. "Let\'s go home." ?tag-endstory' _end>>
<<setFlag "c10_death">>
<<fairmath "$bold" -10>>
<<fairmath "$kindness" 5>>
<<fairmath "$loyalty" -5>><<fairmath "$filialPiety" -5>>
<<if flag("c10_motherwish")>>
<<set $response = "I brace myself for a disapproving look for either of them, but instead, they accept my resigned spirit without further questioning or resistance. A heaviness falls away from my soul, and I feel even lighter on my feet.">>
<<elseif flag("c9_dream_other") eq "parents">>
<<set $response += "I've longed for this reunion before, to listen to Father and Mother discuss the day's happenings over the dinner table. Finally, we are together again...">>
<<else>>
<<set $response += "I remember how he bites and chews slowly due to his bad teeth, so Mother would eat slower too to keep him company, making family dinner a significant amount of time that we spend with each other. I missed those times...">>
<</if>>
<<set $response += "<br><br>Facing forward, the stairs extend far up the mountain. What judgment will the Great Deity give us? Does it even matter anymore...?">>
<</choice_shown>><<response>>
<<set _next = passage(), _done = "c10_speakto">>
<<choice_shown '"Great-great-grandfather, what really happened to you?"' _next `notsaid("gggrandfather", "ancestor") and hasVisited("c9_conspiracy")`>>
<<run say("gggrandfather", "ancestor")>>
<<setFlag "c10_ancestortruth">>
<<set $response = `The bearded man chuckles, "So you have heard of me, child."<br><br>I tell him what my rival had told me about Li Jiao's claim to the throne, and how he, $clanName Kang, was murdered so the Li clan could inherit the kingdom. "Was that true?"<br><br>He looks at me for a good while before saying, "For the final stretch of the run to reach the room where the deceased Retainer King lays rest, I led Li Jiao through a secret underground passage that connects to a well inside the inner court. In the struggle to push him up and out of the water, I drowned. So, what your father told you was the truth."<br><br>After mulling over my words, I ask, "Do you remember anyone attempting to pull you out of the well?"<br><br>`>>
<<switch $clanName>>
<<case "Meng">>
<<set $response += 'He seems resigned when he smiles. "Having been a House Guest of his, I knew Li Jiao was skilled at governance and always employed the right people for the job. He made good use of my capabilities without exhausting manpower or resources to achieve his goal... Perhaps he did not lend a hand to save my life, but in the grand scheme of things, I have to believe that he was the right ruler to inherit the kingdom."'>>
<<case "Zhuang">>
<<set $response += `He sighs with a resigned smile on his face. "No, and that does seem like he was responsible for my death, doesn't it?" I remain quiet to let him continue. "But if he missed his chance to inherit the kingdom, all my efforts would have been in vain. Therefore I would rather he did not save me."`>>
<<case "Mo">>
<<set $response += `He takes a long breath before saying, "Having been a House Guest of his, I knew what Li Jiao was capable of as a minister. Compared to the other three separatists with their own dogmatic philosophies, I felt he was the only one who could keep the kingdom united after the Retainer King's passing. Perhaps he did not lend a hand to save my life, but if any of the other contenders gained the throne, I would have died in the ensuing war."`>>
<<default>> /% Sun %/
<<set $response += 'He smiles, surprisingly cheerful. "He certainly prioritized his own life over mine. But if he saved me, I would have become a reminder of how he could not have succeeded without him, or if he had somehow lost the chance, I would then be a reminder of his failure. Neither of which would end well for my family. With my sacrifice, I ensured the survival of my bloodline, because Li Jiao would no longer feel threatened by my continued presence in the court." <i>Just like what Father did for Mother and me...</i>'>>
<</switch>>
/% TODO make this better? %/
<</choice_shown>>
<<choice_shown '"Paternal Grandmother, why did you insist on keeping my parents apart?"' _next `notsaid("grandmother", "ancestor")`>>
<<run say("grandmother", "ancestor")>>
<<if said("nochild", "ancestor")>><<set $response = "The echo of my paternal grandmother huffs.">>
<<else>><<set $response = "The echo changes shape into a short elderly woman with sharp eyes that threaten to cut me open just by staring at me.">>
<</if>>
<<set $response += ' "The Shusun clan touts its philosophy of adaptability, yet were they not pandering, settling, and sometimes outright changing their core values if it meant living a little better? What would become of our clear water when we let in a muddy stream?"<br><br>"Fish cannot survive in waters that are too clean," I say.<br><br>"Even your mother was nearly sacrificed for the sake of her shameless clan. I shudder to imagine your fate had she succumbed to the wicked teachings of the Shusun." She turns to the unmarked mound of rocks. "Not only did my son honor his promise to me, he dutifully guarded my grave for three years. Has your mother done the same for her father?"<br><br>Since neither Mother nor I have truly been able to do what Grandmother would have demanded of us, I decide not to fight this meaningless battle.'>>
<<if setup.isProudHeir()>>
<<set $response += '<br><br>"At least you took after your father, child." She sighs. "Now I can face my ancestors and know that I have not brought our clan to ruin."'>>
<</if>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown '"Ancestors, I wish for a life without children of my own." I bow respectfully. "But I will continue the remembrance rituals for as long as I live."' _next `notsaid("nochild", "ancestor")`>>
<<run say("nochild", "ancestor")>>
<<setFlag "c10_nochild">>
<<collectivist -1>>
<<if flag("parentingstyle") eq "nochild">><<trusty 2>><</if>>
<<set $qi -= 1>>
<<if said("grandmother", "ancestor")>><<set $response = "The echo of my paternal grandmother">>
<<else>><<set $response = "The echo changes shape into a short elderly woman with sharp eyes that threaten to cut me open just by staring at me. She">>
<</if>>
<<set $response += ' slaps me across the face, ripping off a wisp of energy as she steps back. "Then your existence after death will be short, unfilial child. Might as well give your Qi away to become nothingness sooner, as you will render us all."'>>
<<if setup.isChatty()>>
<<set $response += '<br><br>"Being remembered is what matters," I retort. "What our energies become is irrelevant."<br><br>The echo morphs into the thickly bearded man. "Then make sure you will be remembered."'>>
<<else>>
<<set $response += '<br><br>I want to argue, but end up remaining quiet out of habit. The echo morphs into the thickly bearded man, who says, "Being forgotten is the true death. But if even that does not matter to you, then what is there left to say?"'>>
<</if>>
<</choice_shown>>
<<choice_shown '"I must go now, ancestors." I kneel down once more to bow with my forehead on my hands. "Farewell."' _done `saidsomething("ancestor")`>>
<<set $response = "The echo of my ancestors fades without another word, and I walk away from the unmarked mound.">>
<<run clearsaid("ancestor")>>
<</choice_shown>>
/% [[c10_speakto_ancestor]] [[c10_speakto]] %/<<response>>
<<set _next = passage(), _done = "c10_speakto", _father = "c10_speakto_yong_father", _addiction = "c10_speakto_yong_addiction", _echo = "c10_speakto_yong_echo">>
<<choice_shown '"If my father was a hero, why must he be punished for eternity?"' _father `notsaid("hero", "yong") and (not setup.hasNPCTidbit("father", "bargain"))`>>
<<run say("hero", "yong")>>
<<addtidbit "father" "bargain">>
<<if setup.isResented("yang")>>
<<set $response = `"How can the Li clan treat him this way?" I feel my own spirit burning up like the man before me. "Of all people! How can you and your siblings allow your savior's desecrated body to be turned into a guard of the underworld palace!"<br><br>Yong shrinks back from my outburst, and tries to hide his face behind the gourd. His whisper sounds course, and more like an older man now. "It... it was your father's idea-"<br><br>"You lie!" I shout at him, forcing him to shrink away further.`>>
<<else>>
<<set $response = `"It... it was your father's idea," he says quietly, his voice sounds more like an older man now. "Under the pretense of atoning for the crime with another lifetime of service, it appeased the ire of the traditionalists, satisfied the bloodlust of his enemies, and allowed me to pardon his family by convincing my supporters that you would not dare to revolt because we still have your father's bones..."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"What happened to your body?"' _addiction `notsaid("addiction", "yong")`>>
<<run say("addiction", "yong")>>
<<addtidbit "yong" "wushisan">>
<<set $response = "The exposed skin on his body appears flushed from the mysterious internal heat. ">>
<<if flag("trainedHealer")>>
<<set $response += 'I say, "It is as if an overabundance in yang energy is burning you alive. Were we still in the land of the living, I would have treated this like a fever and recommend colder food or other ways to cool down the body."'>>
<<else>><<set $response += 'I say, "And why does this burning continue in the spirit realm?"'>>
<</if>>
<<set $response += '<br><br>Yong chuckles after taking a swig from the gourd, his voice shifting up to sound like a woman. "Not long after my older brother was declared the heir apparent, people in my social circle introduced me to Five Minerals Powder, which could temporarily enhance my senses to enjoy and create art at a higher level. As with all such miraculous things, however, this shortcut also came at a cost..."<br><br>My gaze traces the outline of the steam, and he nods to acknowledge my guess. He continues with a lower-pitched voice, "The powder must be dissolved evenly throughout the body to stimulate the senses, because any congestion in the flow will cause irreparable burns to that part of the body, leaving the consumer in a worse state." He drinks again.<br><br>"How much of this powder did you consume?" I frown.<br><br>His eyes glaze over as he replies, "...Too much."'>>
<</choice_shown>>
<<choice_shown '"Did you abdicate by your own free will?" I ask, "And did you really die from illness?"' _next `notsaid("abdicate", "yong")`>>
<<run say("abdicate", "yong")>>
<<set $response = `Yong reaches back with his free hand to feel the weight of the waterfall, while his voice takes on a mystifying quality of the water droplets. "I was never formally declared the Emperor, nor did I care to receive an honored title, so what was there to abdicate?" He withdraws his hand and waves it dismissively, his voice shifting with it. "Yes, I know by rites I was next-in-line to rule the kingdom after older brother's death. If that is what you want to believe, then you should also believe that I did not want to rule the kingdom... The abdication was a formality... Even though my so-called supporters would certainly accuse Angtian and A-Sheng of foul play regardless..."<br><br>The indecent man laughs bitterly, this time sounding neither feminine nor masculine. "Did those fools not pick up arms in my name and fight the true villain? Did they so conveniently forget about the coward who nearly carried out the fratricide..." The laughing turns into sobbing as he succumbs to the whims of strong emotions, and his voice changes back to the one I remember he had. "And what does it matter how I died? I died in disgrace!"`>>
<<if setup.isResented("yang") or less("kindness") or less("courtesy")>>
<<set $response += "<br><br><i>Is it the fear of receiving a harsh judgment that keeps you from ascending the mountain?</i>">>
<<elseif setup.isKeen() and very("kindness")>>
<<set $response += "<br><br><i>Is guilt the obsession that keeps you from ascending the mountain?</i>">>
<</if>>
<</choice_shown>>
<<choice_shown '"Attendant Fanhua resents the Li family for her brutal murder. I would like to know your side of the story."' _echo `notsaid("fanhua", "yong")`>>
<<run say("fanhua", "yong")>>
<<fairmath "$stoic" -5>>
<<fairmath "$wisdom" 5>><<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMasses" 5>>
<</choice_shown>>
<<choice_shown '"Do you have any insight that might help me defeat the vengeful spirit of the crown prince?"' _next `notsaid("insight", "yong")`>>
<<run say("insight", "yong")>>
<<setFlag "askyongaboutfightinglishuo">>
<<set $response = 'He combs his long wet hair with his fingers while thinking. "Similar to the reaction of my mother, older brother remained bitter over the fact that Father liked Li Yang more than him."<br><br>"Who knew a man renowned for his magnanimity could be so narrow minded when it comes to family." I shake my head.<br><br>"Otherwise..." He ponders some more as his voice shifts into a familiar pitch. "Perhaps he would listen to his closest shadow agent... if you know him."'>>
<</choice_shown>>
<<choice_shown '"I\'m... rather fond of A-Sheng. But I don\'t know if I should continue feeling this way..."' _next `notsaid("sheng", "yong") and (setup.confessedTo("sheng") or setup.isLoved("sheng") or setup.isDesired("sheng")) and flag("maximizeRomance")`>>
<<run say("sheng", "yong")>>
<<set $response = 'The scholarly prince gives me a meaningful look, then says in a calm and brotherly voice, "Let feelings be freely felt. If you could not hold on to a feeling when it passes, why deny one when it comes?"'>>
<<if setup.isAttractedToMC("sheng") or ($sex eq "female" and very("fem"))>>
<<set $response += " His voice shifts into something resembling his sister's. ">>
<<if setup.isAttractedToMC("sheng")>>
<<set $response += '"I trust that she knows what she wants... Though perhaps she needs the reassurance that she is allowed to want it... Compassion may be the salvation for both of you."'>>
<<else>><<set $response += '"If you truly value her happiness above your own, trust that she will feel the beat of your heart."'>>
<</if>>
<<else>><<set $response += ' His voice grows deeper. "However, do not force your feelings onto her. Trust that she knows what is right for both of you."'>>
<</if>>
/% TODO is this good? %/
<</choice_shown>>
<<choice_shown "I bow to the spirit and leave him to endure his own suffering." _done `saidsomething("yong")`>>
<<run clearsaid("yong")>>
<</choice_shown>>
/% [[c10_speakto_yong]] [[c10_speakto]] [[c10_speakto_yong_father]] [[c10_speakto_yong_addiction]] [[c10_speakto_yong_echo]] %/<<response>>
<<set _next = passage(), _done = "c10_speakto_yong">>
<<choice_shown '"Is your voice also affected by the mineral powder?"' _next `notsaid("voice", "addiction")`>>
<<run say("voice", "addiction")>>
<<set $response = 'Yong shakes his head, his voice swaying between two pitches. "No, this is just the way my Mortal Spirit is." He chugs from the gourd, then says in a lower-pitched voice, "If there is a bright side to being in the spirit realm, it is the forced perspective that helps me learn about myself that I failed to in life... Or perhaps failed to accept..." He studies me for a moment, and says in a womanly voice, '>>
<<if flag("genderQuestioning") eq "nb">>
<<set $response += '"Would you be able to relate? Or perhaps you would rather not."'>>
<<else>><<set $response += '"Never mind. You would not understand."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Did you not seek help from Doctor Mu to counter the ill effects of the powder?"' _next `notsaid("doctor", "addiction")`>>
<<run say("doctor", "addiction")>>
<<set $response = 'The scholarly prince rattles off a verse in a husky voice, "When poetry writes itself, and the mere smell of wine causes intoxication. Wanting to wake myself, yet turn back just as soon, because life is no match for this dreamy illusion." His pitch raises as he says, "How could I face the doctor when I surrendered to the allure of this toxin time and time again?"<br><br>I frown. "But you were already a skilled poet, why destroy your body for a few more compliments?"<br><br>He glances at me lazily, then looks down at his bony chest. "What was my body except for its purpose to continue the bloodline? It did not suit me, so it did not pain me to let it languish."'>>
/% TODO write a better poem? %/
<</choice_shown>>
<<choice_shown '"I suspect that whoever introduced the Five Minerals Powder to you did not have your best interest in mind."' _next `notsaid("evil", "addiction")`>>
<<run say("evil", "addiction")>>
<<kind>><<wise>>
<<set $response = `Yong sighs and nods. "It would not surprise me if some of them were my older brother's people. However, hindsight cannot help me make decisions in the moment."`>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown "I change the subject." _done `saidsomething("addiction")`>>
<<run clearsaid("addiction")>>
<</choice_shown>>
/% [[c10_speakto_yong_addiction]] [[c10_speakto_yong]] %/<<response>>
<<set _next = "c10_speakto_yong", _skip = "c10_speakto">>
<<choice_enabled '<small>(resentment)</small> "You and your siblings owe him! You owe me!" I devour his spirit.' _skip `setup.isResented("yang")`>>
<<setFlag "c10_speakto_yong_father" "eat">>
<<run clearsaid("yong")>> /% end sub conversation %/
<<bold>><<stoic -2>><<kind -4>><<righteous -2>>
<<loyal -4>><<proper -4>><<collectivist -1>><<literati -2>>
<<set $qi += 1>>
<<if $mind lt 4>><<set $mind += 1>><</if>>
<<set $response = `The bottle gourd is crushed by the waterfall as I rip and tear into its owner's Mortal Spirit. The indecent man has the gall to watch me with sympathy in his eyes when he needs it more than I. The redness of his skin fades along with the steam, because the source of burning is extinguished in the devouring. Once every shred of Yong's energy becomes mine, words fall from my mouth as if they are his parting message, "<<concept "concept-chuciaishiming">>Cleanse the chaos of filth to restore the pristine state... Born to pass between heaven and earth without leaving a mark<</concept>>..." But ultimately I am still in control of myself, so I climb back onto the overlook and leave this pond of self-torture behind.`>>
/% TODO a more fitting poem? %/
<</choice_enabled>>
<<choice_shown '"Release him from this duty."' _next>>
<<setFlag "c10_speakto_yong_father" "release">>
<<bold>><<proper -2>><<filial>><<loyal -1>>
<<if setup.isResented("yang")>>
<<stoic>><<righteous>>
<<set $response = `With clenched fists, I take a restrained step toward the bare-chested man whose skin appears red from the mysterious heat. He grips the edge of the large boulder so that he would not fall into the water. "I have no authority over the Grand Protector... Only the Gen Emperor could dismiss-"<br><br>"Don't." I take another step forward, and I can almost feel the heat from the rising steam. "Don't keep pushing responsibility onto someone else. Even if you could not stop my father's execution, were you not the one who pardoned my family against the overwhelming opinion that his entire family should be exterminated?"<br><br>Yong stares up at me, his anger, sorrow, and fear seem to become heightened by my resentment. "You think I want the power to determine someone else's life? I barely have power over my own!"<br><br>"No more excuses!" My body trembles with rage. "Will you release him or not?"<br><br>`>>
<</if>>
<<set $response = 'He sighs. "What if it is your father who is insisting on staying?" He continues before I could interrupt, "Convince him that you and your mother will be fine without him, or his obsession with keeping a promise will be what keeps him here."'>>
<</choice_shown>>
<<choice_shown '"How do I free him from this eternal suffering?"' _next>>
<<setFlag "c10_speakto_yong_father" "how">>
<<proper>><<filial>>
<<if setup.isResented("yang")>>
<<stoic>><<kind>>
<<set $response = "I shut my eyes, take a deep breath, and try to control my sudden burst of aggression.">>
<</if>>
<<set $response = `Yong shakes his head while covering his eyes with one hand. After a few minutes of tense silence, he finally says, "Mortals are all equal in death. We may still remember my brother as the Gen Emperor, but here, he is just Li Shuo. If your father adheres to social status in life for the sake of a harmonious society, he must still have realized that there is no such necessity in the spirit realm. Therefore the only cause I can think of that is keeping him at the palace is his own obsession with fulfilling a promise."<br><br>I frown at that reasoning, knowing how steadfast my father can be.<br><br>The scholarly prince elaborates, "Perhaps he believes that he must honor his end of the bargain in the underworld in order to ensure you and your mother's survival in the land of the living."`>>
<</choice_shown>>
/% [[c10_speakto_yong]] [[c10_speakto]] %/The indecent man starts to crawl away from me, and his head immediately catches the weight of the waterfall that it must feel like an executioner's blade on his neck. A faint visage splits from his form to hang on to the edge of the boulder, struggling to not fall into the pond below...
<<set _listen = "c10_speakto_yong_echo_listen", _embody = "c10_speakto_yong_echo_embody">>
<<choice_shown "I pay attention without interfering." _listen>>
<</choice_shown>>
<<choice_enabled "<small>(qi)</small> I reach down to grab the echo, who pulls me into the water instead..." _embody `($qi gt 0)`>>
<<set $qi -= 1>>
<</choice_enabled>>
/% [[c10_speakto_yong_echo_listen]] [[c10_speakto_yong_echo_embody]] %/The echo loses its grip and crashes into the pond. Yong pulls his head back out of the waterfall, but is still hunched over, listless, only a little more lively than a puddle. By now the steam all over his body seems to wane enough that he is no longer wrapped in a layer of mist. Without facing me, he slowly begins in a neutral voice, "Whether or not you believe in either of our version of the truth, Fanhua will still have died for the sake of my sister..."
<br><br>
Hearing no reply from me, he continues, "My mother, former Grand Protector Sima Zan's sister, was made Queen to secure the loyalty of the Sima clan. Unfortunately Mother was not content to be just another woman in Father's life, so she devoted the rest of her days to destroy Consort Bian and Father's affection for her. Older brother said she even left behind a will that ordered me to kill the consort's children."
<br><br>
<<if setup.isSassy() and flag("suspect") eq "succession">>
"Even if that will was not a fabrication," I muse aloud, "I bet the Queen would have wanted both of her sons take on the task."
<br><br>
<<elseif setup.isConsiderate()>>I listen without trying to make conjectures.
<<else>>
"If the crown prince was set to become the next Emperor," I muse aloud, "why didn't the Queen just task the heir apparent to carry out her will?"
<br><br>
<</if>>
The scholarly prince is silent for a few seconds, then says bitterly, "Father favored my younger brother, and Mother favored my older brother, while the rest of the court considered me too soft to rule a kingdom. Making me the sacrificial weapon would eliminate a useless burden without ruining the Emperor's perfect reputation. It was an efficient strategy, and they expected me to give in for the sake of filial piety, or do it with the hope of buying time for my own escape."
<br><br>
His voice changes pitch. "I planned and plotted, desperate to find a way to help my younger siblings escape... When your father advised me in secret to fake the murder, I feared that he was sent by my older brother to test my resolve. However, your father swore to me that he wants what is best for the kingdom, and not what is best for himself..." He pauses to give me time to react, then continues, "So I passed the message to Angtian, telling him to hide Fanhua in the wardrobe of A-Sheng's study when I come to kill them, while hoping he could secure his own body double..."
<br><br>
The gourd beside him morphs into the North sword. "When older brother presented me with his sword, I knew it was either going to be me playing the lead, or he would send assassins to do what I could not... I consumed Five Minerals Powder in front of him, and washed it down with wine. It made me look scared and desperate, enough to fool him into relaxing his suspicion..."
<br><br>
When he picks up the sword, it is somehow already covered in blood stains. He croaks in a deeper voice, "Even though your father assured me later that it was not A-Sheng I killed in the inner court, I will never forget that scream... Poor Fanhua... She could have been someone's sister too..."
<br><br>
<<if setup.isSassy() or setup.isResented("yang")>>
"But she wasn't your sister, so she died," I blurt out.
<<elseif setup.isHarmful() or setup.isUtilitarian() or setup.isOpportunist()>>
"You did what you had to do," I say.
<<elseif setup.isConsiderate()>>"You were all victims," I sigh.
<<else>>"It's too late for regret," I shake my head.
<</if>>
<br><br>
He slowly sits back up, and the sword morphs back into the bottle gourd. "[[Nothing can excuse what I did|c10_speakto_yong]]... So I do not expect to be forgiven."...My older brother wakes me from slumber, and clears the table I was laying my head on. "Shiyuan, instead of emptying the Imperial coffer on easy pleasure, why don't you do something useful for once?"
<br><br>
I shiver from the chill in the room, and tighten the collar of my loose robe. "What is expected of me except to continue the bloodline?"
<br><br>
"Yet you can't even do that, can you? After all the miracle dust you swallow, still no heir." He pats me on my shoulder. "But not to worry, dear brother. You can still prove your worth to Mother's spirit by carrying out her dying wish."
<br><br>
"Just send them far east, away from the center of political and military power..." I look down at the broken cups, scattered parchment, and spilled ink. "Why must we kill family?"
<br><br>
"Remember how Angtian almost became the crown prince? How Mother and loyalists of the court defended us as the true heirs?" He grabs my face to force me to look into those murderous eyes. "You think your precious A-Sheng will speak for you when her twin brother decides to clean house?"
<br><br>
<i>But you would not speak for me either.</i> I close my eyes, and the next time I open them, I'm having tea with Grand Protector $clanName De in the palace barrack. His expression is grim when he says, "Fake their deaths, then it might be possible to hide them somewhere outside of the palace."
<br><br>
I glance at him suspiciously. "You were against the crowning of my younger brother, and you are loyal to His Majesty. Why would you suggest this to me now?"
<br><br>
The Grand Protector leaves his seat to bow down before me. "I opposed Li Yang's crowning because by rites the eldest son of the Queen is the rightful successor, and you would be the next choice in the event of His Majesty's passing without a child of his own. I oppose Li Yang's murder because by benevolence he does not deserve to be killed simply for being a potential candidate for the throne."
<br><br>
"Are you not afraid that His Majesty will consider you a traitor for saying these things?" I ask.
<br><br>
He sits up to lock eyes with me as he salutes. "If His Majesty insists on continuing this path of destruction, I must be there to stop him. Therefore I beseech you to preserve my family if the worst case scenario happens." He bows down again, with his forehead landing on the back of his hands that are layered against the ground. "A ruler who prioritizes his own comfort or the pleasure of a few will neglect the well-being of the masses. A kingdom cannot survive when the masses suffer for the selfishness of one."
<br><br>
When I turn around, the Gen Emperor tosses his sword by my feet and says, "Let this be my Imperial decree, so none shall stop you on your way to execute Li Yang and Li Sheng. Do you dare to refuse my command?"
<br><br>
<i>Angtian, I hope Fanhua and your body double are ready...</i> I pour a bottle of Five Minerals Powder into my mouth, then wash it down with wine from the table. Kneeling to pick up the North sword, I bow three times. "As you wish, Your Majesty."
<br><br>
<i>Run...</i> Everything becomes a blur while I stagger my way through the palace with his guards on my trail. <i>Hide...</i> My body burns, my mind boils, and my spirits are desperate to flee... <i>Survive...</i> "A-Sshennngg!" I cry, purposely exaggerating my state of drunkenness. Mad, perhaps, yet fully aware. A beautiful disgrace, a confused uncertainty, not anything in a world that wants you to be definitive, and be worth something to someone... All my life I craved an eternal escape into a blissful stupor, but not now... NOT NOW!
<br><br>
A woman's scream rattles my brain as the scene shifts to A-Sheng's study in the inner court. "Why, Second Brother!" The North sword comes out red as I stab the woman hiding inside the wardrobe. Her scream is so much like A-Sheng's that I almost want to open the door to check that it is indeed her favorite attendant... "Stop hurting me!" <i>I am sorry, Fanhua... even if I do not expect to be forgiven...</i> "I want to live!"
<br><br>
<i>SPLASH</i>
<br><br>
A strong pair of hands lifts me out of the pond and onto the boulder. I lay there coughing and gasping, but rationally understand that I don't need to breathe while in the spirit realm.
<br><br>
"I hope... you have [[seen enough|c10_speakto_yong]]..." the scholarly prince watches me with a mournful gaze, "?pegmc soul..."<<response>>
<<set _next = passage(), _done = "c10_speakto", _story = "c10_speakto_kisu_story">>
<<choice_shown '"What can I do for you?"' _next `notsaid("what", "kisu")`>>
<<run say("what", "kisu")>>
<<set $response = `"Please tell Jun-er that Kisu does not resent her for what she did." He chuckles. "In fact, she had good reasons to kill me. She did not see through my pretense and that was what I needed to fool those vicious rebels."<br><br>I wait for him to elaborate, except he only says, "I don't feel any anger toward her, but I do feel helpless knowing that she cannot forgive herself."<br><br>"How do you know she is seeking forgiveness?" I ask.<br><br>"I have asked the passing souls about her," he says, "and those who knew her told me how she would side with the Lowat people regardless of the social risk she was taking."<br><br>"What if she simply believes she is in the right?" I ask, "Perhaps she is just self-righteous to a fault?"<br><br>The young man falls silent for a while, then says, "You're right, it does sound like her. But I also believe that she would not want to be dismissed by the military on grounds of insubordination."`>>
<<if setup.isConsiderate() or setup.isDove()>>
<<addtidbit "kisu" "sisterduya">>
<<set $response += `<br><br>"Is there anyone else you would like me to deliver a message to?" I ask.<br><br>Kisu's spirit brightens for a second, then dims again. "My sister Duya is about Jun-er's age. If you find her, please tell her I miss her very much, and hope she would forgive me for siding with your people." I nod with understanding.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Why do you believe I\'m close to Tang Jun?"' _next `notsaid("why", "kisu")`>>
<<run say("why", "kisu")>>
<<set $response = `"I can feel traces of her energy still lingering on you." He taps his nose. "It's like smelling someone's scent if we were back in the mortal realm." I raise an eyebrow at him, and he chuckles. "Perhaps your people think it is improper to think in those terms, but this is how things work in nature. The longer you are near another creature, the more of their qualities you begin to take on yourself. With smell, for example, if we were to feed a baby chick too often, the mother bird will no longer recognize its child because of the unfamiliar scent."<br><br>"But Tang Jun lives with so many soldiers." I say, "Any of them would have spent far more time with her than me."<br><br>He nods. "Sure, and I have come across a few of them. But you have a chance to return to the land of the living to bring back the message, while they could not."<br><br>"What if I'm a rival, or a nemesis of hers?" I ask, "In the military, she wouldn't be able to stay away from them either."<br><br>The faint spirit grins. "To be honest, my time is running out, so I have to take a chance. Besides, her rival would want information that can be used against her, while you try to warn me not to divulge too easily."`>>
<</choice_shown>>
<<choice_shown '"Can you tell me the story behind this?"' _story `notsaid("story", "kisu") and said("what", "kisu")`>>
<<run say("story", "kisu")>>
<</choice_shown>>
<<choice_shown '"I appreciate you looking out for her." I salute him. "Be at peace, Kisu."' _done `said("what", "kisu")`>>
<<set $response = "Kisu bows and watches me leave. When I look back again from a distance, the faint spirit has dissolved into the surrounding.">>
<<run clearsaid("kisu")>>
<</choice_shown>>
/% [[c10_speakto_kisu]] [[c10_speakto]] [[c10_speakto_kisu_story]] %/The young man begins in a nostalgic tone, "Jun-er's mother, Madam Lü, raised her in a village near where my tribe was, and for a time our communities remained on friendly terms, trading goods, knowledge, and skills for the benefit of both sides. When Jun-er played or trained in the woods, Madam Lü would often ask me to look out for her daughter. In return, she would teach me the language of your people, both colloquial and the classical."
<br><br>
His tones grows somber as he continues. "Not everyone wanted this coexistence, however, and when more aggressive outsiders infiltrated our communities in the following decade, tension rose and eventually sparked a series of violent rebellions. By then Jun-er was old enough to enlist, and she had been serving in her father's regiment for some time. My tribe was forced to assist in the rebellion, and I thought perhaps I could still find opportunities to mitigate the bloodshed. On the day Madam Lü died defending her village, I had tried to help her escape, but only managed to bury her body when the dust settled."
<br><br>
"General Tang Long's regiment arrived too late to save his home, but they did cause enough casualties on the side of the rebels that total pacification was in sight. Inexperienced and impulsive, Jun-er risked a sneak attack that ended in her capture as well as the deaths of a few dozen of her father's elite soldiers. I convinced the rebel leader to let me do with her as I wish if I could repel the Dragon of the West that was coming to flatten the camp, and I did..." He takes a deep breath before he says, "by threatening to crush every bone in his daughter's hands unless he retreats. When General Tang Long did not back down, I started with Jun-er's little finger. When her first scream did not move the man either, I proceeded to slice off the mutilated joints... until he finally ordered a retreat."
<br><br>
<<if setup.isLoved("jun")>>My left hand twitches slightly, though I would certainly have a stronger reaction if we were still in the land of the living.
<<elseif setup.isPeoplePerson() or setup.isDove()>>I would shudder if we were still in the land of the living.
<<elseif setup.isMilitant() or setup.isUtilitarian()>>It was a desperate tactic, to use extreme cruelty on one to spare the violence on many.
<</if>>We stand in silence as the mental image sinks in.
<br><br>
Eventually, Kisu says, "During the celebratory feast, I waited for some rebels to abandon their duty in favor of wine, then carried an unconscious Jun-er out of the camp. I made it as far as the base of the hill, and that's when she killed me with my knife." He chuckles, sounding a little bittersweet. "She knew how to end me quietly so I had no chance to explain myself. But it [[might as well|c10_speakto_kisu]]..."
<br><br>
<<if flag("c8_askjunwhy")>>
"Even though she killed you without hearing your side of the story, she has since been determined to protect Lowat civilians as they face extermination in her state," I say. "She told me that she can judge right and wrong for herself."
<<elseif hasVisited("c8_z_fort_execution")>>
I'm reminded of the execution scene back at the sixth battalion's fort. "Despite her loyalty to the Zong military, her moral code is not tied to its laws."
<<elseif setup.hasMet("captainyi")>>"Despite everything, she still accepted Lowat warriors under her command," I tell him.
<<elseif setup.hasNPCTidbit("jun", "knowlowatbetter")>>"Despite it all, she still speaks fondly of the Lowat people," I tell him.
<<else>>"Despite it all, I don't recall her being particularly antagonistic toward the Lowat people," I tell him.
<</if>>
<br><br>
The young man smiles. "I'm glad."<<response>>
<<set _next = passage(), _done = "c10_speakto">>
<<choice_shown '"May I ask what is keeping you from ascending the mountain?"' _next `notsaid("why", "junmother")`>>
<<run say("why", "junmother")>>
<<set $response = `"Jun-er's father had been trying to pacify vengeful spirits from Zong." Madam Lü nocks an arrow onto the string of her recurve bow. "And we both felt that we could wait for our daughter for one last reunion before we go together."<br><br>`>>
<<if hasVisited("c10_speakto_kisu_story")>>
<<set $response += '"From what Kisu told me," I say, "you died defending your village."<br><br>She draws the bow and takes her time to aim. "Yes. I wanted my family to have a home to return to." Once the arrow is let loose, it hits the same spot on the target tree as before.<br><br>'>>
<</if>>
<<set $response += `Indescribable feelings stir within me as I watch her practice. Eventually, she says, "Though if I were to be completely honest, I still worry about Jun-er, even knowing that she is perfectly capable of taking care of herself."<br><br>"What is your concern for her?" I ask.<br><br>She chuckles. "A mother's gratuitous worry, I suppose? I wish... I wish she would not feel alone in this life that can be filled with so much cruelty, yet also be full of beauty and simple joys."`>>
<</choice_shown>>
<<choice_shown '"Tang Jun is entangled in a dangerous political game..." I say, "I don\'t know how to help her."' _next `notsaid("entangled", "junmother")`>>
<<run say("entangled", "junmother")>>
<<set $response = 'She sighs. "Although the Jun-er I knew was quite impulsive, her father assured me that she has matured since her failed attempt to avenge our lost home."<br><br>She picks up another arrow but examines it instead of nocking it immediately. "So I want to trust in her judgment, and her ability to navigate this quagmire. I wish I could be there to support her decisions, though it must be hers to make in the end. You probably know how willful she can be, yes?"<br><br>She looks toward me with a genuine smile on her face. "Nevertheless, I do appreciate what you are trying to do, ?mc."'>>
<</choice_shown>>
<<choice_shown '"I\'m curious, Madam Lü, was your daughter\'s skill in art influenced by you?"' _next `notsaid("art", "junmother") and setup.knowJunPainter()`>>
<<run say("art", "junmother")>>
<<set $response = `"Ah, so you have seen it." She beams. "I hope she did not abandon the pursuit of art in her commitment to duty." When she notices that I tighten my lips, she lets out a quiet sigh. "Fighting to protect home and happiness does demand a lifetime of training and vigilance. Yet if we don't nurture the sources of our happiness, have we not lost a reason to fight in the first place?"`>>
/% TODO make this better? %/
<</choice_shown>>
<<choice_shown '"There is something that intrigues me, madam. I feel that you grew up in a learned culture, and not a warrior culture."' _next `notsaid("curious", "junmother")`>>
<<run say("curious", "junmother")>>
<<addtidbit "jun", "motherfrommao">>
<<set $response = `"You have a keen sense, ?mc." The thirty-something woman smiles. "I was born and raised in Mao. However, despite my family's blood ties to the Shangguan clan, it is distant enough to render our branch of the Lü clan much less-known in upper society."<br><br>"You are related to the Duke of Mao?" I ask.<br><br>"Yes." She says calmly, "And that tenuous connection was enough to forge a political marriage between two influential clans." There is a pause before she continues, "Fortunately it worked in my favor, for I had long wanted to escape the oppressive social circle I was a part of, and also because I did eventually fall in love with my husband." Her expression softens as she reminisces.`>>
/% TODO make this better? %/
<</choice_shown>>
<<choice_shown '"Thank you for speaking with me, Madam Lü." I bow to her. "I should go now."' _done `saidsomething("junmother")`>>
<<set $response = 'She bows gracefully. "Please tell Jun-er that her father and I are not eager to become one with the universe. Therefore, we hope she would take her time to live a full life, and not hurry to join us." Her smile carries a hint of playfulness, but her sentiment feels genuine. I nod and turn to leave the wooded area.'>>
<<run clearsaid("junmother")>>
<</choice_shown>>
/% [[c10_speakto_junmother]] [[c10_speakto]] %/<<response>>
<<set _next = passage(), _done = "c10_speakto", _story = "c10_speakto_renmother_story">>
<<set _text1 = '"Your son is a good man."'>>
<<if setup.heardRenPast()>><<set _text1 += " <i>I don't have to be cruel to his mother.</i>">>
<<else>><<set _text1 += " <i>I have no reason to believe otherwise.</i>">>
<</if>>
<<set _same = 'The woman seems relieved, and smiles. "Thank you, ?mc. I hope you would continue to support him in court affairs."'>>
<<choice_shown '"Your son is a good man." <i>Deep down I don\'t really think so, but I want to stay on her good side.</i>' _next `(not (said("lie", "renmother") or said("kind", "renmother"))) and setup.heardRenPast()`>>
<<run say("lie", "renmother")>>
<<trusty -2>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown _text1 _next `not (said("kind", "renmother") or said("lie", "renmother"))`>>
<<run say("kind", "renmother")>>
<<kind>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"Is your concern for your son keeping you from ascending, Madam Pang?"' _story `notsaid("concern", "renmother")`>>
<<addtidbit "ren" "motherfromzong">>
<<run say("concern", "renmother")>>
<</choice_shown>>
<<choice_shown '"Thank you for speaking with me, Madam Pang." I bow to her. "I should go now."' _done `saidsomething("renmother")`>>
<<set $response = 'She nearly grabs my hand again, but she withdraws at the last second to return a bow. "If you are able, please look out for my son."<br><br>I nod, then turn to leave.'>>
<<run clearsaid("renmother")>>
<</choice_shown>>
/% [[c10_speakto_renmother]] [[c10_speakto]] [[c10_speakto_renmother_story]] %/The woman looks down, bites her lower lip, opens and closes her mouth a few times before finally saying, "It's... it's not just because I'm overprotective, but that I, I feel responsible for the ill fate of my family..."
<<if setup.isChatty()>><br><br>"How do you mean?" I ask.
<<else>>I wait for her to elaborate.
<</if>>
<br><br>
Madam Pang asks, "Would you mind... walking with me?" My feet are already moving before I could refuse. The route we take splits off from the main upward path, separating us from other spirits as the atmosphere grows darker and heavier.
<br><br>
Faint visages of people begin to appear all around me, like when I was walking in the open courtyard of the underworld palace, or when Fanhua the attendant was showing me a memory. Ren's mother continues to walk without turning around, and I wonder if this is how she will explain what happened.
<br><br>
"The Li clan stole our kingdom," says a towering man wearing Zong military colors, "and every generation since then they have tried to secure our absolute obedience through marriage. This time, we must subvert their scheme."
<br><br>
"You can count on us, my lord." A broad-shouldered man and a tall woman are bowing low in front of... the Duke of Zong?
<br><br>
The warrior lord says, "Your daughter will be exempt from military service, but I still expect her to follow our command when she becomes entrenched in Sima Zan's faction."
<br><br>
Madam Pang stops walking, and the echo of that young woman fades, followed by the other two. She says quietly, "I just turned fifteen that year when I was married to a subordinate of the former Grand Protector, Sima Zan... As much as the court side wanted to indirectly control the Ji clan, the Zong side also wanted to indirectly affect the political landscape of the court."
<<if setup.hasNPCTidbit("ren", "politicalcasualty")>>
<i>I remember my mother telling me about the political infighting that caused the Gu clan to be exiled...</i>
<</if>>
<br><br>
"I was angry for so long." Madam Pang begins slowly, "At first it was indignation at how the Ji clan, and consequently mine, was robbed of authority and prestige. Then it was resentment at being forced to live the life of a spy instead of a warrior. And the fury only grew when I had to pretend to surrender myself to a man I did not even respect... The birth of my son may have brought some light into my world, but I still spent every waking hour in service of the grand strategy... to destabilize the Li clan's control over the kingdom."
<br><br>
An echo of her younger self pleads with an older man, "Did she make up lies about us to His Majesty? How petty of her! What I said was not wrong, and you agreed, didn't you? A woman of her background cannot amount to anything more. The title of Consort was already great mercy. Her children should not be considered for succession unless both true Princes are lost. Please, my husband, you have to try to appeal to His Majesty again to reverse his decision, get Sir Sima to help-"
<br><br>
"Enough," The other man grits his teeth and tries not to glare at her. "I know most people in the court share your opinion, even Grand Protector $clanName supported the First Prince as heir apparent, but somehow your snide remark about Consort Bian became the last straw. Whether or not it was someone's scheme to knock us down, well, it worked," he lets out a heavy sigh. "Sir Sima has retired. Not that he could do much this time either. Pack your things, and tell A-Ren to do the same... We're leaving the capital in the morning."
<br><br>
The tall woman murmurs as she waves the echoes away, "That was the last disruption I could bring to the court, because... I did not survive the trip."
<br><br>
A chaotic scene in a woodland plays out before my eyes as volleys of arrows shoot through a caravan of people. The man who I assume is Ren's father shouts order for his family guards to fend off the brigands, while a servant cries for someone to fetch a doctor. A stream of blood flows toward me, and at its source lays a woman who has shielded a boy from several arrows. The youth within her protective embrace is not yet old enough for the capping ceremony, though he is similarly handsome, and equally motionless...
<br><br>
<<set _next = "c10_speakto_renmother">>
<<set _same = `The echoes fade into the dark woods. "I woke up without the company of anyone I cared about in life, but it was a loneliness that I was grateful for... My husband joined me some time later, and has since found the peace he needed to ascend. While I... I'm still searching for my light..." She then starts to walk back the way we came, and I trail behind her until we return to the mountain path under the endless twilight.`>>
<<choice_shown "<i>...Like mother, like son, huh?</i>" _next `setup.heardRenPast()`>>
<<kind -2>><<trusty>><<masses -1>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "<i>Poetic justice, I suppose.</i>" _next>>
<<kind -2>><<righteous>><<literati>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "I look away." _next>>
<<stoic -1>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "I take it all in." _next>>
<<stoic>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"Your son would have wanted you to have that peace too."' _next>>
<<kind>><<masses>><<stoic>>
<<set $response += 'Her exhale almost turns into sobbing, but she keeps it together. "I will tell him everything, and accept his judgment... As long as he does not come here too soon."<br><br>' + _same>>
<</choice_shown>>
/% [[c10_speakto_renmother]] %/<<response>>
<<set _next = passage(), _done = "c10_speakto">>
<<choice_shown "I tell him about what happened to me." _next `notsaid("what", "teacherhua")`>>
<<run say("what", "teacherhua")>>
<<set _same = "The old physician skillfully detaches a plant from the rocks and stuffs it into a weaved pouch.">>
<<set $response = '"?mc," Doctor Hua says, '>>
<<if setup.hasHeadInjury()>>
<<if flag("c8_injury") eq "browline">>
<<set $response += '"the cut might be minor, but take care to keep the wound clear of infection, or the eye could be affected too."<br><br>"Yes, Teacher," I say.'>>
<<if $agentName eq "Azure">>
<<set $response += `<br><br>"And don't lose heart, child." ` + _same + ` "Looks aren't everything.`>>
<<if very("fem")>><<set $response += ' Beauty comes in many forms and flavors, certainly not just a flawless face."'>>
<<else>><<set $response += ` Confidence is what's attractive."`>>
<</if>>
<<if setup.isSassy() or setup.isChatty()>>
<<set $response += "<br><br>Normally I would make some kind of remark, but right now I don't feel particularly motivated to respond.">>
<</if>>
<</if>>
<<else>>
<<set $response += '"visible wounds are easier to heal than trauma to the brain." ' + _same + ` "Make sure to test the limits of your mind, but don't lose hope if some of your mental capabilities feel lost. Keep training your brain, child, with games, art, and music."<br><br><i>Music?</i> I blink at the suggestion, but thank him nonetheless.`>>
<</if>>
<<elseif flag("c8_injury") eq "wrist">>
<<set $response += '"even if you do not rely on the left hand for heavy lifting, do not neglect to exercise the joint and make sure to practice finer movements as well." ' + _same>>
<<if $agentName eq "Argent">>
<<set $response += ` "Oh, and don't be surprised if you feel less agile after this seemingly trivial injury. Our bodies function best when every part is cooperating well with every other part, like a harmonious society or a disciplined army where every member is contributing their best."<br><br>"Yes, Teacher," `>>
<<if setup.isSassy()>>
<<if more("fem")>><<set $response += "I roll my eyes.">>
<<else>><<set $response += "I shake my head at having heard this thousands of times before.">>
<</if>>
<<else>><<set $response += "I say.">>
<</if>>
<</if>>
<<elseif setup.hasStomachInjury()>>
<<set $response += '"I hope you remembered to check for traces of blood in your excretion."<br><br>"I did," I say.<br><br>"Good." ' + _same>>
<<elseif setup.hasAboveStomachInjury()>>
<<set $response += `"you're likely to be bedridden for some time after this experience. Remember to use remedy that promotes blood circulation to dispel blood stasis."<br><br>I smile. "How are you certain that I will return to the land of the living?"<br><br>He chuckles. "Because your spirit seems quite willful in this realm, going around looking for truths, when those who have surrendered to death would have only cared about moving on."`>>
<<elseif setup.hasThighNeckInjury()>>
<<set $response += `"I don't know how deep that cut was, but I hope the wound was thoroughly cleaned of debris."<br><br>"Doctor Mu would have made sure of it when he was treating me that day," I say.<br><br>"Doctor Mu Tun is it, the court physician?" ` + _same + ' "Then I suppose I can rest easy."'>>
<<else>> /% back %/
<<set $response += '"since you have repeated injuries to the same area on your back, I hope you know to restrain your movements or risk prolonged recovery."<br><br>"I know, Teacher," I say.<br><br>He sighs, as if to acknowledge how impractical that is for someone in my position. ' + _same>>
<</if>>
<<if notsaid("poison", "teacherhua")>>
<<set $response += '<br><br>He tries to find sturdier cracks in the cliff side to put his feet before saying, "...But this other ill of yours... might be tricky to cure."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Doctor Mu is not sure about this uncommon poison in me," I ask, "what do you think, Teacher Hua?"' _next `notsaid("poison", "teacherhua")`>>
<<run say("poison", "teacherhua")>>
<<setFlag "hearaboutspiritpoison">>
<<if notsaid("what", "teacherhua")>>
<<set $response = 'The old physician strains his neck to give me a look over, but at that distance I doubt he could actually "see" my condition. Of course, the routine of "observation, auscultation, interrogation, and palpation" must have been ingrained in his soul. Then again, this is the spirit realm, who knows what is possible... His form dissolves into wisps of energy that circle me for a while before regrouping back to his previous position.<br><br>'>>
<</if>>
<<set $response += '"If I have not landed here, I would have considered being possessed by a vengeful spirit a folk legend."'>>
<<if setup.isSlave("fei") and flag("hearaboutspiritpoison")>>
<<set $response += " <i>Just like Fei's guess...</i>">>
<</if>>
<<set $response += '<br><br>"Does that mean I have already been possessed?" I frown. "But I still feel like myself..."<br><br>"Think of it like an army that has surrounded the fortress that is your body. A continuous siege will probe and exploit any weakness in your defenses, until it breaks through and take over command." Doctor Hua says as he plucks more plants from the cliff side. "Not only must you remain strong enough behind the walls to repel the invasion, you have to effectively confront the source or your energy will eventually be stolen or exhausted."<br><br>'>>
<<if setup.hasFeltSpiritPoison()>>
<<set $response += '"I suppose I have felt its effect before..." '>>
<</if>>
<<set $response += 'I ask, "If I could not defeat the vengeful spirit at its source, what can help me expel the poison from my mortal shell?"<br><br>"Since the Earthbound Spirit that can entangle with your soul is of yin energy, I would suggest fighting it with yang energy, through consumption, to what other external forms of heat you could safely apply to your body... Burn it away, but you must be careful not to burn up too much of yourself."'>>
<<if setup.hasDesired() and setup.likesMen() and setup.canLust()>>
<<set $response += '<br><br>"What about borrowing yang energy from a healthy adult male?" I ask, suppressing any distracting thought so that we could focus on just the feasibility.<br><br>The old physician thinks for a moment, then says, "It might be worth trying, if done in moderation."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"What happened to you, Teacher Hua?" I ask, "And why have you not considered ascending?"' _next `notsaid("fate", "teacherhua")`>>
<<run say("fate", "teacherhua")>>
<<set $response = `"Not yet, I need to collect more rare herbs that grow on cliffs while I'm here... <<concept "concept-jixueteng">>Chicken-Blood Vine<</concept>>... <<concept "concept-huanhuncao">>Soul-Returning Grass<</concept>>... <<concept "concept-jinxianlan">>Gold-Thread Orchid<</concept>>..." He mumbles as he climbs, slips and struggles up and down the cliff side. <i>One of those slips must have been fatal, and now this incomplete task has become an obsession to his spirit.</i> I shake my head.<br><br>"You could use some of these yourself, child." He speaks through his teeth with each pull of the rope. "Many such rare herbs can make the difference between life and death... but in our state, they are often priced beyond reach..."`>>
<</choice_shown>>
<<choice_shown '"I have a patient who chose to remain unconscious in order to lessen the damage to his heart. How could I wake them without killing them?"' _next `notsaid("fei", "teacherhua") and flag("c9_treatfeiincapital")`>>
<<run say("fei", "teacherhua")>>
<<set $response = '"If you trust them to know what they were doing, have patience." Doctor Hua says, "In the meantime, drip feed them water, and try thinned porridge if at all possible."'>>
<<if hasVisited("c9_j_feibedridden")>>
<<set $response += ' He pauses before asking, "But how is this patient able to protect their heart?"<br><br>"With fine control of Qi energy," I say.<br><br>The old physician ponders for a while, then suggests, "What if you could share in that Qi healing process to give the patient a chance to regain consciousness?"<br><br>I nod to myself. "That might work."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Goodbye, Teacher." I bow to him.' _done `saidsomething("teacherhua")`>>
<<set $response = '"Go, hurry." He begins to climb upwards in earnest. "You should not strain the connection between the soul and the body for too long."'>>
<<run clearsaid("teacherhua")>>
<</choice_shown>>
/% [[c10_speakto_teacherhua]] [[c10_speakto]] %/<<response>>
<<set _next = passage(), _done = "c10_speakto", _encounter = "c10_speakto_fei_encounters", _form = "c10_speakto_fei_form">>
<<choice_shown "I tell him about how I ended up here, my encounter with the spirit of the crown prince, and the vengeful spirit Fanhua." _encounter `notsaid("encounters", "fei")`>>
<<run say("encounters", "fei")>>
<<set $response = "Fei looks grim as he listens to my story. ">>
<<if (hasVisited("c9_descent")) and (setup.isFriendly("fei") or setup.isConsiderate())>>
<<set $response += `When I ask him why he seems distressed, he says, "I no longer have a body that can help your people find you."<br><br>I chuckle. "You can't help everyone all the time, Fei. But I appreciate the thought."<br><br>He then says, `>>
<</if>>
<<set $response += '"Consuming other vengeful spirits had made Li Shuo powerful enough to exert more of his will in this realm. His Mortal Spirit might be so corrupted by now that he rather find a way to return to the land of the living than to face condemnation by the Great Deity... As for that young attendant, '>>
<<if flag("c10_echo") neq "leave">>
<<set $response += "remember that she could not know what the other people were thinking. So what she showed you was not necessarily the whole truth. You can still feel angry on her behalf, but ">>
<</if>>
<<set $response += 'be careful not to let her anger corrupt your spirit."<br><br>"What does that corruption mean?" I ask.<br><br>He answers simply, "It makes a spirit want to consume another." We fall silent for a while.'>>
<<if flag("c8_spiritpoison")>>
<<setFlag "hearaboutspiritpoison">>
<<set $response += `<br><br>"You mentioned that you were poisoned by Li Shuo's agent?" He observes me carefully before extending his open palm. "May I feel your energy?"<br><br>I reach out and let his hand blend into mine. This temporary merge somehow invigorates me as if I just woke up from a long sleep, but the moment he withdraws, I start to feel weary again.<br><br>He frowns. "A vengeful spirit had entangled itself in your soul, draining your will, until it can take control of your spirit or your body."<br><br>"The crown prince Li Shuo?" I ask.<br><br>"Likely." He says, "The Earthbound Spirit has the <<concept "concept-yin">>yin<</concept>> quality, so all I can think of is that you need a certain amount of <<concept "concept-yang">>yang<</concept>> essence to expel his unwanted spirit from your mortal shell."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Why haven\'t you ascended the mountain with the rest of them?" I gesture toward the souls in the distance.' _next `notsaid("why", "fei")`>>
<<run say("why", "fei")>>
<<if flag("c9_dream_other") eq "feispirit">>
<<set $response = `"I promised that I would look for you," he says, "and I don't know how much of myself would be left after the judgment, so I decided to wait."`>>
<<else>><<set $response = `"I'm not in a rush. It's a nice way to exist until my energy rejoins the universe," he says calmly.`>>
<</if>>
<<set $response += `<br><br>"How long can you remain here by avoiding the judgment?" I ask, "Without descendants to perform the remembrance rituals, how will you sustain your spirits?"<br><br>He shakes his head. "I don't. What little Qi energy I cultivated in life is what I have to go on." Fei pauses for a moment, then adds, `>>
<<if flag("c9_dream_other") eq "feispirit">>
<<set $response += '"Besides you, I could also wait to meet one last time others'>>
<<else>><<set $response += '"Staying here also gives me a chance to meet one last time those'>>
<</if>>
<<set $response += " I cared about... like my lord... sister Chenyu...">>
<<if setup.hasNPCTidbit("fei", "crush") and setup.isFriendly("fei") and flag("c9_dream_other") neq "feispirit">>
<<set $response += ' Tang Jun..." Then he smiles as he says, "and you."'>>
<<if flag("c9_dream_other") eq "goodbye">>
<<set $response += `<br><br>"It's strange, I think we might have already had a farewell..." I say with a muted emotion that I cannot quite describe, "yet here I am, speaking to you again."<br><br>He closes his eyes and melts into his smile for a few seconds, until he reopens those deep brown eyes, now appearing a little less lonely. "To have a friend visit from somewhere far away, is that not a great joy?" He quotes a line from the teaching of Master Kong, then says, "Goodbyes are our hopeful declaration to meet again. For we will meet again as part of the universe... like air in the sky, or water in the river."`>>
<<elseif flag("c8_feigoodbye")>>
<<set $response += `<br><br>"I... chose to help the refugees in Zong..." Conflicting emotions keep my tone neutral instead. "But I think I heard your goodbye, and now at least I can respond to you properly."<br><br>He nods. "Thank you. I have spoken to a few spirits who fell in the war against the southern Lowat tribes. I'm grateful for your intervention. It only makes me think more highly of you. So, thank you. I want you to know that."`>>
<<else>>
<<if setup.isSassy()>><<set $response += " My usual cheekiness fails to supply me with anything more than a grin.">>
<<elseif setup.isSincere()>><<set $response += " I smile back at him.">>
<<else>><<set $response += " I nod a thanks.">>
<</if>>
<</if>>
<<elseif setup.hasNPCTidbit("fei", "crush")>><<set $response += ' and Tang Jun..."'>>
<<else>><<set $response += '"'>>
<</if>>
<</choice_shown>>
<<choice_shown '"You look quite different in the spirit realm."' _form `notsaid("different", "fei")`>>
<<run say("different", "fei")>>
<<if setup.feiOuted()>>
<<if setup.acceptedFeiTruth()>>
<<set $response = '"You take after your lord, I see," I smile. "And you sound so confident."<br><br>He grins, lowers his gaze sheepishly, and asks, '>>
<<elseif $misgenderFei>>
<<set $response = `"It's quite confusing, actually." I shake my head. "Is this your doing? Or does your Mortal Spirit really look this way?"<br><br>He drops his gaze without answering me, and asks, `>>
<<else>><<set $response = '"You sound like a man too." I circle him once. "Amazing."<br><br>He looks down at his feet, and asks, '>>
<</if>>
<<else>>
<<set $response = '"You are certainly taller in this place," I grin as I look '>>
<<if $height eq "tall">><<set $response += "into those deep brown eyes.">>
<<else>><<set $response += "up at him.">>
<</if>>
<<set $response += "<br><br>He lowers his gaze shyly, and asks, ">>
<</if>>
<<set $response += '"Have you wondered what your Mortal Spirit looks like?"'>>
<</choice_shown>>
<<choice_shown '"Why were you planting? Would anything grow here?"' _next `notsaid("planting", "fei")`>>
<<run say("planting", "fei")>>
<<set $response = `Fei smiles to himself. "It's a kind of spiritual sustenance, I suppose." He crouches down to touch the earth, and a bamboo shoot slowly emerges from the soil. "This is not the same as growing bamboo in the land of the living, but because I use so much of it for writing, I thought I should replenish them when I could..."`>>
<<if setup.isSassy()>>
<<set $response += `<br><br>I joke, "Fortunately you can speak, so you wouldn't need to cut down more to write on."`>>
<</if>>
<<set $response += "<br><br>He stands up and looks toward the souls that are ascending the mountain. ">>
<<if (setup.isFriendly("fei") or setup.isAttractedToMC("fei")) and setup.acceptedFeiTruth()>>
<<set $response += '"If not for writing, I wish to become their source of life... So that I may still communicate with those who are willing to see me..."'>>
<<else>><<set $response += `"Of course, there's no need anymore."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"A great regret of mine..." I take a deep breath, even if that feels unnecessary in this place... "is not having told you how much I... enjoy being with you... How much... I care about you." <small>(romance)</small>' _next `notsaid("regret", "fei") and (saidtotal("fei") eq 4) and setup.acceptedFeiTruth() and setup.isLoved("fei") and flag("c9_dream_other") eq "feispirit" and flag("maximizeRomance")`>>
<<run say("regret", "fei")>>
<<setFlag "c10_toldfei">>
<<romance "fei">>
<<set $response = "Fei turns to face me, and his gaze holds my moment of vulnerability gently like it's cradling a wounded bird. ">>
<<if setup.isInLoveWithMC("fei")>><<set $response += '"I feel the same, ?feicallme."'>>
<<else>><<set $response += '"Thank you for caring about me."'>>
<</if>>
<<set $response += `<br><br>"But... you can never return with me, can you?" I break eye contact to protect myself.<br><br>"I will wait for you," he says calmly. "We can be together eventually, if you still wish to see me then."<br><br>After considering his words, I nod in response.`>>
<</choice_shown>>
<<choice_shown '"Well, I must go now."' _done `said("encounters", "fei")`>>
<<if setup.isFriendly("fei")>>
<<set $response = '"Until we meet again." '>>
<<if flag("c9_dream_other") eq "feispirit" or flag("c9_dream_other") eq "goodbye">>
<<set $response += `As he prepares to salute, I reach out and attempt to pull him into a hug, but my form passes right through him. Fei smiles apologetically, and says, "My Earthbound Spirit has lost its connection to the body, so I haven't bothered spending energy to solidify my form." He closes his eyes, takes a few long and steady breathes, then steps into my embrace as he somehow matches my height in order to make it comfortable for both of us...<br><br>I don't know how long we remained this way, but neither of us wants to move apart, until he whispers, "Go, $sweetmc. We will meet again."<br><br>`>>
<<elseif flag("c8_feigoodbye")>><<set $response += 'He smiles. "My friend."<br><br>'>>
<<else>><<set $response += "He gives me a warrior's salute, and I reciprocate the courtesy.<br><br>">>
<</if>>
<<else>><<set $response = "We exchange salutes. ">>
<</if>>
<<set $response += "After that, I turn and leave him by the bamboo grove.">>
<<run clearsaid("fei")>>
<</choice_shown>>
/% [[c10_speakto_fei]] [[c10_speakto]] [[c10_speakto_fei_encounters]] [[c10_speakto_fei_form]] %/<<response>>
<<set _next = passage(), _done = "c10_speakto_fei">>
<<choice_shown '"Can we neutralize the poison by expelling the vengeful spirit here in the spirit realm?"' _next `notsaid("expel", "encounters") and flag("c8_spiritpoison")`>>
<<run say("expel", "encounters")>>
<<set $response = `"But it sounds like Li Shuo is so powerful that you might lose your Mortal Spirit as well before you could defeat him..." Fei says, "And by then, there won't be much of your consciousness left to return to your body."<br><br>"Which means I will essentially be dead anyway?" I ask, almost rhetorically.<br><br>He thinks for a moment, then says, "If you need me in this fight, I will do all I can to help you."<br><br>I nod, but remain quiet. Perhaps I can find another solution without needing Fei to give up his energy.`>>
<</choice_shown>>
<<choice_shown '"If I have more yang essence than yin, could I expel the spirit poison on my own?"' _next `notsaid("myown", "encounters") and flag("c8_spiritpoison") and ($sex eq "male")`>>
<<run say("myown", "encounters")>>
<<if not setup.isGCMan()>><<set $response = "There is a subtle pause before ">><</if>>
<<set $response += 'Fei replies, "Yes, though it might lengthen your recovery while your body tries to survive on the drastic imbalance of your yin and yang essences. It would definitely be better to have others who are able to share the burden of the healing process."'>>
<</choice_shown>>
<<choice_shown '"Will that young woman re-experience her death for eternity?"' _next `notsaid("eternity", "encounters") and (flag("c10_echo") neq "leave")`>>
<<run say("eternity", "encounters")>>
<<set $response = `"Most likely, if she cannot let go of her obsession for justice," he says.<br><br>"Without descendants to worship her Earthbound Spirit, wouldn't she fade away once that spiritual energy is depleted?" I ask.<br><br>"The vengeful ones are more willful because they are empowered by strong emotions like resentment." ?Feispirit says, "If they want to maintain their freedom, they might try to strengthen themselves by consuming others, or become a part of a more powerful spirit."<br><br>"If Li Shuo has not consumed her spirit, either she is powerful enough to fend him off, or he left her there on purpose..." I think aloud, "I hope she isn't planning to join him either."`>>
<</choice_shown>>
/% TODO add more? %/
<<choice_shown "I change the subject." _done>>
<<run clearsaid("encounters")>>
<</choice_shown>>
/% [[c10_speakto_fei]] [[c10_speakto_fei_encounters]] %/<<response>>
<<set _next = "c10_speakto_fei", _reflection = "c10_speakto_fei_reflection">>
<<choice_shown '"I have already seen it."' _next `setup.c10ReactedToReflection()`>>
<<if setup.c10RejectSpiritImage()>>
<<set $response = `"And I'm not convinced," I say. Fei looks down at his feet without saying anything.`>>
<<elseif setup.c10AcceptSpiritImage()>>
<<set $response = `"And I think it's fine," I say. Fei nods without adding anything.`>>
<<else>>
<<set $response = `"And I don't know how I feel about it, honestly," I say.<br><br>Fei looks into my eyes and says softly, "Take your time to examine your feelings about this discovery. You don't have to prove anything to me, or the world."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Do I... look different here?"' _reflection `not setup.c10ReactedToReflection()`>>
<</choice_shown>>
<<choice_shown '"I don\'t care."' _next>>
<<stoic>>
<<set $response = "Fei nods politely.">>
<</choice_shown>>
/% [[c10_speakto_fei_reflection]] [[c10_speakto_fei]] %/Fei gestures for me to follow him a little further into the grove, and soon a small pond appears in a clearing. "Come." He points to the water. "See for yourself."
<br><br>
I don't know what I should be expecting, but curiosity awaits. There in the serene water, I see...
<<set _next = "c10_speakto_fei_reflection_react">>
<<include "c10_spiritimage_choices">>
/% [[c10_speakto_fei_reflection_react]] %/<<set _next = "c10_speakto_fei">>
<<include "c10_spiritimage_react">>
/% [[c10_speakto_fei]] %/<<response>>
<<if setup.c10FeiWanderingSpirit()>>
?Feispirit is waiting for me by the side of the main path. We start to walk together, gradually joining the rest of the ascending spirits on the stone stairs.
<br><br>
"Neither of us has truly passed from the mortal realm, not yet anyway, right?" I ask, "Would the Great Deity still pass judgment on us?"
<br><br>
After a pause, ?feispirit says, "Now that I think about, I never actually witnessed the Great Deity the first time my soul was somehow returned back to my body." He adds, "And this time I'm not seeking guidance either. Normally I would be able to find my way back on my own, it's just that I have to wait until the bone over my heart heals enough..."
<br><br>
<<if setup.isConsiderate()>>
I stop moving. "Then, you don't need to climb this mountain with me."
<br><br>
<<if setup.isFriendly("fei")>>He smiles. "Well, I would like to assist you so you can return to the mortal realm safely."
<<else>>He nods. "I want to make sure you return to the mortal realm safely."
<</if>>
He beckons me to continue. "The world needs you, Agent $agentName."
<br><br>
<</if>>
<<else>>
Stepping back onto the stone stairs to the top of the mountain, I gradually join the rest of the ascending spirits.
<<if setup.c10FeiSearchingSpirit()>>
"?feicallme!" A baritone voice calls to me from somewhere, and I look around until I suddenly find ?feispirit right in front of me. "Your body should be on its way to safety. And now it's your soul's turn to go back."
<br><br>
"Do I need to face the Great Deity and receive a judgment?" I ask.
<br><br>
He shakes his head. "Not this time."
<</if>>
<</if>>
<br><br>
A sensation of
<<if flag("c8_spiritpoison")>>
being strangled from the inside confuses me for a second, and then I drop to my knees.
<br><br>
"You need me..." Li Shuo's taunt echoes between Heaven and Earth.
<<if setup.c10FeiSearchingSpirit() and flag("c9_tellfeiaboutinjuries")>>
<br><br>
"Oh no... the spirit poison..." Fei reaches for my hands-
<</if>>
<<elseif $qi lt 1>>
dizziness confuses me for a second, and when I examine my hands, they appear to have become fainter than before.
<<if setup.c10FeiSearchingSpirit() or setup.c10FeiWanderingSpirit()>>
<br><br>
"Oh no... your Qi energy is spent..." Fei reaches for my hands-
<</if>>
<<else>>
emptiness confuses me for a second, and I look down the side of the mountain, at the clouds that coil around the various peaks...
<<if setup.c10FeiSearchingSpirit() or setup.c10FeiWanderingSpirit()>>
<br><br>
"Oh no... your Heavenward Spirit is pulling you back to the palace..." Fei reaches for my hands-
<</if>>
<</if>>
Then the ground beneath me shakes and cracks open like a monstrous jaw, devouring me in its [[hollowed darkness|c10_temptation]].
<br><br>
<<if setup.isAround("fei")>>"?feicallme!"
<<elseif hasVisited("c9_j_outside_xh_fight_fainted") and (not setup.isDead("mother"))>>
"?momcallme!"
<<elseif setup.withPrincessAtStation()>>"?shengcallme!"
<<else>>"?title!"
<</if>><<run setup.c10Deteriorate()>>
<<if $qi lt 1>>It's not just the feeling of being drained of all energy that is keeping me still, but I'm tired of this.<</if>> I'm so tired of falling down. Crawling. Grasping for a break. And to what end? No sooner do I make progress in one direction, the universe shoves me back harder in the opposite.
<br><br>
Wouldn't it be nice to have things go right for once? <<if setup.isAmbitious() or setup.isOpportunist() or setup.isUtilitarian() or setup.hasDesired()>>To get what I want. <<if setup.isMilitant()>>To win.<</if>><</if>> To be in control of my fate...?
<br><br>
"You need me, ?mc." A faint visage of Li Shuo stands over me, staring down with pity in his eyes. "You can't achieve anything like this."
<br><br>
<i>Take the throne. Change the rules. Bring lasting peace.</i> Something feels wrong.
<<if setup.isAmbitious()>>"Stop thinking for me!"
<<else>>"No, this is your thought. Not mine."
<</if>>
I roll over and attempt to push myself up, but I <<if $qi lt 1>>can't even<<else>>can barely<</if>> lift my head...
<br><br>
"You are the closest to true power, and I can grant you more." He lowers himself to whisper, "Physical prowess, mental acuity, vibrant life force, and even the confidence to inspire armies...
<<if setup.isHarmful()>>
Your hands are covered in blood. I can feel that noxious energy oozing out of you. So don't act like you are above it all."
<<elseif setup.isAmbitious()>>
You have ambition. I could sense it.
<<if setup.oftenUseShuoSword()>>Enjoyed wielding my sword, did you not?<</if>>
Don't you want more?"
<<else>>
Do you know how damaged your mortal shell must be, ?mc? Would you let yourself live on as a burden?"
<</if>>
<br><br>
<<if setup.isSmart() and setup.isSassy()>>
"Clearly it's you who need me, Li Shuo." I retort, "Or you wouldn't be giving your soul away."
<br><br>
"It would still be you who get to enjoy the success." He leans in. "Why split hairs?"
<br><br>
<</if>>
<<set _fight = "c10_temptation_fight", _emotion = "c10_emotion", _givein = "c10_temptation_givein">>
<<choice_enabled "<small>(qi)</small> I still have some Qi left, so I fight!" _fight `($qi gt 0)`>>
<<bold>><<righteous>>
<<if setup.isProudMo()>><<trusty>><</if>>
<<military>>
<</choice_enabled>>
<<choice_enabled "<small>(passionate or resentment)</small> Could I rely on strong emotion to help me resist?" _emotion `setup.isPassionate() or (setup.totalResentment() gt 0)`>>
<<bold>><<stoic -1>><<masses>><<literati>>
<</choice_enabled>>
<<choice_shown "Why resist... Perhaps this is for the best..." _givein>>
<<bold -4>><<stoic>><<loyal -4>>
<<if not setup.isProudZhuang()>><<wise -4>><</if>>
<<military -4>><<literati -4>>
<</choice_shown>>
/% [[c10_temptation_fight]] [[c10_emotion]] [[c10_temptation_givein]] %/<<if setup.isAround("fei")>>
"No!" ?Feispirit drops upon Li Shuo's form and scatters it into wisps of energy that fly into the endless dark. The thinly-bearded man pulls me up, and shakes me. "?feicallme! You cannot let him control your life or the future of the kingdom! A man who is cruel to his own family will not be kind to the families of the common people!"
<br><br>
I feel briefly invigorated by his energy, but am still a little dazed from the exchange with the crown prince. "If I return now without my Heavenward Spirit... would I not be incomplete?"
<br><br>
"Then let's go get it back!" He splits into the shape of a horse and a fainter visage of himself<<if setup.c10FeiSearchingSpirit()>> again<</if>>. "I will meet you outside of the palace." He helps me onto the back of the horse, then [[fades into the dark|c10_river2]] himself.
<<else>>
Li Shuo pulls me up to my feet. "I'm glad you can see things my way." The endless dark dissolves, revealing a fortified palace under the gray sky. A siege is occurring before us, or more precisely, an echo of a past siege is repeating itself.
<br><br>
I notice minor discrepancies on the gate tower, and say absentmindedly, "This is the ruined palace of Liguo city..."
<br><br>
"Correct." Li Shuo leads me through the chaos of battle without either of us being touched by the violence. His spirit form gradually becomes more opaque, as if it is strengthening itself through the energies of the battle. "Even though my siege plan was working, your father convinced me to break the stalemate by offering to negotiate my brother's surrender." He laughs bitterly. "In hindsight it was such a foolish thing for me to agree to, because what would have Li Yong hoped to gain except a delayed execution?"
<br><br>
Then as if summoned by those words, there in the middle of the main courtyard of the old palace stands the headless warrior wearing Grand Protector's armor. My steps grow heavy, and I feel ill at the thought of having to face my father... However, the situation is even worse than I suspected when Li Shuo says, "If your father could betray his master, then it is within you to betray yours. Henceforth I dismiss him from this menial duty, so he may be put to better use!"
<br><br>
The form of the headless warrior rips apart following a hand gesture by the vengeful prince, much like what happened when my Heavenward Spirit was taken from me. Before I could react, the stream of spirit energy from the broken warrior stabs into me like a spear, causing me to stagger backward.
<<if setup.isFilial()>>
Despite feeling invigorated by the new energy, it hurts to realize what is happening. <i>How could I do this...?</i>
<<elseif less("filialPiety")>>
Regardless of how I felt about my father, having this energy somehow connects me to him in ways I rarely experienced.
<</if>>
<<set $qi += 1>>
<br><br>
<<if setup.isJailed("fei")>>
"Oh, I see there is another wasted potential." Li Shuo pulls another spirit from underground, and then this featureless shadowy figure is thrown down at my feet. "He must have starved himself to death. Go on, before he escapes."
<br><br>
I try to figure out what this spirit used to be in life, but it's as if they refuse to show their face to me.
<<if setup.hadVision("ambition", "fei")>>
The moment I realize who it is, the shadow has already tore itself open to hand me the shape of a beating heart. "If you can make life better for the common people," it speaks with an unexpected baritone voice as its spirit joins mine, "then this will be worth it."
<<achieve "meetmyfate">>
<<else>>I reach into the shadow without thinking and absorb the spirit instantly.
<</if>>
The surge of energy is almost addictive...
<<set $qi += 1>>
<<setFlag "c10_feigone" "consumed">>
<</if>>
<br><br>
Li Shuo gives me another once over, and
<<if $qi lt 1>>frowns. "Looks like you need more sustenance."
<<else>>grins. "Are you hungry for more?"
<</if>>
<br><br>
"Wanquan! [[Please stop|c10_temptation_givein2]]!"
<</if>>Su Zhan is now standing behind the crown prince, his expression a mix of frustration and fear. "Even if you took over that body, it would not be you who return to the mortal realm."
<br><br>
I grit my teeth, uncertain just how much of myself would remain when this is all over.
<br><br>
"I promised you a better world, A-Zhan," Shuo speaks without turning around to face his loyal servant, "and this is a necessary step."
<br><br>
"A better world means nothing to me when we have to be apart again." Zhan approaches us. "Let people who are still living in that world fight for it."
<br><br>
"If not for us, then for other men like us who must break a vow to each other in order to be considered worthy!" Shuo raises his voice. "That twerp, who understands none of our plight, would only maintain the status quo! He does not deserve to wield that power!"
<br><br>
<<set _return = "c10_temptation_return", _stay = "c10_temptation_stay">>
<<choice_shown '<i>The second prince did suggest an angle through this shadow agent...</i> "Wake up, Su Zhan! His obsession is not about you!"' _return `flag("askyongaboutfightinglishuo")`>>
<<setFlag "c10_temptation_givein2" "zhan">>
<<fairmath "$wisdom" 5>><<fairmath "$kindness" 5>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$collectivist" 5>>
<</choice_shown>>
<<choice_shown '"Let him go, Su Zhan! I need power to deal with the challenges in my path!"' _return>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<if setup.isAmbitious()>>
<<fairmath "$integrity" 5>><<fairmath "$loyalty" -10>>
<<else>><<fairmath "$wisdom" -10>>
<</if>>
<<fairmath "$wisdom" -10>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" -5>>
<<setFlag "c10_temptation_givein2" "power">>
<</choice_shown>>
<<choice_enabled '<small>(not ambitious)</small> "If going back means taking you with me," I harden my resolve, "then I must stay." ?tag-endstory' _stay `(not setup.isAmbitious())`>>
<<setFlag "c10_death">>
<<fairmath "$bold" 10>><<fairmath "$stoic" 5>>
<<fairmath "$loyalty" 5>><<fairmath "$righteousness" 5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" 20>>
<<fairmath "$trustMasses" 10>>
<</choice_enabled>>
/% [[c10_temptation_return]] [[c10_temptation_stay]] %/"So you would betray my trust in the end," Li Shuo snarls, his hair comes loose, his teeth and fingers becoming sharp enough to kill, "just like your damn father!" Wisps of energy fly toward us from every direction, taking the shape of hundreds upon thousands of soldiers...
<br><br>
"?mc!" Su Zhan shouts over the deafening rumble of the incoming army, "This battle will go on for an eternity!"
<br><br>
"I am ready!" I settle into a fighting stance.
<br><br>
"Why do you stand against me, A-Zhan?!" The spirit form of the crown prince flutters out of rage. "I only want the best for you!"
<br><br>
"I don't cared what anyone else thinks of me!" Zhan settles into a defensive stance. "But I cannot let you destroy your legacy any further! The world must remember you as a great Emperor!"
<br><br>
"Accept your fate!" I charge for the wild spirit, prepared to wrestle with this essence of unbridled ambition until the end of time...
<br><br>
<i>
<<if setup.isFilial()>>
<<if setup.isRespected("mother")>>Mother, Father,<<else>>Father, Mother,<</if>> please forgive your unfilial child. Instead of remembering you in the world of the living, however, I shall honor your teachings by fighting the good fight.
<br><br>
<<if setup.isAround("an")>>Farewell, An. Your ?momcallme must leave you again. Please have supper without me.<br><br>
<</if>>
Farewell, A-Lan. I wish you will establish a family of your own, so that you won't be alone for too long.
<br><br>
Farewell, Old Jiang. Please take care of yourself.
<br><br>
<</if>>
<<if setup.isLoved("yang") or setup.isSwayable("yang") or setup.isLoyalist()>>Farewell, Your Majesty. May your reign flourish despite my absence, and I shall protect you from your vengeful brother in death.<br><br>
<</if>>
<<if setup.isLoved("sheng") or setup.isFriendly("sheng")>>Farewell, Your Highness. May you find happiness, be it in position of power or not, and I will defend you from the vengeful ghosts in the underworld.<br><br>
<</if>>
<<if setup.isLoved("ren") or setup.isSwayable("ren")>>Farewell, Ren. May your warm smile and benevolent governance continue to bring warmth to cold bodies and souls.<br><br>
<</if>>
<<if setup.isLoved("jun") or setup.isFriendly("jun")>>Farewell, Jun. May your righteous flame burn away all that is wrong with this world.<br><br>
<</if>>
[[Farewell|epilogue]].</i><<if flag("c10_temptation_givein2") eq "zhan">>
"$clanName! Don't you dare sow distrust between us!" Li Shuo spins around to face the other spirit. "A-Zhan! Everything I have done is to make our lives better! The Dukes only want the throne for themselves, but I can use the authority to change minds!"
<br><br>
Zhan says with a resigned expression on his face, "No matter where I have lived while growing up, people never changed their minds because they were forced to."
<br><br>
"We could have shown them a love all would be envious of!" Thick and smoky clouds roll into each other above our heads as the crown prince gesticulate wildly, "Why must we hide away and deny ourselves when less worthy men can enjoy the fruits of our labor for nothing! And they dare to mock us for bringing shame and ruin to our ancestors' legacy?!"
<br><br>
"That's why I refuse to let the world see you as anything but a great Emperor!" Zhan shouts back, "Wanquan! We don't need that meaningless power anymore! Stay with me!"
<br><br>
"It's-" The vengeful prince snarls, "all-" his hair comes loose, "YOUR-" his teeth and fingers becoming sharp enough to kill, "FAULT!" And a swarm of rat-shaped spirits rush toward me.
<br><br>
"Agent $agentName!" Zhan grabs onto the wild prince and pulls his spirit apart. "Take back your Heavenward Spirit, and your life!"
<br><br>
Before I could react, a chaotic stream of energy slams into me and there is no longer a sense of where I begin or end. The palace is shrinking, the armies are disappearing below, even that distant mountain that tries to touch the heavens is gone, and soon I am breaking through the dark clouds, toward another chance...
<br><br>
<<include "c10_end">>
<<if $qi lt 1>><<set $qi = 1>><</if>>
<<else>> /% power %/
"Wanquan! Imperial power is meaningless!" Zhan cries out, "Stay with me!"
<br><br>
"I will come back to you when the world is changed for the better." Li Shuo walks toward me as he proclaims to an audience of two, "Power just needs to be wielded effectively!" Before I could react, his spirit dissolves into me.
<br><br>
I shatter into wisps of energy, continuously rejoining and breaking apart, possibly due to the large amount of other spirits the vengeful prince had consumed. The world ceases to be as I struggle to find the boundaries of myself. Other than Zhan's desperate pleading from an unknown distance, all I hear is Shuo's impelling voice, urging me to choose...
<br><br>
<<if $qi lt 1>><<set $qi = 1>><</if>>
<<set _next = "c10_temptation_reshape", _end = "epilogue">>
<<set _same = ` He laughs, "Rise, $agentName of the ?direction sky!" Shuo's words of summoning shakes my soul, until I can feel my Heavenward Spirit surging through me once again, and it carries me up into the shapeless clouds, toward the other realm...`>>
<<choice_shown '"physical prowess...?" <small>(cost trust with Literati)</small>' _next>>
<<setFlag "c10_temptation_return" "body">>
<<set $body = 5>>
<<literati -6>>
<<set $response = '"Excellent, let the healers stare in wonder as you spring from your deathbed!"' + _same>>
<</choice_shown>>
<<choice_shown '"mental acuity...?" <small>(cost trust with Military)</small>' _next>>
<<setFlag "c10_temptation_return" "mind">>
<<set $mind = 5>>
<<military -6>>
<<set $response = '"Oh, already planning to outsmart me, are you?"' + _same>>
<</choice_shown>>
<<choice_shown '"life energy...?" <small>(cost trust with Masses)</small>' _next>>
<<setFlag "c10_temptation_return" "qi">>
<<set $qi = 5>>
<<masses -6>>
<<set $response = '"Qi cultivation was never a strength of mine, but I have devoured plenty of spirits to know its value!"' + _same>>
<</choice_shown>>
<<choice_shown '"raw charisma...?" <small>(cost integrity and wisdom)</small>' _next>>
<<setFlag "c10_temptation_return" "presence">>
<<set $presence = 5>>
<<trusty -6>><<wise -6>>
<<set $response = '"Ah, a treacherous blessing, or a beautiful curse!"' + _same>>
<</choice_shown>>
<<choice_shown '"beauty and brawn...?" <small class="warning">(cost trust with Literati, integrity, kindness)</small>' _next>>
<<setFlag "c10_temptation_return" "bodypresence">>
<<set $body = 5>><<set $presence = 5>>
<<literati -12>><<trusty -12>><<kind -12>>
<<set $response = '"Getting greedy, are we, '>>
<<if flag("genderQuestioning") eq "mtf" or setup.isGCWoman()>>
<<set $response += "beautiful">>
<<elseif flag("genderQuestioning") eq "ftm" or setup.isGCMan()>>
<<set $response += "handsome">>
<<else>><<set $response += "mighty">>
<</if>><<set $response += ' warrior?"' + _same>>
<</choice_shown>>
<<choice_shown '"beauty and brain...?" <small class="warning">(cost trust with Military, integrity, wisdom)</small>' _next>>
<<setFlag "c10_temptation_return" "mindpresence">>
<<set $mind = 5>><<set $presence = 5>>
<<military -12>><<trusty -12>><<wise -12>>
<<set $response = `"Power is addictive, isn't it, `>>
<<if flag("genderQuestioning") eq "mtf" or setup.isGCWoman()>>
<<set $response += "beautiful">>
<<elseif flag("genderQuestioning") eq "ftm" or setup.isGCMan()>>
<<set $response += "handsome">>
<<else>><<set $response += "brilliant">>
<</if>><<set $response += ' schemer?"' + _same>>
<</choice_shown>>
<<choice_shown '"Why choose when I could be the best at everything!" ?tag-endstory' _end>>
<<setFlag "c10_temptation_return" "replaced">>
<<setFlag "c10_death">>
<<collectivist -10>>
<<set $loyalty = 0, $wisdom = 0, $integrity = 0, $righteousness = 0, $kindness = 0>>
<<run setup.clearLust()>>
<<run setup.clearLove()>>
<<set $response = 'A brief moment of silence later, the voice breaks into a wild laughter that shakes both Heaven and Earth. "May your reign reach far beyond life or death, Your MAJESTY!" And then there is nothing left for me to worry about...'>>
<</choice_shown>>
<</if>>
/% [[epilogue]] [[c10_temptation_reshape]] %/<<response>>
<<if more("loyalty")>><<set $loyalty = 50>><</if>>
<<include "c10_end">>
/% [[c10_end]] %/I punch through his form, shattering him into wisps of energy. Determined, I scramble to my feet and settle into a defensive stance, waiting for Li Shuo to surprise me from any direction.
<br><br>
<<if setup.isAround("fei")>>
"?feicallme!" A faintly glowing spirit drops beside me from the darkness above, and when it touches the bounds of my form, I feel briefly invigorated by its energy. In the all-encompassing shadow, the light from his eyes and the sound of his voice might be able to help me find my way. "Are you all right? Do you want to try reaching the top of the mountain again?"
<br><br>
Still a little dazed from the exchange with the crown prince, I ask ?feispirit, "If I return now without my Heavenward Spirit... would I not be incomplete?"
<br><br>
"Then let's go get it back." He splits into the shape of a horse and a fainter visage of himself<<if setup.c10FeiSearchingSpirit()>> again<</if>>. "I will meet you outside of the palace." He helps me onto the back of the horse, then [[fades into the dark|c10_river2]] himself.
<<else>>
I stay alert as I turn toward any slightest noise or ripple in the spiritual energy around me. The dread of fighting him in my weakened state is horrible, but the dread of not knowing what to do next is even worse. I try to remain calm, which is fortunately quite easy to achieve in this realm, and yet... the feeling of helplessness only grows.
<br><br>
"You are a distraction." Su Zhan's voice makes me spin around, and in the all-encompassing darkness, his spirit is faintly aglow, allowing me to see at least my hands in front of me. "Wanquan cannot stop seeing you as his second chance."
<br><br>
<<if hasVisited("c10_zhanfound")>>
<<if setup.isSassy()>>"Have you changed your mind about being done with me?" I probe, "Because I did try to climb the Eastern Peak, yet somehow I fell all the way back down, to who knows where."
<<else>>"I tried to leave like you told me to." I frown. "Yet something pulled me back again."
<</if>>
<<else>>
<<if flag("askyongaboutfightinglishuo")>>I frown at him. "Then help me, or I have no choice but to fight you both to the bitter end."
<<else>>"It was not my wish to remain here." I frown. "Something pulled me back again."
<</if>>
<</if>>
<br><br>
"I assumed wrong that you could escape without your Heavenward Spirit." He shakes his head. "Perhaps the Great Deity is telling you to get it back."
<br><br>
"And you?" I ask pointedly, "What do you intend to do?"
<br><br>
He sighs, and turns to walk away. "Follow me to the palace. We have to [[face him|c10_palace]] together."
<</if>><<if hasVisited("c10_speakto_fei_encounters")>>
I recall ?feispirit's words... <i>"The vengeful ones are more willful because they are empowered by strong emotions like resentment."</i>
<<elseif flag("c10_speakto_father_grief") eq "avoid">>
I recall my father's words... <i>"Just be careful not to let strong emotions fester for too long."</i>
<<elseif hasVisited("c10_speakto_yong")>>
I recall the second prince becoming hysterical before me...
<<else>>
The vengeful spirits... they defy the natural order because of their obsession with perpetuating suffering...
<</if>>
But it's not only about suffering, is it...? I try to focus on my...
<<set _joy = "c10_emotion_joy", _anger = "c10_emotion_anger", _sorrow = "c10_emotion_sorrow", _fear = "c10_emotion_fear", _love = "c10_emotion_love", _hate = "c10_emotion_hate", _desire = "c10_emotion_desire", _control = "c10_emotion_controlled">>
<<choice_shown "joy." _joy `setup.isPassionate()`>><</choice_shown>>
<<choice_shown "anger." _anger `setup.isPassionate()`>><</choice_shown>>
<<choice_shown "sorrow." _sorrow `setup.isPassionate()`>><</choice_shown>>
<<choice_shown "fear." _fear `setup.isPassionate()`>><</choice_shown>>
<<choice_shown "love." _love `setup.isPassionate()`>><</choice_shown>>
<<choice_shown "hate." _hate `setup.isPassionate() or (setup.totalResentment() gt 0)`>><</choice_shown>>
<<choice_enabled "desire." _desire `setup.hasDesire()`>><</choice_enabled>>
<<choice_shown "<i>No, I don't want to risk letting my emotions overpower my will!</i>" _control>>
<<bold -2>><<stoic 4>><<kind>><<literati 2>><<military -1>>
<</choice_shown>>
/% [[c10_emotion_joy]] [[c10_emotion_anger]] [[c10_emotion_sorrow]] [[c10_emotion_fear]] [[c10_emotion_love]] [[c10_emotion_hate]] [[c10_emotion_desire]] [[c10_emotion_controlled]] %/Joy, it invigorates the soul and soothes pain. I feel it...
<<set _next = "c10_emotion_driven">>
<<set _same = " Our friendship has barely begun... I can't just abandon it. I have to return!">>
<<choice_shown "when I'm able to help people in need..." _next>>
<<setFlag "c10_emotion_source" "people">>
<<kind 2>><<literati 2>><<masses 2>>
<<if flag("offerAnHome")>>
<<set $response = "I was so relieved to be able to shelter An and her mother in our home. Not only did I not lose a mother figure, but I gained a grandmother...<br><br>">>
<</if>>
<<if not setup.isDead("liubrothers")>>
<<set $response += "Helping the foraging brothers in Jinhu was a good idea, and I hope they will survive the current crisis...<br><br>">>
<</if>>
<<if not setup.isDead("captainhuang")>>
<<set $response += "I'm glad to have saved Captain Huang from the raiders months ago.">>
<<if flag("c8_decision") eq "Zong">>
<<set $response += " And I appreciate him not making things more difficult for me when I went to his camp the second time.">>
<</if>>
<<set $response += "<br><br>">>
<</if>>
<<if hasVisited("c6_c_treatbeggar3")>>
<<set $response += "Getting Old Sixth some medical help was necessary for both his welfare and that of everyone who comes into contact with him. But ultimately it will be up to him to choose the right path.<br><br>">>
<</if>>
<<if not (flag("deserters") eq "dead" or flag("deserters") eq "Zong")>>
<<if setup.desertersSparedHumiliation()>>
<<set $response += "I'm glad to have intervened to prevent unnecessary suffering for Yao and Ning, because they were forced into a no-win situation by people in power who did not consider them worth fighting for.<br><br>">>
<</if>>
<</if>>
<<if flag("maidensSaved") gt 0>>
<<if flag("maidensSaved") gt 19>>
<<set $response += "It's comforting to know that all twenty of those young women from Wantong could now live on their own through a trade of their choice...">>
<<else>>
<<set $response+= "For every one of those twenty young women from Wantong I helped, that's one less of them out in the cold, or worse...">>
<</if>>
<<set $response += "<br><br>">>
<</if>>
<<if flag("c8_decision") eq "Zong">>
<<set $response += "Rescuing the Lowat refugees might not have been my mission to begin with, but I'm happy to have taken part in the effort.">>
<<if not setup.isDead("captainyi")>>
<<set $response += " Saving Captain Yi's team from execution also felt right.">>
<</if>>
<<set $response += "<br><br>">>
<<else>> /% Jinhu %/
<<if not setup.c8LowatCaptivesKilled()>>
<<set $response += "Defending those eight Lowat men from execution may have angered many people, but if they would reexamine the whole situation, I'm certain some will come around to my point of view.<br><br>">>
<</if>>
<</if>>
<<if flag("c9_treatfeiincapital")>>
<<set $response += "And Fei... please hang on...<br><br>">>
<</if>>
<<set $response += "I can definitely make a difference in people's lives. But first, I must return!">>
/% TODO add more %/
<</choice_shown>>
<<choice_shown "when I win!" _next>>
<<setFlag "c10_emotion_source" "victory">>
<<military>>
<<set $response = `I don't regret humiliating my childhood rival Gongsun Shu. He was a fake prodigy from a pretentious family. If he truly improved his skills after that day, he would have me to thank. If he didn't, then he deserves to be humiliated again and again until he learns that renown must be honorably earned.<br><br>`>>
<<if flag("childhood") eq "fighter">>
<<set $response += "Beating the hired troublemaker who came to hurt Father's students was also well worth the injuries I sustained. At that young age, my body could still recover quickly enough. But pride would be harder to heal for that rival.<br><br>">>
<</if>>
<<if flag("c6_d_bochallenge") eq "verbal">>
<<set $response += "It felt good to outsmart that brutish young master Jiang without lifting a finger. He needed to learn to respect thinkers.<br><br>">>
<<elseif flag("c6_bospar") eq "decisive">>
<<set $response += "That brutish young master Jiang had to be beaten decisively to learn a lesson. He needed to respect government officials before he makes an offense that could get his whole family executed.<br><br>">>
<<elseif flag("c6_bospar") eq "won">>
<<set $response += "It might not have been a decisive victory in the sparring match against young master Jiang, but a win is a win.<br><br>">>
<</if>>
<<if flag("suzhan") eq "killed">>
<<set $response += "Even though Su Zhan's rebels managed to spread out in the kingdom, killing him on that hill still felt satisfying.<br><br>">>
<<elseif flag("suzhan") eq "beheaded">>
<<set $response += "Despite the unnerving view of his head, killing Su Zhan in the woods of Zong felt satisfying. Now it's just cleaning up loose ends.<br><br>">>
<</if>>
<<if flag("c8_ruanfought") eq "killed">>
<<set $response += "That deputy in Xiahou's army had it coming for defying my authority. Besides, that's one less of Xiahou's supporters to contend with later.">>
<<if flag("c8_j_jimin_ruan3") eq "avenge">>
<<set $response += " And I'm glad to have avenged a friend.">>
<<elseif flag("c8_j_jimin_ruan3") eq "attack">>
<<set $response += " And I needed to show his people that I will not hesitate to reciprocate extreme violence.">>
<</if>>
<<set $response += "<br><br>">>
<<elseif flag("c8_ruanfought") eq "hurt" or flag("c8_j_jimin_ruan3") eq "challenge">>
<<set $response += "That deputy in Xiahou's army had it coming for defying my authority. Hopefully his soldiers won't be so eager to take on my army later.<br><br>">>
<</if>>
<<set $response += "<i>Who doesn't enjoy success? And there are a lot more I want to accomplish! So I need to return!">>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown "in my loyalty to His Majesty." _next>>
<<setFlag "c10_emotion_source" "yang">>
<<loyal>><<trust "yang" 1>>
<<set $response = "I remember the smile Li Yang would show me even when he is exhausted from a day's reading...">>
<<if hasVisited("c4_challenge")>>
<<set $response += " I remember standing with him against the Duke of Mao during Heaven's Ritual...">>
<</if>>
<<if flag("c5_capital") eq "alone">>
<<set $response += " I remember his cape over my shoulder when I fell asleep at the top of the wide stairs...">>
<</if>>
<<if hasVisited("c5_yangchat_yang") or hasVisited("c7_chat_yang") or hasVisited("c8_c_report_chat") or hasVisited("c9_yang_chat")>>
<<set $response += " I remember our quieter conversations...">>
<</if>>
<<if flag("helpyangselfdefense") or flag("helpyangconfidence")>>
<<set $response += " And that brief moment of shyness when I offered to help him...">>
<</if>>
<<set $response += " I can do so much more, but first, I must return!">>
<</choice_shown>>
<<choice_shown "in my loyalty to Her Highness." _next>>
<<setFlag "c10_emotion_source" "sheng">>
<<loyal>><<trust "sheng" 1>>
<<set $response = `I remember catching Li Sheng in fleeting moments of inspiration, when she feels no different from an average student who is still excited about learning, unburdened by suppressed trauma or social pressure to be a symbol of power and perfection...`>>
<<if hasVisited("c9_princess_dance2") and flag("c9_princess_dance2") neq "speechless">>
<<set $response += " I remember how quickly she grasped the fundamental moves for dancing, and how it made her smile...">>
<</if>>
<<set $response += " I wish to bring her more opportunities to just be herself, but first, I must return!">>
/% TODO add more %/
<</choice_shown>>
<<choice_shown "for having made acquaintance with Gu Ren." _next>>
<<setFlag "c10_emotion_source" "ren">>
<<proper>><<collectivist 2>><<literati>>
<<trust "ren" 1>>
<<set $response = `I recall the first time meeting the renowned Gentleman Advisor, seeing him play the zither with grace, and the political game with humanity...`>>
<<if flag("caoToken")>><<set $response += " I remember receiving his instant support to help the twenty maidens...">><</if>>
<<set $response += " For him to not overstep his authority to flaunt his virtues, while also never ignoring a cry for help...">>
<<if setup.heardRenPast()>>
<<set $response += " Whether or not he is still guilty of his past sins, I cannot completely deny his honorable deeds in the present.">>
<<else>>
<<set $response += " No one is flawless, and I cannot expect him to be. But at least for now, he seems to be someone worth getting to know better.">>
<</if>>
<<set $response += _same>>
/% TODO add more %/
<</choice_shown>>
<<choice_shown "when I can support Tang Jun." _next>>
<<setFlag "c10_emotion_source" "jun">>
<<righteous>><<collectivist>><<military>><<trust "jun" 1>>
<<set $response = "I recall my early impression of General Dragoness, sharp like a sword, and tough like a shield. Controlled, almost inflexible. But she is more than just a rigid code of conduct.">>
<<if setup.hasNPCTidbit("jun", "painter")>>
<<set $response += " She has a love for artistic beauty that's in stark contrast to the cruelty of her career.">>
<<if setup.hasNPCTidbit("jun", "hiddenaspiration")>>
<<set $response += " In fact, I think she wants more from life beyond the military.">>
<</if>>
<</if>>
<<if flag("c8_z_fort_execution") eq "sing" or flag("c8_z_fort_execution") eq "stand">>
<<set $response += " Despite her irreconcilable stances and the inevitable tragedy, I'm glad to have been by her side during that execution...">>
<</if>>
<<set $response += _same>>
/% TODO add more %/
<</choice_shown>>
<<choice_shown "when I can support Fei." _next>>
<<setFlag "c10_emotion_source" "fei">>
<<kind>><<collectivist -1>><<masses>><<trust "fei" 1>>
<<set $response = "I recall our rocky beginning. A shadow that takes on such a role so literally, and yet, ?hef is quite endearing in ?hisf devotion.">>
<<if setup.acceptedFeiTruth()>>
<<set $response += " I'm glad to accept his truth, ">>
<<if flag("genderQuestioning") eq "ftm">>
<<set $response += "because it makes sense to me as well. And I'm happy to find someone who may finally understand me.">>
<<elseif setup.isTrans()>>
<<set $response += "because in some ways his truth may be closer to what I've been searching for since I have had to contend with a superficial falsehood for decades.">>
<<else>><<set $response += "baffling to me as it may be. As long as it makes sense to him, and makes him happy.">>
<</if>>
<</if>>
<<set _same = " No matter where ?hef is now, I know ?hef would want me to live. So I will!">>
<<set _same2 = " ?Hisf spirit is here, and I know ?hef will come to my aid!">>
<<if setup.isDead("fei")>>
<<set $response += " ?Hef may be gone, ">>
<<if setup.c10FeiDeadSpirit()>>
<<set $response += "but ?hisf spirit is here, and I know ?hef will come to my aid!">>
<<else>><<set $response += "but ?hef would want me to live. So I will!">>
<</if>>
<<elseif setup.isMissing("fei")>>
<<set $response += " ?Hef may no longer be around, but ?hef would want me to live. So I will!">>
<<else>>
<<if setup.c10FeiWanderingSpirit()>>
<<if setup.c10RejectFeiSpirit()>><<set $response += _same>>
<<else>><<set $response += _same2>>
<</if>>
<<elseif setup.c10FeiSearchingSpirit()>><<set $response += _same2>>
<<else>><<set $response += _same>>
<</if>>
<</if>>
/% TODO add more %/
<</choice_shown>>
<<choice_enabled "for having had a friend like Hu Chu." _next `setup.huchuFriendship()`>>
<<setFlag "c10_emotion_source" "huchu">>
<<fairmath "$integrity" 5>><<fairmath "$wisdom" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<<trust "huchu" 1>>
<<set $response += "I recall my childhood friend when we were still training together, sparring, or learning survival skills in the woods... I remember when he came to visit not long ago, it was as if we were never apart for so long. That must be how true friendship feels, not excessively sweet but like pure water instead, just enough to sustain life...">>
<</choice_enabled>>
<<choice_shown "<i>No, I don't feel any of it...</i> <small>(rewind)</small>">>
<<run Engine.backward()>>
<</choice_shown>>
/% [[c10_emotion]] [[c10_emotion_driven]] %/Anger, it sets the soul on fire to compel it to pass on the flame or be burned to ashes. It drives me to take action when I think about...
<<set _next = "c10_emotion_driven">>
<<set _same = " No matter what, I must return!">>
<<choice_shown "the ambitious Duke of Mao." _next>>
<<setFlag "c10_emotion_source" "dukem">>
<<set $threatMao += 1>>
<<set $response = "The Duke of Mao is a skillful statesman, but unlike the Gentleman Advisor, he thinks he can get away with anything, or at least, he intends to. ">>
<<if setup.loveOverLust("sheng")>>
<<set $response += "I will do everything I can to keep him from exploiting the Xuan Princess.">>
<<elseif setup.isLoved("sheng") or setup.isDesired("sheng")>>
<<set $response += "I will not let him take A-Sheng from me.">>
<<else>><<set $response += "I have to push back against his ambitious moves.">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "the warmongering Duke of Zong." _next>>
<<setFlag "c10_emotion_source" "dukez">>
<<set $threatZong += 1>>
<<set $response = "The Duke of Zong is a capable commander, but unlike General Dragoness, his self-righteousness will stop at nothing to spread war across the kingdom.">>
<<if setup.isLoyalist()>>
<<set $response += " Not to mention his utter disrespect for the Emperor during the banquet at Wantong...<br><br>">>
<</if>>
<<if flag("deserters") eq "Zong">>
<<set $response += " The lack of humanity shown to Yao and Ning is a sign that a kingdom that follows their military laws will cause more unnecessary tragedy.">>
<<elseif hasVisited("c6_z_zhenye")>>
<<set $response += " The extreme cruelty inflicted on prisoners is a sign that a kingdom that champions their warrior culture will inspire more inhumanity in the populace.">>
<<elseif flag("c8_decision") eq "Jinhu">>
<<set $response += " Allowing a high-ranking subordinate to invade another state is a sign that he has forsaken honor for victory at any cost.">>
<</if>>
<<if hasVisited("c10_speakto_renmother_story")>>
<<set $response += " If his intent is to destabilize the Imperial court so he may appear as the savior of the kingdom, he will have to contend with me.">>
<</if>>
<<set $response += _same>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown "the self-interested Duke of Jinhu." _next>>
<<setFlag "c10_emotion_source" "dukej">>
<<set $threatJinhu += 1>>
<<set $response = "The Duke of Jinhu is a shrewd politician, but his methods of accruing power are as unsustainable as his warmongering neighbor.">>
<<if flag("biming") eq "demoted">>
<<set $response += " A rogue Shadow has been demoted, but couldn't he continue to terrorize the people in other ways?">>
<<elseif flag("biming") eq "executed">>
<<set $response += " A rogue Shadow has been executed, but how many more are left unchecked?">>
<</if>>
<<set $response += " It may be easy to maintain the loyalty of a select group of delegates, but what happens when they become more important than the people they were meant to protect?">>
<<if flag("c8_decision") eq "Jinhu">>
<<set $response += " What kind of a leader lets his people suffer in his stead so he may still appear benevolent? Will he rule a kingdom in the same way if he were to win the long game?">>
<</if>>
<<set $response += _same>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown "how I could be more effective if I weren't so constrained by rules, etiquette, and morals." _next>>
<<setFlag "c10_emotion_source" "constraints">>
<<fairmath "$kindness" -5>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" -5>><<fairmath "$trustMasses" -5>>
<<if $clanName eq "Sun">><<fairmath "$integrity" 5>>
<<else>>
<<fairmath "$integrity" -5>><<fairmath "$wisdom" -5>>
<<fairmath "$righteousness" -5>>
<</if>>
<<set $response = "If the Duke of Mao could try to expand territory and call it sharing prosperity, or exploit human needs, why couldn't I take from the rich and call it an offering to the divine or proof of loyalty? If the Duke of Zong has no qualms about attacking a weaker state, why don't we provoke the largest state to take a bite out of them while they are distracted? If the crown prince and the Duke of Jinhu could train assassins, why couldn't I target the enemy leader by any means necessary instead of fighting a war of attrition? There are so many possibilities, if only I could overcome these arbitrary limitations!">>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "the inflexibility of tradition regarding continuing the bloodline." _next `setup.c10Untraditional()`>>
<<setFlag "c10_emotion_source" "tradition">>
<<fairmath "$collectivist" -10>>
<<if flag("minimizeSex")>><<set $response += "What if I don't care for the act of procreation?">><</if>>
<<if setup.donotWantChildren()>><<set $response += " What if I don't want to raise children?">><</if>>
<<if setup.isTrans()>><<set $response += " What if I defy what people think how I should be?">><</if>>
<<if setup.likesOnlySameSex()>>
<<set $response += " What if me and the person I want to share a life with cannot produce offspring even if we want to?">>
<</if>>
<<set $response += " Is my filial piety meaningless because I cannot keep the incense burning for my ancestors? Why does it matter when our energies would all return to the universe eventually? So how about just live one's life with integrity and honor, to not waste away our flesh and spirit trying to justify our existence!">>
<</choice_shown>>
<<choice_shown "<i>No, I don't feel any of it...</i> <small>(rewind)</small>">>
<<run Engine.backward()>>
<</choice_shown>>
/% [[c10_emotion]] [[c10_emotion_driven]] %/Sorrow, it drains the soul of vitality, but its sudden release can be as powerful as a flood, washing away all obstacles. To cleanse stale energies, to clear clouded vision, and become reinvigorated. I feel it when I think of losing...
<<set _next = "c10_emotion_driven">>
<<set _same = " No matter what, I must return!">>
<<choice_shown "my father, who held up the sky so I could stand." _next>>
<<setFlag "c10_emotion_source" "father">>
<<switch $clanName>>
<<set $response = "<i>">>
<<case "Meng">>
<<set $response += `"Even though your mother follows my lead most of the time as is expected of a virtuous wife, I respect her when she can stand her ground on principles and issues that matter to her. Sycophants in the court may act like the virtuous wives who have no real stances of their own, all they care about is how such a relationship can benefit them, and never about the greater good of the common people they were supposed to be responsible for," he would tell me. "My hope for you when you are in a position of authority, ?momcallme, is to never be corrupted by wealth or status, never depart from your principles when in hardship, and never surrender to intimidation. Because that's how a righteous ?person_0 should live ?their_0 life."`>>
<<case "Zhuang">>
<<set $response += '"The wise would not be affected by a world of flattery, nor be discouraged by a world of contempt. The wise can distinguish between the essential and the superficial, thus understanding what is true honor and shame," he would tell me. "Remember, ?momcallme, that not taking a step is easy, but not leaving a trail is difficult. You may fool people, but you cannot fool Heaven. Therefore, only act after thorough consideration."'>>
<<case "Mo">>
<<set $response += `"Any virtue that does not spring from the heart will not remain, and any action that was not self-examined and understood should not be taken. There is no shortcut to fame, nor will it come from trickery. The virtuous regards the body but as the vehicle for one's character. None who places more importance on personal gains instead has ever become well-regarded in the world," he would tell me. "Remember, ?momcallme, always examine why you succeeded or failed, but never be discouraged about aiming for your goal. A self-confident person would not resent being considered ordinary."`>>
<<default>> /% Sun %/
<<set $response += `"Preventing defeat is in one's own control, while the opportunity for victory is provided by the enemy. Defend when you can secure yourself from defeat. Attack when you can win. A skilled defender can hide in the Earth, while a skilled attacker is like a force from Heaven. And when both can be applied well, you will always be victorious," he would tell me. "Remember, ?sweetmc, a lengthy battle will exhaust the masses through taxation and conscription. Thus a leader of armies is the arbiter of the people's fate, and decides whether a kingdom will thrive or suffer."`>>
<</switch>>
<<set $response += "</i><br><br>And as an only child, there is no one but me who can uphold my father's convictions." + _same>>
<</choice_shown>>
<<choice_shown "my mother, who would make time for me no matter what is holding her down." _next `setup.isDead("mother")`>>
<<setFlag "c10_emotion_source" "mother">>
<<set $response += "When I was very young, I remember preferring An's cooking over hers, but any time I would ask her to make something for me, she would put in the effort to try. As I grew older, I relied on her less and less, but she continued to support me in areas beyond warrior training.">>
<<if flag("trainedHealer")>>
<<set $response += " She would help me gather herbal ingredients when Teacher Hua gave me assignments after a lesson.">>
<<elseif flag("trainedPerformer") eq "musician">>
<<set $response += " Through her family connections, she introduced me to the Literati circle, where I was able to learn music theory and practice instruments such as the seven-string zither">>
<<if flag("hobby") eq "instrument">><<set $response += " and the end-blown flute.">>
<<else>><<set $response += ".">>
<</if>>
<<elseif flag("trainedPerformer") eq "singer">>
<<set $response += " She encouraged me to practice singing alongside my usual training, and only asked me to perform when I felt ready.">>
<<elseif flag("hobby") eq "cooking">>
<<set $response += " Even though my study in the culinary arts might have slighted my mother, she never admitted to feeling that way, and only ever praised me for being filial.">>
<</if>>
<<if flag("c5_breakfast")>>
<<set $response += `<br><br><i>"Tell me about what you'll need to do today, ?momcallme,"</i> she used to ask me at the start of a day.`>>
<</if>>
<<if flag("c9_courierstation") eq "fine">>
<<set $response += `<br><br><i>"...It's all right to talk to me about things that trouble you."</i> And I remember her words at the courier station...`>>
<<elseif flag("c9_courierstation") eq "hurt">>
<<set $response += "<br><br>And I remember her trying to ease my pain at the courier station...">>
<</if>>
<<set $response += "<br><br>Now, I can only honor her by carrying on her wishes for me." + _same>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown "Fei, who fulfilled ?hisf duty to the end." _next `(flag("c9_courierstation") eq "lost")`>>
<<setFlag "c10_emotion_source" "fei">>
<<set $response = "I remember meeting ?himf for the first time, ">>
<<if hasVisited("c2_spar")>><<set $response += "the quick sparring match, ">><</if>>
<<set $response += "seeing ?hisf devotion to the Duke of Jinhu, and then to me... I know how much ?hef cared about the people of ?hisf state, ">>
<<if flag("deserters") neq "dead">><<set $response += "as well as outsiders who seek shelter in Jinhu, ">><</if>>
<<set $response += " through the way ?hef would slow down to listen, to give them a chance...">>
<<if flag("c8_j_liuhome3") eq "letgo">>
<<set $response += " <i>until the situation became too dire for you to slow down...</i>">>
<</if>>
<<set $response += "<br><br><i>">>
<<if flag("c8_feigone") eq "dead" or flag("c9_feigone") eq "dead">>
<<set $response += "I'm sorry I couldn't reach you fast enough... ">>
<<elseif flag("c9_feigone") eq "hemorrhage">>
<<set $response += "I'm sorry that you had to shield me from the onslaught... ">>
<<else>><<set $response += "<br><br>">>
<</if>>
<<set $response += "Now, I must return and push back the invaders like you hoped I would!</i>">>
<</choice_shown>>
<<choice_shown "the peace that is so important to the common people." _next>>
<<setFlag "c10_emotion_source" "peace">>
<<fairmath "$stoic" -5>>
<<fairmath "$collectivist" 10>><<fairmath "$kindness" 10>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" -10>>
<<set $response = "Conflict may be a constant in life, but war is the extreme response. I remember the fighting in the new capital, which led to the siege of the old capital at Liguo city, where Li Yong and his faction tried to take their last stand against Li Shuo... Father may have curtailed a longer war at the time, but a new one is already starting... How many people need to die before the instigators will be content with the result? ">>
<<if very("wisdom")>>
<<set $response += "If chaos is the inevitable complement to order, could I really make a difference in fighting against this rule of life?">>
<<elseif setup.isDove()>>
<<set $response += "Is bloodshed the only way to deal with our differences?">>
<<elseif setup.isMilitant() or setup.isHarmful()>>
<<set $response += "Will I have enough troops to win the war quickly?">>
<<else>><<set $response += "Can one person turn the tide of war?">>
<</if>><<set $response += " Yet, could I afford to not take action?" + _same>>
<</choice_shown>>
/% TODO add more %/
<<choice_shown "<i>No, I don't feel any of it...</i> <small>(rewind)</small>">>
<<run Engine.backward()>>
<</choice_shown>>
/% [[c10_emotion]] [[c10_emotion_driven]] %/Fear, it rips the soul into pieces, until it is reduced to the minimal instinct to survive. Yet it is also a powerful force, because it cares for nothing else. How do I feel about...
<<set _next = "c10_emotion_driven">>
<<choice_shown "death?" _next>>
<<setFlag "c10_emotion_source" "death">>
<<set $response = "Beyond the physical pain, I would either be numb to all mortal sentiments, or be stuck with the same obsessive feeling until my true end... Which is only a matter of time because without descendants of my own, I won't be remembered, nor honored. What remains of me by then shall fade back into the universe, to become one with eternity, but also simply... cease to be. But I'm not ready to join nothingness... I'm not done with life yet... I don't want to die!">>
<</choice_shown>>
<<choice_shown "failing people's expectation of me?" _next `(flag("c10_speakto_father_grief") eq "fear")`>>
<<setFlag "c10_emotion_source" "expectation">>
<<set $response = "In his duty to the people, Grand Protector $clanName saved the kingdom by ending the succession war. <i>Will I be able to keep the kingdom united after his sacrifice...?</i> ">>
<<if setup.heardFatherSuggestFakeMurder()>>
<<set $response += "In his duty to the Chang Emperor, Grand Protector $clanName saved the Li family bloodline from a misguided fratricide. <i>Will I be able to keep His Majesty and Her Highness safe from their political enemies...?</i> ">>
<</if>>
<<set $response += "In his duty to family, Grand Protector $clanName traded the dignity of his body for a pardon of the rest of his household. <i>">>
<<if setup.isDead("mother")>>
<<set $response += "Yet I have already failed to save Mother...">>
<<elseif setup.motherInjurySerious()>>
<<set $response += "Yet I have already failed to protect Mother...">>
<<elseif setup.motherInjuryLight()>>
<<set $response += "Yet Mother still had to come to my aid...">>
<<else>><<set $response += "Will I be able to do protect what's left of my family...?">>
<</if>>
<<set $response += "</i><br><br>">>
<<if flag("c9_courierstation") eq "failed">>
<<set $response += "I needed to take down Xiahou, not give him the excuse to pacify Jimin city by force!">>
<<elseif hasVisited("c9_j_outside_xh_fight_fainted")>>
<<set $response += "Will I be able to have a large enough army to take down Xiahou, when I couldn't do it on my own...?">>
<<elseif hasVisited("c9_z_fort_bo_spar")>>
<<set $response += "Did I impress enough warriors in Zong to join my cause? If not, will I have to face them in battle...?">>
<<else>>
<<set $response += "Will I recruit enough people into the Imperial army? And can I even afford to maintain it...?">>
<</if>>
<<set $response += " I still have so much left to do! I can't die yet!</i>">>
<</choice_shown>>
/% TODO add more? %/
<<choice_shown "<i>No, I don't feel any of it...</i> <small>(rewind)</small>">>
<<run Engine.backward()>>
<</choice_shown>>
/% [[c10_emotion]] [[c10_emotion_driven]] %/Love, it resonates with the energy of the universe, expansive as it flows beyond the bounds of any individual. When accepted, it can even heal wounds that no salve could reach. I seek the love I hold for...
<<set _next = "c10_emotion_driven">>
<<choice_shown "mother." _next>>
<<setFlag "c10_emotion_source" "mother">>
<<fairmath "$filialPiety" 5>><<fairmath "$collectivist" 10>>
<<trust "mother" 1>>
<<set $response = "<i>">>
<<if setup.isResented("mother")>><<set $response += "Despite my resentment of you, Mother,">>
<<else>><<set $response += "No matter what we've been through together, Mother,">>
<</if>>
<<if setup.isDead("mother")>>
<<set $response += " I won't let your death be in vain... I will live the best life I can, so that I may honor you and Father!">>
<<else>>
<<set $response += " I won't leave you to suffer alone, to have yet another family member to grieve over... I will return to you, so wait for me!">>
<</if>>
<<set $response += "</i>">>
<</choice_shown>>
<<choice_shown "Li Yang." _next `setup.isLoved("yang")`>>
<<setFlag "c10_emotion_source" "yang">>
<<love "yang" 1>>
<<set $response = "<i>Angtian, I won't leave you to carry the weight of the kingdom alone... No matter what, I will return to stand by your side!</i>">>
<</choice_shown>>
<<choice_shown "Li Sheng." _next `setup.isLoved("sheng")`>>
<<setFlag "c10_emotion_source" "sheng">>
<<love "sheng" 1>>
<<set $response = "<i>">>
<<if setup.hasNPCTidbit("sheng", "hiddenlove")>>
<<set $response += "A-Sheng, I won't leave you to face social humiliation alone...">>
<<else>><<set $response += "A-Sheng, I won't leave you to mourn for me, not after all you have lost...">>
<</if>>
<<set $response += " No matter what, I will return to stand by your side!</i>">>
<</choice_shown>>
<<choice_shown "Gu Ren." _next `setup.isLoved("ren")`>>
<<setFlag "c10_emotion_source" "ren">>
<<love "ren" 1>>
<<set $response = "<i>">>
<<if hasVisited("c10_speakto_renmother_story")>>
<<set $response += "Your mother entrusted me with her story. Perhaps she wanted to tell you herself, but I could also share it with you... But first, I must return to your side!">>
<<else>>
<<if setup.heardRenPast()>>
<<set $response += "I still care about you, Bowen, despite what happened... No matter what, I must return!">>
<<else>>
<<set $response += "For a kindhearted man like you, Bowen, will you mourn my death...? No, no you won't need to, because I must return!">>
<</if>>
<</if>>
<<set $response += "</i>">>
<</choice_shown>>
<<choice_shown "Tang Jun." _next `setup.isLoved("jun")`>>
<<setFlag "c10_emotion_source" "jun">>
<<love "jun" 1>>
<<set $response = "<i>">>
<<if hasVisited("c10_speakto_kisu_story")>>
<<set $response += "Your friend Kisu wants you to know his side of the story, Jun... So no matter what, I must return to tell it to you!">>
<<elseif hasVisited("c10_speakto_junmother")>>
<<set $response += "Your parents are waiting for you, Jun, but your mother also wished that you wouldn't join them too soon... So please wait for me to return to you instead!">>
<<else>>
<<set $response += "Jun, I won't leave you to take on all the violence and injustice alone... No matter what, I will return to fight by your side!">>
<</if>>
<<set $response += "</i>">>
<</choice_shown>>
<<choice_shown "Fei." _next `setup.isLoved("fei")`>>
<<setFlag "c10_emotion_source" "fei">>
<<love "fei" 1>>
<<set $response = "<i>">>
<<if setup.isDead("fei")>><<set $response += "I will remember the love I had for you, Fei. You would have wanted me to live... So no matter what, I will return!">>
<<elseif setup.isMissing("fei")>><<set $response += "I will remember how much I loved you, Fei, even if you are no longer around... No matter what, I will live on!">>
<<else>><<love "fei" 1>><<set $response += "I won't leave you to mourn for me, Fei... So no matter what, I will live on!">>
<</if>>
<<set $response += "</i>">>
<</choice_shown>>
<<choice_shown "<i>No, I don't feel any of it...</i> <small>(rewind)</small>">>
<<run Engine.backward()>>
<</choice_shown>>
/% [[c10_emotion]] [[c10_emotion_driven]] %/Hate, it is poison that destroys indiscriminately, but effective when the goal is destruction. I can feel my soul driven to action when I allow myself to hate...
<<set _next = "c10_emotion_driven">>
<<choice_shown "Xiahou Kui. <small>(resentment)</small>" _next>>
<<setFlag "c10_emotion_source" "xiahou">>
<<resent "xiahou" 1>>
<<set $response = "<i>That smug expression... The blatant lies he would spit in my face, the blood he would spill at my feet... as if he's certain I can't do anything about it... Does he think I'm afraid of him? Or does he think he's simply invincible? Because he isn't. I will take him down. I will TAKE, HIM, DOWN!</i>">>
<</choice_shown>>
<<choice_shown "my father. <small>(resentment)</small>" _next>>
<<setFlag "c10_emotion_source" "father">>
<<resent "father" 1>>
<<set $response += "<i>You discarded my childhood, betrayed your own principle, broke Mother's heart, left our family in shambles, and now I must continue to clean up after you... I hope you're happy, Father, I hope you're damn proud of me!</i>">>
<</choice_shown>>
<<choice_shown "my mother. <small>(resentment)</small>" _next>>
<<setFlag "c10_emotion_source" "mother">>
<<resent "mother" 1>>
<<set $response += "<i>Father is gone, but I was still with you, Mother. Why couldn't you appreciate that? ">>
<<if setup.isDead("mother")>>
<<set $response += "Now you're dead too and can finally join your beloved... You would want me to continue living, right? Fine, I'll go on to live the best life you never gave me!">>
<<else>>
<<set $response += "And who knows what you would do to yourself if I leave you now... So I won't, you hear me? I'll return to keep taking care of you!">>
<</if>>
<<set $response += "</i>">>
<</choice_shown>>
<<choice_shown "the Li clan. <small>(resentment)</small>" _next `hasVisited("c9_conspiracy")`>>
<<setFlag "c10_emotion_source" "liclan">>
<<resent "liclan" 1>>
<<set $response = "<i>You Li clan ">>
<<if flag("c10_ancestortruth")>>
<<set $response += "rose to power because of the devotion of my ancestor and">>
<<else>><<set $response += "are still in power because of">>
<</if>>
<<set $response += " the continued sacrifice of my family... You owe us! You owe me!</i>">>
<</choice_shown>>
<<choice_shown "Li Sheng. <small>(resentment)</small>" _next `flag("suggestbeardsetup") and (setup.isLoved("sheng") or setup.isDesired("sheng"))`>>
<<setFlag "c10_emotion_source" "sheng">>
<<resent "sheng" 1>>
<<set $response += "<i>For someone so accommodating, A-Sheng, why are you inflexible about this issue? Would you rather be used by a man who only needs your child than to wed someone who is already devoted to you? But no matter how I feel about your decision, I must return to make things right!</i>">>
<</choice_shown>>
<<choice_shown "Fei. <small>(resentment)</small>" _next `setup.isResented("fei")`>>
<<setFlag "c10_emotion_source" "fei">>
<<resent "fei" 1>>
<<set $response += "<i>You deceived me, Fei! I trusted you, and you betrayed that trust!">>
<<if setup.isLoved("fei") or setup.isDesired("fei")>>
<<set $response += " It really hurts! Because I thought I... No, I don't! I'll make you pay for this humiliation!">>
<</if>>
<<set $response += "</i>">>
<</choice_shown>>
<<choice_shown "<i>No, I don't feel any of it...</i> <small>(rewind)</small>">>
<<run Engine.backward()>>
<</choice_shown>>
/% [[c10_emotion]] [[c10_emotion_driven]] %/Desire, it excites and propels the soul, urging it to reach, seize, and possess. I feel stimulated by the desire for...
<<set _next = "c10_emotion_driven">>
<<set _same = " No matter what, I have to return!</i>">>
<<choice_shown "power!" _next>>
<<setFlag "c10_emotion_source" "ambition">>
<<set $response = "<i>I can't become the ruler if I'm dead, can I? No, that would make me another Li Shuo. Wanting, but failing. No, I won't let that happen to me!</i>">>
<</choice_shown>>
<<choice_shown "Li Yang." _next `setup.isDesired("yang")`>>
<<setFlag "c10_emotion_source" "yang">>
<<lust "yang" 1>>
<<set $response = "<i>">>
<<if setup.confessedTo("yang") and setup.isAttractedToMC("yang")>>
<<set $response += "I see that same desire in your eyes, Angtian... So what's stopping you...?">>
<<elseif setup.confessedTo("yang") and setup.isGCMan()>>
<<set $response += "You might not want to, Angtian, but it doesn't change my want of your... slender yet firm body...">>
<<else>>
<<set $response += "Once I replace the nightmare in your dreams with lustful thoughts of us being happy together, you could then look forward to every nightfall, instead of trying to escape it under piles of official petitions...">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "Li Sheng." _next `setup.isDesired("sheng")`>>
<<setFlag "c10_emotion_source" "sheng">>
<<lust "sheng" 1>>
<<set $response = "<i>">>
<<if flag("supportShengHuan")>>
<<set $response += "I know your heart belongs to another, but it doesn't change how much I want to enjoy your... savory body...">>
<<elseif flag("againstShengHuan")>>
<<set $response += "Even if you gave your heart to someone else, it doesn't change how much I want to enjoy your... savory body...">>
<<else>>
<<if setup.isAttractedToMC("sheng")>><<set $response += "Please, A-Sheng, I know you want me too...">>
<<elseif setup.confessedTo("sheng")>><<set $response += "A-Sheng, what do I have to do to make you want me...?">>
<<else>><<set $response += "A-Sheng, if only we could have enjoyed one night together, or more...">>
<</if>>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "Gu Ren." _next `setup.isDesired("ren")`>>
<<setFlag "c10_emotion_source" "ren">>
<<lust "ren" 1>>
<<set $response = "<i>">>
<<if setup.heardRenPast()>>
<<if setup.isGCWoman()>>
<<set $response += "If you had that much experience pleasing other women, Bowen, then you can please me too...">>
<<else>><<set $response += "Whatever the past you had, Bowen, it doesn't change how much I want to bare myself to you...">>
<</if>>
<<else>><<set $response += "I don't want to leave without sharing at least one unforgettable night with you, Bowen...">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "Tang Jun." _next `setup.isDesired("jun")`>>
<<setFlag "c10_emotion_source" "jun">>
<<lust "jun" 1>>
<<set $response = "<i>You might not understand, Jun, how much I crave intimate moments with you despite the distance between us... ">>
<<if flag("c8_z_fort_nextmorning_heal") eq "aroused">>
<<set $response += "Did you not enjoy my touch like I did feeling your quivering body?">>
<<else>><<set $response += "How would you feel about a loving touch from me?">>
<</if>>
<<set $response += " And what do you taste like, my General? Will I ever have a chance...?" + _same>>
/% TODO add more %/
<</choice_shown>>
<<choice_shown "Fei." _next `setup.isDesired("fei")`>>
<<setFlag "c10_emotion_source" "fei">>
<<lust "fei" 1>>
<<set $response = "<i>">>
<<if setup.isDead("fei")>><<set $response += "Even if it's too late to feel your heat...">>
<<elseif setup.isMissing("fei")>><<set $response += "Even if... you are no longer around to warm both of us...">>
<<else>><<set $response += "Fei... be mine...">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "<i>No, I don't feel any of it...</i> <small>(rewind)</small>">>
<<run Engine.backward()>>
<</choice_shown>>
/% [[c10_emotion]] [[c10_emotion_driven]] %/<<if hasVisited("c10_temptation")>>
<<if setup.isAround("fei")>>
Suddenly, something with a faint glow drops through Li Shuo's form and scatters it into wisps of energy. As they fly away into the all-encompassing darkness, the slightly luminescent spirit helps me to my feet. "?feicallme, Are you all right?" It's ?feispirit with the baritone voice. "Do you want to try reaching the top of the mountain again?"
<br><br>
I feel briefly invigorated by his energy, but am still a little dazed from the exchange with the crown prince. "If I return now without my Heavenward Spirit... would I not be incomplete?"
<br><br>
"Then let's go get it back." He splits into the shape of a horse and a fainter visage of himself<<if setup.c10FeiSearchingSpirit()>> again<</if>>. "I will meet you outside of the palace." He helps me onto the back of the horse, then [[fades into the dark|c10_river2]] himself.
<<else>>
Li Shuo's hand reaches for my neck,
<<if $qi gt 0>>
<<if setup.isHarmful()>>and a sickly-colored flame erupts from my skin, forcing him to pull back. "Tsk." He spins around to wave away the shadow around us,
<<else>>and I violently jerk away from him with what remains of my energy. "Hmph." He steps back, and waves away the shadow around us,
<</if>>
<<else>>drags my spirit along into the darkness that is suddenly dissolving away from us,
<</if>>until the palace comes into view again.
<br><br>
<<if $qi gt 0>>After I scramble back to my feet, we face each other just beyond striking distance.
<<else>>I struggle in vain, but he eventually releases his grip and watches me collapse backward. My fingers claw at the ground so that I may crawl my way beyond striking distance from him.
<</if>>
Above us, thick and smoky clouds roll into each other. Around us, spiritual energies take shape of soldiers and beasts, blocking the view in every direction. Instead of commanding the spirits to attack me, however, the crown prince begins to gather the energies into himself. The royal black robe and the beads curtain crown take shape, solidifying his presence, while [[filling me with dread|c10_palace]].
<</if>>
<<else>> /% from c10_shatter %/
But... what now...?
<br><br>
<<set _fight = "c10_shatter_fight", _help = "c10_shatter_help", _giveup = "c10_shatter_giveup">>
<<choice_shown "<small>(qi)</small> I can still fight, so I should!" _fight `($qi gt 0)`>>
<<fairmath "$bold" 5>>
<<if hasVisited("10_emotion_driven")>><<fairmath "$stoic" -10>><</if>>
<<fairmath "$righteousness" 5>>
<<if setup.isProudMo()>><<fairmath "$integrity" 5>><</if>>
<<fairmath "$trustMilitary" 5>>
<</choice_shown>>
<<choice_shown '<i>I don\'t have any energy left to fight.</i> "Help me... Please help me!"' _help `($qi lt 1)`>>
<<if setup.isStoic()>><<fairmath "$stoic" -10>><</if>>
<<if setup.isIndividualist()>><<fairmath "$wisdom" 5>><<fairmath "$collectivist" 10>><</if>>
<<run setup.c10SummonHelp()>>
<</choice_shown>>
<<choice_shown "I... I don't want to fight anymore..." _giveup>>
<<fairmath "$bold" -20>><<fairmath "$stoic" 5>>
<<fairmath "$loyalty" -20>>
<<if not setup.isProudZhuang()>><<fairmath "$wisdom" -20>><</if>>
<<fairmath "$trustMilitary" -20>><<fairmath "$trustLiterati" -20>>
<</choice_shown>>
<</if>>
/% [[c10_shatter_fight]] [[c10_shatter_help]] [[c10_shatter_giveup]] %/<<if hasVisited("c10_emotion_joy")>>
Determined, my spirit suddenly feels lighter as I rise to my feet with ease. The weight over my heart has been lifted, and I cannot help but smile.
<<elseif hasVisited("c10_emotion_anger")>>
The sudden sensation of being engulfed in fire quickly jolts me to my feet. Excruciating pain spreads through my spirit when I shouldn't feel any in this realm, pressing me to release it onto something else!
<<elseif hasVisited("c10_emotion_sorrow")>>
Once the sudden sensation of being crushed by a merciless flood passes, I then feel myself being lifted by a rising wave. What tears I would have shed have all been washed away by the same torrent. All that's left is a sense of clarity, and revival.
<<elseif hasVisited("c10_emotion_fear")>>
The sudden sensation of having my head pushed against a chopping block jolts me to my feet. Where is the executioner?!
<<if setup.isBold() or setup.isMilitant() or setup.isHarmful()>><i>FIGHT ME!</i>
<<else>><i>RUN!</i>
<</if>>
<<elseif hasVisited("c10_emotion_love")>>
As a sudden sensation of warmth thaws my frozen spirit, I can somewhat move with ease again. And the atmosphere feels less crushing as I stand tall with a full heart.
<<elseif hasVisited("c10_emotion_hate")>>
As impossible as it seems, a viscous substance pours out through my eyes, ears, nose, and mouth, then they ooze through cracks that appear all over my Mortal Spirit. I choke and spit, struggling to expel the sticky liquid, while letting the convulsion push me to my feet.
<<else>> /% desire %/
Tendril-shaped energies extend from the bounds of my Mortal Spirit, pushing me to my feet as they reach outward, wanting to fill a void that demands satisfaction...
<</if>><<response>>
<<include "c10_emotion_driven_prelude">>
<br><br>
<<if hasVisited("c10_temptation")>>
<<if setup.isAround("fei")>>
Suddenly, something with a faint glow drops through Li Shuo's form and scatters it into wisps of energy, which all fly away into the all-encompassing darkness. ?Feispirit, now slightly luminescent in the dark, asks with his baritone voice, "?feicallme... do you... want to try to reach the top of the mountain... one more time?" <i>Why the timidness? Is it because I'm channeling a strong emotion?</i>
<br><br>
Despite the feeling of rejuvenation, there still seems to be a tug on my spirit toward the west. "If I return now without my Heavenward Spirit... would I not be incomplete?"
<br><br>
"I can try to help you get it back." He splits into the shape of a horse and a fainter visage of himself<<if setup.c10FeiSearchingSpirit()>> again<</if>>. "Meet me outside of the palace." He helps me onto the back of the horse, then [[fades into the dark|c10_river2]] himself.
<<else>>
"Hmph." Li Shuo steps back through the darkness, pulling it away like a curtain to reveal the palace again.
<br><br>
Above us, thick and smoky clouds roll into each other. Around us, spiritual energies take shape of soldiers and beasts, blocking the view in every direction. Instead of commanding the spirits to attack me, however, the crown prince begins to gather the energies into himself. The royal black robe and the beads curtain crown take shape, solidifying his presence, while [[filling me with dread|c10_palace]].
<</if>>
<<else>> /% from c10_shatter %/
[[It's time to fight|c10_shatter_fight]]...
<</if>>The <<if setup.c10RejectFeiSpirit()>>spirit mount<<else>>Heavenward Spirit of Fei<</if>> carries me through the empty darkness, until the hoofs splash into water, and the endless gray reappears all around us. Fortunately, my ride does not sink into the Yellow Spring, but it does gallop above its surface, following the winding path toward a faintly visible destination in the far distance.
<br><br>
Arms reach up from the water once in a while, but none of them manage to grab onto the hoofs. I look down at the bodies that are floating past, their faces are unrecognizable, but their outfits reveal them to be of varied origins. Peasants, soldiers, farmers, scholars, hunters, men, women, young and old...
<<if setup.c10ReactedToReflection()>>
And when the water is less turbulent at times, I see
<<if setup.c10AcceptSpiritImage()>>my reflection
<<elseif setup.c10RejectSpiritImage()>>that unbelievable image
<<else>>the image of my Mortal Spirit
<</if>>again...
<<else>>Sometimes when the water is less turbulent, I could even see... a reflection of some kind?
<</if>>
<br><br>
As the palace comes into view again, I can also see a figure standing by the shore. The spirit mount leaps toward him, breaking apart while gently setting me down on the ground in front of the night-walker. After the wisps of energy rejoin his form, ?feispirit turns toward the gate of the palace...
<<if flag("biming") eq "dead">><<set _next = "c10_biming">>
<<else>><<set _next = "c10_palace_gate">>
<</if>>
<<set _reflection = "c10_feispirit_reflection2">>
<<choice_shown '"Wait, I want to check something..." I approach the river, curious about what my Mortal Spirit looks like.' _reflection `not setup.c10ReactedToReflection()`>>
<</choice_shown>>
<<choice_shown "I follow him." _next>>
<</choice_shown>>
/% [[c10_feispirit_reflection2]] [[c10_palace_gate]] [[c10_biming]] %/I don't know what I should be expecting, but curiosity awaits. ?Feispirit is soon standing next to me at the edge of the shore, quiet like a shadow. There in the now calmed dark water, I see...
<<set _next = "c10_feispirit_reflection2_react">>
<<include "c10_spiritimage_choices">>
/% [[c10_feispirit_reflection2_react]] %/<<if flag("biming") eq "dead">><<set _next = "c10_biming">>
<<else>><<set _next = "c10_palace_gate">>
<</if>>
<<include "c10_spiritimage_react">>
/% [[c10_palace_gate]] [[c10_biming]] %/A sickly-colored spirit bursts from the river,
<<if hasVisited("c10_feispirit_reflection2_react")>>aiming straight at ?feispirit, who dodges and backs away until there is enough distance between them.
<<else>>and blocks our path.
<</if>>
The amorphous spirit almost forms the shape of a person, then it lunges forth again while bellowing in a gravelly voice, "Pretender! How could you!"
<br><br>
The night-walker spirit leaps away from me, but chooses to evade instead of fighting back. "We could've co-existed! Why must you force my hand!"
<br><br>
"Because this is a lie!" The vengeful one hounds ?feispirit at every turn, his various strikes are faster than I can keep up with. "I shouldn't have helped you, A-Fei! I should've let you cut yourself open! Watch you bleed to death like the fool you are!"
<br><br>
<i>...Biming?</i>
<br><br>
<<if setup.c10RejectFeiSpirit()>>My guide<<else>>Fei<</if>> roars as his spirit explodes into streams of bright red energy, like splashes of blood, piercing the other from multiple directions. The sickly-colored spirit turns into a python, and coils around the bloody mesh that morphs into the shape of a wild horse. Soon, the two become entangled in a battle of will, as each seems poised to consume the other.
<br><br>
<<set _next = "c10_biming_aftermath", _wait = "c10_biming_echo">>
<<choice_shown "I rip them apart so I could devour the python spirit." _next `hasVisited("c10_emotion_driven")`>>
<<setFlag "c10_biming" "killbiming">>
<<fairmath "$bold" 5>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$kindness" -5>><<fairmath "$wisdom" -5>>
<<fairmath "$collectivist" 5>>
<<set $qi += 1>>
<</choice_shown>>
<<choice_shown "I can't resist wanting their energy... so I take the opportunity to consume both spirits. <small>(kill Fei)</small>" _next `flag("c10_emotion_source") eq "death" or setup.isAmbitious() or setup.isHarmful()`>>
<<setFlag "c10_biming" "killboth">>
<<setFlag "c10_feigone" "consumed">>
<<fairmath "$trustLiterati" -5>><<fairmath "$trustMasses" -5>>
<<fairmath "$collectivist" -5>><<fairmath "$wisdom" -5>>
<<if $qi lt 3>><<set $qi = 3>><<else>><<set $qi += 1>><</if>>
<</choice_shown>>
<<choice_enabled "<small>(qi)</small> I attack the python spirit." _next `($qi gt 0)`>>
<<setFlag "c10_biming" "attack">>
<</choice_enabled>>
<<choice_shown "I need to observe more before I can decide what to do." _wait>>
<<setFlag "c10_biming" "wait">>
<</choice_shown>>
/% [[c10_biming_echo]] [[c10_biming_aftermath]] %/The horse spirit bucks and shakes wildly, but the python's stranglehold is too strong, eventually breaking through the bounds of the other spirit, itself scattering as well. Wisps of energy circle one another before landing to form the shapes of two night-walkers on opposing sides.
<br><br>
Fei, <<if setup.c10RejectFeiSpirit()>>if that really is<</if>> ?hisf spirit, is fighting ?hisf rival again, like back in the woods near the border between Jinhu and Zong. With blood red eyes, Fei leaps into the violent exchange with Biming, both spirits looking more and more repulsive as they rend and gut the other mesh of energy...
<br><br>
As if that imagery is not gruesome enough, I'm gradually noticing the echoes of their mortal shells fighting the same battle near them... Except they are bare-chested, and one of them has fresh-cut gashes all over her... breasts...
<<if not setup.feiOuted()>>
<i>Wait... Is that... Fei...?!</i>
<<set _next = "c10_biming_echo_feiouted">>
<<else>><<set _next = "c10_biming_echo2">>
<</if>>
<<run setup.outfei("biming")>>
<br><br>
<<set _know = "", _notknow = "">>
<<if setup.hasNPCTidbit("fei", "intentionalmutilation")>>
<<set _know = "<i>So this is what Fei let happen to ?hisf body...</i>">>
<<else>>
<<addtidbit "fei" "intentionalmutilation">>
<<if setup.hasNPCTidbit("fei", "chestscars")>>
<<set _know = "<i>So this must be how those scars came about...</i>">>
<<set _notknow = _know>>
<<elseif setup.hasNPCTidbit("fei", "nearfatalinjury")>>
<<set _know = "<i>This must have been that near fatal injury during Fei's training...</i>">>
<<set _notknow = _know>>
<<else>><<set _know = "<i>So Fei probably didn't need to bind ?hisf chest anymore once ?hef recovered from that...</i>">>
<</if>>
<</if>>
<<choice_shown "I try to avert my gaze." _next>>
<<proper>><<kind>><<collectivist 2>><<masses>><<literati 2>>
<<if $sex neq "female">><<proper>>
<<elseif $sex eq "female">><<bold -1>><<kind>>
<</if>>
<<trust "fei" 1>>
<<if setup.knowFeiTruth()>><<set $response = _know>>
<<else>><<set $response = _notknow>>
<</if>>
<</choice_shown>>
<<choice_shown "I watch out of amusement." _next>>
<<proper -2>><<kind -1>><<collectivist -1>><<literati -2>>
<<if $sex neq "female">><<proper -1>>
<<elseif $sex eq "female">><<kind -1>>
<</if>>
<<trust "fei" -2>>
<<if setup.knowFeiTruth()>>
<<trust "fei" -3>>
<<set $response = _know>>
<<else>><<set $response = _notknow>>
<</if>>
<</choice_shown>>
<<choice_shown "I'm too shocked to look away." _next>>
<<proper -2>><<literati -1>>
<<if $sex neq "female">><<proper -1>><</if>>
<<if setup.knowFeiTruth()>>
<<trust "fei" -1>>
<<set $response = _know>>
<<else>><<set $response = _notknow>>
<</if>>
<</choice_shown>>
/% [[c10_biming_echo2]] [[c10_biming_echo_feiouted]] %/<<response>>
<i>Unbelievable...</i>
<br><br>
<<set _next = "c10_biming_echo2">>
<<choice_shown "Fei... is a woman." _next>>
<<setFlag "c10_biming_echo_feiouted" "woman">>
<<set $misgenderFei = true>>
<<set $response = "<i>It all makes sense now. The quirks, the mask, the secrecy, the silence... I don't know why your Mortal Spirit looks like this, but that doesn't matter in the land of the living, now does it?">>
<<if setup.c10RejectSpiritImage()>>
<<set $response += " Our Mortal Spirit is not who we are beyond this realm.">>
<</if>>
<<set $response += "</i>">>
<</choice_shown>>
<<choice_shown "She made a fool of me all this time." _next>>
<<setFlag "c10_biming_echo_feiouted" "upset">>
<<set $misgenderFei = true>>
<<set $response = "<i>I can't believe I didn't figure it out sooner...">>
<<if setup.isLoved("fei")>><<love "fei" -2>>
<<set $response += " To think how I cared about you...">>
<<elseif setup.isFriendly("fei")>>
<<set $response += " To think how I trusted you...">>
<<elseif setup.isDesired("fei")>><<lust "fei" false>>
<<set $response += " To think how I... fancied you... But it was all a lie. How dare you...">>
<</if>>
<<set $response += " And how dare you still trying to fool me in the spirit realm.</i>">>
<</choice_shown>>
<<choice_shown "...Yet based on everything we've been through, I can only see Fei as a man. Not to mention being in the spirit realm has given me a new perspective. So, I don't need to change how I think of him, unless he insists otherwise." _next>>
<<setFlag "c10_biming_echo_feiouted" "man">>
<<trust "fei" 1>>
<<if setup.c10AcceptSpiritImage()>>
<<set $response = "Not to mention I have accepted that our Mortal Spirit is who we really are, after all.">>
<<if flag("spiritimage") eq "man" and flag("genderQuestioning") eq "ftm">>
<<set $response += " And Fei... is just like me.">>
<</if>>
<</if>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown "But... I don't know... Do I really care? I'm kind of used to thinking of Fei as a man." _next>>
<<setFlag "c10_biming_echo_feiouted" "habit">>
<<if setup.c10RejectSpiritImage()>>
<<set $response = "I don't let my Mortal Spirit define who I am, but perhaps it means more to other people?">>
<<elseif setup.c10UnsureSpiritImage()>>
<<set $response = "How should we view ourselves in light of seeing what we look like in the spirit realm?">>
<<elseif setup.c10AcceptSpiritImage()>>
<<set $response = "I accepted my Mortal Spirit as who I am. So perhaps Fei wants to be seen like this all the time, unless he tells me otherwise.">>
<</if>>
<</choice_shown>>
/% [[c10_biming_echo2]] %/<<response>>
"You owe me, A-Fei!" Biming stabs through Fei's spirit, scattering wisps of energy. But the latter gathers itself in no time, and shatters the other in response. Without waiting for ?hisf rival to take shape again, Fei's mesh of energy starts to consume pieces of the vengeful spirit, and both of them now share the same nauseating color. The echoes are fading as this is happening...
<br><br>
<i>Is Fei... turning into a vengeful spirit as well...?</i>
<br><br>
I catch those red eyes staring right at me, and suddenly I'm feeling the same pull on my spirit as what I experienced when facing Li Shuo.
<br><br>
<<set _next = "c10_biming_aftermath">>
<<choice_shown "With no time to second-guess myself, I decide to consume both vengeful spirits before they consume me. <small>(kill Fei)</small>" _next>>
<<setFlag "c10_biming_echo2" "killboth">>
<<setFlag "c10_feigone" "consumed">>
<<fairmath "$stoic" 5>>
<<fairmath "$kindness" -10>><<fairmath "$collectivist" 5>><<fairmath "$wisdom" -5>>
<<fairmath "$trustMilitary" 5>>
<<if $qi lt 3>><<set $qi = 3>><<else>><<set $qi += 1>><</if>>
<</choice_shown>>
<<choice_enabled '<small>(qi)</small> "Stop it, Fei!" I struggle using what remains of my energy.' _next `($qi gt 0)`>>
<<setFlag "c10_biming_echo2" "assert">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 5>>
<<if $qi gt 1>><<set $qi -= 1>><</if>>
<</choice_enabled>>
<<set _text = '<small>(emotion driven)</small> "Don\'t do this, Fei!" I try to appeal to ?hisf '>>
<<if setup.c10FeiDeadSpirit()>><<set _text += "rationality... or what's left of it.">>
<<else>><<set _text += "humanity... since ?hef isn't actually dead yet.">>
<</if>>
<<choice_shown _text _next `hasVisited("c10_emotion_driven")`>>
<<setFlag "c10_biming_echo2" "appeal">>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustLiterati" 5>>
<</choice_shown>>
<<choice_shown "<i>...What do I do?!</i>" _next>>
<<setFlag "c10_biming_echo2" "panic">>
<<fairmath "$bold" -10>><<fairmath "$stoic" -10>>
<<fairmath "$wisdom" -5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustLiterati" -5>>
<</choice_shown>>
/% [[c10_biming_aftermath]] %/<<switch flag("c10_biming")>>
<<case "killbiming">>
The vengeful spirit snaps back and coils around my spirit, trying to strangle me, but my will overpowers his. I tear into this Heavenward Spirit like Li Shuo did, absorbing the noxious energy into myself. Despite the acrid aftertaste, I feel a surge of renewed strength.
<br><br>
The bloody horse spirit shrinks down to the form of the night-walker... to Fei... <<if setup.c10RejectFeiSpirit()>>even if I still can't believe this is... ?himf.<</if>>
There is now a sense of
<<if setup.isFriendly("fei")>>unease between us... Is he afraid I will consume more spirits?
<<else>>fear between us... Is he afraid I might consume him too?
<</if>>
<<set _next = "c10_palace_gate">>
<<set _same = "He makes no comment about what happened, only resumes his approach toward the palace gate.">>
<<set _same2 = `Fei lowers his head and sits in silence for a few seconds. He then rises to his feet to resume his approach toward the palace gate. "It's all right. Come on."`>>
<<choice_shown '"What?" I give him a look, "I saved you, didn\'t I?' _next>>
<<bold>><<stoic -1>><<proper -1>><<collectivist -1>>
<<if setup.isSlave("fei") or setup.c10FeiDeadSpirit()>>
<<trust "fei" -1>>
<</if>>
<<set $response = "Fei lowers his head, and sits in silence.">>
<<if setup.isSassy() and (setup.isHarmful() or setup.isMilitant() or less("kindness"))>>
<<set $response += `<br><br>"What are you so upset about?" I press, "Weren't you trying to kill him too?"<br><br>"But it was my fight," he murmurs.<br><br>I frown. "Say it louder."<br><br>`>>
<<if setup.c10FeiDeadSpirit()>><<set $response += "He sighs without saying anything more.">>
<<else>><<set $response += '"It was my fight!"'>>
<</if>>
<</if>>
<<set $response += " He then rises to his feet to resume his approach toward the palace gate.">>
<</choice_shown>>
<<choice_shown 'I grin. "Don\'t worry, I\'m still in control."' _next>>
<<bold>><<kind -1>><<military>>
<<if (not setup.isRespected("fei")) or setup.isHarmful()>><<trust "fei" -1>><</if>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"I..." I hesitate. "Was I not supposed to do that?"' _next>>
<<bold -1>>
<<set $response = _same2>>
<</choice_shown>>
<<choice_shown '"I\'m sorry. I didn\'t know what else to do to stop him."' _next>>
<<bold -1>><<righteous>>
<<set $response = _same2>>
<</choice_shown>>
<<case "killboth">>
The vengeful spirit snaps back and coils around my spirit, trying to strangle me, but is easily overpowered. Fei is unaware of my intention, until I tear into both Heavenward Spirits like Li Shuo did, absorbing first the noxious energy, then the rest of the mesh of spirits into myself.
<<if setup.isRomancing("fei")>>
For just a fleeting moment, I notice Fei's spirit closing his eyes before fading away. <i>I'm sorry. I couldn't help myself.</i> The surge of power feels too good.
<<elseif setup.isFriendly("fei")>>
For just a fleeting moment, I notice Fei's spirit frowns before fading away. <i>I'm sorry. I need your strength to fight my enemies.</i> The surge of power gives me hope that I could win.
<<else>>Fei struggles to break free, but he is no match for my will. And the surge of power feels so good.
<</if>>
<br><br>
Once the different streams of qi merge into the great sea, I continue [[toward the palace gate|c10_palace_gate]], now more confident about facing another vengeful spirit.
<<addtidbit "fei" "mckill">>
<<setTrust "fei" -10>><<setLove "fei" 0>><<endromance "fei">>
<<case "attack">>
My hand sinks into the python spirit as I grab onto it. It retaliates by snapping back, then stretches longer to coil part of its length over my limbs and neck. Without fear of suffocation, I focus on thinning my energy where the snake is squeezing, and strengthening where it is vulnerable.
<br><br>
After a few rounds, the vengeful spirit is worn down enough to release both of us, and collapses in a heap on the ground. But before I could do anything else to it, the horse spirit lifts me onto its back, and gallops toward the palace gate.
<br><br>
<<setFlag "c10feihorseatgate">>
<<set _next = "c10_palace_gate", $response = "I look back once more at the vengeful spirit, who is slowly regaining his footing, but fortunately isn't chasing us anymore.">>
<<choice_shown '"Why won\'t you let me finish him?" I frown. "He\'s not going to stop haunting you, you know that?"' _next>>
<<bold>><<stoic -1>><<collectivist>><<military>>
<<set $response = "When the horse merely shakes its head, I realize there is no point in arguing with a spiritual form that probably doesn't communicate in the same way.">>
<</choice_shown>>
<<choice_shown "I'm disappointed by the lost opportunity, but decide not to argue with a spiritual form that cannot respond anyway." _next>>
<<bold -1>><<proper>><<wise>><<collectivist 2>>
<</choice_shown>>
<<choice_shown "Vengeful spirit or not, I'm actually thankful that I didn't have to destroy it." _next>>
<<kind>><<military -2>>
<</choice_shown>>
<<default>> /% c10_biming_echo %/
<<if flag("c10_biming_echo2") eq "killboth">>
I dash toward the mesh of noxious energy, and the momentum of the pull brings me instantly within striking distance. The lost soul is no longer the shadow I knew, nor the calm guide from earlier...
<<if setup.isRomancing("fei") or setup.isFriendly("fei")>>
<i>I'm sorry, Fei. I can't risk dying for good.</i>
<</if>>
I crash through his form, snatch the energy as they fly into the air, and merge them into my spirit... The surge of power fills me with confidence as I continue [[toward the palace gate|c10_palace_gate]]. I believe I now stand a chance against Li Shuo.
<<addtidbit "fei" "mckill">>
<<setTrust "fei" 0>><<setLove "fei" 0>><<endromance "fei">>
<<elseif flag("c10_biming_echo2") eq "assert">>
The red-eyed spirit is stunned for a split second, easing the pull at the same time. I take that opportunity to tug as hard as I can in the opposite direction. "I am not your enemy!"
<br><br>
He is the stronger one in this contest of will, but even a little resistance somehow gets through to his senses. "For... forgive me." With those words uttered, his corrupted energy changes back to the former state, except in the shape of the horse. It trots to my side, kneels down for me to get onto its back, then it gallops [[toward the palace gate|c10_palace_gate]].
<br><br>
I look back once more at what remains of Biming's vengeful spirit, which are now just wisps of energy, floating or crawling by the river, broken and lost.
<<setFlag "c10feihorseatgate">>
<<elseif flag("c10_biming_echo2") eq "appeal">>
The red-eyed spirit keeps pulling me closer, but it seems to be struggling to maintain its shape the closer we are to each other. I continue to reason with it.
<<if hasVisited("c10_emotion_joy")>>
"Don't forsake the joy you bring to people's lives for temporary gratification!"
<<elseif hasVisited("c10_emotion_anger")>>
"Direct your anger at the right cause! We shouldn't be fighting each other!"
<<elseif hasVisited("c10_emotion_sorrow")>>
"Your suffering won't go away even if you kill both of us!"
<<elseif hasVisited("c10_emotion_fear")>>
"Don't make me fight you! I don't want either outcome!"
<<elseif hasVisited("c10_emotion_love")>>
<<if flag("c10_emotion_source") eq "fei" or setup.isFriendly("fei")>>
"I care about you, and I want to support you in any way I can! But not like this!
<<else>>"I have people I care about to go back to!
<</if>>Please don't do something you will regret!"
<<elseif hasVisited("c10_emotion_hate")>>
"Don't let hatred change who you are!"
<<else>> /% desire %/
"I understand how you might want more strength to fight your enemies, but seizing it by force will make you the villain you wanted to defeat!"
<</if>>
<br><br>
The bounds of my form is nearly torn apart under the tension as the <<if $misgenderFei>>hateful<<elseif setup.acceptedFeiTruth()>>enraged<<else>>noxious<</if>> energy tugs on my limbs in five directions, like punishment by dismemberment. The baritone voice vibrates through my spirit,
<<if $misgenderFei>>"What more must I do to myself before you would see my truth? Is death my only salvation?"
<<elseif setup.acceptedFeiTruth()>>"When can I stop fighting this battle, ?feicallme? I'm so tired. I'm so tired!"
<<else>>"Do you really see me? Or do we have to remain here for you to recognize my truth?"
<</if>>
<br><br>
<<set _next = "c10_palace_gate">>
<<set _feihate = "With a tormented cry, the mesh of murderous energy throbs and trembles while twisting inward. It eventually snaps from its own hatred, releasing a shock wave that sends me flying. When I regain my footing again, I find myself already facing the palace gate.">>
<<set _feishame = "With a cry of anguish, the mesh of chaotic energy bursts into a flame, burning itself and the tortured man within it. Those blood-red eyes look away as I am pulled into the fire, which quickly turns into a rain of ashes so I could pass through unscathed...<br><br>After regaining freedom of movement, I find myself not far from the palace gate. The river is some distance behind me, while Fei or the other vengeful spirit is nowhere to be seen.">>
<<choice_shown '"There is nothing you can do to change how you were born!" I scream at Fei, "Stop this MEANINGLESS struggle!"' _next `$misgenderFei`>>
<<setFlag "c10_biming_aftermath" "meaningless">>
<<fairmath "$collectivist" 10>>
<<if $clanName eq "Zhuang">><<fairmath "$integrity" 5>><</if>>
<<trust "fei" -1>>
<<set $response = _feihate>>
<</choice_shown>>
<<choice_shown '"Take back those threats! I won\'t stand for any of them!"' _next `$misgenderFei`>>
<<setFlag "c10_biming_aftermath" "threats">>
<<fairmath "$bold" 5>><<fairmath "$stoic" 5>>
<<fairmath "$kindness" -5>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" 5>>
<<if $clanName neq "Zhuang">><<fairmath "$righteousness" 5>><</if>>
<<trust "fei" -1>>
<<set $response = _feihate>>
<</choice_shown>>
<<choice_shown '"If death can solve your problem, then CHOOSE it!" <small>(Fei will die)</small>' _next `$misgenderFei`>>
<<setFlag "c10_biming_aftermath" "death">>
<<if setup.isDove() or setup.isMindful()>><<fairmath "$kindness" -5>><</if>>
<<if setup.isSincere()>><<fairmath "$integrity" 5>><</if>>
<<trust "fei" -1>>
<<set $response = _feihate>>
<</choice_shown>>
<<choice_shown '"Everyone has a battle or two to fight in their lives!" I scream at Fei, "This one is yours because it matters to you!"' _next `setup.acceptedFeiTruth()`>>
<<setFlag "c10_biming_aftermath" "battle">>
<<set $response = _feishame>>
<</choice_shown>>
<<choice_shown '"I wish I can fight that battle for you, Fei, but I can\'t."' _next `setup.acceptedFeiTruth()`>>
<<setFlag "c10_biming_aftermath" "alone">>
<<set $response = _feishame>>
<</choice_shown>>
<<choice_shown '"What are you talking about?" I scream at Fei, "Why do you want to kill me?!"' _next `not ($misgenderFei or setup.acceptedFeiTruth())`>>
<<setFlag "c10_biming_aftermath" "what">>
<<set $response = _feishame>>
<</choice_shown>>
<<choice_shown '"This is not like you!" I scream at the vengeful spirit, "FEI!"' _next>>
<<setFlag "c10_biming_aftermath" "notlikeyou">>
<<set $response = _feishame>>
<</choice_shown>>
<<else>> /% panic %/
<<if hasVisited("c10_emotion_driven")>>
"FEI!" I scream ?hisf name, feeling the opposing tension trying to split me in half. Once the noxious mesh of energy engulfs my spirit, I come face to face with the red-eyed night-walker, whose features are like Fei's, but not quite.
<br><br>
<<if $misgenderFei>>
"Is this not enough?" His baritone voice sounds strained and tortured. "What more do I have to do to myself so you will see?"
<</if>>
I want to say something, but my voice is gone, as if I'm drowning in a sea of extreme emotions. The vengeful spirit watches me struggle for a while, then suddenly flinches and backs away from me. He claws at his face, falls to his knees, then lets out a cry of anguish.
<br><br>
Before I could do anything else, the spiritual cage shatters, releasing a shock wave that sends me flying. When I regain my footing again, I find myself already facing [[the palace gate|c10_palace_gate]].
<<else>>
<<setFlag "c10feistabme">>
<<if $qi gt 0>><<set $qi -= 1>><</if>>
Whether I fight or freeze, nothing could save me from being slowly engulfed by the noxious mesh of energy. Inside of it, I meet the red-eyed night-walker, whose features are like Fei's but not quite.
<<if setup.isHarmful()>>
At the bounds of my spirit, a sickly-colored flame starts to burn outward. Unfortunately, it does not seem to be able to free me from this spiritual cage. The jailer
<<else>>He
<</if>>
claws into my neck with one hand, and stabs through my chest with the other. Despite not feeling any pain, it still brings me the dread of dying. Unexpectedly, he does not appear to relish in his moment of triumph either. I want to say something, but my voice is gone, as if I'm drowning in a sea of extreme emotions.
<br><br>
Suddenly, he withdraws his hands and quickly backs away from me. He rips the spiritual cage apart as he lets out a cry of anguish, and then what used to be the relentless pull becomes a violent push that sends me flying. When I regain my footing again, I find myself already facing [[the palace gate|c10_palace_gate]].
<</if>>
<</if>>
<</switch>><<response>>
There blocking the entrance, however, are the headless guardian and the loyal agent of the crown prince. I tighten my lips for a moment, wary of what might happen.
<<if flag("c10feihorseatgate")>>
<<setFlag "c10feihorseatgate" false>>
After I dismount, the horse morphs back into the form of Fei's Mortal Spirit, except he keeps looking at his feet. I let him be and turn my focus back to the gate.
<<elseif setup.c10WithFeiAtGate()>>
I exchange a look with my spirit guide, but he stays quiet, only resumes watching the other night-walker's every move.
<</if>>
<br><br>
Su Zhan says, "You are a distraction, ?mc. Wanquan cannot stop seeing you as his second chance."
<br><br>
<<if hasVisited("c10_zhanfound")>>
<<if setup.isSassy()>>"Have you changed your mind about being done with me?" I probe, "Because I did try to climb the Eastern Peak, yet I could not reach the mortal realm."
<<else>>"I tried to leave like you told me to." I frown. "yet I could not reach the mortal realm."
<</if>>
<<else>>
<<if flag("askyongaboutfightinglishuo")>>I frown at him. "Then help me, or I have no choice but to fight you both to the bitter end."
<<else>>"It was not my wish to remain here." I frown. "I just could not reach the mortal realm."
<</if>>
<</if>>
<br><br>
"I assumed wrong that you could leave without your Heavenward Spirit." He sighs, and turns to walk away. "Follow me. We have to face him together."
<br><br>
<<set _next = "c10_palace", _guard = "c10_palace_gate_guard">>
<<choice_shown '"Wait, I cannot leave my father\'s Earthbound Spirit like this." I look toward the headless guard.' _guard>>
<<fairmath "$bold" 5>>
<<fairmath "$filialPiety" 5>><<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<<fairmath "$collectivist" 10>>
<</choice_shown>>
<<choice_shown "I follow Su Zhan into the palace." _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<set $response = "The headless guard steps aside to allow me passage.">>
<</choice_shown>>
/% [[c10_palace]] [[c10_palace_gate_guard]] %/Su Zhan turns around with a solemn expression on his face. "Grand Protector $clanName will not listen to me. But this is only his Earthbound Spirit. It will fade in time."
<br><br>
"That's not soon enough." I frown.
<<if setup.askLiYongToReleaseFather()>>
"The second prince said my father might believe that Mother and I will be harmed if he does not uphold his end of the bargain. Perhaps..."
<</if>>
<br><br>
<<if setup.c10ApologizedToGSS()>>
"Unite his head and body, then you may reason with him." My childhood rival Gongsun Shu steps through the gate. "I will bring the severed head to him, if you promise to spare my daughter's life after you return to the mortal realm."
<br><br>
<<elseif setup.c10GongsunShuSpirit()>>
My childhood rival Gongsun Shu steps through the gate, and locks eyes with me. "As much as I want to destroy you, ?mc, you may be the only person who could save my daughter from execution."
<br><br>
"What do you mean?" I ask.
<br><br>
"The Imperial twins will consider the words of Agent $agentName more than anyone else's." He says in a frustrated tone, "So you might be able to convince them not to punish my daughter when they want to punish me."
<br><br>
<</if>>
<<set _next = "c10_palace">>
<<set _same = " a peer's bow, then steps aside to let me follow Su Zhan into the palace.">>
<<choice_shown '"I promise." I give Gongsun Shu a peer\'s bow.' _next `setup.c10ApologizedToGSS()`>>
<<setFlag "c10_palace_gate_guard" "spare">>
<<fairmath "$stoic" -5>>
<<set $response = "Gongsun Shu returns" + _same>>
<</choice_shown>>
<<choice_shown '"I can try to talk to Li Yang, but no promises."' _next `setup.c10GongsunShuSpirit()`>>
<<setFlag "c10_palace_gate_guard" "try">>
<<fairmath "$stoic" -5>>
<<if setup.c10ApologizedToGSS()>><<set $response = "Gongsun Shu returns">>
<<else>>
<<set $response = 'Gongsun Shu looks a little surprised by my response, even though he must have really wanted me to accept his request. "I... will do what I can for your father." He gives me'>>
<</if>><<set $response += _same>>
<</choice_shown>>
<<choice_shown "I try to talk to the headless guardian." _next `setup.askLiYongToReleaseFather()`>>
<<setFlag "c10_palace_gate_guard" "persuade">>
<<fairmath "$filialPiety" 5>><<fairmath "$stoic" -5>>
<<if setup.c10GongsunShuSpirit()>>
<<set $response = "I ignore Gongsun Shu and">>
<<else>><<set $response = "I">>
<</if>>
<<set $response += ` walk to the headless guardian, kneel before him and bow respectfully. "Father, as ?title I am the highest ranking commander and official under the reign of the Heng Emperor and the Xuan Princess. No one in the court had ever mentioned the deal you made with the second prince, and I can assure you that none would dare to extend further punishment upon our household. So please, you don't have to guard this palace anymore."<br><br>The spirit remains perfectly still, like a statue that is meant to protect the place it is guarding. `>>
<<if flag("c7_replicateswordplay")>>
<<set $response += "My hands ball into fists as I muster the courage to grab the sword that is hanging from his belt. I then launch into the sword routine that I performed in front of the great willow on remembrance day. <i>I remember everything you taught me, and even everything you have not.</i> The spirit form of his sword bends into streams of light. <i>Please trust ">>
<<if setup.isDead("mother")>><<set $response += "me to be able to continue my life">>
<<else>><<set $response += "us to be able to continue our lives">>
<</if>>
<<set $response += " as well as you had hoped.</i> My movements become faster as that day's events replay in my mind. <i>You can rest now, Father.</i> I end the swordplay without any flourish, because that was the way my father would have done it back then. ">>
<<if hasVisited("c10_speakto_father") or hasVisited("c10_speakto_mother")>>
<<set $response += "<i>It will be all right for you to let go.</i>">>
<<else>><<set $response += "<i>I promise to take care of Mother and myself.</i>">>
<</if>>
<<set $response += "<br><br>With the sword flat over my palms, I hand it back to the headless spirit. To my relief, he extends both hands to receive it. And as both the body and the sword dissolve, this Earthbound Spirit leaves me with a warm energy that wears like an armor...<br><br>After another moment of silent grieving, I follow Zhan into the palace.">>
<<if $qi lt 1>><<set $qi = 1>><<else>><<set $qi += 1>><</if>>
<<else>>
<<set $response += "My head droops slightly, and endure the silence. ">>
<<if setup.c10WithFeiAtGate()>>
<<set $response += 'Fei lightly touches my shoulder, and says, "Trust that he knows your love for him. But if the Grand Protector must fulfill his duty, please respect his commitment."'>>
<<else>>
<<set $response += `Su Zhan says, "Let's hurry. The Grand Protector has his duty to fulfill, while we have ours."`>>
<</if>>
<<set $response += " I stand up after another moment of silently grieving him, then follow Zhan into the palace.">>
<</if>>
<</choice_shown>>
<<choice_shown "I follow Su Zhan into the palace." _next>>
<<setFlag "c10_palace_gate_guard" "leave">>
<<fairmath "$stoic" 5>>
<<if setup.c10GongsunShuSpirit()>>
<<fairmath "$bold" -5>>
<<if setup.isProudMo() or setup.isDove() or setup.isPeoplePerson()>>
<<set $response = "<i>I will do my best to spare an innocent child regardless of your scheming ways, Gongsun Shu.</i>">>
<<else>>
<<if setup.c10ApologizedToGSS()>>
<<set $response = "I don't believe Gongsun Shu means well, so I won't negotiate with him.">>
<<else>><<set $response = "<i>Why should I help you when you have shown no sign of remorse?</i>">>
<</if>>
<</if>>
<<elseif setup.askLiYongToReleaseFather()>>
<<fairmath "$bold" -5>>
<<set $response = "This headless guard is but a remnant of a man's obsession. If this spirit still has rationality, he would have freed himself long ago.">>
<<else>><<set $response = "I have to hurry.">>
<</if>>
<</choice_shown>>
/% [[c10_palace]] %/<<response>>
<<if previous() eq "c10_temptation_fight">> /% with Zhan %/
When the return journey takes no time at all, I am once again reminded that the spirit realm has different rules than what I was used to. I lack such power to trivialize distance, if it's still distance in the mortal sense. Behind me now is not the mountain, nor the river of the dead, but the long walled corridor of the palace, bypassing the headless guardian that might still be outside of the gate.
<br><br>
<</if>>
<<if hasVisited("c10_palace_gate") or hasVisited("c10_temptation_fight")>>
Above us, clouds roll into one another like thick smoke, as if everything beyond the walls of the palace is on fire. "This is... the old capital...?" I notice minor discrepancies in the buildings here. "Liguo city...?" Is this where the second prince's supporters tried to defend him against his murderous brother...?
<br><br>
As we come upon Li Shuo in the middle of the open courtyard, spiritual energies in the shape of soldiers rush toward us from every direction. Instead of commanding the spirits to attack me, however, the crown prince begins to gather the energies into himself. The royal black robe and the beads curtain crown form over him, solidifying his presence.
<br><br>
<</if>>
"Wanquan! Please stop this!"
<<if setup.c10SuZhanDidNotLeadMCToPalace()>>
The spirit of Su Zhan materializes between Li Shuo and me. He still wears the same outfit as he did when we first clashed in the woods, and his loyalty has not wavered, but his goal has changed.
<<else>>Su Zhan steps between Li Shuo and me.
<</if>>
"Let ?mc return to the mortal realm!"
<br><br>
"Why do you stand against me, A-Zhan?" Shuo's voice sounds hoarse while the beads on the crown sway from his head movement. "[[This is your doing|c10_shuo]], isn't it, $clanName?"<<if hasVisited("c10_temptation")>>
"How dare you involve him?" The crown prince glares at me.
<br><br>
His loyal agent takes a step forward, his tone a mix of frustration and fear. "Because I can't watch you destroy yourself. Not again."
<<else>>
"I was going to offer you power, help you achieve your goals." The crown prince sneers. "Physical prowess, mental acuity, vibrant life force, and even the confidence to inspire armies...
<<if setup.isHarmful()>>
Your hands are covered in blood. I can feel that noxious energy oozing out of you. So don't act like you are above it all."
<<elseif setup.isAmbitious()>>
You have ambition. I could sense it.
<<if setup.oftenUseShuoSword()>>Enjoyed wielding my sword, did you not?<</if>>
Don't you want more?"
<<else>>
Do you know how damaged your mortal shell must be, ?mc? Would you let yourself live on as a burden?"
<</if>>
<br><br>
<<if setup.isSmart() and setup.isSassy()>>
"Clearly it's you who need me, Li Shuo." I retort, "Or you wouldn't be giving your soul away."
<br><br>
"It would still be you who get to enjoy the success." He leans in. "Why split hairs?"
<<else>>
<<if flag("c8_spiritpoison")>>"By poisoning me, you
<<else>>"Seizing my Heavenward Spirit by force
<</if>>demonstrated how little you actually cared about my goals," I retort.
<</if>>
<br><br>
His loyal agent takes a step forward, his tone a mix of frustration and fear. "Even if you took over that body, it would not be you who return to the mortal realm."
<</if>>
<br><br>
"I promised you a better world, A-Zhan," Shuo approaches us, "and this is a necessary step."
<br><br>
"A better world means nothing to me when we have to be apart again." Zhan extends his arm to stop the crown prince. "Let people who are still living in that world fight for it."
<br><br>
"How could they fight for us when they understand none of our plight? I had the power to change minds!" Shuo raises his voice. "And I could still make a difference!"
<br><br>
Zhan says while holding on to Shuo's arms, "No matter where I have lived while growing up, people never changed their minds because they were forced to."
<br><br>
With a firm shake of his arms, the crown prince frees himself from the other spirit. "They will when I'm done with them."
<br><br>
I lose myself as I [[shatter|c10_shatter]] from an impact.
<<run setup.c10Deteriorate()>>
<<set $qi -= 1>>Wandering in the void, my incomplete awareness struggles to reunite with the rest of my form. If that attack did come from Li Shuo, I certainly was not able to anticipate nor withstand it. How...? How do I fight this vengeful spirit that has an infinite supply of energy to take from?
<br><br>
So many people have died... And more will continue to arrive, to travel down the Yellow Spring, to the Eastern Peak... for a judgment of salvation or extended suffering... They could all become Li Shuo's weapon...
<br><br>
<<set _fight = "c10_shatter_fight", _emotion = "c10_emotion", _help = "c10_shatter_help", _giveup = "c10_shatter_giveup">>
<<choice_shown "<small>(qi or emotionally driven)</small> But I can still fight, so I will!" _fight `($qi gt 0) or hasVisited("10_emotion_driven")`>>
<<fairmath "$bold" 5>>
<<if hasVisited("10_emotion_driven")>><<fairmath "$stoic" -10>><</if>>
<<fairmath "$righteousness" 5>>
<<if setup.isProudMo()>><<fairmath "$integrity" 5>><</if>>
<<fairmath "$trustMilitary" 5>>
<</choice_shown>>
<<choice_shown "<small>(passionate or resentment)</small> Could I rely on strong emotion to strengthen my resolve?" _emotion `(not hasVisited("c10_emotion")) and (setup.isPassionate() or (setup.totalResentment() gt 0))`>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<</choice_shown>>
<<choice_shown '"Help..." <i>I don\'t have any energy left to fight.</i> "Please help me!"' _help `($qi lt 1)`>>
<<if setup.isStoic()>><<fairmath "$stoic" -10>><</if>>
<<if setup.isIndividualist()>><<fairmath "$wisdom" 5>><<fairmath "$collectivist" 10>><</if>>
<<run setup.c10SummonHelp()>>
<</choice_shown>>
<<set _text = "I am exhausted... Perhaps it's time for me to rest as well...">>
<<if not setup.isAround("fei")>><<set _text += ' ?tag-endstory'>><</if>>
<<choice_shown _text _giveup>>
<<fairmath "$bold" -20>><<fairmath "$stoic" 5>>
<<fairmath "$loyalty" -20>>
<<if not setup.isProudZhuang()>><<fairmath "$wisdom" -20>><</if>>
<<fairmath "$trustMilitary" -20>><<fairmath "$trustLiterati" -20>>
<</choice_shown>>
/% [[c10_shatter_fight]] [[c10_emotion]] [[c10_shatter_help]] [[c10_shatter_giveup]] %/<<if setup.isAround("fei")>>
<<if setup.c10WithFeiAtGate()>>
"?feicallme!" A baritone voice calls out to me as my consciousness wanes. "?feicallme!" He repeats over and over again, refusing to be silent. Without ears, I can't cover them to hide from the noise. Without arms, I can't push back against the crushing pressure. Without a voice, I can't speak for myself... Does that mean I have no choice but to listen...?
<br><br>
"If you give up, he will replace your consciousness and return to the world of the living in your stead." Fei tells me while wrapping me in a flow of warm energy.
<br><br>
<i>...So?</i>
<<else>>
A flow of energy gathers me into it like a warm blanket. It holds me up gently, begs for my forgiveness, and asks me to take his energy instead.
<br><br>
<i>...Why?</i>
<</if>>
<br><br>
"You are in a position to change many people's lives," the voice says,
<<if setup.isFriendly("fei") or setup.isDove() or setup.isPeoplePerson() or setup.isProudMo() or lot("kindness")>>
"and I trust you to do the right thing. Please, we need you."
<<else>>"and I'd rather it's you who returns to the body of ?feicallme."
<</if>>
<br><br>
<<set _live = "c10_shatter_live", _end = "epilogue">>
<<choice_shown "<i>I don't have the fight in me anymore. I'm so tired...</i> ?tag-endstory" _end>>
<<setFlag "c10_shatter_giveup" "tired">>
<<setFlag "c10_death">>
<<if setup.isSassy()>><<set $response = "<i>To hell with the world... It will always fall into chaos no matter how hard one tries to restore order... If Li Shuo thinks he can make a difference, let him carry on the struggle...</i>">>
<<else>><<set $response = "<i>Please Fei, let me go.</i>">>
<</if>>
<<set $response += `<br><br>After a pause, the warmth wraps around me tighter. "You are right. You do deserve a good rest. But I can't let him have you, so I will stay with you."`>>
<<if setup.isLoved("fei") or setup.isRomancing("fei")>>
<<set $response += " <i>Perhaps... giving up is not so bad after all...</i>">>
<</if>>
<</choice_shown>>
<<choice_shown "<i>Don't depend on me. You can make a difference too.</i> ?tag-endstory" _end `not setup.isDead("fei")`>>
<<setFlag "c10_shatter_giveup" "fei">>
<<setFlag "c10_death">>
<<set $response = 'After a pause, the warmth wraps around me tighter. "You are right. We are all responsible for making our lives better. And for me it is to prevent him from taking control of your life. So I will stay with you, ?feicallme."'>>
<<if setup.isLoved("fei") or setup.isRomancing("fei")>>
<<set $response += " <i>Perhaps... giving up is not so bad after all...</i>">>
<</if>>
<</choice_shown>>
<<choice_shown "I accept his help and live. <small>(Fei sacrifices himself)</small>" _live>>
<<setFlag "c10_shatter_giveup" "live">>
<<setFlag "c10_feigone" "sacrifice">>
<<if $qi lt 3>><<set $qi = 3>><<else>><<set $qi += 1>><</if>>
<<set $response = "Sheltered in the warmth of his energy, I begin to feel the broken parts of myself coming back together...<br><br>">>
<<if setup.c10WithFeiAtGate()>>
<<set $response += '"Thank you, ?feicallme. Thank you for continuing the fight." The voice is now all but a whisper, "Take all I have to offer. And farewell."'>>
<<else>>
<<set $response += `"I'm sorry for taking out my anger on you. Please accept this as my wholehearted apology." The voice is now all but a whisper, "Thank you for continuing the fight."`>>
<</if>>
<</choice_shown>>
<<else>>
<<setFlag "c10_death">>
<<setFlag "c10_shatter_giveup" "replaced">>
<<if setup.careAbout("mother") and (not setup.isResented("mother"))>>
<<if setup.isDead("mother")>>
"?momcallme?" Mother approaches me along with Father, and they both reach out to me. "It's all right if you want to rest, my ?child_mom." My hands melt into theirs as they help me up. And then, we head home together...
<<else>>
"?momcallme?" Mother calls for me, but I... <i>lay still in the grass. "Oh Zhongxian, you iron-hearted man! look what you've done..." Her hand feels cold on my forehead, then she lifts me onto her back, and whispers, "Your father is getting an earful. But first let's get you home..."</i>
<</if>>
<<elseif very("filialPiety") and (not setup.isResented("father"))>>
"?sweetmc?" Father calls for me, but I... <i>lay still on the bed. "I am hard on you because I wish you to be able to stand on your own. Your mother and I can only hold up the sky for so long. And whether or not you will find someone to grow old with, there will be times when you must depend on yourself." His hand feels warm over mine. Calloused, but comforting. "But your mother is right. I often forget that despite our feats as dutiful warriors, we are still mere mortals. We all need to rest when we are exhausted, injured, or sick." He tucks my hand under the quilt. "So rest well. Training can wait..."</i>
<<else>>
"Is no one coming for you? ?mc?" Li Shuo sits down next to me as I lay staring at the cloud-covered sky. "Do you still have unfulfilled wishes?" Without a voice, I can't speak for myself... Does that mean I have no choice but to listen...?
<br><br>
<<if setup.c10Untraditional()>>
"If you suffered under our so-called tradition, then know that I will fight to change it."
<<elseif setup.isLoyalist()>>"I won't let the Li clan be destroyed by those power-hungry vassals. So, don't worry."
<<else>>"Whatever they are, perhaps I will fulfill them for you while I make the most of this second chance."
<</if>>
His fingers gently but firmly brushes over my eyelids to close them. "May you rest in peace."
<</if>>
<br><br>
<<include "epilogue">>
<</if>>
/% [[c10_shatter_live]] [[epilogue]] %/<<response>>
With a surge of energy flowing through my Mortal Spirit, I find myself again. This time I see Li Shuo's punch coming and respond in kind, almost as if by instinct.
<br><br>
<i>Rise, Dragon of the $clanName clan...</i> A thought echoes within me as we break each other upon impact, scattering his crown into nothingness. But instead of falling into the void again, I remain focused enough to absorb the familiar stream of energy that's pouring out of the broken form of the wild prince.
<br><br>
Lightness rejoins my spirit, and I float from the ground. Li Shuo tries to pull me down again, but Zhan's blade severs that tendril of noxious energy and frees me to soar into the turbid sky... The palace is shrinking, the swarms of rat-shaped spirits are disappearing below, even that distant mountain that tries to touch the heavens is gone, and soon I am piercing through the dark clouds, toward another chance...
<br><br>
<<include "c10_end">>
/% [[c10_end]] %/<<done>>
<<if $qi lt 1>>
<<if $helpmescenes.length gt 0>><<run Engine.play($helpmescenes.shift())>>
<<else>><<run Engine.play("c10_helpme_suzhan")>>
<</if>>
<<else>><<run Engine.play("c10_shatter_fight")>>
/% TODO write more? %/
<</if>>
<</done>>
/% [[c10_helpme_fanhua]] [[c10_helpme_liubrothers]] [[c10_helpme_biming]] [[c10_helpme_yijiu]] [[c10_helpme_mother]] [[c10_helpme_fei]] [[c10_helpme_suzhan]] [[c10_shatter_fight]] %/Fanhua, the young palace attendant who has a voice like Li Sheng, appears not long after my call for help. Her clothes are covered in blood from the abdomen down, though she seems more exhausted than in pain.
<br><br>
"I want to leave this cursed palace, but not before justice is served." She looks at me, or perhaps even through me. "Li Sheng has always made me do things I did not want to do. And in the end, I even had to die for her sake. If you will make her pay, then this last bit of my energy is yours."
<br><br>
<i>A vengeful spirit is poisonous... But can I afford to be picky?</i>
<br><br>
<<set _next = "c10_shatter_help">>
<<set _accept = '"Good. I can finally rest." Her form dissolves as wisps of energy fly to join my consciousness. '>>
<<if $qi lt 1>><<set _accept += "But... it's not enough.">>
<<else>><<set _accept += "I feel... ready to defend myself.">>
<</if>>
<<choice_shown '"I believe you, Fanhua." I express earnestly, "But I can\'t do this."' _next `setup.sawFanhuaMurder()`>>
<<setFlag "c10_helpme_fanhua" "believe">>
<<fairmath "$bold" -5>><<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>>
<<set $response = 'She lets out an exasperated sigh. "No, of course not. You are a blind loyalist after all. Everything your master does is good and right." Her form dissolves, but her swearing continues, "No matter. Everybody dies eventually, and I will be here waiting. Welcome to hell, Your Highness! Let me show you eternal suffering!"<br><br>I shake my head at her unresolved hatred. Is it true what they say, that a pitiful person must have a cause to be despised? Though people also say, a hated person must have suffered a tragedy...'>>
<</choice_shown>>
<<choice_shown '"I believe you, Fanhua. The Li clan should be punished for what they did to you, and I trust at least two of them are already punishing themselves, even if that is not enough to bring you justice..." I watch her expression change with every word I express. "I cannot accept your hatred, and I urge you to let go of it so you may truly rest. What I can promise you is that your death will not be in vain."' _next `setup.knowFanhuaMurder() and setup.isMindful()`>>
<<setFlag "c10_helpme_fanhua" "comfort">>
<<bold>><<stoic -1>><<kind>><<loyal -1>><<collectivist -1>>
<<if setup.totalResentment() gt 0>><<trusty -1>><</if>>
<<set $response = `"Oh? You would tell me like her twin brother said, that I should sacrifice myself for the greater good?" What appears to be tears stream down her face. "Of course I believe Her Highness would become a capable ruler, but that doesn't mean she could treat her subjects however she wants."<br><br>`>>
<<if setup.isFriendly("sheng")>>
<<set $response += '"For the two years I have served her, I can say that A-Sheng has been very mindful of how she wields her power." I express, "If she used to be a spoiled child, she is no longer unaware nor willfully ignorant."'>>
<<else>>
<<set $response += '"You have known her longer than I have, and I believe you know what kind of person Li Sheng is." I express, "But as one of her closest servants, I will remind her of her responsibility to rule with benevolence and righteousness."'>>
<</if>>
<<set $response += ` I add, "In life she can do well by the people and let no one close to her suffer as you had. While in death... she cannot even bring you closure."<br><br>The young woman sobs quietly for a while, then says, "I couldn't say no. I hate myself that I couldn't say no. But she should know not to do that. She was older, and wiser. She should have known better!"<br><br>I express with what little of myself there is. "Yes. It is not your fault, Fanhua. What happened was not your fault."<br><br>Fanhua's form shrinks, until she is the shape of a little girl. "Tell her I don't want to play hide-and-seek. I'm going to bed, alone." She then fades into nothingness. <i>Goodnight, Fanhua. May you rest in peace.</i>`>>
<</choice_shown>>
<<choice_shown '"What they did to you is inexcusable." I express earnestly, "I will make them all pay for this crime."' _next `setup.knowFanhuaMurder()`>>
<<setFlag "c10_helpme_fanhua" "promise">>
<<fairmath "$bold" 5>><<fairmath "$stoic" 5>>
<<fairmath "$kindness" 5>><<fairmath "$loyalty" -10>>
<<fairmath "$righteousness" 5>>
<<set $qi += 1>>
<<set $response = _accept>>
<</choice_shown>>
<<choice_shown '"That\'s horrible." I express earnestly, "But I can\'t do this without knowing the full story."' _next `not setup.knowFanhuaMurder()`>>
<<setFlag "c10_helpme_fanhua" "doubt">>
<<fairmath "$bold" -5>>
<<fairmath "$loyalty" 5>><<fairmath "$integrity" 5>>
<<fairmath "$kindness" -5>><<fairmath "$righteousness" -5>>
<<fairmath "$collectivist" 10>>
<<set $response = `She laughs bitterly. "You doubt me. Of course you would. I tried to show you what happened, but you didn't want to know. And now you want to use that as an excuse to deny my truth?" Her form dissolves, but her swearing continues, "No matter. I will haunt her when she's weak! Remind her how ugly her soul is! Welcome to hell, Your Highness! Let me show you eternal suffering!"<br><br>I would shudder if I could, but at least I try to tell myself that there must be more to the story.`>>
<</choice_shown>>
<<choice_shown '<i>I don\'t care, just give me your energy.</i> "I promise to make her suffer!"' _next>>
<<setFlag "c10_helpme_fanhua" "whatever">>
<<fairmath "$stoic" 5>>
<<fairmath "$loyalty" -5>><<fairmath "$kindness" -10>>
<<fairmath "$integrity" -10>><<fairmath "$collectivist" -5>>
<<if setup.knowFanhuaMurder()>><<fairmath "$wisdom" -5>><</if>>
<<set $qi += 1>>
<<set $response = _accept>>
<</choice_shown>>
<<set _text = '"A-Sheng is kind, considerate, and suffered worse than death because of the succession war. You are either lying or exaggerating something as trivial as playful touches between two young girls!" I refute her claims, '>>
<<if setup.knowFanhuaMurder()>><<set _text += `"And it was the second prince who killed you, so how dare you pin all the blame on her!"`>>
<<else>><<set _text += `"And I don't believe she killed you, so don't you dare pin all the blame on her!"`>>
<</if>>
<<choice_shown _text _next>>
<<setFlag "c10_helpme_fanhua" "reject">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$kindness" -10>><<fairmath "$wisdom" -10>>
<<fairmath "$righteousness" -10>><<fairmath "$courtesy" -5>>
<<fairmath "$loyalty" 5>>
<<fairmath "$collectivist" 20>>
<<if setup.isLoved("sheng") or setup.isDesired("sheng") or setup.isFriendly("sheng")>>
<<fairmath "$righteousness" -5>><<fairmath "$wisdom" -5>>
<</if>>
<<set $response = `Her eyes widen from rage as she shrieks, "I knew it! I knew no one would listen to me, an insignificant servant! Especially for a fawner like you! But you know what, here my will is my power, and I will never let this go! NEVER!" Her form dissolves, but her swearing continues, "I will haunt her when she's weak! Remind her of her disgusting truth! Welcome to hell, Your Highness! Let me show you eternal suffering!"<br><br>I would shudder if I could, but at least I try to tell myself that this girl could no longer be reasoned with and thus her words should not be taken to heart.`>>
<</choice_shown>>
/% [[c10_shatter_help]] %/<<response>>
"Agent $agentName." In another direction, voices from the foraging brothers catch my attention. The older man Kong bows while his younger brother Kan holds his arm to prevent him from falling over. "We were unable to fight for our state, but if our energy can help you drive out the invaders, please take it."
<br><br>
<<set _next = "c10_shatter_help">>
<<set _accept = "The Liu brothers nod">>
<<if setup.isFriendly("fei")>><<set _accept += `. Kan says, "Officer Fei tried to save us when the Zong general held us hostage. If you see him, please tell him that we don't blame him for our deaths." And then, their`>>
<<else>><<set _accept += " and their">>
<</if>>
<<set _accept += " spirits dissolve as wisps of energy fly to join my consciousness. ">>
<<if $qi lt 1>><<set _accept += "But... it's not enough.">>
<<else>><<set _accept += "I feel... ready to defend myself.">>
<</if>>
<<choice_shown '"What if... your state would be better off with a stronger leader, and a powerful military?"' _next>>
<<setFlag "c10_helpme_liubrothers" "betteroff">>
<<fairmath "$stoic" 5>><<fairmath "$bold" 5>>
<<if setup.isDove() or setup.isScholarly()>>
<<fairmath "$integrity" -10>><<fairmath "$kindness" -10>>
<</if>>
<<if $clanName eq "Sun" or flag("suspect") eq "Jinhu" or setup.isMilitant() or setup.isFighter()>><<fairmath "$integrity" 5>><</if>>
<<if $clanName eq "Mo">>
<<fairmath "$righteousness" -10>><<fairmath "$kindness" -10>>
<</if>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustMasses" -10>>
<<fairmath "$collectivist" 5>>
<<set $response = 'The older brother shakes his head. "We only want to preserve our way of life, not to become the other states." The younger man sighs and guides his brother away from me. Before I could stop them, their forms dissolve.'>>
<</choice_shown>>
<<choice_shown '<i>I don\'t care, just give me your energy.</i> "Yes, I will fight the invaders!"' _next>>
<<setFlag "c10_helpme_liubrothers" "whatever">>
<<fairmath "$stoic" 5>>
<<fairmath "$kindness" -10>>
<<fairmath "$integrity" -10>><<fairmath "$collectivist" -5>>
<<set $qi += 1>>
<<set $response = _accept>>
<</choice_shown>>
<<choice_shown '"I promise to bring peace back to Jinhu."' _next>>
<<setFlag "c10_helpme_liubrothers" "promise">>
<<fairmath "$stoic" 5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMasses" 5>>
<<if setup.isSincere()>><<set $threatJinhu -= 1>><</if>>
<<set $qi += 1>>
<<set $response = _accept>>
<</choice_shown>>
<<choice_shown '"I will defeat the Zong invaders." I express, "But, I can\'t take your essence."' _next>>
<<setFlag "c10_helpme_liubrothers" "letgo">>
<<fairmath "$stoic" 5>>
<<fairmath "$kindness" 10>><<fairmath "$righteousness" 5>>
<<fairmath "$trustMasses" 10>>
<<fairmath "$collectivist" 10>>
<<set $response = 'The Liu brothers smile. The older man says, "You are truly an honorable protector of the people. The Way of Heaven is to side with the kind."'>>
<<if setup.isFriendly("fei")>><<set $response += `<br><br>The younger brother says, "Officer Fei tried to save us when the Zong general held us hostage. If you see him, please tell him that we don't blame him for our deaths."`>>
<</if>>
<<set $response += " They turn to walk away, slowly fading from view.">>
<</choice_shown>>
/% [[c10_shatter_help]] %/<<response>>
"Agent $clanName! You must avenge our people!" A gruff-voiced man covered in bruises and bloody cuts startles me with his demands.
<<if hasVisited("c2_watchfei")>>Up close, I notice a scar across his neck. Then I recall the deadly fight in the rain between two Jinhu's Shadows...
<<else>>I remember how badly beaten that captured Jinhu's Shadow was.
<</if>><i>Could he be... that rival of Fei's?</i>
<br><br>
"Kill Xiahou and every animal from Zong who dare to prey on peace-loving people!" Biming spits blood while shouting, "Take whatever you need so you can make those monsters pay for what they've done!"
<br><br>
<i>So much hatred...</i>
<br><br>
<<set _next = "c10_shatter_help">>
<<set _accept = "He gives me a warrior's salute before breaking up into wisps of energy to join my consciousness. ">>
<<if $qi lt 1>><<set _accept += "But... it's not enough.">>
<<else>><<set _accept += "I feel... ready to defend myself.">>
<</if>>
<<choice_shown '"I will push back those invaders..." I express, "But not with your corrupted essence."' _next>>
<<setFlag "c10_helpme_biming" "reject">>
<<set $response = '"Fine! I will find my own way to make them suffer!" Biming slips away like a shadow.'>>
<</choice_shown>>
<<choice_shown '<i>I don\'t care, just give me your energy.</i> "Of course I will kill Xiahou!"' _next>>
<<setFlag "c10_helpme_biming" "whatever">>
<<fairmath "$stoic" 5>>
<<fairmath "$kindness" -10>>
<<fairmath "$integrity" -10>><<fairmath "$collectivist" -5>>
<<set $qi += 1>>
<<set $response = _accept>>
<</choice_shown>>
<<choice_shown '"Join me, then. I need all the help I can get to defeat the Zong military."' _next>>
<<setFlag "c10_helpme_biming" "join">>
<<fairmath "$stoic" 5>><<fairmath "$bold" 5>>
<<if setup.isMilitant() or setup.isFighter() or setup.isHarmful() or flag("suspect") eq "Zong">>
<<fairmath "$integrity" 5>><<fairmath "$collectivist" 5>>
<<elseif setup.isDove()>>
<<fairmath "$integrity" -5>><<fairmath "$righteousness" -10>><<fairmath "$kindness" -10>>
<<fairmath "$trustMasses" -10>>
<</if>>
<<set $qi += 1>>
<<set $response = _accept>>
<</choice_shown>>
<<choice_shown '"As much as I appreciate your dedication to duty and your fighting spirit, I cannot accept your hatred and urge you to let go of it."' _next `setup.isMindful()`>>
<<setFlag "c10_helpme_biming" "letgo">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" -5>>
<<if setup.totalResentment() gt 0>><<fairmath "$integrity" -5>><</if>>
<<set $response = `"Why should I?" His eyes widen with disbelief. "It strengthens my resolve!"<br><br>"Do you know that Jinhu's Shadows are not only feared and hated by people beyond the border, but by your own people too?" I express.<br><br>"Those who threaten stability of our state should be afraid of us." He scoffs, "We are the peacekeepers after all. When criminals expect us to appear from anywhere at anytime, they will never dare to misbehave."<br><br>"But you are not infallible." `>>
<<if setup.c10DesertersAlive()>><<set $response += "I remind him of the harrowing experience with Yao and Ning, despite his refusal to acknowledge any wrongdoing.">>
<<else>><<set $response += "I tell him about people's complaints of their absolutism.">>
<</if>>
<<set $response += ` "When your righteousness is fueled by hatred, you become the same monster that you claim is your enemy."<br><br>He shakes his head. "No! We are in the right! They invaded us! How dare you turn this around on us! Oh, right, your master is the Emperor, so of course you don't want us to exist!" He spits more blood before storming off.`>>
<</choice_shown>>
/% [[c10_shatter_help]] %/<<response>>
"Please save our people..." Captain Yi Jiu finds me next. Wearing only the red and brown uniform with torn sleeves, I can see the snake-shaped tattoos on his arms...
<<if flag("c8_z_fort_nextmorning3") eq "letgo">>It dawns on me that he may have died fighting against his former comrades.
<<else>>It dawns on me that what he refers to as his people might not just be the Lowat.
<</if>>
"My essence is all I have left, but it may be enough to help you return to the mortal realm."
<br><br>
<<set _next = "c10_shatter_help">>
<<set _accept = "He gives me a warrior's salute before breaking up into wisps of energy to join my consciousness. ">>
<<if $qi lt 1>><<set _accept += "But... it's not enough.">>
<<else>><<set _accept += "I feel... ready to defend myself.">>
<</if>>
<<choice_shown '"I\'m honored to fight for your cause."' _next>>
<<setFlag "c10_helpme_yijiu" "join">>
<<fairmath "$stoic" 5>><<fairmath "$bold" 5>>
<<if setup.isMilitant() or setup.isFighter() or setup.isHarmful() or flag("suspect") eq "Zong">>
<<fairmath "$integrity" 5>><<fairmath "$righteousness">><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 5>>
<<elseif setup.isDove()>>
<<fairmath "$integrity" -5>><<fairmath "$righteousness" -10>><<fairmath "$kindness" -10>>
<</if>>
<<set $qi += 1>>
<<set $response = _accept>>
<</choice_shown>>
<<choice_shown '"Having been caught between two cultures, you and your brethren already suffered so much. Imagine if I use your essence to fight the people you might not want to hurt... I can\'t do that to you."' _next>>
<<setFlag "c10_helpme_yijiu" "letgo">>
<<fairmath "$bold" -5>><<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" -10>><<fairmath "$trustMasses" 5>>
<<if $clanName eq "Mo">><<fairmath "$integrity" 5>><<fairmath "$righteousness" 5>><</if>>
<<if setup.c6MistreatLowatDead()>><<fairmath "$integrity" -5>><</if>>
<<set $response = `The warrior lowers his head as he considers my words, then gives me a peer's bow. "I do not wish to continue the cycle of violence either, so I respect your conviction. I only hope that you can find a way to return and lessen the pain on both sides." After that, he turns and walks away.`>>
<</choice_shown>>
<<choice_shown '<i>I don\'t care, just give me your energy.</i> "Yes, it will!"' _next>>
<<setFlag "c10_helpme_yijiu" "whatever">>
<<fairmath "$stoic" 5>>
<<fairmath "$kindness" -10>>
<<fairmath "$integrity" -10>><<fairmath "$collectivist" -5>>
<<set $qi += 1>>
<<set $response = _accept>>
<</choice_shown>>
/% [[c10_shatter_help]] %/<<response>>
"?momcallme?" Mother's voice <<if (not setup.isResented("mother")) and setup.careAbout("mother")>>brightens<<else>>echoes in<</if>> my consciousness... <i>I can't see you... Are you sad...? I can't really tell anymore...</i>
<br><br>
"I thought you would be with Father now."
<br><br>
"But you called for help." She says, "And I can't watch you suffer and do nothing." <<if flag("c10_forgivemother")>>I recall seeing the memory of Mother insisting on taking me home to recover from a fever... She has been there for me... even if I don't remember it...<</if>>
<br><br>
<<set _next = "c10_shatter_help">>
<<set _accept = "A moment of serenity makes me forget to consider whether or not time passes in the spirit realm. I don't have a heartbeat here, of course. Yet I can feel that life is waiting for me... So I ready myself to fight.">>
<<choice_shown '"No! I can\'t take your essence!"' _next>>
<<setFlag "c10_helpme_mother" "refuse">>
<<fairmath "$stoic" -10>><<fairmath "$bold" 5>>
<<if setup.isFilial()>>
<<fairmath "$filialPiety" 5>>
<<set $response = '"Let me honor and remember you when I return to the world of the living."<br><br>"All right, ?momcallme, I will respect your wish." Her spiritual energy dissipates along with the warmth of her love.'>>
<<elseif setup.isResented("mother")>>
<<fairmath "$kindness" -5>><<fairmath "$filialPiety" -5>>
<<set $response = `"It's too late to make up for your absence! Go enjoy your reunion with Father! I will find my own way out of here!"<br><br>There is a long silence before the strange warmth around me dissipates, which I assume is her spiritual energy.`>>
<<else>><<set $response = '"You already gave up too much. Please. Rest."<br><br>"I could not help it, ?momcallme. You are my child." Her spiritual energy lingers for a while before she says, "But I will respect your wish, ?mc. Because you are also a warrior." After that, her energy dissipates along with the warmth of her love.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Mother... I know it\'s too late now... but I wish you could have lived more for yourself... and not just for Father... or for me..." <small>(accept her help)</small>' _next `setup.isMindful()`>>
<<setFlag "c10_helpme_mother" "lastword">>
<<bold>><<stoic -1>><<kind>><<filial>><<collectivist -1>>
<<masses>>
<<set $qi = 2>>
<<set $response = `I can almost feel her smile as her energy warms my non-existent heart. Her voice echoes softly in my consciousness, like a whisper to not startle me from a dream, "Don't worry about me, ?momcallme. I wanted to take part in you and your father's lives, because you both matter to me. Perhaps I did give up certain paths, but that was my choice. I certainly don't regret loving either of you. Go with my blessing, ?sweetmc, may you also live a life without regret."<br><br>` + _accept>>
<</choice_shown>>
<<choice_shown '"Shusun Hui, have you ever lived for yourself at all? Not just as someone\'s daughter, or wife, or mother? No, as much as I want to return, I can\'t take your essence and ruin your chance to be with Father again. That\'s what you wanted, isn\'t it?" <small>(refuse her help)</small>' _next `setup.isSassy()`>>
<<setFlag "c10_helpme_mother" "reject">>
<<bold>><<stoic -1>><<proper -2>><<collectivist -1>>
<<set $response = `Her spiritual energy floats around me for a while before she says, "Perhaps I did give up certain paths in life, but that was my choice. I certainly don't regret loving either you or your father." She sighs, "It is all right for you to resent me, ?momcallme, because I left you to carry so much responsibility all at once. Fortunately like your father had hoped, you have proven to be perfectly capable on your own. And so, ?sweetmc, I will respect your independence." After that, her energy dissipates.`>>
<</choice_shown>>
<<choice_shown '"Thank you, Mother."' _next>>
<<setFlag "c10_helpme_mother" "accept">>
<<stoic>><<proper>>
<<if not setup.isFilial()>><<filial -1>><</if>>
<<set $qi = 2>>
<<set $response = _accept>>
<</choice_shown>>
<<choice_shown '<i>I don\'t care. Just help me.</i> "Help me, Mother."' _next>>
<<setFlag "c10_helpme_mother" "whatever">>
<<bold>><<stoic>><<filial -4>><<collectivist -2>>
<<masses -2>><<literati -2>>
<<set $qi = 2>>
<<set $response = _accept>>
<</choice_shown>>
/% [[c10_shatter_help]] %/<<response>>
<<if setup.isJailed("fei")>>
The sound of chain dragging across the floor startles me, but I see nothing when I spin around in what appears to be a dim prison cell. A strange baritone voice speaks out of nowhere. "?feicallme? Ah... I see." Without a voice, I can't speak for myself...
<<else>>
<<if setup.c10WithFeiAtGate()>>
"?feicallme? Can you hear me?" That strange yet familiar baritone voice echoes inside my waning consciousness. "?feicallme, I won't let him replace you." He refuses to be silent. Without a voice, I can't speak for myself...
<<else>>A flow of energy gathers me into it like a warm blanket. It holds me up gently, begs for my forgiveness.
<</if>>
<</if>>
<br><br>
"You are in a position to change many people's lives," the voice says,
<<if setup.isFriendly("fei") or setup.isDove() or setup.isPeoplePerson() or setup.isProudMo() or lot("kindness")>>"and I trust you to do the right thing. Please, we need you."
<<else>>"and I'd rather it's you who returns to the body of ?feicallme."
<</if>>
A gentle breeze stirs, encouraging my spirit to rise...
<br><br>
<<set _next = "c10_shatter_help">>
<<choice_shown "I refuse to take in this essence!" _next>>
<<setFlag "c10_helpme_fei" "refuse">>
<<if setup.isFriendly("fei") or setup.isLoved("fei")>>
<<set $response = "<i>I don't want to lose you over this, Fei!</i>">>
<<elseif less("kindness") or setup.isJailed("fei") or (not setup.isFormalWith("fei"))>>
<<set $response = "<i>I don't want you taking over my body or mind! Get away from me!</i>">>
<<else>><<set $response = "<i>I can't do this! Please don't force it on me!</i>">>
<</if>>
<<set $response += " The strength of my conviction somehow gets through to the spirit, and it reluctantly fades away.">>
<</choice_shown>>
<<choice_shown "I accept the help. <small>(Fei will die)</small>" _next>>
<<setFlag "c10_helpme_fei" "accept">>
<<setFlag "c10_feigone" "sacrifice">>
<<set $qi = 3>>
<<if setup.hadVision("ambition", "fei")>>
<<set $response = "The vision from Heaven replays in front me in the form of a masked night-walker cutting his chest open with a short sword, then pulls out a still-beating heart to hand to me...">>
<<achieve "meetmyfate">>
<<elseif setup.isJailed("fei")>>
<<set $response = "The shackles on an invisible fall away, and soon, I feel something walking through me...">>
<<else>>
<<set $response = "I feel a hand grasping onto mine, even though neither of us has any form at the moment. Then, a warm energy flows into my spirit, like the thawed mountain snow feeding the river below...">>
<</if>>
<<set $response += " The haze lifts slowly as I become more aware of my form. And I feel lighter on my feet... ready to take on the world.">>
<</choice_shown>>
<<choice_shown 'I bend and twist my essence until it makes the strokes for the words "Is there no other way?"' _next `(setup.isFriendly("fei") or setup.isPeoplePerson() or setup.isLover() or setup.isDove()) and (not setup.isJailed("fei"))`>>
<<setFlag "c10_helpme_fei" "assist">>
<<kind>>
<<trust "fei" 1>>
<<set $response = 'After a brief silence, I feel a hand grabbing onto mine, despite neither of us having a form. "Perhaps... you could help me?"'>>
<</choice_shown>>
/% [[c10_shatter_help]] %/<<response>>
"?mc?" Su Zhan's voice echoes in the void.
<<if flag("c10_helpme_fei") eq "assist">> /% help Fei %/
"Oh. So you will have this shadow fight for you." When I can see his spiritual form again, I realize that I'm only able to perceive through Fei's consciousness.
<<elseif setup.c10WearFatherArmor()>>
"I see you have your father's blessing." When I can see his spiritual form again, I also notice the Grand Protector's armor on mine.
<<elseif setup.c10MotherHealing()>>
"I see you have aid from the mortal realm." When I can see his spiritual form again, I also notice what appears to be redbud and azalea petals stacking themselves into a scaled armor over me.
<<elseif setup.c10ShengBlood()>>
"I see you have aid from the mortal realm." When I can see his spiritual form again, I notice a long golden thread weaving around me, creating an outline of my form without restricting my movements.
<<else>>"I see you cannot yet fight him on your own," he sighs. "Then I must do this alone."
<</if>>
<br><br>
The smoke-like clouds reappear above us, and below is still the crown prince, [[impatient to end my existence|c10_shatter_fight]].<<response>>
<<if hasVisited("c10_helpme_suzhan")>>
<<if flag("c10_helpme_fei") eq "assist">>
"Step aside, shadow!" Li Shuo's golden sword aims for Fei's neck, but the latter dodges the attack and knocks the crown from the prince's head. The beads scatter onto the ground, then morph into rat-shaped spirits. His long hair comes loose, gradually settling down the sides of his chiseled face.
<br><br>
<<if setup.hasNPCTidbit("fei", "tombrobber")>>
"Wait... you," Shuo spits, "you were raised to steal from the dead... Not only were you low-born, you lived as a lowlife too." As if those words hold power, I can feel Fei's spirit getting punched in the stomach.
<<elseif setup.knowFeiTruth() and ($misgenderFei or setup.c10RejectFeiSpirit())>>
"Wait... you," Shuo says with a sneer, "you are not a man, and this is just your wishful thinking, isn't it?" As if those words hold power, I can feel Fei's spirit being strangled.
<<elseif setup.hasNPCTidbit("fei", "crush")>>
"Wait..." Shuo says with a sneer, "you fancy a mighty General from the enemy state? Does she not think you are beneath everyone?" As if those words hold power, I can feel Fei's spirit being stabbed in the heart.
<<else>>
"You are but an expendable stone," Shuo says with a snarl, "unworthy to play this game against me!" As if those words hold power, I can feel Fei's spirit being pushed onto one knee by an invisible force.
<</if>>
<br><br>
<<set _next = "c10_shatter_fight_fei">>
<<set _same = "releasing a stream of chaotic energy that feels... so... familiar...">>
<<choice_shown "<i>Fei! Don't listen to him!</i>" _next>>
<<setFlag "c10_shatter_fight" "supportfei">>
<<bold>><<stoic -1>><<kind>><<righteous>>
<<trust "fei" 1>>
<<set $response = "Fei breaks free of the corrupted energy, then flings himself into another round of fighting. The golden sword shatters his weapon and a part of his form, but Fei also manages to break the spiritual energy of the wild prince, " + _same>>
<</choice_shown>>
<<choice_shown "I hold my silence." _next>>
<<setFlag "c10_shatter_fight" "ignorefei">>
<<bold -1>><<stoic>><<kind -2>><<righteous -1>>
<<collectivist 2>>
<<if setup.acceptedFeiTruth() or setup.isFriendly("fei") or setup.isLoved("fei")>>
<<bold -1>><<trusty -1>><<kind -2>><<righteous -1>>
<<collectivist>><<literati -1>>
<</if>>
<<trust "fei" -2>>
<<set $response = "Fei roars in pain as the golden sword cuts deep into his spirit, but he also manages to tear the wild prince apart with his bare hands, " + _same>>
<</choice_shown>>
<<choice_shown 'I don\'t know how, but I speak through Fei, "I am as much a man as you, Li Shuo. Wishful thinking is when you see me and still believe otherwise."' _next `(not setup.hasNPCTidbit("fei", "tombrobber")) and setup.knowFeiTruth() and ($misgenderFei or setup.c10RejectFeiSpirit())`>>
<<setFlag "c10_shatter_fight" "defendfei">>
<<bold>><<stoic -1>><<kind>><<collectivist -2>>
<<trust "fei" 2>>
<<set $response = "Fei roars in defiance as he crashes through the wild prince, scattering both forms, and " + _same>>
<</choice_shown>>
<<elseif setup.c10WearFatherArmor() or setup.c10MotherHealing()>>
"Beg for my forgiveness, traitor!" Li Shuo's golden sword strikes me, but fails to cut through. I take the opportunity to punch him, knocking the crown from his head. The beads scatter onto the ground, then morph into rat-shaped spirits. His long hair comes loose, gradually settling down the sides of his chiseled face.
<br><br>
He swings at me wildly, refusing to believe that his sword can be blocked. In between his attacks I try to unbalance him by sweeping his legs, which normally wouldn't have worked, except when he strengthened his form, he removed the advantage of a spirit for being incorporeal.
<br><br>
Su Zhan throws himself onto the path of the sword as it aims for my neck, taking the brunt of the damage. I fall to one side, wondering how much longer my spirit can hold together.
<br><br>
"A-Zhan!" The wild-haired prince drops the sword as Zhan's spirit begins to break apart, and he frantically grabs at the wisps of energy. For a moment, his own form becomes translucent, as if his determination is waning. "Why, why do you insist on standing with a traitor?"
<br><br>
"Let it go, Wanquan." Zhan points at the swirl of energy inside of Shuo's form. "We don't need power anymore." <i>My Heavenward Spirit!</i> His words remind me, and I take one involuntary step toward Shuo.
<br><br>
"No, if ?they_0 goes, I go with ?them_0." Shuo releases the dragon spirit, but I can still feel his pull even as the stream of energy lifts me into the turbid sky. I struggle to shake him off, until Zhan severs the tendril of noxious energy that clung to the dragon's tail... Soon I'm piercing through the dark clouds, toward another chance...
<<elseif setup.c10ShengBlood()>>
"Submit to me, ?mc!" Li Shuo's golden sword strikes me, but the edge somehow slides right off the boundary of my form. I take the opportunity to punch him, knocking the crown from his head. The beads scatter onto the ground, then morph into rat-shaped spirits. His long hair comes loose, gradually settling down the sides of his chiseled face.
<br><br>
As we clash again, I notice how the golden threads wind around the edge of the golden sword, blunting its impact until Shuo casts it aside in favor of his fists. "Damn those bastards, I should have killed them myself!"
<br><br>
When I fall down from a blow, the rat-shaped spirits try to swarm me. I scramble to my feet, bracing myself for another strike. Just then, a skeletal creature barrels into the wild prince, and sweeps the rats away with its tail. The golden thread unspools from the sword, and weaves new scales for the dragon spirit, giving it a shining new body while it pins Shuo under its front claw. I pick up the golden sword and aim for Shuo's heart, but Su Zhan inserts himself between us, taking the brunt of the damage.
<br><br>
"A-Zhan!" As Zhan's spirit begins to break apart, the wild-haired prince frantically grabs at the wisps of energy. Unexpectedly, his loyal agent's hand digs into his spirit, and pulls out a chaotic stream of energy. Shuo's spirit becomes translucent, as if his determination is waning. "Why? Why do you want to help them?!"
<br><br>
"Let it go, Wanquan." Zhan releases the energy from his hand. "We don't need power anymore."
<br><br>
The familiar energy rejoins my consciousness and lifts me into the turbid sky, and behind me the golden dragon snaps and claws at any tendril of noxious energy that tries to pull me back down again. Soon I'm piercing through the dark clouds, toward another chance...
<<else>>
"A-Zhan! Step aside!" Li Shuo raises his golden sword, but hesitates as Su Zhan inserts himself between us.
<br><br>
"Wanquan, we already have each other, and a place of our own, away from all opposition." Zhan pleads, "Let it go."
<br><br>
"We could have shown them a love all would be envious of!" The crown prince gesticulate wildly, "Why must we hide away and deny ourselves when less worthy men can enjoy the fruits of our labor for nothing! And they dare to mock us for bringing shame and ruin to our ancestors' legacy?!"
<br><br>
"That's why I refuse to let the world see you as anything but a great Emperor!" Zhan shouts back, "Wanquan! We don't need that meaningless power anymore! Stay with me!"
<br><br>
"It's-" The vengeful prince snarls, "all-" the beads of his crown clack against each other. "YOUR-" He dashes past the night-walker, aiming for my throat. "FAULT!"
<br><br>
"Agent $agentName!" Zhan grabs onto the wild prince and pulls his spirit apart. "Take back your Heavenward Spirit, and your life!"
<br><br>
A chaotic stream of energy rejoins my consciousness and lifts me off the ground. I could still feel something restricting my movement like a rope, but it is suddenly severed, allowing me to soar into the turbid sky. Soon I'm piercing through the dark clouds, toward another chance...
<</if>>
<<if $qi lt 1>><<set $qi = 1>><</if>>
<br><br>
<<include "c10_end">>
<<else>>
"Bow to me, subject!" A golden sword aims straight for my neck, but
<<if $qi gt 1>>
<<if setup.isHarmful() and setup.oftenUseShuoSword()>>
I easily turn the tip of the sword back at him, and pierce through his spirit. A chaotic stream of energy bursts through the open wound to rejoin my Mortal Spirit, knocking Li Shuo to the ground at the same time. His hair comes loose as his crown falls, scattering the beads that morph into rat-shaped spirits.
<br><br>
"I can wield your sword better than you." I swing to decapitate the vengeful spirit, except Su Zhan forces himself between us and gets sliced in half.
<br><br>
"A-Zhan!" Shuo roars with rage, frantically grabbing at the wisps of energy that are fleeing from the night-walker's spirit.
<br><br>
"You have what you came for," Zhan shouts at me, "now leave us be!"
<br><br>
The wild prince tries to entangle the dragon spirit with his noxious energy, but
<<if setup.c10FeiAtFinalFight()>>
Fei is quick to cut off any such tendril of corruption. "Dragon of the $clanName clan! Fly!"
<br><br>
My
<<else>>I'm quick to cut off any such tendril of corruption before my
<</if>>
Heavenward Spirit soars into the turbid sky, carrying me toward another chance...
<<else>>
with enough agility and strength of conviction I knock the sword out of his hand. Instead of pausing to shape another weapon using his energy, he presses the attack with punches and kicks.
<<if setup.c10FeiAtFinalFight()>>
<br><br>
Fei joins the fight immediately and knocks the crown from Li Shuo's head. Beads scatter across the ground and morph into rat-shaped spirits. The prince's long hair comes loose, swaying wildly as he defends against two opponents.
<<else>>
After several rounds, I only manage to knock the crown from his head, scattering the beads that morph into rat-shaped spirits.
<</if>>
<br><br>
"This is a contest of will!" Su Zhan shouts in my direction, "Believe that your Heavenward Spirit will answer to you!"
<br><br>
"A-Zhan!" The wild-haired prince roars, "Don't you dare betray me too!"
<br><br>
<<if setup.c10FeiAtFinalFight()>>
Fei's spirit shatters into wisps of energy as it crashes against Shuo's fist, but the wild prince is weakened and distracted enough for me to punch through.
<<else>>
Zhan leaps toward Shuo, who has to weaken his form to avoid breaking the other spirit. I take the opportunity and punch through the vengeful spirit.
<</if>>
Then, a chaotic stream of energy bursts through the hole in Shuo's spirit and slams into me.
<br><br>
As I merge with my Heavenward Spirit in the shape of a dragon, I could still feel something restricting my movement like a rope, but it is suddenly severed, allowing me to soar into the turbid sky, toward another chance...
<</if>>
<<if $qi lt 1>><<set $qi = 1>><</if>>
<br><br>
<<include "c10_end">>
<<else>>
<<if setup.c10FeiAtFinalFight()>>
Fei tackles me out of the way just in time. Li Shuo presses the attack, cutting Fei's spirit to pieces as the latter tries to divert the focus onto himself. When I join the fight, I could only hold together for no more than five rounds before I must fall back to gather myself again. So we take turns to regroup, running when we have to, and the vengeful spirit chases us all through the palace.
<br><br>
"I will find you under the stars!"
<br><br>
When I turn around to look for Fei, he has [[blended into the shadows|c10_shatter_fight_shadow]] as a creeping darkness engulfs the world.
<<else>>
Su Zhan deflects the edge just in time with his blade. Shuo glares at him, then slashes at me again, only to be stopped by his loyal agent standing in the path of the swing.
<br><br>
"A-Zhan! Don't do this!" The crown prince speaks through gritted teeth, "Don't betray me like they did!"
<br><br>
"Then please think about why they all turned against you, Wanquan," Zhan pleads.
<br><br>
Shuo shakes his head in disbelief, hurls his sword in one direction, then slips past the night-walker as the latter is distracted, and punches through my spirit. I will myself to hold it together, and knocks the crown from his head. His hair comes undone as his crown falls, scattering the beads that morph into rat-shaped spirits.
<br><br>
<<if setup.isSassy()>>"Your reign is over... Has-been."
<<elseif setup.isMindful() or setup.isDove()>>"Listen to those who want the best for your kingdom."
<<elseif setup.hasLoved() or setup.isLover()>>"Listen to those who love you."
<<else>>"Accept your fate, Li Wanquan."
<</if>>
I lock eyes with the wild-haired prince, and as he opens his mouth to say something, a blade injures his arm from behind, releasing a chaotic stream of energy through the wound. The explosive force pushes the three of us apart, and I nearly lose myself again.
<br><br>
"Take what you came here for and go!" Zhan's words shock me into focus, and I could feel my Heavenward Spirit rejoining my consciousness, giving me the power to escape this realm. Shuo extends his noxious energy to try to grab onto me, but the tendrils are quickly severed, freeing me to soar into the turbid sky, toward another chance...
<<if $qi lt 1>><<set $qi = 1>><</if>>
<br><br>
<<include "c10_end">>
<</if>>
<</if>>
<</if>>
/% [[c10_shatter_fight_fei]] [[c10_end]] %/<<response>>
"Dragon of the $clanName clan! Fly!" The forcefulness of Fei's booming voice pushes back the noxious energy around us. My Heavenward Spirit rejoins me and tries to lift my consciousness out of this underground palace, while the vengeful spirit pulls vehemently in the other direction. The broken mesh of energy that was Fei rips into each poisonous tendril of corruption, until the spiritual dragon is free to soar into the turbid sky, carrying me into the clouds, toward another chance...
<br><br>
<<include "c10_end">>
/% [[c10_end]] %/When the shine of the golden sword flashes aimlessly, I realize that this particular darkness is not under Li Shuo's control. I look up, but there is no stars anywhere. I move cautiously to avoid running into the vengeful spirit before I have recovered, but all I have to rely on to navigate in the dark is my familiarity with the layout of the palace. <i>If this is even the same palace I knew?</i>
<br><br>
<<if setup.c10WearFatherArmor()>>
As I wander about, I gradually feel the shape of an armor over my body. My fingers trace its form and design, and I can picture in my mind the same armor that Father had worn in his life...
<br><br>
<<elseif setup.c10MotherHealing()>>
As I wander about, I gradually feel the shape of a scaled armor over my body. I can't tell what it looks like, but it feels like home...
<br><br>
<<elseif setup.c10ShengBlood()>>
As I wander about, I see a golden thread descending upon me, then weaves into my clothing...
<br><br>
<</if>>
The gentle splash of stepping into water prompts me to stop. I crouch down to feel the ground, and eventually find an armor-plate that has a golden shine to it when I lift it out of the pool of... blood. <i>This is the audience chamber where Li Shuo was eating the Heavenward Spirit of his half-brother!</i>
<br><br>
I leap out of the room as if I could see clearly where everything is, then down the flight of stairs until I know I'm standing below the seven constellations of the ?direction... the stars of $agentName-
<br><br>
Something hits me violently
<<if setup.c10WearFatherArmor() or setup.c10MotherHealing()>>
from behind, and when I turn around, I see that the wild prince has found me. Fortunately, the armor had blocked the sword completely.
<<elseif setup.c10ShengBlood()>>
from behind, and when I turn around, I see that the wild prince has found me. Fortunately, the gold-thread-weaved clothing had blocked the sword completely.
<<else>>
in the chest, but fortunately, the golden sword could not penetrate the golden scale I am holding.
<</if>>
Before Li Shuo swings again, another blade pierces his body, causing a chaotic stream of energy to burst through the open wound. It takes on the shape of a dragon, and blows away the shadows around us, as well as the dark clouds above.
<br><br>
"Dragon of the $clanName clan! Let the stars guide you home!"
<br><br>
Something tries to grab onto the tail of my Heavenward Spirit, and I could feel its pull even as I begin to float into the sky. But I know someone will free me from the vengeful spirit, and soon my consciousness flies toward the stars, reaching for another chance...
<br><br>
<<include "c10_end">>
/% [[c10_end]] %/<br>
<<chapterender "End of Act 2" "c11_start">>
/% clean up %/
<<unset $helpmescenes>>
<<if setup.isJailed("fei") and (not setup.c10FeiConsumed())>>
<<setFlag "c10_feigone" "starved">><<trust "fei" false>>
<</if>><<include "fixoldstuff">> /% see patching.tw %/
<<if setup.isSpiritPossessed() and more("loyalty")>>
<<set $loyalty = 50>>
<</if>>
<<setFlag "c8_j_jimin_wait_fei" false>>
<<if $voice eq "manly" and (flag("genderQuestioning") eq "ftm" or $sex eq "female")>>
<<set $fem = 40>>
<</if>>
<<if $voice eq "womanly" and (flag("genderQuestioning") eq "mtf" or $sex eq "male")>>
<<set $fem = 60>>
<</if>>
/% temporary capping of trust values %/
<<run setup.capTrust("ren", 20)>>
<<run setup.capTrust("fei", 20)>>
<<run setup.capTrust("yang", 20)>><<set $chapter = 11, $location = "a small territory enfeoffed to the Cao clan in southwestern Mao, northwest of Tashang city">>
<<include "c11_init">>
<h2>Chapter 11: Obligation</h2>
I <<if setup.lostRightLowerLeg()>>stand with the support of a wooden crutch<<else>>kneel<</if>> before a temporary altar for Father. The name on his memorial tablet was written by the Gentleman Advisor, and the brush strokes look as <<if setup.isFilial() and (not setup.isResented("father"))>>resolute<<else>>stern<</if>> as the man they represent.
<<if flag("c9_bones") eq "back">>
I'm relieved that the people who found my body also brought back Father's bones, and the remains have been buried in the earth not far from this building.
<<elseif setup.c10Buried()>>
Although the people who found my body could not recover Father's remains as well, we now know where his bones are buried.
<</if>>
<<if setup.isDead("mother")>>Next to Father's tablet is one for Mother.
<<if setup.isResented("mother") or less("filialPiety")>><i>The lovers are finally back together.</i>
<<elseif setup.isFilial() or trust("mother") gt 2>>The strokes of her name look equally righteous by his side.
<<else>>If nothing else, they are at least together now.
<</if>>
<</if>>
<br><br>
<<if setup.lostBothHalfLimbs()>>Gripping on the crutch with my left hand, I dip my head as<<else>>I take<</if>> a bow once. It has been seven days since the earthquake that shook the region around Bada city.
<<if setup.c10Buried()>>
Despite having been buried alive,
<<if setup.c10FeiSearchingSpirit()>>
I was told that Fei helped the rescue team find me underground.
<<if flag("c8_meeting_end") eq "savefei">>I'm just glad that ?callren was able to bring ?himf out of the war zone.<</if>>
<<else>>
I was told that ?callren organized a rescue team to dig up the earth in and around the courier station until they find me.
<</if>>
/% TODO check later if need to clarify more %/
<</if>>
<<if setup.c11HealedAtStart()>>
Thanks to my "miraculous" recovery, I was able to survey the devastation in the city first-hand. There were buildings collapsed everywhere, with no regard for who lived in them. The death toll is unexpectedly high because homes collapsed when most people were deep asleep.
<<else>>
I was first treated at the city after my body was recovered from the courier station, but soon Advisor Gu arranged for me to be moved here.
<<if setup.isSpiritPossessed()>>Since I woke up only after the transfer,
<<else>>Due to having very little recollection of what happened to me through the ordeal,
<</if>>I had to learn about the devastation second-hand. The death toll is unexpectedly high because homes collapsed when most people were deep asleep.
<</if>>
And if the latest reporting from nearby river banks are to be believed, there may also be regional flooding.
<br><br>
I <<if setup.lostBothHalfLimbs()>>dip my head as<<else>>take<</if>> a bow again. Doctor Mu's colleague, someone he referred to as Doctor Jia,
<<if setup.c11HealedAtStart()>>was shocked by how fast my injuries healed.
<<if setup.isHandicapped()>>And I'm glad to have woken up early enough to stop him from trying to amputate me.<</if>>
<<elseif setup.lostBothHalfLimbs()>>amputated both my right lower leg and my right forearm, saying that they had become paralyzed below the joints anyway.
<<elseif setup.lostRightForearm()>>amputated my right forearm, saying that it had become paralyzed below the elbow anyway.
<<else>>did his best to repair my body when I was being treated in the city.
<</if>>
<<if setup.c10MotherHealing()>>
Doctor Mu had later told me that my mother had helped during the healing process by
<<if setup.c10MotherHealingWithBlood()>>giving me some of her blood.
<<else>>helping me maintain proper flow of Qi energy while I was less able to do it myself.
<</if>>
<<elseif flag("c9_mother") eq "injured">>In the meantime, Doctor Mu also treated my mother for her injuries.
<<elseif setup.isAround("mother")>>And after hearing news of my situation, Mother rushed here to try to help.
<</if>>
<<if setup.c10ShengBlood()>>
As for the Princess, despite her not wanting me to find out, I learned later that she gave me some of her blood to aid my treatment. <<if setup.isAround("yao")>>I'm glad that Yao and Ning have since arrived to help share the responsibility of looking after her.<</if>>
<<elseif setup.c11FeiBedridden() and setup.careAbout("fei")>>
As for Fei, Doctor Mu said ?hef had woken up long enough to write down my position for the rescue team to find me, but fell back into unconsciousness again soon after. The patient's injuries have not yet healed either, and Doctor Jia recommended that we don't try to revive the patient too hastily.
<<elseif flag("c9_treatfeiincapital") and setup.c10FeiConsumed()>>
As for Fei, Doctor Mu said ?hef had woken up long enough to write down my position for the rescue team to find me, but fell back into unconsciousness soon after... and later died peacefully in ?hisf sleep.
<</if>>
<br><br>
I <<if setup.lostBothHalfLimbs()>>dip my head<<else>>take a bow<</if>> one more time. Where I am now — an estate on a small plot of land in southwestern Mao — was enfeoffed to former Administrator of Land Cao Hang, who recently passed the ownership to his foster son Gu Ren for the sake of resettling the fifty Lowat refugees from Zong.
<<if setup.c11HealedAtStart()>>
I could have already left this place to deal with the crisis personally, but Advisor Gu convinced me to wait a little longer before taking action. He explained that once more information reach this estate by carrier pigeons, we could formulate better plans based on them.
<<if flag("c9_mother") eq "injured" and setup.careAbout("mother")>>
Perhaps I also hesitated to leave because then Mother wouldn't have another family member here to keep her company during her recovery.
<</if>>
<<else>>
<<if setup.c11WristHealedAtStart()>>
I gently rotate my injured wrist, feeling that at least this small part of me has healed since the fight against the rebels. Advisor Gu suggested to me to wait a little longer before taking action. He explained that once more information reach this estate by carrier pigeons, we could formulate better plans based on them.
<<elseif setup.c11ThighHealedAtStart()>>
My hand subconsciously rubs the injured area on my thigh, which by now has healed enough to not be a serious hindrance. Advisor Gu suggested to me to wait a little longer before taking action. He explained that once more information reach this estate by carrier pigeons, we could formulate better plans based on them.
<<elseif setup.c11BackHealedAtStart()>>
My back itches sometimes as the scabs rub against my tunic, but at least it means the wounds are healing. Advisor Gu suggested to me to wait a little longer before taking action. He explained that once more information reach this estate by carrier pigeons, we could formulate better plans based on them.
<</if>>
<</if>>
<br><br>
Someone approaches the room and stops by the doorway. I glance back and catch sight of Advisor Gu, who is waiting patiently for me to finish paying my respects.
<<if less("filialPiety")>>
He probably has no idea how I really feel about
<<if setup.isDead("mother") and setup.isResented("mother")>>my mother's death, but I suppose I should be grateful for a provisional burial ground for her.
<<elseif flag("c9_bones") eq "back">>my father's death, but I suppose I should be grateful for a provisional burial ground for his bones.
<<else>>my father, but I suppose I should be grateful for this provisional altar while
<<if setup.c8HomeBurned()>>my home is yet to be rebuilt.
<<else>>I'm away from home.
<</if>>
<</if>>
<</if>>
<br><br>
"My condolences, ?rencallme," the blue-robed scholar dips his head slightly as I gesture for him to [[enter the room|c11_huchuang]]."You are not staying in Bada city to oversee the relief efforts?" I ask.
<br><br>
"I have left instructions to the relevant officials, as well as Captain Qian in Wantong, in case they are needed to keep the peace during this chaotic time." The blue-robed scholar says with an earnest tone, "For now I'm shifting my focus back to this region, since you and the refugees are also important."
<br><br>
Advisor Gu is carrying in each hand a strange wooden contraption, which when expanded can stand on its own. The patch of leather is stretched flat at the top by two crossed wooden frames that are nailed at a center point. He places one of them down on the floor, then sets the other <<if setup.lostRightLowerLeg()>>one behind me<<else>>across from the first<</if>>. He points to the contraption and says, "One of the elite guards gifted a few of these to me. He called them 'stools', and said that people from beyond the Wester Corridor rest on these during their travels. The build quality is fine. The troops have used them on occasions when out in harsh terrains, so I know they can hold our weight, but I still recommend a careful descent."
<br><br>
<<if setup.lostRightLowerLeg()>>By now he has unobtrusively positioned himself at my right side, but does not insist that I accept his help.
<<else>>He waits for me to take my seat.
<<if setup.c8InjuryHeavy()>>
I suspect this is about lessening the stress on my body to help with recovery.
<<if setup.c11HealedAtStart()>>But I look healthy, don't I?<</if>>
<</if>>
<</if>>
<br><br>
<<set _next = "c11_updatechat">>
<<if setup.lostRightForearm()>>
<<set _same = "I could not hold on to him while he is standing on my right side, so with his left arm he supports my back, and lets my right upper arm rest on his right forearm. At that point he could bend at the waist to slowly">>
<<else>><<set _same = "Advisor Gu steadies his arm as he bends at the waist to">>
<</if>>
<<set _same += " lower with me until I can sit comfortably on the leather. He" + _same2>>
<<set _same2 = " then moves to sit in the other stool, so that we could face each other when we talk.">>
<<set _same3 = " lays them down next to him as he sits on his heels across from me.">>
<<choice_shown '"Thank you." I smile and let him help me sit down.' _next `setup.lostRightLowerLeg()`>>
<<setFlag "c11_huchuang" "thank">>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustMasses" 5>>
<<trust "ren" 1>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "I let him help me." _next `setup.lostRightLowerLeg()`>>
<<setFlag "c11_huchuang" "help">>
<<fairmath "$bold" -5>>
<<fairmath "$courtesy" -5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" -5>>
<<trust "ren" 1>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"You don\'t need to worry about me," I sit down on the "stool" carefully without his help.' _next `setup.lostRightLowerLeg()`>>
<<setFlag "c11_huchuang" "nohelp">>
<<fairmath "$stoic" 5>>
<<fairmath "$trustMilitary" 5>><<fairmath "$collectivist" -5>>
<<if setup.lostRightForearm()>>
<<set $response = "Despite missing a forearm as well, I refuse to lose my independence. By shifting more of my weight on my left side, I take my time to">>
<<else>>
<<set $response = "I only lost a lower leg, and I refuse to lose my independence as well. I grip onto the crutch as I">>
<</if>>
<<set $response += " slowly lower myself onto the leather. Seeing that I have taken my seat, he then moves to sit in the other stool, so that we could face each other when we talk.">>
<</choice_shown>>
<<choice_shown '"Thank you." I carefully sit on the "stool" that is closer to the western side of the room.' _next `not setup.lostRightLowerLeg()`>>
<<setFlag "c11_huchuang" "sit">>
<<fairmath "$courtesy" 5>>
<<if not setup.c11HealedAtStart()>>
<<if setup.hasHeadInjury()>>
<<set $response = "<i>I suppose to stand up from the ground might cause some dizziness if done in a hurry.">>
<<if setup.c11MindSharpAtStart()>>
<<set $response += " If he only knows how my mind is in perfect condition despite it all.">>
<</if>><<set $response += "</i> ">>
<<elseif flag("c8_injury") eq "thigh" or flag("c8_injury") eq "back">>
<<set $response = "<i>My " + flag("c8_injury") + " injury shouldn't be so visible anymore, but I suppose I could appreciate the consideration.</i> ">>
<</if>>
<</if>>
<<set $response += "Seeing that I have taken my seat, he" + _same2>>
<</choice_shown>>
<<choice_shown '"That won\'t be necessary," I sit on the floor next to the wooden contraption.' _next `not setup.lostRightLowerLeg()`>>
<<setFlag "c11_huchuang" "ignore">>
<<fairmath "$stoic" 5>>
<<fairmath "$courtesy" 5>><<fairmath "$collectivist" 10>>
<<fairmath "$trustLiterati" 5>>
<<set $response = 'Seeing that I prefer the traditional way, Advisor Gu folds the "stools" and' + _same3>>
<</choice_shown>>
<<choice_shown '"Why use some foreign contraption when we are not out in the wild?" I sit properly on the floor next to this "barbarian couch."' _next `not setup.lostRightLowerLeg()`>>
<<setFlag "c11_huchuang" "contempt">>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" -5>><<fairmath "$collectivist" 20>>
<<fairmath "$trustLiterati" 10>>
<<trust "ren" -1>><<trust "shida" -1>>
<<set $response = 'The blue-robed scholar tries not to let his displeasure show on his face, and moves to fold the "stools" back into a portable shape. He then' + _same3>>
<</choice_shown>>
/% [[c11_updatechat]] %/<<response>>
<<set _jinhu = "c11_updatechat_jinhu", _zong = "c11_updatechat_zong", _capital = "c11_updatechat_capital", _recovery = "c11_updatechat_recovery", _refugees = "c11_updatechat_refugees", _go = "c11_refugees", _stay = "c11_stay">>
<<choice_shown '"What is the latest news from Jinhu?"' _jinhu `notsaid("jinhu")`>>
<<run say("jinhu")>>
<<if setup.c11HealedAtStart()>>
<<set $response = `"Last I heard, Jimin city has been fully occupied by Xiahou's army of seven thousand," I frown, "and still no reaction from the rest of the Zong military."`>>
<<else>>
<<if flag("c8_decision") eq "Zong">>
<<set $response = `"Unfortunately I was unable to dissuade General Xiahou Kui from forcing a siege of Jimin city." Advisor Gu's brows furrow only slightly before they relax again. "But both the Duke of Jinhu and his eldest son were correct to choose retreat and submission in response. With the latter volunteering to be hostage in the invading army, General Xiahou would feel more secure in his occupation of Jimin, thus leading to less casualty overall."<br><br>"What about the rest of the Zong military?" I frown. "Still no reaction?"`>>
<<else>>
<<if hasVisited("c9_j_outside_xh_fight_fainted")>>
<<set $response = `"Last thing I remember..." I frown, "was chaos at the gates of Jimin city... I..."<br><br>When my voice trails off, Advisor Gu says gently, "Your righteous fury inspired the people of Jimin to fight against the invaders. Even if the city has since been pacified by General Xiahou's troops, the fire of the rebellion could not be extinguished so easily." He pauses before saying, "I hope the people understand the value of 'live to fight another day.'"`>>
<<else>>
<<set $response = `I add, "When I left Jimin city, Young Master Dou was planning to become a hostage in Xiahou's army..."<br><br>Advisor Gu ponders for a few seconds, then says, "If that was intended from the beginning, then I applaud both he and his father for the willingness to endure humiliation to preserve lives. Jimin city is now fully occupied by General Xiahou's army of seven thousand. Fortunately, it was a bloodless takeover."`>>
<</if>>
<<set $response += '<br><br>"What about the rest of the Zong military?" I frown. "Do they seem like they are planning to do something about it?"'>>
<</if>>
<</if>>
<<set $response += '<br><br>"According to my sources, there have been large-scale army movements across Zong." He exhales with his nose. "I have advised my lord to mobilize some reserve forces to patrol the southern border of our state, though my hope is that the Duke of Zong is only filling the hole in the defense that General Xiahou had left behind... At least for now."'>>
<</choice_shown>>
<<choice_shown '"What is the latest news from Zong?"' _zong `notsaid("zong")`>>
<<run say("zong")>>
<<set $response = `"General Wei Han's ninth battalion of one thousand now patrols the border between Zong and Jinhu." Advisor Gu says, "A new round of enlistment may strengthen the entire Zong military soon. I would not be surprised if he receives another thousand, along with a promotion, just so he could maintain the responsibilities that General Xiahou left behind."`>>
<</choice_shown>>
<<choice_shown '"What is the latest news from the capital?"' _capital `notsaid("capital")`>>
<<run say("capital")>>
<<if setup.c11HealedAtStart()>>
<<set $response = 'I add, "I heard that the earthquake was felt in the capital as well, but with less overall damage. Is that still true?"<br><br>He nods.'>>
<<else>>
<<set $response = 'Advisor Gu looks down for a moment before meeting my eyes. "Reports say the earthquake was felt in the capital as well, though fortunately the damage there was much more manageable compared to that in Bada city." He adds,'>>
<</if>>
<<set $response += ' "The city guards in the capital should be able to handle the local peacekeeping duty."<br><br>After a pause, he says, "As for the tomb robbery cases, the mastermind has been found. '>>
<<if hasVisited("c9_gss_captured3")>>
<<set $response += "Captain Wang's team recovered Gongsun Shu body along with the accomplices who did not escape the Soul's Rest courier station.">>
<<elseif hasVisited("c9_descent")>>
<<set $response += "We dug out Gongsun Shu's body, along with his accomplices who were buried in the underground tunnel at the Soul's Rest courier station.">>
<<else>>
<<set $response += "Gongsun Shu was barely alive when we recovered him from the underground tunnel at the Soul's Rest courier station.">>
<</if>>
<<set $response += ` The Gongsun clan members in the region have been captured and imprisoned at the magistrate's office in the capital. Their trial will be delayed due to the urgency of the disaster relief efforts. If all charges are proven correct, however, their entire clan will be executed and their assets seized."`>>
<</choice_shown>>
<<choice_shown 'Advisor Gu speaks in a firm yet conciliating tone, "I understand if you are eager to return to your duty in the capital. However, it is my sincerest wish that you would focus on your recovery for the time being, so that you could face the various challenges at your best."' _recovery `notsaid("recover") and (not setup.c11HealedAtStart())`>>
<<run say("recover")>>
<</choice_shown>>
<<choice_shown '"Can you tell me about the refugees\' situation?"' _refugees `notsaid("refugees")`>>
<<run say("refugees")>>
<<set $response = `He nods. "I have hired laborers from Tashang city to come build more houses for the refugees, who are currently sharing five of our largest rooms on the estate. It's a tight fit, and it breaks up some families, thus in daytime I would more likely find them out in the field than inside the building." Advisor Gu looks toward the open doorway. "I intend to go check on them after this."`>>
<</choice_shown>>
<<choice_shown '"I would like to come with you to see the refugees."' _go `said("refugees") and (not setup.c11FeelingFaint())`>>
<<run clearsaid()>>
<<if setup.c11HealedAtStart()>><<set $response = "He nods,">>
<<else>><<set $response = "He studies me for a few seconds before nodding,">>
<</if>><<set $response += " then leads the way out of the room.">>
<</choice_shown>>
<<choice_shown "He then excuses himself to go check on the refugees." _stay `said("refugees")`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_updatechat_jinhu]] [[c11_updatechat_zong]] [[c11_updatechat_capital]][[c11_updatechat_recovery]] [[c11_updatechat_refugees]] [[c11_refugees]] [[c11_stay]] %/<<response>>
<<set _next = passage(), _topic = "jinhu", _done = "c11_updatechat">>
<<choice_shown '"Before I forget, thank you for finding Fei."' _next `notsaid("fei", _topic) and (flag("c8_meeting_end") eq "savefei")`>>
<<run say("fei", _topic)>>
<<addtidbit "fei" "spiritwalk">>
<<addtidbit "fei" "spirits">>
<<if setup.c10FeiConsumed()>>
<<set $response = `"Even though ?hef... did not wake up again after..." I frown to myself, still incredulous of what happened, "spirit-walking, as Doctor Jia said? I can't really remember much about the spirit world, if I was even there? But he believed that Fei must have located my body using such a method..."<br><br>The blue-robed scholar nods without commenting on its plausibility, and says gently, "My condolences. That shadow agent really wanted you to survive."`>>
<<else>>
<<set $response = `"You are welcome." Advisor Gu smiles, "And I'm glad that Fei was able to locate your body quickly even under the sand."<br><br>"Doctor Jia called it spirit-walking, was it?" I chuckle, "I'm still not quite sure if I believe it, that Fei could find me in the spirit realm. I can't really remember much while I was unconscious."<br><br>The blue-robed scholar says, "It sounds theoretically plausible, though I have yet to meet a true practitioner. I would actually be interested in learning more about it, if Fei is amenable to discuss the subject with me."<br><br>I chuckle, "Well, you may have to ask ?himf to write it all down instead."<br><br>He grins, "I understand."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Would you happen to know about the bodyguard of the Duke of Jinhu?"' _next `notsaid("fei", _topic) and (flag("c8_meeting_end") eq "leave") and setup.isRespected("fei")`>>
<<run say("fei", _topic)>>
<<setFlag "c11_askaboutfei">>
<<set $response = `He asks, "Are you referring to a specific person?"<br><br>"?Hisf name is Fei," I say, "I'm just curious how ?hef is doing at a time like this."<br><br>The blue-robed scholar nods. "I do not know these Shadows on an individual level, but I can certainly look into it for you."`>>
<</choice_shown>>
<<choice_shown '"Can you persuade the Duke of Mao to send troops to fight the Zong invaders?"' _next `notsaid("dukem", _topic)`>>
<<run say("dukem", _topic)>>
<<set $response = `Advisor Gu replies in an apologetic tone, "It is not just that the length of Mao's border stretches our forces thin, but that my lord is not likely to fund an expedition where the purpose is not purely in his interest."<br><br>"Zong could target Mao next once they have a base that is so close to the Imperial capital already." I ask, "Wouldn't that be against his interest?"<br><br>He looks me in the eyes, and says earnestly, "My lord does not believe Zong has the strength to fight a war of attribution against a rich state like Mao. I also fear that my lord has been encouraged by the civil unrest that is rising after the earthquake. We may have to force his hand somehow, or give him something he wants. Appealing to his sense of loyalty would not be enough to move him."<br><br>`>>
<<if setup.isAcute()>>
<<set $response += '"He... wants to be given authority over Jinhu as well?" I frown.<br><br>With a concerned look on his face, the blue-robed scholar nods without saying a word.'>>
<<else>>
<<set $response += '"He wants to be married to the Princess?" I frown.<br><br>The blue-robed scholar casts a downward gaze at the ground, and says quietly, "My lord is an adaptable man. Tying himself to the Imperial clan by blood is only one possible route to more power. But if he finds this path unfeasible, he would more likely aim for an annexation of Jinhu."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"If you were the Duke of Jinhu..." I ask, "how would you turn this defeat into a success, if it\'s possible?"' _next `notsaid("how", _topic)`>>
<<run say("how", _topic)>>
<<set $response = 'Advisor Gu takes a long breath, then says, "I would conserve my forces for as long as possible. The people of Jinhu may be ready to defend their homes, but it will undoubtedly cost them more than the people of Zong, who are used to constant fighting." He continues after a pause, "Diplomacy on the surface, sabotage in the shadows. The Duke of Jinhu will need public opinion to be firmly on his side, so he must act cautiously to balance his image as a benevolent governor and a strong leader."'>>
<<if setup.isKeen()>>
<<set $response += '<br><br>"But I thought he had always operated that way?" I ask, "Will it be enough this time?"<br><br>The blue-robed scholar sighs quietly, then looks toward the open doorway. "He needs a strong ally, either militarily, or politically. I would have done more if I am not bound to another master."'>>
<</if>>
<</choice_shown>>
<<choice_shown "I change topic." _done>>
<<set $response = "I think about what else I wanted to discuss.">>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c11_updatechat_jinhu]] [[c11_updatechat]] %/<<response>>
<<set _next = passage(), _topic = "zong", _done = "c11_updatechat">>
<<choice_shown '"How could they sustain that growth with how militant their culture is?"' _next `notsaid("growth", _topic)`>>
<<run say("growth", _topic)>>
<<set $response = '"Laws in Zong tend to reward military achievements and punish failure or a lack of discipline." Advisor Gu says, "As a result, shortfalls in their economy are felt less when the people focus less on material wealth. Instead, they cultivate or trade just enough to feed their children, who then fight to earn promotions and a better social status for their family."'>>
<<if setup.isTrustedBy("ren")>>
<<set $response += '<br><br>He shakes his head. "On the one hand, their self-sufficiency in this regard ensured that people in the rest of the kingdom are spared from being conscripted to reinforce their western and southern borders. However, so many of their brightest are reduced to weapons of war, instead of given the opportunity to pursue other paths to contribute to society."'>>
<<if setup.hasNPCTidbit("jun", "hiddenaspiration")>>
<<set $response += `<br><br>"Do you think General Tang Jun has aspirations beyond the military?" I ask almost absentmindedly.<br><br>Advisor Gu's smile is subtle when he says, "Her mother Madam Lü was from a literati family in Mao, so I have high hopes that she takes after her mother as much as her father."`>>
<<elseif setup.hasNPCTidbit("jun", "painter")>>
<<set $response += "<br><br>I'm reminded of General Tang's interest in painting, and wonder how passionate she still feels about it.">>
<<elseif hasVisited("c6_d_chat_snow")>>
<<set $response += `<br><br>"I'm reminded of that young master Chunyu who was held hostage in the Xun clan," I say almost absentmindedly, "I think he enjoyed the learning opportunities in Mao despite the circumstance of him being here."<br><br>Advisor Gu nods with a solemn expression on his face. "I hope he will survive his mandatory military service."`>>
<</if>>
<</if>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown '"Any news on General Tang?"' _next `notsaid("tang", _topic)`>>
<<run say("tang", _topic)>>
<<if flag("c8_decision") eq "Jinhu" or (hasVisited("c8_raid") and flag("c8_decision") eq "Zong")>>
<<set $response = `"According to my source, General Tang suffered physical punishment as well as the demotion, and was put under watch in the sixth battalion's training camp." His eyes are full of worry when he says, "I hope her trust in her superior is deserved."`>>
<<if not flag("hearjunkillzhaolang")>>
<<setFlag "hearjunkillzhaolang">>
<<set $response += '<br><br>I raise an eyebrow. "What do you mean?"<br><br>He hesitates for a moment before saying, "Years ago she executed General Zhao Lang, a fellow officer, who was also the son of the Commander-in-Chief of the Zong military. The execution was performed at the scene of the crime without consulting her superiors. Even if she was on the side of the law, a father who lost his only son to her could still harbor resentment." He pauses, then adds, "However, I can only speak to what I have heard. General Tang would be the better person to explain the specifics, if she is willing to talk about it again."<br><br>"So you think this punishment is about revenge?" I ask.<br><br>"I sincerely hope not," he responds simply.'>>
<</if>>
<<else>>
<<set $response = 'He shakes his head. "I have not received any more letter from her. During this crisis, I suspect it would be difficult to smuggle a message out to Mao while she is under watch."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Can you try to persuade her to join the Imperial army?"' _next `notsaid("persuade", _topic) and said("tang", _topic)`>>
<<run say("persuade", _topic)>>
<<if flag("c8_askjunjoin")>>
<<set $response = `I say with a frustrated tone, "I tried asking her directly, but I don't know whether she would seriously consider it."`>>
<<elseif flag("c9_askbaopersuadejun")>>
<<set $response = `I sigh, "I tried asking a friend of hers in the camp to talk to her about it, but I don't know whether she would be receptive to the idea."`>>
<<elseif hasVisited("c8_z_fort_nextmorning_wei_chat")>>
<<set $response = `"General Wei asked me for help in this matter," I explain, "but I'm not sure if she would more likely accept my suggestion over his. It seems like she at least trusted you enough to risk sending you that first message."`>>
<<else>>
<<set $response = `"I don't know how much weight my words would have in her consideration." I say, "She seems to trust you enough to risk sending you that first message."`>>
<</if>>
<<set $response += '<br><br>Advisor Gu thinks for a moment, then says, "I have a feeling that General Tang is allowing herself to play a small role in a bigger game. Of course, if the situation becomes more dire, I will do my best to convince her to join your cause."'>>
<</choice_shown>>
<<choice_shown '"If the Duke of Zong chooses Xiahou Kui to be his successor, do you think he would invade the Imperial capital?"' _next `notsaid("dukez", _topic)`>>
<<run say("dukez", _topic)>>
<<set $response = 'Advisor Gu looks determined. "It is only a matter of time if the Duke of Zong does make that choice."<br><br>"Then would the Duke of Mao take action?" I ask, even if I expect the answer to be no. The blue-robed scholar, on the other hand, only stares into my eyes without confirming either way.'>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown "I change topic." _done>>
<<set $response = "I think about what else I wanted to discuss.">>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c11_updatechat_zong]] [[c11_updatechat]] %/<<response>>
<<set _next = passage(), _topic = "capital", _gsy = "c11_updatechat_gsy", _rumor = "c11_updatechat_rumor", _done = "c11_updatechat">>
<<choice_shown '"I... I don\'t know how I know this, or why I\'m asking this, but... Gongsun Shu has a daughter, right?" I frown. "Can you write a letter to His Majesty, and ask him to spare her life?"' _gsy `notsaid("gsy", _topic) and setup.c10GSSRequest()`>>
<<run say("gsy", _topic)>>
<<trust "ren" 1>>
<<set $response = '"He does have an eight-year-old daughter named Yu." Advisor Gu studies me for a few seconds, then asks, "Do you mean to say you have no conscious knowledge of her existence before now?"<br><br>I nod sheepishly. "My memory about this is hazy... '>>
<<if flag("trainedPerformer") eq "dancer">><<set $response += "Could I have been given a vision from the divine?">>
<<else>><<set $response += "Could I have dreamed of it, but somehow forgotten it?">>
<</if>>
<<set $response += ` But how can I remember what I can't recall...?"<br><br>The blue-robed scholar smiles at me. "Fret not. It will come to you when the mind is ready. Regardless of how you know about Gongsun Yu, I agree that a child so young should not be punished by death for something she had no control over..." He looks toward the open doorway. "Though... is it truly mercy to let her live on without anyone else left in her family? In the worst case scenario, this child might even devote her life to revenge."`>>
<</choice_shown>>
<<choice_shown '"Any news on the recruitment progress for the Imperial army?"' _next `notsaid("recruitment", _topic)`>>
<<run say("recruitment", _topic)>>
<<set $response = '"The magistrate reported that they are still preparing for a better location to house the enlistees, thus they have not been making recruitment as easy as possible to avoid overburdening the existing barracks that were meant for the city guards." Advisor Gu tightens his lips for a moment before saying, "The situation at the palace seems to be similar. The palace guards lack managerial efficiency to handle the registration, housing, and training of new recruits on top of their various duties."<br><br>'>>
<<if setup.isSassy()>><<set $response += "<i>Do I have to do everything myself?</i> ">>
<</if>>
<<if setup.c11HealedAtStart()>><<set $response += 'I frown. "I should head to the capital soon."'>>
<<elseif setup.lostRightLowerLeg() or setup.lostRightForearm()>>
<<set $response += "I look down at my injured body, and sigh inwardly.">>
<<else>><<set $response += 'I sigh. "Perhaps I should head to the capital soon."'>>
<</if>>
<<set $response += '<br><br>The blue-robed scholar reminds me gently, "Building an effective army will take time regardless of how fast the initial stage is. If funding is a significant issue, then the slower pace may alleviate the immediate concern of maintenance and retention."<br><br>After thinking over his reasoning, I nod in agreement.'>>
<<if little("courtesy")>><<set $response += ' "You are right, ?callren."'>><</if>>
<</choice_shown>>
<<choice_shown '"Is His Majesty doing well in the palace?"' _rumor `notsaid("emperor", _topic)`>>
<<run say("emperor", _topic)>>
<<set $response = '"There was no report of damages in the palace, and the peacekeeping effort seems to be sustainable, at least in the capital." Advisor Gu words his reply carefully, "However, there may be some festering discontent in the masses that needs to be assuaged, lest it develops into an impetus for civil unrest... or worse."<br><br>'>>
<<if $mind gt 2>>
<<set $response += `I ponder for a moment, then ask, "Are people equating the earthquake to His Majesty's rule?"<br><br>He nods, and says, "`>>
<<else>>
<<set $response += '"His Majesty did not win the support of many people in the kingdom, that is not new." I frown. "What are they saying now about him? Is it just that court could not provide relief to the people compared to the Duke of Mao?"<br><br>He looks down at the ground for a moment, "In this atmosphere of misery, the average people tend to want someone to blame. '>>
<</if>>
<<set $response += `'The Earth shakes if Heaven cannot secure it.' That is a phrase to be heard in the streets, according to my sources."`>>
<</choice_shown>>
<<choice_shown "I change topic." _done>>
<<set $response = "I think about what else I wanted to discuss.">>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c11_updatechat_capital]] [[c11_updatechat_gsy]] [[c11_updatechat_rumor]] [[c11_updatechat]] %/<<response>>
<<set _next = "c11_updatechat_capital">>
<<set _same = `A tragic past does not have to define her whole life. The only certainty is that she will not become anyone if we do nothing."<br><br>I don't respond while I observe the wistful expression on his face.`>>
<<if hasVisited("c10_speakto_renmother")>>
<<set _same += " It looks strangely familiar, but I can't recall what the circumstance was...">>
<</if>>
<<choice_shown "I remain silent." _next>>
<<setFlag "c11_sparegsy">>
<<fairmath "$bold" -5>><<fairmath "$collectivist" 5>>
<<set $response = 'Another moment of silence later, Advisor Gu smiles while shaking his head. "How could I have forgotten my own fate? ' + _same>>
<</choice_shown>>
<<choice_shown '"...Still, let us give her a chance at life."' _next>>
<<setFlag "c11_sparegsy">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>>
<<trust "ren" 1>><<trust "yang" -1>>
<<if setup.c10GSSRequestAccept()>><<fairmath "$integrity" 5>>
<<else>><<fairmath "$kindness" 5>>
<</if>>
<<set $response = 'Advisor Gu smiles, and it feels as if he is the one being spared. "You are right. ' + _same>>
<</choice_shown>>
<<choice_shown '"You are right." I sigh. "It might be more merciful to let her pass on with the rest of her family."' _next>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" 5>>
<<if setup.c10GSSRequestAccept()>>
<<fairmath "$integrity" -10>><<fairmath "$righteousness" -10>>
<<fairmath "$kindness" -10>>
<</if>>
<<if setup.isHarmful() or setup.isMilitant() or less("kindness")>>
<<set $response = `"After all, Gongsun Shu held on to that hatred and let it make him a worse person than he was as a child." I shake my head. "And if there is any truth to the saying, 'like father, like daughter...'"<br><br>The sadness on Advisor Gu's face is subtle, but he only says,`>>
<<else>>
<<set $response = `"I know what it's like to feel alone and without support..." I let my words trail off.<br><br>Advisor Gu nods with a sad expression on his face.`>>
<</if>>
<<set $response += ' "Very well, I will not interfere with the official judgment."'>>
<</choice_shown>>
/% [[c11_updatechat_capital]] %/<<response>>
<<set _next = "c11_updatechat_capital", _leave = "c11_palace">>
<<choice_shown '"It is your lord\'s doing again, isn\'t it?" I lock eyes with him. "He is the ultimate beneficiary if all the discontent targets His Majesty."' _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<if setup.isSassy()>><<fm "$integrity" 5>><</if>>
<<if setup.isConsiderate()>><<fm "$kindness" -5>><</if>>
<<if setup.isPeoplePerson()>><<fm "$wisdom" -5>><</if>>
<<fm "$courtesy" -5>><<fm "$collectivist" 5>>
<<trust "dukem" -1>><<set $threatMao += 1>>
<<set $response = "The blue-robed scholar averts his eyes and does not respond. I can see slight movements at the corner of his mouth, but when the silence goes on long enough, it becomes too awkward for either of us to continue that line of questioning.">>
<<if setup.isFriendly("ren") or setup.isMindful()>>
<<set $response += " I suppose it was rude of me to try to make him incriminate his lord.">>
<</if>>
<</choice_shown>>
<<choice_shown '"What can we do to stop this inauspicious saying from spiraling out of control?"' _next>>
<<set $response = '"I have asked my informants to attempt to track down the source, even if that alone would not resolve the crisis." Advisor Gu says, "We still have to appease the immediate discontent with real action to alleviate their suffering."<br><br>"We cannot rebuild a city overnight, nor feed all the displaced," I say.<br><br>He nods. "Hence I have been requesting nearby regions in Mao to send workers and provisions... in the name of His Majesty."<br><br>'>>
<<if setup.isConsiderate()>><<set $response += '"Thank you for doing that, but..." '>><</if>>
<<if setup.isKeen()>>
<<set $response += 'I ask, "Would the people believe this benevolence came from His Majesty?"<br><br>"I can only hope that more people will choose to be kind than to be right," he replies.<br><br>I frown. "And your lord would let this go?"'>>
<<else>><<set $response += `I say, "Wouldn't your lord refute this claim?"<br><br>"He would not do so publicly," the blue-robed scholar replies, "as he is a shrewd politician in his own right."<br><br>I raise an eyebrow. "So he will try something underhanded?"`>>
<</if>>
<<set $response += '<br><br>"Regardless of my loyalty to the Duke of Mao, he and I have long had an understanding, that I am opposed to his boundless ambition." His smile looks sincere, if not tinged with a sense of graveness.'>>
<</choice_shown>>
<<choice_shown '"I should go see His Majesty right now."' _leave `not setup.isHandicapped()`>>
<<run clearsaid()>>
<<if setup.isAround("sheng")>><<trust "yang" -1>><</if>>
<<setFlag "c11_palaceearly">>
<<fairmath "$bold" 5>><<fairmath "$stoic" 5>>
<<if setup.isLoyalist()>>
<<fm "$integrity" 5>>
<<fm "$trustMilitary" 5>><<fm "$trustLiterati" 5>>
<</if>>
<<if setup.c8InjuryHeavy()>>
<<fairmath "$bold" 5>>
<<fm "$courtesy" -5>><<fm "$wisdom" -10>>
<<fm "$trustMilitary" 5>>
<</if>>
<<fm "$loyalty" 5>><<fm "$courtesy" -5>>
<<fm "$trustMilitary" 5>>
<<trust "yang" 1>>
<<if setup.c11HealedAtStart()>>
<<set $response = "I give Advisor Gu a quick salute and rush out the door. Since I seem healthy enough, he does not insist that I stay.">>
<<else>>
<<set $response = "Advisor Gu keeps his tone neutral when he asks that I wait for him to prepare a carriage for the return trip. ">>
<<if setup.careAbout("ren") or setup.isConsiderate()>>
<<set $response += "It is kind of him not to insist that I stay, so I agree to his condition.">>
<<else>><<set $response += "He is in charge of the transport options on the estate, so I agree to his condition.">>
<</if>>
<</if>>
<<if setup.c11FeiCanComeToPalace()>>
<<set $response += " And since Fei had been given permission to move about in the palace, I bring ?himf along.">>
<<elseif setup.c11MotherFollowedMCToPalace()>>
<<set $response += " When Mother hears about my decision, she insists on coming along.">>
<<elseif flag("c9_mother") eq "injured">>
<<set $response += " Mother wanted to come, but Advisor Gu and I convince her to stay to recover a little more.">>
<</if>>
<</choice_shown>>
/% [[c11_updatechat_capital]] [[c11_palace]] %/<<if setup.lostRightLowerLeg()>> /% elbow also broken %/
My brows furrow almost by reflex, as I adjust my sitting posture, which now feels uneven. He looks away in response, perhaps to avoid calling more attention to my injuries.
<<elseif setup.lostRightForearm()>>
I frown almost by reflex, as my right arm sticks closer to my side. He looks down in response, perhaps to avoid calling more attention to my missing half-limb.
<<elseif setup.hasHeadInjury()>>
<<if setup.c11MindSharpAtStart()>>
Even if my mind is as sharp as ever, I suppose it's reasonable for him to be concerned knowing that I had a head injury.
<<else>>
<<if setup.hadConcussion()>>Despite a concussion being an invisible wound,<</if>> I suppose it's reasonable for him to be concerned knowing that I had a head injury.
<</if>>
<<elseif setup.hasStomachInjury() or setup.hasAboveStomachInjury() or setup.hasThighNeckInjury()>>
I notice my hand has unconsciously caressed the injured site on my body, though neither of us calls attention to it.
<<elseif setup.hasBackInjury()>>
I unconsciously straighten my back slightly, just enough to be reminded of the injury, though neither of us calls more attention to it.
<<else>>
I feel fine for now, but I suppose it's reasonable for him to be concerned, knowing that I was nearly buried alive.
<</if>>
<br><br>
<<if hasVisited("c9_j_outside_xh_fight_fainted")>>
"I hope the servants are able to accommodate Madam $clanName's needs while she <<if flag("c9_mother") eq "injured">>recovers<<else>>stays<</if>> here with you?"
<<elseif setup.withPrincessAtStation()>>
"I will assign a few guards to help you protect the Xuan Princess while she <<if setup.c10ShengBlood()>>recovers<<else>>stays<</if>> here."
<<elseif setup.c11FeiBedridden()>>
"I hope <<if setup.careAbout("fei")>>your friend<<else>>that shadow agent<</if>> will make a full recovery here as well."
<</if>>
He subtly looks me over. "Doctor Mu mentioned that Doctor Jia may visit again some time during your recovery, in case there is any side effect to the treatment."
<br><br>
<<set _next = "c11_updatechat">>
<<set _same = `<br><br>The blue-robed scholar waits patiently to meet my gaze, then says in a gentle tone, "Although it will not be an easy journey, you don't have to take it alone... if you are willing to let people help you."`>>
<<choice_shown '"Thank you for everything."' _next>>
<<proper>><<collectivist>>
<<if hasVisited("c9_j_outside_xh_fight_fainted")>>
<<set $response = '"I will check with Mother if she needs anything more," I say.'>>
<<elseif setup.withPrincessAtStation()>>
<<set $response = `"I'm certain that Her Highness will be safe here," I say.`>>
<<elseif setup.c11FeiBedridden()>>
<<set $response = '"I will check on Fei soon," I say.'>>
<<else>>
<<if setup.isSassy()>><<set $response = '"But I certainly hope there is no side effect." I grin.'>>
<<else>><<set $response = `"I'm grateful for a safe place to rest, however fleeting that moment is," I say.`>>
<</if>>
<</if>>
<<set $response += '<br><br>He smiles. "You have a heavy burden to carry, ?sweetmc. I wish I could do more for you as well."'>>
<<if setup.biasAgainst("Mao")>>
<<if setup.careAbout("ren")>>
<<set $response += " <i>Do you really mean that?</i> I don't know why his words of comfort ring false to my ears. Could it be my bias toward his master?">>
<<else>><<set $response += " <i>But your master must come first, doesn't he...</i>">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"How long... did it take for your injury to heal?"' _next `(setup.isSpiritPossessed() and hasVisited("c10_speakto_renmother_story")) or setup.hasNPCTidbit("ren", "lastinginjury")`>>
<<set $response = "">>
<<if setup.isSpiritPossessed() and hasVisited("c10_speakto_renmother_story")>>
<<fairmath "$bold" 5>>
<<set $response = "I recall the echo of his younger self, laying in a stream of blood... ">>
<</if>>
<<set $response += "Advisor Gu blinks twice, as if he is caught off-guard by the question. But he quickly regains his wits, and says, ">>
<<if setup.hasNPCTidbit("ren", "lastinginjury")>>
<<set $response += `"Ah, I did mention an old injury, didn't I?"`>>
<<else>><<set $response += '"You must have heard about my past then."'>>
<</if>>
<<set $response += ' He pauses before continuing, "When I was much younger, the tip of an arrow had pierced my lower back, damaging my spine. It took years and several physicians from different regions to help me walk again. I was fortunate that my father and his oath brother Sir Cao had the means to give me a second chance."'>>
<<if setup.c9InjuryWorsen() or setup.isDamagedAgent()>>
<<set $response += '<br><br>"Years, huh...?" My shoulders sag a little.' + _same>>
<</if>>
<<removetidbit "ren" "lastinginjury">>
<<addtidbit "ren" "spineinjury">>
<</choice_shown>>
<<choice_shown '"I... I know there is something I wanted to tell you... but I just can\'t seem to remember it..."' _next `(not setup.isSpiritPossessed()) and hasVisited("c10_speakto_renmother_story")`>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<set $response = "I look down, a little frustrated, and perhaps also embarrassed. ">>
<<if hasVisited("c11_updatechat_gsy")>>
<<set $response += '"Even I think this is ridiculous, that I keep saying this."'>>
<<else>><<set $response += `"I don't even know why I think this..."`>>
<</if>>
<<set $response += '<br><br>Advisor Gu waits for me to finish venting, then says with a reassuring smile, "It is all right. You can tell me about it later, if you still wish to."'>>
<</choice_shown>>
<<choice_shown "I seethe in silence. This setback cannot come at a worse time." _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" -5>>
<<if setup.isHandicapped()>>
<<set $response = "<i>Will I still be able to lead the Imperial army? If not, how am I going to fight the war?</i>">>
<<elseif setup.isDamagedAgent()>>
<<set $response = "<i>Am I still worthy of the title... $agentName? If not, how am I going to inspire an army to trust me with their lives?</i>">>
<<else>><<set $response = "<i>Will I recover in time to prepare an army for war?</i>">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "I don't feel anything. It's not the first time I have been hurt." _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fairmath "$collectivist" -5>>
<<set $response = '"Please give yourself permission to rest. Your body cannot function let alone heal under constant stress." The blue-robed scholar says in a gentle tone, "No crisis can be resolved by a single person. Trust that others can hold down the fort in your absence."'>>
<</choice_shown>>
<<choice_enabled '<small>(anger or hate driven)</small> "Don\'t patronize me!"' _next `setup.isRageful()`>>
<<if setup.lostRightLowerLeg()>>
<<set $response = "I stomp the floor with the wooden crutch.">>
<<elseif setup.lostRightForearm()>>
<<set $response = "My halved limb flails about before settling by my side again.">>
<<elseif setup.isDamagedAgent()>>
<<set $response = "I stomp my foot against the ground.">>
<<else>><<set $response = "My hands ball into fists.">>
<</if>>
<<set $response += ' "I know how much work is ahead of me! No matter how much money you throw at this problem, it will still cost time! I get it!"<br><br>He lowers his gaze without saying anything, and we sit in silence for a while.'>>
<<if setup.isMindful() or setup.isPeoplePerson()>>
<<set $response += " <i>This is so unlike me... What's going on?</i>">>
<</if>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<fairmath "$courtesy" -5>><<fairmath "$wisdom" -5>>
<<fairmath "$kindness" -5>><<fairmath "$collectivist" -5>>
<</choice_enabled>>
/% [[c11_updatechat]] %/<<response>>
<<set _next = passage(), _topic = "refugees", _done = "c11_updatechat">>
<<choice_shown '"Do you have trouble communicating with them?"' _next `notsaid("communicate", _topic)`>>
<<run say("communicate", _topic)>>
<<set $response = `"Although some difficulty is unavoidable, we have been patient with each other. I have asked my foster brother to help record their words when I'm not available to discuss with them directly." He `>>
<<if setup.hasMet("caozhuan")>>
<<set $response += `smiles apologetically, "I don't know if you still remember Zhuan-er from that night at Wantong city? Despite his misbehavior sometimes, he spent a lot of time studying writing systems across the kingdom.`>>
<<else>>
<<set $response += 'explains, "My foster father had adopted a son named Zhuan, who was a childhood friend of mine before my family declined... Regardless of our past, Zhuan-er spent a lot of time studying writing systems across the kingdom.'>>
<</if>>
<<set $response += ' And it turned out these Lowat people use a more archaic form of script to record their history."<br><br>'>>
<<if flag("ningreadduyawriting")>>
<<set $response += `I nod. "I seem to recall Miss Lu telling me about a similar finding. She may be able to assist with the interpretation."<br><br>"That's wonderful," he smiles.`>>
<<elseif hasVisited("c8_c_negotiate") or setup.mutineersJoinedImperialArmy()>>
<<set $response += 'I say, "If only Captain Yi or his team could be here to interpret for these people."<br><br>He thinks for a moment before saying, "If they are the new recruits you brought back from Zong, I think their task is equally vital for the restoration of peace. We will make do for now."'>>
<<else>>
<<if (setup.isSassy() or setup.isTraditional()) and less("kindness")>>
<<set $response += 'I shake my head. "If only they would speak our language."'>>
<<else>><<set $response += `I nod. "Let's hope it gets easier as we learn more about their language."`>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"Has their presence displaced others that were on your foster father\'s estate?"' _next `notsaid("displace", _topic)`>>
<<run say("displace", _topic)>>
<<set $response = `He tightens his lips for a second, then nods to confirm. "Foster Father had a few tenants here that had to be relocated. Some were House Guests, while others were distant relatives. They provided either minor revenue, labor, or other skills to sustain this estate, though this group of farmers could do the same to cultivate the land."<br><br>"That could build animosity among the displaced, wouldn't it?" I muse aloud.<br><br>"The few who have been moved will have an easier time being accepted by their neighbors than it would be for these people from Zong." He says, "However, I share your concern as well. We just have to deal with any trouble as they arise."`>>
<</choice_shown>>
<<choice_shown '"Do they now own this land? If not, do they answer to you, or Master Cao..." I give him a meaningful look. "Or your lord?"' _next `notsaid("owner", _topic)`>>
<<run say("owner", _topic)>>
<<set $response = '"I cannot yet fully relinquish legal control of this land, because there is a likelihood that they might mismanage or are forced out due to lack of political backing." His words feel unusually pessimistic, yet I cannot fault him for thinking this way. "Though otherwise they are responsible for supporting themselves using this plot of land they live on. I do not intend to collect payment from them, only an agreement to maintain a peaceful relation with people in this region." The blue-robed scholar pauses for a moment before adding, "I suspect not all of the refugees are happy with this arrangement, but they also understand that they need time to strengthen their bargaining power."'>>
<</choice_shown>>
<<choice_shown "I change topic." _done `saidsomething(_topic)`>>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c11_updatechat_refugees]] [[c11_updatechat]] %/<<if setup.lostRightLowerLeg()>>Considering my mobility trouble, I don't insist on accompanying him into the field.<</if>> After his footsteps fade away, I remain seated for a little longer,
<<if setup.isSpiritPossessed()>>
thinking back to my experience in the spirit realm. I don't feel any vengeful spirit haunting my consciousness, but I know it came back with me, and it had at least given me a new lease on life. Perhaps it's waiting for the right opportunity to assert itself...
<<else>>
trying to peer into a fog that looms inside of my mind, but come away only feeling more confused. I know something is being hidden from my own consciousness, yet I'm not certain how to obtain clarity...
<</if>>
<br><br>
<i>In the meantime, should I do something...?</i>
<br><br>
<<set _stay = "c11_stay2", _check = "c11_checkon">>
<<choice_enabled "...But I don't feel like doing anything." _stay `not setup.emotionDriven()`>>
<<if $clanName eq "Zhuang">><<fairmath "$integrity" 5>>
<<else>><<fairmath "$bold" -5>>
<</if>>
<<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" -10>><<fairmath "$trustLiterati" -5>>
<</choice_enabled>>
<<choice_shown "I want to go check on someone." _check>>
<<if setup.lostRightLowerLeg()>>
<<set $response = "I grip the wooden crutch and carefully pull myself to a standing posture, then slowly limp">>
<<else>><<set $response = "I rise to my feet, and head">>
<</if>><<set $response += " out of the room.">>
<</choice_shown>>
/% [[c11_stay2]] [[c11_checkon]] %/<<response>>
<<set _done = "c11_w2plan", _mother = "c11_checkmother", _princess = "c11_checkprincess", _fei = "c11_checkfei", _doctor = "c11_checkdoctormu">>
<<choice_shown "I want to check on Mother." _mother `setup.isAround("mother") and (not hasVisited("c11_checkmother"))`>>
<<filial>><<masses>><<trust "mother" 1>>
<</choice_shown>>
<<choice_shown "I want to check on the Princess." _princess `setup.withPrincessAtStation() and (not hasVisited("c11_checkprincess"))`>>
<<loyal>><<proper>><<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown "I want to check on Fei." _fei `setup.isAround("fei") and (not hasVisited("c11_checkfei"))`>>
<<kind>><<trust "fei" 1>>
<</choice_shown>>
<<choice_shown "I want to talk to Doctor Mu." _doctor `(not hasVisited("c11_checkdoctormu"))`>>
<<proper>><<wise>><<trust "doctormu" 1>>
<</choice_shown>>
<<choice_shown "I consider my recovery routine for the next five days." _done>>
<</choice_shown>>
/% [[c11_checkmother]] [[c11_checkprincess]] [[c11_checkfei]] [[c11_checkdoctormu]] [[c11_w2plan]] %/<<if setup.c10MotherHealing()>>
Soon my mother enters the room with a wooden bucket, sets it down near me, then takes a steamy jug out of it.
<<if setup.c11HealedAtStart()>>She pours some of the boiled water into a bowl, and hands it to me.
<<else>>The liquid inside smells like medicine, and she pours some into a bowl to hand to me.
<</if>>While I drink from the bowl, she quickly pays respects to Father at his shrine before walking back to sit on her heels in front of me.
<br><br>
"How do you feel, ?momcallme?" She asks,
<<if setup.c11HealedAtStart()>>"Everyone was amazed by your quick recovery, but perhaps there is still something we overlooked?"
<<elseif setup.isHandicapped()>>"Do you need more acupuncture treatment to lessen the pain?"
<<else>>"Doctor Jia did his best to treat your injuries, but perhaps there is still something we overlooked?"
<</if>>
<br><br>
<<set _next = "c11_mother1_chat">>
<<set _same = "Silence fills the room for a few minutes as she carefully puts the jug and bowl back into the bucket.">>
<<choice_shown '"Why?" I snort, "Do you think I\'m still broken?"' _next `setup.c11HealedAtStart()`>>
<<fairmath "$stoic" -5>>
<<fm "$filialPiety" -5>><<fm "$kindness" -5>><<fm"$wisdom" -5>>
<<fm "$courtesy" -5>><<fm "$collectivist" -5>>
<<trust "mother" -1>>
<<set $response = `"No, I didn't mean that," her tone weakens near the end, "and I never see you that way." ` + _same>>
<</choice_shown>>
<<choice_shown "I don't respond." _next>>
<<fairmath "$bold" -5>>
<<fm "$courtesy" -5>><<fm "$collectivist" -5>>
<<set $response = `Through my peripheral vision, I can tell that Mother is looking at me, but she does not insist we make eye contact. ` + _same>>
<</choice_shown>>
<<choice_shown '"That will never be enough."' _next `setup.isHandicapped()`>>
<<fairmath "$stoic" -5>>
<<fm "$kindness" -5>><<fm "$wisdom" -5>><<fm "$collectivist" -5>>
<<set $response = 'My mother tries to persuade me, "It might help for the moment-"'>>
<<if setup.isResented("mother") or setup.isRageful() or setup.isSassy()>>
<<set $response += `<br><br>"I said, that's not enough!" `>>
<<if setup.lostRightLowerLeg()>><<set $response += "I flail my half-limbs.">>
<<else>><<set $response += "I flail my half-arm in the air.">>
<</if>>
<<else>>
<<set $response += "<br><br>Without saying a word, ">>
<<if setup.lostRightLowerLeg()>><<set $response += "I tighten the muscles around my amputated limbs.">>
<<else>><<set $response += "I tighten the muscles around my amputated arm.">>
<</if>>
<</if>>
<<set $response += " She looks away in response. " + _same>>
<</choice_shown>>
<<choice_shown '"I will be fine, Mother," I force a smile.' _next>>
<<fairmath "$stoic" 5>>
<<fm"$kindness" 5>><<fm "$filialPiety" 5>><<fm "$collectivist" 5>>
<<set $response = "She gives me a knowing smile, accepting my answer without trying to break the illusion I want her to see. " + _same>>
<</choice_shown>>
<<elseif setup.c11FeiAwakeAtStart()>>
After a long while, a new shadow on the ground enters my peripheral vision. It reaches in from the opened doorway, and when my eyes glance over, Fei is already performing a standing bow in front of me. Without a mask over ?hisf face, the sullen expression makes ?himf feel unapproachable, as if to compensate for being exposed. ?Hisf
<<switch flag("feiInjured")>>
<<case "arm">>right arm hangs by ?hisf side, and I'm reminded of that arrow injury.
<<case "armhand">>two hands are held behind ?hisf back, likely still bandaged after the battle outside of Jimin city.
<<case "armwaist">>body wobbles a little as ?hef tries to straighten ?hisf back, probably in response to pain from an unhealed wound.
<<default>>back then straightens so ?hef may face me respectfully.
<</switch>>
<br><br>
Just as I study ?himf from head to toe, I sense that ?hef is doing the same to me.
<br><br>
<<include "c11_meetwithfei_choices">>
<<else>> /% doctor Mu %/
Doctor Mu enters the room not long after that,
<<if setup.c11HealedAtStart()>>
and the bewilderment on his face would be amusing if I am in a better mood. He tries to subtly circle around me, and asks, "May I take your pulse just to check your internals?"
<<else>>
and a servant behind him carries tray with a bowl of steamy liquid on it. By the smell of the liquid, I assume it's some kind of herbal decoction, so I drink it under the watchful eyes of the court physician. Once the bowl is emptied, the servant politely bows to each of us before retreating from the room with the vessels.
<br><br>
"May I check your pulse, Agent $agentName?" The soft-bearded physician asks.
<</if>>
<br><br>
<<set _next = "c11_doctormu1_chat">>
<<if setup.lostRightForearm()>>
<<set _same = "I raise my left wrist for the elderly physician to feel the pulse just below the lower corner of my palm.">>
<<else>>
<<set _same = "I raise my left wrist first for the elderly physician to feel the pulse, then raise my right for a more comprehensive diagnosis.">>
<</if>>
<<if setup.c11HealedAtStart()>>
<<set _same2 = 'After a minute or so, he shakes his head while saying, "I cannot complain about this outcome, but it is quite puzzling... '>>
<<if flag("brokenelbow") and flag("c9_injury") eq "knee">>
<<set _same2 += `Your broken joints were showing signs of deterioration when you were first brought to my colleague, except the effect suddenly reversed during his initial treatment. Even a doctor with old Jia's experience could not explain the miracle..."`>>
<<elseif flag("brokenelbow")>>
<<set _same2 += `Your broken elbow was showing signs of deterioration when you were first brought to my colleague, except the effect suddenly reversed during his initial treatment. Even a doctor with old Jia's experience could not explain the miracle..."`>>
<<elseif flag("c8_spiritpoison")>>
<<set _same2 += `The signs of deterioration in your body suddenly reversed during the initial treatment, yet that mysterious amount of unnatural yin essence still lingers. Even a doctor with old Jia's experience could not explain this strangeness..."`>>
<<else>>
<<set _same2 += `Your injuries were worsening when you were first brought to my colleague, except your body suddenly began to heal against all odds. Even a doctor with old Jia's experience could not explain the miracle..."`>>
<</if>>
<<else>>
<<set _same2 = 'After a minute or so, he nods slowly while saying, "The deterioration has been halted, though the recovery will always take time and conscious effort."'>>
<</if>>
<<set _same2 += " He gently releases my wrist.">>
<<choice_shown '"At least I still have one, Doctor Mu," I jest, "so go ahead."' _next>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<fairmath "$courtesy" -5>>
<<set $response = 'The corner of his lips juts to one side as he moves closer, gesturing for me to raise my hand. "I suppose that attitude is a good sign you still have your wits about you."<br><br>' + _same + "<br><br>" + _same2>>
<</choice_shown>>
<<choice_shown '"Of course, Doctor Mu," I smile, "Thank you for saving my life."' _next>>
<<fm "$courtesy" 5>><<fm "$kindness" 5>><<fm "$collectivist" 5>>
<<set $response = '"Well, old Jia did most of the work, but I know he is a hard one to thank." He moves closer and gestures for me to raise my hand. ' + _same + "<br><br>" + _same2>>
<</choice_shown>>
<<choice_shown "I stand up, bring my seat closer to the one Advisor Gu used, and gesture for Doctor Mu to sit on that one." _next `(not setup.isHandicapped()) and setup.c11UseHuchuang()`>>
<<setFlag "doctorsit">>
<<fairmath "$bold" -10>><<fairmath "$stoic" 5>>
<<fm "$kindness" 5>><<fm "$courtesy" 5>><<fm "$collectivist" 5>>
<<fairmath "$trustMasses" 5>>
<<set $response = `The elderly physician gives the 'stool' a quick look, then moves closer to sit on the leather top. He does not comment on it, only gestures for me to raise my hand. ` + _same + "<br><br>" + _same2>>
<</choice_shown>>
<<choice_shown 'I gesture to the empty seat across from me. "Advisor Gu showed me these \'stools\' that can be used for sitting. You are welcome to one, Doctor Mu."' _next `setup.c11UseHuchuang()`>>
<<setFlag "doctorsit">>
<<fairmath "$kindness" 5>>
<<set $response = 'The elderly physician nods, then moves closer to sit on the leather top. He does not comment on it, only gestures for me to raise my hand. ' + _same + "<br><br>" + _same2>>
<</choice_shown>>
<<choice_shown '"I can assure you I am healthy."' _next `setup.c11HealedAtStart()`>>
<<fairmath "$stoic" -5>>
<<set $response = `"That's what worries me, ?title," he approaches and gestures for me to raise my hand. ` + _same + "<br><br>" + _same2>>
<</choice_shown>>
<</if>>
/% [[c11_mother1_chat]] [[c11_feitalkmethod]] [[c11_doctormu1_chat]] %/<<set _next = "c11_feitalkmethod">>
<<choice_shown "There is something I want to ask ?himf about, but I can't remember what it is that made me even think to do that. It's so frustrating!" _next>>
<<stoic -1>>
<<set $response = "?Hef lowers ?hisf head and remains eerily quiet.">>
<</choice_shown>>
<<choice_shown "I smile at Fei. Regardless of what I'm having trouble remembering, I'm still glad to see ?himf alive and well." _next>>
<<kind>>
<<trust "fei" 1>>
<<if setup.isFriendly("fei")>><<set $response = "?Hef looks a little relieved at first, but soon appears to be concerned again.">>
<<else>><<set $response = "?Hef looks a little surprised, but also confused.">>
<</if>>
<</choice_shown>>
<<choice_shown '"They said you helped the rescue team find me." I observe ?hisf reaction. "So I want to thank you."' _next>>
<<kind>><<collectivist>>
<<set $response = "?Hef nods, but for some reason remains tense.">>
<</choice_shown>>
<<choice_shown "I look away, expecting nothing from ?himf." _next `not hasVisited("c11_checkon")`>>
<<bold -1>><<stoic>>
<<set $response = "As usual, ?hef remains deathly silent.">>
<</choice_shown>>
<<choice_shown '"What is it?"' _next>>
<<stoic>>
<<if hasVisited("c11_checkon")>>
<<set $response = "?Hef looks around, as if searching for something in the surrounding.">>
<<else>>
<<set $response = "?Hisf gaze flits from side to side, as if ?hef is searching for something in the room.">>
<</if>>
<</choice_shown>><<response>>
<<set _next = passage(), _spirits = "c11_mother1_spirits", _emotions = "c11_mother1_emotions", _done = "c11_w2plan", _check = "c11_checkon">>
<<choice_shown '"Should we move father\'s bones to the great willow after the crisis is over?"' _next `notsaid("bones") and (flag("c9_bones") eq "back")`>>
<<run say("bones")>>
<<filial>><<trust "mother" 1>>
<<set $response = `Mother lets out a quiet sigh. "I think there may still be resistance to that idea by some members of the court." When I try to interject, she completes the sentence for me, "Not by His Majesty or Her Highness, of course. But they are not who I'm concerned about."<br><br>I count in my mind the various factions that hold influence in the political scene, and could not with certainty decide who would be willing to publicly side with my family. Despite my indignation at our predicament, I cannot refute her reasoning. Perhaps noticing the resignation on my face, she says, "At least with a burial so out of the way from those scornful eyes, we might be able to mark his grave without inviting immediate condemnation. And I have a feeling that the Gentleman Advisor would help us in that regard." I tighten my lips, unable to agree or disagree with the sentiment.`>>
<<if setup.isKeen() and (not very("kindness"))>>
<<set $response += " <i>Even if Advisor Gu won't stir up trouble, there might be others here that could be tempted to tell on us.</i>">>
<</if>>
<</choice_shown>>
<<choice_shown '"I wish I can remember what happened to me when I was unconscious..."' _next `notsaid("memory") and (not setup.isSpiritPossessed())`>>
<<run say("memory")>>
<<setFlag "c11_qihealingwithmother">>
<<if setup.isHandicapped()>>
<<set $response = `"I don't mean this amputation..." I add while gritting my teeth,`>>
<<else>><<set $response = `"I don't mean being moved around..." I add,`>>
<</if>>
<<set $response += ` "It's something else... I just can't explain it..."<br><br>She thinks for a while before suggesting, "Perhaps part of your meridian line is still blocked when you regained consciousness. We could try to check each pressure point and see if clearing the flow of Qi could help you remember?"<br><br>"Right now?" I ask.<br><br>Mother shakes her head. "There are likely many interruptions that would interfere with the meditation. How about we set aside some time in the next five days?" `>>
<<if setup.isSassy() or less("kindness") or less("filialPiety")>>
<<set $response += "I frown, but have no choice but to accept.">>
<<else>><<set $response += "I nod.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Would you believe me, if I said I had gone to the spirit realm...?"' _spirits `notsaid("believe") and setup.isSpiritPossessed()`>>
<<run say("believe")>>
<<set $response = `Mother's lips part slightly, then quickly close again as her eyes search for something in my eyes. Is she wondering if I'm joking? Or is she trying to think of words to comfort me? What's more, will she realize that I have... changed...?<br><br>There is a very subtle tremor in her voice when she asks, "Can you tell me about it?"`>>
<</choice_shown>>
<<choice_shown '"I know I can be a passionate person. But now it seems as if my emotions are running amok inside of me." I frown. "I don\'t know what I should do about it."' _emotions `notsaid("emotion") and setup.emotionDriven()`>>
<<run say("emotion")>>
<<bold>><<stoic -1>><<trust "mother" 1>>
<</choice_shown>>
<<choice_shown "I excuse myself." _check `hasVisited("c11_checkon") and saidsomething()`>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "I consider my recovery routine for the next five days." _done `hasVisited("c11_stay2")`>>
<<if saidnothing()>><<bold -1>><</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_mother1_chat]] [[c11_mother1_spirits]] [[c11_mother1_emotions]] [[c11_w2plan]] [[c11_checkon]] %/<<response>>
<<set _next = passage(), _topic = "spirits", _done = "c11_mother1_chat">>
<<choice_shown '"Father told me to ask you about an unspoken wish?" I add, "Something about your mother?"' _next `notsaid("wish", _topic) and flag("hearmotherwish")`>>
<<run say("wish", _topic)>>
<<setFlag "c11_motherwish">>
<<addtidbit "mother" "grandmotherbones">>
<<filial>><<trusty>>
<<if said("father", _topic)>><<set $response = "Her lips part slightly as if to speak, but it still takes her a few more seconds before the words finally come out.">>
<<else>>
<<set $response = "Her eyes grow wide at the mention of Father, but she manages to keep her composure.">>
<</if>>
<<set $response += ` "My mother left her home at a young age. She never said so outright, but I always felt that she wanted to return to the place where she was born and raised, where the heaven and the sea are inseparable." She asks after a pause, "Do you remember her burial ground?"<br><br>"Near Liguo city?" I say, recalling the old capital of the Retainer King and the sovereign before him, now in ruins due to the succession war.<br><br>She nods, then lets out a weak chuckle. "I shouldn't be surprised that it is Zhongxian who would bring up this topic first. He had always been the more filial pious one between us." Mother looks down at the potherbs she was sorting, and says, "Thank you for the reminder, ?momcallme.`>>
<<if setup.motherInjuryLight() or setup.c10MotherHealing()>>
<<set $response += " Once I'm recovered,">>
<<elseif not setup.c11HealedAtStart()>>
<<set $response += " After your recovery,">>
<</if>>
<<set $response += ' I will plan a trip to Chaoyang by the coast of eastern Jinhu."'>>
<</choice_shown>>
<<choice_shown '"I saw Father."' _next `notsaid("father", _topic)`>>
<<run say("father", _topic)>>
<<fm "$filialPiety" 5>>
<<if said("wish", _topic)>><<set $response = "She listens intently with a mixed expression of confusion and longing.">>
<<else>><<set $response = "Her eyes grow wide at the mention of Father, but she manages to keep her composure.">>
<</if>>
<<set $response += "<br><br>">>
<<if hasVisited("c10_speakto_father")>>
<<set $response += '"I spoke to his spirit in the Eastern Peak. He looked not a day older.'>>
<<if setup.hasNPCTidbit("father", "bargain")>>
<<set $response += ' Though a part of him was bound by his promise made to the second prince, to guard the underground palace of the late sovereign..."'>>
<<else>><<set $response += '"'>>
<</if>>
<<elseif setup.c10FirstSpirit() eq "father">>
<<set $response += '"I think his spirit tried to protect me from vengeful spirits, but he was also bound by his duty to the Imperial Palace, even in death."'>>
<<else>>
<<set $response += '"His Earthbound Spirit still protected the underground palace of the late sovereign..."'>>
<</if>>
<<if setup.c10ConvincedHeadlessSpirit()>>
<<trust "mother" 1>>
<<set $response += ` I turn to Mother with a confident smile on my face. "Fortunately, I think I had freed him from an eternity of punishment."<br><br>Her eyes move subtly but rapidly as they stare into mine, as if unable to contain her feelings. After a long while, she finally nods. "That's wonderful, ?momcallme. Thank you."`>>
<<else>>
<<set $response += ` I sigh and shake my head. "Unfortunately, I don't think I was able to relieve him of an eternity of guard duty."<br><br>Mother looks away, closes her eyes, and says, "That's him. Principled, but often times just inflexible... It's all right, ?momcallme. You are not responsible for his actions."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"I saw the visage of my Mortal Spirit."' _next `notsaid("image", _topic) and setup.c10ReactedToReflection()`>>
<<run say("image", _topic)>>
<<set $response = 'Mother looks somewhat confused, but tries not to show it.<br><br>"I know it sounds unbelievable," '>>
<<if setup.c10SpiritImageAligned()>>
<<set $response += 'I chuckle, "but at least there was no unexpected surprises."'>>
<<elseif setup.c10RejectSpiritImage()>>
<<set $response += 'I shake my head, "I also refused to believe what I saw."'>>
<<else>>
<<set $response += `I exhale, "and it'll take me some time to understand what it means."`>>
<</if>>
<<set $response += `<br><br>She nods, then says, "No matter what, it doesn't change who you are to me, ?momcallme."`>>
<</choice_shown>>
/% TODO add more? %/
<<choice_shown "I change the subject." _done>>
<<if saidnothing(_topic)>>
<<fairmath "$bold" -5>>
<<fm "$integrity" -5>>
<<set $response = `"Actually, never mind." I stop myself from telling her things she probably shouldn't know.`>>
<</if>>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c11_mother1_spirits]] [[c11_mother1_chat]] %/<<if setup.isGCWoman()>>
Taking my <<if flag("brokenelbow")>>left<</if>> hand into hers, Mother gently caresses the back of my hand with her thumb.
<<else>>Mother gently touches my <<if flag("brokenelbow")>>left<</if>> arm.
<</if>>
"Your father might have wanted you to maintain control of your emotions, but I think you need to give them a way out, lest they accumulate to an unhealthy amount and block the flow of Qi in the body."
<br><br>
<<if setup.emotionDriven("joy")>>
"Could happiness ever affect Qi negatively?" I ask, uncertain how I could define that amorphous feeling so easily.
<br><br>
There is a hint of sadness in her smile when she says, "Even the supremely benevolent water is merciless as a flood. In that sense, I suppose too much happiness can burden the heart just like sorrow does." She looks me up and down before adding, "Share your happiness with others, so that it does not overwhelm you."
<<elseif setup.isRageful()>>
"What if that feeling is harmful to whoever in its path?" I ask as I sense a quickening of my heartbeat.
<br><br>
She tightens her hand. "I know you are angry. Shout into the mountain or across the river if you must. Just remember that the cycle of violence cannot end without a conscious effort to not inflict more harm."
<br><br>
<<if setup.hadEmotionSource("anger", "tradition")>>
"No, it's not about that..." I look away, frustrated.
<br><br>
We stand in awkward silence for a while, until she says quietly, "If it's about starting a family... I have made peace with it. Live your life, ?momcallme."
<<elseif setup.hadEmotionSource("hate", "father")>>
"No, the man I'm angry at is..." I look away, unable to face her. I also try to shake her hand free, but she holds on firmly.
<br><br>
We stand in awkward silence for a while, until she says quietly, "I'm sorry, ?momcallme." I yank my hand, and this time she lets me go.
<<elseif setup.hadEmotionSource("hate", "mother")>>
"No, I'm..." I frown at her, but quickly turn away to try to hide my resentment. <i>This is ridiculous. Why am I talking to you about it?</i>
<br><br>
We stand in awkward silence for a while, until she says quietly, "I'm sorry, ?momcallme." I suddenly yank my hand out of her grasp, now annoyed at myself for bring up this subject.
<<elseif setup.hadEmotionSource("hate", "liclan")>>
<i>Do you even know who I'm angry at? No, of course not.</i>
<<elseif setup.hadEmotionSource("hate", "sheng")>>
<i>It makes no sense that I should be so angry at this person...</i> I shake my head.
<<elseif setup.hadEmotionSource("hate", "fei")>>
<i>Why should I even be angry at this person? They don't deserve my time.</i> I shake my head.
<<else>>I turn away to take a deep breath, and let it out through a prolonged exhale.
<</if>>
<<elseif setup.isAnxious()>>
"I'm... I'm afraid of something, even when there seems to be nothing that threatens to cause me harm." I clench my hand, feeling the clamminess on the skin.
<br><br>
She lightly pats my arm and says, "Fear keeps you vigilant. Let it wash over you, but not push you downstream. If you are doing the right thing, courage will stand by your side."
<<elseif setup.isMournful()>>
"Actually, I feel empty." I cast my gaze at the ground. "Perhaps grief has finally caught up with me."
<br><br>
She gently tightens her hand. "?momcallme, give yourself time to recover from the loss." She waits for me to look in her direction before adding, "And I'm here for you if you need me."
<br><br>
<<if setup.careAbout("mother")>>I bite my lips, even if my eyes remain dry...
<<elseif less("filialPiety") or setup.isResented("mother")>>
<i>So now it's your chance to play the heroine again?</i>
<<else>>Uncertain what else to say, I nod and acknowledge her offer.
<</if>>
<<elseif setup.emotionDriven("love")>>
<<switch flag("c10_emotion_source")>>
<<case "yang" "sheng">>
"I feel this undeniable connection to someone... So much so that their suffering becomes my suffering." I hesitate.
<<case "ren">>
"I feel an inexplicable connection to someone, even though we have barely talked,
<<if setup.hasNPCTidbit("ren", "promiscuouspast") or flag("c9_hearrenpast")>>
and despite a reputation that stays my trust..."
<<else>>
what with both of our duties keeping us apart..."
<</if>>
I chuckle helplessly, "Yet it fills me with warmth when I hear news of him. And now..." I stop myself awkwardly.
<br><br>
Mother waits for me to finish my sentence, but when I merely trail off, she says, "Such a connection to another soul is rare in life, so I'm happy for you to have experienced it first hand.
<<if setup.hasNPCTidbit("ren", "promiscuouspast") or flag("c9_hearrenpast")>>
People can change for the better, but whether or not that is true for this person, I trust in your judgment."
<<else>>
Even the best of friends must part, right?" She smiles at me. "Make the most of it when the two of you are together."
<</if>>
<<case "jun">>
"Someone I admire very much is fighting an uphill battle. I... I just want to better myself so that I could lend them a hand, if not beat back those enemies myself."
<<if setup.isHandicapped()>>
I clench my jaw. "But now... I don't know what I could do..."
<br><br>
Mother touches my shoulder and waits until I meet her gaze. She says in a gentle voice, "?momcallme, the value of your love for someone is not measured in what you can do for them. The wound on your body does not lessen the depth of your devotion to that person. And I can only hope that they would agree with this sentiment."
<<elseif setup.c11NotTooHurtAtStart()>>
I clench my hand into a fist. "I hope I can somehow make a difference."
<br><br>
Mother gently squeezes my hand. "?momcallme, the value of your love for someone is not measured in what you can do for them. And regardless of how they feel about you, remember that you are making a difference in people's lives simply by being there for them."
<<else>>
I clench my hand into a fist. "But now I have my own hill to climb first."
<br><br>
Mother gently tightens her hand. "?momcallme, sometimes we must fight our own battles even if any amount of help can go a long way. However, remember that the value of your love for someone is not measured in what you can do for them. And I can only hope that they would agree with this sentiment."
<</if>>
<<case "fei">>
<<if setup.isDead("fei")>>
"I felt a strange connection to someone, who has unfortunately left this world before ?hisf time." I pause to steady myself. "Is it still grief when I don't feel the sorrow? What should I do with this... orphaned emotion?"
<br><br>
Mother nods slowly without looking at me. "It might not feel like grief, but it is still a loss. I'm just glad you are holding on to the warmth from that connection instead of the cold after the separation. Let this warmth guide your thoughts and actions when the people this person cared about need your support."
<<else>>
"There is this strange connection I feel with someone, who barely talks, yet means well." I chuckle to myself. "I know it sounds foolish, but I don't know what to do about this emotion."
<br><br>
Mother smiles without looking at me. "If it is what I think you mean, you don't have to do anything different. Let it guide your thoughts and actions when that person is in need of your support."
<</if>>
<<default>> /% mother %/
I look at her, and suddenly just feel like smiling. "I'm so grateful that you are here, Mother."
<br><br>
She breaks into a smile as well, and her eyes glint under the light of the midday sun. "Oh, ?momcallme... I'm grateful that you are still with me."
<</switch>>
<<else>> /% desire %/
<<switch flag("c10_emotion_source")>>
<<case "yang" "sheng">>
"Lately, my mind has often been preoccupied by the thought of someone..." I hesitate to say any more. Mother waits patiently, and we hold an awkward silence together.
<<case "ren" "jun" "fei">>
"Lately, I can't stop thinking about someone..." I chuckle to myself.
<<if setup.isReserved() or setup.isConsiderate() or setup.isThinker() or setup.isCollectivist()>>
"It's a little embarrassing to talk about, actually."
<<else>>
"l wish it doesn't have to stop at just the feeling though. But what am I supposed to do about it?"
<</if>>
<br><br>
Mother says calmly, "It is fine to admire someone who can brighten your world. Use that feeling to motivate yourself." She then looks away while smiling wistfully. "I remember the early days when I was troubled by similar thoughts. For the longest time I believed it was competitiveness that drove me to try to be better than your father. But in retrospect, it could have been my irrational fear that I did not measure up to him, and so I had to overcompensate. Regardless of my naivety, however, I don't regret the strides I made in the process."
<<default>> /% ambition %/
<i>But, can I really tell her my desire for power? ...No. Absolutely not.</i>
<</switch>>
<</if>>
<br><br>
<<set _next = "c11_mother1_chat">>
<<choice_shown '"...But, what if it is improper for me to feel this way?"' _next `setup.hadEmotionSource("desire", "yang") or setup.hadEmotionSource("desire", "sheng")`>>
<<set $response = `The silence is unnerving, and then I notice mother's gentle eyes on me. There is a hint of concern in her expression, but it doesn't appear to be disapproval... At least that's not how I choose to interpret it. After a few false starts, she says, "If you are troubled by that implication, I can only imagine the conflicting emotions you are feeling. I won't pry, ?momcallme, and I trust that you are wise enough to know which line not to cross... However, I think that there is nothing wrong with admiring someone who can brighten your world. Let that feeling motivate you to improve yourself in a way that is for your own benefit." She lets out a quiet sigh. "Even when your father and I were kept apart, it never felt improper for us to still long for the other... Of course, I can only speak to our situation."<br><br>`>>
<<if ($sex eq "female" and setup.hadEmotionSource("desire", "yang")) or ($sex eq "male" and setup.hadEmotionSource("desire", "sheng"))>>
<<set $response += "<i>Yes, you two are still considered equals in the eyes of civil society, even if your parents disagreed.</i>">>
<<else>>
<<set $response += "<i>Yes, your union is still considered legitimate in the eyes of civil society, even if your parents disagreed.</i>">>
<</if>>
<</choice_shown>>
<<choice_shown '"...But, what if I\'m... not worthy of their love?"' _next `setup.hadEmotionSource("love", "yang") or setup.hadEmotionSource("love", "sheng")`>>
<<fairmath "$bold" -5>>
<<set $response = 'Mother shakes her head and says, "?momcallme, if it is truly love you feel, it would be given without reservation or expectation that it would be reciprocated. It should be the same for the one whose pain you have taken onto yourself." She falls silent for a few seconds, then continues, "Please believe that you are worthy of love, even if not by this person."<br><br><i>'>>
<<if setup.isFilial() or setup.isConsiderate() or setup.careAbout("mother")>>
<<set $response += "But it's different from a mother's love, isn't it?">>
<<else>>
<<set $response += "Of course you would say that to your child.">>
<</if>>
<<set $response += `</i><br><br>"I... I won't pry, ?momcallme, and my wish for you is that you could hold on to this feeling without letting it sour in your heart." She then looks away while smiling wistfully. "When I first realized how much your father mattered to me, I also feared that I did not measure up to him. We had a good laugh together when he later told me that he felt something similar. Fortunately for us, we survived the uncertainty. Perhaps it was because no matter what was happening in our individual lives, we always prioritized the other person's well-being above our own."`>>
<</choice_shown>>
<<choice_shown "Never mind." _next>>
<<fairmath "$bold" -5>>
<<set $response = "I force a smile without saying anything else about the matter, and thankfully she does not press me.">>
<</choice_shown>>
<<choice_shown "That's all." _next>>
<</choice_shown>>
/% [[c11_mother1_chat]] %/<<response>>
<<if hasVisited("c11_checkon")>>
<<set _donetext = "I let ?himf be.">>
<<set _done = "c11_checkon">>
<<else>>
<<set _donetext = "I consider what I should do in the next few days.">>
<<set _done = "c11_w2plan">>
<</if>>
<<set _next = "c11_fei1_chat">>
<<choice_shown '"Here," I extend my right hand to ?himf, "write in my palm."' _next `hasVisited("c8_j_liuhome_write") or setup.isKeen()`>>
<<setFlag "c11_feitalkmethod" "write">>
<<kind>>
<<trust "fei" 1>>
<<if setup.isSlave("fei")>>
<<trust "fei" 1>>
<<set $response = "Fei blinks a few times, as if caught by surprise by my instruction. After another moment of hesitation, ?hef takes a step closer, ?hisf ">>
<<else>>
<<set $response = "Fei hesitates for a moment before taking a step closer. ?Hisf ">>
<</if>>
<<switch flag("feiInjured")>>
<<case "arm">><<set $response += "left hand">>
<<case "armhand">><<set $response += "bandaged right hand">>
<<default>><<set $response += "right hand">>
<</switch>>
<<set $response += " reaches toward my palm, and I ">>
<<if setup.isAttractedToMC("fei")>>
<<set $response += "see ?hisf extended finger trembling a little.">>
<<if flag("maximizeRomance") and setup.careAbout("fei")>>
<<set $response += " When my eyes trace along ?hisf arm up to ?hisf face, I notice a light blush that is slowly spreading.">>
<</if>>
<<elseif setup.isGCWoman()>>
<<set $response += "notice ?hisf extended finger curling inward a little.">>
<<else>><<set $response += "notice ?himf pausing once more.">>
<</if>>
<<set $response += `<br><br>"It's fine," I reassure ?himf.`>>
<</choice_shown>>
<<choice_shown '"Just whisper." I tell ?himf, "You did it before."' _next `setup.hasNPCTidbit("fei", "whisper")`>>
<<setFlag "c11_feitalkmethod" "whisper">>
<<kind -1>><<proper -1>>
<<if setup.isSlave("fei")>>
<<kind -1>><<military>>
<<trust "fei" -1>>
<</if>>
<<set $response = "?Hisf brows tighten for a brief second, then ?hef nods, seemingly still reluctant to utter a sound.">>
<</choice_shown>>
<<choice_shown '<small>(angry or hateful)</small> "What\'s the matter with you!"' _done `setup.isRageful()`>>
<<kind -2>><<righteous -1>>
<<trust "fei" -1>>
<<if hasVisited("c11_checkon")>>
<<set $response = `"Don't waste my time with your stubbornness." I walk away. "I have so much to deal with already."`>>
<<else>>
<<set $response = "Fei doesn't seem to care that I yelled at ?himf, so I think about my recovery routine for the next five days instead.">>
<</if>>
<</choice_shown>>
<<choice_shown _donetext _done>>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<</choice_shown>>
/% [[c11_fei1_chat]] [[c11_checkon]] [[c11_w2plan]] %/<<response>>
<<if hasVisited("c11_checkon")>><<set _done = "c11_checkon">>
<<else>><<set _done = "c11_w2plan">>
<</if>>
<<set _next = passage(), _spirit = "c11_fei1_chat_spirit">>
<<choice_shown '"Can you tell me more about your \'Spirit Walk\'?"' _spirit `notsaid("spiritwalk") and setup.hasNPCTidbit("fei", "spiritwalk")`>>
<<run say("spiritwalk")>>
<<set $response = `After another pause, Fei ?saysf, "I can control my breathing to the point of near-death, and with luck, my consciousness can leave my body with my soul. Since I held on to my awareness, I can then will myself back to the world of the living."`>>
<</choice_shown>>
<<choice_shown '"How were you able to find me without digging through the sand trap?"' _next `notsaid("how") and (not setup.hasNPCTidbit("fei", "spiritwalk"))`>>
<<run say("how")>>
<<set $response = "Fei's eyes move around rapidly while keeping ?hisf head down, as if ?hef is in a state of panic. ">>
<<if setup.isSwayable("fei")>>
<<addtidbit "fei" "spiritwalk">>
<<set $response += `At the end, ?hef finally ?saysf, "I figured out how do something that I heard some people call 'spirit-walking.'"`>>
<<else>>
<<set $response += 'But at the end, ?hef only ?saysf, "I had a hunch."<br><br>'>>
<<if setup.isSassy() or setup.isSlave("fei") or less("kindness")>>
<<set $response += `"Don't lie to me," I blurt out. But ?hef does not respond to that accusation.`>>
<<else>>
<<set $response += "<i>You're not telling me the truth...</i> But I decide not to press the matter.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"How is your injury?"' _next `notsaid("injury") and (flag("feiInjured") neq false)`>>
<<run say("injury")>>
<<kind>>
<<if (not setup.isSlave("fei")) and setup.isSincere()>><<trust "fei" 1>><</if>>
<<switch flag("feiInjured")>>
<<case "armhand">><<set $response = 'Fei ?saysf, "Needs more time."'>>
<<case "armwaist">><<set $response = 'Fei ?saysf, "Better."'>>
<<default>> /% right arm %/
<<set $response = `Fei glances down at ?hisf right arm, then ?saysf, "It is slowly healing."`>>
<</switch>>
<<set $response += ` ?Hef pauses before adding, "Thank you for asking."`>>
<</choice_shown>>
<<choice_shown '"Have you had a chance to contact your people in Jinhu?" I ask, "Any news?"' _next `notsaid("news")`>>
<<run say("news")>>
<<set $response = `Fei lowers ?hisf head as ?hef ?saysf, "I have only managed to send out a message. The Gentleman Advisor told me that Jimin city has been occupied by Xiahou's troops. The only fortunate thing, perhaps, is that the earthquake did not affect that region."`>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown "I excuse myself." _done `hasVisited("c11_checkon") and saidsomething()`>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "I consider my recovery routine for the next five days." _done `hasVisited("c11_stay2")`>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_fei1_chat]] [[c11_fei1_chat_spirit]] [[c11_w2plan]] [[c11_checkon]] %/<<response>>
<<set _next = passage(), _topic = "spirit", _teach = "c11_fei1_chat_teach", _done = "c11_fei1_chat">>
<<choice_shown '"How did you learn to do it?"' _next `notsaid("how", _topic) and (not setup.hasNPCTidbit("fei", "tombrobber"))`>>
<<run say("how", _topic)>>
<<addtidbit "fei" "tombrobber">>
<<set $response = `Fei looks down at the ground for a while before ?hef ?saysf, "The father who raised me as a child robbed tombs for a living, so I had grown up dealing closely with the ideas of the underworld. One day the Duke's guards caught me while I was keeping watch outside of a dig, and they refused to give me food or water unless I told them where Father and the rest of his group were." Since ?hef is still alive, I thought ?hef must have given away the location. Yet Fei ?saysf, "I had known starvation before, but never to the point of abandoning my body to walk among spirits." ?Hef avoids my gaze as ?hef continues, "The Duke took pity on me, which is how I survived."<br><br>"What about your father?" I ask.<br><br>"He surrendered, and was executed." Fei keeps staring at the ground. "But the Duke recruited me into his service instead, to allow me to atone for the crimes."`>>
<</choice_shown>>
<<choice_shown '"Can you teach me how to do it?"' _teach `notsaid("teach", _topic)`>>
<<run say("teach", _topic)>>
<</choice_shown>>
<<choice_shown '"Do you... remember what happened in the spirit realm when you found me?" I ask, "Can you tell me what we experienced together?"' _next `notsaid("remember", _topic)`>>
<<run say("remember", _topic)>>
<<set $response = `"You were attacked by the vengeful spirit of the crown prince." Fei ?saysf, "And even though you could not reach the top of the Eastern Peak, you managed to return to the world of the living."<br><br>I wait for ?himf to elaborate, but ?hef only lowers ?hisf head. I ask, "Is that all?"<br><br>Fei ?saysf, "To be honest, I was not with you through the entire ordeal, because I needed to report your location to the people above ground."<br><br>I'm not certain how to feel about that answer, so I remain quiet. Perhaps the timing of this question is not right. Or perhaps I should try to remember that experience on my own...`>>
<<if setup.isTrustedBy("fei")>>
<<setFlag "c11_qihealingwithfei">>
<<set $response += ' A moment later, Fei ?saysf, "I can try to help you remember, but not now. Your body and spirit need a little more rest."'>>
<</if>>
<</choice_shown>>
<<choice_shown "I change the subject." _done>>
<<if saidnothing(_topic)>><<fairmath "$bold" -5>><</if>>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c11_fei1_chat_spirit]] [[c11_fei1_chat_teach]] [[c11_fei1_chat]] %/<<set _next = "c11_fei1_chat_spirit">>
<<include "c11_fei_chat_refuseteachspiritwalking">>
/% [[c11_fei1_chat_spirit]] %/Fei <<if setup.wantMC("fei")>>shakes ?hisf head and<</if>> ?saysf, "It's too dangerous."
<<if not setup.isSpiritSensitive()>>
?Hef then adds, "You might not be in the right condition to do it either."
<</if>>
<br><br>
<<choice_shown '"With a ritual dance I could try to communicate with Heaven, so why not with spirits?"' _next `setup.isDancer()`>>
<<bold>>
<<set $response = `?Hef looks down for a long time, eventually repeats ?himselff again, "It's too dangerous."<br><br>I sigh. "Never mind."`>>
<</choice_shown>>
<<choice_shown '"If it\'s about Qi energy, I can train for it."' _next `not setup.isSpiritSensitive()`>>
<<stoic>><<proper -1>><<collectivist -1>><<military>>
<<set $response = '?Hef shakes ?hisf head, but does not argue further.<br><br>I sigh. "Never mind."'>>
<</choice_shown>>
<<choice_shown "I accept ?hisf answer and nod." _next>>
<<bold -1>><<stoic>><<proper>><<collectivist>>
<<trust "fei" 1>>
<<set $response = "?Hisf shoulders relax slightly, as if relieved by my response.">>
<</choice_shown>>
<<choice_shown "If someone can do it, so can I." _next>>
<<bold>><<collectivist -1>><<military>>
<<set $response = "Whether or not ?hef could sense my intentions, at least ?hef does not show it.">>
<</choice_shown>><<response>>
<<set _next = passage(), _done = "c11_w2plan", _check = "c11_checkon">>
<<choice_shown '"Can you tell me more about Doctor Jia?"' _next `notsaid("jia")`>>
<<run say("jia")>>
<<addtidbit "doctorjia" "shaman">>
<<set $response = '"This colleague of mine, Jia Suo, his people came from a long dissolved ancient kingdom on this vast land. He was trained in shamanic arts, which included healing techniques." The elderly physician strokes his soft beard. "Because of his varied experience from traveling across our kingdom, those of us who could tolerate some of his methodologies would often seek his advice on difficult or strange cases."<br><br>"What was wrong with his methodologies?" I ask.<br><br>He looks away almost reflexively. "Well, he would not hesitate to practice his surgical skills on dead bodies, or that he... experiments on venomous creatures to learn about poison."<br><br>I think for a moment before asking, "If you respect him enough to want his help, I must assume he still follows some code of ethics?"<br><br>Doctor Mu looks resigned when he says, "His own, perhaps."'>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown '"I don\'t know how to explain this, but I feel like I lost some of my memory. I don\'t remember anything between when I fell unconscious to now, yet for some reason I have inklings of ideas that were not in my mind before..." I frown. "Perhaps something is preventing me from remembering?"' _next `notsaid("memory") and (not setup.isSpiritPossessed())`>>
<<run say("memory")>>
<<set $response = 'He looks thoughtful for a few seconds, then asks, "Could that feeling be about an older memory that is now re-surfacing?" He strokes his soft beard while pacing slowly around the reading material. "In my younger days, I have treated adult patients who suddenly recalled violent childhood experiences after being revived from a near-drowning."<br><br>I shake my head. "This feels different."<br><br>"Hmm..." He seems puzzled, or perhaps unwilling to consider other possibilities.'>>
<</choice_shown>>
<<choice_shown '"What should I do to hasten my recovery?"' _next `notsaid("recovery") and (not setup.c11HealedAtStart())`>>
<<run say("recovery")>>
<<set $response = '"Doctor Jia mentioned that he will visit again after another five days or so, but in the meantime, you should continue your daily meditation, '>>
<<if setup.isHandicapped()>>
<<set $response += "and try to exercise the limbs as best as you can without exhausting yourself completely. ">>
<<if setup.lostRightLowerLeg()>>
<<set $response += "Let your body learn to re-balance itself.">>
<<else>>
<<set $response += "Train your left hand to do more on behalf of the right.">>
<</if>>
<<elseif setup.c10HadBodyInjury()>>
<<set $response += "and exercise the body carefully.">>
<<elseif setup.c10HadMindInjury()>>
<<set $response += "and read difficult text to exercise the mind.">>
<<elseif setup.c10HadPresenceInjury()>>
<<set $response += "and believe that your condition will improve.">>
<<else>>
<<set $response += "and exercise the body as you usually do.">>
<</if>>
<<set $response += ' Unfortunately there is no shortcut," he sighs.'>>
<<if setup.isSassy() or setup.isResentful() or less("kindness")>>
<<set $response += "<br><br><i>Even a fool knows that. Why did I bother to ask?</i>">>
<</if>>
<</choice_shown>>
<<choice_shown '"Is my mother going to be all right?"' _next `notsaid("mother") and (setup.c10MotherHealing() or setup.motherInjuryLight())`>>
<<run say("mother")>>
<<fm "$filialPiety" 5>><<fm "$kindness" 5>><<fm "$collectivist" 5>>
<<fm "$trustMasses" 5>>
<<trust "mother" 1>><<trust "ren" 1>>
<<if setup.motherInjuryLight()>>
<<if flag("c9_mother") eq "injured">>
<<set $response = '"I advised her not to make rigorous movements before the injury on her stomach is fully healed."'>>
<<else>>
<<set $response = '"I advised her not to use her injured arm to lift heavy things for a while, so that it may heal sooner and better."'>>
<</if>>
<<set $response += ' He says, "However, I know we are short of servants here who could handle all the laborious work, so I will check on her every day just in case."'>>
<<elseif setup.c10MotherHealingWithBlood()>>
<<set $response = 'The elderly physician nods. "She just needs to allow her body to regenerate the lost blood. Tonic foods and meditation may help, but she should also remember to not over-exert herself for a few days."'>>
<<else>> /% qi %/
<<set $response = 'The elderly physician nods. "If her spirit is able to free itself from the old grief, her martial arts training routine will help her body recover from the Qi exertion." He says, "Of course, it may still take some time for her former strength to return."'>>
<</if>>
<<if setup.isConsiderate()>>
<<set $response += '<br><br>"Thank you," I say.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Will Her Highness be all right?" I ask, "Is there anything I can do to help her recover better?"' _next `notsaid("sheng") and setup.c10ShengBlood()`>>
<<run say("sheng")>>
<<fm "$loyalty" 5>><<fm "$kindness" 5>><<fm "$collectivist" 5>>
<<fm "$trustLiterati" 5>>
<<trust "yang" 1>><<trust "sheng" 1>>
<<set $response = `"Do not worry, ?title. Even though Doctor Jia was the one who tested everyone's blood, including hers, he would not have endangered her life needlessly." Doctor Mu pushes his right sleeve up to his elbow to show a mildly red patch of skin, then makes a hand gesture of tracing a short line on the forearm. "A leech was used for the test, and then he would have made a small incision like so on the donor with the right kind of blood."<br><br>"Her Highness is important to the stability of our kingdom," I frown. "What if the wound does not heal properly?"<br><br>The elderly physician nods. "I understand your concern. Rest assured that I have been watching over her recovery, and preparing the remedies accordingly."`>>
<</choice_shown>>
<<choice_shown '"Are Fei\'s bones healing?" I ask, "What else can I do to help?"' _next `notsaid("fei") and setup.c11FeiBedridden()`>>
<<run say("fei")>>
<<set $response = '"The arrow damaged more muscles than bone on the right forearm, compared to the bludgeoning trauma to the right leg." The elderly physician shakes his head, "But at least limbs are easier to stabilize with planks. Fractures of ?hisf chest bone are harder to treat. There is nothing much we can do except to not move the patient any more than necessary, feed ?himf liquid nutrients in very small amounts, and wait for the body to heal itself."<br><br>"What about acupuncture?" I ask, "Or Qi healing?"<br><br>"If you want to try, be careful with the intensity," he says. "?Hisf heart and lungs are already strained."'>>
<</choice_shown>>
/% TODO add more? %/
<<choice_shown "I excuse myself." _check `hasVisited("c11_checkon") and saidsomething()`>>
<<setFlag "doctorsit" false>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "I consider my recovery routine for the next five days." _done `hasVisited("c11_stay2")`>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<setFlag "doctorsit" false>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_doctormu1_chat]] [[c11_w2plan]] [[c11_checkon]] %/<<response>>
I find my mother not in her room, but sitting on an upturned basket outside of the kitchen. She is separating wild herbs in a bamboo tray while looking over a slow-boiling pot, presumably with medicinal decoction inside.
<br><br>
"?momcallme—"
<<if setup.lostRightLowerLeg()>>Mother quickly moves the basket closer to me so that she could help me sit down.
<<else>>Mother puts the tray aside to stand up, but I gesture for her to return to her seat. She says,
<</if>>
"This medicine needed to be boiled slowly, and I was going to bring the decoction to you once it's ready."
<br><br>
<<set _next = "c11_mother1_chat">>
<<choice_shown '"Why didn\'t you stop that man from amputating me?"' _next `setup.isHandicapped()`>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<fm "$kindness" -5>><<fm "$filialPiety" -5>>
<<fm "$courtesy" -5>><<fm "$collectivist" -5>>
<<trust "mother" -1>>
<<if setup.isRageful()>>
<<fm "$kindness" -5>><<fm "$wisdom" -10>><<fm "$filialPiety" -5>>
<<set $response = `She flinches when I raise my voice again. "Why didn't you stop him!"`>>
<<elseif setup.isResented("mother") or less("filialPiety")>>
<<fm "$kindness" -5>><<fm "$filialPiety" -5>>
<<set $response = 'She averts her eyes when I glare at her. "I was not awake enough to stop him, but you were."'>>
<<else>>
<<set $response = "I look at her with frustration building inside my throat, and soon the tension between us forces her to look away.">>
<</if>>
<<set $response += "<br><br>">>
<<if setup.lostBothHalfLimbs()>><<set $response += '"Your limbs'>>
<<else>><<set $response += '"Your arm'>>
<</if>><<set $response += ' had lost the sense of reflex..." Mother'>>
<<if flag("c9_mother") eq "injured">><<set $response += " holds the left side of her stomach, wincing slightly.">>
<<elseif flag("c8_motherinjury") eq "light">><<set $response += "'s injured arm twitches slightly.">>
<<else>><<set $response += " clutches at her heart, her brows droop slightly.">>
<</if>><<set $response += ' "He assured me that this way your body could heal faster, and there are prosthetics that could help..." Her voice trails off, or perhaps I have stopped listening to her excuses.'>>
<</choice_shown>>
<<choice_shown '"I\'m fine. Look." I spin around for her. "Not a scratch."' _next `setup.c11HealedAtStart()`>>
<<fairmath "$stoic" -5>>
<<fm "$filialPiety" 5>><<fm "$collectivist" 5>>
<<fm "$trustMilitary" 5>><<fm "$trustMasses" 5>>
<<set $response = `She shakes her head slightly while looking me over. "Well, as unbelievable as it might be, I should just thank the Heaven and our ancestors that you are all right."<br><br>"More than merely all right, Mother." I cannot help but grin. "I'm at my best."<br><br>She sighs quietly without explaining why. Instead, she asks, "So, is there something you wanted to talk to me about?"`>>
<</choice_shown>>
<<choice_shown '"Take it easy, Mother." I tell her, "You were injured too."' _next `setup.motherInjuryLight()`>>
<<fm "$kindness" 5>><<fm "$filialPiety" 5>><<fm "$collectivist" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "mother" 1>>
<<set $response = "She reflexively ">>
<<if flag("c8_motherinjury") eq "light">><<set $response = "rubs her injured arm">>
<<else>><<set $response += "puts a hand on the left side of her stomach">>
<</if>>
<<set $response += ` before she says, "It's not too serious, and I have been taking my medicine as well." She smiles, "So, is there something you wanted to talk to me about?"`>>
<</choice_shown>>
<<choice_shown '"How are you, Mother?"' _next>>
<<fm "$kindness" 5>><<fm "$filialPiety" 5>><<fm "$collectivist" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "mother" 1>>
<<if setup.c10MotherHealingWithBlood()>>
<<set $response = `"How much blood did you lose?" I add.<br><br>She smiles as she gently touches my left arm. "Don't worry. Both physicians made sure it would be an amount that can be recovered quickly. In fact, the servants are preparing meals now."`>>
<<elseif setup.c10MotherHealingWithQi()>>
<<set $response = `"Have you recovered your strength after the meditation healing?" I add.<br><br>She smiles as she gently touches my left arm. "Don't worry, I used to help your father and his students too, so I know my limits."`>>
<<else>>
<<set $response = `She smiles as she gently touches my left arm. "I was quite worried, but it's a relief to see that you are all right." `>>
<</if>>
<<set $response += 'She gestures to the tray of potherbs. "The farmers from Zong brought back these wild herbs after their morning forage in the hills. I have just been sorting through them to help the cook."'>>
<<if setup.motherInjuryLight()>>
<<set $response += '<br><br>"What about your injury?" I ask.<br><br>She reflexively '>>
<<if flag("c8_motherinjury") eq "light">><<set $response = "rubs her arm">>
<<else>><<set $response += "puts a hand on the left side of her stomach">>
<</if>>
<<set $response += ` before she says, "It's not too serious, and I have been taking my medicine...`>>
<<if setup.c11HealedAtStart()>><<set $response += '" '>>
<<elseif setup.c10HadBodyInjury()>><<set $response += ` But you, ?momcallme, does it still hurt?"<br><br>"It will take time to fully heal." I look toward the boiling pot. "But I should be fine when everyone is looking out for me."<br><br>'`>>
<<else>><<set $response += ` But you, ?momcallme, are you feeling better?"<br><br>I give her a nod in response. `>>
<</if>>
<<set $response += 'She smiles and says, "So, is there something you wanted to talk to me about?"'>>
<</if>>
<</choice_shown>>
<<choice_shown '"No amount of medicine can restore me, Mother," I sigh with a heaviness in my heart.' _next>>
<<fairmath "$stoic" -5>><<fairmath "$bold" -5>>
<<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" -5>>
<<set $response = "I avoid looking at my mother, and only feel a gentle grasp of my left arm. She says, ">>
<<if setup.c11HealedAtStart()>>
<<set $response += `"It is true that some injuries leave us forever changed. Perhaps you would mourn that loss as you would an old friend, but it doesn't mean you are less than who you were before."`>>
<<elseif setup.c10HadBodyInjury()>>
<<set $response += `"It is true that some wounds hit deeper than skin and bones. But... I hope it doesn't destroy your spirit."`>>
<<else>>
<<set $response += '"It is true that some wounds hurt deep... Healing will take time. And I want to help you if I could."'>>
<</if>>
<<set $response += " I steal a glance her way, then look down again. And we stand in silence for a while.">>
<</choice_shown>>
<<choice_shown '"No amount of medicine can fix me, Mother," I try to suppress a grin, "I\'m incorrigible."' _next>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<fairmath "$courtesy" -5>>
<<trust "mother" 1>>
<<set $response = `She makes a face, and it's not clear whether she is amused, upset, or a mixture of both. She scolds me in a gentle voice, "That choice of word was used by a loyalist who tried to warn his lord to care about his people before it's too late. I don't think it fits either you nor your situation, ?momcallme."<br><br>I see glints of tears in her eyes, and I smile apologetically if not still a bit playfully. "You're right, Mother. I suppose it's not too late for me, because I still care. In that case, this medicine will be ready just in time."<br><br>She slowly breaks into a smile. "You know it's not smart to waste your wits on such petty arguments."<br><br>I give her a toothy grin. "Only you appreciate my smarts, Mother. Who else should I waste them on?"<br><br>"All right, enough." Her expression turns serious. "Is there something you wanted to talk to me about?"`>>
<</choice_shown>>
/% [[c11_mother1_chat]] %/<<response>>
One of the remaining servants at the estate points me toward an opened doorway when I ask about the Princess. Soon, the aroma of daylily greets me before I even reach the front door. Atop of the low table next to the jade censer, there are piles of scrolls of various material. Although a brush and inkstone rest near her hand, right now she is only looking between a bamboo scroll and some kind of parchment that's laid flat on the table.
<<if setup.isAround("yao")>>
Her diligent bodyguard Yao sees me first, and acknowledges me with a quick bow.
<</if>>
<br><br>
"?title, please come in," she smiles at me as I step over the doorsill.
<br><br>
<<if setup.isAround("yao")>>
"I will go fetch some tea water," Yao suggests, and with Princess Li's approval, she quietly slips away.
<br><br>
I bow respectfully to the Princess and sit down on the western side of her. "Where is Miss Lu? I thought she came with Miss Xun."
<br><br>
"She is out in the field with the farmers." Princess Li pauses before adding, "Before you think poorly of her, know that I told her to go."
<br><br>
<<else>>
I bow respectfully to the Princess and sit down on the western side of her.
<</if>>
With a glance at the scrolls, I ask, "Are these from His Majesty? Or documents about the estate?"
<br><br>
"These are local chronicles," she says while putting the bamboo scroll aside, "I hear that it used to be maintained by Sir Cao, and now Advisor Gu will continue the tradition." At this distance, I can see markings on the off-white parchment, like a map. It does not appear to be animal skin, and it is tidier along the edges than regular hemp fabric. This must be paper, an ingenious creation by craftsmen in the past who found a way to extract the fiber from hemp, ramie, and other plants, then mixed them into a paste to dry, until a sheet is formed that could collect the calligraphy ink. Her fingers gently brush over the surface of the paper as she says wistfully, "Diagrams that were drawn on these fine papers are so much easier to read. The ease of documentation and storage certainly justifies its cost."
<br><br>
<<set _next = "c11_princess1_chat", _blood = "c11_princess1_blood">>
<<set _same = "She looks back at me and asks, ">>
<<if setup.c11HealedAtStart()>>
<<set _same += '"Did you want to discuss something with me, ?title?"'>>
<<elseif setup.c10ShengBlood()>>
<<set _same += '"Are you feeling better today, ?title?"<br><br>'>>
<<if very("courtesy") or very("kindness") or setup.isFriendly("sheng")>>
<<set _same += '"Yes, Your Highness, thanks to you," I reply. She nods without adding to what I said.'>>
<<else>>
<<set _same += '"Yes, Your Highness," I reply.<br><br>She nods. "Did you want to discuss something with me?"'>>
<</if>>
<<else>> /% not heavy injury %/
<<set _same += '"How are you feeling today, ?title?"<br><br>'>>
<<if very("courtesy") or very("kindness") or setup.isFriendly("sheng")>>
<<set _same += '"I feel better, thank you," I reply.'>>
<<else>><<set _same += `"I'm fine, Your Highness," I reply.`>>
<</if>>
<<set _same += '<br><br>She nods. "Did you want to discuss something with me?"'>>
<</if>>
<<choice_shown '"I hope you are feeling better," I say with a grim expression on my face. "It is my failure that you had to injure yourself for my sake."' _blood `setup.c10ShengBlood()`>>
<</choice_shown>>
<<choice_shown '"How are you feeling, Your Highness?"' _next>>
<<kind>><<collectivist>><<masses>>
<<if not setup.confessedTo("sheng")>><<trust "sheng" 1>><</if>>
<<set $response = "She smiles politely, while withdrawing her hand from the table to rest it out of view. ">>
<<if setup.c10ShengBlood()>>
<<set $response += `"Thanks to Doctor Mu's prescribed tonic food and the care from the servants here, the fatigue is kept well under control.`>>
<<else>>
<<set $response += '"Thank you for your concern. The accommodations here are more than adequate despite not being in the city.'>>
<</if>>
<<set $response += ' I feel well rested, especially compared to a few days ago. The heaviness of what had happened, however, lingers in my heart. As it should."'>>
<</choice_shown>>
<<choice_shown "I only respond with a smile, content to see that she is all right." _next>>
<<bold -1>><<kind>><<proper>>
<<if not setup.confessedTo("sheng")>><<trust "sheng" 1>><</if>>
<<if setup.isLoved("sheng")>><<love "sheng" 1>><</if>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "Despite my concern for her, I don't know what to say now that I'm here." _next>>
<<bold -1>><<kind>>
<<if setup.isResented("sheng") or setup.confessedTo("sheng")>>
<<trusty>>
<</if>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"Perhaps the annual tribute from Mao should include paper." I jest, "If nothing else, it would certainly lighten the load during transport."' _next>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<fairmath "$courtesy" -5>>
<<fairmath "$trustLiterati" -5>>
<<set $response = "She tries to hold in a grin but fails. ">>
<<if setup.isFriendly("sheng")>>
<<set $response += '"Now if only they are nutritious as well, we might be able solve two problems at once."'>>
<<else>>
<<set $response += '"I fear the labor required to make that amount of paper might skew the economy in an unfavorable direction."'>>
<</if>>
<<set $response += ' She changes topic after a well-practiced pause. "How can I help you, ?title?"'>>
<</choice_shown>>
<<choice_shown "There is something I thought I wanted to say, but memory is failing me again." _next `setup.knowFanhuaMurder() and (not setup.isSpiritPossessed())`>>
<<fairmath "$stoic" -5>>
<<set $response = "I frown out of frustration. ">>
<<if flag("c10_helpme_fanhua") eq "promise">>
<<set $response += "<i>A promise was made, was it not? Yet what was it about?</i> ">>
<</if>>
<<set $response += 'The Princess studies me for a moment, then asks, "Is something troubling you?"<br><br>I tighten my lips, but eventually reply, '>>
<<if setup.isChatty()>>
<<set $response += `"I know I'm forgetting something, and just the thought of that bothers me."<br><br>She nods. "Feel free to talk about anything, perhaps it might jog your memory."`>>
<<else>>
<<set $response += `"It's nothing important. Don't worry."<br><br>She nods. "Then, is there something you wanted to discuss?"`>>
<</if>>
<</choice_shown>>
<<choice_shown "Knowing what I know about Fanhua, I try not to stare at her former master, in case the enmity shows through my eyes." _next `setup.isSpiritPossessed() and (flag("c10_helpme_fanhua") eq "promise")`>>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$integrity" -5>>
<<set $response = 'Fortunately she does not seem to notice as she asks with a smile, "How can I help you, ?title?"'>>
<</choice_shown>>
/% [[c11_princess1_chat]] [[c11_princess1_blood]] %/The Princess withdraws her hand from the table to rest it out of view. She smiles politely, "It was an emergency, and Doctor Jia said my blood was agreeable to yours while they tried to find other donors. Both physicians made sure it was a safe amount to give you, and my wound was treated immediately.
<<if setup.c11HealedAtStart()>>Since you recovered faster than expected, I think it was worth the risk."
<<else>>The prisoners they round up were not even given a choice in the matter, though fortunately the selected few only had to give a small amount each, just like in my case."
<</if>>
<br><br>
<<set _next = "c11_princess1_chat">>
<<choice_shown '"His Majesty would be upset with me."' _next>>
<<if setup.isLoyalist()>><<trusty>><</if>>
<<loyal>>
<<trust "yang" 1>>
<<set $response = 'Princess Li smiles. "I will tell him that it was my decision. If he is willing to share power with me, then he must trust me to know what I am doing."'>>
<</choice_shown>>
<<choice_shown '"But I did not want you to get hurt, and I would have chosen to recover slower if anyone would have asked me."' _next>>
<<bold>><<stoic -1>><<proper -2>><<wise -1>><<collectivist -1>>
<<if setup.isLoyalist()>><<trust "yang" 1>><</if>>
<<if setup.isFriendly("sheng")>><<kind>><</if>>
<<if setup.isResented("sheng")>><<kind -1>><</if>>
<<set $response = 'I notice a sudden shiver of her body before she calmly replies, "You are right. I apologize for not considering your feelings."'>>
<<if setup.isSpiritPossessed()>>
<<set $response += "<br><br>">>
<<if flag("c10_helpme_fanhua") eq "promise">>
<<set $response += "<i>I hope you can feel her apology through me, Fanhua.</i>">>
<<else>>
<<set $response += "I realize my words have touched a nerve, but I doubt anything I say now could salvage her dignity any better.">>
<</if>>
<<else>>
<<set $response += "<br><br>">>
<<if flag("c10_helpme_fanhua") eq "promise">>
<<set $response += "I don't know why her apology makes me feel glad instead of guilty, and I can't even bring myself to help her save face.">>
<<else>>
<<if setup.isFriendly("sheng") and setup.isLoved("sheng")>>
<<set $response += `I regret what I said as soon as the words escaped my lips, and her apology only makes me feel like an ingrate. "Forgive my transgression, Your Highness. You were trying to save my life, and I'm just frustrated that... I was so helpless."<br><br>The hollowness in her eyes softens. "I understand."`>>
<<else>>
<<set $response += "<i>Was I too harsh? </i> She was only trying to keep me alive, after all...">>
<</if>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"I just wish..." I cast my gaze downward, avoiding her eyes. "I wish you never have to suffer for my sake."' _next>>
<<bold>><<stoic -1>><<kind>>
<<if setup.isLoved("sheng")>><<trusty>><</if>>
<<if not setup.confessedTo("sheng")>><<love "sheng" 1>><</if>>
<<if (not setup.confessedTo("sheng")) or setup.isAttractedToMC("sheng")>>
<<trust "sheng" 1>>
<</if>>
<<set $response = `Princess Li waits for me to look up again, then says with a smile, "?shengcallme, I was so happy when Doctor Jia said that I could help, because for most of my life I could only rely on others." She holds my gaze for a while before adding, "Many people have sacrificed themselves for the Li clan, and your family did so much for His Majesty and me."<br><br>"But that's our duty, Your Highness," I reply without hesitation.<br><br>She says calmly, "I never want to take that for granted. We would not be here without you and your father."`>>
<<if setup.isFriendly("sheng")>>
<<set $response += ' Then, her tone softens'>>
<<if setup.isAttractedToMC("sheng")>><<set $response += " as a faint blush spreads across her cheeks.">>
<<else>><<set $response += ".">>
<</if>>
<<set $response += ' "And I do not want to lose you. Not when I have the means to make a difference."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"May I see how well the wound has healed?"' _next `setup.isHealer()`>>
<<if not setup.isResented("sheng")>><<kind>><</if>>
<<if setup.isAttractedToMC("sheng")>>
<<set $response = 'Her left hand slowly moves to touch her right forearm while she ponders something. Eventually, she replies sheepishly, "Doctor Mu had replaced the dressing this morning. Perhaps it is best not to disturb it?"'>>
<<else>>
<<set $response = 'She declines politely, "Doctor Mu had replaced the dressing this morning. It might be best not to disturb it."'>>
<</if>>
<</choice_shown>>
/% [[c11_princess1_chat]] %/<<response>>
<<set _next = passage(), _learn = "c11_princess1_chat_learn", _check = "c11_checkon">>
<<choice_shown '"What have you learned from these chronicle?"' _learn `notsaid("learned")`>>
<<run say("learned")>>
<<set $response = '"This estate encompasses a land mass about five times the size of the capital. Three corners of it touch mountains, and the Yellow River can be seen on the northwestern border." She picks up the scroll she was reading before. "Many generations ago, this region used to be a training ground for the Unifier King. It was when he still stationed troops here in preparation for the northern and western expansion. After being repurposed for hunting practice, and gradually neglected by the court, it was eventually enfeoffed to the former Administrator of Land, Sir Cao Hang, who developed it into a test environment for agricultural and other production ideas."'>>
<</choice_shown>>
<<choice_shown '"Are you comfortable living here, or do you want to return to the palace?"' _next `notsaid("living")`>>
<<run say("living")>>
<<if setup.isAround("yao")>>
<<set $response = '"Miss Xun can escort you back whenever you wish,"'>>
<<elseif setup.c11HealedAtStart()>>
<<set $response = '"I can accompany you back whenever you wish,"'>>
<<else>>
<<set $response = '"I can ask Advisor Gu to arrange an escort for you if you wish,"'>>
<</if>>
<<set $response += ' I add.<br><br>"The palace might not need my presence there right now." She '>>
<<if setup.c11HealedAtStart()>><<set $response += "glances">>
<<elseif setup.c10ShengBlood()>><<set $response += "looks at me, ">>
<<if setup.mutualAttraction("sheng")>>
<<set $response += "her gaze lingers for a while before she glances down">>
<<else>>
<<set $response += "then ">>
<<if setup.isAttractedToMC("sheng")>><<set $response += "quickly ">><</if>>
<<set $response += "glances down">>
<</if>>
<<else>><<set $response += "glances at me before looking down">>
<</if>>
<<set $response += ' at the scrolls on the table. "Besides, I would like to use this rare opportunity to learn more about this region, whether through reading or by surveying the field."'>>
<</choice_shown>>
<<choice_shown '"What news has Miss Xun brought from the capital?"' _next `notsaid("yao") and setup.isAround("yao")`>>
<<run say("yao")>>
<<set $response = `"She said the earthquake did not cause serious damage to the capital, yet the fear of being buried alive in their sleep spread among the population. When a curfew was imposed to discourage looting, it only increased the hysteria." Princess Li says, "This seems to be in addition to the refugee problem coming from Jinhu. More checkpoints have been added to outside of the southern gate, which stretches the resources of the city."<br><br>I frown. "It all sound terrible."<br><br>"One thing at a time, ?title," she says calmly. "The priority for His Majesty now is disaster relief in Bada city. I have to prepare for my role in the resolution as well. Until the right time comes, however, it is important that I do not add to the burden of the guards."<br><br>We sit in silence for a while, then I look toward the open doorway and ask, "Where is Miss Lu?"<br><br>"She is likely in the field with the Lowat farmers," the princess says, "Miss Lu is determined to familiarize herself with their way of life."`>>
<</choice_shown>>
<<choice_shown '"Now that we have the Gongsun clan detained and their assets seized, should I still arrange a meeting with Lady Zheng?"' _next `notsaid("meeting") and hasVisited("c11_updatechat_capital")`>>
<<run say("meeting")>>
<<if flag("supportShengHuan")>><<trust "sheng" 1>><</if>>
<<if flag("againstShengHuan")>><<trust "sheng" -1>><</if>>
<<set $response = 'After a few seconds of silence, she sighs quietly. "No, that would be unnecessary."'>>
<</choice_shown>>
<<choice_shown "I excuse myself." _check `saidsomething() and (not setup.isAround("yao"))`>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "As I get ready to leave, Yao returns with a tray of filled tea cups." _check `saidsomething() and setup.isAround("yao")`>>
<<set $response = "I finish my drink before excusing myself from the room.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_princess1_chat]] [[c11_princess1_chat_learn]] [[c11_checkon]] %/<<response>>
<<set _next = passage(), _topic = "learn", _done = "c11_princess1_chat">>
<<choice_shown '"What kind of ideas have been tested on this land?"' _next `notsaid("ideas", _topic)`>>
<<run say("ideas", _topic)>>
<<set $response = `"Sir Cao had tried to carve out a section of the land to experiment with growing rice that is more commonly found in the southeast. Unfortunately that crop was not as sustainable for the tenants that were housed here." She opens another scroll to read. "After the discovery of underground brine pits, most of the House Guests and Cao clan relatives urged Sir Cao to let them make deals with the salt merchants instead." She looks up at me and says, "Tashang city is not far from here. It is no surprise that the notable Lu clan had a hand in this arrangement."<br><br>I raise an eyebrow at the thought. "Does that mean the refugees would need to deal with Sir Lu from now on?"<br><br>She nods. "It is unlikely that Master Lu would abandon this source so easily."`>>
<</choice_shown>>
<<choice_shown '"Does the local chronicle document the inhabitants that have lived here before?"' _next `notsaid("inhabitants", _topic)`>>
<<run say("inhabitants", _topic)>>
<<set $response = `"Yes, though not as detailed as a ledger." She glances at the pile of scrolls on one side of the table. "With how thorough the chronicles have been kept, I would assume there is a dedicated record for that purpose."`>>
<</choice_shown>>
<<choice_shown '"Is there any mention of paper production in these texts?"' _next `notsaid("paper", _topic)`>>
<<run say("paper", _topic)>>
<<addtidbit "estate" "oil">>
<<set $response = `The Princess grins. "I like the way you think, ?shengcallme. Unfortunately such secrets are not recorded in this trove." She pauses before adding, "However, I did see a brief mention of some experiments conducted on a kind of 'stone lacquer.' It is said that the smoked remains of such an oily liquid was mixed with ingredients for calligraphy ink to thicken its mark."<br><br>I nod in acknowledgment, `>>
<<if setup.careAbout("fei")>>
<<set $response += "and the scene of Fei writing on bamboo slips comes to mind.">>
<<elseif setup.careAbout("jun") and setup.knowJunPainter()>>
<<set $response += "and the scene of Tang Jun painting on parchment comes to mind.">>>
<<else>>
<<set $response += "remembering how some ancient writings lose their permanence when exposed to the elements.">>
<</if>>
<<set $response += ' "The people here did not think to produce ink this way?"<br><br>She quickly scans the contents of a few more scrolls, then says, "Perhaps there were subtle difficulties that I have not yet read about."'>>
<</choice_shown>>
<<choice_shown "I change the subject." _done>>
<<if saidnothing(_topic)>><<bold -1>><</if>>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c11_princess1_chat_learn]] [[c11_princess1_chat]] %/<<response>>
<<if setup.c11FeiBedridden()>>
They have placed Fei in a small room by ?himselff. No one is watching over ?himf because there are too few servants left to help manage the estate, and the refugees are busy trying to build a foundation for their new life here, not knowing whether this is a temporary stay or for the long-term.
<br><br>
I move closer to the bed where ?hef lays motionlessly, and sit on my heels next to it. There seems to be warmer colors on ?hisf face now, and ?hisf breathing is noticeable if I pay close attention to the subtle rising and falling of ?hisf abdomen. It is a way to draw air into the body without expanding the lungs as much. I recognize that breathing technique because
<<if setup.isSinger()>>singers rely on it.
<<elseif setup.isMusician()>>
<<if flag("hobby") eq "instrument">>I use it to play the end-blown flute.
<<else>>I've seen musicians use it to play wind instruments.
<</if>>
<<else>>
sometimes in survival training, one wants to minimize the amount of shoulder movement to blend into the leafy background.
<</if>>
For Fei, ?hef is probably trying to keep the injured part of ?hisf chest as still as possible.
<br><br>
<<set _next = "c11_checkon">>
<<set _same = " Seeing that ?hef is unlikely to respond, I retreat from the room.">>
<<choice_shown "I'm worried about ?hisf recovery." _next>>
<<stoic -1>><<kind>><<collectivist -1>>
<<trust "fei" 1>><<love "fei" 1>>
<<set $response = "But what could I do to help...?" + _same>>
<</choice_shown>>
<<choice_shown "I'm confident that ?hef will survive this." _next>>
<<stoic>><<collectivist>>
<<trust "fei" 1>>
<<if setup.hasNPCTidbit("fei", "nearfatalinjury")>>
<<set $response = "At least according to some, he had survived worse. " + _same>>
<<elseif setup.isFriendly("fei") and setup.isStoic()>>
<<set $response = "I trust in ?hisf ability to pull through." + _same>>
<<else>>
<<set $response = "?Hef wouldn't have been so valued by the Duke of Jinhu if ?hef is not capable of dealing with injuries." + _same>>
<</if>>
<</choice_shown>>
<<choice_shown "Steeped in the solemn quiet, my frustration with a hazy memory begins to nag at me again." _next>>
<<stoic -1>>
<<set $response = "<i>Is there nothing either of us can do to fix this?</i>" + _same>>
<</choice_shown>>
<<set _text = "<i>Should I try to listen for your spirit">>
<<if hasVisited("c9_meditate_spirit")>><<set _text += " again?</i>">>
<<else>><<set _text += "?</i>">>
<</if>>
<<choice_shown _text _next `setup.hasNPCTidbit("fei", "spiritvoice")`>>
<<bold>>
<<if hasVisited("c9_meditate_spirit")>>
<<set $response = "<i>Would it end better this time...?</i>">>
<<else>>
<<set $response = "<i>But is that safe for either of us right now...?</i>">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<else>>
Fei is hurrying toward me as I round the corner to the section of the complex where ?hef might be staying. We meet in front of what appears to be the kitchen, where steam floats out periodically.
<br><br>
Without a mask over ?hisf face, ?hef performs a standing bow. The sullen expression makes ?himf feel unapproachable, as if to compensate for being exposed. ?Hisf
<<switch flag("feiInjured")>>
<<case "arm">>right arm hangs by ?hisf side, and I'm reminded of that arrow injury.
<<case "armhand">>two hands are held behind ?hisf back, likely still bandaged after the battle outside of Jimin city.
<<case "armwaist">>body wobbles a little as ?hef tries to straighten ?hisf back, probably in response to pain from an unhealed wound.
<<default>>back then straightens so ?hef may face me respectfully.
<</switch>>
<br><br>
Just as I study ?himf from head to toe, I sense that ?hef is doing the same to me.
<br><br>
<<include "c11_meetwithfei_choices">>
<</if>>
/% [[c11_checkon]] [[c11_feitalkmethod]] %/<<response>>
I find the elderly physician reading in a small room, walled in by wisteria trays of dried herbs. <<if hasVisited("c11_checkmother")>>Unlike the pile of wild forage my mother was sorting through, I believe these are strictly for medicinal purposes.<</if>> He lowers the parchment in his hand when he notices my arrival,
<<if setup.lostRightLowerLeg()>>
stands up and looks around for something. I say, "It's fine. I don't have to sit down."
<br><br>
He sighs at the sight of my missing half-limbs. "Regrettably we were unable to revive your injured arm and leg. However, Doctor Jia and I will keep researching for ways to help you acclimate to the loss."
<<else>>
and stands up to greet me.
<<if setup.lostRightForearm()>>
He sighs at the sight of my half-arm. "Regrettably we were unable to revive your injured arm. However, Doctor Jia and I will keep researching for ways to help you acclimate to the loss."
<<else>>
<<if setup.c11HealedAtStart()>>"Was there any sudden changes to your recovery?"
<<else>>"Are you feeling unwell?"
<</if>>The soft-bearded physician asks while observing my movement.
<</if>>
<</if>>
<br><br>
<<set _next = "c11_doctormu1_chat">>
<<choice_shown "I don't respond to that comment." _next `setup.isHandicapped()`>>
<<if setup.isStoic()>><<fm "$integrity" 5>><</if>>
<<fairmath "$stoic" 5>>
<<fm "$courtesy" -5>><<fm "$kindness" -5>>
<<set $response = "<i>What's done is done. Nothing I say now could prevent what ">>
<<if setup.isSassy()>><<set $response += "you two had done to me.</i>">>
<<else>><<set $response += "had happened.</i>">>
<</if>>
<</choice_shown>>
<<choice_shown '"The difficult part will be learning to write all over again," I fake a chuckle.' _next `setup.lostRightForearm()`>>
<<fairmath "$stoic" -5>>
<<fm "$integrity" -5>><<fm "$kindness" 5>>
<<set $response = 'The old physician lowers his gaze back to the pile of reading on the floor. "The Cao estate certainly has ink and slips for you to practice with, even fine paper if you would ask the Gentleman Advisor to supply you with some."<br><br>'>>
<<if setup.isSassy()>>
<<set $response += `"Oh wouldn't that be nice," I grin. "Alas, I doubt I could afford to pay him back for that luxury item."`>>
<<else>>
<<set $response += `"No, that's all right," I say. "It still feels like a luxury item that shouldn't be wasted for mere practice."`>>
<</if>>
<<set $response += '<br><br>"Ah, right. Apologies. I took my access to paper for granted." Doctor Mu strokes his soft beard. "Indeed, even courser parchment does not come cheap compared to strips of bamboo."'>>
<</choice_shown>>
<<choice_shown '"Nothing has changed, Doctor Mu. Don\'t worry."' _next `setup.c11HealedAtStart()`>>
<<fm "$courtesy" 5>>
<<set $response = `The elderly physician nods, then looks back down at the pile of reading on the floor. "I'm still trying to find records of similar cases like yours, to perhaps better understand what had happened."<br><br>I grin, "Why question a good thing, Doctor?"<br><br>He murmurs, "It just seems too good to be true..."`>>
<</choice_shown>>
<<choice_shown '"I\'ll be all right, Doctor Mu."' _next `not setup.c11HealedAtStart()`>>
<<fm "$courtesy" 5>>
<<if not setup.c11HealedAtStart()>>
<<fairmath "$stoic" 5>>
<<fm "$kindness" 5>>
<<if setup.isHandicapped()>><<fm "$trustMilitary" 5>><</if>>
<</if>>
<<set $response = 'The elderly physician nods hesitantly, then asks, "In that case, what can I do for you, ?title?"'>>
<</choice_shown>>
<<choice_shown "I distract him to avoid that line of questioning." _next>>
<<proper -1>><<trusty -2>>
<<set $response = '"What are these material?" '>>
<<if setup.isHandicapped()>>
<<set $response += "I gesture toward the pile of parchments on the floor.">>
<<else>>
<<set $response += "I crouch down to feel the off-white parchment that are covered in writing.">>
<</if>>
<<set $response += ` "Are these the fine paper that are more talked about than used in people's lives?"<br><br>The elderly physician confirms quickly and picks up a sheet from one of the stacks. "Master Cao maintained some local chronicles as well as kept a collection of notes written by people in and around the estate, including physician's prescriptions. And because they could afford this fine paper, these documents were easier to store in a limited space."`>>
<</choice_shown>>
/% [[c11_doctormu1_chat]] %/<<response>>
We exit the main residential area of the estate a few minutes later, and under the midday sun, we can see that peasant-clothed people in small clusters of five are dispersed over the flat land in front of small hills. Most of the adults are either digging or clearing wild grass. The children are gathering things from the ground, some of which appear to be rocks and small twigs. The elderly folks are weaving using plant fibers and bamboo while sitting under shades.
<br><br>
"According to my foster brother, these farmers are trying to see if they could grow rice on this land." The blue-robed scholar gestures with his hands to show the extent of the fertile ground. "They are hoping for another harvest this year by late <<month "dog">> if they could start planting in late <<month "horse">>."
<br><br>
<<if $mind gt 2>>
"But the different climate and the type of soil in the north might not agree with their method." I say, "Nevertheless, it's worth a try." He nods.
<<else>>
<<if $clanName eq "Sun" or $agentName eq "Onyx" or setup.isHealer()>>
Something hangs on the tip of my tongue, but it just doesn't want to be verbalized. I frown out of annoyance. For some reason my sluggish mind can't even understand why I'm feeling this way.
<<else>>
"That would bring some variety to the grains here," I say.
<</if>>
<</if>>
<br><br>
A youthful-looking man wearing green tunic walks toward us at a measured pace along a dirt path on one side of the field. The jade pendant and perfume holder dangle from the belt behind his yellow sash.
<<if setup.hasMet("caozhuan")>>I recall meeting him that night in Wantong city, a drunkard who had to be dragged out of the Woman's Mansion there.<</if>> He salutes me, but merely nods at Advisor Gu to acknowledge his presence. "Welcome to Baoshan, ?title. My name is Cao Zhuan, courtesy name Zhishu. I am the son of the retired Administrator of Land, Sir Cao Hang. I assist with record-keeping at the estate."
<br><br>
As far as I know, this estate does not have a formal name. The scholar next to me does not comment on that claim, perhaps not wanting to refute his brother directly.
<br><br>
<<set _next = "c11_zhuan_chat">>
<<choice_shown 'I return the courtesy. "Thank you, Young Master Cao."' _next>>
<<proper>><<kind>><<collectivist>>
<<trust "caozhuan" 1>><<trust "ren" 1>>
<<set $response = 'The green-robed man smiles and asks, "How can I assist you today?"'>>
<</choice_shown>>
<<choice_shown '"Why is it called Baoshan, \'Treasure Mountain\'?" I ask, "Is this an official district with documentation?"' _next>>
<<bold>><<proper -1>>
<<if setup.isPeoplePerson()>><<kind -1>><</if>>
<<if setup.isScholarly()>><<trusty>><</if>>
<<literati>>
<<trust "caozhuan">>
<<addtidbit "zhuan" "baoshan">>
<<addtidbit "estate" "salt">>
<<addtidbit "estate" "copper">>
<<set $response = `He chuckles, "No, it's just how I like to refer to this place, because of the riches this land provides us."<br><br>"In what way besides a potential field for planting?" I ask.<br><br>"Father's local chronicles documented discovery of copper ore in the hills, though he asked that mining be kept to a minimum, to not cause irreversible damage to the land." He looks away, trying to recall more details from his memory. "And there is a brine deposit under our feet. Our former tenants had tried to maintain a salt collecting operation, which was taught to them by the salt merchants in Tashang city."<br><br>I raise an eyebrow. "The Lu clan?"<br><br>The green-robed man nods. "Yes, and associates."`>>
<</choice_shown>>
<<choice_shown "I give him a curt nod." _next>>
<<bold>><<proper -1>>
<<if setup.isPeoplePerson()>><<kind -1>><<wise -1>><</if>>
<<trust "ren" -1>><<trust "caozhuan">>
<<set $response = 'He awkwardly lowers his hand, then asks, "How can I assist you today, ?madam?'>>
<</choice_shown>>
/% [[c11_zhuan_chat]] %/<<response>>
<<set _next = passage(), _done = "c11_refugees2">>
<<choice_shown '"Salt production?" I glance at Advisor Gu, then back at Zhuan. "Does the earnings become state-owned or private?"' _next `notsaid("salt") and setup.hasTidbit("estate", "salt")`>>
<<run say("salt")>>
<<set $response = `"As far as I know, the Duke of Mao has yet to force the wealthiest of the salt merchants to give up their control of the business." Cao Zhuan replies, "And thanks to calculated generosity from Master Lu Sai, our tenants had a fair deal out of the trade when they still operated the wells."<br><br>"Was it stopped because they had to be relocated?" I ask.<br><br>He chuckles a little uncomfortably as he explains, "To be quite honest, salt well operations still require hard labor, and our tenants-"<br><br>"Zhuan-er," the Gentleman Advisor makes a soft but firm interruption.<br><br>The green-robed young man tilts his lips and wraps up his answer with an apologetic smile, "I mean yes, ?title, you are right."`>>
<</choice_shown>>
<<choice_shown '"Is the copper mine still in operation?"' _next `notsaid("copper") and setup.hasTidbit("estate", "copper")`>>
<<run say("copper")>>
<<addtidbit "coppermine" "flooded">>
<<set $response = `"The tunnels have not been refilled, and scaffolding at a shallow depth was kept, but the operation has not been active for years." He looks toward the hills. "It was a good thing too, because a servant reported that the tunnels have been flooded after the recent earthquake."<br><br>"Can the tunnels be drained?" I ask.<br><br>"Perhaps? Though it might not be worth the trouble," Cao Zhuan turns back to me. "Father's advice aside, bronze is old news, after all. We also don't want to bring in more workers into the estate when space is already limited."`>>
<</choice_shown>>
<<choice_shown '"Do you live on the estate while assisting with record-keeping?"' _next `notsaid("live")`>>
<<run say("live")>>
<<set $response = '"No," he says, "I have temporary lodging in Tashang city, so I travel here when work is needed."'>>
<</choice_shown>>
<<choice_shown '"How easy is it for you to communicate with these refugees?"' _next `notsaid("how")`>>
<<run say("how")>>
<<set $response = '"We communicate mainly through writing. Their Chieftain Duya would write their message to us, and I try to interpret the script, discuss with the relevant person on our side, then write a message back." He smiles. "It simplifies my record-keeping task, since taking dictation could introduce listener errors."'>>
<</choice_shown>>
<<choice_shown '"That will be all."' _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<if setup.isConsiderate()>>
<<set $response = 'I salute him. "Please give Sir Cao my thanks."<br><br>"Of course," he smiles and nods, then'>>
<<else>><<set $response = "He">>
<</if>>
<<set $response += " excuses himself to head down the dirt path back to the residential complex. Advisor Gu, on the other hand, starts to walk toward the Lowat farmers. I trail behind him, ">>
<<if said("how")>>
<<set $response += ' and ask, "Wait, should we call him back to mediate for us?"<br><br>The blue-robed scholar shakes his head. "My brother cannot reliably communicate with them through the spoken words, thus we would be on our own regardless of his help. I will let him know later if anything we speak about needs to be written down."'>>
<<else>><<set $response += " uncertain if we would be able to communicate with the refugees.">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_zhuan_chat]] [[c11_refugees2]] %/<<response>>
As we move closer to the farmers working the land, both men and women's rolled-up sleeves or trousers reveal ink lines on their limbs.
<<if setup.c11NingSpeakForLowat()>>
A woman in a nearby group notices us and says something to a tattoo-less person among them. When the listener turns to look in our direction, I recognize her as Lu Ning, the pardoned deserter from Zong. She wipes her face with her sleeve, then approaches us.
<br><br>
"?title, Advisor Gu." She bows respectfully. "Do you need to speak to someone here?"
<br><br>
The Gentleman Advisor smiles warmly and says, "I just want to check on the refugees, see if there is any new concerns, or needs that the estate can provide."
<br><br>
Ning replies, "I think Young Master Cao had already noted most of the requests earlier, but I know a few men are still wondering when the builders are coming, and if they could be allowed to construct the houses in their preferred style."
<br><br>
Advisor Gu nods. "The carpenters should be here later today. I will discuss with the overseer of their group." He then says, "I heard that you have only recently started to learn about their customs, Miss Lu. It's impressive how soon you are able to communicate with these migrants from the south."
<br><br>
Smiling bashfully, the young woman lowers her head while thanking the blue-robed scholar, then looks toward the farmers beyond earshot. "These Lowat farmers are not all ignorant of our language. It's just that Chief Duya wants her people to maintain their way of life, starting with their language, tradition, and history. So I was not always helplessly in the dark, because a few of their young people would kindly use a word or two that I understand when speaking with me."
<<addtidbit "ning" "speaklowat">>
<br><br>
Advisor Gu grins playfully. "My brother never reported similar details during his conversations with these refugees. I wonder if he had been rude to them to cause them to distrust him so."
<br><br>
"No, no," Ning suggests, "it might be because they respect him as a scholar. Young Master Cao has grasped the essence of their script faster than I could, therefore they don't feel the need to treat him like an unlearned peasant."
<br><br>
"I thank you on his behalf for your generous assessment." Advisor Gu continues to smile. "And please don't be so hard on yourself, Miss Lu. To even know what to look for in an unfamiliar script is no common feat. Know that however you and my brother are able to interpret their language, it's a blessing to all of us." He gives her a peer's bow, to which Ning reciprocates immediately.
<br><br>
<<set _next = "c11_ning1_chat">>
<<set $response = 'Advisor Gu turns to me. "?title, is there something you wanted to ask about?"'>>
<<choice_shown "<i>Ugh. So pretentious.</i>" _next>>
<<bold -1>><<stoic -1>><<kind -2>><<trusty -1>>
<<collectivist -1>>
<<if setup.careAbout("ren") or setup.isPeoplePerson()>><<fm "$integrity" -5>><</if>>
<</choice_shown>>
<<choice_shown "I smile to myself, because their conversation makes me happy." _next>>
<<bold -1>><<stoic -1>>
<<if setup.hadEmotionSource("joy", "people")>>
<<kind>><<masses>>
<<trust "ren" 1>>
<</if>>
<<if setup.hadEmotionSource("joy", "ren")>>
<<trusty>>
<<love "ren" 1>>
<</if>>
<</choice_shown>>
<<choice_shown '"You have gained the trust of these people so quickly, and to have learned enough to communicate with them effectively." I smile at Ning. "Truly a gift, Miss Lu, and far from being unlearned."' _next>>
<<bold>><<stoic -1>>
<<if not setup.isSassy()>><<proper>><<kind>><</if>>
<<if setup.isPeoplePerson() or setup.isConsiderate() or setup.isSincere()>>
<<trust "ren" 1>><<trust "ning" 1>>
<</if>>
<<set $response = '"T-thank you, ?title," the young woman bows respectfully toward me, so that she could hide the expression on her face.'>>
<</choice_shown>>
<<choice_shown "I observe the farmers while waiting for the two to finish their conversation." _next>>
<<bold -1>><<stoic>><<proper>>
<</choice_shown>>
<<else>>
A tough-skinned man notices us and straightens up. He glances around for someone, but in the end approaches us by himself.
<br><br>
"Helu," Advisor Gu nods once at the man, then says some words that I don't understand. The other man doesn't respond right away, but after Advisor Gu says a few more, they slowly begin to exchange words.
<<addtidbit "ren" "speaklowat">>
<<if $agentName eq "Onyx" and $mind lt 5>>
For some inexplicable reason, I feel like I should be able to pick up on something within their conversation, and yet, my mind has trouble holding on to any likely connection between unfamiliar sounds.
<<elseif $mind gt 4>>
<<if $agentName eq "Onyx">>As usual,
<<else>>To my pleasant surprise,
<</if>>
my mind catches on to likely connections between unfamiliar sounds, steadily making some sense of their conversation... I believe they are talking about building new houses for their people. The Gentleman Advisor expresses agreement, to which the Lowat man bends at the waist to show gratitude.
<</if>>
<br><br>
<<set _next = "c11_helu1_chat">>
<<set $response = 'Advisor Gu turns to me. "?title, is there something you wanted to ask about?"'>>
<<choice_shown "I observe the farmers while waiting for the two to finish their conversation." _next>>
<<bold -1>><<stoic>><<proper>>
<</choice_shown>>
<<choice_enabled "<small>(mind)</small> I try to remember as many of the Lowat words as possible from their conversation." _next `($mind gt 4)`>>
<<wise>><<literati>>
<<if setup.isScholarly()>><<trusty>><</if>>
<</choice_enabled>>
<<choice_shown "<i>You know how to speak Lowat?</i> I stare at the Gentleman Advisor in amazement." _next>>
<<bold -1>><<stoic -1>>
<</choice_shown>>
<</if>>
/% [[c11_ning1_chat]] [[c11_helu1_chat]] %/<<response>>
<<set _next = passage(), _done = "c11_w2plan">>
<<choice_shown '"Would they be willing to teach me how to speak their language?"' _next `notsaid("teach")`>>
<<run say("teach")>>
<<set $response = `Ning tightens her lips while she ponders the question. Eventually, she says, "I can ask them later, but I worry that they might not be able to spare a laborer to become a full-time teacher."<br><br>"Perhaps I could observe or shadow them like you have," I say.<br><br>She hesitates for a moment before replying, "It will take some time, ?madam, but I suppose there is no harm in trying."`>>
<</choice_shown>>
<<choice_shown '"Do they know about the salt and copper resources of this land?" I ask, "Do they intend to make use of them?"' _next `notsaid("resources") and setup.hasTidbit("estate", "salt") and setup.hasTidbit("estate", "copper")`>>
<<run say("resources")>>
<<set $response = `Ning glances back at the farmers, then turns back to us. "I think they know of the abandoned mines and the defunct salt wells from earlier scouting of the hills, but they haven't mentioned more about that subject in my presence."`>>
<</choice_shown>>
<<choice_shown '"Is every member of their group out in the field?"' _next `notsaid("everyone")`>>
<<run say("everyone")>>
<<set $response = `"Yes." She nods. "Chief Duya is concerned about not making the second planting season, that's why she asked everyone to pitch in to prepare the land. Fortunately even the children are old enough to help in some way."<br><br>I ask Advisor Gu, "What about getting the estate workers involved?"<br><br>He shakes his head. "They have said that it is more important that our people focus on maintaining the estate, and let them worry about living off the land."`>>
<</choice_shown>>
<<choice_shown '"I have nothing more to ask."' _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<set $response = `"I think we should let them work without further interruptions." The blue-robed scholar asks, "Shall we return to the complex and discuss your plans for the next five days?"<br><br>We exchange bows with the young woman, then head back to the common room at the estate. In my mind, I'm considering my options...`>>
/% TODO add more? %/
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_ning1_chat]] [[c11_w2plan]] %/<<response>>
<<set _next = passage(), _done = "c11_w2plan">>
<<choice_shown 'I ask the Gentleman Advisor, "Can you teach me how to speak their language?"' _next `notsaid("teach")`>>
<<run say("teach")>>
<<setFlag "c11_askrenteachlowat">>
<<addtidbit "ren" "livedinjinhu">>
<<set $response = 'He turns to me and says, "I do not speak their language fluently, and the limited vocabulary I retained from when I lived in Jinhu vary from theirs. However, I will certainly try to teach you what I know. I could only hope that some words have previously been shared in different regions through trade or migration, so that we may approximate our meaning."<br><br>"I see," I say, "but it may still be helpful."<br><br>He nods. "Very well. I will schedule some time in the following five days."'>>
<</choice_shown>>
<<choice_shown '"What do they think of the other resources available on the estate, like the brine deposit, and the copper mine?"' _next `notsaid("resources") and setup.hasTidbit("estate", "salt") and setup.hasTidbit("estate", "copper")`>>
<<run say("resources")>>
<<set $response = 'Advisor Gu answers right away, "They told me that Chief Duya is still discussing the matter within her community, and her priority now is to prepare the land for planting. I will let you know if they are ready to discuss it more openly."'>>
<</choice_shown>>
<<choice_shown '"How do they feel about the housing situation?"' _next `notsaid("housing")`>>
<<run say("housing")>>
<<if $mind gt 4>>
<<set $response = '"My guess is that you were discussing house construction?" I ask, "Though I may be wrong."<br><br>Advisor Gu smiles. "Indeed we were. '>>
<<else>><<set $response = 'Advisor Gu replies, "'>>
<</if>>
<<set $response += 'In general they are making do with the crowded living arrangement, knowing that we have hired builders. Helu was just telling me that their men asked if the carpenters could let them design the new houses, and I said I would discuss with the overseer of the group, assuming that they will arrive later today."'>>
<</choice_shown>>
<<choice_shown '"I have nothing more to ask."' _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<set $response = `"I think we should let them work without further interruptions." The blue-robed scholar asks, "Shall we return to the complex and discuss your plans for the next five days?"<br><br>We exchange bows with the farmer, then head back to the common room on the estate. In my mind, I'm considering my options...`>>
/% TODO add more? %/
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_helu1_chat]] %/<<response>>
<<set _palace = "c11_palace", _body = "c11_w2body", _mind = "c11_w2mind", _fei = "c11_w2helpfei", _next = "c11_w2">>
<<choice_shown "I should return to the Imperial capital." _palace `setup.c11NotTooHurtAtStart()`>>
<<if setup.isLoyalist()>><<fm "$loyalty" 5>><</if>>
<<fm "$trustLiterati" 5>>
<</choice_shown>>
<<choice_shown "I want to focus on healing my body." _body `(not setup.c11HealedAtStart())`>>
<</choice_shown>>
<<choice_shown "I want to focus on healing my mind." _mind `setup.c10HadMindInjury() and (not setup.c11MindSharpAtStart())`>>
<</choice_shown>>
<<choice_shown "I want to help Fei recover as soon as possible." _fei `setup.c11FeiBedridden()`>>
<<kind>><<collectivist>>
<<if setup.c10HadBodyInjury() or setup.c10HadMindInjury()>>
<<wise -2>>
<<love "fei" 1>>
<</if>>
<<trust "fei" 1>><<trust "dukej" 1>>
<</choice_shown>>
<<choice_shown "Take it easy. Whatever comes naturally will be fine." _next>>
<<bold -1>><<stoic>>
<<if $clanName eq "Zhuang">><<trusty>>
<<else>><<wise -2>><<collectivist -1>>
<</if>>
<</choice_shown>>
<<choice_enabled "Whatever." _next `not setup.emotionDriven()`>>
<<bold -2>><<stoic>>
<<if $clanName neq "Zhuang">><<wise -2>><</if>>
<<if $clanName eq "Sun">><<military -2>><</if>>
<</choice_enabled>>
/% [[c11_palace]] [[c11_w2body]] [[c11_w2mind]] [[c11_w2helpfei]] [[c11_w2]] %/For the next several days, I make sure to indulge in eggs and poultry that the estate workers can procure for me. The daily training continues, of course,
<<if setup.lostRightLowerLeg()>>even if I have to drastically change the stances I could practice.
<<elseif setup.lostRightForearm()>>even if I have to get used to relying more on my left arm.
<<else>>even if there are moments of unusual aches or pain.
<</if>>
<<if setup.recoverBody()>>To my relief, my movements do feel more stable by the end of the five days.
<<else>>Although no marked improvement could be felt, I know I'm still benefiting from the usual routine.
<</if>>
<br><br>
<<if setup.c11FeiAwakeAtStart()>>Fei would keep watch in the shadows whenever ?hef is not preoccupied with ?hisf own training.
<<elseif setup.c11MotherAtEstate()>>Mother would quietly sit near the open grounds where I practice my routines, while she works on meal preparation.
<<elseif setup.withPrincessAtStation()>>Princess Li would often quietly walk by the open grounds where I practice my routine, then slowly disappears around the corner.
<<else>>Advisor Gu would always come by to see me at the open grounds, but he never interrupts my routine to get my attention.
<</if>>
<br><br>
After I'm done...
<<set _next = "c11_w2end", _fei = "c11_w2fei", _mother = "c11_w2mother", _princess = "c11_w2sheng", _ren = "c11_w2ren">>
<<choice_shown "I would make time to hang out with Fei." _fei `setup.c11FeiAwakeAtStart()`>>
<<kind>><<trust "fei" 1>>
<</choice_shown>>
<<choice_shown "I would keep Mother company." _mother `setup.c11MotherAtEstate()`>>
<<filial>><<masses>><<trust "mother" 1>>
<</choice_shown>>
<<choice_shown "I would visit the Princess later in the day." _princess `setup.withPrincessAtStation()`>>
<<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown "I would find time to meet with the Advisor for at least an hour each time he visits." _ren>>
<<trust "ren" 1>>
<</choice_shown>>
<<choice_shown 'I keep to myself as much as possible. My body may feel invincible, but a small part of me is concerned that someone might notice something "off" about me.' _next `setup.c11HealedAtStart()`>>
<<bold -1>><<trusty -1>><<collectivist -1>><<masses -1>>
<<set $response = `Fortunately, everyone respected my wish to be left alone.`>>
<</choice_shown>>
<<choice_shown "I keep to myself as much as possible. I prefer not to let others see me when I'm not at my best." _next `not setup.c11HealedAtStart()`>>
<<stoic>><<kind -1>><<wise -2>><<collectivist -1>><<military>>
<<if setup.isHandicapped()>>
<<set $response = "It's impossible to hide my broken body, after all">>
<<if setup.isPassionate() or setup.emotionDriven()>><<set $response += "!">>
<<else>><<set $response += ".">>
<</if>>
<<else>><<set $response = "It's difficult to pretend my body isn't in pain.">>
<</if>>
<<set $response += " Whatever spare time I gain by not spending it with other people, I use it to meditate">>
<<if setup.recoverQi()>><<set $response += ", cultivating more inner energy as a result.">>
<<else>><<set $response += ".">>
<</if>>
<</choice_shown>>
/% [[c11_w2end]] [[c11_w2fei]] [[c11_w2mother]] [[c11_w2sheng]] [[c11_w2ren]] %/One time I invite Fei to go harvest bamboo in the nearest woods. After borrowing tools from the kitchen, we head out in the general direction as given by the servants. It was my idea, but I have a feeling that Fei would have wanted to do this on ?hisf own anyway.
<br><br>
Past the farmers in the fields, we find a bamboo grove at the base of a hill that surrounds two small sheds, which are also constructed out of bamboo with reeds as roofs. No one lives here, but there are a few piles of dusty firewood and empty clay jugs inside. Perhaps they serve as a temporary shelter, or an extra storage place for the estate.
<br><br>
We lower the baskets we were carrying, sort through the iron tools, then set out to work.
<<if flag("feiInjured")>>Fei avoids using ?hisf right hand for the task of chopping or lifting, but I notice that ?hef is still trying to exercise the injured limb,
<<if flag("feiInjured") eq "armwaist">>extending it for balance while shifting body weight to relieve the pressure on the abdomen.
<<else>>stopping from time to time to stretch, to ease the pressure on ?hisf bandaged hands.
<</if>>
<<elseif setup.isSlave("fei")>>Since ?hef had been let out of prison, Fei has been gradually regaining ?hisf energy level. But seeing ?himf still making smaller movements when ?hef swings the axe, I suspect ?hef has not yet fully recovered.
<<else>>Fei moves at a slower rhythm than expected, probably because ?hef was also weakened since the disaster... by the so-called "spirit-walking."
<</if>>
<br><br>
With enough bamboo cut down, we begin to process them into smaller pieces that are easier to bring back to the estate. The repetitive task of cutting and shaping bamboo segments into long strips...
<<set _chat = "c11_w2fei_chat", _done = "c11_w2end">>
<<set _same = " the sun is already hanging low in the west. We then load the various sized bamboo strips into our baskets, and head back to the residential complex before sundown.">>
<<choice_shown "...is the perfect opportunity to allow my mind to slip into a meditative state. <small>(mind-related)</small>" _done>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fm "$trustLiterati" 5>>
<<set $response = "The moment my hand comes back empty from trying to grab more bamboo from the pile next to me, I realize that">>
<<if setup.recoverMind()>>
<<set $response += "my mind feels more refreshed than my body. Time is getting late, however, as">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "...is the perfect opportunity to let my Qi energy comfort the body. <small>(body-related)</small>" _done>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fm "$trustMilitary" 5>>
<<set $response = "The moment my hand comes back empty from trying to grab more bamboo from the pile next to me, I realize that">>
<<if setup.recoverBody()>>
<<set $response += "fatigue has not yet caught up to my body, even if">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "...is boring, so I try to make conversation... even at the risk of it being one-sided." _chat>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fm "$trustMasses" 5>>
<<set $response = '"These will last you for a while, I think," I smile at Fei, gesturing to the pile of bamboo strips. '>>
<<if setup.isSassy()>>
<<set $response += '"All you need now are ink and brush, and then we can carry on a proper conversation." But ?hef keeps ?hisf head down without responding, not even with a nod.'>>
<<else>><<set $response += "?Hef glances at me, and nods politely.">>
<</if>>
<</choice_shown>>
/% [[c11_w2fei_chat]] %/<<response>>
<<set _next = passage(), _heal = "c11_feiqiheal", _done = "c11_w2end">>
<<choice_shown '"I hope you\'re recovering fine?"' _next `notsaid("recovery") and (flag("feiInjured") neq false)`>>
<<run say("recovery")>>
<<if ((not setup.isSlave("fei")) or setup.isLikable("fei")) and setup.isSincere()>>
<<trust "fei" 1>>
<</if>>
<<fm "$kindness" 5>><<fm "$courtesy" 5>><<fm "$collectivist" 5>>
<<if setup.isSlave("fei")>>
<<set $response = "Seeing that ?hef is barely paying attention, I ">>
<<if setup.isSassy()>>
<<set $response += `sneer, "Look, I have no use for someone who is both mute and unfit for battle. You don't have to like it, but you work for me now, so show me some basic respect."`>>
<<else>><<set $response += 'say, "You work for me now, so I would like to know your status."'>>
<</if>>
<<set $response += "<br><br>Fei is motionless for a few seconds, then turns to me and nods. ?Hef dares not frown, but ?hisf expression is still cold.">>
<<else>>
<<set $response = "Fei turns to me and nods, then quickly resumes ?hisf work. There is a faraway look in those eyes, but it is difficult to tell what ?hef could be thinking about.">>
<</if>>
<</choice_shown>>
<<choice_shown '"The situation in Jinhu..." I pause to watch ?hisf expression. "How are you feeling?"' _next `notsaid("jinhu")`>>
<<run say("jinhu")>>
<<if ((not setup.isSlave("fei")) or setup.isLikable("fei")) and setup.isSincere()>>
<<trust "fei" 1>>
<</if>>
<<fm "$kindness" 5>><<fm "$trustMasses" 5>>
<<set $response = '<i>CRACK</i><br><br>The hatchet in ?hisf hand cuts through the bamboo segment and its iron edge plants firmly into the earth. ?Hef does not turn to face me, and I suspect ?hef is trying to hide ?hisf expression. Instead, Fei picks up the halved segment, yanks the hatchet out of the ground, then keeps chopping.<br><br>'>>
<<if setup.biasAgainst("Jinhu") or setup.isMilitant()>>
<<set $response += `"This is why your lord's methods of governance are inadequate." I say, "An organization of shadow agents can never maintain the overall security of a state. He needs a bigger army, `>>
<<if setup.isDove()>><<set $response += 'even if I wish none of us has to rely on one."'>>
<<else>><<set $response += 'and he should stop pretending to be the benevolent ruler when strengthening his people on the battlefield is the only way to defend against a warmongering neighbor."'>>
<</if>>
<<elseif setup.isSlave("fei") and setup.isSassy()>>
<<set $response += `"Don't take it out on the bamboo." I chuckle, "You still need them to talk to me, right?"`>>
<<else>>
<<if setup.isStoic() or setup.isReserved()>><<set $response += "I want to say something comforting, but I end up holding my tongue.">>
<<else>><<set $response += '"We will defeat Xiahou, Fei," I say. "Hang in there."'>>
<</if>>
<</if>>
<<set $response += "<br><br><i>CRACK</i>">>
<</choice_shown>>
<<choice_shown '"You know," I pick up a thin bamboo from the pile, "one of these could be crafted into an end-blown flute, but it would take some more work."' _next `notsaid("flute") and setup.isMusician()`>>
<<run say("flute")>>
<<setFlag "tellfeiflute">>
<<set $response = "Fei nods as ?hef looks in my direction. <i>Are you wondering if I could play it?</i> ">>
<<if flag("hobby") eq "instrument">>
<<set $response += '"Yes, I can play the flute," I tell ?himf.'>>
<<else>>
<<set $response += `"I've tried the end-blown flute before, though I mainly play the seven-string zither," I tell ?himf.`>>
<</if>>
<<set $response += "<br><br>?Hef nods again, and resumes chopping the thicker bamboo segments into vertical strips.">>
<</choice_shown>>
<<choice_shown '"This might sound strange of me to ask," I grin out of a little embarrassment, "but do you enjoy the art of dance?"' _next `notsaid("dance") and setup.hadVision("love", "fei")`>>
<<run say("dance")>>
<<bold>>
<<set $response = `Fei's hatchet-wielding hand freezes in midair for a moment before the chop comes down weaker, cutting only a third of the way into the bamboo segment. ?Hisf head bobs somewhat, but it is difficult to distinguish that from ?hisf rough movements.`>>
<<if setup.isAttractedToMC("fei") or setup.isInLoveWithMC("fei")>>
<<set $response += " If my eyes are not playing trick on me, I think there is a faint blush on ?hisf cheeks that's slowly spreading.">>
<</if>>
<<if setup.isTrustedBy("fei")>>
<<addtidbit "fei" "dance">>
<<set $response += " After another minute or so, Fei finally gives me a definite nod to my question. Yet when I ask for details, ?hef merely shrugs as a response.">>
<<else>><<set $response += " After a long time, Fei merely shrugs as ?hisf final response.">>
<</if>>
<</choice_shown>>
<<choice_shown "I tell Fei a few stories from my past." _next `notsaid("me")`>>
<<run say("me")>>
<<setFlag "tellfeiaboutme">>
<<if setup.isSincere()>><<trust "fei" 1>><</if>>
<<set $response = "Fei does not turn to face me, but I notice that ?hef switches from chopping to shaving the edges of the bamboo strips. I try not to grin as I recount stories from my youth, like my rivalry with the fake prodigy of the Gongsun clan, ">>
<<if flag("c4_friend") or setup.isRespected("huchu") or setup.hadEmotionSource("joy", "huchu")>>
<<set $response += "or about my childhood friend Hu Chu,">>
<<elseif flag("hobby")>><<set $response += "or about a hobby of mine,">>
<<else>><<set $response += "or about my childhood in general,">>
<</if>>
<<set $response += " just enough to fill the silence.">>
<</choice_shown>>
<<choice_shown "I tell Fei things I learned about General Tang." _next `notsaid("jun") and setup.hasNPCTidbit("fei", "crush") and hasVisited("c6_z_chat_jun")`>>
<<run say("jun")>>
<<setFlag "tellfeiaboutjun">>
<<trust "jun" -1>>
<<set $response = `"Earlier this year I was in Zong, and had a chance to speak casually with General Dragoness," I steal a glance in Fei's direction, and try not to smile when I catch ?himf sitting up straighter to listen. `>>
<<if setup.hasNPCTidbit("jun", "eagleeggs")>>
<<trust "junfei" 1>>
<<set $response += '"Would you believe that as disciplined as she is now, she used to be an impulsive brat?" I tell ?himf about the bet that stranded the young Tang Jun on a cliff side, where she could only have eagle eggs for supper.'>>
<<elseif setup.hasNPCTidbit("jun", "painter")>>
<<set $response += `"Did you know that she paints sometimes? I was curious to see her art, but it was unfortunate that she doesn't keep them around anymore."`>>
<<elseif setup.hasNPCTidbit("jun", "competitive")>>
<<set $response += '"This might not come as a surprise, but she did confirm to me that she can be competitive."'>>
<<else>><<set $response += "I tell ?himf about our journey to Zhenye city.">>
<</if>>
<<set $response += "<br><br>When I next glance in Fei's direction, it's like ?hef is slowly waking up from a daydream. ?Hisf stronger hand stops merely gripping the hatchet, and ?hef actually begins to chop the bamboo segment that ?hisf other hand had been holding for a while.">>
<</choice_shown>>
<<choice_shown '"You said you could help me remember..." I ask, "Is now a good time?"' _heal `flag("c11_qihealingwithfei")`>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "That's all I want to say." _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<set $response = "Soon the setting sun urges us to finish our outdoor task. We then load the various sized bamboo strips into our baskets, and head back to the residential complex before sundown.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_w2fei_chat]] [[c11_feiqiheal]] [[c11_w2end]] %/Fei sets ?hisf work aside, moves over to where I am, then sits on ?hisf heels across from me. With two fingers, ?hef marks in the soil in front of ?himf the names of pressure points Yintang, Shenting, Baihui, Fengchi, and Yongquan.
<<if setup.isHealer()>>If I remember correctly from what Doctor Hua taught me, these are associated with improving one's memory.<</if>>
Next, ?hef writes in the soil, "One or more of these pressure points may be blocked. Try to find out which ones, so that we may push through the stale energy."
<br><br>
"All right," I sit with my legs crossed before gradually entering into a meditative state. The meridian that goes down to Yongquan point, which is at the bottom of the feet, is bent due to my pose. Therefore I decide to test the other four pressure points first. I direct a flow of inner Qi energy to test each of them in turn, and discover a strange resistance indeed.
<br><br>
I open my eyes and say, "Baihui and Fengchi feel the most blocked. Yintang and Shenting I could probably clear on my own. As for Yongquan, I'll have to check some other time."
<br><br>
?Hef nods, scrapes away the previous words in the soil, and writes, "If you wouldn't mind my hands on your Baihui and Fengchi pressure points, I could try to assist you."
<br><br>
<i>"May I touch you?"</i>
<br><br>
Princess Li's voice startles me, and it is even more unsettling when she is definitely not present as I look around us. Fei waits for me to return to a calm state, and writes, "It's better not to rush this. You can work on it privately if you prefer."
<br><br>
<<set _next = "c11_feiqiheal2", _skip = "c11_w2end">>
<<choice_shown 'After a pause, I find myself in agreement. "That sounds reasonable. Let\'s just finish our task and head back."' _skip>>
<<set $response = "The two of us resume our work, until the sun hangs low in the west. We then load the various sized bamboo strips into our baskets, and head back to the residential complex before sundown.">>
<</choice_shown>>
<<choice_shown '"I would like your help," I tell ?himf, "and it is all right for you to touch me on Baihui and Fengchi points." Baihui is at the top of the skull. Fengchi is on two sides of the spine, at the same height as the bottom of the ears.' _next>>
<<trust "fei" 1>>
<</choice_shown>>
<<choice_shown 'The prospect of being touched on the head and neck by ?himf suddenly makes me feel nervous, if not a little excited. After silently debating with myself whether it would be proper, I say, "Whatever you think is necessary, Fei, please help me."' _next `setup.canLust()`>>
<<stoic -1>>
<<trust "fei" 1>><<lust "fei" 1>>
<</choice_shown>>
/% [[c11_feiqiheal2]] [[c11_w2end]] %/I close my eyes again and re-enter the meditative state. Fei's approach is barely audible, except when I feel the subtle warmth of ?hisf palms hovering about my neck, I hear ?himf whisper, "You will feel another flow of Qi energy soon. I will not harm you. Please trust me."
<<if setup.hasHeardFei() and (not setup.hasNPCTidbit("fei", "whisper"))>>
I have heard ?himf speak before, but this utterance is airy and devoid of identity, which allows ?himf to speak without revealing ?hisf vocal pitch...
<</if>>
<<addtidbit "fei" "whisper">>
<br><br>
The aura from Fei's palms grows warmer until three fingers from each of ?hisf hands press on Fengchi points at finger's length behind my ears. The fingertips slowly rub the area in small circles. When my neck reflexively leans back slightly to steady myself, I almost expect ?himf to rest ?hisf palms against my jaw, but ?hef does not. And then my attention is snatched away by the sensation of an unfamiliar energy seeping into my skin, leading to two forces of energy fighting for dominance around the pressure point.
<br><br>
Because of the contrast, one of them feels colder than the other, but I have already lost track of which belongs to whom. Instead of crashing like rocks, they roll over each other like waves. I let go of my defenses as much as I could to cooperate with Fei, eventually feeling both streams moving in the same direction, while the external warmth around my neck persists, like a gentle encouragement.
<br><br>
The image of a tall man with sideburns flashes in my mind, but it fades before I could make sense of it. Fei whispers again, "May I loosen your topknot so that I could access your Baihui point easier?"
<br><br>
<<set _next = "c11_feiqiheal3", _skip = "c11_w2end", $response = "">>
<<choice_shown '"Wait... wait, this is enough for now," I try not to show my uneasiness, "I can handle it from here."' _skip>>
<<set $response = "Fei's hands withdraw, and the Qi energy from ?himf dissipates quickly. I open my eyes, ">>
<<if setup.isDesired("fei") or setup.isLoved("fei")>>
<<if setup.isPassionate()>>
<<set $response += "but struggle to contain a blush. Fortunately, Fei keeps ?hisf head down as ?hef pulls away from me.">>
<<else>>
<<set $response += "keeping my expression neutral as Fei politely retreats to ?hisf earlier position.">>
<</if>>
<<else>><<set $response += "and watch Fei politely retreat to ?hisf earlier position.">>
<</if>>
<<if setup.isAttractedToMC("fei")>>
<<set $response += " Wait, is ?hef ">>
<<if setup.isDesired("fei") or setup.isLoved("fei")>><<set $response += "also ">>
<</if>>
<<set $response += "blushing...? But seeing that ?hef has resumed working on the bamboo, I decide not to overthink the matter.<br><br>Once the sun hangs low in the west, we">>
<<else>>
<<set $response += "<br><br>The two of us resume our work, until the sun hangs low in the west. We">>
<</if>>
<<set $response += " then load the various sized bamboo strips into our baskets, and head back to the residential complex before sundown.">>
<</choice_shown>>
<<choice_shown '"...Yes" my words form slowly while I\'m still in deep meditation, "go ahead."' _next>>
<</choice_shown>>
<<choice_shown '"It\'s great to hear you speak, Fei..." I grin despite myself. "Yes, continue."' _next>>
<<fairmath "$stoic" -5>>
<<fm "$courtesy" -5>>
<<set $response = "If Fei has any reaction to what I said, ?hef doesn't utter a word, and I can't see ?hisf expression while my eyes are closed.">>
<</choice_shown>>
<<choice_shown '"Yes..." This intense yet tender feeling is indescribable, but I like it.' _next `setup.canLust()`>>
<<lust "fei" 1>>
<</choice_shown>>
/% [[c11_feiqiheal3]] [[c11_w2end]] %/<<response>>
The warmth moves away from my neck, and the extra Qi energy around my Fengchi pressure point dissipates. I can sense ?himf standing up to gently pull my hairpin loose, freeing my hair from the tightened knot. Then, a warm aura reappears over the top of my skull, where the Baihui point is located in the middle.
<br><br>
"I will not harm you," Fei whispers, "but I don't know what you will remember." After saying so, ?hisf palm lowers just enough to touch the hair and skin above the pressure point, and then I feel another stream of energy seeping down into the bone. At first it feels a little too warm for comfort, until this energy reaches an equilibrium state with mine...
<br><br>
Perhaps I was too trusting, but the feeling of being split open catches me off-guard. The sensation of everything inside of my body being ripped out causes me to jerk away from the source of the unfamiliar energy, and I fall back onto my elbows. My eyes snap open, I gasp for air as if I just emerged from under ill-tasting water,
<<if hasVisited("c10_biming_echo2")>>and standing before me is a man with blood-red eyes who-
<<else>>and looming over me is the bloody-lipped crown prince-
<</if>>
<br><br>
<<addtidbit "fei" "higherpitch">>
"?feicallme!" Fei drops to ?hisf knees in front of me, ?hisf expression full of regret and concern. "I'm sorry, are you hurt?"
<<if hasVisited("c4_fei_speak")>>?Hisf woman-like voice brings me back to that day in the palace, but it's
<<else>>?Hisf woman-like voice is
<</if>>so different... different from that baritone voice I heard when I fell...?
<<run setup.recoverQi()>>
<br><br>
<<set _next = "c11_w2end">>
<<set _same = "We then load the various sized bamboo strips into our baskets, and head back to the residential complex before sundown.">>
<<set _same2 = " ">>
<<if setup.isConsiderate()>>
<<set _same2 += `"It's all right, Fei. I asked you to help me with this," I try to reassure ?himf, but ?hef only nods once in response.<br><br>`>>
<</if>>
<<set _same2 += "I leave ?himf be, tie up my hair properly, and resume the task of crafting bamboo slips. When I next look up, the sun is already hanging low in the western sky. " + _same>>
<<choice_shown "I scramble to my feet before slapping ?himf across the face. <i>That was not enough warning!</i>" _next>>
<<setFlag "c11feiqiheal3" "slap">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fm "$kindness" -10>><<fm "$courtesy" -10>>
<<run setup.capTrust("fei", 12)>>
<<set $response = "I stumble back with a tingling hand, trying to check if I have sustained any internal injury, from whatever Fei did to me. ">>
<<if hasVisited("c10_biming_echo2")>>
<<set $response += "<i>Was that you? Did you try to kill me?</i>">>
<<else>><<set $response += "<i>Did I fight the crown prince?</i>">>
<</if>>
<<set $response += ' "That was not enough warning!" I shout at ?himf, "Your hurt me when I trusted you!"<br><br>Fei keeps ?hisf head down and remains silent. I walk away to tie up my hair properly before returning to the task of making bamboo slips so that I could try to forget about the unpleasant experience. When I next look up, the sun is already hanging low in the western sky. ' + _same>>
<</choice_shown>>
<<choice_shown "I slap away ?hisf hands before punching ?hisf chest to release my anger!" _next `setup.isRageful()`>>
<<setFlag "c11feiqiheal3" "punch">>
<<bold>><<stoic -2>><<kind -3>><<proper -3>><<righteous -1>>
<<run setup.capTrust("fei", 6)>>
<<set $response = `Fei staggers back, coughing, with ?hisf hands hugging ?hisf chest. I shake my throbbing knuckles, and try to check if I have sustained any internal injury from merely trying to remember something. I wanted to remember, yes, but this was so unexpected, and so painful... I was not ready. `>>
<<if hasVisited("c10_biming_echo2")>>
<<set $response += `<i>Was that you? Did you try to kill me?</i> I glare at ?himf. <i>Why? I trusted you!</i>`>>
<<else>><<set $response += `<i>The crown prince almost possessed me, didn't he?</i> I glare at ?himf. <i>Why didn't you warn me that a memory could hurt so much!</i>`>>
<</if>>
<<set $response += ` I roar into the heavens, my anger still barely under control.<br><br>Fei keeps ?hisf head down and remains silent. I walk away to tie up my hair properly before returning to chopping bamboo, but this time none of the pieces will be usable. When I next look up, the sun is already hanging low in the western sky. I pick up my lighter basket and start to head back to the residential complex. Fei is probably behind me, but I don't want to think about ?himf nor this whole experience for a while.`>>
<</choice_shown>>
<<choice_shown 'I spin around with my back to ?himf, covering my temples with my hands, shouting, "Don\'t come any closer!"' _next `setup.hadEmotionSource("fear", "death")`>>
<<setFlag "c11feiqiheal3" "fear">>
<<bold -1>><<stoic -2>><<kind -1>><<proper -2>>
<<military -1>>
<<trust "fei" -1>>
<<set $response = `Who is breathing so harshly, is it me or Fei? I can't tell, because my mind is still focused on that image in my mind... `>>
<<if hasVisited("c10_biming_echo2")>>
<<set $response += `<i>Was that you? Did you try to kill me?</i>`>>
<<else>><<set $response += `<i>How many souls did the crown prince devour? Was he after mine next?</i>`>>
<</if>>
<<set $response += ` I fold into myself and stay in that position for a long time. Fei seems to have "lost" ?hisf voice again after that surprising outburst. But I don't want to think about ?himf nor this whole experience for a while. In order to calm down, I slowly tie up my hair properly before resuming the task of cutting bamboo into strips. When I next look up, the sun is already hanging low in the western sky. ` + _same>>
<</choice_shown>>
<<choice_shown "Once I can trust my sight again, I pull ?himf down into a tight hug, perhaps more for my benefit than ?hisf..." _next>>
<<setFlag "c11feiqiheal3" "hug">>
<<bold -1>><<stoic -1>><<kind>><<collectivist>>
<<masses>>
<<if setup.hadEmotionSource("fear", "death")>><<trusty>><</if>>
<<set $response = `"I'm sorry," Fei continues to apologize, but ?hef is back to whispering again. I can feel both of our heartbeats as we lay awkwardly together on the ground.<br><br>After a few more seconds, ?hef is the first to break the embrace. `>>
<<if setup.isAttractedToMC("fei")>>
<<set $response += "And despite ?himf turning away from me as ?hef withdraws to work on crafting bamboo slips again, I still catch glimpse of a blush that extends from ?hisf cheek to the ear.">>
<<else>>
<<set $response += "?Hef keeps ?hisf head turned away from me as ?hef withdraws to work on crafting bamboo slips again. Perhaps out of embarrassment, or guilt.">>
<</if>>
<<if setup.isConsiderate()>>
<<set $response += ` "It's all right, Fei. I asked you to help me with this," I try to reassure ?himf, but ?hef only nods once in response.`>>
<</if>>
<<set $response += " I let ?himf be, tie up my hair properly, and resume that same task myself. When I next look up, the sun is already hanging low in the western sky. " + _same>>
<</choice_shown>>
<<choice_shown "I scramble to stand up, then pace around to calm myself." _next>>
<<setFlag "c11feiqiheal3" "control">>
<<bold -1>><<literati>>
<<set $response = "Fei watches me pace back-and-forth, then dips ?hisf head low the moment I turn to look at ?himf." + _same2>>
<</choice_shown>>
<<choice_shown 'I cautiously rise to my feet, then say in a calm voice, "I\'m fine."' _next>>
<<setFlag "c11feiqiheal3" "calm">>
<<stoic>><<military>>
<<set $response = "Fei lowers ?hisf head and becomes silent again." + _same2>>
<</choice_shown>>
/% [[c11_w2end]] %/Today she is sorting through wild herbs again to help the kitchen staff.
<<if setup.lostRightLowerLeg()>>When she senses my intention, she hurries over to bring me a bamboo-weaved basket to sit on.
<<else>>I find a place near her to sit down.
<</if>>
<br><br>
"What have the foragers brought back this morning?" I ask.
<br><br>
"I found some fleabane sprouts in the mix, which might be of interest to Doctor Mu if not to prepare soup," Mother recounts as she points to various small piles of plants.
<<if setup.isChatty()>>
"Some goosefoot, shepherd's purse-"
<br><br>
"I see amaranth," I notice the red in some of the plant leaves, "though it's not yet the best season for it." She nods.
<<else>>
"Some goosefoot, shepherd's purse, amaranth, though the latter might be more nutritious next month."
<</if>>
<br><br>
I look around. "Is there anything else that needs to be prepared for the meal?"
<br><br>
She says,
<<if setup.isHandicapped()>>
"No, just this batch to sort through should be enough. Advisor Gu and the staff assured me that I need not worry about these chores in the first place."
<<else>>
"I think they could always use more water from the well. Or..." She gestures to a small stone mill some distance away from us, "we could grind down some millet."
<</if>>
<br><br>
<<set _next = "c11_w2mother_chat">>
<<set _same = "I move to settle in front of the small stone mill, scoop a handful of millet from a sack, pour into the hole in the top stone slab, then methodically rotate that top half of the mill using the wooden handle.">>
<<set _same2 = " And in the days that I would be repeating this routine, my body would be feeling the strain as well as the eventual improvements.">>
<<choice_shown '"Oh, do you know what they plan to make with the flour?"' _next `(flag("hobby") eq "cooking") and (not setup.isHandicapped())`>>
<<setFlag "c11_w2mother" "mill">>
<<fm "$filialPiety" 5>><<fm "$kindness" 5>>
<<set $response = '"They mentioned flat cake," Mother says.'>>
<<if hasVisited("c6_c_chef")>>
<<set $response += '<br><br>"Chef Bai once showed me how to make crispy pancake,'>>
<<if hasVisited("c8_j_jimin_wait")>>
<<set $response += ' which I had a taste of earlier in Jinhu,"'>>
<<else>><<set $response += '"'>>
<</if>>
<<set $response += ' I muse aloud, "perhaps I could try cooking one tonight."<br><br>She smiles. "That sounds amazing, ?momcallme. Be sure to save a few pieces for the staff."'>>
<<else>><<set $response += ' "We should prepare enough for the staff as well."'>>
<</if>>
<<set $response += '<br><br>I nod. "Of course, Mother." ' + _same>>
<<if setup.recoverBody()>><<set $response += _same2>><</if>>
<</choice_shown>>
<<choice_shown "I will grind the millet." _next `not setup.isHandicapped()`>>
<<setFlag "c11_w2mother" "mill">>
<<fm "$filialPiety" 5>><<fm "$kindness" 5>>
<<set $response = _same>>
<<if setup.recoverBody()>><<set $response += _same2>><</if>>
<</choice_shown>>
<<choice_shown "I will fetch water." _next `not setup.isHandicapped()`>>
<<setFlag "c11_w2mother" "water">>
<<fm "$filialPiety" 5>><<fm "$kindness" 5>>
<<set $response = "I pick up a wooden bucket by the door to the kitchen, and leave this part of the complex to bring back water from the well.">>
<<if setup.recoverBody()>><<set $response += _same2>><</if>>
<<set $response += " Once I fill all the water jugs in the kitchen, I return to Mother's side.">>
<</choice_shown>>
<<choice_shown "I help Mother sift through another basket of wild herbs." _next `setup.isHandicapped()`>>
<<setFlag "c11_w2mother" "herb">>
<<fm "$stoic" 5>><<fm "$filialPiety" 5>><<fm "$collectivist" 5>><<fm "$trustMasses" 5>>
<<trust "mother" 1>>
<<if setup.lostRightLowerLeg()>>
<<set $response = "My pace may be slow due to multiple impairment, but I'm determined to not let that hindrance stop me.">>
<<else>>
<<set $response = "My left hand still functions, so I'll just have to get used to using it more for these chores.">>
<</if>>
<</choice_shown>>
<<choice_shown "I try to help her, but my pace is so slow I might as well not be doing anything." _next `setup.isHandicapped()`>>
<<setFlag "c11_w2mother" "slow">>
<<fairmath "$stoic" -5>>
<<set $response = "I catch Mother glancing at me a few times, though she never comments on what I'm doing, only trying to smile when she notices me looking in her direction.">>
<</choice_shown>>
/% [[c11_w2mother_chat]] %/<<response>>
<<set _next = passage(), _trip = "c11_w2mother_chat_trip", _fei = "c11_w2mother_chat_fei", _foreign = "c11_w2mother_chat_foreign", _heal = "c11_motherqiheal", _done = "c11_w2end">>
<<choice_shown '"I want to go with you to rebury Grandmother."' _trip `notsaid("wish") and flag("c11_motherwish")`>>
<<run say("wish")>>
<<fm "$bold" 5>><<fm "$stoic" -5>>
<<fm "$filialPiety" 10>><<fm "$kindness" 5>><<fm "$loyalty" -10>>
<<fm "$collectivist" 10>><<fm "$trustMasses" 10>>
<<trust "mother" 2>><<trust "ren" 1>>
<</choice_shown>>
<<choice_shown 'After minutes of silence, Mother gently asks me about "the friend I lost."' _fei `notsaid("friend") and (flag("c9_courierstation") eq "lost")`>>
<<run say("friend")>>
<</choice_shown>>
<<choice_shown '"Have you ever considered taking on disciples, to pass on your martial arts training?"' _next `notsaid("trainer") and setup.hadVision("love", "mother")`>>
<<run say("trainer")>>
<<setFlag "c11_mothertrainer">>
<<fm "$kindness" 5>>
<<trust "mother" 1>>
<<if setup.isSassy() and setup.careAbout("mother")>>
<<set $response = `"You mean besides teaching you?" She grins.<br><br>"Hey, I might just be the most senior disciple of the Shusun Sword Style." I chuckle. "But you don't have to stop there."<br><br>Mother tries to stifle a laugh, but fails. She says, "My teacher would haunt me beyond the grave if we were to call his teaching by that name."<br><br>"Father was trained by the same teacher, right? I bet he would take your side."<br><br>She makes a face. "You would think." After a few seconds, she says,`>>
<<else>><<set $response = "She shakes her head.">>
<</if>>
<<set $response += '"My strength is not in unarmed combat, and most people would not be in a position to wield a blade. I have also been... preoccupied for many years."<br><br>'>>
<<if setup.isSassy()>>
<<set $response += '"Well, you have plenty of time now," I shrug.'>>
<<elseif setup.isConsiderate()>>
<<set $response += '"I think it may be worthwhile, Mother," I give her an encouraging smile. "For you and the women you could be teaching."'>>
<<else>>
<<set $response += '"Give it a try, Mother," I smile at her.'>>
<</if>>
<<set $response += "<br><br>She does not respond, but her pensive expression seems to suggest that she is willing to consider the idea.">>
<</choice_shown>>
<<choice_shown '"What are your thoughts on these refugees from the south?"' _foreign `notsaid("refugees")`>>
<<run say("refugees")>>
<</choice_shown>>
<<choice_shown '"Mother, you said we should set aside some time to check my meridian..."' _heal `flag("c11_qihealingwithmother")`>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "That is all we talk about." _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_w2mother_chat]] [[c11_w2mother_chat_trip]] [[c11_w2mother_chat_fei]] [[c11_motherqiheal]] [[c11_w2mother_chat_foreign]] [[c11_w2end]] %/Mother's movement slows down for a few seconds before she resumes what she was doing. "I appreciate your care, ?momcallme,
<<if setup.isHandicapped()>>
but the journey may prolong your recovery. Not to mention it would
<<else>>but the journey will
<</if>>
take you away from your duty. Your father would be upset with both of us if he knew.
<br><br>
<<set _next = "c11_w2mother_chat">>
<<set _same1 = "Mother falls silent as she resumes her task.">>
<<set _same2 = "Mother tries to give me a reassuring smile, then resumes her task.">>
<<choice_shown '"Even the most dutiful has to choose between loyalty and filial piety sometimes," I say. "Father will understand."' _next>>
<<setFlag "c11_w2mother_chat_trip" "go">>
<<fm "$loyalty" -5>><<fm "filialPiety" 5>><<fm "$kindness" 5>><<fm "$collectivist" -5>>
<<fm "$trustMilitary" -10>><<fm "$trustLiterati" -5>><<fm "$trustMasses" 5>>
<<set $response = _same1>>
<</choice_shown>>
<<choice_shown '"It was his idea to ask you about it," I smile. "It would be unreasonable of him if he gets upset that I followed his instruction."' _next `flag("hearmotherwish")`>>
<<setFlag "c11_w2mother_chat_trip" "go">>
<<fm "$stoic" -5>><<fm "$filialPiety" 5>><<fm "$kindness" 5>><<fm "$wisdom" 5>>
<<set $response = _same1>>
<</choice_shown>>
<<choice_shown '"But he\'s not here, Mother."' _next>>
<<setFlag "c11_w2mother_chat_trip" "go">>
<<fm "$bold" 5>><<fm "$stoic" -5>><<fm "$wisdom" -5>>
<<fm "$courtesy" -5>><<fm "$loyalty" -5>><<fm "$kindness" -5>>
<<trust "mother" -1>>
<<set $response = _same1>>
<</choice_shown>>
<<choice_shown '"All right."' _next>>
<<setFlag "c11_w2mother_chat_trip" "stay">>
<<fm "$stoic" 5>>
<<fm "$courtesy" 5>><<fm "$loyalty" 5>><<fm "$collectivist" 5>>
<<set $response = _same2>>
<</choice_shown>>
<<choice_shown "I say nothing." _next>>
<<setFlag "c11_w2mother_chat_trip" "stay">>
<<fm "$bold" -5>><<fm "$stoic" 5>>
<<set $response = _same2>>
<</choice_shown>>
/% [[c11_w2mother_chat]] %/I think about what I want to tell her...
<br><br>
<<set _next = "c11_w2mother_chat">>
<<choice_shown '"Fei is... like me," the words come out of me before I could have second thoughts. "The body that we each have, that our mothers gave us... doesn\'t make sense for us."' _next `setup.acceptedFeiTruth() and ($sex eq "female" or flag("genderQuestioning") eq "ftm")`>>
<<setFlag "c11_w2mother_chat_fei" "outself">>
<<run setup.outfei("me")>> /% don't set outfeitofamily to keep "he" pronoun %/
<<fm "$bold" 5>><<fm "$stoic" -5>><<fm "$filialPiety" -5>><<fm "$integrity" 5>>
<<fm "$kindness" 5>><<fm "$courtesy" -5>><<fm "$collectivist" -5>>
<<fm "$trustMilitary" -5>><<fm "$trustLiterati" -5>><<fm "$trustMasses" -5>>
<<trust "mother" 1>>
<<if flag("genderQuestioning") eq "ftm">>
<<set $response = '"I... I have been feeling this way for so long, but it took seeing someone else like Fei to somehow... make it all right to think this is possible."<br><br>Mother slowly nods, and says with calm expression, "I understand, ?momcallme."<br><br>In a way, I think she does understand. Better than most other people anyway.'>>
<<else>>
<<setFlag "genderQuestioning" "ftm">>
<<set $response = `"I don't fully understand what it means. But Fei seems to have thought about it for much longer than I have, and I think... his idea feels right to me too."<br><br>Mother silently observes me for a while, then resumes what she was doing. I don't blame her for looking confused. At least her expression is not that of anger, or sadness. Another minute later, she asks, "Are you... still my daughter?"<br><br>"I'm still your child, Mother," I answer with as even a tone as I could manage, `>>
<<if more("fem")>>
<<set $response += '"and I know it seems like an impossible thing to get used to... But if you could see past my appearance,'>>
<<else>>
<<set $response += `"and I hope it is not too difficult to get used to... But if you could see what I'm trying to present myself as...`>>
<</if>>
<<set $response += ' I would like you to think of me as your son."<br><br>She reluctantly glances at me again, before looking away. This time, however, I notice a glimpse of sorrow on her face.'>>
<</if>>
<</choice_shown>>
<<choice_shown "I tell her about the times I spent with Fei when ?hef was still alive." _next>>
<<setFlag "c11_w2mother_chat_fei" "recount">>
<<fm "$stoic" -5>><<fm "$kindness" 5>>
<<trust "mother" 1>>
<<set $response = 'Mother listens intently, occasionally glancing in my direction, as if to check my expression as I recount past moments with this "friend" who is a stranger to her. '>>
<<if setup.isMournful()>>
<<set $response += "For some reason, my breath and motivation run out faster than I could form complete sentences, but I push on despite the repeated breaks. I know that my friendship with Fei is worth the effort, and I trust that my mother will understand what I'm going through.">>
<<elseif setup.isChatty()>>
<<if setup.isLoved("fei")>>
<<set $response += "Several times during my recount I had to pause to hold back tears, but fortunately I'm able to continue without falling apart.">>
<<else>>
<<set $response += "Several times during my recount I had to pause to not trip over my own tongue, but fortunately I always know what I wanted to say.">>
<</if>>
<<else>>
<<set $response += "Several times during my recount I had to pause to gather my thoughts again, but fortunately there is no other interruptions that prevent me from continuing.">>
<</if>>
<<if setup.recoverQi()>>
<<set $response += "<br><br>As I finish letting a tangled mess of emotions pour out through my words, I feel a subtle wave in my internal sea of energy, like a gentle tide that washes the shore before receding, and then the to-and-fro motion falls into its natural rhythm again.">>
<</if>>
<</choice_shown>>
<<choice_shown "In the end, I decide to only make a vague comment about the friend and say nothing else." _next>>
<<setFlag "c11_w2mother_chat_fei" "vague">>
<<fm "$bold" -5>><<fm "$stoic" 5>><<fm "$collectivist" 5>>
<<if setup.isLoved("fei")>><<fm "$wisdom" -5>><<fm "$integrity" -5>><</if>>
<<set $response = "Mother does not press the subject, and resumes her task.">>
<</choice_shown>>
/% [[c11_w2mother_chat]] %/Mother thinks for a few seconds before replying, "Language barrier aside, they have been gracious neighbors. The young women would bring us wild herbs they gathered, and the young men would fill the water jugs in the morning before they head out to work the fields."
<br><br>
She sighs. "It's a pity they were forced to abandon their homeland in order to live as they are. Most people in our kingdom consider their customs barbaric, like the markings on their bodies, severing of hair, or re-burial practices, but I don't see those traditions as quite so extreme. Our collective ancestors used to conduct human sacrifices to pray for rain or victory in war, and I would consider that a savage act compared to harmless painting on the skin." She pauses before continuing. "I have heard scholarly men denounce the nomadic tribes north of our borders for folding their tunic to the left when dressed, which sounds more like a desperate attempt to distinguish between our peoples than to criticize an actual flaw."
<br><br>
"What kind of flaw do you mean?" I ask.
<br><br>
"Like the warmongers of our kingdom, they focus too much on brute strength," she says, "and too quickly dismiss the value of cultivating one's spirit."
<br><br>
<<set _next = "c11_w2mother_chat">>
<<choice_shown '"But for people whose land cannot yield enough food to feed everyone," I reason, "they have to fight and earn the meal however they can."' _next>>
<<fm "$kindness" -5>>
<<fm "$trustMilitary" 5>><<fm "$trustMasses" -5>>
<<if $clanName eq "Zhuang" or setup.isMilitant() or setup.isUtilitarian()>>
<<fm "$stoic" 5>><<fm "$integrity" 5>>
<</if>>
<<if $clanName eq "Mo" or setup.isDove()>>
<<fm "$kindness" -5>><<fm "$wisdom" -5>><<fm "$trustMasses" -5>>
<</if>>
<<if $clanName eq "Meng" or setup.isScholarly()>>
<<fm "$integrity" -10>><<fm "$wisdom" -10>><<fm "$trustLiterati" -5>>
<</if>>
<<set $response = '"If they refuse to see peaceful solutions that are possible for another people, then that is the quality which makes them barbaric," she says, "and not some superficial difference in the customs."'>>
<</choice_shown>>
<<choice_shown "I nod in agreement." _next>>
<<fm "$bold" -5>><<fm "$stoic" 5>>
<<set $response = 'Mother pauses for a moment, then says, "But perhaps I have to live their life before I could judge it fairly."'>>
<</choice_shown>>
<<choice_shown '"I think they might not have any spare time to cultivate their spirits," I say, "but I agree with your sentiment about the warmongers in our kingdom."' _next>>
<<fm "$bold" 5>><<fm "$stoic" -5>><<fm "$kindness" 5>><<fm "$collectivist" 5>>
<<fm "$wisdom" 5>><<fm "$trustMasses" 5>><<fm "$trustMilitary" -10>>
<<trust "mother" 1>>
<<set $response = `Mother thinks for a moment, and says, "You are right, ?momcallme. I don't know the hardship of life beyond the border, or even outside of the comfort that I have come to take for granted."`>>
<</choice_shown>>
<<choice_shown '"Without absolute strength to defend our people, we would be conquered by another," I say. "Our cultivated spirits will then be at the mercy of the conqueror."' _next>>
<<fm "$bold" 5>><<fm "$stoic" -5>><<fm "$collectivist" 5>>
<<if setup.isMilitant() or setup.isUtilitarian() or $clanName eq "Sun">>
<<fm "$integrity" 5>>
<</if>>
<<if setup.isDove() or setup.isConsiderate() or setup.isPeoplePerson()>>
<<fm "$wisdom" -5>>
<</if>>
<<fm "$trustMilitary" 5>><<fm "$trustLiterati" -5>>
<<set $response = 'Mother sighs. "Perhaps not all people can have the luxury to want for something beyond brute strength. Some must fight so that others may truly live."'>>
<</choice_shown>>
/% [[c11_w2mother_chat]] %/"Ah, yes," Mother says as she puts away the tray of potherbs, "we can do it now."
<br><br>
<<if setup.lostRightLowerLeg()>>She walks over to where I am to stand behind me, and asks,
<<else>>We move closer to each other as she gives me a basket to sit on, then she stands behind me and asks,
<</if>>
"Are you ready?"
<br><br>
"I am," I close my eyes, and soon three fingertips from each of her hands gently press against my temple. I start channeling my internal energy to let it flow through the meridians of my body, checking for pressure points that seem to be blocked.
<br><br>
Her fingers rub my temple in slow and nearly imperceptible circular motion as warmth build up around these Taiyang pressure points. Sometimes she would withdraw her hands to press her palms against my upper back, then channels a stream of Qi through me. In both instances, Mother is trying to help me locate the problem area faster, since there are hundreds of pressure points in a human body. Eventually we do manage to purge some pockets of stale energy, but I still feel some haziness in my memory.
<<run setup.recoverQi()>>
<br><br>
Mother moves to stand in front of me, a sheen of dampness visible on her forehead. "Is it working?"
<br><br>
<<set _next = "c11_w2end">>
<<set _same2 = `"They say the Baihui point at the crown of the head could be where one's soul connects with Heaven. I was hesitant to push harder on that point, but perhaps we could try it during our next attempt..."`>>
<<set _same = '"Let us take a break now. Qi healing takes time." She turns away to wipe her forehead, then says, ' + _same2>>
<<choice_shown "I shake my head, disheartened." _next>>
<<bold -1>><<stoic -1>><<trusty>>
<<if $clanName eq "Zhuang">><<wise -1>><</if>>
<<set $response = `Mother's hopeful expression falls for a split second as she tries not to give in to despair. ` + _same + " I make a mental note of her comment, but does not say anything as we resume our previous tasks.">>
<</choice_shown>>
<<choice_shown '"Thank you, Mother," I hide my disappointment with a smile, "I definitely feel better."' _next>>
<<filial>><<kind>><<proper>><<collectivist>><<masses>>
<<if setup.isSincere()>><<trusty -1>><</if>>
<<set $response = 'Mother smiles back, in a way that tells me she is grateful but not fooled. ' + _same + `<br><br>"That's a good idea," I reply as we resume our previous tasks.`>>
<</choice_shown>>
<<choice_shown 'I let out an exasperated sigh. "We tried. But I might have to deal with this myself."' _next `setup.isRageful() or setup.isAnxious() or setup.isMournful()`>>
<<if setup.isRageful() or setup.isResented("mother")>>
<<trusty 1>>
<</if>>
<<kind -1>><<proper -1>><<collectivist -1>><<masses -1>>
<<trust "ren" -1>>
<<set $response = `Mother's hopeful expression falls, though she tries to hide it. ` + _same + " I make a mental note of her comment, but does not say anything as we resume our previous tasks.">>
<</choice_shown>>
<<choice_shown "I stand up to gently wipe the sweat from Mother's forehead." _next `not setup.lostRightLowerLeg()`>>
<<bold -1>><<stoic>><<kind>><<filial>><<collectivist>><<masses>>
<<trust "mother" 1>>
<<set $response = 'Mother smiles warmly at my gesture, though she tries to do it herself by wiping with her sleeve the moment I withdraw my hand. ' + _same2 + "<br><br>I smile and nod before we resume our previous tasks, glad to know that she hasn't given up.">>
<</choice_shown>>
<<choice_shown '"I\'ll be fine, Mother," I say while examining her exhausted face, "Let\'s take a break for now."' _next `setup.lostRightLowerLeg()`>>
<<stoic -1>><<kind>><<filial>><<collectivist>><<masses>>
<<if setup.isResented("mother")>><<trusty -1>><</if>>
<<trust "mother" 1>>
<<set $response = 'She notices me looking and wipes her forehead with her sleeve. "All right, ?momcallme." She smiles, somewhat apologetically, having understood the unspoken answer to her question. ' + _same + `<br><br>"That's a good idea," I reply as we resume our previous tasks.`>>
<</choice_shown>>
/% [[c11_w2end]] %/As usual when I look for the Xuan Princess indoors, the low table in front of her is covered on both sides by stacks of reading material. The sight almost mirrors that of her twin brother, who is another diligent reader. <<if setup.isAround("yao")>>Yao greets me, closes the door after I enter the room, and remains guarding outside. Not seeing Ning with the Princess, I assume she is in the field again.<</if>>
<br><br>
Princess Li smiles and pours a cup of warm water for me as I sit down on her right side. She notices me glancing at what she is reading, and says, "Advisor Gu was gracious enough to allow me to study from the budget records of this estate."
<br><br>
I accept the cup and ask, "How does it compare to Minister Steward Qingu's accounting?"
<br><br>
She smiles politely. "They are all capable
<<if setup.isSwayable("sheng")>>
administrators." After a pause, she adds, "Though there really is no comparison.
<<if setup.isSassy()>>
The Gentleman Advisor has superior penmanship."
<br><br>
When she could no longer hold in a giggle, I grin, "Is that all?"
<br><br>
Princess Li shakes her head. "No, I was being facetious. Minister Steward Qingu's handwriting is quite respectable. And for someone as busy as Advisor Gu, he would have delegated the actual task of writing to someone else. I can see him providing advice, however, or at least review the calculations.
<</if>>
These records encompass more areas of spending, largely due to the Cao clan's financial strength.
<<else>>administrators.
<</if>>
Both sets of records have aspects that I can learn from."
<br><br>
<<set _next = "c11_w2sheng_chat">>
<<set _polite = 'She smiles politely and asks, "So, ?title, what would you like to discuss?"'>>
<<choice_shown "Normally I would ask to take a look at the records, and perhaps even offer my opinion... but I feel anxious about revealing the extent of my injury..." _next `setup.c10HadMindInjury() and (not setup.c11MindSharpAtStart())`>>
<<fm "$bold" -5>><<fm "$wisdom" -5>>
<<if setup.isDamagedOnyx()>>
<<set $response = "<i>I'm supposed to be the brilliant Agent Onyx, after all.</i>">>
<<else>><<set $response = "<i>What if I make a mistake trying to calculate something in my mind, and embarrass myself?</i>">>
<</if>>
<<set $response += `<br><br>Between her practiced movements of putting aside the reading and taking a drink of tea, the Princess steals a few glances in my direction without asking me to take a look at the records either. It's like she can read my unease... Instead, she merely asks, "What would you like to discuss with me, ?title?"`>>
<</choice_shown>>
<<choice_shown '"I... I\'m interested in taking a look at these records as well, it\'s just..." I smile sheepishly, trying not to blush from admitting my weakness. "I might not yet be up to the task of fully comprehending the details."' _next `setup.c10HadMindInjury() and (not setup.c11MindSharpAtStart())`>>
<<fm "$stoic" -5>><<fm "$trustMilitary" -5>>
<<if setup.isSincere() or setup.careAbout("sheng")>><<trust "sheng" 1>><</if>>
<<if setup.isDamagedOnyx()>>
<<set $response = "The admission is especially difficult, considering my renown as Agent Onyx.">>
<<else>><<set $response = "The admission might be difficult, but failing to understand what I'm reading would be worse.">>
<</if>>
<<set $response += '<br><br>Princess Li smiles at me as our eyes meet, and says, "As much as they are exemplary works of accounting, a budget is still tedious to read. Thank you for your honesty, ?shengcallme. Knowing that you are so committed to sharing my burden always warms my heart." After a pause, she asks, "Now, is there something else you wanted to speak to me about?"'>>
<</choice_shown>>
<<choice_shown '"Would you like my opinion on this ledger?" I let my gaze fall on the scroll she was just reading.' _next `(not setup.c10HadMindInjury()) or setup.c11MindSharpAtStart()`>>
<<fm "$bold" 5>><<fm "$trustLiterati" 5>>
<<set $response = "She blinks twice before politely handing me the scroll she was reading.<br><br>I quickly read through the partial record, and say, ">>
<<if setup.isSwayable("sheng")>>
<<set $response += '"You are right, this record even accounts for gifts and reimbursements to the tenant workers."'>>
<<else>>
<<set $response += '"This record accounts for so many more areas of spending, even gifts and reimbursements to the tenant workers."'>>
<</if>>
<<set $response += '<br><br>"In another section of the report, there was an added entry about a staff member who was paid to not come to work so that they may recover from an illness." Princess Li sighs quietly. "Although the attendants at the palace would receive food and shelter even when they have fallen ill, they may be discouraged by their peers or the overseers to focus on their own recovery first."'>>
<<if setup.isLikable("sheng")>>
<<set $response += " She gives me a meaningful look as our eyes meet momentarily.">>
<</if>>
<<if setup.knowFanhuaMurder()>>
<<if setup.isSpiritPossessed()>>
<<set $response += ` <i>They dared not say "no", I suppose.</i> It is eerie to hear Fanhua's voice when the one speaking is the Princess. How many more palace attendants were sacrificed for the sake of the Imperial clan?`>>
<<else>><<set $response += " Something nags at the back of my mind, but I can't make sense of the thought.">>
<</if>>
<</if>>
<<set $response += "<br><br>I take another glance at the text. ">>
<<if $mind gt 4>>
<<set $response += '"They seem to have a review process that checks for errors. And leaving the correction marks on the official record instead of re-writing the fixed section could either be a cost-saving measure, or it was intentional to record even that aspect of the budgetary process."<br><br>The Princess nods. "It may be for both reasons."'>>
<<elseif $mind gt 3>>
<<set $response += '"The calculations are mostly correct. Mistakes were marked by another person, if not the Advisor himself. So at least it shows that they have a review process."<br><br>The Princess nods.'>>
<<elseif $mind gt 2>>
<<set $response += '"The calculations seem correct for the most part. Based on the second handwriting, at least two people have looked over the results."<br><br>The Princess nods.'>>
<<else>><<set $response += `"The calculations seem mostly correct." There are some words with a red line marked across them, probably to indicate a mistake. But I don't think it's worth mentioning.<br><br>The Princess nods to acknowledge my comment.`>>
<</if>>
<<set $response += " I then hand the scroll back to her.">>
<</choice_shown>>
<<choice_shown '"You are too modest, Your Highness."' _next>>
<<fm "$stoic" -5>><<fm "$courtesy" 5>>
<<if setup.isSincere()>><<fm "$loyalty" 5>><<fm "$kindness" 5>><<trust "yang" 1>>
<<else>><<fm "$integrity" -5>><<fm "$trustLiterati" -5>>
<</if>>
<<set $response = _polite>>
<</choice_shown>>
<<choice_shown '"Wise words, Your Highness."' _next>>
<<fm "$stoic" -5>><<fm "$courtesy" 5>>
<<if setup.isSincere()>><<fm "$loyalty" 5>><<fm "$kindness" 5>><<trust "sheng" 1>>
<<else>><<fm "$integrity" -5>><<fm "$trustLiterati" -5>>
<</if>>
<<set $response = _polite>>
<</choice_shown>>
<<choice_shown "I nod." _next>>
<<fm "$bold" -5>><<fm "$stoic" 5>><<fm "$courtesy" 5>><<fm "$collectivist" 5>>
<<set $response = _polite>>
<</choice_shown>>
/% [[c11_w2sheng_chat]] %/<<response>>
<<set _next = passage(), _care = "c11_w2sheng_chat_care", _fanhua = "c11_w2sheng_chat_fanhua", _done = "c11_w2end">>
<<choice_shown '"Thank you for coming to see me every day," I smile.' _care `notsaid("thank") and notsaid("fanhua")`>>
<<run say("thank")>>
<<fm "$bold" 5>><<fm "$stoic" -5>><<fm "$courtesy" 5>><<fm "$kindness" 5>>
<<if setup.isAttractedToMC("sheng")>><<trust "sheng" 1>><</if>>
<</choice_shown>>
<<choice_shown '"If the rumors out there are to be believed, people want to blame the recent disaster on His Majesty." I frown. "And I\'m concerned about its ripple effect."' _next `notsaid("effect") and notsaid("fanhua")`>>
<<run say("effect")>>
<<fm "$bold" -5>><<fm "$stoic" -5>><<fm "$courtesy" 5>><<fm "$collectivist" 5>>
<<if setup.isSincere()>><<fm "$kindness" 5>><</if>>
<<if setup.isLoyalist()>><<fm "$loyalty" 5>><</if>>
<<if setup.careAbout("sheng") or setup.careAbout("yang")>>
<<trust "sheng" 1>>
<</if>>
<<set $response = 'Princess Li keeps her gaze on the writing of the scroll. "You are right to be concerned. Rationally, we can only deal with specific demands from the people, not their general discontentment. However, we should not disregard what little perceived divine authority the Imperial clan still has in the eyes of the people. It could make the difference between a violent rebellion and a mere airing of grievances." She turns to face me. "His Majesty will let me know when I must make a public appearance. Until then, I trust that he would discuss with the ministers on how to appease the masses."<br><br>"That... seems like an impossible task," I say.<br><br>She nods. "It is. That is the burden of a good ruler."'>>
<</choice_shown>>
<<choice_shown '"Your Highness, can you tell me about your attendant Fanhua?"' _fanhua `notsaid("fanhua") and setup.isSpiritPossessed() and setup.knowFanhuaMurder()`>>
<<run say("fanhua")>>
<<bold>><<loyal -1>><<trusty>><<righteous>><<kind -1>><<collectivist -1>>
<<masses>>
<<trust "sheng" -1>>
<<set $response = `Her face begins to turn pale at the mention of that name, but she manages to remain collected as she says, "Fanhua was brought into the palace at a young age, and served me for many years since before my hairpin ceremony. However, she is no longer in the palace." The Princess does not look up when she asks, "What do you want to know about her?"`>>
<</choice_shown>>
<<choice_shown "That is all I want to say." _done>>
<<if saidnothing()>>
<<bold -1>>
<<set $response = '"No, I just wanted to check in on you, Your Highness," I bow respectfully'>>
<<else>><<set $response = "I excuse myself">>
<</if>>
<<set $response += " and retreat from the room.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_w2sheng_chat]] [[c11_w2sheng_chat_care]] [[c11_w2sheng_chat_fanhua]] [[c11_w2end]] %/<<if hasVisited("c11_w2mind") and (not setup.c11FeiAwakeAtStart())>>
She blinks and looks away, somewhat sheepishly.
<<if setup.isAttractedToMC("sheng")>>
The corner of her lips curls upward as she replies, "Apologies, but I did not want to disturb your
<<if setup.confessedTo("sheng")>>meditation."
<<else>>meditation. I only wish that I know how to help you recover faster."
<</if>>
<<elseif setup.isFriendly("sheng")>>
She smiles back as she says, "Ah, so you did hear me passing by your
<<if setup.confessedTo("sheng")>>room."
<<else>>room. I only wish that I know how to help you recover faster."
<</if>>
<<else>>
She smiles politely and nods. "You are
<<if setup.confessedTo("sheng")>>welcome."
<<else>>welcome. Though I wish I could do more to help you recover faster."
<</if>>
<</if>>
<<else>>
She smiles and says, "I appreciate all you have done for me, my brother, and our
<<if setup.confessedTo("sheng")>>kingdom."
<<else>>kingdom. I wish I could do more to help you recover faster."
<</if>>
<</if>>
<<if setup.confessedTo("sheng")>>
I suspect that she would have said more if she isn't concerned about how I would interpret, or misinterpret her meaning...
<</if>>
<br><br>
<<set _next = "c11_w2sheng_chat", _feeling = "c11_w2sheng_chat_feeling">>
<<choice_shown "I tighten my lips. <i>If only I could tell you how you can make me feel better...</i>" _next `(not setup.confessedTo("sheng")) and (setup.canLust() or setup.canLove())`>>
<<bold -1>><<stoic -1>>
<<if setup.isDesired("sheng")>><<lust "sheng" 1>><</if>>
<<if setup.isLoved("sheng")>><<love "sheng" 1>><</if>>
<<set $response = "Fortunately, or perhaps unfortunately, she does not seem to notice my reaction.">>
<</choice_shown>>
<<choice_shown '"Thank you, Your Highness." I say, "I will keep your offer in mind."' _next `not setup.confessedTo("sheng")`>>
<<bold>><<proper>>
<<if setup.isAttractedToMC("sheng") and setup.canLust()>>
<<set $response = "Her stolen glances do not go unnoticed, but ">>
<<if setup.isLoved("sheng") or setup.isDesired("sheng")>>
<<set $response = "I could not act upon them even if I want to.">>
<<else>>
<<set $response = "what am I supposed to about it other than accept it graciously?">>
<</if>>
<<else>><<set $response = "Her eyes glance down at the reading material again as we both fall silent.">>
<</if>>
<</choice_shown>>
<<choice_shown "Perhaps it was a mistake to tell her how I felt... Now it is even more difficult to get closer to her." _next `setup.confessedTo("sheng")`>>
<<bold -1>><<stoic -1>><<proper>><<kind>><<collectivist>><<military -1>><<literati>>
<<set $response = "Her eyes glance down at the scroll again, which I interpret as not wanting to face the tension between us.">>
<</choice_shown>>
<<choice_shown "But I don't regret my confession." _next `setup.confessedTo("sheng")`>>
<<bold>><<proper -2>><<collectivist -1>><<military>><<literati -1>>
<<set $response = "Her eyes glance down at the scroll again, perhaps to try to ignore the tension between us.">>
<</choice_shown>>
<<choice_shown 'After a short silence, I say in a near whisper, "?callsheng, you don\'t have to be afraid of your feelings."' _feeling `flag("maximizeRomance") and setup.confessedTo("sheng")`>>
<<bold>><<stoic -1>><<proper -2>><<literati -1>><<masses -1>>
<</choice_shown>>
/% [[c11_w2sheng_chat]] [[c11_w2sheng_chat_feeling]] %/<<if setup.wantMC("sheng")>>
There is a sudden quiver of her shoulders the moment my question lands there. Her mouth opens slightly, but she takes a few more seconds to think about her response. "Feelings come and go like the weather, unrestrained. I do not fear them, ?shengcallme. But I cannot indulge in them every time they visit."
<<if setup.hasNPCTidbit("sheng", "hiddenlove")>>
<br><br>
<<if flag("againstShengHuan")>>
"But you would indulge in your feelings for Lady Zheng even when she tries to make you forget about her," I say.
<br><br>
She frowns. "You do not know that."
<<else>>
<i>What about your feelings for Lady Zheng?</i>
<<if flag("supportShengHuan")>>
I trace the contour of her face with my eyes. <i>As much as I want to be the recipient of your affection, I don't wish ill upon this love you two share.</i>
<<elseif setup.isSassy()>>
I try not to make a face. <i>You certainly like to indulge in that.</i>
<<else>>
When I try to make eye contact with her, she seems to avoid looking in my direction.
<</if>>
<</if>>
<</if>>
<<elseif flag("shengknowsmcknowsherlove")>>
There is a wary look in her eyes when she glances in my direction. Her mouth opens slightly, but she takes a few more seconds to think about her response. "I do not fear them,
<<if flag("supportShengHuan")>>
?shengcallme... Yet, I still cannot go to A-Huan right now."
<<else>>?shengcallme."
<</if>>
<<if setup.isResented("sheng")>>
<br><br>
<<if setup.isSassy() or setup.isHarmful() or setup.isRageful()>>
I clench my fist without her noticing. "I'm not talking about Lady Zheng."
<br><br>
She winces as if jabbed by a needle, but quickly regains her composure.
<<else>>
<i>I'm not talking about Lady Zheng!</i>
<</if>>
<</if>>
<<elseif setup.hasNPCTidbit("sheng", "hiddenlove")>>
There is a sadness in her eyes when she glances in my direction, and she thinks for a few more seconds before responding with a, "It is not so simple, ?shengcallme."
<<else>>
Her eyes glance down at the scroll again, perhaps to try to ignore the tension between us. "You are right, ?title."
<</if>>
<br><br>
<<set _next = "c11_w2sheng_chat", _skip = "c11_w2end">>
<<choice_shown '"I think wanting is not wrong," I try not to stare at her as I say, "and it certainly is not wrong when both sides want the same thing."' _next `setup.isAttractedToMC("sheng")`>>
<<setFlag "c11_w2sheng_chat_feeling" "mutual">>
<<bold>><<stoic -1>><<proper -1>><<kind>>
<<collectivist -1>><<literati -1>>
<<if setup.promisedFanhuaJustice()>><<trusty -1>><<righteous -1>>
<<elseif setup.isSpiritPossessed()>><<righteous -1>>
<</if>>
<<if setup.isDesired("sheng")>><<lust "sheng" 1>><</if>>
<<if setup.careAbout("sheng")>><<trust "sheng" 1>><</if>>
<<set $response = "Her eyelids flutter, perhaps out of nervousness, or overwhelming emotions, and she pushes her attention onto the writing in the scroll, until the faint blush slowly recedes from her cheeks.">>
<</choice_shown>>
<<choice_shown '"Apologies, Your Highness, I misspoke."' _next>>
<<setFlag "c11_w2sheng_chat_feeling" "misspoke">>
<<bold -1>><<stoic>><<proper>>
<<if setup.isSincere()>><<kind>><<loyal>>
<<trust "sheng" 1>>
<</if>>
<<if setup.isLoved("sheng") or setup.confessedTo("sheng")>>
<<trusty -1>>
<</if>>
<<if setup.isAttractedToMC("sheng")>>
<<set $response = "Perhaps I'm seeing things that are not there, but her shoulders appear to sag slightly">>
<<else>><<set $response = "The wariness in her eyes softens">>
<</if>>
<<set $response += ' upon hearing my words. She nods and says, "It is all right."'>>
<</choice_shown>>
<<choice_shown 'I say in a quiet voice, "I will wait for you."' _next>>
<<setFlag "c11_w2sheng_chat_feeling" "wait">>
<<bold>><<proper -1>><<literati -1>>
<<if setup.isDesired("sheng")>><<lust "sheng" 1>><</if>>
<<if setup.isLoved("sheng")>><<love "sheng" 1>><</if>>
<<if (not setup.careAbout("sheng")) or flag("supportShengHuan")>>
<<trusty -2>>
<</if>>
<<if setup.isAttractedToMC("sheng") or (not setup.isSwayable("sheng"))>>
<<trust "sheng" 1>>
<</if>>
<<if setup.isAttractedToMC("sheng")>>
<<set $response = "Her lips hang lightly apart as if wanting to say something, but she eventually closes them and looks down at her hands.">>
<<else>><<set $response = "She makes no attempt to reply, and so we end up sitting in silence.">>
<</if>>
<</choice_shown>>
<<choice_shown "I keep quiet." _next>>
<<setFlag "c11_w2sheng_chat_feeling" "silence">>
<<bold -1>><<stoic>><<military -1>>
<<set $response = "She does not try to break the tension, so we sit in silence for a while.">>
<</choice_shown>>
<<choice_enabled '"I\'m certain you have grown since Fanhua."' _skip `setup.isSpiritPossessed()`>>
<<setFlag "c11_w2sheng_chat_feeling" "fanhua">>
<<bold>><<stoic -1>><<proper -1>><<loyal -1>><<kind -1>>
<<righteous>><<collectivist>><<masses>>
<<trust "sheng" -2>>
<<set $response = "The air in the room seems to freeze at the mention of that name. Princess Li does not breathe in or out for several seconds, as if that sudden chill will enter her body and kill her. ">>
<<if setup.knowFanhuaMurder() and (setup.isSassy() or setup.isHarmful() or setup.isResented("sheng"))>>
<<run setup.capTrust("sheng", 5)>>
<<set $response += 'I chuckle. "You need not be afraid of the dead either."'>>
<<else>>
<<set $response += 'I speak in a neutral tone, "People can change."'>>
<</if>>
<<set $response += '<br><br>After a period of tense silence, she says, "If there is nothing else, ?title, I would like to read these records in peace."<br><br>Out of habit, I bow respectfully and retreat from the room.'>>
<<run clearsaid()>>
<</choice_enabled>>
/% [[c11_w2sheng_chat]] [[c11_w2end]] %/<<response>>
<<set _next = passage(), _topic = "fanhua", _done = "c11_w2sheng_chat", _skip = "c11_w2end">>
<<choice_shown '"What was she like?"' _next `notsaid("person", _topic)`>>
<<run say("person", _topic)>>
<<addtidbit "fanhua" "kind">>
<<set $response = 'The Princess closes her eyes, breathes in deeply before she says, "Fanhua was the kindest person I knew while growing up. As soon as I could sense insincerity in those around the Imperial family, I still felt that she wanted nothing from me except for my happiness." Her eyelids open halfway as she continues to reminisce. "She was witty, so full of interesting ideas compared to her peers, and because she had a voice similar to mine even after she came of age, we made so much childish mischief together," her smile dies before it even forms, "though she was always the one to take the punishment..." Her words stop when she tightens her lips.'>>
<</choice_shown>>
<<choice_shown '"What happened to her?"' _next `notsaid("what", _topic)`>>
<<run say("what", _topic)>>
<<addtidbit "sheng", "liesaboutfanhua">>
<<set $response = 'Princess Li takes a stuttering breath, then says, "Father had her dismissed from the palace, calling her a bad influence on me."<br><br>I raise an eyebrow at her. "Bad influence? In what way?"<br><br>Her fingers fiddle with her tunic as she tries to elaborate on her lie. "He thinks that I needed to focus on my studies, instead of spending so much time playing with the attendants."'>>
<</choice_shown>>
<<choice_shown '"But she died in the palace, Your Highness."' _next `notsaid("died", _topic) and said("what", _topic)`>>
<<run say("died", _topic)>>
<<setFlag "calloutShengLie">>
<<fm "$bold" 10>><<fm "$courtesy" -10>><<fm "$loyalty" -10>>
<<fm "$integrity" 10>><<fm "$righteousness" 10>><<fm "$collectivist" 10>>
<<fm "$trustMasses" 10>><<fm "$trustLiterati" -5>>
<<trust "sheng" -2>><<trust "yang" -2>>
<<set $response = 'Normally I would expect the Princess to blush out of embarrassment, but all I see on her face is numbness. She looks down at the scroll in front of her, and then at the pile next to it, until she finally says, "Fanhua is gone. That is what I know."'>>
<<if setup.isSassy() and (less("loyalty") or very("righteousness") or setup.isResented("sheng"))>>
<<set $response += "<br><br><i>Afraid to contradict the official answer about her death? Afraid to further tarnish the Imperial clan?</i> I grit my teeth, but hold my tongue. <i>To preserve the dignity of your family at all cost, right?</i>">>
<</if>>
<</choice_shown>>
<<choice_shown '"She\'s still angry with you, just so you will remember how not to treat your subjects." <small>(punish her psychologically)</small>' _skip `setup.knowFanhuaMurder()`>>
<<setFlag "tellShengFanhuaAnger">>
<<bold 2>><<righteous 2>><<proper -2>><<kind -2>>
<<collectivist 2>><<literati -1>><<masses 2>>
<<if setup.isLoved("sheng")>><<love "sheng" -2>><</if>>
<<trust "sheng" -5>><<trust "yang" -5>>
<<set $response = "The air in the room seems to freeze, and the Princess halts her breathing for several seconds, as if that sudden chill will enter her body and kill her.">>
<<if less("loyalty") or (setup.isHarmful() and (not setup.careAbout("sheng"))) or setup.isResented("sheng")>>
<<set $response += " <i>It feels good to get that off my chest, even if there may be consequences to this bluntness.</i>">>
<</if>>
<<set $response += '<br><br>After a period of tense silence, she says, "If there is nothing else, ?title, I would like to read these records in peace."<br><br>Out of habit, I bow respectfully and retreat from the room.'>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "That is all I say about the subject." _done>>
<<if saidnothing(_topic)>>
<<bold -1>><<kind>>
<<if setup.knowFanhuaMurder()>><<righteous -1>><</if>>
<<set $response = "When I do not press on the subject, Princess Li slowly lets herself breathe again.">>
<<else>>
<<set $response = "Princess Li awaits my next question, careful not to let her brows betray her discomfort.">>
<</if>>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c11_w2sheng_chat_fanhua]] [[c11_w2sheng_chat]] [[c11_w2end]] %/<<set _next = "c11_w2ren_chat", _leave = "c11_palace">>
<<set _same = "">>
<<include "c11_w2newsofedict">>
/% [[c11_w2ren_chat]] [[c11_palace]] %/When I notice him hesitating to tell me news from the capital, I press the subject until he says, "His Majesty had issued an Edict of Repentance, taking responsibility for the disasters that had befallen the region around Bada city. It is being delivered and announced across the kingdom as we speak."
<<setFlag "c11edict">>
<br><br>
I blink a few times, then ask,
<<if hasVisited("c11_updatechat_capital")>>
"Was it by his own choice?"
<br><br>
"The ministers at the court thought it was the safest way to appease the masses," he explains. "Even if people are not easily fooled by empty words, they want someone to blame, and they want to be heard."
<<else>>
"Why would he do that?"
<br><br>
"The ministers at the court thought it was the safest way to appease the masses," he explains. "People are not fools. However, they want someone to blame, and they are less likely to storm the palace if they know their grievances have been heard."
<</if>>
<br><br>
<<choice_shown '"I should not have waited to see His Majesty. I need to go now."' _leave `not setup.isHandicapped()`>>
<<if setup.isAround("sheng")>><<trust "yang" -1>><</if>>
<<fairmath "$bold" 5>><<fairmath "$stoic" 5>>
<<if setup.isLoyalist()>>
<<fm "$integrity" 5>><<fm "$trustMilitary" 5>><<fm "$trustLiterati" 5>>
<</if>>
<<if setup.c8InjuryHeavy()>>
<<fairmath "$bold" 5>>
<<fm "$courtesy" -5>><<fm "$wisdom" -10>><<fm "$trustMilitary" 5>>
<</if>>
<<fm "$loyalty" 5>><<fm "$courtesy" -5>><<fm "$trustMilitary" 5>>
<<trust "yang" 1>>
<<if setup.c11HealedAtStart()>>
<<set $response = "I give Advisor Gu a quick salute and rush out the door. Since I seem healthy enough, he does not insist that I stay.">>
<<else>>
<<set $response = "Advisor Gu keeps his tone neutral when he asks that I wait for him to prepare a carriage for the return trip. ">>
<<if setup.careAbout("ren") or setup.isConsiderate()>>
<<set $response += "It is kind of him not to insist that I stay, so I agree to his condition.">>
<<else>><<set $response += "He is in charge of the transport options on the estate, so I agree to his condition.">>
<</if>>
<</if>>
<<if setup.c11FeiCanComeToPalace()>>
<<set $response += " And since Fei had been given permission to move about in the palace, I bring ?himf along.">>
<<elseif setup.c11MotherFollowedMCToPalace()>>
<<set $response += " When Mother hears about my decision, she insists on coming along.">>
<<elseif flag("c9_mother") eq "injured">>
<<set $response += " Mother wanted to come, but Advisor Gu and I convince her to stay to recover a little more.">>
<</if>>
<</choice_shown>>
<<choice_shown '"That\'s a ridiculous demand to place on any mortal!"' _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fm "$kindness" 5>><<fm "$loyalty" -5>><<fm "$courtesy" -10>><<fm "$collectivist" -5>>
<<fm "$trustMilitary" -10>><<fm "$trustLiterati" -10>><<fm "$trustMasses" -10>>
<<trust "yang" 1>><<trust "sheng" 1>>
<<if setup.lostRightLowerLeg()>>
<<set $response = "I nearly lose my balance as I lean forward, but manage to keep myself from falling.">>
<<else>>
<<set $response = "I lean forward involuntarily, but manage to pull myself back from lashing out physically.">>
<</if>>
<<set $response += '<br><br>True to his reputation, the Gentleman Advisor remains calm and collected, without rebuff, or side-eye, or even pretending that I am not in the room. Instead, he waits with his gaze pointed at the ground between us, until I finally straighten myself again. He then says in a soft tone, "I agree that it feels unjust. However, those who wield power over so many lives must also shoulder an inordinate amount of responsibility and expectation. By acknowledging the suffering of the masses, His Majesty could demonstrate a selflessness that is important in a benevolent ruler."'>>
<<if setup.isKeen()>><<set $response += " I can understand his reasoning, even if I still feel outraged.">>
<<else>><<set $response += `<br><br>I frown. "But wouldn't people use this as an excuse to rebel against his authority?"<br><br>"True rebels can use any excuse to challenge his authority." The blue-robed scholar raises his eyes to meet mine. "Instead of hiding behind pride, taking a stance to improve the situation is the wiser course of action."`>>
<</if>>
<<set $response += " I sigh inwardly as we both fall silent." + _same>>
<</choice_shown>>
<<choice_shown "I give in to a rising fury..." _next `setup.isRageful() or setup.isPassionate() or setup.isHarmful()`>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -15>>
<<fm "$courtesy" -15>><<fm "$kindness" -5>>
<<trust "ren" -1>>
<<if setup.isHandicapped()>>
<<set $response = "...and the celadon cup flies out of my hand, shattering to many pieces on the ground.">>
<<else>>
<<set $response = "...and the low table before me is shoved violently forward, shaking everything on its surface. A celadon cup falls off the edge, and breaks into pieces on the ground.">>
<</if>>
<<if setup.isSpiritPossessed()>>
<<set $response = " Even if the vengeful spirit wants me to rejoice in this moment, I can only feel outrage instead.">>
<</if>>
<<set $response += " If the bringer of bad news flinched, I didn't notice. At least by now, he appears calm and collected, which nearly drives me to lash out again!<br><br>...The blue-robed scholar keeps his gaze low, and his breathing even. Once I feel the rage passing through me, I let out a long exhale.">>
<<if setup.isConsiderate()>><<set $response += ` "I'm sorry."<br><br>"I'm sorry too," the blue-robed scholar replies in a soft tone, so gentle that I could not bring myself to snap at him.`>>
<<else>><<set $response += `<br><br>"What's done is done, ?rencallme," the blue-robed scholar says in a gentle voice while looking at the debris, "now we must rebuild."`>>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "I slam my fist on the table." _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -10>>
<<fm "$courtesy" -5>>
<<if setup.isLoyalist() or setup.careAbout("yang")>>
<<if setup.isHandicapped()>>
<<set $response = "I glare at my broken body, wishing I weren't so helpless to save the Emperor from such undeserved humiliation.">>
<<elseif setup.isSpiritPossessed()>>
<<set $response = "Even if the vengeful spirit wants me to rejoice in this small victory against his half-brother, it cannot stop me from feeling outraged for the Emperor.">>
<<else>><<set $response = "I hold in a roar, wishing there is something I could do to help the Emperor.">>
<</if>>
<<else>><<set $response = "<i>Is this the burden of leadership?!</i>">>
<</if>>
<<set $response += " The Gentleman Advisor appears unfazed, though he keeps his gaze low, and his breathing even. After another moment of awkward silence, I sigh.">>
<<if setup.isConsiderate()>><<set $response += ` "I'm sorry."<br><br>"I'm sorry too," he replies in a gentle voice.`>>
<<else>><<set $response += `<br><br>"What's done is done, ?rencallme," he says in a gentle voice while looking into my eyes, "now we can move forward."`>>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "I let out a sigh of frustration." _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" -5>>
<<if setup.isLoyalist() or setup.careAbout("yang")>>
<<if setup.isHandicapped()>>
<<set $response = "I look down at my broken body, wishing there is something I could do to save the Emperor from such undeserved humiliation.">>
<<elseif setup.isSpiritPossessed()>>
<<set $response = "Even if the vengeful spirit wants me to rejoice in this small victory against his half-brother, it cannot stop me from feeling indignant for the Emperor.">>
<<else>><<set $response = "I clench my jaw, wishing there is something I could do to help the Emperor.">>
<</if>>
<<else>><<set $response = "<i>That's the burden of leadership, I suppose.</i>">>
<</if>>
<<set $response += '<br><br>"I have asked Captain Qian of the Wantong Elites to be ready to aid the capital if tension does not abate," the blue-robed scholar says, as if to comfort me.'>>
<<if setup.isConsiderate()>><<set $response += '<br><br>I nod at him. "Thank you, ?callren."'>>
<<else>><<set $response += " I just give him a nod in response.">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "I remain calm." _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fm "$courtesy" 5>><<fm "$kindness" 5>><<fm "$collectivist" 5>>
<<if setup.isSpiritPossessed()>>
<<set $response = "<i>I wonder if the vengeful spirit is influencing my reaction?</i>">>
<<elseif flag("c10_helpme_fanhua") eq "promise">>
<<set $response = "<i>A strange sense of vindication convinces me that this is right.</i>">>
<<elseif setup.isAmbitious() or less("loyalty") or setup.isResented("yang") or (not setup.isRespected("yang"))>>
<<set $response = "<i>Why should I be upset? It is his burden to bear.</i>">>
<<else>>
<<set $response = "<i>It is unfortunate, but that is the burden of leadership. The weight of the world rests on our shoulders.</i>">>
<</if>>
<<set $response += "<br><br>The Gentleman Advisor is careful not to stare, and neither does he say anything about my lack of comment." + _same>>
<</choice_shown>>
<<choice_shown "Deep down, I somehow feel like this punishment is deserved." _next `setup.promisedFanhuaJustice() or setup.isResented("liclan") or setup.isResented("yang")`>>
<<fairmath "$stoic" -5>>
<<fm "$integrity" 5>><<fm "$loyalty" -10>><<fm "$kindness" -5>><<fm "$wisdom" -5>>
<<if flag("c10_helpme_fanhua") eq "promise">><<fm "$righteousness" 5>><</if>>
<<fm "$trustMilitary" -5>><<fm "$trustLiterati" -10>><<fm "$trustMasses" 5>>
<<trust "yang" -2>><<trust "sheng" -2>>
<<set $response = "The Gentleman Advisor is careful not to stare, and neither does he say anything about my lack of comment." + _same>>
<</choice_shown>><<response>>
<<set _next = passage(), _lowat = "c11_renteachlowat", _done = "c11_w2end">>
<<choice_shown '"What is the progress with the relief efforts?"' _next `notsaid("relief")`>>
<<run say("relief")>>
<<if saidnothing()>><<fm "$trustMasses" 5>><<trust "ren" 1>><</if>>
<<set $response = `"The latest report says the cleanup in Bada city is near completion, and I expect it to have already finished in regional areas that were less impacted by the disaster." His voice is calm, but the look in his eyes is solemn. "Grains depot in the city is still able to sustain the affected population for another five days, thus my lord has arranged a supply line to provide food to the city from Wantong."<br><br><i>The capital cannot spare any resource... and that will leave an unfavorable impression on the masses.</i> Our eyes meet, but neither would say what we are thinking. Instead I ask, "Do you need to manage that transport?"<br><br>"Only part of the logistics, and provide suggestions as needed," he says.<br><br>"Who will oversee the supply caravans, the Wantong Elites?"<br><br>He thinks for a moment before answering, "Yes, and I believe the Duke's eldest daughter has returned from the northeast, in time to lead the escort."`>>
<<if setup.isKeen() and setup.biasAgainst("Mao")>>
<<set $response += " I frown. <i>So the Duke of Mao will exploit this situation as much as he can.</i>">>
<</if>>
<</choice_shown>>
<<choice_shown '"How are the refugees settling in?"' _next `notsaid("refugees")`>>
<<run say("refugees")>>
<<if saidnothing()>><<trust "duya" 1>><<trust "jun" 1>><</if>>
<<set $response = '"The construction of new dwellings are underway, with specifications provided by their people," he says, "and the rice planting is proceeding. It is just uncertain whether the land and the climate would cooperate."'>>
<<if hasVisited("c11_refugees")>>
<<set $response += '<br><br>"Do you know what became of those rocks that their youths were gathering?" I ask.<br><br>The blue-robed scholar pauses to think, then says, "I had expected those to be used in the construction of their new houses, or for an external stove, or perhaps a well. Though I will have to check on that to be sure."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"What\'s the latest news from Jinhu?"' _next `notsaid("jinhu")`>>
<<run say("jinhu")>>
<<if saidnothing()>><<fm "$trustMasses" 5>><<trust "fei" 1>><</if>>
<<set $response = `"My sources say a limited amount of Jinhu reserves have been slowly gathering around Fusheng city." Advisor Gu says in a neutral tone, "However, they are not yet taking action to relieve Jimin city when the Duke's son is being held hostage in General Xiahou's army."<br><br>`>>
<<if hasVisited("c9_j_outside_xh_fight_fainted")>>
<<set $response += `I frown. "...Any more bloodshed?"<br><br>"Fortunately for everyone, General Xiahou is careful not to antagonize the residents any further than he has to. There were executions, except he punished only the worst offenders, and Lowat individuals who seem to have no support in the city."`>>
<<else>>
<<set $response += `"Any bloodshed?" I frown.<br><br>"Fortunately General Xiahou has been careful with his handling of the residents. There were executions, except they were mainly Lowat individuals who seem to have no support in the city."`>>
<</if>>
<<set $response += ` The blue-robed scholar lists the steps the Zong army had taken to secure the occupation. "They have connected a supply line westward to their state, which will sustain the day-to-day needs of the people of Jimin as well as their own troops. And even though civilian travel to other places in Jinhu is restricted and watched over, it is still somewhat possible to leave and return to the city, provided the traveler has family members or important assets in the city."<br><br>"Leverage to prevent rebellion?" I ask.<br><br>He nods. "It is simple, yet effective. Balancing the threat of punishment and the reward for compliance."`>>
<<if $mind gt 3 and setup.isDove() and setup.biasAgainst("Zong")>>
<<set $response += `<br><br>"And still no one from the Zong leadership to stop this?" I ask, "Even if just to refuse to supply Xiahou's troops?"<br><br>"That would only force his men to pillage the countryside." He looks at me with calm yet determined eyes as he says, "It is better this way. Leave the supply line open as a weak point to target when the time is right."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"You have so many things to manage," I ask. "How are you able to do it all?"' _next `notsaid("many")`>>
<<run say("many")>>
<<fm "$kindness" 5>>
<<if saidsomething()>><<trust "ren" 1>><</if>>
<<set $response = `The gentle-eyed scholar chuckles. "To be honest, I'm not able to. I invest in a large network of associates who could provide up-to-date information that helps me plan efficient solutions, and then I divide major tasks into smaller ones to delegate to capable people."<br><br>"So I guess the biggest challenge is the initial investment," I muse aloud, `>>
<<if setup.isSassy()>><<set $response += `"too bad not everyone is as rich as your lord or your foster father."`>>
<<else>><<set $response += `"wish we could afford to maintain such a network."`>>
<</if>>
<<set $response += `<br><br>"Financial incentive can buy some loyalty, yes," he responds in a calm voice, "but otherwise one can still cultivate sincere partnerships by appealing to a common goal, or simply having a shared value in life."`>>
<<if setup.isTrustedBy("ren")>>
<<set $response += `<br><br>"Am I part of that network of associates?" I ask.<br><br>The Gentleman Advisor smiles warmly. "I would say I am part of your network, ?rencallme.`>>
<<if setup.isLikable("ren") and more("loyalty")>>
<<set $response += ` If I may be so presumptuous, we at least have shared values."`>>
<<else>><<set $response += `"`>>
<</if>>
<<if setup.isSassy()>><<set $response += `<br><br>"Glad to hear that," I grin.`>>
<<elseif setup.isPassionate()>><<set $response += ` I nod, and smile back.`>>
<<else>><<set $response += ` I give him a nod.`>>
<</if>>
<</if>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown '"Do you... happen to have any advice for me, on how I could get better, even in my current condition?"' _next `notsaid("recovery") and setup.isHandicapped() and (setup.hasNPCTidbit("ren", "lastinginjury") or setup.hasNPCTidbit("ren", "spineinjury"))`>>
<<run say("recovery")>>
<<fairmath "$bold" 5>>
<<fm "$wisdom" 5>>
<<trust "ren" 1>>
<<if setup.isHealer()>>
<<set $response = `"I may have some training in the healing arts," I frown, "but I wasn't ready... for this."`>>
<<else>>
<<set $response = `"I know recovery takes time," I frown, "but I doubt any amount of time could change... this."`>>
<</if>>
<<set $response += `<br><br>The gentle-eyed scholar gives me a sympathetic look, but does not respond right away. He ponders his answer for a while, then says, "As much as I want to help, I am not well-versed in the healing arts to suggest effective solutions. Please allow me time to consult skilled physicians before I could give you my opinion. Our injuries are still quite different, despite their long-lasting nature."`>>
<<if setup.isConsiderate()>>
<<set $response += `<br><br>I nod, somewhat resigned to a non-answer. "I understand. Thank you."`>>
<<elseif setup.isSassy()>>
<<set $response += `<br><br>I shrug, resigned to hear such a non-answer.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Please begin our language lesson for today."' _lowat `flag("c11_askrenteachlowat")`>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "A messenger enters the room to call him away, and so we end our meeting for the time being." _done>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_w2ren_chat]] [[c11_renteachlowat]] [[c11_w2end]] %/<<if previous() eq "c11_w3plan">>
For the next phase of teaching, Advisor Gu does not involve the written form at all. Instead, he brings by two young Lowat refugees to our lesson, and have me ask them questions about everything I could verbalize...
<<else>>
The Gentleman Advisor unrolls a scroll on the table before him. He glances at its content for a few seconds, then starts the lesson...
<br><br>
During his time in Jinhu prior to returning to Mao for his position in the Duke's administration, ?callren had opportunities to interact with a branch of Southern Lowat culture, and his gradual learning of their language helps in his current communication with the refugees. The widespread of Lowat tribes led to a divergence in their ancient language, but the riverine trade in the south also had the effect of increasing the borrowing of words between tribes as well as with the people of our kingdom.
<br><br>
He then teaches me a few common sounds in Southern Lowat, and I practice speaking and listening to variations of them until they become somewhat recognizable.
<</if>>
<<if setup.improveStat("mind")>>
The experience is quite exhausting, but I have a good feeling about what it's doing to my mind.
<</if>>
<br><br>
<<if previous() eq "c11_w2ren_chat">>
Another hour later, a messenger comes to call Advisor Gu away, and so we [[conclude our lesson|c11_w2end]] for the time being.
<<else>>
Not long after I feel confident about making myself understood, a message of greeting arrives from the capital. I sense that the Emperor is anxious for me to [[return to the palace|c11_palace_w3]] as soon as possible. ?callren agrees, and makes the necessary arrangement for travel.
<</if>>For the next several days, I try to keep my mind as relaxed as possible
<<if setup.hadConcussion()>>
while I methodically massage the part of my head that once struck the ground.
<<if setup.isHealer()>>Recalling what Doctor Hua had said about which pressure points on the meridian are related to headaches, I cycle between massaging Baihui and Fengchi on my head, to Xuehai near the knee, to Taichong and Taixi on my feet. I know it is not the same as reaching inside the skull to treat the internal bruising, but I trust that indirect stimulation can still be beneficial.
<<else>>It probably won't do much for the deeper trauma, but even the minor comfort could ease the anxiety, or so I tell myself.
<</if>>
<<else>>
while I
<<if flag("c8_injury") eq "temple">>methodically massage the injured right temple, hoping that the bruising did not go any deeper.
<<else>>carefully massage around the injured spot on my left temple, where the scar is still healing.
<</if>>
<</if>>
This is of course in addition to my daily training and meditation, which I hope will smooth the flow of inner energy that would conducts its own form of healing.
<<run setup.recoverQi()>>
<<if setup.recoverMind()>>Fortunately, the periodic sting and foggy feeling inside my head do abate significantly by the end of the five days.
<<else>>Although no marked improvement could be felt, I know I'm still benefiting from the usual routine.
<</if>>
<br><br>
<<if setup.c11FeiAwakeAtStart()>>Fei would keep watch by the door whenever ?hef is not preoccupied with ?hisf own training.
<<elseif setup.c11MotherAtEstate()>>Mother would quietly bring in tea water, then leave without making her presence known. I know it is her even when my eyes are closed, because the footfall of a trained martial artist sounds different than that of a common person.
<<else>>Even though my eyes are closed during meditation, I know someone with gentle footsteps would stop outside of the room for a short while before moving on.
<</if>>
<br><br>
Besides working through my routine, I would usually find time to...
<<set _next = "c11_w2end", _fei = "c11_w2fei", _mother = "c11_w2mother", _princess = "c11_w2sheng", _ren = "c11_w2ren">>
<<choice_shown "hang out with Fei." _fei `setup.c11FeiAwakeAtStart()`>>
<<fm "$kindness" 5>>
<<trust "fei" 1>>
<</choice_shown>>
<<choice_shown "help Mother with chores around the estate." _mother `setup.c11MotherAtEstate()`>>
<<fm "$filialPiety" 5>><<fm "$collectivist" 5>>
<<trust "mother" 1>>
<</choice_shown>>
<<choice_shown "visit the Princess later in the day." _princess `setup.withPrincessAtStation()`>>
<<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown "meet with the Advisor for at least an hour each time he visits." _ren>>
<<trust "ren" 1>>
<</choice_shown>>
<<choice_shown 'I keep to myself as much as possible. My mind may feel sharp, but a small part of me is concerned that someone might notice something "off" about me.' _next `setup.c11MindSharpAtStart()`>>
<<fairmath "$bold" -5>>
<<fm "$integrity" -5>><<fm "$collectivist" -5>>
<<fm "$trustMasses" -5>>
<<set $response = "Fortunately, everyone respected my wish to be left alone.">>
<</choice_shown>>
<<choice_shown "I keep to myself as much as possible. I prefer not to let others see me when I'm not at my best." _next `not setup.c11MindSharpAtStart()`>>
<<fairmath "$stoic" 5>>
<<fm "$kindness" -5>><<fm "$wisdom" -10>>
<<fm "$trustMilitary" 5>>
<<if $agentName eq "Onyx" and $mind lt 5>>
<<set $response = "I was known for my brilliant mind, but I can't feel that brilliance anymore, not when I seem to have gaps in my memory">>
<<if setup.isPassionate() or setup.emotionDriven()>><<set $response += "!">>
<<else>><<set $response += "...">>
<</if>>
<<elseif setup.isHealer() and $mind lt 3>>
<<set $response = "I still remember my training in the art of healing, yet some important medicinal ingredients feel fuzzy in my mind, as if I'm on the cusp of forgetting them too...">>
<<else>>
<<set $response = "I can't help but suspect that I'm forgetting something, more than I already have...">>
<</if>>
<<set $response += " In the end, I use this extra alone time to meditate">>
<<if setup.recoverQi()>><<set $response += ", cultivating more inner energy as a result.">>
<<else>><<set $response += ".">>
<</if>>
<</choice_shown>>
/% [[c11_w2end]] [[c11_w2fei]] [[c11_w2mother]] [[c11_w2sheng]] [[c11_w2ren]] %/Doctor Mu is on his way out when I enter the room where Fei is sleeping. He bows. "?title, I was just coming to see you."
<br><br>
<<if setup.isSassy()>>
"I have been an obedient patient, Doctor," I grin, "so I'm sure my recovery will proceed smoothly."
<br><br>
"Well, we certainly hope so," the elderly physician gives me a look, "or you will be pushing this pile of old bones to the grave." He pauses before adding,
<<else>>
"That's kind of you, Doctor," I smile, "and I'm grateful that you are looking after Fei as well."
<br><br>
The elderly physician asks,
<</if>>
"I take it you are here for ?himf?"
<br><br>
I glance over at the unmoving patient, and a clump of medicinal ingredients on a nearby table. "Are those for ?himf?"
<br><br>
The elderly physician nods. "Since it is difficult for the patient to eat or drink normally, I was still considering how much to put into the daily portion."
<br><br>
"I'll watch ?himf, Doctor, if you could ask someone to bring a portable stove, some cooking ware, millet gruel, and water," I say.
<<if setup.isHealer()>>
"With your prescription, I could try boiling the daily decoction too while I'm here."
<<else>>
"I might not understand your prescription, but I could try to boil the daily decoction with your instructions."
<</if>>
<br><br>
Doctor Mu strokes his soft white beard, thoughtful as he looks between me and Fei. "Very well. I will write a prescription and let the kitchen staff know what to bring you." We then exchange bows before he exits.
<br><br>
I settle next to the bed
<<if setup.isHealer()>>to check the pulse on Fei's wrist,
<<if hasVisited("c11_doctormu1_chat")>>
and realize that Doctor Mu was right about the patient's strained heart and lungs.
<<else>>and feel the strained heartbeats and the weakened lungs struggling to sustain the patient.
<</if>>
At a glance, I spot among the ingredients chopped ginseng and peach kernel for promoting blood circulation, rabbit's foot fern for bone healing, plus safflower and <<concept "concept-yanhusuo">>Yanhusuo<</concept>> to reduce pain. To my pleasant surprise, a small clay bottle nearby is labeled <<concept "concept-snakegourd">>snake gourd<</concept>> seeds, something I thought I had lost track of since the disaster.
<<else>>to sit in front of the pale but stable patient.
<</if>>
<br><br>
For the next five days...
<<set _next = "c11_w2end">>
<<choice_enabled "<small>(healer)</small> I focus my efforts on assisting with the treatment side of things." _next `setup.isHealer()`>>
<<setFlag "c11_w2helpfei" "treatment">>
<<kind>>
<<set $response = "And I begin by helping Doctor Mu finish portioning the ingredients">>
<<if setup.recoverMind()>>
<<set $response += ". Having this routine interaction with the court physician as well as putting what I learned into practice, I find that it also improves my mental clarity to a degree.">>
<<else>><<set $response += "...">>
<</if>>
<</choice_enabled>>
<<choice_enabled "<small>(qi)</small> I focus on using my Qi energy to help Fei heal faster. <small>(reduce qi)</small>" _next `($qi gt 1)`>>
<<setFlag "c11_w2helpfei" "qi">>
<<set $qi -= 1>>
<<if $qi lt 3>><<bold>><<stoic>><</if>>
<<kind>><<collectivist>><<masses>>
<<trust "fei" 1>><<love "fei" 1>>
<<set $response = `Out of consideration of the patient's vulnerable heart, I restrict the flow of my energy to a gentler stream that circulates within ?hisf injured arm. After an hour or so, I switch to applying the same technique on ?hisf injured leg, exposing only enough skin for my hand to touch ?hisf. As I had hoped, Fei's limbs are recovering nicely in four days, and then I would begin to heal the bone over Fei's heart, cautiously yet with a growing confidence. Qi healing can deplete the sea of internal energy within the healer, but I don't want to rely entirely on fate when it comes to helping someone.`>>
<</choice_enabled>>
<<choice_shown "I focus on getting the bare minimum amount of nutrients and water into the patient." _next>>
<<setFlag "c11_w2helpfei" "feed">>
<<kind>><<collectivist>><<masses>>
<<trust "ren" 1>>
<<if flag("c9_j_feibedridden") eq "listen">>
<<set $response = "At first I would try to wet Fei's chapped lips using ">>
<<if setup.isConsiderate() or very("courtesy") or ($misgenderFei and setup.isGCMan())>>
<<set $response += "a clean rag that was soaked in water, or even with a freshly-plucked flower pedal.">>
<<else>><<set $response += "my finger like how Chenyu had done in Jimin city.">>
<</if>>
<<else>>
<<set $response = "At first I would only gently part Fei's lips before dripping water between them, careful to turn ?hisf head slightly to one side so as to lessen the chance of ?himf choking on the liquid.">>
<</if>>
<<set $response += " When I hear from the kitchen staff that they keep frozen water in a shallowly dug hole, I ask them to bring me a small piece of ice everyday so that I could grind it into plum-sized pallets. I could then let each pallet gradually dissolve in the patient's mouth. Feeding ?himf millet gruel proves to be more difficult and time ">>
<<if setup.c11MotherAtEstate()>>
<<set $response += "consuming. Mother offers to help,">>
<<else>><<set $response += "consuming,">>
<</if>>
<<set $response += " but I'm determined to see this through myself.">>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown "I try to assume that Fei can still hear everything around him despite his inability to respond. So between treatment, I would talk to him about all kinds of subjects, including stories from my past." _next `(love("fei") gt 2) and flag("maximizeRomance") and setup.acceptedFeiTruth()`>>
<<setFlag "c11_w2helpfei" "talk">>
<<setFlag "tellfeiaboutme">>
<<if setup.isReserved() and setup.isSincere()>><<trust "fei" 1>><</if>>
<<fm "$stoic" -5>><<fm "$kindness" 5>><<fm "$courtesy" -5>>
<<set $response = "I can't really tell if he appreciates my attempt to keep him company or is annoyed by the disturbance, but I hope he trusts my good intentions.">>
/% TODO add more? %/
<</choice_shown>>
/% [[c11_w2end]] %/<<if setup.lostRightLowerLeg()>>
Due to my mobility issue, I generally stayed in the residential complex, at most moving between the houses to familiarize myself with the various locations. Construction of the new housing has been underway, and Young Master Cao Zhuan mediates between the refugee community and the builders.
<br><br>
Early morning each day, young men of the refugee community would fill the water jugs in the kitchen. And by late mornings, their young women would share with the staff a basket of their foraged potherbs from the hills.
<<if setup.c11MotherAtEstate()>>
My mother insists on sharing the workload around the estate, so I would often find her working outside of the kitchen.
<<if setup.isFilial() or setup.careAbout("mother")>>
Fetching water is difficult in my condition, but I can still help her sift through the wild herbs that were brought to us.
<</if>>
<<if flag("c11_qihealingwithmother")>>
<br><br>
When the daily routines are taken care of, she would meditate with me and assist in my Qi healing. Eventually we do manage to purge some pockets of stale energy along meridians in my body, even though my memories still feel somewhat hazy.
<<run setup.recoverQi()>>
<</if>>
<<else>>
Doctor Mu checks up on me everyday,
<<if setup.c11HealedAtStart()>>even when he does not need to.
<<else>>bringing me treatment for the day as well as long-term recovery advice.
<</if>>
<<switch $agentName>>
<<case "Azure">><<run setup.recoverPresence()>>/% TODO add more? %/
<<case "Argent">>
<<run setup.recoverBody()>>
My routine training continues, of course, even if I have to drastically change the stances I could practice.
<<case "Vermilion">>
<<run setup.recoverQi()>>
Since my usual responsibilities have been put on hold, I spend more time meditating, until interrupted by the kitchen staff for meals.
<<default>>
<<run setup.recoverMind()>>
Advisor Gu offered to lend me some reading material, some of which are the local chronicles that he is maintaining after inheriting the estate. Since the records are written on costly-made but convenient "paper", I'm able to read through the text fairly easily. I learn of the various resources that can be obtained from this plot of land, including a brine deposit, a copper mine in the hills, and a kind of "stone lacquer" that can burn like oil, or can produce a byproduct that makes calligraphy ink even darker.
<</switch>>
<</if>>
<br><br>
One day, I hear of the salt merchant Lu Sai visiting the estate to speak with Advisor Gu.
<<if setup.hasMet("lusai")>>
I remember meeting him in <<if hasVisited("c6_d")>>Tashang<<else>>Fusheng<</if>> city.
<<else>>
He is the father of one of the exchanged children, Lu Ning, but I presume he is not here for that matter this time.
<</if>>
Accordingly to a servant, Young Master Cao Zhuan was summoned to meet with him as well, and the talk might be about renewing a salt production agreement between Sir Lu and the new residents of the estate. Since Advisor Gu is involved, I have a feeling the farmers will not be taken advantage of in this deal. For now, [[I can rest easy|c11_w2end]]...
<<else>>
<<if setup.c11HealedAtStart()>>
Since my body has fully healed, I can move about the estate quite easily, and often times
<<else>>
Despite my injury, I can still walk around the estate quite easily. So sometimes during the day
<</if>>
I would stroll into the field to watch the farmers work.
<<if setup.c11FeiAwakeAtStart()>>
Fei accompanies me on these outings dutifully, though ?hef remains a silent observer as usual.
<</if>>
<br><br>
The planting of rice is in steady progress, and with some labor freed from plowing the earth, the Lowat refugees have sent a few of their men to more thoroughly inspect the other resources of this land.
<<if setup.isAround("ning")>>Lu Ning gladly mediates for us and
<<else>>Despite our imperfect communication, one of the farmers, Helu,
<</if>>
shows me the various locations of interest, from the neglected bittern well, to the abandoned copper mine in the hills that needs to be drained of flood water after the recent earthquake.
<<addtidbit "coppermine" "flooded">>
<<addtidbit "estate" "salt">>
<<addtidbit "estate" "copper">>
<<if setup.isPeoplePerson()>>
<br><br>
<<if setup.lostRightForearm()>>Despite my injured arm, I would still<<else>>I would<</if>> help where I could, putting nearly every part of my body to work. <<if setup.c11FeiAwakeAtStart()>>Fei does ?hisf best to follow my lead.<</if>>
<<run setup.recoverBody()>>
<</if>>
<br><br>
And then one day, a curly haired [[peddler|c11_w2peddler]] walks into the
<<if setup.isAround("ning")>>
field, followed by a woman who is holding the reins of a bags-carrying mule.
<<else>>field with his goods on the back of a mule.
<</if>>
Apparently this man had been granted trading rights here before, thus the estate guards allowed him <<if setup.isAround("ning")>>and his companion<</if>> to come in.
<</if>><<trust "muer">>
"My name is He Muer, you know, like the fungus Wood Ear, so I'll answer to that too," the curly haired man with a tidy mustache smiles broadly at everyone, "I trade in items that may be hard to come by, and I travel great distances so that my customers don't have to." His complexion and facial features suggest somewhat of a foreign
<<if setup.hasMet("shida")>>origin, though less pronounced than that of Shi Da, the Wantong Elite Guard.
<<else>>origin, though in a subtle way compared to his trimmed curly hair.
<</if>>
<<if setup.isAround("ning")>>
<<trust "qurong">>
He gestures to the middle-aged woman who came to the field with him. "This here is my other half." The practically-dressed woman beams back at him before giving a quick bow toward the small crowd. Subtle touches of makeup soften what age and harsh climate have done to her skin, but otherwise it feels like it is genuine happiness that gives her a more youthful glow.
<</if>>
<br><br>
When the farmers do not immediately respond to his words, the peddler tries a few different words until someone in the field seems to understand, and then he directs his attention to them in their common tongue.
<br><br>
Seeing that two farmers are moving closer to examine the items the mule is carrying, I do the same. While my attention is drawn to an unfamiliar four-stringed-instrument tied along the side of the saddle bag, Wood Ear says, "Oh, ?madam, you have good taste. Unfortunately I still need my lute to entertain friends and guests. But if you like, I could bring a new one next time."
<br><br>
<<set _next = "c11_w2peddler2">>
<<set _same = "The curly-haired man unties the stringed instrument from the saddle bag, holds it horizontally across his chest, with his left hand gripping the narrower neck of the instrument, the fingers holding or releasing part of the strings, while the right hand strums the strings methodically. The melody he plays is that of a local folk song, ">>
<<if setup.isAround("ning")>>
<<set _same += "and his partner tries to hide a giggle, almost breaking into a dance in response.">>
<<elseif setup.isSinger()>><<set _same += "and I almost want to sing along to the tune.">>
<<else>><<set _same += "and I almost try to hum along to the tune.">>
<</if>>
<<choice_shown '"It\'s just that I thought I remembered something about music and healing..."' _next `hasVisited("c10_speakto_teacherhua")`>>
<<trust "muer" 1>>
<<set $response = '"Ah, that is quite right," Wood Ear grins with his whole body, "music flows through us just like inner energy does. Therefore whatever Qi can heal, so can the varied melodies of our lives." ' + _same>>
<</choice_shown>>
<<choice_shown '"That won\'t be necessary. I was just curious."' _next>>
<<fm "$bold" -5>>
<<if setup.isMusician()>>
<<set $response = '"I play the seven-string zither, so other stringed instruments tend to catch my attention," I say.<br><br>"Ah, understood, understood," he smiles. "A fellow ?person of the rhythmic art!"'>>
<<elseif setup.isSinger()>>
<<set $response = '"Your stringed instrument reminds me of the seven-string zither," I tell him, "so I was wondering how it is played."<br><br>"Aha, a fellow ?person of the melodic art!"'>>
<<else>>
<<set $response = '"It kind of resembles the seven-string zither," I say.<br><br>"Yes, it is indeed a musical instrument!"'>>
<</if>>
<<set $response += " " + _same>>
<</choice_shown>>
<<choice_shown 'I think for a moment before asking, "Would you be willing to provide entertainment for the people of this estate? I can speak to the owner about proper compensation, of course."' _next>>
<<setFlag "c11_w2peddler" "invite">>
<<fm "$bold" 5>><<fm "$trustMasses" 5>>
<<trust "muer" 1>>
<<set $response = 'The man perks up, grinning ear-to-ear. "Would I? Of course I would!"'>>
<<if setup.isAround("ning")>>
<<trust "qurong" 1>>
<<set $response += ` He turns to the middle-aged woman. "Rong-er, would you like to join the festivity?"<br><br>She smiles back at him, then looks toward me. "We would be happy to oblige, but our monthly sales goal needs to be met before we can afford to linger in any particular place."<br><br>The man chuckles. "Ah, yes, you wouldn't find me this well-fed without my Rong-er tightening my purse." He turns to his partner in business. "And for you, darling, I dedicate this tune!"`>>
<</if>>
<<set $response += " " + _same>>
<</choice_shown>>
<<choice_shown '"No, thanks." <i>What kind of music can that weird thing make anyway? It only has four strings.</i>' _next>>
<<fm "$bold" -5>><<fm "$wisdom" -5>><<fm "$collectivist" 5>>
<<fm "$trustLiterati" 5>>
<<set $response = 'There is a twinkle in his light brown eyes, and he grins, "Oh, do I sense doubt, ?madam? Here, have a listen." ' + _same>>
<</choice_shown>>
<<choice_shown '"Can you play it for us?"' _next>>
<<fm "$bold" 5>><<fm "$courtesy" 5>>
<<trust "muer" 1>><<if setup.isAround("ning")>><<trust "qurong" 1>><</if>>
<<set $response = 'The man grins, bends at the waist before quickly lifting up his head in an exaggerated manner. "As you wish, ?madam." ' + _same>>
<</choice_shown>>
/% [[c11_w2peddler2]] %/The small audience around us nod their heads or clap as the peddler bows in gratitude. He ties the instrument back onto the saddle before offering his trade goods again. "I bring black pepper from the northwest, spicy cornel from the southeast, plum vinegar, cassia bark you can make tonic food with, amber for jewelry or medicine..."
<br><br>
<<if setup.isAround("ning")>>
While he goes on and on about what he is selling, I notice Lu Ning coming out of the field to stand behind the spectators. Her eyes are fixated on the middle-aged woman, who is showing people on the other side of the mule the trade goods.
<br><br>
<</if>>
Soon, I hear the hasty footsteps of someone walking along the dirt path, approaching from the direction of the residential complex. I glance back to see
<<if setup.hasMet("lusai")>>the salt merchant Lu Sai of Tashang city
<<else>>a middle-aged man with short gray beard
<</if>>
walking straight toward the peddler. "You! Scum! Homewrecker!" His loud accusation forces everyone to turn to face him. "You have some nerve returning to this region again!"
<br><br>
"Master Lu!" Cao Zhuan quickens his pace behind him, followed by Advisor Gu, whose movements are more
<<if setup.hasNPCTidbit("ren", "lastinginjury") or setup.hasNPCTidbit("ren", "spineinjury")>>constrained, perhaps more out of necessity than etiquette.
<<else>>constrained.
<</if>>
<br><br>
<<if setup.isAround("ning")>>
"And you!" Sir Lu moves around the farmers who are standing in front of the middle-aged woman, then raises his hand as if intending to slap her. Just before he could, however, Lu Ning practically throws herself between them.
<br><br>
"Father! Don't!" Ning's plea stays her father's hand, if only for a few tense seconds. <<if setup.hasMet("lusai")>><i>This must be Lu Sai, the salt merchant of Tashang city.</i><</if>> After looking her over from head to toe, Sir Lu's hand strikes hard across the young woman's face, causing the farmers near them to wince.
<br><br>
"Why do you look- why're you here..." As he struggles to verbalize his outrage, [[the middle-aged woman|c11_w2peddler2_woman]] steps around Ning and slaps the man as hard as he did to his daughter.
<<else>>
Sir Lu moves around the farmers who are standing near the mule, then grabs the peddler by his collar. The latter tries to pry open the aggressor's hands to free himself, but it is only until other people intervened is [[Wood Ear|c11_w2peddler2_man]] able to step back.
<</if>>"Shengyuan! Don't take out your anger on Ning-er!" The middle-aged woman turns halfway towards the stunned young woman, but the salt merchant grabs her hand and yanks her back to face him.
<br><br>
"If you still see her as your daughter, then come home-" as he attempts to drag her away, farmers nearby finally intervene by blocking his path. The woman twists Sir Lu's arm until he lets go of her, and the others quickly separate them. <<if setup.hasNPCTidbit("ning", "mothereloped")>><i>Now it makes sense why she shares some resemblance to Ning... She must be the mother.</i><</if>>
<br><br>
"Master Lu! Please calm down!" Cao Zhuan pulls on the salt merchant's arm, but the latter shakes free of his grasp.
<br><br>
"This is a family affair, my family!" Sir Lu stares daggers at everyone who has sided against him. "This woman is still my wife!"
<br><br>
The peddler stands between the small crowd and his "other half," who takes the opportunity to check on Ning. The two women look at each other with nary a word exchanged, only shaky hands and tearful eyes.
<br><br>
Advisor Gu steps into view, and bows to everyone. He speaks a few words to the farmers, then stands in front of the salt merchant. "Sir Lu, these are the people who will be involved in your trade deal. Please be considerate of your public image."
<br><br>
The farmers quietly withdraw from the scene, leaving the gray-bearded merchant silently fuming. Cao Zhuan moves to stand by his foster brother's side, as if to strengthen the wall of separation. The peddler bows respectfully to the brothers, and says, "[[Rong-er|c11_w2peddler2_woman2]] and I would still like to trade with the people of your estate, but we will understand if you prefer that we not return again.""My name is Qu Rong. Muer is a childhood friend of mine," the woman with silver-streaks turns to us. "My family married me into the Lu clan in exchange for their financial support. True to his words, Master Lu did pull my family out of poverty. In return, I bore him three children, assisted in his business dealings with my gift of tongue, and managed our home when he was traveling." She takes a deep breath before continuing, "Master Lu treated me like a tool. Properly used, maintained, then locked away. Nothing more."
<br><br>
"I have been a dedicated husband to you, Rong-er," Sir Lu speaks through gritted teeth, "The least you could do was to not bring shame to our family."
<br><br>
"I bore you two sons, Shengyuan," Qu Rong frowns, "isn't that what really mattered to you and your clan? Did you care that I nearly died during every childbirth? No, because you kept demanding for more sons. Well, I'm done."
<br><br>
"You think I'm not risking my life out there, trying to provide for you, our children, and everyone else who wants a piece of our labor?" The salt merchant makes a noise of contempt. "Would you rather that I take in other wives like that old Xun did? I certainly could, but I didn't. And I haven't remarried since, because I'm loyal to you." As his wife shuts her eyes, he adds, "How wrong was I to think a woman would be faithful if the man leads by example."
<br><br>
Rong's eyes snap open again to glare at him, but her anger is interrupted by their daughter walking briskly away from this altercation. The salt merchant turns to the owner of the estate and says, "I do not wish to taint our business relationship with this unflattering incident. With due respect, Advisor Gu, I request to nullify the salt trade agreement..." He murmurs, "...like I intend to formally annul my marriage."
<br><br>
The middle-aged woman gives us a quick bow as she turns to chase after Ning. The peddler watches her go, with worry lining his weathered yet still handsome face. He stands his ground, but keeps his gaze low, as if waiting for sentencing.
<br><br>
<<set _next = "c11_w2end">>
<<set _same = 'Wood Ear bows to the salt merchant. "Thank you for taking care of Ning-er, Master Lu. I still appreciated doing business with-"<br><br>"Hmph!" Sir Lu makes an exaggerated dismissive gesture with his sleeve, then storms away.<br><br>Advisor Gu softens his expression, and says to the curly-haired peddler, "Let us speak inside."'>>
<<choice_shown "This is a family matter, so definitely not my place to interject." _next>>
<<setFlag "c11_w2peddler2_woman2" "watch">>
<<bold -1>><<stoic>><<proper>><<collectivist 2>><<masses>>
<<if setup.donotWantChildren()>>
<<set $response = "<i>Even if I loath what tradition has forced upon us, not everyone can afford to defy its demand.</i><br><br>">>
<<else>><<set $response = "">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown '"You haven\'t done anything wrong, Master Lu. Why give up on a business opportunity so easily?" I give the peddler a side-eye. "I doubt this man would continue to trade at this place after today."' _next>>
<<setFlag "c11_w2peddler2_woman2" "support">>
<<bold>><<stoic>><<proper>><<collectivist 2>>
<<if setup.isTraditional()>><<righteous>><</if>>
<<kind -2>><<literati>><<masses -1>>
<<trust "qurong" -2>><<trust "muer" -1>><<trust "ning" -1>><<trust "lusai" 1>>
<<trust "caozhuan" 1>><<trust "ren" -1>><<trust "fei" -1>>
<<set $response = `The peddler looks disappointed, but he does not even try to ask for a compromise. "?She is right, Master Lu, it would be senseless for us to return to this area." Wood Ear gives us a sad smile as he ties up the bags on the mule and takes the rein. "Rong-er was hoping to catch a glimpse of her children on our southward drift... We didn't expect to find her youngest here, but fate works in mysterious ways... I'm sure she is glad that Ning-er grew into a fine young woman. For that, Master Lu, we're both grateful."<br><br>"Hmph!" With his back turned to him, Sir Lu does not bother answering the curly-haired man.<br><br>The peddler exchanges bows with Advisor Gu and Cao Zhuan, then guides the mule to go after the two women. After he is out of sight, the salt merchant says, "If this wretched pair indeed stays away from me and my family, perhaps my request was too hasty."<br><br>Advisor Gu nods, holding in any sign of displeasure, if he was feeling any. "Nothing has changed, Sir Lu. Your trade agreement will still go into effect."`>>
<</choice_shown>>
<<choice_shown '"You are wise and merciful, Master Lu," I snort, "because that woman would be dead if you were to insist on another child from her."' _next>>
<<setFlag "c11_w2peddler2_woman2" "insult">>
<<bold>><<stoic -1>><<proper -2>><<collectivist -1>>
<<if setup.isPeoplePerson()>><<righteous>><</if>>
<<literati -1>><<masses>>
<<trust "qurong" 1>><<trust "muer" 1>><<trust "lusai" -5>>
<<trust "fei" 1>>
<<set $response = `"Hmph!" His sleeve flaps loudly as the salt merchant throws his hand behind him and storms away. Cao Zhuan frowns slightly, but tries not to show his displeasure. Advisor Gu's expression is that of sympathy, though I can't tell who it is for, if not for the entire circumstance. He says to the curly-haired peddler, "Let us speak inside."`>>
<</choice_shown>>
<<choice_shown '"Both of you made sacrifices for the family, Sir Lu. But as dishonorable as she was, she\'s right about one thing." I give the salt merchant a side-eye. "There was no need to take it out on your daughter."' _next>>
<<setFlag "c11_w2peddler2_woman2" "criticize">>
<<bold>><<stoic -1>><<kind>><<collectivist>>
<<if setup.isPeoplePerson() or setup.isConsiderate()>><<trusty>><</if>>
<<if setup.isDove()>><<righteous>><</if>>
<<literati>><<masses>>
<<trust "lusai" -1>><<trust "ning" 1>><<trust "ren" 1>><<trust "fei" 1>>
<<set $response = `The gray-bearded merchant huffs, "I raised her to be a capable matron of a well-to-do household, not a peasant woman who has to work in the mud." He looks toward the direction where his wife and daughter have gone, then lets out a sigh of frustration.<br><br>` + _same>>
<</choice_shown>>
<<if $sex eq "female">><<set _text = "I refuse to bear children to satisfy someone else.">>
<<else>><<set _text = "I hope I never have to produce children against my will.">>
<</if>>
<<choice_shown _text _next `setup.donotWantChildren()`>>
<<setFlag "c11_w2peddler2_woman2" "nochild">>
<<bold -1>><<stoic -1>><<trusty>>
<<if setup.isFilial()>><<filial>><<else>><<filial -1>><</if>>
<<collectivist -1>><<masses -1>>
<<set $response = "In that moment, I feel lucky that my parents loved each other without the condition of producing offspring. And that they have not pushed me to start a family either.<br><br>" + _same>>
<</choice_shown>>
/% [[c11_w2end]] %/"Please calm down, Master Lu!" Cao Zhuan pulls back on the salt merchant's arm, while the farmers who interfered are keeping the man away from the peddler. Wood Ear pats down his tunic, checking for damages on the fabric.
<br><br>
Advisor Gu steps into view, and bows to everyone. He speaks a few words to the farmers, then stands in front of the salt merchant. "Sir Lu, these are the people who will be involved in your trade deal. Please be considerate of your public image."
<br><br>
The farmers quietly withdraw from the scene, leaving the gray-bearded merchant silently fuming. Cao Zhuan moves to stand by his foster brother's side, as if to strengthen the wall of separation. The peddler bows respectfully to the brothers, and says, "I would still like to trade with the people of your estate, but I will understand if you prefer that I don't return again."
<br><br>
"Where is my wife, you scum!" Sir Lu shouts at him.
<br><br>
The curly-haired peddler bows to him and says, "She is not here, sir."
<br><br>
"What did you do to her?" The gray-bearded merchant's face twists in contempt. "Or did she leave you too?"
<br><br>
The peddler's brows twitch slightly, but he does not start an argument. "We have been trading in the northern regions until a recent southward drift, and Rong-er mentioned that she would like to check on her children, to see how they are faring...
<<if setup.isDead("ning")>>
We heard that her sons are still doing business in distant parts of the kingdom, and then we found out what happened to Ning-er... So she... she needed time to grieve."
<br><br>
"Tell her to also grieve for the years her children were left without a mother!"
<<elseif setup.isMissing("ning")>>
We heard that her sons are still doing business in distant parts of the kingdom, and then we found out that Ning-er had disappeared... She... she felt there was no longer a reason for her to come any closer to Tashang city."
<br><br>
"She shouldn't even bother after she made the decision to abandon her family!"
<<else>>
She would have accompanied me today, but she wasn't feeling well this morning, so I encouraged her to rest."
<br><br>
"Tell her not to bother visiting us! Her children are old enough not to need her anymore!"
<</if>>
The salt merchant stiffly turns to Advisor Gu with a salute, "I do not wish to taint our business relationship with this unflattering incident. Please, Advisor, I request to nullify the salt trade agreement..." He murmurs, "...like I intend to formally annul my marriage."
<br><br>
<<set _next = "c11_w2end">>
<<choice_shown "This is a family matter, so definitely not my place to interject." _next>>
<<setFlag "c11_w2peddler2_man" "watch">>
<<fm "$bold" -5>><<fm "$stoic" 5>><<fm "$courtesy" 5>><<fm "$collectivist" 10>>
<<fm "$trustMasses" 5>>
<<set $response = 'Wood Ear bows to the salt merchant. "Thank you for having taken care of Ning-er, Master Lu. I still appreciated doing business with-"<br><br>"Hmph!" Sir Lu makes an exaggerated dismissive gesture with his sleeve, then storms away.<br><br>Advisor Gu softens his expression, and says to the curly-haired peddler, "Let us speak inside."'>>
<</choice_shown>>
<<choice_shown '"You haven\'t done anything wrong, Master Lu. Why give up on a business opportunity so easily?" I give the peddler a side-eye. "I doubt this man would continue to trade at this place after today."' _next>>
<<setFlag "c11_w2peddler2_man" "support">>
<<fm "$bold" 5>><<fm "$stoic" 5>><<fm "$courtesy" 5>><<fm "$collectivist" 15>>
<<if setup.isTraditional()>><<fm "$righteousness" 5>><</if>>
<<fm "$kindness" -5>><<fm "$trustLiterati" 10>>
<<trust "qurong" -2>><<trust "muer" -1>><<trust "ning" -1>><<trust "lusai" 1>>
<<set $response = `The peddler does not try to defend himself. "?She is right, Master Lu, it would be senseless for us to return to this area." Wood Ear gives us a sad smile as he ties up the bags on the mule and takes the rein. "We are still grateful that Ning-er had a good upbringing. For that, we thank y-"<br><br>"Hmph!" Sir Lu turns away violently, refusing to listen.<br><br>The peddler exchanges bows with Advisor Gu and Cao Zhuan, then guides the mule to leave the estate. After he is out of sight, the salt merchant softens his tone. "If this wicked couple indeed stays away from me, perhaps my request was too hasty."<br><br>There is a hint of sadness on the Advisor's face, but it quickly fades as he nods. "Nothing has changed, Sir Lu. Your trade agreement will still go into effect."`>>
<</choice_shown>>
/% [[c11_w2end]] %/<<response>>
Six days later, the Gentleman Advisor
<<if flag("c11edict")>>
welcomes [[Doctor Jia|c11_w2jia]] into the estate in the afternoon, who has arrived to check on me. I remember having seen this middle-aged man with colorful layers of clothing and a head of black hair that is only long enough to level with the chin.
<<else>>
and I meet over tea for an update.
<<set _next = "c11_w2jia", _leave = "c11_palace">>
<<set _same = "<br><br>Later in the afternoon, Advisor Gu welcomes Doctor Jia into the estate, who has arrived to check on me. I remember having seen this middle-aged man with colorful layers of clothing and a head of black hair that is only long enough to level with the chin.">>
<<include "c11_w2newsofedict">>
<</if>>
/% [[c11_palace]] %/<<response>>
<<if setup.c11HealedAtStart()>>
"I believe your recovery was aided by energies outside of our natural world," the shaman goes straight to the point, "so it would not surprise me if spirits influenced your fate when you were in-between life and death."
<<if setup.isSpiritPoisoned()>>
After a pause, he adds, "If what you experienced in the capital was indeed 'spirit poison,' then this miraculous recovery means that the source of the poison has merged with your being."
<</if>>
<br><br>
The Gentleman Advisor maintains a calm expression, but I notice that he doesn't blink for several seconds. Is this shaman going to expose me?
<br><br>
"My priority is to save lives, even if my methods can be lethal at times. Having said that, if you want to be rid of the energies from the spirit realm, I can perform an exorcism to help you." Doctor Jia stares into my eyes. "But you are alive and well at the moment, ?title, so I dare not cause you harm unless you allow it."
<br><br>
<<set _next = "c11_w3plan">>
<<set _same = "I catch Advisor Gu looking in my direction, who quickly tries to suppress the concerned expression on his face.">>
<<choice_shown 'I try to hide my displeasure. "Haha, rest assured that I\'m perfectly in control of myself."' _next>>
<<fm "$integrity" -5>>
<<trust "doctorjia" -1>>
<<if setup.isSpiritPoisoned()>>
<<set $response = '"If you believe the effect of that poison has been neutralized by the spirit, then I should appreciate them more, no?" '>>
<</if>>
<<set $response += 'I add, "I am grateful to the Heavens for this blessing, and you for the treatment, of course."<br><br>The shaman gives me another once over, then withdraws his piercing gaze. ' + _same>>
<</choice_shown>>
<<choice_shown '"I will keep your offer in mind," I politely refuse.' _next>>
<<fm "$courtesy" 5>>
<<set $response = "The shaman nods, and withdraws his piercing gaze. " + _same>>
<</choice_shown>>
<<choice_enabled '<small>(not dancer)</small> "I don\'t share your belief about spirits, Doctor Jia." I try to keep my expression unreadable. "I recovered fast because of the harsh survival training all through my childhood."' _next `not setup.isDancer()`>>
<<fm "$bold" 5>><<fm "$stoic" -5>><<fm "$courtesy" -5>><<fm "$integrity" -10>>
<<trust "doctorjia" -1>>
<<set $response = '"I see," the shaman withdraws his piercing gaze. ' + _same>>
<</choice_enabled>>
<<else>>
The shaman goes straight to the point,
<<if setup.isHandicapped()>>
"I severed your injured <<if setup.lostRightLowerLeg()>>limbs<<else>>limb<</if>> to increase your chance of survival in the long run, even if you disagree."
<br><br>
<<if setup.isRageful()>>
"You broke me!" The rage erupts within me before I could hold it back. "Without asking first!" He recoils slightly, but somehow maintains his stern expression.
<br><br>
<<elseif setup.isSassy()>>
"Heh, that's a nice way to put it," I snort.
<br><br>
<<else>>I grit my teeth, waiting to hear more.
<</if>>
He continues, "Despite my drastic methods, ?title, my priority is to save lives. And so I have returned to offer you a recovery regimen that may help you regain the ease of mobility, at the cost of leaving the life you know for two months."
<br><br>
Advisor Gu looks puzzled, but does not interrupt. I ask, "Are you taking me somewhere away from civilization to treat my disability?"
<br><br>
"It will involve more than me and my healing abilities, but yes," he stares into my eyes, "and this time I am asking first."
<<elseif setup.isSpiritPoisoned()>>
"Based on old Mu's explanation, if what you experienced in the capital was indeed 'spirit poison,' then it's possible that energies from beyond our natural world might have tried to affect your soul when you were vulnerable."
<br><br>
The Gentleman Advisor maintains a calm expression, but I notice that he doesn't blink for several seconds.
<br><br>
"You appear to be fine at the moment, ?title, other than needing time to recover. But if you want to be certain that undesirable energies have left your body, I can perform a ritual to check for any lingering spirits that might cause you more harm." Doctor Jia stares into my eyes. "My methods will not work, however, if you do not trust me completely."
<<else>>
"The
<<if flag("c8_injury") eq "abdomen">>stab on the abdomen,
<<elseif flag("c8_injury") eq "collarbone">>stab on the collarbone,
<<elseif flag("c9_injury2") eq "shoulder">>arrow wound on the shoulder,
<<elseif flag("c9_injury2") eq "chest">>stab through the chest,
<<else>>short-term suffocation,
<</if>>if I remember correctly, can be treated more easily than removing any ill effect this near-death experience had on your soul. I can perform a ritual to check for any lingering spirits that might cause you more harm." Doctor Jia stares into my eyes. "However, since you are alive and well at the moment, ?title, I dare not complicate your recovery unless you allow it."
<br><br>
The Gentleman Advisor maintains a calm expression, but I notice that he doesn't blink for several seconds.
<</if>>
<br><br>
<<set _next = "c11_w3plan", _ritual = "c11_ritual", _away = "c11_away">>
<<choice_shown "I agree to leave everything behind for two months for the rehabilitation treatment." _away `setup.isHandicapped()`>>
<<setFlag "c11_w2jia" "away">>
<<fm "$collectivist" -10>><<fm "$loyalty" -10>><<fm "$courtesy" -10>>
<<if setup.hasMotiveToHarm("yang")>><<trust "yang" -2>>
<<elseif setup.hasMotiveToHarm("sheng")>><<trust "sheng" -1>>
<<elseif not setup.isLoyalist()>><<trust "ren" -1>>
<<elseif setup.isLoyalist()>><<trust "yang" -1>>
<</if>>
<<fm "$trustMilitary" -20>><<fm "$trustLiterati" -10>><<fm "$trustMasses" -5>>
<</choice_shown>>
<<choice_shown "I agree to undergo his ritual." _ritual `(not setup.isHandicapped())`>>
<<setFlag "c11_w2jia" "ritual">>
<<fm "$bold" 5>><<fm "$stoic" 5>><<fm "$trustLiterati" -5>>
<<if setup.isSpiritPossessed()>>
<<fm "$bold" 5>>
<<set $response = "Will he find the spirit of the crown prince? What would happen if he does? Will I lose all the improved qualities from the vengeful spirit? ...Or will I simply be freed of any obligation to it?">>
<<elseif hasVisited("c11_feiqiheal3")>>
<<set $response = "This might or might not hurt as much as what Fei did, but at least this time I will be more mentally prepared.">>
<<else>>
<<if setup.isDancer()>><<fm "$collectivist" 5>><<fm "$courtesy" 5>>
<<set $response = "I feel an inexplicable connection to shamans because of my training in ritual dancing. Because of that, I'm more inclined to trust them than most other people might.">>
<<else>>
<<set $response = "Shaman or physician, why would someone go through the trouble of saving me just to hurt me now? Besides, I'm certain there will be a witness around if anything goes wrong.">>
<</if>>
<<if setup.isSpiritPoisoned()>><<fm "$bold" -5>><<fm "$wisdom" 5>>
<<set $response += " The numbing sensation of that wicked poison is gone, but I wouldn't know if its danger has truly passed.">>
<<else>><<fm "$kindness" 5>>
<<set $response += " I don't know what to expect, but I have to trust his intention.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "I refuse his offer." _next>>
<<setFlag "c11_w2jia" "refuse">>
<<fm "$bold" -5>><<fm "$stoic" -5>>
<<fm "$trustMilitary" -5>><<fm "$trustLiterati" 5>>
<<trust "doctorjia" -1>>
<<if setup.isHandicapped()>>
<<if setup.isRageful()>>
<<set $response = "<i>You think I can trust you not to take away my choice again out there in who knows where?</i> My jaw clenches as I try to think of the right words to say, but I suspect the only message I'm sending across is anger.">>
<<else>>
<<set $response = "Perhaps he tends to expect a stern refusal, and thus doesn't usually bother to consult the patient. I cannot trust a physician like him.">>
<</if>>
<<elseif setup.isSpiritPossessed()>><<fm "$integrity" -5>>
<<set $response = "I can't risk letting him discover the spirit of the crown prince. I need the gift to deal with what's to come.">>
<<elseif hasVisited("c11_feiqiheal3")>>
<<set $response = "I didn't like it when Fei tried to remind me of the spirit realm, so I doubt I will like whatever this ritual will do to me.">>
<<else>>
<<set $response = `I'm not familiar with his ritual, and I don't fully trust him to "examine" my soul.`>>
<</if>>
<<set $response += '<br><br>"Very well," the shaman stands up and bows, "then I shall take my leave. Old Mu would be more than capable of overseeing the rest of your treatment, ?title." Advisor Gu excuses himself to see the guest and his young assistant off.'>>
<</choice_shown>>
<</if>>
/% [[c11_w3plan]] [[c11_ritual]] [[c11_away]] %/<<response>>
With permission from the Gentleman Advisor, and supervised by Doctor Mu, the ritual takes place in an unplanted field in the back of the residential complex. The red glow of the setting sun gradually fades as I sit down in the middle of four flaming braziers, each representing a cardinal direction.
<<if setup.c11FeiAwakeAtStart()>>
Fei is uncharacteristically absent from the scene, perhaps ?hef <<if setup.isSlave("fei")>>feels useless...<<elseif hasVisited("c11_feiqiheal3")>>feels embarrassed about what happened...?<<else>>isn't feeling well...?<</if>>
<</if>>
<br><br>
The shaman dons a painted mask before dancing around the fire in methodical steps, while humming in a strange tongue as he does so. Upon his instruction, I close my eyes and try to enter a meditative state despite the noise. My curiosity
<<if setup.isSpiritPossessed()>>
takes on a shade of fear as the air cools around me. <i>Are you going to show yourself, crown prince? Are you going to do something to stop this ritual?</i>
<<else>>
only grows as the air cools around me, wondering if he is indeed communing with spirits.
<</if>>
<br><br>
Doctor Jia calls for the fires to be stoked, then continues his dance in and out of the circle where I am. His nonsensical words become louder, the rhythm still unpredictable, and all of a sudden,
<<if setup.isSpiritPossessed()>>the flames extinguish.
<br><br>
I open my eyes to see the shaman removing his mask with a quivering hand. He says, "A very powerful spirit has taken root inside of you, ?title. Not only am I unable to drive it away today, I fear any stronger method might cause you great harm."
<br><br>
Doctor Mu looks grim, while the Gentleman Advisor tries to maintain a neutral expression. The elderly physician asks, "Do you mean through extended burning, old Jia?"
<br><br>
The shaman nods, and walks toward his young assistant, mumbling, "With consumption of hot type medicine, or enduring physical heating, with or without yang energy healing from a Qi practitioner, if all of which will even be enough..."
<br><br>
Doctor Mu turns to me, a suspicion clear on his face. "?title, how do you feel?"
<br><br>
"I feel fine, Doctor Mu," I have no choice but to commit to the pretense, "perhaps it was my father's spirit trying to protect me?" They fall silent at my answer, probably more out of respect than anything...
<<else>>the ritual ends.
<br><br>
I open my eyes to see the shaman nodding and walking toward the court physician. He says, "I think you can rest easy, old Mu, I can't sense any vengeful spirit that
<<if setup.isSpiritPoisoned()>>would have taken advantage of the 'spirit poison.' And your usual remedies should cure whatever is left of it."
<<else>>might have taken a hold of ?title. And your usual remedies should fix most of ?their ails."
<</if>>
<br><br>
Doctor Mu and the Gentleman Advisor let out a sigh of relief almost simultaneously. The elderly physician nods in response. "If it was anyone else, I would have thought you were fooling us all along." They exchange a hearty laugh, and begin to discuss their treatment plans as if I'm not present. Mercifully, Advisor Gu suggests we move inside, and helps the shaman's young assistant douse out the fire...
<</if>>
<br><br>
Soon, it would be [[another five days|c11_w3plan]]...<<response>>
After Doctor Jia leaves, I take a moment to reflect on my progress and what more I need to do. The Emperor must need me back soon at the capital. Am I ready?
<br><br>
<<set _next = "c11_palace_w3", _downtime = "c11_w3downtime", _lesson = "c11_renteachlowat", _peddler = "c11_w3peddler", _fei = "c11_w3feitalk", _help = "c11_w3helpfei">>
<<choice_shown "I devote every waking hour to my own healing." _next `setup.isDamagedAgent()`>>
<<bold -1>><<stoic>><<wise>><<collectivist -1>>
<<military>><<masses -1>>
<<set $response = "">>
<<if setup.recoverBody()>>
<<set $response += "No matter how much I hated it as a child, Father's training regimen will save my life. ">>
<<if setup.lostRightLowerLeg()>>
<<set $response += "Lost limbs or not, the more self-sufficient I can be, the better for everyone. ">>
<<elseif setup.lostRightForearm()>>
<<set $response += "Lost limb or not, I can strengthen the parts of me that are still intact. ">>
<<else>>
<<run setup.improveStat("body")>>
<<set $response += "A war is waiting for me out there. I must be stronger, faster, and more in control of myself! ">>
<</if>>
<</if>>
<<if setup.recoverQi()>>
<<set $response += "The cultivation of Qi energy is a slow and dull process, but like a river it will be unstoppable after streams join together to flow down a straight path, unimpeded. ">>
<</if>>
<<if setup.recoverMind()>>
<<set $response += "The mind is trained in different ways than the body, through acquisition of new knowledge, or the practice of learned skills, or by thinking beyond the conventional methodology to solve a problem. And of course, giving it needed rest during meditation. ">>
<</if>>
<<if setup.recoverPresence()>>
<<set $response += "The other important thing I must keep reminding myself is that, sustainable confidence comes from within. No one is obligated to validate me for anything I do. I am $agentName. Remember this.">>
<</if>>
<<set $response += "<br><br>By late next day, a message of greeting arrives from the capital. I sense that the Emperor is anxious for me to return to the palace as soon as possible. The Gentleman Advisor agrees, and makes the necessary arrangement for travel.">>
<</choice_shown>>
<<choice_shown "If this is a much needed vacation, I should make the most of it before I must leave this peace again." _downtime>>
<<bold -1>><<kind>><<loyal -1>><<collectivist -1>>
<<military -2>><<literati -1>><<masses>>
<</choice_shown>>
<<choice_shown "I need to continue my Lowat lesson with the Gentleman Advisor." _lesson `hasVisited("c11_renteachlowat")`>>
<</choice_shown>>
<<choice_shown "Since I invited Wood Ear the peddler, I should at least follow through." _peddler `setup.c11PeddlerStays() and (flag("c11_w2peddler") eq "invite")`>>
<<proper>><<kind>>
<<trust "muer" 1>><<trust "lusai" -2>>
<<if setup.withPrincessAtStation()>>
<<trust "sheng" 1>><<trust "qurong" 1>><<trust "ning" 1>><<trust "yao" 1>>
<</if>>
<</choice_shown>>
<<choice_shown "I speak with Fei about the unpleasant incident, trying to clear the air before I return to the capital." _fei `hasVisited("c11_feiqiheal3")`>>
<<proper>><<collectivist>>
<</choice_shown>>
<<choice_shown "I want to make sure Fei will be all right before I leave the estate." _help `hasVisited("c11_w2helpfei")`>>
<<trust "fei" 1>><<love "fei" 1>>
<</choice_shown>>
/% [[c11_palace_w3]] [[c11_w3downtime]] [[c11_renteachlowat]] [[c11_w3peddler]] [[c11_w3feitalk]] [[c11_w3helpfei]] %/<<if flag("c9_bones") eq "back">>
When I could, I would visit the mound of soil where my father's bones are temporarily resting under. Though I still pay respect to his memorial tablet as usual,
<<else>>I pay respect to my father's memorial tablet as usual,
<</if>>
<<if setup.isProudHeir() and setup.isFilial()>>and honor his teaching through words and deeds.
<<elseif less("filialPiety")>>begrudgingly.
<<else>>still feeling his absence like he was only gone yesterday.
<</if>>
<br><br>
The little spare time there is left, I spend it with...
<<set _next = "c11_palace_w3">>
<<set _same = "By late next day, a message of greeting arrives from the capital. I sense that the Emperor is anxious for me to return to the palace as soon as possible. The Gentleman Advisor agrees, and makes the necessary arrangement for travel.">>
<<choice_shown "...my mother." _next `setup.c11MotherAtEstate()`>>
<<setFlag "c11_w3downtime" "mother">>
<<fm "$filialPiety" 5>>
<<trust "mother" 2>>
<<set $response = "Together we help the kitchen staff with chores, ">>
<<if setup.isHandicapped()>>
<<set $response += "as much as I can despite my limits. ">>
<<else>><<set $response += "visit the field to bring farmers water and snacks. ">>
<</if>>
<<if setup.motherInjuryLight()>>
<<set $response += "Mother is recovering well, along with her general mood. ">>
<</if>>
<<set $response += "And every so often Mother would remind me of an old tale that she used to tell. A few were based on true stories, while others were versions of some folklore that she learned during her youth. Whether the tale was a happy one, or sad, or scary, somehow it always ends on a meaningful note. She would give me this weird but content smile when I look at her for perhaps a little too long. Is my facial expression betraying a feeling I didn't want to show? I don't know. For now, I would rather believe that we are enjoying each other's company.<br><br>" + _same>>
<</choice_shown>>
<<choice_shown "...the Princess." _next `setup.withPrincessAtStation() and (not setup.callShengOutAboutFanhua())`>>
<<setFlag "c11_w3downtime" "sheng">>
<<run setup.recoverPresence()>>
<<if not flag("againstShengHuan")>><<trust "sheng" 1>><</if>>
<<set $response = "Since the Xuan Princess still performs some administrative tasks in the early morning, I would grind and wet the ink pallets for her to use. When she needs a break to walk around the estate, I would accompany her to go check in with the refugees on how they are faring. We join some of the elderly members of the community for lunch at the complex, ">>
<<if flag("maximizeRomance") and setup.isLoved("sheng") and setup.isAttractedToMC("sheng")>>
<<if not flag("againstShengHuan")>><<love "sheng" 1>><</if>>
<<set $response += "though they soon excuse themselves from the room, as if they are noticing something subtle between the two of us. The Princess does not insist that they stay, so we get to enjoy a meal with... one another.<br><br>Words of substance were somewhat tricky to form at first, but eventually they do flow out of my heart. <i>Do you feel this connection we share? I hope it means something to you as well.</i> I can only hope.">>
<<else>><<set $response += "and we share in the warm feeling of belonging and the comfort of a fulfilling meal together.">>
<</if>>
<<set $response += "<br><br>" + _same>>
<</choice_shown>>
<<choice_shown "...Advisor Gu." _next>>
<<setFlag "c11_w3downtime" "ren">>
<<run setup.recoverMind()>>
<<trust "ren" 1>>
<<set $response = "The Gentleman Advisor is writing something on paper when I arrive in his study. I gesture for him to continue while I look around the minimally decorated room. Although there is no sign of incense burner or paintings, I do see a lonesome seven-string zither on the bottom shelf, below scrolls and stitched booklets.<br><br>">>
<<if flag("maximizeRomance") and (setup.isLoved("ren") or setup.isDesired("ren"))>>
<<love "ren" 1>>
<<set $response += '"Do you still take time out of your busy schedule to play the zither?" I ask, "I suppose that is why you are quite practiced with it."<br><br>The blue-robed scholar smiles as he puts the finishing touch on his writing. '>>
<<if setup.isMusician()>><<set $response += '"That is high praise coming from a skilled musician, ?rencallme."'>>
<<else>><<set $response += `"I'm flattered, ?rencallme. Though it has been difficult to find the time to just enjoy the music."`>>
<</if>>
<<set $response += '<br><br>"If so, may I request a melody or two?" I ask.'>>
<<else>>
<<set $response += '"Apologies for the mess, ?rencallme," he says from his seat. "I should clean the shelf this afternoon."<br><br>"I can help," I say.<br><br>The blue-robed scholar smiles as he puts the finishing touch on his writing. "It would be rude of me to decline your generous offer, so I shall accompany you in the task, if I may?"<br><br>"And some music after?" I grin.'>>
<</if>>
<<set $response += '<br><br>"It would be my pleasure," he stands up, and approaches the zither...<br><br>' + _same>>
<</choice_shown>>
<<choice_shown "...Fei." _next `setup.c11FeiAwakeAtStart() and (not hasVisited("c11_feiqiheal3"))`>>
<<setFlag "c11_w3downtime" "fei">>
<<run setup.recoverQi()>>
<<trust "fei" 1>>
<<if hasVisited("c10_biming_echo_feiouted")>>
<<set $response = "Fei seems to make ?himselff scarce whenever ?hef could, but I patiently seek ?himf out. ">>
<<else>><<set $response = "">>
<</if>>
<<set $response += "In the early morning, ?hef can be found in the patch of bamboo at the edge of the toiled land, cutting and carving bamboo strips for later use. And just after dark, ?hef would be meditating in a shaded corner in the walkway outside of my room.<br><br>">>
<<if flag("maximizeRomance") and setup.isLoved("fei")>>
<<love "fei" 1>>
<<set $response += "Taking care not to disrupt whatever Fei needs to do, I join in the same task, enjoying a moment of peace together...">>
<<else>>
<<set $response += "I wait until Fei is no longer preoccupied before I ask if I could meditate with ?himf...">>
<</if>>
<<set $response += "<br><br>" + _same>>
<</choice_shown>>
<<choice_shown "...the Lowat refugees." _next>>
<<setFlag "c11_w3downtime" "refugees">>
<<if setup.isDove() or setup.isPeoplePerson()>>
<<fm "$collectivist" 10>><<fm "$trustMasses" 5>>
<<elseif setup.contemptForBarbarians()>>
<<fm "$integrity" -5>><<fm "$trustMasses" -5>>
<</if>>
<<set $threatZong += 5>>
<<trust "jun" 2>><<trust "duya" 1>><<trust "captainyi" 1>>
<<trust "xiahou" -2>><<trust "dukez" -1>>
<<set $response = 'The construction of the new "Lowat style" housing is proceeding at a fair pace near the existing residential complex, and more of the farmers can be reassigned to other work, such as preparing the bittern well for production. Chief Duya warily accepted my extra attention on her people at first, but gradually lowers her guard as I prove not to be a disruptive observer. '>>
<<if setup.isAround("ning")>>
<<set $response += "Since they made an exception for Miss Lu to quietly study their daily routines, it is easier for them to extend the same courtesy to me. ">>
<</if>>
<<set $response += "And I make sure to not take their good will for granted. When Helu, one of the refugees who volunteered to interpret for me, conveys their Chief's offhanded remark about General Tang, I decide to just keep it in mind without pressing for details.<br><br>" + _same>>
/% TODO add more? %/
<</choice_shown>>
/% [[c11_palace_w3]] %/Muer, or "Wood Ear" as the peddler from the northwest said to call him, returns to the estate around noon two days later. <<if setup.isAround("ning")>>His partner Qu Rong accompanies him again, and reveals herself to be Lu Ning's mother.<</if>> After tending to his mule in the stable, the curly haired peddler brings into the common room the bent-neck lute and a small wooden box. The audience members include
<<if setup.withPrincessAtStation()>>the Xuan Princess,<<if setup.isAround("ning")>> accompanied by Yao and Ning,<</if>>
<<elseif setup.c11MotherAtEstate()>>my mother,
<<elseif setup.c11FeiAwakeAtStart()>>Fei,
<</if>>
the Gentleman Advisor and his foster brother Cao Zhuan, the head estate chef, as well as some of the refugees who were too feeble or too young for the farm work.
<br><br>
"Please accept this humble amount of black pepper as my thanks for your generous invitation," Wood Ear presents the lacquered box to me as he bows, "may our diplomatic relationship bloom in every magnificent season." <<if setup.isAround("ning")>>His partner bows as well while holding the musical instrument for him.<</if>>
<br><br>
Young Master Cao Zhuan says to the invitee as I accept the gift, "You are not bound to our culture in an informal gathering, please sit wherever you prefer." He smiles and looks around the room, careful to avoid facing Advisor Gu who is sitting next to him. "My foster brother might have to leave early to deal with various emergencies, so the task of assisting ?title falls on me."
<br><br>
Wood Ear
<<if setup.isAround("ning")>>
gestures to the middle-aged women who came with him to sit first, but she says, "Since ?title invited us to entertain you all, I think we can take our position in the center of the room."
<br><br>
"Oh, that is right!" The curly-haired man takes the lute she is handing him, and smoothly glides backward. He
<<else>>
bows to the green-robed young man, and says, "As today's performer, I could begin right away!" He smoothly glides to the center of the room,
<</if>>
holds the lute horizontally, then plucks the strings with his fingers. Later I would learn that the instrument was named "<<concept "concept-piba">>piba<</concept>>" for the way the string is played, either by flicking forward, or by plucking backward.
<br><br>
"Golden sand pave our path to each other, silvery stars light that warm smile yonder," he sings while moving his feet in a rhythmic pattern, "home is spicy drink and hearty laughter, life is brimming with joy to chase after."
<<if setup.isAround("ning")>>
Qu Rong, his partner, dances in a style that's more lively than the usual ones performed in court, yet less forceful than ritual dancing. Lady Zheng she is not, but her love of the performance is still inspiring.
<br><br>
"A-Mu, why don't I play the lute while you do the whirling dance?" She grins.
<br><br>
"Ah, it would be my pleasure!" Muer slides next to the woman to hand her the instrument, then slides back to the center. With arms extended, eyes closed, head tilted upward, he starts to spin by the ball of his left foot. At the speed he is going, I wonder if he will soon collapse from dizziness. But the look on his partner's face tells me that he is well practiced in this art.
<<else>>
Between short pauses in the music, he would spin around by the ball of his left foot, then steady himself to continue with the next stanza...
<</if>>
<br><br>
<<set _ning = "c11_w3party_ning_chat", _next = "c11_w3party_end">>
<<set _same = "">>
<<if setup.withPrincessAtStation() and setup.canFlirt("sheng")>>
<<set _same += " Once in a while I would catch Princess Li's content smile, even if she might try to look down to break the eye contact.">>
<<elseif setup.c11FeiAwakeAtStart() and setup.canFlirt("fei")>>
<<set _same += " Once in a while I would catch Fei looking at me with a strange expression on ?hisf face, then ?hef would look away awkwardly.">>
<<elseif setup.c11MotherAtEstate()>>
<<set _same += " Even without looking, I know Mother is watching me with a gentle smile.">>
<<elseif setup.isInLoveWithMC("ren")>>
<<set _same += " Even without looking, I know Advisor Gu is smiling in my direction.">>
<</if>>
<<choice_shown '"I would like to learn how to play that instrument of yours," I ask the peddler during a lull in his performance.' _next `setup.isMusician()`>>
<<setFlag "muerlute">>
<<literati>>
<<if setup.hasNPCTidbit("ning", "mothereloped") and setup.isAround("ning")>>
<<trust "ning" -1>>
<</if>>
<<set $response = '"Oh, and I would love to help!" He beams as he presents the lute with extended arms. "I had a feeling you are skilled with the stringed instrument!"<br><br>I return a polite smile and take the lute into my hands. '>>
<<if flag("hobby") eq "instrument">>
<<set $response += '"I also trained with the end-blown flute, but the seven-stringed zither is more commonly played among my classmates, yes."'>>
<<else>><<set $response += '"I mainly practiced with the seven-stringed zither."'>>
<</if>>
<<set $response += "<br><br>Young Master Cao Zhuan distracts the audience while the performance is paused for a lesson. Fortunately I prove to be a quick learner, and less than an hour later, I could somewhat repeat the melody Wood Ear was playing, if only a little less passionate as his.">>
<<if setup.recoverMind()>>
<<set $response += " An unexpected boon from this experience is a subtle clearing of my mind, like the slow lifting of a great fog.">>
<</if>>
<<set $response += '<br><br>"This is fate, ?madam!" The curly-haired peddler grins broadly, and gestures with his hands, "Every lute seeks its destiny, and I think this one has found its true partner!" Just then I realized that the lute he brought today is different than the one he demonstrated before. Unlike many merchants I spoke to in the past who like to inflate their claims, Muer kept his word when he said he could bring a new one."'>>
<<if setup.isConsiderate() or setup.isPeoplePerson()>>
<<set $response += '<br><br>But I cannot afford this. "Wait, I cannot accept another unearned gift-"'>>
<</if>>
<<set $response += '<br><br>"How about a performance of your own as trade?" Wood Ear smiles and looks around the room to gather support, to which he receives a few head nods or applause.<br><br>I sigh inwardly, and proceed to play...' + _same>>
<</choice_shown>>
<<choice_shown "I pick up the melody and lyrics quickly, then join the chorus." _next `setup.isSinger()`>>
<<masses>>
<<set $response = "Wood Ear blinks in surprise, but immediately sings in harmony with me, sometimes focus strictly on playing the lute to let me be the sole voice.">>
<<if setup.recoverMind()>>
<<set $response += " An unexpected boon from this experience is a subtle clearing of my mind, like the slow lifting of a great fog.">>
<</if>>
<<set $response += '<br><br>"You have a wondrous singing voice, ?madam," the curly-haired peddler says during a break in the performance, "oh, but I should have expected the renowned Gentleman of the arts to have friends who are also musically talented!"<br><br>"You flatter me, Mister He," Advisor Gu chuckles lightly. "it is customary for scholars near the governing center of our kingdom to be versed in many different arts before they would be considered for government positions."<br><br>"Nevertheless, it takes both innate affinity and lifelong dedication to master this skill," Wood Ear begins to sing again, and I follow...' + _same>>
<</choice_shown>>
<<choice_shown '"That whirling dance is amazing." I clap during a break in the performance, "You have an extraordinary control of balance."' _next `setup.isDancer() and setup.isAround("ning")`>>
<<fm "$courtesy" 5>>
<<trust "qurong" 1>><<trust "muer" 1>>
<<if setup.hasNPCTidbit("ning", "mothereloped")>><<trust "ning" -1>><</if>>
<<set $response = `"Thank you!" Wood Ear bows, then smiles to the room. "People of my ancestors' homeland sought to communicate with Heavens with a ritual dance that became a celebratory performance for all. I hear it is similar to the origin of the worship dance in your culture?"<br><br>Young Master Cao Zhuan hums, "But how could that be, our Heavens-"<br><br>"That makes sense to me, Mister He," Advisor Gu interrupts the younger man before giving him a meaningful look. He turns to the peddler again. "I would like to learn more about the history behind the dance when you have time to share your knowledge. For now, however, let us celebrate this gathering of cultures."<br><br>Wood Ear smiles before returning a nod of understanding, and continues the show. Zhuan frowns, but does not openly rebuff his foster brother.`>>
<</choice_shown>>
<<choice_shown '"Your controlled spin is impressive." I say, "But I wonder what your dance would look when you don\'t have to play an instrument at the same time."' _next `setup.isDancer() and (not setup.isAround("ning"))`>>
<<proper>>
<<trust "qurong" 1>><<trust "muer" 1>>
<<set $response = `"Oh, thank you for the kind words!" Wood Ear beams and says, "If anyone here would like to play the accompaniment, I would gladly perform dances from cultures of my ancestral homeland."<br><br>Young Master Cao Zhuan glances at his foster brother. "You are the better musician, Advisor, so do you want to try that instrument?"<br><br>The Gentleman Advisor asks the peddler, "Actually, would it be all right if I play the seven-string zither instead?"<br><br>The curly-haired man nods as he puts the lute down on the ground. "Of course! But I would need a fast tempo song, if you could."<br><br>"I will do my best," Advisor Gu leaves to retrieve a zither from another room. And after a short while of adjusting to each other's rhythm, the two of them begin to collaborate in earnest.<br><br>With arms extended, eyes closed, head tilted upward, he starts to spin by the ball of his left foot. At the speed he is going, I wonder if he will soon collapse from dizziness. Yet he eventually comes to a graceful stop without listing in either direction, and his breathing is barely quickened.`>>
<<if setup.c11FeiAwakeAtStart()>>
<<setFlag "feiSawMuerSpinDance">>
<<set $response += " Fei appears rather captivated by this man's technique, to the point of not realizing ?hef is staring.">>
<<elseif setup.withPrincessAtStation()>>
<<set $response += " The Princess leads the applause with a glint of light in her eyes. She smiles back at Wood Ear, as if to reassure him that her tears are due to a joyous feeling.">>
<</if>>
<<set $response += " Zhuan then claps and suggests a break to let the performers rest for a moment.">>
<</choice_shown>>
<<choice_shown "I help the estate staff distribute snacks to the Princess and her closest guardians, taking the opportunity to sit down next to Lu Ning." _ning `setup.isAround("ning")`>>
<<stoic -1>><<proper -1>><<collectivist -1>>
<<literati -1>><<masses>>
<<trust "ning" 1>><<trust "qurong" 1>><<trust "muer" 1>><<trust "yao" 1>><<trust "sheng" 1>>
<<set $response = "Princess Li gives me a nod of understanding, averts her gaze, and tries to maintain a quiet conversation with Yao on the other side of her. Ning withdraws her attention from the performers as I approach, bows her head slightly, then looks down at her hands. The young woman's expression is difficult to read, but at least she feels well enough to sit through the performance.">>
<</choice_shown>>
<<choice_shown "I focus on playing the host." _next>>
<<stoic>><<proper>><<collectivist>>
<<literati>>
<<if setup.isAround("ning")>>
<<set $response = "Princess Li is flanked by Yao and Ning on either side, and by the looks of the quieter one of the two guardians, Ning seems to be faring well enough to be able to sit through the performance. Wood Ear and his partner take turns dancing while the other plays the musical accompaniment. Their collaboration is so seamless and full of joy that anyone who was present during the quarrel between Master Lu Sai and this pair would rather not be reminded of the unpleasant past.">>
<<else>>
<<set $response = "Wood Ear is quite the showman, captivating the audience all on his own. His charismatic words, skillful playing and soulful singing fill the room with an infectious joy, that it would require great stubbornness to not let go of — if only for a short while — the suffering that we have been feeling in the recent past.">>
<</if>>
/% TODO add more? %/
<</choice_shown>>
/% [[c11_w3party_ning_chat]] [[c11_w3party_end]] %/<<response>>
<<set _next = passage(), _done = "c11_w3party_end">>
<<choice_shown '"So..." I keep my voice as quiet as possible while I try to ask Ning the question, "this woman is your... birth mother?"' _next `saidnothing() and (not setup.hasNPCTidbit("ning", "mothereloped"))`>>
<<run say("mothereloped")>>
<<addtidbit "ning" "mothereloped">>
<<set $response = 'Ning nods without raising her head. She whispers, "One day when I was six years old, Father told me that Mother eloped with another man. I suppose this is that man."'>>
<</choice_shown>>
<<choice_shown '"How are you feeling?" I whisper to Ning.' _next `notsaid("how") and setup.hasNPCTidbit("ning", "mothereloped")`>>
<<run say("how")>>
<<fm "$stoic" -5>><<fm "$kindness" 5>>
<<set $response = `The young woman sighs quietly. "I don't know." She looks up, her gaze coincidentally meets that of her mother's, and she immediately lowers her head again. After another awkward silence, Ning says, "I thought I have grown past needing her... but I'm not so sure anymore."`>>
<</choice_shown>>
<<choice_shown '"Did the two of you reconcile when she first came here?" I ask in a quiet voice.' _next `notsaid("reconcile")`>>
<<run say("reconcile")>>
<<set $response = `Ning tightens her lips as if trying to be careful about her response. Finally, she says, "I have not forgiven my mother. But..." She steals a glance in the performers' direction. "I'm glad that she is smiling so much now."<br><br>She sighs quietly. "Her smile used to be hollow, and even though she tried to look happy in front of me, somehow I knew she was not. And I hated that I could not bring her enough joy in life, that she had to run away to find it."`>>
<</choice_shown>>
<<choice_shown '"You were so young back then. However, I don\'t think you have to be responsible for her happiness even now."' _next `notsaid("react") and said("reconcile")`>>
<<run say("react")>>
<<fm "$kindness" 5>><<fm "$collectivist" -5>>
<<trust "ning" 1>>
<<if (not setup.isFilial()) or setup.isResented("mother")>>
<<fm "$filialPiety" -5>><<fm "$integrity" 5>>
<</if>>
<<set $response = `The young woman nods. "You are right, ?title. She said the same thing." She takes a deep breath. "Regardless of how well they already knew each other, Mister He values my mother's opinion and choices more than my father or his side of the family usually did. She... she would not have lived as free had she stayed for my sake."`>>
<</choice_shown>>
<<choice_shown '"I used to feel the same way about my mother, that she will always prefer the man she loved over me."' _next `notsaid("react") and said("reconcile")`>>
<<run say("react")>>
<<if (not setup.isFilial()) or setup.isResented("mother")>>
<<fm "$filialPiety" -5>><<fm "$integrity" 5>>
<<elseif setup.isFilial() or setup.careAbout("mother")>>
<<fm "$filialPiety" -10>><<fm "$integrity" -10>>
<</if>>
<<fm "$stoic" 5>><<fm "$kindness" -5>><<fm "$courtesy" -5>>
<<fm "$collectivist" -5>><<fm "$trustLiterati" -5>>
<<set $response = `Ning looks up at me, her expression is that of sympathy. "I'm sorry."<br><br>I make a dismissive gesture. "Neither of us should feel sorry about it, Miss Lu. We must all become self-sufficient sooner or later, thus this experience would only serve to remind us to find our own strength." The young woman blinks without saying anything, then lowers her gaze again.`>>
<</choice_shown>>
<<choice_shown '"She does look quite happy now. Even if she could never truly be part of your life like she used to, if both of you are open to reconnecting, perhaps she could still make up for lost time?"' _next `notsaid("react") and said("reconcile")`>>
<<run say("react")>>
<<if setup.isPeoplePerson() or setup.careAbout("mother")>><<fm "$integrity" 5>>
<<elseif setup.isResented("mother")>><<fm "$integrity" -5>>
<</if>>
<<if setup.isFilial()>><<trust "mother" 1>><</if>>
<<fm "$filialPiety" 5>><<fm "$kindness" 5>><<fm "$courtesy" -5>><<fm "$collectivist" 5>>
<<trust "qurong" 1>><<trust "muer" 1>><<trust "yao" 1>><<trust "sheng" 1>>
<<set $response = `When the young woman looks at me with uncertainty in her eyes, I add, "Your father spent more years raising you than she did, that is true, but she was still the person who risked her life to bring you into this world. And the way she defended you back there, I think she still cares about you very much." Ning tightens her lips and sits in silence.<br><br>I watch the joyous performance in the center of the room for a short while before I say in a soft voice, "You don't have to forgive her, Miss Lu. But it won't change who you are to each other. Give it some thought." A few seconds later, I see her nodding slowly from the corner of my eyes.`>>
<</choice_shown>>
<<choice_shown "I leave her alone and return to my seat." _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<if (not setup.hasNPCTidbit("ning", "mothereloped")) and $mind gt 1>>
<<addtidbit "ning" "mothereloped">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_w3party_ning_chat]] [[c11_w3party_end]] %/<<response>>
Two hours later, a servant enters the room to whisper something to the Gentleman Advisor. Whatever the matter is about, it is urgent enough that the blue-robed scholar excuses himself immediately from the gathering. Since Young Master Cao Zhuan did warn us about this possibility, he then smoothly takes over the role of the host in his foster brother's stead.
<br><br>
Later in the afternoon, a messenger arrives from the capital just as Wood Ear <<if setup.isAround("ning")>>and his partner are<<else>>is<</if>> leaving the estate. The Emperor had written to me to check on my status, and despite the calm words on the wooden slab, I can sense the anxiety between the lines. It is time that I report back to the palace.
<br><br>
Before nightfall, Advisor Gu knocks on my door to inform me that he has arranged transportation for my return trip next morning. "Zhuan-er told me about the messenger." That explains how he knows when I haven't had a chance to speak to him about the letter.
<br><br>
<<set _next = "c11_palace_w3", _chat = "c11_w3ren_chat">>
<<set _same = "I enjoy one last sleep at this place that seems so far away from the world's troubles, until my body involuntarily awakens at the first light of dawn.">>
<<choice_shown '"And you just assumed I will be heading back right away?" I jest.' _next>>
<<bold>><<stoic -1>><<proper -1>>
<<set $response = 'Advisor Gu gives me an apologetic smile, and says, "Apologies if I presumed incorrectly."<br><br>I wave a hand, and sigh. "No, you were right. '>>
<<if setup.isSpiritPossessed()>>
<<set $response += 'His Majesty needs my presence to bolster his confidence..."<br><br>He looks a little taken aback, but he speaks calmly, "Perhaps it is regarding a matter of certain discretion. Nevertheless, I trust that he has great faith in your abilities as ?title."'>>
<<else>>
<<set $response += 'His Majesty needs my support against the current trend of public opinion..."<br><br>He nods. "I trust that you will help him overcome the crisis, as you have always done."'>>
<</if>>
<<set $response += " And with a few parting words, he leaves me to my night routine. " + _same>>
<</choice_shown>>
<<choice_shown '"Thank you for being such a thoughtful host."' _next>>
<<fm "$courtesy" 5>><<fm "$collectivist" 5>>
<<set $response = 'He smiles and bows. "It has been an honor. Your kindness toward '>>
<<if setup.isAround("ning")>>
<<if hasVisited("c11_w3party_ning_chat")>><<set $response += "Miss Lu">>
<<else>><<set $response += "the traders">>
<</if>>
<<else>><<set $response += "the trader">>
<</if>>
<<set $response += ' was heartwarming." And with a few parting words, he leaves me to my night routine. ' + _same>>
<</choice_shown>>
<<choice_shown '"I... I saved a little fruit wine for you from the gathering. It\'s still warm," I ask, "would you like a taste to keep your spirits up, before you return to work?"' _chat `flag("maximizeRomance")`>>
<<if setup.isSincere()>><<trust "ren" 1>><<love "ren" 1>><</if>>
<<bold>><<stoic -1>><<kind>>
<<set $response = `Advisor Gu is speechless for a few seconds before he smiles. "That sounds wonderful. Thank you."<br><br>I welcome him into the room, pour two ear cups of wine on the low table between us, and sit down across from him. We each take a sip, then he says, "Pardon my rudeness, but my drinking capacity is quite limited. This wine is very delicious, however. Was it from Mister He? Or what the refugees had been trying to brew? I don't remember this taste from the estate kitchen."<br><br>I nod. "After you left the gathering, the enterprising Mister Wood Ear presented more items from his inventory. He said this wine was brewed from grapes that are grown in a region further west, and it is not as potent as the more crudely fermented wine that we are familiar with. Young Master Cao Zhuan tried a taste, paid for the jug on the spot, and requested a steady supply of it to be brought here in the future."<br><br>The blue-robed scholar chuckles. "Did Zhuan-er make a joke at my expense?"<br><br>I raise an eyebrow. "He mentioned your ever decreasing drinking capacity as one of the reasons for his purchase... How did you know?"<br><br>He shakes his head. "My foster brother is... Well, we have a way of frustrating each other, as siblings often do."`>>
<</choice_shown>>
<<choice_shown '"Are you... all right?" I try to keep my tone gentle. "What was the urgent matter that interrupted your break earlier?"' _next>>
<<if setup.isSincere()>><<trust "ren" 1>><</if>>
<<if setup.careAbout("ren")>><<love "ren" 1>><</if>>
<<kind>>
<<set $response = 'He smiles and bows. "Thank you for looking out for me. It was a visit from an old acquaintance."'>>
<<if setup.canRomance("ren") and setup.hasNPCTidbit("ren", "promiscuouspast")>>
<<addtidbit "ren" "cannotdevotetoone">>
<<set $response += ` After a pregnant pause, the blue-robed scholar sighs. "Actually, it was someone who still wishes that I could devote myself solely to her instead of anyone else who has an earnest need of me. I had to... swiftly and firmly dash her hopes, lest more years of fruitless waiting would only cause unnecessary suffering."`>>
<<if setup.isChatty()>>
<<set $response += `<br><br>I blurt out, "Perhaps this acquaintance meant a commitment to one's immediate family?"<br><br>With a smile of resignation, he says, "I must prioritize the need of some over others in every situation. That is why I cannot make such a promise of commitment with no regard for the big picture." He looks forlorn. "Especially pertaining to matters of the heart." This time, I remain quiet in response.`>>
<<else>><<set $response += " I hold my tongue in response to this direct and heavy answer.">>
<</if>>
<<else>>
<<set $response += "<br><br>">>
<<if setup.isSassy()>>
<<set $response += '"Merely an acquaintance?" I chuckle. "Why not invite them to the gathering?"<br><br>He lowers his head. "That would have made the situation uncomfortable for either side."<br><br>I grin. "I was being facetious. You would know what was best for the visitor, of course." He nods politely.'>>
<<else>>
<<set $response += "I consider his word choice, and decide not to press for more information.">>
<</if>>
<</if>>
<<set $response += " " + _same>>
<</choice_shown>>
<<choice_shown "We exchange pleasantries and resume our night routines." _next>>
<<bold -1>><<stoic>><<proper>><<collectivist>>
<<set $response = _same>>
<</choice_shown>>
/% [[c11_palace_w3]] [[c11_w3ren_chat]] %/<<response>>
<<set _next = passage(), _lover = "c11_w3ren_lovers", _done = "c11_palace_w3">>
<<set _same = "I enjoy one last sleep at this place that seems so far away from the world's troubles, until my body involuntarily awakens at the first light of dawn.">>
<<choice_shown '"Your brother seems to hold a grudge against you..." I say in a neutral tone, "But he still cares enough to commit to the tasks you asked of him."' _next `notsaid("brother")`>>
<<run say("brother")>>
<<addtidbit "ren" "zhuanlookuptohim">>
<<if hasVisited("c6_d_ren")>>
<<set $response = `"Was it the incident at the Woman's Mansion that night?" I add.<br><br>"He wouldn't have appreciated the public humiliation, but at least he could blame every negative consequence on the premise of being drunk. No, Zhuan-er is... It's complicated." `>>
<<else>><<set $response = ''>>
<</if>>
<<set $response += 'Advisor Gu sinks a little into his sitting posture. "We were not foster siblings while growing up in this region, because my birth father was still alive back then. Nevertheless, Zhuan-er regarded me like a big brother due to our age. He looked up to me, and tried to emulate my behavior, even if I might not have been the best role model at times. After my family was sent away to northwestern Mao, I... I lost myself to a self-righteous anger, to the point where I was doing more harm than good. I had accumulated bad reputations that followed me from that first exile back to the central plains, then again into my second exile in the southeast, and finally to Wantong city."<br><br>'>>
<<if setup.isConsiderate() or setup.isReserved()>>
<<set $response += `<i>A second exile?</i> If he notices my subtle frowning, he does not call attention to it.`>>
<<else>>
<<set $response += `"A second exile?" I murmur. He nods, but does not elaborate on the answer.`>>
<</if>>
<<if setup.hasNPCTidbit("ren", "livedinjinhu")>>
<<set $response += ` <i>Could that have been his time in Jinhu?</i> `>>
<</if>>
<<set $response += `<br><br>"When Sir Cao first took me into his family after Father's death, Zhuan-er was disappointed by who I had become, yet also jealous at how life had still rewarded me with things that he wanted. So he continued to mirror my behavior, hoping to obtain what I have been able to achieve despite the ill repute."<br><br>`>>
<<if hasVisited("c6_d_ren")>>
<<set $response += '"...You mean the women in your past...?" I ask, somewhat cautiously.<br><br>He responds with a sad smile.'>>
<<else>>
<<addtidbit "ren" "promiscuouspast">>
<<set $response += '"...What kind of things was he after...?" I ask, somewhat warily.<br><br>After an uncomfortable pause, he says, "Prior to my second exile, I had taken advantage of my popularity with young women in the places I lived, be they in Bada city, or near the northern border of Mao'>>
<<if setup.canLust()>>
<<set $response += '. I believe I truly loved each and every one of them who were smitten by my ideals, talents, or deeds... However, there could be no other outcome but separation when I could not give any of them full devotion."<br><br>I blink without responding, trying to absorb what he is telling me. He sighs, looking down at the ground.'>>
<<else>><<set $response += '-" He spares me the details after seeing my raised hand, then says,'>>
<</if>>
<</if>>
<<set $response += ' "Zhuan-er also wants a position as prestigious as mine. He did not expect that I would still be valued by the Duke of Mao after being disgraced a second time."<br><br>I nod.'>>
<<if setup.isChatty()>><<set $response += ' "I see..."'>><</if>>
<<if flag("c9_hearrenpast")>>
<<set $response += " <i>So Gongsun Shu was telling the truth...</i>">>
<</if>>
<</choice_shown>>
<<choice_shown '"Are you... all right?" I try to keep my tone gentle. "What was the urgent matter that demanded your immediate attention?"' _lover `notsaid("matter")`>>
<<run say("matter")>>
<<if setup.isSincere()>><<trust "ren" 1>><</if>>
<<if setup.careAbout("ren")>><<love "ren" 1>><</if>>
<<kind>>
<</choice_shown>>
<<choice_shown '"Thank you for being such a thoughtful host."' _next `notsaid("thank")`>>
<<run say("thank")>>
<<proper>><<collectivist>>
<<set $response = 'He smiles and bows. "It has been an honor. Your kindness toward '>>
<<if setup.isAround("ning")>>
<<if hasVisited("c11_w3party_ning_chat")>><<set $response += "Miss Lu">>
<<else>><<set $response += "the traders">>
<</if>>
<<else>><<set $response += "the trader">>
<</if>>
<<set $response += ' was heartwarming."'>>
<</choice_shown>>
<<choice_shown '"Thank you for the wine," he says as he stands up to leave, "I should leave you to rest now."' _done `saidsomething()`>>
<<set $response = "We exchange pleasantries and resume our night routines. " + _same>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "After an uncomfortable amount of silence, I let him leave." _done>>
<<if saidnothing()>><<fm "$bold" -5>>
<<else>><<fm "$stoic" 5>><<fm "$courtesy" -5>>
<</if>>
<<set $response = _same>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_w3ren_chat]] [[c11_w3ren_lovers]] [[c11_palace_w3]] %/"Thank you for looking out for me." His smile feels weighed down by hundreds of thoughts. After another short silence, he says,
<<if setup.hasNPCTidbit("ren", "promiscuouspast")>>"It was... someone who
<<else>>"The visitor and I... we... loved each other long ago. However, she
<</if>>
still wishes that I could devote myself solely to her instead of anyone else who has an earnest need of me. I had to... swiftly and firmly dash her hopes, lest more years of fruitless waiting would only cause unnecessary suffering."
<<if setup.isChatty()>>
<br><br>
I blurt out, "Perhaps this person meant a commitment to one's immediate family?"
<br><br>
With a sigh of resignation, he says, "I must prioritize the need of some over others in every situation. That is why I cannot make such a promise of commitment with no regard for the big picture." He looks forlorn. "Especially pertaining to matters of the heart."
<</if>>
<br><br>
<<set _next = "c11_w3ren_chat">>
<<choice_shown '"You... you would prioritize duty to the kingdom above someone you would share a life with?" I frown, repulsed by his implication.' _next>>
<<if setup.isLoyalist() or setup.isDove()>><<wise -1>><</if>>
<<stoic -1>><<proper -1>><<loyal -1>>
<<military -1>><<literati -1>><<masses 1>>
<<trust "ren" -2>>
<<set $response = `The Gentleman Advisor manages to not display any clear emotion on his face when he looks at me. He says in a gentle voice, "I understand the common wisdom, that a man who mistreats his own family cannot to be trusted to care for the families of others. Yet when I hear of sage kings and great men who devoted their lives to improving the quality of life for their people, their own family is often the first to be sacrificed, if only due to neglect. Perhaps their family was equally devoted to supporting the all-consuming endeavor, but I cannot in good conscience promise a kind of devotion to any one person that is impossible without reducing my effectiveness as a civil servant of the people."<br><br>`>>
<<if setup.isMindful()>>
<<set $response += 'I consider my words carefully before saying, "Imagine the weight of the burden draining the life out of this civil servant. I still think having support from family can help them carry out duty for far longer than if they were to perish before their time." He nods, but looks down.'>>
<<elseif setup.isSassy()>>
<<set $response += `Words tumble out of me before I can stop them. "That's just an excuse to hide from one's duty to family.`>>
<<if setup.isFilial()>>
<<set $response += " Would you have found a way to shirk your responsibility to your parents?">>
<<elseif setup.hasNPCTidbit("ren", "promiscuouspast")>>
<<set $response += " You are just avoiding the people you hurt and abandoned years ago.">>
<</if>>
<<set $response += '" He looks down without responding.'>>
<<else>>
<<set $response += 'I take a moment to think about what to say. "But you are just one person. Sometimes you have to rely on others...'>>
<<if hasVisited("c11_updatechat_recovery")>>
<<set $response += ' Remember what you said to me not that long ago?"<br><br>Advisor Gu smiles in recognition, and nods. "When it comes to work, sharing the burden with those with the same aspiration is necessary and a joy. For matters of the heart, however, it is never a fair outcome to the person who wants more in return..."<br><br>He nods and looks away to collect himself.'>>
<<else>><<set $response += '"<br><br>He nods, but looks down.'>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"...Does this mean you will never nurture a family of your own?" I frown. "Not even to have someone to grow old with?"' _next `setup.MCwant("ren")`>>
<<stoic -1>><<proper -1>><<masses>>
<<set $response = 'He looks solemn as he replies, "If I were to start a family and then neglect them due to more urgent matters of the state, it will never be fair to the person who wants more from me for their devotion."'>>
<<if setup.isSassy()>>
<<trust "ren" -1>>
<<set $response += `<br><br>I chuckle. It's not like many people we know in the past and present would devote to their family as much as you think they should.`>>
<<if $sex eq "female">>
<<if setup.donotWantChildren()>>
<<set $response += ` I might not personally want to raise children, but for people who must continue the bloodline to fulfill their filial duty, I don't see them having a choice in avoiding the task of marriage and procreation."`>>
<<else>>
<<set $response += ` It might not be ideal, but you must remember that most of us are bound by our duty to continue the bloodline, and that necessitates raising children, even if you have to find someone else to look after them while you focus on other duties."`>>
<</if>>
<<if setup.hasNPCTidbit("ren", "promiscuouspast")>>
<<set $response += ` An unwelcome thought comes to me, and I `>>
<<if setup.isChatty()>>
<<set $response += `murmur to myself, "Oh, right, I suppose you do already have descendants."`>>
<<else>>
<<set $response += `think to myself. <i>Oh, right. You already have descendants.</i>`>>
<</if>>
<</if>>
<<set $response += '<br><br>His lips move a little, but in the end he remains quiet.'>>
<<else>>
<<set $response += ` ...Besides, what if the person who wants to be with you is also busy with urgent matters of the state?"<br><br>He studies me carefully, but remains quiet.`>>
<</if>>
<<else>>
<<set $response += '<br><br>"...What if the person who wants to spend the rest of their life by your side is also often busy with urgent matters of the state?" I ask.<br><br>He studies me carefully, but remains quiet.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"It really is unfortunate." I consider the heaviness of our burdens. "But I sympathize with your dedication to duty."' _next>>
<<fm "$stoic" 5>><<fm "$kindness" 5>><<fm "$courtesy" 5>><<fm "$collectivist" 10>>
<<fm "$trustMilitary" 5>><<fm "$trustLiterati" 10>>
<<set $response = "His glance in my direction is smooth and gentle, and his eyes are filled with gratitude. He nods, and that is enough understanding between the two of us.">>
<</choice_shown>>
<<choice_shown '"I think, some gentle hearts are worth waiting for," I smile at him without elaborating.' _next>>
<<stoic -1>><<kind>><<literati>><<masses 2>>
<<if setup.careAbout("mother")>><<filial>><</if>>
<<trust "mother" 1>><<trust "ren" 1>><<love "ren" 1>>
<<set $response = `The Gentleman Advisor doesn't look in my direction, though his gaze softens. I might have imagined him wanting to smile as well. Regardless, he says after a pause, "Love for another is to put their happiness above one's own. It is not a bargain. Therefore it would never be about waiting for reciprocation. True selflessness is rare among mortals, however, and I do not expect anyone to strive for such idealism. We are still mere mortals, after all." His eyes finally meet mine. "So I hear you, ?rencallme. And I agree."`>>
/% TODO make it better? %/
<</choice_shown>>
<<choice_shown "I'm at a loss for words." _next>>
<<bold -1>>
<<set $response = "He takes another sip of drink, and remains quiet.">>
<</choice_shown>>
/% [[c11_w3ren_chat]] %/Fei is still avoiding me, but at dusk I track him down to that same bamboo grove at the base of a hill. Since he is in the middle of preparing bamboo strips while sitting on a bundle of old firewood from the shed, I figure he might be less likely to slip into the shadows again as I approach.
<br><br>
<<switch flag("c11feiqiheal3")>>
<<case "slap" "punch" "fear">>
I notice his head turning just enough for a glance in my direction, but he quickly lowers it again to resume chopping the bamboo segment with an axe.
<<case "hug">>
He turns to look at me, his worried eyes contradicting his silence. I smile to show him that everything is all right. He nods, and resumes chopping the bamboo segment with an axe.
<<default>> /% control, calm %/
There is a subtle tremor in his hands as he chops the bamboo segment without looking in my direction. <<if flag("feiInjured")>>It might have been due to his injury... or it might not...<</if>>
<</switch>>
<br><br>
I look around the woods, then back toward the field I passed through to get here. A strange sense of urgency looms over the distance. I feel like the world is caving in... Yet at this moment, what should I say to make it all better?
<br><br>
<<set _next = "c11_palace_w3">>
<<set _same = "By late next day, a message of greeting arrives from the capital. I get a feeling that the Emperor is anxious for me to return to the palace as soon as possible. The Gentleman Advisor agrees, and makes the necessary arrangement for travel.">>
<<set _same2 = "I tell him everything I could recall, how the vengeful spirit of the crown prince tore me apart...">>
<<set _same3 = "He nods, but makes no other reconciliatory gesture. Well, I said my piece. Now it is up to him to move on from this.">>
<<choice_shown '"I\'m sorry, Fei," I shrug, "I didn\'t mean to hurt you."' _next `setup.violentTowardFei()`>>
<<setFlag "c11_w3feitalk" "sorry">>
<<proper>>
<<set $response = _same2 + " " + _same3 + "<br><br>" + _same>>
<</choice_shown>>
<<choice_shown '"I\'m sorry," I sigh, "I was out of line."' _next `setup.violentTowardFei()`>>
<<setFlag "c11_w3feitalk" "sorry">>
<<kind>>
<<if setup.isSincere()>><<trust "fei" 1>><</if>>
<<set $response = _same2 + " " + _same3 + "<br><br>" + _same>>
<</choice_shown>>
<<choice_shown '"I forgive you, Fei," I sigh, "so please stop avoiding me."' _next `(flag("c11feiqiheal3") eq "fear")`>>
<<setFlag "c11_w3feitalk" "forgive">>
<<stoic -1>>
<<set $response = _same2 + " " + _same3 + "<br><br>" + _same>>
<</choice_shown>>
<<choice_shown '"I remember being torn apart by the crown prince... His vengeful spirit, anyway..." I tell him everything I could recall. "This body wasn\'t ready for the memory of that encounter to feel so real... I, I overreacted..." I take a deep breath. "I\'m sorry."' _next `(flag("c11feiqiheal3") eq "fear")`>>
<<setFlag "c11_w3feitalk" "sorry">>
<<stoic -1>><<kind>>
<<if setup.isSincere()>><<trust "fei" 1>><</if>>
<<set $response = `After a long pause in his chopping motion, Fei says in a quiet voice, "I'm sorry too."<br><br>"Are we even then?" I try to smile. "You can just nod instead of answering." And he does.<br><br>` + _same>>
<</choice_shown>>
<<choice_shown "I tell him everything I could remember about the encounter with the crown prince. And I tell him how much it hurt to recall being torn apart by the vengeful spirit." _next>>
<<setFlag "c11_w3feitalk" "notsorry">>
<<stoic>>
<<if not setup.violentTowardFei()>><<trust "fei" 1>><</if>>
<<set $response = "He nods, but makes no other reconciliatory gesture. After a long and uncomfortable silence, I leave him be.<br><br>" + _same>>
<</choice_shown>>
<<choice_shown '"Can we... um... forget that it happened?"' _next `not (flag("c11feiqiheal3") eq "control" or flag("c11feiqiheal3") eq "calm")`>>
<<setFlag "c11_w3feitalk" "forget">>
<<bold -1>><<proper -1>><<wise -1>><<collectivist 2>>
<<literati -1>>
<<if setup.violentTowardFei()>>
<<run setup.capTrust("fei", 10)>>
<<set $response = "He nods, but makes no other reconciliatory gesture.">>
<<else>> /% hug %/
<<trust "fei" -1>><<love "fei" -1>>
<<set $response = "He pauses his tasks for a moment, as if he needs to really think about my request. His shoulder sags a little, but he nods.">>
<</if>>
<<set $response += " After a long and uncomfortable silence, I leave him be.<br><br>" + _same>>
<</choice_shown>>
<<choice_shown '"I\'m sorry for making you feel uncomfortable that day..." I chuckle awkwardly. "I guess whatever I did was for my own benefit more than it was for yours... But thank you for not pushing me away. I wanted to remember, and even if the memory hurt me, Fei, I... I have no regrets."' _next `(flag("c11feiqiheal3") eq "hug")`>>
<<setFlag "c11_w3feitalk" "thank">>
<<stoic -1>><<kind>><<proper -1>>
<<trust "fei" 1>>
<<if flag("maximizeRomance") and setup.isLoved("fei")>><<love "fei" 1>><</if>>
<<set $response = `He turns to look at me again. "` + _same2 + ` He puts down the axe, moves closer until he could gently wrap his arms around me. I could pull away any time, but I don't. There is none of the awkwardness like how I did it before. And when he lets go first, he whispers, "It benefited me as well, so thank you. I'm sorry about what you went through." He then resumes his task, and I stay a while longer to keep him company.<br><br>` + _same>>
<</choice_shown>>
<<choice_shown '"I\'m really all right, don\'t worry," I say with as much reassuring tone as I can muster. "I just want you to know that I appreciate what you did. It was scary for me, but it must have been for you too."' _next `not setup.violentTowardFei()`>>
<<setFlag "c11_w3feitalk" "comfort">>
<<trust "fei" 1>>
<<set $response = `When the chopping stops, I turn to look at him. Fei doesn't turn to face me, but his body seems to relax a little. ` + _same2 + ` After a few more seconds, he finally smiles in my direction, and nods.<br><br>"Would you like some help with that?" I gesture at the pile of bamboo.<br><br>Fei looks at the axe in his hand, and whispers, "I only have one..."<br><br>I shrug as I settle down near him. "I'll figure something out."<br><br>` + _same>>
<</choice_shown>>
/% [[c11_palace_w3]] %/By late next day, a message of greeting arrives from the capital. I sense that the Emperor is anxious for me to return to the palace as soon as possible. The Gentleman Advisor agrees, and makes the necessary arrangement for travel. I visit Fei's room once more before going to bed early so that I may depart at daybreak.
<br><br>
As usual, I bring a bowl of thinned porridge to put down near Fei's bed to cool first. I soak a piece of rag in clean water, keeping it just moist enough to wash ?hisf face with.
<<if flag("maximizeRomance") and setup.loveOverLust("fei") and setup.isTrustedBy("fei")>>
When I begin to wipe his hands, I notice his fingers gently closing around mine for just a second or two. It is not a grip, so that I can pull away if I wish. My eyes glance up to meet his sleepy gaze, and we almost smile at the same time. <<if not setup.canLust()>>He then relaxes his fingers, as if realizing that it was an inappropriate gesture.<</if>>
<<else>>
After the damp cloth passes over ?hisf eyes twice, I notice ?hisf eye lids opening halfway. ?Hisf sleepy gaze slowly focuses on me, and we almost smile at the same time. <<if setup.canFlirt("fei")>>As the skin around ?hisf eyes and nose reddens, ?hef blinks in quick succession to divert ?his attention, either due to nervousness or embarrassment.<</if>>
<</if>>
<br><br>
"You are awake," I breathe a sigh of relief. "I hope you like millet soup."
<br><br>
Fei opens ?hisf mouth slightly, but still holds ?hisf tongue for a long while before ?hef whispers, "Thank you."
<<if not setup.hasNPCTidbit("fei", "whisper")>>
<<if setup.hasHeardFei()>>
I have heard ?himf speak before, but this utterance is airy and devoid of identity, which allows ?himf to speak without revealing ?hisf vocal pitch...
<<else>>
It is so breathy that there is no identity to the sound. I almost want to ask ?himf to speak up, but then thought better of it.
<</if>>
<<addtidbit "fei" "whisper">>
<</if>>
<<if flag("c9_chenyuhintwhisper")>>I remember what Chenyu told me at Jimin city.<</if>>
<br><br>
<<set _next = "c11_w3helpfei_chat">>
<<set _same = `<br><br>Then, I hear a whispered question. "Did the Liu brothers... make it?" From the way ?hef lowers ?hisf head and closes ?hisf eyes, I suspect that Fei already knew the answer.<br><br>I watch ?hisf curled fingers tremble on the blanket, and say, "You have to recover, so they wouldn't have died in vain." ?Hisf jaw clenches, and a few seconds later, ?hef nods.'>>
<<choice_shown "I help ?himf sit up to lean against the wall, then feed ?himf the porridge little by little.` _next>>
<<setFlag "c11_w3helpfei" "help">>
<<kind>><<proper -1>><<collectivist 2>><<masses>>
<<if flag("maximizeRomance")>><<love "fei" 1>><</if>>
<<set $response = `Fei's body tenses for a moment when I lean in, but ?hef cooperates well enough as I slide my arm under ?hisf bony back to lift ?himf up to rest against the wall. While I stir the porridge with a lacquered spoon, Fei struggles to tuck ?hisf long hair behind the ears with a shaky hand.<br><br>I wait for ?himf to finish what ?hef was doing, then help ?himf with the meal. Every bit of food going into ?himf makes Fei appear a little more alive, and ?hisf smile a little more steady.`>>
<</choice_shown>>
<<choice_shown '"Do you want to try to sit up by yourself?" I ask, "Then I can help you eat the porridge?"' _next>>
<<setFlag "c11_w3helpfei" "feed">>
<<proper>><<kind>><<collectivist>>
<<set $response = `Fei nods, then carefully shifts ?hisf thinner body until ?hef can slowly roll onto ?hisf less injured side. For a while ?hef just remains in that position. As I'm reconsidering whether or not I should lean in to help, the patient suddenly gathers enough energy to push ?himselff up, then rests ?hisf back against the wall. Despite closing ?hisf eyes to catch ?hisf breath, there is a pained yet triumphant grin behind ?hisf loosened long hair, which ?hef struggles to tuck behind the ears with a shaky hand.<br><br>I wait as I stir the porridge with a lacquered spoon, and once ?hef seems ready, I help ?himf eat the meal. Every bit of food going into ?himf makes Fei appear a little more alive, and ?hisf smile a little more steady.`>>
<</choice_shown>>
<<choice_shown '"Since you are awake now, would you like to eat by yourself?"' _next>>
<<stoic>><<kind -1>><<collectivist -1>><<military>>
<<if setup.canFlirt("fei")>>
<<set $response += "For a moment I thought Fei looks disappointed, but ?hef quickly nods in response.">>
<<else>><<set $response += "Fei thinks for a moment, then nods in response.">>
<</if>>
<<set $response += " ?Hef carefully shifts ?hisf thinner body until ?hef can slowly roll onto ?hisf less injured side. For a while ?hef just remains in that position, staring at the bowl near the edge of the bed. With some effort, Fei reaches out to dip two fingers into the bowl so that ?hef could taste the porridge on them.">>
<<if setup.isLoved("fei") or setup.isPeoplePerson() or setup.isConsiderate()>>
<<setFlag "c11_w3helpfei" "situp">>
<<set $response += '<br><br>The more I let ?himf struggle, the weaker my resolve to simply watch. "Fei, how about I help you sit up?" I wait for ?himf to nod again, then cautiously lift ?himf to lean against the wall. ?Hef gives me a grateful smile as I hand ?himf the bowl, and I sit back to let ?himf handle the rest.'>>
<<else>>
<<setFlag "c11_w3helpfei" "watch">>
<<set $response += " Watching ?himf struggle reminds me of how Father used to insist that I strive to be self-reliant. I wonder if Fei was taught the same lesson...<br><br>After half an hour or so, the patient suddenly gathers enough energy to push ?himselff up, until ?hef can rest ?hisf back against the wall. Fei closes ?hisf eyes to catch ?hisf breath, then leans forward to grab the half-emptied bowl before settling with it in ?hisf lap. Even if there is that little wince in ?hisf proud smile, I think it still feels like a triumph for ?himf as well.">>
<</if>>
<</choice_shown>>
/% [[c11_w3helpfei_chat]] %/<<response>>
<<set _next = passage(), _voice = "c11_w3helpfei_voice", _confess = "c11_w3helpfei_confess", _done = "c11_palace_w3">>
<<set _same = `The air in the room grows heavier the longer I remain, and I could sense a darkening of the patient's mood. Fei appears expressionless, but ?hef had been swallowing more than chewing. `>>
<<if setup.isLoved("fei")>>
<<set _same += '"Are you all right?" My question goes unanswered. I tell ?himf, "It will take time, but you will get better." To which ?hef only nods absentmindedly.<br><br>I excuse myself to step out of the door, and soon the stifled weeping from inside the room confirms my suspicion... that Fei did not want to cry in front of me... '>>
<<if setup.emotionDriven("sorrow")>>
<<set _same += 'My chest tightens, and my feet start moving before I could stop myself. ?Hisf jagged inhales become frustrated grunts as I rush back into the room to witness ?himf losing control of ?hisf emotions.<br><br>Too weak to move away, and barely able to express ?himselff in words, Fei lowers ?hisf head to hide behind the long hair. I wrap ?himf with my arms and whisper, "Let it out, ?callfei." ?Hisf wall crumbles when ?hef realizes that I am sobbing along with ?himf...'>>
<<else>>
<<set _same += "I hesitate to move in either direction, but ultimately decide to let ?himf be.">>
<<if setup.isHealer()>>
<<set _same += " It is healthy to release the weight of sorrow from the heart, after all.">>
<</if>>
<</if>>
<<else>>
<<set _same += "Thinking that ?hef might prefer to be alone, I excuse myself and leave ?himf to rest.">>
<</if>>
<<choice_shown '"I will get Xiahou," I say with a solemn tone, "that\'s a promise."' _next `notsaid("xiahou")`>>
<<run say("xiahou")>>
<<if setup.isResented("xiahou")>><<righteous 5>><</if>>
<<set $response = 'Fei nods, and whispers, "I will help you." When ?hef notices me smiling, ?hef smiles back, somewhat grim but determined.'>>
<</choice_shown>>
<<choice_shown '"Is your bone healed enough?" I gesture at my chest region. "Can you tell?"' _next `notsaid("healed")`>>
<<run say("healed")>>
<<set $response = "Fei takes a deep breath slowly to test the limits of ?hisf upper body. When ?hef tries to make bigger movements with ?hisf arms a few rounds later, ?hef winces immediately, ?hisf hands falling onto the blanket in front of ?himf, clenched. ">>
<<if flag("maximizeRomance") and setup.isLoved("fei") and setup.isTrustedBy("fei")>>
<<set $response += `My hand reaches out and cups his almost as if it has a will of its own. Fei stiffens for a moment, then gradually loosens his fist. I hesitate to withdraw my hand now since it is meant to comfort him, but I wonder if it is unwelcome. I chuckle awkwardly. "I, uh, I just thought this might help. Apologies if it's making you feel worse..."<br><br>"No, ?title," Fei whispers, "it helps. Thank you."<br><br>"?feicallme," I smile to myself.<br><br>After a pause, he repeats with a faint smile, "?feicallme." I pat his hand gently, then pull back.`>>
<<elseif setup.isLoved("fei")>>
<<set $response += `I want to comfort Fei, but I'm uncertain what I can do, other than being present.`>>
<<else>>
<<set $response += `I observe Fei's quiet struggle to regain ?hisf composure.`>>
<</if>>
<<set $response += '<br><br>"I just need," Fei whispers, "to exercise these muscles. A little discomfort, is expected, after resting for so long."'>>
<</choice_shown>>
<<choice_shown '"I had my doubts when Chenyu told me about this," I chuckle, "but I\'m glad you are willing to speak now, even if it\'s so quiet."' _voice `notsaid("whisper") and flag("c9_chenyuhintwhisper")`>>
<<run say("whisper")>>
<<addtidbit "fei" "hatehisvoice">>
<<set $response = `Fei looks down, seemingly unfazed by the comment. Perhaps ?hef had heard us talk...? ?Hef nods. "My voice, pains me. But you have been, so devoted to my recovery. The least I could do, is to say thank you..."`>>
<</choice_shown>>
<<choice_shown '"I\'m glad you are willing to speak now," I chuckle, "even if it\'s so quiet."' _voice `notsaid("whisper") and (not flag("c9_chenyuhintwhisper"))`>>
<<run say("whisper")>>
<<addtidbit "fei" "hatehisvoice">>
<<set $response = `Fei looks down at ?hisf hands, closes ?hisf eyes for a few seconds, then reopens them and whispers, "My voice, distresses me. But you have been, so devoted to my recovery. The least I could do, is to say thank you..."`>>
<</choice_shown>>
<<choice_shown '"I almost lost you, didn\'t I, if I had arrived any later?" I chuckle awkwardly, uncertain whether it is the right time to say something that might complicate things between Fei and I...' _confess `notsaid("almost") and setup.isLoved("fei") and flag("maximizeRomance")`>>
<<run say("almost")>>
<</choice_shown>>
<<choice_shown "I sit with ?himf as ?hef slowly finishes the meal." _done `(flag("c11_w3helpfei") eq "situp" or flag("c11_w3helpfei") eq "watch")`>>
<<if saidnothing()>><<bold -1>><</if>>
<<set $response = _same>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "I continue to help ?himf with the meal until the bowl is empty." _done `(flag("c11_w3helpfei") eq "help" or flag("c11_w3helpfei") eq "feed")`>>
<<if saidnothing()>><<bold -1>><</if>>
<<set $response = _same>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_w3helpfei_chat]] [[c11_w3helpfei_voice]] [[c11_w3helpfei_confess]] [[c11_palace_w3]] %/<<response>>
<<set _next = "c11_w3helpfei_chat">>
<<choice_enabled '<small>(changeable voice)</small> "Hmm, I suppose if I have a problem with my voice, I could always change it to fit my needs in the moment."' _next `($voice eq "changeable")`>>
<<setFlag "c11_w3helpfei_voice" "changeable">>
<<if not flag("feiHearVoiceChange")>>
<<setFlag "feiHearVoiceChange">>
<<set $response = "Fei blinks, seemingly a little incredulous. I effortlessly shift my pitch enough to sound like a different person, then change it back">>
<<if setup.isChatty()>>
<<set $response += ', and say, "'>>
<<if flag("c4_voice") eq "same">>
<<set $response += "I don't do that often, but it's comforting to know that I could if want to.">>
<<elseif flag("c4_voice") eq "man" or flag("c4_voice") eq "woman">>
<<set $response += "I did that before Heaven's Ritual banquet early this year. I figured most people would be too distracted at the time to notice.">>
<<elseif setup.isSinger()>>
<<set $response += "It comes in handy for singing too.">>
<<else>>
<<set $response += "It's quite a gift when I realized that most people can't do it.">>
<</if>><<set $response += '"'>>
<<else>><<set $response += ".">>
<</if>>
<<set $response += "<br><br>">>
<</if>>
<<set $response += 'Fei grins, but it feels somewhat forced, and there is a tinge of envy in ?hisf whisper. "I wish, I could do that, like you."'>>
<<if setup.isConsiderate()>>
<<set $response += '<br><br>"Your voice is not everything," I try to comfort ?himf.'>>
<</if>>
<</choice_enabled>>
<<choice_shown '"Honestly, I never hated how my voice sounds. It is what everyone expects it to be, you know?" I shrug. "Of course, you can feel differently about yours, and I can respect that."' _next `($voice neq "changeable")`>>
<<setFlag "c11_w3helpfei_voice" "voicefine">>
<<if setup.isMisgendered()>><<stoic>><</if>>
<<if setup.isGenderConforming()>><<set $response = "Fei remains silent.">>
<<else>><<set $response = "Fei nods.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Believe me, I had trouble reconciling with mine..."' _next `($voice neq "changeable")`>>
<<setFlag "c11_w3helpfei_voice" "voicedisconnect">>
<<if setup.knowFeiTruth() and (not setup.acceptedFeiTruth())>>
<<trust "fei" -1>>
<</if>>
<<if $voice eq "womanly" or $voice eq "womanlike">>
<<if flag("genderQuestioning") eq "ftm">>
<<if $voice eq "womanly">>
<<set $response = '"...Well, perhaps not at first, as that was what everyone expected how I should sound. Over time it became rather confusing to think about, really."'>>
<<else>>
<<set $response = '"...It feels like it belongs to someone else instead of me... if that even makes any sense?"'>>
<</if>>
<<elseif flag("genderQuestioning") eq "mtf">>
<<set $response = `"...Well, actually, it's hard to describe my relationship with my voice. When I'm alone, I think it's just fine. But to people who know a little more about me... it can get confusing."`>>
<<else>>
<<set $response = '"...Whenever my authority was disrespected, I often wondered if those people would act differently had I sounded more masculine."'>>
<</if>>
<<set $response += ' I shrug. "But at some point I just had to prioritize being able to communicate effectively over personal comfort, or pride."'>>
<<if flag("genderQuestioning") eq "ftm">>
<<set $response += ' I grin at ?himf. "Perhaps this is insensitive to say, but I sometimes envy you for having a reason to remain silent... Not that I would want you to lose your voice completely, no. I hope you understand."'>>
<</if>>
<<elseif $voice eq "manly" or $voice eq "manlike">>
<<if flag("genderQuestioning") eq "mtf">>
<<if $voice eq "manly">>
<<set $response = `"...Well, perhaps not at first. I thought my voice fits people's expectation of me, as the... son of the Grand Protector. It's really confusing to think about otherwise."`>>
<<else>>
<<set $response = '"...It feels like it belongs to someone else instead of me... if that even makes any sense?"'>>
<</if>>
<<elseif flag("genderQuestioning") eq "ftm">>
<<set $response = '"...Well, I actually prefer it, but not when I have to explain why I sound this way. Over time that can become tiresome."'>>
<<else>>
<<set $response = `"...It didn't sound right, but it is what it is."`>>
<</if>>
<<set $response += ' I shrug. "I just had to bury that feeling, so that I could focus on my duties to my family, and the kingdom..."'>>
<<else>> /% nb, or general discomfort %/
<<set $response = 'I sigh. "But at some point I just had to prioritize being able to communicate effectively over personal comfort."'>>
<</if>>
<<set $response += "<br><br>">>
<<if setup.isGenderConforming()>><<set $response += "Fei remains silent.">>
<<elseif setup.isTrans()>><<set $response += "Fei gives me a meaningful look, then nods.">>
<<else>><<set $response += "Fei studies me for a few seconds, then nods.">>
<</if>>
<</choice_shown>>
<<choice_shown '"You are welcome, Fei," I smile.' _next>>
<<stoic -1>>
<</choice_shown>>
<<choice_shown "I nod." _next>>
<<bold -1>><<stoic>>
<</choice_shown>>
/% [[c11_w3helpfei_chat]] %/<<if setup.isAttractedToMC("fei") or setup.isInLoveWithMC("fei")>>
There is uncertainty in those deep brown eyes when I look into them. Fei tries to appear neutral, but I can sense the anxiety in ?hisf fingers that are slowly curling inward, as if wanting to hide from what I am about to say...
<<else>>
"I am here now because of you, ?title." Fei whispers softly, "You were there at the perfect time."
<br><br>
"It's..." I hesitate. "What I'm trying to say is..."
<</if>>
<br><br>
<<set _next = "c11_palace_w3">>
<<choice_shown '"I almost didn\'t return from the spirit realm either, right? I can\'t remember what happened, but I don\'t want to go through another life or death separation, not without telling you..." I tighten my lips, then steel my nerves. "that I enjoy being with you, Fei. I care about you..."' _next>>
<<bold>><<stoic -1>><<proper -1>><<collectivist>>
<<setFlag "c11_toldfei">>
<<if setup.isSincere()>><<love "fei" 1>><</if>>
<<set $response = `Fei doesn't blink for a few seconds as ?hef takes in my words... Suddenly, ?hisf body folds inward, and ?hef rests a hand on ?hisf chest to calm its heaving motion.<br><br>"Fei? What's wrong?" I grab ?hisf shoulders to steady ?himf.<br><br>"I'll be, fine..." Fei whispers between jagged breaths, with a smile that quickly twists into a grimace, until ?hef slowly regains ?hisf usual stoicism`>>
<<if setup.isAttractedToMC("fei")>>
<<set $response += ", except with ?hisf face completely flushed.">>
<<else>><<set $response += " thanks to ?hisf training.">>
<</if>>
<<set $response += "<br><br>?Hisf mouth is slightly ajar, but in the end, Fei only nods to acknowledge my confession. I sigh, then help ?himf with the rest of the meal.">>
<</choice_shown>>
<<choice_shown "I mull over possible phrasings in my head, but unable to find the right one. Instead, I take ?hisf hand into mine, and hold it with a gentle caress of ?hisf calloused palm. <small>(flirt)</small>" _next>>
<<bold>><<stoic>><<proper -2>><<collectivist -1>>
<<if setup.improperTouching("fei")>><<proper -1>><</if>>
<<setFlag "c11_hintfei">>
<<if setup.isConsiderate()>><<love "fei" 1>><</if>>
<<set $response = `Seeing a blush spreading across ?hisf face, I slowly withdraw my hand, for fear of having embarrassed ?himf too much. There is a slight increase in the rhythm of ?hisf breathing, but otherwise Fei maintains ?hisf usual stoicism. ?Hef seems to want to whisper something, but in the end ?hef only nods to acknowledge my loving gesture. I sigh inwardly, then help ?himf with the rest of the meal.`>>
<</choice_shown>>
<<choice_shown 'At the last second, I decide not to ruin a good thing. "Anyway, eat well, so you can get your strength back." I lift the bowl...' _next>>
<<bold -1>><<kind>><<collectivist 2>>
<<if setup.loveOverLust("fei")>><<love "fei" 1>><</if>>
<<set $response = "Fei's gaze softens, ">>
<<if setup.wantMC("fei")>>
<<set $response += "even as ?hisf brows droop a little at the outer corners, ">>
<</if>>
<<set $response += "and ?hef accepts my help.">>
<</choice_shown>>
/% [[c11_palace_w3]] %/<<set $location = "Imperial Palace">>
<<response>>
<<if flag("c11_palaceearly")>>
<<if setup.c11HealedAtStart()>>
<<if setup.c11FeiCanComeToPalace()>>Fei and <<elseif setup.c11MotherFollowedMCToPalace()>>Mother and <</if>>I ride through the night, changing horse at a courier station along the way so that <<if setup.c11FeiCanComeToPalace() or setup.c11MotherFollowedMCToPalace()>>we<<else>>I<</if>> could maintain the travel speed.
<<else>>
Advisor Gu promised that he will notify the courier station along the way to expect my arrival, and that they could provide replacement horses and another driver to shorten my trip as much as possible.
<</if>>
Traffic on the main roads is sparse, either due to the recent disaster up north, or just because it's not long past dawn. The air in the capital feels tense, and I see the city guards are already on patrol at this time.
<<if setup.c11FeiCanComeToPalace()>>
Once through the palace gate, I tell Fei to wait at the bottom of the stone stairs.
<<elseif setup.c11MotherFollowedMCToPalace()>>
Mother says she will wait for me while I head to the palace.
<</if>>
<br><br>
The Heng Emperor is still holding the morning court when I reached the main administrative building of the palace, and as I dash up the stone stairs, I could hear the mention of Edict of Repentance by a minister inside the audience chamber.
<br><br>
"...only a temporary appeasement of the general discontent," the Minister of the Masses says. I know of him as Minister Xun, whose clout among the Literati of the kingdom makes him an indispensable ally to the ruler. His branch of the Xun clan produced generations of loyal civil servants, and for that he is well respected within the capital region.
<br><br>
"The Imperial coffer needs time to replenish, Your Majesty," Minister Zhai says, "A hastily approved expenditure could barely pay for the transport." He speaks the truth about funding difficulty, as this follower of the Han clan teachings was previously only the Minister of Justice, until he had to take on the role of the Minister of Finance in order for the court to balance its budget.
<<trust "zhaimian">><<trust "xunyou">>
<br><br>
<<set _next = "c11_palace_edict">>
<<set _same = '<br><br>"Enough," the Emperor raises a hand at us, "I need time to consider the proposal. But do not stop arranging the relief efforts. Dismissed."'>>
<<choice_shown 'I try not to smile at the thought of Li Yang being forced to humiliate himself. "I concur, Your Majesty. It may be for the best."' _next>>
<<setFlag "c11_palace" "edict">>
<<setFlag "c11edict">>
<<if setup.hasMotiveToHarm("yang")>><<trusty>>
<<elseif setup.isLoyalist()>><<trusty -4>>
<</if>>
<<bold>><<loyal -2>><<collectivist>><<kind -1>>
<<military -4>><<literati>><<masses 2>>
<<if setup.careAbout("yang")>><<kind -1>><</if>>
<<trust "yang" -1>>
<<if setup.isInLoveWithMC("yang")>><<trust "yang" -1>><<love "yang" -2>><</if>>
<<set $response = `The Emperor deflates in his seat as the court has no voice of dissent against Minister Xun's proposal. "Very well," he says with a sigh, "I shall draft the edict while you all continue to organize the relief effort. Dismissed."`>>
<<if setup.knowFanhuaMurder() and setup.isSpiritPossessed()>>
<<set $response += "<br><br><i>Fanhua, I wonder if you can feel this small victory too.</i>">>
<</if>>
<</choice_shown>>
<<choice_shown '"Preposterous! Why should the Son of Heaven be dragged through the mud for a temporary effect?" I ask, "If a further delay in the disaster relief occurs, will His Majesty have to issue another Edict of Repentance? Or worse, should he be blamed for future flood or famine too?"' _next>>
<<setFlag "c11_palace" "rejectedict">>
<<bold>><<stoic -1>><<proper -2>>
<<if setup.isLoyalist()>><<righteous>><</if>>
<<if setup.hasMotiveToHarm("yang")>><<trusty -2>><</if>>
<<loyal 2>><<wise -2>><<collectivist 2>>
<<military>><<literati -2>><<masses -2>>
<<trust "yang" 1>>
<<set $response = 'The Emperor sits up straighter, as if invigorated by my words. Minister Xun turns to me with a frown. "?title, if a temporary effect can stave off a potential rebellion, is it not worth considering?"<br><br>"The city guards have it under control," I ask, "Are you going to anticipate a rebellion into existence?"<br><br>"The capital does not represent the kingdom, ?title," the elderly minister says.' + _same>>
<</choice_shown>>
<<choice_shown '"It will not work. People are not so easily appeased." I step into the middle of the room. "If it\'s a performance either way, then we should take action, be present, or at least be seen as enduring through the hardship with them."' _next>>
<<setFlag "c11_palace" "action">>
<<bold>><<stoic -1>><<proper -2>>
<<if setup.isSincere() or $clanName eq "Zhuang">><<trusty -1>><</if>>
<<if $clanName eq "Sun" or $clanName eq "Meng">><<wise -1>><</if>>
<<trusty -1>><<collectivist 2>>
<<military -1>><<literati -1>><<masses -1>>
<<set $response = `The Emperor sits up straighter, as if invigorated by my words. Minister Zhai turns to me with a frown. "You speak sense, ?title, but not practicality. People in the affected regions want someone to pay for their suffering."<br><br>"But what would His Majesty really be paying?" I ask pointedly, but refrain from suggesting that the dignity of the Son of Heaven is worth nothing in the eyes of the masses.` + _same>>
<</choice_shown>>
<<choice_shown '"No, His Majesty cannot be held accountable for disasters that are outside of his control." I salute the Emperor. "Anyone who insists on blaming Your Majesty is only showing the treachery in their hearts."' _next>>
<<setFlag "c11_palace" "treachery">>
<<bold>><<stoic -1>><<proper -3>><<collectivist -1>>
<<if setup.hasMotiveToHarm("yang")>><<trusty -3>>
<<else>><<loyal>>
<</if>>
<<if setup.isLoyalist()>><<righteous>><</if>>
<<if setup.careAbout("yang")>><<kind>><</if>>
<<military>><<literati -2>><<masses -2>>
<<trust "yang" 1>><<trust "xunyou" -2>><<trust "zhaimian" -1>>
<<set $response = 'Both Minister Xun and Minister Zhai turn to me, looking like I have insulted their ancestors. I stand my ground, refusing to take back my indirect accusation. The Emperor raises a hand to try to prevent a full-blown debate. "Please, everyone, allow me to think it over. But do not stop arranging the relief efforts. Dismissed."'>>
<</choice_shown>>
<<choice_shown 'I stand in my proper position in the room without interrupting the meeting. It\'s only when the Emperor asks for my opinion do I say, "I trust in your judgment, Your Majesty."' _next>>
<<setFlag "c11_palace" "trust">>
<<bold -1>><<stoic>><<proper>><<collectivist 2>>
<<if (setup.isSincere() or setup.isPeoplePerson()) and setup.isSwayable("yang") and (not setup.isResented("yang"))>><<trust "yang" 1>><</if>>
<<if setup.hasMotiveToHarm("yang")>><<trusty -3>><<wise -1>>
<<else>><<loyal>>
<</if>>
<<loyal>><<military>><<literati>>
<<set $response = `He tightens his lips for a moment, then nods, somewhat resigned to the burden of being the decision maker. "I need time to consider the proposal. But in the meantime, please continue arranging the relief efforts. Dismissed."`>>
<</choice_shown>>
<<elseif previous() eq "c11_w2plan">>
<<if setup.c11FeiCanComeToPalace()>>
I bring Fei along, and we ride as much as we
<<elseif setup.c11MotherFollowedMCToPalace()>>
Mother insists on coming with me, so we ride as much as we
<<else>>I ride as much as I
<</if>>
could during the day, rest at a courier station by night to relieve the horse, then continue the eastward journey at daybreak. Traffic on the main roads is slowly returning to normal as the time goes on, though I still sense the anxiety in the air whenever I pass by groups of people. The capital at noon is alive with civilian's daily routine, but because it's rare to see so many city guards on patrol together, the relative peacefulness feels like it could break at any moment.
<br><br>
A crowd has gathered at the center of the city, where the Heaven's Ritual was performed earlier this year. But when I approach the crowd to hear what the announcer standing on a platform is saying, the message seems to have already been delivered. Most civilians disperse as if whatever they heard meant nothing to them. The few people who recognize me, or at least respect my authority, pause to bow in my direction.
<br><br>
The announcer in palace guard uniform rushes down the platform and hands the silk scroll to someone on horseback, who immediately takes off northward. I ask the announcer what the Edict is about, and he says after a salute, "His Majesty issued an Edict of Repentance, taking full responsibility for the troubles that we are faced with, and asking for patience as he works to arrange a proper relief effort for the regions affected by the recent earthquake."
<br><br>
<<setFlag "c11edict">>
<<if setup.hasMotiveToHarm("yang")>>I nod, and
<<else>><<if setup.isChatty()>>"What?" <</if>>I frown, then quickly
<</if>>
make my way to the
<<if setup.c11FeiCanComeToPalace()>>palace, leaving Fei to wait at the bottom of the stone stairs.
<<else>>palace.
<</if>>
The morning court has long since ended, so I head for the Emperor's study to find the lonesome figure still poring over scrolls on his crowded table.
<br><br>
"?title..." With a weary smile, he gestures for me to sit on the western side.
<br><br>
<<set _next = "c11_palace_yang_chat">>
<<set _same = `He looks back down at the scroll on the table and murmurs, "I... I don't know if you have heard the announcement..."<br><br>"I did," I reply.<br><br>He nods without looking up. "Minister of the Masses thought it will buy them some time to get the relief supplies ready for the affected regions."<br><br>`>>
<<choice_shown "Watching him suffer brings me joy, but I try not to let that show on my face." _next>>
<<bold -1>><<loyal -2>><<kind -1>>
<<military -2>><<literati -2>>
<<if setup.hasMotiveToHarm("yang")>><<trusty>><<righteous -2>>
<<elseif setup.isLoyalist()>><<trusty -4>>
<</if>>
<<if setup.careAbout("yang")>><<kind -1>><</if>>
<<if setup.isInLoveWithMC("yang")>><<trust "yang" -1>><<love "yang" -2>><</if>>
<<set $response = _same + '"It may be for the best," I say in a neutral tone. After a few seconds of silence, he sighs quietly.'>>
<<if setup.knowFanhuaMurder() and setup.isSpiritPossessed()>>
<<set $response += " <i>Fanhua, I wonder if you can feel this small victory too.</i>">>
<</if>>
<</choice_shown>>
<<choice_shown "I sit down, uncertain how to express my sorrow at seeing him so dejected." _next>>
<<bold -1>><<stoic -1>><<kind>>
<<if setup.hasMotiveToHarm("yang")>><<trusty -2>>
<<elseif setup.isLoyalist() or (setup.isSincere() and setup.careAbout("yang"))>>
<<trust "yang" 1>>
<</if>>
<<set $response = _same>>
<<if setup.isLoyalist() or ((setup.isLoved("yang") or setup.isTrustedBy("yang")) and (not setup.isResented("yang")))>>
<<set $response += `"I'm sorry I wasn't here to oppose that proposal," I say with a clenched fist.<br><br>"It's not your fault either, but I appreciate that." He keeps his eyes on the written words. "I cannot be regarded as the Son of Heaven only when all is right within the kingdom. Therefore, I have to shoulder this blame."`>>
<<else>>
<<set $response += "I clench my fist. After a few seconds of silence, he sighs quietly.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Why the Edict of Repentance, Your Majesty?" I frown, "Even if you are the Son of Heaven by rites, you could not have caused the earthquake."' _next>>
<<bold>><<stoic -1>><<loyal>><<military>><<masses -1>>
<<if setup.hasMotiveToHarm("yang")>><<trusty -1>>
<<elseif setup.isLoyalist()>><<righteous>><<kind>>
<</if>>
<<trust "yang" 1>><<trust "sheng" 1>>
<<set $response = '"Minister of the Masses thought it will buy them some time to get the relief supplies ready for the affected regions." He looks down at the scroll in his hand. "I cannot be regarded as the Son of Heaven only when all is right within the kingdom. Therefore, I have to shoulder this blame." He glances up for a moment to meet my eyes. "But I appreciate you defending me. Welcome back, ?yangcallme."'>>
<</choice_shown>>
<<choice_shown '"Whoever proposed the idea of making you blame yourself was out of line!"' _next>>
<<bold>><<stoic -2>><<loyal>><<proper -2>><<military>><<literati -2>><<masses -1>>
<<if setup.hasMotiveToHarm("yang")>><<trusty -2>>
<<elseif setup.isLoyalist()>><<righteous 2>><<military>>
<</if>>
<<trust "yang" 1>><<trust "ren" -1>><<trust "xunyou" -1>><<trust "zhaimian" -1>>
<<set $response = `"Minister of the Masses thought it will buy them some time to get the relief supplies ready for the affected regions." He looks down at the scroll in his hand. "What's done is done. I appreciate you defending me, however." He glances up for a moment to meet my eyes. "Welcome back, ?yangcallme."<br><br>`>>
<<if setup.isRageful()>>
<<set $response += '"Of all people, it was Minister Xun? Is he not from a branch of the Xun clan renowned for their generations of loyal civil servants?" Anger gets the better of me. "I question if this is not an ill sign of his true colors!"<br><br>"?title, please calm yourself," the Emperor sits up straight. "Minister Xun had a point. '>>
<<else>>
<<set $response += '"What was his reasoning?" I clench my fist.<br><br>He says, "'>>
<</if>>
<<set $response += `I cannot be regarded as the Son of Heaven only when all is right within the kingdom. Therefore, I have to shoulder this blame."<br><br>"It's not right," I sit down, but my joints feel stiff due to the indignation. He only sighs quietly in response.`>>
<</choice_shown>>
<<choice_shown '"If there is anything I can help you with, Your Majesty, please don\'t hesitate to tell me." I say quietly as I sit down.' _next>>
<<kind>><<proper>><<loyal>>
<<if setup.hasMotiveToHarm("yang")>><<trusty -2>><</if>>
<<if setup.isSincere() or setup.careAbout("yang")>><<trust "yang" 1>><<trust "sheng" 1>><</if>>
<<if setup.isTrustedBy("yang")>><<love "yang" 1>><</if>>
<<if setup.isInLoveWithMC("yang")>>
<<set $response = "He gazes into my eyes, his expression unexpectedly soft all of a sudden, and then he looks away before I could be sure if he is holding back tears.">>
<<elseif setup.isAttractedToMC("yang")>>
<<set $response = "He breaks into a smile, and only after half a minute of struggling to contain it does he finally say,">>
<<elseif setup.confessedTo("yang") and $sex eq "male">>
<<set $response = "His expression softens before he gives me a polite smile.">>
<<else>>
<<set $response = "His expression softens before he smiles at me, more grateful than polite this time.">>
<</if>>
<<set $response += ' "Nothing at the moment, ?yangcallme. But thank you for the offer."'>>
<</choice_shown>>
<<else>> /% c11_w2ren, c11_w2end %/
<<if setup.c11HealedAtStart()>>
<<if setup.c11FeiCanComeToPalace()>>Fei and <<elseif setup.c11MotherFollowedMCToPalace()>>Mother and <</if>>I ride through the night, changing horse at a courier station along the way so that <<if setup.c11FeiCanComeToPalace() or setup.c11MotherFollowedMCToPalace()>>we<<else>>I<</if>> could maintain the travel speed.
<<else>>
Advisor Gu promised that he will notify the courier station along the way to expect my arrival, and that they could provide replacement horses and another driver to shorten my trip as much as possible.
<</if>>
By the time <<if setup.c11HealedAtStart()>>my horse<<else>>the carriage<</if>> enters the capital, I could feel that a semblance of normalcy has returned. There is no extra patrols by city guards, and the residents carry on with their usual routine. Perhaps the Edict of Repentance had the intended effect after all?
<br><br>
<<if setup.c11FeiCanComeToPalace()>>
Fei follows me into the palace, but I tell ?himf to wait at the bottom of the stone stairs while I
<<elseif setup.c11MotherFollowedMCToPalace()>>
Mother says she will wait for me while I head to the palace to
<<else>>I head straight for the palace, and
<</if>>
report to the Emperor in his study.
<br><br>
"?title, you are back so soon." He looks up from his reading as I salute at the entrance. "Regardless, please come in." I close the door after stepping into the room, and move to sit on the western side.
<br><br>
<<set _next = "c11_palace_yang_chat">>
<<set _same = '<br><br>"Which minister proposed the idea, Your Majesty?" I ask.<br><br>"Minister of the Masses," he says, "But I agreed with him. I cannot be regarded as the Son of Heaven only when all is right within the kingdom."'>>
<<choice_shown "<i>I should've returned sooner, to see your anguish when they proposed the idea, and watch you humiliate yourself.</i>" _next>>
<<loyal -2>><<kind -1>><<military -2>><<literati -2>>
<<if setup.hasMotiveToHarm("yang")>><<trusty>><<righteous -2>>
<<elseif setup.isLoyalist()>><<trusty -4>>
<</if>>
<<if setup.careAbout("yang")>><<kind -1>><</if>>
<<if setup.isInLoveWithMC("yang")>><<trust "yang" -1>><<love "yang" -2>><</if>>
<<set $response = `A sigh escapes through my nose, and the Emperor says, "What's done is done. I just hope the relief efforts will make progress soon."` + _same>>
<<if setup.knowFanhuaMurder() and setup.isSpiritPossessed()>>
<<set $response += "<br><br><i>Fanhua, this might be a small victory for you, if you can feel it in the underworld...</i>">>
<</if>>
<</choice_shown>>
<<choice_shown "I sigh, feeling indignant for the both of us." _next>>
<<bold -1>><<stoic -1>><<proper -1>><<loyal>>
<<if setup.isSincere() and (setup.careAbout("yang") and (not setup.isResented("yang")))>><<trust "yang" 1>><</if>>
<<set $response = `"What's done is done, ?yangcallme," he tries to smile, "I just hope the relief efforts will make progress soon."` + _same>>
<</choice_shown>>
<<choice_shown '"Why did you agree to issue the Edict of Repentance, Your Majesty?" I frown, "Even if you are the Son of Heaven by rites, you could not have caused the earthquake."' _next>>
<<bold>><<stoic -1>><<loyal>><<military>><<literati -1>>
<<if setup.hasMotiveToHarm("yang")>><<trusty -1>>
<<elseif setup.isLoyalist()>><<righteous>><<kind>>
<</if>>
<<trust "yang" 1>><<trust "sheng" 1>>
<<set $response = `"Minister of the Masses thought it will buy them some time to get the relief supplies ready for the affected regions." He looks down at the scroll in his hand. "I cannot be regarded as the Son of Heaven only when all is right within the kingdom. Therefore, I have to shoulder this blame." He glances up for a moment to meet my eyes. "But I appreciate you defending me, ?yangcallme."`>>
<</choice_shown>>
<<choice_shown '"Whoever proposed the idea of making you blame yourself was out of line!"' _next>>
<<bold>><<stoic -2>><<loyal>><<proper -2>>
<<military>><<literati -2>><<masses -1>>
<<if setup.hasMotiveToHarm("yang")>><<trusty -2>>
<<elseif setup.isLoyalist()>><<righteous 2>><<military>>
<</if>>
<<trust "yang" 1>><<trust "ren" -1>><<trust "xunyou" -1>><<trust "zhaimian" -1>>
<<set $response = `"Minister of the Masses thought it will buy them some time to get the relief supplies ready for the affected regions." He looks down at the scroll in his hand. "What's done is done." He glances up for a moment to meet my eyes. "But I appreciate you defending me, ?yangcallme."<br><br>`>>
<<if setup.isRageful()>>
<<set $response += '"Of all people, it was Minister Xun? Is he not from a branch of the Xun clan renowned for their generations of loyal civil servants?" Anger gets the better of me. "I question if this is not an ill sign of his true colors!"<br><br>"?title, please calm yourself," the Emperor sits up straight. "Minister Xun had a point. '>>
<<else>>
<<set $response += '"What was his reasoning?" I clench my fist.<br><br>He says, "'>>
<</if>>
<<set $response += `I cannot be regarded as the Son of Heaven only when all is right within the kingdom. Therefore, I have to shoulder this blame."<br><br>"It's not right," I huff. He only sighs quietly in response.`>>
<</choice_shown>>
<<choice_shown '"If there is anything I can help you with, Your Majesty, please don\'t hesitate to tell me." I say quietly.' _next>>
<<kind>><<proper>><<loyal>>
<<if setup.hasMotiveToHarm("yang")>><<trusty -2>><</if>>
<<if setup.isSincere() or setup.careAbout("yang")>>
<<trust "yang" 1>><<trust "sheng" 1>>
<</if>>
<<if setup.isTrustedBy("yang")>><<love "yang" 1>><</if>>
<<if setup.isInLoveWithMC("yang")>>
<<set $response = "He gazes into my eyes, his expression unexpectedly soft all of a sudden, and then he looks away before I could be sure if he is holding back tears.">>
<<elseif setup.isAttractedToMC("yang")>>
<<set $response = "He breaks into a smile, and only after half a minute of struggling to contain it does he finally say,">>
<<elseif setup.confessedTo("yang") and $sex eq "male">>
<<set $response = "His expression softens before he gives me a polite smile.">>
<<else>>
<<set $response = "His expression softens before he smiles at me, more grateful than polite this time.">>
<</if>>
<<set $response += ' "Nothing at the moment, ?yangcallme. But thank you for the offer."'>>
<</choice_shown>>
<</if>>
/% [[c11_palace_edict]] [[c11_palace_yang_chat]] %/<<response>>
The Emperor and I are the last two to step out of the audience chamber. Standing atop of the stone stairs, he looks out to where the dismissed officials, working attendants, and patrolling guards dot the vast open courtyard below like drops of paint on a blank canvas. Above us, there is not a cloud in sight.
<br><br>
"The Chang Emperor strengthened the kingdom, the Gen Emperor valued the lives of the common people, yet because there were ongoing wars, the Imperial wealth was depleted. Without the power to fend off external threats, and unable to uproot the source of internal issues, Heaven's Reprimand was only a matter of time..." He looks up, sighs, then continues to recite aloud what I assume is to be the draft of the Edict. "One man's sin became the suffering of many, for that I am ashamed to be the Son of Heaven, for I have failed you all."
<br><br>
<<if setup.isChatty() and (setup.c11RejectEdict() or (setup.isLoved("yang") and setup.isLoyalist() and (not setup.isResented("yang"))))>>
"Your Majesty..." I try to interject, but he stops me with a hand gesture.
<<else>>
I keep my gaze forward, listening with both hands behind my back.
<</if>>
<br><br>
"The disaster of Bada city is recent and to our north; the danger of Lowat barbarians is subtle and to our south. The responsibility of sovereignty lies solely with me, and I hope to return peace to the land within three months," he says to an audience of one.
<br><br>
<<set _next = "c11_palace_w2plan", _chat = "c11_palace_yang_chat", _skip = "c11_bada">>
<<choice_shown '"Would you like me to write it?" I ask in a serious tone.' _chat>>
<<bold>><<stoic>><<proper -1>><<kind>><<literati -1>>
<<if setup.hasMotiveToHarm("yang")>><<loyal -2>>
<<elseif setup.isLoyalist()>><<loyal -1>>
<<if setup.c11SupportEdict() or setup.isMindful()>>
<<trust "yang" 1>>
<</if>>
<</if>>
<<if setup.c11RejectEdict()>><<trusty -2>><<literati -1>>
<<if setup.isMindful()>><<trust "yang" 1>><</if>>
<</if>>
<<if setup.isLoved("yang") and (not setup.hasMotiveToHarm("yang"))>>
<<love "yang" 1>>
<</if>>
<<set $response = `He lets out an inaudible chuckle, then says, "No, but I wouldn't mind your company."<br><br>I follow the Emperor to his study, and help him prepare the ink and brush for writing. After the spoken words are given authority in the form of an edict, he puts down the brush, and closes his eyes.`>>
<<if setup.c11RejectEdict() or (setup.isLoved("yang") and setup.isLoyalist() and (not setup.isResented("yang")))>>
<<if setup.isChatty()>>
<<set $response += '<br><br>"It is not too late..." I murmur. He nods, but we both know that to him, it is too late.'>>
<<else>>
<<set $response += "<br><br>I wait for him to change his mind, but I have a feeling he won't. Not in this case, at least.">>
<</if>>
<<set $response += " I just hope he will not regret this decision.">>
<</if>>
<<if setup.c11MorePresence()>>
<<set $response += `<br><br>Some time later, the Emperor comments sheepishly, "There is something different about you, ?yangcallme, but I can't quite put my finger on it..."`>>
<<if setup.isAttractedToMC("yang")>>
<<set $response += " He smiles to himself, without clarifying any further.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"I should go to Bada city now." I try not to sound disappointed. "There may be more use of me there."' _skip `setup.c11RejectEdict()`>>
<<stoic -1>><<proper -1>><<collectivist 2>><<loyal -1>><<kind -1>>
<<military>><<literati -1>><<masses>>
<<set $response = `Hearing nothing and not wanting to turn to look at the Emperor, I take one step down the stairs, then another, until I become just a dot on the canvas to him from where he still stands...`>>
<</choice_shown>>
<<choice_shown '"That was beautifully composed, Your Majesty."' _next `setup.c11SupportEdict()`>>
<<proper>>
<<if setup.hasMotiveToHarm("yang")>>
<<trusty -1>><<kind -1>>
<</if>>
<<set $response = `He responds with a quiet hum, then turns to leave. I shrug, and consider what I should do in the next few days.`>>
<</choice_shown>>
<<choice_shown '"That was well composed, Your Majesty." I take a deep breath. "Though I am still opposed to the idea."' _next `setup.c11RejectEdict()`>>
<<bold>><<stoic -1>><<trusty>><<proper -1>><<literati -1>>
<<set $response = `The Emperor nods. "I appreciate your opinion nonetheless." He then turns to leave.<br><br>I let out a sigh, then consider what I should do in the next few days.`>>
<</choice_shown>>
/% [[c11_palace_w2plan]] [[c11_palace_yang_chat]] [[c11_bada]] %/<<response>>
<<set _next = passage()>>
<<if hasVisited("c11_w2ren")>><<set _done = "c11_palace_w2plan">>
<<else>><<set _done = "c11_palace_w3">>
<</if>>
<<choice_shown '"The Gentleman Advisor said that the Gongsun clan\'s assets have been seized. Are they to become the disaster relief funding?"' _next `notsaid("assets")`>>
<<run say("assets")>>
<<set $response = '"Yes, all of it," he says solemnly.<br><br>"Will it be enough?" I ask.<br><br>He shakes his head. "Just the labor cost of transport, storage, and distribution of rations may consume one third of the funds... Though I hope Minister Zhai will have ideas on how to stretch that amount."<br><br>I pause to think about what I know of the situation, then ask, "If Gongsun Shu was the mastermind behind the tomb robberies, how much lost burial offerings were our people able to recover?"<br><br>"According to the reports, '>>
<<if setup.shuoSwordWhere() eq "gongsunshu">>
<<set $response += 'other than the North sword, there is not much else'>>
<<else>><<set $response += 'there is not much'>>
<</if>>
<<set $response += ' that Minister Xun could identify as having been taken from the royal tombs."<br><br>"I suppose it would be damning evidence if he saved the plunders in his home," I say to myself.'>>
<</choice_shown>>
<<choice_shown '"I had spoken with Advisor Gu about asking you to spare Gongsun Shu\'s daughter, Gongsun Yu." I look into his eyes as I ask again, "Would you consider this request, Your Majesty?"' _next `notsaid("gsy") and flag("c11_sparegsy")`>>
<<run say("gsy")>>
<<fm "$kindness" 5>><<fm "$integrity" 5>>
<<fm "$trustMilitary" -5>><<fm "$trustMasses" 5>>
<<trust "ren" 1>>
<<set $response = `The Emperor tightens his lips to think, then asks, "Are you certain that is the best choice for you and her?"<br><br>I'm puzzled by the question, and don't immediately answer. He nods, and says, "The execution of the Gongsun clan will take place once the relief efforts are well underway. I will issue a pardon for the child when that day comes. However, think about what kind of life she will have, or what path she might choose because of this tragedy."`>>
<</choice_shown>>
<<choice_shown '"I think the occupation of Jimin city is a warning... Please consider an evacuation plan in case General Xiahou makes a sudden march toward the capital."' _next `notsaid("warning") and (flag("c8_decision") eq "Jinhu")`>>
<<run say("warning")>>
<<fm "$bold" -5>><<fm "$loyalty" 5>><<fm "$collectivist" 5>><<fm "$kindness" 5>>
<<set $response = `He turns to look at the hanged map of the kingdom, then turns back to face me. "The only practical destination is Wantong city, with its existing defense already in place, but that would also be right into the tiger's mouth."<br><br>I fall silent, knowing the potential unpleasant implication of letting the Duke of Mao control the fate of the Imperial twins.`>>
<</choice_shown>>
<<choice_shown '"Have you heard from the city magistrate about the Imperial army recruitment?"' _next `notsaid("army")`>>
<<run say("army")>>
<<if said("assets")>>
<<set $response = `"If we cannot use Gongsun clan's assets to pay for the army, then..." I stop to wait for his reply.<br><br>The Emperor sighs. "You are right to be concerned. Unfortunately, I don't think we can divide the funding without weakening the efforts on both fronts."<br><br>`>>
<<else>>
<<set $response = 'The Emperor sighs. "His report says there are some interest, but without more funding, he cannot keep them in the barracks."<br><br><i>And now we have even less resources to work with...</i> '>>
<</if>>
<<if setup.isRageful() and setup.isMilitant()>>
<<set $response += "Fingernails dig into my palms as I struggle to contain the fury inside of me. The Emperor steals a glance in my direction, but keeps quiet.">>
<</if>>
<</choice_shown>>
<<choice_shown '"This might not be the right time to ask," I steel my nerves. "but I would like to marry the Xuan Princess."' _next `notsaid("princess") and setup.confessedTo("sheng") and setup.isGCMan()`>>
<<run say("princess")>>
<<setFlag "askToMarrySheng">>
<<if flag("requestPrincessNotMarry")>>
<<set $response = `After a meaningful pause, he says, "I see. So that's why you didn't want her to marry the Duke of Mao."`>>
<<else>>
<<if setup.isTrustedBy("yang")>>
<<set $response = 'He looks at me with a surprised expression before he smiles. "To be honest, I would choose you over the Duke any day."'>>
<<else>>
<<set $response = 'He looks at me with a mix of surprise and concern on his face. "I... will speak to her first."'>>
<</if>>
<</if>>
<<set $response += ` The Emperor thinks for a moment. "But as you may have also realized, now is not a good time to do anything about it. Not while the people are still mourning over the losses from the disaster."<br><br>"I just... didn't want to die without having made this clear," `>>
<<if setup.isChatty()>><<set $response += "I chuckle.">>
<<else>><<set $response += "I say.">>
<</if>>
<<set $response += '<br><br>He nods. "I can sympathize."'>>
<</choice_shown>>
<<choice_shown '"?callyang, would you like me to prepare supper for you sometimes?"' _next `notsaid("supper") and flag("maximizeRomance") and setup.isLoved("yang") and setup.isTrustedBy("yang")`>>
<<run say("supper")>>
<<bold>><<stoic -1>><<proper -2>><<literati -2>>
<<if not setup.hasMotiveToHarm("yang")>><<love "yang" 1>><</if>>
<<if setup.isInLoveWithMC("yang")>>
<<setFlag "c11_yangsupper" "yes">>
<<set $response = 'Yang hesitates before looking into my eyes, and smiles. "I would like that, ?yangcallme."'>>
<<elseif setup.isAttractedToMC("yang")>>
<<setFlag "c11_yangsupper" "yes">>
<<set $response = "Yang seems reluctant to raise his head to look at me, but I do notice the subtle reddening of his ears. ">>
<<if setup.isSassy()>>
<<if flag("hobby") eq "cooking">>
<<set $response += `I grin. "You can dismiss me if my dish doesn't taste as good as Chef Bai's."`>>
<<else>><<set $response += `I chuckle. "I don't think my cooking is that bad, Your Majesty."`>>
<</if>>
<<set $response += '<br><br>He cracks a smile, and the blush spreads to his cheeks. "I, I just thought, you already do so much for me..."'>>
<<else>><<set $response += `He stammers a little, "I, I don't want to trouble you so much, not to mention the current tension in the kingdom-"`>>
<</if>>
<<set $response += `<br><br>"It's only supper, ?callyang," I smile.<br><br>After another pause, he nods, but still keeps his head lowered. "All right, if you wish."`>>
<<else>>
<<setFlag "c11_yangsupper" "no">>
<<set $response = `He keeps staring at something on the table, as if unwilling to meet my eyes. After another pause, he says, "Thank you, ?yangcallme, but I'm content with Chef Bai's work."<br><br>`>>
<<if setup.hasMotiveToHarm("yang")>>
<<set $response += "I sigh, but expected as much from a cunning man like him.">>
<<elseif setup.isRageful()>>
<<set $response += "The disappointment stirs a strong emotion within me, causing me to clench my jaw before I say something I might regret later.">>
<<else>><<set $response += "I nod, disappointed. But I didn't expect much.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "I take my leave." _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<set $response = "The Emperor continues his endless reading as I withdraw from his study. On my way out of the inner court, I consider what I should do in the next few days...">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_palace_yang_chat]] [[c11_palace_w2plan]] [[c11_palace_w3]] %/<<response>>
<<set _bada = "c11_bada", _train = "c11_palace_train", _recover = "c11_palace_recover", _help = "c11_palace_help">>
<<choice_shown "I travel to Bada city." _bada>>
<<collectivist>>
<<trust "ren" 1>>
<</choice_shown>>
<<choice_shown "I train with the palace guards and the few new recruits for the Imperial army." _train `(setup.myArmySize() gt 0)`>>
<<collectivist 2>><<military 2>>
<<if setup.mutineersJoinedImperialArmy()>>
<<trust "jun" 2>><<trust "captainyi" 2>>
<</if>>
<</choice_shown>>
<<choice_shown "I focus on my own recovery." _recover `setup.isDamagedAgent()`>>
<<if $clanName eq "Zhuang">><<wise>><<kind>>
<<elseif $clanName eq "Meng">><<literati -1>>
<<elseif $clanName eq "Mo">><<kind -1>>
<</if>>
<<collectivist -1>>
<</choice_shown>>
<<choice_shown "I assist the Emperor in his tasks." _help `setup.c9OfferYangHelp()`>>
<<if $clanName eq "Meng">><<literati>><</if>>
<<loyal>><<trust "yang" 1>><<trust "sheng" 1>>
<</choice_shown>>
/% [[c11_bada]] [[c11_palace_train]] [[c11_palace_recover]] [[c11_palace_help]] %/<<if setup.isAround("captainniu")>>
Iron Buffalo, who by now is mostly referred to as Captain Niu in the palace, is leading the morning exercise with a group of Imperial guards.
<<else>>
A group of palace guards is doing their morning exercise when I meet them in the open courtyard in front of the main administrative building.
<</if>>
<<if setup.recruitedLowatSoldiers()>>
<<if setup.isAround("captainyi")>>Captain Yi and his men<<else>>The defected soldiers<</if>> from Zong had been assisting with their training ever since joining my fledgling army. Despite any initial misgivings between these tattooed southerners and the palace guards, they manage to find enough common ground to cooperate. <<if setup.contemptForBarbarians()>>I certainly hope I did not misplace my trust in these barbarians.<</if>>
<</if>>
<br><br>
<<if setup.isAround("captainniu")>>
Captain Niu might be beyond retirement age, but he had quickly earned the respect of every guard I know, and even a little resentment for his strictness. <<if setup.isPeoplePerson() or setup.isDove()>>Some said that this old instructor is even tougher than me.<</if>>
<<else>>
Aware that I am watching, many of the guards begin to make exaggerated movements, or stand a little too stiffly. <<if setup.isSassy()>>I grin to myself, amused by their reaction.<</if>>
<</if>>
<br><br>
<<set _next = "c11_palace_w3">>
<<choice_shown "I join them in the training." _next>>
<<fm "$stoic" 5>><<fm "$collectivist" 10>><<fm "$trustMilitary" 5>>
<<if setup.isAround("captainniu")>><<trust "ironbuffalo" 1>><</if>>
<<if setup.improveStat("body")>>
<<set $response = "I use this opportunity to practice as well, hoping for even the smallest of improvements in my stances.">>
<<else>>
<<set $response = "Even if this exercise doesn't help me improve, I hope to keep their morale high.">>
<</if>>
<</choice_shown>>
<<choice_shown "I take over the role of the instructor." _next>>
<<fm "$courtesy" -5>>
<<if setup.isAround("captainniu")>><<trust "ironbuffalo" -1>><</if>>
<<if setup.improveStat("presence")>>
<<set $response = "I use this opportunity to practice my stage presence, hoping to instill trust in these men through confident words alone.">>
<<else>>
<<set $response = "I'm glad to see the improvements in their stances even without my constant supervision.">>
<</if>>
<</choice_shown>>
<<choice_shown 'Captain "Buffalo" is doing fine without my interference. Perhaps I should just trust this veteran to whip these men of Mao into better shape.' _next `setup.isAround("captainniu")`>>
<<fm "$bold" -5>><<fm "$stoic" 5>><<fm "$courtesy" 5>><<fm "$collectivist" 5>>
<<fm "$trustMilitary" 5>>
<<trust "ironbuffalo" 1>>
<<set $response = "Even if this man had wanted to retire from a life of fighting, he seems quite at home when given the authority to command again. Living through decades of warrior culture might do that to a person.">>
<<if $clanName neq "Sun" and setup.isMilitant()>>
<<set $response += " Even I'm not immune to the influence.">>
<<elseif setup.isDove() or setup.isConsiderate() or setup.isPeoplePerson()>>
<<set $response += " I wish it doesn't have to be so ingrained in us.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Focus on your captain, not me!" I remind them, "When in battle, you must follow the present command of your leader instead of worrying about someone who isn\'t fighting alongside you!"' _next `not setup.isAround("captainniu")`>>
<<fm "$stoic" -5>><<fm "$wisdom" 5>><<fm "$courtesy" 5>><<fm "$collectivist" 5>>
<<fm "$loyalty" -5>><<fm "$trustMilitary" 5>>
<<if setup.isAround("captainniu")>><<trust "ironbuffalo" 1>><</if>>
<<if setup.isAround("captainyi")>><<trust "captainyi" 1>><</if>>
<<set $response = "The guards take in the order and stop trying to impress me. I observe their routine for another hour or so before joining in.">>
<</choice_shown>>
/% [[c11_palace_w3]] %/<<if setup.isDamagedAzure()>>
<<run setup.recoverPresence()>><<run setup.recoverQi()>>
<<if flag("c8_injury") eq "browline">>
The gap in my left eyebrow after the scab formed is not the worst scar I could have, and it's fairly easy to cover using a charred willow branch, like how <<if setup.isGCWoman()>>many women do<<else>>General Dragoness does<</if>> it.
<br><br>
<<elseif flag("c8_injury") eq "skull">>
The scab that formed near my left temple is not the worst scar I could have. I have to remember that even a longer cut on General Dragoness's cheek does not diminish her presence...<<if setup.isDesired("jun")>> At least not to me.<</if>>
<br><br>
<</if>>
Whether conventional beauty plays a role or not, I think it's really about confidence that gives power to one's presence. And to that end, I would remind myself of what I truly believe in, so that I may reestablish an inner peace after that harrowing experience.
<br><br>
My routine training continues, including longer sessions of meditation to cultivate my Qi energy. I hope that all of my efforts will pay off in the coming days.
<<elseif setup.isDamagedArgent()>>
<<run setup.recoverBody()>><<run setup.recoverMind()>>
<<if setup.c11HealedAtStart()>>Despite having recovered from external injuries,
<<else>>Despite not suffering significant injuries,
<</if>>
I dare not neglect my routine training. The flames of war will soon spread, and I have to be ready in both mind and body.
<br><br>
<<if hasVisited("c8_raid_city")>>
With my family's library destroyed, I resort to reading historical records in the Imperial library, hoping to learn or relearn something from the sage kings of old.
<<else>>
<<if $clanName eq "Sun" or $clanName eq "Mo">>
I pore through Father's collection of warfare manuals, hoping to sharpen my mind once again for the battlefield.
<<else>>
I review some of Father's collection of warfare manuals, hoping to glean enough wisdom so that I could lessen the devastation of the coming battles.
<</if>>
<</if>>
<<elseif setup.isDamagedVermilion()>>
<<run setup.recoverQi()>><<run setup.recoverBody()>>
Being buried alive was traumatic on my body and soul. <<if setup.isSpiritPossessed()>>While I returned a stronger person, meandering in the spirit realm was still a harrowing experience.<</if>> Nevertheless, I must keep up my routine training, because the flames of war will soon spread, and I have to be ready.
<<else>> /% onyx %/
<<run setup.recoverMind()>><<run setup.recoverQi()>>
Being buried alive was traumatic on my soul. <<if setup.isSpiritPossessed()>>While I returned a stronger person, meandering in the spirit realm was still a harrowing experience.<</if>> Nevertheless, the flames of war will soon spread, and I have to be ready.
<<if hasVisited("c8_raid_city")>>
With my family's library destroyed, I resort to reading historical records in the Imperial library, hoping to learn or relearn something from the sage kings of old.
<<else>>
<<if $clanName eq "Sun" or $clanName eq "Mo">>
I pore through Father's collection of warfare manuals, hoping to sharpen my mind once again for the battlefield.
<<else>>
I review some of Father's collection of warfare manuals, hoping to glean enough wisdom so that I could lessen the devastation of the coming battles.
<</if>>
<</if>>
<</if>>
<<if not flag("c11_palaceearly")>>
<br><br>
The Edict of Repentance has since been announced in the capital as well as delivered to other major cities in the kingdom. The tension from the masses does seem to abate somewhat, but their expectation has also been raised.
<</if>>
<br><br>
The Son of Heaven must deliver his promise of peace in three months, and [[my actions will represent the Imperial authority|c11_palace_w3]]... <<if setup.isAmbitious()>>For better or worse.<</if>><<if flag("c11_palaceearly")>>After the Edict of Repentance left the palace,
<<else>>In the five days after the Edict of Repentance has been announced,
<</if>>I decide to take advantage of this time of relative calm to assist the Emperor.
<br><br>
<<if flag("helpyangconfidence")>>
Having once suggested that I could help him practice public speaking, we would engage in mock debates in the afternoons where I act as the voice of dissent and challenge him to argue for his stances on various topics.
<br><br>
In moments when he shows ambivalence on any particular point, I...
<<set _next = "c11_palace_w3">>
<<choice_shown "...push him to stand his ground." _next>>
<<setFlag "c11_palace_help" "harden">>
<<stoic>><<proper -1>><<loyal>><<kind -1>>
<<military>><<literati>>
<<set $response = `"You are the Son of Heaven, Your Majesty, people will trust your wisdom more than most individuals in their lives." I insist. "Even if what you demand of the masses is difficult to realize in a short period, compromises would only whittle away the effect of true success." He looks down at the pile of scrolls on his table, silent.<br><br>Inside his study, I walk over to the hanged map of the kingdom and slowly trace a line on the parchment. "Imagine if you order the construction of a wall along the northern border of our kingdom, but stop the effort before it is completed. Will it still provide as much protection to the people living just south of the wall than if you had held your ground?" I point to the great rivers on the map. "Or if the sage kings of old had given up on diverging the flow of the mighty rivers, imagine the annual floods that the people must continue to suffer through, even in the absence of an earthquake."<br><br>The Emperor clenches his jaw, and nods.`>>
<</choice_shown>>
<<choice_shown "...wait for him to figure out which side he can truly commit to." _next>>
<<setFlag "c11_palace_help" "humanize">>
<<bold -1>><<proper>><<kind>><<military -1>><<masses>>
<<set $response = `Sometimes there may not be a perfect solution that satisfies everyone. <i>You are still mortal after all, ?callyang, and the best you can do is to make a choice that you can live with.</i> He seems to appreciate my patience, and earnestly talks through his reasoning until we both agree to change topic.`>>
<</choice_shown>>
<<choice_shown "...try to trick him into siding with my point of view." _next>>
<<setFlag "c11_palace_help" "undermine">>
<<trusty -1>><<literati -2>>
<<if setup.hasMotiveToHarm("yang")>>
<<trusty>><<loyal -2>>
<<set $response = "I want to bring him down, but do it in a subtle manner. ">>
<<else>><<tursty -1>>
<<set $response = "I want to prepare him for the treachery that his enemies will bring into any diplomatic exchange. ">>
<<if setup.isLoyalist() or setup.isSincere()>>
<<set $response += "I don't feel good about some of the things I say to him, but we both understand that politics is ugly. ">>
<</if>>
<</if>>
<<if $mind gt 4>>
<<if setup.hasMotiveToHarm("yang")>><<set $response += "I'm glad I accepted the crown prince's help, because I can finally talk circles around Yang without breaking a sweat.">>
<<else>><<set $response += "My improved mental acuity plays with his words until he can no longer be certain of his reasoning.">>
<</if>>
<<elseif $mind gt 2>>
<<set $response += "He struggles for a while, but manages to avoid most of the traps I set down. Yang is very smart after all, which people tend to forget because he has to fight an uphill battle against the political tide of our time.">>
<<else>>
<<if setup.hasMotiveToHarm("yang")>><<set $response += "Too bad">>
<<else>><<set $response += "Fortunately">>
<</if>><<set $response += " he is clever enough to avoid the traps.">>
<</if>>
<</choice_shown>>
<<elseif flag("helpyangselfdefense")>>
Having once suggested that I could teach him more self-defense skills, we would spend most of his afternoons sparring in the palace garden. We start with hand-to-hand combat, then switch to using wooden swords I borrowed from the barrack, and end with me demonstrating breathing techniques to control one's mental state during a fight.
<br><br>
<<set _next = "c11_palace_w3">>
<<choice_shown "I become my father in the way I teach. Methodical and stern. Because the student's life depends on it." _next>>
<<setFlag "c11_palace_help" "harden">>
<<if setup.hasMotiveToHarm("yang")>><<wise -1>><</if>>
<<stoic>><<loyal>><<proper -1>><<kind -1>><<wise -1>>
<<if setup.isFilial()>><<filial 5>><</if>>
<<military>><<literati -1>>
<<set $response = `I would insist on repeating a movement until the posture is correct from start to finish. The student does not have to defeat me in a sparring match, but he must understand which move could work and what will hurt him instead.<br><br>As my pupil, Yang holds his own quite well, never once complained of pain after being jerked about and thrown to the ground. The court physician might not be happy with the risk I'm taking, but I'm certain he trusts me to want the best for the ruler of our kingdom.`>>
<</choice_shown>>
<<choice_shown "I tailor my instruction to fit the student's understanding and ability. Sometimes one must work within their limits." _next>>
<<setFlag "c11_palace_help" "humanize">>
<<if setup.hasMotiveToHarm("yang")>><<wise -1>><</if>>
<<bold -1>><<kind>><<wise>><<military -1>><<masses>>
<<set $response = "Father was tough on me, but I don't have to pass on that methodology to my students. It is also not practical when hurting the person I'm training will directly contribute to the slow decline of a kingdom.">>
<<if setup.isOpportunist() or setup.isUtilitarian()>>
<<set $response += " Not to mention it would render me redundant as a protector if my charge becomes too self-sufficient.">>
<</if>>
<</choice_shown>>
<<choice_shown "I teach him to fight in a way that will make him vulnerable to me." _next>>
<<setFlag "c11_palace_help" "undermine">>
<<if setup.hasMotiveToHarm("yang")>><<wise>><</if>>
<<trusty -1>><<loyal -2>>
<<military -2>><<literati -2>>
<<if setup.hasMotiveToHarm("yang")>><<trusty>>
<<set $response = "If I want to hurt him, I should still wait for the right moment to strike.">>
<<else>><<trusty -1>>
<<set $response = "This way I can end him swiftly if he ever loses the Mandate of Heaven like the Gen Emperor did.">>
<<if setup.isLoyalist() or setup.isSincere()>>
<<set $response += "I want to believe that he is different from his eldest brother, but I know that power can change a person for the worse.">>
<<if setup.isSpiritPossessed()>>
<<set $response += " As for my bargain with the vengeful spirit, we shall see if I can become the exception to the rule.">>
<</if>>
<</if>>
<</if>>
<</choice_shown>>
<<else>> /% bookkeeping %/
Having once suggested that I could assist with bookkeeping tasks, I would spend most of my afternoons in his study, proofreading earlier records and writing new ones.
<br><br>
The palace budget seems fine, which had been reviewed by the Emperor. The Imperial chronicle was reviewed by the Princess,
<<if setup.isSpiritPossessed() and setup.hasMotiveToHarm("sheng")>>
who I suspect would have favored details that paint the Imperial twins as blameless, or at least the victims of circumstance. I don't waste my time reading through them, because unless I can have the final say on the records, my suggested changes could be easily discarded.
<<elseif (not setup.hasMotiveToHarm("sheng")) and setup.isLoyalist()>>
whose knowledge of the internal politics should be more nuanced than my understanding, thus I trust her judgment in what was written down.
<<else>>who I know will be meticulous with her work.
<</if>>
<br><br>
The next pile of scrolls to look over are policy proposals from ministers and requests from regional governors.
<br><br>
<<set _next = "c11_palace_w3">>
<<choice_enabled "<small>(mind)</small> I suggest making the harder decisions early on, such as standardizing measurements across the states, setting up military farming initiative near the border of the kingdom, and raising taxes on the salt and iron industries." _next `($mind gt 3)`>>
<<setFlag "c11_palace_help" "harden">>
<<bold>><<stoic>><<loyal>><<kind -2>>
<<if setup.hasMotiveToHarm("yang")>><<wise -1>><</if>>
<<military>><<literati>><<masses>>
<<set $threatMao += 2, $threatZong += 2, $threatJinhu += 1>>
<<trust "lusai" -2>><<trust "dukem" -2>>
<<set $response = `The Emperor is deathly quiet at first, until he says, "These plans will be beneficial in the long term, but I doubt the relevant parties will capitulate to a court that is as dilapidated as this one."<br><br>I nod. "I admit that it is a gamble, but we must maintain the appearance of authority if not yet the true strength of it, lest we give in to the folk saying that 'the Earth shakes if Heaven cannot secure it.'"<br><br>He sighs. "You are right."`>>
<</choice_enabled>>
<<choice_enabled "<small>(mind or wisdom)</small> I suggest bargaining with the influential clans for their short-term support, while nurturing a trade-oriented relationship with the barbarians. Swaying public opinion by force is not as reliable as a more subtle approach." _next `setup.isKeen()`>>
<<setFlag "c11_palace_help" "humanize">>
<<bold -1>><<stoic -1>><<kind>>
<<if setup.hasMotiveToHarm("yang")>><<wise -1>><</if>>
<<if setup.isMilitant() or setup.isHarmful() or setup.isAmbitious()>>
<<trusty -2>>
<<elseif (setup.isDove() or setup.isPeoplePerson()) and setup.isSincere()>>
<<righteous>><<masses>><<trust "jun" 1>>
<</if>>
<<if setup.isMilitant()>><<military -2>>
<<elseif setup.isScholarly()>><<literati>>
<</if>>
<<military -2>><<literati -2>><<masses -1>>
<<trust "captainniu" -1>><<trust "captainyi" 1>>
<<set $threatJinhu += 2, $threatMao += 1>>
<<set $response = `"We are already at the mercy of those influential clans," the Emperor frowns, "what more can we offer them?"<br><br>"The merchant clans may have wealth, but they lack respect in the eyes of the common people, because the Literati vilified them for so long." I continue, "On the opposite side are the Literati, who enjoy the respect of the people, but lack the financial and political power to achieve their ideals. What the court can give them is official recognition, even if we cannot afford to keep them in our service."<br><br>The Emperor thinks for a moment, then asks, "I know my brother tried to buy the loyalty of the barbarians, but with the circumstance of his death, and the current tension in the south, wouldn't a softer stance toward them anger nearly everyone in the kingdom?"<br><br>I nod. "People who don't live in the border regions will not feel its benefit as acutely as those who do. This is one more reason we need to curry favor with the influential clans, who could speak for us."<br><br>He shakes his head, and murmurs, "The fickleness of the world..."`>>
<</choice_enabled>>
<<choice_shown "I hide the criticisms and difficult requests, favoring only perfunctory solutions to short-term concerns." _next>>
<<setFlag "c11_palace_help" "undermine">>
<<if setup.hasMotiveToHarm("yang")>><<wise>>
<<else>><<wise -4>>
<<if setup.isLoyalist()>><<loyal -2>><</if>>
<</if>>
<<loyal -1>><<righteous -1>><<literati -2>>
<<trust "ren" -5>><<trust "sheng" -1>><<trust "yang" -1>>
<<set $response = "The Emperor is only a mortal man. No one can properly handle every little matter to the degree that he is usually expected to.">>
<<if setup.hasMotiveToHarm("yang")>>
<<set $response += " And even if Yang is capable of it, I would rather see him fail.">>
<</if>>
<</choice_shown>>
<</if>>
/% [[c11_palace_w3]] %/<<set $location = "Bada city, state of Mao">>
<<response>>
Bada city is about a day away from the Imperial capital when traveling at a comfortable pace. It is also about the same distance from Wantong city to its <<if setup.mapLiguo()>>northwest, or from the former capital Liguo city in the northeast.<<else>>northwest.<</if>>
<br><br>
The color of mourning is everywhere. As I approach the city, I can feel the heightened tension between people from different social classes as well as ethnicity.
<<trust "sgyan">>
<<if previous() eq "c11_palace_edict">>
Even as I enter the southern gate, I can see a dust cloud a little ways into the mercantile sector, now surrounded by partially collapsed buildings.
<<if setup.c11HealedAtStart()>>
At least much of the rubble have been cleared out since the time I surveyed the city after the disaster.
<br><br>
<</if>>
The shouting from city guards seems to suggest a street brawl that is under pacification by the authorities. When I finally reach the area of disturbance, I notice a woman in rider's outfit ordering the guards to drag away the men who are groaning on the ground.
<br><br>
"Everyone will get their share, no more no less!" Without a discernible accent, the big-shouldered woman addresses the frightened group of civilians who are waiting in line to receive free grain... but not from the court. When she turns around, I notice some resemblance to the Duke of Mao on her hardened face.
<br><br>
"Lady Yan," a guard salutes her, "please forgive our negligence!" If I remember correctly, this must be the eldest daughter of the Duke of Mao. She is supposed to be a year older than me, but harsher climate in the northeast region must have aged her despite the makeup. The dagger tucked in her leather belt has a gold laced handle and a finely carved sheath. A simultaneous display of hardiness and wealth.
<br><br>
She dismisses the guards with a hand wave, the short dangling beads from her headband sway along with her movement. "Continue the distribution. Keep an eye out for any more trouble-makers."
<br><br>
Most civilians around us begin to bow to her, thanking her for maintaining peace and order, as well as expressing gratitude for the Duke's generosity. She responds in a tempered manner, not too humble nor arrogant, though more free-spirited than expected for someone of her family background.
<br><br>
<<set _next = "c11_bada2", _yan = "c11_sgyan">>
<<set _same = "A few streets down, there are bamboo scaffolding already set up, and laborers are carrying stone blocks into reconstruction sites.">>
<<choice_shown "I approach Lady Yan, the duke's daughter." _yan>>
<<bold>>
<<set $response = "She glances at me, seemingly unfamiliar with who I am.">>
<</choice_shown>>
<<choice_shown "I survey the local scene without involving the Duke's people." _next>>
<<bold -1>><<stoic>>
<<set $response = "I walk away from this crowd and blend into the city traffic. " + _same>>
<</choice_shown>>
<<choice_enabled '<small>(bias against Mao)</small> I quietly trail the guards who are taking the "rowdy men" away.' _next `setup.biasAgainst("Mao")`>>
<<setFlag "c11_bada" "suspect">>
<<trusty -1>><<proper -1>>
<<set $threatMao += 1>>
<<trust "sgyan" -1>><<trust "dukem" -1>>
<<set $response = `Instead of getting ushered into the magistrate's court house as the arrested pass in front of one, a well-dressed man who was waiting there hands each of them a small cloth bundle, then lets them leave in different directions. I try to appear inconspicuous when a few of those men walk past me, and I can't say I'm surprised to overhear them talking about "going to the next location." Sounds to me they were tasked to play the trouble-makers.`>>
<<if flag("c8_ruandebate_interpret")>>
<<set $response += ` What the Zong invader tried to do with those fake barbarian raiders, the Duke of Mao knows the same trick.`>>
<</if>>
<<set $response += `<br><br>I consider going after some of these pretenders, but decide to pocket this information for later. Right now, surveying the city is more important. ` + _same>>
<</choice_enabled>>
<<else>> /% c11_palace_w2plan %/
I follow the general foot traffic through the southern gate, and stay alert for any sign of disturbance.
<<if setup.c11HealedAtStart()>>
At least much of the rubble have been cleared out since the time I surveyed the city after the disaster.
<</if>>
<br><br>
Intermittent waves of residents with baskets lead me to the mercantile sector, now surrounded by partially collapsed buildings. Instead of the usual scene of the market place, many people here stand in line to receive grains from two figures standing on top of one of the several wagons parked there. While I don't immediately recognize the big-shouldered woman on the foremost wagon, the other food dispensers wears the uniform of Wantong city guard, and another guard nearby holds a generic banner of the Mao state.
<br><br>
"Thank you, milady, thank you!" A person in colorless hemp vest bows to the imposing woman who had just handed them a bushel of grain from a sack on the wagon. Short dangling beads on her headband sway as the otherwise practically-dressed woman politely dismisses the recipient before looking toward the next person in line.
<br><br>
With no discernible accent, she addresses the crowd, "Please keep up and step aside after you have taken your share, so that everyone else can get theirs!" Whether due to her commanding presence, or out of fear of the armed guards near the loaded wagons, the line straightens a little and moves forward to fill the gap.
<br><br>
The closer I approach, the more confident I am to believe that she has familial connection to the Duke of Mao. If I remember correctly, this must be the eldest daughter of the Duke of Mao, Shangguan Yan. She is supposed to be a year older than me, but harsher climate in the northeast region must have aged her despite the makeup. The dagger tucked in her leather belt has a gold laced handle and a finely carved sheath. A simultaneous display of hardiness and wealth.
<br><br>
<<set _next = "c11_bada2", _help = "c11_bada_help">>
<<choice_shown '"Lady Yan, do you need assistance?" I ask her as I show my $agentName token to the oncoming guard.' _next>>
<<bold>><<kind>><<proper>><<collectivist>><<set $threatMao -= 1>><<trust "sgyan" 1>>
<</choice_shown>>
<<choice_shown "I survey the local scene without involving the Duke's people." _next>>
<<bold -1>><<stoic>>
<<set $response = "I walk away from this crowd and blend into the city traffic. A few streets down, there are bamboo scaffolding already set up, and laborers are carrying stone blocks into reconstruction sites.">>
<</choice_shown>>
<</if>>
/% [[c11_bada2]] [[c11_sgyan]] [[c11_bada_help]] %/The woman with the hardened face pauses what she is doing to consider my words, and at first I wondered if she would let someone from the Imperial court share the credit of providing disaster relief. Shangguan Yan surprises me by nodding, then asks the guard next to her to step off the wagon to make space for me.
<br><br>
"Pardon the lack of courtesy, but I would like to finish this urgent task first," she hands me a bronze measuring cup and makes a hand motion over the top of the tool. "Six flat scoops per person. No more, no less." And then we get to work.
<br><br>
Most civilians bow to her once they receive their portion, expressing gratitude for the Duke's generosity. She responds in a tempered manner, not too humble nor arrogant, though more free-spirited than expected for someone of her family background. <<if setup.isLoyalist() and (not setup.hasMotiveToHarm("yang"))>>It is troubling that very<<else>>Very<</if>> few people even acknowledge that they know who I represent.
<br><br>
Once all the grain sacks on the wagons are emptied, the day is also coming to an end. Lady Yan preemptively suggests that we have a formal meeting some other time, if that is what I wanted. "My mother will visit Bada city soon, ?title. She has more authority in this region anyway, since my new home is in the far northeast."
<br><br>
"Is it true that you were married to a warrior clan there?" I ask.
<<addtidbit "yan" "married">>
"Yes, I suppose that's why we know of each other only by name," she subtly glances around without saying anything more. It might have been a political marriage to secure the border region, and she might not want to speak openly in public due to the ethnic tension.
<br><br>
"Is this a family visit?" I ask. If she was summoned back to help with the crisis, she couldn't have returned to this part of the kingdom so quickly.
<br><br>
"Of course," she replies nonchalantly, "but Mother wanted me to represent the Shangguan clan in this relief effort, so here I am."
<br><br>
We exchanged pleasantries and part ways. Now I just need to think about what I can do for the city [[in the coming days|c11_bada_w2plan]].<<response>>
<<set _next = "c11_sgyan_chat">>
<<set _same = '"Welcome to Bada city, ?title. I am Shangguan Yan, eldest of the Duke of Mao." She looks around as most civilians begin to bow to her instead of me, then says, "If you wish for a conversation, ?title, please follow me. If not, I must take my leave."<br><br>I nod and gesture for her to lead the way. She strolls ahead, her steps not quite as measured as that of a soldier, but are certainly less restrained than a lady from high society.<br><br>I follow her into the House of Hundred Arts, a place of entertainment that was one of the few that survived the earthquake, but is now a shelter for several displaced residents, at least on the ground floor. Lady Yan requests the staff for tea, then seats us on the second floor balcony, which overlooks the main street.'>>
<<choice_shown 'I show her my $agentName token. "I am ?title, from the capital."' _next>>
<<bold>><<stoic>><<proper>><<loyal>><<collectivist>><<military>>
<<trust "dukem" -1>><<trust "sgyan" -1>>
<<set $response = "She stops to think for a second before bowing to me respectfully. " + _same>>
<</choice_shown>>
<<choice_shown '"I am ?title." I give her a peer\'s bow. "It\'s an honor to meet you, Lady Shangguan Yan."' _next>>
<<stoic -1>><<kind>><<loyal -1>>
<<trust "dukem" 1>><<trust "sgyan" 1>>
<<set $response = "She returns the courtesy, trying not to smirk as we both straighten up again. " + _same>>
<</choice_shown>>
/% [[c11_sgyan_chat]] %/<<response>>
<<set _next = passage(), _zheng = "c11_sgyan_chat_zheng", _done = "c11_bada_w2plan">>
<<choice_shown '"Is it true that you were married to a warrior clan in the far northeast?"' _next `notsaid("married")`>>
<<run say("married")>>
<<addtidbit "yan" "married">>
<<set $response = `"Yes, I suppose that's why we know of each other only by name," she says while looking into the distance, "My mother was from the influential Tuoba clan in that region. It was more or less a treaty to secure the northeastern sector of this kingdom. I am just next in line to continue the tradition." <i>More political marriages. `>>
<<if hasVisited("c6_j_meeting3") and flag("desertersjinhumeeting") eq "dukes">>
<<set $response += "It's no wonder that the Duke of Mao would propose this idea to force an alliance.">>
<<else>><<set $response += "It seems to be a shortcut for two sides that would otherwise choose to fight.">>
<</if>>
<<set $response += "</i>">>
<<if setup.isSassy()>>
<<set $response += `<br><br>"I take it you don't like the arrangement?" I say.<br><br>"Ha," she turns to me, "it could have been worse. Had the Tuoba clan remained as powerful as it once was, my parents might have married me into a cousin branch."`>>
<<if setup.canFlirt("yan")>>
<<set $response += ` She gives me another once over, and smirks as she looks away. "Fortunately my man is quite smitten with me, and would do anything I ask of him." I try not to raise an eyebrow at that comment.`>>
<</if>>
<</if>>
<<set $response += `<br><br>"Is this a family visit?" I ask. If she was summoned back to help with the crisis, she couldn't have returned to this part of the kingdom so quickly.<br><br>"Of course," she replies nonchalantly, "but Mother wanted me to represent the Shangguan clan in this relief effort, so here I am."`>>
<</choice_shown>>
<<choice_shown '"How is life at the northeastern border?"' _next `notsaid("border") and said("married")`>>
<<run say("border")>>
<<set $response = `"I imagine you might have a nuanced perspective for both sides," I say.<br><br>"Heh," this child of high culture and harsh frontier life swiftly rises to her feet, walks toward the railing of the balcony, and looks down onto the street. "Life is harder up north, as you would expect. The cold, a land better suited for shepherds than farmers, and contention over limited resources that often leads to cycles of violence..." She exhales. "But when relations are agreeable between the northern tribes and people of the kingdom, the towns there can be just as bustling as the ones in the central plains. After all, exchange of goods and ideas is the lifeblood of culture."<br><br>She caresses the sheath of her dagger. "It's a balancing act, of course, because too much of one culture can destroy another, even when not achieved through conquest."<br><br>Lady Yan adds as she slowly returns to her seat, "The hardiness of the warrior culture cannot be replaced by so-called civilization. Unenforceable laws are useless, and neither can a weak military uphold a peace treaty. Therefore we must respect and maintain both traditions."`>>
<</choice_shown>>
<<choice_shown '"Is there anything I can do to assist with the Duke\'s disaster relief efforts?"' _next `notsaid("assist")`>>
<<run say("assist")>>
<<setFlag "sgysuggestreliefhelp">>
<<collectivist 2>><<masses>>
<<if setup.isSincere()>><<proper>><<kind>><</if>>
<<set $response = `Lady Yan studies me for a moment, weighing her words carefully before she says, "We could use some help either with transporting the deceased to mass graves outside the city, or conduct funereal rituals to appease the spirits." She looks away. "Because of who you represent, your involvement could sway public opinion in His Majesty's favor, if that would better serve you. However, you need not feel obligated to follow through. The Shangguan clan only needs to dispatch more personnel to handle those tasks."<br><br>`>>
<<if setup.biasAgainst("Mao")>>
<<set $response += "<i>Is that really what you and your father wish? Or is it a subtle ploy to associate me or the Emperor with mass deaths?</i>">>
<<elseif setup.isDancer()>>
<<set $response += "<i>I suppose I could perform the ritual dance for the deceased...</i>">>
<<else>><<set $response += "I take in her suggestion, pondering how much of it would indeed serve me better.">>
<</if>>
<</choice_shown>>
<<choice_shown '"I would like to ask about Lady Zheng."' _zheng `notsaid("mistress")`>>
<<run say("mistress")>>
<<trust "sgyan" -1>>
<<set $response = `Lady Yan frowns. "My parents have asked me not to speak of her. I hope that's informative enough."`>>
<</choice_shown>>
<<choice_shown "I excuse myself." _done `saidsomething()`>>
<<set $response = "The tea arrives as I stand up to leave, ">>
<<if setup.isConsiderate()>>
<<set $response += "so I take a sip, then thank her for the hospitality before I walk down the stairs.">>
<<else>><<set $response += "but I don't stop to take a sip.">>
<</if>>
<<set $response += " In the coming days, I need to consider what I can do in the city.">>
<<run clearsaid()>>
<</choice_shown>>
/% TODO add more? %/
/% [[c11_sgyan_chat]] [[c11_sgyan_chat_zheng]] [[c11_bada_w2plan]] %/<<response>>
<<set _next = passage(), _topic = "zheng", _done = "c11_sgyan_chat">>
<<choice_enabled '<small>(sassy)</small> "Are you not a matron of your own house now?" I goad her.' _next `(not (said("goad", _topic) or said("mother", _topic) or said("wrong", _topic))) and setup.isSassy()`>>
<<run say("goad", _topic)>>
<<bold>><<proper -1>><<trust "sgyan" -1>>
<<set $response = `She smirks. "Nice try, ?title. But I didn't grow up in my father's court for nothing."`>>
<</choice_enabled>>
<<choice_shown 'Since Lady Zheng is around our age, I say, "It must feel wrong for you to consider her a second mother."' _next `(not (said("goad", _topic) or said("mother", _topic) or said("wrong", _topic)))`>>
<<run say("mother", _topic)>>
<<proper -1>><<trust "sgyan" -1>>
<<set $response = `She sneers. "Well, I don't."`>>
<</choice_shown>>
<<choice_shown '"I just think that it is wrong for the Duke of Mao to take up a mistress."' _next `(not (said("goad", _topic) or said("mother", _topic) or said("wrong", _topic)))`>>
<<run say("wrong", _topic)>>
<<proper>><<literati>>
<<if flag("supportShengHuan")>><<righteous>><</if>>
<<trust "sgyan" 1>>
<<set $response = `Lady Yan is quiet for a few seconds, then says with a smile, "That is wise of you, ?title. But men like my father would disagree."`>>
<</choice_shown>>
<<choice_shown '"There is a rumor about Lady Zheng\'s infertility..." I say, "so I was wondering about its validity."' _next `notsaid("rumor", _topic) and flag("ladyzhenginfertilerumor")`>>
<<run say("rumor", _topic)>>
<<if flag("againstShengHuan")>><<kind -1>><</if>>
<<set $response = `"It is unkind to gossip about a woman's childbearing ability," she gives me a side eye.`>>
<<if $sex eq "female" and more("fem")>>
<<set $response += ` "You should know better, ?madam."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"I see."' _done>>
<<if saidnothing(_topic)>><<bold -1>><</if>>
<<set $response = "Lady Yan taps her fingers on the table between us, waiting on me.">>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c11_sgyan_chat_zheng]] [[c11_sgyan_chat]] %/<<response>>
Occasionally, I would hear complaints about the Emperor, yet the commentator somehow always slips out of sight whenever I try to engage them directly. Under an atmosphere of subdued mourning, I would cause too much of a scene if I were to chase down those individuals for interrogation.
<br><br>
Wagons of reed covered bodies are being moved out of the city, while food stuffs and construction materials are coming in, escorted by guards from Wantong city. Only a few of those guards recognize me, but the most courtesy they would show is a nod of acknowledgment.
<br><br>
/% 地动 ~ 地震 %/
"The earth shakes if Heaven cannot secure it, the world splits if Heng cannot control it-" three dirt-covered preteen boys chant the line while running down a back alley, and they try to flee the moment they notice me looking in their direction.
<br><br>
<<set _next = "c11_bada_w2plan">>
<<set _same = "The rest of my survey yields pretty much the result I was expecting. The people of Bada city seem to expect nothing from the Emperor, and me by association. I wonder what I can do here in the next few days?">>
<<choice_shown "I grin at the creativeness of the mockery, and keep walking." _next>>
<<stoic -1>><<loyal -2>><<collectivist>>
<<military -4>><<literati>>
<<if setup.hasMotiveToHarm("yang")>><<trusty>>
<<elseif setup.isLoyalist()>>
<<loyal -1>><<kind -1>><<trusty -2>><<righteous -1>><<wise -1>>
<<literati -1>>
<</if>>
<<set $threatMao -= 1, $threatZong -= 1>>
<<trust "yang" -2>><<trust "sheng" -1>><<trust "ren" -5>>
<<set $response = "<i>If these boys came up with the couplet themselves, that's quite a feat. If someone taught it to them, well, that person was certainly smart to let children spread the message.</i><br><br>" + _same>>
<</choice_shown>>
<<choice_enabled "<small>(body)</small> I catch up to the boys to scold them for their disrespect... Or at least, idiocy." _next `($body gt 3)`>>
<<bold>><<stoic -1>><<loyal>><<military>><<masses -1>>
<<if setup.hasMotiveToHarm("yang")>>
<<trusty -2>><<righteous -1>><<kind -1>>
<<elseif setup.isLoyalist()>><<righteous>><<trust "yang" 1>>
<</if>>
<<set $response = `I dash through a side street to cut them off at the end of the alley, then loom over the stunned and frightened boys with a determined look in my eyes, daring them to try to flee again. "His Majesty works day and night to ensure the citizens of our kingdom can live in peace! From threats in every direction, including traitors from within!" I pat my chest. "I know this because I am constantly traveling across the land, making sure His Majesty's will is respected and carried out, lest the ignorant masses would believe in such lies as what you are spouting!"<br><br>They wince as I point to each of them. I say, "Whoever taught this couplet to you wants you kids to suffer for the crime of sedition! Do you understand!"<br><br>The boys drop to their knees and bow low to the ground. "I'm sorry, we're sorry, we don't know anything, nobody taught us anything, we're orphans..."<br><br>Hearing their inconsequential plea, I shake my head and leave them be. The spectating crowd quickly parts in the middle to let me through, their expressions range from fear, to disbelief, to disgust. I don't know what they are really thinking, and I wonder if I can make any difference in the city for the next few days...`>>
<</choice_enabled>>
<<choice_enabled "<small>(body)</small> I catch up to the boys and ask where they learned the couplet from." _next `($body gt 3)`>>
<<setFlag "c11_askboyscoupletwriter">>
<<bold>><<stoic>><<wise>><<collectivist -1>><<literati>>
<<set $response = 'I dash through a side street to cut them off at the end of the alley, then hold up my hands before asking them, "Wait, I just want to know who taught you this couplet, unless you three wrote it?" I crack a '>>
<<if not setup.isSincere()>><<set $response += "fake ">><</if>>
<<set $response += `smile. "It's pretty clever."<br><br>The three boys look between each other, and one of them clears his throat to say, "I wrote it."<br><br>"Hey!" Another boy elbows him. "You don't even know how to write!"<br><br>I let them bicker among themselves while I listen for clues within their half-lies. We part ways before too many people get drawn to the scene... Members of the Bada city Literati seem to be taking the Duke's side when it comes to shaping his public image, and this is just another attempt to raise the status of the Duke by demeaning the Emperor. I don't know what they are really thinking, of course, though I do wonder if I can make any difference in the city for the next few days...`>>
<</choice_enabled>>
<<choice_shown "I sigh, and keep walking. Even if some adult put them up to this, what can I do to these kids?" _next>>
<<bold -2>><<stoic -1>><<kind>><<loyal -1>><<wise -1>>
<<collectivist>><<military -1>><<literati -1>><<masses>>
<<if setup.hasMotiveToHarm("yang")>><<trusty -1>>
<<else>><<wise -1>><<trust "yang" -1>>
<</if>>
<<set $response = _same>>
<</choice_shown>>
/% [[c11_bada_w2plan]] %/<<response>>
<<set _next = "c11_bada_w3">>
<<choice_enabled "<small>(dancer)</small> Perform in funeral rituals for the lost souls of the city." _next `setup.isDancer()`>>
<<setFlag "c11_bada_w2plan" "dance">>
<<collectivist 2>><<literati>><<masses>>
<<trust "fei" 1>><<trust "sheng" 1>>
<<set $response = "The sudden collapse of homes meant that many of the deaths were over fairly quickly. Perhaps at most, they experienced suffocation...">>
<<if setup.c10Buried()>><<set $response += " A trauma that I share with them.">><</if>>
<<set $response += " The funereal rites will take place in the open air outside of the city, which I hope will give the spirits their relief.<br><br>Everyone who observes the rituals wears varying amount of white, from just a hemp headband for the guards, to clothed for the servants, to covered from head to toe for the clan members. In contrast, performers like me don the outfit of a shaman that is anything but colorless. Without my formal ritual mask on hand, I settle for wearing what the local shamans have, and let down my long hair before stepping into the role.<br><br>Above the restrained noise of sobbing is the steady chanting from the shamans, and around the red of the ritual flame are the green, white, and black of the dancing figures. We do not commune with the Heaven this time for its blessing, but to gather the lingering souls, then send them on their way toward the Eastern Peak...">>
/% TODO add more? %/
<</choice_enabled>>
<<choice_enabled "<small>(like to cook)</small> Help kitchen staff around the city to prepare meals for the needy." _next `(flag("hobby") eq "cooking")`>>
<<setFlag "c11_bada_w2plan" "cook">>
<<proper -2>><<kind>><<collectivist 2>><<masses 2>>
<<trust "jun" 1>><<trust "ren" 1>>
<<set $response = "When nearly a third of the residents perished overnight, many families in Bada city struggle to manage everything they must do for their recovery. Even for those who could afford to pay for food or have the ability to cook them, sometimes there would be a shortage of ingredients on the market for them to buy. The Duke's charitable provision could only cover the grain, so people have to find other ways to supplement their diet. Residents who came from mountainous regions form teams to go forage and hunt, while enterprising traders set up caravans to transport food from other regions to the city.<br><br>I choose to stay and make the most of my culinary skill, which includes designing dishes that stretch the amount of ingredients that we could gather. It is not simply adding more water to make gruel, but using the raw soup of one dish to flavor two or more dishes. When all is said and done, I find that preparing meals for many people at once allows me to be more efficiently in using the limited resources.<br><br>Soon, more and more residents feel comfortable approaching me, whether to thank me personally or to show me respect as the representative of the Emperor. Watching the young vagrants from the streets eating alongside slightly disheveled members of proper society reminds me of my visit of Jinhu.">>
<<if (setup.isPeoplePerson() or setup.isDove()) and (not setup.biasAgainst("Jinhu"))>>
<<set $response += " And the experience leaves me with a bittersweet feeling that is difficult to explain.">>
<</if>>
<</choice_enabled>>
<<choice_shown "Join the laborers to bury the hundreds of bodies that still need a final resting place." _next>>
<<setFlag "c11_bada_w2plan" "bury">>
<<proper -2>><<collectivist 2>><<military>><<literati -1>><<masses 2>>
<<trust "fei" 1>><<trust "ren" 1>><<trust "jun" 1>>
<<set $response = "When I first roll up my sleeve to jump into the ditch with the other diggers, only the scholarly men around the area seem to notice how below-my-station I am behaving. Compared to their mild contempt, however, the grief-stricken masses eventually honor me with respect. Any reputable army would stop to properly bury the dead, especially if it was one of their own. ">>
<<if setup.isUtilitarian() or setup.isOpportunist()>>
<<set $response += "Whether or not to put up appearance for the sake of the Emperor, ">>
<<elseif setup.hasMotiveToHarm("yang") or (setup.isAmbitious() and (not setup.isLoyalist()))>>
<<set $response += "Whether or not I care to represent the Emperor in a good light, ">>
<</if>>
<<set $response += "I feel the same courtesy should be extended to one of our own in a civil society.">>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown "Socialize with the influential clans and the Literati in the city to attempt to sway their opinion." _next>>
<<setFlag "c11_bada_w2plan" "social">>
<<proper>><<collectivist>>
<<military -1>><<literati>><<masses -1>>
<<if setup.isLoyalist() and (not setup.isAmbitious())>>
<<trust "yang" 1>><<trust "sheng" 1>><<trust "ren" 1>>
<</if>>
<<set $response = "I take my time visiting as many of the influential clans as possible, paying respect, expressing condolences, and gauging for their actual political leanings in private. Unsurprisingly, they are not as unified behind the Duke of Mao as they might first appear in public discourse. The Literati, too, are often divided on major issues of the kingdom.">>
<<if very("wisdom")>>
<<set $response += " Those with the luxury to think for themselves would often prioritize their own needs over others. ">>
<<if setup.isProudZhuang()>><<set $response += " It is within our nature, after all.">>
<<elseif setup.isProudMeng() or setup.isProudMo()>><<set $response += " It is an unfortunate reality, even if I want to believe otherwise. ">>
<<elseif setup.isProudSun()>><<set $response += " I just need to take advantage of this reality. ">>
<</if>>
<</if>>
<<set $response += "<br><br>">>
<<if $presence gt 4 and (setup.isKeen() or setup.isScholarly())>>
<<literati>>
<<set $response += "After a few days of sustained interaction, several renowned thinkers of the city are won over by my confidence in our discussions, and their open compliment while in the public scene causes a ripple effect among the spectators.">>
<<else>>
<<set $response += "The retired court officials want their privilege to be inheritable for generations, and the wealthy merchants want more recognition for their contribution to society. This struggle has always existed. I can't promise any side a balanced solution, but I have to show them a willingness to listen.">>
<</if>>
<<if flag("c11_askboyscoupletwriter")>>
<<set $response += "<br><br>As luck would have it, I manage to catch the person who wrote the mocking couplet and bribed young people to spread it everywhere they go. ">>
<<if setup.isSassy()>><<set $response += "I corner him with veiled threats until he confesses.">>
<<else>><<set $response += "I wait until he is too drunk to inhibit his thoughts, then coax the truth out of him.">>
<</if>>
<<set $response += " This talented but background-less fellow writes lyrics for the performers in Woman's Mansion, but deep down he wants to become a respected court official, to both uplift his clan as well as serving the greater good. And when the Duke of Mao offered that bright future to him, he caved.<br><br>">>
<<if setup.isSassy()>>
<<set $response += `"Please don't turn me in, the Duke will not take lightly to my betrayal," the lanky man bows low to the ground, shivering as he pleads.<br><br>"Let me write you a letter of recommendation that you can take to the Imperial Palace," I say, "but I still need you to commit to telling this truth. If you go back on your word, well, you won't ever have a future in the court."<br><br>"I understand, I understand!" He hammers his head against his hands. "Thank you, ?title!"`>>
<<else>>
<<set $response += "I write a letter of recommendation for him to take the Imperial palace, and write another message for him to read once he becomes sober. I hope he will commit to telling this truth and have a chance to fulfill his dream.">>
<</if>>
<<else>>
<<set $response += " Now I can only hope that they will support my cause in the moment of truth.">>
<</if>>
<</choice_shown>>
/% [[c11_bada_w3]] %/She is from the once powerful Tuoba clan in the far northeastern region of the kingdom, which claims lineage of an ancient culture before the era of the Unifier King. But since then, the warrior clans like theirs around the region have served mostly as guardians of our kingdom's northeastern border. Even if any treaty with them felt uneasy, both sides understood the necessity of it for survival. Compared to other diplomatic strategy employed by the Imperial family, the Shangguan clan merely proactively formed an alliance with them through marriage.
<br><br>
Their first child and only daughter Yan was later married to the Yuchi clan, a rising power in the same region where Madam Shangguan was from. Their second child and only son Jiong would then be the successor of the Duke... unless the Duke were to change his mind.<<response>>
<<trust "tbyingmei">>
Madam Shangguan, the wife of the Duke of Mao, arrives in Bada city by the end of the tenth day.
<<include "aboutmadamshangguan">>
<br><br>
According to word on the street, the entourage had very little fanfare. Two carriages and six private guards. Yet the news still spread in the city quicker than if the Xuan Princess would have been the visitor. Perhaps it was because of the people's gratitude for the free grain? As I approach the House of Hundred Arts where Madam Shangguan is said to hold audiences to the public, I slowly realize what the excitement is about.
<br><br>
"To see Lady Zheng's dance is a reward in itself, not to mention this is for a good cause!" Says a scholarly man to his companion as the two of them [[step into the building|c11_bada_w3_fundraiser]], followed by other patrons who seem like they can afford to spend the money and time at this entertainment house.<<set $location = "House of Hundred Arts, Bada city in Mao state">>
Lady Zheng walks down the stairs to the ground floor as I enter the House of Hundred Arts. She takes in the environment while descending, meeting my gaze for only a second before looking toward the stage at the center of the open room. Her movement is graceful, almost gliding up onto the wooden platform in a long robe that hides her feet. Musicians at the western and eastern ends of the stage have already prepared their instruments, and are just waiting for the signal to begin.
<br><br>
The ceiling overhead is higher than the fourth floor, and the seating arrangements on the second and third floor threaten to fill the standing room next to the railing. Peasants gather at the entrance of the building to peak in, hesitant to join the more wealthier men and women beyond the doorsill, yet somehow wanting to share the moment.
<br><br>
Once on the second floor, I notice familiar faces from Princess Li's meeting with the influential clans of Bada city months ago. Even those who might normally scoff at this kind of frivolous indulgence are here, their monetary or material donations visible on the tables near them.
<<if (setup.isHarmful() or setup.isAmbitious()) and (not setup.isPeoplePerson())>>
They have the perfect cover story today to enjoy a little decadence, so I don't blame them for exploiting this fundraiser event.
<<elseif setup.isOpportunist() or setup.isUtilitarian()>>
Whether they are genuine in their support or merely putting on a show to gain social influence, it is indeed the perfect time to join this fundraiser event.
<<else>>
I suppose even if not all of them are sincere in this fundraiser event, the people out there can still benefit from it.
<</if>>
<br><br>
The announcement of my arrival turns their attention to me momentarily, but a quick bow later they are back to conversing with each other, or are approaching the railing to glance down at the center stage. I scan the place for any sign of Madam Shangguan, until a servant guides me up one more flight of stairs to meet with the wife of the Duke.
<br><br>
For a middle-aged woman of average height, Madam Shangguan stands tall because the people around her tend to keep their heads bowed. Her frontier culture roots are no longer evident in her choice of wardrobe or jewelry, but I have a feeling that the air of strength about her has more to do with her upbringing than her acclimatization to the high society that surrounds the centers of power.
<br><br>
"Musicians, it's time!" her voice booms over the din, and the chatter soon dies down while the sound of harp leads the rest of the instruments. She then turns to smile at me. "Apologies. Had I known you would be in the city, ?title, I would have paid you a visit first. But now that you are here, [[I do want to speak to you|c11_bada_w3_tbym]] about matters that may affect the future of our kingdom."She gestures for us to sit somewhere away from the railing, such that we are out of sight and earshot from most of the audience in the building. There is already no one else on the third floor except for a few servants and guards, and even they are soon dismissed by Madam Shangguan. "Let us speak plainly but mindfully."
<br><br>
Lacquered ear cups with warm ?color tea inside are ready on the low table in front of us. She invites me to drink with her, and I
<<if very("courtesy")>>try to down the water at the same speed as the host, so that we resume eye contact as we lower our heads to face each other again.
<<elseif setup.isSassy()>>down the water in one gulp.
<<else>>take a sip, then put down the cup.
<</if>>
It is difficult to appreciate the taste, however, when all my attention are focused on anticipating her topic of discussion.
<<if setup.isChatty()>>
<br><br>
"What is it, Madam Shangguan?" I ask.
<<else>>I wait for her to start.
<</if>>
<br><br>
"My husband is going on fifty-nine autumns, yet he is still lusting for a marriage arrangement that will surpass his existing legacy," the woman with hardened eyes watches me intently, "I have an obligation to the Shangguan clan to do what is in its best interest, perhaps even more than for the Tuoba clan." She pauses just as the music below does, and she speaks quieter when the next part of the tune begins.
<br><br>
<<if setup.isWomanly()>>
"From one woman to another, however," she asks rhetorically, "would you want your husband to marry someone who would make a better daughter-in-law instead?"
<<if flag("genderQuestioning") eq "mtf">>
I'm momentarily flattered by her attempt at solidarity, but the subtle reference to the Xuan Princess keeps me from indulging on that feeling any further.
<<elseif $sex eq "male">>
I'm momentarily distracted by her attempt at solidarity, but the subtle reference to the Xuan Princess quickly pulls me back into focus.
<</if>>
/% TODO check more? %/
<<else>>
"As a fellow vassal of the Imperial clan," she asks rhetorically, "would you want any of the Dukes to upset the balance of power in the kingdom by reaching for the throne?"
<</if>>
<br><br>
<<set _next = "c11_bada_w3_tbym_chat">>
<<set _same = '<br><br>"That you are opposed to your husband marrying the Xuan Princess?" I ask.<br><br>She nods. "It will lead to unnecessary hardship for my son."'>>
<<choice_shown '"You presume much, Madam Shangguan, that I would want to marry at all," I say truthfully, if not a little cheeky.' _next `setup.isWomanly()`>>
<<setFlag "notmarry">>
<<bold>><<proper -2>><<filial -1>>
<<collectivist -1>><<masses -1>>
<<trust "tbyingmei" -1>>
<<if flag("minimizeRomance")>><<trusty>>
<<elseif flag("maximizeRomance")>><<trusty -2>>
<</if>>
<<set $response = `Madam Shangguan does not react for several seconds, as if not wanting to give away what she is thinking. And then she says, "Very well. But I hope you still understand my meaning."` + _same>>
<</choice_shown>>
<<choice_shown '"I wouldn\'t reject it outright if they could better each other and our lives together," I say. "At the very least, their age difference is not the only reason that will cause me to oppose the relationship."' _next `setup.isWomanly()`>>
<<setFlag "opentopolyam">>
<<bold>><<stoic -1>><<proper -1>><<collectivist -1>>
<<literati -1>><<masses -1>>
<<if setup.confessedTo("sheng")>><<trust "sheng" -2>><</if>>
<<if trust("junfei") gt 0>><<trusty>><</if>>
<<set $response = `The corner of Madam Shangguan's lip curls upward slightly. "I did not expect someone from the central plains to hold such a view that is only common on the frontiers. Nevertheless, I hope you still understand my meaning."` + _same>>
<</choice_shown>>
<<choice_shown 'I chuckle. "That\'s brave of you to say, Madam Shangguan, having just declared your obligation to your husband\'s clan."' _next `not setup.isWomanly()`>>
<<bold>><<stoic -1>><<proper -2>>
<<literati>><<masses>>
<<trust "tbyingmei" -2>><<trust "sgyan" -1>>
<<set $response = 'Madam Shangguan gives me a side-eye, but says, "Nevertheless, I hope you still understand my meaning."' + _same>>
<</choice_shown>>
<<choice_shown 'I snort. "You really think they are not already doing that?"' _next `not setup.isWomanly()`>>
<<bold>><<stoic -1>><<proper -2>><<kind -2>><<collectivist 2>>
<<military>><<literati>><<masses>>
<<if setup.isLoyalist()>>
<<loyal>><<trust "yang" 1>><<trust "sheng" 1>>
<</if>>
<<trust "tbyingmei" -2>><<trust "sgyan" -1>><<trust "dukem" -1>>
<<set $threatMao += 1>>
<<set $response = 'Madam Shangguan gives me a side-eye, but says, "Nevertheless, I hope you still understand my meaning."' + _same>>
<</choice_shown>>
<<choice_shown '"No, I suppose not."' _next>>
<<bold -1>><<proper>>
<<set $response = 'She says in a neutral tone, "I prefer not to create unnecessary hardship for my son within the clan."'>>
<</choice_shown>>
/% [[c11_bada_w3_tbym_chat]] %/<<response>>
<<set _next = passage(), _zh = "c11_bada_w3_tbym_zheng", _done = "c11_palace_w3_duke">>
<<choice_shown '"Allow me to be frank too, Madam Shangguan," my fingers gently rub the side of the drinking cup, "I want the support of the most powerful clans at the northeastern frontier."' _next `notsaid("support")`>>
<<run say("support")>>
<<setFlag "c11wanttbymsupport">>
<<set $response += `"In what capacity," this representative of the old Tuoba clan asks, "and to what extent?"<br><br>I smile. "You wouldn't be asking this if you are a Loyalist." I ignore her twitching brows, "But no matter, it is only natural that you want some kind of benefit in return. So I suggest we think on our terms before continuing this discussion in a more appropriate setting."<br><br>She falls silent for a while in time for a break in the music, then speaks again once the music picks up, "My family, the Tuoba clan, is no longer as powerful as it was a decade ago. Or perhaps you are thinking of the rising Yuchi clan that my daughter was married into?" She waits a beat, then says, "Even if I have such vast influence, ?title, you must not forget that I am loyal to the Shangguan clan now."<br><br>`>>
<<if setup.isSassy()>>
<<set $response += '"Right, of course," I quip, "how could I have forgotten so quickly what you just said." <i>You can favor your husband, or you can favor your son, but you know their interests are at odds. Choose wisely, madam.</i>'>>
<<else>>
<<set $response += '"If either of us make a misstep," I try to keep my tone neutral, "you and your son could both become irrelevant in the court."'>>
<</if>>
<<set $response += "<br><br>She tries not to frown, and blinks to soften the irritation in her stare.">>
<</choice_shown>>
<<choice_shown '"Can you tell me about Lady Zheng?"' _zh `notsaid("zheng")`>>
<<run say("zheng")>>
<<set $response = `"It's cruel to ask the first wife about a mistress." She smirks. "Why not speak to her yourself, ?title?"<br><br>`>>
<<if setup.isSassy()>>
<<set $response += 'I smirk back. "How could I, when she seems to be so preciously hoarded by the Duke?"'>>
<<else>>
<<set $response += '"I am showing deference toward you, Madam Shangguan." I keep my expression neutral. "Please do not embarrass me."'>>
<</if>>
<<set $response += '<br><br>She tightens her lips for a tense few seconds before asking, "Very well. What would you like to know?"'>>
<</choice_shown>>
<<choice_shown '"I want to thank the Shangguan clan for providing disaster relief to Bada city," I probe, "and I hope the good will is also extended to other affected locations."' _next `notsaid("thank")`>>
<<run say("thank")>>
<<if setup.biasAgainst("Mao")>>
<<set $response = "I have my doubts about their sincerity, but there's no need to say that out loud. ">>
<<else>><<set $response = "">>
<</if>>
<<set $response += 'The middle-aged matron gives me a diplomatic smile. "It is our obligation as governor of this vast state to take care of our people. And we endeavor to raise more funds as soon as possible to help the neighboring towns of this city."<br><br>I cross my arms. "But to make the residents of Bada city pay for the reconstruction?"<br><br>"What better way to help the unfortunate than to turn victims into survivors?" She says, "Both the needy and the donors will be given a purpose in this time of collective trauma. And with that comes unity of spirit, so there would be less hostility among the populace."<br><br>I recall the atmosphere of the city when I first arrived. "I still felt the tension between people of disparate cultures..."<br><br>She nods sagely, as if speaking from experience. "It would have been worse if we did nothing."'>>
<</choice_shown>>
<<choice_shown "I excuse myself." _done>>
<<if saidnothing()>><<bold -1>><</if>>
<<set $response = 'As I stand up to leave, Madam Shangguan says, "My husband is heading to the capital to see His Majesty. He might bring up the marriage proposal again."<br><br><i>So you waited to tell me this to delay me? Or do you just want to get me out of Bada city quickly...?</i> Either way, her ploy worked. '>>
<<if setup.isStoic()>>
<<set $response += "I try to keep my composure while heading down the stairs, but rush to find my horse to ride back to the capital.">>
<<else>>
<<set $response += "I startle the audience while running down the stairs, then rush to find my horse to ride back to the capital.">>
<</if>>
<<set $response += " The Duke of Mao has been meticulously grooming his image in the eyes of the populace and Literati for too long. It is only a matter of time before the Emperor is pressured into granting his request to co-rule the kingdom. That privilege should not be his... earned or otherwise.">>
<<if setup.isAmbitious()>><<set $response += " <i>It should be mine!</i>">><</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c11_bada_w3_tbym_chat]] [[c11_palace_w3_duke]] [[c11_bada_w3_tbym_zheng]] %/<<response>>
<<set _next = passage(), _topic = "zheng", _done = "c11_bada_w3_tbym_chat">>
<<choice_shown '"Rumor has it that Lady Zheng is infertile," I ask quietly, "Is that true?"' _next `notsaid("rumor", _topic) and flag("ladyzhenginfertilerumor")`>>
<<run say("rumor", _topic)>>
<<proper -1>><<kind -1>><<collectivist -1>><<masses -1>><<literati -1>>
<<if hasVisited("c11_sgyan_chat_zheng")>>
<<trust "sgyan" -1>><<trust "tbyingmei" -1>><<trust "sheng" -1>>
<</if>>
<<set $response = '"Hm," Madam Shangguan makes a noise of contempt, "I did not take you for someone who stoops to the level of gossip, ?title. But yes, it is unfortunate that Mistress Zheng cannot bear a child of her own." She watches me think, and interrupts, "Before you assume the worst, know that it was her choice to injure her body. She just told me after the fact."<br><br>"Why would anyone hurt themselves like this?" I frown in disbelief.<br><br>"You should ask her personally if you must know," she says, "but my advice is to not call attention to this sensitive matter any more."'>>
<</choice_shown>>
<<choice_shown '"Was it your idea or hers to raise funds through this performance?"' _next `notsaid("dance", _topic)`>>
<<run say("dance", _topic)>>
<<set $response = '"I asked her if she would be willing to dance for money like she used to, and she agreed," Madam Shangguan says, "I think she missed this part of her old life, even if it may be considered demeaning based on her current social status."<br><br>I cannot tell if this politically savvy woman is sincere in her words or not, '>>
<<if flag("againstShengHuan") and (not setup.isPeoplePerson())>>
<<set $response += "but perhaps I don't care if Lady Zheng wants to humiliate herself for attention.">>
<<else>><<set $response += "so I have to give her the benefit of the doubt.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Could you arrange a meeting between Lady Zheng and me?"' _next `notsaid("meeting", _topic)`>>
<<run say("meeting", _topic)>>
<<set $response = '"She is busy assisting me with the relief efforts. And after that, my husband will want her back to join him in business meetings." Before I could express disbelief, she adds, '>>
<<if setup.hasNPCTidbit("sheng", "hiddenlove")>>
<<set $response += '"But if Her Highness wants to speak to Lady Zheng, all she has to do is ask."<br><br>The way Madam Shangguan glances at me makes me think that she is at least aware of the importance of Lady Zheng to the Xuan Princess.'>>
<<else>>
<<set $response += '"But I will pass on this request, ?title. Who knows, she might appear in the Imperial court sooner than you think."'>>
<</if>>
<</choice_shown>>
<<choice_shown "I change the subject." _done>>
<<if saidnothing(_topic)>><<bold -1>><</if>>
<<set $response = "For a split second, I think Madam Shangguan looks relieved.">>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c11_bada_w3_tbym_zheng]] [[c11_bada_w3_tbym_chat]] %/<<set $location = "Imperial Palace, capital">>
<<response>>
<<if hasVisited("c11_palace")>> /% already in palace %/
One morning as I patrol the towers above the palace gate, the sight of <<if setup.withPrincessAtStation()>>a guarded entourage with the Gentleman Advisor in the lead<<else>>the Gentleman Advisor approaching with two of his elite guards<</if>> prompts me to hurry down to the entrance.
<br><br>
<<if setup.withPrincessAtStation()>>
The Xuan Princess peeks out of the carriage in the middle of the escorts, and addresses me, "?title, I will go in now to let His Majesty know that Advisor Gu requests to meet with us. Please accompany him to the audience chamber soon."
<br><br>
"Yes, Your Highness," I salute her, and watch <<if setup.isAround("yao")>>Yao drive the carriage onward<<else>>a palace guard take on the role of the carriage driver<</if>>.
<br><br>
After the carriage moves further and further away through the gates, I turn to the blue-robed scholar. "Thank you for taking care of her return. Let
<<else>>
"?title," Advisor Gu bows to me respectfully. "If I may, I would like to speak to His Majesty and Her Highness about the situation in Jinhu."
<br><br>
I gesture for a palace guard to rush inside with the request, then say to the blue-robed scholar. "Let
<</if>>
us head in-"
<br><br>
Just then, we notice some unusual commotion coming from the main street of a northern part of the city. When a rider wearing leather arm braces approaches us on his horse, Advisor Gu says to me in a quiet voice, "He is one of my Lord's bodyguards, and he goes by the designation Southeast."
<br><br>
I have <<if flag("desertersjinhumeeting") eq "dukes">>seen<<else>>heard of<</if>> these "Zhen" Warriors before, who protect the Duke of Mao like sculpted weights that keep flat the four corners of a reed mat. Whether or not the duke wanted to avoid the overlap with the traditional cardinal directions by changing the naming scheme slightly, it still feels quite ambitious of him to challenge the prestige of the original four Imperial agents like this.
<br><br>
"?title, Advisor Gu," the rider stays on his horse as he salutes to us. "Please send word that my Lord will be arriving soon. He has an urgent need to speak with the Majesties."
<br><br>
The Gentleman Advisor turns away from him to look at me, his brows twitch so subtly that I might have misread it. He dips his head slightly as he says, "Apologies for my Lord's sudden visit. I may have an idea of what he wishes to discuss, but I am uncertain without consulting him first." <i>Are you trying to think of ways to diffuse the tension, ?callren? Or is this about something else?</i> I keep my composure and send another gatekeeper inside to report the situation.
<br><br>
The Duke of Mao steps down from the first of three carriages once the armed procession reaches the entrance. I thought he might have brought family members or guests, but no one exits the remaining carriages. The other three Zhen Warriors stay behind with their small troop of guards, but do not dismount either, as if ready to ride into action if their lord calls for it. Advisor Gu and I show the Duke the appropriate courtesy as the <<if setup.isSassy()>>richly<<else>>sharply<</if>>-dressed master of the Shangguan clan strides toward us.
<br><br>
"If you would kindly lead the way, ?title, we should hurry inside," the Duke gestures toward the gate while bearing a smile for the distant bystanders to see. "Affairs of the state are best discussed behind closed doors."
<br><br>
The Gentleman Advisor tries not to show partiality when I glance in his direction, so the decision is left to me...
<<set _next = "c11_palace_w3_duke">>
<<choice_shown '"Please wait for His Majesty\'s summon," I turn to look toward the gate."' _next>>
<<bold>><<loyal>><<proper>><<military>><<literati>>
<<trust "xunyou" 1>><<trust "ren" 1>><<trust "dukem" -1>>
<<set $threatMao += 1>>
<<set $response = "I hear someone taking a deep breath, but I'm confident that no one here would make a scene in protest, least of all the politically savvy Duke of Mao.">>
<</choice_shown>>
<<choice_shown '"This way, then," I motion for the Duke and his trusted adviser to follow me through the gate.' _next>>
<<bold -1>><<loyal -1>><<military -1>><<literati -1>>
<<trust "xunyou" -1>><<trust "ren" -1>><<trust "dukem" 1>>
<<set $threatMao -= 1>>
<<set $response = "I can almost hear the Duke smiling as he makes a quiet breathy sound. Perhaps he is reveling in this minor victory, but if he is as cunning as I believe him to be in the political sense, he should know that there is a give and take in any long game. I wonder what he is ready to take a step back on if we are to negotiate something else.">>
<</choice_shown>>
<<choice_shown '"Why the hurry, lord Shangguan?" I try not to smirk. "The trouble in the south is still some ways from Wantong city. If anyone should be worried, it would be the people here."' _next>>
<<bold>><<stoic -1>><<proper -2>><<military -1>><<literati -1>>
<<trust "dukem" -2>><<trust "ren" -1>><<trust "zhaimian" 1>>
<<set $response = `"Then you should be glad that I am here to address this worry, ?title," the Duke shoots me a look and drops his pretentious smile. "But let's not shake the morale of your people before the storm gets here. Even if you doubt me, ?madam, at least His Majesty will agree with my consideration." He stands at ease, readies himself to wait for the gatekeeper to return with the Emperor's summon. This man is certainly a veteran of the political scene if not one on the battlefield. I decide not to provoke him further while outside of the palace.`>>
<</choice_shown>>
<<else>> /% from the Cao estate %/
The carriage ride back to the capital is escorted by a small group of elite guards summoned from Wantong city. While they wait outside the palace gates, Advisor Gu
<<if setup.lostRightLowerLeg()>>
helps me onto a specially-constructed wheelchair that
<<if setup.c11MotherFollowedMCToPalace()>>he lets my mother push
<<else>>he pushes
<</if>>from behind, then
<</if>>
sends word into the palace about our arrival. <<if setup.c11FeiCanComeToPalace()>>Fei stays out of view by helping the driver take the horses to the stable.<</if>>
<br><br>
As we move across the vast open courtyard beyond the walled corridor toward the main building, I see the Heng Emperor descending the stone stairs in a somewhat hastened pace.
<br><br>
"?title, welcome back!" He exclaims when we meet, and
<<if setup.withPrincessAtStation()>>
smiles at his sister. "I'm glad you are safe as well, Your Highness." He then turns to the Gentleman Advisor,
<<else>>
gives a polite nod to
<<if setup.c11MotherFollowedMCToPalace()>>my mother and the Gentleman Advisor,
<<else>>the Gentleman Advisor,
<</if>>
<</if>>
who returns a respectful salute. "I appreciate all you have done in light of the crises that we are facing, Advisor Gu, and for updating me with situations at your estate. Please, we have much to discuss."
<br><br>
Those dark brown eyes are filled with
<<if setup.isHandicapped()>>guilt
<<else>>relief
<</if>>when he looks at me again, but the Emperor quickly collects himself, <<if setup.lostRightLowerLeg()>>summons four palace guards to lift my wheelchair up the stairs,<</if>> and leads the way [[to the audience chamber|c11_palace_w3_enter]].
<</if>>
/% [[c11_palace_w3_duke]] %/<<response>>
<<if setup.isSpiritPossessed()>>
The feeling of stepping into the audience chamber is vaguely strange and familiar at the same time. I know it is not just because of the routine nature of this motion, but that the crown prince is crossing the doorsill with me. At the far north end of the room is the throne he once occupied, until he fell to betrayal...
<<elseif hasVisited("c11_feiqiheal3")>>
My legs wobble a little as I step over the doorsill into the audience chamber. Advisor Gu steadies me with his hands on my arms, but quickly withdraws them once I regain stability. I know I should thank him for the gesture, yet my mind is somewhat in a daze from the vaguely strange yet familiar sensation of entering the room where the crown prince used to sit on that throne at the far north end...
<<else>>
<<if setup.lostRightLowerLeg()>>
My grip on the handles of the wheelchair tightens involuntarily as the guards lift the wheelchair over the doorsill to the audience chamber. They quickly lower the chair onto the ground, thinking that I might be concerned about falling off. I can't tell them what I am actually feeling, because it's too vague for me as well.
<<else>>My jaws clench a little as I step over the doorsill into the audience chamber.
<</if>>
A routine motion as it may be, something is strange yet familiar about my entering this chamber, and seeing the empty throne at the far north end... it's as if I'm expecting an invisible attacker...
<</if>>
<br><br>
Minister Xun and Minister Zhai are standing some ways inside the room, now bowing in our direction as court etiquette demands. "Summon Officer Tang to the audience chamber," the Emperor's words to a palace guard catch my attention, but I know I must wait to hear what it is about.
<<if setup.withPrincessAtStation()>>
<br><br>
The Xuan Princess asks, "Your Majesty, do you wish for my presence at this meeting?"
<br><br>
"Yes, Your Highness, please stay," the elder of the Imperial twin says in a tone that borders pleading. Princess Li follows her brother northward, until the latter walks onto the slightly raised platform to sit on the throne, while she stands on his right side.
<<else>>
The Emperor walks onto the slightly raised platform to sit on the throne. When the Xuan Princess arrives after being summoned earlier, she moves to stand to the right side of her brother.
<</if>>
<br><br>
After everyone finds their proper place in the room, the Emperor explains that Officer Tang from the state of Zong had requested an audience with him, but he felt the timing was suspicious and asked her to stay at a local inn instead. "Even with General Dragoness's demotion, her renowned loyalty to the military command of Zong gave me reason to question her motives for the visit. With our combined wisdom, however, we should be able to evaluate her message better."
<br><br>
"I trust that Officer Tang is not personally competing to succeed the Duke," the blue-robed scholar says, "though I agree that she could be playing a part in someone else's bid for the position."
<br><br>
The Emperor nods, but before he could make another comment, a guard stops at the entrance and salutes everyone in the room. "Your Majesty, the Duke of Mao is outside of the palace, requesting an audience!"
<br><br>
Advisor Gu's brows furrow at the news, and surprisingly, the unpleasant expression remains on his face for quite some time. <i>Is your lord's visit unexpected? Are you trying to think of ways to diffuse the tension, ?callren? Or is this about something else?</i>
<br><br>
The Emperor studies him for a few seconds, exchanges an uncomfortable look with his sister, then tells the guard to [[welcome in the Duke of Mao|c11_palace_w3_duke]]. Minister Xun and Minister Zhai try to appear calm, but I feel they are also worried about what this visit could mean.<<set $location = "Imperial Palace, capital">>
<<response>>
<<if previous() eq "c11_palace_w3_enter">> /% from estate %/
The <<if setup.isSassy()>>richly<<else>>sharply<</if>>-dressed master of the Shangguan clan steps into the audience chamber with an indomitable aura, striding toward the occupied throne like he is destined for it.
<br><br>
After observing the bare minimum courtesy to all who are present, he glances between the Imperial twins. "Your Majesty, Your Highness, if you have yet to receive dire news from the south, know that General Xiahou Kui of the Zong military is not content to merely hold down the three cities in Jinhu, and my military advisers all predicted an advancement by his troops across the border to seize the capital."
<br><br>
The Emperor breathes in slowly while his sister gently rests a hand on his shoulder, if only for a few seconds. He then asks,
<<elseif previous() eq "c11_palace_w3">> /% already in palace %/
Eventually, we enter the audience chamber to find the Heng Emperor on his throne and the Xuan Princess standing to his right hand side. Before them stand Minister Xun and Minister Zhai, who were somehow not yet dismissed after today's levee. With proper bows observed, we take our respective positions.
<br><br>
The Duke of Mao wastes no time to presents his proposal, knowing that the Emperor could not refuse to hear his request. "Your Majesty, Your Highness," this middle-aged man with an indomitable aura looks between the Imperial twins as he says, "if you have yet to receive dire news from the south, know that General Xiahou Kui of the Zong military is not content to merely hold down the three cities in Jinhu, and my military advisers all predicted an advancement by his troops across the border to seize the capital."
<br><br>
The Emperor breathes in slowly while his sister gently rests a hand on his shoulder, if only for a few seconds. He then asks,
<<else>> /% from Bada city %/
My horse nearly collapsed at the entrance of the capital, and I immediately commandeer a ride from the city guards to rush toward the Imperial palace. No one needed to report to me about the unfriendly visitor from Wantong, because the sizable entourage that lines the street in front of the palace gate is enough of a tell. I breeze past the armed escorts on my way to the gate, exchanging a look with four still mounted riders with leather armor who remain by the first of the three carriages.
<br><br>
I have <<if flag("desertersjinhumeeting") eq "dukes">>seen<<else>>heard of<</if>> these "Zhen" Warriors before, who protect the Duke of Mao like sculpted weights that keep flat the four corners of a reed mat. Whether or not the Duke wanted to avoid the overlap with the traditional cardinal directions by changing the naming scheme slightly, it still feels quite ambitious of him to challenge the prestige of the original four Imperial agents like this.
<br><br>
They don't offer any explanation for this visit, nor do I bother asking them. Instead, I dismount and run through the gate... At the top of the stairs to the audience chamber, I hear the Duke say, "...my military advisers all predicted an advancement by his troops across the border to seize the capital-"
<br><br>
The palace guards <<if setup.isAround("yao")>>and Yao<</if>> by the door salute me first, but the seated Emperor and the Princess standing to his right are the next to notice me entering the chamber. Minister Xun and Minister Zhai slowly turn their heads to see who the Imperial twins are looking at, followed by the Duke of Mao... and the Gentleman Advisor. I don't know whether he came with his lord, or <<if setup.withPrincessAtStation()>>was coincidentally escorting the Princess back to the palace<<else>>had another reason to be here<</if>>. Either way, I have to be careful.
<br><br>
"Apologies for the interruption, Your Majesty, Your Highness," I salute the Imperial twins as I stop beside the Gentleman Advisor on the western side of the room. Unlike the two ministers who make an effort to bow in my direction, the Duke does not move at all, content on letting his tall adviser block his view of me.
<br><br>
"Welcome back, ?title." The Emperor looks appreciative of my presence. "It has come to our attention that General Xiahou Kui might be planning a northern expedition." He sighs, and turns to the man he least want to ask for help from.
<</if>>
"Can we count on your military support against this act of aggression, Duke of Mao?"
<br><br>
"My first concern is the safety of you and Her Highness," the Duke adds a bow to his words, "which is why my people are ready to protect you both in Wantong. The carriages are waiting outside the palace, with our best guardsmen prepared to defend us all."
<br><br>
The two Ministers frown at this suggestion. And so does the Emperor. "You want us to abandon the capital?"
<br><br>
"The armies of our vast state are stretched to their limits, Your Majesty," the Duke explains calmly. "It would be more effective to let them fight in familiar territory, conserve their strength, as well as giving ?general the freedom to manage this battle ground without also worrying over your safety."
<br><br>
"Will you still provide reinforcements or other officers to support ?general?" The Xuan Princess asks, "The new Imperial army is only in its infancy."
<br><br>
<<if previous() eq "c11_palace_w3">> /% General Tang not yet at gate %/
The Duke is interrupted by a guard at the doorway who calls out, "Your Majesty, Officer Tang Jun from the state of Zong is requesting an audience with you!"
<br><br>
"Well," the Duke fails to suppress the smirk on his face as he says, "if the former General Dragoness can be persuaded to our cause, she may be an asset to the Imperial Army. If not..."
<br><br>
"Summon her in," the Emperor gives a curt response to the guard, who salutes and runs back down the stairs.
<br><br>
<</if>>
"My Gentleman Advisor and his Wantong Elites will be entrusted with the task of assisting ?general on this front line," the Duke gestures toward the blue-robed scholar. "Have no doubt in Gu Bowen's skills, for a man of his talents and magnanimity should be given a greater stage than the administrative office of a single city."
<br><br>
The room is tensely quiet for a few seconds, until Advisor Gu bends forward at the waist slowly and methodically. "My lord and I wish to restore the peace as soon as possible, and to return you both to the palace here without further harm to the Imperial prestige. For this goal, I shall dedicate myself to the war effort, and to fight alongside ?general."
<br><br>
A hint of distaste ripples across the Duke's otherwise smug expression. Advisor Gu might be protesting his lord's attempt to hold the Imperial twins hostage, but I suspect he cannot deny the practicality of this plan. We must deal with the crisis one layer at a time, even if everyone knows [[the danger of giving in to the Duke's demands|c11_palace_w3_duke2]]."If you prefer not to endanger your existing troops, lord Shangguan, you could raise a new army to defend the border between Mao and the other two states," Minister Zhai looks at the Duke sidelong, "Your clan has the resources to make this happen."
<br><br>
"Our wealth was the result of meticulous accounting and proper management of the state, not to be treated like an extension of the Imperial coffer," the well-groomed master of the Shangguan clan parries the Minister of Finance with ease. "Even the entry-level clerks of my bookkeepers can tell you how the amount of money necessary to train and maintain a new army can be better spent to strengthen our existing defense. In that case, wouldn't it be wiser and more responsible to protect Wantong city? I dare say we could even relocate the capital, which is not an unprecedented act, after all."
<br><br>
"If lord Shangguan is a true loyalist," Minister Xun says without looking at him, "you would not be focused on just protecting the interest of your clan instead of the kingdom."
<br><br>
"Would you trust a man to be loyal to a kingdom when he would forsake his own kin?" The Duke turns to the aged Minister of the Masses. "I know you might say that no home is safe without peace in the kingdom, that there will always be a tough choice between allegiance to the lord and allegiance to one's family. I say we could simplify the matter by combining the two obligations." The Gentleman Advisor lowers his head in anticipation of what his lord will say next. "A union between your family and mine would unite the will of my clan to fend off the southern aggression, by any means necessary."
<br><br>
Minister Xun turns sharply to face the imposing politician. "You are out of line, Duke of Mao!"
<br><br>
"My son is indeed two years younger than Her Highness, but they do seem like a great match for each other in terms of family background," the Duke of Mao gives him a polite smile. "Or would you rather that I propose myself as the groom again?"
<br><br>
<<set _next = "c11_palace_w3_duke3">>
<<set _same = '<br><br>"You would so casually abandon your existing family?" The Princess takes a step toward him. "Is that not forsaking your kin?" By the implication of her question, she seems to be considering the possibility of marrying the Duke...<br><br>The Duke of Mao tries to keep his expression neutral as he bows. "Since Your Highness is the mother to all of our people, I will have merely taken on the obligation to care for all of them as well, including my wife, and Lady Zheng." The Princess almost takes another step forward, but stops herself.'>>
<<if setup.hasNPCTidbit("sheng", "hiddenlove")>>
<<set _same += " It's a battle of the will now.">>
<</if>>
<<choice_shown '"Minister Xun is right about you crossing a line, lord Shangguan, and we all know it\'s not about your age."' _next>>
<<bold>><<stoic -1>><<proper -2>>
<<if setup.isLoyalist()>><<loyal>><<trust "yang" 1>><<trust "sheng" 1>><</if>>
<<literati>>
<<set $threatMao += 2>>
<<trust "dukem" -2>><<trust "xunyou" 1>><<trust "ren" 1>>
<<set $response = `The cunning politician sneers. "How do you know that's what Minister Xun was thinking about? He could be accusing me of lowering Her Highness's social status, in which case rest assured that Her Highness would retain all of her prestige, for the groom would be marrying into the Imperial Li clan, to become a Prince Consort."` + _same>>
<</choice_shown>>
<<choice_shown '"You are trying to take advantage of the Imperial family during their time of need, lord Shangguan. And suggesting yourself is even more improper. You already have wives to be faithful to."' _next>>
<<bold>><<stoic -1>>
<<if not setup.isAmbitious()>>
<<proper>><<trusty>><<loyal>>
<<trust "yang" 1>><<trust "sheng" 1>>
<</if>>
<<literati>>
<<set $threatMao += 1>>
<<trust "dukem" -2>><<trust "xunyou" 1>><<trust "ren" 1>>
<<set $response = 'The cunning politician keeps looking in the direction of the princess. "Since Your Highness is the mother to all of our people, I will have merely taken on the obligation to care for all of them as well, including my wife, and Lady Zheng." The Princess almost takes a step toward him, but stops herself.'>>
<<if setup.hasNPCTidbit("sheng", "hiddenlove")>>
<<set $response += " Specifically naming Lady Zheng was intentional. It's their battle of the will now.">>
<</if>>
<</choice_shown>>
<<choice_shown "I grit my teeth in silent objection, because... <i>I want to marry her!</i>" _next `(setup.isLoved("sheng") or setup.isDesired("sheng")) and (not setup.isSpiritPossessed())`>>
<<bold -1>><<stoic -2>><<trusty>><<proper -1>><<collectivist -1>>
<<if setup.confessedTo("sheng")>><<bold -1>><</if>>
<<if $sex eq "female">>
<<bold>><<proper -1>><<wise -1>><<collectivist -1>><<literati -1>>
<<if setup.wantMC("sheng")>>
<<set $response = "For a brief moment I could swear the Princess cast a glance in my direction... But am I just seeing what I wish to see...?">>
<</if>>
<<else>>
<<set $response = "Even if it's improper for a vassal to think this way... better me than the Duke or his son!">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "I remain silent." _next>>
<<stoic>><<collectivist 2>>
<<if setup.promisedFanhuaJustice()>>
<<if setup.isSpiritPossessed()>>
<<set $response = "<i>Fanhua would have enjoyed this humiliation of the Imperial clan.</i>">>
<<else>>
<<set $response = "Something inside of me wants the Imperial twins to struggle with this decision.">>
<</if>>
<<elseif setup.isResented("sheng")>>
<<set $response = "I'm still upset with Li Sheng. She can deal with this on her own.">>
<<elseif setup.isResented("yang")>>
<<set $response = "I'm still upset with Li Yang. He can deal with this on his own.">>
<<elseif setup.isResented("liclan") or setup.isAmbitious()>>
<<set $response = "If the Imperial twins can't handle one Duke, how will they convince the masses that they still deserve the Mandate of Heaven?">>
<<elseif setup.isLoyalist()>>
<<set $response = "I cannot overstep my authority and speak on behalf of the Princess, because I'm still a vassal.">>
<<else>>
<<set $response = "It's improper to speak on behalf of the Emperor or the Princess.">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
/% [[c11_palace_w3_duke3]] %/<<response>>
The Gentleman Advisor steps forward to bow, a gesture of intervention without physically putting himself between the Duke and the Princess. "Despite my lord wanting to raise the morale of the people with a celebratory event amid a period of grief, anger, and fear, it is not the best time to divert our attention and resources from the crisis of a potential invasion."
<br><br>
The Emperor rises from the throne and steps down from the low platform. "Advisor Gu speaks sense. Therefore I ask that we focus on the war preparation instead of anything else," he says quietly as he walks past the Princess, "Please sit and think about this, Your Highness."
<br><br>
Princess Li conveniently hides her expression from everyone as she turns and slowly walks to sit down where he was. If she had wanted to make a hasty decision at all, the subtle reminder that they share the power to rule the kingdom is enough to make her hesitate.
<br><br>
The Emperor lightly pats the blue-robed scholar on the shoulder as he walks by the gentleman. "The carriages are waiting outside, Your Majesty," the Duke says to the Emperor as the latter strolls past him without meeting those eagle eyes.
<br><br>
"...Right. Thank you for your consideration, Duke of Mao," the Emperor keeps walking, until he is standing outside the chamber. The Duke steals a glance at the woman on the throne, throws his adviser a displeased look, then trails behind the Emperor. Minister of the Masses shakes his head, then walks toward the Emperor as well. Minister Zhai waits a few more seconds before he follows them.
<br><br>
<<set _next = "c11_palace_w3_end">>
<<choice_shown '"Your Highness, you should go with His Majesty to Wantong."' _next>>
<<fm "$bold" -5>><<fm "$collectivist" 10>>
<<fm "$trustMilitary" 5>>
<<if setup.hasMotiveToHarm("yang") or setup.hasMotiveToHarm("sheng")>>
<<fm "$loyalty" -5>>
<</if>>
<<set $threatMao -= 1>>
<<set $response = "The expression on her face remains hardened, and she nods after a few seconds of consideration.">>
<</choice_shown>>
<<choice_shown '"Whatever you decide, Your Highness, I will support you."' _next>>
<<stoic -1>><<kind>><<loyal>><<collectivist>><<literati>>
<<trust "sheng" 1>>
<<if setup.isResented("sheng") or flag("againstShengHuan")>>
<<trusty -2>><<trust "sheng" -1>>
<<elseif flag("supportShengHuan")>><<love "sheng" 1>>
<</if>>
<<set $response = "The hardened expression on her face cracks as her eyes dart from one part of the ceiling to another, until she finally nods with tightened lips.">>
<</choice_shown>>
<<choice_shown "I move a little closer toward the Princess, and bow my head." _next>>
<<bold -1>><<stoic>><<masses>>
<<if flag("supportShengHuan")>>
<<love "sheng" 1>><<trust "sheng" 1>>
<</if>>
<<if setup.lostRightLowerLeg()>>
<<if setup.c11MotherFollowedMCToPalace()>><<set $response = "Mother">>
<<else>><<set $response = "Advisor Gu">>
<</if>>
<<set $response += " pushes the wheelchair to help me move closer, and Princess Li stands up immediately in response, until our bows persuade her to return to her seat.">>
<<else>>
<<set $response = "The hardened expression on her face cracks for a brief moment, but she remains seated in response to our bows.">>
<</if>>
<<if setup.isLoved("sheng")>>
<<set $response += " <i>I hope you understand what my heart wants to tell you...</i>">>
<</if>>
<</choice_shown>>
/% [[c11_palace_w3_end]] %/<<response>>
Across the vast open courtyard below the main building, a woman in practical riding clothes walks briskly toward the wide stone stairs... She will confirm the mobilization of Xiahou Kui's forces now based in Jimin city not far south of the border.
<br><br>
"I, Tang Jun, request to join the fight against the unrighteous invader of Jinhu!" Her sonorous voice echoes through stones and bones, like a battering ram at the gate.
<<if not setup.c11RememberSpiritRealm()>>
<br><br>
Then the scenery around me fades into nothingness, as if I am <<if setup.isDancer()>>receiving a vision from Heaven<<else>>dreaming while awake<</if>>.
<<if hasVisited("c10_shatter_live")>>
<i>Rise, Dragon of the $clanName clan...</i> I suddenly recall something I said to myself not long ago, deep underground...
<<elseif hasVisited("c10_shatter_fight_shadow")>>
<i>"Dragon of the $clanName clan! Let the stars guide you home!"</i> I suddenly recall a baritone voice from somewhere deep underground, urging me to reach for the Heavens...
<<elseif hasVisited("c10_shatter_fight_fei") or setup.c10FeiAtFinalFight()>>
<i>"Dragon of the $clanName clan! Fly!"</i> I suddenly recall a baritone voice from somewhere deep underground, urging me to reach for the Heavens...
<<elseif hasVisited("c10_shatter_fight")>>
<<if hasVisited("c10_helpme_suzhan")>>
<i>"Let it go, Wanquan... We don't need power anymore."</i>
<<else>>
<i>"Take what you came here for and go!"</i>
<</if>>
I suddenly recall Su Zhan's voice, and the blood-red eyes of the crown prince...
<<else>>
When I look down, a pool of blood seems to be flowing toward me from the throne. <i>I... I think I have seen this before...</i>
<</if>>
<</if>>
The next thing I know, Princess Li is on her feet, facing the light that floods half of the audience chamber...
<<if (not setup.c11RememberSpiritRealm()) and setup.knowFanhuaMurder()>>
And when the memory of that young attendant's death catches up to me, it is perhaps a mercy from the Heavens that the Princess is not looking in my direction...
<<switch flag("c10_helpme_fanhua")>>
<<case "believe" "comfort" "promise">>
What if she realizes that I took a stand against her?
<<case "doubt" "reject">>
What if she's afraid of what I know, even if I didn't stand against her?
<</switch>>
<br><br>
...
<</if>>
<br><br>
In the <<month "goat">> of year three of Heng, the last of the Imperial Li family are relocated to Wantong city to be protected by the Duke of Mao's military, while I command the palace guards and the fledgling Imperial army gathered in the capital, preparing for the eventual confrontation with Xiahou.
/% TODO write more? %/
<<run setup.recoverBody()>>
<br>
<<include "c11_end">>
/% [[c11_end]] %/<<set $location = "somewhere deep in the mountains of the north, away from familiar society">>
In the two months that I have been away from everything I knew, I followed Doctor Jia's treatment plan diligently. After ten days or so, he brought a craftsman who would build <<if setup.lostRightLowerLeg()>>artificial segments for my missing limbs<<else>>an artificial segment for my right arm<</if>>. The material of the prosthetics changes from bamboo, to bronze, to eventually a mixture of sandalwood and iron. Despite missing a hand at the tip of the right forearm, I was instead given the ability to attach different extensions to it.<<if setup.lostRightLowerLeg()>> Same for the lower leg.<</if>>
<br><br>
Doctor Jia encouraged me to make full use of this wild environment for my recovery, and while surveying the steep cliff faces of Mount Hua, I found a narrow crack within which became the means of how I trained my new limbs. Without the burden of obligations or the distraction from mental tasks, my body felt lighter each passing day, until I could reach the top of the crag on my own, far exceeding the shaman's expectation.
<<set $body = 4>>
<<if $qi lt 3>><<set $qi = 3>><</if>>
<<run setup.recoverMind()>>
<br><br>
And one of the final treatments he provided me was some kind of soul observation ritual. Physical injuries, he said, could be treated more easily than removing any ill effect a near-death experience would have on one's soul. I was skeptical at first, but Doctor Jia had earned my trust over the past month. I have already lost so much...
<<set _next = "c11_remember">>
<<choice_shown "I would rather keep my memory, even if the experience was painful." _next>>
<<stoic>><<wise>>
<<if setup.isScholarly()>><<collectivist>><</if>>
<<literati>>
<</choice_shown>>
<<choice_shown "Unfortunately nothing could have prepared me for the pain of feeling what my spirit could not!" _next>>
<<stoic -1>><<masses>>
<</choice_shown>>
<<choice_shown "I don't care what I must go through to get back to the fight!" _next>>
<<bold>><<stoic>><<kind -1>>
<<if setup.isFighter()>><<trusty>><<collectivist>>
<<elseif setup.isDove()>><<trusty -2>><<kind -1>>
<</if>>
<<military>>
<</choice_shown>>
/% [[c11_remember]] %/On a bone-chilling night surrounded by blazing ritual fires, I threw up so much that it was like my insides were being torn out of me again. But ultimately it is good that my mind and body can agree on what had happened... I remember the spirit of that young attendant<<if setup.knowFanhuaMurder()>>, Fanhua, how she died<<if setup.promisedFanhuaJustice()>>, and the promise I made to her<</if>>...<</if>>
<<if hasVisited("c10_speakto_father")>>I spoke to Father there...
<<elseif hasVisited("c10_speakto_mother")>>I spoke to Mother there...
<</if>>
<<if hasVisited("c10_speakto_ancestor")>>I spoke to my great-great-grandfather there...<</if>>
<<if hasVisited("c10_speakto_yong")>>I spoke to the second prince there...<</if>>
<<if hasVisited("c10_speakto_kisu")>>I spoke to a friend of General Tang's family, a fading spirit...<</if>>
<<if hasVisited("c10_speakto_junmother")>>I spoke to General Tang's mother there...<</if>>
<<if hasVisited("c10_speakto_renmother")>>I spoke to Advisor Gu's mother there...<</if>>
<<if hasVisited("c10_speakto_teacherhua")>>I spoke to Teacher Hua, who was still obsessed with finding the rare herbs for his medicine...<</if>>
The vengeful crown prince nearly consumed my soul, but
<<if setup.c10WearFatherArmor()>>Father's armor protected me...
<<elseif setup.c10MotherHealing()>>I felt Mother's warmth protecting me...
<<elseif setup.c10ShengBlood()>>a golden thread weaved together an armor to protect me...
<<elseif setup.c10BringBackScale()>>a golden scale protected me...
<<elseif setup.c10FeiAtFinalFight()>>Fei's spirit fought alongside me to help me return...
<<elseif setup.c10FeiConsumed()>>Fei sacrificed ?hisf spirit to help me return...
<<elseif setup.c10HasSpiritOf("fanhua")>>Fanhua helped me return...
<<elseif setup.c10HasSpiritOf("liubrothers")>>the Liu brothers helped me return...
<<elseif setup.c10HasSpiritOf("biming")>>Fei's rival helped me return...
<<elseif setup.c10HasSpiritOf("yijiu")>>the defecting Lowat officer from Zong helped me return...
<<elseif setup.c10HasSpiritOf("mother")>>Mother's spirit helped me return...
<<elseif setup.c10FeiConsumed()>>Fei's spirit helped me return...
<<else>>I escaped...
<</if>>
<br><br>
In the wake of the ritual,
<<if setup.emotionDriven("joy")>>I cried and laughed as if overwhelmed by a feeling of gratitude.
<<elseif setup.emotionDriven("anger")>>I roared and thrashed about like an angry wild beast, until I escaped the circle of fire and found my calm again.
<<elseif setup.emotionDriven("sorrow")>>I cried until I felt emptied of the pain, even if only for that night.
<<elseif setup.emotionDriven("fear")>>I cowered and thrashed about like a cornered animal, until I escaped the circle of fire and found my calm again.
<<elseif setup.emotionDriven("love")>>I let myself rest on the ground until I feel at peace again.
<<elseif setup.emotionDriven("hate")>>I felt oddly calm with that hatred seated in the pit of my stomach.
<<elseif setup.emotionDriven("desire")>>I found myself eager to see someone again back in civilization.
<<else>>
<<if setup.isStoic()>>I made peace with the memory of that otherworldly experience.
<<else>>I laid there trying to catch my breath, until I found enough calm to get back to my room to sleep off the emotional exhaustion.
<</if>>
<</if>>
<<run setup.recoverMind()>>
By daybreak, I was ready to [[return to the capital|c11_return]].<<set $location = "Imperial Palace, capital">>
News of the Imperial family's temporary relocation to Wantong city reaches me before I even step foot inside the palace gates. There to welcome me back are the palace guards, <<if not setup.isDead("mother")>>my mother,<</if>> Gentleman Advisor, and the former General Dragoness of Zong. The latter had been demoted and punished by her superior for failing an important mission. Now she is merely Officer Tang, if even that.
<br><br>
"General Xiahou has stationed an army of three thousand near the border between Jinhu and Mao, with more on the way," Advisor Gu bows as he reports, "My lord proposed that His Majesty and Her Highness take shelter in Wantong, where his troops could better protect them in case of a hostile move from General Xiahou."
<br><br>
I take a deep breath...
<<set _next = "c11_return2">>
<<set _same = `Advisor Gu bows again, and I can feel his distress with the situation even when he tries to hide it. I'm certain he would have opposed the idea if it did not make any logistical sense. And since it must be easier to protect two extra people in Wantong than it is to divide an army to defend two cities, I don't need to argue about whether it was or was not a great decision.`>>
<<choice_shown '"We both know the Duke has ulterior motives," I shake my head. "Why didn\'t you stop him?"' _next>>
<<bold>><<stoic -1>><<proper -1>><<kind -2>><<wise -1>>
<<literati>>
<<if setup.isLoyalist()>>
<<wise>><<trusty>>
<<trust "yang" 1>><<trust "sheng" 1>><<trust "ren" 1>>
<</if>>
<<trust "ren" -1>><<trust "dukem" -1>>
<<set $threatMao += 1>>
<<set $response = `Advisor Gu bows with his head lowered. "My apologies, but logistically it is easier to protect them in Wantong than it is to defend both my lord's city and the capital by splitting his existing forces." I understand that from a numbers perspective. We all do.`>>
<</choice_shown>>
<<choice_shown 'I bow my head, holding in intense displeasure as I say, "Thank you."' _next>>
<<bold -1>><<stoic -1>><<proper>><kind>><<collectivist 2>>
<<if setup.isLoyalist()>>
<<loyal -2>><<trusty -2>><<wise -1>><<literati -1>>
<</if>>
<<trust "dukem" 1>>
<<set $threatMao -= 1>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"Understood," I nod.' _next>>
<<stoic>><<proper>><<collectivist>>
<<if setup.isLoyalist()>>
<<loyal -2>><<trusty -2>><<wise -1>><<literati -1>>
<</if>>
<<military>><<literati -1>>
<<set $response = _same>>
<</choice_shown>>
/% [[c11_return2]] %/<<response>>
Officer Tang in the palace guard uniform salutes me. "I don't believe Xiahou Kui is reckless enough to advance northward without just cause, so he is likely to be using this opportunity to intimidate His Majesty. Nevertheless, it is still wise to be cautious. I have thus requested to join the fight against him."
<br><br>
"What does Xiahou Kui want?" I ask.
<br><br>
"He wants to be appointed as the new governor and protector of the whole of Jinhu, replacing lord Dou," the blue-robed scholar answers. "But Officer Tang believes that won't be the end of his demands when he is so close to storming the capital."
<br><br>
I turn to the warrior from Zong. "Are you certain you want to face former comrades in battle?"
<br><br>
She nods. "As long as we believe in the reason we are fighting, there is no holding back."
<br><br>
I let out a breath that I had been holding, and start walking across the courtyard toward the main building. I notice them watching my movement, perhaps of <<if setup.lostRightLowerLeg()>>how stable my gait is, or<</if>> my hand-less prosthetic arm, but <<if setup.isConsiderate()>>I'm grateful that<<else>>fortunately<</if>> none of them call attention to it.
<br><br>
I went through hell to stand up on my own again. Nothing will stop me from <<if setup.isResented("xiahou") or flag("c10_helpme_fanhua") eq "promise">>exacting revenge!<<else>>taking on this challenge.<</if>>
<br>
<<include "c11_end">>
/% [[c11_end]] %/<br><br>
<<set $fealtyJun = "me">>
/% remembers conversations in the spirit realm %/
<<if hasVisited("c10_speakto_kisu_story")>>
<<addtidbit "jun" "kisudeath">>
<</if>>
<<if hasVisited("c10_speakto_renmother_story")>>
<<addtidbit "ren" "mothersacrifice">>
<</if>>
<<chapterender "c12_start">>/% temporary capping of trust values %/
<<run setup.capTrust("ren", 22)>>
<<run setup.capTrust("fei", 22)>>
<<run setup.capTrust("yang", 22)>>
<<run setup.capTrust("sheng", 22)>><<set $chapter = 12, $location = "Imperial Palace, capital">>
<<include "c12_init">>
<h2>Chapter 12: Vindication</h2>
After the Heng Emperor and the Xuan Princess leave for Wantong city, the palace gates are opened next day to let in enlistees of the Imperial Army.
<<if setup.isAround("captainniu")>>
Retired Zong veteran Iron Buffalo, now one of the palace guard trainers we respectfully call Captain Niu, salutes me as we pass each other. His steps are heavy yet easy for a man of his age, even under a new set of lamellar armor.
<</if>>
<<if setup.recruitedLowatSoldiers()>>
Squad Leader Yi Jiu's warriors are already training in the open courtyard, wearing
<<if setup.c12XunClanWillHelp()>>
newly made uniforms sent from Master Xun's textile business partners in Tashang city and the capital.
<<else>>used and spare uniforms of palace guards.
<</if>>
<<if not (setup.contemptForBarbarians() or flag("c6_z_alert") eq "expose")>>
Apparently, news of their successful mutiny traveled across the kingdom, inspiring brave men and women of Lowat descent to come join their rank.
<<run setup.myarmysizechange(20)>>
<</if>>
<</if>>
<<if setup.c12InspiredZongSoldiersEnlist()>>
A group of soldiers from General Ying's sixth battalion in Zong arrives for enlistment, and I remember seeing some of them the night when I announced the Imperial Edict about defending Jinhu. None of them are wearing Zong military colors or carrying any fighting gear, which I assume had to be returned to their quartermaster.
<<run setup.myarmysizechange(flag("c9_inspiredsoldiers"))>>
<<elseif hasVisited("c3_nighttroops")>>
A group of soldiers from Zong arrives for enlistment, and they soon admit that they are here mainly because the former General Dragoness joined the Imperial Army. I then recognize a few of them from months ago when I handed over the two deserters into their custody.
<<run setup.myarmysizechange(10)>>
<<elseif flag("c9_askbaopersuadejun") or flag("c8_askjunjoin")>>
A group of soldiers from Zong arrives for enlistment, and they soon admit that they are here mainly because the former General Dragoness had encouraged them to. I wonder if she did that because of what I said.
<<run setup.myarmysizechange(10)>>
<</if>>
<<if setup.c12BoEnlist()>>
<<setFlag "bofollower">>
The young man from the Jiang clan of Zong made his presence known with his attire that seems like a contradiction of peasantry and ostentation,
<<if hasVisited("c6_d")>>but that was how he once looked while living at Master Lu's estate.
<<elseif hasVisited("c6_j")>>but that was how he once looked as Master Lu's hostage son.
<<else>>perhaps a holdover from his days as Master Lu's hostage son.
<</if>>
<br><br>
"Even if my father wouldn't say so, I bet he is tickled to have me take part in this," Jiang Bo <<if setup.isAttractedToMC("bo")>>winks<<else>>smirks<</if>>. "He sent his regards, General $agentName, but who knows what he will provide for the Imperial Army later."
<br><br>
<<if setup.isConsiderate() or setup.isPeoplePerson()>>
"The honor is mine," I give him a warrior's salute. "And please send my thanks to Master Jiang."
<<elseif setup.isSassy()>>
I chuckle. "Why do I get the feeling that Master Jiang would rather have you rise through the ranks in the Zong military?" I wave a hand to stop his retort. "Nevertheless, welcome to the capital."
<<else>>
I nod. "I appreciate your enthusiasm, young master Jiang."
<</if>>
<</if>>
<br><br>
<<trust "pengtuo">>
Peng Tuo of the Wantong elite guards approaches with a group of peasant-clothed men behind him. He salutes. "?rank. These are the volunteers from the capital and the neighboring regions."
<br><br>
I look over the
<<if very("trustMasses")>><<run setup.myarmysizechange(100)>>large crowd of people of various physique
<<elseif very("trustMilitary")>><<run setup.myarmysizechange(50)>>small crowd of people — some with a disciplined aura about them —
<<else>><<run setup.myarmysizechange(20)>>handful of young men
<</if>>
and salute them. "My name is ?mc, and I will be leading the Imperial Army as ?rank. You will be given food, shelter, <<if setup.c12XunClanWillHelp()>>new<</if>> uniforms, training, and a sense of purpose in the coming months."
<<if setup.c11Prosthetics()>>
Some of them cannot help but stare at my artificial <<if setup.lostRightLowerLeg()>>limbs<<else>>limb<</if>>, though I hope that the ease of my movements should instill enough confidence in them.
<<elseif setup.isHandicapped()>>
Some of them cannot help but stare at my missing
<<if setup.lostRightLowerLeg()>>limbs as I move around using a wooden crutch,
<<else>>limb below the right elbow,
<</if>>
though I hope that I can be an inspiration instead of a liability in their eyes.
<<elseif setup.isDamagedAgent()>>
With so many unfamiliar faces in front of me, I hope none of them would notice that I'm no longer the same $agentName as I was once known for.
<</if>>
<br><br>
Peng Tuo gives me a warrior's salute. "[[Understood, Commander|c12_meeting]]!" He maintains that pose until a few of the volunteers realize they should follow his example, prompting the rest to do the same.<<set $location = "audience chamber of the Imperial Palace, capital">>
Inside the audience chamber, the throne remains unoccupied as I sit on the western side, discussing the Jinhu crisis with the Gentleman Advisor and General Dragoness across from me.
<<if setup.isAround("fei")>>
In the shadows of the wall behind me is Fei, listening and watching for signs of danger as ?hef is accustomed to.
<<elseif (not setup.isDead("fei")) and flag("c9_treatfeiincapital")>>
I would have included Fei in this meeting as well, but because ?hef has not yet recovered enough to hold ?hisf own, Advisor Gu and I both agreed that the patient should stay at the estate.
<</if>>
<br><br>
"Reports from Jinhu are scarce now since General Xiahou had stationed a division of his troops near the border. However, I suspect that <<if setup.hasMet("dounong")>>Administrator Dou<<else>>the eldest son of the Duke of Jinhu<</if>> is likely to be held hostage outside of the city, perhaps in an encampment," the blue-robed scholar says. "Whoever they appointed to govern Jimin could be a Zong officer, or a sympathizer from the local population."
<br><br>
<<if setup.isKeen()>>
I think for a moment and ask, "Would the latter possibility depend on the local's sentiment toward the Lowat people?"
<br><br>
Advisor Gu nods, and glances toward the reinstated General Tang before looking back at me.
<<else>>
"How likely is the latter possibility?" I ask.
<br><br>
Advisor Gu looks somber as he says, "It would depend on the local's general attitude toward the Lowat people in the region, whether they were influenced by actual interactions or rumors." His gaze moves briefly to the reinstated General Tang before returning to me.
<</if>>
<br><br>
<<set _next = "c12_meeting_chat">>
<<set _same = `"How do you define a minor success in this situation?" Advisor Gu asks.<br><br>General Tang turns to me. "That would depend on your goal and approach, ?rank."`>>
<<choice_shown "I hand over a letter to Advisor Gu from Master Chunyu of Zong, who is beseeching my help to rescue his re-enlisted son from Jimin." _next `setup.isAround("ce")`>>
<<setFlag "c12_meeting" "chunyu">>
<<set $response = `"According to this letter I received earlier today, it is possible that Master Chunyu's son is in the precarious position of governing the occupied city." I sigh. "If I remember correctly, `>>
<<if hasVisited("c6_d") or hasVisited("c6_j")>>
<<set $response += 'young master Chunyu does not seem to possess the ruggedness nor the drive to survive the battlefield."'>>
<<else>>
<<set $response += 'Master Chunyu went to great length to save his son from military duty, perhaps for fear of losing him to the cruelty of war."'>>
<</if>>
<<set $response += `<br><br>General Tang says, "Since desertion is punishable by death in the Zong military, Master Chunyu must be asking you to pull rank and make his son an official of some capacity in Mao, away from the fighting." She glances at Advisor Gu, who nods as he looks up from the letter. She then continues, "Rescuing young master Chunyu might not liberate Jimin, but it could make General Xiahou believe that you are planning to turn his troops against him."<br><br>"The loyalty of your... former troops is to the military law, not any specific commander," Advisor Gu thinks aloud.<br><br>The warrior in a black-rimmed tunic says, "Correct. My troops will follow the legitimate commander, and so would General Xiahou's troops."<br><br>I raise an eyebrow at her. "But we can't easily fool his troops into following someone else. Forge a command tally from the Duke of Zong?"<br><br>She shakes her head. "I just mean any minor success in Jimin would sow doubt between General Xiahou and his followers, which could be a weakness to be exploited in the future."<br><br>` + _same>>
<</choice_shown>>
<<choice_shown '"Even if the Duke of Jinhu and his son are both against a violent resolution," I cross my arms, "we have to disrupt Xiahou\'s base of operation in northern Jinhu."' _next>>
<<bold>>
<<set $response = `General Tang nods in agreement. "It will put Administrator Dou's life in danger, but not more so than he already expected. And even if we cannot liberate Jimin in one maneuver, any minor success could shake the enemy troops' morale."<br><br>` + _same>>
<</choice_shown>>
<<choice_shown 'Seeing that I\'m staying quiet, General Tang says, "?rank, we should attempt to rescue Administrator Dou if only to shake the enemy troops\' morale."' _next>>
<<bold ->>
<<set $response = _same>>
<</choice_shown>>
/% [[c12_meeting_chat]] %/<<response>>
<<set _next = passage(), _done = "c12_beforeleaving", _skip = "c12_throughborder">>
<<choice_shown "I ask General Tang for her recommendation." _next `notsaid("jun")`>>
<<run say("jun")>>
<<set $response = `"We could avoid General Xiahou's blockade by weaving along the border between Zong and Jinhu, until the path is clear to move eastward toward Jimin city."`>>
<<if flag("memorizeZongMaps")>>
<<set $response += " I briefly recall looking over maps of the region at the Green Boots courier station months back.">>
<</if>>
<<set $response += `<br><br>Advisor Gu asks, "What about General Wei's patrol of that border?"<br><br>"If I could not reliably predict their patrol pattern..." she hesitates for a second before saying, "I will deal with them."<br><br>"Are you thinking of taking that dangerous cliff-side path?" I ask, reminding her of the fallen scout.<br><br>She shakes her head. "Not if we want to keep our mounts for the return trip."<br><br>"I assume we need to camp in the wild everyday to be on the lookout for army movements?" The blue-robed scholar asks.<br><br>The scarred warrior nods. "Unfortunately, yes. I realize that this route may be demanding on our bodies."`>>
<<if setup.c12NoProsthetics()>>
<<set $response += ` Her eyes meet mine, concerned yet respectful. I agree that the exhaustive horseback ride will be hard on me specifically, but I don't want to admit defeat just yet.<br><br>Advisor Gu follows her gaze to look at me as well, and says, "You do not have to personally lead this mission, Commander, though the decision is yours to make."`>>
<<else>>
<<set $response += '<br><br>Advisor Gu raises a hand and smiles. "Do not worry about me, General. I shall prepare accordingly."'>>
<</if>>
<<set $response += "<br><br>">>
<<if setup.isChatty()>>
<<set $response += '"I will take it all into consideration," I say.'>>
<<if setup.isConsiderate()>>
<<set $response += ' "Thank you both."'>>
<</if>>
<<else>><<set $response += "I nod while mulling over their words.">>
<</if>>
<</choice_shown>>
<<choice_shown "I ask Advisor Gu for his suggestion." _next `notsaid("ren")`>>
<<run say("ren")>>
<<set $response = `"Since General Xiahou did not cut off all travels into and out of Jimin city," he says, "we should be able to blend into the flow of traffic if we are careful with our disguise." When he notices the subtle expression of doubt on General Tang's face, he adds, "Yes, we are each recognizable by some known feature or reputation, that is, if we are to be examined one by one."<br><br>The scarred warrior asks, "So which group of people should we travel with?"<br><br>`>>
<<if setup.c12LuClanWillHelp()>>
<<set $response += '"I heard that the Lu clan may have some business dealings in Jinhu," Advisor Gu says, "and I believe at least the mariner branch of the Lu clan may be persuaded to help us."'>>
/% TODO add more? %/
<<else>>
<<set $response += `Advisor Gu ponders for a moment. "Perhaps a farmers' caravan that is familiar with the region because of business dealings in both states."`>>
<</if>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown '<small>(North sword)</small> "I have the North sword. We should go straight through Xiahou\'s blockade," my brows furrow. "If he disregards the symbol of Imperial authority, his treasonous ambition will be undeniable."' _skip `notsaid("shuo") and setup.hasShuoSword()`>>
<<bold>><<stoic>><<proper -1>><<loyal -1>><<righteous>>
<<military>><<literati -2>><<masses>>
<<if setup.isAmbitious()>><<trusty>><<loyal -1>>
<<elseif setup.isLoyalist()>>
<<trusty>><<loyal>><<trust "yang" 1>>
<</if>>
<<if said("jun")>><<trust "jun" -1>><<trust "fei" -1>><</if>>
<<trust "ren" -1>><<trust "jun" -1>>
<<if saidnothing()>>
<<wise -2>><<trust "ren" -1>>
<</if>>
<<trust "xiahou" -1>>
<<set $response = "General Tang looks concerned, but does not try to sway me against this course of action. The blue-robed scholar, on the other hand, silently lowers his gaze. My mind is made up, because time is not on our side.">>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "I follow General Tang's plan." _done `said("jun")`>>
<<setFlag "c12_meeting_result" "jun">>
<<trust "jun" 1>>
<<if setup.c12NoProsthetics()>>
<<bold>><<stoic>><<collectivist -1>><<military>>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "I accept Advisor Gu's suggestion." _done `said("ren")`>>
<<setFlag "c12_meeting_result" "ren">>
<<trust "ren" 1>>
<<if setup.c12NoProsthetics()>><<collectivist>><</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c12_meeting_chat]] [[c12_beforeleaving]] [[c12_throughborder]] %/Once the meeting concludes,
<<if setup.isDead("mother")>> /% knee cannot be injured after Jimin confrontation %/
we step out of the audience chamber and begin to head down the stone stairs together. The visage of Mother at the base slows me to a halt, and in a daze, I gesture for ?callren and ?calljun to continue without me.
<br><br>
Tearing my eyes away for a moment, I look down at the sheathed weapon in my hand...
<<if flag("c12_meeting_result") eq "jun">><<set _next = "c12_zongroute">>
<<else>><<set _next = "c12_jinhuroute">>
<</if>>
<<choice_shown '...it is "Love", my mother\'s sword, which I chose to wield to remember her by.' _next>>
<<setFlag "mysword" "love">>
<<if setup.isFilial()>><<trusty>><<stoic -1>><<collectivist>>
<<else>><<trusty -1>><<kind>>
<</if>>
<<filial>><<masses>>
<<resent "mother" false>>
<<set $response = `And when I look up again, I see her smiling. Somehow I could feel the weight of it... all of it in my grip. With a subtle bow and a graceful turn, that faint visage slowly walks away. In the blink of an eye, she is gone.`>>
<</choice_shown>>
<<choice_shown '...it is "Trust", Advisor Gu\'s sword, which he offered after my blade was lost during the chaos not long ago.' _next `setup.hasXinSword()`>>
<<setFlag "mysword" "trust">>
<<if setup.isOpportunist() or setup.isUtilitarian()>>
<<trusty>><<collectivist -1>>
<<else>><<trust "ren" 1>>
<</if>>
<<set $response = "And when I look up again, there is no one waiting for me at the base of the stairs.">>
<</choice_shown>>
<<choice_shown '...it is my own blade.' _next>>
<<setFlag "mysword" "blade">>
<<stoic>><<collectivist -1>><<military>>
<<if setup.isResented("mother")>><<trusty>><</if>>
<<if setup.c12BladeRepaired()>>
<<set $response = `A-Lan had delivered my reforged blade earlier. It is weighty yet comfortable in my grasp... for it is home. `>>
<</if>>
<<set $response += "And when I look up again, Mother is gone.">>
<</choice_shown>>
<<else>> /% mother alive %/
I see my mother waiting for me at the base of the stone stairs. Advisor Gu and General Tang show her the proper courtesy before leaving us to speak privately. <<if setup.isAround("fei")>>Even Fei chooses to wait for me elsewhere.<</if>>
<<if setup.c12BladeRepaired()>>
In Mother's hand is a sheathed weapon, and I realize what it is when she presents it to me. "Your blade has been repaired, ?momcallme."
<<if setup.hasQingSword()>>
Suddenly I could feel the weight of "love" in my grip, which tightens then loosens, like the pulsing heart.
<</if>>
<br><br>
<<set _next = "c12_beforeleaving_mother_chat">>
<<if setup.hasXinSword()>>
<<set $response = `She smiles and says, "I will return this to Advisor Gu for you."`>>
<<elseif setup.hasShuoSword()>>
<<set $response = `There is a subtle stiffening of her posture as she lowers her arm quickly. The "weight" of the North sword is... difficult to describe.`>>
<<elseif setup.hasQingSword()>>
<<set $response = `She smiles as "Love" now rests by her side again.`>>
<<else>>
<<set $response = `She nods and lowers her arm to her side.`>>
<</if>>
<<choice_shown '"Thank you," we exchange our weapons.' _next>>
<<proper>>
<<setFlag "mysword" "blade">>
<</choice_shown>>
<<choice_shown "I smile at her while we exchange our weapons." _next>>
<<bold -1>>
<<setFlag "mysword" "blade">>
<</choice_shown>>
<<choice_shown '"Actually, Mother," I ask with a sheepish smile, "may I keep wielding your sword?"' _next `setup.hasQingSword()`>>
<<setFlag "mysword" "love">>
<<bold>><<trusty -1>><<proper -1>><<collectivist -1>>
<<if setup.isFilial()>><<trust "mother" 1>>
<<else>><<literati -1>>
<</if>>
<<set $response = `She blinks, then smiles back while lowering her hand. "Of course."`>>
<</choice_shown>>
<<else>>
Mother moves closer to meet me halfway,
<<if setup.isHandicapped()>>
<<if setup.c11Prosthetics()>>careful not to glance at the artificial part<<if setup.lostRightLowerLeg()>>s<</if>> on my body.
<<elseif setup.lostRightLowerLeg()>>her hands already finding the leverage points to support my movement.
<<else>>careful not to glance at my shorter arm.
<</if>>
<<else>>her eyes giving me a once — or perhaps twice — over as she does.
<</if>>
<br><br>
"You are leaving again, aren't you?" She asks rhetorically, a look of solemn understanding in her eyes. "I'm just glad to be able to see you off this time."
<br><br>
<<set _next = "c12_beforeleaving_mother_chat">>
<<if flag("c12_meeting_result") eq "jun">><<set _skip = "c12_zongroute">>
<<else>><<set _skip = "c12_jinhuroute">>
<</if>>
<<choice_shown '"I\'m almost done packing myself into my luggage," I jest, "unless you brought me something else I missed?"' _next>>
<<stoic -1>><<proper -1>><<collectivist>>
<<if setup.isConsiderate()>><<trust "mother" 1>><</if>>
<<if setup.isChatty()>><<kind>><</if>>
<<if setup.isFilial()>><<filial>><</if>>
<<if setup.isSincere()>><<trusty -1>>
<<elseif setup.isSassy()>><<trusty 5>>
<</if>>
<<if setup.isSincere()>>
<<set $response = `Her smile forms slowly, as if weighed down by mountains of thoughts. "When have you become so playful, ?momcallme?" I shrug.<br><br>`>>
<</if>>
<<set $response = `She lets out a quiet breath in a way that feels not as annoyed nor amused as I expected. Perhaps she is worried for me, `>>
<<if setup.isFilial()>>
<<set $response += `which is why I must keep my spirits high for her sake.`>>
<<elseif setup.isResented("mother") or less("filialPiety")>>
<<set $response += `which I doubt. Or perhaps I don't really care if she is.`>>
<<else>><<set $response += `but then again, when is she not?`>>
<</if>>
<</choice_shown>>
<<choice_shown '"And I will return like I always have," I try to give her a reassuring smile.' _next>>
<<stoic -1>><<collectivist>>
<<if setup.isResented("mother") or less("filialPiety")>>
<<trusty -1>>
<</if>>
<<kind>><<filial>><<masses>>
<<set $response = `After looking into my eyes for a while, she nods. "I know."`>>
<</choice_shown>>
<<choice_shown "I nod and smile. We understand each other." _next>>
<<bold -1>><<stoic>><<collectivist>>
<<if setup.isStoic() and setup.careAbout("mother")>>
<<kind>><<filial>>
<<elseif setup.isResented("mother") or less("filialPiety")>>
<<trusty -1>>
<</if>>
<<set $response = `She gently grips onto my left arm and says, "And I will take care of things here while you are away, so you can focus on what you must do."`>>
<</choice_shown>>
<<choice_shown '"Mother, I have to go," I pull away, not interested in this pointless conversation.' _skip>>
<<bold>><<stoic>>
<<if setup.isResented("mother")>><<trusty>>
<<elseif setup.isFilial()>><<filial -1>><<kind -1>>
<</if>>
<<filial -1>><<kind -1>><<proper -1>><<collectivist -1>>
<<if setup.isLoyalist()>><<military>><<loyal>><</if>>
<<masses -1>>
<<trust "ren" -1>>
<<set $response = `I turn to leave her standing there, silently watching me move away.`>>
<</choice_shown>>
<</if>>
<</if>>
/% [[c12_beforeleaving_mother_chat]] [[c12_zongroute]] [[c12_jinhuroute]] %/<<response>>
<<set _next = passage(), _done = "c12_bringitem">>
<<choice_shown '"Have you fully recovered, Mother?"' _next `notsaid("recovery") and (setup.motherInjurySerious() or setup.motherInjuryLight())`>>
<<run say("recovery")>>
<<fm "$filialPiety" 5>><<fm "$kindness" 5>><<fm "$courtesy" 5>><<fm "$collectivist" 5>>
<<if setup.motherInjuryLight()>>
<<if flag("c9_mother") eq "injured">>
<<set $response = 'She lays a hand over her stomach and smiles, "Yes, Doctor Mu made sure of it."'>>
<<else>> /% c8_motherinjury light %/
<<set $response = 'She nods. "Yes, I can now lift with the right arm same as before the injury."'>>
<</if>>
<<else>>
<<set $response = 'She takes a deep breath before saying, "I think so, though my training fell to the wayside due to so much bed rest. I will need to work harder to still fight like I used to."'>>
<<if setup.careAbout("mother") or setup.isFilial() or setup.isConsiderate()>>
<<set $response += `<br><br>"That's the spirit," I say, and we share a smile.`>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"I was going to ask you to wait for good news in Wantong city, but..." I give her a look.' _next `notsaid("wantong") and notsaid("bodyguard")`>>
<<run say("wantong")>>
<<if setup.isFilial()>><<fm "$filialPiety" 5>><</if>>
<<if setup.careAbout("mother")>><<fm "$kindness" 5>><</if>>
<<if setup.isSassy() and (setup.careAbout("mother") or setup.isFilial())>>
<<set $response = 'She flashes me a mischievous smile. "But you realized that I was going to tell you to not underestimate your mother."'>>
<<elseif setup.isSincere()>>
<<set $response = 'She smiles. "I will be fine. I trained alongside your father, after all."'>>
<<else>>
<<set $response = 'She says, "The capital is our home, ?momcallme. I may be of use to the residents if the city guards ever need support. And I want to be here when you return."'>>
<</if>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown '"Mother, I once asked you about possibly working for Her Highness..." I glance at her. "If you considered it, what about training some of the attendants, or even the women volunteers?"' _next `notsaid("bodyguard") and flag("c7_motherbodyguard")`>>
<<run say("bodyguard")>>
<<fm "$trustMilitary" 5>>
<<set $response = `She smiles. "I have been thinking the same thing. But I... I didn't want to complicate our relationship."<br><br>I nod. "If it can put you at ease, I will insist that you are a guest instructor, not a part of any military's chain of command."<br><br>"That would be best, ?momcallme," she adds, "and we cannot give people the impression that we are building our own faction in the court."`>>
<<if setup.isAmbitious() or setup.isResented("liclan")>>
<<set $response += " I try not to let my contempt show on my face.">>
<<elseif setup.isFilial() or setup.isLoyalist()>>
<<set $response += '<br><br>"Of course, Mother," I nod.'>>
<<else>><<set $response += '<br><br>"I understand," I nod.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"I must go now, Mother," I say, "I will be back as soon as I can."' _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<fm "$stoic" -5>><<fm "$courtesy" 5>><<fm "$filialPiety" 5>><<fm "$collectivist" 5>>
<<if setup.c12UseCrutch()>>
<<set $response = `Her eyes drift to the crutch that's keeping me balanced, and she almost says something, perhaps to offer to go with me on this trip. But she eventually tightens her lips, nods with a whimper in her throat, then watches me go.`>>
<<else>>
<<set $response = `She nods and lets me go.`>>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "I turn to leave." _done>>
<<fm "$stoic" 5>>
<<if setup.c12UseCrutch()>>
<<set $response = "My ungraceful but determined steps are punctuated by the noise that the wooden crutch makes at my side. ">>
<</if>>
<<if saidnothing()>>
<<fairmath "$bold" -5>><<fm "$filialPiety" -5>><<fm "$courtesy" -5>>
<<set $response += "All I can hear from behind me is a restrained whimper.">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c12_bringitem]] %/<<response>>
While getting ready for the trip, <<if setup.hasShuoSword()>>in addition to the North sword,<</if>> I decide to bring...
<<if flag("c12_meeting_result") eq "jun">><<set _next = "c12_zongroute">>
<<else>><<set _next = "c12_jinhuroute">>
<</if>>
<<choice_shown "...the King's Bow, which the Emperor had permitted me to use in defense of the Imperial clan." _next `(not setup.kingsbowRuined()) and ($body gt 4)`>>
<<setFlag "c12_bringitem" "bow">>
<<military>>
<<if $agentName neq "Argent">>
<<set $response = "I want to test my new strength as was supposedly promised by the vengeful spirit of the late crown prince.">>
<<else>>
<<set $response = "I hope I have indeed recovered enough to be able to wield it to its full glory.">>
<</if>>
<</choice_shown>>
<<choice_shown "...the scroll from Madam Feng." _next `setup.readFenghouScroll() and (not setup.c8HomeBurned())`>>
<<setFlag "c12_bringitem" "scroll">>
<<military>><<literati>>
<<switch flag("fenghouScroll")>>
<<case "fulltext" "theory">>
<<set $response = "I think either ?calljun or ?callren could benefit from a discussion about this military manual, if not only for my own review of its teachings.">>
<<default>>
<<set $response = "I haven't really studied it further since my last attempt to decipher its content, but perhaps I could ask ?callren to look at it sometimes?">>
<</switch>>
<</choice_shown>>
<<choice_shown "...the bone flute from the Lowat rebel I killed." _next `setup.c12HasBoneFlute() and setup.isMusician()`>>
<<setFlag "c12_bringitem" "flute">>
<<kind -1>><<trusty>>
<<if flag("hobby") eq "instrument">><<literati>><</if>>
<<set $response += "It looks simple enough to play, what with less air holes than the end-blown flute that I'm used to. Although now that I think about it, should I disclose to the others how I came to have this instrument?">>
<</choice_shown>>
<<choice_shown "...extra healing medicine from the court physician." _next>>
<<setFlag "c12_bringitem" "medicine">>
<<wise>><<collectivist>><<masses>>
<<if setup.isHealer()>><<trusty>>
<<else>><<kind>>
<</if>>
<<if setup.c12NoProsthetics()>>
<<set $response = "If only to help me weather this trip without becoming too much of a burden to the others.">>
<<elseif setup.isDamagedAgent()>>
<<set $response = "If I get injured in this mission, we might not have time to gather the right ingredients to make more.">>
<<elseif setup.careAbout("jun")>>
<<set $response = "I wonder if ?calljun could still benefit from this...">>
<<elseif setup.isHealer()>>
<<set $response = "There may be people at Jimin city who needs this.">>
<</if>>
<</choice_shown>>
<<choice_shown "...specially prepared dried rations and spices from Chef Bai." _next>>
<<setFlag "c12_bringitem" "food">>
<<collectivist 2>><<masses>>
<<trust "chefbai" 1>>
<<if flag("hobby") eq "cooking">><<trusty>><</if>>
<<set $response = "Keeping ourselves fed adequately will be a challenge when we must travel light. ">>
<<if flag("c12_meeting_result") eq "jun">>
<<set $response += "Despite years of survival training, I know it takes time to scrounge for food in the wild.">>
<<else>>
<<set $response += "It is uncertain what the situation is like as we approach an area that's under the stress of war.">>
<</if>>
<</choice_shown>>
<<choice_shown "...a letter from Teacher Chao, who waited outside of the palace to see me, and asked to have it delivered to a friend of his in Jimin city." _next>>
<<setFlag "c12_bringitem" "letter">>
<<collectivist 2>><<masses>>
<<trust "teacherchao" 1>>
<<if setup.biasAgainst("jinhu")>>
<<set $response = "Although I suspect it to be a secret message to the Duke of Jinhu, I decide to build some good will with the elderly scholar.">>
<<else>>
<<set $response = "He seemed so distressed at first, insisting that the letter not wait until the fighting is over. And then he bowed repeatedly when I agreed to his request, which leaves me with an obligation to follow through.">>
<</if>>
<</choice_shown>>
/% [[c12_zongroute]] [[c12_jinhuroute]] %/<<set $location = "along the border between northeastern Zong and northwestern Jinhu">>
<<response>>
Under General Tang's careful guidance, we are able to skirt any patrol by the Zong military, be it General Liu's Road Guardians, or General Wei's forces along the border. As the sun begins to set, she leads us into the mountains, where I presume we will rest for the night.
<br><br>
She scouts out a shallow cave by a steep north-facing cliff-side, then starts to collect twigs and rocks to create the base for a campfire. Advisor Gu, now wearing practical and nondescript riding clothes, produces a small bamboo tube from his supplies. In it is a bundle of tinder that he uses to light the fire. We place the campfire at a spot that can be seen from the cave, but not the other way around. And soon after he laid down mats and rags for our rest,
<<if setup.isAround("fei")>>the shadow agent from Jinhu returns with a pheasant in ?hisf hand.
<<else>>the warrior from Zong returns with a pheasant in her hand.
<</if>>
<<if setup.isHandicapped()>>
<br><br>
The first leg of the trip was rough on my body, which is not surprising considering what happened to me.
<<if setup.c12Prosthetics()>>The training in Mount Hua certainly helped, but I shouldn't push myself beyond my limits this early in the journey.
<<else>>I didn't realize how hard I was trying to balance myself for the extended gallop, and only now do I feel the all-consuming ache.
<</if>>
<</if>>
<br><br>
<<set _next = "c12_campfire_chat">>
<<if setup.c12NoProsthetics()>>
<<set $response = "Despite the exhaustion, I can't let the others do all the work. ">>
<</if>>
<<choice_shown "I help with tending the campfire." _next>>
<<setFlag "c12_zongroute" "fire">>
<<fm "$collectivist" 5>><<fm "$trustMilitary" 5>>
<<if setup.c12NoProsthetics()>><<fm "$collectivist" 5>><<fm "$righteousness" 5>><</if>>
<<if setup.c12UseCrutch()>>
<<set $response += "Knowing my mobility difficulty, I let ?calljun bring me the wood while I diligently stoke the fire.">>
<<else>>
<<set $response += "I help ?calljun collect twigs ">>
<<if setup.c12OneHanded() or setup.c11Prosthetics()>>
<<set $response += "with my left hand,">>
<<else>><<set $response += "and dried leaves,">>
<</if>>
<<set $response += " then settle down next to the campfire to keep it burning.">>
<</if>>
<</choice_shown>>
<<choice_shown "I help with setting our resting area." _next>>
<<setFlag "c12_zongroute" "bedding">>
<<fm "$kindness" 5>><<fm "$courtesy" 5>>
<<if setup.c12NoProsthetics()>><<fm "$collectivist" 5>><<fm "$righteousness" 5>><</if>>
<<if setup.c12UseCrutch()>>
<<set $response += "Knowing my mobility difficulty, I let ?callren set down the rags before I use my left hand to spread them on the ground.">>
<<else>>
<<set $response += "I help ?callren distribute the mats and rags to our individual spots">>
<<if setup.c12OneHanded() or setup.c11Prosthetics()>>
<<set $response += " with my left hand,">>
<<else>><<set $response += ",">>
<</if>>
<<set $response += " then carefully spread them open on the ground.">>
<</if>>
<</choice_shown>>
<<choice_shown "I help with preparing our meal." _next>>
<<setFlag "c12_zongroute" "meal">>
<<collectivist>><<masses>>
<<if setup.c12NoProsthetics()>><<collectivist>><<righteous>><</if>>
<<if flag("c12_bringitem") eq "food">>
<<set $response = "I take out a small bundle of spices from Chef Bai, ready to season the roasted meat. ">>
<</if>>
<<if setup.isHandicapped()>><<set $response += "With my left hand, ">>
<</if>>
<<set $response += "I methodically prop up sturdy branches around the campfire so that food can be suspended over the fire. ?calljun digs a small pit in the earth with an iron chisel, then ">>
<<if setup.isAround("fei")>>
<<set $response += "tells Fei to drain the blood of the wild game into it. The shadow makes quick work of the feathers and washes the meat with our drinking water. After that, ?hef takes everyone's waterskins, gives us a nod before slipping away into the shadows, presumably to refill the containers somewhere.<br><br>While we wait, ?calljun starts to heat some of the cobblestones she picked up along with the wood.">>
<<else>><<set $response += "drains the blood of the wild game into it. The warrior quickly removes the feathers and washes the meat with our drinking water. After that, she steps away with everyone's waterskins to refill them somewhere.<br><br>?callren suggests that I could heat some of the cobblestones that ?calljun had picked up along with the wood.">>
<</if>>
<<if setup.c12KnowRockHeating()>><<set $response += " Based on my experience with cooking, I suspect those rocks will be used to boil the blood.">>
<<else>>
<</if>>
<<set $response += "<br><br>Once the cobblestones appear steamy, ">>
<<if setup.isAround("fei")>><<set $response += "the warrior from Zong carefully transfers">>
<<else>><<set $response += "I carefully transfer">>
<</if>>
<<set $response += " them into the small pool of pheasant blood, which slowly congeals. I halve the meat to skewer onto a stick, turning it over the fire once in a while, until ">>
<<if setup.isAround("fei")>><<set $response += "Fei">>
<<else>><<set $response += "?calljun">>
<</if>>
<<set $response += " joins us again with fresh water.">>
/% TODO check later? %/
<</choice_shown>>
<<choice_shown "I sit down to meditate while they work." _next>>
<<setFlag "c12_zongroute" "meditate">>
<<bold -1>><<collectivist -1>>
<<if setup.c12NoProsthetics()>><<wise>><</if>>
<<set $response = "">>
<<if setup.isHandicapped()>>
<<set $response = `I shouldn't push my body too hard this early in the mission, `>>
<<if setup.c12Prosthetics()>>
<<set $response += `even if I have trained rigorously with the new prosthetic`>>
<<if setup.lostRightLowerLeg()>><<set $response += "s">><</if>>
<<set $response += ".">>
<<else>>
<<set $response += "when ">>
<<if setup.lostRightLowerLeg()>><<set $response += `it's exhausting to even maintain balance on the ground.`>>
<<else>><<set $response += `relying on one arm for everything wears it down faster.`>>
<</if>>
<</if>>
<<else>>
<<kind -1>><<proper -1>><<military -1>>
<<set $response = `I have to make time to recenter myself, so that I will be ready when I am needed to take command.`>>
<</if>>
<<if setup.isSpiritSensitive() and setup.confessedTo("fei") and setup.isDead("fei") and (not setup.c10FeiConsumed())>>
<<set $response += ` ...With a cleared mind and receptive senses to all of the elements, I could sometimes feel a light chill that brushes against my shoulder, and even lingers over my `>>
<<if setup.isHandicapped()>><<set $response += "left hand">>
<<else>><<set $response += "hands">>
<</if>>
<<set $response += `. The moment I express any resistance or hesitation to its touch, it would fade away, taking with it a very subtle pain from my chest...`>>
<</if>>
<<set $response += `<br><br>The smell of burnt and salted meat gradually brings me out of meditation, in time to find a portion of tonight's catch placed on a blank scroll in front of me.`>>
<</choice_shown>>
/% [[c12_campfire_chat]] %/<<response>>
<<set _next = passage(), _ren = "c12_campfire_chat_ren", _jun = "c12_campfire_chat_jun", _done = "c12_zongroute_jimin_outside">>
<<set _same = " At last, I give Fei a pointed look, and ?hef knows to keeps ?hisf attention away from us.">>
<<choice_shown '"Is it really enough to hide our presence by obscuring the campfire this way?"' _next `notsaid("fire")`>>
<<run say("fire")>>
<<if flag("memorizeZongMaps")>>
<<set $response = '"If memory serves," I add, "we might be somewhere northeast of the Green Boots courier station."<br><br>?calljun nods. "'>>
<<else>>
<<set $response = '"How far south have we entered Zong?" I add.<br><br>?calljun says, "If you remember the Green Boots courier station we stopped by months ago, we are not far northeast of it at the moment. '>>
<</if>>
<<set $response += `General Liu's Road Guardians should be resting at the archery training camp to the west this time of night, whereas General Wei's patrol is likely not going to turn around once they passed us moving northward. I admit, it is a gamble to bet on their riders to go westward for their perimeter sweep."<br><br>?callren looks at her as if he wants to comment on that claim, but he decides to resume eating instead.`>>
<<if flag("c8_weicares") or flag("c9_z_fort3_visit") eq "wei">>
<<set $response += " Perhaps he also believes that General Wei would deliberately overlook her movements in the state.">>
<</if>>
<<set $response += `<br><br>"We won't be having a campfire in the cave anyway," she adds, "so I will tend a mere cinder that can be quickly extinguished if we spot anyone approaching."`>>
<</choice_shown>>
<<choice_shown '"This tastes pretty good," I bite again into the meat with a smile on my face.' _next `notsaid("taste")`>>
<<run say("taste")>>
<<if setup.isConsiderate()>><<set $response = '"Thank you," I add.<br><br>'>>
<</if>>
<<if setup.isAround("fei")>><<set $response += "Fei dips ?hisf head a little, with a subtle expression of contentment that's easy to miss. ">>
<</if>>
<<set $response += `?calljun smiles, and says, `>>
<<if flag("c12_zongroute") eq "meal">>
<<set $response += `"You also had a hand in its preparation, ?juncallme, so thanks`>>
<<if setup.isConsiderate()>><<set $response += ` to you too."`>>
<<else>><<set $response += `."`>>
<</if>>
<<if flag("c12_bringitem") eq "food">>
<<set $response += ` She pauses, then adds, "Oh, and not to mention the spices you brought are excellent. Troops in Zong rarely stock ginger in their supplies, so we rely on salt more."`>>
<</if>>
<<else>><<set $response += `"As they say, hunger is the best sauce."`>>
<</if>>
<<set $response += `<br><br>"Are we to try the blood curd next?" ?callren asks.<br><br>"If you wish," ?calljun nods, and moves closer to the pit to check the condition of the heated pheasant blood.`>>
<</choice_shown>>
<<choice_shown '"How should we divide the night watch duty?"' _next `notsaid("shift")`>>
<<run say("shift")>>
<<set $response = `"I can take the first watch, as now is still early enough for last minute patrolling by General Wei's troops, and I could anticipate their moves easier if I'm alert," ?calljun says, "`>>
<<if setup.c12NoProsthetics()>>
<<set $response += `Advisor Gu could use a good six hours of sleep, but you may also benefit from that amount as well, that is, if you agree.`>>
<<else>>
<<set $response += `Advisor Gu should sleep for at least six hours, so I recommend that he takes the last shift.`>>
<</if>>
<<set $response += ` However, ?rank, you have the final say on which shift you prefer."<br><br>When I glance at ?callren, he appears to agree with her assessment. So I nod. "I will think about it."`>>
<<if setup.isAround("fei")>>
<<set $response += `<br><br>Fei raises a hand to get our attention, points at ?himselff, then at ?calljun, who says, "I appreciate the offer, agent, but perhaps we should take the same shift, and look out for each other? `>>
<<switch flag("feiInjured")>>
<<case "arm">><<set $response += `I noticed that you are still favoring your left arm...`>>
<<case "armhand">><<set $response += `I noticed that your hands may still need a change of bandages...`>>
<<case "armwaist">><<set $response += `I noticed that you still lean toward one side when you walk...`>>
<<default>><<set $response += `Though I don't mind if you decide it's more dutiful to take the same shift as ?rank.`>>
<</switch>>
<<set $response += `" Fei dips his head, and leans away from the flame.`>>
<</if>>
<</choice_shown>>
<<set _text = "I talk to everyone about the scroll I brought along.">>
<<if flag("fenghouScroll") eq "fulltext" or flag("fenghouScroll") eq "theory">>
<<set _text += " <small>(this will take up much time)</small>">>
<<set _scrollnext = _done>>
<<else>><<set _scrollnext = _next>>
<</if>>
<<choice_shown _text _scrollnext `notsaid("fhscroll") and (flag("c12_bringitem") eq "scroll")`>>
<<run say("fhscroll")>>
<<set _endtext = "<br><br>Because the discussion took a long time to finish, ?calljun insists on taking the first watch afterwards. The rest of us try to quickly get some sleep, so that we may properly do the same task later.">>
<<switch flag("fenghouScroll")>>
<<case "fulltext">>
<<setFlag "c12_campfire_fhmanual">>
<<if setup.isAround("fei")>>
<<setFlag "c12_campfire_fhmanual_feiheard">>
<</if>>
<<military 2>>
<<trust "jun" 1>>
<<set $response = "I summarize the main points of the Feng Hou military manual, discuss the theories within it with ?callren, such as direct versus surprise attacks, and demonstrate to ?calljun the key formations using rocks and markings in the soil. The two of them listen intently, then challenge my interpretation with their own understanding, until we all come to more or less an agreement about the formations in this manual." + _endtext>>
<<run clearsaid()>>
<<case "theory">>
<<setFlag "c12_campfire_fhmanual">>
<<if setup.isAround("fei")>>
<<setFlag "c12_campfire_fhmanual_feiheard">>
<</if>>
<<military>>
<<trust "jun" 1>>
<<set $response = "I discuss some of the theories within it with ?callren, such as direct versus surprise attacks, and demonstrate to ?calljun the key formations using rocks and markings in the soil. I don't yet possess a complete understanding of the content, which leads to a few still contested points, though our debate remains respectful." + _endtext>>
<<run clearsaid()>>
<<default>>
<<set $response = `"I believe I was gifted a war manual for battle formations, but I haven't had the chance to decipher more of the text," I look between the warrior and the scholar, "perhaps one of you could help?"<br><br>?calljun says, "I am willing to try, even though I suspect my rushed interpretation might be flawed compared to a careful reading by Advisor Gu."<br><br>The scholar smiles. "Thank you for your confidence in me, General. I cannot say what light I could shed on this manual without first examine the text in detail. However, if you have the manual here, ?rank, I can take a look."`>>
<</switch>>
<</choice_shown>>
<<choice_shown "I talk with ?callren some more in private." _ren `notsaid("ren")`>>
<<run say("ren")>>
<<if setup.c12UseCrutch()>>
<<set $response = "As ?calljun excuses herself to gather some more fuel for the campfire, I gesture for ?callren to sit closer to me.">>
<<else>>
<<set $response = "I get up to scoop some blood curd for myself, then return to sit closer to ?callren. ?calljun excuses herself to gather some more fuel for the campfire.">>
<</if>>
<<if setup.isAround("fei")>>
<<set $response += _same>>
<</if>>
<</choice_shown>>
<<choice_shown "I talk with ?calljun some more in private." _jun `notsaid("jun")`>>
<<run say("jun")>>
<<if setup.c12UseCrutch()>>
<<set $response = "As ?callren excuses himself to check something in his travel supplies, I gesture for ?calljun to sit closer to me.">>
<<else>>
<<set $response = "I get up to scoop some blood curd for myself, then return to sit closer to ?calljun. ?callren excuses himself to check something in his travel supplies.">>
<</if>>
<<if setup.isAround("fei")>>
<<set $response += _same>>
<</if>>
<</choice_shown>>
<<choice_shown "I take the first watch for the night." _done>>
<<if saidnothing()>><<bold -1>><</if>>
<<if setup.c12NoProsthetics()>>
<<stoic>><<military>><<collectivist>>
<</if>>
<<set $response = "?calljun gives me a respectful nod, stands up to add the twig in her hand to the fire, then goes into the shallow cave to sleep. The scholar follows suit.">>
<<if setup.isAround("fei")>>
<<set $response += " The shadow brings more firewood to set down next to my feet, watches me until I tell ?himf to go rest.">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "I take the first shift to rest." _done>>
<<if saidnothing()>><<bold -1>><</if>>
<<if setup.c12NoProsthetics()>>
<<wise>><<proper>>
<<run setup.recoverBody()>>
<<run setup.recoverQi()>>
<<run setup.recoverPresence()>>
<<run setup.recoverMind()>>
<</if>>
<<set $response = "?callren waits for me to choose my spot in the shallow cave, then settles down somewhere else to lay down as well. As I slowly close my eyes to the sight of the campfire outside, I see ">>
<<if setup.isAround("fei")>><<set $response += "Fei bringing more firewood to set down next to ?calljun's feet...">>
<<else>><<set $response += "?calljun bringing back more firewood to set down by her feet...">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c12_campfire_chat]] [[c12_campfire_chat_ren]] [[c12_campfire_chat_jun]] [[c12_zongroute_jimin_outside]] %/<<response>>
<<set _next = passage(), _topic = "ren", _injury = "c12_campfire_chat_ren_injury", _done = "c12_campfire_chat", _skip = "c12_zongroute_jimin_outside">>
<<choice_shown '"How are you feeling?"' _next `notsaid("how", _topic)`>>
<<run say("how", _topic)>>
<<proper>><<collectivist>>
<<if setup.isSincere()>>
<<kind>>
<<trust "ren" 1>>
<</if>>
<<set $response = `I say quietly, `>>
<<if setup.knowRenInjury()>>
<<set $response += `"Does that old injury wear you down faster, considering traveling mostly through the wilds can be rough on any of us?" I ask.`>>
<<if not (setup.hasNPCTidbit("ren", "lastinginjury") or setup.hasNPCTidbit("ren", "spineinjury"))>>
<<set $response += ` He appears to be thinking about something for a few seconds before giving me a gentle yet curious look.`>>
<</if>>
<<if not said("shift")>>
<<set $response += `<br><br>With his gaze cast downward, ?callren smiles to himself. "You are not the only one to think so. General Tang would have recommended that I sleep for more hours tonight to compensate for the less than ideal amenities."`>>
<</if>>
<<else>>
<<if said("shift")>>
<<set $response += `"I don't think General Tang mentioned the 'six hours' to embarrass you if she didn't believe it is important."<br><br>With his gaze cast downward, ?callren smiles to himself. "She is looking out for me because of `>>
<<else>>
<<if setup.isConsiderate() or setup.isPeoplePerson()>>
<<set $response += `"The ride out here had been quite rough, and I can't help but worry about others who may not be used to this kind of travel."`>>
<<else>>
<<set $response += `"I always wondered if the demand of administrative duties would weaken one's body for field work."`>>
<</if>>
<<set $response += `<br><br>With his gaze cast downward, ?callren smiles to himself. "That is a fair concern for a man of letters. Besides you and my foster father, General Tang would also remind me often not to aggravate `>>
<</if>>
<<if setup.knowRenInjury()>>
<<set $response += `my old injury."`>>
<<else>>
<<addtidbit "ren" "lastinginjury">>
<<set $response += `an old injury I had."<br><br>"Oh?" I sit up straighter.`>>
<</if>>
<</if>>
<<set $response += `<br><br>He glances at his sword. "Not to worry, I have been maintaining an exercise to strengthen my lower spine's resilience. Slow as it may be, the steady improvements should afford me a difficult trip or two. Nevertheless, `>>
<<if said("shift")>><<set $response += `both of your concerns for me are`>>
<<else>><<set $response += `your concern for me is`>>
<</if>>
<<set $response += ` noted, and very much appreciated." He smiles again as he looks up to meet my eyes.`>>
<</choice_shown>>
<<choice_shown '"Can you... tell me more about that injury?"' _injury `notsaid("injury", _topic) and said("how", _topic)`>>
<<run say("injury", _topic)>>
<<bold>>
<<removetidbit "ren" "lastinginjury">>
<<addtidbit "ren" "spineinjury">>
<</choice_shown>>
<<choice_shown "I tell him about the scroll I brought with me. <small>(this will take up much time)</small>" _skip `notsaid("fhscroll", _topic) and (flag("c12_bringitem") eq "scroll")`>>
<<run say("fhscroll", _topic)>>
<<setFlag "c12_campfire_renreadscroll">>
<<if setup.c12UseCrutch()>>
<<set $response = `?callren asks me where I kept it, and then retrieves it for me.`>>
<<else>><<set $response = `I get up to retrieve the scroll from my travel supplies, and bring it back to show him.`>>
<</if>>
<<set $response += `<br><br>He looks through the writing once, and nods. "The script in this manual is ancient. I may have seen some of the written forms in my foster brother's studies, though I would honestly have trouble deciphering the whole text."<br><br>He quietly reads the scroll from end to end, twice, then ponders for a while before he says, "I see... `>>
<<if flag("fenghouScroll") eq "formation">>
<<setFlag "fenghouScroll" "theory">>
<<if said("fhscroll")>><<set $response += `it is like what you have said before.`>><</if>>
<<set $response += ` I could attempt to translate some of the script writing, if you are comfortable with the possibility that my interpretation might be wrong?"<br><br>"Of course," I smile. "I would prefer a discussion of the material anyway."<br><br>Starting from chapter one of the manual, the scholar patiently explains the text he could decipher, mentioning theories such as securing victory through surprise tactics instead of direct confrontation, `>>
<<if $clanName eq "Sun">><<set $response += `which is already familiar to me from my clan's teachings, but I can appreciate how this version applies the concept to specific formations as well.`>>
<<else>><<set $response += `often applying said concepts to specific formations.`>>
<</if>>
<<set $response += ` We then exchange our own interpretations based on our limited learning, mostly agreeing on how we need actual battlefield experience to truly grasp the art of surprise attacks.`>>
<<else>> /% fulltext or theory, and only discussing it with Ren %/
<<set $response += `the simple diagrams suggest the shape of battle formations. However, before I attempt to translate some of the script writing, ?rencallme, what do you already know of this manual?"<br><br>`>>
<<if flag("fenghouScroll") eq "fulltext">>
<<set $response += `I tell him about what Miss Lu and I pieced together with regard to the content of this military text by someone named Feng Hou. In addition to battle formation drawn in simple diagrams, the theories and principles of the writer's methods of war intrigue the Gentleman Advisor, and he asks many thoughtful questions while also providing his own interpretation of the material. Whenever I ask for his opinion on which surprise attacks are associated with which battle formation, he`>>
<<else>>
<<set $response += `I explain the theories such as securing victory through surprise tactics instead of direct confrontation, and ask for his opinions from time to time. He answers each question thoughtfully, but`>>
<</if>>
<<set $response += ` would often disclaim his shortage of battlefield experience. "That's something General Tang has practical knowledge in," he would say, "even if she is humble about her familiarity with various military manuals." To which I nod in agreement.`>>
<</if>>
<<set $response += `<br><br>By the time we are finished, ?calljun had already started the first watch. The rest of us quickly try to get some sleep, so that we may be able to properly do the same task later.`>>
<<run clearsaid(_topic)>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "That is all I want to speak to him about in private." _done `saidsomething(_topic)`>>
<<set $response = "I turn my attention to the campfire...">>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c12_campfire_chat_ren]] [[c12_campfire_chat_ren_injury]] [[c12_campfire_chat]] [[c12_zongroute_jimin_outside]] %/?callren takes a deep breath, and slowly recounts his story. "At the peak of his career, my father was the Captain of the Palace Guard during the reign of the Chang Emperor. We want to believe that he achieved it through merits alone, but while Grand Protector Sima was still influential in court, he would often remind Father that the position came about through his diligent recommendation. Whether my father truly agreed with the political views of the Sima clan, he fell in line with their faction. And since the Queen at the time was Sir Sima's sister, my father was obliged to extend that courtesy to her as well."
<br><br>
<<if setup.isSassy()>>
"I wonder if the Queen used that loyalty against her greatest rival..." I murmur.
<br><br>
The scholar nods, and
<<else>>
<i>And the Queen and the Consort had always been at odds...</i>
<br><br>
The scholar
<</if>>
lets out a pained chuckle. "All that is to say, my father was doomed by the politics within the court. One day, my mother made a mistake criticizing Consort Bian's legitimacy as a bearer of Imperial offspring, and that single comment out of years of unpleasant tension may have been the last straw to the Emperor. My entire family was ordered to move to the northern border of the kingdom, so that we could accompany my father, who was to serve as a captain of border guards. We were ambushed by a band of criminals during our northward journey, and Mother died trying to shield me from arrows, which would have completely pierced my lower spine had she not taken the brunt of it."
<br><br>
<<addtidbit "ren" "politicalcasualty">>
<<addtidbit "ren" "mothersacrifice">>
He falls silent for a short while, staring ruefully into the campfire.
<<if hasVisited("c11_updatechat_recovery") and (setup.isSpiritPossessed() and hasVisited("c10_speakto_renmother_story"))>>
"I might have mentioned this before, but my father and his oath brother Sir Cao had to hire several physicians from different regions to help me walk again."
<<else>>
"It took years and several physicians from different regions to help me walk again. I was fortunate that my father and his oath brother Sir Cao had the means to give me a second chance."
<</if>>
<br><br>
<<if hasVisited("c10_speakto_renmother_story")>>
<i>You looked so still in your mother's frozen arms...</i>
<br><br>
<</if>>
<<set _next = "c12_campfire_chat_ren">>
<<choice_shown '"Your mother... spoke to me in the spirit world," I say quietly, "and she told me-"' _next `hasVisited("c10_speakto_renmother_story")`>>
<<setFlag "c12_campfire_chat_ren_injury" "tell">>
<<bold>><<stoic -1>><<proper -1>><<collectivist -1>>
<<set $response = '?callren appears startled, and he holds up a hand at me as if to say, "Stop." I blink a few times, waiting for him to clarify. He finally collects himself and says, "Apologies, ?rencallme. If you could, please wait until we are back in the capital before you tell me about this."<br><br>'>>
<<if setup.isSassy() or setup.isResentful() or (not setup.careAbout("ren"))>>
<<kind -1>>
<<set $response += `I raise an eyebrow at him. "Your mother would have told you herself, but she didn't want a reunion so soon. In any case, I guess I could wait."<br><br>A soft "I'm grateful" escapes his lips as he drops his gaze.`>>
<<else>><<set $response += "I tighten my lips, but yield to his request.">>
<</if>>
<</choice_shown>>
<<choice_shown "At the last moment, I hold my tongue. His mother wanted to tell him the story herself, so I should honor that." _next `hasVisited("c10_speakto_renmother_story")`>>
<<setFlag "c12_campfire_chat_ren_injury" "hold">>
<<bold -1>><<stoic -1>><<proper>><<kind>><<righteous>>
<<collectivist>><<literati>>
<<set $response = "He doesn't notice my hesitation, so we sit in silence for a moment.">>
<</choice_shown>>
<<choice_shown '"Thank you for telling me."' _next>>
<<setFlag "c12_campfire_chat_ren_injury" "thank">>
<<proper>>
<<if setup.isConsiderate() or setup.careAbout("ren")>>
<<kind>>
<<elseif setup.isOpportunist() or setup.isUtilitarian()>>
<<trusty -1>>
<</if>>
<<set $response = `With a faint smile on his face, he gives me a slight nod, and we sit in silence for a moment.`>>
<</choice_shown>>
<<choice_shown "I sit with him in silence." _next>>
<<setFlag "c12_campfire_chat_ren_injury" "silent">>
<<bold -1>><<stoic>><<collectivist>>
<<if setup.isConsiderate() or setup.careAbout("ren")>>
<<kind>>
<<if hasVisited("c10_speakto_renmother_story")>>
<<set $response = "Now is definitely not a good time to burden him with painful memories">>
<</if>>
<<elseif setup.isOpportunist() or setup.isUtilitarian()>>
<<stoic>>
<</if>>
<<set $response += "...">>
<</choice_shown>>
/% [[c12_campfire_chat_ren]] %/<<response>>
<<set _next = passage(), _topic = "jun", _lowat = "c12_campfire_chat_jun_flute", _done = "c12_campfire_chat", _skip = "c12_zongroute_jimin_outside">>
<<choice_shown '"How is your body recovering?"' _next `notsaid("body", _topic)`>>
<<run say("body", _topic)>>
<<if flag("c8_decision") eq "Zong">>
<<if hasVisited("c8_z_fort_nextmorning_heal")>>
<<set $response = '"Did my treatment help?" I add.<br><br>?calljun stretches her arms upward then forward. "I have my full range of motion, and Little Leopard commented that the scars look fainter than she expected." She turns to me with a quick smile. "So, I must thank you for this much improvement."'>>
<<else>>
<<set $response = '"Do you still need a daily change of bandages?" I add.<br><br>?calljun shakes her head. "Full recovery will take time, but the pace is steady now."'>>
<</if>>
<<else>>
<<set $response = '"Was the rumor of punishment by flogging true?" I add.<br><br>?calljun nods slowly after a few seconds of hesitation. "But I no longer need to replace bandages everyday. The pace of recovery is steady now."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Will you face more punishment if you are caught by the Zong military?"' _next `notsaid("caught", _topic)`>>
<<run say("caught", _topic)>>
<<set $response = '?calljun replies matter-of-factly, "It depends on if they view my current position in the Imperial Army as an honorable rise in military rank, or an act of betrayal. To avoid outright declaring war against His Majesty, I doubt the Zong military would treat me any worse than a prisoner of war if I were to be captured. As warriors of Zong, however, I expect them to cut me down in battle instead."<br><br>'>>
<<if hasVisited("c3_nighttroops") or flag("c8_weicares")>>
<<set $response += `I frown. "Not all of them want to do that, I'm sure."<br><br>She shrugs. "In the heat of battle, there is little time for sentimentality. They might stay their hand if it would cost them a victory. Otherwise, the commanders would want to maintain the unity of the fighting spirit." <i>Never turn your back on your fellow warriors, I suppose.</i>`>>
<<elseif setup.isSassy() and setup.careAbout("jun")>>
<<set $response += '"Not if you take them down first," I quip. A chuckle escapes her lips, but she says nothing more about the matter.'>>
<<else>>
<<set $response += `She cracks a polite smile in reaction to my frown. "I have accepted this fate as a warrior of Zong, but I won't make it easy for my opponents." She then looks back at the burning flame.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Month ago when I camped in the woods at night, a group of Lowat hunters tried to ambush me..." I steal a glance in her direction. "I killed the attacker, and took his bone flute."' _lowat `notsaid("flute", _topic) and (flag("c12_bringitem") eq "flute")`>>
<<run say("flute", _topic)>>
<<bold>><<trusty>><<kind -1>>
<<if setup.careAbout("jun") or setup.confessedTo("jun")>>
<<bold>><<trusty>>
<</if>>
<<if setup.isFighter() or setup.isLikable("jun")>>
<<trust "jun" -1>>
<</if>>
<</choice_shown>>
<<choice_shown '"Can you tell me why this flute matters to you?"' _next `notsaid("why", _topic) and flag("c12givejunflute")`>>
<<run say("why", _topic)>>
<<addtidbit "jun" "grewupwithlowat">>
<<addtidbit "jun" "motherfrommao">>
<<if flag("c8_askjunwhy") or hasVisited("c6_z_chat_lowat")>>
<<set $response = '"I might have mentioned before that my family had history with the Lowat people,"'>>
<<else>><<set $response = '"My family had history with the Lowat people,"'>>
<</if>>
<<set $response += ' she says, "and my mother raised me in a village where the people of Zong shared lives with outsiders, like the Lowat, or migrants from other states." She pauses for a moment. "Actually, most of the local Lowat villagers considered themselves the original residents of that land, so we were technically the migrants. My mother especially, since she came from Mao."<br><br>I wait for her to say more, as she moves her hand to touch the flute behind the belt. '>>
<<if setup.isFriendly("jun")>>
<<addtidbit "jun" "friendmadeboneflute">>
<<set $response += 'She looks down at the instrument, slowly sits up straighter before she says, "I grew up with some Lowat kids, and one of them, whom I considered an older brother, crafted many bone flutes ever since he first learned how. So whenever I come across one in Zong, I always wonder if he had a hand in its creation."'>>
<<else>>
<<set $response += 'Eventually, she says, "Between hunting trips, young men from the mountain tribes would sometimes make tools or music instruments out of the bones of their kill. In addition to sharpening their craftsmanship while creating trade goods, it gave them a shared purpose to spend time with each other or with outsiders in the village."'>>
<</if>>
<<set $response += ` She adds, "If I must explain myself, I suppose bone flutes bring back fond memories."`>>
<</choice_shown>>
<<choice_shown '"A spirit named Kisu spoke to me..."' _next `notsaid("kisu", _topic) and said("why", _topic) and hasVisited("c10_speakto_kisu")`>>
<<run say("kisu", _topic)>>
<<setFlag "c12toldjunaboutkisu">>
<<if setup.isHarmful()>><<trust "jun" -1>><</if>>
<<if setup.isMindful()>><<wise -2>>
<<else>><<wise -1>>
<</if>>
<<if setup.isConsiderate()>><<kind -1>><</if>>
<<kind -1>><<proper -1>><<collectivist -1>>
<<if trust("junfei") gt 0 and setup.isAround("fei")>><<trust "junfei" -1>><</if>>
<<set $response = `Her eyes widen for a few seconds, but she quickly regains her composure. I continue. "He wanted you to know that he does not resent you, and he was worried about you punishing yourself too much.`>>
<<if hasVisited("c10_speakto_kisu_story")>>
<<if (not setup.isHarmful()) and setup.isLikable("jun")>><<trust "jun" 1>><</if>>
<<set $response += ` He... told me what happened."`>>
<<else>><<set $response += '"'>>
<</if>>
<<set $response += "<br><br>?calljun couldn't tear her eyes away from the fire as her right hand subconsciously covers her wooden finger. If she had wanted to say something, her clenched jaw refuses to cooperate. We sit in silence for a while, until her frozen posture relaxes again.">>
<</choice_shown>>
<<choice_shown '"You should know that Fei means well," I cast a furtive glance in ?hisf direction. "?Hef probably wants to give your body more time to heal."' _next `notsaid("fei", _topic) and said("shift") and setup.isAround("fei") and setup.hasNPCTidbit("fei", "crush")`>>
<<run say("fei", _topic)>>
<<if trust("junfei") gt 0>><<trust "junfei" 1>><</if>>
<<if flag("feiInjured")>>
<<set $response = 'Her brows furrow for a second. "By the looks of ?hisf_jun movements, I think ?hef_jun is injured as well.'>>
<<else>>
<<set $response = '"?Hef_jun should understand that soldiers in Zong are used to wearing injuries to battle," she says. "Besides, ?hef_jun is not in Jinhu anymore.'>>
<</if>>
<<set $response += ' It would be foolish to not have someone who is more familiar with the wilderness here to watch ?hisf_jun back."<br><br>She gives me a questioning look when I smile to myself. '>>
<<if setup.isChatty()>><<set $response += 'I say, "I suppose Fei will appreciate the company anyway."'>>
<<else>><<set $response += "<i>I suppose Fei will appreciate your company anyway.</i>">>
<</if>>
<</choice_shown>>
<<choice_shown "I tell her about the scroll I brought with me. <small>(this will take up some time)</small>" _skip `notsaid("fhscroll", _topic) and (flag("c12_bringitem") eq "scroll")`>>
<<run say("fhscroll", _topic)>>
<<setFlag "c12_campfire_junreadscroll">>
<<trust "jun" 1>>
<<if setup.c12UseCrutch()>><<set $response = "?calljun asks me where I kept it, and then retrieves it for me.">>
<<else>><<set $response = "I get up to retrieve the scroll from my travel supplies, and bring it back to show her.">>
<</if>>
<<set $response += `<br><br>After a few lines of reading, the warrior from Zong looks back at me with an apologetic expression on her face. "I'm sorry, ?juncallme, but I don't understand this written script.`>>
<<if said("fhscroll")>><<set $response += '"'>>
<<else>><<set $response += ' Perhaps Advisor Gu would have more to say about this."'>>
<</if>>
<<set $response += "<br><br>">>
<<if flag("fenghouScroll") eq "formation">>
<<set $response += '"I, too, had trouble with it at first," I say, "but when I read a little more, I did find some that are familiar enough that I could guess at their meaning."<br><br>She continues reading the text from start to finish, then says, "I suppose the diagrams of the battle formations helped as a context, so this," she points to a note near a simple drawing, "could be saying that the formation is vulnerable here." I nod, and ask for more of her opinions on the examples in the manual.'>>
<<else>>
<<trust "jun" 1>>
<<if flag("fenghouScroll") eq "fulltext">>
<<set $response += '"I was fortunate to have Miss Lu help me decipher the ancient script, and even though I believe I have a good understanding of the principles, theories, and battle formations documented, I would like your opinion because of your practical knowledge." She nods, and listens intently as I explain.'>>
<<else>>
<<set $response += '"It is tricky. I had to read it several times to make some sense of the writing," I say, "however, I think the diagrams of the battle formations are still enlightening, and I would like your opinion on some of the documented examples."'>>
<</if>>
<</if>>
<<set $response += `<br><br>But not long into the discussion, ?calljun requests that we postpone it, and insists on taking the first watch. The rest of us quickly try to get some sleep, so that we may be able to properly do the same task later.`>>
<<run clearsaid(_topic)>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "That is all I want to speak to her about in private." _done `saidsomething(_topic)`>>
<<set $response = "I turn my attention to the campfire...">>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c12_campfire_chat_jun]] [[c12_campfire_chat_jun_flute]] [[c12_campfire_chat]] [[c12_zongroute_jimin_outside]] %/Her eyes blink several times, trying to keep her gaze toward the flame. Her mouth opens slightly, then closes as she nods, seemingly aware that I would be watching her. Only after another stretch of awkward silence does she say, "I'm glad you survived."
<br><br>
<i>What was I expecting from her? An excuse in defense of those hunters? Or Lowat people in general? <<if flag("c8_askjunwhy") or hasVisited("c6_z_chat_lowat")>>I suppose she already told me why before. But still...<</if>>
<<if setup.isConsiderate() or setup.isPeoplePerson() or setup.isDove()>>Or did I merely want to come clean about it? I'm not certain anymore after I said it...<</if>>
</i>
<br><br>
"May I have that flute, ?rank?" She asks with a neutral tone as she turns to look at me. There is no resentment, frustration, nor desperation in those piercing eyes. Perhaps a hint of sadness, but I suspect it is more about acceptance than mourning.
<br><br>
<<set _next = "c12_campfire_chat_jun">>
<<choice_shown '"Why?" <small>(refuse)</small>' _next>>
<<stoic -1>>
<<if setup.contemptForBarbarians()>>
<<if setup.isSincere() or setup.isLikable("jun")>><<trust "jun" -1>><</if>>
<<set $response = '"Unless you intend to offer it to his dead spirit," I scoff.'>>
<<else>><<set $response = '"Do you know that hunter?" I ask.'>>
<</if>>
<<set $response += `<br><br>She looks down and turns toward the flame. "No."<br><br>After a minute of silence, it doesn't seem like she will explain her request. And sensing that I have no intention of agreeing to it, she moves away to stoke the campfire.`>>
<</choice_shown>>
<<choice_shown '"No."' _next>>
<<stoic>>
<<set $response = "She nods, then moves away to stoke the campfire.">>
<</choice_shown>>
<<choice_shown "I consider the request for a while before finally agreeing." _next>>
<<setFlag "c12givejunflute">>
<<if setup.c12UseCrutch()>>
<<set $response = `"If you don't mind fetching it yourself," I make a pointing motion with my chin, "it's wrapped in a piece of hemp rag on the left side of my supplies."<br><br>Her surprised look quickly changes into one of gratitude as she makes her way to the shallow cave. ?calljun returns to stoke the fire, then sits down with the bone flute in hand. `>>
<<else>><<set $response = "I walk to my pack of gear to retrieve the flute, and bring it to her. ?calljun accepts it and says, ">>
<</if>>
<<set $response += '"Thank you." She gently turns the simple instrument in her hands, until she finally tucks it behind her belt.'>>
<</choice_shown>>
/% [[c12_campfire_chat_jun]] %/<<set $location = "a village somewhere east of Jimin city and north of Fusheng city; Jinhu state">>
<<response>>
The Gentleman Advisor arranged for us to travel in a farmers' caravan, whose members
<<if hasVisited("c4_commoners")>>
I had spoken with in the streets of the capital days before the Heaven's Ritual.
<<else>>
filled half of the streets of the capital when I was driving the carriage with the injured Princess inside. Their farmlands are in Mao somewhere south of the capital, and they travel to different regions to sell or trade their harvest, sometimes crossing the border into Jinhu. Among them, an elderly but sturdy pair seems to be the leader of the group. When I ask them if they could set up shop in the capital to reduce the burden of travel, they tell me that the cost of a proper storefront and supply line is not sustainable for them.
<br><br>
<</if>>
Because Auntie Dong is a migrant from Zong, she and General Tang found common ground very quickly, and that is in addition to sharing a western accent. "That bastard Xiahou needs to be thoroughly beaten before he can get his head out of his ass!" She would curse with a wagging finger while riding in the back of the vegetable wagon with us. "And there's no shortage of men and women like him, when they were raised to think fighting is more important than living!" General Tang would echo her sentiment, recounting more of Xiahou Kui's misdeeds to rile up the old woman, all the while referencing things that only the two of them understand.
<br><br>
"Whew, lucky we're not passin' through that bastard's checkpoint," old Xu jokes, "or Auntie Dong is gonna ruin all of your plans by pickin' a boxin' match against'im!" The elderly woman grabs a plum from the basket next to her and tosses at the grinning man, who catches it smoothly before taking a bite of the fruit. "Ah, right, shuttin' up." Laughter erupts, until everyone joins in the mirth.
<br><br>
The caravan takes a long detour further east, so that when we cross the border into Jinhu, the closest major city would be Fusheng. Since the Zong invaders did not want to overextend their forces to the governing center of Jinhu, they are much less of a threat in this region.
<<if setup.isAround("fei")>>With help from our very own Jinhu's Shadow,
<<else>>With help from these farmers and the resourceful Gentleman Advisor,
<</if>>
we are able to find shelter in local villages to avoid sleeping in the wilderness for multiple days. The night before reaching the first significant checkpoint on the road into Jimin city, Auntie Dong sits us down in a stable and says, "Tomorrow we will face the checkpoint guards for questioning and search. We could try to hide weapons in compartments of our wagon, but you'll still need to disguise yourselves somehow, or the road ahead will be a bloody one even before reaching the gate."
<br><br>
<<set _next = "c12_jinhuroute_disguise">>
<<choice_shown '"What? You don\'t want to start a fight anymore?" I jest.' _next>>
<<bold>><<stoic -1>><<proper -1>><<collectivist -1>>
<<if setup.isSincere()>><<kind -1>><<proper -1>><</if>>
<<if setup.isFighter()>><<military>><</if>>
<<masses -1>>
<<set $response = `"Oh ho, you think I wouldn't?" The elderly woman shoots me a glare. "I know you're joking, young ?woman, but wanting to beat your enemy doesn't mean you should start acting all reckless."`>>
<</choice_shown>>
<<choice_shown '"Perhaps we should go our separate ways tomorrow. There is no need to endanger yourselves for us."' _next>>
<<bold -1>><<stoic -1>><<proper>><<collectivist 2>>
<<if setup.isSincere() or setup.isDove() or setup.isPeoplePerson()>>
<<kind>><<masses>>
<<trust "jun" 1>><<trust "ren" 1>>
<<if setup.isAround("fei")>><<trust "fei" 1>><</if>>
<<elseif setup.isFighter()>><<military -1>>
<</if>>
<<set $response = `"Oh nonsense. We're all in danger already when that bastard stationed troops at Mao's border," says the elderly woman. "But, there is no need for recklessness, that I can agree with."`>>
<</choice_shown>>
<<choice_shown '"All right."' _next>>
<<bold -1>><<stoic>><<proper>><<collectivist 2>>
<<set $response = "I consider our options.">>
<</choice_shown>>
/% [[c12_jinhuroute_disguise]] %/<<response>>
<<set _next = "c12_jinhuroute_disguise_chat">>
<<set _same = "Auntie Dong brings us stacks of patched but clean clothes.">>
<<choice_shown "I can temporarily change the pitch of my voice if needed, in addition to dressing like a farmer." _next `($voice eq "changeable") and (not setup.isHandicapped())`>>
<<setFlag "c12_jinhuroute_disguise" "voice">>
<<if setup.isPeoplePerson()>><<wise>><</if>>
<<if setup.isScholarly() or setup.isLoyalist()>><<literati -1>><</if>>
<<proper -1>><<collectivist 2>><<masses>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "I can shave my facial hair, in addition to dressing like a farmer. We are taught not to damage the gift of life from our parents, but my reason is not trivial in this situation." _next `flag("facialHair") and (not setup.isHandicapped())`>>
<<setFlag "c12_jinhuroute_disguise" "shave">>
<<set $fem += 10>>
<<if setup.isFilial()>><<filial -1>><</if>>
<<if setup.isScholarly() or setup.isLoyalist()>><<literati -1>><</if>>
<<proper -1>><<collectivist 2>><<masses>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "I will blend in among the farmers by dressing and acting like them." _next>>
<<setFlag "c12_jinhuroute_disguise" "farmer">>
<<if setup.isPeoplePerson()>><<wise>><</if>>
<<if setup.isScholarly() or setup.isLoyalist()>><<literati -1>><</if>>
<<proper -1>><<collectivist 2>><<masses>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "I will make myself look like a beggar." _next>>
<<setFlag "c12_jinhuroute_disguise" "beggar">>
<<if setup.isScholarly() or setup.isLoyalist()>><<literati -1>><</if>>
<<bold>><<proper -2>><<literati -1>>
<<set $response = `When Auntie Dong brings me patched but cleaned clothing, I ask for rags instead.<br><br>"Is that really necessary?" She looks confused. "Now how do we explain your presence among us?"<br><br>I chuckle. "Just say your caravan found me lost on the road, pitied me, and decided to give me a ride into the city." She sighs, but agrees to my request while I loosen and ruffle my hair.`>>
<<if setup.c11Prosthetics()>>
<<set $response += `<br><br>When she returns with the rags, she points to my prosthetic limb. "What about your..."<br><br>I nod. "I will remove `>>
<<if setup.lostRightLowerLeg()>><<set $response += `them and hide them among the weapons`>>
<<else>><<set $response += `it and hide it among the weapons`>>
<</if>><<set $response += '."'>>
<<elseif setup.c12UseCrutch()>>
<<set $response += `<br><br>When she returns with the rags, she points to my crutch. "What about your..."<br><br>I nod. "Please hide it among the weapons."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"A disguise is pointless. We are too well-known."' _next>>
<<setFlag "c12_jinhuroute_disguise" "unwilling">>
<<if setup.c12NoProsthetics()>>
<<bold -1>>
<<set $response = `"And these injuries..." I frown. "I can't hide that so easily from Xiahou's people."`>>
<<elseif setup.isWild() or setup.isMilitant()>><<fm "$bold" 5>><<fm "$righteousness" 5>>
<<set $response = `"Besides," I add, "I am $agentName, if they want to stop me, they have another thing coming."`>>
<<elseif setup.isLoyalist()>>
<<proper>><<literati>>
<<set $response = '"Besides," I add, "I have to represent His Majesty. How can I pretend to be anything less than the servant of the Son of Heaven?"'>>
<<elseif flag("c6_xiahouhelp")>>
<<bold -1>>
<<set $response = `"Xiahou's troops have seen me before in the wilderness of Zong," I add.`>>
<<else>>
<<set $response = '"Our reputation precedes us," I add, "especially General Dragoness who had only recently left their military."'>>
<</if>>
<<bold>><<stoic -1>><<collectivist -1>><<masses -2>>
<<set $response += `<br><br>"At least dress down a little so we could fool the unobservant?" Auntie Dong scoffs. "Would it kill you to look like us for a few days?" She slams down a set of patched but clean clothes before me.`>>
<</choice_shown>>
/% [[c12_jinhuroute_disguise_chat]] %/<<response>>
<<set _next = passage(), _jun = "c12_jinhuroute_disguise_jun", _ren = "c12_jinhuroute_disguise_ren", _fei = "c12_jinhuroute_disguise_fei", _done = "c12_jinhuroute_checkpoint">>
<<choice_shown '"General Tang, what\'s your plan for disguise?"' _jun `notsaid("jun")`>>
<<run say("jun")>>
<</choice_shown>>
<<choice_shown '"Advisor Gu, how will you disguise yourself?"' _ren `notsaid("ren")`>>
<<run say("ren")>>
<</choice_shown>>
<<choice_shown "I glance toward Fei, wondering if ?hef even needs to take on a disguise at all..." _fei `notsaid("fei") and said("ren") and said("jun") and setup.isAround("fei")`>>
<<run say("fei")>>
<</choice_shown>>
<<choice_shown "Now we make preparations for tomorrow." _done>>
<<if saidnothing()>><<bold -1>><</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c12_jinhuroute_disguise_chat]] [[c12_jinhuroute_disguise_jun]] [[c12_jinhuroute_disguise_ren]] [[c12_jinhuroute_disguise_fei]] [[c12_jinhuroute_checkpoint]] %/"I have some charcoal and dye to paint with,<<if hasVisited("c12_jinhuroute_disguise_ren")>> like Advisor Gu,<</if>>" General Tang says as she traces the scar on her cheek. "I know this mark is quite recognizable."
<br><br>
Auntie Dong studies her for a few second, and asks, "What about that cut in the rim of the ear? And that little finger of yours..."
<br><br>
"I will remove it before the checkpoint. As long as this unexpected texture doesn't catch their eyes first, I doubt they would ask to see my hand," she gently brushes the wooden prosthetic with her right thumb. "And if they suspect who I am by the way I look, this wouldn't matter anyway." She then lets down her hair to cover the ears, and the elderly woman nods in agreement.
<br><br>
<<set _next = "c12_jinhuroute_disguise_chat">>
<<choice_shown '"You could wrap your left hand with bandages, and say it was injured."' _next>>
<<set $response = `"I considered the same idea," she says, "but it might draw their attention to that hand right away."<br><br>"Yeah, sometimes hiding in plain sight works," Auntie Dong looks toward ?calljun, "and if they insist on seeing what you're doing at the back of the wagon, we could even have you clean some wild onions to get your fingers covered in the leaves."<br><br>?calljun smiles at her. "That's clever, auntie."<br><br>"But don't overdo it," The elderly woman adds, "We only brought a basket of them."<br><br>The younger woman nods. "I have done kitchen duties before, so I know how to go slow if I have to." The two of them exchange a knowing grin.`>>
<</choice_shown>>
<<choice_shown '"How will you cover up that scar?"' _next>>
<<set $response = `"I plan to paint a softer brow shape with the charcoal, and perhaps use the remainder to darken that part of the cheek," ?calljun says, "that is, if I couldn't fill in the gash enough to make the bump appear less noticeable."<br><br>Auntie Dong's frown remains, but she doesn't object to the idea. "I will see what we have brought, perhaps something could help make that dark color look more like a birthmark."<br><br>The younger woman smiles at her. "That's clever, auntie."<br><br>Advisor Gu says, "I know of a zither player whose birthmark nearly covers half of his face, though it is rare."`>>
<<if setup.c9SeenBirthmarkMusician()>>
<<if setup.isChatty()>>
<<set $response += '<br><br>"I saw a musician like that at the House of Delight," I murmur, "I wonder if they are the same person?"<br><br>The scholar nods. "Possible."'>>
<<else>>
<<set $response += " <i>That musician I saw at the House of Delight had a similar appearance. I wonder if that's the person ?callren is referring to.</i>">>
<</if>>
<</if>>
<<set $response += `<br><br>"Well, if it doesn't look believable, we could try making you look dirtier," the elderly woman chuckles. "Say you just came from working the fields, hasn't had a chance to clean up."<br><br>?calljun fails to stifle a chuckle, but she says nothing about the contingency plan. Auntie Dong seems to understand the hesitation, and pats her on the shoulder. "Try your way first, of course, lass."`>>
<</choice_shown>>
<<choice_shown '"Do you want some help with the... makeup?"' _next>>
<<if not setup.isDesired("jun")>><<kind>><</if>>
<<if setup.isGCWoman()>>
<<setFlag "c12helpjundisguise">>
<<set $response = "?calljun hesitates for a moment, then nods her thanks.">>
<<else>>
<<if setup.isGCMan()>><<proper -2>><<literati -1>>
<<elseif $fem lt 50>><<proper -1>>
<</if>>
<<set $response = `?calljun shakes her head. "Thanks, but I can manage."<br><br>Auntie Dong says, "I'll look it over when you're done," to which the younger woman nods.`>>
<</if>>
<</choice_shown>>
/% [[c12_jinhuroute_disguise_chat]] %/"I plan to make myself look ill, perhaps as if I'm coming down with a cold," ?callren says with a self-deprecating smile. "Being bed-ridden for months has its uses."
<br><br>
"Huh, I suppose that makes sense," Auntie Dong thinks aloud. "You do look more like an accountant than a laborer."
<<if setup.c12NoProsthetics()>>
She eyes my missing limbs. "Hmm, even ?title, ?their callouses are at least similar to the farmers'." I realize that by training my left hand to do everything I normally do with my right, my fingers and palm had quickly accumulated callouses like a laborer would have. As opposed to ?callren, whose writing hand would give him away as a man of letter.
<<else>>
She eyes General Dragoness's right hand. "Rub off some of that callous if you could, child. If not, well... I suppose at least they still somewhat resemble the hands of a farmer."
<</if>>
<br><br>
"But why would a group of farmers bring along someone who is sick?" ?calljun asks, "If they were to insist that this could be the start of a plague, we would be prevented from moving ahead anyway."
<br><br>
The scholar nods. "If they are sufficiently fooled, they also wouldn't want to take a closer look. And so the challenge is to convince them that it's best we get in touch with a proper physician first."
<br><br>
The air of uncertainty hangs over us, though
<<if hasVisited("c12_jinhuroute_disguise_jun")>>this plan doesn't feel any more risky than the General's.
<<else>>both Auntie Dong and ?calljun say no more about his plan.
<</if>>
<br><br>
<<if setup.isHealer()>>
I say, "if you are going to fake an illness, you will need to appear exhausted, feverish, and malnourished in a short period of time. Not to mention potentially needing to control the pulse, and excre-"
<br><br>
He stops me with a raised hand and a reassuring smile. "I highly doubt there would be a physician at this first checkpoint. It is more the threat of illness that we need to convey to them."
<<else>>
I ask, "How would you fake an illness? Are you going to fast until we reach the city? Is that why you appear a little more tired than usual?"
<br><br>
He nods. "I have been eating less in anticipation. Do not worry, however, because as soon as we are close enough to the city, I will perform meditation healing to stave off the worst of the side effects."
<</if>>
?callren adds, "For the outward appearance, I <<if hasVisited("c12_jinhuroute_disguise_jun")>>also<</if>> brought some herbal dye to lightly change the color of my skin."
<br><br>
<<set _next = "c12_jinhuroute_disguise_chat">>
<<choice_shown '"Why not just pretend to be the bookkeeper for these farmers instead of subjecting yourself to such a miserable experience?"' _next>>
<<stoic -1>><<kind>><<wise -1>><<collectivist>><<literati>>
<<set $response = `Auntie Dong shakes her head, and ?callren lets her explain. "Who would believe a group of poor farmers like us could afford a bookkeeper?"<br><br>?calljun grins. "You overestimate the worldliness of a common Zong soldier, Auntie. If you don't tell them that you are from Mao, they might believe you are all Jinhu farmers, and most of them think people in Jinhu are sustained through charity. Or if they believe you are from Mao, they might think you are wealthier than you claim."<br><br>The elderly woman snorts. "With my western accent, I don't know what they will think."<br><br>The scholar chuckles. "A man of letter simply stands out too much in a group of earthly folks." He smiles at me. "Though I do appreciate your concern for my comfort. Fortunately, a feigned hardship will be much less torturous than its inspiration."`>>
<</choice_shown>>
<<choice_shown '"Do you want me to stay by your side and \'tend\' to your illness?"' _next `not setup.isHandicapped()`>>
<<setFlag "c12helprendisguise">>
<<if setup.isSincere()>><<kind>><<trust "ren" 1>><</if>>
<<if setup.isCollectivist()>><<love "ren" 1>><</if>>
<<collectivist>><<masses>><<literati -1>>
<<set $response = `I'm surprised when ?callren does not respond right away, not even to decline politely. After thinking for a few seconds, he smiles. `>>
<<if setup.isHealer()>><<wise>>
<<set $response += `"Your healing skills might help me improve the pretense. However, please be careful not to make the guards think you are too skilled at treating a cold."<br><br><i>Oh, I see. It would negate the urgency of needing to rush to the city.</i>`>>
<<else>>
<<set $response += `"Thank you. Please cover your face with a cloth, however, so that the guards might think my illness is contagious."<br><br><i>That's smart. I just hope the soldiers won't ask me to remove the mask.</i>`>>
<</if>>
<<set $response += ` "Understood."`>>
<</choice_shown>>
<<choice_shown "Uncertain what alternative I could propose, I remain silent." _next>>
<<bold -1>><<stoic>>
<<if setup.isHealer()>>
<<set $response = "Whether or not I would admit it, I feel pained by the prospect of letting a healthy person endure the pretense of being sick.">>
<<if setup.isLoved("ren") or setup.isDesired("ren")>>
<<set $response += ` Especially because I...`>>
<</if>>
<<else>><<set $response = `I just hope the gamble pays off.`>>
<</if>>
<</choice_shown>>
/% [[c12_jinhuroute_disguise_chat]] %/?callren glances between me and Fei. "Since we are likely closer to Fusheng than Jimin at the moment, is it feasible to get in touch with Jinhu's Shadows for support? Perhaps to receive scouting reports, or to collaborate with the Duke of Jinhu in case he has another plan?"
<br><br>
Everyone turns to Fei, who keeps ?hisf head down.
<<if flag("c8_meeting_end") eq "savefei">>
The scholar asks, "Can you write your response in the soil?"
<br><br>
Fei shakes ?hisf head.
<br><br>
<</if>>
?callren nods. "All right. We will not involve Jinhu's Shadows."
<br><br>
Auntie Dong studies the shadow agent for a while, and asks, "Don't mind me saying so, young man, but you do have the body shape of someone like my daughter. Would you like to take on such a disguise just for tomorrow?"
<br><br>
Fei hunches forward even more while ?hisf fists tighten over the thighs. ?calljun speaks up for ?himf. "I might be the better choice for that, Auntie, since our accents are similar." She takes another look at Fei, then says, "Jinhu's Shadows must have strict rules on dress and behavior that is difficult for ?himf_jun to defy."
<<if flag("outFeiToJun")>>The shadow dips ?hisf head lower, if that is even possible.
<<else>>I notice a slight nod coming from the shadow, or perhaps I'm mistaken.
<</if>>
<br><br>
<<set _next = "c12_jinhuroute_disguise_chat">>
<<choice_shown '"It\'s just for the checkpoint, Fei. You don\'t even have to speak."' _next>>
<<setFlag "c12_jinhuroute_disguise_fei" "convince">>
<<collectivist 2>>
<<trust "fei" -1>>
<<if setup.hasNPCTidbit("fei", "hatehisvoice")>><<kind>><</if>>
<<if setup.acceptedFeiTruth()>>
<<kind -2>><<trust "fei" -5>>
<<set $response = `"If Auntie Dong is suggesting this, she might have a plan to confuse those Zong soldiers," I say.<br><br>Fei clenches ?hisf jaw without protesting.`>>
<<elseif setup.rejectedFeiTruth()>>
<<if flag("outFeiToJun")>>
<<run setup.outfei("me")>>
<<setFlag "outFeiToFarmers">>
<<trust "fei" -1>><<trust "junfei" -1>>
<<set $response = `"General Tang already knows you're a woman, and now Auntie Dong saw through you too. It's only natural that more would be able to tell.`>>
<<else>><<set $response = `"If Auntie Dong can see how you are built like a woman, so can others.`>>
<</if>>
<<set $response += ` Accept the practical reality, Fei," I add.<br><br>With knotted eyebrows and clenched jaw, the shadow struggles to stop the reddening of ?hisf face. The elderly woman looks `>>
<<if flag("outFeiToFarmers")>><<set $response += `surprised by the revelation, but eventually`>>
<<else>><<set $response += `uncertain what more to say, so she`>>
<</if>><<set $response += ` stands up to fetch the clothes.`>>
<<elseif setup.feiOuted()>>
<<trust "fei" -1>><<trust "junfei" -1>>
<<set $response = `"We don't have a lot of options," I shrug.<br><br>Fei clenches his jaw without protesting.`>>
<<else>>
<<set $response = `"It's not a mockery of you, Fei," I add. "Besides, it will be over soon."<br><br>Fei clenches his jaw without protesting.`>>
<</if>>
<<set $response += ` ?calljun seems like she wants to say something, but decides not to intervene further.`>>
<</choice_shown>>
<<choice_shown '"Do it, Fei. That\'s an order."' _next `setup.isSlave("fei")`>>
<<setFlag "c12_jinhuroute_disguise_fei" "order">>
<<kind -2>><<collectivist 2>>
<<military>><<masses -1>>
<<trust "fei" -5>><<trust "ren" -1>><<trust "jun" -1>><<trust "junfei" -1>>
<<set $response = `With knotted eyebrows and clenched jaw, Fei struggles to contain ?hisf discontent. ?Hef refuses to look up. I think the blush on ?hisf face is more likely anger than embarrassment, but I'm not in the mood to argue. This is a practical plan and ?hef knows it. The elderly woman purses her lips, waits a few seconds, then stands up to fetch the clothes.`>>
<</choice_shown>>
<<choice_shown '"I agree with General Tang that she might be the better choice."' _next>>
<<setFlag "c12_jinhuroute_disguise_fei" "agree">>
<<kind>><<proper>>
<<if setup.isSincere()>><<trust "jun" 1>><</if>>
<<trust "junfei" 1>>
<<set $response = `Fei remains still, like a child afraid of inviting punishment if ?hef makes the wrong move. ?calljun speaks again. "Yes, Auntie, I can be your daughter for tomorrow if you don't mind."<br><br>"Well my daughter knows a lot more about farming than you probably do, so you better to memorize everything I teach you tonight," the elderly woman grins as she stands up. "But first, I'll fetch the spare clothing."<br><br>The younger warrior from Zong smiles back, and waits for the farmer to return without looking in Fei's direction. The shadow relaxes eventually, `>>
<<if setup.rejectedFeiTruth()>>
<<kind>><<trust "fei" 1>>
<<set $response += `though our eyes meet once before she lowers her head again.`>>
<<else>><<set $response += `and ?hef steals furtive glance toward General Tang that is so subtle that I would miss it if I blink.`>>
<</if>>
<</choice_shown>>
/% [[c12_jinhuroute_disguise_chat]] %/<<set $location = "somewhere near the border between Mao and Jinhu">>
<<response>>
Within a day of nonstop riding, we approach the border where Xiahou's troop is stationed. His banner hangs in the calm dusk air, the writing of his clan name ready to burst through the constrained space on the fabric. The army tents dot the open plains, choking the otherwise unrestricted flow of foot traffic into two lines of travelers, who must undergo inspection and questioning before they could continue down the road. Instead of building fences around the tents, this army used the wood they cut down to obstruct the passage with anti-charging pikes, to discourage riders from forcing their way through.
<br><br>
"Halt!" Three Zong soldiers rush to block our path, unafraid of being trampled. Not that we would stampede over them, but their discipline is still admirable.
<br><br>
I hold my $agentName token in one hand, and with my other raise the North sword by the scabbard. "If you will not recognize the authority vested in me by His Majesty, then I challenge you to defy the prestige of the Emperor before him!"
<<if setup.isSpiritPossessed()>>
A tinge of frustration wells up within my soul, as if I have been personally wronged... as if I have lost something precious... <<if setup.isAmbitious()>>like the throne that should belong to me...<</if>>
<</if>>
<br><br>
The soldiers hesitate for a moment before saluting in unison, but they stand their ground. The onlookers, however, steadily begin to kneel down to bow in my direction. I nudge my horse to move toward the human blockade, and repeat my declaration again, trying to goad Xiahou Kui into confronting us.
<br><br>
Out walks a giant man from inside a tent, his reddish-brown cape flares backward like exploding firework as he marches toward the point of tension, adding to it with his killing aura. Armored from head to toe,
<<if flag("c9_cutxhhair")>>
he is able to hide the dishonor I gave him conveniently under the beast face casque. I see that the texture of the helmet is hardened leather instead of bronze or iron, perhaps he had learned his lesson about relying on an inflexible headpiece.
<<else>>
though this time his beast face casque is made of hardened leather.
<<if flag("c9_cutxhchin")>>
Perhaps he had learned his lesson about relying on an inflexible headpiece. Lucky for him, he was able to grew a patch of beard to cover the gash on his chin.
<<else>> /% took the North sword after raid on the capital %/
Perhaps he is wary of a heavy and inflexible headpiece.
<</if>>
<</if>>
<br><br>
"?title," the broad-shouldered Zong officer salutes me, but only with the courtesy as an equal.
<br><br>
<<set _next = "c12_throughborder_xiahou">>
<<choice_shown '"It\'s ?rank now, General," I say with a stern voice. "And I order you and your men to step aside."' _next>>
<<fm "$bold" 5>><<fm "$stoic" -5>><<fm "$courtesy" 5>><<fm "$collectivist" 5>>
<<fm "$trustMilitary" 5>><<fm "$trustLiterati" 5>>
<<if setup.isDove() or setup.isPeoplePerson()>>
<<fm "$integrity" -5>><<fm "$righteousness" 5>>
<</if>>
<<trust "xiahou" -1>>
<<set $response = '"Our men are busy trying to stop rebels from sneaking past the border into Mao, where people are less used to fighting barbarians from the south," the bulky officer puts a hand on the handle of his ring-pommel blade, but does take a step to the side. "So I hope you will not stir up more trouble beyond this point, and that we will have to check and question your entourage on your way back." He makes a hand gesture to the three soldiers, who immediately run to move some pikes out of the way.'>>
<</choice_shown>>
<<choice_shown '"We have urgent matters to settle in Jimin city," I give him a warrior\'s salute. "Please step aside."' _next>>
<<proper -1>><<kind>><<military -1>><<literati -1>><<masses>>
<<if setup.isFighter() or setup.isLoyalist()>>
<<trusty -2>><<righteous -1>><<loyal -2>>
<<elseif setup.isAngryAt("xiahou")>><<trusty -4>>
<</if>>
<<trust "xiahou" 1>><<trust "fei" -1>><<trust "dukej" -1>>
<<if flag("c6_xiahouhelp")>>
<<proper>><<righteous>>
<<if trust("xiahou") lt 0>><<trust "xiahou" 1>><</if>>
<<if setup.c6AcceptedXiahouHelp()>>
<<if trust("xiahou") lt 0>><<setTrust "xiahou" 0>><</if>>
<</if>>
<<set $response = "Even if he didn't mean to help me that harrowing night in the Zong wilderness, he did offer his assistance when he could have left me to fend for myself. A little kindness can go a long way...">>
<<if setup.isAngryAt("xiahou")>><<set $response += " <i>Even if he doesn't deserve it!</i>">><</if>>
<<else>>
<<bold -1>><<stoic -1>>
<<if setup.isUtilitarian() or setup.isThinker()>>
<<trusty>><<wise>>
<<elseif setup.isConsiderate()>><<trusty>>
<</if>>
<<if setup.isAngryAt("xiahou")>>
<<set $response = "I will play his little game... until it's the perfect time to strike him down!">>
<<else>><<set $response = "I need to play this right, and not prolong the fight here.">>
<</if>>
<</if>>
<<set $response += `<br><br>He blinks, as if he was expecting some other response. He then gently clears his throat. "There are rebels scattered all across the countryside despite their utter defeat. That's why my men must take extra care to catch them before they spread northward to harass civilians in Mao." He gestures for the three soldiers to help him move some pikes out of the way, then says to us, "If you intend to return through this checkpoint again, we must check and question your entourage just like how we treat everybody else. Hope you understand."`>>
<</choice_shown>>
<<choice_shown '"I don\'t think you want to challenge me again, with words or swords," I needle him. "So step aside before you lose more of that fragile dignity of yours."' _next `flag("c9_cutxhhair") or flag("c9_cutxhchin")`>>
<<bold>><<stoic -1>><<proper -2>><<kind -1>><<collectivist -1>><<military -1>>
<<trust "xiahou" -2>>
<<if setup.isAngryAt("xiahou")>>
<<trusty>><<righteous>>
<<set $response = "My fingers tighten around the scabbard, itching to draw first blood.<br><br>">>
<<else>><<set $response = "">>
<</if>>
<<set $response += `We engage in a glaring contest until he breaks the silence first. "Once again, ?title, your priorities are misaligned with the well-being of the people. My men are busy trying to prevent scattered rebels from crossing the border into Mao, where they could inflict unnecessary pain on the general public that is not used to the barbarism in the far south." He gestures for the three soldiers to move some pikes out of the way, then says as he drags himself to the side. "I certainly hope you have recovered from the brink of death, but we are still in a war zone, so your entourage will not be spared of questioning if you return through this checkpoint."`>>
<</choice_shown>>
/% [[c12_throughborder_xiahou]] %/<<response>>
Behind me, the Gentleman Advisor and General Dragoness are raring to go. <<if setup.isAround("fei")>>The silence from Fei is louder than usual, because I suspect ?hef would rather fight this man to the death right here and now.<</if>>
<br><br>
<<set _next = "c12_jimin_north">>
<<choice_shown "I lead the charge past the checkpoint, riding toward Jimin city as fast as possible." _next>>
<<setFlag "c12_throughborder_xiahou" "ignore">>
<<fm "$bold" -5>><<fm "$stoic" 5>><<fm "$collectivist" 10>>
<<fm "$trustMilitary" -5>><<fm "$trustMasses" 5>>
<<if setup.isAngryAt("xiahou")>>
<<fm "$bold" -5>><<fm "$integrity" -5>><<fm "$righteousness" -5>><<fm "$wisdom" 5>>
<</if>>
<<set $response = "Why linger when I don't plan to fight him in this very moment...">>
<</choice_shown>>
<<choice_shown '"The history records will disagree with your excuse for being here, General."' _next>>
<<setFlag "c12_throughborder_xiahou" "warn">>
<<bold>><<stoic -1>>
<<if setup.isConsiderate() or setup.isPeoplePerson()>>
<<proper -1>><<kind -1>>
<</if>>
<<set $response = "I tighten the grip on the rein. ">>
<<if flag("c9_cutxhhair") or flag("c9_cutxhchin") or setup.isAngryAt("xiahou")>>
<<righteous>>
<<set $response += '"And next time you step out of line, I will be your executioner."'>>
<<else>><<set $response += '"Your ill intent is bright as day. No one is fooled by those lies, except yourself perhaps."'>>
<</if>>
<<set $response += '<br><br>He smirks as he salutes again, this time a little less respectful by pushing the palmed fist downward. "May the '>>
<<if setup.isGCMan()>><<set $response += "best man">>
<<else>><<set $response += "most capable">>
<</if>>
<<set $response += ` win. Then we'll see what history has to say."<br><br>With a firm tap on the horses' bellies, we take off in the direction of Jimin city.`>>
<</choice_shown>>
<<choice_shown '"Treacherous vassal!" The North sword unsheathes in a blur, and it points at bastard Xiahou. "This is not a negotiation!"' _next>>
<<setFlag "c12_throughborder_xiahou" "threaten">>
<<bold>><<stoic -1>><<wise -1>><<collectivist 2>>
<<if setup.isLoyalist()>><<loyal>><<righteous>>
<<trust "yang" 1>>
<<elseif setup.isAmbitious()>><<righteous>><<bold>>
<<else>><<wise -1>>
<</if>>
<<if setup.isDove() or setup.isConsiderate()>><<trust "jun" 1>><</if>>
<<military>><<literati 2>><<masses>>
<<trust "ren" -1>><<trust "fei" 1>><<trust "xiahou" -1>>
<<set $threatZong += 1, $threatMao += 1, $threatJinhu += 1>>
<<if setup.isAngryAt("xiahou")>><<trusty>>
<<set $response = '"Drawn and quartered is too good for you!" I roar. "You stain the honor of true warriors of this kingdom-"<br><br>"?rank! Please refrain," the Gentleman Advisor speaks with an authoritative voice that he seldom uses in public. He guides his horse to move ahead of me toward the iron-armored officer, who holds his ground.'>>
<<else>>
<<set $response = `"You have proven how little you regard my authority and that of the Son of Heaven," I stare down at his contemptuous expression. "If the Duke of Zong at least respected the sovereignty of the Gen Emperor if not his successor, then you have openly defied two men who are your superior."<br><br>"Hah! A traitor's ?daughter wields the murder weapon to lecture others about loyalty?" Xiahou Kui sneers. "If only the Gen Emperor could order your execution from his majestic afterlife!"<br><br>`>>
<<if setup.isSpiritPossessed()>>
<<set $response += "A guttural laugh escapes me, but I quickly regain control of my thoughts. The Gentleman Advisor suddenly guides his horse to walk ahead of me toward the iron-armored officer, who holds his ground. The scholar says,">>
<<else>>
<<set $response += '"If I may, ?rank," the Gentleman Advisor interrupts my attempt for a retort, guides his horse to walk ahead of me toward the iron-armored officer, who holds his ground. Seeing that I am willing to hear him out, the scholar says to the leader of the invading army.'>>
<</if>>
<</if>>
<<set $response += ` "General Xiahou, you have escalated this war beyond the tolerance of His Majesty, and now you are openly defying his trusted agent. You caused the suffering of thousands of people both within and without the Zong army, and many more each day you expand the scope of this war. Do you really want to force everyone to turn against you?"<br><br>Xiahou Kui keeps his grip on the handle of his weapon. "Gentleman Advisor, is it? Would you let a venomous snake bite fester without immediately and forcefully bleed out the poison from your body, instead pretending it will go away on its own? The Gen Emperor has passed on, so whatever his influence over the barbarians is no more. What's left between our peoples is war, and for the sake of your lord and everyone we care about, recognize who is making the daily sacrifices to keep this land safe from barbarians who do not respect our laws."<br><br>He points southward down the road. "Go survey Jimin city, or any other city in Jinhu as you wish. Let the result of this 'war' speak for itself."<br><br>?callren takes a deep breath, then says, "I hope you will be relieved to hear that my lord will protect His Majesty and Her Highness in Wantong. This will certainly reduce the burden upon your troops, General Xiahou, so that they need not chase rebels to the capital." He does not wait for the officer's reaction before riding back to me. "?rank, we should not argue with someone who cannot be reasoned with, and taking on an army now will be counterproductive."<br><br>I settle for seeing the frustration on Xiahou's face, return the North sword to its scabbard, then lead the charge past the checkpoint at full gallop.`>>
/% TODO add more? %/
<</choice_shown>>
/% [[c12_jimin_north]] %/<<set $location = "outside of Jimin city, state of Jinhu">>
<<response>>
Once we bypass General Wei's patrols near the border between Zong and Jinhu, the remaining time of travel is filled with easier riding, and
<<if setup.isAround("fei")>>with Fei's help,
<<else>>with suggestions from Advisor Gu's informants in Jinhu,
<</if>>we are able to find shelter in small villages for the next two nights.
In the final approach toward Jimin city, Advisor Gu recommends that we make a detour so that it appears as if we were coming from the north. "The checkpoint guards might give us less resistance if they could be fooled into thinking we were allowed through by General Xiahou. What do you think, General Tang?"
<br><br>
The warrior from Zong thinks for a few seconds, then says, "They will only let us through if they believe they can trap us inside.
<<if setup.isDead("generalruan")>>If General Ruan was killed, then I suspect that General Zhu will have been given command of my former troops."
<<else>>
<<if setup.hasMet("generalruan")>>General Ruan is in charge of my former troops.
<<else>>If General Ruan is here, then I suspect that he will be leading my former troops.
<</if>>I didn't know he was General Xiahou's spy until it was too late."
<</if>>
<br><br>
The scholar in riding cloth nods. "Then we should expect them to know your tactics, perhaps even to use that familiarity to our advantage."
<br><br>
<<set _next = "c12_jimin_north">>
<<set _same = `<br><br>"But knowing that I'm here..." General Tang looks worried.<br><br>Advisor Gu gives us a confident smile. "I want them to be wary of you."`>>
<<choice_shown '"Assuming Administrator Dou is being kept in the encampment outside the city, why don\'t we meet with the Zong officers there and attempt a rescue?"' _next>>
<<bold>><<stoic -1>><<collectivist>><<masses>>
<<if $clanName eq "Sun" or setup.isKeen()>><<wise -1>><</if>>
<<set $response = '"I do not recommend that approach," says the Gentleman Advisor, "because even if we succeed in extracting Administrator Dou from the camp, '>>
<<if flag("c12_meeting") eq "chunyu">>
<<wise -1>>
<<set $response += `we would then have no time to rescue Young Master Chunyu, who is likely in the magistrate's office. Therefore, we must gather them together, preferably inside the city."`>>
<<else>>
<<set $response += 'I believe that he would not want to abandon the city without leaving some instructions to his people. Therefore, we must get him inside the city first."'>>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown '"I think we should persuade them to let us meet with Administrator Dou in the city, and not in their encampment."' _next>>
<<bold>>
<<if flag("c12_meeting") eq "chunyu">>
<<wise>>
<<set $response = '"We have to find Young Master Chunyu as well," I add, "so if we could gather them in one place, it would save us the trouble of rushing from one place to another."'>>
<<else>>
<<set $response = '"Then if we must change plans once all the pieces are visible in play," I add, "his people would have an easier time either communicating or reaching him physically."'>>
<</if>>
<<set $response += '<br><br>The scholar nods. "I think that is sensible. Now we just need to craft the right argument."' + _same>>
<</choice_shown>>
<<choice_shown "I follow Advisor Gu's plan." _next>>
<<fm "$bold" -5>><<fm "$stoic" 5>>
<<fm "$trustMilitary" -5>><<fm "$trustLiterati" 5>>
<<trust "ren" 1>>
<<set $response = 'He explains briefly, "The goal may be to extract Administrator Dou, however, we should convince the Zong army to let us speak to him inside the city. '>>
<<if flag("c12_meeting") eq "chunyu">>
<<fm "$wisdom" -5>>
<<set $response += `This way we could attempt to pull Young Master Chunyu from this entrapment at the same time, who is likely in the magistrate's office."`>>
<<else>>
<<set $response += 'I believe that he would not want to abandon Jimin without leaving some instructions to his people."'>>
<</if>>
<<set $response += _same>>
/% TODO rewrite? %/
<</choice_shown>>
/% [[c12_jimin_north]] %/<<set $location = "Jimin city, state of Jinhu">>
<<response>>
As we approach the city from the north side<<if hasVisited("c12_zongroute_jimin_outside")>> after a detour<</if>>, the chilling sight of hanged men above the gates comes into view. By the look of exposed skin on the corpses,
<<if setup.c9JiminAttacked()>>
there seem to be a mix of people with and without line-shaped tattoos. Below them lining the walls are burial mounds that I'm certain were not there before. ?callren does not slow his ride when I do, and only later when we have all dismounted in front of the gatekeepers does he turn back to bow his head in apology. Before he could say anything, the
<<else>>
every single victim appears to have line-shaped tattoos on their arms and legs. ?calljun is unresponsive when I remind her to dismount with us in front of the gatekeepers, and only after Advisor Gu gently calls out to her does she quickly comply, lowering her head as she lands. The
<</if>>
Zong soldiers half-encircle us, salute, and then one of them addresses us.
<<if flag("c8_decision") eq "Zong">>
"Gentleman Advisor," his gaze flits to me for a few seconds, until some kind of realization sets in. "And you must be ?title."
<<else>>
"?title," his gaze flits to ?callren for a few seconds. "And you are?"
<br><br>
"My name is Gu Ren, I am an adviser for the Duke of Mao," the scholar gives him a peer's bow.
<br><br>
"Advisor Gu," the soldier nods in acknowledgment.
<</if>>
I notice how these soldiers are fully aware of General Dragoness's presence, and yet they are also actively ignoring her.
<br><br>
"We request an audience with the governor of Jimin as well as the current military command of the city," I speak with a voice loud enough for everyone near the gate to hear, "in regard to the release of Administrator Dou from unlawful house arrest."
<br><br>
The Zong soldier responds without a beat. "Administrator Dou was not threatened nor treated like a prisoner when he asked for an extended discussion." He steps to one side, followed by his group parting to flank our path into the city. He opens his palm toward the gate. "Please proceed to the magistrate's office. Our commander will be informed."
<br><br>
<<if setup.isHandicapped()>>
<<if setup.c12UseCrutch()>>
Balancing myself on the saddle for so long had definitely taken a lot out of me. Nevertheless, I need to keep practicing with the crutch so that I can move about on my own. ?callren is always ready to lend a hand, but he respects my wish to
<<else>>
If any of them is aware of <<if setup.c11Prosthetics()>>my prosthetics<<else>>the empty lower sleeve<</if>> as I move through their "welcoming party," they are ignoring that too. Perhaps it is not an uncommon sight in their home state. But no matter how they feel about my injury, I will
<</if>>
show everyone in Jimin that my fighting spirit had not been crushed by the Zong invaders.
<<else>>
I walk through the "welcoming party" with my head held high, to show everyone in Jimin that I will challenge the Zong invaders <<if flag("c8_decision") eq "Zong">>directly<<else>>again and again<</if>>.
<</if>>
<br><br>
I hope the people will be with me
<<if hasVisited("c12_zongroute_jimin_outside")>>[[when the time is right|c12_zongroute_jimin]].
<<else>>[[when the time is right|c12_throughborder_jimin]].
<</if>><<set $location = "checkpoint along the westward road toward Jimin city, state of Jinhu">>
As we approach the checkpoint next morning, we are gradually joined by a crowd of men and women like mountain streams merging into a river. All of them appear above a certain age but none older than sixty or so, but otherwise they are varied in physique, clothing style, and what they carry.
<<if setup.isAround("fei")>>
Fei studies the travelers without making large movements with ?hisf upper body,
<<if setup.c12FeiDisguise()>>
<<if setup.rejectedFeiTruth()>>perhaps uncomfortable in clothing that she hasn't worn in a while. But I don't understand what the big deal is even if that's the case, since farmers' clothes all look and feel similar between those for men and for women.
<<else>>perhaps out of embarrassment for ?hisf disguise.
<</if>>
<<else>>
perhaps noticing someone of interest without wanting to expose either the person or ?hisf own act of surveillance.
<</if>>
<</if>>
<br><br>
<<if setup.c12JunAsDaughter()>>with Fei hidden in plain sight among them, most<<else>>Most<</if>> of the farmers in our caravan are crammed in the leading wagon, which means their produce for sale needed to be distributed to the other two.
?calljun sits with Auntie Dong <<if setup.c12FeiDisguise()>>and Fei<</if>> among the filled baskets in the second wagon, wearing
<<if setup.c12JunAsDaughter()>>the same hairstyle as the elderly woman,
<<else>>a nondescript farmer's clothing,
<</if>>while holding a wild onion bulb between her calloused fingers.
<<if flag("c12helpjundisguise")>>I remember helping her mix the right colored mud to soften the prominence of her battle scar<<else>>She had somehow softened the prominence of her battle scar with a mix of mud-like substance<</if>>, and she is careful not to draw attention to her left hand. Fortunately, the blended charcoal smear on her face is still in tact despite the summer heat.
<br><br>
I share the third wagon with ?callren, who lays flat along one side with his feet pointing toward the
<<if flag("c12_bringitem") eq "bow">>horse, hiding the King's Bow under his bedding.
<<else>>horse.
<</if>>
We intentionally stacked bundles of vegetables around the two of us to obscure his height, as well as to cast more shadows on my face than a piece of cloth could.
<<if flag("c12helprendisguise")>>I then sit by a water bucket, ready to put on a show by wiping the patient's face with a rag.
<<else>>
There is a water bucket near the patient, and he pretends to be suffering from a fever by putting a moist rag on his forehead.
<<if flag("c12_jinhuroute_disguise") eq "beggar">>
I'm not sure who smells worse between the two of us, but what's important is fooling the guards into letting us pass without looking too closely.
<</if>>
<</if>>
<br><br>
When old Xu at the front of the caravan greets the checkpoint guards, we know
<<if setup.c12DisguiseWorks()>>
[[the trial has begun|c12_jinhuroute_checkpoint_fooled]].
<<else>>
[[the trial has begun|c12_jinhuroute_checkpoint_distracted]].
<</if>>/% disguised while not handicapped, or looks like a beggar %/
Whatever Auntie Dong and ?calljun are saying or doing up ahead, it seems to have fooled the guards long enough that they haven't called for an arrest... Or perhaps the ten or so of them are not eager to challenge a former legend of their military?
<br><br>
When a checkpoint guard marches over to the third wagon,
<<switch "c12_jinhuroute_disguise">>
<<case "voice">>
I greet him with a different sounding voice than my usual one, and I even change my vocabulary to fit the common impression of a farmer.
<<case "shave">>
I present to him my clean-shaven face and a good-natured smile, to sell the impression of a naive young farmhand.
<<case "farmer">>
I keep my posture humble and use simple head motion along with curt answers to respond to each question, like a naive farmhand.
<<if $voice eq "changeable">>I could change my voice, but since I already spoke at this pitch, shifting it now would only raise suspicion.
<<else>>Shifting the pitch of my voice would raise suspicion because I can't easily maintain it, so I decide not to try.
<</if>>
<<default>> /% beggar %/
Using what I learned from <<if setup.hasMet("oldsixth")>>Old Sixth<<else>>a vagrant panhandling ?woman<</if>> in the capital, I let long unkempt hair cover my face, cake myself in grime of the road, and slur my speech to the point of unintelligible. At that point the guard seems
<<if setup.isHandicapped()>>
unsurprised by <<if setup.lostRightLowerLeg()>>my missing limbs<<else>>my half-empty sleeve<</if>>... Or perhaps this soldier was not there when I was injured. Whatever the reason may , I'm thankful that the disguise works.
<<else>>not to notice anything else suspicious about me.
<</if>>
<</switch>>
<br><br>
The guard frowns upon seeing the cloth mask on my face, scrunches his nose at first, then reflexively shields his mouth with a hand. He hollers at the front of our caravan,
<<if flag("c12_jinhuroute_disguise") eq "beggar">>
"Why did you people bring a sick man and a beggar along? Are they going to the markets as well?"
<br><br>
Auntie Dong calls back, "That young scholar was going to help us with the bookkeeping, and also he speaks some local dialect better than us. It's unfortunate that he started having a fever last night, so we're trying to rush him to a physician in the city. Don't mind the beggar, we were planning to drop ?them off at a homeless shelter as soon as we can."
<<else>>
"Why did you people bring a sick man along? Is he going to help with selling your vegetables?"
<br><br>
Auntie Dong calls back, "That young scholar was going to help us with the bookkeeping, and also he speaks some local dialect better than us. It's unfortunate that he started having a fever last night, so we're trying to rush him to a physician in the city."
<</if>>
<br><br>
"Water... water..." ?callren weakly raises a hand off the floor board, his dry throat voice is quite believable even for us who are in on the trick.
<<if flag("c12helprendisguise")>>
I crawl toward him with the bucket, and help him sit up slowly. I cup my hand to scoop up some water, then hold it to his chin. Instead of drinking from my hand, he suddenly pushes me aside and vomits into the bucket.
<<else>>
I push the bucket closer toward him, but keep up the pretense of being wary of the patient. The patient pushes himself up slowly, then tries to scoop some water with his hand. But instead of drinking, he suddenly vomits into the bucket. I instinctively shuffle backward, even though ?callren makes sure not to soil my clothes.
<</if>>
<<if flag("c12_jinhuroute_disguise") eq "beggar">>For a moment I almost wonder if I had made myself too disgusting, but
<</if>>
?callren is shivering so much that he must be emptying himself on purpose. The checkpoint guard seems on edge as he takes a step back, in time for the patient to tip over the bucket and pour its content outward.
<br><br>
"G-get out of here, yuck! Go!" The Zong soldier hollers to the front again, "[[Let them pass|c12_jinhuroute_checkpoint2]]! They have to treat a sick man!"<<if setup.isAround("fei")>>
As two checkpoint guards inspect our caravan, I notice Fei getting to ?hisf feet on the
<<if setup.c12FeiDisguise()>>second
<<else>>first
<</if>>
wagon, looking in the direction of the crowd behind us. The ten or so Zong soldiers stationed here begin to grow suspicious, and slowly fan out to observe them.
<<else>>
Two checkpoint guards move down the line to inspect our caravan, as the rest of the ten or so Zong soldiers slowly fan out to observe the crowd that is gathering behind us.
<</if>>
One of the guards marches over to the third wagon, gives me a once over,
<<if flag("c12_jinhuroute_disguise") eq "unwilling">>
<<if setup.isHandicapped()>>
looks at my <<if setup.c11Prosthetics()>>fake<<else>>missing<</if>> limb<<if setup.lostRightLowerLeg()>>s<</if>>
<</if>>
and says,
<<else>> /% injury gives away disguise %/
<<switch "c12_jinhuroute_disguise">>
<<case "voice">>
I greet him with a different sounding voice than my usual one, and I even change my vocabulary to fit the common impression of a farmer...
<<case "shave">>
I present to him my clean-shaven face and a good-natured smile, to sell the impression of a naive young farmhand...
<<default>> /% farmer %/
I keep my posture humble and use simple head motion along with curt answers to respond to each question, like a naive farmhand...
<<if $voice eq "changeable">>I could change my voice, but since I already spoke at this pitch, shifting it now would only raise suspicion...
<<else>>Shifting the pitch of my voice would raise suspicion because I can't easily maintain it, so I decide not to try...
<</if>>
<</switch>>
However, all that effort might be pointless when I notice his gaze lingering on my <<if setup.c11Prosthetics()>>fake<<else>>missing<</if>> limb<<if setup.lostRightLowerLeg()>>s<</if>>. He says,
<</if>>
"We have been expecting you, ?title, but not like this."
<br><br>
<<if setup.isSassy()>>I shoot him a look. "Are you going to stop us?"<br><br>Before he could respond,
<<else>>I frown while trying not to say the wrong thing. Before he does anything else,
<</if>>
the crowd behind and around us suddenly closes in, uncomfortably so.
<<if setup.isAround("fei")>>
<<if setup.c12FeiDisguise()>> /% second wagon %/
I catch sight of Fei pointing feverishly at the crowd, as if to direct someone's attention there.
<<else>> /% first wagon %/
I hear farmers in the first wagon asking what's going on in the back, perhaps more so to direct someone's attention there.
<</if>>
<<else>>
I hear Auntie Dong hollering, "What's going on in the back, officer? Are we clear to move ahead or what?"
<</if>>
<br><br>
"Water... water..." ?callren weakly pushes himself up onto his side, grabs for the bucket near him, tipping it over as vomit gushes from his mouth at the same time. The inspector winces out of disgust, when suddenly, two men lock his arms while a third puts him into a stranglehold. Together they pull him into the crowd, where chaos erupts.
<br><br>
"They're fighting!" Someone shouts from within the mass of "travelers" who might not be non-combatants after all. The moment the rest of the Zong soldiers rush toward them, our first wagon begins to move, followed by the second, and before the guards could spare any effort to stop us, we are already [[on our way westward|c12_jinhuroute_checkpoint2]].
<br><br>
If those warriors from Zong screamed in pain, we could not hear it over the roar of a rageful crowd... General Dragoness rises to <<if setup.c12FeiDisguise()>>stand next to Fei<<else>>her feet<</if>>, then salutes in the direction of the checkpoint. Jaw clenched, the Gentleman Advisor closes his eyes and lies down again. Spilled water slowly washes the floor board of the wagon, <<if setup.isDove()>>but could it cleanse the bile of war<<else>>creating a trail that no one is pursuing<</if>>...<<set $location = "past the first checkpoint toward Jimin city, state of Jinhu">>
Once there is only our caravan on the unpaved road, I ask the pale scholar,
<<if setup.isLoved("ren") or setup.isConsiderate()>>
"Are you all right, ?callren?"
<br><br>
"I am," he smiles. "Apologies if that was... too much."
<br><br>
I frown. "Well, it just looked so realistic when you... How did you manage to do that?"
<br><br>
He takes a moment to breathe.
<<else>>
"That was... you looked deathly ill just then... How did you manage to throw up so realistically?"
<br><br>
He smiles, but less prideful than perhaps appreciative that I acknowledged his effort.
<</if>>
<<if hasVisited("c8_raid")>>
"This might sound heartless, but I was inspired by that food poisoning incident in the palace." Noticing my shocked expression, he adds, "The
<<else>>"Wolfsbane. But not to worry, the
<</if>>
amount I ingested was diluted with water and other medicinal herbs, it's only strong enough to upset the stomach."
<br><br>
I look at him, <<if setup.isDesired("ren") or setup.isLoved("ren") or setup.isScholarly() or setup.isLover() or setup.isDove() or setup.isPeoplePerson()>>amazed by<<else>>speechless at<</if>> his commitment to the mission. Eventually, I break the silence with a question.
<<if hasVisited("c12_jinhuroute_checkpoint_distracted")>>
"If I could not fool the guards at the first checkpoint, what should we do to be allowed into the city?"
<<else>>"Would the Zong army actually let us into the city?"
<</if>>
<br><br>
The patient thinks for another minute before answering. "Once they realize we are already at the gate, they may decide to trap us inside the city instead of fighting us, which could inspire more rebellion against their occupation." He takes a deep breath, and adds, "Well, that is my hope, at least."
<br><br>
In our final approach toward Jimin city, the chilling sight of hanged men above the gates comes into view. By the look of exposed skin on the corpses,
<<if setup.c9JiminAttacked()>>
there seem to be a mix of people with and without line-shaped tattoos. Below them lining the walls are burial mounds that I'm certain were not there before.
<<else>>
every single victim appears to have line-shaped tattoos on their arms and legs. ?calljun is frozen as she faces them... until the wagons begin to slow to a halt.
<</if>>
Leaning against the side of the wagon, ?callren has a faraway look in his eyes as he stares at the dead. <<if setup.careAbout("ren") or setup.isDove()>>For a moment, I worry that he might empty himself again... except he is calm this time.<</if>> <i>Death doesn't really shake you, does it?</i>
<br><br>
"?rank," he suddenly asks, "may I ask the occupation force to let us have a meeting inside the city?"
<br><br>
<<set _next = "c12_jinhuroute_eastgate">>
<<choice_shown '"No. Why break the pretense after all the trouble we went through?"' _next `hasVisited("c12_jinhuroute_checkpoint_fooled")`>>
<<setFlag "c12_jinhuroute_checkpoint2" "no">>
<<fm "$bold" -5>><<fm "$stoic" -5>><<fm "$collectivist" 5>>
<<if setup.isMilitant()>><<fm "$wisdom" 5>><</if>>
<<set $response = '"I suspect that Administrator Dou is being kept in the army encampment outside of the city," he explains his reasoning, "'>>
<<if flag("c12_meeting") eq "chunyu">>
<<set $response += "though if we were to attempt to extract him from the camp, we would then have no time to rescue Young Master Chunyu, who is likely in the magistrate's office. Therefore, we must gather them together, preferably inside the city.">>
<<else>>
<<set $response += "I believe he would not want to abandon the city without leaving some instructions to his people. Therefore, we must arrange for him to be brought inside the city first before attempting to relocate him to safety.">>
<</if>>
<<set $response += ' And to do that, we would have to announce our presence to the occupation force."<br><br>I frown. "Then I will tell them once we are safely inside." The Gentleman Scholar nods without insisting further.'>>
<</choice_shown>>
<<choice_shown '"No. I will make that request."' _next `hasVisited("c12_jinhuroute_checkpoint_distracted")`>>
<<setFlag "c12_jinhuroute_checkpoint2" "no">>
<<fm "$bold" 5>><<fm "$stoic" 5>><<fm "$courtesy" 5>>
<<fm "$trustMilitary" 5>>
<<set $response = '"I know there is no point in pretending anymore," I frown. '>>
<<if setup.isLoyalist() and not setup.isAmbitious()>>
<<fm "$trustLiterati" 5>>
<<set $response += '"Now I just need to uphold the dignity of Imperial authority."<br><br>"Pardon me," '>>
<<elseif setup.careAbout("ren") and setup.isMindful()>>
<<set $response += `"Please preserve your energy for when our situation takes a turn for the worse."<br><br>The Gentleman Advisor's expression softens. "Thank you. I just..."<br><br>I study him for a few seconds, then ask, "What did you have in mind for the request?"<br><br>`>>
<<elseif setup.isFighter() or setup.isBold()>>
<<set $response += `"I'm not afraid of them."<br><br>"Pardon me," `>>
<<else>>
<<set $response += '"But can you explain what you had in mind?"<br><br>'>>
<</if>>
<<set $response += '?callren says, "I suspect that Administrator Dou is being kept in the army encampment outside of the city'>>
<<if flag("c12_meeting") eq "chunyu">>
<<set $response += ", though if we were to attempt to extract him from the camp, we would then have no time to rescue Young Master Chunyu, who is likely in the magistrate's office. Therefore, we must gather them together, preferably inside the city.">>
<<else>>
<<set $response += ". I believe he would not want to abandon the city without leaving some instructions to his people. Therefore, we must arrange for him to be brought inside the city first before attempting to relocate him to safety.">>
<</if>>
<<set $response += '"<br><br>I nod. "All right."'>>
<</choice_shown>>
<<choice_shown '"Yes, you may."' _next>>
<<setFlag "c12_jinhuroute_checkpoint2" "yes">>
<<fm "$bold" 5>><<fm "$stoic" 5>>
<<if setup.isFighter() or hasVisited("c12_jinhuroute_checkpoint_fooled")>><<fm "$wisdom" -5>><</if>>
<<trust "ren" 1>>
<<if hasVisited("c12_jinhuroute_checkpoint_distracted")>>
<<set $response = `"We won't be able to fool them anyway..." I sigh. `>>
<<if setup.isConsiderate() or setup.isDove() or setup.isPeoplePerson()>>
<<set $response += '"I just hope the farmers still have a chance to escape..."<br><br>The Gentleman Advisor nods. "They planned to leave through the northern gate. I hope the Zong army will be wary of attacking travelers from Mao, and I have advised Auntie Dong on possible strategies in the worst case."<br><br>"Thank you," I give him a nod.'>>
<<else>>
<<set $response += `"Though, what do you have in mind for the meeting?"<br><br>The Gentleman Advisor nods. "I suspect that Administrator Dou is being kept in the army encampment outside of the city, so I want the enemy to bring him to the magistrate's office. `>>
<<if flag("c12_meeting") eq "chunyu">>
<<set $response += 'If Young Master Chunyu is there as well, then we could attempt both rescues at the same time."'>>
<<else>>
<<set $response += 'Administrator Dou may want to leave instructions for his people before he would agree to abandon the city."'>>
<</if>>
<<set $response += ' His brows raise up to make a shrugging gesture. "As for how I plan to conduct the meeting, I have to wait and see."<br><br>I nod. "Very well, it is a sensible plan."'>>
<</if>>
<<else>>
<<if setup.isConsiderate() or setup.isDove() or setup.isPeoplePerson()>>
<<set $response = '"Although..." I hesitate for a second before adding, "we did go through all that trouble to minimize the risk to the farmers. Will this reveal affect their escape?"<br><br>The Gentleman Advisor smiles. "They planned to leave through the northern gate. But I will also delay my request until we are inside the city."<br><br>"Thank you," I give him a nod.'>>
<<else>>
<<set $response = `The Gentleman Advisor adds, "I will notify the occupation force once we are inside the city, so that the caravan could have time to leave through the northern gate."<br><br>I nod. "That's sensible."`>>
<</if>>
<</if>>
<</choice_shown>>
/% [[c12_jinhuroute_eastgate]] %/<<set $location = "Jimin city, state of Jinhu">>
<<response>>
"General Dragoness..." Outside of Jimin city's east gate, one of the Zong soldiers recognizes General Dragoness and eliminates all other options for us. ?calljun hops off the wagon and stands to salute the checkpoint guards. Only the soldier who spoke returns the gesture, while the others refuse to show her the same respect.
<<if setup.isAround("fei")>>
Although Fei tries to suppress ?hisf training by clumsily stepping down from the wagon, ?hef might not even realize that ?hef has immediately shadowed ?calljun like a bodyguard would.
<</if>>
<br><br>
<<if setup.c12UseCrutch()>>?callren hands me the wooden crutch from under his bedding, but lets me walk on my own. As I approach the guards, they seem to catch on to who I am without checking for the $agentName token.
<<else>>?callren follows me as I walk up to the guards with the $agentName token in hand.
<</if>>
<<if flag("c12_jinhuroute_checkpoint2") eq "yes">>
I turn to the scholar and give him a nod. He bows to the soldiers. "On behalf of His Majesty, ?rank and ?their entourage would like to speak to the acting governor of this city, as well as Administrator Dou. If you could please notify your commanding officer and arrange such a meeting, that would be much appreciated."
<br><br>
Tension builds as the long line of travelers whisper among themselves while staring at the scene. The Zong soldier clears his throat, gestures to his fellow guards to stand aside.
<<else>>
"We request an audience with the governor of Jimin as well as the current military command of the city," I speak with a voice loud enough for everyone near the gate to hear, "in regard to the release of Administrator Dou from unlawful house arrest."
<br><br>
Tension builds as the long line of travelers whisper among themselves while staring at the scene. The Zong soldier clears his throat, gestures to his fellow guards to stand aside, then says, "Administrator Dou was not threatened nor treated like a prisoner when he asked for an extended discussion." He opens his palm toward the gate.
<</if>>
"Please proceed to the magistrate's office. Our commander will be informed."
<br><br>
With wary expression on their faces, they watch the farmers' caravan [[carry us through the gate tunnel|c12_jinhuroute_jimin]].Every twenty steps or so, a hanged body could be seen along the path to the magistrate's office. <<if setup.c9JiminAttacked()>>The city itself also suffered since the last time I was here. There are burned and collapsed buildings, perhaps the result of the earthquake, or because of the retaliation...<</if>> The living who remain might appear subdued on the surface, but I can feel their vehement discontentment bubbling just under the mask of propriety.
<br><br>
A staff member of the administration building is wiping down the front gate, even though her heart doesn't seem to be in the task. Torn vegetable stalks and leaves cling to the edge of the water bucket, perhaps they were previously stuck on the wooden door.
<br><br>
I show the guards my $agentName token, then follow them into the complex
<<if setup.isAround("ce")>>[[without waiting to be summoned|c12_jimin_meeting_ce]].
<<else>>[[without waiting to be summoned|c12_jimin_meeting]].
<</if>>
/% TODO add more ? %/Every thirty steps or so, a hanged body could be seen along the path to the magistrate's office. The living who remain might appear subdued on the surface, but I can feel their discontentment bubbling just under the mask of propriety. <<if flag("c12_bringitem") eq "letter">>I remember Teacher Chao's letter in my luggage, but decide to wait to deliver it.<</if>> Clusters of civilians, young and old, are slowly gathering by the two ends of the street where the main gates of the administration building is located. Patrolling Zong soldiers, in response, have to fan out to keep the crowd under control. The anxious and the curious strain their necks trying to see what we are attempting to do.
<br><br>
With arm extended forward, I hold up the North sword by the scabbard. "I am ?rank of the Imperial Army! Open the gates, I must speak to the authority figure of the city!" Noise grows louder from the crowd, prompting more soldiers to flood toward this area. Even if the Zong soldiers have reservations about following my command, the two local guards seem eager to pull open the large gates, if only to spite the occupation force. And as soon as the gap is wide enough for a person to walk through, I force my way into the complex.
<br><br>
I pick up the pace, trying not to glance back at the others. I can hear derision thrown toward ?calljun, with only heavy steps in response.
<br><br>
<<if setup.isAround("ce")>>"[[Release Administrator Dou|c12_jimin_meeting_ce]]!"
<<else>>"[[Release Administrator Dou|c12_jimin_meeting]]!"
<</if>>Shouts from the crowd start to fade into the background as we move across the courtyard toward the main court room.
/% TODO add more? %/Every so often, a hanged body could be seen along the path to the magistrate's office. <<if setup.c9JiminAttacked()>>The city itself also suffered since the last time I was here. There are burned and collapsed buildings, perhaps the result of the earthquake, or because of the retaliation...<</if>> The living who remain might appear subdued on the surface, but I can feel their vehement discontentment bubbling just under the mask of propriety.
<br><br>
A staff member of the administration building is wiping down the front gate, even though her heart doesn't seem to be in the task. Torn vegetable stalks and leaves cling to the edge of the water bucket, perhaps they were previously stuck on the wooden door.
<br><br>
"That's some loud complaining," Auntie Dong mumbles as we part ways with the farmers, who had quietly retrieved our weapons from hidden locations. "It's not safe to linger, ?title. May Heaven's Will favor you youngsters." She merely nods her goodbye when ?calljun and ?callren insist on giving her a warrior's salute.
<br><br>
After the caravan disappears down a northward street, I show the guards at the office entrance my $agentName token, then follow them into the complex
<<if setup.isAround("ce")>>[[without waiting to be summoned|c12_jimin_meeting_ce]].
<<else>>[[without waiting to be summoned|c12_jimin_meeting]].
<</if>>
/% TODO add more? %/<<set $location = "magistrate's office, Jimin city of Jinhu">>
"Welcome to Jimin, ?title. I am the acting governor of the city,"
<<if setup.hasMet("ce")>>
Chunyu Ce, now wearing an official's robe that has been washed out of its former glory, observes the proper etiquette from the moment he greets us to the moment we sit down for the meeting.<<if flag("c12_jinhuroute_disguise") eq "beggar">> And I'm most impressed by the fact that he doesn't show any discomfort with the way I present myself.<</if>>
<<else>>
<<trust "ce">>
a somewhat willowy young man of around twenty autumns with no discernible accent bows as we meet in his office. He wears an old official's robe that has been washed out of its former glory, but he observes the proper etiquette with the utmost dignity, rivaling that of the Gentleman Advisor.<<if flag("c12_jinhuroute_disguise") eq "beggar">> And I'm most impressed by the fact that he doesn't show any discomfort with the way I present myself.<</if>>
<br><br>
<<if flag("c12_meeting") eq "chunyu">>
"Are you the son of Master Chunyu?" I ask.
<br><br>
Unable to hide his surprised expression, his eyes quickly scan the people in the room before he answers, "I, I am." Other Zong soldiers are guarding outside, but he might be wary of anyone else who was tasked to watch over his actions.
<<else>>
"Are you an officer of the Zong army?" I ask.
<br><br>
"I, I am," he blinks several times, then scan the people in the room before changing his answer, "no, actually, I am only a foot soldier." His comrades are guarding outside, but he might be wary of anyone else who was tasked to watch over his actions.
<br><br>
I glance at ?calljun, who doesn't seem to recognize the young man, so I ask him, "What's your name?"
<br><br>
He salutes, but speaks in a quiet voice, "My name is Chunyu Ce." I share a look with ?callren. <i>This is one of the hostages exchanged for the border dispute treaty.</i>
<</if>>
<</if>>
<br><br>
<<if flag("c12_jinhuroute_checkpoint2") eq "yes">> /% let Ren speak %/
Advisor Gu says gently,
<<if flag("c12_meeting") eq "chunyu">>"Your father spoke to ?rank in the capital. We are aware of your situation."
<<else>>"I sympathize with your dilemma, Young Master Chunyu."
<</if>>
<<else>> /% don't want Ren speak %/
<<if flag("c12_meeting") eq "chunyu">>
"Your father wrote to me in the capital," I add, "so we are aware of your situation."
<<else>>
<<if (setup.isScholarly() or setup.isDove()) and (setup.isConsiderate() or setup.isPeoplePerson())>>
"This war..." I sigh inwardly. "This war must be hard on you."
<<else>>
I frown. "So this is their assignment for you after you returned home."
<</if>>
<</if>>
<</if>>
<br><br>
This bookish young man from Zong quickly lowers his head, as if embarrassed. "I'm sorry for the trouble."
<br><br>
With no time to waste, <<if flag("c12_jinhuroute_checkpoint2") eq "yes">>Advisor Gu explains<<else>>I explain<</if>> [[our request to bring Administrator Dou to this meeting|c12_jimin_meeting_wait]]. Instead of calling for his comrades to come inside to take order, Ce steps out of the room to make the arrangements. ?callren subtly shakes his head, but says nothing.<<set $location = "magistrate's office, Jimin city of Jinhu">>
"Welcome to Jimin, ?title. My name is Wu Si, I am the magistrate of the city," a man in his fifties bows as we meet in his office. His expected southern accent suggests that he is a native and not an officer of the Zong army, but I will have to reserve my judgment regarding his true allegiance.<<if flag("c12_jinhuroute_disguise") eq "beggar">> I could only commend him for not questioning my authority despite my improper presentation.<</if>>
<br><br>
With no time to waste, <<if flag("c12_jinhuroute_checkpoint2") eq "yes">>Advisor Gu explains<<else>>I explain<</if>> [[our request to bring Administrator Dou to this meeting|c12_jimin_meeting_wait]]. Magistrate Wu nods, gestures for us to wait, then walks out of the room to speak to the Zong soldiers who are guarding the door.Since it may take some time for the Zong encampment officers to organize an armed escort,
<<if flag("c12_bringitem") eq "letter">>
<<if setup.isAround("fei")>>?callren and Fei accompany<<else>>?callren accompanies<</if>> me to deliver Teacher Chao's letter to his friend in the city. We find the recipient at a school, which is temporarily closed due to the dangerous level of tension in the city. This middle-aged man thanks me for bringing Teacher Chao's message personally, and he explains that the hanged victims were mostly Lowat people who were too visible or were exposed by those who held a grudge against them. <<if setup.c9JiminAttacked()>>Many suspected Jinhu's Shadows or other instigators of the local resistance efforts were also executed to serve as a warning, but there were far less of them than the non-natives that were killed, because the occupation force likely didn't want the resentment to spiral out of control.<</if>>
<br><br>
Once we return to the magistrate's office, small wash basins have been prepared for each of us,
<<if flag("c12_jinhuroute_disguise") eq "beggar">>and ?callren and I take this opportunity to clean up as much as our limited time allows.
<<else>>and we take this opportunity to wash our travel-worn faces.
<</if>>
<<else>>
we inquire about the situation in the city.
<<if setup.c12CeAsMagistrate()>>
The young man from Zong bows down and hovers his forehead just above the ground as he explains, "The sin committed against the people of Jimin can never be forgiven. We had to kill every person of Lowat heritage that we could find in the city, so that we may frighten the masses into obedience without hurting too many of their kin. <<if setup.c9JiminAttacked()>>However, when locals fought back, the commander ordered the execution of rebel ringleaders as well.<</if>> It was inhumane, it was unnecessary, yet it was done. Their blood is on our hands, on my hands, and more blood will be shed as this war goes on!"
<br><br>
?callren reaches over to help him stand up. "Please stay strong, Young Master Chunyu. You can still help us end it."
<br><br>
Ce's teary gaze lingers on the tall scholar in front of him, he then excuses himself. "Please rest, sir, the travel must have been exhausting. Allow me to bring you all some tea." ?callren appears to want to clarify something, but in the end, he chooses to respond with a resigned smile. ?calljun is silent through the exchange. Her jaw is clenched while her eyes are focused on the ground.
<<else>>
Magistrate Wu explains that the hanged victims were mostly Lowat people who were too visible or were exposed by those who held a grudge against them. <<if setup.c9JiminAttacked()>>Many suspected Jinhu's Shadows or other instigators of the local resistance efforts were also executed to serve as a warning, but there were far less of them than the non-natives that were killed, because the occupation force likely didn't want the resentment to spiral out of control.<</if>>
<</if>>
<br><br>
When servants bring in small basins of water,
<<if flag("c12_jinhuroute_disguise") eq "beggar">>and ?callren and I take a moment to tidy our messy appearances.
<<else>>we politely take a moment to wash our travel-worn faces.
<</if>>
<</if>>/% TODO add more? %/
Less than an hour later,
<<if hasVisited("c12_throughborder_jimin")>>
crowd noise out in the streets [[signals the arrival of Administrator Dou|c12_jimin_meeting_early]].
<<else>> /% from Zong route or Jinhu route %/
wild commotion out in the streets alerts us of [[a possible revolt|c12_jimin_meeting_late]].
<</if>>The Zong soldiers who are standing guard by the door rush out of the building.
<<if setup.isAround("ce")>>Worried, Ce slowly walks to the door.
<<else>>Magistrate Wu frowns while he sits up straighter.
<</if>>
<br><br>
"Please remain calm, everyone!" <<if flag("c8_decision") eq "Jinhu">>Administrator Dou<<else>>A man<</if>> shouts, "I will be meeting with ?title, who wants this war to end as much as we do!"
<br><br>
"But the Emperor has no army! The Earth shakes if Heaven cannot secure it!" After that outburst from someone in the crowd, other voices begin to echo the sentiment.
<br><br>
"Peace will return if everyone follow the right orders from the right leader, the strong leader!" Another man shouts, "Now stop making a scene and go back to living your lives!"
<br><br>
As <<if flag("c8_decision") eq "Jinhu">>the Duke's eldest son<<else>>a middle-aged, tan-skinned man with sideburns<</if>> is being escorted in,
<<if setup.isAround("ce")>>the young man in the official's robe bows to him respectfully before he salutes his comrades, who only gives him the side-eye.
<<else>>Magistrate Wu bows to him respectfully, then bows to the armed men around him.
<</if>>
The Zong officer gestures for the escorts to take position by the door, while he waits — with a hand on the handle of his blade — for Administrator Dou to sit down on the eastern side of the room.
<br><br>
<<if setup.isDead("generalruan")>>
<<trust "generalzhu">>
"My name is Zhu Cong," the officer salutes us,
<<if flag("c6_xiahouhelp") eq "horse">>
"if you remember, ?title, I was the one who lent you the horse after you were attacked by barbarian hunters."
<br><br>
"Right," I frown.
<<elseif setup.c6MetXiahouInWoods()>>
"if you remember, ?title, I was with Commander Xiahou when we found you in the Zong wilderness after you were attacked by barbarian hunters."
<br><br>
"Right," I frown.
<<else>>"I'm one of the deputies of Commander Xiahou."
<</if>>
He frowns at ?calljun, whose stare is equally righteous and defiant, then
<<else>>
<<if flag("c8_decision") eq "Jinhu">>General Ruan salutes us and introduces himself to ?callren. "I am Ruan Lie, one of the deputies serving under Commander Xiahou."
<<else>>"My name is Ruan Lie," the officer with the plumed helmet salutes me, "I'm one of the deputies serving under Commander Xiahou."
<<trust "generalruan">>
<</if>>
He and ?calljun exchange a quick look of contempt before turning away, then
<</if>>
moves to stand next to the tan-skinned man. "Administrator Dou came to us first in the hope of a peaceful resolution, to which we agreed in principle. We kept the peace in Jimin, and people have been able to live normally, with sufficient amount of travel in and out of the city."
<br><br>
"That's not enough, General, and you all know it," I say.
<br><br>
<<if setup.isDead("generalruan")>>
"Scouts have reported an increase of military-age men coming from the east and south," he says, "that's why we must remain vigilant."
<<else>>
"We have reasons to believe that an army is coming to attack the city, or more precisely, a motley crowd of militia is heading this way," he says, "which is why we cannot lower our vigilance against threats to peace."
<</if>>
The officer studies each of us in turn,
<<if setup.isAround("fei")>>
and takes an extra minute to inspect Fei. He must be questioning the role of this <<if setup.c12FeiDisguise()>>peasant-looking woman<<else>>man<</if>> in my entourage.
<br><br>
"We have here a traitor from Zong, a diplomat from Mao," General <<if setup.isDead("generalruan")>>Zhu<<else>>Ruan<</if>> points to Fei,
<<if hasVisited("c8_j_jimin_ruan_fight")>>
"and a shadow agent from Jinhu. So, are we going to negotiate, or stare at each other all day?" The shadow glares back with a barely contained killing aura, but the speaker meets ?hisf gaze with equal venom.
<<else>>
"but who is this guest?"<<if hasVisited("c12_zongroute_jimin")>> He looks at the motionless figure sidelong. "Don't tell me you brought an assassin?"<</if>>
<br><br>
<<if trust("junfei") gt 1>>
"This is a representative from the Duke of Jinhu," ?calljun sneers, "Don't tell me you are afraid?"
<br><br>
"Hmph," the
<<else>>
"This is a civilian representative for Jimin city," ?callren replies, "and so will have to defer to the authority of the Magistrate."
<br><br>
The
<</if>>officer grips his weapon. "Let's get on with the negotiation."
<</if>>
<<else>>
and says, "We have here a traitor from Zong, a diplomat from Mao, and an authority figure from Jinhu. Shall we begin the negotiation?"
<</if>>
<br><br>
<<set _next = "c12_jimin_meeting_chat">>
<<choice_enabled '<small>(body)</small> I rise and move menacingly close to this man, ignoring the shuffling noise of his comrades. Even if he is able to stand his ground, there is visible anxiety on his face. "Is this how you want the negotiation to begin? Like the way your army pushed into someone\'s home to demand for their submission? Because I can play this game too."' _next `($body gt 4)`>>
<<fm "$bold" 5>><<fm "$stoic" -5>>
<<if setup.isDove() or setup.isLover() or setup.isConsiderate()>><<fm "$integrity" -10>><</if>>
<<fm "$kindness" -5>><<fm "$righteousness" 5>><<fm "$courtesy" -5>><<fm "$collectivist" -5>><<fm "$wisdom" -10>>
<<fm "$trustMilitary" 5>><<fm "$trustLiterati" -5>><<fm "$trustMasses" 5>>
<<trust "ren" -2>>
<<if setup.isDead("generalruan")>><<trust "generalzhu" -2>>
<<else>><<trust "generalruan" -2>>
<</if>>
<<set $threatZong += 2, $threatJinhu -= 1>>
<<set $response = "General ">>
<<if setup.isDead("generalruan")>><<set $response += "Zhu">>
<<else>><<set $response += "Ruan">>
<</if>>
<<set $response += ' clears his throat. "You are right, ?title, we should discuss things sitting down."<br><br>The warriors of Zong are certainly difficult to intimidate, because even though I can see his posture shrinking, he still takes a seat next to his hostage instead of backing away, leaving me with no choice but to return to my seat on the western side of the room.'>>
<</choice_enabled>>
<<choice_shown 'I glare at him. "Is this how a soldier of Zong regards his superior?"' _next>>
<<fm "$bold" 5>><<fm "$stoic" -5>>
<<if setup.isDove() or setup.isPeoplePerson()>>
<<trust "jun" 1>><<trust "fei" 1>>
<</if>>
<<fm "$kindness" -5>><<fm "$wisdom" -5>><<fm "$collectivist" 5>>
<<fm "$trustMilitary" 5>><<fm "$trustLiterati" 5>>
<<set $response = "General ">>
<<if setup.isDead("generalruan")>><<set $response += "Zhu">>
<<else>><<set $response += "Ruan">>
<</if>>
<<set $response += ' clears his throat. "You are right, ?title, we should discuss things sitting down." He then settles next to his hostage.'>>
<</choice_shown>>
<<choice_shown '"Please sit down, General."' _next>>
<<fm "$bold" -5>><<fm "$courtesy" 5>><<fm "$kindness" 5>><<fm "$collectivist" 5>>
<<if setup.isFighter()>><<fm "$integrity" -5>><<fm "$righteousness" -5>><</if>>
<<set $response = "General ">>
<<if setup.isDead("generalruan")>><<set $response += "Zhu">>
<<else>><<set $response += "Ruan">>
<</if>>
<<set $response += " clears his throat, thinks for a moment, then complies.">>
<</choice_shown>>
<<choice_shown '"Then why are you still standing?" I chuckle. "Are you afraid we\'ll suddenly jump up and escape?"' _next>>
<<if setup.isSassy() or setup.isWild()>><<fm "$integrity" 5>>
<<else>><<fm "$wisdom" -5>>
<</if>>
<<fm "$stoic" -5>><<fm "$courtesy" -5>>
<<fm "$trustMasses" 5>>
<<set $response = "General ">>
<<if setup.isDead("generalruan")>><<set $response += "Zhu">>
<<else>><<set $response += "Ruan">>
<</if>>
<<set $response += " frowns at the mockery, but keeps his composure enough to finally sit down next to his hostage. It is indeed difficult to goad a warrior of Zong into making a mistep.">>
<</choice_shown>>
<<choice_shown "I stare at him until he sits down." _next>>
<<fm "$bold" -5>><<fm "$stoic" 5>><<fm "$courtesy" -5>><<fm "$kindness" -5>>
<<set $response = "General ">>
<<if setup.isDead("generalruan")>><<set $response += "Zhu">>
<<else>><<set $response += "Ruan">>
<</if>>
<<set $response += " clears his throat, thinks for a moment, then sits down next to his hostage.">>
<</choice_shown>>
/% [[c12_jimin_meeting_chat]] %/<<response>>
<<set _next = passage(), _done = "c12_jimin_meeting_earlyrevolt">>
<<choice_shown '"Does General Xiahou intend to annex Jimin city and its surrounding areas?"' _next `notsaid("annex")`>>
<<run say("annex")>>
<<if setup.isDead("generalruan")>>
<<set $response = `"Our commander only wants to defend the city against barbarians and the Duke's assassins," General Zhu says, "Mao, Zong, and Jinhu are all part of our kingdom, so there is no sense annexing Jimin city."`>>
<<else>>
<<set $response = `General Ruan snorts. "Of course not, but we must defend it against remnant rebels and barbarians in the countryside. We can't leave Jimin to the impractical idealism of lord Dou. Inaction means death."`>>
<</if>>
<<if setup.isAround("fei")>>
<<set $response += "<br><br>I suspect it must be taking Fei all of ?hisf self-control to not keep glaring at this officer.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Is this war the will of the Duke of Zong?"' _next `notsaid("will")`>>
<<run say("will")>>
<<if setup.isDead("generalruan")>>
<<set $response = '"No," General Zhu answers simply.'>>
<<else>>
<<set $response = '"Of course not," General Ruan scoffs, "the Duke of Zong only wants to keep the border of our kingdom safe from external threats."'>>
<</if>>
<<set $response += `<br><br>I press him. "Yet he lets this happen without taking a stance either for or against the invasion."<br><br>"This isn't an invasion, we were merely in pursuit of rebels," he parries, "and you should go to Zhenye to ask our Lord about his opinion."`>>
<</choice_shown>>
<<choice_shown '"What will it take for your army to withdraw from Jinhu?"' _next `notsaid("withdraw")`>>
<<run say("withdraw")>>
<<setFlag "c12junexplainnoninvolvement">>
<<if setup.isDead("generalruan")>>
<<set $response = '"Our commander believes the Duke of Jinhu cannot protect his people, let alone the rest of the kingdom," General Zhu says in earnest, "so if lord Dou can prove to everyone that Jinhu can defend itself against any kind of foreign threat, then there would be no need of us here."'>>
<<else>>
<<set $response = `General Ruan chuckles. "Did we even need to be here in the first place if the Duke of Jinhu could defend his people against the barbarian threats? He needs to wake up to the reality that outsiders are within the border of our kingdom, disregarding our laws when they don't suit their interest. The Duke of Jinhu is unfit as a governor, and our men and women of Zong shouldn't have to fight both fronts!"`>>
<</if>>
<<if setup.isAround("fei")>>
<<set $response += "<br><br>Even though our very own Jinhu's Shadow is frozen still, the tension emanating from ?hisf body is especially loud when compared to the tranquility of ?hisf former master.">>
<<else>>
<<set $response += "<br><br>Administrator Dou is — perhaps somewhat expectedly — untroubled by this accusation against his father.">>
<</if>>
<<set $response += ` General Dragoness, on the other hand, does not remain silent. "Xiahou Kui wants to force the Duke of Zong to engage in this war, just like he is forcing everyone else to take a stance. Whether he succeeds or fails this campaign in western Jinhu, he thinks he will at least become a winner in Zong." She turns to me. "I believe General Mi and General Jian are not likely to intervene because they are waiting for Xiahou Kui's army to overextend itself and suffer a slow defeat."<br><br>`>>
<<if setup.isSassy()>><<set $response += `I snort. "Oh, so they're letting a little boy throw his tantrum until exhaustion." The Zong officer shoots ?calljun a glare, but holds his tongue, perhaps out of concern that they will appear childish as well.`>>
<<else>><<set $response += "I don't appreciate their passive strategy against a colleague, but I can't fault them for wanting to preserve their own resources in this power struggle.">>
<</if>>
<</choice_shown>>
<<choice_shown '"What does Xiahou Kui actually want?"' _next `notsaid("want")`>>
<<run say("want")>>
<<setFlag "c12rensuggestxhpromotion">>
<<if setup.isDead("generalruan")>>
<<set $response = `General Zhu sits a little straighter. "I believe our commander wants to be recognized for the sacrifices we make for the kingdom, and that he is the best successor to the Duke of Zong."<br><br>There is a moment of complete silence as we decide how to react to this simple truth about ambition. ?callren asks, "What if General Xiahou could work in the Imperial court directly?" I frown at the suggestion, but refrain from contradicting him.<br><br>This time it's the officer who is stunned by the suggestion. "I... I will have to check with Commander Xiahou."`>>
<<else>>
<<set $response = `General Ruan leans back a little, almost as if he did not expect me to ask it so bluntly. "Commander Xiahou deserves to become the next leader of Zong, a..." He clears his throat, then stops himself from saying another word.<br><br>?callren seems to have an idea what it means, and he asks, "What if General Xiahou could work in the Imperial court directly?"<br><br>The officer with the plumed helmet tightens his lips, then says with an unreadable expression, "He would be honored."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Advisor Gu, how should we proceed?"' _done>>
<<if saidnothing()>><<bold -1>><</if>>
<<if $body gt 3 and $mind gt 3>><<bold -1>><</if>>
<<trust "ren" 1>>
<<set $response = `"Administrator Dou," the Gentleman Advisor turns to the eldest son of lord Dou, "what would you like to tell the people of Jimin if you are killed in today's meeting?" The Zong officer bristles at the implication, while `>>
<<if setup.isAround("ce")>>
<<set $response += 'Ce nervously speaks up, "The Zong army has nothing to gain by harming a beloved leader in the city, our commander would definitely oppose that course of action."'>>
<<else>>
<<set $response += `Magistrate Wu interjects, "It doesn't have to come to that, please, the discussion has just begun."`>>
<</if>>
<<set $response += `<br><br>The peasant-clothed man with sideburns waits for the others to quiet down before he says, "I would still encourage the people of Jinhu to surrender peacefully to the new leadership, unless the invaders make a peaceful life impossible, then and only then should everyone take up the fight." A grim determination appears on his face. "Because war is a firestorm that destroys indiscriminately, and is difficult to extinguish without sacrificing even more to do so. Burnt crops take months to regrow. Starved animals take years to repopulate. And a miserable population will take generations to regain the ability to trust again. I wouldn't want our people to live in a kingdom without trust."<br><br>`>>
<<if setup.isDead("generalruan")>>
<<set $response += `General Zhu shakes his head. "You talk of 'trust', but Jinhu's Shadows seem to me a clear violation of that ideal."<br><br>"It`>>
<<else>>
<<set $response += `"Funny," General Ruan scoffs, "do you think the people of Jinhu trust the shadows in their own state?"<br><br>"No, but it`>>
<</if>>
<<set $response += ` is why I do not agree with my father's peacekeeping strategy," Administrator Dou says.<br><br>The Zong officer nods. "You remember what our commander said when you first came to him, that you would be a better Duke of Jinhu than your father." He turns to the Gentleman Advisor. "Do you see now? This is what we want."<br><br>?callren looks at him, and says calmly, "General Xiahou should petition the Imperial court for His Majesty to make such an appointment."<br><br>`>>
<<if setup.isDead("generalruan")>><<set $response += 'General Zhu stares back.'>>
<<else>><<set $response += '"Hmph," General Ruan crosses his arms.'>>
<</if>>
<<set $response += ` "Consider this the petition."`>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown '"This is not going to work..."' _done `saidsomething()`>>
<<set $response = 'The Zong officer bristles at my dismissive words, while '>>
<<if setup.isAround("ce")>>
<<set $response += `Ce nervously speaks up, "Now that the Zong army has His Majesty's attention, we should not abandon the hope of resolving this crisis peacefully."<br><br>`>>
<<if setup.isDead("generalruan")>>
<<set $response += `General Zhu frowns at the younger man. "What's the matter with you? Whose interest are you fighting for? Where is your pride as a warrior of Zong!"`>>
<<else>>
<<set $response += `General Ruan snaps at the younger man. "Don't get too comfortable in that official's robe, boy, you are still a warrior of Zong!"`>>
<</if>>
<<set $response += '<br><br>Mouth half-open, but Ce remains silent, and finally lowers his head. ?callren says, "A great military tactician said that the best strategy is to win without fighting. Wanting peace for his people does not preclude him from being a warrior."'>>
<<else>>
<<set $response += 'Magistrate Wu nervously interjects, "Please, the discussion has just begun."'>>
<</if>>
<<set $response += "<br><br>The officer turns to me again. ">>
<<if flag("c12rensuggestxhpromotion")>>
<<set $response += `"So do you refuse to consider your adviser's suggestion about a promotion for our commander?"`>>
<<else>>
<<set $response += '"Our commander already said that Administrator Dou would make a better Duke of Jinhu than his father. Will you consider this petition?"'>>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c12_jimin_meeting_chat]] [[c12_jimin_meeting_earlyrevolt]] %/<<response>>
<<if setup.isDead("generalruan")>><<set _general = "General Zhu">>
<<else>><<set _general = "General Ruan">>
<</if>>
"Revolt! A revolt! We need-" a Zong soldier screams in pain somewhere in the courtyard. _general springs to his feet, and with one hand gesture, he sends two of the guards by the doorway to investigate the commotion.
<br><br>
The rest of his men draw their weapons to mirror his action, but turn their backs to us to create a barrier to the room. The hostility in the room explodes with everyone taking a defensive stance, though surprisingly, the officer merely stands between me and the administrator instead of holding his blade at the latter. The sight of the North sword does little to intimidate either the leader nor his soldiers, even if <<if setup.c9RuanSawShuoSword()>>this man had seen how it made a fool of his commander<<else>>they understand the stake in defying its authority<</if>>.
<br><br>
"We have no intention of harming Administrator Dou, or we would not have dedicated so much effort to protect him," _general says while focusing his gaze on me, "but if we have to defend ourselves against the rebels, we will escalate our methods until our enemies are fully and utterly vanquished."
<br><br>
Between the sounds of banging against the large wooden gates, General Dragoness stalks closer to the officer. "When civilians fight back, they all become the so-called 'rebels' in your eyes, don't they?"
<br><br>
<<if setup.isAround("ce")>>
"Please reconsider this method of war, General," Chunyu Ce bows to him. "Warriors of Zong should defend the people of the kingdom, as heroes, not oppressors!"
<<else>>
Magistrate Wu bows to him. "Only your people can end this unnecessary war, General, please consider a treaty instead of conquest through bloodshed!"
<</if>>
Just then, we can hear a mob bursting through the gates.
<br><br>
"Fight to the last breath!" _general shouts to his men, "Commander Xiahou will avenge us! Justice for our people!"
<br><br>
?calljun grapples with the officer to keep his blade from swinging-
<<set _next = "c12_jimin_meeting_earlyrevolt2">>
<<choice_shown "while Fei pierces the man's throat. I take the opportunity to pull Administrator Dou to our side." _next `setup.isAround("fei")`>>
<<setFlag "c12_jimin_meeting_earlyrevolt" "feikillofficer">>
<<bold -1>><<collectivist>>
<<if setup.isDove() or setup.isPeoplePerson() or setup.isLover()>>
<<trusty>><<righteous>>
<</if>>
<<kind>><<military -2>>
<<trust "junfei" 1>>
<<set $response = `Blood splashes onto both Fei and ?calljun, with the former taking the brunt of it as the Jinhu's Shadow pushes the blade forward until the hilt touches skin. ?calljun yanks the officer's weapon from his stiffening hand as the man falls backward, who clutches the neck of his killer with the last of his strength. After a split second of hesitation, General Dragoness drops the blade, coils her arms around the dying man's elbows from the middle, then force his fingers to loosen their grip by twisting his arms in an unnatural direction! None of the other Zong soldiers could come to his aid, because they are fighting a swarm of armed mob that wants them dead...<br><br>At the end of the struggle, Fei is coughing and gasping on the floor, ?hisf eyes obscured by the blood all over ?hisf face. Unlike " + _general + ", who died with his eyes wide open, and ?calljun has to close them with her hand.`>>
<</choice_shown>>
<<choice_shown "while I stab through the man's lamellar armor." _next>>
<<setFlag "c12_jimin_meeting_earlyrevolt" "ikillofficer">>
<<bold>>
<<if setup.isDove() or setup.isPeoplePerson() or setup.isLover()>>
<<kind -1>><<trusty -1>><<righteous -1>>
<</if>>
<<kind -1>><<military>>
<<set $response = "Blood clings to the North sword, fleeing from the injured body as I pull back the deadly edge, splashing onto both me and ?calljun.">>
<<if setup.isAround("fei")>>
<<set $response += " Fei takes the opportunity to help Administrator Dou move to our side.">>
<</if>>
<<set $response += ` I kick the officer toward the doorway, where he crashes against his men, who are already busy fighting a swarm of armed mob that wants them dead. Not long after he drops to one knee, a bloodied soldier falls on top of him, and they collapse onto the floor, succumbing to their injuries at last.`>>
<<if not setup.isAround("fei")>>
<<if setup.isAround("ce")>><<set $response += " ?callren then helps Administrator Dou move closer to us,">>
<<else>><<set $response += " Magistrate Wu quickly moves over to Administrator Dou to shepherd him.">>
<</if>><<set $response += " away from the violent rage just beyond the doorsill.">>
<</if>>
<</choice_shown>>
<<choice_shown "while I quickly pull Administrator Dou to our side." _next `not setup.isAround("fei")`>>
<<setFlag "c12_jimin_meeting_earlyrevolt" "junkillofficer">>
<<bold -1>>
<<if setup.isMerciful()>><<trusty>><<righteous>><</if>>
<<kind>><<military -2>>
<<set $response = _general + " pushes back hard against ?calljun even with his wrists firmly in her hands, or perhaps because of her grip. ">>
<<if setup.isDead("generalruan")>>
<<if setup.isAround("ce")>>
<<set $response += `"Little Chunyu! Take her down!" He shouts without taking his eyes off of his opponent, "You'll be the talk of the military once you slay the Dragon!"<br><br>"N-no, I can't," the young man in the washed out official robe looks between everyone in the room, and ends up bowing at his commanding officer instead. "Even if I succeed, an ambush is not a fair fight."<br><br>General Zhu roars in frustration. "All is fair in war!" With a powerful lunge he bends ?calljun's arms over her shoulder, forcing her to sidestep to avoid the chopping motion of his blade.<br><br>Jaw clenched, arms shivering, ?calljun barely dodges another swipe at her neck. Ce suddenly rushes forward to wrestle with the officer, but immediately loses his footing and knocks his head on the ground. Before the blade comes down on the defenseless young man, the Dragon catches the officer with a low horse-stance and the pivot at the hip, flinging him to his side so she could wrest the blade out of his hand and finish him with it. Still panting, ?calljun stares at the man's body until it stops moving, then she slowly helps Ce to his feet.`>>
<<else>>
<<set $response += `"It's an honor to fight you, for real this time," he grins through gritted teeth as he notices the beads of sweat on the opponent's forehead. "But no mercy, I must slay the dragon!" With a powerful lunge he bends ?calljun's arms over her shoulder, forcing her to sidestep to avoid the chopping motion of his blade.<br><br>Jaw clenched, arms shivering, ?calljun barely dodges another swipe at her neck. Before I could intervene, Magistrate Wu swings a wooden tray at the officer, who immediately chops it in half, almost cutting the official as well. The Dragon strikes in this moment, catching and twisting ` + _general + `'s weapon-wielding arm, wresting the blade out of his hand and driving it through his lamellar armor. Still panting, ?calljun stares at the man's body until it stops moving, then she helps Magistrate Wu to his feet.`>>
<</if>>
<<else>>
<<if setup.isAround("ce")>>
<<set $response += `"Chunyu Ce! Now's your chance to fight for Zong!" He shouts without taking his eyes off of his opponent, "Bring honor to your clan of military men!"<br><br>"I, I can't," the young man in the washed out official robe looks between everyone in the room, and ends up bowing at his commanding officer instead. "There is no honor in this battle!"<br><br>General Ruan roars in frustration. "You are an embarrassment to us all!" With a powerful yank and spin he flings his opponent on the ground, then nearly succeeds in beheading ?calljun had Ce not tackled him just far enough to make the edge miss its mark.<br><br>The officer frees himself effortlessly. "I suppose," he knocks the young man down by sweeping the legs. "Your death," he raises the blade over his head, "can serve us just as well!" But before he could perform the execution, the Dragon's blade parries his, and with no more reluctance, she drives the weapon deep into his lamellar armor. Still panting, ?calljun stares at that man's body until it stops moving, then she slowly helps Ce to his feet.`>>
<<else>>
<<set $response += `"General Tang, it truly has been an honor to serve you these years," General Ruan smirks through gritted teeth as he notices the beads of sweat on the opponent's forehead. "But your clan's glory days died with your father." ?calljun is either under so much pain that she could not give any kind of retort, or she thinks he is not worth the effort to win an argument against. Instead, she releases her grip to dodge his swings, barely avoiding a swipe at her head.<br><br>"What's the matter?" The officer with the plumed helmet forces her to draw her blade. "Has the Dragon lost all of its teeth and claws?" Her weakened parries give weight to his taunting, yet the determination in her eyes never wavered.<br><br>"I heard about you," Magistrate Wu points at General Ruan. "You betrayed General Tang for that bastard Xiahou! If that's considered honorable in Zong, then I dare say Zong's glory days are over!"<br><br>"Shut up!" The officer takes his eyes off of ?calljun for a second to threaten the Jimin magistrate with his blade. "You understand nothing about war-"<br><br>The Dragon strikes in that moment, grounding her feet to borrow the strength of earth in the next upward parry, then messily slashes across the traitor's neck. The man takes another desperate swing, but it's already too late to accomplish what he wanted. Still panting, ?calljun stares at that man's body until it stops moving. And only then does she gives Magistrate Wu a grateful nod.`>>
<</if>>
<</if>>
<<set $response += "<br><br>Outside the door, the other Zong soldiers are locked in a life-and-death battle against a swarm of armed mob...">>
/% TODO change last line? %/
<</choice_shown>>
/% [[c12_jimin_meeting_earlyrevolt2]] %/<<response>>
Once the last of the soldiers is pummeled to death, I can tell that there are trained combatant in the mob... and their bloodlust seems unabated.
<<if setup.isAround("ce")>>
The crowd rushes through the doorway, tramples the dead officer underfoot, stopping just short of pushing us over to get their blood-stained hands on the young man in the faded robe.
<br><br>
"He is not a threat!" ?calljun's assertive aura stuns the mob for a moment, but someone eventually musters up enough courage to make their case against Ce.
<br><br>
"As the acting magistrate of Jimin," the peasant-clothed man says, "he allowed the wanton executions in the city to happen!"
<br><br>
The slender young man drops to his knees, and bows down toward the crowd. "It is true. I accept any punishment by the people of Jinhu."
<br><br>
?calljun takes a deep breath, unable to respond for a long time. The Gentleman Advisor takes a half step forward, likely hesitating on account of my presence.
<br><br>
<<set _next = "c12_jimin_early_aftermath">>
<<choice_shown "I give him a nod, so that he could do what he thinks is best." _next>>
<<setFlag "c12_jimin_early_revolt2" "ren">>
<<bold -1>><<stoic>><<kind>><<proper -1>><<collectivist>>
<<military -1>>
<<trust "ren" 1>>
<<set $response = `?callren takes another half step forward and bows to the crowd. "My name is Gu Ren, I am an adviser from the state of Mao. General Tang here has left the Zong military to join the Imperial Army, committing to the cause of fighting against the invaders. We would like to recruit this young man as well, so that people like them could redeem themselves."<br><br>"If the wolves of Zong would easily switch loyalty, why couldn't the Emperor recruit them into his Imperial Army before!" Many people in the crowd join in loudly. "Yeah! Why didn't this happen sooner! And why does he gets special treatment!"<br><br>?calljun kneels down and bows low to the ground. "Your anger is justified. I was also complicit in empowering Xiahou Kui to invade Jinhu, with the hope that he might be defeated for good in the ensuing war." The crowd bristles at the implication that officers in the Zong military are using them as sacrificial pawns, but does not attack her out of courtesy for the administrator and the Gentleman Advisor. She says, "Now I stake my life in the mission to push the invaders out of Jinhu. All I ask is that this young man be given the same chance to right this wrong."<br><br>"Zong is my home, but I will serve His Majesty!" Ce's voice is firm, even if he dares not raise his head.`>>
<<if setup.isAround("fei")>>
<<set $response += " Fei looks between him and ?calljun, seemingly ambivalent about something.">>
<</if>>
<<set $response += '<br><br>Administrator Dou finally speaks with a rare tone of finality, "Very well, we will honor your commitment to Jinhu, General Tang of the Imperial Army."'>>
/% TODO write better? %/
<</choice_shown>>
<<choice_shown '"This young man was not meant to be part of the army, but he knew he could not let anyone else suffer in his place." I briefly explain the hostage exchange between the Chunyu and Xun clans, then say, "I could not free him from his duty to the Zong military, until now. With your help, I would like to recruit him into my service to fight for Jinhu."' _next `hasVisited("c6_d_ce_chat") or hasVisited("c6_j_inn2")`>>
<<setFlag "c12_jimin_early_revolt2" "hire">>
<<stoic -1>><<kind>><<collectivist -1>>
<<if flag("c12_meeting") eq "chunyu">><<trusty>>
<<else>><<righteous>>
<</if>>
<<military -2>><<literati>><<masses>>
<<trust "ce" 2>><<trust "jun" 1>><<trust "ren" 1>><<trust "fei" 1>>
<<set $response = `?callren salutes everyone, and says, "General Tang has left the Zong military to join the Imperial Army, committing to the cause of fighting against the invaders. If you could find it within your hearts to allow people like her to redeem themselves, please consider this request." ?calljun nods her thanks, but remains where she is. I keep my attention on the crowd, hoping to catch any sign of sympathy.`>>
<<if setup.hasNPCTidbit("ce", "heavenwatching")>>
<<set $response += `<br><br>I recall a conversation I had with Ce, and add, "Young Master Chunyu told me of his scholarly pursuits and other things he learned while far from home, one of which was weather-watching. I think he can be of use to me in battle planning."`>>
<</if>>
<<set $response += `<br><br>"I will serve ?rank to the best of my abilities," the young man from Zong knocks his forehead against the floor.`>>
<<if setup.isAround("fei")>>
<<set $response += ` Fei looks between him and ?calljun, seemingly ambivalent about something.`>>
<</if>>
<<set $response += `<br><br>After a moment of uncomfortable silence, Administrator Dou speaks with a rare tone of finality, "Very well, we will honor your commitment to Jinhu."`>>
<</choice_shown>>
<<choice_shown '"Administrator Dou is safe now," I gesture toward the tan-skinned man, "I think we all have had enough of violent resolution!"' _next>>
<<setFlag "c12_jimin_early_revolt2" "enough">>
<<stoic -1>><<collectivist>>
<<if setup.isMerciful() or setup.isCollectivist()>>
<<righteous>><<kind>><<trusty>><<masses>>
<<elseif setup.isFighter() or setup.isOpportunist()>>
<<trusty -2>><<military -2>>
<</if>>
<<trust "ren" 1>><<trust "jun" 1>><<trust "dounong" 1>>
<<set $response = `?calljun salutes everyone, including the tan-skinned administrator. "My name is Tang Jun, and my home is in the state of Zong. May I make a presumptuous request?" After seeing a nod from Administrator Dou, she explains the hostage exchange between the Chunyu and Xun clans, and how Chunyu Ce was returned home after His Majesty's edict to abolish this old practice between civilian families. `>>
<<if flag("c12_meeting") eq "chunyu">><<set $response += '"We were asked to rescue Young Master Chunyu by his father. '>>
<<else>><<set $response += '"'>>
<</if>>
<<set $response += `It's true that he represents the invaders, and I understand your hatred for my people. However..." She kneels down and bows low to the ground. "I stake my life in the mission to push the invaders out of Jinhu. All I ask is that this young man be released to the Imperial Army, like I have made my choice to join their ranks."<br><br>Most of the crowd around us either give her a look of disbelief, pity, or anger. ?callren bows toward the crowd. "My name is Gu Ren, I am an adviser from the state of Mao. General Tang has left the Zong military to join the Imperial Army, committing to the cause of fighting against the invaders. If you could find it within your hearts to allow people like her to redeem themselves, please consider this request."<br><br>"I will serve ?rank to the best of my abilities," young man from Zong knocks his forehead against the floor.`>>
<<if setup.isAround("fei")>>
<<set $response += " Fei looks between him and ?calljun, seemingly ambivalent about something.">>
<</if>>
<<set $response += '<br><br>Another moment of silence later, Administrator Dou speaks with a rare tone of finality, "Very well, we will honor your commitment to Jinhu, General Tang of the Imperial Army."'>>
/% TODO write better? %/
<</choice_shown>>
<<else>>
The crowd rushes through the doorway and tramples the dead officer underfoot. Seeing that there are no more Zong soldiers to fight, a few people even proceed to leave their own mark on the corpse. ?calljun frowns without turning way from the brutality, her composure just barely under control. <<if setup.isAround("fei")>>Fei looks between the dead officer and ?calljun, seemingly ambivalent about something.<</if>>
<br><br>
The eldest son of the Dou clan shakes his head, and sighs under the din of the bloody chaos. Magistrate Wu pleads, "Administrator Dou is safe now, everyone, please calm yourselves!"
<br><br>
?callren bows toward the administrator. "Administrator Dou, my name is Gu Ren, I am an adviser from the state of Mao. General Tang here has left the Zong military to join the Imperial Army, committing to the cause of fighting against the invaders. However, these fallen men were once her comrades..."
<br><br>
Administrator Dou raises a hand, and says with an apologetic expression, "I cannot ask the people of Jimin to forgive the Zong army, but I will ask for restraint." He tries to read the room, but people are actively avoiding his gaze.
<br><br>
<<set _next = "c12_jimin_early_aftermath">>
<<set _same = `The mob reluctantly moves away from the dead bodies, keeping their heads bowed. ?calljun salutes the Gentleman Advisor, then bows to the administrator as well, who says to her, "We place our trust in you, General Tang of the Imperial Army."<br><br>?calljun salutes everyone. "And I will stake my life in this mission."`>>
<<choice_shown "I remain silent, because his words will weigh more than mine to the people of Jimin." _next>>
<<setFlag "c12_jimin_early_revolt2" "silent">>
<<bold -1>><<collectivist>>
<<if setup.isDove()>><<kind>><<proper>><</if>>
<<if setup.isScholarly()>><<proper -1>><<literati -1>><</if>>
<<military -1>><<masses>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "I remain silent. A corpse doesn't feel pain. Let these people release their anger." _next>>
<<setFlag "c12_jimin_early_revolt2" "silent">>
<<bold -1>><<stoic>><<collectivist>>
<<if setup.isDove() or setup.isScholarly()>>
<<trusty -1>><<kind -1>><<righteous -2>>
<</if>>
<<if setup.isRageful()>><<trusty>><<righteous>><</if>>
<<kind -1>><<literati -2>><<masses>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"There are still thousands of them out there," I say to the vindictive ones, "save your energy for the enemies that are still alive."' _next>>
<<setFlag "c12_jimin_early_revolt2" "mock">>
<<bold>><<stoic>><<kindn -1>>
<<if setup.isSassy()>><<stoic -1>><<proper -1>><</if>>
<<if setup.isFighter()>><<trusty>><<military>><</if>>
<<if setup.isRageful()>><<trusty>><<righteous>><</if>>
<<literati>><<masses -2>>
<<trust "dounong" -1>>
<<set $response = `Several people in the crowd throw me a dirty look, but they eventually move away from the dead bodies. ?calljun salutes the Gentleman Advisor, then bows to the administrator as well, who says to her, "We place our trust in you, General Tang of the Imperial Army."<br><br>?calljun salutes everyone. "And I will stake my life in this mission."`>>
<</choice_shown>>
<<choice_shown '"Together we will defeat Xiahou\'s unrighteous army," I say to the crowd, "but we must do so without behaving just like them."' _next>>
<<setFlag "c12_jimin_early_revolt2" "shame">>
<<bold>><<stoic -1>><<collectivist 2>>
<<if setup.isUtilitarian() or setup.isWild() or setup.isSassy()>><<trusty -1>><</if>>
<<if setup.isFighter()>><<trusty>><<military>><</if>>
<<if setup.isRageful()>><<trusty -2>><<bold -1>><</if>>
<<if setup.isMerciful() or setup.isLover() or setup.isScholarly()>><<trusty>><<kind>><<righteous>><<masses>><</if>>
<<trust "ren" 1>><<trust "jun" 1>><<trust "dounong" 1>><<trust "xiahou" -1>>
<<set $response = `Sensing the general shift in the mood, the vindictive ones slowly move away from the dead bodies, but without looking in my direction. ?calljun salutes the Gentleman Advisor, then at me, and finally bows to the administrator as well. The eldest son of the Dou clan says, "We place our trust in you, ?title, and your talented followers of the Imperial Army."<br><br>?calljun salutes everyone. "I will stake my life in this mission." And I silently mirror her gesture.`>>
<</choice_shown>>
<</if>>
/% [[c12_jimin_early_aftermath]] %/<<response>>
Three clean-shaven men with short swords and lean bodies slip through the crowd to reach us, then salute the administrator. "Sir, our people and the occupation force have reached a stalemate in the city, but we don't know when they will launch a counter-attack. We are only certain that a message has been sent to notify their Commander Xiahou near the northern border."
<<if setup.isAround("fei")>>They exchange a look with Fei, then ignores ?himf again.<</if>>
<br><br>
Administrator Dou seems to know these three, and even the people around them may be slowly realizing that they are Jinhu's Shadows despite their commoner's appearance. But for the moment, everyone accepts them as part of the rebellion. The eldest son of the Dou clan lets out a quiet sigh. "If this is the will of the people, then [[we must fight|c12_jimin_early_plan]]."
<br><br>
Thunderous cheering ripples all the way to the gathering crowd in the street...Administrator Dou sends the civilians to where they are needed by the city guards, then closes the door to discuss the next moves with the Duke's shadow agents and us.
<br><br>
"Have there been troop movements from the south?" ?callren asks.
<br><br>
One of the three agents
<<if setup.c12CeOnTeam()>>
glances at Chunyu Ce. "Why not ask him?"
<br><br>
?calljun stiffens a little, but waits for Ce to speak for himself. "I am not privy to information that my position in Jimin doesn't require me to know. I expect that reinforcements will move northward once the suppression effort in the south is stabilized, but I don't know how many and when."
<br><br>
Another agent frowns. "How involved are you in leading troops, or fighting for them if there is resistance?"
<br><br>
The young man in the faded official robe lowers his gaze to the ground. "I was ordered to take over the administrative work on behalf of the former magistrate of the city. I... I'm not much of a fighter."
<br><br>
"Young Master Chunyu," ?calljun interjects,
<<if flag("c12_jimin_meeting_earlyrevolt") eq "junkillofficer">>
"not only did you take a stance against your superior officer, you even risked your life to defend me against him. I say you fought with honor, even if the Zong military law sees it differently."
<<else>>
"you took a stance against this invasion in the presence of a superior officer. I say you have more honor than the Zong soldiers who cannot see past the letter of their law anymore."
<</if>>
Ce tightens his lips, then nods without raising his head.
<br><br>
"Where is Magistrate Wu now?" Administrator Dou asks in a calm yet firm tone, "Is he safe?"
<br><br>
"Fortunately Magistrate Wu was merely dismissed when this guy was assigned here," the agent gives Ce a side-eye. "He is helping us move around the city in secret." The administrator nods, relieved.
<<else>>says,
<</if>>
"We are waiting to hear back from the scouts. It is very difficult for our people to travel at this time." ?callren nods in understanding.
<br><br>
"Why is the Duke only taking actions now?" I ask, "What else is he planning?"
<<if setup.c12CeOnTeam()>>
<br><br>
The agent glances at the young man from Zong. "Can he be trusted?"
<br><br>
<<if flag("c12_jimin_early_revolt2") eq "hire">>"Yes," I answer simply. "Now, what about my question?"
<<else>>?calljun salutes him. "I will take responsibility for his actions in the Imperial Army."
<</if>>
<</if>>
<br><br>
The three Jinhu's Shadows exchange a look with one another, and let one of them speak. "The Duke is aware that the people of Jinhu do not all agree on the various policies in the state, especially when it comes to peacekeeping methods. Yet we the people of Jinhu cannot afford to be fighting among ourselves while also battling an external enemy." <i><<if flag("suspect") eq "Jinhu">>Yes, it's wise now to consider yourselves equal to the people you watch over<<else>>Right, the unity strategy<</if>>.</i> "Border militias from the east are coming, even if they must leave their charge unprotected for some time. And as long as Jinhu's Shadows can operate without fear of being exposed by the people, they will be ready to carry out covert missions to support the direct confrontation."
<br><br>
His gaze is cold and collected, like a man ready to jump into a sea of fire. <i>So, suicide missions.</i>
<br><br>
"As with large scale wars in general," ?callren says, "we should try to disrupt their army's supply line. However, it will incentivise more lethal tactics, such as pillaging from the locals instead."
<br><br>
<<set _next = "c12_jimin_early_plan2">>
<<choice_shown '"Before we go," I hand over a small bundle to Administrator Dou, "these medicine may help the injured people in the city."' _next `(flag("c12_bringitem") eq "medicine")`>>
<<setFlag "c12_jimin_early_plan" "medicine">>
<<if setup.isFighter() or setup.isUtilitarian() or setup.isOpportunist()>><<wie -2>><</if>>
<<kind>><<collectivist 2>><<masses>>
<<trust "ren" 1>><<trust "fei" 1>><<trust "jun" 1>><<trust "dounong" 1>><<trust "dukej" 1>>
<<set $threatJinhu -= 1>>
<<if setup.isAround("ce")>>
<<set $response = "Administrator Dou bows in gratitude, then moves closer to accept the gift while the shadow agents bow forward as well.">>
<<else>>
<<set $response = "Both Administrator Dou and Magistrate Wu bow in gratitude. And while the former moves closer to accept the gift, the shadow agents bow forward as well.">>
<</if>>
<<set $response += ` "We will not forget this act of kindness, ?madam."`>>
<</choice_shown>>
<<choice_shown '"Then we should hurry."' _next>>
<<setFlag "c12_jimin_early_plan" "hurry">>
<<if setup.isMilitant()>><<trusty>><<righteous>><</if>>
<<bold>><<stoic>><<military>>
<<set $response = "I stand up first, followed by everyone else. ">>
<<if setup.isAround("ce")>><<set $response += "Ce looks hesitant, but does not voice his concern.">>
<<else>><<set $response += "?callren seems pensive, but remains quiet.">>
<</if>>
<</choice_shown>>
<<choice_shown '"We cannot commit fully, only enough to hinder their current provision delivery," I say. "The bigger picture is to secure a multi-front alliance."' _next>>
<<setFlag "c12_jimin_early_plan" "allies">>
<<if setup.isFighter() or setup.isUtilitarian() or setup.isOpportunist()>>
<<trusty>>
<</if>>
<<bold -1>><<stoic -1>><<wise>><<collectivist 2>><<literati>>
<<set $response = `Administrator Dou nods. "Of course, that is the wiser strategy. In the long run, Jinhu must be defended by its own people."`>>
<</choice_shown>>
/% [[c12_jimin_early_plan2]] %/<<response>>
<<if setup.isAround("ce")>>
Knocks on the door bring in a middle-aged man who wears a nondescript scholar's tunic, and behind him is a rougher-skinned fellow who is carrying a stack of wisteria shields in hand, a short sword tucked behind his waist band, and a bow with quiver of arrows on his back. A surprised Ce bows to the former immediately. "Magistrate Wu-"
<br><br>
The visitor disregards his courtesy and bows to the tan-skinned man instead. "Administrator Dou, we brought some armament to assist ?title."
<<else>>
Knocks on the door bring in a rough-skinned fellow who is carrying a stack of rattan shields, and on his back there is a bow and a quiver of arrows. He bows forward only slightly, and speaks with a heavy southern accent. "Young Master Dou, Magistrate Wu sent word for me to bring some shields and weapon."
<</if>>
<br><br>
"Please come in," Administrator Dou welcomes them into the room, while the shadow agents relieve the out-of-uniform guardsman of the items he was carrying, then offer them to us.
<br><br>
<<if flag("c12_bringitem") eq "bow">>
I add the arrows to my quiver, and turn to ?calljun, who declines both the arrows and the bow, but graciously accepts a round shield along with ?callren<<if setup.c12CeOnTeam()>><<if setup.isAround("fei")>> Fei,<</if>> and Ce<</if>>. She is probably still recovering from the wound on her back.
<<else>>
When ?calljun declines the bows and arrows, I remember that she might still be recovering from the wound on her back. She does graciously accepts a round shield along with ?callren<<if setup.c12CeOnTeam()>><<if setup.isAround("fei")>> Fei,<</if>> and Ce<</if>>, leaving me with the ranged weapon to carry.
<</if>>
<br><br>
Magistrate Wu says with a solemn tone, "There may be cavalry patrols trying to prevent messengers or people like you from getting through the blockade. An arrow may be a friend or foe in this kind of situation."
<br><br>
<<set _next = "c12_jimin_charge">>
<<cs '"Understood," I nod and head out.' _next>><</cs>>
<<cs '"...Is Fei still here?"' _next `setup.c10FeiHealingInJinhu()`>>
<<if setup.careAbout("fei") and setup.acceptedFeiTruth()>>
<<trust "fei" 1>>
<</if>>
<<if flag("feiInjured") eq "armheartleg">>
<<set $response = `The Administrator nods. "We hid Fei somewhere in the city, but it is best not to pay a visit at the moment."`>>
<<else>>
<<set $response = `The Administrator shakes his head. "I sent Fei to report to my father."`>>
<</if>>
<<set $response += `"All right," I nod and head out.`>>
<</cs>>
<<cs '"...Is Fei all right?"' _next `setup.c10FeiHealingInJinhu() and (flag("feiInjured") eq "armheartleg")`>>
<<if setup.isSincere()>><<trust "fei" 1>><</if>>
<<set $response = `The Administrator nods. "We hid Fei somewhere in the city. The shadows will protect her, don't worry."<br><br>`>>
<<if setup.knowFeiTruth()>>
<<set $response += `I pause for a second before nodding, then head out.`>>
<<else>>
<<set $response += `There is something off about what he said, but with no time to spare, I nod before heading out.`>>
<</if>>
<</cs>>
/% [[c12_jimin_charge]] %/The Zong soldiers who are standing guard by the door rush out of the building.
<<if setup.isAround("ce")>>Worried, Ce walks to the door.
<<else>>Magistrate Wu stands up, looking fearful yet also determined about something.
<</if>>
<br><br>
"Save Administrator Dou!" Raucous shouts echo in the street, followed by clashes of metal and agonizing cries.
<br><br>
"Please stop! Everyone, please!" <<if flag("c8_decision") eq "Jinhu">>Administrator Dou<<else>>A man<</if>> yells against the chaos that does not seem to slow down.
<br><br>
<<if setup.isAround("ce")>>
An arrow pierces through the chest of the slender youth from Zong, giving the washed out robe a sinister new look. He stumbles backward, eventually into the supportive arms of ?calljun, who keeps his back from touching the ground. Too stunned to speak, his tearful eyes look toward General Dragoness, then toward the Gentleman Advisor, his jaw opens and closes without uttering a word.
<br><br>
"Don't speak, hold that thought," ?calljun examines the location of the arrow. "You have a chance to live, but..." She looks at ?callren, then at me.
<br><br>
<<set _in = "c12_jimin_late_inside", _out = "c12_jimin_late_outside">>
<<choice_enabled '<small>(healer)</small> "I might be able to help him, please check what\'s happening outside."' _in `setup.isHealer()`>>
<<setFlag "c12_jimin_meeting_late" "savece">>
<<bold -1>><<kind>><<collectivist -1>>
<<if setup.isDove()>><<trust "fei" 1>><</if>>
<<military -1>>
<<trust "ce" 1>><<trust "ren" 1>><<trust "jun" 1>>
<</choice_enabled>>
<<choice_shown '"How can we help?"' _in>>
<<setFlag "c12_jimin_meeting_late" "helpjunsavece">>
<<if setup.isDove()>><<trust "fei" 1>><</if>>
<<kind>><<collectivist -1>><<military -1>>
<<trust "ce" 1>><<trust "ren" 1>><<trust "jun" 1>>
<</choice_shown>>
<<choice_shown '"These might help," I give her the extra medicine I brought from Doctor Mu\'s treatment room before heading outside."' _out `(flag("c12_bringitem") eq "medicine")`>>
<<setFlag "c12_jimin_meeting_late" "givemed">>
<<bold>><<kind>><<wise>><<collectivist>><<military>>
<<if setup.c12UseCrutch()>><<bold>><<military>><</if>>
<<trust "ce" 1>><<trust "jun" 1>><<trust "ren" 1>>
<</choice_shown>>
<<choice_shown '"Do what you can for him," I head outside.' _out>>
<<setFlag "c12_jimin_meeting_late" "junhelpce">>
<<bold>><<stoic>><<collectivist>><<military>>
<<if setup.c12UseCrutch()>><<bold>><<stoic>><<military>><</if>>
<</choice_shown>>
<<choice_shown '"Come on, let the local physicians handle this," I start to leave the room. "We have a bigger problem out there."' _out>>
<<setFlag "c12_jimin_meeting_late" "leavece">>
<<kind -1>><<collectivist 4>>
<<if setup.isMilitant()>><<trusty>><</if>>
<<if setup.isDove() or setup.isPeoplePerson() or setup.isConsiderate() or setup.isHealer()>><<trusty -2>><<trust "jun" -1>><</if>>
<<if setup.isHealer() or flag("c12_bringitem") eq "medicine">>
<<kind -2>><<righteous -2>><<masses -1>><<literati -2>>
<<trust "ren" -1>>
<</if>>
<<military 2>>
<<if setup.c12UseCrutch()>><<bold>><<stoic -1>><<military>><</if>>
<<trust "ce" -1>>
<</choice_shown>>
<<else>>
Magistrate Wu strains his neck to peer around the courtyard, then runs in an unexpected direction. We get up and move outside of the room, realizing that the middle-aged official had headed for the kitchen section of the administration complex. I catch sight of the Gentleman Advisor furrowing his brows, and in the next second, three men in laborers' clothing scale onto the walls of that section and quickly disappears over them.
<br><br>
<i>Jinhu's Shadows?</i> We exchange a look between us before [[hurrying into the street|c12_jimin_late_outside]].
<</if>>
/% [[c12_jimin_late_inside]] %/<<switch flag("c12_jimin_meeting_late")>>
<<case "savece">>
?calljun heads out the door without hesitation.
<<if setup.isAround("fei")>>
<<if setup.isSlave("fei")>>
Without waiting for my order, Fei slips away on the heel of the General. <<if setup.isPeoplePerson() or setup.isConsiderate()>>I suppose it's understandable that ?hef doesn't want to help someone who is part of the invasion force.<</if>>
<<else>> /% follower %/
Seeing Fei's reluctance to help this soldier of the invasion force, I tell ?himf, "Go assist General Tang." And the shadow immediately slips away.
<</if>>
<br><br>
<</if>>
?callren leaves the room as well, but returns after some time with a jug of water and whatever rags he could find in the building. In the meantime, I have sliced off the metal tip of the arrow with ?myweapon, and asked the patient maintain his heel-sitting pose while I soak some crushed prickly ash in the tea water in the room. Without fire to burn away impurities on the arrow shaft, I need other methods to clean the wound. The slender-bodied young man shivers from the pain, but courageously holds himself together.
<br><br>
<<if setup.isConsiderate()>>"Please wet<<else>>"Wet<</if>> the bamboo shaft and the area around the wound, then keep his upper body as still as possible," I ask ?callren, who kneels down behind Ce as I <<if setup.c12UseCrutch()>>sit<<else>>kneel<</if>> down at the front.
<br><br>
"Close your eyes, Young Master Chunyu. It will hurt for a few seconds," I try to remain calm for his sake, knowing how close the shaft is to his vital organs, "but I need you to recite under your breath anything you have learned from the classics, all right?"
<br><br>
With his eyes closed, and a voice that's barely audible, Ce slowly begins.
<<sing "Qi Yue, or Seventh Month, from Classic of Poetry, translation by James Legge, modified by me">>
The Fire Star passes the meridian in the seventh month.<br>
We cut sedges and reeds in the eighth.<br>
In the silkworm month they strip the mulberry branches-
<</sing>>
His breath hitches as I begin to tug at the bamboo, and his words naturally fade in and out. "...Take their axes... trimming the young trees of their leaves..." Once the shaft is removed, I tell ?callren to help me peel back the patient's tunic so that we could clean the wound.
<<sing "Qi Yue, or Seventh Month, from Classic of Poetry, translation modified by me">>
...They make dark fabrics and yellow,<br>
but mine is a brilliant red...<br>
for the lower robes of the noble one...
<</sing>>
I wash my acupuncture needles in the medicine water, and carefully use them to numb the injured area. The young man's murmur grows clearer on the line about maintaining exercises of war, and then ?callren quietly recites along after that, though only the Gentleman Advisor's voice can be heard at the very end.
<<sing "Qi Yue, or Seventh Month, from Classic of Poetry, translation modified by me">>...We raise our cups to wish him a long life.<</sing>>
<br>
<<if flag("c12_bringitem") eq "medicine">>
I pour out some healing powder to coat the wound, dilute <<concept "concept-datura">>thornapple<</concept>> flower decoction in water for the patient to drink, then
<<else>>I pour out the army-issued ginseng powder to coat the wound, and
<</if>>
start to bind the opened flesh with strips of clothes. Once the young man is bandaged, the two of us carefully lay him down on the ground on top of loose rags.
<<sing "Dong Shan, or East Hills, from Classic of Poetry, translation by James Legge, modified by me">>To the east hills we fared,<br>and long were we there.<br>When time for us to go,<br>down came a drizzle.<</sing>>
Ce mumbles a few more verses under his breath, at a pace that feels like he is talking in his sleep... Until suddenly, he opens his eyes and whispers, "A torrential downpour soon in the west, be careful, ?title."
<br><br>
I glance at ?callren, who asks the patient gently, "How soon?"
<br><br>
"I think, within two days..." he says with a drowsiness in his voice, "the mountains at the border between Zong and Jinhu... will gather the rain clouds... until the north-and-south breeze blows it apart..."
/% TODO check science %/
<br><br>
<<if setup.hasNPCTidbit("ce", "heavenwatching")>>"Oh, I remember you talking about learning how to 'Heaven-watch," I recall the conversation I had with him at the Xun residence.
<<else>>"Is this like how some farmers can anticipate weather changes?" I muse aloud.
<</if>>
<br><br>
?callren nods, and says quietly, "It could be similar to an adage I've heard in fishing villages. 'Red sky in morning, sailors take warning. Red sky at night, sailors' delight.'"
<br><br>
"Brilliantly said, Advisor Gu. And thank you, ?title... <<if setup.isAttractedToMC("ce")>>you are so wonderful<<else>>you are amazing<</if>>..." the young man from Zong [[smiles as he falls unconscious|c12_jimin_late_inside2]].
<<default>> /% helpjunsavece %/
?calljun hesitates for only a moment before accepting my offer.
<<if setup.c12UseCrutch()>>
"Advisor Gu, can you search for a burner and bring it here?"
<br><br>
<<if hasVisited("c12_zongroute")>>?callren retrieves from his tunic the bamboo tube with tinder inside, and
<<else>>"I also have a fire-starter," he retrieves from his tunic a bamboo tube that contains a bundle of tinder inside, and he
<</if>>
hands it to me. "It can provide a small flame in the meantime. I will gather what I can find." He walks briskly out of the room.
<<if setup.isAround("fei")>>
<<if setup.isSlave("fei")>>
Without waiting for my order, Fei slips away on the heel of the Advisor, though I suspect ?hef is going to check what's happening in the street. <<if setup.isPeoplePerson() or setup.isConsiderate()>>I suppose it's understandable that ?hef doesn't want to help someone who is part of the invasion force.<</if>>
<<else>> /% follower %/
<br><br>
Seeing Fei's reluctance to help this soldier of the invasion force, I tell ?himf, "Go check what's happening out there." And the shadow immediately slips away.
<</if>>
<br><br>
<</if>>
?calljun lowers herself to look at Ce at eye-level. "I'm going to slice off the back end of the arrow and pull it out by the front end. You must remain as still as possible, can you do it, soldier?"
<br><br>
The young man in the blood-soaked robe grits his teeth, and manages to respond with a curt nod. ?calljun grips the arrow by the front segment and raises her blade. "Now, close your eyes. ?rank, please bring over the tea water." We follow her instructions until we hear the clacking of the fledged part of the shaft on the floor.
<br><br>
She unpacks items from her supplies, putting small containers of medicine together,
<<if hasVisited("c12_jinhuroute")>>and rips longer sections of her tunic into long strips,
<<else>>and rips apart the sleeves of her uniform,
<</if>>presumably for wound dressing later.
<<if flag("c12_bringitem") eq "medicine">>I place the extra medicine I brought from the palace near hers, then
<<elseif setup.isHealer()>>I place my supply of ginseng powder near hers, wash my hand<<if not setup.isHandicapped()>>s<</if>> with tea water, and
<<else>>I follow her lead, and
<</if>>try to tear off some of my outfit as well. When ?callren returns with a small burner, he does the same to his tunic, adding to a lump of rags he found from elsewhere.
<<else>> /% Ren stays with Jun %/
"?rank, can you search for a burner and bring it here?"
<br><br>
<<if hasVisited("c12_zongroute")>> ?callren retrieves from his tunic the bamboo tube with tinder inside.
<<else>>"I also have a fire-starter," he retrieves from his tunic a bamboo tube that contains a bundle of tinder inside.
<</if>> "It can provide a small flame in the meantime."
<br><br>
?calljun nods and asks him to hold the patient so that she could cut off the arrowhead.
<br><br>
<<if flag("c12_bringitem") eq "medicine">>
"Here are some medicine that you could use." I place the supplies I brought from the palace near them before leaving the room.
<</if>>
When I return with a small burner from the kitchen, I see a clump of torn up fabric on the ground next to ?callren, presumably for wound dressing later.
<<if hasVisited("c12_jinhuroute")>>Both ?callren and ?calljun's outer clothing appear shorter in a few places.
<<else>>?calljun's sleeves appear to be among the pile, along with a few longer sections of ?callren's tunic.
<</if>>I follow their lead and tear off some of my outfit as well.
<</if>>
<br><br>
"?rank, please hold him steady when I pull the arrow through," ?calljun says as she lights up the burner, then washes her hand, prepares the necessary medicine, and straightens out the fabric strips. "Advisor Gu, please maintain a fire."
<br><br>
I <<if setup.c12UseCrutch()>>sit<<else>>kneel<</if>> before the shivering young man, and grab onto <<if setup.lostRightForearm()>>one of his shoulders<<else>>both of his arms<</if>>. "Keep your eyes closed, Young Master Chunyu," I say, "recite to yourself whatever you remember from the classics as a distraction."
<<if setup.isPeoplePerson() or setup.isConsiderate()>>After a pause, I whisper, "It is all right to be afraid."
<<elseif setup.isFighter()>>After a pause, I add, "Stay strong. It will be over soon."
<<elseif setup.isStoic()>>As tears form at the edge of his eyes, I quietly wipe it away with a thumb.
<</if>>
<br><br>
With a barely audible voice, Ce slowly begins.
<<sing "Qi Yue, or Seventh Month, from Classic of Poetry, translation by James Legge, modified by me">>
The Fire Star passes the meridian in the seventh month.<br>
We cut sedges and reeds in the eighth.<br>
In the silkworm month they strip the mulberry branches-
<</sing>>
His words naturally fade in and out as ?calljun carefully pulls the bamboo through his thin chest. "...Take their axes... trimming the young trees of their leaves..." Once the shaft is removed, ?calljun swiftly cuts the bloodied robe apart to get unobstructed access to the puncture wound.
<<sing "Qi Yue, or Seventh Month, from Classic of Poetry, translation modified by me">>
...They make dark fabrics and yellow,<br>
but mine is a brilliant red...<br>
for the lower robes of the noble one...
<</sing>>
In the meantime, ?callren had already washed the arrowhead in the tea water, then heated it over the fire. The tremor in the patient's body grows as he murmurs the line about maintaining exercises of war... until the cauterizing metal meets his wound. His eyes snap open while I hold him in place with a firm grip. As the young man cries in pain, ?callren recites on his behalf.
<<sing "Qi Yue, or Seventh Month, from Classic of Poetry, translation modified by me">>...We raise our cups to wish him a long life.<</sing>>
<br>
<<if flag("c12_bringitem") eq "medicine">>?calljun helps Ce drink a cup of diluted decoction,
<<else>>?calljun coats the wound with healing powder,
<</if>>
then binds the scarred flesh with strips of clothes. Once done, the two of us carefully lay the tearful patient down on the ground on top of loose rags.
<<sing "Dong Shan, or East Hills, from Classic of Poetry, translation by James Legge, modified by me">>To the east hills we fared,<br>and long were we there.<br>When time for us to go,<br>down came a drizzle.<</sing>>
Ce says when I try to wipe his face with a rag, "A torrential downpour soon in the west, be careful, ?title."
<br><br>
I glance at the others. ?calljun shakes her head, but ?callren asks the patient, "How soon?"
<br><br>
"I think, within two days..." he says with a drowsiness in his voice, "the mountains at the border between Zong and Jinhu... will gather the rain clouds... until the north-and-south breeze blows it apart..."
/% TODO check science %/
<br><br>
<<if setup.hasNPCTidbit("ce", "heavenwatching")>>"Oh, I remember you talking about learning how to 'Heaven-watch," I recall the conversation I had with him at the Xun residence.
<<else>>"Is this like how some farmers can anticipate weather changes?" I muse aloud.
<</if>>
<br><br>
?callren nods, and says quietly, "It could be similar to an adage I've heard in fishing villages. 'Red sky in morning, sailors take warning. Red sky at night, sailors' delight.'"
<br><br>
"Yes, thank you..." the young man swallows as more tears well up in his eyes, "General Tang, General $agentName... I'm sorry I cannot fight..."
<br><br>
?calljun says without pity in her voice. "You have fought. Don't let anyone tell you otherwise." After a subtle nod, Ce [[falls unconscious|c12_jimin_late_inside2]].
<</switch>>For a while, I have tuned out the chaotic noise of fighting in the street, even a cry of anguish. But soon I can no longer ignore the rumbling of running footsteps.
<br><br>
"A volunteer army from Fusheng has arrived!" "The Duke of Jinhu has decided to fight!" "It's time to take back Jimin!"
<br><br>
Between cheering for reinforcement and shouting about Administrator Dou, a mass of people seem to have entered the magistrate's office. By the sound of things, they are heading to the guest quarter. ?callren excuses himself to go investigate, then returns to report that the eldest son of the Dou clan has passed away due to a fatal wound sustained during the revolt minutes ago. "That attacker has been killed by the people of Jimin," he says with a solemn expression, "all of the escorting soldiers have died, in fact, including their leading officer. However, many more civilians perished in the process."
<br><br>
<<if setup.isAround("fei")>>Not far behind him stands Fei, now blood-covered and with a far-away look in ?hisf eyes. Suddenly, a group of equally bloody civilians brush past ?himf to
<<else>>Suddenly, a group of blood-covered civilians
<</if>>barge into the room.
"We want to avenge Young Master Dou and the innocent lives lost," they point to the unconscious young man on the ground. "As the acting magistrate of Jimin, he allowed the wanton executions in the city to happen. [[He must pay with his life|c12_jimin_late_ce]]!"<<switch flag("c12_jimin_meeting_late")>>
<<case "givemed" "junhelpce">>
<<if flag("c12_jimin_meeting_late") eq "givemed">>She nods, grabs the bundle to lay by her side,
<<else>>She nods,
<</if>>then gets to work cutting the arrowhead from the backside. The sound of the patient struggling is quickly drown out by the chaos in the street as ?callren <<if setup.isAround("fei")>>and Fei follow<<else>>follows<</if>> me outside.
<br><br>
<<case "leavece">>
<<if flag("c12_meeting") eq "chunyu">>
<<trusty -2>><<kind -2>><<righteous -2>>
<<trust "ren" -1>>
"But Master Chunyu..." ?callren stops himself as the young man from Zong chokes and gasps at the mentioning of his father.
<br><br>
<<else>>?callren looks mournful as he watches the young man from Zong struggle to calm himself.
<</if>>
?calljun clenches her jaw as she helps Ce lean against the wall on his side, so that there is no pressure on the arrow. She moves to kneel in front of him, then says without pity in her voice. "You fought for Zong. Never let anyone tell you otherwise." After seeing a solemn nod from the young man, she salutes him and hurries out of the door with me<<if setup.isAround("fei")>> and Fei<</if>>. It takes ?callren a few more minutes before he exits the building as well.
<br><br>
<</switch>>
Zong soldiers and civilians alike, lay dead and trampled on the road amid ongoing violence.
<<if setup.isDead("generalruan")>>
<<trust "generalzhu">>
The officer leading the occupation force is covered in blood, from the hardened leather casque on his head, down his armor and brown uniform, to the fraying-edged boots.
<<if flag("c6_xiahouhelp") eq "horse">>I think he might be "Little Zhu," who lent me his horse that night in the wilderness.
<<elseif setup.c6MetXiahouInWoods()>>I think he might be "Little Zhu," who was with Xiahou that night in the wilderness.
<<else>>
<<if hasVisited("c12_zongroute_jimin_outside")>>I wonder if this is who ?calljun called General Zhu.
<<else>>The soldiers call him "General Zhu," who I suppose might be a replacement for the deputy I killed.
<</if>>
<</if>>
<<else>>
General Ruan is covered in blood, from the plume on his helmet, down his armor and brown uniform, to his fraying-edged boots. The smugness on his face has been replaced by an unrelenting savagery,
<<if setup.isDove() or setup.isPeoplePerson() or setup.isConsiderate()>>which is more frustrating than when I could challenge him alone.
<<elseif setup.isFighter()>>which is frustrating in a different way.
<<else>>like a cornered beast.
<</if>>
<</if>>
<br><br>
In order to help the few trained martial artists among them, civilians of Jimin had taken up whatever they could to use as weapons. Farming tools, rocks, buckets,
<<if hasVisited("c8_j_jimin_prep")>>and I even recognize some
<<if flag("c8_j_jimin_prep") eq "ambush">>ambush tactics I suggested to them months ago.
<<else>>of the formation basics I taught them months ago.
<</if>>
<<else>>and even actual blades and shields that the city guards must have saved for this occasion.
<</if>>
They are determined to pull the eldest son of their lord out of the tiger's mouth, even if there is a high cost to fighting a swarm of disciplined warriors who were hardened through battle.
<br><br>
<<if flag("c12_bringitem") eq "bow">>I pick up arrows from a fallen archer, then unsheathe ?myweapon.
<<else>>I unsheathe ?myweapon, <<if setup.c12UseCrutch()>>but remain where I am due to limited mobility<<else>>then look for an opening<</if>>.
<</if>>
<<if setup.c12JunFaceRevoltOutside()>>One step ahead of me, General Dragoness is ready to pounce. <</if>>?callren has his sword pointed down at the ground, but otherwise appears ready to take on any danger coming my way. <<if setup.isAround("fei")>>Fei, too, positions ?himselff to watch my back.<</if>>
<br><br>
Knowing that words won't have any effect in this killing frenzy...
<<set _next = "c12_jimin_late_outside2">>
<<choice_shown "I direct the action from where I'm standing." _next>>
<<setFlag "c12_jimin_late_outside" "direct">>
<<fm "$collectivist" 5>>
<<if setup.c12UseCrutch()>><<fm "$wisdom" 5>><<fm "$trustMilitary" 5>>
<<else>><<fm "$bold" -5>><<fm "$trustMilitary" -10>><<fm "$trustLiterati" 5>>
<</if>>
<<if $body gt 4>><<fm "$trustMilitary" -5>><</if>>
<</choice_shown>>
<<choice_enabled "I must cut down the leader of the occupation force if I hope to reason with anyone else at all." _next `not setup.c12UseCrutch()`>>
<<setFlag "c12_jimin_late_outside" "kill">>
<<fm "$bold" 5>><<fm "$stoic" 5>><<fm "$wisdom" 5>><<fm "$collectivist" 10>>
<<if setup.isMilitant()>><<fm "$integrity" 5>><<fm "$trustMilitary" 5>><</if>>
<<if setup.isDove() or setup.isLover() or setup.isScholarly() or setup.isHealer()>><<fm "$kindness" -5>><</if>>
<<trust "fei" 1>><<trust "dounong" -1>>
<</choice_enabled>>
<<choice_shown "I let everyone fight until they are satisfied." _next>>
<<setFlag "c12_jimin_late_outside" "watch">>
<<fm "$bold" -10>><<fm "$stoic" 10>><<fm "$wisdom" -10>><<fm "$collectivist" -5>>
<<if setup.isFighter() or setup.c12UseCrutch()>><<fm "$wisdom" 5>><</if>>
<<if setup.isDove() or setup.isPeoplePerson() or setup.isLover()>><<fm "$integrity" -20>><<fm "$kindness" -20>><</if>>
<<if setup.isWild() or setup.isOpportunist() or setup.isUtilitarian()>><<fm "$integrity" 5>><<fm "$wisdom" 10>><<fm "$kindness" -10>><</if>>
<<fm "$trustMilitary" 5>><<fm "$trustLiterati" -10>><<fm "$trustMasses" -5>>
<<trust "ren" -2>><<trust "fei" -2>><<trust "jun" -2>><<trust "dounong" -1>><<trust "dukej" -2>>
<<set $threatJinhu += 5>>
<</choice_shown>>
/% [[c12_jimin_late_outside2]] %/<<switch flag("c12_jimin_late_outside")>>
<<case "direct">>
<<if setup.c12JunFaceRevoltOutside()>>"General Tang, take down that commanding officer!" <</if>>I order, "Advisor Gu, distract any reinforcement if you could!"
<br><br>
<<if setup.isAround("fei")>>
Remembering that Fei is behind me, I call to ?himf. "Thin that escort, Fei, so the hostage can be pulled to safety." With a curt nod, the shadow springs into action<<if setup.c12JunFaceRevoltOutside()>>, just as General Dragoness forces the Zong officer to disengage with the mob by knocking his ring-pommel blade downward<</if>>.
<<else>>
<<if setup.c12JunFaceRevoltOutside()>>
General Dragoness braves the chaos, forcing the Zong officer to disengage with the mob by knocking his ring-pommel blade downward.
<<else>>
My presence seems to raise the morale of the rebelling crowd, and another wave of farm-tool-wielding civilians throws themselves at the occupation force.
<</if>>
<</if>>
Soldiers who are escorting the hostage immediately tighten their enclosure around their charge just as reinvigorated attacks hammer them from all sides.
<br><br>
Using debris and part of nearby building as stepping stones, ?callren hops onto a higher vantage point to look beyond the chaos. Just as he returns to my position, I notice the enemy officer collapsing.
<<if setup.c12JunFaceRevoltOutside()>>
?calljun shouts, "Your commander is dead, surrender!"
<br><br>
<</if>>
But the mob has not finished venting their anger, and they are now redoubling their efforts to reach the Administrator of Agriculture... In a blur of chaos, I hear the cry of anguish from the civilian crowd. When the Zong escorts all take their last breaths, ?callren and I could finally see the limp body of the Dou clan's eldest being carried out from the heap and into the magistrate's office.
<br><br>
"Zong soldiers at the far ends of the streets are retreating," the Gentleman Advisor says to everyone before hurrying into the administration complex. "There may be troops on the move." We can now hear the sound of more running footsteps once the scene has become eerily quiet...
<br><br>
<<if setup.c12JunFaceRevoltOutside()>>
Seeing that the mob has finally stopped punishing the dead soldiers, ?calljun steps closer to examine the circle of corpses. <<if setup.isAround("fei")>>A bewildered Fei stands over one of the soldiers, who seems like a new recruit with how his hair, uniform, and armor were hastily worn. When ?calljun sees this bloodied mess, there is also a confused expression on her face. They get<<else>>she gets<</if>> strange looks from the vindictive crowd, but the mob is largely moving away to check on Administrator Dou.
<br><br>
<</if>>
"A volunteer army from Fusheng has arrived!" "The Duke of Jinhu has decided to fight!" "It's time to take back Jimin!"
<br><br>
In stark contrast to the mood outside, those in the magistrate's office crumple to their knees when
<<if setup.c12CeAsMagistrate()>>[[the beloved administrator dies in their arms|c12_jimin_late_ce]].
<<else>>[[the beloved administrator dies in their arms|c12_jimin_late_aftermath]].
<</if>>
<<case "kill">>
I run through the mob, and as soon as the people of Jimin pull back enough to avoid my weapon,
<<if setup.hasShuoSword()>>
the North Sword makes short work of the officer, slicing blades and bones with unnerving ease. His men within reach barely have time to parry before they join their commander on the ground. Although there are terrified civilians who soon removed themselves from the scene, many seem thrilled by the bloodbath. The group of soldiers around Administrator Dou quickly tighten their enclosure around their charge just as reinvigorated attacks hammer them from all sides.
<<else>>
the officer with the <<if setup.isDead("generalruan")>>hard leather casque<<else>>plumed helmet<</if>> has no choice but to focus his energy on me.
<<if setup.c11Prosthetics() and (not setup.isDead("generalruan"))>>
Disbelief and frustration are expressed in his every move as General Ruan barely parries my attacks while retreating toward the crude weapons of the angry mob. <i>You think I have been broken?</i> I strike faster, and harder, until he collapses from blood loss. <i>You thought wrong!</i>
<br><br>
<<else>>
An angry mob does not fight fair, however, and whenever this man trips over debris or is cornered, a farm tool would strike him wherever it could touch. Soon he would collapse from exhaustion, having not even the strength to curse me for this dishonorable duel.
<</if>>
The vindictive crowd waits for me to take a step back before swarming in to mutilate the officer's corpse, and then they turn toward the escort guards, who quickly tighten their enclosure around Administrator Dou just as reinvigorated attacks hammer them from all sides.
<</if>>
<br><br>
<<if setup.c12JunFaceRevoltOutside()>>
With a hint of desperation in her deep and accented voice, ?calljun orders the escorts to surrender like she might have once done in her home state. Unfortunately, even if some of the soldiers hesitate to keep fighting, they are quickly overwhelmed by the onslaught. General Dragoness grinds her teeth, and her body trembles... <<if setup.careAbout("jun") or setup.isDove() or setup.isMindful()>>It's heartbreaking to see.<</if>>
<br><br>
<</if>>
In a blur of chaos, I catch sight of a blood-covered Zong soldier forcing his way into the encirclement from the opposite direction, aiming his blade at the tan-skinned man in the middle. I cut through the human barricade to push that mess of a soldier back, and yet... gasps of terror erupt in the crowd as the respected administrator collapses from an injury on his shoulder. <i>Am I too late?</i>
<br><br>
<<if setup.c12JunFaceRevoltOutside()>>
"Calm yourselves!" General Dragoness roars above the cacophony of the rebellion, an iron blade raised over her head. "We could still save the Administrator!" With a heart-piercing glare leveled against everyone in front of her, she manages to compel the mob and the remaining Zong escorts to back off, then rushes to my side to help me support the wounded Young Master Dou into <<if setup.c12CeAsMagistrate()>>a guest room in the magistrate's office<<else>>the administration building, where Magistrate Wu directs us to a guest room<</if>>.
<<else>>
"Enough!" I shout at everyone around me as I lean over to help Young Master Dou stand up. "Make way!" If only for a few seconds, both the mob and the remaining Zong escorts are so disoriented that they comply without devolving into more violence. A young resident of the city drops the farm tool in his hand, and rushes over to support the wounded administrator into <<if setup.c12CeAsMagistrate()>>a guest room in the magistrate's office<<else>>the administration building, where Magistrate Wu directs us to a guest room<</if>>.
<</if>>
<br><br>
Scattered whispers about the star of "Seven Killing" are interrupted by the Gentleman Advisor's report as he follows us in. "Zong soldiers at the far ends of the streets are retreating. There may be troops on the move." <<if setup.isAround("fei")>>Fei stands to the side of the entrance with ?hisf back to us as the sound of running footsteps grows louder<<else>>The sound of running footsteps is getting louder and louder<</if>>...
<br><br>
"A volunteer army from Fusheng has arrived!" "The Duke of Jinhu has decided to fight!" "It's time to take back Jimin!"
<br><br>
<<if setup.c12CeAsMagistrate()>><<set _next = "c12_jimin_late_ce">>
<<else>><<set _next = "c12_jimin_late_aftermath">>
<</if>>
<<set _same = `"Someone go fetch Doctor Zhang!" The crowd looks to each other until a young man runs off.<br><br>"Please prepare some water and clean clothes in the meantime," ?callren says to the residents around him after a young man runs off to find the local doctor, he then clears the surface of a nearby table.<br><br>`>>
<<set _same2 = `With some difficulty, Administrator Dou asks a civilian to pass on his message to people outside. "Tell them to spare any soldier who surrenders. If we can no longer avoid the violence, let us focus our anger on the main troops."<br><br>"Administrator Dou is right," ?callren addresses the people around us, "I suspect General Xiahou is waiting for an excuse to fight an unrestrained war against Jinhu." The room is immediately set ablaze by frustrated whispers.<br><br>`>>
<<choice_enabled "<small>(healer or has extra medicine)</small> I try to help the injured administrator. The rest is up to him and his people." _next `setup.isHealer() or (flag("c12_bringitem") eq "medicine")`>>
<<setFlag "c12_jimin_late_outside2" "neutral">>
<<fm "$bold" -5>><<fm "$stoic" 5>><<fm "$courtesy" 5>>
<<fm "$trustMilitary" -5>><<fm "$trustLiterati" -5>><<fm "$trustMasses" 5>>
<<fm "$kindness" 5>>
<<if setup.isHealer()>>
<<set $response = `"Bring us two buckets of water, clean clothes, and a stove!" I roll up my sleeves as I order the civilians around me. "Give me some space, so I may help treat Administrator Dou's injury."<br><br>?calljun offers to go fetch water with the locals, while ?callren clears the surface of a nearby table.<br><br>` + _same2 + "I lay out my bundle of healer's tools and ">>
<<if flag("c12_bringitem") eq "medicine">><<set $response += "extra medicine from the palace">>
<<else>><<set $response += "healing powder">>
<</if>> <<set $response += ", then set to work...">>
<<else>>
<<set $response = `I take out a bundle of extra medicine I brought from the palace. "Someone please fetch a physician, I may have some medicine that could help, but I'm not a trained healer."<br><br>"Please prepare some water and clean clothes in the meantime," ?callren says to the residents around him after a young man runs off to find the local doctor. He then clears the surface of a nearby table.<br><br>` + _same2 + "Soon, an elderly couple arrive with a box of their own treatment supplies, gratefully accept my offer of medicine, then set to work on the patient...">>
<</if>>
<</choice_enabled>>
<<choice_shown "I insist on a truce to resolve the current revolt." _next>>
<<setFlag "c12_jimin_late_outside2" "truce">>
<<fm "$bold" 5>><<fm "$stoic" -5>><<fm "$collectivist" 5>>
<<if setup.isDove() or setup.isLover()>><<fm "$integrity" 5>><<fm "$righteousness" 5>>
<<elseif setup.isFighter()>><<fm "$integrity" -5>><<fm "$righteousness" -5>>
<</if>>
<<fm "$kindness" -5>><<fm "$trustMilitary" -5>><<fm "$trustLiterati" 5>>
<<set $response = _same>>
<<if setup.isFighter()>>
<<set $response += `"You should not fight someone's advantage using your disadvantage," I say to the unevenly equipped civilians around the administrator, "bide your time with a temporary truce and plan for an indirect approach."`>>
<<elseif setup.isDove() or setup.isLover()>>
<<set $response += '"Look at the casualty out there," I say to the people who rescued the administrator at a great cost, "you cannot retake a city when so many residents will perish in a direct confrontation."'>>
<<else>>
<<set $response += '"Both sides have suffered in this skirmish," I say to the people around the administrator, "it may be time to take back Jimin city, but you also need a moment to recover your strength and plan a feasible strategy."'>>
<</if>>
<<set $response += ` The mob appears deflated, their fury tempered by the harsh reality.<br><br>With some difficulty, Administrator Dou asks a civilian to pass on his message to people outside. "Tell them to spare any soldier who surrenders. The prisoners could be our bargaining chip for the treaty, even if it sounds unlikely that General Xiahou would be moved by this small gesture of mercy."<br><br>"I share the same concern," ?callren addresses the people around us, "I suspect General Xiahou is waiting for an excuse to fight an unrestrained war against Jinhu." The room is immediately set ablaze by frustrated whispers.<br><br>Soon, an elderly couple arrive with a box of treatment supplies, `>>
<<if setup.isHealer()>>
<<fm "$integrity" -5>>
<<set $response += "I offer to help, but they politely ask me to help the city first, ">>
<<elseif flag("c12_bringitem") eq "medicine">>
<<set $response += "I offer to give them the medicine I brought from the palace, but they politely ask me to save the medicine for myself instead, ">>
<</if>>
<<set $response += "then they begin to treat the patient...">>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown "I want to rally the people to continue the fight." _next>>
<<setFlag "c12_jimin_late_outside2" "fight">>
<<fm "$bold" 5>><<fm "$stoic" -10>><<fm "$courtesy" -5>>
<<if setup.isFighter()>><<fm "$integrity" 5>><<fm "$righteousness" 5>>
<<elseif setup.isDove() or setup.isLover()>>
<<fm "$integrity" -5>><<fm "$kindness" -5>><<fm "$trustMasses" -5>>
<</if>>
<<fm "$trustMilitary" 5>><<fm "$trustLiterati" -5>>
<<set $response = _same>>
<<if setup.isFighter()>>
<<set $response += '"You have suffered great casualty fighting against a warrior culture," I say to the unevenly equipped civilians around the administrator, "but when they still have a home to return to, you do not if you lose this one."'>>
<<elseif setup.isDove() or setup.isLover()>>
<<set $response += `"I see the long suffering of your people, and neither courtesy nor endurance had swayed the enemy," I say to the people who rescued the administrator at a great cost, "if this revolt is cause for their 'justified' retaliation, then peace is only possible if you demand it through force."`>>
<<else>>
<<set $response += `"I'm certain no one in your state wanted this war," I say to the people around the administrator, "but the enemy insists on it despite the Duke of Jinhu or Young Master Dou's efforts."`>>
<</if>>
<<if setup.isStoic()>><<set $response += ' I raise my voice. "So you fight!"'>>
<<else>><<set $response += ' I look at each person in turn, moving closer when I need to, because I must see their resolve when I say, "So you fight!"'>>
<</if>>
<<set $response += " The tension in the air is shattered by cries for battle from the crowd inside. Administrator Dou asks someone to tell the mob outside to spare any Zong soldier who surrendered, but when cheers of vengeance echo in the air, we all know that it is too late to stop the massacre.<br><br>An elderly couple arrive with a box of treatment supplies, in time to catch the patient before he falls... ">>
<<if setup.isHealer()>>
<<fm "$integrity" -5>>
<<set $response += "I offer to help, but they politely ask me to help the city first. ">>
<<elseif flag("c12_bringitem") eq "medicine">>
<<set $response += "I offer to give them the medicine I brought from the palace, but they politely ask me to save the medicine for myself instead. ">>
<</if>>
<<set $response += ' They begin to treat the patient...<br><br>?callren addresses the people around us, "I suspect General Xiahou is waiting for an excuse to fight an unrestrained war against Jinhu." The room is immediately set ablaze by angry chattering.'>>
/% TODO add more? %/
<</choice_shown>>
<<default>> /% watch %/
<<if setup.c12JunFaceRevoltOutside()>>
General Dragoness is immediately tense from watching both her former comrades and the revolting masses rip into each other. Yet without an order to intervene from me, she stays put for longer than I expected... until
<<if setup.isAround("fei")>>
Fei charges into the chaos first, <<if setup.c12FeiDisguise()>>having torn up parts of ?hisf outfit to make it easier to fight in<<else>>no longer willing to remain a shadow<</if>>. Something snaps in the disciplined warrior, and she runs after the trained assassin as they take on the leading officer together.
<<else>>
a third man in the brown and red uniform takes an irrecoverable strike to the face even as the leading officer butchers two civilians to avenge him. Her frozen shoulders twitch once, and then ?calljun charges toward the Zong officer with an iron blade, forcing him to quickly disengage with the mob.
<</if>>
<<else>>
<<if setup.isAround("fei")>>
Sensing that I have no intention of intervening, Fei charges into the chaos, <<if setup.c12FeiDisguise()>>having torn up parts of ?hisf outfit to make it easier to fight in<<else>>no longer willing to remain a shadow<</if>>. In one regard, I did not expect ?himf to disregard my stance so easily, but then I remembered how Jinhu's Shadows were also trained to operate independently.
<<else>>
The officer with the <<if setup.isDead("generalruan")>>hard leather casque<<else>>plumed helmet<</if>> takes on several opponents at once, trading brutal strikes without mercy. However, he and his group of escorts are still outnumbered by an unusually fearless crowd.
<</if>>
<</if>>
<br><br>
Using debris and part of nearby building as stepping stones, ?callren hops onto a higher vantage point to look beyond the slaughter. Just as he returns to my position, I notice the enemy officer collapsing, whose body is then further mutilated by the vindictive mob.
<br><br>
<<if setup.c12JunFaceRevoltOutside()>>
?calljun shouts, "Your commander is dead, surrender!"
<br><br>
<</if>>
But the mob has not finished venting their anger, and they are now redoubling their efforts to reach the Administrator of Agriculture... In a blur of chaos, I hear the cry of anguish from the civilian crowd. When the Zong escorts all take their last breaths, ?callren and I could finally see the limp body of the Dou clan's eldest being carried out from the heap and into the magistrate's office.
<br><br>
"Zong soldiers at the far ends of the streets are retreating," the Gentleman Advisor says to everyone before hurrying into that same building. "There may be troops on the move." We can now hear the sound of more running footsteps once the scene has become eerily quiet...
<br><br>
<<if setup.c12JunFaceRevoltOutside()>>
Seeing that the mob has finally stopped punishing the dead soldiers, ?calljun steps closer to examine the circle of corpses. <<if setup.isAround("fei")>>A bewildered Fei stands over one of the soldiers, who seems like a new recruit with how his hair, uniform and armor were hastily worn. When ?calljun sees this bloodied mess, there is also a confused expression on her face. They get<<else>>she gets<</if>> strange looks from the vindictive crowd, but the mob is largely moving away to check on Administrator Dou.
<br><br>
<</if>>
"A volunteer army from Fusheng has arrived!" "The Duke of Jinhu has decided to fight!" "It's time to take back Jimin!"
<br><br>
In stark contrast to the mood outside, those in the magistrate's office crumple to their knees when
<<if setup.c12CeAsMagistrate()>>[[the beloved administrator dies in their arms|c12_jimin_late_ce]].
<<else>>[[the beloved administrator dies in their arms|c12_jimin_late_aftermath]].
<</if>>
<</switch>><<response>>
<<if hasVisited("c12_jimin_late_outside")>>
<<if flag("c12_jimin_late_outside") eq "kill">> /% inside guest room of magistrate's office %/
<<if setup.c12JunHelpCeInside()>>
When ?calljun enters the room, she salutes everyone, including the injured administrator. "My name is Tang Jun, and my home is in the state of Zong. May I make a presumptuous request?" After seeing a nod from Administrator Dou, she explains what had happened to Chunyu Ce.
<<if flag("c12_meeting") eq "chunyu">>
"We were asked to rescue Young Master Chunyu, but we cannot take him with us in his current condition. It's true that he represents the invaders, and I understand your hatred for my people. However..." She kneels down and bows low to the ground. "Please keep him alive until we are able to bring him to the capital."
<<else>>
"It's true that he represents the invaders, and I understand your hatred for my people. However..." She kneels down and bows low to the ground. "Please spare his life as a prisoner of war."
<</if>>
<br><br>
Most of the crowd around us either give her a look of disbelief, pity, or anger. Administrator Dou is thoughtful while <<if setup.c12ITreatDouNong()>>I<<else>>the physician couple<</if>> help him put on a clean tunic, and then he says, "I cannot ask others to forgive the Zong army for the brutality, but I will ask for restraint." He tries to read the room, but people are actively avoiding his gaze.
<br><br>
<<set _next = "c12_jimin_late_aftermath">>
<<choice_shown "I remain silent." _next>>
<<setFlag "c12_jimin_late_ce" "silent">>
<<bold -1>><<stoic>><<kind -1>><<collectivist>>
<<military -1>><<masses>>
<<if flag("c12_meeting") eq "chunyu" or setup.isConsiderate() or setup.isDove() or trust("ce") gt 2>><<trusty -1>><<kind -1>><</if>>
<<if flag("c12_meeting") eq "chunyu">><<righteous -2>><<trust "jun" -1>><<trust "ren" -1>><</if>>
<<set $response = `After a moment of tense silence, ?callren bows toward the crowd. "My name is Gu Ren, I am an adviser from the state of Mao. General Tang has left the Zong military to join the Imperial Army, committing to the cause of fighting against the invaders. If you could find it within your hearts to allow her to redeem herself-"<br><br>"What does that have to do with that young man they put in charge?" Someone interrupts him. "As the acting magistrate of Jimin, he allowed the wanton executions in the city to happen."<br><br>Before ?callren could refute, ?calljun looks up and says, "You are correct. As a member of the invading force, he is an accomplice, and thus responsible even if he had not personally taken their lives. In the same regard, I was also complicit in empowering Xiahou Kui to invade Jinhu, with the hope that he might be defeated for good in the ensuing war." The crowd bristles at the implication that officers in the Zong military are using them as sacrificial pawns, but does not attack her out of courtesy for the administrator and the Gentleman Advisor.<br><br>?calljun bows low again. "I stake my life in the mission to push the invaders out of Jinhu. All I ask is that this young man be released to the Imperial Army, like I have made my choice to join their ranks."<br><br>Another moment of silence later, Administrator Dou speaks with a rare tone of finality, "Very well, we will honor your commitment to Jinhu, General Tang of the Imperial Army."`>>
<</choice_shown>>
<<choice_shown 'I help ?calljun stand up, and say to the crowd, "I can vouch for General Tang\'s commitment to pushing the invaders out of Jinhu, and I trust her intention behind this request. Therefore, I would like to make the same request."' _next>>
<<setFlag "c12_jimin_late_ce" "vouch">>
<<fm "$bold" 5>><<fm "$stoic" -5>><<fm "$kindness" 5>><<fm "$courtesy" 5>>
<<fm "$trustMilitary" -5>><<fm "$trustMasses" -5>>
<<if not (flag("c12_meeting") eq "chunyu" or setup.isConsiderate() or setup.isDove() or trust("ce") gt 2)>><<fm "$kindness" 5>><</if>>
<<if setup.isDove()>><<fm "$trustMasses" 5>><</if>>
<<trust "jun" 1>><<trust "ren" 1>><<trust "ce" 1>>
<<set $response = `?calljun keeps her head bowed as she rises to her feet, and she salutes me in gratitude. Seeing the ambivalence on people's faces, I say, "I wish to recruit that young man into the Imperial Army, just as I have accepted General Tang, so that they may both redeem themselves by defeating Xiahou and liberate Jinhu."`>>
<<if setup.hasNPCTidbit("ce", "heavenwatching")>>
<<trust "ce" 1>>
<<set $response += `<br><br>I recall a conversation I had with Ce, and add, "I once had a brief talk with Young Master Chunyu when he was living in Mao as a hostage. He told me of his scholarly pursuits and other things he learned while far from home, one of which was weather-watching. I think he can be of use to me in battle planning." When people look puzzled at the word "hostage", I take the opportunity to explain what he had gone through just prior to coming here.`>>
<</if>>
<<set $response += `<br><br>After a moment of uncomfortable silence, Administrator Dou speaks with a rare tone of finality, "Very well, we will honor both of your commitment to Jinhu."`>>
<</choice_shown>>
<<choice_shown '"That young man was not meant to be part of the army, but he knew he could not let anyone else suffer in his place." I briefly explain the hostage exchange between the Chunyu and Xun clans, then say, "I could not free him from his duty to the Zong military, until now. With your help, I would like to recruit him into my service to fight for Jinhu once he recovers."' _next `hasVisited("c6_d_ce_chat") or hasVisited("c6_j_inn2")`>>
<<setFlag "c12_jimin_late_ce" "hire">>
<<fm "$stoic" -5>><<fm "$kindness" 5>><<fm "$collectivist" -5>>
<<if flag("c12_meeting") eq "chunyu">><<fm "$integrity" 5>>
<<else>><<fm "$righteousness" 5>>
<</if>>
<<fm "$trustMilitary" -10>><<fm "$trustLiterati" 5>><<fm "$trustMasses" 5>>
<<trust "ce" 2>><<trust "jun" 1>><<trust "ren" 1>><<trust "fei" 1>>
<<set $response = `?callren salutes everyone, and says, "General Tang has left the Zong military to join the Imperial Army, committing to the cause of fighting against the invaders. If you could find it within your hearts to allow people like her to redeem themselves, please consider this request." ?calljun looks up, but remains kneeling until the Gentleman Advisor helps her to her feet. I keep my attention on the crowd, hoping to catch any sign of sympathy.`>>
<<if setup.hasNPCTidbit("ce", "heavenwatching")>>
<<set $response += '<br><br>I recall a conversation I had with Ce, and add, "Young Master Chunyu told me of his scholarly pursuits and other things he learned while far from home, one of which was weather-watching. I think he can be of use to me in battle planning."'>>
<</if>>
<<set $response += '<br><br>After a moment of uncomfortable silence, Administrator Dou speaks with a rare tone of finality, "Very well, we will honor both of your commitment to Jinhu."'>>
<</choice_shown>>
<<choice_shown '"If that Young Master Chunyu has not actively caused harm to your people," I look from person to person, "please allow him to live."' _next>>
<<setFlag "c12_jimin_late_ce" "spare">>
<<fm "$bold" -5>><<fm "$collectivist" -5>>
<<fm "$trustMilitary" -10>><<fm "$trustMasses" -10>>
<<if setup.isFighter() or setup.isUtilitarian()>><<fm "$righteousness" -5>><</if>>
<<set $response = `"But he has, ?madam," someone in the crowd remarks without hesitation. "As the acting magistrate of Jimin, he allowed the wanton executions in the city to happen."<br><br>Before I could refute, ?calljun looks up and says, "You are correct. As a member of the invading force, he is an accomplice, and thus responsible even if he had not personally taken their lives. In the same regard, I was also complicit in empowering Xiahou Kui to invade Jinhu, with the hope that he might be defeated for good in the ensuing war." The crowd bristles at the implication that officers in the Zong military are using them as sacrificial pawns, but does not attack her out of courtesy for the administrator and me.<br><br>?calljun bows low again. "I have now committed myself to push the Zong army out of Jinhu, and if I may still be alive after succeeding, all I ask is that this young man be released to the Imperial Army, like I have made my choice to join their ranks."<br><br>A moment of tense silence later, Administrator Dou speaks with a rare tone of finality, "Very well, we will honor your commitment to Jinhu, General Tang of the Imperial Army."`>>
<</choice_shown>>
<<else>> /% no one was helping Ce %/
"Sir," a muscle-bound man enters the room and salutes the administrator. "The acting magistrate those thugs put in charge is dead in the common room. He was shot." Most people around us seem glad to hear this news. Only I notice the Gentleman Advisor lowering his gaze, and General Dragoness bows her head as if in mourning.
<br><br>
Administrator Dou nods, and says as <<if setup.c12ITreatDouNong()>>I<<else>>the physician couple<</if>> help him put on a clean tunic, "We will bury them after treating the injured on our side. There is no need to hold a grudge against the dead." I see discontentment on many faces in the crowd, but they manage to hold it in.
<br><br>
"You must be the Gentleman Advisor," the eldest of the Dou clan smiles at ?callren, then turns to ?calljun, "And if I still have my wits about me, I believe you are the renowned General Dragoness." The two of them salute him respectfully. At last he looks me in the eyes and says, "I welcome you all, ?title, despite the unfortunate circumstance. [[Thank you for defending us|c12_jimin_late_aftermath]]."
<</if>>
<<else>> /% still outside %/
<<if setup.c12JunHelpCeInside()>>
I run back into the administrative building, follow the trail of kneeling and sobbing civilians to a guest room, where the eldest of the Dou clan lays on the bed, pale and motionless. The group of men who had carried him inside are now bowing and grieving, largely unresponsive to questioning. ?callren moves closer to examine the body, and reports to me that Administrator Dou had died to a deep cut from the back down the right shoulder.
<br><br>
?callren then reminds me to check on ?calljun, and together we find her still in the meeting room, now guarding the wounded Ce against a small cluster of angry mob. "Innocent?" They spit. "As the acting magistrate of Jimin, he allowed the wanton executions in the city to happen!"
<br><br>
The Gentleman Advisor takes a half step forward, likely hesitating on account of my presence.
<br><br>
<<set _next = "c12_jimin_late_aftermath">>
<<set _same = `?callren salutes me. "?rank, may I recommend a recruitment if you are not already thinking about it?"<br><br>I look between the now unconscious Chunyu Ce, and General Dragoness. "Would we be able to take him with us in his current condition?" <br><br>?calljun shakes her head, then bows to the crowd. "My name is Tang Jun, and my home is in the state of Zong. But I have now committed myself to push the Zong army out of Jinhu, and if I may still be alive after succeeding, all I ask is that this young man be released to the Imperial Army, like I have made my choice to join their ranks."<br><br>The people of Jimin seem unmoved by her plea. ?callren steps forward, and bows to the crowd. "If General Tang believes this young man may be bedridden for a while, I will find someone in Jinhu to look after him so that he does not become your burden." Although no one gives a definitive answer, they do appear to relax their shoulders somewhat.`>>
<<choice_shown "I give him a nod, so that he could do what he thinks is best." _next>>
<<setFlag "c12_jimin_late_ce" "ren">>
<<bold -1>><<stoic>><<kind>><<proper -1>><<collectivist>><<military -1>>
<<trust "ren" 1>>
<<set $response = `?callren takes another half step forward and bows to the crowd. "My name is Gu Ren, I am an adviser from the state of Mao. General Tang here has left the Zong military to join the Imperial Army, committing to the cause of fighting against the invaders. We would like to recruit this young man as well, so that people like them could redeem themsel-"<br><br>"Can he resurrect Young Master Dou? Or stop this war?" Someone in the mob spits. "If not, how is a dead man supposed to redeem himself other than dying!" The rest of them viciously agree.<br><br>?callren holds his posture. "He can still support the greater good even if he cannot physically go into battle." `>>
<<if setup.knowRenInjury()>>
<<set $response += "<i>Like you, isn't it?</i>">>
<<else>><<set $response += "The words seem heartfelt.">>
<</if>>
<<set $response += `<br><br>?calljun salutes the vengeful civilians, then bows down on her hands and knees. "I will take responsibility for this young man's actions, but we cannot take him with us in his current condition. Please keep him alive until we are able to bring him to the capital."<br><br>No one comes forward to give a definitive answer, but they do appear to relax their shoulders somewhat. Finally, ?callren says while helping her stand up. "I will find someone in Jinhu to look after him."`>>
<</choice_shown>>
<<choice_shown '"This young man was not meant to be part of the army, but he knew he could not let anyone else suffer in his place." I briefly explain the hostage exchange between the Chunyu and Xun clans, then say, "I could not free him from his duty to the Zong military, until now. With your help, I would like to recruit him into my service to fight for Jinhu once he recovers."' _next `hasVisited("c6_d_ce_chat") or hasVisited("c6_j_inn2")`>>
<<setFlag "c12_jimin_late_ce" "hire">>
<<stoic -1>><<kind>><<collectivist -1>>
<<if flag("c12_meeting") eq "chunyu">><<trusty>>
<<else>><<righteous>>
<</if>>
<<military -2>><<literati>><<masses>>
<<trust "ce" 2>><<trust "jun" 1>><<trust "ren" 1>><<trust "fei" 1>>
<<set $response = `?callren salutes everyone, and says, "General Tang has left the Zong military to join the Imperial Army, committing to the cause of fighting against the invaders. If you could find it within your hearts to allow people like her to redeem themselves, please consider this request." ?calljun nods her thanks, but remains where she is. I keep my attention on the crowd, hoping to catch any sign of sympathy.`>>
<<if setup.hasNPCTidbit("ce", "heavenwatching")>>
<<set $response += '<br><br>I recall a conversation I had with Ce, and add, "Young Master Chunyu told me of his scholarly pursuits and other things he learned while far from home, one of which was weather-watching. I think he can be of use to me in battle planning."'>>
<</if>>
<<set $response += '<br><br>No one comes forward to give a definitive answer, but they do appear to relax their shoulders somewhat. Finally, ?callren says, "I will find someone in Jinhu to look after him."'>>
<</choice_shown>>
<<choice_shown '"An arrow went through his chest, who knows how long he has left," I ask, "must you all insist that he dies early?"' _next>>
<<setFlag "c12_jimin_late_ce" "cold">>
<<stoic>>
<<if setup.isConsiderate() or setup.isDove() or setup.isHealer() or setup.isPeoplePerson()>><<kind -1>><</if>>
<<set $response = `"Kindness to them is cruelty to us!" The mob hurls back at me. "What's to keep him from reporting to the enemy if he manages to escape?"<br><br>` + _same>>
<</choice_shown>>
<<choice_shown '<small>(kindness)</small> "Administrator Dou wanted to prevent the bloodshed to keep as many people alive as possible, knowing that once violence begins, it will be difficult to stop the cycle of vengeance," I shake my head. "Your people already punished this young man with a shot through the chest. His death will not bring back your dead, nor stop this war."' _next `very("kindness")`>>
<<setFlag "c12_jimin_late_ce" "guilttrip">>
<<if setup.isDove()>><<righteous>>
<<elseif setup.isMilitant()>><<trusty -1>><<military -1>>
<</if>>
<<set $response = `"I don't know who shot him, or I would have made sure to finish the job!" Someone in the crowd spits. "Young Master Dou tried the peaceful method, but perhaps those bloodthirsty monsters will only respect violence. So let's show them what happens to their sons and brothers when they defile our home!" The others viciously agree.<br><br>I frown. "Listen to yourselves! You will dishonor Young Master Dou if you continue down this path!" They are startled by my words, but the tension remains.<br><br>` + _same>>
<</choice_shown>>
<<else>> /% no one was helping Ce %/
Back inside the administrative building, the trail of kneeling and sobbing civilians leads me to a guest room, where the eldest of the Dou clan lays on the bed, pale and motionless. The group of men who had carried him inside are now bowing and grieving, largely unresponsive to questioning. ?callren moves closer to examine the body, and reports to me that Administrator Dou had died to a deep cut from the back down the right shoulder.
<br><br>
Someone outside the room says to the crowd, "At least the acting magistrate those thugs put in charge is dead in the common room. I don't know who shot him, but good riddance." Most people around us seem glad to hear this news. Only I notice the Gentleman Advisor lowering his gaze, and General Dragoness bows her head as if [[in mourning|c12_jimin_late_aftermath]].
<</if>>
<</if>>
<<else>> /% inside %/
<<if setup.c12JunHelpCeInside()>>?calljun stands up and firmly puts herself between the mob and Ce. Whether out of fear of her assertive aura, or respect for her renown or mine, the mob hesitates to push forward. "My name is Tang Jun, and my home is in the state of Zong," she salutes them.
<<else>>"Wait!" ?calljun pushes through the mob to stand between them and Ce. Blood is still dripping from her blade, even though her assertive aura might be intimidating enough.
<</if>>
"You are correct. As a member of the invading force, he is an accomplice, and thus responsible even if he had not personally taken their lives. In the same regard, I was also complicit in empowering Xiahou Kui to invade Jinhu, with the hope that he might be defeated for good in the ensuing war."
<br><br>
The mob bristles at the implication that officers in the Zong military are using them as sacrificial pawns, and at once, ?calljun drops to her knees and bows low to the ground. "I stake my life in the mission to push the invaders out of Jinhu. All I ask is that this young man be released to the Imperial Army, like I have made my choice to join their ranks."
<br><br>
?callren bows to the crowd as well while he remains standing. "Please let them redeem themselves through service to the people of Jinhu."<<if setup.isAround("fei")>> I notice Fei watching the scene from the edge of the doorway, ?hisf expression that of frustrated ambivalence.<<if setup.hasNPCTidbit("fei", "crush")>> Perhaps ?hef might not know who to defend if this confrontation turns violent.<</if>><</if>>
<br><br>
<<set _next = "c12_jimin_late_aftermath">>
<<set _same = '"He cannot travel with us in his current condition. I will find someone in Jinhu to look after him so that he does not become your burden." Although no one gives a definitive answer, they do appear to relax their shoulders somewhat.'>>
<<choice_shown 'I help ?calljun stand up, and say to the crowd, "I can vouch for General Tang\'s sincerity. And I do intend to recruit this young man to help me fight Xiahou\'s troops."' _next>>
<<setFlag "c12_jimin_late_ce" "vouch">>
<<bold>><<stoic -1>><<kind>><<proper>><<military -1>><<masses -1>>
<<if not (flag("c12_meeting") eq "chunyu" or setup.isConsiderate() or setup.isDove() or trust("ce") gt 2)>><<kind>><</if>>
<<if setup.isDove()>><<masses>><</if>>
<<trust "jun" 1>><<trust "ren" 1>><<trust "ce" 1>>
<<if setup.hasNPCTidbit("ce", "heavenwatching")>>
<<trust "ce" 1>>
<<set $response = `I recall a conversation I had with Ce, and add, "I once had a brief talk with Young Master Chunyu when he was living in Mao as a hostage. He told me of his scholarly pursuits and other things he learned while far from home, one of which was weather-watching. In fact, he warned me about a storm just before he lost consciousness. I think he can be of use to me in battle planning."`>>
<<else>>
<<set $response = `"Before he lost consciousness, he warned me about a storm that may affect battles in the near future," I say, "so I have need of such skills to help in war planning, not to mention he could provide vital insider information."<br><br>Someone grunts. "We all know how disciplined their people are. Would he defect so easily?"<br><br>"If it were not for `>>
<<if setup.isLoyalist()>><<set $response += "His Majesty">>
<<else>><<set $response += "me">>
<</if>>
<<set $response += '," I look back at the sleeping patient, "this young man would still be a hostage in Mao. And I believe they regard honor just as highly."'>>
<</if>>
<<set $response += ` When people look puzzled at the word "hostage", I take the opportunity to explain what he had gone through just prior to coming here. I can't tell if these people are moved by my words, but at least they are taking their time deliberating.<br><br>?callren steps forward, and bows to everyone. ` + _same>>
<</choice_shown>>
<<choice_shown '"That young man was not meant to be part of the army, but he knew he could not let anyone else suffer in his place." I briefly explain the hostage exchange between the Chunyu and Xun clans, then say, "I could not free him from his duty to the Zong military, until now. With your help, I would like to recruit him into my service to fight for Jinhu once he recovers."' _next `hasVisited("c6_d_ce_chat") or hasVisited("c6_j_inn2")`>>
<<setFlag "c12_jimin_late_ce" "hire">>
<<stoic -1>><<kind>><<collectivist -1>>
<<if flag("c12_meeting") eq "chunyu">><<trusty>>
<<else>><<righteous>>
<</if>>
<<military -2>><<literati>><<masses>>
<<trust "ce" 2>><<trust "jun" 1>><<trust "ren" 1>><<trust "fei" 1>>
<<if setup.hasNPCTidbit("ce", "heavenwatching")>>
<<set $response = `I recall a conversation I had with Ce, and add, "Young Master Chunyu told me of his scholarly pursuits and other things he learned while far from home, one of which was weather-watching. In fact, he warned me about a storm just before he lost consciousness. I think he can be of use to me in battle planning."`>>
<<else>>
<<set $response = `"Before he lost consciousness, he warned me about a storm that may affect battles in the near future," I say, "so I have need of such skills to help in war planning, not to mention he could provide vital insider information."<br><br>Someone grunts. "We all know how disciplined their people are. Would he defect so easily?"<br><br>"I believe they regard honor just as highly," I glance at ?calljun, who is still bowing to the crowd. "Besides, when `>>
<<if setup.isLoyalist()>><<set $response += "His Majesty">>
<<else>><<set $response += "the Emperor">>
<</if>>
<<set $response += ` demands his service, should a soldier of our kingdom not swear his fealty?"`>>
<</if>>
<<set $response += "<br><br>While the crowd deliberates, ?callren helps ?calljun to her feet, then bows to everyone. " + _same>>
<</choice_shown>>
<<choice_shown '"Administrator Dou wanted to prevent the bloodshed to keep as many people alive as possible, knowing that once violence begins, it will be difficult to stop the cycle of vengeance," I shake my head. "Your people already punished this young man with a shot through the chest. His death will not bring back your dead, nor stop this war."' _next `setup.c9KnowDouNongIntent()`>>
<<setFlag "c12_jimin_late_ce" "guilttrip">>
<<if setup.isDove()>><<righteous>>
<<elseif setup.isMilitant()>><<trusty -1>><<military -1>>
<</if>>
<<set $response = `"I don't know who shot him, or I would have made sure to finish the job!" Someone in the crowd spits. "Young Master Dou tried the peaceful method, but those bloodthirsty monsters only respect violence. So let's show them what happens to their sons and brothers when they defile our home!" The rest of the mob viciously agree.<br><br>I frown. "Listen to yourselves! You will dishonor Young Master Dou if you continue down this path!" They are startled by my words, but the tension remains.<br><br>?callren steps forward, and bows to everyone. ` + _same>>
<</choice_shown>>
<<choice_shown '"I represent His Majesty when I\'m recruiting this young man into my service," I stare down the mob. "Do you dare to defy the Will of Heaven like Xiahou has!"' _next>>
<<setFlag "c12_jimin_late_ce" "demand">>
<<bold>><<stoic -1>><<proper>><<literati>><<masses -2>>
<<if setup.isFighter()>><<military>><</if>>
<<if setup.isScholarly() or setup.isLoyalist() or setup.isDove()>><<collectivist>><</if>>
<<if setup.isPeoplePerson() or setup.isConsiderate()>><<trusty -1>><<kind -2>><</if>>
<<trust "fei" -1>>
<<if flag("c12_jimin_meeting_late") eq "savece">><<set $response = "<i>I">>
<<else>><<set $response = "<i>We">>
<</if>>
<<set $response += ` didn't save his life just to let it be trampled by your hatred!</i><br><br>If anyone in the crowd tries to express their discontent, they only manage to make a noise of frustration while looking away from the patient on the ground. After a moment of tense silence, ?callren steps forward to help ?calljun to her feet, then bows to everyone. ` + _same>>
<</choice_shown>>
<</if>><<response>>
Three clean-shaven men with short swords and lean bodies slip through the crowd to reach us, <<if setup.isAround("fei")>>exchange a look with Fei on their way in,<</if>> then salute
<<if setup.isDead("dounong")>>
<<if setup.isAround("ce")>>me. "?Sir,
<<else>>a tearful Magistrate Wu. "Sir,
<</if>>
<<else>>the administrator. "Sir,
<</if>>
troops in the Zong encampment are starting to surround our city again, and scouts report that there are more coming from the north and south!"
<br><br>
<<if setup.isDead("dounong")>>
<<if setup.isAround("ce")>>I have a hunch about their identity,
<<else>>Magistrate Wu seems to know these three,
<</if>>
<<else>>Administrator Dou seems to know these three,
<</if>>
and even the people around them may be slowly realizing that they are Jinhu's Shadows despite their laborers' clothing. But for the moment, everyone accepts them as part of the rebellion.
<<if hasVisited("c12_jimin_late_outside")>>
<<if flag("c12_jimin_late_outside") eq "kill">> /% inside guest room of magistrate's office; Dou Nong alive %/
The eldest son of the Dou clan takes a long breath, and says, "If this is the will of the people, then [[we must fight|c12_jimin_late_plan]]."
<br><br>
Thunderous cheering ripples all the way to the gathering crowd in the street...
<<else>> /% outside of guest room; Dou Nong died %/
<<if setup.isAround("ce")>>
The crowd makes way for a middle-aged man in a nondescript scholar's tunic to enter the room, who is barely holding in his grief as he bows toward the deceased on the bed.
<br><br>
"Magistrate Wu," the shadow agents salute him. "We must avenge Young Master Dou."
<br><br>
"Yes," this man they refer to as the magistrate
<<else>>
"Magistrate Wu," the shadow agents salute him. "We must avenge Young Master Dou."
<br><br>
"Yes," the middle-aged official
<</if>>
wipes his tears away before turning back to the crowd. "Our lord has sent militia troops from the east, and now we must [[take back Jimin|c12_jimin_late_plan]]!"
<br><br>
Cries for vengeance spread to the gathering crowd in the street...
<</if>>
<<else>> /% inside helping Ce %/
The crowd makes way for a middle-aged man in a nondescript scholar's tunic to enter the room, who bows respectfully toward me before introducing himself as the former magistrate of the city that Ce was assigned to replace.
<br><br>
"Magistrate Wu," the shadow agents salute him. "We must avenge Young Master Dou."
<br><br>
"Yes," the man wipes his tears away before turning to the crowd. "Our lord has sent militia troops from the east, and now we must [[take back Jimin|c12_jimin_late_plan]]!"
<br><br>
Cries for vengeance spread to the gathering crowd in the street...
<</if>><<if setup.c12SaveCeLife()>>
?callren writes a short note and politely asks Magistrate Wu to pass it on to someone in the city, possibly an informant who will take care of Chunyu Ce for a while.
<br><br>
<</if>>
<<if $clanName eq "Sun" or (setup.isSmart() and setup.isMilitant())>>
"There is not much time for your people to get ready, unless-" I subconsciously look westward, "unless we cut off their supply line, or at least slow it down."
<br><br>
?callren says, "That could work.
<<else>>
"As with large scale wars in general," ?callren says, "we should try to disrupt their army's supply line.
<</if>>
However, it will incentivise more lethal tactics, such as pillaging from the locals instead."
<br><br>
?calljun grips the handle of her blade. "Without more leverage for negotiation, it may be our best option right now. But..." she turns to
<<if setup.isDead("dounong")>>
Magistrate Wu and the three shadow agents, "we will be away if Xiahou orders a massacre of the city-"
<br><br>
Magistrate Wu raises a hand to stop her. "Our people know that the alternative is worse. A united Jinhu will not let them have an easy victory."
<<else>>
Administrator Dou, who gestures for her to not worry about Jimin's defenses. "Our people already experienced life under the occupation force. They will fight to the bitter end, and the rest of Jinhu will join in the resistance."
<</if>>
<br><br>
One of the shadow agents says, "There is a blockade around the city. You'll need to..."
<br><br>
<<if hasVisited("c9_j_jimin_tunnel")>>
"Can we use the underground tunnel again to bypass them?" My question surprises Magistrate Wu, but not <<if setup.isDead("dounong")>>the Jinhu's Shadows<<else>>Administrator Dou<</if>>.
<br><br>
"...There may be a westward tunnel that hasn't been compromised yet, but I do have to warn you all, that this one is particularly inconvenient," the magistrate explains, "which is why we couldn't effectively use it to move a large number of people."
<<else>>
"I'll have someone take you through a westward tunnel," Magistrate Wu says.
<br><br>
I frown. "Is that how Jinhu's Shadows move about?"
<br><br>
"These passages were rarely used, and whenever one is even suspected of having been discovered by outsiders, we would have to render it unusable." Magistrate Wu averts his gaze. "This last one is particularly inconvenient, which is why we can't effectively use it to move a large number of people."
<</if>>
<br><br>
"[[How inconvenient|c12_jimin_tunnel]]?" <<if setup.isChatty()>>I ask<<else>>?callren asks<</if>>.<<response>>
<<set $location = "somewhere outside of Jimin's western gate, state of Jinhu">>
"Clear a path!" One of the Duke's agent in plain clothes shouts from atop the western gate, and the city guards armed with bows and arrows begin to target the Zong soldiers who are right in the path of us as we gallop out from the fully opened gate.
<br><br>
To my left, a shadow agent holds a rattan shield to protect our left flank, allowing me <<if flag("c12_bringitem") eq "bow">>to ready the King's Bow<<else>>two free hands<</if>> with my shield tied to my back.
<<if setup.isAround("ce")>>Together with another agent, ?callren holds his shield to protect Ce on the right, since the young man from Zong lacks the skill to shield himself well and ride fast at the same time.
<<else>>?callren has another agent covering his right.
<</if>>
Ahead of us is ?calljun with a blade in hand, mirrored by <<if setup.isAround("fei")>>Fei and<<else>><</if>> the remaining Jinhu's Shadow behind us.
<br><br>
The Zong soldiers closest to us are either dying to the volley or taking cover under their own shields, but they know that once we ride into the line of fire for the Jimin archers, the rain of arrows will stop. Soon, dagger-axes begin to lower in our path, forcing the horses to jump to avoid injuring their legs.
<br><br>
?calljun leans low toward one side of the saddle to slash at the extended arms of the infantry, then uses the force of a final swing to push herself upright again to prevent the horse from falling over upon its landing. She repeats this set of moves while leaning toward the other side, barely escaping a decapitation herself.
<<if flag("c12_bringitem") eq "bow">>
I let fly two arrows to give her mount a moment of reprieve, then nocks a third to take down the nearest threat to my left flank.
<<else>>
As her mount wobbles, I charge up to her vulnerable side to give her a moment of reprieve. The pole-arm-wielding soldiers are knocked back by the momentum of the beast, but their weapons are still long enough to reach us. Instinctively, I try to parry the metal part of the dagger-axes. ?calljun has to save me by grabbing the reins of my horse to make it avoid an ax's downward strike.
<</if>>
<br><br>
<<if setup.isAround("fei")>>
Fei slips down from the saddle and almost disappears in the chaos. The shadow agent with ?himf guides the owner-less horse for a while, like a practiced routine between them, until Fei re-emerges from the disrupted formation of frustrated enemy to get back on ?hisf horse.
<<else>>
The shadow agent in our back raises a blow dart tube and aims at the infantry on our tail. A well-chosen target means just one fallen enemy could slow the rhythm of a group of them.
<</if>>
As soon as we clear the last line of barrier, the archers on the gate tower release another volley.
<br><br>
"Shields up! Regroup!" The Zong infantry turns its attention back to city, but their officer does send a cavalry after us. "[[Capture them! Or warn General Wei|c12_jimin_pursuit]]!"<<set $location = "somewhere west of Jimin city, state of Jinhu">>
On the stretch of open plain between a patch of woodland ahead and the city behind, we must out-maneuver the group of twenty or so armed Zong riders that are fast approaching. With our backs more or less undefended, it's only a matter of time before they try to shoot us or our horses.
<br><br>
<<if setup.c12CeOnTeam()>>"Little Chunyu!"
<<else>>"?title!"
<</if>>One of the pursuers yells, "We'll avenge you!"
<<if setup.c12CeOnTeam()>><i>They intend to kill their own and pin the blame on us?</i>
<<else>><i>So they intend to make sure my death will be blamed on Jinhu.</i>
<</if>>
<br><br>
<<set _next = "c12_jimin_early_west">>
<<set _same = "The other three shadow agents ride to form a line next to ?himf, spreading their shields to cover more of us, in time to block a volley of arrows. Fei jumps from ?hisf horse that is stumbling due to getting struck on its thigh, and ?hef runs some distance away from the injured horse before crouching behind the shield in reaction to another volley.<br><br>">>
<<if setup.isChatty() and setup.careAbout("fei")>><<set _same += '"Fei!" I shout back, pulling on the reins of my ride to slow it down.<br><br>'>>
<<else>><<set _same += "I frown when I look back to find ?himf lagging behind. ">>
<</if>>
<<set _same += 'One of ?hisf former comrades slips from his horse and rushes to Fei. "Take mine and go!"<br><br>'>>
<<if setup.isSlave("fei")>>
<<set _same += "As the distance between our two groups quickly grows, the more difficult it is to keep track of where the four of them are among the enemy... The longer we ride further ahead of the pursuers, the less likely it is that those shadow agents are able to escape certain death... And Fei never catches up to us since then. ">>
<<if setup.careAbout("fei")>><<set _same += "?Hef might have wished to be freed of me anyway.">><<else>><<set _same += "Might as well let ?hisf final act be in service of this mission.">><</if>>
<<else>>
<<if setup.isChatty() and setup.careAbout("fei")>><<set _same += '"?callfei!" I shout again. '>><</if>>
<<set _same += "For a brief moment I worry that this stubborn Jinhu's Shadow intends to stay and fight alongside ?hisf comrades, but as I turn my horse around, I see ?himf grabbing onto the saddle of the horse that was offered to ?himf, and riding fast like the wind toward me. We resume our flight westward, grateful for those three shadow agents who will likely sacrifice themselves to stall the pursuers.">>
<</if>>
<<choice_shown '"Fei! Protect Young Master Chunyu!"' _next `setup.isAround("ce") and setup.isAround("fei")`>>
<<setFlag "c12_jimin_pursuit" "feihelpce">>
<<fm "$bold" -5>><<fm "$courtesy" 5>>
<<if flag("c12_meeting") eq "chunyu">><<fm "$integrity" 5>><<fm "$trustLiterati" 5>><</if>>
<<set $response = "Fei slows ?hisf ride to position directly behind the young man from Zong, with a shield being held toward the pursuers, ?hef withstands the first shot that bounces off of the rattan. " + _same>>
<</choice_shown>>
<<choice_shown "I maneuver my horse to next to Ce. With two shields and the North sword, that should increase his chances of survival." _next `setup.isAround("ce")`>>
<<setFlag "c12_jimin_pursuit" "ihelpce">>
<<fm "$bold" 10>><<fm "$kindness" 5>><<fm "$trustMilitary" 5>>
<<if flag("c12_meeting") eq "chunyu">><<fm "$integrity" 5>><<fm "$righteousness" 5>><<fm "$trustLiterati" 5>><</if>>
<<set $response = '"Tie the shield to your back, then focus on riding!" I instruct the young man from Zong, and hold my shield toward the pursuers. The shadow agent who guarded my left flank slows down to ride next to me, holding out his shield just as a volley of arrows fly toward us.<br><br>'>>
<<if setup.isAround("fei")>>
<<set $response += `While I parry high, Fei rushes near to parry low, keeping my horse from being shot. Another round later, the shadow agent says to Fei, "Go with ?title! We'll stall them!" Fei looks between him and me, then nods.<br><br>`>>
<<else>>
<<set $response += `Two more rounds later, the shadow agent says, "Go, ?title! We'll stall them!" I frown in frustration, but nod to acknowledge the practical strategy. `>>
<</if>>
<<set $response += "The other two men slow down to join him, and the three of them turn around fully to engage the cavalry unit. I don't know how long they could last against such an overwhelming force, but we can only hurry west to not let their sacrifice be in vain.">>
<</choice_shown>>
<<choice_shown '"Fei! Rear guard!"' _next `(not setup.isAround("ce")) and setup.isAround("fei")`>>
<<setFlag "c12_jimin_pursuit" "feirear">>
<<fm "$bold" -5>><<fm "$courtesy" 5>>
<<set $response = "Fei slows ?hisf ride, holding ?hisf shield toward the pursuers. The first few shots that come ?hisf way bounce off of the rattan, but the next one sticks. " + _same>>
<</choice_shown>>
<<choice_shown "<small>(body)</small> I'll send them a warning with my arrows. If they persist, I'll whittle as many of them down as possible." _next `($body gt 4)`>>
<<setFlag "c12_jimin_pursuit" "bow">>
<<fm "$bold" 5>><<fm "$trustMilitary" 10>>
<<set $response = "With the first shot, I knock an incoming arrow off course, but it didn't seem to slow the pursuers. ">>
<<if setup.isAround("fei")>>
<<set $response += "Fei tries to parry a volley of arrows with ?hisf rattan shield so that they scatter before reaching the rest of us.">>
<<else>>
<<set $response += "The shadow agent to my left holds up his shield to deflect an arrow that flies very close to me.">>
<</if>>
<<set $response += " I take my time aiming the next two shots, and when ">>
<<if setup.isDove()>><<set $response += "the impact lifts both bronze helmets of the two leading archers on horsebacks,">>
<<elseif flag("c12_bringitem") eq "bow">><<set $response += "two of the leading archers fall from their horses with the same kind of injury through their heads,">>
<<else>><<set $response += "two of the leading archers fall from their injured horses,">>
<</if>>
<<set $response += " the pursuers suddenly lower their bows to reach for their blades instead. As I make the motion to nock another arrow, a small team splits from the cavalry, perhaps for a different mission.">>
<<if flag("c12_bringitem") eq "bow">>
<<set $response += ` I draw the King's Bow in full, and kill the closest rider and his mount with a single shot. The backward momentum knocks a few of his comrades out of formation, causing a moment of chaos.<br><br>"Go! We'll stall them!" The three shadow agents turn their horses around to charge at the cavalry, while I continue to one-shot enemy riders.`>>
<<else>><<set $response += `<br><br>"Go! We'll stall them!" The three shadow agents turn their horses around to charge at the cavalry, while I continue to fire at enemy riders.`>>
<</if>>
<<set $response += " My quiver empties not long after, so we honor their sacrifice by hurrying westward.">>
/% TODO write more? %/
<</choice_shown>>
<<choice_shown "I slow my pace to move to the back of our group, and ready the North sword for parrying." _next>>
<<setFlag "c12_jimin_pursuit" "irear">>
<<if flag("c12_bringitem") eq "bow">><<fm "$wisdom" -10>><</if>>
<<fm "$bold" 10>><<fm "$trustMilitary" 5>>
<<set $response = "The first arrow that aimed for my body bounces off of the rattan shield, and I'm able to knock away a few more, but I soon realize how foolhardy I am when the injured mount under me neighs in pain and throws me from the saddle. With the shield cracking to cushion my hard landing, ">>
<<if flag("c12_bringitem") eq "bow">><<set $response += "and no time to retrieve the scattered arrows on the ground nor ready the King's Bow, ">><</if>>
<<set $response += "I could only rely on the North sword to protect myself from the next volley of arrows.<br><br>">>
<<if setup.isAround("fei")>>
<<set $response += 'Fei is by my side in the blink of an eye, which meant ?hef must have turned around as soon as my horse stumbled. Arrowheads pierce ?hisf rattan shield, but at least they are stopped. The other three shadow agents arrive to spread their shields in front of both of us, with one of the men gesturing back behind him. "Take my horse and go!"<br><br>Fei pulls at my arm so suddenly I could do nothing but stagger away with ?himf toward the riderless horses, which are already trying to flee for their lives. '>>
<<else>>
<<set $response += `Two of the shadow agents ride past my left and right, shields and blades up as if they are charging into battle. I hear a horse being halted behind me, and I turn to see the third Jinhu's Shadow running toward me, gesturing at his restless ride with a frantic expression on his face. "Take my horse and go!"<br><br>`>>
<</if>>
<<set $response += "Much further ahead, the rest of our group are trotting in place. I know that if they decide to ride back to aid us, we will be in for a severely disadvantaged fight. So I sheathe the sword, race after ">>
<<if setup.isAround("fei")>><<set $response += "one of the anxious mounts">>
<<else>><<set $response += "the anxious mount">>
<</if>>
<<set $response += " that could still run, and fling myself onto the saddle with everything I have learned about horsemanship. I don't know how long those three shadow agents could last against such an overwhelming force, but we can only hurry west to not let their sacrifice be in vain.">>
<</choice_shown>>
/% [[c12_jimin_early_west]] %/<<set $location = "somewhere underground west of Jimin city gate, state of Jinhu">>
The westward tunnel turns out to have been roughly dug long ago, without much maintenance over the years.
<<if hasVisited("c9_j_jimin_tunnel")>>Not only is it dark like the last time I had to leave through an underground passage, this one is also uncomfortably cramped.
<<else>>It's pitch black because a burning torch would drain the passage of much needed air. But even in total darkness, we can feel how uncomfortably cramped it is.
<</if>>
Most adults can not sit up straight in this tight of a space, and in some areas we have to crawl on our stomachs. <<if setup.c12UseCrutch()>>Instead of being my support, the wooden crutch becomes a burden as I struggle to pull myself and it along.<</if>> Dried mud gets rubbed loose overhead, falling all across our backside...
<<if setup.c10Buried()>>Even the tomb robbers' tunnels were more forgiving than this... until the sand...
<<else>>as if I'm about to be buried alive...
<</if>>
<<set _next = "c12_jimin_tunnel_west", _panic = "c12_jimin_tunnel_panic">>
<<choice_shown "I feel, really tense... <i>I- I don't want to die this way!</i>" _panic>>
<<bold -2>><<stoic -2>><<wise -1>>
<<if setup.isAnxious()>><<bold -1>><<stoic -1>><<wise -1>><</if>>
<</choice_shown>>
<<choice_shown "I steady my mind and my breathing, focusing on the forward movements." _next>>
<<if setup.isAnxious()>><<bold>><<stoic>><</if>>
<<stoic>><<military>><<literati>>
<<set $response = "No one seems to notice my nervousness, not even as we approach the sliver of light that pokes through near the exit.">><<if setup.isAround("fei")>><<set $response += " I catch Fei observing me, but of course ?hef remains quiet.">><</if>>
<</choice_shown>>
<<choice_shown "I shake off the distraction, and keep moving." _next `not setup.isAnxious()`>>
<<bold>><<stoic>>
<<if setup.isFighter()>><<military>><</if>>
<<military>>
<<set $response = "Eventually, we are greeted by the sliver of light that pokes through near the exit...">>
<</choice_shown>>
/% [[c12_jimin_tunnel_west]] [[c12_jimin_tunnel_panic]] %/<<if setup.c10Buried()>><i>Not again! Not this again!</i><br><br><</if>>
The world spins without me doing anything, except falling... even when there is nowhere further to fall.
<<if setup.isAnxious()>>I feel the stickiness of soil mixing with cold sweat, the tightness in my chest, the dryness of my throat, the throbbing pain in my <<if setup.lostRightLowerLeg()>>arm and leg<<elseif setup.lostRightForearm()>>arm<<else>>eyes<</if>>, <i>everything's so dark! So dark-</i><</if>>
<<set _next = "c12_jimin_tunnel_west">>
<<set _rensame = '"It is all right to be afraid, ?rencallme," he whispers in a soft yet determined voice, "take your time. I will stay with you until you are ready." He waits patiently for me to calm my nerves, then continues moving forward without letting go of me.'>>
<<set _junsame = `"I'm right here if you need me," she whispers in a powerful yet compassionate voice, "We are almost out. Hold on a little longer." She waits patiently for me to calm my nerves, then continues moving forward.`>>
<<choice_shown "... <small>(fall unconscious)</small>" _next>>
<<setFlag "c12_jimin_tunnel_panic" "faint">>
<</choice_shown>>
<<choice_shown "I reach for Ren's hand-" _next>>
<<setFlag "c12_jimin_tunnel_panic" "ren">>
<<if $sex eq "female" or setup.isWomanly()>><<proper -2>><</if>>
<<trust "ren" 1>>
<<set $response = `He stops immediately as our hands touch. "What is it?" When I don't answer, he gently wraps his hand around mine to try to feel my distress...<br><br>` + _rensame>>
<</choice_shown>>
<<choice_shown "Ren wraps a hand around mine to steady me." _next `setup.isGCMan()`>>
<<setFlag "c12_jimin_tunnel_panic" "ren">>
<<trust "ren" 1>>
<<set $response = _rensame>>
<</choice_shown>>
<<choice_shown "I reach for Jun's hand-" _next>>
<<setFlag "c12_jimin_tunnel_panic" "junh">>
<<if $sex eq "male" or setup.isManly()>><<fm "$courtesy" -10>><</if>>
<<if setup.careAbout("jun")>><<trust "jun" 1>><</if>>
<<set $response = "Her entire body freezes at first. Sensing my distress, she quickly clasps my hand and gives it a gentle squeeze. " + _junsame>>
<</choice_shown>>
<<choice_shown "Jun reaches back and gives my shoulder a firm squeeze." _next `setup.isGCWoman()`>>
<<setFlag "c12_jimin_tunnel_panic" "juns">>
<<if setup.careAbout("jun")>><<trust "jun" 1>><</if>>
<<set $response = _junsame>>
<</choice_shown>>
<<choice_shown "I reach for Fei's hand-" _next `setup.isAround("fei")`>>
<<setFlag "c12_jimin_tunnel_panic" "feih">>
<<if setup.careAbout("fei") or setup.isLikable("fei")>><<trust "fei" 1>><</if>>
<<if (($sex eq "female" or setup.isWomanly()) and ((not setup.feiOuted()) or setup.acceptedFeiTruth())) or (($sex eq "male" or setup.isManly()) and (setup.feiOuted() or setup.rejectedFeiTruth()))>>
<<fm "$courtesy" -10>>
<</if>>
<<if setup.isSlave("fei") or setup.rejectedFeiTruth()>>
<<set $response = "?Hef recoils at first, but after listening in silence for a while, ?hef takes my hand into ?hisf and clasps it firmly as if to lend me strength">>
<<if $sex eq "male">><<set $response += ", even if ?hef is smaller..">><</if>>
<<set $response += ". I didn't know what to expect when I reached out to ?himf of all people, but somehow it works to calm my fraying nerves... Soon, I am ready to move forward again.">>
<<else>>
<<set $response = "He freezes at first, then slowly takes my hand into his and holds it gently but firmly. I can feel a subtle flow of Qi energy in his palm, offering me strength if I want it... Just the thought of it is enough to settle my fraying nerve, and I feel ready to move forward again.">>
<</if>>
<</choice_shown>>
<<set _text = "Fei reaches from behind me ">>
<<if setup.isGCMan()>><<set _text += "to grab my forearm, then gives it a gentle squeeze.">>
<<elseif setup.isGCWoman()>><<set _text += "and gives my shoulder a gentle squeeze.">>
<<else>><<set _text += "to take my hand into ?hisf, and gives it a gentle squeeze.">>
<</if>>
<<choice_shown _text _next `setup.isAround("fei") and (setup.careAbout("fei") or setup.isLikable("fei"))`>>
<<setFlag "c12_jimin_tunnel_panic" "feit">>
<<trust "fei" 1>>
<<if setup.acceptedFeiTruth()>>
<<set $response = "I'm confused at first about his gesture, ">>
<<if setup.canLove() and setup.isInLoveWithMC("fei")>>
<<set $response += "but the subtle flow of Qi energy in his palm is offering me strength if I want it... Just the thought of it is enough to settle my fraying nerve, and I feel ready to move forward again.">>
<<else>><<set $response += "but that gentle touch pulls me out of my anxious thoughts for long enough that it becomes easier to remain calm, until I can move forward again.">>
<</if>>
<<else>>
<<set $response = "I didn't expect ?himf of all people to try to comfort me, but somehow ?hisf touch does calm my fraying nerves, at least enough to help me move forward again...">>
<</if>>
<</choice_shown>>
/% [[c12_jimin_tunnel_west]] %/<<set $location = "somewhere west of Jimin city, state of Jinhu">>
<<response>>
<<if hasVisited("c12_jimin_tunnel_panic")>>
<<if flag("c12_jimin_tunnel_panic") eq "faint">>
...I wake up to the view of a cloudy sky... Apparently I had to be pulled out of the tunnel by
<<if setup.isGCWoman()>>?calljun<<if $height eq "tall" and setup.isAround("fei")>> with help from Fei<</if>>.
<<elseif setup.isAround("fei")>>Fei<<if $height eq "tall">> with help from our guide<</if>>.
<<else>>the shadow agent who guided us through the passage.
<</if>>
Nothing more is said about what happened, perhaps to spare me the uncomfortable reminder.
<<else>>
Once outside in the open air, I fill my lungs with the smell of hillside grass. For the moment at least, I'm grateful that nothing more is said about what happened.
<</if>>
<br><br>
After we dust ourselves off, the
<<else>>Once outside in the open air, we spend some time dusting ourselves off. The
<</if>>
shadow agent points in the direction of a fenced encampment in a clearing not far from the wooded area. "The occupation force set up that small camp for their soldiers to bed the local prostitutes. It was... a mutually beneficial agreement," he says with a conflicted expression on his face. "Only a small group of soldiers will be present there at any given time, which should give you just enough horses and not too much resistance."
<br><br>
Even though I have a suspicion of what the answer will be, I still ask him, "What would happen to the women if we steal the horses?"
<br><br>
"I will help them get back through the tunnel," his brows furrow. "But some of them might not make it."
<br><br>
?calljun says quietly, "I will attack the soldiers to focus their attention on me while the rest of you help those women escape together."<<if setup.isAround("fei")>> Fei pats ?hisf chest, as if to volunteer ?himselff for the task.<</if>>
<br><br>
The guide looks at each of us in turn. "Whatever you decide to do, there won't be time to hesitate. Are you ready?"
<br><br>
<<set _next = "c12_jimin_westcamp">>
<<choice_shown '"Do it, Fei."' _next `setup.isAround("fei")`>>
<<setFlag "c12_jimin_tunnel_west" "feihelpjunfight">>
<<if setup.isFighter()>>
<<bold -1>><<trusty -2>><<collectivist>>
<</if>>
<<bold -1>>
<<if setup.isSlave("fei")>><<trust "fei" 1>><</if>>
<<trust "junfei" 1>>
<</choice_shown>>
<<choice_shown '"Fei, you help gather the women. I will help General Tang."' _next `setup.isAround("fei") and (not setup.c12UseCrutch())`>>
<<setFlag "c12_jimin_tunnel_west" "ihelpjunfight">>
<<if $body lt 3>><<bold>><</if>>
<<bold>><<kind -1>><<collectivist>>
<<if setup.isSlave("fei") or setup.rejectedFeiTruth()>>
<<trust "fei" -1>>
<</if>>
<<trust "jun" 1>>
<</choice_shown>>
<<choice_shown '"General Tang, I will take down those soldiers. You help gather the women."' _next `not setup.c12UseCrutch()`>>
<<setFlag "c12_jimin_tunnel_west" "ifight">>
<<if setup.isDove()>>
<<kind -1>><<trusty -1>><<trust "jun" 1>>
<</if>>
<<if $body lt 4>><<bold>><</if>>
<<bold>><<stoic>><<kind -2>><<collectivist>>
<<if setup.confessedTo("jun")>><<trust "jun" -1>><</if>>
<</choice_shown>>
<<choice_shown '"All right."' _next `not setup.isAround("fei")`>>
<<setFlag "c12_jimin_tunnel_west" "junfight">>
<<if setup.isFighter()>>
<<bold -1>><<trusty -2>><<collectivist>>
<</if>>
<<bold -1>>
<</choice_shown>>
/% [[c12_jimin_westcamp]] %/<<set $location = "a small out-of-the-way camp somewhere west of Jimin city, state of Jinhu">>
Our guide<<if setup.isAround("fei")>>, Fei,<</if>> and ?calljun take a quick survey of the camp from three different directions, then estimate the number of people for each group to deal with.
<br><br>
<<if setup.isAround("fei")>>
Fei writes in the soil, "Five women and one man to rescue, eighteen men to kill."
<br><br>
"Are you sure?" The other shadow agent asks, "Only three tents, and I couldn't see how many people were in them."
<br><br>
"I saw <<if setup.hasMet("chenyu")>>Chenyu<<else>>the leader of these Companions<</if>>," Fei writes in haste, "she trusts these five to risk their lives."
<<else>>
The shadow agent says, "I saw two women, with more likely still in the three tents. The enemy seems to be roughly three times their number."
<br><br>
"That's a good estimate," ?calljun adds, "and if they are indeed cautious about potential assassins among those women, I think there may be about six of them to rescue."
<</if>>
<br><br>
Our guide nods, "Shepherd them toward where I am, and I'll be their rear guard if any of the bastards tries to give chase. Hurry."
<br><br>
<<switch flag("c12_jimin_tunnel_west")>>
<<case "feihelpjunfight" "junfight">>
General Dragoness sneaks around to the entrance of the
<<if setup.isAround("fei")>> /% cannot be handicapped %/
camp while Fei sneaks in a different direction. The latter waits for the nearby guards to be pulled away by the sudden invader before vaulting over the loosely constructed fence.
<<else>>camp.
<</if>>
?callren keeps a lookout, the shadow agent readies a blow dart tube, and I approach a gap in the fences to slip in when
<<if setup.isAround("fei")>>an opportunity presents itself.
<<else>>nearby guards are pulled away by the sudden invader.
<</if>>
<br><br>
Angry shouts scramble toward the violence while shrieks flee from it, and I let the noisy chaos distract the soldiers in the closest tent as I quietly direct two hastily-dressed civilian women toward an escape path. In the next tent, <<if setup.hasMet("luoyan")>>the young man named Luoyan<<else>>a clean-shaven young man<</if>> throws his tunic at the face of the half-naked soldier looming over him, while <<if setup.hasMet("chenyu")>>his Companion sister<<else>>a young woman<</if>> with emotionless eyes appears out of nowhere and stabs the panicked target in the neck.
<br><br>
"No! No please don't kill us!" She cries, kicking her bloody weapon under a pile of clothing, then gestures for <<if setup.hasMet("luoyan")>>her Companion brother<<else>>the bare-chested young man<</if>> to drop to the ground near the soldier's weapons.
<br><br>
I draw ?myweapon out of instinct as two men rush into the tent with blades in hand, and it's expected that they focus their attacks against me. But by underestimating the civilians, these soldiers don't even know what hit them before they drop to the ground, dead or dying.
<br><br>
<<trust "chenyu">><<trust "luoyan">>
<<if setup.hasMet("chenyu")>>Chenyu<<else>>The young woman — who I would later learn to be named Chenyu —<</if>> calmly finishes the kill while her Companion brother <<if not setup.hasMet("luoyan")>>— who I would later learn to be named Luoyan —<</if>> wipes the blades clean to take with him.
<br><br>
Stepping over corpses that are strewn about, the shadow agent takes over my duty and points toward the horses that have been set loose. Formalities are gone by the wayside, even ?callren could only throw him a salute
<<if setup.c12NoProsthetics()>>after the two of them help me [[onto another saddle to ride|c12_jimin_late_west]].
<<else>>before [[urging me to ride|c12_jimin_late_west]].
<</if>>
<<case "ihelpjunfight">> /% Fei around, cannot be handicapped %/
General Dragoness sneaks around to the entrance of the camp while I sneak in a different direction away from the others. Our near simultaneous attacks halve the enemy's attention,
<<if flag("c12_bringitem") eq "bow">>with my arrows thinning their numbers before they even get close enough to swing their weapons.
<<else>>giving Fei the opportunity to slip into a tent right away.
<</if>>
<br><br>
?calljun kills with merciless precision, disregarding ideals of honor in favor of brutal efficacy. Noise of shouting and screaming quickly fade into the background. We cannot afford a prolonged battle against any form of reinforcement. Therefore none of the soldiers here can be left alive, and <<if setup.isDove()>>we both know<<else>>I think she knows<</if>> it painfully well.
<br><br>
<<if setup.isFighter() or $clanName eq "Sun" or setup.isKeen()>>
I direct the fight toward the trough where the horses are anxious to be set free. After cutting their bonds, I send a few charging at oncoming guards, disrupting the enemy's momentum as I strike them down.
<<else>>
I lose sight of her for a few rounds, then I see untied horses running wild in the camp, knocking over soldiers who I quickly finish off.
<</if>>
We then mount up and ride around the camp to secure the escape path for the civilians, and wait for Fei and ?callren to join us on horseback of their own. After a hasty salute to the other shadow agent, [[we gallop westward|c12_jimin_late_west]].
<<case "ifight">> /% cannot rely on crutch %/
I sneak around to the entrance of the camp while ?calljun sneaks in a different direction away from the others.
<<if setup.c11Prosthetics()>>
<<if setup.lostRightLowerLeg()>>
I double-check the embedded knife on my prosthetic lower leg, then leap out of the shade, making enough of a ruckus to draw the attention of as many of the soldiers as possible. And whoever dodges the nasty surprise in the leg won't live to warn others about it.
<<else>> /% lostRightForearm %/
I make sure the prosthetic forearm is tightened and easily maneuverable, then sprint toward the guards, waiting for them to alert the others before striking. Even though the limited iron on the arm cannot be wielded like a shield, it is damaging enough on skulls and joints. Combined with a follow-up move with an actual edge, whoever underestimates me at first won't get a second chance to fight me again.
<</if>>
<<elseif setup.c12OneHanded()>>
What I lost in speed of wielding a blade, I made up for in more adaptive footwork and higher endurance. It might take me longer to wear down an opponent, but when a group of them try to overwhelm me, I learn to use their numbers to my advantage by turning them into targets for each other.
<<else>> /% not handicapped %/
<<if flag("c12_bringitem") eq "bow">>
With time to carefully aim, I kill the first guard with one shot through the neck, and then keep firing until the entire camp seems to be alerted. The successful ambush puts the soldiers on the defensive, and by the time they grow desperate enough to swarm me, their numbers have already become less overwhelming. Sooner or later, all will be whittled down.
<<else>>
I leap from the shade with ?myweapon in hand, charging at the closest guard without giving him or his partner a chance to ready themselves. Once the first is either dead or dying, I concentrate on parrying the second, and the one-on-one duels continue until the entire camp seems to be alerted. I then pull back just enough to draw the soldiers further away from the tents and the horses. They try to swarm me, but I know their morale is on the brink of crumbling. The cautious way they fight now means it will just take some time to whittle them all down.
<</if>>
Shouts and screams quickly become muffled noises in the background...
<</if>>
<br><br>
Over the din of slaughter, the sound of hoofs and neighing remind me why I'm here.
<<if setup.isAround("fei")>>
Fei rides up close with an owner-less mount next to ?himf. ?Hef beckons me to get onto horseback, pointing at ?callren and ?calljun who are waiting just a little further west of the encampment.
<<else>>
?callren and ?calljun ride into view with an owner-less mount between them. They <<if setup.c12OneHanded()>>help<<else>>beckon<</if>> me to quickly get onto the saddle, so that we could stay ahead of reinforcements.
<</if>>
As a famous war manual teaches, [[speed is vital in war|c12_jimin_late_west]].
<</switch>><<set $location = "somewhere west of Jimin city, state of Jinhu">>
<<response>>
?calljun leads our group into the patch of woods, and then heads in the southwest direction for a while before halting. Her painted brows are unevenly thinned by moisture, and with a brush of her finger, they are almost completely wiped clean. Overhead, it's as if the sky is slowly being covered by gray mountains.
<br><br>
"The clouds are thicker in this region," I ask as the horses gradually trot to a stop, "are you concerned about rain?"
<br><br>
?calljun glances upward once through the foliage. "My concern is the Zong supply route to General Xiahou's troops. General Wei or anyone else in charge of guarding the provisions may very well take over one of Jinhu's border outposts, then arrange staggered shifts for the delivery. I can attempt to predict its path and other aspects about it, but weather conditions are trickier to calculate accurately. The rain could be a significance hindrance for them, but that's true for us as well."
<<if setup.isAround("ce")>>
<br><br>
The young man from Zong sits with his gaze moving from the darkened sky to the surrounding. "If my calculation is correct, there will be a few intervals of small to moderate amounts of rain in the next two hours along the eastern foothills of Jinhu's border, and then a torrential downpour by sunset of next day between that region and here."
<br><br>
<<if setup.hasNPCTidbit("ce", "heavenwatching")>>"Oh, I remember you talking about learning how to 'Heaven-watch," I recall the conversation I had with him at the Xun residence.
<<else>>"Is this like how some farmers can anticipate weather changes?" I muse aloud.
<</if>>
<br><br>
?callren nods, and says quietly, "It could be similar to an adage I've heard in fishing villages. 'Red sky in morning, sailors take warning. Red sky at night, sailors' delight.'"
<</if>>
<br><br>
"How confident are we about the supply transport coming this way?" I ask while listening for troop movement noises in any direction.
<br><br>
"I can scout ahead to double-check," ?calljun says, "but I'm seven-tenth certain that they will pass through a wooded area in this kind of weather."
<br><br>
I look into the distance at the misty silhouette of mountains. "Then we will stay vigilant as we keep moving west to gain advantageous ground, and [[wait for the right timing|c12_western_outpost]]."<<set $location = "somewhere west of Jimin city, state of Jinhu">>
Layers of cloud gather overhead the further we move west, forming mountain ranges in the sky. ?calljun leads our group through different patches of woodland, and then toward southwestern direction for a while before halting. Her painted brows are unevenly thinned by moisture, and with a brush of her finger, they are almost completely wiped clean.<<if setup.c12JunFatigue() gt 1>> She tries to maintain a stoic front, but the length it takes to return to calmer breathing is telling of her weariness.<</if>>
<br><br>
<<if setup.c12CeDies()>>
"The clouds are thicker in this region," I ask as the horses gradually trot to a stop, "are you concerned about rain?"
<br><br>
?calljun glances upward once through the foliage. "My concern is the Zong supply route to General Xiahou's troops. General Wei or anyone else in charge of guarding the provisions may very well take over one of Jinhu's border outposts, then arrange staggered shifts for the delivery. I can attempt to predict its path and other aspects about it, but weather conditions are trickier to calculate accurately. The rain could be a significance hindrance for them, but that's true for us as well."
<<else>>
<<if hasVisited("c12_jimin_late_inside")>>
"A downpour within two days..." I recall the words from Chunyu Ce as I glance up,
<<if flag("c12_jimin_meeting_late") eq "helpjunsavece">>"are you concerned about the rain?"
<<else>>"Young Master Chunyu said something about a heavy rain in western Jinhu within two day, is that your concern as well?"
<</if>>
<br><br>
?calljun murmurs "two days" under her breath, then says, "My concern is the Zong supply route to General Xiahou's troops. General Wei or anyone else in charge of guarding the provisions may very well take over one of Jinhu's border outposts, then arrange staggered shifts for the delivery. I can attempt to predict its path and other aspects about it, but weather conditions are trickier to calculate accurately.
<<else>>
"Before he fell unconscious, Young Master Chunyu told me that there may be a 'torrential downpour' in the west within two days," ?calljun says as her eyes drift toward the western mountains in the distance, "it's clear that there will be rain, and even though I'm not sure how he calculates the timing, I wouldn't be able to estimate it any more precisely."
<br><br>
<<if setup.hasNPCTidbit("ce", "heavenwatching")>>"Oh, I remember him talking about learning how to 'Heaven-watch," I recall the conversation I had with the young man at the Xun residence.
<<else>>"Is this like how some farmers can anticipate weather changes?" I muse aloud.
<</if>>
<br><br>
?callren nods, and says quietly, "It could be similar to an adage I've heard in fishing villages. 'Red sky in morning, sailors take warning. Red sky at night, sailors' delight.'"
<br><br>
?calljun continues, "My concern is the Zong supply route to General Xiahou's troops. General Wei or anyone else in charge of guarding the provisions may very well take over one of Jinhu's border outposts, then arrange staggered shifts for the delivery.
<</if>>
The rain could be a significance hindrance for them, but that's true for us as well."
<</if>>
<br><br>
"How confident are we about the supply transport coming this way?" I ask while listening for troop movement noises in any direction.
<br><br>
"We might not have enough time to properly scout ahead and plan accordingly," ?calljun says, "but I'm seven-tenth certain that they will pass through a wooded area in this kind of weather."
<br><br>
I look into the distance at the misty silhouette of mountains. "Then we keep moving west to gain advantageous ground, and [[hope the right timing is still available for us to seize|c12_western_outpost]]."<<set $location = "somewhere northeast of a border outpost in western Jinhu">>
<<if previous() eq "c12_jimin_early_west">>
Despite the poor sheltering condition in the wild, getting a night's rest is still better than nothing. By the time ?calljun <<if setup.isAround("fei")>>and Fei return from their<<else>>returns from her<</if>> scouting mission, we are already more prepared to deal with the supply transport than the previous day.
<br><br>
"Since the last time I visited that outpost," ?calljun says, "I knew it may be where Zong troops could use as a supply depot in a pinch."
<br><br>
"With so much moisture in the air, it is less viable to attempt a fire tactic," ?callren examines the twigs and foliage on the ground. "Not enough flammable material to start anything significant, nor dry weather to keep it burning."
<br><br>
<<if setup.c12CeOnTeam()>>
"I believe the rain will pass over where their camp is, then resume downwind in roughly an hour," the young man from Zong looks around the woods, "which is probably in this direction."
<br><br>
"That means General Wei's troops will slow down once they reach this area,"
<<else>>
"I don't know when the rain will begin, but if General Wei planned to wade the storm through the woods, they will slow down in this area,"
<</if>>
?calljun says, "and that's when and where we must attack."
<br><br>
<<if setup.isKeen()>>
I face the western side of the woods, thinking. "What if... the provisions under tent covers are set on fire?"
<br><br>
?calljun hesitates at first, then says, "But as Advisor Gu said, the rain may extinguish it rather quickly. And I need as many of you as possible to help in the ambush."
<br><br>
<</if>>
<<set _fire = "c12_western_outpost_fire", _ambush = "c12_western_woods_ambush">>
<<choice_shown '"I trust Young Master Chunyu\'s prediction, and the timing should work out for both me and the rest of our group," I insist. "This opportunity to divide their attention is too great for me to disregard."' _fire `setup.c12CeOnTeam() and setup.isKeen()`>>
<<bold>><<stoic -1>><<kind -1>><<collectivist -1>>
<<righteous>>
<<if setup.isFighter()>><<trusty>>
<<elseif setup.isDove()>><<trusty -1>>
<</if>>
<<military 2>>
<<trust "ce" 1>>
<<if setup.confessedTo("jun")>><<trust "jun" -1>><</if>>
<<set $response = '?calljun nods. "Be careful then." ?callren quietly hands me his fire-starter before seeing me off.'>>
<</choice_shown>>
<<choice_shown '"I will adapt to the situation, then return in time to assist you."' _fire `setup.isKeen()`>>
<<bold>><<stoic>><<collectivist -1>>
<<if setup.isFighter()>><<trusty 2>>
<<elseif setup.isDove()>><<trusty -3>>
<</if>>
<<if not setup.c12CeOnTeam()>>
<<bold>><<kind -1>><<wise -2>><<military -1>>
<<trust "ren" -1>><<trust "jun" -1>><<trust "fei" -1>>
<<else>><<trust "ce" 1>>
<</if>>
<<military 2>>
<<if setup.confessedTo("jun")>><<trust "jun" -1>><</if>>
<<if setup.c12CeOnTeam()>>
<<set $response = `"I don't want to waste Young Master Chunyu's skill while we have him with us," I add,`>>
<<else>><<set $response = `"It's worth a try," I add,`>>
<</if>>
<<set $response += ' "The right amount of distraction could make your task easier as well."<br><br>?calljun tries not to frown, and finally concedes. "Be careful then." ?callren quietly hands me his fire-starter before seeing me off.'>>
<</choice_shown>>
<<choice_shown '"All right."' _ambush>>
<<bold -1>><<stoic>>
<<if setup.isKeen()>>
<<if setup.isFighter()>>
<<trusty -2>><<proper -1>><<military -1>>
<</if>>
<<kind>><<collectivist>>
<<if setup.careAbout("jun")>><<trust "jun" 1>><</if>>
<<if setup.isMerciful()>><<love "jun" 1>><</if>>
<</if>>
<</choice_shown>>
<<else>>
A drizzle has continued for over two hours. We accompany ?calljun to survey the enemy encampment, since we might need to act in a moment's notice. In fact, we arrive just as a new transport caravan is leaving the Jinhu outpost that has been taken over by General Wei's troops.
<br><br>
"I don't know when the rain will begin, but if General Wei plans to wade the storm through the woods, they will slow down there," ?calljun says, "and that's when and where we must attack."
<br><br>
<<if setup.isKeen()>>
I frown. "But shouldn't we burn this provision depot so they will have less to replace what they lose in a successful ambush?"
<br><br>
<<if setup.c12UseCrutch()>>
?calljun hesitates at first, but finally says, "Even if provisions can be burned while under tent cover, the rain may still extinguish the fire quickly. And I fear you may not be able to escape easily if we were to divide our efforts."
<<else>>
?calljun says, "Even if provisions can be burned while under tent cover, the rain may still extinguish the fire quickly. And I need as many of you as possible in this fight."
<</if>>
<br><br>
<</if>>
<<set _fire = "c12_western_outpost_fire", _ambush = "c12_western_woods_ambush">>
<<choice_shown '"I trust Young Master Chunyu\'s prediction, and the timing should work out for both me and the rest of our group," I insist. "This opportunity to divide their attention is too great for me to disregard."' _fire `setup.c12CeAsMagistrate() and (not setup.c12CeDies()) and setup.isKeen() and (not setup.c12UseCrutch())`>>
<<fm "$bold" 5>><<fm "$stoic" -5>><<fm "$kindness" -5>><<fm "$collectivist" -5>>
<<fm "$righteousness" 5>>
<<if setup.isFighter()>><<fm "$integrity" 5>>
<<elseif setup.isDove()>><<fm "$integrity" -5>>
<</if>>
<<if setup.c12OneHanded()>><<fm "$bold" 5>><<fm "$trustMilitary" 5>><</if>>
<<fm "$trustMilitary" 10>>
<<trust "ce" 1>>
<<if setup.confessedTo("jun")>><<trust "jun" -1>><</if>>
<<if setup.isAround("fei")>>
<<set $response = '"Fei, you stay and help the General," I tell the shadow. '>>
<</if>>
<<set $response += '"I will rejoin you all as soon as possible."' + "<br><br>?calljun gives me a quick nod, then begins to sneak away. ?callren quietly hands me his fire-starter before following her to shadow the transport into the woods.">>
<</choice_shown>>
<<choice_shown '"I will adapt to the situation, then return in time to assist you."' _fire `setup.isKeen() and (not setup.c12UseCrutch())`>>
<<bold>><<stoic>><<collectivist -1>>
<<if setup.isFighter()>><<trusty 2>>
<<elseif setup.isDove()>><<trusty -3>>
<</if>>
<<if (not setup.c12CeAsMagistrate()) or setup.c12CeDies()>>
<<bold>><<kind -1>><<wise -2>><<military -1>>
<<trust "ren" -1>><<trust "jun" -1>><<trust "fei" -1>>
<<else>><<trust "ce" 1>>
<</if>>
<<if setup.c12OneHanded()>><<bold>><<military>><</if>>
<<military 2>>
<<if setup.confessedTo("jun")>><<trust "jun" -1>><</if>>
<<if setup.isAround("fei")>>
<<set $response = '"Fei, you stay and help the General. '>>
<<else>><<set $response = '"'>>
<</if>>
<<if setup.c12CeAsMagistrate() and (not setup.c12CeDies())>>
<<set $response += `I just don't want to waste Young Master Chunyu's hint," I add,`>>
<<else>><<set $response += `"I just think it's worth a try," I add,`>>
<</if>>
<<set $response += ' "The right amount of distraction could make the ambush tactic easier as well."<br><br>?calljun gives me a curt nod, then begins to sneak away. ?callren quietly hands me his fire-starter before following her to shadow the transport into the woods.'>>
<</choice_shown>>
<<choice_shown '"All right."' _ambush>>
<<bold -1>><<stoic>>
<<if setup.c12NoProsthetics()>><<bold>><<collectivist>><</if>>
<<if setup.isKeen()>>
<<if setup.isFighter()>>
<<trusty -2>><<proper -1>><<military -1>>
<</if>>
<<kind>><<collectivist>>
<<if setup.careAbout("jun")>><<trust "jun" 1>><</if>>
<<if setup.isMerciful()>><<love "jun" 1>><</if>>
<</if>>
<</choice_shown>>
<</if>>
/% [[c12_western_outpost_fire]] [[c12_western_woods_ambush]] %/<<set $location = "a border outpost in western Jinhu">>
<<response>>
<<if hasVisited("c12_jimin_early_west")>>
As I approach the encampment, albeit from a different direction this time, I also begin to recognize the border outpost that has since been appropriated by General Wei's troops. A provisions transport is being prepared while I survey the scene. There are about three large tents used for storage, and half of their supplies have likely been loaded onto the wagons. After sneaking around the entire perimeter once, I notice that the transport caravan is finally departing.
<br><br>
<<else>>
Since the commotion of the transport caravan takes attention away from most of the troops in the encampment, I take a risk and approach the outpost as quickly as I could.
<</if>>
I silence the two closest patrolling guards the moment they are beyond the line of sight of their comrades. I sneak into the tent where food would be prepared, start the first fire, stuff a handful of dried hay into my tunic, then grab some rags on the way out toward the nearest supply tent.
<br><br>
"Intruder! There is an intruder in the camp!" Someone raises the alarm. "Check the supplies!"
<br><br>
I hide in the middle of the grain pile to lay down the flammable material I collected earlier. Outside, people are busy trying to extinguish the other fire. I slow my breathing to make as little noise as possible, waiting for the inspectors to declare the tent safe... And when they do, I find an opportunity to light the hay and rags, slash open the bags of grain, then slip away to my next target.
<br><br>
"?She's there! Stop ?her!"
<br><br>
I run from the person who spotted me moving between tents, trying to picture a circular path in my mind, because I cannot simply leave the camp and expose myself from every direction.
<<if $body gt 3 and $mind gt 3>>
<<setFlag "c12supplyburned">>
Fortunately, I am able to avoid being swarmed for the duration of my distraction tactic. It buys me time to set the other two grains cache on fire, and I even manage to grab <<if flag("c12_bringitem") eq "bow">>some arrows and<</if>> a horse in the chaos. Then, without warning, the downpour begins.
<<elseif $body gt 3 or setup.hasShuoSword()>>
Unfortunately, I barely have a moment to breathe between cutting down waves of soldiers as I keep running into them. In the end, I only manage to grab <<if flag("c12_bringitem") eq "bow">>some arrows and<</if>> a horse in the chaos. Then, without warning, the downpour begins.
<<elseif $mind gt 3>>
Unfortunately, I barely have a moment to do anything but to avoid running into clusters of soldiers that can easily overwhelm me in a fight. In the end, I only manage to grab <<if flag("c12_bringitem") eq "bow">>some arrows and<</if>> a horse in the chaos. Then, without warning, the downpour begins.
<<else>>
<<setFlag "c12rejoinlate">>
Unfortunately, I keep running into clusters of soldiers no matter which way I turn, and their numbers quickly overwhelm me, to the point where I have to flee on foot if I want to escape at all. The Heaven finally shows mercy with a timely deluge, which weighs down the pursuing arrows behind me.
<</if>>
<br><br>
The sound of war horn rattles the damp air. It's [[time to go rejoin the others|c12_western_woods_rejoin]].<<set $location = "a wooded area somewhere northeast of a border outpost in western Jinhu">>
The rain has become almost as violent as the battle I'm heading toward. <<if setup.isAround("ce") and (not setup.c12CeDies())>><i>A "torrential downpour" indeed.</i><</if>> In fact, combined with the dimmed sky, it's difficult to see clearly what is just beyond lunging distance from me.
<<if flag("c12rejoinlate")>>
The ground turns dangerously soggy beneath my feet, and I struggle to move forward, already losing a sense of direction if not for the muffled shouting in the woods.
<br><br>
...After who knows how long, I'm finally close enough to surprise a group of soldiers, who end up tripping over each other while trying to capture me.
<<if (setup.hasShuoSword() or $body gt 4) and (setup.isMilitant() or setup.isHarmful())>>
I carefully maneuver around them so I could get a clean kill on each before retreating into the veil of the rain.
<<else>>
Pressed for time, I only kill the ones that prevent me from retreating into the veil of the rain.<<if $voice eq "changeable">> The ability to change my voice in a pinch certainly fooled a few of them into swinging or charging at the wrong person.<</if>>
<</if>>
The caravan troops may have been instructed to spread out to catch the attackers. If that's the case, I could use that to my advantage... except the well-trudged mud underfoot is now a hindrance for both us and the enemy.
<br><br>
Halfway in the next skirmish, one of my lower legs sinks into a mud pit. <<if setup.lostRightLowerLeg()>>And as bad luck would have it, it is the prosthesis, which I don't want to damage by twisting too hard.<</if>> A blade swings for my shoulder, missing it by a hair, and in response I grab the man to shield me from another strike. The unlucky soldier cries out in pain, then tries to wrest himself free as his comrades struggle to help him. For a moment, we devolve into trapped animals, flailing to dominate the other.
<br><br>
Suddenly, these soldiers were tackled to the side by someone, no, several someones. I take the opportunity to yank my leg out of the pit, but immediately step into another as I try to maintain balance.
<br><br>
<<if setup.speakLowat()>>
"Knock out!" ?calljun's hushed voice catches my attention. At least that's what I think she said, if my memory of ?callren's lesson is not playing tricks on me during this intense situation. Does she want me to be knocked out? Or for me to knock out the enemy? Or perhaps
<<else>>
?calljun's hushed voice catches my attention, though the words she uttered sound unfamiliar. Perhaps
<</if>>the order wasn't directed at me.
But from what little I could see of the people that she is talking to, they don't seem to be <<if setup.isAround("fei")>>Fei<<else>>?callren<</if>>, <<if setup.c12CeOnTeam()>>or Young Master Chunyu,<</if>> or anyone I might recognize based on the line-patterned tattoos on their forearms...<<if setup.mutineersJoinedImperialArmy()>> Unless they are Squad Leader Yi's people? Except how could they have anticipated this ambush — here and now — specifically?<</if>>
<br><br>
"Commander!" ?calljun's call snaps me out of my thoughts, and there in the pounding rain is her extended hand... <<if ((setup.isConsiderate() or setup.isTraditional()) and setup.isGCMan()) or setup.c12OneHanded()>>I hesitate to reach for it with my left hand<<else>>I reach for it with my left hand, but the grip is slippery<</if>>, then she lunges forward to grab me by the elbow, pulling me up while she sinks into the quagmire.<<if setup.hadVision("duty", "jun")>> <i>...Just like in that vision!</i><<achieve "meetmyfate">><</if>>
<br><br>
Somewhere further ahead in the woods, General Wei shouts, "Retreat! Back to camp!" The shapeless silhouette of full wagons and troops begins to twist around like a giant snake.
<br><br>
"We've done all we could here," ?calljun struggles to keep herself from being swallowed by the ravenous earth.
<<else>>
The soaked earth causes the gallop to be uncomfortably shaky, and it strains every muscle in my body as I try to stay balanced in the saddle. The <<if setup.isConsiderate()>>poor<</if>> horse blindly charges in the direction I wanted it to, and even I have begun to doubt myself if not for the muffled shouting in the woods confirming my judgment.
<br><br>
Soldiers who couldn't or wouldn't move out of the way are rammed aside, but more of them rally around the commotion to overpower the exhausted beast, and I barely manage to land upright. I swing my weapon <<if (setup.hasShuoSword() or $body gt 4) and (setup.isMilitant() or setup.isHarmful())>>ruthlessly<<else>>defensively<</if>>, trying to bide my time while I struggle to free one of my lower legs from a pit of mud. <<if setup.lostRightLowerLeg()>>And as bad luck would have it, it is the prosthesis, which I don't want to damage by twisting too hard.<</if>> A blade swings for my shoulder, missing it by a hair, and in response I grab the man to shield me from another strike. The unlucky soldier cries out in pain, then tries to wrest himself free as his comrades struggle to help him. For a moment, we devolve into trapped animals, flailing to dominate the other.
<br><br>
<<if setup.isAround("fei")>>
A shadow of a figure seemingly descends from the heavens, slashing into necks and limbs decisively. Whatever blood is spilled in the exchange, the merciless rain washes it all down into the ravenous earth. Then
<<else>>Suddenly,
<</if>>
another horse leaps onto the wall of men, huffing and kicking through them as if to clear a path. The loosened quagmire gives way, and I desperately roll to avoid the hoofs and falling bodies.
<br><br>
"Commander!" ?calljun's call snaps me out of my thoughts, but before I could react, she is already pulling me up by the elbow at the cost of her sinking into the ground. <<if setup.hadVision("duty", "jun")>> <i>...Just like in that vision!</i><<achieve "meetmyfate">><</if>>
<br><br>
"Poison!" Someone shouts in the rain, "Lowat poison darts!"
<br><br>
Somewhere not far from us, General Wei shouts, "Retreat! Back to camp!" The gray silhouette of full wagons and troops begins to twist around like a giant snake.
<br><br>
?calljun struggles to push herself out of the mud pit.
<</if>>
"We must leave now!"
<br><br>
<<set _next = "c12_western_woods_escape">>
<<choice_enabled "<small>(King's Bow)</small> I have one shot to kill this General Wei right now and slow the resupply effort even more. I must try!" _next `(flag("c12_bringitem") eq "bow")`>>
<<setFlag "c12_western_woods_rejoin" "killwei">>
<<bold>><<stoic>><<wise>><<kind -1>><<military>>
<<if setup.isDove() or setup.isPeoplePerson()>><<righteous>><<collectivist>><</if>>
<<if setup.confessedTo("jun")>><<kind -1>><<trust "jun" -1>><</if>>
<<if flag("c8_weicares")>><<kind -1>><<trust "jun" -1>><<trust "fei" -1>><</if>>
<<trust "jun" -1>>
<<set $response = `I nock an arrow and aim high in the direction of General Wei's voice, drawing full and tilting higher than a rider might be to compensate for the weight of the rain. "Wedge at front! Winnow on side flanks! Riders keep an eye out on-" his order abruptly ends, which I presume is when my arrow made impact. In the hectic commotion to follow, ?calljun practically drags me away with a painful iron grip...`>>
<</choice_enabled>>
<<choice_shown "I help her out of the mud pit, then follow her." _next>>
<<setFlag "c12_western_woods_rejoin" "leave">>
<<set $response = '"Wedge at front, Winnow on side flanks, riders keep an eye out on your patrol!" General Wei loudly but calmly directs an orderly retreat, while we do the same under the noise of their mass-movement and the cover of a water curtain...'>>
<</choice_shown>>
/% [[c12_western_woods_escape]] %/<<set $location = "a wooded area somewhere northeast of a border outpost in western Jinhu">>
<<response>>
<<if hasVisited("c12_jimin_early_west")>>
Under General Dragoness's instructions, we position ourselves in the woods for the ambush. Soon, General Wei's provisions transport approaches. Their movement
<<else>>
With ?calljun in the lead, we begin to shadow the moving transport as it enters the woods. Their speed
<</if>>is brisk at first, until the sudden deluge that is not preceded by even a rumble as warning.
<br><br>
?calljun tosses a rock under the marching steps of the troops. Since the pounding rain would make this movement that's low on the ground impossible to detect, I assume the intent is to cause someone to stumble over the unexpected obstacle... and it works! As the small disturbance ripples down the line after the first person who makes a misstep, ?calljun gestures for us to spread out to attempt the same trick from various positions. By the time I throw my rock, I can no longer see where the others are nor what they are doing...<<if setup.isAround("ce") and (not setup.c12CeDies())>> <i>It is a "torrential downpour" indeed.</i><</if>>
<br><br>
"Move out in groups of five," General Wei shouts orders from within the watery curtain, "watch for rebels in your surrounding!" It seems he has noticed the external disturbance to his troops.
<br><br>
<<if setup.isWarlike() and ($body gt 3 or setup.hasShuoSword())>>
I dash into the nearest cluster of enemy and start thinning their numbers<<if flag("c12_bringitem") eq "bow">>, grabbing a few arrows when I encounter any downed archers<</if>>. <<if setup.isAround("fei")>>Some time later, a shadow of a figure seemingly descends from the heavens, slashing into necks and limbs decisively.<</if>> Whatever blood is spilled in the exchange, the merciless rain washes it all down into the ravenous earth. General Dragoness wisely keeps her distance from the reach of ?myweapon... Or perhaps she has a different priority than slaughtering her former comrades.
<br><br>
"The grains are spilling out!" Someone shouts, "There are enemies on the wagons!" I squint hard toward the larger crowd around the caravan, and finally notice a figure leaping off of the pile of supplies on the cart. Soldiers quickly surround the person, who is able to hold their own for the moment.
<<elseif (not setup.isHandicapped()) or setup.c11Prosthetics()>>
I maneuver around clusters of enemy carefully, avoiding direct engagement<<if $voice eq "changeable">>, using my changeable voice to fool them if I have to<</if>>, because our priority should be the provisions they are bringing to the front line... And even if we are to fight, I'm not confident about my ability to deal with such an overwhelming number. Thanks to this extreme weather and timely distraction from <<if setup.isAround("fei")>>a shadowy figure<<else>>more rock-throwing<</if>>, I manage to climb onto one of the wagons without being spotted. Once the blade cuts through the reed cover, I begin slicing open the bags of grain until there is an opportunity for me to leap off and retreat into the veil of rain again.
<br><br>
"The grains are spilling out!" Someone shouts, "There are enemies on the wagons!"
<br><br>
This troop catches on to my tactic very quickly, but it still cost the soldiers a lot of time and energy to surround me. And even then, I'm able to leap off of their fallen comrades and get out of the encirclement to attack them from behind<<if flag("c12_bringitem") eq "bow">>, grabbing arrows from archers when I could<</if>>. General Dragoness wisely keeps her distance, though I can hear anxious murmurings of her name when I try to sneak past soldiers who are huddling closer to each other for protection...
<<else>>
/% Fei not around %/
<<if setup.c12UseCrutch()>>
The wooden crutch sinks into the soggy earth faster than my foot already does, and knowing that insurmountable disadvantage forces me to stay close to the tree that I use as cover. I'm not helpless, however, and whenever a group of soldiers come near enough, I make sure to use everything I learned in my wilderness combat training to incapacitate each of them before moving to another position to prepare for the next ambush. <<if $voice eq "changeable">> The ability to change my voice in a pinch certainly fooled a few of them into swinging or charging at the wrong person.<</if>> Thanks to this extreme weather and timely distraction from more rock-throwing, I rarely feel specifically targeted in this skirmish. General Dragoness wisely keeps her distance, though I can sometimes hear anxious murmurings of her name as they shuffle closer.
<<else>>
Even though I have trained my left hand to fight well enough, the extreme weather and the enemy's overwhelming numbers still force me to hold back somewhat. So I focus on becoming a nuisance for the enemy. A nick on the exposed skin here, a kick underfoot there, <<if $voice eq "changeable">>or even imitate one of their voices,<</if>> enough to frustrate the soldiers to the point of acting recklessly... because when they do, <<if setup.c12CeOnTeam()>>Young Master Chunyu could avoid them more easily, and<</if>> General Dragoness will dominate the battlefield.
<</if>>
<br><br>
"The grains are spilling out!" Someone shouts, "There are enemies on the wagons!" I can't see the person they are referring to, but I can definitely hear the clash of metal as soldiers quickly swarm around the commotion.
<</if>>
<br><br>
A sharp whistling pierces the rain from behind us, then comes another from a different direction, followed by a few soldiers crashing into their comrades.
<br><br>
<<if setup.speakLowat()>>"Kill riders!" These are words that vaguely resemble what ?callren had taught me
<<else>>Someone utters words that vaguely resemble what the Lowat refugees speak
<</if>>
at the relocation estate, and I assume the speakers are Lowat people from either Zong mountains or Jinhu cities.
<br><br>
"Poison!" Someone shouts in the rain, "[[Lowat poison darts|c12_western_woods_ambush2]]!"Somewhere not far from us, General Wei shouts, "Retreat! Back to camp!" The gray silhouette of full wagons and troops begins to twist around like a giant snake. As I try to back away from the mass of people that is sweeping closer, one of my lower legs sinks into a mud pit.<<if setup.lostRightLowerLeg()>> And as bad luck would have it, it is the prosthesis, which I don't want to damage by twisting too hard.<</if>>
<br><br>
Drenched but still spirited, ?calljun emerges through the veil of rain in front of me and extends her hand. <<if setup.isSassy() and (not (setup.isPeoplePerson() or setup.careAbout("jun")))>>Lucky for her<<elseif setup.isConsiderate()>>I'm grateful that<<else>>Fortunately for both of us that<</if>> she didn't just grab me by surprise, or I might have accidentally killed her. I let her pull me up by the elbow, but the effort causes her to sink instead. <<if setup.hadVision("duty", "jun")>> <i>...Just like in that vision!</i><<achieve "meetmyfate">><</if>>
<br><br>
"Wedge at front, Winnow on side flanks, riders keep an eye out on your patrol!" General Wei loudly but calmly directs an orderly retreat. Two unfamiliar figures dash away from somewhere nearby, as if to call attention to themselves.
<br><br>
"Stay focused!" The Zong officer instructs his men again, "The enemy wants to distract us!"
<br><br>
<<set _next = "c12_western_woods_escape">>
<<choice_enabled "<small>(King's Bow)</small> I have one shot to kill this General Wei right now and slow the resupply effort even more. I must try!" _next `(flag("c12_bringitem") eq "bow")`>>
<<setFlag "c12_western_woods_ambush2" "killwei">>
<<bold>><<stoic>><<wise>><<kind -1>><<military>>
<<if setup.isDove() or setup.isPeoplePerson()>><<righteous>><<collectivist>><</if>>
<<if setup.confessedTo("jun")>><<kind -1>><<trust "jun" -1>><</if>>
<<if flag("c8_weicares")>><<kind -1>><<trust "jun" -1>><<trust "fei" -1>><</if>>
<<trust "jun" -1>>
<<set $response = "I nock an arrow and aim high in the direction of General Wei's voice, drawing full and tilting higher than a rider might be to compensate for the weight of the rain. However, he is actually closer than I expected, and the moment I could see his visage is the moment the arrow made impact. In the mournful commotion that follows, ?calljun surges from the quagmire, and practically drags me away with a painful iron grip...">>
<</choice_enabled>>
<<choice_shown "I help ?calljun out of the mud pit, then follow her." _next>>
<<setFlag "c12_western_woods_ambush2" "leave">>
<<set $response = "Taking the opportunity afforded by the Lowat fighters, we make our escape under the noise of chaos and the cover of a water curtain...">>
<</choice_shown>>
/% [[c12_western_woods_escape]] %/<<set $location = "somewhere in the mountainous region along the western border of Jinhu">>
<<response>>
With rider-less mounts seized from General Wei's troop, we head north and swerve into a mountainous area to shake off any pursuers. After another two or so hours of pouring rain, there seems to be less chance of being easily spotted from the well-tread paths. We stop at a shallow recess on the side of a wooded mountain to get out of the rain for a while, but also to let the horses take a rest.
<br><br>
Roughly half an hour later, we have dried and redone our hair as best as we could. ?callren says, "A contingent of Wantong Elites is waiting for us. I must go and signal them of our meeting location."<<if hasVisited("c12_western_outpost_fire")>> He pauses, then asks me, "May I have my fire-starter back?" I hand over the small bamboo tube.<</if>>
<br><br>
?calljun rises from her crouched position. "I'll assist you." He nods in appreciation.<<if setup.isAround("fei")>> Fei looks between the two of them, ?hisf eyes flit over to the horses, then back at me, but says nothing.<</if>>
<<if setup.c12CeOnTeam()>>
<br><br>
?calljun turns to Young Master Chunyu, who is studying the weave pattern on his rattan shield. "Soldier, is there anything in the weather we should be wary of?"
<br><br>
Ce is somewhat taken aback at first, but he eventually answers, "It's difficult to predict precisely while we're still in the middle of it. However, I suspect the worst of the downpour has passed, and there should also be less rain in the north, if that's where you're going."
<br><br>
<</if>>
?calljun and ?callren wait for me to respond.
<br><br>
<<set _next = "c12_border_wait">>
<<set _same = "They salute, then climb into the saddles and cautiously ride away.">>
<<choice_shown "I gesture for them to go." _next>>
<<bold -1>><<stoic>>
<<set $response = _same>>
<</choice_shown>>
<<if hasVisited("c12_western_outpost_fire")>><<set _text = 'I approach ?callren, and ask him'>>
<<else>><<set _text ="I ask ?callren">>
<</if>><<set _text += ' quietly, "Will you be all right, having ridden for so long, and in the rain no less?"'>>
<<choice_shown _text _next>>
<<if setup.knowRenInjury()>><<love "ren" 1>><</if>>
<<kind>><<trust "ren" 1>>
<<if hasVisited("c12_western_outpost_fire")>><<set $response = "He tucks the fire-starter into his tunic. ">><<else>><<set $response = "">><</if>>
<<set $response += '"I will be," his smile melts away any sign of distress on his face. "The sooner we return to the capital, the sooner we may start the recovery process."<br><br>' + _same>>
<</choice_shown>>
<<choice_shown 'I approach ?calljun, and ask quietly, "You have been fighting in this exhausting weather, is your injury worsening at all?"' _next>>
<<if (flag("c8_z_fort_nextmorning_heal") eq "sharedpain" or setup.careAbout("jun")) and (not setup.isDead("generalwei"))>>
<<love "jun" 1>>
<</if>>
<<kind>><<trust "jun" 1>><<trust "fei" 1>>
<<if setup.isDead("generalwei")>>
<<set $response = `There is a faraway look in her eyes as she answers, "I'll be fine."`>>
<<elseif flag("c8_z_fort_nextmorning_heal")>>
<<set $response = 'The intensity in her eyes seems to soften for a second, and perhaps there is even a faint smile on her face. "It has recovered fairly well since your treatment, but I will still be careful. Thank you."'>>
<<else>>
<<if setup.confessedTo("jun")>><<set $response = "She eyes me with a mixed expression on her face. ">>
<<else>><<set $response = "Her brows raise a little, then relax again. ">>
<</if>>
<<set $response += '"It is not as bad as I feared, but I will be careful. Thank you."'>>
<</if>>
<<set $response += "<br><br>" + _same>>
<</choice_shown>>
<<choice_shown '"Fei, you should go with them."' _next `setup.isAround("fei")`>>
<<collectivist>>
<<if setup.hasNPCTidbit("fei", "crush") and setup.careAbout("fei")>>
<<kind>><<trust "fei" 1>>
<</if>>
<<set $response = `"Thank you for the concern, ?rank, but I think ?hef_jun can better support you here," ?calljun says, "If Advisor Gu needs to duck into the mountains, I may be more familiar with the wilderness terrain along the border. Apologies for the disrespect." She salutes me, then Fei, who returns the gesture and slightly bows ?hisf head. I nod, and watch ?callren and her ride away cautiously.`>>
<</choice_shown>>
/% [[c12_border_wait]] %/<<response>>
To avoid being unknowingly surrounded by enemy troops,
<<if setup.c12CeOnTeam()>>I lead Ce<<if setup.isAround("fei")>> and Fei<</if>>
<<else>>I <<if setup.isAround("fei")>>lead Fei to go<<else>>head<</if>>
<</if>>to a higher ground to wait. By now, the rain has weakened so much that most of it can be blocked by the thick foliage<<if hasVisited("c12_jimin_early_plan2")>> or the rattan shield<</if>>.
<br><br>
<<set _next = "c12_border_wait2", _ce = "c12_border_ce_chat", _fei = "c12_border_fei_chat">>
<<set _same = "Young Master Chunyu huddles under his rattan shield, like a little bird desperate to stay dry. He scans the environment, eyes flitting up and down, then with one hand doing counting gestures, as if he is calculating something.">>
<<choice_shown "I try to talk to the young man from Zong." _ce `setup.c12CeOnTeam()`>>
<<trust "ce" 1>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "I try to talk to Fei." _fei `setup.isAround("fei")`>>
<<set $response = "Fei scans the environment with barely perceptive movements of ?hisf head, as if frozen like a statue, letting rain drops strike where they please. Perhaps that is how ?hef was trained as a Shadow to avoid detection while in hiding.">>
<</choice_shown>>
<<choice_shown "I wait patiently, but try to keep myself as warm as possible." _next>>
<<if setup.c12CeOnTeam() or setup.isAround("fei")>>
<<bold -1>><<stoic>>
<</if>>
<<if setup.c12UseCrutch()>>
<<set $response = "With limited mobility, I sit under a thicker patch of leaves to channel internal energy to warm my body.">>
<<else>>
<<set $response = "I practice a set of martial arts routine that can be done without wide and noisy movements, but I cannot truly rest my mind, since I have to pay attention to potential threats from below.">>
<</if>>
<<if setup.c12CeOnTeam()>><<set $response += " Not far from me, " + _same>>
<</if>>
<<if setup.isAround("fei") and setup.isLikable("fei")>>
<<set $response += " Fei is being ?hisf shadow-like self throughout my exercise, though as I conclude my set, ?hef would offer me a drink of rain water from a cup made of folded leaves.">>
<</if>>
<<set $response += " And then come the riders...">>
<</choice_shown>>
/% [[c12_border_wait2]] [[c12_border_ce_chat]] [[c12_border_fei_chat]] %/<<response>>
<<set _next = passage(), _how = "c12_border_chat_checkin", _done = "c12_border_wait2">>
<<choice_shown '"What changes in weather are you anticipating?"' _next `notsaid("what")`>>
<<run say("what")>>
<<set $response = '"You predicted the rain like an experienced farmer," I '>>
<<if setup.hasNPCTidbit("ce", "heavenwatching")>>
<<set $response += `say. "Your time spent in Mao with the Xun clan, distressing as it might have been, was fruitful in this regard at least."<br><br>The young man nods, somewhat sheepishly.`>>
<<else>>
<<addtidbit "ce" "heavenwatching">>
<<set $response += `ask, "where did you learn how to do that?"<br><br>The young man thinks for a moment, then says, "Master Xun encouraged me to take lessons in any subject that is available in Tashang city. Compared to the basics we men of Zong could study back home, I have learned so much more in the state of Mao these past years. And apparently gazing at stars can help in predicting the weather," he smiles to himself.`>>
<</if>>
<<set $response += ' "Normally now is not the rainy season, but the geography of this region is different than agrarian lands. I was trying to calculate the hours before this patch of clouds drains... or perhaps scatters and dissipates. Unfortunately, it is difficult to be more precise when the secrets of the heaven are hidden away."'>>
<</choice_shown>>
<<choice_shown '"Did you prefer the position of a government official or a foot soldier?"' _next `notsaid("prefer")`>>
<<run say("prefer")>>
<<set $response = `Ce is silent as he looks into the distance. Eventually he says in a quiet voice, "I am a warrior of Zong." A halfhearted answer to appease a superior.<br><br>`>>
<<if setup.isFighter()>>
<<set $response += `I grin inwardly, and pat him on the shoulder. "You will still be a warrior, even if you must fight in your own way." He nods without saying a word.`>>
<<elseif setup.isDove() or setup.isLover() or setup.isScholarly() or setup.isPeoplePerson() or setup.isConsiderate()>>
<<set $response += `I breathe out slowly. "Young Master Chunyu, there is no shame in wanting something different from the path that was imposed upon you."<br><br>He nods. "Thank you."`>>
<<elseif setup.isChatty()>><<set $response += 'I chuckle despite myself. "Well, of course."'>>
<<else>><<set $response += "I pat him on the shoulder, trying not to shake my head.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Your father is still in Zong," I ask, "would your change of allegiance affect him and the rest of your clan?"' _next `(flag("c12_meeting") eq "chunyu") and notsaid("father")`>>
<<run say("father")>>
<<set $response = `The slender young man lowers his head. "Had he not been a well-connected weapons seller, my father would have lost more than a large sum of money to our lord. He assured me, however, that as long as we play by the rules, he will find a way for our clan to survive."<br><br>"Would he not consider relocating to Mao, temporarily if not immigrating for good?" I ask.<br><br>Ce tightens his lips. His eyes flit up to meet mine, then look down again. Finally, he says, "Even if we could move everyone in the clan across the border, my father is too proud of his heritage to leave it behind."<br><br>I frown. "What's to stop him from continuing his family's tradition and trade in Mao?"<br><br>Young Master Chunyu shakes his head. "Despite the fact that he is a businessman, he has a... prejudice toward the wealth-centric culture of Mao. He..." the young man bites his lip. "He thinks such people are weak, and he doesn't want to be associated with them."<br><br>`>>
<<if setup.isSassy()>>
<<if setup.isFighter()>>
<<set $response += `"That's ridiculous, who protects the northern border of our kingdom?" I scoff, "Without a strong military force, how could Mao maintain its vast territory?"`>>
<<elseif setup.isDove() or setup.isPeoplePerson() or setup.isLoyalist()>>
<<set $response += '"What?" I chuckle. "Are we not all people of the same kingdom?"'>>
<<else>>
<<set $response += '"You are right," I scoff, "it makes no sense given that he has no such qualm about making business connections with them."'>>
<</if>>
<<set $response += " Ce falls silent.">>
<<else>>
<<set $response += "I raise an eyebrow at that reasoning, but decide not to press the subject.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Now that you have pledged allegiance to the Imperial Army," I study him, "would you actively harm people from Zong if you are ordered to?"' _next `notsaid("harm")`>>
<<run say("harm")>>
<<military>><<masses -1>>
<<if setup.isHarmful()>><<kind -1>><<trust "ce" -1>><</if>>
<<if setup.isDove() or setup.isMindful()>><<kind>><</if>>
<<set $response = `Rain-soaked and exhausted, the slender young man looks even more fragile in this moment. With a gaze full of desperation, it's almost as if he wants to ask, "why?" But of course, we both understand the demands of war. He lowers his head, then raises it again after a minute of thinking. "I want to bring peace to Zong as much as I want peace in the kingdom as a whole. If we have to fight a war to end a war, then I must do my part."`>>
<</choice_shown>>
<<choice_shown '"How are you feeling? Were you hurt?"' _how `notsaid("how") and setup.isConsiderate()`>>
<<run say("how")>>
<<stoic -1>><<kind>>
<<trust "ce" 1>>
<</choice_shown>>
/% TODO add more? %/
<<choice_shown "The sound of riders below interrupts our conversation..." _done>>
<<if saidnothing()>><<bold -1>><<trust "ce" -1>><</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c12_border_ce_chat]] [[c12_border_chat_checkin]] [[c12_border_wait2]] %/<<if said("harm") or said("father") or said("prefer")>><<set _wary = true>>
<<else>><<set _wary = false>>
<</if>>
The young man from Zong blinks several times, then studies me carefully for a few seconds before responding with a
<<if _wary>>polite smile. "I am all right, ?rank."
<<else>>smile. "I feel all right. A little cold, but if we can find shelter soon to warm up, I might not fall ill again."
<</if>>
<br><br>
<<set _next = "c12_border_ce_chat">>
<<choice_shown "I nod, accepting his answer as is." _next>>
<<fm "$stoic" 5>>
<<if setup.isAttractedToMC("ce")>>
<<set $response = "When I first look away, I catch him stealing a glance in my direction, then he quickly tilts the rattan shield to try to cover his eyes.">>
<<else>><<set $response = "His thoughts wander for a moment, then he resumes the calculation in his head.">>
<</if>>
<</choice_shown>>
<<set _text = '"Move back from the edge a little more, and do some stretches to keep your body warm," I smile, "or you might '>>
<<if _wary>><<set _text += 'get sick later."'>>
<<else>><<set _text += 'really get sick."'>>
<</if>>
<<choice_shown _text _next>>
<<stoic -1>><<kind>>
<<set $response = '"Oh, uh, you are right," he awkwardly moves backwards some distance...'>>
<<if setup.isAttractedToMC("ce")>>
<<set $response += " I catch him stealing a glance in my direction when he thinks I'm looking away, then he quickly turns around to face the cliff to do his stretches...">>
<</if>>
<</choice_shown>>
<<choice_shown '"You have been through a lot," I try to sound comforting instead of condescending, "and I\'m glad that you are fighting for us."' _next>>
<<collectivist -1>>
<<if setup.isSincere()>><<kind>><</if>>
<<if setup.isOpportunist() or setup.isUtilitarian()>>
<<trusty -1>>
<</if>>
<<set $response = "Almost instantly, I see flickers of light in his eyes. The young man struggles to keep his composure, ">>
<<if setup.isAttractedToMC("ce")>>
<<set $response += "and abruptly backs away some distance to wipe off his tears before returning with a flushed face.">>
<<else>><<set $response += "and suddenly needs to wipe off his tears with a sleeve.">>
<</if>>
<<set $response += ` A few more seconds later, he salutes me, his voice slightly hoarse. "I won't disappoint you, ?rank."`>>
<</choice_shown>>
/% [[c12_border_ce_chat]] %/<<response>>
<<set _next = passage(), _ask = "c12_border_fei_chat_question", _fei = "c12_border_fei_chat_checkin", _done = "c12_border_wait2">>
<<choice_shown '"What did you see out there in the city during the revolt?"' _ask `notsaid("what") and setup.c12FeiSawShadowKill()`>>
<<run say("what")>>
<<if setup.isFighter()>><<wise>><</if>>
<</choice_shown>>
<<choice_shown '"How much damage did we inflict on their transport, do you know?"' _next `notsaid("damage")`>>
<<run say("damage")>>
<<set $response = `?Hef writes in the muddy ground with two fingers, "Twenty or so injured. I might have killed six of them. At least we cut open many of the hemp sacks on the wagons, covering their trail in spilled grains." A mischievous smile flashes across ?hisf face, disappearing just as quickly as ?hef considers the limited impact we made.<br><br>`>>
<<if setup.isFighter()>>
<<set $response += `"That'll slow down their movement if they try to salvage the grains in this weather," I nod, "and even if it's not much loss to them at the moment, it will still cost them time to resupply."`>>
<<elseif setup.isDove() or setup.isPeoplePerson()>>
<<set $response += '"Any small amount of delay will help," I nod, "considering we had to improvise a surprised attack with just the few of us."'>>
<<else>>
<<set $response += '"That will have to do for now," I sigh.'>>
/% TODO add more? %/
<</if>>
<</choice_shown>>
<<choice_shown '"Are you... doing all right, Fei?"' _fei `notsaid("checkin")`>>
<<run say("checkin")>>
<<if setup.isConsiderate()>><<trust "fei" 1>><</if>>
<</choice_shown>>
<<choice_shown "The sound of riders below interrupts our conversation..." _done>>
<<if saidnothing()>><<bold -1>><</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c12_border_fei_chat]] [[c12_border_fei_chat_question]] [[c12_border_fei_chat_checkin]] [[c12_border_wait2]] %/Whether out of fear or discipline, Fei stays frozen in place. I ask again, but ?hef simply refuses to respond, not even willing to write in the loosened soil.
<br><br>
"I know you saw something," I frown. "It must be important..." <i>Do I press the subject...?</i>
<<if setup.biasAgainst("jinhu")>>
<<setFlag "suspectDouHongFilicide">>
Deep down, I may already have a suspicion about what happened. The Duke of Jinhu needed a righteous cause to unify his people. What better way than to sacrifice his well-liked son?
<</if>>
<br><br>
<<set _next = "c12_border_fei_chat">>
<<choice_shown '"Your old master\'s son died in the chaos!" I grab ?himf by the collar-' _next `setup.isRageful() or setup.isHarmful()`>>
<<setFlag "c12_border_fei_chat_question" "anger">>
<<kind -1>>
<<if setup.isFighter()>><<military>><</if>>
<<if setup.isDove() or setup.isPeoplePerson()>><<righteous>><</if>>
<<trust "fei" -1>>
<<if setup.hasOutedFei("dounong") and setup.acceptedFeiTruth()>>
<<kind -1>><<trust "fei" -1>>
<</if>>
<<set $response = "Fei keeps ?hisf head turned to one side with no intention of responding. I shake ?himf, ">>
<<if flag("suspectDouHongFilicide")>>
<<set $response += `then curl my lips, "You are ashamed, aren't you? It just proves my suspicion that you knew the killer. Your master is a cold-hearted animal who will even exploit his own son's death. And in this case, he will cause it if he had to." Fei frowns and clenches ?hisf jaw, but still manages to not meet my eyes. No matter, because this silence is just as condemning.`>>
<<else>>
<<set $response += `then bare my teeth. "We risked our lives to save Administrator Dou, to help Jinhu- What's keeping you silent about this!" Fei does meet my eyes eventually, but ?hisf pleading look tells me that ?hef can't or won't betray the secret in ?hisf heart.`>>
<</if>>
<<set $response += " I shove ?himf back down, then try to find my calm again.">>
<</choice_shown>>
<<choice_shown '"I just want to know if there was anything we could have done differently," I frown, "if we could have saved more lives somehow."' _next>>
<<stoic -1>>
<<if setup.isDove() or setup.isPeoplePerson() or setup.isConsiderate()>>
<<trusty>>
<</if>>
<<kind>>
<<set $response = "Deep brown eyes meet mine eventually, but Fei shakes ?hisf head. Whether it means we couldn't have saved more lives, or that ?hef can't tell me what ?hef saw, I will have to accept the regretful look on ?hisf face as an answer.">>
<</choice_shown>>
<<choice_shown "I sigh, resigned to accept ?hisf silence as an answer." _next>>
<<bold -1>><<proper -1>><<collectivist -1>>
<<if setup.isFighter()>><<righteous -1>>
<<elseif setup.isDove() or setup.isPeoplePerson()>><<kind -1>><</if>>
<<if setup.careAbout("fei")>><<kind>><</if>>
<<if setup.isLoyalist()>><<loyal -1>><</if>>
<<military -2>><<literati -1>>
<<set $threatJinhu -= 1>>
<<set $response = "Fei bows ?hisf head for a few seconds, then resumes watching for movements in the woods below.">>
<</choice_shown>>
/% [[c12_border_fei_chat]] %/<<if setup.isSlave("fei")>>
The shadow agent glances in my direction, looks away, then back at me again before ?hef nods.
<<elseif not setup.isRespected("fei")>>
The shadow agent looks at me for a few seconds before nodding. ?Hef seems tired, but still alert enough to keep an eye on the surrounding.
<<else>>
<<if hasVisited("c12_border_fei_chat_question")>>
Fei bows ?hisf head, seemingly uncertain about how to answer.
<<else>>
Fei nods almost reflexively... until ?hef seems to really think about my question, then ?hef shuffles closer to me, and writes in the muddy earth,
<<if setup.isDead("dounong")>>
"The people of Jimin will avenge Young Master Dou. But the price to pay-" ?hef pauses before continuing, "may be high."
<br><br>
"My condolences,"
<<else>>
"I'm glad that Young Master Dou survived. But I think-" ?hef pauses before continuing, "the people of Jinhu will still suffer great casualties in this war."
<br><br>
"Yes, that is almost a given,"
<</if>>I say, "but I was asking about you."
<br><br>
?Hef lowers ?hisf head, letting silence hang over both of us... until ?hef <<if setup.c12CeOnTeam()>>writes<<else>>?saysf<</if>>, "I'm afraid."
<</if>>
<</if>>
<br><br>
<<set _next = "c12_border_fei_chat">>
<<set _same = "Fei resumes ?hisf watch, perhaps hoping to let duty wash away any ill feelings.">>
<<choice_shown '"Hang in there. It will all be over soon."' _next>>
<<fm "$stoic" 5>>
<<if setup.isAnxious()>><<fm "$integrity" -5>><</if>>
<<if setup.biasAgainst("jinhu")>><<trust "fei" -1>><</if>>
<<if setup.isSlave("fei") or (not setup.isRespected("fei"))>><<set $response = _same>>
<<else>><<set $response = "Fei drops ?hisf gaze to the ground again, and a few seconds later, resumes what ?hef was doing.">>
<</if>>
<</choice_shown>>
<<choice_shown '"We\'ll get through this together," I give ?himf a smile.' _next>>
<<fm "$stoic" -5>><<fm "$kindness" 5>>
<<if setup.isTraditional()>><<fm "$courtesy" -5>><</if>>
<<if setup.isDove() or setup.isPeoplePerson() or setup.isLover() or setup.isCollectivist()>>
<<fm "$integrity" 5>>
<<if not setup.biasAgainst("jinhu")>><<trust "fei" 1>><</if>>
<<else>><<fm "$integrity" -5>>
<</if>>
<<if setup.isSlave("fei") or (not setup.isRespected("fei"))>>
<<set $response = "?Hef blinks a few times, as if not expecting that response from me. I chuckle, then look away.">>
<<else>><<set $response = "After returning a strained smile, " + _same>>
<</if>>
<</choice_shown>>
<<choice_shown "I gently clasp ?hisf hand in mine, and give ?himf a nod." _next>>
<<setFlag "c12_border_fei_chat_checkin" "touch">>
<<fm "$bold" -5>>
<<if (setup.rejectedFeiTruth() and setup.isGCMan()) or ((setup.acceptedFeiTruth() or (not setup.feiOuted())) and setup.isGCWoman())>>
<<fm "$courtesy" -10>>
<</if>>
<<if setup.isDove() or setup.isPeoplePerson() or setup.isLover()>><<fm "$integrity" 5>>
<<elseif setup.isFighter()>><<fm "$integrity" -5>>
<</if>>
<<if setup.careAbout("fei")>><<fm "$kindness" 5>><</if>>
<<if setup.isAnxious()>><<fm "$kindness" 5>><<trust "fei" 1>><</if>>
<<if flag("c12_jimin_tunnel_panic") eq "feih">><<fm "$collectivist" 5>><</if>>
<<if setup.isSlave("fei") or (not setup.isRespected("fei"))>>
<<if flag("c12_jimin_tunnel_panic") eq "feih">>
<<set $response = "Fei looks into my eyes for a while before gently squeezing back, then withdraws ?hisf hand to resume watching for movements in the woods.">>
<<elseif setup.rejectedFeiTruth()>>
<<set $response = "?Hef frowns for two seconds, then yanks ?hisf hand back like it had just been burned over a fire. I snort, and look away.">>
<<else>>
<<set $response = "?Hef looks down at my hand, seemingly a little confused by the gesture. I let out a chuckle before releasing the soft grip. Fei returns a nod awkwardly, then resumes what ?hef was doing.">>
<</if>>
<<else>><<set $response = "?Hef looks between my hand and my eyes, eventually returning a small nod. I then release ?hisf hand, and ?hef resumes what ?hef was doing.">>
<</if>>
<</choice_shown>>
<<choice_shown '"You\'ll be fine."' _next>>
<<fm "$stoic" 5>><<fm "$collectivist" 5>>
<<if setup.isSlave("fei") or (not setup.isRespected("fei"))>>
<<set $response = "?Hef nods, and quickly turns away to resume what ?hef was doing.">>
<<else>><<set $response = "Fei looks into the distance, and takes a deep breath before resuming what ?hef was doing.">>
<</if>>
<</choice_shown>>
<<choice_shown "I let ?himf be." _next>>
<<fm "$bold" -5>><<fm "$stoic" 5>>
<<if setup.isSlave("fei") or (not setup.isRespected("fei"))>><<fm "$kindness" 5>>
<<else>><<fm "$kindness" -5>>
<</if>>
<<set $response = _same>>
<</choice_shown>>
/% [[c12_border_fei_chat]] %/<<response>>
Eight riders tread closer to where we left the horses, while more troops seem to be stopping further back.
<br><br>
"Comb the hills!" The Zong soldier in the front of the group shouts with a hint of western accent, "They can't be far from here!" His gaze darts between our horses and the surrounding.<<if flag("c8_decision") eq "Jinhu">> The more I study him, the more his voice and mannerism seem familiar...<</if>>
<br><br>
<<if setup.isAround("fei")>>Fei creeps backward to keep out of view of them, but I have to wonder where ?hef could reasonably hide now that the rain is tamer.<</if>>
<<if setup.c12CeOnTeam()>>Young Master Chunyu lowers the rattan shield to the ground, crouches as low as he could beside me, anxiously waiting for my instruction.<</if>>
I observe the riders who have dismounted to check our horses, and frown as they begin to untie the reins from the trees.
<<if setup.c12UseCrutch()>>At the same time, I can feel a dull throbbing pain below my right knee where my lower leg should be...
<<elseif $body lt 4>>At the same time, my body suddenly aches all over...
<</if>>
<br><br>
<<if setup.c12CeOnTeam()>>
<<set _text1 = "I hold still, and gesture for the young man near me to do the same.">>
<<set _text2 = "I need to confront these soldiers, but I gesture for the young man near me to stay put.">>
<<else>>
<<set _text1 = "I hold still.">>
<<set _text2 = "I need to confront these soldiers.">>
<</if>>
<<set _confront = "c12_border_confront", _hide = "c12_border_hide">>
<<choice_shown _text1 _hide>>
<<fm "$bold" -5>><<fm "$collectivist" 5>>
<<if $body lt 4>><<fm "$wisdom" 5>><</if>>
<<fm "$trustMilitary" -5>>
<<set $response = "I can afford to lose these horses, whereas recklessly pitting myself against such incredible odds would cause ?calljun and ?callren to have to rescue ">>
<<if setup.c12CeOnTeam()>><<set $response += "the two of us">>
<<else>><<set $response += "me">>
<</if>>
<<set $response += " from an army. ">>
<<if setup.c12CeOnTeam()>>
<<set $response += "Young Master Chunyu hugs the muddy earth with trembling hands, trying to keep his breathing slow and quiet. I fare somewhat better than him, but the tension definitely wears on the nerve. ">>
<</if>>
<<set $response += "I have great confidence that this location I picked would be difficult for the pursuers find on a whim, so for now it's just a game of patience...">>
<</choice_shown>>
<<choice_shown _text2 _confront `(not setup.c12UseCrutch())`>>
<<fm "$bold" 5>>
<<if $body lt 4>>
<<fm "$bold" 5>><<fm "$collectivist" -5>>
<<if setup.c12UseCrutch()>><<fm "$wisdom" -20>><</if>>
<</if>>
<<fm "$trustMilitary" 5>>
<<set $response = "I carefully sneak away from where I was, and only reveal myself to the eight riders when it becomes impossible to hide my presence from either them or the larger group of the army in the distance... This is not just about stopping them from taking ">>
<<if setup.c12CeOnTeam() or setup.isAround("fei")>>
<<set $response += "our horses, but buying time for the others.">>
<<else>><<set $response += "my horse, but distracting these men to create opportunity for the others.">>
<</if>>
<</choice_shown>>
/% [[c12_border_confront]] [[c12_border_hide]] %/<<response>>
/% cannot be using crutch %/
The eight men unsheathe their weapons, and quickly rush forward to surround me. At this distance, <<if flag("c8_decision") eq "Jinhu">>their eyes begin to look even more familiar<<else>>I can feel the hatred from their glaring eyes<</if>>...
<br><br>
"By General Xiahou's orders, we cannot let any rebel escape to regroup," the assumed leader of the group points his blade at me. "How unfortunate that ?title became collateral damage."
<br><br>
<<set _fight = "c12_border_confront_fight", _expose = "c12_border_confront_expose">>
<<choice_shown '"I think I remember you, barbarian raider," I stare at the man who threatened me. "You and your seven buddies harassed Jimin city not long ago, didn\'t you?"' _expose `(flag("c8_decision") eq "Jinhu")`>>
<<setFlag "c12_border_confront" "raider">>
<<fm "$wisdom" 5>><<fm "$collectivist" 5>><<fm "$trustMasses" 5>>
<</choice_shown>>
<<choice_shown '"Say," I stare at the man who threatened me, "you wouldn\'t happen to have fake Lowat tattoos on your body, do you?"' _expose `flag("c8_ruandebate_tattoo")`>>
<<setFlag "c12_border_confront" "tattoo">>
<<fm "$stoic" -5>><<fm "$courtesy" -5>>
<<fm "$trustMilitary" 5>><<fm "$trustMasses" 5>>
<</choice_shown>>
<<choice_shown "I attack him." _fight>>
<<setFlag "c12_border_confront" "attack">>
<<fm "$stoic" -5>>
<<if not (($body gt 4) or setup.hasShuoSword())>><<fm "$bold" 5>><</if>>
<<if setup.isWarlike()>><<fm "$integrity" 5>><</if>>
<</choice_shown>>
<<choice_shown '"Finally, no more pretense," I smirk. "The world shall know of your treason."' _fight>>
<<setFlag "c12_border_confront" "taunt">>
<<fm "$bold" 5>><<fm "$stoic" -5>><<fm "$courtesy" -5>><<fm "$integrity" -5>>
<</choice_shown>>
/% [[c12_border_confront_fight]] [[c12_border_confront_expose]] %/I catch a few of them flinching at the accusation, but this leader gives nothing away on his face.
<<if flag("c12_border_confront") eq "raider">>
He snorts. "You must be mistaken, ?title. Why would respectable warriors of Zong act like barbarians?"
<br><br>
<<if setup.isSassy()>>
"You tell me, pretender," I smirk, raising my voice for the rest of the troops to hear. "Why did each of you expose your bare chests and tattoos but hid your faces?" Some of them grip onto their weapons harder. I let out an exaggerated gasp. "Oh, right! You must hide your true identity because I heard the Zong military hates your people!"
<br><br>
"I am a disciplined warrior of honor, not a wild animal!" He swings for my head- <i><<if setup.isSassy()>>My, my, how easily you are goaded!<<elseif setup.isStoic()>>Fool.<<else>>Such a simple-minded brute.<</if>></i> "Barbarians destroy our homes and steal from our people, with no regard for law!"
<br><br>
I parry his attack before countering. "I thought that's exactly what you've been doing!"
<<else>>
"You sound like that raider who covered his face like a coward," I look between the eight of them, keeping my voice loud enough for the rest of the troops to hear, "all the while yelling about how the people of Jinhu didn't deserve this great land."
<br><br>
"That's because they don't!" He falls for the goading and swings for my head.
<br><br>
I parry his attack before countering. "Xiahou Kui doesn't deserve to rule over Jinhu, let alone our kingdom!"
<</if>>
<<else>> /% tattoo %/
He snorts. "Why would a respectable warrior of Zong bear the mark of a barbarian?"
<br><br>
<<if setup.isSassy()>>
"At least those 'barbarians' wore their marks with pride," I smirk, raising my voice for the rest of the troops to hear. "While you have to hide it because your lord wants you dead!"
<<else>>"How about you prove that you don't have such a mark?" I goad him. "And take off your helmets too, since I remember you eight had to cut your hair to play the part."
<</if>>
<br><br>
"I'm not stupid enough to remove my armor in this fight!" He swings for my head.
<br><br>
I parry his attack before countering. "Those markings were either painted on, or you had to betray your own people just to survive!"
<br><br>
"For the last time," he roars, "I'M A WARRIOR OF ZONG!"
<</if>>
<br><br>
I shout at the top of my lungs, "Framing innocent farmers as killers who provide food for all of us, just so he could wage war on defenseless civilians! Where is the honor in that! What kind of justice does that bring to the legacy of Zong!"
<br><br>
<<if setup.c12CeOnTeam()>>
"A true warrior of Zong has always been a protector of the people!" Ce's voice echoes above us, and even though I could not afford to peel my eyes away from the violence, I know that young man is standing upright as he speaks. "We guard the borders of the kingdom! Keep the unscrupulous raiders at bay! All for the safety and prosperity of law-abiding citizens! We don't invade and occupy! We don't harm our own-"
<br><br>
"Archers!" The leader furiously points his weapon at the person on the higher ground. "Kill the-" I end him with ?myweapon before that precious opportunity is wasted, but I know Young Master Chunyu will be on his own against any retaliation.
<br><br>
After arrows are released, a group of soldiers begin to move toward the young man's position. Amid the clashes of metal in front of me, I hear
<<if setup.isAround("fei")>>references to an assassin.
<<setFlag "feihurtprotectingce">>
<<else>>the sound of the rattan shield being smashed.
<</if>>
<<if $body gt 4 or setup.hasShuoSword()>>
<<if setup.hasShuoSword()>>The North sword hacks through leather armor like it is meat on a chopping block.
<<else>>I pierce through gaps in the armors of these eight men, and break bones when they get too close.
<</if>>
Soon, only three trembling "raiders" remain in the way.
<<elseif $body gt 2>>
I take down another one of these eight "raiders", but the rest of them hold their own thanks to their teamwork.
<<else>>
As frustrating as it may be, I'm next to collapse from exhaustion. The odds are simply too great against us.
<</if>>
<<else>> /% no Ce %/
<<if setup.isAround("fei")>>
While my words still ring in the oppressive air, the Jinhu's Shadow in my service leaps into action from seemingly out of nowhere. Although ?hisf attacks are just as deadly as before, they are definitely slower now. Nevertheless, this element of surprise is too precious to waste, so I throw myself into the offensive, cutting down the leader who had unwisely taken his eyes off of me.
<<if $body gt 4 or setup.hasShuoSword()>>
<<if setup.hasShuoSword()>>The North sword hacks through leather armor like it is meat on a chopping block.
<<else>>I pierce through gaps in the armors of these seven, and break bones when they get too close.
<</if>>
Soon, only three trembling "raiders" remain in the way. And they take another step backward as Fei joins my side of the battle.
<<elseif $body gt 2>>
Another one of these eight "raiders" fall to the side after a few more rounds, but the rest of them hold their own thanks to their teamwork. Fortunately, Fei joins me in time to raise our collective odds.
<<else>>
However, the odds are simply too great against us. Even when Fei joins my side of the battle, we still end up being hopelessly surrounded.
<</if>>
<<else>> /% alone %/
Eager to silence me, this leader all but throws himself into the fight.
<<if $body gt 4 or setup.hasShuoSword()>>
<<if setup.hasShuoSword()>>It's a pity that his trust in having the numbers advantage led to his downfall, because the North sword hacks through leather armor like it is meat on a chopping block.
<<else>>Unfortunately he severely underestimated my combat prowess. I pierce through gaps in the armors of these eight men, and break bones when they get too close.
<</if>>
Soon, only three trembling "raiders" remain in the way.
<<elseif $body gt 2>>
I manage to kill him after more rounds than I would like to admit, and the rest of them are even harder to repel thanks to their teamwork.
<<else>>
As frustrating as it may be, I'm the second to collapse from exhaustion after taking down the leader. The odds are simply too great against me.
<</if>>
<</if>>
<</if>>
<br><br>
"Smoke!" A soldier shouts as he runs toward us, "[[signal smoke|c12_border_confront_aftermath]], spotted in the north!"/% if Fei present, will help MC instead of protecting Ce %/
<<if flag("c12_border_confront") eq "taunt">>
"Not if you die first!" With his blade raised, he lunges for me.
<br><br>
<</if>>
<<if ($body gt 4) or setup.hasShuoSword()>>
<<if setup.hasShuoSword()>>The North sword hacks through leather armor like it is meat on a chopping block. The man goes down with disbelief written on his face. At least his comrades will keep him company along the Yellow Spring...
<<else>>I pierce through a gap in the man's armor, then step out of the way to let him tumble to his death. Anyone else who tries to close the distance quickly finds himself on the ground, nursing a broken bone or two.
<</if>>
Soon, only three trembling "raiders" remain in the way.<<if setup.isAround("fei")>> And they take another step backward as Fei joins my side of the battle.<</if>>
<<elseif $body gt 2>>
I manage to kill him after more rounds than I would like to admit, but the rest of them hold their own thanks to their teamwork.<<if setup.isAround("fei")>> Fortunately, Fei joins me in time to raise our collective odds.<</if>>
<<else>>
As frustrating as it may be, I'm the second to collapse from exhaustion after taking him down. The odds are simply too great against me. <<if setup.isAround("fei")>>Even when Fei joins my side of the battle, we still end up being hopelessly surrounded.<</if>>
<</if>>
<br><br>
"Smoke!" A soldier shouts as he runs toward us, "[[signal smoke|c12_border_confront_aftermath]], spotted in the north!"<<response>>
At some point, a scout runs up to the leader of the group with news of a signal smoke spotted a little north of them. The order to make formation is then passed down the chain of command, perhaps in preparation for battle.
<br><br>
<<if setup.c12CeOnTeam()>>Our<<else>>My<</if>> escape route seems to be cut off by the troops that are moving into positions, but the real feeling of dread is brought by the sight of General Dragoness entering this encirclement on foot... At least the soldiers around her show enough respect for a former comrade to let her through, unbound, and still carrying a blade.
<br><br>
?calljun gives the eight riders a warrior's salute, but only three of them return the courtesy. "I am here to escort ?rank <<if setup.c12CeOnTeam()>>and Young Master Chunyu<</if>> back to the Imperial capital. His Majesty's edict is still in effect!"
<br><br>
"Hmph! If the coward wants everyone else to wage a war against General Xiahou, I don't see why we have to make it easy for his dogs!" The leader of the pack takes one step closer. "We have already been condemned despite our sacrifices to bring stability to the kingdom, it's time we start fighting for our own sake!"
<br><br>
"Constant warfare is no sign of stability, as the state of Zong can attest," ?calljun retorts, "The rest of the kingdom desire true peace, one that can only be achieved through the submission of ambitious warmongers like Xiahou Kui!"
<br><br>
"We shall see who's the first to submit!" The man raises his blade. "Slay the Dragon!"
<br><br>
I rise from my hidden position...
<<set _next = "c12_border_standoff">>
<<set _same = `Her booming voice echoes across the woods. "Warriors of Zong! Do not forsake the honor of generations of our heritage for one man's delusional dream! Xiahou Kui has no claim to the throne! And because of that, he will need countless sacrifices to justify his increasingly bloody campaign! Do not aid a villain to spread evil!"`>>
<<set _same2 = "As the leader turns toward my direction, ?calljun exploits the surprising moment to kill him after three well-timed strikes. The men around him immediately gang up on her, but she manages to cut down another one of them before settling into a defense stance against the rest. " + _same>>
<<choice_shown '"Which Dragon do you mean to slay?" I unsheathe ?myweapon as I shout, "Because I am one as well!"' _next>>
<<bold>><<stoic -1>><<proper -1>><<collectivist -1>>
<<literati -1>>
<<if setup.c12NoProsthetics()>><<bold>><</if>>
<<set $response = _same2>>
<</choice_shown>>
<<choice_shown '"Enough of your utter disrespect for the Way of Heaven!"' _next>>
<<bold>><<stoic -1>><<proper>>
<<if setup.isTraditional() or setup.isProudMeng()>>
<<righteous>>
<</if>>
<<if setup.isLoyalist()>><<trusty>><<trust "yang" 1>><<trust "sheng" 1>>
<<elseif setup.isOpportunist() or setup.isUtilitarian()>>
<<trusty -1>>
<</if>>
<<literati>>
<<set $response = _same2>>
<</choice_shown>>
<<choice_shown "My last arrow pierces through the leather cask on that man's head, taking him down with one shot." _next `(flag("c12_bringitem") eq "bow")`>>
<<bold>><<stoic>><<kind -1>><<righteous -1>><<collectivist>>
<<military>><<masses>>
<<set $response = "?calljun exploits the surprise of the moment and kills another man near the fallen leader, then settles back into a defensive stance against the other six. " + _same>>
<</choice_shown>>
/% [[c12_border_standoff]] %/The sound of war horn travels with the wind from a short distance away, but what captures the attention of the Zong troops is the arrival of General Dragoness and three riders behind her who are dressed in deep blue and golden-rimmed uniforms. I recognize them to be Captain Qian, Shi Da, and Peng Tuo. They acknowledge me with a subtle nod, but maintain their distance for the moment. Each of them now carry bows and arrows in addition to standard cavalry blades. Instead of blocking their path, the Zong troops have parted ways for them to come into the encirclement- perhaps out of respect... or to entrap them as well.
<br><br>
"We are the Wantong Elite Guards! I am Captain Qian Liao, here on behalf of the Gentleman Advisor of the Duke of Mao!" Captain Qian's voice echoes in the wilderness. "We trust that the Duke of Zong did not order General Xiahou to invade Jinhu or the Imperial capital! Prove your loyalty to your lord by granting safe passage for ?rank to return home!"
<br><br>
Suppressed chatter disturbs the harsh silence, but soon Captain Qian calls out again. "General Mi, General Jian, and Commander Zhao have all confirmed the consensus of the Zong military command. Xiahou Kui has gone rogue!" The implication shakes the troops in the woods. "Withdraw now to be welcomed back into their battalions, or continue fighting for a treasonous man with no future even in the state of Zong!"
<br><br>
<<if hasVisited("c12_border_confront_expose") and setup.c12CeOnTeam()>>
?calljun scans the surrounding, eventually noticing the cluster of soldiers that has
<<if setup.isAround("fei")>> /% Fei injured %/
cornered Fei and Ce. I look up as well, finally seeing the shadow heaving in order to stand upright. Puffs of foggy air obscure the blood and beating on ?hisf face, while ?hef shields Young Master Chunyu with ?hisf body.
<br><br>
"Release them!"
<<else>> /% Ce injured %/
captured a blood-covered Ce and forced him to kneel. "Release him!"
<</if>>
?calljun barks an order without the usual courtesy among warriors. In the silence afterwards, she immediately nocks an arrow and aims in that direction. Her clenched jaw and subtly trembling arms as she draws back the string put us all on edge...
<br><br>
<<if setup.isAround("fei")>>
Fei takes a wobbly step forward, beckoning ?hisf charge to follow. Something causes ?himf to stumble, and before a blade comes down on ?hisf head, an arrow stabs into the chest armor of the soldier in the way, pushing him aside.
<br><br>
<<else>>
"That soldier betrayed his allegiance to the Zong military!" One of the remaining "raiders" calls for a summary execution. "He must be punished!"
<br><br>
An arrow stabs into the chest armor of the soldier who raised his blade over Ce's head, causing him to stagger backwards. "If his joining of the Imperial Army is considered a betrayal, then you must punish me for defecting first!"
<</if>>
?calljun shouts with fearless conviction, "Do not force me to kill any of you! But I will if you refuse to acknowledge the ultimate authority of the true ruler of our kingdom!" She then flings herself off the saddle, bolts up the slope to where Ce <<if setup.isAround("fei")>>and Fei are<<else>>is<</if>>. With her blade drawn, she soon helps <<if setup.isAround("fei")>>a bloodied Fei and a quivering Ce<<else>>the bruised and bleeding young man<</if>> limp to where I am.
<<else>>
?calljun looks past the "raiders" at
<<if setup.isAround("fei")>>me and Fei, her thin brows furrow as she barks an order at the Zong soldiers in our way, "Release them!"
<<else>>me, her thin brows furrow as she barks an order at the Zong soldiers in our way, "Release ?them!"
<</if>>
When no one budges, she dismounts and marches toward us with her grip on the blade handle. The three riders in Mao military colors each nock an arrow onto their bowstrings, preparing to cover her if a fight is inevitable.
<br><br>
"Move aside," she speaks with fearless conviction in front of the "raiders" who are blocking our path, her knuckles whiten with every passing second.
<br><br>
The last of these "raiders" glare back, but hesitate to break the stalemate.
<<if setup.c12CeOnTeam()>>
"?rank," ?calljun asks, "where is Young Master Chunyu?" I point in the direction of his hiding position, and she bolts for it before other soldiers try to race her up the hill. With her blade drawn, she soon leads the quivering Ce down the slope to where I am.
<</if>>
<br><br>
"Do not force me to kill any of you!" ?calljun shouts, "But I will if you refuse to acknowledge the ultimate authority of the true ruler of our kingdom!"
<</if>>
<br><br>
The two sides of this conflict separate while eyeing the other the entire time, as if any careless move could ignite a battle to the death... ?callren must be gambling on the loyalty of these soldiers.
<<if setup.isKeen()>>
It is not merely their loyalty to their direct commander, nor the Zong military, but to the Duke of Zong... More specifically, his <<if setup.biasAgainst("zong")>>obvious<<else>>unspoken<</if>> ambition for the throne. And
<<else>>Though I have a feeling it's not simply their loyalty to Xiahou Kui. Whatever it is,
<</if>>
it paid off...
<br>
<<include "c12_end">>
/% [[c12_end]] %/<<response>>
The sound of war horn travels with the wind from a short distance away, stirring the tension in the air. The formation of the Zong troop pacts tighter, the soldiers ready their weapons and shields to face the oncoming enemy.
<br><br>
"We are the Wantong Elite Guards! I am Captain Qian Liao, here with the Gentleman Advisor of the Duke of Mao!" Captain Qian's voice echoes in the wilderness. "We trust that the Duke of Zong did not order General Xiahou to invade Jinhu or the Imperial capital! Prove your loyalty to your lord by granting safe passage for ?rank to return home!"
<br><br>
Suppressed chatter disturbs the harsh silence, but soon Captain Qian calls out again from somewhere out of sight. "General Mi, General Jian, and Commander Zhao have all confirmed the consensus of the Zong military command. Xiahou Kui has gone rogue!" The implication shakes the troops in the woods. "Withdraw now to be welcomed back into their battalions, or continue fighting for a treasonous man with no future even in the state of Zong!"
<br><br>
?calljun beckons at me<<if setup.c12CeOnTeam()>> and Ce<</if>> to leave with her, and the two sides of this conflict separate while eyeing the other the entire time, as if any careless move could ignite a battle to the death...
<br><br>
?callren must be gambling on the loyalty of these soldiers.
<<if setup.isKeen()>>
It is not merely their loyalty to their direct commander, nor the Zong military, but to the Duke of Zong... More specifically, his <<if setup.biasAgainst("zong")>>obvious<<else>>unspoken<</if>> ambition for the throne. And
<<else>>Though I have a feeling it's not simply their loyalty to Xiahou Kui. Whatever it is,
<</if>>
it paid off...
<br>
<<include "c12_end">>
/% [[c12_end]] %/<br><br>
<<chapterender "c13_start">><<include "fixoldstuff">> /% see patching.tw %/
/% temporary capping of trust values %/
<<run setup.capTrust("ren", 25)>>
<<run setup.capTrust("fei", 25)>>
<<run setup.capTrust("yang", 25)>>
<<run setup.capTrust("sheng", 25)>><<set $chapter = 13, $location = "main audience chamber of the Imperial Palace">>
<<include "c13_init">>
<h2>Chapter 13: Contention</h2>
In the main audience chamber of the Imperial Palace, I sit before a low table on the western side of the room,
<<if flag("c12_meeting") eq "chunyu">>
writing to the weapons merchant Sir Chunyu Xian in Zong about his son.
<br><br>
<<if setup.c12CeOnTeam()>>
<i>...For the sake of morale, Young Master Chunyu will be assisting with the war efforts until the crisis resolves. His talents would aid the Imperial Army even if he does not engage in physical combat...</i>
<br><br>
<<if setup.c12CeInjuredInWoods()>>
My brush pauses its movement while I consider whether to inform him of his son's injury at the hands of the Zong soldiers.
<<if setup.isSincere() or setup.isFighter()>>
Honesty aside, I also think they would appreciate the respect for their adherence to the military law. Therefore, I recount the confrontation in the woods in a straightforward manner.
<<elseif setup.isMerciful()>>
Perhaps I should consult with the young man later to check if he wants to explain the situation himself, or to omit the humiliation entirely.
<<else>>
On second thought, such detail might not even matter by the time his son can return home.
<</if>>
<<else>>
My brush pauses its movement while I consider whether to inform him of his son's fever after braving the elements.
<<if setup.isSincere() or setup.isFighter()>>
Honesty aside, I also think they would appreciate the respect for their warrior clan pride. Therefore, I explain what had happened in the wilderness of Jinhu in a straightforward manner.
<<elseif setup.isMerciful()>>
Perhaps I should consult with the young man later to check if he wants to explain the situation himself, or to omit the unpleasant news entirely.
<<else>>
On second thought, such detail might not even matter by the time his son can return home.
<</if>>
<</if>>
<<elseif setup.c12CeDies()>>
<i>...We were unable to prevent a fatal retaliation against Young Master Chunyu. My <<if setup.isSincere() or setup.isPeoplePerson() or setup.isOpportunist()>>sincerest<</if>> condolences.</i>
<br><br>
My brush pauses its movement while I consider whether to elaborate on that encounter. But what good would that accomplish?
<<if setup.isFighter() or setup.isStoic() or setup.isUtilitarian()>>
A soldier died in the line of duty. Both he and his father should have expected this potential outcome for their adherence to the military law.
<<elseif setup.isMerciful()>>
No amount of clarity could bring his son home anymore.
<<else>>It is best not to dwell on grievous news.
<</if>>
<<else>>
<i>...In order to prevent a deadly retaliation against Young Master Chunyu, the Imperial Army formally recruited him to assist with the war efforts until the crisis resolves. The Gentleman Advisor of Mao will see to his proper recovery and return...</i>
<br><br>
My brush pauses its movement while I consider whether to inform him of his son's injury.
<<if setup.isSincere() or setup.isFighter()>>
Honesty aside, I also think they would appreciate the respect for their adherence to the military law. Therefore, I explain what had happened to the young man in a straightforward manner.
<<elseif setup.isMerciful()>>
Perhaps I should consult with the young man later to check if he wants to explain the situation himself, or to omit the distressing news entirely.
<<else>>
On second thought, such detail might not even matter by the time his son can return home.
<</if>>
<</if>>
<<else>>
<<if setup.c12CeAsMagistrate()>>
contemplating whether or not to notify the weapons merchant Sir Chunyu Xian in Zong about his son.
<<if setup.c12CeOnTeam()>>
The young man is alive, after all,
<<if setup.c12CeInjuredInWoods()>>
albeit a little beaten down by the experience.
<<else>>
just needs time to recover from a fever after braving the elements.
<</if>>
<<elseif setup.c12CeDies()>>
The Zong military will deliver the solemn news,
<<if setup.isSincere() or setup.isFighter()>>
but I suppose they might appreciate my respect for their pride.
<<else>>and no words from me could bring his son home anymore.
<</if>>
<<else>>
The young man is still trapped in Jimin city, after all, and it's uncertain what might happen to him if the siege succeeds.
<</if>>
<<else>> /% Ce not magistrate %/
looking over my draft of the mission report to the Emperor.
<</if>>
<</if>>
<br><br>
<i>War...</i> I close my eyes and breathe in deeply, recalling the violence
<<if setup.c12KillInStreet()>>I partook in the streets
<<elseif hasVisited("c12_jimin_meeting_earlyrevolt")>>in the administrative complex
<<else>>in the streets
<</if>> of Jimin, the bloodshed
<<if hasVisited("c12_jimin_early_west")>>during the chase<<else>>at the hidden camp<</if>>, the chaotic battle in the rain, and
<<if hasVisited("c12_border_hide")>>seeing ?calljun face off against fellow Zong soldiers<<else>>the tense confrontation<</if>> in the mountains...
<br><br>
The people of Jinhu will likely rally <<if setup.c12DouNongKilled()>>in the wake of Administrator Dou's death<<else>>behind Administrator Dou's leadership<</if>>, <<if setup.biasAgainst("jinhu")>>just<<else>>perhaps<</if>> [[as the Duke had hoped|c13_cold]].<i>ACHOO</i>
<br><br>
A sneeze escapes me, and when I open my eyes again,
<<if setup.isAround("mother")>>
Mother is approaching me with tea water and snacks on a tray.
<<if setup.motherInjurySerious()>>
I'm surprised to see her up and about considering her injuries, but she assures me that Doctor Mu agreed that she should start exercising more.
<<if setup.careAbout("mother")>>
<br><br>
<<if setup.isSassy()>>
"That doesn't mean you should take on such menial task, Mother," I say.
<<else>>"You don't need to do that, Mother," I frown.
<</if>>
<br><br>
<<if setup.isAround("an")>>"You wouldn't want An to do this, would you?"
<<else>>"I'm not that much of an invalid, am I?"
<</if>>
Her expression is more playful than upset, but I would rather not test her true feelings.
<</if>>
She sets down the bowls on the table, and says,
<<else>>
<<if setup.careAbout("mother")>>
"I can do it, Mother," I rise to my feet to meet her half way.<<if flag("c9_mother") eq "injured">> /% stomach %/
Fortunately, she seems not to be hindered by any pain.
<<elseif setup.motherInjuryLight()>>
Fortunately, the movement of her injured arm seems unhindered.
<</if>>
<br><br>
"Yes, ?momcallme, I know you can," she smiles as she hands over the tray, "but I wanted to." She watches me put down the tray on the table, then helps to set the bowls.
<br><br>
She
<<else>>
"You could've asked a palace attendant do that, Mother," I frown.
<br><br>
"Yes, ?momcallme, I know," she smiles as she puts down the tray on the table, "but I wanted to." After setting the bowls, she
<</if>>
says,
<</if>>
"Your medicine will be ready soon. I just thought you might like something less bitter in the meantime."
<br><br>
She settles down across the table from me,
<<if setup.motherInjurySerious()>>
her movements may be cautious and deliberate<<if setup.careAbout("mother")>>, but she is still as graceful as I've always known her to be<</if>>.
<<elseif setup.motherInjuryLight()>>
<<if flag("c9_mother") eq "injured">> /% stomach %/
with one hand on the edge to steady herself,
<<else>> /% arm %/
with a subtle retraction of her outstretched arm,
<</if>>
perhaps without even realizing it.
<<else>>
and observes quietly for a while.
<</if>>
Eventually, she speaks again. "Doctor Mu is looking after everyone who came back with you, particularly Advisor Gu<<if setup.isAround("fei") and flag("feihurtprotectingce")>> and that shy subordinate of yours<<elseif setup.c12CeInjuredInWoods()>> and that young man from Zong<</if>>. Even without the fighting, the chill alone must have been torturous. Among your team, I worry the least about General Tang<<if setup.c12JunFatigue()>>, and even then I think she could benefit from a good night of rest or two<</if>>. Some warm tonic food for all of you may be in order."
<br><br>
<<set _next = "c13_cold_chat_mother", _skip = "c13_report">>
<<cs '"I agree," I thank her with a smile.' _next>>
<<filial>><<proper>>
<<set $response = "I take a bite of the preserved plum she brought me, savoring it while I try to resume my thoughts...">>
<</cs>>
<<cs "I nod, still thinking about what she is telling me." _next>>
<<bold -1>>
<<set $response = "The silence between us feels... heavier than expected, until I remember to take a bite of the preserved plum my mother brought.">>
<</cs>>
<<cs "I stay quiet." _next>>
<<bold -1>><<stoic>>
<<if not setup.isFilial()>><<filial -1>><</if>>
<<set $response = "The silence between us feels... quite familiar.">>
<</cs>>
<<else>>
<<if setup.isAround("littlewa")>>
Little Wa is approaching me with two steamy bowls of soup on a tray. She was not invited by the Duke of Mao for the evacuation, and Doctor Mu still needed her assistance in the palace.
<br><br>
<<if setup.isConsiderate() or setup.isPeoplePerson()>>
"Thank you, Little Wa," I bow my head slightly, "and please give my thanks to Chef Bai as well."
<br><br>
"My duty, ?title," she puts down the bowls on the table, one containing warm chicken broth, and another with a darker-colored soup.
<<else>>
I acknowledge her with a nod, and glance at both the warm broth and a darker-colored soup that she is putting down on the table.
<br><br>
<</if>>
The short-statured middle-aged palace attendant bows respectfully. "Doctor Mu said hot tonic for everyone who was soaked in the rain."
<br><br>
"Is that herbal decoction for treating a cold?" My gaze lingers on the second bowl.
<br><br>
<<if hasVisited("c8_raid")>>
"Y-yes, ?madam," she pauses, then cautiously raises her head to look at me, "sh-should I taste it first?"
<<else>>"Yes, ?madam," she bows her head again.
<</if>>
<br><br>
<<set _next = "c13_cold_chat_wa", _skip = "c13_report">>
<<set _same = "As she disappears from the entrance of the chamber, someone else steps over the doorsill...">>
<<cs '"That would be best."' _next `hasVisited("c8_raid")`>>
<<bold -1>><<stoic -1>>
<<if setup.contemptForBarbarians()>>
<<trusty>><<collectivist>>
<</if>>
<<if setup.isPeoplePerson() or (very("kindness") and setup.isKeen())>>
<<kind -1>><<righteous -1>>
<</if>>
<<kind -1>>
<<trust "littlewa" -2>><<trust "doctormu" -1>><<trust "ren" -1>>
<<set $response = "The attendant keeps her head lowered as she carefully scoops a little bit of liquid from both bowls, then drinks from the bamboo utensil. She tries not to let her facial expression betray her feelings. At least the medicine seems to taste bitter. ">>
<<if setup.isHealer()>><<set $response += "As they should.">>
<<else>><<set $response += "They always do.">>
<</if>>
<<set $response += '<br><br>After a few minutes of calm, I accept that the soup is safe to drink.'>>
<</cs>>
<<cs '"That won\'t be necessary."' _next `hasVisited("c8_raid")`>>
<<if setup.isUtilitarian()>><<wise -1>><<bold>><<stoic>><</if>>
<<if setup.contemptForBarbarians()>>
<<trusty -1>><<collectivist -1>>
<</if>>
<<bold>><<kind>>
<<trust "littlewa" 1>>
<<set $response = "There is a flash of relief on her face before she takes a step back, bowing as she does so.">>
<</cs>>
<<cs "I talk with her." _next `not hasVisited("c8_raid")`>>
<<bold>>
<<set $response = '"Little Wa," I say.'>>
<</cs>>
<<cs "I thank her and watch her leave." _skip `not hasVisited("c8_raid")`>>
<<stoic -1>><<proper>>
<<set $response = _same>>
<</cs>>
<<cs "I nod and watch her leave." _skip `not hasVisited("c8_raid")`>>
<<bold -1>><<stoic>>
<<set $response = _same>>
<</cs>>
<<else>> /% chef bai %/
Chef Bai is approaching me with two steamy bowls of soup on a tray. He was not invited by the Duke of Mao for the evacuation, and did not request to leave either.
<br><br>
<<if setup.isConsiderate() or setup.isPeoplePerson()>>
"Thank you, Chef Bai, for feeding everyone in the palace," I bow my head slightly, "and for this."
<br><br>
"The honor is mine, ?title. We must all do our part during this chaotic time," he puts down the bowls on the table, one containing warm chicken broth, and another with a darker-colored soup.
<<else>>
"Chef Bai," I acknowledge him with a nod, and glance at both the warm broth and a darker-colored soup that he is putting down on the table.
<br><br>
<</if>>
The clean-shaven middle-aged chef bows respectfully. "Doctor Mu asked that I prepare tonic with hot properties for you and the others who returned from Jinhu."
<br><br>
"That must be the herbal decoction for treating a cold." I smile<<if setup.isStoic()>> to myself<</if>>, my gaze lingers on the second bowl. "Did Doctor Mu have specific instructions for each of our meals?"
<br><br>
Chef Bai explains, "Advisor Gu will need acupuncture treatment in addition to taking medicine for the fever, which Doctor Mu will tend to.
<<if setup.c12CeOnTeam()>>
<<if setup.c12CeInjuredInWoods()>>
Young Master Chunyu, too, will be watched over by Doctor Mu and his new assistant, since the patient's physical capacity seems weaker than his peers.
<<else>>Young Master Chunyu, too, will be treated for fever.
<</if>>
<</if>>
General Tang
<<if setup.c12JunFatigue()>>
looks somewhat worse for wear, but I trust Doctor Mu's assessment, that she is healing <<if $body gt 4>>at a steady pace<<else>>the best among the rest of your entourage<</if>>.
<<else>>
looks so full of fighting spirit as usual, it's honestly incredible to me.
<</if>>
Warm tonic will suffice.
<<if setup.isAround("fei")>>
Your subordinate from Jinhu
<<if flag("feihurtprotectingce")>>
needs meat to recover from blood loss, but we can only budget for a limited amount of poultry. Doctor Mu said he will prepare some herbal alternatives to supplement the patient's diet.
<<else>>
will do fine with hot tonic meals, as ?hef feels so full of... <<concept "concept-yin">>yin<</concept>> energy, <<if $misgenderFei>>even more so than the average woman<<else>>strangely enough<</if>>.
<</if>>
<</if>>
While you..." he says,
<<if $body gt 4>>
"seem to be recovering well using the conventional treatment."
<<elseif setup.isHandicapped()>>
"are advised to not overwork yourself between battles, or your body would be more vulnerable to even the smallest shift in the weather."
<<else>>
"only need to continue the conventional treatment for a cold."
<</if>>
<br><br>
<<set _next = "c13_cold_chat_bai", _skip = "c13_report">>
<<set _same = "As he disappears from the entrance of the chamber, someone else steps over the doorsill...">>
<<cs "I talk with him." _next>>
<<bold>>
<<set $response = '"Chef Bai," I say.'>>
<</cs>>
<<cs "I thank him and watch him leave." _skip>>
<<stoic -1>><<proper>>
<<set $response = _same>>
<</cs>>
<<cs "I nod and watch him leave." _skip>>
<<bold -1>><<stoic>>
<<set $response = _same>>
<</cs>>
<</if>>
<</if>>
/% [[c13_cold_chat_mother]] [[c13_cold_chat_wa]] [[c13_cold_chat_bai]] [[c13_report]] %/<<response>>
Outside in the vast open courtyard of the Imperial Palace, the somewhat distant noise of military training continues...
<br><br>
<<set _next = passage(), _rage = "c13_cold_chat_mother_rage", _spirit = "c13_cold_chat_mother_spirit", _done = "c13_report">>
<<cs '"How are your students in the palace? Are they able to defend themselves yet?"' _next `notsaid("trainer") and (flag("c7_motherbodyguard") or flag("c11_mothertrainer"))`>>
<<run say("trainer")>>
<<set $response = `"They are definitely competent when they could spare any time to practice the moves I showed them," she adds, "Which is not surprising, since their bodies have been hardened by the amount of work they are tasked with every day."<br><br>`>>
<<if setup.isSassy()>>
<<if $clanName eq "Sun">>
<<set $response += `"Were they afraid you might order their execution if they didn't take you seriously?" I try to suppress a grin. "You know, like how a certain renowned military adviser in Father's clan used to do?"<br><br>Mother feigns an indignant expression, then says calmly, "But how could I when I was not supposed to train an army for His Majesty?" And I only smile in response.`>>
<<else>>
<<set $response += `"Did anyone want to switch roles with the army volunteers?" I try to suppress a grin. "Even if just for a few months to see if they prefer to fight instead of doing chores?"<br><br>"What's wrong with a simple life?" Mother feigns an indignant expression, but says calmly, `>>
<<if flag("imperialarmystyle") eq "zong">> /% spoke to Captain yi in capital in chapter 9 %/
<<if flag("zongarmyrewardsnight")>>
<<set $response += `"I heard some of the volunteers speak of the 'reward's night' policy from the Zong army..." she gives me a look. "Was that your doing?"<br><br>"Uh..." I recall my conversation with former Zong Captain Yi Jiu, "apparently Squad Leader Yi thinks the 'discipline' of the Zong army can only be achieved by following all of its rules."<br><br>Mother nods while smiling ever so subtly. "Well, that prospect alone might have dissuaded many of the attendants from wanting to join the army."`>>
<<else>>
<<set $response += `"I think not everyone wants to engage with violence on an everyday level."<br><br>"But war-"<br><br>"But war nothing," she interrupts me without changing the tone of her voice, "fighting to live is different from living to fight."`>>
<</if>>
<<elseif flag("norewardsnight")>> /% spoke to Bo in 6th camp in chapter 9 %/
<<set $reponse += `"I heard some of the Zong soldiers speak of the 'reward's night' policy from their army..."<br><br>I interject, "Did someone try to test that in the Imperial Army? Was it that Young Master Jiang? I'll need a stern talk with him or whoever brought it up, because my answer is still no to that idea."<br><br>Mother stifles a laugh. "I'm glad. Now I can reassure those women not to worry about such a policy if they do decide to join the Imperial Army."`>>
<<else>>
<<set $response += `"I think not everyone wants to engage with violence on an everyday level."<br><br>"But war-"<br><br>"But war nothing," she interrupts me without changing the tone of her voice, "fighting to live is different from living to fight."`>>
<</if>>
<</if>>
<<else>>
<<set $response += `I think for a moment before nod. "With so few of them left in the palace, it certainly is a feat to keep everything in order as they have."<br><br>When we simultaneously utter "just laundry for the guards alone," we quickly burst out laughing.`>>
<</if>>
/% TODO add more? %/
<</cs>>
<<cs '"I heard that you have been giving martial arts lessons to some of the palace attendants and volunteers?"' _next `notsaid("trainer") and (not flag("c7_motherbodyguard") or flag("c11_mothertrainer")) and setup.hadVision("love", "mother")`>>
<<run say("trainer")>>
<<set $response = '"I was only giving them pointers," she is quick to explain, "so that they may have a better chance to save themselves during an emergency. I tried to be clear that those were informal lessons, so as not to give people the impression that we are building our own faction in the court."<br><br>'>>
<<if setup.hasMotiveToHarm("yang")>>
<<set $response += `I push down my feeling of contempt as I feign appreciation. "Yes, that's sensible."`>>
<<elseif setup.isFilial() or setup.isLoyalist()>>
<<set $response += `"You're right, Mother, and I agree with your caution." I nod.`>>
<<if setup.careAbout("mother") and (setup.motherInjurySerious() or setup.motherInjuryLight())>>
<<set $response += ` "Though I'm mainly concerned if you might be overexerting yourself."<br><br>She smiles apologetically. "I'll be careful."`>>
<</if>>
<<else>><<set $response += `"I understand," I nod.`>>
<</if>>
<</cs>>
<<cs '"I... I wish I weren\'t so filled with rage..."' _rage `notsaid("rage") and (not hasVisited("c11_mother1_emotions")) and setup.isRageful()`>>
<<run say("rage")>>
<</cs>>
<<cs '"I had been wanting to tell you... that I finally remembered my brief time in the spirit realm..."' _spirit `notsaid("spirit") and (not hasVisited("c11_mother1_spirits")) and (not setup.isSpiritPossessed())`>>
<<run say("spirit")>>
<<set $response = "Mother's lips part slightly, then quickly close again as her eyes search for something in my eyes. ">>
<<if flag("c11_qihealingwithmother")>>
<<set $response += `Did she not already suspect something like this back when I asked for her help at the estate?`>>
<<else>>
<<set $response += `Is she wondering if I'm joking?`>>
<</if>>
<<set $response += ` Or is she trying to think of words to comfort me?<br><br>`>>
<<if flag("c11_qihealingwithmother")>>
<<set $response += `"I don't know if it was because we cleared the blocked meridian," I close my eyes for a few seconds. "Those forgotten memories just suddenly came back to me one day..."`>>
<<elseif flag("c11_qihealingwithfei")>>
<<set $response += `"I asked... `>>
<<if setup.isTrustedBy("fei")>><<set $response += "a friend">>
<<else>><<set $response += "someone">>
<</if>>
<<set $response += `to help me remember," I shut my eyes tightly, "and it worked."`>>
<<else>>
<<set $response += `"Those memories I thought were lost forever since I regained consciousness," I close my eyes for a few seconds, "...they just suddenly came back to me one day..."`>>
<</if>>
<<set $response += `<br><br>There is a very subtle tremor in her voice when she asks, "Can you tell me about it?"`>>
<</cs>>
<<cs '"Mother..." I avoid looking at her for a few seconds, but it is inevitable that she would see the fear in me. "I don\'t know what would happen when Xiahou Kui\'s army arrives..."' _next `notsaid("fear") and (not hasVisited("c11_mother1_emotions")) and (setup.isAnxious() or ((not setup.isWarlike()) and (setup.isSincere())))`>>
<<run say("fear")>>
<<set $response = `She takes a deep breath after a moment of stillness, then says, "When we have done all that we could in preparation, the only thing left is to trust in the strength of your conviction, and do what must be done."<br><br>My hand on the table clenches into a fist. "There are so many lives involved, what if it's going to be another massacre like in Jimin city? What if I fail everyone's hope...?"<br><br>"I will fight with you, ?momcallme," she says quietly, "no matter how hopeless the situation were to become. Fear keeps you vigilant. Let it wash over you, but not push you downstream. If you are doing the right thing, courage will stand by your side. As veterans of war once taught us, the side of a conflict that suffered grief and indignation will be victorious."<br><br>I am not quite convinced, but I nod, wanting to believe in the power of ancient wisdoms.`>>
/% 哀者勝矣 %/
<</cs>>
<<cs "I finish the food and drink she brought me." _next `notsaid("eat")`>>
<<run say("eat")>>
<<if setup.isStoic()>><<proper>><</if>>
<<if setup.careAbout("mother")>><<kind>><</if>>
<<if setup.isResented("mother")>>
<<set $response = "There is no sense letting the snack go to waste, so I eat and savor the taste... but I let my mind wander elsewhere.">>
<<else>>
<<if setup.careAbout("mother")>>
<<set $response = `I would steal a glance in her direction, then smile awkwardly when our eyes meet. "Did you make this for me, Mother? It's really good."<br><br>Her smile seems as bittersweet as the dried plum in my mouth, perhaps I unwittingly hurt her feelings instead... Before I could take back my poorly thought-out words of encouragement, she says, "No, but I should learn the recipe from Chef Bai, so that I could prepare it the way you like it."`>>
<<else>>
<<set $response = `I let the flavor of tea and dried plum mix in my mouth. "Chef Bai prepared this, I presume?"<br><br>"Of course," Mother looks down, but she keeps the smile on her face.`>>
<</if>>
<<set $response += `<br><br>"Even if the best medicine is supposed to taste bitter," I pick up another piece, trying to lighten the mood, "a little sweetness wouldn't hurt." `>>
<<if setup.careAbout("mother")>>
<<set $response += "Her expression softens, enough to melt my heart too.">>
<<else>>
<<set $response += "Mother nods, and watches me with a softer expression on her face.">>
<</if>>
<</if>>
<</cs>>
<<cs "When my eyes focus on the person appearing at the entrance of the chamber, Mother politely excuses herself from the room." _done>>
<<if saidnothing()>>
<<bold -1>>
<<if not setup.isFilial()>><<filial -1>><</if>>
<<else>>
<<if setup.careAbout("mother")>>
<<set $response = `"Don't wait for me for supper," I tell her as she leaves, and she nods with a conflicted expression that she used to give to Father... `>>
<</if>>
<</if>>
<<set $response += `Once my mother disappears out of the door, the guard walks in.`>>
<<run clearsaid()>>
<</cs>>
/% [[c13_cold_chat_mother]] [[c13_cold_chat_mother_rage]] [[c13_cold_chat_mother_spirit]] [[c13_report]] %/She pauses before saying, "I know you are angry. Shout into the mountain or across the river if you must. Just remember that the cycle of violence cannot end without a conscious effort to not inflict more harm."
<br><br>
<<if setup.hadEmotionSource("anger", "tradition")>>
"No, it's not about that..." I look away, frustrated.
<br><br>
We sit in an uncomfortable silence for a while, until she says quietly, "If it's about starting a family... I have made peace with it. Live your life, ?momcallme."
<<elseif setup.hadEmotionSource("hate", "father")>>
"No, the man I'm angry at is..." I look away, unable to face her.
<br><br>
We sit in an uncomfortable silence for a while, until she says quietly, "I'm sorry, ?momcallme."
<<elseif setup.hadEmotionSource("hate", "mother")>>
"No, I'm..." I frown at her, but quickly turn away to try to hide my resentment. <i>This is ridiculous. Why am I talking to you about it?</i>
<br><br>
We sit in an uncomfortable silence for a while, until she says quietly, "I'm sorry, ?momcallme."
<<elseif setup.hadEmotionSource("hate", "liclan")>>
<i>Do you even know who I'm angry at? No, of course not.</i>
<<elseif setup.hadEmotionSource("hate", "sheng")>>
<i>It makes no sense that I should be so angry at this person...</i> I shake my head.
<<elseif setup.hadEmotionSource("hate", "fei")>>
<i>Why should I even be angry at this person? They don't deserve my time.</i> I shake my head.
<<else>>I turn away to take a deep breath, before exhaling slowly.
<</if>>
As I drink from the bowl, it even surprises me how I manage not to smash it on the ground instead. Perhaps [[her patient silence|c13_cold_chat_mother]] helped.<<response>>
<<set _next = passage(), _topic = "spirit", _trip = "c13_cold_chat_mother_trip", _done = "c13_cold_chat_mother">>
<<cs '"I saw Father."' _next `notsaid("father", _topic)`>>
<<run say("father", _topic)>>
<<if setup.isFilial()>><<filial 1>><</if>>
<<if said("wish", _topic)>><<set $response = "She listens intently with a mixed expression of confusion and longing.">>
<<else>><<set $response = "Her eyes grow wide at the mention of Father, but she manages to keep her composure.">>
<</if>>
<<set $response += "<br><br>">>
<<if hasVisited("c10_speakto_father")>>
<<set $response += '"I spoke to his spirit in the Eastern Peak. He looked not a day older.'>>
<<if setup.hasNPCTidbit("father", "bargain")>>
<<set $response += ' Though a part of him was bound by his promise made to the second prince, to guard the underground palace of the late sovereign..."'>>
<<else>><<set $response += '"'>>
<</if>>
<<elseif setup.c10FirstSpirit() eq "father">>
<<set $response += '"I think his spirit tried to protect me from vengeful spirits, but he was also bound by his duty to the Imperial Palace, even in death."'>>
<<else>>
<<set $response += '"His Earthbound Spirit still protected the underground palace of the late sovereign..."'>>
<</if>>
<<if setup.c10ConvincedHeadlessSpirit()>>
<<trust "mother" 1>>
<<set $response += ` I turn to Mother with a confident smile on my face. "Fortunately, I think I had freed him from an eternity of punishment."<br><br>Her eyes move subtly but rapidly as they stare into mine, as if unable to contain her feelings. After a long while, she finally nods. "That's wonderful, ?momcallme. Thank you."`>>
<<else>>
<<set $response += ` I sigh and shake my head. "Unfortunately, I don't think I was able to relieve him of an eternity of guard duty."<br><br>Mother looks away, closes her eyes, and says, "That's him. Principled, but often times just inflexible... It's all right, ?momcallme. You are not responsible for his actions."`>>
<</if>>
<</cs>>
<<cs '"Father told me to ask you about an unspoken wish?" I add, "Something about your mother?"' _next `notsaid("wish", _topic) and flag("hearmotherwish")`>>
<<run say("wish", _topic)>>
<<setFlag "c13_motherwish">>
<<addtidbit "mother" "grandmotherbones">>
<<filial 1>><<trusty 1>>
<<if said("father", _topic)>><<set $response = "She appears to want to say something right away, but it takes her a few more seconds before the words finally come out.">>
<<else>>
<<set $response = "Her eyes grow wide at the mention of Father, but she manages to keep her composure.">>
<</if>>
<<set $response += ` "My mother left her home at a young age. She never said so outright, but I always felt that she wanted to return to the place where she was born and raised, where the heaven and the sea are inseparable." She asks after a pause, "Do you remember her burial ground?"<br><br>"Near Liguo city?" I say, recalling the old capital of the Retainer King and the sovereign before him, now in ruins due to the succession war.<br><br>She nods, then lets out a weak chuckle. "I shouldn't be surprised that it is Zhongxian who would bring up this topic first. He had always been the more filial pious one between us." Mother looks down at the bowl on the table. "Thank you for the reminder, ?momcallme. Once these series of crisis are over, I will plan a trip to Chaoyang by the coast of eastern Jinhu."`>>
<</cs>>
<<cs '"I want to go with you to rebury Grandmother."' _trip `notsaid("go", _topic) and said("wish", _topic)`>>
<<run say("go", _topic)>>
<<bold>><<stoic -1>>
<<filial 2>><<kind>><<loyal -2>>
<<collectivist 2>><<masses 2>>
<<trust "mother" 2>><<trust "ren" 1>>
<</cs>>
<<cs '"I saw the visage of my Mortal Spirit."' _next `notsaid("image", _topic) and setup.c10ReactedToReflection()`>>
<<run say("image", _topic)>>
<<set $response = 'Mother looks somewhat confused, but tries not to show it.<br><br>"I know it sounds unbelievable," '>>
<<if setup.c10SpiritImageAligned()>>
<<set $response += 'I chuckle, "but at least there was no unexpected surprises."'>>
<<elseif setup.c10RejectSpiritImage()>>
<<set $response += 'I shake my head, "I also refused to believe what I saw."'>>
<<else>>
<<set $response += `I exhale, "and it'll take me some time to understand what it means."`>>
<</if>>
<<set $response += `<br><br>She nods, then says, "No matter what, it doesn't change who you are to me, ?momcallme."`>>
<</cs>>
<<cs "I change the subject." _done>>
<<if saidnothing(_topic)>><<bold -1>><</if>>
<<run clearsaid(_topic)>>
<</cs>>
/% [[c13_cold_chat_mother_spirit]] [[c13_cold_chat_mother_trip]] [[c13_cold_chat_mother]] %/Mother shakes her head. "I appreciate your care, ?momcallme,
<<if setup.isHandicapped()>>
but the journey may prolong your recovery. Not to mention it would
<<else>>but the journey will
<</if>>
take you away from your duty. Your father would be upset with both of us if he knew.
<br><br>
<<set _next = "c13_cold_chat_mother_spirit">>
<<set _same1 = "Mother falls silent.">>
<<set _same2 = "Mother tries to give me a reassuring smile.">>
<<cs '"Even the most dutiful has to choose between loyalty and filial piety sometimes," I say. "Father will understand."' _next>>
<<setFlag "c13_cold_chat_mother_trip" "go">>
<<loyal -1>><<filial>><<kind>><<collectivist -1>>
<<military -2>><<literati -1>><<masses>>
<<set $response = _same1>>
<</cs>>
<<cs '"It was his idea to ask you about it," I smile. "It would be unreasonable of him if he gets upset that I followed his instruction."' _next>>
<<setFlag "c13_cold_chat_mother_trip" "go">>
<<stoic -1>><<filial>><<kind>><<wise>>
<<set $response = _same1>>
<</cs>>
<<cs '"But he\'s not here, Mother."' _next>>
<<setFlag "c13_cold_chat_mother_trip" "go">>
<<bold>><<stoic -1>><<wise -1>>
<<proper -1>><<loyal -1>><<kind -1>>
<<trust "mother" -1>>
<<set $response = _same1>>
<</cs>>
<<cs '"All right."' _next>>
<<setFlag "c13_cold_chat_mother_trip" "stay">>
<<stoic>><<proper>><<loyal>><<collectivist>>
<<set $response = _same2>>
<</cs>>
<<cs "I say nothing." _next>>
<<setFlag "c13_cold_chat_mother_trip" "stay">>
<<bold -1>><<stoic>>
<<set $response = _same2>>
<</cs>>
/% [[c13_cold_chat_mother_spirit]] %/<<response>>
Outside in the vast open courtyard of the Imperial Palace, the somewhat distant noise of military training continues...
<br><br>
<<set _next = passage(), _about = "c13_cold_chat_wa_about", _done = "c13_report">>
<<cs '"How are the others?" I ask, "What are Doctor Mu\'s instruction for their treatments?"' _next `notsaid("others")`>>
<<run say("others")>>
<<if hasVisited("c8_raid")>>
<<set $response = "The short-statured attendant bows her head, somehow shrinking further as she replies,">>
<<else>>
<<set $response = "The middle-aged attendant bows her head as she replies,">>
<</if>>
<<set $response += ` "Acupuncture for Advisor Gu. `>>
<<if setup.c12CeOnTeam()>>
<<if setup.c12CeInjuredInWoods()>>
<<set $response += `Young Master Chunyu needs it too. `>>
<<else>><<set $response += `Young Master Chunyu needs medicine for fever. `>>
<</if>>
<</if>>
<<set $response += "General Tang ">>
<<if setup.c12JunFatigue()>>
<<set $response += "suffered fatigue, but she will recover quickly.">>
<<else>>
<<set $response += "has already recovered.">>
<</if>>
<<set $response += " Warm tonic helps. ">>
<<if setup.isAround("fei")>>
<<set $response += "Your subordinate from Jinhu ">>
<<if flag("feihurtprotectingce")>>
<<set $response += "lost a lot of blood. Chef Bai said there is not enough meat, so Doctor Mu asked me to collect herbs.">>
<<else>>
<<set $response += `will need hot tonic meals to balance ?hisf <<concept "concept-yin">>yin<</concept>> energy.`>>
<</if>>
<</if>>
<<set $response += `" She pauses to look up at me, then says, "Doctor Mu said you `>>
<<if $body gt 4>>
<<set $response += `are recovering well."`>>
<<elseif setup.isHandicapped()>>
<<set $response += `should rest more between battles."`>>
<<else>>
<<set $response += `only need medicine for a cold."`>>
<</if>>
<<if setup.isConsiderate()>>
<<set $response += `<br><br>I nod. "Thank you, Little Wa."`>>
<<elseif not setup.contemptForBarbarians()>>
<<set $response += `<br><br>I nod in acknowledgment.`>>
<</if>>
<</cs>>
<<cs '"Tell me about yourself."' _about `notsaid("about")`>>
<<run say("about")>>
<<set $response = `The middle-aged attendant bows her head, and says quickly, "I came from a people called the 'Wa', so the late Chang Emperor named me 'Little Wa'. The palace has been my home, because my family was lost to war."<br><br>"The succession war?" I ask.<br><br>She shakes her head. "No no, long ago, far away."`>>
<</cs>>
<<cs '"If the fighting comes to the palace again, go to the library where the eunuchs know how to hide from danger."' _next `notsaid("hide") and hasVisited("c8_raid")`>>
<<run say("hide")>>
<<kind>>
<<if setup.contemptForBarbarians()>>
<<trusty -1>>
<<elseif setup.isMerciful()>>
<<trust "littlewa" 1>>
<</if>>
<<set $response = `Little Wa bows once, perhaps out of reflex. Then a few seconds later, she bows again. "Understood, ?madam."`>>
<<if setup.isKeen()>>
<<set $response += ` I wonder if she misinterpreted my meaning instead...`>>
<</if>>
<</cs>>
<<cs "I dismiss her." _done>>
<<if saidnothing()>><<bold -1>><</if>>
<<set $response = "She bows again, then retreats out of the audience chamber with the tray. I watch her leave, then notice someone else appearing at the entrance.">>
<<run clearsaid()>>
<</cs>>
/% [[c13_cold_chat_wa]] [[c13_cold_chat_wa_about]] [[c13_report]] %/<<response>>
<<set _next = passage(), _topic = "littlewa", _done = "c13_cold_chat_wa">>
<<cs '"What was your birth name?"' _next `notsaid("name", _topic)`>>
<<run say("name", _topic)>>
<<set $response = `She takes a bow. "I-I cannot remember it anymore, ?madam."<br><br>`>>
<<if setup.isConsiderate() and (not setup.contemptForBarbarians())>>
<<if trust("littlewa") gt 0>><<trust "littlewa" 1>><</if>>
<<set $response += `"What would you like to be called," I ask, "if you could name yourself now? 'Little Wa' feels... insufficient."<br><br>She keeps her head low as she says, "I like this name. Everyone is used to it." I sigh inwardly.`>>
<<elseif setup.contemptForBarbarians()>>
<<set $response += `I shrug. "Pity."`>>
<<else>>
<<set $response += `"So you do not mind this nickname?" I ask.<br><br>She shakes her head. "I do not mind. Everyone is used to it."`>>
<</if>>
<</cs>>
<<cs '"Tell me about the \'Wa\' people."' _next `notsaid("wa", _topic)`>>
<<run say("wa", _topic)>>
<<set $response = `The middle-aged attendant is quiet for a long time, then slowly says, "We... we are many people, living on great islands in the east."`>>
<<if setup.isChatty() and setup.contemptForBarbarians()>>
<<set $response += `<br><br>"Farmers? Or hunters?" I ask, "Like the many tribes of 'Lowat' people in the south?"<br><br>She swallows, hesitant to reply for a few seconds, and speaking only when I frown. "Y-yes, they farm, hunt, fish, perform rituals like people of this kingdom. Some would come to trade."<br><br>I raise an eyebrow. "Why do you say 'they' and not 'we'?"<br><br>She lowers her head. "You're right, ?madam, 'we'."`>>
<<else>>
<<set $response += ` I wait for her to elaborate, and eventually she adds, "They fish, hunt, and farm, they also perform rituals like people of this kingdom. Some would come to trade."`>>
<</if>>
/% TODO do more research %/
<</cs>>
<<cs '"Did you leave your homeland because of the war?"' _next `notsaid("leave", _topic)`>>
<<run say("leave", _topic)>>
<<addtidbit "littlewa" "saved">>
<<set $response = `"Yes," she nods, "the many chieftains and kings fought for control over more and more land, planting seasons were missed or broken by fighting..." The short-statured woman looks down at her hands. "My parents, lost us. My brother, took me across the sea... We begged, we, we learned how to live, then I became sick..."<br><br>"How did you end up here?" I ask.<br><br>"Doctor Mu saved my life," she says, "he told me that my brother left me with him. I was given a job in the palace after Doctor Mu requested it."`>>
<</cs>>
<<cs '"Do you want to go back to your people some day?"' _next `notsaid("back", _topic)`>>
<<run say("back", _topic)>>
<<set $response = `"I... I don't know, ?madam." Little Wa looks anxious.<br><br>`>>
<<if setup.isChatty() and setup.contemptForBarbarians()>>
<<set $response += `I nod. "I suppose you have become too much like us to return to their barbarian ways."<br><br>`>>
<<elseif (setup.isConsiderate() or setup.isPeoplePerson()) and (not setup.contemptForBarbarians())>>
<<set $response += `"Perhaps for a short visit, if not to stay," I try to give her a reassuring smile. "It will always be home to you no matter how far you've gone in life."<br><br>`>>
<<else>>
<<set $response += `I make a hand gesture for her to calm down. `>>
<</if>>
<<set $response += `She bows her head without a word.`>>
<</cs>>
<<cs '"What do you know about the death of Fanhua?"' _next `notsaid("fanhua", _topic) and setup.knowFanhuaMurder()`>>
<<run say("fanhua", _topic)>>
<<kind -1>>
<<set $response = `The middle-aged woman bows low to the ground, her voice shaking in response. "I do not know, I do not know. I was not there, I was not there."<br><br>`>>
<<if flag("c8_raid_littlewa") eq "absolve" and (not setup.contemptForBarbarians())>>
<<set $response += `"I believe you," I tell her in a calm voice, "it's just strange to me how everyone quickly forgot about that young attendant who sounded so much like Her Highness."<br><br>Little Wa cowers for a long time, then meekly replies without lifting her head, "W-we did not forget about her. Fanhua... was a kind girl."<br><br>Sensing an opening in her defenses, I cautiously press the subject. "I never figured out why none of the crown prince's people went back to check if it really was Her Highness they killed..."<br><br>"It... it would not be there anymore," she barely manages to say, "because someone fled with her body."<br><br>I look at her trembling form in disbelief, and I whisper, "Who?"<br><br>`>>
<<addtidbit "fanhua" "kind">>
<<addtidbit "fanhua" "corpse">>
<<if lot("kindness") or lot("trustMasses")>>
<<removetidbit "fanhua" "corpse">>
<<addtidbit "fanhua" "jili">>
<<set $response += `She struggles to answer, and after several false starts, she says, "A, a eunuch... named... Ji... li."<br><br>`>>
<<if setup.hasMet("jili")>>
<<set $response += `I nod, trying to recall if I have ever met that person in the palace. The name... does sound familiar.`>>
<<else>>
<<set $response += "I nod, though not really sure if I would know anything about that person.">>
<</if>>
<<else>>
<<set $response += "But this time she seems too afraid to reveal any more.">>
<</if>>
<<else>>
<<set $response += `I sigh. "At least you know who I'm referring to."<br><br>She cowers, and only repeats the words, "That is all I know, that is all I know."`>>
<</if>>
<</cs>>
<<cs "I change topic." _done `saidsomething(_topic)`>>
<<set $response = "I pick up the bowl and drink from it.">>
<<run clearsaid(_topic)>>
<</cs>>
/% [[c13_cold_chat_wa]] %/<<response>>
Outside in the vast open courtyard of the Imperial Palace, the somewhat distant noise of military training continues...
<br><br>
<<set _next = passage(), _wise = "c13_cold_chat_bai_wiserule", _done = "c13_report">>
<<cs '"Wait, shouldn\'t Little Wa be bringing us medicine from Doctor Mu?"' _next `notsaid("littlewa") and (flag("c8_raid_littlewa") eq "try")`>>
<<run say("littlewa")>>
<<set $response = '"She..." Chef Bai hesitates, but finally answers, "I heard that she has been sent home by the Magistrate after her trial."<br><br>"...I see," I look at the bowl of broth, "but I still expected a palace attendant to handle '>>
<<if setup.Sassy()>><<set $response += "menial work">>
<<else>><<set $response += "this kind of task">>
<</if>>
<<set $response += `."<br><br>He nods politely. "You are right, ?madam. However, it's convenient enough for me to deliver both food and medicine."`>>
<</cs>>
<<cs '"Do you miss your family?"' _next `notsaid("miss") and (not hasVisited("c6_c_chat_chef"))`>>
<<run say("miss")>>
<<set $response = `"I have no immediate family to speak of," He says calmly, "and I would rather spend my time developing my craft than socializing." `>>
<<if setup.isPeoplePerson() or flag("hobby") eq "cooking">>
<<set $response += `<br><br>I nod. "You must love the culinary arts very much."<br><br>"It is my single source of joy that nothing else can replace." He smiles but keeps his gaze on the table.`>>
<<if flag("hobby") eq "cooking">>
<<set $response += `<br><br>"I can relate," I smile to myself, then take a sip of the chicken broth before making a sound of gratification. `>>
<<if setup.isIndividualist()>>
<<set $response += `"To have a mastery over how and what can be used to sustain our bodies, no matter the state of the world around us..."<br><br>The clean-shaven middle-aged man nods. "It has given me dignity and a sense of purpose when I have nothing else to rely on."`>>
<<else>>
<<set $response += `"It's our special way to show love and to connect with the people we want to nourish, and speaking of which, this is delicious, Chef Bai."<br><br>The clean-shaven middle-aged man nods, and there is a twinkle in his eyes. "You're so right, ?rank, social grace might not always be possible or meaningful, but everyone needs a hearty meal."`>>
<</if>>
<</if>>
<</if>>
<</cs>>
<<cs '"This may sound like a strange question," I ask, "but which food do you think can express a sense of deep admiration... or affection?"' _next `notsaid("love") and setup.canLove()`>>
<<run say("love")>>
<<setFlag "c13redbean">>
<<if hasVisited("c6_c_chat_chef")>>
<<trust "chefbai" 1>>
<</if>>
<<set $response = `He blinks a few times, then appears to think hard about the question. "Pardon me, ?madam, but I do not quite believe in such specification when it comes to food.`>>
<<if said("miss") and flag("hobby") eq "cooking">>
<<set $response += ` As you might understand,"`>>
<</if>>
<<set $response += ` I already equate cooking to such an expression of love."<br><br>I chuckle, and nod. However, the culinary master appears to want to say more. I wait for him to continue, until he eventually says, "When I was still a child, my mother once told me of a tale about a villainous lord who imprisoned an official in order to marry his wife. When the husband and wife refused to give up on each other, the lord had them executed and buried together. From their grave grew a tree that produced red mung beans, which was said to symbolize the love of that couple who would die for each other."<br><br>`>>
<<if setup.MCwant("sheng")>>
<<set $response += `My mind instantly conjures up the image of the Xuan Princess, and I can't help but frown.`>>
<<else>>
<<set $response += `For some reason, I associate this tale to the Duke of Mao in my mind, and I can't help but frown.`>>
<</if>>
<<set $response += `<br><br>Still immersed in his own thoughts, Chef Bai adds, "But then again, I've also heard tales from westerners about a soldier and his wife who were separated by war. When her husband died defending the border, the wife cried until blood became her tears. After she cried to death under the same tree she was waiting at, the tree grew beans like drops of blood from that woman." He sighs. "My heart aches for those people, but I wouldn't want to express my deep admiration for someone by reminding them of such tragic tales..."<br><br>`>>
<<if setup.isSassy() and (not setup.isConsiderate())>>
<<set $response += `I grin. "Oh, Chef Bai, true love would make you think otherwise... Or perhaps, not at all." The poor man looks perplexed, but does not argue the point.`>>
<<elseif setup.isLover()>>
<<set $response += `"Now that you mentioned it, I do recall having heard similar stories about red mung beans," I nod. "I think the tragedy is a tribute to those lovers' devotion to each other, which is why many people kept the symbolism despite the unpleasant imagery." I smile at the perplexed chef. "Don't worry, Chef Bai, I think this is a fine idea."`>>
<<else>>
<<set $response += `"Perhaps," I keep my opinion to myself.`>>
<</if>>
<</cs>>
<<set _text = `"You know, the sage kings of old once said, 'governing a great kingdom is like cooking a small delicacy.' So I often wondered what elegant wisdom I could gleam from `>>
<<if flag("hobby") eq "cooking">>
<<set _text += `other chefs like you.`>>
<<else>><<set _text += `people like you, Chef Bai.`>>
<</if>> /% 治大国若烹小鲜 %/
<<cs _text _wise `notsaid("wisdom")`>>
<<run say("wisdom")>>
<</cs>>
<<cs "I dismiss him." _done>>
<<if saidnothing()>><<bold -1>><</if>>
<<set $response = "He bows before retreating out of the audience chamber with the tray. I watch him leave, then notice someone else appearing at the entrance.">>
<<run clearsaid()>>
<</cs>>
/% [[c13_cold_chat_bai]] [[c13_cold_chat_bai_wiserule]] [[c13_report]] %/The clean-shaven man ponders the saying, then replies, "Besides making sure the right amount of salt is provided, a small delicacy is also easy to be turned into a muddy mess. Therefore, one should maintain a light touch, and avoid disturbing the wholeness of the dish in the pursuit of showing off one's skill at cooking."
<br><br>
<<if flag("hobby") eq "cooking">>
"Hm," I think to myself, <i>is it really that straightforward?</i>
<<else>>
"Trust in the preparation?" I try to summarize.
<</if>>
<br><br>
"Very much like the Duke of Jinhu," Chef Bai seems excited at making such an association between the two ideas, "who is conscientious and patient in the preparation, never with a heavy hand, and watches as the delicate matters resolve themselves."
<br><br>
<<set _next = "c13_cold_chat_bai">>
<<cs 'I frown. "But he let his people die needlessly."' _next>>
<<bold>><<stoic -1>><<collectivist>>
<<if setup.isMerciful()>><<kind>><</if>>
<<if setup.biasAgainst("jinhu")>>
<<trusty>>
<<set $threatJinhu += 2>>
<<else>>
<<masses>>
<<set $threatJinhu += 1>>
<</if>>
<<if setup.c12DouNongKilled()>>
<<set $response = `"And even his son was sacrificed for his 'way of inaction.'" I look down at the medicine soup.`>>
<<else>>
<<set $response = `"Everyone else had to put their lives on the line, including his son, for what he could have done long ago from the safety of his office." I look down at the chicken broth.`>>
<</if>>
<<set $response += ` "I fail to see the wisdom in that.`>>
<<if setup.biasAgainst("jinhu")>>
<<set $response += ` Only cowardice."`>>
<<else>>
<<set $response += `"`>>
<</if>>
<<set $response += `<br><br>Hearing no response, I glance toward him to see the man bowing low to the ground.`>>
<</cs>>
<<cs '"I disagree," I say with a calm voice, "because comparing the size of Mao and Jinhu, whether or not the Duke of Mao had a heavy hand in his governance, his method seems just as if not more enlightened."' _next>>
<<bold>><<collectivist>>
<<if setup.isSincere() and (not setup.biasAgainst("mao"))>>
<<set $threatMao -= 1, $threatJinhu += 1>>
<</if>>
<<if setup.isResented("liclan") or setup.isResented("yang") or setup.isResented("sheng") or (not setup.isLoyalist())>>
<<loyal -1>>
<</if>>
<<if setup.biasAgainst("mao")>><<trusty -1>><</if>>
<<if setup.biasAgainst("jinhu")>><<trust "chefbai" -1>><</if>>
<<trust "dukej" -1>>
<<set $response = "The middle-aged chef bows without trying to defend his lord.">>
<</cs>>
<<cs '"Is that how you would like an Emperor to rule over our kingdom?"' _next>>
<<bold>><<collectivist -1>>
<<if (setup.isHarmful() and setup.isDisloyal()) or setup.hasMotiveToHarm("yang")>>
<<kind -1>><<trust "chefbai" -1>>
<</if>>
<<set $response = `"Uh... I, I didn't mean..." he bows down low to the ground, `>>
<<if setup.isMerciful()>>
<<set $response += `"I, I think His Majesty is ruling as the Son of Heaven should..."<br><br>"Don't worry, Chef Bai, this is not a test of your loyalty," I let out a chuckle`>>
<<if flag("hobby") eq "cooking">>
<<set $response += ` to lighten the mood. "We're just two cooks comparing notes."<br><br>"I, I think living by example, and govern with a gentle hand," he raises his head slowly, then bows down again, "would make anyone a great ruler."`>>
<<elseif setup.isSassy()>>
<<set $response += `. "Besides, we already trust you to not mean us harm. What's a few words, right?"<br><br>He bows a few more times, perhaps feeling threatened by my words instead. I shake my head, and tell him to relax. After a long time, he finally says, "I, I think living by example, and govern with a gentle hand, are marks of a great ruler."`>>
<<else>>
<<set $response += ` to lighten the mood. "It's just a way to feel the pulse of the common people."<br><br>"I, I think living by example, and govern with a gentle hand," he raises his head slowly, then bows down again, "would make anyone a great ruler."`>>
<</if>>
<<set $response += "<br><br>I acknowledge his belief with a nod.">>
<<else>>
<<set $response += `"I think His Majesty is ruling as the Son of Heaven should. I'm just a simple chef, I don't have the wisdom to know any better."<br><br>I shake my head, and tell him to relax.`>>
<</if>>
<</cs>>
<<cs "I make no comment about that belief." _next>>
<<bold -1>><<stoic>>
<<set $response = "Chef Bai continues to praise his lord for a while. When he eventually realizes that I have not reacted to his words, he awkwardly stops talking.">>
<</cs>>
/% [[c13_cold_chat_bai]] %/<<response>>
<<if setup.isAround("captainniu")>>
<<set _guard = "Captain Niu">>
The elderly Zong veteran Captain Niu strides toward me, stopping a few steps in front of my seated position to salute. "?rank, the recent addition of volunteers from Mao is hindering the training progress of the Imperial Army. Some of them even challenge my authority behind my back, or accuse their comrades from Zong of being spies."
<br><br>
"Are there witnesses to identify who those instigators are?" I frown while rising to my feet. "They must be swiftly removed from the public eye without damaging the morale."
<br><br>
He salutes again. "Permission to speak freely?" Once I give a nod, he says, "I do not trust those so-called elite warriors from Wantong. They lack a fearful respect for the military law, and their loyalty lies with the Duke of Mao, not to you or His Majesty."
<br><br>
<<if setup.biasAgainst("mao")>>
"I understand your concern," I move around the table to stand before him, "and I will bring this to Advisor Gu's attention."
<<else>>
"That may be an overstatement," I move around the table to stand beside him, "but I will keep it in mind."
<</if>>
I look toward the open door way, listening to the training noise outside. "Is there any news from Wantong?"
<<elseif setup.isAround("captainyi")>>
<<set _guard = "Captain Yi">>
Lowat Squad Leader Yi from Zong, who I have since promoted to the rank of Captain again, jogs to a few steps in front of my seat to salute. "?rank, training is in progress, but I have been hearing whispers among the volunteers that try to pit us against each other."
<br><br>
I frown while rising to my feet.
<<if setup.isKeen()>>
"Do you mean... pitting volunteers of Lowat descent against people of Zong state?"
<br><br>
The young man looks down, perhaps afraid to show his discontent. "Yes, ?madam."
<<else>>
"Who is this 'us'?"
<br><br>
The young man reluctantly says, "people whose family traditions might differ from the Zong natives." <i>Like the Lowat people. I see.</i>
<</if>>
<br><br>
"I will bring this to Advisor Gu's attention," I move to stand beside him, "but is there any news from Wantong?"
<<else>>
<<set _guard = "Little Chive">>
Palace guard Little Chive hurries down the chamber when he notices me looking at him expectantly. He tries to catch his breath as he slows to a halt in front of my seat, then salutes. "?rank, training for the Imperial Army is in progress, more volunteers are getting assigned into regiments, but..."
<br><br>
<<if setup.isChatty()>>"But?" <</if>>I look up, waiting for the rest of his sentence.
<br><br>
He swallows, then says, "There are rumors spreading among the volunteers that question the loyalty of those from Zong, or the competence of those from the mountains."
<br><br>
"Are there witnesses to identify who those instigators are?" I frown <<if setup.c12UseCrutch()>>while carefully rising to my feet with the support of the wooden crutch<<else>>as I rise to my feet<</if>>. "They must be swiftly removed from the public eye without damaging the morale."
<br><br>
"Of, of course," he answers with a hollow voice.
<br><br>
"I will bring this to Advisor Gu's attention," I move to stand beside him, "but is there any news from Wantong?"
<</if>>
<br><br>
Another set of footsteps approaches the entrance, and we turn to find Captain Qian of the Wantong Elites standing there. He gives both of us a warrior's salute, and waits for an invitation to enter the room.
<br><br>
<<if _guard eq "Captain Niu">>
"I have not received any report from outside of the palace," Captain Niu says with a quick glance at the newcomer, "but Captain Qian may be bringing some news. Permission to return to my post?"
<br><br>
"Granted," I dismiss the veteran, then wave the younger man into the audience chamber.
<<elseif _guard eq "Captain Yi">>
"I have not received any news from outside of the palace," Captain Yi says, "but perhaps Captain Qian has something to report. Should I leave the room?"
<br><br>
"You are dismissed," I let the young man leave the audience chamber, then gesture for the warrior in deep blue and golden-rimmed uniform to come in.
<<else>> /% Little Chive %/
"I haven't heard anything from Wantong," Little Chive says, "but Captain Qian might know something. Should I stay, or...?"
<br><br>
"You are dismissed," I let the young man leave the audience chamber, then gesture for the warrior in deep blue and golden-rimmed uniform to come in.
<</if>>
<br><br>
"?rank," Captain Qian bows as he stops in front of me, "my lord has arranged for a contingent of his retainer guards to reinforce the defense of the capital..."
<br><br>
<<if setup.biasAgainst("mao")>>
My skepticism of the Duke's good will is worsened by the rest of his message.
<<else>>
I hear the curious pause at the end of his sentence, which he eventually finishes.
<</if>>
"[[His Majesty will be in command|c13_report2]] of this troop of a hundred.""Whose idea was it?" I
<<if setup.isLoyalist() or setup.careAbout("yang")>>frown.
<<elseif setup.biasAgainst("mao")>>raise an eyebrow.
<<else>>ask.
<</if>>
<br><br>
Captain Qian considers his words for a moment, then replies, "Ultimately it was His Majesty's decision, but the public opinion spurred him into getting personally involved, while my lord provided the means."
<br><br>
"Didn't the Duke of Mao say he wanted to preserve his forces for the
<<if setup.isLoyalist() or setup.careAbout("yang") or setup.careAbout("sheng")>>
protection of His Majesty and Her Highness?" I clench my fist. "How will this serve to protect either of them?"
<br><br>
The young captain bends forward at the waist. "The city guards of Wantong will be the first line of defense were there to be a siege. As for His Majesty, we will ride out to aid him as soon as you give the order, ?rank."
<<elseif setup.biasAgainst("mao")>>
defense of his city?" I clench my fist. "How convenient it is for him to suddenly have guards to spare."
<br><br>
The young captain lowers his head. "My lord may have received reinforcements from other parts of the state. We can ride out to aid His Majesty as soon as you give the order, ?rank."
<<else>>
defense of Mao?" I clench my jaw, trying to suppress my frustration. "What does the Duke expect His Majesty to do with only a hundred guardsmen?"
<br><br>
The young captain lowers his head. "The Wantong Elites will ride out to aid His Majesty as soon as you give the order, ?rank."
<</if>>
<br><br>
"Advisor Gu needs to be informed of this-" I pause to watch Captain Qian's reaction, who seems a little uncomfortable. "Unless you have already spoken to him?"
<br><br>
The gentlemanly captain tightens his lips and nods to confirm my suspicion.
<<if setup.isAround("captainniu")>>
Captain Niu's words echo in my mind... <i>their loyalty lies with the Duke of Mao, not to you or His Majesty...</i> But can I afford to mistrust a vital ally during times of war?
<</if>>
<br><br>
<<set _next = "c13_meeting">>
<<if setup.isConsiderate()>><<set _same = '"Please summon'>>
<<else>><<set _same = '"Summon'>>
<</if>>
<<set _same += ` your commander and General Tang for a meeting," I make a hand gesture for him to go fetch the others, and Captain Qian almost looks relieved as he retreats from the room.`>>
<<cs "Even if I must hide my displeasure, I feel slighted by the Gentleman Advisor. <small>(resentment)</small>" _next>>
<<stoic -1>><<proper>><<collectivist>>
<<if setup.isRageful()>><<bold -2>><<stoic>><</if>>
<<if setup.isLoyalist()>>
<<trusty>>
<<if setup.isAround("captainniu")>><<trust "ironbuffalo" 1>><</if>>
<</if>>
<<if setup.careAbout("ren")>><<trust "ren" -1>><</if>>
<<trust "ren" -1>><<resent "ren" 1>>
<<set $response = _same>>
<</cs>>
<<cs "I turn away from Captain Qian, desperate to hide my anger." _next `setup.isRageful()`>>
<<bold -2>><<stoic>><<trusty -2>><<wise>><<kind>><<collectivist 2>>
<<proper -1>><<military -1>><<literati -1>>
<<if setup.isLoyalist()>><<loyal -1>><<trust "yang" -1>>
<<else>><<trust "ren" 1>>
<</if>>
<<if setup.isAround("captainniu")>><<trust "ironbuffalo" -1>><</if>>
<<set $response = `"Summon your commander and General Tang for a meeting," I make a hand gesture for him to go fetch the others, and the young captain retreats from the room.`>>
<</cs>>
<<cs '"Remember where you are now, Captain Qian," I stare at him pointedly. "In the Imperial Palace, you report to me first when His Majesty is absent."' _next>>
<<bold>><<stoic -1>><<kind -1>><<proper>>
<<military>><<literati>>
<<if setup.isRageful()>><<trusty>><<stoic -1>><</if>>
<<if setup.isLoyalist()>><<loyal>><<trust "yang" 1>>
<<else>><<kind -1>><<trust "ren" -1>>
<</if>>
<<if setup.isAround("captainniu")>><<trust "ironbuffalo" 1>><</if>>
<<set $response = `Like a scolded child, he nods and bows.<br><br>` + _same>>
<</cs>>
<<cs "I let it go." _next `not setup.isRageful()`>>
<<bold -1>><<stoic>><<kind>><<wise>><<collectivist 2>>
<<if setup.isLoyalist()>>
<<loyal -1>><<proper -1>><<military -1>><<literati -1>>
<<wise -2>><<trusty -1>>
<<trust "yang" -1>>
<</if>>
<<loyal -1>><<proper -1>><<military -1>><<literati -1>>
<<if setup.isAround("captainniu")>><<trust "ironbuffalo" -1>><</if>>
<<set $response = _same>>
<</cs>>
/% [[c13_meeting]] %/<<response>>
General Tang arrives first with her usual sternness, followed by Advisor Gu, who appears slightly more pale than before our trip to Jinhu. Captain Qian accompanied him here, but stops to stand by the door.
<br><br>
Not long into the discussion, a palace guard delivers the news from the border, that Xiahou Kui's troops are now within a day's march from the capital.
<br><br>
"Did he engage in any violence?" I ask. "Any casualties or damages?"
<br><br>
The guard salutes. "The messenger from the outpost did not mention anything aggressive from the Zong army other than their refusal to halt the march."
<br><br>
"Are the city guards able to maintain peace and order in the city?" I ask, "I hear that people are fleeing northward."
<br><br>
He nods. "Yes, ?rank. We are stationing more gatekeepers to prevent the outgoing traffic from interfering with the normal daily operations."
<br><br>
After the guard leaves, General Tang confirms my suspicion by commenting that General Xiahou would avoid conflict with the general public unless such an act will strengthen his cause for treason.
<br><br>
<<if setup.isKeen()>>
"It's as much a contest for the support of the masses as it is a physical battle," my eyes slowly trace a path from Wantong to the Imperial Capital on the hanging map of the kingdom. "His Majesty is already under the pressure of that rumor... Perhaps he felt like he had no choice but to make a show of force..."
<br><br>
The Gentleman Advisor says,
<<else>>
"His Majesty might have been pressured by public opinion to make a show of force," the Gentleman Advisor says.
<</if>>
"As dangerous as this move is, one or two decisive battles could prevent a protracted war."
<br><br>
<<set _next = "c13_meeting2">>
<<set _text = `"How could there be a protracted war? The enemy forces outnumbers us `>>
<<if setup.myArmySize() eq 0>>
<<set _text = _text + `ten to one."`>>
<<elseif setup.myArmySize() lt 30>>
<<set _text = _text + `eight to one."`>>
<<elseif setup.myArmySize() lt 40>>
<<set _text = _text + `seven to one."`>>
<<elseif setup.myArmySize() lt 60>>
<<set _text = _text + `six to one."`>>
<<elseif setup.myArmySize() lt 80>>
<<set _text = _text + `five to one."`>>
<<elseif setup.myArmySize() lt 100>>
<<set _text = _text + `four to one."`>>
<<else>><<set _text = `"But we are outnumbered."`>>
<</if>>
<<cs _text _next>>
<<set $response = `"We cannot win through the conventional method," the blue-robed scholar replies calmly, "but as long as we maintain the support of the people and our military morale, opportunities for a surprise attack may still present themselves."<br><br>`>>
<<if setup.learnedDirectVsSurprise()>>
<<set $response += `"Indirect engagement, then?" I recall my past studies in the art of war. "We'll have to adapt when the situation allows... but for now we can't just wait, we need to pave the way for those opportunities."`>>
<<else>>
<<set $response += `"I suppose that's a necessary attitude to have," I murmur, "but waiting for an opportunity seems..."`>>
<</if>>
<</cs>>
<<cs '"Now if only your lord could meddle in our favor instead of starting more fires behind us."' _next>>
<<bold>><<stoic -1>><<kind -2>>
<<set $threatMao += 1>>
<<trust "dukem" -1>>
<<if setup.biasAgainst("mao")>>
<<trusty>>
<<trust "ren" -1>>
<</if>>
<<if setup.isResented("ren")>>
<<trusty>><<bold>><<stoic -1>>
<<trust "ren" -1>>
<</if>>
<<set $response = `The silence in the room is deafening, but I don't regret making this accusation. `>>
<<if setup.c11KnowCoupletWriter()>>
<<set $response += `It's just not the right time to expose the Duke of Mao for what he had done.`>>
<<elseif setup.biasAgainst("mao")>>
<<if flag("c11_bada") eq "suspect">>
<<set $response += `The little show in Bada city was proof that the Duke of Mao knows how to play with public opinion.`>>
<<else>>
<<set $response += `The Duke of Mao wields public opinion like a tool in the same way Xiahou wants to keep most civilians on his side.`>>
/% TODO write better? %/
<</if>>
<<else>>
<<set $response += `Wanting a marriage arrangement into the Imperial clan speaks volumes for what the Duke of Mao is after.`>>
<</if>>
<<set $response += `<br><br>After some time, Advisor Gu says in a gentle voice, "Even at a disadvantage, as long as we maintain the support of the people and our military morale, opportunities for a surprise attack may still present themselves."<br><br>`>>
<<if setup.learnedDirectVsSurprise()>>
<<set $response += `"We can't just wait for opportunities to fall into our laps," I recall my past studies in the art of war, "we need to pave the way for them."`>>
<<else>>
<<set $response += `I consider his suggestion. "Waiting for opportunities seems..."`>>
<</if>>
<</cs>>
<<cs 'I take a deep breath before asking, "What do you advise?"' _next>>
<<stoic>><<wise>><<proper>>
<<literati>>
<<if setup.isMilitant()>><<military -1>><</if>>
<<trust "ren" 1>><<trust "jun" 1>>
<<set $response = `"Even at a disadvantage," the blue-robed scholar says calmly, "as long as we maintain the support of the people and our military morale, opportunities for a surprise attack may still present themselves."<br><br>`>>
<<if setup.learnedDirectVsSurprise()>>
<<set $response += `"Indirect engagement, then?" I recall my past studies in the art of war. "We'll have to adapt when the situation allows... but for now we can't just wait, we need to pave the way for those opportunities."`>>
<<else>>
<<set $response += `"I suppose that's a necessary attitude to have," I murmur, "but waiting for an opportunity seems..."`>>
<</if>>
<</cs>>
<<cs '"The bastard can\'t be allowed to live!" I could barely keep myself from ripping down the map in front of me.' _next `setup.isRageful()`>>
<<bold>><<stoic -2>><<proper -2>><<kind -1>>
<<if setup.isAmbitious()>>
<<righteous -2>><<loyal -3>>
<<set $response = `Whether that outburst was directed at Xiahou or the Emperor... no one else needs to know.`>>
<<elseif setup.isAngryAt("xiahou")>>
<<masses>>
<<set $response = `"He'll pay for `>>
<<if setup.isHandicapped()>>
<<set $response += `what he did to me!"`>>
<<elseif setup.isMerciful()>>
<<righteous>>
<<set $response += `"all the suffering he has caused!"`>>
<<else>>
<<set $response += `"plunging this kingdom into chaos again!"`>>
<</if>>
<<set $response += ` My voice cracks.`>>
<<else>>
<<set $response = `The fury swells in my chest, enough to sway the parchment.`>>
<</if>>
<<set $response += `<br><br>After some time, Advisor Gu's calm voice breaks the tense silence. "Even at a disadvantage, as long as we maintain the support of the people and our military morale, opportunities for a surprise attack may still present themselves."<br><br>"We can't just wait for things to happen!" `>>
<<if setup.learnedDirectVsSurprise()>>
<<set $response += `I recall my past studies in the art of war. "We need to make them happen!"`>>
<<else>>
<<set $response += `I glare at the writing of Imperial Capital on the map.`>>
<</if>>
<</cs>>
/% [[c13_meeting2]] %/<<response>>
<<if setup.learnedDirectVsSurprise()>>
"Divide and conquer." My eyes flit between various locations on the map. "We must stretch their forces in as many directions as possible."
<br><br>
<<else>>
"We could try to split their attention,"
<</if>>
Advisor Gu suggests, "In the southeastern front, we could
<<if setup.c12LuClanWillHelp()>>rely on the mariner Lu clan to provide support
<<else>>employ mariners to provide support
<</if>>
either in the transport of special units or provisions for the local defense forces." I look toward the Long River in the south that flows into the great sea coast in the far east. "In the southwestern front, we could pressure General Xiahou's peers to take a clear stand against him or be declared accomplices to treason." He adds, "Apologies for this dishonorable tactic."
<br><br>
General Tang turns to him in response. "It is well within His Majesty's right to force them to prove their loyalty."
<i>
<<if setup.isAmbitious()>>His Majesty is not here, but
<<if setup.isGCWoman()>>why couldn't it be Her Majesty...?
<<else>>what if I imagine it as a reference to me...?
<</if>>
<</if>>
</i>
She then turns to me. "I can make the trip to deliver this order, ?rank. I will see to it that the Generals actually dispatch an army to support your strategies."
<br><br>
<<if setup.isAmbitious()>>That distictive timbre and conviction of her voice snap me out of a daydream. <</if>>I ask, "Why would they suddenly become obedient when they have stalled for so long?"
<br><br>
After a curious pause, I turn around to see General Tang standing up to salute. "Commander-in-Chief Zhao will agree that this is the right time to make his move."
<br><br>
<<set _next = "c13_meeting3">>
<<cs '"What move is that?"' _next>>
<<proper>>
<<set $response = `"To show the Duke of Zong that he is the more well-rounded leader to inherit the state," she says.<br><br>With no surviving children, it is reasonable that the Duke of Zong would want to pass his position to a high-ranking officer. However... "How is he certain the other commanders would support his bid for power?"<br><br>Her confidence falters for a moment. "I cannot speak for the others, so this part of the plan is a gamble."`>>
<</cs>>
<<cs '"How can you still trust him?"' _next>>
<<if setup.hasNPCTidbit("jun", "killedzhaolang") and setup.careAbout("jun")>>
<<kind>>
<<if setup.isSincere()>><<righteous>><</if>>
<</if>>
<<if hasVisited("c9_z_fort_jun_chat")>>
<<wise -1>><<kind -1>><<trust "jun" -1>>
<<if setup.hasNPCTidbit("jun", "killedzhaolang")>>
<<set $response = `"He put you into a no-win situation so he could tear you down with the backing of military law," I frown, "Knowing the why behind his grudge, that's quite vindictive."`>>
<<else>>
<<set $response = `"He forced your hand," I say, "likely knowing your connection with the Lowat people."`>>
<</if>>
<<set $response += `<br><br>"Please, ?rank," her brows sag, as if she is disappointed by my words, "please trust me."`>>
<<else>>
<<set $response = `"He forced your hand," I say, "likely knowing your connection with the Lowat people."<br><br>She tightens her lips for a few seconds, then says, "With all due respect, ?madam, you do not know Commander-in-Chief Zhao as well as I do. Please trust me, ?rank."`>>
<</if>>
<<set $response += `<br><br>I look away, frustrated, then notice the Gentleman Advisor giving me a subtle nod that seems to say, "listen to her."`>>
<</cs>>
<<cs '"He almost destroyed you in his quest for revenge!" I surprise myself with how violent I sound. "This time, he could make you take the fall for failing to bring reinforcements!"' _next `setup.hasNPCTidbit("jun", "killedzhaolang") and setup.careAbout("jun") and setup.isRageful()`>>
<<bold>><<stoic -2>><<proper -2>>
<<if setup.isSincere()>><<righteous>><</if>>
<<set $response = `Unfazed, the warrior from Zong waits for me to finish before replying, `>>
<<if hasVisited("c9_z_fort_jun_chat")>>
<<trust "jun" -1>>
<<set $response += `"Please trust me, ?rank."`>>
<<else>>
<<set $response += `"With all due respect, ?madam, you do not know Commander Zhao as well as I do. Please trust me, ?rank."`>>
<</if>>
<<set $response += `<br><br>My eyes narrow against my will, but no amount of aggression I'm exuding seems effective in her presence.`>>
<</cs>>
<<cs '"Very well."' _next>>
<<stoic>>
<<if hasVisited("c9_z_fort_jun_chat") and setup.hasNPCTidbit("jun", "killedzhaolang")>>
<<trust "jun" 1>>
<</if>>
<<set $response = `There is a subtle softening of her brows, and she salutes again.`>>
<</cs>>
/% [[c13_meeting3]] %/<<response>>
"General Jian of the Left Regiment can be swayed with perhaps a promise of official recognition from His Majesty for her contribution," General Tang explains, "Her support archery unit in northeastern Zong will be the closest for us to call upon. General Mi may be persuaded into helping General Jian, or at least pressured into appearing as capable as her. His support cavalry unit under General Liu may attempt to stall, which is when Commander-in-Chief Zhao must assert his authority to push him and General Ying into siding against Xiahou Kui."
<br><br>
"The enemy is practically at the gate, can these other fronts make a difference in time?" I look between Advisor Gu and General Tang. "If Xiahou does the unthinkable..." <i>And kills the Heng Emperor...?</i>
<br><br>
"We have to disrupt General Xiahou's deployment, buy time for the other fronts' influence to take effect," The Gentleman Advisor says in a calm yet solemn tone, "the Wantong Elites are getting ready as we speak."
<br><br>
<<cs '"Then I shall ride out with them to meet the enemy!"' "c13_frontline" `(not setup.c12NoProsthetics())`>>
<<bold>><<military>>
/% TODO have a response? %/
<</cs>>
<<cs '"Then I shall meet the enemy on the field!"' "c13_meeting3_handicap" `setup.c12NoProsthetics()`>>
<<bold 2>><<stoic>><<wise -2>><</military>>
<</cs>>
<<cs '"What about the enemy\'s supply line?"' "c13_meeting3_supplyline">>
<<wise>><<military>>
<</cs>>
/% [[c13_frontline]] [[c13_meeting3_handicap]] [[c13_meeting3_supplyline]] %/General Tang's painted brows
<<if setup.c12GeneralWeiKilled()>>
twitch, but the one to respond is the blue-robed scholar. "Reports from the south confirms that the Zong army's provisions transport needed to replace their commanding officer, which may give us an opportunity to strike their granary<<if hasVisited("c12_western_outpost_fire")>> again<</if>>."
<<else>>
furrow, but the one to respond is the blue-robed scholar. "Reports from the south confirms that General Wei might move their granary closer to the northern border to reduce transport time. I will send a unit to sabotage their efforts."
<br><br>
"I volunteer to lead this mission!" The warrior from Zong salutes me with her head bowed. Advisor Gu looks at her with a sympathetic expression, yet this time he remains silent.<<if setup.isKeen()>> The closeness between General Tang and General Wei might complicate matters.<</if>>
<</if>>
<br><br>
<<set _next = "c13_frontline", _supply = "c13_supplyline">>
<<if setup.c12NoProsthetics()>>
<<set _next = "c13_meeting3_handicap">>
<</if>>
<<cs '"No, your most important mission is to pressure the majority of the Zong military to turn against Xiahou. Advisor Gu will take care of this supply line sabotage."' _next `not setup.isDead("generalwei")`>>
<<wise>><<proper>><<military>>
<<if setup.careAbout("jun")>><<kind -1>>
<<else>><<trust "jun" -1>>
<</if>>
<<set $response = `She tightens her lips, but quickly salutes again. "Understood, Commander!"`>>
<</cs>>
<<ce '"I will deal with that supply line," I look pointedly at General Tang. "You need to convince Commander-in-Chief Zhao to act against Xiahou."' _supply `(not setup.isDead("generalwei")) and (not setup.c12NoProsthetics())`>>
<<stoic>><<wise -2>><<proper -2>><<literati -1>><<military -1>>
<<trust "yang" -1>><<trust "jun" -1>>
<<if setup.careAbout("jun")>><<wise -1>><<stoic -2>><</if>>
<<set $response = `I can see the protest on her face before she could even verbalize it, yet as expected of such a disciplined warrior, she accepts my decision with a firm salute. The Gentleman Advisor is deep in thought, perhaps trying to adjust the strategy he had in mind.<br><br>"This means the Wantong Elites must bear the brunt of any direct conflict," I turn to the blue-robed scholar. `>>
<<if setup.isLoyalist() or setup.careAbout("yang")>>
<<set $response += `"Please make sure His Majesty returns safely."`>>
<<else>>
<<set $response += `"Hold the line until I return."`>>
<</if>>
<<set $response += `<br><br>The two of them answer almost in unison, "Understood, Commander."`>>
<</ce>>
<<cs '"Then I shall entrust that mission to you, Advisor Gu."' _next `setup.isDead("generalwei")`>>
<<set $response = `The blue-robed scholar nods to accept his assignment.`>>
<</cs>>
/% [[c13_frontline]] [[c13_meeting3_handicap]] [[c13_supplyline]] %/<<response>>
There is a short tense moment before Advisor Gu says, "I will arrange for two Wantong Elites to accompany you on a custom-made chariot." I wait for him to add more, perhaps a "if you wish," but it seems that he was not so much making a suggestion as to having made a decision.
<br><br>
<<set _next = "c13_frontline">>
<<cs '"I don\'t appreciate you deciding that for me."' _next>>
<<bold>>
<<trust "ren" -1>><<trust "jun" -1>>
<<set $response = `"Apologies," he bows, "but I sincerily hope you will not exhaust yourself more than you have to."<br><br>I make a sound of displeasure and wave him off. At least he is not suggesting I hide in the palace. "Carry on."`>>
<</cs>>
<<cs '"That\'s quite unlike you, Gentleman Advisor, to speak as if you are above me."' _next>>
<<bold>><<stoic -1>><<kind -1>>
<<if setup.isTraditional()>><<proper>><<literati>><</if>>
<<trust "ren" -2>><<trust "jun" -1>>
<<set $response = `"Forgive my offense, ?rank," he bows, "but please take care not to over-exhaust yourself. You are too vital to the defense of the capital."<br><br>"At least you are not suggesting that I hide in the palace," I wave him off. "Fine. Carry on."`>>
<</cs>>
<<cs '"I\'m still the Commander-in-chief of the Imperial Army! Not an invalid!"' _next `setup.isRageful()`>>
<<stoic -2>><<kind -2>><<wise -1>><<proper -1>>
<<if setup.isTraditional()>><<proper>><<literati>><</if>>
<<trust "ren" -1>><<trust "jun" -1>>
<<set $response = `No one says a thing after my outburst, and I slam my palm on the table, frustrated at everything. After a minute of trying to re-gather my wits and waiting for the sting in my hand to fade, I spit out, "At least I will still be on the battlefield. Fine. Carry on."`>>
<</cs>>
<<cs "I simmer in silence, then relent." _next>>
<<bold -2>><<stoic -1>>
<<if setup.isMilitant()>><<trust "jun" 1>><</if>>
<<if setup.isTraditional()>><<literati -1>><</if>>
<<set $response = `I take a deep breath, then say, "Fine. Carry on."<br><br>The blue-robed scholar bows. "Please forgive my offense. I simply wish to lesson your physical exhaustion, because there is already so much you must handle on your own while on the field."<br><br>I nod. At least he still respects me enough not to ask me to hide in the palace.`>>
<</cs>>
<<cs '"...Very well, thank you."' _next>>
<<if (setup.isPeoplePerson() or setup.isDove()) and setup.isSincere()>><<proper>><</if>>
<<if setup.isConsiderate()>><<trust "ren" 1>><</if>>
<<if setup.isMilitant()>><<trust "jun" 1>><</if>>
<<if setup.isTraditional()>><<literati -1>><</if>>
<<set $response = `The blue-robed scholar bows. "Apologies for overstepping my bounds. I simply wish to lesson your physical exhaustion, because there is already so much you must handle on your own while on the field."<br><br>I nod. "I agree. Please, carry on."`>>
<</cs>>
<<cs "I nod and silently accept his plan." _next>>
<<bold -1>><<stoic>>
<<if setup.isMilitant()>><<trust "jun" 1>><</if>>
<<if setup.isTraditional()>><<literati -1>><</if>>
<<set $response = `The blue-robed scholar bows. "Apologies for overstepping my bounds. I simply wish to lesson your physical exhaustion, because there is already so much you must handle on your own while on the field."<br><br>I slowly straighten myself. "Carry on."`>>
<</cs>>
/% [[c13_frontline]] %/<<set $location = "near the border point between all three states">>
<<response>>
Because of the significant distance that I must cover as quickly as possible, there is no room for miscalculation.
<<if setup.isAround("fei")>>
<<if flag("feihurtprotectingce")>>
Fei has not recovered enough for this mission,
<<else>>
Fei's movements feel slow and labored when ?hef finally comes to me,
<</if>>
so I decide not to take ?himf along.
<</if>>
Advisor Gu lends me ten of his veterans, and I pick another twenty trained fighters from the fledgling Imperial Army to form a cavalry unit. After commandeering the fastest steeds from the Wantong Elites, we ride at full speed southward until the scouts could locate the position of General Wei's granary camp and provision transport.
<br><br>
With no rain this time, a direct attack would be suicide. However, a fire attack will now be more feasible. In fact, ?callren <<if setup.isKeen() or $clanName eq "Sun">>had the same idea as me<<else>>suggested this idea<</if>>. Just before we left the capital, he provided our unit with five jars, two of which were filled with an oil-like substance that he called "stone <<if setup.hasTidbit("estate", "oil")>>lacquer," which I eventually recall was something the Princess had read about at the Cao family estate.<<else>>lacquer."<</if>>
<br><br>
"This will burn stronger than lamp oil, and small amounts of water could even help its flame spread instead of extinguishing it," he warned me, "Please be judicious in its use."
<br><br>
When it's time to strike, I instruct them on how to use the "stone lacquer" in addition to the less potent oil, then give the order,
<<set _next = "c13_supplyline2">>
<<cs '"Burn everything that tries to leave their encampment- lock them down!"' _next>>
<<setFlag "c13_supplyline" "burnall">>
<<masses -3>><<military>><<kind -2>><<righteous -1>>
<<if setup.isMerciful()>>
<<trust "jun" -1>>
<</if>>
<<trust "ren" -1>>
<<set $threatZong += 1>>
<</cs>>
<<cs '"Burn down their encampment so they have no shelter or storage!"' _next>>
<<setFlag "c13_supplyline" "burncamp">>
<<masses -1>><<kind -2>>
<</cs>>
<<ce '<small>(body)</small> "Use as little fire as possible and avoid spreading it into the woods. Provide distraction and cover while the veterans and I harass the encampment!"' _next `($body gt 3)`>>
<<setFlag "c13_supplyline" "harass">>
<<bold>><<military -3>>
<</ce>>
/% [[c13_supplyline2]] %/<<switch flag("c13_supplyline")>>
<<case "burnall">>
Without restraint, my riders prepare both plain and flammable arrows as they lay in wait for the transport to pass in their sight. Every successful ambush leaves more blackened earth and burnt bodies for the enemy to deal with. Whenever a counter-attack is staged, the mobility of our unit only further exhausts the provision troops, effectively preventing them from delivering supplies to the front line.
<br><br>
Despite General Wei's numbers advantage, his side also suffers disporportionate amount of casualties while we only have to worry about keeping our distance. This can't go on, because he will still be failing his duty if Xiahou's men starve. After another ambush leads to a wildfire that shortens everyone's breath, I notice a disheveled figure charging straight at me.
<br><br>
That gentle-faced officer is now a cornered beast, desperate to win. I shout for my unit to scatter, "Focus on your mission! [[This fight is mine|c13_weifight]]!"
<<case "burncamp">>
After another transport group leaves the crudely-constructed camp, I signal my troops to prepare either plain or flammable arrows. The best archers among us are tasked to only light up the tents, while the riders would circle the perimeter and attack using plain arrows. The effect of the "stone lacquer" is immediate as buckets of water splash fire onto everything nearby, worsening their crisis.
<br><br>
At the height of chaos, I would lead the few veterans to start breaking down the fences with weapons or torches. Despite General Wei's numbers advantage, his side also suffers disporportionate amount of casualties while we try to keep our distance. This can't go on, because he will still be failing his duty if the granary is ruined.
<br><br>
Without warning, I notice General Wei charging straight at me. The gentle-faced officer is now a cornered beast, desperate to win. I shout for my unit to scatter, "Focus on your mission! [[This fight is mine|c13_weifight]]!"
<<default>>
Foolhardy or not, there is no time to reconsider my plan. After another transport group leaves the crudely-constructed camp, the archers from their perimeter positions release their first volley to create the initial chaos. I then ride in through the front entrance with a team of veterans, while another team ride along the outer fences to wreck havoc wherever their weapons could reach.
<br><br>
The stone-lacquer-coated torch fire licks the storage tents as I ride past them. The pitiful splashes of water from the Zong soldiers only manage to help the spread of fire. At the same time, however, both my troops and our mounts also suffer a deadly fate of a thousand cuts. There are simply too many enemies to deal with. Soon, I have no choice but to order whoever still remains in my unit to scatter and recoup.
<br><br>
When my horse finally collapses from sustained injuries, I struggle using every skill in my body to avoid being surrounded.
<<if setup.c11Prosthetics()>>
<<if setup.lostRightLowerLeg()>>
The shock to my fake limbs nearly breaks me again, but the hidden blade in the prosthetics and the brute force training I endured also spare me from being complete helpless.
<<else>>
The shock to my fake limb nearly breaks me again, but I'm saved by the metal in the prosthetic and the extra training I put myself through.
<</if>>
<<else>>
<<if setup.hasShuoSword()>>
The North sword shears through all obstacles in my way, saving me over and over again until I regain the upperhand.
<<elseif flag("c12_bringitem") eq "bow">>
Too close for arrows, yet in a pinch I could wield the King's Bow like an improvized shield, until I eventually regain the upperhand.
<<else>>
<<if setup.c11StrongerNonfighter()>>
Yet I have to remember that I would never have been able to survive this kind of onslaught without accepting that change in the spirit realm... A blessing that I shall not take for granted!
<<else>>
Every movement flows into every breath, each extension of myself finds its target, and I lose myself in the battle. This is what all of my training amounted to.
<<if setup.isFighter()>><i>How exhilarating!</i>
<<elseif setup.isFilial()>>A blessing from my ancestors.
<<else>>Survive!
<</if>>
<</if>>
<</if>>
<</if>>
<br><br>
A disheveled figure emerges between burning tents, charging straight at me. Anyone else around us scrambles aside to make way for a desperate fight. That gentle-faced officer is now a cornered beast. [[Time to kill or be killed|c13_weifight]], perhaps?
<</switch>>"Surrender, General Wei!" I shout as our weapons clash,
<<if setup.isMerciful()>>"Preserve your people!"
<<else>>"Can't you see your mission has already failed!"
<</if>>
<br><br>
"We still outnumber you!" The commander of the ninth battalion orders the men around us, "Give no quarter! The future of our families depend on this victory!" His rallying cry is answered by thunderous shouts of "KILL!"
<br><br>
<<switch flag("c13_supplyline")>>
<<case "burnall">>
I gesture to the smoke-filled air. "Do you really want to annihilate your army in a sea of fire?!"
<br><br>
"You are also burning resources of your people!" General Wei counters, "Will they forgive you, ?rank!"
<br><br>
Whether or not he makes a point, I have to seize the initiative.
<<case "burncamp">>
I gesture to the burning encampment. "Do you really want to annihilate your army in a sea of fire?!"
<br><br>
"Our men will starve without rations," General Wei counters, "but the war will be over sooner if the enemy loses their commander!"
<br><br>
"You're wrong, General Wei, they don't have to starve!" I cannot lose the initiative.
<<default>>
<<if setup.hasShuoSword()>>
With practiced motion, I slaughter each and every soldier who tries to come near me. Fresh blood drips onto my face and clothing as I raise the North sword in the air. "Do you really want to drown in the blood of your comrades?!"
<br><br>
When I sense a moment of hesitation in the Zong officer, I seize the chance to negotiate.
<<else>>
<<if setup.isFighter() and setup.isHarmful()>>
I begin to land heavier hits, and aim for where it hurts the most. As tough as these warriors want to appear in front of their peers, everyone has their limit. After my scare tactic reduces grown men to a sobbing mess, the ferver of the swarm quickly cools.
<</if>>
"How many more of your comrades have to die?!" I fend off another attack, flinging the soldier backward into the arms of other injured men.
<</if>>
<</switch>>
"As commanders we should take full responsibility for the wellbeing of our people, so I challenge you to a duel! If you lose, your army must stop supporting Xiahou and go back to Zong! If you win-" I stab ?myweapon into the reddened earth, "then my life shall be forfeit!"
<br><br>
If he was Xiahou Kui, this move would have been a suicide. But he is not. "Challenge accepted!" He drops his blade, and even starts to remove his leather armor. "The rest of you, try to put out the fire! Salvage whatever we have left, then observe the terms of this duel!"
<br><br>
After a momentary silence, his troops shout collectively, "Yes, General Wei!"
<br><br>
<<set _next = "c13_weifight2", _talk = "c13_weifight_chat">>
<<cs "I have to end this quickly." _next>>
<<setFlag "c13_weifight" "quick">>
<<stoic>><<loyal>><<trust "yang" 1>>
<<military>><<literati>><<collectivist 2>>
<<if flag("c8_weicares")>>
<<if setup.careAbout("jun")>><<righteous -1>><</if>>
<<trust "jun" -1>><<kind -2>><<righteous -1>>
<</if>>
<</cs>>
<<cs "I have to give him an honorable death." _next>>
<<setFlag "c13_weifight" "honor">>
<<if setup.isMilitant()>><<trusty>><<righteous>>
<<elseif setup.isDove()>><<kind>>
<</if>>
<<military>><<collectivist -1>>
<<if flag("c8_weicares")>>
<<kind -2>>
<<if setup.careAbout("jun")>><<righteous -1>><</if>>
<</if>>
<</cs>>
<<cs "I have to try to keep him alive without losing." _talk>>
<<setFlag "c13_weifight" "try">>
<<bold>><<stoic -2>>
<<military -1>><<literati -1>><<collectivist -1>>
<<if flag("c8_weicares")>>
<<kind>>
<<if setup.careAbout("jun")>><<righteous>><</if>>
<</if>>
<<set $response = `General Wei Han punches hard. It doesn't matter to him that I'm `>>
<<if setup.isGCWoman()>>
<<set $response += `a woman.`>>
<<elseif setup.isHandicapped()>>
<<set $response += `handicapped.`>>
<<else>>
<<set $response += `his superior.`>>
<</if>>
<<if setup.isFighter()>><<set $response += ` As it should be.`>>
<<else>><<set $response += ` I suppose that's to be expected of the Zong culture.`>>
<</if>>
<<set $response += ` We're soon covered in bruises and blood splatters, but I know this fight can't just be about trading blows until one of us goes down. With deliberate movements, I steadily push the fighting ground away from the swarm and toward the flames. `>>
<<if setup.isMindful()>>
<<set $response += `If he is at all reluctant to speak his mind in front of his subordinates, I have to try to give him a chance to protect his dignity.`>>
<<elseif setup.isOpportunist() or setup.isUtilitarian()>>
<<set $response += `I don't want to risk dealing with any sudden moves from either side.`>>
<<else>>
<<set $response += `I don't want any distractions besides the all-consuming fire.`>>
<</if>>
<</cs>>
/% [[c13_weifight2]] [[c13_weifight_chat]] %/<<response>>
<<set _next = passage(), _join = "c13_weifight_chat_join", _break = "c13_weifight_chat_break", _done = "c13_weifight3">>
<<cs '"You don\'t have to die, General Wei, join me instead of accepting your army\'s punishment!"' _join `notsaid("join")`>>
<<run say("join")>>
<<set $response = `"True loyalty is to not serve two masters at the same time!" He roars over the wild flames.`>>
<</cs>>
<<ce '"You\'ll break her heart if you fight to the death!"' _break `notsaid("break") and (flag("c8_weicares") or hasVisited("c10_speakto_kisu_story") or setup.hasNPCTidbit("jun", "weibrother"))`>>
<<run say("break")>>
<<if not said("join")>>
<<set $response = `I see an instant understanding on his face. `>>
<<else>>
<<if flag("c8_weicares") or setup.hasNPCTidbit("jun", "weibrother")>>
<<set $response = "He glares at me. ">>
<<else>><<set $response = "">>
<</if>>
<</if>>
<<set $response += `"Warriors of Zong die every day," the bloodied yet proud officer retorts, "she would've succombed to grief long ago if she couldn't handle losing people."`>>
<</ce>>
/% TODO add more? %/
<<cs '"Winning this war for Xiahou isn\'t the only way to secure the future of you and your soldiers\' families! Surrender!"' _done>>
<<run clearsaid()>>
<</cs>>
/% [[c13_weifight_chat]] [[c13_weifight_chat_join]] [[c13_weifight_chat_break]] [[c13_weifight3]] %/<<response>>
<<set _next = passage(), _topic = "join", _done = "c13_weifight_chat">>
<<cs '"Then don\'t!" I shout back, "There is only one true soverignty of this kingdom, and it is the Emperor!"' _next `notsaid("emperor", _topic) and saidnothing(_topic)`>>
<<run say("emperor", _topic)>>
<<proper>>
<<if setup.isLoyalist() or setup.careAbout("yang")>>
<<loyal>><<literati>><<trust "yang" 1>>
<<elseif setup.hasMotiveToHarm("yang")>>
<<trusty -2>><<righteous -2>>
<</if>>
<<set $response = `His initial silence seems to suggest agreement, yet after sending me tumbling with a well-timed kick, he spits, "The Li clan stole the throne from the Ji clan, so there is no 'true' anything except for my belief!"<br><br>`>>
<<if flag("c10_ancestortruth")>>
<<set $response += `Even if he is right, I can't admit that to him now.`>>
<<else>>
<<set $response += `"Don't believe that inane excuse for treason!" I shout, "If that was the truth, the one to lead the charge should be the Duke of Zong!"<br><br>He harrumphs without further elaboration, and readies himself for another exchange.`>>
<</if>>
<</cs>>
<<cs '"Xiahou doesn\'t deserve such loyalty!" I shout back, "I do!"' _next `notsaid("me", _topic) and notsaid("emperor", _topic)`>>
<<run say("me", _topic)>>
<<trust "xiahou" -1>>
<<bold>><<stoic -1>><<loyal -1>><<literati -1>><<proper -1>>
<<if setup.isLoyalist() or setup.careAbout("yang")>>
<<loyal -2>><<proper -2>>
<<trust "yang" -2>><<trust "sheng" -1>><<trust "ren" -2>><<trust "jun" -1>>
<<literati -2>><<military -2>>
<<elseif setup.isAmbitious()>><<trusty>>
<</if>>
<<if setup.isHarmful()>><<trusty -1>><<righteous -2>><</if>>
<<set $response = `Mouth agape, but he is too focused on dodging my attack to respond. I ride the momentum and say, "Xiahou is too bloodthirsty to inspire any lasting peace. He judges a person's worth by the number of kills, not by their virtues," I feint a lunge to force him back several steps. "Is that a kingdom you want your loved ones to live in?"<br><br>General Wei tightens his lips, and settles into a defensive stance.`>>
<</cs>>
<<cs '"General Tang has already joined me, so why not you too?"' _next `notsaid("already", _topic)`>>
<<run say("already", _topic)>>
<<trust "generalwei" -1>>
<<set $response = `I frown at him while my body tenses like a fully-drawn bow. `>>
<<if hasVisited("c8_z_fort_nextmorning_wei")>>
<<set $response += `"Was it not you who thought the Imperial Army would be a better fate for her, yet suddenly it's an unthinkable choice for you?"`>>
<<else>>
<<set $response += `"Do you not trust her judgment about who is on the right side?"`>>
<</if>>
<<set $response += `<br><br>"She wouldn't have left the Zong military if it weren't for the disagreement about the barbari-" General Wei takes a hit in the jaw, and nearly staggers into a wall of fire. I pull back and wait for him to gather his wits. He wipes his bloody nose, then says, "I respect her decision, but sometimes, even friends will end up on opposite sides."<br><br>`>>
<<if flag("c8_weicares") or setup.hasNPCTidbit("jun", "weibrother")>>
<<set $response += `"Just friends?" I say cooly, "I thought she meant more to you than that."<br><br>His face darkens. "I advise you not to use her like this, General $clanName."`>>
<<else>>
<<set $response += `"Uniformity before all else, right?" I say coldly.<br><br>"If that's how you feel about us," he scoffs, "then you won't understand."`>>
<</if>>
<</cs>>
<<cs '"This kingdom could use a talent like you!" I plead through my teeth as we wrestle to stay standing. "Don\'t throw your life away for that bastard!"' _done>>
<<if saidnothing(_topic)>><<bold -1>><</if>>
<<if setup.isAmbitious() or said("me")>>
<<set $response = `"Something," he parries, "tells me," he sidesteps, "you're not as loyal as I thought you were!"<br><br>"What-"<br><br>"Why ask me to defect if you understand loyalty!" He cuts me off, and nearly strikes my neck with a back-swing of his arm. "Lead by example!"`>>
<<else>>
<<set $response = `"What good," he parries, "is a talent," he sidesteps, "if he's disloyal!"<br><br>"But-"<br><br>"Would you trust a betrayer?" He cuts me off, and nearly strikes my neck with a back-swing of his arm. "I wouldn't!"`>>
<</if>>
<<run clearsaid(_topic)>>
<</cs>>
<<cs "The fight continues when words fail to have the impact we needed." _done `saidsomething(_topic)`>>
<<set $response = `Shadows flicker beyond the crimson air, perhaps of his troops`>>
<<if flag("c13_supplyline") neq "harass">>
<<set $response += `, or even mine...`>>
<<else>><<set $response += `...`>>
<</if>>
<<if setup.hasHeadInjury()>>
<<set $response += ` There is a ringing in my ear, but I can still hear`>>
<<else>><<set $response += ` I hear`>>
<</if>>
<<set $response += ` the thumping of my heart against bones that ache in bitter silence...`>>
<<run clearsaid(_topic)>>
<</cs>>
/% [[c13_weifight_chat_join]] [[c13_weifight_chat]] %/<<response>>
<<set _next = passage(), _topic = "break", _kisu = "c13_weifight_chat_kisu", _feeling = "c13_weifight_chat_feeling", _done = "c13_weifight_chat">>
<<cs '"Do you know about Kisu?"' _kisu `saidnothing(_topic) and hasVisited("c10_speakto_kisu_story")`>>
<<run clearsaid(_topic)>>
<<run clearsaid()>>
<</cs>>
<<cs '"If you have feelings for her, don\'t let her carry the guilt, knowing she could never return it if you-"' _feeling `notsaid("feeling", _topic) and notsaid("kisu") and hasVisited("c9_z_fort_jun_chat_jealousy")`>>
<<run say("feeling", _topic)>>
<<bold>><<stoic -2>><<proper -2>><<trusty>>
<<literati -2>><<military -2>>
<<trust "generalwei" -1>><<trust "jun" -1>>
<<if setup.confessedTo("jun")>><<righteous -2>><</if>>
/% TODO is this logic right? %/
<</cs>>
<<cs "He beckons me to continue the fight." _done>>
<<if saidnothing(_topic)>><<bold -1>><</if>>
<<set $response = `I let out a sigh of frustration, and settle into a fighting stance.`>>
/% TODO write more? %/
<<run clearsaid(_topic)>>
<</cs>>
/% [[c13_weifight_chat_break]] [[c13_weifight_chat_kisu]] [[c13_weifight_chat_feeling]] [[c13_weifight_chat]] %/General Wei thinks for a moment before nodding. "But that's so long ago."
<br><br>
I take a deep breath. "I think she hasn't forgiven herself for what happened to him."
<br><br>
He makes a disgruntled noise. "Of course. It's the guilt that drove her to be in this predicament."
<br><br>
"Then don't let her carry more of it," I take a step forward.
<br><br>
The proud officer subtly digs the heel of his back foot into the earth. "We're both free to make our own choices!"
<br><br>
<<set _next = "c13_weifight_submit", _die = "c13_weifight_death">>
<<cs '"She volunteered to take this mission, but I stopped her," I try to keep my voice only audible to him, "Because if she could not convince you, I would have lost her too."' _next>>
<<bold -1>><<proper -1>>
<<military -1>>
<<trust "generalwei" 1>>
<<if setup.careAbout("jun")>><<kind>><</if>>
<<set $response = `"You don't know that," he shakes his head emphatically. "You don't know her, or me. You don't know us as a people at all."<br><br>I nod. "Right, I don't know her for as long as you have. But I know people, and I know loss... One day I might get a chance to explain to you how I learned about Kisu's story... But you have to give me that chance by choosing to live."`>>
<</cs>>
<<cs '"You knew how hard it was for her to switch sides!" I almost scream at him, "She didn\'t want to put you in this impossible situation! And now you want to make her suffer the consequences of that \'choice\'?!"' _next>>
<<bold>><<stoic -3>><<proper -3>>
<<if setup.isRageful()>><<trusty>><</if>>
<<if setup.careAbout("jun") or setup.isDove()>><<righteous>><</if>>
<<military -3>>
<<if hasVisited("c8_z_fort_nextmorning_wei")>>
<<set $response = `"You wanted to spare her from the politics," I add, "yet what kind of choice is left for her?"`>>
<<else>>
<<set $response = `"She wanted to come face you herself, but I knew it would leave her with no choice-"`>>
<</if>>
<<set $response += `<br><br>"All she needs to do is to continue fighting for what she believes in!" The proud officer shouts with conviction, "Warriors settle their differences in battle! No one will blame her for defeating her opponent!"<br><br>"Just like her brother who never blamed her for killing him!" I yell back.<br><br>For just a moment, it seems like the chaos has died down, even the flames... I recognize the gradual realization in his eyes, that he is finally hearing me, either because of or in spite of how aggressive my delivery was...<br><br>"I could explain to you how I learned about Kisu's story, but now is not the time..." I try to regain my composure, "and not if you insist on an honorable death."`>>
<</cs>>
<<cs '"She wanted to come face you herself, perhaps to find you a way out. She is reliving what her first brother had done for her, because she wants you to live," I mouth the words carefully, "Her desire for redemption is so strong that even Kisu\'s fading spirit could feel it in the underworld."' _next>>
<<wise>><<proper -2>><<literati -1>><<military -1>>
<<set $response = `"What...?" He looks bewildered.<br><br>"One day I might be able to explain that story to you..." I tell him, "But you have to give me that chance by choosing to live."`>>
<</cs>>
<<cs 'After really considering his words, I decide to respect his choice. "Then let\'s finish this quickly."' _die>>
<<bold -1>><<stoic>><<kind>><<collectivist -1>>
<<military>><<masses>>
<<trust "generalwei" 1>><<trust "jun" 1>>
<<set $response = `His face softens for one last time as we exchange a warrior's salute. The rest of the fight passes in a blur, with no time to think — except to win... In the aftermath, General Wei proclaims his defeat in the presence of his troops before sliding a blade across his own throat...`>>
<</cs>>
/% [[c13_weifight_submit]] [[c13_weifight_death]] %/<<response>>
Sensing the wavering of his fighting spirit, I take another step forward. "Give her a chance to heal, General Wei, instead of opening a new wound that might never close again..."
<br><br>
At last, his resolve crumbles as his posture slumps. Despite a split second of worry upon seeing him weighing the blade in his hand again, his sheathing motion soon puts me at ease. After proclaiming his defeat to his troops, he orders a formal retreat back across the border, but not before helping to extinguish the remaining fire.
<br><br>
"I have to see these men properly settled, Commander," the bruised officer salutes me, "and then I shall come join you in the capital."
<br><br>
I know there is no sense making more demands, so I accept their best steed and ride as fast as I can [[toward the battlefield|c13_yang_crisis]] in the northeast."SHUT UP!"
<br><br>
The world explodes in sudden brightness, then blurs and tumbles before my eyes... though I know my punch landed just as hard... We struggle for a few seconds to right ourselves, and I could barely make out the words he is mumbling under the din of the fire. "What do you know... what do you know..."
<br><br>
"So you do like her..." I <<if setup.confessedTo("jun")>>feel strangely validated<<else>>sigh<</if>>.
<br><br>
"It doesn't matter..." he chuckles, then chokes on his own blood.
<br><br>
<<set _next = "c13_weifight_chat_break">>
<<set _same = "There is a long silence as realization dawns on him.">>
<<cs '"It takes one to know one, General Wei."' _next>>
<<bold>><<stoic -1>><<trusty>><<proper -1>>
<<set $response = _same + ` And when we are both on our feet again, he says, "Please look out for her after I'm gone."`>>
<<if (trust("generalwei") gt 1) and setup.loveOverLust("jun")>>
<<set $response += `<br><br>I clench my sore jaw at his stubbornness.`>>
<</if>>
<</cs>>
<<cs '"You know, if you don\'t love her enough to want to stay by her side... then I will love her for the both of us."' _next>>
<<bold>><<kind -2>><<proper -2>>
<<literati -2>><<masses -1>>
<<righteous -1>>
<<if setup.confessedTo("jun")>><<trusty>><</if>>
<<set $response = _same + ` He chuckles again as he cautiously rises to his feet. "Then please take care of her for me."`>>
<<if (trust("generalwei") gt 1) and setup.loveOverLust("jun")>>
<<set $response += `<br><br>I shake my head at his stubbornness.`>>
<</if>>
<</cs>>
<<cs '"Please, don\'t give up on yourself."' _next>>
<<stoic -1>><<kind>><<proper -1>>
<<masses>>
<<trust "generalwei" 1>>
<<if setup.confessedTo("jun")>><<righteous -2>><</if>>
<<set $response = `Neither of us says anything as we cautiously get back onto our feet. The look in his eyes are a mix of resignation and appreciation, even if it quickly fades into a grim determination.`>>
/% TODO would he say something? %/
<</cs>>
/% [[c13_weifight_chat_break]] %/<<if hasVisited("c9_z_fort_bo_spar")>>
Unlike the sparring match against Jiang Bo at the sixth battalion supply camp,
<<if flag("c9_z_fort_bo_spar") eq "blade">>it would be an unarmed fight.
<<elseif setup.c9Wrestle()>>there is no restrictions on how to use our limbs.
<<else>>this fight might end in death.
<</if>>
<</if>>
<<if flag("c13_weifight") eq "quick">>
I advance first, trying to gain more ground for manuevering.
<<if flag("c9_z_fort_bo_spar") eq "boxing">>
This veteran's techniques are noticeably simpler yet more practiced than my younger opponent from Zong.
<</if>>
<<if $body gt 4>>
Sensing my brute strength, he sidesteps to avoid the full brunt of the attack, preserving his energy in the parry. However, I could still react faster than him. With an inner leg hook I destabilize him and fling him onto his back. The cornered beast struggles to free himself while being pummeled in the face and neck. He twists and strikes me with his elbow and knees, but just as he slips out of my grapple — bruised and bloodied — my right jab knocks him out cold. As expected, the fight turns out rather one-sided. He did not try any underhanded tactic, nor did I give him any opening.
<<if setup.c11StrongerNonfighter()>>
It
<<if (setup.isDove() or setup.isThinker() or setup.isLover()) and (not setup.isHarmful())>>is frightening that I can now
<<else>>feels exhilirating to be able to
<</if>>
achieve this all on my own...
<</if>>
<<else>>
<<if setup.c11Prosthetics()>>
<<if setup.lostRightLowerLeg()>>
Glancing at my prosthetic leg, he is likely preparing to try a ground sweep. I decide to let him think he could destabilize me, then simply reposition myself and kick him on the side of his head. He rolls away reflexively, but is disoriented enough to lose the next three exchanges. I deftly check the connection of the wooden and metal piece with what's left of my right leg, gritting my teeth while reminding myself to make the pain serve me instead of the other way around.
<<else>>
Glancing at my prosthetic arm, he is likely thinking of trying to dislocate it at the joint. I decide to let him think he could cripple me again, then as the metal limb detaches, I sweep his leg from below, grab his arm and flip him over my hip, then slam him on the ground. He rolls away reflexively, but is disoriented enough to lose the next three exchanges. I deftly refit the wooden and metal piece onto my aching elbow, gritting my teeth while reminding myself to make the pain serve me instead of the other way around.
<</if>>
<br><br>
General Wei probably won't underestimate his opponent again, but I can't afford to prolong this battle.
<<else>>
He tests me in the first round, and preserves his full strength. I also realize that I'm only a little faster than him, which means he could drag this out if he wants to.
<</if>>
<i><<if setup.isConsiderate()>>Sorry<<else>>Unfortunately<</if>>, General Wei, this is the end!</i>
<br><br>
The next time our wrists touch, my hand wraps around his in an attempt to twist his hand in an unnatural direction. The veteran wisely goes along with the flow so that he can keep his mobility, except he realizes too late that
<<if $height eq "tall" and $sex eq "male">>
<<if setup.c11Prosthetics()>>
my cold dead forearm has slipped under his chin before pressing his neck against the ground. He claws at the metal to no avail, and neither could any of his kicks save him, until he eventually loses consciousness.
<<else>>
I could lift his whole body into the air before slamming him down against the ground, head first. His limbs flail as he settles into a motionless pile of meat and bones.
<</if>>
<<elseif $height eq "short">>
/% TODO side-ways suplex? %/
my arms have wrapped firmly around his waist. Enduring the punches he hammers at my head and neck, I squat down to flip him over myself, still gripping onto him so that I could slam his face against the earth. When I notice the veteran trying to get back up immediately,
<<if setup.c11Prosthetics()>>I strike with my prosthetic limb
<<else>>I slam down on the back of his head once more
<</if>>to knock him out.
<<else>>
<<if setup.c11Prosthetics()>>
I planned to headbutt him after tricking him to block my swings from the sides. He takes a hit between the eyes, staggers backward, and instinctively dodges my next strike. I time my move to the off beat of his half-dazed manuevering, eventually breaking his nose.
<<else>>
I planned to headbutt him after interlocking both of his hands with mine. He tries to dodge, but eventually gets his nose broken.
<</if>>
I press the attack, upset his balance, and knock him flat onto his back. A flurry of punches later, his arms stop reacting to the onslaught.
<</if>>
No honor or dignity, only brutal efficiency...
<</if>>
<br><br>
The ninth battalion quietly carries their commander away, but most importantly, they follow his earlier instruction, and even provides me with one of their own mounts.
<<switch flag("c13_supplyline")>>
<<case "burnall">>
My unit soon regroups around me, and at least for their sake, I must not linger.
<<case "burncamp">>
What's left of my unit soon regroups around me, and at least for their sake, I must not linger.
<<default>>
No one else in my cavalry unit has survived this mission, and in order to respect their sacrifice, I decide not to linger.
<</switch>>
<<if setup.isDove() or setup.isLover() or setup.isThinker()>>
The solemn aftermath of this duel left a strange impression in my hollow chest. <i>But this, too, shall pass...</i>
<</if>>
<i>[[To the main battlefield|c13_xh_ambush]]!</i>
<<else>> /% honor %/
General Wei Han hits hard. It doesn't matter to him that I'm
<<if setup.isGCWoman()>>a woman.
<<elseif setup.isHandicapped()>>handicapped.
<<else>>his superior.
<</if>>
<<if setup.isFighter()>>As it should be.
<<else>>I suppose that's to be expected for a Zong warrior.
<</if>>
<br><br>
<<if $body gt 4>>
He is well aware of my physical superiority, yet he still commits all of himself to each round, fearless but not thoughtless. Even though I want to preserve my strength, I don't want to appear as if I'm pitying him. The proud officer is devoted to setting the right example for his people... And so must I.
<br><br>
<<set _same = `His wrist bones crack under my `>>
<<if $sex eq "male">><<set _same += "fist">>
<<else>><<set _same += "kick">>
<</if>>
<<set _same += `, and as he staggers back to regain his footing, I lunge forward to strike him in the neck and shoulders, then finish with a drop sweep that slams him on the ground.`>>
<<if setup.isLoyalist()>>
"The Heng Emperor is the Will of Heaven, and $agentName is his North sword!" I exclaim, "I admire your loyalty to your commander, your lord, and your people, but you forget the most important duty as a Loyalist of our great kingdom!"
<br><br>
_same
<br><br>
"Where His Majesty points is where we march toward. You have followed the wrong orders and strayed," I stand at a respectful distance. "Surrender, General Wei, because Heaven has spoken."
<br><br>
The defeated warrior struggles to his feet, and salutes me as best as he could with a wounded hand. "I am indeed no match for His Majesty's mighty sword."
<<elseif setup.isAmbitious() or setup.isMilitant()>>
"Your loyalty to the Zong military is admirable, but Xiahou doesn't deserve such loyalty!" I shout, "I do!"
<br><br>
In the next seven exchanges, I easily dissolve the crux of his attacks and shove him back. There is a moment of hesitation as he tries to summon the determination to make his eighth attempt. This is when I seize the initiative and lunge with the goal to knock him down. General Wei makes a valiant effort to counter my hand-to-hand techniques, but I still manage to fling him to the ground.
<br><br>
"Heaven is our witness," I loom over him. "You are no match for $agentName. Surrender."
<br><br>
The defeated warrior struggles to his feet, and salutes me. "I am indeed no match."
<<elseif setup.isMerciful()>>
"With peace shattered once again after the end of the succession war, as well as the suffering caused by the Earthquake in the north, what the people crave is for all the fighting to stop so that life can resume!" I shout,
<<if setup.contemptForBarbarians()>>
"I sympathize with your people's rivalry with the barbarians, but it has spilled
<<else>>
"Your people's rivalry with the outsiders has gone too far, spilling
<</if>>
into the stability of the rest of the kingdom, especially with that wild ambitious commander of yours aiming for power that doesn't belong to him!"
<br><br>
_same
<br><br>
"Warriors of the Ji clan and all who follow in their footsteps have always been guardians of peace and prosperity," I stand at a respectful distance. "Surrender, General Wei, because this war is unjust and betrays the legacy of your ancestors!"
<br><br>
The fallen officer struggles to his feet, and salutes me as best as he could with a wounded hand. "I have nothing to say in my defense, except to accept this defeat."
<<else>>
"I respect you, General Wei, but not your decision to continue supporting Xiahou!
<<if hasVisited("c8_z_fort_nextmorning_wei")>>
You wanted to spare your colleague of this unnecessary sacrifice, so deep down you know it is a trap!
<</if>>
General Tang has joined my side, don't you trust her judgment on what is right?"
<br><br>
"We're both free to make our own choices!" He lunges for me, as if desperate to prove something. I block each one of his strikes, then jab his joints until he has to back away to recover his ability to fight.
<br><br>
"You fight well!" I press the attack, catching his swings before shoving him back more. "But it won't be enough!" At last, my punch lands square between his eyes, and his legs buckle under him. "Surrender!"
<br><br>
The defeated warrior struggles to his feet, and salutes me. "I am no match for ?rank."
<</if>>
<<else>>
There is not much advantage we have over the other, so all we can do is commit ourselves to each round, setting an example for those who follow us.
<<if setup.c11Prosthetics()>>
He puts more weight behind every attack that aims at my prosthetic arm, perhaps thinking he could eventually knock the attachment loose. However, he gradually notices that I react just as well with my entire left side.
<<if setup.lostRightLowerLeg()>>
Suddenly, he goes for a ground sweep, yet I surprise him with a one-legged kip-up and dodges his next strike just in time.
<</if>>
After testing my capabilities, his tactics begin to feel more conservative.
<<else>>
Several times, I nearly restrain him with lock-catch techniques, but I'm not surprised that the Zong army would have trained its people in how to counter them. We break apart to rethink our approach, then go at it again.
<</if>>
<br><br>
Without fully meaning to, I sometimes resort to wrestling moves<<if setup.c9Wrestle()>> again, just like that for the sparring match in Zong<</if>>, grappling and attempting leg hooks to distabilize the opponent. For every instance he would unbalance me, I could bring him down twice to the ground. Could be my <<if $sex eq "male" and $height eq "tall">>size advantage<<elseif $height eq "short">>height advantage<<else>>superior stamina<</if>>, who knows. Then we switch back to punching and kicking, bloodying our knuckles if we're lucky.
<br><br>
The fight goes on until even the fire has been extinguished. At last, the bloody-nosed General Wei disengages and salutes me. "I concede, ?rank."
<</if>>
He then turns to walk toward his hushed troops and orders, "Regroup and return to Zong! Seek shelter with Captain <<if setup.isDead("captainhuang")>>Chi<<else>>Huang<</if>> of the archery camp and await reassignment! Let him know that you are not to be sent into battle against ?rank! Insubordination is punishable by death!"
<br><br>
"Yes, General!"
<br><br>
<<switch flag("c13_supplyline")>>
<<case "burnall">>
My unit soon regroups around me, and at least for their sake, I must not linger.
<<case "burncamp">>
What's left of my unit soon regroups around me, and at least for their sake, I must not linger.
<<default>>
No one else in my cavalry unit has survived this mission, and in order to respect their sacrifice, I decide not to linger.
<</switch>>
Just as I search for a horse to ride home with, I hear the distressed cries from the Zong soldiers. When I spin around to look, the proud warrior of Zong has [[slid his own throat with a blade|c13_weifight_death]] in front of his people...
<</if>><<response>>
"The way you changed your order so drastically means you know it's an impossible path to take!" I shout, "Turn back now! Or help me win against the traitor! Earn back your lost honor!"
<br><br>
"It's too late for anything else but this fight!" He replies curtly, "Focus!" It's a much needed reminder, because <i>I need to return soon</i>!
<br><br>
<<if $body gt 4>>
With my superior strength and agility, I destabilize him and fling him onto his back, then pummel his face and neck in the hopes of ending his resistance. At this distance, he could use any kind of underhanded tricks if he wanted, but the only retaliation I receive are sharp hits from his elbow and knees.
<<if setup.c11StrongerNonfighter()>>
This new power within me...
<<if setup.isMerciful()>>is frightening.
<<else>>gives me such a thrill!
<</if>>
<</if>>
<<else>>
Even as the fire near us begins to die down, we continue to trade jabs or some sort of wrestling moves. My knuckles have become grimy and they ache, but he must be feeling worse as I fling him down repeatedly, no matter how many times he scrambles back up to avoid getting pummeled while I have the upperhand. In the few exchanges that he makes me bleed, I manage to shake it off, then counterattack until his balance is unstable again...
<</if>>
<br><br>
"Enough!" General Wei eventually sputters blood, "I concede!"
<br><br>
I step back and quietly take a breath of relief. After pulling himself up, he wipes off the blood from his face, then straightens himself to give a warrior's salute. As I return the gesture, I see him mouth the words, "Please look after General Tang."
<br><br>
It takes me a moment to decipher the message, and before I could say anything, he is already walking toward his hushed troops to give his orders, "Regroup and return to Zong! Seek shelter with Captain <<if setup.isDead("captainhuang")>>Chi<<else>>Huang<</if>> of the archery camp, and await reassignment! Let him know that you are not to be sent into battle against ?rank! Insubordination is punishable by death!"
<br><br>
"Yes, General!"
<br><br>
<<switch flag("c13_supplyline")>>
<<case "burnall">>
My unit soon regroups around me, and at least for their sake, I must not linger.
<<case "burncamp">>
What's left of my unit soon regroups around me, and at least for their sake, I must not linger.
<<default>>
No one else in my cavalry unit has survived this mission, and in order to respect their sacrifice, I decide not to linger.
<</switch>>
Just as I search for a horse to ride home with, I hear the distressed cries from the Zong soldiers. When I spin around to look, the proud warrior of Zong has [[slid his own throat with a blade|c13_weifight_death]] in front of his people...<<response>>
I approach where General Wei fell to retrieve ?myweapon, while several Zong soldiers move to stand between me and their commander. The sullen expression on their faces warns me not to take any unnecessary action, so I pick up ?myweapon, then...
<br><br>
<<set _next = "c13_yang_crisis">>
<<set _same = `The closest members of his troops show no sign of appreciation, and merely watch me leave.`>>
<<if flag("c13_supplyline") eq "burnall">>
<<set _same2 = ` Those among my unit who came from Zong all hang their heads as we ride away, and I worry for our morale.`>>
<<elseif flag("c13_supplyline") eq "burncamp">>
<<set _same2 = ` Those among the survivors of my unit who came from Zong all hang their heads as we ride away, and I worry for our morale.`>>
<<else>><<set _same2 = "">>
<</if>>
<<cs "leave." _next>>
<<if setup.isChatty()>><<trusty -1>><</if>>
<<if setup.isMerciful()>><<kind>><</if>>
<<bold -1>><<stoic>><<loyal>><<collectivist>>
<<set $response = _same2>>
<</cs>>
<<cs "salute them all." _next>>
<<stoic -1>><<loyal -1>><<collectivist>><<military>>
<<set $response = `His troops return the gesture almost out of reflex, then wordlessly see me off.` + _same2>>
<</cs>>
<<cs 'say, "General Wei is a good man and a capable officer. He didn\'t have to die."' _next>>
<<stoic -1>><<collectivist -1>><<military -1>><<masses>>
<<if hasVisited("c13_weifight_chat")>><<trusty>>
<<elseif setup.isFighter()>><<trusty -1>>
<</if>>
<<set $response = _same + _same2>>
<</cs>>
<<cs 'say, "If anyone of you change your mind later, you will still be welcome in the Imperial Army."' _next>>
<<bold>><<stoic -1>><<collectivist -1>>
<<if setup.isMilitant()>><<wise -2>>
<<elseif setup.isDove()>><<kind -2>><<trusty -2>>
<</if>>
<<set $response = _same + _same2>>
<</cs>>
/% [[c13_yang_crisis]] %/<<set $location = "a farmland region somewhere southwest of the Imperial Capital">>
Once out of the woods, I ride toward the direction of a dust cloud that is likely the result of cavalry movement. I slow down near a field of wheat as the tallest stalks brush over my right foot. The farmland appears surprisingly undisturbed by the invaders. <i>Either their main force or the provision transports did not choose this route, or they treaded this land with extreme care-</i>
<br><br>
<<switch flag("c13_supplyline")>>
<<case "burnall" "burncamp">>
"There's something in the field!" One of the recruits from Zong calls out. The uneven height of the pre-harvest-season wheat might not be able to hide a person even in a crouched pose, but laid flat on the ground? Not out of the question!
<br><br>
Everyone instincitvely maneuvers their horses to move further away from the wheat, but not before a few unlucky riders were caught in the ambush, and they are thrown from their saddles, either hurt themselves, or are now rideless.
<br><br>
"Dismount! Spare the horses!" I roll off the saddle <<if flag("c12_bringitem") eq "bow">>— leaving the bow still hanging there —<</if>> and draw ?myweapon, "Veterans, 'beat the grass' and kill the snakes! The rest of you, protect yourselves with Blossom Formation!" As my troops respond accordingly, I stride into the wheat field, wielding ?myweapon like a hachet.
<br><br>
"Got one!" A pleased shout is followed by a <<if setup.isMerciful()>>heartwrenching<<else>>bloodcurdling<</if>> cry. But there is no time to think except to stab the first person I see lying still between the wheat stalks!
<br><br>
"Got another!" Those Elites from Wantong seem to be enjoying the easy victories, while after every kill, I can't help but respect the discipline of the soldiers by our feet who have endured this long without exposing their trap... That is, until they spring into action.
<br><br>
"Look out! Archers!"
<br><br>
Six men with recurve bows in hand rise from scattered positions in the field, and before any one of them could be taken down, it is our side that is now screaming. I scramble to reach the archers, fending off sneak attacks from every direction. Yet after eliminating the archers, I realize it is still [[too late to save my unit|c13_xh_ambush_lostunit]].
<<default>>
<<if setup.lostRightLowerLeg()>>
My prosthetic leg slams against something metal, and the impact almost yanks me off the saddle.
<<elseif setup.isSpiritSensitive()>>
A chill runs down my spine when my body slams into what feels like a stream of killing aura.
<<else>>
Something spooks my horse, and it jumps further away from the wheat, drawing my attention to the right of us.
<</if>>
The uneven height of the pre-harvest-season wheat might not be able to hide a person even in a crouched pose, but laid flat on the ground? Not out of the question!
<br><br>
A head peeks out from among the stalks and glances around quickly, then he calls for archers. Three men with recurve bows in hand rise from scattered positions in the field, getting ready to nock and aim...
<<if setup.c11Prosthetics()>>I push off the saddle <<if flag("c12_bringitem") eq "bow">>— leaving the bow still hanging there —<</if>> and roll
<<else>>I roll off the saddle <<if flag("c12_bringitem") eq "bow">>— leaving the bow still hanging there —<</if>> and crawl
<</if>>
into the wheat field, hugging the ground to stay hidden, like them!
<br><br>
As much as they try to remain calm while they comb the field, I can hear the frustration in their raised voice.
<br><br>
"East side?"
<br><br>
"Clear!"
<br><br>
"Southwest?"
<br><br>
"Nothing! Damn it, I found Little Zhou!"
<br><br>
That was someone <<if setup.hasShuoSword()>>I decapitated<<else>>whose neck I pierced through<</if>> the moment we locked eyes with each other. Next, I sneak behind another target for a quick kill, and let the moving soldiers' yelling distract the rest of them... By the time these ambushers close in on my position, their advantage in number has dropped significantly, and I only need to fight conservatively to wear them down.
<br><br>
"Retreat!" One of them finally senses the futility of their tactic. "Regroup in the woods! Kill ?their horse!"
<br><br>
I feint running toward the edge of the wheat field, but tackle an archer on the way instead. With their bow and arrows in hand, I proceed to [[finish off the remainder|c13_xh_ambush_alone]], even when they turn to run.
<</switch>>I run out of the blood-tainted wheat field, waiting for more ambushers to reveal their presence, but only the dead remains...
<<if setup.isMerciful()>>
I stagger over to those who have chosen to follow me, and help any of them who was too shocked in their final moments to close their eyes.
<<else>>
I check for survivors among either the enemies or my followers, even if the chance is slim.
<</if>>
Without shields, the Blossom Formation couldn't protect them against arrows at this distance.
<br><br>
<<include "c13_xh_ambush_aftermath">>
/% [[c13_xh_ambush_aftermath2]] %/I cautiously step out of the blood-tainted wheat field, waiting for more ambushers to reveal their presence, but only the dead remains...
<br><br>
<<include "c13_xh_ambush_aftermath">>
/% [[c13_xh_ambush_aftermath2]] %/<<if setup.c11HealedAtStart()>>
An inexplicable chill blankets my body and causes my heartbeat to stutter. I have to take several deep breaths — foggy as they are — to keep myself steady.
<<elseif setup.hadConcussion()>>
Everything becomes blurry for a few seconds. My hand stretches over my temples, rubbing it slowly, hoping to ease the eye strain.
<<elseif setup.hasHeadInjury()>>
A dull sting from an old wound causes me to rub the side of the head that was affected.
<<elseif setup.hasAboveStomachInjury()>>
A sharp sting from an old wound causes me to rub the area that was affected.
<<elseif setup.hasStomachInjury()>>
A ripple of pain from an old wound causes me to put a hand to the area that was affected.
<<elseif flag("c8_injury") eq "trapezius">>
A sharp sting from an old wound causes me to rub the back of the neck that was affected.
<<elseif flag("c8_injury") eq "thigh">>
A pinching sensation from an old wound causes me to rub at the part of the thigh that was affected.
<<elseif setup.hasBackInjury()>>
An onset of backache causes me to rub the area that was affected.
<<else>>
My chest tightens for a beat, and I take a deep breath to compensate.
<</if>>
The world careens before I realize it, and I fall on my side... The sky, the earth, the wheat field, and everything else loses their vividness, but not so much as to fade away entirely... Perhaps exhaustion has finally caught up to me? Or
<<if setup.isSpiritPossessed()>>is the Crown Prince
<<elseif setup.isDancer()>>is Heaven
<<elseif hasVisited("c10_speakto_ancestor")>>are my ancestors
<<elseif setup.isFilial() or hasVisited("c10_speakto_father")>>is my father
<<elseif hasVisited("c10_speakto_fei")>>is Fei
<<elseif setup.isSpiritSensitive()>>are the spirits
<<else>>is my instinct
<</if>>
trying to tell me something...? Or have the Earthbound spirits all around me risen to want their revenge?
<br><br>
<<set _next = "c13_xh_ambush_aftermath2">>
<<cs '"We all know it\'s either you or me!"' _next>>
<<setFlag "c13_xh_ambush_aftermath" "justified">>
<<if setup.isDead("generalwei") and setup.careAbout("jun")>>
<<if flag("c13_weifight") eq "try">>
<<set $response = `A guttural cry bursts from my throat. "I tried to save you! You didn't have to die!"`>>
<<else>>
<<set $response = `I cry. "If only you would surrender!"`>>
<</if>>
<<elseif setup.isAmbitious()>>
<<set $response = `I laugh. "Though I certainly won't lose to the likes of you!"`>>
<<elseif setup.isRageful() or setup.isHarmful()>>
<<set $response = `I spit. "You chose to commit to this ambush, when you could have chosen to flee!"`>>
<<elseif setup.isAnxious()>>
<<trusty>>
<<set $response = `I sputter. "And I want to live!"`>>
<<elseif setup.isFighter()>>
<<set $response = `I shout. "Take comfort in fighting for what you believed in!"`>>
<<elseif setup.isSassy()>>
<<kind -1>>
<<set $response = `I scoff. "What a pity how you even had me outnumbered!"`>>
<<elseif setup.isMerciful()>>
<<trusty -2>><<kind -2>><<wise -2>>
<<set $response = `My lips quiver. "Could wars be ended simply because of human decency? No, that won\'t be enough..."`>>
<<else>>
<<wise -1>>
<<set $response = `I cry. "And I didn't want this war to begin with!"`>>
<</if>>
<<bold>><<stoic -2>><<collectivist -1>><<kind -2>>
<<set $response += ` Heaven has no reply, of course.`>>
<<if setup.isSassy()>>
<<set $response += ` Why should it care, when mortals are beneath it?`>>
<</if>>
<</cs>>
<<cs '"Leave me alone!"' _next>>
<<setFlag "c13_xh_ambush_aftermath" "vexed">>
<<stoic -2>><<wise -2>>
<<set $response = `I scream at `>>
<<if setup.isSpiritPossessed()>>
<<if setup.isAmbitious()>><<trusty -2>><</if>>
<<set $response += `nothing, "I came back! You did not! So you don't get a say in what I must do!"`>>
<<elseif setup.isDancer()>>
<<proper -1>><<literati -1>>
<<set $response += `the empty Heaven, `>>
<<if hasVisited("c4_vision")>>
<<proper -2>><<collectivist -1>>
<<set $response += `"Your vision means nothing to me! I will decide my own fate!"`>>
<<else>>
<<set $response += `"You have never shown me a future worth pursuing! So I shall decide my own fate!"`>>
<</if>>
<<elseif hasVisited("c10_speakto_ancestor")>>
<<filial -2>><<loyal -1>>
<<set $response += `a vague memory of my great-great-grandfather, "You died for your master, like my father died for his, and is it my turn now?!"`>>
<<elseif setup.isFilial() or hasVisited("c10_speakto_father")>>
<<filial -2>>
<<set $response += `a memory of my father, "I had to take on your duties, so now I decide what happens!"`>>
<<elseif hasVisited("c10_speakto_fei")>>
<<kind -2>>
<<set $response += `a memory of that voiceless shadow, "You might not have valued your life, but I can't afford to be so flippant about it! Do you have any idea the weight I have to carry?!"`>>
<<elseif setup.isSpiritSensitive()>>
<<collectivist -1>><<kind -1>><<masses -1>>
<<set $response += `nothing, "I cannot help any of you once you have fallen into the Yellow River! The world of the living has no place for the dead!"`>>
<<else>>
<<set $response += `nothing about nothing.`>>
<</if>>
<<set $response += ` The involuntary convulsion and my dignity fight for control over my body... until one side is worn down to the bone.`>>
<</cs>>
<<cs "I ignore the soundless whispers and try to think..." _next>>
<<setFlag "c13_xh_ambush_aftermath" "think">>
<<stoic>>
<<set $response = `Amid the turmoil of my senses, a strange thought nags at me... <i>Could the ambush have been set for someone else?</i>`>>
<</cs>>
/% [[c13_xh_ambush_aftermath2]] %/<<response>>
...
<br><br>
As the colors gradually return, so does my other senses. And then I feel a rumble in the ground. I have to find my horse.
<<if flag("c12_bringitem") eq "bow">>
Remembering that my quiver has been emptied in the previous battle, I look around for replacements from the fallen.
<<elseif not setup.isHandicapped()>>
Seeing the arrows on the ground, I decide to gather them and take a bow from the fallen archers.
<<else>>
Knowing my physical limitation, I walk past arrows on the ground instead of gathering them for use later.
<</if>>
<br><br>
The dust cloud is approaching. I race back onto the saddle of my anxious mount, then turn to face the [[riders with earthly brown and red uniforms|c13_xh_ambush_target]].The plume-helmet-wearing officer in the front stares at me, looking more preplexed than I was expecting. My hand grips <<if setup.isHandicapped()>>?myweapon<<else>>the bow<</if>>, and I nudge the horse to begin a slow canter.
<br><br>
"Split up! Circle around!"
<br><br>
Their cavalry unit divides into two flanks on command of the officer whom I don't recognize. If I know my lessons in troop maneuvering, they must be planning a pincer attack. Now I kick my heels and urge the horse to gallop. Once they part further to reveal a different group of riders behind them, I finally understand the true target of the ambush.
<br><br>
The Heng Emperor has been tricked by a feigned retreat.
<br><br>
<<set _next = "c13_xh_ambush_target2">>
<<cs "<i>No! Your Majesty!</i>" _next>>
<<loyal>><<proper>>
<<if setup.isAmbitious() or setup.isOpportunist()>>
<<trusty -2>><<wise -1>>
<</if>>
<</cs>>
<<cs "<i>No! Angtian!</i>" _next>>
<<loyal>><<proper -2>>
<<if setup.careAbout("yang")>><<trust "yang" 1>><</if>>
<<if setup.isAmbitious() or setup.isOpportunist()>>
<<trusty -2>><<wise -1>>
<</if>>
<</cs>>
<<cs "<i>Idiot!</i>" _next>>
<<stoic -1>><<proper -2>><<kind -1>>
<<if setup.careAbout("yang")>><<kind>>
<<else>><<trust "yang" -1>>
<<if setup.hasMotiveToHarm("yang")>>
<<kind -1>><<loyal -1>>
<</if>>
<</if>>
<</cs>>
<<cs "<i>Sigh. And now I have to save him...</i>" _next>>
<<bold>><<stoic -1>><<proper -2>>
<<if setup.isLoved("yang") or setup.isLoyalist()>>
<<kind -1>>
<<else>>
<<loyal -1>>
<<if setup.isOpportunist()>><<trusty -1>><<wise -1>><</if>>
<<if setup.isAmbitious()>><<trusty -2>><<wise -1>><</if>>
<<if setup.isResented("liclan") or setup.isResented("yang")>>
<<trusty -1>><<kind -2>>
<</if>>
<</if>>
<</cs>>
/% [[c13_xh_ambush_target2]] %/"Grand Protector $clanName!" The Emperor — in a lamellar armor with gold and iron scales — rides at the front of his cavalry. "The enemy is on the run!"
<br><br>
"Blossom Formation!" I shout at the guards behind him that are in Mao colors. "Protect His Majesty!"
<br><br>
Many of them slow down too much there is little chance to form a circle around the person they must protect, and some simply break off from the group to pursue an enemy flank on their own. Do they even know what the Blossom Formation is? Or is it because they don't know whose order to follow? The instant disarray of this calvalry <<if setup.isRageful()>>is infuriating to witness!<<elseif (setup.isLoyalist() or setup.careAbout("yang")) and setup.isMilitant()>>angers me.<<elseif setup.isAmbitious()>>makes me want to laugh.<<else>>troubles me.<</if>>
<br><br>
The Emperor looks confused and nervous as I gallop toward his position. "No time to explain! Please call off the pursuit and prepare to defend yourself!" At least he reacts better than these guards,
<<if setup.isAmbitious()>>like a competent leader should.
<<elseif setup.isLoyalist() and setup.biasAgainst("mao")>><i>who must've been hand-picked by the Duke of Mao for their incompetence!</i>
<<else>>which is the best I can hope for in this chaos.
<</if>>
<br><br>
"Regroup and follow ?rank's orders!" As he pulls on the rein, his dark cape flutters wildly, occasionally revealing the symbols of the sun, moon, stars, and mountains on the back.
<br><br>
In the time it takes for the guards to stop their ineffective chase, the two flanks of the enemy cavalry has circled back to surround us. Seeing as how the guards from Wantong have neither the long range weapons nor shields to maintain a stationary defense, I start to canter around the Emperor to set an example for them. Next,
<<if setup.isHandicapped()>> /% use close-range weapon %/
I charge for one of the enemy flanks with ?myweapon, disrupting their momentum as much as I can before going after the other wing.
<<else>> /% use bow %/
I let loose arrow after arrow, disrupting their momentum as much as I can before I need ?myweapon for a closer kill. Many riders <<if flag("c12_bringitem") eq "bow">>crash into each other, broken before cold steel even reaches them<<else>>fall from their saddles, unable to lend strength to their comrades<</if>>.
<</if>>
<br><br>
"Your ambush has failed! And more of your brothers-in-arm will die for nothing if you continue!" I try to shake their morale, though I suspect this tactic will only work on less disciplined soldiers.
<br><br>
"Long Live the Zong state! Long Live the true Emperor!" The Zong troops rally under a battle cry and retaliate in force. One by one, guards in the whirling circle are picked off by trained horse archers.
<br><br>
As gaps in our formation grow, the man in the golden scales fights <<if flag("helpyangselfdefense")>>like how I had taught him<<else>>desperately, with or without anyone taking a blow for him<</if>>. Somewhere from the northeastern direction, another unit of cavalry is fast approaching. A split-second decision leads me to
<<if setup.hasMotiveToHarm("yang")>>
push the Emperor off his mount when an arrow pierces my shoulder.
<<elseif setup.isLoved("yang") or setup.isLoyalist()>>
throw myself at him to keep him from being shot through by an arrow.
<<else>>
topple from the saddle along with him when an arrow knocks me off balance.
<</if>>
<br><br>
He screams <<if setup.wantMC("yang")>>my name<<elseif setup.isLoyalist() or setup.careAbout("yang")>>"my dear courtier"<<else>>my title<</if>> while covering me with the Emperor's cape... But I'm distracted by a woman's voice that rings above the rumbling in the distance.
<br><br>
"[[Protect the Emperor|c13_dream_yang]]!"
<br><br>
<<if setup.isAmbitious()>><i>If only that Majesty is me...</i>
<<else>>I struggle to hold on to the handle of my weapon, as well as my consciousness...
<</if>>
/% TODO write more? "dear courier" 爱卿 %/<<set $location = "a farmland region somewhere southwest of the Imperial Capital">>
<<response>>
Soon, a dust cloud can be seen just outside the woods even before I ride clear of it. Noises of a chaotic battle shake the blood-tainted wheat field, but what's keeping me from slowing down is the frustrated shouting from ?refyang — he's here! And had my horse not been desensitized to such an unpredictable scenario, it would have carried me in the opposite direction the moment we both see the glint of iron arrowheads!
<br><br>
<<switch flag("c13_supplyline")>>
<<case "burnall" "burncamp">>
Two of my riders are felled immediately as we crash through the wall of dust. Grazing wounds aside,
<<default>>
Grazing wounds aside as I crash through the wall of dust,
<</switch>>
I manage to incapacitate two archers among the wheat stalks.
<br><br>
"Fish scales formation!" The Emperor continues to order the remaining few riders around him who seem barely able to defend their own lives. These men may be wearing the Mao military colors, but Wantong Elites they are not, and perhaps even pale in comparison to some of the fighters who came with me on this mission.
<br><br>
"Blossom Formation!" I call out to
<<switch flag("c13_supplyline")>>
<<case "burnall" "burncamp">>
everyone, hoping to buy time for me to approach the man in the Emperor's cape, who is entrapped by
<<default>>
the desperate Mao guards, hoping to at least distract the enemy,
<</switch>>
[[a circle of Zong cavalry|c13_yang_crisis2]].When ?refyang makes eye contact with me, his expression is that of instant relief and unmistakable embarassment.<<if setup.hasMotiveToHarm("yang")>> <i>The fool must have been lured into this ambush!</i><</if>>
<br><br>
<<switch flag("c13_supplyline")>>
<<case "burnall" "burncamp">>
The riders under my command disrupt the enemy encirclement while I move through the gap to reach the Heng Emperor. Despite having better training than the Mao guards, however, my unit is now easier pickings because of exhaustion from the earlier mission.
<<default>>
<<if setup.hasShuoSword()>>
I slice open a bloody path into the encirclement, until arrows stop flying.
<<else>>
With no easy way through the encirclement, I have to pick off the archers one by one, until their comrades on horseback finally charge toward me.
<</if>>
<</switch>>
<br><br>
"Leave none alive!" Someone among the Zong riders shouts the order, suggesting to me that they might not have intended to kill ?refyang at first... Nevertheless, they are now determined to commit the ultimate treason,
<<switch flag("c13_supplyline")>>
<<case "burnall" "burncamp">>
and by the time I take my position as ?refyang's shield, I realize that there is no one else who can.
<<default>>
and all eyes are on me as I position myself to be ?refyang's shield.
<</switch>>
<br><br>
<<set _next = "c13_yang_crisis3">>
<<ce '"Your Majesty, do you still remember the training?"' _next `flag("helpyangselfdefense")`>>
<<if setup.c11TeachEmperorFightWell()>>
<<kind>><<loyal>>
<</if>>
<<trust "yang" 1>>
<<set $response = `After a pause, he replies with a grim determination in his voice, "I do."<br><br>Without much of a warning, I spur my horse into charging at the closest enemy. The Emperor tries to follow, but another Zong rider takes the opportunity to separate us further. I focus on my target until I could unbalance him and kick him off the saddle. Despite him getting back to his feet quickly, I still obtained the high ground advantage as my downward strike ends him where he stands. The sound of metal clashing behind me is a good sign that ?refyang is still in the fight, so I turn back immediately to attack the other rider from his vulnerable side. The pincer move pressures the soldier into retreating temporarily, just long enough for me to return to ?refyang's side.`>>
/% TODO write more? %/
<</ce>>
<<ce '<small>(mind)</small> "Warriors of Zong obey the military law to the letter, but what happens when your commander claims the throne for himself? Would you still follow the law of your state, or the entire kingdom by then?" <i>It might be a long shot, but I can still try to stall them... even if only my horse gets to catch its breath!</i>' _next `($mind gt 3)`>>
<<set $response = `For several seconds, my tactic seems to be working. The enemy riders either look confused or conflicted as they circle around us. I shout, "If Xiahou Kui doesn't claim the throne after you kill His Majesty, whoever is crowned next will pin the blame for the ultimate crime on your clans! And if he does become the Emperor, you will have no choice but to abandon your people and culture in order to serve in the Imperial Capital, until he is overthrown by someone else who wants to follow this example!"<br><br>"General Xiahou will not take the throne!" One of the riders shouts back, "We only intend to return the Mandate of Heaven to the rightful-"<br><br>"Shut up!" Another rider in the lead cuts him off. But before I can exploit the division of belief among them, they are once again unified by the words, "We have our orders!"`>>
<</ce>>
<<ce '<small>(smart)</small> "Commander-in-Chief Zhao Hai will not let Xiahou out-rank him when he is so close to becoming the new Duke of Zong!" I bluff, "Instead of gaining promotion as Xiahou might have promised you all, assassinating His Majesty will doom you, your brothers-in-arm, your family, and everyone in the state of Zong!"' _next `setup.isSmart()`>>
<<bold>>
<<set $response = `My words seem to cause hesitation on the part of some of the Zong riders, until one of them argues, "Commander-in-Chief Zhao lacks the will to follow through with any strategy! He's too indecisive! Our Lord will not-"<br><br>"Shut up!" Another rider in the lead cuts him off. But before I can exploit the division of belief among them, they are once again unified by the words, "We have our orders!"`>>
/% TODO write more? %/
<</ce>>
<<cs '"Come! I\'ll take you all on!"' _next `setup.isWarlike()`>>
<<bold>><<stoic -1>>
<<if setup.isDead("generalwei")>>
<<set $response = `"I have already killed General Wei,"`>>
<<elseif setup.isDead("generalruan")>>
<<set $response = `"I have already killed General Ruan,"`>>
<<else>>
<<set $response = `"I have already killed so many of you,"`>>
<</if>>
<<if setup.isRageful()>>
<<set $response += `"because your people only answer to violence!"`>>
<<elseif setup.isHarmful()>>
<<set $response += `"because mercy for the enemy is foolish!"`>>
<<else>>
<<set $response += `"because mercy for the enemy only leads to more suffering!"`>>
<</if>>
<<set $response += `<br><br>Two riders charge for me with scowls on their faces, and I `>>
<<if $body gt 3>>
<<set $response += `give them no time to regret their decision to seek death from me. The rest of the cavalry keep circling us, perhaps trying to muster up the courage to challenge me again.`>>
<<else>>
<<set $response += `fight shoulder-to-shoulder with ?refyang as we slowly wear them down enough for me to kill one. His comrade retreats to join the rest of the cavalry that have been circling us, perhaps to take a moment to stabilize their morale.`>>
<</if>>
<</cs>>
<<cs "Taking a deep breath, I brace myself for the onslaught." _next>>
<<stoic>>
<<set $response = `Two riders charge for me, and I `>>
<<if $body gt 3>>
<<set $response += `cut them down after a few exchanges. The rest of the cavalry have been circling us in the meantime, perhaps trying to muster up the courage to challenge me again.`>>
<<else>>
<<set $response += `fight shoulder-to-shoulder with ?refyang as we eventually wear them down enough for me to kill one. His comrade retreats to join the rest of the cavalry that have been circling us, perhaps to take a moment to stabilize their morale.`>>
<</if>>
<</cs>>
/% [[c13_yang_crisis3]] %/<<response>>
Five riders begin to tighten the net around us, like the Blossom Formation, except it targets the center. As ?refyang anxiously keeps track of the moving threats, the cape on his back flutters to reveal the symbols of the sun, moon, stars, and mountains.
<br><br>
<<if setup.c11TeachEmperorFightWell()>>
Thanks to my teaching, ?refyang is holding his own fairly well. Of course, the soldiers could also be pulling their punches out of fear. Either way I must use every advantage I can get. Together we unseat two of the riders before I kill two more in the saddle.
<<else>>
Despite ?refyang's efforts, he lacks the speed and combat experience to parry every strike, so I have to intervene for several close saves. Knowing that I cannot prolong the fight, my moves become more and more vicious, with no regard for where the cold steel lands. However, I still find myself near exhaustion by the time four enemy soldiers have been slain.
<</if>>
<br><br>
An arrow punctures the leather armor of the last rider from a direction of the Imperial Capital. We risk a glance behind us, and hear a woman's voice that rings above the galloping of horses, "Protect the Emperor!"
<br><br>
"Archers!"
<br><br>
My head turns to the opposite direction, where the cavalry has regrouped in the road to reveal the archers in the wheat field. Instinct takes over as I push both myself and the Emperor off of our horses, though I must have [[landed poorly on my head|c13_dream_yang]]...
<br><br>
A cape darkens the sky above me while I struggle to make sense of all the noise in the world... "<<if setup.wantMC("yang")>>?sweetmc<<elseif setup.isLoyalist() or setup.careAbout("yang")>>My dear courtier<<else>>?rank<</if>>..."<<set $location = "somewhere southwest of the Imperial Capital">>
<<response>>
The fledgling Imperial Army, no more than an infantry of a thousand strong, takes position in three groups on a flat plain southwest of the Imperial Capital. Those with more battlefield or fighting experience stand in the front of each division, so as to give confidence to the new trainees behind them.
<br><br>
<<if hasVisited("c13_meeting3_handicap")>>
On the platform of a two-horse-chariot, Shi Da and Peng Tuo stand to my left and right while I sit in the middle seat with reins in one hand. I drive the chariot around the flanks,
<<else>>
I ride around the flanks,
<</if>>
<<if setup.isGCWoman()>>
making eye-contact with each women I see. Whether or not I could inspire them with my mere presence, I hope they will survive this war.
<<else>>
checking for any inadequate equipment that the volunteers must rely on.
<</if>>
We were not able to outfit everyone with the same set of uniforms, but my priority were lamellar armor, standard iron blade, and a wood-based shield for each soldier. One unit of volunteers from Zong received <<if setup.c13ChunyuClanWillHelp()>>iron spears from the Chunyu clan<<else>>bronze spears from the palace armory<</if>>, but even they were given blades to fight a dismounted cavalry.
<<if setup.learnedDirectVsSurprise()>>
In case a landslide defeat, I assigned another unit of veteran palace guards at the rear of the middle group to carry out a last-resort attack.
<</if>>
<br><br>
"[[Enemy spotted|c13_frontline2]]!" Someone shouts.
<br><br>
A dust cloud rises and widens in the distance, yet the rumbling of the earth can already be felt from here.The war banner of Xiahou slowly emerges from the dust cloud, followed by the first wave of cavalry. However, there seems to be another troop coming from the northern direction. Before I send out my scout, we all notice a rider fast approaching, who is carrying courier flags on his back.
<br><br>
"Report!" The rider starts shouting when the Imperial troops closest to him turn their weapons in his direction.
<br><br>
I order the volunteers to maintain formation, then <<if hasVisited("c13_meeting3_handicap")>>drive the chariot<<else>>ride<</if>> ahead to meet the courier half way, who dismounts and nearly crashes into the ground with the speed he was moving at. "?Madam!" He staggers a little, but eventually manages to salute. "Reinforcements, from the northeastern frontier!"
<br><br>
"Who's in charge?" I ask.
<br><br>
"Shangguan Yan," he utters between breaths, "the daughter of the Duke of Mao!"<<if setup.hasMet("sgyan")>> <i>So it's her...</i><</if>>
<<if hasVisited("c11_bada_w3")>>
But if she had already arrived in Bada city after the disaster, this unit of reinforcement must have been arranged ahead of time...
<<else>>
<br><br>
Tuoba Yingmei — better known as Madam Shangguan — is the wife of the Duke of Mao.
<<include "aboutmadamshangguan">> /% in c11 %/
/%<<addtidbit "yan" "married">>%/
<</if>>
<br><br>
I rearrange the formation to make room for the [[unexpected reinforcement|c13_frontline3]], though I cannot deny an air of unease as they and the Xiahou army both approach us at the same time...Flanked by blunt-faced horsemen with fur-rimmed hats, <<if setup.hasMet("sgyan")>>Lady Yan<<else>>a big-shouldered woman<</if>> in the lead orders her large group of horse archers to slow to a trot.
<br><br>
"?rank," <<if setup.hasMet("sgyan")>>the eldest daughter of the Duke of Mao<<else>>without a discernible accent, the woman in the rider's outfit<</if>> salutes me<<if hasVisited("c13_meeting3_handicap")>> and my two guardians<</if>> while her horse steps in place. "Upon my father's request, the Tuoba clan and the Yuchi clan have sent a combined force of a hundred warriors to aid His Majesty."
<br><br>
I return the gesture.
<<if setup.hasMet("sgyan")>>"We meet again, Lady Yan."
<<else>><<trust "sgyan">>
"We welcome your support, Lady Yan."
<</if>>
<br><br>
The short dangling beads from her headband sway as she appraises my fledgling army, then turns to look toward the enemy forces that are also slowing down. "Please excuse us for not dismounting, but I've received news that His Majesty is leading a unit from Wantong to confront the traitor directly. Is he... not here?"
<br><br>
"No," I frown. At the same time, we both notice another group of riders in the distance moving toward Xiahou's troop. The latter responds by dispatching a unit of its own to face them.
<br><br>
"They are wearing colors of the Wantong guards." Lady Yan turns to her men. "ready your bows and follow me!" Before I could interrupt, her group is already off to engage with the enemy!
<br><br>
<<set _next = "c13_march">>
<<if hasVisited("c13_meeting3_handicap")>>
<<set _same = ` The two Wantong Elites standing near me seem to want to say something, yet when I catch them giving each other a look, they quickly stiffen and pretend nothing is going on.`>>
<<if setup.isChatty()>>
<<set _same += `<br><br>"What is it?" I ask.<br><br>The brown-haired Shi Da hems and haws, until he finally blurts out, "?Madam, I was going to volunteer going with them, but-" His comrade Peng Tuo looks at him sidelong. "But Advisor Gu's explicit order was to keep you safe, so I stopped myself. Sorry for wasting your time." He dodges a subtle nudge from the other guard.<br><br>I shake my head, then turn my attention away from them.`>>
<<else>>
<<set _same += ` I frown, but leave them be.`>>
<</if>>
<<else>>
<<set _same = "">>
<</if>>
<<cs "I try to suppress my frustration at the situation." _next>>
<<stoic -1>>
<<if setup.isRageful() or setup.isAnxious()>>
<<stoic -1>>
<</if>>
<<if setup.isAmbitious() or setup.isWarlike() or setup.isAnxious() or setup.isOpportunist() or setup.isUtilitarian()>>
<<set $response = `I must focus on winning this battle.`>>
<<else>>
<<set $response = `I have my duty to these soldiers, so my focus must be here.`>>
<</if>>
<<set $response += _same>>
/% TODO write more? %/
<</cs>>
<<cs "I appreciate her initiative, but I cannot dismiss a suspicious feeling about this situation." _next>>
<<stoic>><<wise>>
<<trust "sgyan" -1>><<trust "dukem" -1>>
<<if setup.isLoyalist() or setup.careAbout("yang")>>
<<trust "yang" 1>>
<<elseif setup.hasMotiveToHarm("yang")>>
<<trusty -1>>
<</if>>
<<if setup.biasAgainst("mao")>>
<<trust "sgyan" -1>><<trust "dukem" -1>>
<<set $threatMao += 1>>
<</if>>
<<set $threatMao += 1>>
<<set $response = `How convenient is it for the Duke of Mao to arrange these troops and have them converge at the same time, and how his daughter just knows that the Emperor is with that group of riders in the distance...` + _same>>
/% TODO write more? %/
<</cs>>
<<cs "I try not to get angry at ?refyang." _next>>
<<stoic -1>>
<<if setup.isLoyalist() or setup.careAbout("yang")>>
<<stoic -1>>
<<set $response = `He is under pressure from the world to lead by example, even if this means throwing his life in harm's way!`>>
<<elseif setup.hasMotiveToHarm("yang")>>
<<trusty -1>>
<<set $response = `He is making my job difficult, even if this could mean an end to his rule.`>>
<<else>>
<<proper -1>><<loyal -1>>
<<trust "yang" -1>>
<<set $response = `I can't be everywhere at once!`>>
<</if>>
<<set $response += _same>>
<</cs>>
<<cs "I calmly watch her go." _next>>
<<stoic>><<loyal -1>>
<<if setup.hasMotiveToHarm("yang")>>
<<loyal -1>>
<<set $response = `If fortune favors me, I could even blame his death on the Shangguan clan.`>>
<<elseif setup.isLoyalist()>>
<<proper -1>><<kind -1>>
<<trust "yang" -1>>
<<set $response = `I have to trust Lady Yan's capability as a major authority figure of the northeastern frontier, as well as trusting in ?refyang's commitment to prove himself in battle.`>>
<<else>>
<<military>>
<<if setup.isAmbitious() or setup.isWarlike() or setup.isAnxious() or setup.isOpportunist() or setup.isUtilitarian()>>
<<set $response = `I must focus on winning this battle.`>>
<<else>>
<<set $response = `I have a duty to the soldiers behind me, so I must focus on guiding them to victory.`>>
<</if>>
<</if>>
<<set $response += _same>>
/% TODO write more? %/
<</cs>>
/% [[c13_march]] %/<<response>>
"Scout!" I shout, "Report back to Advisor Gu in the capital!"
<br><br>
"Yes, ?madam!" One of the palace guards hops onto a horse and races toward the city.
<br><br>
"Spearmen and archers," I shout, "march in Winnow Formation!"
<br><br>
I maneuver <<if hasVisited("c13_meeting3_handicap")>>the chariot<<else>>my horse<</if>> behind the troops that has begun to move. "Left and right flanks, follow in Wedge Formation!"
<<if hasVisited("c13_meeting3_handicap")>>I check that Peng Tuo is holding my signal flag,
<<else>>I check the signal flag strapped to my back,
<</if>>then give the order, "Captain of each division! Watch for signal change once we are within charging distance! Until then, start your battle chants!" A resounding reply later, each part of the army performs their chorus.
<br><br>
<b>"With sword and spear, I march with you!"</b>
<br><br>
<b>"They fight without honor, we fight without mercy!"</b>
<br><br>
<b>"In life I'm your blade, in death I'm your shield!"</b>
<br><br>
<b>"Without peace at home, no better future!"</b>
<br><br>
Xiahou's banners thrash in the wind, [[impatient for a bloodbath|c13_fight]].When a unit of enemy cavalry begins to charge toward us, I halt the front group to make the first deployment. "Archers! Step forward and fire at will!" I wish there are enough of them to stagger the volley, but I can only make do with varying their positioning.
<br><br>
Once the first wave goes out, I order the archers to step back behind the row of spearmen to release their second round of arrows. "Enemy approaching! All infantry, ready your blades! Middle division, forward! Side flanks, hold position! Riders of Wantong Elites, with me!"
<br><br>
<<if hasVisited("c13_meeting3_handicap")>>
Shi Da nocks an arrow and prepares to aim, while Peng Tuo grips a dagger-axe in one hand and the signal flag in the other. I tell them to hang on, then drive the chariot ahead.
<<else>>
I pull out the signal flag to grip in one hand, then ride ahead.
<</if>>
The cavalry forces mixed within the two flanks peel away from their comrades and trail behind.
<br><br>
<<if setup.isLoyalist()>>"For His Majesty!"
<<elseif setup.isDove() or setup.isPeoplePerson()>>"For the people!"
<<elseif setup.isFighter()>>"For victory!"
<<else>>"For the greater good!"
<</if>>
<br><br>
The chaos of the battlefield easily drowns out the sound of my voice, or the last gasps of life.
<<if hasVisited("c13_meeting3_handicap")>>
Any Zong soldier who survives the arrows from my left must fend against the dagger-axe from my right. If they make it past the chariot,
<<else>>
I cleave into oncoming enemies with ?myweapon, and if they make it past me,
<</if>>
they still have to face the [[best-trained unit|c13_fight2]] that Mao has to offer.Instead of maneuvering their horses around after charging through our riders, the remainder of that Zong unit keeps galloping forward. Whatever they believed about the Imperial Army, they intend to test its limits... and perhaps even destroy it if they could.
<br><br>
Bodies were thrown from the saddle in the previous clash, but I know the inexperienced infantry will fare worse.
<<if hasVisited("c13_meeting3_handicap")>>
I maneuver the chariot to give chase, and the other Wantong Elites follow. "Signal our middle flank to pull back defensively!" Peng Tuo shifts his energy to his flag-wielding hand, and starts to wave it in the air in a predetermined sequence.
<br><br>
"Shi Da!" I shout, "Thin their numbers!"
<br><br>
"No more arrows!" The brown-haired man responds gruffly.
<<if setup.learnedDirectVsSurprise()>>"Uh, I mean, except the whistling ones!"<</if>>
<br><br>
I tell my other guard, "Signal the side flanks to close the net!" Peng Tuo complies, and I wait for the trap to take effect.
<<else>>
I manuever my horse to give chase, then shift my energy to the flag-wielding hand, waving it in the air in a predetermined sequence. Once the middle flank seems to understand my order, they begin to pull back. Since the Zong riders will still overwhelm the civilian volunteers, I start signaling the side flanks with the flag, so that they may close in on the enemy to entrap them.
<</if>>
<br><br>
Predictably, no amount of rallying cry could prepare the new recruits to hold their ground against a seemingly unstoppable force. Morale shatters as the front half of the volunteer army get plowed down like wheat stalks, and most of the recruits lose their will to fight.
<br><br>
<<if setup.learnedDirectVsSurprise()>>
<<if hasVisited("c13_meeting3_handicap")>>
"Whistling arrow! Now!" I order Shi Da on my left, who promptly nocks and releases
<<else>>
I untie the hunting bow on my saddle, nock and release
<</if>>
an arrow far above the heads of the enemy cavalry. The whistle-like tip of the arrow shrieks as it flies past the riders, just enough of a signal to initiate the "[[surprise attack|c13_fight3_surprise]]."
<<else>>
<<if hasVisited("c13_meeting3_handicap")>>
Shi Da slams a fist on his side of the chariot. "[[They're not going to make it|c13_fight3]]!"
<<else>>
<i>[[They will be slaughtered if they flee|c13_fight3]]<<if setup.isStoic()>>.<<else>>!<</if>></i>
<</if>>
<</if>>One soldier turns to run, then a second one does the same, and another, quickly creating a ripple effect. Fortunately, it is this illusion of a rout that I needed to trick the enemy. While the Zong cavalry continues their pursuit of the deserting recruits, my veteran unit that is peppered among the rank shuffles backwards slowly... until the beasts of war are close enough for them to strike!
<br><br>
The distressed neighing from mortally wounded horses is only the beginning of more gruelsome deaths to come, because the left and right flanks of experienced fighters have now surrounded the largely dismounted enemy.
<br><br>
"KILL~"
<br><br>
<<if setup.isFollower("bo")>>
I spot Young Master Jiang defly hopping onto the back of Zong riders to knock them off their saddle. Knowing his precarious position, he then moves on to another target, though he tries to unbalance bodies instead of going for the kill... Not that it really saves any of his former comrades in the end, because in the heat of battle, the veterans from Mao will not show mercy either.
<<else>>
The veterans from Mao swarm the invaders, jabbing them with blades and spears from all sides until the red of their uniform becomes blood.
<</if>>
<br><br>
The sound of warhorn smoothes over the last of the screams, and the fleeing recruits slowly turn around to the sight of their comrades — alive and cheering...<<if setup.isFollower("bo")>> especially that young hostage son from Zong, who howls at the Heavens like a wolf.<<if setup.isDove() and setup.isKeen()>> Whether he is mourning or celebrating the result, I could only guess.<</if>><</if>>
<br><br>
<<if hasVisited("c13_meeting3_handicap")>>
My left-hand guard from the northwestern region grins widely as he scans the battlefield. "We did it-" he whispers to his comrade on my right, who must have done something to make him stop talking.
<br><br>
"Make the signal for the Winnow Formation," I tell Peng Tuo, then drive the chariot to the front of the remaining volunteers.
<<else>>
I ride around the field, signaling the captains to make the Winnow Formation again, then stop in front of the remaining volunteers.
<</if>>
"Ten paces forward and hold your ground!" I shout, "We wait for His Majesty's <<if setup.isLoyalist() or setup.isLoved("yang")>>triumphant<</if>> return!"
<br><br>
"Yes, ?rank!" After marching for ten steps, they fan out and [[solidify their positions|c13_request]]. Behind them, I instruct five Wantong Elites to go round up and shepherd the fleeing recruits back to the capital.One soldier turns to run, and more begins to follow, creating a ripple effect among the rank.
<<if setup.isFollower("bo")>>
<br><br>
"Don't run, you idiots!" A faint yet familiar voice blasts through the cacophony of the battlefield. "Fight for your rewards! If that's not enough, then for your family!"
<br><br>
<</if>>
Those who don't stand their ground cannot outpace the enemy on horsebacks anyway, so they become easier targets... Since the trap cannot close fully, and neither can the two side flanks catch up with the Zong cavalry, the enemy escapes annihilation. Their leader wisely directs the remaining riders to make a long detour back to their main army.
<br><br>
Perhaps they will inform Xiahou that we won't survive another charge... It doesn't matter... The sound of warhorn only worsens the deathly silence around us.
<br><br>
<<if hasVisited("c13_meeting3_handicap")>>
"?rank, should we-" the guard on my left tries to make a suggestion, only to be shushed by his comrade on my right. I know he wants to raise the morale somehow...
<br><br>
"Make the signal for the Winnow Formation," I tell Peng Tuo, then drive the chariot to the front of the remaining volunteers.
<<else>>
I ride around the field, signaling the captains to make the Winnow Formation again, then stop in front of the remaining volunteers.
<</if>>
"You five!" I gesture toward five Wantong Elites on horsebacks. "Go escort those deserters back to the capital, and lock them inside the city guard's barrack! I will deal with them after this battle is over. Until then, the rest of us still have an important duty to carry out!"
<br><br>
"Yes, ?rank!" The five riders gallop after the fleeing recruits. A few others steal pitiful glances in the same direction.
<br><br>
<<if setup.isCollectivist()>>
<<if setup.isMerciful()>>
"There is no shame for being afraid against a powerful threat! But
<<else>>
"We are only strong together! And
<</if>>
remember that we are defending the people of our entire kingdom from a war that could take months, or years to end!"
/% TODO write more? %/
<<elseif setup.isIndividualist()>>
<<if setup.isMilitant() or setup.isAmbitious()>>
"Discipline is not built in mere weeks, but the will to fight is in each and every one of you! Keep that fire burning until the battle is done! Because YOU - ARE - WARRIORS!"
<<else>>
"While many of you may have taken up arms for the first time, you are among the best of our kingdom! Place your trust in them if not in yourself, but every one of you is necessary to achieve victory!"
<</if>>
<<else>>
"We are here because of a shared belief in the righteous cause!"
<</if>>
I shout, "So eyes forward! And stand your ground! We must wait for His Majesty's <<if setup.isLoyalist() or setup.isLoved("yang")>>triumphant<</if>> return!"
<br><br>
"Yes, ?rank!" The rest of my troops [[shout back in unison|c13_request]].The high-noon sun spares no one as it beats down on the living. Crows are circling the sky above us, impatient for their chance to feast on the dead. <<if setup.isMerciful()>> I intend to have these corpses buried, but now is not the time to expend my soldiers' energy to fight.<</if>> Xiahou's army is no longer a mere speck in the distance, but a line of human fence...
<br><br>
The other cavalry clash earlier had moved further away, almost invisible if not for traces of dust cloud still hanging in the air. I have to assume ?refyang is still in the fight, or Xiahou's men would have immediately made it known to the world that they have won... The leather reins creak as my grip tightens.<<if setup.isAnxious()>> I feel so helpless, like a vole on a barren land...<</if>>
<br><br>
After what seems like an eternity, a lone rider from the enemy troops approaches. He does not bear a standard nor carry a bow or arrows, like a scout who travels light. I instruct the archers to nock an arrow without aiming to ease the worry of the volunteers, then <<if hasVisited("c13_meeting3_handicap")>>maneuver the chariot<<else>>ride<</if>> forward between the "messenger" and the rest of my soldiers.
<br><br>
The rider halts his mount and gives me a warrior's salute. He appears middle-aged, clean-shaven, and well-put-together. "Commander Xiahou requests a temporary cease-fire so that we may bury the dead." He then purposefully look past me at anyone he might recognize. There is a sharpness in his pair of eagle eyes.
<br><br>
<<set _next = "c13_request2">>
<<cs "<small>(rage)</small> I kill him right then." "c13_request_kill" `setup.isRageful()`>>
<<if setup.isRageful()>><<trusty 2>><</if>>
<<bold>><<stoic -2>><<proper -2>><<kind -3>><<righteous -2>><<wise -1>>
<<military -2>><<literati -2>>
<<trust "jun" -1>><<trust "ren" -1>><<trust "xiahou" -1>>
<<set $threatZong += 1>>
<</cs>>
<<cs '"He started this war!" I scream at him, "The fight\'s not over until he surrenders unconditionally!"' _next>>
<<if setup.isRageful()>><<trusty>><</if>>
<<stoic -3>><<literati>><<masses>>
<<set $response = `The rider scrunches his nose out of fear or disgust, but holds his position. "That's where we disagree, ?title. We are the defenders."<br><br>I shout, "Tell that to the countless men and women your army has killed to get here!"`>>
<</cs>>
<<cs '"You\'ve said your piece, now turn around and go."' _next>>
<<if setup.isRageful()>><<trusty -1>><</if>>
<<stoic -1>><<kind -1>><<proper -1>>
<<set $response = `"Should I assume you agreed?" He asks.<br><br>"Assume what you want," I stare at him.`>>
<</cs>>
<<cs '"Like hell I\'d say yes."' _next>>
<<stoic -2>><<military -1>>
<<set $response = `"Why?" He makes a noise of contempt. "Don't you care about your subordinates?"<br><br>`>>
<<if setup.isMerciful()>>
<<set $response += `I glare at him. "I care enough not to wear them out before this battle is over."`>>
<<elseif setup.isSassy()>>
<<set $response += `I snort. "Xiahou must care so much about them to want to kill them."`>>
<<else>>
<<set $response += `"Save your breath," I glare at him. "You'll need it when you turn tail and run."`>>
<</if>>
<</cs>>
<<cs '"Tell Xiahou we won\'t fall for this petty trick."' _next>>
<<stoic -1>><<collectivist>><<literati -1>>
<<set $response = `"You refuse an honest request from a renowned warrior of Zong just because of personal prejudice against him," he sneers, "I call that petty."<br><br>"I bet an honest warrior like him would also say, 'warfare is based on deception,'" I stare at him. "So save your breath."`>>
<</cs>>
<<cs '"Granted," I say without taking my eyes off of him.' _next>>
<<setFlag "c13_request" "granted">>
<<if setup.isRageful()>><<trusty -2>><</if>>
<<stoic>><<proper>><<collectivist 2>>
<<set $response = `He blinks a few times, mouthes something inaudible, then nods.`>>
<</cs>>
/% [[c13_request2]] [[c13_request_kill]] %/<<if hasVisited("c13_meeting3_handicap")>>
"Archers!" I shout, "Shoot him down!"
<br><br>
There is a momentary hesitation from everyone around and behind me, but the order is eventually carried out. The messenger made for an easy target, because he did not flee.
<<else>>
I spur my horse into a sudden charge, and the messenger falls dead from his mount as ?myweapon slices into him. It was an easy kill because he stood his ground instead of dodging or running away.
<</if>>
<<if setup.isFighter()>>I can respect a man like that, too bad he chose the wrong side!<</if>>
<br><br>
Whether too shocked or scared to look at me, my troops focus their attention on the dead body on the ground. I chase the riderless horse to return to the enemy army to [[deliver my silent message|c13_chase]].
<br><br>
<i>Your defeat is the only way to end this, Xiahou!</i><<response>>
Suddenly, he addresses the volunteers from Zong. "Commander Xiahou understands why you all defected! It's not too late to regain your honor! Serving a false king is why our people suffer for so long!"
<br><br>
<<set _next = "c13_chase", _kill = "c13_request_kill">>
<<cs '"I gave you a chance to live, but you ask for death!" <small>(kill the messenger)</small>' _kill>>
<<if setup.isRageful()>><<trusty>><</if>>
<<stoic -1>><<kind -1>><<righteous -1>><<wise -1>>
<</cs>>
<<cs '"I did not let you live so you could spout falsehood!" <small>(kill the messenger)</small>' _kill>>
<<if setup.isRageful()>><<trusty>><</if>>
<<stoic -1>><<kind -1>>
<</cs>>
<<cs '"These warriors have more honor than you or traitor Xiahou! Your lies shall not poison their reputation any further!" <small>(kill the messenger)</small>' _kill>>
<<stoic -1>><<kind -1>>
<</cs>>
<<ce '"Calling them defectors proves that Xiahou doesn\'t understand at all," I say calmly, "If your words could easily turn them against me, these honorable warriors would not have made the difficult choice to leave their lives behind to join this righteous cause."' _next `(not setup.isRageful())`>>
<<if not setup.isSmart()>><<wise>><</if>>
<<kind>>
<<literati>>
<<trust "ren" 1>><<trust "jun" 1>>
<<if setup.isSassy()>>
<<set $response = `"So get out of here, before you embarrass yourself further," I glance past him toward the enemy army, then look back at him.`>>
<<else>>
<<set $response = `"Return to Xiahou. We'll meet again in battle." I gesture him for him to leave.`>>
<</if>>
<<set $response += `<br><br>The man frowns, but begrudgingly throws up another salute, then rides away.`>>
<</ce>>
<<ce '"All of our people suffer because of Xiahou\'s ambition!" I roar at him, "Scram!"' _next `(not setup.isRageful())`>>
<<stoic -2>>
<<military>><<literati>><<masses>>
<<if setup.isAmbitious()>><<trusty -2>><</if>>
<<set $response = `His agitated horse begins to trot in a circle, while the messenger scowls and bears his teeth as he tries to calm the beast. After he makes a noise of frustration, he rides away.`>>
<</ce>>
<<ce '"You can go back and pray that Xiahou won\'t execute you, or you can run from the battlefield now," I make a shooing gesture. "Just get out of our sight. We have a battle to fight."' _next `(not setup.isRageful())`>>
<<bold>><<stoic -1>><<proper -1>>
<<military -1>><<masses>>
<<set $response = `He bursts out laughing. "You speak as if you have control over this battle. The only thing you can count on, ?title, is your defeat!" He lets his horse trot in a circle a few times, then rides back to his army.`>>
<</ce>>
/% [[c13_chase]] %/<<response>>
Soon, the dust cloud in the distance begins to expand again. If it is Lady Yan's cavalry unit, it has split into two groups that seem to be staggered in positioning, like a Winnow Formation on its side. The advantage is clear the moment the group farther away from the enemy releases their arrows, which fly through the gaps in the other group, targeting Xiahou's men who must hide behind shields to survive the barage.
<br><br>
"Right flank!" I shout, "Move further out to allow cavalry to pass!" I watch the enemy responding to the cavalry's movement, seeing that they might retaliate with arrows as well. "Shields to the front!"
<br><br>
As expected, a unit of Zong horse archers starts to chase Lady Yan's cavalry. I instruct my troops to stand their ground, then
<<if hasVisited("c13_meeting3_handicap")>>drive the chariot
<<else>>ride forth
<</if>>toward the oncoming forces...
<br><br>
Among the riders from the northeastern frontier, it's fairly easy to spot ?refyang due to his hair crown and attire... except the Emperor's cape is bunched up and stuffed in front of the saddle instead of being worn proudly on his back. There is relief and shame in his eyes when we make brief eye-contact as we pass each other. Perhaps the circumstance of his return feels humiliating for him...
<br><br>
"Escort His Majesty back to the palace!" Lady Shan's voice rings above the rumbling of the earth, and she gives me a nod as she rides past me. "Please [[defend our rear|c13_request3]], ?rank!"A somewhat lackluster volley of arrows lands just short of the retreating cavalry, yet the threat of more is still present.
<br><br>
<<if hasVisited("c13_meeting3_handicap")>>
"Shi Da! Peng Tuo!" I call out, "Pick up your shields!"
<br><br>
"Yes, ?rank!" The two answer in unison.
<br><br>
I shake the reins, and we
<<else>>
I steady my breathing, tighten the grip on ?myweapon, then
<</if>>
charge for the enemy. Before we are close enough to fight, however, the leading rider shouts, "A request for negotiation!" When I don't respond right away, the rider adds, "We used to serve General Tang! Do you remember us!"
<br><br>
<<set _next = "c13_request4", _fight = "c13_request3_fight">>
<<if flag("c13_request") eq "granted">>
<<set _same = ` Besides, I did agree to a cease-fire earlier.`>>
<<else>><<set _same = "">>
<</if>>
<<cs '"You serve Xiahou now, so don\'t try to fool me!" I fight on, whatever the cost!' _fight `flag("c13_request") neq "granted"`>>
<<if setup.isRageful() or setup.isWarlike()>><<trusty>><<military>><</if>>
<<bold>><<stoic -1>><<kind -1>><<wise -1>><<collectivist -1>>
<<trust "ren" -1>><<trust "jun" -1>>
<</cs>>
<<cs "Whether or not it's a trick, I hesitate to continue putting everyone else at risk..." _next>>
<<kind>><<collectivist 2>>
<<if hasVisited("c13_meeting3_handicap")>>
<<set $response = `...including the two guards on the chariot with me.`>>
<<else>>
<<set $response = `They could kill my horse as well...`>>
<</if>>
<<set $response += _same>>
<</cs>>
<<cs "<i>Something else is going on here. Xiahou should aim to kill both the Emperor and me when he had the chance.</i> I slow down." _next>>
<<if setup.isUtilitarian()>><<wise>><</if>>
<<set $response += _same>>
<</cs>>
<<cs "I have to buy time for my allies to complete their tasks. If that means playing this long game with Xiahou, so be it." _next>>
<<trust "jun" 1>><<trust "ren" 1>><<collectivist 2>>
<<set $response += _same>>
<</cs>>
/% [[c13_request4]] [[c13_request3_fight]] %/Seeing that I have no intention of slowing down, they draw back their bow strings. "You're forcing our hand!"
<br><br>
<<if hasVisited("c13_meeting3_handicap")>>
My two guards do their best to block the arrows coming toward us, but once the horses collapse from extensive injuries, the chariot is the next to tumble, nearly crushing me underneath.
<br><br>
"?rank!" Shouts from my soldiers are followed by their running footsteps.
<br><br>
Peng Tuo feverishly waves the signal flag at our troops... until he is beheaded from a fast passing blade.
<br><br>
An enraged Shi Da pulls a rider off his horse, kills him with his own weapon, then turns around to swing wildly at the others that are now circling us.
<br><br>
"Capture $agentName alive, eliminate the rest!" As the leading rider gives the order, his arrow already pierces my right-hand guard's throat.
<br><br>
I struggle to
<<if setup.c12UseCrutch()>>
stand up by leaning on the fallen chariot,
<<else>>
get back on my feet while ?myweapon has fallen out of reach,
<</if>>
then I feel the chill of an iron blade hovering near my neck.
<<else>>
I parry and dodge the arrows while preparing for the moment they aim for my horse. When they do, I leap toward an incoming rider, knocking them off the saddle to cushion my fall.
<br><br>
"?rank!" Shouts from my soldiers are followed by their running footsteps.
<br><br>
"Capture $agentName alive, eliminate the rest!" The leading rider releases his arrow — no longer a warning shot this time — toward the volunteers. His men start to form two layers of circle, separating me from my troops.
<br><br>
I reap flesh and bones without mercy, but there is only so much I can accomplish through brute force against overwhelming odds!
<<if setup.isRageful()>>
<br><br>
<i>Heaven, why have you forsaken me!</i>
<br><br>
<</if>>
<</if>>
Outside the circle of horse archers, death cries rattle the heavens.
<br><br>
<<set _next = "c13_captured", _end = "epilogue">>
<<cs '"Death before humiliation!" I end my life on the cold steel. ?tag-endstory' _end>>
<<bold>><<righteous 1>><<collectivist -1>>
<<military>><<literati>>
<<if $clanName neq "Meng">><<wise -6>><</if>>
<</cs>>
<<cs 'My unbearable disappointment for having failed everyone makes me seek out death. ?tag-endstory' _end>>
<<stoic -2>><<kind -2>><<collectivist>>
<<military>><<literati>>
<<if $clanName neq "Mo">><<wise -6>><</if>>
<</cs>>
<<cs '"You will fail to carry out your order!" I kill myself out of spite. ?tag-endstory' _end>>
<<stoic -2>><<kind -2>><<collectivist -1>>
<<proper -3>><<wise -6>><<righteous -1>>
<<literati>>
<</cs>>
<<cs "I finally surrender, even if it may be too late to save my troops." _next>>
<<bold -2>>
<<if setup.isMilitant()>><<bold -4>><<military -2>><</if>>
<<military -4>><<literati -1>>
<<run setup.myarmysizechange(-130)>>
<</cs>>
/% [[c13_captured]] [[epilogue]] %/<<response>>
<<if hasVisited("c13_meeting3_handicap")>>
"Stand down," I say to the two guards by my side. They obey, but still holds onto their shields.
<br><br>
I tug lightly to slow down the horses,
<<else>>
I slow my horse to a trot,
<</if>>
then wait for the riders to stop and form a square of rows behind their leader.
<br><br>
"?rank!" Shouts from my soldiers are followed by their running footsteps.
<br><br>
"Halt your advance!" I shout, <<if hasVisited("c13_meeting3_handicap")>>and Peng Tuo makes<<else>>then make<</if>> the signal with the flag until the volunteers stop moving any closer. I keep my attention on the horse archers, and say, "If Xiahou is serious about a negotiation, then there must be no attack on the capital or at the front line during my temporary absence!"
<br><br>
<<if hasVisited("c13_meeting3_handicap")>>
"?rank, they plan to hold you hostage!" Shi Da blurts out.
<br><br>
I raise a hand to quiet him. "Please go back, both of you. I need to do this on my own." The brown haired guard is all kinds of upset about simply giving up, but after making a fuss, he is eventually dragged off the chariot by his comrade.
<br><br>
<</if>>
The leading rider gives me a warrior's salute. "Our order was to bring you to speak with Commander Xiahou. We thank you for not forcing our hand."
<br><br>
I turn to my troops. "Notify Advisor Gu that he will be in charge of the Imperial Army until my return." I then instruct them to bury the dead before returning to the capital. In addition, I say,
<br><br>
<<set _next = "c13_xhcamp">>
<<set _same = ` I give them a nod, then leave with the Zong riders.`>>
<<cs '"Strip the weapons, armors, and stirrups from the dead. Waste nothing."' _next>>
<<if setup.isMerciful()>><<kind -2>><<literati -1>><<proper -2>>
<<elseif setup.isMilitant()>><<wise>>
<</if>>
<<stoic>><<kind -2>><<military>><<masses -1>>
<<set $response = `Tension rises within the Zong cavalry, but they are too disciplined to retaliate without a direct order. The heavy silence weighs on everyone else too, so much so that my troops only manage to see me off with a salute.`>>
<</cs>>
<<cs '"If you have loved ones waiting in the city, go spend some time with them until you are summoned again."' _next>>
<<if setup.isMilitant()>><<military -2>><<proper -2>><</if>>
<<bold -2>><<stoic -1>><<kind>><<military -2>><<masses>>
<<set $response = `There is a heaviness in the air as my troops raise their hands to salute me.` + _same>>
<</cs>>
<<cs '"This is not a defeat. Live, so you can fight another day."' _next>>
<<if setup.isWarlike()>><<bold -3>><<trusty -2>><<military -2>>
<<elseif setup.isOpportunist() or setup.isUtilitarian()>><<trusty>>
<<elseif setup.isMerciful()>><<wise>>
<<else>><<bold -1>>
<</if>>
<<masses>>
<<set $response = `Whether or not anyone takes my word to heart, they keep their thoughts to themselves. The veterans raise their hands to salute me first, followed by the civilian volunteers.` + _same>>
<</cs>>
/% [[c13_xhcamp]] %/<<set $location = "Xiahou's camp somewhere southwest of the Imperial Capital">>
Outside of my small wooden cage — since being escorted here by General Tang's former troops — tents are slowly taking shape. Without looking too closely, there seem to be no women in this regiment. I can see groups of men carrying chopped-wood and large rocks to set up the perimeters for their encampment. The majority of Xiahou's army are still standing in formation where they had been deployed before, but I don't hear any noise from battle anymore... Being so close to the capital now I had expected Xiahou to push toward the city while they have the winning momentum.
<br><br>
<i>Another mind game, perhaps. But what might Xiahou want more than a direct path to the throne? Is he truly less reckless than I thought?</i>
<br><br>
"?title," a soldier with a scarred face salutes me by the door of the cage, "Commander Xiahou wants to talk to you. Come with me."<<if setup.c12UseCrutch()>> He puts down a crudely-constructed wooden crutch in front of me without offering to help me stand up.<</if>>
<br><br>
"What about my weapon?" I ask.
<br><br>
"Not for the meeting," he answers curtly.
<br><br>
I give him the side-eye, but follow the veteran to see the traitor. Most of the soldiers I see along the way focus on their tasks or sustenance instead of showing me any courtesy. It might as well, because <<if setup.isSassy()>>why be polite to an enemy who is likely walking to ?their death?<<else>>there is no telling who would survive by the end of this war.<</if>>
<br><br>
The meeting location is out under the bright sky. There are no tables, not even for the commanding officer, who now occupies the northernmost seat, a "barbarian couch" no less. Soldiers and banner poles mark the two sides of an aisle, where guests are meant to sit. Besides a few more of those folding stools, I see logs, flat-topped boulders, two reed mats, or just empty spaces. <i>Why so many...? Is he expecting more participants?</i>
<br><br>
Xiahou Kui rises to his feet upon seeing me walking towards him. But with his height plus the wooden platform he is standing on, it feels more like a gesture to lower me even further. And under that beast-faced casque, he has the eyes of a predator that is sizing up <<if flag("c9_cutxhchin")>>his rival that had wounded him in the past<<else>>its prey<</if>>. "?title, sit."<<if flag("c9_cutxhhair")>> I wonder if his hair has grown back...<</if>><<if setup.c12UseCrutch()>> He glances at my wooden support. "It's exhausting just looking at you."<<elseif setup.c12OneHanded()>> He glances at my half-limb. "I insist."<<elseif setup.c11Prosthetics()>> He gives me another once over, then makes a sound of annoyance. Perhaps he thought I wouldn't be moving so easily anymore.<</if>>
<br><br>
<<include "c13_xhcamp_sit_choices">>
/% [[c13_xhcamp_seat]] %/<<set _next = "c13_xhcamp_seat">>
<<cs '"You are in my seat, Xiahou."' _next>>
<<bold>><<proper -2>><<collectivist -1>>
<<if setup.isMerciful()>><<wise -1>><</if>>
<<if setup.isAmbitious()>><<loyal -1>><</if>>
<<trust "xiahou" -1>>
<<set $response = `He laughs, exaggeratedly so. "You must be parched, ?mc." He beckons for a soldier to step out of line to take order. "Bring us some water." Once the soldier runs off, he looks at me again and says, "Why don't you sit down?"`>>
<</cs>>
<<cs '"Get to the point, General Xiahou. I doubt you want this tension to last longer than it already has."' _next>>
<<set $response = `"Tension is not a problem," he puts his hands behind his back, "but no one has endless amount of resources. That's for certain." He pauses for a few seconds, then says, "Why don't you sit down?"`>>
<</cs>>
<<cs "I stand still." _next>>
<<set $response = `He glares at me for almost a minute, until he slowly calms himself. "It's going to get crowded soon. Do you want to be an eyesore?"<br><br>`>>
<<if setup.isSassy()>>
<<set $response += `"I find myself quite pleasant to look at," I smirk, "unlike you."`>>
<<else>>
<<set $response += `"I'm here to talk," I glare back at him, "so talk."`>>
<</if>>
<<set $response += `<br><br>He snorts. "I guess peace is impossible with you in the way."`>>
<</cs>><<response>>
The awkward stalemate is interrupted by a soldier approaching us with a jug. He hands me a wooden cup, fills it with water from the jug, and then moves toward the platform to deliver water to his commander.
<br><br>
Even though Xiahou is taking the position of the host, there is a subtle power play here. If he wants to upend the hierarchy of status, I will play by the opposite rule. After weighing my options under the circumstance, I quickly empty the cup, then move to the eastern side of the "aisle".
<br><br>
<<include "c13_xhcamp_seat_choices">>
/% [[c13_xhtalk]] %/<<set _next = "c13_xhtalk">>
<<set _same = `The brute frowns as we make eye contact. He makes a sound of contempt with his nose, but says nothing.`>>
<<cs 'I sit in a "barbarian couch." It is closest to Xiahou.' _next>>
<<setFlag "c13_xhcamp_seat_choices" "stool">>
<<if setup.contemptForBarbarians()>><<trusty -2>><</if>>
<<proper -1>><<literati -1>>
<<trust "xiahou" 1>>
<<set $response = `The brute gives me a curious look, but makes no comment about my choice.`>>
<</cs>>
<<cs 'I sit in a "barbarian couch." I don\'t care what message it sends.' _next>>
<<setFlag "c13_xhcamp_seat_choices" "stool">>
<<if setup.contemptForBarbarians()>><<trusty -2>><</if>>
<<bold>><<stoic>><<proper -2>><<literati -2>>
<<trust "xiahou" 1>>
<<set $response = `There is a curious and imperceptible smile on the brute's face, but he makes no comment about my choice.`>>
<</cs>>
<<cs "I sit on a reed mat, because I'm not barbaric like Xiahou." _next>>
<<setFlag "c13_xhcamp_seat_choices" "mat">>
<<if setup.contemptForBarbarians()>><<trusty>><</if>>
<<stoic -1>><<proper>><<literati 2>>
<<set $response = `I need to set the example of civility for the rest of the kingdom.`>>
<</cs>>
<<cs "I sit on a reed mat out of habit." _next>>
<<setFlag "c13_xhcamp_seat_choices" "mat">>
<<if setup.c11UseHuchuang()>><<trusty -1>>
<<elseif setup.isTraditional()>><<trusty>>
<</if>>
<<bold -1>><<proper>><<literati>>
<</cs>>
<<cs "I sit on a log. It's common enough for a warrior to do that in the wild. If there are other guests coming, they might prefer the reed mats." _next>>
<<setFlag "c13_xhcamp_seat_choices" "log">>
<<if setup.isScholarly()>><<trusty -1>><</if>>
<<kind>><<proper -1>><<collectivist>><<military>><<literati -1>>
<</cs>>
<<cs "I sit on a rock. I'm used to the harshness. Let other guests have the reed mats if they prefer." _next>>
<<setFlag "c13_xhcamp_seat_choices" "rock">>
<<if setup.isScholarly() or setup.isLover()>><<trusty -1>><</if>>
<<stoic>><<kind>><<proper -1>><<collectivist>><<literati -1>>
<</cs>>
<<cs "I sit on the ground so I can be as far away from Xiahou as possible, physically and symbolically." _next>>
<<setFlag "c13_xhcamp_seat_choices" "ground">>
<<proper -3>><<literati -3>>
<<trust "xiahou" -1>>
<<set $response = `The brute practically scowls at the sight of my defiance, but he manages to keep quiet.`>>
<</cs>>
<<cs "I choose to remain standing. It might offend guests who expect better etiquette from me, but it's the only way to keep my eye level as high as I can." _next>>
<<setFlag "c13_xhcamp_seat_choices" "stand">>
<<if setup.isLoyalist() or setup.isAmbitious()>><<wise>>
<<elseif setup.isConsiderate() or setup.isPeoplePerson()>><<wise -2>>
<</if>>
<<bold>><<stoic -1>><<literati -1>><<proper -2>>
<<if not setup.c12UseCrutch()>><<literati -1>><</if>>
<<trust "xiahou" -1>>
<<set $response = _same>>
<</cs>>
<<cs "I decide not to sit down at all." _next>>
<<setFlag "c13_xhcamp_seat_choices" "stand">>
<<if setup.c12UseCrutch()>>
<<set $response = `It's not that easy for me to get up from a seated position anyway.`>>
<<elseif setup.isWild()>>
<<collectivist -1>>
<<set $response = `Just because.`>>
<<else>>
<<bold -2>><<wise -2>>
<<set $response = `This choice of seating is more tricky than I realized... I can't afford to send the wrong message.`>>
<</if>>
<<set $response = _same>>
<<literati -1>><<proper -1>><<trust "xiahou" -1>>
<</cs>><<set $location = "Xiahou's camp somewhere southwest of the Imperial Capital">>
<<response>>
From a distance, I see a broad-shouldered officer giving an order, then rides through an army that is dividing into several clusters. As I approach them from behind my escorts, I observe that the majority of the enemy army remain in formation, but preparation for encampment seems to be underway. Without looking too closely, there seem to be no women in this regiment. Not every soldier there would look up at me while my horse trots past them,
<<if setup.isLoyalist() or setup.isTraditional() or setup.isDove()>>
which is distressing to say the least.
<<elseif setup.isMilitant()>>
since they must pay attention to their captains in case of formation change.
<<elseif setup.isAmbitious()>>
which means I have more to do to win their respect.
<<else>>
but I don't sense fear in their mannerism.
<</if>>
<br><br>
Wagons are coming with downed tree trunks and large rocks, which are then distributed to set up the perimeters of the camp. Components for tents are stacked on the ground, and carpenters are getting to work as well.
<br><br>
"This way, General." The escort troops dismount, which is a signal for me to
<<if hasVisited("c13_meeting3_handicap")>>
get off the chariot<<if setup.c12UseCrutch()>>, and lean on my wooden crutch<</if>>.
<<else>>do the same.
<</if>>
"Also, we must hold on to your weapon for now." He extends an open palm.
<br><br>
<<if setup.isRageful()>>
I glare at him,
<<elseif setup.isSassy()>>
I make a sound of displeasure,
<<else>>
I frown,
<</if>>
but decide to [[play by Xiahou's rules for now|c13_xhcamp2]].The lead escort walks me toward a raised wooden platform, where the broad-shouldered office stands just in front of. He knocks on the platform from different angles, testing its stability.
<br><br>
A group of soldiers file into position on the east and west side of us, forming two walls and instantly making the platform the northern edge. A little while later, soldiers bring out three "barbarian couches," putting one on the platform and two not far from it on the ground level. Another soldier lays two reed mats on the second row from the host's seat. Short logs and flat-top boulders become a few more seats, and I suppose any other guest will just have to sit on the grassy earth or stand.
<br><br>
Xiahou takes three steps up to get onto the platform, <<if $height eq "tall">>effectively raising his position<<else>>emphasizing our height difference even more<</if>> before he turns around to look at me. Under that beast-faced casque, he has the eyes of a predator that is sizing up <<if flag("c9_cutxhchin")>>his rival that had wounded him in the past<<else>>its prey<</if>>. "?title, sit."<<if flag("c9_cutxhhair")>> I wonder if his hair has grown back...<</if>><<if setup.c12UseCrutch()>> He glances at my wooden support. "It's exhausting just looking at you."<<elseif setup.c12OneHanded()>> He glances at my half-limb. "I insist."<<elseif setup.c11Prosthetics()>> He gives me another once over, then makes a sound of annoyance. Perhaps he thought I wouldn't be moving so easily anymore.<</if>>
<br><br>
<<include "c13_xhcamp_sit_choices">>
/% [[c13_xhcamp_seat]] %/<<response>>
Xiahou Kui sits down on the folding stool, drinks from his cup before putting it next to his foot. He then looks ahead. Expressions of unease, regret, and rage fight for dominance over his face, but by the way his jaw clenches and unclenches, he no doubt wants to appear unflappable.
<br><br>
In the duldrums of the dead air, with nothing to listen to but the huffing and stomping of horses, I gradually turn away from the platform... The memory of the <<if setup.c13ImperialArmyGone()>>total loss of<<else>>casualties suffered by<</if>> the Imperial Army creeps into the forefront of my thoughts, threatening to twist my
<<if setup.isRageful()>>fury into an inward dagger.
<<elseif setup.isAnxious()>>anxiety into thousand-catty chains that can crush me.
<<elseif setup.isMournful()>>grief into the sea that will engulf me under its waves.
<<elseif setup.emotionDriven()>>sanity into savagery.
<<else>>calm into apathy.
<</if>>
<i>
<<if setup.isConsiderate() or setup.isPeoplePerson()>>
Is that what's eating at you too, villain?
<<elseif setup.isAmbitious()>>
If only I have the power to change the world, then this misery can all go away...
<<elseif setup.isMilitant() or (setup.isFighter() and setup.isHarmful())>>
I must win this war, and I must do it soon.
<<elseif setup.isLoyalist() or setup.isFilial()>>
I can't keep failing everyone...
<<elseif setup.isDove()>>
Why must we fight...?
<<elseif setup.isWild()>>
Let the world suffer for its sins, but leave me out of it!
<<else>>
When can I end this war?
<</if>>
</i>
<br><br>
...
<br><br>
"Report!"
<br><br>
A soldier runs toward us, then stops just outside of the area where the seats have been placed. He salutes his commander. "The Duke of Mao and entourage have arrived!"
<br><br>
Xiahou makes a hand gesture. "[[Show them in|c13_xhtalk2]]!" Once the soldier is out of sight, he subtly takes a deep breath."Southeast", of the four Zhen warriors, strides into the meeting ground first. The bearded man has thick leather braces on his forearms but otherwise wears no obvious armor nor carries any weapon. He stops in front of the raised platform to salute the Zong commander, though his loud aura clashes with Xiahou's immediately. "We mean no disrespect, Commander Xiahou, but me and my three brethren must be by our lord's side for the entirety of this meeting. If you do not accept this condition, the discussion ends here."
<br><br>
A chuckle escapes Xiahou, but he says calmly in his seat, "I expected nothing less from a masterful politician like lord Shangguan. Please, I welcome the duke to sit to my right, and the Zhen warriors are welcome as well."
<br><br>
Southeast nods, then walks away. Half a minute later, the four Zhen warriors escort the Duke of Mao into the meeting. They move in sync with each other while keeping a watchful eye on everything around them. True to their namesake, the four men with menacing glares plant themselves at the four corners of their master, ready to fight any threat that comes close. Once settled into his mat
<<if flag("c13_xhcamp_seat_choices") eq "mat">>
across from my seat, the duke salutes me, then Xiahou.
<<elseif setup.c13SitAtXHTalk()>>
on the western side and a little ways from my seat, the duke salutes me, then Xiahou.
<<else>>
on the western side, the duke doesn't even bother to look in my direction as he salutes Xiahou.
<</if>>
"Commander Xiahou, we appreciate this opportunity to exchange ideas."
<br><br>
Before I question his word choice of "we", more guests begin to trickle into the meeting. Many of them are from influential clans of Mao. They take their time showing courtesy to everyone at the scene, then try their best to seat themselves according to their social status. Quite a few of them are visibly upset by the shortage of mats, but they know better than to complain.<<if setup.c13StandAtXHTalk() and (not setup.c12UseCrutch())>> Those among them who are dogmatic about propriety take out their anger on me with side-eyes and sighs, which I promptly ignore.<</if>>
<br><br>
The waiting game continues while water is being distributed to the new guests. "Northeast" pours some water from the wooden bowl onto his cupped hand, drinks it first, then a few seconds later he passes the bowl back to his master. Once the Duke of Mao drinks the water, the rest of the guests slowly do the same.
<br><br>
"Looks like this might be everyone," Xiahou sits up straighter. "[[Why don't we begin|c13_xhtalk3]].""The Unifier King passed the Mandate of Heaven to The Retainer King — someone outside of his family — setting the precedence of valuing true merits in leadership instead of blindly crowning one's own kin," Xiahou Kui is bringing up the story of the legendary abdication, a theme of debate that I <<if flag("helpyangconfidence")>>have tested ?refyang with recently<<else>>expected someone to use at least once to challenge ?refyang's legitimacy<</if>>. "The Ji clan disagreed with the Retainer King's decision to pass the Mandate to Grand Preceptor Li Jiao, yet out of respect for the Unifier King, they saw this tradition through..."
<br><br>
He stands up, as if to add a dramatic flare to his speech. "Who knew that tradition would end in his lifetime! Devoted to this kingdom as the Ji clan had always done since the wartorn era of the Unifier King, they continued to sacrifice their lives to protect this land..." his gaze subtly brushes over the Duke of Mao, "from foreign invaders," he turns toward a decomposing corpse that's hanged in the distance, which might have been strung up purposely just for this moment, "savages who disrespect our laws," he squints his eyes at no one in particular until he throws me a dirty look, "and spies who want to destroy our system from the inside."
<br><br>
There are some uncomfortable rustling noises in the audience, but everyone holds their tongue. The brute tilts his head upward. "My entire family has perished in service to a Li on the throne. So has my lord, whom I have always regarded as a father after losing mine. As a filial pious son, am I to just watch his legacy end when that pathetic excuse of a ruler refuses to step aside for someone who is truly worthy of our loyalty?"
<br><br>
"Commander Xiahou!" A middle-aged scholar from the Kong clan speaks up while saluting toward the east, "We only came here to advise a peaceful resolution for your crime, not to become accomplices to your usurpation!"
<br><br>
A Zong soldier steps out of the "human wall" behind the scholar to stab him through the back. The unarmed man collapses forward, gasping and gurgling as he drowns in his own blood. Unlike the trembling men near the victim, the four Zhen warriors maintain their vigilance, somehow unfazed by the impromptu execution.
<br><br>
"It's only an usurpation if the ruler had earned the Mandate of Heaven," Xiahou Kui stares down the other members of the Kong clan, "not a kid who got to sit in a throne because he conveniently survived fratricide."
<br><br>
"His Majesty had ruled properly since day one!" A younger scholar from the <<if $clanName eq "Mo">>Han<<else>>Mo<</if>> clan stands up from the ground. "If you punish a capable man for doing his best under the circumstances, you set the wrong example for every ambitious thug who would enjoy butchering his way to the throne!"
<br><br>
"But his best is not good enough!" Xiahou yells, "Look at what the state of this world is in! How long until he realizes that abdication will be the wisest thing he has ever done!"
<br><br>
<<set _next = "c13_xhtalk4", _rage = "c13_xhtalk4_rage">>
<<ce "I let anger take over!" _rage `setup.isRageful()`>>
<<if setup.isOpportunist() or setup.isUtilitarian()>>
<<wise -2>>
<</if>>
<<bold>><<stoic -2>><<wise -5>><<collectivist -1>>
<<literati>>
<<set $threatZong += 2>>
<</ce>>
<<cs '"The world is in chaos because of you, Commander. At least have the courage to own up to it instead of blaming other people."' _next>>
<<if setup.isLoyalist() or setup.careAbout("yang")>>
<<trust "yang" 1>>
<<elseif not setup.hasMotiveToHarm("yang")>>
<<loyal>>
<</if>>
<<bold>><<stoic -1>><<wise -2>>
<<literati>><<military>><<masses>>
<<trust "jun" 1>>
<<set $response = `The brute lets out a derisive laugh. "Oh, I know about the Edict of Repentance, but does it ever mention the generation of prosperity stolen from the people of Zong?" He steps closer to the edge of the platform. "This kingdom belongs to the men who fought for it, not to a wastrel who only knows how to write empty words of condemnation!"<br><br>His rally incites a thunderous reply of "Long Live the Zong state" from the "human wall" behind us. Once the shouting quiets down, the Duke of Mao makes a saluting gesture toward the host, indicating his intent to speak.`>>
<</cs>>
<<cs '"Is this really a negotiation or just a chance to eliminate voice of dissent?" I glance at the dead scholar, then back at the brute. "If you don\'t want to hear criticism, why did you invite these people?"' _next>>
<<if setup.isScholarly()>><<literati>><</if>>
<<if setup.isDove()>><<righteous>><</if>>
<<bold>><<stoic -1>><<wise -1>>
<<literati>>
<<set $response = `The other members from the Kong clan sit up a little straighter, but no one else among them is eager to stand out again.<br><br>The brute sneers. "If only hungry savages could be repelled by words of condemnation. If only our criticism of the Imperial clan ever gets listened to..." He steps closer to the edge of the platform. "We brave men of Zong shall fight no more for you wastrels who know nothing about generations of suffering!"<br><br>His rally incites a thunderous reply of "Long Live the Zong state" from the "human wall" behind us. Once the shouting quiets down, the Duke of Mao makes a saluting gesture toward the host, indicating his intend to speak.`>>
<</cs>>
<<cs '"And then what, you take the throne?" I sneer. "Or will you give that honor to your foster father?"' _next>>
<<if setup.biasAgainst("zong")>>
<<trusty>><<righteous>>
<<set $threatZong += 1>>
<</if>>
<<bold>><<stoic -1>><<proper -1>><<wise -2>>
<<literati>><<military -1>>
<<set $threatZong += 1>>
<<set $response = `"And what if I will?" The brute steps closer to the edge of the platform. "Even at my lord's age, he is more capable and deserving than that wastrel on the throne...`>>
<<if setup.isAmbitious()>>
<<set $response += ` Or you, for that matter."<br><br>I narrow my eyes. "What do you mean by that?"<br><br>Xiahou Kui sneers. "Don't you know your clan history?" `>>
<<if hasVisited("c9_conspiracy") or flag("c10_ancestortruth")>>
<<set $response += `<i>Is this about my great-great-grandfather?</i>`>>
<</if>>
<<set $response += `I frown at him.<br><br>He makes a dismissive gesture. "Either way it's too late for you now, $clanName, unless you want to join the rank of 'traitors' too."`>>
<<else>>
<<set $response += `"`>>
<</if>>
<<set $response += `<br><br>After almost a minute of silence, the Duke of Mao makes a saluting gesture toward the host, indicating his intend to speak.`>>
<</cs>>
<<ce "I listen without interrupting." _next `(not setup.isRageful())`>>
<<bold -1>><<stoic>><<collectivist>><<loyal -2>>
<<literati -1>><<military -1>>
<<set $response = `The brute steps closer to the edge of the platform. "This kingdom belongs to the men who fought for it, not to a wastrel who only knows how to write empty words of condemnation!"<br><br>His rally incites a thunderous reply of "Long Live the Zong state" from the "human wall" behind us. Once the shouting quiets down, the Duke of Mao makes a saluting gesture toward the host, indicating his intend to speak.`>>
<</ce>>
/% [[c13_xhtalk4]] [[c13_xhtalk4_rage]] %/<<response>>
"A strong military is essential to the stability of a kingdom, and for that burden, your people deserve justice, respect, and better treatment." The statesman in the dark blue robe looks around the scene, then says, "However, a kingdom cannot thrive on military strength alone. The wealth and territory size of Mao are proof that my clan's system of governance works. And for that, the people of Mao deserve their share of honor as well."
<br><br>
Xiahou Kui crosses his arms and waits for the duke to continue. The eagle-eyed statesman turns his attention back to the Zong commander. "The Retainer King wanted the most skilled politician to rule over a kingdom of various cultures with diverse needs, but over the decades Mao and Zong have solidified their core governing principles, requiring less and less involvement from the Imperial clan. The central court had become an unfortunate drain on the resources of each of our states, and the people have lost confidence in the Son of Heaven to carry out the Will of Heaven."
<br><br>
"My lord-" A scholar from the Duke's entourage attempts to interrupt, but he is interrupted first.
<br><br>
"Have you not heard of the popularism, 'The Earth shakes if Heaven cannot secure it'?" The Duke of Mao stares at the disquieted scholar. "I say, the Heng Emperor has lost his Mandate of Heaven. It's time for his more capable vassals to rule over their own."
<br><br>
<i>...The world splits if Heng cannot control it...</i>
<br><br>
<<set _next = "c13_xhtalk5">>
<<cs "I can expose the Duke now for having commissioned that popularism, but perhaps I should wait for a better opportunity." _next `setup.c11KnowCoupletWriter()`>>
<<bold -1>><<wise>>
<<set $response = `I catch some of the influential clan members frowning at me, perhaps hoping that I would vocally object to where the negotiation is going. They might or might not understand why I have to bide my time... Or perhaps some of them are doing the same...?`>>
<</cs>>
<<cs '"This... is a setup."' _next>>
<<setFlag "c13_xhtalk_accusesetup">>
<<wise -1>><<literati>>
<<set _same = `"Did you happen to goad His Majesty into proving himself to the masses? Where was that cavalry unit you gave him when you didn't have any to spare before? And your daughter Lady Yan arrived in the nick of time to aid His Majesty, knowing exactly where he would be?"<br><br>The rest of the audience glance at each other, but remain quiet. Although the Duke tries and fails to hide his annoyance, he manages to not start an argument.`>>
<<set $response = `The Duke maintains his composure while the influential clan members wait for me to elaborate. So I say, `>>
<<if setup.c11KnowCoupletWriter()>>
<<set $response += `"I have spoken to the hired writer for that exact phrase you just uttered, lord Shangguan," I notice a twitch at the corner of his lip. ` + _same>>
<<literati>><<trust "dukem" -5>>
<<set $threatMao += 2>>
<<elseif flag("c11_askboyscoupletwriter")>>
<<set $response += `"Someone was hired to write that exact phrase you just uttered, lord Shangguan," I notice a twitch at the corner of his lip. ` + _same>>
<<trust "dukem" -3>>
<<set $threatMao += 2>>
<<else>>
<<set $response += _same + ` He makes a dismissive sound. "Is that all?" <i>I wish I have more evidence, but this coincidence is too convenient.</i>`>>
<<trust "dukem" -1>>
<<set $threatMao += 1>>
<</if>>
<<set $response += `<br><br>"I needed time to transfer troops from northern regions, especially from my son-in-law in the northeast. Why, you think soldiers grow on trees?" He sneers. "Look at what happened to your fledgling army when there is no reinforcement to save them`>>
<<if hasVisited("c13_fight3_surprise")>>
<<set $response += `." `>>
<<else>>
<<set $response += ` from a landslide rout." `>>
<</if>>
<<if flag("c11_askboyscoupletwriter")>>
<<set $response += `He says nothing about the first accusation, probably hoping to make it seem trivial enough to be dismissed. I frown, momentarily aimless.`>>
<<else>>
<<set $response += `My knuckles turn white as I try to keep my cool.`>>
<</if>>
<<if setup.c13ImperialArmyGone()>>
<<set $response += `<br><br>"It wasn't just a rout, Duke of Mao," Xiahou chuckles, "it was a wipe out." The duke feigns sympathy with a sigh, and I'm thankful none of his entourage follows his lead.`>>
<</if>>
<</cs>>
<<cs "I stew in silence." _next `not flag("c11_askboyscoupletwriter")`>>
<<bold -1>>
<<literati -1>>
<<set $response = `I catch some of the influential clan members frowning at me, perhaps hoping that I would vocally object to where the negotiation is going... I clench my fist, wondering what else I can say or do to turn the tide.`>>
<</cs>>
/% [[c13_xhtalk5]] %/<<if setup.isAngryAt("xiahou")>>
"Xiahou!" I blurt out, "You will pay for all you have done!"
<br><br>
He laughs. "What can you do about it?"
<<elseif setup.isLoyalist() or setup.isLoved("yang")>>
"Traitor Xiahou!" I blurt out, "You will face the wrath of every Loyalist in our kingdom!"
<br><br>
He laughs. "Just how many of them are left?"
<<elseif setup.hasMotiveToHarm("yang")>>
"I won't let you take the throne!" I blurt out.
<br><br>
He laughs. "Why? Do you want it?"
<<elseif setup.isWarlike()>>
"Xiahou!" I blurt out, "I challenge you to a duel!"
<br><br>
He laughs. "A war is not won or lost over some fisticuff!"
<br><br>
"Are you afraid?" I press.
<br><br>
"Hmph," he sneers.
<<if setup.c12NoProsthetics()>>
"I think the one who should be afraid is you."
<<elseif setup.isHandicapped()>>
"Remember that I already beat you once."
<<else>>
"Keep trying to goad me, keep trying."
<</if>>
<<elseif setup.isMerciful()>>
"You can't kill everyone who opposes you!" I blurt out.
<br><br>
He laughs. "Is that a challenge?"
<<else>>
"Xiahou!" I blurt out, "You won't get away with this!"
<br><br>
He laughs. "And who's going to stop me? You?"
<</if>>
<br><br>
<<if setup.c13SitAtXHTalk()>>
<<if setup.c12UseCrutch()>>
I struggle to stand, then move toward the platform as fast as I could.
<<else>>
I rise to my feet, then rush toward the platform.
<</if>>
<<else>>
<<if setup.c12UseCrutch()>>
I move toward the platform as fast as I could.
<<else>>
I rush toward the platform.
<</if>>
<</if>>
More Zong soldiers separate from the "wall" to block my path, and one of the Zhen warriors even gets in my way.
<br><br>
"?rank! Control yourself!"
<br><br>
I hear the Duke's reprimand, but my fist is already flying.
<<if $body gt 4>>
"Southeast" blocks my punch with his crossed forearms and stumbles backward several steps, trembling as he does. Many pairs of hands and feet try to slow me down, except I'm too strong and fast for any of them! Seeing my relentless charge, the brute leaps off the platform and meets my violence with his own...<<if setup.c10FeiConsumed()>> A surge of hair-raising spirit energy shields my body, but the impact is still felt.<<elseif setup.c10BringBackScale()>> My heart slams against bone and something that feels like a metal plate, even though my armor is only made of leather.<</if>> I wish I could see what he looks like after the fall, but I'm too dizzy to remain standing...
<<elseif $body gt 3>>
"Southeast" blocks my punch with his crossed forearms and stumbles backward a little.
<<if setup.c11Prosthetics()>>
He's fast enough to dodge the hidden blade in my prosthetic, but not the soldiers who try to slow me down.
<<else>>
Many pairs of hands and feet try to slow me down, except I'm fast enough to get around them.
<</if>>
Seeing my relentless charge, the brute leaps off the platform and joins in on the violence...<<if setup.c10FeiConsumed()>> A surge of hair-raising spirit energy shields my body, but the impact is still felt.<</if>>
<<if setup.lostRightLowerLeg()>>
I lose my balance, and fall...
<<elseif setup.lostRightForearm()>>
I lose my reach, and stumble...
<<else>>
I trip over who-knows-what, and fall...
<</if>>
Then the "walls" come crashing on top of me...
<<elseif setup.isHandicapped()>>
After taking a punch,
<<if setup.c12UseCrutch()>>
"Southeast" kicks away my wooden support, then easily unbalances me with a shove.
<<else>>
"Southeast" grabs my wrist and yanks me off-balance.
<</if>>
And soon the "walls" come crashing down on top of me...
<<else>>
After taking a punch from me, "Southeast" retaliates with equal forcefulness. We exchange blows for a few rounds, until many pairs of hands and feet intervene to make it harder for me to breathe...
<</if>>
<br><br>
"Report! [[Gentleman Advisor of Mao requests an audience|c13_dream_ren]]!"
<br><br>
"?callren..." I can't recall what I wanted to say before I lost consciousness.<<response>>
There is no doubt in my mind that the duke and Xiahou had orchestrated this farce for the rest of us. A one-sided overthrow of Imperial control would be met with years of resistance from the powerful clans of Mao, whereas the secession of Zong and Mao from the kingdom is the spoil of war that both of them can benefit from.
<br><br>
"For this peace talk to have meaning, Commander Xiahou, we ask you to cease military expansion," the duke says, "so that the people of Jinhu can recover from the recent disasters, and to give the Heng Emperor a place to retire to. Suppose the barbarians are still conducting guerrilla warfare against your people, why not reduce the number of fronts that your men have to fight by concentrating on the border instead of further east?"
<br><br>
The broad-shouldered office paces on the platform, as if to ponder the negotiation term. "I cannot ask my troops to give up the territories they have fought for with their blood. Our people could make better use of those fertile lands that the Dou clan had let go to waste. Since their people are fed by the state, they could do without a little land."
<br><br>
The eagle-eyed statesman sighs. "You drive a hard bargain, Commander."
<br><br>
<i>Why aren't any of the influential clans speaking up? Is it only because of fear? Or that it is not their land that's being taken away? ...And just why was I "invited" to this meeting when my voice, like the voice of Jinhu, seems to have no weight in the negotiation?</i>
<br><br>
The lull is interrupted by a soldier announcing the arrival of a new guest. "[[Gentleman Advisor of Mao requests an audience|c13_xhtalk6]]!"The faces of scholars in the audience brighten almost immediately. In anticipation for ?callren's arrival, they look toward where the "human walls" end, but it takes Xiahou Kui a good while to give the nod. The duke wears an unenthusiastic expression, perhaps he knows Advisor Gu could openly disagree with him to undermine his authority.<<if setup.biasAgainst("mao") and (not setup.careAbout("ren"))>>.. Unless it's part of the show...<</if>>
<br><br>
The tension cumulates in the several minutes that it takes for ?callren to appear before us, yet this gentleman does not skimp on the etiquette in the presence of rows of armed warriors who could kill him with one strike. He bows to the influential clans as equals, to me and the duke as superiors, and finally salutes the commanding officer as the host of the peace talk.
<br><br>
At last he opens his mouth to say, "His Majesty has returned safely to the palace. For that he is grateful to Lady Yan's escort and to lord Shangguan's timely request of reinforcement."
<br><br>
The brute on the platform walks back and returns to his seat of importance. The Duke of Mao fills in the silence. "The negotiation is nearly concluded, Bowen. You may report to His Majesty that I will handle the specifics of Commander Xiahou's withdraw from Mao, as well as other details..."
<br><br>
"Pardon me, my lord, but His Majesty is wondering when your wedding ceremony with the Xuan Princess will take place?" The blue-robed scholar asks pointedly, "Will it be before Commander Xiahou's forces completely withdraw from Mao and Jinhu, or after?"
<br><br>
The Duke of Mao hesitates in his response, and unconsciously glances in Xiahou's direction. "That... is a question for another time, Bowen. Our priority now is to secure peace."
<br><br>
"There is another matter that cannot wait, my lord. Young Master Shangguan has been rather insistent that I persuade you to let him marry the Xuan Princess instead." While other members in the audience give him uncomfortable looks, the Gentleman Advisor maintains his eye contact with his lord. "He fears being made redundant after the birth of your new heir."
<br><br>
"Gu Ren," the duke takes a breath, then salutes the host. "Commander Xiahou, I must request an early leave to take care of some family business."
<br><br>
The Zong officer narrows his eyes. "What family business is that, Duke of Mao? Or should I say, Prince-Consort-to-be?" His nose scrounches in disgust.
<br><br>
<<if $mind gt 3>>I sense an opportunity here.
<<else>>There is something happening, but I'm not certain what I can do here.
<</if>>
<<if setup.MCwant("sheng")>>
I just wish the men of Shangguan would stop hounding ?refsheng!
<</if>>
<br><br>
<<set _next = "c13_xhtalk7">>
<<ce "<small>(mind)</small> I might be able to help the Duke of Mao get out of this predicament, perhaps to gain his trust if possible." _next `($mind gt 3)`>>
<<setFlag "c13_xhtalk_helpduke" "duke">>
<<if setup.isOpportunist()>><<wise>>
<<else>><<loyal -3>>
<</if>>
<<if setup.isLoyalist()>><<trusty -2>><</if>>
<<trusty -2>>
<<trust "dukem" 1>><<trust "ren" -1>>
<<if setup.isAmbitious() or setup.RenBelieveMCSpiritPossessed()>><<trust "ren" -4>><</if>>
<<set $threatMao -= 1>>
<<set $response = `"I agree with the Duke, ?callren. This is neither the time nor the place to be discussing such matter," my gaze flits from the adviser to his lord. "Besides, His Majesty `>>
<<if setup.isGCMan()>>
<<literati -1>><<proper -1>>
<<if (not flag("askToMarrySheng"))>><<trusty -2>><</if>>
<<set $response += `might still grant my request to marry Her Highness instead.`>>
<<else>>
<<set $response += `might not approve such an overstepping of authority due to my insistent objection.`>>
<</if>>
<<set $response += ` Perhaps that had always been a source of hostility between lord Shangguan and me. Though honestly, when the Mao state becomes the Mao kingdom, its ruling family can do better than to cheapen itself with ties to the disgraced Li clan."<br><br>"?rank, how- how could you say that?"<br><br>I ignore the comment from one of the influential clan members, since ultimately, their flimsy protests won't turn the tide. Shangguan Yun stares at me with scrutinizing eyes, then salutes both me and the host on the platform. "There is sense in ?title's words. Perhaps a more beneficial family tie would be one between Mao and Zong." He sighs. "It is unfortunate that my only daughter has already married."<br><br>Xiahou Kui makes a dismissive hand gesture. "This is irrelevant to our discussion." The two of them look away from each other, and the tension seems to have deflated into a feeling of annoyance.`>>
<</ce>>
<<ce "<small>(mind)</small> I might be able to force the Duke of Mao to relinquish his pursuit of ?refsheng." _next `($mind gt 3)`>>
<<setFlag "c13_xhtalk_helpduke" "sheng">>
<<if setup.hasNPCTidbit("sheng", "hiddenlove")>>
<<if not setup.isDesired("sheng")>><<love "sheng" 1>><</if>>
<<if flag("supportShengHuan")>><<trust "sheng" 1>><</if>>
<</if>>
<<loyal>><<wise -1>>
<<trust "sheng" 1>>
<<if (not flag("askToMarrySheng"))>>
<<proper>><<kind>><<literati 2>>
<</if>>
<<if not setup.confessedTo("sheng")>><<kind>><</if>>
<<set $response = `"Having just proposed a separation from the kingdom, lord Shangguan, do you already plan to upset the new balance of power by tying your clan to what remains of the Imperial prestige?" I watch both the duke and Xiahou's expression as I press the attack, "That would put Zong at a disadvantage once again, wouldn't it?"<br><br>The wily statesman narrows his eyes at me, and eventually says, "Now that you have reminded me, ?title, perhaps a more beneficial family tie would be one between Mao and Zong. It is unfortunate that my only daughter has already married."<br><br>"Political marriages only create a fragile bond anyway," Xiahou Kui nearly rolls his eyes as he turns away. "I expect you to stop coveting the unworthy bloodline of the Li." The Duke of Mao closes his eyes and clenches his jaw.`>>
<</ce>>
<<cs '"Neither you nor your son deserve Her Highness!"' _next>>
<<setFlag "c13_xhtalk_helpduke" "insult">>
<<if setup.isLoyalist()>><<proper>><<literati>><<righteous>><</if>>
<<if setup.isResented("sheng") or setup.isResented("liclan")>><<trusty -1>>
<<elseif setup.careAbout("sheng")>><<trust "sheng" 1>>
<</if>>
<<if setup.hasNPCTidbit("sheng", "hiddenlove")>>
<<if not setup.isDesired("sheng")>><<love "sheng" 1>><</if>>
<<if flag("supportShengHuan")>><<trust "sheng" 1>><</if>>
<</if>>
<<stoic -1>><<loyal>><<literati>>
<<trust "dukem" -1>>
<<set $response = `"Especially after your proposal to reduce the kingdom by two-thirds," I glare at him. "You have sacrificed nothing but could potentially gain everything. That's not a negotiation in good faith. That's trickery!"<br><br>The Zhen warriors bare their teeth like guard dogs, but their master calmly replies, "I will restore peace to this land, just as your father had done with his last act that many would consider treasonous. Only history can judge our legacy properly, ?title."<br><br>"Political marriages only create a fragile bond anyway," the brutish host makes a noise of contempt. "I suggest you stop coveting the Li bloodline."<br><br>The duke says nothing for a few seconds, then answers, "I suppose there is now less benefit to be gained with that family tie. Establishing better relations with the Zong royalty would be a wiser choice." Xiahou Kui nearly rolls his eyes as he turns away.`>>
<</cs>>
<<cs "I endure this ridiculous show." _next>>
<<setFlag "c13_xhtalk_helpduke" "ignore">>
<<bold -1>>
<<set $response = `The wily statesman considers his words carefully, then says, "Perhaps a more beneficial family tie would be one between Mao and Zong. It is unfortunate that my only daughter has already married."<br><br>"Political marriages only create a fragile bond anyway," Xiahou Kui nearly rolls his eyes as he turns away. "If you are the capable governor you claimed to be, lord Shangguan, I suggest you stop coveting that worthless bloodline of Lis and focus on ruling your kingdom of Mao. This peace you are desperate for depends on it."<br><br>The duke leans back slightly, unwilling to provide a definitive response.`>>
<</cs>>
/% [[c13_xhtalk7]] %/<<response>>
The blue-robed scholar observes the scene for a while, then salutes the host again. "If the negotiation is indeed near its conclusion as my lord has mentioned, I request that ?rank be allowed to withdraw with me."
<br><br>
"Hmph," the brute says menacingly, "and have ?them wage another war against me once ?they raises a new army?"
<br><br>
?callren smiles. "?rank is not the only person who wants to defeat you. Are you just going to hold each of your enemies hostage? Or would you kill them to preserve your rations?"
<br><br>
Xiahou's hand grips the handle of his blade. "[[You think I won't|c13_xhtalk8_ren]]?" The four Zhen warriors rise to their feet, turn away from their master, and settle into a fighting stance. The rest of the audience instantly shrink in their seats, bracing for violence. The host on the platform makes a "tsk" sound with his mouth, and gestures for those four bodyguards to calm down.The duke scolds the Gentleman Advisor, "Bowen! Don't complicate things!" /% 节外生枝 %/
<br><br>
?callren turns to him. "My Lord, I chose to serve you because you are a capable minister who can share the burden of the Son of Heaven in ruling the kingdom to the best of his abilities. If you do not wish to carry on that duty anymore, then I must take up the burden, and hope to one day reunite the kingdom."
<br><br>
Xiahou Kui looks between the scholar and his lord. "Duke of Mao, did you put him up to this? If not, I shall clean house on your behalf."
<br><br>
The cunning statesman scolds again, "Gu Ren! Stand down!"
<br><br>
<<set _next = "c13_xhtalk9">>
<<cs '"Listen to your lord, Advisor Gu," I feel constrained to side with the duke again, "or none of us are leaving here alive."' _next `(flag("c13_xhtalk_helpduke") eq "duke")`>>
<<bold -2>><<stoic -1>><<trusty>><<wise -1>>
<<literati -2>><<military -1>>
<<trust "dukem" 1>><<trust "ren" -2>>
<<if setup.isAmbitious() or setup.RenBelieveMCSpiritPossessed()>><<trust "ren" -3>><</if>>
<<set $fealtyRen = "Imperial Li">>
<<set $response = `The blue-robed scholar remains unmoved by either of our command or advice.`>>
<</cs>>
<<cs 'I move to stand beside the Gentleman Advisor. "?callren has chosen to side with the Son of Heaven, and is thus under my protection." I glance at the other guests in the audience. "No one else needs to risk their life here, but know that you can still make a difference when your lord is too self-interested to do the right thing."' _next>>
<<bold>><<stoic -1>>
<<literati>><<trust "dukem" -1>><<trust "xiahou" -1>>
<<set $threatZong += 1>>
<<set $fealtyRen = "me">>
<<if setup.isAmbitious()>><<trusty -2>>
<<elseif setup.isSincere() or setup.isLoyalist()>>
<<literati 2>>
<<trust "ren" 1>>
<</if>>
<<if setup.isAmbitious() or setup.RenBelieveMCSpiritPossessed()>>
<<set $response = `?callren turns to me and bows silently.`>>
<<else>>
<<set $response = `?callren turns to me and bends at the waist to bow. "?rank, it would be an honor to serve you."`>>
<</if>>
<<set $response += ` When he straightens himself again, I notice in my peripheral vision that the other scholars have straightened their backs too.`>>
<</cs>>
<<cs 'I sneer. "Lord Shangguan, why did you complicate things with the secession? Now you have to choose who to appease to stop a massacre."' _next>>
<<bold>><<stoic -1>><<proper -1>><<kind -1>>
<<literati>><<military -1>>
<<set $fealtyRen = "Imperial Li">>
<<set $threatMao += 1>>
<<trust "dukem" -2>>
<<set $response = `"Southeast" throws me a dirty look, but none of the Zhen warriors dare to make any sudden move. The eagle-eyed statesman weighs his words for a little while, then says, "It seems that Bowen is so taken by your defiance he is losing vital political acumen. Very well, Young Master Gu, you are dismissed from my service." ?callren responds with a respectful bow.`>>
<</cs>>
<<ce "I remain silent..." _next `(not setup.isRageful())`>>
<<bold -1>><<stoic>>
<<military -1>><<literati -1>>
<<set $fealtyRen = "Imperial Li">>
<<if flag("c13_xhtalk_helpduke") eq "duke">>
<<trusty>><<collectivist -1>>
<<literati -1>><<trust "ren" -1>>
<<set $response = `...since I just sided with the duke.`>>
<<elseif (setup.isOpportunist() or setup.isUtilitarian() or setup.isAmbitious() or setup.isHarmful()) and (setup.biasAgainst("mao") or ($threatMao gt 4))>>
<<collectivist -1>>
<<literati -1>><<trust "ren" -5>>
<<set $response = `...because this infighting is amusing to watch.`>>
<<elseif (setup.isScholarly() or setup.isMerciful()) and setup.isTrustedBy("ren")>>
<<collectivist>>
<<set $response = `...because I trust ?callren to know what he is doing.`>>
<<else>>
<<wise -1>>
<<set $response = `...because I don't know the best course of action.`>>
<</if>>
<</ce>>
/% [[c13_xhtalk9]] %/<<response>>
?callren turns to Xiahou Kui. "General Tang Jun left for Zong some time ago, and her mission is to convince lord Ji to pass his mantle to Commander-in-Chief Zhao."
<br><br>
"We could've shot her when my scouts spotted her enroute, but we didn't. Do you know why?" The brute says, "One, it will hurt morale. I have her regiment in my army, after all. Two, even if my lord chooses old Zhao over me, I still have majority support in Zong, because ever since the Ji clan was demoted, no one has tried to improve the status of our people as much as I have!" The "human wall" around us shouts a battle cry.
<br><br>
The blue-robed scholar continues, "Speaking of General Tang's former regiment, the number of soldiers should be about half of your current total, correct?"
<br><br>
The brute frowns. "What's your point?"
<br><br>
"You never accepted women into your troops, but General Tang did," ?callren keeps his eyes on the host while the other audience members curiously peek around. "Yet if that division of soldiers is not here, your actual military strength should be less than what had been rumored about."
<br><br>
"Hmph. Our women should be diligently raising our boys, not dying to savages," Xiahou Kui exhales. "Besides, my soldiers are ten times more man than your pathetic dandies ever hope to be. Just my five thousand strong can crush any of your reinforcements. So, once again, what's your point?"
<br><br>
"You don't have enough soldiers, not with the way you deploy them," the Gentleman Advisor says calmly, "and your provisions will be exhausted soon as well, because you keep stretching the scope of your offensives, making each supply line vulnerable."
<br><br>
The Zong commander grins as he looks down at the earth below the platform. "[[More reason for us to win decisively|c13_xhtalk10]]."Xiahou Kui raises a hand, but before the "walls" close in on us, the Duke of Mao rushes to our side, while his bodyguards form a square around <<if $fealtyRen eq "me">>their lord, the Gentleman Advisor, and me<<else>>their lord and the Gentleman Advisor<</if>>.
<br><br>
"Commander Xiahou, you can have the merchant hub city Tashang if you let all of us leave right now," the duke stares at the armored officer, "otherwise my people will empty our treasury to destroy you. Mock our soldiers all you want, but we won't be short on recruits if you force our hand."
<br><br>
"Report!" A soldier runs toward us, salutes his commander, and shouts from the edge of the meeting, "<<if setup.c12GeneralWeiKilled()>>Our closest<<else>>General Wei's<</if>> granary has been raided! Rations are in short supply!"
<br><br>
"Report!" Another soldier hurries to the scene, and repeats the same gestures. "Fengdeng has been retaken by insurgents!"
<br><br>
The beast-helmet officer clenches his fists while exhaling slowly. He glares at everyone below him. "I hope you are a man of your word, lord Shangguan. Now take your people and go, before I change my mind." He passes a wide look over his troops, then raises his voice. "Let the guests leave without interference! Stop the encampment procedure and pack up gear! Inform the front line that we are to head west to Tashang!"
<br><br>
Without a word or proper etiquette, the Duke of Mao starts to walk away, moving faster and faster. The four Zhen warriors can maintain their formation around him, but the other members of his entourage must scramble — clumsily as they go — to catch up.
<br><br>
?callren bows, and gestures for me to leave before him.
<br><br>
<<set _next = "c13_palace">>
<<cs "I feel relieved." _next>>
<<if setup.isDove() or setup.isPeoplePerson() or setup.isCollectivist()>>
<<masses>>
<</if>>
<<if setup.isConsiderate() or setup.isPeoplePerson()>>
<<set $response = `I return the gesture,`>>
<<else>>
<<set $response = `I nod,`>>
<</if>>
<<set $response += ` then leave the tiger's lair with him...`>>
<</cs>>
<<cs "I feel upstaged by these Mao elites, especially the Gentleman Advisor. <small>(resentment)</small>" _next>>
<<stoic -1>><<collectivist -1>>
<<trust "ren" 1>><<resent "ren" 1>>
<<if setup.isLoyalist() and setup.careAbout("yang")>><<loyal>><<trust "yang" 1>><</if>>
<<if setup.isLoyalist() or setup.isAmbitious()>><<trusty>><</if>>
<<literati -1>>
<<set $response = `I leave the tiger's lair with a frown on my face...`>>
<</cs>>
<<cs "This outcome is extremely unsatisfying." _next>>
<<stoic -1>>
<<if setup.isAmbitious()>><<military>><</if>>
<<if setup.isLoyalist() or setup.isScholarly() or setup.isTraditional()>><<literati>><<collectivist -1>><</if>>
<<if setup.isUtilitarian()>><<trusty -1>><</if>>
<<if setup.isDove()>><<collectivist>><</if>>
<<set $response = `I exhale slowly, then leave the tiger's lair...`>>
<</cs>>
/% TODO write more? %/
/% [[c13_palace]] %/<<set $location = "a bed chamber in the Imperial Palace">>
<<response>>
...
<br><br>
<<if setup.wantMC("yang")>><<set _status = "fond">>
<<elseif setup.isLoyalist() or setup.careAbout("yang")>>
<<set _status = "cared">>
<<else>><<set _status = "neutral">>
<</if>>
When I next open my eyes, I'm greeted by the ceiling of a familiar yet also unfamiliar room.
<<if hasVisited("c13_xh_ambush_target2")>> /% arrow wound %/
I only need to tilt my head slightly to realize that ?refyang is sitting by the low bed. His tired eyes liven up as we look at each other.
<br><br>
"Thank the ancestors for helping you return<<if _status eq "fond">>to me<<elseif _status eq "cared">>to us<</if>>," he blinks, then moves out of view. "Doctor Mu had removed the arrow, and
<<if $sex eq "female">>
your maid assisted with most of the treatment and aftercare. She is brewing the herbal concoction now.
<<else>>
treated the wound. A palace attendant is brewing the herbal concoction now.
<</if>>
We both agreed that you should rest for a little longer before engaging in strenuous tasks."
<br><br>
I think back to what happened before losing consciousness, and ask, "Who came to aid us? I... I don't think it was General Tang."
<br><br>
"Correct," ?refyang replies from somewhere in the room, "The one who escorted us back was [[Lady Shangguan Yan|c13_awake2]], daughter of the Duke of Mao."
<<elseif hasVisited("c13_yang_crisis3")>> /% concussion %/
I only need to tilt my head slightly to realize that ?refyang is sitting at the edge of the low bed. His tired eyes liven up as we look at each other.
<br><br>
"I'm <<if _status eq "fond">>so<</if>> glad you are all right," he studies my disoriented gaze for a few seconds, then quickly moves out of view. "Doctor Mu said that if you could see and hear clearly, remember recent events, and be able to maintain your balance when upright, you should be fine. But he did request that you rest for a little longer before engaging in strenuous tasks."
<br><br>
I think back to what happened before losing consciousness, and ask, "Who came to aid us? I... I don't think it was General Tang."
<br><br>
"Correct," I can even hear him smile, "it's not her. The one who escorted us back was [[Lady Shangguan Yan|c13_awake2]], daughter of the Duke of Mao."
<<else>> /% from dream_ren; hyperventilation, suffocation, or heart-attack? %/
I turn my head to the side until I see ?refyang playing a seven-string zither at a low table along the wall.
<br><br>
"...Your Majesty?" I test my ability to speak.
<br><br>
He looks up immediately, and hurries over to my bedside. "?yangcallme, are you well?"
<br><br>
I look at his tired and worried eyes, <<if setup.isLoved("yang")>>feeling a tightness in my chest,<</if>> then slowly recalling the series of events that happened before I ended up here. "I remember Advisor Gu being introduced to the negotiation... but what was the result?"
<br><br>
He studies me for a few seconds before moving away. "The Duke of Mao traded Tashang for the safe return of all of you..." He scoops drinking water into a lacquered cup. "Doctor Mu said you might experience some chest pain or headache for for the next few days, so he asked that you rest for a little longer before engaging in strenuous tasks."
<br><br>
I stare at the ceiling again, thinking about ?refyang's rescue. "[[Lady Shangguan Yan|c13_awake2]] escorted you back... Did you reward her or her father?"
<</if>><<if hasVisited("c13_xhtalk4_rage")>>
For several minutes, there is no reply from ?refyang, until he returns to my side.
/% TODO write more? %/
<<else>>
<<if setup.hasMet("sgyan")>> <i>So it's her...</i><</if>>
<<if hasVisited("c11_bada_w3")>>
But if she had already arrived in Bada city after the disaster, this unit of reinforcement must have been arranged ahead of time...
<<else>>
Tuoba Yingmei — better known as Madam Shangguan — is the wife of the Duke of Mao.
<<include "aboutmadamshangguan">> /% in c11 %/
/%<<addtidbit "yan" "married">> %/
<</if>>
<</if>>
<br><br>
"Would you like some water, ?yangcallme?" He offers to help me sit up, but I shrink back from him, insisting on doing it myself, because...
<br>
<<set _next = "c13_awake3">>
<<cs "I'm upset with him for going into battle himself." _next>>
<<if setup.isRageful()>><<trusty>><</if>>
<<if setup.hasMotiveToHarm("yang")>>
<<trusty -2>><<kind -2>><<proper -1>><<literati -1>>
<<elseif setup.isLoyalist()>><<loyal>>
<</if>>
<<if setup.hasMotiveToHarm("yang")>><<trusty -2>><</if>>
<</cs>>
<<cs "...who am I to trouble the Emperor." _next>>
<<if setup.hasMotiveToHarm("yang")>><<trusty -3>><</if>>
<<loyal>><<proper>><<literati>>
<</cs>>
<<cs "I don't want him to touch me." _next>>
<<if setup.isDesired("yang")>><<lust "yang" -1>><</if>>
<<if setup.isLoyalist()>><<literati>>
<<if $sex eq "female">><<proper>><</if>>
<<else>><<proper -1>>
<</if>>
<</cs>>
<<cs "I'm used to depending on myself." _next>>
<<stoic>><<proper>><<collectivist -1>>
<<literati>><<military>>
<</cs>>
/% [[c13_awake3]] %/<<if setup.wantMC("yang")>><<set _status = "fond">>
<<elseif setup.isLoyalist() or setup.careAbout("yang")>>
<<set _status = "cared">>
<<else>><<set _status = "neutral">>
<</if>>
He waits wordlessly until I manage to sit upright on the bed, then hands me the ear cup that is half-full of water. "I was foolish," he sighs, "thinking that I could change public perception of me with a single battle."
<br><br>
<<if setup.isLoyalist() or setup.careAbout("yang") or flag("c13_xhtalk_accusesetup")>>
"It was a setup,<<if flag("c13_xhtalk_accusesetup")>> and I said as much during the meeting,<</if>>" I grip the side of the cup with my thumb,
<<if setup.c11KnowCoupletWriter()>>
"I found the writer who composed that condemning verse about you, and told him to stop working for the duke and come to work in the Imperial court instead."
<br><br>
"Oh, him..." ?refyang murmurs as he tries to recall something. "I will keep that in mind, but I think the king of Mao no longer needs to worry about this blemish on his reputation."
<br><br>
<<if flag("c13_xhtalk_accusesetup")>>
"At least more of the Literati will now have a substantial reason to condemn the Shangguan clan,"
<<else>>
"I just need the right time to expose him and alienate him from more of the Literati,"
<</if>>
I say.
<br><br>
<<if _status eq "fond">>
His mixed expression dissolves into a smile of gratitude as he focuses on me. "I have no doubt that you will look out for me."
<<elseif _status eq "cared">>
His expression is mixed at first, but he tries to show me a smile. "Thank you for finding the truth, ?yangcallme."
<<else>>
His expression is mixed even as he tries to give me a smile. "I appreciate it, ?yangcallme."
<</if>>
<<elseif flag("c11_askboyscoupletwriter")>>
"I found out about the writer who the duke hired to compose that condemning verse about you. I just need to find him to testify against lord Shangguan."
<br><br>
He looks down at the ground. "I suspect that writer won't be around for you to find anymore. And even if we get his testimony, I think the king of Mao no longer needs to worry about this blemish on his reputation."
<br><br>
<<if flag("c13_xhtalk_accusesetup")>>
"At least more of the Literati will distance themselves from the Shangguan clan,"
<<else>>
"With the right timing, exposing the duke could alienate him from more of the Literati,"
<</if>>
I say.
<br><br>
<<if _status eq "fond">>
His mixed expression dissolves into a smile of gratitude as he focuses on me. "I have no doubt that you will look out for me."
<<else>>
His expression is mixed even as he tries to give me a smile. "I appreciate it, ?yangcallme."
<</if>>
<<else>>
"To say nothing of that suspicious verse that put you under more pressure to achieve quick results, then he planned the rescue to humiliate you further," I slam the side of the bed with a fist. "If the duke wanted you to regain the respect of the people, he would have given you more troops to begin with."
<br><br>
He nods, and looks down at the ground. "I know. Now as the king of Mao, he has even less obligation to protect my interest."<<if _status neq "neutral">> After a few seconds, he looks up to smile at me. "But I have no doubt that you still do, ?yangcallme."<</if>>
<</if>>
<<else>>
<<if setup.c11KnowCoupletWriter() or flag("c11_askboyscoupletwriter")>>
I keep what I know about the unflattering popularism to myself.
<</if>>
"The duke had no intention of letting you win that first encounter, and even planned the rescue to humiliate you further," I frown. "If he wanted you to regain the respect of the people, he would have given you more troops to begin with."
<br><br>
He nods, and looks down at the ground. "I know. Now as the king of Mao, he has even less obligation to protect my interest."<<if _status neq "neutral">> After a few seconds, he looks up to smile at me. "But I have no doubt that you still do, ?yangcallme."<</if>>
<</if>>
<br><br>
I finish the water in my bowl, then cautiously stand up from the bed. "I should [[speak to Lady Yan|c13_sgy]]. Is she still in the palace?"
<br><br>
"Yes, I had asked her to wait in the audience chamber," he pauses while still observing my movements. "Do you want me to join you?"
<br><br>
"Not yet," I look toward the door. "I'm curious what she might say when there is no one else around."<<set $location = "open courtyard of the Imperial Palace">>
<<response>>
?callren must have arranged for guards and laborers from the capital to come out here to bury the dead.
<<if setup.c13ImperialArmyGone()>>
However, he asks about no one in my troops, especially those who were assigned from the Wantong Elites. As a result, the trip through the field of bodies becomes uncomfortably quiet.
<<if setup.biasAgainst("mao") and ((not setup.careAbout("ren")) or ((not setup.isTrustedBy("ren"))) and setup.isIndividualist())>>
<i>We could have taken a detour, but perhaps he wants me to remember this humiliating loss, that his state has suffered along with my defeat. He used to work for the Duke of Mao, after all.</i>
<<elseif setup.isDove() or setup.isCollectivist()>>
With my fist<<if not setup.isHandicapped()>>s<</if>> and eyes closed, I hope to be somewhere else soon.
<<else>>
I keep my eyes focused on the path forward, because anything else is pointless.
<</if>>
<<else>>
He does not ask about my troops, however, nor anyone in particular from his Wantong Elites. <<if hasVisited("c13_meeting3_handicap")>>At one point I notice Shi Da and Peng Tuo watching us from a distance, which is... heartening.<</if>> ...I don't know how to feel about the defeat, but at least ?callren is not rushing me for an answer.
/% TODO write more? %/
<</if>>
<br><br>
Once we arrive in the Imperial Palace, Little Chive informs us that the daughter of the Duke of Mao is waiting in the main audience chamber.
<br><br>
"Is His Majesty with her?" I ask.
<br><br>
The palace guard looks back at the main administrative building. "I think he might still be with Doctor Mu in the inner court."
<br><br>
"Please go [[speak with Lady Yan|c13_sgy]] first, ?rank," ?callren says, "I have to prepare for His Majesty's trip to Jinhu. I may join you later."
<br><br>
I look up toward the top of the wide stone stairs, and <<if setup.isStoic()>>nod<<else>>sigh<</if>>. "Very well."<<set $location = "main audience chamber of the Imperial Palace">>
<<response>>
Shangguan Yan springs to her feet upon seeing me enter the audience chamber of the palace. <<if hasVisited("c11_bada")>>With either minimal or no makeup on today, she appears even older than I remembered back in Bada city. Still, that sheathed dagger tucked in her leather belt is a fine reminder to not underestimate her<<else>>She is supposed to be a year older than me, but harsher climate in the northeast region must have aged her looks. The dagger tucked in her leather belt has a gold laced handle and a finely carved sheath<</if>>. This hardy woman of two cultures salutes me with a touch of masculine flare that reminds me of ?calljun, but less inhibited than the army veteran.
<br><br>
I return the gesture<<if setup.c12NoProsthetics()>> as best as I could<</if>>,
<<if hasVisited("c13_frontline3")>>
<<if setup.isConsiderate() or setup.isPeoplePerson()>>
"Thank you for keeping His Majesty safe on the battlefield."
<<else>>"His Majesty appreciates your timely aid."
<</if>>
<<else>>
<<if setup.hasMet("sgyan")>>"We meet again, Lady Yan."
<<else>>
<<trust "sgyan">>
<<if setup.isConsiderate() or setup.isPeoplePerson()>>
"Thank you for your timely aid,
<<else>>"Welcome to the capital,
<</if>>Lady Yan."
<</if>>
<</if>>
I move to sit near the Emperor's empty seat, then gesture for the guest from the northeastern frontier to return to where she was sitting at the western side of the room.
<br><br>
"We are alone at the moment, Lady Yan," I say, "You may speak plainly, if you wish."
<br><br>
She scans the room before glancing toward the entrance, as if expecting someone else. "Is Advisor Gu not joining us?"
<br><br>
<<if previous() eq "c13_awake3">> /% from palace %/
<<if hasVisited("c13_xhtalk4_rage")>>
"I heard that he is busy planning for His Majesty's relocation,"
<<else>> /% Ren still at meeting %/
"His Majesty mentioned that he might still be out there, negotiating with the traitor,"
<</if>>
<<else>> /% from meeting %/
"He is busy planning for His Majesty's relocation,"
<</if>>
I look at her pointedly, but she deflects my scrutiny with ease.
<br><br>
<<if hasVisited("c11_sgyan_chat")>>
"Do you have more questions for me since the last time we met?" Her smile is deceptively tricky to interpret.
<<else>>
"I suspect that you might have choice words for me and my family," she smiles in a confrontational manner, "so let's hear them before we get to the meat of the discussion."
<</if>>
<br><br>
<<set _next = "c13_sgy_chat">>
<<cs 'I smirk back. "If I didn\'t misunderstand... are you interested in working more closely with me?" <small>(flirt)</small>' _next `hasVisited("c11_sgyan_chat") and setup.canFlirt("yan")`>>
<<setFlag "c13_sgy" "flirt">>
<<bold>><<loyal -1>><<literati -2>><<proper -4>>
<<trust "sgyan" 1>>
<<set $response = `She blinks, seemingly a little caught off-guard, but quickly composes herself and grins. "That will depend on the terms, ?title. But please, go on."`>>
<</cs>>
<<cs '"I just want to say thank you, for those suggestions you gave me. I respect that you want to help people instead of always trying to gain the upper hand."' _next `flag("sgysuggestreliefhelp")`>>
<<setFlag "c13_sgy" "respect">>
<<if setup.isAmbitious() or setup.isOpportunist()>><<trusty -2>>
<<else>><<kind>><<collectivist 2>>
<</if>>
<<trust "sgyan" 1>>
<<set $response = `She studies me again like she did the last time.And after a few seconds of awkward silence, she grins. "We'll see about that, ?title."`>>
<</cs>>
<<cs '"Veiled hostility isn\'t productive."' _next>>
<<setFlag "c13_sgy" "direct">>
<<if setup.isSassy()>><<trusty -2>><</if>>
<<proper>><<collectivist>>
<<set $response = `She grins. "I'm glad you feel that way. Please, go on."`>>
<</cs>>
<<cs 'I ignore her comment. "Lady Yan..."' _next>>
<<setFlag "c13_sgy" "ignore">>
<<stoic>><<proper -1>>
<<trust "sgyan" -1>>
<<set $response = `She grins while quietly waiting for me to finish.`>>
<</cs>>
/% [[c13_sgy_chat]] %/<<response>>
<<set _next = passage(), _flirt = "c13_sgy_chat_flirt", _deal = "c13_sgy_deal", _done = "c13_palace_night">>
<<if $mind gt 3>>
<<if setup.biasAgainst("mao")>><<set _same = `I still suspect trickery,`>>
<<else>><<set _same = `I doubt that's the whole truth,`>>
<</if>>
<<set _same += ` but decide to let her explanation stand for now.`>>
<<else>><<set _same = `I can't really pinpoint any weakness in her explanation, thus I have to accept it as the potential truth.`>>
<</if>>
<<set _same2 = `She says in a solemn voice, "Without the support of the Shangguan clan, even the most powerful tribe in the northeast would wear itself out in the constant border skirmishes with the people of Mao. My feelings about my family or the Imperial court are irrelevant when the alliance between Shangguan and whoever dominates the northeastern frontier is about survival."<br><br><i>You want me to make you a stronger offer to tip the scale?</i>`>>
<<cs '"Hmm, I\'m surprised you would even entertain this idea, considering your married status."' _flirt `notsaid("flirt") and (flag("c13_sgy") eq "flirt")`>>
<<run say("flirt")>>
<<kind -1>><<wise -1>>
<</cs>>
<<cs '"What was your original intention of coming to the capital region with a cavalry force?" I ask, "It couldn\'t have been because of our recent request for reinforcements, simply because of the distance you have to cross."' _next `notsaid("fast") and (not hasVisited("c11_sgyan_chat"))`>>
<<run say("fast")>>
<<set $response = `"We used the northern river to transport me and my guards here," Lady Yan replies calmly, "Originally it was for a home visit, and perhaps to give some of the Tuoba and Yuchi clansmen an opportunity to experience life in the kingdom. Believe it or not, my arrival coincided with the earthquake disaster, and Mother wanted me to represent the Shangguan clan during the relief efforts."<br><br>"Is your husband among your entourage?" I ask.<br><br>She shakes her head. "No, he has his own court to manage." ` + _same>>
<</cs>>
<<cs '"Did your troops come with you to Bada city?" I ask, "If not, how did they get here so quickly?"' _next `notsaid("fast") and hasVisited("c11_sgyan_chat")`>>
<<run say("fast")>>
<<set $response = `"We used the northern river to transport me and my guards here," Lady Yan replies calmly, "perhaps not all at once. But even so, there are only about fifty of our people in my entourage."<br><br>"Is your husband among your entourage?" I ask.<br><br>She shakes her head. "No, he has his own court to manage." ` + _same>>
<</cs>>
<<cs '"If you didn\'t already know, your father has just declared himself the \'King of Mao\'," I watch her closely as I say, "I wonder where you and your husband\'s clan stand on this issue."' _next `notsaid("stance") and notsaid("deal") and hasVisited("c13_frontline")`>>
<<run say("stance")>>
<<set $response = `Lady Yan does not comment on her father's act of treason at all, further solidifying my belief that the rescue effort was all for show. ` + _same2>>
<</cs>>
<<cs '"Your father\'s ambition is all but spoken aloud," I tighten my lips for a dramatic pause. "But I have to ask, which side will you and your husband take?"' _next `notsaid("stance") and notsaid("coincidence") and notsaid("deal") and hasVisited("c13_supplyline")`>>
<<run say("stance")>>
<<set $response = `Lady Yan does not comment on my accusation, an evasive tactic that her father uses often. ` + _same2>>
<</cs>>
<<cs '"The Duke of Mao claimed he could not spare any troops, and then suddenly sent His Majesty into battle with one unit, and have you go rescue him with another?" I stare at her pointedly. "I find this \'coincidence\' hard to swallow."' _next `notsaid("coincidence") and notsaid("deal") and hasVisited("c13_supplyline")`>>
<<run say("coincidence")>>
<<if setup.isMerciful()>><<wise -1>><<kind -1>><</if>>
<<set $response = `While keeping her expression neutral, she nods slowly. "I can understand why you think so, ?rank. However, do you want to send the message to the rest of the kingdom that an act of loyalty toward His Majesty will only be met with suspicion instead of approval? Wouldn't that alienate Loyalists and inspire more betrayal?"<br><br>I frown at her, feeling the tightrope of setting the right precedence.`>>
<</cs>>
<<cs '"Let\'s get to the point, Lady Yan, what would secure your allegiance with the Imperial court?"' _deal `notsaid("deal")`>>
<<run say("deal")>>
<<if saidnothing()>><<stoic>><</if>>
<</cs>>
/% TODO write more? %/
<<cs '"If there is nothing else," Lady Yan says, "I should return to Wantong."' _done `saidsomething()`>>
<<set $response = `"Do you not want to wait to speak to Advisor Gu?" I ask.<br><br>`>>
<<if said("deal")>>
<<set $response += `"No. By now, I think your words will carry more weight," she rises to her feet. `>>
<<else>>
<<set $response += `"If I don't find him out there," she says confidently, "I'm sure he will get in touch." `>>
<</if>>
<<if more("courtesy")>>
<<set $response += `After exchanging courtesy, I watch her leave the audience chamber.`>>
<<else>>
<<set $response += `I gesture for her to leave, and she strides out of the audience chamber like a victor.`>>
<</if>>
<<run clearsaid()>>
<</cs>>
/% [[c13_sgy_chat]] [[c13_sgy_chat_flirt]] [[c13_sgy_deal]] [[c13_palace_night]] %/"Let's just say my husband would only object to another man trying to undermine his authority in the northeast," she smiles while looking around the chamber. "Besides, he knows I could become the wife of his brother or nephew if he were to pass before me. It's not unheard of for an outsider to mother children for multiple men in the same clan. From what I've heard, the high society of this land had a similar tradition not long ago. It merely grew out of favor sooner in this kingdom thanks to the empowered literati."
<br><br>
<<if setup.isTraditional() or setup.isProudMeng()>>
<<if setup.isSassy()>>
"...I suppose we can't expect the tribal men in the wild to follow in our example," I shake my head.
<br><br>
She chuckles. "Yet, you're the one who proposed."
<<elseif setup.isChatty() and (not setup.isConsiderate())>>
"I can understand a man letting multiple wives care for his children, but a woman mothering children for multiple men?" I shake my head.
<br><br>
She looks away. "Hm, yeah, unthinkable."
<<elseif setup.isChatty()>>
"Well, we're past that tradition, at least..." I try not to look uncomfortable.
<br><br>
She chuckles. "Ah, and here I thought you meant it when you proposed."
<<else>>
I bite my tongue, uncertain how to comment on the old-fashioned marriage practice without offending her. Lady Yan observes me for a few seconds, then smiles. "It's not too late to pretend this bit of conversation never happened."
<</if>>
<br><br>
<<elseif setup.isSassy() and (not setup.isConsiderate())>>
<<trust "sgyan" -1>>
I burst out laughing. "Are they that desperate for children?"
<br><br>
Her brows twitch, but she manages a small chuckle. "If life is easier, perhaps it wouldn't be a concern."
<br><br>
<</if>>
<<if setup.donotWantChildren()>>
I pause for a moment, then say, "Fortunately, I don't want any children of my own."
<br><br>
Lady Yan smiles and nods. "That simplifies things."
<br><br>
<<else>>
I raise an eyebrow. "But how would they know whose child it is if the father could be someone other than the husband?"
<br><br>
She chuckles. "The mother would know. Not to mention the resemblance between the child and the birth father would be difficult to dismiss."
<br><br>
<<if setup.guiltSheng()>><i>But a woman can lie.</i><</if>>
<<if very("kindness")>>
I can't help but ask, "If the issue of succession gets involved...wouldn't the child become collateral damage?"
<br><br>
Lady Yan sighs yet shows me a polite smile. "That's why I said, 'it depends on the terms.'"
<br><br>
<</if>>
<</if>>
<<set _next = "c13_sgy_chat">>
<<cs '"...Let\'s discuss this some other time," I finally say. <small>(delay decision)</small>' _next>>
<<setFlag "c13_sgy_chat_flirt" "delay">>
<<if setup.isTraditional() or setup.isProudMeng()>><<trusty -2>><</if>>
<<literati -1>><<proper -2>>
<<set $response = `She nods while smiling mischievously.`>>
<</cs>>
<<cs '"Apologies," I sigh, "but let\'s not speak of this again." <small>(permanent rejection)</small>' _next>>
<<setFlag "c13_sgy_chat_flirt" "reject">>
<<if setup.isTraditional() or setup.isProudMeng()>><<trusty>><</if>>
<<literati>><<proper>>
<<trust "sgyan" -1>>
<<set $response = `She nods, more graciously than I expected.`>>
<</cs>>
<<cs '"It was a bad idea. Forget I said anything," I try to hide my contempt. <small>(permanent rejection)</small>' _next>>
<<setFlag "c13_sgy_chat_flirt" "reject">>
<<if setup.isTraditional() or setup.isProudMeng()>><<trusty>><</if>>
<<literati 2>><<proper>>
<<trust "sgyan" -2>>
<<set $response = `She smiles to herself, then nods in acknolwedgment.`>>
<</cs>>
/% [[c13_sgy_chat]] %/"We cannot openly defy my father, if that is what you are asking," she says while glancing between me and the empty seat behind me. "The Yuchi clan, or even the Tuoba clan at their prime, cannot expand any further south or west, and that severely limits their growth."
<br><br>
<<if setup.isKeen()>>
"So... it's not just about more favorable trade agreement with the frontier people," I ask, "you want more land?"
<br><br>
She nods. "Land, prestige, legitimacy. The respect necessary for a culture to survive
<<else>>
"Can you speak more plainly?" I ask.
<br><br>
She looks down at the floor in front of us. "We need more land in addition to better economic policies directed at the frontier people..." She looks back at me. "We may then reduce infighting over resources, giving our culture a chance to stand
<</if>>
alongside a powerful neighbor."
<br><br>
"Suppose His Majesty permits the expansion across the border into our kingdom, wouldn't the Yuchi clan rule over people of another society?" I ask, "How would you manage the culture clash?"
<br><br>
"People will adapt," Lady Yan says with a cold pragmatism in her voice, "theirs certainly did when trying to co-exist with ours." <i>At least you still consider yourself one of us.</i>
<br><br>
I clench my fist. "How much land do you want? And what can you promise us in return for the concession?"
<br><br>
"If you were to wage war against my father, I can delay the reinforcements from the northeast that are meant for him. And when it's time to reclaim Mao for His Majesty's kingdom, the Yuchi clan will recognize the Imperial Li's sovereignty over that of the Shangguan," she says calmly, "In return, we want the territories of Mao to the east of Liguo city." A third of Mao.
<br><br>
<<set _next = "c13_sgy_chat">>
<<set _same = `This daughter of a cunning politician smiles. "I appreciate your support, ?rank."`>>
<<if setup.flirtedWithSGY()>>
<<if flag("c13_sgy_chat_flirt") eq "delay">>
<<set _same += ` Her shoulder relaxes somewhat while she keeps appraising me with half-lidded eyes.`>>
<</if>>
<</if>>
<<cs '"No, what you are asking is too much."' _next>>
<<setFlag "c13_sgy_deal" "reject">>
<<loyal>><<proper>><<masses>>
<<trust "sgyan" -1>>
<<set $threatMao -= 1>>
<<set $response = `This woman of two cultures takes a deep breath, but she does not frown nor argue. "Very well."`>>
<</cs>>
<<cs '"No, but if His Majesty\'s rule is in effect over Mao, he can grant you better terms for bulk trading, eliminate taxes on salt when it is being sold to your people, and prioritize grains to the frontier tribes during a drought."' _next>>
<<setFlag "c13_sgy_deal" "trade">>
<<literati -1>>
<<set $threatMao += 1>>
<<set $response = `The beads that dangle over her forehead shimmy as she nods sagely. "I will inform my husband of these terms."`>>
<</cs>>
<<cs '"If you can maintain peace between the two cultures as well as not pushing for more territory, I will persuade His Majesty to enfeoff that stretch of land to you and the Yuchi clan."' _next>>
<<setFlag "c13_sgy_deal" "agree">>
<<loyal -2>><<proper -1>><<wise -5>>
<<masses -5>><<military -5>><<literati -5>>
<<trust "yang" -2>><<trust "sgyan" 1>><<trust "dukem" -1>>
<<set $threatMao += 1>>
<<set $response = _same>>
<</cs>>
<<cs '"Fine. I will persuade His Majesty to enfeoff that stretch of land to you and the Yuchi clan." <i>Once we have enough military strength to pacify the rebelling lords, neither the Shangguan nor your husband\'s tribe can stop us from reclaiming those lost territory.</i>' _next>>
<<setFlag "c13_sgy_deal" "pretend">>
<<bold>><<trusty -5>><<proper -1>><<masses -5>><<literati -5>><<trust "ren" -1>>
<<set $response = _same>>
<</cs>>
/% [[c13_sgy_chat]] %/<<set $location = "Imperial Palace">>
<<response>>
Outside, the color of dusk is already darkening.
<<if setup.c13ImperialArmyGone()>>
Without the sound of army training, I can only hear the footsteps of patrolling guards...
<<else>>
Training for the day had ended, or perhaps the captains have decided to let the remaining troops turn in early...
<</if>>
<<if setup.isDead("mother")>>
Seeing ?callren coming up the steps and into view, I
<<if setup.careAbout("ren")>>
hurry over <<if setup.c12UseCrutch()>>as best as I could<</if>>
<<else>>
get up <<if setup.c12UseCrutch()>>carefully and move<<else>>and walk<</if>>
<</if>>
to meet him by the doorway of the audience chamber.
<br><br>
"Did you run into Lady Yan on your way here?" I ask.
<br><br>
The blue-robed scholar says calmly, "I did not, but rest assured I will arrange a meeting with her."<<if setup.c12UseCrutch()>> He offers to help me cross over the doorsill, but I manage to do it on my own.<</if>>
<br><br>
<<if setup.c13MCNotAtMeeting()>>
"How was the negoatiation?" I ask.
<br><br>
<<else>>
"When is His Majesty leaving?" I ask while scanning the large courtyard under the moon light.
<br><br>
"Tomorrow morning," he says while watching the night with me.
<</if>>
Several minutes of quiet later, he finally asks, "Would you like [[a stroll in the garden|c13_palace_night_ren]] with me?"
<<else>>
Seeing my mother coming up the steps and into view, I
<<if setup.careAbout("mother")>>
hurry over <<if setup.c12UseCrutch()>>as best as I could<</if>>
<<else>>
get up <<if setup.c12UseCrutch()>>carefully and move<<else>>and walk<</if>>
<</if>>
to meet her by the doorway of the audience chamber. Mother is wearing travel clothes with a sword tied to her belt.
<br><br>
"?momcallme," she checks me over, "I heard about the battle, are you-"
<br><br>
"I'm all right, Mother," I try to calm her down. "But where are you going?"
<br><br>
She lowers her head.
<<if setup.knowMotherWish()>>
"I had been thinking about my mother's dying wish, and more so ever since the invasion began...
<<else>>
"I know it feels like something out of the blue, but my mother's dying wish was to be buried in her hometown, not where she was originally buried. Do you remember?"
<br><br>
"...In Liguo city?" I reply.
<br><br>
She nods. "I had been thinking more about this ever since the invasion began, and
<</if>>
[[I don't want her rest to be disturbed|c13_palace_night_mother]] in case the chaos of war spreads to Liguo city."
<<if flag("hearmotherwish") and (not setup.knowMotherWish())>>
<br><br>
<i>So this is the wish that Father was referring to...</i>
<</if>>
<</if>>
<<addtidbit "mother" "grandmotherbones">>I think for a moment. "How far away is Grandmother's hometown?"
<br><br>
"Chaoyang is a coastal village in eastern Jinhu," she says, "I hope to re-bury her there while I still can."
<br><br>
Silence falls between us, until I ask, "When do you wish to depart?"
<br><br>
Mother raises her head to look at me. "...Perhaps early tomorrow morning. I have pawned some items to pay for gravediggers, and the rest of the funds should be enough for the longer trip.
<<if setup.goWithForMotherWish()>>
I know you said you wanted to come with me, ?momcallme, but you really don't have to. I will
<<else>>I want to
<</if>>
return to your side as quickly as possible."
<br><br>
<<set _next = "c13_palace_night_ren">>
<<set _ren = `Not long after she disappears down the stairs, ?callren comes into view. `>>
<<if setup.c12UseCrutch()>>
<<set _ren += `I carefully cross the doorsill to meet him halfway, and ask,`>>
<<else>>
<<set _ren += `I step out of the audience chamber and ask,`>>
<</if>>
<<set _ren += ` "Did you run into Lady Yan on your way here?"<br><br>He says calmly, "I did not, but rest assured I will arrange a meeting with her."<br><br>I look out toward the moonlit courtyard as my mother's outline becomes smaller and smaller. `>>
<<if setup.c13MCNotAtMeeting()>>
<<set _ren += `"How was the negoatiation?" I ask.<br><br>`>>
<<else>>
<<set _ren += `"When is His Majesty leaving?"<br><br>"Tomorrow morning," he says while watching the same scene. `>>
<</if>>
<<set _ren += `Several minutes of quiet later, he finally asks, "Would you like a stroll in the garden with me?"<br><br>...`>>
<<set _same = `She nods and smiles. `>>
<<if setup.careAbout("mother")>>
<<set _same += `I take her extended hand and squeeze gently,`>>
<<else>><<set _same += `I smile back,`>>
<</if>>
<<set _same += ` then watch her leave. ` + _ren>>
<<set _same2 = `She nods and turns to leave. ` + _ren>>
<<cs '"Since Chaoyang is in Jinhu, we could go together after you retrieve Grandmother\'s remains," I say, "I can arrange for you to find us in Fusheng after His Majesty is settled there."' _next>>
<<setFlag "c13_palace_night_mother" "go">>
<<filial>><<kind>><<proper>><<trust "mother" 1>>
<<literati>><<masses>>
<<set $response = _same>>
<</cs>>
<<cs '"I... I don\'t know where I will be yet, but I can arrange for you to have a stop at Fusheng before heading further east."' _next>>
<<setFlag "c13_palace_night_mother" "help">>
<<filial>><<kind>><<proper>><<trust "mother" 1>>
<<set $response = _same>>
<</cs>>
<<cs '"All right."' _next>>
<<setFlag "c13_palace_night_mother" "no">>
<<filial -1>><<proper -1>>
<<masses -1>>
<<set $response = _same2>>
<</cs>>
<<cs "I nod." _next>>
<<setFlag "c13_palace_night_mother" "no">>
<<bold -1>><<stoic>>
<<filial -1>><<proper -1>>
<<masses -1>>
<<set $response = _same2>>
<</cs>>
/% [[c13_palace_night_ren]] %/<<set $location = "inner court garden in the Imperial Palace">>
<<response>>
Behind the main building and down the winding corridors, we drift slowly toward the palace garden. The half-moon above lights our path while casting a serene reflection in the pond.
<br><br>
<<if setup.c13MCNotAtMeeting()>>
"How bad was it?" I brace myself for the worst news.
<br><br>
He takes a deep breath before he says, "Lord Shangguan used the negotiation stage to declare both Zong and Mao to be free from Imperial rule."
<br><br>
<<if setup.isRageful() or setup.isChatty()>>
"What?!" I blurt out.
<<if hasVisited("c13_xh_ambush_target2")>>The wound in my shoulder throbs,
<<else>>My vision clouds for a few seconds,
<</if>>
but I try not to let the discomfort show.
<<else>>I frown at him. "What did you do in response?"
<</if>>
<br><br>
"I failed to change his mind about seceding," he shakes his head. "At most, he might abandon his plan of becoming the Prince Consort."
<br><br>
<<if setup.isAmbitious()>>
"That wily old fox..." I huff, "he did it."
<<elseif setup.isLoyalist()>>
"That... that's not enough!" I can barely keep my voice down.
<<elseif setup.MCwant("sheng")>>
"That... can't be the only silver lining..." I try to hide my expression by turning away from him.
<<elseif setup.biasAgainst("mao") and (not setup.careAbout("ren"))>>
"...I suppose this should be what I expected of you and your lord,"
<<else>>
"Was this outcome... inevitable...?" I murmur as
<</if>>
I move to the railing of the small stone bridge, and a startled fish whips around, shattering the celestial body in the water.
<br><br>
"What now?" My mind is so noisy that I'm not even sure I said anything aloud.
<br><br>
"I made travel plans for His Majesty to seek temporary shelter in Fusheng city," ?callren says, "but without news from General Tang, I can't say for certain how long he must wait there."
<<else>>
"I assume His Majesty would be settled in Fusheng, but for how long?" I ask, wondering if ?callren can even answer this question.
<br><br>
"Without news from General Tang, I'm afraid it's impossible to say at this time," he says.
<</if>>
<br><br>
<<if hasVisited("c13_frontline")>>
The mention of General Tang reminds me of something.
<<if hasVisited("c13_xhtalk4_rage")>>
"...How did the supply line mission go?"
<<else>>
"...About the enemy supply line..."
<</if>>
<br><br>
He replies with a solemn tone, "Captain Qian reported back that the granary has been significantly damaged, and<<if setup.c12GeneralWeiKilled()>> their commanding officer<<else>>... General Wei<</if>> was killed during the chaos."
<br><br>
<<if setup.c12GeneralWeiKilled()>>
I nod, appreciating the minor victory.
<<else>>
<<if setup.careAbout("jun")>>
<<if setup.isLoved("jun") or setup.isMerciful()>>
This news constricts my chest<<if flag("bindChest")>>, harsher still with the cloth binding I wear<</if>>, and my immediate response dies in my throat.
<<else>>
I frown, but I still nod to acknowledge the minor victory.
<</if>>
<<else>>
I nod to acknowledge the minor victory.
<</if>>
<i>This was bound to happen sooner or later...</i>
<</if>>
<br><br>
<</if>>
<<set _next = "c13_end", _alone = "c13_alone", _chat = "c13_palace_ren_chat">>
<<set _same = `?callren bows respectfully, then politely retreats from the garden first.`>>
<<cs '"If everything is already decided, I would like to be alone for a while."' _alone>>
<<bold -1>><<stoic -1>>
<<set $response = _same>>
<</cs>>
<<cs '"It\'s been..." I shake my head. "I think we should rest now and be ready for tomorrow\'s travel."' _next>>
<<bold -1>><<stoic>>
<<set $response = _same + ` When I believe I see the young attendant Fanhua on the bridge, I blink. What remains is a ghostly breeze that disturbs the half-moon...`>>
<</cs>>
<<cs "I talk more with him." _chat>>
<<set $response = `I turn to ?callren.`>>
<</cs>>
/% [[c13_palace_ren_chat]] [[c13_alone]] [[c13_end]] %/<<response>>
<<set _next = passage(), _meeting = "c13_palace_ren_chat_meeting", _war = "c13_palace_ren_chat_war", _me = "c13_palace_ren_chat_me", _him = "c13_palace_ren_chat_him", _done = "c13_end">>
<<cs "I talk about the negotiation meeting." _meeting `notsaid("meeting")`>>
<<run say("meeting")>>
<<if hasVisited("c13_xhtalk6")>>
<<set $response = `"I think many in the audience`>>
<<if setup.isScholarly() or setup.isTraditional()>>
<<set $response += `, me included,`>>
<</if>>
<<set $response += ` were surprised by your opening move during the meeting today..." I say.<br><br>?callren nods. "It was not my finest moment to exploit the suffering of another... However, since Her Highness was already drowning, I felt it was worth risking a chance to pull her out of the sea instead of simply condemning lord Shangguan's actions."<br><br>`>>
<<if flag("c13_xhtalk_helpduke") eq "ignore">>
<<set $response += `I think for a while, then say, "What if he doubles down?"`>>
<<else>>
<<set $response += `I shake my head. "He could always double down."`>>
<</if>>
<<set $response += `<br><br>He nods again. "I had to try`>>
<<if setup.c13DukeGiveUpSheng()>>
<<set $response += `, just like you did."`>>
<<else>><<set $response += `."`>>
<</if>>
<<else>>
<<set $response = `"What did you mean when you said lord Shangguan might abandon his plan of becoming the Prince Consort?" I ask.<br><br>?callren thinks for a moment, then says, "When I arrived at the negotiation, lord Shangguan was already advocating for the secesion of Mao and Zong, to show solidarity with General Xiahou. I knew it was partially for peace, but it was also the perfect opportunity to claim his treasonous act was for the greater good. So I tried to put a wedge between them, by insinuating that lord Shangguan hasn't actually abandoned his ambition for a family tie with the Imperial clan, thus he might still oppose General Xiahou in the future."<br><br>My eyes widen. "That's... not a bad gamble. But the duke could always double down."<br><br>He nods. "I had to try."`>>
<</if>>
<</cs>>
<<cs "I talk about the war." _war `notsaid("war")`>>
<<run say("war")>>
<<set $response = `"If General Tang doesn't return with good news in fourteen days... or if she can't make it back at all..." I stare at the silvery light in the pond, "what are your contingency plans... for `>>
<<if setup.isResented("ren")>>
<<if setup.biasAgainst("mao")>>
<<set $response += `your former master...?`>>
<<else>><<set $response += `your new master...?`>>
<</if>>
<<set $response += `<br><br>?callren does not react to the subtext in my comment. He merely says,`>>
<<else>><<set $response += `His Majesty?<br><br>He says,`>>
<</if>>
<<set $response += ` "In the worst case, His Majesty must assume rule over Jinhu instead of lord Dou. At that point, there won't be a shortcut to reuniting the kingdom without more fighting, and the preparation will take years."`>>
<</cs>>
<<cs "I talk about myself." _me `notsaid("me")`>>
<<run say("me")>>
<</cs>>
<<cs "I talk about him." _him `notsaid("him") and (flag("c12_campfire_chat_ren_injury") eq "tell" or (hasVisited("c10_speakto_renmother_story") and flag("c12_campfire_chat_ren_injury") neq "tell") or setup.hearRenSecondExile() or setup.hasNPCTidbit("ren", "livedinjinhu"))`>>
<<run say("him")>>
<</cs>>
<<cs '"It\'s getting quite late. Let us speak more tomorrow."' _done `saidsomething()`>>
<<set $response = `We exchange bows, then retreat from the garden `>>
<<if setup.wantMC("ren")>><<set $response += `together.`>>
<<else>><<set $response += `one after the other.`>>
<</if>>
<<set $response += ` Behind us, a ghostly breeze sweeps across the bridge, `>>
<<if setup.calmedFanhuaSpirit()>>
<<set $response += `seeing us off...`>>
<<else>>
<<set $response += `then ripples the half-moon in the water with its silent scream...`>>
<</if>>
<<run clearsaid()>>
<</cs>>
/% [[c13_palace_ren_chat]] [[c13_palace_ren_chat_meeting]] [[c13_palace_ren_chat_war]] [[c13_palace_ren_chat_me]] [[c13_palace_ren_chat_him]] [[c13_end]] %/<<response>>
<<set _next = passage(), _topic = "meeting", _fealty = "c13_palace_ren_chat_fealty", _done = "c13_palace_ren_chat">>
<<cs '"How did the Duke of Mao react to your opposition this time?"' _fealty `notsaid("react", _topic) and setup.c13MCNotAtMeeting()`>>
<<run say("react", _topic)>>
<</cs>>
<<cs '"Were you... prepared to fight Xiahou\'s men if he truly wanted us dead?"' _next `notsaid("fight", _topic) and hasVisited("c13_frontline")`>>
<<run say("fight", _topic)>>
<<set $response = `"It would have been futile, since none of us were allowed to carry weapons into the meeting," he smiles, more of an attempt to lighten the mood than to express playfulness. "...Nevertheless, I assumed we would be fighting together in the worst case, and that could raise our odds.<br><br>`>>
<<if flag("c13_xhtalk_helpduke") eq "duke">>
<<set $response += `"Well..." I hold my tongue and deflect, "what's past is past."`>>
<<elseif setup.isSassy()>>
<<set $response += `I chuckle. "Not sure how high, but I will accept the compliment."`>>
<<else>>
<<set $response += `I chuckle and shake my head.`>>
<</if>>
<</cs>>
<<cs '"I thought it was strange how there were no women in Xiahou\'s army..."' _next `notsaid("women", _topic) and hasVisited("c13_frontline")`>>
<<run say("women", _topic)>>
<<if hasVisited("c13_xhtalk9")>>
<<set $response = `"Now I know it wasn't a coincidence," I add.<br><br>?callren nods. "`>>
<<else>>
<<set $response += `"I noticed it too," ?callren says, "General Xiahou does not accept women into his fighting force. `>>
<</if>>
<<set $response += `He favors a strict division of labor between men and women, refusing to acknowledge exceptions to the rule."<br><br>`>>
<<if $sex eq "female">>
<<if setup.isGCWoman() and setup.isSassy()>>
<<set $response += `"And I thought he couldn't be any more loathsome," I snort, "Would he rather kill himself than to be defeated by a unit of ladies? That would save everyone the trouble..."`>>
<<if setup.isAngryAt("xiahou")>>
<<set $response += ` I narrow my eyes and scrunch my nose. "No, wait, I rather kill him myself!"`>>
<</if>>
<<set $response += `<br><br>Instead of agreeing or disagreeing with my comment, the blue-robed scholar looks ahead into the night.<br><br>`>>
<<else>>
<<set $response += `It's upsetting, but I struggle a little to verbalize my thought. Eventually, I just say, `>>
<</if>>
<</if>>
<<set $response += `"It will be a significant amount of reduction to his forces`>>
<<if hasVisited("c13_xhtalk9")>>
<<set $response += `, like you said."`>>
<<else>><<set $response += `."`>>
<</if>>
<<set $response += ` I exhale. "Considering the recruitment policy of his state, is he going to extend that restriction to every regiment if he were to become the next ruler of Zong?"<br><br><i>On the one hand, that could more or less halve the Zong military strength. On the other hand, it would also weaken the western border defense...`>>
<<if setup.isMilitant()>>
<<set $response += ` Perhaps it might not be such a bad outcome after all.`>>
<<elseif setup.isDove()>>
<<set $response += ` Perhaps he thinks he is saving the women of Zong, but the effect of a weakened military will trickle down to all of his people in the end.`>>
<</if>>
<<set $response += `</i><br><br>The Gentleman Advisor does not meet my eyes. I wonder if he is thinking the same thing.`>>
<</cs>>
/% TODO write more? %/
<<cs "I change the subject." _done>>
<<if saidnothing(_topic)>><<bold -1>><</if>>
<<set $response = `Somberly lit by the half-moon, the Gentleman Advisor waits patiently.`>>
<<run clearsaid(_topic)>>
<</cs>>
/% [[c13_palace_ren_chat_meeting]] [[c13_palace_ren_chat_fealty]] [[c13_palace_ren_chat]] %/"Poorly, of course," his smile looks quite strained. "...I always held out hope that lord Shangguan is a traditionalist at heart, that no matter how ambitious he grows, he would not openly break away from the kingdom..."
<br><br>
I stare at the blackness around the silvery reflection. "At least he did not usurp the throne... Well, not yet anyway."
<br><br>
?callren sighs. "It is difficult to place my feeling on the matter. In a desperate attempt to protect all the delegates from Mao, including me, he traded the territory of Tashang city to General Xiahou. He could have let the Zong army execute me on the spot, considering I had just renounced my position as his adviser."
<br><br>
I blink a few times before asking, "Do you swear fealty to His Majesty directly now?"
<br><br>
Surprisingly, or perhaps expectedly, he is reluctant to answer.<<if setup.knowRenInjury()>> After all, there was bad blood between his family and the Imperial Li clan.<</if>>
<br><br>
<<set _next = "c13_palace_ren_chat_meeting">>
<<cs 'I salute him. "It is what a loyalist would do."' _next>>
<<if setup.isLoyalist() or setup.isTraditional()>>
<<trusty>><<trust "ren" 1>>
<</if>>
<<if setup.isAmbitious() or setup.hasMotiveToHarm("yang") or setup.hasMotiveToHarm("sheng")>>
<<trusty -5>>
<</if>>
<<loyal>><<proper>><<collectivist>>
<<military>><<literati>>
<<set $fealtyRen = "Imperial Li">>
<<set $response = `He salutes me back, and his smile gradually gains a bit of humanity.`>>
<</cs>>
<<cs 'I bow toward him. "I would be honored if you could serve as my adviser, Gu Bowen."' _next>>
<<if setup.isLoyalist()>><<trusty -1>><<loyal -1>><</if>>
<<if setup.isAmbitious() or setup.hasMotiveToHarm("yang") or setup.hasMotiveToHarm("sheng")>>
<<loyal -1>>
<<trust "yang" -2>><<trust "sheng" -2>>
<</if>>
<<loyal -1>><<proper -1>><<collectivist -1>>
<<set $fealtyRen = "me">>
<<set $response = `I can't tell if he is glad to hear my request. But as I continue to hold the pose, he eventually returns the bow. "The honor is mine as well, ?rank."`>>
<<if setup.isDesired("ren")>>
<<set $response += ` I hope he trusts my intention.`>>
<</if>>
<</cs>>
<<cs "I give him time to say his piece." _next>>
<<if setup.isAmbitious()>><<trusty -2>><</if>>
<<bold -1>><<stoic>>
<<set $fealtyRen = "Imperial Li">>
<<set $response = `"I am a subject of the Son of Heaven," he says calmly, "and it is my duty to maintain the peace and prosperity of all who live within our kingdom."`>>
<<if setup.isDesired("ren") or (setup.isAmbitious() and setup.careAbout("ren"))>>
<<set $response += `<br><br>I feel somewhat disappointed that he does not consider swearing fealty to me instead.`>>
<<if setup.isAmbitious()>>
<<set $response += ` Even if I hold command over tens of thousands, I would still be under the authority of one man... Therefore I might never be the first choice... unless I become the only choice.`>>
<</if>>
<</if>>
<</cs>>
/% [[c13_palace_ren_chat_meeting]] %/<<response>>
<<set _next = passage(), _topic = "war", _done = "c13_palace_ren_chat">>
<<cs '"Tashang... is not far south of the Cao estate, where the refugees have been relocated to," I think out loud, "what should we do about defending them against possible harassment from Xiahou?"' _next `notsaid("estate", _topic)`>>
<<run say("estate", _topic)>>
<<setFlag "c13askaboutestate">>
<<kind>><<collectivist 2>>
<<military -1>><<masses>>
<<set $response = `"With his granary damaged," I add, "he may be tempted to plunder nearby resources."<br><br>?callren nods. "I have written to my foster father and brother, as well as some of the staff at the estate. I am hoping that there will be at least seven days for them to prepare. This is assuming lord Shangguan might also give up that territory to avoid diplomatic complications if Xiahou has the means and intent to occupy that region."<br><br>"They can't possibly hire enough mercenaries in time..." I frown.<br><br>"No, but my foster father could try to persuade lord Shangguan that the estate is worth protecting," the blue-robed scholar has an uncertain expression on his face, though he says nothing more.`>>
<</cs>>
<<cs '"What\'s the situation on the other fronts you mentioned before?"' _next `notsaid("fronts", _topic)`>>
<<run say("fronts", _topic)>>
<<if setup.c12LuClanWillHelp()>>
<<set $response = `"Once we arrive in Fusheng, I will check for news from the mariner Lu clan," he says, "If they are there and are willing to assist with further transport in the south, we could have them aid in the efforts to reclaim the lost cities in the south."`>>
<<else>>
<<set $response = `He says, "Once we arrive in Fusheng, I will check with my informant about the mariners we could hire for the southern front."`>>
<</if>>
<<set $response += `<br><br>"Retaking Fengdeng and Shenqu?" I ask, "Anything else?"<br><br>He nods. "After I meet with Lady Yan, I will discuss a possible alliance with her husband's people."<br><br>`>>
<<if setup.rejectedAffairWithSGY()>>
<<set $response += `<i>Might be a bad idea...</i> `>>
<</if>>
<<if flag("c13_sgy_deal") eq "reject">>
<<set $response += `I shake my head. "I already rejected her 'terms'." ?callren falls silent.`>>
<<elseif flag("c13_sgy_deal") eq "trade">>
<<set $response += `"Earlier today, I offered Lady Yan better trade policies toward the frontier people, but who knows what she and her husband will decide in the end," I sigh inwardly, "You are welcome to adjust the terms to make it more enticing to her."<br><br>He nods. "I will keep it in mind."`>>
<<elseif flag("c13_sgy_deal") eq "agree" or flag("c13_sgy_deal") eq "pretend">>
<<set $response += `"I had already negotiated with Lady Yan earlier," I say, "now we just have to reunite the lost states."<br><br>He nods. "I see."`>>
<<else>>
<<set $response += `I don't know what would make an alliance with the frontier people beneficial to us in the short-term, but I will leave the puzzle to the former head adviser of the Duke of Mao to work out.`>>
<</if>>
<</cs>>
<<cs '"How do we... raise more troops?"' _next `notsaid("more", _topic)`>>
<<run say("more", _topic)>>
<<if setup.c13RaidTroopGone() or setup.c13ImperialArmyGone()>>
<<set $response = `I stare toward nothingness in the distance, hoping that ?callren would not see the `>>
<<if setup.isAnxious()>><<set $response += `fear`>>
<<elseif setup.isRageful() or setup.isWarlike()>><<set $response += `fury`>>
<<elseif setup.isMournful()>><<set $response += `sorrow`>>
<<elseif setup.isPassionate() and setup.isMerciful()>>
<<set $response += `shame`>>
<<else>><<set $response += `disorientation`>>
<</if>>
<<set $response += ` in my eyes.`>>
<<else>>
<<set $response = `I look down, then away, unable to meet his eyes.`>>
<</if>>
<<set $response += ` He says nothing for what feels like minutes, but eventually, he does break the silence. "If the people of Jinhu can be motivated to change their way of life for a short period of time, we may be able to conscript an army from the local population. However, we must guarantee that they can return to farming and producing within three months or less, because a primarily agricultural society needs a stable labor force too."<br><br>I frown. "That's barely enough time to train them in different battle formations."<br><br>"Even if we could raise enough funds to build a professional army, starting from the basics will take almost the same amount of time," the blue-robed scholar appears despondent, "and the cost to maintain their level of training is another challenge."<br><br>"I know buying mercenaries will be expensive," I ask, "but what about... Jinhu's Shadows?"<br><br>?callren does not respond, until I ask him again. Reluctantly, he replies, "They are not an army in the conventional sense. I... I'm not certain about their role in an ongoing war."`>>
<<if setup.isMilitant()>>
<<set $response += `<br><br>I turn to him. "Just retrain them to fight like soldiers. It can't be harder than training farmers to use deadly weapons." This time, I let him remain quiet.`>>
<<elseif setup.isMerciful()>>
<<set $response += ` After thinking about his words carefully, I can see the rationality in his hesitation.`>>
<</if>>
<</cs>>
<<cs '"If Mao can somehow be persuaded to attack Zong, what do you think could happen?"' _next `notsaid("mao", _topic)`>>
<<run say("mao", _topic)>>
<<set $response = `He says, "It would certainly lead to protracted conflicts. Compared to Mao's capital Wantong, Zhenye is very far from the border. Therefore a decisive conquest of the Zong capital city is unlikely."<br><br>I exhale in frustration. "Knowing that everyone in Zong is expected to fight for their state, Mao will likely run out of enlistees first."<br><br>"That's why neither side wants to engage in physical warfare," ?callren pauses before saying, "Mao stands a better chance in an economic war, which makes the concession of Tashang an attractive deal to General Xiahou.<br><br>`>>
<<if hasVisited("c6_d_lu2")>>
<<set $response += `I recall my conversation with Master Lu at his estate. "I thought it was an opportunity for lord Shangguan to punish his rivals in the salt business."<br><br>The Gentleman Advisor nods slowly. "Lord Shangguan is a calculating man. I believe he wouldn't give up a trade hub so easily."`>>
<<else>>
<<set $response += `I frown. "Why would lord Shangguan give up a trade hub like Tashang?"<br><br>The Gentleman Advisor thinks for a few seconds, then says, "Perhaps it has something to do with putting pressure on the salt merchants who oppose lord Shangguan's salt tax policy."`>>
<</if>>
<<set $response += `<br><br>"So, would those salt merchants pay the occupation force instead?" I ask.<br><br>"That... might be the best-case scenario for the merchants," he sighs.`>>
/% TODO write better? %/
<</cs>>
<<cs "I change the subject." _done>>
<<if saidnothing(_topic)>><<bold -1>><</if>>
<<set $response = `Somberly lit by the half-moon, the Gentleman Advisor waits patiently.`>>
<<run clearsaid(_topic)>>
<</cs>>
/% [[c13_palace_ren_chat_war]] [[c13_palace_ren_chat]] %/<<response>>
<<set _next = passage(), _topic = "me", _comfort = "c13_palace_ren_comfort", _leave = "c13_palace_ren_chat_leave", _done = "c13_palace_ren_chat">>
<<cs '"I\'m... I\'m sorry for the loss of your soldiers."' _comfort `notsaid("sorry", _topic) and (setup.c13ImperialArmyGone() or setup.c13RaidTroopGone()) and (not hasVisited("c13_palace_ren_comfort"))`>>
<<run say("sorry", _topic)>>
<<stoic -1>><<collectivist>>
<<if setup.isSincere()>><<kind>><<masses>><</if>>
<</cs>>
<<cs '"I have been thinking about going away..." I look up at the half-moon, "for a while at least."' _leave `notsaid("leaving", _topic)`>>
<<run say("leaving", _topic)>>
<<if flag("c9_dream_other") eq "freedom">>
<<trusty>>
<<run setup.moreZhuang()>>
<</if>>
<</cs>>
<<cs '"I don\'t want Her Highness to marry lord Shangguan," my words almost falter before they form the right sentence, "...I want to be the one she marries instead."' _next `notsaid("sheng", _topic) and setup.MCwant("sheng")`>>
<<run say("sheng", _topic)>>
<<bold>><<proper -1>><<literati -1>>
<<setFlag "c13tellrenwanttomarrysheng">>
<<set $response = `I catch a hint of worry on the Gentleman Advisor's face, but he quickly neutralizes his expression and waits for me to say more.<br><br>`>>
<<if flag("askToMarrySheng")>>
<<set $response += `"In fact, I have already made the request to His Majesty. Back then it was not the right time to take action, but I believe it's now or never," I sigh. `>>
<<elseif setup.confessedTo("sheng")>>
<<set $response += `"In fact, I have already told her as much. I just didn't receive a definite answer," I tighten my lips while weighing my words. `>>
<<elseif flag("requestPrincessNotMarry")>>
<<set $response += `"In fact, I have long since expressed my objection of the matter to His Majesty. I just... didn't have the courage to ask for more. But I believe it's now or never," I sigh. `>>
<</if>>
<<if $sex eq "male">>
<<if flag("genderQuestioning") eq "mtf">>
<<if less("fem")>>
<<set $response += `"It-" My discomfort with the notion almost causes me to change the topic, but I clench my fist and continue, "It pains me to say it, but I am no less than the duke, by capabilities or merits!" <i>Do I explain why I used the word "pain"? No, I don't.</i> Fortunately, ?callren doesn't question it either.`>>
<<else>>
<<addtidbit "ren" "hearmcgendernc">>
<<set $response += `"I... I am still capable of... siring," I wince a little, "for better or worse. But regardless of that aspect of comparison, by merits I am no less eligible than the duke." ?callren graciously nods without questioning what I said.`>>
/% TODO write more? %/
<</if>>
<<elseif more("fem")>>
<<addtidbit "ren" "hearmcgendernc">>
<<set $response += `"However people perceive me or judge my worth, I am still capable of siring. If my intention is questioned, it is no different than what the duke has to content with. And by merits, I am no less eligible than him." ?callren nods without questioning what I said.`>>
<<else>>
<<set $response += `"It may paint me in a bad light as a vassal with ulterior motives, but I think by merits, I am no less suitable than the duke."`>>
<</if>>
<<if hasVisited("c13_palace_ren_chat_meeting")>>
<<set $response += ` I add, "Like you, I can't just stand by and do nothing."`>>
<</if>>
<<set $response += `<br><br>He thinks for a minute or so, then says, `>>
<<if setup.c13DukeGiveUpSheng()>>
<<set $response += `"Because of your comments during the meeting, there is a chance that lord Shangguan might let the wedding idea drop on his own."<br><br>I nod. "Then let us make sure it happens."`>>
<<else>>
<<set $response += `"It will be difficult to maintain a civil relation with lord Shangguan while also challenging his claim as a worthy suitor to Her Highness..."<br><br>I say with a determined voice, "Let's give it our best shot."`>>
<</if>>
<<else>>
<<if setup.isGCWoman()>>
<<set $response += `"I know how improper it seems, not the least of which is because `>>
<<if setup.isLoyalist() or setup.confessedTo("jun") or setup.confessedTo("sheng")>>
<<set $response += `now my intention will be questioned in the same way the duke's has been`>>
<<else>>
<<set $response += `a marriage between two women is unheard of`>>
<</if>>
<<set $response += `," I frown, "but`>>
<<if hasVisited("c13_palace_ren_chat_meeting")>>
<<set $response += `, like you,`>>
<</if>>
<<set $response += ` I can't just stand by and do nothing..."`>>
<<else>>
<<if $sex eq "female" and more("fem")>>
<<set $response += `I know how improper it seems, not the least of which is because now my intention will be questioned in the same way the duke's has been," I refuse to address the matter of how people might perceive me in a relationship with ?refsheng. Instead, I say,`>>
<<elseif more("fem")>>
<<set $response += `"I know how improper it seems, but by merits I am no less suitable than the duke." I add,`>>
<<else>>
<<set $response += `"However people perceive me or judge my worth, by merits I am no less suitable than the duke," I refuse to address the subject of siring children. Instead, I say,`>>
<</if>>
<<if hasVisited("c13_palace_ren_chat_meeting")>>
<<set $response += ` "Like you, I can't just stand by and do nothing."`>>
<</if>>
<</if>>
<<set $response += `<br><br>He thinks for a minute or so, then says, "It could be a delicate issue, since by rites or policy there is no precedence..."<br><br>"Then let us establish that precedence," I say with a determined voice.`>>
<</if>>
<</cs>>
<<cs '"This might sound inconsequential, but..." I try to avoid looking into his eyes, "what do you think of affection that is expressed between two men when it is more... profound, or perhaps more tender... or that it simply goes deeper than a mere brotherly bond?"' _next `notsaid("men", _topic) and setup.MCwant("ren") and ($sex eq "male")`>>
<<run say("men", _topic)>>
<<setFlag "c13renfishermentale">>
<<bold>><<stoic -1>>
<<if setup.isTraditional()>>
<<proper -1>><<trusty -1>><<literati -1>>
<</if>>
<<proper -1>><<literati -1>><<masses -1>>
<<if setup.MCwant("ren")>><<lust "ren" 1>><<trusty>><</if>>
<<run setup.moreZhuang()>>
<<if setup.isGCMan()>>
<<set $response = `I don't know what I was thinking, but what's said can't be unsaid.`>>
<<else>>
<<if flag("genderQuestioning") eq "mtf">>
<<set $response = `I wince a little as I say the word "men", but there is no getting around the matter if I were to pursue ?callren, so I endure the discomfort.`>>
<<else>>
<<set $response = `I find the word "men" awkward to use in this context, even though it is accurate for what I'm hoping for, so I try not to overthink it.`>>
<</if>>
<</if>>
<<set $response += ` "If what the late sovereign felt about his agent was of that nature... I thought it was rather tragic."<br><br>The blue-robed scholar turns toward the pond under the bridge, and thinks for a while. He then recounts a story of a couple he met in Jinhu during his second exile. "...They were both fishermen, one from upstream, while the other is from downstream. They met one day when the latter chased a big catch upstream, and years later they would laugh about how it was a stubborn fish that led a stubborn man to find the love of his life." He chuckles as he says, "I don't know how true that tale was, but at the time I was... grateful for their fast friendship."<br><br>He pauses, as if to reminisce, then continues, "However unusual it was to see two men live together like an old couple, I felt the love they had for each other. And since most people around that parts grew used to them, I eventually forgot how unimaginable that was to people in other regions of the kingdom... If the bond between the Gen Emperor and his bodyguard Su Zhan was true, then I think you are right. It is rare for two such men to find each other... against the current."`>>
/% TODO write more? %/
<</cs>>
<<cs "I change the subject." _done>>
<<if saidnothing(_topic)>><<bold -1>><</if>>
<<set $response = `Somberly lit by the half-moon, the Gentleman Advisor waits patiently.`>>
<<run clearsaid(_topic)>>
<</cs>>
/% [[c13_palace_ren_chat_me]] [[c13_palace_ren_comfort]] [[c13_palace_ren_chat_leave]] [[c13_palace_ren_chat]] %//% might be from different passages? %/
<<if previous() eq "c13_palace_ren_chat_leave">>
He lowers his gaze to the ground, and breathes in the tension between us.
<<if setup.knowMotherWish()>>
"After my mother's passing, I have always wondered what she would have liked to accomplish in life, beyond the welfare of her family, of course." He looks over at the shimmering reflection in the pool.
<<if setup.isDead("mother")>>
"If you have the means to fulfill your mother's wish, I would be the last person to deny you the chance to do so."
<<else>>
"Since we do have the temporary truce in place, I would be the last person to deny you the chance to help your mother with her quest."
<</if>>
<br><br>
"My condolences..." I murmur.
<br><br>
<<if setup.isDead("mother")>>
"Mine too," he says while meaning to comfort me.
<<else>>
He smiles warmly. "May I be selfish for a moment, and say that I envy you?"
<</if>>
<br><br>
Emotions stir within my chest, threatening to take over.
<<elseif setup.c12NoProsthetics()>>
<<if setup.knowRenInjury()>>
"After my childhood injury, constant physical exhaustion was only the surface level of my recovery experience. Day to day,
<<else>>
<<addtidbit "ren" "spineinjury">>
"When I was much younger, the tip of an arrow had pierced my lower back, damaging my spine. It took years and several physicians from different regions to help me walk again. I was fortunate that my father and his oath brother Sir Cao had the means to give me a second chance. During the long recovery, in addition to feeling constant physical exhaustion,
<</if>>
I was also feeling guilt, shame, anger, and often in the dead of night, hopelessness."
<br><br>
Our eyes meet, but he looks away before I get uncomfortable. He continues,
<<if hasVisited("c11_w2ren_chat")>>
"Since our conversation at my foster father's estate, I
<<else>>"I
<</if>>
have consulted with various practitioners of medicinal arts, and many of them mentioned something about the heart." He puts a hand over his chest. "Not merely the flesh wound it may have suffered, but something that could have left an impression of pain inside of it, causing periodic ache that can be felt in one's soul."
<br><br>
I frown. He waits for me to say something, but when I don't, he clarifies, "Besides retraining the body to find its new balance, we would have to allow the heart to reconcile with the loss."
<br><br>
"How?" I ask curtly.
<br><br>
He looks at me again. "By accepting what had happened. No more denying that you need time to heal. Even if the circumstances might not always give you the luxury to rest, you will eventually need to make time for that ache in your soul."
<br><br>
Something stirs within me, and <<if setup.isStoic()>>I grit my teeth<<else>>my left hand starts to tremble<</if>>.
<<else>>
<<if setup.c13ArrowWound() or setup.c13Concussion()>>
"I can see that you are still in pain. An injury like that would affect how you move and fight. It could weaken your self-confidence if you are not careful. So I think it is definitely a wise decision to devote more energy to recovery."
<<elseif setup.c8Injured()>>
"I can feel that you are still in pain from the rebel's raid on the capital. Some wounds leave not just a scar in the flesh, so I understand that it is important to make time to fully rest your mind and body, especially when there is a moment of reprieve."
<<else>>
"I think it is a good idea to fully rest your mind and body once in a while. When a person is under too much stress for a long period of time, they often miss details in the planning or the execution."
<</if>>
<br><br>
"But I'm $agentName!" My voice is louder than I expected.<<if setup.isFilial()>>
<<if setup.isGenderConforming()>>"I am the ?daughter of
<<else>>"My father was
<</if>>Grand Protector $clanName!"
<<elseif setup.isLoyalist()>>
"I am the Protector to His Majesty's kingdom!"
<<elseif setup.hadEmotionSource("fear", "expectation")>>
"So much is riding on my shoulders!"
<</if>> /% TODO write more? %/
<br><br>
?callren nods. "Yes, and you have the final say on what you need to do."
<br><br>
Something stirs within me, tempting me to lose control of my emotions.
<</if>>
<<else>> /% if previous() eq "c13_palace_ren_chat_me">> %/
<<if setup.c13RaidTroopGone()>>
<<if flag("c13_supplyline") eq "burnall">>
"I tried to keep casualty on my side to a minimum, but the ambush on our way back..."
<<elseif flag("c13_supplyline") eq "burncamp">>
"I didn't want to risk burning down the woods around General Wei's camp, but even when I came away with survivors, we were ambushed on our way back..."
<<else>>
"I was so desperate to persuade General Wei to switch sides that I risked everyone who followed me to the camp..."
<</if>>
<<else>>
"I was
<<if setup.isMilitant()>>
so confident in my ability to lead, but I was delusional to think a motley regiment could brave a military unit from Zong..."
<<else>>
too focused on achieving a victory by all cost, that I forgot to think..."
<</if>>
<</if>>
I shake my head and close my eyes. My hand<<if setup.isHandicapped()>> is<<else>>s are<</if>> trembling from the storm inside of me. As hard as I struggle to maintain my composure, I feel a need to share my pain with someone... someone who will not condemn me any further than I already have...
<br><br>
"...Who among mortals is without errors?" His voice is calm like the midnight air, "There is no greater kindness to follow than the correction of one's mistake... And it is fortunate that you are still with us, ?rencallme."
/% 人谁无过,过而能改,善莫大焉。 %/
/% 过则勿惮改 %/
<</if>>
<br><br>
<<set _next = "c13_palace_ren_chat_me">>
<<cs "I turn away." _next>>
<<setFlag "limitRen" "peer">>
<<set $response = `I wish to hold onto my dignity in front of him.`>>
<</cs>>
<<cs "I acknowledge the truth in his words with a nod." _next>>
<<setFlag "limitRen" "friend">>
<<if previous() eq "c13_palace_ren_chat_me">>
<<set $response = `Whether or not he is forgiving me for the loss, I know he is not letting me forget my responsibility.`>>
<<else>>
<<set $response = `I suppose we both know I have to return to my responsibilities eventually.`>>
<</if>>
<</cs>>
<<cs "I accept his shoulder to cry on." _next>>
<<stoic -2>>
<<if $sex eq "female">><<proper -1>><<literati -1>><</if>>
<<setFlag "limitRen" "romance">>
<<set $response = `Seeing his open posture and looking into his kind eyes, I slowly lean toward him, then rest my `>>
<<if $height eq "tall">>
<<set $response += `head on his shoulder.`>>
<<elseif $height eq "short">>
<<set $response += `head on his chest.`>>
<<else>>
<<set $response += `forehead against his shoulder.`>>
<</if>>
<<set $response += ` His arms gently wrap around mine without tightening. `>>
<<if previous() eq "c13_palace_ren_chat_me">>
<<set $response += `"You can make thing right again, ?rencallme, but remember to forgive yourself as well."`>>
<<else>>
<<set $response += `"Take care of yourself, ?rencallme, and come back to us when you are feeling better."`>>
/% TODO write better? %/
<</if>>
<<set $response += ` Tears gradually wet his robe, yet he never once backed away. That is, until I pull back first to wipe my eyes.`>>
<</cs>>
<<cs "I welcome his gentle embrace." _next>>
<<stoic -1>>
<<if $sex eq "female">><<proper -1>><<literati -1>><</if>>
<<set $response = `I watch him subtly open his palms toward me, like an offer to comfort me if I want it... After I give him a nod, he slowly approaches, until his arms can wrap around my back like a winter coat... I let my `>>
<<if $height eq "tall">>
<<set $response += `face nuzzle against his neck,`>>
<<elseif $height eq "short">>
<<set $response += `face rest on his chest,`>>
<<else>>
<<set $response += `forehead lean against his shoulder,`>>
<</if>>
<<set $response += ` and try to hug him tighter in return... Without any more words of critique or comfort, we hold onto each other for a little while longer, until I pull back first to collect my thoughts.`>>
<<if hasVisited("c13_palace_ren_chat_motherstory") and flag("limitRen") eq "intimacy">>
<<set $response += ` This... reciprocity... feels proper... and it feels good.`>>
<<else>>
<<setFlag "limitRen" "intimacy">>
<</if>>
<</cs>>
/% [[c13_palace_ren_chat_me]] %/?callren studies me intently, but he does not press for an explanation.
<br><br>
<<if setup.knowMotherWish()>>
I take a deep breath.
<<if setup.goWithForMotherWish()>>
"My mother is planning to travel to Chaoyang in the fast east to rebury her mother, and I want to go with her."
<<else>>
<<if setup.isDead("mother")>>
"My mother had always wanted to honor her mother's dying wish to be buried in Chaoyang, a coastal village in the far east. I had been thinking about fulfilling this wish on her behalf."
<<else>>
"My mother is planning to travel to Chaoyang in the fast east to rebury her mother, and I'm thinking about going with her."
<</if>>
<</if>>
Hearing no immediate response from him, I add, "The crisis is not fully over, but I want to take advantage of this temporary truce."
<br><br>
After another minute or so, he finally nods. "As much as I want to persuade you to reconsider, I think it's a worthwhile thing to do. Therefore, I shall inform His Majesty and plan accordingly."
<<else>>
<<if setup.c12NoProsthetics()>>
<<if setup.c12UseCrutch()>>
I hobble over to lean against the stone railing of the bridge.
<<else>>
I step closer to the stone railing of the bridge and rest my shortened limb on top of it.
<</if>>
"I can't fight as well as I used to, there is just no denying it by this point." Hearing no immediate response from him, I add, "The crisis is not fully over, but I want to take advantage of this temporary truce."
<<else>>
<<if flag("c9_dream_other") eq "freedom">>
<i>I wish I can be truly free, like in that dream some time ago...</i> Out of reflex, I keep that thought to myself.
<</if>>
"Now that there is a temporary truce, I thought it might be wise to focus on
<<if setup.c13ArrowWound()>>
recovering..." I lightly rub my injured shoulder.
<<elseif setup.hadConcussion()>>
<<if setup.c13Concussion()>>
recovering from the recent fall..."
<<else>>
recovering from my periodic migraine..."
<</if>>
I put two fingers to my temple.
<<else>>
just resting, so that I could build up some strength... and perhaps clear my head."
<</if>>
Hearing no immediate response from him, I add, "Whatever I decide to do, I promise to return."
<</if>>
<br><br>
Another minute of silence later, he asks, "Where will you go?"
<br><br>
I sigh and look away. "I don't know yet."
<br><br>
"How can I help?"
<br><br>
<<if hasVisited("c13_palace_ren_comfort")>>
I shake my head. "I'm
<<else>>
Even after working with him for so long, his gentle tone still catches me off-guard sometimes. "I... I'm
<</if>>
not certain."
<br><br>
He is quiet for a while, then says, "Write to me in Fusheng if you need advice or anything else I might be able to provide."
<br><br>
Slowly, I turn to face him...
/% TODO write better? %/
<</if>>
<br><br>
<<set _next = "c13_palace_ren_chat_me", _comfort = "c13_palace_ren_comfort">>
<<cs '"Thank you for always being so understanding," I smile at him.' _next `setup.knowMotherWish()`>>
<<stoic -1>>
<<set $response = `He smiles back, then nods.`>>
<</cs>>
<<cs '"Thank you," I nod at him.' _next `setup.knowMotherWish()`>>
<<stoic>>
<<set $response = `He smiles and nods back.`>>
<</cs>>
<<cs "But no words would come to me." _next>>
<<bold -1>>
<<set $response = `He remains patient as he waits.`>>
<</cs>>
<<cs '"How can you just let me abandon all my responsibilities like this?" I blurt out, "Are you not always about the good of the many?"' _comfort `(not hasVisited("c13_palace_ren_comfort"))`>>
<<stoic -2>>
<</cs>>
/% [[c13_palace_ren_chat_me]] %/<<response>>
<<set _next = passage(), _topic = "him", _story = "c13_palace_ren_chat_motherstory", _exile = "c13_palace_ren_chat_exile", _done = "c13_palace_ren_chat">>
<<cs '"Is now a good time to tell you what your mother had told me?"' _story `notsaid("story", _topic) and (flag("c12_campfire_chat_ren_injury") eq "tell")`>>
<<run say("story", _topic)>>
<<trusty>><<kind -1>>
<<if not setup.isLikable("ren")>><<trust "ren" -1>><</if>>
<</cs>>
<<cs '"There is something I\'ve been meaning to tell you..." I take a deep breath. "Your mother... spoke to me in the spirit world."' _story `notsaid("story", _topic) and hasVisited("c10_speakto_renmother_story") and (flag("c12_campfire_chat_ren_injury") neq "tell")`>>
<<run say("story", _topic)>>
<</cs>>
<<cs '"Can you tell me about your... second exile?"' _exile `notsaid("exile", _topic) and notsaid("jinhu", _topic) and setup.hearRenSecondExile()`>>
<<run say("exile", _topic)>>
<</cs>>
<<cs '"Can you tell me about the time you lived in Jinhu?"' _exile `notsaid("jinhu", _topic) and notsaid("exile", _topic) and setup.hasNPCTidbit("ren", "livedinjinhu")`>>
<<run say("jinhu", _topic)>>
<</cs>>
/% TODO write more? %/
<<cs "I change the subject." _done>>
<<if saidnothing(_topic)>><<bold -1>><</if>>
<<set $response = `Somberly lit by the half-moon, the Gentleman Advisor waits patiently.`>>
<<run clearsaid(_topic)>>
<</cs>>
/% [[c13_palace_ren_chat_him]] [[c13_palace_ren_chat_motherstory]] [[c13_palace_ren_chat_exile]] [[c13_palace_ren_chat]] %/<<if flag("c12_campfire_chat_ren_injury") eq "tell">>
It still takes him a few more seconds of uncomfortable silence before he nods.
<<else>>
?callren appears startled, and it takes him several seconds to regain his composure. He says nothing, however, not even to question me about the how or why.
<br><br>
"Do you... want to hear about it?" I ask.
<br><br>
He looks down at first, but eventually meets my gaze. "I am listening."
<</if>>
<br><br>
I turn toward the pond, where the surface is almost completely calm again. "On my way up the Eastern Peak, I met Madam Pang's spirit. She was asking everyone who might have known you in life about you, all the while hoping that you were not among them."
<br><br>
<<if (setup.isMindful() or setup.isLoved("ren")) and (not setup.isResented("ren"))>>
Suddenly, I feel myself holding back. "I... I believe that your mother would want to tell you everything herself, about how she regretted ruining your life... Yet, she doesn't want you to join her too soon."
<br><br>
I can't help but steal a glance in his direction. With eyes closed and hands behind his back, the Gentleman Advisor stands stiffly in front of the stone railing. After a while of no words from either of us, he finally utters a quiet "I know." And then he
<<else>>
There is no sound coming from him, so I continue, "She explained the mission that lord Ji had entrusted her with, which was to destabilize the Li clan's control over the kingdom through a political marriage with a high-ranking officer in the Imperial court. She... believed that her meddling, however limited it was, led to the destruction of your family. Madam Pang regretted letting her resentment of the Li clan ruin your life."
<br><br>
After a while of no words from either of us, he finally
<</if>>
takes a long and grief-stricken breath. "I have always known."
<br><br>
The night air brings no comfort, and the moon gives no warmth either.<<if hasVisited("c13_palace_ren_comfort")>> He had tried to comfort me before, but...<</if>>
<br><br>
<<set _next = "c13_palace_ren_chat_him">>
<<set _same = `"Thank you," he says softly, "for speaking to my mother."`>>
<<cs "His grief is his alone to journey with..." _next>>
<<collectivist -1>>
<<if hasVisited("c13_palace_ren_comfort")>><<kind -1>><</if>>
<<if setup.isMournful()>>
<<set $response = `<i>Just like mine.</i>`>>
<<else>>
<<stoic>><<masses -1>>
<<set $response = `<i>I suppose in the end, our journeys must all be taken alone.</i>`>>
<</if>>
<<set $response += `<br><br>` + _same>>
<</cs>>
<<cs "My hand hesitates as it reaches out, but before it touches him, I let it drop by my side." _next>>
<<bold -1>><<stoic -1>>
<<if $sex eq "female">><<proper>><<literati>><</if>>
<<if setup.MCwant("ren")>><<setFlag "limitRen" "romance">>
<<else>><<setFlag "limitRen" "friend">>
<</if>>
<<if setup.isMerciful()>>
<<set $response = `I doubt anything I say or do could lessen the pain of such profound loss.`>>
<<elseif setup.isWarlike()>>
<<set $response = `I feel... inadequate in moments like this.`>>
<<else>>
<<set $response = `"I'm sorry," I lower my head.`>>
<</if>>
<<if hasVisited("c13_palace_ren_comfort")>>
<<kind -1>>
<</if>>
<<set $response += `<br><br>` + _same>>
<</cs>>
<<set _text = `He stands there, all alone, with his eyes closed and hands behind his back. I approach him`>>
<<if setup.c12UseCrutch()>><<set _text += ` carefully, until I can gently wrap one arm around him.`>>
<<elseif setup.c12OneHanded() or setup.lostRightForearm()>><<set _text += `, then gently wrap one arm around him.`>>
<<elseif setup.c11Prosthetics()>><<set _text += ` carefully, until I can gently wrap my left arm around him.`>>
<<else>><<set _text += `, then gently wrap my arms around him.`>>
<</if>>
<<cs _text _next>>
<<bold>><<stoic -1>><<kind>>
<<if setup.isMournful()>><<stoic -1>><</if>>
<<if $sex eq "female">><<proper -1>><<literati -1>><</if>>
<<set $response = `There is a subtle shiver of his body, but he quickly steadies himself again. `>>
<<if $height eq "tall">>
<<set $response += `I rest my chin on his shoulder while keeping my gaze toward somewhere behind him.`>>
<<elseif $height eq "short">>
<<set $response += `I rest my face against his chest to avoid seeing his expression.`>>
<<else>>
<<set $response += `I rest my forehead on his should to avoid seeing his expression.`>>
<</if>>
<<set $response += ` After simply holding him for a few more seconds, he returns the embrace, more warmly than I thought was possible.`>>
<<if hasVisited("c13_palace_ren_comfort")>>
<<if flag("limitRen") eq "intimacy" or flag("limitRen") eq "romance">>
<<trust "ren" 1>>
<<set $response += ` Reciprocity is only proper.`>>
<</if>>
<</if>>
<<set $response += `<br><br>` + _same + ` And just as carefully as I initiated the embrace, I pull back first to give him space.`>>
<<if setup.MCwant("ren")>>
<<setFlag "limitRen" "intimacy">>
<<love "ren" 1>>
<<elseif flag("maximizeRomance")>>
<<setFlag "limitRen" "romance">>
<<love "ren" 1>>
<<else>><<setFlag "limitRen" "friend">>
<</if>>
<</cs>>
<<cs '"I\'m sorry," I lower my head.' _next>>
<<if setup.isSincere()>><<stoic -1>>
<<setFlag "limitRen" "friend">>
<<else>><<setFlag "limitRen" "peer">>
<</if>>
<<if flag("limitRen") eq "romance" or flag("limitRen") eq "intimacy">><<kind -1>><</if>>
<<set $response = _same>>
<</cs>>
/% [[c13_palace_ren_chat_him]] %/<<addtidbit "ren" "livedinjinhu">>
/% TODO write better? %/
He breathes in, then out. I can't tell if he would rather not explain or if he is merely preparing himself to explain it as well as he could.
<br><br>
"The story goes back to my family's first exile to the northwestern border," he wears a regretful smile,
<<if setup.hasNPCTidbit("ren", "promiscuouspast")>>
"Do you still remember my disgraceful past?"
<br><br>
I nod. "Was this about another woman you have wronged?"
<br><br>
He sighs, then looks down at the ground.
<<else>>
"where in my unbridled youth, I shamelessly took advantage of my popularity with the local young women." He sighs, then looks down at the ground. "I believe I sincerely cared about several of the women I bedded, but that's no excuse for what I had done."
<br><br>
<<if flag("c9_hearrenpast")>><i>So Gongsun Shu was telling the truth...</i> <</if>>I blink without responding, trying to absorb what he is telling me.
<br><br>
<</if>>
<<if said("exile", "him")>>
<<if hasVisited("c11_w3ren_lovers")>>
"Unlike that woman who came to my foster father's estate, there was another woman who sought me out during my initial employment as an official in Mao. She wanted revenge..."
<<else>>
"One of those young women I used then abandoned eventually sought me out during my initial employment as an official in Mao. She wanted revenge..."
<</if>>
<<else>> /% jinhu %/
"During my initial employment as an official in Mao, one of those young woman whom I used then abandoned eventually sought me out for revenge..."
<</if>>
<br><br>
?callren turns away from me to look over the pond. "At the time, she was accompanied by political rivals of my birth family and my foster family. The revelation and public condemnation came hand-in-hand, with little room for compassion... not even for her. Under the pressure of public opinion, I was spurned and banished to Jinhu, where I spent more years in exile, this time entirely due to my own wrongdoing... Fortunately, I did not fall back into a cycle of destructively misplaced anger, thanks to the people I found myself being drawn toward<<if flag("c13renfishermentale")>>, like those fishermen I mentioned<</if>>. Not many educated men and women in Mao can teach benevolence while living by it in action, yet the simple folks I met in Jinhu had shown me what it means to "be kind like water." /% 上善若水 %/
<br><br>
/% 夫唯不争,故天下莫能与之争 %/
<i>When a man chooses not to compete, no one can compete with him...</i> His praise of those Jinhu civilians reminds me of a sagely wisdom from a school of thought <<if $clanName eq "Zhuang">>that my clan studied under<<else>>that championed inaction<</if>>.
<<if setup.isFighter()>>I don't believe it is wise at all, for that was how their state almost fell to ruins.
<<elseif setup.isMerciful()>>I wish I can agree with the sentiment whole-heartedly... but I cannot deny the painful reality that is still before us.
/% TODO write more? %/
<</if>>
<br><br>
When he finishes what he wanted to say...
<<set _next = "c13_palace_ren_chat_him", _her = "c13_palace_ren_chat_her">>
<<cs "I can't get over the fact that he had slept with who-knows-how-many women... I feel disgusted." _next `(not setup.hasNPCTidbit("ren", "promiscuouspast"))`>>
<<righteous>><<collectivist -1>><<literati>>
<<love "ren" -2>>
<<addtidbit "ren" "promiscuouspast">>
<<set $response = `I frown as I listen to his tale.`>>
<</cs>>
<<cs "I can't get over the fact that he had slept with who-knows-how-many women... I don't think I want this man anymore. <small>(permanent rejection)</small>" _next `(not setup.hasNPCTidbit("ren", "promiscuouspast")) and setup.isDesired("ren")`>>
<<setFlag "limitRen" "reject">>
<<righteous>><<collectivist -1>><<literati>>
<<trust "ren" -2>>
<<setLust "ren" false>><<setLove "ren" false>>
<<addtidbit "ren" "promiscuouspast">>
<<set $response = `I close my eyes as I listen to his tale.`>>
<</cs>>
<<cs "I'm disappointed to hear about his past... But I need time to decide whether or not this affects my relationship with him as he is now." _next `(not setup.hasNPCTidbit("ren", "promiscuouspast")) and setup.MCwant("ren")`>>
<<wise>><<kind>><<righteous>><<collectivist -1>>
<<addtidbit "ren" "promiscuouspast">>
<<set $response = `I remain quiet as I listen to his tale.`>>
<</cs>>
<<cs "I don't know how I feel about his past sins." _next>>
<<if setup.isTraditional()>><<proper -1>><</if>>
<<bold -1>><<literati -1>>
<<addtidbit "ren" "promiscuouspast">>
<<set $response = `I remain quiet as I listen to his tale.`>>
<</cs>>
<<cs "I think... he has suffered enough for his past sins." _next>>
<<if setup.isTraditional()>><<trusty -1>><<proper -1>><</if>>
<<if setup.isLover()>><<trusty>><</if>>
<<bold -1>><<stoic -1>><<kind>>
<<literati -2>><<masses -1>>
<<addtidbit "ren" "promiscuouspast">>
<<set $response = `I find myself nodding slowly as I listen to his tale.`>>
<</cs>>
<<ce '"What did you mean by \'not even compassion for her\'?"' _her `(not setup.isHarmful())`>>
<<addtidbit "ren" "promiscuouspast">>
<<collectivist -1>><<masses>>
<</ce>>
/% [[c13_palace_ren_chat_him]] [[c13_palace_ren_chat_her]] %/?callren closes his eyes for a few seconds before replying, "Despite my admission of guilt, the revelation forced her into a position of needing to defend her honor and integrity against my father's supporters and the general public, specifically when she did not bring forth a child. On the other hand, my father's rivals only benefited from her pain through that experience. A year after my exile in Jinhu, I would learn about how her misfortune was exploited by those rivals. Whether or not she was tricked into believing there would be a favorable outcome for her, she was found drowned in a river two months later..."
<br><br>
"Was she murdered because of the revelation?" I ask.
<br><br>
"I believe so," he averts his gaze, "though the local magistrate refused to pursue the case. And any personal investigation I conducted were thwarted by lack of cooperation."
/% TODO write better? %/
<br><br>
<<set _next = "c13_palace_ren_chat_him">>
<<cs "I believe he or his foster father's people killed her to bury the scandal." _next>>
<<setFlag "believeRenKiller">>
<<setTrust "ren" 0>>
<<set $response = `I don't even know how long my brows have remained twisted.`>>
<</cs>>
<<cs "I believe his family's rivals killed her in an attempt to seal his fate." _next>>
<<setFlag "believeRenNotKiller">>
<<set $response = `I give him a sympathetic look, but doubt if it even matters anymore.`>>
<</cs>>
<<cs "By this point, I find it hard to believe anything he says..." _next>>
<<setTrust "ren" 0>>
<<set $response = `I rub my brows to relax them.`>>
<</cs>>
<<cs "I shake my head. <i>Politics truly destroy lives.</i>" _next>>
<<collectivist>>
<<if setup.isSincere()>><<kind>><</if>>
<<literati -1>><<masses>>
<<set $response = `"My... condolences," I say, to which he responds with a nod.`>>
<</cs>>
/% TODO add more? %/
/% [[c13_palace_ren_chat_him]] %/<<response>>
With eyes closed, I let my exhausted body bathe in the ghostly breeze of the night.
<br><br>
<<if setup.calmedFanhuaSpirit()>>"We must hide from the killer."
<<elseif setup.sawFanhuaMurder()>>"You should have been the one who died."
<<else>>"How could I say no."
<</if>>
<br><br>
My eyes snap open at the familiar voice of... no one. I spin around, looking everywhere for ?refsheng, then remember that she couldn't be here...
<br><br>
<<if setup.isAround("fei")>>
I catch sight of ?reffei in my peripheral vision, who is almost fully blended into the darkness all around us.
<br><br>
<<set _next = "c13_end">>
<<cs '"I know you can hear me!" I yell in ?hisf direction, "I want to be left alone!"' _next `setup.isRageful()`>>
<<kind -1>><<trust "fei" -1>>
<<if setup.abusiveToward("fei")>><<trust "fei" -4>><</if>>
<<if setup.isLoved("fei")>>
<<love "fei" -1>>
<<set $response = `My heart twists out of shape as all this rage pushes my body to hurt someone or something.`>>
<<elseif setup.careAbout("fei")>>
<<set $response = `It's not ?hisf fault, yet I cannot stop this rage from hurting.`>>
<<else>>
<<trust "fei" -1>>
<<set $response = `?Hef really needs to learn when to make ?himselff scarce!`>>
<</if>>
<<set $response += ` Once the shadow withdraws into the darkness, I kick a pebble into the pond, then storm off toward another exit of the garden...`>>
<</cs>>
<<cs '"Go away," I turn my back to ?himf, "I can\'t deal with you right now."' _next `setup.isMournful()`>>
<<stoic -1>>
<<trust "fei" -1>>
<<if setup.isLoved("fei")>>
<<set $response = `My heart sinks as I say this to ?himf, but there have just been too much that happened today.`>>
<<elseif setup.careAbout("fei")>>
<<set $response = `I wish ?hef didn't have to hear that from me, but I can't take it back now.`>>
<<else>>
<<trust "fei" -1>>
<<set $response = `I didn't care about ?hisf feelings before, and I'm not going to start now.`>>
<</if>>
<<set $response += ` After not hearing anything from behind me for a while, I slowly move past the bridge, and seek out another exit...`>>
<</cs>>
<<cs 'I steady my raw emotions before uttering, "I don\'t mind your company, ?callfei, but... you\'ll have to forgive my low spirits."' _next `setup.isMerciful() and (not (setup.isRageful() or setup.isMournful()))`>>
<<trust "fei" 1>>
<<set $response = `Fei approaches me cautiously`>>
<<if setup.isLoved("fei")>>
<<set $response += ` until ?hef is by my side yet still at a respectful distance. I let ?himf watch me, and when I'm ready to look up, ?hef would lower ?hisf eyes. At least for now, that other voice has gone quiet. I then notice Fei beckoning me to leave the garden.`>>
<<elseif setup.careAbout("fei")>>
<<set $response += ` until ?hef is behind me at a respectful distance. Neither of us say anything for a few minutes. By this point, that other voice is gone. When I turn to face ?reffei, ?hef beckons me to leave the garden.`>>
<<else>>
<<set $response += `, and beckons me to leave the garden. Somehow ?hisf interruption is enough to chase away that other voice.`>>
<</if>>
<<set $response += ` After another look around the place, I nod and lead the way out...`>>
<</cs>>
<<cs '"I\'m sorry, Fei, but I want to be alone."' _next `setup.careAbout("fei")`>>
<<bold -1>>
<<set $response = `Fei does not approach, but neither does ?hef retreat back into the shadows. After a minute of awkward standstill, I slowly move past the bridge, and seek out another exit...`>>
<</cs>>
<<cs "I walk away." _next>>
<<bold -1>><<stoic>>
<<if (not setup.careAbout("fei")) or setup.rejectedFeiTruth()>>
<<trust "fei" -1>>
<</if>>
<<set $response = `I want to be left alone and I mean it. This day cannot end soon enough.`>>
<</cs>>
<<elseif flag("c9_dream_other") eq "feispirit">>
The sudden chill dissipates as quickly as it tried to settle upon me.
<<if setup.isSpiritSensitive()>>
A barritone yet shapeless voice warms my heart. "You are safe with me, ?sweetmc. Walk away from the obsessive anguish that lingers here. Do not let misplaced blame entangle with your soul."
<br><br>
"?callfei...?" I allow myself to be led by his spirit, so that we may leave the desolate garden together...
<<else>>
And then, a strange feeling encourages me to turn away from the bridge. <i>A spirit?</i> I hesitate to submit to an inexplicable force, but when I realize who this spirit could be, I finally allow myself to leave the garden... <i>?callfei...?</i>
<</if>>
<br><br>
<i>I've missed you.</i>
<br><br>
<<include "c13_end">>
<<else>>
"A-agent $agentName?" The middle-aged overseer of the palace attendants nervously raises a lamp while standing by the side of the corridor. "His Majesty asked me to light your path when you are ready to leave."
<br><br>
<<if setup.isMerciful()>>
I take a deep breath, then bow to her. "Thank you. Please lead the way."
<<else>>
I shake my head, and say, "The moonlight is bright enough tonight. I will be fine." When I notice her hesitating to move, however, I feel compelled to exit the garden through another passage...
<</if>>
<br><br>
<<include "c13_end">>
<</if>>
/% [[c13_end]] %/<<response>>
<br>
<<if $fealtyRen eq "Duke of Mao">><<set $fealtyRen = "Imperial Li">><</if>>
<<chapterender "end">><<set $location = "(dreaming) ???">>
<i>Protect His Majesty.</i>
<br><br>
<<if setup.wantMC("yang")>><<set _status = "fond">>
<<elseif setup.isLoyalist() or setup.careAbout("yang")>>
<<set _status = "cared">>
<<else>><<set _status = "neutral">>
<</if>>
<<if setup.lustFor("yang") or setup.mutualAttraction("yang")>>
<<set _pull = "passion">>
<<elseif setup.isLoved("yang")>><<set _pull = "love">>
<<else>><<set _pull = "none">>
<</if>>
<<set _next = "c13_awake">>
<<if flag("helpyangselfdefense")>>
I close my eyes for just a moment, and I'm back in the royal garden, sparring with ?refyang. Our wooden swords clash between attack and riposte, him growing bolder after each round.
<br><br>
<<if flag("c11_palace_help") eq "harden">>
"Keep your stance grounded, avoid flourish, because a fight to the death ends in one wrong move," I sweep his leg to unbalance him, and follow it up with the training blade resting on his neck.
<br><br>
His look of surprise and fear quickly disappears, which I take as a sign of progress. He asks as we both take a step back, "Is there an equivalent situation to this move when fighting on horseback?"
<br><br>
"Yes," I lean forward to grab his wrist and pull, then push him away from me without letting him fall. "balance will always be important. You just need to use the stirrup to find that new stability."
<br><br>
He breathes a sigh of relief, and smiles. "At least I have not neglected to practice my horsemanship."
<<elseif flag("c11_palace_help") eq "humanize">>
"Adapt to each situation. Learn about your own strength and fight accordingly," I parry his training weapon out of his hand. "And always look for an opening."
<br><br>
His shock is followed by a clumsy tackle that almost pushes me to the ground. After instantly positioning my feet to keep myself upright, I tap his back with the flat side of my wooden sword. He lets go of my waist, and sighs. "Perhaps this might have worked if we were fighting on horseback?"
<br><br>
I lower the training weapon. "Balance is always important, I suppose. It would depend on how well you use the stirrup to maintain stability."
<br><br>
He smiles. "At least I have not neglected to practice my horsemanship."
<<else>> /% undermine %/
I let him win once every so often, and he seems none the wiser, grinning like a fool after each small victory.
<br><br>
During break time, he asks, "What should I look out for when fighting on horseback?"
<br><br>
I think for a second before answering. "I suppose it's about staying in the saddle for as long as the horse can still carry you."
<br><br>
He smiles. "I'm glad for my frequent practice in horsemanship, then."
<</if>>
He glances at the cloudless sky. "Care to join me for a ride some time after our training?"
<br><br>
<<if _pull eq "passion">>"Always..." The word drools from my lips, yet neither of us bat an eye.
<<elseif _pull eq "love">>"I would love to, ?callyang," I smile back.
<<else>>I salute him. "As you wish, Your Majesty."
<</if>>
<br><br>
<<cs "And then I move closer, so that I could kiss him... <small>(fade-to-black)</small>" _next `setup.isDesired("yang")`>>
<<lust "yang" 1>>
<</cs>>
<<cs "And then he leans in to kiss me... <small>(fade-to-black)</small>" _next `setup.isDesired("yang")`>>
<<lust "yang" 1>>
<</cs>>
<<cs '"Shall we continue?" I ask.' _next `setup.isLoved("yang")`>>
<<stoic -1>>
<<set $response = `"Ready when you are," his lips curl upward as he settles into a fighting stance...`>>
<</cs>>
<<cs '"Shall we continue?" He asks.' _next `setup.isLoved("yang")`>>
<<stoic>>
<<set $response = `I can't help but smile, and settle into a defensive stance...`>>
<</cs>>
<<cs "We continue the sparring lesson..." _next>>
<<stoic>><<collectivist>>
<</cs>>
<<elseif flag("helpyangbookkeeping")>>
I close my eyes for just a moment, and I'm back in the Emperor's study, reviewing old records and writing new ones. The palace budget had been passed back-and-forth between Minister of Finances and ?refyang, and it is full of red circular marks and side notes. Perhaps even Minister of the Masses was consulted for some of the listed items...
<br><br>
A silky fabric lands gently on my shoulders, and I look up to find ?refyang moving to sit near enough without crowding my space. Outside, the night has already fallen. I glance at the dark colored cape that drapes over me, <<if flag("c5_capital") eq "alone">>like the night when we returned from the Heaven's Ritual in Wantong<<else>>something I don't quite remember seeing on anyone else<</if>>, but before my hand could pull it down, he <<if _status eq "fond">>coos<<else>>says<</if>> softly while keeping his gaze on the scroll in my hand, "As much as I appreciate your work ethics, I wish to not lose you to a cold, <<if _status eq "fond">>?sweetmc<<elseif _status eq "cared">>my dear courtier<<else>>?title<</if>>, that's all. Please continue."
<br><br>
<<if _pull eq "passion">>I try to suppress a smile, and the silk is warm to the touch.
<<else>>I blink, then nod as my fingers brush away from the silk.
<</if>>
"Thank you, ?callyang."
<br><br>
/% TODO add variations on harden, humanize and undermine? %/
He picks up another scroll from a pile to read, and whether it is to mark the text with ink or getting up to check the lamp oil, he always does so very quietly. <i>Has the tightrope of court politics made you extra careful? Or are you just being considerate?</i>
<br><br>
"There is no one here but us, ?callyang," I say.
<br><br>
The Emperor pauses, perhaps to think about the implication of my words, then replies somewhat bashfully, "What a man does in solitude is who he is." /% 君子慎独 %/
<br><br>
<<if _pull eq "passion">>
I lay down the scroll on the table before us, slide closer to him, and stare into his lonely soul.
<<if setup.isGCMan()>>"Then
<<else>>"I hope this saying extends to me as well, because
<</if>>this is who I am."
<<elseif _pull eq "love">>
I don't know whether to feel sad or to appreciate the aspiration. "But you are not alone, Angtian."
<br><br>
Li Yang bows his head, somewhat shyly, apparently rendered speechless by a simple remark.
<<else>>
I nod. "That's respectable."
<</if>>
<br><br>
<<if flag("c11_palace_help") eq "harden">>
<<set _same = `I shake my head. "Rewarding loyalty might be a political strategy, but if you are not careful, it could also encourage the wrong sorts of ambition."<br><br>He chuckles, then sighs. "Yes, we shall be frugal with the spending."`>>
<<elseif flag("c11_palace_help") eq "humanize">>
<<if setup.c8HomeBurned()>>
<<set _same = `I smile. "I'm grateful, Your Majesty. But be careful about the spending, lest it sends the wrong message about who you prioritize in the court and the kingdom."`>>
<<else>>
<<set _same = `I smile and nod. "Though we have to be careful with the seating arrangement, lest we accidentally create rivals out of the different supporting factions."`>>
<</if>>
<<set _same += `<br><br>He chuckles, then sighs. "Ah, yes, you understand the political tight rope."`>>
<<else>> /% undermine %/
<<set _same = `I let out a chuckle, and nod in agreement.`>>
<</if>>
<<cs "I push him onto the floor to kiss him. <small>(fade-to-black)</small>" _next `setup.isDesired("yang")`>>
<<lust "yang" 1>>
<</cs>>
<<cs "He smiles, then pulls me in for a kiss. <small>(fade-to-black)</small>" _next `setup.isDesired("yang")`>>
<<lust "yang" 1>>
<</cs>>
<<cs '"Which of these would you like to review together?" I ask.' _next `setup.isLoved("yang")`>>
<<stoic -1>>
<<set $response = `"How about..." his lips curl upward as he picks out a scroll from the middle of the pile, `>>
<<if setup.c8HomeBurned()>>
<<set $response += `"the construction plan of your new home?"`>>
<<else>>
<<set $response += `"the planning of a joint banquet for the heroes of our kingdom?"`>>
<</if>>
<<set $response += `<br><br>` + _same>>
<</cs>>
<<cs '"Would you like to review this together?" He asks.' _next `setup.isLoved("yang")`>>
<<stoic>>
<<set $response = `I raise an eyebrow as he hands over a scroll he picked out from the middle of the pile. `>>
<<if setup.c8HomeBurned()>>
<<set $response += `"The construction plan of your new home?"`>>
<<else>>
<<set $response += `"The planning of a joint banquet for the heroes of our kingdom?"`>>
<</if>>
<<set $response += `<br><br>` + _same>>
<</cs>>
<<cs "We share a night together, reading and reviewing by the lamp light..." _next>>
<<stoic>><<collectivist>>
<</cs>>
<<elseif flag("helpyangconfidence")>>
I close my eyes for just a moment, and I'm back in the Emperor's study, playing the voice of dissension against ?refyang. "The Retainer King was of the Ji clan, and his direct heirs defended the kingdom even before their capping ceremony. Li Jiao might have been a capable minister in the court, but he was no one's hero. How was he more deserving of the throne?"
<br><br>
"The Retainer King announced the condition of succession publicly, because he wanted to prevent his heirs from each claiming their birthright in a potential civil war that would rip the kingdom apart after his death," ?refyang stands upright, with his attention fully on me.
<br><br>
"But by the time the edict was announced, the Retainer King had already become bedridden. How could any of us know what his true intention was?" I ask, "On the other hand, having the eldest succeed the father would have also led to a peaceful transition. We should have followed the tradition set by our wise ancestors."
<br><br>
"Every generation of Imperial Li has had their legitimacy questioned, yet none of them were ultimately denied of their right to rule," he keeps his brows relaxed and maintains his eye contact. "I say if our kingdom avoided the disaster after that change of ruling family, then his wise decision had the intended effect. Besides, even when my clan did follow the tradition of crowning the eldest son, there was still the tragedy between the Gen Emperor and his siblings."
<br><br>
"If you believe the Retainer King's foresight saved the kingdom," I push the subject, "would you consider following the same condition of succession for your descendants?"
<br><br>
<<if flag("c11_palace_help") eq "harden">>
"The Retainer King's wisdom is in the firm belief that it takes a well-rounded governor to preserve the peace and prosperity within a kingdom. Such a leader cannot simply be the one who possesses the most military strength, nor wealth, or secrecy. He must be able to connect with different factions, and win their allegiance to his cause. He must be cunning but not cruel, and he must be decisive when it matters. Grand Preceptor Li proved to the world that he could fulfill the condition of succession, and my forefathers have also proven themselves since then."
<br><br>
"The Gen Emperor-"
<br><br>
"The Gen Emperor was the crown prince by tradition," he interrupts me, "and he was perfect in almost every way... until he revealed his cruelty. As much as I condemn the act of betraying one's lord, I must also praise Grand Protector $clanName for following the wisdom of the Retainer King. Everyone loses in a war of succession."
<br><br>
"Do you consider yourself the well-rounded governor to pick up the pieces?" I ask pointedly.
<br><br>
The Heng Emperor raises his chin ever so slightly. "I do."
<br><br>
I bow. "Well said, Your Majesty."
<<elseif flag("c11_palace_help") eq "humanize">>
He takes a long breath. "I have learned much from the Retainer King and from the events that nearly ended the Li clan. It is why I decided to share my power with my surviving sibling, to show the world that the Son of Heaven does not need to give up his humanity in order to rule the kingdom. And since the Xuan Princess has proven herself to be the maternal figure the common people can respect, there is no sense in abdicating just because someone else insists they are more deserving of the throne."
<br><br>
I bow. "That is wise, Your Majesty."
<<else>> /% undermine %/
He takes a slow and long breath as he walks over to the window. "Change is the only constant in life. I would not be opposed to learning from the wisdom of the Retainer King, but until my heir apparent is proven incompetent or unworthy as the Son of Heaven, there is no sense in abdicating just because someone else insists they are more deserving of the throne."
<br><br>
I nod, satisfied with even the hint of compromise in his answer. "Well said, Your Majesty."
<</if>>
<br><br>
<<cs "He finally smiles as I step closer to kiss him. <small>(fade-to-black)</small>" _next `setup.isDesired("yang")`>>
<<lust "yang" 1>>
<</cs>>
<<cs "He finally smiles, then pulls me in for a kiss. <small>(fade-to-black)</small>" _next `setup.isDesired("yang")`>>
<<lust "yang" 1>>
<</cs>>
<<cs "We while away the day testing our knowledge of the classics, and reaffirming beliefs that make us who we are..." _next>>
<<stoic>>
<</cs>>
<<elseif setup.hasMotiveToHarm("yang")>>
I close my eyes for just a moment, and I'm back in the Emperor's audience chamber with my feet submerged in a pool of blood. But that certainly can't be the reality. Perhaps a memory?
<br><br>
Li Yang is seated on the throne, not so much sitting as is slumped over, like a puddle of bones. "<<if setup.wantMC("yang")>>?yangcallme<<elseif setup.isLoyalist() or setup.careAbout("yang")>>My dear courtier<<else>>?title<</if>>... please come closer..."
<br><br>
I step onto the raised platform at my own pace, and
<<if $height eq "tall">>
I come to tower over this sad pile of meat.
<<elseif $height eq "average">>
I come to loom over this sad pile of meat.
<<else>> /% short %/
I manage to stand tall against this sad pile of meat even at my height.
<</if>>
He looks so, so, small. Weak. Frail. One touch and he might disintegrate.
<br><br>
"I'm tired," Li Yang speaks with a dry throat, "so I want you... to carry on... the Mandate of Heaven."
<br><br>
<<if setup.isSpiritPossessed()>>
"No, Angtian," I lean over and whisper into his cold ears, "not only will I take the throne... I will devour you."
<br><br>
And so I do.
<<elseif setup.promisedFanhuaJustice()>>
"Did you ever have the Mandate of Heaven, Angtian?" A sudden chill in the room begins to freeze the blood all over the floor. "When you and your sister were meant to be dead if not for a powerless girl you sacrificed instead?"
<br><br>
I then strangle him with my bare hands.
<<else>>
"Don't you understand that the Mandate of Heaven was never yours to give up, Angtian?" I stab him with ?myweapon until the hilt touches his chest. "Only the worthy can truly wield it."
<br><br>
He seems to accept this end without a struggle.
<</if>>
<br><br>
<<cs '"Long live... the new Emperor."' _next>>
<<set $response = `Once the dead is thrown out of my seat, I shake the blood off of my hands.`>>
<</cs>>
<<else>>
I close my eyes for just a moment, and I'm back in a corridor of the Imperial Palace, hurrying behind Father toward some place. In the walkway opposite of the courtyard, I catch a glimpse of a finely-dressed young man who is also being ushered somewhere by several palace eunuchs. We exchange a fleeting look, perhaps of curiosity, or sympathy, until we lose sight of each other...
<br><br>
"Father, I think I saw prince Li Yang," I say quietly after exiting the palace.
<br><br>
My father says nothing for a long time, until we return home with the front door closed. "Remember, ?sweetmc, we serve the Chang Emperor and the crown prince Li Shuo."
<br><br>
Even when I have a vague sense of the implication of his words, I still ask, "But Li Yang is also one of the Emperor's children."
<br><br>
Father nods. "I just want you to know that it is difficult to be loyal to two masters. There can only be one ruler of the kingdom, so you have to commit to the true heir of the Imperial clan, and not let unnecessary distractions weaken your devotion."
<br><br>
<i>I think... this is a memory... But if I were to react now...</i>
<br><br>
<<cs '"Understood, Father."' _next>>
<<bold -1>><<stoic>>
<<if setup.isLoyalist()>><<trusty>>
<<elseif setup.isAmbitious()>><<trusty -1>>
<<else>><<loyal>>
<</if>>
<<if setup.isFilial()>><<trusty>>
<<elseif setup.isResented("father")>><<trusty -1>>
<<else>><<filial>>
<</if>>
<<set $response = `<i>Loyalty...</i>`>>
<</cs>>
<<cs '"I choose who I want to be loyal to, Father, just like you did."' _next>>
<<collectivist -1>><<literati -1>>
<<if setup.isLoyalist()>>
<<loyal>>
<<set $response = `He pats me on the shoulder. "That is all I can ask for."`>>
<<elseif setup.isAmbitious()>>
<<trusty -2>><<loyal -2>><<filial -2>>
<<set $response = `He stares at me with a disapproving look in his eyes. "Then you better choose wisely, my ?child."`>>
<<else>>
<<filial -1>>
<<if setup.isResented("father")>><<trusty>><<filial -1>><</if>>
<<set $response = `He looks at me with a mixed expression on his face. "I trust you to do the right thing."`>>
<</if>>
<</cs>>
<<cs '"I serve the Heng Emperor."' _next>>
<<proper>><<literati>>
<<set $response = `He pats me on the shoulder. "That is all I can ask for."`>>
<<if setup.isLoyalist()>>
<<trust "yang" 1>>
<<elseif setup.hasMotiveToHarm("yang")>>
<<trusty -2>>
<<set $response = `He tries to stare into my soul. "Then serve him well, my ?child."`>>
<<else>>
<<loyal>>
<</if>>
<</cs>>
<</if>>
<<cs '"Wait... What am I doing here?"' _next>>
<<collectivist -1>>
<<if setup.isLoyalist()>>
<<set $response = `<i>I should be out there, fighting to protect him...</i>`>>
<<elseif setup.hasMotiveToHarm("yang")>>
<<stoic>>
<<if setup.lustFor("yang") or setup.isDesired("yang")>>
<<lust "yang" -1>><<trusty -1>>
<</if>>
<<set $response = `<i>I don't want this...</i>`>>
<<else>>
<<set $response = `<i>I shouldn't be here right now...</i>`>>
<</if>>
<</cs>>
<<cs '"?yangcallme?" <i>His voice...</i>' _next>>
<<set $response = `Strangely, his concerned voice sounds faraway despite being right in front of me...`>>
<</cs>>
/% [[c13_awake]] %/<<set $location = "(dreaming) ???">>
<i>Gentleman Advisor of Mao requests an audience.</i>
<br><br>
<<if setup.wantMC("ren")>><<set _status = "fond">>
<<elseif setup.careAbout("ren")>><<set _status = "cared">>
<<else>><<set _status = "neutral">>
<</if>>
<<if setup.lustFor("ren") or setup.mutualAttraction("ren")>>
<<set _pull = "passion">>
<<elseif setup.isLoved("ren")>><<set _pull = "love">>
<<else>><<set _pull = "none">>
<</if>>
<<set _next = "c13_awake">>
I close my eyes for just a moment, and I'm back
<<if hasVisited("c12_zongroute")>>
in front of a campfire in the wilderness of Zong. The night had swallowed everything else except for ?callren, who is trying to stoke a waning fire.
<br><br>
<<if hasVisited("c12_campfire_chat_ren")>>
<<if flag("setup.readFenghouScroll")>>
<<if flag("c12_campfire_renreadscroll")>>
"As much as I appreciate your thoughts on this military manual over army formations, perhaps talking about war is ultimately meaningless,"
<<else>>
"Without an sizeable army, I feel like all of my studies in military formation were in vain,"
<</if>>
I let out a sigh of frustration. "And if I can't defeat Xiahou in a duel, how could we break the morale of his troops?" I look into the heart of the struggling flame. "Perhaps even then, the rest of the Zong military still seem like an insurmountable obstacle."
<br><br>
"As <<if $clanName eq "Sun">>your ancestor Master Sun<<else>>the renowned strategist of the Sun clan<</if>> might remind us, one should strive to subdue the enemy without a fight," the tall scholar says while adding more twig to the campfire.
<br><br>
"How?" I frown.
<<else>>
"The war is not yet over, but this fight... is already lost," I murmur,
<<if $mind lt 4>>
"Xiahou is more cunning than I gave him credit for. It's all diversions, to split our focus."
<br><br>
"Then let us do the same," he shows me a gentle smile before turning back to the struggling flame.
<<elseif $body lt 4>>
"Xiahou is definitely stronger than me. I wonder how many assassination attempts on him have been tried... and failed. If only the leader of this invasion would fall..."
<br><br>
He adds more twigs to the struggling flame. "There are other ways to subdue an enemy."
<<elseif hasVisited("c13_captured")>>
"The new Imperial Army... gone because of me. The path to the capital is wide open..."
<br><br>
"?rencallme," he waits for me to meet his gentle gaze, and then he says, "we can still stop him through other means."
<<else>>
"All I can feel is the weight of failure... Jinhu is my next proving ground, yet..."
<br><br>
"?rencallme," he waits for me to meet his gentle gaze, and then he says, "you are not alone in this uphill battle."
<</if>>
<</if>>
<br><br>
?callren walks over to sit beside me. After another pause, he says, "You still have me. I devote myself to <<if _status eq "fond">>your<<else>>the<</if>> cause."
<br><br>
<<if _pull eq "passion">>
"No..." I try to gaze into his soul. "Devote yourself to me."
<<elseif _pull eq "love">>
"...I know," I finally say.
<<else>>
"...Thank you," I finally say.
<</if>>
<<else>> /% did not chat with Ren %/
<<if setup.isAround("fei") and setup.careAbout("fei")>>
Jinhu's Shadow emerges from the night to leave a bundle of shaved tree branches near the flame, then quietly disappears again.
<br><br>
<</if>>
"?calljun has been gone for a while," I murmur, "I hope she is all right."
<br><br>
"General Tang knows the terrains and army deployments. She will be fine," ?callren pauses for a few seconds, then asks, "What about you? Are you all right?"
<br><br>
<<if _pull eq "passion">>
I rest my head on a hand as I stare at him. "I wish to spend more time with you, but so much are in the way."
<<elseif _pull eq "love">>
I smile. "Thank you for asking. I wish I can give you a straightforward answer."
<<else>>
I raise an eyebrow. "It has been a long day, if that's what you're asking."
<</if>>
<br><br>
The tall scholar walks over to sit next to me. "I'm here to share your burden."
<</if>>
<br><br>
<<cs "I take his hand, then lean in to kiss him. <small>(fade-to-black)</small>" _next `setup.isDesired("ren")`>>
<<lust "ren" 1>>
<</cs>>
<<cs "He smiles as he takes my hand, then leans in to kiss me. <small>(fade-to-black)</small>" _next `setup.isDesired("ren")`>>
<<lust "ren" 1>>
<</cs>>
<<cs '"Can you... hold me?"' _next>>
<<if $height eq "tall">>
<<set $response = `He excuses himself for a minute to retrieve a blanket from his supplies, then wraps an arm around me along with the blanket.`>>
<<elseif $height eq "short">>
<<set $response = `He wraps his arm around my back to cover my left hand, like a mother bird sheltering her young from the rain.`>>
<<else>>
<<set $response = `He wraps an arm around me, gently tugs me close to allow my head to rest on his shoulder.`>>
<</if>>
<<set $response += ` The campfire suddenly feels brighter, and warmer...`>>
<</cs>>
<<cs "Together, we enjoy the warmth from the campfire." _next>>
<</cs>>
<<else>> /% Jinhu route %/
in the stable of a local village in Jinhu. The torch light shivers in the night breeze, revealing only ?callren sitting next me. We each have a wooden bowl of thin porridge in hand, scrapped together by the host family.
<br><br>
After eating for a while, I murmur,
<<if setup.isMerciful()>>
"I fear what would happen to these people if Xiahou isn't stopped. But every day I question my ability to end this war without inflicting more harm on the people around me..."
<br><br>
He rests his bowl on his lap, then slowly says, "I think you are doing your best, ?rencallme. Allow yourself to not make the perfect choice every time, as long as you are still standing up for the innocent and the downtrodden."
<br><br>
I smile to myself. "Of course you would say that, ?callren. You speak well of everyone."
<<elseif setup.biasAgainst("jinhu")>>
"If the Duke of Jinhu would change his governing policies and favor more commerce, perhaps his people could strive for a better living."
<br><br>
?callren rests his bowl on his lap, then slowly says, "Despite the apparent prosperity of Mao, I don't believe its governing policies should be perfectly emulated by a state with different circumstances. Not to mention that there are individuals in Mao who have been abandoned by the system."
<br><br>
<<if setup.hasMet("oldsixth")>>
"You mean people like Old Sixth?" I ask.
<br><br>
He nods. "<<concept "concept-houseguest">>House Guest<</concept>>s
<<else>>
I vaguely recall seeing nameless corpses being transported out of the capital months ago. He clarifies, "For example, <<concept "concept-houseguest">>House Guest<</concept>>s
<</if>>
who have lost the support of their host are often treated worse than orphans, because the people of Mao tend not to pity adults who should have the means to feed themselves."
<br><br>
<<if setup.isUtilitarian() or setup.isTraditional() or (not setup.isMerciful())>>
<<if setup.isSassy()>>
"Well, shouldn't those grown-ups be able to support themselves?" I raise an eyebrow. "There is always a need for farmhands."
<<else>>
"Well, they should not need the rest of the state to support them," I frown, "especially when they are able-bodied."
<</if>>
<br><br>
?callren sips some water from his bowl of millet gruel, then says in a soft voice, "Sometimes even the smallest amount of aid can go a long way to improve someone's life." To that I give no response.
<<else>>
I frown, but keep my thoughts to myself.
<</if>>
<<elseif setup.isAmbitious()>>
"Once this crisis is over, the Duke of Jinhu really needs to rethink how he manages his state. I'm sure you or I can improve the lives of its people." I stare at the grains of millet that are floating on the water.
<br><br>
?callren rests his bowl on his lap, then slowly says, "I appreciate the compliment, but it takes many dedicated individuals years to see their governing policies come to fruition. Perhaps the Duke of Jinhu needed to delegate more tasks to capable ministers. Perhaps he lacks that pool of capable aides."
<br><br>
I smirk. "Leave it to you to speak well of everyone."
<<else>>
"I feel... kind of lost. I know where we're going, but not really what to do once we get there. How do I bring down that traitor who keeps subverting my expectations..."
<br><br>
?callren rests his bowl on his lap while listens to my rambling. After a long stretch of silence, he says, "Xiahou is not an easy opponent, or he wouldn't have been entrusted with the size of army he had. We just have to learn more about him and his deployment. Then, by understanding the strengths and weaknesses of each side, we can make informed plans."
<br><br>
<<if setup.c11SmarterNonthinker()>>
"I never realized how much a strategist has to account for in such planning... I just hope it's not too late for me to outsmart him,"
<<elseif $mind gt 3>>
"I hope I can outwit him in the end,"
<<else>>
"I hope we can find an opening to turn the tide..."
<</if>>
I stare into the hypnotic torch light. "Why do so many of the Zong military support him?
<<if setup.isAmbitious() or setup.isWarlike()>>
What makes him a better leader than me?"
<br><br>
"General Xiahou rose through the ranks on his own merits," he says quietly while averting his gaze, "and that must be inspirational to the foot soldiers who came from nothing."
<br><br>
"But I've proven myself to be just as capable as my father!" I retort.
<br><br>
He waits for me to release my feeling of indignation, then says, "I don't deny that, ?rencallme. And honestly, what his followers believe might have nothing to do with you or your merits." I frown, unsatisfied with that answer.
<<elseif setup.isDove()>>
Do the men and women of Zong really want to live with so much fighting?"
<br><br>
"Perhaps it's more about defending their honor and pride," he says quietly while glancing in a direction where General Tang might be. "They believe they cannot depend on the rest of the kingdom to save them from war, so they shouldered the burden and want to be rewarded for their sacrifices."
<br><br>
"But invading a neighboring state without provocation?" I frown. "Have they really stopped considering themselves as people of the same kingdom as Mao and Jinhu?"
<<else>>
What makes him a better leader than the other high-achieving officers?"
<br><br>
He thinks for a minute before answering, "Perhaps it is General Xiahou's proactive stance that's inspirational to the people who wanted to see real change to their status in the kingdom."
<br><br>
"But is it for the better?" I frown.
<br><br>
He takes a sip of water from his bowl, then says, "That is hard to say when we are all in the thick of it."
<br><br>
I <<if setup.isPassionate()>>sigh<<else>>shake my head<</if>>. "And now they have to keep fighting to win... or whatever they consider victory even mean at this point..."
<</if>>
<</if>>
<br><br>
"People are complicated..." his words trail off as he
<<if _status eq "fond">>turns to lock eyes with me.
<<else>>smiles at me.
<</if>>
<br><br>
<<if _pull eq "passion">>
"And it makes you such an intriguing enigma," I lick my lips.
<<elseif _pull eq "love">>
"They certainly are..." I smile<<if _status eq "cared">>back<</if>>.
<<else>>
I let out a helpless chuckle.
<</if>>
<br><br>
<<cs '"There is something... on your lips..." I lean in and kiss him. <small>(fade-to-black)</small>' _next `setup.isDesired("ren")`>>
<<lust "ren" 1>>
<</cs>>
<<cs '"What are you looking at? Is there something on my face?" I ask him, who leans in and kisses me. <small>(fade-to-black)</small>' _next `setup.isDesired("ren")`>>
<<lust "ren" 1>>
<</cs>>
/% TODO write more? %/
<<cs "We keep each other company as we finish the rest of our watery meal." _next>>
<</cs>>
<</if>>
<<cs '"Wait... What am I doing here?"' _next>>
<<collectivist -1>>
<<if setup.isDesired("ren")>><<lust "ren" -1>><</if>>
<<if setup.isLoyalist()>>
<<set $response = `<i>I should be out there, fighting on behalf of His Majesty...</i>`>>
<<elseif setup.isAngryAt("xiahou")>>
<<stoic -1>>
<<set $response = `<i>I still have to beat that bastard Xiahou!</i>`>>
<<else>>
<<set $response = `<i>I shouldn't be here right now...</i>`>>
<</if>>
<</cs>>
<<cs "I hear a sliding note on a seven-string zither..." _next>>
<</cs>>
/% [[c13_awake]] %/<h2>Chapter 6: Law And Order</h2>
<<set $chapter = 6, $location = "Taidou Academy, Imperial capital">>
"You can improve your fate through learning, Old Sixth." Teacher Chao Shan sweeps the courtyard in the scarcely populated Taidou Academy. Sitting before him is a hairy beggar who is propping himself up sideways by a naked elbow. The early sun has not yet heat up the pavement, but the unkempt fellow is already squinting from the light.
<br><br>
"Oh so I can end up cleaning somebody else's empty house?" Old Sixth digs into his ear with his pinkie. "No siree."
<<trust "oldsixth">><<trust "teacherchao">>
<br><br>
I approach them and...
<<set _next = "c6_chat_beggar">>
<<set _chao = "Teacher Chao from Jinhu bows in return, his hair and medium length beard are all white, unlike the Duke of Zong, who apparently is only a year younger than this man.">>
<<choice_shown "salute the elderly scholar respectfully." _next>>
<<proper>><<collectivist>>
<<literati>>
<<trust "teacherchao" 1>>
<<set $response = _chao + " The beggar scratches his chin and neck under the out-of-control dirt-colored beard, ignoring us completely.">>
<</choice_shown>>
<<choice_shown "salute both men as peers." _next>>
<<proper -2>><<kind>><<collectivist -1>>
<<masses>><<literati -1>>
<<trust "oldsixth" 1>>
<<set $response = _chao + " The beggar gestures for me to stop with the pleasantries, then scratches his chin and neck under the out-of-control dirt-colored beard.">>
<</choice_shown>>
<<choice_shown "start talking." _next>>
<<stoic>><<proper -2>><<literati -1>>
<</choice_shown>>
/% [[c6_chat_beggar]] %/<<response>>
<<set _next = passage(), _done = "c6_chat_teacher">>
<<choice_shown 'I say to the beggar, "If you are not here to learn or work, please leave the school grounds. This is a place of intellectual cultivation, not a shelter for the lazy."' _next `notsaid("leave")` >>
<<run say("leave")>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" -10>><<fairmath "$integrity" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "oldsixth" -1>>
<<set $response = `"Who says I'm not working?" The beggar scratches his hips. "The old man uses a broom, I use my bum!" He cackles as he lays flat on his back and wiggles his body.`>>>
<</choice_shown>>
<<choice_shown '"What skills do you have?" I ask the beggar, "Perhaps you can earn your stay here."' _next `notsaid("skill")`>>
<<run say("skill")>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "teacherchao" 1>>
<<set $response = '"I can tell when the sun will rise and set, but nobody seems to need that. I can build a campfire from wood and bamboo, or cook rats! But the people here seem to hate that." The man in tatters rambles on, "Oh, and I can make anyone red in the face with a song or two!"<br><br>"Really? Try one." I cross my arms.<br><br>He glances back at me. "What? You were serious? Nah. I got no skills."<br><br>The old man shakes his head. "You are not in Jinhu, young man. This way of life cannot last."<br><br>"On the contrary, old man, the Way is the only thing that will last." The beggar smiles to no one in particular.'>>
<<if $clanName eq "Zhuang">>
<<trust "oldsixth" 1>>
<<set $response += `<br><br>"I believe you are misusing master Zhuang's philosophy to justify your own lack of effort," I say.<br><br>He tilts his head. "Another disciple of the great master, huh."`>>
<</if>>
<</choice_shown>>
<<choice_shown '<small>(healer)</small> I notice some dark patches on the skin of his right foot. "Are you having trouble walking?"' _next `notsaid("walking") and flag("trainedHealer")`>>
<<run say("walking")>>
<<fairmath "$kindness" 5>>
<<set $response = "Old Sixth sits up slowly and turns away from us.">>
<<if (little("kindness") and setup.isBold()) or very("kindness")>>
<<set $response += '<br><br>"Do you want me to examine it?" I ask him.<br><br>The beggar throws up a hand dismissively. "Get on with your business."'>>
<<else>><<set $response += " I let him be.">>
<</if>>
<</choice_shown>>
<<choice_shown 'I ask the white-haired man. "May I speak to you in private, teacher Chao?"' _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<set $response = 'The elderly man nods and follows me inside the largely deserted building.<br><br>What used to be a vibrant center of learning has been neglected for years after funding for the Academy had been diverted to grow an Imperial army. First Prince Li Shuo allowed residents to make use of the space for private lessons, which is the only reason why some of the rooms are still being cleaned at all. But that is not enough to restore this institution to its former glory.<br><br>The guest teacher lightly wipes the empty shelves with his fingers, and sighs. "Four decades ago the Taidou Academy was the northern star that guided the minds of so many hopeful yet lost souls, and I was among them. Now, it may be our turn to help it find its way again." He smiles at me. "Please forgive my sentimentality, ?title, I am grateful for the opportunity to teach here."'>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_chat_beggar]] [[c6_chat_teacher]] %/<<response>>
<<set _next = passage(), _chat = "c6_chat_teacher2", _done = "c6_beggar">>
<<choice_shown '"His Majesty had issued an announcement of your arrival to the academy." I walk over to a stack of low tables that had been gathering dust along the wall "Let\'s hope the wealthier families will send their children to your classroom."' _next `notsaid("announcement")`>>
<<run say("announcement")>>
<<set $response = `"Please give my thanks to His Majesty." The old scholar unrolls two mats on the floor in front of the teacher's station.`>>
<<if little("kindness")>><<set $response += " I move two low tables to where the mats are, and he bows appreciatively before sitting down by his table.">>
<<else>><<set $response += " I watch him sit down by his table.">>
<</if>>
<</choice_shown>>
<<choice_shown '"What subjects will you teach?"' _chat `notsaid("subject")`>>
<<run say("subject")>>
<<set $response = '"Depending on the ability of the student, I can teach basic reading and writing, as well as mathematics, geography, the rites, theory of music, and doctrines of well-known schools of thought."<br><br>"Like the $clanName clan teachings?" I ask.<br><br>'>>
<<switch $clanName>>
<<case "Meng">>
<<set $response += '"Yes, although I personally do not believe goodness is innate," he says gently, "the doctrine is sound on ruling to service the people."<br><br>I consider my own belief about human nature...'>>
<<case "Zhuang">>
<<set $response += '"Yes, though to truly achieve effortless action is not something I can teach by example." He says in a defeated tone, "I aim to effect change, after all."<br><br>I consider my own belief about the Way...'>>
<<case "Mo">>
<<set $response += '"Yes, and despite my misgivings about the absolutism in the philosophy," he says thoughtfully, "I support its stance against fatalism. I aim to inspire change in students for the better, after all."<br><br>I consider my own belief about fate...'>>
<<default>> /% Sun %/
<<set $response += '"Perhaps those lessons will be limited to theories of warfare, as I have no battlefield experience." He answers with a humble confidence, "But it will be a proper introduction nonetheless."<br><br>I consider my ideal way to end a war...'>>
<</switch>>
<</choice_shown>>
<<choice_shown '"Would you be willing to tutor a few women on the same scholarly subjects?" I add, "Unfortunately, they might not be able to pay the tuition up front."' _next `notsaid("women") and flag("fightformaidens") and hasVisited("c5_maidenchat")`>>
<<run say("women")>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness">><<fairmath "$integrity" 5>>
<<set $response = `The old man raises an eyebrow at me. "Who are these women?"<br><br>"Former Palace attendants," I answer with a neutral tone.<br><br>He strokes his beard, as if considering what to say. "I'm not opposed to the idea in principle, but young people are especially restless during the Spring. I fear the easy distraction when men and women study together..."<br><br>`>>
<<if little("wisdom")>><<set $response += '"They can be destructively competitive or mutually motivating." I say, "We cannot know how any particular group of students would fare until they are placed together."'>>
<<else>><<set $response += '"You can separate their scheduled lessons if that becomes a concern," I say.'>>
<</if>>
<<set $response += '<br><br>"I suppose." He nods.'>>
<</choice_shown>>
<<choice_shown 'I take out the gift from An\'s mother. "I have a scroll of ancient text that is difficult to decipher. Would you mind taking a look?"' _next `notsaid("scroll") and flag("fenghouScroll") and ($mind lt 5)`>>
<<run say("scroll")>>
<<setFlag "teacherChaoSeenScroll">>
<<setFlag "fenghouScroll" "formation">>
<<set $response = 'Teacher Chao agrees and begins to read the scroll. "This is... indeed an older form of writing... Familiar, yet might have different interpretations..." He strokes his beard as he reads on. "My best guess at the moment is that... this is a manual about army formations."<br><br>"Do you know anyone who could understand this script?" I ask.<br><br>"I will have to think about it." He rolls the scroll close and hands it back to me.'>>
<</choice_shown>>
<<choice_shown "I have nothing more to discuss." _done `saidsomething()`>>
<<set $response = '"That is all. I must go now." We exchange bows and I leave the room.'>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_chat_teacher]] [[c6_chat_teacher2]] [[c6_beggar]] %/<<response>>
<<set _next = "c6_chat_teacher">>
<<switch $clanName>>
<<case "Meng">>
<<choice_shown "I think everyone is innately good, but can be driven to evil due to a harmful environment." _next>>
<<fairmath "$wisdom" -5>><<fairmath "$kindness" 10>>
<<fairmath "$righteousness" -5>><<fairmath "$collectivist" 5>>
<</choice_shown>>
<<choice_shown "I think everyone is innately evil, as all living things prioritize their own needs over that of others. But a cultivated person can be inspired to choose good." _next>>
<<fairmath "$wisdom" -5>><<fairmath "$kindness" -10>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" -10>>
<</choice_shown>>
<<choice_shown "I don't think in such absolute terms." _next>>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$wisdom" 5>>
<<fairmath "$trustMilitary" -10>><<fairmath "$trustLiterati" -5>><<fairmath "$trustMasses" 5>>
<</choice_shown>>
<<case "Zhuang">>
<<choice_shown "Social obligations are necessary for a civil society, but they keep us from the Way, hampering our connection to the natural world, and sometimes ourselves." _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustLiterati" -5>><<fairmath "$trustMilitary" -5>>
<</choice_shown>>
<<choice_shown "The Way lacks structure to its order and encourages passivity. I cannot afford to give in to my base instincts all the time." _next>>
<<fairmath "$loyalty" 5>><<fairmath "$righteousness" 5>><<fairmath "$collectivist" 10>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" 5>>
<</choice_shown>>
<<choice_shown "What is natural anyway?" _next>>
<<fairmath "$wisdom" 5>>
<<if setup.isGenderNC()>>
<<fairmath "$stoic" -5>>
<<fairmath "$integrity" 5>><<fairmath "$collectivist" -10>>
<</if>>
<<fairmath "$trustMilitary" -10>><<fairmath "$trustLiterati" -10>><<fairmath "$trustMasses" -5>>
<</choice_shown>>
<<case "Mo">>
<<choice_shown "We can change our fate through effort." _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$collectivist" -10>>
<<fairmath "$trustMasses" 5>>
<</choice_shown>>
<<choice_shown "We might be able to change our perceived fate, but not escape our true destiny." _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$righteousness" 5>>
<<fairmath "$trustLiterati" 5>>
<</choice_shown>>
<<choice_shown "Nothing is as predetermined as our death." _next>>
<<fairmath "$stoic" 10>>
<<fairmath "$wisdom" 5>>
<<fairmath "$trustMilitary" 5>>
<</choice_shown>>
<<default>> /% Sun %/
<<choice_shown "Win through trickery. Sacrifice few for the good of the many." _next>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" -10>>
<</choice_shown>>
<<choice_shown "Win through force. Speed is vital in war." _next>>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustMasses" -10>><<fairmath "$trustLiterati" -5>>
<</choice_shown>>
<<choice_shown "Win through honorable means. Bring more lasting peace." _next>>
<<fairmath "$trustLiterati" 10>><<fairmath "$trustMasses" -5>><<fairmath "$trustMilitary" 5>>
<</choice_shown>>
<</switch>>
/% [[c6_chat_teacher]] %/<<response>>
Old Sixth has dozed off in the courtyard. When I walk past him, I can see the blackened area on his foot.
<br><br>
<<set _next = "c6_palace">>
<<choice_enabled "<small>(healer)</small> I sneak closer to examine the discoloration..." _next `flag("trainedHealer")`>>
<<setFlag "c6_beggar" "examine">>
<<fairmath "$stoic" -5>>
<<set $response = "It doesn't appear to be ink, and it's too dark for a birthmark or a bruise. When I compare one foot to the other, there may be a bit of water retention that suggests some level of dehydration in the patient. But beyond that, I'm not sure how to treat this condition. I leave through the front gate and head for the palace.">>
<</choice_enabled>>
<<choice_shown "I exit the academy." _next>>
<<if flag("trainedHealer")>><<fairmath "$stoic" 5>><</if>>
<</choice_shown>>
/% [[c6_palace]] %/<<response>>
<<set $location = "Imperial Palace">>
I report to the Emperor about my visit to the Taidou Academy.
<<if flag("deserters") eq "Zong">>
He hands me a rolled up silk banner and says, "I will send other messengers to announce the same edict to the Duke of Mao and the Duke of Jinhu. But I trust you to deliver this to the Duke of Zong."
<br><br>
"As you wish, Your Majesty." I accept the Imperial edict and retreat from his study.
<<else>>He thanks me and returns to analyzing a pile of proposals from the ministers.
<</if>>
<<if flag("fightformaidens")>>
I then make my way to the attendants' sector and suggest to the few maidens who are interested in scholarly pursuits to study under teacher Chao.
<<if hasVisited("c5_dungeon")>>
I'm glad to find out that Yao and Ning have been released from the dungeon, and they are currently staying with these women.
<</if>>
<<elseif hasVisited("c5_dungeon")>>
I then head for the attendants' sector to check in on Yao and Ning, who have been released from the dungeon.
<</if>>
<<switch flag("deserters")>>
<<case "dead">><br><br>Next, I [[depart for Tashang city|c6_d]], home to the Xun and Lu clans near the border between Zong and Mao.
<<case "Zong">><br><br>Next, I [[depart for Zhenye city|c6_z]], home to the Duke of Zong.
<<case "capital">>
<<if hasVisited("c5_dungeon")>>
<br><br>
"Won't you stay for just one cup of tea, ?title?" Yao presents me with a celadon cup. Both she and Ning are now wearing slightly more colorful robes, though probably still pale in comparison to what they wore at home.
<br><br>
[[I say to her|c6_chat_yao]]...
<<else>>The day is young. [[Where to go now|c6_c]]?
<</if>>
<<case "Jinhu">>
<<if flag("desertersjinhumeeting") eq "ignore" or flag("desertersjinhumeeting") eq "dukesonly">> /% not attend meeting %/
The day is young. [[Where to go now|c6_c]]?
<<if flag("desertersjinhumeeting") eq "ignore">>
<<setFlag "jinhumeetingresult" "returned">>
<<elseif flag("desertersjinhumeeting") eq "dukesonly">>
<<if setup.isAround("fei")>><<setFlag "jinhumeetingresult" "gone">>
<<else>><<setFlag "jinhumeetingresult" "markedmarried">>
<</if>>
<</if>>
<<else>><br><br>Next, I [[depart for Fusheng city|c6_j]] to meet with the Duke of Jinhu again.
<</if>>
<</switch>><<response>>
<<set _next = passage(), _done = "c6_c">>
<<choice_shown "I accept the cup and take a seat." _next `notsaid("cup")`>>
<<run say("cup")>>
<<trust "yao" 1>><<trust "ning" 1>>
<<set $response = "Yao beams and pours water into my cup, which already has some tea powders inside. ">>
<<if flag("fightformaidens")>><<set $response += "After she fills her own cup, Ning begins to scoop water for the other twenty women in their communal living quarter.">>
<<else>><<set $response += "After she fills her own cup, she also pours for Ning.">>
<</if>>
<<set $response += " I take a sip of the warm water and savor the flavor for a moment.">>
<</choice_shown>>
<<choice_shown '"Do you need anything else while staying here?"' _next `notsaid("need")`>>
<<run say("need")>>
<<trust "yao" 1>>
<<set $response = `"We're well taken care of in the palace... Even though I would like to be out there more, I wouldn't trade this arrangement for what we had in the you-know-where." Yao looks toward her more reserved friend. "But I think Ning-er would appreciate some reading material..."<br><br>Ning responds in a hurry, "No, that's fine, `>>
<<if flag("fightformaidens")>><<set $response += 'I- I can chat with the other sisters here to pass the time."<br><br>"Since when did you become so chatty with strangers, hmm?" Yao says in jest, "Though I suppose a few of the sisters have more interesting things to talk about than me."'>>
<<else>><<set $response += `I- I can chat with Yao-er to pass the time."<br><br>"Oh, Ning-er, you know I don't share most of your interests. It makes me boring to talk to after a while."`>>
<</if>>
<<set $response += `<br><br>Ning dips her head. "I didn't mean that, I like talking with you-"<br><br>"Relax, Ning-er." Yao grins. "I'm not upset. I'm just answering honestly."`>>
<</choice_shown>>
<<choice_shown 'I scan the room, then say to Yao, "Look out for these ladies too, won\'t you? I need to figure out how to relocate them properly. You might have some ideas that I\'m not thinking of."' _next `notsaid("ideas") and flag("fightformaidens")`>>
<<run say("ideas")>>
<<trust "yao" 1>><<trust "ning" 1>>
<<set $response = `Yao follows my gaze, then nods. "We'll take care of each other, not to worry."`>>
<</choice_shown>>
<<choice_shown '"I must go now."' _done>>
<<if saidnothing()>>
<<fairmath "$bold" -5>>
<<set $response = "Yao looks disappointed, but does not insist.">>
<<else>><<set $response = "We exchange bows and part ways.">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_chat_yao]] [[c6_c]] %/<<response>>
I pass by the physicians' quarter and smell the scent of herbal medicine being brewed.
<<if flag("firstaidPrincess")>>I remember treating Princess Li's injury with ginseng powder... <i>I wonder how she is doing now.</i>
<<elseif flag("trainedHealer")>>I remember my apprentice days under now deceased doctor Hua, whose treatment room always smelled of Moschus due to how many patients sought relief from sprained muscles...
<<else>>It brings back memories of nursemaid An boiling decoction for me when I came home sick after rigorous training in the mountains, or when Father applied herbal patch that smelled of Moschus to my swollen foot...
<</if>>
<br><br>
<<set _doctor = "c6_c_physician", _princess = "c6_c_princess", _chef = "c6_c_chef">>
<<choice_shown "I go visit the court physician." _doctor>>
<<trust "doctormu" 1>>
<</choice_shown>>
<<choice_shown "I go visit the Xuan Princess." _princess>>
<<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown "Actually, I'm wondering how Chef Bai is doing." _chef>>
<<trust "chefbai" 1>>
<</choice_shown>>
/% [[c6_c_physician]] [[c6_c_princess]] [[c6_c_chef]] %/Doctor Mu is a man from far north, but after serving through two reigns, the sharpness of his accent has dulled significantly. His eyesight is going too, though fortunately not yet his seventy-year-old mind.
<br><br>
"Hand me the tray of wild <<concept "concept-dingxiang">>Dingxiang<</concept>> root, Little Wa," he says with his back to me.
<br><br>
I look around the room that has large and small containers scattered all over the place. "Little Wa is not here."
<br><br>
"Well, ?title," the old man sits on an upside-down basket while sniffing at the boiling decoction on the portable stove before him, "I could use a hand if you have a moment to spare."
<br><br>
<<if flag("trainedHealer")>>I scan the wisteria trays and pick up the one containing some dried plant root and hand it to him from the side.
<<else>>
<<if little("courtesy") and little("kindness")>>
"So..." I scan the wisteria trays on the table, the shelves, and on the floor, finding several that contain something resembling plant roots. "Where...?"
<<else>>"You'll have to tell me where." I stretch my arms.
<</if>>
<br><br>
"It's a tray with two upturned splinter near the opened side, about one-third way from the right corner," his focus remains on the steaming water, "or two-thirds from the left if you prefer."
<br><br>
I grin to myself at the specificity and hand him the tray from the side.
<</if>>
<br><br>
"Much appreciated." He takes a root, snaps it in half, and gently sinks them into the bubbling water.
<br><br>
<<if flag("trainedHealer")>>
I try to recall potential treatments using Dingxiang root.
<<if $sex eq "male">>"Is His Majesty suffering from migraine?"
<<elseif $sex eq "female">>
"Is Her Highness suffering from irregular monthly bleeding? Is motherwort not the usual remedy?"
<br><br>
"Very good, ?title. Motherwort is fine, I just want to try a different ratio in the mix." He says, "However, this is not for the Princess."
<<else>>"Is someone in the palace suffering from swollen limb?"
<</if>>
<<else>>"What's this for? And for whom?" I ask.
<</if>>
<br><br>
Doctor Mu fans the stove with bamboo leaves.
<<if flag("deserters") eq "capital">>
<<if hasVisited("c5_dungeon")>>"It's for Miss Lu in the attendants' sector. She hasn't stopped bleeding, and her friend has been begging the overseer to get help."
<<else>>"It's for Miss Lu in the dungeon. The wardens say she hasn't stopped bleeding, and her friend has been nagging their ears off to get help."
<</if>>
<<elseif flag("fightformaidens")>>"It's for one of the young women under house arrest. Her monthly bleeding is quite heavy."
<<else>>"It's for one of the attendants. Her monthly bleeding is unusually heavy this week."
<</if>>
<br><br>
<<set _next = "c6_c_chat_physician">>
<<set $response = '"So what troubles you today, ?title?" He finally turns to face me, his beard white but flowy. "I assume you came here for a reason."'>>
<<choice_shown "I'm glad I never have to deal with that messiness." _next `($sex eq "")`>>
<<set $sex = "male">>
<</choice_shown>>
<<choice_shown "I could use some of that decoction myself during bad months." _next `($sex eq "")`>>
<<set $sex = "female">>
<</choice_shown>>
<<choice_shown "Disgusting." _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$wisdom" -10>>
<</choice_shown>>
<<choice_shown "It is what it is." _next>>
<<fairmath "$stoic" 5>>
<</choice_shown>>
<<choice_shown '"Doctor Mu..."' _next>>
<<set $response = 'He finally turns to face me, his beard white but flowy. "Yes?"'>>
<</choice_shown>>
/% [[c6_c_chat_physician]] %/<<response>>
<<set _next = passage(), _done = "c6_c_street">>
<<choice_shown '"Do you have disciples?"' _next `notsaid("disciples")`>>
<<run say("disciples")>>
<<set $response = `"I had a few, until they all left to pursue other professions." He says in a resigned tone, "They wanted more fame and fortune, without the tedium."`>>
<<if setup.isPassionate()>>
<<set $response += `<br><br>I snort. "Which profession is devoid of tedium when it's the same steps day in and day out?"<br><br>"Exactly!" He huffs and his mustache rises in accordance.`>>
<</if>>
<<if flag("fightformaidens")>>
<<set $response += `<br><br>"Would you like to have other assistants besides Little Wa?" I ask.<br><br>"That would be nice. Little Wa is stretched thin and tight like a zither string, one wrong note and she might snap." He puts the clay lid back on the heated pot. "Though I would rather not have any if they need me to explain everything every time." He shakes his head. "Those record-keeping eunuchs are fine with rote memorization, but that's all they're good at."`>>
<<if setup.isPassionate()>>
<<set $response += `<br><br>"Oh?" That piqued my interest. "They would come out of hiding for you?"<br><br>"Not just for me, no." The elderly physician walks in labored steps to put the tray back on the table, then returns to sit down on the basket. "Although speaking of which, Dingxiang root could help with their urinary ailments too." He cringes subtly. "And they're always asking for better ingredients for their scented pouch. They can be even more sensitive to their odor than the women folks."`>>
<<if ($sex eq "male") and setup.isGenderNC()>>
<<set $response += `<br><br>I raise an eyebrow at the comment, not sure how to respond to that, or if I should at all.`>>
<</if>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"If someone\'s foot is turning black, what could it mean?"' _next `notsaid("foot")`>>
<<run say("foot")>>
<<set $response = `The elderly physician sits up straight. "If you don't think it's a bruise... then could that patch of skin be dead?"`>>
<<if flag("trainedHealer")>>
<<set $response += `<br><br>"I'm not sure. There might be some swelling too. Dehydration perhaps?" I muse aloud.<br><br>"If so, is the patient unable to drink any water?" His mustache sways with his head movement. "And why is his thirst so severe?"<br><br>`>>
<<if very("courtesy")>><<set $response += '"I seek your expertise, Doctor Mu." I bow slightly.'>>
<<else>><<set $response += `I shrug. "That's why I'm asking you, doctor."`>>
<</if>>
<<set $response += `<br><br>"Well bring the patient here." The old man fans at the fire in the stove. "I'm not an all-seeing celestial deity."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Is there a medicine to cure unending grief?"' _next `notsaid("grief")`>>
<<run say("grief")>>
<<set $response = `The elderly physician is quiet for a long time, then says, "Some sealwort might help supplement the loss of Qi energy from the body... But the drain of energy can only be stopped by the patient's own will." He looks me in the eyes. "Inaction may be a state of peace, but life is always in motion. The patient must find a balance, to keep moving between proper rests, lest they stop moving for good."`>>
<<if very("wisdom")>>
<<if less("kindness") and setup.isBold()>>
<<set $response += `<br><br>"Sounds like you speak from experience?" I grin.<br><br>Doctor Mu chuckles and his mustache dances a little. "Live long enough and you'll experience all kinds of things, youngster."`>>
<<else>><<set $response += '<br><br><i>Sounds like he speaks from experience.</i>'>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "I excuse myself and leave." _done `saidsomething()`>>
<<set $response = '"Please see yourself out, ?title." Doctor Mu turns back to the stove, fanning the fire once more.'>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_c_chat_physician]] [[c6_c_street]] %/Princess Li is writing with a long brush on the stone pavement outside of her study. She turns toward me and the attendant leading the way, leaning the brush down against a pillar to greet me with a bow. I return the courtesy. "How is your recovery, Your Highness?"
<br><br>
"It does not trouble me anymore, ?title, thank you for the concern." She smiles. "Would you like to go inside for some tea?"
<br><br>
"That won't be necessary." I glance at the attendant. <<if very("courtesy")>>"But may I have a moment of your time?"<<else>>"It would just be a brief chat."<</if>>
<br><br>
She nods and dismisses the attendant. The words on the pavement are written with water, and they are slowly fading as the attendant withdraws from the courtyard. I read the line aloud. "...Idling whether awake or asleep. Heart full of grief."
<br><br>
<<set _next = "c6_c_chat_princess">>
<<choice_shown '<small>(mind or wisdom or singer)</small> "Shore of the Marsh? From the Classic of Songs?"' _next `$mind gt 3 or very("wisdom") or setup.isSinger()`>>
<<literati>>
<<trust "sheng" 1>>
<<set $response = 'Princess Li smiles at the recognition, despite the sorrowful tone of the poem. "You must read that classic often to recall the title upon just seeing a few words from it."<br><br>'>>
<<if setup.isSassy()>>
<<set $response += '"But I read more than just that, Your Highness." I grin.<br><br>"Without a doubt, ?title." She nods. "'>>
<<elseif setup.isSinger()>>
<<set $response += '"When I had time to practice singing, I would often review the classics first," I say.<br><br>She nods. "His Majesty and I appreciate your devotion very much. '>>
<<else>>
<<set $response += `"Lucky guess." I smile back. "I haven't had time to read much lately."<br><br>She dips her head slightly. "His Majesty and I appreciate your devotion very much. `>>
<</if>>
<<set $response += 'So, what would you like to discuss?"'>>
<</choice_shown>>
<<choice_shown '<small>(mind or wisdom)</small> "Are you missing Lady Zheng?" She might not appreciate the bluntness, but I think she wants to talk to someone about it.' _next `(hasVisited("c4_princess_comb") and setup.isKeen())`>>
<<bold>><<proper -1>>
<<addtidbit "sheng" "hiddenlove">>
<<setFlag "shengknowsmcknowsherlove">>
<<if not setup.isRespected("sheng")>>
<<trust "sheng" -1>>
<<set $response = 'She chuckles, a little awkwardly. "You are over thinking this, ?title. It was just a line of lyric I really liked." '>>
<</if>>
<<set $response += "She avoids my eyes, until her gaze finally settles on a dark blue hyacinth grown along the border of the walkway.">>
<</choice_shown>>
<<choice_enabled '<small>(filial piety)</small> "This reminds me of my mother." I sigh. "She has yet to recover from Father\'s passing."' _next `very("filialPiety")`>>
<<kind>>
<<trust "sheng" 1>>
<<if setup.isAttractedToMC("sheng")>>
<<switch flag("limitPrincess")>>
<<case "romance">>
<<set $response = '"She must have loved your father too deeply." She glances at me sheepishly before looking away, as if afraid of upsetting me.'>>
<<case "intimacy">>
<<set $response = 'Her hand gently touches my arm and lingers there, as if to share her warmth. "Everyone grieves differently. She might need a little more time."'>>
<<default>> /% friend %/
<<set $response = '"I am sorry for my oversight." She grabs the watery brush to obscure the words.'>>
<</switch>>
<<else>>
<<set $response = '"My deepest condolences." She looks me in the eyes. "Let me know if there is anything I can do to help."'>>
<</if>>
<</choice_enabled>>
<<choice_shown '"Why not preserve your beautiful calligraphy more permanently?"' _next>>
<<if setup.isSincere()>>
<<stoic -1>><<trust "sheng" 1>>
<</if>>
<<set $response = 'The Xuan Princess giggles. "Thank you for the compliment. Unfortunately we must conserve our resources. And copying a song would be wasteful."'>>
<</choice_shown>>
<<choice_shown "I frown. Too much grief is unproductive." _next>>
<<bold -1>><<stoic>><<kind -2>>
<<set $response = 'Without reacting to my facial expression, the Xuan Princess asks, "So, what would you like to discuss?"'>>
<</choice_shown>>
/% [[c6_c_chat_princess]] %/<<response>>
<<set _next = passage(), _done = "c6_c_street">>
<<choice_shown '"Would you like to visit teacher Chao at the Taidou Academy tomorrow?" I ask, "I could be your personal guard."' _next `notsaid("teacher") and (flag("c6_princess_visit") neq "deserters")`>>
<<run say("teacher")>>
<<setFlag "c6_princess_visit" "school">>
<<trust "sheng" 1>>
<<set $response = 'Princess Li positively beams. "That would be wonderful! Yes, please. I have so many questions."'>>
<<if very("kindness") and setup.isPassionate()>>
<<set $response += "<br><br>I chuckle at her gaiety.">>
<<elseif setup.isSassy()>>
<<set $response += '<br><br>"And I hope to answer many of them." I wink at her.'>>
<<if not setup.isRespected("sheng")>>
<<set $response += "<br><br>She looks down and then away from me.">>
<<elseif setup.isAttractedToMC("sheng")>>
<<switch flag("limitPrincess")>>
<<case "romance" "intimacy">>
<<set $response += "<br><br>A light blush blooms across her cheek, but she maintains her composure, pretending the rosiness is due to the sunshine.">>
<<default>> /% friend %/
<<set $response += "<br><br>She chuckles at my playfulness.">>
<</switch>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"Would you mind speaking to the two deserters from Zong tomorrow?" I ask, "I will accompany you as your personal guard."' _next `notsaid("deserters") and flag("deserters") eq "capital" and (flag("c6_princess_visit") neq "school")`>>
<<run say("deserters")>>
<<fairmath "$kindness" 5>>
<<setFlag "c6_princess_visit" "deserters">>
<<if hasVisited("c5_dungeon")>>
<<set $response = `"His Majesty has permitted them to stay in the attendants' sector instead of the dungeon," I add, `>>
<<if flag("fightformaidens")>>
<<set $response = '"along with those maidens from Wantong."'>>
<<if not hasVisited("c5_princess_gift")>>
<<set $response += '<br><br>Princess Li nods. "I will pay them a visit. And I want to do something for those other young women too if I could."'>>
<<if very("courtesy") or very("kindness")>>
<<set $response += '<br><br>"Thank you, Your Highness." I bow to her respectfully.'>>
<</if>>
<</if>>
<<else>>
<<set $response = '"since the two of them agreed to abide by the rules of house arrest."<br><br>Princess Li nods. "I will pay them a visit."'>>
<</if>>
<<else>>
<<set $response = `"They are still in the dungeon," I add, "but if you were to request a visit, His Majesty might permit them to be brought out of the dungeon instead for the meeting."<br><br>"That's... clever." Princess Li nods. "Yes, I will talk to them."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"The Duke of Mao mentioned that second prince Li Yong\'s tomb is closer to Wantong than the capital." I ask, "Did His Majesty tell you that the Duke welcomes you to live in his home city?"' _next `notsaid("duke")`>>
<<run say("duke")>>
<<set $response = 'Princess Li tries to hide her surprise when she turns to me. "I, I have not heard of that." Her gaze flits about, probably similar to what her thoughts are doing.<br><br>'>>
<<if hasVisited("c4_princess_comb") and setup.isKeen()>>
<<set $response += "<i>Is she thinking about her half-brother... or Lady Zheng?</i><br><br>">>
<</if>>
<<set $response += `"Would you take up on that offer?" I ask, curious about her answer.<br><br>She closes her eyes and thinks for a long time before saying, "I have been thinking about visiting brother Yong's tomb next month... but not much more beyond that."`>>
<</choice_shown>>
<<choice_shown '<small>(mind or wisdom, and trust)</small> "I want you to know, Your Highness, that you can talk to me about anything." <i>Lady Zheng may have to answer to the Duke of Mao, but you do not.</i>' _next `notsaid("talk") and setup.isRespected("sheng") and hasVisited("c4_princess_comb") and setup.isKeen()`>>
<<run say("talk")>>
<<trust "sheng" 5>>
<<addtidbit "sheng" "hiddenlove">>
<<setFlag "shengknowsmcknowsherlove">>
<<set $response = 'Princess Li lets out a long breath, but gently to not sound like she is annoyed. Eventually, she turns to me and smiles. "Thank you. I will keep it in mind."'>>
<</choice_shown>>
<<choice_shown "That's all I want to say." _done `saidsomething()`>>
<<set $response = "I excuse myself and leave the palace.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_c_chat_princess]] [[c6_c_street]] %/The palace kitchen has its own smell of brew. As I approach the entrance, I suspect that there is a duck being boiled. Chef Bai is alone in the kitchen, sitting on a pile of logs while working with an iron pin over a basket of green jujube.
<br><br>
"?title." The clean-shaven man pokes the pin through the top of each small fruit and push the core out of them. His southern accent is faint, perhaps his home region is close to Mao. "I'm afraid lunch is not yet ready." He glances up at me once, grinning ear-to-ear, then averts his eyes again.
<br><br>
"Where are the other cooks?" I scan the room at the baskets of fresh <<concept "concept-jicai">>ji<</concept>> leaf celery, leek, while there are peeled bamboo shoots and melons in wash buckets. "Are you managing all of this work on your own?"
<br><br>
"I waited until they are out doing their grocery shopping before starting." The fifty-something cook says, "It's quieter this way. Besides, we all like to work on our own dishes."
<br><br>
<<set _next = "c6_c_chat_chef">>
<<choice_shown '"Smells excellent. I\'m drooling just thinking about your next dish."' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" 5>><<fairmath "$kindness" 5>>
<<trust "chefbai" 1>><<trust "sheng" 1>>
<<set $response = '"You flatter me, ?title." He chuckles as he puts away another core-less jujube into a lacquered bowl.'>>
<</choice_shown>>
<<choice_shown '"Please be mindful with the spending." I check the various jars of spices. "As much as I hate to admit it, this is not the Duke of Mao\'s palace."' _next>>
<<fairmath "$loyalty" 5>>
<<fairmath "$integrity" 5>>
<<trust "yang" 1>>
<<set $response = '"Oh, not to worry, ?madam." He grins while picking up another small fruit from the basket. "Wise as my Duke is, he asks everyone to work under more austere conditions. This is already luxury to me, and I shall not overstep that trust."'>>
<</choice_shown>>
<<choice_shown "<i>Hmph. I can prepare better dish than this.</i>" _next>>
<<fairmath "$bold" -5>>
<<fairmath "$stoic" -5>>
<<fairmath "$collectivist" -5>>
<<set $response = "He pokes the pin through another jujube skillfully, separating the core from the fruit at a good pace.">>
<</choice_shown>>
/% [[c6_c_chat_chef]] %/<<response>>
<<set _next = passage(), _done = "c6_c_street">>
<<choice_shown '"Do you miss your family, having been transplanted to another state?"' _next `notsaid("miss")`>>
<<run say("miss")>>
<<set $response = '"I have no immediate family to speak of. And I would rather spend my time developing my craft than socializing." He says calmly without looking up, "The Duke just recognized that I have potential that cannot be fully realized in his state."'>>
<<if very("kindness") and setup.isIndividualist()>>
<<set $response += '<br><br>I nod. "You must love the culinary arts very much."<br><br>"It is my single source of joy that nothing else can replace." He smiles as he removes the core from another fruit.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Are these all for the Imperial family?"' _next `notsaid("all")`>>
<<run say("all")>>
<<set $response = `"No, the other chefs are coming back with more ingredients for His Majesty's meal. I'm using this time to prepare some supplementary snacks for the older attendants in the palace." He picks up a small fruit. "They have more dietary needs than the younger attendants they watch over."`>>
<</choice_shown>>
<<choice_shown '"What foods would you recommend for an aging woman who suffers from long-term fatigue?"' _next `notsaid("fatigue")`>>
<<run say("fatigue")>>
<<fairmath "$filialPiety" 5>>
<<set $response = `He thinks for a moment. "There's the old adage, sour for the liver, pungent for the lungs, bitter for the heart, salty for the kidneys, and sweet for the spleen. Perhaps... some sweet foods for nourishment. Not too much of course, but foods like red jujube, lotus roots, honey, mushrooms and the likes. Though some of these options are not practical now given their harvest season."<br><br>"You know, chef Bai," I say, "I just might learn a thing or two every visit."<br><br>He chuckles. "Be my guest, ?madam."`>>
<</choice_shown>>
<<choice_shown '"I shall leave you to the preparations."' _done `saidsomething()`>>
<<set $response = "With one last scan of the kitchen, I retreat from the room.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_c_chat_chef]] [[c6_c_street]] %/<<response>>
<<set $location = "Imperial capital">>
A few blocks away from the Imperial Palace, I see a long line of able-bodied men in patched clothing standing along the side of the road. At the head of the line is a record keeper, who is taking names.
<br><br>
"No, let me do that heavy work, for the bigger pay," An elderly man with a thick western accent says to the record keeper.
<br><br>
The middle-aged man holding a bamboo strip and brush frowns at him. "Slow down, I can't even understand you."
<br><br>
"You understand me fine." The elderly man raises his voice. "Don't put me down as a latrine digger."
<br><br>
"What is he saying?" The record keeper glances at his younger assistant next to him.
<br><br>
"Hey, geezer, take a job and step aside." Other men in the line are becoming impatient with the old man's insistence. "Can you even carry that much stone?"
<br><br>
The elderly man turns around and retorts, "I've carried more dead men than you've seen live ones."
<br><br>
"If you like dead people so much, get your ass back to Zong!" Another man yells at him, and the crowd seems to become agitated.
<br><br>
<<trust "ironbuffalo">>
<<set _next = "c6_c_street2">>
<<choice_enabled '<small>(body, courtesy)</small> I slap down on the old man\'s shoulder and hold it firmly to test his strength. "Calm down, sir. Don\'t start a fight you can\'t win."' _next `($body gt 4 and less("courtesy"))`>>
<<fairmath "$bold" 5>>
<<fairmath "$courtesy" -5>><<fairmath "$kindness" 5>>
<<fairmath "$trustMilitary" 5>>
<<trust "ironbuffalo" -1>>
<<set $response = `The older man looks surprised by the grip. He struggles to free himself, until he finally says, "All right, ?madam. But I need the higher pay to live here. Tell them I can lift anything these youngster can."<br><br>I turn to the record keeper. "Give him the job he's asking for. He can handle the weight."<br><br>Another man in line blurts out, "How can you be so sure?"`>>
<</choice_enabled>>
<<choice_shown '"Let him prove his strength." I tell the record keeper. "Then you can decide whether he is fit for the heavier labor."' _next>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "ironbuffalo" 1>>
<<set $response = "The record keeper looks skeptical, then waves down a passing laborer who is carrying two loads of stones with a pole over one shoulder. The elderly man understands what he needs to do immediately, lifts the pole over his own shoulder and walks briskly to the end of the street before returning to the same spot to give the load back. Most of the men around him nod with approval, including the record keeper.">>
<</choice_shown>>
<<choice_shown '"You are in the Imperial capital, sir." I tell the elderly man, "That kind of taunting is not welcome here."' _next>>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "ironbuffalo" -1>>
<<set $response = `"Well it's expensive to live here, ?madam." He does not back down.<br><br>"Why don't you go find pity in Jinhu, geezer?" The younger crowd jeers.<br><br>"I don't need pity, I need a job!" The old man's sudden roar startles the crowd into silence, and I feel obligated to step between him and the rest of the line.`>>
<</choice_shown>>
/% [[c6_c_street2]] %/<<response>>
"?title!"
<br><br>
I turn around at the call to find an "<<concept "concept-uncapped">>uncapped<</concept>>" young man saluting me. He wears rich clothing and a sword that hangs from the leather belt beneath his waist-sash. Several people in the crowd suddenly bow toward me as a reaction to the title, but not everyone follows suit.
<br><br>
"My name is Yue Zun, eldest son of the Yue clan here in the capital." The young man gestures to the line of people. "We are hiring to build a second tea house."
<<trust "yuezun">>
<br><br>
"Young Master Yue," the record keeper bows to the young man, then points to the elderly job-seeker, "this man here, calls himself Iron Buffalo, I think, wants to be paid as much as the younger laborers."
<br><br>
Iron Buffalo pats his chest. "I used to wear iron armor and carry iron dagger-axe, running up and down mountains. This is child's play."
<br><br>
Zun glances at me, then says to the record keeper, "Pay him if he can do as he claims. Otherwise dismiss him."
<br><br>
"Yes, Young Master." The record keeper writes something onto the bamboo slip, and turns to the elderly man. "Stand over there." He points to a smaller group of hired laborers behind him, then resumes asking for the name of the next man in line.
<br><br>
"I heard about the new teacher at the Taidou Academy." Zun asks, "My brother is only eleven. Would the teacher accept a student that young?"
<br><br>
<<if little("courtesy")>>"You could bring your brother to see Teacher Chao, and let them interview each other." I salute him. "But apologies, I must go now."
<<else>>"Why not?" I shrug off his attempt to make conversation. "Excuse me, but I must go."
<</if>>
We exchange bows before I [[head home|c6_c_read]].<<response>>
<<set $location = "$clanName residence, home">>
Mother is still asleep when I return home, so I sit down in my room to practice two hours of calligraphy, then pick up some reading...
<br><br>
<<set _next = "c6_c_visit">>
<<set _same = "The day comes to a close without me even realizing it. Time for the nightly routines...">>
<<choice_shown "Madam Feng's gift" _next `flag("fenghouScroll")`>>
<<fairmath "$trustMilitary" 5>>
<<if $mind gt 4>>
<<setFlag "fenghouScroll" "theory">>
<<set $response = "I carefully unravel the aging scroll and diligently read through every passage, sometimes repeatedly to connect the ancient script to a written form more recognizable in this day and age. Even small amounts of comprehension are satisfying to my curious mind. This brief summary of ancient military formations may one day help me on the battlefield.">>
<<else>>
<<set $response = "Unfortunately">>
<<if flag("fenghouScroll") neq "formation">>
<<setFlag "fenghouScroll" "formation">>
<<set $response += " other than that this text is about military formations, I can't figure out anything more.">>
<<else>>
<<set $response += " I can't decipher the text due to its unfamiliar script.">>
<</if>>
<</if>>
<<set $response += "<br><br>" + _same>>
<</choice_shown>>
<<choice_shown "Classic of Songs" _next>>
<<fairmath "$trustMasses" 5>>
<<set $response = "Sage kings of old thought to learn about commoners' struggles in life by listening to the songs they sing. Most of the time people sing about the ups and downs of the day-to-day, but sometimes they vent their frustrations about abuse of power because it is safer and more practical than to actually fight back.<br><br>" + _same>>
<</choice_shown>>
<<choice_shown "Ceremonies and Rites" _next>>
<<fairmath "$trustLiterati" 5>>
<<if less("courtesy")>>
<<set $response += "I don't particularly care about the rigorous demands of etiquette, but knowing what they are is still important in reading subtle messages being expressed by other people's courtesy, or the lack thereof.">>
<<else>>
<<fairmath "$courtesy" 5>>
<<set $response += "The rising class of learned men and women span the spectrum of beliefs. But one thing most people have come to agree upon is a rule of etiquette. Even without the harsh binding nature of the rule of law, if enough people practice the same rules, it could be self-sustaining.">>
<</if>>
<<set $response += "<br><br>" + _same>>
<</choice_shown>>
<<choice_shown "Six Secret Teachings" _next>>
<<if very("wisdom")>>
<<fairmath "$trustLiterati" 5>>
<<set $response = "<i>The state must thrive economically while limiting expenditures, foster appropriate values and behavior among the populace, implement rewards and punishments, employ the worthy, and refrain from disturbing and harming the people...</i>">>
<<else>>
<<fairmath "$trustMilitary" 5>>
<<set $response = "<i>A commander must observe and utilize the effects and interactions of variables such as weather, terrain, and human psychology in order to achieve success... Contain rampaging invaders, confront superior forces, deploy effectively, and act explosively...</i>">>
<</if>>
<<set $response += "<br><br>" + _same>>
<</choice_shown>>
/% [[c6_c_visit]] %/<<response>>
<<if flag("c6_princess_visit") eq "school">>
<<set $location = "Taidou Academy, Imperial capital">>
Early next morning, I quietly escort the Xuan Princess in a simple carriage to the [[Taidou Academy|c6_c_visitschool]]. Fortunately, the construction work of a new tea house in the city draws attention away from us.
<<elseif flag("c6_princess_visit") eq "deserters">>
<<set $location = "Imperial Palace">>
Early next morning, I escort the Xuan Princess to the [[attendants' sector|c6_c_visitdeserters]], where the two deserters are being housed temporarily.
<<if not hasVisited("c5_dungeon")>>
As I predicted, His Majesty finally agreed to relocate Yao and Ning from the dungeon, for the sake of his twin sister if nothing else. They are now wearing palace attendants' old clothes that are faded in colors.
<</if>>
<<if flag("fightformaidens")>>
Princess Li insists that the twenty young maidens from Mao not have to find other rooms to wait in during the meeting. However, the women do try to give the four of us some kind of privacy, by reading or sewing quietly at opposite ends of the large room.
<</if>>
<<else>>
<<set $location = "Imperial capital">>
The construction of Yue clan's new tea house is officially underway by late morning the following day. I pass by craftsmen setting up their carving stations, with various metal tools laid out on the ground, tucked behind their waist bands, or in baskets near their feet. Laborers, in pairs or alone, carry raw materials from a warehouse to the building site. The earth at the foundation is being molded through digging and pounding, the noise echoing across several blocks.
<br><br>
<<set _school = "c6_c_visitschool", _deserters = "c6_c_visitdeserters", _maidens = "c6_c_visitmaidens">>
<<choice_shown "I visit the Taidou Academy." _school>>
<<fairmath "$trustLiterati" 5>>
<<trust "teacherchao" 1>>
<</choice_shown>>
<<choice_enabled "I visit Yao and Ning at the palace." _deserters `hasVisited("c5_dungeon")`>>
<<fairmath "$trustMasses" 5>>
<<trust "yao" 1>><<trust "ning" 1>>
<</choice_enabled>>
<<choice_shown "I visit the twenty young women at the attendants' sector" _maidens `(not hasVisited("c5_dungeon")) and flag("fightformaidens")`>>
<<fairmath "$trustMasses" 5>>
<<trust "ren" 1>><<trust "sheng" 1>>
<</choice_shown>>
<</if>>
/% [[c6_c_visitmaidens]] %/<<response>>
<<set $location = "Taidou Academy, Imperial capital">>
Old Sixth is laying sideways in the courtyard, occasionally shooing away flies with his hand. The dark patch of skin on his right foot appears to have expanded a little, but he does not seem bothered.
<<if flag("c6_princess_visit") eq "school">>
His half-lidded eyes open a little more to look at me and the well-dressed woman, whose veil-rimmed hat could not hide all of her face from his low viewing angle.
<br><br>
I worry for just a second that Old Sixth might make a crude comment that could offend the Xuan Princess, but fortunately for everyone, he merely rolls his body to face away from us.
<br><br>
"His foot looks infected... or bruised?" Princess Li whispers, "Perhaps a physician could help him."
<br><br>
<<if flag("trainedHealer")>>
"It might not be a simple ailment," I whisper back.
<br><br>
"Even you think so?" She whispers, "Would the court physician be able to treat it?"
<br><br>
"But the court physician only serves the Imperial family..." I say.
<br><br>
"Perhaps Doctor Mu could at least give a diagnosis?" She looks at Old Sixth again. "You can bring this man to him. Please tell him it's a favor for me."
<<else>>
"Perhaps," I whisper back.
<br><br>
Princess Li hesitates to walk away. Eventually, she whispers, "What if you bring this man to see Doctor Mu for at least a diagnosis?"
<br><br>
I frown. "But the court physician only serves the Imperial family..."
<br><br>
She says quietly, "Please tell him it's a favor for me."
<</if>>
<br><br>
<<if very("courtesy")>>"As you wish."<<else>>"Understood."<</if>> I nod.
<br><br>
Teacher Chao is startled by the personal visit from the Xuan Princess, but she insists that he treats her like [[a fellow scholar|c6_c_visitschool2]].
<<else>>
<br><br>
"Morning, ?title," old Sixth mumbles a greeting.
<br><br>
<<if hasVisited("c6_c_chat_physician")>>
I crouch down near him. "Come with me to see the court physician, who might know what your ailment is."
<br><br>
"No need to worry yourself about that." He says with a small grin, "The Way will take care of me."
<br><br>
<<set _palace = "c6_c_takebeggartopalace", _leave = "c6_c_visitschool2">>
<<choice_shown '"You\'re coming." I drag him by the left ankle. "One way or another."' _palace>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<fairmath "$courtesy" -10>>
<<trust "oldsixth" -1>>
<<set $response = '"Hey! I can walk just fine!" He struggles to free himself.'>>
<<if less("courtesy")>>
<<set $response += `"Aren't you the one who wants to do nothing and let the Way save you?" I drag him along the pavement. "Or are you just misinterpreting the teaching out of convenience?"<br><br>"I take it back! I'll walk!" He flails.`>>
<</if>>
<<set $response += '<br><br>I release my grip and watch him climb to his feet. Even if a bit wobbly, he does trail behind me.'>>
<</choice_shown>>
<<choice_shown "I stand up and enter the building." _leave>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<</choice_shown>>
<<else>>
I walk past him and [[into the building|c6_c_visitschool2]].
<</if>>
<</if>>
/% [[c6_c_takebeggartopalace]] %/<<response>>
<<set $location = "Imperial Palace">>
<<if flag("c4_fei_reject") eq "executed">>
As we cross the vast open courtyard at the front of the Imperial Palace, Old Sixth suddenly slows to a crawl. I turn and notice that he has become even more pale than before. His eyes look wild as he points at me... Or rather, something in front of me that I cannot see.
<br><br>
"Wh... what is... what is this?" He stutters in fear.
<br><br>
<<if $qi gt 3>>
There is a sudden chill in the air that's gone the moment I try to focus on it. I beckon at the man, "If you angered some spirit, Old Sixth, let's not linger here. Come, keep up."
<<elseif very("wisdom") or ($mind gt 2)>>
I consider for a moment what could be so frightening. "If you angered some spirit, Old Sixth, let's not linger here. Come, keep up."
<<else>>
"The sooner we finish here the sooner you can go back to basking in the sun." I beckon at him. "Come, keep up."
<</if>>
<br><br>
He hobbles several steps to his right before limping to join me as we continue moving toward the physicians' quarter of the palace. Old Sixth looks back again and again, until he appears to have lost sight of whatever that was haunting him. The beggar gradually regains the colors on his face, as well as his apathetic mannerisms.
<br><br>
<</if>>
Doctor Mu is sifting through various medicinal ingredients on a table, using his senses of smell and touch more than his sight. A short-statured woman in attendant's clothing is bringing wisteria trays of ingredients for him to pick from.
<br><br>
"?title," The old court physician asks, "is this the patient with the black foot?" Old Sixth crosses his arms, and scans the room at all the containers.
<br><br>
"Yes, he goes by the name Old Sixth, even though he is nowhere near such a wise age." I tell him, then drag the beggar closer to the physician, <<if little("courtesy")>>"Please sit down<<else>>"Sit here<</if>> and let Doctor Mu [[take your pulse|c6_c_treatbeggar1]]."With two fingers on the protruding tendon on the patient's wrist, the physician sits in silence for a long time. He asks, "How often do you feel hungry, thirsty, and want to urinate?"
<br><br>
"Ha! All the time." Old Sixth jumps up and relieves himself over a basket of dried roots. But before the attendant could take the basket away to wash, the physician grabs a sullied root and sniffs at it, then lightly licks at the wet area.
<<if not(flag("trainedHealer") or setup.isStoic())>>I cringe at the sight.<</if>>
<br><br>
"Whoa, doc, and I thought I was disgusting." Old Sixth looks deflated, yanks up his laborer's trouser, then sits down again.
<br><br>
"Don't eat too many sweet foods. Don't remain sedentary all day. Don't go skulking at night when you could be sleeping. Your <<concept "concept-yin">>yin<</concept>> is weak." Doctor Mu looks at him meaningfully. "Be wary of wasting your vigor."
<br><br>
Old Sixth laughs again. "Wasting my vigor?" He leaps to his feet, but favors one side. "I've got plenty to spread around!"
<br><br>
He turns and hobbles toward me. "The Heavens brought me into this world for a reason, and I must continue to follow the Way, since the Way has never steered me wrong. When I'm lost some rich geezer gave me shelter; when I'm hungry, strangers threw food at me; when I'm sick, the Emperor's servant drags me to see an Imperial doctor."
<br><br>
"Clearly I'm meant to live."
<<if setup.isWomanly()>>He winks as he awkwardly reaches for me. "Want some of that vigor, milady?"
<<else>>He smirks at me as he limps closer. "Clearly I should go back to whatever I was doing."
<</if>>
<br><br>
<<set _next = "c6_c_treatbeggar2">>
<<choice_shown "I slap him across the face." _next `setup.isWomanly()`>>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -10>><<fairmath "$kindness" -5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" 5>>
<<if less("kindness") or $body gt 3>><<set $response = "The force is enough to spin him around and land him on his side.">>
<<else>><<set $response = "The young bearded man staggers a bit to one side.">>
<</if>>
<<set $response += " He rubs his cheek, but does not retaliate, nor even look in our direction.">>
<</choice_shown>>
<<choice_shown "I trip him." _next>>
<<fairmath "$courtesy" -10>><<fairmath "$kindness" -10>>
<<set $response = "The young bearded man breaks his fall with both hands, and takes a long while to recollect himself.">>
<</choice_shown>>
<<choice_shown 'I move out of his reach and ignore him. "So what\'s your diagnosis, Doctor Mu?"' _next>>
<<fairmath "$stoic" 5>>
<<if flag("trainedHealer")>>
<<fairmath "$wisdom" 5>>
<<set $response = `"One of our sage kings of old had some mention of this in their medical manuals. They called it 'wasting-thirst.'" The old physician strokes his soft beard. "Caused by waning yin of the kidneys."`>>
<<else>>
<<set $response = `"It's a rare affliction. Hard to explain." The old physician strokes his soft beard. "Suffice it to say, his kidney has weakened."`>>
<</if>>
<</choice_shown>>
/% [[c6_c_treatbeggar2]] %/<<response>>
The elderly physician lists nine ingredients to the middle-aged attendant, who goes through different baskets on the tables and floor to collect the items for the recipe.
<br><br>
"Oh, add a pinch of red sage, peach seed, and safflower." Doctor Mu looks up at me. "These ingredients are expensive, ?title. I certainly hope you can replace them."
<br><br>
<<set _next = "c6_c_treatbeggar3">>
<<if flag("c6_princess_visit") eq "school">>
<<if very("courtesy")>>"Please consider<<else>>"Consider<</if>> it [[a favor|c6_c_treatbeggar3]] to Her Highness," I say as I bow.
<<else>>
<<choice_enabled '<small>(mind or wisdom, and Princess Li\'s trust)</small> "Consider it a favor to Her Highness." I\'m sure she would have agreed to this idea.' _next `setup.isKeen() and setup.isRespected("sheng")`>>
<<trusty -2>>
<</choice_enabled>>
<<choice_shown 'I still have Princess Li\'s gift. "I need to pawn off some items, then I could pay for these."' _next `(hasVisited("c5_princess_gift") and flag("maidensSaved") eq 0)`>> /% did not give princess' gift to maidens %/
<<trusty -2>><<trust "sheng" -1>>
<</choice_shown>>
<<choice_shown '"I\'ll think of something." I hope he will soon forget about this.' _next>>
<<bold>><<proper -1>><<trust "yang" -2>>
<</choice_shown>>
<</if>>Doctor Mu sighs. "Very well. Make a decoction out of the medicine. One cup per brew, twice daily, until the ingredients are all consumed." The attendant wraps the medicinal components inside a piece of hemp cloth, then hands the package to me.
<br><br>
I in turn <<if little("courtesy") and little("kindness")>>place<<else>>shove<</if>> it into Old Sixth's hands. He looks sullen with his eyes hidden behind lumps of hair. I lead him out of the palace, then let him find his own way.
<<if hasVisited("c6_c_nextday")>>
It is only some time later that I hear about him leaving the capital, but in the meantime, I stop by the [[Taidou Academy|c6_c_end]].
<<setFlag "oldsixth" "jinhu">>
<<else>>
<br><br>
<<if flag("c6_princess_visit") eq "school">>
<<set $location = "Taidou Academy, Imperial capital">>
I hurry back to the Taidou Academy and find several new students in teacher Chao's classroom,
<<else>>
Later that day I find out that teacher Chao has taken on several new students,
<</if>>
including Master Yue's two sons, <<if flag("fightformaidens")>>two of the maidens from Wantong,<</if>> and a young girl from a poor family.
<br><br>
<<if flag("c6_princess_visit") eq "school">>Once the Xuan Princess feels satisfied with the visit, I escort her back to the palace.
<<else>>I stay briefly to listen in on teacher Chao's lecture, then head home.
<</if>>
<br><br>
And the day's work [[is done|c6_c_nextday]].
<</if>><<if flag("c6_princess_visit") eq "school">>
"His Majesty chose 'Heng' as his title of honor, for its meaning of 'lasting', but also for its association with the sun. He told me that mine is even more so." The Xuan Princess looks at the shelf of scrolls in the classroom. "I have always had a fascination with the heavenly bodies, but it is quite a difficult subject to study."
<br><br>
"Indeed. I'm flattered that you believe I would know much more than you regarding the art of Heaven-watching, Your Highness." Teacher Chao says, "What I have read or heard are often from folk tales, and not something I fully grasp at times."
<br><br>
"Do not feel pressured to be right all the time, teacher Chao." Princess Li smiles reassuringly. "We discuss ideas to exchange perspective, and to test our own understanding. I feel content with just hearing another view. Besides, this is merely a small personal interest, not like matters of the state." The elder scholar nods, and his shoulders relax slightly.
<br><br>
I listen to their following conversation with an intent to understand, but <<if setup.isAcute()>>as interesting as it sounds,<</if>> eventually everything just feels overwhelming. I manage to recall the four divisions of the night sky, named just like my title. With seven constellations in each of the four sectors, they make up the twenty eight formations of stars in the deep dark heaven.
<<else>>
I find three men of different ages and family background in the classroom, assisting teacher Chao with setting up the tables.
<br><br>
"?title." The old scholar bows toward me, and the others mirror him. "Thanks to His Majesty's announcement, I now have three students for today's lecture."
<br><br>
<<if little("courtesy")>>
I return the gesture. "Is it all right that I listen in for a while?"
<br><br>
"Of course."
<<else>>
I give an acknowledging nod. "I will listen in for a while. Carry on."
<br><br>
<</if>>
He bows again. "Please sit anywhere you like."
<br><br>
Teacher Chao takes his seat at the northern position. The students quickly group themselves on the west side of the room, giving me the whole eastern side. I sit down at a table further away from the teacher's position. Next, the eldest student sits down, then another one takes the remaining seat on the left side. The last student picks up a spare table to set it in front of himself.
<br><br>
The old scholar begins, "The gentleman says, 'Learning must never be concluded.' Though blue dye comes from the indigo plant, it is bluer than indigo. Ice is made from water, but it is colder than water..."
<br><br>
One of the students quickly writes on the bamboo slips, as if to take notes. The others choose to just listen. I have heard of those lines before, so I can afford to let my attention wander as the lecture goes on.
<br><br>
"...where the gentleman resides is sure to be a carefully chosen neighborhood, and when he travels, it is certain to be in the company of scholars, so that he can keep away from what is untoward and low and draw near what is fair and upright..."
<br><br>
The classroom is kept clean since the last time I visited, and now there are more scrolls on the shelf. There is a small unused incense burner on the bottom level, next to a copper oil lamp.
<br><br>
"...a person must first have become what he is by following the Way, and only then should you receive him. If he did not become what he is by following the Way, then he should be avoided..."
<br><br>
<i>
<<switch $clanName>>
<<case "Meng">>The Way lies in what is near, and men seek for it in what is remote.
<<case "Zhuang">>The Way is obscured by the limited understanding, and speech is obscured by the flourish of language.
<<case "Mo">>A superior person of the Way is incorruptible in poverty and righteous when wealthy. He would love the living and mourn the dead.
<<default>>A skilled commander of troops cultivates the Way of moral law, and strictly disciplined; thus it is in his power to control success.
<</switch>>
</i>
<</if>>
<br><br>
"Oh, so that's where you went to wile away the days after my father kicked you out." The voice of Yue clan's eldest son floats in through the open doorway, and I assume he is talking to Old Sixth in the courtyard. I excuse myself to go [[check out the commotion|c6_c_visitschool3]].Old Sixth struggles to stand, favoring one foot over the other. He hobbles a little toward Yue Zun. "Master Yue made a huge mistake by dismissing me. He will regret it when one day my heaven-granted skill could have saved you all."
<br><br>
Zun ushers his younger brother around and away from the beggar. "Now remember, Qun-er. Only true learning can free you from an ill fate such as his."
<br><br>
"Ill fate?" Old Sixth laughs in an exaggerated manner. "Ha, haha! Not as ill as your sissy brother's going to get when no girl wants to share his bed!"
<br><br>
The younger son of the Yue clan cowers behind Zun, whose hand tightens around the handle of his sword. "Hmph! Don't mistake your own life for that of a better man. Though I suggest you control your tongue before you lose it."
<br><br>
<<set _palace = "c6_c_takebeggartopalace2", _expel = "c6_c_expelbeggar", _diffuse = "c6_c_diffuseconflict">>
<<choice_shown 'I grab Old Sixth by his bare elbow and drag him away. "Young Master Yue, please inform Her Highness that I will be back as soon as I can." She wants him treated, so let that be now instead of later.' _palace `(flag("c6_princess_visit") eq "school")`>>
<<fairmath "$loyalty" 5>><<fairmath "$integrity" 5>><<fairmath "$courtesy" 5>>
<<trust "sheng" 1>><<trust "oldsixth" -1>>
<</choice_shown>>
<<choice_shown '"Enough. Away with you!" I grab Old Sixth by his bare elbow and nearly fling him out of the front door. "This is a school, not your pigsty."' _expel>>
<<fairmath "$kindness" -10>><<fairmath "$righteousness" 5>><<fairmath "$courtesy" -5>>
<<fairmath "$trustMasses" -5>><<fairmath "$trustLiterati" 5>>
<<trust "yuezun" 1>><<trust "oldsixth" -2>>
<</choice_shown>>
<<choice_shown 'I step between them. "For a follower of the Way, Old Sixth, you are forgetting the most basic of its principle. As for you, Young Master Yue, do not overstep your authority in my presence."' _diffuse>>
<<fairmath "$stoic" -5>>
<<fairmath "$wisdom" 5>><<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<<trust "yuezun" -1>><<trust "oldsixth" -1>>
<</choice_shown>>
/% [[c6_c_takebeggartopalace2]] [[c6_c_expelbeggar]] [[c6_c_diffuseconflict]] %/<<set $location = "Imperial Palace">>
The wild-haired man struggles against my grip, but his malnourished body and a bad foot make it difficult to keep me from <<if hasVisited("c6_c_nextday")>>dragging him to the palace<<else>>throwing him onto the carriage for a quick trip to the palace<</if>>.
<br><br>
<<if flag("c4_fei_reject") eq "executed">>
As we cross the vast open courtyard at the front of the Imperial palace, Old Sixth suddenly slows to a crawl. I turn and notice that he has become even more pale than before. His eyes look wild as he points at me... Or rather, something in front of me that I cannot see.
<br><br>
"Wh... what is... what is this?" He stutters in fear.
<br><br>
<<if $qi gt 3>>
There is a sudden chill in the air that's gone the moment I try to focus on it. I beckon at the man, "If you angered some spirit, Old Sixth, let's not linger here. Come, keep up."
<<elseif very("wisdom") or ($mind gt 2)>>
I consider for a moment what could be so frightening. "If you angered some spirit, Old Sixth, let's not linger here. Come, keep up."
<<else>>
"The sooner we finish here the sooner you can go back to basking in the sun." I beckon at him. "Come, keep up."
<</if>>
<br><br>
He hobbles several steps to his right before limping to join me as we continue moving toward the physicians' quarter of the palace. Old Sixth looks back again and again, until he appears to have lost sight of whatever that was haunting him. The beggar gradually regains the colors on his face, as well as his apathetic mannerisms.
<br><br>
<</if>>
Doctor Mu is sifting through various medicinal ingredients on a table, using his senses of smell and touch more than his sight. A short-statured woman in attendant's clothing is bringing wisteria trays of ingredients for him to pick from.
<br><br>
"?title." The old court physician raises an eyebrow at the beggar. "What is this stray cat with a decaying foot?" Old Sixth crosses his arms, and scans the room at all the containers.
<br><br>
"He goes by the name Old Sixth, even though he is nowhere near such a wise age." I tell him, then drag the beggar closer to the physician, <<if little("courtesy")>>"Please sit down<<else>>"Sit here<</if>> and let Doctor Mu [[take your pulse|c6_c_treatbeggar1]]."The wild-haired man staggers around until he lands hard on his weaker side. But he immediately scrambles back up, yelling obscenities as he does.
<br><br>
A young girl of probably twelve years of age lingers near the entrance of the school. She is watching the confrontation with anxious eyes, though she never once turns away from the scene.
<<trust "taotao">>
<br><br>
<<if flag("fightformaidens")>>
I also notice two young women approach us, and I recognize them to be part of the twenty maidens who were sent by the Duke of Mao. They give the beggar a wide berth as they walk closer, trying to keep their composure even when Old Sixth glares at them.
<br><br>
"?title," they bow to me, "you said we could attend teacher Chao's class?" I nod.
<br><br>
The young girl rushes forward and kneels down in front of us. "My name is Taotao. I want to study here, but my family cannot afford to pay for me." One of the women, Zou Shun, almost moves to her side, but stops herself as she looks over at me.
<br><br>
"You have to ask the teachers here, not me." I motion for them all to hurry inside. "Go."
<br><br>
Shun helps the girl to her feet and the three of them gladly disappear. Old Sixth spits toward the wall, then turns to hobble away. I wait until he is out of sight to [[head back inside|c6_c_visitschool4]].
<<else>>
Old Sixth spits toward the wall, then turns to hobbles away. I catch the young girl looking toward me as she finally summons the courage to walk up and bow. "My name is Taotao. I want to study here. But my family cannot afford to pay the teacher."
<br><br>
I beckon her to follow. "Come in. You can ask teacher Chao, see what he says." Taotao nods and eagerly trails behind me as we [[enter the doorway|c6_c_visitschool4]].
<</if>><<if flag("c6_princess_visit") eq "school">>The Xuan Princess is moved by Zhang Taotao's determination to study at the academy, and so is the elderly scholar.
<<else>>The elderly scholar is moved by Zhang Taotao's determination to study at the academy.
<</if>>
<<if flag("fightformaidens")>>
Before the two women from Wantong even suggest that they would help cover for part of her tuition, the young girl says that she could work as teacher Chao's assistant and help clean the school when not in class.
<<else>>
The young girl says that she could work as teacher Chao's assistant and help clean the school when not in class.
<</if>>No one else has the heart to refuse her request after that.
<br><br>
<<if flag("c6_princess_visit") eq "school">>Once the Xuan Princess feels satisfied with the visit, I escort her back to the palace.
<<else>>I decide to end my visit then and head home.
<</if>>And the day's work [[is done|c6_c_nextday]].Yue Zun lowers his head and salutes me, acknowledging his misstep. Old Sixth, however, insists on making a fool of himself. "Oh yeah, which principle is that?"
<br><br>
"The highest excellence is like water, occupying the lowest place where others detest." I look at him pointedly. "When a man does not wrangle about his low position, no one finds fault with him."
<br><br>
He turns away, mumbling a retort, "Well I guess the Way is too profound for a simple man."
<br><br>
"Which one are you then?" I press the subject. "The enlightened one who is not ashamed of himself, or the simple man who must submit to the demands of life just like everybody else?"
<br><br>
The wild-haired man says nothing, spits on the ground, then slowly limps his way out of the front door.
<br><br>
When I turn back to the brothers, I see a grateful look in the young boy's eyes. He bends at the waist for a deep bow, then follows his older brother inside the building.
<br><br>
As I walk over to the entrance to close the door, I notice a little girl about twelve years of age peeking in by the hinge.
<<trust "taotao">>
<<if flag("fightformaidens")>>
Two young women also appear through the doorway. I recognize them as part of the group that were sent by the Duke of Mao. They bow to me, then one of them asks the little girl, "Do you want to go in?"
<br><br>
The girl nods.
<<else>>
"Are you here for class?" I ask her.
<br><br>
The girl purses her lips to steady her nerves.
<</if>>
"I want to study here, but my family can't afford to pay the teacher."
<br><br>
"What's your name?" I ask her.
<br><br>
"Zhang Taotao," She answers without hesitation.
<br><br>
I beckon her to follow. "Come in. You can ask teacher Chao, see what he says." Taotao nods and eagerly trails behind me as we [[enter the building|c6_c_visitschool4]].<<response>>
<<set $location = "Imperial Palace">>
"Just because there are some members in the extended Xun clan who hold important government positions, doesn't mean Father definitely relies on them to give him some kind of advantage in the textile market." Yao explains to the Xuan Princess in an earnest tone, "That type of accusation can be levied against anyone who can afford bribery of high offi..." She catches herself. "Sorry, but it's true."
<br><br>
Princess Li does not defend nor criticize, only nodding to acknowledge the complaint. Yao continues, "Besides, Father can't afford to mix business with politics. That'd be like walking on razor's edge, considering he still has contracts with both the Mao and Zong military."
<br><br>
"I am aware." The Xuan Princess turns to Ning. "What about your clan, Miss Lu?"
<br><br>
Ning thinks for a moment before responding, "Father does not get along with the Duke of Mao due to policies on salt trade ownership. But my father is a practical man. If he sees any opportunity to advance the clan's future, he would take it." She lowers her head.
<br><br>
Yao elbows her friend gently. "You didn't need to say that last bit."
<br><br>
Princess Li smiles. "I appreciate the [[frankness|c6_c_visitdeserters2]] nonetheless."The Xuan Princess asks, "You two need a legitimate reason to remain in the capital, at least until the peace treaty is officially re-negotiated. What do you suggest could be your official duty in the city if you could choose?"
<br><br>
Yao and Ning look at each other. Yao speaks first, "Your Highness, Ning-er has a sharp mind for numbers and symbols. Do you need a record keeper of some sort?"
<<addtidbit "ning" "symbols">>
<br><br>
Princess Li shakes her head. "His Majesty prefers that I handle such matters on my own. We have a limited budget as well."
<br><br>
Ning nods. "Understandable. I'm sure Your Highness is more than capable of it."
<br><br>
<<if flag("fightformaidens")>>
She looks toward one of the women from Wantong. "Miss Zou said she would like to study at Taidou Academy. Perhaps I could try to apprentice under a teacher there? Or help the custodian of the school?"
<br><br>
Princess Li says, "You will have to find your own funding, as we are unable to provide a steady stipend for the school."
<<else>>
Her eyes flit between the Princess and me. "Is there a school I could work in? I could try to teach the younger students, or help the custodian there."
<br><br>
Princess Li says, "Perhaps you can join the Taidou Academy? Though the court is unable to provide a steady stipend for the school."
<</if>>
<br><br>
"That's all right. I'll make it work." Ning smiles, then turns to Yao. "Yao-er hates hurting people, but she's really a skilled fighter."
<br><br>
"What? No I'm not!" Yao crosses her arms. "Those moves were just similar to how I played as a kid, so they weren't too difficult to pick up."
<br><br>
"Do you want to be a palace guard? You are not likely to get into any lethal fighting." Princess Li quickly changes her mind. "No, perhaps not. You would be the only woman in the barrack."
<br><br>
<<setFlag "zongarmyrewardsnight">>
"Oh, please no!" A light blush appears on Yao's face. "Back in the Zong army, I've had so many requests on Reward's Night, and that's with the military law on my side to protect my right to refuse. I don't want to think about what would happen if I'm the only woman among the troops..." She covers her cheeks and her posture shrinks a little.
<br><br>
"What is... Reward's Night?" Princess Li asks tentatively.
<br><br>
Yao blushes harder, but eventually explains, "Since both men and women may serve in the same Zong army unit, and they have few options to relieve their, um, carnal desires... There's this law... for soldiers who made strides through improvement or actual battle merits, that they may request to... share a bed with someone else in the same unit on Reward's Night. And as long as they both agree to accept the consequence of potentially becoming parents... they can have their wish..."
<br><br>
Princess Li frowns. "What happens when they become parents?"
<br><br>
"The woman is dismissed to raise the child alone. And the man can join her after his ten-year-term is complete. Or not..."
<br><br>
Princess Li is visibly upset. Ning says quietly, "But the women can safely refuse, and they are encouraged to time their monthlies to reduce the chance of unwanted pregnancies... It's much more reasonable than being forced to bear children without a say in the matter."
<br><br>
"...You are right." The Xuan Princess looks down at her own hands. "In that sense, those women are in a much better position to control their fate."
<br><br>
<<set _bodyguard = "c6_c_visitdeserters_bodyguard", _wait = "c6_c_visitdeserters_wait">>
<<choice_shown '"Miss Xun, do you think you could be a bodyguard for Her Highness?"' _bodyguard>>
<<fairmath "$bold" 5>>
<</choice_shown>>
<<choice_shown "I wish I never have to hear people talk about carnal pleasure again. <small>(minimize sexual content)</small>" _bodyguard>>
<<setFlag "minimizeSex">>
<<run setup.clearLust()>>
<<set $response = 'Princess Li asks, "How about a personal bodyguard for me?"'>>
<</choice_shown>>
<<choice_shown '"Would you like to think about it, Miss Xun? And in the meantime you could keep your friend safe."' _wait>>
<<fairmath "$bold" -5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "yao" 1>><<trust "ning" 1>><<trust "sheng" 1>>
<</choice_shown>>
/% [[c6_c_visitdeserters_bodyguard]] [[c6_c_visitdeserters_wait]] %/<<response>>
Yao looks conflicted about the suggestion.
<br><br>
"It is not a command." Princess Li tries to reassures her, "There may be other options."
<br><br>
"I will keep the idea in mind." Yao finds her determination. "I want to repay the kindness that ?title and you have shown us. It's just that I cannot possibly be more skilled than ?title for that role..."
<br><br>
<<set _next = "c6_c_visitdeserters3">>
<<choice_shown '"I can teach you a few moves if that would ease your fears?"' _next>>
<<fairmath "$trustMilitary" 5>>
<<trust "ning" 1>><<trust "sheng" 1>>
<<set $response = '"All right." Yao nods after pausing to think.<br><br>'>>
<<if ($sex neq "female" and less("fem")) or $body gt 3>>
<<set $response += "I explain the moves to her verbally to avoid unintentional harm. She stands up and demonstrates each step with remarkable show of understanding.">>
<<else>>
<<set $response += "I take Yao to the middle of the room to show her a few lock-catch maneuvers that target joints and exploit the opponent's own weight.">>
<</if>>
<<set $response += " Ning has a reason to claim her friend is skilled. Yao is a quick-learner despite her discomfort with the violence. If this young woman puts in the effort to train daily, she could really become a capable bodyguard.">>
<</choice_shown>>
<<choice_shown '"Her Highness is right, don\'t force yourself if you are not sure about this path."' _next>>
<<fairmath "$kindness" 5>>
<<trust "yao" 1>>
<<set $response = "She smiles and nods without confirming either way.">>
<</choice_shown>>
/% [[c6_c_visitdeserters3]] %/Yao nods, looks toward <<if flag("fightformaidens")>>the maidens from Wantong<<else>>Ning<</if>>, and slowly breaks into a smile. "Talking out loud really helps me think about these things. I'm very grateful to not be in that dark and damp dungeon anymore."
<br><br>
"As soon as His Majesty finishes his investigation, I hope he will lift the movement restriction," Princess Li says with an apologetic expression on her face.
<br><br>
Yao and Ning bow to the ground. "[[Thank you, Your Highness|c6_c_visitdeserters3]]."
<<if flag("fightformaidens")>>
<br><br>
The other women along the edge of the room glance over at us, waiting for the cue to join us.
<</if>><<response>>
A knock on the door punctuates the moment of quiet. I let in a short-statured middle-aged palace attendant, who is carrying a tray with a bowl of decoction on it.
<br><br>
"Ah, Sister Wa." Yao claps her hands together. "Thank you so much."
<br><br>
The palace attendant smiles and carefully places the bowl down in front of Ning, who bows to her and whispers something unintelligible.
<br><br>
After the attendant leaves, the Xuan Princess asks, "Were you speaking Little Wa's language, Miss Lu?"
<br><br>
Ning responds sheepishly, "Yes, sorry, Your Highness. I learned a few words and I was just... practicing."
<br><br>
Princess Li smiles, bemused. "Not many people in the palace bothered to pay attention to her native tongue. Doctor Mu and I still have trouble with it most of the times, but you seems to have a good grasp of the pronunciation... Well, for my ears at least."
<br><br>
<<set _next = "c6_c_visitdeserters4">>
<<choice_shown '<small>(healer)</small> That smells like motherwort... and perhaps... a little Dingxiang? "Are you still having trouble with the bleeding, Miss Lu?"' _next `flag("trainedHealer")`>>
<<fairmath "$courtesy" -10>>
<<fairmath "$bold" 5>>
<<set $response = `Ning's face flushes and she lowers her head, nodding to confirm. Yao teases her gently, "You're never that embarrassed to talk about it when it's not referring to yours."`>>
<</choice_shown>>
<<choice_shown '"What is the medicine for?" I ask Ning, "Have you fallen ill from your time in the dungeon?"' _next>>
<<set $response = `Ning's face flushes and she lowers her head. Yao whispers, somewhat uncomfortably. "Remember what I said in the woods? Well, it's still that. Ning-er's body has an unlucky condition that makes it worse."<br><br>Princess Li blinks a few times and realizes what she means. "Oh. I see... That must feel terrible."`>>
<<if $sex eq "female" and ($mind gt 2 or little("wisdom") or flag("trainedHealer"))>>
<<set $response += '<br><br><i>She must suffer from excessive bleeding every month.</i>'>>
<</if>>
<</choice_shown>>
/% [[c6_c_visitdeserters4]] %/<<response>>
<<if flag("fightformaidens")>>Five palace attendants<<else>>Two palace attendants<</if>> come into the room with food containers in their hands. <<if flag("fightformaidens")>>The Xuan Princess gestures for the twenty maidens to come over, and they approach us, relief on their faces.<</if>> With the dishes set down for each person in the room, we begin to eat. Yao could not help but praise the cooking while she eats, and everyone chimes in in agreement.
<<if flag("fightformaidens")>>
Princess Li patiently prompts the maidens to talk about themselves, encouraging them to voice their opinions and needs. The two most outspoken among them once again express their interest in pursuing a career in music, along with ten of their peers. The remaining eight women do not share that interest, with five content to house chores, while two hoping for more scholarly pursuits, and one uncertain of what she wants.
<<if hasVisited("c6_c_visitdeserters_bodyguard")>>
<br><br>
"Your martial art looks amazing." The young woman named Shen Ju says to Yao. "I wish I could fight like that."
<br><br>
Yao beams. "I can teach it to you. That is..." she glances back at the Princess and me, "if I'm allowed?"
<br><br>
Princess Li chuckles. "As long as she does not try to harm innocent people in the palace..."
<br><br>
"I wouldn't dare!" Ju bows low, her forehead over layered hands until the palm hits the floor.
<br><br>
"Please, it is all right." Princess Li smiles to reassure her. "Let us enjoy the meal and the camaraderie."
<</if>>
<</if>>
<br><br>
After the shared lunch, I escort the Princess back to the inner court, then [[head home to rest|c6_c_nextday]].<<response>>
<<set $location = "Imperial Palace">>
The maidens from Wantong welcome me into the large room where they take shelter. Two of them are actually getting ready to go to the Taidou Academy, and after they excuse themselves, I sit down with the rest of the group.
<br><br>
The most outspoken of these women tells me that they are still asking around the city for work. Without their own instruments, the twelve that are interested in music could only practice singing and a little bit of dancing. I immediately go to the court's now neglected performance chamber and borrow a seven-string zither and two pan flutes to lend to them.
<br><br>
Five of these women inform me that they could try to do some sewing work for the aging attendants in the palace.
<br><br>
"Would it be easy to find tailoring jobs in the city?" I think out loud.
<br><br>
"The overseer told us that employment is difficult in the capital." A young woman says. "It's one reason many of the attendants rather stay with this... small stipend here than to not be able to afford a place to live."
<br><br>
"...What about other cities?" I hesitate to admit the reality.
<br><br>
The women look at each other. The quiet one says, "We thought our lives were going to be better after the Duke selected us..."
<br><br>
The leader tries to relieve the tension. "Don't worry, we will keep asking around, and practicing our craft. We won't lose anyone." A few of them nod in agreement.
<br><br>
<<if setup.isSinger() or setup.isMusician()>>I stay to help the twelve of them practice for a short while, then head home.
<<else>>I head home after that meeting.
<</if>>
And the day's work [[is done|c6_c_nextday]].<<set $location = "Imperial capital">>
Next day, I take a moment to visit the construction site of Yue clan's tea house. Iron Buffalo carries heavy loads with ease as he moves up and down the scaffold.
<<if hasVisited("c6_c_treatbeggar1")>>
<br><br>
"Old Sixth? That beggar?" A piece of gossip catches my attention.
<br><br>
"I saw him leaving with the countryside farmers." Someone says, "Good riddance."
<br><br>
"Even Master Yue had to act like a villain to get rid of him. That guy sure is shameless to want things for nothing," another man says.
<br><br>
"But have you seen him? What good can he do? He's even a cripple now."
<br><br>
"Cripple? Was he beaten?"
<br><br>
"Hush. I doubt it was Master Yue or his servants. They did treat him like a <<concept "concept-houseguest">>House Guest<</concept>> for a year."
<br><br>
"Now that you mention it. I did notice that bruise on his foot."
<br><br>
"Who cares. If he was beaten, he probably deserved it. Can't stand that stinking fellow."
<br><br>
I [[leave them|c6_c_end]] to their chattering,
<<if very("kindness")>>hoping that Old Sixth does find a better path in life.
<<elseif notvery("kindness")>>glad to be free of that nuisance.
<<else>>heading for the Taidou Academy.
<</if>>
<<setFlag "oldsixth" "jinhu">>
<<else>>
I'm surprised to find Old Sixth among the crowd, though he looks even more startled by me, dropping the chisel he is holding when he spots me nearby.
<br><br>
<<if hasVisited("c6_c_visitschool") and flag("c6_princess_visit") eq "school">>
"Come." I drag him by the bare elbow. "Her Highness wants your illness checked by the [[court physician|c6_c_takebeggartopalace2]]."
<<else>>
"Hey, who said you could have that!" A middle-aged carpenter stomps over and snatches up the bronze tool from the ground. He shoves Old Sixth a little, but it is enough to send him reeling. "This is no place for a beggar. Scram!"
<br><br>
"I was going to do some woodwork with that," Old Sixth huffs back, "but I guess you don't need another craftsman."
<br><br>
"You? A craftsman? Don't make me laugh." The carpenter points the chisel at his dirt-brown hair. "At least learn to use a comb, stinking beggar. Even housewives have more skill than you."
<br><br>
"Oh right, guess why you're still single, old Chen." Old Sixth jeers, eliciting a few laughs from the men around them.
<br><br>
"Disperse! Get back to work!" Yue Zun forces his way into the gathering crowd. "Old Sixth, you're like an overgrown leech!" He notices me and salutes. "Apologies for this ugliness, ?title."
<br><br>
Several other people bow to Zun and me, not including Old Sixth, who limps away from us. I make a hand gesture for the young man not to make a scene, while keeping an eye on the beggar.
<br><br>
"Why another tea house, Young Master Yue?" I ask absentmindedly.
<br><br>
Zun waits for most of the workers to return to their positions before saying, "Father was inspired by the House of Hundred Arts in Bada city, and he wants something closer to home..."
<<setFlag "houseofdelightinspiration">>
<br><br>
Our conversation is cut short by the sight of Old Sixth [[shambling toward|c6_c_danger]] a well-dressed young boy who is crouched with his back to the beggar...
<</if>>
<</if>>"Qun-er! Watch out!" Zun dashes for the beggar, pulling at his tattered clothing. The young boy spins around in confusion, not sure what he should be doing.
<br><br>
"Your old man uses his poor guests to steal for him." Old Sixth grabs the boy by both arms and shakes him violently, disregarding the young man who is grabbing at his untamed hair. "It's Heaven's justice that his bloodline would end with you!"
<br><br>
"Hey! Let go of the young master, you scum!" Workers nearby swarm Old Sixth and separate him from the boy. He is thrown to the ground as Zun draws his sword...
<br><br>
<<set _next = "c6_c_judgment">>
<<choice_shown "I stop Zun from killing Old Sixth." _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<if $body gt 3>><<set $response = "I sprint to the side of the young man and grab his sword-wielding hand firmly.">>
<<elseif $mind gt 3>><<set $response = `"Can't you see he's trying to goad you into ruining your family's reputation?" I shout.`>>
<<else>><<set $response = '"You are not the law here, Young Master Yue!" I shout.'>>
<</if>>
<<set $response += `<br><br>Zun snaps out of frustration. "I can't stand this scoundrel anymore! Why is an ill-mannered cripple allowed to enjoy the fruits of other people's labor, and insult upstanding men without consequences!"`>>
<</choice_shown>>
<<choice_shown "I let Zun defend his family." _next>>
<<fairmath "$bold" -5>>
<<fairmath "$stoic" 5>>
<<fairmath "$kindness" -10>>
<<fairmath "$righteousness" 5>>
<<fairmath "$trustMasses" -5>>
<<fairmath "$trustLiterati" 5>>
<<setFlag "oldsixth" "killed">>
<<set $response = `"Go find your Way in the underworld!" The eldest son of the Yue clan stabs down through the beggar's chest and leans on the handle with all his strength. Old Sixth gurgles incomprehensible words and claws at the cold edge, until he finally gives up struggling. The young boy covers his ears and shuts his eyes through the ordeal, but this scene will probably stay with him forever.`>>
<</choice_shown>>
/% [[c6_c_judgment]] %/<<response>>
"What's going on here?" Two city guards tries to part the crowd. "Stop blocking the streets!" They recognize me immediately and salute in unison. "?title."
<<if flag("oldsixth") eq "killed">>The dead body is impossible to miss, but the two guards try not to state the obvious.<</if>>
<br><br>
<<set _next = "c6_c_end">>
<<choice_shown 'I point to Yue Zun. "Young Master Yue killed this man. Arrest him."' _next `setup.isDead("oldsixth")`>>
<<fairmath "$stoic" 5>>
<<fairmath "$integrity" 5>><<fairmath "$righteousness" -10>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" -5>>
<<setFlag "condemnzun">>
<<trust "yuezun" -2>>
<<set $response = `"Wha-, wait!" The young man drops his sword. "I was defending my brother! And, and my father!" He looks around frantically. "Y-you all saw it, right? Of course you did, you all helped to pull him off of my brother! He was in the wrong!"<br><br>The record keeper from his clan rushes forward and feverishly points at me. "?title could have stopped my Young Master, but ?they didn't. Was that not a sanctioned act? Did you intentionally want Young Master Yue to kill the man?"<br><br>`>>
<<if setup.isStoic() and setup.isIndividualist()>>
<<set $response += '"A true gentleman takes responsibility for his own actions." I frown at them both. "Could I possibly stop him every time he lets anger get the better of him?"'>>
<<elseif very("righteousness")>>
<<set $response += '"Why fear true justice if you believe you were in the right?" I frown at them both. "Submit to the law, or admit to being a vigilante."'>>
<<elseif hasVisited("c6_c_diffuseconflict")>>
<<set $response += '"I warned him once." I frown at them both. "Now he will have to live with the consequences."'>>
<<else>>
<<set $response += `"Stop blaming other people for one's own actions." I point at Old Sixth's motionless body. "Did you all not resent him for doing that exact thing?"`>>
<</if>>
<<set $response += "<br><br>A few more city guards come to the scene to disperse the crowd, while the first two sheepishly escort the young man away. His little brother trails after him, his cries becoming increasingly desperate. The record keeper tries not to glare at me, but fails. I leave the Yue clan's people to fume behind me.">>
<</choice_shown>>
<<choice_shown '"Young Master Yue killed this man in defense of his younger brother." I point at Old Sixth\'s unmoving body. "He really went too far this time."' _next `setup.isDead("oldsixth")`>>
<<fairmath "$kindness" -5>><<fairmath "$wisdom" -10>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMasses" -5>><<fairmath "$trustLiterati" 10>>
<<set $response = "The two guards look around. The workers and the record keeper all express agreement, claiming they are witnesses. The guards then look at the tear-eyed Yue Qun before dismissing the young man with a wave. The crowds slowly resume their previous activities as three more city guards arrive to clean up the mess. The young boy runs to the older brother, who checks him for injury and scolds him at the same time.">>
<</choice_shown>>
<<choice_shown '"I want this man sent away for disturbing the peace." I point at Old Sixth. "Enough is enough."' _next `not setup.isDead("oldsixth")`>>
<<fairmath "$kindness" -5>>
<<fairmath "$trustMasses" -5>><<fairmath "$trustMilitary" 5>>
<<setFlag "oldsixth" "banished">>
<<set $response = '"Peace! Ha! There is no peace!" The wild-haired man does not struggle against the guards as they drag him away by the arms. "Only peace in dreams! In death!"<br><br>"Yeah, yeah, good riddance, you fool!" Many of the workers sneer at him as he is forcibly removed from the scene.<br><br>The young boy runs to the older brother, who checks him for injury and scolds him at the same time.'>>
<</choice_shown>>
<<choice_shown '"Send him to a labor camp along the border of Mao." I point at the man in tatters, who is crawling on the ground. "Hard work will do him good."' _next `not setup.isDead("oldsixth")`>>
<<fairmath "$kindness" -10>>
<<fairmath "$trustMasses" -10>><<fairmath "$trustMilitary" 10>>
<<setFlag "oldsixth" "laborcamp">>
<<set $response = `Some brave souls chuckle. "Make him work, ?sir? You might as well sentence him to death!" The crowd bursts into laughter.<br><br>"Out of the way!" Iron Buffalo pushes through the crowd with a massive load balanced on his shoulder. "Stop wasting time! Unless you want to be like him!"<br><br>"Back to work!" The Yue clan's record keeper gestures for everyone to disperse. "We didn't hire you all to stand around!"<br><br>The city guards drag Old Sixth away by the arms, who seems too exhausted to put up a fight. The young boy then runs to the older brother, who checks him for injury and scolds him for being slow.`>>
<</choice_shown>>
/% [[c6_c_end]] %/<<response>>
<<set $location = "Taidou Academy, Imperial capital">>
When I arrive at the Taidou Academy, teacher Chao is already holding a lecture. From the corridor I can hear the words being instructed to remember, and then repeated back by his students...
<br><br>
<<if setup.isDead("oldsixth") and flag("condemnzun")>>
"...the fundamental reason for punishment is the need to prohibit acts of violence, to instill hatred of evil acts, and further to warn men against committing them in the future... If punishment is balanced against offense, then there is order; if it is not, then there is chaos..."
<br><br>
"...When a person is developed in will and purpose, substantial in conduct springing from inner power, and lucid in wisdom and thought, there arises from within the cause of honor derived from considerations of morality. Holding exalted rank and distinction are honors that derive from a person's circumstances. When a person is wayward and abandoned, base and reckless, when he offends against the divisions of society and brings chaos to rational order, when he is proudly arrogant and cruel, these are disgraces that derive from a person's morality. Vilified and insulted are disgraces that derive from a person's circumstances. Only the gentleman may possess both kinds of honor at the same time. And only the petty man may posses both kinds of disgrace at the same time..."
<<elseif setup.isDead("oldsixth")>>
"Human nature is evil... Those men who are transformed by their teacher and the model, who accumulate good form and learning, and who are guided by the Way of ritual principles and moral duty become gentlemen. But those who indulge their inborn and essential natures, who are content with unrestrained passion and an overbearing manner, and whose conduct contravenes ritual principles and moral duty remain petty men."
<br><br>
"...although the petty man is capable of becoming a gentleman, he is unwilling to do so; although the gentleman could become a petty man, he is unwilling to do so. It has never been impossible for the petty man and the gentleman to become the other. The fact they have never done so, although it is possible for them to do so, is because they cannot be induced to do so..."
<<else>>
"...If the quickness of the mind and the fluency of the tongue are too punctilious and sharp, moderate them in your activity and rest. What is so narrow and restricted that it has become mean and petty, broaden with liberality and magnanimity. What is base and low from greed for selfish gain, lift up with a sense of high purpose. What is common and mediocre, worthless and undisciplined, overcome with the help of teachers and friends..."
<br><br>
"Though the Way is near, if you do not travel along it, you will not reach the end. Though the task is small, if it is not acted upon, it will not be completed. One who spends many days in idleness will not excel others by much..."
<</if>>
<br>
<<include "c6_end">>
/% [[c6_end]] %/<<set $location = "an inn at Tashang city, state of Mao">>
By the second night, I check into a moderately-sized inn at the border city. It is not a culture center like Bada city, nor as majestic as Wantong, but it is alive with commerce to a degree that dwarfs the market scene in the Imperial capital. From the second floor window, I see lanterns line the streets to light the way for late-night deliveries...
<br><br>
<i>WHAM</i>
<br><br>
The sound of palm hitting a table moves me to look out of my room at the scene on the ground floor, where people are supposed to be eating meals in peace. A twenty-something young man with sleeves rolled up above his elbows is hovering over a middle-aged man who was trying to finish his supper.
<br><br>
"I saw what you paid your room and board with. Our imprinted silver piece have the Lu clan name on it." The young man with a faint southwestern accent slams the table again. "That's our taxes to the Duke, not yours to spend!"
<<trust "bo">>
<br><br>
"B-b-but it's also m-my salary." The tax-collector winces at the spitting accuser.
<br><br>
"Next time, bring your own coins!" The young man jabs the man with his finger. "Look at your fine clothes. Want me to believe you have to skim from our taxes to pay for this nice meal? No freaking way!"
<br><br>
"Hey- stop- that-" The tax-collector recoils from the offensive gesture.
<br><br>
<<set _next = "c6_d_inn1">>
<<choice_shown '"Leave him alone." I stand near the railing, looking down at them.' _next>>
<<setFlag "c6_d" "bold">>
<<bold>><<righteous>><<kind>>
<</choice_shown>>
<<choice_shown "I walk down the stairs, but observe more than intervene." _next>>
<<setFlag "c6_d" "reserved">>
<<bold -1>><<stoic>><<wise>>
<</choice_shown>>
/% [[c6_d_inn1]] %/<<set _next = "c6_d_inn2", _lu = "c6_d_lu1">>
<<switch flag("c6_d")>>
<<case "bold">>
The young man tilts his head up at me. "You wanna help this termite? Get your ass down here!"
<br><br>
Other patrons near them are already scampering away, while the innkeeper cowers behind the counter, her brows furrowing.
<br><br>
<<choice_enabled "<small>(body or qi)</small> I go for a showy display..." _next `($body gt 4 or $qi gt 4)`>>
<<bold>><<stoic -1>><<proper -2>><<trust "bo" 1>>
<<set $response = `...and flip over the railing to land quietly on a bench without disturbing the table next to it. The Young man sneers while folding his arms, ignoring the tax-collector who is now scrambling to escape the inn.<br><br>"Who are you?" The young man walks over and sits down across from me. "What's your business here?"`>>
<</choice_enabled>>
<<choice_shown "I take my time walking down the stairs." _next>>
<<stoic>>
<<set $response = `"Your name." I don't show them my $agentName token as I sit down at a now emptied table.<br><br>The young man juts his chin at me. "Jiang Bo."<br><br>He makes a derisive noise as the tax-collector scrambles to flee the inn, then moves to stand in front of my table. "What's your business here?"`>>
<</choice_shown>>
<<case "reserved">>
The young man ignores everyone except for the tax-collector, so I'm able to find a seat close to their table without interrupting them. Other patrons, however, are beginning to make themselves scarce. The innkeeper frowns at the scene, but does not take any action either.
<br><br>
"Y-you're not even their real son, so why are you-" The older man isn't scrawny, but somehow he is helpless when the young man tosses him off of his bench.
<br><br>
"Who says I'm doing it for the Lu clan, you termite." The young man looms over him like a tiger.
<br><br>
"H-hey, y-you better stop harassing a court official!" The tax-collector points to me and the innkeeper. "There are witnesses! Look!"
<br><br>
"The innkeeper is used to me." The young man glances over at me. "And that
<<if $presence gt 4>><<if more("fem")>>pretty<<else>>handsome<</if>> face
<<else>><<if more("fem")>>chick<<else>>fella<</if>>
<</if>>over there isn't gonna help you either."
<br><br>
<<choice_shown '"Don\'t answer for me, boy."' _next>>
<<bold>><<stoic -1>><<proper -1>>
<<set $response = `"What's that? Say it louder, stranger." The young man turns away from the tax-collector, who immediately scrambles out of the inn.<br><br>"What's your name, boy?" I lock eyes with him.<br><br>"You can't be much older than me, `>>
<<if more("fem")>><<set $response += 'girl."'>>
<<else>><<set $response += 'boy."'>>
<</if>>
<<set $response += ` He lifts his chin at me, then moves to stand in front of my table. "What's your business here?"`>>
<</choice_shown>>
<<choice_shown "I watch them without saying a word." _lu>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<set $response = `The tax-collector scrambles to get away, and the young man shouts after him, "Better not spend money that doesn't belong to you! Might lose a hand next time!"<br><br>"Young Master Jiang, you are going to bring trouble upon both of your families." The innkeeper shakes her head.<br><br>"Nope. The Duke of Mao is already onto Master Lu anyway. I'm just speeding things along." He takes another glance at me, then strolls out of the inn.<br><br>"Who was that, innkeeper?" I get up to head back to my room.<br><br>"Oh, that's the eldest of the iron-Jiang clan in Zong, but now he's living with the Lu clan here." The middle-aged woman sighs. "A handful, that boy."<br><br><i>So that's one of the hostage sons.</i>`>>
<</choice_shown>>
<</switch>>
/% [[c6_d_inn2]] %/<<response>>
<<if setup.isFormalWith("bo")>>Bo rests an arm on the table, with his thumb wrapped around its edge.
<<else>>Bo leans on the table with one arm, and his fingers are wrapped around the edge.
<</if>>I can feel a subtle buildup of energy under that grip...
<br><br>
<<set _next = "c6_d_inn3">>
<<set _wine = `"Innkeeper, bring us wine!" He hollers at the woman behind the counter.<br><br>"We are out of wine, Young Master Jiang." The innkeeper methodically wipes the furniture on the ground floor, now with just the three of us present.<br><br>"Tsk, just when I met a worthy opponent..." Bo looks around the room, but eventually gives up on whatever idea he was considering. He turns back to me. "If you don't want to tell me your name or your business, fine. But you're on my list now."<br><br>`>>
<<if setup.isSassy()>>
<<set _wine += `"Oh? List of your betters?" I smirk. "People you are going to bow down to whenever you meet them?"<br><br>"Ha! That's a different list, stranger."`>>
<<elseif setup.isStoic() and setup.isBold()>>
<<set _wine += `"Are you going to buy me drinks from now on?" I raise an eyebrow playfully.<br><br>"Don't flatter yourself..."`>>
<<else>>
<<set _wine += '"If you are done with your theatrics," I tap my finger against the table, "I have something to ask of you."'>>
<</if>>
<<set _wine += " He studies me for a moment, as if he's realizing something.">>
<<choice_enabled "<small>(body)</small> I push the table against him with just enough force to show my strength." _next `($body gt 4)`>>
<<trust "bo" 1>>
<<if $presence gt 4>><<trust "bo" 1>><</if>>
<<set $response = "The young man's body shakes slightly due to the impact, and the surprise in his eyes turns into excitement.<br><br>" + _wine>>
<</choice_enabled>>
<<choice_enabled "<small>(qi)</small> I channel a flow of energy into my palm, then place it flat on the table, daring him to move the table between us." _next `($qi gt 4)`>>
<<trust "bo" 1>>
<<if $presence gt 4>><<trust "bo" 1>><</if>>
<<set $response = "I can see the muscles on the young man's bare arm tighten, as well as the surprise in his eyes that turns into excitement.<br><br>" + _wine>>
<</choice_enabled>>
<<choice_enabled '<small>(mind or wisdom)</small> "Best not anger the person who can help you return home," I say quietly but firmly.' _next `($mind gt 2 or little("wisdom"))`>>
<<bold>><<stoic -1>><<righteous>>
<<set $response = 'The young man cocks an eyebrow, then relaxes his body. He rests a foot on the bench. "Stop beating around the bush then. Lay it all out."'>>
<</choice_enabled>>
<<choice_shown '"I was sent by the Emperor to investigate the Lu clan\'s daughter."' _next>>
<<bold -1>><<stoic>><<trusty>>
<<set $response = `The young man frowns, but it's difficult to tell what he is tense about. He rests a foot on the bench. "I heard she's quite a meek girl. What could she have possibly done?"`>>
<</choice_shown>>
/% [[c6_d_inn3]] %/<<response>>
"Lu Ning, as far as I know, is dead," I tell him in a quiet voice, "I need to meet with her family, or in this case, your host family."
<br><br>
The young man pushes off from the table and folds his arms behind his head. "Yup. Kinda suspected something like that." He mumbles under his breath, "Thought they could hide it from me."
<br><br>
<<if little("courtesy")>>"So I would appreciate it if you could inform them of my visit tomorrow."
<<else>>"So let them know I'll be visiting tomorrow."
<</if>>I rise from my seat.
<br><br>
"Whatever." Bo strolls out of the front door and disappears into the night.
<br><br>
The innkeeper cleans her way to my table, and says, "Thank you ?madam for keeping him under control. That iron-Jiang clan's boy is a real handful."
<br><br>
I nod and head back to my room, getting ready for the [[next day|c6_d_lu1]].<<response>>
<<set $location = "Lu residence, Tashang city, state of Mao">>
For over ten years, the state of Mao invested heavily in the paving of better roads all across its territories. Merchant caravans around the Tashang region benefited from this project, and so had locals on the Zong side of the border, because the extended construction projects employed Zong locals as well. But heavy exportation of textile goods and salt from Mao often competes for right of way with exports of ironware from Zong...
<br><br>
<<trust "lusai">>
"That was the beginning of our troubles, you see." Master Lu points to the linen map on the floor between us, tracing a line from Tashang across the border into Zong. "The Jiang clan accused us of being agents for the Duke of Mao, that this is an illegal expansion." Since there is no one from the Jiang clan present, I'll have to accept his one-sided claim.
<br><br>
The Lu estate is quite large and well-kept, though the current atmosphere is subdued in light of the tragic news. They did not put up traditional funereal decorations, but today Master Lu has tied an undyed hemp strip of cloth around his head to show that he is in mourning.
<br><br>
"Yet another in the state of Jinhu has accused your daughter of being a spy from Mao." I begin, "And so His Majesty wants me to investigate this claim."
<br><br>
"Ah yes. Our cousin branch had mentioned it." Master Lu rolls up the map and places it beside him. "I could not speak for Ning-er, but at least I had little reason to serve the Duke of Mao in that capacity. Well, other than being a loyal citizen of Mao."
<br><br>
<<if little("courtesy")>>"Please elaborate," I say.
<<else>>"What does that mean?" I ask.
<<if notthat("wisdom")>>"Isn't that contradictory?"<</if>>
<</if>>
<br><br>
The gray-bearded merchant huffs through his nose. "The Duke of Mao had been trying to seize control of salt production and its trade for years. He wants a salt tax in order to fund the military along the northern border." He lowers his voice. "All of the salt merchants in Mao are in agreement, that this is akin to robbing from the people. We understand our market, so we would not price goods out of the reach of the masses. But if you hand over this industry to those greedy bureaucrats? Who knows how many families will have to give up salt in their diet."
<br><br>
<<set _next = "c6_d_lu2">>
<<choice_shown '"I highly doubt the Gentleman Advisor would allow such price gouging to occur."' _next>>
<<wise>><<righteous>><<trust "ren" 1>>
<<set $response = `"Perhaps not Advisor Gu, no," he hides his arms inside the sleeves, "but I don't believe the Duke listens to him all the time."`>>
<</choice_shown>>
<<choice_shown '"I have heard of that theory. I actually agree that a state-run salt industry will benefit more people."' _next>>
<<collectivist 2>>
<<set $threatMao -= 1>><<trust "dukem" -1>><<trust "lusai" -1>>
<<set $response = '"Pardon me, ?title, but in what way will that benefit more people?" He frowns.<br><br>"Salt prices vary in different regions under the control of different businesses. A state-operated system could stabilize the price and make salt equally accessible across the territories. As for greedy bureaucrats, they would not be able to tax what they cannot sell. And speaking of greed, are all salt merchants as fair as you?" I add, '>>
<<if more("trustMilitary")>>
<<set $response += `"Mao's vast territory means a lengthy northern border. That funding must be secure. Where else would it come from? Do you want wealthy clans like yours to shoulder the cost alone?"`>>
<<else>>
<<set $response += `"People in the textile industry are already being taxed for first making the clothes, and second for wearing them. If a salt tax could lessen the burden on other industries, I say that's a reasonable trade."`>>
<</if>>
<<set $response += '<br><br>The old merchant grumbles, "I bet the Duke would only establish new taxes instead of ever abolishing old ones."'>>
<</choice_shown>>
<<choice_enabled '<small>(mind or wisdom)</small> "Some could argue that the Duke of Mao did not seize your business because you agreed to let him use your daughter."' _next `($mind gt 4 or little("wisdom"))`>>
<<bold>><<proper -1>><<trust "lusai" -1>>
<<set $response = '"Hmph!" He snorts. "My only mistake was thinking that iron-Jiang would value his son enough to back down from his threats." He wipes invisible dust from his thigh. "If I truly want a favor from the Duke, I could just marry my daughter to him. Heaven knows the men of the Shangguan clan are fond of mistresses."'>>
<</choice_enabled>>
/% [[c6_d_lu2]] %/<<response>>
"You do realize that I could pass on this conversation verbatim to His Majesty." I watch for his reaction. "I make no guarantees that the Duke won't hear of this."
<br><br>
"Be my guest." Master Lu locks eyes with me like any strong businessman would. "How else could I show those dogs of Jinhu that my lord and I are not on friendly terms?"
<br><br>
<<set _next = "c6_d_bochallenge", _chat = "c6_d_lu_chat">>
<<choice_shown '"What\'s to happen with Young Master Jiang?"' _chat>>
<<set $response = `"Nothing's changed." The salt merchant closes his eyes for a moment. "I will not retaliate against Iron-Jiang's son, but I won't give him up easily either. He is our protection charm, after all."`>>
<</choice_shown>>
<<choice_shown '"Then I shall take my leave."' _next>>
<<set $response = "The salt merchant bows, but does not seem to want to see me out. I stand up and find my own way through the estate.">>
<</choice_shown>>
/% [[c6_d_lu_chat]] [[c6_d_bochallenge]] %/<<response>>
<<set _next = passage(), _done = "c6_d_bochallenge">>
<<choice_shown '"Does he want to stay?"' _next `notsaid("stay")`>>
<<run say("stay")>>
<<set $response = `"That's not up to him." The gray-bearded man averts his gaze.<br><br>`>>
<<if little("courtesy")>><<set $response += '"His Majesty might decide on his fate," I say.'>>
<<else>><<set $response += '"Well, Master Lu, it might not be up to you either," I retort.'>>
<</if>>
<<set $response += '<br><br>His eyes flit to mine. "Then I shall await an Imperial edict."'>>
<</choice_shown>>
<<choice_shown '"I had seen Young Master Jiang threaten a tax-collector. Is he not more trouble than he\'s worth?"' _next `notsaid("trouble")`>>
<<run say("trouble")>>
<<set $response = `"Bo-er is a hot-blooded young man. I made an effort to treat him like my own son, and he has been largely reasonable." He chuckles. "I appreciate that he looks out for the Lu clan's interest while my other sons are away on business."<br><br>I raise an eyebrow. "Is he looking out for your clan or himself?"<br><br>"If our interests align, I don't see a need to quibble." Master Lu strokes his short beard. "I'm fully aware that his filial piety is to Iron-Jiang. But an upright man stands by his words. And I will hold them to their words."`>>
<</choice_shown>>
<<choice_shown '"Have there been any more incidents regarding the trade routes?"' _next `notsaid("incidents")`>>
<<run say("incidents")>>
<<set $response = `"To both Dukes' credit, the treaty had been enforced on multiple fronts. There are patrols in the region to curtail disputes as well as rogue bandits from Zong. The Jiang and Chunyu clans have kept to themselves, well, except..." He trails off, his brows pushing against each other. Eventually, he says, "They have not challenged our people further. We don't deal with the Xun clan, so you'll have to ask them about their experience."<br><br>"You have not formed an alliance with them out of solidarity?" I muse out loud.<br><br>"The Xun clan has a dirty paw in the government," he snorts. "What do they need us for?"`>>
<</choice_shown>>
<<choice_shown '"My condolences on the loss of your daughter."' _next `notsaid("loss")`>>
<<run say("loss")>>
<<proper>><<kind>><<trust "lusai" 1>>
<<set $response = "The salt merchant grits his teeth and looks down at the floor. He nods his thanks after a while, but says nothing about the matter.">>
<</choice_shown>>
<<choice_shown "I excuse myself." _done>>
<<set $response = '"That will be all. I shall take my leave." I bow to him, and he returns the gesture. But seeing that he does not stand to walk me out, I have to find my own way through the estate.'>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_d_lu_chat]] [[c6_d_bochallenge]] %/<<response>>
As I step out of the main entrance of the Lu residence, I find Bo perched on a tree branch. He hops down not far from me and performs a warrior's salute. "?title,
<<if not hasVisited("c6_d_inn2")>>the name's Jiang Bo,<</if>> I would like to formally challenge you to a sparring match."
<br><br>
Today this young man is wearing a short leather tunic with sleeves and pant legs wrapped tightly under cloth strips. I see the Zong army colors underneath, but his waist band is in yellow while his topknot is wrapped under blue fabric, which are the colors of the Mao military. He seems dead set on a fight.
<br><br>
<<if $body lt 3>>
<i>If I were honest with myself, I don't feel confident in winning a physical contest against him. Should I still accept the challenge for the sake of pride? But I suspect this brat would not let me lose gracefully...</i>
<</if>>
<<set _next = "c6_d_xun", _spar = "c6_d_spar">>
<<choice_shown '"Not interested."' _next>>
<<setFlag "c6_d_bochallenge" "refuse">>
<<collectivist>>
<<if $body gt 2>><<stoic>><<wise>><</if>>
<<set $response = '"Another time then." Bo rubs his nose, then strolls away.<br><br>I shake my head and mount my horse, departing for the western end of the city.'>>
<</choice_shown>>
<<choice_shown '"Fine. But right here in front of your host family?"' _spar>>
<<setFlag "c6_d_bochallenge" "fight">>
<<if $body lt 3>><<bold 2>><<stoic -1>><<wise -2>><</if>>
<<set $response = `"Why not?" He gestures at the patch of field just outside the Lu residence. "There's plenty of open space here."<br><br>His host family is wealthy enough to wall off a large area of land beyond the north gate. One servant is tending to my mount, while another is working a pulley system to retrieve water from a well. They appear merely half-interested in what is about to happen.`>>
<</choice_shown>>
<<choice_enabled '<small>(mind or wisdom)</small> "I\'m still recovering from a recent battle." I fudge the truth slightly. "How about a mock duel through verbal description?"' _spar `($mind gt 4 or very("wisdom"))`>>
<<setFlag "c6_d_bochallenge" "verbal">>
<<kind>><<trusty -1>><<collectivist>>
<<set $response = `"That's no fun." The young man scratches his neck. `>>
<<if setup.isFormalWith("bo")>>
<<set $response += `"Didn't you show off before?"<br><br>"That was at a limited capacity." I chuckle.`>>
<<else>><<set $response += `"But I'll take it."`>>
<</if>>
<</choice_enabled>>
/% [[c6_d_spar]] [[c6_d_xun]] %/<<response>>
Bo stretches his limbs and neck, then settles into an attack stance. He is not using any weapons, so I tie my sword to the saddle of my horse, then return to face the young man. "Three rounds." I tell him, <<if $mind gt 3>>"You have the initiative."<<else>>"You first."<</if>>
<br><br>
<<if flag("c6_d_bochallenge") eq "verbal">>
The young man lunges like a wild cat slamming two claw-like hands downward, but stops at arm's length from me. "First move! Tiger's Pounce!"
<br><br>
"I turn to the side and aim for between your brows." I explain without demonstration,
<<if flag("trainedHealer")>>"The Yintang pressure point, to be exact."<</if>>
<br><br>
He frowns. "With a punch or a kick? Show me!"
<br><br>
I gesture with a high kick from the side. He nods and takes two steps back. "No problem, I claw at your inner-knee!" His hand makes the motion like an eagle's talon.
<br><br>
"If that's your second move, I stand on my hand and flip upside down to avoid your claw," this time I perform the move, "then drop to the ground and sweep at your feet."
<br><br>
"But you'll be out of reach!" He protests.
<br><br>
"Not in an actual fight," I retort.
<br><br>
He grumbles, but continues, "Last move, if your sweep hits, I kip-up and do a reverse whirlwind kick." He repeats the sequence with his body, and it does look as fancy as it sounds.
<br><br>
"I sidestep that landing and chop at your throat with my forearm," I demonstrate.
<<if flag("trainedHealer")>>
"The Qianquan pressure point, to be exact."
<br><br>
"I don't care about pressure points!"
<<else>>
<br><br>
<</if>>
Bo crosses his arms. "So I back away."
<br><br>
"Three moves later, you haven't subdued the opponent yet." I ease into my standing posture. "I think we're done."
<br><br>
"It's a tie at best," he pouts.
<br><br>
<<set _next = "c6_d_xun">>
<<choice_shown '"If that helps you sleep at night."' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>>
<<set $response = '"Hmph!" He strolls away.<br><br>I shake my head and mount my horse, departing for the western end of the city.'>>
<</choice_shown>>
<<choice_shown "I give him a warrior's salute and turn to leave." _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$courtesy" 5>>
<<trust "bo" 1>>
<<set $response = "He hesitates to return my gesture, but I'm already mounting my horse to head toward the western end of the city.">>
<</choice_shown>>
<<else>>
<<set _next = "c6_d_spar2", _over = "c6_d_xun">>
<<if $body lt 3>>
<<setFlag "c6_bospar" "lost">>
<<set $threatMao -= 1, $threatZong -= 1>>
The young man lunges forward like a tiger pouncing at its prey. I turn to one side, evading his claw-like hands. When he swipes at my <<if more("fem")>>abdomen<<else>>chest<</if>>, I block with my arms, but the force of his strike still pushes me back two steps. He grins. "That's one."
<br><br>
I drop to the ground to sweep at his feet. To my surprise, he roots himself and remains standing when our lower legs make contact. He immediately steps onto my extended foot and threaten to break my knee. It takes everything I have to flip over and kick him with my other foot. He backs away, but I must look more pathetic splayed prone and barely catching my breath.
<br><br>
"That's two." He chuckles.
<<if very("fem")>>"Well what do you know, sister, you look nice from this angle too."
<<else>>"Now, now. That didn't twist your ankle, did it?"
<</if>>
<br><br>
I push off the ground
<<if setup.isPassionate()>>in a mad huff.
<<if very("fem")>>"I'll show you a better angle!"
<<else>>"Didn't twist hard enough!"
<</if>>
<<else>>to find my footing again.
<</if>>
I then close our distance to strike at his temple and his waist. Unfortunately his arms fully absorb the impact when he blocks my attack, and before I could stabilize myself, I'm back to sitting on the ground. <<if setup.isPassionate()>><i>What the hell happened?</i><</if>>
<br><br>
"I think that settles that." He <<if very("fem")>>winks. "Nice view."<<else>>smirks. "Be careful next time."<</if>>
<br><br>
I stand up to dust myself off...
<<set _same = "<br><br>I shake my head and excuse myself to leave. As I mount my horse to head toward the western end of the city, I can hear the servants congratulating Young Master Jiang behind me.">>
<<choice_shown "then storm away to mount my horse." _over>>
<<fairmath "$stoic" -10>>
<<fairmath "$courtesy" -10>>
<<fairmath "$wisdom" -5>>
<<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" -5>>
<<trust "bo" -1>>
<<set $response = "I head toward the western end of the city. Behind me I can hear him stifling a good laugh, followed by words of congratulation from the servants.">>
<</choice_shown>>
<<choice_shown "then give him a warrior's salute." _over>>
<<fairmath "$stoic" 5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$collectivist" 10>>
<<fairmath "$trustMilitary" 5>>
<<set $response = "Bo returns the gesture, and watches me mount my horse to head for the western end of the city. Behind me I can hear words of congratulation from the servants, followed by the young man's laughter.">>
<</choice_shown>>
<<choice_shown '"That\'s no way to treat an agent of the Emperor."' _over>>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$collectivist" 5>>
<<fairmath "$trustLiterati" 5>>
<<fairmath "$trustMilitary" -5>>
<<set $response = '"I expected you to be a mighty warrior, so I showed you respect by not pulling any punches." He shrugs. "What else do you want, ?title?"' + _same>>
<</choice_shown>>
<<choice_enabled '"I thought you\'d go easy on a lady," I say half-jokingly.' _over `setup.isGCWoman()`>>
<<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$collectivist" 5>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$trustMilitary" -5>>
<<set $response = `"Heh. There's no mercy in battle." He shrugs.<br><br>"But it wasn't a battle, now was it?" I straighten my outfit.<br><br>He shrugs again. "Father taught me to treat every challenge like a battle. And if it's a real battle, there's only kill or be killed."` + _same>>
<</choice_enabled>>
<<choice_shown 'I walk up real close to him and lower my voice. "Don\'t sleep too deeply from now on, boy."' _over>>
<<fairmath "$kindness" -10>>
<<fairmath "$courtesy" -10>>
<<fairmath "$bold" 5>>
<<fairmath "$stoic" -10>>
<<fairmath "$collectivist" -5>>
<<setTrust "bo" 0>>
<<set $response = `"Perhaps you're too old for your post, agent." He holds my stare. "Why don't you let the young waves take over, so you could enjoy a good slumber."<br><br>Deciding not to waste any more breath on this hostage son, I mount my horse and head for the western end of the city. Behind me I can hear the servants congratulating the boy, followed by their shared laughter.`>>
<</choice_shown>>
<<else>>
<<if $body gt 4>>
<i>I doubt he is any stronger than the assassin or Jinhu's Shadow. Should I go easy on him?</i>
<br><br>
<</if>>
<<choice_enabled "<small>(body)</small> Knock him out quickly. Teach him a lesson so he will stop this childish pestering." _over `($body gt 4)`>>
<<stoic>><<kind -1>><<proper -2>><<collectivist>>
<<military>>
<<setFlag "c6_bospar" "decisive">>
<<set $response = "The young man lunges forward like a tiger pouncing at its prey. My feet trace an arc on the ground as his claw-like hands come down but miss me completely. Having already maneuvered into position to take advantage of his vulnerable backside, I strike at the base of his skull with a measured jab and slam hard along his shoulder with my forearm, sending Bo collapsing flat on the ground.<br><br>">>
<<set $response += `"Your young master Jiang is fine, but he might be sore for a while." I reassure the two dumbfounded servants as I mount my horse. "Be careful not to wake him too soon, or he might unwittingly attack you instead." I gently squeeze the horse's belly and direct it to trot away, heading for the western end of the city.`>>
<</choice_enabled>>
<<choice_enabled "<small>(body)</small> Try to tie the match. He may or may not appreciate it, but I don't see the benefit of humiliating him in front of his host family." _next `($body gt 3)`>>
<<bold -1>><<kind>><<military -2>><<masses>>
<<setFlag "c6_bospar" "tied">>
<</choice_enabled>>
<<choice_shown "Just do my best." _next>>
<<stoic>><<righteous>><<trusty>><<proper>><<collectivist>>
<<trust "bo" 1>>
<</choice_shown>>
<</if>>
<</if>>
/% [[c6_d_spar2]] [[c6_d_xun]] %/<<response>>
The young man lunges forward like a tiger pouncing at its prey. I turn to one side, evading his claw-like hands. When he swipes at my <<if more("fem")>>abdomen,<<else>>chest,<</if>>
<<if flag("c6_bospar") eq "tied">>
I block with my arms but purposely not ground my footing, so the force of the impact pushes me back two steps. He grins. "That's one."
<br><br>
I close the distance, aiming for his neck with my palm. He parries as expected, leading into a series of block and parry between us. Soon he retreats out of range to shake his arms and flex his fingers. "Two." He doesn't admit it, but I know his arms must be feeling numb.
<br><br>
Next, Bo flings his body into a whirlwind kick, not once but repeatedly as he approaches me. Every landing leaves a significant dent in the soil, as if to warn me not to get hit. I don't want to fake an injury nor actually take a beating, so I decide to change our dance instead. I slip in through a gap in his movement and grab his arms to pull him into a grapple. It then becomes a contest of strength, him trying to pull loose from my grip, and me trying to keep him in place... except I don't put in that much effort. When he lets loose a burst of energy to fling my arms outward, I pretend to get thrown back, until we are standing quite a ways apart.
<br><br>
"How about we call it a tie?" I propose.
<br><br>
He nods after a moment, a little suspicious of the outcome. We exchange warrior's salute, then I mount my horse. As I head for the [[western end of the city|c6_d_xun]], I can hear the servants congratulating him, only for their young master to dismiss them as fools.
<<else>>
<<if $body gt 3>>
<<setFlag "c6_bospar" "won">>
<<if $body gt 4>>
<<trust "bo" 1>>
I block with my arms, then easily push him back.
<br><br>
"Tsk. That's one." He readies a defensive stance.
<br><br>
I close the distance, jabbing both of his shoulders before he manages to parry either strike. His eyes widen with shock while he hops back several steps to try to calm his shaky arms.
<br><br>
Instead of giving up, he predictably charges again, this time by flinging his body into a whirlwind kick. He does so repeatedly as he approaches me. Every landing leaves a significant dent in the soil, as if to warn me not to get hit. I leap forth and mirror his movements, but with a precise kick I tip him off balance, sending him crashing to the ground. He rights himself with a kip-up, but he looks defeated.
<br><br>
"?title lives up to the name." He could barely raise his arms high enough to salute me. <<if very("fem")>>"Shouldn't have underestimated you."<</if>>
<br><br>
I return a proper salute, then proceed to mount my horse. The servants rush over to Bo only for him to reject their help. I shake my head and guide my ride toward the [[western end of the city|c6_d_xun]].
<<else>>
<<trust "bo" 1>>
I block with my arms, then try to knock into him with my shoulder. He takes a few steps back and grins. "Fine. That's one."
<br><br>
I close the distance, aiming to jab his right shoulder. He parries as expected, leading into a series of block and parry between us. Soon he retreats out of range to shake his arms and flex his fingers. "Tsk. One more." He doesn't admit it, but I know his arms must be feeling numb.
<br><br>
Next, Bo flings his body into a whirlwind kick, not once but repeatedly as he approaches me. Every his foot connects with the earth it leaves a significant dent in the soil, warning me not to get hit. After summoning a breath of Qi I slip in through a gap in his movement and grab his arms to pull him into a grapple. It then becomes a contest of strength, him trying to free himself from my grip, and me trying to keep him in place. When he lets loose a burst of energy to fling my arms outward, I leap backward and make a graceful landing.
<br><br>
He calms his breathing before giving me another warrior's salute. "Appreciate it." He must be frustrated with such a close match.
<br><br>
I return the salute and proceed to mount my horse. As I head for the [[western end of the city|c6_d_xun]], I can hear a servant ask him who the winner is, to which the young man answers with a loud "none of your business!"
<</if>>
<<else>>
<<setFlag "c6_bospar" "tied">>
I block with my arms, but the force of the impact still pushes me back two steps. He grins. "That's one."
<br><br>
I close the distance, aiming to jab his right shoulder. He parries as expected, leading into a series of block and parry between us.
<<if setup.isAttractedToMC("bo")>><<trust "bo" 1>>
It's only when I notice the slight blush on my opponent's face do I realize that our frequent grabbing and touching of hands has a side-effect on him.
<</if>>
Eventually he breaks the stalemate by backing away. "I'll give you that one, but here comes the third!"
<br><br>
Bo flings his body into a whirlwind kick, not once but repeatedly as he approaches me. Every landing leaves a significant dent in the soil, as if to warn me not to get hit.
<<if $qi gt 3>>
I summon a breath of internal energy to shield my body, then charge into his range of attack. My hand catches his feet and pulls it in a different direction than its original arc, breaking the momentum that could have crushed bones. The young man lands on his back, but he rights himself immediately with a kip-up. I make a small retreat just in case he has a followup move.
<<else>>
I mirror his whirlwind kick and manage to hit his thigh as he lands. It breaks his rhythm, but I also become wide open for a frontal attack. His palms meet mine as he pushes me away. I stumble backward and nearly fall on my buttocks.
<</if>>
<br><br>
"How about we, call it a tie?" I try to calm my breathing.
<br><br>
He nods after a while. We exchange warrior's salute, then I mount my horse. As I head for the [[western end of the city|c6_d_xun]], I can hear the sound of congratulations, but nothing else.
<</if>>
<</if>><<response>>
<<set $location = "Xun residence, Tashang city, state of Mao">>
Somewhere along the way, the direction given by the locals becomes unnecessary as the funeral decorations lead me to the doorsteps of the Xun residence. <i>So the tragic news have reached them as well.</i>
<br><br>
Compared to the Lu estate, the Xun family lives near their neighbors and only overshadow them by having a constant flow of foot traffic. Visitors include farmers, laborers, tailors, patrons, and other guests. I dismount and hand the reins to a servant who is wearing a plain hemp tunic. After I announce my intent to meet with the Xun patriarch, another servant points to the blade I'm carrying and brings me a long stretch of raw hemp fabric. I figure the sight of an instrument of death might be discomforting to the family, so I agree to wrap the weapon inside the cloth.
<br><br>
Once I'm welcomed into the residential compound, I find undyed hemp ribbons hanging in many corners, but beyond the atmosphere of mourning, life goes on. There are baskets filled with silk cocoons, threads, and plain cloths that might be dyed later.
<br><br>
"Are you ?title?" A young man of around twenty autumns with no discernible accent walks up to me and bows respectfully. "Please follow me." He is of average height, but under that plain hemp tunic and undyed headband, he is on the slender side.
<<trust "ce">>
<br><br>
I return an appropriate bow and trail behind him. We walk past several rooms where a single middle-aged woman operates a kind of loom weaver, while one or two younger women are focused on sewing. The sound of the wooden machinery echoes in my ears as we step [[into the living room|c6_d_xun2]].The Xun patriarch is a man of forty some winters, yet his hair and beard are already mostly white. He is now bowing toward the entrance, with his layered hands on the floor, and his forehead resting over them. It's as if he is waiting for the Emperor to arrive.
<<trust "xunpo">>
<br><br>
The young man beside me says quietly, "Master Xun, ?title is here."
<br><br>
"Welcome to my humble abode, ?title." The aging merchant keeps his head down. "Apologies for the inadequate reception. We are in the middle of fulfilling a large order, and there are so much to account for."
<br><br>
There are funereal ribbons hanging from beams above, and a shrine table is set up near the northern end of the room. I spot a pile of clothing stashed on a side table, perhaps temporarily shoved aside when they heard of my visit.
<br><br>
<<set _next = "c6_d_xun3">>
<<set _same = "Master Xun moves to the owner's seating position and sits down on his heels, and I sit down where he indicates is the guest's seat. The young man timidly sits down near the door, like a servant.">>
<<choice_shown '"Please rise."' _next>>
<<fairmath "$courtesy" 5>>
<<fairmath "$collectivist" 5>>
<<set $response = '"Thank you, ?madam." The merchant stands up with some difficulty, but when the young man offers to help, the latter is pushed away. ' + _same>>
<</choice_shown>>
<<choice_shown '"There\'s no need for that." I bend over to help the merchant stand up. "Such high courtesy is reserved for His Majesty and our ancestors."' _next>>
<<fairmath "$loyalty" 5>>
<<fairmath "$courtesy" 10>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustLiterati" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "xunpo" 1>>
<<set $response = '"Thank you, ?madam." ' + _same>>
<</choice_shown>>
<<choice_shown "I walk over to where I assume is the guest seat position and sit down on my heels." _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$bold" -5>>
<<fairmath "$courtesy" -10>>
<<fairmath "$kindness" -5>>
<<trust "ce" -1>><<trust "xunpo" -1>>
<<set $response = "The merchant dares not move. The young man looks nervous and remains standing.">>
<<if hasVisited("c6_d_spar")>><<set $response += " After the sparring match with Jiang Bo, my patience is running a little thin.<br><br>">><</if>>
<<set $response += `"Please just sit, you two." I frown. "I have something to discuss with you, master Xun."<br><br>The middle-aged man quickly sits up and shuffles over to the owner's seating position. The young man bows and sits down on his heels near the door, like a servant.`>>
<</choice_shown>>
/% [[c6_d_xun3]] %/<<response>>
"If I'm not mistaken, you already know that Xun Yao is dead." My eyes flit from the ribbons to the shrine table, then back to him. <<if little("kindness")>>"My condolences."<</if>>
<br><br>
The textile merchant shuts his eyes and nods several times. "A friend of the family was invited to the Duke's feast. He brought news of Yao-er's passing..." His voice breaks slightly at the end.
<br><br>
I begin, "His Majesty tasked me to investigate whether the accusation that she is a spy from Mao is true."
<br><br>
The middle-aged man shakes his head. "Some may believe that my extended family is so connected to the government that we have the Duke's favor." He looks toward the young man by the door, who immediately bows lower to avoid his gaze. "His father especially, made it a point during the negotiation to pull us into this hot water, as if my lord could not survive without the Xun clan."
<br><br>
"So he is the son from the other clan?" I glance at the young man, who is now shivering.
<br><br>
"Tell him, boy." The merchant demands through gritted teeth. "Tell ?title what injustice your Chunyu clan has done!"
<br><br>
The young man bows down low on the ground. "I am Chunyu Ce, second eldest of Chunyu Xian. During the second round of negotiation, Father insisted on following the precedence set by the prior negotiation, where the Lu clan wanted to exchange family members across the two states to discourage further trade route disputes along the border..."
<br><br>
A maid enters with a tray of pot, dipper, and cups. As she scoop water for her master and me, the merchant says firmly, "Don't pour any for the boy. You may go." The maid bows and backs out of the room.
<br><br>
<<set _next = "c6_d_xun_chat">>
<<choice_shown '"How is Young Master Chunyu at fault?" I frown. "And are you not supposed to care for him like your own?"' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>>
<<fairmath "$courtesy" -5>><<fairmath "$collectivist" -5>>
<<trust "ce" 1>><<trust "xunpo" -1>>
<<set $response = '"I was never supposed to care for him in the first place. But now that I am, I will treat him like how they treated my daughter." The merchant shoots daggers at the young man, who is still bowing low.'>>
<</choice_shown>>
<<choice_shown 'I let the father deal with his "son".' _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fairmath "$filialPiety" 5>><<fairmath "$courtesy" 5>><<fairmath "$collectivist" 10>>
<<set $threatZong -= 1, $threatMao -= 1>>
<<set $response = '"Old Lu was a fool, thinking he could intimidate those brutes from Zong." The merchant grinds his teeth. "They are savages who would send children into battle, even if their child is unfit for such a task." He shoots daggers at the young man, who is still bowing low.'>>
<</choice_shown>>
/% [[c6_d_xun_chat]] %/<<response>>
<<set _next = passage(), _done = "c6_d_xun4">>
<<choice_shown '"Would you let him return home if His Majesty deems it so?" I gesture toward the young man.' _next `notsaid("return")`>>
<<run say("return")>>
<<fairmath "$loyalty" 5>><<fairmath "$collectivist" -5>>
<<set $response = `The merchant lowers his head. "I will of course obey His Majesty's wishes."<br><br>"But?" I probe.<br><br>Master Xun looks at me with teary eyes. "As much as I resent this boy and his family... I think he is even less suitable for the military." He turns to Ce. "...Just look at him... He can barely handle the labor of a man, nor be trusted with delicate work. No skills in balancing the family budget... A bigger disappointment than Yao-er ever was."<br><br>I frown, but decide not to push the subject.`>>
<</choice_shown>>
<<choice_shown '"Is there nothing that can definitively refute the accusation against your daughter?"' _next `notsaid("refute")`>>
<<run say("refute")>>
<<set $response = `His chuckle sounds forced. "I know my daughter is not a spy. That's enough for me. If the bloodthirsty wolf refuses to accept my word, may he die without a corpse too."<br><br>"Then there is no way to bring justice to the murderer." I say, "No closure for either yours or the Lu clan."<br><br>"Nothing will bring our daughters back." The merchant sniffs.`>>
<</choice_shown>>
<<choice_shown '"I would strongly discourage you from retaliating against the Lu or the Chunyu clan, or even the Duke of Jinhu."' _next `notsaid("retaliate")`>>
<<run say("retaliate")>>
<<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 5>><<fairmath "$courtesy" -5>><<fairmath "$collectivist" 10>>
<<trust "dukej" 1>><<trust "xunpo" -1>>
<<set $response = `The white-haired man bursts out laughing, a sad and frustrated laugh. "Retaliate with what? Hire assassins? Or raise a troop to invade another state?"<br><br>"What about in business?" I frown.<br><br>"That kind of contention exists regardless, ?title." He shakes his head. "But even then, we are in different industries! It's ridiculous to even think that we could become enemies in the first place..."`>>
<</choice_shown>>
<<choice_shown '"Now I shall take my leave."' _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<set $response = 'We exchange bows, then the merchant gestures to Ce, "Boy, show ?title out."'>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_d_xun_chat]] [[c6_d_xun4]] %/<<response>>
I stand up and follow the timid young man. Just outside the room, a middle-aged woman is waiting to go inside with a piece of brocade. She bows as we walk past, and I get a glimpse of the gold-outlined phoenix embroidered on the red fabric. Once we move on, I hear the woman say to the merchant, "Her dress is ready, old Xun."
<br><br>
Chunyu Ce has soft steps, but not like that of a martial artist. He is slowly straightening his back the further away he is from his host father.
<br><br>
<<set _next = "c6_d_xun5", _chat = "c6_d_ce_chat">>
<<choice_shown '"Do you miss home?" I try to strike up a conversation.' _next>>
<<set $response = '"Yes, ?madam." The young man answers quickly.<br><br>"Would you prefer to return, despite the possibility of re-enlistment?" I test him, to which he has no reply.'>>
<</choice_shown>>
<<choice_shown "I walk in silence." _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fairmath "$collectivist" 5>>
<<set $response = "Some servants are negotiating prices with Mulberry Leaf farmer, others are discussing sewing quality with tailors, and yet more are trying to appease disgruntled patrons who are demanding for a more timely delivery of their orders... I soak in the scene while we move through the traffic in the courtyard.">>
<</choice_shown>>
/% [[c6_d_ce_chat]] [[c6_d_xun5]] %/<<response>>
<<set _next = passage(), _done = "c6_d_xun5", _snow = "c6_d_chat_snow">>
<<choice_shown '"Does master Xun keep a workshop running even inside his home?" I point to the weavers in the rooms we pass by.' _next `notsaid("workshop")`>>
<<run say("workshop")>>
<<set $response = 'The young man lowers his voice. "Yes, and no. The madams on the machines are... his wives."<br><br>I muse out loud. '>>
<<if very("integrity") and little("kindness")>><<set $response += '"I suppose I can respect that, if all of his lovers are aware of each other."'>>
<<elseif very("righteousness")>><<set $response += `"That's quite excessive."`>>
<<elseif very("courtesy")>><<set $response += '"Oh, I see."'>>
<<else>><<set $response += '"A different display of status, I suppose."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"If every family in Zong must enlist their children in the military, you must have served too, right?" I try to comfort him, "Master Xun should not have dismissed your time in the military."' _next `notsaid("served")`>>
<<run say("served")>>
<<fairmath "$kindness" 5>><<fairmath "$collectivisit" -5>>
<<trust "ce" 1>>
<<set $response = `The young man almost glances back, but changes his mind. "I was not what the army would consider a model soldier... Even my father had little expectation from me. I would not blame Master Xun for thinking the same."<br><br>"Fathers are like that. They have high expectations that we may never meet." I sigh. "But if we aim high, we will still get farther than if we never had them."<br><br>He nods. "Of course. I understand why he is angry. I won't take it personally."`>>
<</choice_shown>>
<<choice_shown '"How do you like living in the state of Mao?"' _snow `notsaid("mao")`>>
<<run say("mao")>>
<<addtidbit "ce" "heavenwatching">>
<<set $response = `The young man perks up. "I have learned so much since coming here. Back home our teachers only know the basics. But in Mao there are so many variety of subjects, some would be considered a waste by Father and everyone else in my family."<br><br>"What's something you learned here?" I ask.<br><br> "Well, you might not think much of it, but Heaven-watching can be pretty useful." He rubs his arm. "I used to be fascinated by some farmers' ability to anticipate weather changes. But apparently gazing at stars can help in predicting the weather."`>>
<</choice_shown>>
<<choice_shown '"I know one or two people who could take on a sewing job." I think back to the maidens who expressed an interest in tailoring. "Do you think they could find work here in the city?"' _next `notsaid("sew") and flag("fightformaidens")`>>
<<run say("sew")>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>><<fairmath "$integrity" 5>>
<<set $response = `"Yes, and especially now." Ce turns to me. "There are increased demands for both military uniforms and scholar's robe. I guess a new generation of warriors and officials are entering their prime." He adds, "If not working directly for Master Xun, they would still be able to make a living whenever a patron needs a rush job."`>>
<</choice_shown>>
<<choice_shown "That's all I want to say." _done `saidsomething()`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_d_ce_chat]] [[c6_d_xun5]] [[c6_d_chat_snow]] %/<<response>>
<<set _next = "c6_d_ce_chat">>
<<choice_shown '"What\'s something you predict for this year?"' _next>>
<<trust "ce" 1>>
<<set $response = `"I think there will be snow this coming <<concept "note-snakemonth">>Month of the Snake<</concept>>." He speaks in a near-whisper, "Don't tell anyone, please. They already think I'm bad luck."<br><br>I chuckle, and nod.`>>
<</choice_shown>>
<<choice_shown '"That\'s absurd." I chuckle. "At best it\'s a coincidence."' _next>>
<<bold>><<stoic -1>><<proper -1>><<kind -1>><<collectivist>>
<<trust "ce" -1>>
<<set $response = "He lets his arm drop to the side and says nothing more about the subject.">>
<</choice_shown>>
/% [[c6_d_ce_chat]] %/<<response>>
Outside the Xun residence, I unwrap the fabric around my blade and return the cloth to Ce. He hesitates for a brief moment before saying in a quiet voice, "I heard that the Gentleman Advisor was against the Hostage Exchange... Would he..."
<br><br>
I idly tie the blade to my leather belt while he tries to find the words.
<br><br>
The young man asks, "Would he have some insight that could help... clear miss Xun's name?"
<br><br>
Just then, other guests approach him to express condolences, and we exchange bows to bid our farewell. I mount my horse and deliberate for a few seconds before deciding to...
<<set _visit = "c6_d_ren", _home = "c6_return">>
<<choice_shown "ride for Wantong city to visit Advisor Gu." _visit>>
<<fairmath "$integrity" 5>><<fairmath "$collectivist" 5>>
<<trust "ren" 1>>
<</choice_shown>>
<<choice_shown "head home and conclude the mission." _home>>
<<fairmath "$stoic" 5>>
<<fairmath "$filialPiety" 5>>
<</choice_shown>>
/% [[c6_d_ren]] [[c6_return]] %/<<response>>
<<set $location = "Wantong city, state of Mao">>
Wantong city is well-lit at night thanks to thoughtful layout of roofed buildings where lanterns can be hung intermittently to light the streets. Here small groups of night watch are comprised of both men and women, and their torches chase away even more darkness whenever they make their rounds to announce the hours.
<br><br>
My status grants me special privilege to wander the street this late at night, but even then I am stopped when the patrols do not recognize me by sight.
<br><br>
"Apologies, ?title. You may continue." Another patrol guard returns my token after examining it. "We have a curfew to keep the streets safe at night."
<br><br>
"Do you arrest violators?" I ask.
<br><br>
"Not unless they behave violently." The patrol guard says, "Anyone caught wandering the streets now must pay a fine if they are not couriers, the Imperial family, or officials on duty." <i>Another tax, I see.</i>
<br><br>
Not far from where we are, someone stumbles out of a building yelling obscenities while flailing, almost landing on their face. The night watch raises their torches and squint at the figure, but it's only when the figure turns around to curse toward the building do they recognize the voice.
<br><br>
"Oh no, it's Young Master Cao." The lead patrol scratches his chin and asks his comrades, "Who wants to deal with him?" No one volunteers, until a female guard points to another figure stepping out of the building. "Look, is that Advisor Gu?" We all turn to observe the quarreling from afar.
<br><br>
"You spend s-so much of Father's money on women too! Don't think I-I'm not p-paying attention!" The young man being expelled slurs at the other man in a light blue robe while struggling to stand in place. "S-some gentleman you are! Sleeping around with t-the pick of town, but couldn't, couldn't stand to see another man enjoy h-himself?"
<br><br>
Advisor Gu's response is too quiet to hear from this distance. The lead patrol gestures to the others, "Let Advisor Gu handle this family affair. We'll go around."
<br><br>
"Wait, what is that place?" I point to the building.
<br><br>
The men sheepishly turn to the female guard, who sighs. "It's a women's mansion. Kind of like an entertainment house, except the unlucky ladies living there may also sleep with their patron."
<br><br>
<<addtidbit "ren" "promiscuouspast">>
<<set _leave = "c6_d_ren_leave", _avoid = "c6_d_ren_avoid", _confront = "c6_d_ren_confront">>
<<choice_shown "This feels sickening and I want to get away." _leave>>
<<bold -1>><<stoic -1>><<collectivist -1>>
<</choice_shown>>
<<choice_shown "I don't need to interfere with their issue. Better go look for a place to rest and check with the adviser tomorrow." _avoid>>
<<proper>>
<<set $response = `"I see. Where is the closest inn?" I ask.<br><br>"Oh, let's just take you there." The night watch takes the opportunity to retreat from the scene, and they guide me to an inn where I could enjoy a much needed rest.`>>
<</choice_shown>>
<<choice_shown "I want to know what's going on." _confront>>
<<bold>><<stoic>>
<<set $response = `"I will go check it out." I salute the night watch, then walk with my horse toward the two men.`>>
<</choice_shown>>
/% [[c6_d_ren_leave]] [[c6_d_ren_avoid]] [[c6_d_ren_confront]] %/"I see. Farewell then," I turn around and head for the city gate. Even if I have to camp in the wilds again, I would rather not stay here any longer.
<br><br>
<<set _next = "c6_return">>
<<choice_shown "I can't believe Gu Ren is that kind of man." _next>>
<<setFlag "c6_d_ren_leave" "ren">>
<<righteous>><<collectivist -1>>
<<love "ren" -2>>
<</choice_shown>>
<<choice_shown "Sexual intimacy should be an act of love and life-long bonding between two people. Not a trade of convenience." _next>>
<<setFlag "c6_d_ren_leave" "mansion">>
<<stoic -1>><<collectivist 2>>
<</choice_shown>>
<<choice_shown "I hate hearing about sexual intimacy. <small>(minimize sexual content)</small>" _next>>
<<setFlag "c6_d_ren_leave" "sex">>
<<setFlag "minimizeSex">>
<<run setup.clearLust()>>
<</choice_shown>>
/% [[c6_return]] %/<<response>>
"I love her! I'm, I'm showing all my affection! She's just, just playing hard-to-get..." The wobbly young man lunges at the entryway of the building, but Advisor Gu catches him and holds him back. "She loves me. She loves me!"
<br><br>
<<trust "caozhuan">>
"Zhuan-er. Calm yourself." Advisor Gu tries to straighten the younger man in a green tunic, but the latter either slumps against him or acts like he might bolt at any moment.
<br><br>
The gentleman in blue notices me and grabs onto the young man even tighter. "?title, apologies for this... unpleasant sight."
<br><br>
I look toward the entrance, where a few men and women have lingered to watch the scuffle.
<br><br>
<<set _next = "c6_d_ren_confront2">>
<<choice_shown '"Better not get caught by the curfew patrol." I say to everyone half-jokingly, "I was just speaking to them. I\'m going to call them over here if you people don\'t disperse."' _next>>
<<stoic -1>><<collectivist>>
<<trust "ren" 1>>
<<set $response = `The spectators slowly move back inside, and one of the men closes the front door. I find Advisor Gu smiling when I turn back to him, though there is a hint of sadness to it.`>>
<</choice_shown>>
<<choice_shown '"Get back inside or run home." I wave at the spectators dismissively. "It\'s already past curfew."' _next>>
<<proper -1>><<collectivist>>
<<set $response = `The spectators move away from the front door before one of the men shuts it. I hear Advisor Gu sighing when I turn back to him.`>>
<</choice_shown>>
/% [[c6_d_ren_confront2]] %/<<response>>
"That's the son of your foster father?" I gesture to the young man who wears a yellow sash around his waist, which obscures the leather belt that hangs a jade pendant and a perfume holder.
<br><br>
"That's, sir Cao, to you." Cao Zhuan slurs at me, but lacking the strength to shout this time.
<br><br>
Advisor Gu shoulders the young man's arm to support him, and says, "Assuming you have urgent matter to discuss with me, ?title,
<<if setup.isManly() and $height eq "tall">>if you could help me carry him to an inn, we could sit
<<else>>we could sit down at an inn
<</if>>
and talk for a while?"
<br><br>
<<if setup.isLoved("ren") or setup.isDesired("ren")>>"I..." The accusation I just heard about him makes me uneasy, but I have a job to do. "All right."
<<elseif very("courtesy")>>
"Thank you for seeing me so late at night." I salute him.
<br><br>
"It's my pleasure." He nods.
<<elseif more("courtesy") and setup.isPassionate()>>
"You assume too much." I say playfully, "But yes, I do need some advice on a matter."
<br><br>
"Glad to be of service." He nods.
<<elseif less("courtesy")>>
"Does this happen a lot?" I frown.
<br><br>
Advisor Gu looks down at the ground. "I hope it would be different one day."
<<else>>I nod. "All right."
<</if>>
<br><br>
With his guidance, we make our way [[to a nearby inn|c6_d_ren_confront3]]. Zhuan is surprisingly quiet the whole way there. Either he is more aware than I give him credit for, or the alcohol has finally rendered him speechless.<<set $location = "an inn at Wantong city, state of Mao">>
After tucking the drunk young man into bed, Advisor Gu sits down with me on the ground floor where patrons usually have their meals. Right now only a cleaning staff is around, and he is already dozing off in a corner.
<br><br>
"So, how can I help you, ?rencallme?" He asks.
<br><br>
<<set _advice = "c6_d_ren_advice", _incident = "c6_d_ren_chat">>
<<choice_shown '<i>Don\'t pry. Focus on my task.</i> "I just came from Tashang city..."' _advice>>
<<stoic>><<loyal>><<proper>><<collectivist>>
<<trust "ren" 1>>
<<set $response = "Advisor Gu's smile dims ever so subtly, but he waits for me to continue.">>
<</choice_shown>>
<<choice_shown '"I\'m rather curious about what just happened out there..."' _incident>>
<<bold>><<proper -1>><<collectivist -1>>
<<set $response = `Advisor Gu chuckles uncomfortably. "I hope that's not all you wanted to ask. But all right, what would you like to know?"`>>
<</choice_shown>>
/% [[c6_d_ren_advice]] [[c6_d_ren_chat]] %/<<response>>
<<set _next = passage(), _done = "c6_d_ren_advice">>
<<choice_shown '"Why is there something like the women\'s mansion in Wantong? Are there no other kinds of jobs for those women?"' _next `notsaid("mansion")`>>
<<run say("mansion")>>
<<set $response = 'Advisor Gu studies me for a moment, then explains, "It is a contentious decision, one that will be debated by officials for years to come, even within my own conscience. However, the benefits of such a state-managed establishment cannot be completely ignored."<br><br>'>>
<<if setup.isChatty()>>
<<set $response += `"State-managed prostitution is about taxes again, isn't it?" I frown. "The Duke of Mao wants to tax the salt people eat, the clothes people wear, and now carnal pleasure. What's next? Our every breath of air?"<br><br>He looks me in the eyes. "As of now, there is no other recourse for many widows or women with criminal backgrounds. They are seen as inauspicious to employers, compared to others who are competing for the same positions. We have no systematic charity to feed and shelter them, nor can we afford to enforce employment."<br><br>"Yet so much is spent on the extravagance of the city and having a sizable night watch," I retort.<br><br>"The investment into the city will reap its benefits in the form of general happiness of the residents and increased productivity. As for our night watch, it has the added purpose of discouraging ill-mannered men from harassing women at night."<br><br>"And so those men could harass women in those mansions instead," I frown. `>>
<<if setup.isWomanly() or very("righteousness")>>
<<set $response += `"Why does it all come down to men prioritizing their own needs over that of women who contribute to our society just as much?"`>>
<</if>>
<<else>><<set $response += `"There has to be a better way," I tap the table.`>>
<</if>>
<<set $response += `<br><br>He sighs. "I agree. I endeavor to formulate a strategy within the next thirty years that will no longer exploit this common need."`>>
<</choice_shown>>
<<choice_shown '"Why were you at a women\'s mansion?"' _next `notsaid("why")`>>
<<run say("why")>>
<<set $response = `"The Mao military lost a few married men in the past months. Some of the widows chose to try making a living at the women's mansion. I was checking in on them, and when I caught my younger brother harassing someone there, I had to intervene."`>>
<<if flag("caoToken") and very("kindness") and ($mind gt 3 or very("wisdom"))>>
<<set $response += `<br><br>"Do you give out your father's credit token often?" I muse out loud, "Is that why Young Master Cao thinks you're paying to sleep with the widows?"<br><br>He smiles, but almost in resignation. "I appreciate your willingness to not assume the worst about me."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Young Master Cao may be drunk when he accused you of sleeping around, but is it true?"' _next `notsaid("accused")`>>
<<run say("accused")>>
<<bold>><<proper -2>>
<<set $response = `The blue-robed scholar takes a deep breath. "Back before I turned twenty for the capping ceremony, yes, that was true. I had spent some years in the northern border of Mao, and a few in Bada city. I believe I sincerely cared about several of the women I bedded, but that's no excuse for how I generally took advantage of my popularity with the local young women back then."<br><br>"Did you father many children as a result?" I raise an eyebrow.<br><br>He looks away for a moment, but eventually meets my gaze without flinching. "Yes. I just don't know how many."<br><br>"What happened to them and their mothers?" I keep pushing.<br><br>"Besides the ones who have died or disappeared, I tried to help as many of them as I could when I was still living around them. But after being separated for so long, they no longer recognize me as family." He looks away again. "I will do everything in my power to give them a better life, even if it means staying out of theirs."<br><br>I sit with his answer for some time...`>>
<</choice_shown>>
<<choice_shown 'I change the subject. "I was just at Tashang city..."' _done `saidsomething()`>>
<<set $response = `Advisor Gu's expression dims ever so subtly, but waits for me to continue.`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_d_ren_chat]] [[c6_d_ren_advice]] %/<<response>>
<<set _next = passage(), _done = "c6_return">>
<<choice_shown '"Master Lu insisted that he and the Duke of Mao are too much at odds for him to willingly sacrifice his daughter as a spy. Would you be able to provide proof of his claim?"' _next `notsaid("proof")`>>
<<run say("proof")>>
<<set $response = 'He ponders the implication. "I think I may be able to provide records of business proposals, letters, and meetings that involved the two of them. I could also arrange for the Duke of Jinhu to meet with key individuals who could prove the contention, if he deems that necessary."<br><br>"Excellent." I nod. "I may call upon your assistance then."'>>
<</choice_shown>>
<<choice_shown '"Master Xun had no easy way to extricate his association with the court and the Duke of Mao, given their extended clan has historical ties to the government. What can you suggest that may help prove his daughter\'s innocence?"' _next `notsaid("suggest")`>>
<<run say("suggest")>>
<<set $response = `He thinks for a moment. "The renowned Xun clan may have been a staple in the Imperial court at some point, but the Duke of Mao is actually not in favor of much of their advocacy, and them by association."<br><br>"What do you mean?" I ask.<br><br>"They are disciples of Master Kong, who teaches that a ruler is a servant of the people, not the other way around." He gives me a meaningful look. "If you really consider the extent of control their court positions grant them, they are more akin to tutors than ministers."<br><br>"...Could it be to make outsiders underestimate their purpose in the Duke's employ?" I ask in a low voice.<br><br>The blue-robed scholar sighs. "I suppose the erosion of trust means that nothing is beyond suspicion... Even so, wouldn't Master Xun's connection to the state of Zong be more worthy of scrutiny? To be so easily entrusted with the task of outfitting all of their soldiers..."<br><br>I cross my arms. "Can we lean on that angle? That the rivalry between Zong and Mao would make the Xun clan's business dealings with Zong an eyesore to the Duke of Mao, and thus strain their trust...?"<br><br>He breaks into a smile. "We could try that argument."`>>
<</choice_shown>>
<<choice_shown '"Do you think the Lu and Xun clans should return the two hostages?"' _next `notsaid("return")`>>
<<run say("return")>>
<<set $response = `"That's my hope." Advisor Gu nods. "However, it should follow proper steps to resolve the ordeal. Otherwise there may be further disputes in the future."<br><br>"You mean to issue an Imperial edict to end the hostage exchange?" I express my concern, "But one side would feel they were cheated."<br><br>He nods. "That's why the Duke of Jinhu must be convinced to hand over his subordinate to face justice for his wrongful execution."`>>
<</choice_shown>>
<<choice_shown '"Very well. Thank you for your counsel, ?callren."' _done `said("proof") and said("suggest") and said("return")`>>
<<if hasVisited("c6_d_ren_confront3")>> /% night talk %/
<<set $response = "Advisor Gu salutes me and heads upstairs to check on his foster brother Zhuan. I consider once more everything that we spoke about, then return to my room to rest.">>
<<else>> /% day visit %/
<<set $response = "Advisor Gu salutes me and walks me to the gate of the city. I mount my horse and ride for the Imperial capital.">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_d_ren_advice]] [[c6_return]] %/<<response>>
<<set $location = "administrative palace of Wantong city">>
Next morning, I visit Advisor Gu at the administrative palace. He welcomes me to his study, which is just around the corner to the main audience chamber. I could smell the burning incense before even reaching the door. Inside, the room is relatively plain in terms of decorations, though there are stacks upon stacks of bamboo scrolls that form walls around his writing area. On the northern wall is the map of the kingdom painted on silk fabric. On the eastern wall hangs a seven-string zither and a brocade with patterns of daylily. On the western wall hangs a peach wood sword and an iron sword.
<br><br>
Beside his table is a small censer where the fragrance originates. The blue-robed scholar invites me to sit down across from him as he sits behind the low writing surface.
<br><br>
"So, how can I help you, ?rencallme?" He asks.
<br><br>
<<set _advice = "c6_d_ren_advice", _incident = "c6_d_ren_chat">>
<<choice_shown '<i>Don\'t pry. Focus on my task.</i> "I visited Tashang city yesterday..."' _advice>>
<<fairmath "$stoic" 5>>
<<fairmath "$loyalty" 5>><<fairmath "$courtesy" 5>><<fairmath "$collectivist" 5>>
<<trust "ren" 1>>
<<set $response = `Advisor Gu's smile dims ever so subtly, but waits for me to continue.`>>
<</choice_shown>>
<<choice_shown '"Last night I was stopped by the night watch not far from where you and Young Master Cao were..." I notice him lowering his gaze. "I did not want to accidentally worsen the situation then, but I am curious..."' _incident>>
<<fairmath "$bold" 5>>
<<fairmath "$courtesy" -5>><<fairmath "$collectivist" -5>>
<<set $response = `"Ah, so it was you by those guards." Advisor Gu chuckles uncomfortably. "I hope that's not the only reason for this visit. But all right, what would you like to know?"`>>
<</choice_shown>>
/% [[c6_d_ren_advice]] [[c6_d_ren_chat]] %/I approach and crouch down to the eye-level of the bearded young man. He squints at me behind oily clumps of wild hair. "Hey, ?title. Which wind brought you to my patch of land?"
<br><br>
<<if setup.isPassionate()>>"Were you expelled, disciple of the Way?"<<else>>"Are you all right?"<</if>> My eyes flit toward his darkening ankle.
<<if flag("trainedHealer")>>"I worry that part of your foot might be dead. Perhaps the court physician could do something about it..."
<<else>>"Your foot looks awful."
<</if>>
<br><br>
"Doesn't matter." Old Sixth waves his hand dismissively.
<br><br>
"The rest of you seem fine though. Well, perhaps more frustrated than fine?" I tilt my head a little. "Anything I can help with?"
<br><br>
"Food, wine, a house, and lots of beautiful women." <<if setup.isWomanly()>>He leers at me<<else>>He smirks at me<</if>>. "Got any of those?"
<br><br>
<<set _next = "c6_d_report">>
<<choice_shown "I slap him across the face, just hard enough to stun." _next>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<fairmath "$kindness" -10>><<fairmath "$courtesy" -10>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" 10>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" 5>>
<<trust "oldsixth" -1>>
<<set $response = "He props himself up with the free hand while rubbing his reddening face.<br><br>">>
<<if setup.isStoic()>><<set $response += '"Learn how to ask for help properly, then work for those things you want."'>>
<<else>><<set $response += '"Wake up."'>>
<</if>>
<<set $response += " I stand up and continue down the road toward the palace.">>
<</choice_shown>>
<<choice_shown '"If that\'s not where the Way is showing you to go, perhaps it\'s time to change your path?"' _next>>
<<fairmath "$wisdom" 5>><<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" -10>><<fairmath "$trustMasses" -5>>
<<set $response = "The wildness in his eyes calms down for a moment, though he makes no other attempt to communicate. So I stand up and leave him to think.">>
<</choice_shown>>
<<choice_shown 'I sigh and take out some loose coins from my travels. "This is half of what I have on me. It won\'t get you much. But it might be just enough."' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$wisdom" -5>><<fairmath "$kindness" 10>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" -10>><<fairmath "$trustLiterati" -10>><<fairmath "$trustMasses" 5>>
<<trust "oldsixth" 1>>
<<set $response = "When he does not react, not even to take the coins from me, I put them down on the ground before leaving him to think.">>
<</choice_shown>>
/% [[c6_d_report]] %/<<set $location = "$clanName residence, home">>
<<response>>
<<if hasVisited("c6_d_report")>>
Once home, I immediately set up ink and blank bamboo strips to begin drafting the letter to the Duke of Jinhu. I would have skipped a meal entirely had A-Lan not quietly leave my supper on the side of the table.
<<set _next = "c6_d_school">>
<<else>>
<<set _next = "c6_d_report">>
<</if>>
To take a break from writing, I pick up from my stack of reading materials...
<<set _same = " Dawn is still several hours away, I might still have a moment to rest before the new day.">>
<<choice_shown "Madam Feng\'s gift" _next `flag("fenghouScroll")`>>
<<if $mind gt 4>>
<<setFlag "fenghouScroll" "theory">>
<<set $response = "I carefully unravel the aging scroll and diligently read through every passage, sometimes repeatedly to connect the ancient script to a written form more recognizable in this day and age. Even small amounts of comprehension are satisfying to my curious mind. This brief summary of ancient military formations may one day help me on the battlefield.<br><br>I read another paragraph before going back to the original task.">>
<<else>>
<<set $response = "Unfortunately">>
<<if flag("fenghouScroll") neq "formation">>
<<setFlag "fenghouScroll" "formation">>
<<set $response += " other than that this text is about military formations, I can't figure out anything more.">>
<<else>><<set $response += " I can't decipher the text due to its unfamiliar script.">>
<</if>> <<set $response += "<br><br>I give up and resume my original task.">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "Classic of Songs" _next>>
<<fairmath "$trustMasses" 5>>
<<set $response = "Sage kings of old thought to learn about commoners' struggles in life by listening to the songs they sing. Most of the time people sing about the ups and downs of the day-to-day, but sometimes they vent their frustrations about abuse of power because it is safer and more practical than to actually fight back.<br><br>A few more verses later I resume my original task." + _same>>
<</choice_shown>>
<<choice_shown "Ceremonies and Rites" _next>>
<<fairmath "$trustLiterati" 5>>
<<if less("courtesy")>><<set $response += "I don't particularly care about the rigorous demands of etiquette, but knowing what they are is still important in reading subtle messages being expressed by other people's courtesy, or the lack thereof.">>
<<else>><<set $response += "The rising class of learned men and women span the spectrum of beliefs. But one thing most people have come to agree upon is a rule of etiquette. Even without the harsh binding nature of the rule of law, if enough people practice the same rules, it could be self-sustaining.">>
<</if>>
<<set $response += "<br><br>After going through the list I resume my original task." + _same>>
<</choice_shown>>
<<choice_shown "Six Secret Teachings" _next>>
<<if very("wisdom")>>
<<fairmath "$trustLiterati" 5>>
<<set $response = "<i>The state must thrive economically while limiting expenditures, foster appropriate values and behavior among the populace, implement rewards and punishments, employ the worthy, and refrain from disturbing and harming the people...</i>">>
<<else>>
<<fairmath "$trustMilitary" 5>>
<<set $response = "<i>A commander must observe and utilize the effects and interactions of variables such as weather, terrain, and human psychology in order to achieve success... Contain rampaging invaders, confront superior forces, deploy effectively, and act explosively...</i>">>
<</if>>
<<set $response += "<br><br>After reading through it again I resume my original task." + _same>>
<</choice_shown>>
/% [[c6_d_report]] [[c6_d_school]] %/<<response>>
<<set $location = "Imperial Palace">>
<<if hasVisited("c6_d_home")>>
Next morning, I make way to the palace and report my efforts to the Emperor in the main audience chamber.
<<set _next = "c6_d_school">>
<<else>>
I report my efforts to the Emperor in his study.
<<set _next = "c6_d_home">>
<</if>>
<br><br>
<<if hasVisited("c6_d_ren_advice")>>
"So you are confident about your ability to convince the Duke of Jinhu to hand over his subordinate for punishment?" He sounds hopeful.
<br><br>
I smile. "With help from the Gentleman Advisor, I believe the Duke of Jinhu would be amenable."
<<else>>
"So you are not certain whether you could convince the Duke of Jinhu to hand over his subordinate for punishment?" He sighs.
<br><br>
"I would still like to try, Your Majesty." I dip my head.
<</if>>
<br><br>
The Emperor nods. "Very well, present your letter to me when it is ready and I will give it the Imperial seal and have it delivered posthaste."
<br><br>
<<if hasVisited("c6_d_home")>>To his pleasant surprise, I gently put my written scroll onto his table and return to my seating position.
<<trust "yang" 1>>
<<else>>I salute him. "It will be ready tomorrow morning."
<</if>>
<br><br>
"If there is nothing else, you are dismissed." He looks toward a pile of scrolls on the side of his table.
<br><br>
<<choice_shown '"Then I shall take my leave."' _next>>
<<set $response = "I stand up and retreat from the room.">>
<</choice_shown>>
<<choice_shown '"Would you be willing to issue an edict to formally end the Hostage Exchange agreement between the four clans?"' _next>>
<<kind>><<righteous>>
<<set $threatMao += 1>><<trust "ren" 1>>
<<set $response = 'The Emperor nods. "It is on my mind. Unfortunately I feel the right timing is not yet with me. The Duke of Zong may be glad to have his charges back, but the Duke of Mao is another story... Nevertheless, I will at least prepare the edict for the eventual release of those two sons."<br><br>"Thank you, Your Majesty." I bow respectfully, then retreat from the room.'>>
<</choice_shown>>
/% [[c6_d_home]] [[c6_d_school]] %/<<response>>
<<set $location = "Imperial capital">>
Students of varying ages are scattered about in the courtyard of the Taidou Academy during my next visit. I try not to call attention to myself while casually eavesdrop on their chattering.
<br><br>
"Did you hear?
<<if hasVisited("c6_d_oldsix")>>
<<setFlag "oldsixth" "jinhu">>
That hairy beggar is gone! Some said he left with a group of farmers, and doesn't plan to come back."
<br><br>
"You don't know that. He's used to charity, why give up easy living."
<br><br>
"I heard life is even easier for beggars in Jinhu. Could he be heading there?"
<br><br>
"Who cares. Not our problem now. He stinks."
<<else>>
<<setFlag "oldsixth" "killed">>
That hairy beggar is dead! Stabbed by Master Yue's eldest for trying to hurt his little brother."
<br><br>
"They got him out quick. Thank heavens. He stinks."
<</if>>
<br><br>
I peek into teacher Chao's classroom and find his lecture well-attended. On the left two-third of the room are rows of boys and young men, two of which are dressed in finer clothing than the rest. On the right portion of the room <<if flag("fightformaidens")>>sit two young women and a little girl<<else>>sits a little girl by herself<</if>>. They recite from classical text but have not yet found a common rhythm. Teacher Chao glances at me once, but does not pause his lesson. I nod to myself and continue down the corridor.
<br><br>
The [[response from the Duke of Jinhu|c6_d_end]] arrives a week later.<i>
To the wise and benevolent Heng Emperor, and his loyal and
<<if setup.isBold()>>brave
<<elseif very("wisdom")>>insightful
<<elseif very("kindness")>>compassionate
<<elseif little("integrity")>>principled
<<elseif little("righteousness")>>righteous
<<else>>tireless
<</if>>?title,
<br><br>
<<if hasVisited("c6_d_ren_advice")>>
<<setFlag "biming" "executed">>
The case against my subordinate has been argued to my satisfaction and sincerest regret. I trust Advisor Gu's testimony, and so does my subordinate, who has agreed to go before the families of the two slain and face their harshest punishment, including a style of execution befitting his offense.
<<else>>
<<setFlag "biming" "demoted">>
The case against my subordinate has been argued well, if not lacking in substantial testimony, especially regarding the Xun clan's daughter. Nevertheless, from what I could gather from my sources, the benefit of doubt should have been given before a rash judgment was made. And for that my subordinate will no longer have the privilege of an executioner. If he were to kill again, he would be treated like any common criminal.
<</if>>
<br><br>
My deepest condolences to the loved ones of Miss Xun and Miss Lu.
<br><br>
May such tragedies never repeat. May it inspire change in the diplomatic strategies between civilized people.
<br><br>
Your loyal vassal,
<br><br>
Dou Hong
</i>
<br>
<<include "c6_end">>
/% [[c6_end]] %/<<set $location = "en route to Zhenye city in state of Zong">>
With the Imperial edict safely bound to my belt, I ride through the varying terrains of the southwestern state. It will take me many days to reach Zhenye city where the Duke of Zong holds court. Sizable cities are rare here due to the difficult weather and geographical conditions. The same village may sometimes span across a mountain range, though the locals may disagree about the border otherwise.
<br><br>
The warrior culture in Zong is quite evident compared to the culture of work and pleasure in Mao or the culture of charity in Jinhu. If not an outright weapon of war, nearly everyone carries some sort of iron tool that may double as a defense instrument. When I walk through terraced farmlands, I find young people sparring with wooden or bamboo poles when not engaged in chores.
<br><br>
"Organized armies can't always come to save us from raiders, so we have to save ourselves." The villagers would try to explain to me in their half-intelligible local dialects. "It also keeps jealous neighbors at bay."
<br><br>
"What kind of raiders?" I ask.
<br><br>
"Savages from deep in these hills, exiled criminals from other states, or deserters from the military, you know, every kind," the youths laugh.
<br><br>
I couldn't help but wonder, "Why do Zong soldiers abandon their duty if they were raised to fight?"
<br><br>
"Bad commanders!" "Lazy!" "Cowards!" The young men and women each have their answer.
<br><br>
After we wave goodbye, these youths would pick up iron farming tools to return to work.
<br><br>
Down the other side of the mountain, I come across a fortified barrack that rivals the size of the raided archery camp. From a high vantage point I can see troops in rank and file being counted for deployment.
<br><br>
<<set _fort = "c6_z_fort", _wild = "c6_z_wild">>
<<choice_shown "I request to stay the night inside the fort." _fort>>
<<fairmath "$bold" -5>>
<<fairmath "$wisdom" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" -5>>
<</choice_shown>>
<<choice_shown "I keep moving westward." _wild>>
<<fairmath "$bold" 5>>
<<fairmath "$wisdom" -5>><<fairmath "$loyalty" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 5>>
<</choice_shown>>
/% [[c6_z_fort]] [[c6_z_wild]] %/<<set $location = "sixth battalion's barrack/supply camp, state of Zong">>
"Welcome, ?title." The sentry guard returns my $agentName token and gestures for me to head inside the fort. Rows of soldiers are being ordered to start marching, and I pass them on their way out.
<br><br>
"Little Leopard, see to it this agent of the Emperor gets a meal and a place to rest for the night, got it?" The guard calls from behind me.
<br><br>
"Got it!" A short soldier<<if $height eq "short">>, even compared to me,<</if>> shouts back. Their vocal pitch is just ambiguous enough that when this young person puts down a water bucket and runs up to me, I cannot decide whether they are a boy or a girl.
<i>
<<if $misgenderFei>>I didn't used to be this paranoid before the surprise with Fei.
<<elseif setup.isGenderNC()>>Kind of like me I guess.
<<else>>Not that it matters.
<</if>>But regardless, why is there such a young soldier in this camp?
</i>
<br><br>
"You can call me 'Little Leopard' too, ?sir." The youth in red and brown beckons me, "This way, please."
<br><br>
<<trust "bao">>
"How old are you, Little Leopard?" I ask.
<br><br>
"Fourteen, ?sir." The youth keeps walking without looking back.
<br><br>
"Does the Zong military conscript soldiers that young?" I raise an eyebrow.
<br><br>
"Well, the army raised me. It's [[home to me|c6_z_fort2]]," they turn around once and flash a toothy grin.Little Leopard settles me in their tent and leaves me to wander the fort as I please. My $agentName token allows me access to most of the areas, including the training ground, the infirmary, and the walkways atop walls made of rammed earth.
<br><br>
<<trust "generalying">>
"?general! It's an honor." A middle-aged man wearing officer's uniform rushes to me and salutes. "My name is Ying Kuo, commander of the sixth battalion, also in charge of this supply camp."
<br><br>
I return
<<if more("courtesy") and setup.isChatty()>>
the courtesy. "This fort is well organized, and your soldiers are in top shape. Impressive."
<br><br>
He laughs. "You flatter me."
<<else>>a peer's bow. "Well met."
<</if>>
<br><br>
"The guard said you are only seeking shelter," he gestures to a large tent near the center of the camp, "but if you need to discuss anything in private, we could talk in the war tent."
<br><br>
<<set _soldiers = "c6_z_soldiers_chat", _officer = "c6_z_kuo_chat">>
<<choice_shown '"That won\'t be necessary. Though if I may, I would like to socialize with the soldiers here."' _soldiers>>
<<masses>>
<<set $response = `General Ying hesitates. "We have sensitive information regarding ongoing operations. I wouldn't want my soldiers to be forced to choose between disobeying their commander and disobeying an agent of the Emperor."<br><br>I nod. "I will avoid asking about missions."<br><br>He salutes. "Very well, but would you mind if I assign someone to accompany you?"<br><br>I sigh. "That's fine."<br><br>Turns out he means Little Leopard, who then trails behind me to the soldiers' resting area.<br><br>"I'm telling ya, rookie, General Dragoness hates being fawned over." Gossip reaches my ears before I even approach a group of idling soldiers. "I've watched how she reacts to men trying to get on her good side, no matter how handsome, strong, or silver tongued, or rich with gifts. None of that works."<br><br>"She's got high standards, so I'll just climb to the top to impress her." A sturdy fellow puffs up his chest and jiggles his brows. "Eh? Get it?"<br><br>"Heh, it's your funer-" They cut their chitchat short upon noticing me and Little Leopard moving toward them.`>>
<</choice_shown>>
<<choice_shown '"If you are offering, then I would like to learn about troubles in the region."' _officer>>
<<fairmath "$trustMilitary" 5>>
<<set $response = 'General Ying nods. "Please follow me."<br><br>We head down the stairs and go into the large tent. There is a hemp cloth map laid out on the ground, with charcoal marks indicating locations and routes. He sits down on one side of the map, and I sit across from him.'>>
<</choice_shown>>
/% [[c6_z_soldiers_chat]] [[c6_z_kuo_chat]] %/<<response>>
<<set _next = passage(), _done = "c6_z_fort3">>
<<choice_shown '"Don\'t let me hear you talk about General Tang like a challenge ever again, you understand?"' _next `notsaid("challenge") and notsaid("uninterested")`>>
<<run say("challenge")>>
<<setFlag "defendjun_c6">>
<<bold>><<stoic -1>><<righteous>><<proper -2>><<collectivist>>
<<trust "bao" 1>>
<<set $response = `The bearded rookie frowns, but Little Leopard quickly holds out a hand. "This is ?title, ?she represents the Emperor."<br><br>Some of them panic and bow down to the ground, but the rookie and the veteran only perform a salute. Their comrades warn them about disrespecting the Emperor, but the veteran only shrugs. "He didn't fight for his position. Someone else did."`>>
<<if setup.isChatty()>>
<<set $response += "<br><br>">>
<<if little("filialPiety")>><<set $response += '"My father'>>
<<else>><<set $response += '"The Grand Protector'>>
<</if>>
<<set $response += ` held His Majesty in high regard." I glare at him. "How dare you trivialize his sacrifice."<br><br>The veteran purses his lips, then says, "I, I just mean that, he didn't have to die, if the Emperor is a stronger man."`>>
<</if>>
<<set $response += `<br><br>Little Leopard bows down. "Please forgive him, ?sir, he got hit in the head too many times."<br><br>The others try to stifle a laugh while he makes an annoyed "tsk" sound.<br><br>"At ease, all of you." Since I didn't aim to antagonize the soldiers, I decide to let the offense slide.`>>
<</choice_shown>>
<<choice_shown '"Perhaps General Tang is not interested in men?" I muse aloud.' _next `notsaid("uninterested") and notsaid("challenge")`>>
<<run say("uninterested")>>
<<bold>><<proper -1>><<collectivist -1>>
<<if more("fem")>><<setFlag "littleLeopardSuspect">><</if>>
<<set $response = `"Huh? If not men, do you expect her to be interested in women?" The bearded rookie scratches his head. "How does that work?"<br><br>The veteran raises an eyebrow. "No way. I've never seen her give preferential treatment to women, whether they were in the military or not."<br><br>`>>
<<if $sex eq "female" and setup.isDesired("jun")>>
<<if setup.isBold()>>
<<set $response += `"That's because she is a disciplined commander, not crude like you two." I cross my arms. "Anyway, women understand other women easier than men could. Don't be surprised when they can appreciate each other much more."<br><br>The rookie stares at me with his mouth hanging open, unsure of what to make of my claim.`>>
<<if more("fem")>><<set $response += " The veteran gives me a strange look, but says nothing.">><</if>>
<<else>>
<<set $response += "I shrug, not willing to challenge their assumption, since I could be assuming as well.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"I know every family in the Zong state must enlist their adult able-bodied children in the military, with rare exceptions." I look at each of them. "How are your families doing with less help at home?"' _next `notsaid("how")`>>
<<run say("how")>>
<<setFlag "zongarmyrewardsnight">>
<<set $response = `The soldiers shrug. "If our parents got on fine before us, they could carry on without us."<br><br>The veteran snorts, "Some of us are better fed in the military than at home. And the more filial pious soldiers would even send goods to their parents. It's only farmers who own vast amounts of land who suffer from the lack of free labor."<br><br>"I heard my old man is marrying again. The lucky geezer." The rookie puts his fists on his hips, thrusting once forward. "Here I am getting no action, and he's busy brewing more free labor."<br><br>The rest of the group laugh. "Better hurry up and score merits. Then you might get lucky on reward's night."<br><br>"Yeah, I've heard about that policy, that's why I'm all fired up about training." The rookie flexes his arms.<br><br>"I bet an army girl is more fun than sagging widows."<br><br>The men laugh again while I glance at Little Leopard, who seems none too bothered by their crassness.`>>
<</choice_shown>>
<<choice_shown '"Any of you been to Mao? Or Jinhu?" I scan the group. "What do you think of them?"' _next `notsaid("opinion")`>>
<<run say("opinion")>>
<<set $response = `The rookie pats his chest. "My old man sent me over the border to study before I was of age, too bad all that classics mumble jumbo didn't stick, so now I'm back to being rough and tumble."<br><br>"Not too rowdy though," the veteran chimes in, "the Zong military will discipline that out of you soon enough."<br><br>"I'm ready. Don't you worry about me running away to some wussy state." The rookie juts his chin out.<br><br>"Which state are you talking about?" The others ask.<br><br>"Both of the others, of course!" The rookie scratches his beard. "I've seen waifs tougher than the men in Mao." He winks at Little Leopard. "And I heard the folks in Jinhu have no ambition, just getting by on handouts."<br><br>"If anybody cares what I think, I say Jinhu is the biggest wussy state." Another man in the group says, "At least the Mao state still keeps up the training. I guess they have nomads up north to chase around, and mountain bandits to curb-"<br><br>"And sometimes us to worry about." The veteran smirks. "But speaking of Jinhu, don't underestimate their spies. They go for the big fish." He slides a finger across his throat.<br><br>The third man nods. "Exactly. Too scared to face a real army in battle."`>>
<<if setup.isKeen() and setup.isBold()>>
<<set $response += `<br><br>"It's only smart to win a battle at a fraction of the cost. Saving the remaining army to protect what was just fought over." I look at the man. "As opposed to exhausting my forces and having to quickly replenish both manpower and provisions, lest a third faction swoops in to reap the benefit of my labor."<br><br>"Well that's what a good commander is for, right? They think for us, and we just go kick some butt." The third man punches the air.<br><br>I shake my head. Only the veteran seems to share my opinion.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"That will be all. Excuse me."' _done `saidsomething()`>>
<<set $response = "The soldiers salute me again before I turn to head back to my tent.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_z_soldiers_chat]] [[c6_z_fort3]] %/<<response>>
A light drizzle flows into the region by dusk and everyone begins to take shelter under tents. Little Leopard brings me a jug of water and pours some into a wooden bowl.
<br><br>
The young soldier have also brought in more rags to lay on the ground, presumably making their bed for the night. The tent is not spacious, but with not much else in the way, two people can share this tent with room to spare.
<br><br>
When I was younger than Little Leopard, I had visited army camps with my father. Everyone there treated me like an adult, though I was never to leave his sight until bed time. I remember sleeping in the same tent with
<<if $sex eq "female">>a small group of women of various ranks.
<<if notvery("fem")>>Even though they were accommodating, I felt oddly out of place, not just that I was missing Mother or kids who are my age.<</if>>
<<else>>a large group of men of various ranks.
<<if very("fem")>>Even though they had been courteous, I could not shake the feeling that many of them were uncomfortable around me. On some nights I would
<<if flag("trainedHealer")>>
pray to the <<concept "concept-shennong">>Divine Farmer<</concept>> to imbue my tea with the power to put my mind at ease.
<<elseif setup.isSinger()>>hum a tune in my mind to try to fall asleep.
<<elseif setup.isMusician()>>focus on the chorus of the wilds to lull me to sleep.
<<elseif setup.isDancer()>>imagine a masked shaman dancing to soundless rhythm, until I drift into sleep.
<<else>>pray for the sun to rise sooner.
<</if>>
<</if>>
<</if>>It took several stays for me to finally feel at ease among soldiers...
<br><br>
At meal time, Little Leopard brings in two bowls of crusty pancake bits that had been soaked in venison soup. We eat in silence, until the young soldier asks, "?title, do you want me to sleep somewhere else tonight?"
<br><br>
<<set _next = "c6_z_bao_chat">>
<<choice_shown '"Actually, that would be appreciated."' _next>>
<<fairmath "$bold" -5>>
<<set $response = 'Little Leopard nods. "I had a feeling you were uncomfortable."<br><br>"Oh?" I blink. "What gave it away?"<br><br>'>>
<<if setup.isReserved()>>
<<set $response += `The youth studies my eyes. "Hard to describe. There's just this inwardness about you."`>>
<<elseif setup.isWomanly()>>
<<set $response += 'The youth chews for a moment, then says, "I heard that high status ladies from Mao have an air about them that keeps others at a distance."<br><br>'>>
<<if setup.isPassionate()>>
<<set $response += `I chuckle. "High status?" <i>I could barely support a household.</i><br><br>Little Leopard tilts their head. "Aren't you the most trusted servant of the Emperor? Doesn't that give you high status?" <i>I suppose that is true.</i>`>>
<</if>>
<<else>><<set $response += 'The youth shrugs. "Just a hunch."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"No, this is your tent after all."' _next>>
<<fairmath "$courtesy" 5>>
<<fairmath "$stoic" 5>>
<<setFlag "c6_z_sharetent">>
<<set $response = `Little Leopard shrugs. "It's just a patch of ground to sleep on, I don't mind either way."`>>
<</choice_shown>>
/% [[c6_z_bao_chat]] %/<<response>>
<<set _next = passage(), _sextalk = "c6_z_sextalk", _bao = "c6_z_bao_chat2", _presentation = "c6_z_bao_outfit", _done = "c6_z_fort4">>
<<choice_shown '"Well, it\'s just that you are still so young..."' _next `notsaid("young") and (not flag("c6_z_sharetent"))`>>
<<run say("young")>>
<<fairmath "$integrity" 5>><<fairmath "$courtesy" 5>>
<<set $response = `Little Leopard scratches their head. "Yeah, I know outsiders think I'm too young to be in the army, but most everybody here are like family to me... I forgot you are not from here. Sorry."`>>
<</choice_shown>>
<<choice_shown '"But are you uncomfortable? You had this tent all to yourself before."' _sextalk `notsaid("checkin") and flag("c6_z_sharetent")`>>
<<run say("checkin")>>
<<fairmath "$kindness" 5>>
<<setFlag "baogirl">>
<<setFlag "zongarmyrewardsnight">>
<<set $response = "The young soldier studies me for a moment, and says, ">>
<<if more("fem")>>
<<set $response += `"It's just like sharing a tent with my sisters and aunties. They used to cuddle me when I would get really scared at night." Little Leopard chuckles. "I'm not scared anymore though, so they told me to learn to be on my own."<br><br>"Sisters... Do you mean the women in the military?" I ask.<br><br>"Yeah, we're one big family." The youth smiles. "I'm lucky that they are around, or I wouldn't have anyone to help me with my monthlies."`>>
<<else>>
<<set $response += `"I used to share a tent with my brothers and uncles sometimes, until they said my body is changing too much. They rather I sleep in a separate tent if not with my sisters and aunties."<br><br>"Are you referring to the men and women of the camp?" I ask.<br><br>"Yeah, it's one big family." Little Leopard smiles.`>>
<</if>>
<<set $response += `<br><br><i>So that answers that.</i> I nod in acknowledgment. "Your brothers and uncles are correct. It would be improper for a growing young woman to share a tent with men."<br><br>The young soldier sighs. "I know about the risks. But I've never felt unsafe here. The rules are pretty clear. Copulation in our camp is only allowed during reward's night, and only when both the man and the woman want to have sex with each other. Otherwise the act is punishable by death."`>>
<</choice_shown>>
<<choice_shown '"Are you a girl or a boy?" If I really want to know, might as well be direct.' _next `notsaid("gender") and (not flag("baogirl"))`>>
<<run say("gender")>>
<<fairmath "$bold" 5>>
<<fairmath "$integrity" 5>><<fairmath "$courtesy" -5>>
<<setFlag "baogirl">>
<<set $response = `Little Leopard grins. "I'm a girl."<br><br>"But you serve on the men side of the camp?" I ask.<br><br>"I serve both sides," she shrugs. "but the sisters and aunties try not to ask me for help."`>>
<</choice_shown>>
<<choice_shown '"When would be your capping ceremony?" I try to be subtle in my questioning.' _next `notsaid("when") and (not flag("baogirl"))`>>
<<run say("when")>>
<<fairmath "$bold" -5>>
<<fairmath "$wisdom" 5>>
<<setFlag "baogirl">>
<<set $response = `"That's the rite of adulthood, right?" Little Leopard's eyes roll around once, as if doing some mental calculation. "Next year I suppose? Though no one really knows which day I was born. General Ying will just have to pick a lucky day for me." By the tradition of the capping ceremony, a girl can be recognized as an adult at fifteen, while the age limit is usually twenty or so for boys. <i>So that answers that.</i>`>>
<</choice_shown>>
<<choice_shown '"Tell me more about yourself, Little Leopard."' _bao `notsaid("bao")`>>
<<run say("bao")>>
<<set $response = `"Me?" The young soldier rubs their neck. "What's there to say? I uh... live with the sixth battalion? General Ying is like a father to me, and everyone else are like my brothers, sisters, aunts and uncles."`>>
<</choice_shown>>
<<choice_shown '"I almost couldn\'t tell that you are a girl. There\'s no rule that says you have to look like a boy in the army."' _presentation `notsaid("looklike") and flag("baogirl")`>>
<<run say("looklike")>>
<<fairmath "$bold" 5>>
<<fairmath "$courtesy" -10>>
<<set $response = `Little Leopard looks down at her flat chest and outfit. "Sure, but I like it this way. Sometimes my brothers and uncles would forget that I'm a girl and let me hang around them more."`>>
<<if $misgenderFei>><<set $response += `<br><br>"Don't do that." I warn her, "It makes people be suspicious of you about everything else you do."`>><</if>>
<<if setup.isGenderNC()>><<set $response += '<br><br>"What about you?" She asks after a beat, "Why do you look that way?"'>><</if>>
<</choice_shown>>
<<choice_shown 'Little Leopard gets up. "Well, I gotta do more chores now."' _done>>
<<set $response = `"I'll pick up your bowls later, ?sir." `>>
<<if flag("c6_z_sharetent")>><<set $response += "Little Leopard leaves the tent.">>
<<else>><<set $response += "Little Leopard gathers some rags and walks out of the tent with them.">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_z_bao_chat]] [[c6_z_sextalk]] [[c6_z_bao_chat2]] [[c6_z_fort4]] [[c6_z_bao_outfit]] %/<<response>>
<<set _next = "c6_z_bao_chat">>
<<choice_shown '"Because I like it."' _next>>
<<set $response = '"So, like me!" Little Leopard grins.'>>
<</choice_shown>>
<<choice_shown '"It\'s comfortable."' _next>>
<<set $response = '"Yeah!" Little Leopard pats her uniform. "I feel the same."'>>
<</choice_shown>>
<<choice_shown '"It feels right on me."' _next>>
<<set $response = "Little Leopard nods.">>
<<if $sex eq "female" and notvery("fem")>><<setFlag "genderQuestioning" "ftm">>
<<elseif $sex eq "male" and very("fem")>><<setFlag "genderQuestioning" "mtf">>
<</if>>
<</choice_shown>>
<<choice_shown '"I actually envy you, Little Leopard." Something comes over me. "You look so much more like a boy than I ever did."' _next `($sex eq "female")`>>
<<set $response = 'The young soldier blinks a few times before grinning ear-to-ear. "Thanks."'>>
<<setFlag "genderQuestioning" "ftm">>
<</choice_shown>>
<<choice_shown 'Something I never thought I would say out loud spills from my lips. "You know, Little Leopard, you look more like a boy than I did at your age."' _next `($sex eq "male")`>>
<<set $response = 'The young soldier blinks a few times before asking, "Do you feel differently about it after you got older?'>>
<<if $height eq "tall">><<set $response += ' You certainly are tall now like most of my brothers."'>>
<<else>><<set $response += '"'>>
<</if>>
<<set $response += `"Good question." I chuckle awkwardly. "I'm still trying to answer that myself."`>>
<<setFlag "genderQuestioning" "mtf">>
<</choice_shown>>
<<choice_shown 'I look down at my outfit and wonder why myself. "I\'m... not sure."' _next `setup.isGenderNC()`>>
<<set $response = `Little Leopard shrugs. "It's all right. As long as you're comfortable this way."`>>
<<if $sex eq "">><<setFlag "genderQuestioning" "nb">><</if>>
<</choice_shown>>
<<choice_shown '"It\'s just clothes."' _next>>
<<set $response = `"Sometimes, yeah. I don't understand why people say I have to look a certain way." Little Leopard shakes her head. "But the older I get, the more it seems to matter. Aunties say I'll have to dress up a lot more during my capping ceremony."<br><br>"That's because of the special occasion." I explain, "You don't get to choose your uniform colors either."<br><br>"True. But I got used to it." The young soldier sighs. "Will I have to dress differently than my brothers?"<br><br>`>>
<<if very("wisdom") and less("loyalty")>>
<<set $response += 'I look into her eyes. "The more powerful you become, the less you need to dress to please other people."<br><br>Little Leopard maintains her gaze, but says nothing.'>>
<<elseif setup.isIndividualist() and setup.isBold()>>
<<set $response += 'I smile at her. "Once you are out of the military, you should be able to dress however you want."<br><br>Little Leopard drops her gaze to the ground without saying anything.'>>
<<else>>
<<set $response += '"You will get used to that too." I pat her shoulder.<br><br>Little Leopard falls silent and looks down at the ground.'>>
<</if>>
<</choice_shown>>
<<choice_shown "I change the subject." _next>>
<</choice_shown>>
/% [[c6_z_bao_chat]] %/<<response>>
<<set _next = passage(), _done = "c6_z_bao_chat">>
<<choice_shown '"Do you feel safe living among so many grown men?" I try to balance my concern for and curiosity about this young woman. "Soldiers join and leave the camp, so for those who did not watch you grow up, would they still see you as their little sister?"' _next `notsaid("safe", "sex") and ($sex eq "female")`>>
<<run say("safe", "sex")>>
<<setFlag "zongarmyrewardsnight">>
<<set $response = `Little Leopard nods sagely. "When I would accompany my brothers and uncles on cleanup missions, they would point out to me what other men have done to women and children, to warn me of the danger of places where there is no discipline. And aunties would also teach me and all my sisters about consequences of having sex with men, whether by our choice or not." She chuckles. "With the military laws so strict around here, I quite frankly feel safer with these men than anywhere else."<br><br>"What kind of rules are you referring to?" I ask.<br><br>"For example, our sixth battalion has a Reward's Night policy, where the only permissible sexual contact within the troop is granted on certain nights, and only when both people involved want to have sex with the other person. Any other instance is punishable by death."<br><br>I ponder the implications. "Suppose a man impregnates a woman on a reward's night, what then?"<br><br>"The woman will be discharged from the military to take care of the child. I know many sisters didn't want to leave that way, but it happens." The young soldier sighs. "If they wanted to have sex with a man, they have to live with the consequences."`>>
<<if setup.isDesired("jun")>>
<<set $response += '<br><br>I raise an eyebrow. "Theoretically... could they try to satisfy their... needs by having sex with another woman?"<br><br>Little Leopard nods. "Yeah, sometimes."'>>
<<if more("fem") and flag("littleLeopardSuspect")>>
<<set $response += ` She blinks a few times, then whispers conspiratorially. "...You wouldn't happen to fancy General Dragoness, would you?"<br><br>`>>
<<if setup.isBold()>>
<<set $response += 'I smile. "She is stunning, there is no denying that."<br><br>The youth nods. "She is amazing."'>>
<<elseif setup.isStoic()>>
<<set $response += 'I reply calmly, "No. Why would you think that?"'>>
<<elseif setup.isPassionate()>>
<<set $response += 'I try to suppress a blush. "No. Of course not."'>>
<<else>>
<<set $response += 'I avert my gaze. "No. I just respect her a lot."'>>
<</if>>
<</if>>
<<setFlag "littleLeopardSuspect" false>>
<</if>>
<</choice_shown>>
<<choice_shown '"How does the reward\'s night policy work?"' _next `notsaid("reward", "sex") and ($sex neq "female")`>>
<<run say("reward", "sex")>>
<<setFlag "zongarmyrewardsnight">>
<<set $response = `"On some nights, especially after a successful operation, General Ying would allow soldiers who had earned merits to choose whether they want money as reward or have a chance to have sex with someone in the camp. If the other person agrees, then they get to do it."<br><br>"If a woman becomes pregnant that way, what then?" I ask.<br><br>"The woman will be discharged from the military to take care of the child. I know many sisters didn't want to leave that way, and they even timed their monthlies, but it still happens."<br><br>I ponder the implications. "Is that why there are far fewer women here than men, even though the Zong military enlists both men and women at the same rate?"<br><br>Little Leopard scratches her head. "I'm... not sure. They could also have been transferred away?"`>>
<</choice_shown>>
<<choice_shown '"Have you become interested in engaging in sexual activity?"' _next `notsaid("interested", "sex") and (said("safe", "sex") or said("reward", "sex"))`>>
<<run say("interested", "sex")>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>><<fairmath "$collectivist" -5>>
<<set $response = `Little Leopard shrugs. "I don't know, honestly. Perhaps one day. Right now I still love this home too much to think about anything else."`>>
<</choice_shown>>
<<choice_shown "I change the subject." _done>>
<<run clearsaid("sex")>>
<</choice_shown>>
/% [[c6_z_sextalk]] [[c6_z_bao_chat]] %/<<response>>
<<set _next = passage(), _done = "c6_z_bao_chat">>
<<choice_shown '"How did you get that name?"' _next `notsaid("name", "bao")`>>
<<run say("name", "bao")>>
<<set $response = `"General Ying said when his troops finally made it to the village where I was born, the place was already destroyed by raiders. Vultures and wild beasts were eating the corpses while the soldiers combed the village for survivors. And as luck would have it, they managed to spot me before a roaming leopard did." The youth smiles. "Isn't that amazing?"`>>
<<if very("wisdom") and setup.isChatty()>>
<<set $response += `<br><br>I study the young soldier. "Do you believe that story?"<br><br>Little Leopard's smile turns a little more mischievous. "Not really. But I got a cool name out of it, so I'm not complaining."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Is career military your only goal in life?"' _next `notsaid("goal", "bao")`>>
<<run say("goal", "bao")>>
<<set $response = `Little Leopard looks up at the top of the tent and thinks for a while before answering, "Sometimes I wonder if it's possible to keep families together while still serving... Perhaps a care-taking unit that looks after the children of the soldiers?"<br><br>I shake my head. "You're still thinking about the military, Little Leopard."<br><br>The youth scratches their head. "Sorry, I don't know. I'll have to think about it some more."`>>
<</choice_shown>>
<<choice_shown '"Was it lonely to have grown up without peers?"' _next `notsaid("lonely", "bao")`>>
<<run say("lonely", "bao")>>
<<set $response = `The young soldier shrugs. "I still had fun. My brothers would play <<concept "concept-cuju">>Cuju<</concept>> with me, my uncles would tell me stories about slayers of snake demons, evil spirits, and other monstrous creatures." Little Leopard makes a face and gestures with claw-like hands, then continues, "My sisters would try to teach me songs when we go foraging for food and herbs in the mountains."<br><br>"Oh? Can you sing something for me?" I ask.<br><br>The youth acts bashful all of a sudden. "No, no, I can't. It sounds terrible."`>>
<<if very("kindness") and setup.isSinger()>>
<<set $response += `<br><br>"It takes practice to become good at anything, just like cuju." I smile at the young soldier. "But it's more important that you want to sing."<br><br>The youth smiles and nods. "Yeah. I'd rather tell ghost stories."`>>
<</if>>
<</choice_shown>>
<<choice_shown "I change the subject." _done>>
<<run clearsaid("bao")>>
<</choice_shown>>
/% [[c6_z_bao_chat2]] [[c6_z_bao_chat]] %/<<response>>
<<set _next = passage(), _done = "c6_z_fort3">>
<<choice_shown '"What have been some contentions in the area that demand military involvement?"' _next `notsaid("contention")`>>
<<run say("contention")>>
<<set $response = '"We have several high ranking commanders fighting a war in the southwestern region against the mutinous Lowat tribe." General Ying circles an area on the map with his finger, then traces a route northward. "We are one of many supply stations that oversees dispatch of provisions and reinforcements. Unfortunately the Lowat tribe also understands this, so they have roaming bands of warriors causing havoc to the locals to distract our forces."<br><br>'>>
<<if very("kindness") and setup.isPassionate()>>
<<set $response += `"Must the Lowat people be conquered?" I look at the map solemnly.<br><br>"They are people of Zong, of course they must submit to our Duke and His Majesty's governance." He says, "They would only benefit from being a part of our state, and not have to wander the woods like migrating birds."<br><br>I shake my head. "Perhaps they have to migrate because they are being hunted."<br><br>He frowns. "I beg to differ, ?title."<br><br>I put up a hand, signaling an unwillingness to continue the debate.`>>
<<else>>
<<set $response += '"No particularly onerous feuds between Zong clans? Or trouble with wandering criminals?" I ask.<br><br>"Not more so than usual." He says, "Most of those feuds are resolved by themselves through traditional methods. None of them wants to face the wrath of our Duke. As for criminals in exile, our people are fairly self-reliant when it comes to bandits."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Is Hostage Exchange a common practice across Zong?"' _next `notsaid("common")`>>
<<run say("common")>>
<<set $response = `"Yes." General Ying nods. "Since even before these territories were governed by the Duke of Zong, tribal communities would use inter-tribal marriage or Hostage Exchange as a form of peace treaty. When the Duke's grandfather began to rule the region, he continued that tradition for good or ill."<br><br>"As disciplined as the Zong military is, why couldn't the honor of warriors replace such a barbaric tradition?" I ask.<br><br>He sighs. "Because blood makes a stronger contract than words, just as it's more efficient to control someone through the threat of violence than with kindness."`>>
<<if very("wisdom") and very("kindness") and setup.isBold()>>
<<set $response += '<br><br>"I respectfully disagree." I say, "But I am not here for a debate."<br><br>He nods. "Understood."'>>
<<elseif very("kindness") and setup.isBold()>>
<<set $response += '<br><br>I frown. "An agreement made under kindness will last longer."<br><br>"Yet when it inevitably fails, even the kind must resort to violence or face extermination." He does not budge.'>>
<<trust "generalying" -1>>
<</if>>
<</choice_shown>>
<<choice_shown 'I touch the fabric of the map. "Weeks ago I encountered a dead scout near the state of Jinhu. He was carrying a map like this one, except he was drawing the region just beyond the border. Do you have any insight about that?"' _next `notsaid("scout")`>>
<<run say("scout")>>
<<set $response = `General Ying folds his arms over his abdomen. "Hmm. That region... falls under General Wei's responsibility. But he is not likely that ambitious... Someone else wants to bypass him and push into Jinhu."<br><br>"Who is that ambitious then?" I lock eyes with him.<br><br>"Apologies," he stares back, "but that would be an internal affair for us officers of Zong to sort out."<br><br>"Why do you reject Imperial support in this matter?" I frown.<br><br>The General lets out a short huff of disappointment. "Because it may involve a powerful military force, or several, which His Majesty simply does not have."`>>
<<if setup.isPassionate()>>
<<if less("loyalty")>><<set _who = 'me."'>>
<<else>><<set _who = 'him."'>>
<</if>>
<<set $response += '<br><br>"Then fight for ' + _who>>
<<if setup.hasShuoSword()>>
<<set $threatZong += 1>><<trust "generalying" -1>>
<<set $response += " I unsheathe the North Sword, alarming General Ying until he sees me placing it on the map, without pointing its tip at him.">>
<<else>><<set $response += " I plant my fist on the map.">>
<</if>>
<<set $response += ' "The Emperor will give whoever is on his side legitimacy in this conflict."<br><br>His eyes flit between me and the map, but he does not accept nor reject my suggestion.'>>
<<if setup.hasShuoSword()>>
<<set $response += " After a tense moment of non-committal silence, I return the sword back into the scabbard.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"Why are you keeping a fourteen year old child in the camp?"' _next `notsaid("child")`>>
<<run say("child")>>
<<setFlag "baogirl">>
<<set $response = `General Ying lets out a breath of indignation. "If you mean Little Leopard, I don't see where else would be suitable for a young girl like her."<br><br><i>So, that answers that.</i><br><br>"When we found her as a baby, the entire village was destroyed. If the mother survived the raid, she did not come back to claim the child." He continues, "If any family would adopt her, she will still have to join the military once she turns sixteen. So I decided to give her a head start in getting used to our way of life."`>>
<<if very("righteousness") and setup.isIndividualist()>>
<<set $response += `<br><br>I frown. "She didn't have a say in this choice at all."<br><br>The officer shakes his head. "With all due respect, which one of us had a choice when we were that young? Her life was in my hands, and only time will tell whether I made the right decision or not."`>>
<<elseif very("kindness")>>
<<set $response += '<br><br>"Did it affect your career?" I ask.<br><br>He nods with a determined expression. "Yes it did, but I have no regrets."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"That will be all."' _done `saidsomething()`>>
<<set $response = `We exchange salutes, and General Ying walks me out. "Little Leopard should be able to fetch anything you need," he says before I turn to head back to the young soldier's tent.`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_z_kuo_chat]] [[c6_z_fort3]] %/<<response>>
This night the rain clouds linger overhead, blocking most of the heavenly lights. I watch the shadows inside other tents for a short while before retreating back inside.
<br><br>
<<if flag("c6_z_sharetent")>>
I lay down to rest, eventually hearing soft footsteps and the sound of water sloshing near me. I open my eyes and catch Little Leopard
<<if setup.hasShuoSword()>>staring at the North Sword that I placed next to my head.
<<else>>trying to lay another piece of linen over my body.
<</if>>
<<if flag("baogirl")>>She jumps back in surprise and scrambles away to her side of the tent to lie down as well. Noticing the water bucket she left for me,
<<else>>They jump back in surprise and scramble away to their side of the tent to lie down as well. Noticing the water bucket they left for me,
<</if>>
I grin,
<<if very("kindness")>>more appreciative than annoyed of the company.
<<else>>content for the company.
<</if>>
<<else>>
I lay down and stare <<if setup.hasShuoSword()>>at the North Sword that I placed next to me<<else>>at the empty side of the tent<</if>>, slowly drifting into sleep.
<</if>>
<br><br>
At first light, I [[set off again|c6_z_zhenye]].
<<setFlag "c6_z_sharetent" false>>Whenever patrols who don't recognize me would stop me for questioning, they always end up warning me about potential ambushes by people with tattoos.
<br><br>
"They are Lowat tribe assassins." The Zong soldiers tell me, "They have been poisoning and killing the locals along the supply route to distract our efforts to put down their rebellion in the south."
<br><br>
<<if very("kindness") and setup.isPassionate()>>
"Must these people be conquered?" I ask.
<br><br>
"Our lord does not want Zong to splinter into tribes again. We are one people under heaven." Some of the soldiers express different opinion on the issue, but they still agree that "the Lowat people have gone too far with their head hunting."
<br><br>
<</if>>
I thank them and continue on my journey. As rain clouds gather overhead, I find a natural rock formation in the uneven hills that can shelter me from the chilling drizzle. Unlike a cave, however, I am still exposed on three sides.
<br><br>
<<set _evade = "c6_z_evade", _fight = "c6_z_fight", _alert = "c6_z_alert">>
<<choice_enabled "<small>(body or mind)</small> I prepare to fight." _fight `($body gt 4 or $mind gt 4)`>>
<<bold 2>><<stoic>><<wise -1>><<kind -1>><<proper -1>><<military>>
<</choice_enabled>>
<<choice_shown "I prepare to evade. Focus on my mission." _evade>>
<<bold -2>><<loyal>><<kind>><<literati>>
<</choice_shown>>
<<choice_shown "I stay alert, but I'm interested in meeting these people first." _alert>>
<<bold>><<stoic>><<wise>><<proper>><<masses>>
<</choice_shown>>
/% [[c6_z_evade]] [[c6_z_fight]] [[c6_z_alert]] %/I take note of potential escape routes and set up noise traps along the safe radius of where I will be resting. To avoid freezing at night without a campfire, I practice Qi energy meditation to keep my body warm.
<br><br>
<<if $qi lt 3>><<set $qi = 3>><</if>>
Just before midnight, I pick up the subtle sound of movement through the traps. I immediately wake my horse and urge it to move in one direction while I slip into the shadows. Those in hiding either expose themselves by responding to the horse or by trying to close the distance. I use the noise as guidance on how to get around them, and as soon as I figure out their individual locations, I dash for the horse and hop on as quickly as possible. Having failed to ambush their target, the assassins call out in an unintelligible language, and I
<<if $body gt 3>>hear the whistling of something flying toward my direction.
<<elseif $qi gt 2>>sense a killing aura rising in the shadow of the woods.
<<else>>feel the muscles of my ride tensing as it breaks into a gallop.
<</if>>
<br><br>
Without reliable sources of light, the two of us crash through the night to flee from the invisible foe. Was it mercy to them or me, I don't know. For now at least, I have an edict to [[deliver|c6_z_zhenye]].I take note of potential escape routes and set up noise traps along the safe radius of where I will be resting. After catching a snake for supper, I start a campfire under the rock cover.
<br><br>
Once I finish eating, I begin to meditate and immerse my senses in the energy of the wilderness. Soon, the traps alert me of visitors.
<br><br>
"Come out and talk." I open my eyes and brace myself. "We don't have to fight."
<br><br>
Unfortunately the guests disagree. I dodge a blow-dart from one side of the dark woods, then cut down an attacker who tries to slice my head open from another angle. Snake-like patterns in deep green ink scrawled across his face, forming a camouflage in wooded mountains. The man with short hair breathes his last as he stares with <<if setup.hasShuoSword()>>fearful eyes at the North Sword in my grip<<else>>a hateful gaze back at me<</if>>.
<br><br>
There are voices from different positions in the shadows. I strain to hear what they are saying, but they are speaking an unintelligible language, not merely with a tricky accent.
<br><br>
<<if very("kindness") and setup.isPassionate()>>"How can we co-exist?" I shout, "The Heng Emperor could be reasoned with!"
<<else>>"You can be part of this great kingdom!" I shout, "Join us!"
<</if>>
<br><br>
They retreat away from where I stand, leaving me with only silence and their fallen comrade. Under the coir raincoat, the man's limbs are coiled in tattoos of dragon imagery. Besides the chipped knife, he has a short flute wrapped around his lower leg. Upon closer inspection, it seems to be made of a slender bone, perhaps that of a crane.
<br><br>
<<set _next = "c6_z_zhenye">>
<<set $response = "Night is still young, but I decide to sleep early, confident that whatever deterred those assassins will keep them away for a while.">>
<<choice_shown "I bury the man along with his possessions." _next>>
<<setFlag "c6_z_alert" "bury">>
<<kind>><<proper>><<military>><<literati>>
<<trust "jun" 1>>
<</choice_shown>>
<<choice_shown "I bury the man, but confiscate his knife and flute." _next>>
<<setFlag "c6_z_alert" "loot">>
<<kind -2>><<righteous -2>><<proper -2>><<military>><<literati -1>>
<</choice_shown>>
<<choice_shown "I confiscate the man's possessions, and leave the body for scavengers to clean up." _next>>
<<setFlag "c6_z_alert" "expose">>
<<stoic>><<kind -2>><<righteous -2>><<masses -1>>
<<trust "generalying" 1>>
<</choice_shown>>
/% [[c6_z_zhenye]] %/<<if $mind gt 4>>I analyze and memorize terrain characteristics of the area where I could rest, gathering firewood as I go.
<<else>>I take note of potential escape routes while gathering firewood.
<</if>>
<<if setup.isHealer()>>I chance upon rare herbs for treating poisoning, and a few with pungent flavor that could help in maintaining wakefulness.<</if>>
Once a campfire is started, I unsheathe
<<if setup.hasShuoSword()>>the North Sword to practice my sword routine.
<<if not setup.isDead("suzhan")>>Not long after that, my horse snorts at an [[unwelcome presence|c6_z_fight_suzhan]].
<<else>>
I expect the amount of light and noise that I created would draw the assassins to me. However, hours continue to pass without a stir in the woods. And I eventually sit against the rock face to nap, with the sword gripped tight in my hand. Even after the fire dies out, only the chorus of the wild accompanies us through the night.
<br><br>
As soon as the darkness of the sky begins to recede, I wake my horse and continue toward my [[destination|c6_z_zhenye]].
<</if>>
<<else>>
my blade to practice my sword routine... until human shapes [[form in the shadows|c6_z_fight_ambush]].
<</if>>
/% [[c6_z_fight_suzhan]] [[c6_z_fight_ambush]] %/"That sword is not yours to wield, $clanName $birthName."
<br><br>
Even before looking in the direction of the speaker, I already know who it is. Su Zhan emerges from the darkness, but he has not changed since the last time we encountered each other in the <<if flag("suzhan") eq "escaped">>woods<<else>>hills above the archery training camp<</if>>. His eyes are still as intense and piercing when I meet his gaze.
<br><br>
<<if setup.isStoic()>>Wordlessly, I settle into a defensive stance.
<<else>>
"I was going to urge you to surrender, Su Zhan." I ready myself for a sudden strike.
<<if less("kindness")>>
"But then I remember just how <<if flag("suzhan") eq "oneaccomplicecaptured" or flag("suzhan") eq "twoaccomplicescaptured">>your followers<<else>>the mercenaries<</if>> must have been broken in prison before they would give up your name... Surely there is no incentive for you to submit."
<br><br>
"I'm glad we already share that understanding," he says coldly.
<<else>>
"But I would rather that you give up on this pointless revenge."
<br><br>
"Would you have if you were in my position?" He snorts.
<</if>>
"A warrior of honor would die for those who appreciate them."
<br><br>
"Then here's your chance to serve your lord." I settle into a defensive stance.
<</if>>
<br><br>
<<set _next = "c6_z_fight_suzhan2">>
<<choice_shown "He is a fool to continue fighting for someone who is no longer relevant." _next>>
<<setFlag "c6_z_fight_suzhan" "fool">>
<<fairmath "$stoic" -5>>
<<fairmath "$trustMilitary" -10>><<fairmath "$trustLiterati" -5>>
<<fairmath "$kindness" -5>><<fairmath "$righteousness" -5>><<fairmath "$collectivist" -5>>
<</choice_shown>>
<<choice_shown "His loyalty is admirable." _next>>
<<setFlag "c6_z_fight_suzhan" "admire">>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "yang" -1>>
<</choice_shown>>
/% [[c6_z_fight_suzhan2]] %/The assassin destroys the campfire with his blade and swift footwork. At the same time my horse rises quickly at the hostility, then suddenly neighs in pain. It frantically jerks this way and that, forcing me to back away to avoid getting kicked by its hooves.
<br><br>
Su Zhan shouts something unintelligible as he closes the distance, but the loudness tells me exactly where his head is even in the dark. The North Sword slices his blade in half, then chops through flesh and bone, splashing blood onto me. I prematurely judge him to be reckless, until I feel a sharp needle puncturing the left side of my body between the neck and the shoulder, and another in my upper arm. I dive for the ground to avoid more darts, and rip out the ones that already landed.
<br><br>
The numbness is almost instantaneous, but I cannot afford to stay still since my horse is still trampling about. I crawl with my unaffected limbs, while listening for movements and chatters in the woods. When my eyes finally adjust to the dimness of my surrounding, I come face-to-face with the decapitated head of the assassin that is now laying on its side. The black fabric has loosened enough to reveal a blood-covered scowl, and those deep black pupils bore into me like they want to drag me along to the underworld.
<br><br>
<<setFlag "suzhan" "beheaded">>
I struggle to rise from the ground, feeling my jagged breaths, the pounding heartbeat, and an unsettling blurriness that shrouds my vision. Two shadowy figures grow in size,
<<if $mind gt 4>>
and I scramble away from their reach. A dark wall blocks my path, somehow I know it's my horse and I roll under it instead of cutting it down. But soon the scenery all around me begins to [[play tricks on my mind|c6_z_fight_mind]].
<<else>> /% body gt 4 %/
but I manage to slash my way through them. Even when a dark wall is sprung in front me, it splits in half with just a swing of this mighty sword!
<br><br>
Then, the scenery begins to twist, [[like in a nightmare|c6_z_fight_body]].
<</if>>My horse senses danger and rises to its feet just as two figures leap out from the shadows, one on each side of me. Their hair are cut short, and they wear clothing of unfamiliar design. Snake-like patterns in deep green ink are scrawled across their faces, and more can be seen on other areas of their exposed skin. With short bronze knives in their hands, they seem determined to fight.
<br><br>
<<if setup.isBold()>>"Last chance to surrender... or run," I say firmly.
<<else>>I raise my blade in a defensive stance.
<</if>>
The one I'm not looking at shouts something unintelligible, and I realize that we might not be able to negotiate through words.
<br><br>
The clash happens suddenly. Their two-pronged attack may be predictable, but their brute strength does exceed my expectation somewhat. My blade shatters the knife of the one aiming for my head, and my kick sends the other flying back into the shadows.
<br><br>
The horse suddenly neighs in pain. It frantically jerks this way and that, forcing me to back away to avoid getting kicked by its hooves. I notice a dart on its neck, and immediately duck to avoid getting stung by a dart myself. A knife aims for the bamboo container on my belt, I defend it easily, but with that downward movement I become vulnerable above the chest. A needle punctures the left side of my body between the neck and the shoulder, and another in my upper arm. The numbness is near instant, so I sweep at the campfire with my foot to extinguish the light before ripping out the darts that found their mark.
<br><br>
In this sudden darkness, both the assassins and I must be wary of moving shadows, one of them being the panicking horse. My breaths become more labored and my heartbeat quickens as the ground lists like a tipping boat.
<br><br>
<<if $mind gt 4>>
I listen for the landing of hooves and roll under the horse to escape the corner I was trapped in. But soon the scenery all around me begins to [[play tricks on my mind|c6_z_fight_mind]].
<<else>> /% body gt 4 %/
I block a sneak attack in time, but the forceful impact still manages to slam me against a wall. Knowing the assassin will strike again from behind, I step to one side and let the attacker bury their knife in the wall before running my blade through their chest.
<br><br>
An animalistic shriek pierces my ears, and when next I open my eyes, the scenery is twisting into something [[like in a nightmare|c6_z_fight_body]].
<</if>>Four lumps of clay creep toward me, the veins on their surface extend high into the sky and form dragon-like creatures, weaving between themselves like threads forming a tapestry, then engulf all four figures like putting armors onto them.
<br><br>
One of the dragons
<<switch $agentName>>
<<case "Azure">>
opens wide and spits its teeth at me. However difficult, I parry with
<<if setup.hasShuoSword()>>the North Sword, slicing them into segments.
<<else>>my blade, shattering them to bits.
<</if>>
<<case "Argent">>
shakes itself into a roaring tiger, swiping at my side with its claws.
<<if setup.hasShuoSword()>>The North Sword
<<else>>My blade
<</if>>
swings to counter but hits nothing.
<<case "Vermilion">>
bursts into flames and spans wings as wide as my eyes can see. When it flaps those fiery wings, knife-like feathers fly toward me. However difficult, I parry with
<<if setup.hasShuoSword()>>the North Sword, slicing them into segments.
<<else>>my blade, shattering them to bits.
<</if>>
<<default>> /% Onyx %/
shakes the ground by smashing itself against the soil until its amorphous shape turns into that of a snake-headed and shelled creature with four lumbering legs. I struggle to stabilize my body while the earth beneath me rises and sinks to the stomping beats of the monstrosity.
<</switch>>
<br><br>
<<if setup.hasShuoSword()>>
<<if setup.isPassionate()>>"Come! All of you!" I twirl the North Sword with a flourish. "Come at me! Taste Heaven's might!"
<<else>>I raise the North Sword to my eye-level, holding my pose as steady as a statue.
<</if>>
<br><br>
They gurgle among themselves, then flow away to join the rest of the night.
<<else>> /% regular iron blade %/
Their shapes change back into snakes and dragons, and then two of them crash toward me like a falling wave. I stand my ground and swing upward to split the water, feeling the impact but overcoming it through brute strength. The remaining two try to flood me from the waist down, yet they are not fast enough to fully enclose me.
<br><br>
After several rounds of battling this shadowy tide, it recedes suddenly and joins the rest of the night.
<</if>>
I shake my head violently, trying to clear the nightmare from view.
<<if flag("trainedHealer")>>
<br><br>
<i>The herbs!</i> I pull them out from the folds of my tunic, crush the leaves with my fingers, then stuff them into my mouth to chew. I smear some of the mush over the puncture wounds, and swallow the rest. The stinging taste and smell scrape at my insides, until the chaotic world seems to calm down again.
<br><br>
<</if>>
But exhaustion finally sets in, and I [[collapse onto my knees|c6_z_fight_body2]]..."Over here!" An unfamiliar voice with western accent pulls me away from the brink of deep slumber.
<br><br>
There are torchlight dancing around me.
<<if flag("trainedHealer")>>
I look up and see a soldier in red and brown uniform, gesturing for others behind him.
<br><br>
A giant figure emerges from the bushes, and the clunky noise from the iron armor gives away his identity. It helps that I could see his face too.
<br><br>
"Hm. What a surprise," General Xiahou speaks.
<<else>>
I look up and see blurs of red and brown moving about. Heavy footsteps and clunky noise of iron-scaled armor hint at the identity of the next person.
<br><br>
"Hm. What a surprise." That sounds like General Xiahou.
<</if>>
"Wasn't expecting to find you kneeling in prayer, ?title. Or are you just being extra courteous?"
<br><br>
He must be enjoying the mockery, but he quickly changes his tone. "Looks like you had a run-in with the savages. And...
<<if not setup.isDead("suzhan")>>
some assassin. A Jinhu's Shadow, perhaps?"
<br><br>
"No. He is from the state of Mao," I correct him, but don't elaborate.
<br><br>
"Well,
<</if>>
somebody killed your horse." The broad-shouldered officer points to a puddle of bloody mess. "You can come with me to sixth battalion's camp not far from here. Or we can lend you a horse so you can get to wherever you need to go."
<br><br>
I grit my teeth, now aware enough to piece together what had happened. I sheathe my weapon so my unaffected hand can check the bamboo shell that holds the Imperial edict. Finding it intact, I say...
<<set _next = "c6_z_zhenye", _camp = "c6_z_camp", _walk = "c6_z_walk">>
<<choice_shown '"Thank you, General Xiahou." I rise to my feet cautiously, and bow to him with some difficulty. "I will go with you to the camp."' _camp>>
<<setFlag "c6_xiahouhelp" "escort">>
<<bold -1>><<proper>><<collectivist>>
<<trust "xiahou" 1>>
<<set $response = `'The small giant turns to his soldiers. "We march for the nearby training camp. Let them clean up this mess."<br><br>General Xiahou's second regiment takes me back to the fort that I passed by before, and I am given better prepared medicine to treat my injuries. After seeing the visiting troops off, General Ying of the sixth battalion asks me to stay awhile to tell him about the attack.`>>
<</choice_shown>>
<<choice_shown '"A horse would be appreciated, thank you." I rise to my feet cautiously, and bow to him with some difficulty.' _next>>
<<setFlag "c6_xiahouhelp" "horse">>
<<loyal>><<proper>>
<<set $response = `The small giant turns to his soldiers. "Crooked Ear, notify the nearby supply camp to come clean up this mess. Little Zhu, give ?them your horse."<br><br>"Yes, General." A man in officer's uniform walks me to his mount. "Please treat her well, ?sir."<br><br>With an edict to deliver, I accept the generosity and ride for Zhenye. Headache or not, it will pass.`>>
<</choice_shown>>
<<choice_shown '"I\'ll be fine on my own." I don\'t want to owe him anything.' _walk>>
<<setFlag "c6_xiahouhelp" "reject">>
<<bold>><<stoic>><<proper -2>><<wise -2>><<collectivist -1>>
<<trust "xiahou" -1>>
<<set $response = `I stand up slowly, though the numb sensation is still not completely gone. The small giant snorts and turns to his soldiers. "We march for the nearby supply camp. Let them clean up this mess."`>>
<</choice_shown>>
/% [[c6_z_zhenye]] [[c6_z_camp]] [[c6_z_walk]] %/With the last shred of mental clarity I orient myself to follow any of the escape route I observed earlier. <i><<if not setup.hasShuoSword()>>My pursuers are not beasts larger than tigers or leopards.<</if>> The heavenly palace is not crumbling overhead. The trees are not coming to life to tear me apart. And I'm not sinking into the underworld.</i> I simply need to buy time to think!
<br><br>
<i>Is there a flood coming? No, it must be the sound of a flowing stream.</i> I <<if not setup.hasShuoSword()>>ignore the gurglings and rumblings from behind and<</if>> maintain the course... until something swallows my feet, cold and wet, sending a chill up my spine. <i>Have I become meal to the dragon king of the sea? But there is no sea here!</i> A slip underfoot lands me in the water, splashing me back to this mortal world. My vision is still blurry, and my affected arm is still difficult to command.
<<if flag("trainedHealer")>>
<br><br>
<i>The herbs!</i> I pull them out from the folds of my tunic, crush the leaves with my fingers, then stuff them into my mouth to chew. The stinging taste and smell seem to wake up my senses a little more.
<br><br>
<</if>>
<<if setup.hasShuoSword()>>However, the assassins are nowhere to be seen, and might not have even followed me this far.
<<else>>
Fortunately, the six shadowy figures finally seem more appropriately sized. I settle into a defensive stance again, ready for round two. But instead of surrounding me, they say a few unintelligible words to each other and swiftly disappear into the woods.
<</if>>
<br><br>
I can feel the movements of an army as the ground rumbles. Torch lights drive back the shadows, revealing more of the terrain at the base of a hill.
<br><br>
"Over there!" An unfamiliar voice with western accent calls from behind, and I turn to face the oncoming group of uniformed men on horseback and on foot. Their commanding officer rides forward, his broad shoulders and the glint from his iron-scaled armor are hard to miss.
<br><br>
"What a surprise encounter, ?title." General Xiahou chuckles. "Were you in urgent need of a bath?"
<br><br>
With my weapon sheathed, I climb onto dry ground. The water weighs on my clothes, but as long as the Imperial edict is safe inside the bamboo container on my belt, the rest can wait.
<br><br>
<<set _next = "c6_z_fight_mind2">>
<<set _same = " I look back toward the dark woods.">>
<<choice_shown '"Your timing is impeccable, General Xiahou. Always missing the action."' _next>>
<<bold>><<stoic -1>><<proper -2>>
<<set $threatZong += 1>>
<<trust "xiahou" -1>>
<<set $response = `The bulky officer snorts, "If you run toward a fire, you get burned first." He changes his tone. "So, what has happened here?"<br><br>"I was ambushed by six Lowat warriors. There may be more in hiding."` + _same>>
<</choice_shown>>
<<choice_shown '"I had to fend off an ambush."' _next>>
<<stoic>>
<<set $response = `The bulky officer changes his tone. "Elaborate."<br><br>"I sensed six Lowat warriors. But there may be more in hiding."` + _same>>
<</choice_shown>>
<<choice_shown '"No, but you have an urgent need to deal with the Lowat problem."' _next>>
<<bold>><<proper -2>><<military>>
<<set $threatZong -= 1>>
<<trust "xiahou" 1>>
<<set $response = `The bulky officer changes his tone. "We have been in pursuit of several of them in this area. How many did you encounter?"<br><br>"Six, but there may be more in hiding."` + _same>>
<</choice_shown>>
/% [[c6_z_fight_mind2]] %/<<response>>
"I want five teams of ten men each. Comb these hills." General Xiahou shouts, "Find those savages, dead or alive!"
<br><br>
I sit on a large rock to rest for a while, trying to wring some water out of my travel tunic. Not long after, a team returns to report that they found
<<if setup.hasShuoSword()>> /% Su Zhan is goaded by the North Sword %/
a night-walker's body and an exhausted horse.
<br><br>
"A Jinhu's Shadow, perhaps?" The broad-shouldered officer muses.
<br><br>
"No. He is from the state of Mao," I correct him, but don't elaborate.
<<else>>my campsite and an exhausted horse.
<</if>>
<br><br>
"Well, looks like you will be walking." General Xiahou glances at the cloudy sky. "Unless you come with me to sixth battalion's camp that's not far from here. Or we can lend you a horse so you can get to wherever you need to go."
<br><br>
<<set _next = "c6_z_zhenye", _camp = "c6_z_camp", _walk = "c6_z_walk">>
<<choice_shown '"Thank you, General Xiahou." I rise to my feet and bow to him with some difficulty. "I will go with you to the camp."' _camp>>
<<setFlag "c6_xiahouhelp" "escort">>
<<bold -1>><<proper>><<collectivist>>
<<trust "xiahou" 1>>
<<set $response = `The small giant turns to his soldiers. "One team of ten stay behind and tell the others to join us at the nearby training camp. The sixth battalion will handle the clean-up."<br><br>General Xiahou's second regiment takes me back to the fort that I passed by before, and I am given better prepared medicine to treat my injuries. After seeing the visiting troops off, General Ying of the sixth battalion asks me to stay awhile to tell him about the attack.`>>
<</choice_shown>>
<<choice_shown '"A horse would be appreciated, thank you." I rise to my feet and bow to him with some difficulty.' _next>>
<<setFlag "c6_xiahouhelp" "horse">>
<<loyal>><<proper>>
<<set $response = `The small giant turns to his soldiers. "Crooked Ear, notify the nearby supply camp to handle the clean-up. Little Zhu, give ?them your horse."<br><br>"Yes, General." A man in officer's uniform dismounts and hands me the rein. "Please treat her well, ?sir."<br><br>With an edict to deliver, I accept the generosity and ride for Zhenye. Headache or not, it will pass.`>>
<</choice_shown>>
<<choice_shown '"I\'ll be fine on my own." I don\'t want to owe him anything.' _walk>>
<<setFlag "c6_xiahouhelp" "reject">>
<<bold>><<stoic>><<proper -2>><<wise -2>><<collectivist -1>>
<<trust "xiahou" -1>>
<<set $response = `I stand up slowly, though the numb sensation is still not completely gone. The small giant snorts and turns to his soldiers. "Crooked Ear, go notify the nearby supply camp to handle the clean-up. The rest of you, at ease. We wait for the other search teams to return."`>>
<</choice_shown>>
/% [[c6_z_zhenye]] [[c6_z_camp]] [[c6_z_walk]] %/<<response>>
<<set $location = "sixth battalion's barrack/supply camp, state of Zong">>
Inside the war tent, I recount the night ambush and explain that the tattooed attackers use some kind of hallucinogenic toxin in their blow-darts.
<<if flag("trainedHealer")>>"If I'm not mistaken, the ingredients are used to numb the senses, or put someone to sleep," I say while sitting in the guest's seating position.
<<else>>"I recall our healers saying that the ingredients are sometimes used to numb a patient of pain, at least temporarily," General Ying says while sitting in the host's seating position.
<</if>>
<br><br>
<<trust "generalying">>
"We have several high ranking commanders fighting a war in the southwestern region against the mutinous Lowat tribe." General Ying explains, "We are one of many supply stations that oversees dispatch of provisions and reinforcements. Unfortunately the Lowat tribe also understands this, so they have roaming bands of warriors causing havoc to the locals to distract our forces."
<<if less("kindness") and setup.isPassionate()>><br><br>"They are a menace."<</if>>
I nod.
<br><br>
"You mentioned that you were headed for Zhenye to deliver an Imperial edict." General Ying stands up. "So I will not keep you any longer." I rise and follow him out of the war tent.
<br><br>
<<if hasVisited("c6_z_fight_suzhan")>>
A soldier runs up to the General and presents him with a jade pendant. "Sir, we found this on the body we retrieved from the forest."
<br><br>
"May I have that?" I ask General Ying as he is about to reach out.
<br><br>
He nods and lets the soldier hand the dragon-design pendant to me. This may be the command token that the late crown prince Li Shuo gave to Su Zhan.
<br><br>
<<setFlag "shuopendant">>
<<elseif hasVisited("c6_z_fight_body")>>
A soldier runs up to the General and presents him with a few items. "Sir, we found this short knife and bone flute from the bodies we retrieved from the forest."
<br><br>
General Ying waves a hand dismissively. "Burn them along with the bodies."
<br><br>
<</if>>
Somewhere at a distance, a guard calls out, "[[General Dragoness has arrived|c6_z_camp2]]!"General Tang, with leather armor and her bow, approaches us in quick steps. Her expression is solemn.
<<if hasVisited("c6_z_fight_suzhan")>>She salutes both of us. "General Ying. General $agentName."
<<elseif hasVisited("c6_z_fight_body")>>
She stops the soldier who is about to leave with the confiscated items, salutes both of us, then asks General Ying, "May I have those items?"
<br><br>
General Ying nods to the soldier, who hands over the knife and the flute, then runs off.
<</if>>
<br><br>
"I heard that a new group of Lowat warriors is attacking the region." General Tang tightens her sharply painted brows, looks around to make sure not too many people are within earshot, then asks, "What's the casualty like so far?"
<br><br>
"A few decapitations outside of villages. Some were hit by poison darts." General Ying gestures toward me. "Even ?title was ambushed this way. General Xiahou is doing the rounds now."
<br><br>
She nods, looks me once over, and asks, "Are you still feeling the lingering effect of the toxin?"
<br><br>
<<if setup.isStoic()>>I shake my head. "I'm fine now."
<<else>>"The medicine here helped." I say with a concerned tone. "I suppose there have been enough reported cases that General Ying's people had to find an antidote."
<</if>>
<br><br>
"?title, ask that soldier there for a horse." General Ying points toward a short fellow working at the stable. "Be extra cautious on the road."
<br><br>
"I need to change my ride as well, sir," General Tang requests. The commander of the supply camp makes a hand gesture that means "go ahead," but otherwise says nothing as he walks away.
<br><br>
General Tang seems unfazed by the cold shoulder and turns to me. "Do you wish for company on this journey?"
<br><br>
<<set _next = "c6_z_camp3", _skip = "c6_z_zhenye">>
<<choice_shown '"No." I say calmly.' _skip>>
<<fairmath "$stoic" 5>>
<<fairmath "$courtesy" 5>><<fairmath "$collectivist" 5>>
<<set $response = "She nods and we go our separate ways.">>
<</choice_shown>>
<<choice_shown '"I\'m headed for Zhenye. Are you going the same way, General?"' _next>>
<<fairmath "$courtesy" 5>>
<<fairmath "$stoic" -5>>
<<set $response = 'She nods. "It is one of my stops."<br><br>"Then I would like your company." I smile.'>>
<</choice_shown>>
<<choice_shown 'Her question is innocent enough, but it hits me in an unexpected way. I hesitate for a moment before answering with a simple "Yes". <i>I do wish for your companionship.</i>' _next>>
<<trust "jun" 1>>
<<if setup.hadVision("love", "jun")>>
<<love "jun" 1>>
<<set $response = "I recall the painting that never was... of two riders by the shore... ">>
<</if>>
<<set $response += '"Where are you headed? General $agentName?" She asks.<br><br>"Zhenye," I reply.<br><br>She nods. "It is one of my stops."'>>
<</choice_shown>>
/% [[c6_z_camp3]] [[c6_z_zhenye]] %/<<response>>
"General Dragoness!" The short soldier by the stable notices our approach and greets the General with enthusiasm. Their vocal pitch is just ambiguous enough that I cannot decide whether they are a boy or a girl.
<<trust "bao">>
<i>
<<if $misgenderFei>>I didn't used to be this paranoid before the surprise with Fei.
<<elseif setup.isGenderNC()>>Kind of like me I guess.
<<else>>Not that it matters.
<</if>>But regardless, why is there such a young soldier in this camp?
</i>
<br><br>
<<if trust("jun") gt 3 and setup.isPassionate()>>"Little Leopard!" General Tang imitates that enthusiasm and the two of them share a playful grin.
<<else>>General Tang smiles and waves at the youth. "Hi, Little Leopard."
<</if>>
<br><br>
"How old are you?" I ask the youth.
<br><br>
"Fourteen, ?sir." The youth then asks me, "I saw you speaking with General Ying. Do you need a horse?"
<br><br>
"Yes, in fact we both do." I glance at General Tang. "But, does the Zong military conscript soldiers this young?"
<br><br>
The General lets the youth reply, "Well, the army raised me." The young soldier caresses the shoulder of the horse before untying the rein from the pole. "It's home to me."
<br><br>
They hand me the rein and look enviously at the woman beside me. "Though I don't fight on the front lines like General Tang did back then."
<br><br>
The General's smile disappears as she pats the young soldier's arm. "That's nothing to be proud of, Little Leopard. Besides, you can serve your brother and sister-in-arms in different ways that are more valuable."
<br><br>
Little Leopard rubs their neck. "That's what my aunties and uncles keep telling me. But I just don't feel it sometimes."
<br><br>
<<set _next = "c6_z_enroute">>
<<choice_shown '"On the front line, huh?" I\'m impressed. "I was trained young, but even I wasn\'t thrown into battle at that age."' _next>>
<<stoic -1>>
<<set $response = "General Tang averts her gaze. I can't tell if the subject is truly a sore point for her or not.">>
<</choice_shown>>
<<choice_shown '"Their wisdom comes from life experiences." I say solemnly, "Trust that they want the best for you."' _next>>
<<proper>><<filial>><<collectivist 2>><<masses>>
<<trust "jun" 1>><<trust "bao" 1>>
<<set $response = `General Tang nods in agreement. "Fighting on the front line will change you, Little Leopard. And sometimes you might not like who you will become."<br><br>The youth shrugs. "As long as my family still likes me, I'm not worried."<br><br>The General shakes her head, but says nothing more.`>>
<</choice_shown>>
<<choice_shown '"In two years you will be a full-fledged soldier." I smile at the youth. "You have to build up the strength to carry enormous weight over long distances. The chores you do now will be worth it."' _next>>
<<stoic -1>><<kind>><<military>>
<<set $response = "Little Leopard nods.">>
<</choice_shown>>
<<choice_shown "I remain silent." _next>>
<<bold -1>><<stoic>>
<<if very("kindness")>><<set $response = "<i>Why must children be raised to kill?</i>">>
<<elseif (less("kindness") or less("filialPiety")) and setup.isPassionate()>>
<<set $response = `<i>I could've been fighting at that age too if Father had more confidence in me.</i>`>>
<</if>>
<</choice_shown>>
<<choice_shown "<small>(kind)</small> The image of Su Zhan's severed head flashes before my eyes, and I blink involuntarily." _next `hasVisited("c6_z_fight_suzhan") and very("kindness")`>>
<<setFlag "c6_suzhanhaunting">>
<<bold -1>><<stoic -2>><<collectivist -1>><<masses>>
<<set $response = `For a moment their conversation becomes incomprehensible noise, and I try not to draw attention to myself.`>>
<</choice_shown>>
/% [[c6_z_enroute]] %/<<response>>
<<set $location = "en route to Zhenye city, state of Zong">>
<<if hasVisited("c6_z_walk")>>
General Tang takes me on a route that I would not have known about on my own. Apparently it is a shorter distance to Zhenye city, but at the cost of a harder trek if done on horseback.
<br><br>
During our long journey,
<<else>>
Knowing that I may have important mission to complete, General Tang agrees that we should pace our horses to gallop for as long as possible. However, we would eventually need to slow down and let our mounts rest to recover their stamina.
<br><br>
During one such breaks,
<</if>>
I ask her about...
<<set _jun = "c6_z_chat_jun", _military = "c6_z_chat_military", _lowat = "c6_z_chat_lowat">>
<<choice_shown "herself." _jun>>
<<set $response = '"How about..." General Tang fills her waterskin by the stream, then turns her head toward me, "one for one?"<br><br>'>>
<<if less("courtesy") and setup.isBold()>>
<<set $response += `I cross my arms and grin. "Shrewd, aren't you?"<br><br>She turns away without saying anything.`>>
<<elseif setup.isPassionate() and very("integrity")>>
<<set $response += '"Then I better be careful what I ask, huh?" I jest.'>>
<<elseif setup.isChatty()>>
<<set $response += `I chuckle. "If that's the only way for you to get to know me, then sure!"<br><br>She turns away without saying anything. I wonder if what I said was tactless, but what's done is done.`>>
<<else>>
<<set $response += `"That's only fair." I nod.`>>
<</if>>
<</choice_shown>>
<<choice_shown "the Zong military." _military>>
<<set $response = `General Tang wipes her bow with a piece of rag. "I can't promise to answer all of your questions, considering there may be military secrets."<br><br>"That's fair." I nod.`>>
<</choice_shown>>
<<choice_shown "the Lowat people." _lowat>>
<<set $response = `General Tang splashes water onto her face, then says without looking in my direction, "I don't know a lot about them."<br><br>"I still trust you to be more knowledgeable than me," I tell her, "since their tribe is inside the borders of Zong."<br><br>A light chuckle escapes her. "That doesn't mean... But all right."`>>
<</choice_shown>>
/% [[c6_z_chat_jun]] [[c6_z_chat_military]] [[c6_z_chat_lowat]] %/<<response>>
All of my survival skills that I was forced to learn as a child are now everything I depend on. I follow the
<<if hasVisited("c6_z_fight_body")>>sound of a<</if>> stream until I find a wider path out of the woods, stopping only to
<<if hasVisited("c6_z_fight_body")>>try to clean as much of the blood stains from my tunic as possible.
<<else>>wash my face of sweat and mud stains.
<</if>>
<br><br>
As dawn passes, and morning arrives, I finally regain the full range of motion in my numbed arm. I test my body by practicing my routine. Fortunately, the toxin has not left any lingering effects.
<br><br>
I hear a galloping horse approaching, and I'm as surprised as the rider is by our meeting. "General $agentName?" General Tang slows her horse and dismounts. With leather armor and her bow, she stops in front of me to salute. "Are you... all right?"
<br><br>
<<if hasVisited("c6_z_fight_body")>>I look down at the faint but still present blood stain on my clothes.
<<else>>I look at my clothes that are slightly damaged.
<</if>>
<<set _next = "c6_z_walk2">>
<<choice_shown '"I was ambushed." I grin. "But I survived."' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$integrity" 5>>
<<fairmath "$trustMilitary" 5>>
<<set $response = 'She frowns. "Bandits? Or..."<br><br>I describe the tattooed attackers, and her frown takes on a melancholy air.'>>
<</choice_shown>>
<<choice_shown '"I\'m fine now."' _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$trustMilitary" 10>>
<<set $response = "She looks me in the eye, but does not push for another answer.">>
<</choice_shown>>
/% [[c6_z_walk2]] %/<<response>>
"Are you on assignment?" General Tang caresses the shoulder of her mount. "If you lost your horse, you may have mine."
<br><br>
<<set _next = "c6_z_enroute", _skip = "c6_z_zhenye">>
<<choice_shown '"That would be most appreciated. Thank you, General Tang." My priority is the safe delivery of the Imperial edict.' _skip>>
<<setFlag "c6_z_walk2" "horse">>
<<fairmath "$kindness" -5>><<fairmath "$loyalty" 5>>
<<fairmath "$integrity" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" 5>>
<<trust "yang" 1>><<trust "jun" 1>>
<<set $response = "She nods, removes her supplies from the saddle before handing me the rein. I mount the horse, salute her, then take off in a gallop.">>
<</choice_shown>>
<<choice_shown '"No need. Please, carry on." I salute her, then continue walking along my path.' _skip>>
<<setFlag "c6_z_walk2" "walk">>
<<fairmath "$stoic" 10>>
<<fairmath "$courtesy" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 10>>
<<set $response = "Behind me, I hear her mounting the horse and eventually riding past me.<br><br>By carefully planning how I travel for the next three days, I manage to make it to Zhenye without further incidents. I could not afford to keep fighting dangerous elements, as my journey has already taken more days than I had accounted for.">>
<</choice_shown>>
<<choice_shown '"I don\'t want to deprive you of your ride." I try not to sound too needy. "But if you are not in a hurry, I would appreciate your company."' _next>>
<<setFlag "c6_z_walk2" "jun">>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>> <<fairmath "$loyalty" -5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" -5>>
<<trust "yang" -1>><<trust "jun" -1>>
<<set $response = `General Tang hesitates for a moment before asking, "Where are you headed?"<br><br>"Zhenye city, to deliver an Imperial edict," I say calmly.<br><br>"Isn't that an important mission?" She frowns.<br><br>"It's about the prohibition of Hostage Exchange within the kingdom." I look away from her. "I think it can wait a little longer. But I wouldn't want to keep you from completing your mission."<br><br>She says nothing for several seconds, then finally, if not reluctantly, she agrees to walk with me.`>>
<</choice_shown>>
/% [[c6_z_enroute]] [[c6_z_zhenye]] %/<<response>>
<<set _next = passage(), _hobby = "c6_z_hobby", _career = "c6_z_career", _childhood = "c6_z_childhood", _done = "c6_z_zhenye">>
<<choice_shown '"Is there anything you enjoy that\'s not related to your time in the military?"' _hobby `notsaid("hobby")`>>
<<run say("hobby")>>
<<addtidbit "jun" "painter">>
<<set $response = `General Tang chuckles, and after thinking for a while, she says, "I still paint sometimes. But not much, and I rarely hold on to them."<br><br>"What do you paint?" I ask, "And why don't you save them?"<br><br>She sighs. "I'm always on the move. Paintings of birds, horses, people... they're just not worth carrying around."<br><br>`>>
<<if setup.hadVision("love", "jun")>>
<<set $response += "The vision of her painting flashes before my eyes... ">>
<</if>>
<<set $response += 'I quip, "I would like to see them before judging whether they are worthy or not."<br><br>"Your turn." She changes the focus of conversation.'>>
<</choice_shown>>
<<choice_shown '"Do you plan to be a soldier all your life?"' _career `notsaid("career")`>>
<<run say("career")>>
<<addtidbit "jun" "careermilitary">>
<<set $response = `"Of course," she replies without any pause. "Don't you?"`>>
<</choice_shown>>
<<choice_shown '"Rumor has it that you were born in the year of the Snake. Is it true?"' _next `notsaid("rumor") and setup.hasNPCTidbit("jun", "oneyearyounger")`>>
<<run say("rumor")>>
<<set $response = `"I wouldn't consider that a rumor." She smirks. "Just like it's not difficult to find out that you were born in the year of the Dragon."<br><br>`>>
<<if setup.isPassionate()>><<set $response += '"Oh ho, so you did research." I chuckle.'>>
<<else>><<set $response += '"Fair point." I nod.'>>
<</if>>
<</choice_shown>>
<<choice_enabled '<small>(trust)</small> "Would you mind sharing a childhood story about you?"' _childhood `notsaid("childhood") and setup.isRespected("jun")`>>
<<run say("childhood")>>
<<addtidbit "jun" "eagleeggs">>
<<set $response = 'General Tang lets out a long breath. "I remember always wanting to run with the boys when I was little,'>>
<<if setup.hasMet("bao")>>
<<set $response += ' kind of like Little Leopard, if you remember her from the sixth battalion.'>>
<<if not flag("baogirl")>>
<<setFlag "baogirl">>
<<set $response += '"<br><br>"Oh." <i>So that answers that.</i><br><br>"'>>
<<else>><<set $response += " ">>
<</if>>
<<set $response += 'But I was much more rough and tumble,'>>
<</if>>
<<set $response += ` getting into all kinds of trouble. One time I had a bet against an older boy, who challenged me to steal an egg from an eagle's nest high up on a cliff-side. I was foolish and went about it the hard way...`>>
<<if setup.isChatty() and less("courtesy")>>
<<set $response += `"<br><br>I gasp. "Don't tell me that's how you lost your little finger?"<br><br>Her brows twitch very subtly, but she says, "No, that's not what happened. I just... got`>>
<<else>><<set $response += " Got">>
<</if>>
<<set $response += ` stranded on that cliff for a day and a half." She chuckles. "I had to eat the eggs raw in order to make it through the night. Fortunately for me the mother did not return to peck me to death. Heh, honestly I can't even recall who won that bet in the end, because all I remember was the beating I received from Father."<br><br>I'm not sure whether to laugh with her or not...`>>
<</choice_enabled>>
<<choice_shown "That is all we talk about before setting off again." _done `saidsomething()`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_z_chat_jun]] [[c6_z_hobby]] [[c6_z_career]] [[c6_z_childhood]] [[c6_z_zhenye]] %/<<response>>
<<set _next = "c6_z_chat_jun">>
<<choice_enabled '<small>(singer)</small> "I like to sing, and usually for an audience. Fortunately Mother encouraged me to practice it alongside my usual training."' _next `setup.isSinger()`>>
<<setFlag "hobby" "sing">>
<<set $response = 'General Tang smiles. "You do have a wonderful voice."'>>
<<if setup.isDesired("jun") and setup.isChatty()>>
<<set $response += '<br><br>"So do you..." These words burst out before I could stop them. Fortunately, she takes the compliment gracefully.'>>
<<elseif little("courtesy") or very("kindness")>>
<<set $response += '<br><br>"Thank you," I smile back.'>>
<</if>>
<</choice_enabled>>
<<choice_enabled '<small>(musician)</small> "I\'m fond of playing with musical instruments, though it has been a while since I played for myself."' _next `setup.isMusician()`>>
<<setFlag "hobby" "instrument">>
<<set $response = `"I know you play the seven-string zither, just like the Gentleman Advisor. Is there any other instrument you like?" General Tang asks.<br><br>"Perhaps... the end-blown flute." I line up my fingers in front of my chest as if I'm playing an invisible flute. "It has a medium range of notes. Quite soothing with the right melody."`>>
<<if setup.isDesired("jun")>><<set $response += " <i>Like you...</i>">><</if>>
<</choice_enabled>>
<<choice_enabled '<small>(mind)</small> "I enjoy a challenging game of Encirclement."' _next `($mind gt 3)`>>
<<setFlag "hobby" "go">>
<<set $response = `General Tang nods sagely. "I can see that."<br><br>"Do you play?" I ask.<br><br>She shakes her head. "And I know enough about it to know I will lose to you."<br><br>"You are too modest. We haven't even tried one game yet," I say.<br><br>`>>
<<if setup.isPassionate() and (setup.isRespected("jun") or setup.isLikable("jun"))>>
<<set $response += 'She shifts her weight slightly. "This may come as a surprise, but... I hate losing."'>>
<<addtidbit "jun" "competitive">>
<<if setup.isChatty()>>
<<set $response += '<br><br>I pretend to be shocked. "Impossible. Not the invincible General Dragoness." She laughs with me, not at all embarrassed.'>>
<</if>>
<<else>><<set $response += 'She taps her temple. "I have read ahead."'>>
<</if>>
<</choice_enabled>>
<<choice_enabled '<small>(body)</small> "I used to play kickball often." I sigh. "But that was when my friends haven\'t yet scattered across the kingdom."' _next `($body gt 2)`>>
<<setFlag "hobby" "cuju">>
<<set $response = 'General Tang nods knowingly. "Cuju is a common form of exercise in the Zong military. You are welcome to join a game when you next visit the Forward regiment."'>>
<</choice_enabled>>
<<choice_shown '"I like to cook. Not that I can compete with chefs who depend on it as their livelihood, but the act itself is quite appealing to me."' _next>>
<<setFlag "hobby" "cooking">>
<<addtidbit "jun" "nohiddenmotive">>
<<trust "jun" 1>>
<<set $response = 'General Tang nods and smiles. "That was... a rather unexpected answer. Thank you for trusting me."<br><br>I raise an eyebrow at her. "What do you mean?"<br><br>'>>
<<if (setup.isRespected("jun") or setup.isLikable("jun")) and setup.isSincere()>>
<<set $response += `She glances at me once, then looks away again. "People generally try to impress me when they talk about themselves. Not that they weren't truthful about what they can do. But often they fear that I might find them less interesting if they talk about the more mundane things in their lives."<br><br>`>>
<<if setup.isDesired("jun")>>
<<if setup.isBold()>>
<<set $response += `"What if I was trying to impress..." <i>well, it's too late to take it back now,</i> "you..."<br><br>She does not turn back toward me. "If so... I wish you didn't have to."`>>
<<else>><<set $response += "<i>What if I was trying to impress you?</i>">>
<</if>>
<</if>>
<<else>>
<<set $response += `She shakes her head. "Don't worry. It's a compliment."`>>
<</if>>
<</choice_shown>>
/% [[c6_z_chat_jun]] %/<<response>>
<<set _next = "c6_z_chat_jun">>
<<choice_shown '"But I don\'t consider myself a soldier." I frown.' _next>>
<<if setup.isDove()>><<fairmath "$integrity" 5>><</if>>
<<set $response = '"A warrior then?" General Tang locks eyes with me. "Can you honestly say you can stop being one?"<br><br>'>>
<<if very("wisdom")>>
<<set $response += `"There is more to us than just our training or our fighting spirit," I say.<br><br>She nods. "That's true, though my answer remains the same."`>>
<<else>><<set $response += "I don't argue the point.">>
<</if>>
<</choice_shown>>
<<choice_shown '"I have aspirations beyond the military." I look into the distance. "But I can\'t say how or when I would be able to leave this path behind."' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$loyalty" -10>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" -5>>
<<addtidbit "jun" "hiddenaspiration">>
<<set $response = "General Tang does not ask me to elaborate, and we share a moment of silence. When my eyes find her next, she is staring in the same direction as I was, her expression unreadable.">>
<</choice_shown>>
<<choice_shown '"I suppose."' _next>>
<<if setup.isMilitant()>><<fairmath "$integrity" 5>><</if>>
<<if setup.isDove()>><<fairmath "$integrity" -5>><</if>>
<<fairmath "$stoic" 5>>
<<fairmath "$loyalty" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 5>>
<<set $response = "General Tang finishes cleaning her bow, then puts away the rag.">>
<</choice_shown>>
/% [[c6_z_chat_jun]] %/<<response>>
<<set _next = "c6_z_chat_jun">>
<<choice_shown '"I taught a classmate a lesson to never cheat off of my answers..."' _next>>
<<trusty>><<righteous>>
<<setFlag "childhood" "thinker">>
<<if very("righteousness")>><<trust "jun" 1>><</if>>
<<set $response = `"When I was seven, I had a classmate whose father thought his son was a child prodigy. But the boy actually bullied other kids into copying classics for him, or helping him pass exams. So I left my notes somewhere that was easy to steal, and because I mixed in wrong answers with the right ones, his false reputation was eventually exposed." I grin to myself. "I also received a serious beating for that stunt. Not because I was in the wrong, but because the boy's father was influential enough to force my father's hand."<br><br>"Do you regret it?" The General asks.<br><br>`>>
<<if little("righteousness") and setup.isChatty()>>
<<set $response += '"Are you kidding? Absolutely not!" I reply. She turns away smiling.'>>
<<elseif setup.isStoic()>><<set $response += 'I shrug. "Water under the bridge."'>>
<<else>><<set $response += "I shake my head.">>
<</if>>
<</choice_shown>>
<<choice_shown '"I fought an older kid and won..."' _next>>
<<bold>><<righteous>>
<<setFlag "childhood" "fighter">>
<<set $response = `"When I was ten, a rival of my father tried to discredit his teachings by hiring skilled boxers to win matches against his students. I jumped in for one of the matches at the last minute, barely coming out on top. I was purple and blue for a month, and then Father sent me into the mountains for survival training. He said that was punishment, but I knew he was just protecting me from reprisal." I smile just thinking about it.<br><br>General Tang smiles as well, though she seems a little wistful. "Your father must be proud."`>>
<<if more("filialPiety")>>
<<if very("filialPiety")>><<trust "jun" 1>><</if>>
<<set $response += '<br><br>I nod. "And I miss him."'>>
<<else>><<set $response += " I shrug.">>
<</if>>
<</choice_shown>>
<<choice_shown '"I saved a pair of yuanyang from a trap..."' _next>>
<<stoic -1>><<kind>>
<<if very("kindness")>><<trust "jun" 1>><</if>>
<<setFlag "childhood" "lover">>
<<set $response = `"When I was very young, Mother would tell me that <<concept "concept-yuanyang">>yuan and yang<</concept>> will form a lifelong bond, that if one were to perish, the other were sure to follow." I recount, "So when one day I saw a brown yang struggling to free a colorful yuan from a bird net set by duck trappers, I dived into the water to help them escape. My parents didn't scold me for the deed, but the cold and the fever were punishing enough."<br><br>General Tang smiles and looks away into the distance. "Yuanyang, like a pair of <<concept "concept-jianjian">>Jian<</concept>>, flying wing to wing..."`>>
<<if flag("vision") eq "love">>
<<set $response += "<br><br>I recall the imagery of the pair of one-eyed and one-winged birds from the vision...">>
<</if>>
<</choice_shown>>
/% [[c6_z_chat_jun]] %/<<response>>
<<set _next = passage(), _done = "c6_z_zhenye">>
<<choice_shown '"What did you find out about that dead scout near the border?"' _next `notsaid("scout")`>>
<<run say("scout")>>
<<set $response = '"I see you still remember that incident..." General Tang looks somewhat uncomfortable. '>>
<<if setup.isRespected("jun") or setup.isLikable("jun")>>
<<set $response += `She lowers her voice. "All I can say is, someone intends to invade Jinhu without permission from our Duke. I can only guarantee that it is not General Wei."<br><br>I cross my arms. "General Xiahou, then?"<br><br>She avoids my eyes. "I don't have proof."<br><br>`>>
<<if little("righteousness") and little("kindness")>>
<<set response += 'I say with conviction, "We should at least let the Duke of Jinhu know. He can decide how to defend the border." To my surprise, the General does not respond to my suggestion.'>>
<</if>>
<<else>>
<<set $response += `"Unfortunately I cannot speak more on this subject. It's an internal affair."<br><br>`>>
<<if very("loyalty")>>
<<set $response += 'I say with conviction. "If it may develop into any sort of invasion of one state by another, His Majesty needs to know."<br><br>She studies me with furrowed brows. "Several of my fellow officers and I are trying to prevent such an extreme outcome."<br><br>"His Majesty can support your efforts," I tell her. She sighs without agreeing to my claim.'>>
<<else>>
<<set $response += `I cross my arms. "Is the Duke of Zong planning to invade Jinhu?"<br><br>"No." The General replies firmly, "And we are doing what we can to prevent that extreme outcome."<br><br>"Who is this 'we'? And who are you against?" I lock eyes with her.<br><br>She stares back and repeats, "Apologies, but this is an internal affair."`>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"Compared to the military structure in Mao, men and women who serve in the Zong military seem to be less strongly separated." I ask, "How do you manage feelings of physical attraction between people?"' _next `notsaid("attraction")`>>
<<run say("attraction")>>
<<set $response = `General Tang replies calmly, "Our military laws and culture of discipline make sure these wants are kept under control. Everyone is told what the consequences will be, and it is their choice to either adhere to the rules or accept the punishment, be it death or expulsion. The etiquette of a polite society cannot fully apply to a culture where everyone must fight."<br><br>"I suppose your laws must allow for procreation to create the next generation of soldiers," I muse aloud.<br><br>"Of course." The General nods. "Ideally, both men and women in our military earn their right to choose who to mate with. And if the woman is not ready to leave the military to raise a child alone, it is her responsibility to refuse to copulate with a man."<br><br>I frown. "Doesn't that prevent a child from having both parents in their lives?"<br><br>"After a term of ten years, the father can choose to not re-enlist and join the mother to raise the child together." She says, "That would be the ideal situation."`>>
<</choice_shown>>
<<choice_shown '"Are there still so many conflicts within Zong that force everyone to fight?" I look at her. "Both the state of Mao and Jinhu have a much clearer division between soldiers and civilians."' _next `notsaid("conflicts")`>>
<<run say("conflicts")>>
<<set $response = 'General Tang nods. "Our people actually value peace more than war, because they cannot take peace in their lives for granted." She rubs the handle portion of her bow. "It is also true that people of Zong have diverse and extreme opinions. The geographical boundaries keep groups of people farther apart than usual, creating communities that are self-sufficient and inevitably antagonistic toward outsiders."<br><br>She frowns as she continues. "There are still villages that practice human sacrifice to various degrees. Some tribes are nomadic hunters who routinely disrupt farming communities. Exiled criminals from other states often form another kind of revenge-driven culture that plagues our land. And many people that want to maintain autonomy outright reject negotiation. So you see, everyone must fight if they want their way of life to continue."<br><br>I shake my head.'>>
<<if setup.isCollectivist()>><<set $response += " Such is the danger of a motley crowd.">>
<<elseif setup.isIndividualist()>><<set $response += " Such is the cost of preserving individuality.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Why was General Ying dismissive toward you back at his fort? Or did I misread the exchange?"' _next `notsaid("ying") and hasVisited("c6_z_camp")`>>
<<run say("ying")>>
<<addtidbit "jun" "disagreeying">>
<<set $response = `General Tang sighs. "It's... not easy to explain. But rest assured, General Ying is a man of honor and a responsible commander."`>>
<</choice_shown>>
<<choice_shown '"Pardon my curiosity, but is that young soldier a boy or a girl? Little Leopard, was it?"' _next `notsaid("bao") and setup.hasMet("bao") and (not flag("baogirl"))`>>
<<run say("bao")>>
<<set $response = 'General Tang chuckles lightly. "Little Leopard is a girl. She just likes to blend in with the men who she calls brothers and uncles."'>>
<<if $sex eq "female" and notthat("fem")>>
<<set $response += '<br><br>"Ah. I see." I nod, suddenly finding more of a connection with the young soldier.'>>
<<elseif setup.feiOuted()>>
<<set $response += "<i>Is she like how Fei is?</i>">>
<</if>>
<</choice_shown>>
<<choice_shown "We end the conversation and continue our journey." _done `saidsomething()`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_z_chat_military]] [[c6_z_zhenye]] %/<<response>>
<<set _next = passage(), _done = "c6_z_zhenye">>
<<choice_shown '"Are there people who understand both ours and the Lowat language?"' _next `notsaid("language")`>>
<<run say("language")>>
<<addtidbit "jun" "speaklowat">>
<<set $response = '"Yes." General Tang has her back toward me as she crouches by the stream. "I can speak it a little, and Commander-in-Chief Zhao hired local traders in the southern regions as interpreters, since they have done business with the Lowat tribes."<br><br>'>>
<<if hasVisited("c6_z_camp") and (very("wisdom") or $mind gt 3)>>
<<set $response += `I think aloud. "Is that why General Ying is taking out his frustration on you?"<br><br>"...Perhaps. But it's complicated."`>>
<<else>>
<<set $response += `"How did you learn to do that?" I ask.<br><br>"My family had history with some of the Lowat tribes, and I had to learn to speak with some of their people out of necessity... But it's complicated."`>>
<</if>>
<<set $response += ' She shakes her head. "And I would rather not elaborate at the moment."<br><br>"How easy is it to learn this language?" '>>
<<if hasVisited("c6_z_fight_suzhan2")>>
<<set $response += "I recall Su Zhan communicating with the Lowat assassins.">>
<<else>><<set $response += "I ask.">>
<</if>>
<<set $response += `<br><br>"To me it is even more different than the language you speak, and it took me a year to get comfortable with the basics." She rubs her arm. "I couldn't say how fast anyone else could pick up words and phrases."`>>
<</choice_shown>>
<<choice_shown '"What kind of traditions do they have?"' _next `notsaid("tradition")`>>
<<run say("tradition")>>
<<addtidbit "jun" "knowlowatbetter">>
<<addtidbit "jun" "ashamedvanity">>
<<setFlag "lowattattoopurpose">>
<<set $response = '"The Lowat people are spread across the southern region due to earlier division of labor between traveling hunters and stationary farmers." General Tang thinks carefully before continuing, "But I was told that many disparate groups all identify as Lowat even when some of their traditions have changed."<br><br>She walks back toward me, her brows now fainter and lighter in color. She then traces lines and shapes into the wet soil with a pebble she picked up near the stream. "For example, agriculture is harder to maintain in the western mountainous regions, so the Lowat tribes there tend to pray to animal spirits for a good hunt, as opposed to the Lowat tribes of the east that worship earth deities for a bountiful harvest. They do still share their love of tattoo, which to them is like an engraved armor from the divine."<br><br>She draws some patterns that look familiar. "Swimmers wear the pattern of the flood dragon, hunters wear the pattern of banded krait, and so on."<br><br>"One aspect to their belief that is commonly seen is their practical regard toward their bodies. Hair is styled short for ease of maintenance. No powdering or... painting of brows..." The General chuckles awkwardly at that comment, a right hand finger gently brushes over the short natural brow that remains above her eye. "...for vanity."'>>
<<if very("wisdom") and very("kindness")>>
<<set $response += `<br><br>"Their vanity might look different to us." I try to distract her.<br><br>"Right, yes, you're right."`>>
<</if>>
<<set $response += " She stands up and walks away, somewhat embarrassed.">>
<</choice_shown>>
<<choice_shown '"The toxin they used in their blow-darts... Why do you think they didn\'t just kill me with lethal poison?"' _next `notsaid("poison")`>>
<<run say("poison")>>
<<set $response = `General Tang does not look in my direction. "I don't know why, because I have heard reports of this band of assassins killing indiscriminately before. But my guess is if they think you are someone valuable to our people, they could trade you for something they want."`>>
<<if hasVisited("c6_z_fight_suzhan2")>>
<<set $response += "<br><br><i>Su Zhan must have told them who I am...</i>">>
<</if>>
<<if setup.isPassionate()>><<set $response += "<br><br>I ball up my fist without even realizing it.">><</if>>
<</choice_shown>>
<<choice_shown "We end the conversation and continue our journey." _done `saidsomething()`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_z_chat_lowat]] [[c6_z_zhenye]] %/<<set _days = 15>> /% evade skips a night, fastest return %/
<<set _fought = false, _bloody = false>>
<<if (hasVisited("c6_z_fight") and (hasVisited("c6_z_fight_body") or hasVisited("c6_z_fight_mind"))) or hasVisited("c6_z_alert")>>
<<set _fought = true>>
<<if hasVisited("c6_z_fight_suzhan2") or hasVisited("c6_z_fight_body") or hasVisited("c6_z_alert")>>
<<set _bloody = true>>
<</if>>
<</if>>
<<if hasVisited("c6_z_camp")>> /% waited until late morning, better rested %/
<<if hasVisited("c6_z_enroute")>> /% go with jun %/
<<set _days = 16>>
<<else>><<set _days = 17>> /% get horse but go alone %/
<</if>>
<<elseif hasVisited("c6_z_walk")>> /% when meeting jun on the road, also late morning %/
<<if flag("c6_z_walk2") eq "walk">> /% refuse horse %/
<<set _days = 19>>
<<elseif hasVisited("c6_z_enroute")>> /% go with jun %/
<<set _days = 16>>
<<else>><<set _days = 17>> /% take horse but go alone %/
<</if>>
<</if>><<response>>
<<set $location = "Zhenye city, state of Zong">>
Zhenye city was built atop of a mountain range, with a long span instead of equal distance at all sides. Portions of this elevated region were manually flattened through years of labor, resulting in a plateau similar to the overlook at the archery training camp near the northeastern border of the state.
<br><br>
<<include "longcheck_c6_z_journeydays">>
As I ascend the stone steps,
<<if _days gt 18>> /% arrive latest %/
I can see skull-less skeletons hanging against cliff-sides by chains that are lowered from the ground above.
<<elseif _days gt 16>>
I can see skeletons hanging against cliff-sides by chains that are lowered from the ground above. Occasionally crows or other scavenging birds claw onto the iron cuffs to continue pecking at any remaining flesh, sometimes severing the neck bone, performing a postmortem decapitation. Now it makes sense where those loose skulls at the bottom of the cliff came from.
<<elseif _days gt 15>>
the cacophony of cawing, shrieking, and wing flaps echo up and down the mountain. I can see human corpses hanging against cliff-sides by chains that are lowered from the ground above. Massive flocks of scavenging birds compete for places to claw onto so they could peck at the freshly dead, some of which have an arrow or two lodged between their ribs.
<<else>>
the cacophony of cawing, chain-rattling, and agonizing cries from men and women echo up and down the mountain. I can see naked people hanging against cliff-sides by chains that are lowered from the ground above. Some of them have vine-like tattoos covering their skin, while others have battle scars all over their body, not counting the fresh wounds made recently, likely by the birds of prey circling overhead.
<</if>>
From that angle of the cliff surface, the execution must have been easy to witness by anyone below the mountain.
<br><br>
<<if _days lt 16>> /% arrive earliest %/
<<if flag("dungeonhaunting")>>
Despite this scene being above ground, it reminds me of the descend into the palace dungeon... into the underworld, with its multitudes of screams...
<<else>>
<<setFlag "dungeonhaunting">>
When I was twelve, Father brought me down to the palace dungeon to teach me about the underworld. During the reign of the Heng Emperor's father, there were many people there at all hours of the day. And for two months since, the screams from the prisoners or the bloodshot eyes of the interrogators haunted my soul.
<br><br>
"Not everyone is here because they are guilty." He would tell me. "And sometimes one rather come here than to live in shame. It is the same for life and death."
<br><br>
I don't remember what I said in response, but he wanted me to live as an upright servant of the greater good. Most of the time that meant loyalty to one's lord above all else. Yet sometimes that meant righteousness is even more important. All I knew back then was that there are pain worse than <<if $mind gt 3>>eternal suffering<<else>>death<</if>>.
<br><br>
But to witness this kind of torture first hand...
<</if>>
<br><br>
<</if>>
<<set _next = "c6_z_zhenye2">>
<<choice_shown "I feel sick." _next `(_days lt 16)`>>
<<stoic -3>><<kind>><<military -1>>
<</choice_shown>>
<<choice_shown "<i>Serves them right.</i>" _next `(_days lt 16)`>>
<<stoic -1>><<wise -2>><<kind -2>><<righteous>><<military>>
<<trust "dukez" 1>><<trust "generalying" 1>>
<</choice_shown>>
<<choice_shown "Slaughter a rooster to frighten the monkeys into obedience. Cruel but effective." _next>>
<<stoic>><<kind -2>><<collectivist>><<military>>
<<set $threatZong -= 1>><<trust "dukez" 1>>
<</choice_shown>>
<<choice_shown "This kind of punishment is unnecessarily cruel." _next>>
<<stoic -2>><<kind 2>><<masses>>
<<set $threatZong += 1>><<trust "jun" 1>><<trust "ren" 1>><<trust "fei" 1>>
<</choice_shown>>
<<choice_shown "I'm unfazed by the view." _next>>
<<stoic 2>><<collectivist>><<military>><<masses -1>>
<<trust "dukez" 1>><<trust "dukej" -1>>
<</choice_shown>>
<<choice_shown "I glance at General Tang." _next `setup.isAround("jun")`>>
<<bold -1>><<stoic -1>><<collectivist -1>>
<<set $response = "General Dragoness keeps focusing on the path ahead, her faint brows are scrunched together, an expression of solemn determination. Whether or not she notices me looking at her, it does not seem like she wants to acknowledge the morbid execution.">>
<</choice_shown>>
/% [[c6_z_zhenye2]] %/<<response>>
Nearly everyone in the city is dressed in a stern fashion, if not in a soldier's uniform. Children move around in groups led by young adults, while the grown-ups travel in distinct lanes, as if wanting to disassociate themselves from children. The further up I go, the fewer civilians there are, until I see the warrior lord coming to greet me personally. He is flanked by two younger officers behind him, who are nearly as tall and imposing as him.
<br><br>
"General $agentName." The Duke of Zong and the officers give me a warrior's salute, though all three men have to
<<switch $height>>
<<case "tall">>adjust their gaze downward at
<<case "average">>cast their gaze down at
<<default>>lower their heads to look down at
<</switch>>
<<if setup.isBold()>>me<<else>>me, making it difficult not to feel small in front of them<</if>>.
<<if setup.isAround("jun")>>General Tang salutes the Duke and joins his side.<</if>>
<br><br>
I pull the silk banner from the bamboo container and unroll the Imperial edict. The Duke of Zong understands the purpose of my visit immediately and bows down to the ground, as low as his bulky armor would allow. His officers do the same, and so does everyone else within sight of me.
<br><br>
"On the third year of the reign of Heng, it is by Imperial decree that Hostage Exchange becomes forbidden. Lords and ministers who violate the order will be demoted to peasant class, whereas the skillful and the commoners will be executed for the same offense. If such practice is involved in martial affairs with barbarians, imprison first, and wait for His Majesty's edict."
<br><br>
I finish the proclamation, and hand the banner to the sixty-something commander. "Rise and accept the order."
<br><br>
The Duke of Zong stands up and takes the edict. He turns to his people and thrusts the banner into the air. "Long Live the Emperor! Long Live the Zong state!" The crowd repeats his words loudly and in unison, but they gradually shorten the phrase to just the second half. <<if setup.isAround("jun")>>Even General Dragoness can do nothing but obey the tide.<</if>>
<br><br>
<<set _next = "c6_z_zhenye3">>
<<choice_shown "I feel inspired by this powerful leader." _next>>
<<loyal -2>>
<<set $threatZong -= 1>><<trust "dukez" 1>><<trust "yang" -1>>
<</choice_shown>>
<<choice_shown "I'm annoyed by his attempt to subvert the Emperor's authority." _next>>
<<loyal 2>>
<<set $threatZong += 1>><<trust "dukez" -1>><<trust "yang" 1>>
<</choice_shown>>
<<choice_shown "He is but a sad old man who wrestles with his mortality." _next>>
<<bold 2>><<kind -2>><<masses -1>>
<<set $threatZong += 2>><<trust "dukez" -1>>
<</choice_shown>>
/% [[c6_z_zhenye3]] %/The Duke of Zong invites me to stay the night before heading back to the Imperial capital. Unlike the other two vassal lords, the Duke of Zong and all of his subordinates live in army tents, though here on the mountain top they are designed to withstand harsher weather.
<br><br>
Over supper with a tent-full of officers and officials, we speak of many things. No matter how much loss these warriors have suffered in recent battles, right now they seem to be enjoying the comradery over meat and wine. What's different about this meal is that no one over-indulges on anything, especially the drinks. Even the lord himself only allows an officer to pour him one cup from the wine jug.
<<if setup.isAround("jun")>>
General Tang refuses wine altogether.
<br><br>
At some point during the meal, the conversation turns toward the subject of [[fatherhood|c6_z_zhenye3_parentage]].
<<else>>
<br><br>
The conversation [[drifts from their routine encounters to specific foes|c6_z_zhenye3_lowat]].
<</if>>The officers share their deadly encounters with roaming bandits along the northern border, or talk of violent disputes between powerful clans in the heartland of the state, or discuss new findings regarding various barbarian tribes that live in geographically secluded regions.
<br><br>
I learn about the Lowat people from this informal gathering. Their population spans across the south, with many dialects simply due to distance and infrequent contact. Be it spoken or written, their native language is unintelligible to us, and any communication at all must be done through traders or Lowat farmers who made the effort to assimilate into the Zong society.
<br><br>
"The Lowat are not just hunters in the woods. I heard they are excellent fishermen too." A young officer with thick western accent says. "Once I found out, it makes more sense that they would keep their hair trimmed short."
<br><br>
"We have skilled swimmers too," another man scoffs, "You don't see us cutting our hair to spite our forefathers."
<br><br>
"Why mark their bodies from head to toe? And so permanently?" An older officer with a faint accent asks, "I've seen Jinhu's Shadows paint around their eyes to blend into the night, but that can be washed off."
<<trust "generalmi">>
<br><br>
"They must think there is no life outside of the woods." An officer with ambiguous vocal pitch says with a chuckle, "Or if they did, they would realize how much they stand out, then run back into the mountains."
<br><br>
"Even those who live by the water?" The younger officer challenges, "Is it to blend in among the seaweeds?"
<br><br>
Several of them laugh. "Little Liu, if we ever fight them in the water we'll send you in to check!"
<<trust "generalliu">>
<br><br>
The young man grins. "Then Commander-in-Chief Zhao needs to accept my transfer request so I can join his southern campaign."
<br><br>
"Perhaps you should work harder to defeat the rebels in your area first!" A middle-aged woman in scaled-iron armor chides him in jest.
<<trust "generaljian">>
<br><br>
<<set _next = "c6_z_zhenye4">>
<<if little("trustMilitary") or trust("dukez") gt 1>>
"General $agentName," the older officer with an aged iron armor turns to me, "how would you suppress the Lowat rebellion in the south?"
<br><br>
<<choice_shown '"Imprison their leaders whenever one is captured." I consider the wording of the Imperial edict. "Let them know that Hostage Exchange is forbidden between people of our kingdom. The Lowat tribes can choose to stay as barbarians, or submit and be treated like one of us."' _next>>
<<fairmath "$integrity" -5>>
<<fairmath "$trustMasses" -5>>
<<fairmath "$trustLiterati" -5>>
<<fairmath "$collectivist" 5>>
<<fairmath "$righteousness" -5>>
<<trust "generaljian" 1>>
<<set $response = 'The older officer shakes his head. "They have been able to select new leaders quicker than we can even execute them."<br><br>"But going after their leader is a way to slow their reach." The middle-aged woman says, "Every new candidate needs time to build up their reputation among other groups that oppose us."'>>
<</choice_shown>>
<<choice_shown '"It will take a few decisive battles to show them that they cannot win." I look around the room. "Either multiple victories without casualty on our side, or a victory against all odds."' _next>>
<<fairmath "$trustMilitary" 5>>
<<trust "dukez" 1>>
<<set $response = 'The officers nod, but the officials say, "That would be ideal in any scenario. But the question has always been how."<br><br>'>>
<<if $mind gt 3>>
<<set $response += 'I answer calmly, "An overall strategy is not a substitute for specific tactics in the field. Each battle will require a different plan, not to mention no plan survives contact with the enemy."'>>
<<else>><<set $response += 'I nod. "Of course. But I was answering a theoretical question."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"You warriors of Zong are already giving it your all. I don\'t think I can do a better job." I don\'t need to tell them what I really think.' _next>>
<<fairmath "$bold" -5>>
<<fairmath "$stoic" 5>>
<<fairmath "$integrity" -10>>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustMilitary" -10>>
<<set $threatZong -= 2>><<trust "dukez" 1>><<trust "generalmi" -1>>
<<set $response = "The older man appears somewhat disappointed at my lackluster answer. The others resume their meal and change the subject of the conversation. I catch the Duke of Zong smiling when he thinks I'm not looking.">>
<</choice_shown>>
<<else>>
The warriors of Zong [[carry on the conversation|c6_z_zhenye4]] without me.
<</if>>I learn that most of the men in the room already have children, but because they have not finished their ten-year mandatory service or did not choose to retire from the military after the required term, they have not seen their children in a long time, if ever.
<br><br>
"Once my daughter becomes old enough to enlist I will see her all the time." A young officer says, "Now I would rather she enjoys a peaceful childhood."
<br><br>
<<trust "generalliu">>
"You're too soft, Little Liu." A much older officer jokes, "Start them early so they are used to a life on the battlefield."
<br><br>
<<if setup.isDesired("jun")>>
I steal a glance at General Tang, who eats her food using rather restrained movements, as if trying not to draw attention to herself.
<br><br>
<</if>>
<<trust "generalmi">>
"You're one to talk, General Mi." The young officer quips, "We all know how eager you were to pair up your daughter with a man in her battalion, so that she might become a mother and be sent home."
<br><br>
General Mi shakes his head. "Now, now, we all know the women can choose who and when to share a bed with. I'm not even in her battalion. Besides, she won't listen to me. What an unfilial girl."
<br><br>
"That's because you didn't raise her, you old fool," a middle-aged woman in iron-scale armor chides him in a half-joking tone.
<br><br>
<<trust "generaljian">>
"Oh, but what do you know about that, General Jian? You didn't raise any yourself," the older man retorts in a non-threatening manner, "Unless you've got a bastard child somewhere we don't know about." Several officers chuckle at their banter.
<br><br>
"Always eager to scandalize me, huh? What are you after, old Mi?" General Jian smirks. "My rank and my regiment? Or are you resentful because I never said yes to you?" More officers burst out laughing.
<br><br>
General Mi laughs along with everyone, then turns to me, as if wanting to redirect the subtle tension away from himself. "What do you think, General $agentName? I heard that Grand Protector $clanName raised you to be a great fighter like himself. Do you want to continue the tradition, or would you rather your child grow up untroubled by war?"
<br><br>
<<set _next = "c6_z_zhenye4">>
<<choice_shown '"If I were to have children, they will have to fight their own battles." I say, "So I would prepare them as best as I could."' _next>>
<<fairmath "$trustMilitary" 5>>
<<setFlag "parentingstyle" "fighter">>
<<trust "generalmi" 1>><<trust "generaljian" 1>><<trust "dukez" 1>><<trust "jun" 1>>
<<set $response = "Everyone in the tent nods with approval, and resumes eating.">>
<</choice_shown>>
<<choice_shown '"The culture in Mao is different. Not everyone needs to fight on the front lines." I say, "If my child wants to fight, I will prepare them. If not, I will train others to protect them."' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" -5>>
<<setFlag "parentingstyle" "flexible">>
<<trust "generalliu" 1>>
<<set $response = 'General Mi nods. "I agree. There is a time for fighting, and there is a time for just enjoying life."'>>
<</choice_shown>>
<<choice_shown '"I don\'t plan to have children."' _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$collectivist" -5>>
<<fairmath "$trustMasses" -5>>
<<setFlag "parentingstyle" "nochild">>
<<trust "generalmi" -1>><<trust "generaljian" 1>>
<<set $response = "General Mi looks taken aback, but slowly nods to acknowledge my choice.">>
<<if setup.isWomanly()>>
<<set $response += ` "Many women in our military, like General Jian over there, prefer a life in the military instead of becoming a homemaker."<br><br>"Be careful about speaking for us, old Mi." The middle-aged woman chides, "Our reasons for being childless are not all the same."<br><br>"Of course, of course." General Mi chuckles. "I did say 'many' instead of 'all', didn't I?"`>>
<</if>>
<</choice_shown>>
/% [[c6_z_zhenye4]] %/<<response>>
Eventually, the meal ends and I get up to excuse myself to retreat to my guest tent.
<<if setup.isAround("jun")>>General Tang bids me farewell, saying she would be leaving shortly.<</if>>
<br><br>
As I conclude my meditation before bedtime, I hear a whispered plea outside from one man to another to sleep with him.
<br><br>
<<set _next = "c6_return">>
<<choice_shown "I hate hearing about sexual intimacy. <small>(minimize sexual content)</small>" _next>>
<<setFlag "c6_z_overhear" "avoid">>
<<setFlag "minimizeSex">>
<<run setup.clearLust()>>
<<set $response = "The other soldier rejects the proposition curtly and the two voices soon fade away.">>
<</choice_shown>>
<<choice_shown "Carnal pleasure is meaningless without lifelong devotion." _next>>
<<setFlag "c6_z_overhear" "contempt">>
<<set $response = "The other soldier rejects the proposition and the two voices soon fade away.">>
<</choice_shown>>
<<choice_shown "I'm envious of how the Zong military deals with its soldiers' sexual needs." _next>>
<<setFlag "c6_z_overhear" "envy">>
<<set $response = `The other soldier reluctantly agrees, but insists that he still wants to sleep with a woman as soon as someone accepts his request on Reward's Night. I cannot hear the response as the two of them move further away.`>>
<</choice_shown>>
/% [[c6_return]] %/<<set $location = "$clanName residence, home">>
<<include "longcheck_c6_z_journeydays">>
<<set _next = "c6_z_school">>
<<if _days gt 18>>
Even from the end of the street I can see Mother standing by the front door. The anxious look on her face becomes clearer the closer I move toward her. She pushes off from the wall and hurries to meet me half way. "?momcallme!"
<<elseif _days gt 16>>
I'm surprised to see Mother opening the door instead of Old Jiang. Her momentary shock turns into relieved joy as she reaches out for me. "?momcallme!"
<<elseif _days gt 15>>
I find Mother waiting for me in the living room. She stands up and takes my hands into hers. "?momcallme, you're finally home."
<<else>>
"You're home, ?momcallme." Mother walks into the living room with A-Lan by her side. "Tell me about your trip?"
<</if>>
<br><br>
<<if _fought>>
Observant even now, she instantly notices signs of struggle on my clothing. Her hand moves toward <<if _bloody>>the faint bloodstain on my tunic<<else>>the punctured hole on my upper sleeve<</if>>. "Were you... hurt?"
<br><br>
<</if>>
<<set _worry = `She nods slowly. "Your father prepared you well for moments like these. I'm not worried. I'm just..." She blinks back tears. "I'm just happy you're finally home."<br><br>She takes my hand and leads me inside our residence.`>>
<<set _tea = 'She walks back to the table to scoop water into a cup. "Come, have some tea."'>>
<<choice_shown '"I\'m all right, Mother." I spin around playfully. "See?"' _next `(_fought)`>>
<<stoic -1>><<filial>><<masses>>
<<set $response = 'Her concern slowly melts into a reassured smile. "Yes, I do see."'>>
<</choice_shown>>
<<choice_shown '"I\'m sorry for worrying you." I say honestly, "But don\'t worry, I got out of it just fine."' _next `(_fought)`>>
<<filial>><<trusty>><<proper>><<kind>><<masses>>
<<set $response = _worry>>
<</choice_shown>>
<<choice_shown '"It\'s not my blood. Don\'t worry."' _next `(_bloody)`>>
<<stoic>><<military>>
<<set $response = _worry>>
<</choice_shown>>
<<choice_shown '"Sorry for worrying you, Mother." I say, "I had to report to His Majesty as soon as I came back."' _next `(not _fought)`>>
<<filial>><<proper>><<literati>>
<<set $response = `She nods. "That is right and proper. I'm just..." ` + _tea>>
<</choice_shown>>
<<choice_shown '"The road condition is terrible in Zong." I say jokingly, "They spend all their times training for war and did not bother to make travel easier."' _next `(not _fought)`>>
<<bold>><<stoic -1>><<proper -1>>
<<trust "dukez" -1>><<trust "mother" 1>>
<<set $response = 'She smiles at my attempt at lightening the mood. "Your father used to say the same thing. So it seems the conditions never improved." ' + _tea>>
<</choice_shown>>
<<choice_shown "I put down my teacup and help her sit next to me. As for the tale, I focus on the positive, fudge some details as needed." _next `((not _fought) and (_days lt 16))`>>
<<stoic>><<filial>><<kind>><<trusty -1>>
<<trust "mother" 1>>
<<set $response = '"Well, the scenery was nice throughout my travels in Zong..." I describe the armed villagers, the army barracks I passed by, and the great city on the mountain. Whether or not she believes me, she makes no attempt to question my retelling.'>>
<</choice_shown>>
<<choice_shown '"Well, where do I even begin...?" I make a grand gesture like one of those street-side storytellers. "From the Duke on top to the youngsters of peasantry toiling the land, the Zong state is steeped in its warrior culture ..."' _next `((not _fought) and (_days lt 16))`>>
<<bold>><<stoic -1>><<trusty -2>><<collectivist -1>>
<<trust "mother" 1>>
<<set $response = "Mother smiles sympathetically at my attempt to evade a serious report of what I have encountered in the war-torn state. Somehow we reach a subtle understanding that a tale does not need to be completely true in order to be appreciated.">>
<</choice_shown>>
<<choice_shown "I give her a comforting hug until she wants to leave it." _next>>
<<bold -1>><<stoic -1>><<filial>><<kind>><<masses>>
<<trust "mother" 1>>
<<switch $height>>
<<case "tall">><<set $response = "I step forward and gently wrap my arms above her shoulder like a shawl.">>
<<case "average">><<set $response = "I reach slightly over her shoulder and gently wrap my arms behind her neck like a scarf.">>
<<if setup.isGCWoman() or very("fem")>>
<<set $response += " I rest my chin on her shoulder, and she slowly leans against my head.">>
<</if>>
<<default>> /% short %/
<<set $response = "My hands reach under her arms and around her waist, gently wrapping her like an apron. Slowly, she moves her arms over my shoulder and cups the back of my head, one hand stroking my hair without making it come undone.">>
<</switch>>
<<set $response += " Our embrace is silent but full of love. I think I need it as much as she does.">>
<</choice_shown>>
<<choice_shown '"I need to rest." I\'m not interested in talking to her. "Why don\'t you go for a walk?"' _next>>
<<stoic>><<filial -2>><<kind -1>><<collectivist -1>><<masses -1>>
<<trust "mother" -1>>
<<set $response = "I head for my room to sleep off the exhaustion.">>
<</choice_shown>>
/% [[c6_z_school]] %/<<set $location = "Taidou Academy, Imperial capital">>
<<response>>
Next day, I visit the Taidou Academy to check up on teacher Chao. After seeing him with an arm-sling due to an injury, I find out about the tragedy that ended Old Sixth's life.
<<setFlag "oldsixth" "killed">>
<br><br>
"For a year he had been one of Master Yue's many <<concept "concept-houseguest">>House Guests<</concept>>. But he was recently shamed into leaving, because Master Yue could not make use of him." Teacher Chao explains while a hairpin-less girl scoops steamy water into his cup and mine, "Thank you, Taotao. You may go play with the other kids in the courtyard."
<<trust "taotao">>
<br><br>
The girl looks at him with sad eyes, but bows and retreats from the empty classroom anyway. The old man says quietly, "Her family could not afford to pay tuition, but she came in one day and asked to just listen in on lectures.
<<if flag("fightformaidens")>>
I took her in, along with two women from the palace." He glances at me as he picks up the cup using his free hand.
<br><br>
"That's good to hear." I nod.
<<else>>
I took her in, and she has been eager to help with chores." He picks up the cup using his free hand.
<br><br>
"That's kind of you." I nod.
<</if>>
"But your arm..."
<br><br>
Teacher Chao sips some tea carefully, then puts the cup down. "When Old Sixth saw that Master Yue's sons were coming to study at the academy, he became even more resentful. And when you were away, he came in one day with a craftsman's chisel and nearly killed the younger son of his former host."
<<include "longcheck_c6_z_journeydays">>
<<if _days gt 18>> /% arrive latest %/
He raises his injured arm slightly.
<<else>>He looks down at his injured arm.
<</if>>
"The boy was afraid the assailant would hurt Taotao if he ran away, so he stood his ground. I only managed to slow down Old Sixth before the elder brother killed him."
<br><br>
"I might have seen the two brothers outside. So it seems that you saved the young boy, and..." I glance toward the window. "the elder brother is not in jail."
<br><br>
Teacher Chao studies me when I turn back to face him. "The local magistrate did not consider it a murder of an innocent man."
<br><br>
<<set _next = "c6_z_end">>
<<choice_enabled '<small>(healer)</small> "There was something wrong with his foot..."' _next `flag("trainedHealer")`>>
<<set $response = "A thought nags at me. ">>
<<if very("kindness") and setup.isIndividualist()>><<set $response += "<i>I should have tried harder to save him.</i>">>
<<else>><<set $response += "<i>Did he feel he had nothing left to lose?</i>">>
<</if>>
<<fairmath "$collectivist" -5>>
<<set $response += `<br><br>The elderly scholar sighs. "Then his suffering became the boy's salvation. If Old Sixth truly believed in the Way, at least he might find peace in believing that his failure to carry out the heinous deed was fated."`>>
<</choice_enabled>>
<<choice_enabled '<small>(healer)</small> "May I examine your injury?" It\'s too late to save the dead. Try to help the living instead.' _next `flag("trainedHealer")`>>
<<fairmath "$kindness" 5>>
<<fairmath "$wisdom" 5>>
<<fairmath "$stoic" 5>>
<<fairmath "$collectivist" 5>>
<<trust "teacherchao" 1>>
<<set $response = "The elderly scholar bows in appreciation before allowing me to unwrap his injured arm...">>
<</choice_enabled>>
<<choice_shown '"A fair judgment."' _next>>
<<fairmath "$righteousness" 5>>
<<fairmath "$collectivist" 5>>
<<fairmath "$stoic" 5>>
<<fairmath "$wisdom" -5>>
<<set $response = 'The elderly scholar sighs. "There is no constant method for the governance of men. Thus we rely on the law for order."'>>
<</choice_shown>>
<<choice_shown 'I huff in contempt. "I doubt the law would be generous to you had you made the killing strike."' _next>>
<<fairmath "$stoic" -10>>
<<fairmath "$wisdom" -5>>
<<fairmath "$collectivist" -5>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$trustLiterati" 5>>
<<fairmath "$trustMilitary" -5>>
<<set $response = 'The old scholar shakes his head. "He who is contented will not entangle himself with the pursuit of gain. And he who is conscious of having gained is not afraid of losing other things. If I could save the boy from that untimely death, I would have gained, no matter what I were to lose as a result."'>>
<<if $clanName eq "Zhuang">>
<<set $response += "<br><br>I nod, recalling the same teaching from my own clan.">>
<</if>>
<</choice_shown>>
/% [[c6_z_end]] %/<<response>>
Outside in the courtyard, a few students are trying to memorize text from earlier lessons. They recite to each other.
<br><br>
<<if very("righteousness") and very("trustMilitary")>>
"...Safety and danger rest with right and wrong, not with strength and weakness. Existence and extinction depend upon substantiality and superficiality, not on big and small numbers..."
<<elseif very("righteousness") and very("collectivist")>>
"...If prohibitions are lenient and facts are missed, reward and penalty will be misused. If you do not regard conformity to law as right, you will eventually observe no law. Therefore, emphasize the distinction between degrees of penalty and of reward..."
<<elseif very("righteousness")>>
"...The law does not fawn on the noble; the string does not yield to the crooked. Whatever the law applies to, the wise cannot reject nor can the brave defy. Punishment for fault never skips ministers, reward for good never misses commoners..."
<<elseif very("collectivist")>>
"...If penalty is severe, the noble cannot discriminate against the humble. If law is definite, the superiors are esteemed and not violated. If the superiors are not violated, the sovereign will become strong and able to maintain the proper course of government..."
<<elseif very("kindness") and flag("trainedHealer")>>
"...People hold physicians in esteem when they are ill, and hold ghosts in awe when they are miserable. When the sage is on the throne, the people will have fewer desires. When the people have fewer desires, their blood and spirit will become orderly and their behavior and conduct reasonable, and cause fewer disasters. Those who suffer no inner ill nor misery of punishment and censure outside, hold ghosts in great contempt. Hence the saying: 'If the Way of the world is managed, even its ghosts will not haunt'..."
<<elseif very("kindness")>>
"...If the people dare not violate the law, then the sovereign does not have to apply penalties on the one hand nor does he have to work to the advantage of his own investments on the other. If the sovereign neither has to apply penalties nor has to work to the advantage of his own investments, the people will multiply and prosper..."
<<elseif very("stoic") and (not setup.isMusicInclined())>>
"Practice loyalty in small ways betrays loyalty in big ways. Esteem small advantages hampers big advantages. Force personal bias, assert oneself, and behave discourteously before feudal lords, will lead to self-destruction. Neglect political counsels and indulge in the five musical notes will plunge one into misery. Stay covetous and self-opinionated and rejoice in nothing but gain will lead to self-destruction. Indulge in women singers and neglect state affairs will lead to the catastrophe of state-ruin. Leave home for distant travels and ignore remonstrances endanger one's authority at home. Commit faults, turn no ear to loyal ministers, and enforce one's own opinions will destroys one's high reputation. Consolidate the forces within one's boundaries but to rely on feudal lords abroad will cause the kingdom the calamity of dismemberment..."
<<else>>
"Too intimate a vassal would cause the ruler personal danger. Too powerful a minister would overrule the sovereign. Wives and concubines without distinctive rank would cause legitimate sons dangers. Brothers not subservient to the ruler would endanger our civilization..."
<</if>>
<br>
<<include "c6_end">>
/% [[c6_end]] %/<<set $location = "Fusheng city, state of Jinhu">>
On the day of the meeting, Jinhu's administrative official explains that the Duke needs at least another day to recover from a recent food poisoning. All the visitors are to be housed in Fusheng city, with living expenses covered by the state coffer.
<<if flag("desertersjinhumeeting") eq "dukes">>
The entourage for the Duke of Mao looks annoyed, while the warriors from Zong appear unfazed as usual, with General Tang being one of them. The four civilian clan representatives may be frustrated, but they dare not upstage the lords.
<<else>> /% alone %/
The clan representatives of Lu, Jiang, Chunyu, and Xun appear frustrated, but they dare not make a scene in front of the Duke's administrative building.
<</if>>
I do notice two young men around Yao and Ning's age accompanying the two heads of the merchant clans. One of the young men meets my gaze eagerly, with his sleeves rolled up to his elbows as if ready for a fight. The other tends to keep his head low as the white-haired man next to him speaks with a stern expression.
<br><br>
Instead of retreating to the designated place of stay with the rest of them, I ascend the tea house across the street once more, waiting patiently on the top floor. Hours later by the end of dusk, the same guard who led me into the complex weeks ago comes to guide me inside again.
<br><br>
In the audience chamber, the Duke of Jinhu is presumably behind a wooden screen, which has on its surface a handsomely written line from one of the classics.
<br><br>
<i>If you strengthen the basis of undertakings and moderate expenditures, nature cannot impoverish you.</i>
<br><br>
I sit on my heels in front of the screen, facing a young boy no older than ten seasons. His outfit is plain, though the air about him is anything but.
<br><br>
<<trust "dousuan">>
"My name is Dou Suan," the boy says in a calm voice, both the accent and intonation resemble that of the Duke. If I recall correctly, they also share the same clan name. "The Duke of Jinhu asks that you speak to the point, ?title, so that he may retire early for a speedy recovery."
<br><br>
<<set _next = "c6_j_chat_first">>
<<choice_enabled '<small>(healer)</small> "If it\'s due to the ingestion of toxic leafy food, would juice made from licorice or arrowroot be of benefit?"' _next `flag("trainedHealer")`>>
<<fairmath "$kindness" 5>><<fairmath "$courtesy" 5>>
<<trust "dukej" 1>><<trust "dousuan" 1>><<trust "fei" 1>>
<<set $response = 'The boy blinks, trying to comprehend those words, and the Duke replies for himself, "A good guess and a good suggestion, ?title. But do not worry about this minor hindrance. Please say your piece."'>>
<</choice_enabled>>
<<choice_enabled '<small>(suspicion or threat, mind)</small> "The timing is rather convenient, don\'t you think?" I lock eyes with the boy. "Is the Duke really sick? Or is this a ploy to observe his opponents before the negotiation?"' _next `(flag("suspect") eq "Jinhu" or $threatJinhu gt 3) and ($mind gt 3)`>>
<<bold 2>><<wise -2>><<proper -2>>
<<set $threatJinhu += 1>>
<<trust "dukej" -1>><<trust "fei" -1>><<trust "dousuan" -1>>
<<set $response = '"Food poisoning is difficult to fake, ?madam." The boy stares confidently back at me. "I assure you the Duke wants to settle the urgent matter as soon as possible."'>>
<<if flag("trainedHealer")>>
<<set $response += '<br><br>"Would you allow me to examine the Duke personally?" I ask pointedly.<br><br>"Thank you for your conscientiousness, but that will be unnecessary. He is being treated by the best physician in Jinhu." The boy ignores any hint of suspicion in my question.'>>
<<elseif less("courtesy")>>
<<set $response += `<br><br>"Don't lie to me, boy." I cross my arms.`>>
<<if $misgenderFei and setup.isPassionate()>>
<<set $threatJinhu += 1>><<trust "dukej" -1>><<trust "fei" -1>>
<<set $response += ` "I have been lied to once by both your lord and his bodyguard."<br><br>The Duke of Jinhu speaks up, "Please re-examine the weight of that so-called lie, ?title. Don't make a mountain out of an anthill."<br><br>"An ant may well destroy a dam," I say.<br><br>"?title." His tone is now icy cold. "If that is all you came here to say, I have heard you. Please save the rest of your inquiries for the actual meeting."`>>
<<else>>
<<set $response += '<br><br>"I have not, ?madam," the boy replies defiantly. "If you have nothing more to say than to accuse me of lying, please come back a day later for the meeting."'>>
<</if>>
<</if>>
<</choice_enabled>>
<<choice_shown 'I chuckle. "Why is the Duke hiding behind a child?"' _next>>
<<stoic -1>><<proper -2>><<wise -2>><<kind -1>>
<<trust "dukej" -1>><<trust "dousuan" -1>><<trust "fei" -1>>
<<set $response = `The boy answers calmly, "The Duke believes I'm old enough to handle a guest, even if they may be rude."`>>
<<if setup.isPassionate() and less("courtesy")>>
<<set $response += "<br><br>I laugh at his childish attempt at a quip.">>
<<elseif more("kindness")>>
<<set $response += "<br><br>I grin and nod.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Of course."' _next>>
<</choice_shown>>
/% [[|c6_j_chat_first]] %/<<response>>
<<set _next = passage(), _done = "c6_j_inn">>
<<choice_shown '"Where are those two women now? I want to speak with them before the meeting."' _next `notsaid("where")`>>
<<run say("where")>>
<<set $response = '"They are temporarily placed in a refugee shelter outside the city." The Duke says from behind the screen, "I will arrange something tomorrow."'>>
<</choice_shown>>
<<choice_shown '"Since you are going to make us wait a day, I might as well check out the city."' _next `notsaid("wait")`>>
<<run say("wait")>>
<<fairmath "$courtesy" -10>>
<<set $response = '"A guide will be provided, ?title." The boy says, "They will meet with you in the morning."'>>
<</choice_shown>>
<<choice_shown '"Where is your bodyguard Fei, Duke?" I look around, then up at the beams overhead. "Is she hiding up there again?"' _next `notsaid("fei") and ($misgenderFei) and (flag("c4_fei_reject") eq "banished")`>>
<<run say("fei")>>
<<fairmath "$kindness" -10>><<fairmath "$courtesy" -5>>
<<trust "dukej" -2>><<trust "fei" -2>>
<<set $response = `"You did not want to see him again." The Duke replies with a neutral tone, "So he will stay away."<br><br>"Then how am I going to explain to the Lu and Xun clans if they ask to speak with her?" I fold my arms.<br><br>"Don't you worry. I will speak for Fei," the Duke says firmly.`>>
<</choice_shown>>
<<choice_shown '"That will be all for tonight. I shall take my leave."' _done `saidsomething()`>>
<<set $response = `"The guard outside will show you the way to the inn." The boy stands up and bows respectfully. I would not be surprised if this child turns out to be one of the Duke's descendants.`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[|c6_j_chat_first]] [[|c6_j_inn]] %/<<set $location = "an inn at Fusheng city, state of Jinhu">>
<<response>>
The inn at Fusheng city is not much different than the roadhouse I stayed in the last time I was in Jinhu. The room is barely furnished, incomparable to accommodations in Mao, though probably considered practical by people from Zong.
<br><br>
Outside the window from the third floor, the night scene is a strange mix of lively and quiet. There are no stationary torches or lanterns to light the streets, so travelers need to bring their own light source, or pay a night watch patrol to lead them through the darkness with their lanterns. This arrangement naturally reduces general traffic at night, while businesses that open late into the night become temporary shelters for people who have trouble navigating in the dark.
<br><br>
The only people carrying weapons here are the few guards in leather armor, <<if flag("desertersjinhumeeting") eq "dukes">>the envoys for the other two Dukes,<</if>> and me. The Chunyu and Jiang clans may be from Zong, but I suspect they are not exempt from the Jinhu law that forbids civilians from bringing weapons into the state.
<br><br>
I head down to the ground floor to ask for some supper and water for a bath. The local patrons wisely keep their distance from the visitors, making the outsiders easy to spot at a glance. I see the two young men from before, the eager one slurps a bowl of pancake morsels at a table by himself, and the timid one stands beside an older man at another table, like a servant.
<br><br>
A waiter brings me a bowl of pancake morsel soup with <<concept "concept-jicai">>ji<</concept>> leaf, and I sit down at an empty table below the stairs to eat. The young man downs his meal in a hurry and makes his way to my table after wiping his mouth with his bare arm.
<br><br>
<<trust "bo">>
"?title." He does a quick salute, then invites himself to sit down across from me. "The name's Jiang Bo. I'd like to challenge you to a sparring match."
<br><br>
<<set _next = "c6_j_inn2">>
<<choice_shown '"Not interested."' _next>>
<<bold -1>><<collectivist>>
<<set $response = '"Fine." He rubs his nose and looks away.'>>
<</choice_shown>>
<<choice_shown '"Only state-sanctioned duels are legal in Jinhu."' _next>>
<<proper>><<collectivist>>
<<set $response = `"Then you can request it to be sanctioned, couldn't you?" He rubs his beardless chin. "You are the Emperor's agent."`>>
<<if very("wisdom")>>
<<set $response += '<br><br>"His Majesty granted me authority for the negotiation, not personal matters."<br><br>He shrugs and looks away.'>>
<<elseif $body gt 3 and setup.isPassionate() and less("courtesy")>>
<<set $response += `<br><br>"Why so eager for a beating?" I grin.<br><br>His brows rise. "That's what you think, ?sir. I have trained with many teachers." He jabs a finger at the table. "The only thing certain is that the outcome of any match is uncertain."<br><br>I chuckle, but say nothing more.`>>
<<else>>
<<set $response += " Seeing that I'm not responding, he looks away.">>
<</if>>
<</choice_shown>>
<<choice_enabled '<small>(mind)</small> "How about a game of Encirclement instead?"' _next `($mind gt 3)`>>
<<stoic -1>><<collectivist -1>>
<<set $response = `He crosses his arms. "That's for scholars and geezers, and I'm neither."<br><br>"I thought it is touted as a training tool for Generals." I tease him, "Have you no aspiration for the battlefield?"<br><br>He shakes his head. "Even if I do, I'd rather be putting down bodies than pebbles on a board."<br><br>"Then look elsewhere for a challenge, Young Master Jiang." I take a bite of my meal.`>>
<</choice_enabled>>
/% [[|c6_j_inn2]] %/<<response>>
Bo points at the timid young man standing not far from us, and says to me, "See there? That's Chunyu Ce, the other son from Zong exchanged for the treaty."
<br><br>
"Oh, so you are one of them." I nod in acknowledgment. The older man must be the master of the Xun clan.
<<trust "ce">><<trust "xunpo">>
<br><br>
"I heard he served in General Xiahou's troops before he was pulled out." Bo mumbles to himself, "His father sure saved his life with that clever move."
<br><br>
<<set _next = "c6_j_inn_solicit", _chat = "c6_j_chat_bo">>
<<choice_shown '"What about you?" I ask, "Were you glad to be out of the military?"' _chat>>
<<set $response = `The young man snorts. "I'm a proud warrior of Zong. Serving in the army is never an issue for me." He taps his fingers on the table. "I just don't want to be marching to someone else's beat all my life."`>>
<</choice_shown>>
<<choice_shown "I ignore him." _next>>
<<bold -1>><<stoic>>
<<set $response = "I keep my focus on the bowl of pancake morsels, trying to finish the meal as soon as possible.">>
<</choice_shown>>
/% [[c6_j_chat_bo]] [[c6_j_inn_solicit]] %/<<response>>
<<set _next = passage(), _done = "c6_j_inn_solicit">>
<<choice_shown '"What would you rather do?"' _next `notsaid("what")`>>
<<run say("what")>>
<<addtidbit "bo" "wanderinghero">>
<<set $response = 'The young man takes a deep breath. "Travel across the land, unshackled by obligations and compromises. Righting wrongs as I see fit. Be a master of my own fate. What else?"<br><br>'>>
<<if setup.isCollectivist() or very("loyalty")>>
<<set $response += '"That makes you an unruly element in a society that needs order." I pause to study him. "Are you certain you want to challenge tradition and authority, and by blatantly declaring so no less?"<br><br>He chuckles. "You asked, and I answered honestly. Or would you rather hear me say I want to read classics for the rest of my life?"'>>
<<elseif (setup.isIndividualist() or less("loyalty")) and setup.isPassionate()>>
<<set $response += `"Ha, another wandering warrior." I jest, "You have a hard road ahead, Young Master Jiang, what with your familial pressure and laws of the states."<br><br>"It's a long game." He smiles to himself. "I just have to keep that goal in my sight."`>>
<<else>>
<<set $response += `"A potential mercenary?" I muse aloud.<br><br>"No, that's still a lot of obligations." He rubs his nose. "Besides, I don't care for the money."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Has Master Lu treated you well?"' _next `notsaid("lu")`>>
<<run say("lu")>>
<<set $response = `The young man looks around for someone, then says, "Surprisingly, he has been quite reasonable as a host. I thought he hated my father and my clansmen when he demanded the exchange, but Master Lu treated me like his own son... Well, as much as he dared to discipline me when I would cause trouble in Mao."<br><br>"What kinds of trouble?" I ask.<br><br>He smirks. "Getting into fights, of course. The Mao boys want to test a Zong warrior's might? They better be ready to cry home to their nursemaids."`>>
<</choice_shown>>
<<choice_shown '"If you were to go home, will you have to return to the Zong military to finish your first term?"' _next `notsaid("term")`>>
<<run say("term")>>
<<set $response = `"I guess?" Bo shrugs. "I don't mind it either way."<br><br>I glance toward the other young man. "As opposed to him from the Chunyu clan? Do you think he would mind?"<br><br>Bo responds lazily, "All I heard was that he could barely handle a double-march."<br><br>The young man in question almost turns to look at us, but stops himself.`>>
<</choice_shown>>
<<choice_shown "I return my focus to the bowl of pancake morsels in front of me." _done `saidsomething()`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_j_chat_bo]] [[c6_j_inn_solicit]] %/<<response>>
As I down the last of the broth, a pair of young man and woman in modest clothing walk in and slowly stroll around the ground floor. A few of the men leer at the woman without making inappropriate comments, but most patrons ignore them, including Master Xun. Some even outright move out of the way. Chunyu Ce observes them with an innocent curiosity, his eyes linger on the somewhat good-looking and clean-shaven man around his age.
<br><br>
<<if $presence gt 4>>As expected, these two quickly settle their gaze on me.
<<else>>These two eventually settle their gaze on me.
<</if>>
As they approach, a very faint smell of musk floats toward Bo and me from the small brocade pouch on their waist sashes.
<<if flag("trainedHealer")>>
If I remember correctly from my teacher Doctor Hua, the prolonged use of Moschus and a certain combination of stimulating herbs could damage a woman's womb even if it has the effect of increasing sensuality.
<</if>>
I see that Bo's body is already growing tense. He grips two sides of the table with his stretched arms, as if to block the woman from sharing his bench.
<br><br>
The man bows toward us respectfully, while the woman bends her knees slightly.
<<if more("fem")>>
He says, "Welcome to Fusheng, ?title. My name is Luoyan. My sister here is named Chenyu. If you so wish, we can be your guide or companion here while you are in the city."
<br><br>
The taller woman beside him glances at Bo.
<<else>>
She says, "Welcome to Fusheng, ?title. My name is Chenyu. My brother here is named Luoyan. If you so wish, we can be your guide or companion while you are in the city."
<br><br>
The younger man beside her glances at Bo.
<</if>>
"Would you be interested in our service as well, Young Master?"
<br><br>
"Scram!" Bo hisses, "I'm not wasting my <<concept "concept-yang">>yang<</concept>> essence on either of you." His accusation coincides with my suspicion that these two young people are propositioning us. I doubt they are siblings by their facial features, but that's not the important issue at the moment.
<<trust "chenyu">><<trust "luoyan">>
<br><br>
<<set _next = "c6_j_inn_solicit2", _decline = "c6_j_inn3">>
<<choice_shown '"I don\'t want your service." And I hope I never have to hear about it again. <small>(minimize sexual content)</small>' _decline>>
<<setFlag "minimizeSex">>
<<run setup.clearLust()>>
<<set $response = "The two of them nod and calmly retreat from the inn.">>
<</choice_shown>>
<<choice_shown '"No need," I frown, "the Duke of Jinhu will arrange a guide for me."' _decline>>
<<stoic>><<proper>><<collectivist>>
<<set $response = "The two of them look at each other, then nod and retreat from the inn.">>
<</choice_shown>>
<<choice_shown '"How did you know who I am?" I ask, "Did the Duke of Jinhu send you?"' _next>>
<<bold>>
<</choice_shown>>
/% [[c6_j_inn_solicit2]] [[c6_j_inn3]] %/<<if more("fem")>>Luoyan<<else>>Chenyu<</if>>
smiles. "Not exactly. But we were made aware of influential guests who grace our city."
<br><br>
"Well, guess the iron-Jiang clan is not influential enough." Bo pushes up from the table and heads upstairs.
<br><br>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<if more("fem")>>Chenyu<<else>>Luoyan<</if>> watches him leave, then says, "The Dukes of Mao and Zong made quite an entrance. How could we not know?"
<<else>>
The young woman tries to hide a grin with her hand, as if Young Master Jiang had said something amusing.
<</if>>
<br><br>
"Our Duke would certainly arrange things properly." <<if more("fem")>>Luoyan<<else>>Chenyu<</if>> sits down across from me. "However, we could always be of supplemental use."
<br><br>
<<if more("fem")>>He<<else>>She<</if>> takes out a small piece of parchment, unrolls it on the table to reveal a simple map of the city, then places a small pouch about a quarter of the size of my palm on a specific spot on the map. "We await your visit."
<br><br>
<<if more("fem")>>He slides the pouch toward me while retracting the map back into his humble tunic, then stands and leaves with his sister.
<<else>>She slides the pouch toward me while retracting the map back into her humble tunic, then stands and leaves with her brother.
<</if>>
The tiny linen bag contains dried magnolias, which is a common ingredient in scent pouches. <i>A simple invitation for a promise of a more sensual experience?</i>
<br><br>
[[I put the scent pouch away|c6_j_inn3]].<<response>>
The waiter comes around to collect the empty bowls from each table. I watch an older woman carry a bucket of steamy water up the stairs again and again. Eventually, she approaches me to say that the bathing water has been delivered to my room, and that's when I retreat upstairs. Behind me, the master of the Xun clan sighs, and tells the young man next to him to sit down and eat.
<br><br>
One thought nags at me as I wind down for the night...
<<set _next = "c6_j_guide">>
<<choice_shown "how I wish my body could be like that woman's..." _next `($sex neq "female" and more("fem"))`>>
<<set $sex = "male">>
<<setFlag "genderQuestioning" "mtf">>
<</choice_shown>>
<<choice_shown "how I wish my body could be like that man's..." _next `($sex neq "male" and less("fem"))`>>
<<set $sex = "female">>
<<setFlag "genderQuestioning" "ftm">>
<</choice_shown>>
<<choice_shown "how I wish my body could somehow make sense to me, and that I never have to explain this strange feeling to anyone else..." _next `($sex eq "")`>>
<<setFlag "genderQuestioning" "nb">>
<</choice_shown>>
<<choice_shown "will the Duke seek revenge for my treatment of his former bodyguard?" _next `hasVisited("c4_fei_reject")`>>
<<set $threatJinhu += 1>>
<<set $response = "<i>But no matter. These shadows will be his undoing sooner or later.</i>">>
<</choice_shown>>
<<choice_shown "<i>What is the Duke of Jinhu really up to?</i>" _next>>
<<if flag("desertersjinhumeeting") eq "dukes">><<set $response = "<i>Is he trying to find out who sent that scout to map his territory?</i>">>
<<else>><<set $response = "<i>Is he trying to buy time so he could hide the deserters better?</i>">>
<</if>>
<</choice_shown>>
/% [[|c6_j_guide]] %/<<response>>
<<if setup.isMissing("fei") or $misgenderFei>><<setFlag "c6_jinhuguide" "Jili">><<trust "jili">>
<<else>><<setFlag "c6_jinhuguide" "Fei">>
<</if>>
Early morning before breakfast, I find
<<if flag("c6_jinhuguide") eq "Jili">>
a middle-aged man in an unassuming peasant outfit waiting for me at the base of the stairs. Despite his age, he smells of <<concept "concept-dingxiang">>Dingxiang<</concept>>, his face appears well cared for and devoid of hair or even stubble.
<br><br>
"My name is Jili." He bows respectfully, then straightens to about average height. "The Duke of Jinhu sent me to be your guide for today, ?title."
<<else>>
Fei waiting at the base of the stairs, outfitted exactly the same as the last time he accompanied me to Zong. There is a bamboo container tied to his leather belt, which I suspect contains his writing tools.
<</if>>
<br><br>
<<set _next = "c6_j_camp1">>
<<choice_shown '"How is the Duke doing?"' _next>>
<<proper>>
<<if flag("c6_jinhuguide") eq "Jili">>
<<set $response = '"He is doing everything the physician ordered, and should be well enough to host the meeting by this afternoon." Jili smiles. "Your concern is appreciated."'>>
<<else>>
<<set $response = `Fei picks up an ink-dipped brush from the innkeeper's counter, and writes on a bamboo strip he pulls from his hollowed container. "He is resting, but will be ready for the meeting by this afternoon."`>>
<</if>>
<<set $response += `<br><br>"Then let's not dally," I say.`>>
<</choice_shown>>
<<choice_shown 'I make a gesture that says, "Lead the way."' _next>>
<<bold -1>><<stoic>>
<<set $response += flag("c6_jinhuguide") + " nods and walk ahead of me.">>
<</choice_shown>>
<<choice_shown '"I almost didn\'t recognize you with that mask on," I jest.' _next `(flag("c6_jinhuguide") eq "Fei")`>>
<<stoic -1>>
<<set $response = 'He looks down awkwardly, not sure how to react to my teasing. I sigh. "Just lead the way, Fei." He nods and walks out of the inn ahead of me.'>>
<</choice_shown>>
<<choice_shown '"I\'m happy to see you again." I smile at him.' _next `(flag("c6_jinhuguide") eq "Fei")`>>
<<stoic -1>><<proper>>
<<trust "fei" 1>>
<<set $response = "Fei bows forward and I can see a smile in his eyes too when he straightens up again. He makes a beckoning gesture, and I follow him out of the inn.">>
<</choice_shown>>
/% [[|c6_j_camp1]] %/<<set $location = "refugee camp, outside of Fusheng city">>
<<response>>
To the southeast of the city are two large encampments along the side of the main road to and from the southern gate. There are soldiers in patched uniforms standing guard outside the entrance as well as patrolling the area. Once within the wooden fences, I realize that one camp only shelters men, while the other only shelters women. Even the guards follow that rule.
<<if not ($sex eq "female" and more("fem"))>>But I suppose they will make exceptions for special visitations.<</if>>
<<if hasVisited("c6_j_inn_solicit2")>>
<br><br>
Someone walks out of the infirmary tent with a basket of dirty clothes, presumably to wash them. I recognize her to be the young woman who came by the inn last night. I subtly point toward the woman while turning to my guide. "Yesterday she and her brother told me about their service. Is she really washing clothes for the refugees, or is there more to it?"
<br><br>
<<if flag("c6_jinhuguide") eq "Jili">>
"Chenyu volunteers her time to help refugees when she isn't working for a customer." Jili explains with a neutral tone, "It's her own way of learning about the goings-on in and out of the city."
<br><br>
<<if very("wisdom")>>
"That's quite clever." I muse aloud, "There is no sense waiting for customers when she could be collecting information and building good will."
<br><br>
Jili nods. "Exactly."
<<else>>
"That's... a perspective I hadn't considered, actually." I nod.
<</if>>
<br><br>
Chenyu nods at me from a distance as my guide takes me down a [[different path|c6_j_camp2]].
<<else>>
Fei gestures for me to wait as he hurries to pull the woman over to answer for herself. "Ah, ?title." Chenyu bows while holding onto the basket of laundry. "You must be surprised to find me here when I suggested that you could find me at the Companion House, yes?"
<br><br>
<<set _next = "c6_j_camp1_chenyu">>
<<if $sex eq "female" and more ("fem")>><<set $response = "I catch Fei looking at me with a slight surprise in his eyes, but he quickly turns away as if he does not care.">>
<<else>><<set $response = "Fei turns slightly away, as if to give us privacy.">>
<</if>>
<<set $response += '<br><br>Chenyu grins at Fei, but answers me, "To be honest, we were not expecting you to want to visit us so soon, or even during the day. It was a general introduction anyway. Besides, if you did visit the Companion House just now, there would have been other brothers and sisters who could serve you."'>>
<<choice_shown '"Well, actually, I wasn\'t planning to..." This is getting awkward.' _next>>
<<bold -1>><<proper>>
<<set $response = `She tries to suppress a giggle but fails. "Don't worry, ?madam. We simply introduced ourselves, nothing more."`>>
<</choice_shown>>
<<choice_shown '"Well, yes." I raise an eyebrow at her.' _next>>
<<bold>><<stoic -1>>
<</choice_shown>>
<<choice_shown "I nod." _next>>
<<stoic>>
<</choice_shown>>
<</if>>
<<else>> /% did not talk further with Chenyu/Luoyan %/
<br><br>
<<include "c6_j_camp2">>
<</if>>
/% [[|c6_j_camp1_chenyu]] %/<<response>>
"As for what I'm doing here, I try to help people when I can." She says calmly, "It benefits me too. I learn about things happening beyond my range of travel. Or sometimes by leaving a good impression, I might conveniently become someone's first choice of recommendation."
<br><br>
"Isn't that right, brother Fei?" Chenyu glances at my guide, who lowers his head and looks down at the ground. The young woman grins without pressing, then says to me, "Anyway, you must be here on official business if our Duke would let brother Fei be your guide. Please excuse me."
<br><br>
After she leaves, I turn to Fei.
<br><br>
<<set _next = "c6_j_camp2">>
<<choice_shown '"Are you two... a thing?" I tease him.' _next>>
<<bold>><<stoic -1>><<proper -1>><<collectivist>>
<<set $response = `Fei shakes his head repeatedly, until I burst out laughing. "Come on, let's go."`>>
<</choice_shown>>
<<choice_shown '"How often do you use her service?" I frown at him.' _next>>
<<bold>><<proper -2>><<collectivist>>
<<trust "fei" -1>>
<<set $response = `Fei shakes his head, but cannot look me directly in the eyes.<br><br>"Forget it." I say, "Let's go."`>>
<</choice_shown>>
<<choice_shown "Sigh. <i>I don\'t know why I feel disappointed.</i>" _next>>
<<bold -1>><<stoic -1>><<wise -1>><<collectivist>>
<<love "fei" -1>>
<<set $response = "Fei looks at me with a puzzled expression on his face. I shake my head and gesture for him to lead the way.">>
<</choice_shown>>
<<choice_shown '"Let\'s keep going."' _next>>
<<fairmath "$stoic" 5>>
<<set $response = "Fei nods and leads me down a different path.">>
<</choice_shown>>
/% [[c6_j_camp2]] %/<<response>>
Inside a medium-sized tent, I see several young women huddling around Ning, their focus on the ground; Yao sits nearby, working on some sewing. By now they have changed out of their military uniform and are wearing peasant clothing.
<br><br>
"?title!" Yao almost leaps to her feet at the sight of me. She drops whatever she was holding and salutes me and my guide. <<if flag("c6_jinhuguide") eq "Fei">>"Sir. Thank you for looking out for Ning-er." Fei dips his head slightly in response to her courtesy.<</if>>
<br><br>
The other women all turn around to show their respect. I gesture for them to remain at ease. "I would like to speak to Miss Xun and Miss Lu. The rest of you, please carry on." They obey and move out of earshot from us. On the ground where they once stood, I see words being traced in a small pile of sand. <i>Four. Five. Six. Seven. Eight. Nine. Ten. Hundred. Thousand... Ning was teaching them to read numbers.</i>
<br><br>
<<if flag("c6_jinhuguide") eq "Fei">>We all sit down in a circle. Fei sets up ink, brush and bamboo slips for writing.
<<else>>Jili insists on standing while the rest of us sit down in a circle.
<</if>>
<br><br>
I explain, "The Duke of Jinhu will meet with the four clans today to re-negotiate the hostage exchange situation." Yao gasps, but quickly calms down. Ning is quieter in her reaction, though they both seem to have expected serious news when they saw me.
<br><br>
<<if flag("desertersjinhumeeting") eq "dukes">>
"The Dukes of Mao and Zong are also here." I add, "We have to be ready for the worst case scenario."
<br><br>
Yao looks down at her hands, the colors on her face slowly draining away. Ning whispers quietly to her friend, "It will be all right." Yao nods, but it seems forced.
<br><br>
<</if>>
<<set _talk = "c6_j_chat_yao", _listen = "c6_j_guidetalk">>
<<choice_shown "I lead the conversation." _talk>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$trustMilitary" 5>>
<</choice_shown>>
<<choice_shown "I let my guide carry the conversation." _listen>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustMilitary" -5>>
<<if flag("c6_jinhuguide") eq "Fei">><<trust "fei" 1>>
<<else>><<trust "jili" 1>>
<</if>>
<</choice_shown>>
/% [[c6_j_chat_yao]] [[c6_j_guidetalk]] %/<<response>>
<<set _next = passage(), _done = "c6_j_camp3">>
<<choice_shown '"How have you two been since the relocation?"' _next `notsaid("how")`>>
<<run say("how")>>
<<set $response = `"For one thing, we don't have to get up early to train anymore." Yao grins mischievously, but her shoulders quickly sag. "Well, it can get rather noisy here, so staying asleep is still a precious thing." She side-eyes her friend who is trying to stifle a laugh. "Okay fine, I'd rather be up and about. But I certainly don't miss double-march or cleaning up dead bodies."<br><br>`>>
<<set $response += "She glances at " + flag("c6_jinhuguide") + "." + ' "At first I was resigned to being locked up again, even if we have a lot more freedom of movement within these fences. But '>>
<<if setup.isMissing("fei")>><<set $response += "the Duke of Jinhu seems to be">>
<<else>><<set $response += "brother Fei is">>
<</if>>
<<set $response += ' worried about our safety outside of this protected zone..."'>>
<<if not setup.isDead("biming")>><<set $response += " <i>Concerning that shadow Biming, perhaps?</i>">><</if>>
<<set $response += '<br><br>"The people here have been very kind to us," Ning says, "so we want to repay them somehow."<br><br>I gesture to the sand pile. "So you have been teaching them words?"<br><br>Ning nods and Yao adds, "Ning-er is smart to teach them numbers first, since they are far more likely to see those in their life than fancy poetry."<br><br>Her friend smiles. "And Yao-er can teach them sewing techniques to help them find tailor work."'>>
<<if flag("fightformaidens")>>
<<set $response += `<br><br>"That reminds me." I remember the twenty maidens back at the palace. "Does your family still hire seamstresses for the textile business?"<br><br>"I think so, but..." Yao says sheepishly, "you'll have to ask my father. I haven't been the most filial pious daughter to know how his business is doing."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Do you want to return home?"' _next `notsaid("home")`>>
<<run say("home")>>
<<addtidbit "yao" "stepmothers">>
<<set $response = `"Of course I do!" Yao sits up, then deflates again. "...But I also don't."<br><br>I look at her questioningly. She shakes her head. "It's complicated. I just... sometimes it gets too much, to be around Father... and his many wives... Also I don't want to have to take over his textile business. I mean I like nice dresses, just not if I have to slave over them for the rest of my life. Father likes his younger son anyway. Let him inherit the headache."<br><br>"But it's a guaranteed livelihood..." I muse aloud, "There are women who could barely support themselves with sewing skills."<br><br>Yao sighs. "I know I sound spoiled..." She turns to her friend. "Ning-er, don't you want to get away from your family business too?"<br><br>Ning shakes her head. Yao nudges her. "Is that a yes, or a no?" When Ning lowers her head, Yao stops teasing. "Come on. I'm sure your father thinks the world of you. My father calls me an idiot all the time. If only he had you for a daughter."<br><br>Ning breaks into a giggle. "Well I don't want to be called an idiot." Yao grins.<br><br>Ning turns to me and says, "I want to go home, but I'm worried..."<br><br>"About what?" I ask.<br><br>She shakes her head again, unable to explain herself.`>>
<</choice_shown>>
<<choice_shown '"What do you fear the most about this meeting?"' _next `notsaid("fear")`>>
<<run say("fear")>>
<<set $response = "The two of them are quiet for a while, then Ning speaks first. ">>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<set $response += '"The Dukes could consider another kind of contract to tie our clans together, like marriage..."<br><br>Yao looks down. "If the hostages are simply returned to their respective families, I fear the Dukes could use that excuse to fight again."'>>
<<else>>
<<set $response += '"I worry that Father might anger the Jiang clan again..."<br><br>Yao says sheepishly, "My father suffers from chest pain due to the stress of managing the business... I fear for his health, especially at a time like this..."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Let\'s get ready to attend the meeting."' _done `saidsomething()`>>
<<set $response = "Yao and Ning bow after we all rise, then retreat from the tent to clean up. ">>
<<if flag("c6_jinhuguide") eq "Fei">><<set $response += "Fei gathers his writing tools and follows me out.">>
<<else>><<set $response += "Jili and I walk out to wait for the two young women.">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_j_chat_yao]] [[c6_j_camp3]] %/<<if flag("c6_jinhuguide") eq "Fei">>
Fei writes on a bamboo strip, then hands it to Yao. She answers him while handing the slip to Ning, "Of course I want to go home... but I also don't... It's hard to explain." She looks down at her hands. "I just... sometimes it gets too much, to be around Father... and his many wives... Also I don't want to have to take over his textile business. I mean I like nice dresses, just not if I have to slave over them for the rest of my life. Father likes his younger son anyway. Let him inherit the headache."
<br><br>
Fei looks toward Ning, who replies sheepishly, "I want to go home, but I'm worried..." She shakes her head again, unable to explain herself.
<br><br>
Fei writes another question to Yao, who then passes the bamboo slip to her friend. "If we are allowed to live in Jinhu but not be confined to this refugee camp, I would like to travel east and perhaps see the sea?"
<br><br>
Ning whispers to her, "I think he meant how we are going to make a living."
<br><br>
"Oh, well..." Yao ponders for a moment. "I can take on some tailoring job on the way to trade for food, I suppose? I heard that it's easier to find shelter in Jinhu than it is in Mao, or Zong."
<br><br>
The two young women turn to Fei, who writes, "In cities."
<br><br>
Yao nods. "Then we'll stick to cities as much as we can."
<br><br>
Fei looks at Ning, who says, "I will go wherever Yao-er wants to go. Both of us can read and write, and I can try to decipher dialects to help speaking with the locals. Thanks to our training in the Zong army, we can survive in the wilderness as well if we must."
<br><br>
"Yup, we should be fine." Yao smiles.
<br><br>
Fei shakes his head as he writes on another bamboo strip. "Jinhu's Shadows might judge you as a threat. Try to live proper lives."
<br><br>
"What would be considered 'proper' then?" Yao frowns. "And Jinhu's Shadows can't all be that hostile." She looks at him pointedly.
<br><br>
Fei writes, "I will explain later if you are allowed to stay."
<<else>>
"From what I heard, you two want to start a new life somewhere away from Mao and Zong?" Jili asks, "Are you content to stay in this camp?"
<br><br>
"Is that not the same as being detained?" Yao frowns. "Can we not travel in Jinhu?"
<br><br>
Jili responds with a neutral tone, "Only if the Duke of Jinhu allows it. Otherwise, you might still be hunted by shadows who may consider you a threat to the state. The refugee camp is safe from them because they cannot perform capture or execution here."
<br><br>
Yao sighs. "So this is prison by another name."
<br><br>
"Is it like a different jurisdiction?" Ning asks, "The ones who keep order within the camp are the patrol guards?"
<br><br>
"Correct." Jili looks out of one of the tent openings. "The agent who sent you here knew this would be a temporary solution. Today's meeting will determine where you live next."
<</if>>
<br><br>
"We should get ready for the meeting then." I stand up. "I will meet you two outside of the camp."
<br><br>
The two young women nod and [[retreat from the tent|c6_j_camp3]].<<response>>
On my way to the main entrance, a few unfamiliar faces trail behind, looking rather anxious.
<<if flag("c6_jinhuguide") eq "Fei">>
They stay far enough away that I can pretend not to notice, though Fei is definitely aware of it and keeps moving between the stalking group and me. Eventually, Fei turns around and stares at them.
<br><br>
Those women stop hesitantly, one of them raises her voice at him. Her accent is familiar, likely someone from southern Mao. "Y-you can't hurt us here, shadow. I just want to tell ?them something."
<<else>>
They keep pace with us to the point where it is difficult to pretend not to notice them. Eventually, Jili directs several nearby guards to block their path.
<br><br>
"We just want to tell you something, ?madam!" A middle-aged woman with a familiar Mao accent raises her voice at me.
<</if>>
<br><br>
I turn to them <<if very("wisdom")>>cautiously<<elseif setup.isStoic()>>calmly<<elseif setup.isBold()>>firmly<<else>>questioningly<</if>>.
<<if flag("c6_jinhuguide") eq "Fei">>Fei backs off from those women and stands to one side of me, though a frown remains above his eyes.
<<else>>Jili takes a small step forward, just enough to be closer to those women than I am.
<</if>>
<br><br>
"The Duke and the people of Jinhu have been kind to us when we came here as refugees, but his agents in the shadow are murderers." The middle-aged speaker kneels down to bow, and the others do the same. "Whether it's a traveler from another state, or one of their own, they kill without warning, and never have to answer to justice!"
<br><br>
<<if flag("c6_jinhuguide") eq "Fei">>I look toward Fei, who balls up his fist without looking in my direction, but ultimately says nothing.
<<else>>
Jili raises a hand to try to calm them. "Rest assured the Duke is aware of your complaints about his agents. Those who are proven guilty will be dealt with swiftly, but there is a reason they must stay in the shadows. ?title is not here to investigate your claims."
<br><br>
"Does ?she not represent His Majesty's authority when it comes to bringing order to the kingdom?" She presses, "Is Jinhu not under His Majesty's rule?"
<br><br>
Jili frowns, but turns to me instead of arguing further.
<</if>>
<br><br>
<<set _next = "c6_j_meeting1">>
<<set _same = "Once Yao and Ning join us outside the camp, all four of us head over to the Duke's administrative complex.">>
<<choice_shown 'I tell the group, "I will speak to the Duke about it."' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" 5>><<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<set $response = '"Thank you, ?madam, thank you!" The women bow low to the ground while I move away toward the exit. ' + _same>>
<</choice_shown>>
<<choice_shown "I give them a nod, but make no promises. The Duke of Jinhu has his own way of maintaining law and order within his state. Perhaps this is the cost of his dependence on the shadows." _next>>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$courtesy" -5>>
<<fairmath "$trustMasses" -5>><<fairmath "$trustLiterati" -5>>
<<set $threatJinhu -= 1>><<trust "dukej" 1>>
<<set $response = "The women try to rephrase their wording, or beg me to pay attention, but I am already moving away toward the exit. " + _same>>
<</choice_shown>>
<<choice_shown 'I turn to my guide and say, "This is the kind of ill fame that your lord suffers the more he lets his shadows abuse their authority."' _next>>
<<if flag("suspect") eq "Jinhu">><<fairmath "$integrity" 5>><</if>>
<<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 5>><<fairmath "$kindness" 5>><<fairmath "$courtesy" -5>>
<<fairmath "$trustLiterati" 5>><<fairmath "$trustMasses" 5>>
<<set $threatJinhu += 1>><<trust "dukej" -1>><<trust "fei" -1>>
<<set $response = '"We just want those killers brought to justice so others would not have to suffer like we have! Please, ?madam!"<br><br>'>>
<<if flag("c6_jinhuguide") eq "Fei">>
<<set $response += '"You go on ahead." I gesture to Fei as I try to calm the crowd. "I hear your plea. I will meet with the Duke soon."<br><br>"Thank you, ?madam, thank you!" The women bow low to the ground while I move away toward the exit. '>>
<<else>>
<<set $response += 'Jili sighs. "The Duke is aware that human folly is still an issue in his peacekeeping system."<br><br>"But we pay for their folly with our lives!" The leader of the group wails, "Silence is not peace!"<br><br>Guards step between them and us while Jili gestures for me to go. "You may speak to the Duke about this regardless of what you believe." I shake my head and move toward the exit. '>>
<</if>>
<<set $response += _same>>
<</choice_shown>>
/% [[c6_j_meeting1]] %/<<set $location = "administrative complex of the Duke of Jinhu, Fusheng city">>
<<response>>
Two armored guards are assisted by broad-shouldered men in commoner's clothing as they slowly part open the iron gates to the Duke's complex. The guests gradually file into the large but minimally furnished room and take their seats according to their status. We expect to find more guards around us, but see servants instead. Though I have a feeling the shadows are hiding on the beams overhead.
<<if flag("c6_jinhuguide") eq "Jili">>Jili walks up to whisper something in our host's ear, then quietly retreats from the room.<</if>>
<br><br>
Water pot, dipper, and cups have been placed on each guest's table, and servants approach to fill drinks when signaled to by their lord.
<<if flag("desertersjinhumeeting") eq "dukes">>
The Duke of Mao is surrounded by four tough-looking men in combat-ready outfits. Each one occupies a square's corner around their master, and one of them would taste the tea first. The warrior lord from Zong is dressed in leather armor this time, flanked by General Tang and General Wei in similar wear.
<br><br>
<</if>>
<<if setup.isAround("fei")>>
<<if flag("c6_jinhuguide") eq "Fei">>Fei moves to stand off to one side of his lord.
<<else>>Off to one side of our host stands Fei, who is now dressed in the same way ?hef had been back when ?hef first accompanied me to Zong.
<</if>>
There are bamboo strips and ink-soaked brush on the low table in front of the Duke of Jinhu, as if they were specially prepared for the silent shadow.
<</if>>
I sit on the western side of the room, looking across at the four clans that appear stiff next to each other, their own guardsmen are practically building a human wall between them.
<br><br>
After that, most eyes fall upon [[Yao and Ning|c6_j_meeting2]] at the center of the room, who are now bowing low toward the host.The Duke of Jinhu salutes the <<if flag("desertersjinhumeeting") eq "dukes">>visiting lords before addressing the<</if>> four clan masters. "Based on the report I received of the border dispute five years ago, the contention was about rights of passage on the paved roads that cross the border. Is that correct?"
<br><br>
<<trust "jiangcheng">><<trust "lusai">><<trust "xunpo">><<trust "chunyuxian">>
Master Jiang, a burly man with thick facial hairs sits up to salute. "That is correct, sir." He points to the young man standing next to a short-bearded man who narrows his eyes at the speaker. "My son was merely prioritizing the transport of iron for my clan. The rainy season made the muddy trails impossible for our heavy caravan, so we had a need for a stronger roadway. If the roads were paved by laborers from Zong, we should at least be allowed to benefit from them too."
<br><br>
"One, without the funding and the engineers from Mao, no amount of labor would have given you such an option in the first place." Master Lu raises his right hand to count. "Two, our transport of salt could not withstand the humidity as much as your iron could. You want to talk need, imagine not having salt in your meals. Three, you accused our lord of illegally expanding into Zong territory, and now you're changing your tune?"
<br><br>
Master Jiang <<if flag("desertersjinhumeeting") eq "dukes">>glances at the Duke of Mao and says<<else>>fires back<</if>>, "If our lords think it's mutually beneficial, then I'd be a fool to keep saying the opposite." He glares at the salt merchant. "Unlike you, always singing an opposite tune."
<br><br>
"Hmph," master Lu side-eyes him, "not if you acknowledge that our caravan had a more urgent need to use the road than yours."
<br><br>
"The Lu clan contributed nothing to the construction of the roads, so why are you acting like you alone get to enjoy the right of way?" Master Chunyu, another eagle-eyed man, interjects, "Regardless, ever since the hostage exchange, all of our caravans have reached their destinations without much squabble. Clearly the arrangement is working. So why is this meeting necessary?" I catch him making a subtle glance toward his son, who is standing with a downward gaze besides Master Xun.
<br><br>
<<set _next = "c6_j_meeting3">>
<<choice_shown '"It\'s necessary because hostage exchange is not a civil solution to deal with disputes in His Majesty\'s kingdom."' _next>>
<<loyal>><<collectivist>>
<<literati>><<masses>>
<<set $threatJinhu -= 1>><<trust "dukej" 1>>
<<trust "chunyuxian" -1>><<trust "xunpo" 1>><<trust "jiangcheng" 1>><<trust "lusai" -1>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<trust "jun" 1>>
<<set $threatZong += 1>><<trust "dukez" -1>>
<</if>>
<<set $response = `"Pardon my bluntness, but we have been nothing but civil since the treaty. What would you rather see, ?title? A fight every time our caravans try to use the same roads at the same time? That would mean fighting every other day." Master Chunyu crosses his arms. "There is a reason our state still practices hostage exchange. And before you call us savages, remember that it was a man of Mao who brought up the idea."<br><br>Master Lu snorts. "That was between me and the Jiang clan. Don't blame other people for your own scheme to save a wimpy son from military duty."<br><br>The young man in question lowers his head further while the two older men stare daggers at one another.`>>
<</choice_shown>>
<<choice_shown '"Do you want your child returned or not, Master Chunyu?"' _next>>
<<bold>><<proper -2>><<collectivist>><<masses>>
<<trust "fei" 1>><<trust "chunyuxian" -1>>
<<set $response = `The weapons dealer glares at me. "You think I don't want to, ?title? I have more lives to worry about than just my son-"<br><br>"Yet my daughter is not part of those lives, I presume?" Master Xun sits up. "If I knew that no exemption to your enlistment law would be given to an outsider, I would have fought harder to keep Yao-er at home!"<br><br>Yao raises her head to look at him, but the white-haired man does not meet her gaze.<br><br>"Nothing would have happened to your daughter, old Xun, if she simply followed the rules." Master Lu glances toward Ning. "The Zong military is disciplined because of their strictly enforced laws. Something our state could definitely learn from."`>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<set $response += "<br><br>The Duke of Mao glares at him for a brief moment, but says nothing.">>
<</if>>
<</choice_shown>>
<<choice_shown "I should let the host of the meeting handle this." _next>>
<<bold -1>><<stoic>><<proper>>
<<set $threatJinhu -= 1>><<trust "dukej" 1>><<trust "fei" 1>>
<<if flag("desertersjinhumeeting") eq "dukes">><<set $threatMao -= 1>><</if>>
<<set $response = '"There must be a more humane way to achieve the peace." The Duke of Jinhu says, "Tradition should be viewed in context of the time it was born out of, not followed strictly with no regard to the current circumstances."<br><br>"Pardon me, Duke of Jinhu, how is the exchange not humane?" Master Chunyu asks, "From what I heard, Miss Xun and Miss Lu were assigned to a reserve unit of a low ranking battalion. Plus they were fresh recruits under training, nowhere near ready to be sent into actual battle."'>>
<<if flag("desertersjinhumeeting") eq "dukes">><<set $response += " General Wei frowns at him, as if wanting to argue the point.">><</if>>
<<set $response += `<br><br>"But they were going to be executed for wanting to leave the military," master Xun stares at the weapons dealer, the tendons on his neck bulging, "even though they shouldn't have been there in the first place!"<br><br>"Father..." Yao tries to calm him down, but does not know what to say.<br><br>"Why did you run, you idiot?" The white haired man scolds her, "Were you not always running wild with the boys?"<br><br>Yao shakes her head. "It's not the same, Father."<br><br>"The Xun clan have been loyal subjects for generations. What you did..." master Xun sighs in frustration, "no matter what your reason is, you still brought shame upon our clan by running away from your duty!"<br><br>Yao bows her head down over layered hands that touch the floor. "If I rejected your order, I would be unfilial. If I rejected our lord's order, I would be disloyal. But if I rejected my own conscience, I would be a coward!"<br><br>`>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<set $response += `<i>SLAM</i><br><br>"Desertion is cowardice!" The cup on the warrior lord's table wobbles from the impact. "Not the other way around!"`>>
<<else>>
<<set $response += `The young man next to Master Lu laughs. "Running away is cowardice, Miss Xun. But I wouldn't blame you. You are a girl after all."<br><br>"And fighting is all you're good at, right?" Yao retorts, "You started this whole mess, didn't you?"<br><br>"Quiet!" Master Xun scolds her, "You only have one life to lose!"`>>
<</if>>
<</choice_shown>>
/% [[c6_j_meeting3]] %/<<response>>
<<if flag("desertersjinhumeeting") eq "dukes">>
"What about marrying your children to tie your clans together?" The Duke of Mao sips his tea. "I heard that a pregnant soldier would be dismissed from the Zong military to raise the child, so that would spare your daughters from duties that they didn't have to take on. It's written in their laws."
<br><br>
I notice Ning shivering in her bowing posture. Yao mumbles, "But that law is supposed to protect our right to choose who we share a bed with, not force us to become mothers."
<br><br>
"Yao-er!" Master Xun grits his teeth. I glance over at the two hostage sons, one's face is turning pale, while the other crosses his arms in silent discontent.
<br><br>
"They still have to be punished!" The warrior lord turns to the Duke of Mao. "I can't let anyone under my command think pregnancy is a way to evade their duty! And I certainly don't want soldiers to think they can get away with desertion so easily!"
<br><br>
"Why do you insist on killing them, Old Ji? Is it not better to raise more children for your army?" The Duke of Mao sneers, "Or are you so petty you couldn't stand to lose in this negotiation?"
<br><br>
"I refuse! And I refuse for Ning-er too!" Yao raises her voice to the chagrin of her father. "Death before humiliation!"
<br><br>
"It's not up to you, girl!" Master Lu speaks in a threatening tone, "Know your place, deserter."
<br><br>
<</if>>
The Duke of Jinhu waits for the quarreling to subside before saying, "Such disregard for life. What would the sage kings of old think if they are still alive today."
<<if flag("desertersjinhumeeting") eq "dukes">>
<br><br>
The Duke of Mao snorts. "If life should be held in higher regard, you wouldn't let your shadows take them so lightly." He speaks between sips, "How many people disappeared in your state just for being disagreeable? If I had done that, there would be one less face here today." Master Lu grits his teeth, knowing who the threat is directed at.
<br><br>
"I would appreciate you sending less of your disgruntled citizens across the border for other lords to deal with." The gray-haired duke says calmly, "It's difficult to distinguish between your victims and your spies." The four bodyguards around the Duke of Mao shoot their glares toward the servant-looking host.
<br><br>
"Hah. I don't control where my citizens go," the well-groomed lord sighs, "unlike your poor populace... If they have any brains left, they must realize they are all prisoners."
<br><br>
"One man's prison is another's freedom," the Duke of Jinhu takes a long breath, "to each their own."
<</if>>
He then turns to me. "?title, my thought is to return the children to their families and establish a new agreement between the clan heads. What do you think?"
<br><br>
<<set _next = "c6_j_meeting4">>
<<choice_shown '"The marriage idea makes sense." I look toward the warrior lord. "But would you still insist on execution, Duke of Zong?"' _next `(flag("desertersjinhumeeting") eq "dukes")`>>
<<setFlag "jinhumeetingproposal" "marriage">>
<<fairmath "$courtesy" 5>><<fairmath "$kindness" -5>><<fairmath "$collectivist" 10>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMasses" -5>>
<<trust "dukej" -1>><<trust "fei" -1>><<trust "dukem" 1>><<trust "dukez" -1>>
<<trust "generalwei" 1>>
<<trust "yao" -2>><<trust "ning" -2>><<trust "bo" -1>><<trust "ce" -2>>
<</choice_shown>>
<<choice_shown '"Laws without enforcement will erode people\'s trust in authority. To that end I cannot deny the Duke of Zong\'s reasoning." I look toward the warrior lord. "However, must execution be the only way to set an example to curtail desertion?"' _next `(flag("desertersjinhumeeting") eq "dukes")`>>
<<setFlag "jinhumeetingproposal" "mark">>
<<fairmath "$kindness" -5>><<fairmath "$collectivist" 10>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" 5>>
<<trust "dukej" -1>><<trust "fei" -1>><<trust "dukem" -1>><<trust "dukez" 1>><<trust "generalwei" 1>>
<<trust "yao" -1>><<trust "ning" -1>><<trust "bo" -1>><<trust "ce" -1>>
<<trust "xunpo" -2>>
<</choice_shown>>
<<choice_shown '"Your idea is the most sensible, Duke of Jinhu."' _next>>
<<setFlag "jinhumeetingproposal" "return">>
<<fairmath "$bold" -5>>
<<fairmath "$courtesy" 5>><<fairmath "$kindness" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" -10>>
<<set $threatZong += 1, $threatMao += 1, $threatJinhu -= 1>>
<<trust "dukej" 1>><<trust "fei" 1>>
<<trust "bo" 1>><<trust "ce" 1>><<trust "xunpo" 2>><<trust "jiangcheng" 1>><<trust "chunyuxian" -2>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<trust "dukem" -2>><<trust "dukez" -2>><<trust "jun" 1>><<trust "generalwei" -1>>
<</if>>
<</choice_shown>>
<<choice_shown '"As long as they obey the local laws and make their own living, can you let them remain in Jinhu?"' _next>>
<<setFlag "jinhumeetingproposal" "newlife">>
<<fairmath "$bold" 5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" -10>>
<<fairmath "$trustMilitary" -10>><<fairmath "$trustMasses" 10>>
<<set $threatZong += 2, $threatMao += 2>>
<<trust "dukej" 1>><<trust "fei" 2>>
<<trust "bo" 2>><<trust "ce" 1>><<trust "lusai" -1>><<trust "chunyuxian" -1>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<trust "dukem" -1>><<trust "dukez" -2>><<trust "jun" 2>><<trust "generalwei" -1>>
<</if>>
<</choice_shown>>
/% [[c6_j_meeting4]] %/<<if flag("jinhumeetingproposal") eq "newlife" or flag("jinhumeetingproposal") eq "return">>
<<if flag("desertersjinhumeeting") eq "dukes">>
Both visiting Dukes stiffen at my response. General Wei and the four-corner bodyguards frown at me, as if I have said something rude. Only General Tang's facial expression remains neutral.
<</if>>
Master Jiang looks over at Master Chunyu, whose eyes widen, then squint, not much different from what Master Lu is doing, which is calculating their next move.
<br><br>
Master Xun asks with a hesitant tone,
<<if flag("jinhumeetingproposal") eq "newlife">>"Why can't my daughter come home?"
<<else>>"Is my daughter truly coming home?"
<</if>>
<br><br>
"What about my son?" Master Jiang leans on his table, turning to Bo at the same time Master Lu is, while the young man appears conflicted about who he should look at.
<br><br>
"The fair solution would be for the sons of Zong to return home too." The Duke of Jinhu smiles at the two young men. "Young Master Jiang was protecting his clan's interest when he fought the Lu clan's caravan escort. But the escalation was the result of greed and baseless accusations by the heads of the households, was it not? So why should the sons suffer any more than they already have?"
<br><br>
Master Jiang slaps the table. "Baseless accusation? Any moron with eyes can see what the
<<if flag("desertersjinhumeeting") eq "dukes">>
Mao- their merchants are planning. Think they can bribe their way into our state."
<br><br>
The four bodyguards glare at him, while
<<else>>
Duke of Mao is planning. Think he can use money to fool our people into letting him redraw the border."
<br><br>
<</if>>
Master Lu points a finger at the iron merchant. "That's precisely the baseless accusation! Better roads improve commerce between both of our states. Mao is already greater than Zong, why bother pining over a piece of badly cultivated land that's full of savages."
<br><br>
Master Jiang knocks over his table as he leaps to his feet. House guards from different clans ready themselves for a brawl, but they are also careful not to be the one to throw the first punch.
<br><br>
<<if flag("desertersjinhumeeting") eq "dukes">>
"No! These soldiers must be punished to set an example!" The warrior lord stands up, instantly towering above most people in the room. "If you let them off easy, more weaklings will come crawling to you for the same leniency. How are you going to settle those cases? Spare them all? Or just the ones you find agreeable? Are you that short-sighted?"
<br><br>
"Biting off more than you can chew, aren't you, ?title?" The Duke of Mao smirks. "Even His Majesty would think twice about showing favoritism."
<br><br>
<</if>>
<<set _next = "c6_j_meeting5">>
<<choice_enabled "I unsheathe the North Sword and remind them of the symbol of power." _next `setup.hasShuoSword()`>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -10>>
<<fairmath "$trustMilitary" 5>>
<<trust "yao" 1>><<trust "ning" 1>><<trust "xunpo" 1>>
<<trust "dukej" -1>><<trust "lusai" -1>><<trust "chunyuxian" -1>>
<<set $threatZong += 1, $threatMao += 1, $threatJinhu += 1>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<set $threatZong += 1, $threatMao += 1>>
<</if>>
<<setFlag "jinhumeetingusesword">>
<<if flag("jinhumeetingproposal") eq "newlife">>
<<setFlag "jinhumeetingresult" "newlife">>
<<else>><<setFlag "jinhumeetingresult" "returned">>
<</if>>
<<set $response = `The room is stunned silent by my gesture as well as the sword itself. I grip the handle for support, gently resting the tip of the blade on the ground. "His Majesty has entrusted me with this symbol of his authority. So I shall reiterate his words during the Heaven's Ritual. 'Three states, but one kingdom.' He is the ultimate decision-maker, and I his acting judge."`>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<if flag("suspect") eq "Mao">>
<<set $response += "<br><br>I side-eye the well-protected Duke of Mao">>
<<set $threatMao += 1>>
<<else>>
<<set $response += "<br><br>I glance up at the towering giant">>
<<set $threatZong += 1>>
<</if>>
<<set $response += " before scanning the room.">>
<<else>><<set $response += "<br><br>I scan the room.">>
<</if>>
<<set $response += ' "Do I make myself clear?"<br><br>'>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<set $response += "The warrior lord begrudgingly takes a knee and salutes me. General Tang and Wei immediately salute as well.<br><br>">>
<</if>>
<<set $response += '"Long live the Emperor!" Master Xun bows down despite a little difficulty. Yao, Ning, and Ce wisely mirror his move. The rest of the room are then pressured to do the same.'>>
<</choice_enabled>>
<<choice_enabled '<small>(presence)</small> I rise to my feet in a practiced motion. "As the acting arbiter on behalf of His Majesty, I ask that you trust in his judgment and mine. After all, no one else has a greater stake in achieving peace and order in our kingdom."' _next `($presence gt 4)`>>
<<fairmath "$bold" 10>>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustLiterati" 10>>
<<fairmath "$loyalty" 5>><<trust "yang" 1>>
<<trust "yao" 1>><<trust "ning" 1>><<trust "xunpo" 2>>
<<trust "fei" 1>><<trust "jun" 1>>
<<if setup.isAttractedToMC("bo")>><<trust "bo" 1>><</if>>
<<if setup.isAttractedToMC("ce")>><<trust "ce" 1>><</if>>
<<trust "lusai" -1>><<trust "chunyuxian" -1>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<set $threatZong += 1, $threatMao += 1>>
<<trust "dukem" -1>><<trust "dukez" -1>>
<</if>>
<<if flag("jinhumeetingproposal") eq "newlife">>
<<setFlag "jinhumeetingresult" "newlife">>
<<else>><<setFlag "jinhumeetingresult" "returned">>
<</if>>
<<set $response = 'The Duke of Jinhu stands up and bows deeply toward me. "As His Majesty wishes."'>>
<<if setup.isAround("fei")>><<set $response += " Fei bows down low in my direction.">><</if>>
<<set $response += ' And the rest of his servants in the room all follow his lead.<br><br>Master Xun seizes the opportunity to bow down despite his shaking limbs. "Long live the Emperor!" His daughter and her friend wisely mirror his move, setting up the social pressure to force the other civilian participants to submit as well.'>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<set $response += `<br><br>General Tang kneels down next to Ning and salutes me. "Long live the Emperor!"<br><br>She is supporting our Emperor's position just like she had done during the Heaven's Ritual. And thanks to her brave declaration, General Wei joins in too. Their commanding lord seethes in silence, but eventually salutes.<br><br>At last, the Duke of Mao has no choice but to give in to the tide.`>>
<<if flag("visiondetail") eq "masses">>
<<set $response += " The scene feels strangely familiar, yet I can't quite recall when I have experienced it before...">>
<</if>>
<</if>>
<</choice_enabled>>
<<choice_enabled '<small>(mind)</small> "Ever since the passing of the Chang Emperor, there has been a persistent rumor that the kingdom will become three." I look at each Duke in turn. "I didn\'t put much thought into it, until I remembered how each state is becoming more and more different in the way they govern their citizens."' _next `($mind gt 4)`>>
<<fairmath "$bold" 10>>
<<fairmath "$trustLiterati" 10>>
<<fairmath "$loyalty" 5>><<trust "yang" 1>>
<<trust "yao" 1>><<trust "ning" 1>><<trust "xunpo" 1>>
<<trust "fei" 1>>
<<if setup.isAttractedToMC("bo")>><<trust "bo" 1>><</if>>
<<if setup.isAttractedToMC("ce")>><<trust "ce" 1>><</if>>
<<trust "lusai" -1>><<trust "chunyuxian" -1>>
<<if flag("jinhumeetingproposal") eq "newlife">>
<<setFlag "jinhumeetingresult" "newlife">>
<<else>><<setFlag "jinhumeetingresult" "returned">>
<</if>>
<<set $response = "I sense that my subtle hint of accusation is taking effect when ">>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<set $response += "the warrior lord returns to his seat.">>
<<else>>
<<set $response += "the two merchants from Zong lean back from the table.">>
<</if>>
<<set $response += '<br><br>"There is only one kingdom." I say, "So why would His Majesty allow these divergent laws to continue being more important than the laws passed down from sage kings of old?"<br><br>'>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<set $response += `"Laws are different to fit the specific needs of a state." The Duke of Mao sips his tea. "I'm sure Old Ji needs his inhumane rules to keep his wild people in check."<br><br>The warrior lord shoots him a nasty look. "While the laws in Mao are so indecisive you let criminals roam free, as long as they kill your neighbor and not your family."<br><br>"Then we should establish laws that are respected in both states." I point to the four young people. "Starting with how we treat them."`>>
<<else>>
<<set $response += '"Traditions are products of their time." Master Chunyu says, "Surely the sage kings must also add new laws and revise old ones to fit their needs."<br><br>I smile. "Then is it not wise to reexamine some of our current laws that seem outdated?" Only Master Xun of the four clans looks hopeful.'>>
<</if>>
<<set $response += '<br><br>"The Hostage Exchange must be abolished. On behalf of His Majesty, I declare this specific exchange void." I try not to look at anyone in particular. "Remember, the border dispute should not have been an issue in the first place. His Majesty entrusted all of his people to the three Dukes to share the burden of governance, not to divide his kingdom."'>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<set $response += '<br><br>The Duke of Zong blurts out, "But my laws are effective! More effective than-"<br><br>"Your laws?" I cut him off.<br><br>The warrior lord grits his teeth. "The late Sovereigns had no objection to my laws, because they are effective!"<br><br>'>>
<<if setup.isPassionate()>>
<<set $response += "I rise to my feet">>
<<if $height neq "tall">><<set $response += " despite my shorter stature. ">>
<<else>><<set $response += ". ">>
<</if>>
<</if>>
<<set $response += `"I am not questioning the effectiveness of your military laws, sir. But from what I heard, Hostage Exchange hasn't been in practice for years because our people are civil enough to not need it." I glance at Master Lu. "It's only because someone was desperate to curb the violence that this old tradition was dug up."<br><br>The room falls silent.`>>
<</if>>
<<set $response += '<br><br>"Xun Yao and Lu Ning were taken to Zong as hostages without Imperial approval. As citizens of Mao they were not required to enlist in the Zong military. Therefore they were not supposed to be forced into a situation to abandon their post, and I declare their participation in the military void, along with all their deeds within that period." I gesture to the two young men. "Jiang Bo and Chunyu Ce were the other victims of this forced exchange. For the sake of fairness, they will return to their families and resume their previous routine."'>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<set $response += '<br><br>"How can I ensure my future decisions will not be overturned again after a few years?" The warrior lord presses his point, "How will laws be respected if exceptions are made so easily?"<br><br>The Duke of Mao shakes his head wordlessly, as if he knows what I would say. "Duke of Zong, the Emperor is the final decision maker. So I suggest that you consult him before you make such a far-reaching decision again."'>>
<</if>>
<<set $response += "<br><br>And with that statement, there are no more objections from the room. Master Xun does a dramatic bow and leads the praise for the Emperor. Yao, Ning and Ce mirror his move, pressuring the other civilian participants to do the same. The Duke of Jinhu stands to bow toward me, then his servants, followed by General Tang and the rest...">>
<<if flag("visiondetail") eq "masses">>
<<set $response += " The scene feels strangely familiar, yet I can't quite recall when I have experienced it before...">>
<</if>>
<</choice_enabled>>
<<choice_shown "I let the host deal with this mess." _next>>
<<fairmath "$courtesy" 5>>
<<fairmath "$bold" -10>>
<<fairmath "$stoic" 5>>
<<fairmath "$trustMilitary" -10>>
<<fairmath "$trustMasses" -10>>
<<fairmath "$trustLiterati" -10>>
<<set $threatZong -= 1, $threatMao -= 1>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<setFlag "jinhumeetingresult" "marked">>
<<trust "fei" -1>><<trust "bo" -1>><<trust "ce" -1>><<trust "xunpo" -1>>
<<trust "yao" -1>><<trust "ning" -1>>
<<set $response = `"These two soldiers also crossed the border illegally and injured patrol guards of Jinhu." The gray-haired lord says, "If you insist on laws and punishment, Duke of Zong, I have a sentence for them to serve first."<br><br>"Hah. Your official punishments are laughable. Forced labor? My people essentially do that on a regular basis." The warrior lord says, "Unless we are talking about the death sentences carried out by your executioners in the shadows, in which case the only difference to the outcome is where these two will die."<br><br>"Old Ji, can't you tell that the soft-hearted man is trying to spare their lives?" The Duke of Mao chuckles. "We are at an impasse. Compromise or this meeting will never end."<br><br>"Hmph. You want a commutation? Fine." The Duke of Zong returns to his seat. "General Tang. Mark them!"<br><br>"If you are referring to facial tattoo, we can take care of that during their sentence here." The Duke of Jinhu scowls at the older man. "Know when you have won, Commander Ji!" The Duke of Zong is momentarily stunned by the gray-haired man's mannerism.<br><br>"Father...? Father!" Yao rushes to Master Xun as he collapses onto his side. She helps Ce pull him back up into a sitting posture.`>>
<<if setup.isAround("fei")>>
<<set $response += '<br><br>"A-Fei, take the prisoners outside for the sentencing." The Duke of Jinhu rises to his feet. "General Tang, please go with him to carry out your task."<br><br>General Tang salutes him, walks up to his table to borrow an ink-dipped brush, then leaves with Fei, Yao and Ning.'>>
<<else>>
<<set $response += '<br><br>"General Tang," the Duke of Jinhu rises to his feet, "please take these prisoners outside to carry out your task."<br><br>General Tang salutes him, walks up to his table to borrow an ink-dipped brush, then leads Yao and Ning away from the room.'>>
<</if>>
<<set $response += "<br><br>The Duke of Zong closes his eyes to avoid looking at the anguish on Master Xun's face.">>
<<else>>
<<set $response = '"?title is here as acting judge for His Majesty. We must trust in their collective wisdom." The Duke of Jinhu looks at each merchant in turn, then at their children. "I also trust that you four have learned a hard lesson through these unfortunate series of events.'>>
<<if flag("jinhumeetingproposal") eq "newlife">>
<<setFlag "jinhumeetingresult" "newlife">>
<<set $response += ` Miss Xun and Lu have illegally crossed the border and injured several of my patrol guards. Therefore they will face appropriate punishment here in Jinhu. Nothing as excessively harsh as the military laws of Zong, but it is still serving time. I believe Young Master Jiang has already paid for his lack of restraint. And as for Young Master Chunyu, I don't believe he had done anything throughout this conflict that's worthy of punishment. So the two sons of Zong should return home."`>>
<<else>>
<<setFlag "jinhumeetingresult" "returned">>
<<set $response += ' Go home, all of you."'>>
<</if>>
<<set $response += `<br><br>The gray-haired man rises from his seat. "Once ?title reports today's discussion to His Majesty, an official edict will be issued to clarify and finalize the new agreement. That will be all."<br><br>Master Xun bows to him first. Yao, Ning and Ce wisely mirror his move. The rest of the civilian participants feel pressured to submit as well, even if some are more reluctant than others.`>>
<</if>>
<</choice_shown>>
<<else>> /% punishing Y&N %/
"Hmph. A commutation?" The warrior lord frowns at me, then at the other Dukes. "I want these disgraced soldiers and anyone who looks at them to remember the shame for as long as they live." He turns to the officer to his right. "General Tang."
<br><br>
"Here." General Dragoness salutes him.
<br><br>
The Duke of Zong points to Yao and Ning. "Mark their faces with the word 'fled'!" Such punishment of facial tattooing reminds me of a few mercenaries I fought during the raid of the archery training camp.
<br><br>
Yao's eyes grow wide from a mix of emotions, but when she notices her father collapsing, she leaps to his side. "Father, are you all right? Father!"
<br><br>
Chunyu Ce helps her pull Master Xun back up into a sitting posture, then tries to give him some tea water. The Duke of Jinhu gestures for his servants to assist them.
<br><br>
"They get to live, old Xun. Is that kind of theatrics necessary?" Master Lu calls out to his daughter. "Ning-er, thank the Duke."
<br><br>
The timid young man kneels toward the warrior lord and bows. "Such marking damages not only one's appearance but one's dignity. If I were in their position, I would be shamed into never leaving the house again. How can one live like that?"
<br><br>
Master Chunyu tries to silence him. "Then be thankful it's not you suffering the punishment."
<br><br>
<<if flag("jinhumeetingproposal") eq "marriage">>
"They never have to see anyone else once they're married." Master Jiang smirks. "Shouldn't you be the man of the household and take care of everything?"
<br><br>
General Tang stands up with a frown, but says nothing. Jiang Bo acts like he is itchy all over, walks over to the other young man and bows down next to him. "It's bad enough that these two have to endure becoming mothers against their will, but to make them undesirable too? Is that how we men of Zong should behave?"
<br><br>
"Insolent brat!" Master Jiang rises to his feet in a huff. "We do not speak to our lord this way! Be grateful for a wife you'll never find on your own!"
<br><br>
"Well I don't want an ugly wife!" Bo repeatedly bangs his forehead against layered hands that touch the floor. "Duke of Zong, I think this punishment is worse for everyone! Kill them if you hate them that much!"
<br><br>
<</if>>
"General Tang!" The warrior lord sits up straight, his resolve even more firm than before. General Tang moves toward the Duke of Jinhu's table to borrow his brush.
<br><br>
"Do you really think they deserve this cruelty?" The gray-haired man glances at the General, who picks up the brush without answering.
<br><br>
<<set _accept = "c6_j_meeting_mark", _reject = "c6_j_meeting_labor">>
<<choice_shown "I already made my decision. There is no mind changing." _accept>>
<<fairmath "$stoic" 10>>
<<fairmath "$integrity" 10>><<fairmath "$kindness" -10>>
<<set $threatJinhu += 1>><<trust "dukej" -1>>
<<trust "fei" -1>>
<<if flag("jinhumeetingproposal") eq "marriage">>
<<setFlag "jinhumeetingresult" "markedmarried">>
<<else>>
<<setFlag "jinhumeetingresult" "marked">>
<</if>>
<</choice_shown>>
<<choice_enabled '<small>(bold and presence, or bold and sword)</small> "Clearly this will only breed discontent." I stand and walk to the center of the room. "In that case, I shall enact justice on behalf of His Majesty."' _reject `setup.isBold() and ($presence gt 4 or setup.hasShuoSword())`>>
<<fairmath "$loyalty" -5>><<fairmath "$courtesy" -5>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>>
<<fairmath "$integrity" -10>><<fairmath "$collectivist" -5>>
<<fairmath "$trustLiterati" -5>><<fairmath "$trustMilitary" -10>><<fairmath "$trustMasses" 5>>
<<set $threatZong += 1, $threatMao += 1, $threatJinhu += 1>>
<<trust "dukez" -1>><<trust "dukem" -1>><<trust "generalwei" -1>>
<<trust "yao" 1>><<trust "ning" 1>><<trust "xunpo" 1>><<trust "fei" 1>>
<<if setup.isAttractedToMC("bo")>><<trust "bo" 1>><</if>>
<<if setup.isAttractedToMC("ce")>><<trust "ce" 1>><</if>>
<<trust "chunyuxian" -1>>
<<setFlag "jinhumeetingresult" "labor">>
<</choice_enabled>>
<</if>>
/% [[c6_j_meeting_mark]] [[c6_j_meeting_labor]] [[c6_j_meeting5]] %/"It's just ink. Not a carving." General Tang crouches down in front of Ning and sits her up right, unmoved by the tears in the young soldier's eyes. "Lu Ning, for abandoning your duty in the Zong military, you are henceforth marked as a deserter."
<br><br>
Yao rushes to her friend and blocks her friend's face from view as a drop of tear falls. "Please mark me first, General, as I was the instigator." Her anger has become a cold determination. "You can write the word on my forehead instead of above the cheek bone."
<br><br>
General Tang studies the young woman for a moment, then begins writing.
<br><br>
"D- don't ever return home again, I- I don't have a daughter... like you..." Master Xun then points his trembling finger at Chunyu Ce. "And I don't have such a womanly son! Scram! Go back to your blood-thirsty state!"
<br><br>
"You are as embarrassing as your dramatic daughter, old Xun." Master Chunyu walks over to his son and drags him to one side. "Don't you dare imitate that fool, son. Get up!"
<br><br>
When it's Ning's turn, the tears have been wiped away. General Tang repeats the ritual in the same way and takes the same amount of time, then moves back to her seat without saying another word.
<br><br>
Seeing that her father is being supported by the servants, Yao bows to him once more before <<if flag("jinhumeetingproposal") eq "marriage">>walking over to Ce. Ning follows her example and moves to stand next to Bo.<<else>>walking out of the room. Ning glances toward her father, who refuses to even look at her. She bites her lower lips, then walks out as well.<</if>>
<br><br>
With the visiting Dukes placated, the meeting ends.
<<if setup.isAround("fei")>>
<<setFlag "jinhumeetingresult" "gone">>
Except not everyone is content with the result. By morning, I hear news about Fei's disappearance along with the two deserters. The Duke of Jinhu claims he will send his shadows to hunt them down, but everyone expects that to be an empty promise. Jiang Bo and Chunyu Ce will still return with their fathers to Zong, while the clans from Mao will have to go back empty-handed...
<br><br>
I have done all I can. It's
<<else>>After a night of rest to recover from this exhausting meeting, it's
<</if>>
time to [[leave Jinhu|c6_return]]."Xun Yao, Lu Ning, for illegal entry into the state of Jinhu and for injuring Jinhu patrol guards, you shall accept punishment as determined by the Duke of Jinhu." I don't wait for any interjection. "For deserting mandatory military service, you are forbidden from returning to either your home in Mao or in Zong, and never to be allowed to serve again."
<br><br>
My eyes move between the two Dukes. "His Majesty has been thinking about issuing an actual edict to outlaw the practice of Hostage Exchange between citizens of our kingdom. Consider this a case of full pardon as an example of his benevolence."
<br><br>
Before they open their mouths to argue, I turn to the two young men. "You are free to return home. Whether or not you re-enlist is up to your lord. As for your clans..." I lock eyes with Master Lu, then Master Jiang, Master Chunyu, and finally Master Xun. "Make business contracts with each other to schedule your transports appropriately. If you won't or think you could raise trouble again, His Majesty could revoke your right to use those roads legally. Have I made myself clear?"
<br><br>
"But, agent-" "You don't have the auth-" "How dare you speak for-" "That's not enou-"
<br><br>
<<if setup.hasShuoSword()>>
<<setFlag "jinhumeetingusesword">>
The North Sword leaves its scabbard and reflects light from every direction, stunning the room into silence. "The sword of the late heir of the Chang Emperor is here, granting me the authority to have the final say in this case."
<<else>>
"I, $agentName, have been granted the authority to have the final say in this case." I scan the room. "Anyone dares to challenge His Majesty's wisdom?"
<</if>>
<br><br>
After a moment of stillness, everyone bows down with heads hovering above ground. "[[Long live the Emperor|c6_j_meeting5]]!"
<<if flag("visiondetail") eq "masses">>
<br><br>
The scene feels strangely familiar, yet I can't quite recall when I have experienced it before...
<</if>><<response>>
After the meeting concludes, I remain seated and wait for the room to empty. As the Duke of Jinhu is about to exit, I bring up the encounter with the protesters at the refugee camp.
<<if flag("c4_fei_reject")>>
He sighs without looking in my direction. "My shadows not only have to be competent, but they must be perfect in every way, lest someone will find them unfit to exist." When I try to press the issue, he has already walked out of the room.
<<else>>
He sighs. "Many of those complaints are lies or selective omissions, but I do believe a few are genuine." He glances at Fei, who lowers ?hisf head.
<<if setup.isDead("biming")>>
"I heard that there is now one less reckless shadow out in the field. Rest assured, ?title, I will deal with the offenders.
<<else>>
"I know what Biming almost did, and there may be more like him out in the field. I will deal with them appropriately.
<</if>>
If the world refuses to believe my good intentions, then I hope they would at least consider that I want a good reputation as much as anyone. Rest well. And safe travels."
<<if setup.isAround("fei") and setup.isRespected("fei")>>
<br><br>
Fei stops in front of me. The Duke looks between the two of us. "A-Fei, why don't you accompany ?title back to the inn."
<<elseif setup.isAround("fei")>>
<br><br>
Fei gives me a nod as ?hef follows the Duke out the door.
<<else>>The Duke then leaves me to decide where I go next.
<</if>>
<</if>>
<br><br>
<<set _inn = "c6_j_inn4", _chenyu = "c6_j_chenyu">>
<<choice_shown "I will go back to the inn." _inn>>
<<if setup.isAround("fei") and setup.isRespected("fei")>>
<<set $response = "The gray-haired man smiles and leaves the room. Fei gestures for me to go first, and we start to walk in silence toward the inn.">>
<</if>>
<</choice_shown>>
<<choice_shown "I want to visit Chenyu and Luoyan." _chenyu `hasVisited("c6_j_inn_solicit2")`>>
<<trust "chenyu" 1>>
<<if setup.isAround("fei") and setup.isRespected("fei")>>
<<set $response = "After the gray-haired man leaves the room, I ask Fei to take me to see Chenyu and Luoyan instead. ?Hef seems a little nervous, but still guides me to the destination before excusing ?himselff.">>
<</if>>
<</choice_shown>>
/% [[c6_j_inn4]] [[c6_j_chenyu]] %/<<set $location = "an inn at Fusheng city, state of Jinhu">>
<<response>>
Back at the inn,
<<if setup.isAround("fei") and setup.isRespected("fei")>>
I ask Fei to [[stay for a short chat|c6_j_chat_fei]].
<<set $response = "?Hef still refuses to remove ?hisf mask, so I know better than to offer ?himf tea.">>
<<else>>I settle in for the night, preparing for the [[return journey|c6_return]] by daybreak.
<</if>><<response>>
<<set _next = passage(), _chenyu = "c6_j_chat_fei_chenyu", _fei = "c6_j_chat_fei_gender", _done = "c6_return">>
<<choice_shown '"Will Biming harm Yao and Ning if they were to leave the refugee camp?"' _next `notsaid("biming") and (flag("jinhumeetingresult") eq "newlife") and (not setup.isDead("biming"))`>>
<<run say("biming")>>
<<set $response = `Fei writes, "My lord has sent word to him to let me be responsible for their actions while they remain in Jinhu. If he insists on harming them, he must be ready to face expulsion from my lord's service. Biming may be reckless, but he is fiercely loyal to the Duke, as every Shadow should be. Therefore, Yao and Ning should be safe for now."`>>
<</choice_shown>>
<<choice_shown '"Do you want to become His Majesty\'s bodyguard?"' _next `notsaid("bodyguard")`>>
<<run say("bodyguard")>>
<<set $response = `Fei shakes ?hisf head and writes on a bamboo strip, "He will be uncomfortable with the way I behave."<br><br>I chuckle. "Don't you mean you will be uncomfortable?"<br><br>?Hef shrugs, and looks down at the tip of the brush.<br><br>"I suppose you wouldn't be paid more, not in the short-term at least, so I don't blame you." I sigh. "But you are skilled enough for the position...`>>
<<if very("loyalty")>>
<<set $response += ` With all that I have to manage, I can't always be around to protect him, while a shadow fits the job description better."<br><br>"Thank you." ?Hef writes, "But His Majesty would always be suspicious of my lord's trained agents."`>>
<<elseif setup.isIndividualist()>>
<<set $response += ` I'm sure the Duke of Jinhu would encourage you to set your sights higher too."<br><br>"Thank you." ?Hef writes, "But I am content with my position."`>>
<<else>>
<<set $response += `"<br><br>"Thank you." ?Hef writes, "But there are more capable agents than me."<br><br>I say quietly, "If His Majesty does feel unsafe around your lord's agents, I could at least vouch for you."<br><br>?Hef bows before writing, `>>
<<if flag("shieldFeiFromEmperor")>>
<<set $response += `"I won't forget what you did for me."`>>
<<else>><<set $response += `"I'm grateful for your trust in me and my lord."`>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"Biming told me something about you when he came to the Heaven\'s Ritual..." I notice ?himf becoming tense. "Is it true?"' _fei `notsaid("truth") and (flag("c4_parting") eq "ask")`>>
<<run say("truth")>>
<<set $response = "Fei keeps so still I thought ?hef is sleeping with ?hisf eyes open. ?Hef eventually writes, ">>
<<if $sex eq "male" and less("fem")>>
<<set $response += '"I am like you, but not quite like you."'>>
<<elseif $sex eq "female" and more("fem")>>
<<set $response += '"I am not like you, but I cannot explain how."'>>
<<elseif flag("FeiSuspectDysphoria")>>
<<set $response += `"I think we are alike in some ways. But I don't know how much."`>>
<<else>>
<<set $response += `"Biming is not a liar, but he thinks he knows better than anyone else. That's all I can say for now."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"About the complaints that Jinhu\'s Shadows kill without justification... How will your lord clear his name, if he is even planning to?"' _next `notsaid("complaint")`>>
<<run say("complaint")>>
<<set $response = `Fei writes a long response, changing strip after strip. "Jinhu's Shadows perform various duties including law enforcement. My lord has inherited this system from his father, who sought to discourage people from trying to subvert peacekeepers by hiding his agents in the dark. On the one hand it removed the incentive for the shadows to act out of desire for recognition. But on the other hand it could never truly end power abuse. We end up with a system that both benefits and suffers from its self-reporting tradition."<br><br>"Why not a conventional justice system then? Tried and true," I ask.<br><br>?Hef shakes ?hisf head and writes, "It is not my place to say whether it is better or worse than the Imperial justice system. All I can say is, my life was spared under my lord's governance."<br><br>I wait for ?himf to elaborate, but ?hef writes nothing more.`>>
<</choice_shown>>
<<choice_shown 'I rest my chin on my raised knuckles. "Say... tell me more about Chenyu and the Companion House."' _chenyu `notsaid("chenyu") and hasVisited("c6_j_inn_solicit2")`>>
<<run say("chenyu")>>
<<set $response = "Fei lowers ?hisf head, glances up at me sheepishly, but readies ?hisf brush to write.">>
<</choice_shown>>
<<choice_shown "I say goodbye to Fei." _done>>
<<if saidnothing()>><<bold -1>><</if>>
<<set $response = "Fei salutes and leaves me to rest. By daybreak I would be on my way to the Imperial capital.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_j_chat_fei]] [[c6_j_chat_fei_chenyu]] [[c6_return]] [[c6_j_chat_fei_gender]] %/<<response>>
<<set _next = "c6_j_chat_fei">>
<<choice_shown "I'm not satisfied with Fei's explanation. If Biming didn't lie, then I will stick to the truth." _next>>
<<setFlag "c6_j_chat_fei_gender" "truth">>
<<set $misgenderFei = true>>
<<bold -1>><<trusty>><<collectivist 2>>
<<set $response = "I look her once over, wondering what made me think otherwise. Fei studies me for a moment, then lowers her head.">>
<</choice_shown>>
<<choice_shown "I'm upset that Fei didn't tell me the truth. But I'm too exhausted to deal with her right now." _next>>
<<setFlag "c6_j_chat_fei_gender" "upset">>
<<set $misgenderFei = true>>
<<bold>><<stoic -1>><<trusty>><<collectivist 2>>
<<trust "fei" -1>>
<<set $response = "I lazily frown at her, perhaps even unconsciously ">>
<<if very("fem")>><<set $response += "roll my eyes">><<else>><<set $response += "clench my jaw">><</if>>
<<set $response += " after giving her a once over. Fei then averts her gaze, appearing somewhat uncomfortable in my presence.">>
<</choice_shown>>
<<choice_shown "I'm not satisfied with that explanation. But I'm kind of used to thinking of Fei as a man." _next>>
<<setFlag "c6_j_chat_fei_gender" "habit">>
<<stoic>><<collectivist -1>>
<<if setup.isGenderNC()>>
<<set $response = "Come to think of it, I'm probably not so clearly defined either by the strictest societal expectations. If people have been assuming me in one way, and I'm content with that assumption, why bother forcing the issue.">>
<<elseif very("integrity") and setup.isStoic() and setup.isBold()>>
<<set $response = `"Honestly, I'm not satisfied with your explanation." I shake my head. "But, I'm not going to make a big deal out of it. Nothing much is changed, all right?"<br><br>Fei looks anxious, but eventually nods in resignation.`>>
<<else>>
<<set $response = '"Well, thanks for trying to explain, at least." I shrug. "It is what it is."<br><br>Fei looks anxious, but eventually nods in resignation.'>>
<</if>>
<</choice_shown>>
<<choice_shown "Perhaps it's strange, but unless Fei tells me to think of him as a woman, I don't think I need to change how I think about him." _next>>
<<setFlag "c6_j_chat_fei_gender" "him">>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<trust "fei" 1>>
<<if setup.isGenderNC()>>
<<set $response = "Frankly, I'm probably not so clearly defined either by the strictest societal expectations. If people have been assuming me in one way, and I'm content with that assumption, why bother forcing the issue.">>
<<else>>
<<set $response = 'I smile at him. "Thanks for telling me." Fei looks anxious, but after studying me for a minute, he finally relaxes again.'>>
<</if>>
<</choice_shown>>
/% [[c6_j_chat_fei]] %/<<response>>
<<set _next = passage(), _done = "c6_j_chat_fei">>
<<choice_shown '"Chenyu and Luoyan don\'t really look that similar. They are not related by blood, right?"' _next `notsaid("related", "chenyu")`>>
<<run say("related", "chenyu")>>
<<set $response = 'Fei nods, and writes, "Members of the Companion House already treat each other like family, and the two of them had even been with each other before they joined. It makes sense for them to consider themselves siblings."<br><br>I raise an eyebrow. "With each other, but not as lovers?"<br><br>Fei shakes ?hisf head.'>>
<</choice_shown>>
<<choice_shown '"How did the two of you know each other?"' _next `notsaid("how", "chenyu")`>>
<<run say("how", "chenyu")>>
<<set $response = 'Fei writes, "Sister Chenyu helps many people in the city over all kinds of matters." ?Hef stops to think about what to write. "She helped me too." ?Hef pauses again. "Gave me advice."<br><br>I study ?himf. "Care to elaborate?"<br><br>?Hef shakes ?hisf head.'>>
<</choice_shown>>
<<choice_shown '"What happens if pregnancy occurs as a result of their trade?"' _next `notsaid("result", "chenyu")`>>
<<run say("result", "chenyu")>>
<<set $response = `Fei writes, "From what I heard, no one at the Companion House can produce offspring. They were either infertile before they joined or agreed to take measures to make it so."<br><br>I consider the reasoning. "Is that due to the rule of the business? Or a law of the state?"<br><br>Fei writes, "My lord says it's a compromise to protect the Companion's interest in this line of work."`>>
<<if very("kindness")>>
<<set $response += `<br><br>I frown. "But to deprive them of parenthood..."<br><br>?Hef writes, "A child produced with a Companion may suffer unnecessary conflict as a result of their unwanted birth."<br><br>"That's... rather harsh... Unwanted birth..." I look away.`>>
<<elseif very("righteousness")>>
<<set $response += '<br><br>I frown. "But what if both the patron and the Companion want to pursue parenthood together?"<br><br>?Hef breathes in, then writes, "For a person to choose to become infertile, they must want to be a Companion more than a parent."'>>
<<elseif very("wisdom")>>
<<set $response += '<br><br>I blink a few times. "Is it also against the law of the state for them to become parents through adoption?"<br><br>?Hef writes, "Their parental authority over the child will not be recognized by the state, even if the child is an unclaimed orphan. This is to prevent potential conflicts of inheritance."<br><br>I nod. "Unfortunate for the Companion, but wise for an orderly society."'>>
<</if>>
<</choice_shown>>
<<choice_shown "That's all." _done `saidsomething("chenyu")`>>
<<run clearsaid("chenyu")>>
<</choice_shown>>
/% [[c6_j_chat_fei_chenyu]] [[c6_j_chat_fei]] %/<<set $location = "Companion House at Fusheng city">>
<<response>>
The Companion House is situated in a sparsely populated neighborhood. As the sun is about to set, the dwindling foot traffic in the street makes the place seem even more lonely. While standing outside the entrance, I notice one or two individuals who linger around the corner, neither leaving nor approaching. These men avert their gaze when I turn to them, trying to appear like they are passing by, but failing. They are not armed, nor move like martial artists. If I were to take a guess, they might be embarrassed about being seen going into the Companion House. I grin to myself, knock on the door, and allow myself to be invited in by a middle-aged woman.
<br><br>
The woman takes the scent pouch that was given to me, and leads me to a room on the second floor. The building is only modestly decorated, but there is a constant fragrance in the air of various flowers and incense. Not long after I sit down by the table, Chenyu and Luoyan come in each with a tray of drinks in hand.
<br><br>
"?title, welcome." <<if more("fem")>>Luoyan<<else>>Chenyu<</if>> settles across from me, while the other sits slightly behind them to one side. "What would you like assistance with tonight?"
<br><br>
<<set _chat = "c6_j_chat_chenyu", _service = "c6_return">>
<<choice_shown '"I have some questions."' _chat>>
<<set $response = '"We will answer to the best of our abilities."'>>
<</choice_shown>>
<<choice_shown '"The Duke of Jinhu said he will cover our expenses for these two days. I\'m exhausted after today\'s meeting with him and the other guests." I look at them pointedly. "Can one of you help me relax?" <small>(fade-to-black)</small>' _service>>
<<bold>><<collectivist -1>><<literati -1>>
<<trust "chenyu" 1>><<trust "luoyan" 1>>
<<set $response = `Chenyu bows as she rises from her seat. "Then I shall go prepare the bath water for you and the companion of your choice."<br><br>...<br><br>After a good night's rest at the Companion House, I leave for the Imperial capital at daybreak.`>>
<</choice_shown>>
/% [[c6_j_chat_chenyu]] [[c6_return]] %/<<response>>
<<set _next = passage(), _fei = "c6_j_chat_chenyu_fei", _done = "c6_return">>
<<choice_shown '"How old are you?"' _next `notsaid("age")`>>
<<run say("age")>>
<<if flag("chenyuAlone") or less("fem")>>
<<set $response = '"I am twenty-three." Chenyu pauses for a moment before continuing, "If you are wondering about any of the others here, they are all of age. Luoyan, for example, just had his capping ceremony last month."'>>
<<else>>
<<set $response = '"I am twenty-three." Chenyu looks over at Luoyan, who answers for himself. "I am twenty, and just had my capping ceremony last month."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"What happens if a woman becomes pregnant after a... transaction here?"' _next `notsaid("pregnant")`>>
<<run say("pregnant")>>
<<if flag("chenyuAlone") or less("fem")>>
<<set $response = `The corner of Chenyu's lips upturns slightly, perhaps amused by my word choice. "No one who works at the Companion House are capable of having children of their own. Even for Luoyan. If we did not enter this line of work already infertile, we chose to render ourselves so before we began officially serving patrons."`>>
<<if flag("trainedHealer")>>
<<set $response += '<br><br>My eyes glance toward her waist-band. "That scent pouch you wear..." She nods without explaining further.'>>
<<elseif very("kindness")>>
<<set $response += '<br><br>"That sounds drastic, even if it may be a wise compromise." I look toward the open window at the dimming sky, not sure if she could have given me any other answer that would put me at ease.<br><br>"Thank you," she says gently.'>>
<<elseif setup.isCollectivist()>>
<<set $response += `<br><br>"That's responsible of you." I take a small sip of tea. "Conflict over inheritance is already a serious problem even between legitimate family members..."`>>
<<elseif very("wisdom")>>
<<set $response += `<br><br>"How many of you consider adopting children, if you were to change your minds about becoming parents?" I study her. "That's not against the law here, is it?"<br><br>The young woman does not shy away from my gaze. "Effectively we could only be the child's teacher and protector, but not their parents. Even unclaimed orphans could one day be entangled in a conflict over inheritance."`>>
<</if>>
<<else>>
<<set $response += `Luoyan shakes his head. "No one who works at the Companion House are capable of having children of their own. Even men like me, either we were already infertile, or made to be such." He studies my face for a moment before elaborating, "The few brothers here had parts of ourselves removed, while the sisters use specialized concoctions that may increase their sensual appeal but when used over a long period of time, destroy their ability to conceive."`>>
<<if flag("trainedHealer")>>
<<set $response += '<br><br>I turn to Chenyu. "That scent pouch you wear..." She nods without explaining further.'>>
<<elseif very("kindness")>>
<<set $response += 'I sigh. "A little drastic... But I suppose there is no easy solution to deal with potential conflicts over inheritance..." Luoyan nods.'>>
<<elseif very("righteousness")>>
<<set $response += `"But... what if both the unmarried patron and the companion want to become parents?" I frown.<br><br>"Becoming a companion generally is not a choice to be made lightly, because we cannot even claim an adopted child as our legitimate heir." Luoyan scoops some water into a cup. "However, it does put everyone's mind at ease."`>>
<<elseif very("wisdom")>>
<<set $response += `"Can you adopt children?" I wonder out loud.<br><br>"Only in the sense that we could take care of the child, but nothing more." Luoyan takes a deep breath. "Because even unclaimed orphans may suddenly become someone's heir, and we cannot be a legitimate participant in that conflict over inheritance."`>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"I saw some men out there who seem embarrassed to come in while I was around." I study their reaction. "What is the general attitude about your line of work here in Jinhu?"' _next `notsaid("attitude")`>>
<<run say("attitude")>>
<<set $response = 'Chenyu smiles, but not in a joyful manner. "People find us an affront to respectable society, yet so many men and women are in need of our services."'>>
<<if flag("chenyuAlone") or less("fem")>>
<<set $response += ' She takes a sip of tea. "However, from what I heard, '>>
<<else>>
<<set $response += '<br><br>Luoyan says, "Sister Chenyu does her best to make people see her as more than just a Companion."<br><br>"From what I heard, however," Chenyu takes a sip of tea, "'>>
<</if>>
<<set $response += `we would have a harder time making a living in any other state."<br><br>"Why is that?" I ask.<br><br>"Similar establishments in Mao are controlled and operated by the state, where the workers cannot negotiate pay or hours for themselves. Not legally anyway." She adds, "Whereas in Zong, this kind of work is outlawed entirely. Not that their people are so disciplined that they have no such needs, but their military has rules to manage it within their own system."`>>
<</choice_shown>>
<<choice_shown '"What have you heard about the other guests at the Duke\'s meeting?"' _next `notsaid("guests")`>>
<<run say("guests")>>
<<wise>>
<<if not (flag("chenyuAlone") or less("fem"))>>
<<set $response = "Luoyan looks over at the woman. ">>
<</if>>
<<set $response += `Chenyu smiles to herself, and says, "I appreciate your interest, though I cannot promise the truth behind what I have gathered."<br><br>I nod. "I will take that into consideration."<br><br>"All right. Here are a few things that I have heard since yesterday." She keeps her tone as even as possible. `>>
<<if flag("desertersjinhumeeting") eq "dukes">>
<<set $response += `"The Duke of Mao made a stop at Jimin city before coming to Fusheng, while the envoy from Zong came in separate groups, with their Duke being the last to arrive."<br><br>I muse out loud, "Your information network is impressive."<br><br>She chuckles. "Not quite. The first piece of information was divulged by the carriage driver of the Duke of Mao when he accepted one of our invitations here. As for the second, our lord issued a state-wide order three days ago to permit small groups of people in Zong military colors to travel here, with or without weapons. When the patrols passed through the refugee camps, they reported seeing the armored men and women from Zong, but the numbers varied from day to day."<br><br>I nod. "I see."<br><br>`>>
<</if>>
<<set $response += `"People in the markets spoke of a salt merchant from Mao driving a hard bargain. A well-known iron seller from Zong visited us and sought to take advantage of our lord's generosity. That's how we heard about your stay. We've both seen the head of the Xun clan at the inn. Apparently he had no interest in this city other than meeting with our lord. And as for the Chunyu clan, I haven't heard much about where they have been or who else they have visited."<br><br>"Indeed." I think back to my time at the inn. "I have yet to see Master Chunyu anywhere near his son yesterday." I let out a breath of air. "Neither did I see Master Jiang approach his son, but now I know where he was. At least he sounds like a practical man."`>>
<</choice_shown>>
<<choice_shown 'I ask Chenyu, "Can you tell me more about Fei?"' _fei `notsaid("fei") and (flag("c6_jinhuguide") eq "Fei")`>>
<<run say("fei")>>
<<setFlag "chenyuAlone">>
<<set $response = 'The young woman smiles out of surprise, gives Luoyan a look, who quietly leaves the room. She takes her time to scoop some water into a cup, then says, "I cannot promise all the answers, but I will try to clarify when I could."'>>
<</choice_shown>>
<<choice_shown '"...Is it too late to enjoy your services?" <small>(fade-to-black)</small>' _done>>
<<collectivist -1>><<literati -1>>
<<trust "chenyu" 1>><<trust "luoyan" 1>>
<<set $response = `Chenyu bows as she rises from her seat. "Then I shall go prepare the bath water for you and the companion of your choice."<br><br>...<br><br>After a good night's rest at the Companion House, I leave for the Imperial capital at daybreak.`>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown '"That is all."' _done `saidsomething()`>>
<<stoic>><<collectivist>><<literati>>
<<set $response = `"It's getting late, ?title." `>>
<<if flag("chenyuAlone") or less("fem")>>
<<set $response += `Chenyu stands up. "Why don't you stay here for the night instead of heading into the dark streets? We will be downstairs if you need anything else."<br><br>She leaves`>>
<<else>>
<<set $response += `Chenyu stands up along with Luoyan. "Why don't you stay here for the night instead of heading into the dark streets? We will be downstairs if you need anything else."<br><br>They leave`>>
<</if>>
<<set $response += " the room after we exchange bows. By daybreak, I depart for the Imperial capital.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c6_j_chat_chenyu]] [[c6_j_chat_chenyu_fei]] [[c6_return]] %/<<response>>
<<set _next = passage(), _done = "c6_j_chat_chenyu">>
<<choice_shown '"How did you two know each other?"' _next `notsaid("how", "fei")`>>
<<run say("how", "fei")>>
<<addtidbit "fei" "nearfatalinjury">>
<<set $response = `"Brother Fei once suffered a grave injury during his training regimen that almost killed him, especially considering how intensely private he is... if you didn't know that already." Chenyu shakes her head. "Expecting brother Fei to refuse proper treatment out of stubbornness, our lord asked me to nurse him back to health."<br><br>"Are you versed in the medicinal arts too?" I ask.<br><br>She chuckles. "Not really, I only learned enough home remedies for practical use, and generally those pertaining to women's wellness. If you're wondering why Brother Fei trusted me instead of a real physician, I think he didn't have much choice at the time."<br><br>"So ?hef owes you ?hisf life," `>>
<<if setup.isPassionate()>><<set $response += "I jest.">>
<<else>><<set $response += "I say.">>
<</if>>
<<set $response += `<br><br>Chenyu giggles. "Believe me, he won't let me forget it."`>>
<</choice_shown>>
<<choice_shown '"So you know Fei is..." I let the sentence hang unfinished.' _next `notsaid("gender", "fei") and setup.feiOuted() and said("how", "fei")`>>
<<run say("gender", "fei")>>
<<set $response = 'Chenyu looks uncomfortable for a brief moment, but quickly regains her neutral expression. "Then I have nothing more to say."<br><br>'>>
<<if setup.acceptedFeiTruth()>>
<<set $response += `"Don't misunderstand. I think Fei is fine the way he is." I say in a quiet voice, "He's fortunate to have the Duke and you who let him be."<br><br>She responds with only a reminiscing smile.`>>
<<elseif setup.isSocialDysphoric()>>
<<set $response += '"I suppose I could understand his reclusiveness to a degree," I say in a quiet voice.<br><br>"Oh?" There is curiosity in her tone, but she does not press me to elaborate.'>>
<<else>><<set $response += 'I chuckle in resignation. "All right, secrecy it is."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Do you know why he is like that?" I consider how to describe him. "You know, even more secretive than a typical shadow agent."' _next `notsaid("why", "fei") and (not setup.feiOuted())`>>
<<run say("why", "fei")>>
<<set $response = `"Like a reclusive swordsman?" Chenyu chuckles. "Brother Fei has his reason. A little too inflexible. But that's his life."<br><br>I wait for her to explain, until it is clear she does not intend to.`>>
<</choice_shown>>
<<choice_shown '"What is ?hef like when ?hef is not on a mission?" I\'m curious. "How does ?hef relax? Or should I ask, does ?hef relax?"' _next `notsaid("relax", "fei")`>>
<<run say("relax", "fei")>>
<<set $response = `Chenyu playfully tilts her head to the right and taps on her chin with a finger. "Brother Fei is practically our lord's shadow, so I don't really know what he is like nowadays. But when we first met, he once told me about legendary dancers and their performance. He seemed quite fascinated by them, though I have never seen him actually dance."`>>
<<if setup.hadVision("love", "fei")>>
<<set $response += " <i>Who was that dancer in my vision? Was it... Could it possibly be... Fei?</i>">>
<</if>>
<<set $response += '<br><br>I chuckle. "Was he writing it all, or did he actually talk?"<br><br>She hesitates. "Is that important?"<br><br>'>>
<<if setup.acceptedFeiTruth()>>
<<set $response += 'I smile to myself. "I suppose not."'>>
<<elseif setup.hasHeardFei()>>
<<set $response += `I shake my head. "I did hear ?himf speak. So, perhaps I shouldn't be surprised that ?hef is capable of it."<br><br>Chenyu observes me for a moment, but says nothing.`>>
<<else>><<set $response += 'I sigh. "Never mind."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"This might be forward of me to ask, but... do you like Fei?"' _next `notsaid("like", "fei") and said("how", "fei") and (said("gender", "fei") or said("why", "fei")) and said("relax", "fei")`>>
<<run say("like", "fei")>>
<<set $response = `Chenyu smiles in a strangely detached manner. "If you mean intimately as between lovers, then no."<br><br>"Does ?hef..." I consider how to phrase my next question, but she raises a hand to stop me.<br><br>"That's for him to answer."`>>
<</choice_shown>>
<<choice_shown "That's all I ask about for now." _done `saidsomething("fei")`>>
<<run clearsaid("fei")>>
<</choice_shown>>
/% [[c6_j_chat_chenyu_fei]] [[c6_j_chat_chenyu]] %/<<response>>
<<set $location = "Imperial capital">>
<<if flag("deserters") eq "dead">>
<<set _afternoon = "I return to the Imperial capital by late afternoon of the second day. Two gravediggers drive a wagon pass me as I enter the gate. I take a quick glance back and notice that one of the exposed feet of the corpse on the wagon appears black, darker than a bruise, but unlike if it was dyed with ink.">>
<<if flag("trainedHealer")>><<set _afternoon += " Dead flesh, perhaps.">><</if>>
<<set _afternoon += "<br><br>I hurry to the palace to [[make my report|c6_d_report]].">>
<<if hasVisited("c6_d_ren_leave")>> /% went to Tashang and Wantong but left soon and camp in the wilds, return on afternoon on second day %/
<<= _afternoon>>
<<elseif hasVisited("c6_d_ren_confront")>> /% went to Tashang and Wantong, stay the night, return on afternoon on second day %/
<<= _afternoon>>
<<elseif hasVisited("c6_d_ren_avoid")>> /% went to Tashang and Wantong, talk in the morning, return at night on second day %/
I return to the Imperial capital by late night of the second day. After supper, I [[stay up|c6_d_home]] by the oil lamp to draft a letter to the Duke of Jinhu.
<<else>> /% went to Tashang but not Wantong, return at noon on second day %/
I return to the Imperial capital by noon of the second day. As I pass by the Taidou Academy, I notice a beggar who might be Old Sixth sitting outside the front gate. Without shoes, the darkening skin of his right foot is rather prominent. Though I get an uneasy feeling that his mood is even darker.
<br><br>
<<set _next = "c6_d_report", _help = "c6_d_oldsix">>
<<choice_shown "I hurry to the palace to make my report." _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$loyalty" 5>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" 5>>
<</choice_shown>>
<<choice_shown "I stop and see what I can help him with." _help>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<</choice_shown>>
<</if>>
<<elseif flag("deserters") eq "Zong">>
By following a route suggested by the Duke of Zong, I return to the Imperial capital without further incidents.
<br><br>
I report to the Emperor my findings during the trip.
<<if flag("suzhan") eq "beheaded" and flag("shuopendant")>>
He is alarmed to see crown prince Li Shuo's dragon pendant when I present it to him, but also relieved to know that the assassin will no longer be able to build his insurgency.
<</if>>
The ongoing war against the Lowat tribes concerns him greatly, though he is also acutely aware of his lack of power to either support or stop the endless fighting.
<br><br>
<<if setup.isRespected("yang")>>
"You must be tired, ?yangcallme." He smiles gratefully. "Go home and rest."
<<else>>
"Thank you for your tireless devotion, ?yangcallme." He gives me an apologetic smile. "Please relax for a few days. You have earned it."
<</if>>
<br><br>
<<if setup.shuoSwordWhere() eq "palace">>
No matter how much he rests, the Emperor cannot seem to shake the haunting aura that looms over him.
<<else>>
After not having seen him for this many days, the Emperor still looks tired, but there seems to be less of a haunting aura looming over him.
<<removetidbit "yang" "nightmare">>
<<if setup.hasShuoSword()>>
<br><br>
"The North Sword suits you." He murmurs softly as his eyes travel from the sword hanging off my belt upward to meet my gaze. "Mighty protector of our kingdom..."
<br><br>
<</if>>
<</if>>
I bow and retreat from the audience chamber, then [[head home|c6_z_home]].
<<elseif hasVisited("c6_j")>>
<<setFlag "chenyuAlone" false>>
I report the outcome of the re-negotiation to the Emperor as soon as I return.
<<switch flag("jinhumeetingresult")>>
<<case "markedmarried">>"So the Dukes of Mao and Zong did raise a fuss." The Emperor rests his forehead against his palm. "If the four clans would genuinely respect the union, then perhaps it was not a total loss."
<<case "marked">>"So the Duke of Zong did raise a fuss." The Emperor sighs. "If the Xun and Lu clans could stomach the humiliation, then perhaps it was the only way to save their daughters."
<<case "gone">>The Emperor sighs. "It's rather convenient to lose a sacrificial stone but gain a foothold. The Duke of Jinhu knows how to play that game of his."
<<case "returned">>"Well done." The Emperor smiles. "There was no need for revenge or compensation if simply reversing a decision will settle things. And if they want to continue the dispute, I will have more leverage next time."
<<case "labor">>The Emperor chuckles. "It must have felt good to remind them who is in charge. Nevertheless, your argument was a balanced one that still took into account the Duke of Zong's concern about law and punishment. Let's hope he doesn't have to execute more deserters just to prove his point..."
<<if flag("jinhumeetingusesword")>>
<br><br>
<<if very("courtesy")>>"Your gift bolstered the weight of my argument." I say, "Thank you, Your Majesty."
<<else>>"It was your gift that turned the tide," I say.
<</if>>
<br><br>
After not having seen him for this many days, the Emperor still looks tired, but there seems to be less of a haunting aura looming over him.
<<removetidbit "yang" "nightmare">>
<br><br>
"The North Sword suits you." He murmurs softly as his eyes travel from the sword hanging off my belt upward to meet my gaze. "Mighty protector of our kingdom..."
<</if>>
<<case "newlife">>
<<if flag("jinhumeetingusesword")>>
The Emperor chuckles. "It must have felt good to remind them who is in charge. We might not have won over the fathers, but going out of your way to give those two women a better life might win over some hearts of the common people."
<<if very("kindness")>>
He pauses, then says quietly, "And yours is a kind one, despite how you must harden it to carry out your duty sometimes..."
<</if>>
<br><br>
<<if very("courtesy")>>"It was your gift that bolstered the weight of my argument." I say, "Thank you, Your Majesty."
<<else>>"It was your gift that turned the tide," I say.
<</if>>
<br><br>
After not having seen him for this many days, the Emperor still looks tired, but there seems to be less of a haunting aura looming over him.
<<removetidbit "yang" "nightmare">>
<br><br>
"The North Sword suits you." He murmurs softly as his eyes travel from the sword hanging off my belt upward to meet my gaze. "Mighty protector of our kingdom..."
<<else>> /% no sword %/
The Emperor nods. "We might not have won over the fathers, but going out of your way to give those two women a better life might win over the common people."
<</if>>
<</switch>>
<br><br>
"Your Majesty," I salute him, "please formalize the new agreement with an edict."
<br><br>
"I will." He nods. "But why don't you go home first? You deserve a good rest, ?yangcallme."
<br><br>
I bow and retreat from the audience chamber, then [[head home|c6_j_home]].
<</if>>
/% [[c6_d_oldsix]] %/<<set $location = "$clanName residence, home">>
The wealthy Yue clan had started constructing a new tea house while I was away, and the massive project adds to the traffic in the city. After taking several detours, I finally reach home.
<br><br>
A freshly brewed mushroom soup welcomes me in the living room, though my surprise is seeing Mother awaiting me by the table.
<br><br>
"<<if setup.isAround("an")>>An<<else>>A-Lan<</if>> helped me make this for you, ?momcallme." She smiles and gestures for me to sit. "How was your trip?"
<br><br>
<<set _next = "c6_z_school">>
<<set _warning = 'She looks me dead in the eye. "Be careful not to make it a habit."<br><br>I blink twice. "What?"<br><br>"Not only is the North sword inauspicious based on its history, but its symbol of Imperial authority should give you pause whenever you brandish it about in public." She does not let me explain myself. "$clanName $birthName, you are a loyal servant of the Emperor. Remember that."'>>
<<choice_shown "I only tell her the good parts while eating the soup she prepared for me." _next>>
<<fairmath "$filialPiety" 10>>
<<fairmath "$kindness" 10>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$trustLiterati" -5>>
<<fairmath "$collectivist" 5>>
<<trust "mother" 1>>
<<switch flag("jinhumeetingresult")>>
<<case "markedmarried" "marked" "gone" "labor">>
<<fairmath "$integrity" -10>>
<</switch>>
<<set $response = "The look of contentment on her face is worth my effort as I talk and eat.">>
<<if flag("jinhumeetingresult") eq "newlife">>
<<set $response += '<br><br>"Starting over in Jinhu might not be an easy path to take," Mother looks out into the courtyard wistfully, "but there is no better time to try it than when they are still young."'>>
<</if>>
<</choice_shown>>
<<choice_shown "I tell her everything while sharing the soup with her." _next>>
<<fairmath "$filialPiety" 10>>
<<fairmath "$kindness" 5>>
<<fairmath "$integrity" 5>>
<<fairmath "$stoic" -10>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "mother" 1>>
<<set $response = "Mother smiles contently as I pour half of the soup into a bowl for her, and she listens without interrupting until I finish retelling the ups and downs of the meeting.<br><br>">>
<<switch flag("jinhumeetingresult")>>
<<case "markedmarried">>
<<set $response += 'The deep sorrow in her eyes almost makes me regret saying so much. She lowers her gaze and withdraws her hand from the bowl. "I hope those two young men will make their lives less painful after that."'>>
<<case "marked">>
<<set $response += 'She sighs. "The discipline of Zong is both admirable and callous. I suppose we should be thankful that the Duke compromised at all."'>>
<<case "gone">>
<<set $response += 'She is quiet for a while, then murmurs, "That shadow will never be seen again."'>>
<<case "labor">><<set $response += _warning>>
<<case "returned">>
<<if flag("jinhumeetingusesword")>><<set $response += _warning>>
<<else>><<set $response += 'She nods. "Those poor young people. I hope they can truly return to a normal life after that experience."'>>
<</if>>
<<case "newlife">>
<<if flag("jinhumeetingusesword")>><<set $response += _warning>>
<<else>><<set $response += '"Starting over in Jinhu might not be an easy path to take," she looks out into the courtyard wistfully, "but there is no better time to try it than when they are still young."'>>
<</if>>
<</switch>>
<<if setup.isChatty() and very("integrity") and hasVisited("c6_j_chenyu")>>
<<set $response += '<br><br>I give her a mischievous look. "What, you are not going to say anything about my visit of that Companion House?"<br><br>Mother tries to hide a smile but fails. "You are old enough to marry and start a family of your own, ?momcallme. And they sound like responsible people even if they cannot share a life with you... Just... be careful."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"It\'s good that you are up and doing things. But I have a lot on my mind. Perhaps another time." I leave her and go to my room to rest.' _next>>
<<fairmath "$filialPiety" -10>>
<<fairmath "$stoic" 5>>
<<fairmath "$trustMasses" -5>>
<<fairmath "$trustLiterati" -5>>
<<fairmath "$collectivist" -5>>
<</choice_shown>>
/% [[c6_z_school]] %/<br><br>
<<chapterender "c7_weather">><h2>Chapter 7: Clear And Bright</h2>
<<set $chapter = 7, $location = "a hill overlooking the Imperial Palace">>
Early <<month "dragon">> is a time of remembrance of loved ones lost to time or tragedy.
<<if little("filialPiety")>>
<<setFlag "weather" "clear">>
The sky is clear for as far as the eyes can see, unusual for this season. Though Mother still asks me to bring along our coir raincoats and hats just in case.
<<elseif more("filialPiety")>>
<<setFlag "weather" "drizzle">>
A drizzle threatens to become a full downpour, so Mother and I put on our coir raincoats and hats in preparation.
<<else>>
<<setFlag "weather" "rain">>
The rain makes the muddy and slippery road tricky to navigate. Fortunately Mother and I can remain dry under our coir raincoats and hats.
<</if>>
<br><br>
Because Father was executed for his treasonous act against the late crown prince, his decapitated body was left to rot in the market square for three days, then seized by the Imperial authority before my mother could retrieve it. We could not even perform a burial ourselves when his remains were lost during the transition period between the second prince's abdication, and the Heng Emperor's ascension. As a gesture of good will, the Emperor designated an ancient willow tree on this hill not far from the Imperial Palace to symbolize the Grand Protector's dedication to the kingdom. He also secretly ordered magnolias to be planted around the great tree. It might not be their time to bloom just yet, but one day they will.
<br><br>
Redbud and azalea shrubs line the path,
<<switch flag("weather")>>
<<case "clear">>
<<if more("loyalty")>>like guardsmen in a solemn ceremony.
<<else>>when their petals fall it's like they are dripping blood.
<</if>>
<<case "drizzle">>droplets cling onto their petals, like tears.
<<default>>battered now by the downpour.
<</switch>>
<br><br>
As we approach our destination, Mother asks, "?momcallme, what did you bring for your father?"
<br><br>
<<set _next = "c7_sweethearts">>
<<choice_shown '"Maltose snacks." By tradition.' _next>>
<<set $response = "Mother nods and starts to unpack our carrying box of items. Wooden bowls, fruits, and a bottle of common millet wine.">>
<</choice_shown>>
<<choice_shown '"Osmanthus wine, his favorite." I smile. "And yours."' _next>>
<<filial>>
<<trust "mother" 1>>
<<set $response = 'Mother looks a little surprised. "When did you have the time to make it?"<br><br>'>>
<<if hasVisited("c6_c_chat_chef")>>
<<set $response += `I grin. "I had some help from Chef Bai."<br><br>"That's..." She tries to recall the name, and to her credit, she remembers. "Oh, right. You mentioned it. He must be that new chef from Jinhu. Please give him my thanks if you see him again."<br><br>I nod.`>>
<<elseif flag("c4_friend") eq "lingzhi">>
<<set $response += `"Zhiyuan dropped off a jug last night." I remind her, "Remember my friend Hu Chu who went north with his father? He's back, though only temporarily."<br><br>"Oh, little Hu..." She smiles. "What a nice boy."`>>
<<setFlag "c7_huchuwine">>
<<else>><<set $response += '"I saved some money," I answer simply.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"I\'m here. That\'s enough."' _next>>
<<stoic>><<filial -1>><<proper -1>>
<<set $response = `I ignore Mother's sad glance. She says, "Yes. He would be happy to see you having grown so much."<br><br>`>>
<<if less("filialPiety")>>
<<set $response += "<i>What does it matter how much I've grown? Father is dead. He will never share in my rise or fall.</i>">>
<<else>><<set $response += "<i>Father is dead. He will not see anything anymore.</i>">>
<</if>>
<</choice_shown>>
/% [[c7_sweethearts]] %/We place the offerings for the dead in front of the willow tree,
<<switch flag("weather")>>
<<case "drizzle" "rain">>
<<if more("filialPiety")>>and I help Mother prop up the lid of the carrying box to shelter the offerings from the rain.
<<else>>and Mother props up the lid of the carrying box to shelter the offerings from the rain.
<</if>>
<<default>>then take a step back.
<</switch>>
<br><br>
Mother looks at the great willow from top to bottom, watching the gentle swaying of its branches. Slowly, she begins to speak, "That year you rushed to the palace to compete in the final round of the Joust, no rest, still in mourning clothes, and unarmed, yet you managed to defeat Grand Protector Sima, saving me from having to marry him."
<br><br>
She lets out a chuckle. "Father was furious, for his clever ruse had backfired. He thought he could force my hand by having an Imperial edict determine my fate while you were away... Not only did the Chang Emperor have to honor his decree that the winner of the Joust would become my husband, you also impressed him enough that he promoted you to be the replacement Grand Protector after General Sima retired..." <i>Out of embarrassment, perhaps.</i>
<br><br>
"Even so, you still hurried back to complete your mourning duty... No one would have blamed you if you stayed for the night. But that's not who you are, is it?" Mother's voice grows raspy. "I waited for you. Even before my father's interference. I would wait for you no matter how long we had to be apart. Because I knew you would return..."
<br><br>
She has been telling that story for the past two years.
<<set _next = "c7_romance">>
<<choice_shown "And I'm tired of hearing it." _next>>
<<stoic -1>><<filial -2>><<kind -2>>
<</choice_shown>>
<<choice_shown "And I listen patiently, because it means so much to her." _next>>
<<filial>><<kind>>
<<trust "mother" 1>>
<</choice_shown>>
<<choice_shown "And honestly, I feel a little jealous of them. They loved each other more than they loved me." _next>>
<<stoic -2>><<kind -2>>
<</choice_shown>>
/% [[c7_romance]] %/She clears her throat, then steadies her breathing before continuing, "Your mother did not want to see us together, and you respected her wish for as long as she lived. But I believed your vow when we were much younger, when everything was simpler. We trusted each other, so we waited. I waited. Because I knew you would return..."
<br><br>
Unlike many people who married out of convenience or financial security, love came first between my parents. They vowed to share a lifetime when they were still children, and that faith sustained them through years of uncertainty... before finally overcoming the odds.
<br><br>
<<set _next = "c7_swordplay">>
<<choice_shown "I have never felt the need for such a bond. It won't make my life more complete. <small>(minimize romance content)</small>" _next>>
<<setFlag "minimizeRomance">>
<<if flag("vision") eq "love" and flag("visiondetail") neq "mother">>
<<set $response = "I let out a long breath, quietly releasing that strange vision back to the Heavens.">>
<<setFlag "vision" false>>
<<setFlag "visiondetail" false>>
<</if>>
<<run setup.clearLove()>>
<</choice_shown>>
<<choice_shown "Their love is inspiring. I wish to experience that bond in my life. <small>(maximize romance content)</small>" _next>>
<<setFlag "maximizeRomance">>
<<if flag("limitPrincess") eq "romance" and setup.isLoved("sheng")>>
<<set $response = "<i>The peony in Princess Li's garden must be in bloom now...</i>">>
<<elseif flag("vision") eq "love">>
<<switch flag("visiondetail")>>
<<case "emperor">><<set $response = "<i>The view from up here... why does that feel strangely familiar?</i>">>
<<case "princess">><<set $response = "<i>Please don't marry the Duke of Mao, Your Highness...</i>">>
<<case "ren">><<set $response = "<i>I wonder if I should practice sword dance more often...</i>">>
<<case "jun">><<set $response = "<i>Would the view from up here inspire that artist to paint again...?</i>">>
<<case "fei">>
<<if $misgenderFei>><<set $response = "<i>Perhaps I need to help Fei embrace who she is...</i>">>
<<else>><<set $response = "<i>But now that I think back to the vision... what did it really mean...?</i>">>
<</if>>
<</switch>>
<</if>>
<</choice_shown>>
<<choice_shown "Sharing the ups and downs of life with someone sounds nice... except when it comes to sharing a bed... <small>(maximize romance content, but minimize sexual content)</small>" _next `setup.canLust()`>>
<<setFlag "maximizeRomance">>
<<setFlag "minimizeSex">>
<<run setup.clearLust()>>
<<if setup.isSassy()>><<set $response = "<i>I guess I could always reject them if they insist on sleeping with me.</i>">>
<<else>><<set $response = "<i>But in our society, could I be excused from the duty of procreation...?</i>">>
<</if>>
<</choice_shown>>
<<choice_shown "Life is unpredictable. Who knows." _next>>
<<fairmath "$stoic" 5>>
<</choice_shown>>
/% [[c7_swordplay]] %/<<response>>
"?momcallme," Mother turns to me, "please stand back further." She gently raises the scabbard she's holding, indicating her intent to use her sword. After seeing me retreat to a safe distance, she draws her weapon and begins a swordplay routine. She was skilled with it before she stopped practicing two years ago...
<br><br>
It was during the second year of Father's three-year mourning period of his late mother that the Chang Emperor hosted the Joust for the benefit of his then Grand Protector, Sima Zan, who had been in collusion with Mother's father to marry her into the Sima clan. Father was too humble to retell his moment of crashing the final match, but according to Mother, it was quite a spectacle. <i>She was partial to him, of course.</i>
<br><br>
Father wore undyed hemp clothes at the time, probably just like what Mother and I are wearing
<<if flag("weather") eq "clear">>now<<else>>now underneath our raincoats<</if>>.
Supposedly he arrived without any weapon due to having been in mourning, though Mother immediately lent him her sword... <i>Is she reenacting his fight?</i>
<br><br>
<<if flag("weather") eq "drizzle">>
The mist thickens, and the rainfall becomes heavier.
<<setFlag "weather" "rain">>
<</if>>
<<if flag("weather") eq "clear">>
Although Mother's movement is slower than what she was capable of years ago, today she still manages to display a surprising amount of vigor... Suddenly she drops to her knees, and almost shrivels into herself.
<<else>> /% rain %/
Heaven expresses no anger, just sorrow. The raincoat alone already drags on Mother's movement, and now with the added weight from the water, plus the mire below her feet... Eventually, she slips and falls onto her side, though the sword never leaves her hand.
<<setFlag "muddyclothes">>
<<if more("filialPiety")>>I rush over to help her up, but she collapses onto her knees again, nearly pulling me down with her.
<<else>>I walk closer, waiting for her to stand up on her own, but she only rises to a kneeling position.
<</if>>
<</if>>
<br><br>
"Zhongxian!" The great willow has no response to her cry. It can only listen to the rest of her utterance that are half-swallowed and half-twisted by her insides.
<br><br>
<<set _next = "c7_weather2", _suicide = "c7_suicidetalk", _swordplay = "c7_swordplay2">>
<<set _same = "Then she returns the sword to its scabbard, stands up, and approaches the offerings on the ground.">>
<<choice_enabled 'I kneel beside her and ask quietly, "What do you really want, Mother?"' _suicide `(flag("c5_breakfast") eq "mother")`>>
<<bold>><<kind>><<collectivist -1>>
<</choice_enabled>>
<<choice_shown "I bow to the willow tree while I wait for her to finish grieving." _next>>
<<bold -1>><<stoic>><<collectivist>>
<<set $response = "Mother regains her composure not long afterwards. " + _same>>
<</choice_shown>>
<<choice_shown "I try to comfort her." _next>>
<<stoic -1>><<kind>><<collectivist>><<masses>>
<<trust "mother" 1>>
<<set $response = "I kneel down beside her and say, ">>
<<if very("wisdom")>>
<<set $response += '"Death is a constant in life. No one is exempt from it. You will reunite with him one day, and I will too. Have faith that he will wait for you, just like you would for him." Eventually, she nods. '>>
<<elseif very("kindness")>>
<<set $response += `"Father died for what he believed in, and the people benefited from his sacrifice, including everyone else in our family. He wouldn't want you to hurt yourself like this."<br><br>She reaches out and gently squeezes my hand. `>>
<<elseif little("filialPiety")>>
<<set $response += '"Father taught me to be a filial child, and to support you in every way I can. In his absence I want to somehow still fill your life with joy, just like he had done."'>>
<<if setup.isSassy()>>
<<set $response += ` I flash a mischievous smile. "Can't promise you adorable grandchildren though. That might be an impossible challenge considering how busy ?title is."<br><br>Mother seems to be caught off-guard by the jest and couldn't help but let a chuckle escape her throat. Although tears still fell, I know she is amused. `>>
<<else>>
<<set $response += '<br><br>She wipes her tears with the back of her free hand, tries to get her emotions under control before turning to me with a smile. "You already do, ?momcallme. You are the joy of my life." '>>
<</if>>
<<else>>
<<set $response += '"I miss him too. But not letting him go will not bring you closer to him."<br><br>She nods reflexively, and again after truly giving my comment some thought. '>>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "I gently take the sword from her hand, and try to complete the routine on her behalf." _swordplay>>
<<bold -1>><<stoic>><<kind>><<military>><<literati>>
<<trust "mother" 1>>
<</choice_shown>>
/% [[c7_weather2]] [[c7_suicidetalk]] [[c7_swordplay2]] %/Mother struggles to regain her composure,
<<if flag("weather") eq "clear">>with eyes shut tight, as if trying to cut off the stream of tears.
<<else>>letting the bamboo hat hide the tears on her face.
<</if>>
A little while later, she slowly whispers, "?momcallme, will you be all right if I go see your father?"
<br><br>
Despite how quietly she says it, every word strikes me like thunder.
<<if setup.hadVision("ambition", "mother") or setup.hadVision("duty", "mother")>>
And there was that vision of her dying in front of me...
<</if>>
<br><br>
<<set _next = "c7_weather2">>
<<set _same = "She stands up, returns the sword to the scabbard, and approaches the offerings on the ground.">>
<<choice_shown '"No, I will not be all right."' _next>>
<<bold>><<stoic -1>><<proper -1>><<kind -1>><<trusty>><<collectivist -1>>
<<set $response = "She swallows hard, then slowly rises to her feet. I do the same, pretending with her that the conversation never happened. She returns the sword to the scabbard before approaching the offerings on the ground.">>
<</choice_shown>>
<<choice_shown '"You don\'t need my permission, Mother... But I hope you would stay."' _next>>
<<stoic -1>><<filial>><<kind>><<proper>><<collectivist -1>>
<<trust "mother" 1>>
<<set $response = "Mother breaks into another round of sobbing, but once she's done, the tension in the air seems to have dissipated. " + _same>>
<</choice_shown>>
<<choice_shown 'I rise in a huff. "Father sacrificed himself for us, and you just want to throw your life away?"' _next>>
<<bold>><<stoic -1>><<filial>><<kind -2>><<righteous>><<collectivist>>
<<set $response = `She takes a deep breath in an effort to regain her composure. Eventually, she says between sniffles, "You're right. He would hate to see me like this." ` + _same>>
<</choice_shown>>
<<choice_shown 'I sigh, exasperated. "If that\'s what you want, then go."' _next>>
<<bold -1>><<stoic -2>><<filial -2>><<proper -1>><<kind -2>><<collectivist -1>>
<<if less("filialPiety")>>
<<trust "mother" -1>>
<<set $response += `"I know you will always love him more than you love me." I rise to my feet. "You never have to see me again. Be free."<br><br>"That's not..." She pauses. "I'm the burden. Not you."<br><br>"Then why did you ask if I'll be all right without you?" I frown. "Clearly you think I need you."<br><br>`>>
<</if>>
<<set $response += 'She is quiet for a long time before asking. "Do you... need me?"<br><br>'>>
<<if more("filialPiety")>><<set $response += `"Of course I do." I sigh. "We're family."`>>
<<else>><<set $response += '"What do you think, Mother?" I sigh, too exhausted to explain myself.'>>
<</if>>
<<set $response += "<br><br>Eventually she stands up, returns the sword to its scabbard, and approaches the offering on the ground as if none of that conversation took place.">>
<</choice_shown>>
/% [[c7_weather2]] %/<<if setup.hasShuoSword()>>Mother had forbidden me from bringing the inauspicious North sword for today's occasion, and I could see her reason.<</if>> I put aside my own blade, move to a safe distance from her, then launch into a sword routine I learned...
<<set _next = "c7_weather2">>
<<set _same = "<br><br>Mother seems to have stopped weeping, and by the time I return the sword to her, she is already standing next to the offerings on the ground.">>
<<choice_shown "from having watched my father demonstrate it during official events." _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" 5>>
<<fairmath "$filialPiety" 5>>
<<if $mind gt 4>>
<<fairmath "$filialPiety" 5>>
<<setFlag "c7_replicateswordplay">>
<<set $response = "Although I did not practice it on a regular basis, I combine my fundamental understanding of sword techniques, Father's style from its traditional roots to his own interpretation, plus my own extrapolation of what his moves would have been like back during the Joust, and attempt to replicate Father's spectacular display of swordsmanship.">>
<<elseif $mind gt 3>>
<<set $response = "I believe I can replicate the moves accurately, but without having practiced it on a regular basis, it is no more than for show.">>
<<else>>
<<set $response = "I try my best at remembering the order of moves correctly, but the extra thought slows me down significantly.">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_enabled "<small>(mind)</small> just by watching Mother perform it." _next `($mind gt 3)`>>
<<fairmath "$filialPiety" 10>>
<<setFlag "c7_replicateswordplay">>
<<set $response = "I combine my fundamental understanding of sword techniques, Father's style from its traditional roots to his own interpretation, plus my own extrapolation based on Mother's moves, and attempt to replicate Father's spectacular display of swordsmanship." + _same>>
<</choice_enabled>>
<<choice_shown "and practiced diligently for years under Father's strict instructions." _next>>
<<fairmath "$filialPiety" 10>>
<<set $response = "Every move lands on the same beat and position as they always have... ">>
<<if $body gt 4>>
<<set $response += "With palpable force in each thrust, thunder-like crunch in each step, and an air of righteous power in each holding stance... ">>
<</if>>
<<set $response += "<i>Will his spirit feel it in the underworld?</i>" + _same>>
<</choice_shown>>
/% [[c7_weather2]] %/<<response>>
<<if more("filialPiety")>>
<<if flag("weather") eq "rain">>
<<setFlag "weather" "clear">>
A ray of warmth pierces through the overcast sky, followed by a flood of sunlight, and the scattering of clouds.
<br><br>
"I think... your father is happy..." Mother sighs as she slowly looks up from under the rim of her hat.
<<else>> /% clear %/
"I trust that your father must be content..." Mother sighs.
<</if>>
<<else>>
<<if flag("weather") eq "clear">>
<<setFlag "weather" "cloudy">>
"It might rain soon." Mother looks up at a sudden gathering of clouds, and motions for us to put on our raincoats.
<<else>> /% rain %/
Mother crouches down to pick up the lid of the carrying box.
<</if>>
<</if>>
"Help me clean up, ?momcallme."
<br><br>
I bury the cold snacks into the earth and pour the drink over the soil, while Mother collects the emptied bowls to put back into the box. Old Jiang drives us home in a rented carriage, and after a quick change of clothes, I make my way to the [[Imperial Palace|c7_budget]] as usual.<<set $location = "Imperial Palace">>
In his study, the Emperor sighs at the pile of bamboo scrolls on the table before him.
<<if flag("deserters") eq "capital">>
"Miss Xun and Lu have been cleared of suspicion, at least from my perspective. Sheltering them would tax our resources and potentially paint me as a kidnapper. But the Princess has been trying to convince me to let them stay here, in the capital if not the palace."
<<if flag("fightformaidens")>>He looks up at me with a half-grin-half-frown. "And those twenty women you wanted to save? She has been pleading for them too."<</if>>
<<elseif flag("fightformaidens")>>
"Have you not yet found a way for those twenty women to live on their own? The Imperial clan is not as well-to-do as it used to be, you know."
<<else>>
"I wish whoever calculated the tribute from the Duke of Mao would work for the Imperial clan directly. What a brilliantly tight budget he was assuming we have. Heh, perhaps even on purpose. Any little 'generosity' would cause a leak in this fancy but frail boat."
<</if>>
<br><br>
He unfurls a scroll and gestures for me to examine the writing. "This is the palace expenditure... At this rate we will not even be able to afford winter clothes for the aging attendants who had served here for decades."
<br><br>
I pick up the scroll to read.
<<set _budget = "c7_budget2", _next = "c7_bodyguard">>
<<choice_enabled '<small>(mind)</small> "Is this everything about the finances?" I ask as I glance over the text.' _budget `($mind gt 3)`>>
<<loyal>><<trust "yang" 1>>
<</choice_enabled>>
<<choice_shown "Then put it down without saying anything, since I\'m not an accountant." _next>>
<<bold -1>><<proper>><<collectivist>>
<<set $response = `He shakes his head. "I wouldn't blame you. Ever since Minister Steward Qingu retired, we have yet to find a suitable replacement who could handle the work and accept the humble stipend. Promising talents nowadays tend to seek fame and fortune elsewhere..."`>>
<</choice_shown>>
<<choice_shown '"How about sending the eldest of the palace workers home? Those who are older than forty-five."' _next>>
<<stoic>><<kind -2>><<collectivist>><<masses -1>>
<<set $response = 'He thinks for a long while before saying, "I get the sense that many of them were not just staying out of loyalty, but that life may be even harder for them outside the palace."'>>
<<if flag("fightformaidens")>>
<<set $response += ' He chuckles. "If you would even worry for those young and beautiful women from Wantong, imagine if they were advanced in years..." <i>Fair point.</i>'>>
<</if>>
<<set $response += `<br><br>The Emperor reaches up to take back the scroll. "I'll think about it."`>>
<</choice_shown>>
<<choice_shown '"Is there anything to adjust about the tax and its collection system?" I think aloud, "Might there be inefficiencies and loopholes that are causing the shortfall?"' _next>>
<<masses -1>><<literati>>
<<set $response = `"I wouldn't be surprised if there are." He reaches up to take back the scroll. "We are constantly short of dependable workers at all levels, including enforcement and record-keeping. Ever since sir Qingu left, we have yet to find a suitable replacement who could handle the complex accounting while accepting the humble stipend. Promising talents nowadays tend to seek fame and fortune elsewhere..."`>>
<</choice_shown>>
<<choice_shown '"Perhaps you should promote the Gentleman Advisor to be the Minister Steward."' _next `flag("deserters") neq "capital" and (not flag("fightformaidens"))`>>
<<loyal>><<literati>>
<<set $response = 'He chuckles. "You think so too, huh? Alas, I have a feeling Advisor Gu has no such ambition. And I would rather have him keep his lord in check, which if you ask me, is already a monumental task."'>>
<</choice_shown>>
/% [[c7_budget2]] [[c7_bodyguard]] %/The Emperor considers my question for a minute, then pulls out two more scrolls to hand me. I sit down and read through them carefully.
<br><br>
"Quartermaster Han reported that the measurements of iron from Zong are inconsistent." He says as he opens another scroll next to the one already in front of him, "So I suspected that it might affect more than just their iron. And sure enough, disputes between Mao and Zong merchants over other goods have the same cause."
<br><br>
"Inconsistent measuring standards..." I say absentmindedly.
<<set _next ="c7_bodyguard">>
<<choice_enabled '<small>(suspicion)</small> "They must think they can get away with cheating the weakened Imperial court."' _next `(flag("suspect") eq "Zong")`>>
<<fairmath "$wisdom" -10>>
<<fairmath "$loyalty" 5>>
<<set $threatZong += 1>><<trust "dukez" -1>>
<<set $response = `"I doubt it's easy for their citizens either, producing only to fuel the constant fighting." He shakes his head. "Having enough to outlast the enemy is all that matters to them."`>>
<</choice_enabled>>
<<choice_shown '"Though it could just be their messy internal politics interfering with peacetime resource management."' _next>>
<<fairmath "$wisdom" -5>>
<<set $threatZong += 1>>
<<set $response = '"Managing the logistics of armies is no trivial task. Somehow I doubt they would make that kind of mistake in a battle they have to fight." He ponders. "But I suppose their own citizens may be used to that kind of chaos."'>>
<</choice_shown>>
<<choice_shown '"May I borrow these reports for a day or two?" I close the scroll. "I would like to consider all the details in case there is anything I haven\'t thought of."' _next>>
<<fairmath "$loyalty" 5>>
<<fairmath "$wisdom" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "yang" 1>>
<<setFlag "c7_studybudget">>
<<set $response = `The Emperor smiles. "I didn't mean you have to come up with a solution, ?yangcallme, but I would be foolish to refuse your request."`>>
<</choice_shown>>
/% [[c7_bodyguard]] %/<<response>>
"Speaking of expenditure, I do wish we could afford more personal guards to expand our freedom of movement." The Emperor stands up. "I know the Princess has been longing to visit second prince Li Yong's grave, just that she didn't want to burden you with a nonessential task. Unfortunately you are the only person I trust to protect her."
<br><br>
<<if very("loyalty")>>I salute him. "It's my duty, Your Majesty."
<<elseif setup.isStoic() or setup.isReserved()>>I salute him.
<<else>>I nod. "It's cautious to have one of you stay in the palace when the other is away."
<</if>>
<br><br>
"So please arrange the trip with her before you leave." He says, "And try to keep it as quiet as possible. I would rather the Duke of Mao not hear about this until after she returns."
<br><br>
"Understood." I bow and [[exit his study|c7_princess]].<<if flag("deserters") eq "capital">>
Instead of guiding me to the garden or Princess Li's study, a palace attendant takes me down the corridor to where Yao and Ning are being kept. Inside the room, I find the chatty young woman sewing, <<if flag("fightformaidens")>>along with several of the maidens from Wantong,<</if>> while her sister-in-arms is conversing with the Princess over ?color tea.
<br><br>
"?title!" Yao puts down the cloth she is working on, approaches me and bows. Ning bows too but stays where she is.
<<if flag("fightformaidens")>>
The other women other than the Princess all bow down low toward me as expected.
<br><br>
"At ease please, all of you."
<<else>><br><br>"At ease, please."
<</if>>
I then salute Princess Li, "Your Highness, may I discuss something with you in private?"
<br><br>
She nods and we take the scenic route back to her study, <<if flag("weather") eq "rain">>along the roofed corridor near<<else>>through<</if>> the garden where the new patch of peony is finally in bloom. Once there, she welcomes me to sit by a table.
<<elseif flag("fightformaidens")>>
Instead of guiding me to the garden or Princess Li's study, a palace attendant takes me down the corridor to where the young women from Wantong are being kept. Even outside the large room, I can already hear the seven-string zither and a soft singing.
<<if setup.isSinger()>><i>...Why cease your letters when I could not go to you... I, too, have sung that at one point.</i><</if>>
<br><br>
The Princess sits on the north side facing the door, so she is the first to notice my arrival. "?title." The music halts immediately as the women in attendant's clothing bow down low toward me. A few of them are missing, who I presume are at the Taidou Academy.
<br><br>
"At ease please, all of you." I then salute the Princess. "Your Highness, may I discuss something with you in private?"
<br><br>
She nods and we take the scenic route back to her study, <<if flag("weather") eq "rain">>along the roofed corridor near<<else>>through<</if>> the garden where the new patch of peony is finally in bloom. Once there, she welcomes me to sit by a table.
<<elseif flag("weather") neq "rain">>
I find the Princess in the garden, drinking in the sight of the small patch of peony freshly in bloom. As I approach, she turns away from the flowers. "?title."
<<if setup.isRespected("sheng")>>
Her posture relaxes slightly when she sees that the visitor is me.
<<if setup.isPassionate() and little("kindness")>>
<br><br>
"I heard that these were almost not planted due to the austerity measures." I smile. "I'm glad you still made allowances for the minor joys in life."
<br><br>
She looks bashful. "Well, I... Thank you for the encouragement."
<</if>>
<</if>>
<br><br>
I ask, "Your Highness, may I discuss something with you in private?"
<br><br>
She nods, and we stroll through the garden back to her study. Once there, she welcomes me to sit by a table.
<<else>>
I find the Princess in her study, focused on writing. She puts away the brush when she sees me come in. "?title." She gestures for me to sit by the table.
/% TODO add more %/
<</if>>
<br><br>
"His Majesty asked me to arrange a trip for you to visit second prince's grave," I tell her.
<br><br>
She nods with an uncertain expression. "I miss Second Brother, but I wish such a simple matter does not have to be so fraught with [[political drama|c7_arrange]]."Officially, the late second prince Li Yong died from a lingering illness ever since the traumatic end to the succession war of the Imperial clan. Despite the defeat of the crown prince Li Shuo, he seemed to have lost the will to shoulder the burden of ruling the kingdom, and so he chose to pass on the mandate to half-brother Li Yang. Detractors of the twins wasted no time to spread news that the second prince was forced to abdicate and then was ordered to commit suicide. No matter which story is the truth, the two remaining heirs of the Chang Emperor had to tread carefully when it comes to paying respect to their deceased siblings.
<br><br>
"Those who wanted Second Brother to succeed the throne commissioned a second tomb for him, and purposely tried to obscure the true location of his burial ground." Princess Li sighs. "Even the Duke of Mao said he does not know where second prince was buried."
<br><br>
<i>
<<if flag("suspect") eq "Mao">>Of course he would say that. Otherwise he could be implicated as an accomplice to the scheme.
<<else>>Just like what happened to Father's remains...
<</if>>
</i>
<br><br>
"His Majesty wants this trip to be kept a secret." I ask, "Should we just visit both locations?"
<br><br>
She thinks for a moment. "That might be best. And we should consider some kind of disguise."
<br><br>
<<set _next = "c7_arrange2">>
<<choice_shown '"That\'s..." I try not to laugh, "unnecessary. I will rent a carriage, and decorate it with some raw hemp ribbons. People will generally keep their distance if they think we are in mourning."' _next>>
<<stoic -1>><<wise>><<proper -1>><<trusty>><<collectivist>>
<<trust "sheng" 1>>
<<set $response = '"Would that not make us stand out?" Princess Li quickly corrects herself. "Oh, I suppose if this is the season of remembrance, that would not be an uncommon sight."'>>
<</choice_shown>>
<<choice_shown '"You will be inside the carriage for most of the trip, Your Highness, so all you have to do is dress in plain clothes, perhaps a hemp vest on top." I say, "I as the driver can try to present myself more like a man."' _next `($sex eq "female" and more("fem"))`>>
<<bold>>
<<trust "sheng" 1>>
<<setFlag "c7_disguise" "manlike">>
<<if $voice eq "changeable">>
<<set $response = '"I can even..." I clear my throat once and pitch my voice lower. "talk like this."<br><br>Princess Li lets out a small chuckle, more out of amusement than mockery. "You are full of surprises, ?shengcallme..." '>>
<</if>>
<<set $response += 'She says, "Thank you... for enduring that... for my sake."'>>
<<if very("loyalty")>>
<<set $response += `<br><br>I salute her. "It's my duty, Your Highness."`>>
<<elseif setup.isRespected("sheng")>>
<<set $response += "<br><br>I simply smile at her in response.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Whatever you think is best, Your Highness."' _next>>
<<stoic>><<loyal>><<proper>><<collectivist>>
<<set $response = '"Actually, perhaps I might be overthinking this." She changes her mind. "We can just wear funereal clothing and people will naturally avoid us. And we would not stand out either because this is the season of remembrance."'>>
<</choice_shown>>
/% [[c7_arrange2]] %/<<response>>
"I will come by the <<hour "rabbit">> tomorrow." I rise to my feet. "If that is all, I shall take my leave."
<br><br>
"Allow me to walk with you for a while." Princess Li [[follows me out|c7_arrange3]].
<<if flag("weather") eq "cloudy">>Above us, the sky darkens.
<<elseif flag("weather") eq "rain">><<setFlag "weather" "drizzle">>Beyond the roofed passage, the rain has weakened to a drizzle.
<</if>><<if flag("deserters") eq "capital">>
<<if hasVisited("c5_dungeon")>>"Miss Xun has not stopped expressing her gratitude for what you did for the two of them." Princess Li says with a grin,
<<else>>"Miss Xun is very thankful to be released from the dungeon." Princess Li says,
<</if>>"On the other hand, she is also quite vocal about being bored."
<br><br>
"She agreed not to cause trouble." <<if setup.isStoic()>>I shrug<<else>>I smirk<</if>>.
<br><br>
"I am certain she would keep her promise. Although..." Princess Li steals a furtive glance in my direction. "what do you think about bringing them along tomorrow?"
<br><br>
<<set _next = "c7_prep">>
<<choice_shown '"I don\'t think His Majesty would approve."' _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fairmath "$loyalty" 5>><<fairmath "$courtesy" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "yang" 1>>
<<set $response = "She dips her head slightly and nods without saying anything more.">>
<</choice_shown>>
<<choice_shown '"Great minds think alike." I smile.' _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMasses" 5>>
<<setFlag "c7_bringyaoning">>
<<trust "yang" -1>><<trust "sheng" 1>><<trust "yao" 1>><<trust "ning" 1>>
<<set $response = 'Her face brightens at those words. "I thought it is also a perfect opportunity to let Miss Xun try out being a bodyguard."<br><br>"In a pinch the two of them could pretend to be your maids," I muse aloud, "or Miss Xun could pretend she is the mistress and hide you from view."<br><br>Princess Li blinks twice, and smiles mischievously. "That is clever. Miss Xun does have that young master air about her." She then lowers her head slightly. "But His Majesty might not appreciate this plan..."<br><br>I consider the downside for a moment, then say, "Miss Xun and Lu can be the distraction that diverts attention away from your true goal. If there is going to be rumors, we have another pretext for the outing."<br><br>She nods. "I hope that will be fine..."'>>
<</choice_shown>>
<<choice_shown '"As you wish, Your Highness."' _next>>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$loyalty" 5>><<fairmath "$courtesy" 5>><<fairmath "$collectivist" 5>>
<<setFlag "c7_bringyaoning">>
<<trust "yang" -1>><<trust "sheng" 1>><<trust "yao" 1>><<trust "ning" 1>>
<<set $response = 'She lowers her head slightly. "...I realize that His Majesty might not appreciate this minor disobedience..." We walk in silence until our paths diverge.'>>
<</choice_shown>>
<<elseif flag("fightformaidens")>>
"I have been thinking about those young women you tried to help." Princess Li says, somewhat carefully as she takes each step, "The Yue clan's newly constructed tea house may be a venue for the twelve musically-inclined. The five who are content to use their sewing skills may find employment under the Xun clan in Tashang city, who has a long-term contract to make military uniforms for both Mao and Zong... as long as that business relationship is still intact. The two studious ones, whom you might have seen at the Taidou Academy, are willing to find odd jobs to pay for their tuition." She lowers her voice. "And I will try to assist them as much as possible, so that they do not end up... in a worse situation..."
<br><br>
<i>
<<if very("wisdom")>>To fall back into the clutches of the Duke of Mao?
<<else>>To have to sell their bodies to nourish their minds?
<</if>>
</i>
<br><br>
<<set _next = "c7_prep">>
<<choice_shown '"Do not overly concern yourself with that, Your Highness." I assure her. "I was the one who recklessly took on the responsibility for them."' _next>>
<<fairmath "$collectivist" 5>>
<<if hasVisited("c5_princess_gift")>>
<<fairmath "$integrity" -5>>
<<trust "sheng" -1>>
<<set $response = '"But you did ask for my help." She glances at me, a slight tone of disappointment in her voice.<br><br>"I did," I look away, "but that was just a short-term request."<br><br>'>>
<<else>>
<<fairmath "$kindness" 5>><<fairmath "$courtesy" 5>>
<</if>>
<<set $response += 'She sighs quietly. "All right."'>>
<</choice_shown>>
<<choice_shown '"Great minds think alike." I smile.' _next>>
<<trust "sheng" 1>>
<<set $response = '"I am glad." Her face brightens for only a brief moment. "Although... '>>
<<if setup.isMissing("yao")>>
<<set $response += 'I fear Master Xun might not be in the most charitable mood after what happened to his daughter..."<br><br>I acknowledge her concern. "Those five just have to apply for the job without mentioning us."'>>
<<else>>
<<set $response += 'I am not certain how charitable Master Xun would be toward these women who are associated with the powers that wronged him..."<br><br>"A wise businessman would separate those feelings." I say, "Besides, we have tried to set things right. Master Xun must recognize that."'>>
<</if>>
<<if flag("condemnzun")>>
<<set $response += `<br><br>"And... is it true about what happened to Young Master Yue...?" She steals a furtive glance in my direction.<br><br>I nod. "It can't be helped. So I would tell the twelve not to mention me if they apply to work as entertainers at the tea house."`>>
<</if>>
<<set $response += "Princess Li accepts my reasoning, and we walk in silence until our paths diverge.">>
<</choice_shown>>
<<choice_shown '"Is that one young woman still unsure of her desire?"' _next>>
<<set $response = 'There is a subtle crease between her brows. "She does not yet trust me enough to share her true feelings. In fact, she probably is hiding her thoughts even from the rest of the group."<br><br>I frown. '>>
<<if very("wisdom")>>
<<set $response += '"A genuine spy from the Duke?"'>>
<<setFlag "c7_suspectspy">>
<<else>><<set $response += '"Perhaps she has no grand ambition?"'>>
<</if>>
<<set $response += '<br><br>"I do not know." She looks into the distance as we approach the end of our shared path.'>>
<</choice_shown>>
<<else>>
"The Duke of Mao has been trying to spread the word that he wants to marry me." Princess Li says, somewhat carefully as she takes each step, "His Majesty thought he could prevent that news from reaching me, calling it a rumor when at last he could not silence everyone at the great feast."
<br><br>
<<if setup.isStoic()>>I wait for her to continue.
<<else>>I frown, waiting for her to continue.
<</if>>
<br><br>
"I know why His Majesty would refuse such a union." She chuckles, if not a little uncomfortably. "And it is not just because he is being a protective brother." She pauses for a moment before saying, "He does not want to give the Duke of Mao more legitimacy to claim the throne."
<br><br>
"What he does not have faith in is my ability to keep the Duke in check once I become his wife," she says.
<<set _next = "c7_prep">>
<<choice_shown '"No." I interject, "If the Duke is intent on stealing the throne, he only needs an heir to do it. A legitimate child of the Imperial bloodline."' _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -10>><<fairmath "$wisdom" 5>>
<<set $threatMao += 2>><<trust "dukem" -1>>
<<trust "sheng" 1>><<trust "yang" 1>>
<<set $response = 'She is taken aback by my bluntness. "Y- yes, but I will teach the child to-"<br><br>I turn to lock eyes with her, stopping both of us in our tracks. "Forgive my inauspicious speculation, Your Highness, but you might not survive to influence your child as much as the Duke would make sure his child passes on his will."<br><br>She looks away, then down at the ground. We stand in a tense silence until she nods, resigned. "I understand."'>>
<</choice_shown>>
<<choice_shown '<small>(mind or wisdom)</small> "Your Highness," I interject, "are you really considering the Duke\'s proposal for that reason? Or only because it will bring you closer to lady Zheng?"' _next `hasVisited("c4_princess_comb") and setup.isKeen())`>>
<<bold>><<stoic -1>><<proper -2>>
<<trust "sheng" -1>>
<<addtidbit "sheng" "hiddenlove">>
<<setFlag "shengknowsmcknowsherlove">>
<<set $response = `"I..." She stops walking, her face slightly flushed at my implication. "That is... not your concern, ?title."<br><br>"It became my concern when you asked me to deliver that message." I stop to face her, my frown deepens. "Your Highness! Think about what is really at stake."<br><br>She averts her gaze and resumes moving forward. We say nothing more to each other until the formalities at parting.`>>
<</choice_shown>>
<<choice_shown '"Please don\'t even consider it. I-" I hesitate to say my true feelings as Princess Li turns to me. "I... I want you to be happy... Your Highness."' _next `flag("maximizeRomance")`>>
<<bold>><<stoic -1>><<proper -1>>
<<trust "sheng" 1>><<love "sheng" 1>>
<<set $response = "She studies my expression, her own ">>
<<if setup.isAttractedToMC("sheng")>>
<<set $response += "a blend of gratitude and... <i>is that a blush?</i><br><br>She turns away somewhat awkwardly as she tries to hide her unease. After a few seconds to collect her thoughts, she faces me again.">>
<<else>><<set $response += "awash with appreciation.">>
<</if>>
<<set $response += ` "Thank you, ?shengcallme. I know you and His Majesty are both looking out for me. I promise you that I will not surrender myself to the Duke of Mao without a good reason."<br><br>I take a deep breath while closing my eyes. <i>Even if there is a good reason, that doesn't mean I have to like it.</i> I continue down the corridor, and we walk in silence until our paths diverge.`>>
<</choice_shown>>
<<choice_shown '"Please don\'t even consider it." I turn to lock eyes with her, stopping us in our tracks. "Because I want your hand in marriage, Your Highness."' _next `very("bold") and flag("maximizeRomance")`>>
<<bold 2>><<stoic -2>><<proper -2>>
<<setFlag "c7_toldprincess">>
<<if setup.isGCWoman()>>
<<if setup.isAttrcatedToMC("sheng")>><<set $response = "Her face reddens before she could even turn away to hide it from me.">>
<<else>><<set $response = "She turns away somewhat awkwardly as she tries to hide her unease.">>
<</if>>
<<set $response += '"I-I will see you tomorrow, ?title." It is rare to see Princess Li so flustered, even when facing against hostile powers that want to see her ruined... <i>Did I make a mistake...?</i>'>>
<<else>>
<<set $response = "Her lips part ever slightly before she seals them. She looks down, then turns to continue walking down the corridor. It is rare to see Princess Li abandon courtesy even in the face of hostility... <i>Did I make a mistake...?</i> I take a deep breath before following the same path, until we part ways.">>
<</if>>
<</choice_shown>>
<<choice_shown "Now is not the right time nor place to tell her that I care about her wellbeing more than the Duke will ever do." _next `flag("maximizeRomance")`>>
<<stoic -1>><<proper>><<wise>><<collectivist>>
<<love "sheng" 1>>
<<set $response = `She chuckles again, and it still sounds forced. "I would rather not, of course." Whether it is cold from the lonely palace corridor, or the heartless political maneuvering, she hugs herself helplessly. I would lend her my warmth if I were not so desperate to hide my clenched fist and the disgust in my eyes... After a long uncomfortable silence, we continue down the path until we part ways.`>>
<</choice_shown>>
<<choice_shown "I don't interrupt her." _next>>
<<bold -1>><<stoic>><<proper>><<collectivist>>
<<set $response = 'She chuckles again, and it still sounds forced. "I would rather not, of course." Whether it is cold from the lonely palace corridor, or the heartless political maneuvering, she hugs herself helplessly. After a long and uncomfortable silence, we continue down the path until we part ways.'>>
<</choice_shown>>
<</if>>
/% [[c7_prep]] %/<<response>>
<<set $location = "$clanName residence, home">>
Once I return home, I ask Old Jiang to rent a different carriage, somewhat more suitable for a wealthier family, but not too wealthy to stand out.
<<if hasVisited("c5_princess_gift") and flag("maidensSaved") eq 0>>
I use what remains of Princess Li's jewelry sale to pay for the rental, as it is technically for her sake.
<<elseif flag("caoToken") and flag("maidensSaved") eq 0>>
I use the credit token Advisor Gu gave me to pay for the rental. <i>He probably won't mind, since it is not frivolous spending.</i>
<<else>>
Out of pity, the stable master allows my family to owe him for the rental fee. He is known for trading his generosity for favors.
<<setFlag "c7_owefee">>
<</if>>
<br><br>
Back in my room, I pack some items to bring for the trip.
<<set _next = "c7_dinner">>
<<choice_shown "Including the reports on palace finances." _next `flag("c7_studybudget")`>>
<<loyal>><<trusty>><<literati 2>>
<<setFlag "c7_bringitem" "budget">>
<<trust "yang" 1>><<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown "Including Madam Feng's gift." _next `(flag("fenghouScroll") neq false)`>>
<<military 2>>
<<setFlag "c7_bringitem" "fhscroll">>
<</choice_shown>>
<<choice_shown "Including Father's copy of Classic of Songs." _next `setup.isSinger()`>>
<<masses 2>>
<<setFlag "c7_bringitem" "classicofsongs">>
<</choice_shown>>
<<choice_shown "Including the North sword. <i>It might bring some unpleasant memories to the Princess, but it is still useful to have around.</i>" _next `setup.hasShuoSword()`>>
<<setFlag "c7_bringitem" "shuosword">>
<<kind -2>><<trust "sheng" -1>>
<<set $threatMao += 1>>
<</choice_shown>>
<<choice_shown "Then I head to the living room for dinner." _next>>
<</choice_shown>>
/% [[c7_dinner]] %/During this season, most people in the state of Mao still follow the tradition passed down from the sage kings of old by not using fire for daily routines. Whether it was a ritual to renew life by building a new kindle, or to reduce the chance of fire disasters, people who have the means resort to preparing snacks that could last several days without needing to be cooked or reheated.
<br><br>
<<if setup.isAround("an")>>
An and her mother have settled in quite well over the weeks. They generally remain indoors and work on sedentary chores that do not require great eyesight. It lightens A-Lan's load, which gives her more time to take care of Mother and herself. Mother also benefited from Madam Feng's company at times, and she has also been learning the dialect faster than I have been able to.
<br><br>
After they first retire from the dinner table,
<<else>>After A-Lan retreats from the table for the clean up work,
<</if>>I sit with Mother for a while.
<br><br>
<<set _next = "c7_depart">>
<<choice_shown '"Would you consider becoming a bodyguard for the Xuan Princess?"' _next>>
<<loyal>><<proper -1>><<masses -1>><<military>><<literati>>
<<setFlag "c7_motherbodyguard">>
<<trust "yang" 1>><<trust "sheng" 1>>
<<set $response = `"His Majesty feels bound by the limited funds to hire dependable people to protect him and the Princess." I add, "The duty would not always be so demanding, except when they have to leave the palace."<br><br>Mother turns to me with mixed emotions on her face. She knows I'm thinking about her swordplay from this morning. Most people would probably consider me unfilial for asking my aging mother to take on such a stressful duty, but in my family, serving the kingdom is of utmost importance. Father would be proud, and Mother supports him in everything he does.<br><br>"Let me think about it." `>>
<<if flag("muddyclothes")>>
<<set $response += "She looks out through the open doorway, at the washed clothes that are being hung to dry along the corridor...">>
<<else>><<set $response += "She stares out through the open doorway, deep in thought...">>
<</if>>
<</choice_shown>>
<<choice_shown '"Do you still feel the same about..." I lower my voice, "going to see Father?"' _next `hasVisited("c7_suicidetalk")`>>
<<bold>><<stoic -1>><<kind>><<filial>><<collectivist -1>><<masses>>
<<if very("kindness")>><<trust "mother" 1>><</if>>
<<set $response = 'Mother smiles without looking at me, then slowly shakes her head. "I will be fine, ?momcallme."'>>
<</choice_shown>>
<<choice_shown "I try to distract her with amusing anecdotes, so that she might forget about this morning." _next>>
<<stoic -1>><<kind>><<filial>><<trust "mother" 1>>
<<set $response = "Mother tries to smile and play along, even if it seems difficult to keep her attention focused on the trivial details. But at least she is trying.">>
<</choice_shown>>
<<choice_shown "Then leave her to reminisce." _next>>
<<bold -1>><<stoic>>
<</choice_shown>>
/% [[c7_depart]] %/<<setFlag "weather" false>> /% don't need it anymore %/
<<setFlag "muddyclothes" false>>
<<response>>
<<set $location = "Imperial Palace">>
<<if flag("c7_disguise") eq "manlike">>
<<setFlag "c7_fembeforedisguise" $fem>>
<<if flag("bindChest")>><<setFlag "c7_bindbeforedisguise">><</if>>
<<setFlag "bindChest">>
<<set $fem = 45>>
<<run gender.setPronouns("male")>>
<</if>>
<<if flag("c7_bringyaoning")>>
When plainly-dressed Princess Li and the two deserters meet with me outside the palace in the morning,
<<if flag("c4_fei_reject") eq "executed">>
I notice that Yao and Ning look rather pale, especially the more reserved one, as if they had seen a ghost.
<br><br>
<<set _next = "c7_firstnight1", _ask = "c7_seenghost">>
<<choice_shown '"What\'s wrong?"' _ask>>
<</choice_shown>>
<<choice_shown "I usher them all into the carriage." _next>>
<<stoic>>
<<set $response = "Yao frowns, but ultimately decides not to say anything.">>
<<if flag("c7_disguise") eq "manlike">><<set $response += " Not even a comment about my disguise.">><</if>>
<</choice_shown>>
<<elseif flag("c7_disguise") eq "manlike">>
I can tell by Yao's giddiness that she is rather impressed by my new appearance. She circles me twice, looks me up and down, until I have to usher them into the carriage.
<<if $voice eq "changeable">>My changed voice surprises her even more, but she is urged by Princess Li and Ning not to draw more attention to me.
<<elseif $voice eq "womanly">><br><br>"Your voice... um... ?sir..." Yao whispers, "can you sound more gruff?" She tries not to laugh. "It's so strange, seeing one thing, but hearing another..." I sigh, knowing the futility of trying to mask my voice. At least the rest of my disguise will make people assume something else. The Princess and Ning try to defend me, then urge Yao not to draw more attention to me.
<<else>><br><br>"Your voice might make make some people do a double-take, ?sir..." Yao whispers, "but otherwise it's pretty good. Reminds me of when I-"<br><br>"Please, Miss," Princess Li whispers, "we are on a mission." From the sound of their giggling, we all know the Princess is not upset with Yao, who wisely says no more on the matter.
<</if>>
<br><br>
"Sit tight, ladies. We have a long journey ahead of us." I tap lightly on the two horses' hips with the driving whip, and [[we're off|c7_firstnight1]].
<<else>>
I have already finished decorating the modest carriage with funereal ribbons. Yao and Ning are cooperative and settle inside opposite the Princess.
<br><br>
"We could make good time if I drive fast, but the ride might get too bumpy." I tap lightly on the two horses' hips with the carriage whip, and [[we're off|c7_firstnight1]].
<</if>>
<<else>>
Princess Li, unadorned in jewelry or makeup, greets me outside the palace even before the agreed time. And with funereal ribbons already tied to the modest carriage, we [[set off immediately|c7_firstnight1]].
<</if>>
/% [[c7_seenghost]] %/"That person who... who saved us in Jinhu..." Ning says in a hushed voice, "I saw him... in the courtyard. But..."
<br><br>
"We saw a ghost." Yao chimes in, "It just... looked like him."
<br><br>
Princess Li's eyes flit between the three of us without interrupting.
<br><br>
<<set _next = "c7_firstnight1">>
<<set _same = "Yao frowns, but decides not to say anything more.">>
<<set _same2 = " Not even a comment about my disguise.">>
<<choice_shown '"That woman deceived me and His Majesty. You won\'t see her again."' _next>>
<<setFlag "c7_seenghost" "outfei">>
<<run setup.outfei("me")>>
<<stoic -1>><<trusty>><<trust "yao" -1>><<trust "ning" -1>>
<<set $response = '"Please hurry. We have a long day ahead of us." I gesture for them to step into the carriage. ' + _same>>
<<if flag("c7_disguise") eq "manlike">><<set $response += _same2>><</if>>
<</choice_shown>>
<<choice_shown '"Oh." I gesture for them to step into the carriage. "Let\'s hurry. We have a long day ahead of us."' _next>>
<<setFlag "c7_seenghost" "ignore">>
<<bold -1>><<trusty -1>><<trust "yao" -1>>
<<set $response = _same>>
<<if flag("c7_disguise") eq "manlike">><<set $response += _same2>><</if>>
<</choice_shown>>
/% [[c7_firstnight1]] %/<<set $location = "roadhouse near the first tomb of the second prince, southeast of Wantong city">>
Since by tradition we must extinguish the fire of the past year before we can start a new source, we stop by a roadhouse before it becomes difficult to navigate at night with just light from the moon and stars. Fortunately, the place is close enough to our first destination while being far enough from towns to avoid too much attention.
<br><br>
<<if flag("c7_bringyaoning")>>
I go in alone to order the rooms.
<br><br>
<<set _next = "c7_firstnight2">>
<<choice_shown "I order two rooms, and share a room with the Princess." _next>>
<<setFlag "c7_shareroom" "princess">>
<<if $sex eq "male" or flag("c7_disguise") eq "manlike">>
<<proper -1>>
<</if>>
<</choice_shown>>
<<choice_shown "I order two rooms, and share a room with Ning." _next>>
<<setFlag "c7_shareroom" "Ning">>
<<if $sex eq "male" or flag("c7_disguise") eq "manlike">>
<<proper -1>>
<</if>>
<</choice_shown>>
<<choice_shown "I order two rooms, and let Yao and Ning share a room with the Princess." _next>>
<<setFlag "c7_shareroom" "alone">>
<<if $sex eq "male" or flag("c7_disguise") eq "manlike">>
<<proper>>
<<if setup.isGCMan()>><<righteous>><</if>>
<<elseif $sex eq "female">><<kind -1>>
<<if notvery("fem")>><<proper>><</if>>
<</if>>
<</choice_shown>>
<<choice_shown "I order one room to save money." _next>>
<<loyal>><<wise>>
<<setFlag "c7_shareroom" "all">>
<<if $sex eq "male" or flag("c7_disguise") eq "manlike">>
<<proper -1>>
<<if setup.isGCMan()>><<righteous -1>><</if>>
<</if>>
<</choice_shown>>
<<else>>
The two of us go in together, and because we are both dressed in mourning wear, the innkeeper and staff try to keep their interaction with us to a minimum. Out of concern for safety as well as budget limitation, I only order one room. When anyone asks about our relationship to each other, Princess Li answers that we are siblings.
<br><br>
<<set _next = "c7_firstnight2">>
<<choice_shown "It feels wrong because she has lowered herself to my status." _next>>
<<loyal 2>><<proper>><<trust "yang" 1>>
<</choice_shown>>
<<choice_shown "It hurts to hear her say that... But I can't dwell on that feeling right now." _next>>
<<stoic -1>><<proper>><<collectivist>>
<<if setup.MCwant("sheng")>><<stoic -1>><<trusty>>
<<else>><<wise -1>><<loyal>>
<</if>>
<</choice_shown>>
<<choice_shown "As long as no one looks too closely at us, this is the most natural reason why we would be in mourning together." _next>>
<<stoic>><<trust "sheng" 1>>
<</choice_shown>>
<</if>>
/% [[c7_firstnight2]] %/The kitchen staff gives me their prepared maltose snacks and dried fruits as a meal.
<<if (flag("c7_bringyaoning") and flag("c7_shareroom") eq "princess") or (not flag("c7_bringyaoning"))>>
Princess Li eats only a third of her portion while saving the rest, which I assume would be for the memorial. After that, we sit for a while under a sliver of moonlight through the opened window.
<br><br>
<<if setup.confessedTo("sheng")>>
<<if setup.isGCWoman()>>
<<if setup.isAttractedToMC("sheng")>>
The tension in the room builds. Whenever she tries to say something, she would turn away. And when she finally turns back, she seems to have forgotten her words. I don't know whether to be concerned or frustrated by her behavior, until I
<<else>>
There is some tension building between us, but when she refuses to talk about what happened yesterday, I
<</if>>
decide to just [[sleep on it|c7_firsttomb]]. On the floor, that is.
<<else>>
She settles into the quilt on the bed and politely wishes me good night. I realize that she is not interested in discussing what happened yesterday, so I could do nothing but [[lay down on the floor to rest|c7_firsttomb]].
<</if>>
<<else>> /% no tension %/
<<if flag("c7_bringitem") eq "budget" or flag("c7_bringitem") eq "fhscroll" or flag("c7_bringitem") eq "classicofsongs">>
"I see that you brought some reading material..." Princess Li tries to make small-talk.
<br><br>
I chuckle. "Perhaps for tomorrow, when we can use lamps again."
<br><br>
She turns to the window and [[looks out at the night sky|c7_firsttomb]], then says something absentmindedly, "I wonder if the moon is as bright in Wantong as it is here tonight..."
<br><br>
<<if (hasVisited("c4_princess_comb") and hasVisited("c6_c_princess")) or setup.hasNPCTidbit("sheng", "hiddenlove")>>
<i>I wonder if Lady Zheng would also be looking up at the same moon.</i>
<<else>><i>She must be missing someone...</i>
<</if>>
<<elseif flag("c7_bringitem") eq "shuosword">>
Her gaze would drift toward the North sword next to me from time to time, but she never mentions it in any conversation. Soon, she retreats to the bed to sleep, and I would [[turn in for the night|c7_firsttomb]] as well on the floor.
<<else>>
Without lamp to use, the only light comes from the Heavens outside the window. She looks up at the night sky, and says something absentmindedly, "I wonder if the moon is as bright in Wantong as it is here tonight..."
<br><br>
<<if (hasVisited("c4_princess_comb") and hasVisited("c6_c_princess")) or setup.hasNPCTidbit("sheng", "hiddenlove")>>
<i>I wonder if Lady Zheng would also be looking up at the same moon.</i>
<<else>><i>She must be missing someone...</i>
<</if>>
<br><br>
She then retreats to the bed to sleep, and I would [[turn in for the night|c7_firsttomb]] as well on the floor.
<</if>>
<</if>>
<<else>> /% not share room with princess %/
<<switch flag("c7_shareroom")>>
<<case "Ning">>
Ning only picks out a few dried red jujube to eat, leaving the rest to me. Under the sliver of moonlight through the opened window, the young woman looks deep in thought.
<br><br>
<<set _next = "c7_firsttomb", _chat = "c7_firstnight_chat_ning">>
<<set _same = '"Hmm? Oh, sorry." Ning is still somewhat hesitant to answer. "I was just... thinking about home."'>>
<<choice_shown "I lay down on the floor to sleep, leaving the bed for her." _next>>
<<kind>><<masses>>
<<if $sex eq "male">>
<<proper>><<righteous>><<collectivist>><<literati>>
<<else>><<proper -1>><<kind>>
<</if>>
<<trust "ning" 1>>
<</choice_shown>>
<<choice_shown "I take the bed since she insisted earlier that she should sleep on the floor." _next>>
<<kind -1>>
<<if $sex eq "male">><<righteous -2>><<literati -2>><</if>>
<</choice_shown>>
<<choice_shown 'I take the bed, but ask, "What\'s on your mind?"' _chat>>
<<stoic -1>><<kind -1>>
<<if $sex eq "male">><<righteous -2>><<literati -2>><</if>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown 'I sit on the floor, gesture at the bed. "The bed is yours. But is there something on your mind?"' _chat>>
<<stoic -1>><<kind>><<masses>>
<<if $sex eq "male">>
<<proper>><<righteous>><<collectivist>><<literati>>
<<else>><<proper -1>><<kind>>
<</if>>
<<trust "ning" 1>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"We\'re both women, so why not share the bed?" I let her take the inside half. "And is there something troubling you?"' _chat `setup.isGCWoman()`>>
<<kind 2>><<proper -1>><<collectivist>>
<<masses>><<literati -1>>
<<trust "ning" 1>>
<<set $response = _same>>
<</choice_shown>>
<<case "all">>
Princess Li eats only a third of her portion while saving the rest, which I assume would be for the memorial. Ning only picks out a few dried red jujube to eat, leaving the rest to Yao and me.
<br><br>
Without enough light to do much, I thought Yao would take the opportunity to talk our ears off. But turns out she is very serious about staying alert for her guard duty, and asks that we all get to bed early and keep the room quiet. The Princess would have the bed to herself, of course, and the rest of us would [[sleep on the floor|c7_firsttomb]].
<<default>> /% alone %/
Without enough light to do much else, I [[turn in for the night|c7_firsttomb]] after finishing my portion.
<</switch>>
<</if>>
/% [[c7_firstnight_chat_ning]] %/<<response>>
<<set _next = passage(), _done = "c7_firsttomb">>
<<choice_shown '"Tell me about your home."' _next `notsaid("home")`>>
<<run say("home")>>
<<set $response = 'She looks at me, then turns toward the window before saying, "Father bought a sizable piece of land just outside of Tashang city, so we would wake up more to the sounds of nature than the bustling of society."<br><br>'>>
<<if $clanName eq "Zhuang">><<set $response += 'I nod. "That sounds wonderful."'>>
<<else>><<set $response += 'I ask, "I presume you prefer the quieter environment?"'>>
<</if>>
<<set $response += '<br><br>"Yes." Ning says, "I used to take that kind of uneventful life for granted, because I had no other life experience to compare it to. But since moving to Zong, and then the military... There was no more calm, even if I did slowly acclimatize to the constant stress..." She takes a deep breath, then looks down at her clenched hands. "Well, as much as I think I did..."'>>
<<if $sex eq "female" and flag("trainedHealer")>>
<<addtidbit "ning" "anxietybleeding">>
<<set $response += "<br><br><i>Is that why she suffers from excessive bleeding?</i>">>
<<if less("courtesy") and setup.isChatty()>>
<<set $response += " I ask her outright. Ning says nothing, but eventually nods in agreement.">>
<<else>><<set $response += " But I keep that thought to myself.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"Do you want to go home?"' _next `notsaid("home")`>>
<<run say("home")>>
<<set $response = `She says in a hesitant tone. "I want to go home, but I'm worried..."<br><br>"About what?" I ask.<br><br>She shakes her head again, unable to explain herself.`>>
<</choice_shown>>
<<choice_shown '"If I remember correctly, you were born in the year of the Rooster, so twenty-one. And Miss Xun is twenty-two." I muse out loud, "Neither of you were already married?"' _next `notsaid("single") and hasVisited("c3_nightdeserters_tang")`>>
<<run say("single")>>
<<set $response = `Ning sighs, but it doesn't sound like frustration. "It would have saved us from military duty, I heard. But as far as I know, Yao-er hasn't been promised her hand in marriage, nor did she say she was interested in anyone." She looks out the window, and says quietly, "Father has no plans for me. And I don't either, not about this anyway."`>>
<<if flag("maximizeRomance") and setup.isChatty()>>
<<set $response += `<br><br>"I suppose that's smart." I nod. "It's better to be with the right person than to rush into something that's difficult to disentangle from."<br><br>Ning stares at the night sky without responding.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Yao says you are good with symbols and numbers, does your father not give you more responsibilities in his business?"' _next `notsaid("responsibility") and setup.hasNPCTidbit("ning", "symbols")`>>
<<run say("responsibility")>>
<<set $response = 'Ning shakes her head. At first I thought she would not explain, until she says, "Father does not trust women to have a hand in his business."<br><br>I straighten up. "Why?"<br><br>She lowers her head.'>>
<<if setup.isRespected("ning")>>
<<addtidbit "ning" "mothereloped">>
<<set $response += ' I wait patiently, and eventually she answers, "Mother eloped with another man when I was six. Even though Father raised me by himself... he always said that I will betray him one day, just like she did."'>>
<<else>><<set $response += " After waiting for a few minutes, I realize that she might not want to talk about it with me.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Being able to pick up new languages quickly is very helpful when traveling across vast territories." I turn to her. "Is there a trick to it? Or are you naturally gifted?"' _next `notsaid("trick") and hasVisited("c6_c_visitdeserters3")`>>
<<run say("trick")>>
<<set $response = 'The usually reserved young woman smiles. "I would think that anyone capable of one language is capable of many. There really is no substitute for practice."<br><br>"But as Her Highness said, even Doctor Mu has trouble, and he interacts with Little Wa the most," I say.<br><br>Ning shakes her head. '>>
<<if setup.isRespected("ning")>>
<<set $response += `"If he was truly committed to learning it, he can do much better. But as he has no incentive to learn something new when Madam Wa does, he will need more time for the strange words to sink in, if ever."<br><br>I raise an eyebrow. "Is being able to communicate not an incentive?"<br><br>She says, "Doctor Mu can ask any other attendant in the palace to work with him if Madam Wa is difficult to talk to."<br><br>I sigh. "I suppose. I can barely keep up with all the accents."<br><br>"I will admit that interest could be a motivator too." She smiles. "I find it exciting to be able to understand another person's thinking."<br><br>I nod. "That makes sense."`>>
<<else>>
<<set $response += ' She glances at me, then says simply, "Well, perhaps talent does have something to do with it."'>>
<<if setup.isPassionate()>>
<<set $response += '<br><br>"Does it run in the family?" I quip.<br><br>Ning looks down at the ground. "Perhaps my mother... She does have a way with words."'>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"All right, good night."' _done>>
<<set $response = "I turn away from her and will myself to sleep.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c7_firsttomb]] %/<<set $location = "first tomb of Second Prince Li Yong, southeast of Wantong city">>
We leave the roadhouse early in the morning to avoid curious onlookers. And soon we arrive at the unmarked site of where the second prince's tomb is supposed to be. Wild growths cover the large mound of raised earth, but because no trees or shrubs were planted on top, it is not too difficult to distinguish it from a natural hilly terrain.
<br><br>
<<if flag("c7_bringyaoning")>>
"There are no guards?" Yao scans the area as she climbs down the carriage, frowning at the apparent negligence. "Even merchants' tombs have watchers, if they are rich enough to sustain pay... Oh."
<br><br>
Princess Li smiles at that comment as she steps out next. She is a little sad, but not annoyed. "That is not the whole reason, since the Duke of Mao or second prince's supporters could theoretically fund the maintenance effort."
<br><br>
<<addtidbit "yao" "sawtombrobbers">>
Yao glances at her, then ponders aloud, "Before my hairpin ceremony, I sometimes followed older boys to go adventuring in the hills, and once in a while we would... run into tomb-robbers." The Princess looks at her curiously without interrupting, so Yao continues, "There were casual thieves, the ones who just searched for tombstones or other markings before digging. Or perhaps they received a tip on the location."
<br><br>
"But," the outspoken young woman turns to us, somewhat in a dramatic fashion, and says, "some tomb-robbers were professionals. They don't depend on finding tombstones, in fact, I think they know some families purposely leave no grave markings that might attract thieves. They know what kind of substance to look for, like traces of bronze, cement, or quicksilver, that may be used to seal the entrance."
<br><br>
Princess Li appears concerned, but she simply asks us to hurry.
<br><br>
<<set _princess = "c7_firsttomb_princess", _stay = "c7_firsttomb_carriage">>
<<choice_shown "I suggest that Yao accompany the Princess while Ning and I guard the carriage." _stay>>
<<fairmath "$loyalty" -5>>
<<trust "yao" 1>>
<<set $response = "Yao takes the carrying box and leaves with the Princess.">>
<</choice_shown>>
<<choice_shown "I suggest that Yao and Ning guard the carriage while I accompany the Princess." _princess>>
<<fairmath "$loyalty" 5>>
<<trust "sheng" 1>>
<<set $response = "I take the carrying box and leave with the Princess.">>
<</choice_shown>>
<<else>>
There are no guards for the Imperial burial ground for a few reasons, one being the Imperial clan's lack of funding to pay for the maintenance directly. Second, the Duke of Mao seems to think that any extra markings or efforts to protect it would only attract thieves. And thirdly, second prince's supporters boasted that the tomb was designed to be able to defend itself.
<br><br>
I move the horse to be as close to the grass-covered mound as possible before helping Princess Li exit the carriage. She takes the carrying box of snacks up a few muddy steps, looking back to make sure I can [[keep an eye on her|c7_firsttomb_princess]] as well as the carriage.
<</if>>
/% [[c7_firsttomb_carriage]] %/<<response>>
<<if flag("c7_bringyaoning")>>
Once Princess Li finds a suitable flat ground in front of the grass-covered mound, she asks me to wait for her while she takes the carrying box for the rest of the way. By propriety, non-family members are not welcome to the memorial. So I watch from a reasonable distance, making sure to also check on the other two women not far at a lower terrain.
<br><br>
At some point I notice that Yao has slipped away from the carriage. Ning shakes her hands while standing on the driver's seat, as if to reassure me that everything is fine.
<br><br>
When both the Princess and Yao return, I pull the latter aside and ask, "What were you looking for?"
<br><br>
She waits for Princess Li to turn away for a moment before whispering, "I found a tunnel... made by tomb-robbers." She adds before I could react, "But please don't tell her just yet, because I don't have proof, nor do I know what happened inside."
<br><br>
"Fine." I decide not to argue the point for now.
<<else>>
Clouds drift overhead, but never fully blocking the sunlight. I scan the area, listening for sudden movements in the woods or above the treetops. Fortunately, the visit is uneventful. Except I notice that after the Princess digs into the soil to bury the offerings, she suddenly focuses her attention on her hand.
<br><br>
As soon as she returns to the carriage with an emptied carrying box, I ask, "May I see your hands?"
<br><br>
"It is all right, ?title. Only a minor irritation." She hides her dirtied hand inside the sleeve.
<br><br>
<<if flag("trainedHealer")>>"Even a small wound could become infected if not treated properly."<</if>> I give her a waterskin. "Please at least wash the affected area." The Princess nods appreciatively.
<</if>>
<br><br>
We settle back on the carriage, and I drive it carefully [[down the hill|c7_foodstall]] in the northwestern direction.<<response>>
For the first few minutes, I focus on listening for unexpected noises in the woods or over the treetops. Occasionally I would also glance up the slope at the Princess and Yao in the distance.
<br><br>
Ning does her best to watch the surroundings too, but I do wonder if she would rather think about something other than guard duty.
<br><br>
<<set _next = "c7_foodstall">>
<<set _same = `Eventually, Yao accompanies the Princess to rejoin us on the carriage. Once she puts down the carrying box, Yao dusts off soil from her hands with a few claps. "Offerings buried. Otherwise it would be easy to guess what this place is." She keeps chatting away as she enters the carriage after Princess Li. "Granted, this mound is kind of an obvious tell already. But, too late to change that now."<br><br>I hear a chuckle from within the curtain. "In the future, we will commission you to make the design."<br><br>"And I'll make sure nobody can find it without costing them an arm and a leg," Yao replies. Then we set off again.`>>
<<choice_shown '<i>Would she know how to read some ancient symbols?</i> "Say, would you mind taking a look at a text and tell me what you think?"' _next `flag("c7_bringitem") eq "fhscroll" and hasVisited("c7_firstnight_chat_ning")`>>
<<wise>>
<<setFlag "c7_ningfhscroll">>
<<addtidbit "ning" "symbols">>
<<set $response = "Ning perks up and nods. I hand her the old scroll from Madam Feng, and let her study its content in silence. Soon she begins to gather small rocks to group into shapes according to what she is reading.<br><br>">>
<<if flag("fenghouScroll") eq "theory">>
<<set $response += `"Excellent. You are really fluent with this script." I sit down across from her. "It took me hours to read that much."<br><br>She smiles sheepishly. "Well, I actually skipped around, because I couldn't be sure of a few symbols."<br><br>"What do you think of it?" I ask.<br><br>"It's... battle formation, right?" She sees me nodding, then says, "Some ideas it talks about are easy to understand, such as to use surprise tactics to secure victory instead of relying on direct confrontation, but anything more in-depth is a little beyond me."`>>
<<elseif flag("fenghouScroll") eq "formation">>
<<set $response += `"That's amazing how well you are able to comprehend this ancient script." I sit down across from her. "I had read through the text several times, and all I could deduce from it is that it's about battle formations."<br><br>She smiles sheepishly. "Well, I actually skipped around, because I couldn't be sure of a few symbols... Some ideas in here are easy to understand, such as to use surprise tactics to secure victory instead of relying on direct confrontation, but anything more in-depth is a little beyond me."<br><br>"Would you be able to translate it into modern script?" I ask.<br><br>She nods. "I could try, but I'll need time."`>>
<<elseif $mind gt 4>>
<<setFlag "fenghouScroll" "theory">>
<<set $response += `"You are really fluent with this script." I sit down across from her. "I know I'll need more time to read that much."<br><br>She smiles sheepishly. "Well, I actually skipped around, because I couldn't be sure of a few symbols."<br><br>"I think it's about battle formations. What did you learn from it other than the forms?" I ask.<br><br>She says, "Some ideas it talks about are easy to understand, such as to use surprise tactics to secure victory instead of relying on direct confrontation, but anything more in-depth is a little beyond me."<br><br>"It's still impressive, Miss Lu." I extend my open palm, upon which she places the scroll. "Now I just have to carve out some spare time to read it more carefully... Or perhaps you could help me translate it into modern script?"<br><br>She nods. "I could try."`>>
<<else>>
<<setFlag "fenghouScroll" "formation">>
<<set $response += `"Is that... battle formation?" I sit down across from her. "I only took a quick look of the text, which is written in an ancient script... That's amazing how well you are able to read it."<br><br>She smiles sheepishly. "Well, I actually skipped around, because I couldn't be sure of a few symbols..."<br><br>"What do you think of it?" I ask.<br><br>"Some ideas in here are easy to understand, such as to use surprise tactics to secure victory instead of relying on direct confrontation, but anything more in-depth is a little beyond me."<br><br>"Would you be able to translate it into modern script?" I ask.<br><br>She nods. "I could try, but I'll need time."`>>
<</if>>
<<set $response += `<br><br>"Where did you learn to read such unfamiliar scripts?" I jest, "Do you have more such manuals at home?"<br><br>Ning blushes a little from the compliments, but she might also be uncomfortable about the subject. "My father collects ancient artifacts... Most of them are merely decades older than him, but some are much older than even his great-grandfather." She scatters the rocks back into the grass. "Father is always eager to learn about his ancestors, hoping to either benefit from their wisdom, or somehow find a connection to more wealth... and power. So he encouraged me to learn to decipher ancient scripts, then he didn't have to hire outside help."<br><br>I decide not to ask any more questions and just put away the scroll. ` + _same>>
<</choice_shown>>
<<choice_shown '"Miss Lu, how much do you know about budgeting?"' _next `flag("c7_bringitem") eq "budget" and hasVisited("c6_c_visitdeserters2")`>>
<<setFlag "c7_ningbudget">>
<<set $response = '"A little." Ning turns to me. "Father might not let me handle the business budget, but he insisted that I understand the family budget."<br><br><i>It might be inappropriate to tell her about the palace budget, but I wonder just how skilled she is with numbers.</i> I test her mental calculation, which she performs at surprising speed and accuracy. I then give her some hypothetical budget problems to resolve, which she was also able to provide reasonable suggestions to. ' + _same>>
<</choice_shown>>
<<choice_shown '"Would you like to read something while we wait?"' _next `(flag("c7_bringitem") eq "classicofsongs")`>>
<<kind>><<masses>>
<<setFlag "c7_ningclassic">>
<<set $response = "Ning perks up and nods. I hand her the Classic of Songs and she reads it from front to back. " + _same>>
<</choice_shown>>
<<choice_shown "I let her be and remain vigilant." _next>>
<<bold -1>><<stoic>><<loyal>><<proper>><<collectivist>>
<<set $response = _same>>
<</choice_shown>>
/% [[c7_foodstall]] %/<<response>>
<<set $location = "a roadside food stall near Wantong city">>
Once the sun has risen above the eastern hill, more travelers begin to appear on the main roads. I notice the steam coming from a make-shift food stall not far from us, and my stomach grumbles before I can even smell what is being served there. Despite the meaning behind the tradition, the Prohibition of Fire is a hard period to endure for practitioners in the state of Mao, especially those already living with less.
<br><br>
"A food stall ahead, master." I speak toward the curtain behind me, careful not to use the royal honorifics in case a passerby overhears, "Should we make a quick stop nearby?"
<br><br>
<<if flag("c7_bringyaoning")>>
I hear some quiet whispering inside the carriage, and a moment later, Yao speaks, "Of course we should, Little Cricket."
<br><br>
I blink. <i>What a nickname she chose for me.</i>
<<if setup.isStoic()>>I ignore<<else>>I shake my head, ignoring<</if>> the snicker, and
<<else>>
The Princess whispers through the curtain, "Yes, please."
<br><br>
I
<</if>>
slow the carriage to a complete halt about ten paces away from the stall. A few customers are lining up for their breakfast. I order some millet gruel first,
<<if flag("c7_bringyaoning")>>while Yao and Ning [[keep watch|c7_keepwatch]] from the carriage.
<<else>>but while I wait for the meal, I bring two bowls of water and [[some dried red tea leaves|c7_redtea]] back to the carriage.
<</if>>Three laborer-looking men approach the stall, their eyes appraise everything in the area, including the carriage. A strangely-shaped iron shovel and axe jut out from the sacks they carry over their shoulders, while traces of mud stain can be seen all over their exposed skin. As I pass them to bring a tray of warm breakfast to the carriage,
<<if flag("c7_bringitem") eq "shuosword">>I notice them giving my sword a once-over.
<<else>>I notice them sniffing the smell of the porridge.
<</if>>
<br><br>
Yao lifts the curtain slightly in anticipation for my return. She peeks over my shoulder at the outside view. "I think those men are tomb-robbers."
<br><br>
"How can you tell?" I hand the bowls to Princess Li and Ning, and before I could stop her, Yao already slips out of the carriage.
<br><br>
"She said those tools look suspicious." The Princess looks concerned. "Please watch her back."
<br><br>
<<set _watch = "c7_keepwatch2", _follow = "c7_suspiciousmen">>
<<choice_shown '"She had training in the military. She\'ll be fine."' _watch>>
<<fairmath "$stoic" 5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustMilitary" 5>>
<<trust "yao" 1>>
<</choice_shown>>
<<choice_shown '"All right." I turn to follow Yao.' _follow>>
<<fairmath "$kindness" 5>><<fairmath "$loyalty" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "sheng" 1>><<trust "ning" 1>>
<</choice_shown>>
/% [[c7_keepwatch2]] [[c7_suspiciousmen]] %/Princess Li eats very slowly as her attention is almost always pulled to where Yao has gone, while Ning holds the curtain open enough for both of them to look out.
<br><br>
When two of those three men get in line to buy some food, Yao approaches the third man who is watching all of their sacks. I eat my portion calmly, watching that young woman patter about something, eventually prompting the man to gesture toward the direction where we came from.
<br><br>
"Hey, hey! Back off!" When the man's companions return with their gruel, Yao quickly steps to a side to avoid getting shoved. However, instead of retreating she takes the opportunity to pick up one of their sacks and dump out its content.
<br><br>
Ning nearly knocks over her bowl as she climbs out of the carriage. I block her path. "Trust her to handle it on her own, Miss Lu. We can't afford to attract too much attention." As I persuade Ning to stay put, Yao has managed to cause the other patrons and passerbys to crowd around the scene.
<br><br>
"Despicable! You animals!" The spectators begin to point fingers and yell at the three men, who quickly wolf down their gruel, gather up the loose tools, then flee the area. "Your bloodlines will end with you, crooks!" The peasants shout after those men as Yao quietly slips out of view and back onto the carriage.
<br><br>
"I tricked them into telling me where they were headed." Yao sighs before whispering to the Princess,
<<if hasVisited("c7_firsttomb_princess")>>"When you were mourning your second brother, I discovered a tunnel that goes deep underground. I'm afraid... those men might use it, if they weren't the original diggers themselves."
<<else>>"I fear that they might plunder your second brother's tomb. If not all today, then a little at a time."
<</if>>
<br><br>
Princess Li covers her mouth in shock, anger, and frustration. She turns to me, but is unable to issue a command to chase after the tomb-robbers. I know she is concerned about attracting unwanted attention.
<br><br>
<<set _chase = "c7_chaserobbers", _leave = "c7_secondtomb">>
<<choice_enabled '<small>(body)</small> "Keep her safe." I tell Yao and Ning, "I\'ll be right back."' _chase `($body gt 3)`>>
<<bold>><<stoic -1>><<wise -1>><<righteous>><<military>>
<<trust "yang" -1>><<trust "sheng" 1>><<trust "yao" 1>>
<<set $response = "I dash away, past the crowds, and hot on the trail of the tomb-robbers.">>
<</choice_enabled>>
<<choice_shown '"We can send word back home, so they can look into this matter."' _leave>>
<<bold -1>><<loyal>><<military -1>>
<<trust "yang" 1>><<trust "sheng" -1>><<trust "yao" -1>>
<<set $response = 'Princess Li nods slowly, seemingly resigned about this compromise. Yao forces a smile, and says in a hushed tone, "There might be a silver lining. If the supporters of... your second brother allow this to happen, perhaps he is not actually buried there..."<br><br>It is possible, but we could only hope that she is right.'>>
<</choice_shown>>
/% [[c7_chaserobbers]] [[c7_secondtomb]] %/<<set $location = "somewhere roadside near Wantong city">>
<<response>>
Just when the three men thought they could slow down to catch their breath, they notice me fast approaching with a weapon in hand. They scramble and stumble for a little further before each of them grabs an iron tool to charge at me with every bit of strength they have left, cursing the heavens as they try to get rid of their "bad luck."
<br><br>
By then the food stall is out of sight, and no bystander seems to have followed us this far. The tallest of the three men swing at me with the strange digger but miss, followed by the short man's pickaxe which I dodge as well. The third man grips a shovel in his trembling hands, his eyes twitch but dare not blink. None of them appear to have any experience in fighting.
<br><br>
<<set _next = "c7_chaserobbers2">>
<<set _same = "I ignore the curious glances once I walk back past the food stall, quietly returning to the carriage.">>
<<choice_shown "I will end their pathetic lives. No mercy for thieves who desecrate the final resting place of the dead!" _next>>
<<setFlag "c7_chaserobbers" "kill">>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" -10>><<fairmath "$righteousness" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" 10>><<fairmath "$trustMilitary" 10>>
<<trust "sheng" -1>><<trust "yang" 1>><<trust "yao" -1>><<trust "ning" -1>>
<<if flag("c7_bringitem") eq "shuosword">>
<<setFlag "c7_shuoswordkill">>
<<set $response = "The deed is done in a flash. It almost feels effortless for the North sword to slice their necks and return to its scabbard. I wait for the thieves to stop struggling before examining the contents of their sacks.">>
<<else>>
<<set $response = "My blade rips through their flesh and find their wicked hearts one by one. After they stop struggling, I wipe off the blood with their sacks as I examine the contents inside.">>
<</if>>
<<set $response += "<br><br>Iron tools large and small, ropes, and cheap lighting materials, all predicted by Yao. As for their personal effects, I only find a few coins and a broken piece of circular jade. I head back to the food stall and declare to the crowd that the tomb-robbers have faced justice. A few people were frightened by the implication, but most of them nod their heads and expressed no sympathy for the thieves.">>
<</choice_shown>>
<<choice_shown "I can't stop to drag them to the local court of law. I just have to disable them enough and send for help." _next>>
<<setFlag "c7_chaserobbers" "disable">>
<<fairmath "$stoic" 5>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>>
<<fairmath "$loyalty" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" 5>>
<<trust "sheng" 1>><<trust "yao" 1>><<trust "ning" 1>>
<<set $response = '"What do they need, money for, in the underworld?" The short man swings at me again. "They enjoyed, a lifetime of wealth, let somebody else, have a turn!"<br><br>I strike his wrist with the pommel of my weapon, and kick him onto his back. He howls in pain.<br><br>'>>
<<if very("loyalty")>><<set $response += '"They are still above your station, peasant."'>>
<<elseif setup.isFilial()>><<set $response += `"How would you like it if someone desecrate your parents' grave?"`>>
<<elseif very("righteousness")>><<set $response += '"How would you like it if someone disturbs your resting place?"'>>
<<elseif very("kindness")>><<set $response += '"But you forget that you are causing pain to the living, not the dead."'>>
<<else>><<set $response += '"Robbing from the dead is still a robbery."'>>
<</if>>
<<set $response += " I parry the attack from the taller man without unsheathing my weapon, but I do increase the force of my counters until all three tomb-robbers are splayed on the ground, unconscious.<br><br>I bound their broken limbs together with the ropes in the sacks, dump out the rest of the contents for investigators to examine, then confiscate a broken piece of circular jade found on their bodies.<br><br>I head back to the food stall and declare to the crowd that the tomb-robbers have been subdued. Everyone cheers and some of the spectators volunteer to go fetch the city guards.">>
<</choice_shown>>
<<choice_enabled '<small>(body or presence)</small> "Tell me what was stolen and how you know where to dig?" I stare them down. "We don\'t have to fight if you cooperate."' _next `($body gt 4 or $presence gt 4)`>>
<<setFlag "c7_chaserobbers" "release">>
<<setFlag "c7_namedculprit">>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustMasses" -5>><<fairmath "$trustLiterati" -5>>
<<trust "sheng" 1>><<trust "yao" 1>><<trust "ning" 1>>
<<set $response = "The three men shuffle back to be close to each other, two of them look all around for a clear path of escape, while the short man keeps his focus locked on me.<br><br>">>
<<if $body gt 4>><<set $response += "I flex my fingers until they can hear the cracks between the joints. The trio immediately lose grip of their tools and drop to their knees.">>
<<else>><<set $response += '"I can outrun you, and I can kill you if I must." I look at each of them in turn. "Is this worth dying for?"'>>
<</if>>
<<set $response += `<br><br>"W-wait. I- I'll tell you." The short man drops the pickaxe, and the other two do the same with their iron tools in hand. "G-Gongsun Shu, th-that's who."<br><i>Gongsun Shu? A boy I had humiliated in my childhood?</i><br><br>"The first time, he hired us just to dig some tunnel. Then he, he gave us something like this." He takes out a broken piece of circular jade from somewhere tucked inside the waistband, then hands it to me. "He said to look for jade, something like this on- once we reach the inside."<br><br>The taller man says, "He said it- it belongs to some wealthy merchant, the grave."<br><br>The short man continues, "He would pay us for what we collect, so we don't have to explain to the pawnshop owner where we got them from. And he would tell us where to dig next after we em- empty a place."<br><br>The third man cowers. "W-we don't desecrate the grave... it's just a hole in the ground... we only take what the dead doesn't need anymore." The others hush him, and I shake my head.<br><br>"Where is Gongsun Shu now?" I frown at them.<br><br>"W-Wantong city." The short man says, "B-but, he's the one who comes to us... W-we don't know where he lives."<br><br>`>>
<<if flag("suspect") eq "Mao">>
<<set $response += `"Does he work for the Duke of Mao?" I ask.<br><br>"We don't know!" They suddenly become very scared and bang their heads hard against the earth. "Please, we were just looking for some easy money to feed ourselves."<br><br><i>Easy money? Not when it involves people in power.</i>`>>
<<else>>
<<set $response += `"If you are protecting him," I press them, "consider if he would protect you."<br><br>"We really don't know, ?madam!" They bow down low to the ground.`>>
<</if>>
<<set $response += '<br><br>"Leave." I make a dismissive gesture. The men grab everything and what remains of their dignity as they flee. ' + _same>>
<</choice_enabled>>
<<choice_shown "I will scare them to try to dissuade them from this line of work." _next>>
<<setFlag "c7_chaserobbers" "warn">>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustLiterati" 5>>
<<trust "sheng" 1>><<trust "yao" 1>><<trust "ning" 1>>
<<if flag("c7_bringitem") eq "shuosword">>
<<set $response = `The North sword flashes across the men's eyes as I decapitate their iron tools with a single strike, leaving only the three holding onto the broken wooden handles. I step forward, as menacing as I thought would help my goal. "This is what the populace wants to do to you if you don't change your path. It's a dead end." I take one more step forward as their legs buckle under them. "Will you be so lucky every time you are caught?"<br><br>"W-we learned our lesson, ?madam!" The trio collapse to their knees, banging their heads against the earth. "P-please spare us!"<br><br>"Leave." I make a dismissive gesture. They pick up only what remains of their dignity and flee. There is nothing worthy of note with what they left behind, but I take everything that is still functional back to the food stall and ask the shopkeeper to make better use of them.`>>
<<else>>
<<if $mind gt 4>>
<<setFlag "c7_namedculprit">>
<<set $response = `"To rob tombs so close to the richest cities in the state," I shake my head at them, "do you think you could sell your ill-gotten gains without attracting attention from the Duke of Mao?" I take one more menacing step closer. "Let alone the Imperial clan?"<br><br>The three men shrink back, but with their iron tools still pointed at me. The third man says, "T-that's why we don't d-deal with the selling."<br><br>The shortest man elbows him. "Shut up!"<br><br>Surprisingly easily, I push aside the tip of their tool with my sheathed blade as I take another step. "Who does then? Couldn't be the Duke himself, lest he wants his entire clan exterminated?"<br><br>They keep retreating. Another man says, "N-no, that- that would be ridiculous. He's already so rich..."<br><br>"Then who?" I stare them dead in the eyes. "Whether or not you tell me the truth, this news will reach the Duke's ears. And after that, you might as well not have been born."<br><br>They finally crumble, dropping the iron and to their knees, banging their heads against the earth. "P-please don't, don't tell the Duke!" The short man says, "It's a man named Gongsun Shu!"<br><br><i>A boy I had humiliated in my childhood?</i><br><br>"Y-yes, that's him! He hired us to dig up some buried goods, then bought them from us." The other man says, "We don't want to do this for a living, but it was easy money!"<br><br>The short man begs, "W-we quit, we won't do this anymore! Please!"<br><br>"Where is he now?" I press them.<br><br>"We don't know! We really don't know!" The short man bangs his head a few more times. "We didn't even know his name until we overheard it somewhere..."<br><br>They are probably at their limits with what they can say without dooming their clan's future. I consider the risk of making too much of a scene, then gesture for them to leave. The three pick up their things and the rest of their dignity as they flee. ` + _same>>
<<elseif $body gt 4>>
<<set $response = "I yank the iron tools from their hands and push them back several feet. They crumble to the ground as I ">>
<<if $sex eq "male">><<set $response += "break the wooden handles with my bare hands.">>
<<else>><<set $response += "shatter the wooden handles with a forceful kick.">>
<</if>>
<<set $response += ' "This is what awaits you down this path." I '>>
<<switch $height>>
<<case "tall">><<set $response += "cast a shadow">>
<<case "average">><<set $response += "loom">>
<<default>><<set $response += "stand">>
<</switch>>
<<set $response += ' over their cowering bodies. "Next time, you might not be so lucky."<br><br>They shake their heads, shuffle backwards until they can scramble to their feet again. They flee, leaving behind the tools of their trade. I check through the sacks, finding nothing worthy of note. Then I take everything else to the food stall and ask the shopkeeper to make better use of the tools.'>>
<<else>>
<<set $response = '"This might seem like easy money to you, but have you no concept of heavenly retribution?" I stare at them, huffing and puffing a little for effect. "Unless you are giving your ill-gotten gains away to the poor, you are only robbing from the people who buried their loved ones!"<br><br>"Wha-" The third man looks confused. The shorter of them argues back, "Well it w-was their choice to bury the offerings. They obviously can live without them."<br><br>'>>
<<if setup.isPassionate()>>
<<if very("filialPiety")>>
<<set $response += `"To think, that if my father's remains are ever found, I will be sure to bury with him what I know is important to him, even in the underworld." I speak through gritted teeth, "And to think, that there are people like you just taking them like they are throwaways... If that were ever the case, you better hope you never face me again!"`>>
<<elseif setup.isRespected("sheng") or setup.isLoved("sheng")>>
<<set $response += '"To think, that someone close to my heart must suffer first the loss of their loved one, then again by losing the gift they poured their soul into." I speak through gritted teeth, "It makes my blood boil, do you understand that pain? Do you understand!"'>>
<<else>>
<<set $response += `"To think, everyday people like you and I, flesh and blood, losing their loved ones to old age, sickness, or disaster. Then again losing the symbol of their love and remembrance to thieves!"<br><br>The third man tries to defend himself, "T-they're not everyday p-"<br><br>"You dare to deny their humanity?!" I stare him down. "Whose mother doesn't cry for the loss of their child? Whose siblings don't mourn for their missing family?"<br><br>The short man spits, "T-they certainly don't see us as people, and we continue to suffer whether they live or die, why should-"<br><br>I turn to the short man, but put my weapon behind my back. "I could end your suffering here, if you want." He purses his lips, his hands tremble, his grip hardens, but none of them seem eager to fight to the death.<br><br>"You will bring calamity upon yourself." I turn to walk away from them. "Don't tempt fate, not after today."<br><br>` + _same>>
<</if>>
<<else>> /% less emotional %/
<<set $response += `"But neither do you once you are dead." I look at each of them in turn, unfazed by the iron tools they are pointing at me. "At best, you might survive with a permanent carving on your cheek, tainted for the rest of your life. At worst, dismemberment by five horses pulling at your extremities... There is also another form of dismemberment. Much older. Much more excruciating. Do you want to hear about it?"<br><br>The men try to gulp down their fear while their trembling knees betray them. I ignore their silence and say, "I'm certain you will deny your crimes even when caught. But just so you remember what could be waiting for you. As we once had sage kings, so too were there despots so cruel that death felt more welcome than life. They wanted the pain to last as long as possible before the person makes their journey to the underworld."<br><br>"P-please stop, I-I know what th-that execution is like." The shorter man of the three drops the iron tool in his hand, and other two do the same. "W-we won't do it anymore."<br><br>I turn to walk away. "The Duke of Mao will hear about this. So I advice you three to wash your hands clean while you still can."<br><br>They bow down low a few more time as I walk back to the food stall, ignoring curious glances as I quietly return to the carriage.`>>
<</if>>
<</if>>
<</if>>
<</choice_shown>>
/% [[c7_chaserobbers2]] %/<<response>>
<<if flag("c7_namedculprit")>>
<<set $threatMao += 1>>
"Gongsun Shu?" Princess Li frowns when I mention the name.
<br><br>
I raise an eyebrow at her tone. "What is it...?"
<br><br>
"If I remember correctly, he is an accountant in Wantong," She lowers her voice. "But I cannot quite recall his employer..."
<br><br>
<i>Could the Gentleman Advisor know about him...?</i>
<br><br>
The mystery looms over us as we depart for our [[second destination|c7_secondtomb]].
<<else>>
<<switch flag("c7_chaserobbers")>>
<<case "kill">>
Yao nods triumphantly. "As much as I hate killing, those tomb-robbers are already shortening their own lifespan with what they do." Then she asks the question that the Princess is hesitant to voice, "But wouldn't this bring the law upon us?"
<br><br>
"It's best that I tell these people who did it than to let them wonder and spread rumors after we leave." I hand the broken piece of jade to the Princess as I resume the role of the driver. "This is what the tomb-robbers had. Let's hurry and finish our trip, then let... master decide how to resolve this issue."
<<case "disable">>
"Nicely done, Little Cricket." Yao grins triumphantly. "If only I could have the honor of," she shakes her fist, "teaching them a lesson." Ning frowns, but only halfheartedly.
<br><br>
"It's best that I take the blame once a real investigation happens." I side-eye Yao. "You did well, exposing them. But remember how much trouble you were already in." She pouts, but does not argue back. I then hand the broken piece of jade to the Princess as I resume the role of the driver. "This is what the tomb-robbers had. Let's hurry and finish our trip, then let... master decide how to resolve this issue."
<<default>> /% warn %/
"I hope they do listen to your warning." Yao says after I explain what I did. "If not... then they deserve a gruesome end."
<br><br>
"Let's hurry and finish the trip." I resume the role of the driver. "For good or ill, word of this encounter will spread."
<</switch>>
<br><br>
Princess Li nods. "I will ask... my brother to look into the matter."
<br><br>
"There might be a silver lining, however," Yao looks up at her, speaking in a hushed tone, "if the supporters of... your second brother allow this to happen, perhaps he is not actually buried there..."
<br><br>
It is possible, but we could only [[hope that she is right|c7_secondtomb]].
<</if>>When two of the trio get in line to buy some food, Yao approaches the third man who is watching all three sacks. I crouch down around two paces away, to give her a chance to do whatever she needs to do.
<br><br>
"Sir, are you a construction worker?" Yao tilts her head to try to peek at their tools.
<br><br>
The man glances at the other fellows, who don't immediately return to assist him, only watching cautiously from a distance. He shrugs, moving in front of her to block her view. "Yeah?"
<br><br>
"Do you pave roads?" Yao points at the head of the strange-looking iron digger where the two sides curl inward. "That's for carving out a space for the foundation, right?"
<br><br>
"Wha? Y-yeah, something like that," the man folds his arms, "Look, what do you want?"
<br><br>
"I've seen road constructions extending from Tashang city across the border into Zong. It sure is no easy feat. Craftsman came in first to mark the ground to be cleared of wild growth, then laborers came to ram the earth in segments until the surface is sturdy enough to bear the weight of stone slabs on top of them. But they were careful to leave the edges at an incline so the rainwater could slide right off..." The young woman patters on and on, making even my head spin with the procedures involved, but then she slips in a question, "Where is that road headed, do you know? It has to be as straight as possible to speed up transport of goods." Almost as if he is stupefied, the man casually gestures toward the same direction where we came from.
<br><br>
"Hey hey, back off! Whatever it is, not interested!" His companions force their way between him and Yao while handing the man his bowl of gruel and some maltose snack. Now they notice me standing up, and they predictably become more nervous.
<br><br>
"What do you think, Little Cricket, <<if $body gt 2>>do these men seem like builders?" Yao casts me a quick glance, signaling me to support her directly.<<else>>do those bags look interesting to you?" Yao juts her chin toward the sacks on the ground, signaling me to investigate it while she distracts them, or the other way around.<</if>>
<br><br>
"Who's this, <<if notthat("fem") and $body gt 2>>your muscle?"<<else>>what do you two want?"<</if>>
<br><br>
<<set _next = "c7_suspiciousmen2">>
<<choice_shown '<small>(body)</small> "What if I am?" I roll up my sleeves. "So don\'t get any ideas."' _next `(notthat("fem") and $body gt 2)`>>
<<setFlag "c7_suspiciousmen" "yaotrick">>
<<setFlag "c7_namedculprit">>
<<bold>><<military>>
<<trust "sheng" 1>><<trust "yao" 1>><<trust "ning" 1>>
<<set $response = `The three men back off a little, but they look around to make sure there would be witnesses. Yao crosses her arms at them. "Let's be frank here. You are tomb-robbers, I bet you have axes and ropes in those sacks."<br><br>"Hmph, you think we're idiots?" The shortest of the three men huffs. "Why would anyone admit to a crime that could get them dismembered?"<br><br>Another man says, "We dig to make wells."<br><br>"Oh?" Yao points to the first man she talked to. "That's not what he told me."<br><br>The two other men turn to their companion with an exasperated expression. The first man points back at the young woman. "Wha- I didn't tell her what we're doing!"<br><br>Yao puts out her hands and whispers, "Listen, none of us gets any richer if I report you. So how about you share a lead, and I don't empty the place?"<br><br>The short man snorts. "Why should we trust you, girl?"<br><br>Yao glances at me again. "Little Cricket?" I crack my knuckles menacingly, and the men shrink back further.<br><br>"G-Gongsun Shu." The short man throws out a name begrudgingly. "G-go ask him if you want a lead."<br><br><i>A boy I had humiliated in my childhood?</i><br><br>The other two men nod one after the other. "We're just hired labor."<br><br>As Yao and I leave them behind, the three men relax somewhat, and start to wolf down their breakfast.`>>
<</choice_shown>>
<<choice_shown '<small>(body)</small> "Why are you so nervous?" I chuckle. "What can we do to you? It\'s broad daylight."' _next `($body gt 2)`>>
<<setFlag "c7_suspiciousmen" "yaotrick">>
<<setFlag "c7_namedculprit">>
<<stoic -1>><<trust "yao" 1>>
<<set $response = `The three men furtively glance around to make sure there would be witnesses. Yao lowers her voice conspiratorially, "Let's be frank here. You are tomb-robbers, and I want to experience the thrill of it too, without getting caught. That's what we all want to avoid, right?"<br><br>"Hmph, you think we're idiots?" The shortest of the three men huffs, "Why would anyone admit to a crime that could get them dismembered?"<br><br>"Oh?" Yao points to the first man she talked to. "He told me your dig site."<br><br>The two other men turn to their companion with an exasperated expression. The first man points back at the young woman. "Wha- I didn't tell her what we're doing!"<br><br>Yao puts out her hands and whispers, "Listen, none of us gets any richer if I report you. So how about you share a lead, and I don't empty the place?"<br><br>The short man snorts. "Why should we trust you, girl?"<br><br>Yao glances at me again. I shake my head. "If they don't want to share, why let them have all the fun?"<br><br>"G-Gongsun Shu." The short man throws out a name begrudgingly. "G-go ask him if you want a lead."<br><br><i>A boy I had humiliated in my childhood?</i><br><br>The other two men nod one after the other. "We're just hired labor."<br><br>As Yao and I leave them behind, the three men relax somewhat, and start to wolf down their breakfast.`>>
<</choice_shown>>
<<choice_shown '<small>(mind)</small> "Master," I bow to Yao, "they might look tough, but I doubt they are smart enough to find the treasure even if they\'re standing on it."' _next `($mind gt 4)`>>
<<setFlag "c7_suspiciousmen" "mctrick">>
<<setFlag "c7_namedculprit">>
<<bold>><<stoic -1>><<trusty -1>><<literati>>
<<trust "sheng" 1>><<trust "yao" 1>><<trust "ning" 1>>
<<set $response = `The first man reflexively looks down at his feet before the shortest man of the three elbows him.<br><br>"Those are the wrong tools," I point at the strangely-shaped iron tool in the sack, "It will take forever to dig a tunnel down. With just three of them, at best they are scavengers after someone else's trail." I observe their indignant reactions. "They probably return empty-handed often enough that they have to do road repair jobs on the side."<br><br>"Hmph! Who said we do road repairs?" The short man suddenly hesitates. "B- but, none of your business what we do."<br><br>"That man told us you are tomb-robbers," I point to the first man, "so how about you share your leads and we both make a profit?"<br><br>"Wha- no I didn't!" The waiting man protests while his companions look exasperated.<br><br>"If you don't want to share, then we'll see who the magistrate believes." I look pointedly at the short man, who fumes.<br><br>His other companion nudges him. "Just tell'em something and let's get outta here."<br><br>The short man whispers at him through his teeth, "And you trust ?them?"<br><br>Yao gives them a peer's salute. "It's just business, gentlemen. Think smart."<br><br>"There are witnesses here." I notice them eyeing the iron tools. "A fight will bring unwanted attention."<br><br>"Hmph." The short man relents. "Gongsun Shu. That's who you should ask for leads."<br><br><i>A boy I had humiliated in my childhood...</i><br><br>The other man nods. "Yeah, we're just hired labor."<br><br>As Yao and I leave them behind, the three men relax somewhat, and start to wolf down their breakfast.`>>
<</choice_shown>>
<<choice_shown "I shake my head at Yao, but say nothing." _next>>
<<setFlag "c7_suspiciousmen" "backoff">>
<<bold -1>><<loyal>><<proper>><<collectivist>><<military -1>>
<<trust "sheng" 1>><<trust "yang" 1>><<trust "yao" -1>>
<<set $response = "Yao sighs quietly, then retreats to my side. The three men relax somewhat, and start to wolf down their breakfast.">>
<</choice_shown>>
/% [[c7_suspiciousmen2]] %/<<response>>
<<switch flag("c7_suspiciousmen")>>
<<case "yaotrick" "mctrick">>
<<set $threatMao += 1>>
"Gongsun Shu?" Princess Li frowns when we mention the name back in the carriage.
<br><br>
I raise an eyebrow at her tone. "What is it...?"
<br><br>
"If I remember correctly, he is an accountant in Wantong," She lowers her voice. "But I cannot quite recall his employer..."
<br><br>
<i>Could the Gentleman Advisor know about him...?</i>
<br><br>
The mystery looms over us as we depart for our [[second destination|c7_secondtomb]].
<<default>> /% backoff %/
"I could have taken them," Yao grumbles under her breath when we are back at the carriage.
<br><br>
"Perhaps you could." I glance at her. "But the attention you bring would not be beneficial to us." She pouts without further protest.
<br><br>
Princess Li tries to smile through the news. "It is all right. I will ask... my brother to look into the matter when I return."
<br><br>
"There might be a silver lining, however." Yao looks up at her, speaking in a hushed tone, "If the supporters of... your second brother allow this to happen, perhaps he is not actually buried there..."
<br><br>
It is possible, but we could only [[hope that she is right|c7_secondtomb]].
<</switch>><<if flag("trainedHealer")>>
Princess Li makes way for me as I enter the carriage. I soak a handful of tea leaves in a bowl of water.
<<if $sex eq "female" and more("fem")>>
I then slowly chew a clump of them until they form a mush, which I spit out but continue to massage it between my fingers. The Princess seems to understand what I'm trying to do, and she does not resist when I ask for her injured hand.
<br><br>
"Please press gently over them for an hour or so to let the leaves dry upon the affected skin." I lightly plaster the side of her reddened palm and little finger with the mush, takes her free hand to press on top of them, but then think better of it. "Perhaps... this would be more sensible." I remove my mourning headband and use it to wrap around her hand.
<<else>>
<br><br>
"Please chew a small portion of these leaves at a time until they feel like wet moss." I hand her the bowl. "Then plaster them around the affected skin on your hand." She seems to understand what I'm suggesting, and follows my instruction without protest.
<br><br>
"Press gently over the mush for an hour or so to let it dry..." I watch her use her free hand to clasp over the injured area, then I remove my mourning headband to give her. "Perhaps wrapping the hand with this would be more sensible." She nods and carefully holds the mush beneath the cloth as she wraps her hand.
<</if>>
<br><br>
"Thank you," Princess Li says quietly as I retreat outside to check on the porridge.
<br><br>
<<set _next = "c7_secondtomb">>
<<set $response = "After we finish the meal, I drive the carriage toward the second stop somewhere northwest of Wantong.">>
<<choice_shown "I would have helped anyone in need of care, let alone the Princess." _next>>
<<stoic -1>><<kind>><<loyal>><<collectivist 2>><<masses>>
<<trust "sheng" 1>><<trust "doctormu" 1>><<trust "ren" 1>>
<</choice_shown>>
<<choice_shown "I helped her, yet I don't know why I feel just awful." _next>>
<<stoic -2>>
<<if setup.confessedTo("sheng")>><<trusty>>
<<elseif setup.isLoved("sheng")>><<bold -1>><<love "sheng" 1>>
<<else>><<kind>><<collectivist>><<masses>>
<</if>>
<</choice_shown>>
<<choice_shown "I need to stay on her good side. One day my efforts will pay off." _next>>
<<fairmath "$integrity" -10>><<fairmath "$loyalty" -10>>
<<fairmath "$kindness" -10>><<fairmath "$collectivist" -5>>
<<fairmath "$trustLiterati" -5>><<fairmath "$trustMilitary" -5>>
<</choice_shown>>
<<else>> /% not healer %/
I prepare tea for the two of us, handing a bowl through the curtain for the Princess to enjoy alone. I drink mine while in the driver's seat, watching the going-ons at the food stall. Once the porridge is ready, I bring them to Princess Li and we eat with the curtain between us. There is only a small amount of dried meat shredding and spices added to an otherwise bland meal, but it is warm.
<br><br>
"The last time I have had something so delicious was at my birthday," she says after eating a spoonful.
<br><br>
<i>She must be starving</i>. "Ah, right, it was last month wasn't it?" I ask, "What did... the two of you have for the main course?"
<br><br>
"Mister Bai made crispy flatbread." I can almost hear the smile in her hushed voice. "He said it was a specialty from the southeast, and I regret not asking Father to let me travel there when I was younger." <i>Although knowing how she is, she probably wouldn't have asked even if she could.</i>
<br><br>
"Crispy flatbread..."
<<set _next = "c7_secondtomb">>
<<set _same = "After we finish the meal, I drive the carriage toward the second stop somewhere northwest of Wantong.">>
<<choice_shown 'I consider what I know about making pancakes and flatbread. "I should ask him how he makes it."' _next `(flag("hobby") eq "cooking")`>>
<<if little("filialPiety")>><<fairmath "$filialPiety" 5>><</if>>
<<trust "chefbai" 1>>
<<set $response = '"Oh, so your mother might get to enjoy it too. Wonderful." She takes another spoonful.'>>
<</choice_shown>>
<<choice_shown 'I lower my voice. "I could learn to make it... so you will always have something to look forward to."' _next>>
<<fairmath "$courtesy" -5>>
<<if setup.confessedTo("sheng")>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$integrity" 5>>
<<if setup.isAttractedToMC("sheng")>><<trust "sheng" 1>>
<<elseif setup.isGCMan()>><<trust "sheng" -1>>
<</if>>
<<set $response = "Princess Li becomes so quiet I can only fill the uncomfortable silence with the noise of me eating the porridge.">>
<<elseif setup.isLoved("sheng")>>
<<fairmath "$integrity" -5>><<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "sheng" 1>>
<<set $response = '"Thank you... " Princess Li becomes quiet, but she does resume eating after a while.'>>
<<else>>
<<fairmath "$kindness" 5>>
<<trust "sheng" 1>>
<<set $response = '"Thank you." She takes another spoonful.'>>
<</if>>
<</choice_shown>>
<<choice_shown 'I say to myself, "Sounds tasty."' _next>>
<<fairmath "$collectivist" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "chefbai" 1>>
<<set $response = '"I will save some for you the next time we have a special occasion," she says as she takes another spoonful.'>>
<</choice_shown>>
<</if>>
/% [[c7_secondtomb]] %/<<response>>
<<set $location = "second tomb of Prince Li Yong, northwest of Wantong city">>
We take a detour around Wantong to reach the location of the second potential burial ground for Prince Li Yong. Similar to the first location, it is geographically a mound of raised earth in an otherwise indistinguishable woodland. However, the first sign of difference is that this area is on the patrol path of guards from the nearby city. To avoid having to explain ourselves, we decide to wait for them to pass before approaching the site. Fortunately, our mourning colors deter them from a closer scrutiny.
<br><br>
<<if flag("c7_bringyaoning")>>
With Princess Li's blessing, Yao slips away to look for any trace of tomb-plundering, just to put our minds at ease. Ning offers to accompany the Princess for the remembrance ritual, while I ready the horses to drive away at a moment's notice. Once Yao returns with no bad news, we end the visit and begin the
<<else>>
I drive the carriage as close as possible to the edge of the grass-covered mound before Princess Li steps out to pay her respects to the spirit of her half-brother. I leap onto the top of the carriage to keep watch of our surrounding, maintaining vigilance. Once she has finished her prayers, we begin the return
<</if>>
journey back to the Imperial capital, stopping at a [[roadhouse|c7_secondnight1]] again just after the sun sets.<<set $location = "roadhouse somewhere southwest of Wantong city">>
<<set _next = "c7_return">>
We repeat the same arrangement as our first night, though as Fire Prohibition concludes, we are able to enjoy a warm meal by lamp light in the room.
<<if (flag("c7_bringyaoning") and flag("c7_shareroom") eq "princess") or (not flag("c7_bringyaoning"))>>
I close the window, then sit across the low table from her.
<<switch flag("c7_chaserobbers")>>
<<case "release" "kill" "disable">>
Princess Li examines the broken jade after dinner and says with a solemn expression, "The carving on this is exquisite. The Imperial clan would have been able to afford its commission during my father's reign, but not anymore."
<br><br>
"Could it belong to a wealthy family in Mao," I ask, "either initially or as a gift from the Chang Emperor?"
<br><br>
"Yes," she says as she tucks the piece away, "hence it is difficult to determine whose tomb it came from."
<br><br>
<</switch>>
<<if flag("c7_namedculprit")>>
"Where did you hear about Gongsun Shu?" I ask.
<br><br>
"I have heard of his name mentioned in passing when discussing business topics with merchants." She covers her mouth to hide a yawn. "...He seems to have connections in many cities in the state."
<br><br>
<</if>>
<<if setup.confessedTo("sheng")>>
<<if setup.isRespected("sheng") and setup.isAttractedToMC("sheng")>>
Princess Li looks over at me while she is getting ready to sleep, a twinkle in her eyes hints at some thoughts that she refuses to share.
<<else>>After setting the bed, Princess Li sits down and looks ahead at the wall of the room, a numb expression hangs on her face.
<</if>>
<<switch flag("c7_bringitem")>>
<<case "budget" "fhscroll" "classicofsongs">>
I take out a scroll I brought from home, pretending to be engrossed in the reading.
<<case "shuosword">>I glance down at the North sword by my side, my mind racing to fill the void.
<<default>>I close my eyes to meditate and calm my heart.
<</switch>>
By the time I glance up again, she has laid down and turned away. Another stretch of silence later, I snuff out the lamp and [[turn in for the night|c7_return]] on the floor.
<<else>> /% not confessed %/
<<switch flag("c7_bringitem")>>
<<case "budget">>
I unroll the scrolls about the palace finances. Princess Li peeks at a few words and says, "I had wondered if teacher Chao could assist His Majesty on the calculations in the budget." She smiles but only halfheartedly. "Except His Majesty cannot overcome his distrust of someone handpicked by the Duke of Jinhu."
<<if very("loyalty")>><br><br>I say, "That's understandable. It is not a matter to be entrusted to outsiders."
<<elseif very("wisdom")>><br><br>I say, "His Majesty must believe that I have more stake in his success than teacher Chao."
<<elseif flag("suspect") eq "Jinhu" and $threatJinhu gt 5 and very("integrity")>>
<br><br>
I say, "Honestly, I can't fully trust the Duke of Jinhu either, not with the way he manages peace through an atmosphere of fear."
<<else>>I nod in acknowledgment.
<</if>>
<br><br>
After she goes to bed, I study the reports for another hour before laying down on the floor [[to sleep|c7_return]].
<<case "fhscroll">>
After Princess Li goes to bed, I take out the gift from Madam Feng and read it by the dim light for a while.
<<if $mind gt 4>>
<<if flag("fenghouScroll") neq "theory">>
<<setFlag "fenghouScroll" "theory">>
I go through every passage, sometimes repeatedly to connect the ancient script to a written form more recognizable in this day and age. Even small amounts of comprehension are satisfying to my curious mind. This brief summary of ancient military formations may one day help me on the battlefield.
<</if>>
<<elseif $mind gt 3>>
Unfortunately,
<<if flag("fenghouScroll") eq "formation">>other than knowing this text is about military formations, I can't figure out anything more.
<<else>>I can't decipher the text due to its unfamiliar script.
<</if>>
<</if>>
Another hour later, I snuff out the lamp and lay down on the floor [[to sleep|c7_return]].
<<case "classicofsongs">>
I take out my copy of the Classic of Songs and unroll it on the table. Even in a casual glance, Princess Li is able to recognize a verse in the writing.
<<if flag("maximizeRomance") and setup.isRespected("sheng") and (not setup.confessedTo("sheng"))>>
She smiles, but there is longing in those downcast eyes, and it feels familiar.
<br><br>
"Why cease your letters when I could not go to you..." She merely recites the lyrics instead of singing, but I could hear the tune in my mind. "Why cease your visit when I could not go to you..."
<br><br>
<<set _rom = "c7_chat_sheng">>
<<choice_shown '"Because she is spoken for."' _rom `(setup.isKeen() and (hasVisited("c4_princess_comb") or hasVisited("c6_c_princess"))`>>
<<addtidbit "sheng" "hiddenlove">>
<<setFlag "shengknowsmcknowsherlove">>
<<if setup.isReserved()>><<set $response = "I keep my gaze on the writing, the words shiver from the dim light.">>
<<else>><<set $response = "I meet her gaze as she looks up, the water in her eyes shimmers against the dim light.">>
<</if>>
<<set $response += '<br><br>"I know," she finally says, then retreats to the bed.'>>
<</choice_shown>>
<<choice_shown '"Long do I think of you..." I recite part of the song. "One day without the sight of you is like three months."' _rom `setup.isLoved("sheng")`>>
<<if setup.isAttractedToMC("sheng")>><<trust "sheng" 1>><</if>>
<<set $response = "She smiles despite the sadness in the lyrics, perhaps enjoying being understood without explanation. I wonder if she understands me in the same way. But my hope fades as she retreats to the bed.">>
<</choice_shown>>
<<choice_shown '"Heartbreaking, yet still a beautiful song."' _rom>>
<<set $response = `"It is." A soft sigh escapes her lips as she retreats to the bed and covers her legs under the quilt. "Second Brother was the one who taught me poetry. The nursemaids said he would recite them to me even during my infancy. They might have exaggerated a little, considering he would have been only four at the time." She pauses for a moment, then smiles. "Though Second Brother was talented with words, so perhaps I should not doubt the tale."<br><br>"Did he teach you that one? Your Lapel?" I ask.<br><br>"I might have read it before he taught it to me." She grins mischievously. "He probably did not want me to think about those kinds of feelings when he had yet to become old enough to pursue a lady of his dreams."<br><br>"The song is written from a woman's point of view, about her missing someone who might be working in the court." I say, "Perhaps your second brother couldn't fully identify with the author."<br><br>"Well, neither can I. That is not..." she stops herself, "No, never mind."`>>
<<if $sex eq "female" and setup.likesWomen()>>
<<if setup.hadVision("love", "princess")>>
<<set $response += "<br><br>I am suddenly reminded of that vision of her combing in front of a bronze mirror... ">>
<<else>><<set $response += "<br><br>">>
<</if>>
<<set $response += "<i>Does she mean she would not yearn for a man...?</i>">>
<</if>>
<</choice_shown>>
<<else>>
<br><br>
"A lovely choice for late night reading." She smiles as she retreats to the bed. I spend another hour reviewing the lyrics, then snuff out the lamp and [[turn in for the night|c7_return]] on the floor.
<</if>>
<<case "shuosword">>
Her eyes dart away from the North sword beside me as she stands and retreats to the bed to sleep. I snuff out the lamp and [[turn in for the night|c7_return]] on the floor.
<<default>>
After she turns in for the night, I snuff out the flame in the lamp and [[lay down on the floor|c7_return]] to sleep.
<</switch>>
<</if>>
<<else>> /% not alone with princess %/
<<switch flag("c7_shareroom")>>
<<case "Ning">>
<<switch flag("c7_bringitem")>>
<<case "budget">>
Ning is sitting across the low table from me when I unroll the scrolls I brought from home. She tries to be polite and keep her head down.
<br><br>
<<choice_shown '"Would you be willing to read these and give me some advice, Miss Lu?"' _next>>
<<wise>><<loyal -1>><<literati>>
<<trust "ning" 1>>
<<set $response = "Ning peeks at the writing on the scroll laying flat on the table. I gesture for her to pick it up to read, and she does.">>
<<if flag("c7_ningbudget")>>
<<set $response += ' "Oh, so this is what you meant." She whispers, then nods, "I will do my best."<br><br>'>>
<<else>><<setFlag "c7_ningbudget">><<set $response += " ">>
<</if>>
<<set $response += "For the next five hours, we discuss potential re-prioritization of spending, correct a few miscalculations, and come up with some proposals for iron tax adjustment, measurement standardization, and reduction of palace staff. By the time I put away the scrolls properly, Ning has already fallen asleep on the floor.">>
<</choice_shown>>
<<choice_shown '"Get some rest, Miss Lu."' _next>>
<<stoic>><<kind>><<proper>><<masses>>
<<set $response = "Ning obediently lays down on the floor to rest, leaving the bed to me for when I'm done with the late night reading.">>
<</choice_shown>>
<<case "fhscroll">>
Ning is sitting across the low table from me when I bring out Madam Feng's gift. She tries to be polite and keep her head down.
<br><br>
<<choice_shown '"Care for a read, Miss Lu?"' _next>>
<<wise>><<proper>><<collectivist -1>><<literati>>
<<trust "ning" 1>>
<<set $response = "Ning peeks at the writing on the scroll laying flat on the table.">>
<<if flag("c7_ningfhscroll")>>
<<set $response += ' "Oh! You know, I have been thinking about it all day." She whispers, "I would love to try figuring it out some more."'>>
<</if>>
<<addtidbit "ning" "fhscroll">>
<<setFlag "fenghouScroll" "fulltext">>
<<set $response += "<br><br>For the next several hours, the usually reserved young woman helps me decipher every unfamiliar script in the writing, and we discuss the theories that are being presented in this military manual. ">>
<<if $mind gt 4>><<set $response += "I end up teaching her key concepts of formations and troop maneuvering.">>
<<elseif $mind gt 3>><<set $response += "I end up clarifying a few concepts in the text that she thought was beyond her understanding.">>
<<else>><<set $response += "We end up exchanging ideas and helping each other understand the text better.">>
<</if>>
<<set $response += " Despite her excitement about the findings, she falls asleep as soon as she rests her head on the table.">>
<</choice_shown>>
<<choice_shown '"Get some rest, Miss Lu."' _next>>
<<stoic>><<kind>><<proper>><<masses>>
<<set $response = "Ning obediently lays down on the floor to rest, leaving the bed to me for when I'm done with the late night reading.">>
<</choice_shown>>
<<case "classicofsongs">>
Ning is sitting across the low table from me when I bring out
<<if flag("c7_ningclassic")>>the Classic of Songs again. I ask, "Did you like any of the songs in this classic?"
<<else>>the Classic of Songs. She tries to be polite and keep her head down. I show her the scroll. "Do you know any song from this classic?"
<</if>>
<br><br>
"A few." She nods. "Though I'm partial to one."
<br><br>
"Oh?" I sit up. "Care to recite it?"
<br><br>
<span class="tooltip" title="Di Dong, or Rainbow, from Classic of Poetry, translation modified by me">
"Rainbow at the east end, no one would point a hand. Away from family, left behind her homeland. Only rain in the west, and morning time is best. Away from all the rest, gone on her lonely quest. Lawless, so nonchalant. All for her selfish want."
</span>
<br><br>
<i>It is titled Rainbow.
<<if more("collectivist")>>A warning to those who defy the proper order of society.
<<else>>An ode to those who defy the proper order of society.
<</if>>
</i>
"Why this one in particular?" I ask.
<br><br>
"Yao-er would sing it sometimes when we were on breaks in the military... She told me it's her way of grieving, to let go of regrets for hurting her father." Ning shakes her head. "But I think she is too hard on herself."
<br><br>
<<choice_enabled '<small>(passionate)</small> "It\'s heartwarming that you two care about each other so much." I smile. "Does it ever feel... deeper than sisterly love?"' _next `setup.isPassionate()`>>
<<stoic -1>><<proper -1>><<collectivist -1>>
<<set $response = `Ning mulls over my question carefully, then slowly shakes her head. "Sometimes I wonder about that as well." There is no discomfort in her voice, nor any reddening on her cheeks. "But I think in the end, it's enough that we are there for each other, as much as possible anyway..." She lowers her voice, but her tone is playful. "Yao-er would deny it if you ask, but she did fancy some of the men in our unit. If the circumstances were different, I'm certain they would make great parents."`>>
<<if $sex eq "female" and setup.likesWomen()>>
<<set $response += `<br><br>I chuckle. "Not jealous at all?"<br><br>Ning blinks a few times. "Why? I'm happy if she's happy."<br><br>I nod and drop the subject.`>>
<</if>>
<</choice_enabled>>
<<choice_shown '"I envy your friendship." I smile at her.' _next>>
<<stoic -1>><<kind>><<literati>><<masses>>
<<trust "ning" 1>>
<<set $response = `Ning beams. "She's an easy person to be friends with... I'm sure you..." She looks down. "Sorry, General $agentName, I didn't mean to lower your status."<br><br>`>>
<<if very("kindness") and setup.isPassionate()>>
<<set $response += `"You mean you're sure I could be friends with her too?" I disregard her last comment. "I would hope so. Your friendship warms my heart."<br><br>She smiles and tries to hide a faint blush by keeping her head bowed.`>>
<<else>>
<<set $response += `"Don't worry about that." I make a dismissive gesture.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Why does it have to be about someone else, Miss Lu?" I ask, "Why not like a song for its own merit? Or just that you alone appreciate it?"' _next>>
<<stoic>><<proper -1>><<collectivist -1>>
<<set $response = `Ning looks confused for a moment, and hesitates to say anything.<br><br>"You must live your life even when she isn't around." I say in a neutral tone, "So with that in mind, do you have a song you like?"<br><br>Ning lowers her head, then slowly shakes it.`>>
<</choice_shown>>
<<case "shuosword">>
Ning takes the empty dishes back down to the kitchen, then returns to the room. While I clean the North sword, she lays down on the floor and quietly [[falls asleep|c7_return]].
<<default>>
While I meditate for the nightly routine, she lays down on the floor and quietly [[falls asleep|c7_return]].
<</switch>>
<<case "all">>
Yao takes the empty dishes back down to the kitchen while Ning cleans the table. I close the window as Princess Li gets ready to sleep in the bed.
<<switch flag("c7_bringitem")>>
<<case "budget">>
<br><br>
<<choice_shown '"Your Highness, would you like to oversee a discussion about the palace budget?" She might prefer I don\'t expose such sensitive information to outsiders, but it\'s better to tell her than to do it behind her back.' _next>>
<<bold>><<loyal -1>><<proper>><<trusty 2>><<wise>>
<<trust "sheng" -1>><<trust "yao" 1>><<trust "ning" 1>>
<<set $response = 'Princess Li hesitates for a moment, then moves to sit across the table from me. "All right. I appreciate your honesty."<br><br>I unroll the scrolls I brought from home, handing one to Ning, who looks surprised.'>>
<<if flag("c7_ningbudget")>><<set $response += " Clever as she is, once she sees what the writing is about, she nods without bringing up our earlier conversation.">>
<<else>><<setFlag "c7_ningbudget">><<set $response += " Once she sees what the writing is about, she bows down to accept the task after receiving a nod from the Princess.">>
<</if>>
<<set $response += "<br><br>I suggest to Yao that she should sleep now so she could be awake for the second shift. For the next three hours, the rest of us quietly discuss potential re-prioritization of spending, correct a few miscalculations, and come up with some proposals for iron tax adjustment, measurement standardization, and reduction of palace staff. By the time I put away the scrolls properly, Ning has already fallen asleep while leaning against the table. Princess Li smiles at the sight, gently drapes a blanket over the young woman's shoulders before going to bed by herself. Yao wakes up to watch over us for the next few hours.">>
<</choice_shown>>
<<choice_shown "I wait until the Princess falls asleep before asking Ning to look over the palace budget with me." _next>>
<<trusty -2>><<proper -2>><<wise>><<collectivist -1>>
<<trust "ning" 1>><<trust "yao" 1>>
<<set $response = "I assure Yao that I will take the first shift, then ask her friend to look over the scrolls with me. For the next five hours, we quietly discuss potential re-prioritization of spending, correct a few miscalculations, and come up with some proposals for iron tax adjustment, measurement standardization, and reduction of palace staff. By the time I put away the scrolls properly, Ning has already fallen asleep on the floor.">>
<</choice_shown>>
<<choice_shown "I study the palace budget on my own." _next>>
<<bold -1>><<stoic>><<loyal>><<wise -1>><<proper>>
<<trust "yang" 1>><<trust "sheng" 1>>
<<set $response = "Once I assure Yao that I will stay awake for the first shift, she agrees to take the second shift. After the two young women lay down to sleep, I unroll the scrolls I brought from home to read over again. Something definitely needs to be done about the inconsistent measurements across the states, but there is no getting around the fact that either the court needs to raise emergency taxes, or it must reduce its employees... Hours later, I put away the scrolls and wake Yao for her shift.">>
<</choice_shown>>
<<default>>
Once again, Yao insists that we stay alert, even suggesting that she and Ning take turns with the guard duty. Fortunately, the [[night passes uneventfully|c7_return]].
<</switch>>
<<default>> /% alone %/
<<switch flag("c7_bringitem")>>
<<case "budget">>
I unroll the scrolls I brought from home and read them over again. Something definitely needs to be done about the inconsistent measurements across the states, but there is no getting around the fact that either the court needs to raise emergency taxes, or it must reduce its employees... And this dilemma threatens to follow me into my dreams as I [[turn in for the night|c7_return]].
<<case "fhscroll">>
I take out the gift from Madam Feng and read by the lamp light for a while.
<<if $mind gt 4>>
<<if flag("fenghouScroll") neq "theory">>
<<setFlag "fenghouScroll" "theory">>
I go through every passage, sometimes repeatedly to connect the ancient script to a written form more recognizable in this day and age. Even small amounts of comprehension are satisfying to my curious mind. This brief summary of ancient military formations may one day help me on the battlefield.
<</if>>
<<elseif $mind gt 3>>
Unfortunately,
<<if flag("fenghouScroll") eq "formation">>other than knowing this text is about military formations, I can't figure out anything more.
<<else>>I can't decipher the text due to its unfamiliar script.
<</if>>
<</if>>
Another hour later, I snuff out the lamp and lay down on the floor [[to sleep|c7_return]].
<<case "classicofsongs">>
I slowly unroll the Classic of Songs in my hands, taking another look over the verses before bedtime.
<br><br>
<<choice_enabled "<small>(mind)</small> I try to compose a poem or a song myself." _next `($mind gt 4)`>>
<<collectivist -1>><<literati>>
<<trust "sheng" 2>><<trust "ren" 1>>
<</choice_enabled>>
<<choice_shown "I either feel empty at the verses about pure young love, or enraged by the lyrics about scorned wives... to the point I have to skip them entirely." _next `setup.isLoved("sheng")`>>
<<stoic -2>><<wise -2>><<collectivist -1>><<masses>>
<</choice_shown>>
<<choice_shown "I smile at the simple yet touching expressions of affection between lovers." _next>>
<<collectivist>><<literati>><<masses>>
<<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown "I sympathize with the women who decried the mistreatment by their husbands." _next>>
<<kind>><<collectivist 2>><<masses 2>>
<<trust "ren" 1>>
<</choice_shown>>
<<choice_shown "I strike my thigh at the pain of a lifetime of military duty imposed on the poor." _next>>
<<stoic -1>><<kind>><<righteous>><<collectivist>><<military -1>><<masses 2>>
<<trust "yao" 1>>
<</choice_shown>>
<<choice_shown "I feel my spirits shaken by the heroic words of loyalists." _next>>
<<stoic -1>><<loyal>><<collectivist>><<military>><<literati 2>>
<<trust "jun" 1>>
<</choice_shown>>
<<case "shuosword">>
I clean the North sword for a while before [[turning in for the night|c7_return]].
<<default>>
I meditate as usual before [[bedtime|c7_return]],
<<if $qi lt 4>><<set $qi += 1>>and tonight I make another breakthrough in my cultivation of Qi energy.
<<else>>until I naturally fall asleep.
<</if>>
<</switch>>
<</switch>>
<</if>>
/% [[c7_chat_sheng]] %/<<response>>
<<set _next = passage(), _zheng = "c7_chat_sheng_zheng", _myth = "c7_chat_sheng_myth", _done = "c7_return">>
<<choice_shown '"Does she feel the same about you?"' _zheng `notsaid("same") and flag("shengknowsmcknowsherlove")`>>
<<run say("same")>>
<<set $response = '"I thought she did." The Princess looks down at her hand, her fingers curling slightly. "Now I feel uncertain."'>>
<<if flag("c4_mistress2") eq "comb">>
<<set $response += ' She closes her eyes for a short while. "You saw her reaction when you presented her the comb, right?"<br><br>I nod. She asks, "How would you interpret her response?"'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Have you ever loved anyone as deeply as the author of that song?"' _next `notsaid("ever") and (not flag("shengknowsmcknowsherlove"))`>>
<<run say("ever")>>
<<set $response = 'With her legs already tucked under the quilt, she hugs her knees. After a few minutes of silence, she says in a quiet voice, "I have. But, it seems it is not meant to be."<br><br>"Is the feeling not mutual?" I ask.<br><br>She shakes her head. "I know it was. Alas..."<br><br>I wait for her to elaborate, but she does not.'>>
<<if setup.hadVision("love", "princess")>>
<<set $response += "<br><br><i>Who was she smiling at in that vision? ...Was it not me?</i>">>
<<elseif setup.isLoved("sheng")>>
<<set $response += "<br><br><i>She must still be grieving for that loss.">>
<<if very("filialPiety") and very("kindness")>>
<<set $response += " I hope it was not as painful a separation as the one that broke Mother.">>
<<else>><<set $response += " I wish I can take that pain away.">>
<</if>>
<<set $response += "</i>">>
<</if>>
<</choice_shown>>
<<choice_shown "I tell her the love story between my parents." _myth `notsaid("parents")`>>
<<run say("parents")>>
<<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown '<i>She looks so heavenly... especially in bed... UH.</i> "Good night, Your Highness." I roll up the scroll in a hurry and lay down with my back to her, trying to ignore the mild burning sensation at the pit of my stomach.' _done `setup.canLust()`>>
<<lust "sheng" 1>>
<<set $response = "A brief awkward silence later, Princess Li also bids me good night and lays down. I tighten the blanket around my body, repeating a meditation mantra in my mind until I fall asleep.">>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown '"Please get some rest, Your Highness."' _done>>
<<if saidnothing()>><<bold -1>><</if>>
<<set $response = '"You too, ?shengcallme." Princess Li lays down to rest. I put away the scroll, snuff out the lamp, and go to sleep on the floor.'>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c7_chat_sheng]] [[c7_chat_sheng_zheng]] [[c7_chat_sheng_myth]] [[c7_return]] %/<<response>>
<<set _next = "c7_chat_sheng">>
<<choice_shown '"She\'s trying to protect you by keeping you away from scandal and the duke." I believe Lady Zheng\'s love is genuine. "She loves you... Don\'t give up."' _next>>
<<kind>>
<<if setup.isLoved("sheng")>><<kind>><<righteous>><<literati>><</if>>
<<trust "sheng" 2>><<trust "yang" -1>>
<<addtidbit "sheng" "hiddenlove">>
<<setFlag "supportShengHuan">>
<<set $response = `She tries to smile, but it could barely hold its shape. "I wish this burden does not have to be on her shoulders alone." Her hands intertwine with one another. "Sometimes I forget my station... but then I am reminded that I do not actually hold that much authority compared to past sovereigns..."<br><br>"That's not true, Your Highness," I frown.<br><br>She turns to me, her expression uncomfortably unreadable. "Then why do I feel like my brother and I are always walking on razor's edge?" She then looks away just as quickly. "I was out of line... Please forgive me."<br><br><i>Am I to hold power over her and pardon her? Or allow her to vent her frustration because she is the princess of a kingdom?</i> In the end, we choose to let the moment pass in silence.`>>
<</choice_shown>>
<<choice_shown '"I think she has moved on." Whether or not Lady Zheng still feels the same, they have no future together. So why prolong this torment?' _next>>
<<loyal>><<kind>>
<<if setup.confessedTo("sheng")>>
<<trusty -2>><<kind -2>><<righteous -1>>
<<trust "sheng" -1>>
<<elseif setup.isLoved("sheng")>><<kind>><</if>>
<<trust "yang" 1>>
<<addtidbit "sheng" "hiddenlove">>
<<setFlag "againstShengHuan">>
<<set $response = 'Princess Li balls up her hand into a fist, creating wrinkled lines in the quilt. Fortunately her nails are kept short, and she is always careful to not cause unnecessary damage. After a tense moment of silence, she relaxes her hand and says without looking at me. "Perhaps it is for the best."'>>
<</choice_shown>>
/% [[c7_chat_sheng]] %/Princess Li listens intently, from the sweet childhood vow, to years of faithful waiting, to the thrilling Joust for Spouse, to a blissful marriage, and finally to a seemingly everlasting grief.
<br><br>
After I'm done with the retelling, she lifts her head from her raised knees and smiles, even if it looks a little sad. "That is beautiful... Certainly more so than the tales of Celestial Maidens and the mortal men they fell for." She ponders for a moment, then asks, "What do you think of those myths, ?shengcallme?"
<br><br>
<<set _next = "c7_chat_sheng">>
<<choice_shown '"I think they are inspirational. Morality tales guide mortals on a path of compassion."' _next>>
<<stoic -1>><<kind>><<collectivist 2>><<masses 4>><<literati 2>>
<<set $response = 'Princess Li nods slowly. "Yes... they have their noble purpose."'>>
<<if setup.isWomanly()>>
<<set $response += '<br><br>When she thinks I might not be listening, she whispers to herself, "But were none of the Celestial Maidens moved by a mortal woman who lived an equally virtuous life...?"'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Myths have their purpose." I glance down at the written words. "But I much prefer stories of true lives lived, and told without so much added spice."' _next>>
<<stoic>><<wise -1>><<righteous>><<trusty>><<collectivist -2>>
<<masses>><<literati>>
<<trust "sheng" 1>>
<<set $response = `Princess Li nods. "I can understand that. Apologies if it sounded like I was trivializing your parents' past." I shake my head to reassure her, but she still falls silent for a while.<br><br>Eventually she does continue on the same topic, "As much as myths or legends uplift and inspire, they are also tools of control. Often times necessary, but also harmful when the listeners forget to look at what is happening around them, and to think for themselves."<br><br>"How do stories of Celestial Maidens control the populace, you think?" I ask.<br><br>She ponders in silence, then says, "The otherworldliness of those beauty causes people to disregard the common women even if they lead virtuous lives."`>>
<<if setup.isWomanly()>>
<<set $response += ' She then murmurs under her breath, "They could make you wonder whether it is even worth living, if only men have the good fortune to..." She trails off.'>>
<<if setup.MCwant("sheng")>>
<<set $response += "<br><br><i>I see you, ?callsheng. I might not be a celestial maiden, but I see you... and I appreciate your virtues.</i>">>
<<elseif setup.MCwant("jun")>>
<<set $response += " The thought of General Tang enters my mind, if only briefly.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"What bothers me is that they are always about a Celestial Maiden falling out of grace to uplift a simple mortal man."' _next>>
<<bold>><<stoic -1>><<righteous 2>><<collectivist -2>><<masses -1>><<literati 2>>
<<trust "sheng" 1>>
<<if $sex eq "male" and less("fem")>>
<<trust "sheng" 1>>
<<set $response = 'I chuckle. "Even as a mortal man myself, I think there is something uneven about this tradition of storytelling."<br><br>Princess Li looks surprised at my comment, then stares forward at the door of the room. "I concur."'>>
<<if setup.isSassy()>>
<<set $response += `<br><br>"For starters, I am no simple man," I quip.<br><br>?Refsheng fails to suppress a giggle. "Right, you certainly are extraordinary."`>>
<</if>>
<<elseif $sex eq "female" and more("fem")>>
<<if setup.isAttractedToMC("sheng")>><<trust "sheng" 2>><</if>>
<<set $response = '"The bias is apparent, but such is the power of tradition," I shake my head.'>>
<<if setup.likesWomen()>><<trust "sheng" 1>>
<<set $response += ' Then I grin, somewhat defiantly. "I refuse to believe that Celestial Maidens would consider virtuous women to be unworthy of their attention."<br><br>Princess Li grins as well. "I concur."'>>
<<else>><<set $response += '<br><br>Princess Li sighs quietly. "I concur."'>>
<</if>>
<<else>>
<<if less("fem")>><<trust "sheng" 1>><</if>>
<<set $response = 'I shake my head. "Both men and women are capable of living virtuous lives. Why would the Celestial Maidens only hold men in such high regard?"<br><br>Princess Li sighs. "I concur."'>>
<</if>>
<</choice_shown>>
/% [[c7_chat_sheng]] %/<<response>>
<<set $location = "Imperial Palace">>
We return to the Imperial capital late next day, and as usual I report to the Emperor first.
<br><br>
<<if flag("c7_namedculprit")>>"Gongsun Shu." He nods. "Please investigate this man."
<<elseif flag("c7_bringyaoning")>>"Tomb-robbers." He nods. "I will notify the Duke of Mao."
<<else>>"Thank you for keeping her safe." He smiles. "And letting me be a caring brother for once."
<</if>>
<br><br>
<<if flag("c7_studybudget")>>
I gently place the scrolls about the palace finances on the table in front of him,
<<if flag("c7_ningbudget")>>
then explain the proposals that Ning and I discussed earlier,
<<if very("integrity")>><<trust "yang" -1>>
while also gently mentioning her involvement. The Emperor frowns, but does not voice his displeasure. After a few minutes, he asks, "If she has indeed contributed to these important ideas, perhaps she could replace the retired Minister Steward?"
<br><br>
I nod, but since we both know the limit of the funding, neither of us can promise to hire her officially.
<<else>>just without mentioning her.
<</if>>
<<else>>
then explain the thoughts I have on the reports. The Emperor sighs while nodding in agreement. "I will have the attendant overseer do a head count of those who still serve in the inner court. It's unfortunate that a standardized measurement will take longer and face more resistance to be accepted."
<<if very("kindness") and less("loyalty")>>
<br><br>
<i>But the aging attendants are easier to dismiss.</i>
<<elseif very("loyalty") and flag("suspect") eq "Zong">>
<br><br>
<i>The Duke of Zong could hinder the law's propagation in his state.</i>
<</if>>
<</if>>
<br><br>
<</if>>
<<if flag("deserters") eq "capital">>
"If we are not going to hire Miss Xun and Lu at an official capacity," he says, "then we should send them home."
<br><br>
<<if flag("c7_bringyaoning") and very("kindness") and setup.isIndividualist() and very("loyalty")>>
I quickly salute. "May I recommend them as bodyguards for Her Highness? They have proven to be trustworthy and dependable, despite their offense under the Zong military law."
<br><br>
He looks questioningly at me, but relents. "I will speak with the Xuan Princess about this matter."
<<else>>
I nod. "I will let them know."
<<setFlag "deserters" "returned">>
<</if>>
<br><br>
<</if>>
<<if flag("fightformaidens")>>
"Have you thought more about those young women from Wantong?" The Emperor locks eyes with me. He wants to be magnanimous, but we both know that he could not always choose the kinder path. "As much as I admire your determination, ?yangcallme, the cost of supporting them is not trivial."
<br><br>
I take a deep breath, then explain my plan for the twenty maidens. "Two of them chose to study at the Taidou Academy. They could apprentice under teacher Chao and support themselves with tuition from students. Five of them are content with using their sewing skills to make a living. They can apply for jobs under the Xun clan in Tashang city. The long-term business contract for making military uniforms should be able to sustain them for a while.
<<set _sum = flag("maidensSaved") + 2>>
<<setFlag "maidensSaved" _sum>>
<<if setup.isMissing("yao") or flag("jinhumeetingresult") eq "labor" or flag("jinhumeetingresult") eq "newlife">>
I will just tell them not to divulge their original duty nor mention our involvement, in case Master Xun might still harbor resentment."
<<elseif flag("c7_bringyaoning") and setup.isRespected("yao")>>
I will ask Miss Xun to write a letter to vouch for the five women. I can only hope that Master Xun has not truly cut ties with his daughter."
<<else>>
I will just tell them not to divulge their original employment too casually, in case Master Xun might still hold a grudge against the Duke of Mao."
<</if>>
<<set _sum = flag("maidensSaved") + 5>>
<<setFlag "maidensSaved" _sum>>
<br><br>
The Emperor nods. I continue, "Twelve of those women are fond of music and performance, thus I encouraged them to pursue a career in entertainment. The new tea house in the capital built by the Yue clan is a prime venue for them to apply to,
<<if flag("condemnzun")>>
though I must warn them not to mention my name, lest Master Yue unleashes his vengeance upon them."
<br><br>
"I heard about his son's trial." The Emperor's brows tighten ever so slightly. "Was he not released after three days?"
<br><br>
"But my testimonial had made me an enemy of the Yue clan," I
<<if very("righteousness")>>let out a subtle breath of contempt,
<<elseif very("kindness") and setup.isPassionate()>>shake my head,
<<else>>explain,
<</if>>
"even if they were able to buy Young Master Yue's freedom."
<<else>>and I can write a letter of recommendation to support their case."
<</if>>
<<set _sum = flag("maidensSaved") + 12>>
<<setFlag "maidensSaved" _sum>>
<br><br>
The Emperor bends his fingers as he calculates in silence. "That... leaves one."
<br><br>
<<set _next = "c7_home">>
<<choice_shown '"My intuition tells me that she is a spy, as you had feared." I say in a neutral tone, "She should be executed in secret to keep the Duke of Mao guessing."' _next `flag("c7_suspectspy")`>>
<<bold>><<stoic>><<kind -2>><<trusty -2>><<loyal>>
<<trust "yang" 1>><<trust "sheng" -1>>
<<set $threatMao += 1>>
<<setFlag "c7_executespy">>
<<set $response = `He nods. "Very well. I will have it taken care of." He puts the scrolls to one side. "You may go."<br><br>I salute him, then retreat from his study. I make another visit to the attendants' sector, then head home.`>>
<</choice_shown>>
<<choice_shown '"I will escort them out tomorrow."' _next>>
<<set $response = `"Thank you." He breathes a quiet sigh of relief. "You may go now, ?yangcallme."<br><br>I salute him, then retreat from his study. I make a stop by the attendants' sector to let the maidens know about the plan tomorrow, then head home.`>>
<</choice_shown>>
<<else>> /% no maidens %/
"You may go if you have nothing more to report, ?yangcallme." He looks down at a scroll, his brows tightening once again. "Rest well."
<br><br>
<<set _next = "c7_home", _rom = "c7_chat_yang">>
<<choice_shown "I salute him and retreat from his study." _next>>
<</choice_shown>>
<<choice_shown '"...Your Majesty." I wait for him to glance up at me. "Is there anything else I can do... to lighten your burden tonight?"' _rom `flag("maximizeRomance")`>>
<<trust "yang" 1>>
<<set $response = "There is a mix of weariness and uncertainty in his eyes, ">>
<<if setup.isAttractedToMC("yang")>>
<<if setup.canLust()>><<set $response += " and even a flash of desire.">>
<<else>><<set $response += " and even a hint of longing.">>
<</if>>
<<elseif setup.isWomanly()>>
<<set $response += " and even a hint of appreciation.">>
<<elseif very("loyalty")>><<set $response += " and even a hint of shame.">>
<<else>><<set $response += " and even a hint of guilt.">>
<</if>>
<<set $response += ` He asks with an awkward smile. "What brought this on?"<br><br>"It must be exhausting to handle so much with so few ministers in office since your father's reign." I glance at the pile of scrolls on the table, and then at the larger pile on the ground.<br><br>He chuckles. "This work is my responsibility as a ruler. And I would rather have few dependable aides than a large number of idle minds. Or worse, sycophants." My stillness gives him pause. Eventually he puts down the scroll in his hands and says softly, "Come. Sit closer."<br><br>I sit on my heels across the table from him. The light from oil lamps shrouds the room in a dim golden aura, `>>
<<if setup.shuoSwordWhere() eq "palace">>
<<set $response += "while the shadows accentuate his haggard form.">>
<<else>><<set $response += "illuminating his tired but dignified face.">>
<</if>>
<<set $response += `<br><br>"What's on your mind, ?yangcallme?" He asks.`>>
<</choice_shown>>
<</if>>
/% [[c7_home]] [[c7_chat_yang]] %/<<response>>
<<set _next = passage(), _filial = "c7_chat_yang_filial", _love = "c7_chat_yang_love", _done = "c7_home">>
<<choice_shown '"Would you like me to accompany you to your parents\' tombs?"' _filial `notsaid("parents")`>>
<<run say("parents")>>
<<trust "yang" 1>>
<</choice_shown>>
<<choice_shown '"Have you... considered someone to grow old with? Someone... to share your burden?"' _love `notsaid("share")`>>
<<run say("share")>>
<<fairmath "$kindness" 5>>
<</choice_shown>>
<<choice_shown '"Imagine if you have a month free of duty to the kingdom... Where would you go? What would you do?"' _next `notsaid("free")`>>
<<run say("free")>>
<<fairmath "$collectivist" -5>>
<<if setup.isSwayable("yang")>>
<<set $response = `He lets out a long breath. "True spare time? And for a month? Now there's a dream."<br><br>He rises from his seat, walks over to the hanged map. "I want to climb Mount Tai, ferry down the Yellow River, ride through a desert on strange beasts, watch a fantastic performance, and learn about the stars..." He chuckles while shaking his head. "There are simply too much to do even with a lifetime."<br><br>"What about the first thing you would like to do when you could?" I ask.<br><br>He strolls back to his seat to sit down, a sad grin on his face. "That should be an easy question to answer. Unfortunately... my mind is too muddled to make sense of what I want..."`>>
<<else>>
<<set $response = 'His face darkens for a brief moment, but quickly returns to a neutral expression. "Perhaps a hunting trip." He sees me waiting for more, and says, "To the northeastern regions of Mao, where kings of old fought for domination over this vast land."'>>
<<if very("wisdom")>>
<<set $response += "<br><br>I don't think that's his genuine answer. He must still have reservations about my intentions.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"That is all."' _done>>
<<if saidnothing()>>
<<fairmath "$bold" -5>>
<<set $response = "He seems to accept my sudden withdrawal without further questioning. I can hear a soft sigh behind me as I turn to leave. As they say, it gets cold and lonely at the top.">>
<<else>><<set $response = "He nods and bids me farewell.">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c7_chat_yang]] [[c7_chat_yang_love]] [[c7_chat_yang_filial]] [[c7_home]] %/"Ah. How unfilial of me." The Emperor chuckles. "Yes, that would be much appreciated. Though I must first stop burying myself under a mound of my own." He pats on the closed scrolls on the table. "How about next week?"
<br><br>
I bow. "As you wish."
<br><br>
"That reminds me." He muses aloud, "I have also been neglecting my responsibility to check up on the great willow. Perhaps I should visit all three places when the time comes."
<br><br>
<<if setup.hadVision("love", "emperor")>>
The view from that overlook does feel familiar... But was the vision an omen from heavens, and my own wishful thinking?
<br><br>
<</if>>
I frown, but keep my thoughts to myself.
<<set _next = "c7_chat_yang">>
<<set $response = '"My condolences." He tries to comfort me, "I should not have spoken of this so lightly. Although I must say, the love story between your parents must be the envy of many." He looks into the distance, a little wistful. "If only my father was completely devoted to Mother... Or just one such lover... even if that means I might never have come to be..."'>>
<<choice_shown "I don't want to think about how much I miss Father." _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$filialPiety" 5>><<fairmath "$collectivist" 5>>
<</choice_shown>>
<<choice_shown "For some inexplicable reason, I don't believe that he is genuine about wanting to visit the willow." _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$wisdom" -10>><<fairmath "$loyalty" -10>><<fairmath "$kindness" -10>>
<</choice_shown>>
<<choice_shown "<i>Father is dead. But I am here. You should pay more attention to those who are still around you before they are gone too.</i>" _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>><<fairmath "$loyalty" -5>><<fairmath "$collectivist" -5>>
<</choice_shown>>
/% [[c7_chat_yang]] %/The Emperor raises an eyebrow, then lets out a quiet laugh. "I share the Imperial power with the Xuan Princess... I fear an outsider might disturb this peaceful balance."
<br><br>
He thinks for a moment. "Besides, there has not been anyone who caught my eyes." He snorts, somewhat playfully. "And don't you dare suggest any of my ministers' daughters."
<br><br>
"No one?" I probe.
<br><br>
<<if setup.isGCWoman()>>
<<trust "yang" 1>>
<<if setup.isAttractedToMC("yang")>><<trust "yang" 1>>
He looks down as if uninterested in the topic, but his blushing ears tell a different story.
<<else>>He studies me for a good long while before looking back down on the scroll in his hand, with an added throat-clearing as if desperate to break the silence.
<</if>>
<<else>>He shakes his head, more resigned than frustrated.
<</if>>
<br><br>
<<if setup.hadVision("love", "emperor")>>
I want to believe in that vision... that fate has plans... <i>for you to share the world with me...</i>
<br><br>
<</if>>
<<set _next = "c7_chat_yang">>
<<choice_shown "<i>I want to grow old with you, ?callyang... I want to share your burden.</i>" _next>>
<<love "yang" 1>>
<<set $response = "Those words hang in my throat until I swallow them again. <i>Now is not the time...</i>">>
<</choice_shown>>
<<choice_shown "That pleasing outline of his face... I often find myself unable to look away from him. Today is no different." _next `setup.canLust()`>>
<<lust "yang" 1>>
<<if setup.isAttractedToMC("yang")>><<set $response = "<i>I want to believe that he appreciates my attention...</i>">>
<<else>><<set $response = "<i>But does he feel the same?</i>">>
<</if>>
<</choice_shown>>
<<choice_shown "Duty or not, I feel a connection with this lonely soul." _next>>
<<kind>>
<<trust "yang" 2>>
<<set $response = "The heavy burden we carry alone and the isolation of our positions... Where do we find solace if not in each other?">>
<</choice_shown>>
<<choice_shown "I look away, disappointed." _next>>
<<if setup.isGCWoman()>><<set $response = "Indecisiveness is not flattering.">>
<<else>><<set $response = "Perhaps it's a waste of time to want what I can never have.">>
<</if>>
<</choice_shown>>
/% [[c7_chat_yang]] %/<<set $location = "$clanName residence, home">>
<<response>>
Once home, I help A-Lan set up dishes on the living room table just in time to join the family dinner.
<br><br>
<<if setup.isAround("an")>>An and her mother are already seated on the eastern side of the table, leaving the western side to me.<br><br><</if>>
Old Jiang enters with a large steamy pot of soup, he places it on the table and smiles wide, showing gaps between his teeth. "So rare to have the young master eat with us. A hard-worker, this one!"
<br><br>
<<if setup.isStoic()>>"It's my duty." I respond with an even tone.
<<else>>"Can't have you hog all the work, Old Jiang." I banter, to which the elderly man only laughs in response.
<</if>>
<br><br>
"Oh, ?momcallme, Little Hu came by earlier, and I invited him to join us for dinner." Mother says as she distributes the main course to each member of the household. "He says he's leaving again tomorrow, this time heading northeast. Why don't you go see him off?"
<br><br>
"All right." I look down at my outfit of mourning.
<<if flag("c7_disguise")>>"I should probably [[get changed|c7_enddisguise]] before I eat. Go ahead and start without me."
<<else>>"I'll be back after a [[quick change|c7_dinner2]]."
<</if>>When it comes time to undo my disguise...
<<set _next = "c7_dinner2">>
<<choice_shown "I gladly remove the trappings that obscure who I am." _next>>
<<set $fem = flag("c7_fembeforedisguise")>>
<<if flag("c7_bindbeforedisguise")>><<setFlag "bindChest">>
<<else>><<setFlag "bindChest" false>>
<</if>>
<<run gender.setPronouns("female")>>
<</choice_shown>>
<<choice_shown "I suddenly realize that, I was never uneasy about presenting myself as a man... But perhaps I was too focused on the mission..." _next `(flag("genderQuestioning") neq "ftm")`>>
<<setFlag "genderQuestioning" "ftm">>
<<set $fem = flag("c7_fembeforedisguise")>>
<<if flag("c7_bindbeforedisguise")>><<setFlag "bindChest">>
<<else>><<setFlag "bindChest" false>>
<</if>>
<<run gender.setPronouns("female")>>
<</choice_shown>>
<<choice_shown "I suddenly want to keep presenting myself this way." _next `(flag("genderQuestioning") neq "ftm")`>>
<<setFlag "genderQuestioning" "ftm">>
<<setFlag "newlook" "ftm">>
<</choice_shown>>
<<choice_shown "I realize that this presentation only feels right. There is nothing to change back to." _next `(flag("genderQuestioning") eq "ftm")`>>
<<setFlag "newlook" "ftm">>
<<fairmath "$integrity" 5>>
<<fairmath "$collectivist" -5>>
<</choice_shown>>
<<choice_shown "I find myself confused about which presentation makes more sense to me." _next `(flag("genderQuestioning") neq "nb")`>>
<<setFlag "genderQuestioning" "nb">>
<<set $fem = flag("c7_fembeforedisguise")>>
<<if flag("c7_bindbeforedisguise")>><<setFlag "bindChest">>
<<else>><<setFlag "bindChest" false>>
<</if>>
<<run gender.setPronouns("female")>>
<</choice_shown>>
/% [[c7_dinner2]] %/My childhood friend Hu Chu has arrived by the time I return to the living room. He is a tall fellow now, and his time in the arid land has left its mark. But those dimples are still easy to recognize.
<<if flag("newlook") eq "ftm">>
He hesitates for a moment because of my new look, but quickly recovers. He had always been accepting of people's quirks.
<</if>>
<<setFlag "c7_fembeforedisguise" false>> /% don't need anymore %/
<<setFlag "c7_bindbeforedisguise" false>>
He salutes me. "?chucallme."
<br><br>
"Thank you for the Osmanthus wine, Little Hu." Mother gestures for him to sit on her right hand side, in a seat next to mine. I then notice the wine jug on a side table.
<<if not flag("c7_huchuwine")>><i>Osmanthus wine is Father's favorite, and Mother's by extension.</i><</if>>
<br><br>
<<if flag("c7_huchuwine")>>
"Yes, thanks again, Zhiyuan." I scoop water into a cup, and Mother hands it to him.
<br><br>
"Thank you, Madam $clanName." Chu's smile is full of warmth, like the cup now in his hands.
<<else>>
"That's thoughtful of you, Zhiyuan." I reach for the wine jug to pour some for him and Mother. "Here."
<br><br>
"No, no, it's meant for Master $clanName," he stops himself. "I mean..."
<br><br>
"It's all right, Little Hu. We appreciate the sentiment." Mother smiles at Chu as she takes the cup from me to hand to him. "But Zhongxian would want us all to enjoy it."
<br><br>
"Yes, madam." Chu nods, and happily accepts the wine.
<</if>>
<br><br>
"We are all family, everyone. Let us begin." Mother formally reaches into a main dish with a pair of bamboo sticks, inviting all to take a piece of the vegetable dish from the shared plate and [[start eating|c7_dinner3]].Between bites of food Chu would regales us with his adventures in northwestern Mao. The <<concept "concept-westercorridor">>Wester Corridor<</concept>>, where massive traffic of trade goods pass through each day, is a place of riches, but only for the brave and skilled.
<br><br>
"Since the great passage is between two mountain ranges, there is not far to run when caught in an ambush, which is often. Despite such constant threats, the lure of lucrative trade is too strong to ignore. And so caravan-escort business also grew alongside the regular buying-and-selling." The excitement in his voice recedes briefly. "The Hu Clan Escort has been incredibly lucky so far, having lost only four of our people in the Corridor. Part of the reason for my return is to deliver their ashes, and to pay their families what they had earned."
<br><br>
<<if setup.isAround("an")>>"Do you have family who travel with you?" An asks, probing for whether the young man has a wife. But I know she would not pressure either of us, especially given my parents' history.
<<else>>"Such a dangerous life you lead, Little Hu." Old Jiang asks him, "Have you already started a family?"
<<if $sex eq "female">>
Given my parents' history, no one in our household would consciously pressure me into marrying. But old habits die hard, and Zhiyuan belongs to another clan, after all.
<</if>>
<</if>>
<br><br>
"Oh, no, I'm not yet married." Chu answers in his usual even-tempered tone, "Though my father did say he is planning to match me with someone once I join him in the eastern branch."
<br><br>
"Eat, Little Hu. You have to fill your stomach before you can tell us more about your adventures," Mother gently interrupts that line of questioning.
<br><br>
"Oh, right. Thanks, madam." Chu shows his dimples again while he shovels food into his mouth, as gracefully as he could manage.
<br><br>
<<set _next = "c7_request">>
<<choice_shown "Him a rabbit, and I a dragon. If we were to marry each other, that would make for a tragic pairing." _next `setup.isGCWoman()`>>
<<wise -2>><<collectivist>>
<</choice_shown>>
<<choice_shown "We were good friends, nothing more." _next `setup.isGCWoman()`>>
<<stoic>><<trust "huchu" 1>>
<</choice_shown>>
<<choice_shown "He could not see me as more than a good friend. Or at most, an oath-brother." _next `setup.isGCMan()`>>
<<setFlag "lovedhuchu">>
<<stoic -1>>
<</choice_shown>>
<<choice_shown "I wish him well." _next>>
<<kind>><<proper>><<righteous>><<literati>>
<<trust "huchu" 1>>
<</choice_shown>>
<<choice_shown "I eat in silence." _next>>
<<stoic 2>><<masses -1>><<literati -1>>
<<trust "huchu" -1>>
<<if flag("c4_friend") eq "distant" or flag("c4_friend") eq "ignore">><<trusty>><</if>>
<</choice_shown>>
/% [[c7_request]] %/After Chu empties his bowl, he explains that the region he is headed for was once the final battle ground between three ancient kings. And legend has it, people witnessed many miracles of weather and awe-inspiring military formations throughout the great clash.
<<if setup.isAround("an")>>
An interprets his words for Madam Feng, who tells us, through her daughter, that her ancestors settled near the region for a three-year mourning, and only later did some clan members drift away.
<br><br>
"What a coincidence! Oh if only I could stay longer to try to learn the local tongue from you, Madam." Chu shakes his head. "Father ordered me not to dally and go assist him as soon as I can."
<br><br>
"You are gifted with language, Little Hu." An smiles at him. "It would not be difficult for you to pick up the language once you live and breathe in it."
<br><br>
Chu chuckles. "You flatter me, Auntie."
<</if>>
<br><br>
Eventually, he turns to me.
<<switch flag("c4_friend")>>
<<case "maps">>"I hope those maps I brought back will be of use to you, ?chucallme. Is there anything else I can get for you while in the northeast region?"
<<case "lingzhi">>"The Lingzhi powder you sent me really helped our caravan. I will never forget your kindness. If there's anything I can do for you..."
<<default>>"Is there anything I can do or fetch for you while in the northeast region?"
<</switch>>
<br><br>
<<set _next = "c7_sendoff">>
<<choice_shown 'I remember the last maiden from Wantong. "This might be a lot to ask... but could you bring along an eighteen-year-old young woman to where you are headed? I promise this is not a match-making attempt."' _next `flag("fightformaidens") and (not flag("c7_executespy"))`>>
<<setFlag "c7_request" "maiden">>
<<bold>><<stoic -1>><<kind>>
<<trust "ren" 1>><<trust "sheng" 1>><<trust "dukem" -1>>
<<set $response = `Chu laughs. "I certainly don't want everyone rushing to marry me off!" His upbeat energy brings some levity into the room, but he says in a serious tone, "I promise to take her there, but only if she wants to go."<br><br>"Of course." I nod. "I will explain after dinner."`>>
<</choice_shown>>
<<choice_shown '"I would be interested in visiting that legendary battle ground one day." I think back to the scroll that was given to me by Madam Feng. "Would you mind sending me maps of the region once you settle down?"' _next `(flag("fenghouScroll") neq false)`>>
<<setFlag "c7_request" "maps">>
<<trust "huchu" 1>>
<<if flag("c4_friend") eq "maps">><<set $response = '"More maps?" '>><</if>>
<<set $response = 'He chuckles. "Not a problem. And if you ever visit, I will take you on a tour so you can drink in the mountains and rivers instead of seeing them only as markings on a parchment."<br><br>'>>
<<if setup.isPassionate()>>
<<set $response += `"Now if you put it like that..." I smirk. "Have you been drinking a lot?"<br><br>"Haha, a sharp mind is needed in my line of work. So, no." He grins. "I was only trying to sell that feeling-"<br><br>"I think you've spent too much time around merchants!" I quip.<br><br>He laughs. "You wound me, ?chucallme." After taking another sip from his cup, he sighs. "It's not easy feeding a troop of men and women..."<br><br>"?momcallme is only kidding, Little Hu." Mother takes his side in the banter. "Pay ?them_mom no mind."`>>
<<else>><<set $response += '"I appreciate that." I raise my cup toward him, and he mirrors my action.'>>
<</if>>
<</choice_shown>>
<<choice_shown "I shake my head." _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$courtesy" -5>>
<<set $response = "Chu swiftly changes the subject and continues to entertain everyone around the table.">>
<</choice_shown>>
/% [[c7_sendoff]] %/<<set $location = "outside of north gate of the Imperial capital">>
<<response>>
Next morning, I arrive outside the north gate of the city to see my friend off. He brushes the mane of the horses that would be pulling a wagon.
<<switch flag("c7_request")>>
<<case "maiden">>
With me is Shen Ju, one of the twenty maidens from Wantong city who faces an uncertain future. When I was escorting them out of the Imperial palace just an hour ago, I asked her if she wants to start a new life far away from here. Perhaps out of fear of punishment from the Duke of Mao or her family, she said yes. Or perhaps she simply didn't like her other options...
<br><br>
I now introduce her to my friend Chu, who is true to his word as he gestures for the young woman to climb aboard the wagon.
<br><br>
"?title has told me all about your predicament, Miss Shen." Chu takes the driver's seat. "Rest assured that you are not indebted to me nor my family. We are merely traveling in the same direction."
<br><br>
"I understand. Thank you, Young Master Hu." She hugs her small bundle of spare clothing after sitting down among baskets on the wagon.
<<set _sum = flag("maidensSaved") + 1>>
<<setFlag "maidensSaved" _sum>>
<<case "maps">>
I peek at the baskets on the wagon, and ask,
<<if setup.isPassionate()>>
"So, are you a traveling salesman now too?"
<br><br>
He grins. "I wish I could sustain myself on hot air alone, but I'm not that talented."
<<else>>
"Are you bringing supplies to your father or just supplies to last the trip?"
<br><br>
"I am bringing him some fabric, since prices for goods can vary wildly across the state. But, mostly it would be for the latter reason."
<</if>>
He hops onto the driver's seat, turning back to pat on one of the baskets. "Some of these are horse feed. I thought to save some detours into towns so I could hasten the journey."
<<default>>
<br><br>
"Thanks for coming, ?title." He hops onto the driver's seat. There is a smile in his eyes, but we are still left looking at each other in silence, until finally...
<</switch>>
<br><br>
<<if little("courtesy")>>"Please give our best regard to your father."
<<else>>"Say hi to your father for me."
<</if>>I raise my hands to form a warrior's salute.
<br><br>
He reciprocates in kind and says, "Till we meet again."
<br><br>
Under the clear blue sky, his wagon slowly disappears from view. The morning breeze brushes the loose strands above my ears, whistling its lonesome tune.
<br><br>
<<set _next = "c7_end">>
<<choice_shown "I smile. Hoping that the twenty young women will all find a brighter path ahead." _next `(flag("c7_request") eq "maiden")`>>
<<stoic -1>><<kind>><<righteous>><<collectivist -1>>
<<masses 2>><<literati 2>>
<<trust "sheng" 1>><<trust "ren" 1>><<trust "huchu" 1>>
<</choice_shown>>
<<choice_shown "I breathe a sigh of relief. <i>Mission accomplished</i>." _next `(flag("c7_request") eq "maiden")`>>
<<stoic -1>><<loyal>><<kind -1>><<collectivist>><<trust "yang" 1>>
<</choice_shown>>
<<choice_shown "<i>Till we meet again, old friend.</i> I smile." _next>>
<<proper>><<righteous>><<collectivist>><<masses>><<literati>>
<<trust "huchu" 1>>
<</choice_shown>>
<<choice_shown "I hold back tears. <i>Succumbing to grief would be unbecoming for an agent of the Emperor!</i>" _next>>
<<stoic -2>><<kind -1>><<loyal>><<collectivist>>
<<military>>
<</choice_shown>>
<<choice_shown "I turn to leave. Loss is nothing new to me." _next>>
<<stoic 2>><<kind -2>><<masses -1>><<military>>
<</choice_shown>>
/% [[c7_end]] %/<<set $location = "Imperial capital">>
<<if flag("maidensSaved") gte 12>>
In the coming days, news of the twelve-women musical troupe would spread throughout the capital, attracting patrons from well-to-do families who would pack the Yue clan tea house.
<<if flag("condemnzun")>>I might be unwelcome inside, but I could still appreciate the music from afar.<</if>>
<br><br>
<</if>>
<<if flag("maidensSaved") eq 15 or flag("maidensSaved") gte 20>>
The popularity of the tea house would further encourage men and women of scholarly pursuit to visit the capital, who would then attend lectures or hold intellectual debates at the Taidou Academy, growing its renown once again.
<br><br>
<</if>>
<<if flag("maidensSaved") eq 17 or flag("maidensSaved") gte 20>>
Weeks later I would receive a letter from the five young women who traveled to Tashang city. They would tell me how content they are about their work as seamstresses.
<<if flag("deserters") eq "dead" or flag("deserters") eq "Zong">>
And that despite the tragedy of the Xun clan, orders would continue to pour in.
<<else>>And that no one had mistreated them for their ties to the Duke of Mao.
<</if>>
<br><br>
<</if>>
<<if flag("maidensSaved") gte 20>>
As for the last of them, it would be months before I hear about her again. And that she would become a member of the Hu Clan Escort.
<<achieve "twentylives">>
<br><br>
<</if>>
With each step toward the palace, I would scan the crowd of civilians moving through the streets. Who are they? Where are they going? Questions emerge in my mind, uninvited, and unanswered...
<br><br>
Once inside the palace gate, I slowly make my way across the open courtyard and up the wide stone steps.
<<if flag("deserters") eq "returned">>The attendants' sector must be back to its usual quiet, now that all the lively young women are gone.
<<elseif flag("deserters") eq "capital">>The attendants' sector might be quieter now, but Yao and Ning will still be around, thanks to the Princess advocating for their official employment in the palace.
<</if>>
<br><br>
The light from the heavens brightens the audience chamber as I stand in the doorway. The Emperor looks up from his reading, then beckons me to enter.
<br><br>
"?title," he says<<if setup.isSwayable("yang")>> with a smile<</if>>, "I have been waiting for you."
<br><br><br>
<<chapterender "c8_training">><<if setup.isDead("suzhan")>>
<<if $threatMao gte $threatZong>><<setFlag "suzhanrebels" "gongsunshu">>
<<else>><<setFlag "suzhanrebels" "xiahoukui">>
<</if>>
<<else>>
<<setFlag "suzhanrebels" "capital">>
<<if setup.suzhanWieldedShuoSword()>><<setFlag "shuosword" "suzhan">><</if>>
<</if>>
<<if setup.hasShuoSword()>><<setFlag "c8_myblade" "home">><</if>><<include "c8_init">>
<<set $chapter = 8, $location = "open court yard of the Imperial Palace">>
<h2>Chapter 8: Brain And Brawn</h2>
"Team one!" I call to a group of ten palace guards running toward me. "Another round to the Physicians' Quarter and back! On the double!"
<br><br>
They scrunch their faces, but turn around, answering between panting, "Yes, ?madam..."
<br><br>
I walk along five rows of men performing blade stances in unison. Their leader yells out the names of the moves, and the group obeys to the best of their ability.
<br><br>
Near the center of vast open court yard of the Imperial palace, a guard captain stands atop of a wooden platform, using a signal banner to direct groups of men below him to assume their position in formations of wedge, blossom, and winnow.
<br><br>
Beyond them near the entrances of the palace, more guards are practicing their archery skills.
<br><br>
It's the palace guards' monthly training, and I...
<<set _next = "c8_promotion">>
<<choice_shown "join them for the exercise as much as I can." _next>>
<<setFlag "c8_training" "train">>
<<military 4>>
<<if $body lt 4>><<set $body += 1>><</if>>
<<set $response = "I jog to the archers, pick up a bow and three arrows when one guard moves aside to rest. ">>
<<if $body gt 4>>
<<set $response += "My first shot strikes the center of the straw target, the next one shatters the shaft of the first arrow, and the third one punctures the straw figure through the same point, knocking down the wooden pike that is holding the straw bundle upright. Those who are watching cheer loudly, attracting the attention of other nearby guards.">>
<<elseif $body gt 2>>
<<set $response += "All three of my shots hit dead center on the straw target. Those who are watching cheer for the accuracy.">>
<<else>>
<<set $response += "My shots hit the straw target in the shoulder, and twice near its heart. A few men nod but immediately resume their own practice. I try a few more rounds until I'm satisfied with the results.">>
<</if>>
<<set $response += "<br><br>I then run toward the formation training and move between the three groups as each guard changes position in accordance to the banner signal. Some of the men are anxious about me catching them in their mistakes, but once they realize I'm only paying attention to correctly positioning myself, they would then focus on doing the same.<br><br>After half an hour, I move to the stance practice group, picking up a wooden staff in time to join the spear maneuvers. The men shout as they make a move, and my voice soon blends into the chorus. Those closest to me straighten up their posture immediately, and that subtle effect ripples across the rows.<br><br>When the running team returns to the court yard, I let them take a break, then gather a group of men who had been resting on the side to follow me on another double-march through the attendants' sector. We jog down the corridors, dash from room to room as if searching for someone, but careful to avoid bumping into workers. By the time we come back to the court yard, everyone is almost ready to collapse on the ground.">>
<</choice_shown>>
<<choice_shown "explain the formations to the three groups of guards, giving them examples of when each type would be useful." _next>>
<<setFlag "c8_training" "explain">>
<<wise>><<military>><<literati>><<masses>>
<<if $mind lt 3>><<set $mind += 1>><</if>>
<<set $response = `"When we were ambushed in the woods months ago, blossom formation is the natural way to fall back around Her Highness's carriage. This would be a slow way to defeat the enemy in a conventional battle, but your priority was defending the Xuan Princess." I look at each of them in turn. "Does anyone know why you were not ordered to change into wedge formation at the time?"<br><br>Some of the men hesitate, until one of them mumbles, "Uh, it's because we were not fighting a normal group of soldiers. We... we would have no idea where they would attack, so we didn't know which direction to face."<br><br>"Correct." I nod. "Wedge formation is for a conventional battle, where the opponent may be numerous but also slower moving." I walk to the back of the group, prompting a few of them to turn their heads. "Those assassins were moving so quickly that they could easily get around to the back of a wedge formation, where it is weak against an attack."<br><br>"Is that true for winnow formation?" Another man asks.<br><br>"Yeah, if the archers in the back row are ambushed from behind..." Someone ponders out loud.<br><br>"Group one, wedge formation." I get the first group to play the offense, then point to another group. "You five, winnow formation." And I direct the remaining men around to act as the ambushing force.<br><br>The guards notice by themselves that the offset positioning between the front and back row allows the two rows to switch places relatively easily, but we all agree that if both enemy fronts were of equal distance to the winnow formation, it might still be better to switch to a more defensive formation like the blossom.`>>
<</choice_shown>>
<<choice_shown "teach the three groups of guards that are practicing formations about some forms I have seen in Madam Feng's gift." _next `setup.readFenghouScroll()`>>
<<setFlag "c8_training" "teach">>
<<military>><<literati 2>>
<<set $response = "The rarer shaped formations might not be as powerful for small groups like the palace guards, but I trust that the concepts would still carry over, if only to help some of the men to think outside of the rigid definition of the traditional positioning.">>
<</choice_shown>>
<<choice_shown "move from group to group, fixing postures, demonstrating tricky maneuvers, advising the uncertain ones, and seeking to inspire these men to perform to their best." _next>>
<<setFlag "c8_training" "inspire">>
<<trust "yang" 1>><<trust "sheng" 1>><<trust "ren" 1>><<trust "jun" 1>>
<<trust "fei" 1>><<trust "ning" 1>><<trust "ce" 1>>
<<if $presence lt 4>><<set $presence += 1>><</if>>
<<if less("bold")>><<set $response = "As much as I prefer to keep to myself, the effect of my attempt to inspire is undeniable.">>
<<else>><<set $response = "These guards always appreciate my forwardness, and my attempt to inspire translates into confidence.">>
<</if>>
<<set $response += " It is true what they say. If you believe in someone strongly enough, sooner or later they will believe in themselves too.">>
<</choice_shown>>
<<choice_enabled "<small>(healer)</small> check these men for signs of abnormal fatigue, fever, malnutrition, or limp." _next `flag("trainedHealer")`>>
<<setFlag "c8_training" "checkup">>
<<kind>><<masses 2>>
<<trust "ren" 1>>
<<set $response = `Illnesses can cause even the toughest warrior to crumble. Without a designated army physician, these men have limited access to treatment. The fear of losing their main form of livelihood and perhaps dignity keeps them from asking for help beyond what their comrades and the quartermaster can provide.<br><br>I separate the few men with unusually warm skin and wobbly steps from the rest, ordering their captain to give them a room that's isolated from the main barrack. I reassign the limping soldiers to food or medicine preparation that allow them to work while sitting down, and tell them to ask Chef Bai to make a bigger lunch today. And lastly, I take aside the guards who appear despondent and encourage them to speak more freely.<br><br>"I swear I'm loyal to His Majesty, and to you, ?general. And life is pretty good here. The stipend is enough to send home, and we're fed better than the attendants, or so I hear. But sometimes I think... it's too easy." Many of their sentiments seem to coincide on this point, that "this is not what a man ought to be doing."<br><br>Whether they want the glory on the battlefield, or achieve financial independence, or to settle down with a wife and children, I hold my tongue and let them air their grievances.`>>
<</choice_enabled>>
/% [[c8_promotion]] %/<<response>>
During communal midday meal with the guards, I bring up the subject of promoting new team leaders. The men immediately start to nominate their friends, or the strongest among them, or those from reputable families. Chatters erupt amid the noise of eating and drinking.
<br><br>
"We gotta show those Wantong dandies what the Imperial guards are made of!" A young man huffs, "Big Boulder can lift two grown men at the same time. I'd follow him into any battle!"
<br><br>
A broad-shouldered man sitting at the edge of the group looks up at us, and shakes his head with his mouth full.
<br><br>
"Yeah right, Little Chive! You mean he's easy for you to hide behind!" The other men laugh at the comment.
<br><br>
"Big Boulder may be strong, but he's not too smart." Someone else hollers, "Besides, we only need you to lead us, ?general!"
<br><br>
A wave of jeering follows. "Suck-up!"
<br><br>
<<set _next = "c8_renvisit">>
<<choice_shown "I laugh with them." _next>>
<<setFlag "c8_promotion" "laugh">>
<<stoic -1>><<collectivist>><<masses>>
<<set $response = "The joker chuckles as well, and everyone resumes eating.">>
<</choice_shown>>
<<choice_shown '"Arrange a contest of strength and command ability." I say in a serious tone, "Nominate your preferred leaders, then may the best three win."' _next>>
<<setFlag "c8_promotion" "contest">>
<<stoic>><<trusty>><<military>>
<<trust "bo" 1>>
<<set $response = '"All right!" The men cheer loudly, and resume eating.'>>
<</choice_shown>>
<<choice_shown '"Remember that it is a great responsibility to lead." I frown, but not at anyone in particular. "A wrong decision could result in the death of people you swore to protect. Do not treat this matter lightly."' _next>>
<<setFlag "c8_promotion" "warn">>
<<stoic>><<kind>><<literati>>
<<trust "jun" 1>>
<<set $response = "The playful mood fades and the guards resume eating in silence.">>
<</choice_shown>>
/% [[c8_renvisit]] %/<<set $location = "Imperial Palace">>
<<response>>
"?general!" A gatekeeper hurries over to me. "The Gentleman Advisor is at the side entrance. He is requesting a meeting with you."
<br><br>
I put down my bowl, delegate the training task to the current team leaders, then follow the guard to the side gate through a walled corridor that has the width of two carriages. Advisor Gu stands facing the street, his eyes are focused on
<<switch flag("suzhanrebels")>>
<<case "gongsunshu" "xiahoukui">>peasants who are carrying cloth bundles on their backs. They seem to have traveled some distance to reach the city.
<<default>> /% capital %/
several beggars sitting along the side of the buildings not far the palace. They seem to be dressed in a similar fashion as each other for some inexplicable reason...
<</switch>>
<br><br>
I approach the blue-robed scholar and a man in Wantong city guard uniform, who is holding onto the reins of both of their horses. I salute them. "Advisor Gu."
<br><br>
The tall gentleman turns to me to return the gesture. "?title."
<br><br>
"[[Let's talk inside|c8_rebelinfo]]." I gesture for him to walk ahead of me, and he nods before complying.<<set $location = "rampart along a gate tower of the Imperial Palace">>
As we walk through the walled corridor to come into view of the archery practice, I notice a subtle change in the air about the blue-robed scholar. His steps land heavier, his hands clench, and even the look in his eyes changed...
<br><br>
<i>THUD</i>
<br><br>
"Good job!" The palace guards congratulate their comrade with praise and applause as I glance over at a perfect shot through the heart of a straw target.
<br><br>
The Gentleman Advisor looks around at the other training exercises, as well as the guards in the distance who are still eating. "Apologies for interrupting your meal." His warm demeanor returns when he faces me again.
<br><br>
"If you must come all this way to speak to me instead of sending a messenger pigeon, it must be an urgent matter." I ask, "Where would you like our discussion to take place?"
<br><br>
His expression becomes solemn. "It is indeed urgent, so anywhere beyond other eyes and ears would be fine." He glances back and up at the gate tower. I understand his meaning and we ascend the steps onto the rampart. It is alarming that he would know how thin the palace defense force is, especially during training time. Yet it is also to be expected of a brilliant strategist like him.
<br><br>
As soon as we find an unguarded position on the walkway atop of the gate tower, he says. "Ever since His Majesty revealed the name of the assassin leader during the Heaven's Ritual, I have been conducting my own investigations into the potential insurgency. Two days ago, a man claimed to be part of that rebel group turned himself in and pleaded for protection. I needed to verify his confessions first before I alert His Majesty, but when he was assassinated last night, I knew I could not sit on the possibility any longer."
<br><br>
"Possibility...?" I frown.
<br><br>
<<switch flag("suzhanrebels")>>
<<case "xiahoukui">>
"Despite having lost their former leader, the rebels have joined forces with General Xiahou Kui in the state of Zong." He says in a restrained voice, "And I suspect there may be an invasion of Jinhu, if it hasn't already happened."
<br><br>
I consider the implications. <i>Was the dead scout from General Xiahou's regiment? And did those travelers come to the capital because they were displaced?</i>
<<if flag("c7_namedculprit")>>
<br><br>
"What's more, I found the whereabouts of Gongsun Shu, whom you asked me about." Advisor Gu tightens his brows. "He has indeed been making unsavory deals that involved robbing Imperial tombs."
<br><br>
"...Are they working together?" I ask.
<br><br>
"The informant said their leader had told Gongsun Shu where to dig for the second prince's burial offerings." He says, "As for whether Gongsun Shu is colluding with General Xiahou, I don't yet have conclusive evidence."
<</if>>
<br><br>
[[I head for the stairs|c8_zonginfo]]...
<<case "gongsunshu">>
<<if flag("c7_namedculprit")>>
"I found the whereabouts of Gongsun Shu, whom you asked me about." Advisor Gu tightens his brows. "He has indeed been making unsavory deals that involved robbing Imperial tombs."
<br><br>
"...Are they working together?" I ask.
<br><br>
He nods. "Your suspicion is correct. The remaining rebels lost their leader, but they decided to join this business strategist to wait for another chance to strike."
<<else>>
"There is a business strategist named Gongsun Shu-" Advisor Gu stops suddenly, perhaps he notices my furrowed brows. "Do you know that name?"
<br><br>
<i>A boy I had humiliated in my childhood.</i> <<if setup.isReserved()>>I nod<<else>>"Yes," I answer<</if>> absentmindedly.
<br><br>
He sighs. "Apparently the remaining rebels have joined him after losing their former leader."
<br><br>
"What do they intend to do?" I ask.
<br><br>
"The informant said their leader had told Gongsun Shu where to dig for the second prince's burial offerings," he says.
<br><br>
<<if setup.isPassionate() and very("loyalty")>>"What?!" I exclaim.
<<else>>"What?" I raise an eyebrow.
<</if>>
<br><br>
"I have notified my lord to increase patrol around the tomb," he says, "and I will report to His Majesty as soon as we have completed the survey of the damages."
<br><br>
"Both tombs, right?" I look at him pointedly. He is slightly taken aback, but nods in confirmation.
<</if>>
<br><br>
[[I head for the stairs|c8_zonginfo]]...
<<default>> /% capital %/
"The rebels are planning an attack on the palace." The blue-robed scholar peeks over the parapet onto the streets outside.
<<if $mind gt 3>>
"I suspect-"
<br><br>
"-those beggars." We utter at the same time.
<<else>>"I suspect it's those beggars."
<</if>>
<br><br>
[[I run toward the stairs|c8_zonginfo]]...
<</switch>>"Wait!" Advisor Gu chases after me. "There's something else!" I stop in my track and turn around.
<br><br>
"Do you know about the internal conflicts of Zong?" He asks.
<br><br>
<<if hasVisited("c6_z_camp") and hasVisited("c6_z_chat_military")>>
"A battle for ranking between their officers?" I cross my arms.
<br><br>
He makes a short inhale. "Indeed. And it might be worsening."
<<elseif hasVisited("c6_z_kuo_chat") or hasVisited("c6_z_chat_lowat") or hasVisited("c6_z_zhenye3_lowat")>>
"Against the Lowat tribe?" I frown.
<br><br>
"Yes, and not just that specific group of people. But there is a greater threat." He sighs. "An ongoing contest between their officers, and it might be worsening."
<<elseif hasVisited("c3_nighttroops") or hasVisited("c6_z_chat_military")>>
"That the Zong people must always fight to defend their way of life?"
<br><br>
"Well, that is the root of their warrior culture." He sighs. "But I mean specifically, an ongoing contest between their officers, and it might be worsening."
<<else>>
"Which one are you referring to?" I ask.
<br><br>
He sighs. "There is an ongoing contest between their officers, and it might be worsening."
<</if>>
<br><br>
"Why is that?" I press.
<br><br>
"The Duke of Zong has no living heir." Advisor Gu explains, "It is possible for him to pass on his position to one of the highest ranking officers. If not Commander-in-Chief Zhao, there are still the four Generals under him to choose from." I start to pace slowly back and forth as he continues, "I received a letter from General Tang of Zong recently, informing me of her demotion for failing a major military operation. That would have been at least a week ago."
<br><br>
My body tenses at the implications.
<br><br>
"Her regiment of five thousand strong was reassigned to General Xiahou, doubling the size of his troops, which rivals the combined force of the other two Generals." He says, "The uneven military strength is likely to spark further antagonism between the officers."
<<if hasVisited("c6_z_chat_military") and setup.isRespected("jun")>>
<i>Would there be an invasion of Jinhu...?</i>
<</if>>
<br><br>
"How many of the rebels remain?" I ask.
<br><br>
"According to the informant, five hundred or so," Advisor Gu says.
<br><br>
<<switch flag("suzhanrebels")>>
<<case "xiahoukui" "gongsunshu">>
There are only two hundred mobile Imperial guards in the palace, whose priority is to protect the Imperial clan. I shake my head. "I have no troops to spare for any kind of military operation outside of the capital."
<<default>> /% capital %/
<i>Two hundred mobile Imperial guards, plus fifty stationed, give or take. Unless I call in the city guards for another two hundred...</i>
<</switch>>
<br><br>
<<set _next = "c8_rentroops">>
<<choice_shown '"What do you advise?"' _next>>
<<setFlag "c8_zonginfo" "advise">>
<<trust "ren" 1>>
<</choice_shown>>
<<choice_shown '"I have to interrogate those beggars." I hurry away.' _next `(flag("suzhanrebels") eq "capital")`>>
<<setFlag "c8_zonginfo" "beggars">>
<<wise>>
<</choice_shown>>
<<choice_shown '"Can you lend me some troops?"' _next `(flag("suzhanrebels") neq "capital")`>>
<<setFlag "c8_zonginfo" "lend">>
<<loyal>><<proper -1>><<military>><<literati -1>>
<</choice_shown>>
/% [[c8_rentroops]] %/<<switch flag("c8_zonginfo")>>
<<case "advise">>
"We need to prepare an Imperial edict to condemn the Zong state's invasion of Jinhu, and announce the message as soon as news of the attack becomes better known. Get the public opinion on our side." Advisor Gu says, "Then the state of Jinhu and the capital can enact an emergency conscription. My lord will also be obligated to summon his reserve force of five thousand for His Majesty to command."
<br><br>
<<if hasVisited("c6_z_chat_military") and setup.isRespected("jun")>>
<i>General Tang suspected the same...</i>
<</if>>
<<switch flag("suzhanrebels")>>
<<case "xiahoukui">>
I let out a breath of frustration. "But I will have none to march against General Xiahou before then."
<br><br>
The blue-robed scholar steadies his nerves before speaking, "I brought a hundred elite guards from Wantong. They are waiting outside the city gate."
<br><br>
<<include "c8_rentroops_reaction">>
<<case "gongsunshu">>
"I won't even have a peacekeeping force to intervene." I shake my head. "And we must also defend against a potential raid from somewhere in Mao."
<br><br>
The blue-robed scholar steadies his nerves before speaking. "I brought a hundred elite guards from Wantong. They are waiting outside the city gate."
<br><br>
<<include "c8_rentroops_reaction">>
<<default>> /% capital %/
I shake my head. "They might not be ready in time to protect the capital."
<br><br>
The blue-robed scholar steadies his nerves before speaking. "I brought a hundred elite guards from Wantong. They are waiting outside the city gate."
<br><br>
<<include "c8_rentroops_reaction">>
<</switch>>
<<case "beggars">>
The blue-robed scholar pursues me down the stairs. "As much as I fear this push might cause them to start the attack early, my arrival could have already set their plan into motion..."
<br><br>
I suspect he has more to say, and he does after a few more steps. "I brought a hundred elite guards from Wantong. They are waiting outside the city gate."
<br><br>
<<include "c8_rentroops_reaction">>
<<default>> /% lend %/
The blue-robed scholar steadies his nerves before speaking. "Only my lord can grant such a request. But... I did bring a hundred elite guards from Wantong. They are... waiting outside the city gate."
<br><br>
<<include "c8_rentroops_reaction">>
<</switch>>
/% [[c8_rentroops_reaction]] %/<<set _next = "c8_newdev">>
<<choice_shown '<i>That\'s awfully convenient...</i> I look at him suspiciously. "Keep them stationed. In case General Xiahou or the rebels have other ideas."' _next>>
<<setFlag "c8_rentroops" "outside">>
<<proper>><<loyal>>
<<trust "ren" -1>><<trust "yang" 1>>
<<set $response = "Advisor Gu nods silently.">>
<</choice_shown>>
<<choice_shown '"Please keep them stationed outside the city. They will have higher mobility in case of an emergency."' _next>>
<<setFlag "c8_rentroops" "outside">>
<<loyal>>
<<trust "yang" 1>>
<<set $response = 'Advisor Gu nods. "Understood."'>>
<</choice_shown>>
<<choice_shown '"I trust your judgment. Please summon them to the palace." I hand him my $agentName token.' _next `(flag("suzhanrebels") eq "capital")`>>
<<setFlag "c8_rentroops" "palace">>
<<loyal -1>>
<<trust "ren" 1>><<trust "yang" -1>>
<<set $response = '"I will have the deputy captain send word to his men." Advisor Gu takes the token and hurries toward the side gate.'>>
<</choice_shown>>
/% [[c8_newdev]] %/<<response>>
<<switch flag("suzhanrebels")>>
<<case "capital">>
"Stop!"
<br><br>
We hear a pained shout of Chef Bai, and when everyone turns to watch him running at a distance, he stumbles and falls. Several guards rush to help him get up, but at the same time, some of them start to double over as well.
<br><br>
"What's going on?" More guards are startled, and they stop what they are doing.
<br><br>
"?general!" A guard who is sitting by Chef Bai's collapsed body yells, "He says there is poison in the ingredients!"
<<if flag("c8_rentroops") eq "palace">>I<<else>>The blue-robed scholar trails behind me as we<</if>> run to the fallen chef.
<br><br>
"<<concept "concept-langdu">>Wolfs... bane<</concept>>..." Chef Bai's fingers dig into his cloth around the stomach region. "It looks, like golden-and-silver, honeysuckle... easy, to be mistaken..."
<<if flag("trainedHealer")>>
<br><br>
I spin around to face most of the guards. "Everybody, stop eating the food! If you already ate something at lunch, try to make yourself throw up!"
<br><br>
Not all of the guards know how to follow my instruction, so I raise a finger in the air. "Poke the back of your throat with your finger or a piece of cloth..." I watch them stare at me in shock. "DO IT!"
<<elseif flag("c8_rentroops") eq "outside">>
<br><br>
Advisor Gu turns to face most of the guards. "There is wolfsbane in the food! Stop eating and try to make yourself spit out whatever you already ate!"
<br><br>
Not all of the guards know how to follow his instruction, so I raise a finger in the air. "Poke the back of your throat with your finger or a piece of cloth..." I watch them stare at me in shock. "DO IT!"
<<else>>
He sticks a finger into his mouth, until he begins to retch. "Tell everyone, to do this... throw up..."
<br><br>
I repeat what he says to the guards. Some of them watch in horror as more of their comrades crumble around them. When chef Bai succeeds in forcing himself to vomits, more men begin to follow the advice.
<</if>>
<br><br>
Just as I start to feel a twist in my stomach, an unusual amount of [[noise from outside the palace|c8_raid]] tells me to get ready to fight.
<<default>> /% xiahoukui or gongsunshu %/
<<set $location = "outside of the side gate">>
"?general," A palace guard runs up to me. "there are some refugees outside who request an audience with His Majesty."
<br><br>
I gesture for him to walk ahead. "Take me to them. I need to hear what they have to say first."
<br><br>
A small crowd of twenty or so civilians waits anxiously just outside of the side gate. There are both men and women among them, but no one too young, too old, or sickly. They all carry cloth bundles on their backs, though not much possession could fit in those, so presumably they had to leave in a hurry. I tell Advisor Gu to observe while I engage directly with these refugees.
<br><br>
"Southwestern Jinhu is a mess, ?Sir $agentName." A bearded man in his thirties says while sighing, "Those mountain tribesmen have been harassing our people for so long, and they don't just want the fruits of our labor anymore, now they want to take over our land!"
<br><br>
"The officials won't do anything about it, they never have." A dust-covered woman says tearfully, her accent inconsistent between the sobbing, "Growing up, we were taught to get along with everyone, whether they share the same tradition, or speak the same language. So we put up with them generation after generation, even letting their boys marry into our families, forming blood ties. But instead of appreciation they now want our children to move into their tribes, and follow their way of life. Fold the collar backwards, taint their bodies, sever the hair that was gift from their parents-"
<br><br>
Another patch-covered man continues while she wails. "We know what the Duke of Jinhu wants for us. He wants us to focus on farming instead of fighting wars, but years of avoiding conflict have made our people soft, and our few soldier boys are easy prey to the wild men from the mountains and roaming criminals from the other states-"
<br><br>
"The point is, ?Sir $agentName," a somewhat muscular man cuts in, "the Duke of Jinhu either won't or can't save our homes in the south. So we come to ask His Majesty to help us."
<br><br>
<<set _next = "c8_meeting">>
<<choice_shown "<i>Those ungrateful barbarians have gone too far!</i>" _next>>
<<setFlag "c8_newdev" "conservatism">>
<<stoic -1>><<collectivist 2>><<military 2>><<masses 4>>
<<set $threatZong -= 1>><<trust "dukez" +1>><<trust "generalying" 1>>
<<if hasVisited("c6_z")>>
<<righteous>>
<<if flag("c6_z_alert") eq "bury">><<righteous>><</if>>
<<trust "jun" -2>>
<<else>><<wise -2>>
<</if>>
<</choice_shown>>
<<choice_shown "<i>There is something else at play here.</i>" _next>>
<<setFlag "c8_newdev" "conspiracy">>
<<stoic>><<wise>><<literati 2>>
<<set $threatMao += 2>>
<<trust "ren" 1>>
<</choice_shown>>
<<choice_shown "<i>This is the perfect opportunity to discredit the Duke of Jinhu.</i>" _next>>
<<setFlag "c8_newdev" "discredit">>
<<wise 2>><<trusty -1>><<loyal>>
<<set $threatJinhu += 2>>
<<trust "dukej" -2>><<trust "fei" -2>>
<</choice_shown>>
<</switch>>
/% [[c8_meeting]] %/<<set $location = "outer gates of the Imperial Palace">>
"Carry the sick to see Doctor Mu!" I order the guards, "Anyone still able to take up arms, back to your assigned posts!"
<br><br>
"Yes, General!" The guards answer in unison.
<br><br>
I race down the walled corridor toward the side gate.
<<if flag("c8_rentroops") eq "outside">>Advisor Gu meets me halfway, then follows me out.
<<else>>Advisor Gu follows me out, though lagging a little behind.
<</if>>
<br><br>
Outside the palace gate, we are assaulted by the sight of unmoving bodies on the ground, a mass of fighting, and multiple plumes of smoke rising from within the city. Those beggars were indeed rebels in disguise, and now they are attacking the Imperial guards with a disturbing level of proficiency.
<br><br>
"Your backs toward the gate! Winnow formation!" I lunge for the closest group of enemy. "Spears in between! Shield and blade in front!"
<br><br>
These men were almost panicking when they lost their captain, but my commands have somewhat restored their confidence. And once Advisor Gu and I break the enemy morale, they are able to more effectively support us in clearing the area.
<br><br>
"Some of those beggars slipped out of our view, and then when the fires started, the remaining beggars stood in a row and blew poison darts at us." A guardsman reports, with a slight tremor in his voice, "Captain Li went down first."
<br><br>
The blue-robed scholar pulls out a black-tipped dart from one of the dead guards' neck and stands up. "These are weapons from mountain tribes."
<br><br>
"And they want to divide our forces even more." My eyes narrow at the plume of smoke in the direction where my home is.
<br><br>
<<set _city = "c8_raid_city", _palace = "c8_raid_palace">>
<<choice_shown '"Whatever you must do, Advisor Gu, please defend the palace in my absence." I dash toward home.' _city>>
<<fairmath "$filialPiety" 10>><<fairmath "$loyalty" -10>>
<<fairmath "$trustMasses" 20>><<fairmath "$trustMilitary" -5>><<fairmath "$trustLiterati" 5>>
<<trust "ren" 2>>
<</choice_shown>>
<<choice_shown '"I need a favor, ?callren." I turn to the blue-robed scholar. "Can you make sure my family is safe?"' _palace>>
<<fairmath "$loyalty" 10>><<fairmath "$filialPiety" -5>>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMasses" 5>>
<<trust "ren" 1>><<trust "yang" 1>><<trust "mother" 1>>
<</choice_shown>>
/% [[c8_raid_city]] [[c8_raid_palace]] %/<<set $location = "streets of Imperial capital">>
<<if flag("c8_rentroops") eq "outside">>Behind me, the Gentleman Advisor's deputy rides off, presumably to call in their troops.
<br><br>
<</if>>
The chaos on the streets reminds me of the days of the succession war. When supporters of the second prince were either setting the city ablaze in violent protest, or being rounded up for mass execution... Then there was the emergency conscription that followed in order to overwhelm the losing side...
<br><br>
I maneuver through lingering spectators and scared residents who are scattering in every direction. Unlike the busy atmosphere during the week of Heaven's Ritual, there is no joy on anyone's faces.
<br><br>
The entire City Guard has been mobilized, but they are desperately playing catch-up to this sudden and precise attack. The pulley system over public wells were destroyed, slowing the firefighting efforts. The rebels tore through the market place, spooking beasts of burden, and littering the ground with trampled goods either sharp or slippery.
<br><br>
<<if $body gt 3>>From the corner of my eyes, I notice a blurred shape moving on the rooftops nearby. It keeps disappearing from my view when I look for it, but I know someone is hot on my trail.
<br><br>
<<elseif $qi gt 4>>Among the frightened and frantic energy all around me, a deadly one gnaws at my senses. Although I can't pinpoint its location, I know someone is hot on my trail.
<br><br>
<</if>>
The closer I am to home, the more deserted the streets seem to become. Except for the few neighbors who are rushing back and forth with wooden buckets...
<br><br>
<<set _temp = "The " + $clanName + " residence is in flames">>
[[_temp|c8_raid_home]].<<set $location = "$clanName residence, home">>
<<if very("filialPiety")>>"Mother!"<</if>> Deaf to the warning cries from neighbors, I leap through the front door that had been smashed open.
<<if setup.isAround("an")>>"An! Madam Feng! Are you here? Old Jiang! A-Lan!"
<<else>>"Old Jiang! A-Lan!"
<</if>>
<br><br>
There are signs of a violent scuffle everywhere. <<if very("kindness")>>My heart hangs in my throat<<else>>My teeth clench<</if>> as I check through dead bodies on the ground. Fortunately, or perhaps unfortunately, I don't recognize any of them. But one thing seems certain, the rebels targeted my home first. In the suffocating black smoke, I see pieces of my father's leather tunic, scattered all over the household.
<br><br>
<<set _next = "c8_raid_street">>
<<choice_shown "I grab a piece of his armor before fleeing." _next>>
<<setFlag "c8_raid_home" "armor">>
<<filial>><<wise -2>><<military>>
<<trust "mother" 1>><<trust "jun" 1>><<trust "bo" 1>>
<</choice_shown>>
<<choice_shown "The library might be burned, but I grab an ash-covered scroll that was spared of a fiery death before fleeing." _next>>
<<setFlag "c8_raid_home" "scroll">>
<<wise -2>><<literati>>
<<trust "ren" 1>><<trust "sheng" 1>><<trust "ce" 1>>
<</choice_shown>>
<<choice_shown "I flee from the ruined building." _next>>
<<setFlag "c8_raid_home" "run">>
<<masses>>
<<trust "mother" 2>><<trust "sheng" 1>><<trust "yang" 1>><<trust "doctormu" 1>>
<<if setup.isFriendly("fei")>><<trust "fei" 1>><</if>>
<<if setup.isAround("yao")>><<trust "yao" 1>><<trust "ning" 1>><</if>>
<</choice_shown>>
/% [[c8_raid_street]] %/<<set $location = "streets of Imperial capital">>
"Has anyone seen what happened to my family?!" I shout at the people who are trying to put out the fire to save the rest of the neighborhood.
<br><br>
"T-that way, I think!" The next-door carpenter points in the westward direction.
<br><br>
I take off running even as my mind spins for a possible destination that Mother might have chosen. <i>The Taidou Academy! One of the beloved institutions of the crown prince. If his devout supporters want his legacy to survive, they would intentionally avoid causing harm to that place.</i>
<br><br>
But not far from the entrance to the academy, several dozen armed men form an enclosure by spreading out at both ends of the wide street. Some of these hostile figures are in tattered rags, some are wearing the city guard's uniform, a few are in military colors of Zong and Mao, but a majority of them are nearly indistinguishable from the unarmed civilians who are trapped here with me.
<br><br>
"Traitor to the kingdom!" A familiar voice rings from a nearby rooftop. <i>Su Zhan!</i>
<<if setup.hasShuoSword()>>"Unhand the symbol of Imperial might!"<</if>>
<br><br>
Before I could turn to see the rebel leader's face, however, I see the beggars raising their thin bamboo stick to point toward me.
<<if flag("c6_xiahouhelp")>>Whether they want to disable or kill their target, I'm not taking any chances!<</if>>
<br><br>
<<if $body gt 4>>
<<if setup.hasShuoSword()>>The North sword flashes into view,
<<else>>My blade is unsheathed,
<</if>>
with the scabbard in my other hand, I deflect the incoming darts by twirling both instruments from left side of my body to the right. Once I see the beggars discard their bamboo sticks, I ready myself for their next attack.
<<elseif $qi gt 4>>
I leap into the air, dodging both the incoming darts from the street level and the rebel leader's blade from overhead. By using the latter's body like a stepping stone, I'm able to propel myself onto the rooftop on the opposite side of the street, avoiding every dart. Once I see the beggars discard their bamboo sticks, I leap back onto the street level, ready for their next attack.
<<elseif $mind gt 4>>
I dive and roll, using all of my <<if setup.isDancer()>>acrobatic skills<<else>>strength and agility<</if>> to avoid the incoming darts.
<<elseif flag("c8_raid_home") eq "scroll">>
I dive and roll to one side, avoiding most of the incoming darts. The scroll I grabbed from home slips from my waist band as I rise to my feet again, and a few loose bamboo strips clatter and bounce off the ground, along with the four darts that severed the string that tied those strips together.
<br><br>
"A ?woman of letter to the end, I see," he sneers.
<<else>>
I instinctively dive to the side and roll to avoid the incoming darts, but a few still found their mark. My free hand plucks those painful needles from my waist, and they clatter to the ground. I then immediately channel my internal energy to isolate the piercing wounds.
<br><br>
"Protector of the kingdom? Or butcher of the innocent!" The rebel leader's voice shouts at the top of his lungs.
<br><br>
<<if very("loyalty") and setup.isPassionate()>>"A thief cries thief!" I shout back at him.
<<elseif ($mind gt 2 or very("wisdom")) and very("kindnesss")>>
"Run! Get out of here!" I shout toward the cowering civilians at the two sides of the street. Although I realize how challenging it might be for these people to escape if I don't break the blockade first.
<<elseif $mind gt 2 or very("wisdom")>><i>Is he planning to frame me for a massacre?</i>
<<else>><i>Poisoned or not, I need to take down this rebel leader quickly!</i>
<</if>>
<<setFlag "c8_dartpoison">>
<br><br>
<</if>>
Su Zhan, with a clean-shaven face but is now unnaturally corpse-like in skin tone, stands within striking distance from me. Unlike our previous encounter, this time he is wearing a simple hemp vest that is undyed... the color of mourning.
<br><br>
"My prince, I endeavor to return to you [[what belongs to you|c8_raid_suzhan]]." Then he lunges.
<<if flag("shuosword") eq "suzhan">>And he is wielding the North sword!
<<setFlag "c8_myblade" "damaged">>
<</if>><<set $location = "streets of Imperial capital, not far from the Taidou Academy">>
The air is all wrong. Up close I see no spark of life in those bloodshot eyes, and he smells dead too. But unfortunately he moves like a living breathing master swordsman.
<<if flag("shuosword") eq "suzhan">>With the North sword in his hand, he is even more powerful than I remembered!
<<elseif setup.hasShuoSword()>>Even with the North sword in hand, I have a much harder time gaining any advantage!
<<else>>He is now much more powerful than I remembered!
<</if>>
<br><br>
"Help!" "Don't kill me!" Screams and desperate pleas from the civilians remind me that there are things beyond the vengeful man in front of me. <i>Can I afford to wait for the city guards to break the blockade? ...And how many city guards are on the side of the rebels?</i>
<br><br>
<<set _fight = "c8_raid_suzhan_fight", _help = "c8_raid_suzhan_help">>
<<choice_shown "Killing the rebel leader is the best way to break their morale!" _fight>>
<<setFlag "c8_raid_suzhan" "fight">>
<<fairmath "$bold" 10>><<fairmath "$stoic" 10>>
<<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" 20>>
<</choice_shown>>
<<choice_shown "These people are trapped here because of me. I have to help them escape!" _help>>
<<setFlag "c8_raid_suzhan" "help">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$wisdom" -10>><<fairmath "$kindness" 5>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" 10>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustMilitary" -5>>
<</choice_shown>>
/% [[c8_raid_suzhan_fight]] [[c8_raid_suzhan_help]] %/<<if flag("c7_replicateswordplay")>>Even though I'm able to replicate Father's swordplay,
<<else>>Even though I try to replicate Mother's swordplay she had shown during Father's remembrance ritual,
<</if>>
the lack of consistent practice of that routine limits its effectiveness when faced with a formidable foe.
<<if $body gt 4>>
<<if setup.hasShuoSword()>>The North sword sends metal chips flying from Zhan's blade every time we clash, but somehow it only encourages him to press the attack, forcing me to switch to a more evasive stance to regain the initiative.
<<elseif flag("shuosword") eq "suzhan">>I lose initiative every time I evade Zhan's attack, but the North sword in the hands of a force of nature could easily cut my weapon and me in half.
<<else>>We exchange punches and kicks between clashes of metal, to the point where every bony joint on my body feels numb.
<</if>>
<<elseif $qi gt 4>>With Qi energy channeled through my limbs, I use all of my training to outmaneuver him in both offense and defense. His hemp vest slowly shreds away under my weapon, but unfortunately his internal energy is able to shield him from grazing wounds.
<<elseif $mind gt 4>>I parry his hailstorm of strikes as best as I could, but something tells me he is waiting to make a surprise attack.
<<else>>I parry his hailstorm of strikes as best as I could, dodging and blocking kicks between our clashes of metal. When his hits land on my body, I can feel the tearing of muscles.
<</if>>
<br><br>
<<if flag("c8_dartpoison")>>Whatever was on those darts, it may be interfering with the wolfsbane I ingested. But it's too early to tell whether or not that is a good thing.
<<else>>The twisting pain in my stomach flares up again momentarily. <<if $sex eq "female">>I dismiss it easily, as I'm used to something similar.<</if>>
<</if>>
<br><br>
Perhaps the rebel leader has finally found my rhythm, because he suddenly
<<if setup.hasShuoSword()>>
drives his full weight onto his blade, shattering both of our weapons upon impact.
<<setFlag "shuosword" "shattered">>
<<elseif flag("shuosword") eq "suzhan">>
twists the North sword into my blade at an angle that shatters both of our weapons upon impact.
<<setFlag "c8_myblade" "broken">>
<<setFlag "shuosword" "shattered">>
<<else>>
drives his full weight onto his blade, shattering both of our weapons upon impact.
<<setFlag "c8_myblade" "broken">>
<</if>>
Instinctively I turn and curl downward to shield my head from the flying debris. A piece of
<<if flag("shuosword") eq "shattered">>the North sword
<<else>>metal shard
<</if>>
<<if $presence gt 4>>
<<setFlag "c8_injury" "browline">><<set $presence -= 1>>
slashes open the skin above my left eye as I turn my head, possibly leaving a mark on my brow.
<<elseif $mind gt 4>>
<<setFlag "c8_injury" "skull">><<set $mind -= 1>>
pierces a non-lethal spot near my left temple, before I pluck it out by reflex.
<<elseif $body gt 4>>
<<setFlag "c8_injury" "wrist">>
cuts into my wrist as I raise my left arm to block it.
<<else>>whizzes by the side of my face, nearly leaving a mark.
<</if>>
I realize too late that it is exactly the opening he was waiting for. Something sharp digs into the base of my right shoulder blade, sending paralyzing pain through the arm.
<br><br>
<<setFlag "c8_spiritpoison">>
<<if lot("stoic")>>I grit my teeth<<else>>I cry out<</if>>,
<<if $body gt 4>>
<<set $body -= 1>>
swing my left arm back around to sweep at the attacker's legs, knocking him to the ground. The pressure on my new wound is gone, but where it struck still hurts like nothing I have ever experienced before.
<<elseif $qi gt 4>>
exert a push against the attacker using my internal energy. The pressure on my new wound is gone, but where it struck still hurts like nothing I have ever experienced before.
<<else>>struggle to free myself from the increasing pressure against my new wound.
<</if>>
I try to stand up, but does not get far when the muscles in my abdomen tighten again. That's when a needle-like object jabs deep into my shoulder. The numbness comes fast, while the world [[becomes cloudier|c8_raid_suzhan_illusion]] after every blink.I look up to find a set of bulging eyes, and a growing beak that can almost touch my face. The hand on my shoulder dissolves into ants that crawl down my body, biting, digging. I leap to my feet, shaking violently like a water-soaked beast, punching back at the devil but hitting a puff of black smoke instead.
<br><br>
<<if flag("c6_xiahouhelp")>><i>This is an illusion! I have been through this before!</i>
<<elseif flag("trainedHealer") or $mind gt 3 or very("wisdom")>>
<i>I'm hallucinating...
<<if flag("c8_dartpoison")>>So when they failed the first time, he has to poison me again.
<<else>>So that's what they planned to do to me.
<</if>>
</i>
<<else>><i>I know this is not right. This is not the underworld... I'm not dead... I can't be!</i><</if>>
<br><br>
"$agentName!" Zhan's accent-less voice echoes from heaven to earth, its timbre claws at my damp skin. "?Daughter to a traitor! You should be serving the <<concept "note-genandheng">>Gen<</concept>> Emperor, not the thief that stole his honored name!"
<br><br>
"Kill ?them ...kills you...!" Broken voices join the echo which I struggle to hear clearly.
<br><br>
Shadows form around me, shambling in my direction, turning into sickly figures with wispy hair, spindly limbs, and a mouthful of sharp teeth. "For...us ...nt to live..."
<<set _next = "c8_raid_suzhan_illusion2">>
<<choice_shown '<small>(mind or wisdom)</small> "Grand Protector $clanName stopped a war that was killing thousands of innocent people!" I shout at the top of my lungs, "Do not help rebels start another!"' _next `(flag("c6_xiahouhelp") and setup.isKeen()) or (flag("trainedHealer") and setup.isKeen())`>>
<<setFlag "c8_raid_suzhan_illusion" "reason">>
<<bold>><<stoic -2>><<wise>><<kind>><<filial>><<loyal>>
<<righteous>><<collectivist>>
<<masses 2>><<literati>>
<<set $response = `The devils stop moving forward, but they are quickly consumed by the shadows. I summon what strength and energy I have left, prepare for a defensive battle.`>>
<</choice_shown>>
<<choice_shown "My death would serve no one! I will retaliate if I must!" _next>>
<<setFlag "c8_raid_suzhan_illusion" "fight">>
<<fairmath "$stoic" 10>>
<<fairmath "$kindness" -10>><<fairmath "$collectivist" -10>><<fairmath "$righteousness" 5>>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustMasses" -15>>
<<set $response = "When a devil swipes at me from the side, I break its arm at the elbow. When a devil brings down its long claws over my head, I sweep at its legs... ">>
<<if flag("c8_injury") eq "skull" or flag("c8_injury") eq "wrist">>
<<set $response += "Despite my injuries, ">>
<</if>>
<<set $response += "I make quick work of whatever that wants to cause me further harm. Soon, the shadows all fall away, leaving only the one devil with those dead eyes...">>
<</choice_shown>>
<<choice_enabled "I must get out of here!" _next>>
<<setFlag "c8_raid_suzhan_illusion" "run">>
<<fairmath "$bold" -10>>
<<fairmath "$wisdom" 5>><<fairmath "$kindness" 5>><<fairmath "$loyalty" -15>>
<<fairmath "$trustMilitary" -15>>
<<set $response = "I dodge the swinging claws and bites through the throbbing pain on my back">>
<<if flag("c8_injury") eq "skull">><<set $response += " and my head">><</if>>
<<set $response += ", scrambling for a place where there are less of these devilish shadows.">>
<</choice_enabled>>
/% [[c8_raid_suzhan_illusion2]] %/<<response>>
<<switch flag("c8_raid_suzhan_illusion")>>
<<case "reason">>
I sidestep the attacks from every direction, while continuing to say my piece, "The crown prince had the approval of the Chang Emperor, the support of the military, the respect of the literati, and the trust of the people. But apparently that was not enough!"
<br><br>
"Corruption runs deep within the second prince's faction." The blood-curdling voice echoes in the air. "And the only way to make this kingdom great again is to eliminate the illness, starting at the root!"
<br><br>
"And what a way to do it! Through deceit and underhanded-" I leap away from a punch out of nowhere. <i>No broken ribs yet, but I have to be careful.</i>
<br><br>
"Nothing as deceitful and underhanded as what your treacherous father had done!" When the shadows fall away, a red leopard with five tails and a short horn emerges from the mist and stalks closer.
<br><br>
"No more slander!"
<<case "fight">>
Except it suddenly morphs into a red leopard with five tails and a short horn on its forehead. It pounces at me, and I sidestep at the last moment. The torn skin on my back splits wider as I answer force with force, but the damage would be worse if I don't focus on bringing down this monster!
<br><br>
The creature roars like the crumbling of mountains. Its tails thrash like fiery whips. The pain reminds me of the beating I received from older kids in my youth, or from Father for disappointing him...
<i>
<<if lot("stoic")>> This little suffering is nothing!
<<elseif setup.isPassionate() and less("filialPiety") and less("collectivist")>>I hate you, Father!
<<elseif very("filialPiety")>>You prepared me well, Father!
<<elseif very("wisdom")>>All I care about now is how to get out of this haze?
<<elseif very("righteousness")>>Yet I still don't regret humiliating that fake prodigy of the Gongsun clan!
<<else>>But all I want to know is how long this will go on?
<</if>>
</i>
<br><br>
<<default>> /% run %/
<i>I can't fight
<<if (flag("c6_xiahouhelp") and setup.isKeen()) or (flag("trainedHealer") and setup.isKeen())>> in my current mental state. The rebels are using the civilians as human shields, and I can't tell them apart!
<<else>>what I don't understand. This is not reality!
<</if>>
</i>
<br><br>
I squeeze my eyes shut, stumbling forward with some difficulty as the pain throughout my body intensifies. The survival training I grew up with takes over, helping me navigate this dangerous terrain, where every tree and blade of grass may come alive to harm me...
<br><br>
<</switch>>
A blue and green shape flies over me from behind, the sharp talons of its single leg aiming straight for the beast's eyes. Their howling and screeching are as deafening as the sparks of their clash are blinding. Where the mythical bird flaps its wings, flames erupt. Where the beast pounces, the ground cracks. I struggle to keep up with the battle, but I must do something before they destroy the city!
<br><br>
<<set _next = "c8_raid_suzhan_illusion3">>
<<choice_shown "Risky or not, I must hinder the beast somehow!" _next>>
<<setFlag "c8_raid_suzhan_illusion2" "beast">>
<<fairmath "$bold" 5>>
<<fairmath "$wisdom" -10>><<fairmath "$collectivist" -5>><<fairmath "$righteousness" 5>>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMasses" 5>>
<<if $body gt 2>><<set $body -= 1>><</if>>
<</choice_shown>>
<<choice_shown "I must fight the fire!" _next>>
<<setFlag "c8_raid_suzhan_illusion2" "fire">>
<<fairmath "$wisdom" 5>><<fairmath "$loyalty" 5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" 10>>
<<fairmath "$trustMasses" 20>>
<<setFlag "c8_motherinjury" "heavy">>
<<trust "ren" 1>><<trust "yang" 1>><<trust "sheng" 1>>
<</choice_shown>>
/% [[c8_raid_suzhan_illusion3]] %/<<switch "c8_raid_suzhan_illusion2">>
<<case "beast">>
I gather my wits and courage, leap behind the beast to grab at its tails. When the beast turns its upper body to bite my arms, the bird's white beak punctures its neck to free me from those crushing teeth. I drop to the ground, battered and covered in blood. The world dims, and even the faint visage of Mother could not pull me from the darkness...
<<setFlag "c8_raid_suzhan_killer" "mother">>
<<default>> /% fire %/
I sprint toward the light of flames, summoning wind and water to my command as if I were a sage king of old. But every time one is extinguished, two more sources of fire would spring into existence.
<<if $mind gt 2>>
<br><br>
<i>Wait... The Yue clan was a supporter of the crown prince.</i> Despite my course voice, I shout with the last of my strength, "The Yue clan's tea house! Get water from their private well!"
<br><br>
<</if>>
A woman's painful cry stings my heart. When I spin around to look, I find the mythical bird on the ground, its blue and green feathers tainted by blood.
<<if little("filialPiety")>><i>No... no... <<if $mind gt 2>>Mother...<</if>></i><</if>>
My drenched arms hang by my sides. My knees buckle. And the world disappears...
<<setFlag "c8_raid_suzhan_killer" "troops">>
<</switch>>
<br><br>
<<include "c8_raid_hiddenlonging">>
/% [[c8_raid_hiddenlonging]] %/"Into a building! Bar the doors!" I shout, looking back and forth between the two ends of the street, avoiding Zhan's strike just in time to run toward one group of rebels. I exhaust my life's training to make the most efficient killing moves while dodging attacks from behind.
<br><br>
<<if flag("c8_dartpoison")>>Whatever was on those darts, it may be interfering with the wolfsbane I ingested. But it's too early to tell whether or not that is a good thing.
<<else>>The twisting pain in my stomach flares up again momentarily. <<if $sex eq "female">>I dismiss it easily, as I'm used to something similar.<</if>>
<</if>>
<br><br>
<<if $mind gt 4>>
At any possible opportunity, I tell the ones I rescue to head for the Taidou Academy. If they have any brains at all, they would slip out through the back. I can only hope they would pass on that tip to the rest.
<br><br>
<<if flag("c8_dartpoison")>>A strange fog appears to shroud my senses.<<else>>The muscles of my abdomen tighten.<</if>>
And then a sudden blunt force against my right temple knocks the world out of focus. Before I could react, a kick forces me onto one knee, and I have to lean on my weapon for support.
<<setFlag "c8_injury" "temple">>
<<elseif $body gt 4>>
I stack the body upon fallen bodies after each kill outside the building where some of the civilians are hiding in. The gruesome sight eventually deters other rebels from mindlessly repeating the same tactic. And at any opportunity I would widen the gap in the blockade, hoping the survivors would have a chance to slip out from the back and bypass the rebels.
<br><br>
<<if flag("c8_dartpoison")>>A strange fog appears to shroud my senses.<<else>>The muscles of my abdomen tighten.<</if>>
And then a sudden stinging pain on my thigh forces me onto one knee, and I have to lean on my weapon for support.
<<setFlag "c8_injury" "thigh">>
<<else>>
Despite losing quite a number of the trapped civilians, I still manage to shield a few on their way out of the gap in the blockade. At least I hope it's a reasonable number, because I can't afford to split my attention.
<br><br>
<<if flag("c8_dartpoison")>>A strange fog appears to shroud my senses.<<else>>The muscles of my abdomen tighten.<</if>>
And then something rams into me with such force that I could feel bones breaking. Even as I free myself from the entanglement, I end up panting on one knee, and I have to lean on my weapon for support.
<<setFlag "c8_injury" "ribs">>
<</if>>
<br><br>
Something sharp digs into the base of my right shoulder blade, sending paralyzing pain through the arm.
<<setFlag "c8_spiritpoison">>
<<if lot("stoic")>>I grit my teeth<<else>>I cry out<</if>>,
<<if $body gt 4>><<set $body -= 1>>
grab ?myweapon with my left hand and stab the person behind me from the side. The pressure against my new wound gradually subsides, but where it struck still hurts like nothing I have ever experienced before.
<<setFlag "c8_raid_suzhan_killer" "me">>
<<elseif $qi gt 4>><<set $qi -= 1>>
exert a push against the attacker using my internal energy. The pressure on my new wound is gone, but where it struck still hurts like nothing I have ever experienced before.
<<setFlag "c8_raid_suzhan_killer" "mother">>
<<setFlag "c8_motherinjury" "light">>
<br><br>
Swords clash at some distance behind me while I direct my Qi energy to try to stanch the bleeding.
<<else>>
<<if $mind gt 4>><<set $mind -= 1>>
<<elseif $presence gt 4>><<set $presence -= 1>>
<</if>>
struggle to free myself from the increasing pressure against my new wound. But no matter what I do, the only constant is the excruciating pain that's expanding to others areas of my body.
<<setFlag "c8_raid_suzhan_killer" "troops">>
<<setFlag "c8_motherinjury" "moderate">>
<br><br>
And then without warning, the attacker moves away. Although my body is too numb to turn, I can hear the clash of metal behind me.
<</if>>
<br><br>
"Try to subdue!" A man with a western accent shouts from afar, "Kill if they resist!"
<br><br>
"Yes, sir!" The thunderous response shocks my clouded senses back into focus. <i>Why are [[troops from Zong |c8_raid_zongtroops]] here?</i><<if flag("c8_raid_suzhan_killer") eq "me">>
I hear the gurgling voice of Zhan behind me. "Your will be done, my prince..."
<<else>>
"Shusun Hui, go join your treasonous husband!" Zhan taunts in his now raspy voice.
<br><br>
<<if flag("c8_raid_suzhan_killer") eq "mother">>"You shall hurt my family no more!" The righteous fury in Mother's voice momentarily uplifts my exhausted spirit.
<<else>>Mother's painful cry stings my <<if very("filialPiety")>>soul<<elseif more("filialPiety")>>heart<<else>>ears<</if>>.
<</if>>
<</if>>
<br><br>
"Take him down!" I finally recognize General Wei's voice, which is followed by the shouting of the soldiers as they charge.
<br><br>
As I force myself to turn, a paralyzing pain rips through my body and everything fades away...
<br><br>
<<include "c8_raid_hiddenlonging">>
/% [[c8_raid_hiddenlonging]] %/<<set $location = "???">>
In the depth of the great void...
<<set _next = "c8_raid_healer">>
<<choice_shown "there is a pair of warm hands, and drops of cold tears..." _next `(flag("c8_motherinjury") neq "heavy")`>>
<<stoic -1>><<kind>><<trust "mother" 1>>
<</choice_shown>>
<<choice_shown "a war rages on..." _next>>
<<stoic 2>>
<</choice_shown>>
<<choice_shown '<small>(trust)</small> "General Xiahou has invaded my state, and I have failed to kill him." A shadow speaks with a baritone voice, "Thank you for... your friendship. This might be my only chance to say goodbye."' _next `setup.isFriendly("fei") and setup.isAround("fei") and flag("c8_spiritpoison")`>>
<<setFlag "c8_feigoodbye">>
<<trust "fei" 1>>
<</choice_shown>>
<<if flag("maximizeRomance")>>
<<choice_shown 'I pick up a scroll from his table. "Your Majesty, I can read this report to you so you can rest your eyes."' _next>>
<<trust "yang" 2>><<love "yang" 1>>
<<if setup.hadVision("love", "emperor")>><<love "yang" 1>><</if>>
<</choice_shown>>
<<choice_shown 'I help her step onto the carriage. "If you start to feel unwell because we are traveling too fast, Your Highness, please tell me to slow down."' _next>>
<<trust "sheng" 2>><<love "sheng" 1>>
<<if setup.hadVision("love", "princess")>><<love "sheng" 1>><</if>>
<</choice_shown>>
<<choice_shown 'I look into his eyes. "If we live through this, ?callren, please tell me your story." <small>(Gentleman Advisor)</small>' _next>>
<<trust "ren" 5>><<love "ren" 1>>
<<if setup.hadVision("love", "ren")>><<love "ren" 1>><</if>>
<</choice_shown>>
<<choice_shown 'I hand her a bowl of warm millet gruel sprinkled with dry crumbs. "Once peace returns, I welcome you to eat at my home everyday. There will be delicious meals that taste nothing like this crusty thing." <small>(General Dragoness)</small>' _next>>
<<love "jun" 1>><<trust "jun" 2>>
<<if setup.hadVision("love", "jun")>><<love "jun" 1>><</if>>
<</choice_shown>>
<<choice_shown 'I write on ?hisf bamboo slip by the campfire. "It is always darkest before dawn." <small>(Jinhu\'s Shadow)</small>' _next `setup.isAround("fei")`>>
<<trust "fei" 2>><<love "fei" 1>>
<<if setup.hadVision("love", "fei")>><<love "fei" 1>><</if>>
<<if setup.careAbout("fei") and flag("c8_spiritpoison")>>
<<setFlag "c8_feigoodbye">>
<<set $response = 'Unexpectedly, Fei speaks with a baritone voice. "General Xiahou has invaded my state, and I have failed to kill him." '>>
<<if setup.hasHeardFei()>><<set $response += "Just when I want to question why ?hef sounds different than what I heard before, ?hef says,">>
<<else>><<set $response += "?Hef continues without waiting for my reaction,">>
<</if>>
<<set $response += ' "Thank you for... your friendship. This might be my only chance to say goodbye."<br><br>I frown. "Wait, what are you talking about?"'>>
<</if>>
<</choice_shown>>
<</if>>
/% [[c8_raid_healer]] %/<<set $location = "open court yard of the Imperial Palace">>
"Summon your troop if you must," I add.
<br><br>
"Don't worry." The blue-robed scholar gives me a warrior's salute before taking off in the direction where I was staring. I don't know whether to be glad or concerned that he doesn't need to ask me where my home is. But there is no time to think on that as I rush back into the palace.
<br><br>
"Status!" I take wide strides back to the gathering of palace guards, almost half of which are in pain or missing from the open courtyard.
<br><br>
"Of the hundred who ate first, about seventy of them reported stomach pains, so we sent them to see Doctor Mu." One of the team captains salutes. "Chef Bai is being treated for wolfsbane."
<br><br>
"Are the gatekeepers in position and reinforced?" I scan the rank and file for sign of illness or distress.
<br><br>
"How many should we spare for reinforcement?" The team captain asks.
<br><br>
<<if setup.isAround("yao")>>
<i>Can I trust Yao to protect Princess Li?</i>
<br><br>
<</if>>
<<set _next = "c8_raid_physician">>
<<choice_shown '"I need thirty of the fastest fighters to patrol the inner courts!" I call out, "The rest of you divide into five groups and go assist every palace gate!"' _next>>
<<setFlag "c8_raid_palace" "patrol">>
<<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" -5>><<fairmath "$trustLiterati" 5>>
<<trust "sheng" 1>><<trust "doctormu" 1>><<trust "chefbai" 1>><<trust "ren" 1>>
<<if setup.isAround("yao")>><<trust "ning" 1>><<trust "yao" 1>><</if>>
<</choice_shown>>
<<choice_shown '"I need ten marksman and five of the best fighters to protect His Majesty!" I call out, readying myself to protect Princess Li without the guards, "The rest of you divide into five groups and go assist every palace gate!"' _next>>
<<setFlag "c8_raid_palace" "emperor">>
<<fairmath "$loyalty" 5>>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustLiterati" 10>><<fairmath "$trustMasses" -5>>
<<trust "sheng" 2>><<trust "yang" 1>>
<<if setup.isAround("yao")>><<trust "yao" 1>><</if>>
<</choice_shown>>
<<choice_shown '"I need ten marksman and five of the best fighters to protect Her Highness!" I call out, readying myself to protect the Emperor on my own, "The rest of you divide into five groups and go assist every palace gate!"' _next>>
<<setFlag "c8_raid_palace" "princess">>
<<fairmath "$loyalty" 5>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMasses" -5>>
<<trust "sheng" 1>><<trust "yang" 2>>
<<if setup.isAround("yao")>><<trust "ning" 1>><</if>>
<</choice_shown>>
/% [[c8_raid_physician]] %/<<set $location = "physicians' quarter of the Imperial Palace">>
"Yes, General!" The Imperial guards shout in unison before re-organizing themselves for their mission.
<br><br>
I run as fast as I could to the court physicians' quarter, where the crowd of sickly guards are scattered all along the corridors around the room. Puddles of vomit are everywhere, but that is a good sign.
<br><br>
"Listen up!" I walk among the men, who are struggling to put on a brave face despite their suffering. "The city is under attack, and the palace may be next." They straighten up, while fear and anger appear in their every movement. "The city guards are giving it their all out there, and the Gentleman Advisor will also help. Your brothers-in-arms have been ordered to protect the gates and the inner court, including everyone here."
<br><br>
"We await your command, General!" A young man blurts out, and the men around him nod in agreement.
<br><br>
I endure the twisting pain in my stomach. "I want as many of you to survive this raid as possible, which means you must know your limits and only fulfill duties that you can perform well, is that understood?"
<br><br>
"Yes, General!" They shout in unison, though somewhat restrained by their condition.
<br><br>
"Have the fastest runners post watch around the corners." I walk toward Doctor Mu's medicine room. "Have the strongest ready to hold shields and bar the room in case the enemy overwhelms this area. The rest of you help Doctor Mu with whatever he needs. Prioritize defense, because reinforcement might not make it to you in time."
<br><br>
"Yes, General!" The guards accept their assignment with grim determination.
<br><br>
"Don't forget to clear your stomach content as well, ?title!" The elderly physician hollers from inside the room, "If you don't make it back to us, we could all be dead!"
<<if less("bold") and more("stoic")>>I ignore him as I leave the area.
<<else>>
<br><br>
<<if very("wisdom")>>I laugh as I leave the area. "And you can kill me if I don't return!" The guards burst into pained laughter behind me.
<<elseif very("loyalty")>>I project my voice as I leave the area, "Whenever a loyalist falls, ten more shall take their place!" The guards shouts in agreement.
<<elseif setup.isChatty()>>I raise a fist in the air as I leave the area. "You forget, good doctor, I am $agentName for a reason!" The guards cheer behind me.
<<else>>I frown as I leave the area. "Please be considerate of your patients' morale, Doctor Mu!"
<</if>>
<</if>>
<br><br>
With no time to waste, I hasten down the corridor toward
<<switch flag("c8_raid_palace")>>
<<case "princess">> /% sent guards to princess, MC go protect emperor %/
[[the Emperor's study|c8_raid_emperor]].
<<case "emperor">> /% sent guards to emperor, MC go protect princess %/
[[Princess Li's study|c8_raid_princess]].
<<default>> /% patrol %/
[[the inner court|c8_raid_innercourt]].
<</switch>><<set $location = "the Emperor's study in the Imperial Palace">>
"?title?" The Emperor looks up to meet my gaze as I rush into his study. "Is there something wrong?"
<br><br>
"The rebels are staging a mutiny in the city." I close the door behind me, then scan the room for anything I could use for defense, noticing <<if setup.shuoSwordWhere() eq "palace">>the North sword near his feet and<</if>> the King's Bow on the weapon rack. "And they might attempt to infiltrate the palace."
<br><br>
"Will there be enough guards?" He puts down the scroll he was reading, trying to remain calm. "The Xuan Princess..."
<br><br>
"I have assigned a team to protect her," I reassure him.
<<if setup.isAround("yao")>>"Yao and Ning should also be there to help."<</if>>
<br><br>
He nods. "Good."
<br><br>
<<set _next = "c8_raid_emperor_chat">>
<<choice_shown '"With your permission, I can dress like you to lure them away from here."' _next>>
<<bold>><<proper -1>><<collectivist -1>><<literati -1>>
<<trust "yang" 1>><<trust "ren" -1>>
<<set $response = `"No." The Emperor sounds resolute. "I understand the practical reason, but the significance of this robe outweighs my safety. And no, this is not like the situation with the North sword."<br><br>As we settle into an awkward silence, he gestures for me to sit down. `>>
<<if very("loyalty") or setup.isStoic() or very("courtesy")>><<set $response += "I comply without a fuss.">>
<<elseif less("loyalty") or less("stoic") or less("courtesy")>><<set $response += "I let out a breath of frustration before doing so.">>
<<else>><<set $response += "I do so reluctantly.">>
<</if>>
<<set $response += '<br><br>"I assume you are here on your own?" He asks while moving the scrolls from the table to the floor.<br><br>I nod.<br><br>He sighs. "Then even more reason to be cautious."'>>
<</choice_shown>>
<<choice_shown '"Let\'s think this through." I sit down in front of his low table.' _next>>
<<trust "ren" 1>><<trust "sheng" 1>>
<<set $response = `He slowly moves the scrolls from the table to the floor. "All right, tell me your ideas."`>>
<</choice_shown>>
/% [[c8_raid_emperor_chat]] %/<<response>>
<<set _next = passage(), _ren = "c8_raid_emperor_chat_ren", _suzhan = "c8_raid_emperor_chat_suzhan", _hide = "c8_raid_emperor_chat_hide", _done = "c8_raid_emperor2">>
<<choice_shown '"I can escort you to where Her Highness is, then the guards can watch over both of you?"' _ren `notsaid("escort")`>>
<<run say("escort")>>
<<set $response = `He thinks for a moment. "How many rebels are we dealing with?"<br><br>"My source says five hundred total. But it's hard to predict how many of them will break through the defense at the gates." I think out loud, "They will have the city guards to contend with... and perhaps even Advisor Gu's hundred elites."<br><br>"What? He's here?" The Emperor raises an eyebrow at me. "Is that your source?"<br><br>"Yes." I answer carefully, "He came to the capital to warn me about a potential attack, and when fires broke out in the city, I asked him to assist with the defense efforts outside of the palace."<br><br>He purses his lips and says nothing for a few seconds before asking, "Do you trust his intention?"`>>
<</choice_shown>>
<<choice_shown '"Can you tell me more about this Su Zhan?" I ask, "You said he was a trained spy from Mao."' _suzhan `notsaid("zhan")`>>
<<run say("zhan")>>
<<set $response = '"To be honest, I was unable to find any mention of him in the palace records, for listing of his duties or pay." His hands ball into fists on the table. "But eldest brother insisted Su Zhan was working for him when I... caught them meeting in secret."'>>
<</choice_shown>>
<<choice_shown '"Is there a hidden room in the palace?" I ask, "Somewhere to store important documents or heirlooms, perhaps?"' _hide `notsaid("hidden")`>>
<<run say("hidden")>>
<<set $response = `The Emperor ponders for a moment. "Perhaps... the palace library?"<br><br>"Isn't that place maintained by the eunuchs?" I ask, "If they already hide away there, wouldn't they know all of its secret compartments?"<br><br>He nods, then shakes his head, and asks, "What are you trying to say?"`>>
<</choice_shown>>
<<choice_shown "There is a knock on the door." _done `said("hidden")`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_raid_emperor_chat]] [[c8_raid_emperor_chat_ren]] [[c8_raid_emperor_chat_suzhan]] [[c8_raid_emperor_chat_hide]] [[c8_raid_emperor2]] %/<<response>>
<<set _next = "c8_raid_emperor_chat">>
<<choice_shown '"I don\'t, that\'s why I asked him to keep his troops outside."' _next `(flag("c8_rentroops") eq "outside")`>>
<<loyal>><<wise -1>>
<<trust "yang" 1>><<trust "ren" -1>>
<<set $response = `The Emperor nods. "He knows so much about the situation that it is difficult to tell whether or not he planned it all."`>>
<</choice_shown>>
<<choice_shown '"I do, but I thought his troops can be better utilized as peacekeepers in the city."' _next `(flag("c8_rentroops") eq "outside")`>>
<<wise>><<masses>>
<<trust "ren" 1>>
<<set $response = `The Emperor sighs. "Let's hope he does not take offense."`>>
<</choice_shown>>
<<choice_shown '"I don\'t, but we are short of options."' _next>>
<<loyal>><<wise -1>><<trusty -1>><<military>>
<<trust "ren" -1>><<trust "yang" 1>>
<<set $response = `The Emperor sighs. "Very well."`>>
<</choice_shown>>
<<choice_shown '"I do, and I asked him to send in reinforcements as soon as he can." I add, "Unlike his lord, I trust that he knows which lines not to cross."' _next `(flag("c8_rentroops") eq "palace")`>>
<<loyal>><<military>><<literati>>
<<trust "ren" 1>><<trust "dukem" -1>>
<<set $response = `The Emperor sighs. "I hope you made the right call."`>>
<</choice_shown>>
/% [[c8_raid_emperor_chat_ren]] [[c8_raid_emperor_chat]] %/<<response>>
<<set _next = passage(), _topic = "zhan", _done = "c8_raid_emperor_chat">>
<<choice_shown '"Were you able to overhear what they were discussing in that meeting?"' _next `notsaid("overhear", _topic)`>>
<<run say("overhear", _topic)>>
<<set $response = '"Something about a treaty with southern tribes..." He sounds distracted.<br><br>"Was there anything else about the meeting that was unusual?" I ask.<br><br>After a tense silence, he says, "The way eldest brother smiled at him... it felt odd."'>>
<<if setup.isLoved("yang") or setup.isDesired("yang")>>
<<set $response += "<br><br>My lips part slightly, but I hold my tongue. <i>Like the way I wish you would smile at me?</i>">>
<<if $sex eq "male">>
<<set $response += " <i>Did you find it odd because Su Zhan is a man...?</i>">>
<</if>>
<</if>>
<<if setup.isFriendly("yang")>>
<<set $response += '<br><br>There is a distant look in his eyes. "The crown prince had a way with people, always knowing what to say or how to make someone pledge their life to him, even when he secretly despised them. Yet that smile felt genuine... He... must have really cared for that shadow agent."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Did you ever speak to Su Zhan alone?"' _next `notsaid("alone", _topic)`>>
<<run say("alone", _topic)>>
<<if flag("suzhan") eq "captured">>
<<set $response = '"Only after his recent capture." He shakes his head. "And even then, he was less than forthcoming. I could not even be sure Su Zhan is his real name when he told me. Back then the crown prince was furious with me when I found out about his existence.'>>
<<else>>
<<set $response = '"No. The crown prince was furious that I even found out about him." His body is tense as he remembers the past. "And Su Zhan never willingly showed himself either.'>>
<</if>>
<<set $response += ' Whether or not he had been ordered to spy on me and A-Sheng, we will never know..."'>>
<</choice_shown>>
<<choice_shown '"Perhaps he is jealous that I could serve as your agent so openly?"' _next `notsaid("jealous", _topic)`>>
<<run say("jealous", _topic)>>
<<set $response = `The Emperor blinks a few times before saying, "I never thought of it that way. But the position had been vacant since Father's reign. He felt the role of the Grand Protector was enough." He looks at me, somewhat apologetically. "I did not appoint you to be the Grand Protector... out of deepest respect and gratitude for your father. I hope you don't misunderstand me."`>>
<<if very("loyalty") and setup.isFilial()>>
<<set $response += '<br><br>I salute him. "Had the circumstances been different, my father would have served you at whatever capacity, as would I, without complaint."<br><br>He nods, content with my response.'>>
<<elseif less("filialPiety") and less("kindness")>>
<<set $response += "<br><br><i>It's good that you didn't. I would rather not live in his shadow for the rest of my life.</i>">>
<<elseif setup.isSassy() and setup.isIndividualist()>>
<<set $response += '<br><br>"Which of the four guardians do you think Su Zhan would have been appointed as?" I jest, "The majestic dragon? The commanding tiger? The powerful red bird? Or the thoughtful turtle?"<br><br>He mistakes my joke for a serious question and actually thinks about an answer. Before I can clarify, he says, "You mentioned that he was light on his feet? But the way he evades capture while stirring up a rebellion in times of peace, it makes him quite the strategist. So, perhaps he would have been Agent Onyx'>>
<<if $agentName eq "Onyx">><<set $response += '... Like you."'>>
<<else>><<set $response += '."'>>
<</if>>
<<set $response += '<br><br>I chuckle. "If nothing else, he wore the right color."'>>
<<else>>
<<set $response += "<br><br>His confession catches me off-guard. I lower my gaze, uncertain about how to react.">>
<</if>>
<</choice_shown>>
<<choice_shown "I consider what else to say." _done `saidsomething(_topic)`>>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c8_raid_emperor_chat_suzhan]] [[c8_raid_emperor_chat]] %/<<response>>
<<set _next = "c8_raid_emperor_chat">>
<<choice_shown '"Could the rebels be hiding there?"' _next>>
<<set $response = 'The Emperor thinks about the implications. "It is definitely possible, considering how many of them pledged fealty to the crown prince, and either fled or hid away since his demise."<br><br>"Why have you kept them in employ," I frown, "if the budget was already difficult to balance?"<br><br>"Because they were loyal servants to my father, and if I were to dismiss them when they have committed no offense worthy of it, the accusation of my usurping the throne would be even louder."<br><br><i>The tightrope of politics.</i><br><br>He continues, "Not to mention they fulfill some important managerial duties... Without them, the historical and logistical records would quickly fall into disarray." More men were taught to read and write than women, so it is no wonder he would not normally consider assigning those tasks to the attendants.'>>
<</choice_shown>>
<<choice_shown '"I was thinking that you could hide there until the crisis is over, but now I\'m not so sure..."' _next>>
<<set $response = '"The precaution is reasonable, but I would rather not." The Emperor sighs. "It is frustrating, but both A-Sheng and I could not afford to show fear. Not to the attendants, nor the guards, not ever. The tigers and wolves within this kingdom prey on our weakness to tear us apart."'>>
<</choice_shown>>
/% [[c8_raid_emperor_chat]] %/I gesture for the Emperor to remain seated while I rise to open the door. Outside, a soft-faced middle-aged eunuch is holding up a tray of bamboo scrolls. His eyes glance at me once before staring at the ground again. "Your Majesty, here are the records you requested."
<br><br>
"Ah, it's you, Dilu. Come in," the Emperor says.
<br><br>
I step aside to let the eunuch pass, but he clumsily drops the tray along with its content. He bends down to pick them up while a twist in my stomach reminds me that I still have to deal with the food poisoning. Suddenly I'm grappling with the eunuch as he tries to stab me with a dagger that was hidden inside one of the scrolls.
<br><br>
"Dilu!" The Emperor grabs his sword and rises to his feet. "Are you colluding with the rebels?"
<br><br>
<<if $body gt 2>>I disarm this palace servant easily, throw the small weapon away, and flip him onto his back.
<<else>>
The dagger slashes the side of my waist before I trip him to fall on his back. The cut is shallow, and the sting feels trivial, but I quickly channel some internal energy to soothe the injured area.
<<setFlag "c8_injury" "waist">>
<<setFlag "c8_spiritpoison">>
<</if>>
The Emperor points <<if setup.shuoSwordWhere() eq "palace">>the North sword<<else>>his sword<</if>> at him. "Where are the rest of them?"
<br><br>
I stare down at the eunuch. "Did you poison the meals today?" The Emperor turns to me with a shocked expression on his face, but waits for the palace servant to answer.
<br><br>
"Some-somebody else did that," Dilu trembles where he lays, "h-he only told me to poison you..."
<br><br>
"Who is he?" I ask, just to confirm our suspicion.
<br><br>
"Me." A familiar voice calls out from the courtyard. Through the open doorway, we see a clean-shaven man in the same eunuch outfit as Dilu, but he is wearing a headband of mourning, and holding a weapon when palace staff are not permitted to carry any. Though at least for the moment, [[Su Zhan stands alone|c8_raid_emperor3]].<<if flag("shuosword") eq "suzhan">>
The Emperor's gaze settles on his weapon. "I did not expect you to plunder your master's tomb."
<br><br>
The rebel leader sneers, "My prince will forgive me, after I return to him what belongs to him."
<<elseif setup.shuoSwordWhere() eq "palace">>
The rebel leader points to the North sword. "That does not belong to you, Li Yang."
<br><br>
"It belongs to the Son of Heaven." The Emperor's grip on the handle tightens.
<br><br>
"Everyone knows he was the true heir," Zhan shakes his head, "until your henchmen killed him."
<<elseif setup.hasShuoSword()>>
The rebel leader's eyes focus on the Emperor, but he points to me. "How dare you give away a symbol of Imperial authority to an underling!"
<br><br>
"And how dare you question the decision of the Son of Heaven?" The Emperor stands his ground.
<br><br>
Zhan snorts. "Your rule will be challenged to the end of your days, because you did not earn the Mandate of Heaven."
<</if>>
<br><br>
"Your plan failed, Su Zhan. Again." The Emperor tries to reason with the rebel leader. "Nothing will bring him back. Even with all of his siblings killed as he once wanted, what would that accomplish but the ruin of his father's legacy, his legacy?"
<br><br>
"A legacy that you don't deserve to carry on!" The rebel roars, "Nor are you capable of it!"
<br><br>
I glance over at the Emperor, his sword-wielding hand shivers from either fear or anger...
<<if flag("vision") eq "ambition" and flag("vision") eq "emperor">>
The vision of him stabbing me through the heart... Would it still come true if I let this assassin kill him?
<</if>>
<br><br>
<<set _next = "c8_raid_emperor4">>
<<choice_shown "I hesitate." _next>>
<<setFlag "c8_raid_emperor3" "hesitate">>
<<bold -1>><<loyal -2>><<trusty -1>>
<<if flag("vision") eq "ambition" and flag("vision") eq "emperor">>
<<righteous -1>><<kind -1>><<literati -1>><<military -1>>
<</if>>
<</choice_shown>>
<<choice_shown "I must eliminate this threat once and for all." _next>>
<<setFlag "c8_raid_emperor3" "eliminate">>
<<loyal>><<military>>
<<trust "yang" 1>>
<</choice_shown>>
/% [[c8_raid_emperor4]] %/The air in the room is so thick it takes effort to breathe.
<br><br>
<<if flag("c8_raid_emperor3") eq "hesitate">>"Why do you hesitate?" The Emperor's question startles me, but when I glance at him, his eyes are staring at the rebel leader.
<<else>>"Why do you hesitate?" I ask the rebel leader.
<</if>>
<br><br>
Zhan lets out a sad chuckle. "Curse that resemblance... And that luck..."
<br><br>
"What?" The Emperor frowns.
<br><br>
"You're right. Death just won't do." The rebel leader turns to me. "So how about the anguish of loss."
<<if $mind gt 3>>My mind calculates as fast as it could. <i>Does that mean he won't target the Emperor?</i><</if>>
<br><br>
<<if $mind gt 4 and $body lt 4>>
I drop to one knee while clutching my
<<if flag("c8_injury") eq "waist">>
waist. "Stay back, Your Majesty! I only need a moment to recover from the poison!"
<br><br>
"I must thank whoever poisoned you ahead of time, making our job easier." Zhan sneers, "Fate is finally taking our side."
<<else>>
abdomen. "Stay back, Your Majesty! I just need a moment to recover from the toxin!"
<br><br>
Zhan sneers, "Is that what it was? Well, it seems fate is finally taking our side."
<</if>>
<br><br>
The Emperor takes a few weighty steps forward to stand between me and the rebels. "This kingdom would have already broken into pieces had it not been for Grand Protector $clanName and ?title." His body shivers, but his grip is firm. "?Their life is as important as mine, if not more so!" I glance up at his backside, uncertain whether he is playing along with my pretense, or actually risking his life to defend me. But I must keep up the deception until the enemy is defeated.
<<setFlag "c8_raid_emperor_tactic" "deception">>
<<setFlag "c8_raid_suzhan_killer" "me">>
<br><br>
"Dilu, prove your loyalty!" Zhan shouts.
<br><br>
The eunuch scrambles to try to seize the Emperor's sword, and the latter fights back with surprisingly effective moves, ending it by stabbing the man through the chest. The rebel leader rushes into the room to pull the two men apart. The Emperor loses his sword in the corpse, wrestles with the assassin in vain until he is discarded aside like dirty clothes.
<br><br>
I pretend to ambush Zhan but purposely let him parry my sword away and knock me back down on the ground.
<br><br>
"Now you will know how I felt for two years!" The clean-shaven man taunts the Emperor as he raises <<if flag("shuosword") eq "suzhan">>the North sword<<else>>his blade<</if>> over me. I grab a scroll by Dilu's body to block the sword strike, letting his weapon cut through the strings to loosen the slips. During the ensuing struggle, I lock the deadly edge in the body of the scroll while stripping out pieces with my other hand. By the time Zhan realizes he has been tricked, two splintered bamboo slips are already lodged in his neck.
<br><br>
For fear that he might use the same tactic against me, I wait until the fire in his eyes extinguishes before [[releasing my grip|c8_raid_emperor_wait]].
<<elseif $body gt 4>>
Dilu scrambles to try to seize the Emperor's sword, <<if flag("c8_raid_emperor3") eq "hesitate">>and before I decide to intervene,<<else>>and as I kick the eunuch back several feet,<</if>> the rebel leader has already come within striking distance! I immediately lock his joints with my arms and legs, impeding his movement. With a flick of his wrist he tosses <<if flag("shuosword") eq "suzhan">>the North sword<<else>>his blade<</if>> toward the eunuch, who picks it up and swings at me. I grab Zhan by the collar and block the attack with his body, then push them both against a wall, knocking their skulls into each other. They collapse in a heap, [[either dead or unconscious|c8_raid_emperor_wait]].
<<setFlag "c8_raid_emperor_tactic" "direct">>
<<setFlag "c8_raid_suzhan_killer" "me">>
<<elseif setup.hasShuoSword() or setup.shuoSwordWhere() eq "palace">>
"You want his sword back?" I call out to the clean-shaven man outside.
<br><br>
Zhan looks at me suspiciously. Before he can answer,
<<if setup.shuoSwordWhere() eq "palace">>
I turn to the Emperor and salute. "Your Majesty, may I have your sword?"
<br><br>
He glances at the anxious Dilu on the floor as he returns the sword to its scabbard. "What if he-"
<br><br>
I hand him my blade. "Use this if he tries anything." We exchange weapons and
<</if>>
I step into the courtyard with my hand firmly gripped onto the scabbard. "Catch!" I make a motion that appears to be tossing the weapon to him, but instead, only the sword flies through the air.
<br><br>
As he moves to catch it, I lunge forward, thrusting the iron end of the scabbard between his chin and his neck, impeding his breathing for a few seconds, enough for me to avoid his desperate swing, block his attack arm, and strike his throat again. Noise of scuffle reaches my ears from somewhere behind, but I cannot miss this golden opportunity!
<br><br>
With his strength waning due to choking, neither of his weapons could slice through the scabbard I'm using to counter his strikes. I press the advantage to push him further and further back. He tosses his own blade aside, except I would exploit that moment to hammer at his outstretched arm, dodge the swing of the North sword, then strike at whichever part of his body that is temporarily vulnerable, starting with the temple! When he can see clearly again, I have picked up his blade before nailing him through the heart onto a wooden pillar.
<br><br>
I spin around to check on the scene inside the room, finding the Emperor standing over an unmoving body, both of their clothes are now [[covered in blood|c8_raid_emperor_wait]].
<<setFlag "c8_raid_emperor_tactic" "distraction">>
<<setFlag "c8_raid_suzhan_killer" "me">>
<<else>>
<<if $body gt 3>>
Dilu scrambles to try to seize the Emperor's sword, <<if flag("c8_raid_emperor3") eq "hesitate">>and before I decide to intervene,<<else>>and as I kick the eunuch at the knee,<</if>> the rebel leader has already come within striking distance! I parry his swings, then grab his accomplice by the collar to throw at him. They crash into each other and trip over the doorsill. Zhan loses momentum as he pushes his accomplice aside, giving me an opening to stab him through the chest, then quickly jump away from the reach of his weapon. The rebel leader gurgles in pain, the injury too severe for him to remain standing, let alone talk.
<br><br>
The eunuch finds his dagger, and charges out of the study toward me. To my surprise, the Emperor moves without hesitation to end this servant's life from behind.
<br><br>
When I look back to the rebel leader, his [[cold eyes|c8_raid_emperor_wait]] are left staring up at a Heaven that does not care who lives or dies.
<<setFlag "c8_raid_emperor_tactic" "bruteforce">>
<<setFlag "c8_raid_suzhan_killer" "me">>
<<if flag("shuosword") eq "suzhan">><<setFlag "c8_myblade" "damaged">><</if>>
<<elseif $body gt 2>>
I rush to shut the door, then run toward the weapon rack. "Your Majesty, back away from the door!" The Emperor quickly jumps over the low table, even if it means letting the eunuch scramble to find his dagger.
<br><br>
I cannot draw the King's Bow in full, but perhaps even halfway is enough! I nock an arrow taken from a nearby quiver, let it loose toward the door just as Zhan kicks it open. He dodges the ambush as expected, but that moment of distraction is what I'm after. I fling the bow in his direction, then dive after it. As he reflexively swings his
<<if flag("shuosword") eq "suzhan">>North sword, the edge slices clean through the string and the bow itself, and the two halves fly apart from the released tension, a piece slaps him on the temple.
<<else>>blade, the edge cuts through the string and releases the tension in the bow. I leap to catch one end of it and swing it like a staff, striking him on the temple.
<</if>>
While he is disoriented, I snatch his weapon from his weakened grip and drive it through his chest. In the chaos of the scuffle, I overlook an ambush from his accomplice, who manages to stab me on the back above the right shoulder blade. A sharp pain is quickly replaced by an overwhelming numbness, paralyzing my arm.
<br><br>
I hear an agonizing cry from the attacker as I fall to my knees along with Zhan, whose last words are drowned in his own blood. His horrifying grin, however, must be his way of celebrating victory. <<if setup.isLoved("yang")>>Li Yang<<else>>The Emperor<</if>> shouts my name as the world fades away. <i>At least... he might not be as defenseless as I thought...</i>
<<setFlag "c8_spiritpoison">>
<<setFlag "c8_injury" "trapezius">>
<<setFlag "c8_raid_emperor_tactic" "bow">>
<<setFlag "c8_raid_suzhan_killer" "me">>
<br><br>
<<include "c8_raid_hiddenlonging">>
<<else>>
Dilu scrambles to try to seize the Emperor's sword, and <<if flag("c8_raid_emperor3") eq "hesitate">>before I decide to intervene,<<else>>as I kick the eunuch at the knee,<</if>> the rebel leader has already come within striking distance! Training take over and I throw myself into the fight, even if I could only buy time for the Emperor to escape.
<br><br>
<<if flag("shuosword") eq "suzhan">>
Every exchange is a harrowing brush with death as the North sword shreds my confidence.
<<setFlag "c8_spiritpoison">>
<<else>>Every clash between metals or limbs leaves a new injury, but I cannot back down.
<</if>>
<i>I need a decisive victory!</i> Focusing all my energy at a single point on my weapon, the next strike breaks it against his. And as he uses the opportunity to stab me in the abdomen, what remains of my blade also finds his neck, and his spine. Desperate to staunch the bleeding, I kick the rebel leader away from me. Unfortunately the pain of the sword leaving my body is <<if flag("shuosword") eq "suzhan">>somehow replaced by an overwhelming numbness,<<else>>overwhelming,<</if>> and I fall into darkness. <i>At least... I fought, and won...</i>
<<if setup.hasShuoSword()>><<setFlag "shuosword" "shattered">>
<<else>><<setFlag "c8_myblade" "broken">>
<</if>>
<br><br>
<<include "c8_raid_hiddenlonging">> /% [[c8_raid_hiddenlonging]] %/
<<setFlag "c8_injury" "abdomen">>
<<setFlag "c8_raid_emperor_tactic" "desperate">>
<<setFlag "c8_raid_suzhan_killer" "me">>
<</if>>
<</if>>I sit down, or rather I collapse. The sudden release of high tension, combined with the gory kill, finally cause me to throw up.
<br><br>
The Emperor rushes over. "Are you all right?"
<br><br>
<<if flag("c8_injury") eq "waist">>I'm reminded of the numbing pain on my waist each time my body tries to expel stomach fluid.<</if>> I raise a free hand to gesture for him to not come any closer.
<br><br>
He starts to walk away. "I must fetch Doctor-"
<br><br>
"No!" I croak, then try to soften the tone, "Please, Your Majesty. There could still be an ambush waiting."
<br><br>
In response, he brings me some ?color tea instead. I frown as I continue to retch, and unexpectedly, he reaches forward to wipe my mouth with his sleeve. I push his hand away as soon as I realize what's happening, and look up at him.
<br><br>
<<if setup.isSwayable("yang")>>
"It can be washed." He says calmly, and somewhat sentimentally, "When <<concept "note-aprefix">>A-<</concept>>Sheng was still a silly brat, she used to fancy herself like another <<concept "concept-shennong">>Divine Farmer<</concept>> and ate wild plants to test whether they are safe to put into meals." He responds to my doubting expression with a small chuckle. "Yes, unbelievable, isn't it?"
<<addtidbit "sheng" "wildplant">>
<<else>>He says simply, "It can be washed."
<</if>>He hands over the cup again. "Here."
<br><br>
I take the cup, then gulp down its content. He rises to his feet to stand near the doorway, looking everywhere else but at me or the bodies. We wait in silent vigilance until the palace guards come to report that [[the crisis is over|c8_raid_aftermath]].
<<if flag("c8_injury") eq "waist">>
<br><br>
Before I join the war meeting in the audience chamber, I make a quick stop at the physicians' quarter to patch up the cut on my waist. Doctor Mu suspects that the dagger was coated with some kind of poison, but he has no idea how to treat it, and so we decide to keep an eye on the wound for now.
<</if>><<set $location = "Princess Li's study in the Imperial Palace">>
<<if flag("shuosword") eq "suzhan">>
<<setFlag "shuosword" "gongsunshu">> /% not bringing to the assassination, will end up with Gongsun Shu again %/
<</if>>
A soft-faced middle-aged man dressed in eunuch's outfit steps out of Princess Li's study as I arrive, his pace quickens as we pass each other. Inside the room,
<<if setup.isAround("yao")>>I find Yao standing beside the Princess, who is putting aside an ink brush, and rolling close the scroll she was presumably writing on. Ning is sitting nearby, preparing bamboo slips.
<<else>>the Princess puts aside an ink brush while rolling close a scroll she was presumably writing on.
<</if>>
<br><br>
"?title," Princess Li continues to clean up. "I heard about the chaos in the city, how is the situation now?"
<br><br>
My brows tighten involuntarily. "How did you already know?" I think back to the person who just left.
<br><br>
"That was Dilu you saw." She explains, "He came by to tell me to prepare for the worst."
<<if setup.isAround("yao")>>Yao and Ning clear the table by carrying away the scrolls, brush, and ink stone.<</if>>
<br><br>
I close the door behind me. "Are you not concerned about why he would say that?"
<br><br>
Princess Li gestures for me to sit on the western side to her table. "Dilu practically grew up with the crown prince, so it is understandable to suspect his loyalty to us. But if he wanted to kill us, we could have died hundreds of times since the day the crown prince..." she takes a jagged breath, then slowly finishes the sentence, "when eldest brother passed away."
<br><br>
I take my seat, <<if setup.isAround("yao")>>as Ning returns from the shelf area to sit across from me. Yao chooses to stand between them, engrossed in her role as the bodyguard<<else>>resting ?myweapon on the ground<</if>>.
<br><br>
"Besides, loyalty is what we want to inspire in our people," the Princess explains her logic for trusting potential traitors. "If we dismissed everyone who was loyal to the Chang Emperor or the crown prince, we would discourage potential talents from seeking employment with the Imperial clan."
<br><br>
"But..." I cannot easily dismiss the possibility that the eunuch knows what is coming.
<br><br>
The Princess looks at me, afraid, but unable to voice her fears so directly.
<br><br>
<<set _next = "c8_raid_princess_chat">>
<<set _same = '<br><br>"Thank you for looking out for His Majesty." She smiles. "And I appreciate you coming to my aid personally."'>>
<<if setup.isAround("yao")>>
<<set _same += ` She turns to Yao and Ning. "You two as well. Your presence alone strengthens my resolve."<br><br>"Of course, Your Highness. It's the least... I mean it's an honor." Yao grins and stands a little taller.`>>
<</if>>
<<choice_shown "I admire her determination to walk this political tightrope." _next>>
<<loyal>><<collectivist>>
<<trust "sheng" 1>><<trust "yang" 1>>
<<set $response = "I then explain the defense plan to her, including the food-poisoning situation and the unexpected assistance from the Gentleman Advisor." + _same>>
<</choice_shown>>
<<choice_shown "This game of pretense is exhausting." _next>>
<<bold>><<stoic -1>><<proper -1>><<collectivist -2>>
<<if setup.isAround("yao")>><<set $response = "<i>Perhaps she would be more open to express herself if Yao and Ning are not in the same room.</i>">>
<<else>><<set $response = "<i>There is no one else around to hear her speak her true feelings, unless she doesn't trust me either?</i>">>
<</if>>
<<set $response += " But I decide not to challenge her. Instead, I explain the defense plan, including the food-poisoning situation and the unexpected assistance from the Gentleman Advisor." + _same>>
<</choice_shown>>
/% [[c8_raid_princess_chat]] %/<<response>>
<<set _next = passage(), _suzhan = "c8_raid_princess_chat_suzhan", _people = "c8_raid_princess_chat_people", _done = "c8_raid_princess2">>
<<choice_shown '"Pardon me for asking, but this is relevant to the current situation. Did His Majesty speak to you about Su Zhan, the rebel leader?"' _suzhan `notsaid("zhan")`>>
<<run say("zhan")>>
<<set $response = 'Princess Li nods. "His Majesty did tell me that he saw the crown prince speaking with Su Zhan in secret... Perhaps there were more such private meetings that we were not privy to."'>>
<</choice_shown>>
<<choice_shown '"I can escort you to where His Majesty is, then the guards can watch over both of you?"' _next `notsaid("escort")`>>
<<run say("escort")>>
<<fairmath "$loyalty" 5>>
<<trust "sheng" 1>>
<<set $response = `She smiles while shaking her head. "Right now, we can at least divide the rebels' efforts. I trust your assigned guards to protect His Majesty, and I have confidence in you to fend off any potential attack here."`>>
<</choice_shown>>
<<choice_shown '"May I ask your honest opinion about someone?"' _people `notsaid("people")`>>
<<run say("people")>>
<<set $response = `Princess Li hesitates for a moment before nodding. "I will try to be as impartial as I can."<br><br><i>That's... not what I asked. But I should have expected you to answer it this way.</i>`>>
<</choice_shown>>
<<choice_shown '"Miss Xun, have you been practicing the lock-catch maneuvers I showed you?"' _next `notsaid("practice") and setup.isAround("yao")`>>
<<run say("practice")>>
<<trust "yao" 1>><<trust "ning" 1>><<trust "sheng" 1>>
<<set $response = `"Of course. Watch the body, not the hand." She makes a short sequence of quick movements with her arms. "Though I do lack a stronger sparring partner. Sorry, Ning-er."<br><br>Ning shakes her head and look up at her friend. "I know I'm not as skilled as you."<br><br>My tone becomes solemn. "Are you ready to kill if you have to?"<br><br>Yao takes a deep breath. "I was hoping not to have to deal with such possibility anymore. But I care about the people I'm protecting. So, I'll do what I must."<br><br>"Good." I glance at the Princess, whose gaze falls on the empty table to avoid mine.`>>
<</choice_shown>>
<<choice_shown "There is a knock on the door." _done `said("zhan") and said("escort") and said("people")`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_raid_princess_chat]] [[c8_raid_princess_chat_suzhan]] [[c8_raid_princess_chat_people]] [[c8_raid_princess2]] %/<<response>>
<<set _next = passage(), _comfort = "c8_raid_princess_chat_comfort", _done = "c8_raid_princess_chat">>
<<choice_shown '"Could he have been an agent like myself?"' _next `notsaid("agent", "zhan")`>>
<<run say("agent", "zhan")>>
<<set $response = '"The position of the four guardians had been vacant after the previous holders retired." She says, "Grand Protector Sima convinced Father that no one was qualified to fill those roles, and that it was a waste to pay four people to do what he could handle on his own."<br><br>'>>
<<if less("courtesy") and setup.isChatty()>>
<<set $response += 'I let out a breath of contempt. "So that he could be paid four times as much?"<br><br>The corner of her mouth curls upward slightly. "Fortunately, my father was not moved by that reasoning." '>>
<<else>>
<<set $response += "I frown in silence. <i>He probably asked for a raise.</i><br><br>">>
<</if>>
<<set $response += `She continues, "I think your speculation is plausible. However, could the crown prince employ Su Zhan without Grand Protector $clanName's knowledge? Or do you think your father was already aware of this person?" She glances toward me, her gaze is not full of accusation, but sympathy.<br><br>I sigh. "I don't know. If Su Zhan was supposed to be a shadow agent, then Father would have carried that secret to the grave."`>>
<</choice_shown>>
<<choice_shown '"Stories about the crown prince seem contradictory." I avoid looking in her direction. "Can you help me make sense of that?"' _comfort `notsaid("prince", "zhan")`>>
<<run say("prince", "zhan")>>
<<set $response = `Princess Li closes her eyes, as if to think. "What do you already know about him?"<br><br>"The First Prince was known for his patronage of the Taidou Academy, from its construction to its seasonal maintenance. The veterans remember his renowned battle prowess and horsemanship. Once he was declared the successor to the throne, he granted a general amnesty which emptied the palace dungeon, freeing even his political rivals. And he was an expansionist, for good or ill." I pause to let her speak.<br><br>"The crown prince granted mountain tribes autonomy in the southwestern parts of the kingdom. On the surface, it was benevolence to minority cultures, but it led to constant land disputes between their people and our civilians in Zong and Jinhu, draining their resources." Her frown tightens. "After he set out to remove his siblings, he was able to siphon funding from the Taidou Academy to quickly build an army..." She falls silent for a few seconds, then says, "There are multiple facets to every decision. They can bring benefits to some while causing harm to others. It is the same for us as people. Eldest brother could be both a farsighted king to his subjects and a paranoid tyrant toward his family. Second Brother could be both a kindhearted scholar and a foolish spendthrift, who valued indulgence over responsibility..." She takes a deep breath. "Please forgive my rambling. That was uncalled for."`>>
<</choice_shown>>
<<choice_shown "I consider what else to say." _done `saidsomething("zhan")`>>
<<run clearsaid("zhan")>>
<</choice_shown>>
/% [[c8_raid_princess_chat_suzhan]] [[c8_raid_princess_chat_comfort]] [[c8_raid_princess_chat]] %/<<response>>
<<set _next = "c8_raid_princess_chat_suzhan">>
<<choice_shown '"There is nothing to apologize for, Your Highness." I reassure her, "Thank you for your candidness."' _next>>
<<fairmath "$courtesy" 5>><<fairmath "$integrity" 5>>
<<trust "sheng" 1>>
<<if setup.isAround("yao")>><<trust "yao" 1>><<trust "ning" 1>><</if>>
<<set $response = "She returns a polite smile.">>
<</choice_shown>>
<<choice_shown "I raise a hand to stop her from further self-deprecation." _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fairmath "$courtesy" -5>>
<<trust "sheng" 1>>
<<if setup.isAround("yao")>><<trust "ning" 1>><</if>>
<<set $response = "She nods, acknowledging my meaning.">>
<</choice_shown>>
<<choice_shown '"You admired them, yet they disappointed you." <i>It\'s no wonder you became so emotional about this.</i>' _next>>
<<fairmath "$wisdom" 5>><<fairmath "$courtesy" -5>>
<<fairmath "$kindness" -5>><<fairmath "$collectivist" -10>>
<<if setup.isAround("yao")>>
<<fairmath "$courtesy" -5>>
<<fairmath "$kindness" -5>> /% exposing her vulnerability in front of others %/
<</if>>
<<set $response = "Her eyes flit to me, then to elsewhere in the room. She tries to maintain a neutral expression, but her discomfort is apparent.">>
<</choice_shown>>
<<choice_shown '"Would you not rather indulge in your affection for Lady Zheng?" I say rhetorically.' _next `flag("shengknowsmcknowsherlove") and (not setup.isAround("yao")) and flag("maximizeRomance")`>>
<<bold>><<proper -2>><<kind -1>>
<<set $response = `She looks down at her hands, and closes her eyes for a few seconds. "You are right. I cannot judge Second Brother too harshly without also condemning myself.`>>
<<if setup.isFriendly("sheng")>>
<<addtidbit "sheng" "yongintroducedhuan">>
<<trust "sheng" 1>>
<<set $response += ' He introduced A-Huan and I to each other, and for that I will forever be grateful for his kindness."'>>
<<else>><<set $response += '"'>>
<</if>>
<</choice_shown>>
/% [[c8_raid_princess_chat_suzhan]] %/<<response>>
<<set _next = passage(), _done = "c8_raid_princess_chat">>
<<choice_shown '"What do you think of the Gentleman Advisor?" I ask. "Do you trust his intentions in this crisis?"' _next `notsaid("ren", "people")`>>
<<run say("ren", "people")>>
<<set $response = `"I have only met him a few times since he became prominent in the Duke's service. I believe he is a true talent, and surprisingly genuine for a man in his position." Princess Li chuckles. "That is not to say I have never been wrong about someone." She thinks for a moment. "From what His Majesty has told me, Advisor Gu seems as loyal to the Imperial rule as he is to his lord, which is quite a feat, considering the ambition of the Duke of Mao."`>>
<<if flag("c8_rentroops") eq "outside">>
<<set $response += '<br><br>"Should I have summoned his elite guards into the palace?" I ask.<br><br>'>>
<<if setup.isFriendly("sheng")>>
<<set $response += "She shakes her head, and smiles. ">>
<<if $mind gt 4>><<set $response += '"Trust yourself."'>>
<<elseif $mind gt 2>><<set $response += '"I trust your judgment."'>>
<<else>><<set $response += '"I trust your intuition."'>>
<</if>>
<<else>><<set $response += '"I trust that you know best," she says.'>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"What do you think of Grand Protector $clanName?" I study her reaction. "Even if he stopped a protracted war, he still betrayed his lord. All my life he drilled into me the importance of Loyalty to the Emperor. And yet, he left a family broken by his act of treason."' _next `notsaid("father", "people")`>>
<<run say("father", "people")>>
<<set $response = `Princess Li holds my gaze with earnestness. "Grand Protector $clanName served the Chang Emperor loyally, and then continued to serve his rightful heir. In my mind, your father devoted himself more to the kingdom than the king. He never abandoned the crown prince, until the latter chose personal gratification over the welfare of the kingdom."`>>
<<if (not setup.isAround("yao")) and setup.isFriendly("sheng")>>
<<set $response += ' She leans toward me, laying a hand on the table for support. "Do you really doubt your father?"<br><br>'>>
<<if setup.isFilial()>><<set $response += 'I shake my head. "Never."<br><br>She nods and sits back.'>>
<<else>><<set $response += "I lower my head without answering. She sits back, sighing quietly.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"What do you think of the Duke of Jinhu?"' _next `notsaid("dukej", "people")`>>
<<run say("dukej", "people")>>
<<set $response = 'Princess Li looks around the room. "Each generation of his branch of the Dou clan had become more frugal than the previous. I remember having been to his administrative complex a few times, and it felt even less lived in than here. But I think it is a natural consequence of his key policy of maintaining internal stability through controlled distribution of resources, which stunts economic growth."<br><br>"Do you have any thoughts on his shadow agents?" I ask, "Would he harbor the rebels, for instance?"<br><br>She sighs. "It is not implausible. The Duke of Jinhu is a very cunning strategist with deep patience to rival the power of the other two Dukes. I can see him absorbing the rebel forces if they agree to his terms. My hope is that these rebels would be too unruly to obey his strict commands. With the way civil harmony is achieved in his state, he would not tolerate a group of zealots whose purpose is insurrection."'>>
<<if not setup.isAround("yao")>>
<<set $response += '<br><br>After a pause, she says quietly, "If he wants the throne, he will do it through gaining overwhelming public support, and lets his descendants overshadow the Imperial clan. It would be a long journey, but he seems to be someone who could outlast his opponents through patience rather than force."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"What do you think of the Duke of Zong?"' _next `notsaid("dukez", "people")`>>
<<run say("dukez", "people")>>
<<setFlag "c9_hearjiclanclaim">>
<<set $response = 'The Princess takes a deep breath. "His Ji clan had ties with the sage kings of old, and through centuries of battlefield experience, their armies protected our kingdom from being overrun by nomadic tribes along the western and southern borders. His grandfather even had a strong claim to the throne for being a war hero. But Heaven favored the Li clan at a critical moment in our history..." She stops herself and chuckles, a little embarrassed. "I sound like my history teacher." She tries again. "The Duke of Zong is a man of action, like his forefathers. He is patient when it comes to military strategies, but less so with managing a kingdom."<br><br>"Do you think he would support the rebels or actively oppose them?" I ask.<br><br>"I think he would only trust an army that he trained himself," she says, "though he might let someone else wear down our defenses first."'>>
<</choice_shown>>
<<choice_shown '"What do you think of the Duke of Mao?"' _next `notsaid("dukem", "people")`>>
<<run say("dukem", "people")>>
<<set $response = 'Princess Li tightens her lips, but relents. "There is not much left to say about him. The Shangguan clan has done well building upon the success of their family influence over three generations." She takes an uneasy breath. "If not for the cunning of the Duke of Jinhu and the brute strength of Zong, Mao would have found a way to annex both of the other two states, and not for the benefit of the Imperial clan."<br><br>"The rebels could very well blend into his forces, even if he cleverly avoided betting everything on the crown prince," I say.<br><br>She nods. "It would be wise for them to choose the side that most resembles wealth and prestige."'>>
<<if setup.isAround("yao")>>
<<set $response += '<br><br>"Pardon me for saying this," Yao blurts out, "but the Duke is a scoundrel. He knew the road construction project will lead to border dispute, and he was just waiting for the other side to start a fight so he could legitimately defend himself, by force."<br><br>The Princess says after her, "In that regard his adviser has been diligent in keeping the situation from spiraling out of control."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Can you tell me more about Lady Zheng?"' _next `notsaid("zheng", "people") and (not setup.isAround("yao")) and flag("shengknowsmcknowsherlove")`>>
<<run say("zheng", "people")>>
<<setFlag "c8_askshengabouthuan">>
<<addtidbit "sheng" "yongintroducedhuan">>
<<proper -1>>
<<set $response = `There is a faraway look in Princess Li's eyes, and it is growing more and more distant for every second she is quiet. She recounts, "Miss Zheng... was not yet Lady Zheng when we first met... Second Brother was a patron of hers at the House of Hundred Arts in Bada city, and he often took me to see her performances. Because of our status and his lavish gifts, Miss Zheng could afford to entertain us in a private setting, away from the uneven reception by her usual audience." She smiles a little before it fades. "We became close from sharing our love of poetry, just as Second Brother had passed on that love to me. He eventually withdrew from our meetings altogether... as if he realized what was happening between A-Huan... Miss Zheng and I."<br><br>"Do you know why she married the Duke?" I ask.<br><br>She shakes her head. "I could only assume she was forced to." Her hands clench. "When the succession war began, the Imperial coffer was already near empty. And without our patronage, she has to resume her old business practice... by selling herself to the highest bidder."<br><br>"Does His Majesty know?" I ask.<br><br>She looks down at her hands. "I... did not want to burden him with this... Our lives are not simple..."`>>
<<if setup.isLoved("sheng")>><<set $response += "<br><br><i>And I wish it does not need to be.</i>">><</if>>
<</choice_shown>>
<<choice_shown "I consider what else to say." _done `saidsomething("people")`>>
<<run clearsaid("people")>>
<</choice_shown>>
/% [[c8_raid_princess_chat_people]] [[c8_raid_princess_chat]] %/I gesture for the Princess to remain seated while I rise to open the door. Outside, the eunuch named Dilu returns with a pot of water and cups. There is another man in the same outfit near him, whose head is bowed low, and he is carrying a tray containing a large bowl of assorted dried fruit. Dilu says, "Your Highness, I brought some tea and sweets for you and ?title."
<br><br>
"Thank you, Dilu, please come in," Princess Li says with a controlled voice.
<br><br>
I let Dilu walk in, but have more reservation about the other person.
<<if hasVisited("c6_c_chat_physician")>>Doctor Mu once mentioned that the eunuchs in the palace tend to carry scented pouch to hide their unpleasant stink, real or imagined. But this servant in eunuch clothing does not smell of any traditional scent ingredient.
<<else>>He appears to be clean-shaven, yet the jawline of his face still looks somewhat harder compared to the first man.
<</if>>
<<if $body lt 3>><i>If he is an assassin, would I be able to fight him at such a close range? Or should I wait to put myself in a better position? But it would be more dangerous to have him in the room, right?</i><</if>>
<br><br>
<<set _fight = "c8_raid_princess_fight", _talk = "c8_raid_princess_talk">>
<<choice_shown 'I extend my arm to block the other eunuch\'s path. "Wait to be called in."' _fight>>
<<fairmath "$courtesy" -5>>
<<fairmath "$trustMilitary" 5>>
<<if $body lt 3>>
<<fairmath "$bold" 10>>
<<fairmath "$loyalty" 5>><<fairmath "$wisdom" -10>>
<</if>>
<<trust "yang" 1>>
<</choice_shown>>
<<choice_shown "I watch them both enter the study." _talk>>
<<fairmath "$courtesy" 5>>
<<if $body lt 3>><<fairmath "$wisdom" 5>><</if>>
<</choice_shown>>
/% [[c8_raid_princess_fight]] [[c8_raid_princess_talk]] %/While keeping my eyes locked on the second eunuch, I hear the tray being set down, the water being poured, and the Princess saying, "Oh, could you please bring me some of the sweets you mentioned?"
<br><br>
"Certainly, Your Highness." I see someone approaching me with my peripheral vision. When he is in front of the second eunuch, Dilu's trembling hands try to grab the tray. I hear the sound of a cup dropping on the table before it falls to the floor.
<br><br>
<<if setup.isAround("yao")>>"Your Highness!" Yao's cry almost pulls my attention away from the eunuchs,
<<else>>I almost turn away to look at what's happening in the room,
<</if>>
but then the second eunuch fishes out a dagger from the bowl of dried fruits!
<<if $body gt 3>>
I grab that wrist and twist until he releases the weapon, then kick him hard on the hips to send him stumbling backwards. When Dilu tries to reach for the dagger, I knock him unconscious with a punch across his jaw.
<<setFlag "c8_dilusubdued">>
<br><br>
With ?myweapon unsheathed, I run it through the second eunuch as he scrambles to right himself. He almost stabs my arm with something he pulls from somewhere on his body, but I manage to deflect the weakened swing. The dart flies from his hand, landing at a distance.
<br><br>
I rush to the Princess, fearing that she had been poisoned by the water, but she stands up to meet me. "I am fine, ?title."
<br><br>
"But I thought..." I look her once over.
<br><br>
Her smile is that of relief. "When you told me about the food-poisoning in the palace, I was betting on the same people to poison my tea as well. If Dilu and whoever he brought are innocent, they would merely be alarmed by my theatrics. But if they plan on taking you by surprise, then if I can make them think I have been poisoned, they would use that distraction to attack you."
<br><br>
<<if setup.isAround("yao")>>"That's brilliant, Your Highness!" Yao grins, and the Princess returns a smile.
<<else>>
<<if very("stoic") or setup.isReserved()>>I nod and smile at her quick thinking.
<<else>>"That was risky, but clever," I say. She smiles, perhaps both a little embarrassed and proud.
<</if>>
<</if>>
<br><br>
"What should we do about the eunuch?" I glance at the unconscious Dilu.
<br><br>
Princess Li looks at him as well, and sighs. "His Majesty will decide his fate."
<<elseif $body gt 2>>
I pull Dilu to me so the assassin's dagger stabs through him instead. I then push them both away from me so I can draw ?myweapon and kill them together.
<br><br>
I rush to the Princess, fearing that she had been poisoned by the water, but she stands up to meet me. "I am fine, Agent $agentName."
<br><br>
"But I thought..." I look her once over.
<br><br>
Her smile is that of relief. "When you told me about the food-poisoning in the palace, I was betting on the same people to poison my tea as well. If Dilu and whoever he brought are innocent, they would merely be alarmed by my theatrics. But if they plan on taking you by surprise, then if I can make them think I have been poisoned, they would use that distraction to attack you."
<br><br>
<<if setup.isAround("yao")>>"That's brilliant, Your Highness!" Yao grins, and the Princess returns a smile.
<<else>>
<<if very("stoic") or setup.isReserved()>>I nod and smile at her quick thinking.
<<else>>"That was risky, but clever," I say. She smiles, perhaps both a little embarrassed and proud.
<</if>>
<</if>>
<br><br>
Princess Li glances down at Dilu's corpse, and sighs. "He has been loyal to the end."
<<else>>
I extend my arms to lock his joints, but he turns the same effect on me and pins me against the door frame. Dilu then drops the tray and bowl to grab the dagger from the assassin's hand, cutting into my waist despite my best efforts to avert the injury. The numbing pain actually hurts less than the frustration I feel at the moment.
<<setFlag "c8_injury" "waist">>
<<setFlag "c8_spiritpoison">>
<br><br>
<<if setup.isAround("yao")>>
And then, Dilu is yanked away and falls onto his back. Yao twists his arm around, forcing him to involuntarily roll onto his stomach and drop the weapon. Dilu yelps in pain as Yao presses his second finger inward according to the method I taught her. I use the distraction to knee and kick the assassin until I free an arm to stab him with ?myweapon.
<br><br>
"Ning-er, help me keep him subdued!" Yao calls out, and her friend hurries over to twist his other arm behind his back. Dilu whimpers and struggles, but is no match against two people with combat training.
<<setFlag "c8_dilusubdued">>
<br><br>
I rush to the Princess, fearing that she had been poisoned by the water, but she stands up to meet me. "I am fine, Agent $agentName."
<br><br>
"But I thought..." I look her once over.
<br><br>
Her smile is that of relief. "When you told me about the food-poisoning in the palace, I was betting on the same people to poison my tea as well. If Dilu and whoever he brought are innocent, they would merely be alarmed by my theatrics. But if they plan on taking you by surprise, then if I can make them think I have been poisoned, they would use that distraction to attack you."
<br><br>
"That's brilliant, Your Highness!" Yao grins without easing her grip on the eunuch. Princess Li returns her praise with a smile.
<br><br>
"What should we do about him?" I glance at the now sobbing Dilu.
<br><br>
Princess Li sighs. "You are a loyal servant, Dilu. But I cannot look the other way anymore. His Majesty will decide your fate."
<br><br>
"I know, Your Highness... I never wanted to hurt you..." Dilu begins to wail, "But a true loyalist cannot serve two masters!"
<<else>>
Suddenly, Dilu clumsily stumbles into the assassin, and I use the distraction to free an arm so I could kill them both with ?myweapon. I turn to find Princess Li grasping her hand with the other in front of her chest, breathing in a jagged rhythm. She looks pale, and seems to be lost in some kind of a waking nightmare... <i>Is it the same one that plagues her twin brother?</i>
<br><br>
"Your Highness? Did they poison your tea?" I take a step toward her, but something about me must be causing her distress, because she squeezes her eyes shut and drops to her knees. I sheathe ?myweapon, move to kneel down
<<if setup.isLoved("sheng")>>
<<setFlag "c8_hugsheng">>
and wrap my arms around her like a winter coat... <i>Propriety be damned!</i>
<<else>>beside her while covering my wound with a hand.
<</if>>
"You saved my life, Your Highness. I hope you were not poisoned, that it was only to fool the assassins. But even if you were, everything will be all right. The guards will be here soon, and Doctor Mu can help you."
<<if setup.isLoved("sheng")>>
Deathly silent as she tries to be, her slow nod against my
<<if $height eq "tall">>collarbone
<<else>>shoulder
<</if>> assures me that she is conscious.
<<else>>She nods slowly, swallowing every emotion to keep herself from making a sound.
<</if>>
<</if>>
<</if>>
<<setFlag "c8_raid_suzhan_killer" "me">>
<br><br>
Not long after, the palace guards come to report that [[the crisis is over|c8_raid_aftermath]].
<<if flag("c8_injury") eq "waist">>
<br><br>
Before I join the war meeting in the main audience chamber, we stop at the physicians' quarter to check with Doctor Mu. For treating my wolfsbane trouble, he helps me throw up as much as I could, then hands me mung beans to brew into soup.
<<if setup.isAround("yao")>>Princess Li suffers from the stress of the violent encounter, but otherwise she is unscathed.
<<elseif $body lt 3 and (not setup.isAround("yao"))>>Princess Li finally tells me that she was indeed merely pretending to be poisoned.
<</if>>
The cut on my waist, on the other hand, does contain some kind of poison that's different from the wolfsbane I ingested earlier. Unfortunately the elderly physician has no idea how to cure it, and so we decide to keep an eye on the wound for now.
<</if>>Dilu sets down what he is carrying onto Princess Li's table, and begins to scoop water into the cups. The second eunuch puts down the bowl of sweets next to the cups, then moves back to stand a few feet away.
<br><br>
"What's your name?" The Princess asks him, "I have never seen you before."
<br><br>
"Oh, that is Dacheng, he is mute. I assure you that you have met him before, Your Highness. He had been assisting the old historian in the palace library for years, so it is possible you have forgotten about him." Dilu presents a cup to her. "Your tea, Your Highness."
<br><br>
<<if setup.isSinger()>>For an inexplicable reason, that name reminds me of an old song about a great king.<</if>>
Princess Li observes the silent eunuch, then says, "Dacheng, come and have some tea with us."
<br><br>
The clean-shaven man bows, kneels down in front of the table, and accepts the cup being handed to him by the Princess.
<br><br>
She speaks of a seemingly random subject, "I was reading the Classics of Songs earlier and came across this verse. 'So did the officers conduct this expedition, without any clamor in the noise of it. Truly a princely man is the king. Great indeed are his achievements.'"
<br><br>
The second eunuch downs his tea without reacting to the comment. He puts the cup down, and backs away again.
<<if $mind gt 2 or setup.isSinger()>>I recite the verse again in my mind, realizing that the line containing the phrase "Da Cheng" also has the word "Zhan" in it. <i>Is she testing to see if this man is Su Zhan?</i>
<<else>>I have a feeling the Princess is trying to hint at something, but all I can think of is perhaps a subtle reference to the late crown prince?
<</if>>
My hand rests on the handle of ?myweapon, ready to strike.
<br><br>
"It reminded me of my eldest brother, [[crown prince Li Shuo|c8_raid_princess_talk2]]." Her gaze stays locked on to Dacheng, who remains equally still.Dilu sighs. "The crown prince used to share his snacks with me, sometimes right under the Chang Emperor's nose too." He giggles. "I knew he was trying to bribe me, so he could sneak out of detention when he would get into trouble with his father."
<br><br>
<<addtidbit "sheng" "wildplant">>
Princess Li puts on a performative smile. "First brother can be quite the trickster. When I was little, I used to eat flowers just to find out how they tasted, and he would tell me which ones to try. They were always the bitter kind, but it was his way of teaching me not to indiscriminately ingest things."
<br><br>
Dilu nods. "The crown prince was wise, because you were too curious to be dissuaded otherwise. He would have been sad if you actually ate something poisonous."
<br><br>
Princess Li shakes her head, her smile takes on a foreboding look as she picks up a cup to drink. "No, he would not."
<br><br>
<i>Is she trying to signal me to do something... A distraction, perhaps?</i>
<br><br>
<<set _next = "c8_raid_princess_talk3">>
<<choice_shown "No, she knows what she's doing." _next>>
<<setFlag "c8_raid_princess_talk2" "wait">>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$wisdom" -5>><<fairmath "$loyalty" 5>><<fairmath "$courtesy" 5>>
<<trust "sheng" 1>>
<</choice_shown>>
<<choice_enabled '<small>(mind)</small> "Su Zhan!" I move toward the second eunuch. "I should be the one you target!"' _next `($mind gt 2)`>>
<<setFlag "c8_raid_princess_talk2" "distract">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>><<fairmath "$loyalty" 5>>
<<trust "sheng" 1>><<trust "yang" 1>>
<<if setup.isAround("yao")>><<trust "yao" 1>><<trust "ning" 1>><</if>>
<</choice_enabled>>
<<choice_shown "<i>I wonder what would happen if I just... let what's about to happen, happen...</i>" _next>>
<<setFlag "c8_raid_princess_talk2" "watch">>
<<fairmath "$bold" 10>>
<<fairmath "$loyalty" -20>>
<<if less("loyalty") or flag("vision") eq "ambition">>
<<fairmath "$integrity" 10>><<fairmath "$wisdom" 10>>
<</if>>
<<fairmath "$filialPiety" -5>><<fairmath "$kindness" -5>>
<<fairmath "$righteousness" -5>><<fairmath "$collectivist" -10>>
<<fairmath "$trustLiterati" -5>><<fairmath "$trustMilitary" -10>>
<<trust "yang" -1>>
<</choice_shown>>
/% [[c8_raid_princess_talk3]] %/<<if flag("c8_raid_princess_talk2") eq "distract">>
In a rather brazen show of disrespect, Dacheng ignores me and keeps his gaze locked on the Princess, as if he must see her finish the drink. I grab him by the cheeks and force him to face me instead. Hatred burns bright in his eyes as he grips my wrist in protest, yet also strangely restrained. <i>This must be the assassin who ambushed me in the woods! But what is he waiting for?</i>
<br><br>
"Agent $agentName! Please stop!" Dilu scrambles toward us. I let go of this "Dacheng", and shove him back a little.
<br><br>
When the three of us turn back to the Princess, she has placed her emptied cup back on the table. There does not seem to be any spills on the table, nor on her sleeves. <i>Did she really drink the water?</i>
<<else>>Princess Li drinks some water from the celadon cup, then places it back on the table.
<</if>>
<br><br>
Dacheng finally speaks with an accent-less voice, shedding the pretense and assumes the identity of Su Zhan. "There is a slow-acting poison in that tea." Before I can do or say anything, he adds, "We have the antidote."
<br><br>
Princess Li seems to have anticipated this outcome. She nods and asks, "What are your terms?"
<br><br>
Zhan points to me. "I want the heir to the $clanName clan to serve my prince Li Shuo in the underworld."
<br><br>
The Princess frowns. "Grand Protector $clanName has already been punished. Why must you demand more from his family?"
<br><br>
Zhan glares at her. "$clanName De claimed to be a loyalist. If he and his descendants forsake their duty to my prince in life, then they must atone in death."
<br><br>
"Grand Protector $clanName was loyal to the welfare of the people, not the whims of a tyrant." Her display of boldness is rare, even more so than her debate against the influential men at Bada city. "As beloved as the crown prince was, he was also unnecessarily paranoid, and cruel toward his own family-"
<br><br>
"I've heard enough of that justification!" Zhan shouts back, "Had he been successful, history would have remembered him for his achievements!" A killing aura emanates from his body. "The sad truth is, if you were to die today, history would bury you under all of your sins too!"
<br><br>
"What is your true reason for this much devotion to my eldest brother?" Princess Li asks, her tone strangely tender.
<br><br>
The rebel leader's eyes grow wide for a moment before squeezing shut. Soon, tears begin to stream down his face.
<<if setup.isAround("yao")>>Yao glances at me with a stunned expression.<</if>>
<br><br>
"He saw me, and accepted all of me." Zhan says, "There will [[never be another|c8_raid_princess_talk4]] like him.""I think... I understand." Princess Li recites part of a song slowly,
<<sing "selective quoting from Yi Jie, from Classic of Poetry, translation by James Legge">>
Alas for him,<br>so handsome and accomplished.<br>
How grandly tall.<br>
With what elegance in his high forehead.<br>
With what motion of his beautiful eyes.
<</sing>>
<br>
Zhan recites as well,<br><br>
<<sing "selective quoting from Yi Jie, from Classic of Poetry, translation by James Legge">>
With what skill in the swift movements of his feet!<br>
With what mastery of archery!<br>
Alas for him, so famous!<br>
His beautiful eyes how clear!
<</sing>>
<br>
<<if ($sex eq "female" and setup.likesWomen()) or ($sex eq "male" and setup.likesMen())>>By this point, I also begin to understand how he feels... about the crown prince.
<br><br>
<</if>>
Dilu wipes his own tears with his sleeve, reciting a part of it as well, "Alas for him, so beautiful... His bright eyes and high forehead how lovely..."
<br><br>
<<if $mind gt 3 or setup.isSinger()>><i>The final verse is "one able to withstand rebellion." Will this vengeful man take that cue to strike?</i>
<<else>><i>Will this vengeful man strike when the poem reaches the end?</i>
<</if>>
<br><br>
<<sing "selective quoting from Yi Jie, from Classic of Poetry, translation by James Legge">>
Sure to send his arrows right through.<br>
The four all going to the same place!
<</sing>>
<br><br>
"One able to withstand rebellion." As Princess Li concludes the recitation, Zhan takes out a palm-sized object from the inside of his tunic and lunges toward her.
<br><br>
My arm reach forth to grab him before I could think,
<<if setup.isAround("yao")>>while Yao also moves in to protect the Princess.
<<else>>hesitating to use a weapon because of our proximity to the Princess.
<</if>>
Suddenly, the rebel leader spins around to try to jab what he is holding into me instead. I'm convinced by now that he is truly aiming for me this entire time!
<br><br>
<<if $body gt 3>>
With faster reflex, I deflect his attack arm and land a punch on his nose, knocking him down to the ground despite his momentum. I kick away the object in his hand, then draw ?myweapon to point its tip against his throat. "Hand over the antidote!"
<br><br>
He blinks in reaction to the blood that are leaking into his eyes from the broken nose.
<<else>>
<<if setup.hasShuoSword()>>
The North sword slices through the rebel leader's extended forearm. Once he is down on his back, I point the tip of the sword against his throat. "Hand over the antidote!"
<br><br>
He pants and sneers through his teeth.
<<else>>
My blade stabs through the rebel leader's shoulder, and the mysterious object slips from his grip. I trip him to make him fall on his back, then I point my blade against his throat. "Hand over the antidote!"
<br><br>
His chest heaves from the pain.
<</if>>
<</if>>
"It's nothing the court physician can't cure." He side-eyes Princess Li.
<<if flag("c8_raid_princess_talk2") eq "distract">>
"I have a feeling she dumped it when we weren't looking. Sneaky, like her twin brother." I notice the Princess pursing her lips.
<<else>>"That little amount she drank wouldn't kill her anyway. Sneaky, like her twin brother."
<</if>>
<br><br>
"I have no reason to believe you, assassin." I raise my voice, "Where is the antidote?!"
<br><br>
"Dilu!" Zhan grabs onto my weapon with his uninjured hand, unconcerned about losing his fingers. "[[Prove your loyalty|c8_raid_princess_talk5]]!"The eunuch reaches into the bowl of sweets on the table to fish out a dagger, then charges for me while I'm briefly unable to swing my weapon.
<br><br>
"No! Dilu!" Princess Li cries out, but the palace servant is already within striking distance.
<br><br>
<<if setup.isAround("yao")>>
He slams into the floor before he could reach me, and then Yao leaps forward to twist his arm behind his back, forcing the man to drop the dagger. She must have tripped him from behind.
<br><br>
"Ning-er, help me keep him subdued!" Yao calls out, and her friend hurries over to twist his other arm behind his back. Dilu whimpers and struggles, but is no match against two people with combat training.
<<else>>With my left hand I grip his wrist and twist it until he drops the dagger. I then kick him hard in the stomach, making him land flat on the ground. He will be aching for a week.
<</if>>
<br><br>
Zhan lets go of my weapon to reach for the fallen dagger, prompting me to finally kill him with a stab through the heart. He looks up at me with such vehemence that I cannot help but frown back. Soon, he stops struggling and lays his head down, staring at the ceiling with a gaze that seeks to break through to the Heavens that do not care who lives or dies.
<br><br>
In the corner of my eye, I see Princess Li rising to her feet. She speaks in a quiet and rueful voice, "You gave your heart to him. I believe that he will appreciate it. Go at peace. Hope the two of you will reunite in the underworld." Whether or not Zhan is already dead, his eyes slowly [[close on their own|c8_raid_princess_talk6]].
<<setFlag "c8_raid_suzhan_killer" "me">>
<<setFlag "c8_dilusubdued">>I glance down at the now sobbing Dilu. "What should we do about him?"
<br><br>
Princess Li sighs. "You are a loyal servant, Dilu. But I cannot look the other way anymore. His Majesty will decide your fate."
<br><br>
"I know, Your Highness... I never wanted to hurt you..." Dilu begins to wail, "But a true loyalist cannot serve two masters..."
<br><br>
<<if flag("c8_raid_princess_talk2") eq "distract">>
<<if setup.isAround("yao")>>
"That was brilliant how you handled their performance, Your Highness." Yao grins without easing her grip on her captive.
<br><br>
Princess Li smiles, a little sadly. "He saw through it..."
<br><br>
"Yeah but it was enough to break the stalemate anyway." Yao gives me a nod. "And thanks to Agent $agentName's quick thinking!"
<br><br>
<</if>>
"So, you really are not poisoned, Your Highness?" I ask.
<br><br>
"Apologies for the scare." The Princess smiles, brightly this time. "I am fine."
<<else>>
<<if setup.isAround("yao")>>
Yao presses on Dilu's back with a knee while searching through his belt and shirt, eventually pulling out a tiny silk wrapping. "Agent $agentName, can you check this?" She rises to her feet again before handing the package to me.
<br><br>
<<else>>I quickly search through Dilu's belt and shirt, eventually pulling out a tiny silk wrapping.
<</if>>
Inside are three small round pills. I ask the eunuch, "Are these the poison or the antidote?" When he hesitates to answer, I press him, "Her Highness was not the target, and you said you never wanted to hurt her. So which is it?"
<br><br>
"They are the antidote," Dilu replies in between sobs.
<</if>>
<br><br>
Next, I examine the object the assassin tried to attack me with. It turns out to be a segment of a human spine. Since it cannot be from either of these men... <i>whose bone could it be?</i>
<br><br>
This mystery will have to wait when we hear the sound of running footsteps coming down the corridor around the study. "Secure the exits! Archers, station on high ground!" [[The palace guards are here|c8_raid_aftermath]].<<set $location = "inner court of Imperial Palace">>
By following the sound of cries for help, I track down two men in eunuch's outfit who are preparing to set fires inside empty rooms. They tried to silence witnesses, but I intervene in time to finish them instead.
<br><br>
<<if $body gt 3>>I race against an invisible threat, looking, listening, smelling and sensing all that is around me. My pace only quickens as I dash from sector to sector.
<<elseif $qi gt 3>>I leap and climb onto the roof, raising my vantage point higher to widen my field of view.
<<elseif $mind gt 3>>I think through potential hiding places in this part of the palace and prioritize my search there.
<<else>>
I touch basis with the running patrol when we are about to switch routes. They report that there have been attendants and eunuchs who were injured, as well as the guards in the palace dungeon.
<<if setup.isJailed("fei")>>
<br><br>
"What about the prisoner?" I frown, expecting the Jinhu's Shadow to have escaped somehow.
<br><br>
The guards look at each other, then reply, "We did not find anyone else."
<br><br>
"Keep an eye out for someone you don't recognize who is of average height, and refuses to speak." I look around reflexively. "If she resists arrest, kill her."
<br><br>
"Yes, General!" The patrol team hurries away.
<br><br>
<</if>>
<</if>>
After spotting and killing two more rebels pretending to be eunuchs, my trail winds back close to the Emperor's study again.
<<if setup.shuoSwordWhere() eq "palace">>
<br><br>
"Don't let him get away!" A guard calls out from inside the room as a figure in eunuch's outfit breaks through the entrapment outside, slicing flesh and bones with the [[North sword|c8_raid_innercourt_robbed]].
<<else>>
Checking that there is yet to be any sign of rebels here, I head out again for [[another round of search|c8_raid_innercourt_search]].
<</if>>The fake eunuch and I exchange a quick look, he appears to be a clean-shaven man around my age, and the deadly way he fights reminds me of the assassin in the woods, even before he speaks.
<br><br>
"You!"
<<if $qi gt 3>>I leap down from the roof, but in the meantime he has taken a head-start in the race down a different path.
<<else>>I try to block his path, but he leaps onto the roof and dashes away.
<</if>>
<br><br>
"Is Your Majesty injured?" I rush into the study, and upon seeing the Emperor seemingly unscathed, I salute him. "I will retrieve the North sword!"
<br><br>
<<if $body gt 4>>
The Emperor grabs the King's Bow from his weapon rack to toss over to me. "Kill the thief, Agent $agentName."
<br><br>
I catch it easily, slide my blade behind my belt, and borrow a quiver of arrows from one of the archers. "Understood!"
<<setFlag "c8_raid_innercourt_hasbow">>
<<else>>
The Emperor nods. "Kill the thief, Agent $agentName."
<br><br>
"Understood!" And I'm already out of the door.
<</if>>
<br><br>
By the time I catch sight of Su Zhan again, he is already in the vast open courtyard, running as fast as he could toward the main gate. <i>Is he going to let in more of the rebels?</i>
<br><br>
<<set _next = "c8_raid_courtyard">>
<<choice_enabled "<small>(body)</small> I draw the King's Bow in full to kill the assassin." _next `($body gt 4)`>>
<<setFlag "c8_raid_innercourt_robbed" "shot">>
<<fairmath "$trustMilitary" 5>>
<<set $threatZong += 1>>
<</choice_enabled>>
<<choice_shown "I'll chase him down and fight whatever comes my way!" _next>>
<<setFlag "c8_raid_innercourt_robbed" "fight">>
<<fairmath "$trustMilitary" 10>>
<</choice_shown>>
/% [[c8_raid_courtyard]] %/<<set $location = "main open courtyard of the Imperial Palace">>
<<switch flag("c8_raid_innercourt_robbed")>>
<<case "shot">>
I nock an arrow onto the string of the hefty King's Bow, pull back and aim for the head of the assassin, knowing the trajectory will send the arrow through his heart. At a distance, most of the gatekeepers are still unaware of who is charging at them. And just as the rebel leader is about to reach his first target, he tumbles forward from the impact of the shot.
<br><br>
In the next moment I'm almost flying toward him like a second arrow, barely noticing anything else except for an ominous overcast that seems to be expanding from where Zhan makes his final stand.
<br><br>
Guards closer to the gate are now aware of the threat, and there are also several of the patrol guards coming to assist me. The moment I step into striking distance to this fatally wounded man, he slices off the ends of the arrow with a practiced front-and-back twirl of the North sword, leaving only a stub lodged in his chest. From that same maneuver, Zhan is nearly facing me. His skin is turning gray, the spark of life is fading from his eyes, and he smells dead too, yet he moves like a living breathing master swordsman!
<br><br>
"Everyone stay back!" I shout to the palace guards while parrying his first strike with the bow, which gets sliced in half and nearly injures me had I not let it go immediately.
<br><br>
I dodge and reach for my own weapon. The North sword whips against my blade like lightning, chipping away at the metal until just half of it remains in my hand... but with which I could still cut open his neck on the side. The assassin flips his weapon around in a last-ditch attempt to drag me to the underworld, except I have sidestepped out of his range.
<br><br>
<<setFlag "c8_myblade" "broken">>
Zhan crumbles to his knees as the palace guards form a circle around us. He raises the sword again, not to strike at the enemies but at the ground. The force shatters the sword to pieces while pushing him to fall on his back.
<br><br>
"I return to you, my prince, what belongs to you." And with eyes glaring at the Heavens that did not favor his master, he dies.
<<setFlag "shuosword" "shattered">>
<br><br>
Whether or not it is the direct result of the sudden release of tension, a violent twist in my abdomen causes me to drop to one knee and [[vomit|c8_raid_aftermath]].
<<default>> /% fight %/
Screams erupt from near the main gate. By the time I catch up to Su Zhan, he has already cut down over a dozen guards to reach the wooden bar that locks the gate. A flash of the North sword splits the heavy pole in half, and he shouts at the top of his lungs, "Breach the gates!"
<br><br>
As more palace guards swarm toward him, so does the gate slowly open from the outside. I join the fight to defend the guards, but soon rebels are also streaming in through the gap to complicate the battle. Their outfits vary, from that of average civilians and beggars, to those of Zong or Mao military colors. It's almost as if the entire kingdom is taking part in this uprising.
<br><br>
"Su Zhan!" I challenge the rebel leader, "I'm your enemy! Come at me!"
<br><br>
<<if $body gt 3>>With my speed and strength I force him back out of the gates before he could even respond. He has no choice but to retreat from the palace to fight on the city streets.
<<else>>"As you wish!" The rebel leader lunges forth, hatred burns in those same eyes that glared at me in the woods. <<if flag("shadowArmInjury")>>The injury I gave him certainly seems to be fully healed.<</if>>
<br><br>
<</if>>
The rest of the world disappears into the cacophony of war.
<<if little("trustMilitary")>>I find myself at home in this state of heightened existence.
<<elseif very("kindness") or more("trustMasses")>>
Each clash of metal chips away at not only the weapon in my hand, but the size of my heart as well. I long for the day when there is no more need for bloodshed...
<<else>>But with corpses and debris underfoot, we still have to be aware of our surroundings.
<</if>>
/% TODO add more? %/
<br><br>
<<if $body gt 3>> /% streets %/
Last time we fought I might have had the upper hand, but the North sword levels our playing field more than I would like to admit. Nevertheless, this cannot go on for long, or I won't even be able to defend myself when my blade gives out. The moment I sense him putting more of his weight into the strike, I allow my weapon to be halved, dodge the swing, then slash past him just under the armpit with what is left in my grip.
<br><br>
Zhan switches the sword into his other hand in an attempt at a backward stab, but I deflect it quickly before snatching the sword from him. As he spins around to try to jab me with a dart, I push the sword through his chest before leaping out of his reach. The rebel leader staggers forward, then collapses onto his side.
<br><br>
<<setFlag "c8_raid_suzhan_killer" "me">>
<<setFlag "c8_myblade" "broken">>
After he finally stops moving, the twisting pain in my stomach and the break in the tension cause me to drop to one knee and [[vomit|c8_raid_aftermath]].
<<else>> /% courtyard %/
The North sword puts me at a disadvantage right from the start, but the courtyard is spacious enough for me to maneuver easily. I only need to stall him, until more palace guards can rally on this position! So I fight defensively, careful not to challenge the sharp edge too directly.
<br><br>
"Are you trying to buy time, coward?" Zhan goads me, the threat of instant death mere inches away at all times.
<br><br>
<<if $mind gt 3 and setup.isChatty()>>I throw cutting remarks back at him, but I have to keep them short lest I fall into his distraction tactic.
<<else>>I ignore his verbal jabs and focus on my countermoves, because the stake of losing is too high.
<</if>>
Cunning as he is, Zhan must also be aware of the danger of a prolonged battle. As sound of running footsteps close in from every direction, he finally breaks my blade and forces me to dodge his every attack.
<<setFlag "c8_myblade" "broken">>
<br><br>
"?general!" The guards call out at the sight of my predicament.
<br><br>
<<if $mind gt 2>>
"Spread out and follow me!" I command the late-comers to distance themselves from the chaotic fighting and the rebel leader, so that I could give them a safer environment to get into battle formation, and perhaps even allow archers to shoot without fear of hitting one of their own.
<br><br>
<</if>>
"Shield wall! Twice high!" I command the late-comers to form a row of crouched shield-bearers and stack another set of shields by standing guards next to them. They understand my plan of using the wall for maneuvering, so they brace themselves for impact. I lead Zhan on a chase, until I leap onto the shields and borrow the vertical surface to kick off from. The North sword narrowly avoids slicing into my flesh, but it does damage portions of my tunic as I flip to land behind the assassin.
<br><br>
"Winnow formation!" I ready myself to take a wide step backward, while the rebel leader in front of the shield wall turns to face me. I issue the next command. "Spear-men!"
<br><br>
Everyone moves at once, with my planned retreat, the parting of the top shields to allow spears to poke through, the North sword aiming for my body, and lastly, long spears puncturing the assassin's back. Only now do I notice an ominous overcast that seems to be expanding from where he stands.
<br><br>
Zhan rips himself from the metal tips and spins around to slice through the spears. I use the opportunity to kick him on the back of his knees so that he falls. He blindly thrusts the sword over his shoulder at me,
<<if $body gt 2>>
but I easily snatch the weapon from him and stab him through with it.
<<setFlag "c8_raid_suzhan_killer" "me">>
<<else>>
<<setFlag "c8_spiritpoison">>
cutting just above my collarbone before pulling it back. The stab leaves an instant numbness, but not enough to paralyze me. When the guards see him raise his sword arm again, another group of spear-men charges forth and skewers him. They were not expecting him to swing the North sword against the ground to shatter it to pieces.
<<setFlag "shuosword" "shattered">>
<<setFlag "c8_injury" "collarbone">>
<<setFlag "c8_raid_suzhan_killer" "guards">>
<</if>>
<br><br>
With his back to me, Zhan's shoulders rise and fall a few more times before he collapses. Not far from us, both our side and theirs are suffering heavy casualties, and I immediately tell the men in front of me to spread the word that the rebel leader is dead.
<br><br>
Once the messengers are on their way, I walk around to study the scowling face of the assassin. Although his eyes refuse to close, that flame of life within them has certainly been extinguished. And by now despite my effort to ignore the twisting pain in my stomach, I finally drop to one knee and [[vomit|c8_raid_healer]].
<</if>>
<</switch>><<set $location = "main audience chamber of the Imperial Palace">>
As I pass by the main audience chamber, I notice someone in the eunuch's outfit standing inside the room with their back to me. His hands are being held in front of him, making it difficult to tell if he is armed or not.
<br><br>
"There are intruders in the palace." I grip the handle of ?myweapon out of caution. "Seek shelter and wait till the guards declare it safe to resume work again."
<br><br>
The palace servant does not move while facing the throne. I step over the doorsill, and stop a few feet away from him. He is of average height, with a familiar outline... and then he speaks.
<br><br>
"A kingdom obtained through treachery will not last." The accent-less voice brings me back to that encounter in the woods months ago. <i>So this is Su Zhan, the assassin who is loyal to the late crown prince.</i>
<br><br>
<<set _talk = "c8_raid_suzhan_chat", _kill = "c8_raid_killsuzhan">>
<<choice_shown '"I won\'t argue with you about the past." I say with conviction, "But my duty is to keep people like you from plunging the world into chaos again."' _talk>>
<<kind>><<righteous>><<collectivist>><<masses 2>>
<<trust "yang" 1>><<trust "sheng" 1>>
<<set $response = `"Hah. Your chosen lord can do that all on his own." He snorts, "The three Dukes already don't consider him a competitor in this race. They are each waiting for one of the others to plot an assassination, so that they could swoop in to pacify the kingdom and claim the throne."`>>
<</choice_shown>>
<<choice_shown '"The crown prince waged an unnecessary war. His downfall was his own doing."' _talk>>
<<if little("filialPiety") or very("loyalty")>><<trusty>><</if>>
<<righteous>><<loyal>><<collectivist>><<literati 2>>
<<trust "yang" 1>>
<<set $response = `"I don't expect you to think differently." He snorts, "History is written by the winner, after all."`>>
<</choice_shown>>
<<choice_shown '"You and your master are fated to lose. Accept it."' _talk>>
<<kind -2>><<proper -1>>
<<if less("loyalty")>><<loyal -2>><</if>>
<<if very("loyalty")>><<trust "yang" 1>><</if>>
<<set $response = `"Might makes right, is it?" He snorts, "Then I better become stronger soon."<br><br>I frown, uncertain if it was pure bluffing, or if he has a trick up his sleeve.`>>
<</choice_shown>>
<<choice_shown "I kill him unceremoniously." _kill>>
<<setFlag "c8_raid_suzhan_killer" "me">>
<<bold -1>><<stoic 2>><<kind -1>><<righteous -1>><<military 2>>
<<if setup.isLoyalist()>>
<<trusty>><<righteous>><<wise>>
<<trust "yang" 1>>
<</if>>
<</choice_shown>>
/% [[c8_raid_killsuzhan]] [[c8_raid_suzhan_chat]] %/He gasps when I stab him through the back with ?myweapon. After I withdraw the weapon, he staggers a little while maintaining his attention on the throne, then he falls to his knees. Whatever words he wants to utter could not be voiced.
<<if flag("shuosword") eq "suzhan">>
Suddenly, he raises a sword he was holding and shatters it against the ground before I could react. And then he collapses onto the pieces. Upon closer inspection, he has somehow obtained the North sword... when it should have been buried with its original owner. <i>Did the Emperor not take my advice? Or did someone dig it out from the tomb?</i>
<<setFlag "shuosword" "shattered">>
<<else>>
Besides the blade he was holding, something small drops onto the floor before he collapses. Upon closer inspection, the object is a segment of a human spine. I'm suddenly reminded of the wolfsbane in my stomach and run out of the room to vomit.
<</if>>
<br><br>
An hour later, the palace guards report that the crisis is over, and they remove the corpse of the rebel leader from the audience chamber. I hurry to see Doctor Mu and check on the other poisoned guards before I am [[summoned by the Emperor|c8_raid_aftermath]].<<response>>
<<set _next = passage(), _done = "c8_raid_mainchamber">>
<<choice_shown '"I can understand your loyalty to the crown prince. He was a skilled warrior, a shrewd politician, and beloved by the people." I tell him, "But are you really going to overlook his faults and what he nearly did to the kingdom?"' _next `notsaid("overlook")`>>
<<run say("overlook")>>
<<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" 10>>
<<fairmath "$trustLiterati" 5>>
<<set $response = `"The Chang Emperor delegated the southern expedition to the Duke of Zong, fueling decades of animosity between the Western Lowat, the Southern Lowat, and the civilians of this kingdom." Zhan says, "My prince tried to make peace with the Lowat tribes, but there was always something inciting new conflicts with them. He had to strengthen the Imperial army to face down the warmongers of Zong."<br><br>"It was a rushed conscription," I rebuff his reasoning, "and it wasn't to keep the Zong military in check, because he threw those new recruits against his own brother after framing him for fratricide."<br><br>"The second prince and his sycophants were spending beyond their means!" Zhan argues, "My prince had to clean house if the Imperial court was to survive!"<br><br>"Then what fault did his youngest siblings have?" My tone grows indignant. "What kind of threat were they to an heir-apparent if your people claim the youngest son is unworthy?"<br><br>The rebel leader falls silent for a few seconds before conceding, "Unworthy, but not incompetent. They were a threat because the twins had the intellect, the drive, and the patience to rule." He almost spits, "As they have demonstrated thus far."`>>
<<if very("kindness") and setup.isPassionate()>>
<<set $response += '<br><br>"And that was reason enough to kill someone?" I clench my fist. "How cruel."<br><br>He lets out a contemptuous breath. "They would have done the same."<br><br>"A thief cries thief." I refuse to give in to his cynicism.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Where did you grow up? Were you trained to be a shadow agent of the crown prince?" I have always wondered about his past.' _next `notsaid("where")`>>
<<run say("where")>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<set $response = 'We stand in silence for what seems like forever, until Zhan finally speaks, "I grew up in many places. From tribes in the deep mountains, to villages by the great rivers, to wealthy cities with lanterns burning through the night... I was supposed to become a body-double for the crown prince, until my masters realized I could not grow to the same height as my charge... And so I became his eyes and ears instead."<br><br><i>That explains the lack of accent.</i>'>>
<<if very("kindness")>>
<<set $response += `<br><br>"Why do you want to know about a dead man?" Zhan asks.<br><br>I breathe out slowly. "Because every person has a story worth telling."<br><br>He snorts, "Historians beg to differ."<br><br>"Historical texts don't matter when it comes to your truth, do they?" I say.<br><br>He lets out a bitter laugh.`>>
<</if>>
<</choice_shown>>
<<choice_shown 'When I catch a glimpse of the sword in his hand, I frown. "How did you get a hold of the North sword?"' _next `notsaid("sword") and (flag("shuosword") eq "suzhan")`>>
<<run say("sword")>>
<<fairmath "$righteousness" 5>>
<<if setup.isAround("yao")>>
<<set $response = '"Did you plunder his tomb?" I add.<br><br>'>>
<</if>>
<<set $response += 'Zhan laughs. "My prince granted me the authority to punish his enemies at will. This is his command token, and I shall return it upon the completion of my mission."'>>
<<if setup.isAround("yao")>>
<<set $response += '<br><br>"Whether or not you shared the secret of the Imperial tombs with others," I seethe, "you should know that there are tomb-robbers out there who have been disturbing the dead... including your prince."<br><br>He now lets his sword-holding arm relax on his side, and he sighs. "A necessary evil. How else could I tempt them into risking their lives?"'>>
<</if>>
<</choice_shown>>
<<choice_shown "<i>Something is wrong. He is stalling!</i>" _done>>
<<set $response = `"Su Zhan, if you want to kill me to avenge your prince, let's take this fight outside." I take a calculated step forward.<br><br>`>>
<<if setup.hasShuoSword()>>
<<set $response += 'He turns back but frowns at the sight of the North sword in my hand. "That belongs to my prince, not you."<br><br>"He relinquished it when he gave it to my father to kill the second prince." My tone is stern.<br><br>"But your father turned on him instead!" The rebel leader thrusts at me with his blade, while gripping something in his left palm.'>>
<<else>>
<<if flag("shuosword") eq "suzhan">><<set $response += "With the North sword">>
<<else>><<set $response += "With a blade">>
<</if>>
<<set $response += ' in his right hand, he turns to face me. "Why not here, $agentName? Let his spirit watch us from his throne." He is gripping onto something palm-sized in his left hand.<br><br>'>>
<<if setup.isSassy()>><<set $response += '"He could have been sitting there in person." I stare at him. "Too bad."'>>
<<elseif very("kindness")>><<set $response += `"It's not his throne anymore." I frown. "Let go of that notion. And let go of him."`>>
<<else>>
<<set $response += '"Why are you stalling?" I frown, and signal with my eyes at the item in his left hand. "What is that?"'>>
<</if>>
<<set $response += "<br><br>He lunges for me.">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_raid_suzhan_chat]] [[c8_raid_mainchamber]] %/<<response>>
Up close I can see his bloodshot eyes, and smell the stench of rotting meat emanating from his body.
<<if flag("shuosword") eq "suzhan">>With the North sword in his hand, he is instantly more dangerous than I remembered!
<<elseif setup.hasShuoSword()>>Even with the North sword in my hand, I still have trouble fending off his attacks!
<<else>>The clashing of metal numbs my grip. He is now more dangerous than I remembered!
<</if>>
<br><br>
Although the audience chamber is spacious, it is still more restrictive than the vast open courtyard below the stone stairs. But he refuses to be lured out of the door, and the more I waver, the stronger he seems to become. By now the air feels all wrong. His skin is turning cold gray, yet as much as he begins to resemble a dead man, he still fights like a living breathing sword master!
<br><br>
"$clanName De!" Zhan invokes Father's name. "For failing to serve the <<concept "note-genandheng">>Gen<</concept>> Emperor in life, your descendants shall serve him in the Underworld!"
<br><br>
In the blink of an eye, he forces me to back out of the room and retreat down the stairs as I parry his ferocious attacks... until
<<if flag("shuosword") eq "suzhan">>both his North sword and my blade
<<setFlag "shuosword" "shattered">>
<<setFlag "c8_myblade" "broken">>
<<elseif setup.hasShuoSword()>>both the North sword I'm holding and his blade
<<setFlag "shuosword" "shattered">>
<<else>>both of our blades
<<setFlag "c8_myblade" "broken">>
<</if>>
[[shatter into pieces|c8_raid_stairs]].<<set $location = "long set of stone stairs in front of the main audience chamber of the Imperial Palace">>
I raise my arms reflexively to shield my head and face, but I could feel my opponent moving past me to attack from behind.
<<if $body gt 4>>
I twist my body around based on that perceived movement, locking his left arm under mine almost by instinct, and stabs into his neck with what remains of my weapon. When the assassin tries to do the same to me, I kick him hard in the stomach, sending him tumbling down the stairs to the bottom.
<br><br>
After he finally stops moving, the twisting pain in my stomach and the break in the tension cause me to drop to one knee and [[vomit|c8_raid_aftermath]].
<<setFlag "c8_raid_suzhan_killer" "me">>
<<elseif $mind gt 4>>
Instead of turning around to fight, I dash forward and up the stairs instead, diving back into the audience chamber. He catches up very soon, but even just that short time gives me a chance to use the doorway to the chamber to plan a counter-attack. The assassin's extended left arm crashes through one side of the wooden door as I try to slam the door shut. With one of his limbs stuck in the cracks, I can more easily defend against the other arm while using what remains of my weapon to kill him.
<br><br>
After he finally stops moving, the twisting pain in my stomach and the break in the tension cause me to drop to one knee and [[vomit|c8_raid_aftermath]].
<<setFlag "c8_raid_suzhan_killer" "me">>
<<elseif $qi gt 4>>
I summon a full breath of internal energy and let it flood across my backside, temporarily preventing a jagged object from piercing through the base of my shoulder blade. With another breath of Qi energy, I push back against the assassin's hand, buying enough time for me to sidestep the danger, immobilize his attack arm, and cut into his neck with what remains of my weapon.
<br><br>
After he finally stops moving, the twisting pain in my stomach and the break in the tension cause me to drop to one knee and [[vomit|c8_raid_aftermath]].
<<setFlag "c8_raid_suzhan_killer" "me">>
<<else>>
Something sharp digs into the base of my right shoulder blade, sending paralyzing pain through the arm.
<<setFlag "c8_spiritpoison">>
<<if very("stoic")>>I grit my teeth,<<else>>I cry out,<</if>>
spin on my heels,
<<if $body gt 2>>
lock his extended limb under mine before I ram into him with my entire body. As a tangled and bloody mess we tumble down the stairs together, during which I manage to stab him using what remains of his weapon. It becomes a desperate contest of will as I twist the handle against his broken flesh while he rakes across my back using the same object he stabbed me with.
<br><br>
Our bodies slowly lose sensation and mobility, but neither of us dare to ease the pressure against the other. Running footsteps echo across the courtyard, but I dare not look away from those dead eyes...
<br><br>
"?general!" The guards call out a few times, until nothing they say could reach me anymore...
<<if $body gt 2>><<set $body -= 1>><</if>>
<<setFlag "c8_injury" "back">>
<<setFlag "c8_raid_suzhan_killer" "me">>
<br><br>
<<include "c8_raid_hiddenlonging">>
<<else>>
but before I could fight back, I already feel myself becoming airborne over the stairs... and then the world goes dark with a thud.
<<if $mind gt 2>><<set $mind -= 1>><</if>>
<<setFlag "c8_injury" "concussion">>
<<setFlag "c8_raid_suzhan_killer" "guards">>
<br><br>
<<include "c8_raid_hiddenlonging">>
<</if>>
<</if>>
/% [[c8_raid_hiddenlonging]] %/<<set $location = "a small empty living quarter in the attendants' sector in the Imperial Palace">>
<<response>>
When I next come to, I can only recognize the
<<if flag("c8_injury") eq "abdomen" or flag("c8_injury") eq "collarbone">>
ceiling that belongs to a building inside the Imperial palace. My head is resting on a wooden pillow, my long hair is set loose, and
<<else>>
floor that belongs to a building inside the Imperial palace. My head is resting on the edge of a bed, with some folded cloths propping up my neck and chin to keep them from chafing against the wood. My long hair is set loose, draped over my ears.
<</if>>
I can feel a blanket covering my mostly naked upper body, which is dressed with bandages across the
<<if flag("c8_injury") eq "abdomen">>waist.
<<else>>chest and over the shoulder.
<<if flag("bindChest")>>But that's not how I usually bind my breasts.<</if>>
<</if>>
There is a brief moment of fear, but the calming aura, the scent of medicine, and the sound of water being wrung from cloths soon wash that feeling away. This must be a place of healing.
<br><br>
<<if flag("c8_injury") eq "temple" or flag("c8_injury") eq "skull">>
My right temple, now wrapped under bandages, throbs with the same rhythm as my heart. Occasionally that rhythm is loud enough to be distracting, but most of the time it fades into the background.
<<elseif flag("c8_injury") eq "thigh">>
My right thigh, now wrapped with bandages, throbs at the same tempo as my heart. I feel the fabric of rider's trouser on my legs, so at least I'm not nude below the waist as well.
<<elseif flag("c8_injury") eq "ribs">>
My ribcage, now wrapped with bandages, throbs at the same tempo as my heart. Breathing is more laborious than usual, because the broken bones have to withstand the expansion of my lungs pushing against the hard wooden bed.
<<elseif flag("c8_injury") eq "browline">>
My head is now wrapped with bandages. The injured area above my left eye throbs at the same tempo as my heart.
<<if setup.isPassionate()>><i>I wonder how it will look after it heals...</i><</if>>
<<elseif flag("c8_injury") eq "wrist">>
My left wrist is now wrapped in bandages. It's a minor wound considering what happened to me out there, and I'm thankful that I can still write or wield a weapon with my dominant hand.
<<elseif flag("c8_injury") eq "trapezius">>
Whenever I try to move my right arm, the pain on my upper-back would spread down the limb.
<<elseif flag("c8_injury") eq "abdomen">>
Whenever my movement involves muscles on the stomach, I would wince a little.
<<elseif flag("c8_injury") eq "collarbone">>
Whenever I try to move my right arm, I can feel the pain on my collarbone.
<<elseif flag("c8_injury") eq "back">>
Whenever I try to move my arms, the pain on my back would spread to the rest of the body, especially shooting upward through the spine to my neck.
<<elseif flag("c8_injury") eq "concussion">>
My head is now wrapped with bandages. I feel dizzy if it tilts in the wrong way. And whenever I try to move my arms, the pain on my back would spread to the rest of the body, especially shooting upward through the spine to my neck.
<</if>>
<<if $agentName eq "Azure" and $presence lt 5>>
I can't even remember if I had ever felt so helpless, so pathetic... But <i>stop, stop thinking that way!</i>
<<elseif $agentName eq "Argent" and $body lt 5>>
Something else bothers me more, however, as I have a sinking feeling that it will take a long time to restore my agility.
<<elseif $agentName eq "Vermilion" and $qi lt 5>>
There is a strange feeling of loss inside of me, like I'm not quite as whole as I used to be. Qi energy flows through my body to help with recovery, but I'm uncertain about the extent of my internal injury.
<<elseif $agentName eq "Onyx" and $mind lt 5>>
Something else nags at the back of my mind, that this injury is deeper than it seems. It's quite disconcerting that I can't pinpoint the connection as I normally would be able to.
<<else>>
If I persist, however, the pain does become somewhat manageable.
<</if>>
<br><br>
<<set _next = "c8_raid_dressing">>
<<choice_shown "Doctor Mu is treating my wounds, because it would be inappropriate for a woman to see me in my current state of undress." _next `($sex neq "female")`>>
<<setFlag "c8_raid_healer" "doctor">>
<<set $sex = "male">>
<</choice_shown>>
<<choice_shown "My housemaid A-Lan is treating my wounds, because it would be inappropriate for a man to see me in my current state of undress." _next `($sex neq "male") and setup.motherInjurySerious()`>>
<<setFlag "c8_raid_healer" "maid">>
<<set $sex = "female">>
<</choice_shown>>
<<choice_shown "Mother is treating my wounds, because it would be inappropriate for a man to see me in my current state of undress." _next `($sex neq "male") and (not setup.motherInjurySerious())`>>
<<setFlag "c8_raid_healer" "mother">>
<<set $sex = "female">>
<</choice_shown>>
/% [[c8_raid_dressing]] %/<<switch flag("c8_raid_healer")>>
<<case "doctor">>
"Your
<<if flag("c8_injury") eq "abdomen" or flag("c8_injury") eq "collarbone">>injury
<<else>>injuries
<</if>>
will take some time to heal." The elderly physician speaks from somewhere in the room, "I have prepared some medicine and wrote the prescription for you."
<br><br>
<<if flag("c8_dartpoison")>>
"I was also struck by poisoned darts..." I recall the fight in the city.
<<if flag("trainedHealer")>>
"I wonder if it interfered with the effects of the wolfsbane I ate earlier?"
<br><br>
"Yes, indeed, Agent $agentName."
<<else>>
"Can you tell what kind of poison it is?"
<br><br>
<</if>>
He says, "It is actually not as lethal as I thought. More hallucinogen than toxin. But it could still cause the victim to injure themselves to the point of death."
<br><br>
<</if>>
<<if flag("trainedHealer")>>
"How would you treat wolfsbane, Doctor Mu? Is vomiting still going to work by now?" I ask, "I don't think I consumed a lot of it, and the pain was negligible. But I want to neutralize the remainder as much as possible."
<<else>>"What can I do to neutralize the wolfsbane in my body, other than vomiting?" I ask.
<</if>>
<br><br>
"So now you want to treat it seriously?" Doctor Mu chides me, but quickly changes his tone, "Brew soup from mung beans and Liquorice. Dilute the poison. But no matter how you wash your stomach, come visit me if its effect worsens."
<br><br>
"What about... the other poison?" I'm still trying to process what happened.
<<if flag("trainedHealer")>>"I don't remember anything like it from my experience as a healer."
<<else>>"At least it felt like poison... Even though I managed to live..."
<</if>>
<br><br>
Doctor Mu sighs.
<<if flag("c8_injury") eq "abdomen" or flag("c8_injury") eq "collarbone">>
"To be honest, I'm not quite sure what they coated on the weapon.
<<if hasVisited("c8_raid_suzhan") or hasVisited("c8_raid_mainchamber") or flag("c8_raid_innercourt_robbed") eq "shot">>
But based on the assassin's corrupted body...
<</if>>
Would you mind giving me some time to look into this matter?"
<<else>>
"Based on the bone fragment the assassin was using, I may have a guess.
<<if hasVisited("c8_raid_suzhan") or hasVisited("c8_raid_mainchamber") or flag("c8_raid_innercourt_robbed") eq "shot">>
And the assassin's corrupted body makes it an even stronger case...
<</if>>
But would you mind letting me read through my text collection and consult some friends about this matter?"
<</if>>
<br><br>
<<if (little("courtesy") or very("kindness")) and setup.isPassionate()>>
"Thank you for being so thoughtful, Doctor Mu." I smile. "Take your time."
<<elseif setup.isSassy()>>
"My life is in your hands, doctor." I chuckle. "It's not like I have a choice."
<<else>>"All right." I say.
<</if>>
<br><br>
<<if flag("c8_motherinjury")>>
<<if very("filialPiety")>>
"Wait, my mother-" I recall the final moments before I lost consciousness.
<br><br>
<</if>>
"Your mother is in the next room." Doctor Mu says calmly,
<<switch flag("c8_motherinjury")>>
<<case "light">>"She is fine.
<<case "moderate">>"She will be fine.
<<default>>"Her condition is stable.
<</switch>>
But let her rest for now. You can meet her after the meeting with His Majesty."
<br><br>
<<else>>
<<if very("filialPiety")>>
"Is there any news about my mother?" I ask.
<br><br>
"She is in the next room." Doctor Mu says calmly, "But let her rest for now. You can meet her after the meeting with His Majesty."
<br><br>
<</if>>
<</if>>
<<case "maid">>
"Oh, you're awake, Young Master." A-Lan speaks from somewhere in the room. "Doctor Mu said your
<<if flag("c8_injury") eq "abdomen" or flag("c8_injury") eq "collarbone">>injury
<<else>>injuries
<</if>>
will take some time to heal. I'm brewing the decoction for you now, and he has given me the prescription to prepare more in the coming weeks."
<br><br>
<i>Weeks? Great...</i> "What about you, and my mother?" I ask.
<<if flag("c8_motherinjury")>>
"Is she all right?"
<br><br>
"Doctor Mu had treated her injury and she is being looked after by attendants in the next room. Don't worry." She says,
<<switch flag("c8_motherinjury")>>
<<case "light">>"She is fine.
<<case "moderate">>"She will be fine.
<<default>>"Her condition is stable.
<</switch>>
But Doctor Mu said we should let her rest for now. You can meet her after the meeting with His Majesty."
<<elseif hasVisited("c8_raid_city")>>
"I didn't find anyone at home. Did everyone escape unscathed? Where did you all go?"
<<else>>"Did the rebels attack anyone at home?"
<</if>>
<br><br>
There is a slight pause as I listen to her scooping water. "Old Jiang tried to stop the rebels from barging in through the door, but he was only able to delay them until Madam took up arms. The fight was already close since they had the advantage in numbers, and then they... they set the place on fire."
<br><br>
"How is Old Jiang?" I ask.
<<if setup.isAround("an")>>
"And An? And her mother?"
<br><br>
"An old man named Iron Buffalo came to our defense, and he helped everyone get out of the house, including An and her mother." She explains, "Old Jiang suffered injuries all over, but after Madam led us to the Taidou Academy, the people there helped to patch up his wounds."
<<else>>
<br><br>
"An old man named Iron Buffalo came to our defense, and he helped everyone get out of the house." She explains, "Old Jiang suffered injuries all over, but after Madam led us to the Taidou Academy, the people there helped to patch up his wounds."
<</if>>
<br><br>
<<if setup.hasMet("ironbuffalo")>>
<i>Iron Buffalo. A veteran from Zong indeed.</i>
<br><br>
<</if>>
"Oh, Doctor Mu said he needs to check some old medical text and consult some friends before he could be certain about..." A-Lan hesitates, a mixture of fear and gloom seeps from her voice, "about the poison the assassin hurt you with."
<br><br>
"That's fine." I keep my tone neutral. "But did he say anything more about the wolfsbane?"
<br><br>
"He said to cleanse your stomach as much as possible, and drink some soup boiled from mung beans and Liquorice." She sounds hopeful again. "He also said to come visit him if the poisonous effect worsens."
<br><br>
"Understood." I let out a sigh of relief.
<br><br>
<<default>> /% mother %/
"?momcallme? Are you awake?" Mother speaks from somewhere in the room. "Doctor Mu said your
<<if flag("c8_injury") eq "abdomen" or flag("c8_injury") eq "collarbone">>injury
<<else>>injuries
<</if>>
will take some time to heal. A-Lan is brewing the decoction for you now, and Doctor Mu has given us the prescription to prepare more in the coming weeks."
<br><br>
<i>Weeks? Great...</i> "What about you?" I ask.
<<if flag("c8_motherinjury") eq "light">>
"Are you all right?"
<br><br>
"Doctor Mu had tended to my wound already. Don't worry," she says.
<<elseif hasVisited("c8_raid_city")>>
"I didn't find anyone at home. Did everyone escape unscathed? Where did you all go?"
<<else>>"Did the rebels attack anyone at home?"
<</if>>
<br><br>
"Old Jiang stalled the rebels long enough for me to fight back. It was a close call, and then they..." she tries to control the rage in her voice, "they set fire to our home."
<br><br>
"How is Old Jiang?" I ask.
<<if setup.isAround("an")>>
"And An? And her mother?"
<br><br>
"A veteran named Iron Buffalo helped us escape, including An and her mother." She explains, "Old Jiang suffered multiple injuries, but after we reached the Taidou Academy, teacher Chao and
<<if flag("maidensSaved") gte 15>>Miss Qin<<else>>his assistants<</if>>
treated his wounds."
<<else>>
<br><br>
"A veteran named Iron Buffalo helped us escape." She explains, "Old Jiang suffered multiple injuries, but after we reached the Taidou Academy, teacher Chao and
<<if flag("maidensSaved") gte 15>>Miss Qin<<else>>his assistants<</if>>
treated his wounds."
<</if>>
<br><br>
<<if setup.hasMet("ironbuffalo")>>
<i>Iron Buffalo. A veteran from Zong indeed.</i>
<br><br>
<</if>>
"As for that strange poison in your body..." There is a slight tremor in Mother's voice. "Doctor Mu said he needs to double-check some text and consult some of his friends before he could be certain about what it is... and how to cure it."
<br><br>
"That's fine." I keep my tone neutral. "But did he say anything more about the wolfsbane?"
<br><br>
"He said to make decoction from mung beans and Liquorice that might dilute the poisonous effect." She sighs. "But he also wants you to visit him if your condition worsens."
<br><br>
"Understood." I let out a sigh of relief.
<br><br>
/% TODO add item saved from home? %/
<</switch>>
As difficult as it might be, I sit up and try to dress myself. This tunic must have been part of an old uniform from the barrack. The color is faded, but at least it is clean and smells of sunlight.
<<switch flag("c8_raid_healer")>>
<<case "mother">>
Mother walks over while trying to hide her tears with a smile. She kneels on the bed behind me, braids portions of my hair, then use them like a net to secure the rest of the hair. Finally, she tucks them under a topknot cap with a wooden pin through it to lock them in place.
<<case "maid">>
A-Lan wipes her eyes before hurrying over. She helps me tie my hair back into a manageable style, folding the braided portion up, then secure it under a topknot cap with a wooden pin.
<<default>> /% doctor %/
The strain on my wound deters me from putting my hair up properly, so I leave it draped for the time being.
<<if ($voice eq "womanlike" or $voice eq "changeable") and more("fem") and $height neq "tall" and (not flag("facialHair"))>>
From my past experience, people would often mistake me for a young woman when I have my hair down like this.
<<if flag("genderQuestioning") eq "mtf">>
And I often wished I could keep that look a while longer... even if it's an impractical style for a warrior.
<<set $fem = 61>>
<<elseif flag("genderQuestioning") eq "nb">>And I don't really know how to feel about that.
<<else>>But I don't want to think about that.
<</if>>
<</if>>
<</switch>>
<br><br>
<<set _next = "c8_raid_aftermath">>
<<choice_shown "I try to clear my mind of distressful thoughts." _next>>
<</choice_shown>>
<<choice_shown "The two lumps dangling from my chest are like parasites that drain me of life. A terminal illness that not even Doctor Mu could cure." _next `setup.isGenderNC() and ($sex neq "male")`>>
<<setFlag "genderQuestioning" "ftm">>
<<setFlag "c8_bodydysphoria">>
<</choice_shown>>
<<choice_shown 'The "unnecessary" growths that stem from my crotch have always been like a never-ending nightmare, which not even the strongest liquor could make me forget.' _next `setup.isGenderNC() and ($sex neq "female")`>>
<<setFlag "genderQuestioning" "mtf">>
<<setFlag "c8_bodydysphoria">>
<</choice_shown>>
<<choice_shown "I wish I can feel right at home in this body... Or any body. Male, or female." _next `setup.isGenderNC()`>>
<<setFlag "genderQuestioning" "nb">>
<<setFlag "c8_bodydysphoria">>
<</choice_shown>>
/% [[c8_raid_aftermath]] %/<<set $location = "main audience chamber of the Imperial Palace">>
After the palace attendants finish preparing the main audience chamber for visitors, the Emperor takes his seat on the north side, then arranges for everyone involved in the meeting to assume their appropriate positions. I stand within arm's reach just to the right of him, facing the rest of the guests. Advisor Gu from Mao and General Wei from Zong sit on the western side of the room, or a short distance away in front of me. Retired Zong veteran Iron Buffalo sits on the eastern side, across from the people who are of higher status than him.
<br><br>
<<trust "ironbuffalo">>
<<if hasVisited("c8_raid_city")>>
A few rebels had infiltrated the palace by hiding among eunuchs in the palace library. They killed a few attendants and cleared the dungeon of guards, but were soon discovered and executed. Advisor Gu then made sure the rest of the non-poisoned defenders were better distributed between the gates and vital crossroads.
<<if flag("c8_rentroops") eq "palace">>His elite guards bolstered the defense of the palace gates, and he was careful not to deploy them too close to the inner court.
<<else>>His elite guards dealt with routed rebels as they were escaping through the northern city gates.
<</if>>
<br><br>
As for the chaos in the city, quite a few people like Iron Buffalo took a stand to fight back as well as putting out fires. And when the fighting became too intense, General Wei's troop of a thousand arrived to crush the rebellion. <<if flag("c8_raid_suzhan_killer") eq "troops">>They were also responsible for killing Su Zhan, the rebel leader.<</if>>
<<else>> /% palace %/
<<if hasVisited("c8_raid_innercourt")>>Guards in the dungeon were killed and several attendants were injured during the palace raid by the five fake eunuchs, whom I tracked down and executed.
<<else>>Guards in the dungeon and ten attendants were killed in the palace raid by five fake eunuchs, whom were eventually found and executed in the palace.
<</if>>
<<if flag("c8_raid_suzhan_killer") eq "guards">>The palace guards did their duty and were also responsible for killing Su Zhan, the rebel leader.<</if>>
In the end, the defense at the palace withstood the insurrection thanks to the
<<if flag("c8_rentroops") eq "palace">>combined efforts of our city guards on the outside and Advisor Gu's elite guards, which bolstered their numbers.
<<else>>sacrifice of city guards on the outside.
<</if>>
<br><br>
As for the chaos in the city, there was already a civilian effort to put out the fires, while a few people like Iron Buffalo took a stand to fight back directly.
<<if flag("c8_rentroops") eq "palace">>Advisor Gu assisted them where he could, directing civilian militia and city guards to control vital positions in the city, slowly gaining the upper hand against the rebels, forcing them to retreat through the western gate.
<<else>>Advisor Gu made good use of his elite guards to quickly take down unit commanders of the rebel force, destroying the enemy's morale before routing them through the western gate.
<</if>>
And apparently, General Wei's troop of a thousand charged in from the west and crushed the rebellion.
<</if>>
<br><br>
Right now in the middle of the chamber,
<<if setup.isJailed("fei")>>two palace guards are flanking middle-aged attendant Little Wa, while another two guards are flanking Fei, who was allegedly released from the dungeon during the chaos, but did not manage to escape the palace. The two suspected accomplices to the rebels are kneeling and bowing low to the ground, awaiting judgment.
<<else>>two palace guards are flanking middle-aged attendant Little Wa, who is kneeling and bowing low to the ground.
<</if>>
<br><br>
"A mistake, Your Majesty!" Little Wa trembles and sobs into the floor. "A mistake!" She must prefer simpler words because of her foreign accent.
<br><br>
"What do you think, ?title?" The Emperor asks me in a quiet voice, "Do you think Little Wa purposely left wolfsbane in the kitchen supplies? She does have access to many sectors in the palace, and should know its medicinal effects from her experience assisting the court physician."
<br><br>
I whisper my response,
<<if setup.isJailed("fei")>><<set _next = "c8_raid_aftermath_fei">>
<<else>><<set _next = "c8_raid_aftermath2">>
<</if>>
<<if setup.isLoved("ren") or setup.isDesired("ren")>>
<<set _same = " And as our eyes meet, that smile is even more brilliant than I had imagined.">>
<<else>><<set _same = "">>
<</if>>
<<choice_shown '<small>(mind)</small> "The rebels tried to use poison darts against me when we fought in the city. If they were expecting me to already be poisoned, that tactic would have been a waste. So I don\'t think she is working with them."' _next `hasVisited("c8_raid_city") and ($mind gt 1)`>>
<<setFlag "c8_raid_littlewa" "absolve">>
<<fairmath "$wisdom" 5>>
<<fairmath "$trustLiterati" 5>><<fairmath "$trustMasses" 5>>
<<fairmath "$collectivist" -5>>
<<trust "ren" 2>><<trust "sheng" 1>><<trust "littlewa" 1>>
<<if setup.isAround("yao")>><<trust "yao" 1>><<trust "ning" 1>><</if>>
<<set $response = 'The Emperor nods, and says to the guards, "It is to my understanding that the rebels were using poison darts to fight against Agent $agentName and palace guards at the gates. If they had Little Wa as an insider, this tactic would have been superfluous. Therefore, this must have been an unfortunate coincidence."<br><br>'>>
<<if flag("c8_dartpoison")>>
<<set $response += 'One of the guards salutes me. "?general, what if the rebels wanted to be certain that their targets were poisoned?"<br><br>"I was struck by those darts, and the rebels were surprised that I did not suffer much from the ill effects." I tell him, "The two kinds of poison inside my body must have interfered with each other. And it seemed to me that my enemies were not expecting me to already be poisoned."<br><br>'>>
<</if>>
<<set $response += 'The two guards flanking Little Wa look at one another, then salute the Emperor. "Your Majesty is wise."<br><br>"Thank you Your Majesty! Long Live the Emperor!" Little Wa repeatedly strikes her forehead against her layered hands that rest against the floor. After that show of gratitude, she is escorted away by the guards. I can feel Advisor Gu smiling without even glancing in his direction.' + _same>>
<</choice_shown>>
<<choice_shown '"Remember how Su Zhan reacted to me when I appeared to be poisoned? I doubt she is working with them."' _next `(flag("c8_raid_emperor_tactic") eq "deception")`>>
<<setFlag "c8_raid_littlewa" "absolve">>
<<fairmath "$wisdom" 5>>
<<fairmath "$trustLiterati" 5>><<fairmath "$trustMasses" 5>>
<<fairmath "$collectivist" -5>>
<<trust "ren" 2>><<trust "sheng" 1>><<trust "littlewa" 1>>
<<if setup.isAround("yao")>><<trust "yao" 1>><<trust "ning" 1>><</if>>
<<set $response = 'The Emperor nods, and says to the guards, "The rebel leader did not expect Agent $agentName to be poisoned. Therefore, this must have been an unfortunate coincidence." He then turns to the accused. "Unless you wanted to harm someone in the palace for a different reason?"<br><br>Little Wa quickly shakes her head. "I would be a fool! So many guards! That is a death wish!"<br><br>"Right. By being the assistant to the court physician, you have access to medicine and opportunity to poison a specific palace guard if you really want to." The Emperor lets out a short breath. "And not do something as imprecise as this."<br><br>The two guards flanking Little Wa look at one another, then salute the Emperor. "Your Majesty is wise."<br><br>"Thank you Your Majesty! Long Live the Emperor!" Little Wa repeatedly strikes her forehead against her layered hands that rest on the floor. After that show of gratitude, she is escorted away by the guards. I can feel Advisor Gu smiling without even glancing in his direction.' + _same>>
<</choice_shown>>
<<choice_shown '"Doctor Mu once told me that Little Wa is stretched thin for the amount of work she is responsible for. It might be an honest mistake. Chef Bai did say the plant could easily be confused with golden-and-silver honeysuckle."' _next>>
<<setFlag "c8_raid_littlewa" "pardon">>
<<fairmath "$kindness" 10>>
<<fairmath "$trustMasses" 5>>
<<if hasVisited("c6_c_physician")>><<fairmath "$trustMasses" 5>><<fairmath "$integrity" 5>><</if>>
<<fairmath "$collectivist" -5>>
<<trust "ren" 2>><<trust "sheng" 2>>
<<trust "doctormu" 1>><<trust "chefbai" 1>><<trust "littlewa" 1>>
<<if setup.isAround("yao")>><<trust "yao" 1>><<trust "ning" 1>><</if>>
<<set $response = 'The Emperor nods with a sigh, then says to the guards, "Little Wa has been a loyal servant and vital to the operations in the palace. I trust that this was an unintentional mistake due to her being overworked." He adds, "Please take some time to recover from the scare today, Little Wa, and I hope this kind of serious mistake does not happen again."<br><br>The guards next to the attendant salute him, while Little Wa repeatedly strikes her forehead against her layered hands that rest on the floor. After that show of gratitude, she is escorted away. "Thank you Your Majesty! Long Live the Emperor!"<br><br>I can feel Advisor Gu smiling without even glancing in his direction.' + _same>>
<</choice_shown>>
<<choice_shown '"We should let an outsider, perhaps the city magistrate, conduct an investigation into her connections."' _next>>
<<setFlag "c8_raid_littlewa" "try">>
<<fairmath "$righteousness" 5>>
<<fairmath "$trustLiterati" 10>>
<<fairmath "$collectivist" 5>>
<<fairmath "$bold" -5>>
<<if setup.isAround("yao")>><<trust "ning" -1>><</if>><<trust "littlewa" -1>>
<<set $response = `The Emperor nods, and says to the guards, "For the sake of justice, escort her to the local magistrate's office and have him investigate this incident."<br><br>The guards salute him. "Yes, Your Majesty."<br><br>"A mistake! Your Majesty! A mistake!" Little Wa's cries go unanswered as she is forcibly removed from the audience chamber. Advisor Gu looks toward the door as they disappear from view, his expression a little solemn.`>>
<</choice_shown>>
<<choice_shown '"Perhaps it\'s time to let her retire. Another mistake in her work could be fatal. Doctor Mu could use a different apprentice."' _next>>
<<setFlag "c8_raid_littlewa" "retire">>
<<fairmath "$wisdom" -5>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$righteousness" -5>>
<<if setup.isAround("yao")>><<trust "ning" -1>><</if>>
<<set $response = `The Emperor nods with a sigh, then says to Little Wa, "Considering your years of loyal service, Little Wa, I'm willing to pardon your near-fatal mistake. But I also cannot put the lives of everyone in the palace at risk by keeping you here. Please ask the head attendant about your compensation for retiring today. You are dismissed."<br><br>Little Wa strikes her forehead against her layered hands that rest on the floor. She does so three times while she sobs quietly. The guards step aside to let her retreat with a lowered head, then follow her out of the chamber. I catch Advisor Gu shaking his head subtly, but he does not point his gaze at anyone in particular.`>>
<</choice_shown>>
<<choice_shown '"Execute her. We need to set an example to potential traitors among the attendants. Not to mention to give justice to those guards who are still suffering from the poison."' _next>>
<<setFlag "c8_raid_littlewa" "execute">>
<<fairmath "$kindness" -10>>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustMasses" -10>>
<<trust "ren" -1>><<trust "sheng" -1>><<trust "doctormu" -1>><<trust "chefbai" -1>>
<<if setup.isAround("yao")>><<trust "yao" -1>><<trust "ning" -1>><</if>>
<<set $response = `The Emperor sighs, then says to the guards, "The rebels infiltrated deep into the work force of the palace because there are sympathizers to their cause. I cannot allow this brazen act of betrayal to go unpunished. She is to be hanged over the main palace gate for three days as a warning against further insurrection."<br><br>"Please, Your Majesty! I am not traitor! Not traitor!" Little Wa's cries go unanswered as she is forcibly removed from the chamber by the guards.<br><br>`>>
<<if more("filialPiety") and notthat("kindness") and setup.isPassionate()>>
<<set $response += "<i>Your death is for a greater cause, Little Wa. Just like what my father had to accept.</i><br><br>">>
<</if>>
<<set $response += "Advisor Gu shakes his head with his eyes closed. It is impossible to tell whether he is expressing sympathy for the woman, or silently condemning the Emperor's decision. However he wants to feel about it, there is no turning back now.">>
<</choice_shown>>
/% [[c8_raid_aftermath_fei]] [[c8_raid_aftermath2]] %/<<response>>
<<setFlag "c8_releasefei">>
"As for you, Shadow." The Emperor frowns at Fei, who is now wearing a white hemp shirt, except turned inside out to hide the word "prisoner" on the back. "The fact that the rebels released you from the dungeon makes you a suspect by association. What do you have to say for yourself?"
<br><br>
Fei hesitates to speak, as expected. I clear my throat and say, "If you don't defend your innocence, we will be forced to consider possible connections that do not bode well for your lord."
<br><br>
"My lord has nothing to do with this mutiny, nor I." Fei speaks with that same voice that surprised me the first time. I notice Advisor Gu shifting slightly in his seated position, but his facial expression remains neutral. General Wei does not seem to know this person, and thus has no particular reaction.
<<setFlag "outFeiToRen">>
<<run setup.outfei("me")>>
<br><br>
Fei raises her head to look at the Emperor. "I came to the capital by Agent $agentName's request. If I was part of the rebellion, I would have been tasked to assassinate you, Your Majesty. But I never tried to harm anyone since my arrival, nor after my imprisonment. The rebels killed the wardens, and thought they could recruit me to their cause, but all I want is to go back to Jinhu." The outline of her face is shaprer than it used to be, probably the result of slow emaciation. But a masculine appearance does not make a man.
<br><br>
"Then why did they let you live?" The Emperor presses.
<br><br>
"Because I told them I will set fire to parts of the palace to distract the patrols," Fei says without missing a beat.
<br><br>
"That only proves your cunning nature." The Emperor huffs, "Could this not be a ploy to gain my trust, so you can become an insider for the Duke of Jinhu, just like the person who allowed the rebels to infiltrate the palace?"
<br><br>
"I have no intention-" Fei tries to straighten her back, but the guards push her forward again to keep her defiance in check, "no intention to stay. Please allow me to return home."
<br><br>
Advisor Gu salutes the Emperor. "Your Majesty, this prisoner looks to be suffering from malnutrition, and would take months to fully recover her strength and stamina to continue the same line of work, if she can ever regain her original position. Secret agents like Jinhu's Shadows are easily replaced. The Duke of Jinhu is not short of informants to keep him updated on news across the kingdom. At best, this agent will face an early retirement. At worst, she will be silenced for becoming a liability."
<br><br>
Fei turns to him with a clenched jaw, her eyes full of disgust and confusion. Ultimately she does not argue against the accusations, just stares down at the ground.
<br><br>
The Emperor inhales slowly and quietly, as if waiting for my input.
<br><br>
<<set _next = "c8_raid_aftermath2">>
<<choice_shown "I trust that he will make the right decision, so I say nothing." _next>>
<<setFlag "c8_raid_aftermath_fei" "pardon">>
<<bold -1>><<stoic>><<loyal>><<proper>><<literati>>
<<trust "yang" 1>>
<<set $response = `After a few seconds, the Emperor sits up. "Advisor Gu's reasoning is sound. The palace also needs time to recover from this attack, therefore taking you back into our custody would be unwise. I pardon you for your initial offense, Jinhu's Shadow. You are dismissed."<br><br>"Thank you for your mercy, Your Majesty." Fei bows down three times to hit her head against the floor. "Long live the Emperor." This now broken shadow peels her bony limbs off the ground, then retreats from the chamber with the guards trailing behind. I watch her uneven gait, almost certain that the return journey will be what kills her in the end.`>>
<</choice_shown>>
<<choice_shown 'I whisper to him, "Kill her. Send a message to other potential spies."' _next>>
<<setFlag "c8_raid_aftermath_fei" "execute">>
<<wise -1>><<kind -2>><<collectivist>>
<<military>><<literati -1>>
<<set $threatJinhu += 1>>
<<setTrust "fei" -10>>
<<set $response = 'The Emperor closes his eyes for a few seconds, nods, then says to Fei, "You were spared once, but no more." He tells the guards, "Hang this spy over the southern gate of the capital. '>>
<<if flag("c8_raid_littlewa") eq "execute">><<set $response += "Let them both serve as">>
<<else>><<set $response += "Let that be">>
<</if>>
<<set $response += ' a warning to other rebels in hiding."<br><br>The guards salute him and forcibly drag Fei out of the chamber. The shadow does not struggle to break free as much as trying to keep her gaze locked to the ground. She is embracing silence once again, and this time it will be forever.'>>
<</choice_shown>>
<<choice_shown 'I whisper to him, "Your Majesty, she could become our spy instead."' _next>>
<<setFlag "c8_raid_aftermath_fei" "enslave">>
<<setFlag "outFeiToDoctorMu">>
<<run setup.outfei("yang")>>
<<set $fealtyFei = "me">>
<<setTrust "fei" -3>>
<<kind -1>><<trusty -1>><<righteous -1>><<collectivist -1>>
<<literati -1>>
<<set $threatJinhu += 2>><<trust "dukej" -1>>
<<if setup.isAround("yao")>><<trust "yao" -1>><<trust "ning" -1>><</if>>
<<set $response = `The Emperor looks at me with an uncertain expression, but then turns to Fei and says, "If you want to redeem yourself and prove your lord's loyalty to the Imperial clan, I appoint you to serve Agent $agentName directly. Do you ac..." He stops himself and rephrases, "Do you want a title?"<br><br>Fei keeps staring at the floor while shaking her head. "I accept."<br><br>She seems to have figured out what the Emperor tried to ask at first, even if she does not sound willing at all. The Emperor tells the guards, "Take her to see Doctor Mu. Give her a set of guard uniform and a standard blade. Register her as a palace guard."<br><br>"As you wish, Your Majesty." The guards salute the Emperor, then escort Fei out of the chamber.`>>
<</choice_shown>>
/% [[c8_raid_aftermath2]] %/<<response>>
"Sir Iron Buffalo," the Emperor gestures to the old but sturdy man sitting on the eastern side of the room, "is that how you prefer to be called?"
<br><br>
"Yes, Your Majesty." The old man salutes, then speaks with his thick western accent, "My family name sounds like Buffalo, and because I earned a reputation in the Zong military as someone unbreakable, the nickname stuck."
<br><br>
"I have heard of you. Were you not a hundred-men captain at some point?" General Wei smiles amicably. "You served for a long time, a man of iron will indeed."
<br><br>
<<if hasVisited("c6_c_street")>><i>That makes sense, considering what he said about his experiences with dead bodies.</i>
<<else>><i>That makes sense, considering how he could fend off the rebels on his own.</i>
<</if>>
<br><br>
Iron Buffalo sighs while holding up a hand, "You flatter me, General Wei. Nowadays I'm just what the young people would call, a 'geezer'." The two men from Zong laugh together with a tinge of solidarity in their tone.
<br><br>
"On behalf of Agent $agentName, I want to thank you for assisting ?their family in time of need." The Emperor salutes him, to which the old man immediately bows down to the ground to overcompensate for the former's courteous gesture.
<br><br>
"I know what hate looks like, and I saw that in those rebels." Iron Buffalo says while still bowing, "It was the least I could do because I want to help my neighbors, in a manner of speaking."
<br><br>
"Would you be willing to become a captain of the palace guards?" The Emperor asks, "Our men could use more strong commanders like yourself, since Agent $agentName is often away on missions."
<br><br>
"I..." The old man hesitates, perhaps he truly wants to retire. If I were to take a guess, he might have served five or six terms of ten years each.
<br><br>
<<set _next = "c8_raid_aftermath3">>
<<set _same = '<br><br>The Emperor bows once more. "Thank you, honorable hero. Please go home and rest. After my meeting today, I shall prepare a formal invitation to summon you to the palace."<br><br>"Your wish is my command!" Iron Buffalo rests his forehead against his layered hands, then lets the palm touch the floor. After that, he exists the chamber.'>>
<<choice_shown 'I kneel down toward Iron Buffalo, and bow without touching my head on the floor. "Thank you for saving my family. I would be honored if you could help us train the palace guards."' _next `hasVisited("c8_raid_city")`>>
<<fairmath "$filialPiety" 5>><<fairmath "$courtesy" 10>><<fairmath "$collectivist" 5>>
<<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" 5>><<fairmath "$trustMasses" 5>>
<<trust "ren" 1>><<trust "mother" 1>>
<<if flag("c8_injury")>>
<<trust "ren" 1>>
<<set $response = 'I ignore the pain as I bow forward and support the upper body with my arms. Advisor Gu chimes in as well, "Agent $agentName needs time to recover from ?their injury. You would certainly be of immeasurable help to the defense effort of the capital." When I glance in his direction, he is saluting the elderly veteran with his head lowered.<br><br>'>>
<</if>>
<<set $response += `"Y-yes yes, yes." Iron Buffalo looks overwhelmed. "It's my duty, it's my duty!"` + _same>>
<</choice_shown>>
<<choice_shown 'I salute the veteran. "His Majesty is sincere in his search for talented men and women. You are both capable and honorable. Please help His Majesty and me better protect the capital."' _next>>
<<fairmath "$loyalty" 5>><<fairmath "$courtesy" 5>><<fairmath "$collectivist" 10>>
<<fairmath "$trustLiterati" 10>><<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" 5>>
<<trust "yang" 1>><<trust "sheng" 1>>
<<set $response = '"Y-yes, thank you for such high praise." Iron Buffalo looks trapped, but finally acquiesces, "It will be an honor and my duty!"' + _same>>
<</choice_shown>>
<<choice_shown "<i>The poor fellow should be allowed to retire. But he probably can't refuse now without upsetting the Emperor...</i> I say nothing and let the scene play out on its own." _next>>
<<fairmath "$loyalty" -5>><<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" -10>><<fairmath "$trustMasses" 10>>
<<trust "yang" -1>><<trust "ren" 1>>
<<set $response = 'Iron Buffalo keeps his head low, and finally says, "It will be an honor, and it is my duty to serve, Your Majesty."' + _same>>
<</choice_shown>>
/% [[c8_raid_aftermath3]] %/<<response>>
By now only four people remain in the audience chamber, and the Emperor turns to the gentle-faced warrior from Zong. "General Wei, I must first thank you for your help in restoring peace to the capital. However, what was the original reason for your visit?" For a thousand-strong troop to pass through the Mao border and arrive just in time to pacify a rebellion, the timing of it just feels too convenient. It is no wonder that the Emperor would be suspicious of Zong's intent, yet he has to be careful with his wording.
<br><br>
General Wei salutes him. "General Tang Jun of Zong and Advisor Gu Ren of Mao have a working relationship built on mutual desire to protect their respective state and the kingdom as a whole." The blue-robed scholar nods to confirm the statement, but remains quiet.
<br><br>
"Time is of the essence, so I will keep the story short. General Tang has recently been demoted, and her troop of nearly five-thousand was reassigned to General Xiahou. The reason for the demotion was her failure to effectively annihilate a group of Lowat people as they are being driven away from their land in the south." General Wei speaks as fast as possible. "I come to personally ask for assistance from ?general, and Advisor Gu's people allowed me to enter Mao with my troops."
<br><br>
The Emperor turns to me, and I could only look at him with an uncertain expression.
<br><br>
"General Tang was given a direct order from Commander-in-Chief Zhao to kill those people who are primarily farmers. She cannot refuse to obey under pain of death, let alone contradict the order so that she may relocate those people to safety." General Wei says in a solemn voice, "She is desperate for someone outside of the Zong military hierarchy to conduct a rescue."
<br><br>
"What have those farmers done to deserve such brutality from Commander-in-Chief Zhao?" The Emperor leans forward slightly, a tight frown forms over his weary eyes. "And is that sentiment shared by the Duke of Zong and the rest of your military?"
<br><br>
General Wei sighs. "The state of Zong encompasses territories that are populated by many ethnic minorities, particularly the Western Lowat, the Southern Lowat, and other smaller but distinctive communities that share land with our people. The Duke of Zong wants them conquered and unified under the Zong state laws, but there has always been resistance. All top-level commanders agree on the principle of unity, even General Tang. However, there is an unspoken belief among the ranks that she favors Lowat autonomy. Commander-in-Chief Zhao never truly tested her conviction on this matter until now."
<br><br>
<i>For the sake of ousting her from the contest of power?</i>
<br><br>
"I remember the endless struggle against the barbarians along our kingdom's borders..." The Emperor shakes his head. "The Chang Emperor wanted them assimilated or destroyed, while the late sovereign supported their autonomy."
<br><br>
<i>
<<if hasVisited("c6_z")>>Then the Lowat warriors who fought back must prefer the crown prince, if they were forced to choose a side.
<<else>>That's a tough spot to be in, upholding unity while encouraging minority independence. Of all people, General Dragoness should know how difficult that would be to stand for both.
<</if>>
</i>
<br><br>
General Wei nods, and salutes me. "So, ?general, [[will you intervene|c8_raid_aftermath_questions]] against the Zong military to save those Lowat farmers?"
<<set $response = "General Wei leans forward a little, eager for my response. Advisor Gu casts a concerned glance in my direction, careful not to appear imposing. And in my peripheral vision, I can feel the Emperor's gaze upon me as well, waiting for my decision.">><<response>>
<<set _next = passage(), _xiahou = "c8_raid_aftermath_questions_xiahou", _done = "c8_raid_aftermath_decision">>
<<choice_shown '"Are you not at risk of demotion for telling us about this internal strife?"' _next `notsaid("risk")`>>
<<run say("risk")>>
<<if hasVisited("c6_z_kuo_chat") or hasVisited("c6_z_chat_military")>>
<<set $response = 'I recall my time in Zong. "Other officers in your military have refused to speak of it."<br><br>'>>
<</if>>
<<set $response += '"I have not revealed specifics about who is aligned with whom in the power struggle, which in itself is not really a secret to anyone who wields a significant amount of power." He adds, "If you are wondering if I would be demoted for sympathizing with General Tang, the answer is no. Her demotion was the result of failing a military operation. If I were ordered to carry out the massacre, then I would be at risk if I fail the same mission."'>>
<</choice_shown>>
<<choice_shown '"Have you any idea why General Tang might be biased in favor of the Lowat people?"' _next `notsaid("favor")`>>
<<run say("favor")>>
<<set $response = `"Apologies, but that's not my story to tell." General Wei sighs. "It is unfortunate that she cannot make up her mind about her loyalty."`>>
<</choice_shown>>
<<choice_shown '"If General Xiahou once commanded an army of five-thousand, does that mean this new addition would make his troops ten-thousand strong?"' _xiahou `notsaid("army")`>>
<<run say("army")>>
<<set $response = 'General Wei nods. "Yes, but with a hundred or so desertion almost instantly."<br><br>"Why?" I frown.<br><br>"Because General Tang accepted Lowat warriors under her command," he sighs, "and they refuse to kill their own people."'>>
<<if very("kindness") and setup.isPassionate()>>
<<set $response += '<br><br>I let out a sigh of frustration. "They are forced to desert at that point. Just like Miss Xun and Miss Lu." General Wei lowers his gaze without refuting the point.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Advisor Gu, can you resolve either of these problems?" I turn to him. "I... cannot be everywhere at once, even if I want to."' _next `notsaid("ren")`>>
<<run say("ren")>>
<<fairmath "$bold" -10>><<fairmath "$stoic" -5>>
<<fairmath "$integrity" 5>><<fairmath "$courtesy" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" -5>>
<<trust "ren" 1>><<trust "yang" -1>>
<<set $response = `The Gentleman Advisor nods. "A full-scale military confrontation will be difficult to resolve short of a miracle of logistics. But with His Majesty's permission, I believe I can at least stall the worst case scenario."<br><br>The Emperor's facial expression is stern when I turn to him, but he has no choice but to agree. "I will prepare an Imperial edict to legitimize your movements in the other states." To which the blue-robed scholar bows in thanks.`>>
<</choice_shown>>
<<choice_shown "I know what I must do." _done>>
<<set $response = "The room falls silent in anticipation for my decision.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_raid_aftermath_questions]] [[c8_raid_aftermath_questions_xiahou]] [[c8_raid_aftermath_decision]] %/<<response>>
<<set _next = passage(), _done = "c8_raid_aftermath_questions">>
<<choice_shown '"Where is General Xiahou now?"' _next `notsaid("where", "xiahou")`>>
<<run say("where", "xiahou")>>
<<set $response = 'There is a noticeable pause before General Wei replies, "He has been tasked with annihilating the Southern Lowats, so he should be in southern Zong."<br><br>Advisor Gu turns to him. "What about the Southern Lowats tribes in Jinhu? Is he responsible for destroying them as well?" His tone is non-threatening, but the question still has an edge to it.<br><br>General Wei looks uncomfortable at the implication. "That is beyond the border of Zong, and should be the responsibility of the Duke of Jinhu."<br><br>'>>
<<if flag("c8_feigoodbye")>>
<<set $response += '<i>That unfamiliar voice from my dream spoke of an invasion... Should I take it seriously?</i>'>>
<<elseif $threatZong gt $threatJinhu or flag("suspect") eq "Zong">>
<<set $response += '<i>Could I trust that General Xiahou to respect the border of a weaker state?</i>'>>
<<else>>
<<set $response += "Jinhu does not have a professionally trained army of that size. If it needs a defense force to counter anything like General Xiahou's troop, it will be a civilian militia at best.">>
<</if>>
<</choice_shown>>
<<choice_shown '"I assume you cannot take part in any military operation against your fellow officers."' _next `notsaid("cannot", "xiahou")`>>
<<run say("cannot", "xiahou")>>
<<set $response = '"You assumed correctly," General Wei says.'>>
<<if flag("c8_injury")>>
<<set $response += ' "But I can have one of my soldiers drive your carriage... If you wish." '>>
<<if hasVisited("c8_raid_city")>><<set $response += "<i>My injury must have been a sight for his troops...</i>">>
<<else>><<set $response += "<i>Is my injury that obvious?</i>">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "I consider what else to ask." _done `saidsomething("xiahou")`>>
<<run clearsaid("xiahou")>>
<</choice_shown>>
/% [[c8_raid_aftermath_questions_xiahou]] [[c8_raid_aftermath_questions]] %/<<response>>
<<set _next = "c8_raid_aftermath_weapon">>
<<choice_shown '"I will leave for Zong immediately." I ask Advisor Gu, "But may I borrow your troop of elite guards?"' _next>>
<<setFlag "c8_decision" "Zong">>
<<trust "generalwei" 1>><<trust "jun" 1>><<trust "dukez" -1>>
<</choice_shown>>
<<choice_shown '"I have to go to Jinhu right away." I ask Advisor Gu, "Would you be willing to help General Tang, considering she already trusts you?"' _next>>
<<setFlag "c8_decision" "Jinhu">>
<<trust "fei" 1>><<trust "dukej" 1>><<trust "xiahou" -1>><<trust "ren" 1>>
<</choice_shown>>
/% [[c8_raid_aftermath_weapon]] %/<<switch flag("c8_decision")>>
<<case "Zong">>
The Gentleman Advisor stands up and walks over to give me a wooden token that fits in the palm of my hand. "Use this command tally to lead the guards." He adds, "I will assess the situation in Jinhu and report back to His Majesty and you."
<br><br>
<<if more("courtesy") and setup.isPassionate()>>"Appreciated."<</if>>
<<default>> /% jinhu %/
The Gentleman Advisor stands up and salutes me. "If I could stop the massacre, I might need a few weeks to resettle the refugees somewhere in western Mao. But I will send messages by courier to report my progress."
<br><br>
<<if more("courtesy") and setup.isPassionate()>>"Understood. Thank you for your hard work."<</if>>
<</switch>>
I give him a warrior's salute, which he reciprocates.
<br><br>
General Wei rises as well.
<<if flag("c8_decision") eq "Jinhu">>There is a hint of disappointment on his face, but it quickly fades into a neutral expression.<</if>>
<<if flag("c8_injury")>>
He salutes the Emperor. "I will go arrange for a driver and carriage for ?general."
<br><br>
"Thank you for the consideration."
<<else>>
He salutes the rest of us. "Then I shall return to Zong with the news."
<br><br>
"Safe travels."
<</if>>
The Emperor excuses him.
<br><br>
<<if setup.expectEdict()>>
After General Wei is beyond earshot, I salute the Emperor. "Your Majesty, may I request that you prepare an Imperial edict condemning Zong's invasion of Jinhu and call for aid from the rest of the kingdom?"
<br><br>
"Has the invasion already occurred?" The Emperor looks between the blue-robed scholar and me. "Or is this speculation?"
<br><br>
<<if flag("c8_zonginfo") eq "advise">>
"Advisor Gu and I have reason to suspect that General Xiahou will use his larger army to flex his military muscle." I say, "We just have to wait for the news of his aggression to become wide-spread before we can take action."
<<else>>
"I suspect General Xiahou will invade Jinhu during this chaos in the south." I say, "We just have to wait for the news of his aggression to become wide-spread before we can take action."
<br><br>
"I concur." Advisor Gu nods in support.
<</if>>
<br><br>
"Very well." The Emperor says, "I will await your signal before dispatching the edicts."
<br><br>
<</if>>
<<if setup.oldBladeNeedRepair() or (setup.shuoSwordDestroyed() and flag("c8_myblade") eq "home")>>
As I'm about to excuse myself, the Emperor asks, "Agent $agentName, I saw that your
<<if flag("c8_myblade") eq "damaged">>blade was damaged...
<<elseif flag("c8_myblade") eq "broken">>blade was broken...
<<else>>sword was ruined...
<</if>>
I really think you should find a replacement before you leave."
<<if setup.shuoSwordWhere() eq "palace" or flag("shuosword") eq "suzhan">>
He walks over to his low table and picks up the sword with a gold-inlay scabbard. "The North sword would be safer with you than it would be with me."
<br><br>
<i>I once refused it for a reason. But do I still feel strongly about it?</i>
<</if>>
<br><br>
The blue-robed scholar unhooks the sword from his belt, and holds it horizontally with both hands. "You can have mine, Agent $agentName."
<br><br>
"Wouldn't that leave you unarmed?" I ask.
<br><br>
His smile contains a hint of resignation. "Due to an old injury, my body cannot withstand the demands of combat. This sword would have more time to shine in your hands than to simply accompany me for my daily exercise."
<<addtidbit "ren" "lastinginjury">>
<br><br>
<<set _next = "c8_raid_aftermath_goodbye">>
<<set _same = "I salute both men and retreat from the audience chamber.">>
<<if hasVisited("c6_raid_city")>><<set _mybladetext = '"I am rather fond of my own blade. If my family managed to save it during the chaos, I would like to use that instead."'>>
<<else>><<set _mybladetext = '"I am rather fond of my own blade, so I would like to use that instead."'>>
<</if>>
<<choice_shown "I thank the Emperor for the gift of the North sword." _next `(setup.shuoSwordWhere() eq "palace" or flag("shuosword") eq "suzhan")`>>
<<setFlag "c8_raid_aftermath_weapon" "shuo">>
<<setFlag "mysword" "shuo">>
<<fairmath "$filialPiety" -5>><<fairmath "$collectivist" -5>>
<<if setup.isLoyalist()>><<fairmath "$wisdom" -10>>
<<elseif less("loyalty")>><<fairmath "$integrity" 5>>
<</if>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" -5>>
<<trust "ren" -1>><<trust "yang" 1>><<trust "mother" -1>>
<<set $response = "I catch a subtle frown on Advisor Gu's face, but he quickly lowers his head while putting away his weapon. It is not clear whether he is upset because of my rejection, or that I am accepting a symbol of Imperial power. Regardless, I must go prepare for my trip.">>
<</choice_shown>>
<<choice_shown "I accept the sword from the Gentleman Advisor." _next>>
<<setFlag "c8_raid_aftermath_weapon" "trust">>
<<setFlag "mysword" "trust">>
<<trust "ren" 1>>
<<if setup.shuoSwordWhere() eq "palace" or flag("shuosword") eq "suzhan">>
<<trust "ren" 1>><<trust "yang" -1>><<trust "sheng" 1>>
<<if very("loyalty")>>
<<fairmath "$wisdom" 5>><<fairmath "$filialPiety" 10>>
<<fairmath "$trustLiterati" 10>>
<<elseif less("loyalty")>>
<<fairmath "$wisdom" -10>><<fairmath "$integrity" -10>>
<</if>>
<</if>>
<<set $response = "The blue-robed scholar wishes me well as he hands over the sword. " + _same>>
<</choice_shown>>
<<choice_shown _mybladetext _next `(flag("c8_myblade") eq "home")`>>
<<setFlag "c8_raid_aftermath_weapon" "blade">>
<<if setup.shuoSwordWhere() eq "palace" or flag("shuosword") eq "suzhan">>
<<trust "ren" 1>><<trust "mother" 1>><<trust "sheng" 2>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" 5>>
<<if setup.isLoyalist()>>
<<fairmath "$wisdom" 5>><<fairmath "$filialPiety" 10>><<fairmath "$righteousness" 5>>
<<fairmath "$trustLiterati" 10>>
<<elseif less("loyalty")>>
<<fairmath "$wisdom" -10>><<fairmath "$integrity" -10>>
<</if>>
<</if>>
<<set $response = 'Advisor Gu smiles and relaxes his arms. "That is an admirable sentiment, and sensible too." ' + _same>>
<</choice_shown>>
<<choice_shown '"I will try to repair my blade first, but thank you for the offer."' _next `setup.oldBladeNeedRepair()`>>
<<setFlag "c8_raid_aftermath_weapon" "repair">>
<<if setup.shuoSwordWhere() eq "palace" or flag("shuosword") eq "suzhan">>
<<trust "ren" 2>><<trust "mother" 1>><<trust "sheng" 2>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" 5>>
<<if setup.isLoyalist()>>
<<fairmath "$wisdom" 5>><<fairmath "$filialPiety" 10>><<fairmath "$righteousness" 5>>
<<fairmath "$trustLiterati" 10>>
<<elseif less("loyalty")>>
<<fairmath "$wisdom" -10>><<fairmath "$integrity" -10>>
<</if>>
<</if>>
<<set $response = 'Advisor Gu smiles and relaxes his arms. "That is an admirable sentiment. A beloved instrument will reciprocate its devotion to its master." ' + _same>>
<</choice_shown>>
<<else>>
<<if setup.hasShuoSword()>><<setFlag "mysword" "shuo">>
<<else>><<setFlag "mysword" "blade">>
<</if>>
"I shall take my leave as well." I salute both men and [[retreat from the audience chamber|c8_raid_aftermath_goodbye]].
<</if>><<set $location = "a guest room in the Imperial Palace">>
<<response>>
"Young Master, your medicine soup is ready!" Housemaid A-Lan calls out to me as I'm about to head down the wide stairs from the audience chamber. I follow her to the attendants' sector, and find everyone in my family gathered in a room.
<br><br>
Old Jiang has bandages all over his body, especially his hands. But he waves at me from where he is seated by the door. I can feel his labored breaths when I pat him gently on the shoulder. Inside, the place seems to be prepped for dwelling. <<if setup.isAround("an")>>Nursemaid An is tending to a portable stove, and her mother is washing clothes in a wooden tub not far from her.<</if>>
<<if setup.motherInjurySerious()>>Mother appears to be asleep in bed.
<<else>>Mother is folding clothes on the bed.
<</if>>
<br><br>
"His Majesty heard that our home was burned down by the rebels, so he said we can live here until a new house can be built for us." A-Lan brings me a bowl of decoction, which I gulp down quickly.
<br><br>
<<if setup.motherInjurySerious()>>
<<if flag("c8_raid_aftermath_weapon") eq "blade">>
<<setFlag "mysword" "blade">>
"Madam saved it when the rebels started the fire..." A-Lan hands me my blade.
<<elseif flag("c8_raid_aftermath_weapon") eq "repair">>
<<setFlag "mysword" "love">>
"Madam said to give you her sword if you need a weapon." A-Lan hands me my mother's sword. "We will try to repair yours in the meantime."
<<else>>A-Lan looks me once over.
<</if>>
<<if flag("c8_raid_healer") eq "doctor">>She points to the long hair that is draped over my ears. "Let me fix that for you, Young Master. It might get in the way."
<<if flag("genderQuestioning") eq "mtf">>I resist only slightly before agreeing to let her do it.
<<else>>I nod and let her do it.
<</if>>
<</if>>
<<else>>
<<if flag("c8_raid_aftermath_weapon") eq "blade">>
<<setFlag "mysword" "blade">>
"We saved it from the attack." Mother hands me my blade. "Be careful out there."
<<elseif flag("c8_raid_aftermath_weapon") eq "repair">>
<<setFlag "mysword" "love">>
"Take this for now." Mother hands me her sword. "I will have yours repaired while you are away. Be careful out there."
<<else>>Mother gently touches my left arm, and looks into my eyes. "Be careful out there."
<</if>>
<<if flag("c8_raid_healer") eq "doctor">>She points to the long hair that is draped over my ears. "Before you go, let me help you with this."
<<if flag("genderQuestioning") eq "mtf">>When my gaze drops to the ground, she says softly, "It's just to keep them from getting in the way." I nod and let her style my hair.
<<else>>I nod and let her do it.
<</if>>
<</if>>
<</if>>
<br><br>
<<set _next = "c8_raid_aftermath_end">>
<<choice_shown 'I sit by the bed and take Mother\'s hand into mine. Her expression is serene as she sleeps. I say to her in a quiet voice, "I will come back safely, Mother. Rest well."' _next `setup.motherInjurySerious()`>>
<<fairmath "$stoic" -5>>
<<fairmath "$filialPiety" 10>><<fairmath "$kindness" 5>>
<<trust "mother" 1>><<trust "ren" 1>>
<<if setup.isAround("an")>><<set $response = '"We will look after her, ?momcallme." An quietly approaches the bed, her hand lightly caressing the top of my left arm. "And your father will watch over both of you." She then swap places with me as I rise to leave.'>>
<<else>><<set $response = '"We will look after her, Young Master." A-Lan quietly approaches the bed to swap places with me as I rise to leave.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"I will come back safely, Mother. Don\'t worry."' _next `not setup.motherInjurySerious()`>>
<<fairmath "$stoic" -5>>
<<fairmath "$filialPiety" 10>><<fairmath "$kindness" 5>>
<<trust "mother" 1>><<trust "ren" 1>>
<<set $response = `"Your father will watch over you... Or I'll be very cross with him." Her jest catches me off-guard, and I `>>
<<if setup.isStoic()>><<set $response += "smile despite myself">>
<<elseif setup.isPassionate()>><<set $response += "laugh out loud">>
<<else>><<set $response += "could barely hold in a chuckle">>
<</if>>
<<set $response += " as I turn to leave.">>
<</choice_shown>>
<<choice_shown "I leave without saying another word." _next>>
<<fairmath "$stoic" 10>><<fairmath "$bold" -10>>
<</choice_shown>>
/% [[c8_raid_aftermath_end]] %/<<set $location = "outside the Imperial Palace">>
<<response>>
Once outside the palace,
<<if flag("c8_injury")>>the carriage with a driver from General Wei's troop is ready for me to board.
<<else>>
<<if setup.isSlave("fei")>>two horses have been prepped for travel.
<<else>>a spirited horse has been prepped for me.
<</if>>
<</if>>
By now, the troops from Zong have already departed.
<<if flag("c8_decision") eq "Zong">>
Advisor Gu's elite guards are said to be waiting for my command outside the western gate.
<<if setup.isSlave("fei")>>
I had the palace guards escort Fei to meet me after ?hef gets cleaned up and fed. Now ?hef stands here without a face covering, and wears the same-colored outfit as <<if flag("c8_injury")>>me<<else>>the guards<</if>>.
I don't know when ?hef found the time to write, but ?hef hands me a bamboo slip that reads, "I heard that Jinhu is in trouble. Please allow me to go defend the Duke of Jinhu, and then I will return."
<br><br>
"First, use your voice from now on." I snatch the slip from ?hisf hand, snap it in half and toss the pieces on the ground. "Second, you serve me now. Your life was spared so you can redeem yourself." I make a hand gesture at ?himf from head to toe. "Third, you are in no condition to defend your Duke. And fourth, I trust that Advisor Gu will have a better plan to save Jinhu than you could as an assassin."
<br><br>
Fei looks at the broken bamboo by my feet without saying anything. I motion toward the <<if flag("c8_injury")>>carriage<<else>>horses<</if>> and say, "If you're done talking, then let's go."
<</if>>
<<else>> /% jinhu %/
<<if setup.isSlave("fei")>>
I had the palace guards escort Fei to meet me after she gets cleaned up and fed. Now she stands here without a face covering, and wears the same-colored outfit as <<if flag("c8_injury")>>me<<else>>the guards<</if>>.
<br><br>
"Remember, you are no longer a Jinhu's Shadow." I lock eyes with her, whose jaw clenches as I speak, "Your life was spared so that you may redeem yourself. And I want you to use your voice from now on."
<br><br>
Seeing that she does not attempt to open her mouth, I motion toward the <<if flag("c8_injury")>>carriage<<else>>horses<</if>> and say, "Let's go if you have nothing to add."
<</if>>
<</if>>
<<if flag("c8_injury")>>I climb aboard the carriage and tell the driver to head for the west gate.
<<else>>I mount my ride and head for the west gate.
<</if>>
<br><br>
<<if hasVisited("c8_raid_city")>>
The people of the city line the street to see me off.
<<if flag("c8_injury")>>Outside the curtain, I see small children wave as the carriage approaches them.
<<else>>Small children wave as I approach.
<</if>>The elderly residents bow with the help of younger adults supporting them by the arm. The scholarly raise a toast in my direction from the tea houses. And the city guards stand in respectful attention by the gate.
<<else>>
The palace guards line the street nearest to the main entrance to see me off. They salute as
<<if flag("c8_injury")>>the carriage begins to depart, and turn in unison to watch it
<<else>>I begin to depart, and turn in unison to watch me
<</if>>blend into the civilian traffic.
<</if>>
<br><br>
No one can easily forget the fire of war that touched their lives. And neither will they forget the heroes that tried to put it out.
<br>
<<include "c8_end">>
/% [[c8_end]] %/<<set $location = "main audience chamber of the Imperial Palace">>
"I will report this to His Majesty." I turn to leave them, with Advisor Gu following close behind.
<br><br>
"Thank you, ?Sir $agentName!" The refugees bow down low to the earth. Their cries echo all along the walled corridor as we walk back into the palace. "Long live the Emperor!"
<br><br>
<<if flag("c8_newdev") eq "conspiracy">>
As we ascend the wide stone stairs of the main building, I whisper to the blue-robed scholar, "Do you think that was a bit theatrical of them?"
<br><br>
He nods, and whispers back, "Some of them were faking their accent."
<br><br>
"Oh? How can you tell?" I ask.
<br><br>
"I lived in Jinhu for a time," he says wistfully.
<<addtidbit "ren" "livedinjinhu">>
<br><br>
<</if>>
<<if very("courtesy") or very("kindness") or setup.isLoved("ren") or setup.isFriendly("ren")>>
"Before I forget, Advisor Gu." I say, "Thank you."<br><br>
<</if>>
I send word to the Emperor, who soon arrives to meet with us in the audience chamber. Upon seeing me taking a seat on the western side of the room, the Gentleman Advisor lowers his status by choosing to sit on the eastern side. I then turn to the Emperor to summarize Advisor Gu's concerns and the words from the Jinhu refugees. At the end, I say,
<<set _next = "c8_meeting2">>
<<choice_shown '"How would you like to handle this, Your Majesty?"' _next>>
<<bold -1>><<proper>><<loyal 2>><<collectivist>><<literati>>
<<trust "yang" 1>><<trust "sheng" 1>><<trust "ren" 1>>
<</choice_shown>>
<<choice_shown '"I can go to Jinhu to mediate the conflict in the southern region."' _next>>
<<bold>><<proper -1>><<military>><<masses 2>>
<<trust "ren" 2>><<trust "jun" 1>>
<<trust "fei" 1>><<trust "teacherchao" 1>><<trust "chefbai" 1>><<trust "dukej" 1>>
<</choice_shown>>
/% [[c8_meeting2]] %/Just when the Emperor is about to speak, a guard hurries into the room to report, "General Wei Han from the state of Zong requests an audience!"
<br><br>
The Emperor sits straighter. The guard continues, "His troop of a thousand strong is waiting outside the western gate of the city, but he is only requesting permission for himself to enter the palace, Your Majesty!"
<br><br>
The Emperor frowns. "Who permitted him to cross the border into Mao with his troops?"
<br><br>
The Gentleman Advisor salutes him. "It was me. General Tang from Zong had sent me a letter earlier about her recent demotion and an ongoing military operation that aims to eliminate a group of Lowat people in her state. When General Wei requested passage, I thought it might be related to this situation."
<br><br>
The Emperor thinks for a moment, then tells the guard, "Request granted. Summon him." The guard salutes before retreating from the chamber.
<br><br>
Advisor Gu appears to be deep in thought for a moment. The Emperor asks, "Are you concerned about General Wei's presence here?"
<br><br>
The blue-robed scholar turns to him, a polite smile returning instantly. "It is just that General Wei is not a direct subordinate to General Tang, nor did she make any mention of him in her letter. However, they might be friends regardless of their ranks, since they did attend this year's Heaven's Ritual together."
<br><br>
The Emperor nods without asking further, but I press the subject, "So who does he answer to?"
<br><br>
There is a noticeable pause before Advisor Gu says, "General Xiahou Kui."
<br><br>
We wait in silence for the gentle-faced officer from Zong to enter the large room. He salutes the Emperor, as well as the other two of us. "Apologies for interrupting your meeting, Your Majesty. But I come with an [[urgent request for an intervention|c8_meeting3]] in my state, to prevent a massacre of a community of farmers who are, unfortunately deemed a liability to most of my superior officers, including my lord.""Why is your military targeting those farmers?" The Emperor frowns. "Do they not provide food for your people?"
<br><br>
General Wei sighs. "The state of Zong encompasses territories that are populated by many ethnic minorities, particularly the Western Lowat, the Southern Lowat, and other smaller but distinctive communities that share land with our people. The Duke of Zong wants them conquered and unified under the Zong state laws, but there has always been resistance. All high-ranking commanders agree on the principle of unity, even General Tang. However, there is an unspoken belief among the ranks that she favors Lowat autonomy. Commander-in-Chief Zhao never truly tested her conviction on this matter until now. And because she failed a recent task to eliminate that farming community, she has been demoted, with her troop of five-thousand transferred to another General to complete the mission."
<br><br>
"I remember the endless struggle against the barbarians along our kingdom's borders..." The Emperor shakes his head. "The Chang Emperor wanted them assimilated or destroyed, while the late sovereign supported their autonomy."
<br><br>
<i>
<<if hasVisited("c6_z")>>Then the Lowat warriors who fought back must prefer the crown prince, if they were forced to choose a side.
<<else>>That's a tough spot to be in, upholding unity while encouraging minority independence. Of all people, General Dragoness should know how difficult that would be to stand for both.
<</if>>
</i>
<br><br>
"General Tang was given a direct order from Commander-in-Chief Zhao to kill those farmers, therefore she cannot refuse to obey under pain of death, let alone contradict the order so that she may relocate those people to safety." General Wei says in a solemn voice. "She is desperate for [[someone outside of the Zong military hierarchy|c8_meeting_questions]] to conduct a rescue."
<<set $response = "All three men turn to me expectantly.">><<response>>
<<set _next = passage(), _done = "c8_meeting_decision">>
<<choice_shown '"Who received General Tang\'s soldiers?"' _next `notsaid("who")`>>
<<run say("who")>>
<<set $response = 'General Wei replies, "General Xiahou. But there were a hundred or so desertion almost instantly."<br><br>"Why?" I frown.<br><br>"Because General Tang accepted Lowat warriors under her command," he sighs, "and they refuse to kill their own people."'>>
<<if very("kindness") and setup.isPassionate()>>
<<set $response += '<br><br>I let out a sigh of frustration. "They are forced to desert at that point. Just like Miss Xun and Miss Lu." General Wei lowers his gaze without refuting the point.'>>
<</if>>
<<set $response += '<br><br>"Where is General Xiahou now?" I ask.<br><br>He thinks for a moment before answering, "In addition to finishing the task that General Tang could not complete, he was ordered to annihilate the Southern Lowats, so he should be in southern Zong."<br><br>Advisor Gu turns to him. "What about the Southern Lowats tribes in Jinhu? Is he responsible for destroying them as well?" His tone is non-threatening, but the question still has an edge to it.<br><br>General Wei looks uncomfortable at the implication. "That is beyond the border of Zong, and should be the responsibility of the Duke of Jinhu."<br><br>'>>
<<if $threatZong gt $threatJinhu or flag("suspect") eq "Zong">>
<<set $response += '<i>Could I trust General Xiahou to respect the border of a weaker state?</i>'>>
<<else>><<set $response += "Jinhu does not have a professionally trained army of that size. If it needs a defense force to counter anything like General Xiahou's troop, it will be a civilian militia at best.">>
<</if>>
<</choice_shown>>
<<choice_shown '"I assume you cannot take part in any military operation against your fellow officers."' _next `notsaid("cannot")`>>
<<run say("cannot")>>
<<set $response = `"You assumed correctly," General Wei says.<br><br>"Yet you would travel all this way to request help for General Tang?" Advisor Gu probes.<br><br>General Wei's brows tighten, then relax. "I disagree with her stance on this issue, but I don't want to see her suffer any more than she already has."<br><br>`>>
<<if (setup.isLoved("jun") or setup.isDesired("jun")) and setup.isKeen()>>
<<set $response += '<i>Is that the concern of a good friend? Or something more?</i> '>>
<</if>>
<<set $response += `"Do you know why she would favor those Lowat farmers?" I ask.<br><br>"Apologies, but that's not my story to tell." General Wei sighs. "It is unfortunate that she cannot make up her mind about her loyalty."`>>
<</choice_shown>>
<<choice_shown '"Advisor Gu, can you resolve either of these problems?" I turn to him. "I... cannot be everywhere at once, even if I want to."' _next `notsaid("ren")`>>
<<run say("ren")>>
<<bold -2>><<stoic -1>><<trusty>><<proper>><<collectivist -1>><<military -1>>
<<trust "ren" 1>><<trust "yang" -1>>
<<set $response = `The Gentleman Advisor nods. "A full-scale military confrontation will be difficult to resolve short of a miracle of logistics. But with His Majesty's permission, I believe I can at least stall the worst case scenario."<br><br>The Emperor's facial expression is stern when I turn to him, but he has no choice but to agree. "I will prepare an Imperial edict to legitimize your movements in the other states." To which the blue-robed scholar bows in thanks.`>>
<</choice_shown>>
<<choice_shown "I rise to my feet with a decision in mind." _done>>
<<set $response = 'The Emperor says, "I trust that Agent $agentName has formed a viable plan."'>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_meeting_questions]] [[c8_meeting_decision]] %/<<response>>
<<set _next = "c8_meeting_end">>
<<choice_shown '"I will leave for Zong immediately." I ask Advisor Gu, "But may I borrow your troop of elite guards?"' _next>>
<<setFlag "c8_decision" "Zong">>
<<trust "generalwei" 1>><<trust "jun" 1>><<trust "dukez" -1>>
<</choice_shown>>
<<choice_shown '"I have to go to Jinhu right away." I ask Advisor Gu, "Would you be willing to help General Tang, considering she already trusts you?"' _next>>
<<setFlag "c8_decision" "Jinhu">>
<<trust "fei" 1>><<trust "dukej" 1>><<trust "xiahou" -1>><<trust "ren" 1>>
<</choice_shown>>
/% [[c8_meeting_end]] %/<<switch flag("c8_decision")>>
<<case "Zong">>
The Gentleman Advisor stands up and walks over to give me a wooden token that fits in the palm of my hand. "Use this command tally to lead the guards." He adds, "I will assess the situation in Jinhu and report back to His Majesty and you."
<br><br>
<<if more("courtesy") and setup.isPassionate()>>"Appreciated."<</if>>
<<default>> /% jinhu %/
The Gentleman Advisor stands up and salutes me. "If I could stop the massacre, I might need a few weeks to resettle the refugees somewhere in western Mao. But I will send messages by courier to report my progress."
<br><br>
<<if more("courtesy") and setup.isPassionate()>>"Understood. Thank you for your hard work."<</if>>
<</switch>>
I give him a warrior's salute, which he reciprocates.
<br><br>
General Wei rises as well.
<<if flag("c8_decision") eq "Jinhu">>There is a hint of disappointment on his face, but it quickly fades into a neutral expression.<</if>>
He salutes us. "Then I shall return to Zong with the news."
<br><br>
<<if setup.expectEdict()>>
"Safe travels." The Emperor dismisses him.
<br><br>
After General Wei is believed to be beyond earshot, I salute the Emperor. "Your Majesty, may I request that you prepare an Imperial edict condemning Zong's invasion of Jinhu and call for aid from the rest of the kingdom?"
<br><br>
"Has the invasion already occurred?" The Emperor looks between the blue-robed scholar and me. "Or is this speculation?"
<br><br>
<<if flag("c8_zonginfo") eq "advise">>
"Advisor Gu and I have reason to suspect that General Xiahou will use his larger army to flex his military muscle." I say, "We just have to wait for the news of his aggression to become wide-spread before we can take action."
<<else>>
"I suspect General Xiahou will invade Jinhu during this chaos in the south." I say, "We just have to wait for the news of his aggression to become wide-spread before we can take action."
<br><br>
"I concur." Advisor Gu nods in support.
<</if>>
<br><br>
"Very well. I will await your signal before dispatching the edict." The Emperor gestures for us to go. "You are dismissed."
<<else>>"Safe travels." The Emperor dismisses everyone.
<</if>>
<br><br>
<<if setup.hasShuoSword()>><<setFlag "mysword" "shuo">>
<<else>><<setFlag "mysword" "blade">>
<</if>>
<<if flag("c8_decision") eq "Jinhu">><<set _next = "c8_j">>
<<else>><<set _next = "c8_z">>
<</if>>
<<set _same = " General Wei's troops have already departed for Zong.">>
<<choice_shown "<small>(mind)</small> Once outside the palace, I ask Advisor Gu to look after Fei while he is in Jinhu." _next `flag("c8_decision") eq "Zong" and setup.isAround("fei") and ($mind gt 2)`>>
<<setFlag "c8_meeting_end" "savefei">>
<<kind>><<literati>>
<<trust "fei" 1>>
<<if $misgenderFei>>
<<setFlag "outFeiToRen">>
<<run setup.outfei("me")>>
<<set $response = `"I have a bad feeling that they might use her to set up some kind of a honey-trap." I say, `>>
<<if setup.isRespected("fei")>><<set $response += `"And I bet that fool will get herself killed that way."`>>
<<else>><<set $response += `"I think it will only backfire on them."`>>
<</if>>
<<set $response += `<br><br>The Gentleman Advisor nods without questioning me further. I don't think too much of it as I hurry for the western gate, where the elite guards are waiting for me.`>>
<<else>>
<<set $response = `"Fei is the Duke's bodyguard, but as a shadow he could also be utilized as an assassin. And I have a bad feeling about that possibility." I say, `>>
<<if setup.isFriendly("fei")>><<set $response += '"He will get himself killed, perhaps needlessly."'>>
<<else>><<set $response += '"It might backfire on them."'>>
<</if>>
<<set $response += `<br><br>The Gentleman Advisor nods. "Despite not being a standard military unit, Jinhu's Shadows are still protectors of their state. They know what they must sacrifice for the benefit of their lord and people."<br><br>`>>
<<if setup.isFriendly("fei")>>
<<trust "fei" 1>><<trust "ren" 1>>
<<set $response += '"Certainly." I sigh. "But if there is any way to spare his life, please look out for him."<br><br>"I will do my best." He salutes me. I then hurry for the western gate, where the elite guards are waiting for me.'>>
<<else>>
<<set $response += '"You are right." I sigh. "Then I hope the sacrifice will be worth it."<br><br>We exchange salutes before I hurry for the western gate, where the elite guards are waiting for me.'>>
<</if>>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "I leave immediately." _next>>
<<setFlag "c8_meeting_end" "leave">>
<<stoic>><<collectivist 2>>
<<military 2>><<masses>>
<<trust "ren" 1>>
<<if flag("c8_decision") eq "Jinhu">>
<<set $response = `I ride fast toward the southern gate of the capital, then head for Jinhu without stopping for anything.`>>
<<trust "fei" 1>><<trust "dukej" 1>>
<<else>>
<<trust "jun" 1>><<trust "generalwei" 1>>
<<set $response = `I hurry for the western gate, where the elite guards are waiting for me outside the capital.` + _same>>
<</if>>
<</choice_shown>>
/% [[c8_z]] [[c8_j]] %/<<set $location = "Jimin city, state of Jinhu">>
<<response>>
Galloping nonstop, I reach Jimin city by late dusk. My mount is in need of rest and sustenance even if I could push myself further.
<<if hasVisited("c2_wehelp")>>Unlike the last time I was here, the atmosphere
<<else>>The atmosphere here
<</if>>
today is thick with anxiety. I can barely move twenty paces without hearing a comment about the pillaging and destruction of Fengdeng, a southern Jinhu city nearest to the Zong border. Although the market is already closed, residents are still trading among each other, particularly exchanging valuables for dried food stuffs, as if preparing for travel or hardship.
<br><br>
<<if setup.dukeMaoSeditionJinhu()>>
From open balconies to alleyways, there are rather loud grumblings about the Duke hiding in his underground burrow instead of organizing a military effort to combat the violent threat. When challenged by other residents, these complainers push back by accusing the Duke-sympathizers for being his shadow agents. Then there are talks of hiding somewhere else for a while, perhaps northward to Mao, or further east in Jinhu. But some argue that they might not have a home to come back to. Anger dominates the attitude of the masses.
<<else>>
There are whispers of complaints about the Duke not organizing a military effort to combat the threat in the south. The topic of leaving the city is brought up, but not many people would continue that conversation. Fear dominates the attitude of the masses.
<</if>>
<br><br>
"We need to arm ourselves! Fight for our homes!" The raucous voices of young men begin to fill the air as torches light up.
<br><br>
<<if setup.isAround("fei")>>
I stroll along the street with my horse, listening and watching the tense scene as it plays out. "Agent $agentName?" A young man asks as he exits from an apothecary with a near-empty basket on his back. "Do you remember me?" I look at him questioningly, until recognition sets in. "I'm Liu Kan. You saved my older brother months back in the woods."
<br><br>
"Oh, the forager brothers." I ask, "Do you know which inn here has a stable?"
<br><br>
Kan scans the crowd, then turns back to me. "If you don't mind a little walk, you are welcome to [[stay at our home|c8_j_liuhome]]."
<<else>>
I find an inn with a stable so that both me and my horse can have shelter for the night. As I sit down to order food at the ground floor, a young man with a familiar face approaches me and asks, "Agent $agentName? Do you remember me?" I look at him questioningly, until recognition sets in. "I'm Liu Kan. [[You saved my older brother|c8_j_inn]] months back in the woods."
<</if>><<set $location = "the Liu brothers' home southeast of Jimin city in the state of Jinhu">>
Night falls by the time I follow Kan to his house in a woodland clearing some distance away from the city. The brothers' home is of a simple build enclosed within a bamboo fence. Bamboo-weave baskets and pans line the front wall of the house. Small farming tools like sickles and hoe lean near the doorway, for digging roots in the forest if not for plowing their own fields.
<br><br>
"Brother, guess who I brought back from the city?" Kan calls back toward the house as he closes the outer gate. He then offers to tend to my horse. "I'll give your horse some water first." I thank him and hand him the rein.
<br><br>
Once inside the door, I notice the older man quickly stashing away bloodied cloths into a basket before relaxing at the sight of me. "Oh, it's my savior!" There is already an unburdened and upturned basket near him, but he sets another one down for me. "Excuse the simplicity. Please sit, Agent $agentName."
<br><br>
He looks around the room and says, "It's okay, sir, you don't have to hide." I realize then that there is someone else here.
<br><br>
Slowly, an average-height person emerges from the dark corner of the room. Even though the figure is not wearing a night-walker's outfit, they are still hard to see in the dim light of the oil lamp, which is placed on a wooden plank that acts like a table surface.
<br><br>
Kong the elder pulls the hidden cloths back out, sits on a basket-turned-stool, and speaks to the other person, "Come, we need to finish cleaning that wound." He moves the lamp closer.
<br><br>
I watch the figure slowly creep toward us, careful to avoid being seen from the doorway. Half of their face is covered with cloth that extends to their collarbone, and I tentatively ask, "Fei?"
<br><br>
?Hef nods before sitting down. With the sleeve cut, ?hisf right forearm appears bruised and torn. <<if flag("trainedHealer")>>It looks like a puncture wound, perhaps from an arrow.<</if>>
<br><br>
<<set _next = "c8_j_liuhome_write">>
<<choice_shown '<small>(healer)</small> "Here, allow me." I put my healer\'s kit on the wooden plank next to the lamp, and examine Fei\'s injury.' _next `flag("trainedHealer")`>>
<<setFlag "c8_j_liuhome" "heal">>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "fei" 1>>
<<if setup.isAttractedToMC("fei")>>
<<set $response = "Without even looking, I can feel Fei's eyes lingering on my face.">>
<<if setup.feiOuted()>>
<<if $misgenderFei>>
<<if setup.isDesired("fei")>>
<<set $response += " I wonder... <i>do you appreciate me the same way I appreciate you?</i>">>
<<elseif setup.likesWomen()>><<set $response += " I suppose she also adores women.">>
<<else>><<set $response += " That's a little unsettling.">>
<</if>>
<<else>> /% chooses not to misgender %/
<<if setup.isDesired("fei")>>
<<set $response += " That feeling is a little strange, but I hope to get used to it soon.">>
<<elseif setup.likesWomen()>><<set $response += " I suppose he also adores women.">>
<<else>><<set $response += " That feeling is a little strange. Not so much unsettling as it is merely unfamiliar.">>
<</if>>
<</if>>
<<else>>
<<if setup.isDesired("fei")>>
<<set $response += " A small part of me really hopes that he would appreciate me more than just my looks.">>
<<else>><<set $response += " I can't say that surprises me.">>
<</if>>
<</if>>
<<set $response += "<br><br>">>
<</if>>
<<set $response += "I heat a small piece of metal edge in the lamp fire, then scrap away remaining splinters stuck in the bone or the flesh. The cloth strip bound tightly above the injured site will reduce the blood loss, but I try to work quickly anyway.<br><br>Kan shuts the door after he enters the room, and brings over a roll of hemp strips. Having applied some ginseng powder over the wound, I finally let Fei withdraw the arm to bandage it ?himselff, as ?hef has been itching to do for the past hour.">>
<</choice_shown>>
<<choice_shown "I observe them." _next>>
<<setFlag "c8_j_liuhome" "watch">>
<<fairmath "$stoic" 5>>
<<set $response = "Kong helps Fei wrap a strip of cloth just above the injured site as tightly as possible, then the latter carefully heats a bone needle over the lamp fire before scrapping at ?hisf own wound. The older man assists ?himf by wiping away the excess blood. Beads of sweat twinkle on Fei's forehead, yet the only sound ?hef makes is a jagged breathing while working as close to the fire as possible.<br><br>Kan shuts the door after he enters the room, and brings over a roll of hemp strips. The two brothers help to clean the wound and apply herbal salve over it, then Fei withdraws the arm to bandage it ?himselff.">>
<</choice_shown>>
/% [[c8_j_liuhome_write]] %/<<response>>
<<if not setup.feiOuted()>>
Now that I have given it some focused attention, Fei's hand
<<if $height eq "tall" or ($height eq "average" and $sex eq "male")>>
is curiously smaller than mine, or at least that of Kong.
<<if flag("genderQuestioning") eq "mtf">>
<i>I wonder if Fei could blend in as a peasant woman if he only exposes his hands. He could certainly do it easier than me.</i>
<</if>>
<<elseif ($height eq "short" and $sex eq "male") or ($height eq "average" and $sex neq "male")>>
is about the size of mine, and equally calloused in his palm.
<<if flag("genderQuestioning") eq "ftm">>
<i>Wouldn't it be funny if Fei turns out to be someone like me?</i>
<</if>>
<<else>>looks like that of my mother, if not more calloused in his palm.
<</if>>
<br><br>
<</if>>
"So, what's going on?" I notice that the scabbard on Fei's back is empty, nor is there a bamboo container on ?hisf waistband. My eyes flit between ?himf and the brothers. "Who will explain, if Fei can't write?"
<br><br>
Kan says, "Officer Fei came to our house earlier today with an arrow wound. He wrote in the sand, begging us to let him hide here to wrap his wound, and then send a message to our Duke." He continues, "So I went to the city, and fortunately bumped into you, Agent $agentName."
<br><br>
"If you are asking about the situation in Jinhu, all we've heard is a raid in the far south by the mountain tribesmen." Kong the elder sighs. "It had never been this bad... Those people prefer to hunt or fish instead of farming, and they trade with our villagers... I don't understand why there would be such hostility."
<br><br>
Fei makes several gestures to Kan the younger, indicating a desire to write in the latter's palm.
<br><br>
<<set _next = "c8_j_liuhome2">>
<<choice_shown "I shake my head, and let Kan interpret for Fei." _next>>
<<setFlag "c8_j_liuhome_write" "kan">>
<<fairmath "$collectivist" 5>>
<<set $response = '"All right." The young man extends his left palm to Fei, who leans closer to make stroke movements with the index finger of ?hisf uninjured hand. Kan frowns and asks for a repeat several times before Fei is able to get ?hisf message across.'>>
<</choice_shown>>
<<choice_shown 'I grin to myself and extend my right palm to Fei. "Here."' _next>>
<<setFlag "c8_j_liuhome_write" "me">>
<<fairmath "$kindness" 5>>
<<trust "fei" 1>>
<<set $response = "Fei lowers ?hisf head, either embarrassed or just eager to write. ?Hef leans closer and makes stroke movements in my palm with the index finger of ?hisf left hand. The stroke order is quite messy, ">>
<<if $mind gt 3>><<set $response += "but I'm able to visualize the combined form in my mind without too much trouble.">>
<<else>><<set $response += "and it takes ?himf repeated tries to write in the correct order so that I could visualize the words in my mind.">>
<</if>>
<<set $response += " I would then speak ?hisf message aloud for all to hear.">>
<</choice_shown>>
/% [[c8_j_liuhome2]] %/<<response>>
According to Fei's writing, the city of Fengdeng in the far south has been destroyed, while Shenqu city, closer to where we are and east of the outpost where we were months ago, is under pressure from both the forces of the raiders and over seven thousand soldiers from Zong. The leader of the Zong army is General Xiahou, and he claimed to want to liberate the people of Jinhu from the terror of the southern barbarians and the shadow agents.
<br><br>
"Shadow agents, as in Jinhu's Shadow?" I ask. Fei nods.
<br><br>
"Is Jinhu really without a military to defend itself?" I frown. "The patrols at the border
<<if hasVisited("c6_j_camp1")>>and around the refugee camp in Fusheng city<</if>>
are professional soldiers, are they not?"
<br><br>
Fei writes, "We are outnumbered here. It will take weeks to gather troops scattered across the rest of our state. And then the posts they must abandon will become vulnerable."
<br><br>
Kong the elder explains. "Our Duke abolished conscription in Jinhu in order to improve the agriculture and economy of the state. The downside is of course a smaller military."
<br><br>
"He is risking the lives of his people on the chance that the other vassal lords would not attack his state by force."
<<if more("trustMilitary")>>I strike my thigh with a fist. "How could he be so reckless."
<<elseif very("kindness")>>I lament. "How could he be so callous."
<<else>>I sigh.
<<if flag("suspect") eq "Jinhu">><i>So that he can be seen as a victim and win more sympathy?</i><</if>>
<</if>>
<br><br>
"The people must want to fight willingly. Usually it's when they feel the cause is just, or that the price is too high if they do not take up arms." Kan shakes his head. "Otherwise they would rather flee to safety. I hear that desertion is a problem in Zong."
<br><br>
I ignore that comment. "You saw those people in Jimin being galvanized, right? Is that what the Duke is betting on? A civilian-organized militia?"
<br><br>
The forager brothers look at each other, then at Fei, who writes, "I trust that my lord wants what is best for the people."
<br><br>
"Shouldn't you be protecting your lord at all times?" I ask Fei, "Why were you scouting in the south?"
<br><br>
"We lost contact with the agents in that region." Fei writes, "My lord assumed the worst, and did not want to send more shadows than was necessary to find out what happened."
<br><br>
"How many of you are there in Jinhu?" I ask, and all eyes fall on the injured shadow. Fei lowers ?hisf head and folds his writing finger.
<br><br>
Kan shakes his head, and Kong sighs. "The power of the shadows lies in their secrecy." <i>And they will not be effective in a conventional battle, I presume.</i>
<br><br>
"Then what about a standing army?" I ask, "If you were to pull together available forces, how many are we looking at?"
<br><br>
"Two thousand," Fei writes.
<br><br>
<i><<if little("courtesy")>>Outnumbered indeed.<<else>>Damn it.<</if>></i> I frown. "What were you thinking of doing?"
<br><br>
Fei writes the name "Xiahou," then makes [[a gesture for kill|c8_j_liuhome3]].<<if more("trustMilitary") or setup.isKeen()>>
"It's foolish to think that an army of that size will only have one capable commander." I frown.
<br><br>
"It can still damage their morale." Fei writes, "I cannot stand by and do nothing."
<<elseif very("wisdom") or setup.isFriendly("fei")>>
"You're mad if you think General Xiahou is that easy to kill." I frown. "And he might frame Jinhu's Shadow if not humiliate them in the eyes of the people."
<br><br>
"Agent $agentName is right, Officer Fei." Kan sighs. "Your kind does not have the best reputation among the common folks."
<br><br>
Fei lowers ?hisf head and writes, "I know."
<<elseif hasVisited("c6_z")>>
"Even if you succeed, that will not stop the threats from the Lowat tribes nor the warmongers of Zong." I frown.
<br><br>
"So you know about the Lowat people?" Fei writes, "Will they respond to peaceful diplomacy?"
<br><br>
"I have to try first." I'm not very confident in a successful negotiation, but I can't say that.
<<else>>
"That has to be the last resort." I frown.
<br><br>
"What do you suggest then?" Fei looks at me expectantly.
<</if>>
<br><br>
"It's getting late. Rest now." I say, "First thing at daybreak
<<if setup.expectEdict()>>I will ride back to Jimin to send a message to His Majesty, so that he may call upon the righteous of the world to defend Jinhu. We'll meet up again outside the southern gate."
<<else>>I will ride back to Jimin to help the civilian militia defend the city. Join me when you arrive."
<</if>>
Then I turn to the forager brothers. "I suggest the two of you seek shelter in Jimin for a while." Kong and Kan look crestfallen upon realizing the implication, but they are quick to accept my advice.
<br><br>
"Are you giving up on Shenqu and other communities to our south?" Fei writes, while ?hisf eyes bore into me with an accusatory energy.
<br><br>
<<if setup.isPassionate()>>"Your plan is too rash!" I stare back at ?himf.
<<else>>"Have patience." I frown at ?himf.
<</if>>
<br><br>
Fei stops writing and rises to ?hisf feet...
<<set _next = "c8_j_jimin">>
<<set _same = `"Y-yeah, Officer Fei." Kan the younger brother tries to diffuse the tension. "You need time to recover so you can fight, and Agent $agentName's needs a rested horse so ?they can speed up their travels tomorrow. I will go check on it now. Brother, could you set more hay piles for them to spend the night here?"<br><br>"Yes, yes." Kong the elder walks away to gather hay and rags as Kan slips out the door.`>>
<<choice_shown "I grab ?hisf injured forearm and tighten the grip." _next>>
<<setFlag "c8_j_liuhome3" "grab">>
<<fairmath "$stoic" -10>><<fairmath "$bold" 5>>
<<fairmath "$kindness" -5>><<fairmath "$collectivist" 10>>
<<set $response = `Fei's whole body shivers as ?hef endures the pain, but I refuse to let go. "You are injured, exhausted, and without a weapon on top of that! Bravery is not enough, Fei, use your brain! You cannot save anyone else if you are dead!"<br><br>` + _same + `<br><br>Sensing that the fight has left this stubborn shadow, I finally release the grip. The night passes without further incident, and even if the two of us don't get enough sleep, at least my horse will.`>>
<</choice_shown>>
<<choice_enabled '<small>(trust)</small> "You have to trust me," I speak with a determined voice.' _next `setup.isFriendly("fei")`>>
<<setFlag "c8_j_liuhome3" "trust">>
<<fairmath "$stoic" -5>>
<<set $response = `Fei stares at me for several seconds, until ?hef finally drops ?hisf gaze to the floor. I emphasize again, "Trust me that I want to help you and your people."<br><br>` + _same + `<br><br>Fei makes no more fuss and lays down to rest when ?hef could. Even if the two of us don't get enough sleep this night, at least my horse will.`>>
<</choice_enabled>>
<<choice_shown "I let ?himf leave." _next>>
<<setFlag "c8_j_liuhome3" "letgo">>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$collectivist" 5>>
<<set $response = `Fei is gone before the brothers could even speak. Kan shakes his head and says, "Brother, could you set another hay pile for Agent $agentName to spend the night here? I'm going to check on ?their horse."<br><br>"Yes, yes." Kong the elder walks away to gather hay and rags as Kan slips out.<br><br>I lay down to rest. Even if I don't get enough sleep, at least my horse will.`>>
<</choice_shown>>
/% [[c8_j_jimin]] %/<<response>>
<<set $location = "Jimin city, state of Jinhu">>
By first light, I wake my horse and ride north to Jimin city as promised.
<<switch flag("c8_j_liuhome3")>>
<<case "grab" "trust">>Fei agrees to meet me later, so I have to trust ?himf not to run off on ?hisf own.
<<case "letgo">>Fei has not returned, but I have to focus on what's in front of me.
<</switch>>
<br><br>
The checkpoint at the city gate is more stringent now, with civilian militia assisting with checking through traveler's bags for weapons. There are a few people being violently turned away for having hints of tattoo on their bodies, or that their dialect sounds strange.
<br><br>
"A birthmark that looks symmetrical and all over your arms?" A sentry pushes a man's sleeves up to his elbow. "You savage think I'm a fool?" He shoves the middle-aged man backward, who hurriedly pulls his sleeve back down. The sentry makes a dismissive gesture. "Go south. I heard your people are going to make Shenqu their new home."
<br><br>
"I live in Shenqu, sir, but those Zong soldiers are killing everyone!" The man's non-local accent is noticeable enough to invite stares. "Please let me go in! I need to find some people here who might be able to help us!"
<br><br>
Bystanders are either frightened or angered by the news. "The wolves from Zong are just as bad as the barbarians. I hear they eat their enemies because no one grows food anymore." People rant among themselves. "Now they fight with other savages to steal our land!" They point fingers at the non-local. "Don't believe for a second that he's innocent. He's probably a scout for the raiders."
<br><br>
"Even if you are telling the truth, we need our resources to defend this city!" The sentry hollers at the man. "Head east to Fusheng, request aid from the Duke! Make yourself useful, tribesman!"
<<trust "wuchai">>
<br><br>
<<set _bring = "c8_j_jimin_questions", _prep = "c8_j_jimin_prep">>
<<choice_shown '"Sir, come with me." I beckon for the man to follow me into the city as I reach for the $agentName token...' _bring>>
<<bold>><<kind>><<collectivist -1>><<masses>>
<<trust "wuchai" 1>>
<<trust "jun" 1>><<trust "ren" 1>><<trust "generalying" -1>><<trust "xiahou" -1>>
<<set $response = `The sentries allow us to enter the gates once they recognize my token of authority. I pull the man aside as soon as we are in a somewhat quieter part of the residential area. "What's your name?"<br><br>"Wuchai." He answers, though still a little uncertain about how to behave around me.<br><br>"Is Shenqu under siege? Or has it already been breached?" I stare into his eyes, watching for signs of deceit. "Explain."<br><br>"Two days ago a group of people dressed like Lowat hunters ran through our city, killing randomly, taking valuables that they could carry, and set houses on fire as they raided." He recounts, "The city guards tried their best to fend them off, but they kept coming from every direction, and at night too!"`>>
<</choice_shown>>
<<choice_shown "It is best that he go inform the Duke..." _prep>>
<<bold -1>><<wise -1>><<collectivist 2>><<military>>
<<trust "dukej" 1>>
<<set $response = "I show the sentries my $agentName token and they step aside to allow me entrance into the city.">>
<</choice_shown>>
/% [[c8_j_jimin_questions]] [[c8_j_jimin_prep]] %/<<response>>
<<set _next = passage(), _done = "c8_j_jimin_prep">>
<<choice_shown '"You say the raiders are people who dressed like the Lowat hunters, are you implying they are not?"' _next `notsaid("hunters")`>>
<<run say("hunters")>>
<<setFlag "lowattattoopurpose">>
<<set $response = `Wuchai shakes his head vigorously, and lowers his voice, "I, I can speak Southern Lowat, and I never once heard them talk to each other in that tongue."<br><br>I press him, "What if they're from a different tribe?"<br><br>He scratches his head, more frustrated than scared that I'm arguing with him. "Then, then their tattoo! They look painted on, very sloppy. W-we don't just mark our bodies because it looks fashionable, ?madam, the designs all have meaning, and are like a prayer for the divine to protect us." He sigh heavily. "We have to hide it now because we are getting killed because of it..."`>>
<</choice_shown>>
<<choice_shown '"What about the Zong army?"' _next `notsaid("army")`>>
<<run say("army")>>
<<set $response = `"They came not long after the initial raids." The man from Shenqu says, "Our guards were too busy fighting the raiders on the streets, so the Zong army charged through the gates unimpeded. Their commander said those raiders have already destroyed Fengdeng, and that they will destroy Shenqu next if we don't cooperate. So we did..."<br><br>He takes a breath before continuing. "The raiders were chased off, but the Zong commander wanted to make sure none of them have taken shelter in people's homes, so he ordered a city-wide search. And he is accusing anyone who objects as being a barbarian sympathizer!" The man trembles with rage. "Anyone at all! Whether they carry the tattoo, or have shorter hair, or say anything against them!"<br><br>"What banner are they flying?" I have a suspicion already, but I need to hear a confirmation.<br><br>"Xiahou." And there it is.`>>
<</choice_shown>>
<<choice_shown '"Who are you going to seek help from in Jimin?"' _next `notsaid("help")`>>
<<run say("help")>>
<<set $response = `"My brother-in-law is a salt merchant here." Wuchai says, "He will know what to do."<br><br>"How influential is this merchant?" I ask.<br><br>"I don't know," he admits, "but at least people will trust him more if he asks for help."<br><br>I sigh quietly, but earnestly consider the small bit of truth in his words. Even if the merchants in Jinhu might not be as rich and powerful as those in Mao, they would still be well-connected due to the nature of their profession.`>>
<</choice_shown>>
<<choice_shown '"You can go now." I warn him, "But don\'t cause trouble."' _done>>
<<set $response = `"No, no, I won't. Thank you, ?madam, thank you!" The man bows several times before running away, and I hurry in a different direction into the busier part of the city.`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_j_jimin_questions]] [[c8_j_jimin_prep]] %/<<set $location = "an inn in Jimin city, state of Jinhu">>
Kan insists on paying for my meal, so I invite him to join me for a bowl of pancake morsels. As we dine, he tells me more about the crisis in southern Jinhu.
<br><br>
"Everyday there are people coming from the south who cry of barbarian raids. We can't ignore the possibility that Fengdeng has truly been overrun." Kan says with a solemn voice, "Shenqu is south of here, and rumor has it that an army from Zong has arrived to help the people defend the city against the raiders."
<br><br>
<<if flag("c8_zonginfo") eq "advise">>
<i>Advisor Gu was right to be concerned.</i> "That's an invasion," I frown.
<<elseif $mind gt 4>>
<i>My suspicion was right.</i> "That's an invasion," I frown.
<<else>>
"How could they be allowed to cross the border?" I frown. "Is that not an invasion?"
<</if>>
<br><br>
Kan sighs. "Without a strong enough military force of our own, the people of Shenqu has no choice but to let outsiders help them."
<br><br>
"Do you know how many trained soldiers there are in Jinhu?" I ask, "The patrols at the border <<if hasVisited("c6_j_camp1")>>and around the refugee camp in Fusheng city<</if>> are professional soldiers. Are there no more reserved forces to call upon?"
<br><br>
Kan shakes his head. "All I know is that conscription was abolished in Jinhu so people can focus on living and supporting a self-sufficient economy. It weakens our military, of course, but that's the trade-off for a smaller state."
<br><br>
"The Duke of Jinhu is risking the lives of his people on the chance that the other vassal lords would not attack his state by force..."
<<set _next = "c8_j_inn2">>
<<choice_shown 'I strike my thigh with a fist. "How could he be so reckless."' _next>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<trust "jun" 1>>
<</choice_shown>>
<<choice_shown 'I lament the loss of civilian lives. "How could he be so callous."' _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "ren" 1>>
<</choice_shown>>
<<choice_enabled "<small>(suspicion)</small> <i>So that he can be seen as a victim and win more sympathy?</i>" _next `(flag("suspect") eq "Jinhu")`>>
<<fairmath "$bold" -10>><<fairmath "$stoic" 5>>
<<set $threatJinhu += 1>><<trust "dukej" -1>><<trust "fei" -1>>
<<if setup.isStoic()>><<set $response = "I quietly eat my meal.">>
<<else>><<set $response = "I sigh.">>
<</if>>
<</choice_enabled>>
/% [[c8_j_inn2]] %/<<response>>
"The people must want to fight willingly. Usually it's when they feel the cause is just, or that the price is too high if they do not take up arms." Kan shakes his head. "Otherwise they would rather flee to safety. I hear that desertion is a problem in Zong."
<br><br>
I ignore that comment. "You saw those people out there being galvanized, right? Is that what the Duke is betting on? A civilian-organized militia?"
<br><br>
Kan looks down at his half-eaten meal. "I don't know."
<br><br>
Nightfall approaches, and I hear mentions of Jinhu's Shadows from the streets. I muse. "What about Jinhu's Shadows? Would their numbers make up for a regiment of some kind?"
<<if setup.dukeMaoSeditionJinhu()>>Just then, loud denunciation of the shadow agents by several people outside almost answers the question...<</if>>
<br><br>
Kan shakes his head. "The power of the shadows lies in their secrecy." <i>And they will not be effective in a conventional battle, I presume. At least not in broad daylight.</i> "Unlike traditional soldiers who come from a family that might be your neighbor, no one knows who these shadows are. Because of the way they operate, they can execute at will anyone under the governance of the Duke himself."
<br><br>
<<if setup.dukeMaoSeditionJinhu()>>
"Are those people outside not worried about being silenced by the shadows?" I ask.
<br><br>
"You know, it is strange that since a few weeks ago, I have been hearing more such condemnation of the shadows than ever before." Kan ponders. "Usually that kind of boldness would have died in a day. Yet this time, their numbers have only grown."
<br><br>
<i>If memory serves, it was around the time when both the Duke of Zong and the Duke of Mao attended the re-negotiation meeting in Fusheng city.</i>
<br><br>
<<else>>
"Do you worry about being silenced for speaking critically of them?" I ask.
<br><br>
"Well, it's a common sentiment even if people are usually afraid to express it too openly."
<</if>>
Kan says, "Perhaps the fear of a city-wide massacre, or seeing how our lord is powerless to stop the advancing army has emboldened us..." He stands up and bows toward me. "It's getting late, Agent $agentName. My brother is still at home waiting. I should take my leave."
<br><br>
<<set _next = "c8_j_jimin_prep">>
<<set _same = `I finish supper and ask for some water to wash up in my room. From the second floor view, I can see the agitated crowd dispersing. These young people might be passionate, but that alone won't be enough to save their state. With a troubled mind I fall into bed, and I leave the inn behind by first light.`>>
<<choice_shown '"You and your brother should seek shelter in Fusheng."' _next>>
<<setFlag "c8_j_inn2" "flee">>
<<fairmath "$trustMasses" 10>><<fairmath "$trustMilitary" -5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<trust "fei" 1>><<trust "ren" 1>><<trust "dukej" 1>>
<<set $response = '"Thank you for your concern, ?madam. I will talk with my brother." Kan bows again before retreating from the inn.<br><br>' + _same>>
<</choice_shown>>
<<choice_shown '"If you could, join the local militia to defend your people."' _next>>
<<setFlag "c8_j_inn2" "fight">>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMasses" 5>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" 10>>
<<trust "jun" 1>><<trust "dukej" 1>>
<<set $response = "Kan lowers his head as he bows, and retreats from the inn. " + _same>>
<</choice_shown>>
/% [[c8_j_jimin_prep]] %/<<set $location = "Jimin city, state of Jinhu">>
<<response>>
I find the local courier station and write a quick note to be delivered to the Emperor. Next, I seek out large gatherings in the city, starting with a group of men outside of the city guards' barrack.
<br><br>
"Lend us some shield, officers!" A young man shouts. The rest of the group hold up their farm tools in agreement.
<br><br>
"They are reserved for the gatekeepers!" The guard shouts back, "You folks don't even know how to get into formation! Proper shields would be wasted on you!"
<br><br>
"Are we to just hold the line with our bare chests?" Another man shouts, "There's no difference between you guards and us civilians when the barbarians attack!"
<br><br>
I walk up to the guard with my $agentName token in hand...
<<set _next = "c8_j_jimin_prep2">>
<<choice_shown '"Arm them with at least the surplus weapons and training shields. I can teach them formation basics."' _next>>
<<setFlag "c8_j_jimin_prep" "leather">>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" 5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" 10>>
<<trust "jun" 1>><<trust "ren" 1>>
<</choice_shown>>
<<choice_shown '"Wisteria-weave basket covers might provide enough protection against arrows and slash attacks." I turn to the crowd. "Everyone gather what you can find from your homes, I\'ll teach you formation basics."' _next>>
<<setFlag "c8_j_jimin_prep" "wisteria">>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustMasses" 5>>
<<fairmath "$wisdom" 5>>
<<trust "jun" 1>><<trust "ren" 1>><<trust "dukej" 1>>
<</choice_shown>>
<<choice_shown '...then turn to the crowd. "The raiders will not fight conventionally, so neither should you. Use your familiarity with the city to your advantage. Focus on traps and ambush. Hit and run. Don\'t engage in close-quarter combat."' _next>>
<<setFlag "c8_j_jimin_prep" "ambush">>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" -5>>
<<fairmath "$integrity" -5>><<fairmath "$kindness" 10>>
<<fairmath "$righteousness" -5>><<fairmath "$collectivist" -5>>
<<trust "fei" 1>><<trust "dukej" 2>><<trust "xiahou" -1>>
<</choice_shown>>
/% [[c8_j_jimin_prep2]] %/"?general!" The guard salutes me.
<<switch flag("c8_j_jimin_prep")>>
<<case "leather">>"I will go gather the leather shields then." He hurries back into the barrack.
<<case "wisteria">>"I'll check if we have any wisteria armors too." He hurries back into the barrack.
<<default>> /% ambush %/
"You are right, ?sir, but civilian fighting is actively discouraged in our state. The common folks of our state lack the drive, skill, and experience to carry out effective ambushes."
<br><br>
"Don't underestimate us, officer!" The young man at the front pats his chest. "We'll do anything to defend our homes!" The group agrees loudly.
<</switch>>
<br><br>
<<switch flag("c8_j_jimin_prep")>>
<<case "leather" "wisteria">>
I leap onto a nearby wagon and raise my voice over the gathering crowd, "Tell anyone who wants to defend the city to meet me outside the southern gate! I will teach you some basic defensive skills so you can protect your city!" Most of the people cheer, but doubt is still present in their eyes.
<br><br>
A large group of men with shields does eventually join me outside the gate to learn the Blossom and the Winnow formations.
<<default>> /% ambush %/
I grab a wooden stick from a nearby wagon and carve into the unpaved earth a square shape to indicate the city, then mark the gates on each side of the square. I ask the group of men to mark the major streets, and give them suggestions on where to lay ambushes.
<br><br>
"Keep flammable materials hidden away, or better yet, bring them to the city guards to use against enemies who want to scale the walls. Also prepare buckets of water ahead of time. Raiders might want to start fires as a distraction." I explain a few more tactics before offering to teach some basic self-defense moves to anyone who would meet me outside the southern gate. Most of the people cheer, but doubt is still present in their eyes.
<br><br>
A sizable group of men and women does eventually join me outside the gate to learn some combat moves.
<</switch>>
By late noon when I start to dismiss these civilians one by one,
<<if flag("c8_j_liuhome3")>>
I catch sight of the foraging Liu brothers waving at me as they follow the others into the city.
<<if flag("c8_j_liuhome3") eq "letgo">>
Yet there is still no sign of Fei... Except, a [[cloud of dust appears in the distance|c8_j_jimin_raid]]...
<<else>>
And I notice a lone figure wearing what seems to be Fei's traveling clothes standing at an awkward distance away from me. They are not approaching the gates, nor are they appear to be leaving. So I [[walk toward them instead|c8_j_jimin_fei]]...
<</if>>
<<else>>I notice a [[cloud of dust appear in the distance|c8_j_jimin_raid]]...
<</if>><<if setup.hasSeenFei()>>
Besides ?hisf bandaged forearm, I also recognize ?hisf face as I move closer. "Fei, why are you standing out here?"
<<if setup.isStoic()>><i>There really is no reason to cover your face around me anymore.</i>
<<else>>I chuckle. "And it's about time you stop hiding your face."
<</if>>
<<else>>
I recognize ?hisf bandaged forearm as I move closer, but I still study ?hisf face since it's the first time ?hef is showing it to me. Fei looks average for a young person with a soft and clean jawline. ?Hisf eyes speak of
<<if setup.rejectedFeiTruth()>>discomfort
<<elseif setup.ignoredFeiTruth()>>uncertainty
<<else>>uncertainty and hope
<</if>>in the absence of a voice.
<br><br>
"Fei, why are you standing out here?"
<<if setup.isChatty()>>I chuckle. "And are you not worried about your secrecy anymore?"
<<else>>I ask.
<</if>>
<</if>>
<br><br>
?Hef crouches down, picks up a rock to write in the soil. I read the words quietly, "More people are turning against the shadows now. I don't want them to fear me." After I finish, ?hef immediately digs into the earth to obscure what ?hef wrote.
<br><br>
<<set _next = "c8_j_jimin_raid">>
<<set _same = "As we come near the checkpoint, we both sense an encroaching danger from behind. The sentries are pointing past us into the distance, and when we turn to look, we see a cloud of dust rising at a distance.">>
<<choice_shown '"They\'ll probably ask you to explain yourself at the checkpoint, right?" I grin. "Then what are you going to do?"' _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" -5>>
<<set $response = `Fei writes in the earth, "They might think I'm mute."<br><br>I shake my head while beckoning ?himf to follow. "Come on, then. Let's see if they would believe you." ?Hef quickly scratches away the words before standing up.<br><br>` + _same>>
<</choice_shown>>
<<choice_shown '"Oh now you realize that the mask will make you stand out." I grin.' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>><<fairmath "$collectivist" 5>>
<<set $response = 'Fei shrugs, tosses the rock aside, and stands up. I beckon ?himf to follow. "Come on, then. Silent traveler."<br><br>' + _same>>
<</choice_shown>>
<<choice_shown '"Come on. I can do the talking." I beckon ?himf to follow.' _next>>
<<fairmath "$kindness" 5>>
<<fairmath "$bold" 5>>
<<trust "fei" 1>>
<<set $response = "Fei tosses the rock aside and stands up. " + _same>>
<</choice_shown>>
/% [[c8_j_jimin_raid]] %/<<response>>
The sentries at the checkpoint call out to those on the rampart, "What's coming this way?"
<br><br>
"I think they're riders!" One guard above yells, "But I only see eight so far!"
<br><br>
"Everyone, withdraw behind the gate!" A guard gestures for the other gatekeepers to pull back into the city. "?general?"
<br><br>
I nod,
<<if setup.isAround("fei")>>and bring Fei with me through the gate.
<<else>>and go through the gate with the rest of the sentries.
<</if>>
A unit of archers are running up the stairs to the top of the wall, and we follow behind them. At the higher vantage point, we see that the eight approaching riders have short or no hair on their heads, and their bare-chested bodies are covered in strange markings. They hide half of their faces behind a cloth, like thieves. Three riders with torches stop their advance earlier, while five of them with bows and arrows come to about fifty feet away from the wall, then begin to gallop alongside it. They shoot arrows upward at the guards on the rampart, making a statement of provocation more than an attempt to kill.
<br><br>
"Archers, return the favor!" The guard captain orders a volley to fire back at the tattooed men, who quickly increase the distance so the downward arrows miss them completely.
<br><br>
"Shenqu is no more. Jimin will be next!" One of the riders bellows, with <<if flag("suzhanrebels") eq "xiahoukui">>very little<<else>>a hint of western<</if>> accent in his speech. "Your people are weak! You don't deserve this great land!"
<br><br>
<<set _next = "c8_j_jimin_raid2">>
<<choice_shown '<small>(mind)</small> "You are not Lowat!" I shout down at him, "I bet none of you even speak their tongue!"' _next `($mind gt 4)`>>
<<setFlag "c8_j_jimin_raid" "accuse">>
<<bold 2>><<stoic -1>><<literati>>
<<trust "jun" 1>>
<<if hasVisited("c8_j_jimin_questions")>><<trust "wuchai" 1>><</if>>
<<set $response = '"Of course we are Lowat, you flat-land pig!" The man curses at me.<br><br>'>>
<<if less("integrity")>>
<<set $response += `"Then speak a sentence or two in their tongue, and I'll repeat it to my Lowat informant!" I bluff, "We will know soon enough if you are not just pretending!"`>>
<<else>>
<<set $response += '"Your accent betrays you, simpleton!" I shout, "You are from the '>>
<<if flag("suzhanrebels") eq "xiahoukui">><<set $response += 'north!"'>>
<<else>><<set $response += 'west!"'>>
<</if>>
<</if>>
<<set $response += "<br><br>The man tries to yell something back, but another rider makes a sound to hush him. The guards on the ramparts appear surprised, and they look at each other, then turn to me before staring back down at the five horse archers.">>
<</choice_shown>>
<<choice_shown '"The Zong army is coming for you!" I threaten them, "Your days are numbered!"' _next>>
<<setFlag "c8_j_jimin_raid" "threaten">>
<<bold>><<stoic -1>><<masses>>
<<set $response = '"It is you who should cower!" The man shouts.'>>
<<if hasVisited("c6_z")>>
<<kind -1>><<military>>
<<set $response += '<br><br>"The Zong military has been hunting your people for years." I yell, '>>
<<if hasVisited("c6_z_alert")>>
<<set $response += '"I even killed one of yours myself when I was there!"'>>
<<elseif hasVisited("c6_z_fight_suzhan") or hasVisited("c6_z_fight_ambush")>>
<<trust "xiahou" 1>>
<<set $response += '"I fought your warriors when I was there! And I can tell you they are no match for the powerful Zong army that is determined to annihilate the mountain tribes!"'>>
<<else>><<set $response += '"I have seen the bones of your people hanging from the cliffside of Zhenye city!"'>>
<</if>>
<<set $response += " Strangely, or perhaps somewhat confirming my suspicion, these five riders do not appear to be agitated by my taunt.">>
<<else>>
<<military -1>>
<<set $response += " Unfortunately, the guards on the rampart are the ones who become agitated by the taunt.">>
<</if>>
<</choice_shown>>
<<choice_shown 'I speak only to those on the rampart. "They want to test the strength of Jimin\'s defense. Reveal nothing to them until the actual battle." I look at each guard in turn. "Sow fear and doubt in their hearts as they intend to instill that in you."' _next>>
<<setFlag "c8_j_jimin_raid" "calm">>
<<stoic>><<collectivist>><<military>><<masses>>
<<trust "dukej" 1>>
<<set $response = "The guards nod and turn their gaze back down toward the riders, who wander in a circle as they wait for a response in vain.">>
<</choice_shown>>
/% [[c8_j_jimin_raid2]] %/<<response>>
The five riders pull back to a safe distance to join the other three, light up their arrows with the torches, then gallop closer again to aim over the walls.
<br><br>
"Shields up!" The guard captain shouts as five burning arrows fly toward the rampart. Three arrows were blocked by their shields,
<<if setup.isAround("fei")>>while Fei catches one in mid-air,
<<if $body gt 3>>and I catch the last one to throw down by my feet.
<<elseif $body gt 2>> and I slice off the flaming arrowhead of the last one.
<<else>>and the last one lands on the ground below, thankfully missing anything flammable.
<</if>>
<<else>>
<<if $body gt 4>>and I slice the other two in halves before they land on the cold stone walkway.
<<elseif $body gt 2>>while I slice off the flaming arrowhead of the fourth one. The last arrow lands on the ground below, thankfully missing anything flammable.
<<else>>and the other two lands somewhere below the wall. One crashes harmlessly on the ground. The last one hits a wooden post, but that pinch of flame is quickly extinguished by the guards.
<</if>>
<</if>>
<br><br>
"We'll be back to claim our land!" The riders turn and retreat southward, escaping another volley of arrows from the rampart.
<br><br>
"Should we pursue them, sir?" The guards ask their captain, whose attention is called away by someone shouting "report" while running toward the stairs.
<br><br>
"Twenty barbarians, almost sneaked in, from the western gate!" The messenger yells as he tries to catch his breath.
<br><br>
"So this was a diversion." The guard captain says as he hurries down the stairs, "Do not give chase! We must secure all the gates!"
<br><br>
"Yes sir!" The guards reply in unison.
<br><br>
I stare at the dusty wake of the eight scouts one last time, before [[descending the staircase|c8_j_jimin_wait]], all the while playing through possible sequences of attack in my mind...<<set $location = "southern gate of Jimin city">>
I remain near the southern gate and sit with a group of city guards who are on break. Upon my request, one of them marks in the loose soil a rough map of western Jinhu.
<<if setup.isAround("fei")>>Fei stands quietly beside me,
<<if setup.feiOuted()>>unresponsive to questioning stares from guards or bystanders.
<<else>>watching and listening for potential trouble.
<</if>>
<</if>>
<br><br>
"Fengdeng is south of the Long River." The guard marks a curved line between two rocks which represent cities. "Shenqu is on the northern side, further east from the Zong border. We are here..." He puts down another rock north of Shenqu's position, and it looks like it is the same distance from Jimin to Shenqu as the latter is to Fengdeng. "the fastest courier from Shenqu could reach us in a day or so." <i>It might be the same distance between Jimin and the Imperial capital as well.</i>
<br><br>
"Therefore if the Zong army is really defending Shenqu, the defeated raiders would arrive here by tonight or tomorrow morning." I speculate. <i>And the Zong army won't be far behind...</i>
<br><br>
"We only have about eighty trained guards on duty, and the reserved provisions for the city could only last a week if we start rationing now," one of the guards says in a grim tone.
<br><br>
<i>That's an even weaker defense than the one in the Imperial capital.</i> I frown, but nod in thanks for their candidness. "Has the Duke of Jinhu been informed? Is the rumor true, that he really cannot summon enough reinforcements?"
<br><br>
The guards either stare at their feet or look up at me with a difficult expression. "We were always told to be self-reliant. We must fight with what we have."
<br><br>
<<if setup.expectEdict()>>"I have sent word to the Emperor. Hold on till next day." I try to offer some hope.<</if>>
<<set _same = 'A young boy runs up to me and gives me two crispy pancakes. "My father made this. We want to thank you for helping our city."<br><br>I blink while accepting the gift. When I scan the crowd some distance away I notice a middle-aged street vendor, who is bowing toward me with a cooking utensil in his hand.'>>
<<if setup.isAround("fei")>>
<<set _next = "c8_j_jimin_wait_fei">>
<<set _same += ' "One for you, '>>
<<if more("fem")>><<set _same += "big sister,">>
<<else>><<set _same += "big brother,">>
<</if>>
<<set _same += ` and one for that brother." I follow the boy's gaze to find Fei struggling to not break into a smile, and instead, ?hef bends at the waist to bow at the young boy.<br><br>`>>
<<if setup.isChatty() and (more("courtesy") or very("kindness"))>>
<<set _same += `"Thank you, and please thank your father for me." I smile at the boy, who turns to run back toward the food vendor's stall.`>>
<<else>>
<<set _same += "Before I manage to say anything, the young boy has already turned to run back toward the food vendor's stall.">>
<</if>>
<<set _same += " I hand a pancake to Fei, who accepts it but remains standing.">>
<<else>> /% fei not here %/
<<set _next = "c8_j_jimin_ruan">>
<<if setup.isChatty() and (more("courtesy") or very("kindness"))>>
<<set _same += `<br><br>"Thank you, and please thank your father for me." I smile at the boy. "But I don't need two. How about we each take one?"<br><br>The young boy shakes his head. "Father said you will need the strength to fight the barbarians." And then, he runs back toward the food vendor's stall.`>>
<<else>><<set _same += " Before I manage to say anything, the young boy has already turned to run back toward the food vendor's stall.">>
<</if>>
<</if>>
<<choice_shown '"His Majesty will save Jimin."' _next `setup.expectEdict()`>>
<<setFlag "c8_j_jimin_wait" "emperor">>
<<fairmath "$loyalty" 10>>
<<fairmath "$trustLiterati" 5>>
<<set $threatZong += 1>>
<<trust "yang" 1>><<trust "xiahou" -1>>
<<set $response = "The guards around me nod, but I can still see uncertainty lingering on their faces. They salute, then leave for their posts.<br><br>" + _same>>
<</choice_shown>>
<<choice_shown '"Self-reliance is right. Your Duke has to manage his limited resources across the entire state." I say, "But I\'m here to support your people. Together we will fend off this threat."' _next>>
<<setFlag "c8_j_jimin_wait" "together">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustMasses" 10>>
<<trust "dukej" 1>><<trust "fei" 1>>
<<set $response = "The guards around me give a firm nod, then excuse themselves after a salute.<br><br>" + _same>>
<</choice_shown>>
<<choice_shown '"If the provisions could last a week, make sure the strength of your defense could as well." I have to prepare them for a drawn-out battle. "Fight smart. Don\'t engage directly unless you absolutely must."' _next>>
<<setFlag "c8_j_jimin_wait" "digin">>
<<fairmath "$bold" -5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" 10>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustMasses" 5>>
<<trust "dukej" 2>><<trust "fei" 1>><<trust "ren" 1>><<trust "jun" 1>>
<<set $response = "The guards around me give a solemn nod, then excuse themselves after a salute.<br><br>" + _same>>
<</choice_shown>>
/% [[c8_j_jimin_wait_fei]] [[c8_j_jimin_ruan]] %/<<response>>
<<set _next = passage(), _done = "c8_j_jimin_ruan">>
<<choice_shown '"That nice little boy honestly thought you are a brother." I side-eye Fei. "Why do you enjoy tricking people? Is it part of your training as a shadow?"' _next `notsaid("trick") and setup.rejectedFeiTruth()`>>
<<run say("trick")>>
<<trust "fei" -2>>
<<set $response = "Fei stares at the ground, her body stiff like a statue except for her blinking eyes.">>
<</choice_shown>>
<<choice_shown '"I don\'t know why it bothers me so... to be referred to as such..." I say in a quiet voice, perhaps to Fei, or perhaps just to myself. "After all, that little boy said nothing wrong..."' _next `notsaid("bother") and setup.isMisgendered() and (not setup.feiOuted())`>>
<<run say("bother")>>
<<setFlag "FeiSuspectDysphoria">>
<<fairmath "$bold" 5>>
<<fairmath "$collectivist" -5>>
<<set $response = "Fei locks eyes with me until I turn away first. ">>
<<if little("courtesy") or very("kindness") or setup.isPassionate()>>
<<trust "fei" 1>>
<<set $response += 'I let out a small chuckle. "Sorry. That probably makes no sense."'>>
<<else>><<set $response += 'I mumble under my breath. "Forget I said anything."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"I know how that feels, Fei." I grin at him. "It\'s okay to smile about it."' _next `notsaid("feel") and setup.isPassing() and setup.acceptedFeiTruth()`>>
<<run say("feel")>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<fairmath "$kindness" 5>>
<<trust "fei" 2>>
<<if not flag("FeiSuspectDysphoria")>><<setFlag "FeiSuspectDysphoria">>
<<set $response = "Fei averts his eyes at first, then looks back at me as if wanting to say something, but of course he doesn't. Instead, he stares at me with a strange sense of curiosity, until I turn away">>
<<if setup.isStoic()>><<set $response += ".">>
<<else>><<set $response += " grinning.">>
<</if>>
<<else>><<set $response = "Fei drops his gaze to the ground, but because he is not wearing a mask, I can still see a faint smile tugging at the corners of his mouth.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Before coming to Jinhu I was told that General Tang was recently demoted for failing to kill a group of Lowat farmers. Her troop of nearly five thousand has been transferred to General Xiahou." I pause for a beat. "Whether or not the Lowat raiders from the south are related to those farmers is yet to be seen. But... I thought you should know the bigger picture."' _next `notsaid("jun")`>>
<<run say("jun")>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 5>>
<<trust "fei" 1>><<trust "dukej" 1>><<trust "xiahou" -1>>
<<set $response = "Fear and concern appear in Fei's eyes, but other than staring at me, ?hef does nothing to try to communicate ?hisf thoughts. Eventually Fei looks away, lost in ?hisf own thoughts.">>
<</choice_shown>>
<<choice_shown '"Let\'s eat." I stop talking to enjoy the delicious pancake.' _done>>
<<set $response = "Fei turns away from me to eat, and despite ?himf trying to be as quiet as possible, the way ?hef tries to wolf down the pancake still makes a bit of noise. ">>
<<if setup.isPassionate()>>
<<set $response += `I can't help but snicker. "What's the rush? The enemy is not here yet." Fei slows down instantly, but after a minute of polite chewing, ?hef resumes the old way of devouring ?hisf food.`>>
<<else>><<set $response += "I grin to myself.">>
<</if>>
<<set $response += " Perhaps ?hef is very hungry.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_j_jimin_wait_fei]] [[c8_j_jimin_ruan]] %/<<response>>
While the distant sky is still burning in the color of sunset, a guard on the rampart finally shouts, "Troops coming!"
<br><br>
I rush up the stairs to witness an orderly army fast approaching the southern gate. The "Xiahou" banner flutters in the wind, but the leading rider does not resemble the broad-shouldered officer I met in Zong.
<br><br>
The rider with the plumed helmet raises his arm to signal the mixed troops behind him to halt their advance. The cavalry flanks stop first, then the infantry in the middle fans out more horizontally to about half of the width of the southern wall. On the back row, a box formation of soldiers surround a group of bare-chested prisoners whose hands are tied behind their backs.
<br><br>
<<trust "generalruan">>
The plumed helmet rider shouts at the Jimin guards, "On behalf of General Xiahou of Zong, we come to liberate Jimin from the terror of the barbarians! The Duke of Jinhu relies on assassins instead of true warriors to defend your people, that's why he will fail to save you!"
<br><br>
A few guards around me seem agitated by the accusation, but there are also those who appear calmly receptive to the message. <<if setup.isAround("fei")>>I notice Fei clenching ?hisf jaw in response to the taunt.<</if>>
<br><br>
"What proof do you have, that you will defend us instead of conquering us?" The guard captain shouts back.
<br><br>
The Zong officer calls out, "Bring forth the barbarians!" Nine bound prisoners in the back are then pushed to the front and forced to kneel. Everyone on the rampart immediately leans forward a little to get a better look. Eight of the prisoners have patterned tattoos covering their bodies, their hair are messily short or shaved off, and a rope is wrapped around each of their mouths to keep them from speaking. There are bloody footprints behind them, which might be because they have been walking without shoes for a long time.
<br><br>
<<if flag("c8_j_liuhome3") eq "letgo">>
<<setFlag "capturedShadow" "fei">>
The last prisoner is smaller in stature than the rest of them, and he has no visible tattoos on his exposed skin, only unsightly scars across the front chest and torso with no rhyme or reason. Some scars might even be fresh if the streams of blood are any indication. His upper arms are lined by old wounds too,
<<if flag("c3_feiInjured")>>including a faint discoloration on his left bicep...
<<else>>and he seems to struggle using his left arm more than the right...
<</if>>
<<if $mind gt 2>>
<i>Could that be Fei...?
<<if setup.feiOuted()>>But ?hisf chest...
<<if very("kindness")>>Did they mutilate ?hisf body?!
<<elseif flag("suspect") eq "Jinhu">>What is this absurdity?!
<<if setup.rejectedFeiTruth()>>Was I deceived again?!<</if>>
<</if>>
<</if>>
</i>
<<addtidbit "fei" "chestscars">>
<</if>>
<<else>>
<<if setup.isAround("biming")>><<setFlag "capturedShadow" "biming">>
The last prisoner has no visible tattoos on his exposed skin, only pattern-less battle scars criss-cross on his chest and arms. Some wounds might be fresh as blood pools by his waistband. His eyes and cheeks are swollen, and his mouth is also gagged with a cloth that is now soaked red.
<<else>><<setFlag "capturedShadow" "xin">>
The last prisoner has no visible tattoos on his exposed skin, only battle scars that are mostly old except for a few that are still leaking blood.
<</if>>
<<if setup.isAround("fei")>><br><br>Fei turns to me with a frantic aura about ?himf. ?Hef points to that severely-beaten prisoner, and pats ?hisf chest twice, as if to say they are the same. <i>A Jinhu's Shadow?</i><</if>>
<</if>>
<br><br>
<<set _next = "c8_j_jimin_ruan2">>
<<choice_shown '<small>(mind)</small> "I am Agent $agentName from the Imperial capital!" I point to the last prisoner. "I order you to release that person!"' _next `flag("capturedShadow") eq "fei" and ($mind gt 2)`>>
<<setFlag "c8_j_jimin_ruan" "releasefei">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMilitary" 5>>
<<trust "fei" 1>><<trust "dukej" 1>><<trust "generalruan" -1>>
<<set $response = `The Zong troops have a slight reaction to my introduction. The plumed helmet officer pauses for a few seconds, then says, "We were pursuing these eight Lowat raiders when this Jinhu's Shadow attacked us! We cannot simply let him go free."<br><br>"Then why haven't you killed this shadow in battle?" I ask, "Instead, you want a public execution in front of the people of Jimin?"<br><br>"Because we have to remind the people of Jinhu that their Duke is not ruling in their interest!" The officer shouts, "To send assassins after warriors who are trying to help his people, all so that he would not appear weak!"`>>
<<if flag("suspect") eq "Jinhu" and $mind gt 3>>
<<set $response += "<br><br><i>Huh. Is that so. I thought the Duke wants to be seen as the victim.</i>">>
<</if>>
<</choice_shown>>
<<choice_shown '"I am Agent $agentName, here to represent His Majesty!" I point to the prisoners. "Why do you have these prisoners gagged? Let them speak!"' _next>>
<<setFlag "c8_j_jimin_ruan" "speak">>
<<fairmath "$courtesy" 5>><<fairmath "$loyalty" 5>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "yang" 1>><<trust "jun" 1>><<trust "ren" 1>><<trust "xiahou" -1>>
<<set $response = `The Zong troops have a slight reaction to my introduction. The plumed helmet officer pauses for a few seconds, then says, "We have encountered this roaming band of Lowat raiders around this region after we pushed the barbarians out of Shenqu. They do not speak our tongue, and I did not want them to call for help from their savage brethren." He gestures for a soldier to remove the rope around one of the prisoners' mouth. "You, say something." And the prisoner's unfamiliar words do seem to confirm the officer's claim.<br><br>The officer then points toward the last prisoner. "We also caught a Jinhu's Shadow that tried to interfere with our peacekeeping efforts."<br><br>Surprised chatter breaks out near me. The officer continues, "I hear that these shadow agents are notorious murderers who only answer to the command of the Duke of Jinhu. Are the shadows colluding with the barbarians to allow Fengdeng to fall so easily? Don't you wonder if they are doing the same to Shenqu? And perhaps Jimin next?" The city guards whisper to each other, or shuffle in place.`>>
<</choice_shown>>
<<choice_shown "I wait for an explanation from the Zong officer." _next>>
<<setFlag "c8_j_jimin_ruan" "wait">>
<<fairmath "$courtesy" 5>>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<set $response = `"We have encountered this roaming band of Lowat raiders around this region after we pushed the barbarians out of Shenqu." The officer points toward the last prisoner. "And we also caught a Jinhu's Shadow that tried to interfere with our peacekeeping efforts."<br><br>Surprised chatter breaks out near me. The officer continues, "I hear that these shadow agents are notorious murderers who only answer to the command of the Duke of Jinhu. Are the shadows colluding with the barbarians to allow Fengdeng to fall so easily? Don't you wonder if they are doing the same to Shenqu? And perhaps Jimin next?" The city guards whisper to each other, or shuffle in place.`>>
<</choice_shown>>
/% [[c8_j_jimin_ruan2]] %/<<response>>
"People of Jimin, we will show you our commitment!" The plumed helmet officer shouts. "The plague of Jinhu shall face its extermination!" The nine soldiers next to the prisoners draw their blades...
<br><br>
<<set _next = "c8_j_jimin_ruan3">>
<<choice_shown '<small>(mind)</small> "That is not a Jinhu\'s Shadow!" I shout down. "Fei works for me!" <i>Sorry, Fei, but I\'m trying to save your life.</i>' _next `flag("capturedShadow") eq "fei" and ($mind gt 2)`>>
<<setFlag "c8_j_jimin_ruan2" "claimfei">>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<fairmath "$integrity" -10>><<fairmath "$kindness" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMasses" -10>>
<<trust "dukej" -1>><<trust "ren" 1>>
<<set $response = 'The nine soldiers hesitate to carry out their order. The plumed helmet officer thinks for a moment as well, and asks, "Are you saying you planted a spy in Jinhu?"<br><br>I frown. "I am saying Fei is my subordinate, whose actions are my responsibility. Is that understood?" I shout, "I will come down there to meet the troops! Open the gate!"'>>
<</choice_shown>>
<<choice_shown "<small>(body)</small> I grab the bow and arrow from a nearby archer and shoot at the blade of the soldier looming over Fei." _next `flag("capturedShadow") eq "fei" and ($body gt 3)`>>
<<setFlag "c8_j_jimin_ruan2" "defendfei">>
<<fairmath "$bold" 5>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" 5>>
<<trust "fei" 1>><<trust "dukej" 1>><<trust "ren" 1>><<trust "generalruan" -1>>
<<if $body gt 4>><<set $response = "The impact is strong enough to knock the blade out of that soldier's hand.">>
<<else>><<set $response = "The arrow strikes the blade, startling the soldier enough that he hesitates.">>
<</if>>
<<set $response += `<br><br>"Don't move, or I will kill you instead!" I shout at the top of my lungs, `>>
<<if very("righteousness") and setup.isPassionate()>>
<<set $response += '"Where is the honor of a Zong warrior? You kill your foe in battle, not smear their name while butchering them like stray dogs!"'>>
<<else>><<set $response += '"I will consider your defiance as a declaration of war!"'>>
<</if>>
<<set $response += `<br><br>The nine soldiers hesitate to carry out their given command. The plumed helmet officer thinks for a moment as well, and asks, "Why do you sympathize with Jinhu's Shadows, Agent $agentName? Is that the will of His Majesty?"<br><br>"Why do you condemn them all? Is that the will of the Duke of Zong?" I shout, "I will come down there to meet the troops! Open the gate!"`>>
<</choice_shown>>
<<choice_shown '"Archers! Aim at those executioners!" I shout, "If they kill those prisoners, shoot them!"' _next>>
<<setFlag "c8_j_jimin_ruan2" "threaten">>
<<fairmath "$bold" 10>><<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 5>><<fairmath "$kindness" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" -5>>
<<set $threatZong += 1>><<set $threatJinhu -= 1>>
<<trust "dukez" -1>><<trust "xiahou" -1>><<trust "dukej" 1>><<trust "generalruan" -2>>
<<trust "fei" 1>><<trust "biming" 1>><<trust "jun" 1>><<trust "ren" 1>>
<<if flag("capturedShadow") eq "fei">><<trust "fei" 1>><</if>>
<<set $response = "The trained archers on the rampart quickly take aim as ordered, but not all of them seem willing to actually follow through with the threat. Nevertheless, I only need to buy myself a little time. The nine soldiers below are already hesitating to move. I ignore the Zong officer's loud protest as I hurry down the stairs, and ask the sentries to hold the gates slightly open for me to exit.">>
<<if setup.isAround("fei")>><<set $response += " Without even turning to check, I know Fei has joined me in this confrontation.">><</if>>
<</choice_shown>>
<<choice_shown '"Open the gate! But don\'t let them through!" I turn to rush down the stairs...' _next>>
<<setFlag "c8_j_jimin_ruan2" "toolate">>
<<if flag("capturedShadow") eq "fei">>
<<if $mind gt 2>><<setFlag "c8_feigone" "dead">>
<<else>><<setFlag "c8_feigone" "missing">>
<</if>>
<<elseif flag("capturedShadow") eq "biming">>
<<setFlag "biming" "martyr">>
<<else>><<setFlag "xin" "martyr">>
<</if>>
<<bold -1>><<collectivist>>
<<military -2>><<literati>><<masses>>
<<set $threatZong -= 1>><<set $threatMao -= 1>>
<<set $response = "But by the time I squeeze through the gates being held slightly ajar by the guards, the nine prisoners have already been decapitated...">>
<<if setup.isAround("fei")>>
<<set $response += " Without even turning to check, I know Fei has joined me in this confrontation.">>
<</if>>
<</choice_shown>>
/% [[c8_j_jimin_ruan3]] %/<<set $location = "outside the southern gates of Jimin city, state of Jinhu">>
<<response>>
<<switch flag("c8_j_jimin_ruan2")>>
<<case "claimfei" "defendfei">>
I rush down the stairs and squeeze through the gates being held slightly ajar by the guards, but as I suspected, the Zong officer had the soldiers decapitate the eight tattooed men before I could have a say about it. The only prisoner they left alive is Fei. Perhaps ?hisf life is all I could salvage today.
<br><br>
I walk up to Fei, cut the ropes, and help ?himf get to ?hisf feet. ?Hef keeps ?hisf head down while hugging ?himselff with the uninjured arm; ?hisf skin is flushed from the humiliation and perhaps the pain of injury. At this distance, the old scars on ?hisf unevenly muscled chest appear gnarly and sickening.
<<if setup.feiOuted()>>One thing is clear, however, that if Fei had breasts as expected of a woman, they were not carved off recently.<</if>>
<br><br>
<<if flag("c8_j_jimin_ruan2") eq "claimfei">>
"We are here to defend the people of Jinhu from the barbarian raiders!" The Zong officer shouts over me, because his intended audience is the local residents, "Why would the personal agent of the Emperor send an assassin to attack us! Does ?she not care about what happens to the common folks who don't live in the Imperial capital!"
<<else>>
"We are here to defend the people of Jinhu from the barbarian raiders!" The Zong officer shouts over me, because his intended audience is the local residents, "Why would your Duke send an assassin to attack us! Does he not care about what happens to the common folks who don't live in his home city!"
<</if>>
<<case "threaten">>
The Zong troops stand in attention, their eyes lock onto my every movement.
<<if flag("capturedShadow") eq "fei">>
I walk up to Fei, cut the ropes, and help ?himf get to ?hisf feet. ?Hef keeps ?hisf head down while hugging ?himselff with the uninjured arm; ?hisf skin is flushed from the humiliation and perhaps the pain of injury. At this distance, the old scars on ?hisf unevenly muscled chest appear gnarly and sickening.
<<if setup.feiOuted()>>One thing is clear, however, that if Fei had breasts as expected of a woman, they were not carved off recently.<</if>>
<br><br>
I turn to face
<<else>>I stand at a respectful distance from
<</if>>
the plumed helmet officer, who remains mounted. "I will take these prisoners and let the people of Jimin decide their fate." However, the nine soldiers do not step back from their position.
<br><br>
"Do the people of Jimin not want these threats eliminated!" The Zong officer shouts, sounding more declarative than inquisitive.
<<default>> /% toolate %/
<<set _seen = hasVisited("c4_fei_voice") and (not flag("shieldFeiFromEmperor"))>>
I walk over to each corpse, stopping at the last severed head...
<<if flag("capturedShadow") eq "fei" and ($mind gt 2 or _seen)>>of Fei.
<<if _seen>>I may have only seen ?hisf face once, but somehow it left an impression...<</if>>
<</if>>
<<if setup.isAround("fei") and very("kindness")>>I can't imagine what Fei must be feeling at this sight.<</if>>
<br><br>
"This is the justice and peace that the people of Jimin deserve!" The Zong officer shouts, "And it will not come from inaction!"
<</switch>>
<br><br>
<<set _fight = "c8_j_jimin_ruan_fight", _debate = "c8_j_jimin_ruan_debate", _next = "c8_j_jimin_ruan_aftermath">>
<<setFlag "c8_goodpoints" 0>>
<<if flag("c8_j_jimin_ruan2") eq "toolate">>
<<bold>><<stoic -2>>
<<if $body lt 3>><<bold>><</if>>
<<proper -2>><<righteous 2>><<wise -4>><<collectivist -1>>
<<trust "dukej" 1>><<trust "xiahou" -1>><<trust "generalruan" -1>>
<<choice_shown "I attack him to avenge Fei! <i>Consequences be damned!</i>" _fight `flag("c8_feigone") eq "dead" and (setup.isFriendly("fei") or setup.isLoved("fei"))`>>
<<setFlag "c8_j_jimin_ruan3" "avenge">>
<<literati 2>>
<</choice_shown>>
<<choice_shown "I attack him! <i>Consequences be damned!</i>" _fight>>
<<setFlag "c8_j_jimin_ruan3" "attack">>
<<set $threatZong += 1>>
<<trust "jun" 1>><<trust "xiahou" -1>><<trust "generalruan" -1>>
<</choice_shown>>
<</if>>
<<choice_enabled '<small>(body)</small> "It takes time for troops from other parts of Jinhu to be transferred here. Before reinforcements arrive, I am more than capable of leading the defenders of Jimin to survive any raid." I look him in the eyes. "If you question my skills, you are welcome to test them in a match."' _fight `($body gt 3)`>>
<<setFlag "c8_j_jimin_ruan3" "challenge">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$wisdom" 5>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" 5>>
<<if $presence gt 3>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" 5>>
<</if>>
<<trust "jun" 1>><<trust "ren" 1>><<trust "fei" 1>><<trust "generalruan" -1>>
<<if flag("capturedShadow") eq "fei">><<trust "fei" 1>><</if>>
<<set $response = `The plumed helmet officer hesitates, but he dares not to look around for reactions from his troops. I press him again, "I am ?mc, ?general of the Son of Heaven! State your name, because I want to know who I will be defeating!"<br><br>The Zong officer's mount takes a small step back, forcing the rider to overcompensate with his bravado. "My name is Ruan Lie, Deputy to General Xiahou Kui of Zong! For the sake of both of our people, I will prove the strength and dedication of Zong warriors!" The troops behind him shout in agreement to bolster their morale.`>>
<</choice_enabled>>
<<choice_shown "<small>(mind)</small> I have to be strategic about this." _debate `($mind gt 3)`>>
<<setFlag "c8_j_jimin_ruan3" "debate">>
<<fairmath "$stoic" 5>>
<<fairmath "$wisdom" 5>>
<<fairmath "$trustLiterati" 10>>
<<if $presence gt 3>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" 5>>
<</if>>
<<trust "ren" 2>><<trust "jun" 2>><<trust "fei" 1>>
<<set $response = `"My name is ?mc, ?title of the Son of Heaven!" I project my voice, "Identify yourself!"<br><br>The Zong officer's mount shuffles a little in place, but its owner responds with matching vigor, "My name is Ruan Lie, Deputy to General Xiahou Kui of Zong!"`>>
<</choice_shown>>
<<choice_shown '"This is clearly an invasion by the state of Zong!" I roar at the troops, "If you do not march back across the border, the rest of the kingdom will rise up against you!"' _next>>
<<setFlag "c8_j_jimin_ruan3" "outburst">>
<<fairmath "$stoic" -10>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" -5>>
<<if $presence gt 3>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" 5>>
<</if>>
<<trust "ren" 1>><<trust "jun" 1>><<trust "fei" 2>><<trust "dukej" 1>><<trust "xiahou" -1>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" 10>>
<<set $response = 'The Zong officer sneers, then raises his voice again, "My name is Ruan Lie, Deputy to General Xiahou Kui of Zong! He is trying to save the people of Shenqu as we speak! While we wait for his triumphant arrival, think about who you want as your protector!" He turns to his troops. "Pitch camp!"'>>
<</choice_shown>>
/% [[c8_j_jimin_ruan_debate]] [[c8_j_jimin_ruan_fight]] [[c8_j_jimin_ruan_aftermath]] %/<<response>>
<<set _next = passage(), _done = "c8_j_jimin_ruan_aftermath">>
<<choice_shown '"The eight barbarians who attacked us earlier refused to speak in their own tongue!" I raise my voice for the benefit of the Jimin guards, then remove the rope from the mouths of the other seven tattooed men. I threaten them, "Repeat the phrase \'Of course we are Lowat, you flat-land pig!\' If you don\'t, I will let these soldiers kill you!"' _next `notsaid("repeat") and (flag("c8_j_jimin_ruan") eq "speak" and flag("c8_j_jimin_ruan2") eq "threaten")`>>
<<run say("repeat")>>
<<setFlag "c8_ruandebate_interpret">>
<<set _goodpoints = flag("c8_goodpoints") + 1>>
<<setFlag "c8_goodpoints" _goodpoints>>
<<set $response = 'The Zong officer frowns while the infantry soldiers look confused. I ignore them and wait for each of the tattooed prisoners attempt the line. As I suspected, not only do they lack the verbal fluency of what the masked riders demonstrated, none of them even sounds like the man who cursed me. And right after repeating what I asked them to, these men begin to plead in an unfamiliar language, with only some words that we could understand, like "please" and "help". I turn to Deputy Ruan. "I must find someone who can interpret Lowat for me. '>>
<<if flag("c8_ruandebate_tattoo")>><<set $response += "Again, I need to take">>
<<else>><<set $response += "Therefore, I'm taking">>
<</if>>
<<set $response += ` these prisoners into my custody."<br><br>"They could pretend not to speak our language to bide time for a rescue!" The Zong officer protests.<br><br>"Your thousands will prevent such a rescue, wouldn't they?" I throw him a bone, and that silences him.`>>
<</choice_shown>>
<<choice_shown '<small>(mind)</small> "These tattoos are not the same as the ones I saw earlier today." The patterns on these men are definitely better designed.' _next `notsaid("tattoos") and ($mind gt 4)`>>
<<run say("tattoos")>>
<<setFlag "c8_ruandebate_tattoo">>
<<set _goodpoints = flag("c8_goodpoints") + 1>>
<<setFlag "c8_goodpoints" _goodpoints>>
<<set $response = `"You might not know this, Deputy Ruan. But I have a very good memory." I gesture for the nine soldiers to step back, then walk along behind each of the tattooed bodies while pointing at the markings on their skin. "The band of barbarian riders who harassed this city earlier wore different tattoos than these. I had a good look at them when they rode back and forth in front of the wall, and even stopped sometimes to yell-"<br><br>"There could be other groups of Lowat raiders roaming this area!" The Zong officer interjects, "They each have a different marking anyway, you can't assume these are the same men!"<br><br>"Exactly!" I agree with him, but that statement can work in my favor as well. `>>
<<if flag("lowattattoopurpose")>>
<<set $response += "I crouch down to study the tattoo more closely. ">>
<<if hasVisited("c6_z_chat_lowat")>>
<<trust "jun" 1>>
<<set _goodpoints = flag("c8_goodpoints") + 1>>
<<setFlag "c8_goodpoints" _goodpoints>>
<<set $response += `"One of these men has snake-shaped markings, and that other bald man's tattoo has a design that looks rather ornate for a snake. This one here is even more different... I say this group of Lowat men are from different regions, perhaps even leagues apart!"<br><br>Deputy Ruan raises an eyebrow. "So? Can't they come together to attack our people all the same?"<br><br>I don't try to refute his argument, but let my words linger in the minds of our listeners. `>>
<</if>>
<<if hasVisited("c8_j_jimin_questions")>>
<<trust "wuchai" 1>>
<<set _goodpoints = flag("c8_goodpoints") + 1>>
<<setFlag "c8_goodpoints" _goodpoints>>
<<set $response += `"These tattoos are protection charms to the Lowat people. Did you know that?"<br><br>"Of course I do." Deputy Ruan snorts, "We've had to learn about our enemies for years."<br><br>"Then why didn't you pay more attention to how Lowat tattoo are designed?" I am almost directly accusing him of faking the tattoos on the eight raiders from before. I lick my thumb and rub it against the marking on one of the prisoners, but of course it won't be smeared because this was not painted on. "I'm interested in catching those other eight barbarian riders, and I have a feeling their tattoos can be washed off!"<br><br>The Zong officer fidgets in the saddle, but laughs in response, "You must be desperate to accuse us of forgery, Agent $agentName. Too bad those eight men are not here."<br><br>"Are you not desperate to frame innocent farmers and hunters so you can justify their extermination?" `>>
<</if>>
<<set $response += "I stand up and cross my arms. If the plumed helmet officer considers hurting me at all, he has to contend with ">>
<<if setup.isAround("fei")>><<set $response += "the Jimin archers on the rampart, as well as Fei nearby.">>
<<else>><<set $response += "the Jimin archers on the rampart.">>
<</if>>
<<set $response += '<br><br>After a tense pause, he makes a noise of contempt. "Is that all you have to say?"<br><br>'>>
<</if>>
<<if flag("c8_j_jimin_ruan2") eq "threaten">>
<<if flag("c8_ruandebate_interpret")>><<set $response += '"Again, '>>
<<else>><<set $response += '"'>>
<</if>>
<<set $response += `I need these men in my custody for a more thorough questioning!" I shout for all to hear, "It would exonerate these brave Zong warriors from my suspicion that they are killing innocent people!"<br><br>The cavalry flanks shuffle about uncomfortably, while chatter breaks out on the rampart. I stare back at the officer's death glare without wavering.`>>
<<else>>
<<set $response += `I sigh loudly. "Unfortunately you are too eager to eliminate witnesses. Now it will take me longer to find the truth!"<br><br>"Do not downplay our sacrifice, Agent $agentName!" The plumed helmet officer shouts, "We left behind our homes, traveled great distances, fought on behalf of innocent people who are in need of a protector!"<br><br>"You claim that you and your army are true warriors, not like Jinhu's Shadows`>>
<<if flag("c8_j_jimin_ruan") eq "speak" or flag("c8_j_jimin_ruan") eq "wait">>
<<set $response += ` who are 'notorious murderers'..."`>>
<<else>><<set $response += '... I hear that they take justice into their own hands?"'>>
<</if>>
<<set $response += " I pause to observe his eyes as he tries to anticipate what I might say next. ">>
<<if setup.isAround("fei")>>
<<set $response += "His gaze flits from me to Fei, then back to me again.">>
<<elseif flag("capturedShadow") eq "fei" and (flag("c8_j_jimin_ruan2") eq "claimfei" or flag("c8_j_jimin_ruan2") eq "defendfei")>>
<<set $response += "I notice that Fei is shivering, either because of the chilliness in the air, or because of a rage building inside of ?himf.">>
<</if>>
<<set $response += ` I continue, "But I see you unilaterally declare someone's guilt, then kill the discussion. Do you really have the moral high ground?"<br><br>Deputy Ruan's lips twitch, but admirably refrains from making a complete fool of himself. "Sure, I must have imagined that shadow trying to assassinate me."<br><br>Without being able to disprove this claim, I choose not to refute it directly.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Even the fastest courier needs a day or so to reach Jimin from Shenqu. For an army of this size to march that distance and get here before nightfall..." I tap my chin with a finger, then speak loudly, "your unit must have traveled straight from the border near the western outpost, and not dispatched from your so-called liberation force in Fengdeng or Shenqu!"' _next `notsaid("fast")`>>
<<run say("fast")>>
<<setFlag "c8_ruandebate_distance">>
<<set _goodpoints = flag("c8_goodpoints") + 1>>
<<setFlag "c8_goodpoints" _goodpoints>>
<<set $response = `There are murmurings on the rampart behind me. The plumed helmet officer frowns. "Speed is vital in war. Don't underestimate our warriors' stamina."<br><br>I try not to argue against that point, but focus on sowing suspicion in the listeners. "I simply find it a little too convenient that your troops know exactly where to go to catch barbarian raiders, in time to play the hero to people who are also at your mercy."<br><br>"Hmph." Deputy Ruan sneers. "Our strategies are time-tested after decades of conflict with the Lowat savages. People who live in peace and comfort will never understand our experience..." He backtracks, "That is, they don't have to understand, because we will fight to keep them safe!"<br><br>"There is no you and them once Zong takes Jinhu cities under its authority!" I remind the people of Jimin, "The Zong military enlistment is compulsory! Everyone starting from the age of sixteen for at least ten years of military service!"<br><br>"It's what makes the people of Zong strong!" The officer shouts, "It's how we can fend off those who threaten your way of life!"<br><br>"Then withdraw!" I shout back, "Otherwise you are the one threatening their way of life!"<br><br>The immediate silence is almost deafening. I hope the people of Jimin will make the right decision for themselves.`>>
<</choice_shown>>
<<choice_shown "I have said all I wanted to say." _done>>
<<set $response = '"We can defend our city and our homeland without your help!" A Jimin guard on the rampart begins to shout, "Please withdraw!" '>>
<<if flag("c8_goodpoints") gt 2>>
<<trust "generalruan" -2>>
<<set $response += "Several others join in on the chant after a few repetitions.">>
<<elseif flag("c8_goodpoints") gt 0>>
<<trust "generalruan" -1>>
<<set $response += "Another voice joins him in response.">>
<<else>><<set $response += "But no one else joins in.">>
<</if>>
<<set $response += `<br><br>Deputy Ruan ignores the outburst and turns to issue a command to his troops, "Pitch camp! We shall wait for General Xiahou's arrival!"`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_j_jimin_ruan_debate]] [[c8_j_jimin_ruan_aftermath]] %/<<response>>
<<switch flag("c8_j_jimin_ruan3")>>
<<case "avenge">>
I make a mad dash for the plumed helmet officer.
<<if setup.hasShuoSword()>>Even if most people don't recognize the North sword, some still take notice of it the moment it leaves the gold inlay scabbard. I
<<else>>I draw my blade and
<</if>>leap at the rider, forcing him to reach for his blade,
<<if ($body gt 3) or ($body gt 1 and setup.hasShuoSword())>>
<<if setup.hasShuoSword()>><<setFlag "c8_shuoswordkill">><</if>>
<<if $body gt 3>>
except this knave will receive no mercy that he was unwilling to give!
<<if setup.hasShuoSword()>>The North sword slices through the man's blade, helmet, and finally his head,
<<else>>My blade pierces through his forehead,
<</if>>
<<setFlag "c8_ruanfought" "killed">>
while my momentum dismounts him. I kick off from the side of his saddle to land without losing my balance. The horse staggers sideways before hurrying away to safety.
<<else>>
and counter in time as our weapons clash! I kick off from the side of his saddle to land without losing my balance. The officer dismounts in one smooth motion, meeting me strike for strike, <<if $body gt 2>>never missing a beat<<else>>slowly gaining the upper hand<</if>>.
<br><br>
"Do you know what I'm holding?" I grit my teeth, gambling on the chance that he could be distracted even for a split second. "It is the sword of the Imperial Li clan."
<br><br>
The sword slices through the feather plume on his helmet, but he is yet to realize my implication. I elaborate, "The North sword is the symbol of Imperial authority, of Heaven's Will..." His eyes grow wide, but still parries without hesitation. I risk everything with a forceful lunge. "Do you dare to challenge the Will of the Emperor and commit treason?" My gamble pays off as the officer weighs the implication of treason against his loyalty to another, and the North sword takes his life in that brief moment.
<<setFlag "c8_ruanfought" "killed">>
<</if>>
<br><br>
"General Ruan!" The Zong troops are predictably outraged, and both the spear-wielding infantry and cavalry flanks surround me instantly. "We will avenge our commander!"
<br><br>
"Do you believe in the righteousness of invading Jinhu and killing its people?" I shout, "Not only was Fei a loyal friend, ?hef had been a true defender of the innocent long before you and your kind paved a bloody path into ?hisf homeland!"
<br><br>
The Zong soldiers stand firm, but some of them begin to drop or soften their gaze. I take a step toward their extended weapon. "You want to avenge your commander? Well I wanted to avenge my friend! And so does every single person your army has murdered!" A few spears retreat.
<br><br>
"I admire the warriors of Zong for their discipline, courage and strength..." I scold them at the top of my lungs, "But have you sacrificed your brains and honor in order to achieve such renown?!" I step toward them again, forcing more of them to pull backwards. "Ask yourselves, is this march righteous? Did you follow a commander because you enjoyed the killing, or did you follow because you stopped questioning right from wrong?!"
<br><br>
The infantry straightens their spears to salute me. "We are formerly under the command of General Dragoness, and she had never led us astray!"
<br><br>
The cavalry on the outer circle grows anxious. "Do not waver! We warriors of Zong stand together!" So it seems General Xiahou demoted General Tang's cavalry to foot soldiers, but by my rough estimation, they outnumber the riders here...
<br><br>
"Will you not fight for me, instead?" I probe, but I doubt their trained unity would be easy to break.
<br><br>
"No, ?general. We live or die as warriors of Zong, and right now General Xiahou is still our commander." They turn around to face the cavalry, while still trapping me in their encirclement. "Stand guard! We shall wait for the General!"
<br><br>
The mounted troops scoff at these transferred soldiers, but decide to make better use of their energy by dismounting to pitch camp.
<<else>> /% defeated %/
and counter in time as our weapons clash! I kick off from the side of his saddle to land without losing my balance. The officer dismounts in one smooth motion, meeting me strike for strike, eventually besting me in a fair fight.
<<setFlag "c8_ruanfought" "lost">>
<br><br>
"I am Deputy Ruan Lie under the command of General Xiahou Kui." He points his blade at my neck. "You have proven that fighting like an assassin will not save Jinhu. The people need a strong military and capable commanders to protect them." He takes a step back and signals a swarm of infantry to surround me.
<br><br>
"Guard Agent $agentName until General Xiahou's arrival!" The officer shouts to the rest of the troops, "Pitch camp!" The cavalry dismounts to share the labor.
<br><br>
The infantry around me straightens their spears for a salute. One of them says in a low voice, "We used to serve under General Dragoness, but she has been demoted." So it seems General Xiahou had turned General Tang's cavalry into foot soldiers, but by my rough estimation, they outnumber the riders here...
<br><br>
"Will you not fight for me, instead?" I probe, but I doubt their trained unity would be easy to break.
<br><br>
"No, ?general. We live or die as warriors of Zong, and right now General Xiahou is still our commander." They turn around to face outward, while still trapping me in their encirclement.
<</if>>
<br><br>
<<set _next = "c8_j_jimin_ruan_aftermath">>
<<choice_shown '"Please, at least bury the dead." I feel a dam breaking inside of me as the rage crumbles.' _next>>
<<setFlag "c8_j_jimin_ruan_fight" "weep">>
<<fairmath "$stoic" -10>>
<<fairmath "$kindness" 10>><<fairmath "$righteousness" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<<trust "ren" 1>><<trust "jun" 1>>
<<set $threatJinhu -= 1>>
<<set $response = "The same soldier who explained their origin leaves the circle, and another soldier takes his place. After seeing a few men moving to fulfill my wish, I finally sit down and allow myself to weep.">>
<</choice_shown>>
<<choice_shown "I try not to kill these soldiers while they willingly expose their backsides to me..." _next>>
<<setFlag "c8_j_jimin_ruan_fight" "stoic">>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 10>>
<<trust "dukez" 1>>
<<set $response = "After seeing a few men moving to bury the dead, I finally sit down to meditate.">>
<</choice_shown>>
<<case "attack">>
I make a mad dash for the plumed helmet officer.
<<if setup.hasShuoSword()>>Even if most people don't recognize the North sword, some still take notice of it the moment it leaves the gold inlay scabbard. I
<<else>>I draw my blade and
<</if>>leap at the rider, forcing him to reach for his blade,
<<if ($body gt 3) or ($body gt 1 and setup.hasShuoSword())>>
<<if $body gt 3>>
which gets
<<if setup.hasShuoSword()>>sliced clean through by the North sword.
<<else>>knocked out of his hand by my blade.
<</if>>
My feet makes hard contact with his chest armor and sends him flying off of his mount. I flip backwards to land on the ground, while the horse runs away to find safety.
<<setFlag "c8_ruanfought" "hurt">><<trust "generalruan" -1>>
<<else>>
and counter in time as our weapons clash! I kick off from the side of his saddle to land without losing my balance. The officer dismounts in one smooth motion, meeting me strike for strike, <<if $body gt 2>>never missing a beat<<else>>slowly gaining the upper hand<</if>>.
<br><br>
"Do you know what I'm holding?" I grit my teeth, gambling on the chance that he could be distracted even for a split second. "It is the sword of the Imperial Li clan."
<br><br>
The sword slices through the feather plume on his helmet, but he is yet to realize my implication. I elaborate, "The North sword is the symbol of Imperial authority, of Heaven's Will..." His eyes grow wide, but still parries without hesitation. I risk everything with a forceful lunge. "Do you dare to challenge the Will of the Emperor and commit treason?"
<br><br>
My gamble pays off as the officer weighs the implication of treason against his loyalty to another, and the North sword breaks his blade in that moment. As we move past each other in the exchange, I slash across the backside of his armor, but only deep enough to draw blood without severing his spine. He wobbles forward, struggling to remain standing.
<<setFlag "c8_ruanfought" "hurt">><<trust "generalruan" -1>>
<</if>>
<br><br>
"General Ruan!" The Zong troops are shocked and outraged. Three riders immediately charge for me to attempt to block my path, while a group of foot soldiers gather around the defeated officer to support him. Next, the spear-wielding infantry and cavalry flanks trap me inside two levels of encirclement.
<br><br>
"Do you believe in the righteousness of invading Jinhu and killing its people?" I shout, "What makes your way of peacekeeping any less questionable than what Jinhu's Shadows could achieve at less civilian cost?"
<br><br>
The Zong soldiers stand firm, but some of their stares begin to soften. I take a step toward their extended weapon. "I admire the warriors of Zong for their discipline, courage and strength, but have you sacrificed your brains and honor in order to achieve such renown?" I step forward again, forcing more of them to pull back. "Ask yourselves, is this march righteous? Did you follow a commander because you enjoyed the killing, or did you follow because you stopped questioning right from wrong?!"
<br><br>
"I am Deputy Ruan Lie, under the command of General Xiahou Kui." The injured officer speaks while being held up by two soldiers, "You have proven your strength, Agent $agentName. Don't humiliate us anymore."
<br><br>
"What about those you gave no mercy to?" I scoff, "I never expected the honorable Zong warriors to be just as hypocritical."
<br><br>
I can feel the vehemence in his glare, but the injured officer stops trying to defend himself. "Guard Agent $agentName until General Xiahou arrives." He sounds weak but determined. "Notify the rest of the troop to pitch camp." A soldier salutes him, then leaves us to pass down the order.
<br><br>
After their superior officer is carried away, the infantry around me straightens their spears for a salute. One of them says in a low voice, "We used to serve under General Dragoness, but she has been demoted." So it seems General Xiahou had turned General Tang's cavalry into foot soldiers, but by my rough estimation, they outnumber the riders here...
<br><br>
"Will you not fight for me, instead?" I probe, but I doubt their trained unity would be easy to break.
<br><br>
"No, ?general. We live or die as warriors of Zong, and right now General Xiahou is still our commander." They turn around to face outward, while still trapping me in their encirclement.
<<else>> /% defeated %/
and counter in time as our weapons clash! I kick off from the side of his saddle to land without losing my balance. The officer dismounts in one smooth motion, meeting me strike for strike, eventually besting me in a fair fight.
<<if setup.isAround("fei")>>Fei inserts ?himselff between the two of us, forcing the officer to take a step back.<</if>>
<<setFlag "c8_ruanfought" "lost">>
<br><br>
"I am Deputy Ruan Lie under the command of General Xiahou Kui." He points his blade at <<if setup.isAround("fei")>>Fei while glancing at me<<else>>my neck<</if>>. "You have proven that fighting like an assassin will not save Jinhu. The people need a strong military and capable commanders to protect them."
<<if setup.isAround("fei")>>He signals a swarm of infantry to surround me and my "bodyguard".
<<else>>He takes a step back and signals a swarm of infantry to surround me.
<</if>>
<br><br>
<<if setup.isAround("fei")>>"Watch them
<<else>>"Guard Agent $agentName
<</if>>
until General Xiahou's arrival!" Deputy Ruan shouts to the rest of the troops, "Pitch camp!" The cavalry dismounts to share the labor.
<br><br>
The infantry around me straightens their spears for a salute. One of them says in a low voice, "We used to serve under General Dragoness, but she has been demoted." So it seems General Xiahou had turned General Tang's cavalry into foot soldiers, but by my rough estimation, they outnumber the riders here...
<br><br>
"Will you not fight for me, instead?" I probe, but I doubt their trained unity would be easy to break.
<br><br>
"No, ?general. We live or die as warriors of Zong, and right now General Xiahou is still our commander." They turn around to face outward, while still trapping me <<if setup.isAround("fei")>>and Fei<</if>> in their encirclement.
<</if>>
<br><br>
<<set _next = "c8_j_jimin_ruan_aftermath">>
<<choice_shown '"Please, at least bury the dead." I feel a dam breaking inside of me as the rage crumbles.' _next>>
<<setFlag "c8_j_jimin_ruan_fight" "weep">>
<<fairmath "$stoic" -10>>
<<fairmath "$kindness" 10>><<fairmath "$righteousness" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<<trust "ren" 1>><<trust "jun" 1>>
<<set $threatJinhu -= 1>>
<<set $response = "The same soldier who explained their origin leaves the circle, and another soldier takes his place. After seeing a few men moving to fulfill my wish, I finally sit down and allow myself to weep.">>
<<if setup.isAround("fei")>><<set $response += " Fei kneels beside me, but does nothing else...">><</if>>
<</choice_shown>>
<<choice_shown "I try to find my inner peace again..." _next>>
<<setFlag "c8_j_jimin_ruan_fight" "stoic">>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 10>>
<<trust "dukez" 1>>
<<set $response = "After seeing a few men moving to bury the dead, I finally sit down to meditate.">>
<<if setup.isAround("fei")>><<set $response += " Fei kneels beside me, and probably does the same...">><</if>>
<</choice_shown>>
<<default>> /% challenge %/
I hear chatter on the rampart behind me, but I don't expect the guards of Jimin to be able to match the fighting spirit of the Zong troops. <i>I need to inspire them, and fast.</i>
<br><br>
Deputy Ruan dismounts in one smooth motion, and his hand moves to grasp the handle of his weapon.
<br><br>
"How about just hand-to-hand?" I unhook my weapon from my belt, and draw a line in the soil with the tip of the scabbard before <<if setup.isAround("fei")>>handing it to Fei<<else>>putting it on the ground<</if>>. "Imagine this as a border, and try to force your way to the edge of the wall." My eyes flit to the officer, who hands his helmet and blade to a soldier. "Achieve that within ten rounds, or concede defeat."
<br><br>
The tall officer salutes me while boasting, "Three will do!" In the deafening cheer of his troops, Deputy Ruan charges at me like a raging bull.
<br><br>
<<if $body gt 4>>
I meet his fists directly with my own, then send him stumbling back with a hard kick above the abdomen. He falls on his buttocks while staring wide-eyed at me, realizing that I have just broken his knuckles and a few ribs.
<br><br>
After a few seconds of absolute silence, even the Jimin guards figure out that the Zong officer has been soundly defeated, and quite a number of them burst into a loud cheer. Two Zong soldiers rush to help the officer stand up from the ground, seeing how far he is away from the line in the sand and how shaken he is to not be able to make another attack.
<<setFlag "c8_ruanfought" "hurt">><<trust "generalruan" -1>>
<br><br>
Deputy Ruan nods his head instead of saluting. "Agent $agentName is indeed a skilled warrior. But we must still wait here for General Xiahou." He tells the two men to pass down the order to pitch camp, [[disregarding my authority|c8_j_jimin_ruan_aftermath]].
<<else>> /% body gt 3 %/
I turn my heel and twist my body just before the tall man could tackle me. I lock one of his legs with mine to unbalance him, then grab him by the rim in his armor to swing him back to where he was before. He looks at me wide-eyed, but tries again immediately. In the second round we exchange punches, blocks, and kicks, until he retreats to rub his numbed limbs.
<br><br>
Some of the Jimin guards burst out a cheer, and it visibly infuriates the Zong officer. He feigns a dash in one direction, then leaps over me to run toward the wall. I propel myself past him, kick off from the wall first and land two punches on the man's chest armor. The force of the momentum sends him tumbling backward until he comes to a stop somewhere beyond the line in the sand.
<br><br>
"Three will do?" I smirk. "Or do you want to lose ten times?" The guards on the rampart start to cheer even louder now.
<<if setup.isAround("fei")>>Fei maintains a stern look, but I can tell ?hef is invigorated by my victory as well.<</if>>
<br><br>
"General Ruan!" A soldier runs toward him, but the officer holds out a hand to refuse the help.
<br><br>
He rises to his feet on his own and salutes me. "Agent $agentName is indeed a skilled warrior. But we must still wait here for General Xiahou." He turns to address his troops with [[no regard for my authority|c8_j_jimin_ruan_aftermath]], "Pitch camp!"
<</if>>
<</switch>><<response>>
The gray sky by now has been swallowed by the night, and a surprising chill descends without warning.
<br><br>
<<switch flag("c8_j_jimin_ruan3")>>
<<case "avenge" "attack">>
<<sing "selective quoting from Cai Wei, or Gathering Thorn-Ferns, from Classic of Poetry">>
...At first when we set out,<br>
the willows were fresh and green;<br>
Now when we shall be returning,<br>
the snow will be falling in clouds.<br>
Long and tedious will be our marching;<br>
we shall hunger; we shall thirst.<br>
Our hearts are wounded with grief,<br>
and no one knows our sadness.
<</sing>>
<br>
As I <<if setup.isSinger()>>sing<<else>>recite the lyrics of<</if>> a song about waging war in a distant land, a few of the Zong soldiers around me slowly join in.
<<if setup.isPassionate()>>
It takes everything I have not to break into <<if flag("c8_j_jimin_ruan_fight") eq "weep">>tears again<<else>>tears<</if>>.
<</if>>
<<case "debate" "challenge">>
Six young guards rush out from the gate to salute me. "?general, do you have an order for us?"
<<if setup.isAround("fei")>>Fei steps aside, but remains present to react to what I'm about to say.<</if>>
<br><br>
<<switch flag("c8_j_jimin_ruan2")>>
<<case "defendfei" "claimfei">> /% only Fei alive %/
"Please bring ?himf inside and let ?himf tend to ?hisf own wounds." I gesture to Fei, who hunches forward even more now to bow. The guards comply, and escort the scar-chested Fei through the gates.
<<case "threaten">>
"Take them inside." I gesture to the bound prisoners. Even if a little hesitantly, the guards comply and escort the prisoners through the gates.
<<default>> /% too late %/
<<if setup.isStoic()>>I turn to them<<else>>I sigh<</if>>. "One of you should go and make sure the other gates are secure. The rest of you..." I look toward the corpses, "please bury the dead." They nod grimly and proceed to carry out their tasks.
<</switch>>
<br><br>
<<if setup.isAround("fei")>>
<<if flag("c8_j_jimin_ruan3") eq "challenge">>Fei returns my weapon as I walk past ?himf toward the entrance, and I know ?hef will be watching my back the whole way.
<<else>>Fei waits for me to walk past ?himf toward the entrance before trailing behind like a shadow.
<</if>> Once the gates close behind us,
<<else>>
<<if flag("c8_j_jimin_ruan3") eq "challenge">>I pick up my weapon from the ground and re-enter the city.
<<else>>I scan the troops again before calmly re-entering the city.
<</if>>Once the gates close behind me,
<</if>>
I am greeted by
<<if flag("c8_goodpoints") gt 3 or (flag("c8_j_jimin_ruan2") eq "threaten") and flag("c8_j_jimin_ruan3") eq "challenge">>a throng of guards and civilians, <<if flag("c8_j_inn2") neq "flee">>including the foraging Liu brothers,<</if>> who kneel down to bow in gratitude...
<<elseif flag("c8_goodpoints") gt 1 or flag("c8_j_jimin_ruan3") eq "challenge">>
a small crowd of guards and civilians, <<if flag("c8_j_inn2") neq "flee">>including the foraging Liu brothers,<</if>> who kneel down to bow in gratitude...
<<elseif flag("c8_goodpoints") gt 0>>
a few guards and civilians, <<if flag("c8_j_inn2") neq "flee">>including the foraging Liu brothers,<</if>> who bow toward me in gratitude...
<<else>>
<<if flag("c8_j_inn2") neq "flee">>the foraging Liu brothers, who bow toward<<else>>a few guards, who salute<</if>> me in gratitude...
<</if>>
<<default>> /% outburst %/
Six young guards rush out from the gate to salute me. "?general, how can we help?" <<if setup.isAround("fei")>>Fei steps aside, but remains present to react to what I'm about to say.<</if>>
<br><br>
<<switch flag("c8_j_jimin_ruan2")>>
<<case "defendfei" "claimfei">>
"Please bring ?himf inside and let ?himf tend to ?hisf own wounds." I gesture to Fei, who hunches forward even more now to bow. The guards comply, and escort the scar-chested Fei through the gates.
<<case "threaten">>"Take them inside." I gesture to the bound prisoners. Even if a little hesitantly, the guards comply and escort the prisoners through the gates.
<<default>> /% too late %/
<<if setup.isStoic()>>I turn to them<<else>>I sigh<</if>>. "One of you should go and make sure the other gates are secure. The rest of you..." I look toward the corpses, "please bury the dead."
<br><br>
They nod grimly and proceed to carry out their tasks.
<</switch>>
<</switch>>
<br><br>
More torches now light up over the rampart and among the soldiers outside the city. But will this darkness retreat in the presence of
<<if very("righteousness")>>righteousness?
<<elseif very("integrity")>>truth?
<<elseif more("trustMilitary") or flag("c8_j_jimin_ruan3") eq "challenge">>power?
<<elseif flag("c8_j_jimin_ruan3") eq "debate">>wisdom?
<<elseif more("trustMasses") or very("kindness")>>humanity?
<<else>>conviction?
<</if>>
<br>
<<include "c8_end">>
/% [[c8_end]] %/<<set $location = "northeastern Zong, near the formerly raided archery camp">>
<<response>>
The elite guards from Wantong are mounted warriors, and we ride through the countryside like rumbling thunder. Once we cross the invisible point where the edges of all three states meet, I order a team of five to scout ahead and report back every four hours or so. The rest of the troops will then travel at a slower pace, and eventually stop to make camp as the sun sets.
<br><br>
In the short time that we are together, they already impress me with their individual discipline, group cohesion, and a general ability to survive in the wild. These men are not like the guards from Wantong who accompanied the royal procession after the Heaven's Ritual. However, I should reserve my judgment until after the mission is complete.
<br><br>
They divide themselves into five groups after a meal of wild games, with four taking the corner positions of a square-shaped perimeter, and the smallest group surrounding me in what I assume is a protective circle.
<br><br>
The scouts return for the night and report that we are near a mountain that shields an encampment on the other side. I'm reminded of the archery camp that the rebels raided months ago.
<<trust "captainqian">><<trust "shida">><<trust "pengtuo">>
<br><br>
Before I turn in for the night,
<<set _personal = "c8_z_guards_chat_personal", _brain = "c8_z_guards_chat_politics", _brawn = "c8_z_guards_chat_warfare", _listen = "c8_z_guards_listen">>
<<include "wantongeliteguards_z_nighttalk_choices">>
/% [[c8_z_guards_chat_personal]] [[c8_z_guards_chat_politics]] [[c8_z_guards_chat_warfare]] [[c8_z_guards_listen]] %/<<choice_shown "I ask the guards about themselves." _personal>>
<<collectivist -1>><<masses>>
<<if $clanName eq "Sun">><<stoic -1>><</if>>
<<set $response = `Sensing that the others are hesitant to open up to a stranger, Captain Qian speaks first, with a slight eastern accent, "I'm from northeastern Mao. My parents were both scholars, but after my father was killed by a rival, Mother insisted that I learn to defend myself."<br><br>"But Captain Qian didn't abandon his scholarly roots." Someone chimes in, "His calligraphy is beautiful."<br><br>"Not at all, not at all. You should see Advisor Gu's handwriting..." The guard captain chuckles politely. "Anyway, what about you, Shi Da?"<br><br>"Me? Nothing much." The other man with a brownish hair and beard says, "Though I have to thank Advisor Gu for giving me a chance in this troop. I am from a merchant family that came here through the Wester Corridor." Now that he explains his origin, the facial features of this man do look somewhat foreign. His language fluency and lack of accent, however, mean that he has been living in the Wantong region for some time.<br><br>"A childhood friend of mine was there to support his father's escort business," I say.<br><br>"Yes, escort businesses make a lot of money out there." Shi Da punches the air in front of him. "Desperate people are driven mad by long stretches of barren wilderness. An escort guard must be tough in order to survive the threat of death day after day."<br><br>Another guard asks, "Does your family want you to go back to help them with your fighting skills?"<br><br>The brown-haired man says, "No, they think I'll have a brighter future in the big cities, preferably somewhere close to the capital. So they sent me to Wantong to try to make a name for myself."<br><br>Someone else jests, "And of course you stayed because of some sweet girl, right?" Laughter breaks out around them.<br><br>"Shut up, or I'm gonna kick your ass!" Shi Da's frown quickly turns into a grin, and soon he is laughing along with the others.`>>
<</choice_shown>>
<<choice_shown "I chat with the guards about politics." _brain>>
<<collectivist>><<literati>>
<<if $clanName eq "Zhuang">><<stoic -1>><<wise -1>><<kind -1>><</if>>
<<set $response = `Sensing that the others are hesitant to open up to a stranger, Captain Qian speaks first, with a slight eastern accent, "We are loyal to the Heng Emperor, but our first duty is to serve the Duke of Mao and his assigned designated commander-"<br><br>I raise a hand to interrupt. "Advisor Gu entrusted you all to me, and it would be foolish to trick my only allies into incriminating themselves." I add a piece of deadwood into the small fire before the group of us. "I just want to hear some opinions about policies and such that you know of. It's not a test, I promise."<br><br>The men do not seem convinced, but the captain seems agreeable. "Perhaps I shall answer until someone else wants to chime in."`>>
<</choice_shown>>
<<choice_shown "I discuss arts of war with the guards." _brawn>>
<<military>>
<<if $clanName neq "Sun">><<stoic>><<kind -1>><</if>>
<<set $response = "Most of the guards around me are eager to be part of that conversation, and Captain Qian has to remind them that I am Grand Protector's ?daughter. ">>
<<if very("courtesy") or very("kindness")>>
<<set $response += 'I raise a hand to reassure them. "Captain Qian flatters me, but please do not think of this as a competition."'>>
<<elseif more("trustMilitary") or setup.isStoic()>>
<<set $response += `I raise a hand. "It helps everyone to review what we know and learn what we don't."`>>
<<else>><<set $response += `I salute them. "We're only comparing notes."`>>
<</if>>
<<set $response += "<br><br>The men nod and wait for me to start.">>
<</choice_shown>>
<<choice_shown "I pretend to meditate in the middle of the encirclement but eavesdrop on their casual conversations." _listen>>
<<bold -2>><<stoic>>
<<if $clanName eq "Meng">><<proper -2>><<trusty -2>><</if>>
<<set $response = "I sit down in a meditative pose inside the protective circle. With my eyes closed and breathing slowly settling into an even rhythm, the guards eventually forget about my presence and loosen their tongue...">>
<</choice_shown>><<response>>
<<set _next = passage(), _done = "c8_z_camp">>
<<include "wantongeliteguards_z_nighttalk_personal_choices">>
/% [[c8_z_guards_chat_personal]] [[c8_z_camp]] %/<<choice_shown '"Do your parents want to move to the city when you make it big here?" I smile at Shi Da.' _next `notsaid("move")`>>
<<run say("move")>>
<<addtidbit "ren" "northwesternmao">>
<<trust "shida" 1>>
<<set $response = `The brown-bearded man rubs his neck. "To be honest, I'm not sure their business would survive in Wantong. They have better personal and business connections in northwestern Mao, which is, as far as I could tell, the only way to get anywhere in this life. It's all about who you know." He keeps a neutral tone. "That's where my father had met Advisor Gu, well, before he was an official Advisor of the Duke. And years later, here I am."<br><br>"Aha! So you admit you got in through a backdoor!" The guard who joked about him earlier takes another jab.<br><br>"At least I have the skills to routinely beat your ass." Shi Da smirks. "What do you do except to kiss them all day so your team leader doesn't wash you out?"<br><br>"That reminds me," the other man makes a face, "Captain Qian, I think your calligraphy is beautiful too~" Everyone else laughs at their mutual-teasing, as if it is a common thing between the two.<br><br>Captain Qian chuckles, somewhat apologetically, "I assure you, ?general, the elite guards are usually less crude than this."`>>
<<if setup.isChatty()>>
<<set $response += '<br><br>I smile at him. "I trust that they were chosen for more than their humor..." I glance at the other two guards. "At least I hope their accusations are false."<br><br>Shi Da clears his throat. "Of course, of course. Brother Peng Tuo might be from an influential family, but he is a worthy opponent in a match, and deserves his position among us."<br><br>The other man whispers, "Your flattery falls really flat, brother Shi." I grin at that, and say no more on the matter.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"What\'s your home culture like?" I ask Shi Da. "You don\'t have to explain everything, but perhaps just a few that you would like to talk about."' _next `notsaid("culture")`>>
<<run say("culture")>>
<<set $response = `"Hmm..." The brown-bearded man props an arm on his leg. "Many of our ancestors traveled through difficult terrains in search of other communities that they could trade with. Whether because of greed or an insatiable curiosity, it helped them survive the difficult journey, as well as motivating them to learn new languages and cultures quicker than their neighbors did." He laughs a little, if only awkwardly to himself.<br><br>"At least the language part makes sense." Captain Qian says, "Brother Shi didn't join us with this level of fluency, but he now speaks like a native."<br><br>"He should thank brother Peng Tuo for all their banter practice," another man jokes.`>>
<</choice_shown>>
<<choice_shown 'I turn to Captain Qian. "What happened to that rival of your father?"' _next `notsaid("rival")`>>
<<run say("rival")>>
<<set $response = '"He offended a powerful clan in Bada city, and well..." The captain shrugs. "one day he was beaten to death by a group of sailors, or so I heard from those who witnessed it in the market."<br><br>'>>
<<if very("righteousness")>>
<<setFlag "hearluclanviolent">>
<<set $response += `"As much as I want to think justice was served..." I pause to consider my words. "I hope that powerful clan doesn't get away with murder either."<br><br>Captain Qian grins. "I'm glad you think so. The good news is those sailors were banished by the local magistrate."<br><br>I wait for him to explain the bad news, but he seems to not want to say any more than that, so I ask, "Which clan was it?"<br><br>The guards look at each other, and then Shi Da speaks up on behalf of his captain, "It's... um... the mariner Lu clan."`>>
<<elseif very("kindness")>>
<<set $response += '"Violence begets more violence..." I sigh. "Nevertheless, my condolences to your loss."<br><br>Captain Qian nods. "Thank you, ?general."'>>
<<elseif very("wisdom") and setup.isPassionate()>>
<<setFlag "hearluclanviolent">>
<<set $response += `"Do you mind elaborating on that story?" I ask.<br><br>Captain Qian scratches his ears before saying, "He was belittling that clan for becoming servants to wealth instead of maintaining their loyalist tradition."<br><br>I am now more curious. "Which clan was it?"<br><br>The guards look at each other, and then Shi Da speaks up on behalf of his captain, "It's... um... the mariner Lu clan."`>>
<<else>><<set $response += "I nod in understanding.">>
<</if>>
<</choice_shown>>
<<choice_shown "I excuse myself to go sleep." _done>>
<<set $response = "The guards divide themselves into shifts for the night watch, and settle into their positions.">>
<<run clearsaid()>>
<</choice_shown>><<response>>
<<set _next = passage(), _division = "c8_z_guards_chat_politics_division", _done = "c8_z_camp">>
<<include "wantongeliteguards_z_nighttalk_politics_choices">>
/% [[c8_z_guards_chat_politics]] [[c8_z_guards_chat_politics_division]] [[c8_z_camp]] %/<<choice_shown '"In theory, would you let a smaller but culturally different group govern themselves within the border of your state?"' _next `notsaid("govern")`>>
<<run say("govern")>>
<<set $response = `Captain Qian says, "The state of Mao already permits such autonomy, though it is rare and usually near the northern or western borders of the kingdom. As for within the vast inland territories..." He glances at a guard with brownish hair and beard. "I have to say I would rather these people live according to our ways."<br><br>The other guard nods and turns to me. "I feel the same as Captain Qian. My family came here through the Wester Corridor to do business, but if we want to not be treated like a guest, we should at least learn the ways of the locals." Now that he explains his origin, the facial features of this man do look somewhat foreign. His language fluency and lack of accent, however, mean that he has been living in the Wantong region for some time.<br><br>"We are here to attempt to relocate a group of southern Lowat people to somewhere in Mao." I muse aloud, "I don't know how much they will have to change to adapt to a life in the far north."<br><br>The captain adds a twig to the campfire. "I think they will manage once they are no longer being hunted."<br><br>"It's not all highwaymen in the north, ?general." The brown haired man tries to lighten up the mood. "And they don't all have to become traveling merchants along the Wester Corridor!" But everyone knows that we can't always choose where we live...`>>
<</choice_shown>>
<<choice_shown '"What do you think of integrating men and women in the same military unit?" I ask, "The Zong military swears by it, but that\'s not practiced in the state of Mao nor Jinhu."' _division `notsaid("integration")`>>
<<run say("integration")>>
<<set $response = 'The men exchange knowing looks with one another, but lets the captain speak for them, "I think it would be really distracting, especially for the younger recruits. Perhaps it makes more sense for the state of Zong because they need the sheer numbers to intimidate their enemies..." He shakes his head. '>>
<<if more("fem")>>
<<set $response += '"Well, not to say that all women are inherently weaker, just as not all men are born to be fighters." He chuckles as he lowers his head, uncertain whether he is proud for his achievements or ashamed about his status. "I feel that if either men or women must take on the burden of fighting, it should be the men." The guards around him cast a furtive glance in my direction.'>>
<<else>>
<<set $response += '"It would be like mixing elite guards with regular guards, which dilutes the intended power of a unit due to the inherent difference in strength and stamina." His men nod in agreement.'>>
<</if>>
<<set $response += `<br><br>"I- if I grow fond of a sister-in-arm in the same unit," The brown haired man near him mumbles, "I would be worried for her safety all the time-"<br><br>"Yeah right, brother Shi," another guard interrupts, "that's not what Captain Qian meant by distracting and you know it!" Laughter breaks out among the men.`>>
<</choice_shown>>
<<choice_shown '"Why do you think Jinhu is able to survive for so long without a strong military?"' _next `notsaid("jinhu")`>>
<<run say("jinhu")>>
<<set $response = `"I hear that no one is left to starve in Jinhu." Captain Qian says, "Although I haven't personally gone there myself to verify this, it is a widely-circulated rumor about that state."<br><br>I nod. "I have seen meals given to the poor in Fusheng city. And they have shelters to keep homeless people out of the cold... at least in the cities I visited."<br><br>"That must build good will among the common folks. Keep them around longer instead of fleeing to Mao." The captain muses aloud, "And having a stable population is vital to the survival of any community."<br><br>"But I hear their people are soft and lazy because they don't have to work that hard?" The brown haired man says quietly, "I certainly would want to strive for a better life, not wait around for bare necessities to be handed to me."`>>
<<if setup.isManly()>>
<<set $response += '<br><br>"I consider a wife a bare necessity... Wonder if they give those out too in Jinhu," another guard quips.<br><br>"Nah. You have to pay for them just like in Mao, and they always cost an arm and a leg!" The group of men chuckles at that, until their captain clears his throat.'>>
<<elseif (flag("suspect") eq "Jinhu" or lot("kindness") or lot("wisdom")) and setup.isBold()>>
<<set $response += '<br><br>I look between each of the guards. "So, no one has an opinion on their shadow agents?"<br><br>'>>
<<if more("trustMilitary")>>
<<set $response += `"I suppose they could be used like assassins?" The brown haired man scratches his beard. "But I doubt there are enough of them to take on an army, even if they manage to kill the commanding officers."<br><br>"They don't have to win fights on the battlefield..." Another guard mumbles. "Disrupt enemy supply lines, spread false information, cut unwanted communication, silence internal oppositions, I can go on."<br><br>"We get it, brother Peng."`>>
<<else>>
<<set $response += "The two most vocal of these men shrug, and the rest seem to take cue from them.">>
<</if>>
<<set $response += ' Captain Qian stokes the campfire. "Every state has its own secret agents... I trust that a wise man like the Duke of Jinhu would know how to use them properly."'>>
<<if more("trustMilitary")>>
<<set $response += '<br><br>"I think they should be thankful that Mao and Zong are shielding them from the many threats along the border of the kingdom." The brown haired man whispers, "Jinhu has its back to the sea, which is a natural obstacle for any foreign invader. So as long as it keeps peace with its northern neighbor..." He trails off as several men around him give him a nervous look.'>>
<</if>>
<</if>>
/% TODO make this discussion deeper %/
<</choice_shown>>
<<choice_shown "I excuse myself to go sleep." _done>>
<<set $response = "The guards divide themselves into shifts for the night watch, and settle into their positions.">>
<<run clearsaid()>>
<</choice_shown>><<response>>
<<set _next = "c8_z_guards_chat_politics">>
<<set _same = "The guards tighten their lips and avert their gaze. No one wants to say anything more about the subject.">>
<<include "wantongeliteguards_z_nighttalk_politics_division_choices">>
/% [[c8_z_guards_chat_politics]] %/<<choice_shown '"Having men and women fight alongside each other help them understand the other side better."' _next `more("fem")`>>
<<kind>><<collectivist>><<military -1>><<masses>>
<<trust "jun" 1>><<trust "bao" 1>>
<<trust "generaljian" 1>><<trust "generalmi" 1>><<trust "dukez" 1>>
<<set $response = 'Captain Qian looks a little anxious. "Yes, certainly." ' + _same>>
<</choice_shown>>
<<choice_shown '<small>(body)</small> "Like you say, not all men are born to be fighters. With hard work, a woman can become a skilled warrior and commander."' _next `setup.isGCWoman() and ($body gt 2)`>>
<<bold>><<stoic -1>><<righteous>><<collectivist -1>>
<<trust "jun" 1>><<trust "ce" 1>>
<<set $response = '"Right, of course." Captain Qian leans back from the fire. "General Dragoness and General Jian of Zong each command a regiment of thousands. And you are a capable warrior in your own right, ?madam." He looks a little tense. ' + _same>>
<</choice_shown>>
<<choice_shown '"The Zong army manages it well." I say, "But of course, not every army can be as disciplined."' _next `flag("zongarmyrewardsnight")`>>
<<bold>><<proper -1>>
<<trust "dukez" 1>>
<<set $response = '"Right." Captain Qian rubs his neck. "Their discipline is renowned across the kingdom." ' + _same>>
<</choice_shown>>
<<choice_shown '"Is it not distracting to be fighting alongside someone that you admire?"' _next `($sex eq "male") and setup.likesMen()`>>
<<bold>><<stoic -1>><<trusty>><<collectivist -1>>
<<trust "ce" 1>>
<<set $response = `The guards look at each other, not sure how to respond to my question. Captain Qian says, "Well, I think one might try to impress such a man, or make them proud. But I wouldn't say that's distracting...?" I smile to myself, and say no more on the matter.`>>
<</choice_shown>>
<<choice_shown "I just listen." _next>>
<<bold -1>><<stoic>><<proper>>
<<setFlag "zongarmyrewardsnight">>
<<set $response = `"Although if we also have some kind of Reward's Night policy like the Zong military does, I bet we would have more soldiers eager to score merits." One of the men says, "And brother Shi wouldn't need to pine after some girl in the the women's mansion and spend all his stipend on her." A few of them laugh.<br><br>The brown haired guard points a finger at him. "Shut up, or I'm gonna kick your ass!" But his frown quickly turns into a grin, and soon he is laughing along with the others.<br><br>"Brother Peng, I think we are going to copy that policy exactly," Captain Qian say, "that the lady warrior will still have to agree to spending the night together even if the gentleman soldier is eligible for a reward..."<br><br>The other guard smacks his own forehead. "Forget it, brother Shi. Perhaps paying for a good time is your fate." The group of men laughs even harder.<br><br>The brown haired guard looks thoughtful for a while, and murmurs to himself when no one seems to be listening, "Well, she's worth it."`>>
<</choice_shown>><<response>>
<<set _next = passage(), _done = "c8_z_camp">>
<<include "wantongeliteguards_z_nighttalk_warfare_choices">>
/% [[c8_z_guards_chat_warfare]] [[c8_z_camp]] %/<<choice_shown '"Many offense-oriented formations are weak at the back-side, like the Wedge Formation." I ask, "But why is something like the Snake Formation not used as often in comparison?"' _next `notsaid("snake")`>>
<<run say("snake")>>
<<set $response = `Captain Qian rattles off the theory behind it. "The effectiveness of the Snake Formation hinges on the mobility and mental clarity of the soldiers, since it's supposed to imitate the ability of a snake to respond to threats either to its head, tail, or middle of its long body. Spontaneous adjustments to simpler shapes like Wedge, Geese Flight, or Fish Scales are easy to keep up with, but the reactive coiling of the Snake requires each member of the formation to imagine the larger movement in their head and maintain their relative positions accordingly. A commander's guidance helps tremendously, but usually the commander will not have the higher vantage point to see the wider picture."<br><br>A man with brown hair and beard chimes in, "If only people can be as quick as starlings in a flock, and not accidentally trample each other in the chaos. Wouldn't that be amazing?"<br><br>Captain Qian nods. "Unfortunately, rarely can a large group of soldiers perform the Snake Formation to its intended effect. The shape would usually break and stay broken during the reactive maneuvering. But the theory is sound."<br><br>"Can your elite guards accomplish it?" I grin. "Or is that reserved for Zong army elites?"<br><br>The captain chuckles. "If you need us to, ?general, we will." The men around him nod with a determined look on their faces.`>>
<</choice_shown>>
<<choice_shown '"How would you estimate the size of an enemy force?"' _next `notsaid("size")`>>
<<run say("size")>>
<<set $response = `"If I must take a guess without scouting report, I would go by Master Sun's rule on efficient use of troop size." Captain Qian glances at me. `>>
<<if $clanName eq "Sun">><<set $response += '"As your great ancestor once stated,'>>
<<else>><<set $response += '"As a great strategist once stated,'>>
<</if>>
<<set $response += ` surround the enemy if outnumbering them ten to one, attack if five to one, and split them if two to one. So assuming the enemy commander believes in the same theory, I would guess his troop size based on how he deploys his forces. It's risky, however, because the enemy could fake their actual strength." His idea is not the worst I have heard, so I nod as an encouragement.`>>
<</choice_shown>>
<<choice_shown '"Your elite guards are lightly-armored and travel with minimal supplies." I ask Captain Qian, "Is this how you normally operate?"' _next `notsaid("travel")`>>
<<run say("travel")>>
<<set $response = `Captain Qian nods. "Yes, ?general. We are often sent into rescue missions without warning, so the faster we could assemble and set out the better."<br><br>"Where is the furthest you have gone?" I ask.<br><br>"I know our predecessors have been to both the western and the eastern edge of the kingdom, but in my time with the elite guards, the furthest we've gone is Tashang," he says.<br><br>`>>
<<if hasVisited("c6_d")>><<set $response += "I remember visiting that border city.">>
<<else>><<set $response += "I think I know that border city.">>
<</if>>
<<set $response += ' "During the border dispute with Zong five years ago?"<br><br>"Correct." The captain stands up to add more twigs to the campfire. "Our main duty is to protect the Duke and key officials of Mao, so our operations tend to take place in and around Wantong city."'>>
<</choice_shown>>
<<choice_shown "I excuse myself to go sleep." _done `saidsomething()`>>
<<set $response = "The guards divide themselves into shifts for the night watch, and settle into their positions.">>
<<run clearsaid()>>
<</choice_shown>><<response>>
<<include "wantongeliteguards_z_nighttalk_listen">>
I sigh to myself, and finally [[lay down to sleep|c8_z_camp]]."Below the Commander-in-Chief, there are the Forward, Rear, Left, and Right Generals of the Zong military. Each of them commands a regiment of five thousand, and have their own support troops under the leadership of other officers." I hear Captain Qian speaking to the group of guards around him, "We are in the region near one of their archery training camps, <<if setup.isDead("captainhuang")>>formerly<</if>> led by Captain Huang Ping, whose troops serve as support for General Jian of the Left. The northern border is likely patrolled by the Road Guardians of a thousand riders, led by General Liu Zhuo..."
<<if setup.hasMet("generalliu")>><i>I think I've met that "Little Liu" during the communal supper in Zhenye city...</i>
<<else>><i>This captain is quite knowledgeable about the hierarchy of the Zong military. I suppose that is to be expected for an elite unit trained under a brilliant strategist.</i>
<</if>>
"His cavalry serves as support for General Mi of the Right, and I was told that their primary duty is to deal with unsanctioned trespassers, bandits, and deserters..."
<br><br>
I hear the term "General Dragoness" from another group near them, and when I focus on that specific conversation, I find out that General Tang had allegedly killed the son of Commander-in-Chief Zhao years ago. The guards who are skeptical about that story wonder why she wasn't punished right away, while I wonder if the retaliation was merely delayed until now.
<<setFlag "hearjunkillzhaolang">>
<br><br>
In the other corners of the encirclement, there are some minor gripes about distant relatives asking to borrow more money than the stipend could afford. Despite earning the pay of a top-ranked guardsman in Mao, the cost of living is still too high for some...<<response>>
<<set $location = "the archery training camp in northeastern Zong">>
In the morning we stop by the archery training camp for news and resupply. What we did not expect to find is a group of Lowat people, perhaps the very same group that we are looking for, detained on the plateau behind the encampment.
<br><br>
<<if setup.isDead("captainhuang")>>
<<trust "captainchi">>
The new captain of the archers salutes me. "Welcome back to our camp, ?general. My name is Chi Xiao, a former subordinate of the late Captain Huang."
<<else>>Captain Huang salutes me. "Welcome back, ?general." Despite his grayer beard, he looks spirited and fully recovered from the past injuries.
<</if>>
I tell the elite guards to wait outside while I follow Captain <<if setup.isDead("captainhuang")>>Chi<<else>>Huang<</if>> up the hill, where the outpost overlooks the camp below.
<br><br>
"There are around fifty of them, men, women, children, young and old." Captain <<if setup.isDead("captainhuang")>>Chi<<else>>Huang<</if>> says, "They were captured and escorted here by thirty soldiers from the south."
<br><br>
<<if hasVisited("c8_meeting_questions") and setup.isSmart()>><i>...There were a hundred or so desertion almost instantly...</i> General Wei's words echo in my mind.<</if>> I ask, "Which troop are those thirty soldiers from?"
<br><br>
<<if setup.isDead("captainhuang")>>"They claim to be General Xiahou's men," Captain Chi says quietly
<<else>>"They are from General Xiahou's troop," Captain Huang says
<</if>>as we [[arrive atop the plateau|c8_z_camp2]].<<set $location = "outpost overlooking the archery camp">>
Dozens of soldiers wearing rattan armor encircle the crowd of peasants who are huddled inside. Through the gaps between these soldiers, I see wary and fearful eyes. The adults among these detained people have differently styled hair due to shorter length, and tattoos are visible on their exposed forearms. The children among them do not seem to have markings on their skin yet, though it is difficult to be certain when they try to avoid being seen altogether.
<br><br>
The rattan armor on these soldiers is reminiscent of the one worn by General Tang and her horse archers. Since I don't remember seeing this kind of armor on General Xiahou's men, I suspect they are a transferred unit.
<br><br>
Four of them at the edge of the cliff are looking down below, pointing, and whispering to each other. Captain <<if setup.isDead("captainhuang")>>Chi<<else>>Huang<</if>> calls out to them, and one of them says something to the others before walking toward us. The captain of the archers introduces me to the young man, "Captain Yi, this is ?general from the Imperial capital."
<br><br>
<<trust "captainyi">>
"My name is Yi Jiu, my unit of thirty has been sent here by General Xiahou." The young officer salutes. "I would like a word with you in private, ?general."
<<if setup.isDead("captainhuang")>>Captain Chi gives me a concerned look, but does not object to the request. He excuses himself
<<else>>Captain Huang nods
<</if>>
and leaves us to talk. I walk with the young officer to the cliff edge.
<br><br>
I ask Captain Yi in a quiet voice, "You are General Tang's soldier, right?" The young man's body tenses.
<<if hasVisited("c8_meeting_questions") and setup.isSmart()>>"General Wei mentioned that a group of her troops deserted during the transfer."
<<else>>"This armor of yours..."
<</if>>
<br><br>
Captain Yi frowns, and whispers back, "General Tang has nothing to do with this."
<br><br>
I glance down at the elite guards and their mounts outside the camp.
<<if $mind gt 2>><i>Perhaps they are thinking of stealing the horses?</i><</if>>
I test him, "Your order was to annihilate the Lowat farmers, not to escort them so far from their home." I turn to face the anxious man, and whisper,
<<set _next = "c8_z_camp3", _hostage = "c8_z_camp_hostage">>
<<choice_shown '"How do you plan to take them to safety?"' _hostage>>
<<setFlag "c8_z_camp2" "ask">>
<<bold -1>><<wise>><<masses>>
<<trust "jun" 1>><<trust "ren" 1>>
<</choice_shown>>
<<choice_shown '<small>(mind or wisdom)</small> "Join me. Then you can leave here not as deserters but Imperial guards." <i>We can help each other.</i>' _next `hasVisited("c8_meeting_questions") and setup.isSmart()`>>
<<setFlag "c8_z_camp2" "invite">>
<<bold>>
<<if very("loyalty")>><<kind>><<military>><</if>>
<<collectivist>>
<<trust "dukez" -1>><<trust "jun" 1>><<trust "captainyi" 1>>
<<set $response = `The young captain studies me with nervous eyes. "Are you willing to help these refugees?"<br><br>I nod, and keep my voice as quiet as possible, "General Tang asked for help, and I'm here to do what I can."<br><br>He lets out a long breath, then salutes. "I must speak to my men." I gesture for him to go.`>>
<</choice_shown>>
<<choice_enabled '<small>(presence or influence over military)</small> "Swear fealty to me, captain. Because General Xiahou is not worthy of you or your fellow soldiers." They can help me.' _next `($presence gt 3) or more("trustMilitary")`>>
<<setFlag "c8_z_camp2" "entice">>
<<bold 2>><<stoic -1>><<proper -1>>
<<if less("kindness")>><<kind -1>><</if>>
<<loyal -2>><<collectivist -2>>
<<trust "dukez" -1>><<trust "xiahou" -1>>
<<set $response = 'The young captain studies me. "What do you plan to do with these refugees?"<br><br>I lock eyes with him. "I will help you take them across the border to Mao, and find them a new home."<br><br>After a few seconds of tense silence, he salutes. "I must speak to my men." I nod, and wait for him to discuss my proposal to his team.'>>
<</choice_enabled>>
/% [[c8_z_camp_hostage]] [[c8_z_camp3]] %/The young officer draws his ring-pommel blade and threatens my neck with its edge. Behind me I hear other blades being unsheathed, and several voices saying quietly, "Don't make any sudden moves."
<br><br>
Since Captain Yi and I are close to the cliff's edge, many people down at the camp have noticed his brazen act. At first I thought he lost his nerve, but he seems to want this outcome.
<br><br>
"Give us the horses to carry these refugees to Mao! Then we will submit to the will of our superiors!" Captain Yi shouts, "Please do not force our hand. We refuse to wait to be slaughtered!"
<br><br>
<<if setup.isDead("captainhuang")>>
"General Liu and his Road Guardians are on their way here." Captain Chi says in a solemn tone, "None of you will escape."
<br><br>
Captain Yi replies calmly, "That's why we should move now when we have these horses."
<br><br>
"General Tang will also be implicated, do you understand?" Captain Chi seems to have seen through their pretense.
<br><br>
The younger captain insists otherwise, "General Tang turned her back on us! So we will help ourselves!"
<<if setup.isKeen() and very("kindness")>><i>He is trying to extricate her from an offense worthy of execution, but it might be difficult to sway a group mentality that is strict on absolute obedience...</i><</if>>
<<else>>
"They sent word to General Liu of the Road Guardians, and we were going to wait for them to bring their rides." Captain Yi says to me, "But your horses will do just fine."
<</if>>
<br><br>
I watch the people below taking up arms and heading for the back hills, and I turn slowly to see the peasants rising to their feet within the protective wall of the armored soldiers.
<<if setup.isDead("captainhuang")>>Captain Chi and his men stare daggers at the mutineers.
<<else>>Captain Huang appears unfazed by the mutiny.
<</if>>
<br><br>
<<set _next = "c8_z_camp3">>
<<choice_shown '"Let the others go." I turn to Captain Yi. "It\'s easier to manage one hostage when you also have refugees to look after."' _next>>
<<setFlag "c8_z_camp_hostage" "release">>
<<stoic -1>><<kind>><<military -1>><<masses>>
<<trust "captainyi" 1>><<trust "ren" 1>>
<<set $response = 'The armored soldiers look at each other, then at their leader, who relents. "Fine. Send them down." His fellow soldiers step away from the archers and Captain '>>
<<if setup.isDead("captainhuang")>><<set $response += "Chi">>
<<else>><<set $response += "Huang">>
<</if>>
<<set $response += ', who leads his men to join the archers and elite guards that are now arriving on the plateau. They block the downhill path by their sheer numbers.<br><br>Captain Qian calls out, "We can take your people across the border, but you must release ?general!"'>>
<<if setup.isDead("captainhuang")>>
<<set $response += '<br><br>"You do not have that much authority here, sir!" Captain Chi frowns at the leader of the elite guards.<br><br>"No one has to die today, Captain Chi!"'>>
<</if>>
<<set $response += ' The leader of the elite guards directs his men. "Make a path for them!"<br><br>I raise a hand. "Do not interfere any further! I will negotiate my own release once the crisis is over!"'>>
<</choice_shown>>
<<choice_enabled '<small>(body or has North sword)</small> "Back off!" I disarm him because I want to be in control!' _next `setup.hasShuoSword() or ($body gt 3)`>>
<<setFlag "c8_z_camp_hostage" "control">>
<<bold 2>><<stoic -2>><<kind -1>>
<<if $presence gt 4 or $body gt 4>><<military>><</if>>
<<set $response = "Captain Yi is startled by my outburst, but does not budge. ">>
<<if setup.hasShuoSword()>>
<<set $response += "I unsheathe the North sword and slice his blade at the hilt. The young officer instantly backs away into a defensive stance. I then return the North sword into the scabbard.">>
<<else>>
<<set $response += "I draw my weapon and knock his blade out of his hand. The young officer backs away immediately to settle into a defensive stance. I then return ?myweapon into the scabbard.">>
<</if>>
<<set $response += ' Troops from the camp below are now arriving on the plateau, blocking the downhill path by their sheer numbers.<br><br>"We can take your people across the border, but not because you are threatening my life!" I glare at the young officer, who is confused about how to respond to me, and only manages a nod. I shout at his comrades who are still pointing their weapons at the archers. "Put your weapons away if you want to leave here alive!" The soldiers take hint from their leader, and withdraw to be closer to the larger group.<br><br>'>>
<<if setup.isDead("captainhuang")>>
<<set $response += '"General!" Captain Chi frowns at my decision, but does not dare to challenge me.<br><br>"No one has to die today, Captain Chi!" The leader of the elite guards'>>
<<else>><<set $response += "Captain Qian">>
<</if>>
<<set $response += ' directs his men. "Make a path for them!"<br><br>I raise a hand toward the archers. "Do not interfere any further! I will handle this!"'>>
<</choice_enabled>>
/% [[c8_z_camp3]] %/<<response>>
<<set $location = "the archery training camp in northeastern Zong">>
<<if flag("c8_z_camp2") eq "invite" or flag("c8_z_camp2") eq "entice">>
<<set setup.myarmysizechange(30)>>
Captain Yi returns after a few minutes. "If you are willing to save our people from annihilation, ?general, we will follow you even through a sea of fire."
<br><br>
<<if setup.isStoic()>>I nod and<<else>>"Very well," I<</if>> walk toward Captain <<if setup.isDead("captainhuang")>>Chi<<else>>Huang<</if>>, who stands up to face me.
<br><br>
<<if little("integrity")>>
"I have recruited these soldiers from the south to serve me during this operation." I struggle to bend the truth.
<<else>>
"His Majesty is in need of a stronger Imperial army to protect the capital from the remnants of an insurgent force," I manage to not tell a complete lie, "Therefore I'm recruiting these soldiers from the south."
<</if>>
<<if setup.isDead("captainhuang")>>Captain Chi frowns slightly, but accepts my decision with a salute.
<<else>>Captain Huang salutes without any sign of reluctance, not even a frown.
<</if>>
<br><br>
"And their first assignment is to transport these prisoners to the Imperial capital-" I don't wait for the archers to respond, "Captain Yi, escort them down the hill with me."
<br><br>
Captain Qian of the elite guards meets me at the bottom of the hill. I tell him to lend sixty horses to the refugees and he hurries away to make the arrangement.
<br><br>
<<if setup.isDead("captainhuang")>>
Captain Chi almost stomps as he walks around in the camp, giving orders to his archers to stand aside but stay alert for any surprises. He asks the scouts loudly whether the Road Guardians have arrived. General Liu of the road patrol cavalry might be the reinforcement he needs to delay our escape.
<<else>>
Captain Huang orders the archers to stand aside and let the captives leave the camp. I'm beginning to think that he is as eager to help these people as the armored solders are.
<</if>>
<br><br>
"Shi Da!" Captain Qian calls out to a man with brown hair and beard. "You and Peng Tuo will take thirty guards to escort these people to the capital. Every one of you must be on horseback."
<br><br>
"[[Understood|c8_z_camp_stay]]!" The brown haired warrior salutes in response.
<<elseif flag("c8_z_camp_hostage") eq "control">>
The rest of the camp are anxiously watching the mutineers as the large group descends the hill in an orderly fashion, moving at a brisk pace toward the exit. Captain Qian runs ahead of us and calls out to someone outside the gate. "Shi Da!"
<br><br>
A man with brown hair and beard salutes him in response. His captain gives the order. "You and Peng Tuo will take thirty guards to escort these people to the capital. Every one of you must be on horseback."
<br><br>
The brown haired warrior asks, "And you, sir?"
<br><br>
"I'll stay with our brothers who must now travel on foot." Captain Qian looks around at the guards and soldiers that are helping the peasants get on the horses.
<br><br>
The armored officer salutes while down on one knee. "We won't forget this mercy you've shown us!" Captain Qian quickly salutes him back, but waits for me to answer.
<br><br>
<i>These soldiers will be executed if they are arrested by the Zong military. <<if very("kindness")>>They can't stay here.<</if>></i>
<br><br>
<<set _next = "c8_z_camp_stay">>
<<choice_shown '"Never threaten someone who could be an ally!" I scold the young officer, "You can repay Captain Qian\'s kindness by keeping his brothers safe while they escort everyone to the capital. Understand?"' _next>>
<<setFlag "c8_z_camp3" "scold">>
<<bold>><<stoic -2>><<proper -1>><<righteous>><<literati>>
<<trust "captainqian" 1>><<trust "shida" 1>><<trust "pengtuo" 1>>
<<if setup.isDead("captainhuang")>><<trust "captainchi" -1>><</if>>
<<set $response = '"Y-yes, ?madam," the young officer lowers his head and retreats to ready his fellow soldiers to leave.'>>
<</choice_shown>>
<<choice_shown '"You can repay Captain Qian\'s kindness by keeping his brothers safe while they escort everyone to the capital." I dismiss the young officer with a hand wave. "Now go."' _next>>
<<setFlag "c8_z_camp3" "repay">>
<<kind>><<masses>>
<<trust "captainqian" 1>><<trust "shida" 1>><<trust "pengtuo" 1>><<trust "ren" 1>>
<<if setup.isDead("captainhuang")>><<trust "captainchi" -1>><</if>>
<<set $response = '"Yes, ?madam." The young officer nods and retreats to ready his fellow soldiers to leave.'>>
<</choice_shown>>
<<choice_enabled '<small>(mind)</small> <i>Serves them right... But is it worth letting General Dragoness take the fall for them?</i> "You and your men are coming with me to make sure General Tang does not die because of this."' _next `($mind gt 2)`>>
<<setFlag "c8_z_camp3" "coming">>
<<kind -1>><<collectivist -1>><<military>>
<<set $response = 'Captain Yi insists, "General Tang has nothing to-"<br><br>"Then come and defend her innocence," I frown, "because I have a feeling someone in your chain-of-command will pin the blame on her."<br><br>The young officer falls silent, then excuses himself to ready his fellow soldiers.'>>
<</choice_enabled>>
<<else>> /% release %/
The rest of the camp are anxiously watching the mutineers as the large group descends the hill in an orderly fashion, moving at a brisk pace toward the exit. Captain Qian rushes ahead, and by the time we are outside of the camp, enough horses have been prepared for the refugees to ride.
<br><br>
"Shi Da and Peng Tuo will lead thirty of our guards to accompany your group." Captain Qian gestures to two spirited guards, one with brown hair and beard, while the other is clean-shaven. "They can help you move past check-points at the border without too much delay."
<br><br>
"That's unnecessary. We already have ?general to do that for us." The young officer is uncomfortable at the notion of traveling with thirty potential enemies.
<br><br>
<<set _next = "c8_z_camp_leave">>
<<set _same = " I catch him glancing at me with a troubled look on his face, as if he has something to say but uncertain when and how to express it.">>
<<choice_enabled '<small>(presence and affability)</small> "We want to help you," I whisper to this anxious young officer, "but I would really appreciate it if you stop treating us like enemies."' _next `($presence gt 2) and (very("kindness") or very("courtesy") or more("trustMasses"))`>>
<<kind>><<proper>><<masses>>
<<trust "ren" 1>><<trust "jun" 1>>
<<if setup.isDead("captainhuang")>><<trust "captainchi" -1>><<else>><<trust "captainhuang" 1>><</if>>
<<set $response = 'Captain Yi looks a little embarrassed, puts away his blade, and salutes me and the three elite guards. "Then I entrust our lives to you."<br><br>Once the guardsmen help all the refugees mount the horses, I climb onto my own, and ride along with the group.<br><br>Some time during the journey, the young officer slows his pace to move beside me.' + _same>>
<</choice_enabled>>
<<choice_shown '"They are also coming to ensure my safety." I glare at the young officer. "Because your desperation makes you untrustworthy."' _next>>
<<stoic -1>><<kind -1>><<righteous>><<literati>>
<<trust "captainyi" -1>><<trust "captainqian" 1>>
<<set $response = `Captain Yi looks embarrassed, but he still holds the blade. "Our people have always had to suffer at the whims of the powerful. We will be hunted into extinction if we lower our guard at all."<br><br>Once the guardsmen help all the refugees mount the horses, someone brings over my horse, which I mount with ease. "Let's hurry then." The young officer climbs onto his horse, and directs the group to hasten toward the border.<br><br>Some time during the journey, Captain Yi does finally put away his weapon.` + _same>>
<</choice_shown>>
<<choice_shown '"There is a cavalry force coming, right? Accept this condition or we can stay and fight to the death," I ignore his threatening blade as I mount my horse, "Your choice."' _next>>
<<bold>><<stoic>><<military>>
<<trust "captainyi" -1>>
<<set $response = 'Captain Yi frowns, then quickly climbs into his saddle. He watches the guardsmen help all the refugees get onto horseback, then turns to Shi Da and Peng Tuo, who are both mounted by now and ready to go. "Fine, please lead the way."<br><br>The brown haired warrior nods and rides to the front of the group to give directions.<br><br>Some time during the journey, Captain Yi does finally put away his weapon.' + _same>>
<</choice_shown>>
<</if>>
/% [[c8_z_camp_leave]] %/<<response>>
<<set $location = "near the northeastern border between Zong and Mao">>
<<set _next = "c8_z_camp_leave_chat">>
<<set _same = `"?general. I'm worried about General Tang..." I glance at him once, `>>
<<if (less("courtesy") or less("kindness")) and setup.isPassionate()>><<set _same += "a little annoyed by his lack of forethought.">>
<<else>><<set _same += "waiting for him to elaborate.">>
<</if>>
<<set _same += ` "I know we shouldn't be wearing armors that tie us to her so easily, but we have no way of getting new armor, definitely not from General Xiahou." Several soldiers and refugees lower their heads at the mention of that name. "There are people in the Zong military eager to see her fall, and this is the perfect opportunity to do it..."<br><br>"So you are worried about Captain `>>
<<if setup.isDead("captainhuang")>><<set _same += "Chi">>
<<else>><<set _same += "Huang">>
<</if>>
<<set _same += ' implicating her as the mastermind behind this escape?" I ask.<br><br>'>>
<<if setup.isDead("captainhuang")>>
<<set _same += `"Yes." The young officer replies. "I don't know this captain particularly very well, but`>>
<<else>>
<<set _same += '"No, not Captain Huang..." The young officer hesitates. "General Tang told us... no, forget I said that. But'>>
<</if>>
<<set _same += ` not every soldier in the Forward regiment is a Lowat sympathizer like General Tang is... When she delayed the pursuit against these farmers, one of her trusted deputies reported it... Turns out that officer Ruan Lie was General Xiahou's insider... It, it makes us wary against everyone...`>>
<<if hasVisited("c6_z_camp2")>>
<<set _same += `"<br><br>"So am I right to suspect General Ying Kuo is against her as well?" I recall that officer in the supply camp who treated General Tang rather dismissively.<br><br>"Yes... even when his troops are supposed to be General Tang's supporting force..."`>>
<<else>>
<<set _same += ` Even General Ying Kuo of the sixth battalion, whose troops are supposed to be General Tang's supporting force..."`>>
<</if>>
<<set _same += " Captain Yi shakes his head.<br><br>I think back to the meeting with the commanding officer of that fortified camp... If memory serves, it might be a day or two west of where we were.">>
<<choice_shown '"We\'re almost at the border. If you must tell me something before we cross it, now is the time."' _next>>
<<stoic -1>><<proper -1>>
<<set $response = "Captain Yi is somewhat taken aback, but quickly regains his composure. " + _same>>
<</choice_shown>>
<<choice_shown "I look ahead. He has to decide if it's important enough to tell me." _next>>
<<bold -1>><<stoic>><<proper>>
<<set $response = "Captain Yi keeps his thought to himself until the border landmarks are in sight. " + _same>>
<</choice_shown>>
/% [[c8_z_camp_leave_chat]] %/<<response>>
<<set _next = passage(), _return = "c8_z_camp_return", _capital = "c8_z_capital">>
<<set _same = `Captain Yi rides closer to me, and tries with some difficulty to keep his voice quiet. "I... I was not yet part of her regiment during the incident, but from what I heard... Commander-in-Chief Zhao's son invited civilian women to dance at a victory celebration, then tried to force himself on them... General Tang was alerted by the cries for help, and went to kill him at the banquet."<br><br>`>>
<<if (little("righteousness") and setup.isPassionate()) or ($sex eq "female" or very("fem"))>>
<<set _same += '"Then he deserved it." I frown.'>>
<<elseif very("wisdom") and setup.isStoic() and more("kindness")>>
<<set _same += `"Were there other accounts of the incident?" I ask.<br><br>"General Zhao Lang's supporters said he was a well-respected hero in the military and never mistreated women." The young officer shakes his head. "They claimed she did not give him a chance to explain the situation, that she either set him up, or was at least overstepping her authority to execute someone of similar rank."<br><br>"Was General Tang punished for this breach of authority?" I ask.<br><br>"No. Commander-in-Chief supported her reaction and rarely mentioned it again." Captain Yi says, "For the longest time, most of the military was in awe of his magnanimity... I guess he was just waiting for a better opportunity to get back at her."<br><br><i>Or something else might be at play here...</i>'>>
<<else>><<set _same += '"So this could be about revenge." I frown.`>>
<</if>>
<<choice_shown '"Can you tell me what happened with the son of the Commander-in-Chief?"' _next `notsaid("zhaolang") and notsaid("why") and flag("hearjunkillzhaolang")`>>
<<run say("zhaolang")>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"Do you know why the Commander-in-Chief of Zong wants to force General Tang into a no-win situation?" I ask, "General Wei seems to know about her accepting Lowat warriors under her command, and that was acceptable before?"' _next `notsaid("why") and notsaid("zhaolang") and (not flag("hearjunkillzhaolang"))`>>
<<run say("why")>>
<<setFlag "hearjunkillzhaolang">>
<<set $response = `There is a long pause before the young officer responds. "The Lowat people respect strength, and most of us are convinced that the only way to maintain autonomy is through fighting to earn that respect in return. When the ruling power of your kingdom could not conquer us, they hoped for a peace treaty. For a time the Duke of Zong was also letting Lowat warriors who were assimilated enough to fight for his troops, but... he really just wanted all the 'barbarians' wiped out." He stumbles a little with his words. "It, it's rarely ever, it's rare for your people, for someone from your kingdom, someone like General Tang and her father to prove to us that, that they respect us, that they would risk their reputation to support our right to live as we are. Tribe elders tell us it wasn't always the case. But that's beside the point."<br><br>"As for the first question... " ` + _same>>
<</choice_shown>>
<<choice_shown '"What connection does General Tang have with the Lowat people?" I ask, "Is she related to one of the tribes by blood?"' _next `notsaid("lowat")`>>
<<run say("lowat")>>
<<set $response = `"As far as I know, she is not related to them in that way." Captain Yi considers how to answer me, but a woman riding ahead of us interrupts his thought by saying something in their language. He then excuses himself entirely, "I don't want to tell the story wrong... It might be best if you hear it from General Tang herself."`>>
<<if setup.isPassionate()>><<set $response += " I purse my lips, a little annoyed.">><</if>>
<</choice_shown>>
<<choice_shown '"Shi Da!" I turn the horse around. "Make sure these people reach the capital safely!"' _return `say("zhaolang") or say("why")`>>
<<setFlag "c8_returnforjun">>
<<kind>><<righteous>><<collectivist -1>><<literati>><<masses>>
<<trust "ren" 1>><<trust "captainyi" 2>><<trust "dukez" 1>><<trust "fei" 1>>
<<set $response = `"Yes, General!" The elite guard shouts back as I gallop away from the group.<br><br>Soon, only Captain Yi is keeping pace behind me. Before I could dissuade him from complicating the matter further, the young officer shouts, "I can't throw all our troubles onto General Tang and you!"`>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown '"General Tang risked everything to request help from authorities outside of Zong." I keep my voice low. "We should at least see this through so her sacrifice is not in vain."' _capital `said("zhaolang") or said("why")`>>
<<stoic>><<trusty>><<collectivist 2>><<military>><<masses 2>>
<<trust "jun" 2>><<trust "captainyi" 1>>
<<set $response = "Captain Yi squeezes his eyes shut, then rides to the front of the group.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_z_camp_leave_chat]] [[c8_z_camp_return]] [[c8_z_capital]] %/<<response>>
<<set $location = "the archery training camp in northeastern Zong">>
Night falls rather suddenly once the crimson begins to fade from the horizon, but since we're riding as fast as our weary mounts could carry us, we could soon use the torch light from the archery training camp to guide our path... Except... there are now a lot more light and noise around the destination.
<br><br>
"It's ?general! ?She is back!" A sentry calls out from a high platform behind the fence.
<br><br>
Outside the fence, we are greeted by a massive group of riders who are still on their horseback, with every third person or so holding up a torch. Through the gate, I catch sight of Captain Qian and his remaining elite guards straining their necks to get a glimpse of the confrontation.
<br><br>
Captain Yi dismounts, removes his cap and weapon to put on the ground, then steps forward to salute to a rider with plumed helmet. "General Liu, my name is Yi Jiu, leader of a hundred strong in the former Forward regiment. By deserting my post, forcing my troops to abandon their duties, and holding fellow officers as well as an agent of the Emperor hostage, I have violated the law of the state and the kingdom. I surrender myself to your authority now."
<br><br>
"Arrest him," the plumed helmet rider makes a hand gesture, prompting three soldiers to grab the young officer and his personal effects. He then salutes to me. "?general,
<<if setup.hasMet("generalliu")>>we meet again.
<<else>><<trust "generalliu">>
it's an honor to meet you.
<</if>>
Pity it has to be under such a circumstance." After I reciprocate the courtesy, he continues, "We were called here to assist with the transfer of prisoners, but
<<if setup.isDead("captainhuang")>>Captain Chi had just informed us that we narrowly avoided losing our horses like your troops did.
<<else>>Captain Huang had just informed us that we were too late to prevent their escape.
<</if>>Can you tell me how far those captives have gone?"
<br><br>
"They have reached the state border of Mao," I say.
<<set _next = "c8_z_fort">>
<<set _same = ` "We head for the sixth battalion's barrack!"<br><br>"Wait, can you take me to see General Tang?" I dismount and request another horse for the next leg of travel.<br><br>"She is recovering at that location. You are welcome to follow us." The plumed helmet officer says, "Though she is no longer a General, only a team leader."<br><br>I call out to the elite guards, "Captain Qian! You and your men are free to return to the capital at your convenience! I will head back on my own!`>>
<<if very("courtesy") or very("kindness")>><<set _same += ' Thank you all for the assistance!"'>>
<<else>><<set _same += '"'>>
<</if>>
<<set _same += '<br><br>"Understood! Please take care!" The captain of the elite guards shouts his response as I climb onto a rested horse and leave with the Road Guardians.'>>
<<choice_shown '"By all means you should still continue the pursuit."' _next>>
<<setFlag "c8_z_camp_return" "encourage">>
<<kind -1>><<trusty>><<collectivist>><<military>>
<<set $threatZong -= 1>><<trust "generalliu" 1>>
<<set $response = "General Liu nods and orders a hundred of his troops to set out in the dark while he turns around to address the rest of his cavalry." + _same>>
<</choice_shown>>
<<choice_shown '"There is no point in further pursuit."' _next>>
<<setFlag "c8_z_camp_return" "discourage">>
<<kind>><<military -1>>
<<set $threatZong += 1>><<trust "generalliu" -1>>
<<trust "jun" 1>><<trust "ren" 1>>
<<set $response = '"Very well," General Liu turns to the rest of his cavalry.' + _same>>
<</choice_shown>>
/% [[c8_z_fort]] %/<<response>>
<<if setup.mutineersSentAway()>>
After the refugees leave with the mutineers and the small group of elite guards, I tell Captain Qian to prepare the rest of his men to head back to the capital first.
<br><br>
"But Advisor Gu asked us to support you through this mission." The captain of the guards whispers, "If you were to be... detained-"
<br><br>
I raise a hand to stop his speculation. "Relocating the refugees to safety was our main goal, correct? Now I must go find General Tang, and the sooner I reach her, the better chance I might have to get her out of this mess." I look toward his men. "Most of your unit have to travel on foot now. Even if you can protect me, it will take longer to get anywhere like this."
<br><br>
Captain Qian sighs. "You are right. But how will you find her?"
<br><br>
<<if setup.isDead("captainhuang")>>
"They said General Liu's cavalry force will be here soon. From the west I presume. Perhaps I should 'accidentally' run into them on the way and ask..." I trail off as we notice Captain Chi approaching.
<br><br>
"Even though you let those people go," he says with a displeased expression on his face, "you can still wait to speak to General Liu when he arrives."
<br><br>
"Time is of the essence." I walk toward my horse.
<<if very("kindness") and very("righteousness")>>"If I don't hurry, more people might die because of this incident."
<<elseif very("integrity") and very("bold")>>"If I don't hurry, the truth will be buried."
<<else>>"There is a bigger problem that will get worse if I don't hurry."
<</if>> After giving both captains a warrior's salute,
<<else>>
We notice the gray-bearded captain approaching with my horse and a filled waterskin in his hand. "?general." Captain Huang walks up close and speaks in a quiet voice, "General Liu's cavalry should be heading here from the west. You may or may not want to run into them on your way."
<br><br>
I take the waterskin and whisper back, "Thank you for your assistance, Captain Huang. Will you be okay once the dust settles?" I hint at the potential political trouble he might be entangled in.
<br><br>
He chuckles. "I don't know what you mean, General. All I did was to help an agent of His Majesty carry out ?their mission."
<br><br>
I smile, and we exchange salutes.
<</if>>
I then climb into the saddle and [[gallop westward|c8_z_enroute]].
<<else>> /% with the 30 mutineers %/
After the refugees leave with the small group of elite guards, I tell Captain Qian to prepare the rest of his men to head back to the capital first.
<br><br>
"But these mutineers already threatened you once..." The captain of the guards whispers, "Can you trust them to play by the rules?"
<br><br>
"I believe we have a common goal, and the sooner we find General Tang the better chance I have to get her out of this mess." I look toward his men. "Most of your unit have to travel on foot now. Even if you can protect me, it will take longer to get anywhere like this."
<br><br>
Captain Qian looks around at the archers of the training camp. "Then we will at least make sure these mutineers won't be overpowered here."
<br><br>
<<if setup.isDead("captainhuang")>>
"?general," Captain Chi hurries over with a scowl on his face, "are you seriously going to let these traitors go free?"
<br><br>
"If they surrendered their people to me, then I have to believe they still respect what my authority represents." I turn to him, annoyed. "I need them to take me to their former commander so I can determine the extent of their treachery."
<br><br>
"General Liu's cavalry is on its way. He can take you to see General Tang." Captain Chi points wildly at Captain Yi and his men. "They outnumber you thirty to o-"
<br><br>
<<if setup.hasShuoSword()>>
I raise the North sword in its gold inlay scabbard. "Captain Chi, <<if very("courtesy") or very("kindness")>>please<</if>> respect my capabilities as His Majesty had done so with this gift.
<<else>>
"Captain Chi," I stare at him, <<if very("courtesy") or very("kindness")>>"please respect<<else>>"respect<</if>> my ability as $agentName if not the authority I was granted.
<</if>> They seem to not want General Tang to be implicated, so why would they hurt the only person who could help them?"
<br><br>
Everyone is watching this confrontation with bated breath. Captain Chi grits his teeth, and before he could get another word in, I walk away to mount my horse.
<<else>>
"That might not be a problem today..." I whisper to him as we notice the gray-bearded captain approaching with my horse and a filled waterskin in his hand.
<br><br>
"?general." Captain Huang walks up close and speaks in a quiet voice, "General Liu's cavalry should be heading here from the west. You may or may not want to run into them on your way."
<br><br>
I take the waterskin and whisper back, "Thank you for your assistance, Captain Huang. Will you be okay once the dust settles?" I hint at the potential political trouble he might be entangled in.
<br><br>
He chuckles. "I don't know what you mean, General. All I did was to help an agent of His Majesty carry out ?their mission."
<br><br>
I smile, and we exchange salutes. I climb into the saddle and call back to the armored soldiers,
<</if>>
"Captain Yi, [[we're leaving now|c8_z_enroute]]!"
<</if>><<set $location = "somewhere in northern Zong">>
<<if setup.mutineersSentAway()>> /% alone %/
By noon, I come within range of a moving cavalry force, and their scouts lead me to see General Liu Zhuo. The Road Guardians that patrol the northern border of Zong is supposed to be a thousand or so in numbers, but at a quick glance, General Liu's troops here seem to be less than half of that.
<br><br>
"?general,
<<if setup.hasMet("generalliu")>>we meet again."
<<else>><<trust "generalliu">>
it's an honor to meet you."
<</if>>
The youthful-looking officer with a plumed helmet salutes me without dismounting. "We're headed east, so if there's nothing you need from us, we must take our leave."
<br><br>
"I'm looking for General Dragoness, do you know where she is currently?" I ask.
<br><br>
"She is recovering at the sixth battalion's barrack half a day west of here. But she is no longer a General, only a team leader." General Liu lets out a quiet sigh as he gently nudges his mount forward with his feet. "Please excuse us." The rest of his troops are slowly moving to follow him.
<br><br>
<<set _next = "c8_z_fort">>
<<if setup.isDead("captainhuang")>><<set _name = "Chi">>
<<else>><<set _name = "Huang">>
<</if>>
<<set _text = `"If you are on your way to answer Captain "` + _name + `'s call for aid, you should know that the captives have already been sent away." I begin to ride away in the opposite direction. "It was my decision, so you may report that to your superiors."`>>
<<choice_shown _text _next>>
<<setFlag "c8_z_enroute" "honest">>
<<bold>><<stoic -1>><<trusty>><<righteous>><<wise -1>>
<<military -1>><<literati>>
<<trust "ren" 1>><<trust "jun" 1>><<trust "generalliu" -1>>
<<set $response = "I can hear the immediate slowing down of their troop movement, but General Liu does not request a clarification, nor does he issue another command. Soon, I'm out of earshot of the cavalry, and there is no one sent to follow me either.">>
<</choice_shown>>
<<choice_shown "I ride away in the opposite direction. The less he knows, the longer I can keep him away from this mess." _next>>
<<setFlag "c8_z_enroute" "ignore">>
<<stoic>><<wise>><<trusty -1>>
<</choice_shown>>
<<else>> /% with Captain Yi's group of 30 %/
By noon, we come within range of a moving cavalry force, and their scouts lead us to see General Liu Zhuo. The Road Guardians that patrol the northern border of Zong is supposed to be a thousand or so in numbers, but at a quick glance, General Liu's troops here seem to be less than half of that.
<br><br>
"?general, <<if setup.hasMet("generalliu")>>we meet again."
<<else>><<trust "generalliu">>
it's an honor to meet you."
<</if>>
The youthful-looking officer with a plumed helmet salutes me without dismounting. He scans the armored riders around me. "You must be the transferred troops from the Forward Regiment... Are you the ones Captain
<<if setup.isDead("captainhuang")>>Chi<<else>>Huang<</if>> mentioned in his request for aid?"
<br><br>
"Yes." Captain Yi adds, "We were sent by General Xiahou."
<br><br>
General Liu glances past us. "Then where are the fifty captives?" The Road Guardians slowly move forward to flank them.
<br><br>
<<set _next = "c8_z_fort">>
<<choice_shown '"I have them sent away." I speak with confidence, "You can repeat that to your superiors."' _next>>
<<setFlag "c8_z_enroute" "takefall">>
<<bold>><<stoic -1>><<trusty>><<righteous>><<wise -1>>
<<military -1>><<literati>>
<<trust "ren" 1>><<trust "jun" 1>><<trust "captainyi" 1>><<trust "generalliu" -1>>
<<set $response = `The plumed helmet officer takes in a breath, careful not to reveal his emotions. He asks, "Is there anything else we can help you with?"<br><br>"I'm looking for General Dragoness, do you know where she is currently?" I ask.<br><br>"She is recovering at the sixth battalion's supply camp half a day west of here. But she is no longer a General, only a team leader... You may follow us." He turns his horse around and orders his troops, "Back to the supply camp!"<br><br>Captain Yi looks momentarily relieved when I glance at him, and he gives me a small nod before leading his group to move along.`>>
<</choice_shown>>
<<choice_shown '"Captain Yi," I give the young officer next to me a meaningful look, "you said General Tang has nothing to do with this, right?"' _next>>
<<setFlag "c8_z_enroute" "force">>
<<bold>><<kind -1>><<military>>
<<trust "generalliu" 1>>
<<set $response = `"She is no longer a General. Only a team leader." General Liu corrects me.<br><br>Captain Yi salutes the plumed helmet officer. "My name is Yi Jiu, and I planned for those fifty refugees to escape Zong." Chatter breaks out around us. "By now they should be closer to the border if not already beyond. So I recommend that you do not waste any effort in a pursuit."<br><br>The Road Guardians brace themselves for a battle, but instead, Captain Yi's comrades all salute to General Liu. "We are each willing participant in this mutiny, and we will accept due punishment."<br><br>The young officer frowns. "My execution will be justified, but I wish to declare to the rest of the military that General Dragoness had nothing to do with this mutiny, and should not have to suffer accusations of involvement."<br><br>His comrades shout in unison, "General Dragoness had nothing to do with this!"<br><br>General Liu orders a hundred of his troops to continue to the archery training camp, then he points to the young mutineer. "Surrender your weapons and come with us to the sixth battalion's barrack." Captain Yi and his comrades obey without resistance.<br><br>General Liu turns to me. "Is there anything else I can help you with, ?general?"<br><br>"I'm looking for Gen... Officer Tang." I say.<br><br>"Follow us then." He maneuvers his horse around. "She is recovering at the same place."`>>
<</choice_shown>>
<</if>>
/% [[c8_z_fort]] %/<<response>>
<<set $location = "fortified supply camp of the sixth battalion, state of Zong">>
<<if flag("c8_returnforjun")>> /% Captain Yi arrested, traveled all night %/
We arrive at the fort around noon the next day, nearly worn out from a full night's travel. The Road Guardians dismount and quickly escort the mutineer away. The rest of them take the horses to the stables to recover from the trip. I let a soldier take my horse to be tended to, while General Liu and I go meet with the commanding officer here. With a quick glance, I believe that the entire Road Guardian cavalry might be settled in one corner of this sizable supply camp, at least for the time being.
<br><br>
"?general,
<<if setup.hasMet("generalying")>>what brought you here today?" The middle-aged officer
<<else>><<trust "generalying">>
welcome to the sixth battalion. How can we help you?" A middle-aged man wearing officer's uniform
<</if>>walks out of the commander's tent to greet us.
<br><br>
"I'm here to see General Tang," I glance at General Liu while paying closer attention to General Ying's reaction, "or as I heard, team leader Tang?"
<br><br>
General Ying turns to the plumed helmet officer. "General Liu, please wait for me while I show ?general where to go." The latter nods and steps away.
<br><br>
I then walk with General Ying through the camp. "General Liu said she is recovering. What is that about?"
<br><br>
"For failing to eliminate a Lowat tribe in southeastern Zong, she was flogged and demoted." He replies quietly, "She can only be in charge of a team of five soldiers now, including herself."
<<if (setup.isRespected("jun") or very("kindness")) and setup.isChatty()>>
<br><br>
"That's a waste of her capabilities," I blurt out.
<br><br>
"She knew the consequences."
<</if>>
He points to a small and inconspicuous tent some distance away from where we are.
<<if hasVisited("c6_z_fort3")>>I recognize that as Little Leopard's tent, except now there
<<else>>There
<</if>>are soldiers standing guard outside of it. He says, "I tasked
<<if not setup.hasMet("bao")>><<setFlag "baogirl">><<trust "bao">>
my daughter
<</if>>Little Leopard to look after Tang Jun while she's here."
<br><br>
I approach the tent after we part ways. The guards see my $agentName token and [[allow me entry|c8_z_fort_noonvisit]].
<<else>>
<<if setup.mutineersSentAway()>>
I arrive at the fort late at night, guided by the few torches atop the fences. A soldier takes my horse to the stable for food and rest, while I'm shown the way to the commander's tent.
<br><br>
"?general,
<<if setup.hasMet("generalying")>>what brought you here today?" Inside, the middle-aged officer
<<else>><<trust "generalying">>
welcome to the sixth battalion. How can we help you?" Inside, a middle-aged man wearing officer's uniform
<</if>>
gestures for me to take a seat to his right. On the low table before him are scrolls, bamboo and wooden strips, but their written contents are intentionally obscured.
<br><br>
"I'm here to see General Tang," I study his reaction, "or as I heard, team leader Tang?"
<br><br>
He looks down and places a hand over a wooden command token on the table. "It's late. Why don't you visit her tomorrow morning?"
<br><br>
"General Liu said she is recovering. What is that about?" I ask.
<br><br>
"For failing to eliminate a Lowat tribe in southeastern Zong, she was flogged and demoted." He frowns. "She can only be in charge of a team of five soldiers now, including herself."
<<if (setup.isRespected("jun") or very("kindness")) and setup.isChatty()>>
<br><br>
"That's a waste of her capabilities," I blurt out.
<br><br>
"She knew the consequences."
<</if>>
General Ying picks up the brush. "I still have some reports to write. If there is nothing else you need to discuss right now, you may sleep in a guest tent for the
<<if hasVisited("c6_z_fort3")>>night... but don't look for Little Leopard. She's looking after Officer Tang."
<<else>>night."
<</if>>
<<else>> /% Captain Yi's 30 coming along %/
We arrive at the fort late at night, guided by the few torches atop the fences.
<<if flag("c8_z_enroute") eq "force">>
The Road Guardians dismount and quickly escort the mutineers away. The rest of them take the horses to the stables to recover from the trip.
<<else>> /% Captain Yi's troop not yet arrested %/
The Zong riders dismount and take their horses to the stables for a well-deserved rest. Captain Yi and his men follow their lead, trying to blend in.
<</if>>
I let a soldier take my horse to be tended to, while General Liu and I go meet with the commanding officer here. With a quick glance, I believe that the entire Road Guardian cavalry might be settled in one corner of this sizable supply camp, at least for the time being.
<br><br>
"?general,
<<if setup.hasMet("generalying")>>what brought you here today?" Inside the commander's tent, the middle-aged officer
<<else>><<trust "generalying">>
welcome to the sixth battalion. How can we help you?" Inside the commander's tent, a middle-aged man wearing officer's uniform
<</if>>
gestures for us to take a seat to his left and right. On the low table before him are scrolls, bamboo and wooden strips, but their written contents are intentionally obscured.
<br><br>
"I'm here to see General Tang," I glance at General Liu while paying closer attention to General Ying's reaction, "or as I heard, team leader Tang?"
<br><br>
He looks down and places a hand over a wooden command token on the table. "It's late. Why don't you visit her tomorrow morning?"
<br><br>
"General Liu said she is recovering. What is that about?" I ask.
<br><br>
"For failing to eliminate a Lowat tribe in southeastern Zong, she was flogged and demoted." He frowns. "She can only be in charge of a team of five soldiers now, including herself."
<<if (setup.isRespected("jun") or very("kindness")) and setup.isChatty()>>
<br><br>
"That's a waste of her capabilities," I blurt out.
<br><br>
"She knew the consequences."
<</if>>
He turns to General Liu. "Why are you back so soon? What happened?"
<br><br>
The plumed helmet officer glances at me once, then says, "Apparently those Lowat captives escaped." General Ying looks up at him with an uncomfortable expression. General Liu continues, "I still sent a group of my riders to answer the call, but I doubt they'll be able to bring back anything more than just a confirmation."
<br><br>
General Ying's eyes flit to me, but before he could ask a question, the plumed helmet officer says,
<<if flag("c8_z_enroute") eq "force">>
"We arrested Captain Yi Jiu and his unit of thirty men of the former Forward Regiment. They claimed full responsibility for freeing those captives."
<<else>>"?general claimed full responsibility for allowing their escape."
<</if>>
<br><br>
The middle-aged overseer of the fort leans back and lets out a tired breath through his nose. "?general, if there is nothing else you need to discuss right now, you may sleep in a guest tent for the
<<if hasVisited("c6_z_fort3")>>night... but don't look for Little Leopard. She's looking after Officer Tang."
<<else>>night."
<</if>>
<</if>>
<br><br>
I excuse myself...
<<set _next = "c8_z_fort_nightvisit", _skip = "c8_z_fort_nextmorning">>
<<choice_shown "then go look for Little Leopard despite what he said." _next `hasVisited("c6_z_fort3")`>>
<<bold>><<stoic -1>><<proper -2>><<kind -1>><<righteous>><<collectivist -1>>
<<military -1>><<literati>>
<<trust "generalying" -1>><<trust "generalliu" -1>>
<<set $response = "Unlike the previous time I was here, there are now soldiers standing guard outside of Little Leopard's tent.">>
<</choice_shown>>
<<choice_shown "then go look for General Dragoness despite what he said." _next `not hasVisited("c6_z_fort3")`>>
<<bold>><<stoic -1>><<proper -2>><<kind -1>><<righteous>><<collectivist -1>>
<<military -1>><<literati>>
<<trust "generalying" -1>><<trust "generalliu" -1>>
<<set $response = "The soldiers in the camp are reluctant to help me locate the General, but I slowly narrow down the possibilities. A small and inconspicuous tent catches my attention, because there are soldiers standing guard outside of it.">>
<<if not setup.hasMet("bao")>>
<<set $response += " I piece together information about the tent's owner from whispers all around me. Turns out it belongs to a young adopted daughter of General Ying whom they called Little Leopard.">>
<<setFlag "baogirl">>
<</if>>
<</choice_shown>>
<<choice_shown "then ask for a guest tent to prepare for my night routine." _skip>>
<<bold -1>><<stoic>><<proper>><<kind>><<righteous -1>><<collectivist>>
<<military>><<masses>>
<<set $response = "There is an unexpected chill in the night air, considering the season. But I shake off the feeling and sit down to meditate... Impatience doesn't help right now. It will only put more stress on everyone in this predicament.">>
<</choice_shown>>
<</if>>
/% [[c8_z_fort_nightvisit]] [[c8_z_fort_nextmorning]] %/<<response>>
The women near the entrance stop me as I approach. "It's very late, ?madam. Please let Officer Tang rest."
<br><br>
"It's about an urgent matter that affects her." I show them the $agentName token.
<br><br>
One of the guards purses her lips and says, "I'll check with her then." She gracefully slips under the curtain into a dimly lit area. After a short time, she slips back out and says,
<<if less("fem")>>"She's getting dressed."
<<else>>"She needs a moment to gather her thoughts."
<</if>>
<br><br>
I turn away to look at the rest of the camp while I wait. There is an unexpected chill in the night air, considering the season.
<<if hasVisited("c6_d_chat_snow")>>I wonder if it might actually snow like that young man in Tashang city predicted...
<</if>>
<br><br>
<<if setup.hasMet("bao")>>Little Leopard
<<else>><<trust "bao">>
A young soldier of no more than sixteen years of age
<</if>>
taps me on the arm and brings me inside the tent. A portable stove is lit with a pot of water being heated over it. General Dragoness sits cross-legged on a pile of hay, warmed by a blanket across her shoulders and another covering her legs. Her hair is not fully braided nor locked into a topknot, but it's still tidied up with a strip of cloth. I cannot discern yet where her injuries are, but the once fearsome warrior definitely looks less spirited than how I remembered.
<br><br>
"?general." Officer Tang's salute is quite weak and hesitant, which I believe is the result of injury and not due to a lack of courtesy.
<br><br>
I sit across from her and accept a bowl of steaming water from the young soldier, who then retreats into a darker corner, seemingly eager for this conversation to end.
<br><br>
<<set _next = "c8_z_fort_visitjun_chat">>
<<choice_shown '"I\'m sorry about the late night visit." I say, "But I want you to hear the news from me as soon as possible."' _next>>
<<proper>><<kind>>
<<set $response = 'She nods. "Please go ahead."'>>
<</choice_shown>>
<<choice_shown '"Why did you do it?" I frown. "Why jeopardize your career over those people?"' _next>>
<<bold>><<stoic -1>><<proper -1>><<kind -1>><<righteous>>
<<trust "jun" -1>>
<<set $response = 'Her brows furrow, but she lowers her gaze so as not to appear like she is glaring at me. "Both success and failure are common in battle. This is only a minor setback."<br><br>"You fell from being the commander of five thousand to only five." I shake my head. "Would it be execution or expulsion if you were to fall any further?"<br><br>She says calmly, "Please have some faith in my abilities."<br><br>I lean forward and lower my voice. "This is not just about winning or losing on the battlefield, do you understand?"<br><br>She blinks a few times, surprised by my gesture. "I... do. But, perhaps you are overthinking this matter."'>>
<<if setup.isLoved("jun") or setup.isDesired("jun") or setup.isRespected("jun")>>
<<set $response += "<br><br><i>Am I overthinking this? Or am I simply unwilling to see you ruined in a no-win situation?</i>">>
<</if>>
<</choice_shown>>
<<choice_shown '"Before I tell you the news, rest assured that I want to support you in this matter."' _next>>
<<kind>><<righteous>><<military -1>>
<<trust "bao" 1>>
<<if very("integrity") or more("trustMasses")>>
<<trust "jun" 1>><<trust "ren" 1>><<trust "fei" 1>>
<</if>>
<<set $response = "She nods and smiles politely.">>
<</choice_shown>>
/% [[c8_z_fort_visitjun_chat]] %/<<response>>
<<if previous() eq "c8_z_fort_nightvisit">><<set _done = "c8_z_fort_nextmorning">>
<<elseif previous() eq "c8_z_fort_nextmorning2">><<set _done = "c8_z_fort_nextmorning3">>
<<else>> /% noonvisit %/
<<set _done = "c8_z_fort_execution">>
<</if>>
<<set _next = passage()>>
<<choice_shown "I tell her about the situation with the fifty Lowat refugees." _next `notsaid("refugees")`>>
<<run say("refugees")>>
<<set $response = "For at least a brief moment, there seems to be more colors returning to her face. ">>
<<if flag("c8_z_camp_return") eq "discourage">>
<<set $response += 'She closes her eyes with a quiet sigh, but then she smiles, even if it is barely visible. "Thank you."'>>
<<elseif flag("c8_z_enroute") eq "honest">>
<<set $response += "She looks into my eyes and whispers a heartfelt thanks.">>
<<elseif flag("c8_z_enroute") eq "takefall">>
<<set $response += "She looks toward the curtain door of the tent and remains silent for almost a minute before whispering a thanks.">>
<<elseif flag("c8_z_enroute") eq "force">>
<<set $response += "She shuts her eyes and lowers her head at the news about Captain Yi and his unit, eventually only responds with a nod.">>
<<elseif flag("c8_returnforjun")>>
<<set $response += "She shuts her eyes and lowers her head at the news about Captain Yi, eventually only responds with a nod.">>
<<else>>
<<set $response += 'However, she tries to maintain a neutral expression. "I see."'>>
<</if>>
<</choice_shown>>
<<choice_shown 'I ask in earnest, "Why do you risk so much for the Lowat people?"' _next `notsaid("risk")`>>
<<run say("risk")>>
<<setFlag "c8_askjunwhy">>
<<set $response = "There is a subtle twitch of her brows, but she says, ">>
<<if hasVisited("c6_z_chat_lowat")>>
<<set $response += `"I already told you that my family had history with some of the Lowat tribes."<br><br>"Yes, but how? You didn't answer the rest of it." I insist,`>>
<<else>>
<<set $response += '"My family had history with some of the Lowat tribes."<br><br>"And?" I raise an eyebrow, hoping she would elaborate.'>>
<</if>>
<<set $response += ' "How are you connected to them? What do you owe them? This is important for me to consider the big picture."<br><br>'>>
<<if setup.isFriendly("jun")>>
<<setFlag "c8_littlefinger">>
<<addtidbit "jun" "littlefinger">>
<<set $response += `She closes her eyes, takes a deep breath, then lifts her left hand slowly and turns it so that the prosthetic little finger is facing me. "There is more to this. But all I want to say is that I can judge right and wrong for myself. The Lowat people as a whole does not deserve extermination."`>>
<<else>>
<<trust "jun" -1>>
<<set $response += 'She answers coldly, "They saved my life."'>>
<</if>>
<<set $response += "<br><br>It's not much to work with, but it might be the most she's willing to give me at the moment. It does not help that this tent is surrounded by guards.">>
<</choice_shown>>
<<choice_shown '"You don\'t have to decide right now, but I want you to consider something." I take deep breath. "Become an officer for the Imperial army."' _next `notsaid("join")`>>
<<run say("join")>>
<<setFlag "c8_askjunjoin">>
<<set $response = `She stares blankly at me, seemingly unmoved by the offer.<br><br>"Such an army might not be a reality yet, but it is only a matter of time." I say, "His Majesty needs a strong and reliable force to better govern a kingdom of disparate cultures and perspectives."<br><br>"I'm content with my station here," she says simply.<br><br><i>Are you?</i> I frown. "Just think about it. Please."<br><br>At last, she nods.`>>
<</choice_shown>>
<<choice_shown '"Can you tell me about the death of Commander-in-Chief Zhao\'s son?"' _next `notsaid("zhaolang") and flag("hearjunkillzhaolang")`>>
<<run say("zhaolang")>>
<<addtidbit "jun" "killedzhaolang">>
<<set $response = 'She looks at me with a stern expression, but when she speaks there is no malice in her voice. "General Zhao Lang hosted a celebratory banquet after one of our battles against raiders who operate in the mountainous regions in central and southern Zong. He brought in civilians from villages in those effected areas to sing and dance for the troops. After more drinks than they were supposed to be consuming, he and a few of his men began to act like animals around the women."<br><br>She pauses for a moment before continuing, "The banquet was divided into two groups at two ends of the encampment. One for the men, and the other for the women. Perhaps General Zhao thought he would spare us the unpleasantness, but he had no such consideration for the villagers. When one of the performers fled to our side in tears, I went over to assess the situation and found several men pinning the women on the ground against their will. General Zhao himself was no exception to that behavior, so I killed him on the spot."<br><br>"What about those other rowdy men?" I ask.<br><br>"They were executed later," she answers coldly.'>>
<</choice_shown>>
<<choice_enabled '<small>(trust, mind, memorized map)</small> "Can you show me something on this map?" I use my finger to trace some lines of the general shape of the border region between Zong and Jinhu on the ground, then write "where is Xiahou" next to the markings.' _next `notsaid("map") and setup.isFriendly("jun") and ($mind gt 2) and flag("memorizeZongMaps")`>>
<<run say("map")>>
<<setFlag "c8_askjunmap">>
<<set $response = `She studies me for a moment, then says quietly, "Please mark where you think that location is, and I will tell you how to get closer to it."<br><br>I nod, and wordlessly point to the northeastern archery training camp. She says, "Down and to your right." I point to just west of the Jinhu outpost where we met months ago. "There, and down a little more." I blink twice, and let my other hand point at the southern part of the border line. "I think so," she says at last, though neither of us elaborate on the subject. <i>That dead scout intended to map out the region around the Jinhu outpost, so assuming General Xiahou's invasion is imminent if not already in progress, this is one point of entry...</i> I carefully scrape away the markings so they become unreadable.`>>
<</choice_enabled>>
<<choice_enabled '<small>(trust)</small> "Do you know about this?" I use my finger to write "Xiahou invade Jinhu" on the ground.' _next `notsaid("xiahou") and setup.isFriendly("jun")`>>
<<run say("xiahou")>>
<<setFlag "c8_askjuninvasion">>
<<set $response = `She looks at me, turns to the curtain, then back to me again. "I wouldn't know, since I have been focused on recovering." But she silently mouths the words "he will." I carefully scrape away the writing so it becomes unreadable.`>>
<</choice_enabled>>
<<choice_shown "That's all I want to say for now." _done `said("refugees")`>>
<<if hasVisited("c8_z_fort_nightvisit")>>
<<set $response = "I finish drinking my bowl of water, then excuse myself to let her rest. Little Leopard happily takes me to a guest tent so that I may turn in for the night.">>
<<elseif hasVisited("c8_z_fort_nextmorning_heal")>>
<<set $response = '"I have asked Little Leopard to prepare another medicinal salve as well as brew some jujube soup for you." I smile at her. "Hope they will help you recover sooner. Now I should go and let you rest." She nods and bids me farewell.'>>
<<elseif hasVisited("c8_z_fort_nextmorning2")>>
<<set $response = '"I wish you a speedy recovery, Officer Tang." I leave her to rest.'>>
<<else>>
<<set $response = 'I finish drinking my bowl of water, and feel a sudden rush of drowsiness. "Are you okay, General?" Little Leopard sets the bowl down and says, "Let me take you to a guest tent so you can take a nap."<br><br>But before I could respond, a guard peeks her head in and says, "General Ying wants everyone to go observe the execution... Including you... officer."<br><br>Officer Tang nods at her, then lets the young soldier help her stand up. The guards lift the curtain until all three of us step out of the tent. After cooling down from the ride and then surrounded by the warmth of an enclosed space, the chill in the noon-time air is finally clear to me if not unexpected.'>>
<</if>>
/% TODO add more? %/
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_z_fort_visitjun_chat]] [[c8_z_fort_nextmorning]] [[c8_z_fort_nextmorning2]] [[c8_z_fort_execution]] %/<<response>>
I wake up seeing white puffs of my breath in the air, so I quickly perform a morning exercise to warm my body. The fire in the portable stove had died out without anyone else around to tend to it. I use the water in a wooden bucket to clean my face, then make myself as presentable as I could before heading out.
<br><br>
<<if hasVisited("c8_z_fort_visitjun_chat")>>I stop by Little Leopard's tent again.
<<else>>
<<if hasVisited("c6_z_fort3")>>I stop by Little Leopard's tent, which is now guarded by a few women.
<<else>><<trust "bao">>
I ask around about Officer Tang's location in the camp. The soldiers are somewhat reluctant to give me a straight answer, but I manage to narrow down the possibilities and spot a small and inconspicuous tent that is strangely surrounded by a few guards, all of which are women. The owner of the tent, they tell me, is affectionately referred to by everywhere here as "Little Leopard."
<br><br>
<</if>>
<</if>>
The women standing guard near the entrance tells me that Officer Tang is replacing bandages.
<<if less("fem")>>"Please wait after she's properly dressed."
<<else>>"Please wait until she's ready to see you."
<</if>>
<<set _next = "c8_z_fort_nextmorning2", _heal = "c8_z_fort_nextmorning_heal">>
<<choice_enabled '<small>(healer)</small> "I have some training in the healing arts." I say, "I want to help."' _heal `flag("trainedHealer")`>>
<<kind>>
<<trust "fei" 1>>
<<if less("fem")>><<trust "jun" -1>>
<<proper -1>>
<<set $response = '"But she already has a helper..." The women look at each other. One calls back toward the curtain, "Officer Tang, ?general is coming in!" After that, they reluctantly let me pass.'>>
<<elseif more("fem")>><<if $sex eq "male">><<trust "jun" -1>><</if>>
<<set $response = '"All right..." One of the women calls back toward the curtain, "Officer Tang, ?general is here to see you!" They step aside to let me pass.'>>
<<else>>
<<set $response = 'One of the women calls back toward the curtain, "Officer Tang, ?general is coming in!" After that, they reluctantly let me pass.'>>
<</if>>
<</choice_enabled>>
<<choice_shown "I turn around to wait." _next>>
<<bold -1>><<proper>>
<<trust "ren" 1>>
<<if flag("trainedHealer")>>
<<stoic>><<proper>><<kind>><<righteous>>
<<trust "jun" 1>>
<<set $response = "Despite my training in the healing arts, it's best to respect their wish if the help is unwanted.">>
<<else>>
<<set $response = "After a short time of watching the soldiers conduct training at a distance, I feel a tap on my arm and follow Little Leopard into the tent. Officer Tang is standing with a blanket draped across her shoulders. She greets me with a weak but earnest salute.">>
<</if>>
<</choice_shown>>
/% [[c8_z_fort_nextmorning2]] [[c8_z_fort_nextmorning_heal]] %/<<response>>
Inside the small tent, Officer Tang is lying face down on a pile of hay and rags. Blankets covers her lower back down to the inside of her knees, and her hair is bundled into a sloppy topknot. She is not completely unclothed, but at least her upper body and arms are exposed to reveal torn flesh with varying degree of scabbing. And the skin discoloration from bruises is to be expected for a victim of flogging.
<br><br>
<i>They beat her with wooden staffs, not whips. It might not hurt as much, but bone damage could take longer to heal.</i> I kneel down beside her, my eyes fixated on the multitude of new and old wounds on her shoulders, arms, and upper back...
<br><br>
"...?general, what would you like me to do?" Little Leopard's words remind me that I have yet to greet either of them.
<br><br>
"Apologies." I ask the young soldier about the herbal salve they have been using for the patient, then propose some other combination of medicinal ingredients. Then I ask if there might be dried jujube available to brew into a supplement soup.
<<if flag("baogirl")>>She<<else>>Little Leopard<</if>>
nods, places clean bandages and clothes near me, then hurries off to gather the ingredients.
<br><br>
"What do you intend to do, doctor $clanName?" Officer Tang asks in a half-amused and half-annoyed tone, "Little Leopard already cleaned the wounds so we were almost done applying new bandages."
<br><br>
As I heat the small sharp edge over the portable stove's fire, my eyes meet those of the other warrior. "Some of the wounds look infected. I think there might be some splinters or dust still stuck under the scab. I would like to remove the malformed skin so the body can heal better."
<br><br>
"Just leave them be." She looks nervously between me and the metal edge. "They have always healed fine on their own."
<br><br>
<<if (very("kindness") or more("trustMasses")) and setup.isPassionate()>>
"You are in good hands, General Dragoness," I tell her in a calm voice.
<<elseif setup.isSassy()>>
"You're not scared, are you? It won't hurt as much as a combat injury," I smirk.
<<else>>
"The discomfort will be over soon. Don't worry," I say in a neutral tone.
<</if>>
I considered using acupuncture to numb the pain, but with such a wide region on the body to cover, it would be more efficient to put her to sleep with Opioid or wine, which I doubt would be a welcomed idea.
<br><br>
I crumple a piece of rag to stuff into her clenching fist to ease the damage to her palms. However, she quickly puts the rag between her teeth instead. When the scraping begins, I can sense that it's taking everything she has to suppress the scream in her throat.
<br><br>
<<set _next = "c8_z_fort_nextmorning2">>
<<set _same = "After wiping down the freshly-injured area, I apply the herbal salve, and finally start to wrap the clean bandages around her wounds- a task she instantly takes over to finish on her own. I step outside to give her privacy, and when Little Leopard returns with the materials I asked for, we both re-enter the tent. Officer Tang is now standing with a blanket draped across her shoulders. She thanks me with a polite smile. The sweat beads on her face are gone, though the paleness from the chill and blood-loss remains.">>
<<choice_shown "Every cut hurts me as much as it does her." _next>>
<<setFlag "c8_z_fort_nextmorning_heal" "sharedpain">>
<<stoic -2>><<kind>>
<<love "jun" 1>>
<<set $response = "Even if the shivering is subtle, her entire body reacts to every incision. ">>
<<if setup.isPassionate()>><<set $response += "Once in a while I have to stop and wipe irritating tears from my eyes. ">><</if>>
<<set $response += "<i>If only I could suffer this pain alone.</i><br><br>" + _same>>
<</choice_shown>>
<<choice_shown "I try to make the most efficient cuts so that she will endure less of them." _next>>
<<setFlag "c8_z_fort_nextmorning_heal" "efficient">>
<<stoic>><<kind>><<masses>>
<<trust "fei" 1>>
<<set $response = "With any luck, the edge of these scars will be less visible once the healing takes its course...<br><br>" + _same>>
<</choice_shown>>
<<choice_shown "I can't help but feel aroused by this experience." _next `setup.canLust()`>>
<<setFlag "c8_z_fort_nextmorning_heal" "aroused">>
<<stoic -1>><<collectivist -1>><<literati -1>>
<<lust "jun" 1>><<trust "jun" -1>>
<<set $response = "Not that I'm expecting her to, but she doesn't seem to appreciate the touches as much.<br><br>" + _same>>
<</choice_shown>>
/% [[c8_z_fort_nextmorning2]] %/<<response>>
<<if hasVisited("c8_z_fort_visitjun_chat")>>"Is there more you wish to discuss,
<<else>>"I assume you have something you want to discuss with me,
<</if>>
?general?" Officer Tang asks, while
<<if hasVisited("c8_z_fort_nextmorning_heal")>>Little Leopard hunkers down to the side to boil some jujube using the portable stove.
<<else>>Little Leopard quietly gathers the dirty rags from the ground and retreats to a corner of the tent.
<</if>>
<br><br>
<<if hasVisited("c8_z_fort_visitjun_chat")>><<set _next = "c8_z_fort_nextmorning3">>
<<else>><<set _next = "c8_z_fort_visitjun_chat">>
<</if>>
<<set _lowat = "c8_z_fort_visitjun_chat_lowat">>
<<choice_shown '"Yes, I wanted to speak to you last night when I first arrived, but thought better of it."' _next `not hasVisited("c8_z_fort_visitjun_chat")`>>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustMasses" 5>>
<<set $response = '"Thank you for the consideration." She smiles. "Go ahead."'>>
<</choice_shown>>
<<choice_shown '"It\'s about the Lowat people you were ordered to eliminate."' _next `not hasVisited("c8_z_fort_visitjun_chat")`>>
<<fairmath "$stoic" 5>>
<<fairmath "$trustMilitary" 5>>
<<set $response = "She nods and settles into a neutral expression.">>
<</choice_shown>>
<<choice_shown "I ask her about the Lowat people." _lowat `not hasVisited("c6_z")`>>
<<set $response += `"My interaction with them are limited." She says, "But I will share what I know."<br><br>I nod. "That's still far more knowledge than I have of them."`>>
<</choice_shown>>
<<choice_shown '"Are you..." I whisper, "being guarded for your safety? Or is this a kind of prison?"' _next `hasVisited("c8_z_fort_visitjun_chat")`>>
<<set $response = `I catch Little Leopard casting furtive glances at the two of us. Officer Tang chuckles. "There is not much I can do in my current condition anyway. Might as well enjoy the break."<br><br>"Can you leave this tent?" I ask.<br><br>She smiles, somewhat indifferent to the notion. "I think so, if I'm summoned."<br><br>"Perhaps I should speak to General Ying... Excuse me." I salute her and head out.`>>
<</choice_shown>>
<<choice_shown '"Are you really content here?" I ask.' _next `hasVisited("c8_z_fort_visitjun_chat")`>>
<<set $response = 'She nods without saying anything.<br><br>I frown. "Even when your superiors send you into impossible missions?"<br><br>She studies me for a while, then says in a quiet voice, "?general, I have accepted my fate."<br><br>'>>
<<if setup.hadVision("love", "jun")>>
<<set $response += "<i>But I saw a different fate for you, Jun...</i> I shake my head, throw up a salute before I walk out of the tent.">>
<<elseif (very("kindness") and setup.isPassionate()) or setup.isFriendly("jun") or setup.isLoved("jun") or setup.isDesired("jun")>>
<<set $response += `"It doesn't have to be this..." I stop myself before making an implication that might not come to pass. Instead, I throw up a salute before walking out of the tent.`>>
<<else>>
<<set $response += `I don't respond to that comment, and just excuse myself, "I wish you a speedy recovery, Officer Tang."`>>
<</if>>
<</choice_shown>>
/% [[c8_z_fort_nextmorning3]] [[c8_z_fort_visitjun_chat]] [[c8_z_fort_visitjun_chat_lowat]] %/<<response>>
<<set _next = passage(), _done = "c8_z_fort_nextmorning3">>
<<choice_shown '"Are there people who understand both ours and the Lowat language?"' _next `notsaid("language")`>>
<<run say("language")>>
<<addtidbit "jun" "speaklowat">>
<<set $response = `"Yes. I can speak it a little, and Commander-in-Chief Zhao hired local traders in the southern regions as interpreters, since they have done business with the Lowat tribes." She shifts her weight slightly. A stiff posture seems to be less sustainable in her current condition.<br><br>"How did you learn to do that?" I ask.<br><br>"My family had history with some of the Lowat tribes, and I had to learn to speak with some of their people out of necessity."<br><br>"How easy is it to learn this language?" I ask.<br><br>"To me it is even more different than the language you speak, and it took me a year to get comfortable with the basics. I couldn't say how fast anyone else could pick up words and phrases."`>>
<</choice_shown>>
<<choice_shown '"What kind of traditions do they have?"' _next `notsaid("tradition")`>>
<<run say("tradition")>>
<<addtidbit "jun" "knowlowatbetter">>
<<addtidbit "jun" "ashamedvanity">>
<<setFlag "lowattattoopurpose">>
<<set $response = '"The Lowat people are spread across the southern region due to earlier division of labor between traveling hunters and stationary farmers." She thinks carefully before continuing, "But I was told that many disparate groups all identify as Lowat even when some of their traditions have changed. For example, agriculture is harder to maintain in the western mountainous regions, so the Lowat tribes there tend to pray to animal spirits for a good hunt, as opposed to the Lowat tribes of the east that worship earth deities for a bountiful harvest. They do still share their love of tattoo, which to them is like an engraved armor from the divine."<br><br>She attempts to draw some patterns on the ground with the tip of her shoes, but quickly gives up on the idea. "Swimmers wear the pattern of the flood dragon, hunters wear the pattern of banded krait, and so on. At least one aspect to their belief that is commonly seen is their practical regard toward their bodies. Hair is styled short for ease of maintenance. No powdering or... painting of brows..." The General chuckles awkwardly at that comment. "...for vanity."'>>
<<if setup.isConsiderate()>>
<<set $response += `<br><br>"Their vanity might look different to us." I try to distract her.<br><br>"Right, yes, you're right."`>>
<</if>>
<<set $response += " She looks away, somewhat embarrassed.">>
<</choice_shown>>
<<choice_shown '"I assume Captain Yi is from one of the Lowat tribes..." I ask, "Why were they permitted in the Zong military if their people are so... unwelcome in Zong?"' _next `notsaid("permit")`>>
<<run say("permit")>>
<<set $response = `She lets out a small chuckle, which sounds frustrated and resigned. "Soldiers like Yi Jiu learned our language, customs, and laws. Why shouldn't they be allowed to serve?"<br><br>"But they must realize that sooner or later they might have to fight their own people," I think out loud.<br><br>She paces in small steps to relieve the stress on her feet. "I wouldn't say they all believed in that certainty."<br><br>I say quietly, "Perhaps that's why they joined your regiment." She closes her eyes and turns away from me.`>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown '"Thank you. I will take my leave now."' _done `saidsomething()`>>
<<set $response += "We exchange salutes before I exit the tent.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_z_fort_visitjun_chat_lowat]] [[c8_z_fort_nextmorning3]] %/<<response>>
By now, the sun is approaching its midday position overhead.
<<if flag("c8_z_enroute") eq "takefall">>
"?general!" Captain Yi intercepts me on my way to see the commanding officer of the camp. He salutes and asks in an almost pleading tone, "Do you or His Majesty wish for a troop of elite guards, like the ones you brought to the archery camp?"
<br><br>
The soldiers around us glance over to half-listen to our conversation, and the young officer looks visibly nervous from the increased scrutiny. He quickly lowers his volume further, "W-we are about to return to the south, where we might be needed for..." He swallows the word "war", and I already know he will not serve General Xiahou.
<br><br>
<i>Without an Imperial edict, I would be overstepping my authority if I assume command over these soldiers who are still duty-bound to another army. Will the Zong military protest such violation and disrespect of their system? But these men will be dead or missing if I don't act now...</i>
<br><br>
<<set _next = "c8_z_fort_nextmorning_meet">>
<<choice_shown '"His Majesty welcomes all talented men and women to serve him." I pat his shoulder. "But you and your unit should disarm and return the equipment to the Zong army... Perhaps the horses too."' _next>>
<<setFlag "c8_z_fort_nextmorning3" "recruit">>
<<set setup.myarmysizechange(30)>>
<<bold>><<kind>><<righteous>><<trusty -1>><<military -2>>
<<trust "jun" 1>><<trust "ren" 1>>
<<set $threatZong += 1>><<trust "dukez" -1>><<trust "generalying" -2>><<trust "generalliu" -1>><<trust "xiahou" -1>>
<<set $response = 'The young officer breaks into a relieved smile, even if it is restrained by the thought that they must flee here with me on foot. "I, I think that is doable. Thank you, General!" He turns around and hurries away. I ignore the stares from the nearby soldiers.'>>
<</choice_shown>>
<<choice_shown '"Even though His Majesty would welcome you all, I don\'t yet have an Imperial edict that can legitimize a recruitment." I sigh. "Go carry out your duties. If fate permits, you will be able to apply to join an Imperial army very soon."' _next>>
<<setFlag "c8_z_fort_nextmorning3" "letgo">>
<<bold -1>><<trusty>><<collectivist>><<loyal>><<military>>
<<trust "yang" 1>><<trust "ren" 1>><<trust "dukez" -1>><<trust "xiahou" -1>>
<<set $response = '"Understood." The young officer nods, and salutes for a goodbye. "May the Heavens be just." He turns around and hurries away.'>>
<<if very("righteousness")>><<set $response += " <i>May the Heavens be just...</i>">>
<<elseif very("kindness")>><<set $response += " <i>May the Heavens be merciful...</i>">>
<</if>>
<</choice_shown>>
<<else>>
<<if flag("c8_z_enroute") eq "force">>
As I walk near the open area in the middle of the fort, I hear a song with a familiar tune but the words are unintelligible. I follow the voice and see thirty bare-chested men with their hands tied behind their back, singing and humming together. Many of them have tattoos of snake patterns on their skin, similar in design, but each of them unique.
<br><br>
<<if setup.isSinger() or flag("c7_bringitem") eq "classicofsongs">>
Soon I recall the tune to be that of "<<concept "concept-shijingxiaoyahuangniao">>Yellow Birds<</concept>>," except the song is likely to be performed in their mother tongue. <i>Yellow bird, yellow bird, do not settle on the paper mulberry or eat my paddy. The people of this kingdom are not willing to treat me well...</i> I think of the lyrics in my language.
<</if>> I walk slower while I listen,
<<else>>
Small groups of soldiers are practicing formations in the open area of the fort. At a quick glance, they know more formation shapes than the palace guards. And they can shift between multiple arrays faster too... I walk slower while I observe,
<</if>>
but still continue to move toward the [[commander's tent|c8_z_fort_nextmorning_meet]].
<</if>><<response>>
In General Ying's tent, his low table is once again covered in bamboo and wooden strips, blank or placed with the writings obscured. Behind him hangs a hemp cloth map of Zong and partial territories of the other two states just to its north and east.
<<if flag("c8_z_fort_nextmorning3") eq "recruit">>
I sit on his right hand side, and tell him about recruiting the thirty soldiers into my service.
<<if setup.hasShuoSword()>>
<<if hasVisited("c6_z_kuo_chat")>>He glances at the North sword at my side, and says,
<<else>>
"Do you have an Imperial edict to-" He watches me unhook the North sword from my belt and hold it closer for him to inspect. He furrows his brows, then says,
<</if>>
<<else>>
<br><br>
"If that is the will of His Majesty, do you have his written decree?" He poses the predictable challenge.
<br><br>
"His Majesty needs an Imperial army, in the same way the late sovereign and his father all needed one." I say, "An Imperial edict will be issued soon."
<br><br>
"Then I respectfully ask that those thirty soldiers be sent to the front line where they are needed now." General Ying lays a hand on a command token on the table. "They can be called back if the edict requests their enlistment."
<br><br>
"I respectfully disagree that they are needed on this front line." I wait for him to look up, then lock eyes with him. "A front line that's inside our kingdom."
<br><br>
He purses his lips, and moves a blank strip of wood in front of him.
<</if>>
"Very well. But they must leave behind everything that were issued from our military."
<br><br>
"At least spare the clothes on their backs," I say.
<br><br>
The middle-aged officer writes on the wooden strip while answering, "Our uniforms are costly to procure. I'll have the quartermaster scrounge up some peasant clothing."
<br><br>
<i>Resource shortage will only be exacerbated by warfare. An invader driven to seize resource from another must win or be ruined...</i>
<<elseif flag("c8_z_enroute") eq "force">>
I sit on his right hand side, and ask, "Is the execution at noon?"
<br><br>
"Yes." General Ying replies, "We still follow that tradition of old. Any lingering <<concept "concept-yin">>yin<</concept>> essence from the dead will fade away faster under the <<concept "concept-yang">>yang<</concept>> energy of the midday sun."
<br><br>
<i>Even for a cold day, I suppose...</i>
<<else>>I sit down on his right hand side.
<</if>>
<br><br>
"?general," he asks, "what is it you would like to discuss?"
<br><br>
<<set _next = "c8_z_fort_nextmorning_chat">>
<<choice_shown '"Why do you place guards outside of Officer Tang\'s tent?"' _next>>
<<trust "generalying" -1>>
<<fairmath "$courtesy" -5>><<fairmath "$collectivist" -5>>
<<set $response = `General Ying lets out a small breath. "You are smart, ?general, so I'll just tell you that she is still being investigated for further connections to the Lowat insurgency."<br><br>`>>
<<if setup.isFriendly("jun") or setup.isLoved("jun") or (very("righteousness") and very("kindness"))>>
<<if hasVisited("c6_z")>>
<<set $response += 'I frown at him. "So instead of targeting the roaming Lowat warriors, you want to target their homes, or at least the people who provide for them?"'>>
<<else>>
<<set $response += '"What insurgency?" I look around the tent to avoid glaring at him. "Sending the entire Forward Regiment to slaughter a tribe of farmers. No wonder their people want to fight back."'>>
<</if>>
<<set $response += '<br><br>"You are speaking of a singular event, not the sequence of events that led up to it." He says calmly, "There is a history here that you are not taking into account, ?madam."'>>
<<else>>
<<set $response += "I ">>
<<if setup.isPassionate()>><<set $response += "chuckle.">>
<<else>><<set $response += "say,">>
<</if>>
<<set $response += ' "She is in no condition to escape."<br><br>"It is to set an example for the rest of the army." He says calmly, "She is also a firm believer of equal treatment under the law."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"I heard that the Forward Regiment has been merged with the Rear flank, together under General Xiahou\'s command?"' _next>>
<<fairmath "$courtesy" 5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 5>>
<<set $response = `"That is correct." General Ying's fingers lightly tap on the command token on his table.`>>
<</choice_shown>>
/% [[c8_z_fort_nextmorning_chat]] %/<<response>>
<<set _next = passage(), _done = "c8_z_fort_nextmorning_wei">>
<<choice_shown '"I have reasons to believe that General Xiahou will be invading Jinhu if he hasn\'t already done so." I lean forward slightly. "I need to know Zong\'s stance on this military operation. Starting with you, General Ying. Are you for or against it?"' _next `notsaid("stance")`>>
<<run say("stance")>>
<<fairmath "$courtesy" -5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustLiterati" 5>>
<<trust "generalying" -1>>
<<set $response = `The middle-aged officer clenches his jaw once, then says, "I'm still waiting for confirmation on the matter."<br><br>"So you at least believe this possibility," I muse aloud.`>>
<<if hasVisited("c6_z_kuo_chat")>>
<<set $response += ' "You once refused to discuss it with me, but this is no longer just an internal affair."'>>
<</if>>
<<set $response += `<br><br>"If it's true that General Xiahou invaded Jinhu with the intent to annex territory, then I am against it." He says while keeping his gaze on the table, "But, if it's crossing the border in pursuit of enemies of our state, then I am for it."<br><br>"Which enemies?" I raise an eyebrow.<br><br>General Ying stands up and makes a hand gesture on the hanging map from southwestern region of Zong to the southeast. "Various Lowat tribes are spread across our south. Commander-in-Chief Zhao has been driving them apart, pushing half to the west, and half to the east. General Xiahou is in charge of the campaigns in the southeast. So it is entirely possible for him to chase the rebels into Jinhu territory."<br><br>"Then how far into Jinhu and how much damage would be permitted of Zong's officers?" I look at him pointedly.<br><br>He meets my gaze. "If General Xiahou goes too far, we will be sent to rein him in." He walks back to sit down at his table. "But until the threat is eliminated, no peace will last."`>>
<</choice_shown>>
<<choice_shown '"If Officer Tang is still to be sentenced for execution, I request that you delay the act and consult with me first."' _next `notsaid("consult")`>>
<<run say("consult")>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<fairmath "$kindness" 5>><<fairmath "$courtesy" -5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" -10>>
<<trust "fei" 1>><<trust "generalying" -1>><<trust "dukez" -1>>
<<set $response = `"I do not believe that is within your authority." He frowns. "It's also beyond my authority to comply if my lord demands otherwise."<br><br>"So only the Duke of Zong could free her from the charges?" I ask.<br><br>He pauses to consider his words carefully. "I will also comply to a formal decree from the Emperor."`>>
<</choice_shown>>
<<choice_shown "I ask him about their warring history against the Lowat people." _next `notsaid("history") and (not hasVisited("c6_z"))`>>
<<run say("history")>>
<<set $response = `"Since Zong was first formed, those tribal cultures in the south have been unwilling to submit to the laws of the state." The middle-aged officer looks at the pile of wooden strips. "The crown prince tried to appease them by granting their autonomy, but then they would use their barbaric rules to handle disputes between their people and ours. They justify their raids into Zong villages that are closest to their territory, refuse to abide by treaties, and continue to trespass into areas that are far from their homes. In recent months there have been more roaming groups of Lowat hunters that attack civilians as far north as around this region, performing random decapitation as retaliation against our military's presence in the south."<br><br>`>>
<<if (very("kindness") and very("righteousness")) or more("trustMasses")>>
<<set $response += `"Wouldn't you retaliate if your home village is under the threat of annihilation?" I raise an eyebrow.<br><br>"Then let the warriors of both of our people fight for dominance." He frowns. "If they aim for the weak, they should expect us to do the same."`>>
<<else>><<set $response += '"All is fair in war, I suppose," I say. He frowns without responding.'>>
<</if>>
<</choice_shown>>
<<choice_shown "General Wei enters the tent." _done>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_z_fort_nextmorning_chat]] [[c8_z_fort_nextmorning_wei]]%/<<response>>
"?general. General Ying." The gentle-faced General Wei salutes as he walks up to both of us. "Scouts report that General Xiahou had secured Fengdeng city in Jinhu, marched north to Shenqu, and will head for Jimin next."
<br><br>
I frown and turn to the commander of the sixth battalion. He rises to study the hanging map behind him. He asks, "I have not received any order from Commander-in-Chief Zhao nor our lord about this matter. Have you?"
<br><br>
"No, but we should prepare for a mobilization just in case." General Wei says, "I already spoke to General Liu on the way here."
<br><br>
"We are secondary troops with less soldiers to spare. What can we accomplish other than to reinforce the front line?" General Ying sighs. "General Jian and Mi of the Left and Right Regiments should be the ones to bring him back if that's what Commander-in-Chief Zhao or our lord want."
<br><br>
"Or an official call to arms from His Majesty, correct?" I stand up.
<br><br>
"Yes." General Wei nods with enthusiasm, but General Ying says nothing. "It could at least slow the flames."
<br><br>
"Sir!" A soldier at the entrance of the tent salutes.
<<if setup.mutineersSentAway()>>
"General Liu's group has arrived!"
<br><br>
"All right, I will go meet them." General Ying excuses himself and walks out of the tent.
<<else>>
"The Road Guardians are heading out for their patrol!"
<br><br>
"All right." General Ying
<<if flag("c8_z_enroute") eq "force">>excuses himself and makes his exit. Once outside, he asks for the troops to be rallied to observe the execution.
<<else>>
turns around. "Clean up their section of the camp."
<br><br>
"Yes, sir." The soldier disappears from view.
<br><br>
"Excuse me." The middle-aged officer salutes me and General Wei before leaving the tent.
<</if>>
<</if>>
<br><br>
"?general, have you visited General Tang yet?" General Wei looks pensive when I turn to him. "How is she?"
<br><br>
"She still has trouble lifting her arms, but otherwise she seems fine." I say, "I could take you to see her."
<br><br>
"I, I'd like to ask for a favor..." He looks toward the open entrance, possibly mulling over his choice of words. "Can you make a request to His Majesty to recruit Officer Tang into the Imperial army?" His tone is earnest.
<br><br>
<<set _next = "c8_z_fort_nextmorning_wei_chat">>
<<choice_shown '"Even if it might be against her will?" I frown.' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>>
<<if flag("c8_askjunjoin")>>
<<fairmath "$righteousness" 5>><<fairmath "$collectivist" -5>>
<</if>>
<<fairmath "$trustMasses" 5>>
<<trust "jun" 1>>
<<set $response = '"No, of course not!" His eyes grow wide. "But..."'>>
<</choice_shown>>
<<choice_shown '"I\'m already thinking about it."' _next>>
<<fairmath "$trustMilitary" -5>>
<<trust "generalwei" 1>>
<<if flag("c8_askjunjoin")>><<fairmath "$integrity" 5>><</if>>
<<set $response = `"Oh, then, that's good." He sounds relieved, and does not press the subject.`>>
<</choice_shown>>
<<choice_shown '"I cannot promise you a result."' _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$integrity" 5>><<fairmath "$loyalty" 5>>
<<trust "generalwei" 1>>
<<set $response = '"Of course, of course. Thank you for considering it." He nods without pressing the subject.'>>
<</choice_shown>>
/% [[c8_z_fort_nextmorning_wei_chat]] %/<<response>>
<<if flag("c8_z_enroute") eq "force">><<set _done = "c8_z_fort_execution">>
<<else>><<set _done = "c8_z_fort_end">>
<</if>>
<<set _next = passage()>>
<<choice_shown '"Why do you want her out of the Zong military?"' _next `notsaid("out")`>>
<<run say("out")>>
<<setFlag "c8_weicares">>
<<set $response = `"I... that's not what I mean. Injury aside she's a capable warrior and commander, so she will excel no matter which army she is a part of." He fumbles a little with his explanation. Eventually, he sighs. "I just... don't want her to be ruined in a power struggle that she doesn't even care about."`>>
<<if setup.isLoved("jun") or setup.isDesired("jun") or setup.isFriendly("jun")>>
<<set $response += " <i>So I'm not the only one who is concerned over this political trap.</i>">>
<</if>>
<</choice_shown>>
<<choice_shown '"Who are involved in this power struggle?" I frown. "Please. I need to have an idea about how far-reaching it is."' _next `notsaid("who") and said("out")`>>
<<run say("who")>>
<<setFlag "c8_askpowerstruggle">>
<<fairmath "$stoic" -5>>
<<set $response = `He keeps an eye on the entrance while lowering his voice, "Our lord has no living heir... So he would likely pass on his authority to Commander-in-Chief Zhao, but the Forward, Rear, Left and Right Regiment commanders all have a chance to win the majority support of the Zong military, and our lord will have to take that into consideration."<br><br>I whisper, "Tang Jun of the Forward, Xiahou Kui of the Rear..."<br><br>He nods. "Jian Que of the Left, and Mi Fang of the Right. But like I said, General Tang is not interested in this bid for power, even if the other officers don't believe it... Or they still feel threatened by her father's lasting influence."<br><br>"How can you be so sure?" I ask.<br><br>He lets out a cheerless chuckles. "What kind of a friend would I be if I can't even see that in her?"<br><br><i>But you also serve as support for General Xiahou, who is eager to see her fall, isn't he...</i><br><br>"I never expected Commander-in-Chief Zhao to suddenly turn on her..." He murmurs under his breath, "He never-" General Wei stops himself, and lets out a frustrated sigh instead.`>>
<</choice_shown>>
<<choice_shown '"Tell me something- is General Ying opposed to Officer Tang only because of her softer stance on the Lowat issue? Or does that antagonism run deeper?"' _next `notsaid("ying")`>>
<<run say("ying")>>
<<addtidbit "kuo" "biaslowat">>
<<set $response = `General Wei takes a deep breath before saying quietly. "As much as he would like to think of himself as an impartial man who judges a person as an individual, he can't help but be personally affected by every civilian death caused by the Lowat..."<br><br>He asks me whether I have heard about how Little Leopard was adopted. `>>
<<setFlag "baogirl">>
<<if hasVisited("c6_z_kuo_chat")>>
<<set $response += "I recall a conversation I had with General Ying two months ago, and General Wei confirms it again.">>
<<elseif hasVisited("c6_z_bao_chat2")>>
<<set $response += 'I recall Little Leopard telling me the "origin story," and General Wei more or less agrees with that version.'>>
<<else>>
<<set $response += 'When I ask him to remind me, he tells me what General Ying had told him, "When the sixth battalion found her as a baby in a mountain village, the entire place was already destroyed. If the mother survived the raid, she did not come back to claim the child. So instead of giving her away until she joins the army at sixteen, he decided to help her acclimate to the military life early."'>>
<</if>>
<<set $response += `<br><br>"Was the raid carried out by Lowat warriors?" I ask.<br><br>"It was impossible to rule them out at the time." He sighs. "And now with more frequent attacks in northern Zong that are definitely caused by the Lowat people, General Ying will no longer accept any other explanation of what happened."<br><br>"So he's taking it out on a colleague...`>>
<<if hasVisited("c6_z_fort") or hasVisited("c6_z_camp3")>>
<<set $response += ' even if his child might actually look up to said colleague..."'>>
<<else>><<set $response += '"'>>
<</if>>
<<set $response += '<br><br>"Perhaps raising a child really changes a man..." General Wei looks toward the open entrance, watching men and women moving about outside the tent.'>>
<</choice_shown>>
<<choice_shown "I excuse myself." _done>>
<<set $response = "I step out into the open air.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_z_fort_nextmorning_wei_chat]] [[c8_z_fort_execution]] [[c8_z_fort_end]] %/Inside the small tent, a portable stove is lit with half of a pot of millet being heated over it. General Dragoness sits cross-legged on a pile of hay, warmed by a blanket across her shoulders and another covering her legs. Next to her on the ground is a half-eaten bowl of porridge with pancake crusts mixed in the gruel. Her hair is not fully braided nor locked into a topknot, but it's still tidied up with a strip of cloth. I cannot discern yet where her injuries are, but the once fearsome warrior definitely looks less spirited than I remembered.
<br><br>
"?general." Officer Tang's salute is quite weak and hesitant, which I believe is the result of injury and not due to a lack of courtesy.
<br><br>
I sit across from her and accept a bowl of water from the young soldier, who then retreats into a darker corner, trying to appear unobtrusive.
<<if not (hasVisited("c6_z_fort") or hasVisited("c6_z_camp3"))>>
Curiosity prompts me to ask about
<<if flag("baogirl")>>her<<else>>their<</if>> age, and
<<if flag("baogirl")>>she answers,<<else>>they answer,<</if>> "almost fifteen."
<</if>>
<br><br>
<<set _next = "c8_z_fort_visitjun_chat">>
<<choice_shown '"Apologies for the sudden visit." I say, "But I want you to hear the news from me as soon as possible."' _next>>
<<proper>><<kind>>
<<set $response = 'She nods. "Please go ahead."'>>
<</choice_shown>>
<<choice_shown '"Why did you do it?" I frown. "Why jeopardize your career over those people?"' _next>>
<<bold>><<stoic -1>><<proper -1>><<kind -1>><<righteous>>
<<trust "jun" -1>>
<<set $response = 'Her brows furrow, but she lowers her gaze so as not to appear like she is glaring at me. "Both success and failure are common in battle. This is only a minor setback."<br><br>"You fell from being the commander of five thousand to only five." I shake my head. "Would it be execution or expulsion if you were to fall any further?"<br><br>She says calmly, "Please have some faith in my abilities."<br><br>I lean forward and lower my voice, "This is not just about winning or losing on the battlefield, do you understand?"<br><br>She blinks a few times, surprised by my gesture. "I... do. But, perhaps you are overthinking this matter."'>>
<<if setup.isLoved("jun") or setup.isDesired("jun") or setup.isFriendly("jun")>>
<<set $response += "<br><br><i>Am I overthinking this? Or am I simply unwilling to see you ruined in a no-win situation?</i>">>
<</if>>
<</choice_shown>>
<<choice_shown '"Before I tell you the news, rest assured that I want to support you in this matter."' _next>>
<<kind>><<righteous>><<military -1>>
<<trust "bao" 1>>
<<if very("integrity") or more("trustMasses")>>
<<trust "jun" 1>><<trust "ren" 1>><<trust "fei" 1>>
<</if>>
<<set $response = "She nods and smiles politely.">>
<</choice_shown>>
/% [[c8_z_fort_visitjun_chat]] %/<<response>>
The sun is completely hidden by the clouds by the time <<if hasVisited("c8_z_fort_noonvisit")>>we<<else>>I<</if>> follow the crowd of soldiers to the training ground. Then a flurry begins to fall, distracting nearly everyone even if they try to pretend it's not happening.
<br><br>
"For desertion, insubordination, deception of former comrades, planned ambush against the Road Guardians, and for the kidnapping of an Imperial officer, Captain Yi Jiu <<if flag("c8_z_enroute") eq "force">>and his accomplices are<<else>>is<</if>> to be executed by decapitation." General Ying stands facing
<<if flag("c8_z_enroute") eq "force">>three rows of bound prisoners kneeling on the ground, each of whom is guarded by an executioner.
<<else>>the lone tattooed man kneeling on the ground, who is guarded by an executioner.
<</if>>
<br><br>
<<if hasVisited("c8_z_fort_noonvisit")>>Officer Tang asks Little Leopard to bring her closer to the scene, so they stop just behind the middle-aged officer.
<<else>>Behind the middle-aged commander is Officer Tang, who is accompanied by Little Leopard.
<</if>>
General Wei also appears in the crowd around us, and he watches his colleagues with a sorrowful gaze.
<<if hasVisited("c8_z_fort_noonvisit")>>I look around for General Liu, but he might have already left to continue his patrol duty.<</if>>
<br><br>
"Captain Yi Jiu <<if flag("c8_z_enroute") eq "force">>and brethren<</if>> of the Forward Regiment! Regardless of your offense against the Zong military, I thank you for your three years of dedicated service!" She speaks from the depth of her being, letting the words resonate in our hearts as well as between our ears. From where I am, I can only see the expressions on
<<if flag("c8_z_enroute") eq "force">>those Lowat warriors' faces, and none of them look resentful toward her. But they do slowly close their eyes
<<else>>Captain Yi's face, and he does not look resentful toward her. But he does slowly close his eyes
<</if>>in anticipation of the end. And then, Tang Jun starts to sing a verse in our common language...
<br><br>
<<sing "selective quoting from Yellow Bird, from Classic of Poetry, slightly modified by me">>
Yellow bird, yellow bird,<br>
do not settle on the mulberry trees or eat my maize.<br>
The people of this kingdom<br>
will not let me come to an understanding with them.<br>
I will return, I will go back,<br>
back to my brethren.
<</sing>>
<br>
What she lacks in melodic smoothness, she makes up for in the weight of delivery.
<br><br>
<<set _next = "c8_z_fort_execution2">>
<<choice_enabled "<small>(singer or reader of classic of songs)</small> I step forward and join in." _next `setup.isSinger()`>>
<<setFlag "c8_z_fort_execution" "sing">>
<<bold>><<stoic -1>><<kind>><<military -2>><<literati>><<masses -1>>
<<set $threatZong += 2>><<trust "dukez" -1>><<trust "generalying" -2>><<trust "xiahou" -1>><<trust "generalwei" 1>>
<<trust "bao" 1>><<trust "jun" 1>><<trust "ren" 1>><<trust "fei" 1>>
<</choice_enabled>>
<<choice_shown "I step forward to stand beside her." _next>>
<<setFlag "c8_z_fort_execution" "stand">>
<<bold>><<stoic -1>><<righteous>><<military -1>>
<<set $threatZong += 1>><<trust "xiahou" -1>><<trust "generalwei" 1>>
<<trust "bao" 1>><<trust "jun" 1>><<trust "fei" 1>>
<</choice_shown>>
<<choice_shown "I watch from a distance." _next>>
<<setFlag "c8_z_fort_execution" "watch">>
<<bold -1>><<stoic>><<military>>
<<set $threatZong -= 1>>
<</choice_shown>>
/% [[c8_z_fort_execution2]] %/<<sing "selective quoting from Yellow Bird, from Classic of Poetry, slightly modified by me">>
Yellow bird, yellow bird,<br>
Do not settle on the oaks or eat my grand millet.<br>
The people of this kingdom<br>
I cannot dwell with.<br>
I will return, I will go back,<br>
back to the fathers of my people.
<</sing>>
<br>
<<if flag("c8_z_enroute") eq "force">>The tattooed men open their eyes again,
<<else>>Yi Jiu opens his eyes again,
<</if>>
<<if flag("c8_z_fort_execution") neq "watch">>not shying away from seeing the tears of the mighty General Dragoness.
<<else>>and look with reverence toward General Dragoness.
<</if>>
<<if flag("c8_z_enroute") eq "force">>They nod<<else>>He nods<</if>> a final goodbye to <<if flag("c8_z_enroute") eq "force">>their<<else>>his<</if>> former commander... Several soldiers around me are biting their lips to hold back tears.
<br><br>
<<switch flag("c8_z_fort_execution")>>
<<case "sing">>I help the General maintain a steady melody to the end, and my voice masks some of the hoarseness that has crept into hers.
<<case "stand">>The General maintains a steady voice to the end, even if she has to sacrifice the melody in order to do it.
<<default>> /% watch %/
A hoarseness creeps into the General's voice near the end, but she maintains her composure.
<</switch>>
The <<if flag("c8_z_enroute") eq "force">>blades come<<else>>blade comes<</if>> down as the song concludes. Yet how long will its message reverberate
<<if very("kindness") and very("righteousness")>>within us?
<<else>>in this oppressively cold air?
<</if>>
<br>
<<include "c8_end">>
/% [[c8_end]] %/<<response>>
<<if setup.mutineersSentAway()>>
From a distance, I can see riders walking their horses into the fort. The plumed helmet officer speaks to General Ying, who gestures in my direction at one point.
<<else>>
The rumbling of cavalry gradually fades as the Road Guardians leave the fort. General Ying lingers at the gate as it is being shut, appearing rather lonely against the movements of soldiers around him.
<br><br>
<<if flag("c8_z_fort_nextmorning3") eq "recruit">> /% the group still around %/
As for Captain Yi's group, they were said to be given very simple clothing to cover themselves with. But when I check in with them, they all put on a brave face and say that the cold is good for building character.
<<else>> /% the group left %/
As for Captain Yi's group, they are never to be seen again after they leave here today.
<</if>>
<</if>>
<br><br>
Soon the clouds block out the sun completely, and a flurry begins to fall even at noon. A few soldiers point and stare at the distraction, but most of them try to pretend it's not happening.
/% TODO add more? %/
<br>
<<include "c8_end">>
/% [[c8_end]] %/<<set $location = "Imperial Palace">>
<<response>>
<<if setup.hasMet("captainchi")>><<setFlag "lowatescape_junblamed">><</if>>
It is close to the <<hour "ox">> when the refugees and the mutineers are finally settled inside the Imperial Palace. The Xuan Princess offers rooms in the attendants' sector to the women and children, but Captain Yi explains that the refugees insist on staying together. In the end, I have the palace guards set up tents in the open courtyard in front of the main audience chamber. The thirty elite guards from Wantong city make camp at the base of the wide stairs, such that they are between the Lowat people and the main building. The night air is extra cold this day, so the guards bring out portable stoves in addition to helping the visitors build campfires within their circular encampments.
<br><br>
<<if setup.isAround("yao")>>
"We can hear the noise even in the inner court," Yao playfully whispers to me while hovering around the Princess, who looks presentable but is unadorned with any makeup at the moment, "but at least it livens up the place somewhat."
<br><br>
"Do you think Ning-er would like to learn about this language?" Princess Li asks her in a quiet voice.
<br><br>
Yao nods with enthusiasm. "I'll ask her, though I really think she would."
<</if>>
Princess Li hides a yawn behind her sleeve, then turns to me. "Thank you for your hard work, Agent $agentName. His Majesty will want to see you in his study. But be aware that he has dismissed the remaining eunuchs in the palace, so you will need a guard or a lantern to light your way."
<br><br>
"Understood." I bow to her and [[step away|c8_c_report]].<<set $location = "Emperor's study, Imperial Palace">>
With less staff working, the palace feels even more desolate than before I left. Two guards by the entrance of the study salute me as I approach, and I shut the door again once I enter the room.
<br><br>
"Agent $agentName, I hope you don't make a habit of sheltering people in the palace." The Emperor grins while tucking a cloak closer around him. "I can only dismiss so many servants to balance the budget." He gestures to the portable burner in front of his low table. "Please move that closer to where you want to sit. This chill is really unexpected, especially for the season."
<br><br>
<<set _next = "c8_c_report_chat">>
<<choice_shown 'I move the burner just to the right of him, then sit down near it. "Apologies for the troubles I\'ve caused, and for waking you and Her Highness from sleep."' _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$courtesy" 5>><<fairmath "$kindness" 5>>
<<fairmath "$loyalty" 5>><<fairmath "$collectivist" -5>>
<<trust "yang" 1>><<trust "sheng" 1>>
<<set $response = 'He waves a hand, smiling. "I trust that whatever you do is for the purpose of resolving more issues than you create, ?yangcallme. For that I am grateful."'>>
<</choice_shown>>
<<choice_shown 'I move the burner just to the right of him, then sit down near it. "They could liven up the place while we try to find replacement staff... Or are we?" I grin. "At least these refugees don\'t need a stipend, just a meal."' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>><<fairmath "$collectivist" -5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" -5>>
<<trust "sheng" 1>>
<<if setup.isAround("yao")>><<trust "yao" 1>><<trust "ning" 1>><</if>>
<<set $response = `He chuckles. "Well, I certainly hope they don't eat through our dried food for the month." He looks into the small flame. "And yes, if there is a way to pay for talented people, the Imperial clan needs them now more than ever..."`>>
<</choice_shown>>
<<choice_shown 'I leave the burner where it is, but I add some charcoal into the fire before sitting down to his right. "Let it warm the room."' _next>>
<<fairmath "$stoic" 5>><<fairmath "$bold" 5>>
<<fairmath "$loyalty" -5>><<fairmath "$collectivist" 10>>
<<fairmath "$trustLiterati" 5>><<fairmath "$trustMasses" 10>>
<<trust "ren" 1>><<trust "dukej" 1>>
<<set $response = '"Perhaps that is the wiser choice." He sighs. "I have been too stingy with the resources..."'>>
<<if very("kindness") or setup.isFriendly("yang")>>
<<set $response += '<br><br>"You do it for a good reason, Your Majesty." I try to reassure him, "Trust your own judgment." He nods in thanks.'>>
<</if>>
<</choice_shown>>
/% [[c8_c_report_chat]] %/<<response>>
<<set _next = passage(), _done = "c8_c_room">>
<<choice_shown "I explain the refugee situation." _next `notsaid("refugees")`>>
<<run say("refugees")>>
<<set $response = `The Emperor listens intently for the entire account. Once I finish, he asks, "If these people are not willing to assimilate into our culture... where would be a safe place for them to put down new roots?"<br><br>"Perhaps Advisor Gu will have a better idea... But, I thought..." I watch for his reaction, "we could try a peace treaty with them, to allow for autonomous self-governance, like how..." <i>Like how the crown prince planned to deal with the minority cultures near the border of our kingdom...</i><br><br>The Emperor catches my meaning and frowns. However, he does not argue against the proposal right away. "I need to think about this carefully... Do keep an eye out while they are here though. I don't want their warriors to stage another mutiny in the palace."<br><br>"Of course." I nod.`>>
<</choice_shown>>
<<choice_shown '"Is the Imperial edict for the denouncement ready?"' _next `notsaid("edict") and setup.expectEdict()`>>
<<run say("edict")>>
<<set $response = `He stands up to retrieve three rolls of silk from a pile of scrolls on the shelf. "I have them. As soon as I hear from the Gentleman Advisor, I will send three couriers to deliver these to the three Dukes."<br><br>"You don't need me to deliver them?" I ask.<br><br>"You have to deal with the people you just brought back, right? You can't be everywhere at once, despite your amazing skill." He grins as he sits down with the edicts. "And you deserve a rest from all that travel..."<br><br>`>>
<<if (very("kindness") or setup.isFriendly("yang")) and more("courtesy")>>
<<set $response += '"Thank you, Your Majesty." I smile.'>>
<<elseif (less("kindness") or less("loyalty") or less("courtesy")) and setup.isKeen()>>
<<set $response += "<i>Heh. Probably better if one or two of the couriers fail to deliver the edicts. Then you might have an excuse to accuse those Dukes of insubordination.</i>">>
<<else>><<set $response += "I bow in thanks.">>
<</if>>
<</choice_shown>>
<<choice_shown '"This might be a sensitive subject..." I pause for a beat, then ask, "but I would like your permission to build and lead an Imperial army."' _next `notsaid("army")`>>
<<run say("army")>>
<<setFlag "c8_imperialarmy">>
<<fairmath "$courtesy" 5>>
<<set $response = 'He studies me for a moment, lets out a breath with his nose, and says, '>>
<<if setup.expectEdict()>>
<<set $response += '"Would it not be part of this call to arms? I assume you mean for the long-term, even after this current crisis is resolved?"'>>
<<else>><<set $response += `"It's inevitable, isn't it...?"`>>
<</if>>
<<set $response += '<br><br>I nod. "The Imperial army will be necessary for dealing with the growing influence of all three vassal lords, not just to push back against the warmongers of Zong."<br><br>We sit and listen to the crackling of the fire for a while before the Emperor says, "I will prepare an edict tomorrow to formalize this new authority, Agent $agentName. However, you have to find a way to fund this army... without depending on any of the three Dukes."<br><br>I salute him. "Understood."'>>
<</choice_shown>>
<<choice_shown '"I should take my leave now."' _done `saidsomething()`>>
<<set $response = `"Wait, ?yangcallme..." he says as I rise to my feet, "at this hour, why don't you rest in the adjacent room? There are still much to do tomorrow morning..."<br><br><i>Is he concerned about the refugees? Or the mutineers? Or the elite guards from Wantong?</i> `>>
<<if less("loyalty") and less("kindness") and less("courtesy")>>
<<set $response += '"As you wish, Your Majesty." I begrudgingly accept his "request" and retreat from the study.'>>
<<elseif setup.isLoyalist() or very("kindness") or setup.isFriendly("yang") or setup.isLoved("yang")>>
<<set $response += '"Thank you for your consideration." I bow and retreat from the study.'>>
<<else>>
<<set $response += '"Understood." I bow and retreat from the study.'>>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c8_c_report_chat]] [[c8_c_room]] %/<<response>>
<<set $location = "room next to the Emperor's study, Imperial Palace">>
The first thing I notice upon entering the adjacent room is Father's command banner hanging on the northern wall. Below it is a simple bed with quilts and headrest already prepared. The room is plainly decorated, though at least its colors are brighter than what I have seen in the Duke of Jinhu's audience chamber. Within reach from the bed is a weapon rack, which has the King's Bow propped on top, and a quiver of arrows hanging at the edge.
<br><br>
I shut the door behind me, stir the ember in the portable burner in the middle of the room, add some wood chips to it, then sit down on the bed. Once I close my eyes to meditate, I begin to notice the faint smell of wild flowers.
<br><br>
<<set _next = "c8_c_negotiate">>
<<set $response = "Eventually, I reach a state of serenity that helps me sleep.">>
<<choice_shown "<i>Father, am I doing the right things...?</i>" _next>>
<<fairmath "$filialPiety" 5>>
<<fairmath "$bold" -5>><<fairmath "$stoic" -5>>
<</choice_shown>>
<<choice_shown "<i>Using my father's banner to remind me of duty? I really don't appreciate being manipulated like this.</i>" _next>>
<<fairmath "$loyalty" -10>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$collectivist" -5>>
<<trust "yang" -1>>
<</choice_shown>>
<<choice_shown "<i>You will be safe with me, Your Majesty.</i>" _next>>
<<fairmath "$loyalty" 5>>
<<fairmath "$stoic" -5>>
<<trust "yang" 1>>
<</choice_shown>>
<<choice_shown "<i>Thank you for your thoughtfulness, Your Highness.</i>" _next `($mind gt 2) and (hasVisited("c6_c_princess") or setup.hasNPCTidbit("sheng", "wildplant"))`>>
<<fairmath "$courtesy" 5>>
<<trust "sheng" 1>>
<</choice_shown>>
<<choice_shown "<i>I hope you will be all right in Jinhu on your own, ?callren...</i>" _next>>
<<fairmath "$kindness" 5>>
<<trust "ren" 1>>
<</choice_shown>>
<<choice_shown "<i>Hang in there, ?calljun...</i>" _next>>
<<fairmath "$righteousness" 5>>
<<trust "jun" 1>>
<</choice_shown>>
<<choice_shown "<i>Please survive this crisis, Fei...</i>" _next `(flag("c8_meeting_end") eq "savefei")`>>
<<fairmath "$kindness" 5>>
<<fairmath "$stoic" -5>>
<<trust "fei" 1>>
<</choice_shown>>
<<choice_shown "I clear my mind of distracting thoughts." _next>>
<<fairmath "$wisdom" 5>>
<<fairmath "$stoic" 5>>
<</choice_shown>>
/% [[c8_c_negotiate]] %/<<response>>
<<set $location = "main audience chamber, Imperial Palace">>
In the morning, the Emperor calls for a meeting with the leaders of the Lowat refugees and the mutineers. He appears a little surprised to see Captain Yi bringing a woman around his age into the audience chamber. This woman has shoulder-length hair that is not styled, she wears farmer's clothing that is sturdier and simpler than what is commonly worn by peasants in the cities. Her sleeves and pant-legs are all rolled down, covering tattoos if there is any. The two guests perform a proper bow to the Emperor, but instead of taking a seat on the eastern side of the room, they sit on their heels in the center of the room, in front of the host's position.
<<trust "duya">>
<br><br>
"She is called Duya, Your Majesty. She will represent her tribesmen." Captain Yi, now only wearing the Zong soldier uniform without armor or weapon, salutes the Emperor. "Duya's understanding of your language is limited, and also for her own reasons she prefers that I interpret for her."
<br><br>
"Fine." The Emperor leans forward slightly. "My first question is, what initiated this attack against your tribe of farmers?"
<br><br>
Duya stares back, speaking her dialect of Lowat and letting Captain Yi translate, "We did not provoke the attack, nor are we capable of fighting back even if we want to defend ourselves."
<br><br>
The Emperor frowns. "So, perhaps your tribe was just an easy target within the Zong military's overall plan?"
<br><br>
Captain Yi says, "When the order came from Commander-in-Chief Zhao to clear out sedentary Lowat tribes in the south, General Tang assigned me to conduct scouting missions, and that's when I warned these people."
<br><br>
The Emperor glances at me on his right side, then says, "General Wei had told us about General Tang's demotion because of this failed mission..." He studies the two guests. "Either she misplaced her trust in you, Captain, or she wanted this to happen."
<br><br>
Captain Yi's body stiffens, and for a moment doesn't know how to respond.
<br><br>
<<set _next = "c8_c_negotiate2">>
<<choice_shown '"Success and failure are common occurrences to soldiers, Your Majesty." I try to dissuade him from pressing this topic. "General Tang is fallible."' _next>>
<<loyal -1>><<kind>><<proper -1>><<collectivist -1>>
<<trust "jun" 1>><<trust "ren" 1>><<trust "yang" -1>><<trust "captainyi" 1>>
<<set $response = `"Y-yes. ?general is correct." The young officer casts a grateful look in my direction. The Emperor pretends not to see it, and changes the subject.`>>
<</choice_shown>>
<<choice_shown '"Can you extricate her from the Zong military, Your Majesty?" I try to get ahead of this interrogation. "General Tang is walking on razor\'s edge with her thinly veiled insubordination."' _next>>
<<trusty>><<kind>><<proper -1>><<collectivist -1>>
<<military -1>><<masses>>
<<trust "jun" -1>><<trust "captainyi" -1>><<trust "yang" 1>><<trust "generalwei" 1>><<trust "fei" 1>>
<<set $response = `Captain Yi frowns at my word choice, but does not refute it either. The Emperor says, "I would certainly like to employ a thoughtful warrior, though I wonder where her loyalty truly lies."<br><br>"She is loyal to her lord and her people!" Captain Yi says firmly.<br><br>"We shall see when the day comes for her to choose," The Emperor responds halfheartedly.`>>
<</choice_shown>>
<<choice_shown '<small>(mind)</small> "I believe there is something bigger at play, Your Majesty." I say in a quiet voice, "Please wait and see."' _next `($mind gt 4)`>>
<<bold -1>><<stoic>><<proper>><<loyal>>
<<literati>><<military>>
<<trust "ren" 1>><<trust "sheng" 1>><<trust "jun" 1>><<trust "dukez" -1>>
<<set $response = `The Emperor purses his lips for a few seconds, then says, "Very Well. Let's continue."`>>
<</choice_shown>>
/% [[c8_c_negotiate2]] %/<<response>>
The Emperor turns to the Lowat woman. "If your people have no method or resources to maintain autonomous self-governance, how do you plan to survive so far from your homeland?"
<br><br>
Duya listens to Captain Yi's explanation, then tells him to say, "This is only a temporary relocation. We wish to return within a year."
<br><br>
"That's quite optimistic." The Emperor asks, "Why do you think you will be welcomed back by the Duke of Zong within that short amount of time?"
<br><br>
Duya speaks through her interpreter, "Because you are the ruler of this kingdom, not the Duke of Zong."
<br><br>
Eyes wide, the Emperor clenches his jaw at the challenge. The tension in the room rises steadily the longer we prolong the silence... until running footsteps coming up the stairs break the oppressive atmosphere.
<br><br>
"Message from Jinhu!" The first guard holds up a thin bamboo scroll in front of him.
<br><br>
"Message from Advisor Gu!" A second guard stops beside the other man and mirrors the action.
<br><br>
I retrieve the letters quickly and hand them to the Emperor. He reads them both without putting either down, then says to everyone, "General Xiahou Kui of Zong has crossed the border into Jinhu in pursuit of Lowat rebels, who he claimed had destroyed Fengdeng before he was able to liberate the city. His second troop has taken control of Shenqu city that was under attack by the rebels. And their next goal is to liberate Jimin city in northern Jinhu..."
<br><br>
"Monster!" Captain Yi strikes his thigh with his fist. Duya asks him to explain, and after hearing the news in her language, she speaks through him, "You have to stop him, Your Majesty, or he will continue pushing eastward."
<br><br>
The Emperor rises to his feet,
<<if setup.expectEdict()>>
and gives three silk scrolls to me to give to the guards. "These are to be delivered to each of the three Dukes posthaste."
<br><br>
"Right away, Your Majesty!" The guards hurry down the stairs.
<br><br>
The Emperor asks,
<<else>>picks up three silk scrolls from a shelf and sits down to write in them. As he does so, he asks,
<</if>>
"Captain Yi, I need an army to defeat this General Xiahou. Do you want to be a part of it?"
<br><br>
The young officer leaps up to salute him. "I do, Your Majesty!"
<<set setup.myarmysizechange(30)>>
<br><br>
"Then I call upon you and your allies to join this righteous cause." The Emperor then turns to me. "?title,
<<if flag("c8_imperialarmy")>>this shall become the start of our Imperial Army."
<<else>>I will entrust this rallying of troops to you. But you must find a way to fund this Imperial Army without relying on the three Dukes."
<</if>>
<br><br>
"[[Yes, Your Majesty|c8_c_rally]]!" I salute.<<set $location = "Imperial capital">>
After the Emperor
<<if setup.expectEdict()>>hands me the official call to arms,
<<else>>sends out Imperial edicts to the three Dukes and hands me an official call to arms,
<</if>>
I run to the center of the capital to deliver the announcement to the masses...
<br><br>
"On the third year of the reign of Heng, General Xiahou Kui of Zong has invaded Jinhu, destroyed Fengdeng, ambushed Shenqu, and wants to occupy Jimin next. This is not a merciful expedition. It is by Imperial decree that the righteous of the world join forces under ?general's command, so that the chaos will be swiftly brought to an end!"
<br><br>
A crowd of people slowly gathers as I repeat the words again.
<<if more("trustMilitary")>>Guards seem to be moved by the call to action, but that is the least of my expectation.<</if>>
I'm hoping that the learned men and women and the general public would show a favorable response,
<<if more("trustLiterati") and more("trustMasses")>>and to my delight, they do.
<<elseif more("trustLiterati")>>though only the literati seem to engage in discussion about the call to action.
<<elseif more("trustMasses")>>though only the common folks seem to voice condemnation for the unprovoked act of war.
<<else>>
<<if setup.isPassionate()>>but my heart sinks as the audience quickly disperses.
<<else>>but their silence says it all.
<</if>>
<</if>>
<br><br>
I leave the edict with the city magistrate and delegate the task of managing potential enlistment to him. Upon returning to the palace, I hear that [[Princess Li is looking for me|c8_c_secondprince]].<<set $location = "study of the late second prince in the Imperial Palace">>
Instead of the usual places of meeting with the Princess, an attendant guides me to the late second prince's study in the inner court. For someone so indulgent in the arts and mortal pleasures, I could imagine his room being filled with paintings, writings, and ornaments of high craftsmanship... But it is of course more likely that all of such material wealth followed him to the underworld.
<br><br>
I bow to the Xuan Princess inside the study as the attendant quietly leaves us. Princess Li welcomes me into this now vacant room, and says in a solemn tone, "Second Brother was generous to a fault, always sharing his wealth with those around him. He cared little about being used by others, and this quality made him a beloved figure among the literati... as well as opportunists who stole from the Imperial coffer through him." She brushes her hand across the surface of the empty shelves. "Those influential supporters insisted on an extravagant burial that befitted a great man. So much of what he still had were taken from his life...
<<if flag("c7_bringyaoning")>>
Now these people intend to take what remains from his tomb. We should seek out
<<if flag("c7_namedculprit")>>this Gongsun Shu,
<<else>>the mastermind behind the tomb robberies,
<</if>>recover the lost wealth,
<<else>>I think it is time we recover this lost wealth
<</if>>and put it to better use."
<br><br>
<<set _next = "c8_c_end">>
<<choice_enabled '<small>(mind)</small> "So we may fund an Imperial army?"' _next `($mind gt 1)`>>
<<if $wisdom lt 60>><<wise>><</if>>
<<bold>><<military>>
<<set $response = "She nods without saying a word. Perhaps the memory of how the former Imperial army was used still haunts her.">>
<</choice_enabled>>
<<choice_shown '"But we would be disturbing the dead once more..."' _next `flag("c7_bringyaoning")`>>
<<bold -1>><<proper>><<wise -2>><<filial>><<masses>><<trust "sheng" 1>>
<<if setup.isAround("yao")>><<trust "yao" 1>><<trust "ning" 1>><</if>>
<<set $response = 'She lowers her head, paces back and forth for a while, then finally says, "Second Brother would forgive us."'>>
<</choice_shown>>
<<choice_shown '"Understood."' _next>>
<<stoic>>
<<set $response = "Princess Li nods without saying a word. Something seems to weigh heavily over her heart.">>
<</choice_shown>>
<<choice_shown '"I\'m with you, Your Highness." I salute her. "Always."' _next>>
<<stoic -1>><<loyal>>
<<if setup.confessedTo("sheng")>><<trusty>>
<<set $response = "She averts her gaze, until it settles on the scenery outside.">>
<<else>>
<<if setup.isLoved("sheng") or setup.isDesired("sheng")>><<trusty -1>>
<<else>><<trust "sheng" 1>>
<</if>>
<<set $response = "Her mind seems preoccupied as she nods without smiling, not even out of politeness.">>
<</if>>
<</choice_shown>>
/% [[c8_c_end]] %/<<response>>
"Do you have a plan in mind?" I ask.
<br><br>
"Please arrange a secret meeting for me in Bada city." There is a
<<if flag("supportShengHuan")>>mixed feeling of anguish and excitement in her voice. "A-Huan might be able to help us."
<<elseif flag("againstShengHuan") or flag("shengknowsmcknowsherlove")>>tone of caution in her voice. "I need to speak to Lady Zheng."
<<else>>forced coldness in her tone. "I need to consult the mistress of the Duke of Mao."
<</if>>
<<if flag("c7_namedculprit")>>
<br><br>
<i>But Advisor Gu already knows Gongsun Shu's whereabouts...</i> I hesitate long enough that I end up saying nothing.
<</if>>
<br>
<<include "c8_end">>
/% [[c8_end]] %/<br><br>
<<if flag("c8_raid_aftermath_fei") eq "pardon">>
<<setFlag "c8_feigone" "missing">> /% dead later %/
<</if>>
<<chapterender "c9_start">>Chapter 9 will end on a cliffhanger where the main character you embody becomes nearly dead. Brief description of how they are dying may include suffocation, re-traumatization, and fainting from loss of blood.
<br><br>
Please feel free to stop reading at any time if the content becomes too upsetting to be enjoyable.
<br><br>
Take care of yourself. ❤<<if setup.isAround("fei") and hasVisited("c8_j_liuhome")>>
<<if flag("c8_j_liuhome3") eq "letgo">>
<<setFlag "feiInjured" "armwaist">>
<<setFlag "capturedShadow" "fei">>
<<else>>
<<setFlag "feiInjured" "arm">>
<<if setup.isAround("biming")>><<setFlag "capturedShadow" "biming">>
<<else>><<setFlag "capturedShadow" "xin">>
<</if>>
<</if>>
<</if>>
<<setFlag "edictmessage" "On the third year of the reign of Heng, General Xiahou Kui of Zong has invaded Jinhu, destroyed Fengdeng, ambushed Shenqu, and wants to occupy Jimin next. This is not a merciful expedition. It is by Imperial decree that the righteous of the world join forces under ?general's command, so that the chaos will be swiftly brought to an end!">><<set $chapter = 9>>
<<include "c9_init">>
<h2>Chapter 9: Duty And Desire</h2>
<<if hasVisited("c8_raid_aftermath_end")>>
<<if flag("c8_decision") eq "Zong">>
<<set $location = "somewhere in northeastern Zong">>
The hundred elite guards from Wantong are mounted warriors,
<<if flag("c8_injury")>> /% carriage %/
but they try to ride at a slower pace to accommodate the limited speed of the carriage. The sun sets not long after we enter northeastern Zong territory, and Little Xu the carriage driver asks that we stop to make camp so as not to exhaust the horses.
<br><br>
Through the curtained window, I see the guards divide into groups to hunt for food, build campfire, and set up a perimeter around the carriage. In the short time that we are together, they already impress me with their group cohesion and a general ability to survive in the wild. Eventually, Captain Qian brings me some roasted game meat and reports that the last scout team found a clear path ahead.
<br><br>
"Every direction of our camp will have a night watch, ?general. My group of twenty will be closest to your position, and you can join us for warmth around the campfire if you wish." The elite guard captain asks, "Is there anything else I can help you with tonight?"
<br><br>
<<set _next = "c9_z_night_carriage">>
<<choice_shown '"Captain, my assistant Fei will sleep outside. Have someone watch her, so that she doesn\'t cause trouble or run away without permission."' _next `setup.isSlave("fei")`>>
<<setFlag "c9_start" "feioutside">>
<<trust "fei" -1>>
<<if $sex eq "male">><<proper>><</if>>
<<set $response = '"Understood." Captain Qian waits for Fei to exit the carriage, then escorts her away. I lower the curtain, finish the meal, and begin to meditate.'>>
<</choice_shown>>
<<choice_shown '"No, I will be fine."' _next>>
<<if setup.isSlave("fei")>>
<<setFlag "c9_start" "withfei">>
<<if $sex eq "male">><<proper -2>><</if>>
<</if>>
<<set $response = "Captain Qian salutes before rejoining his group. I lower the curtain, finish the meal, then begin to meditate.">>
<</choice_shown>>
<<else>> /% horse %/
and we ride through the countryside like rumbling thunder. Once we cross the invisible point where the edges of all three states meet, I order a team of five to scout ahead and report back every four hours or so. The rest of the troops will then travel at a slower pace, and eventually stop to make camp as the sun sets.
<br><br>
In the short time that we are together, they already impress me with their individual discipline, group cohesion, and a general ability to survive in the wild. These men are not like the guards from Wantong who accompanied the royal procession after the Heaven's Ritual. However, I should reserve my judgment until after the mission is complete.
<br><br>
They divide themselves into five groups after a meal of wild games, with four taking the corner positions of a square-shaped perimeter, and the smallest group surrounding me in what I assume is a protective circle. The scouts return for the night and report that our immediate path ahead is clear.
<<trust "captainqian">><<trust "shida">><<trust "pengtuo">>
<br><br>
Before I turn in for the night,
<<set _personal = "c9_z_guards_chat_personal", _brain = "c9_z_guards_chat_politics", _brawn = "c9_z_guards_chat_warfare", _listen = "c9_z_guards_listen">>
<<include "wantongeliteguards_z_nighttalk_choices">>
<</if>>
<<else>> /% Jinhu %/
<<set $location = "somewhere in northwestern Jinhu">>
<<if setup.isSlave("fei") or flag("c8_injury")>><<set _we = "we">>
<<else>><<set _we = "I">>
<</if>>
The sun sets not long after _we enter northwestern Jinhu territory,
<<if flag("c8_injury")>> /% carriage %/
and I agree with Little Xu the carriage driver that we should make camp so as not to exhaust the horse. Once a campfire is built, he shares his dried rations with
<<if setup.isSlave("fei")>>me and Fei,<<else>>me,<</if>>
which will have to do due to our current limits.
<br><br>
"I'll be guarding and patrolling the perimeter all night, ?general." Little Xu says. "So you can rest easy."
<br><br>
A sleep-depraved driver might not be a good idea for our next stretch of travel...
<<set _next = "c9_j_night_carriage">>
<<choice_shown '"Fei, go assist him."' _next `setup.isSlave("fei")`>>
<<setFlag "c9_start" "feioutside">>
<<trust "fei" 1>>
<<if $sex eq "male">><<proper>><</if>>
<<set $response = "Fei nods and exits the carriage. I lower the curtain, finish the meal, and begin to meditate.">>
<</choice_shown>>
<<choice_shown "But this might be the best option, so I thank him." _next>>
<<proper>>
<<if setup.isSlave("fei")>>
<<setFlag "c9_start" "withfei">>
<<if $sex eq "male">><<proper -2>><</if>>
<</if>>
<<set $response = "I lower the curtain, finish the meal, then begin to meditate.">>
<</choice_shown>>
<<else>> /% horse %/
<<set $location = "Jimin city, state of Jinhu">>
but with enough moonlight and a borrowed torch to light the way, _we make it to Jimin city some time past midnight. Since Jimin is not well-lit at night compared to Wantong city, _we follow a night watch patrol to an inn.
<<if hasVisited("c2_wehelp")>>Unlike the last time I was here, the atmosphere
<<else>>Despite the lack of people out at this hour, the atmosphere
<</if>>
here is thick with anxiety.
<<if setup.isSlave("fei")>>Fei's emaciated body moves awkwardly as she looks around for something in the darkness.
<br><br>
<</if>>
I ask the night watch, "What has happened in Jinhu, sir?"
<br><br>
The middle-aged man sighs. "Horrific news from the south have put everyone on edge. Apparently the barbarians have destroyed Fengdeng city just across the Long River, and they will be heading north to Shenqu next, perhaps even Jimin."
<br><br>
"How are you certain they will keep pushing north?" I press.
<br><br>
The man shrugs. "Well I certainly hope they won't, but there have been people from Shenqu who claim there are more sightings of tattooed robbers in the region than before." He gestures toward the innkeeper. "Anyway, ?madam, you might want to rest soon before the rowdy youths wake up and clamor for war." We exchange bows, then he continues down the streets to announce the hour of night to the residents.
<br><br>
<<if setup.isSlave("fei")>>
While I have yet to approach the innkeeper at the counter, Fei closes the distance and whispers, "Please let me go contact my colleagues. I swear to return by morning." The utterance is airy and devoid of identity. So she figured out a way to speak without revealing her vocal pitch...
<<addtidbit "fei" "whisper">>
<<if setup.isSassy()>><i>What a total waste of your intelligence.</i>
<<else>>I shake my head.
<</if>>
<br><br>
<<set _next = "c9_j_jimin_prep">>
<<set _same = " The innkeeper brings me some maltose snack, then lets me pick any of the numerous vacant rooms on the second floor. Next morning when I almost believe that Fei has fled for good, I find her tending to our horses in the stable.">>
<<choice_shown '"Your breath stinks, Fei. But at least you are finally talking." I chuckle. "Go. But no trickery."' _next>>
<<setFlag "tellfeibadbreath">>
<<bold>><<stoic -1>><<kind -1>><<trusty>><<proper -1>>
<<set $response = "Without reacting to my jest, Fei nods and rushes out of the door." + _same>>
<</choice_shown>>
<<choice_shown '"Go. Just remember who your loyalty belongs to now."' _next>>
<<righteous>>
<<set $threatJinhu += 1>>
<<trust "fei" -1>><<trust "dukej" -1>>
<<set $response = "Without reacting to my comment, Fei nods and rushes out of the door." + _same>>
<</choice_shown>>
<<choice_shown '"Fine." <i>Saves me the trouble of considering whether to pay for one room or two.</i>' _next>>
<<bold -1>><<collectivist -1>>
<<set $response = "Fei salutes, then rushes out of the door." + _same>>
<</choice_shown>>
<<else>> /% alone %/
The innkeeper brings me some maltose snack, then lets me pick any of the numerous [[vacant rooms|c9_j_jimin_prep]] on the second floor.
<</if>>
<</if>>
<</if>>
<<elseif hasVisited("c8_j_jimin_ruan_aftermath")>>
Daylight is dim under the thick cloud cover even by the <<hour "dragon">>.
<<switch flag("c8_j_jimin_ruan3")>>
<<case "avenge" "attack">>
<<set $location = "outside the southern gate of Jimin city, state of Jinhu">>
I sit <<if setup.isAround("fei")>>back-to-back with Fei<<else>>with my back to the rest of the troops from Zong<</if>>, looking toward the southern wall of Jimin city. Since this circle of Zong warriors sat down around me last night, I had been in a half-meditative state because despite needing to rest, I could not truly find peace... Then, a low rumble in the ground wakes me fully, and the movement of city guards on the rampart confirms that a large group is coming this way.
<br><br>
"General Xiahou is here!" Someone calls out from beyond the circle, and the soldiers around me rise to their feet in a hurry.
<<if setup.isAround("fei")>>Fei stands up with me
<<else>>I stand up after them
<</if>>
as the circle changes into a bowl shape - still blocking me from the city while letting me face their commander.
<br><br>
"Agent $agentName." The imposing figure in iron-scale armor dismounts, and stalks over to me with a gesture barely resembling a salute. Behind him, rows of cavalry troops obscure every other sight.
<<if flag("c6_xiahouhelp") eq "horse">>"Do you need a horse again?"
<<elseif flag("c6_xiahouhelp") eq "escort">>"Do you need us to escort you home?"
<<else>>"What seems to be your problem?"
<</if>>
<br><br>
<<set _next = "c9_j_outside_xh_arrive">>
<<set _same = '"Status report! General Ruan!"'>>
<<choice_shown '"No, but I need you and your troops to leave Jinhu at once."' _next `(flag("c6_xiahouhelp") eq "horse" or flag("c6_xiahouhelp") eq "escort")`>>
<<stoic>><<proper>><<righteous>>
<<set $response = '"But ?sir, we are here to save lives." The broad-shouldered man turns to his stationed troops. ' + _same>>
<</choice_shown>>
<<choice_shown '"You, of course."' _next `not (flag("c6_xiahouhelp") eq "horse" or flag("c6_xiahouhelp") eq "escort")`>>
<<bold>><<stoic -1>><<proper -1>><<wise -1>>
<<trust "xiahou" -1>>
<<set $response = 'The bulky man lets out a guffaw, and the scales on his armor chafe against each other. "I assure you we warriors of Zong are the solution to the plague of Jinhu, and this kingdom. But first, we must take action." He turns to his stationed troops. ' + _same>>
<</choice_shown>>
<<choice_shown '"Don\'t play coy with me, General." I glare at him. "This is an invasion you have been planning for months."' _next>>
<<bold>><<stoic -1>><<wise -1>><<proper -1>><<trusty>><<righteous>>
<<trust "xiahou" -1>>
<<set $response = `The officer in iron armor thinks for a moment, then grins. "In that case I'll spare you the show." He turns to his stationed troops. ` + _same>>
<</choice_shown>>
<<choice_enabled '<small>(presence, or bold and stoic)</small> I walk up to him, standing within striking distance. "Withdraw from Jinhu. Now."' _next `$presence gt 4 or (very("bold") and very("stoic"))`>>
<<wise -1>><<righteous>><<masses>>
<<if $height eq "short">>
<<bold>><<stoic>><<military>><<literati>>
<</if>>
<<if $body lt 3>><<bold>><</if>>
<<set $response = "The broad-shouldered man gives me a once-over, smirks, but does take a step back. ">>
<<if more("fem")>><<set $response += '"Feisty...'>>
<<else>><<set $response += '"Gutsy...'>>
<</if>>
<<set $response += ` but that's not enough to secure victory." He turns to his stationed troops. ` + _same>>
<</choice_enabled>>
<<default>> /% "debate" "challenge" "outburst" %/
<<set $location = "Jimin city, state of Jinhu">>
After checking the status at the other three gates of Jimin city, I return to the south gate. Inside the guards' barrack,
<<if flag("c8_j_jimin_ruan2") eq "toolate">> /% all dead %/
<<if setup.isAround("fei")>>Fei writes that the son of the Duke of Jinhu might be here soon to help with morale.
<<else>>I'm briefed by the guard captain about the readiness of the city's defenses.
<</if>>
<<elseif flag("c8_j_jimin_ruan2") eq "claimfei" or flag("c8_j_jimin_ruan2") eq "defendfei">> /% only Fei alive %/
Fei had already wrapped ?hisf wounds and put on spare clothing borrowed from the guards. Whether out of habit or embarrassment, ?hef stands along the wall, as if trying to disappear into the background. I flip over two wisteria baskets to serve as stools, but ?hef refuses to sit down next to me.
<<if flag("c8_j_jimin_ruan2") eq "claimfei">>
<br><br>
"Are you upset I said you work for me?" I ask quietly, but I'm not sure if ?hisf subtle head movement means a yes or a no...
<</if>>
<<else>>
the eight Lowat prisoners are being treated by a local physician,
<<if flag("capturedShadow") eq "fei">>while Fei insists on looking after ?himselff.
<<elseif flag("capturedShadow") eq "biming">>while the severely-beaten man without tattoos is changing his own bandages.
<<if setup.isAround("fei")>>Fei brings him some water, but the latter looks away, pretending his colleague is not there. Fei writes to me that this is Biming, ?hisf rival among the shadow agents.<</if>>
<<else>>
<<trust "xin">>
while the man without tattoos is changing his own bandages.
<<if setup.isAround("fei")>>Fei brings him some water, and the latter empties the bowl in one gulp. Fei writes to me that this is a colleague named Xin.<<else>>He introduces himself to me as Xin, but says very little about his mission.
<</if>>
<</if>>
<br><br>
<<if flag("c8_ruandebate_interpret")>>
Last night when I asked the guards to find someone who can speak Lowat, they brought me
<<if hasVisited("c8_j_jimin_questions")>><<trust "wuchai" 1>>
Wuchai, the Lowat man from Shenqu city. And according to his interpretation,
<<else>> /% Wuchai's sister, Madam Guo %/
Madam Guo, a Lowat woman who married a salt merchant in the city. According to her interpretation,
<</if>>
these eight men were captured from different regions, some of whom could not even be completely understood by the translator since their languages are mutually unintelligible. But suppose we disregard their claim of innocence,
<<else>>
Communicating with the Lowat captives is near impossible since we speak none of their languages, and they could understand only a little of ours. So I draw lines and shapes in the soil, use rocks to indicate position of the Imperial capital, Jimin, Shenqu, and Fengdeng. I point to myself and everyone around us, then to the rock for Jimin. Next, I point to each of the Lowat men, and gesture toward the "map" of Jinhu. One by one, they seem to indicate their place of origin, and it turns out to be from different regions in the south, some even have to draw mountain shapes outside the scope of my markings. But suppose they could be hostile raiders anyway,
<</if>>
the amount of wear and tear on their feet still suggest that they have been forced to walk with the Zong military long before yesterday.
<</if>>
<br><br>
"?general!" A city guard runs into the room and salutes. "More Zong troops from the south have arrived!"
<br><br>
I stand to attention. "How many?"
<br><br>
"Possibly four thousand more," The guard pauses to make the mental calculation. "for a total of [[seven thousand strong|c9_j_inside_xh_arrive]]!"
<</switch>>
<<elseif hasVisited("c8_z_fort")>>
<<set $location = "sixth battalion's barrack/supply camp, state of Zong">>
The snow has stopped by the <<hour "dog">>, and now nearly everyone is taking part in the communal evening meal. The lower ranks eat together in the open area, while the officers gather in the main tent, excluding General Tang.
<<if setup.isStoic() or setup.isReserved()>>
I eat silently, listening to the conversation around me only when I could let my mind focus on their words...
<<elseif setup.isChatty()>>
I join in conversations between bites, and never shy from sharing a harmless tale or two to get a laugh out of the crowd. But my heart is elsewhere...
<<else>>
I participate in polite conversation but otherwise focus on eating my food. I'm waiting for something...
<</if>>
<br><br>
"Reporting!" A soldier stops just outside the war tent to salute General Ying, "Shenqu city has been secured!"
<br><br>
The commander of the camp nods at the young man. "That must have been a rough trip. Now go enjoy a warm meal and a good rest."
<br><br>
"Thank you, sir!" The soldier straightens himself even more before retreating from view.
<br><br>
<<set _next = "c9_z_fort">>
<<if setup.isSassy() and more("kindness")>>
<<set _same = '"What else but this war that no one seems to want to end!" I blurt out. General Wei looks taken aback, but does not argue the point. The other officers stare down at their bowls, while General Ying stares straight at the entrance of the tent.'>>
<<else>><<set _same = " I consider what I should say...">>
<</if>>
<<choice_shown "<i>Where is that edict?!</i> My brows furrow at the thought." _next `setup.expectEdict()`>>
<<stoic -2>>
<<set $response = `"What's troubling you, ?general?" General Wei asks.<br><br>` + _same>>
<</choice_shown>>
<<choice_shown "I get up and stand by the entrance of the tent, a little anxious." _next>>
<<stoic -1>>
<<set $response = `"What's troubling you, ?general?" General Wei asks.<br><br>`>>
<<if setup.expectEdict()>><<set $response += `<i>I can't tell him that I know an edict is coming...</i> `>><</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "I wait patiently." _next>>
<<bold -1>><<stoic>><<proper>>
<<if setup.expectEdict()>><<trust "yang" 1>><</if>>
<<set $response = "I put down my bowl, and look toward the map hanging behind General Ying.">>
<</choice_shown>>
<<else>> /% c8_c_end %/
<<set $location = "Imperial Palace">>
Yi Jiu, having abandoned his captain's position in the Zong military, is now more or less a squad leader in the fledgling Imperial army, at least over his former unit that left Zong with him. He and the rest of his group have been given Imperial guard uniforms by our quartermaster, and have gathered their old armors and gears into a pile.
<br><br>
"Please send these back to Zong on our behalf, ?madam." Squad leader Yi salutes me as I approach the pile in the open courtyard of the palace. "Other Zong soldiers could still make good use of them."
<br><br>
I nod and ask a palace guard to arrange for transport. I then say to the young officer, "Can you train the civilians who might enlist?"
<br><br>
"Certainly." He thinks for a moment before asking, "But what kind of an army do you wish to create?"
<br><br>
<<set _next = "c9_c", $response = '"Understood." Squad leader Yi salutes again.'>>
<<choice_shown '"For now, a temporary peacekeeping force. Prioritize defensive skills over offensive ones. I suspect a majority of the new recruits will want to return to their old lives once the crisis is over, so I want them to have a better chance of surviving."' _next>>
<<setFlag "imperialarmystyle" "defensive">>
<<kind>><<military -1>><<masses>>
<<trust "ren" 1>><<trust "sheng" 1>><<trust "fei" 1>>
<<trust "yao" 1>><<trust "ning" 1>>
<</choice_shown>>
<<choice_shown '"There is an urgent need to push the invaders out of Jinhu. Prioritize offensive skills over defensive ones. If we let the invaders settle down, a protracted war will cause more deaths."' _next>>
<<setFlag "imperialarmystyle" "offensive">>
<<loyal>><<kind -1>><<righteous>><<wise>><<trusty>><<collectivist>><<military>>
<<trust "dukej" 1>><<trust "dukez" -1>><<trust "xiahou" -1>>
<<trust "jun" 1>><<trust "fei" 1>><<trust "yang" 1>><<trust "yao" -1>>
<</choice_shown>>
<<choice_shown '"If possible, I would like the Imperial army to be as disciplined as the Zong military."' _next>>
<<setFlag "imperialarmystyle" "zong">>
<<military 2>><<masses -1>>
<<set $threatZong += 1, $threatMao += 1, $threatJinhu += 1>>
<<trust "jun" 1>><<trust "yang" 1>>
<</choice_shown>>
<</if>>
/% [[c9_z_night_carriage]] [[c9_j_night_carriage]] [[c9_c]] [[c9_z_fort]] [[c9_z_guards_chat_personal]][[c9_z_guards_chat_politics]] [[c9_z_guards_chat_warfare]] [[c9_z_guards_listen]] [[c9_j_outside_xh_arrive]] %/<<response>>
<<if flag("c8_injury")>><<set _done = "c9_z_camp_night">>
<<else>><<set _done = "c9_z_camp_afternoon">>
<</if>>
<<set _next = passage()>>
<<include "wantongeliteguards_z_nighttalk_personal_choices">>
/% [[c9_z_guards_chat_personal]] [[c9_z_camp_afternoon]] [[c9_z_camp_night]] %/<<response>>
<<if flag("c8_injury")>><<set _done = "c9_z_camp_night">>
<<else>><<set _done = "c9_z_camp_afternoon">>
<</if>>
<<set _next = passage(), _division = "c9_z_guards_chat_politics_division">>
<<include "wantongeliteguards_z_nighttalk_politics_choices">>
/% [[c9_z_guards_chat_politics]] [[c9_z_guards_chat_politics_division]] [[c9_z_camp_afternoon]] [[c9_z_camp_night]] %/<<response>>
<<set _next = "c9_z_guards_chat_politics">>
<<set _same = "The guards tighten their lips and avert their gaze. No one wants to say anything more about the subject.">>
<<include "wantongeliteguards_z_nighttalk_politics_division_choices">>
/% [[c9_z_guards_chat_politics]] %/<<response>>
<<if flag("c8_injury")>><<set _done = "c9_z_camp_night">>
<<else>><<set _done = "c9_z_camp_afternoon">>
<</if>>
<<set _next = passage()>>
<<include "wantongeliteguards_z_nighttalk_warfare_choices">>
/% [[c9_z_guards_chat_warfare]] [[c9_z_camp_night]] [[c9_z_camp_afternoon]] %/<<response>>
<<include "wantongeliteguards_z_nighttalk_listen">>
I sigh to myself, and finally
<<if flag("c8_injury")>>[[lay down to sleep|c9_z_camp_night]].
<<else>>[[lay down to sleep|c9_z_camp_afternoon]].
<</if>><<response>>
<<if flag("c8_injury")>><<set _next = "c9_z_camp_night">>
<<else>><<set _next = "c9_z_camp_afternoon">>
<</if>>
<<set _poison = "c9_z_night_carriage_poison", _chat = "c9_z_night_carriage_chat">>
<<include "c9_night_carriage">>
/% [[c9_z_camp_night]] [[c9_z_camp_afternoon]] [[c9_z_night_carriage_poison]] [[c9_z_night_carriage_chat]] %/<<switch flag("c8_injury")>>
<<case "temple" "skull" "browline" "concussion">>
The bumpy ride has exacerbated a creeping headache, and there is a pressure building inside of my eyes no matter how long I keep them rested.
<<if very("kindness")>>But I try to maintain a hopeful outlook.
<<elseif setup.isPassionate()>>It is disconcerting.
<<else>>But I try not to think about it.
<</if>>
<<case "ribs" "waist" "abdomen" "collarbone" "back">>
With controlled breathing, I try to limit the rising and falling motion of my upper body. The pain from the injury is manageable, but there is no sense in taxing my already strained endurance after this bumpy ride.
<<case "thigh">>
Instead of sitting on my heels, I sit with my legs crossed to lessen the strain on my thigh. I rest a palm over the wound, warming it gently.
<<default>> /% wrist %/
While sitting with my legs crossed, I let my injured wrist lay over my thigh, careful not to bend it at the joint.
<</switch>>
<br><br>
<<if flag("c8_spiritpoison")>>
In the meditative state, I re-examine the internal damage by following the flow of qi energy through my body.
<<if not (flag("c8_injury") eq "waist" or flag("c8_injury") eq "abdomen")>>
The tightness in the abdominal muscles constricts the flow, thus hindering normal recovery.
<<if $qi gt 3>>Though I'm confident that the amount of internal energy I have cultivated will overcome such a blockage soon.<</if>>
<<else>>The spine just behind my heart tingles, and sometimes would jolt me forward a little.
<</if>>
Then all of a sudden, something intangible grips my heart and squeezes! I barely have the mental clarity to react before I lurch forward...
<<choice_shown "until Fei steadies me with her hands on my shoulder." _poison `(flag("c9_start") eq "withfei")`>>
<<fairmath "$kindness" 5>>
<<fairmath "$stoic" 5>>
<<if flag("c8_injury") eq "collarbone">><<set $response = "I wince from the pain on my collarbone, and">>
<<else>><<set $response = "Once I'm able to lean back again,">>
<</if>>
<<set $response += " she immediately withdraws her hands. Beads of sweat roll down my face despite the sudden chill I'm feeling.">>
<</choice_shown>>
<<choice_shown "until Fei pushes on my injured collarbone, and I fight back! <i>How dare you attack me when I'm vulnerable!</i>" _next `(flag("c9_start") eq "withfei" and flag("c8_injury") eq "collarbone")`>>
<<setFlag "c9_night_carriage" "fight">>
<<fairmath "$righteousness" 5>>
<<fairmath "$stoic" -10>>
<<fairmath "$kindness" -10>>
<<fairmath "$courtesy" -5>>
<<fairmath "$wisdom" -5>>
<<fairmath "$collectivist" -5>>
<<trust "fei" -2>>
<<if $body gt 3>><<set $response = "I punch this scoundrel across the face, and she collapses against the other side of the carriage.">>
<<else>><<set $response = "I backhand this scoundrel across the face, and she holds onto the wall of the carriage to steady herself.">>
<</if>>
<<set $response += " When the sting passes from my consciousness, I finally realize that I'm sweating despite the sudden chill in my body.<br><br>">>
<<if flag("c8_decision") eq "Zong">>
<<set $response += `"?general?" Captain Qian calls out from a distance outside the carriage, "Is everything all right?"<br><br>"Watch this woman," I shove Fei out of the carriage with my feet, "don't let her cause trouble or run off in the middle of the night."<br><br>"Understood." Captain Qian picks up the emaciated Fei from the ground and escorts her away.`>>
<<else>>
<<set $response += `"Get out." I push Fei outside with my feet, raise the window curtain, and tell the driver, "Little Xu, watch this woman. Make sure she doesn't cause trouble or run off without permission."<br><br>The carriage driver walks over and drags the emaciated Fei away. "Understood."`>>
<</if>>
<<set $response += "<br><br>I wipe my face with my sleeves, and eventually will myself to sleep.">>
<</choice_shown>>
<<choice_shown "until Fei reaches out to steady me, but I slap her hands away." _poison `(flag("c9_start") eq "withfei")`>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" -5>>
<<trust "fei" -1>>
<<set $response = "I manage to support myself by grasping onto the windowsill. Beads of sweat roll down my face despite the sudden chill I'm feeling.">>
<</choice_shown>>
<<choice_shown "until my palms slam on the floor of the carriage to prevent a fall." _poison>>
<<if flag("c8_injury") eq "wrist">>
<<set $response = "My injured wrist withdraws reflexively, and I have to support myself with the other arm. ">>
<</if>>
<<set $response += "Beads of sweat roll down my face despite the sudden chill I'm feeling.">>
<</choice_shown>>
<<else>> /% not poisoned %/
In half an hour, I conclude the nightly routine and lay down to rest.
<<if flag("c9_start") eq "withfei">>With eyes closed, an emaciated Fei leans against the other side of the carriage.<</if>>
<br><br>
<<choice_shown '"Why are you so stubborn?"' _chat `(flag("c9_start") eq "withfei")`>>
<<fairmath "$kindness" -5>>
<<fairmath "$collectivist" 5>>
<<fairmath "$stoic" -5>>
<<trust "fei" -1>>
<<set $response = "Fei opens her eyes and looks at me, then lowers her head.">>
<</choice_shown>>
<<choice_shown 'I close my eyes and say, "If you won\'t talk, you will never be understood."' _chat `(flag("c9_start") eq "withfei")`>>
<<fairmath "$kindness" 5>>
<<fairmath "$collectivist" -5>>
<<fairmath "$bold" 5>>
<<set $response = "I don't hear any movement from the other person. I open my eyes after several seconds, and our gaze meet for a brief moment before she looks down at the floor.">>
<</choice_shown>>
<<choice_shown "I quickly fall asleep." _next>>
<<if flag("c9_start") eq "withfei">><<fairmath "$stoic" 5>><</if>>
<</choice_shown>>
<</if>><<response>>
<<if flag("c8_injury")>><<set _done = "c9_z_camp_night">>
<<else>><<set _done = "c9_z_camp_afternoon">>
<</if>>
<<set _next = passage(), _spirits = "c9_z_night_carriage_spirits", _chat = "c9_z_night_carriage_chat">>
<<include "c9_night_carriage_poison_choices">>
/% [[c9_z_night_carriage_poison]] [[c9_z_night_carriage_spirits]] [[c9_z_night_carriage_chat]] [[c9_z_camp_night]] [[c9_z_camp_afternoon]] %/<<choice_shown '"If you try to exploit this opportunity," I glare at Fei, "you will regret it."' _next `notsaid("regret") and (flag("c9_start") eq "withfei")`>>
<<run say("regret")>>
<<fairmath "$kindness" -5>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$bold" -5>><<fairmath "$stoic" -5>>
<<trust "fei" -1>>
<<set $response = "Fei shuts her eyes while remaining irritatingly still.">>
<</choice_shown>>
<<choice_shown '<small>(healer)</small> "This is unlike any poison I have encountered before... Even Doctor Mu could not be certain of its treatment." I murmur, "And I suspect it might be more than what traditional medicine could remedy..."' _next `notsaid("mu") and notsaid("fei") and setup.isHealer()`>>
<<run say("mu")>>
<<wise>><<literati>>
<<if flag("c9_start") eq "withfei">>
<<bold>><<trusty>>
<<set $response = "Fei sits up straighter to listen.">>
<<else>>
<<set $response = "It didn't matter that I was really just talking to myself...">>
<</if>>
<</choice_shown>>
<<choice_shown "I tell Fei about how I was injured, though I keep my voice as quiet as possible." _next `notsaid("fei") and (flag("c9_start") eq "withfei")`>>
<<run say("fei")>>
<<setFlag "c9_tellfeiaboutinjuries">>
<<setFlag "hearaboutspiritpoison">>
<<addtidbit "fei" "whisper">>
<<fairmath "$integrity" 5>>
<<fairmath "$bold" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "fei" 1>>
<<set $response = "I watch Fei's eyes glaze over as she thinks, and eventually she whispers something almost inaudible, "Perhaps... spirit poison." The utterance is airy and devoid of identity. So she figured out a way to speak without revealing her vocal pitch...'>>
<<if setup.isSassy()>><<set $response += " <i>What a total waste of your intelligence.</i>">>
<<else>><<set $response += " I shake my head.">>
<</if>>
<<set $response += ` When she does not elaborate, I ask, "Wait, are you not going to explain what it is or how to cure it?"<br><br>Fei whispers, "I cannot help you."<br><br>I frown at that reply. "Cannot or will not?"<br><br>She lets out a quiet sigh. "A vengeful spirit entangled itself in your soul. All I can think of is that it will require a certain amount of <<concept "concept-yang">>yang<</concept>> essence to force it out."<br><br><i>Yang essence that you don't have.</i> I nod in understanding.`>>
<</choice_shown>>
<<choice_shown '"How did you learn about spirit poison?"' _spirits `notsaid("poison") and flag("hearaboutspiritpoison")`>>
<<run say("poison")>>
<<addtidbit "fei" "tombrobber">>
<<addtidbit "fei" "spirits">>
<<set $response = 'Fei sighs through her nose, but eventually she does answer with a whisper, "The father who raised me as a child robbed tombs for a living, and I learned about the world of spirits from him."'>>
<</choice_shown>>
<<choice_shown "I lay down carefully, but consider what else to say." _chat `(flag("c9_start") eq "withfei")`>>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown "I will myself to sleep." _done>>
<<if saidnothing() and flag("c9_start") eq "withfei">>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<</if>>
<<if setup.isLikable("fei") and flag("c9_start") eq "withfei">>
<<set $response = "Some time during the night, I can feel that the blanket has been wrapped tighter around me...">>
<</if>>
<<run clearsaid()>>
<</choice_shown>><<response>>
<<set _next = passage(), _done = "c9_z_night_carriage_poison">>
<<include "c9_night_carriage_spirits_choices">>
/% [[c9_z_night_carriage_spirits]] [[c9_z_night_carriage_poison]] %/<<choice_shown '"That\'s a terrible way to make a living, by upsetting the dead and their families." I frown. "No wonder you enjoy being sneaky."' _next `notsaid("sneaky", "spirits")`>>
<<run say("sneaky", "spirits")>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 5>><<fairmath "$courtesy" -5>>
<<fairmath "$kindness" -5>><<fairmath "$wisdom" -5>><<fairmath "$collectivist" 5>>
<<if flag("c7_chaserobbers") eq "kill" or flag("c7_chaserobbers") eq "warn">>
<<fairmath "$integrity" 5>>
<</if>>
<<trust "fei" -1>>
<<set $response = "Fei lowers her head, seemingly mournful instead of embarrassed.">>
<</choice_shown>>
<<choice_shown '"What made you change career?"' _next `notsaid("career", "spirits")`>>
<<run say("career", "spirits")>>
<<addtidbit "fei" "twoyearyounger">>
<<if hasVisited("c6_j_chat_fei")>>
<<set $response = 'I ask, "Was it because the Duke of Jinhu caught you and spared your life?" Fei nods.'>>
<<else>>
<<set $response = '"We were finally caught one day." Fei whispers, "Father was executed. But the Duke of Jinhu spared my life."'>>
<</if>>
<<set $response += `<br><br>"Why were you spared?" I probe.<br><br>She shakes her head, and whispers, "I don't know. Perhaps my lord was impressed by my ability to survive total darkness... Or perhaps he felt pity for a child..."<br><br>I raise an eyebrow. "How old were you when that happened?"<br><br>Fei thinks for a moment before whispering, "I think... I might have been twelve?"<br><br>"And how old are you now?" I ask.<br><br>"Twenty-four," she whispers. <i>So you lived a new lifetime with another father.</i>`>>
<</choice_shown>>
<<choice_shown '"Do you know how to use spirit poison?"' _next `notsaid("poison", "spirits")`>>
<<run say("poison", "spirits")>>
<<set $response = "Fei shakes her head.">>
<</choice_shown>>
/% TODO add more? %/
<<choice_shown '"Fine."' _done `saidsomething("spirits")`>>
<<run clearsaid("spirits")>>
<</choice_shown>><<response>>
<<if flag("c8_injury")>><<set _done = "c9_z_camp_night">>
<<else>><<set _done = "c9_z_camp_afternoon">>
<</if>>
<<set _next = passage(), _gender = "c9_z_night_carriage_gender">>
<<include "c9_night_carriage_chat_choices">>
/% [[c9_z_night_carriage_chat]] [[c9_z_camp_night]] [[c9_z_camp_afternoon]] [[c9_z_night_carriage_gender]] %/<<choice_shown '"Your breath stinks, Fei." I grin. "But at least you are finally talking."' _next `notsaid("stink") and setup.hasNPCTidbit("fei", "whisper")`>>
<<run say("stink")>>
<<setFlag "tellfeibadbreath">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>> <<fairmath "$kindness" -5>>
<<trust "fei" -1>>
<<set $response = "Fei rightens her lips and turns away sheepishly.">>
<</choice_shown>>
<<choice_shown '"Why do you pretend to be a man?" I ask, "Is there a hiring restriction that bans women from becoming the Duke\'s bodyguard? I doubt your former master cared about that."' _gender `notsaid("pretend")`>>
<<run say("pretend")>>
<<set $response = "Fei clenches her jaw as her head droops. ">>
<<if setup.isLikable("fei")>>
<<set $response += 'She whispers after a long silence, "You are right, the Duke of Jinhu did not care."'>>
<<if not setup.hasNPCTidbit("fei", "whisper")>>
<<addtidbit "fei" "whisper">>
<<set $response += " The utterance is airy and devoid of identity. So she figured out a way to speak without revealing her vocal pitch...">>
<<if setup.isSassy()>><<set $response += " <i>What a total waste of your intelligence.</i>">><</if>>
<</if>>
<<set $response += `<br><br>"Then why?" I press.<br><br>"Because there is no other way," she whispers.<br><br>"That's ridiculous." I say, "Live as you are." She falls quiet again.`>>
<<else>><<set $response += "She does not answer the question either way.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Jinhu is able to feed and shelter its people, why not invest more in a bigger military force...?" I muse aloud, "Wouldn\'t there be willing men and women to defend their beloved state?"' _next `notsaid("jinhu")`>>
<<run say("jinhu")>>
<<set $response = '"The Duke of Jinhu had abolished conscription." Fei whispers, "He wants people to focus on growing food and the economy."'>>
<<if not setup.hasNPCTidbit("fei", "whisper")>>
<<addtidbit "fei" "whisper">>
<<set $response += " The utterance is airy and devoid of identity. So she figured out a way to speak without revealing her vocal pitch...">>
<<if setup.isSassy()>><<set $response += " <i>What a total waste of your intelligence.</i>">><</if>>
<</if>>
<<set $response += '<br><br>I frown. "He is risking the lives of his people on the chance that the other vassal lords would not attack his state by force." When she does not respond, I ask, "How many trained soldiers are there in Jinhu? The patrols at the border '>>
<<if hasVisited("c6_j_camp1")>><<set $response += "and around the refugee camp in Fusheng city ">><</if>>
<<set $response += 'are professional soldiers. Are there no more reserved forces to call upon?"<br><br>"We are outnumbered here. It will take weeks to gather troops scattered across the rest of our state. And then the posts they must abandon will become vulnerable," Fei whispers.<br><br>"How many?" I press.<br><br>'>>
<<if setup.isLikable("fei")>>
<<set $response += '"Two thousand," she whispers. <i>'>>
<<if little("courtesy")>><<set $response += "Outnumbered indeed.">>
<<else>><<set $response += "Damn it.">>
<</if>>
<<set $response += "</i>">>
<<else>><<set $response += "She looks at me, but refuses to answer.">>
<</if>>
<</choice_shown>>
<<choice_shown '"I rarely hear about General Dragoness in the context of a failed mission." I muse aloud, "Do you think she failed on purpose?"' _next `notsaid("jun")`>>
<<run say("jun")>>
<<if setup.isLikable("fei")>>
<<set $response = 'After a short while, Fei whispers, "I hope so."'>>
<<if not setup.hasNPCTidbit("fei", "whisper")>>
<<addtidbit "fei" "whisper">>
<<set $response += " The utterance is airy and devoid of identity. So she figured out a way to speak without revealing her vocal pitch...">>
<<if setup.isSassy()>><<set $response += " <i>What a total waste of your intelligence.</i>">><</if>>
<</if>>
<<if setup.isLoved("jun")>>
<<set $response += '<br><br>"She has to have planned it..." I lower my voice as well. "Otherwise I might regret my choice of coming here..."<br><br>When Fei realizes that I notice her quietly observing me, she immediately looks away.'>>
<</if>>
<<else>><<set $response = "Fei remains silent with a faraway look in her eyes.">>
<</if>>
<</choice_shown>>
<<choice_shown "That's all I want to say for now." _done>>
<<if saidnothing()>><<fairmath "$bold" -5>><</if>>
<<set $response = "I roll over and will myself to sleep.">>
<<if setup.isLikable("fei")>>
<<set $response += " Some time during the night, I can feel that the blanket has been wrapped tighter around me...">>
<</if>>
<<run clearsaid()>>
<</choice_shown>><<response>>
<<set _next = passage(), _done = "c9_z_night_carriage_chat">>
<<include "c9_night_carriage_gender_choices">>
/% [[c9_z_night_carriage_gender]] [[c9_z_night_carriage_chat]] %/<<response>>
<<choice_shown '"You should be glad you are a woman."' _next `notsaid("glad", "gender") and setup.isGenderConforming()`>>
<<run say("glad", "gender")>>
<<switch $clanName>>
<<case "Meng">>
<<set $response = '"Perhaps women in Jinhu have less opportunities." I say, "But you could find a better master, one who lets you be your real self."'>>
<<if setup.isLikable("fei")>>
<<set $response += `<br><br>Fei shakes her head, and whispers, "Very few people let me be myself. The Duke of Jinhu was one of them."<br><br>"How can you be yourself in the shadows?" I ask, "Didn't he want you to step out of it too?"<br><br>She glances at me. "How can I be myself in front of people who do not see me anyway?"<br><br>I frown. "What does that mean?"`>>
<</if>>
<<set $response += "<br><br>Fei just shakes her head.">>
<<case "Zhuang">>
<<set $response = `"We cannot overcome what Heaven has given us." I say, "If you were born a beast of burden, you would labor for a master. If you were born a prey, you would be hunted. If you were born a man, you would carry the responsibility of continuing your father's bloodline at all cost, lest you become an unfilial son for not providing offspring who could worship your ancestors..."`>>
<<if setup.isLikable("fei")>>
<<set $response += '<br><br>After a short silence, Fei whispers, "Then Heaven also cursed me with a will to defy... Whether or not I can overcome this reality, I know what is true to me."<br><br>"Then you shall suffer till death." I pity her.<br><br>She nods. "That I must content with, for there is no other way in this lifetime."'>>
<</if>>
<<case "Mo">>
<<set $response = '"When men wage war, women are the main reason any family can survive at all." I say, '>>
<<if setup.isGCWoman()>>
<<set $response += '"Are you only seeing the benefit of how society treats men and disregarding the power we wield in life?"'>>
<<elseif setup.isGCMan()>>
<<set $response += '"Are you only seeing the benefit of how society treats us men and disregarding the importance of womanhood?"'>>
<<else>>
<<set $response += '"Are you only seeing the benefit of how society treats men and disregarding the importance of womanhood?"'>>
<</if>>
<<if setup.isLikable("fei")>>
<<set $response += `<br><br>Fei whispers, "It's not about my value in society... It's about who I am."<br><br>"You are you, Fei." I say, "Man or woman, it doesn't change who you are." She does not respond to that remark.`>>
<<else>><<set $response += "<br><br>Fei's gaze remains downcast.">>
<</if>>
<<default>> /% Sun %/
<<set $response = '"Your lighter body makes your job as a shadow agent so much easier, yes?" I say.<br><br>'>>
<<if setup.isLikable("fei")>>
<<set $response += 'Fei thinks for a moment, then whispers, "True. But I am more than just a shadow."<br><br>"Yes, remember that," I say.<br><br>Fei side-eyes me without saying anything.'>>
<<else>>
<<set $response += 'Fei does not respond, so I continue, "Everyone is born with advantages and disadvantages. Use what you have wisely and you can accomplish anything."'>>
<</if>>
<</switch>>
<</choice_shown>>
<<choice_shown '"It really is confusing..." I sigh, "and I wish you didn\'t make a fool of me... in front of His Majesty..."' _next `notsaid("fool", "gender") and setup.isGenderNC()`>>
<<run say("fool", "gender")>>
<<fairmath "$righteousness" -5>><<fairmath "$integrity" -5>><<fairmath "$collectivist" -5>>
<<trust "fei" -1>>
<<if flag("FeiSuspectDysphoria")>>
<<trust "fei" -1>>
<<set $response = 'Fei side-eyes me once, and whispers, "I thought you would understand. But I was wrong."<br><br>"Understand what?" I frown. "That it gives you the right to lie to me?" She closes her eyes.'>>
<<else>>
<<set $response = "Fei turns away from me">>
<<if setup.isLikable("fei")>><<set $response += `, but eventually whispers, "I'm sorry."`>>
<<else>><<set $response += ".">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"Perhaps you are confused because of your attraction to General Tang."' _next `notsaid("confused", "gender") and setup.hasNPCTidbit("fei", "crush")`>>
<<run say("confused", "gender")>>
<<set $response = "Fei takes a deep breath, but does not respond to that remark.<br><br>">>
<<if setup.likesWomen() and setup.isGCWoman()>>
<<set $response += "<i>It is quite a predicament, isn't it... for a woman to have such feelings for another woman?">>
<<if setup.isDesired("jun") or setup.isLoved("jun")>>
<<set $response += " If I were a man, this thought wouldn't even faze me...">>
<</if>>
<<set $response += "</i>">>
<<else>>
<<set $response += `"You will find the right man for you, Fei." <i>General Dragoness deserves a real man for a lover... And frowning won't change the reality, Fei.</i>`>>
<</if>>
<</choice_shown>>
<<choice_shown "What else to talk about?" _done `saidsomething("gender")`>>
<<run clearsaid("gender")>>
<</choice_shown>><<response>>
<<set _next = "c9_j_jimin", _poison = "c9_j_night_carriage_poison", _chat = "c9_j_night_carriage_chat">>
<<include "c9_night_carriage">>
/% [[c9_j_jimin]] [[c9_j_night_carriage_poison]] [[c9_j_night_carriage_chat]] %/<<response>>
<<set _next = passage(), _done = "c9_j_jimin", _chat = "c9_j_night_carriage_chat">>
<<include "c9_night_carriage_poison_choices">>
/% [[c9_j_night_carriage_poison]] [[c9_j_night_carriage_chat]] [[c9_j_jimin]] %/<<response>>
<<set _next = passage(), _done = "c9_j_jimin", _gender = "c9_j_night_carriage_gender">>
<<include "c9_night_carriage_chat_choices">>
/% [[c9_j_night_carriage_chat]] [[c9_j_night_carriage_gender]] [[c9_j_jimin]] %/<<response>>
<<set _next = passage(), _done = "c9_j_night_carriage_chat">>
<<include "c9_night_carriage_gender_choices">>
/% [[c9_j_night_carriage_gender]] [[c9_j_night_carriage_chat]] %/<<response>>
<<set $location = "the archery training camp in northeastern Zong">>
By next day afternoon, scouts report that we are near a military camp that is shielded by a mountain on three sides. I'm reminded of the archery camp that the rebels attacked months ago. We make a stop there for news and resupply, soon to find out that a group of Lowat people, perhaps the very same group that we are looking for, is said to be detained on the plateau behind the encampment.
<br><br>
<<if setup.isDead("captainhuang")>><<trust "captainchi">>
Captain Chi Xiao, a former subordinate to the late Captain Huang,
<<else>>Gray-bearded Captain Huang, who looks spirited and fully recovered from his past injuries,
<</if>>
<<trust "captainyi">>
introduces me to a young man wearing rattan chest armor. "?general, this is Captain Yi Jiu. He and his team of thirty were responsible for capturing the fifty Lowat people that our military is after."
<br><br>
The young officer's armor looks familiar, so I ask him. "Captain Yi, are you from General Tang's regiment?"
<br><br>
He blinks twice, glances down at his armor set that mixes rattan and metal pieces, then clarifies, "We were recently transferred to General Xiahou's Rear Regiment, but haven't had time to change gear."
<br><br>
<<if hasVisited("c8_raid_aftermath_questions") and setup.isSmart()>>
<i>...With a hundred or so desertion almost instantly...</i> General Wei's words echo in my mind.
<br><br>
<</if>>
"My mission is to relocate a group of Lowat farmers from Zong." I watch their reaction to my declaration of intent. Captain <<if setup.isDead("captainhuang")>>Chi frowns<<else>>Huang nods<</if>>, while the young officer looks somewhat caught off-guard.
<br><br>
<<if setup.isDead("captainhuang")>>
Captain Chi says, "These people refuse to assimilate into Zong's culture and laws, so Commander-in-Chief Zhao has issued an order to have them removed."
<br><br>
"Relocation is another form of removal, is it not?" I ask rhetorically.
<br><br>
"But..." Captain Chi hesitates for a brief moment before saluting. "Understood."
<br><br>
<</if>>
"May I speak to you in private, ?general?" Captain Yi asks.
<<if setup.isDead("captainhuang")>>The other Zong officer politely excuses himself, but carries a frown as he steps away.<</if>>
<br><br>
I ask Captain Qian to arrange the transport of the Lowat refugees, <<if setup.isSlave("fei")>>entrust Fei under his watch,<</if>> and then follow the young officer to a [[quieter corner of the camp|c9_z_camp_afternoon2]].Once there are no one within earshot, Captain Yi asks in a quiet voice, "Where do you plan to relocate them, ?madam? There are elderly people and children among the group."
<br><br>
<i>So they might be from a village...</i> I pause before saying, "We will take them to the Imperial capital first. Finding a proper piece of land for them to live on might take some time."
<br><br>
"Will you lend them horses? Otherwise they won't be able to travel fast enough." His hands open and close, unsure of how to keep still. "General Liu of the Road Guardians will be here soon. Please hurry."
<br><br>
I raise an eyebrow at him. "You seem eager to save these people rather than carrying out your order.
<<if hasVisited("c8_raid_aftermath_questions") and setup.isSmart()>>Am I right to assume you have deserted from the Zong military?
<<else>>So why did you bring the refugees here?
<</if>>What did you plan to do had I not intervened?"
<br><br>
He frowns. "?general, how did His Majesty and you hear about these refugees?"
<br><br>
<i>...With a hundred or so desertion almost instantly...</i>
<br><br>
When I mention General Wei's name, the young officer says, "No matter what happens, I want you to know that General Tang has nothing to do with this." His hand grips the handle of his ring-pommel blade.
<<if setup.isKeen()>>He might be expecting a fight with the Road Guardians.<</if>>
<br><br>
<<set _next = "c9_z_camp_afternoon3">>
<<choice_shown '<small>(mind or wisdom)</small> "Join me. Then you can leave here as Imperial guards..."' _next `setup.isKeen()`>>
<<setFlag "c9_z_camp_afternoon2" "invite">>
<<bold>><<collectivist>>
<<if very("loyalty")>><<kind>><<military>><</if>>
<<set $threatZong += 1>><<trust "dukez" -1>>
<<if setup.isDead("captainhuang")>>
<<set $threatZong += 1>><<trust "captainchi" -1>>
<</if>>
<<if hasVisited("c8_raid_aftermath_questions") and setup.isSmart()>>
<<set $response = '"...and not as deserters."'>>
<<else>><<set $response = '"...and not have to be forced to disobey this annihilation order."'>>
<</if>>
<<set $response += ` I lock eyes with him, until he nods.<br><br>"I will speak to my brothers." He salutes, and walks away. I head back to check with the elite guards.`>>
<</choice_shown>>
<<choice_shown '<small>(presence or influence over military)</small> "Swear fealty to me, captain. The Zong military doesn\'t even trust their most devoted commander anymore. They don\'t deserve your loyalty."' _next `($presence gt 3) or little("trustMilitary")`>>
<<setFlag "c9_z_camp_afternoon2" "entice">>
<<bold 2>><<proper -1>><<loyal -2>><<collectivist -2>>
<<if less("kindness")>><<kind -1>><</if>>
<<set $threatZong += 1>><<trust "dukez" -2>>
<<if setup.isDead("captainhuang")>>
<<set $threatZong += 1>><<trust "captainchi" -1>>
<</if>>
<<set $response = `The young officer studies me. "Will you also force us to fight the Lowat people?"<br><br>I lock eyes with him. "Only if they cause harm to the innocent."<br><br>After a few seconds of tense silence, Captain Yi salutes. "I must speak to my men." He walks away and I head back to check with the elite guards.`>>
<</choice_shown>>
<<choice_shown '"Very well, then I shall take my leave." They must take responsibility for their own actions.' _next>>
<<setFlag "c9_z_camp_afternoon2" "leave">>
<<stoic>><<trusty>><<righteous>><<proper>><<collectivist>>
<<military>><<literati>>
<<set $response = "We exchange salutes, and I head back to check with the elite guards.">>
<</choice_shown>>
/% [[c9_z_camp_afternoon3]] %/<<response>>
Outside of the training camp, the Wantong elite guards have prepared half of their horses for the transport. As the peasant-clothed refugees have been brought down from the mountain, Captain Qian calls out to a man with brown hair and beard. "Shi Da! You and Peng Tuo will take thirty guards to escort these people to the capital. Every one of you must be on horseback."
<br><br>
"And you, sir?" The brown haired man asks as he and his team mount their horses.
<br><br>
"I'll stay with our brothers who must now travel on foot." Captain Qian looks around at his guards that are helping the peasants climb into the saddles.
<br><br>
<<switch flag("c9_z_camp_afternoon2")>>
<<case "invite" "entice">>
<<set setup.myarmysizechange(30)>>
I turn to the armored warriors. "Captain Yi! Are you ready to escort these refugees to the capital?"
<br><br>
The young officer salutes. "Yes, we are!"
<br><br>
<<if setup.isDead("captainhuang")>>
Captain Chi calls out, "Wait, you can't-"
<br><br>
"Captain Yi!" I interject,
<<else>>"Captain Yi!" I speak loudly, as if making a declaration for everyone to hear,
<</if>>
"As new members of His Majesty's Imperial army, your first mission is to ensure the safety of these people and the guards from Wantong!"
<br><br>
"Understood!" Captain Yi's team of thirty shouts in unison, and quickly mount their rides.
<br><br>
<<if setup.isDead("captainhuang")>>
"?general!" Captain Chi stomps toward me. "You do not have the authority to recruit soldiers from Zong!"
<br><br>
"A formal decree will be issued later, Captain Chi." I wave at the others to hurry. "We are pressed for time."
<br><br>
He turns to the thirty soldiers. "Then leave your weapons and armor if you forsake your oath to the Zong military!"
<br><br>
"We will send them back once we reach the capital, Captain Chi." The young officer replies, "But right now we need them to fulfill our duty!"
<br><br>
The remaining seventy elite guards form a wall between the group that's leaving and the archers who are nocking arrows. If looks could kill, Captain Chi would have cut us down where we stand.
<<else>>I look toward Captain Huang for any sign of objection, but he only nods and gestures for the archers to close the gate.
<</if>>
<br><br>
"Move out!" I shout the order while facing the archers standing on the platforms behind the fences. After the rumbling quiets, I say to Captain Qian, "Now it's [[our turn to go|c9_capital]]."
<<default>> /% leave %/
Captain Yi and his men mount their horses while keeping an eye on the refugees. He then salutes us. "We will go report to General Liu to save him the trip." Captain Qian and I salute back, while Captain
<<if setup.isDead("captainhuang")>>Chi watches the scene uneasily
<<else>>Huang watches the scene calmly
<</if>>from the entrance of the camp.
<br><br>
I turn to the elite guard escorts and shout, "Move out!" The Lowat farmers cast furtive glances toward Captain Yi's team as the two groups depart in opposite directions. After the rumbling quiets, I say to Captain Qian, "Now it's [[our turn to go|c9_capital]]."
<</switch>><<set $location = "the archery training camp in northeastern Zong">>
Once heaven darkens again, scouts report that we are near a military camp that is shielded by a mountain on one side. I'm reminded of the archery camp that the rebels attacked months ago. When we decide to stop there to rest, we notice a sizable cavalry force gathering outside the opened gate.
<br><br>
Under torch light, their armor set appears to be a mix of leather and iron. Without a banner, it is difficult to tell whose cavalry they belong to.
<br><br>
Captain Qian rides forward to salute the riders opposite us, as well as toward the archers atop of platforms behind the wooden fences. He raises the $agentName token I lent him earlier. "On behalf of ?title from the Imperial capital, we request shelter for the night!"
<br><br>
Just as the cavalry riders sit up straighter at the mention, someone shouts from inside the camp, "Give us fifty horses and let the refugees go!"
<br><br>
"General Liu!" Concerned cries shatter the peaceful night. What follows are voices of condemnation, and the unsheathing of blades. "Captain Yi! This is mutiny!"
<br><br>
The horse that pulls my carriage shuffles in place, and Little Xu the driver hops down from his seat to try to calm it down.
<br><br>
I climb out of the carriage, and walk [[toward the source of the disturbance|c9_z_camp_hostage]]. Captain Qian dismounts immediately to accompany me, returning the command token as he does so.<<if setup.isSlave("fei")>> And like a shadow on our heels, Fei is not far behind.<</if>>As we step through the entrance and move further into the training camp, the open area is becoming more and more crowded as soldiers form a layered encirclement. With understandable reluctance, they make a small opening for us to move into the middle, then quickly seal the gap.
<br><br>
<<trust "captainyi">>
The man who made the demand is a young officer wearing rattan chest armor, reminiscent of the one worn by General Dragoness. He is holding a ring-pommel blade close to the neck of another officer with plumed helmet, who stands as still and unconcerned as a mountain.
<br><br>
"Instead of killing the Lowat people to the last child, let them find a new home beyond the border of Zong!" The young officer shouts, "Spare us fifty horses for them to ride! Once my team escort them out of Zong, we will return with your horses and face our punishment!"
<br><br>
"They had their chance to assimilate like you and your men have!" The plumed helmet officer responds with equal conviction, "We have dealt with too many such dissidents who claimed to want to leave Zong for good, and then inevitably return to cause more havoc on our way of life!"
<<if setup.hasMet("generalliu")>>I recognize his voice. He must be that "Little Liu" from the communal supper in Zhenye city.<<else>><<trust "generalliu">><</if>>
<br><br>
"Captain <<if setup.isDead("captainhuang")>>Chi<<else>>Huang<</if>>! We can trap all of the captives and his accomplices on the hill!" Soldiers shout from outside of the circle.
<br><br>
<<if setup.isDead("captainhuang")>><<trust "captainchi">>
"Line the descending path with archers!" An unfamiliar voice calls out, "Make sure none of them escapes!"
<<else>>"Do not act rashly!" Captain Huang's voice calls out.
<</if>>
<br><br>
"I am $agentName, a representative of His Majesty." I take a step forward. "We're looking for a group of Lowat farmers."
<br><br>
"My name is Yi Jiu." The hostage-taker answers with grim determination, "My brothers and I have brought fifty Lowat farmers from the south. They are being kept under watch on the back hill at the moment. They need horses so they can escape a senseless death."
<br><br>
"Do they already have a destination in mind?" I ask.
<br><br>
"No." The young officer sighs. "But they can't stay here."
<br><br>
General Liu with the plumed helmet scoffs, "In other words, they will return once they realize that Mao is no home for them either."
<br><br>
"We will take these refugees to the Imperial capital," I point to the hostage, "but you must release him first."
<br><br>
The young officer hesitates. "Their archers can kill us all at any moment... Or if we somehow leave here alive, General Liu and his Road Guardians could still catch up to us..."
<br><br>
<<set _next = "c9_z_camp_hostage2">>
<<if setup.isDead("captainhuang")>><<set _same = 'The unfamiliar voice outside of the encirclement shouts. "Make way for the captives to descend the hill!"'>>
<<else>><<set _same = 'Captain Huang shouts from somewhere outside the encirclement. "Stand down! Clear the path so the captives can be brought down from the hill!"'>>
<</if>>
<<choice_enabled '<small>(North sword)</small> I raise the gold-inlay scabbard, unsheathing the North sword for all to see. "With this symbol of Imperial authority, I command the Zong military to peacefully hand over all Lowat refugees gathered in this camp to me! Any violation of this command is an act of insubordination to His Majesty! Is that understood?"' _next `setup.hasShuoSword()`>>
<<setFlag "c9_z_camp_hostage" "shuo">>
<<stoic -1>>
<<if setup.isMilitant()>><<military -2>>
<<else>><<military -1>>
<</if>>
<<set $threatZong += 1>><<trust "dukez" -1>><<trust "generalliu" -1>>
<<if setup.isDead("captainhuang")>><<trust "captainchi" -1>><</if>>
<<trust "captainyi" 1>><<trust "duya" 1>><<trust "jun" 1>>
<<set $response = `General Liu frowns, but raises a hand over his head and shouts, "Road Guardians! Stand down!"<br><br>'` + _same + `'<br><br>General Liu remains still. "We will not give up our horses to these traitors, ?general."<br><br>I turn to Captain Qian of the elite guards, who salutes me. "I will prepare the mounts."<br><br>The young mutineer looks hesitant as the guard captain walks away, but soon he does lower his blade. The plumed helmet officer spins around, disarms and subdues his kidnapper within five moves. Soldiers around us swarm in to capture the mutineer, who cries out in my direction, "Please follow through with your promise!"`>>
<</choice_enabled>>
<<choice_shown '"I can be your hostage. Let him go."' _next>>
<<setFlag "c9_z_camp_hostage" "exchange">>
<<bold>><<kind>>
<<if very("loyalty")>><<proper -1>><</if>>
<<military -1>><<masses>>
<<trust "generalliu" -1>>
<<if setup.isDead("captainhuang")>><<trust "captainchi" -1>><</if>>
<<trust "duya" 1>><<trust "jun" 1>><<trust "ren" 1>>
<<if setup.isSincere()>><<trust "fei" 1>><</if>>
<<set $response = `"?general-" Captain Qian of the elite guards objects in a soft but concerned tone. I raise a hand to reassure him, then walk toward General Liu and the young officer.<br><br>"This is a bad idea, ?sir." The plumed helmet officer stares at me with a frustrated look on his face. Up close, I notice a fresh cut on his neck from the mutineer's blade. He chides quietly, "Think about who you represent."<br><br>The young officer in rattan armor glances between the two of us. "I just need assurance that the Lowat people can safely escape Zong."<br><br>I reach out to gently move the edge of the blade away from General Liu, then step into the mutineer's range of attack. "Then allow me to be your assurance, Captain Yi."<br><br>When the young officer finally relents, General Liu walks toward his troops and shouts, "Road Guardians! Stand down!"<br><br>` + _same + `<br><br>I keep my eyes on the mutineer, while General Liu speaks from somewhere behind me, "We will not give up our horses to these traitors, ?general."<br><br>"Captain Qian!" I call out to the elite guard captain, who responds without hesitation, "I will prepare the mounts!"<br><br>The young officer scans the crowd, his grip on the blade remains firm, but he does not keep the edge as close to me as it was to General Liu.`>>
<</choice_shown>>
<<choice_shown '"Release General Liu, and surrender yourself. This is not negotiable."' _next>>
<<setFlag "c9_z_camp_hostage" "demand">>
<<bold 2>><<stoic>><<righteous>><<military>>
<<if $presence gt 4>><<military>><</if>>
<<set $threatZong -= 1>><<trust "dukez" 1>><<trust "generalliu" 1>>
<<if setup.isDead("captainhuang")>><<trust "captainchi" 1>><</if>>
<<trust "captainyi" -1>><<trust "duya" -1>>
<<set $response = `The young mutineer tightens his grip on the blade. "We will be killed either way, so I will fight to my last breath to give those people a chance to live." He shouts, "Prove to me that you will save them, General!"<br><br>`>>
<<if $body gt 3>>
<<if $agentName eq "Argent" and $body lt 5>>
<<set $response += "Despite not being as fast as I used to be, ">>
<</if>>
<<switch flag("c8_injury")>>
<<case "waist" "abdomen" "ribs">>
<<set $response += "I endure the pain of my wound as I grab his weight-bearing wrist and twist, then trip him with one foot. He overbalances, and staggers away from us. ">>
<<case "trapezius" "back" "collarbone" "wrist">>
<<set $response += "I endure the pain of my wound as I move behind the young officer to kick him on the inside of his knee, then hook one of his feet with mine to make him fall. His blade-wielding hand drops to his side involuntarily to help him stabilize, relieving the threat against the hostage.">>
<<case "temple" "skull" "concussion">>
<<set $response += `I close my eyes and trust that the handle of my weapon will clash with the mutineer's blade, parrying it out of the way. With a large stride forward to close the distance, my free hand then punches the young officer on the nose, causing him to stagger back.`>>
<<case "thigh">>
<<set $response += "I grit my teeth as I rush the mutineer. After I parry his blade out of the way with the scabbard of my weapon, I lean in to punch him on the nose, causing him to stagger back.">>
<<default>> /% browline %/
<<set $response += "I step into his range of attack, knock the blade to one side with the handle of my weapon, then lean in to punch him on the nose. He staggers back, nearly dropping his blade.">>
<</switch>>
<<elseif $body gt 2 and flag("c8_injury") eq "browline">>
<<set $response += "I push his blade to one side with the scabbard of my weapon as I rush him, knocking him back a few steps.">>
<<else>> /% someone else attack %/
<<set $response += "<i>If I'm not fast enough, that blade will slice his neck...</i> As I hesitate to force my way between the mutineer and the hostage, ">>
<<if setup.isSlave("fei")>>
<<set $response += `Fei walks up and reaches out toward the mutineer's blade. The young officer immediately points the weapon at her neck instead, but that brief distraction is enough for Captain Qian of the elite guards to lunge forward and force the mutineer to jump back a few feet.`>>
<<else>>
<<set $response += "Captain Qian of the elite guards lunges forward to try to lock his blade-wielding arm, forcing the mutineer to jump back a few feet into a defensive stance.">>
<</if>>
<</if>>
<<set $response += ` General Liu spins around and subdues the mutineer within five moves. Soldiers around us swarm in to capture the mutineer, who cries out in my direction, "Please follow through with your promise!"`>>
<</choice_shown>>
/% [[c9_z_camp_hostage2]] %/<<response>>
We wait for the Lowat captives to be brought down from the outpost on the plateau near the camp. Under the scattered torch lights, these people look not much different from
<<if hasVisited("c6_z")>>the Zong farmers I have met recently.
<<elseif hasVisited("c6_j")>>farmers on the plains of Jinhu.
<<else>>farmers from nearby regions of the Imperial capital.
<</if>>
Their sleeves are rolled down to cover their arms, and their hair are of varying lengths. The younger members of the group are even less distinguishable from the children of our kingdom.
<br><br>
The other soldiers who wear the same armor as Captain Yi flank the refugees on two sides, and once they arrive near the front gate,
<<switch flag("c9_z_camp_hostage")>>
<<case "shuo" "demand">>
the rattan-armored soldiers turn to us and salute in unison. "By the military law of Zong, every soldier of a team shares the same fate. If you would let the refugees live, we will surrender ourselves!"
<br><br>
"These refugees will take shelter in the capital." I approach them. "Do what you must to preserve your dignity."
<br><br>
"Yes ?sir!" These men put their weapons on the ground, and walk away from the peasants whose hands are either balled into fists, or tightly gripped onto someone else's sleeves. I see anger, frustration, and grief in their eyes, but not even the youngest of them would cry out of fear.
<br><br>
<<if setup.isDead("captainhuang")>>The man who might be the commanding officer of the training camp finally steps out of the crowd. He introduces himself as "Captain Chi," then directs the archers to move away from us.
<<else>>Gray-bearded Captain Huang steps out of the crowd and salutes me, then directs the archers to move away from us.
<</if>>
<<default>> /% exchange %/
several rattan-armored soldiers march over to escort their young commander and me to their people. The archers of the camp follow us, but dare not to raise their bows.
<br><br>
<<if setup.isDead("captainhuang")>>
The commanding officer, who the archers address as "Captain Chi," finally steps out of the crowd. He points to Captain Yi and scolds, "What you are doing will implicate General Tang, don't you understand?"
<br><br>
The younger captain insists otherwise, "General Tang turned her back on us! So we will help ourselves!"
<<if very("wisdom") and very("kindness")>>
<i>He is trying to extricate her from an offense worthy of execution, but it might be difficult to sway a group mentality that is strict on absolute obedience...</i>
<</if>>
<<else>>Gray-bearded Captain Huang steps out of the crowd with furrowed brows, but he maintains his composure through the ordeal, directing the archers to give us room to move.
<</if>>
<</switch>>
<br><br>
Captain Qian jogs back from outside of the camp. "The horses are ready, ?general. Thirty of our guards will accompany the group, with Shi Da and Peng Tuo in charge. I'll stay with the men who must now travel on foot."
<br><br>
I look around and weigh my options, but decide not to complicate the matter further.
<<switch flag("c9_z_camp_hostage")>>
<<case "shuo" "demand">>
<<if very("courtesy") and very("kindness")>>"Thank you, Captain Qian."
<<else>>"Very well."
<</if>>
<<default>> /% exchange %/
"Would you allow me to ride in the
<<if setup.isSlave("fei")>>carriage alone with just this person?" I point to Fei while asking the young mutineer.
<<else>>carriage alone?" I ask the young mutineer.
<</if>>
<br><br>
<<if setup.hasHeadInjury()>>He glances at the the bandage around my head before putting the blade away. "That's fine, ?madam."
<<else>>He and his unit exchange concerned looks between themselves, but in the end, Captain Yi puts away his weapon and gestures toward the carriage. "Please."
<</if>>
<</switch>>
<br><br>
Under watchful eyes of the Zong troops, the Lowat refugees mount the horses with help from the Wantong elite guards.
<<if setup.isSlave("fei")>>Fei and <</if>>I climb back into the carriage, and Little Xu the driver handles the rest of our journey [[back to the capital|c9_capital]].<<response>>
Just then, we hear the sound of horse neighing outside. The soldiers turn in the direction of the noise, and soon a young man in palace guard uniform is escorted in. "An announcement from His Majesty-" he sees me and salutes, "?general! Do you wish to announce the edict?" He takes out a roll of silk from a bamboo container tied to his belt.
<br><br>
<<if less("courtesy") and setup.isBold()>>I walk over to take the scroll, unfurl it and read the message aloud as everyone else takes a knee.
<<else>>I gesture for him to read the message, and take a knee along with everyone else.
<</if>>
<br><br>
"<<= flag("edictmessage")>>"
<br><br>
<<if less("courtesy") and setup.isBold()>>I hand the scroll back to the palace guard, who says,
<<else>>The palace guard bows to me and says,
<</if>>"I must deliver this message to Zhenye city as well." I nod, and he runs out of the tent.
<br><br>
<<set _next = "c9_z_fort2">>
<<setFlag "c9_inspiredsoldiers" 0>>
<<choice_shown '"I will repeat the announcement to the rest of the camp." I leave the tent before General Ying could object.' _next>>
<<setFlag "c9_z_fort" "outside">>
<<bold>><<stoic -1>><<proper -2>><<righteous>><<collectivist -1>><<masses>>
<<set $threatZong += 1>><<trust "dukez" -1>><<trust "generalying" -1>>
<</choice_shown>>
<<choice_shown "I turn to General Ying, waiting for him to act." _next>>
<<setFlag "c9_z_fort" "inside">>
<<bold -1>><<stoic>><<proper>><<collectivist 2>><<military>>
<<trust "jun" 1>>
<</choice_shown>>
/% [[c9_z_fort2]] %/<<switch flag("c9_z_fort")>>
<<case "outside">>
While the sound of galloping hoofs is slowly fading in the distance, I look for a sentry tower that is closest to the largest group of soldiers who are still eating their supper. I climb the wooden structure to announce the Imperial edict once again,
<<if setup.isSinger()>>and my voice carries far across the open area even without help from the cold air.
<<else>>and the chill in the air helps my words reach more listeners in the open area.
<</if>>
Under the scattered torchlight in the fortified camp, it is difficult to see the facial expression of the soldiers. At least the sentry guard next to me appears
<<if $presence gt 3 or setup.isMilitant()>>somewhat inspired by
<<else>>politely indifferent to
<</if>>what I had said.
<br><br>
Once down from the tower, I begin to walk toward my guest tent. But my pace is leisurely as I consider
<<default>> /% inside %/
The middle-aged commander rises slowly, paces for a short while without looking in my direction, then exits the tent with an unreadable expression on his face. General Wei walks up to me and says, "Don't mind him. I will go ask around in my troops."
<br><br>
We exchange salutes and I watch him leave the tent. The other minor officers quietly return to their seats, avoiding eye contact as much as they could. I linger in front of the map for a few minutes, considering
<</switch>>
<<if flag("c8_askjunjoin")>>whether or not I should try to convince General Dragoness one more time
<<else>>what more I could do in Zong
<</if>>before returning to the capital.
<br><br>
<<set _visit = "c9_z_fort3_visit", _survey = "c9_z_fort3_survey">>
<<choice_shown "I go visit Officer Tang for the night." _visit>>
<<stoic -1>><<collectivist -1>><<masses>>
<<if flag("c8_askjunjoin")>>
<<trust "generalwei" 1>><<trust "generalying" -1>>
<</if>>
<</choice_shown>>
<<choice_shown "I should survey the fort before I sleep." _survey>>
<<wise>><<collectivist>><<military>>
<</choice_shown>>
/% [[c9_z_fort3_visit]] [[c9_z_fort3_survey]] %/General Wei is stepping out of Officer Tang's tent as I approach, and we are both surprised to see each other at that moment.
<<if very("stoic")>>I'm able to mask my reaction well, but he certainly looks a little awkward with his hasty departing salute.
<<elseif setup.isLoved("jun") or setup.isDesired("jun")>>He looks a little awkward with his hasty departing salute, while the guards near the curtain spare me the embarrassment by pretending not to have seen my delayed reaction to properly return his courtesy.
<<else>>He looks a little awkward with his hasty departing salute, and I manage to return the courtesy quickly enough to not embarrass myself.
<</if>>
<br><br>
Inside the tent, Officer Tang sits alone near a steaming pot of water over the portable stove. She has a blanket over her shoulders and another over her crossed legs. On the ground in front of her, markings are drawn in the sand, with rocks placed in various positions. A deployment map, perhaps. She gestures for me to sit across from her, where General Wei might have been earlier.
<<if flag("c8_askjunjoin")>>Something in her eyes tells me she knows why I'm here, but she does not ask me outright.<</if>>
<br><br>
<<set _next = "c9_z_fort_jun_chat">>
<<choice_shown '"Sorry for the late visit, hopefully you already had supper."' _next>>
<<setFlag "c9_z_fort3_visit" "jun">>
<<proper>>
<<set $response = '"I have, thank you for the thoughtfulness." She '>>
<<if setup.isRespected("jun")>><<set $response += "smiles.">>
<<else>><<set $response += "smiles politely.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Where is Little Leopard?"' _next>>
<<setFlag "c9_z_fort3_visit" "bao">>
<<bold -1>>
<<set $response = '"She is helping with the clean up work after the communal supper," she says.'>>
<</choice_shown>>
<<choice_shown '"General Wei told me he was going to talk with his troops, but I didn\'t expect him to visit you first."' _next>>
<<setFlag "c9_z_fort3_visit" "wei">>
<<proper -1>><<trusty>>
<<set $response = 'A faint smile appears briefly at the corner of her mouth. "General Wei came to tell me about the edict. '>>
<<if flag("c8_askjunjoin")>><<set $response += "Like you, he">>
<<else>><<set $response += "He">>
<</if>>
<<set $response += ' wanted me to apply my skills in the Imperial army."<br><br>"What was your response?" I lean forward slightly.<br><br>'>>
<<if flag("c8_askjunjoin")>><<set $response += `"I'm still thinking about it."`>>
<<else>><<set $response += '"I have to think about it."'>>
<</if>>
<<set $response += " She looks down at the rock pieces.">>
<</choice_shown>>
/% [[c9_z_fort_jun_chat]] %/<<response>>
<<set _next = passage(), _concern = "c9_z_fort_jun_chat_concern", _jealous = "c9_z_fort_jun_chat_jealousy", _go = "c9_z_fort_jun_chat_go", _done = "c9_z_fort4">>
<<choice_shown '"What\'s your reservation about joining an Imperial army?" I lower my voice, "We are both concerned that this power struggle will unfairly destroy you."' _concern `notsaid("reservation") and (flag("c9_z_fort3_visit") eq "wei")`>>
<<run say("reservation")>>
<<stoic -1>><<kind>>
<<if flag("hearjunkillzhaolang")>>
<<set $response = `I continue. "I doubt Commander-in-Chief Zhao would let you off easy considering what you-"<br><br>She raises a hand to stop me. "Please, General. You have no idea what's at stake. Besides, I trust Commander Zhao."`>>
<<else>><<set $response = `She shakes her head. "?general, you have no idea what's at stake. Please trust me, if you won't trust the other officers."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"General Wei cares about you a lot." I try to keep my voice quiet and in a neutral tone, even if I can\'t suppress the hint of jealousy. "It feels like more than friendship."' _jealous `notsaid("wei") and (flag("c8_weicares") or setup.isSmart()) and (setup.isDesired("jun") or setup.isLoved("jun")) and setup.canLove()`>>
<<run say("wei")>>
<<kind -1>><<trusty>><<wise -2>>
<<trust "jun" -1>>
<</choice_shown>>
<<choice_shown '"Did Little Leopard prepare the other medicine?" I ask, "Have you tried it?"' _next `notsaid("medicine") and hasVisited("c8_z_fort_nextmorning_heal")`>>
<<run say("medicine")>>
<<if not (said("reservation") or said("wei") or said("go"))>><<trust "jun" 1>><</if>>
<<if setup.isFriendly("jun")>><<set $response = '"Yes, Doctor $clanName," she answers playfully.'>>
<<else>><<set $response = '"Yes, thank you," she smiles politely.'>>
<</if>>
<<set $response += ' "Though I would really appreciate it if you would ask me first before insisting on treating me."'>>
<</choice_shown>>
<<choice_shown '<small>(mind)</small> "Would you like to play a game of Encirclement with these pieces?"' _go `notsaid("go") and ($mind gt 2)`>>
<<run say("go")>>
<<set $response = `"There's not nearly enough pieces here for a game." She says while noticing my wink, "But I suppose we could draw pieces in the sand as needed."`>>
<<if setup.isRespected("jun") and flag("hobby") eq "go">>
<<set $response += ` She adds, "You really do love this game, don't you."<br><br>`>>
<<if setup.isSassy()>><<set $response += '"Why would I lie about that?" I grin.'>>
<<else>><<set $response += '"Absolutely." I smile.'>>
<</if>>
<</if>>
<<set $response += '<br><br>She obscures the old markings in the soil before we each draw a few vertical lines with a piece of rock. "These rocks have darker color than the earth..." She says, "How about you play with the drawn stones? As you are '>>
<<if $mind gt 3 or flag("hobby") eq "go">>
<<set $response += 'both my senior and a more skilled player in this game."'>>
<<else>><<set $response += 'my senior."'>>
<</if>>
<<set $response += '<br><br>"Very well." I skip the pleasantries since we are not actually playing the game in earnest. Then we draw in a few horizontal lines to make intersections.'>>
<<if flag("maximizeRomance") and more("courtesy") and less("fem")>>
<<set $response += " I avoid touching her hand as we create the board.">>
<</if>>
<</choice_shown>>
<<choice_shown '"That will be all." I excuse myself.' _done>>
<<if (setup.confessedTo("jun") and flag("maximizeRomance")) or setup.isFriendly("jun")>>
<<set $response = '"You are welcome to visit the Imperial capital when you could, General." I smile at her before leaving the tent.'>>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_z_fort_jun_chat]] [[c9_z_fort_jun_chat_concern]] [[c9_z_fort_jun_chat_jealousy]] [[c9_z_fort_jun_chat_go]] [[c9_z_fort4]] %/<<response>>
<<set _next = "c9_z_fort_jun_chat", _stake = "c9_z_fort_jun_chat_stake">>
<<choice_shown '"Then can you tell me what is really at stake?" I lock eyes with her.' _stake>>
<<bold>><<collectivist -1>>
<</choice_shown>>
<<choice_shown '"Don\'t you want to take down General Xiahou?" I ask in earnest, "Your knowledge of him could help us push him back across the border."' _next>>
<<wise>><<collectivist>>
<<set $response = 'She frowns, but it looks more like determination than anger in those brown eyes. "I appreciate your confidence in me." She looks at the curtain door, then back to me, as if to say, "That is all I feel safe to say right now."'>>
<</choice_shown>>
<<choice_shown 'I sigh. "You are right. I don\'t know the full story... I wish... No, there must be a reason for everything. I just cannot help but worry over too many of these coincidences."' _next>>
<<bold -1>><<stoic -1>><<kind>><<collectivist -1>>
<<set $response = `She nods. "That's understandable." She slowly moves a small piece of rock away from a group of them. "It will all be clear one day."`>>
<</choice_shown>>
/% [[c9_z_fort_jun_chat]] [[c9_z_fort_jun_chat_stake]] %/She glances toward the curtain door, turns back to me,
<<if setup.isRespected("jun") and more("trustMilitary") and very("kindness")>>
<<setFlag "hearjunseekxhspies">>
and writes in the sand with one finger, "Xiahou Kui has supporters."
<<if $mind gt 2>>
<br><br>
I write, "Catch them all at once." She nods to confirm. We then scratch away the words with our knuckles.
<<else>>Seeing that I'm uncertain of her meaning, she writes more, "Catch them all at once." She then smudges the words into a pile of sand with her hand.
<</if>>
<<else>>and shakes her head.
<</if>>
<br><br>
<<set _next = "c9_z_fort_jun_chat">>
<<choice_shown "<i>So you are using this fall from grace to test the loyalty of people around you...</i>" _next `flag("hearjunseekxhspies")`>>
<<wise>>
<<if little("integrity") and little("righteousness")>>
<<kind -1>>
<</if>>
<</choice_shown>>
<<choice_shown "<i>I wish you didn't have to injure yourself in order to lure out the enemy...</i>" _next `flag("hearjunseekxhspies")`>>
<<kind>>
<<if setup.isPassionate() and flag("maximizeRomance")>>
<<if setup.MCwant("jun")>><<love "jun" 1>><</if>>
<<set $response = 'Tears swell up in my eyes, and it catches both of us off guard. She asks in a soft but concerned tone, "Are you all right?"<br><br>'>>
<<if setup.isBold() and little("integrity")>>
<<trust "jun" 1>>
<<set $response += `"I..." After only a second of hesitation, I say, "I wish you didn't have to injure yourself... for this."<br><br>Her brows relax, and she smiles. "I have done far worse for even less sense."`>>
<<if setup.isFriendly("jun")>>
<<set $response += ` She quips, "Don't worry about this little flesh wound. I inherited my father's dragon hide, after all."`>>
<</if>>
<<else>>
<<set $response += `I turn my head, and blink my tears away. "I, I'm fine."`>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "I keep my thoughts to myself." _next>>
<<bold -1>><<stoic>>
<</choice_shown>>
/% [[c9_z_fort_jun_chat]] %/She studies me for a short while before speaking. "General Wei is five years older than me, like a brother. He had been looking out for me ever since I officially began my first tour. It is natural that he seems overprotective."
<<addtidbit "jun" "weibrother">>
<br><br>
<<if setup.isPassionate()>>I rub my folded arms.
<<else>>I tighten my lips.
<</if>>
<br><br>
"Why do you feel this way, General?" She asks, wisely not implying anything.
<br><br>
<<set _next = "c9_z_fort_jun_chat">>
<<if flag("maximizeRomance")>>
<<choice_shown '"Perhaps I see myself in him..." I avert my gaze, "in the way he cares for you."' _next>>
<<setFlag "c9_hintjun">>
<<bold -1>><<stoic -1>><<collectivist -1>>
<<if setup.isDesired("jun")>><<lust "jun" 1>>
<<elseif setup.isLoved("jun")>><<love "jun" 1>>
<</if>>
<<if trust("jun") lt 8>><<trust "jun" -1>><</if>>
<<set $response = `She blinks a few times, then lowers her gaze to the ephemeral map on the ground. After a long awkward silence, she says, "I think I understand what you want to tell me." Unfortunately she does not elaborate further. Her expression is frustratingly difficult to read, especially now.`>>
<</choice_shown>>
<<choice_shown '"Is it not obvious?" I chuckle sadly. "I admire you, General Tang. Perhaps you have many admirers already, but it doesn\'t change how I feel about you."' _next>>
<<setFlag "c9_toldjun">>
<<if setup.isGCWoman()>>
<<set _same = `"Is it because I'm a woman?" `>>
<<if setup.isSassy()>><<set _same += "I sneer.">>
<<else>><<set _same += "I say in a soft and self-deprecating tone.">>
<</if>>
<<set _same += '<br><br>She replies in a gentle yet firm voice, "It is rare for two women to share a love like the kind of lifelong bond between a man and a woman. But at least I believe such love exists, because I have seen them."'>>
<<elseif setup.isGenderNC()>>
<<set _same = `"Is it because I'm not man enough?" `>>
<<if setup.isSassy()>><<set _same += "I sneer.">>
<<else>><<set _same += "I say in a self-deprecating tone.">>
<</if>>
<<set _same += '<br><br>She replies in a gentle yet firm voice, "That is harsh, General. But I understand how that could be a common sentiment."'>>
<<else>>
<<set _same = `"Bad timing. I should have waited..." I shake my head.<br><br>"Some things can't be rushed."`>>
<</if>>
<<set _same += ` She pauses to consider her words, then says, "No matter what you want to believe, ?madam, I simply don't feel the same way about you."`>>
<<set $response = 'She quietly takes a deep breath, lowers her gaze, and tucks at the blanket that covers her shoulders. She says in a calm voice, '>>
<<if setup.isAttractedToMC("jun")>>
<<set $response += '"Unfortunately my mind is rather preoccupied at the moment."<br><br>"Another time, then." I back down, seeing that there is at least hope for reciprocation. She nods, seemingly relieved by my response.'>>
<<elseif setup.isFriendly("jun")>><<set $response += '"Unfortunately I cannot tell you what you want to hear."<br><br>' + _same>>
<<else>><<set $response += '"The truth is, I do not feel anything more than camaraderie with you, ?general."<br><br>' + _same>>
<</if>>
<</choice_shown>>
<</if>>
<<choice_shown '"Apologies. I didn\'t mean to devalue his brotherly love." <i>That\'s a relief.</i>' _next>>
<<bold -1>><<proper>><<trusty -1>>
<<set $response = "She nods, and warms her hands near the steaming pot.">>
<</choice_shown>>
<<choice_shown '"This friendship between you two is very beautiful." I force a chuckle. "That\'s all I meant, actually."' _next>>
<<bold -1>><<stoic -1>>
<<if setup.isSincere()>><<proper>>
<<else>><<trusty -2>>
<</if>>
<<set $response = "She nods without further questioning.">>
<</choice_shown>>
/% [[c9_z_fort_jun_chat]] %/<<response>>
<<set _next = passage(), _done = "c9_z_fort_jun_chat">>
<<choice_shown 'I write "Xiahou" in the sand, then point to her. <i>How would Xiahou Kui react to attacks?</i>' _next `notsaid("react", "go")`>>
<<run say("react", "go")>>
<<set $response = `She nods and waits for me to draw the first stone. The rock pieces then respond to each of my play in the most aggressive manner, cutting between potential connections between groups before suffocating the weakest among them to death.<br><br>"You must have a strong enough group to initiate the next attack." She says, "Otherwise it will be broken apart and defeated one by one."<br><br>"But you are also running out of stones..." I point to the actual stones on the board.<br><br>"That's not a problem." She responds to my next few moves with a strange recklessness, but by giving up stones to be purposely captured by my group, she is able to have those stones back for new placements.<br><br>`>>
<<if setup.isChatty()>><<set $response += '"I see." '>><</if>>
<<set $response += "I nod in understanding. <i>So Xiahou Kui is not above sacrificing his people to regain the initiative. That does not bode well for those newly transferred troops...">>
<<if flag("suzhanrebels") eq "xiahoukui">><<set $response += " nor for those rebels.">><</if>>
<<set $response += "</i>">>
<</choice_shown>>
<<choice_shown 'I write "Jinhu" in the sand, then point to myself. <i>How would Xiahou proceed with the invasion?</i>' _next `notsaid("invasion", "go")`>>
<<run say("invasion", "go")>>
<<set $response = 'She nods and we take turns set up the initial deployment of "troops". The stones of the Xiahou army form two groups, one overwhelming my drawn stones in the southern territories, while the other is quickly extending northward toward my other group. I draw more stones near the new target, but the Xiahou army has the lead in this race.<br><br>"Your reinforcement is too slow." She says, "My stones will always have the initiative because you are set on defending this smaller group."<br><br>I nod. '>>
<<if $mind gt 3>>
<<set $response += "<i>The Duke of Jinhu must cut between the two invading forces so they can't support each other.</i> I draw a stone half-way between the two groups, and my opponent nods in approval.">>
<<else>><<set $response += "<i>So must the Duke of Jinhu give up on these two areas in order to regain some initiative in this war?</i>">>
<</if>>
<</choice_shown>>
<<choice_shown "<small>(mind)</small> During play, I point out weaknesses in the shapes that her stones form, and suggest ways to use that to her benefit." _next `notsaid("suggest", "go") and ($mind gt 3)`>>
<<run say("suggest", "go")>>
<<if setup.isRespected("jun") and setup.isSincere() and (not setup.confessedTo("jun"))>><<trust "jun" 1>>
<<elseif setup.confessedTo("jun")>><<trust "jun" -1>>
<</if>>
<<bold>><<wise -1>><<kind>><<collectivist -1>>
<<set $response = "She looks somewhat puzzled by what I'm doing, but says nothing about it. In hindsight, it might have been unfair considering we weren't playing seriously. Nevertheless, I meant well.">>
<</choice_shown>>
<<choice_shown '"Thank you for the game."' _done `saidsomething("go")`>>
<<set $response = "We end the game unceremoniously without declaring the final victor. I help her scratch away any written words in the sand, and she offers a bowl of cooled water to wash my hands with.">>
<<run clearsaid("go")>>
<</choice_shown>>
/% [[c9_z_fort_jun_chat]] %/I stroll through the fort from corner to corner.
<<if more("trustMilitary")>>Most of the soldiers would politely salute when I approach, but seem to intentionally keep their responses short.
<<else>>Most of the soldiers try to appear busy or duck behind tents when I approach, and keep to one or two word answers if I ask them about anything.
<</if>>They seem to show no interest in the recruitment.
<<if flag("c8_z_fort_nextmorning3") eq "recruit">>Captain Yi Jiu's team is no doubt excited by the news, but they have wisely hidden away in their tents, having already returned their army-assigned gears to the quartermaster here.
<</if>>
<br><br>
<<if setup.isAround("bo")>>
"Hey, Agent $agentName!" A twenty-something young man in soldier's uniform and one sleeve rolled up catches up to me as I pass by the stable.
<<if setup.hasMet("bo")>>
I recognize him as the exchanged son from the Jiang clan, now back home in Zong and re-enlisted to complete his first mandatory term of military service. "I'm Jiang Bo. Remember me? I challenged you to a duel."
<br><br>
"Right."
<<if setup.wonSparAgainstBo() and setup.isSassy()>>
I smirk. "And you lost."
<br><br>
He shrugs. "Winning and losing are both common on the battlefield."
<<else>>I sigh.
<</if>>
<<else>>
<<trust "bo">>
"The name's Jiang Bo." He rolls down the sleeve to salute. "Thanks to your intervention, I was released from the Lu clan and sent home. I still have three more years of military service to fulfill, so, here I am."
<br><br>
<<if setup.isSassy()>>
"Glad you are in high spirit despite it all." I grin.
<br><br>
"What's not to be happy about." He swipes his nose to show his contempt. "Mao stinks of greed. That old Lu treated me well enough, but I'd rather not get attached to that life style. A man loses direction if he's too comfortable. He'll have no reason to fight."
<<elseif very("kindness")>>
"Hope you don't mind living a soldier's life again," I say.
<br><br>
"I'm a proud warrior of Zong." He puffs up his chest a little. "Serving in the army is never an issue for me."
<</if>>
<</if>>
<br><br>
<<set _next = "c9_z_fort_bo_chat">>
<<set _same = `His eyes flit from left to right, then focus on me. "You need better incentives if you want Zong soldiers to fight against their own people. An Imperial edict... doesn't weight that much to us, to be honest. And it's not even a mandatory conscription. More the reason to ignore it."<br><br>I raise an eyebrow. "What about honor then?"<br><br>"What about it?" The young man mirrors my expression. "After they join an Imperial army to fight against General Xiahou's troops, do they end up having to move to Mao because they'll have alienated a large group of their former comrades?"<br><br>"That's... their choice," I say.<br><br>"Well they rather not have to betray their own brothers and sisters to fight for people they don't care about." He continues, "So you need to make them feel more at home in this new army. To us, a righteous person is willing to die for their cause, and someone unafraid of death will always win. And we like to be on the winning side." `>>
<<if flag("c6_bospar") eq "lost">>
<<set _same += `He pauses to give me a once-over. "Okay, perhaps you can't win a fight against me, but you could enact the same military laws in your army.`>>
<<else>>
<<set _same += 'He pats his chest. '>>
<<if setup.hasDefeatedBo()>><<set _same += '"Beat me again, but this time'>>
<<else>><<set _same += '"Fight me, and win'>>
<</if>>
<<set _same += ' in front of these soldiers. Impress them. Besides that, you should enact the same military laws in your army."'>>
<</if>>
<<set _same += ' The same kind of reward, and the same kind of punishment. You get what I mean?"'>>
<<choice_shown '"So, what do you want?"' _next>>
<<stoic>><<proper -1>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"How can I help you, young master Jiang?"' _next>>
<<proper>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"You\'re not itching for a rematch, are you?" I grin.' _next `setup.hasDefeatedBo()`>>
<<bold>><<stoic -1>><<collectivist -1>>
<<set $response = `"Clever, but that's only part of what I want to say." Bo crosses his arms, but looks more amused than annoyed. ` + _same>>
<</choice_shown>>
<<else>>
I find Little Leopard washing bowls alone near a well.
<<if hasVisited("c6_z_fort")>>"Still all on you to clean up after your brothers and uncles?"
<<else>>"No one else helps you with this chore?"
<</if>>
<<if flag("baogirl")>>She wipes her<<else>>The young soldier wipes their<</if>> eyes with a sleeve, and answers without turning to face me, "Oh, um, it builds character."
<br><br>
<<set _next = "c9_z_fort_bao_chat">>
<<choice_shown 'I crouch down and ask gently, "Are you all right?"' _next>>
<<setFlag "c9_z_fort3_survey" "crouch">>
<<kind>><<proper>>
<<trust "bao" 1>>
<<set $response = `"Yes, ?madam. Don't worry about me." The young soldier rinses the bowl in the water bucket methodically, then pulls it out to wipe with a rag. "I'm almost done, then I'll go back to take care of sister Jun- I mean, Officer Tang."`>>
<</choice_shown>>
<<choice_shown '"You don\'t have to guard Officer Tang every minute of the day?"' _next>>
<<setFlag "c9_z_fort3_survey" "stand">>
<<stoic>><<proper -1>><<collectivist>><<military>>
<<trust "generalying" 1>>
<<set $response = `"Not to worry, ?madam. Sister Jun- I mean, Officer Tang has guards taking shifts to protect her." The young soldier rinses the bowl in the water bucket methodically, then pulls it out to wipe with a rag. "I can't shirk my other duties, so I have to leave her side sometimes."`>>
<</choice_shown>>
<<choice_shown "I pull more water from the well, stack the dried bowls into a basket, and help the young soldier wipe the washed bowls with a rag." _next>>
<<setFlag "c9_z_fort3_survey" "help">>
<<bold -1>><<kind>><<masses>>
<<trust "bao" 1>><<trust "jun" 1>>
<<set $response = `"Uh, ?madam, you don't have to do that!" The young soldier leaps up to try to take the work from me. "I'm responsible for this chore."<br><br>I playfully dodge out of the way. "Don't worry, I promise not to break anything and get you in trouble. If other people ask, just say I insisted."<br><br>Seeing that I'm serious about helping, Little Leopard crouches back down and resumes cleaning.`>>
<</choice_shown>>
<</if>>
/% [[c9_z_fort_bo_chat]] [[c9_z_fort_bao_chat]] %/<<response>>
<<set _next = passage(), _spar = "c9_z_fort_bo_spar", _done = "c9_z_fort4">>
<<choice_shown '"No, even if Reward\'s Night is meant to protect every soldier, I will not subject anyone in the Imperial army to that practice."' _next `notsaid("reward") and flag("zongarmyrewardsnight")`>>
<<run say("reward")>>
<<setFlag "norewardsnight">>
<<military -1>><<literati 2>><<masses>>
<<stoic -1>><<proper>><<righteous>><<collectivist>>
<<trust "yao" 1>><<trust "ning" 1>><<trust "sheng" 1>>
<<set $response = `Bo shrugs. "Fine. But you get the idea. People are creatures of habit. Needing to unlearn old rules and learn new ones that they don't even respect will discourage them from even trying."<br><br>"Then we'll make rules that they will respect," I say.<br><br>"All right, Agent $agentName." He grins. "We'll see."`>>
<</choice_shown>>
<<choice_shown '"I\'m not going to fight you."' _next `notsaid("no") and (flag("c6_bospar") neq "lost")`>>
<<run say("no")>>
<<bold -1>>
<<if setup.hasDefeatedBo()>>
<<righteous>><<literati>>
<<set $response = `"It wouldn't be an honorable fight." I shake my head. "Everyone will think I'm picking on a junior. Neither outcome would be impressive."<br><br>"You won't know that for sure unless you try." This young man still looks eager despite how he lost in our previous match.`>>
<<elseif flag("c6_bospar") eq "tied">>
<<set $response = `"He quickly says, "I can pretend to lose-"<br><br>"How many people can you fool with that?" I shake my head. "Look, enlist if you believe in the cause. Or do you need to put up appearances in front of your fellow warriors? To make them think you aren't defecting?"<br><br>Bo rubs his neck, unable to answer my rhetorical question.`>>
<<else>>
<<set $response = `"And this army is about fending off an unrighteous attack," I scan the various groups of soldiers at a distance, "not about trying to be the strongest force there is."<br><br>"If you weren't thinking of maintaining this Imperial army once the crisis is over, perhaps there is even less reason for Zong soldiers to temporarily shift allegiance." Bo scratches his head. "Who wants to make that much change to their routine and then have to go back to their old life? We fight people we disagree with all the time. Don't need to join another army to do it."`>>
<</if>>
<</choice_shown>>
<<choice_enabled '<small>(body)</small> "Fine. When and where do you want the match to take place?"' _spar `notsaid("fine") and ($body gt 2) and (flag("c6_bospar") neq "lost")`>>
<<run say("fine")>>
<<bold>><<stoic>><<wise -1>><<collectivist -1>>
<<military>>
<<if said("no") and setup.hasDefeatedBo()>>
<<righteous -1>><<literati -1>>
<</if>>
<<trust "bo" 1>>
<<if setup.isAttractedToMC("bo")>><<trust "bo" 1>><</if>>
<<set $response = `He is stunned momentarily, as if he did not expect me to agree. "Uh, right now! But, not here..." He points back at the gathering of soldiers around the largest campfire. "There, I'll go get the audience ready, then you come and answer my challenge. Make a show of it!"<br><br>I nod, and watch him excitedly run off toward the crowd.`>>
<<run clearsaid()>>
<</choice_enabled>>
<<choice_shown '"Thanks for the advice. I\'ll think about it."' _done>>
<<bold -1>><<proper>><<collectivist>>
<<set $response = "We exchange salutes, and I head back to my guest tent.">>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown '"Good night, Young Master Jiang."' _done>>
<<if saidnothing()>>
<<bold -1>>
<<set $response = "I leave him without engaging with his ideas. He lets out a huff through his nose, but otherwise doesn't voice any complaint.">>
<<else>><<set $response = "I leave him and head for my guest tent.">>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_z_fort_bo_chat]] [[c9_z_fort_bo_spar]] [[c9_z_fort4]] %/<<response>>
<<set _next = passage(), _jun = "c9_z_fort_bao_chat_jun", _done = "c9_z_fort4">>
<<choice_shown '"Are you upset about Officer Tang?"' _jun `notsaid("jun")`>>
<<run say("jun")>>
<</choice_shown>>
<<choice_shown '"Did you hear about the recruitment order from the capital?" I ask.' _next `notsaid("order")`>>
<<run say("order")>>
<<loyal>><<collectivist>>
<<set $response = 'Little Leopard nods. I press the subject, "Do you know why everyone seems so indifferent about it?"<br><br>?Theybao shrugs. "Nobody wants to leave the home they have grown used to, I guess."<br><br>"They could come back after the war is over," I say.<br><br>The young soldier glances up at the half moon. "Will the war ever end?"<br><br>'>>
<<if very("bold") and very("kindness") and very("righteousness")>>
<<set $response += 'I answer with confidence, "It will."'>>
<<else>><<set $response += "I thought I had an answer for this question, but then decide not to say anything.">>
<</if>>
<</choice_shown>>
<<choice_shown '"What do you think of the Lowat people?"' _next `notsaid("lowat")`>>
<<run say("lowat")>>
<<set $response = `Little Leopard replies slowly while not stopping with the task at hand, "Sister Jun- I mean Officer Tang told me they have different traditions than us and speak different languages, but otherwise I wouldn't even be able to tell us apart. `>>
<<if hasVisited("c8_z_fort_execution")>>
<<set $response += `I don't think I've met anyone from Lowat tribes, well, at least not until the execution earlier... If they really are just like us, then I might have met some and didn't know it."`>>
<<else>>
<<set $response += 'I never really met anyone from Lowat tribes myself, except seeing their dead bodies."'>>
<</if>>
<<set $response += `<br><br>"You don't hate them for their violent attacks?" I ask.<br><br>The young soldier shrugs. "My brothers and sisters hurt them just as much. We all must fight to survive."`>>
<</choice_shown>>
/% TODO add more? %/
<<choice_shown "That's all." _done>>
<<if saidnothing()>><<bold -1>><</if>>
<<switch flag("c9_z_fort3_survey")>>
<<case "crouch">><<set $response = "I rise to my feet and head back to my guest tent.">>
<<case "stand">><<set $response = "I turn to head back to my guest tent.">>
<<case "help">>
<<set $response = "I help Little Leopard finish the chore, and carry the dried bowls back to where they store the supplies. ">>
<<if $mind gt 1>>
<<wise>>
<<set $response += "With a quick look around I try to estimate the number of soldiers this fort can support... ">>
<</if>>
<<set $response += "After that, the young soldier thanks me profusely before guiding me back to my guest tent.">>
<</switch>>
<<setFlag "c9_z_fort3_survey" false>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_z_fort_bao_chat]] [[c9_z_fort_bao_chat_jun]] [[c9_z_fort4]] %/Little Leopard mumbles a "yeah" after a short silence. Eventually the young soldier says, "Well, no... I don't know. I'm not upset about her... It's more that the whole situation is upsetting."
<br><br>
<<set _next = "c9_z_fort_bao_chat">>
<<choice_shown '"She must obey military orders. That\'s the way of your Zong military." I say, "Not much flexibility."' _next>>
<<stoic>><<trusty>><<kind -1>><<collectivist 2>><<military>><<masses -1>>
<<trust "dukez" 1>><<trust "generalying" 1>><<trust "bao" -1>>
<<set $response = "The young soldier responds only with the sound of water splashing as the bowl is being scrubbed.">>
<</choice_shown>>
<<choice_shown '"It\'s unfortunate to be forced into a corner like she was." I shake my head.' _next>>
<<stoic -1>><<kind>><<collectivist -1>><<military -1>><<masses>>
<<trust "bao" 1>><<trust "generalwei" 1>><<trust "ren" 1>>
<<trust "yao" 1>><<trust "ning" 1>><<trust "ce" 1>><<trust "fei" 1>>
<<set $response = 'The young soldier mumbles another "yeah" but says nothing more.'>>
<</choice_shown>>
<<choice_shown '"War can be upsetting."' _next>>
<<stoic>><<kind>><<trusty>><<military -1>><<masses>>
<<trust "yao" 1>><<trust "ning" 1>><<trust "ce" 1>>
<<trust "ren" 1>><<trust "fei" 1>><<trust "jun" 1>>
<<set $response = "The young soldier nods without saying a word.">>
<</choice_shown>>
<<choice_shown '"Can you try to persuade her to join the Imperial army?" I say quietly. "I\'m worried that now anyone above her rank can force her to carry out a massacre that she is against."' _next>>
<<setFlag "c9_askbaopersuadejun">>
<<kind>><<collectivist -1>><<military -2>>
<<if setup.isRespected("jun") and (not setup.isDesired("jun"))>><<trust "jun" 1>>
<<else>><<trust "jun" -1>>
<</if>>
<<trust "generalying" -1>>
<<trust "fei" 1>><<trust "ren" 1>><<trust "bao" 1>><<trust "generalwei" 1>>
<<set $response = `The young soldier is silent for a while. "She might not like that..." Little Leopard murmurs, "but I'll try."`>>
<</choice_shown>>
/% [[c9_z_fort_bao_chat]] %/<<response>>
The campfire is being stoked as I approach, but the main source of light has to be from the torches all around this section of the fortified camp. The crowd of soldiers quickly gulps down the rest of their meal, so they can focus their attention on Bo and I.
<br><br>
"Wrestling? Boxing? Or with weapons?" The spirited young man stretches his neck and limbs.
<<if setup.hasShuoSword()>>"But don't use that sword of yours. Use our training blade."
<<elseif more("fem") or $height eq "short">>"I wouldn't recommend wrestling, but it's your choice, Agent."
<<else>>"I'm good with any!"
<</if>>
<br><br>
I put my weapon on the ground...
<<set _next = "c9_z_fort_bo_spar2">>
<<choice_shown '"Training blade, please."' _next>>
<<setFlag "c9_z_fort_bo_spar" "blade">>
<<literati>>
<<set $response = "Bo grabs a blade from a fellow soldier and tosses it to me. ">>
<<if setup.hasShuoSword()>><<set $response += '"Thanks for that." '>><</if>>
<<set $response += "He brandishes his own, and we settle into our stances.">>
<</choice_shown>>
<<choice_shown '"Boxing." I crack my knuckles.' _next>>
<<setFlag "c9_z_fort_bo_spar" "boxing">>
<<masses>>
<<if setup.hasDefeatedBo()>>
<<set $response = 'With a flash of righteous fury in his eyes, Bo readies himself to lunge. "Renowned Agent $agentName, here I come!"'>>
<<elseif flag("c6_bospar") eq "tied">>
<<fairmath "$stoic" 5>><<bold>>
<<set $response = `Bo smirks as he settles into a defensive stance. "Don't hold back now, ?title."`>>
<<else>><<set $response = `Bo readies himself to attack. "Show us what you've got, ?title."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Wrestle, but with clothes on. And we will only grab onto each other\'s belt or limbs for leverage."' _next>>
<<setFlag "c9_z_fort_bo_spar" "wrestleclothed">>
<<military 2>>
<<if $body lt 4>><<bold>><</if>>
<<if more("fem")>>
<<stoic>><<righteous>><<proper -1>><<collectivist -1>>
<<set $response = `Bo scratches his head. "All right, just don't blame me for being improper."`>>
<<elseif $height eq "short">>
<<if $body lt 4>><<bold>><</if>>
<<set $response = `Bo scratches his head. "All right, but I won't hold back."`>>
<<else>>
<<set $response = 'Eyes wide and shoulders back, Bo can barely contain his excitement. "Show us your might, Agent $agentName."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Wrestle." I take off my clothes and wrap some around my waist and crotch as per tradition.' _next>>
<<setFlag "c9_z_fort_bo_spar" "wrestlenaked">>
<<military 2>><<masses>>
<<if $body lt 4>><<bold>><</if>>
<<if $sex eq "female">>
<<proper -2>><<military 2>><<literati -2>><<masses>>
<<set $response = "Excited chatter breaks out among the audience. ">>
<<if flag("bindChest")>><<set $response += "My chest is already bound by cloth, so I can get into a ready stance immediately.">>
<<else>><<set $response += "I grab a piece of rag someone was using to wipe bowls, and carefully bind my breasts with it.">>
<</if>>
<<set $response += " Some of the men react loudly, ">>
<<if more("fem")>><<set $response += '"Gutsy!"'>>
<<else>>
<<setFlag "c9_bodyrevealed" "female">>
<<setFlag "c9_fembeforewrestle" $fem>>
<<set $fem = 75>>
<<run gender.setPronouns("female")>>
<<set $response += `"She's a woman!" That comment instantly garnered more attention from soldiers further away from the gathering.`>>
<</if>>
<<set $response += " I ignore them and focus on my opponent, who only hesitates for a second before undressing as well.">>
<<elseif $sex eq "male" and more("fem")>>
<<setFlag "c9_bodyrevealed" "male">>
<<setFlag "c9_fembeforewrestle" $fem>>
<<set $fem = 25>>
<<run gender.setPronouns("male")>>
<<set $response = `Bo and the rest of the audience are stunned for a moment by my declaration. But once I remove my shirt, their enthusiasm deflates. I hear a few disappointed whispers of "oh, I thought he was a woman," but I ignore all of such comments. My opponent nods, and quickly undresses as well.`>>
<<elseif $height eq "short">>
<<if $body lt 4>><<bold>><</if>>
<<set $response = `Bo scratches his head. "All right, but I won't hold back." He quickly undresses and mirrors my action to ready his body.`>>
<<else>>
<<set $response = 'After quickly undressing and mirroring my action to get ready, Bo can barely contain his excitement. "Show us your might, ?title!"'>>
<</if>>
<</choice_shown>>
/% [[c9_z_fort_bo_spar2]] %/<<response>>
<<switch flag("c9_z_fort_bo_spar")>>
<<case "blade" "boxing">>
<<if flag("c9_z_fort_bo_spar") eq "blade">>
We test each other's fundamentals in the first round, clash, parry, then step back. The young man immediately follows up with a showy attack, but if I were to trust his intention of entertaining the crowd, he would not try to end the fight too quickly.
<<else>>
<<if flag("c6_bospar") eq false or flag("c6_d_bochallenge") eq "verbal">>We test each other's strength and basic moves in the first round.
<<else>>We pretend to test each other's strength in the first round.
<</if>>
The young man immediately follows up with a showy lunge, but if I were to trust his intention of entertaining the crowd, he would not try to end the fight too quickly.
<</if>>
<br><br>
<<if $body gt 3>>
I direct most of my outward force toward the ground, leaving dents or digging into the earth as I change position. The strength of my actual attacks can thus be moderated to counter his moves without overwhelming him. It's a delicate balance of fighting honorably, but with the intent to excite or inspire, not to humiliate either the opponent or the people he represents.
<<else>>
I meet his attacks with equal vigor and flourish. Our parity in skill and strength makes this a relatively easy task to accomplish.
<<if flag("c9_z_fort_bo_spar") eq "blade" and flag("c7_replicateswordplay")>>
At one point I repeat some of the move my father had used to defeat Grand Protector Sima during the royal joust. I doubt anyone here would have been present at the time to have seen it, so it should be an entertaining surprise for them. Applause and the encouraging hollers from the crowd sound like a good sign.
<<set _sum = flag("c9_inspiredsoldiers") + 10>>
<<setFlag "c9_inspiredsoldiers" _sum>>
<<elseif flag("c9_z_fort_bo_spar") eq "boxing" and $height eq "short" and flag("childhood") eq "fighter">>
However, the difference in our height, along with the cheers from the crowd in support of my opponent, suddenly remind me of that one fight in my childhood where I defeated older and more skilled boxers to defend my father's honor. The memory of that day fills me with righteous energy, and it somehow translates into a dramatic moment when I endure a flurry of blows without batting an eye, then force the opponent back with a single punch that might even be channeling the strength of earth itself. The crowd falls silent for a few seconds, only to erupt into loud hurrah. Bo rubs the area where he was hit, but appears quite pleased with the outcome.
<<trust "bo" 1>>
<<set _sum = flag("c9_inspiredsoldiers") + 10>>
<<setFlag "c9_inspiredsoldiers" _sum>>
<<else>>
Beyond that, I rely on Bo to direct the ebb and flow of our exchanges. He seems to have quite a few ideas, and fortunately I'm able to react properly and resolve the clashes to the audience's satisfaction.
<</if>>
<</if>>
<br><br>
As we settle back into a defensive stance after twenty rounds, the young man
<<if flag("c9_z_fort_bo_spar") eq "blade">>switches to grasping the handle with the tip of the blade pointing downward. He
<<else>>straightens his body and
<</if>>
salutes me. "I concede." Someone in the crowd calls him a weakling for quitting so soon. Bo grins at the heckler. "Want to try a match yourself?"
<br><br>
When no one comes forth to accept the challenge, he says, "?general hasn't made a single mistake that I could take advantage of, so why waste more effort for no gain? Clearly I have a lot more to learn under ?their leadership!"
<br><br>
<<if setup.isChatty()>>
<<set _sum = flag("c9_inspiredsoldiers") + 10>>
<<setFlag "c9_inspiredsoldiers" _sum>>
"And I welcome anyone under my banner, if not for the long-term then just for the sake of one righteous war!" I declare with passion as I salute the crowd, then Bo. I see a few heads nodding in my direction,
<<else>>I nod in appreciation for that purposeful declaration. I scan the crowd and notice a few of the soldiers staring at me with interest,
<</if>> even though none of them steps forward in this moment. Nevertheless, this was a fair attempt to start the recruitment process. I <<if flag("c9_z_fort_bo_spar") eq "blade">>return the training blade,<</if>> pick up my own weapon, and [[head back to the guest tent|c9_z_fort4]] to rest.
<<if $presence gt 4>><<set _sum = flag("c9_inspiredsoldiers") + 30>>
<<elseif $presence gt 3>><<set _sum = flag("c9_inspiredsoldiers") + 20>>
<<else>><<set _sum = flag("c9_inspiredsoldiers") + 10>>
<</if>>
<<setFlag "c9_inspiredsoldiers" _sum>>
<<default>> /% wrestleclothed, wrestlenaked %/
Bo charges at me, grabs my
<<if flag("c9_z_fort_bo_spar") eq "wrestlenaked">>waistband<<else>>belt<</if>>
with his right hand, and clasps my hand with the other, our fingers naturally intertwining for a more stable grip.
<<if $sex eq "female">>
I can see how that motion alone would put people who are strict on propriety on edge. But here in Zong, etiquette about physical touch is less important to men and women when everyone must often fight for their lives. I shake off any distracting thought and grab his waistband with my free hand,
<<else>>I grip onto his waistband with my free hand,
<</if>>then our contest of brute force and clever maneuverability begins in earnest.
<br><br>
After gauging his strength,
<<if $body gt 4>>
I know I can simply push him back until he yields. <<if $height eq "short">>My short stature actually helps here because he will have a harder time with his grip.<</if>>
But if I go for a quick win, it wouldn't make a good show.
<<elseif $body gt 3>>
I know I can trip him with some footwork before lifting him over my shoulders. <<if $height eq "short">>My short stature would actually help me be more stable in the exchange.<</if>>
But if I go for a quick win, it wouldn't make a good show.
<<else>>I know we'll both have to use other fighting techniques to get ahead... at least to make it exciting to watch.
<</if>>
<br><br>
We push into each other with our hands and shoulders, arms locking or twisting, occasionally forcefully separate to circle one another for a few seconds, then reengage like horned oxen.
<<if flag("c9_z_fort_bo_spar") eq "wrestlenaked">>
<<if $sex eq "female">>
Bo would brush over my bound chest whenever he wants to tighten his grip, but to his credit, he never once grabs me by the binding cloth. I have a feeling that many in the audience would be thrilled to see all clothing come off...
<i>
<<if setup.isSassy()>>Too bad it's not their reward's night!
<<elseif very("kindness")>>I'm glad this young man does not go that far to "inspire" the crowd.
<<elseif lot("stoic")>>If that will get a few more to join my army, fine.
<<else>>Not today, folks.
<</if>>
</i>
<br><br>
<</if>>
Hot breaths steam across our skins and warm the inside of our ears. Our bodies are soon slippery from sweat, which soaks fabric and even the edge of the leather belt.
<<else>> /% with cloth on %/
<<if $sex eq "female">>
Bo would brush over my <<if flag("bindChest")>>bound<</if>> chest whenever he wants to tighten his grip on my belt, but to his credit, he focuses on trying to force me off balance rather than playing with irrelevant parts of my body.
<br><br>
<</if>>
Hot breaths steam across our faces and warm the inside of our ears. Our bodies are soon soaked in sweat, even making the edge of the leather belt slippery.
<</if>>
<<if $height eq "short">>
Bo reaches over my shoulders, presses me down in order to grab at my <<if flag("c9_z_fort_bo_spar") eq "wrestlenaked">>waistband<<else>>belt<</if>> from behind. I crouch as low to the ground as possible, with one foot in front and another slightly behind for stability, grab both of his legs, then ram into his stomach, tackling him onto his back.
<<else>>
Bo lowers his stance, and starts focusing on his footwork. We exchange hooks and counter-hooks with our non-pivoting foot, until
<<if $body gt 3>>I catch him at the hip with mine, and flip him over my back to be thrown down on the ground. I step back quickly,
<<else>>I lean into him hard and force his unbalanced body to hit the ground first. I roll off of him quickly,
<</if>>and we continue into the next round.
<</if>>
<br><br>
At first the crowd cheers more for their fellow soldier, but as I win more exchanges, they cannot help but appreciate my skill. I notice that
<<if $sex eq "female">>
nearly half of the crowd are now women.
<<set _sum = flag("c9_inspiredsoldiers") + 20>>
<<setFlag "c9_inspiredsoldiers" _sum>>
<<else>>a third of the crowd are now women.
<</if>>
<<if $height eq "short">>
And apparently winning this contest at my stature left a good impression.
<<set _sum = flag("c9_inspiredsoldiers") + 10>>
<<setFlag "c9_inspiredsoldiers" _sum>>
<</if>>
<br><br>
"I'm done!" Bo splays on the ground after another five rounds. "?general, clearly, I could learn, a lot, under your leadership..."
<br><br>
<<if setup.isChatty()>>
<<set _sum = flag("c9_inspiredsoldiers") + 10>>
<<setFlag "c9_inspiredsoldiers" _sum>>
"And I welcome anyone under my banner, if not for the long-term then just for the sake of one righteous war!" I declare with passion as I salute the crowd. I see a few heads nodding in my direction,
<<else>>I scan the crowd and notice quite a few of the soldiers staring at me with interest,
<</if>>even though none of them steps forward in this moment. Nevertheless, this was a fair attempt to start the recruitment process. I
<<if flag("c9_z_fort_bo_spar") eq "wrestlenaked">>put my clothes back on,
<<else>>wipe my face with my sleeves,
<</if>>
pick up my weapon, and say goodbye to Bo who is slowly getting back to his feet. Little Leopard visits me at [[the guest tent|c9_z_fort4]] later that night with a bucket of water and spare clothing, so that I don't have to sleep in my own sweat.
<<if $presence gt 4>><<set _sum = flag("c9_inspiredsoldiers") + 40>>
<<elseif $presence gt 3>><<set _sum = flag("c9_inspiredsoldiers") + 30>>
<<else>><<set _sum = flag("c9_inspiredsoldiers") + 20>>
<</if>>
<<setFlag "c9_inspiredsoldiers" _sum>>
<</switch>><<response>>
<<set $location = "somewhere in northeastern Zong, en route to the Imperial capital">>
Next morning, I meet with General Ying once more to bid him farewell. He informs me that there are soldiers from his camp interested in joining the campaign, but that they will need some time to prepare before coming to Mao. General Wei sees me off at the entrance of the fort.
<<if flag("c9_z_fort_bo_spar") and trust("bo") gt 2>>
<br><br>
"That boy from the Jiang clan has been eager to challenge you since he returned to the army," the gentle-faced officer grins, "you might be seeing him sooner than you expect."
<br><br>
<<if setup.isStoic()>>I nod in response.
<<elseif setup.isPassionate()>>"Ha! I don't know whether to be glad or be wary. It certainly would help with morale with such a spirited soldier around."
<<else>>"Then I shall await his arrival."
<</if>>
<</if>>
We exchange a warrior's salute, and I start my days long journey back to the capital.
<br><br>
<<set _next = "c9_capital">>
<<choice_shown "Before crossing the border into Mao, I make sure that I look and act the same as before the wrestling match." _next `(flag("c9_bodyrevealed") neq false)`>>
<<set $fem = flag("c9_fembeforewrestle")>>
<<if more("fem")>><<run gender.setPronouns("female")>>
<<else>><<run gender.setPronouns("male")>>
<</if>>
<</choice_shown>>
<<choice_shown "At a rest stop along the way, I recall the wrestling match and how brave, or perhaps reckless I was... <i>Is the extra effort to hide my body even worth it anymore?</i>" _next `(flag("c9_bodyrevealed") neq false)`>>
<<if setup.isGenderNC()>><<stoic>><<collectivist>><</if>>
<<set $response = "I have no answers for myself, and decide not to bother trying to appear more like a ">>
<<if more("fem")>><<set $response += "man">>
<<else>><<set $response += "woman">>
<</if>>
<<set $response += " for now.">>
<</choice_shown>>
<<choice_shown "I stop along the way to let the horse rest for an hour or so, then set out again." _next>>
<</choice_shown>>
/% [[c9_capital]] %/<<set $location = "Jimin city, state of Jinhu">>
<<response>>
By dusk, we arrive at the northern gate of Jimin city. There are scarcely any traveler at this hour, but the check point guards seem to be on high alert. "You have a southwestern accent, sir. Where are you from? Why are you here?"
<br><br>
Little Xu the carriage driver answers with a calm voice, "I'm from Zong, officer. I was tasked to bring ?title from the capital to Jinhu."
<br><br>
I move to closer to the curtain door, lift it to hand over my $agentName token.
<<if setup.isSlave("fei")>>Although the guard notices the shadowy figure behind me, he submits to the authority of the token and does not question us any further. He
<<else>>The guard
<</if>>
returns the command symbol and salutes me. "Please be careful if you are heading southward, ?madam. There have been more frequent sightings of barbarian raiders in the region since this morning."
<br><br>
"What else have been happening in Jinhu lately?" I ask.
<br><br>
"Rumor has it the barbarians in the southern regions have destroyed Fengdeng city just across the Long River. No news yet if there are survivors. After that, they also attacked Shenqu, and might be coming for Jimin next." He lets out a frustrated puff of air through his nose. "We heard from the south gate that eight of those savages harassed them around noon. Fortunately they didn't cause too much damage. Probably just to intimidate our people."
<br><br>
I nod and ask Little Xu to drive the carriage into the city. <<if hasVisited("c2_wehelp")>>Unlike the last time I was here, the atmosphere
<<else>>The atmosphere here<</if>> today is thick with anxiety.
<<if setup.dukeMaoSeditionJinhu()>>
From open balconies to alleyways, there are rather loud grumblings about the Duke hiding in his underground burrow instead of organizing a military effort to combat the violent threat. When challenged by other residents, these complainers push back by accusing the Duke-sympathizers for being his shadow agents.
<<else>>There are whispers of complaints about the Duke not organizing a military effort to combat the threat in the south. The topic of leaving the city is brought up, but not many people would continue that conversation.
<</if>>
<br><br>
"We'll fight the savages by ourselves!" The raucous voices of young men fill the air. I look out through the curtain and see that they are ill-equipped to take on this challenge, even if their conviction is strong.
<br><br>
<<set _same = `"The Zong army! The Zong army is outside the southern gate!" We hear shouts in the midst of the bustle on the streets. Some other voice calls out, "They captured the barbarian robbers!" And the crowd erupts with various reactions. Some are glad, some are worried, but everyone is at least intrigued by the news. Pedestrians are bumping into the carriage from left and right, and it sounds like Little Xu is struggling to keep the horse calm. I peek out through the curtain to see him jumping off the driver's seat to grasp the reins tighter.`>>
<<set _same2 = "<br><br>I climb out and ask him to wait at the nearby inn while I follow the wave of people.">>
<<if setup.isSlave("fei")>>
<<if setup.hasNPCTidbit("fei", "whisper")>>
Fei whispers, "Please let me go contact my colleagues. I swear to return as soon as I can."
<br><br>
<<set _next = "c9_j_corpses">>
<<choice_shown '"What for?" I huff, "Get them to assassinate the barbarians? Or take on a professional army?"' _next>>
<<setFlag "c9_j_jimin" "insult">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$kindness" -5>>
<<trust "fei" -2>><<trust "dukej" -1>>
<<set $response = 'Fei shakes her head to insist otherwise, and I respond with a firm "no" to end the discussion.<br><br>' + _same + _same2>>
<</choice_shown>>
<<choice_shown '"No."' _next>>
<<setFlag "c9_j_jimin" "refuse">>
<<fairmath "$integrity" 5>>
<<fairmath "$stoic" 5>>
<<trust "fei" -1>>
<<set $response = "Fei frowns, but does not argue, merely tries to peek out through the window whenever the curtain leaves an opening.<br><br>" + _same + _same2>>
<</choice_shown>>
<<choice_shown 'I hesitate for a few seconds before agreeing to her request, "But no trickery. Remember who you serve now."' _next>>
<<setFlag "c9_j_jimin" "allow">>
<<fairmath "$kindness" 5>>
<<trust "dukej" -1>>
<<set $response = "Fei nods and slips out of the carriage in the blink of an eye.<br><br>" + _same + _same2>>
<</choice_shown>>
<<else>>
Fei fidgets in her seat, seemingly has things to say but ultimately says nothing.
<br><br>
_same
<br><br>
I climb out and ask him to wait at the nearby inn while I [[follow the wave of people|c9_j_corpses]].
<</if>>
<<else>> /% alone %/
_same
<br><br>
I climb out and ask him to wait at the nearby inn while I [[follow the wave of people|c9_j_corpses]].
<</if>><<response>>
By first light, I ready myself for the day. <<if setup.isSlave("fei")>>Fei did not return in the night, but just as I'm about to go track her down, I notice her curled up outside the entrance of the inn. Fei struggles to her feet, then trails behind me down the streets.<</if>>
People in the markets are buying mostly dried food stuffs, as if preparing for travel or hardship. I hear whispers of merchants being absent or unable to refill their stock, but the more urgent situation seems to be the incitement of the younger residents of Jimin.
<br><br>
"Lend us some shield, officers!" A young man outside the city guards' barrack shouts. The rest of the group hold up their farm tools in agreement.
<br><br>
"They are reserved for the gatekeepers." The guard shouts back, "You folks don't even know how to get into formation! Proper shields would be wasted on you!"
<br><br>
"Are we to just hold the line with our bare chests?" Another man shouts, "There's no difference between you guards and us civilians when the barbarians attack!"
<br><br>
I walk up to the guard with my $agentName token in hand...
<<set _next = "c9_j_jimin_prep2">>
<<choice_shown '"Arm them with at least the surplus weapons and training shields. I can teach them formation basics."' _next>>
<<setFlag "c9_j_jimin_prep" "leather">>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" 5>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" 10>>
<<trust "jun" 1>><<trust "ren" 1>>
<</choice_shown>>
<<choice_shown '"Wisteria-weave basket covers might provide enough protection against arrows and slash attacks." I turn to the crowd. "Everyone gather what you can find from your homes, I\'ll teach you formation basics."' _next>>
<<setFlag "c9_j_jimin_prep" "wisteria">>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustMasses" 5>>
<<fairmath "$wisdom" 5>>
<<trust "jun" 1>><<trust "ren" 1>><<trust "dukej" 1>>
<</choice_shown>>
<<choice_shown '...then turn to the crowd. "The raiders will not fight conventionally, so neither should you. Use your familiarity with the city to your advantage. Focus on traps and ambush. Hit and run. Don\'t engage in close-quarter combat."' _next>>
<<setFlag "c9_j_jimin_prep" "ambush">>
<<fairmath "$trustMilitary" 10>><<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" -5>>
<<fairmath "$integrity" -5>>
<<fairmath "$kindness" 10>>
<<fairmath "$righteousness" -5>>
<<fairmath "$collectivist" -5>>
<<trust "fei" 1>><<trust "dukej" 2>><<trust "xiahou" -1>>
<</choice_shown>>
/% [[c9_j_jimin_prep2]] %/"?general!" The guard salutes me.
<<switch flag("c9_j_jimin_prep")>>
<<case "leather">>"I will go gather the leather shields then." He hurries back into the barrack.
<<case "wisteria">>"I'll check if we have any wisteria armors too." He hurries back into the barrack.
<<default>> /% ambush %/
"You are right, ?sir, but civilian fighting is actively discouraged in our state. The common folks of our state lack the drive, skill, and experience to carry out effective ambushes."
<br><br>
"Don't underestimate us, officer!" The young man at the front pats his chest. "We'll do anything to defend our homes!" The group agrees loudly.
<</switch>>
<br><br>
<<switch flag("c9_j_jimin_prep")>>
<<case "leather" "wisteria">>
I leap onto a nearby wagon and raise my voice over the gathering crowd, "Tell anyone who wants to defend the city to meet me outside the southern gate! I will teach you some basic defensive skills so you can protect your city!" Most of the people cheer, but doubt is still present in their eyes.
<br><br>
A large group of men with shields does eventually join me outside the gate to learn the Blossom and the Winnow formations.
<<default>> /% ambush %/
I grab a wooden stick from a nearby wagon and carve into the unpaved earth a square shape to indicate the city, then mark the gates on each side of the square. I ask the group of men to mark the major streets, and give them suggestions on where to lay ambushes.
<br><br>
"Keep flammable materials hidden away, or better yet, bring them to the city guards to use against enemies who want to scale the walls. Also prepare buckets of water ahead of time. Raiders might want to start fires as a distraction." I explain a few more tactics before offering to teach some basic self-defense moves to anyone who would meet me outside the southern gate. Most of the people cheer, but doubt is still present in their eyes.
<br><br>
A sizable group of men and women does eventually join me outside the gate to learn some combat moves.
<</switch>>
<br><br>
As the sun begins to set, the sentries at the checkpoint call out to those on the rampart. "What's coming this way?"
<br><br>
"It looks like an army!" One guard above yells, "Red and brown colors... I think the banner reads... Xiahou!"
<br><br>
"Everyone, withdraw behind the gate!" A guard gestures for the other gatekeepers to escort the peasants back into the city. "?general?"
<br><br>
<<set _next = "c9_j_xiahou">>
<<choice_shown "I tell the guard captain to go in without me." _next>>
<<setFlag "c9_j_jimin_prep2" "outside">>
<<fairmath "$bold" 5>>
<<if setup.isSlave("fei")>><<set $response = "I glance at Fei after everyone else is safe inside the gate. She remains firm where she stands, unfazed by my decision.">><</if>>
<</choice_shown>>
<<choice_shown "I head in with them." _next>>
<<setFlag "c9_j_jimin_prep2" "inside">>
<<fairmath "$bold" -5>>
<<if setup.isSlave("fei")>><<set $response = "Fei sticks close to me as we move inside the gate. A unit of archers are running up the stairs to the top of the wall, and we follow behind them.">><</if>>
<</choice_shown>>
/% [[c9_j_xiahou]] %/<<response>>
<<if flag("c9_j_jimin_prep2") eq "outside">>
Dust clouds shroud a massive group of infantry and cavalry forces as they approach us in an orderly quick march. The "Xiahou" banner flutters in the wind, and the leading rider is indeed the broad-shouldered General I met in the Zong archery camp months ago. Xiahou Kui raises his arm to signal the mixed troops behind him to halt their advance. The cavalry flanks stop first, then the infantry in the middle fans out more horizontally to about half of the width of the southern wall.
<br><br>
We both know that he has already recognized me, but he does not dismount right away. After a brief awkward aversion to look in my direction, the bulky man finally does a simple salute, except with annoyance written all over his face. "Agent $agentName." Perhaps he wasn't expecting me to be here.
<br><br>
Before I could even react, however, he calls out to his troops, "Bring up the savages!" From behind the infantry, a flat-bed wagon is being pulled forward to where we can see.
<<else>> /% on rampart %/
From the high vantage point, we watch a massive but orderly army approach the southern gate. The "Xiahou" banner flutters in the wind, and the leading rider is indeed the broad-shouldered General I met in the Zong archery camp months ago. Xiahou Kui raises his arm to signal the mixed troops behind him to halt their advance. The cavalry flanks stop first, then the infantry in the middle fans out more horizontally to about half of the width of the southern wall. On the back row, there are two flat-bed wagons each with a pile of unmoving bodies on them.
<br><br>
By the time he reaches close enough to the gate, we both know that he has recognized me on the rampart. He pretends not to have seen me, but the way he looks away from where I stand while shifting his jaw tells me that he is annoyed by my presence, and as if he wasn't expecting me to be here.
<br><br>
Before I could even react, however, he calls out to his troops, "Bring up the savages!" We then see one of the flat-bed wagons being pulled to the front.
<</if>>
<br><br>
Several bare-chested men lay lifeless on the wooden boards, which are now coated with dried blood. Based on how the blood pooled on their bodies, these men might have sustained multiple piercing wounds. If those injuries didn't kill them quickly, I suspect they would have bled to death.
<<if flag("c9_j_jimin_prep2") eq "outside">>The various length of the hair and line-styled tattoos on these captives suggest their Lowat culture origin, though it is likely they are from different tribes if not different regions.<</if>>
<br><br>
"People of Jinhu! I am Xiahou Kui, General of the Rear Regiment of Zong!" General Xiahou shouts <<if flag("c9_j_jimin_prep2") eq "outside">>over me<</if>> at the city guards on the rampart, "We chased Lowat savages across the border, defeated them in Fengdeng, and followed them north to Shenqu!" He gestures to the bodies on the wagon. "These are their scouts that we killed on the way here! We know there are still scattered bands of these barbarians in the area, so we will defend your city!"
<<if setup.isSlave("fei")>>I notice Fei clenching her fists, but the look in her eyes remains indifferent.<</if>>
<br><br>
<<set _next = "c9_j_xiahou2">>
<<if flag("c9_j_jimin_prep2") eq "inside">>
<<set _open = `"Ah, Agent $agentName. Didn't see you there." The Zong commander reluctantly acknowledges me. `>>
<<else>><<set _open = "">>
<</if>>
<<set _same = `His shadow agents are granted the authority to execute his rivals and other voices of dissent so that his rule will always appear unchallenged. Now that I'm proving to be more capable at defeating the Lowat raiders, he would sent his dogs after me instead of the real enemy!"`>>
<<choice_shown '"General Xiahou, the people of Jimin are capable of defending themselves against a scattered group of raiders." I raise my voice for the benefit of more listeners both inside and outside of the city walls, "But as I see it, your army is what they must truly defend against!"' _next>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMasses" 5>>
<<fairmath "$collectivist" 5>>
<<trust "dukej" 1>><<trust "fei" 1>><<trust "jun" 1>><<trust "ren" 1>>
<<trust "xiahou" -1>>
<<set $response = _open + '"Instead of accusing my warriors of wrongdoing, I suggest you open your eyes to the vileness of the Duke of Jinhu! ' + _same>>
<</choice_shown>>
<<choice_shown '"General Xiahou, your fear tactic is despicable!"' _next>>
<<fairmath "$courtesy" -5>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -10>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustMasses" 10>>
<<fairmath "$righteousness" 5>>
<<set $threatZong += 1, $threatJinhu -= 1>>
<<trust "dukej" 1>><<trust "fei" 1>><<trust "jun" 1>><<trust "ren" 1>>
<<trust "xiahou" -1>>
<<set $response = _open + '"Speaking of fear tactic, have you no idea how the Duke of Jinhu rules over his own people? ' + _same>>
<</choice_shown>>
<<choice_shown '"You all can go home now!" I speak in a commanding voice, "I will take over from here!"' _next>>
<<fairmath "$trustMasses" 5>>
<<if $presence gt 4>><<fairmath "$trustMasses" 5>><</if>>
<<fairmath "$bold" 5>><<fairmath "$stoic" 5>>
<<fairmath "$collectivist" -5>>
<<set $response = _open + '"I must say, either you choose to ignore the vileness of the Duke of Jinhu, or you are really ignorant of it. ' + _same>>
<</choice_shown>>
/% [[c9_j_xiahou2]] %/<<response>>
<<if setup.isSlave("fei") and flag("c9_j_jimin") neq "allow">>
Moving through this crowd is becoming increasingly difficult that I wouldn't be surprised if Fei conveniently disappears at some point. And yet she remains within sight whenever I check back on her position.
<br><br>
<</if>>
"Make way! Make way!" Shouts echo through the street as everyone approaches the southern gate. I see the "Xiahou" war banners fluttering above people's heads before I see the broad-shouldered commander stepping into the center of attention.
<br><br>
"Hard-working people of Jinhu! I am Xiahou Kui, General of the Rear Regiment of Zong!" The officer in iron-scale armor gestures to a flat-bed wagon behind him, where several bare-chested men lay lifeless on them. They might have sustained multiple piercing wounds based on how the blood pooled on their bodies, and the wooden board is covered in dried blood. If those injuries didn't kill them quickly, I suspect they would have bled to death. "We have a common enemy! These savages of the south!"
<br><br>
The audience frown or cover their noses as they look upon the unmoving bodies with fear, nausea, and contempt. The various length of the hair and line-styled tattoos on these captives suggest their Lowat culture origin, though it is likely they are from different tribes if not different regions.
<br><br>
"The Lowat savages have plagued my state since the formation of our kingdom, and my lord and his ancestors have tirelessly tried to bring them into our great society to no avail. So we say, no more!" General Xiahou spots me among the audience, but does not acknowledge me. He continues speaking to the residents, "Your Duke wants to be kind to these savages? That makes him unkind to you!"
<br><br>
General Xiahou and his group of twenty or so iron-clad soldiers are surrounded by Jimin residents in the front and city guards at the back. The guards on the rampart can also shoot from above if they are forced to defend their people. Nevertheless, these highly-disciplined warriors on two sides of their commander are still intimidating to face, and they can keep the crowd in check with their killing aura alone.
<br><br>
"We fought back against the savages in the south, and won! Fengdeng can be rebuilt! And so can Shenqu!" The bulky officer lifts a fist into the air. Many people in the crowd let out a gasp and take a step back. "Today we come to liberate Jimin from these terror!"
<br><br>
<<set _next = "c9_j_shadow">>
<<choice_shown '"If you already defeated the Lowat people, General, shouldn\'t you be on your way home?"' _next>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" 5>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 5>>
<<trust "xiahou" -1>><<trust "dukej" 1>>
<<set $response = '"The battle in Fengdeng and Shenqu might be over, but the war is not." General Xiahou scans the crowd. "We know there are more of them hiding in the wilderness and even among the populace. In addition, we found a dark truth about the supposed protectors of Jinhu!"'>>
<</choice_shown>>
<<choice_shown 'I step forward and hold up my symbol of authority. "Your invasion into Jinhu is unrighteous, and using fear tactic is despicable!"' _next>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustMasses" 5>><<fairmath "$collectivist" 5>>
<<if setup.hasShuoSword()>><<fairmath "$trustMilitary" 5>><</if>>
<<fairmath "$kindness" 10>>
<<fairmath "$righteousness" 5>>
<<set $threatZong += 1>><<trust "xiahou" -1>>
<<trust "dukej" 1>><<trust "fei" 1>><<trust "jun" 1>><<trust "ren" 1>>
<<set $response = '"How do you eliminate a rodent plague? Chase it through its hideout and uproot the nest!" The officer in iron-scale armor speaks over me to the locals, "Otherwise they will keep breeding and become a threat again in no time!" His eyes then flit '>>
<<if $height neq "tall">><<set $response += "down ">><</if>>
<<set $response += 'to me. "And if you consider us fearsome, Agent, that just means we are effective as protectors of the kingdom. Unlike the Duke of Jinhu, who only trains assassins to murder his rivals in the dark!"'>>
<<if setup.isSlave("fei") and flag("c9_j_jimin") neq "allow">>
<<set $response += '<br><br>Fei takes a step forward, her jaw clenched, hands balled into fists, but ultimately she says nothing. The towering officer glances at her once. "Are you a loyalist or a fool? Either way you must be blind to the truth."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Xiahou Kui!" I storm into view while holding up my symbol of authority. "Their fate should have been decided by His Majesty, not a rebel like you!" I point to the corpses. "You can silence some people, but you cannot kill everyone who disagrees with you!"' _next>>
<<fairmath "$courtesy" -10>><<fairmath "$kindness" 5>>
<<fairmath "$trustMilitary" -10>><<fairmath "$trustLiterati" 10>>
<<if setup.hasShuoSword()>><<fairmath "$trustMilitary" 5>><</if>>
<<if $presence gt 3>><<fairmath "$trustMasses" 5>><</if>>
<<fairmath "$bold" 10>><<fairmath "$stoic" -10>>
<<fairmath "$collectivist" 5>><<fairmath "$righteousness" 10>>
<<fairmath "$loyalty" 10>><<fairmath "$wisdom" -10>>
<<set $threatZong += 2>><<trust "dukez" -1>><<trust "xiahou" -1>>
<<trust "yang" 1>><<trust "sheng" 1>><<trust "ren" 1>><<trust "jun" 1>><<trust "fei" 2>>
<<set $response = `"Calm yourself, Agent. Just shouting about your beliefs will not solve anyone's problems." The bulky man smirks and takes a step toward me. "What has the Emperor done to secure the border of our great kingdom? The warriors of Zong and the boys in the north sacrifice their lives so that he could sleep at night. Similarly, what has the Duke of Jinhu done to protect his people?" He looks around the audience. "Teaching you to be kind to those who refuse to even speak your language? Accept their savage ways even when they endanger your lives?"<br><br>`>>
<<if setup.isSlave("fei") and flag("c9_j_jimin") neq "allow">><<set $response += "Fei takes a step forward, her jaw clenched, hands balled into fists, but ultimately she says nothing.<br><br>">><</if>>
<<set $response += `"And speaking of silencing," he walks over to the crowd, which causes the residents to back off out of reflex, "the Duke of Jinhu trains assassins to murder people who disagree with him. But as the Agent says, he can't silence us all."`>>
<</choice_shown>>
/% [[c9_j_shadow]] %/<<response>>
General Xiahou turns back to his men and makes a hand motion. "Bring them here!"
<br><br>
Just then, everyone notices two horses at a distance with bodies slung on top of them. Four soldiers carry two peasant-looking men to be laid down before the audience, and another two dragged a figure in night-walker's outfit to the same spot, letting their face hit the ground. None of the three bodies are moving, and all of them are covered in blood. Even if anyone in the crowd is curious, they dare not move any closer to check.
<<if not (setup.isMissing("fei") or setup.isSlave("fei"))>>
<<setFlag "capturedShadow" "fei">>
<<setFlag "feiInjured" "armheartleg">>
<<else>>
<<if setup.isAround("biming")>>
<<setFlag "capturedShadow" "biming">>
<<setFlag "biming" "martyr">>
<<else>>
<<setFlag "capturedShadow" "xin">>
<<setFlag "xin" "martyr">>
<</if>>
<</if>>
<br><br>
"Jinhu's Shadow, your lord's preferred method of peacekeeping." The broad-shouldered office glances down at the shadow agent. "This one made an attempt on my life but failed. When we caught up to him, he tried to use civilians as human shields."
<br><br>
<<if flag("c8_feigoodbye")>><i>"General Xiahou has invaded my state, and I have failed to kill him."</i> I recall a stranger's baritone voice.<br><br><</if>>
<<if setup.dukeMaoSeditionJinhu()>>
A woman steps out from the crowd and points at the shadow. "I know my husband died to one of them, just because he praised how music is valued in Mao!"
<br><br>
After some awkward whispering around her, another man concurs, "My brother went missing last year, and I've heard how these shadows would destroy the bodies they kill so no one could prove their crime." This time, the whisperers grow bolder in their accusations as well.
<br><br>
<</if>>
<<if flag("suzhanrebels") eq "xiahoukui">>
Someone in civilian clothing emerges from the group of soldiers. "I-if it wasn't for these soldiers from Zong, I would have been killed out there today. If not by the savages, then surely by the shadows."
<br><br>
<</if>>
<<if flag("c8_feigoodbye")>><i>"This might be my only chance to say goodbye."</i><br><br><</if>>
<<if setup.isSlave("fei") and flag("c9_j_jimin") neq "allow">>
Fei looks between me and the bodies, as if begging me to examine them, or at least let her examine them.
<br><br>
<</if>>
<<set _next = "c9_j_accuse">>
<<set _behind = `Just then I hear someone behind me say, "General Xiahou, please allow me to take care of their remains."<br><br>I turn my head to see a stranger in farmer's clothing and tanned skin, but he is not merely a farmer, because his sideburns help me pinpoint the resemblance to the Duke of Jinhu. Several residents in the crowd recognize this man and they bend at the waist to give him a respectful bow. "Young Master Dou Nong." <i>This must be the eldest son of the Duke of Jinhu.</i><br><br>He gives a peer's bow to the people, then bows respectfully toward me.`>>
<<if setup.isSlave("fei") and flag("c9_j_jimin") eq "allow">><<set _behind += " Next to him is Fei, who performs the same courtesy.">>
<<elseif setup.isSlave("fei")>><<set _behind += " Fei gives him a respectful bow.">>
<</if>>
<<set _behind += ' Young master Dou asks, "Agent $agentName, may I?"'>>
<<set _stand = `This stranger wears farmer's clothing, and his tanned skin matches the impression of someone who works in the fields all day. But his sideburns help me pinpoint the resemblance, and he is not merely a farmer. Several residents in the crowd recognize this man and they bend at the waist to give him a respectful bow. "Young Master Dou Nong." <i>This must be the eldest son of the Duke of Jinhu.</i><br><br>He gives a peer's bow to the people, then bows respectfully toward me.`>>
<<if setup.isSlave("fei") and flag("c9_j_jimin") eq "allow">><<set _stand += " Behind him is Fei, who performs the same courtesy.">>
<<elseif setup.isSlave("fei")>><<set _stand += " Fei gives him a respectful bow.">>
<</if>>
<<set _stand += ' Young master Dou asks, "Agent $agentName, may I examine the bodies?"'>>
<<choice_shown "<i>No... no...</i> I rush closer to examine the shadow." _next `flag("c8_feigoodbye")`>>
<<setFlag "c9_j_shadow" "examinefei">>
<<trust "fei" 1>>
<<set $response = "I turn the body over, ">>
<<if setup.hasSeenFei()>><<set $response += "and immediately recognize Fei, battered though ?hef might be.">>
<<else>><<set $response += "and somehow just know this must be Fei, battered though ?hef might be.">>
<</if>>
<<if flag("trainedHealer")>>
<<set $response += ` Although ?hisf pulse is so weak I could barely feel it, I believe ?hef could still be brought back from death's door. The blood on ?hisf outfit are mainly pooled around cuts and a puncture wound on ?hisf right forearm. The other stains must be from the other two bodies.`>>
<<else>><<set $response += ` I can't feel ?hisf pulse, and there is barely any air coming out of ?hisf nose, but I have to believe ?hef could still be saved!`>>
<</if>>
<<set $response += " I then glance over at the other two men, and gradually recall the faces of the foraging brothers we helped months ago... Unfortunately, their joints have already gone stiff. " + _behind>>
<</choice_shown>>
<<choice_enabled "<small>(mind)</small> I move closer to examine the three bodies." _next `($mind gt 1)`>>
<<setFlag "c9_j_shadow" "examine">>
<<if flag("c8_feigoodbye")>><<trust "fei" 1>><</if>>
<<set $response = "I turn the body over, ">>
<<if flag("capturedShadow") eq "fei">>
<<if setup.hasSeenFei()>><<set $response += "and immediately recognize Fei, battered though ?hef might be.">>
<<elseif flag("c8_feigoodbye")>><<set $response += "and somehow just know this must be Fei, battered though ?hef might be.">>
<<elseif $mind gt 2>><<set $response += "and I wonder if this might be Fei...">>
<<else>><<set $response += "and I wonder who this might be...">>
<</if>>
<<if flag("trainedHealer")>>
<<set $response += " The pulse is so weak I could barely feel it, but I check other injuries carefully, and I believe ">>
<<if setup.hasSeenFei() or flag("c8_feigoodbye") or $mind gt 2>><<set $response += "?hef">>
<<else>><<set $response += "he">>
<</if>>
<<set $response += " could still be brought back from death's door. The blood on the night-walker's outfit are mainly pooled around cuts and a puncture wound on the right forearm. The other stains must be from the other two bodies.">>
<<else>>
<<set $response += " I can't feel a pulse, and there is barely any air coming out of ">>
<<if setup.hasSeenFei() or flag("c8_feigoodbye") or $mind gt 2>>
<<set $response += "?hisf nose, but I have to believe ?hef">>
<<else>><<set $response += "his nose, but I have to believe he">>
<</if>><<set $response += " could still be saved.">>
<</if>>
<<else>> /% not fei %/
<<set $response += "and whoever this is, there is no more breathing, or a heartbeat...">>
<<if flag("trainedHealer")>><<set $response += " He sustained slashing wounds on the arms and body, and have a few broken ribs.">>
<<else>><<set $response += " He has been cut and beaten.">>
<</if>>
<<if flag("capturedShadow") eq "biming">><<set $response += " His eyes and cheeks are swollen, presumably from repeated punches.">>
<</if>>
<</if>>
<<set $response += " I then glance over at the other two men, and gradually recall the faces of the foraging brothers we helped months ago... Unfortunately, their joints have already gone stiff.<br><br>" + _behind>>
<</choice_enabled>>
<<choice_shown '"Jinhu\'s Shadows follow a code of conduct for the benefit of the people." I look defiantly at the invaders. "They have been defenders long before you paved a bloody path into their homeland."' _next>>
<<setFlag "c9_j_shadow" "defend">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$wisdom" -5>><<fairmath "$integrity" -5>><<fairmath "$righteousness" 5>>
<<trust "fei" 1>>
<<set $threatJinhu -= 1>><<trust "dukej" 1>>
<<set $response = `"But are they really defending the common folks?" The broad-shouldered officer looks around the crowd before locking eyes with me. "Or only their master?"<br><br>I stare back. "Shouldn't subordinates be loyal to their leader first? Like how your soldiers would follow you across the state border, doing whatever you order them to do."<br><br>General Xiahou scowls like he is grinning. "Agent, let's not waste time with words." He turns to the crowd again. "Where is your benevolent lord when you need him?" He spreads his arm to gesture to both sides of his soldiers. "Are we not the heroes you need during this crisis?"<br><br>"General Xiahou, please allow me to take care of their remains." We turn to see a man of average height stepping out of the crowd. ` + _stand>>
<</choice_shown>>
<<choice_shown '<i>How do I convince the people that his definition of protection is no better than the one practiced by Jinhu\'s Shadows?</i> While I hesitate, a man of average height steps out of the crowd. "General Xiahou, please allow me to take care of their remains."' _next>>
<<setFlag "c9_j_shadow" "nong">>
<<fairmath "$bold" -5>>
<<fairmath "$integrity" 5>>
<<fairmath "$collectivist" 5>>
<<fairmath "$trustLiterati" 5>>
<<set $response = _stand>>
<</choice_shown>>
/% [[c9_j_accuse]] %/<<response>>
He makes another hand motion to the troops behind him, and they pull to the front <<if flag("c9_j_jimin_prep2") eq "outside">>the other<<else>>another<</if>> flat-bed wagon. Soldiers carry the three unmoving bodies off of the blood-stained wooden board, laying each down on the ground for all to see. The first two men of differently aged physique are wearing peasant clothing, while the third is clad in night-walker's outfit.
<<if not (setup.isMissing("fei") or setup.isSlave("fei"))>>
<<setFlag "capturedShadow" "fei">>
<<setFlag "feiInjured" "armheartleg">>
<<else>>
<<if setup.isAround("biming")>>
<<setFlag "capturedShadow" "biming">>
<<setFlag "biming" "martyr">>
<<else>>
<<setFlag "capturedShadow" "xin">>
<<setFlag "xin" "martyr">>
<</if>>
<</if>>
<br><br>
"This one made an attempt on my life but failed. And when we caught up to him, he tried to use civilians as human shields." The bulky officer points to the third body.
<br><br>
<<if flag("c8_feigoodbye")>><i>"General Xiahou has invaded my state, and I have failed to kill him."</i> I recall a stranger's baritone voice.<br><br><</if>>
"Is this how Jinhu's Shadows protect the common people?" The iron scales scrape against each other as the rider opens his arms wide. "Wouldn't you rather have true warriors to keep you safe!"
<br><br>
<<if flag("c8_feigoodbye")>><i>"This might be my only chance to say goodbye."</i><br><br><</if>>
<<if setup.isSlave("fei")>>
Fei looks between me and the bodies, as if begging me to examine them, or at least let her examine them.
<br><br>
<</if>>
<<set _next = "c9_j_xiahou3">>
<<set _behind = `Just then I hear someone behind me say, "General Xiahou, please allow me to take care of their remains."<br><br>I turn my head to see a tan-skinned stranger in farmer's clothing walking toward us from the gate. His sideburns remind me of the Duke of Jinghu. `>>
<<if setup.isSlave("fei")>><<set _behind += "Fei gives him a respectful bow, which he returns with a peer's bow. He then does the same to General Xiahou, but changes to a respectful bow when greeting me.">>
<<else>><<set _behind += "He gives the broad-shouldered officer a peer's bow, then bows respectfully toward me.">>
<</if>>
<<set _behind += ' "I am Dou Nong, eldest son of the Duke of Jinhu." He then asks, "Agent $agentName, may I?"'>>
<<set _same = `Noises below from inside the city catches my attention as the guards hurry to open the gate. I look down at the person they are saluting to, who seems to be a tan-skinned man wearing farmer's clothing. Once he is standing in front of the three bodies, this man gives General Xiahou a peer's bow and says in a voice that's loud enough for people inside the gate and on the rampart, "I am Dou Nong, eldest son of the Duke of Jinhu. Please allow me to take care of these remains."`>>
<<choice_shown "I recognize Fei after a moment of observation, and immediately move closer to examine ?hisf condition." _next `flag("c9_j_jimin_prep2") eq "outside" and setup.hasSeenFei()`>>
<<setFlag "c9_j_xiahou2" "examinefei">>
<<trust "fei" 1>>
<<if flag("trainedHealer")>>
<<set $response += ` Although ?hisf pulse is so weak I could barely feel it, I believe ?hef could still be brought back from death's door. The blood on ?hisf outfit are mainly pooled around cuts and a puncture wound on ?hisf right forearm. The other stains must be from the other two bodies.`>>
<<else>>
<<set $response += ` I can't feel ?hisf pulse, and there is barely any air coming out of ?hisf nose, but I have to believe ?hef could still be saved!`>>
<</if>>
<<set $response += " I then glance over at the other two men, and gradually recall the faces of the foraging brothers we helped months ago... Unfortunately, their joints have already gone stiff. " + _behind>>
<</choice_shown>>
<<choice_shown "<small>(mind)</small> I move closer to examine the bodies." _next `(flag("c9_j_jimin_prep2") eq "outside") and ($mind gt 1)`>>
<<setFlag "c9_j_xiahou2" "examine">>
<<if flag("c8_feigoodbye")>><<trust "fei" 1>><</if>>
<<set $response = "I crouch down near the shadow first, and ">>
<<if flag("capturedShadow") eq "fei">>
<<if setup.hasSeenFei()>><<set $response += "recognize Fei, battered though ?hef might be.">>
<<elseif $mind gt 2>><<set $response += "I wonder if this might be Fei...">>
<<else>><<set $response += "I wonder who this might be...">>
<</if>>
<<if flag("trainedHealer")>>
<<set $response += " The pulse is so weak I could barely feel it, but I check other injuries carefully, and I believe ">>
<<if setup.hasSeenFei() or $mind gt 2>><<set $response += "?hef">>
<<else>><<set $response += "he">>
<</if>>
<<set $response += " could still be brought back from death's door. The blood on the night-walker's outfit are mainly pooled around cuts and a puncture wound on the right forearm. The other stains must be from the other two bodies.">>
<<else>><<set $response += " I can't feel a pulse, and there is barely any air coming out of ">>
<<if setup.hasSeenFei() or $mind gt 2>><<set $response += "?hisf nose, but I have to believe ?hef">>
<<else>><<set $response += "his nose, but I have to believe he">>
<</if>> <<set $response += " could still be saved.">>
<</if>>
<<else>> /% not fei %/
<<set $response += "and whoever this is, there is no more breathing, or a heartbeat... ">>
<<if flag("trainedHealer")>><<set $response += "He sustained slashing wounds on the arms and body, and have a few broken ribs.">>
<<else>><<set $response += "He has been cut and beaten.">>
<</if>>
<<if flag("capturedShadow") eq "biming">><<set $response += " His eyes and cheeks are swollen, presumably from repeated punches.">>
<</if>>
<</if>>
<<set $response += " I then glance over at the other two men, and gradually recall the faces of the foraging brothers we helped months ago... Unfortunately, their joints have already gone stiff.<br><br>" + _behind>>
<</choice_shown>>
<<choice_shown '"Jinhu\'s Shadows follow a code of conduct for the benefit of the people." I look defiantly at the invaders. "They have been defenders long before you paved a bloody path into their homeland."' _next>>
<<setFlag "c9_j_xiahou2" "defend">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$wisdom" -5>><<fairmath "$integrity" -5>><<fairmath "$righteousness" 5>>
<<trust "fei" 1>>
<<set $threatJinhu -= 1>><<trust "dukej" 1>>
<<set $response = `"But are they really defending the common folks?" The broad-shouldered officer shouts, as if wanting people inside the gate to hear him too, "Or only their master?"<br><br>I raise my voice as well, "Shouldn't subordinates be loyal to their leader first? Like how your soldiers would follow you across the state border, doing whatever you order them to do!"<br><br>General Xiahou scowls like he is grinning. "Agent, let's not waste time with words." He shouts toward the city guards on the rampart, "People of Jinhu, where is your benevolent lord when you need him!" He pats his armor. "Are we not the heroes you need during this crisis!"<br><br>`>>
<<if flag("c9_j_jimin_prep2") eq "outside">><<set $response += _behind>>
<<else>><<set $response += _same>>
<</if>>
<</choice_shown>>
<<choice_shown "I hesitate. <i>How do I convince the people that his definition of protection is no better than the one practiced by Jinhu's Shadows?</i>" _next>>
<<setFlag "c9_j_xiahou2" "nong">>
<<fairmath "$bold" -5>>
<<fairmath "$integrity" 5>>
<<fairmath "$collectivist" 5>>
<<fairmath "$trustLiterati" 5>>
<<set $threatZong -= 1>>
<<if flag("c9_j_jimin_prep2") eq "outside">><<set $response = _behind>>
<<else>><<set $response = _same>>
<</if>>
<</choice_shown>>
/% [[c9_j_xiahou3]] %/<<response>>
<<trust "dounong">>
General Xiahou merely raises his chin at the young master of the Dou clan. "Care to explain why your father sent an assassin after me, when I have been fighting the barbarian threat for the benefit of your people?"
<br><br>
<<set _next = "c9_j_nong">>
<<set _same = `"Rally outside the city! Let the people of Jimin think about what they want!"<br><br>The banner-holders raise the rods off the ground, and all the ironclad soldiers shout as they march away behind their commander. "In service to our kingdom, even death is homecoming!"`>>
<<choice_shown '<small>(mind)</small> "That\'s one of my agents. Not a Jinhu\'s Shadow." <i>Sorry, Fei, but I\'m trying to help your lord.</i>' _next `(flag("c9_j_shadow") eq "examinefei" or (flag("capturedShadow") eq "fei" and (setup.hasSeenFei() or $mind gt 2)) or (flag("c8_feigoodbye") and flag("c9_j_shadow") eq "examine"))`>>
<<setFlag "c9_j_accuse" "claimfei">>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -10>><<fairmath "$integrity" -10>>
<<fairmath "$trustMasses" -10>><<fairmath "$righteousness" 5>>
<<set $threatJinhu -= 1, $threatZong += 1>>
<<trust "fei" 1>><<trust "yang" -1>>
<<set $response = `I stand up as gasps erupt in the crowd.<br><br>"Do you know what you are saying?" The broad-shouldered officer raises an eyebrow, somewhat eager to play along with my suspicious claim. "You mean you planted a murderous spy in Jinhu?"<br><br>I frown. "I mean that my subordinate's actions are my responsibility."`>>
<<if setup.isChatty() and very("righteousness")>>
<<set $response += ` As a smirk begins to creep onto his lips, I point to the two dead bodies. "Both Fei and I had helped these two brothers months ago. So rather than Fei using them as shields, General Xiahou, I bet you used them as hostages."<br><br>His grin sours. "Well, you'll just have to take my word for it, because you weren't there."`>>
<<if setup.isSassy()>>
<<set $response += `<br><br>"This is even more brilliant than murdering with someone else's knife!" I applaud in an exaggerated manner. "You murder people and then blame the victims for the crime!"<br><br>The broad-shouldered officer snarls, "Better be ready to back up your accusations, Agent $agentName!"`>>
<</if>>
<<if flag("c8_injury") or flag("c8_spiritpoison")>>
<<if setup.hasHeadInjury()>>
<<set $response += "<br><br>My hand unconsciously moves, wanting to caress the injured area on my head, but I stop it just in time... And as much as I want to beat him in a duel of wits, I want to make sure it will be a total victory, and not something he can shrug off.">>
<<elseif flag("c8_injury")>><<set $response += "<br><br>My fingers curl up slightly in response to the pain of my injury... As much as I want to beat him in a duel, I want to be certain it will be a total victory, and not something he can easily walk away from.">>
<<else>><<set $response += "<br><br>I feel a momentary tightening of my heart... As much as I want to defeat him, I need it to be a total victory, and not give him a chance to come back stronger.">>
<</if>> <<set $response += "<br><br>">>
<<else>><<set $response += " ">>
<</if>>
<<else>><<set $response += `<br><br>He smirks. "Was that by the Emperor's order?"<br><br>`>>
<<if setup.isStoic() and little("loyalty")>>
<<set $response += `I try to maintain a neutral expression. "No."<br><br>`>>
<<trust "yang" 1>>
<<elseif setup.isSassy()>>
<<set $response += `I chuckle. "If it was His Majesty's order, I would have personally taken you down."<br><br>`>>
<<if setup.hasHeadInjury()>>
<<set $response += 'He glances at the bandage around my head. "Better get well soon if you want to make good on that threat." '>>
<<else>><<set $response += '"At least you own up to it." '>>
<</if>>
<<else>>
<<set $response += "I only glare at him.<br><br>">>
<<if setup.hasHeadInjury()>>
<<set $response += 'He glances at the bandage around my head. "Lost for words? You must have had a serious headache." '>>
<<else>><<set $response += '"Your silence speaks volumes." '>>
<</if>>
<</if>>
<</if>>
<<set $response += `General Xiahou then speaks to young master Dou, "After the rest of my troops pacify the Lowat threat in Shenqu, they will join us in Jimin to defend the city from further raids. Mourn your dead, but remember that there is still a mighty army here who will protect your people." Instead of hearing what the other man has to say, he turns back to his soldiers. ` + _same>>
<</choice_shown>>
<<choice_shown "I let the Duke's son answer." _next>>
<<setFlag "c9_j_accuse" "quiet">>
<<fairmath "$courtesy" 5>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<trust "dounong" 1>>
<<set $response = `Young master Dou has to tilt his head slightly upward to look at the commander from Zong, but he answers calmly, "I do not know whether this agent was sent by our lord to commit such an act. However, I can vouch for the integrity of Jinhu's Shadows, that they will never hide behind civilians in the pursuit of their objective. If they were to exercise their authority as executioners, it would be because their target has been deemed a threat to the peace of our state."<br><br>The taller man takes a menacing step forward. "Why then have they not gone after the barbarians who attacked Fengdeng and Shenqu? Instead, they would sneak into my encampment while my brothers are risking their lives fighting the savages!"<br><br>The tan-skinned man stands his ground. "That's why I would like to request a formal investigation-"<br><br>"This is a war, not a murder investigation!" General Xiahou interrupts him to speak to the crowd, "By the time you dig out the truth from the dead, there won't be another living soul left!" He turns around to face his troops. ` + _same>>
<</choice_shown>>
<<choice_shown '"General Xiahou, you invaded Jinhu and refuse to leave. Even I would consider you an enemy of their people, let alone believing your troops to be peacekeepers."' _next>>
<<setFlag "c9_j_accuse" "argue">>
<<fairmath "$courtesy" -5>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 5>>
<<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustMasses" 5>>
<<set $threatZong += 1, $threatJinhu -= 1>>
<<trust "dukej" 1>><<trust "dounong" 1>>
<<trust "fei" 1>><<trust "ren" 1>><<trust "jun" 1>><<trust "sheng" 1>><<trust "yang" 1>>
<<trust "xiahou" -1>>
<<set $response = `"I do not know whether this agent was sent by our lord to commit such an act," the eldest son of the Dou clan says in a calm voice, "However, I can vouch for the integrity of Jinhu's Shadows, that they will never hide behind civilians in the pursuit of their objective."<br><br>"Too bad the dead can't speak. And that's what you will all be if you don't have the support of a strong army." The broad-shouldered officer turns back to his troops. ` + _same>>
<</choice_shown>>
/% [[c9_j_nong]] %/<<response>>
General Xiahou merely raises his chin at the young master of the Dou clan. "Care to explain why your father sent an assassin after me, when I have been fighting the barbarian threat for the benefit of your people?"
<br><br>
<<trust "dounong">>
<<set _next = "c9_j_nong">>
<<set _same = '"Pitch camp! Let the people of Jimin think about what they want!"<br><br>The Zong troops shout as they divide into groups. "In service to our kingdom, even death is homecoming!" After that, they start to work on their encampment.'>>
<<choice_shown '<small>(mind)</small> "That\'s one of my agents. Not a Jinhu\'s Shadow." <i>Sorry, Fei, but I\'m trying to help your lord.</i>' _next `(flag("c9_j_xiahou2") eq "examinefei" or (flag("capturedShadow") eq "fei" and (setup.hasSeenFei() or $mind gt 2) and flag("c9_j_xiahou2") eq "examine")) and ($mind gt 2)`>>
<<setFlag "c9_j_xiahou3" "claimfei">>
<<bold>><<stoic -1>><<proper -2>><<trusty -2>><<righteous>><<masses -2>>
<<set $threatJinhu -= 1, $threatZong += 1>>
<<trust "fei" 1>><<trust "yang" -1>>
<<set $response = `The broad-shouldered officer raises an eyebrow, somewhat eager to play along with my suspicious claim. He shouts over me, "So the agent of the Emperor planted a murderous spy in Jinhu! I don't know whether that's good news to the people of Jinhu or not!"<br><br>I shout back, "My subordinate's actions are my responsibility!"`>>
<<if setup.isChatty() and very("righteousness")>>
<<set $response += ` As a smirk begins to creep onto his lips, I point to the two dead bodies. "Both Fei and I had helped these two brothers months ago. So rather than Fei using them as shields, General Xiahou, I bet you used them as hostages."<br><br>His grin sours. "Well, you'll just have to take my word for it, because you weren't there."`>>
<<if setup.isSassy()>>
<<set $response += `<br><br>"This is even more brilliant than murdering with someone else's knife!" I applaud in an exaggerated manner, "You kill people and then blame the victims for the crime!"<br><br>The broad-shouldered officer snarls, "Better be ready to back up your accusations, ?title."`>>
<</if>>
<<set $response += " ">>
<<else>><<set $response += '<br><br>He smirks. "At least you own up to it." '>>
<</if>>
<<set $response += 'He then speaks to young master Dou. "After the rest of my troops pacify the Lowat threat in Shenqu, they will join us in Jimin to defend the city from further raids. Mourn your dead, but remember that there is still a mighty army here who will protect your people." Instead of hearing what the other man has to say, he turns back to his soldiers. ' + _same>>
<</choice_shown>>
<<choice_shown "I let the Duke's son answer." _next>>
<<setFlag "c9_j_xiahou3" "quiet">>
<<fairmath "$courtesy" 5>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<trust "dounong" 1>>
<<set $response = "Young master Dou ">>
<<if flag("c9_j_jimin_prep2") eq "outside">><<set $response = "has to tilt his head slightly upward to look at the commander from Zong, but he">><</if>>
<<set $response += `answers calmly, "I do not know whether this agent was sent by our lord to commit such an act. However, I can vouch for the integrity of Jinhu's Shadows, that they will never hide behind civilians in the pursuit of their objective. If they were to exercise their authority as executioners, it would be because their target has been deemed a threat to the peace of our state."<br><br>The taller man takes a menacing step forward. "Why then have they not gone after the barbarians who attacked Fengdeng and Shenqu? Instead, they would sneak into my encampment while my brothers are risking their lives to fight the savages!"<br><br>The tan-skinned man stands his ground. "That's why I would like to request a formal investigation-"<br><br>"This is a war, not a murder investigation!" General Xiahou interrupts him to speak to the crowd, "By the time you dig out the truth from the dead, there won't be another living soul left!" He turns around to face his troops. ` + _same>>
<</choice_shown>>
<<choice_shown '"General Xiahou, you invaded Jinhu and refuse to leave. Even I would consider you an enemy of their people, let alone their peacekeepers."' _next>>
<<setFlag "c9_j_xiahou3" "argue">>
<<fairmath "$courtesy" -5>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$righteousness" 5>>
<<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustMasses" 5>>
<<set $threatZong += 1, $threatJinhu -= 1>>
<<trust "dukej" 1>><<trust "dounong" 1>>
<<trust "fei" 1>><<trust "ren" 1>><<trust "jun" 1>><<trust "sheng" 1>><<trust "yang" 1>>
<<trust "xiahou" -1>>
<<set $response = `"I do not know whether this agent was sent by our lord to commit such an act." The eldest son of the Dou clan says in a calm voice, "However, I can vouch for the integrity of Jinhu's Shadows, that they will never hide behind civilians in the pursuit of their objective."<br><br>"Too bad the dead can't speak. And that's what you will all be if you don't have the support of a strong army." The broad-shouldered officer turns back to his troops. ` + _same>>
<</choice_shown>>
/% [[c9_j_nong]] %/<<response>>
<<set $location = "city guards' barrack near the southern gate of Jimin city, state of Jinhu">>
After examining the three bodies, Young Master Dou calls upon the help of city guards to carry them to the guards' barrack using make-shift stretchers.
<<if flag("c9_j_jimin_prep2") eq "inside">>I come down from the rampart to meet him in
<<else>>I follow him to
<</if>>
the main room, where it's cleared for just the two of us.
<<if setup.isSlave("fei")>>Fei stands guard outside of the closed door.<</if>>
<<if setup.claimedFei()>>"Thank you for shouldering the blame for Fei's action."
<<elseif setup.defendedJinhuShadows()>>"Even though I disapprove of Jinhu's Shadows, thank you for defending them for the sake of my father's honor."
<<else>>"Thank you for coming here to stand with us during this crisis."
<</if>>He leans forward in a bow while in his sitting pose.
<br><br>
<<set _next = "c9_j_nong_chat", _fei = "c9_j_nong_chat_fei">>
<<choice_shown '"About Fei..."' _fei `setup.claimedFei()`>>
<<stoic -1>><<proper -1>><<colletivist -1>>
<<set $response = `He straightens his body and says, "Fei has injuries on her forearm and leg. But with proper care she should be able to regain consciousness in a day or so."`>>
<</choice_shown>>
<<choice_shown "I return the courtesy." _next>>
<<stoic>><<proper>><<collectivist>>
<<literati>>
<<trust "dounong" 1>>
<<set $response = "We both sit up, and he smiles, waiting for me to speak.">>
<</choice_shown>>
<<choice_shown '"Why isn\'t your father here?" I frown. "Or at least send military reinforcements?"' _next>>
<<bold>><<righteous>><<proper -2>>
<<military>>
<<set $response = `He straightens his body and says, "We are still in the process of arranging a militia to provide support for Jimin."<br><br>"A militia wouldn't be enough to drive back these wolves." I look toward the map of the region that's hanging nearby. "So it seems Jinhu really cannot win this conflict through its own military strength." The tan-skinned man gives no reassurance.`>>
<</choice_shown>>
<<choice_shown '"I admire your bravery for facing Xiahou Kui without a standing army of your own." I salute him. "The people of Jimin seem to hold you high esteem. I can see why."' _next>>
<<stoic -1>><<kind>><<masses>>
<<trust "dounong" 1>>
<<set $response = `There is a slight smile on his lips. "You are kind to say so, ?title, but I believe you had done the same as well. I have a feeling General Xiahou would rather preserve his military strength, so tactically he wants to try to win the hearts of the people first. Therefore, both my lord and I would consider this an acceptable risk to take."<br><br>I nod in understanding.`>>
<<if flag("suspect") eq "Jinhu" and less("kindness")>><<set $response += " <i>Like father, like son.</i>">><</if>>
/% TODO add more reaction? %/
<</choice_shown>>
/% [[c9_j_nong_chat]] %/<<response>>
<<set _next = passage(), _done = "c9_j_nong_night", _checkfei = "c9_j_feibedridden", _fei = "c9_j_nong_chat_fei", _plan = "c9_j_nong_chat_plan">>
<<set _knowfeiinjured = (flag("feiInjured") eq "armheartleg") and (said("third") or hasVisited("c9_j_nong_chat_fei") or setup.claimedFei() or setup.examinedFei() or (setup.examinedShadow() and setup.hasSeenFei()))>>
<<set _aboutfei = (setup.isSlave("fei") or _knowfeiinjured) and (not hasVisited("c9_j_nong_chat_fei"))>>
<<choice_shown '"Who was that third body?"' _next `notsaid("third") and (not (setup.hasSeenFei() or flag("c8_feigoodbye")))`>>
<<run say("third")>>
<<set $response = `Young master Dou thinks for a moment before answering in a quiet voice. `>>
<<if flag("capturedShadow") eq "fei">><<set $response += `"A Jinhu's Shadow named Fei."`>>
<<elseif flag("capturedShadow") eq "biming">><<set $response += `"A Jinhu's Shadow named Biming."`>>
<<else>><<set $response += `"A Jinhu's Shadow named Xin."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"About Fei..."' _fei `notsaid("fei") and _aboutfei`>>
<<run say("fei")>>
<<if setup.isSlave("fei")>><<set $response = "He waits patiently for me to continue.">>
<<else>><<set $response = `He says, "Fei has injuries on her forearm and leg. But with proper care she should be able to regain consciousness in a day or so."`>>
/% TODO check pronoun here? %/
<</if>>
<</choice_shown>>
<<choice_shown '"Does the Duke of Jinhu have a formal plan of action in response to this invasion?"' _plan `not (said("plan") or said("defend"))`>>
<<run say("plan")>>
<<proper>>
<<set $response = `"My lord asked me to keep the Zong army tied down in Jimin." The Duke's son says, "And make sure that the people do not stage a violent revolt."`>>
<</choice_shown>>
<<choice_shown '"If we must defend Jimin without external support, we have to rally everyone in the city-"' _plan `not (said("defend") or said("plan"))`>>
<<run say("defend")>>
<<bold>><<collectivist>>
<<set $response = `"No, ?madam." Young master Dou raises a hand to stop me. "My lord's order is to keep the aggression contained, on both sides."`>>
<</choice_shown>>
<<choice_shown '"I should go check on Fei now."' _checkfei `_knowfeiinjured`>>
<<if not (said("plan") or said("defend"))>>
<<stoic -1>><<kind>><<collectivist -1>>
<<trust "fei" 1>><<trust "dounong" 1>>
<</if>>
<<set $response = "Young master Dou nods while smiling, and takes me to the patient's room.">>
<<run clearsaid()>>
<</choice_shown>>
<<choice_shown '"I should let you handle things then."' _done `saidsomething()`>>
<<set $response = `Young master Dou nods, and rises with me. "It's getting late, ?title. You may rest here in the barrack if you wish."`>>
/% TODO add more? %/
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_j_nong_chat]] [[c9_j_nong_chat_plan]] [[c9_j_nong_chat_fei]] [[c9_j_feibedridden]] [[c9_j_nong_night]] %/<<response>>
<<set _next = passage(), _topic = "fei", _done = "c9_j_nong_chat">>
<<choice_shown '"Fei has been appointed by His Majesty to serve me." I study his reaction. "It would appreciate it if you inform the Duke that I intend to keep her."' _next `notsaid("serve", _topic) and setup.isSlave("fei")`>>
<<run say("serve", _topic)>>
<<bold>><<collectivist -1>>
<<trust "dukej" -1>>
<<set $response = `The Duke's son nods. "That might be for the best. I will inform my lord of His Majesty's decision."`>>
<<if flag("suspect") eq "Jinhu" and setup.isKeen()>>
<<set $response += " They are clever to want to cut ties as soon as possible.">>
<<elseif setup.isSassy()>>
<<set $response += "<br><br><i>Wow. You barely have to think about it. Fei must mean very little to you as well.</i>">>
<<elseif very("kindness") and very("righteousness") and more("loyalty")>>
<<set $response += " As much as I hate their deception, this somehow feels worse. To give up on a loyal servant with barely any hesitation...">>
<</if>>
<</choice_shown>>
<<choice_shown '"Please allow me to take ?himf back to the capital for treatment." <i>I need Doctor Mu to take a look at Fei\'s injuries.</i>' _next `notsaid("treatment", _topic) and (flag("feiInjured") eq "armheartleg")`>>
<<run say("treatment", _topic)>>
<<trust "dounong" 1>>
<<setFlag "c9_treatfeiincapital">>
<<if flag("trainedHealer")>>
<<set $response = '"I believe ?hef might have sustained more internal injuries." I say, "Unfortunately my training has limits when it comes to severe trauma like this. So I have to consult our court physician."<br><br>'>>
<</if>>
<<set $response += "Young master Dou thinks for a moment before agreeing. ">>
<<if setup.claimedFei()>>
<<set $response += '"Since you claimed Fei to be your subordinate, this will make the most sense to any outside observer."'>>
<<else>><<set $response += '"That might be for the best. Thank you for taking care of Fei."'>>
<</if>>
<<if not flag("c8_injury")>>
<<set $response += '<br><br>"May I borrow a carriage from the city?" I ask.<br><br>He thinks for a few seconds, then says, "The barrack might have a wagon to spare. Otherwise you will have to ask around for businessmen to lend you one."'>>
<</if>>
<<if (not $misgenderFei) and (not setup.hasOutedFei("dounong"))>>
<<run setup.outfei("dounong")>>
<<set $response += ` He pauses before saying, "One more thing you might not already know. Fei... is a woman. So please be mindful when you look after her." `>>
<<if setup.knowFeiTruth()>>
<<set $response += `I'm slightly taken aback by that comment, but I try to focus on the topic of the conversation.`>>
<<else>>
<<set $response += `I'm momentarily stunned by what he just revealed to me, but I try not to get sidetracked in this conversation.`>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"Fei is still a Jinhu\'s Shadow until ?hef is formally dismissed by the Duke." I say, "I only meant to divert the brunt of General Xiahou\'s accusation."' _next `notsaid("shadow", _topic) and setup.claimedFei()`>>
<<run say("shadow", _topic)>>
<<kind>><<trusty>><<collectivist>>
<<masses>><<military -1>><<literati>>
<<setFlag "c9_mightgivebackfei">>
<<trust "fei" 1>><<trust "dukej" 1>><<trust "dounong" 1>>
<<set $response = `The Duke's son nods. "I appreciate your consideration. Though it might actually be preferable that you keep Fei under your employ."<br><br>"Why is that?" I ask.<br><br>"Despite her loyal service to my lord, I do not think it is a proper place for a woman to commit her life to." He says, "In fact, I would rather the Jinhu's Shadows be disbanded in favor of honest law enforcement or a civilian militia."`>>
<<if not setup.hasOutedFei("dounong")>>
<<run setup.outfei("dounong")>>
<<if setup.knowFeiTruth()>>
<<set $response += " I'm slightly taken aback by his comment about Fei, but I try to focus on the topic of the conversation.">>
<<else>>
<<set $response += " I'm momentarily stunned by what he just revealed to me, but I try not to get sidetracked in this conversation.">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "I change topic." _done `saidsomething(_topic)`>>
<<run clearsaid(_topic)>>
<</choice_shown>>
/% [[c9_j_nong_chat_fei]] [[c9_j_nong_chat]] %/<<response>>
<<set _next = passage(), _done = "c9_j_nong_chat">>
<<choice_shown '"How do you plan to carry out the Duke\'s plan without a standing army?" I ask in disbelief.' _next `notsaid("army", "plan")`>>
<<run say("army", "plan")>>
<<fairmath "$stoic" -5>>
<<set $response = `"By not giving him an excuse to use violence." He says calmly, "General Xiahou is not a reckless commander. He will think things through."<br><br>I frown. "But how can you be certain he won't march toward Fusheng next?"<br><br>"Every city he captures peacefully will cause him to divide his forces if he intends to keep expanding his area of conquest." He explains, "Not even his peers in Zong would let him keep growing without limits, let alone the rest of the kingdom."`>>
<</choice_shown>>
<<choice_shown '"That\'s risking the lives of everyone in the city!"' _next `notsaid("risk", "plan") and flag("b1said")`>>
<<run say("risk", "plan")>>
<<fairmath "$stoic" -10>>
<<fairmath "$kindness" 5>><<fairmath "$collectivist" 5>>
<<trust "ren" 1>><<trust "jun" 1>><<trust "fei" 1>>
<<set $response = '"Trying to stop a siege will almost guarantee a city-wide massacre." Young Master Dou looks toward the regional map hanging nearby. "I would not be surprised if Fengdeng fell to his army instead of the Lowat people."'>>
<</choice_shown>>
<<choice_shown 'I lower my voice. "An Imperial edict from His Majesty should be coming soon. Then, I will try to build an army to fend off General Xiahou\'s troops."' _next `notsaid("edict", "plan") and setup.expectEdict()`>>
<<run say("edict", "plan")>>
<<fairmath "$bold" 5>>
<<trust "dounong" 1>><<trust "dukej" 1>><<trust "fei" 1>><<trust "ren" 1>>
<<set $response = 'He nods. "Good. But until then, my duty is to keep the peace."'>>
<</choice_shown>>
<<choice_shown "I consider what else to say." _done `saidsomething("plan")`>>
<<run clearsaid("plan")>>
<</choice_shown>>
/% [[c9_j_nong_chat_plan]] [[c9_j_nong_chat]] %/<<response>>
There is a woman sitting by the patient's bed.
<<if setup.hasMet("chenyu")>>
<<if hasVisited("c6_j_chenyu")>>I recognize Chenyu from her silhouette and a faint smell of musk.
<<else>>I recognize her as the woman who offered to be my guide or companion in Fusheng city while I was waiting to meet with the Duke of Jinhu.
<</if>>
<<else>>
She is dressed modestly, though I can smell a faint scent of musk when I'm not even standing next to her.
<<if flag("trainedHealer")>>
If I remember correctly from my late teacher Doctor Hua, the prolonged use of Moschus and a certain combination of stimulating herbs could damage a woman's womb even if it has the effect of increasing sensuality.
<</if>>
<</if>>
<br><br>
"Chenyu," young master Dou calls to her in a quiet voice, "please assist ?title in whatever way you can. I will leave you three be."
<br><br>
<<if setup.hasMet("chenyu")>>Chenyu
<<else>>The woman, who looks rather young at a glance,
<</if>>
turns to us and nods. "Not to worry, Young Master." The tan-skinned man then closes the door to the room as he steps back out of the doorsill.
<br><br>
I walk to the other side of the bed to sit down on my heels. Fei lays motionless under blankets that cover ?himf from the shoulder down to ?hisf feet. ?Hisf long hair has been loosened to drape around the face, which looks pale but has not yet turned gray. With barely any breath or heartbeat, it would be easy to assume ?himf dead, except that the taut expression seems to suggest that the patient is still battling against pain.
<br><br>
<<if setup.hasMet("chenyu")>>Chenyu
<<else>>
I glance at the woman across from me. "Are you a healer?"
<br><br>
The young woman smiles. "Not so much trained as had to learn by necessity. But I have my limits." She
<</if>>
rinses a piece of rag in a bucket of water nearby, then dabs parts of the patient's face with the moist cloth.
<br><br>
<<set _next = "c9_j_feibedridden_chat">>
<<set _unsure = `I have applied some ginseng salve to the wounded area, I just don't know how deep it goes, nor when he will recover on his own."`>>
<<set _same = "The young woman silently folds back the blanket over the patient just enough to reveal a scar-ravaged chest... ">>
<<if setup.feiOuted()>><<set _same += "without signs of a woman's breasts. ">><</if>>
<<set _same += 'A patch of black and purple bruising expands from the middle of the chest, suggesting internal injury to at least the bones under the skin. "Brother Fei can use his Qi energy to lessen the impact that combat has on his internal organs. ' + _unsure>>
<<choice_shown 'I think back to what the Duke\'s son had said about Fei. "...Is Fei a man or a woman?"' _next `setup.hasOutedFei("dounong") and (not setup.confrontedFeiTruth())`>>
<<setFlag "c9_j_feibedridden" "questiongender">>
<<bold>><<proper -1>><<trusty>><<collectivist -1>>
<<addtidbit "fei" "chestscars">>
<<if not setup.hasMet("chenyu")>><<trust "chenyu">><</if>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown 'I gesture toward the blanket. "May I see ?hisf wounds?"' _next>>
<<setFlag "c9_j_feibedridden" "askfirst">>
<<bold -1>><<proper>><<kind>>
<<if flag("trainedHealer")>><<wise>><</if>>
<<addtidbit "fei" "chestscars">>
<<if not setup.hasMet("chenyu")>><<trust "chenyu">><</if>>
<<set $response = _same>>
<<if very("kindness")>><<set $response += "<br><br><i>Did they mutilate ?hisf body?!</i>">>
<<elseif flag("suspect") eq "Jinhu">>
<<set $response += "<br><br><i>What is this absurdity?!">>
<<if $misgenderFei>><<set $response += " Was I deceived again?!">><</if>>
<<set $response += "</i>">>
<</if>>
<</choice_shown>>
<<choice_shown "I lean forward to fold the blanket back slowly until I see the black and purple bruising..." _next>>
<<setFlag "c9_j_feibedridden" "actfirst">>
<<addtidbit "fei" "chestscars">>
<<bold>>
<<if flag("trainedHealer")>><<wise>><</if>>
<<trust "fei" -1>><<trust "chenyu" -1>>
<<if not flag("trainedHealer")>><<proper -1>><</if>>
<<set $response = "...in the middle of ?hisf scar-ravaged chest. ">>
<<if setup.feiOuted()>>
<<if setup.improperTouching("fei")>><<proper -1>><</if>>
<<set $response += "I was expecting to see bindings around ?hisf chest, but instead, I can't even find clear signs of breasts at all.">>
<<if very("kindness")>><<set $response += " <i>Did they mutilate ?hisf body?!</i>">>
<<elseif flag("suspect") eq "Jinhu">>
<<set $response += " <i>What is this absurdity?!">>
<<if $misgenderFei>><<set $response += " Was I deceived again?!">><</if>>
<<set $response += "</i>">>
<</if>>
<<else>><<set $response = "For some reason, ?hisf body looks smaller and more delicate than I remembered.">>
<</if>>
<<set $response += `<br><br>Chenyu says calmly, "Brother Fei can use his Qi energy to lessen the impact that combat has on his internal organs. ` + _unsure>>
<</choice_shown>>
<<choice_shown '"Please tell me about ?hisf condition."' _next>>
<<setFlag "c9_j_feibedridden" "listen">>
<<bold -1>><<stoic>><<proper 2>><<kind>>
<<trust "fei" 1>><<trust "chenyu" 1>>
<<set $response = `The young woman explains calmly, "Brother Fei can use his Qi energy to lessen the impact that combat has on his internal organs. By the amount of bruising on his upper body, he might have been struck on the chest bone in addition to the injuries on his arm and leg. ` + _unsure + ` She dips a finger into a cup of water, then gently wets Fei's lips. "He is also dehydrated."`>>
<</choice_shown>>
/% [[c9_j_feibedridden_chat]] %/<<response>>
<<set _next = passage(), _done = "c9_j_nong_night", _press = "c9_j_feibedridden_press", _fei = "c9_j_feibedridden_chat_test">>
<<set _same = `Chenyu blinks a few times, then answers in a neutral tone, "Years ago a rival of brother Fei challenged him to a duel. It wasn't supposed to be a fight to the death, yet neither held back." She soaks the rag in the water. `>>
<<if setup.hasNPCTidbit("fei", "nearfatalinjury")>><<set _same += '"Remember what I told you about his training injury? That was how he ended up like this. If'>>
<<else>><<set _same += `"Expecting brother Fei to refuse proper treatment out of stubbornness, our lord asked me to nurse him back to health. But if`>>
<</if>>
<<set _same += ` you had seen him then, you'll know it was better to carve out those straggling bits of... flesh from his chest."<br><br>`>>
<<if $misgenderFei>><<set _same += `I frown. "That's so cruel to a woman!"<br><br>Chenyu smiles while keeping her gaze on the unconscious patient. "Well, you can ask brother Fei about it later."`>>
<<else>><<set _same += `I frown. "How did Fei feel about that once he recovered?"<br><br>Chenyu steals a glance at me while grinning, then casts her gaze down at the unconscious patient. "You'll want to ask brother Fei yourself, but I know he was glad to be rid of those fleshy bits."`>>
<</if>>
<<choice_shown '"What happened to her breasts?!"' _next `(not (said("her") or said("fei"))) and setup.knowFeiTruth() and setup.sawFeiChest()`>>
<<run say("her")>>
<<stoic -1>><<proper -1>>
<<if $misgenderFei>><<trust "fei" -1>><</if>>
<<if setup.isFriendly("fei")>><<righteous>><</if>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"What happened to Fei\'s... chest?"' _next `(not (said("fei") or said("her"))) and setup.knowFeiTruth() and setup.sawFeiChest()`>>
<<run say("fei")>>
<<kind>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"You didn\'t answer my question." I press the issue, "Is Fei a man or a woman?"' _press `notsaid("answer") and (flag("c9_j_feibedridden") eq "questiongender")`>>
<<run say("answer")>>
<<proper -1>>
<<trust "fei" -1>><<trust "chenyu" -1>>
<</choice_shown>>
<<choice_shown '<small>(trust)</small> "I know it is ?hisf choice whether to speak or not... But, is there really no way I can convince ?himf to... talk to me?" I rub my neck sheepishly. "It would be so much quicker... not to mention in situations when ?hef can\'t easily write..."' _next `notsaid("talk") and setup.isFriendly("fei")`>>
<<run say("talk")>>
<<setFlag "c9_chenyuhintwhisper">>
<<addtidbit "fei" "hatehisvoice">>
<<set $response = `Chenyu looks between me and the silent patient, beckons me to follow her to a side of the room and says in a whisper, "Brother Fei hates the sound of his voice."<br><br>I raise an eyebrow. "Why?`>>
<<if setup.hasHeardFei()>><<set $response += ' ?Hef sounds perfectly fine."'>>
<<else>><<set $response += '"'>>
<</if>>
<<set $response += '<br><br>The young woman shakes her head. "No matter the reason, if you want him to speak, allow him to whisper. Demonstrate it for him if you have to."<br><br>'>>
<<if $mind gt 2>><<set $response += "<i>Is it because a whisper has no discernible pitch...?</i> I nod slowly in partial-understanding. She smiles mischievously">>
<<else>><<set $response += "I scratch my head, not really understanding the logic. But she wouldn't elaborate any further">>
<</if>>
<<set $response += " as we return to where we were by the bedside.">>
<</choice_shown>>
<<choice_shown "I examine the cleaned puncture wound on Fei's right forearm, then gently hold ?hisf hand in mine." _fei `notsaid("hold") and flag("maximizeRomance") and setup.isSpiritSensitive()`>>
<<run say("hold")>>
<<if $height eq "tall" or ($height eq "average" and $sex eq "male")>>
<<set $response = "My hand could wrap around ?hisf quite easily.">>
<<elseif ($height eq "short" and $sex eq "male") or ($height eq "average" and $sex neq "male")>><<set $response = "?Hisf hand is about the size of mine, and equally calloused in ?hisf palm.">>
<<else>><<set $response = "?Hisf hand looks like that of my mother, if not more calloused in ?hisf palm.">>
<</if>>
<<set $response += `<br><br>Chenyu asks in a curious tone, "Do you care about brother Fei, Agent $agentName?"`>>
<</choice_shown>>
<<choice_shown '"Thank you for your help. I\'ll leave you to tend to Fei."' _done>>
<<set $response = "The young woman nods and accompanies me to the front door before returning to her task.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_j_feibedridden_chat]] [[c9_j_nong_night]] [[c9_j_feibedridden_press]] [[c9_j_feibedridden_chat_test]] %/After an awkward silence, Chenyu smiles at me. "Is the answer really that important, ?madam?"
<br><br>
<<set _next = "c9_j_feibedridden_check", _quit = "c9_j_feibedridden_chat">>
<<choice_shown '"Of course it is!" I snap, "How else am I supposed to trust anyone in Jinhu if you people can\'t even be honest about such a trivial matter!"' _next>>
<<setFlag "c9_j_feibedridden_press" "upset">>
<<stoic -2>><<proper -1>><<kind -2>><<righteous 2>><<trusty 2>>
<<trust "fei" -2>><<trust "chenyu" -1>>
<<run clearsaid()>> /% end conversation with Chenyu %/
<</choice_shown>>
<<choice_shown '"Yes."' _next>>
<<setFlag "c9_j_feibedridden_press" "calm">>
<<stoic>><<trust "fei" -1>>
<<run clearsaid()>> /% end conversation with Chenyu %/
<</choice_shown>>
<<choice_shown 'I consider the weight of her counter-question. "I suppose not."' _quit>>
<<setFlag "c9_j_feibedridden_press" "ignore">>
<<kind>><<trusty -1>>
<<set $response = `Chenyu smiles in an eerily calm manner, as if she is unconcerned about my reaction.`>>
<</choice_shown>>
/% [[c9_j_feibedridden_check]] [[c9_j_feibedridden_chat]] %/Chenyu smiles as she rises to her feet. "Then please check for yourself. I will be outside if you need me." She bows respectfully, and closes the door behind her on the way out of the room.
<br><br>
I'm left speechless along with the voiceless patient. This whole situation is quite ridiculous if I were to ever recall it in the future. After I brace myself for the truth, I discover that Fei is indeed who young master Dou said she is. A woman.
<<if flag("genderQuestioning") eq "ftm">><i>No... somehow different... like me?</i>
<<elseif flag("genderQuestioning") eq "mtf">><i>No... not quite a woman...</i>
<<elseif flag("genderQuestioning") eq "nb">><i>No... but... what then?</i>
<<elseif flag("suspect") eq "Jinhu">><i>Why am I not surprised...</i>
<</if>>
<br><br>
<<set _next = "c9_j_nong_night">>
<<choice_shown "<i>...If you have gone to such length to be regarded as a man, it must be really important that you are... I shall respect your desire.</i>" _next>>
<<setFlag "c9_j_feibedridden_check" "accept">>
<<set $misgenderFei = false>>
<<kind>><<righteous>><<collectivist -1>>
<<trust "fei" 1>>
<<if flag("genderQuestioning") eq "ftm">>
<<set $response = "<i>If only the same honor can be granted to me">>
<<if less("fem")>><<set $response += " when I'm exposed...</i>">>
<<else>><<set $response += "...</i>">>
<</if>>
<<elseif flag("genderQuestioning") eq "mtf">>
<<set $response = "<i>If only anyone would ">>
<<if more("fem")>><<set $response += "still see me as a woman when I'm exposed...</i>">>
<<else>><<set $response += "ever see me as a woman...</i>">>
<</if>>
<<elseif flag("genderQuestioning") eq "nb" or setup.isGenderNC()>><<set $response = "<i>If only I could be regarded as... just me.</i>">>
<</if>>
<<set $response += "I leave the room quietly, and tell Chenyu to look after her patient.">>
<</choice_shown>>
<<choice_shown "<i>So... it's possible to live without these lumps on my chest?!</i>" _next `(flag("genderQuestioning") eq "ftm")`>>
<<setFlag "c9_j_feibedridden_check" "envy">>
<<set $misgenderFei = false>>
<<stoic -1>><<collectivist -2>>
<<set $response = `I nearly leap to my feet, somewhat confused yet excited too by the prospect. I pace back and forth, then decide to leave Fei to rest.`>>
<</choice_shown>>
<<choice_shown "<i>How dare you make a fool of me!</i> I kill Fei." _next>>
<<setFlag "c9_j_feibedridden_check" "kill">>
<<setFlag "c9_treatfeiincapital" false>>
<<setFlag "c9_mightgivebackfei" false>>
<<addtidbit "fei" "mckill">>
<<set $misgenderFei = true>>
<<bold>><<stoic -2>><<kind -2>><<collectivist -1>>
<<setTrust "fei" -10>><<trust "dukej" -2>>
<<set $threatJinhu += 5>>
<<if $qi gt 2>><<set $response = "I put my palm above her repulsive chest and channel a flow of internal energy through the bone and into the liar's heart.">>
<<else>><<set $response = "I grab the liar by the throat and strangles her to death, this time for good.">>
<</if>>
<<set $response += " <i>General Xiahou thought he had killed you. Now we don't have to pretend you're dead.</i><br><br>Strangely enough, no one questions me about what happened once I leave the room. <i>I guess that's the life of a shadow agent. Disposable.</i>">>
<<if setup.isGenderNC() or lot("kindness")>>
<<set $response += "<br><br>But the further I go, the louder an inner voice cries out, <i>why was I so angry?</i>">>
<</if>>
<</choice_shown>>
<<choice_shown 'I lean over and speak into her ear. "Why do you have to lie about this? You are foolish and infuriating beyond belief! I\'m sick of you."' _next>>
<<setFlag "c9_j_feibedridden_check" "shame">>
<<setFlag "c9_treatfeiincapital" false>>
<<setFlag "c9_mightgivebackfei" false>>
<<set $misgenderFei = true>>
<<stoic -1>><<collectivist>>
<<trust "dukej" -1>>
<<set $response = "I stand up in a huff. ">>
<<if $sex eq "female">><<set $response += '"Just look at me, or General Tang. Has being a woman stopped us from accomplishing anything?"'>>
<<else>><<set $response += '"Just look at General Tang. What has being a woman stopped her from accomplishing?"'>>
<</if>>
<<if setup.isLoved("fei")>><<love "fei" false>><</if>>
<<if setup.isDesired("fei")>><<lust "fei" false>><</if>>
<<if setup.isLoved("fei")>>
<<set $response += ' My hands clench into fists. "And to think how I cared about you..."'>>
<<elseif setup.isDesired("fei")>>
<<set $response += ' I glare at her smooth face. "And to think how I... fancied you... But it was all a lie. How dare you!"'>>
<<elseif setup.isFriendly("fei")>>
<<set $response += ' I grit my teeth. "And to think how I trusted you..."'>>
<<else>><<set $response += ' I look toward the door. "General Xiahou thought he had killed you. So you better disappear for good."'>>
<</if>>
<<trust "fei" false>>
<<set $response += " Of course the voiceless patient won't give me an answer, and neither will I wait for one from her ever again. I storm out of the room, ignoring everyone in my path.">>
<<if setup.isGenderNC() or lot("kindness")>>
<<set $response += "<br><br>But with every step I take, I can't help but ask myself, <i>why was I so angry?</i>">>
<</if>>
<</choice_shown>>
<<choice_shown "I burst out laughing at the absurdity of it all." _next>>
<<setFlag "c9_j_feibedridden_check" "laugh">>
<<set $misgenderFei = true>>
<<stoic -1>><<bold>><<masses>><<kind -1>><<proper -1>><<collectivist>>
<<trust "fei" -2>>
<<set $response = `"So you're a woman. So what?" I try to maintain balance as I stand up. "This is stupid! Fei, it doesn't matter! Oh, are you embarrassed about your ruined breasts? It's fine! Whatever you went through, at least you lived!" I wait until I regain my composure before leaving the room, even though no one seems to care about why I was so amused.`>>
<</choice_shown>>
<<choice_shown "I sigh. <i>It is what it is.</i>" _next>>
<<setFlag "c9_j_feibedridden_check" "unfazed">>
<<set $misgenderFei = true>>
<<bold -1>><<stoic>><<wise>>
<<set $response = "I tell Chenyu to look after Fei. As long as I know the truth, I couldn't care less if she still refers to the latter as a man.">>
<</choice_shown>>
/% [[c9_j_nong_night]] %/<<response>>
<<set _next = "c9_j_feibedridden_chat_feispirit", _done = "c9_j_feibedridden_chat">>
<<choice_shown '"Yes." I chuckle lightly. "It\'s difficult not to."' _next>>
<<if setup.careAbout("fei")>><<bold>><<stoic -1>><<trusty>><</if>>
<</choice_shown>>
<<choice_shown '"...I suppose. I care about many people in my life."' _next>>
<<kind>><<masses>>
<</choice_shown>>
<<choice_shown '"I... I don\'t know." <i>Depends on what you mean by "care", right?</i>' _next>>
<<bold -1>><<trusty>>
<</choice_shown>>
<<choice_shown '"No, of course not." I immediately let go of Fei\'s hand.' _done>>
<<bold -1>>
<<if setup.careAbout("fei")>><<stoic>><<trusty -2>><</if>>
<<set $response = `Chenyu wipes the patient's forehead without saying anything.`>>
<</choice_shown>>
<<choice_shown "<i>That's none of your business.</i> I ignore her." _done>>
<<bold -1>><<stoic>><<proper -1>><<collectivist -1>>
<<military>><<masses -1>>
<<if hasVisited("c6_j_chenyu")>>
<<proper -1>><<kind -1>><<trust "fei" -1>>
<</if>>
<<set $response = `"Don't worry." She says quietly, `>>
<<if hasVisited("c6_j_chenyu")>><<set $response += `"He had survived worse injuries before."`>>
<<else>><<set $response += `"Brother Fei is resilient."`>>
<</if>>
<</choice_shown>>
/% [[c9_j_feibedridden_chat_feispirit]] [[c9_j_feibedridden_chat]] %/Chenyu catches my gaze.
<<if setup.isDancer()>>
"Brother Fei said you know the kind of ritual dancing that is used to commune with Heaven?"
<br><br>
"How much does ?hef tell you about me?" I grin, to which she wisely makes no reply. I chuckle. "I suppose that's not much of a secret. So, yes."
<<else>> /% qi gt 3 %/
"Do you believe in the realm of spirits?"
<br><br>
I shrug. "I wouldn't say no, but... I never seek them out during meditation, nor has any spirit ever made itself known to me."
<</if>>
<<addtidbit "fei" "spiritvoice">>
<br><br>
"If you truly care about brother Fei, he may be able to communicate with you in the spirit realm..." The young woman whispers in a half-conspiratorial and half-earnest tone, "Try to open your heart to the spirits the next time you are alone with him. Especially when he is... unwell."
<br><br>
<<if flag("c8_feigoodbye")>>
"Wait..." I remember the baritone voice. "someone called out to me when I lost consciousness in a fight against the rebels... Was that... Fei? I mean, ?hisf spirit?"
<br><br>
Chenyu's eyes grow wide, and whispers in an almost giddy voice, "So it does work!" She rinses the rag in the water while murmuring playfully, "Good, now brother Fei doesn't have to haunt me in my dreams."
<br><br>
<</if>>
I'm still uncertain whether to believe her or not, but I decide [[not to press the matter right now|c9_j_feibedridden_chat]].
<<set $response = "I consider what else to say.">>
/% [[c9_j_feibedridden_chat]] %/<<response>>
<<set $location = "Jimin city, state of Jinhu">>
By now, clouds have blocked out the remaining light from the night sky, discouraging me from starting the home-bound journey sooner. Outside the southern gate, plumes of smoke rise from the Zong army encampment. I hear the city guards say General Xiahou ordered the burning of the corpses. That must be the largest flame out there.
<br><br>
<<if flag("c8_injury")>> /% carriage %/
I head to the inn to check on Little Xu the carriage driver, who despite being a member of the Zong army, expresses indignation about what General Xiahou has done.
I ask him to prepare for early departure,
<<if flag("c9_treatfeiincapital")>>and to stop by the guards' barrack before leaving the city.
<<else>>so that we might avoid sleeping in the wilds again.
<</if>>
He agrees, and slips away before more people could hear his western accent.
<<else>> /% horse %/
<<if flag("c9_treatfeiincapital")>>
I ask the guards to lend me a wagon, and I borrow reed mats and haystacks from the stable at the inn to line the floor. The ride to the capital will be rough on horseback, let alone for someone lying on the wagon...
<br><br>
<<else>>I check on my horse at the inn, and listen to the restrained complaints of fellow travelers who cannot sleep under this oppressive air.
<</if>>
<</if>>
The main floor of the inn gradually fills with hot-tempered men, who begin to blame their suffering on the Dukes, minor officials, their southern business rivals, and sometimes even coming close to criticizing the Emperor.
<br><br>
Before I could comment on any of it, someone shrieks loudly in the street, "Oh no! Oh no!" Heads peak from windows and doorways, yelling for him to be quiet or explain himself. "Young master Dou went to negotiate with the Zong army, but they're keeping him for supper!"
<br><br>
"How is that worth screaming about?" A woman chides from across the street, "My child is trying to sleep!"
<br><br>
"Think, madam, first they'll keep him for supper, then it's a stay overnight, and then he's a guest!" The man is near hysterical. "They're not letting him go!" And thus begin more speculations from a gathering crowd...
<br><br>
<i>So this is the panic the Duke and his son want to prevent.</i>
<br><br>
<<set _next = "c9_capital">>
<<choice_shown "I revel in the chaos. If the Duke of Jinhu is confident in winning the long-game, I certainly don't need to lend a hand." _next>>
<<setFlag "c9_j_nong_night" "revel">>
<<kind -2>><<righteous -2>><<wise -1>><<collectivist -1>><<masses -1>><<literati -1>>
<<trust "fei" -1>><<trust "dukej" -1>>
<<trust "dukem" 1>><<trust "dukez" 1>><<trust "xiahou" 1>>
<<set $threatJinhu += 2>>
<<set $response = "I head back up to my room to attempt to sleep... until first light.">>
<</choice_shown>>
<<choice_shown '"Everyone please stay calm!" I raise my voice, "Young master Dou has spoken to me earlier, and both he and his father want to avoid bloodshed in Jimin! So they will do whatever they have to to ensure your safety!"' _next>>
<<setFlag "c9_j_nong_night" "calm">>
<<kind>><<righteous>><<military -1>><<collectivist>>
<<if $presence gt 3 and very("integrity")>><<masses>><</if>>
<<trust "dukej" 1>><<trust "dounong" 1>><<trust "fei" 1>><<trust "ren" 1>>
<<set $threatJinhu -= 1>>
<<set $response = `"But we already lost Fengdeng and Shenqu... And we still don't have military reinforcements..." Voices of uncertainty dominate the public perception, so I try to appeal to their trust in the son of the Duke. The crowd quietly disperses, but I know this is only a temporary peace. I waste no time to rest, so that I could be ready for next day's travel.`>>
<</choice_shown>>
<<choice_shown '"His Majesty will save Jimin!" I salute toward the sky, then look back down at the anxious people. "But you have to give him time to raise a righteous army to defend you!"' _next `setup.expectEdict()`>>
<<setFlag "c9_j_nong_night" "emperor">>
<<bold>><<loyal 2>><<literati>>
<<set $threatZong += 1>><<trust "xiahou" -1>><<trust "dukez" -1>>
<<trust "yang" 1>><<trust "sheng" 1>>
<<if $presence gt 3 or more("trustMasses")>>
<<set $response = "Some of the residents seem to take my words to heart, and they nod in gratitude as they retreat from the scene.">>
<<elseif ($presence gt 2 and $body gt 2) or more("trustMilitary")>>
<<set $response = "Some of the young people in the crowd look upon me with awe. They salute me like the guards do, then retreat from the scene.">>
<<else>>
<<set $response = "Some people in the audience nod, but I can still see uncertainty lingering on their faces.">>
<</if>>
<</choice_shown>>
<<choice_shown 'I step out into the street and speak to the crowd with all I have. "People of Jimin! You will survive this fight against an unjust power! Do not let fear distract your wisdom! Let anger fuel your resolve instead! This is not a battle but a war! I will stand with you if you will grant me time to summon the righteous of the world to defend your way of life!"' _next>>
<<setFlag "c9_j_nong_night" "rally">>
<<bold>><<stoic -1>><<righteous 2>><<masses>>
<<if $presence gt 3 or very("trustMilitary")>><<masses>><</if>>
<<if very("integrity") and more("trustMilitary")>><<loyal -1>>
<<elseif very("integrity") and more("trustMasses")>>
<<collectivist>><<literati>>
<<elseif less("integrity")>><<collectivist -1>>
<</if>>
<<if setup.hadVision("ambition", "masses")>>
<<set $response = `I recall seeing a larger crowd of people standing around me, but they were on their hands and knees... <i>Why aren't you all bowing down to me...?</i><br><br>`>>
<</if>>
<<set $response += `The young people in the crowd salute me like the guards do, while the more weathered residents bend at the waist to bow. I feel some of the anxiety in the air burn into determination. And I hope it will sustain them until the violent confrontation begins.`>>
<</choice_shown>>
/% [[c9_capital]] %/<<response>>
<<if (flag("c8_j_jimin_ruan3") eq "avenge" and flag("c8_ruanfought") eq "killed") or (flag("c8_j_jimin_ruan3") eq "attack" and flag("c8_ruanfought") eq "hurt")>>
<<if flag("c8_ruanfought") eq "killed">>"General Ruan has been killed, sir!"
<<else>>"General Ruan has been injured, sir!"
<</if>>One of the soldiers behind me answers.
<br><br>
The bulky warrior frowns, but surprisingly is able to maintain his composure. "By the agent, I presume?"
<br><br>
The soldier responds with a firm "Yes sir!"
<br><br>
"Does the Emperor not understand the urgency of the situation in the south!" Xiahou Kui shouts over me, as if to speak to the people in the city, "The barbarians we chased north will endanger the people of Jimin, that's why I arranged for troops to defend the city!"
<br><br>
I glare at him. "This is an invasion-"
<<else>> /% lost in either avenge or attack %/
"General!" Deputy Ruan jogs to him after a few seconds.
<<if flag("c8_j_jimin_ruan3") eq "avenge">>
"Agent $agentName was displeased by a rightful execution of a Jinhu's Shadow, and tried to kill me. But ?they vastly overestimated ?their own strength."
<<else>>
"Agent $agentName was displeased by how we treated a group of barbarian raiders, and tried to humiliate me in a fight. But ?they vastly overestimated ?their own strength."
<</if>>
<br><br>
The bulky warrior raises his eyebrows, looks between the two of us, then lets out a proud laughter. "That will teach them dandies from Mao not to think too highly of themselves!"
<br><br>
"This is an invasion!" I glare at him. "Withdraw, or become an enemy of the people!"
<</if>>
<br><br>
"Jinhu is too weak to protect its people! We are fighting to achieve long-term stability in the southern region!" Kui sneers. "What have you been doing except running errands for an Emperor who doesn't know what life is like outside his palace!"
<br><br>
<<include "c9_j_outside_xh_choices">>
/% [[c9_j_outside_xh_choices]] %/<<set _next = "c9_j_outside_xh_edict", _fight = "c9_j_outside_xh_fight">>
<<set _lunge = "I lunge for Xiahou Kui!">>
<<if $body lt 4>><<set _lunge += " I don't care if I get hurt!">><</if>>
<<choice_shown _lunge _fight>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -10>>
<<fairmath "$courtesy" -10>><<fairmath "$wisdom" -10>><<fairmath "$collectivist" -5>>
<<if $body lt 4>>
<<fairmath "$bold" 5>>
<<fairmath "$wisdom" -10>><<fairmath "$righteousness" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<</if>>
<<fairmath "$trustMasses" 5>>
<<trust "fei" 1>><<trust "ren" -1>><<trust "bo" 2>><<trust "ce" 1>>
<<trust "dukej" 1>><<trust "dounong" -1>><<trust "dukez" -1>>
<<set $threatZong += 1>>
<</choice_shown>>
<<choice_shown '"Your utter disrespect for His Majesty is treasonous!"' _next>>
<<fairmath "$stoic" -5>>
<<if very("loyalty")>><<fairmath "$integrity" 5>><</if>>
<<fairmath "$loyalty" 5>><<fairmath "$righteousness" 5>>
<<fairmath "$trustLiterati" 10>><<fairmath "$trustMilitary" 5>><<fairmath "$trustMasses" 5>>
<<fairmath "$collectivist" 5>>
<<trust "yang" 1>><<trust "sheng" 1>><<trust "ren" 1>>
<<trust "xiahou" -1>>
<<set $response = `"We criticize because we want a more capable leader!" Kui retorts, "Unlike those around that pampered boy, who probably only hear praises for things he can't even do himself!"`>>
<</choice_shown>>
<<choice_shown "<i>Just you wait.</i> I stare at him without giving any hint of my next move." _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$loyalty" -5>><<fairmath "$collectivist" 5>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMasses" -5>>
<<trust "yang" -1>>
<</choice_shown>>
/% [[c9_j_outside_xh_edict]] [[c9_j_outside_xh_fight]] %/<<response>>
"An Imperial edict has arrived!" Someone calls out as the city gate is pulled open. Everyone turns to the source of that voice, and a tan-skinned man wearing farmer's clothing walks toward us at a brisk but dignified pace. Several city guards run by on both sides of that thirty-something man, whose sideburns, if not the rest of his facial features, remind me of the Duke of Jinhu.
<br><br>
<<trust "dounong">>
The Zong soldiers who are blocking my retreat path now part ways to give their commander a direct line of sight to the edict-holder and his guards. The peasant-clothed man unrolls the silk scroll and prepares to read. The city guards around him <<if setup.isAround("fei")>>and Fei<</if>> take a knee as I do, while the Zong troops follow suit only after Xiahou Kui reluctantly does the same.
<br><br>
"<<= flag("edictmessage")>>"
<br><br>
Once the announcement is done, the tan-skinned says, "Agent $agentName, thank you for coming to our aid. General Xiahou should prepare for his withdraw soon."
<br><br>
The broad-shouldered officer has his jaw clenched when he stands up. "Young master Dou, the Emperor could not have possibly known what happened in the south this soon." <i>Young master Dou... could he be the eldest son of the Duke of Jinhu?</i>
<br><br>
<<set _next = "c9_j_outside_xh_nong">>
<<choice_shown '"Weren\'t you just questioning His Majesty\'s abilities?" I smirk. "And now you expect less of him?"' _next>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>><<fairmath "$loyalty" 5>><<fairmath "$righteousness" 5>>
<<trust "yang" 1>><<trust "sheng" 1>>
<<set $threatZong += 1>><<trust "xiahou" -1>>
<<set $response = `Kui glares at me, then speaks loudly, "We warriors of Zong sacrifice our lives to keep the barbarians out of this land, and yet this has always been the welcome we receive! Whether or not Jimin shows us hospitality, I will let my soldiers rest a day before they are forced to march again." He makes a dismissive gesture. "Hurry home and gather the righteous, Agent, or you won't have an excuse to levy recruits out of farmers!"<br><br>Xiahou Kui is no simple brute. If nothing else, he manages to push me out of Jimin at least for now, knowing that I will not be able to rally a sizable army inside this city alone. <i>A local defense is certainly possible, but what about the casualty...?</i>`>>
<</choice_shown>>
<<choice_shown 'I peek at the content of the scroll, then say, "This is His Majesty\'s hand-writing, and written on quality silk. I hope you are not insinuating that it\'s a fabrication."' _next>>
<<fairmath "$bold" 5>>
<<fairmath "$courtesy" -5>><<fairmath "$integrity" 5>><<fairmath "$loyalty" 5>>
<<trust "yang" 1>><<trust "sheng" 1>><<trust "ren" 1>>
<<set $threatZong += 1>><<trust "xiahou" -1>>
<<set $response = `"You are the Emperor's trusted agent, what choice do we have but to take your word for it!" Kui shouts over me, "If this is how Jimin welcomes its defender, then I can only express sympathy for my soldiers who double-marched all the way here. They deserve at least a day of rest before they must march again!" He looks toward the peasant-clothed man. "With your hospitality or not, I shall give them that time!"<br><br>Xiahou Kui is no simple brute. He knows how to twist words to his favor even when he is in the wrong. Will a clash be inevitable?`>>
<</choice_shown>>
<<choice_shown "I let the Duke's son answer." _next>>
<<fairmath "$courtesy" 5>>
<<fairmath "$bold" -5>>
<<fairmath "$collectivist" 5>>
<<set $threatJinhu -= 1>>
<<set $response = `The peasant-clothed man takes his time with a peer's bow, then says calmly, "His Majesty has talented advisers in Mao, trusted sources in Jinhu, and loyal supporters in Zong. It is not inconceivable that he would at least anticipate troubles in the south before a full-scale war develops."<br><br>Kui squints his eyes a little, and shouts over us, "The warriors of Zong have always been the last line of defense for our kingdom, including your people! If this is the kind of hospitality we receive in Jimin, then I see no reason why my men have to sacrifice their lives for Jinhu!" He looks around at everyone before him. "But my soldiers deserve at least a day of rest before they must march again. And I shall give them that time!"`>>
<</choice_shown>>
/% [[c9_j_outside_xh_nong]] %/<<response>>
"The people of Jinhu will not fault you for treating your subordinates with humanity, General Xiahou." Young master Dou salutes him. "As a representative of my lord, I will do my part to show you and your troops hospitality... after Agent $agentName can leave here safely."
<br><br>
"Ha! As if I would take ?them hostage." Kui gestures for the soldiers near me to pull back, then directs them to pitch camp.
<br><br>
<<if setup.isAround("fei")>>Fei watches the Zong army carefully while the son of the Duke and I walk toward the city gate, then quickly catches up after we enter the city.
<<else>>The city guards watch the Zong army carefully while the son of the Duke and I walk into the city, then quickly close the gate.
<</if>>
<br><br>
"I will prepare an announcement for the city, ?madam, but you must return to the capital as soon as possible." Young master Dou says to me as we move forward.
<br><br>
<<if $mind gt 3>>
I look at him with lingering concern, but the determination in his eyes tells me that he is prepared to be taken hostage or even killed by the enemy. Therefore my only recourse is to raise an Imperial army as soon as possible.
<<elseif $mind gt 1>>
I lower my voice. "With this much forces here, I suspect General Xiahou will not simply give up his advantage in number..."
<br><br>
The peasant-clothed man nods. "I agree, ?madam. But my lord asked me to keep the Zong army tied down in Jimin, and make sure that the people do not stage a violent revolt."
<br><br>
I raise an eyebrow. "How would you-"
<br><br>
"My duty is to keep the peace." He glances down at the scroll in his hand. "Yours is to raise an army."
<<else>>"Understood." I nod.
<</if>>
He beckons at a city guard to bring over a horse.
<br><br>
<<setFlag "jiminundersiege">>
<<set _next = "c9_capital">>
<<choice_shown '"Then I shall take my leave." I salute him.' _next>>
<<setFlag "c9_j_outside_xh_nong" "alone">>
<<bold -1>><<stoic>><<collectivist>>
<<if setup.isAround("fei")>><<set $response = "Fei salutes along with ?hisf young master, and they">>
<<else>><<set $response = "He bows respectfully, then">>
<</if>>
<<set $response += " watch me ride away toward the northern gate.">>
<</choice_shown>>
<<choice_shown '"May I take Fei with me to the capital?"' _next `setup.isAround("fei")`>>
<<setFlag "c9_j_outside_xh_nong" "takefei">>
<<set $fealtyFei = "me">>
<<proper>><<collectivist>>
<<trust "dukej" -1>><<trust "yang" -1>><<trust "dounong" 1>>
<<set $response = `Young master Dou gestures for another horse to be brought over, then says to Fei. "I will tell my lord that you are joining the Imperial army to serve ?title." He glances at the shadow's bandaged forearm. "Take care of yourself."<br><br>Fei looks like ?hef has something to say, but predictably says nothing. ?Hef kneels down toward the peasant-clothed man, does ?hisf best to perform the most respectful bow, then rides away after me.`>>
<</choice_shown>>
<<choice_shown '"Fei, do you want to join my army?"' _next `setup.isAround("fei")`>>
<<setFlag "c9_j_outside_xh_nong" "askfei">>
<<collectivist -1>><<military -1>><<literati -1>><<masses>>
<<trust "fei" 1>><<trust "yang" -1>><<trust "dounong" 1>>
<<set $fealtyFei = "me">>
<<if setup.isFriendly("fei")>>
<<set $response = 'Fei looks between the two of us, until the son of the Duke gestures for another horse to be brought over. He pats the shadow on the arms and says, "Go, make us proud in the Imperial Army."<br><br>Fei looks like ?hef has something to say, but predictably says nothing. ?Hef kneels down toward the peasant-clothed man, does ?hisf best to perform the most respectful bow, then rides away after me.'>>
<<else>>
<<set $response = 'Fei pats ?hisf chest, then motions toward the area around us. The son of the Duke grabs ?himf by the arms gently and says, "Fei, you cannot take on the Zong troops with this injury, but you may be of use to the Imperial army in the coming months. So go, I will inform our lord that you will be serving ?title. Make us proud."<br><br>'>>
<<if more("courtesy") and very("kindness")>>
<<set $response += `"Wait," I interject, "I will not force Fei to join if ?hef wants to stay here."<br><br>"I know Fei wants what's best for Jinhu, hence our goals are aligned." Young master Dou gestures for another horse to be brought over, then smiles at me. "I'm glad that you treat her with consideration and respect. If after this crisis you still want Fei to return to us, you could ask her again by then."<br><br>I sigh and stop trying to argue otherwise. `>>
<</if>>
<</if>>
<<set $response += "Fei looks like ?hef has something to say, but predictably says nothing. ?Hef kneels down toward the peasant-clothed man, does ?hisf best to perform the most respectful bow, then rides away after me.">>
<</choice_shown>>
/% [[c9_capital]] %/<<if setup.hasShuoSword()>>
<<if $height eq "tall">>The North sword flies from its scabbard, easily slicing through Xiahou Kui's helmet.
<<setFlag "c9_cutxhhair">>
<<else>>
With the North sword out of its scabbard, I leap up and aim for Xiahou Kui's throat. The edge scrapes his chin as he backs away, leaving a trail of blood drips on the ground.
<<setFlag "c9_cutxhchin">>
<</if>>
<<if $body gt 2>>
His fist aims for my elbow, so I twist my arm away immediately. As Kui straightens himself again,
<<if $height eq "tall">>the shortened hair falls around his hate-filled eyes. He had managed to dodge in time and lost only his topknot! Lucky bastard!
<<else>>he nurses an injured chin like stroking a red beard. Alas, if only he could bleed to death with that cut!
<</if>>
<<else>>But retaliation comes swift and I find myself flat against the ground with a broken elbow.
<<setFlag "brokenelbow">>
<<if very("stoic")>>I grit my teeth, scrambling
<<else>>Tears cloud my vision as I grunt in pain and scramble
<</if>>to get back on my feet.
<</if>>
<<if $body gt 2>>
<br><br>
"General!" Soldiers cry out all around me, but the killing aura is coming from their commander.
<br><br>
"Snake formation!" Kui shouts as he parries cautiously with his blade, which must be made of sturdier material.
<br><br>
I'm quickly trapped between his relentless attacks and the constant harassment from the
<<if setup.isAround("fei")>>
<<setFlag "feiInjured" "armhand">>
soldiers surrounding Fei and I.
<<else>>long weapons behind me.
<</if>>
For every soldier or spear I cut down, another instantly takes their place. The head and tail of the snake come to each other's aid, and this formation flexibility is brought to life by the disciplined Zong army!
<br><br>
Just then, someone calls out from the rampart of the city gate. "[[An Imperial edict has arrived|c9_j_outside_xh_fight_edict]]!"
<<else>> /% body lt 3 %/
<<if setup.isAround("fei")>>
Fei grabs the North sword that has fallen out of my hand and leaps to my defense as the
<<if flag("c8_ruanfought") eq "lost">>
plumed helmet deputy closes the distance. Wary of the power of the North sword, Deputy Ruan is careful with his moves. But when Kui joins the fight, Fei is quickly overwhelmed even with my help.
<br><br>
<<setFlag "feiInjured" "armcuts">>
<<setFlag "c9_injury" "cuts">>
The earth reddens as sharp edges from every direction cuts into both Fei and I. I pick up a spear that was sliced in half to use as a weapon, and with our backs against the other, we take turns fighting the officers...
<br><br>
"An Imperial edict has arrived!" A shout brightens the heavens above, but down below among the mortals, [[I find the world darkens until I can see nothing at all|c9_j_outside_xh_fight_fainted]]...
<<else>>
<<setFlag "feiInjured" "armheart">>
<<setFlag "c9_injury" "concussion">>
bulky officer closes in. Unfortunately Fei is quickly overwhelmed by the brute strength of ?hisf opponent. I try to distract Kui, but he ignores the bait and only focuses his attack on Fei until the latter collapses into my arms.
<br><br>
"An Imperial edict has arrived!" A shout brightens the heavens above, but as I reach for the North sword in Fei's loosening grip, a heavy blow to my head [[plunges the world into darkness|c9_j_outside_xh_fight_fainted]]...
<</if>>
<<else>> /% alone %/
<<setFlag "c9_injury" "knee">>
<<if $body gt 1>><<set $body -= 1>><</if>>
Before I could pick up the North sword that fell from my hand, the
<<if flag("c8_ruanfought") eq "lost">>plumed helmet deputy and his commander have already closed the distance.
<<else>>bulky officer has already closes in.
<</if>>
Unarmed, injured, and outnumbered, I'm quickly overwhelmed. As much as I want to come up with a clever plan, the amount of painful distraction makes it impossible to think... Arms grab me and hold me face down, and even though we hear someone's declaration that an Imperial edict has arrived, those words are not enough to stop a blade from piercing my right knee!
<br><br>
I can't quite recall [[what happened right after that|c9_j_outside_xh_fight_fainted]]...
<</if>>
<</if>>
<<else>> /% not shuo sword %/
<<if $height eq "tall">>My weapon strikes Xiahou Kui's helmet but fails to cut through.
<<else>>I unsheathe my weapon and slice upward, but the edge fails to find any gap in the iron scales, and his timely retreat saves his chin from a cut.
<</if>>
<<if $body gt 3>>His fist aims for my elbow, so I twist my arm away immediately, giving him the opportunity to draw his blade.
<<else>>But retaliation comes swift and I find myself flat against the ground with a broken elbow.
<<setFlag "brokenelbow">>
<<if very("stoic")>>I grit my teeth, scrambling
<<else>>Tears cloud my vision as I grunt in pain and scramble
<</if>> to get back on my feet.
<</if>>
<<if $body gt 3>>
<br><br>
"General!" Soldiers cry out all around me, but the killing aura is coming from their commander.
<br><br>
"Snake formation!" Kui shouts as he parries cautiously with his blade, which must be made of sturdier material.
<br><br>
I'm quickly trapped between his relentless attacks and the constant harassment from the
<<if setup.isAround("fei")>>
<<setFlag "feiInjured" "armhand">>
soldiers surrounding Fei and I.
<<else>>long weapons behind me.
<</if>>
For every soldier or spear I cut down, another instantly takes their place. The head and tail of the snake come to each other's aid, and this formation flexibility is brought to life by the disciplined Zong army!
<br><br>
Just then, someone calls out from the rampart of the city gate. "[[An Imperial edict has arrived|c9_j_outside_xh_fight_edict]]!"
<<else>>
<<if setup.isAround("fei")>>
Fei grabs the weapon that has fallen out of my hand and leaps to my defense as the
<<if flag("c8_ruanfought") eq "lost">>
plumed helmet deputy closes the distance. With Fei's attention split, Kui lands a heavy punch on the former's upper body, pushing ?himf into me.
<<else>>
bulky officer closes in, unfortunately ?hef only lasts three rounds before he takes a heavy punch on the chest, and collapses into my arms.
<</if>>
<<setFlag "feiInjured" "armheart">>
<<setFlag "c9_injury" "concussion">>
<br><br>
"An Imperial edict has arrived!" A shout brightens the heavens above, but as I reach for the weapon in Fei's loosening grip, a heavy blow to my head [[plunges the world into darkness|c9_j_outside_xh_fight_fainted]]...
<<else>> /% alone %/
<<setFlag "c9_injury" "knee">>
<<if $body gt 1>><<set $body -= 1>><</if>>
Before I could pick up the weapon that fell from my hand, the
<<if flag("c8_ruanfought") eq "lost">>plumed helmet deputy and his commander have already closed the distance.
<<else>>bulky officer has already closes in.
<</if>>
Unarmed, injured, and outnumbered, I'm quickly overwhelmed. As much as I want to come up with a clever plan, the amount of painful distraction makes it impossible to think... Arms grab me and hold me face down, and even though we hear someone's declaration that an Imperial edict has arrived, those words are not enough to stop a blade from piercing my right knee!
<br><br>
I can't quite recall [[what happened right after that|c9_j_outside_xh_fight_fainted]]...
<</if>>
<</if>>
<</if>><<set $location = "???">>
<<switch flag("c9_injury")>>
<<case "knee">>The pain shocks me into nothingness, then rips me back out into the world of chaos.
<<case "cuts">>I'm shivering from a cold, and barely able to stay focused in the present.
<<default>> /% concussion %/
My head is swimming in noises and busy shadows that hover over my closed eyelids.
<</switch>>
In those few heartbeats between the two states of consciousness, I feel hands dragging and lifting me about, I hear the clashes of metal, and cries for help...
<<if more("trustMasses")>>Are the people of Jimin rising up against the invaders?
<<elseif more("trustMilitary")>>Are the Zong warriors able to defy their orders?
<<else>>Will I still be able to lead an Imperial army...?
<</if>>
<br><br>
"This will help with the pain, ?title." A man's voice is accompanied by the feeling of a bitter-tasting water being poured into my mouth. I resist out of instinct, but my body is failing me. I can't even wipe the dirt off my face, nor wring the spilled drink from my clothes.
<<if flag("trainedHealer")>>
<i>This water tastes like... <<concept "concept-datura">>thornapple<</concept>> flower... Do they want to poison me? But why bother when I'm at their mercy...?</i>
<</if>>
<br><br>
"Take ?them to the Imperial capital at all cost!" He says.
<br><br>
"Yes, young master!" Other voices answer in unison, then I feel myself being moved around again. And it <<if setup.isStoic()>>hurts.<<else>>hurts!<</if>>
<br><br>
<<if setup.isMilitant() and setup.isBold()>>I struggle... Or at least it feels like I am.
<<elseif setup.isDove() or very("kindness")>>I curl up, trying to keep less of myself exposed.
<<elseif setup.isKeen()>>I do nothing except to wait for the right moment to re-open my eyes.
<<else>>As heavy as my eyelids are, I try to re-open my eyes.
<</if>>And then, [[I find myself somewhere else entirely|c9_dream_spirit]].Everyone looks up toward the top of the city wall, and sees a tan-skinned man wearing farmer's clothing staring down at the chaotic scene. His extended hands unfurl a scroll and reads the writing inside with a bright and dignified voice.
<br><br>
"<<= flag("edictmessage")>>"
<br><br>
The guards near the announcer are restless after hearing the message, but the Zong soldiers on the ground appear unfazed. They turn to their commander, who shouts toward the people on the rampart, "You all saw who attacked first! We have a right to defend ourselves! Just like the people of Jinhu should fight back against the barbarians from the south! And we can be your protectors!"
<br><br>
"Please let Jinhu defend itself without your involvement, General Xiahou!" The edict-reader raises the scroll above his head. "Even His Majesty is aware of your presence in Jinhu! Will you still not withdraw?"
<br><br>
"My troops traveled across great distances in order to fight our common enemy. They deserve at least a day's rest before having to march again!" Without even waiting for a reply, Kui turns to his troops. "At ease! Let the people of Jimin think about what they really want!"
<br><br>
"Release Agent $agentName!" The edict-reader demands.
<br><br>
The Zong officer makes a dismissive gesture, and the blockade of soldiers around <<if setup.isAround("fei")>>us<<else>>me<</if>> moves aside. The gate pulls open, and guards of Jimin rush out to escort <<if setup.isAround("fei")>>us<<else>>me<</if>> [[into the city|c9_j_outside_xh_fight_edict2]].When the edict-reader descends the stairs to greet me inside the city gate, the sideburns along his cheeks reminds me of the Duke of Jinhu. He bows respectfully. "My name is Dou Nong, Administrator of Agriculture." <i>Is he the eldest son of the Duke?</i>
<<trust "dounong">>
<br><br>
I return a peer's bow. "Thank you for announcing the edict, Young master Dou."
<<if setup.isAround("fei") and flag("feiInjured") eq "armhand">>
As Fei attempts to salute him with red hands, I finally notice how wounded ?hisf hands have become from the earlier battle. ?Hef sees my frown, and quickly looks down and hides ?hisf hands behind ?hisf back.
<</if>>
<br><br>
Whether out of fear or curiosity, residents of the city have gathered along the streets to watch us.
<br><br>
This peasant-clothed administrator says, "I will prepare an announcement for the city, ?madam, but you must return to the capital as soon as possible."
<br><br>
"But Xiahou Kui won't give up so easily," I lower my voice to not alarm the bystanders. "not when he has this much forces here..."
<br><br>
The son of the Duke nods. "I agree, ?madam. But my lord asked me to keep the Zong army tied down in Jimin, and make sure that the people do not stage a violent revolt."
<br><br>
I raise an eyebrow. "How would you-"
<br><br>
"My duty is to keep the peace." He glances down at the scroll in his hand. "Yours is to raise an army."
<br><br>
I tighten my lips for a moment, they say, "Very well."
<br><br>
He beckons at a city guard to bring over a horse.
<br><br>
<<set _next = "c9_capital">>
<<choice_shown '"I shall take my leave."' _next>>
<<setFlag "c9_j_outside_xh_fight_edict2" "alone">>
<<fairmath "$stoic" 5>><<fairmath "$bold" -5>>
<<fairmath "$collectivist" 5>>
<<if setup.isAround("fei")>><<set $response = "Fei salutes along with ?hisf young master, and they watch">>
<<else>><<set $response = "He bows respectfully, then watches">>
<</if>> <<set $response += " me ride away toward the northern gate.">>
<</choice_shown>>
<<choice_shown '"May I take Fei with me to the capital?"' _next `setup.isAround("fei")`>>
<<setFlag "c9_j_outside_xh_fight_edict2" "takefei">>
<<set $fealtyFei = "me">>
<<fairmath "$courtesy" 5>><<fairmath "$collectivist" 5>>
<<trust "dukej" -1>><<trust "dounong" 1>><<trust "yang" -1>>
<<set $response = `Young master Dou gestures for another horse to be brought over while he unwraps his waistband. He tears the cloth in half, and wraps each strip around Fei's hands. "I will tell my lord that you are joining the Imperial army to serve ?title." He glances at the shadow's bandaged forearm. "Take care of yourself."<br><br>Fei looks like ?hef has something to say, but predictably says nothing. ?Hef kneels down toward the peasant-clothed man, does ?hisf best to perform the most respectful bow, then rides away after me.`>>
<</choice_shown>>
<<choice_shown '"Fei, do you want to join my army?"' _next `setup.isAround("fei")`>>
<<setFlag "c9_j_outside_xh_fight_edict2" "askfei">>
<<fairmath "$trustLiterati" -5>><<fairmath "$trustMasses" 5>>
<<fairmath "$collectivist" -5>>
<<trust "fei" 1>><<trust "dounong" 1>><<trust "yang" -1>>
<<set $fealtyFei = "me">>
<<set $response = 'Fei sheepishly holds up ?hisf damaged hands, and shakes ?hisf head. The son of the Duke looks at those hands, and says to me, "Fei thinks she is of no use to you in her current condition."<br><br>I turn to the shadow. '>>
<<if more("courtesy") and very("kindness")>><<set $response += `"You do not have to fight for me, Fei. But I'd rather you come with me because you want to."`>>
<<else>><<set $response += `"You don't have to fight while you are recovering from your injuries."`>>
<</if>>
<<set $response += `<br><br>Young master Dou smiles and gestures for another horse to be brought over while he unwraps his waistband. He tears the cloth in half, and wraps each strip around Fei's hands. "I know you want to stay to defend Jimin, but if you serve Agent $agentName, you could help to protect our entire state."<br><br>Fei looks like ?hef has something to say, but predictably says nothing. ?Hef kneels down toward the peasant-clothed man, does ?hisf best to perform the most respectful bow, then rides away after me.`>>
<</choice_shown>>
/% [[c9_capital]] %/<i>Seven thousand warriors...</i> I frown at the potential for a one-sided massacre, then rush out with the guards to the city gate.
<<if setup.isAround("fei")>>Fei follows close behind, but tries not to call attention to ?himselff.<</if>>
<br><br>
On the rampart, we look down at the massive army of both cavalry and infantry units now slowly spreading across our field of view. Deputy Ruan's troops rise to file into rows,
<<if flag("c8_ruanfought") eq "hurt">>and one of the soldiers
<<else>>and the plumed helmet deputy
<</if>>runs forward to salute the arriving force.
<br><br>
The commanding officer rides to the front of the line and shouts up toward us, "People of Jinhu! I am Xiahou Kui, General of the Rear Regiment of Zong!" His voice is booming, unexpected for someone who should have just been through fighting and traveling.
<br><br>
"We chased Lowat savages across the border, defeated them in Fengdeng, and followed them north to Shenqu! You will be glad to know that the enemies have been driven out!" He turns to the troops that were here earlier. "Deputy Ruan? Status."
<br><br>
<<if flag("c8_ruanfought") eq "hurt">>
The soldier at the front reports. "Deputy Ruan has been injured by Agent $agentName from the capital.
<<if flag("c8_j_jimin_ruan2") eq "toolate">>But we did manage to execute a group of barbarian raiders."
<<else>>?They also took in a group of barbarian raiders we caught."
<</if>>
<<else>>
The plumed helmet officer reports. "Agent $agentName
<<switch flag("c8_j_jimin_ruan3")>>
<<case "debate">>
<<if flag("c8_j_jimin_ruan2") eq "toolate">>challenged our treatment of a band of barbarian raiders that we caught."
<<else>>questioned our judgment of a band of barbarian raiders that we caught. Those savages are now inside the city under ?their charge."
<</if>>
<<case "challenge">>
insists that ?they could lead a city of civilians to win against the barbarian raiders,
<<if flag("c8_j_jimin_ruan2") eq "toolate">>while we have already proven to them how effective we are at dealing with the threat."
<<else>>and threatened us when we were about to deal with the actual enemy. Those savages are now inside the city under ?their charge."
<</if>>
<<default>> /% outburst %/
is upset about our presence in Jinhu,
<<if flag("c8_j_jimin_ruan2") eq "toolate">>even though we proved to everyone how effective we are at dealing with the barbarian threat."
<<else>>and ?they insisted on sparing a group of savages we caught. The prisoners are now inside the city under ?their charge."
<</if>>
<</switch>>
<</if>>
<br><br>
Kui looks back toward the rampart, as if noticing me for the first time. He does not even salute. "Agent $agentName, I'm disappointed that you and the Emperor do not trust us to protect the people of Jinhu!"
<br><br>
<<set _next = "c9_j_inside_xh_nong">>
<<set _same = '"Yes sir!" His army divides into groups as a majority of them move around the city.<br><br>'>>
<<if very("stoic")>><<set _same += "I ball up my fist.">>
<<else>><<set _same += "I slam my fist against the top of the wall.">>
<</if>>
<<set _same += " Even without a battle, he could try to starve the city into submission.">>
<<choice_shown '"I know you intend to occupy Jimin even if I can prove that your army used scapegoats to justify this act of aggression. So don\'t bother trying to appear heroic!"' _next `flag("c8_j_jimin_ruan2") neq "toolate" and flag("c8_ruandebate_interpret")`>>
<<fairmath "$bold" 5>>
<<fairmath "$courtesy" -5>><<fairmath "$righteousness" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" -5>>
<<trust "xiahou" -1>>
<<set $response = 'General Xiahou pauses for a moment before laughing. "Agent, you think we need you to tell us that we are just and righteous?" His half-grin half-scowl makes for a menacing expression as he raises a hand to motion to his troops. "Warriors of Zong! Ready to defend every gate of the city!"<br><br>' + _same>>
<</choice_shown>>
<<choice_shown '"I doubt you would withdraw even if I could defeat you in a duel!" I say loudly, "But the people of Jinhu will fight you to the end!"' _next `(flag("c8_j_jimin_ruan3") eq "challenge")`>>
<<fairmath "$bold" 5>><<fairmath "$stoic" -5>>
<<fairmath "$courtesy" -5>>
<<fairmath "$trustMasses" 10>>
<<fairmath "$righteousness" 5>>
<<trust "fei" 1>>
<<set $response = `"War is not won or lost in single combat, Agent!" General Xiahou shouts, "It's a unified effort by thousands of disciplined warriors on the front line, a strong leader who trusts them to succeed, and a population that supports them!" He points to the guards on the rampart. "As much as you are brave, your numbers are lacking! As much as your lord trusts you, he has practically given up on the city!" He raises a hand to motion to his troops. "Warriors of Zong! Ready to defend every gate of the city!"<br><br>` + _same>>
<</choice_shown>>
<<choice_shown '"Your disrespect for His Majesty and the Duke of Jinhu is what\'s troubling!"' _next>>
<<fairmath "$bold" 5>>
<<fairmath "$trustLiterati" 10>>
<<fairmath "$loyalty" 5>><<fairmath "$righteousness" 5>><<fairmath "$collectivist" 5>>
<<trust "yang" 1>><<trust "fei" 1>><<set $threatJinhu -= 1>><<trust "dukej" 1>>
<<set $response = `"Instead of comparing our etiquette, Agent, why don't we let the people decide who is actually improving their lives?" He raises a hand to motion to his troops. "Warriors of Zong! Ready to defend every gate of the city!"<br><br>` + _same>>
<</choice_shown>>
<<choice_shown '"It\'s you who do not trust the people of Jinhu!"' _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustMilitary" -5>>
<<fairmath "$collectivist" 5>>
<<trust "dukej" 1>><<trust "fei" 1>><<trust "ren" 1>><<trust "xiahou" -1>>
<<set $response = '"I trust that they will thank us when the threat is eliminated!" He raises a hand to motion to his troops. "Warriors of Zong! Ready to defend every gate of the city!"<br><br>' + _same>>
<</choice_shown>>
<<choice_shown "I ignore his taunt." _next>>
<<fairmath "$bold" -5>><<fairmath "$stoic" 5>>
<<fairmath "$trustMilitary" -5>><<fairmath "$trustMasses" -5>><<fairmath "$trustLiterati" -5>>
<<fairmath "$righteousness" 5>>
<<trust "yang" -1>><<set $threatZong -= 1>>
<<set $response = `He snorts after a while. "I'll take your silence as a yes." He raises a hand to motion to his troops. "Warriors of Zong! Ready to defend every gate of the city!"<br><br>` + _same>>
<</choice_shown>>
/% [[c9_j_inside_xh_nong]] %/<<response>>
<<setFlag "jiminundersiege">>
"Young master Dou is here!" Noises from inside the gate cause me to look back down into the city. A small crowd of people is escorting a thirty-something man toward the southern gate. At first the man is mostly surrounded by peasants, but soon city guards would flock to him as well. I rush down the stairs, and he bows respectfully upon seeing me.
<br><br>
His skin is a shade of tan from working long hours under the sun, and his simpler clothing makes him look like a farmer. Though he might not be merely a farmer, because his surname and the sideburns along his cheeks remind me of the Duke of Jinhu.
<<if setup.isAround("fei")>>Fei drops to one knee to salute him, who quickly gestures for the former to rise.<</if>>
<i>Perhaps this is the surviving son of the Duke?</i>
<br><br>
"Young master Dou, we are ready to defend the city!" A young man raises his iron spade.
<<switch flag("c8_j_jimin_prep")>>
<<case "leather" "wisteria">>"?Sir $agentName has shown us how to fight against soldiers!"
<<default>>"?Sir $agentName has advised us on how to do that!"
<</switch>>Other men and women around him agree loudly.
<br><br>
The tan-skinned man says to the crowd, "Please allow me to negotiate with their commander, everyone. It would be irresponsible for a leader to commit to war if there is any chance to prevent a massacre."
<br><br>
"Negotiating for their withdrawal would be wasted effort," I say.
<<if flag("c8_ruandebate_interpret")>>
"Xiahou's army captured Lowat people from different regions and frame them for an earlier incident, which is more than likely faked by their own men. They intend to sow distrust between the people of Jimin and anyone who might be a sympathizer or is Lowat themselves. This would then give them the long-term excuse to occupy the region."
<<else>>"The speed at which they swept across the border suggests that they had carefully planned for this invasion."
<</if>>
<br><br>
The crowd grows noisy, but a shout in the north manages to reach our ears, "Make way! Make way for the [[Imperial edict|c9_j_inside_xh_nong2]]!"
<<if setup.expectEdict()>><br><br><i>It's finally here!</i><</if>>The messenger in palace guard uniform nearly tumbles off of the horse when he dismounts. With both hands, he presents a silk scroll to me. I catch a look of concern on young master Dou's face as I take the edict, but he only bows without saying anything.
<br><br>
I tell the city guards to let General Xiahou know what's coming, and once I'm back on the rampart, I unroll the edict to announce it to the troops outside as well as the residents inside.
<br><br>
"<<= flag("edictmessage")>>"
<br><br>
<<if flag("c8_goodpoints") gt 2>>Cheers erupt above and below the gate.
<<elseif flag("c8_goodpoints") gt 0>>Cheers erupt among the guards near me.
<<else>>"Long live the Emperor!"
<</if>>
The tan-skinned man takes the lead in kneeling and lowering his head to the ground, which prompts everyone else around him to do the same. Xiahou Kui reluctantly dismounts, drops to one knee, and salutes. His troops mirror his action in unison, though none of them would lower their heads any further.
<br><br>
The broad-shouldered officer rises up almost immediately after that, gesturing at the remaining men behind him. "My troops traveled across great distances in order to fight our common enemy. They deserve at least a day's rest before having to march again!" Without even waiting for a reply, he turns to his troops. "At ease! Let the people of Jimin think about what they really want!"
<br><br>
I shake my head and descend the stairs. Young master Dou asks to speak with me privately, so I follow him back to the city guards' barrack.
<br><br>
<<set _next = "c9_j_inside_xh_nong_chat">>
<<set _same = ' He adds, "I will pass on the edict to Fusheng, and also address the rest of the city after you leave. But you cannot gather support from Jimin without first securing your own safety."'>>
<<choice_shown '"Why isn\'t your father here?" I frown. "Or at least send military reinforcements?"' _next>>
<<fairmath "$courtesy" -10>>
<<fairmath "$bold" 5>>
<<fairmath "$righteousness" 5>>
<<fairmath "$trustMilitary" 5>>
<<set $response = `He straightens his body and says, "We are still in the process of arranging a militia to provide support for Jimin."<br><br>"A militia wouldn't be enough to drive back these wolves." I look toward the map of the region that's hanging nearby. "So it seems Jinhu really cannot win this conflict through its own military strength." The tan-skinned man gives no reassurance. "Which is why you must return to the capital as soon as possible to rally for support."`>>
<</choice_shown>>
<<choice_shown '"I will fight for your people in this war." I grab the handle of my weapon.' _next>>
<<fairmath "$bold" 5>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>>
<<fairmath "$trustMasses" 5>>
<<if very("integrity")>>
<<set $threatJinhu -= 1>><<set $threatZong += 1>>
<<trust "dukej" 1>><<trust "dounong" 1>><<trust "dukez" -1>><<trust "xiahou" -1>>
<</if>>
<<set $response = '"Thank you, Agent $agentName." Young master Dou says, "But if you mean now, you must first return to the capital to rally the support from the rest of the kingdom."'>>
<</choice_shown>>
<<choice_shown "I wait for him to say his piece." _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$courtesy" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "dounong" 1>>
<<set $response = 'Young master Dou says, "You must return to the capital as soon as possible to rally for support from the rest of the kingdom."'>>
<</choice_shown>>
/% [[c9_j_inside_xh_nong_chat]] %/<<response>>
<<set _next = passage(), _done = "c9_j_jimin_tunnel">>
<<choice_shown '"Even if the provisions in Jimin can last a week, Xiahou can breach the city if he really wants to."' _next `notsaid("breach")`>>
<<run say("breach")>>
<<fairmath "$trustMilitary" 5>>
<<set $response = '"I will meet with him to try to stall potential bloodshed." The tan-skinned man looks at me meaningfully.<br><br>'>>
<<if $mind gt 2>>
<<set $response += 'I consider the likelihood of the son of the Duke being taken hostage, but also expect he and his father to know this possibility as well. I probe, "Do you intend to be held-"'>>
<<else>>
<<set $response += 'I frown. "But he could easily hold you hostage, and then there is no negotiation to speak of!"'>>
<</if>>
<<set $response += '<br><br>He makes a reassuring gesture. "General Xiahou is not a reckless commander. He will think things through. Every city he captures peacefully will cause him to divide his forces if he intends to keep expanding his area of conquest." He explains. "Not even his peers in Zong would let him keep growing without limits, let alone the rest of the kingdom."'>>
<</choice_shown>>
<<choice_shown '<small>(mind or wisdom)</small> "You have to find a way to keep those eight prisoners alive, if not from Zong, then your own people." I whisper, "They are important witnesses to this invasion."' _next `notsaid("prisoners") and setup.savedLowatScapegoats() and setup.isSmart()`>>
<<run say("prisoners")>>
<<setFlag "c9_protectlowatprisoner">>
<<fairmath "$kindness" 5>><<fairmath "$wisdom" 5>><<fairmath "$collectivist" 5>>
<<trust "fei" 1>><<trust "jun" 1>><<trust "ren" 1>><<trust "dounong" 1>>
<<trust "xiahou" -1>>
<<set $response = `Young master Dou nods. "I understand. And the people of Lowat heritage who live in the city might also need protection." He looks toward the closed door, and sighs. "Disagreement can still occur in a loving family, let alone between people of different cultures. I'm just saddened that when fear takes control of our hearts and minds, we would shun long-time neighbors while welcoming real wolves into our homes."`>>
<</choice_shown>>
<<choice_shown '"I would like to recruit Fei into my army."' _next `notsaid("recruit") and (not setup.isMissing("fei"))`>>
<<run say("recruit")>>
<<setFlag "c9_recruitfei">>
<<set $fealtyFei = "me">>
<<fairmath "$courtesy" 5>><<fairmath "$collectivist" 5>>
<<trust "dukej" -1>><<trust "yang" -1>><<trust "dounong" 1>>
<<set $response = 'The son of the Duke nods. "That might be for the best. I will inform my lord."'>>
<<if very("kindness") or setup.isFriendly("fei")>>
<<set $response += " I'm surprised at how easily he releases Fei from his family's service, but I decide not to question it at this time of urgency.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Will I face resistance at the gate if Xiahou\'s troops are blocking the path out?"' _done>>
<<set $response = '"There is another passage you can use." The peasant-clothed man stands up and leads me out of the room. '>>
<<if flag("c9_recruitfei")>>
<<set $response += "Soon he brings Fei to me, ">>
<<if flag("capturedShadow") eq "fei">>
<<set $response += "now fully dressed in peasant clothing as well. ?Hef salutes me with ?hisf head bowed, as if embarrassed about something. Young master Dou says,">>
<<else>><<set $response += "and says,">>
<</if>><<set $response += ' "Fei will escort you to safety."'>>
<<else>>
<<set $response += "Soon he brings a young woman to me, ">>
<<if setup.hasMet("chenyu")>>
<<set $response += "who I recognize as the Companion House member from Fusheng city.">>
<<else>>
<<trust "chenyu">>
<<set $response += "who wears a faint scent of musk.">>
<<if flag("trainedHealer")>>
<<set $response += " If I remember correctly from my teacher Doctor Hua, the prolonged use of Moschus and a certain combination of stimulating herbs could damage a woman's womb even if it has the effect of increasing sensuality.">>
<</if>>
<</if>>
<<set $response += '<br><br>"Chenyu will escort you to safety." Young master Dou bows once more. "Please hurry."'>>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_j_jimin_tunnel]] %/<<response>>
After the son of the Duke leaves, <<if flag("c9_recruitfei")>>an unarmed Fei<<else>>Chenyu<</if>> guides me down a short underground passage in the granary, picking up a dried bamboo stick the length of my arm as we move through the supply room. A series of houses and obscure alleyways later, we descend into a deeper and longer tunnel. At one point, <<if flag("c9_recruitfei")>>Fei<<else>>Chenyu<</if>> would put the torch back on the wall, then gestures for me to hold one end of the stick while <<if flag("c9_recruitfei")>>?hef<<else>>she<</if>> holds the other. And for the next several minutes, we would be walking in pitch darkness...
<br><br>
<<if flag("c9_recruitfei")>><<set _next = "c9_j_jimin_tunnel_chat_fei">>
<<else>><<set _next = "c9_j_jimin_tunnel_chat_chenyu">>
<</if>>
<<set _skip = "c9_capital">>
<<set _same = "<br><br>Eventually we ascend to the surface into a seemingly abandoned shrine that's used to worship the earth deity. ">>
<<if flag("c9_recruitfei")>><<set _same += "Fei">>
<<else>><<set _same += "Chenyu">>
<</if>>
<<set _same += " closes the trap door behind us, and covers it carefully with decorative wooden boards. ">>
<<if flag("c9_recruitfei")>><<set _same += "?Hef">>
<<else>><<set _same += "She">>
<</if>>
<<set _same += " discards the bamboo stick outside, and leads me out of the bamboo forest to where a road-side tea shop is located. Three horses are tied to a trough nearby, and the shopkeeper bows to us politely, as if half-expecting us. ">>
<<if flag("c9_recruitfei")>><<set _same += "Fei takes out a parchment to show the shopkeeper, then frees two horses to bring toward me. ?Hef climbs into the saddle, and waits for me to do the same before we gallop northward. ">>
<<else>><<set _same += 'Chenyu waves to the shopkeeper, then points to the horses and say to me. "Any of these should be able to carry you back to the capital without trouble."<br><br>We exchange pleasantries, and I pick a spirited mount to gallop northward. '>>
<</if>>
<<set _same += "The city wall is now some distance away from here, so the Zong troops will not hear my movements as easily.">>
<<choice_shown '"Why can\'t we bring a torch?"' _next>>
<<setFlag "c9_j_jimin_tunnel" "why">>
<<fairmath "$wisdom" -5>>
<<if flag("c9_recruitfei")>><<set $response = "When Fei keeps ?hisf pace without responding at all, I almost regret asking the question.">>
<<else>><<set $response = '"A fire would consume the air we need to breathe down here." The young woman says without slowing her pace.'>>
<</if>>
<</choice_shown>>
<<choice_shown "I try to make conversation." _next>>
<<setFlag "c9_j_jimin_tunnel" "chat">>
<<if flag("c9_recruitfei")>><<set $response = `"Uh... if you don't want to say anything, just listen." I keep up with ?hisf brisk pace. "But... you can pull on this bamboo stick if you agree... push back if you don't..." To which ?hef lightly tugs forward once.`>>
<<else>>
<<if hasVisited("c6_j_inn_solicit")>> /% TODO not sure if this check is right %/
<<set $response = `"Are you... on an official mission?" I ask, "Or is this purely just another business opportunity?"<br><br>She lets out a light chuckle. "Not doing my part to help Jinhu would be bad for business. So I suppose... it's always about business."`>>
<<else>>
<<if flag("trainedHealer")>>
<<set $response = `"Forgive me for the rude comment," I say quietly. "but that scent you wear might be harmful to your... womb."<br><br>She lets out a light chuckle. "Thank you for looking out for me, ?madam."`>>
<<trust "chenyu" 1>>
<<else>>
<<set $response = `I mull over my word choice for a while before finally posing the question, "May I ask your official position under the Duke's governance?"<br><br>She lets out a light chuckle. "I am not a government official in any capacity. What I do is to relieve the stress of men, or sometimes women, for a reasonable fee."`>>
<<if flag("minimizeSex")>>
<<set $response += `<br><br>"I see." <i>So a prostitute.</i> "No need to elaborate further."`>>
<</if>>
<</if>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "I focus on walking, and perhaps better memorize the twists and turns of this secret passage." _skip>>
<<setFlag "c9_j_jimin_tunnel" "focus">>
<<bold -1>><<stoic>><<wise>>
<<if flag("c9_recruitfei")>><<trust "fei" 1>>
<<set $response = "Fei wouldn't speak anyway, so I'll just save any questions for when ?hef could write a response." + _same>>
<<else>><<set $response = "I silently keep a count of my steps and note each turn..." + _same>>
<</if>>
<</choice_shown>>
/% [[c9_j_jimin_tunnel_chat_fei]] [[c9_j_jimin_tunnel_chat_chenyu]] [[c9_capital]] %/<<response>>
<<set _next = passage(), _done = "c9_capital">>
<<choice_shown '"I asked young master Dou about recruiting you into the Imperial army." I say, "I hope you would agree."' _next `notsaid("recruit")`>>
<<run say("recruit")>>
<<if setup.isSwayable("fei")>><<set $response = "After half a minute or so, I feel a forward tug under my grip.">>
<<else>><<set $response = "I can't feel any clear movement under my grip. So either ?hef is uncertain, or doesn't want to answer.">>
<</if>>
<</choice_shown>>
<<choice_shown '"We will defeat Xiahou Kui. I promise."' _next `notsaid("defeat")`>>
<<run say("defeat")>>
<<fairmath "$righteousness" 5>>
<<if setup.isDove() and more("trustMasses")>><<trust "fei" 1>><</if>>
<<set $response = "Fei tugs on the stick almost instantly.">>
<</choice_shown>>
<<choice_shown '"Those scars on your chest..."' _next `notsaid("scars") and (flag("capturedShadow") eq "fei") and setup.hasNPCTidbit("fei", "chestscars")`>>
<<run say("scars")>>
<<fairmath "$courtesy" -5>>
<<trust "fei" -1>>
<<if setup.hasNPCTidbit("fei", "nearfatalinjury")>>
<<set $response = 'I pause before asking, "I heard you once suffered a near-fatal injury during training... Was this it?"<br><br>Fei keeps moving forward, but eventually does tug on the bamboo stick.'>>
<<else>>
<<set $response = 'I murmur, "They were not new scars from recent fighting..."<br><br>Fei remains quiet as ?hef walks. And since it was not a "yes" or "no" question, ?hef could not signal either answer.'>>
<</if>>
<<if setup.knowFeiTruth()>>
<<set $response += "<br><br>">>
<<if $misgenderFei>>
<<set $response += '"Is that why you are embarrassed as a woman?" I ask. When Fei does not respond at all, I chuckle. "Right, of co-" Then I receive a rather violent shove on the stick. I frown, but decide not to argue at this time.'>>
<<else>>
<<addtidbit "fei" "intentionalmutilation">>
<<set $response += '"Was it an accident?" I wonder out loud. "Or did you want it to happen?"<br><br>After a long silence, Fei first pushes on the bamboo stick, then pulls on it. Perhaps he was answering the questions in order, or perhaps the answer is more complicated than a simple "yes" or "no"...'>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "I focus on walking..." _done>>
<<set $response = "Eventually we ascend to the surface into a seemingly abandoned shrine that's used to worship the earth deity. Fei closes the trap door behind us, and covers it carefully with decorative wooden boards. ?Hef discards the bamboo stick, and leads me out of the bamboo forest to where a road-side tea shop is located. Three horses are tied to a trough nearby, and the shopkeeper bows to us politely, as if half-expecting us.<br><br>Fei takes out a parchment to show the shopkeeper, then frees two horses to bring toward me. ?Hef climbs into the saddle, and waits for me to do the same before we gallop northward. The city wall is now some distance away from here, so the Zong troops will not hear my movements as easily.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_j_jimin_tunnel_chat_fei]] [[c9_capital]] %/<<response>>
<<set _next = passage(), _done = "c9_capital">>
<<choice_shown '"For the Dou clan to trust you with this knowledge, you must be an important person to them."' _next `notsaid("trust")`>>
<<run say("trust")>>
<<set $response = `"I appreciate the compliment, Agent $agentName." The young woman says, "It's a mutually beneficial partnership. Jinhu is my home, and I'd rather not see it ruined under my watch."`>>
<<if flag("suspect") eq "Jinhu" and $threatJinhu gt $threatMao>>
<<set $response += '<br><br>"But with your skill, you could also excel in Mao," I say.<br><br>She only responds with a nonchalant "perhaps".'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Assuming this tunnel leads to the outside of the city, what if the Zong army finds the exit?"' _next `notsaid("exit")`>>
<<run say("exit")>>
<<set $response = '"If they come through here with torches, well..." she says with a smug tone, "you can imagine what might happen to them."<br><br>I say after a pause, "They will learn quickly and take their time with the approach."<br><br>She answers plainly, "The longer they test their methods, the more time we have to prepare a counter-measure."'>>
<</choice_shown>>
<<choice_shown '"Those scars on Fei\'s chest..."' _next `notsaid("scars") and hasVisited("c6_j_chat_chenyu") and setup.hasNPCTidbit("fei", "chestscars")`>>
<<run say("scars")>>
<<if setup.hasNPCTidbit("fei", "nearfatalinjury")>>
<<set $response = `I pause before asking, "It was from that near-fatal injury, wasn't it?"<br><br>"You guessed correctly," she says simply.`>>
<<else>>
<<addtidbit "fei" "nearfatalinjury">>
<<set $response = 'I murmur, "They were not new scars from recent fighting..."<br><br>"Some years ago brother Fei had a near-fatal injury during training." she says in a neutral tone, "My lord asked me to help him recover, and I did."'>>
<</if>>
<<if setup.knowFeiTruth()>>
<<set $response += "<br><br>">>
<<if $misgenderFei>>
<<set $response += '"Is that why Fei is embarrassed as a woman?" I ask.<br><br>'>>
<<if setup.isFriendly("fei")>>
<<set $response += `After a minute or so of silence, Chenyu answers, "I think it's the other way around, ?madam."<br><br>I frown. "But why is it so embarrassing to be a woman?"<br><br>She chuckles. "I'm not brother Fei, so I wouldn't know."`>>
<<else>>
<<set $response += 'Chenyu replies calmly, "You should ask brother Fei, ?madam."'>>
<</if>>
<<else>>
<<addtidbit "fei" "intentionalmutilation">>
<<set $response += `"Was it an accident?" I ask, "Or was it intentional?"<br><br>Chenyu replies calmly, "If you had seen him then, you'll know it was better to carve out those straggling bits of... flesh from his chest."`>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "I focus on walking..." _done>>
<<set $response = `"Eventually we ascend to the surface into a seemingly abandoned shrine that's used to worship the earth deity. Chenyu closes the trap door behind us, and covers it carefully with decorative wooden boards. She discards the bamboo stick outside, and leads me out of the bamboo forest to where a road-side tea shop is located. Three horses are tied to a trough nearby, and the shopkeeper bows to us politely, as if half-expecting us.<br><br>Chenyu waves to the shopkeeper, then points to the horses and say to me. "Any of these should be able to carry you back to the capital without trouble." We exchange bows, and I pick a spirited mount to gallop northward. The city wall is now some distance away from here, so the Zong troops will not hear my movements as easily."`>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_j_jimin_tunnel_chat_chenyu]] [[c9_capital]] %/<<response>>
<<set $location = "Imperial Palace">>
<<if hasVisited("c9_z_camp_afternoon3") or hasVisited("c9_z_camp_hostage2") or hasVisited("c9_z_fort4")>>
<<if setup.isDead("captainhuang")>><<setFlag "lowatescape_junblamed">><</if>>
<<set _fromzong = true>>
<</if>>
<<if _fromzong>>
<<if hasVisited("c9_z_camp_afternoon3")>> /% not injured %/
Since most of the remaining elite guards must now travel by foot, the return trip takes longer even when everyone has to sustain a near-continuous double-march. When we eventually arrive at the entrance of the Imperial Palace three days later,
<<switch flag("c9_z_camp_afternoon2")>>
<<case "invite" "entice">> /% mutineers in palace %/
palace guard Little Chive and Captain Yi, now also in palace guard uniform, greet us outside. They report that the refugees have been settled in the courtyard area in front of the main audience chamber.
<br><br>
"The Xuan Princess was generous and offered rooms in the attendants' sector to the women and children, but the refugees wish to stay together." The young officer from Zong says. "My brothers and I, and the elite guards, have also been camping with them."
<br><br>
Little Chive says,
<<default>> /% mutineers dead %/
palace guard Little Chive and elite guard Shi Da report that the refugees have been settled in the courtyard area in front of the main audience chamber.
<br><br>
"Her Highness did offer rooms in the attendants' sector to the women and children, but the refugees insisted on staying together," Little Chive says,
<</switch>>
"His Majesty would like to speak to you [[in his study|c9_report]]."
<<elseif hasVisited("c9_z_camp_hostage2")>> /% carriage %/
Two days later, we arrive at the Imperial capital. Residents of the city are alarmed by the presence of so many refugees at once, but because we rush through the streets toward the palace, they soon get on with their day.
<br><br>
<<if flag("c9_z_camp_hostage") eq "exchange">> /% with mutineers %/
The Xuan Princess offers rooms in the attendants' sector to the women and children in the group, but Captain Yi explains that the refugees insist on staying together. In the end, I have the palace guards set up tents in the open courtyard in front of the main audience chamber. The elite guards from Wantong city make camp at the base of the wide stairs, such that they are between the Lowat people and the main building.
<<else>> /% mutineers dead %/
The Xuan Princess offers rooms in the attendants' sector to the women and children in the group, but the refugees insist on staying together. In the end, I have the palace guards set up tents in the open courtyard in front of the main audience chamber. The elite guards from Wantong city make camp at the base of the wide stairs, such that they are between the Lowat people and the main building.
<</if>>
<br><br>
<<if setup.isAround("yao")>>
"It's so rare to have this many visitors." Yao playfully whispers to me while hovering around the Princess, "They certainly liven up the place somewhat."
<br><br>
"Your Highness, may I camp with the refugees while they are sheltered here?" Ning asks in a quiet voice.
<br><br>
Princess Li smiles knowingly. "You can certainly visit them every day. Why must you camp with them?"
<br><br>
"I... I think there might be more opportunities to learn something about their culture if I'm always around," Ning says.
<br><br>
"All right." Princess Li nods. "But they might think you are spying on them."
<br><br>
"I will be considerate." Ning smiles. "Thank you, Your Highness."
<br><br>
<</if>>
The Xuan Princess turns to me. "Thank you for your hard work, Agent $agentName. His Majesty will want to see you [[in his study|c9_report]]. He had dismissed the remaining eunuchs on staff, so don't be alarmed if the palace feels more empty than usual."
<<else>> /% c9_z_fort4 %/
<<if flag("c8_z_fort_nextmorning3") eq "recruit">>
Other than short breaks for rest, Captain Yi Jiu's team of thirty Lowat warriors sustain a double-march for six days to follow me to the capital. Their stamina is frightening, which they explain to me is the result of their lifestyle prior to joining the army.
<br><br>
Palace guard Little Chive and elite guard Shi Da greet us at the entrance of the palace. They report that the refugees have been settled in the courtyard area in front of the main audience chamber.
<br><br>
"Her Highness did offer rooms in the attendants' sector to the women and children, but the refugees insisted on staying together." Little Chive says, "His Majesty would like to speak to you in his study."
<br><br>
Yi Jiu and his group salute me. "We request to camp with the refugees, ?general."
<br><br>
"Request granted." I leave them and hurry in a [[difference direction|c9_report]].
<<else>> /% mutineers dead or already here %/
Palace guard Little Chive and elite guard Shi Da greet us at the entrance of the palace. They report that the refugees have been settled in the courtyard area in front of the main audience chamber.
<br><br>
"Her Highness did offer rooms in the attendants' sector to the women and children, but the refugees insisted on staying together." Little Chive says, "His Majesty would like to speak to you [[in his study|c9_report]]."
<</if>>
<</if>>
<<else>> /% from Jinhu, refugees not in palace %/
<<if hasVisited("c9_j_nong_night")>>
I start the return journey just before the break of dawn.
<<if setup.expectEdict()>>There is no reason to wait for the Imperial edict anymore,
<<else>>There is no reason to linger,
<</if>>
since the Duke of Jinhu is effectively acceding Jimin city to the invaders, for the short-term or not.
<<if flag("c9_treatfeiincapital")>>
Fei remains unconscious even as we enter the Imperial capital three days later.
<<if flag("c8_injury")>> /% carriage %/
There are small cracks on ?hisf pale lips,
<<if flag("c9_j_feibedridden") eq "listen">>and I remember what the caretaker said about ?himf being dehydrated.
<<else>>perhaps ?hef needs to drink some water soon.
<</if>>After bidding farewell to Little Xu the carriage driver,
<<else>> /% wagon %/
I only took brief stops along the way to adjust the haystacks, so at least ?hisf body wouldn't bump against the side of the wagon too much.
<</if>>
I ask two palace guards to carry Fei on a wooden board to see doctor Mu,
<<if setup.knowFeiTruth()>>
<<setFlag "outFeiToDoctorMu">>
<<run setup.outfei("me")>>
and I tell him secretly that Fei is a woman. He acknowledges the concern and promises to ask <<if setup.isAround("littlewa")>>Little Wa<<else>>an attendant<</if>> to assist during treatment.
<br><br>
<<if $misgenderFei>>
"You don't have to report to His Majesty about her." I say, "And if anyone asks, tell them to speak to me."
<br><br>
"Understood." The soft-bearded physician nods. "Go on, then. I have work to do."
<<else>>
"Please keep Fei's treatment as private as possible." I say, "It's... hard to explain..."
<br><br>
<<if setup.isGenderNC()>>
The soft-bearded physician gives me a meaningful look. "Should I regard this patient like how I would regard you, ?madam $clanName?"
<br><br>
I
<<if very("bold")>>let out a chuckle,
<<else>>
<<if very("stoic")>>smile,<<else>>smile sheepishly,<</if>>
<</if>>
a little caught off-guard by his keen observation. "That would be appreciated."
<<else>>
"Hmm..." The elderly physician strokes his soft beard. "I have heard of women pretending to be men in order to be considered for certain jobs, or even marriage..."
<br><br>
"I don't really understand it. He wouldn't tell me." I sigh. "But it's clearly very important to Fei, and I respect his way of life."
<br><br>
"I see." Doctor Mu nods. "Go on, then. Let me tend to the patient."
<</if>>
<</if>>
I
<</if>>
then head to the Emperor's study to [[make my report|c9_report]].
<<else>> /% not bring Fei to treatment %/
The Imperial capital is in sight
<<if flag("c8_injury")>> /% carriage %/
three days later.
<<if setup.isSlave("fei")>>Fei remained silent the entire trip, leaning as far back in one corner of the carriage as she could.
<</if>>
After bidding farewell to Little Xu the carriage driver,
<<if setup.isSlave("fei")>>I told the guards outside to keep an eye on Fei.<</if>>
<<else>> /% horse %/
by the second night.
<<if setup.isSlave("fei")>>Fei remained silent the entire trip, but rode close by as ordered.
<</if>>
After handing the reins to palace guards,
<<if setup.isSlave("fei")>>I told others on duty outside to keep an eye on Fei.<</if>>
<</if>>
I then head into the palace to [[see the Emperor|c9_report]].
<</if>>
<<else>>
The Imperial capital is in sight by the second night.
<<if hasVisited("c9_j_outside_xh_nong") or hasVisited("c9_j_outside_xh_fight_edict2")>>
<<if setup.isFollower("fei")>>
We rode as fast as we could, rarely stopping for anything. I noticed that Fei wrapped the reins around
<<if flag("feiInjured") eq "armhand">>?hisf left forearm,
<<else>>?hisf left hand and wrist,
<</if>>
as if afraid of falling off the saddle on the way. Once we reach the entrance of the palace, I ask ?himf to wait for me outside.
<<else>>
I rode as fast as I could, rarely stopping for anything. After handing the reins to palace guards by the entrance,
<</if>>
<<else>> /% tunnel %/
<<if setup.isFollower("fei")>>
We rode as fast as we could, rarely stopping for anything. I noticed that
<<if flag("feiInjured") eq "armwaist">>
Fei had been hunched over in the saddle with ?hisf injured arm hugging the stomach. But whenever I asked ?himf about it, ?hef would only shake ?hisf head.
<<else>>Fei wrapped the reins around ?hisf left hand and wrist, as if afraid of falling off the saddle on the way.
<</if>>
Once we reach the entrance of the palace,
<<if flag("feiInjured") eq "armwaist">>
I ask the guards outside to bring Fei some water, and let ?himf rest there to recover a little from the trip. ?Hef looks utterly spent.
<<else>>I ask ?himf to wait for me outside.
<</if>>
<<else>>I rode as fast as I could, rarely stopping for anything. After handing the reins to palace guards by the entrance,
<</if>>
<</if>>
I then head into the palace to [[see the Emperor|c9_report]].
<</if>>
<</if>><<set $location = "the Emperor's study, Imperial Palace">>
<<if hasVisited("c9_z_camp_afternoon3") or hasVisited("c9_z_camp_hostage2") or hasVisited("c9_z_fort4")>>
<<set _fromzong = true>>
<</if>>
With less staff working, the palace feels even more desolate than before I left. Two guards by the entrance to the study salute me as I approach, and I shut the door again once I enter the room.
<br><br>
"?yangcallme,
<<if _fromzong>>I hope you don't make a habit of sheltering people in the palace." The Emperor grins while rising from a sitting position. "I can only dismiss so many servants to balance the budget."
<<else>>I hope the edict reached you just in time." The Heng Emperor rises from a sitting position.
<</if>>
He walks over to a shelf to retrieve a lacquered cup with ear-shaped handles, and prepares some ?color tea to hand me. I hold the cup in hand, wait for him to return to his seat, then sit facing him across the low table.
<br><br>
<<set _next = "c9_report_chat">>
<<set _same = 'After a pause, he asks, "How is the situation in '>>
<<if flag("c8_decision") eq "Zong">><<set _same += "Zong?">>
<<else>><<set _same += "Jinhu?">>
<</if>><<set _same += '"'>>
<<choice_shown '"Thank you for sending that edict."' _next>>
<<fairmath "$courtesy" 5>><<fairmath "$loyalty" 5>>
<<trust "yang" 1>>
<<if setup.expectEdict()>>
<<set $response = '"You and the Gentleman Advisor had the same idea." The Emperor says, "I only had to dispatch the messenger at the right time."'>>
<<else>>
<<set $response = '"You should thank the Gentleman Advisor," The Emperor says. '>>
<<if flag("c8_decision") eq "Zong">><<set $response += '"He confirmed the southern invasion and immediately sent a request for a formal decree to rally behind Jinhu."'>>
<<else>><<set $response += '"He had informants in Jinhu send back confirmation of the invasion, and immediately requested that I prepare the decree."'>>
<</if>>
<<set $response += ` He sighs. "That man's information network is truly exceptional."<br><br>` + _same>>
<</if>>
<</choice_shown>>
<<choice_shown "The tea water is lukewarm. <i>Like the way you instill no confidence in your subjects.</i>" _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$loyalty" -10>>
<<fairmath "$trustLiterati" -5>>
<<if flag("c9_j_nong_night") eq "emperor" or flag("c8_j_jimin_wait") eq "emperor">>
<<fairmath "$integrity" -5>>
<<fairmath "$stoic" -5>>
<<set $response = "I can't help but feel disappointed at this man...<br><br>">>
<<elseif flag("c8_decision") eq "Jinhu" and very("integrity") and flag("c9_j_nong_night") neq "emperor" and flag("c8_j_jimin_wait") neq "emperor">>
<<fairmath "$trustMasses" 5>>
<<fairmath "$righteousness" 5>>
<<set $threatZong -= 1>>
<<elseif flag("c8_decision") eq "Zong" and very("integrity")>>
<<fairmath "$trustMilitary" 5>>
<</if>>
<<if more("trustMasses")>><<fairmath "$collectivist" 5>><</if>>
<<if lot("integrity")>>
<<trust "yang" -1>>
<<set $response += "He seems to read something in my eyes and looks away quickly. Can he sense my disappointment?<br><br>">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown '"The tea water is getting cold, Your Majesty." I look around for a portable stove. "Perhaps I should go borrow a small burner from the kitchen."' _next>>
<<fairmath "$kindness" 5>>
<<trust "yang" 1>>
<<set $response = `The Emperor smiles, but raises a hand to stop me. "That won't be necessary at the moment." ` + _same>>
<</choice_shown>>
/% [[c9_report_chat]] %/<<response>>
<<set _next = passage(), _done = "c9_rest", _yang = "c9_yang_chat">>
<<if hasVisited("c4_fei_vouch") or flag("shieldFeiFromEmperor")>>
<<set _same = 'He looks at me and says calmly, "You already vouched for that person, so I trust that you will take responsibility for ?hisf actions in the palace."<br><br>I nod. "Yes, Your Majesty."<br><br>He turns toward the pot of water with a neutral expression. "Permission granted."'>>
<<elseif hasVisited("c4_fei_speak") or flag("outFeiToEmperor")>>
<<set _same = 'He raises an eyebrow. "Can she be trusted?"<br><br>"I will take responsibility for ?hisf actions," I say calmly.<br><br>He looks at his empty cup with a neutral expression. "Very well. Permission granted."'>>
<<else>>
<<set _same = 'He frowns, but thinks for a while before saying, "Can we really trust this shadow agent?"<br><br>I nod. "And I will take responsibility for ?hisf actions."<br><br>He sighs. "Very well. Permission granted."'>>
<</if>>
<<set _same += '<br><br>I salute him. "Thank you, Your Majesty."'>>
<<choice_shown "I tell him about my mission experience." _next `notsaid("mission")`>>
<<run say("mission")>>
<<if flag("c8_decision") eq "Zong">>
<<set $response = '"If only their disciplined warriors would be as loyal to me as they are to their commanders." The Emperor sighs. "And I pity General Tang..."'>>
<<else>>
<<set $response = '"It seems Xiahou Kui wants to become the next Duke of Zong." The Emperor slowly lets out a breath. '>>
<<if flag("c9_j_outside_xh_fight")>>
<<set $response += `"He won't take that humiliation well, but I'm glad you came back unscathed."`>>
<<else>>
<<set $response += `"I'm glad you did not engage him and his troops too aggressively, not when you lack the military strength to truly put them down."`>>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown "As for the funding for an Imperial army..." _next `notsaid("funding")`>>
<<run say("funding")>>
<<set $response = 'He sighs. "The palace budget will only be able to cover your expenditure as the commanding officer. I entrust this army to you, but you must fund it without involving any of the three Dukes."<br><br>I nod. "Understood."'>>
<</choice_shown>>
<<choice_shown '"The former bodyguard of the Duke of Jinhu was severely injured in defense of their state." I take a deep breath. "Because of the chaotic situation there, I took an unauthorized action to bring ?himf to Doctor Mu for treatment. So I would like to request permission for ?himf to stay in the palace for recovery."' _next `notsaid("treatment") and flag("c9_treatfeiincapital")`>>
<<run say("treatment")>>
<<setFlag "feicanenterpalace">>
<<proper>><<trusty>><<collectivist -1>>
<<trust "fei" 1>>
<<set $response = `The Emperor frowns as he thinks aloud. "Even if I wish to confine this shadow agent to the physicians' quarter, we might not have enough palace staff to enforce that restriction..." ` + _same>>
<</choice_shown>>
<<choice_shown '"I have recruited the former bodyguard of the Duke of Jinhu to work for us." I take a deep breath. "I would like to request permission for ?himf to enter the palace on an official capacity."' _next `notsaid("recruit") and setup.isFollower("fei")`>>
<<run say("recruit")>>
<<setFlag "feicanenterpalace">>
<<proper>><<collectivist -1>>
<<trust "fei" 1>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown 'We sit in silence until I muster the courage to ask, "How have you been while I was away?"' _yang `notsaid("yang") and flag("maximizeRomance")`>>
<<run say("yang")>>
<<bold>><<kind>>
<<if setup.isAttractedToMC("yang") or setup.isFriendly("yang")>>
<<trust "yang" 1>>
<</if>>
<<set $response = "The Emperor blinks a few times before responding, ">>
<<if flag("suzhanrebels") eq "capital">>
<<set $response += '"The cleanup work has been thorough. '>>
<<if flag("c8_raid_palace") eq "emperor">>
<<set $response += "The Xuan Princess is recovering well from the shock. Or as well as she could fool me. ">>
<<elseif flag("c8_raid_palace") eq "princess">>
<<set $response += "I... I try to put that confrontation behind me. Su Zhan was a loyal servant, and so was Dilu. We were on different sides, that's all. ">>
<</if>>
<<set $response += 'As for my duties... I have been trying to make up for lost time..."'>>
<<else>>
<<set $response += '"There is never shortage of proposals and petitions to evaluate... but such is the duty of the Son of Heaven. I should count my blessings that I have you to handle much more pressing matters in the field."'>>
<</if>>
<<if setup.shuoSwordDestroyed() or flag("shuosword") eq "gongsunshu">>
<<removetidbit "yang" "nightmare">>
<<set $response += ` After a pause, he adds, "There is this one turn of fortune that I'm quite thankful for. Lately, I have been able to sleep better, as unbelievable as that sounds."<br><br>I smile. "That's fortunate indeed."`>>
<</if>>
<</choice_shown>>
<<choice_shown "I excuse myself." _done `said("mission") and said("funding")`>>
<<if flag("c8_injury") or flag("c9_injury")>>
<<set $response = '"Please take care of your injuries, ?yangcallme." The concern on his face is quickly replaced by a practiced neutrality. "And thank you for all your hard work." I bow and withdraw from his study.'>>
<<else>>
<<set $response = '"Thank you for all your hard work, ?yangcallme. Please rest well." The Emperor watches me withdraw from his study.'>>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_report_chat]] [[c9_yang_chat]] [[c9_rest]] %/<<response>>
<<set _next = passage(), _done = "c9_report_chat", _confess = "c9_yang_chat_confess">>
<<choice_shown '"During that fight..."' _confess `notsaid("fight", "yang") and (flag("c8_raid_palace") eq "princess")`>>
<<run say("fight", "yang")>>
<<setFlag "c9_saysharedexperience">>
<<switch flag("c8_raid_emperor_tactic")>>
<<case "deception">>
<<set $response = `"You put yourself in harm's way to shield me..." I pause to gather my thoughts. "I must confess that I was playing a trick on the enemy."<br><br>"Oh, then I'm glad it worked." He grins. `>>
<<if flag("c8_injury") eq "waist">>
<<set $response += '"That stab wound might not have been fatal for a ?woman of your skills, but I felt it could still put you at a slight disadvantage, so I..."'>>
<<else>>
<<set $response += '"The crown prince used to warn my sister not to eat wild flowers and would use wolfsbane poisoning as a cautionary tale. So I thought it must not be a trivial matter..."'>>
<</if>>
<<case "distraction">>
<<if setup.shuoSwordWhere() eq "palace">>
<<set $response = `"I left you to defend yourself with a plain weapon..." I lower my head.<br><br>"But you needed the North sword to distract the rebel leader, didn't you? And the risk paid off." A faint smile appears on his face. "Fortunately I had taken some lesson from one of the palace guard captains, or else I would have caused more damage by swinging such a dangerous weapon around."`>>
<<else>>
<<set $response = `"I used the symbol of Imperial authority as bait..." I lower my head.<br><br>"But it's precisely because of its importance to the rebel leader that your gamble paid off." A faint smile appears on his face. "You still upheld the Imperial authority in the end, and that's what matters."`>>
<</if>>
<<case "bruteforce">>
<<set $response = '"I know we both have to learn to take lives. But..." I ask quietly. "how do you feel after killing that eunuch?"<br><br>"There was no time to think, really... He wanted to attack you from behind, so I did the same to him. Poetic justice." He tries to grin, but it feels joyless. "I would not hesitate to kill for my sister. And I would do it again for you..."'>>
<<case "desperate">>
<<set $response = `I lower my head. "I didn't stop to think whether the broken pieces would have struck you by acc-"<br><br>"You already shielded me from a direct attack from the rebel leader, and when the two of you separated..." He takes a quick breath as his face becomes more pale all of a sudden. "I... I doubt I would've survived what you went through... So please, do not think you haven't already given your all in that encounter."`>>
<<case "bow">>
<<set $response = '"I know we all have to learn to kill. But..." I ask quietly, "how do you feel after killing that eunuch?"<br><br>"That castrated bastard dared to stab you from behind," he frowns, not out of frustration, but perhaps indignation for me, "how could I simply stand by and do nothing?"<br><br>I feel the sting on my wound, but also some warmth in my heart.'>>
<<default>> /% direct %/
<<set $response = 'I tighten my lips for a moment, uncertain whether it is his feeling I should consider or mine. "I hope my aggressiveness was not too upsetting to witness..."<br><br>He shakes his head, then smiles politely. "You were fighting against two desperate assailants who would have shown no mercy if you held back at all. I say you had to defend yourself, by whatever means necessary."'>>
<</switch>>
<</choice_shown>>
<<choice_shown '"Who will manage the historical and logistical records now that the eunuchs have all been dismissed?"' _next `notsaid("records", "yang") and hasVisited("c8_raid_emperor_chat_hide")`>>
<<run say("records", "yang")>>
<<set $response = '"I have been thinking of hiring students from the Taidou Academy to assist the ministers with more record keeping work." He lists his plan slowly, "At the same time, I would send attendants who show interests in the scholarly arts to the academy as well, so that they may take on similar tasks in the palace. Of course, the Xuan Princess will still be responsible for most of the writing that involve sensitive information."'>>
<</choice_shown>>
<<choice_shown 'I consider my words before saying, "I have a feeling that in Su Zhan\'s eyes, the crown prince is more than just his superior."' _confess `notsaid("more", "yang") and hasVisited("c8_raid_emperor_chat_suzhan") and setup.isLoved("yang")`>>
<<run say("more", "yang")>>
<<setFlag "c9_saysuzhanandprince">>
<<fairmath "$bold" 5>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>>
<<if setup.isGCMan() and setup.isLoved("yang")>>
<<fairmath "$integrity" 5>><<fairmath "$righteousness" 5>><<fairmath "$collectivist" -5>>
<</if>>
<<set $response = 'The Emperor grows tense, and avoids looking in my direction. "A friend then? Preposterous."<br><br>"Why not?" I say rhetorically, "Although I think it is still more than that."<br><br>'>>
<<if setup.isSwayable("yang")>>
<<set $response += "He falls silent, is clearly uncomfortable by the implication, but does not openly rebuff me.">>
<<else>>
<<trust "yang" -1>>
<<set $response += `"No more, please." He raises a hand. "I don't want to think about either of them anymore."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"I could assist with more bookkeeping tasks."' _next `notsaid("bookkeeping", "yang") and ($agentName eq "Onyx")`>>
<<run say("bookkeeping", "yang")>>
<<trust "yang" 1>>
<<if setup.isSwayable("yang")>>
<<setFlag "helpyangbookkeeping">>
<<set $response = `He opens his mouth, but couldn't actually verbalize his thoughts for a short while. Eventually he says, "Thank you. I'm sure the new clerks could use your advice."`>>
<<else>><<set $response = '"As much as I appreciate your offer," he says with a neutral tone, "I would rather not distract you from everything you already do for the kingdom. But thank you."'>>
<</if>>
<</choice_shown>>
<<choice_shown '"I could spend more time training you in the art of self-defense."' _next `notsaid("training", "yang") and ($agentName eq "Argent")`>>
<<run say("training", "yang")>>
<<setFlag "helpyangselfdefense">>
<<trust "yang" 1>>
<<if setup.isSwayable("yang")>>
<<trust "yang" 1>>
<<if setup.isAttractedToMC("yang")>><<set $response = "He blushes and tries to cover it up by turning away while coughing.">>
<<else>><<set $response = "He smiles sheepishly.">>
<</if>>
<<set $response += ` "That's a wonderful idea. Thank you for offering."`>>
<<else>>
<<set $response = `He chuckles. "I didn't realize you noticed how poorly I wield a sword. I suppose expert advice from the mighty Argent could save me many wasted hours."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"If you don\'t mind me saying this, but I could help you practice the art of public speaking."' _next `notsaid("speaking", "yang") and ($agentName eq "Azure")`>>
<<run say("speaking", "yang")>>
<<setFlag "helpyangconfidence">>
<<if setup.isSwayable("yang")>>
<<trust "yang" 2>>
<<if setup.isAttractedToMC("yang")>>
<<set $response = "He blushes and tries to cover it up by turning away while coughing.">>
<<else>><<set $response = "He smiles sheepishly.">>
<</if>>
<<set $response += ` "That's a good idea. Thank you."`>>
<<elseif setup.isFriendly("yang")>>
<<trust "yang" 1>>
<<set $response = 'He smiles. "That would be appreciated."'>>
<<elseif setup.isRespected("yang")>>
<<trust "yang" 1>>
<<set $response = 'He frowns at first, but soon cracks a smile. "I could use some advice from the charismatic Azure."'>>
<<else>><<set $response = 'He frowns. "Very well."'>>
<</if>>
<</choice_shown>>
<<choice_shown "I consider what else to say." _done>>
<<run clearsaid("yang")>>
<</choice_shown>>
/% [[c9_yang_chat]] [[c9_report_chat]] [[c9_yang_chat_confess]] %/<<response>>
<<set _next = "c9_yang_chat">>
<<choice_shown '"I don\'t want to lose you..." I catch myself trying to confess my feelings for him, yet quickly forgetting how to finish the sentence.' _next `flag("c9_saysharedexperience")`>>
<<setFlag "c9_toldemperor">>
<<if setup.isDesired("yang")>><<lust "yang" 1>><</if>>
<<bold>>
<<if setup.MCwant("yang")>><<trusty>><</if>>
<<set $response = "Will he understand what I meant to say? Do I want him to understand?<br><br>">>
<<if setup.isAttractedToMC("yang")>>
<<set $response += `"...You won't." His gaze settles on the burner. "Because I know you will be there to support me." He smiles without looking in my direction.`>>
<<elseif setup.isGCMan()>>
<<set $response += `"That's unlike you, ?yangcallme." His brows twitch, but he tries to maintain a neutral expression. "Even brothers-in-arm don't speak of such inauspicious thoughts." I want him to look me in the eyes, but he keeps avoiding my gaze...`>>
<<else>>
<<set $response += `He smiles politely, but he cannot maintain it as long as his sister can. "That's why I appointed you as Agent $agentName." That doesn't really mean anything, does it.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Why can\'t we share the same..." Words fall out of my lips before I could retract them.' _next `flag("c9_saysuzhanandprince")`>>
<<setFlag "c9_toldemperor">>
<<if setup.isDesired("yang")>><<lust "yang" 1>><</if>>
<<bold>>
<<if setup.MCwant("yang")>><<trusty>><</if>>
<<if setup.wantMC("yang")>>
<<set $response += `He looks me in the eyes, as if searching for something. Until he finally asks, "Is it really the same?"<br><br>I consider his words, and say slowly, "A loyal agent to the Son of Heaven. A devotion so powerful and a connection so strong that death cannot separate them for long..."<br><br>His gaze settles on the burner. "Though I certainly hope it wouldn't come to death. At least, not so soon..."`>>
<<elseif setup.isGCMan()>>
<<set $response += `"That's because we can't," his brows furrow and stay knotted. "They are both men..." He squeezes his eyes shut, and looks away. "And we are both men."`>>
<<if setup.isPassionate() and less("kindness")>>
<<set $response += " I ball up my hands into fists, but keep them still over my thighs.">>
<</if>>
<<else>><<set $response += 'He frowns. "No more of this subject, please, ?yangcallme."'>>
<</if>>
<</choice_shown>>
<<choice_shown "I bite my lips at the last second, preventing myself from crossing a line." _next>>
<<bold -1>>
<<set $response = "We sit in awkward silence as he waits for me to say something, all the while either or both of us might regret hearing it spoken.">>
<<if setup.MCwant("yang")>>
<<proper>><<trusty -2>>
<<if setup.isDesired("yang")>><<lust "yang" 1>><</if>>
<<set $response += " He is the Emperor... <i>What was I thinking...?</i>">>
<</if>>
<</choice_shown>>
/% [[c9_yang_chat]] %/<<response>>
<<if hasVisited("c8_raid_aftermath_goodbye")>>
<<set $location = "temporary home in the Imperial Palace">>
/% after capital raid, Fei can only be conscious if was forced to serve MC %/
<<if setup.isSlave("fei")>>
<<setFlag "feicanenterpalace">> /% for future ref %/
I bring Fei into the palace to where my family's temporary home is located, and the attentive A-Lan immediately starts to clean an adjacent room for the guest.
<<switch flag("c8_motherinjury")>>
<<case "heavy" "moderate">>
<<if setup.isAround("an")>>
An is watching over my sleeping mother when she sees me come into the room. I gesture for her to remain seated, and just ask about Mother's condition.
<br><br>
"Madam just fell asleep after taking her medicine." She smiles. "Don't worry, ?momcallme, she is getting better." She glances at Fei. "Who is that young man standing by the door?"
<br><br>
<<set _next = "c9_rest_palace">>
<<choice_shown '"That\'s a woman. She serves me now."' _next>>
<<setFlag "outFeiToFamily">>
<<run setup.outfei("me")>>
<<fairmath "$kindness" -5>><<fairmath "$integrity" 5>>
<<trust "fei" -1>>
<<set $response = '"Oh, pardon me." An bows slightly to the sheepish guest.'>>
<<if $sex eq "female" and less("fem")>>
<<if setup.isGenderNC()>><<fairmath "$integrity" -5>><</if>>
<<set $response += ' "Although someone like her does remind me of you, dear."<br><br>I shake my head and say, "We are nothing alike." An does not argue the point.'>>
<</if>>
<<if flag("c8_injury")>>
<<set $response += ' She says, "Well, ?momcallme, I hope you will check with Doctor Mu about your injuries." I nod.'>>
<</if>>
<<set $response += `<br><br>"All right, An, I'll leave you to tend to my mother." I withdraw from the room, and lead Fei away.`>>
<</choice_shown>>
<<choice_shown '"Don\'t worry about that, An." I say, "Thank you for taking care of my mother."' _next>>
<<fairmath "$kindness" 5>>
<<trust "fei" 1>>
<<set $response = `"It's the least I can do, ?momcallme." An touches my arm gently.`>>
<<if flag("c8_injury")>>
<<set $response += ` "I just hope you are looking after your injuries too."<br><br>"I am, don't worry." I smile. `>>
<<else>><<set $response += "<br><br>">>
<</if>>
<<set $response += '"All right, I need to go take a long nap." I withdraw from the room, and lead Fei away.'>>
<</choice_shown>>
<<choice_shown '"That young man is a strange fellow named Fei." I smile mischievously. "He\'s one of my subordinates now. But outside of work, we are friends." <i>If you can lie, Fei, so can I.</i>' _next>>
<<fairmath "$kindness" 5>><<fairmath "$integrity" -10>><<fairmath "$collectivist" -5>>
<<trust "fei" 1>>
<<if $misgenderFei>>
<<set $response = "I catch Fei looking at me with wide eyes, and">>
<<if setup.hasNPCTidbit("fei", "sharphearing")>>
<<set $response += "remember">>
<<else>><<set $response += "realize">>
<</if>>
<<set $response += " that ?hef does have sharp hearing.<br><br>">>
<</if>>
<<set $response += `An beams. "That's wonderful, dear. Tell him he is welcome to visit us any time." Fei salutes her, which prompts my nursemaid to let out a quiet giggle. "Oh no, I better watch what I say with him around."<br><br>I chuckle. "If he's good at anything, An, it's keeping a secret. Anyway, thank you for taking care of my mother."<br><br>"It's the least I can do, ?momcallme." She touches my arm gently.`>>
<<if flag("c8_injury")>>
<<set $response += ` "I just hope you are looking after your injuries too."<br><br>"I am, don't worry." I smile. `>>
<<else>><<set $response += "<br><br>">>
<</if>>
<<set $response += '"All right, I need to go take a long nap." I withdraw from the room, and lead Fei away.'>>
<</choice_shown>>
<<else>>
Old Jiang stands up from where he was sitting by the door to Mother's room when he sees me approaching. The aging custodian's hands are still bandaged, but there seem to be less layers of it now. I ask him about Mother's condition.
<br><br>
"Madam is sleeping after taking her medicine." He says, "Don't worry, young master, she is not so pale anymore, and when she was awake she spoke well. All good signs." He glances at Fei. "And who is this lad?"
<br><br>
<<set _next = "c9_rest_palace">>
<<choice_shown '"Look carefully, Old Jiang, she\'s not a man." I say, "Anyway, I will check back later."' _next>>
<<setFlag "outFeiToFamily">>
<<run setup.outfei("me")>>
<<fairmath "$kindness" -5>><<fairmath "$integrity" 5>>
<<trust "fei" -1>>
<<set $response = '"Oh, sorry, young lady. Welcome." Old Jiang smiles apologetically. Fei salutes him while trying to maintain a neutral expression. I lead her away before the situation becomes more awkward.'>>
<</choice_shown>>
<<choice_shown '"How are your hands, Old Jiang?"' _next>>
<<fairmath "$kindness" 5>>
<<set $response = `"Ah, an old man's body heals slow, but I have less duties now that we are living in a palace. Of course A-Lan is as diligent as ever." He rambles a little while lifting his hands. "All that is to say, these buddies of mine are getting well rested, so I think they'll be back to normal in no time."<br><br>I smile. "Then I will leave you to rest."<br><br>He nods and smiles politely at Fei. "All right. Welcome, young man." Fei salutes him while trying to maintain a neutral expression, and I quickly lead Fei away.`>>
<</choice_shown>>
<<choice_shown '"This strange fellow is named Fei." I grin mischievously. "He\'s one of my subordinates now. But outside of work, we are friends." <i>If you can lie, Fei, so can I.</i>' _next>>
<<fairmath "$kindness" 5>><<fairmath "$integrity" -10>><<fairmath "$collectivist" -5>>
<<trust "fei" 1>>
<<if $misgenderFei>><<set $response = "Fei's eyes grow wide for a second, but he tries to appear unfazed.">><</if>>
<<set $response += `Old Jiang smiles. "Well then, welcome, young man!" He pats Fei on the uninjured arm, and the latter salutes him while trying not to break into a smile of ?hisf own.<br><br>"I'll check back later then, Old Jiang. First we need to rest from the long travel." I beckon for Fei to follow me.`>>
<</choice_shown>>
<</if>>
<<default>> /% mother lightly injured or not at all %/
Mother sees me come into her room and rises to scoop some water for tea. "?momcallme, why don't you invite the guest in?" She is referring to Fei, who stands by the doorway like a servant.
<br><br>
"This is a subordinate of mine." I take the cup Mother hands me.
<br><br>
"I see." Mother picks up another filled cup and brings it to Fei. "Welcome, young man." The shadow bows respectfully and accepts the tea.
<br><br>
<<set _next = "c9_rest_palace">>
<<choice_shown '"Fei is a woman," I say after taking a sip of tea.' _next>>
<<setFlag "outFeiToFamily">>
<<run setup.outfei("me")>>
<<fairmath "$kindness" -5>><<fairmath "$integrity" 5>>
<<trust "fei" -1>>
<<set $response = `Fei downs the water all at once, using the motion to hide her expression. Mother apologizes and retrieve the empty cup from the guest.<br><br>"I came by to check on you." I put down the cup somewhere. "Since you seem fine, I need to go rest from my travels."<br><br>Mother smiles. "That's a sensible idea. I will ask A-Lan to prepare some food for when you wake up."<br><br>I bow and withdraw from the room. My shadow follows suit.`>>
<</choice_shown>>
<<choice_shown '"How are you feeling, Mother?"' _next>>
<<fairmath "$filialPiety" 5>><<fairmath "$kindness" 5>>
<<trust "fei" 1>><<trust "ren" 1>>
<<if flag("c8_motherinjury") eq "light">>
<<set $response = '"They were just minor cuts and bruises," She smiles. "easily treated. As for the living arrangement... Her'>>
<<else>><<set $response = '"Her'>>
<</if>>
<<set $response += ` Highness has visited every day to check on our needs, and I'm very grateful for the Imperial family's generosity. And of course, your presence always fills me with joy..." She looks me over. "You must be tired from the trip, would you like to eat something now, or rest first?"<br><br>I drink some water, and grin. "A nap does sound like a good idea." I bow to her and withdraw from the room. Fei finishes the tea water, then follows suit.`>>
<</choice_shown>>
<</switch>>
<<else>>
<<if flag("c9_treatfeiincapital")>>
I stop by the physicians' quarter to check on Fei. Doctor Mu tells me that the patient had formed a wall of Qi energy around the heart and lungs, which might have saved ?hisf life during a deadly fight, but it also causes ?hisf prolonged state of unconsciousness. "The cracks in the bone will take time to heal. As for how to safely wake ?himf from this deep sleep..." The soft-bearded physician sighs. "I would like to ask for help from a few friends in Bada city."
<<if flag("c8_spiritpoison")>>He interrupts himself. "Oh, speaking of which. I could also ask them about your injury."<</if>>
<br><br>
I nod in acknowledgment. "Please make the arrangement then, Doctor Mu." After we exchange bows,
<</if>>
I head to the attendants' sector, where my family is being sheltered temporarily. A-Lan welcomes me with a smile, and says my room has already been cleaned.
<<switch flag("c8_motherinjury")>>
<<case "heavy" "moderate">>
<<if setup.isAround("an")>>
An is watching over my sleeping mother when she sees me come into Mother's room. I gesture for her to remain seated. "How is she?"
<br><br>
"Madam just fell asleep after taking her medicine." She smiles. "Don't worry, ?momcallme, she is getting better."
<<if flag("c8_injury")>>
She looks me once over. "What about you, dear? Have you checked with Doctor Mu about your injuries?"
<br><br>
I smile and nod. "Yes,
<<if flag("c9_treatfeiincapital")>>I had just been speaking with him."
<<else>>I'm taking care of myself."
<</if>>
<</if>>
<br><br>
"Would you like a snack, young master?" A-Lan asks.
<br><br>
"Actually, I think I need a long nap first." I sigh.
<<if setup.isPassionate()>>"But a snack after I wake up sounds nice."<</if>>
<br><br>
"Go rest, dear." An says, "We will be here if you need us."
<br><br>
I nod, and head for [[my room|c9_rest_palace]].
<<else>>
A-Lan is folding clothes while keeping an eye on my sleeping mother. I ask, "How is she?"
<br><br>
"Madam just fell asleep after taking her medicine." She smiles. "Don't worry, young master, she is getting better."
<<if flag("c8_injury")>>
The attentive maid looks me once over. "What about you, young master? All these traveling can't be good for your recovery..."
<br><br>
I smile. "Fret not,
<<if flag("c9_treatfeiincapital")>>I had just been speaking with Doctor Mu."
<<else>>I'm taking care of myself."
<</if>>
<</if>>
<br><br>
"Would you like a snack?" A-Lan looks toward a pot of water nearby. "Although the tea water is probably lukewarm by now..."
<br><br>
"Actually, I think I need a long nap first." I sigh.
<<if setup.isPassionate()>>"But a snack after I wake up sounds nice."<</if>>
<br><br>
"All right." A-Lan says, "Let me know if you need anything else."
<br><br>
I nod, and head for [[my room|c9_rest_palace]].
<</if>>
<<default>> /% mother lightly injured or not at all %/
Mother sees me come into her room and rises to pour some water. I take the cup and sit with her at the edge of the bed.
<<if little("filialPiety")>>
"How are you feeling, Mother?"
<br><br>
<<if flag("c8_motherinjury") eq "light">>
"They were just minor cuts and bruises," she smiles, "easily treated. As for the living arrangement... Her
<<else>>"Her
<</if>>
Highness has visited every day to check on our needs, and I'm very grateful for the Imperial family's generosity. And of course, your presence always fills me with joy..."
<</if>>
<<if flag("c8_injury")>>
She reaches out, but her hand is hesitant to touch me, perhaps out of concern that she might accidentally touch an injured site. "Have you checked with Doctor Mu about your injuries, ?momcallme?"
<br><br>
"Don't worry, Mother." I say,
<<if flag("c9_treatfeiincapital")>>"I had just been speaking with Doctor Mu."
<<else>>"I'm taking care of myself."
<</if>>
<br><br>
<</if>>
She looks me over. "You must be tired from the trip, would you like to eat something now, or rest first?"
<br><br>
I drink some water, and grin. "A nap does sound like a good idea." I bow to her and [[head for my room|c9_rest_palace]].
<</switch>>
<</if>>
<<else>> /% home %/
<<set $location = "$clanName residence, home">>
<<if setup.isFollower("fei")>>
I take Fei home, and the attentive A-Lan asks whether our guest would be staying for the night.
<<if setup.isAround("an")>>
Old Jiang offers to sleep in the kitchen so that Fei could have his room, but I immediately turns down that idea.
<<else>>"Fei can have my room while I sleep in Father's room tonight, don't worry," I tell her.
<</if>>
<br><br>
Fei lowers ?hisf head, as if ?hef is uncertain of how to deal with the situation. Mother walks into the courtyard to greet us. She gives me a once over, then turns to the person behind me. "Welcome, young man. Why don't you two come inside to discuss the arrangement. A-Lan, please bring them some water."
<br><br>
"Yes, madam." A-Lan nods and hurries away. After <<if setup.isAround("an")>>An excuses herself<<else>>Old Jiang excuses himself<</if>>, only three of us enter the living room. I gesture to my silent company. "Mother, Fei will be working for me, but ?hef doesn't yet have a place to stay in the city."
<br><br>
Mother asks,
<<if setup.isAround("an")>>
<<if $sex eq "female">>"My bedroom is large enough to have a divider set up. ?momcallme, would you like to share the room with me, so the guest can have your father's room tonight?"
<<else>>"?momcallme, would it be all right for the guest to share your father's room with you tonight?" She must be assuming Fei to be a man, like I did.
<</if>>
<br><br>
<<set _next = "c9_rest_home">>
<<choice_shown '"You don\'t have to do that, Mother. Fei and I can share the same bedroom." I lower my voice, "Fei has a woman\'s body, even if ?hef doesn\'t live like one."' _next `($sex eq "female") and setup.knowFeiTruth()`>>
<<run setup.outfei("me")>>
<<setFlag "outFeiToFamily">>
<<setFlag "c9_feishareroom">>
<<fairmath "$kindness" -5>><<fairmath "$filialPiety" 5>><<fairmath "$integrity" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "fei" -1>>
<<set $response = 'Fei stares at ?hisf own feet, unwilling to show ?hisf face. Mother notices the tension, but does not press the issue. Instead, she says, "All right, I will get you another quilt, Fei." The listener nods sheepishly.'>>
<</choice_shown>>
<<choice_shown '"Mother, Fei is a woman." I frown. "It would be improper."' _next `($sex eq "male") and setup.knowFeiTruth()`>>
<<run setup.outfei("me")>>
<<setFlag "outFeiToFamily">>
<<setFlag "c9_feiwithmom">>
<<fairmath "$kindness" -5>><<fairmath "$courtesy" 5>><<fairmath "$integrity" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "fei" -1>>
<<set $response = 'Fei stares at ?hisf own feet, unwilling to show ?hisf face. Mother notices the behavior, but does not question it. Instead, she says, "All right, you can share the room with me, Fei." The listener nods sheepishly.'>>
<</choice_shown>>
<<choice_shown '"Yes, that would be best."' _next `($sex eq "female")`>>
<<setFlag "c9_withmom">>
<<fairmath "$kindness" 5>>
<<trust "fei" 1>>
<<if $misgenderFei>>
<<set $response = `Fei slowly raises her head, and steals a glance in my direction. I shrug, turn to Mother and say, "I'll help you set up the bedroom."`>>
<<elseif setup.feiOuted()>>
<<set $response = 'Fei raises his head, and nods at me. I turn to Mother and say, "Let me help you set up the bedroom."'>>
<<else>>
<<set $response = 'Fei bows toward us, and Mother says, "I will bring you another quilt to use, young man." The listener nods sheepishly.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"All right."' _next>>
<<setFlag "c9_feishareroom">>
<<fairmath "$kindness" 5>>
<<trust "fei" 1>>
<<if $misgenderFei>>
<<fairmath "$courtesy" -5>><<fairmath "$integrity" -10>>
<<set $response = `Fei slowly raises her head, and steals a glance in my direction. Mother doesn't understand that look. She just says, "I'll get you another quilt."`>>
<<elseif setup.feiOuted()>>
<<fairmath "$courtesy" -5>><<fairmath "$integrity" -10>>
<<set $response = `Fei raises his head, and nods at me. I turn to Mother and ask, "Do we have spare quilt or blanket?"<br><br>She nods. "I'll get it for you."`>>
<<else>>
<<set $response = 'Fei bows toward us, and Mother says, "I will bring you another quilt to use, young man." The listener nods sheepishly.'>>
<</if>>
<</choice_shown>>
<<else>> /% sleep in father's room, Fei sleep in mine %/
"?momcallme, would you mind sleeping in your father's room and let the guest have yours for the night?"
<br><br>
<<if less("courtesy") or less("kindness") or less("filialPiety")>>
"That's what I told A-Lan already," I reply.
<<else>>"Certainly, Mother," I reply.
<</if>>
<br><br>
She then turns to Fei and says, "All right, [[I will get you another quilt|c9_rest_home]], Fei."
<</if>>
<<else>> /% alone %/
A-Lan cheerfully greets me at the door and says my room has already been cleaned. She hurries away to resume her chores, but promises to heat some bath water for later. <<if setup.isAround("an")>>An cautiously<<else>>Old Jiang<</if>> steps out of the living room to welcome me in, where Mother is preparing tea. I accept a cup to drink, but mention how exhausted I am from the travel.
<br><br>
<<if $height eq "tall">>Mother gently caresses my arm,
<<else>>Mother brushes a few loose strands of hair from my eyes,
<</if>>and says, "Go rest. Your favorite dish will be waiting for you when you wake up."
<br><br>
<<set _next = "c9_rest_home", _chat = "c9_rest_mother_chat">>
<<choice_shown "I stay a little longer to chat with her." _chat>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" 5>><<fairmath "$filialPiety" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "mother" 1>>
<<if setup.isAround("an")>><<set $response = "An excuses herself,">>
<<else>><<set $response = "Old Jiang excuses himself,">>
<</if>>
<<set $response += " leaving just the two of us in the room.">>
<</choice_shown>>
<<choice_shown "I bow, and head to my room." _next>>
<<fairmath "$stoic" 5>>
<</choice_shown>>
<<choice_shown '"That won\'t be necessary. Any meal will do." I turn to leave. "I have to raise an army soon, or the enemy will win."' _next>>
<<stoic>><<filial -1>><<kind -1>><<trusty>><<righteous>><<collectivist>>
<<military>><<literati>>
<<set $response = `"Rest well, my diligent ?daughter." Mother's words follow me out of the living room.`>>
<</choice_shown>>
<</if>>
<</if>>
/% [[c9_rest_home]] [[c9_rest_mother_chat]] %/<<response>>
<<set _next = passage(), _done = "c9_rest_home", _people = "c9_rest_mother_chat_people">>
<<choice_shown '"What were you and An talking about?" I ask with a disarming smile.' _next `notsaid("talk") and setup.isAround("an")`>>
<<run say("talk")>>
<<stoic -1>>
<<set $response = `Mother looks at me with a half-concerned and half-amused expression. "It's nothing..." Seeing a raised eyebrow on my face, she says, "You know we don't want to pressure you about-"<br><br>"Starting my own family?" I finish the sentence for her, then chuckle. "It's only natural for parents to worry about that. People want to be remembered and worshiped by their descendants. That can't happen without posterity."<br><br>She makes a "wounded" face. "At least we would not try to match you with anyone without your knowledge. And it's not about what we want from you, ?momcallme... Your father and I, beyond the family teachings, we wish for your happiness."<br><br>`>>
<<if flag("minimizeRomance") or flag("minimizeSex")>>
<<set $response += "I just put on a polite smile, hoping she won't say more on the subject. ">>
<<if flag("minimizeRomance") and flag("minimizeSex")>>
<<set $response += "<i>I don't need that kind of bond. And certainly not the act of procreation. If there are no descendants to burn incense at your shrine, perhaps it's time to inspire people outside of the family line to remember and worship you.</i>">>
<<elseif flag("minimizeSex")>>
<<set $response += "<i>If you really want grandchildren, I might just adopt... if I absolutely must...</i>">>
<<else>>
<<set $response += "No explanation would adequately describe how I truly feel.">>
<</if>>
<<elseif setup.isFilial()>>
<<set $response += '"I know, Mother." I smile at her.'>>
<<elseif setup.isBlackSheep()>>
<<if setup.isSassy()>>
<<set $response += '"Oh, but I fail at the family teachings already." I sigh dramatically. "I think my happiness might have to wait."'>>
<<else>>
<<set $response += "<i>Do I still have your blessing if I have failed to live up to the family teachings?</i> But I keep that thought to myself.">>
<</if>>
<<else>><<set $response += `I say after a pause, "Some things can't be rushed."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Mother... can I get your opinion on some people?"' _people `notsaid("opinion")`>>
<<run say("opinion")>>
<<set $response = '"Hmm?" Mother studies me with a curious expression. "Would I know these people?"'>>
<<if setup.canLove()>>
<<if setup.isLoved("yang") or setup.isDesired("yang")>>
<<set $response += "<br><br>I look at her, hesitating to ask about Li Yang, because... he is the Emperor after all...">>
<<elseif setup.isLoved("sheng") or setup.isDesired("sheng")>>
<<set $response += "<br><br>I look at her, hesitating to ask about Li Sheng, because... she is a Princess after all...">>
<</if>>
<</if>>
<</choice_shown>>
<<choice_shown '"What made you and Father know that... the two of you were right for each other?"' _next `notsaid("right") and setup.canLove()`>>
<<run say("right")>>
<<set $response = `Mother seems somewhat unprepared to answer the question, but she ponders for a few minutes and says, "There was no single moment... or even many such moments." She looks wistfully out the window. "We were playmates at a young age, then classmates in the scholarly and martial arts for several years. We definitely had disagreements, sometimes explosively so, and not just because of the influence from each of our family teachings... Well, mostly inflexibility from your father's side. But we cherished our time together enough that we always looked for common ground, and fortunately we never did anything that irreversibly damaged our friendship..."<br><br>She turns back to me. "I didn't know if we were 'right' for each other. Perhaps there was even a little bit of rebelliousness involved when his mother tried to separate us..." She chuckles. "We just wanted to be together, and held on to that belief... like foolish children..."<br><br>I pat her hand gently.<br><br>Mother tucks some loose strands of hair by the side of my cheek over my ear. "I thought you would be tired of hearing about your father and I by now..." Her tone suddenly changes into something a little more playful. "Are you... looking for your 'right' person?"<br><br>`>>
<<if setup.isStoic()>><<set $response += 'I cough quietly. "So, no story at all?"'>>
<<else>><<set $response += `I shrug, but can't hide a grin. "It was just an innocent question."`>>
<</if>>
<<set $response += `<br><br>She doesn't press the subject, and we sit in silence while she thinks. Eventually, she says, "Both Zhongxian and I were terrible chefs, he even worse than me. The first few times he tried to cook fish it would come out half-raw in the thicker parts of the meat. He wanted to eat his mistake, but I convinced him to put it back on the stove. Before he does that, however, he would cut off the good portion to give to me. Every few minutes he would check again, giving me more slices of cooked meat, while waiting for the remaining parts to be done. My father would have called that behavior foolish, but Zhongxian said he didn't want to give up on what was already good and make us wait for a chance of a better meal..."<br><br>I raise an eyebrow, not sure what to think of him. But upon noticing a reminiscing smile on Mother's face, I decide to stay quiet.`>>
/% TODO different story? %/
<</choice_shown>>
<<choice_shown '"Do you remember Gongsun Shu?" I muse aloud. "The brat that I was punished for humiliating?"' _next `notsaid("gss") and (flag("suzhanrebels") eq "gongsunshu" or flag("c7_namedculprit"))`>>
<<run say("gss")>>
<<set $response = `Mother thinks long and hard about the name, then asks, "Son of the former Minister of Commerce?"<br><br>Suddenly, a thought occurs to me. "Now that I think about it, was his family related to Grand Protector Sima?"<br><br>She frowns involuntarily at the mention of that name. "I heard that Minister Gongsun was Grand Protector Sima's oath son..."<br><br>"Right, now I recall why there were rumors about how his father obtained that position in the Imperial court," I shake my head. "An insider game."<br><br>Mother says absentmindedly, "Though it is as if the Gongsun clan had gone into hiding two years ago..." she trails off, and I let the subject rest for now.`>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown '"All right," I smile. "I better take that nap before I fall asleep with my eyes open."' _done>>
<<set $response = "Mother laughs, and hurries me out of the room.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_rest_mother_chat]] [[c9_rest_home]] [[c9_rest_mother_chat_people]] %/<<response>>
<<set _next = passage(), _done = "c9_rest_mother_chat">>
<<choice_shown '"The Gentleman Advisor who works for the Duke of Mao."' _next `notsaid("ren", "opinion") and setup.canLove()`>>
<<run say("ren", "opinion")>>
<<addtidbit "ren" "politicalcasualty">>
<<if hasVisited("c6_d_ren")>>
<<set $response = `"Have you heard about his reputation?" I add, "Both the good ones and the... unpleasant ones?"<br><br>Mother thinks for a while, but asks, "What are the unpleasant ones?"<br><br>I look away as I frown. "That he sleeps around."<br><br>She shakes her head. "That I'm not familiar with... Wasn't his promotion a fairly recent event? That's how I know he had returned from exile, perhaps made possible by the general amnesty from the crown prince. Other than that, I haven't been... paying attention to news of that sort."`>>
<<else>>
<<set $response = `"Do you think he would work for His Majesty at a lower pay?" I muse aloud.<br><br>Mother thinks for a while, and says, "I think his foster father would provide for him even if the official stipend is lacking. But if that is the case, he might have another reason for staying by the Duke's side."`>>
<</if>>
<<set $response += `<br><br>"What do you know about the Gu clan?" I ask in a solemn tone, "What happened to his family?"<br><br>She grows quiet again, but eventually says, "Advisor Gu's father was embroiled in political infighting in the court that caused his family to be exiled to northwestern Mao. If my calculation is correct, he was still a child at the time. Your father told me that Consort Bian might have been involved in that fateful decision..." She pauses to watch me make the mental connection. <i>Consort Bian was the mother to the Imperial twins. So... is that why Advisor Gu might be hesitant to serve the Emperor directly?</i>`>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown '"General Dragoness of the mighty Zong military..."' _next `notsaid("jun", "opinion") and setup.canLove()`>>
<<run say("jun", "opinion")>>
<<if setup.confessedTo("jun") and setup.isBold()>>
<<set $response = `"I, uh... I admire her... a great deal." I look at my mother, watching her expression change in subtle ways. "She turned me down. But... I don't know."`>>
<<if setup.isGCMan()>>
<<set $response += 'Mother gives me a slight nod. "From what I heard, General Dragoness is a dutiful warrior like her father. She might not be ready to think about starting a family yet."<br><br>"Do you think I should ask her again later?" I look at her, uncertain of myself.<br><br>"Let her initiate that conversation." She says, "Because she already knows what you want."'>>
<<elseif setup.isGCWoman()>>
<<set $response += `Mother takes my hand and gently pats it. "I don't know what it's like to be admired 'thusly' by another woman. If I were her, I would have declined as well."<br><br>"Well, she insisted it's not because we are both women." I try not to mope.<br><br>She squeezes my hand. "Then, you already know the answer." I sigh.`>>
<<else>><<set $response += 'Mother gently caresses my arm. "Respect her answer, ?momcallme."'>>
<</if>>
<<else>>
<<set $response = `"Have you heard about the injury on her hand?" I wonder out loud, "Her lost finger, to be precise?"<br><br>Mother shakes her head. "I didn't even know she had lost a finger."`>>
<</if>>
<<set $response += '<br><br>After a short silence, I say, '>>
<<if flag("c8_decision") eq "Zong">><<set $response += '"She has been demoted to team leader, for failing'>>
<<else>><<set $response += '"General Tang failed'>>
<</if>>
<<set $response += ` a mission to destroy a community of Lowat farmers... I guess I'm trying to reconcile her decision in this incident with how she usually carries herself."<br><br>Mother thinks for a while, then says, "Well, it just means sparing those people meant more to her than obeying the order without question."<br><br>I let out a long breath. `>>
<<if setup.isDove()>>
<<set $response += `"I am glad that she chose to not follow that order. But... it's puzzling that she would continue to serve, knowing how she could be put into that situation again, and perhaps not live through it the second time."<br><br>"?momcallme, she must have been in the army for almost a decade." Mother says, "She understands what's at stake." She looks out the door and into the distance. "Sometimes doing the right thing requires making a great sacrifice."`>>
<<elseif setup.isMilitant()>>
<<set $response += `"It's just... I expected her to always be an exemplary soldier."<br><br>"Perhaps... that expectation is too high?" Mother tries to smile.<br><br><i>Right. Even a loyalist like father disobeyed the ruler he was serving.</i>`>>
<<else>><<set $response += `"I... I don't know what to think."<br><br>Mother nods as she lightly touches my arm.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"I met this shadow agent who works for the Duke of Jinhu..."' _next `notsaid("fei", "opinion") and (not setup.isMissing("fei")) and setup.careAbout("fei") and setup.canLove()`>>
<<run say("fei", "opinion")>>
<<if $misgenderFei>>
<<run setup.outfei("me")>>
<<setFlag "outFeiToFamily">>
<<set $response = `"Her name is Fei. An interesting woman, to say the least. Trying to get her to talk is near impossible." I chuckle. "I suppose it's good for protecting secrets."<br><br>Mother waits for me to clarify. I rub my neck. "I don't suppose you would know much about Jinhu's Shadows? All I could gather is that their reputation is mixed even among the people they are supposed to protect."<br><br>She says, "I heard that the former Duke of Jinhu made the policy to turn the law enforcers into shadow agents, which must have created a fear effect that stunted criminal activities, but also frightened more people into silence, because no one felt certain what would be considered a punishable offense."<br><br>`>>
<<if setup.isSassy()>>
<<set $response += '"Oh, so silence is even preferable," I shake my head, "No wonder she was favored by the Duke."'>>
<<else>><<set $response += `"That's unfortunate," I sigh.`>>
<</if>>
<<else>>
<<set $response += '"His name is Fei. A little strange, '>>
<<if setup.knowFeiTruth() and setup.isFriendly("fei")>><<set $response = 'but he has his reasons,"'>>
<<else>><<set $response = 'but easy to get along with,"'>>
<</if>>
<<set $response += ` I turn to Mother, "Though I kind of worry that he and I will be at odds once His Majesty wants his lord to relinquish more control over his state."<br><br>She says after a short pause, "If both of you care about the same thing, I think there would still be hope for a compromise."<br><br>"What if we don't?" I blurt out.<br><br>Mother tries to smile. "Sometimes we cannot satisfy every need. I trust that you will make the right choice."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"The Duke of Mao." I lower my voice. "A capable minister? Or an usurper in the making?"' _next `notsaid("mao", "opinion")`>>
<<run say("mao", "opinion")>>
<<if setup.isSassy()>>
<<if setup.biasAgainst("mao")>>
<<set $response = `"I certainly haven't forgotten how he acted during Heaven's Ritual this year," I frown at the memory.`>>
<<else>><<set $response = '"At least he could attract capable people to serve him," I raise an eyebrow at nothing, "Even if it is because he could afford to pay them handsomely."'>>
<</if>>
<<set $response += "<br><br>">>
<</if>>
<<set $response += `"His ancestors balanced the needs of tens of thousands of civilians and managed logistics for armies back in the early days of the kingdom," Mother says with a neutral tone, "And it is admirable that most members of the Shangguan clan, especially him, continued to earn the honor they receive, and not simply enjoy a generous inheritance."<br><br>I don't want to agree, but it's true. The state of Mao has been particularly well practiced in their disaster relief efforts whenever there were famines or floods.`>>
<<if flag("c8_decision") eq "Zong">><<set $response += " And those refugees from southern Zong will be settled in Mao...">>
<</if>>
<<set $response += '<br><br>"As for his attitude toward the Emperor and the Princess," she sighs, "it is sadly predictable, as he had always viewed the Imperial twins as lesser, for having a mother that was of common origin."<br><br>I frown. "But every noble family came from..." I stop myself, and Mother nods at my self-awareness. <i>Because if I were to follow that logic, even the Imperial clan would have come from a humbler origin, and that is '>>
<<if setup.isLoyalist()>><<set $response += "a treasonous thought.">>
<<else>><<set $response += "an improper thing to say out loud.">>
<</if>>
<<set $response += `</i><br><br>"Fortunately the Duke of Mao has the Gentleman Advisor to keep his head cool." She chuckles. "Perhaps he secretly despises that young adviser, but he knows that popular opinion is not yet fully on his side if he wants to suddenly declare himself the Son of Heaven."<br><br>"Unless he marries into the Imperial clan to gain legitimacy..." I whisper.<br><br>Mother tightens her lips and does not respond to that comment.`>>
<</choice_shown>>
<<choice_shown '"The Duke of Zong." I whisper, "A loyal protector of our kingdom\'s southern and western borders? Or a vengeful warrior clamoring for what he felt he deserved?"' _next `notsaid("zong", "opinion")`>>
<<run say("zong", "opinion")>>
<<if setup.isSassy()>>
<<if setup.biasAgainst("zong")>>
<<if hasVisited("c6_z_zhenye2")>>
<<set $response = `"When I heard him shout 'Long Live the Zong state' to his people in Zhenye city," I sneer, "I almost thought he was going to follow it up with a 'Long live the Ji clan.'"`>>
<<else>><<set $response = `"I wonder if he gave up the King's Bow partly because he couldn't keep it fully drawn either for more than a second." I grin.`>>
<</if>>
<<else>>
<<if hasVisited("c6_z_zhenye2") and very("kindness")>>
<<set $response = `"I witnessed how he rallied the people in his state, and saw how the Zong military used fear tactics..." I frown. "It's like they are exacting revenge on the people who broke their laws."`>>
<<else>><<set $response = `"The way he tried to humiliate His Majesty publicly with a 'King's Bow?'" I huff, "Even his subordinates were embarrassed by it."`>>
<</if>>
<</if>><<set $response += "<br><br>">>
<</if>>
<<set $response += `"What I know of General Ji came from your father's interactions with him when he visited Zong," A faint smile appears on Mother's face, "According to Zhongxian, General Ji and his wife were also childhood sweethearts... He never re-married since her passing." She falls silent for a long time, but eventually continues, "All three of his children died in battle, whether it was to defend villages near the border, or to fight roaming criminals across the territories of his state." She looks toward `>>
<<if setup.hasQingSword()>><<set $response += "her sword that's hanging on my belt.">>
<<else>><<set $response += "her sword that's placed on a rack.">>
<</if>>
<<set $response += ` "For a man who has lost his entire family, he put all his energy into caring for his troops, and by extension, the people of Zong. So I hesitate to think he would want to waste their lives in costly wars to conquer Mao."<br><br>"But he let his subordinate invade Jinhu," I cross my arms. "Perhaps just to be able to govern half of the kingdom is good enough for him."<br><br>Mother shakes her head. "That I don't understand."`>>
<</choice_shown>>
<<choice_shown '"The Duke of Jinhu." I sigh. "A benevolent lord of his people? Or just really skilled at hiding his ambition?"' _next `notsaid("jinhu", "opinion")`>>
<<run say("jinhu", "opinion")>>
<<if setup.isSassy()>>
<<if setup.biasAgainst("jinhu")>>
<<if flag("c8_decision") eq "Jinhu">>
<<set $response = `"It's like he wants his people to form an army on their own and thank him for that." I sneer. "But he can't have a strong army without taking farmers out of farmlands."`>>
<<elseif $misgenderFei>>
<<set $response = '"He has no qualms about deceiving me on even trivial matters," I huff, "which sets an example for his subordinates."'>>
<<else>>
<<set $response = '"He sent a chef and a teacher to the capital," I sneer. "One to subtly influence the people in the court, and another to influence the literati in the city, if not public opinion."'>>
<</if>>
<<else>>
<<set $response = '"He once showed me a half-finished game of Encirclement to explain how there is no clear black and white in politics," I say, "But I felt it was also a statement about needing a long-term plan to get what we wants."'>>
<</if>>
<<set $response += "<br><br>">>
<</if>>
<<set $response += '"The Dou clan historically had been appointed to positions like the Minister of Works, Political Advisor, and Imperial Envoy, so it is understandable that they have experience with diplomacy," Mother says, "Of course, we should judge people on their actual deeds, and not just public opinion about them."'>>
<</choice_shown>>
<<choice_shown "That's all." _done>>
<<run clearsaid("opinion")>>
<</choice_shown>>
/% [[c9_rest_mother_chat_people]] [[c9_rest_mother_chat]] %/<<response>>
<<if setup.isSlave("fei")>>After settling Fei in, I head for my room.<</if>>
Nothing here resembles what I had at home. The shelves are empty, except for a pot of
<<if setup.isAttractedToMC("sheng")>>daisy
<<elseif setup.isFriendly("sheng")>>orchid
<<else>>gardenia
<</if>>on the middle level.
The walls are bare, unless they are obscured by wooden dividers. And while there are finer furniture in the room, the colors appear duller than expected.
<<if flag("maximizeRomance")>>The room feels dignified yet lonely at the same time. Or am I imagining things?
<<else>>But for now, having a place to rest my mind and body is enough.
<</if>>
<br><br>
<<if flag("c9_treatfeiincapital")>>
<<if setup.hasNPCTidbit("fei", "spiritvoice")>>
I recall the conversation with Chenyu back in Jinhu, and wonder if that method of communication would work even when I'm not next to Fei. But besides that,
<</if>>I wonder if Fei will make it...
<br><br>
<</if>>
<<set _next = "c9_dream", _spirit = "c9_meditate_spirit">>
<<if flag("c8_spiritpoison") or flag("c8_injury")>><<set _linktext = "I lay down carefully, trying not to add more stress to my injuries so that I may actually benefit from the rest.">>
<<else>><<set _linktext = "I meditate for a while before laying down to rest.">>
<</if>>
<<choice_shown "I sit on the bed to meditate, but also intentionally let myself become vulnerable to a world beyond the reach of our five senses..." _next `flag("c9_treatfeiincapital") and setup.hasNPCTidbit("fei", "spiritvoice")`>>
<<if $qi gt 3>>
<<set $response = "As waves of my inner sea of Qi energy ebb and flow, I loosen the control needed to direct them consciously to protect my body. Once the mind is cleared of distractions, the senses surrender to the environment. Sound, smell, touch... and eventually, I can feel a chill that slowly fills the room...">>
<<else>> /% dancer %/
<<set $response = "I imagine performing the ritual dance, opening my heart and soul to the heavens. I was skeptical if I could establish a connection without making the physical movements, and for a while it feels like it is indeed impossible. But the usual meditative state still helps me blend into the environment, and eventually, I do notice the chill that is slowly filling the room...">>
<</if>>
<</choice_shown>>
<<choice_shown _linktext _next>>
<</choice_shown>>
/% [[c9_dream]] [[c9_meditate_spirit]] %/<<response>>
<<set $location = "???">>
<<if flag("c9_spiritpoison")>>
However, the cold takes hold of my heart again, and I barely have the strength to react to a baritone voice that says, "?feicallme, a vengeful spirit wants to claim your body. Escape! Back to the mortal realm-"
<br><br>
A pull and a push later, I feel myself falling over. My eyes remain closed as I shiver and sweat through the pain,
<<else>>
<<setFlag "metfeispirit">>
The cold drapes over me like a blanket, but it slowly begins to tighten around my neck, as impossible as that sounds. Before I reach up with my hands to fight back, it is torn off by something. My eyes are closed, yet I can see wisps of shadows floating before me, eventually forming a very faint shape of a person.
<br><br>
"It's dangerous here." This shape speaks with a baritone voice. "Full of vengeful spirits." He reaches out as if to push my immobile body, and I feel myself falling over despite not having actually been touched by whatever he is. "Go back to the mortal realm-"
<br><br>
I lay on the bed panting, exhausted from an invisible struggle,
<</if>>
until I [[drift into sleep|c9_dream]]...<<response>>
<<if flag("c9_feishareroom")>>
After receiving the quilt from Mother, Fei follows me to my <<if setup.isAround("an")>>father's room where I sleep now<<else>>room<</if>>, and settles down in a corner by the door.
<<if flag("feiInjured")>>I look for spare clothing and rags among my belongings, then lay them out on the table, along with some commonly used salve.<</if>>
Fei sits cross-legged in the shade, with eyes closed and
<<switch flag("feiInjured")>>
<<case "arm">>right arm loosely resting over ?hisf thigh.
<<case "armhand">>both arms loosely resting over ?hisf thighs.
<<case "armwaist">>right arm loosely leaning against ?hisf waist.
<<default>>both hands resting on ?hisf knees.
<</switch>>
<br><br>
<<set _next = "c9_dream">>
<<set _same = `But not before letting a whispered "thank you" escape his mouth. While I'm still stunned by that pitch-less voice, Fei is already leaning against the wall by the door. I shake my head, then lay down to sleep off the exhaustion.`>>
<<choice_enabled '<small>(healer)</small> "Do you want me to check your wound?"' _next `flag("feiInjured") neq false and flag("trainedHealer")`>>
<<fairmath "$kindness" 5>>
<<trust "fei" 1>>
<<if setup.isFriendly("fei") and setup.acceptedFeiTruth()>>
<<addtidbit "fei" "whisper">>
<<set $response = "Fei hesitates for a short while, but does slowly stand up from where he was and move toward me. ">>
<<switch flag("feiInjured")>>
<<case "armwaist">>
<<set $response += "He loosens his clothing with the uninjured arm, but cautiously reveals only the area on his waist that was recently slashed open. The blood has crusted over the bandages, and I can see the bulge inside his cheek as he slowly peels off the soaked cloths. Fortunately, the damage was not lethal, and he had been careful with it since the initial treatment in Jimin. After I clean the wounded site with water, reapply salves and help him cover it with fresh cloths, he closes up again... " + _same>>
<<case "armhand">>
<<set $response += "He loosens the bandages on his left hand with his teeth, and shows me a bloody mess. Fortunately, he had somehow reduced the blunt force trauma his left hand received while defending me against the Zong soldiers. We are still both amazed that all of his fingers are intact. After I clean the wounded site with water, apply salves and help him wrap fresh cloths around it, he retreats again... " + _same>>
<<default>> /% arm %/
<<set $response += "He loosens the bandages around his right forearm with his uninjured hand, and presents me with the punctured limb. Fortunately, the first aid done to the arm was effective. After I clean the wounded site with water, apply salves and help him wrap fresh cloths around it, he retreats again... " + _same>>
<</switch>>
<<else>><<set $response = "Fei shakes ?hisf head, then resumes meditation. I lay down on the bed and surrender to sleep.">>
<</if>>
<</choice_enabled>>
<<choice_shown '"There are some rags on the table. Take what you need to rebind your wound."' _next `(flag("feiInjured") neq false)`>>
<<fairmath "$kindness" 5>>
<<set $response = "Fei nods, but does not move from ?hisf position. Perhaps ?hef would do it secretly when I'm not looking. I shrug, lay down on the bed and surrender to sleep.">>
<</choice_shown>>
<<choice_shown "I crash into bed to sleep off the exhaustion." _next>>
<<fairmath "$stoic" 5>>
<</choice_shown>>
<<elseif flag("c9_withmom")>>
Once the wooden divider is put in place, Mother comes over to my side of the room to lay as many spare clothing and rags on the floor as she could find at home. "Sleep on your side if possible, don't let the chill seep through your back." She hands me another blanket along with a quilt that smells like the sun.
<br><br>
Mother looks at me for a long time before finally saying, "Get some sleep."
<br><br>
<<set _next = "c9_dream">>
<<choice_shown '"Sure." I lay down to rest on my side, facing away from her.' _next>>
<<fairmath "$stoic" 5>>
<<if setup.isFilial()>><<fairmath "$kindness" -5>><</if>>
<<if more("filialPiety")>><<fairmath "$filialPiety" -5>><</if>>
<<set $response = "The air in the room becomes stale. After a few minutes of uncomfortable silence, I hear her walk away. My eyes remain closed and I will myself to sleep...">>
<</choice_shown>>
<<choice_shown "I give her a quick summary of my day, avoiding the bad news as much as possible." _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$filialPiety" 5>><<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "mother" 1>>
<<set $response = "The smile on my mother's face is subtle, but kind. She would occasionally nod as I talk, never interrupting. She understands and appreciates what I'm trying to do. And after I stop my report, she gently touches my left arm before retreating to her side of the room. I then lay down and try to sleep off the exhaustion.">>
<</choice_shown>>
<<else>> /% alone %/
Father's armor stands behind the shrine table, like a guard <<if setup.isFilial()>>protecting his family<<else>>always on duty<</if>>. The $clanName clan banner hangs on the wall, austere like he was. And his collected readings... they fill the shelves, reminding me of how much I have to
<<if less("filialPiety")>>learn to become as knowledgeable as ...him.
<<elseif very("wisdom")>>learn to become as wise as the sages of old.
<<else>>learn.
<</if>>
<br><br>
<<set _next = "c9_dream">>
<<choice_shown "I burn three incense sticks while praying at the shrine table, then set them in the burner to let the smoke permeate the room. My responsibilities prevent me from a more strict form of the mourning ritual, so this is the least I can do within the three years since my father's passing." _next>>
<<fairmath "$filialPiety" 5>>
<<fairmath "$stoic" 5>>
<<fairmath "$trustLiterati" 5>>
<<if setup.isPassionate()>><<set $response = "I swallow the tears that threaten to break me open.">>
<<elseif setup.isStoic()>><<set $response = "I open my eyes, and stare at his banner for a few seconds.">>
<<else>><<set $response = "I sit with the sorrow, but keep it at a respectful distance.">>
<</if>>
<<set $response += " Then I return to bed, and try to sleep off the exhaustion.">>
<</choice_shown>>
<<choice_shown "I fight back tears as emotions that I've had to suppress earlier well up in my throat." _next>>
<<fairmath "$stoic" -5>>
<<fairmath "$trustMasses" 5>>
<<if setup.isFilial()>><<set $response = "Father's banner appears to flutter in the wind, but that is before I wiped my eyes.">><</if>>
<<set $response += "I recall ">>
<<if flag("c8_ruanfought") eq "lost">>
<<set $response += "the lost match against that Zong officer">>
<<elseif flag("c8_z_fort_execution") eq "stand" and setup.isLoved("jun")>>
<<set $response += "seeing the helplessness on Jun's face during the execution of her former subordinates,">>
<<elseif flag("c8_z_fort_nextmorning_heal") eq "sharedpain">>
<<set $response += "feeling the pain on Jun's body like it is my own">>
<<elseif flag("c8_decision") eq "Jinhu">>
<<set $response += "feeling helpless in front of that Xiahou and his invading force">>
<<elseif setup.confessedTo("yang")>>
<<if setup.isGCMan()>><<set $response += "the Emperor's rejection of my feelings">>
<<elseif setup.isAttractedToMC("yang")>>
<<set $response += "the Emperor's vague response to my confession">>
<<else>><<set $response += "the Emperor's uncertain reaction to my feelings">>
<</if>>
<<elseif setup.confessedTo("sheng")>>
<<set $response += "Princess Li's lack of response to my confession">>
<<elseif setup.confessedTo("jun") and (not setup.isAttractedToMC("jun"))>>
<<set $response += "General Tang's rejection of my feelings">>
<<else>><<set $response += "feeling the loss of control as everything seems to go wrong at the same time,">>
<</if>>
<<set $response += " and every other frustrating disappointment... until I give in to complete exhaustion.">>
<</choice_shown>>
<<choice_shown "I let memories and emotions wash over me without pulling me under. There is so much that still needs to be done once I recover." _next>>
<<fairmath "$stoic" 5>>
<<fairmath "$trustMilitary" 5>>
<<if flag("c8_decision") eq "Jinhu">>
<<set $response = "Raise an army to push back the invaders of Jinhu, and check in with General Tang or Advisor Gu about the situation in Zong...">>
<<else>><<set $response = "Resettle the Lowat refugees, raise an Imperial army, and check in with Advisor Gu about the situation in Jinhu...">>
<</if>>
<<set $response += " I lay down on my bed, and try to sleep off the exhaustion.">>
<</choice_shown>>
<</if>>
/% [[c9_dream]] %/<<response>>
<<set $location = "rampart along a gate tower of the Imperial Palace">>
I stroll through the open court yard, going around the refugee encampment, thinking about Princess Li's request. She wants to see Lady Zheng in Wantong city, but somehow keep it a quiet affair, or at least not alert the Duke of Mao. Is that even possible, considering his information network?
<br><br>
After returning salutes to the elite guards who escorted the refugees back, I absentmindedly retrace the steps I took to the top of the gate tower where I discussed the troubling news with the Gentleman Advisor days before. I consider writing to him to make the necessary arrangements, but not only must he still be busy dealing with the invasion problem in Jinhu, it might also be unwise to involve the personal adviser for the Duke.
<br><br>
I look upon the city from this high vantage point, half-enjoying the bustling noise of a content populace, until my gaze stop at the Yue clan's new tea house, which stands out from the surrounding due to its relative height.
<br><br>
<i>
<<if flag("c8_askshengabouthuan")>>Her Highness said Lady Zheng was famous at the House of Hundred Arts in Bada city... <<if flag("houseofdelightinspiration")>>and young master Yue mentioned how it inspired the construction of the new tea house in the capital...<</if>>
<<else>>Lady Zheng's reputation as a skilled dancer might have reached Bada city.
<</if>>
<<if $mind gt 1>>I can work on that approach.
<<else>>Is that a possible approach...?
<</if>>
</i>
<br><br>
I quickly exit the palace and head for the [[tea house|c9_teahouse]].<<set $location = "House of Delight, Yue clan's new tea house, Imperial capital">>
I haven't had much time to visit the House of Delight since it was built, but I know of its reputation for being a place to enjoy music as well as tea and intellectual discourse.
<<if flag("maidensSaved") gt 11>>
The twelve maidens from Wantong city had quickly become one of its main attractions after leaving the palace. The third floor is packed with patrons when I arrive, so I have little choice but to wait for my chance to speak to some of these young women, who are playing various instruments like the flute, pan pipes, seven-string zithers, and a minimum set of chime stones.
<<else>>
There are a few full-time musicians employed there, and I follow the music of the seven-string zither to the third floor. I take a seat near the front of the stage, upon which a gray-haired man plucks and presses the strings with grace. Not many people watch him play, perhaps because of the birthmark that covers half of his face. But I'm certain they are too entranced by the calming melody to want to leave.
<</if>>
<br><br>
<<if flag("condemnzun")>>
A waiter brings me tea water, then bows respectfully. "Young Master Yue sent me to serve you, ?title. How may I help you today?"
<br><br>
I scan the room, but can't find the son of the owner whom I once testified against. I exhale softly, and ask,
<<if flag("maidensSaved") gt 11>>
"I was hoping to ask them some questions." I subtly point to the twelve performers. "Perhaps just one or two of the women will do, if you could arrange a meeting elsewhere during their break?"
<br><br>
He nods. "[[As you wish|c9_teahouse_maidens]]."
<<else>>
"I was wondering if patrons of this establishment would know something about a dancer named Zheng Huan." I sigh. "Do you have any idea about her? If not, who would you recommend I speak to?"
<br><br>
"Zheng... Huan..." He scratches his head. "She was married by the Duke of Mao, if I'm not mistaken?"
<br><br>
"Yes, but she might still participate in dance events outside of her duties at home. I'm only asking about that." I try to sound vague and impatient. "It would be a pity if she were to give up all her talent. I'm sure the Duke wouldn't want her to either."
<br><br>
"Certainly, certainly." The waiter tries to placate my feigned annoyance. He thinks for a while. "Master Yue would always praise the high art culture of Bada city, including the art of dance. He would frequent an entertainment house called the House of Hundred Arts, which inspired him to create a version of his own in the capital."
<br><br>
<<if very("courtesy")>>He goes on for a bit about his master's musical taste, until finally
<<else>>When he sees me tapping my fingers on the table,
<</if>>
he says, "I heard that the House of Hundred Arts often hosts informal competitions to attract new talents to advertise their skills, so that they might find employment, admirers, peers, or a mentor. I hazard a guess that Lady Zheng would most likely choose to visit there if she still wants to involve herself in the dance culture."
<br><br>
I nod. "That will be all." I rise to my feet, ready to leave. "Thank you for the advice."
<br><br>
"You flatter me, ?madam," He bows. "Allow me to [[see you off|c9_princess]]."
<</if>>
<<else>>
The son of the owner here descends from the upper floors to greet me. He salutes. "?title, welcome."
<br><br>
We exchange pleasantries before he sits down near me. I ask,
<<if flag("maidensSaved") gt 11>>
"I was hoping to ask them some questions." I subtly point to the twelve performers. "Perhaps just one or two of the women will do, if you could arrange a meeting elsewhere during their break?"
<br><br>
He nods. "[[Certainly|c9_teahouse_maidens]]."
<<else>>
"Do you know the renowned dancer Zheng Huan?" I ask, "I know she is married to the Duke of Mao, but I thought she might still participate in dance events outside of her duties at home."
<br><br>
"Yes, I remember my father saying that sometimes he would still see Lady Zheng come to watch shows at the House of Hundred Arts in Bada city, even after she no longer has to worry about her livelihood." The young man lowers his voice while keeping an eye on the rest of the floor. Fortunately the attention of the crowd is on the music of the zither.
<br><br>
"To accompany the Duke for official business?" I ask.
<br><br>
Yue Zun shakes his head. "That entertainment house often hosts casual competitions to attract new talents and audiences alike. For the young performers, they get a chance to sell their skills, or use that opportunity to improve their techniques. If Lady Zheng was not there to learn from others, or for old time's sake, she might be there to teach the younger dancers."
<br><br>
"I see." I rise to my feet. "Thank you for the information. That will be all."
<br><br>
"Glad to be of service, ?madam." The young man smiles. "Allow me to [[see you off|c9_princess]]."
<</if>>
<</if>>Once the current piece of music finishes playing, <<if flag("condemnzun")>>the waiter<<else>>Zun<</if>> asks the troupe to play with two less members, and brings over the two women I remember as being the most vocal of the twelve. We then move to the quieter fifth floor for a talk over tea.
<br><br>
The two musicians bow down low in thanks for my saving them from an uncertain fate, to which I introduce the topic. "Whether you know of Lady Zheng after her joining the Duke's household, or anything else you could tell me about her career and habits, I would certainly appreciate any enlightenment."
<br><br>
<<trust "jingshao">><<trust "linxi">>
Jing Shao, the smaller of the two, tells me that Lady Zheng is very generous with her knowledge of the arts, especially when someone asks her for a dance lesson. "I heard that she became well-known in Bada city because of her frequent attendance in small-scale dance competitions." She turns to the other woman. "Xi-er, is that place called the House of Hundred Arts?"
<br><br>
Lin Xi nods and gestures around. "I heard young master Yue say it was the inspiration for this establishment."
<br><br>
"Does Lady Zheng still visit Bada city?" I ask. "Or does she only go with the Duke?"
<br><br>
"I remember at least one time she would travel to Bada city without accompanying the Duke." Shao says, "But we all know the Duke would have people trailing her to make sure she isn't kidnapped for ransom, or harassed for..." She steals a glance at her friend, who shakes her head. "For being a, an entertainer, I guess."
<br><br>
<<if (hasVisited("c4_princess_comb") and setup.isKeen()) or setup.hasNPCTidbit("sheng", "hiddenlove")>>
<i>Do people already know about her supposed relationship with the Princess?</i>
<</if>>
"Why the hesitation?" I lower my voice almost by instinct. "I promise not to reprimand you for speaking your mind."
<br><br>
<<setFlag "ladyzhenginfertilerumor">>
Shao quivers slightly. "Rumor says that she had poisoned her womb to become infertile... and it invited condemnation from members of the Duke's clan, as well as literatis who called her an unworthy woman, an unfaithful wife who can now enjoy sleeping with any man she wants without the responsibility of motherhood-" Xi nudges her to stop, and she does.
<br><br>
I frown without making a comment.
<br><br>
<<set _next = "c9_princess", $response = "I thank them for their time, then head back to the palace.">>
<<choice_shown "I sigh inwardly. <i>This certainly paints her in a bad light. If not to imply that she is opportunistic, at least makes her seem irrational.</i>" _next>>
<<wise -2>><<collectivist>><<literati>>
<<if less("wisdom") and flag("againstShengHuan")>>
<<set $response = "<i>Is this really who you want to devote your heart to, Your Highness?</i> I rise to my feet, thank the two women for their time, then head back to the palace.">>
<</if>>
<</choice_shown>>
<<choice_shown "<i>Even if the rumor is true, I'm still missing other perspectives, especially hers.</i>" _next>>
<<kind>><<wise>><<collectivist -1>>
<<trust "sheng" 1>><<trust "ren" 1>>
<</choice_shown>>
<<choice_shown "I clench my jaw. <i>Is a woman only good for her ability to bear the child of her husband?</i>" _next>>
<<righteous>><<collectivist -1>>
<<if $sex eq "female">><<righteous>><<masses>><</if>>
<<if less("wisdom") and flag("supportShengHuan")>>
<<set $response = "It could have been the Duke's first wife who forced the poison on Lady Zheng to remove competition for inheritance! I stand up in a huff, but manage to close the conversation properly before heading back to the palace.">>
<</if>>
<</choice_shown>>
<<choice_shown "I don't really care." _next>>
<<stoic>><<kind -1>><<righteous -1>>
<<if very("kindness")>><<trusty -1>><<masses -1>><<literati -1>><</if>>
<<trust "sheng" -1>>
<</choice_shown>>
/% [[c9_princess]] %/<<response>>
<<set $location = "main audience chamber, Imperial Palace">>
<<if setup.isAround("yao")>>
At the top of the stones stairs to the main audience chamber, I see Yao giving me a quick wave, then returns to standing guard. I greet her with a nod as I ascend the steps, and enter the audience chamber to find Princess Li speaking to Captain Qian.
<<else>>Princess Li is speaking with Captain Qian when I walk up the wide steps to the main audience chamber.
<</if>>
Even though she shares the power to govern the kingdom with the Emperor, she never sits on the throne, only on a mat in front of it.
<br><br>
"?general." The captain of the Wantong elite guards salutes me from his seat to the left of the Princess.
<br><br>
I return the gesture and sit across from him. "Apologies for the interruption. Please continue."
<br><br>
"I was just reporting to Her Highness that our return trip was uneventful. The Zong military did not confront or delay us since your departure." He rises to his feet. "However, the troops and I are in need of rest. If you need assistance from the elite guards, please find squad leader Shi Da or Peng Tuo who escorted the refugees back with you." He bows to the Princess, and salutes me again.
<br><br>
Princess Li nods, and thanks him for his service. I salute him in return before he turns around to leave the room. I then tell the Princess about my thought on contacting Lady Zheng. "We might have to rely on a little serendipity, which gives us some amount of plausible deniability on why we met her in Bada city."
<br><br>
She sighs quietly. "I suppose it is naive to think she wouldn't be watched by the Duke."
<br><br>
"You could still pass a note to her if a question cannot be asked in the open." I say, "Ask her for a dance lesson, and then..." <i>...Pass the note to her when you are close enough to touch...</i>
<br><br>
Princess Li understands my plan immediately. "Would we need disguise again?"
<br><br>
<<if setup.isSmart()>>I shake my head. "Better to hide in plain sight than to invite suspicion with an imperfect disguise."
<<else>>"We do have to speak to her at some point, and with so many eyes on us in Bada city, plus Lady Zheng's watchers," I rub my arm, "I doubt there is a disguise that could work..."
<</if>>
<br><br>
She nods. "We can go tomorrow. I will inform His Majesty."
<br><br>
<<set _next = "c9_refugees", _chat = "c9_princess_chat">>
<<choice_shown '<small>(dancer)</small> "Would you... like to practice a dance before we go?" I try not to look at her too intensely.' _next `setup.isDancer() and flag("maximizeRomance")`>>
<<trust "sheng" 1>>
<<if setup.isAttractedToMC("sheng")>>
<<setFlag "c9_princess" "dance">>
<<set $response = `She is silent for a while before saying, "Perhaps you can come to my study later tonight? I... I have to prepare for the trip first." I nod as she rises to leave the room. I catch her stealing a glance in my direction, but I don't want to overthink.`>>
<<else>>
<<set $response = 'She thinks for a moment before declining, "Thank you, but I think it might be more convincing if I am unpracticed." I watch her rise and leave the room. There is a brief uncertainty in her steps, but she never looks back.'>>
<</if>>
<</choice_shown>>
<<choice_shown '"Very well." I stand up along with her. "If you need to discuss anything else later today, you may find me in the room next to His Majesty\'s study."' _next `hasVisited("c8_c_room")`>>
<<fairmath "$courtesy" 5>>
<<set $response = 'She nods with a smile. "I hope the scent of those flowers are not too offensive. Please discard them if they are."<br><br>'>>
<<if setup.isFriendly("sheng") or very("kindness") or very("courtesy") or setup.isLoved("sheng")>><<set $response += '"Ah, so it was Your Highness who prepared them." I chuckle.'>>
<<trust "sheng" 1>>
<<else>><<set $response += "I bow.">>
<</if>>
<<set $response += ' "They are fine, thank you for the consideration." I then follow her out of the audience chamber.'>>
<</choice_shown>>
<<choice_shown '"Can I ask you about some things?"' _chat>>
<<set $response = '"Of course." She smiles politely.'>>
<</choice_shown>>
/% [[c9_princess_chat]] [[c9_refugees]] %/<<response>>
<<set _next = passage(), _done = "c9_refugees">>
<<choice_shown '"Where does His Majesty plan to relocate the refugees?" I ask, "Or should we wait to discuss it with Advisor Gu?"' _next `notsaid("plan")`>>
<<run say("plan")>>
<<set $response = '"His Majesty was thinking of somewhere in the far north, or far east. His reasoning are to put them farther away from cities that demand more thorough assimilation, and to deter the younger generation of the refugees from later seeking revenge so easily across the border." She shakes her head. "But I have my reservations on such a drastic migration. I definitely welcome more input from Advisor Gu when he returns from Jinhu."'>>
<</choice_shown>>
<<choice_shown '"Do you... still want to risk a scandal by seeing Lady Zheng?" I ask, "We could rely on Advisor Gu to track down the tomb robbers."' _next `notsaid("risk") and setup.hasNPCTidbit("sheng", "hiddenlove")`>>
<<run say("risk")>>
<<set $response = 'Princess Li studies me so intently it makes me want to turn away, but I manage to maintain eye contact. Her determination does not wane. "I wanted a private meeting, but if that is impossible, then I must accept the possible fallout for my decision."<br><br>'>>
<<if flag("supportShengHuan")>>
<<set $response += `"I won't be able to save you from public opinion." I sigh. "But I will stand by you."<br><br>Her gaze softens immediately, and she looks down at the floor. We sit in silence for a short while, until she says, "I wish you would not have to suffer with me, but since you have no choice in this matter..."<br><br>She bows deeply, and I quickly bow down even lower. "Your Highness..."<br><br>"Thank you." She straightens herself. "Your support means a lot to me."`>>
<<elseif flag("againstShengHuan")>>
<<set $response += '"You are the Princess of a kingdom," I say.<br><br>She nods. "And as a leader of a kingdom I... I have to take a stand against public opinion... sometimes."'>>
<<else>>
<<set $response += `"The Duke might use the incident to sour the people's opinion of you as an upright ruler," I say, "and then His Majesty by association."<br><br>She squeezes her eyes shut. "Even the embodiment of perfection can be tarnished in ways beyond their control." She opens her eyes again, holding back tears. "I am far from perfect... but I strive to live without regrets. This trip is not just about Lady Zheng, after all..." `>>
<<if setup.isAttractedToMC("sheng") and setup.confessedTo("sheng")>>
<<set $response += "She turns to me, a desperation for sympathy clear on her face.">>
<<else>>
<<set $response += "She tries not to project her anger onto me when looking in my direction, but fails utterly.">>
<</if>>
<<set $response += ' "And yet even if it is, why is that so wrong?"<br><br><i>She is already married to someone else... '>>
<<if flag("supportShengHuan")>><<set $response += "Perhaps the one that is wrong is fate.">>
<<elseif setup.isWild() or setup.isAcute()>><<set $response += "People will oppose you holding onto that feeling even if they ignore the fact that you are both women.">>
<<else>><<set $response += "It's too late to go back to how things were, Your Highness.">>
<</if>>
<<set $response += "</i>">>
<</if>>
<<set $response += "<br><br>Seeing that her mind is made up, I say nothing more on the matter.">>
<</choice_shown>>
<<choice_enabled '<small>(trust)</small> "Suppose His Majesty were to marry, what would happen to the shared rule between the two of you?"' _next `notsaid("rule") and setup.isFriendly("sheng")`>>
<<run say("rule")>>
<<set $response = 'She thinks for a while. "We discussed it once, and he told me that I would still have higher authority than the queen. Although honestly... I expect that balance to shift in favor of the queen if he loves her very much..."<br><br>"But he also loves you very much,"'>>
<<if (setup.isDesired("sheng") or setup.confessedTo("sheng")) and setup.isSassy()>>
<<set $response += 'I smirk.<br><br>She shakes her head, and gives me a disapproving look. "That is a different kind of love."'>>
<<elseif setup.isLoved("sheng") and setup.isSincere()>>
<<set $response += 'I say with an earnest tone.<br><br>Her expression softens, but she does not smile. "And I love him too. Except familial affection are often no match against the lure of power... or primal desire."'>>
<<else>><<set $response += 'I say.<br><br>She sighs. "It is not the same."'>>
<</if>>
<<set $response += '<br><br>"If you would rather not have to carry that heavy burden, it might be the perfect opportunity to safely back out of the role." I try to keep my tone neutral. "However, if you want to maintain that same balance, I will certainly give His Majesty an earful were he to dismiss you from your right to rule."<br><br>Princess Li stifles a giggle, and grins. "Careful, or my brother will think you are trying to overthrow him and put me on the throne."<br><br>'>>
<<if setup.isGCWoman() and setup.isSassy()>>
<<set $response += `"Why not? Show all those men how it's done." I whisper playfully, "Long live the Empress." She makes a face, perhaps offended by the outrageous idea, but she does not actually scold me for it. `>>
<</if>>
<<set $response += "Even though it's freeing to be able to joke about such dangerous ideas, we stopped that line of thought. The trauma of the succession war can still be felt when we are least expecting it.">>
<</choice_enabled>>
<<choice_shown "I have nothing more to say." _done>>
<<if saidnothing()>>
<<fairmath "$bold" -5>>
<<set $response = '"On second thought, I should let you go prepare." I excuse myself.'>>
<<else>><<set $response = '"I shall take my leave and let you prepare for the trip." I excuse myself.'>>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_princess_chat]] [[c9_refugees]] %/<<response>>
<<set $location = "main open courtyard of the Imperial Palace">>
I visit the refugee encampment in the courtyard to check on them. Clouds are gathering in the sky, and both Yi Jiu's squad and the elite guards are helping the farmers prepare for the potential downpour.
<br><br>
A young boy wields a bamboo stick like a spear, and jabs it forward under the guidance of an older man. When I approach them, the man quickly ushers the boy into a nearby tent. The peasant then faces me with a fool's smile plastered on his face, nodding his head while speaking in his language which I don't understand, waiting for me to move on.
<br><br>
As I walk by some tents that have their curtains lifted, I peek inside and see the women folks making or sharpening some kind of tools as well as sewing clothes. The few that notice me would bow by leaning forward in their seated position, but that seems to be the extent of their courtesy.
<br><br>
<<if setup.isAround("ning")>>
In one of the outer most tents among the circular encampment, I find Ning writing on a large parchment that's laid on the ground. Next to her are opened scrolls and other parchments, a few of which I recognize as regional maps from the palace library.
<<else>>
Chef Bai and several palace guards are moving steamy pots between the tents. They struggle a little under the amount of back-and-forth they must do to beat the impending rain.
<</if>>
<br><br>
<<set _chef = "c9_refugees_chef", _ning = "c9_ning_chat">>
<<set _same = '"Thank you,"'>>
<<choice_shown '"Are you copying maps for the refugees?" I ask Ning as I come to a stop near her.' _ning `setup.isAround("ning")`>>
<<set $response = `"Agent $agentName!" Despite being startled, Ning manages to hold the calligraphy brush steady. "Y-yes, I thought it would be valuable information to them." She sits up slowly. "To at least have some idea of where they would be settled."<br><br>I raise an eyebrow. "But none of us know where that will be yet."<br><br>Ning carefully puts the brush aside. "Her Highness said His Majesty wants them moved to the far north or far east, so I am looking through some options in the existing regional maps."<br><br>"What if they end up somewhere else?" I ask. "Wouldn't your efforts have been in vain?"<br><br>`>>
<<if setup.isPeoplePerson()>>
<<set $response += '"Well, I think..." She says sheepishly, "if they know what the other regions look like, they could still choose to move there later."'>>
<<else>>
<<set $response += '"...You are right, ?madam." She drops her gaze, and says nothing more.'>>
<</if>>
<</choice_shown>>
<<choice_shown "I let her be, and keep walking." _chef `setup.isAround("ning")`>>
<<fairmath "$kindness" 5>>
<<set $response = "Chef Bai and several palace guards are moving steamy pots between the tents. I see them struggling to deliver the meals quickly, so I stop to lend a hand.">>
<</choice_shown>>
<<choice_shown "I lend a hand to help Chef Bai." _chef `(not setup.isAround("ning"))`>>
<<fairmath "$kindness" 5>>
<</choice_shown>>
/% [[c9_refugees_chef]] [[c9_ning_chat]] %/<<response>>
<<set _next = passage(), _done = "c9_refugees_chef">>
<<choice_shown '"I heard about your request to observe these refugees during their stay here." I ask, "What have you learned?"' _next `notsaid("refugees")`>>
<<run say("refugees")>>
<<setFlag "ningreadduyawriting">>
<<set $response = 'Her eyes light up at the topic. "Their chieftain Duya showed me their writing system, and I was able to recognize some from my past learning!"<br><br>"Oh? They do have a script?" I move closer. "What does it look like?"<br><br>Ning looks around, grabs a blank wooden slab and writes symbols on it. '>>
<<if flag("c7_ningfhscroll")>>
<<set $response += '"It has similar scripts to that military manual you asked me about."<br><br>"I see!" I make a mental note.<br><br>"In fact," Ning says in a quiet but excited voice. "Chief Duya wrote that they were descendants of an ancient culture in the age of sage kings."'>>
<<else>>
<<set $response += `"As far as I can tell, it belongs to a much older era, before our script became the dominant one of the land."<br><br>"But they are from the far south." I muse aloud. "Wouldn't their language be different from ours regardless of age?"<br><br>She shakes her head. "There are too much similarities between their writing and an ancient one I studied before. While I cannot rule out the possibility that they sent people north to learn the writing to bring back to their people, they could also have been a branch of a northern clan that migrated southward in the distant past." She adds. "In fact, Chief Duya said as much, in her writing."`>>
<</if>>
<<set $response += '<br><br>I tap my chin. "So depending on where we relocate them, they might actually be going back to their ancestral home..."'>>
<</choice_shown>>
<<choice_shown '"Has His Majesty consulted you on issues of accounting?"' _next `notsaid("accounting") and flag("c7_studybudget") and flag("c7_ningbudget") and very("integrity")`>>
<<run say("accounting")>>
<<fairmath "$trustLiterati" 5>>
<<trust "ning" 1>>
<<set $response = `Ning's eyes widen in understanding. "In fact, he has." She bows down. "Thank you for your recommendation."<br><br>I help her sit up, and smile. "Don't thank me yet. It is quite a challenging task, but I believe in you."<br><br>She nods with a determined expression on her face. "I will do my best, Agent $agentName."`>>
<</choice_shown>>
<<choice_shown '"Are you still dealing with excessive bleeding since coming to live in the capital?"' _next `notsaid("bleeding") and flag("trainedHealer")`>>
<<run say("bleeding")>>
<<kind>>
<<trust "yao" 1>><<trust "sheng" 1>><<trust "ning" 1>>
<<set $response = `Her face flushes almost instantly, and she tries to hide it by bowing her head. "Um, it's much better now, after taking medicine from Doctor Mu and tonic food from Chef Bai. Everyone has been very kind, really."<br><br>I smile. "It might be the stress. So, be aware of your limits. Don't take on tasks that will worsen your condition."<br><br>"Yes, ?madam." She bows again.`>>
<<if $sex eq "female">>
<<trust "ning" 1>>
<<set $response += "<br><br><i>I know it's not always up to her what she is asked to do, but knowing that I said so might give her the courage to say no.</i>" + ' "If anyone gives you a hard time, including His Majesty, you can come and talk to me." She nods, then remembers to smile as well.'>>
<</if>>
<</choice_shown>>
<<choice_shown 'I look at her for a moment. "Do you miss home?"' _next `notsaid("home")`>>
<<run say("home")>>
<<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<set $response = `Ning looks at me with a mixed expression on her face. "I... I do, but... I don't think I'm wanted at home."`>>
<<if flag("ningmotherstory")>>
<<set $response += " I remember what she told me about her mother, and decide not to push the subject.">>
<<else>>
<<set $response += `<br><br>"Do you still resent your father's decision during the negotiation?" I ask.<br><br>"It's not that... but..." She shakes her head, and changes her tone. "No, I guess I don't miss home that much."`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Carry on." I leave her be.' _done>>
<<set $response = "Once back outside, I see Chef Bai and several palace guards moving steamy pots between the tents. They seem to be struggling to deliver the meals quickly, so I stop to lend a hand.">>
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_ning_chat]] [[c9_refugees_chef]] %/<<response>>
"Thank you, ?title." Chef Bai smiles as he lets me take one handle of the bronze cooking pot he is carrying.
<br><br>
Once we set it down inside a large tent, he invites me to eat supper with everyone in the camp. "With His Majesty's permission, I thought this would build camaraderie between the different groups."
<br><br>
Members of the elite guards and Yi Jiu's men file in as we speak, and when rain starts to fall outside, more of them rush in to join the communal mess.
<br><br>
The portion given to each person is quite limited compared to what I had seen during the great feast, but the variety of dishes is still more than I expected. By the looks on the guards' faces, they likely agree with my sentiment. So we dig in, enjoying finely-brewed broth of fowl, the savor of dark mushrooms, the fresh scent of <<concept "concept-jicai">>ji<</concept>> leaves, and the common but well-seasoned beans or sprouts...
<br><br>
The men trade boasts and folk tales from their home town. Even though some of their accents are heavy enough to hinder understanding, somehow they still manage to convey the gist of their story with expressive gesticulation. I do notice that everyone tries to keep their word-choice proper,
<<if more("fem")>>perhaps due to my presence among them.
<<else>>but eventually their whispered bawdy jokes would reach my ears. Chef Bai looks a little uncomfortable by the awkward tension, so he keeps himself busy with filling bowls or cleaning them.
<</if>>
For better or worse, the lack of wine helped to maintain some semblance of civility.
<br><br>
After finishing the meal with these guards,
<<if flag("c9_princess") eq "dance">>I remember the arrangement with the Xuan Princess and excuse myself to head for [[her study|c9_princess_dance]] in the inner court.
<<else>>I head back to my temporary bedroom in the inner court [[to rest|c9_dream]].
<</if>><<set $location = "somewhere in the inner court, Imperial Palace">>
Despite having waited for the rain to become a drizzle, I still end up somewhat unpresentable by the time I reach the roofed corridor of the inner court. I take a moment to wipe my face, then loosen my hair to let it dry as fast as possible. Before I could
<<if setup.isSassy()>>curse the heavens,
<<elseif very("kindness")>>laugh at this predicament,
<<else>>shrug it off,
<</if>>
however, I spot the Princess walking toward me with a cloth-cover umbrella that she holds with both hands. The lower part of her tunic is wet, but she is sheltered from the rain above the waist.
<br><br>
"?shengcallme..." As she approaches, she looks at me apologetically. "Do not worry about the lesson. Please take care of yourself and rest."
<br><br>
<<set _dance = "c9_princess_dance2", _skip = "c9_dream">>
<<choice_shown 'I bow to her respectfully. "Thank you for your consideration." <i>As much as I hate backing out now, I want to look my best in front of her.</i>' _skip>>
<<fairmath "$bold" -5>>
<<fairmath "$courtesy" 5>>
<<set $response = "She offers the umbrella to me, but I politely refuse. She nods and watches me take a different path toward the Emperor's study. Once back in my temporary quarter, I remove the wet clothing, wipe myself dry, then put on a simple tunic for bed. There is a nagging thought that distracts me so much that I forget to meditate. Nevertheless, I still manage to fall asleep to the smell of flowers...">>
<</choice_shown>>
<<choice_shown '"I\'m fine, Your Highness." I gesture for her to lead the way to her study. "Please, after you."' _dance>>
<<if setup.isLoved("sheng") or setup.isDesired("sheng")>>
<<fairmath "$integrity" 5>>
<</if>>
<<fairmath "$courtesy" -5>>
<<fairmath "$collectivist" -5>>
<</choice_shown>>
/% [[c9_princess_dance2]] [[c9_dream]] %/<<response>>
<<set $location = "Princess Li's study, Imperial Palace">>
She offers the umbrella to me, but I only agree to hold it for her instead. Once we arrive at her study, she quickly fetches dry cloth and a spare tunic for me while I put away the umbrella.
<br><br>
"Thank you, Your Highness." I smile to myself as she hands over the clothes before disappearing behind a wooden divider to give me privacy...
<br><br>
We begin the dance lesson with a few basic motion. I help her pose her limbs in a sustainable angle whenever there is a pause in the movement. Next, I try to repeat some of the simpler moves made by Lady Zheng in her dance at the Wantong banquet. Ever the attentive pupil, Princess Li observes, makes earnest attempts, and asks questions when she is confused.
<br><br>
"I must admit that Lady Zheng's dance is not the kind I was trained in." I say as I take a step back, "But the fundamentals should be the same."
<br><br>
She makes a simple full turn, and ends on a near-perfect pose. "Like so?"
<br><br>
<<set _next = "c9_dream">>
<<set _same = `<br><br>The room falls silent for several minutes, until Princess Li gracefully wraps up the evening. "Please take the umbrella when you leave. I will ask someone to retrieve it later, and they will also return your clothes." She smiles as she locks eyes with me. "Thank you for everything."<br><br>I bow deeply, then head back to my temporary quarter near the Emperor's study. A few toss and turns on the bed later, I finally succumb to sleep...`>>
<<choice_shown '"Perfect." I smile.' _next>>
<<kind>>
<<trust "sheng" 1>>
<<set $response = 'She returns a bashful smile before looking away. "I have you to thank, Teacher $clanName."' + _same>>
<</choice_shown>>
<<choice_shown 'I chuckle. "What a quick study you are, Your Highness. Please remember to make some mistakes if you want Lady Zheng to give you a lesson."' _next>>
<<bold>><<stoic -1>>
<<set $response = "She tries to hide a blush by turning away from me." + _same>>
<</choice_shown>>
<<choice_shown "I nod while smiling ear-to-ear. I'm too distracted by the sight of her to speak anyway." _next>>
<<setFlag "c9_princess_dance2" "speechless">>
<<bold -1>>
<<lust "sheng" 1>>
<<set $response = "She sees something in my eyes, then looks away with an unreadable expression on her face." + _same>>
<</choice_shown>>
/% [[c9_dream]] %/<<response>>
<<if hasVisited("c9_j_outside_xh_fight_fainted")>>
<<set $location = "Imperial capital">>
In the endless darkness, a soothing flow of Qi energy finds me, and gently wraps around my hand. Slowly, I can feel someone dabbing my forehead with moist cloth. Though it is still impossible to move my limbs, so I wait.
<br><br>
"Madam $clanName." I recognize Doctor Mu's voice.
<<if flag("brokenelbow")>>"?Their elbow is relatively easy to treat, though it will still take time to heal." He pauses for a moment before saying,<</if>>
<<switch flag("c9_injury")>>
<<case "knee">>
"I won't be able to save ?their lower leg, but perhaps a surgeon in Bada could give them a prosthetic one." <i>What?!</i>
<br><br>
Mother squeezes my hand, to which I'm unable to give a response. She says, "I don't want my child to suffer through the pain, but I'm afraid ?they_mom won't be able to wake up if more anesthetics are used." Her palm is warm against mine.
<br><br>
"Perhaps some acupuncture regimen first, then I'll ask my colleagues there for alternatives?" Doctor Mu asks.
<<if flag("trainedHealer")>>I sympathize with his dilemma, and I also wonder if there is another way...<</if>>
<<case "cuts">>
"It is not the flesh wounds that worries me, but the blood <<if $sex eq "female">>loss... even for a woman...<<else>>loss...<</if>>"
<br><br>
Mother squeezes my hand, to which I'm unable to give a response. She says, "No matter how long it would take, I'll nurse ?them_mom back to health." Her palm is warm against mine.
<br><br>
"If I may, I would like to bring Agent $agentName to Bada city, where I could consult some colleagues..." Doctor Mu says.
<<if flag("trainedHealer")>>I have always wondered how to quickly revitalize a person who has lost a lot of blood...<</if>>
<<default>> /% concussion %/
"I have heard of lasting effects of head trauma, but I don't know the extent of Agent $agentName's injury on the back of the skull."
<br><br>
Mother squeezes my hand, to which I'm unable to give a response. She asks, "What would you suggest I do for ?them_mom?"
<br><br>
"If I may, I would like to bring Agent $agentName to Bada city, where I could consult some colleagues..." Doctor Mu says.
<<if flag("trainedHealer")>>I feel a little dizzy just thinking about the potential consequences of a head trauma...<</if>>
<</switch>>
<br><br>
"All right, Doctor Mu," Mother finally says, "[[you know best|c9_patrol]]."
<<elseif hasVisited("c9_rest_home")>>
<<set $location = "$clanName residence, home">>
I wake to the sound of the squeaky front door of our residence as A-Lan exits to fetch water from the neighborhood well. I shift my weight to sit up on the bed, slowly breathing in and out
<<if flag("c9_dream_other") eq "wake">>to ready my mind for the new day.
<<else>>to try to forget the dream that left me feeling
<<if setup.dreamedLonging()>>disappointed,
<<elseif setup.dreamedMournful()>>empty,
<<else>>unfulfilled,
<</if>> even if the details are rapidly fading from my consciousness.
<</if>>
<br><br>
<<if flag("c9_feishareroom")>>
I steal a glance in Fei's direction, and wonder if ?hef had
<<if flag("c9_dream_other") eq "wake">>been able to rest at all. People in ?hisf line of work are trained to survive extreme living conditions, so I shouldn't worry too much.
<<else>>heard me say anything while my mind was elsewhere... But there is no use worrying about that.
<</if>>
Fei slowly stirs in response to my getting up, and ?hef rises to stand in attention. I gesture for ?himf to relax, then carefully fold the quilt, comb my hair, while ?hef helps me tidy up as well.
<<elseif flag("c9_withmom")>>
I glance at the divider in the room, wondering if my mother
<<if flag("c9_dream_other") eq "wake">>is still asleep.
<<else>>had heard me say anything while my mind was elsewhere... But there is no use worrying about that.
<</if>>
As I begin to fold the quilt, my mother comes through the door to bring me a bucket of water for washing. She then quietly leaves the room, though not before signaling to me that Fei is waiting outside.
<<else>> /% alone %/
As I begin to fold the quilt, my mother comes through the door to bring me a bucket of water for washing. She then quietly leaves the <<if setup.isFollower("fei")>>room, though not before signaling to me that Fei is waiting outside.<<else>>room.<</if>>
<</if>>
<br><br>
Old Jiang has reheated yesterday's leftovers for breakfast, but A-Lan also brings back fresh flat cakes.
<<if setup.isFollower("fei")>>
<<if flag("outFeiToFamily")>>
Once ?hef receives ?hisf share of the food, Fei bows and goes to eat outside.
<<if $mind gt 2>>Perhaps to avoid conversation about ?himf.<</if>> It's rude of ?himf, but I suppose that's to be expected.
<<else>>
Fei bows as ?hef receives ?hisf share of the meal, and tries to eat as properly as ?hef could, but soon devolves into wolfing down ?hisf food like a street urchin.
<</if>>
<</if>>
<br><br>
The <<hour "rabbit">> passes quickly, and I hurry to the palace. To my surprise, I see the Xuan Princess [[waiting for me|c9_palace]] at the top of the wide stairs to the audience chamber.
<<if setup.isFollower("fei")>>I quicken my ascent, with Fei trailing behind like a shadow.<</if>>
<<elseif hasVisited("c9_rest_palace")>>
<<set $location = "temporary home in the Imperial Palace">>
I wake to
<<if flag("c8_injury")>>
<<switch flag("c8_injury")>>
<<case "temple" "skull" "concussion">>a pinching sting inside my head,
<<if flag("c8_spiritpoison")>>along with pain near my spine,<</if>>
<<case "abdomen" "waist" "ribs">>muscle cramps along the waist,
<<if flag("c8_spiritpoison") and flag("c8_injury") eq "ribs">>along with pain near my spine,<</if>>
<<case "thigh">>feel twitching of muscles of my injured thigh,
<<if flag("c8_spiritpoison")>>along with pain near my spine,<</if>>
<<case "wrist">>feeling numb in the left hand,
<<if flag("c8_spiritpoison")>>along with pain near my spine,<</if>>
<<case "trapezius">>a burning sensation on my upper back,
<<case "collarbone">>feeling numb in the right arm,
<<case "back">>feeling pain all across my backside,
<<default>>/% browline %/
a piercing pain in my left eye,
<<if flag("c8_spiritpoison")>>along with pain near my spine,<</if>>
<</switch>>
and it instantly
<<if flag("c9_dream_other") eq "wake">>ruined a good night's rest.
<<else>>makes me not want to think about anything else, especially not the dream that's quickly fading from my consciousness.
<</if>>
I roll to the edge of the bed and struggle to sit up. After controlling my breathing, I manage to calm my nerves enough to feel relief... Hearing someone knocking gently on the door, I move cautiously to open it.
<<else>> /% no injury %/
gentle knocks on the door, so I get up to open it.
<</if>>
<br><br>
An attendant brings me a pan of water so I can wash my face, while A-Lan helps her set my breakfast on the table before they both retreat.
<<if setup.isSlave("fei")>>Once I'm ready to leave the room, I notice Fei waiting for me by the door frame. I ask ?himf whether ?hef had already eaten, to which ?hef responds with a nod.
<<else>>I finish my meal quickly, then head out.
<</if>>
<br><br>
<<if flag("c9_treatfeiincapital")>>
Palace guards "Tiger Cub" and "Night Owl" are carrying the still unconscious Fei on a wooden board when I approach the physicians' quarter. Inside the treatment room, Doctor Mu is still re-checking his baggage.
<br><br>
"The wagon should be ready in the courtyard, ?title. Please go on ahead," the soft-bearded physician says while reading through a scroll, "I'll be there shortly."
<br><br>
"May I take some medicine with me, just in case?" I ask.
<br><br>
"Yes, but be judicious," he mumbles without looking up from the reading, "and write down what you're taking so I can balance the budget."
<br><br>
I grab a <<if flag("trainedHealer")>>bottle marked "<<concept "concept-snakegourd">>snake gourd<</concept>> seeds,"<<else>>small bamboo container of healing salve,<</if>>
pick up his inked brush to note the item on his log, then [[hurry after the guards|c9_patrol]].
<<elseif flag("c8_spiritpoison")>>
Doctor Mu is pouring over scrolls when I find him in his office.
<<if flag("hearaboutspiritpoison")>>
I ask, "Have you heard of 'spirit poison'?"
<br><br>
The soft-bearded physician raises his head to stare at me. "It's hogwash by swindlers..." He pauses. "What about it?"
<br><br>
I make an exaggerated turning motion to look back at Fei, who keeps ?hisf gaze on the ground.
<<else>>
I ask, "What have you found, Doctor Mu?"
<br><br>
"Only myths, which I would never consider..." he looks at me meaningfully, "but I am reluctant to dismiss any possibility after seeing your condition."
<br><br>
<<if setup.isStoic()>>I shrug.<<else>>I chuckle.<</if>>
"Didn't you say you wanted to consult with some friends about this matter?"
<</if>>
<br><br>
The elderly man sighs. "Would you mind coming with me to Bada city to meet some of my colleagues?"
<br><br>
"[[Let's hurry|c9_patrol]] then," I say. <i>I prefer not to be haunted by this affliction while dealing with everything else.</i>
<<if setup.isSlave("fei")>>I notice him glancing at Fei, so I say, "?Hef is coming with us."<</if>>
<<else>>
As I walk across the open courtyard of the palace, I can see someone standing at the top of the wide stairs to the audience chamber. To my surprise, it is the Xuan Princess, and she appears to be [[waiting for me|c9_palace]]. <<if setup.isSlave("fei")>>I quicken my ascent, with Fei trailing behind like a shadow.<</if>>
<</if>>
<<else>> /% c9_c %/
<<set $location = "Imperial Palace">>
<<if hasVisited("c9_princess_dance2")>>
The gentle knock on the door sweeps away what remains of my drowsiness. The two attendants outside bring me my former clothing, a pan of water for washing, some breakfast, then retreat with Princess Li's umbrella.
<<else>>The chirping of birds outside eventually pushes me to sit up and face the day. Two attendants arrive to bring me a pan of water for washing, some breakfast, then retreat quietly.
<</if>>
I wash my face,
<<if flag("c9_dream_other") eq "wake">>letting the mind work through each step of today's mission.
<<else>>trying to forget the dream that left me feeling
<<if setup.dreamedLonging()>>disappointed,
<<elseif setup.dreamedMournful()>>empty,
<<else>>unfulfilled,
<</if>>even if the details are rapidly fading from my consciousness.
<</if>>
<br><br>
After notifying the Emperor of our departure, I drive Princess Li's carriage northward in the direction of [[Bada city|c9_patrol]].
<</if>><<set $location = "Imperial Palace">>
"?title." Princess Li smiles as I stop in front of her to bow.
<<if (setup.isSlave("fei") or setup.isFollower("fei")) and setup.isAround("yao")>>Fei follows suit, and Yao returns a salute to both of us.
<<elseif setup.isSlave("fei") or setup.isFollower("fei")>>Fei follows suit, and receives a polite nod from her.
<</if>>
"You must be wondering why I am so impatient to meet with you."
<br><br>
My eyes flit to glance into the audience chamber, which is predictably empty, since the Imperial twins tend to avoid sharing the same space for long. I ask, "Shall we talk inside?"
<br><br>
Princess Li says, "I have asked His Majesty to have you escort me to Bada city. I know it's sudden, and I will explain on the way."
<br><br>
I nod. "I shall go prepare a team."
<br><br>
"No, ?title." She stops me. "The less people, the better."
<<if setup.isAround("yao")>>Yao looks worried, but she does not protest. "I told Miss Xun to meet us on our way back, but not to come along."<</if>>
<br><br>
<<if setup.isSlave("fei") or setup.isFollower("fei")>>
I gesture at Fei. "This is Fei, who is trained in covert operations."
<br><br>
Princess Li thinks for a moment, but says, "I fear that bringing any more people might complicate things."
<br><br>
"Understood." I tell Fei, "Wait for our return."
<br><br>
<</if>>
<<if flag("c8_injury")>>
<i>
<<if setup.isLoyalist() or setup.isFriendly("sheng") or setup.isPeoplePerson() or setup.isLoved("sheng")>>I appreciate her confidence in me, but<</if>> I just hope my injuries won't become a liability.
</i>
<</if>>
By the time we reach the entrance of the palace, a carriage has already been prepared for us. So I help her climb aboard, then [[take up the reins|c9_patrol]].<<set $location = "somewhere en route to Bada city, state of Mao">>
<<if hasVisited("c9_j_outside_xh_fight_fainted")>> /% semi-conscious, with doctor, mother, and four guards %/
The ride is bumpy, so I let myself drift into a shallow nap to keep me from throwing up all over myself. But that peace is eventually disturbed by an unfamiliar voice somewhere ahead of us.
<br><br>
"Halt!" Sound of hoofs and horse neighs is followed the stopping of our transport.
<br><br>
My eyelids are so heavy, but I have a feeling it's dark outside. Mother's hand holds firmly onto mine, as if to reassure me that everything will be all right.
<br><br>
"We patrol this region by order of the Duke." Someone dismounts, and walks closer. "Proof of identification, please."
<br><br>
After a few minutes of quiet, the man says, "You may proceed. But at this time of day, we strongly encourage you all to take shelter at the courier station to the northwest about half an hour away. We are in pursuit of a group of armed tomb robbers, who might be operating at night. It's not safe out here."
<br><br>
"Understood," another man answers, whom I believe is one of the palace guards.
<br><br>
Once the patrol rides away, the palace guard speaks into what I assume is a carriage that I am in. "Doctor Mu, should we push on to the city? It's likely to be another two hours."
<br><br>
The elderly physician asks, "Madam $clanName, what do you think?"
<br><br>
Mother is silent for a moment as her thumb caresses my hand. "We will not reach the city at a convenient hour. Perhaps we should rest at the courier station, but send a message ahead to your colleagues to expect us?"
<br><br>
"That's quite sensible." Doctor Mu tells the guard, "Please proceed to [[the courier station|c9_courierstation]]."
<br><br>
"Yes, sir."
<<else>> /% conscious %/
<<if hasVisited("c9_palace")>>
"Second Brother was a generous man in life, which made him popular among both the literati and the opportunists. His supporters insisted on repaying his kindness upon his death, though they barely disguised the fact that they stole from the extravagant amount of burial offerings that were taken from his quarters to begin with." Princess Li leans near the curtain to tell me her thoughts,
<<if flag("c7_bringyaoning")>>
"Now these people intend to take what remains from his tomb. We should seek out
<<if flag("c7_namedculprit")>>this Gongsun Shu,
<<else>>the mastermind behind the tomb robberies,
<</if>>recover the lost wealth,
<<else>>I think it is time we recover this lost wealth
<</if>>and put it to better use."
<br><br>
"If they have no regard for decency or the law, I doubt they will yield without a bloody fight." I say while scanning the surrounding woods, "Are you certain we can reason with them without an army?"
<br><br>
She sighs. "I admit, this is a gamble. I am betting that the mastermind would want to use me as a bargaining chip to negotiate for more power. But holding me hostage will be a crime punishable by at least the seizure of his assets. And that is my goal."
<br><br>
"You are risking your life unnecessarily, Your Highness." I frown. "Such a greedy criminal will know the consequence of that action, so he will imprison you until death."
<br><br>
"I will adapt to the situation as needed." Desperation seeps into her tone even when she tries to sound confident. "When the time comes, please save yourself so His Majesty will know what happened to me."
<br><br>
I shake my head at no one. "This is absurd... We don't even know where he is."
<br><br>
"He will find us," she says in an ominous voice, "and he will not be able to resist... as long as we make ourselves appear vulnerable."
<<if setup.isSassy() and setup.isDesired("sheng")>>
A smirk pulls on my lips. <i>You are gutsy, Your Highness.</i>
<<elseif setup.isLoyalist() or setup.isFriendly("sheng")>>
I frown at her reckless plan, but cannot help but admire that determination.
<<elseif less("loyalty") and setup.isKeen() and less("kindness")>>
What a frighteningly cunning woman. If she can use such a tactic on someone else, she can use it on me too.
<<elseif setup.isWild()>>That's a wild plan. Perhaps wild enough to work.
<</if>>
<br><br>
<</if>>
As the sun sets on the woodland path, we are stopped by a group of soldiers on horseback. Beneath leather armor, they wear the Mao military color.
<br><br>
"We patrol this region by order of the Duke." One of the riders dismounts, and walks up to us. "Proof of identification, please."
<br><br>
<<if flag("c9_treatfeiincapital")>> /% with doctor and two guards %/
I show him my $agentName token, and explain that we are heading to Bada city to treat a patient. He takes a quick look at Doctor Mu, the patient in the wagon, and the two palace guards riding in escort, then salutes me.
<<elseif hasVisited("c9_palace") or hasVisited("c9_refugees_chef")>> /% alone with princess %/
I show him my $agentName token. He salutes without checking the carriage.
<<else>> /% with doctor, and potentially fei %/
I show him my $agentName token, and explain that we are heading to Bada city visit some people. He salutes without checking the carriage.
<</if>>
"You may proceed. But at this time of day, we strongly encourage you all to take shelter at the courier station to the northwest about half an hour away. We are in pursuit of a group of armed tomb robbers, who are likely operating at night. It's not safe out here."
<br><br>
"Understood." I nod. <<if very("courtesy")>>"Thank you for the warning."<</if>>
<br><br>
Once the patrol rides away,
<<if hasVisited("c9_palace") or hasVisited("c9_refugees_chef")>>
I whisper through the curtain, "Should we push on to the city? It might take another two hours."
<br><br>
Princess Li says, "We will not reach the city at a convenient hour. It might be best to rest early."
<br><br>
"As you wish," I reply.
<<else>>
I ask the elderly physician, "Do you want to rest early, or push on to the city? It might take another two hours."
<br><br>
Doctor Mu says, "If you wouldn't mind, let's stop by the courier station for tonight. Those friends of mine would also appreciate me not knocking on their doors this late at night."
<br><br>
<<if setup.isPassionate()>>I chuckle.<<else>>I nod.<</if>> "Very well."
<</if>>
And so we head in a [[northwestern direction|c9_courierstation]].
<</if>><<set $location = `courier station "Soul's Rest", en route to Bada city`>>
<<if hasVisited("c9_j_outside_xh_fight_fainted")>> /% with doctor, mother, and four guards %/
I drift in and out of consciousness, until the carriage stops once again. Mother lets go of my hand and moves away from me. The air instantly feels colder...
<br><br>
The next time I come to is when Mother sits me up on a bed to drink from a bowl of water. I clumsily look around the plain room, and hear my mother say, "We are at a courier station near Bada city." Outside the open window, the sound of galloping is fading into the distance. "Doctor Mu said he has colleagues there that might be able to treat your injuries better. We will see them tomorrow."
<<if less("courtesy") or less("filialPiety") or less("kindness")>>
<br><br>
"I heard," I say dryly. Mother tries to smile, but fails to maintain it long enough to matter.
<<else>>I nod.
<</if>>
<br><br>
She helps me empty the bowl, then puts it aside. "How are you feeling?"
<br><br>
<<set _next = "c9_courierstation_mother_chat", _resent = "c9_resent_mother">>
<<choice_shown '"I\'m fine."' _next>>
<<setFlag "c9_courierstation" "fine">>
<<fairmath "$stoic" 10>>
<<fairmath "$trustMilitary" 5>>
<<set $response = `Mother rubs my uninjured arm gently. "I appreciate you trying to handle everything on your own, ?momcallme. But it's all right to talk to me about things that trouble you."`>>
<</choice_shown>>
<<choice_shown '"Everything hurts." I frown.' _next>>
<<setFlag "c9_courierstation" "hurt">>
<<fairmath "$integrity" 5>>
<<fairmath "$stoic" -5>>
<<set $response = 'Mother rubs my uninjured arm gently. "Would you like me to use pressure points to ease the pain?" '>>
<<if setup.isSassy()>><<set $response += "I tighten my lips for a few seconds, then give in to her offer.">>
<<else>><<set $response += "I nod.">>
<</if>>
<<set $response += "<br><br>She takes out acupuncture needles from ">>
<<if flag("trainedHealer")>><<set $response += "my">>
<<else>><<set $response += "her">>
<</if>>
<<set $response += " healer's kit, roll up my right sleeve to reveal the elbow area, then gently pierces the skin with the silver needles">>
<<if flag("trainedHealer")>><<set $response += " to stimulate Quchi, Sanli, and Tianjing pressure points. ">>
<<else>><<set $response += "in three places. ">>
<</if>>
<<switch flag("c9_injury")>>
<<case "concussion">>
<<set $response += "Then she presses the thumb side of my left wrist with two fingers, applying pressure just below the small hill. She would relax the fingers after three minutes or so, then press again, until I tell her that my headache is letting up.">>
<<case "knee">>
<<set $response += "Then she exposes the skin of my right leg so she may use the silver needles ">>
<<if flag("trainedHealer")>><<set $response += "on Xuehai and Zusanli pressure points.">>
<<else>><<set $response += "around my damaged knee.">>
<</if>>
<<default>> /% cuts %/
<<set $response += "Then she exposes the skin of my right lower leg to use a silver needle ">>
<<if flag("trainedHealer")>><<set $response += "on the Yanglingquan pressure point. After that, she would gently massage the Ganyu pressure point on my back">>
<<else>><<set $response += "to pierce the outer side of it below the knee. After that, she would gently massage a region slightly to the right and above my lower back">>
<</if>>
<<set $response += " until I feel better.">>
<</switch>>
<<set $response += "<br><br>Whether she learned this treatment for my sake or from her own accumulated experience treating Father in the past, I'm grateful for the temporary relief. Once my body is less tense, Mother puts away the needles and straightens my clothing.">>
<</choice_shown>>
<<choice_shown '"I failed Jimin." I frown.' _next>>
<<setFlag "c9_courierstation" "failed">>
<<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" 5>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>><<fairmath "$collectivist" 5>>
<<set $threatJinhu -= 1>><<trust "dukej" 1>><<trust "fei" 1>><<trust "dounong" 1>>
<<set $response = 'Mother cups her hand over mine. "Setback is inevitable when your attention and resources are limited. Once you gather the necessary information and military support, you will be able to fend off the enemy again." She brushes back my loosened strands of hair. "Focus on healing, so you may return to that battlefield sooner."'>>
<</choice_shown>>
<<choice_shown '"I... I don\'t know." I squeeze my eyes shut. "I think... I lost a friend..."' _next `(flag("c9_feigone") eq "dead" or flag("c9_feigone") eq "hemorrhage") and setup.isFriendly("fei")`>>
<<setFlag "c9_courierstation" "lost">>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<<fairmath "$stoic" -5>>
<<fairmath "$collectivist" -5>>
<<trust "ren" 1>><<trust "dukej" 1>>
<<set $response = `Mother cups her hand over mine, and rubs along my fingers with her thumb. She doesn't say anything for a long time, but when I reopen my eyes again, I hear her say quietly, "Mourn, but don't lose yourself... like I did. Honor their sacrifice. Perhaps the next time you fight on their behalf, they will watch over you."`>>
<</choice_shown>>
<<choice_shown 'I force a grin. "Don\'t worry, I\'ll recover in no time."' _next>>
<<setFlag "c9_courierstation" "recover">>
<<fairmath "$filialPiety" 5>><<fairmath "$integrity" -5>>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<trust "ren" 1>>
<<set $response = `A teardrop falls from my mother's eyes even as she returns a smile. She leans our foreheads together. "I hope so too, ?momcallme. But if there is anything I can do to make this recovery easier for you, please tell me."<br><br>`>>
<<if setup.isSassy()>><<set $response += '"Anything?" I smirk.<br><br>She raises an eyebrow. "I can make your favorite meal, but '>>
<<if flag("hobby") eq "cooking">><<set $response += 'we all know who is the real chef in our family."'>>
<<else>><<set $response += `I know you prefer An's cooking, and how she makes those cute snacks you enjoy."`>>
<</if>>
<<set $response += " Both of us then burst into laughter. She must know what I was thinking about but doesn't want to respond to it.">>
<<elseif setup.isFilial()>><<set $response += '"I would like you to enjoy life more." I say earnestly. "Smile more, but not just for my sake."'>>
<<trust "mother" 1>>
<<else>><<set $response += "I nod, and appreciate the heartwarming silence between us.">>
<</if>>
<</choice_shown>>
<<choice_shown 'I hurl the bowl across the room. "What do you care!" <small>(resentment)</small>' _resent>>
<<setFlag "c9_courierstation" "resent">>
<<resent "mother" 1>>
<<fairmath "$stoic" -10>><<fairmath "$bold" 5>>
<<if less("filialPiety")>><<fairmath "$integrity" 10>><</if>>
<<fairmath "$filialPiety" -10>><<fairmath "$collectivist" -5>>
<<trust "ren" -2>><<trust "mother" -1>>
<<set $response = `Mother recoils from the sudden outburst, but remains seated. She gently but firmly puts a hand on my shoulder. "?momcallme, I might not have been there for you when you needed me, but I'm here for you now."`>>
<</choice_shown>>
<<else>> /% conscious %/
In the ever darkening wilderness, the torch lights of the courier station guide our way to it soon enough. Assuming the general design of courier stations is shared across the kingdom, I expect this one to also have two stables to accommodate for unexpected arrivals.
<br><br>
A servant-clothed man comes through the entryway to greet us. I show him my $agentName token, and request shelter. He bows respectfully. "Welcome to Soul's Rest station." He guides the
<<if flag("c9_treatfeiincapital")>>horses and the wagon
<<elseif setup.withPrincessAtStation()>>horse and the carriage
<<else>><<if setup.isSlave("fei")>>horses<<else>>horse<</if>> and the carriage
<</if>>
to the front of the main complex, where four rows of two-story residential quarters or office form a square with an open courtyard in the middle.
<<if setup.withPrincessAtStation()>>
Once I help the Xuan Princess step out of the carriage, the servant begins to untie the horse from the carriage. "The Manager is busy." He says, "Please head upstairs and pick any unoccupied room for the night. I'll be with you shortly."
<br><br>
I cautiously scan the area as we ascend the stairs to the living quarters. There seems to be no one else working at this hour, other than the guard standing on the sentry tower by one corner of the walled station. I hesitate to leave Princess Li unguarded, but seeing that both adjacent rooms are empty, I decide to [[explore the place|c9_courierstation2]] a little more, trusting that I will be able to hear any commotion here rather easily.
<<else>>
<<if flag("c9_treatfeiincapital")>> /% doctor and two guards to treat fei %/
I scan the area as the two palace guards carry Fei into the building using the wooden board. "The Manager is busy." The servant says while untying the horses from the wagon, "Please head upstairs and pick any unoccupied room for the night. I'll be with you shortly."
<br><br>
I follow the noise to the second floor room where the guards are setting the patient down on the low bed. Doctor Mu checks Fei's pulse, feels ?hisf forehead for any sign of fever, then says, "The patient's condition did not improve nor worsen. I suppose that's still good news."
<br><br>
"The two adjacent rooms are unoccupied." I look toward the palace guards. "Tiger Cub, Night Owl, you each take one when it's time to sleep, but try to keep your ears open." They salute before retreating from the room.
<br><br>
"I will stay with the patient." The soft-bearded physician unfurls a roll of acupuncture needles. "We could use some warm water, ?title, if you don't mind fetching some?"
<br><br>
<<if flag("trainedHealer")>>
"Would snake gourd seed help ?himf?" I take out the bottle and hand it to Doctor Mu. "It's a remedy for heart ailments, if I remember correctly?"
<br><br>
"Oh, is that what you borrowed." He smiles and says, "I might have to crush the seeds to powder first. Right now it's difficult to tell how well the patient can even swallow water... Best save it for later."
<br><br>
<</if>>
"What can you do for ?himf now?" I ask.
<br><br>
"Try to re-route some of the Qi energy flows that have become trapped in the wrong regions." Doctor Mu sighs through his nose.
<<if not setup.feiOuted()>>
<<run setup.outfei("doctormu")>>
<<setFlag "doctorMuOutFei">>
"Any other woman might have died from the initial injury, or from the prolonged shortage of air, or the blockage of internal energy... I don't know whether to praise her or scold her for such self-abuse..." I could barely hear the rest of that comment.
<br><br>
<i>Woman? ...How did Young Master Dou refer to Fei...?</i>
<br><br>
<<set _next = "c9_feiouted">>
<<set _same = `"Did you see the scars there?" Doctor Mu points at Fei's chest. When I nod, he says, "Whatever happened years ago that left those scars also carved out the flesh that formed the shape of her breasts." He sighs. "But you will have to ask her whether or not it was done for her benefit."<br><br>I stare at Fei's now suddenly rounder features, a little dumbfounded at the truth...`>>
<<if $sex eq "female">>
<<set _same += " My hands ball up into fists just thinking about how I would feel if I were to suffer through what Fei did.">>
<<if flag("genderQuestioning") eq "ftm">>
<<set _same += " But come to think of it, Fei still lived after having them carved off... That means I could survive it too?">>
<</if>>
<<elseif very("kindness") or setup.isFriendly("fei")>>
<<set $response += " <i>That must have been really painful.</i>">>
<</if>>
<<if setup.hasNPCTidbit("fei", "chestscars")>>
<<choice_shown `"How... I didn't see any..." I vaguely gesture at my chest.` _next>>
<<proper>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown '"So you checked between the legs?"' _next>>
<<trusty>><<proper -2>>
<<set $response = `Doctor Mu raises an eyebrow at me. "There are other ways to check, if one must. But let's not dwell on that thought, ?title."<br><br>"What happened to the breasts?" I ask, "Could a particularly violent fight cause the patient to lose them?"<br><br>` + _same>>
<</choice_shown>>
<<else>>
<<choice_shown '"...Fei is a woman?"' _next>>
<<set $response = 'Doctor Mu nods, and sensing that he might have told me something I was not aware of, he says, "She might not have wanted you to know. And whatever the reason is, you will have to ask her yourself."'>>
<</choice_shown>>
<<choice_shown '"...Now it all make sense." I murmur, "So much secrecy... Just so people would continue to treat her as a man."' _next>>
<<set $response = `After a brief silence, Doctor Mu says, "She must not have wanted you to know." I look up at him, realizing that he has heard me. He says, "And whatever the reason is, you will have to ask her yourself."`>>
<</choice_shown>>
<</if>>
<<else>> /% already outed %/
<<if $misgenderFei>>
"Any other woman might have died from the initial injury, or from the prolonged shortage of air, or the blockage of internal energy... I don't know whether to praise her or scold her for such self-abuse."
<<else>>
"This patient took a lot of risk with how they tried to survive the initial injury. I don't know whether to be glad or mad about this amount of self-abuse."
<</if>>
<br><br>
"Cut ?himf some slack, Doctor. It's already a miracle that Fei is still alive." I say, "I hope ?hef makes it through this."
<br><br>
"Yes, yes," He half-jokes and half-nags, "now some water please."
<</if>>
<br><br>
I nod and [[leave him|c9_courierstation2]] to tend to the unconscious patient.
<<else>> /% doctor, and maybe fei %/
<<if setup.isSlave("fei")>>Once Fei helps the elderly physician step out of the carriage, the servant begins to untie the horses
<<else>>Once I help the elderly physician step out of the carriage, the servant begins to untie the horse
<</if>>from the carriage.
"The Manager is busy." He says, "Please head upstairs and pick any unoccupied room for the night. I'll be with you shortly."
<br><br>
I cautiously scan the area as we ascend the stairs to the living quarters. There seems to be no one else working at this hour, other than the guard standing on the sentry tower by one corner of the walled station.
<<if setup.isSlave("fei")>>I tell Fei to guard Doctor Mu,
<<else>>I leave Doctor Mu to settle into his room,
<</if>>then continue [[exploring the place|c9_courierstation2]].
<</if>>
<</if>>
<</if>>
/% [[c9_courierstation_mother_chat]] [[c9_resent_mother]] [[c9_feiouted]] %/<<response>>
<<set _next = passage(), _done = "c9_patrol_arrive">>
<<choice_shown '"...Someone poured bitter medicine water into my mouth, then told his subordinates to bring me to the capital..." I recall the unpleasant aftermath of the one-sided battle. "Please tell me what happened."' _next `notsaid("what")`>>
<<run say("what")>>
<<set $response = '"Four men from Jimin city brought you back to the palace, where I was summoned immediately. They said their Young Master Dou fed you thornapple decoction to numb the pain so they could drive the wagon as fast as possible..." Mother gently squeezes my hand. "According to them, the people of Jimin city fought to retrieve you... so the Zong army retaliated, '>>
<<if flag("c9_courierstation") eq "failed">>
<<set $response += "but again, it is an inevitable setback.">>
<<elseif flag("c9_courierstation") eq "lost">>
<<set $response += "and they told me a colleague of theirs fought by your side, but did not survive the battle...">>
<<else>><<set $response += "probably waited for the excuse to press the attack.">>
<</if>>
<<set $response += ' The enemy was going to occupy the city one way or another."<br><br>I swallow hard, and turn my head to face the wall.'>>
<</choice_shown>>
<<choice_shown '"Will I... really lose my leg?" I wince even at the mention of it.' _next `notsaid("leg") and (flag("c9_injury") eq "knee")`>>
<<run say("leg")>>
<<set $response = `The pain is concentrated near my broken knee, but at least I can still feel the torn skin and muscles below it. So it must be salvageable... right? Sweat beads roll down my temple as I try to curl my toes...<br><br>"Doctor Mu is hoping that his colleagues would have ways to save it. Don't lose heart just yet, ?momcallme." Mother makes me look at her instead of at the injury. "No matter what, you are still a capable protector of our kingdom. You can do anything you set your mind to, all right?"<br><br>`>>
<<if setup.isSassy()>><<set $response += `I force a smile. "Yeah, I bet I can grow a new leg if I imagine that's what will happen." Mother does not appreciate my mocking tone, but she lets me have the last word nonetheless.`>>
<<else>><<set $response += `She refuses to let me look anywhere else for a good long minute, so I nod.`>>
<</if>>
<</choice_shown>>
<<choice_shown '"Tell me what you think of this courier station." My vigilance returns. "Will it be able to keep us safe tonight?"' _next `notsaid("safe")`>>
<<run say("safe")>>
<<set $response = `"I already sent two of the palace guards ahead to deliver Doctor Mu's message to Bada city." Mother says, "The Soul's Rest station is poorly staffed. Altogether there seem to be only four armed guards here who take shifts keeping watch on the two sentry towers. So I told another of our guards to be ready to ride back to the capital if we are outnumbered by potential attackers."<br><br>"What about other details?" I ask.<br><br>She thinks for a moment. "When a servant showed me in, the manager was dozing off while reading a scroll from a pile on the table. He couldn't even tell me the name of this station without asking the servant. Someone in charge of hiring him was either incompetent like he is, or this man has been working without sleep for days."<br><br>I frown. "Does Doctor Mu have his own room? How far apart are the rooms?"<br><br>"His room is next door, as all the guests are placed in one section of the station." She says, "But right now he is at the front, probably having tea and conversation."`>>
<</choice_shown>>
<<choice_shown 'I take my mother\'s hand, and keep my expression as gentle as possible. "If... if I don\'t wake up tomorrow, I hope you will take care of yourself... I will on the other side, I promise." <i>Blood accumulation inside the skull is no trivial matter. It is impossible to treat... or at least beyond my knowledge...</i>' _next `notsaid("skull") and flag("c9_injury") eq "concussion" and flag("trainedHealer")`>>
<<run say("skull")>>
<<bold -1>><<stoic -1>>
<<set $response = "Mother looks devastated, but she somehow manages not to fall apart, and carefully pulls me into an embrace, ">>
<<if $height eq "tall">><<set $response += "though at an awkward angle due to my height. Her hair smells of hibiscus leaves...">>
<<elseif $height eq "average">><<set $response += "without pulling on my injured elbow. She smells like home...">>
<<else>><<set $response += "as if to protect me from my own dark thoughts...">>
<</if>>
<<set $response += "<br><br>">>
<<if hasVisited("c7_suicidetalk")>>
<<set $response += `"I know I was thinking of leaving, and how it must have hurt you... I'm sorry." `>>
<</if>>
<<set $response += `She says in a calm yet pleading voice, "Please, don't consider that possibility. It is why we are going to see Doctor Mu's colleagues..." I take a deep but slow breath, and sit in silence with her.`>>
<</choice_shown>>
<<choice_shown "Something nags at my mind..." _done>>
<<if saidnothing()>><<bold -1>><</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_courierstation_mother_chat]] [[c9_patrol_arrive]] %/<<response>>
<<set _next = passage(), _done = "c9_patrol_arrive">>
<<choice_shown '"Go see Father!" My voice cracks. "You miss him that badly? GO!" <small>(resentment)</small>' _next `notsaid("go") and hasVisited("c7_suicidetalk")`>>
<<run say("go")>>
<<resent "mother" 1>>
<<setFlag "c9_tellmothertodie">>
<<fairmath "$kindness" -10>><<fairmath "$filialPiety" -10>>
<<set $response = "Mother shudders at those words, and she valiantly tries to blink away tears that well up in her eyes. ">>
<<if setup.isFilial()>><<set $response += "I don't know what compelled me to say that... I don't even feel any better.">>
<<elseif less("filialPiety")>><<set $response += "I can't take back what I said, nor do I care that I said it.">>
<<else>><<set $response += "I hate this awkwardness. But what's done is done.">>
<</if>>
<</choice_shown>>
<<choice_shown '"Can\'t save my leg?" I shout, "I\'m going to lose my leg?!"' _next `notsaid("leg") and (flag("c9_injury") eq "knee")`>>
<<run say("leg")>>
<<fairmath "$stoic" -10>>
<<set $response = 'Mother tries to correct me. "Doctor Mu said your lower leg-"<br><br>"Shut up!" I scream at her, "I know what he said!" I struggle to remain upright, but refuse to rely on her. "How much more do I need to lose? Huh?!"<br><br>"$clanName $birthName!" Mother stiffens her tone. "You are not the only one who is suffering!"'>>
<</choice_shown>>
<<choice_shown '"Being here for me is too late!" I tremble in rage. "It\'s too late!"' _next `notsaid("late")`>>
<<run say("late")>>
<<stoic -1>><<kind -1>>
<<if flag("c8_j_jimin_ruan2") eq "toolate">>
<<if flag("c8_j_jimin_ruan3") eq "avenge">>
<<set $response = '"They killed ?himf..." I claw at my face. "They killed ?himf in front of me..."'>>
<<else>>
<<set $response = '"Bloodthirsty savages..." I claw at my face. "And they dared to call others barbarians... Cutting down defenseless men... even when I ordered them not to!"' >>
<</if>>
<<else>><<set $response = '"That smug face... That bloodthirsty bastard..." I claw at my heart. "I will end him... I will end him!"'>>
<</if>>
<<set $response += ` Mother forcibly pulls my hand away, but says softly, "Don't become your own enemy, $clanName $birthName. Save that anger for the real villain."`>>
<</choice_shown>>
<<choice_shown '"Stop making this about you!"' _next `notsaid("you")`>>
<<run say("you")>>
<<fairmath "$stoic" -5>>
<<fairmath "$kindness" -5>><<fairmath "$collectivist" -5>>
<<trust "mother" -1>>
<<set $response = `"I have been running around the kingdom, fulfilling everyone's demands like an idiot!" I scream, "I can't save everyone! I can't fix everything! While you, what have you been doing?! How dare you pretending to care!"<br><br>Mother looks down momentarily, but quickly lock eyes with me again, until I snap my gaze away from my own reflection in her pained eyes.`>>
<</choice_shown>>
<<choice_shown "I take a deep breath, and try to regain my composure." _done>>
<<if saidnothing()>>
<<fairmath "$stoic" 5>>
<<fairmath "$kindness" 5>><<fairmath "$righteousness" 5>>
<<else>>
<<if flag("c9_injury") eq "concussion">>
<<set $response = "I clench my jaw when my head threatens to split open, and it only gradually subsides while Mother caresses my hand with her thumb.">>
<<elseif flag("c9_injury") eq "cuts">>
<<set $response = "I can feel myself tipping over, but it's when Mother catches me in her arm that I realize how much blood I must have lost.">>
<<else>><<set $response = "I endure the pain in my limbs, which is only slightly lessened by Mother's presence near me.">>
<</if>>
<</if>>
<<run clearsaid()>>
<</choice_shown>>
/% [[c9_resent_mother]] [[c9_patrol_arrive]] %/<<response>>
The sound of multiple riders approaching catches both of our attention. Mother grabs her sword instinctively, moves to the windowsill to look outside. "They are not our people..."
<br><br>
<<if flag("c9_injury") eq "knee">>I carefully slide my uninjured leg off the bed, but cannot fully turn
<<else>>I slowly sit by the edge of the bed, turning
<</if>>
in the same direction as her. "Trouble?"
<br><br>
There are yelling outside, but it's not clear what they are saying until my mother explains, "They are wearing the same uniform as the road patrols. They think the tomb robbers are hiding here." She turns around. "And they are coming in to investigate."
<br><br>
<<if setup.isPassionate() or very("kindness") or very("courtesy")>>"Please help me up," I ask.
<<else>>I try to stand up on my own.
<</if>>
Mother immediately steps into position to assist my movement, and we steadily walk to the front where over a dozen patrols are running in. Doctor Mu and the remaining two palace guards join our side, equally uncertain about the situation.
<br><br>
"Search!" A Mao officer in leather armor issues his command without acknowledging my presence. His men fan out across the station, pushing the workers aside or usher them into the courtyard near us, and everyone looks nervous.
<br><br>
"I am Agent $agentName from the Imperial capital." I ask the commanding officer, "Please explain this operation."
<br><br>
The officer steps forward and salutes. "We received a tip about burial offerings and dead bodies being hidden in this station. Please do not interfere with the investigation."
<br><br>
"S-save us, sir!" One of the staff members throws himself at the officer's feet. "A-Agent $agentName forced us to [[raid the Imperial tombs|c9_accuse]] to look for ?their father's remains!" The other men on the staff drop to their knees as well, and begin to accuse me of the same crime."How dare you make baseless accusation!" Mother stares dagger at those cowering men, and she points at the first accuser. "This man claims to be the manager here, but he couldn't even remember the name of this station. I think he needs to be investigated!"
<br><br>
"Sir! We found the offerings!" Various pairs of soldiers bring forth baskets of bronze vessels, blades, jade ritual items, and gold pieces. I strain my neck trying to get a closer look, with no help from the scarce torch lights.
<br><br>
Doctor Mu attempts to reason with them. "Sir, we were told to rest here for the night by patrols like yourselves." The officer looks him once over, but does not respond.
<br><br>
"Sir! We found human remains!"
<br><br>
That shout alone sends a chill through me, and I suspect Mother feels the same by how tense she has suddenly become. When the patrol guards reveal the skull and disorganized bones inside a cloth bundle, the station manager points at them with a shivering hand. "Th-that's it, that's what we were forced to find."
<br><br>
<<set _next = "c9_examinebones">>
<<choice_enabled '<small>(healer or mind or wisdom)</small> "Doctor Mu, can you examine these bones first?"' _next `flag("trainedHealer") or setup.isKeen()`>>
<<setFlag "c9_accuse" "examine">>
<<fairmath "$wisdom" 5>>
<<if setup.isFilial()>>
<<fairmath "$filialPiety" 5>><<fairmath "$kindness" 5>>
<</if>>
<</choice_enabled>>
<<choice_shown '"Right now it is my word against theirs. The proper thing to do is to imprison everyone who is a suspect, and conduct a full investigation before taking more drastic actions."' _next>>
<<setFlag "c9_accuse" "jail">>
<<fairmath "$stoic" 5>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$collectivist" 5>>
<<trust "ren" 1>>
<</choice_shown>>
<<choice_shown '"Why don\'t you search for thoroughly?" I\'m so angry. "I guarantee that the real culprit is watching us from the shadows!"' _next>>
<<setFlag "c9_accuse" "search">>
<<fairmath "$stoic" -10>>
<<fairmath "$collectivist" -5>>
<<fairmath "$trustMilitary" 5>>
<</choice_shown>>
/% [[c9_examinebones]] %/<<response>>
<<if flag("c9_accuse") eq "jail">>"Wait, officers." Mother pleads, "Can you let Doctor Mu examine the bones first?"<</if>>
The officer in charge nods and gestures for his men to step back a little. The elderly physician moves closer and kneels down to pick up the separate pieces to look.
<br><br>
<<if flag("c9_accuse") eq "search">>
"Team one and two, do another round of search!" The officer directs his men, "Turn this place upside down if you must!"
<br><br>
"Yes, sir!" Fourteen guards scatter again, leaving him and three others behind. The staff members of the station become visibly anxious, and I wonder if the patrol officer will take that as a sign in my favor.
<br><br>
<</if>>
After some time, Doctor Mu says, "I have treated the Grand Protector for toothaches before, and I know he has missing and chipped teeth. This skull belongs to someone else." Mother lets out a sigh of relief, and nearly breaks into tears.
<br><br>
<<if setup.isAcute()>>
"Just for my curiosity, Doctor." I ask, "Can you line up the bones on the ground to estimate this person's height?"
<br><br>
The soft-bearded physician complies, and smiles as he reports, "He is possibly shorter than Grand Protector $clanName." I nod in gratitude.
<br><br>
<</if>>
The Manager points at the physician. "O-of course that's what he would say, they are in this together!" He jumps up and rejoins his group of workers, all the while flailing his arms wildly. "Help! Help!"
<br><br>
By the time I notice a fully-drawn bow on the front sentry tower, the arrow has already landed [[in the upper back of the patrol officer|c9_chaos]].The officer staggers forward a few steps, nearly bumping into Doctor Mu. His two subordinates spin around to face the direction of the archer, and one of them charges toward the tower while the other stays to defend their leader. The aura of death explodes as everyone around me starts to react. The Manager yells for his people to grab the bronze weapons from the basket, palace guards Tiger Cub and Night Owl rush to pull the elderly physician away from the center of action, and Mother readies her sword.
<br><br>
The archer is aiming again. Without a weapon of my own, instinct takes over...
<<set _next = "c9_chaos2">>
<<choice_shown "I shield Mother with my body." _next>>
<<setFlag "c9_chaos" "mother">>
<<if setup.isFilial()>><<fairmath "$integrity" 5>><</if>>
<<fairmath "$filialPiety" 5>><<fairmath "$righteousness" 5>><<fairmath "$kindness" 5>>
<<fairmath "$trustMasses" 5>>
<<trust "ren" 1>><<trust "jun" 1>>
<</choice_shown>>
<<choice_shown "I push Mother aside, and dodge on my own." _next>>
<<setFlag "c9_chaos" "self">>
<<if setup.isUtilitarian()>><<fairmath "$integrity" 5>><</if>>
<<fairmath "$wisdom" 5>><<fairmath "$collectivist" -5>>
<<trust "dukem" 1>>
<</choice_shown>>
<<choice_enabled "<small>(knee not injured)</small> I race against the enemy for a chance at grabbing a bronze weapon, or keeping them from getting any." _next `(flag("c9_injury") neq "knee")`>>
<<setFlag "c9_chaos" "weapon">>
<<if setup.isMilitant()>><<fairmath "$integrity" 5>><</if>>
<<fairmath "$stoic" 5>>
<<fairmath "$trustMilitary" 5>>
<</choice_enabled>>
/% [[c9_chaos2]] %/<<switch flag("c9_chaos")>>
<<case "mother">>
<<setFlag "c9_injury2" "shoulder">>
<<if setup.hadVision("duty", "mother")>>
<<achieve "meetmyfate">>
I recall that vision of me doing the same, so it must be the way it is...
<br><br>
<</if>>
Fortunately, the second arrow only grazes my right shoulder, but in my current condition, even that amount of force is able to unbalance me. The next thing I know, I am laying on the ground at an odd angle, trying not to lose consciousness again from the pain of my injuries... I watch my mother fight like the heroine she used to be, until the torch lights are blown out by a sudden gust of wind... After that, all I could hear are cries of agony, shouts to regroup, and
<<if flag("suzhanrebels") eq "gongsunshu">>vile curses thrown at me and my family...
<<else>>fleeing footsteps...
<</if>>
<br><br>
<<switch flag("c9_injury")>>
<<case "concussion">>
"?momcallme!" Mother's repeated calling echoes through heaven and earth, but I can't see anything anymore... I never realized there is something darker than a pitch black night...
<<case "cuts">>
Is it winter already? Why is the night so cold now? A <<if setup.isGCWoman()>>warm bath<<else>>A hot meal<</if>> would be nice before bedtime, but I'm too tired to get up...
<<default>> /% knee %/
I remember
<<if flag("childhood") eq "fighter">>being able to stand right back up no matter how many fights I lose... How did I become so weak?
<<else>>being able to survive any challenge Father threw at me... Why can't I even stand up now?
<</if>>
<i>Arm, move... Leg, move... <<if setup.isPassionate()>>GET UP!<<elseif setup.isStoic()>>Get up.<<elseif setup.isSassy()>>Don't make me beg...<<else>>Please...<</if>></i>
<</switch>>
<br>
<<include "c9_end">>
<<case "self">>
The second arrow jabs harmlessly into the ground a few paces away from us. Mother immediately steps between me and the sentry tower, but at this point we can see that the patrol guard is taking care of the ambushing threat quite efficiently.
<br><br>
Tiger Cub and Night Owl retreat to our side along with the court physician. "?general, what should we do?"
<br><br>
I look at the now armed station workers. "Grab one of their weapons for me!"
<br><br>
"Yes ?sir!" The two palace guards answer in unison.
<br><br>
<<if flag("suzhanrebels") eq "gongsunshu">>
"Death to traitor!" One of the station workers charges at us with a bronze sword, but before the guards could react, my mother already slashes open the man's upper arm, and snatches the weapon that falls from his hand.
<br><br>
"One more slanderous remark and I'll cut deeper than this." She slaps his head with the flat side of the sword, knocking him to the ground. She then hands the weapon to me, and turns to fight the rest of the enemies.
<<else>>
One of the station workers charges at us with a bronze sword, but his desperation is no match against a trained fighter. Soon, his bronze sword ends up in my hand, and we can now better defend ourselves.
<</if>>
<br><br>
"Regroup!" The patrol guards are swarming back to the front. A sudden gust of wind extinguishes all the torch light in the area, and during that momentary confusion,
<<if flag("suzhanrebels") eq "gongsunshu">>
we hear the desperate battle cry of the station workers as they charge for us.
<br><br>
"For vengeance!"
<br><br>
I try to pinpoint the positions of the enemy, but the amount of noise and complexity quickly overwhelm me.
<<setFlag "c9_injury2" "worsen">>
<<switch flag("c9_injury")>>
<<case "concussion">>Soon I'm slammed into the ground...
<<case "cuts">>My old wounds are reopened as sharp edges cut into my body, draining the blood I need to live...
<<default>>As I stumble to avoid being struck, I land on my broken knee, and the pain somehow consumes all the air in my lungs...
<</switch>>
<br>
<<include "c9_end">>
<<else>>
we hear fleeing footsteps. When the patrol guards relight their torches and consider chasing after the escaped criminals, someone reports that he found the entrance to an underground tunnel in one of the horse stalls at the back.
<br><br>
"Team one..." The injured officer weakly directs his men, "find out where it leads to. Team two... make sure there are no more ambushes." Doctor Mu offers to treat his wounds, and the man reluctantly agrees.
<br><br>
A palace guard flips over a basket for me to sit on, he then asks my mother, "Madam $clanName, I couldn't escape earlier to get reinforcement. But should I go now, or stay until you all are safe in the city?"
<br><br>
Mother smiles at him. "Thank you, young man. We should be safe now, so you should stay with us."
<br><br>
While we wait for the search team to return, I stare at the other baskets of burial offerings with a not-so-proper thought swimming in my mind. <i>These confiscated goods could be used to [[fund an Imperial army|c9_gss_captured]]... couldn't they?</i>
<</if>>
<<default>> /% weapon, knee not injured %/
All these years of daily practice have conditioned my body to respond effectively in a fight even in a weakened state.
<<if flag("suzhanrebels") eq "gongsunshu">>The first two opponents manage to pick up bronze blades, but I deflect their attacks onto each other, ending them both.
<<else>>The first opponent manages to pick up a bronze blade, but I quickly lock his dominant arm to wrest the weapon from his hand, then plunge the blade into his gut.
<</if>>
Next, I grab the basket by the rim, and flip the opening toward the ground before sitting on it to block access to its content.
<<if flag("suzhanrebels") eq "gongsunshu">>
Punches land hard on my left arm as I struggle to defend against another wave of attacks.
<br><br>
"Death to traitor!" A station worker attempts to tackle me, but my mother cuts him down immediately as she arrives to shield me.
<br><br>
She shakes the blood off of her sword while scanning the group of hostile men who have surrounded us. "Any more slanderous remark and you can join him." Unfortunately, these people seem undaunted by her killing aura. I snatch one of the bronze blade from the corpse so that I could protect her backside.
<br><br>
"Justice for the Gen Emperor!"
<br><br>
<i>So these are Su Zhan's remaining rebels!</i> Two by two these men hurl themselves at my mother and me with frightening level of tactical precision. One would trap our weapon in his body, while another aim for our weak point. Every strike to my injured elbow pushes air from my lungs, crippling my senses. But I dig my heels in and stay seated to keep them from getting more of the instruments of death.
<br><br>
Once all the enemies are taken down from behind, my chin lands on the shoulder of someone who catches me as I double over. "?momcallme... be strong..." Mother's breathing is labored between soft whispers,
<<if flag("visiondetail") neq "mother">> /% TODO not sure about this condition %/
<<setFlag "c9_mother" "killed">>
until it stops completely... <<if flag("trainedHealer")>>My trembling fingers struggle to find her pulse...<</if>> Before I succumb to the darkness again,
<<set _next = "c9_momdies">>
<<choice_shown "<small>(healer)</small> I want to scream, but only tears come out." _next `flag("trainedHealer")`>>
<<setFlag "c9_chaos2" "scream">>
<<fairmath "$stoic" -10>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<<trust "ren" 1>><<trust "jun" 1>>
<</choice_shown>>
<<choice_shown "I let the tears fall." _next>>
<<setFlag "c9_chaos2" "cry">>
<<fairmath "$stoic" -5>>
<<if setup.isFilial()>>
<<fairmath "$filialPiety" 5>><<fairmath "$kindness" 5>>
<</if>>
<<fairmath "$trustMasses" 5>>
<<trust "ren" 1>><<trust "jun" 1>>
<</choice_shown>>
<<choice_shown 'I whisper back. "Wake up, Mother... Sleeping so much is not good for you..."' _next>>
<<setFlag "c9_chaos2" "jest">>
<<fairmath "$stoic" -5>><<fairmath "$bold" 5>>
<<if setup.isFilial()>><<fairmath "$kindness" 5>>
<<else>><<fairmath "$kindness" -5>>
<</if>>
<</choice_shown>>
<<choice_shown '<small>(healer or mind)</small> I think about the words that are trapped in my throat. <i>The one time I don\'t want you to die, you would do this... I hate you.</i> <small>(resentment)</small>' _next `flag("trainedHealer") or ($mind gt 3)`>>
<<setFlag "c9_chaos2" "resent">>
<<resent "mother" 1>>
<<fairmath "$stoic" -10>>
<<fairmath "$trustMilitary" 5>>
<<fairmath "$filialPiety" -10>><<fairmath "$collectivist" -5>>
<<if flag("c9_tellmothertodie")>>
<<fairmath "$integrity" -5>>
<</if>>
<</choice_shown>>
<<else>>
<<setFlag "c9_mother" "injured">>
like a lullaby to help me fall asleep to...
<br>
<<include "c9_end">>
<</if>>
<<else>>
Punches land on my left arm as I defend against another wave of attacks. The Manager charges at me with a broomstick, but my mother cuts him down immediately as she arrives to shield me.
<br><br>
She shakes the blood off of her sword while scanning the group of anxious men. "Surrender, or you will join him." The patrol guards are rushing to surround them, and when several of these men decide to flee, the others follow suit, though only less than half of them make it out of the station alive.
<br><br>
The world starts to split and spin as that deadly tension suddenly breaks. Mother and our palace guards are calling out to me, but their voices sound so far away... How ironic is it that I could survive the highs of a battle yet not when it's over...
<br>
<<include "c9_end">>
<</if>>
<</switch>>
/% [[c9_end]] [[c9_momdies]] %/<<switch flag("c9_injury")>>
<<case "concussion" "cuts">>I ask the palace guards to find a wooden staff to help me walk with,
<<default>>I ask the palace guards to find small and flat pieces of wood for me to tie around my right knee,
<</switch>>
though Mother is still quick to take my side when I attempt to stand up. I'm curious about the tunnel myself, but as we collectively move toward the stable in the back, we hear a man's cry out of nowhere, "You're making a big mistake!"
<br><br>
From a dark pit in the middle stall of the stable, two patrol guards emerge, followed by a sand-covered man around my age, who is being shoved forward by guards behind him. We form a circle around the captive as he is brought before the officer.
<br><br>
"Sir, the underground tunnel has many longer passages that the rest of the team is still combing through." A soldier of team one points at the captive. "But we found this man trying to hide in a sand trap."
<br><br>
"You all have a job that nobody else wants, for oh so meager of a pay." The man looks toward each guard in turn. "I can change that! Whatever your stipend is, I can double it!" When his eyes land on me and my mother, his face twists into a strange expression. "?kidmc! I know for certain your family needs the money! Money that I can provide if you just turn a blind eye to what you saw here."
<br><br>
<i>Gongsun Shu!</i>
<<if flag("c7_namedculprit")>>"I already know you are behind the tomb robbery." I frown.
<<else>>"Guess you never improved since that time I exposed your cheating ways." I frown.
<</if>>
"No one can save you now, Gongsun Shu, unless you tell us who is supporting your criminal activities."
<br><br>
My childhood rival takes a deep breath, slowly calms down. "If you are smart, ?kidmc, you wouldn't even need to ask. But know that you cannot win this fight. Not in the way you are dealing with things now."
<br><br>
"How should I be dealing with things?" I ask.
<br><br>
"[[Let someone else rule the kingdom|c9_gss_captured2]]." He looks me dead in the eyes."Treasonous!" The patrol guards point their weapons at the richly-dressed man under a layer of sand. "Your words are grounds for execution!"
<br><br>
"You insisted on finding me and pursuing me in the tunnels, and by now I bet your men have also trespassed into the tombs of the past sovereigns. That is also grounds for execution!" He looks toward each person again. "If you expose me, do you know what will happen to you? Your eyes have seen the forbidden treasures. Your ears have heard my treasonous proposal. Not only will you not be rewarded for doing your job, you will be branded my collaborators, and then disappeared with any excuse!"
<br><br>
The officer refutes with confidence, "Advisor Gu will not let your slander ruin good men!"
<br><br>
"Oh, but he will also not let this incident ruin his lord!" Shu finally implicates the Duke of Mao in his phrasing. "Perhaps you can trust your brothers here to keep their mouths shut. But can you trust..." He spins dramatically to point at me, "...this ?person_0?" I frown at him.
<br><br>
"Gongsun Shu! How dare you turn right into wrong!" Mother could barely contain her anger. "If your aggression is because of a quarrel that happened when you were a child, then you are petty beyond belief!"
<br><br>
Shu ignores my mother, turns to the patrol guards. "I gave you the perfect opportunity to turn in the Agent as the mastermind, yet you refused to take the easy way out." He turns back to us. "So here I will give you a reason to defy the Imperial clan..."
<br><br>
"Never." Mother stares at him like the dead man he is.
<br><br>
"They tied Grand Protector's corpse to an armor stand, stuck his severed head on top," the despicable man makes a hand gesture of placing a head on a pike, "so that he may guard the Chang Emperor's resting place for eternity."
<br><br>
"You can't fool us twice." Mother shares my sentiment, but I can still feel the subtle trembling of her body.
<br><br>
<<set _next = "c9_gss_captured3">>
<<choice_shown "Kill him. Problem solved." _next>>
<<setFlag "c9_gss_captured2" "kill">>
<<if setup.isMilitant()>><<trusty>><</if>>
<<bold>><<stoic>><<kind -2>><<collectivist>><<military 2>>
<<trust "dukez" 1>><<trust "ren" -1>>
<</choice_shown>>
<<choice_shown '"You can\'t hide behind someone else\'s power forever." I step forward. "Take responsibility for your own wrongdoings."' _next>>
<<setFlag "c9_gss_captured2" "persuade">>
<<if setup.isPeoplePerson()>><<trusty>><</if>>
<<stoic -1>><<righteous>><<masses>>
<</choice_shown>>
<<choice_shown '"Unlike you," I say, "the Gentleman Advisor will do the right thing, and not the easy thing."' _next>>
<<setFlag "c9_gss_captured2" "right">>
<<if setup.isDove()>><<trusty>><</if>>
<<stoic -1>><<kind>><<righteous>><<literati>>
<<trust "ren" 1>>
<</choice_shown>>
/% [[c9_gss_captured3]] %/<<switch flag("c9_gss_captured2")>>
<<case "persuade" "right">>
<<if flag("c9_gss_captured2") eq "persuade">>"Ha!" Shu sneers, "Like you assuming the authority of the Emperor to get your way?"
<<else>>Shu bursts out laughing. "Tell that to the children he had fathered and then abandoned!"
<<if not setup.hasNPCTidbit("ren", "promiscuous")>>
<<setFlag "c9_hearrenpast">>
<br><br>
<<if setup.isLoved("ren") or setup.isDesired("ren") or setup.isFriendly("ren")>>I take a step forward. "I will not let you slander him either!"
<<else>>"You think I will believe you the third time?" I snort.
<</if>>
<br><br>
"Once you have been playing this game long enough, you'll realize that the truth is often more unbelievable than lies!"
<</if>>
<</if>>
He tries to appeal to the patrol guards again. "?title will report this to the Emperor, who will demote your lord, and then where will you be?" He extends his hands. "Help me! And then we can all prosper!"
<br><br>
"Sir! The tunnel connects to a royal tomb!" The call from the hole in the ground distracts us long enough for my treacherous rival to act. When I realize what is happening, Mother's sword has already pierced the criminal, but not before the snarling man stabbed through my chest with a blade he pulled from a patrol guard.
<<setFlag "c9_injury2" "chest">>
<br><br>
<<switch flag("c9_injury")>>
<<case "concussion">>A splitting headache stiffens me from head to toe...
<<case "cuts">>Until I feel blood pooling in my hand, I might even believe that there are no more left in my body...
<<default>>The dead weight pulling on my injured arm makes my right leg buckle under me. The combined pain somehow consumes all the air in my lungs...
<</switch>>
Mother's calling is the last thing I hear as I fall into darkness again...
<<default>> /% kill %/
Without warning, I grab my mother's sword and run it through the man before he could get away. "$clanName, $birthName!" Unexpectedly, Shu suddenly loses his dastardly ways and pushes against the sword until I become unbalanced-
<<setFlag "c9_injury2" "weaken">>
<<switch flag("c9_injury")>>
<<case "concussion">>My head hits the ground with a sickening noise...
<<case "cuts">>In my weakened state, his fingers around my broken elbow feel like sharp claws. His blood is mixed with vomit, his sweat mixed with sand, and fear mixed with hate, all the while this dead weight presses the sword pommel against my abdomen... I think my mother is trying to save me, but it might be too late...
<<default>>Determined to make me suffer till the last second, his dying body thrashes against the boards around my knee. The combined pain somehow consumes all the air in my lungs, and I'm taken by the darkness once again...
<</switch>>
<</switch>>
<br>
<<include "c9_end">>
/% [[c9_end]] %/<<set $location = "???">>
<i>
"Leaving again so soon?" Mother's tired eyes traced over my every feature. "What have you prepared for this trip?"
<br><br>
<<if flag("c5_breakfast") eq "mother">>
"Here, Mother, I brought you breakfast." I approached her bed with a tray of food.
<<elseif flag("giveLingzhi") eq "mother">>
I lingered by the door to her room. "I have to go, Mother, but A-Lan will bring you some Lingzhi soup."
<<else>>
"The usual." I
<<if setup.isFilial()>>smiled. "And I know you will be waiting for me when I return."
<<elseif less("filialPiety")>>said, "And I know you will be right here when I return."
<<else>>gave her a nod. "And I know you will await my return."
<</if>>
<</if>>
<br><br>
"?momcallme, what did you bring for your father?" She asked me as we approach the great willow on the hill.
<br><br>
<<switch flag("c9_chaos2")>>
<<case "cry">>"...I can't remember, Mother." I wipe the tears from my eyes.
<<case "scream">>"Stop... Stop!" I scream toward the heavens, "This is not happening!"
<<case "jest">>"His favorite people." I grin.
<<default>>"I don't want to remember!" I shout at her.
<</switch>>
<br><br>
Shusun Hui began her swordplay routine like the heroine she
<<if setup.isFilial()>>still is, proving her love to her family one last time.
<<elseif less("filialPiety")>>thought she was, trying to impress no one in particular for the last time.
<<else>>once was, giving her all for her family.
<</if>>
<br><br>
<<switch flag("c9_courierstation")>>
<<case "fine">>I am fine...
<<case "hurt">>Everything hurts...
<<case "failed">>I failed you...
<<case "lost">>I lost you...
<<case "recover">>I will recover...
<<default>>A bowl shattered on the wall across the room...
<</switch>>
</i>
<br>
<<include "c9_end">>
/% [[c9_end]] %/<<response>>
<<set _next = "c9_courierstation2">>
<<set _same = "I excuse myself to go fetch the water Doctor Mu asked for.">>
<<choice_shown "I'm upset for being lied to." _next>>
<<set $misgenderFei = true>>
<<if flag("suspect") eq "Jinhu">>
<<fairmath "$integrity" 5>><<fairmath "$righteousness" 5>>
<<set $response = "<i>Guess it's to be expected from an organization that was built on secrecy and deceptive methods to remain secret...</i> ">>
<</if>>
<<if flag("c9_dream_desire") eq "fei" or flag("c9_dream_desire") eq "junfei">>
<<set $response += "<i>Fortunately what I wanted from you only happened in a dream...</i> ">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "<i>How dare you make a fool of me, woman. I will make you pay for this.</i> <small>(resentment)</small>" _next>>
<<resent "fei" 1>>
<<if setup.isLoved("fei") or setup.isDesired("fei")>><<resent "fei" 1>><</if>>
<<set $misgenderFei = true>>
<<fairmath "$kindness" -10>>
<<fairmath "$stoic" -10>>
<<trust "fei" -1>>
<<if flag("suspect") eq "Jinhu">>
<<fairmath "$integrity" 5>><<fairmath "$righteousness" 5>>
<<set $response = "Both she and her Duke should not be allowed to get away with this constant undermining of my trust. ">>
<</if>>
<<if flag("c9_dream_desire") eq "fei" or flag("c9_dream_desire") eq "junfei">>
<<set $response += "<i>And to think, how I wanted you... in that way...</i> I clench my jaw. <i>How dare you... How dare you! You are lucky it only happened in a dream, or who knows what I would have done to you...</i><br><br>After regaining my composure, ">>
<</if>>
<<set $response += _same>>
<</choice_shown>>
<<choice_shown "<i>I'm sorry, Fei. I didn't know you are actually a woman.</i>" _next>>
<<set $misgenderFei = true>>
<<fairmath "$kindness" 5>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "<i>Could I have been attracted to you... because somehow my body could tell you are a woman?</i>" _next `setup.isDesired("fei")`>>
<<set $misgenderFei = true>>
<<set $response = "<i>It makes sense now,">>
<<if flag("c9_dream_desire") eq "junfei">>
<<set $response += " that in my dream I wasn't seeking a man and a woman after all...">>
<<elseif setup.likesWomen() and (not setup.likesMen())>>
<<set $response += " that I like women after all.">>
<<else>>
<<set $response += " how you keep your distance so you can hide your feminine qualities...">>
<</if>>
<<set $response += "</i><br><br>" + _same>>
<</choice_shown>>
<<choice_shown "I think back to every interaction I have ever had with Fei, and for the life of me could not bring myself to see him as anyone other than the man he had so sincerely presented to me... Whatever the truth is, I have to hear it from him." _next>>
<<fairmath "$courtesy" 5>><<fairmath "$kindness" 5>>
<<trust "fei" 1>>
<<set $response += _same>>
<</choice_shown>>
/% [[c9_courierstation2]] %/<<response>>
From everything I know about official courier stations, there should be at least thirty workers on staff, a dozen or more carts, and twice that in number of horses available at all times. Yet this place is eerily empty, and consequently quieter than expected.
<<if flag("c9_treatfeiincapital")>> /% getting water %/
I head downstairs to the general audience room where staff or guests can eat meals together. With no one around to serve me, I help myself to a tray and two clay bowls. But uncertain if the water in large jugs are clean enough to drink, I might have to boil some first.
<<else>>
I carefully walk around the second floor, listening for trouble, and glancing into open doorways or wherever there is a possibility to look inside the rooms. I notice stacked clothing and other bundles of personal effects in some rooms, and it makes me more curious about where the owners have gone. Eventually, my search leads me downstairs past the general audience room.
<</if>>
<br><br>
In the kitchen area, my eyes catch sight of strange looking iron tools poking out from under reed mats. I remove the covering
<<if flag("c7_bringyaoning")>>and recognize the tomb robbing equipment that Yao has explained before...
<<elseif setup.isKeen()>>and recognize some of them to be used by tomb robbers to find where they should be digging...
<<else>>to find iron tools large and small, ropes, and cheap lighting materials. Despite how curved on two sides the shovel is, its presence makes me wonder if there is a construction project going on, either to dig wells or a tunnel...
<</if>>
<br><br>
I turn around to the noise of nervous footsteps. The servant from earlier wears a forced smile on his face. "Agent $agentName, I can heat a meal for you if that's what you are looking for?"
<br><br>
<<set _suspecttombrobber = flag("c7_bringyaoning") or setup.isKeen()>>
<<set _next = "c9_courierstation3">>
<<choice_shown '"Why are there tomb robbing tools hidden here?"' _next `_suspecttombrobber`>>
<<setFlag "c9_courierstation2" "tools">>
<<fairmath "$integrity" 5>>
<<fairmath "$bold" 5>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustMilitary" 5>>
<</choice_shown>>
<<choice_shown '"I was just looking to boil some water for tea." I will observe and follow his trail if necessary.' _next>>
<<setFlag "c9_courierstation2" "wait">>
<<if _suspecttombrobber>>
<<fairmath "$bold" -5>>
<<if not flag("c9_treatfeiincapital")>><<fairmath "$integrity" -5>><</if>>
<<fairmath "$wisdom" 5>>
<<fairmath "$trustMilitary" 5>>
<</if>>
<</choice_shown>>
<<choice_shown '"Why are there so few workers on shift at this time?" I point to the tools on the ground. "And what are these for?"' _next>>
<<setFlag "c9_courierstation2" "question">>
<<fairmath "$trustLiterati" 5>>
<</choice_shown>>
/% [[c9_courierstation3]] %/<<set _fast = ($body gt 4) or ($body gt 2 and (not setup.c8InjuryHeavy())) or ($body gt 1 and (flag("c8_injury") neq false))>>
<<switch flag("c9_courierstation2")>>
<<case "tools">>
"I- I don't know, you'll have to ask the kitchen staff. Let me go get them." The servant turns and almost stumbles as he tries to run. I chase after him, who tugs on a string as he runs through the row of building near the front of the station. That motion rings a bell that is hanging from the ceiling.
<br><br>
<<if _fast>>
When I catch up to the servant, an arrow nearly hits me if not for <<if $body gt 3>>my quick reflexes<<else>>pure luck<</if>>. But the interruption gives the man a chance to slip from my grasp, and he turns to run toward the stable in the back.
<<else>>
By the time I step into view of the stable near the front, the servant has already made a sharp turn to run toward the stable in the back. By sheer luck an arrow misses me and hits the doorsill instead.
<</if>>
<br><br>
I trace the trajectory of the shot up to the sentry tower by the entrance, so I rush up the tower to confront the attacker. The guard swings his blade at me in a desperate manner that ironically makes him easy to disarm in such a tight space. I twist his arm back and press him for answers.
<br><br>
"I don't know who he is!" He yelps in pain as he struggles. "But his people paid me double my stipend to look the other way!"
<br><br>
"Where are they?" I lean on his locked elbow. "Where is that man running to?"
<br><br>
"Ah! In the back!" He cries. "The stable in the back! A tunnel!" I knock him out cold to avoid having him escape or call in reinforcements.
<br><br>
<<if setup.withPrincessAtStation()>>
I rush back to warn the Princess. "Your Highness, I might be able to catch a gang of tomb robbers tonight. But I need you to ride back to the main road and try to bring the patrols to the station."
<br><br>
<<if setup.c8InjuryHeavy()>>
She looks at me with concerned eyes. "Can you take on this gang with your injury?"
<br><br>
"You were hoping to lure out the tomb robbers, right? What if we can catch them before they can attempt to hold you for ransom?" I say, "I just need to delay them long enough for the patrols to arrive." She nods and follows me down to the front.
<br><br>
Together we prep the horse for riding, and I boost her onto the saddle, then hand her a torch.
<<else>>
"Wouldn't they already be alerted to your coming? What if they set a trap for you?" Despite her concern, she follows me down to the front anyway.
<br><br>
"That's why I must hurry before they can set one perfectly." I strap a saddle to our horse, boost the Princess onto it, then hand her a torch.
<</if>>
"Be careful out there."
<br><br>
"You too, ?shengcallme." And she [[rides into the night|c9_descent]].
<<else>>
<<if flag("c9_treatfeiincapital")>>
I rush back to our guest rooms, notify Doctor Mu of the situation, then give my $agentName token to one of the two palace guards. "Night Owl, you ride out to bring those road patrols here." He takes the order and runs off. I turn to the other guard. "Tiger Cub, you must protect Doctor Mu and the patient while I'm away."
<br><br>
"Yes, ?sir!" He grips his blade and stands by the door of the room.
<<else>>
I rush back to our guest rooms to notify Doctor Mu of the situation, and I give him my $agentName token. "I need you to ride back to the main road, and try to bring the patrols to this station."
<<if setup.isSlave("fei")>>I turn to Fei. "You ride with him and you must protect him with your life, understand?" She nods.<</if>>
<</if>>
<br><br>
The elderly physician
<<if setup.c8InjuryHeavy()>>
frowns at me. "But your injury..."
<br><br>
"If I can't subdue the tomb robbers, I will try to at least delay them long enough for the patrols to arrive."
<<else>>
looks at me with concerned eyes. "Will you be all right facing the danger alone?"
<br><br>
"I will try to subdue the tomb robbers. Failing that, I might still be able to delay them long enough for the patrols to arrive."
<</if>>
I grip the handle of my weapon. "It's [[my duty|c9_descent]]."
<</if>>
<<case "wait">>
"Oh, allow me to do that for you, ?madam." The servant breathes a sigh of relief, and begins preparing the stove to boil water.
<br><br>
I stroll back into the courtyard, and scan around for a place where I can watch his movement. The sentry tower at the front has a guard on duty, but the the one at the opposite corner of the station appears to be unoccupied. By the time I slip into the empty tower, however, I realize the guard there is actually sleeping on the job.
<br><br>
No matter. I perch by the window and watch for movements inside the station. Eventually, the lone figure I assume to be the servant exits the main complex, and walks to the stable in the back. From then on a clear view of him is obstructed by the building complex.
<<if setup.c8InjuryHeavy()>>
With consideration for my injury, I decide not to play a rooftop night-walker. Instead, I re-enter the station by hugging the shade, wait for the still alert sentry guard to turn his attention in a different direction before dashing for the stable in the back.
<<else>>
I wait for a few more minutes before carefully jumping onto the top of the station walls that are connected to the tower, <<if $body lt 3>>wobble my way to near the stable<<else>>dash toward the stable<</if>>, then jump down into a shaded spot to avoid being seen by the still alert sentry guard.
<<if $body lt 3>>The landing could have been quieter, but I'm already thankful I haven't sprained or broken anything in the process.<</if>>
<</if>>
<br><br>
I comb through the area, noticing in the middle stall a layer of bamboo weaves covering the ground, where the others only have hay. I lift it slowly to find a set of crude stairs carved out of the earth that leads deeper underground. With no time to examine the surrounding for more clues, I take a chance and [[descend into the earth|c9_descent]] without light, expecting whoever is down there to have their own.
<<default>> /% question %/
"Uh, we, uh, yes. There were some digging needed in the back." The servant rubs his neck. "We wanted to connect the air vent of an outside stove to the building, so the rising heat doesn't just go to waste on cold days."
<br><br>
"But it's almost summer." I say casually.
<br><br>
"Yes, sure. But we might as well get it done when we have spare time to do it." He shrugs. "And what d'you know, soon the Manager asked us to dig an underground storage room to preserve food during hot weather, haha." He forces a chuckle. "Most of the staff have been assigned to that work, and they are sleeping underground too. So that's why you only see me running around up here."
<br><br>
I pretend to be satisfied with the answer. "All right, could you boil some water for us?" He nods, relieved. I head back to the guest room to inform
<<if setup.withPrincessAtStation()>>
the Princess of this finding.
<br><br>
<<if flag("c7_bringyaoning")>>"Miss Xun did tell me about tomb robbers' tools after that trip." She says quietly, "Perhaps it is fate that wants us to find them here."
<<elseif setup.isKeen()>>"It sounds plausible that those were tomb robbers' tools." She says quietly, "Perhaps it is fate that wants us to find them here."
<<else>>"Those tools you described sound strange for a cellar construction project, but it might be due to my inexperience with that subject." She says, "I will make a note of it in my report to His Majesty."
<</if>>
<br><br>
I say, "[[Your Highness|c9_courierstation_princess_chat]]..."
<<set $response = "Princess Li gives me her full attention.">>
<<else>>
Doctor Mu of this finding.
<<if flag("c7_bringyaoning") or setup.isKeen()>>
He strokes his soft beard. "Do you think everyone working at the station is colluding with the tomb robbers?"
<br><br>
"If you are thinking of entrusting any of them to send a message ahead,"
<<if flag("treatfeiincapital")>>
I look toward the door. "perhaps we should rely on our guardsmen instead." I summon Night Owl and tell him to ride back onto the main road to bring the patrols here. I then instruct Tiger Cub to guard Doctor Mu's room.
<<else>>
I look toward the window. "it might be best to assume that we are on our own."
<br><br>
<<if setup.isSlave("fei")>>
"What about..." The elderly physician glances at Fei, who bows low toward us.
<br><br>
I shake my head. "This silly woman would rather endure abuse than to speak. Who brings ink and bamboo slips on patrols for her to write a message?" Fei keeps her head down, and I ignore how tense her body gets whenever I talk about her.
<<setFlag "outFeiToDoctorMu">>
<<run setup.outfei("me")>>
<br><br>
"I see." Doctor Mu studies Fei once more, then looks away.
<<else>>
The elderly physician nods, and sighs. "What is this world coming to, that tomb robbers can blatantly operate from inside a government-funded establishment."
<</if>>
<</if>>
<<else>>
He strokes his soft beard. "Do you believe that man's answer?"
<br><br>
<<if setup.hasNPCTidbit("fei", "tombrobber")>>
I turn to Fei. "What do you think?" And upon seeing her looking around for some way to write, I shake my head and say to the elderly physician.
<<else>>I shake my head.
<</if>>
"I have my doubts. But for now I can only observe and deal with surprises as they come."
<</if>>
<br><br>
The elderly physician nods. "It is kind to assume the best of people. But it is wise to be vigilant."
<br><br>
"Whatever happens," I say as I approach the doorway. "please do not put yourself in harm's way, doctor."
<br><br>
"Of course, Agent $agentName." He chuckles. "I'm rather fond of morning tea to give in to recklessness."
<br><br>
I <<if setup.isPassionate()>>grin as I <</if>>leave the room to [[head downstairs|c9_gss]].
<</if>>
<</switch>>
/% [[c9_courierstation_princess_chat]] [[c9_gss]] %/<<response>>
<<set _next = passage(), _done = "c9_gss", _react = "c9_courierstation_princess_chat_react">>
<<choice_shown '"Do you still want to meet with Lady Zheng?"' _next `notsaid("meet") and hasVisited("c8_c_end") and (flag("c7_bringyaoning") or setup.isKeen())`>>
<<run say("meet")>>
<<if flag("againstShengHuan")>><<trust "sheng" -1>><</if>>
<<if setup.hasNPCTidbit("sheng", "hiddenlove")>>
<<set $response = "The light in her eyes dims ever so slightly, and she blinks away any sign of discomfort at hearing the question. But that pause speaks louder than words. She says.">>
<<else>>
<<set $response = 'She blinks, and thinks for a while before answering. "If it is possible, I would still like to speak with her. But..." She adds.'>>
<</if>>
<<set $response += ' "I see now that there is a chance the meeting is no longer necessary... or even..." The last few words seem trapped in her throat, until she manages to say. "I leave it to fate."'>>
<</choice_shown>>
<<choice_shown '"Now that we might actually be in the tiger\'s lair..." I gaze into her eyes. "I\'m feeling more worried about your gamble."' _next `notsaid("gamble") and hasVisited("c9_palace") and flag("c7_bringyaoning") or setup.isKeen()`>>
<<run say("gamble")>>
<<fairmath "$stoic" -5>>
<<fairmath "$loyalty" 5>>
<<trust "yang" 1>><<trust "sheng" 1>>
<<set $response = `"I cannot even entrust anyone here to send a message ahead." I glance toward the window, and frown.<br><br>"Thank you for the concern. It will take courage and wit to capture the tiger's cub." She lets out a small chuckle. "Between the two of us, I think we have the conditions met." I turn back to find a playful smile slowly fading from her face. She says without meeting my gaze. "Please remember to save yourself, ?shengcallme."`>>
<</choice_shown>>
<<choice_shown '"If we were somehow married, I will make sure you can visit Lady Zheng any time you wish."' _react `notsaid("marry") and setup.hasNPCTidbit("sheng", "hiddenlove") and setup.isGCMan() and setup.canLove()`>>
<<run say("marry")>>
<<setFlag "suggestbeardsetup">>
<<bold>><<kind>><<proper -2>>
<<if flag("againstShengHuan")>><<trust "sheng" -2>>
<<trusty -2>>
<<set $response = "The Princess shakes her head, and tries to hide the look of disappointment on her face.">>
<<elseif setup.confessedTo("sheng")>><<trust "sheng" -1>>
<<trusty -1>>
<<set $response = "The Princess shakes her head, and looks away.">>
<<if less("courtesy") and setup.isBold()>>
<<set $response += ' When I press her, she reluctantly replies, "Think about what you are saying, Agent. It is not what your heart is telling me."'>>
<</if>>
<<elseif setup.MCwant("sheng")>>
<<trusty -1>>
<<set $response = "The Princess studies me for a while without saying anything, eventually looking away.">>
<<elseif setup.isFriendly("sheng") or flag("supportShengHuan")>>
<<trust "sheng" 1>>
<<if flag("supportShengHuan")>><<trust "sheng" 1>><<trusty>><</if>>
<<set $response = "The Princess lowers her head, then looks away. She takes a deep breath, but remains silent about her true feelings.">>
<<else>><<trust "sheng" -2>>
<<set $response = "The Princess looks taken aback. She studies me for a short while, then turns away, perhaps hoping that I would change the subject.">>
<</if>>
<</choice_shown>>
<<choice_shown '"I will go check on that water." I bow and retreat from the room.' _done>>
<<set $response = "I close the door behind me, then head downstairs.">>
<<run clearsaid()>>
<</choice_shown>> /% TODO add more? %/
/% [[c9_courierstation_princess_chat]] [[c9_courierstation_princess_chat_react]] [[c9_gss]] %/<<response>>
<<set _next = "c9_courierstation_princess_chat">>
<<choice_shown "Her feelings are her own, and I have mine." _next>>
<<stoic>><<collectivist -1>>
<</choice_shown>>
<<choice_shown "I feel embarrassed." _next>>
<<bold -1>><<stoic -1>>
<</choice_shown>>
<<choice_shown "<i>Don't just dismiss the idea out of hand. I'm doing you a favor!</i> (resentment)" _next>>
<<resent "sheng" 1>>
<<stoic -2>><<wise -2>><<kind -2>><<loyal -1>><<collectivist -1>>
<</choice_shown>>
/% [[c9_courierstation_princess_chat]] %/<<response>>
While waiting for the servant to return
<<if flag("c7_bringyaoning") or setup.isKeen()>>with drinking water, or whatever the criminals' next move is,
<<else>>with drinking water,
<</if>>
I look around the dusty shelves and read through the few scrolls of records left on them. The activity logs are sloppily kept, with vague description that might as well not have been written down. The budget appears ordinary, but when I try to add up the expenditure, it's less than expected for a work staff of thirty or forty people.
<br><br>
Footsteps approach, and I count at least a dozen pair of them. A group of armed men enters the room, and a finely-dressed man around my age comes into view.
<br><br>
"?kidmc! You haven't changed a bit!" The man without weapon seats himself across from the table. Several of his armed guards then rush in to stand around us.
<br><br>
<<set _next = "c9_conspiracy">>
<<set _threaten = "<small>(body)</small> The cold edge of ?myweapon touches his neck before he could even blink.">>
<<choice_enabled _threaten _next `($body gt 3)`>>
<<setFlag "c9_gss" "threaten">>
<<bold>><<kind -1>><<proper -1>><<military>><<literati -1>>
<<trust "dukez" 1>>
<<set $response = `The man's eyes grow wide for a second as he realizes just how easily I could take his life. His guards step closer with blades drawn, but he stops them. "Wait, stop." No one makes a move. "Look, $clanName $birthName. I still have a reason in keeping you and whoever is upstairs alive..." He side-eyes the men around him. "But not these men... Do you understand?"<br><br>`>>
<<if setup.withPrincessAtStation()>>
<<set $response += "I listen for any sound from Princess Li's room, hoping that she is wise enough to keep herself safe. ">>
<<elseif flag("c9_treatfeiincapital")>>
<<set $response += 'I hear someone steps out of our guest room, so I call out. "Protect Doctor Mu. Do not worry about me."<br><br>Tiger Cub responds with a firm "Yes, General!"<br><br>'>>
<<elseif setup.isSlave("fei")>>
<<set $response += "I listen for any sound from Doctor Mu's room, hoping that Fei is experienced enough not to act recklessly. ">>
<<else>>
<<set $response += "I listen for any sound from Doctor Mu's room, hoping that he is wise enough to stay put. ">>
<</if>>
<<set $response += `I pull my weapon back to my side. "Say your piece."<br><br>He rubs his unscathed neck, and finally swallows. "Like I said, you're still that bastard who likes to humiliate other people."<br><br>His hint helps me make the connection. <i>Gongsun Shu. My childhood rival.</i> "I only humiliate cheaters who think they are a prodigy." He laughs and claps his hands, but doesn't elaborate on why.`>>
<</choice_enabled>>
<<choice_shown '<small>(mind)</small> "I was wondering when you would show up," From all that have happened, I connect his rude assumption of familiarity with my childhood rival. "Gongsun Shu."' _next `($mind gt 3 or flag("c7_namedculprit"))`>>
<<bold>><<literati>>
<<set $response = `The man fakes a dramatic gasp. "I'm surprised you actually remember me."<br><br>`>>
<<if setup.isSassy()>><<set $response += 'I quip. "No, just that your sliminess precedes you."'>>
<<else>><<set $response += 'I ask coldly. "Get to the point."'>>
<</if>>
<</choice_shown>>
<<choice_shown 'I pretend to read the scrolls again. "Whoever managed the records here is incompetent. I hope it wasn\'t you."' _next>>
<<bold>><<proper -1>><<kind -1>>
<<set $response = `The man chuckles. "Even though you made a fool of me over a decade ago, ?kidmc, it was a good lesson that drove me to better myself. Suffice it to say, that wasn't my doing."<br><br>That hint is enough to confirm any suspicion I had. <i>Gongsun Shu. My childhood rival.</i> `>>
<<if setup.isSassy()>>
<<if flag("c7_namedculprit")>><<set $response += `I sneer. "I don't consider falling in with tomb robbers to be an improvement."<br><br>"Hmph." He rubs his nose. "Well I don't care what you think of me."`>>
<<else>><<set $response += 'I sneer. "I see you still have money to throw around. So perhaps you did get better at counting numbers."<br><br>"Oh even if I am still bad at mathematics, I will always be richer than you, ?kidmc."'>>
<</if>>
<<else>><<set $response += `I let out a breath through my nose, and side-eye his group. "So what are you better at now? Certainly not at being a gentleman."<br><br>"Facing a powerful foe without support is like standing next to a crumbling wall, and that's not gentlemanly." He smirks.`>>
<</if>>
<<set $response += '<br><br>I look up from the scroll. "What do you want?"'>>
<</choice_shown>>
<<choice_shown "I stare at him, waiting for him to explain himself." _next>>
<<bold -1>><<stoic>>
<<set $response = `He sneers. "I know you'll figure it out sooner or later, and yet I feel hurt that you don't remember me, ?kidmc."<br><br>I frown at his intentional mockery, and recall a childhood rival with a similar lack of respect for me or my family. "Gongsun Shu."<br><br>We sit in awkward silence, until he asks. "What, you're not dying to know what I have to offer?"<br><br>`>>
<<if setup.isSassy()>><<set $response += `"A peacock will flaunt its tail." I sneer. "It can't help itself."`>>
<<else>><<set $response += 'I say coldly. "Get to the point."'>>
<</if>>
<</choice_shown>>
/% [[c9_conspiracy]] %/<<response>>
"When I was managing Chang Emperor's burial details, I came across a record by a court historian that was ordered to be destroyed." Gongsun Shu says in a conspiratorial tone, "I still slipped it into the pile of items to be put in the library of his tomb, because one day the right person will want to know the truth of how the Li clan inherited the kingdom."
<br><br>
"Generations ago, the Retainer King Ji Fa chose the most capable of his vassals to rule the kingdom, and the first Emperor Li was that candidate." I stare at him suspiciously. "Are you suggesting that foul play was involved?"
<br><br>
"Not in the sense of murdering his lord, but trickery was involved." My rival lowers his voice, "The writing suggested that whoever among his favored vassals made it to the King's funeral first was to be bestowed the Mandate of Heaven. The Ji clan could have continued to rule, but Li Jiao the then Grand Preceptor made sure their guard duty at the border of the kingdom will make a fast trip impossible. The Shangguan clan lived in the same city as the King, but Li Jiao dulled their head of the clan with honey traps that he missed the perfect timing when it counted. And even though the Dou clan could access underground passages to help them travel great distances safely, so did Li Jiao's trusted <<concept "concept-houseguest">>House Guest<</concept>>..." He pauses dramatically before finishing the sentence. "$clanName Kang."
<br><br>
I frown. "Great-great-grandfather drowned in service to the kingdom."
<br><br>
"Because he also had a claim to the throne, until Li Jiao killed him." The silk-clothed man leans in. "The first Emperor Li buried $clanName Kang with posthumous honor out of guilt, but did not permit any of his family to serve in the court... until the Chang Emperor made the exception for your father. And once again, the $clanName clan seems to have returned to becoming the Li clan's stepping stone to power."
<br><br>
<<set _next = "c9_conspiracy2">>
<<choice_shown '<small>(mind)</small> "I bet some if not all of you are supporters of the crown prince." My eyes flit from bodyguard to bodyguard. "Why would you help this criminal disturb the tomb of the Chang Emperor, who passed the Mandate of Heaven to his eldest son?" I look at my rival again. "Is it not because this man is lying through his teeth?"' _next `($mind gt 4) and (flag("suzhanrebels") eq "gongsunshu")`>>
<<setFlag "c9_conspiracy" "refute">>
<<bold 2>><<literati>>
<<trust "yang" 2>><<trust "sheng" 2>><<trust "ren" 1>>
<<set $response = `Shu's face twists into a strange expression, but he chuckles. "Right, of course you would be difficult." He stands up and backs away. "Come willingly and find the truth for yourself, or things might get ugly..."`>>
<</choice_shown>>
<<choice_shown '"I don\'t believe a word you say."' _next>>
<<setFlag "c9_conspiracy" "reject">>
<<bold>><<stoic -1>><<loyal>><<trusty>><<righteous>><<wise -1>><<collectivist -1>>
<<trust "yang" 1>><<trust "sheng" 1>>
<<if $mind gt 4 and (flag("suzhanrebels") neq "gongsunshu")>>
<<set $response = "If any of these men are loyal to the Chang Emperor or the crown prince, they wouldn't have taken part in the tomb desecration. But it's also possible that they are purely in this for the pay...<br><br>">>
<<elseif ($mind gt 1 and $mind lt 5) and (flag("suzhanrebels") eq "gongsunshu")>>
<<set $response = "There is something about this logic that doesn't make sense, but I can't seem to verbalize it.<br><br>">>
<</if>>
<<set $response += '"You want solid proof, is it?" Shu smirks. "Dare to come with me?"'>>
<</choice_shown>>
<<choice_shown '"If the first Emperor Li fulfilled the condition of succession, then he is the rightful ruler of the kingdom."' _next>>
<<setFlag "c9_conspiracy" "neutral">>
<<stoic>><<loyal>><<proper>><<wise -2>><<collectivist>>
<<military>><<literati>><<masses>>
<<trust "yang" 1>><<trust "ren" 1>>
<<set $response = 'Shu sighs. "There is something in the Imperial tombs that you need to see."'>>
<</choice_shown>>
<<choice_shown "I don't trust him. But I wonder how much of his lie is based on truth." _next>>
<<setFlag "c9_conspiracy" "intrigue">>
<<wise>><<loyal -1>><<literati -1>>
<<set $response = 'Sensing my ambivalence, Shu says, "Come with me. You need to see something with your own eyes."'>>
<</choice_shown>>
/% [[c9_conspiracy2]] %/<<response>>
<<if setup.isAcute()>>Every part of my body screams "this is a trap."
<<elseif setup.isSmart()>>This feels like a trap.
<</if>>
<<if setup.withPrincessAtStation()>>
Princess Li asked me to escape when confronted by the mastermind behind the tomb robbery. But do I want to
<<if flag("c9_conspiracy") eq "refute">>let her face all of these criminals alone?
<<else>>give up this opportunity to get closer to the truth?
<</if>>
<br><br>
<</if>>
<<set _next = "c9_descent">>
<<set _same = "His armed bodyguards escort us on two sides, but leaves a few behind. I frown at the implication, though I can only entrust the rest to fate now.">>
<<choice_enabled "<small>(body)</small> I seize Gongsun Shu's life into my hands. If I were to fall, I will take him with me." _next `($body gt 4)`>>
<<setFlag "c9_conspiracy2" "control">>
<<bold>><<kind -1>><<military>><<masses -1>>
<<set $response = `I leap forward and grab my rival firmly by the neck without choking his throat. Before his bodyguards could swarm me, I shout. "I can kill him and then finish the rest of you too! Do not test my resolve!" I say to Shu. "I will go see what trick you have up your sleeves, but I won't be your prisoner!"<br><br>Sweat beads form on his face as he gestures for his subordinates to stand down. "F-fine, then let me lead the way." I step around behind him and adjust my grip to hold him from the back, so that he could walk ahead. With my peripheral vision, I notice that a few men remain in the building when we move toward the front of the complex. But at this point I just have to let fate run its course.`>>
<</choice_enabled>>
<<choice_shown "I follow him out peacefully. Sometimes a direct path through a problem might yield a better outcome than going around it." _next>>
<<setFlag "c9_conspiracy2" "peaceful">>
<<bold -1>><<stoic>><<kind>><<proper>><<collectivist>><<military -1>><<literati>>
<<set $response = "My childhood rival bows">>
<<if setup.isSassy()>><<set $response += " in that pretentious manner,">>
<<else>><<set $response += ",">>
<</if>>
<<set $response += " then leads the way to the front of the complex. " + _same>>
<</choice_shown>>
<<choice_shown "I go with him, but I'm frustrated at the situation." _next>>
<<setFlag "c9_conspiracy2" "upset">>
<<bold -1>><<stoic -1>><<trusty>><<collectivist -1>>
<<military -2>><<literati -1>><<masses>>
<<set $response = "I rise to my feet and angrily gestures for him to lead the way. Shu smirks, and strolls toward the front of the complex. " + _same>>
<</choice_shown>>
/% [[c9_descent]] %/<<set $location = "somewhere underground">>
<<response>>
<<if flag("c9_courierstation2") eq "tools">>
I locate the stable at the back of the station, and cautiously comb through the area until I find in the middle stall area a set of crude stairs carved out of the earth that leads into the ground. The opening might have been hidden under a pile of bamboo weave if not for someone in a rush...
<<if $mind gt 3>>Not far from this stall is an outdoor mud stove with several cavities that usually house the fire. But upon closer inspection, those openings actually lead underground. And if my speculation is correct, this stove might actually be an air well for an underground tunnel.<</if>>
<br><br>
With no portable torch in sight, I take a chance and descend into the earth without light. The tomb robbers will need light too, or we will fight in the dark, which may or may not be in their favor.
<br><br>
Weapon in hand, I expect to be ambushed whenever there is noise besides my own subtle footfall.
<<if $body gt 3>>My senses of hearing and smell take center stage as I let my eyes rest in the pitch black.
<<elseif $qi gt 3>>I summon my internal energy and extend its reach to feel the tension in the environment.
<<elseif $mind gt 3>>I feel the texture and levelness of the ground with my feet, combine that information with the direction of air flow, then calculate the next step.
<<else>>I move forward cautiously.
<</if>>
<<if hasVisited("c9_j_jimin_tunnel")>>Compared to the tunnel under Jimin city, this
<<else>>The
<</if>>
tunnel is barely able to let an average height person stand upright, but even that tight space would have taken a long time to dig through. The length of the tunnel is even more impressive. They must have been working on this project for months.
<br><br>
After an unknown amount of time, the criminals finally make their move. The first wave of attacks are clumsy and desperate. They exposed their positions because they couldn't control their nervous breathing. The second wave thins in numbers rather quickly, and I suspect some have abandoned their comrades either to warn their leader, or to simply preserve their own life.
<br><br>
"?kidmc!" A man calls from a distance. "Instead of fighting, let's make a deal!" The deadened sound suggests that the passage does not become more spacious up ahead.
<br><br>
I frown at how this stranger refers to me, assuming familiarity without having earned it. But I brush that annoyance aside to consider whether to pick up the pace in pursuit of his voice, or proceed even more carefully now that the enemy is brave enough to expose their position.
<br><br>
"There is something you need to know!" He calls again. "But you probably want to see it for yourself first!" After several minutes of no response from me, a torch lights up near him. "Come out, ?kidmc. Don't be scared." He retreats into the dark, but soon lights up another torch along the way. "Better hurry before the flames go out."
<br><br>
His words remind me of the danger of being underground, so I grit my teeth and begin to [[follow the trail of light|c9_tombentry]] regardless of how many other paths there may be.
<<elseif flag("c9_courierstation2") eq "wait">>
I see a faint light coming from around the corner in the tunnel. Even that amount of illumination helps me spot what looks to be an air vent that goes up into the earth above. Unfortunately it's too small to fit me, nor could I climb into it
<<if setup.c8InjuryHeavy()>>in my injured condition.
<<else>>fast enough and quietly enough to avoid detection.
<</if>>
So I surprise the light-bearer as they step into view, knocking them unconscious before they could alert anyone else. The flame in the lamp dies when the oil spills all over the ground. But I saw that he is the servant from earlier, as expected. After a few more steps down the tunnel, I hear faint noises of chatter.
<br><br>
<<if flag("suzhanrebels") eq "gongsunshu">>"...the traitor is already being punished enough... Why are we still running with tomb robbers?"
<<else>>"...sick of sleeping down here. My joints are acting up again."
<</if>>
<br><br>
I slow my breathing and soften my steps. Another man says.
<<if flag("suzhanrebels") eq "gongsunshu">>"We need to grow our army, remember? Our prince will forgive us once we succeed..."
<<else>>"You can sell the broken jade pieces you dug up and pay a doctor to fix that leg..."
<</if>>
I stay in the shadow and slip by the nook in the wall where those men are talking. A confrontation might be inevitable, but I want to find out more about what I'm dealing with before facing all these threats at once.
<br><br>
The next stretch of tunnel is completely dark.
<<if $body gt 3>>My senses of hearing and smell take center stage as I let my eyes rest in the pitch black.
<<elseif $qi gt 3>>I summon my internal energy and extend its reach to feel the tension in the environment.
<<elseif $mind gt 3>>I feel the texture and levelness of the ground with my feet, combine that information with the direction of air flow, then calculate the next step.
<<else>>I move forward cautiously.
<</if>>
<<if hasVisited("c9_j_jimin_tunnel")>>Compared to the tunnel under Jimin city, this
<<else>>The
<</if>>
tunnel is barely able to let an average height person stand upright, but even that tight space would have taken a long time to dig through. The length of the tunnel is even more impressive. They must have been working on this project for months.
<br><br>
After an unknown amount of time, I finally see [[faint light up ahead|c9_tombentry]].
<<else>> /% question %/
Instead of leaving the courier station to another location in the wild, Gongsun Shu and his armed men bring me to the stable in the back, where the middle stall leads to an underground tunnel. With one man in front holding a torch, and another behind me holding an oil lamp, we descend into the earth.
<br><br>
<<if hasVisited("c5_dungeon")>>
The eerie atmosphere reminds me of the time I went down into the palace dungeon to speak to Yao and Ning.
<br><br>
<<elseif not flag("dungeonhaunting")>>
<<setFlag "dungeonhaunting">>
When I was twelve, Father brought me down into the palace dungeon to teach me about the underworld. There were many prisoners kept there during the reign of the Chang Emperor, and for two months since, the screams from the prisoners or the bloodshot eyes of the interrogators haunted my soul.
<br><br>
"Not everyone is here because they are guilty." Father would tell me, "And sometimes one would rather come here than to live in shame. It is the same for life and death."
<br><br>
Right now there is only the sound of footsteps as the group travels deeper underground.
<br><br>
<</if>>
<<if hasVisited("c9_j_jimin_tunnel")>>Compared to the tunnel under Jimin city, this
<<else>>The
<</if>>
tunnel is barely able to let an average height person stand upright, but even that tight space would have taken a long time to dig through. The length of the tunnel is even more impressive. They must have been working on this project for months. With the help of light, I notice a few air vents of varying sizes that go up at an angle into the earth. At this depth, it makes sense to have a way to transfer fresh air into the tunnels.
<br><br>
<<if flag("c9_conspiracy2") eq "control">>
The pulse on my rival's neck quickens and slows as we trudge forward. He is likely to be plotting his escape or revenge for when we arrive at our destination. For now, however, I am in control.
<<else>>
He tries to make conversation, <<if setup.isSassy()>>as if that would<<else>>perhaps trying to<</if>> endear me to him. But I have a feeling he intends to blindside me with something else.
<</if>>
<br><br>
After an unknown amount of time, we begin to approach a [[faint light up ahead|c9_tombentry]].
<</if>><<set $location = "entrance of a tomb, somewhere underground">>
<<if flag("c9_courierstation2") eq "tools">>
At the end of the trail, the ceiling becomes a little higher, but the feeling of suffocation is still ever present. Peasant-clothed men wielding bronze blades <<if flag("suzhanrebels") eq "gongsunshu">>glare at me with hateful eyes<<else>>stare at me with fearful eyes<</if>> as I step onto the constructed path paved with stone blocks. Standing behind this wall of men is the person who lured me here, and his outfit appears richer than the rest of his group. My eyes flit from detail to detail under torch lights from the walls, then back at the possible mastermind of the tomb robbers.
<br><br>
<<if $mind gt 3 or flag("c7_namedculprit")>>
Suddenly I'm able to connect the dots in my head. "Gongsun Shu!"
<br><br>
"It's about time you remember me, ?kidmc." That mocking smirk of my childhood rival somehow never aged.
<<else>>
"You look familiar." I ask. "Who are you?"
<br><br>
He fakes a gasp of surprised. "Even the great Agent $agentName has been fooled for all this time. I don't know whether to be proud of myself or be hurt that you have forgotten me already."
<br><br>
I frown.
<<if setup.isSassy()>>"If you prefer to live underground like a rat, I see no reason to remember you." <<if flag("suzhanrebels") eq "gongsunshu">>His bodyguards growl at me and threaten to attack, but is told to wait.<</if>>
<<elseif setup.isBold() and setup.isPassionate()>>"Name!" His bodyguards backs away <<if flag("suzhanrebels") eq "gongsunshu">>slightly before threaten to attack, but is told to wait.<<else>>slightly.<</if>>
<</if>>
<br><br>
The man makes a displeased noise, then says. "Don't worry, I'm not that simpleminded child anymore, $clanName $birthName. Gongsun Shu has bigger plans than squabbling with you." <i>My childhood rival, a cheater who got exposed.</i>
<</if>>
<br><br>
He gestures to the armed men to step aside, and points at an armored figure framed by the arched doorway just beyond it. "I know your mother has been looking for his remains. Well, look no further."
<br><br>
<i>Father's remains...?</i> My brows tighten at a sudden whiff of death.
<br><br>
"Apparently he has been appointed the Grand Protector of the Imperial clan's tombs!" Shu relishes in his choice words. "What an honor, to guard his master for eternity!"
<br><br>
<<set _next = "c9_bones", _kill = "c9_slaughter", _skip = "c9_earthquake">>
<<choice_enabled "<small>(body)</small> I start killing his bodyguards as I approach him." _kill `($body gt 3)`>>
<<setFlag "c9_tombentry" "kill">>
<<if more("kindness")>><<fairmath "$trustMasses" 5>>
<<else>><<fairmath "$trustMasses" -5>>
<</if>>
<<fairmath "$trustLiterati" -5>><<fairmath "$trustMilitary" 5>>
<<fairmath "$kindness" -10>>
<<fairmath "$righteousness" -5>>
<</choice_enabled>>
<<choice_shown "I walk calmly past him and his bodyguards toward the figure shrouded in shadows." _next>>
<<setFlag "c9_tombentry" "calm">>
<<fairmath "$trustLiterati" 5>>
<<fairmath "$bold" 5>><<fairmath "$stoic" 5>>
<</choice_shown>>
<<choice_shown '"You were a little cheater then, and a bigger cheater now." I goad him. "I don\'t believe a word you say."' _skip>>
<<setFlag "c9_tombentry" "goad">>
<<fairmath "$wisdom" 5>>
<<fairmath "$kindness" -5>>
<<fairmath "$bold" -5>>
<<fairmath "$collectivist" -5>>
<<set $response = `"The royal tombs cannot possibly be this close to the courier station that you could tunnel to." I say.<br><br>"Sure, perhaps not the official ones declared to the world." Shu smirks. "But you must not know about fake tombs. You know, so misguided worshippers don't disturb their actual resting place?"<br><br>Suddenly, I feel a subtle rumbling traveling through my body. And by the looks of confusion and fear on everyone else's faces, it must not just be me that had felt it.`>>
<</choice_shown>>
<<elseif flag("c9_courierstation2") eq "wait">>
"Are the trapdoors set up?" A man's voice floats into the still dark tunnel. I stop, and creep toward the opening while remaining protected by the shade. I count about ten peasant-clothed men with weapons in the oil-lamp-lighted room. Unfortunately it is difficult to see much more detail from this distance.
<br><br>
<<if flag("suzhanrebels") eq "gongsunshu">>
"How are you sure that traitor's heir would be tempted to follow you down here?" Someone else asks.
<br><br>
"I'm not sure, but that cursed ?person_0 is here, and I'd rather strike first than to wait to be captured." The first speaker casually responds, "I don't hear anyone else coming up with brilliant ideas? Eh?"
<br><br>
"What if $agentName has planted an ambush outside the station?" Another man asks.
<br><br>
"A-Bing already said the sentry guard saw nothing suspicious out there." The supposed ideas-man says. "Besides, why would $agentName put a non-combatant in danger if they are expecting us? Clearly we have the element of surprise."
<br><br>
The second man says,
<<if setup.withPrincessAtStation()>>"Then we should take the Xuan Princess hostage, then poison $agentName."
<<elseif flag("c9_treatfeiincapital")>>"Then we should use poison darts on $agentName's guards, then take that doctor hostage."
<<else>>
<<if setup.isSlave("fei")>>"Then we should poison the guard, then take the doctor hostage."
<<else>>"Then we should take that doctor hostage."
<</if>>
<</if>>
<br><br>
"Wait. Since you mentioned a possible ambush, we could counter-surround them." The ideas-man says. "Yes, that could be our contingency plan. A-Cheng, you take their horse, ride out to get captain Wang. Tell him that $agentName forced the station workers to dig up graves to look for ?their_0 father's remains." There is self-satisfaction in his tone. "And when everyone is in position, we show them those old bones, and watch the Agent defend ?themself_0!" Other men make a noise of agreement.
<<else>>
"...what if you can't persuade ?them to come down here?" Someone else asks.
<br><br>
"Hmm, I suppose there is a chance that cursed ?person_0 is a stick-in-the-mud like ?their_0 father." The first speaker casually responds, "But I'd rather not take any chances that it's only a coincidence that ?they_0 is here tonight."
<br><br>
"Poison the food!" Another man says, "Or use those mountain people's poison darts!"
<br><br>
<<if setup.withPrincessAtStation()>>"A-Bing said the other woman must be some rich clan's daughter." A third man interjects, "Let's take her hostage!"
<<elseif flag("c9_treatfeiincapital")>>"We could poison the two guards, then take that old man hostage!" A third man interjects.
<<else>>"A-Bing said that bodyguard doesn't look that tough. Maybe we can overpower him and take the old man hostage!" A third man interjects.
<</if>>
<br><br>
"Quiet! Let me think." The supposed leader considers his options. "Aha, here's a better contingency plan. A-Cheng, you take their horse, ride out to get captain Wang. Tell him that $agentName forced the station workers to dig up graves to look for ?their_0 father's remains." There is self-satisfaction in his tone. "If the Agent doesn't come down here with me, we'll show the patrols those old bones, and watch the fool defend ?themself_0!" Other men make a cheerful sound of agreement.
<</if>>
<br><br>
"A-Cheng, go." He says, "And also tell your cousin on the tower to prepare some poison arrows, just in case."
<br><br>
"Got it." A short man is walking toward me. I retreat at the same pace...
<<set _next = "c9_thinning">>
<<choice_shown "and prepare to kill them all in the dark." _next>>
<<setFlag "c9_tombentry" "kills">>
<<fairmath "$kindness" -10>>
<<fairmath "$trustMilitary" 5>>
<<if flag("suzhanrebels") neq "gongsunshu">><<fairmath "$trustMasses" 5>><</if>>
<<trust "yang" 1>><<trust "ren" -1>>
<</choice_shown>>
<<choice_shown "so I may knock them out in the dark." _next>>
<<setFlag "c9_tombentry" "kos">>
<<fairmath "$kindness" 5>>
<<fairmath "$trustLiterati" 5>>
<<trust "yang" -1>><<trust "ren" 1>>
<</choice_shown>>
<<else>> /% question %/
At the end of the trail, the ceiling becomes a little higher, but the feeling of suffocation is still ever present. We step onto a constructed path paved with stone blocks, and I know we have entered an underground complex that was built earlier than the tunnel we came in through.
<br><br>
The peasant-clothed guards fan out around the two sides of the room, <<if flag("suzhanrebels") eq "gongsunshu">>glaring at me with hateful eyes<<else>>staring at me with fearful eyes<</if>> as they do so.
<br><br>
There is already an oil lamp placed in the middle of one wall, and the lamp-holder puts his down in a similar spot on the other side. As the torch-wielder walks further ahead, a human-shaped figure at the far end of the room slowly becomes illuminated... revealing the [[skeletal remains|c9_bones]] of someone that appears to guard the entrance of another pitch dark tunnel...
<</if>>
/% [[c9_bones]] [[c9_slaughter]] [[c9_earthquake]] [[c9_thinning]] %/<<if flag("c9_tombentry") eq "kill">>
The first death takes the man by surprise. The second to fall goes down in a whimper.
<<if $body gt 4 or (not setup.c8InjuryHeavy())>>The third and fourth charge at me out of fear more than bravery, and I finish them in time to kill the fifth.
<<else>>The old injury slows me down quite a bit, but I manage to take down three more of these men without destroying my body.
<</if>>
<<if flag("suzhanrebels") eq "gongsunshu">>
Only a few of these men slip away during the chaos, while most of them stay and fight to their last breath.
<<if setup.c8InjuryHeavy()>>
<<setFlag "c9_tombfightinjury" "cutsbruises">>
I end up with more cuts and bruises, but that is the price to pay for dealing with rebels.
<</if>>
<<else>>
The tomb robbers scatter like sand after that, crawling or flattening themselves against the walls to avoid the reach of my weapon.
<</if>>
<br><br>
Blood is still dripping from ?myweapon as I walk toward Gongsun Shu, who is barely able to keep his wits about him. He runs toward the arched doorway, knocking over the armored figure, and scramble into the unlit tunnel, screaming, "Save me! Your Majesty! Kill the traitor! Save me!"
<br><br>
I grab the helmeted skull after it stops rolling, then get down on one knee by the felled "figure" that's tied to a wooden stand. The Grand Protector's iron armor doesn't fit him anymore, because all that's left is a set of cleaned skeleton. I place the head next to the rest of him, thankful that the stench of decay is not strong enough to turn my stomach...
<br><br>
<<if setup.deduceFatherRemains()>>
My fingers trace the teeth on the dangling jaw of the skull, feeling the chipped one and the missing gap where I expected there to be. Whoever scrapped flesh from the bones did a crude job, but I could still find a few familiar cracks...
<<else>><i>Are these really my father's bones?</i>
<</if>>
<br><br>
<<set _next = "c9_slaughter2">>
<<choice_shown "This has to be him. I have no reason to believe otherwise." _next>>
<<setFlag "c9_slaughter" "believe">>
<<fairmath "$filialPiety" 5>>
<<fairmath "$stoic" 5>>
<<if not setup.deduceFatherRemains()>><<fairmath "$wisdom" -1>><</if>>
<<set $response = "I untie the bones from the armor stand, then tie the skull to the spine instead. I need to find a container to safely carry these back to the surface. But first, I need to make sure that schemer is not up to more tricks.">>
<</choice_shown>>
<<choice_shown "This has to be Gongsun Shu's dirty trick. I refuse to believe it!" _next>>
<<setFlag "c9_slaughter" "reject">>
<<stoic -1>>
<<if setup.deduceFatherRemains()>><<kind -1>><</if>>
<<trust "yang" 1>><<trust "dukej" 1>>
<<set $response = "I step over the bones in pursuit of the criminal.">>
<</choice_shown>>
<<choice_shown "<i>Why would the Li clan treat him like this, after all he has sacrificed for them!</i> <small>(resentment)</small>" _next>>
<<setFlag "c9_slaughter" "resent">>
<<resent "liclan" 1>>
<<stoic -2>><<filial>><<loyal -1>>
<<if not setup.deduceFatherRemains()>><<wise -1>><</if>>
<<trust "dukez" 1>><<trust "ren" -1>>
<<set $response = "Frustrated that I can't easily carry Father's bones with me, I decide to chase down the wretched criminal first.">>
<</choice_shown>>
<<else>> /% from c9_bones %/
<<setFlag "c9_tombfightinjury" "worsen">>
With slashes of ?myweapon I cut the threads that chained those weary bones to the wooden stand, and as the armored body falls to the stony ground, I unleash what civility has urged me to suppress.
<br><br>
The closest foe in my range loses his head. His comrade drops to his knees screaming, clutching the bloody stump of his arm. The rest of these scums
<<if flag("suzhanrebels") eq "gongsunshu">>
attempt to swarm me, yelling all kinds of slogans to maintain their morale. Yet all I hear in the end are cries of agony... or when I nail that richly-dressed lowlife to the wall of the unlit tunnel with one of their own bronze blades, unintelligible dying curses... drowned in his own blood.
<br><br>
A tremor flows through me, shaking me out of a trance. It's not rage, fear, or the high of a bloodbath that causes the trembling. No, it's the earth itself...
<br><br>
I step back once, then twice, until the sound of pouring sand fills the air. What remains of the light goes dark. A crushing wave of sand knocks me against the other side of the tunnel. I scramble to get away.
<<set _same = "<i>Help me, Father! Please show me the way!</i>">>
<<if flag("c8_injury") neq false>>Unfortunately, the sensation of pain finally catches up with me with a vengeance.
<</if>>
<<switch flag("c8_injury")>>
<<case "temple" "browline" "skull" "concussion">>A sharp sting pierces my eyes to the back of my skull. At first my body simply refuses to move, and then I don't remember what happened...
<<case "wrist">>From within the torrent of sand, a large rock fragment lands on my injured wrist and traps me before I could push myself up. I spit out a mouthful of sand while trying to free my hand... and myself...
<<case "thigh">>I feel blood soaking through the trouser around my injured thigh, and as the level of sand rises, my legs must endure more stress to push me forward... <<= _same>>
<<case "abdomen" "waist">>I double over as a large rock fragment smashes into my abdomen. It came down with the torrent of sand, possibly as part of the trap. I struggle fiercely to free myself from the weight, lest I get buried alive...
<<case "collarbone">>From within the torrent of sand, a large rock fragment crashes into my injured collarbone, choking me by its forceful impact and the sand that rushed into my opened mouth. I roll to one side, unwittingly submerging myself in a sea of these grains of death...
<<default>>
From within the torrent of sand, a large rock fragment crashes onto my shoulder, and I get a mouthful of sand before I could even cry out. My body naturally bends away from the force to protect itself, but when everything around me will add stress to my injury, I become as good as paralyzed... <<= _same>>
<</switch>>
<<else>>
think they are fearless, but three more kills later they scatter like rats. That richly-dressed lowlife even tries to crawl up one of the air vents as a means of escape.
<<if flag("c8_injury") eq "wrist">>
<br><br>
"Gongsun Shu!" I shout up at him.
<br><br>
The fool panics and scraps at the wall of the well harder, kicking down debris that assault my head. "Save me Your Majesty! I don't want to die! I'm too young to- cough-"
<br><br>
Loose sand begins to pour out of the opening, causing me to reflexively take a step back to avoid catching any with my nose or mouth.
<<if $mind gt 3>>Suddenly I realize that this well might not have been dug for air!
<<else>>I think he has triggered some kind of tomb protection mechanism!
<</if>>
Not long after that, something heavy smashes onto the ground. The rain of sand is thick to the touch. I prepare myself to fight Shu in the dark, but all I can hear is the deafening sound of pouring sand.
<br><br>
I attempt to retrace my steps back to the lighted room, but at one point I slip and nearly land on my injured wrist... I find myself struggling to keep my head above the rising sand, coughing and spitting with every breath... I must go around these downpours lest they bury me alive...
<<else>>
I climb in after him and claw onto his ankle like a vengeful ghost. The fool becomes hysterical as he kicks and screams, "Save me Your Majesty! I don't want to die! I'm too young to- cough-"
<br><br>
Loose sand begins to pour down without warning, causing me to reflexively spit them out lest I choke on them like my rival is.
<<if $mind gt 3>>Suddenly I realize that this well might not have been dug for air!
<<else>>I think he has triggered some kind of tomb protection mechanism!
<</if>>
There is a subtle rumbling that travels through my body, but my first priority is to lower my head to avoid filling my nose and mouth with sand. Then I hear a sickening crack, followed by a body smashing into my neck and shoulders before I fall...
/% TODO scrapping and dislocated joints injury %/
<</if>>
<</if>>
<br>
<<include "c9_end">>
<</if>>
/% [[c9_slaughter2]] [[c9_end]] %/<<response>>
The path darkens the further I move into the tunnel, but eventually I hear the sound of struggle inside an air well in the ceiling that's wide enough to fit a man. I shout upward into the opening. "Gongsun Shu!" And the reaction is more rock pellets and scraps of tamped earth falling from the well as my childhood rival tries to climb faster.
<<if flag("c8_injury") or flag("c9_injury")>>Despite some difficulty,<</if>> I climb in after him.
<br><br>
"I was going to, offer you a partnership, so you can build your army, and claim the throne!" Shu wheezes with each laborious movement, but he certainly seems hardier than I remembered.
<br><br>
<<if setup.isSassy()>>"And then you will back stab me and take it all for yourself, Shu-Shu!" I sneer.
<<elseif setup.isLoyalist()>>"You would have wasted your breaths!" I shout.
<<else>>"Tell that to the executioner!" I shout.
<</if>>
<br><br>
I push myself to climb faster, though I underestimated his desperation when I grab onto his ankle. The man becomes hysterical as he kicks and screams, "I'm not ready to die! I'm too young to- cough-"
<br><br>
Loose sand begins to pour down without warning, causing me to reflexively spit them out lest I choke on them like my rival is.
<<if $mind gt 3>>I realize now that this well might not have been dug by the tomb builders, but by the robbers!
<<else>>I think he has triggered some kind of tomb protection mechanism!
<</if>>
There is a subtle rumbling that travels through my body, but my first priority is to lower my head to avoid filling my nose and mouth with sand. Then I hear a sickening crack, followed by a body smashing into my neck and shoulders before I fall...
/% TODO scrapping and dislocated joints injury %/
<br>
<<include "c9_end">>
/% [[c9_end]] %/The first man
<<if flag("c9_tombentry") eq "kills">>
<<if setup.hasShuoSword()>>loses his head<<else>>loses his throat<</if>> and lands with a thud.
<<else>>goes down quick as I focus all of my attention on incapacitating him.
<</if>>
His comrades in the light could hear the suspicious noise, but have no clue what they are in for. "A-Cheng?" Another one of them move closer to check, and I take care of them in the same manner.
<br><br>
Now these men are alarmed, and fear begins to control them. "Who's there?!" The ideas-man yells with a shaky voice. "Come out!" When I refuse to play by his rules, he urges the others to charge together.
<br><br>
Suddenly, a rumble travels through my body. And by the looks of confusion in their eyes, we must all be feeling the same sensation. "W-what is going on?" They turn to each other for assurance, but only found more reasons to panic.
<br><br>
<<if setup.isSinger()>>
"The streams all bubble up and overflow. The crags on the hill-tops fall down." I recite to myself a line from "<<concept "concept-shijingxiaoyashiyuezhijiao">>First of October<</concept>>", where the singer described the earthquake that upset the lives during their time. I wonder if this is what's it like to experience one while underground...
<<elseif setup.isKeen()>>From what I've learned in my studies, this must be an earthquake. And I wonder if this is what it's like to experience one while underground...
<<else>>I have only heard legends of something like this, an event that shook the world quite literally.
<</if>>
<br><br>
A third of the men turn and flee in the other direction, knocking over something as they go. "Stay calm! It's just an earthquake!" Even though that's what the ideas-man says, he looks no less hysterical than his armed subordinates.
<br><br>
"$clanName $birthName!" He suddenly figures it out, and points vehemently in my direction. "Come out and face us!"
<br><br>
<<if flag("suzhanrebels") eq "gongsunshu">>
Two men scream curses at me before charging with their weapons raised. I defeat them, then throw their weapons into the lighted room until they skid to the feet of that frightened leader.
<</if>>
I step out of the tunnel and stare at each of them in turn. At last my glare settles on the ideas-man who is more finely dressed than the rest. "Whoever you are, you are finished." As the shaking of the earth continues, the morale of the group finally crumbles, and they join the other deserters into the tunnel ahead.
<br><br>
"H-hey, ?kidmc?" The anxious leader backs away slowly and points to a fallen figure near where his men fled toward. "See that, see that? It's your [[father's remains|c9_bones]]... You can thank me later. Just, just take it and get out of here... Before you are trapped here forever-" And he bolts for the tunnel after his men.<<response>>
<<if flag("c9_tombentry") eq "calm">>
With <<if setup.isStoic()>>a fearless serenity I knew I'm capable of<<else>>an unexpected serenity I didn't know I was capable of<</if>>, I wade through a sea of killing aura, and only stop in front of a set of human skeleton that is tied to a wooden armor stand. The helmeted skull is placed on top of the pole, while the cleaned bones don the iron armor of the Grand Protector.
<br><br>
<<if setup.deduceFatherRemains()>>My fingers trace the teeth on the dangling jaw of the skull, feeling the chipped one and the missing gap where I expected there to be. Whoever scrapped flesh from the bones did a crude job, but I could still find a few familiar cracks...
<<else>><i>Are these really my father's bones?</i>
<</if>>
<br><br>
<<set _next = "c9_earthquake">>
<<choice_shown "I collect my father's remains." _next>>
<<setFlag "c9_bones" "collect">>
<<filial 2>>
<<if not setup.deduceFatherRemains()>><<wise -1>><</if>>
<<literati>><<masses>>
<<if setup.isPassionate() and setup.isFilial() and very("kindness")>>
<<set $response = "With tears in my eyes, ">>
<</if>>
<<trust "mother" 1>><<trust "ren" 1>><<trust "jun" 1>>
<<set $response += "I untie the bones from the armor stand, gather all the pieces to lay them gently on the ground, then tie the skull to the spine instead. I feel my body trembling, but soon realize it's not due to grief...">>
<</choice_shown>>
<<choice_shown "This has to be Gongsun Shu's dirty trick. I refuse to believe it." _next>>
<<setFlag "c9_bones" "ignore">>
<<stoic>><<military>>
<<if setup.deduceFatherRemains()>><<kind -1>><</if>>
<<trust "yang" 1>><<trust "dukej" 1>>
<<set $response = "I stand there, thinking about my next move. Then my body starts to shake, but not because I'm trembling...">>
<</choice_shown>>
<<choice_shown "<i>Why would the Li clan treat him like this, after all he has sacrificed for them!</i> <small>(resentment)</small>" _next>>
<<setFlag "c9_bones" "resent">>
<<resent "liclan" 1>>
<<stoic -2>><<filial>><<loyal -1>>
<<if not setup.deduceFatherRemains()>><<wise -1>><</if>>
<<trust "dukez" 1>><<trust "ren" -1>>
<<set $response = "I cut the threads to free my father's bones from the wooden stand, then remove his helmeted skull and put it on the ground next to the rest of him. A silent fury is building inside of me, so much so that I feel my entire body trembling...">>
<</choice_shown>>
<<elseif flag("c9_courierstation2") eq "wait">>
I grab the helmeted skull that has rolled away from the felled "figure", then get down on one knee by the body that's tied to a wooden stand. The Grand Protector's iron armor doesn't fit him anymore, because all that's left is a set of cleaned skeleton. I place the head next to the rest of him, thankful that the stench of decay is not strong enough to turn my stomach...
<br><br>
<<if setup.deduceFatherRemains()>>
My fingers trace the teeth on the dangling jaw of the skull, feeling the chipped one and the missing gap where I expected there to be. Whoever scrapped flesh from the bones did a crude job, but I could still find a few familiar cracks...
<<else>><i>Are these really my father's bones?</i>
<</if>>
<br><br>
<<set _next = "c9_sandtrap">>
<<choice_shown "I collect my father's remains, and carry them back the way I came." _next>>
<<setFlag "c9_bones" "back">>
<<fairmath "$filialPiety" 10>>
<<fairmath "$kindness" 5>>
<<if not setup.deduceFatherRemains()>><<fairmath "$wisdom" -5>><</if>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<<trust "mother" 1>><<trust "ren" 1>><<trust "jun" 1>>
<</choice_shown>>
<<choice_shown "<i>Those men will pay for this!</i>" _next>>
<<setFlag "c9_bones" "revenge">>
<<fairmath "$stoic" -10>>
<<fairmath "$filialPiety" 5>><<fairmath "$kindness" -10>><<fairmath "$righteousness" 5>>
<<if not setup.deduceFatherRemains()>><<fairmath "$wisdom" -5>><</if>>
<<fairmath "$trustLiterati" 5>><<fairmath "$trustMilitary" 5>>
<<trust "dukez" 1>>
<</choice_shown>>
<<choice_shown "I chase after the tomb robbers." _next>>
<<setFlag "c9_bones" "chase">>
<<fairmath "$stoic" 5>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustMasses" 5>>
<<trust "yang" 1>><<trust "sheng" 1>>
<</choice_shown>>
<<else>> /% question %/
<<if setup.isFilial() and setup.isSpiritSensitive()>>A gentle breeze brushes past my ears, even though the flames in the room seem undisturbed.<</if>>
My steps suddenly feel heavier, yet my body wants to go up to the figure for a closer look. <<if flag("c9_conspiracy2") eq "control">>I release my grip on Gongsun Shu, who scrambles back out of my reach, even though he was the one who wanted to bring us into this enclosed space. He<<else>>Gongsun Shu<</if>> lets out a taunt that he might have been saving for this very moment. "Apparently he has been appointed the Grand Protector of the Imperial clan's tombs! What an honor, to guard his master for eternity!"
<br><br>
I continue to drag myself forward as his tone changes to that of pity. "That's what your father's unquestioning loyalty earned him. And that's what it will do to YOU, if you don't plan for a future that YOU want!"
<br><br>
Time comes to a halt with me in front of the skeleton that is tied to a wooden armor stand. The helmeted skull is placed on top of the pole, while the cleaned bones don the iron armor of the Grand Protector.
<br><br>
<<if setup.deduceFatherRemains()>>My fingers trace the teeth on the dangling jaw of the skull, feeling the chipped one and the missing gap where I expected there to be. Whoever scrapped flesh from the bones did a crude job, but I could still find a few familiar cracks...
<<else>><i>Are these really my father's bones?</i>
<</if>>
<br><br>
<<set _kill = "c9_slaughter", _next = "c9_earthquake">>
<<set _same = "I rise to my feet, and attempt to untie the human remains from the wooden stand. My hands begin to tremble, but I soon realize it's not my body that is shaking...">>
<<choice_shown 'I kneel down to bow to the skeletal remains, rest my forehead on layered hands, then bend my upper body until the palm touches the cold earth. "You will find rest soon, Father."' _next>>
<<setFlag "c9_bones" "accept">>
<<fairmath "$stoic" 5>>
<<fairmath "$filialPiety" 5>><<fairmath "$kindness" 5>>
<<if not setup.deduceFatherRemains()>><<fairmath "$wisdom" -5>><</if>>
<<fairmath "$trustMasses" 5>><<fairmath "$trustLiterati" 5>>
<<trust "mother" 1>><<trust "ren" 1>><<trust "jun" 1>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "My knees buckle, and my hands slam against the cold earth as they get into position for a bow. I choke back tears as I bow down until my forehead can strike against the back of the hand." _next>>
<<setFlag "c9_bones" "accept">>
<<fairmath "$stoic" -5>><<fairmath "$bold" -5>>
<<fairmath "$filialPiety" 5>><<fairmath "$kindness" 5>>
<<if not setup.deduceFatherRemains()>><<fairmath "$wisdom" -5>><</if>>
<<fairmath "$trustMasses" 10>><<fairmath "$trustLiterati" 5>>
<<trust "mother" 1>><<trust "ren" 1>>
<<set $response = _same>>
<</choice_shown>>
<<choice_shown "This is a setup..." _next>>
<<setFlag "c9_bones" "ignore">>
<<fairmath "$stoic" 5>>
<<if setup.deduceFatherRemains()>><<fairmath "$kindness" -5>><</if>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustMasses" -5>>
<<trust "yang" 1>><<trust "dukej" 1>>
<<set $response = `"The royal tombs cannot possibly be this close to the courier station that you could tunnel to," I say.<br><br>"Sure, perhaps not the official ones declared to the world." Shu smirks. "But you must not know about fake tombs. You know, so misguided worshippers don't disturb their actual resting place?"<br><br>Suddenly, I feel a subtle rumbling traveling through my body. And by the looks of confusion and fear on everyone else's faces, it must not just be me that had felt it.`>>
<</choice_shown>>
<<choice_shown "I free my father's bones... Then I will kill them all." _kill>>
<<setFlag "c9_bones" "kill">>
<<fairmath "$kindness" -10>>
<<if not setup.deduceFatherRemains()>><<fairmath "$wisdom" -5>><</if>>
<<fairmath "$trustMilitary" 5>><<fairmath "$trustLiterati" 5>>
<<fairmath "$righteousness" 5>>
<<trust "yang" 1>><<trust "ren" -1>><<trust "dukez" 1>>
<</choice_shown>>
<<choice_shown "<i>Why would the Li clan treat him like this, after all he has sacrificed for them!</i> <small>(resentment)</small>" _next>>
<<setFlag "c9_bones" "resent">>
<<resent "liclan" 1>>
<<fairmath "$filialPiety" 5>><<fairmath "$loyalty" -5>>
<<fairmath "$stoic" -10>>
<<if not setup.deduceFatherRemains()>><<fairmath "$wisdom" -5>><</if>>
<<trust "dukez" 1>><<trust "ren" -1>>
<<set $response = "My body trembles, but not because of my fury... It's... the earth itself that is shaking!">>
<</choice_shown>>
<</if>>
/% [[c9_earthquake]] [[c9_sandtrap]] [[c9_slaughter]] %/<<response>>
"W-what is going on?"
<<if flag("c9_tombentry") eq "goad">>
The tomb robbers turn to each other for assurance, but only found more reasons to panic. As they begin to eye the tunnel behind me, I ready myself for a fight to the death.
<<if flag("suzhanrebels") eq "gongsunshu">>
"For His Majesty!" Two men shout a battle cry as they charge at me. I rely on my training to incapacitate them as efficiently as possible, then watch a third of them turn to flee into the darkened tunnel, knocking over the armored figure as they go.
<br><br>
"Cowards!" Those bodyguards who remain curse the tomb robbers who ran, but as the shaking of the earth continues, their desire to live prompts them to join the deserters.
<<else>>The tomb robbers hesitate upon seeing my resolve, then almost collectively turn to flee into the darkened tunnel, knocking over the armored figure as they go.
<</if>>
<<else>>The tomb robbers seem as confused as I am when I turn to find them in a state of panic.
<<if flag("suzhanrebels") eq "gongsunshu">>For a brief moment they appear to want to sacrifice me to appease the Heavens, but as the shaking of the earth continues, their desire to live prompts them to run back toward the way I came.
<<else>>They scatter in both directions, either further into the darkened tunnel, or back the way I came.
<</if>>
<</if>>
<br><br>
<<if setup.isSinger()>>
"The streams all bubble up and overflow. The crags on the hill-tops fall down." I recite to myself a line from "<<concept "concept-shijingxiaoyashiyuezhijiao">>First of October<</concept>>", where the singer described the earthquake that upset the lives during their time. I wonder if this is what's it like to experience one while underground...
<<elseif setup.isKeen()>>From what I've learned in my studies, this must be an earthquake. And I wonder if this is what it's like to experience one while underground...
<<else>>I have only heard legends of something like this, an event that shook the world quite literally.
<</if>>
<br><br>
"Stay calm! It's just an earthquake!" Even though that's what he says, Shu looks no less hysterical than his guards. When screams echo from
<<if flag("c9_tombentry") eq "goad">>
the dark tunnel ahead, he picks up a fallen blade and hacks at the torches until we stand in pitch blackness. His clumsy ambush is easy to parry, and he drops the weapon to mask the noise of his footsteps. I expect his goal is to get past me to run back the way we came.
<<else>>the retreat route, he takes off running into the darkened tunnel beyond the archway.
<</if>>And so I [[give chase|c9_earthquake2]].<<if flag("c9_tombentry") eq "goad">> /% path to another tomb %/
At first there are still those old lit torches to light our way, but Shu turns toward another unlit path to try to lose me.
<</if>>In complete darkness, I rely on my hearing to track my target.
<br><br>
"We could have shared, in the wealth!" He wheezes while running. "Wasteful, they were!And they wanted, so much, in their afterlife too!"
<br><br>
<<if setup.isSassy()>>"By sharing you must mean bait and switch, Shu-Shu!" I sneer.
<<elseif setup.isLoyalist()>>"That wealth belongs to the Imperial clan!" I shout.
<<else>>"Keep talking," I call out, "so I can catch you!"
<</if>>
<br><br>
"$clanName- $birthName!" His voice turns toward me. "I hate y-" A sickening crack silences him, but the environment is anything but serene. The sound of pouring sand begins to deafen the otherwise empty tunnel. I take a step back and instantly feel a weight from the upper right that nearly knocks me into the wall to the left. There are holes in the walls where the sand is gushing out of, and the amount might be capable of burying us!
<<if $mind gt 3>>I have a feeling that the wells were not dug to bring air down, but were attempted shortcuts made by the tomb robbers!
<<else>>I think he has triggered some kind of tomb protection mechanism!
<</if>>
<br><br>
<i>If I can't reach the surface quickly, I will suffocate in this sand trap...</i>
<<if setup.isFilial()>>
<br><br>
I turn and brave through the crushing sand from above, lurch forward with what remains of my strength, so that I may at least return to my father's bones. <i>Help me, Father! Please show me the way!</i>
<</if>>
<br>
<<include "c9_end">>
/% [[c9_end]] %/<<if flag("c9_bones") eq "back">>
<<if setup.isPassionate() and setup.isFilial() and very("kindness")>>With tears in my eyes,<</if>> I untie the bones from the armor stand, gather all the pieces to lay them gently on the ground, then tie the skull to the spine instead. Distant cries of desperate men echo in the tunnels deeper into the tomb, but the sound of pouring sand seems to be in every direction. I make a decision to abandon the iron armor, take off my tunic, then bundle the bones inside of it to carry on my back.
<br><br>
The light in this area soon extinguishes, forcing me to feel my way back to the first tunnel. The ground beneath my feet is now slippery with sand that had been shaken loose by the earthquake, and not long after that I am wading in sand piles that are as high as my knee.
<br><br>
The bones scrape against my back as I struggle forward,
<<if setup.hasBackInjury() or flag("c8_injury") eq "trapezius">>reawakening the unhealed wound.<</if>>
<<switch flag("c8_injury")>>
<<case "temple" "browline" "skull" "concussion">>and a headache threatens to stop me from moving at all.
<<case "wrist">>and left wrist hurts even when I barely use it for anything.
<<case "thigh">>and the pain on my thigh worsens with every step.
<<case "abdomen" "waist">>and the twisting motion of my upper body does no favors to my unhealed wound.
<<case "collarbone">>and the rubbing on my collarbone is so painful I have to switch the shoulder that carries the bundle.
<<default>>and the cloth bundle tends to gather sand too if I'm not careful.
<</switch>>
I dig with my hand and weapon, all the while trying to control my breathing. But everyone has a limit...
<br><br>
<i>Father! Please show me the way!</i>
<br>
<<include "c9_end">>
<<elseif flag("c9_bones") eq "chase" or flag("c9_bones") eq "revenge">>
<<if flag("c9_bones") eq "revenge">>I cut the threads that tie the armor and bones to the wooden stand, then chase the bastard that tries to exploit my father's death.
<<else>>Without further delay, I pursue the tomb robbers immediately.
<</if>>
The tunnel ahead is pitch dark, and the fragile oil light behind me soon dies completely. Distant cries of desperate men are becoming louder, but so does the sound of pouring sand. As I slow down to take careful steps forward, my feet eventually wade into piling sand that's still rising in height.
<br><br>
Something claws onto my lower leg and I nearly fall forward into the sand. Instinctively I fight back with my weapon, stabbing and cutting whatever it was that tried to hinder my movement.
<br><br>
"Keep digging!" The schemer is up ahead. So I push myself through the sea of sand. "The Chang Emperor's bed chamber should be close!" <<if setup.isKeen()>>He must mean a copy of the Emperor's bed chamber that now serves its deceased owner. <i>But why there?</i><<else>><i>What?</i><</if>>
<br><br>
"It's no use!" Someone else shouts back, "A bronze blade is not a shovel!"
<br><br>
"Put your back into it, you lazy-bone!" The schemer yells.
<br><br>
"Shut up, you Gongsun pig!" The two men get into a scuffle in the dark. The schemer screams in pain, and begs for his life to be spared. He makes promises of wealth, fame, and everything else he might or might not have the means to deliver...
<br><br>
<i>Gongsun... Gongsun Shu!
<<if flag("c7_namedculprit") or setup.isKeen()>>So it is you!
<<else>>My childhood rival... a cheater in life, and now he thinks he could cheat death.
<</if>>
</i>
"Gongsun Shu!" I call out.
<br><br>
"Who's there?!" The attacker's shout allows my weapon to find his head.
<br><br>
I reach out to my hated rival once the immediate threat is gone, but I could only feel a sea of sand. "Where are you?"
<br><br>
"$birthName... $birthName..." His sound is so quiet compared to the deafening sound of pouring sand. "Yellow Spring... is below us..."
<br><br>
"Of course it is below us! But that's not where we want to be!" I try to pinpoint his location, except I can't hear him anymore...
<br><br>
<i><<concept "concept-yellowsprings">>Yellow Spring<</concept>>... is a path for the dead.</i>
<br>
<<include "c9_end">>
<</if>>
/% [[c9_end]] %/<br><br>
<<chapterender "c10_start">>
/% clean up %/
<<setFlag "edictmessage" false>>
<<if flag("c9_j_feibedridden_check") eq "shame">>
<<cleartidbit "fei">>
<<trust "fei" false>> /% no longer matter %/
<</if>><<set $location = "???">>
I feel myself floating in water. Helpless, because my limbs are numb from the cold.
<br><br>
<<if flag("feiInjured") eq "armcuts" or flag("feiInjured") eq "armheart">>
<<setFlag "c9_feigone" "hemorrhage">>
<<setFlag "metfeispirit">>
A baritone voice echoes in the air. "You will be all right, Agent." A familiar yet strange face appears in my field of view as he drags me out of the water. "Live."
<br><br>
<i>
<<if not setup.feiOuted()>>Fei...?
<<elseif setup.hasHeardFei()>>...You can't be Fei. You don't sound like that.
<<elseif $misgenderFei>>...You can't be Fei. You are not a woman.
<<else>>...Who are you?
<</if>>
</i>
<br><br>
The sideburns by his ears might resemble that of the Duke of Jinhu, but those eyes definitely belong to Fei. He says, "I have to go... but don't follow the <<concept "concept-yellowsprings">>Yellow Springs<</concept>>. Focus on something else."
<<if setup.isFriendly("fei") or setup.isLoved("fei")>>
<br><br>
<i>Wait... wait! Where are you going? Why are you following the Yellow Springs then...? Wait! Fei!</i>
<br><br>
His gaze is gentle,
<<if setup.isInLoveWithMC("fei")>>and there is a twinkle in his eyes. "I can't be with you in life,
<<else>>and he smiles. "I can't stay with you in life,
<</if>>but perhaps we could still find each other... somehow."
<</if>>Everything before me starts to fade into a mist.
<<else>>
<<if setup.isFriendly("fei") and (not flag("c4_fei_reject")) and (not $misgenderFei)>>
A baritone voice echoes in the air. "You still have much to live for, Agent $clanName." Something that feels like a hand pulls on my arm, slowly dragging me onto shore.
<<elseif setup.isFormalWith("fei")>>
A baritone voice echoes in the air. "This is not the end for you, Agent $agentName." Somehow the water recedes from me, until it feels like I'm floating above it.
<<else>>
A horse bites on my collar with its teeth, and drags me onto shore. I try to look in its direction, but my eyes squeeze shut because the beast blows scalding breaths in my face. When I manage to roll myself onto one side, there are only hoof prints left in the sand, leading into the river.
<</if>>
<</if>>
<<if flag("c4_fei_reject") eq "dungeon" and (not flag("c8_releasefei"))>>
<<setFlag "c8_feigone" false>>
<</if>>
<<if setup.notRecognizeCapturedFei()>><<setFlag "c9_feigone" "dead">><</if>>
<<if flag("c8_raid_aftermath_fei") eq "pardon">>
<<setFlag "c8_feigone" "missing">>
<<setFlag "c9_feigone" "exhausted">><<trust "fei" false>>
<</if>>
<br><br>
Perhaps I do have [[somewhere else to be|c9_dream]].<<set $location = "(dreaming) ???">>
A dream... I think this is a dream... My feet barely touch anything, but I seem to be moving forward... And at least here in the domain of my own mind, I should be able to will anything into existence, right?
<br><br>
<<set _next = "c9_dream_desire", _other = "c9_dream_other", $response = "">>
<<choice_shown "I dream about..." _next>>
<</choice_shown>>
<<choice_shown "I dream about people sometimes... but never fancy them in bed. <small>(last chance to minimize sexual content)</small>" _other `setup.canLust()`>>
<<setFlag "minimizeSex">>
<<run setup.clearLust()>>
<</choice_shown>>
/% [[c9_dream_desire]] %/<i>So, $clanName $birthName... what do you want?</i>
<br><br>
<<set _next = "c9_dream_intimacy", _other = "c9_dream_other", _wake = "c9_dream_awake", $response = "">>
<<choice_shown "I reach out, hoping to catch a corner of the dark Imperial robe that Yang wears. <small>(dream of physical intimacy)</small>" _next `setup.canLust()`>>
<<setFlag "c9_dream_active">>
<<setFlag "c9_dream_desire" "yang">>
<<lust "yang" 1>>
<</choice_shown>>
<<choice_shown "I wait for Yang to find me. <small>(dream of physical intimacy)</small>" _next `setup.canLust()`>>
<<setFlag "c9_dream_desire" "yang">>
<<lust "yang" 1>>
<</choice_shown>>
<<choice_shown "I extend both arms, hoping to catch Sheng in my embrace. <small>(dream of physical intimacy)</small>" _next `setup.canLust()`>>
<<setFlag "c9_dream_active">>
<<setFlag "c9_dream_desire" "sheng">>
<<lust "sheng" 1>>
<</choice_shown>>
<<choice_shown "I wait for Sheng to find me. <small>(dream of physical intimacy)</small>" _next `setup.canLust()`>>
<<setFlag "c9_dream_desire" "sheng">>
<<lust "sheng" 1>>
<</choice_shown>>
<<choice_shown "I look for a hint of light blue, for that sword-carrying scholar with warm eyes. <small>(dream of physical intimacy)</small>" _next `setup.canLust()`>>
<<setFlag "c9_dream_active">>
<<setFlag "c9_dream_desire" "ren">>
<<lust "ren" 1>>
<</choice_shown>>
<<choice_shown "I wait for Ren to find me. <small>(dream of physical intimacy)</small>" _next `setup.canLust()`>>
<<setFlag "c9_dream_desire" "ren">>
<<lust "ren" 1>>
<</choice_shown>>
<<choice_shown "I look for a hint of red and brown, for that horse archer with piercing eyes. <small>(dream of physical intimacy)</small>" _next `setup.canLust()`>>
<<setFlag "c9_dream_active">>
<<setFlag "c9_dream_desire" "jun">>
<<lust "jun" 1>>
<</choice_shown>>
<<choice_shown "I wait for Jun to find me. <small>(dream of physical intimacy)</small>" _next `setup.canLust()`>>
<<setFlag "c9_dream_desire" "jun">>
<<lust "jun" 1>>
<</choice_shown>>
<<choice_shown "I step into darkness, looking for a living shadow with lonely eyes. <small>(dream of physical intimacy)</small>" _next `setup.canLust() and (not setup.isMissing("fei"))`>>
<<setFlag "c9_dream_active">>
<<setFlag "c9_dream_desire" "fei">>
<<lust "fei" 1>>
<</choice_shown>>
<<choice_shown "I wait for Fei to find me. <small>(dream of physical intimacy)</small>" _next `setup.canLust() and (not setup.isMissing("fei"))`>>
<<setFlag "c9_dream_desire" "fei">>
<<lust "fei" 1>>
<</choice_shown>>
<<choice_shown "I look for Jun and Fei. <small>(dream of physical intimacy)</small>" _next `setup.canLust() and (not setup.isMissing("fei"))`>>
<<setFlag "c9_dream_desire" "junfei">>
<<lust "jun" 1>><<lust "fei" 1>>
<</choice_shown>>
<<choice_shown "I want something else." _other>>
<</choice_shown>>
/% [[c9_dream_intimacy]] [[c9_dream_other]] [[c9_dream_awake]] %/<<switch flag("c9_dream_desire")>>
<<case "yang">><<include "c9_dream_intimacy_yang">>
<<case "sheng">><<include "c9_dream_intimacy_sheng">>
<<case "ren">><<include "c9_dream_intimacy_ren">>
<<case "jun">><<include "c9_dream_intimacy_jun">>
<<case "fei">><<include "c9_dream_intimacy_fei">>
<<case "junfei">><<include "c9_dream_intimacy_junfei">>
<</switch>>
<br><br>
But in the end... it's still [[just a dream|c9_dream_awake]], isn't it.
<<set $response = "">><<if flag("c9_dream_active")>>
<<if flag("c9_toldemperor") and setup.canLove()>>
<<if setup.isAttractedToMC("yang") and setup.isGCWoman()>>
In that moment when I told the Emperor how I feel about him, his eyes light up, but his mouth struggles to maintain a smile. "I wish to make you my Queen, but who else could I entrust difficult missions to?"
<br><br>
"Was there not once a wise king who shared the burden of rule with his wife? She was diviner, commander, and possibly much more. All without failing any of her roles. Besides..." I move toward him, straddle his lap, then whisper into his ears, "The world doesn't need to know about us right now, nor must we have a child yet."
<br><br>
"But how will I give you my love?"
<<if very("kindness") and setup.isFriendly("yang")>>He asks in that childish but endearing way.
<<elseif setup.isSassy()>>He asks in his frustratingly naive way.
<<else>>He asks.
<</if>>
<br><br>
"Just do as I say, ?callyang." I soften his descent onto the floor with my hands before guiding his where I want them to be...
<<elseif setup.isGCMan()>>
After dismissing my feelings, the Emperor lowers his head and apologizes, "I have a responsibility to continue the Imperial bloodline. How could I be faithful to you and satisfy my duty as the last man of the Imperial Li clan?"
<br><br>
<<if setup.isSmart()>>I know this is not really what he would say, even if he does somehow harbor the same kind of feelings as I do for him...
<<elseif setup.isTraditional()>>I purse my lips as I silently agree with his sentiment.
<<else>>I frown as I reluctantly acknowledge his difficult position.
<</if>>
<i>But this is my dream, damn it!</i> So I close our distance, wrap my arms under his and fall with him onto the floor. His breathing quickens as he looks up at me in shock.
<br><br>
"Just this once, ?callyang." I wait for his gaze to soften before <<if very("kindness")>>lovingly<<else>>hungrily<</if>> conquering him...
<<else>>
"I'm sorry, ?yangcallme." The Emperor lowers his head after hearing my confession. "I need a proper queen to shoulder the burden of Imperial rule. Appearance matters to the masses and the literati. The Imperial family must set the right example for the rest of the kingdom."
<br><br>
<<if setup.isTraditional()>>I purse my lips as I cannot rebuff his sentiment. <i>But let me have a moment when we are not facing the kingdom!</i>
<<elseif setup.isSassy()>>What is the right example? Is love not the most important thing in a lasting union? <i>Am I judging myself even in my own dream? Ridiculous!</i>
<<else>>I frown as I reluctantly acknowledge his difficult position. <i>But this is my dream, damn it!</i>
<</if>>
So I move closer, wrap my arms around his head, and say, "As your <<if setup.isLoyalist()>>loyal<<elseif setup.isSassy()>>best<<elseif very("courtesy")>>humble<<else>>trusted<</if>> servant, I protest such a definition of 'proper'."
<br><br>
His expression softens after gazing deeply into mine, and then accepts my gentle petition in the form of a kiss...
<</if>>
<<elseif flag("c9_tellfeiaboutinjuries")>>
"Spirit poison?" The Emperor looks concerned as I recount what Fei had told me about my mysterious injury. "You need <<concept "concept-yang">>yang<</concept>> essence to drive out the evil?"
<br><br>
<<if $sex eq "female">>
"I... refuse to ask anyone else to help me with this." I frown while
<<if notthat("stoic")>>trying to stop my ears from burning.
<<else>>resting a hand over my lower stomach.
<</if>>"Because... I only want you to... have me."
<<else>>
"I might be able to drive out the evil spirit myself, but..." I
<<if notvery("stoic")>>try in vain to suppress a blush.
<<else>>rest a hand over my lower stomach.
<</if>>"I could use your help."
<</if>>
<br><br>
"I will do whatever you ask." He pulls me into a tight embrace, and the cold I'm feeling is already dissipating as the heat from his body penetrates my skin. I summon a flow of Qi energy, and begin to siphon his essence...
<<elseif flag("c8_raid_palace") eq "princess">>
<<switch flag("c8_raid_emperor_tactic")>>
<<case "deception">>
"You were so brave, Your Majesty." I loop my arms around the Emperor's waist.
<<if setup.isSassy()>>
"Or did you realize I was playing a trick on the assassins?"
<br><br>
"Of course, my clever $agentName." He grins. "I know all of your tricks."
<br><br>
"Oh yeah?" I gaze into his alluring eyes. "I guess it's time for me to come up with new ones."
<<else>>
"But it's my job to protect you, you know."
<br><br>
"I'm fully capable of defending someone I care about." He smiles. "Especially when it is you."
<br><br>
I smile back into those alluring eyes. "Then let me repay the debt."
<</if>>
<<if setup.isConsiderate()>>
<br><br>
I pause before putting my hands on him. "May I?" Once he nods,
<</if>>
I lay him down on the floor of the throne room and show him...
<<case "distraction">>
"You wielded the North sword to great effect." The Emperor smiles brightly from his throne. "I was right that it is meant for you."
<br><br>
I drop to one knee and stare up at him. "But I would rather receive another gift, Your Majesty. Something outside of the demands of my duty."
<br><br>
He leans forward to gaze into my wistful eyes. "Whatever it is, your wish is granted."
<br><br>
I then move forward to claim my reward...
<<case "bruteforce">>
"Thank you for defending me from the eunuch, Your Majesty." My chest heaves from the rush of the fight. "Despite not wanting you to have dirtied your hands, it was... It was a sight to see."
<br><br>
The Emperor chuckles. "Come now, I am not as fragile as you think."
<br><br>
I take a step closer to him. "If you can be this confident more often, Your Majesty, it's only a matter of time before the military, the literati, and the common people come around to support you wholeheartedly." I take another step forward. "In the meantime, Angtian, you already have my heart."
<br><br>
He parts his lips wordlessly,
<<if setup.isConsiderate()>>and all I want to do is taste him. "May I kiss you?" Once he nods with a smile,
<<else>>and
<</if>>
I close the distance to capture him with my mouth...
<<case "desperate">>
"I thought I have lost you." The Emperor turns to me with tears in his eyes, and he smiles. "But here you are. Always ready to risk everything again for me and this kingdom."
<br><br>
I close the distance, take his hand and put it over the scar on my abdomen, then slowly move it up to over my heart. "It beats because of you, Angtian. I cannot leave you to defend this great kingdom on your own."
<br><br>
"I cannot go on without you either." He gazes deeply into my eyes. "The Dukes threaten to split the kingdom and destroy each other, while all I care about now is your happiness..."
<br><br>
<<if setup.isConsiderate()>>
"If you do..." I bring his hand up to my lips, "may I have a kiss to start?"
<br><br>
"Yes," he smiles, "and anything else you want."
<</if>>
Upon hearing those words, I drop my inhibitions and take what I want from him...
<<case "bow">>
"It's a pity what happened to the King's Bow." The Emperor sighs.
<<if $body gt 3>>"It would have been a perfect gift for you. But then again,
<<else>>"But
<</if>>I would trade anything for you to not get hurt."
<br><br>
"My duty is to protect you, Your Majesty. Sometimes getting hurt is unavoidable." I take a step toward him. "And I wouldn't even mind if it's because of you."
<br><br>
His gaze softens, and whispers my name.
<<if setup.isConsiderate()>>I ask before losing control of myself, "May I explain to you what I mean?" He nods, and
<</if>>
I close the distance so that I could make him mine...
<<default>> /% direct %/
"I admire your strength and decisiveness." The Emperor smiles. "Those two assailants stood no chance against you."
<br><br>
"Would you still admire my decisiveness," I step closer to him, "if it is about my affection for you?"
<br><br>
He gazes into my eyes. "I expect nothing less from my Agent $agentName."
<br><br>
<<if setup.isConsiderate()>>
I gently grab him by the arms and say, "Then I want you to give yourself to me, here, and now."
<br><br>
He chuckles, but replies in an earnest tone, "I am yours." And I move forward to claim my reward...
<<else>>
I grab him by the arms and demand his total surrender, to which he also has no chance of refusing...
<</if>>
<</switch>>
<<elseif setup.hadVision("love", "emperor")>>
I find the Emperor at the peak of Mount Tai before sunrise. "Your Majesty." I drape a silk cape over his shoulders. "Be careful not to catch a cold this early in the morning."
<br><br>
He looks at me with a smile that's brighter than the twilight. "I know you'll find me here, ?sweetmc."
<br><br>
I blink at the way he is referring to me, but quickly acclimate to it. In fact, it emboldens me to reach for his hand, and lace my fingers with his. "You are the beacon of this kingdom, Angtian."
<br><br>
Color of warmth washes over his face as the sun ascends above the horizon. He gestures below to a vast land of riches waking up to the light of a new day. "But no scenery is complete without you at my side... my <<if setup.isGCWoman()>>Queen."<<else>>love."<</if>>
<br><br>
I honor his declaration by supporting his every need...
<<else>>
"Do you feel guilty for my father's death?" I ask the Emperor as he stands facing the throne.
<br><br>
"Yes," he says without moving.
<br><br>
"Don't be."
<<if setup.isUtilitarian() or flag("vision") eq "ambition">>I sit on the throne and take his hands into mine.
<<elseif setup.isLoyalist() or very("kindness")>>I take his hand and guide him to sit on the throne.
<<else>>I take his hand and stand next to him.
<</if>>"He had to clear the path for a true king."
<br><br>
"Am I worthy?" He asks quietly, and I respond by pulling him toward me for a deep kiss...
<</if>>
<<else>>
<<if hasVisited("c8_c_room")>>
In the adjacent room to the Emperor's study, I rise from the bed to feel the brocade of Father's command banner hanging on the northern wall, then brush my fingers across
<<if flag("c8_raid_emperor_tactic") neq "bow">>the King's Bow on
<</if>>the weapon rack.
<br><br>
"Can't sleep?" the Emperor asks in a gentle tone while standing by the doorway. I invite him in, and sit down with him on the bed.
<br><br>
<<if flag("c4_jostle") eq "dance" and $body gt 4>>
"I remember your dance during the banquet at Wantong." He points to the Recurve bow. "Unfortunately I didn't remember the look on the Dukes' faces," he turns to me with a smile, "because I was in awe of you."
<<elseif setup.hasShuoSword()>>
"I remember you taking up the North sword..." he points to the banner on the wall, "like the Grand Protector..." He turns to me with a smile. "My Protector."
<<elseif flag("giveLingzhi") eq "emperor">>
"Thank you for the Lingzhi decoction back at Wantong." He takes my hand and caresses it with his thumb. "You could have saved that gift for yourself or your family."
<br><br>
I say, "But you are the Son of Heaven."
<br><br>
He smiles. "And you are my $agentName."
<<else>>
"I can't either." He sighs, then turns to face me. "Because I've been thinking a lot... about you."
<</if>>
He leans in slowly, pauses for a moment, until I welcome his lips to find what seeks...
<<elseif hasVisited("c7_chat_yang_love")>>
"...I share the Imperial power with the Xuan Princess... I fear an outsider might disturb this peaceful balance." The Emperor thinks for a moment. "Besides, there has not been anyone who caught my eyes."
<br><br>
<i>We already had this conversation, didn't we...?</i> "No one?"
<br><br>
"Wait, there is someone." He locks eyes with me from across the low table.
<<if setup.hadVision("love", "emperor")>>"And I want to share the world with ?them."<</if>>
<br><br>
"But first..." He extends both hands toward me, and when I reach for them, he pulls me forward until we land with our elbows on the table, and our lips together...
<<elseif setup.hadVision("love", "emperor")>>
The Emperor takes me by the hand to the top of Mount Tai before sunrise. He drapes his silk cape over my shoulders. "I'm sorry for dragging you out here so early."
<br><br>
"What did you want to show me, Your Majesty?" Even though all I want to see is him.
<br><br>
He looks at me with a smile that's brighter than the twilight. "I want to show you the world, my <<if setup.isGCWoman()>>Queen<<else>>love<</if>>." Color of warmth washes over his face as the sun ascends above the horizon. He gestures below to a vast land of riches waking up to the light of a new day.
<br><br>
I blink at the way he is referring to me, but quickly acclimate to it. "It's magnificent, Angtian."
<br><br>
His fingers find happy company with mine, then continues to travel all over my body, as if searching for something... or perhaps to bestow a gift...
<br><br>
"Its magnificence has you to thank, ?sweetmc..." He teases my heart with a deep-toned whisper, then takes me on a journey to experience it all...
<<else>>
In the Emperor's study, Yang
<<if setup.isGCMan()>>
loosens my tunic and lowers them to hang over my wrists. He then grabs my hands as he moves them just below the small of my back, taking me prisoner. At this distance, his hot breaths
<<switch $height>>
<<case "tall">>make their presence felt in my nose and slightly parted lips.
<<case "average">>blow past the top rims of my ears, sending loose hair and my heart aflutter.
<<default>>burn its way down my cheek, leaving a flushed trail.
<</switch>>
One tantalizing pause later, he captures my mouth, and boldly negotiates his way in.
<<else>>
takes my hand up to his lips and kisses my fingers one by one. He leans
<<switch $height>>
<<case "tall">>forward and captures my mouth with his.
<<case "average">>down, cups my face upward and captures my mouth with his.
<<default>>over and kisses the top of my head, loosening my topknot and letting my hair drape over the shoulders.
<</switch>>
<</if>>
I respond to match his pace, and soon our hearts are beating as one. There is none of his usual reservations as his body searches for what he wants. Never reckless, but not holding back either. Befitting an Emperor...
<</if>>
<</if>><<if flag("c9_dream_active")>>
<<if flag("c9_princess_dance2") eq "speechless">>
In her study, A-Sheng spins around with an arm extended toward me. Her dress is still waving due to the momentum, but her body has stopped moving except to welcome me in. No words can express my feelings at that moment, nor could I really say anything when she tastes so heavenly... from the tip of her graceful fingers, to the depth of her garden...
<<elseif hasVisited("c9_princess_dance")>>
Princess Li approaches me in the rain. "Do not worry about the dance lesson. Please take care of yourself..."
<br><br>
"I will take care of both of us, ?callsheng." I gently take the umbrella from her freezing hands, let it fall outside of the lonely corridor into the rain, then shelter A-Sheng from the cold world with everything I'm able to give her...
<<elseif flag("againstShengHuan")>>
<<if setup.isGCMan()>>
<<if very("kindness") and setup.isFriendly("sheng")>>
"Lady Zheng is trying to prevent you from being used by the Duke of Mao, and so am I!" I keep a respectful distance from the Princess.
<<else>>
"Even if Lady Zheng loves you, she knows there is no future between two women," I grab the Princess by both arms, and shake her gently.
<</if>>
"Marry me, because that's the only way you will find happiness."
<br><br>
She stands there, teary-eyed.
<<if very("courtesy")>>When she doesn't pull away,<</if>> I step closer to give her a reassuring kiss...
<<else>>
<<if very("kindness") and setup.isFriendly("sheng")>>
"Don't let Lady Zheng's sacrifice be in vain. She doesn't want the Duke to steal power from the Imperial clan, and neither do I!"
<<else>>
"Lady Zheng has chosen to live an easier life. But I will not abandon you like she had."
<</if>>I take Princess Li's hands into mine. "I love you, A-Sheng."
<br><br>
She squeezes her eyes shut as tears stream down her face,
<<if very("courtesy")>>but she doesn't move nor pull her hands back. So
<<else>>and
<</if>>I step closer to kiss her sorrow away...
<</if>>
<<elseif hasVisited("c7_chat_sheng") and setup.isDesired("sheng") and less("courtesy")>>
The Princess gets ready for bed at the roadside inn, while I sit on the floor and admire the heavenly view.
<<if setup.isGCWoman()>>
"Your Highness, the temperature is still unpredictable this time of the year," I lick my lips. "Since we are both women, I could warm the bed for you."
<br><br>
She turns around and smiles. "Yes, ?shengcallme, you would not be well-rested sleeping on the hard and cold floor. Come up then."
<br><br>
I gather my blanket and settle in next to her on the bed. But very soon, I do more than just share my warmth with her...
<<else>>
"Your Highness, the floor is so cold." I undress her with my eyes. "How about I sleep on the edge of the bed to protect you from potential intruders?"
<br><br>
She turns around and smiles. "All right. It must be really uncomfortable for you. And I want you to be well-rested for the trip."
<br><br>
I grab my blanket, wait for her to lay down, then settle on the edge. But not long after that, I would roll onto my side, wrap her snugly in my protective embrace so we could savor each other...
<</if>>
<<elseif flag("c7_toldprincess") and setup.canLove()>>
Somewhere in the long and empty palace corridor, the Princess hugs herself helplessly from the cold.
<<if setup.isAttractedToMC("sheng") and setup.isGCWoman()>>
"I wish I could say yes," she says while trying to keep her blushing face hidden from view, "but I must consider propriety for the sake of appearance."
<<elseif setup.isGCMan()>>
<br><br>
<<if setup.hasNPCTidbit("sheng", "hiddenlove")>>"Marry me, so then you could meet with Lady Zheng as 'friends' any time you want,"
<<else>>"Marry me, then you wouldn't need to worry about controlling the Duke of Mao,"
<</if>>I tell her.
<br><br>
"But I..." she hesitates.
<<else>>
"I cannot. As a co-ruler of a kingdom. I must consider propriety for the sake of appearance, to set the right example." She steals a glance in my direction. "And I would rather not make people think I forced you into a role you would rather not have..."
<</if>>
<br><br>
"I'm ready to share your burden, including dealing with public opinion regarding us." I take a step forward. "Because I care about you, A-Sheng, not just because of my duty to you." Her eyes twinkle as she gazes upon me.
<<if very("courtesy") or very("kindness")>>Since she does not back away,<</if>>
I lean in to kiss her with all my heart...
<<elseif flag("c4_mistress2") eq "comb" and setup.hasNPCTidbit("sheng", "hiddenlove") and setup.isSinger() and setup.canLove()>>
"Lady Zheng did not have a message for you after I gave her the comb." I step onto the stone bridge in the palace garden where the Princess stands waiting. "But I do."
<br><br>
She quickly wipes away tears before turning to face me. "?shengcallme?"
<br><br>
"Dropped plums could fill a basket. If you want, simply say it." I modify a line from one of the classical songs to fit our situation.
<<if setup.isGCMan()>>I, being the unmarried man, declare my desire for her.
<<else>>I, being the interested suitor, declare my desire to share my life with her.
<</if>>
<br><br>
As tearful as she is, a chuckle still escapes her. "I pray you, $clanName $birthName, do not leap into my garden, for fear of my brother. I could love you, my $clanName, but it is the talk of people I fear."
<br><br>
I smile at her modified lyrics as I move closer. "I'm certain your brother would rather have me marry into your clan than the Duke of Mao." With one hand extended, I wait for hers. "As for public opinion, I will make people applaud our union instead."
<<if very("courtesy") or very("kindness")>>
<br><br>
As she tentatively reaches out toward my hand,
<</if>>
I pull her into a passionate embrace...
<<elseif setup.hadVision("love", "princess")>>
I pick up a finely-carved wooden comb to help the Princess style her long hair. She smiles as she looks at me through our reflection in the bronze mirror. It is a bashful smile, yet somehow also full of yearning. Many times we try to speak, but end up saying nothing. Her hair feels like silk in my hands, and with nimble fingers I caress it as I render her breathtakingly speechless...
<<else>>
I leap onto the top of Princess Li's carriage to deflect away every incoming arrow with
<<if $agentName eq "Onyx">>clever tricks and tools I prepared ahead of time.
<<elseif $agentName eq "Argent">>my lightning fast movements.
<<else>>a wall of Qi energy that I erect around the reach of my limbs.
<</if>>
Even though the royal procession fell to the sudden ambush, none of the enemies survives my counter-attack either. By the end of the chaos, I barge through the curtain to check up on my charge.
<br><br>
A-Sheng's hand over her shoulder is bloodied from the wound it is covering. She looks at me with pleading eyes, but does not make a sound.
<<if flag("trainedHealer")>>As a healer,
<<else>>Even though I'm not a healer, suddenly
<</if>>
I know what to do to help her. "Don't be afraid, Your Highness." I reach out to loosen her collar, and where my healing palm lands, the blood is reabsorbed into her warm skin, nurturing the injured flesh until it is restored like she was never hurt. "No harm will come to you." She leans into my comforting embrace and smiles...
<</if>>
<<else>> /% passive %/
<<if flag("c9_princess_dance2") eq "speechless">>
Princess Li makes a simple full turn, and ends on a near-perfect pose. "Like so?"
<br><br>
I smile at her extended arm, her slender fingers beckoning me to come closer. But I'm too awestruck to move, not even to tell her she is beautiful.
<br><br>
She smiles back, and steps in to embrace me with her steady arms. Her scent washes over my senses, and her whisper makes my heart aflutter. "You are beautiful too, ?sweetmc. I have been wanting to tell you that for a long time..."
<br><br>
"?callsheng..." I find myself speechless as she silences me with her sensuous lips...
<<elseif hasVisited("c9_princess_dance")>>
Princess Li walks down the corridor until she could share her cloth-cover umbrella with me. Beyond the roofed walkway, the drizzle continues all around us, occasionally wetting the pavement because of a sudden breeze.
<br><br>
"You will catch a cold like this." Her gaze moves from my long untied hair to my eyes. "I can help you stay warm, if you wish."
<br><br>
"Your Highness..." I swallow the rest of my words as she
<<if $height eq "tall">>lowers the rain-cover to force me to hunch over
<<elseif $height eq "average">>pushes the handle into my raised hand
<<else>>leans down at a perfect angle toward my face
<</if>>
before pressing her burning desire onto my wistful lips...
<<elseif flag("c8_hugsheng")>>
The Princess is wrapped in my protective arms, silent and unmoving. I reassure her, "The guards will be here soon, and Doctor Mu can help you."
<br><br>
Her hands slide past my waist to my backside, then methodically caress the muscles along my spine. Only air escapes my lungs as I struggle to verbalize a reaction. And soon I feel my tunic loosening under her touch.
<br><br>
A-Sheng looks <<if $height eq "tall">>up into<<elseif $height eq "average">>into<<else>>down into<</if>> my eyes and whispers. "You can help me, ?shengcallme, but our time is short."
<br><br>
"Everything will be all right..." I respond breathlessly, and let her find the safety and comfort she needs from me...
<<elseif flag("supportShengHuan")>>
"I wish this burden does not have to be on her shoulders alone." Princess Li laces her hands together. "Sometimes I forget my station... but then I am reminded that I do not actually hold that much authority compared to past sovereigns..."
<br><br>
<i>I remember this conversation about Lady Zheng...</i> "That's not true, Your Highness."
<br><br>
She turns to me, her expression unreadable at first, then changes to something that causes my heart to skip a beat. "Yes, I still have authority over you." She crawls gracefully toward me from where she was sitting. "And I believe your love for me is also genuine."
<br><br>
The air in my lungs abandon me as her lips hover over mine. "Your Highness..."
<br><br>
<<if setup.isGCWoman() or flag("genderQuestioning") eq "mtf">>"You are just as beautiful..." her kiss is gentle, "and skillful..." wet, "as my A-Huan," so sweet that I crave for more...
<<else>>"Hush." Her kiss is sweet and all-encompassing...
<</if>>
<<elseif flag("c7_toldprincess")>>
Down the long and empty corridor of the inner court, Princess Li and I walk in silence after my confession. Soon the sky darkens, and the curtains of rain drape across the palace. Thunder drowns out noises from afar, and a soft mist rise from the garden, obscuring us from the rest of the world.
<br><br>
<<if setup.isDancer()>>It's as if the heavens want us to take advantage of this moment of privacy. I tell her as much.
<<elseif $mind gt 3>>We look at each other, an unspoken understanding form between us.
<<else>>She looks up from under the flying eaves. "The Heavens grant us this moment to ourselves..."
<</if>>
She then laces her fingers with mine and says, "If not for a lifetime, we can still have each other right now." And I accept the gift that is all of her...
<<elseif setup.hadVision("love", "princess")>>
Princess Li asks me to style her hair, and hands me a lacquered comb. I feel the exquisite carving with my fingers as I slowly brush her hair. When my hand comes down to the shoulder for the tenth time, her short-nailed fingers reach back to touch mine.
<br><br>
I pause and ask cautiously, "Is something wrong?"
<br><br>
"Nothing is wrong." She pulls my hand forward, until she can breathe into it. "But it can be made better."
<br><br>
"What do you mean, Your Highness?" I feel her turning around to stand inside my almost-embrace.
<br><br>
She pulls out the pin that keeps my hair in place with one hand, then brushes up the nape of my neck with cool fingers. "Allow me to return the favor." With two hands, she rakes through my hair without hurting me, or perhaps I'm too distracted by her flavorful kiss to feel any pain...
<<else>>
As I drive Princess Li's carriage into the Imperial Palace, I feel her hands wrapping around my waist from behind.
<br><br>
"Don't worry, Your Highness." I keep the reins steady to not hurt the horses. "We're almost there."
<br><br>
"Slower, ?shengcallme." Her breathless whisper in my ear almost stops my heart. "Enjoy the journey..."
<br><br>
I nod, let go of the reins, and allow myself to fall back through the curtain...
<</if>>
<</if>><<if flag("c9_dream_active")>>
<<if hasVisited("c6_d_ren_chat")>>
<<if setup.isGCWoman() or flag("genderQuestioning") eq "mtf">>
"If you have abandoned so many women before, how could I trust you not to do the same to me as well?" I frown at him, daring him to lie to me.
<br><br>
Ren takes a careful step toward me and says, "They wanted me for my looks or my favor, while I wanted them for desiring me. If that was true love then nothing would have broken that bond. But here I am."
<br><br>
"That means nothing." I take a step forward too.
<br><br>
"Let's get to know each other," he says calmly, "and then you can decide for yourself if I'm worthy."
<br><br>
<<if setup.isConsiderate()>>
Laying himself bare like that takes courage, and is quite endearing. So I want to be gentle in return. "To start, may I kiss you?"
<<elseif setup.isSassy()>>
"You will do whatever I tell you to." I pull him to me so that I could taste his lips. "Do not..." I kiss him again, "make me..." and again, "regret it."
<<else>>
"A gentleman keeps his word." I
<<if $height eq "short">>stand on tiptoes
<<elseif $height eq "average">>raise my head
<<else>>lean forward
<</if>>to taste his lips. "Prove to me..." I kiss him again, "your reputation," and again.
<</if>>
<br><br>
"Yes, my lady." His response is breathless, but he remains courteous and awaits my command...
<<else>> /% not woman-identifying %/
"You have abandoned so many lovers, and even your children!"
<<if $height eq "short">>I jab his chest with two fingers.
<<else>>I grab him by the collar.
<</if>>
"How could I trust your heart?"
<br><br>
"Whatever they were looking for, I wanted them for desiring me." He looks down in shame. "If that was true love then nothing would have broken that bond. But here I am."
<br><br>
<<if setup.isGCMan()>>
"Perhaps you don't really love women?" I step closer.
<br><br>
Without moving away, he looks into my eyes. "Honestly, I don't know."
<br><br>
<<if setup.isConsiderate()>>
Laying himself bare like that takes courage, and is quite endearing. So I want to be gentle in return. "May I kiss you... and see if you might be able to love a man?"
<br><br>
"I would like that." He smiles and returns my kiss...
<<else>>
"Then let me show you how to love a man." I take him under my tutelage, starting with a kiss...
<</if>>
<<else>>
"So this is just a repeat." I take a step toward him. "You wanting me because I desire you."
<br><br>
"Let's get to know each other," he says calmly, "and then you can decide for yourself if I'm worthy."
<br><br>
<<if setup.isConsiderate()>>
Laying himself bare like that takes courage, and is quite endearing. So I want to be gentle in return. "To start, may I kiss you?"
<<else>>
"Starting now." I hold his cheeks to capture his lips with mine. "Show me..." I kiss him again, "who you are," and again.
<</if>>
<br><br>
"Yes, ?sir." His response is breathless, but he remains courteous and follows my every instruction...
<</if>>
<</if>>
<<elseif flag("c9_tellfeiaboutinjuries")>>
"Spirit poison?" Ren listens to my recount of what Fei said about the mysterious injury.
<br><br>
<<if $sex eq "female">>
"I doubt I will have enough <<concept "concept-yang">>yang<</concept>> essence of my own to counter the vengeful spirit..." I frown while
<<if setup.isPassionate()>>trying to stop my ears from burning.
<<else>>resting a hand over my lower stomach.
<</if>>"Can you... help me?"
<<else>>
"I might be able to generate enough <<concept "concept-yang">>yang<</concept>> essence of my own to drive out the vengeful spirit, but..." I
<<if setup.isPassionate()>>try in vain to suppress a blush.
<<else>>rest a hand over my lower stomach.
<</if>>"I would like some help."
<</if>>
<br><br>
He looks deep into my eyes and nods. "Tell me what to do." I then instruct him to undress before assisting me with Qi energy healing...
<<else>>
In a garden teeming with flowers of every season, I join Ren in his sword practice.
<<if setup.hadVision("love", "ren")>>We then move together into a ritual dance as the vision had once shown me.<</if>>
Sometimes we switch our positions, sometimes we let our swords touch, though we always keep to the same rhythm as each other. Once in a while, the engraving on the sword in <<if setup.hasXinSword()>>my<<else>>his<</if>> hand catches enough light to reflect the word "trust"...
<br><br>
To my surprise, neither of us ever breaks into a sweat. Instead, our movements and subtle use of Qi energy create a cool breeze that flows through everything around us. The breath of life is shared, for all things are connected under Heaven...
<</if>>
<<else>>
<<if hasVisited("c6_d_ren_chat")>>
"I did not return to them because I am a source of pain in their lives, not happiness." Ren stands before me with his head bowed. "It was not love between those women and me, or nothing would have broken that bond."
<br><br>
I shake my head. "I don't know what to think of you, ?callren." Ren nods, and remains where he is. Right now there are only two of us on this floor of the tea house. I take a sip of water, and eventually sigh. "Yet I also can't stop thinking about you."
<br><br>
"Let's get to know each other," he says calmly, "and then you can decide for yourself if I'm worthy."
<br><br>
<<if setup.isGCWoman() or flag("genderQuestioning") eq "mtf">>
"I refuse to follow in those women's footsteps." I frown. "Convince me that you deserve a chance."
<br><br>
He walks over to my side of the table, kneels down, pours water into my lacquered drinking cup and raises it to me. "I will not take advantage of your love and trust without your permission."
<br><br>
<i>Damn it. Why am I even here if I don't want this?</i> I look at him with uncertain eyes, until I blurt out, "Just kiss me, you fool." And he does so without spilling any water...
<<else>>
<<if setup.isGCMan()>>
"Have you never loved a man before?" I ask with my heart in my throat.
<br><br>
"I... have not." He walks over to my side of the table. "But I'm here for you now."
<br><br>
"I really admire you, ?callren. And I want to trust you..." I stare at him with uncertain eyes. "I want to kiss you."
<br><br>
He nods, and leans in to grant my wish...
<<else>>
"I want to trust you, ?callren. But I'm conflicted." I frown while looking out of the window at the view of the city. "Convince me that you deserve a chance."
<br><br>
He walks over to my side of the table, kneels down, pours water into my lacquered drinking cup and raises it to me. "Love is not a burden when it is willingly given. I trust your final judgment."
<br><br>
<i>Damn it. I should refuse, shouldn't I?</i> I turn to him with uncertain eyes, until I blurt out, "Just kiss me, you fool." And he does so without spilling any water...
<</if>>
<</if>>
<<elseif flag("c9_tellfeiaboutinjuries")>>
"Spirit poison?" Ren rushes to my side. "That means you will need <<concept "concept-yang">>yang<</concept>> essence to eliminate the infestation."
<br><br>
I hug myself as the cold begins to overwhelm my senses,
<<if $sex eq "female">>
<<if setup.isPassionate()>>yet ironically it cannot stop my ears from burning up.
<<else>>yet I'm still conflicted about how to ask for his help.
<</if>>
<br><br>
"I can give you as much as necessary to drive out the evil spirit..." He looks deep into my eyes. "But only if you want me to."
<br><br>
After who knows how long I feel my head nodding, and he starts to undress me ever so gently...
<<else>>
<<if setup.isPassionate()>>yet the blushing on my face refuses to cool.
<<else>>and even though a part of me wants to refuse due to pride, I also just really want to bathe in his warmth...
<</if>>
<br><br>
"I know you can defeat this poison on your own." He looks deep into my eyes. "But I'm here if you need me."
<br><br>
Eventually, I clench my jaw and nod. He then undresses me in such a gentle manner that I could barely feel his hands all over my body...
<</if>>
<br><br>
"Tell me when to stop." He whispers from behind as he assists me with the healing process...
<<else>>
By the
<<if setup.isFilial()>>ancient willow on the hill overlooking the Imperial Palace,
<<else>>small stone bridge in the palace garden,
<</if>>I practice
<<if flag("c7_replicateswordplay")>>my father's swordplay routine that won him the honor of an Emperor-blessed marriage.
<<else>>the swordplay routine that my father had drilled into me since childhood.
<</if>>
<br><br>
"May I join you?" Ren steps into view, careful not to disrupt my concentration in the middle of a difficult movement.
<br><br>
<<if setup.isStoic()>>I nod,
<<else>>"Of course." I smile,
<</if>>
and wait for him to walk into position before continuing. As I predicted... or perhaps hoped, he matches my rhythm and motion almost exactly.
<<if setup.hadVision("love", "ren")>>And soon we begin to perform a kind of ritual sword dance like the one I saw in the vision.<</if>>
Once in a while, the engraving on the sword in <<if setup.hasXinSword()>>my<<else>>his<</if>> hand catches enough light to reflect the word "trust".
<br><br>
Sometimes we would switch places, sometimes we let our swords touch, and we keep moving closer, and closer, until all there is to behold is each other...
<</if>>
<</if>><<if flag("c9_dream_active")>>
<<if hasVisited("c8_z_fort_nextmorning_heal")>>
Inside the small tent, Jun is lying face down on a pile of hay and rags, her unclothed upper body is partially covered by a blanket. My hands caress the bruises and scars on her shoulder blades, while she asks quietly, "What do you intend to do, doctor $clanName?"
<br><br>
<<if setup.isConsiderate()>>
"I would like to ease your pain, <<if flag("c8_z_fort_nextmorning_heal") eq "sharedpain">>to share it with you,<</if>> if not to take it onto myself." I ask, "May I?"
<br><br>
She rests her temple on her arms while smiling at me. "Thank you for the thought. If you think it will help, go ahead."
<br><br>
<<else>>"Make the pain go away, of course."
<</if>>
I lean down to kiss her scars one by one, until they disappear under my care...
<<elseif flag("zongarmyrewardsnight") and flag("c8_askjunjoin")>>
Jun is preparing for bed when I walk into her tent at the sixth battalion's supply camp. "Can I help you with something, Agent $agentName?"
<br><br>
"I helped the Lowat refugees escape death." I move closer to her.
<<if setup.isConsiderate()>>"Can you reward me tonight?"
<<else>>"I would like you to be my reward tonight."
<</if>>
<br><br>
General Dragoness chuckles. "?sweetmc, I thought you would never ask." She briskly removes the clothing between us as I lean in to claim our first kiss...
<<elseif hasVisited("c6_z_chat_jun")>>
I walk over to Jun by the mountain stream, crouch down to her level, and look at her reflection in the water. She splashes some water toward me. "Look away."
<br><br>
"You look fine," I wipe my face with my sleeve, "or dare I say, stunning."
<br><br>
"I have to repaint my eyebrows." She takes out what I assume is a fragment of charred willow branch from inside her leather belt. "Give me a minute."
<br><br>
"I can help you with that." I reach for the fragment, but she pulls her hand back. I smirk.
<<if setup.isConsiderate()>>"Then may I kiss you instead?" Once she nods,
<<else>>"Fine."
<</if>>
I lean in to kiss her left brow, then the right, then move down to the scar on her cheek, and finally capture her stalwart lips with mine...
<<elseif setup.hadVision("love", "jun")>>
"Is that us?" I point at the two small riders in Jun's landscape painting.
<br><br>
The mighty General Dragoness blushes. "I hope it's obvious."
<br><br>
<<if setup.isConsiderate()>>
"Is it too forward to ask for a kiss in that case?" I grin.
<br><br>
Her face reddens even more. "Not at all. Go ahead."
<<if $height eq "tall">>I lean down to
<<elseif $height eq "average">>I lean in to
<<else>>She leans down to allow me to
<</if>>kiss her...
<<elseif setup.isSassy()>>
"Not really, since I'm clearly better looking than this." I tilt my head. "The horses, on the other hand, are perfect."
<br><br>
She smirks, and playfully slaps me on the arm. "Is that all you think about."
<br><br>
"Well, I bet you were thinking the same thing." I hold her hips to steady both of us,
<<if $height eq "tall">>then lean down to
<<elseif $height eq "average">>then lean in to
<<else>>and she leans down so I could
<</if>>kiss her...
<<else>>
"It is, but," I snake my arm around her firm waist, "not as obvious as this." I gently
<<if $height eq "tall">>lift her into my kiss...
<<elseif $height eq "average">>pull her into a kiss...
<<else>>pull myself up to kiss her...
<</if>>
<</if>>
<<else>>
Under moonlight and surrounded by army encampment torches, Jun is practicing her martial arts routine. I walk to a few paces from her to practice my own form, except I match her rhythm. After the first round of stances, I emulate her movements. After the second round, I close the distance. After the third round, I complement her motion.
<br><br>
"Permission to join forces?" I ask, hoping she understands my actual request.
<br><br>
General Dragoness turns to me with a fighting stance, "I need to assess your strength and capabilities, then you may join my ranks."
<br><br>
I win the friendly bout easily, then pull her to her feet, "In that case, how about you join me instead?"
<br><br>
"You win this round, ?sweetmc, so I will follow your command pennant." She smirks. "But next time-"
<br><br>
"Challenge accepted." I step closer until our lips could touch. Without hesitation, she meets me half-way...
<</if>>
<<else>> /% passive %/
<<if flag("c8_askjunjoin")>>
Jun in soldier's uniform walks into the guest tent where I'm staying at the sixth battalion's supply camp. I pause my meditation to look up at her. "Officer Tang?"
<br><br>
She kneels down besides me and says, "I've decided to join you."
<br><br>
I smile. "That's great. And don't worry about your duty just yet-"
<br><br>
"No," General Dragoness leans in and pulls me into a comfortably tight hug. "my duty to you starts now... if you wish."
<br><br>
Once I give her a nod, she kisses me until I could no longer remain standing...
<<elseif flag("childhood") eq "lover" and setup.hadVision("love", "jun") and setup.isFilial() and very("kindness") and setup.isPassionate()>>
"Yuanyang, like a pair of <<concept "concept-jianjian">>Jian<</concept>>, flying wing to wing..." Jun smiles at me after I tell her my childhood story about the mandarin ducks.
<br><br>
"Once I grew up, I realized my parents are the very image of yuanyang." I sigh as I stare into the distance. "With the yuan gone, the yang became a shadow of her former self. She stopped flying, and stopped
<<if hasVisited("c7_suicidetalk")>>living... almost in the truest sense."
<<else>>experiencing life..."
<</if>>
Tears threaten to break free, so I look up at the clear blue sky. Jun sits next to me by the mountain stream, and we listen to the calming sound of nature for a while.
<br><br>
"Do you fear such a love that could devastate you?" Jun asks quietly.
<br><br>
I chuckle. "The safest love is one not even attempted. But I... I would rather live with loss than regret..." I try to blink away the tears, and when I open my eyes again, Jun is looking down at me with an expression so gentle I nearly melted.
<br><br>
"Do you want me as your other wing?" She asks in a voice husky with emotion.
<br><br>
I swallow, and almost fall over on my back, but I manage a slight nod eventually. The next thing I know, the mighty General Dragoness cups the back of my head with one hand, comforts my quivering lips with hers, while giving and taking life from deep within my soul...
<<elseif setup.hadVision("love", "jun")>>
Jun gracefully dots in the eyes on a <<if setup.isGCWoman()>>stunning<<else>>handsome<</if>> warrior on horseback. "There, hope you like it." She puts down the calligraphy brush, and turns to me with a bashful smile.
<br><br>
I step forward to admire the painting of mountains, a flowing river, and two riders by the shore. "Your art is beautiful."
<br><br>
She leans into me ever so subtly, and surprises me by saying, "Because you are in it."
<br><br>
I try to think of a clever comeback, but I lose my chance when she pulls me into a deep kiss... A wash of her colors paint my inner world, spurring my heart to gallop through the hills and streams...
<<else>>
Under moonlight and surrounded by army encampment torches, Jun is practicing her martial arts routine. I approach but remain a spectator. Somehow she manages to close the distance between us after three rounds of stances, and invites me to spar with her.
<br><br>
A few close calls later, she asks, "May I show you a weakness in your stance?"
<br><br>
I nod, and follow her guidance. With caring precision, her hands push and lift my arms to correct my pose, then we wrestle again. Sometimes I fall for her sake, and sometimes she falls for mine. Eventually, we figure out all the right moves to use on each other, and then we go at it again...
<</if>>
/% TODO add more? %/
<</if>><<if flag("c9_dream_active")>>
<<if $misgenderFei>>
<<if setup.isSassy()>>"Shut up, Fei."<<else>>"Hush, Fei."<</if>>
I climb atop of her.
<<if lot("kindness") or setup.isFriendly("fei")>>"You are perfect just the way you are. Stop fighting it."
<<else>>"Pretend all your want out there, but you'll never be a man in bed."
<</if>>Fei says nothing, as always, and lets me have my way with her...
<<elseif setup.feiOuted()>>
<<if hasVisited("c9_j_jimin_tunnel_chat_fei")>>
In the pitch darkness, my eyes struggle to capture enough light to see the person in front of me. But knowing who is nearby, I don't need to see his face... I tug on the bamboo stick between us
<<if setup.isConsiderate()>>
and ask, "Fei, may I kiss you?"
<br><br>
The person at the other end of the stick traces his way back into my warm embrace, and submits to me completely...
<<else>>
to pull him into me, so that I could push him against the cold wall and share the warmth of my heart with him...
<</if>>
<<elseif hasVisited("c4_fei_voice")>>
Somewhere in the Imperial Palace, I pull a shivering Fei into a quiet corner. "Don't worry about it." I hug him tightly to reassure him. "You are a loyal bodyguard, a skilled fighter, and a kind person. That's what I see."
<br><br>
When Fei tries to cover his face again with the cloth mask, I reach out and gently stop him. "Before you hide yourself from the world, may I have a moment?" He looks at me with a puzzled expression, but nods in response.
<br><br>
"I want to see you, Fei,"
<<if setup.isConsiderate()>>
I ask, "but first, may I kiss you?"
<br><br>
His eyes widen in surprise, but he nods with a smile. So I take him into my arms and kiss him until he is breathless...
<<else>>
<<if $height eq "tall">>I lift his chin while leaning over
<<elseif $height eq "average">>I lean in
<<else>>I pull his head down toward me
<</if>>
so I could kiss him. "And I want more from you." He says nothing, as usual, but he kisses me back...
<</if>>
<<elseif setup.hadVision("love", "fei")>>
I watch the masked dancer in a silk dress as they move expertly around the campfire.
<<if setup.isDancer()>>I know I can match their movements,
<<else>>I suddenly know how to perform the same dance,
<</if>>so I join in to the beat of a silent accompaniment.
<br><br>
When our limbs cross paths, it's always to support each other's stance instead of clashing for dominance. When our breaths move apart, it's always to find new energy so we may go again. Nothing needs to be said if we pay attention to the give and take. I want this, so here goes another step...
<<else>>
Under the moonlight in the wilderness somewhere near Jimin city, I sit next to Fei and whisper to him, "Let's get some sleep before the fire goes out."
<br><br>
As Fei stands up to go collect more deadwood, I unbalance him with a tug on his wrist, and he falls mindfully by my side. Confusion fills his eyes, but he lays there on his elbow, waiting for my instruction.
<br><br>
I suppress a laughter and whisper into his ear, "You can keep me warm tonight. Is that all right?" He looks at me for a few seconds, a blush rising on his cheeks, then he nods wordlessly. I wrap my arms around his waist and bask in the warmth of his devotion...
/% TODO add more? %/
<</if>>
<<else>> /% not outed %/
<<if hasVisited("c6_j_chenyu")>>
"Did Chenyu ever teach you how she serves a customer?" I push Fei onto a bed in the Companion House of Fusheng. He looks hesitant before slowly undressing me.
<br><br>
I suppress a laughter, and proceed to give him a hands-on lesson instead. Fortunately, he is a quick study...
/% TODO add more? %/
<<else>>
Under the moonlight in the wilderness somewhere near Jimin city, I stoke the campfire before sitting next to Fei. "This fire won't last through the night."
<br><br>
He nods and points to the dark woods, as if to say, "I will go collect some more deadwood."
<br><br>
I grab his arm while shaking my head. "I meant that we should make use of its warmth while it's still burning."
<br><br>
Fei looks at me for a few seconds, until I burst out laughing.
<<if setup.isConsiderate()>>
"What I mean is, may I kiss you?"
<br><br>
He blushes, but nods while breaking into a smile. So I pull him toward me so I could taste him...
<<else>>
"You know what, let's keep each other warm instead." And I proceed to take what I want from him...
<</if>>
/% TODO add more? %/
<</if>>
<</if>>
<<else>> /% passive %/
<<if $misgenderFei>>
<<if setup.isSassy()>>"Shush."<<else>>"Shh."<</if>> I lay down next to Fei.
<<if lot("kindness") or setup.isFriendly("fei")>>"Listen, you are beautiful no matter what."
<<else>>"You don't have to be a man when you are with me."
<</if>>Fei says nothing, as always, and does whatever else I ask her to do...
<<elseif setup.feiOuted()>>
<<if hasVisited("c6_j_chenyu")>>
"Did Chenyu ever teach you how she serves a customer?" I sit next to Fei on a bed in the Companion House of Fusheng. He smiles, rubs his neck, then leans in to kiss me on my lips.
<br><br>
When he pulls away, his eyes look up into mine, as if to ask, "Is this what you want?"
<br><br>
I nod, and close my eyes to receive another kiss. Longer this time. Long enough that he could untie my waistband with nimble hands. Long enough that I could still stop him if I wish as he caresses my arms, checking for any sign of discomfort. When I don't push him away, his curled fingers brush down my neck before sliding under my collar, pushing them outward until they fall from my shoulders...
<<elseif setup.hadVision("love", "fei")>>
A masked dancer leaps through the campfire to catch my wrist, then pulls me into step with them.
<<if setup.isDancer()>>I quickly match their movements,
<<else>>I stumble a bit before suddenly becoming proficient enough to keep up,
<</if>>so I join them.
<br><br>
Even without music, we somehow know when to turn or when to pause. I'm grateful to the leader who sets the right tone, though I wish for more... And soon my prayer is answered. Not by the heavens this time, but by another flesh and blood, who loves me with all their heart...
<<else>>
Under the moonlight in the wilderness somewhere near Jimin city, I finish the last bit of roasted hare that Fei prepared for me. "It's delicious. Too bad that's all there is for tonight."
<br><br>
He steals a glance in my direction, a mischievous smile on his lips, as if to ask, "Do you want more?"
<br><br>
I wait to catch his gaze before I nod, he then leans in to let me have a taste of him. And when I wish for seconds, his smile grows even wider as he gives more of himself to me...
/% TODO add more? %/
<</if>>
<<else>> /% not outed %/
<<if hasVisited("c9_j_jimin_tunnel_chat_fei")>>
In the pitch darkness, my eyes struggle to capture enough light to see the person in front of me. But knowing who is leading the way, I take each step with confidence. The bamboo stick between us pulls and pushes against my hand as we move, sometimes he would stop to make sure everything is all right. I can feel A-Fei's heartbeat within my palm... and then against my beating heart once I allow him to wrap me in his arms...
<<elseif flag("c8_j_jimin_ruan3") eq "attack" and flag("capturedShadow") neq "fei">>
Under the moonlight outside the south gate of Jimin city, Fei and I sit back-to-back within the circle of Zong warriors. His left hand gently covers my right hand to calm my nerves, and I squeeze his in return. After a while, I feel him turning to loop his uninjured arm around my waist. I don't push him away, encouraging him to be bolder with his show of affection.
<br><br>
None of the soldiers pay us any attention, so eventually I forget that they are even there. All that's left is Fei breathing warm air into me to drive the cold away...
/% TODO add more? %/
<<else>>
Under the moonlight in the wilderness somewhere near Jimin city, I finish the last bit of roasted hare that Fei prepared for me. "Thanks to you, Fei, we didn't have to go hungry tonight."
<br><br>
When he turns to look at me, I see a smile that's even brighter than the fire he is trying to maintain. We then sit side-by-side, appreciating each other's presence even in silence. But eventually, Fei whispers into my ears, "I want to thank you too, ?sweetmc, if you will allow me to elaborate?"
<br><br>
Now I'm the one left speechless, but I agree to his request with a nod, and he begins by softly kissing along my jaw...
/% TODO add more? %/
<</if>>
<</if>>
<</if>>Under moonlight in the deep mountains, I find Fei roasting a hare over the campfire while Jun is sharpening her blade on a whetstone.
<br><br>
"Will there be enough for three of us?" I ask, pointing to what I assume would be our supper.
<br><br>
Fei nods, slices the meat on the stick into three segments, and tosses me the biggest portion. I smile, then take a bite.
<br><br>
"Did you add salt yet?" Jun walks over to the fire to sprinkle something over the meat. Fei hands her the next largest piece,
<<if setup.hasNPCTidbit("fei", "crush")>>
but steals a peck on her cheek at the same time. General Dragoness chuckles,
<<if trust("fei") gt trust("jun")>>and pulls ?himf in for a kiss on the lips.
<<else>>and chides playfully, "I don't appreciate that sneakiness."
<</if>>
<<else>>and returns to tending the fire.
<</if>>
<br><br>
We then sit down to enjoy the supper together, sharing stories, laughter, and our deep admiration for each other...<<set _next = "c9_dream_awake", $response = "">>
<<choice_shown "I come home to find my father waiting for me in his study." _next>>
<<setFlag "c9_dream_other" "father">>
<<fairmath "$filialPiety" 5>>
<<fairmath "$trustLiterati" 5>>
<<set $response = "He looks not a day older than what I remember of him, wearing scholar's outfit today instead of the armored tunic. ">>
<<if setup.isBlackSheep()>><<set $response += "I hear him sigh quietly upon my entrance. ">>
<<elseif setup.isProudHeir()>><<set $response += "I notice a slight smile on his lips upon seeing me. ">>
<<else>><<set $response += "Even though he is my senior, he bows politely. ">>
<</if>>
<<switch $clanName>>
<<case "Meng">>
<<if less("trustMasses")>>
<<set $response += `"Don't forget the importance of the common people for the wellness of a kingdom," he says.<br><br>`>>
<<if setup.isProudMeng()>><<set $response += 'I bow to him. "Yes, Father."'>>
<<elseif setup.isAntiMeng()>><<set $response += 'I shrug. "But they can never survive without a capable leader and a strong military."'>>
<<else>><<set $response += 'I nod. "Of course, Father."'>>
<</if>>
<<elseif setup.hasShuoSword()>>
<<set $response += '"Although I wish you did not accept the North sword, ?sweetmc, I hope you are at least wielding the symbol of power responsibly," he says.<br><br>'>>
<<if setup.isProudMeng()>><<set $response += 'I bow to him. "Yes, Father."'>>
<<elseif setup.isAntiMeng()>><<set $response += `I shrug. "If it helps me carry out the will of the Imperial rule more efficiently, then I'm doing the right thing."`>>
<<else>><<set $response += `I nod. "Of course, Father."`>>
<</if>>
<<else>>
<<set $response += '"Have you been reviewing the teachings of the old masters?" He asks.<br><br>'>>
<<if setup.isProudMeng()>><<set $response += 'I bow to him. "Yes, Father."'>>
<<elseif setup.isAntiMeng()>><<set $response += 'I shrug. "I read when I have time."'>>
<<else>><<set $response += 'I nod. "Of course, Father."'>>
<</if>>
<</if>>
<<case "Zhuang">>
<<if setup.isGenderNC()>>
<<set $response += '"I had thought my child was one way," he looks deep into my eyes, "but you must follow your own way, even if it diverges from my idea of you."<br><br>'>>
<<if setup.isProudZhuang()>><<set $response += 'I bow to him. "Yes, Father."'>>
<<elseif setup.isAntiZhuang()>><<set $response += `I shrug. "I wish it didn't have to be this complicated."`>>
<<else>><<set $response += 'I nod. "I wish you are still alive to tell me this."'>>
<</if>>
<<else>>
<<set $response += `"I'm reminded of the tale of the butterfly's dream." He chuckles. "What do you think, ?sweetmc?"<br><br>I sigh. "I miss you, Father, so I thought I could dream of you."`>>
<</if>>
<<case "Mo">>
<<if setup.cruelChoices()>>
<<set $response += '"Why have you been so cruel?" He asks in a soft tone.<br><br>'>>
<<if setup.isProudMo()>><<set $response += 'I pause to consider his meaning. "I... I thought it was the right thing to do."'>>
<<elseif setup.isAntiMo()>><<set $response += '"Cruel?" I scoff, "They deserved their fate."'>>
<<else>><<set $response += `I shake my head. "I don't understand what you mean."`>>
<</if>>
<<else>>
<<set $response += '"Never forget to value the common people," he says, "and you must care about them equally."<br><br>'>>
<<if setup.isProudMo()>><<set $response += 'I bow to him. "Yes, Father."'>>
<<elseif setup.isAntiMo()>><<set $response += 'I shake my head. "That is impossible, or at least plain impractical."'>>
<<else>><<set $response += 'I nod. "Of course, Father."'>>
<</if>>
<</if>>
<<default>> /% Sun %/
<<set $response += '"Have you been diligent with the training of both your body and mind?" He asks.<br><br>'>>
<<if setup.isProudSun()>><<set $response += 'I bow to him. "Yes, Father."'>>
<<elseif setup.isAntiSun()>><<set $response += 'I shrug. "Life is more than just fighting. Nor can violence resolve every disagreement."'>>
<<else>><<set $response += 'I nod. "Of course, Father."'>>
<</if>>
<</switch>>
<<set $response += '<br><br>He then extends a hand to me. "Come, my child, '>>
<<if flag("childhood") eq "fighter">><<set $response += 'let me teach you the last form of my sword routine."'>>
<<elseif flag("hobby") eq "cuju">><<set $response += `let's kick off a game of Cuju, just you and me."`>>
<<elseif flag("childhood") eq "thinker" or flag("hobby") eq "go">><<set $response += `let's play another round of Encirclement."`>>
<<elseif setup.isSinger()>><<set $response += 'let me hear you sing that song you have been practicing."'>>
<<elseif setup.isMusician()>><<set $response += 'let me hear you play that tune you have been practicing."'>>
<<elseif setup.isDancer()>><<set $response += `let's dance for Heaven's blessing together."`>>
<<elseif flag("hobby") eq "cooking">><<set $response += 'help me steam the carp properly for dinner."'>>
<<elseif flag("childhood") eq "lover">><<set $response += `let's go watch the yuanyang by the lake."`>>
<<else>><<set $response += 'your mother must be waiting for us."'>>
<</if>>
<<set $response += " I try to reach out, but somehow my arm feels as heavy as a mountain...">>
<</choice_shown>>
<<choice_shown "I come home to find Father and Mother together at the dining table." _next>>
<<setFlag "c9_dream_other" "parents">>
<<fairmath "$filialPiety" 5>>
<<fairmath "$trustMasses" 5>>
<<fairmath "$kindness" 5>>
<<fairmath "$stoic" -5>>
<<fairmath "$collectivist" 5>>
<<trust "mother" 1>><<trust "jun" 1>><<trust "ren" 1>>
<<set $response = "Father looks not a day older than what I remember of him, wearing scholar's outfit today instead of the armored tunic. Mother smiles at both of us and beckons me to sit down. Once I join the meal, they resume their conversation about affairs of the court, happenings in the kingdom, and sometimes they would test each other on the classics.<br><br>Whenever Father puts some food in his mouth, he doesn't immediately chew it, but would bite cautiously on it, as if a sudden crunch would break his teeth. Mother stifles a laugh. ">>
<<if flag("hobby") eq "cooking">><<set $response += '"?momcallme did the cooking, so you have nothing to worry about."'>>
<<else>><<set $response += '"My cooking is not that bad, and yours has improved too over the years."'>>
<</if>>
<<set $response += '<br><br>"Old habits." Father chuckles. "Old habits!" He then continues to pour Osmanthus wine into my cup, while Mother keeps refilling my bowl with tonic food whenever it empties. There is rarely a moment for me to speak, and yet, I feel content...'>>
/% TODO add more? %/
<</choice_shown>>
<<choice_shown "I sit down on the Emperor's throne." _next>>
<<setFlag "c9_dream_other" "power">>
<<fairmath "$bold" 5>>
<<fairmath "$filialPiety" -5>>
<<if setup.isLoyalist()>><<fairmath "$integrity" -10>><</if>>
<<fairmath "$loyalty" -10>>
<<fairmath "$trustLiterati" -5>>
<<fairmath "$collectivist" -5>>
<<if less("loyalty")>><<set $response = "I don't feel any different.">>
<<else>><<set $response = "It feels strange.">>
<</if>>
<<if flag("vision") eq "ambition">>
<<fairmath "$integrity" 5>>
<<fairmath "$loyalty" -5>>
<<set $response += " But this is what I want, right?">>
<<elseif flag("vision") eq "duty">>
<<fairmath "$integrity" -10>>
<<fairmath "$loyalty" -5>>
<<set $response += " Why am I doing this?">>
<</if>>
<<set $response += `<br><br>"Reporting!" A palace guard runs into the audience chamber to salute me. "Your Majesty, General Xiahou from Zong has surrounded the capital, and demands your immediate abdication!"<br><br>An Imperial Edict manifests out of thin air and falls into the guard's hands. I am unafraid. "Announce my decree to the offenders, and watch heavens rain dagger upon them and let the earth swallow them whole."<br><br>"Right away, Your Majesty!" He turns and runs down the wide stone stairs toward the palace entrance.<br><br>`>>
<<if setup.confessedTo("yang")>>
<<set $response += `"?sweetmc, your idea is ingenious." Yang strides into the audience chamber. "Now that I am no longer the Emperor, I won't be bound by Imperial duties. I'm free!" He kneels to bow down in front of me. "Thank you, Your Majesty! Long live the Emperor!"`>>
<<elseif setup.confessedTo("sheng")>>
<<set $response += '"?sweetmc, my Emperor..." Sheng saunters into the audience chamber. "As the rightful ruler of the kingdom, our union will now be blessed by Heaven. I no longer need to hide my affection for you!" She kneels to bow down before me. "Thank you, Your Majesty! Long live the Emperor!"'>>
<<elseif setup.confessedTo("jun")>>
<<set $response += `"?sweetmc, I'm here." Jun marches into the audience chamber. "As your trusted commander, I swear fealty to the people, our kingdom, and to you!" She drops to one knee before saluting me. "Long live the Emperor!"`>>
<<else>>
<<set $response += 'The Duke of Jinhu walks into the audience chamber and bows down to the floor. "Your benevolence is enough for all under Heaven! I am an unnecessary councilor, so I shall retire and focus on raising my grandson!"<br><br>The Duke of Zong marches into the room and bows down beside him. "Your leadership and mastery of war reign supreme! I am a failing commander, and I resign to wait for my final journey to the underworld!"<br><br>The Duke of Mao hurries into the audience chamber and bows down right at my feet. "Your prestige and wisdom will make this kingdom greater than any of us could ever hope to achieve! I am an unworthy competitor to the light you bring to this world! Therefore it is time for me to give up my ambition, and leave this magnificent kingdom in your capable hands!"<br><br>"Long live the Emperor!" Thousands, no, hundreds of thousands of voices cry in unison from outside the palace. "Long live the Emperor!"'>>
<</if>>
<<set $response += "<br><br>">>
<<if setup.isPassionate()>><<set $response += "I begin to laugh, and it echoes through the air, across the vast open courtyard...">>
<<elseif setup.isStoic()>><<set $response += "I sit up straighter, feeling quite satisfied...">>
<<else>><<set $response += "I begin to smile, and it grows so wide my cheeks hurt...">>
<</if>>
<</choice_shown>>
<<choice_shown "I cut Xiahou Kui into pieces and let the crows feast upon him." _next>>
<<setFlag "c9_dream_other" "killxh">>
<<if setup.isMilitant()>><<trusty>><</if>>
<<if setup.isDove()>><<trusty -2>><</if>>
<<if hasVisited("c9_j_outside_xh_fight_fainted")>>
<<righteous>>
<</if>>
<<stoic -1>><<kind -4>><<collectivist -1>><<military>>
<<set $response = `"Xiahou Kui!" I chase him across mountains and plains until his horse gives out under the weight of his iron armor. He thinks he has size, strength, speed, and iron to protect him, but I am more powerful than he could ever comprehend. `>>
<<if ((flag("c8_j_jimin_ruan2") eq "toolate" and flag("capturedShadow") eq "fei") or flag("feiInjured") eq "armheartleg" or flag("feiInjured") eq "armheart") and setup.isRespected("fei")>>
<<set $response += '"This is for Fei!" My weapon pierces his heart.<br><br>'>>
<<elseif hasVisited("c9_j_shadow")>>
<<set $response += '"This is for the Liu brothers!" My weapon stabs through his heart twice.<br><br>'>>
<</if>>
<<set $response += '"This is for the people of Fengdeng and Shenqu!" I make deep cuts on his arms and legs, like the bloodletting of a swine. He howls in pain, and crawls on all fours, trying to get away. "And this-" the final slice goes for his vein-bulging neck, "is for me!"<br><br>A cloud of scavenging birds dives from '>>
<<if hasVisited("c6_z")>><<set $response += "the mountain of Zhenye">>
<<else>><<set $response += "a mountain">>
<</if>><<set $response += ", fighting for every last scrap of the warmonger...">>
<</choice_shown>>
<<choice_shown "I ride alone into the wilds, leaving all my duties behind." _next>>
<<setFlag "c9_dream_other" "freedom">>
<<if setup.isWild()>><<fairmath "$integrity" 5>><</if>>
<<if setup.isLoyalist()>><<fairmath "$integrity" -10>><</if>>
<<fairmath "$bold" -5>><<fairmath "$stoic" -5>>
<<fairmath "$trustMilitary" -5>>
<<fairmath "$loyalty" -10>>
<<fairmath "$filialPiety" -5>>
<<fairmath "$collectivist" -10>>
<<trust "bo" 1>>
<<if setup.isProudZhuang()>>
<<set $response = "The world of politics has finally worn me down. Once I realize that decline is inevitable at the height of greatness, or that light will always find a way to shine in the darkness, I begin to see how unnecessary my role is in all of this. Why not submit to the constants of change, and obey the cycle of life and death...">>
<<if setup.isGenderNC()>>
<<set $response += " Especially so that I could live as I am. Let no idle chatter nor arbitrary rules of civility distract me from walking my true path...">>
<</if>>
<<elseif setup.isProudMo()>>
<<set $response = "As much as my position grants me freedom of movement, it often ties my hands when I could be helping the downtrodden more directly. Laws have their limits, while justice cannot wait...">>
<<elseif hasVisited("c6_j_chat_bo")>>
<<set $response = 'What that young man from the Jiang clan said resonates with me. "Travel across the land, unshackled by obligations and compromises. Righting wrongs as I see fit. Be a master of my own fate..."'>>
<<else>>
<<trust "huchu" 1>>
<<set $response = "<i>I'm tired. This can't be all there is to live for... What is life like in northwestern Mao? Perhaps I could follow in Zhiyuan's footsteps...</i>">>
/% TODO add more? %/
<</if>>
<</choice_shown>>
<<choice_shown "My body has changed enough that it finally makes sense to me." _next `setup.isGenderNC()`>>
<<setFlag "c9_dream_other" "body">>
<<setFlag "c9_bodydysphoria">>
<<set $response = "When it comes time to bathe, I notice the difference in my reflection in the water, and I almost couldn't believe the sight. ">>
<<if flag("genderQuestioning") eq "ftm" or ($sex eq "female" and less("fem"))>>
<<setFlag "genderQuestioning" "ftm">>
<<set $response += "The contour of my face is sharper, plus thicker eyebrows as I wiggle them to amuse myself. And the body! <i>Now this is the right amount of curvature on my chest and hips!</i>">>
<<if flag("bindChest")>><<set $response += " <i>Not to mention that I wouldn't have to suffocate myself with strips of cloth anymore!</i>">><</if>>
<<elseif flag("genderQuestioning") eq "mtf" or ($sex eq "male" and more("fem"))>>
<<setFlag "genderQuestioning" "mtf">>
<<set $response += "Everything about my face is softer and smoother, ">>
<<if flag("facialHair")>><<set $response += " without a hint of facial hair. ">>
<<else>><<set $response += "making me resemble Mother even more than before. ">>
<</if>>
<<set $response += "And the body! <i>Now this is the right amount of curvature on my chest and hips!</i> Then I realize that I am missing a part of my body... except it is a loss that only brings me tears of joy and relief, because it never should have been my burden to begin with.">>
<<else>>
<<setFlag "genderQuestioning" "nb">>
<<set $response += "The contour of my face is now perfect, and the curvature of my body is almost tailored to fit my needs. It's strange, yet so familiar!">>
<</if>>
<<set $response += "<br><br>I stand dumbfounded in the water for a long time, until a chill reminds me to get dressed again...">>
<</choice_shown>>
<<choice_shown "I bid farewell to Fei." _next `setup.isDead("fei") and (not $misgenderFei) and setup.isFriendly("fei")`>>
<<setFlag "c9_dream_other" "goodbye">>
<<kind>><<collectivist -1>><<masses>>
<<if flag("c8_j_jimin_ruan2") eq "toolate" and flag("capturedShadow") eq "fei" and (flag("c8_j_liuhome3") eq "letgo" and ($mind gt 2 or setup.hasSeenFei()))>>
<<set $response = `Outside the southern gate of Jimin, I give Fei a warrior's salute. "Goodbye, hero."`>>
<<if setup.isPassionate()>>
<<set $response += ` As he finishes with a salute of his own, I pull him into an embrace. "I'm sorry." Fei gently pats me on the back, until the cloudy sky clears once more...`>>
<<elseif setup.isReserved()>>
<<set $response += ` After he finishes with a salute of his own, Fei steps closer and pulls me into a hug. Without saying a word, he gently pats me on the back, until the cloudy sky clears once more...`>>
<</if>>
<<elseif flag("c9_feigone") eq "hemorrhage">>
<<set $response = `Outside the southern gate of Jimin, I help Fei stand up from the ground. He bows respectfully before turning to leave. I grab him on the shoulder. "D-did you not make it?" He turns around and shakes his head.<br><br>`>>
<<if setup.isPassionate()>>
<<set $response += `I pull him into an embrace. "I'm sorry... Goodbye." Fei gently pats me on the back, until the cloudy sky clears once more...`>>
<<elseif setup.isReserved()>>
<<set $response += `I lower my head and bows to him deeply. Fei steps closer and pulls me into a hug. Without saying a word, he gently pats me on the back, until the cloudy sky clears once more...`>>
<<else>><<set $response += `"Goodbye." I salute him, and he returns the gesture...`>>
<</if>>
<<else>><<set $response = `Outside of the western outpost in Jinhu, I turn to Fei for a final salute. He returns the gesture before slowly retreating back into the tent...`>>
<</if>>
<</choice_shown>>
<<choice_shown "<i>Fei! Please don't go!</i>" _next `setup.isDead("fei") and (not $misgenderFei) and setup.isFriendly("fei") and setup.isLoved("fei") and flag("metfeispirit") and flag("maximizeRomance")`>>
<<setFlag "c9_dream_other" "feispirit">>
<<stoic -2>>
<<setTrust "fei" 21>>
<<set $response = "I run along the Yellow Spring, chasing after a figure walking on the water, which is gradually taking him into the depth. ">>
<<if $qi gt 3>>
<<set $response += `I leap toward the dead stream, yet make a heavy landing on top of the water, as if it is made of ice. Without another thought, I run even faster toward the sinking figure.<br><br>"Agent $agentName, as much as I welcome your company," Fei speaks with that unfamiliar baritone voice while turning his head to look at me, "please go back to the land of the living."<br><br>I reach him and grab his hand. "No, stop walking down this path!"<br><br>Fei blinks a few times, then gives me a sad smile. "I'm sorry, but I... can't go back with you."<br><br>I look down at what's happening below our feet... "I, I know. But, but don't leave just yet... I still have so much to tell you... and so much I want to learn about you..."<br><br>"But I am... already gone." His body sinks further.<br><br>I hold him up with an embrace. "Not if I keep you in my heart."<br><br>He chuckles, and returns the hug. "I hear you. I will try to stay... for as long as I can..."`>>
<<else>>
<<set $response += `Unfortunately everything fades away so quickly, even when I should be the one in control!<br><br>"Your connection to the spirit realm is not strong enough, Agent $agentName." Fei speaks in that unfamiliar baritone voice, "But I hear you. I will try to find you again... even if only for a short while..."`>>
<</if>>
<</choice_shown>>
<<choice_shown "Just wake up." _next>>
<<setFlag "c9_dream_other" "wake">>
<<fairmath "$stoic" 5>>
<</choice_shown>>
/% [[c9_dream_awake]] %/<<response>>
<h2>Epilogue</h2>
<<if flag("c10_death")>>
<<set $chapter = 11>><<run setup.c10CleanUpHelp()>>
<<if setup.isSoulReplaced()>>
<<include "lishuostats">>
<<include "epilogue_replaced">>
<<else>><<include "epilogue_c10">>
<</if>>
<<elseif previous() eq "c13_request3_fight">>
<<setFlag "c13_death">>
<<include "epilogue_c13">>
<<elseif flag("c14_death")>>
<<if previous() eq "c14_j_w1_renlastmove">>
<<include "epilogue_c14_j_usurp_ran">>
<<elseif previous() eq "c14_j_fight_mother">>
<<include "epilogue_c14_j_usurp_disciplined">>
<<elseif previous() eq "c14_j_tashang_xiahou">>
<<include "epilogue_c14_j_usurp_tashang">>
<<elseif previous() eq "c14_estate_w2_xh_fight">>
<<include "epilogue_c14_estate_xh_fight">>
<<elseif previous() eq "c14_w3_hillambush">>
<<include "epilogue_c14_savedjun">>
<<elseif previous() eq "c14_wantong_w3_end_weddingnight">>
<<include "epilogue_c14_weddingdeath">>
<<else>>
/% TODO %/
<</if>>
<<else>><<include "epilogue_final">>
<</if>><<set $location = "Prime Minister's study, Imperial Palace">>
<<set $body = 4, $mind = 4, $qi = 4, $presence = 4>>
<<run setup.clearLove()>><<run setup.clearLust()>>
<<setFlag "FeelingForEmperor" false>><<setFlag "FeelingForPrincess" false>>
<<setFlag "trainedHealer" false>><<setFlag "trainedPerformer" false>>
<<set $bold = 75, $stoic = 25, $collectivist = 50>>
<<set $loyalty = 50, $integrity = 25, $kindness = 50>>
<<if more("fem")>>
<<set $fem = 49>>
<<run gender.setPronouns("male")>>
<</if>>
<<if $voice eq "changeable">><<set $voice = "manlike">><</if>>
<<if not lot("trustMilitary")>><<set $trustMilitary = 90>><</if>>
<<if not lot("trustLiterati")>><<set $trustLiterati = 80>><</if>>
<<if not lot("trustMasses")>><<set $trustMasses = 85>><</if>>
<<achieve "jinhusuppressed">>
<<achieve "maosuppressed">>
<<achieve "zongsuppressed">>
<<achieve "unifiedkingdom">>"In the <<month "snake">> of year three of Heng, an earthquake shook the region between Bada city and the Imperial capital," a middle-aged woman in an official's robe reads from a scroll.
<br><br>
"Add 'Wantong' to that list," an older and weary-eyed ?person_0 behind the desk interjects.
<br><br>
The official hesitates for only a split second before nodding. She continues to read, "In the wake of the disaster that caused region-wide damages and disrupted lives, disgruntled civilian population believed it was a sign from Heaven that the Heng Emperor was not the right ruler for the kingdom. However, Agent $agentName was able to calm the voices of dissent."
<br><br>
"In the <<month "goat">>, the Duke of Mao was found guilty of funding tomb robbers to violate the Imperial tombs, as well as inciting sedition in Jinhu and the general rebellion following the earthquake. He ended his own life by drinking poisoned wine with his mistress, and the rest of the Shangguan clan was stripped of their title and wealth, then banished to the far west. Advisor Gu was executed for having been the Duke's strategist, but his foster clan was spared from the same fate. The Xuan Princess passed away due to illness by the end of the month."
<br><br>
"In the <<month "rooster">>, five Jinhu's Shadows made an attempt on the Heng Emperor's life, but they were captured by Agent $agentName. When the culprit of the attack was revealed to be the Duke of Jinhu, the entire Dou clan was executed as a warning to other influential clans in the kingdom."
<br><br>
"In the <<month "rat">>, the Duke of Zong passed away. His self-proclaimed successor Xiahou Kui launched a full-scale assault on Mao from his home state and the conquered regions in Jinhu. Agent $agentName called for a retreat to preserve the strength of the Imperial army that had just begun to take shape. The Zong armies razed many cities to the ground, including the Imperial capital. After settling the Heng Emperor and important court officials in hiding, Agent $agentName gathered several disparate forces to face the Zong rebels. Troops from the Wester Corridor were led by General Shi. Troops from eastern Mao were led by General Hu. Old loyalist army of Mao were led by General Qian. Guerrilla forces made up of various Lowat tribes were led by General Tang. Voluntary armies from eastern Jinhu were led by folk heroes of the region. Agent $agentName commanded the Imperial army for direct attacks, while ordered the other forces to conduct surprise raids. By the year's end, the Zong military was defeated, and the Zong state was pacified. General Xiahou Kui and his main supporters were executed, while General Tang was rewarded with a governing position in the south, but she passed away from the battle injuries in the following month."
<br><br>
"In the year of the Wood Horse, Prime Minister ?mc was granted full authority over policy reforms and law unification in the three states. In the <<month "rabbit">>, the Heng Emperor married <<if setup.isAround("yao")>>Xun Yao<<else>>Pei Lan<</if>>, and crown prince Li $birthName was born nine months later. The Heng Emperor passed away from illness by the end of the year."
<br><br>
"All right, that's good enough. You may proceed with the rest of the chronicle," the older ?person_0 gestures for her to go. "Just bring me the completed historical record when you are done."
<br><br>
"Yes, Prime Minister $clanName," the official bows and closes the scroll.
<br><br>
"But remember not to work too late into the night, Historian Zhang." The frail-looking Prime Minister smiles without looking at her. "Don't neglect your wife."
<br><br>
"I, yes, thank you, Prime Minister." The historian bows again, then retreats from the study just as two young boys slip into the room without bumping into her.
<br><br>
The richly-dressed boy rushes to sit by the Prime Minister's low table. The plainly-dressed boy kneels in front of the table and bows respectfully. The old ?person_0 smiles at them both, with an especially gentle gaze toward the extra courteous child.
<br><br>
"Prime Minister $clanName, A-Zhan said you named him after a hero," the eager boy wears a doubtful expression on his face, "is it true?"
<br><br>
"Yes, my prince, it is true." the old ?person_0 nods.
<br><br>
"Then how come I have never heard of him?" The young boy with the Li clan facial features props himself up on the desk. "Father said you are the only hero there ever existed! And I know all of your stories!"
<br><br>
Prime Minister ?mc laughs, then asks, "Want to hear another one?"
<br><br>
"Yes!"
<br><br>
<<include "end">><<set $location = "Imperial Palace, Imperial Capital in the state of Mao">>
<i>
In the <<month "snake">> of year three of Heng, an earthquake shook the region between Bada city and the Imperial capital. In the wake of the disaster that caused region-wide damages and disrupted lives, disgruntled civilian population believed it was a sign from Heaven that the Heng Emperor was not the right ruler for the kingdom. Advisor Gu was able to calm the voices of dissent, and when the Duke of Mao proposed to marry into the Imperial Li clan again, the Heng Emperor arranged to marry the Xuan Princess and Advisor Gu instead.
<br><br>
In the <<month "goat">>, the mistress of the Duke of Mao suddenly fell ill and died. The Xuan Princess passed away by the end of the month due to stress from overwork.
<br><br>
In the <<month "rooster">>, formal militia in Jinhu led a counter-attack against the Zong occupiers to mixed results. However, the Zong forces used the opportunity to push eastward and crushed any direct military resistance. The Duke of Jinhu went missing during the ensuing guerrilla warfare, and Zong fought people of Jinhu as well as various Lowat tribes that were driven out from the west.
<br><br>
In the <<month "rat">>, the Duke of Zong passed away. His self-proclaimed successor Xiahou Kui launched a full-scale assault on Mao from his home state and the conquered regions in Jinhu. Advisor Gu called for a retreat to preserve the strength of the Imperial army that had just begun to take shape. The Zong armies razed many cities to the ground, including the Imperial capital. After settling the important court officials in hiding, the Heng Emperor, with invaluable assistance from Advisor Gu, gathered several disparate forces to face the Zong rebels. Troops from the Wester Corridor were led by General Shi. Troops from eastern Mao were led by General Hu. Old loyalist army of Mao were led by General Qian. Guerrilla forces made up of various Lowat tribes were led by General Tang. Voluntary armies from eastern Jinhu were led by folk heroes of the region. When the time was right, the Heng Emperor took up command of the Imperial army, while Advisor Gu orchestrated a series of direct and surprise attacks to fight the Zong rebels. By the year's end, the Zong military was defeated, and the Zong state was pacified. General Xiahou Kui and his main supporters were executed, while General Tang was rewarded with a governing position in the south, but she passed away from the battle injuries in the following month.
<br><br>
In the year of the Wood Horse, Prime Minister Gu Ren was granted full authority over law unification in the three states. In the <<month "rabbit">>, the Heng Emperor married <<if setup.isAround("yao")>>Xun Yao<<else>>Pei Lan<</if>>, and crown prince Li $birthName was born nine months later.
<br><br>
In the <<month "dragon">>, ?title was posthumously conferred the title of ?posthumoustitle.</i>
<br><br>
A young boy with the Heng Emperor's eyes looks up from the reading, and asks the woman in front of him, "Father said I was named after the ?posthumoustitle. Is that really true, Mother?"
<br><br>
The thirty-something woman
<<if setup.isAround("yao")>>wearing a beautifully embroidered garment<<else>>with a golden hairpin<</if>> smiles at the boy and says, "Yes, it is true. ?mc was ?their_mom name, and ?they_mom sacrificed everything to protect
<<if setup.isAround("yao")>>our kingdom, and so did Advisor Gu, and heroes like General Tang<<else>>your father's kingdom, and so did many other great men and women<</if>>. When you inherit the same responsibilities, ?momcallme, we hope you will continue their legacy."
<br><br>
"I will!"
<br><br>
<<include "end">><<set $location = "Wantong palace, state of Mao">>
<i>
In the second half of <<month "goat">>, ?rank led a valiant effort to defend the Heng Emperor against traitor Xiahou Kui's invasion. After ?their heroic sacrifice, the Duke of Mao committed himself to end the conflict through military, economic, and political means. In return, he was granted the Xuan Princess's hand in marriage. At the same time, news from far west declared the new Duke of Zong to be Commander-in-Chief Zhao Hai, and rumor said that the other commanding officers also cut ties with Xiahou Kui.
<br><br>
In the <<month "monkey">>, Xiahou Kui besieged the Imperial capital in full force, and his army pillaged neighboring regions to supplement its diminishing resources. Believing there was no safe way to smuggle the Son of Heaven out of the city, Advisor Gu Ren hid the Heng Emperor in an underground chamber below the palace, and orchestrated joint operations using forces from all across the kingdom. For one, he began to raise another Imperial Army in honor of ?rank, whose role was succeeded by General Tang Jun, though the latter was still recovering from a major injury during an earlier mission to Zong.
<br><br>
In the <<month "rooster">>, formal militia in Jinhu led a counter-attack against the Zong occupiers to mixed results. However, the Zong forces used the opportunity to push eastward and crushed any direct military resistance. The Duke of Jinhu went missing during the ensuing guerrilla warfare, where Zong fought both Jinhu natives and various Lowat tribes that were driven out from the west.
<br><br>
In the <<month "dog">>, Xiahou's rebellion was finally ended by mutiny from within and overwhelming opposition from without. General Tang fell in battle, and was conferred the posthumous title of General Who Punished Villainy. The Heng Emperor proclaimed general amnesty to the rest of the kingdom in celebration of this hard-earned peace. The Xuan Princess passed away by the end of the month due to stress from overwork.
<br><br>
In the <<month "rat">>, the former Duke of Zong passed away, ending his bloodline of the Ji clan.
<br><br>
In the year of the Wood Horse, Prime Minister Gu Ren was granted full authority over law unification in the three states. In the <<month "rabbit">>, the Heng Emperor married Pei Lan, and crown prince Li $birthName was born nine months later.
<br><br>
In the <<month "dragon">>, ?title was posthumously conferred the title of ?posthumoustitle.</i>
<br><br>
<<if setup.hardenYang()>>
<<set _child = "boy", _them = "him">>
<<else>>
<<set _child = "girl", _them = "her">>
<</if>>
A young _child dressed in mourning clothes looks up from the reading, and asks the middle-aged woman in front of _them, "Father once told me that I was named after the ?posthumoustitle. Is that really true, Grand Tutor Shangguan?"
<br><br>
The woman with colorless beads that dangle from her headband smiles at the _child and says, "Yes, it is true. ?mc sacrificed everything to protect our kingdom. We have paid respect to your parents this morning. Do you want to go do the same for these other heroes?"
<br><br>
"Yes."
<br><br>
<<include "end">><<set $location = "Taidou Academy, state of Mao">>
<i>
By the end of <<month "goat">>, Concubine Zheng of the Royal Shangguan clan passed away. The Xuan Princess followed soon after. News from far west declared the new successor to Lord Ji to be Commander-in-Chief Zhao Hai, with no mention of Xiahou Kui in the subsequent military reorganization. A city-wide rebellion erupted in Tashang after the night of bloodshed in the Lu estate, where ?title attempted to end the occupation by killing the commander. ?title was posthumously conferred the title of ?posthumoustitle for ?their sacrifice.
<br><br>
In the <<month "monkey">>, outside forces intervened as violence in Tashang escalated. After General Tang Jun was killed in an ambush, a young officer named Ying Bao continued leading troops that were still loyal to the former. General Tang was later conferred the posthumous title of General Who Upheld Justice. Xiahou Kui eventually
<<if $body gt 3>>
succumbed to his accumulated injuries the night before the joint armies of Zong, Mao, Jinhu, and northeastern nomadic tribes crushed the remainder of his forces in Mao and Jinhu.
<<else>>
fled south to join the remainder of his supporters, but was killed in a decisive battle against a joint army of civilian militia, shadow agents, and Lowat warriors.
<</if>>
The Heng Emperor, with endorsement from Grand Preceptor Dou, appointed Gentleman Advisor Gu Ren to be the Grand Protector of Jinhu, who began drafting reforms to accommodate for new economic and political relations with its neighboring sovereignties.
</i>
<br><br>
Inside an empty lecture room of the Taidou Academy, a young woman who has had her hairpin ceremony pauses the brush in her hand, looks over at a white-haired scholar who seems to be comparing different scrolls of text to put into his baggage. "Teacher Chao, would you like to check my writing one last time before you depart?"
<br><br>
The elderly man turns to her, smiles, and says, "I don't suppose it is a poem?"
<br><br>
The young woman snickers. "You know I find poetry rather uninspired when compared to chronicles by great historians..."
<br><br>
"And that has always set you apart from most other pupils I have," the elderly scholar puts his things aside and approaches the low table where she is, then sits down to study her writing. "But how do you measure the greatness of a historian?"
<br><br>
The younger scholar in plain and patched clothes says calmly, "Great historians diligently record important events as they occur, as accurately as possible, and err on the side of uncertainty rather than falsehood."
<br><br>
"Is that why you disagree with the official pronouncement-" Teacher Chao lowers his voice, "that Lady Zheng and Her Highness died of illness?"
<br><br>
The young scholar whispers, "I heard all kinds of rumors about Lady Zheng and her death... And it is suspicious that even the reason of 'illness' is not enough for the local chronicle to document what happened... The Xuan princess-"
<br><br>
"Taotao," Teacher Chao smiles in a resigned manner, "what if the court wants her to be forgotten?"
<br><br>
The young woman's shoulders sag.
<br><br>
"Be careful, Chronicler Zhang," the elderly scholar says quietly, "remember why I must return to my home state."
<br><br>
The young woman nods, then moves back a little so that she can bow down to the floor. "Thank you for imparting your knowledge and wisdom over the years."
<br><br>
The elderly scholar helps her stand up. "I look forward to the day when a generation of people will look more critically at history."
/% TODO write better? %/
<br>
<br><br>
<<include "end">><<set $location = "Imperial Palace, Imperial Capital in the state of Mao">>
<i>
By the end of <<month "goat">>, Concubine Zheng of the Shangguan clan passed away. The Xuan Princess followed soon after. General Tang Jun brought back news that Lord Ji had decided to pass his leadership position to Commander-in-Chief Zhao Hai, who led the rest of Zong to cut ties with Xiahou Kui. A young officer named Ying Bao commanded a division from the sixth battalion to aid General Tang, and <<if not setup.isDead("generalwei")>>along with General Wei,<</if>> their combined presence inspired a mutiny within Xiahou Kui's ranks, forcing him to flee to Jinhu with a unit of his most trusted subordinates. A troop from the Shangguan clan arrived to assist with Tashang's recovery.
<br><br>
In the <<month "monkey">>, Xiahou Kui was killed in a decisive battle against a joint army of civilian militia, shadow agents, and Lowat warriors in Shenqu city. The Heng Emperor, with endorsement from Grand Preceptor Dou, appointed Gentleman Advisor Gu Ren to be the Grand Protector of Jinhu, who began drafting reforms to accommodate for new economic and political relations with its neighboring sovereignties.
<br><br>
In the year of the Wood Horse, Prime Minister Gu Ren was granted full authority over law unification in the three states. In the <<month "rabbit">>, the Heng Emperor married Pei Lan, and crown prince Li $birthName was born nine months later.
<br><br>
In the <<month "dragon">>, ?title was posthumously conferred the title of ?posthumoustitle.</i>
<br><br>
<<if setup.hardenYang()>><<set _child = "boy", _them = "him", _their = "his">>
<<else>><<set _child = "girl", _them = "her", _their = "her">>
<</if>>
A young _child dressed in riding clothes looks from the reading to greet an androgynous-looking person about twice _their age, "Sister Leopard! Are we going on the hunt today?"
<br><br>
"Yes, Your Highness," Ying Bao smiles, but her tone is solemn when she says, "but first, Inspector Tang asked us to go pay respect to ?posthumoustitle."
<br><br>
"Inspector Tang!" The young _child excitedly puts away the scroll, then hurries to join the other person's side as they exit the room. "I can't wait to see General Dragoness in action again!"
<br><br>
Bao giggles, "Are you looking for a rematch?"
<br><br>
"Absolutely," the _child smiles proudly, "I was named after the warrior who saved her, right? I want to live up to this name!"
/% TODO write more? %/
<br>
<br><br>
<<include "end">><<set $location = "Taidou Academy, state of Mao">>
<i>
Despite a failed coup during a Wantong palace banquet by the end of <<month "goat">>, surviving members of the executed factions retaliated by assassinating the Xuan Princess and ?title in the palace. The latter was posthumously conferred the title of ?posthumoustitle for ?their lifelong service. In the meantime, General Tang Jun brought back news that Lord Ji had decided to pass his leadership position to Commander-in-Chief Zhao Hai, who led the rest of Zong to cut ties with Xiahou Kui. A young officer named Ying Bao commanded a division from the sixth battalion to aid General Tang, and <<if not setup.isDead("generalwei")>>along with General Wei,<</if>> their combined presence inspired a mutiny within Xiahou Kui's ranks, forcing him to flee to Jinhu with a unit of his most trusted subordinates. A troop from the Shangguan clan arrived to assist with Tashang's recovery.
<br><br>
In the <<month "monkey">>, Xiahou Kui was killed in a decisive battle against a joint army of civilian militia, shadow agents, and Lowat warriors in Shenqu city. The Heng Emperor, with endorsement from Grand Preceptor Dou, appointed Gentleman Advisor Gu Ren to be the Grand Protector of Jinhu, who began drafting reforms to accommodate for new economic and political relations with its neighboring sovereignties.
</i>
<br><br>
Inside an empty lecture room of the Taidou Academy, a young woman who has had her hairpin ceremony pauses the brush in her hand, looks over at a white-haired scholar who seems to be comparing different scrolls of text to put into his baggage. "Teacher Chao, would you like to check my writing one last time before you depart?"
<br><br>
The elderly man turns to her, smiles, and says, "I don't suppose it is a poem?"
<br><br>
The young woman snickers. "You know I find poetry rather uninspired when compared to chronicles by great historians..."
<br><br>
"And that has always set you apart from most other pupils I have," the elderly scholar puts his things aside and approaches the low table where she is, then sits down to study her writing. "But how do you measure the greatness of a historian?"
<br><br>
The younger scholar in plain and patched clothes says calmly, "Great historians diligently record important events as they occur, as accurately as possible, and err on the side of uncertainty rather than falsehood."
<br><br>
"Is that why you disagree with the official pronouncement-" Teacher Chao lowers his voice, "about certain deceased individuals?"
<br><br>
The young scholar whispers, "I heard all kinds of rumors about Lady Zheng and her death... To die conveniently on the day of the alleged mutiny, and then there's that completely illogical lapse in security that took the lives of-"
<br><br>
"Taotao," Teacher Chao smiles in a resigned manner, "what if the court wants them to be forgotten?"
<br><br>
The young woman's shoulders sag.
<<if $sex eq "female">>
She touches the names of the deceased on the scroll. "I wish I had been there for their wedding... And now it's not even mentioned in this-"
<<else>>
"This text doesn't even mention the wedding-"
<</if>>
<br><br>
"Be careful, Chronicler Zhang," the elderly scholar says quietly, "remember why I must return to my home state."
<br><br>
The young woman nods, then moves back a little so that she can bow down to the floor. "Thank you for imparting your knowledge and wisdom over the years."
<br><br>
The elderly scholar helps her stand up. "I look forward to the day when a generation of people will look more critically at history."
/% TODO write better? %/
<br>
<br><br>
<<include "end">><<if hasVisited("c14_j_w1_renlastmove")>> /% and not hasVisited("c14_j_w1_renlastmove_fight") %/
<<set $location = "Taidou Academy, state of Mao">>
<i>
A deadly illness struck the Wantong palace by the end of <<month "goat">>, taking the lives of both Lord Shangguan's mistress Zheng Huan and the Xuan Princess. At the same time, news from far west declared the new Duke of Zong to be Commander-in-Chief Zhao Hai, and rumor said that the other commanding officers also cut ties with Xiahou Kui.
<br><br>
In the <<month "monkey">>, a mutiny erupted within Xiahou Kui's ranks after he ordered the massacre of Tashang city. Outside forces intervened, including a troop of volunteers led by General Tang Jun, but she fell in the first battle, and was later conferred the posthumous title of General Who Punished Villainy.
<br><br>
In the <<month "rooster">>, formal militia in Jinhu led a counter-attack against what's left of Xiahou's army, which had to fight both Jinhu natives and various Lowat tribes that were driven out from the west. A stalemate was reached after the Duke of Mao sent reinforcements to aid the righteous defenders of the Son of Heaven. Xiahou declared his contested territory to be the state of Zhongtu, and he welcomed all able-bodied men to join his military to strengthen the kingdom.
/% 中土 %/
<br><br>
In the <<month "dog">>, the Heng Emperor abdicated. However, Lord Dou Hong merely declared Jinhu as an equal polity to the other states instead of succeeding the title of Son of Heaven.
<br><br>
In the <<month "pig">>, the Duke of Jinhu passed away in his sleep. His
<<if setup.isDead("dounong")>>
grandson Dou Suan was assigned a regent to support his eventual role as the duke, and Jinhu's Shadows continued to maintain the uneasy peace in the state.
<<else>>
eldest son Dou Nong assumed the role of the duke, but his immediate dismissal of Jinhu's Shadows weakened the internal stability of the state.
<</if>>
<br><br>
In the <<month "rat">>, the former Duke of Zong passed away, ending his bloodline of the Ji clan.
<br><br>
In the <<month "dragon">>, the former Emperor Li Yang<<if setup.hardenYang()>>joined the military of the new Duke of Zong<<elseif setup.humanizeYang()>>was seen joining a caravan of traveling farmers
<</if>>-
</i>
<br><br>
"Little Cicada," a child's voice calls from the courtyard of a school, "stop reading that boring history, come out and play!"
<br><br>
"...Coming!" The young boy puts down the scroll he was reading, then hurries outside to join his classmates.
<br><br>
"You're gonna be the evil fox duke, while we play the warriors of Mao and Zong!"
<br><br>
"Why do I get to be the bad guy? At least let me play the genius strategist!"
<br><br>
"Too late! You should've joined us earlier! Hahaha~"
/% TODO write more? %/
<<else>>
TODO
/% is this route necessary? %/
<</if>>
<br><br>
<<include "end">><<set $location = "Taidou Academy, state of Mao">>
<i>
By the end of <<month "goat">>, a series of mutiny in Fusheng city ended with the death of the Duke of Jinhu, but the Heng Emperor only maintained power for nine days before he was assassinated by the duke's supporters. Around the same time, a deadly illness struck the Wantong palace, taking the lives of both Lord Shangguan's mistress Zheng Huan and the Xuan Princess. There was also news from far west that declared the new Duke of Zong to be Commander-in-Chief Zhao Hai, and rumor said that the other commanding officers cut ties with Xiahou Kui.
<br><br>
In the <<month "monkey">>, a mutiny erupted within Xiahou Kui's ranks after he ordered the massacre of Tashang city. Outside forces intervened, including a troop of volunteers led by General Tang Jun, but she fell in the first battle, and was later conferred the posthumous title of General Who Punished Villainy.
<br><br>
In the <<month "rooster">>, formal militia in Jinhu led a counter-attack against what's left of Xiahou's army, which had to fight both Jinhu natives and various Lowat tribes that were driven out from the west. A stalemate was reached after the Duke of Mao sent reinforcements to aid the defenders. Xiahou declared his contested territory to be the state of Zhongtu, and he welcomed all able-bodied men to join his military to strengthen the kingdom.
/% 中土 %/
<br><br>
In the <<month "dog">>, Mao's peacekeeping force took over governance of Jinhu.
<br><br>
In the <<month "rat">>, the former Duke of Zong passed away, ending his bloodline of the Ji clan. The Emperor of Mao and the Warrior King of Zong reached a temporary truce for the sake of recovery. Jinhu ceased to exist-
</i>
<br><br>
"Little Cicada," a child's voice calls from the courtyard of a school, "history lesson is over, come out and train with us!"
<br><br>
"...But my arm is still sore!" The young boy pouts while rubbing his aching arm muscle.
<br><br>
"Don't be a crybaby! Teacher said we should always be ready to fight the ruthless enemy from the west, and I bet they never stop training!"
<br><br>
The boy puts down the scroll he was reading, mutters as he struggles to his feet, "All right, coming..."
<br><br>
<<include "end">><<set $location = "the Dou residence in Fusheng city, state of Jinhu">>
<<if $sex eq "female">>
<<set _kid = "girl", _they = "she", _their = "her", _them = "her", _child = "daughter">>
<<else>>
<<set _kid = "boy", _they = "he", _their = "his", _them = "him", _child = "son">>
<<if $sex eq "">><<set _child = "child">><</if>>
<</if>>
In the middle of a medium-sized courtyard of a residential complex in Fusheng city, a young _kid is practicing unarmed martial arts. An older figure in nondescript peasant clothing stands along one of the walkways at the edge of the square, watching and speaking with his hands behind his back. This man resembles both Administrator Dou Nong and the Duke of Jinhu, but his steadiness feels different than either of his predecessors.
<br><br>
"What happened to villain Xiahou Kui after he was challenged by ?posthumoustitle?" The older man asks, as if testing the child.
<br><br>
<<if setup.c12NoProsthetics() or (($body lt 3) and ($mind lt 4))>>
/% Yao/Ning would not survive in that circumstance %/
"He fled Tashang city after mutiny within his ranks destroyed his army's morale," the _kid extends a leg out as _they lowers _their weight close to the ground, "then he died in a later battle in southern Jinhu against General Tang Jun and the rest of our people."
<<else>>
"He was killed during the fight," the _kid punches hard into the air, "and his army collapsed from internal mutiny and rebellions from the people of Tashang."
<</if>>
<br><br>
"What's the lesson to learn from his downfall?" The older man asks.
<br><br>
"Without the support of the locals, a forced occupation is unjust and will not last," the _kid kicks _their right foot upward to touch _their right palm, then makes a solid landing to settle into a horse stance.
<br><br>
"Good," the older man nods. "And how has our state of Jinhu been able to survive the war against two powerful neighboring states?"
<br><br>
The _kid lifts both arms straight up to "hold" the sky. "We had the right timing while powerful figures in the kingdom were on the decline. The Imperial Li clan lost the Xuan Princess to a mysterious illness, and the Heng Emperor issued an edict of condemnation against the illegitimate Emperor of Mao for her death, which led to disunity within Mao. The late Duke of Zong was succeeded by Commander-in-Chief Zhao Hai, who had to focus on the security of his state and position by not getting involved in political or military affairs outside of the border of Zong."
<br><br>
Next, the _kid jumps up slightly before stomping on the ground, timed perfectly with a fist landing in the palm of the other hand. "We had the right place while Mao and Zong continued to be plagued by ambitious and mistreated foreign tribes to their northern and western borders. Our treaties with various minority tribes in the southern regions secured peace for both of our people, so that we could all recoup."
<br><br>
After taking a deep breath, the _kid makes the gesture of pulling back a bow string to the fullest, then lets go of the imaginary arrow. "And we had the right people. Loyal and dedicated shadow warriors maintained peace and justice. Volunteer soldiers and officials provided protection for everyone's livelihoods. Heroes from across the kingdom came to our aid at our lowest point. Most importantly, we always had the support of the people."
<br><br>
"Gentleman Advisor, General Dragoness, and of course, ?posthumoustitle," the older man slowly approaches the _kid, his smile is faint but genuine. "We shall never forget their sacrifices, now will we, ?momcallme?"
<br><br>
"No, Father, we won't," the _kid beams at the man.
<br><br>
"With the passing of the former Son of Heaven," Master Dou looks down at his ?child and asks, "will you become my proud $agentName and defend our kingdom forever?"
<br><br>
"Yes, I will!"
/% TODO add more? %/
<br><br>
<<include "end">>TODO
<br>
<<include "end">><div class="legendbox">
<div><i class="icon-info-circled" aria-label="info circled icon means this information is documented, either true or academically debated"></i> - <<= setup.i18n.get("basedonfact")>></div>
<div><i class="icon-attention" aria-label="attention icon means this information is plausible fabrication with some potential sources; meant to inspire further learning but not to be considered actual educational content"></i> - <<= setup.i18n.get("plausiblefiction")>></div>
<div><i class="icon-magic" aria-label="magic wand icon means this information is complete fiction, with only entertainment value"></i> - <<= setup.i18n.get("completefiction")>></div>
</div><div style="text-align: center; font-size: 0.7em;"><<= setup.i18n.get("moretoadd")>></div><<tabs "journal" "responsive-wrapped" 600>>
<<tab "about" setup.i18n.get("aboutTitle")>>
<<include "About">>
<br>
<details>
<summary class="summary"><div class="separator"><<= setup.i18n.get("aboutSummaryOpenClose")>><i class="icon-sort"></i></div></summary>
<<include "Summary">>
</details>
<<tab "concepts" setup.i18n.get("conceptsTitle")>>
<<include "Concepts">>
<br>
<<include "moretobeaddedlater">>
<<tab "factions" setup.i18n.get("factionsTitle")>>
<<include "Factions">>
<br>
<<include "moretobeaddedlater">>
<<tab "stats" setup.i18n.get("statsTitle") true>>
<<include "Stats">>
<<tab "timeline" setup.i18n.get("timelineTitle")>>
<<include "Timeline">>
<br>
<<include "moretobeaddedlater">>
<</tabs>>A ruler's justification to govern a kingdom.Qi (alternative romanization being "Chi") is a kind of life force that flows through all living things. It can be cultivated to strengthen the energy within the body, mainly relevant to health recovery. In this story, it also serves other purposes such as the ability to lighten the body (for faster movements, higher jumps, etc.), moderately protect the body from blunt forces, and sometimes even to heighten one's sixth sense.Great Deity of the Eastern Peak (or specifically Mount Tai), is a deity in early folklore prior to the influence from Buddhism. It is believed that the great height of Mount Tai allows it to connect Heaven and Earth. The deity of the mountain was given the role of managing the death of mortals, permitting those judged virtuous to ascend to the Heavens, and casting the sinful back down to the underworld.A game between two players who take turns strategically placing stones on intersections of (17x17) lines on a board, and the player with the greater amount of defensible territory (originally by counting number of stones) on the board by the end wins the game.Thermopsis lupinoides, "Golden Candle", or "false-lupine." A plant that emits a snake-repelling fragrance, and can be used to treat snake bite.Reishi mushroom. Used in Traditional Chinese medicine practices.Intermediate Luculia. A plant ingredient in Traditional Chinese medicine.Capsella bursa-pastoris, or shepherd's purse. An edible plant.Stellera chamaejasme, colloquially known as "wolf poison" (or wolfsbane/aconitine?), a poisonous plant with medicinal and other useful properties.Datura. A poisonous flower that can also create anesthetic effect if used in moderation.Trichosanthes cucumerina, the kind of vine-grown fruit used for food or medicinal purposes.Initially concocted (from chalcanthite, cinnabar, realgar, magnetite, etc.) to treat illness (inducing fever-like effect to kill pathogens), Cold-Food Powder's side effects were later exploited by alchemists, and it became known as Five Minerals Powder, a kind of psychedelic drug.Caulis Spatholobi, a vine used for medicinal purposes to improve blood circulation.Selaginella tamariscina, a perennial plant that can grow in the soil or on rocks. It is used for food or medicinal purposes to improve blood circulation.Anoectochilus roxburghii, a plant used for food or medicinal purposes.Corydalis yanhusuo, an important therapeutic agent in traditional Chinese medicine.Houttuynia cordata, a flowering plant native to Southeast Asia, has culinary and medicinal uses. In China it is also known as "broken ear-root."An ancient form of kickball in China.A rite of adulthood for twenty-year-old male, though not observed in every generation, and eventually became obsolete. Named "hairpin ceremony" for women, but at different age threshold.A rite of adulthood for fifteen-year-old female, though not observed in every generation, and eventually became obsolete. Named "capping ceremony" for men, but at different age threshold.A young adult not yet old enough for the "capping ceremony"; usually the age threshold was twenty years of age for men, or fifteen years of age for women.Inspired by "Hexi Corridor," or "West of the Yellow River," part of the Northern Silk Road, an important trade route to other regions beyond the middle kingdom. It is a relatively arid land between mountain ranges. The terrain ranges from grassy plains to desert. In this story it is in northwestern Mao.The "yin" of "yin-yang" is associated with dark, negative, shade, passive, cold, disintegration, etc. (also associated with femininity in the appropriate context)The "yang" in "yin-yang" is associated with light, positive, open, active, warm, etc. (also associated with masculinity in the appropriate context)A special class of retainer who trades their skill or life for financial or other aid from the patron.Shennong, a deified king who spread knowledge of agriculture and herbal medicine.Mandarin duck. Yuan for the male, yang for the female. Symbol of conjugal affection and fidelity.Jian is a mythological bird with one eye, one wing, and one leg. It was said that one depends on another to travel/live together, which was then used to symbolize a couple that had formed a lifelong bond."Yellow Bird" in the minor odes of the kingdom section from "Classic of Poetry", translated by James Legge"First of October" from "Classic of Poetry", translated by James LeggeQuoting from poem "Summoning the Soul" by Qu Yuan, this translation is from Gopal Sukhu's anthology on "Songs of Chu"Quoting from poem "I Lament It Was Not My Destiny" by Zhuang Ji, this translation is from Gopal Sukhu's anthology on "Songs of Chu"The underground water that mixes with mud of graves. Another name for netherworld/underworld.Heaven(ward) Spirit refers to the intelligence, the ethereal part of a soul; it is believed to have "yang" (of yin-yang) quality.Earth(bound) Spirit refers to the survival instinct of the organism, or the nature part of a soul; it is believed to have "yin" (of yin-yang) quality.Mortal Spirit refers to the individuality of a soul with one's accumulated identity and history; it is believed to have "yang" (of yin-yang) quality.Piba is a bent-neck lute that originated from a culture west of the central plains.Mugwort (or artemisia) leaves are dried and ground into small sticks or cones called moxa (similar to incense), which are then lighted and used to warm points (often along a meridian line in the Traditional Chinese Medicine sense) on your body to relieve a variety of conditions. The moxibustion treatment commonly goes concurrently with acupuncture. It is said to regulate qi and blood, dispel cold, warm "yang" (of yin-yang) and prevent diseases to maintain overall well-being.Jue is a bronze cup-like vessel used to hold warm wine, initially used in worshipping rituals, then gradually transitioned to something of a status symbol for the nobility class.<<include "CodexLegendBox">>
<details>
<summary>-er suffix, or a- prefix <span class="scicon plausible"></span></summary>
<p>
When either of these are attached to a given/birth name, it becomes a diminutive version. It's usually an affectionate reference used by family members, very close friends, or lovers; but depending on context it could also be used for mockery (infantilization).
(<span class="scicon plausible"></span> based on relatively modern Mandarin colloquialism)
</p>
</details>
<details>
<summary>Bamboo or wooden slips <span class="scicon documented"></span></summary>
<p>
Thin strips of bamboo were used to record ink writing (written from top to bottom; bamboo or wooden slips were usually 23cm or ~9 inches in length, 5mm in width, 2mm in thickness) before paper-making procedure was improved during the Han dynasty, which then made paper relatively cheaper to use. Bamboo scrolls were the result of stringing multiple strips together from right to left. This creates a right-to-left reading order, and consequently a scroll generally unfurls from right to left.
<<reference "https://en.wikipedia.org/wiki/Bamboo_and_wooden_slips">>
</p>
</details>
<details>
<summary>Classic of Songs <span class="scicon documented"></span></summary>
<p>
Due to how I use the source material in the story, I decided to call it "...of songs" instead of "...of poetry" to be slightly less confusing. Regardless of the naming, the core borrowed content is based on actual recorded verses from ancient China.
<span class="scicon documented"><<reference "https://en.wikipedia.org/wiki/Classic_of_Poetry">></span>
</p>
</details>
<details>
<summary>Cuju <span class="scicon documented"></span></summary>
<p>
<<include "concept-cuju">>
<span class="scicon documented"><<reference "https://en.wikipedia.org/wiki/Cuju">></span>
</p>
</details>
<details>
<summary>Divine Farmer <span class="scicon documented"></span></summary>
<p>
<<include "concept-shennong">>
<span class="scicon documented"><<reference "https://en.wikipedia.org/wiki/Shennong">></span>
</p>
</details>
<details>
<summary>Five Minerals Powder <span class="scicon documented"></span></summary>
<p>
<<include "concept-wushisan">>
<span class="scicon documented"><<reference "https://en.wikipedia.org/wiki/Cold-Food_Powder#Han_Dynasty">></span>
</p>
</details>
<details>
<summary>Game of Encirclement <span class="scicon documented"></span></summary>
<p>
<<include "concept-encirclementgame">>
<span class="scicon documented"><<reference "https://en.wikipedia.org/wiki/Go_(game)#Origin_in_China">></span>
</p>
</details>
<details>
<summary>Great Deity of the Eastern Peak <span class="scicon documented"></span></summary>
<p>
<<include "concept-dongyuedadi">>
<span class="scicon documented"><<reference "https://en.wikipedia.org/wiki/Mount_Tai#Great_Deity_of_Mount_Tai">></span>
</p>
</details>
<details>
<summary>Jian (singular), Jianjian (a pair of Jian) <span class="scicon documented"></span></summary>
<p>
<<include "concept-jianjian">>
<span class="scicon documented"><<reference "https://en.wikipedia.org/wiki/Birds_in_Chinese_mythology#Various_birds">></span>
</p>
</details>
<details>
<summary>Jue <span class="scicon documented"></span></summary>
<p>
<<include "concept-jue">>
<span class="scicon documented"><<reference "https://en.wikipedia.org/wiki/Jue_(vessel)">></span>
</p>
</details>
<details>
<summary>Killing Aura <span class="scicon purefiction"></span></summary>
<p>
The mood/atmosphere surrounding a person who is filled with murderous intent.
(<span class="scicon purefiction"></span> from <a href="https://en.wikipedia.org/wiki/Wuxia" target="new">wuxia</a> tropes)
</p>
</details>
<details>
<summary>Lock-Catch Maneuvers <span class="scicon documented"></span></summary>
<p>
A set of moves that lock the opponent's joints in order to subdue/capture/catch them.
<span class="scicon documented"></span> <<reference "https://en.wikipedia.org/wiki/Chin_Na">>
</p>
</details>
<details>
<summary>Mandate of Heaven <span class="scicon documented"></span></summary>
<p>
<<include "concept-mandateofheaven">>
<span class="scicon documented"></span> <<reference "https://en.wikipedia.org/wiki/Mandate_of_Heaven">>
</p>
</details>
<details>
<summary class="multientry">Military Formations <span class="scicon documented"></span></summary>
<p>
<<include "ConceptWedgeFormation">>
<<include "ConceptBlossomFormation">>
<<include "ConceptWinnowFormation">>
</p>
</details>
<details>
<summary>Moxa, Moxibustion <span class="scicon documented"></span></summary>
<p>
<<include "concept-moxa">>
<span class="scicon documented"></span> <<reference "https://en.wikipedia.org/wiki/Moxibustion">>
<span class="scicon documented"></span> <<reference "https://health.clevelandclinic.org/moxibustion/">>
</p>
</details>
<details>
<summary>Piba <span class="scicon documented"></span></summary>
<p>
<<include "concept-piba">>
<span class="scicon documented"></span> <<reference "https://en.wikipedia.org/wiki/Pipa#History">>
</p>
</details>
<details>
<summary class="list">Plants (medicinal or culinary) <span class="scicon documented"></span></summary>
<p>
<ul>
<li>"Chicken-blood Stem": <<include "concept-jixueteng">>
<span class="scicon documented"></span> <<reference "https://tcmwiki.com/wiki/caulis-spatholobi">></li>
<li>Dingxiang: <<include "concept-dingxiang">> <span class="scicon documented"></span> <<reference>></li>
<li>"Gold-Thread Orchid": <<include "concept-jinxianlan">> <span class="scicon documented"></span> <<reference "https://pubmed.ncbi.nlm.nih.gov/28755972/">></li>
<li>Ji: <<include "concept-jicai">> <span class="scicon documented"></span> <<reference>></li>
<li>Lingzhi: <<include "concept-lingzhi">> <span class="scicon documented"></span> <<reference>></li>
<li>snake gourd: <<include "concept-snakegourd">> <span class="scicon documented"></span> <<reference "https://en.wikipedia.org/wiki/Trichosanthes_cucumerina">></li>
<li>"Snakesbane": <<include "concept-snakesbane">> <span class="scicon documented"></span> <<reference>></li>
<li>"Soul-Retrieving Grass": <<include "concept-huanhuncao">> <span class="scicon documented"></span> <<reference "https://tropical.theferns.info/viewtropical.php?id=Selaginella+tamariscina">></li>
<li>"thornapple": <<include "concept-datura">> <span class="scicon documented"></span> <<reference "https://en.wikipedia.org/wiki/Datura_stramonium#Traditional_medicine">></li>
<li>"wolf poison"/wolfsbane: <<include "concept-langdu">> <span class="scicon documented"></span> <<reference>></li>
<li>Yanhusuo: <<include "concept-yanhusuo">> <span class="scicon documented"></span> <<reference>></li>
</ul>
</p>
</details>
<details>
<summary>Qi <span class="scicon documented"></span></summary>
<p>
<<include "concept-qi">>
<span class="scicon documented"></span> <<reference "https://en.wikipedia.org/wiki/Qi">>
</p>
</details>
<details>
<summary class="list">Societal Hierarchy <span class="scicon plausible"></span></summary>
<p class="list">
<ul>
<li>Emperor (from a clan that obtained sovereignty through popular support or conquest)
<ul>
<li>Dukes (vassal lords rewarded for their loyal support with territory to govern)
<ul>
<li>ministers (court officials)
<ul>
<li>civil servants (state officials)
<ul>
<li>civilians
<ul>
<li>farmers (food production)</li>
<li>learned (serving the state with talents in managerial or military affairs)</li>
<li>craftsmen (builders)</li> <li>merchants (circulating money and goods)</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Commander-in-Chief
<ul>
<li>officers
<ul>
<li>soldiers</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>Grand Protector (commands troops that guard the Imperial clan)</li>
</ul>
</li>
</ul>
(<span class="scicon plausible"></span> loosely based on hierarchies of that era, specific titles may vary between dynasties and states)
</p>
</details>
<details>
<summary>Three Spirits <span class="scicon plausible"></span></summary>
<p>
<<include "concept-tianhun">>
<<include "concept-dihun">>
<<include "concept-minghun">>
<br>
(<span class="scicon plausible"></span> loosely based on Three "hun" and Seven "po" prior to Buddhism and later Daoism influence) <<reference "https://en.wikipedia.org/wiki/Hun_and_po#History">>
</p>
</details>
<details>
<summary>Wester Corridor <span class="scicon plausible"></span></summary>
<p>
<<include "concept-westercorridor">>
(<span class="scicon plausible"></span> inspired by Hexi Corridor) <<reference "https://en.wikipedia.org/wiki/Hexi_Corridor">>
</p>
</details>
<details>
<summary>Whirling Dance <span class="scicon plausible"></span></summary>
<p>
A kind of dance that emphasizes the motion of spinning in place by pivoting on the ball of one foot.
(<span class="scicon plausible"></span> inspired by Sufi Whirling) <<reference "https://en.wikipedia.org/wiki/Sufi_whirling">>
</p>
</details>
<details>
<summary>Year Cycle <span class="scicon plausible"></span></summary>
<p>
In this story, each year of a (60-year?) cycle is named Element + Zodiac Animal, with the element order being Metal, Wood, Water, Fire, and Earth. For example, this story begins in a year of the Metal Snake, and the following year would be that of the Wood Horse. The main character was born in a year of the Metal Dragon, and someone one year younger would have been born in a year of the Wood Snake. And so on.
(<span class="scicon plausible"></span> loosely inspired by actual "Stems-and-Branches" system) <<reference "https://en.wikipedia.org/wiki/Sexagenary_cycle">>
</p>
</details>
<details>
<summary>Yellow Springs <span class="scicon documented"></span></summary>
<p>
<<include "concept-yellowsprings">>
<span class="scicon documented"></span> <<reference "https://en.wikipedia.org/wiki/Diyu#Alternative_names">>
</p>
</details>
<details>
<summary>Yin and Yang <span class="scicon documented"></span></summary>
<p>
A concept of dualism in Chinese cosmology. Yang for the light, Yin for the shadow. Other associations are yang for masculinity/masculine energy, yin for femininity/feminine energy; yang for sunny side (south) of a mountain, yin for shaded side (north) of a mountain, etc. There are also associations that have connotations that are easy to be misused, like associating yang with positive, and yin with negative, while the two aspects are only meant to suggest their complementary nature, not that one is better or worse than the other.
<span class="scicon documented"></span> <<reference "https://en.wikipedia.org/wiki/Yin_and_yang">>
</p>
</details>
<details>
<summary>Yuan and Yang <span class="scicon documented"></span></summary>
<p>
<<include "concept-yuanyang">>
<span class="scicon documented"></span> <<reference "https://en.wikipedia.org/wiki/Mandarin_duck#Chinese_culture">>
</p>
</details>
<details>
<summary>Zodiac Animals <span class="scicon documented"></span></summary>
<p>
Rat, Ox, Tiger, Rabbit, Dragon, Snake, Horse, Goat, Monkey, Rooster, Dog, Pig. (In this story, I separate the "elements" from the animal signs, while traditionally they each have their own fixed element.)
<span class="scicon documented"></span> <<reference "https://en.wikipedia.org/wiki/Chinese_zodiac#Signs">>
</p>
</details>
<details>
<summary>Zodiac Hours <span class="scicon documented"></span></summary>
<p>
<figure class="flexwrapper">
<div class="aside hideonmobile" style="padding: 0.5em;" aria-label="a circular clock-like image divided into 12 blocks">
<<set _player = {
rat: 0, ox: 0, tiger: 0, rabbit: 0,
dragon: 0, snake: 0, horse: 0, goat: 0,
monkey: 0, rooster: 0, dog: 0, pig: 0
}>>
<<radarchart _player txtlimit=0>><</radarchart>>
</div>
<div class="main">
24 hours of a day are divided into 12 two-hour blocks, each corresponding to one of the 12 Chinese Zodiac animals. Hour of the Rat is between 11pm to 1am, for example.
<span class="scicon documented"></span> <<reference "https://en.wikipedia.org/wiki/Chinese_zodiac#Zodiac_origin_stories">>
</div>
</figure>
</p>
</details>
<details>
<summary>Zodiac Months <span class="scicon plausible"></span></summary>
<p>
In this story, I try to make a cleaner association connecting a western-calendar-month to each Zodiac animal, so Tiger Month is approximately February, to Ox Month which is approximately January. (<span class="scicon plausible"></span> But traditionally, the corresponding days are slightly off.)
<<reference "https://en.wikipedia.org/wiki/Chinese_zodiac#Months_and_solar_terms">>
</p>
</details>
<small><a href="https://itch.io/t/867450/fact-or-fiction-in-this-story#post-1621075" target="new">longer list of Fact vs. Fiction</a>
</small><figure class="flexwrapper">
<div class="aside" style="min-height: 90px" aria-label="a visual representation of five objects positioned to form a V shape">
<span style="position: relative; top: 0; left: 0;">▽</span>
<span style="position: relative; top: 30px; left: 1px;">▽</span>
<span style="position: relative; top: 60px; left: 2px;">▽</span>
<span style="position: relative; top: 30px; left: 3px;">▽</span>
<span style="position: relative; top: 0; left: 4px;">▽</span>
</div>
<div class="main">
Wedge Formation: V shaped distribution of soldiers with the pointy end toward the enemy. Strong in offense, but vulnerable at its back.
<span class="scicon documented"></span> <<reference "https://en.wikipedia.org/wiki/Flying_wedge">>
</div>
</figure><figure class="flexwrapper">
<div class="aside" style="min-height: 90px" aria-label="a visual representation of five objects positioned to form a flower shape">
<span style="position: relative; top: 0; left: 10px;">▽</span>
<span style="position: relative; top: 0; left: 40px;">▽</span>
<span style="position: relative; top: 30px; left: 2px;">▽</span>
<span style="position: relative; top: 60px; left: -40px;">▽</span>
<span style="position: relative; top: 60px; left: -10px;">▽</span>
</div>
<div class="main">
Blossom Formation: Four corners plus the center position. A basic formation that can face an attack from any direction. Moderate in its defense capability.
<span class="scicon documented"></span> <<reference>>
</div>
</figure><figure class="flexwrapper">
<div class="aside" style="min-height: 90px" aria-label="a visual representation of five objects positioned to form a W or M shape">
<span style="position: relative; top: 30px; left: 0;">▽</span>
<span style="position: relative; top: 0; left: 1px;">▽</span>
<span style="position: relative; top: 30px; left: 2px;">▽</span>
<span style="position: relative; top: 0; left: 3px;">▽</span>
<span style="position: relative; top: 30px; left: 4px;">▽</span>
</div>
<div class="main">
Winnow Formation: Inverted-w shaped distribution of soldiers with close-range fighters in front and long-range fighters interleaved between them but at the back row, such that the latter can provide cover fire without injury their comrades. The two rows can switch position, allowing the group to deal with attacks from both front and rear. <span class="scicon documented"></span> <<reference>>
</div>
</figure>Vassal lord of the northern state, inherited position from his ancestors for loyal managerial service to the former Emperor. Yun of the Shangguan clan. 58. Married with living heir.Vassal lord of the southwestern state, inherited position from his ancestors for loyal military service to the former Emperor. Kun of the Ji clan. 61. Widower with no heir.Vassal lord of the southeastern state, inherited position from his ancestors for loyal secret service to the former Emperor. Hong of the Dou clan. 55. Widower with living heir.<div class="flexwrapper">
<div class="north">
Mao (state) in the north, governed by the Duke of Mao. Loved for its prosperity. Hated for its greed. Champions meritocracy. Administrative center at Wantong city. Outshines the Imperial capital, which is located near the southern border of Mao.
</div>
<div class="southwest">
Zong in the southwest, governed by the Duke of Zong. Loved for its disciplined egalitarianism. Hated for its brutality against the weak. Champions self-sufficiency. Command center at the mountainous Zhenye city far to the west.
</div>
<div class="southeast">
Jinhu in the southeast, governed by the Duke of Jinhu. Loved for its sense of solidarity. Hated for its austerity and covert policing force. Champions social harmony. Operations headquarter at Fusheng city.
</div>
</div>
<details>
<summary class="zoom"><<= setup.i18n.get("statsMapOpenClose")>></summary>
<<include "MapView">>
</details>
<details>
<summary class="list">Character Hierarchy (overview)</summary>
<p class="list">
<<include "CharactersOverview">>
</p>
</details>
<details>
<summary class="graph">Clans/Families</summary>
<center>
<div class="separator">state of Mao</div>
<<include "HierarchyImperial">>
<<include "HierachyMaoClans">>
<div class="separator">state of Zong</div>
<<include "HierachyZongClans">>
<div class="separator">state of Jinhu</div>
<<include "HierachyJinhuClans">>
</center>
</details>
<details>
<summary class="graph">Key Figures</summary>
<center><<include "HierarchyKeyFigures">></center>
</details>
<details>
<summary class="graph">Military of Mao</summary>
<center><<include "HierarchyMaoMilitary">></center>
</details>
<details>
<summary class="graph">Military of Zong</summary>
<center><<include "HierarchyZongMilitary">></center>
</details>
<details>
<summary class="graph">Misc. Organizations</summary>
<center><<include "MiscOrganizations">></center>
</details>
<details>
<summary class="multientry">Other Minor Characters</summary>
<<include "OtherMinorCharacters">>
</details><ul>
<li><span class="dead">(Chang Emperor)</span>
<ul>
<li><span class="dead">Li, Shuo (crowned prince)</span>
<<if $chapter gt 4>>
<ul>
<li>
<<if $chapter gt 8>><span class="dead">Su, Zhan</span>
<<else>>Su, Zhan
<</if>>
</li>
</ul>
<</if>>
</li>
<li><span class="dead">Li, Yong (second prince)</span></li>
<li>Li, Yang (<b><i>Heng Emperor</i></b>)
<ul>
<li>Li, Sheng (<b><i>Xuan Princess</i></b>)
<ul>
<li><<if $chapter gt 6>>Ji, Kun <</if>>(<i>Duke of Zong</i>, 1st div.)
<ul>
<li><<if $chapter gt 8>>Zhao, Hai<</if>> (Commander-in-Chief, 2nd div.)
<ul>
<li><span class="dead">Tang, Long ("Dragon of the West")</span>
<ul>
<li><span class="npcro"><b><i>Tang, Jun</i></b></span> ("General Dragoness", 1st reg.)</li>
<li><<if $chapter gt 6>>Ying, Kuo (6th bat.)<<else>>???<</if>>
<ul>
<li><<if $chapter gt 6>>Ying, Bao ("Little Leopard")<<else>>???<</if>></li>
</ul>
</li>
</ul>
</li>
<li><<if $chapter gt 3>>
<<if setup.isDead("xiahou")>>
<span class="dead">Xiahou, Kui</span>
<<else>>Xiahou, Kui
<</if>>(2nd reg.)
<<else>>???<</if>>
<ul>
<li><<if $chapter gt 4>>
<<if setup.isDead("generalwei")>>
<span class="dead">Wei, Han</span>
<<else>>Wei, Han
<</if>>(9th bat.)
<<else>>???<</if>>
<ul>
<li><<if $chapter gt 2>>
<<if setup.isDead("yao")>>
<span class="dead">Xun, Yao</span>
<<else>>Xun, Yao
<</if>>
<<else>>???<</if>>
</li>
<li><<if $chapter gt 2>>
<<if setup.isDead("ning")>>
<span class="dead">Lu, Ning</span>
<<else>>Lu, Ning
<</if>>
<<else>>???<</if>>
</li>
</ul>
</li>
</ul>
</li>
<li><<if $chapter gt 6>>Jian, Que (3rd reg.)<<else>>???<</if>>
<ul>
<li><<if $chapter gt 6>>Liu, Zhuo (road guardian cavalry)<<else>>???<</if>></li>
</ul>
</li>
<li><<if $chapter gt 6>>Mi, Fang (4th reg.)<<else>>???<</if>>
<ul>
<li><<if $chapter gt 3>>Huang, Ping (captain of archery camp)<<else>>???<</if>></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li><<if $chapter gt 6>>Shangguan, Yun <</if>>(<i>Duke of Mao</i>)
<ul>
<li><span class="npcro"><b><i>Gu, Ren</i></b></span> ("Gentleman Advisor")</li>
</ul>
</li>
<li><<if $chapter gt 6>>Dou, Hong <</if>>(<i>Duke of Jinhu</i>)
<ul>
<li><<if $chapter gt 2>>
<<if setup.isDead("fei")>>
<span class="dead">Fei</span>
<<else>>
<span class="npcro"><b><i>Fei</i></b></span>
<</if>>("Jinhu's Shadow")
<<else>>???<</if>>
</li>
<li><<if $chapter gt 2>>
<<if setup.isDead("biming")>>
<span class="dead">Biming</span>
<<else>>Biming
<</if>>("Jinhu's Shadow")
<<else>>???<</if>>
</li>
<li><<if $chapter gt 6 and setup.hasMet("dousuan")>>
Dou, Suan (grandson of Duke of Jinhu?)
<<else>>???
<</if>>
</li>
<li><<if $chapter gt 6 and setup.hasMet("jili")>>Jili
<<else>>???
<</if>>
</li>
<li><<if $chapter gt 8 and setup.hasMet("xin")>>
<<if setup.isDead("xin")>>
<span class="dead">Xin</span>
<<else>>Xin
<</if>>("Jinhu's Shadow")
<<else>>???
<</if>>
</li>
<li><<if $chapter gt 8 and setup.hasMet("dounong")>>
<<if setup.isDead("dounong")>>
<span clss="dead">Dou, Nong
<<else>>Dou, Nong
<</if>>(eldest son of Duke of Jinhu)
<<else>>???
<</if>>
</li>
</ul>
</li>
<li>
<<if $clanName>>
<span class="dead"><<= $clanName>>, De</span>
<</if>>
(Grand Protector)
<ul>
<li><b>Agent <<= $agentName>></b>
<ul>
<li><<if $chapter gt 7>>Shusun, Hui <</if>>(mother)</li>
<li>Qi, An (nursemaid)</li>
<li>Old Jiang (custodian)</li>
<li>A-Lan (maid)</li>
</ul>
</li>
</ul>
</li>
<li>(palace staff)
<ul>
<li><<if $chapter gt 4>>Bai, Sang (chef from Jinhu)<<else>>???<</if>></li>
<li><<if $chapter gt 6>>Mu, Tun (royal physician)<<else>>???<</if>></li>
<li><<if $chapter gt 6>>
<<if setup.isDead("littlewa")>>
<span class="dead">Little Wa</span>
<<else>>Little Wa
<</if>>(assistant to Doctor Mu)
<<else>>???
<</if>>
</li>
<li><<if setup.isDead("dilu")>>
<span class="dilu">Dilu</span> (eunuch servant to the crowned prince)
<<else>>???
<</if>>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>(other Mao state characters)
<ul>
<li><<if $chapter gt 6 and setup.hasMet("xunpo")>>
Xun, Po (textile merchant, father to Yao)
<<else>>???
<</if>>
</li>
<li><<if $chapter gt 6 and setup.hasMet("ce")>>
Chunyu, Ce
<<else>>???
<</if>>
</li>
<li><<if $chapter gt 6 and setup.hasMet("lusai")>>
Lu, Sai (salt merchant, father to Ning)
<<else>>???
<</if>>
</li>
<li><<if $chapter gt 6 and setup.hasMet("bo")>>
Jiang, Bo
<<else>>???
<</if>>
</li>
</ul>
</li>
<li>(other Zong state characters)
<ul>
<li><<if $chapter gt 6 and setup.hasMet("chunyuxian")>>
Chunyu, Xian (weapons dealer, father to Ce)
<<else>>???
<</if>>
</li>
<li><<if $chapter gt 6 and setup.hasMet("jiangcheng")>>
Jiang, Cheng (iron merchant, father to Bo)
<<else>>???
<</if>>
</li>
</ul>
</li>
</ul><figure>
<figcaption style="text-align: center">Imperial Family</figcaption>
<ul class="tree">
<li><span class="dead">Li, ???<br><small>(Chang Emperor)</small></span>
<ul>
<li><span><div class="dead">Sima, ???<br><small>(queen)</small></div></span>
<ul>
<li><span class="dead">Li, Shuo<br><small>(Gen Emperor)</small></span>
</li>
<li><span class="dead">Li, Yong<br><small>(Second Prince)</small></span>
</li>
</ul>
</li>
<li><span><div class="dead">Bian, ???<br><small>(consort)</small></div></span>
<ul>
<li><span class="npckey npcro">Li, Yang<br><small>(Heng Emperor)</small></span>
</li>
<li><span class="npckey npcro">Li, Sheng<br><small>(Xuan Princess)</small></span>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</figure><figure>
<ul class="tree">
<li><span class="nobox">MC's family</span>
<ul>
<li><span>
<div class="male dead"><div class="super">MC's father</div> De<br><small>(Grand Protector)</small></div>
<div class="female">Shusun, Hui<br><small>(wife)</small></div>
</span>
<ul>
<li><span class="mc">MC</span></li>
<li>
<ul>
<li><span class="disconnected">Qi, An<br><small>(nursemaid)</small></span></li>
<li><span class="disconnected">Old Jiang<br><small>(custodian)</small></span></li>
<li><span class="disconnected">A-Lan<br><small>(maid)</small></span></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<figure>
<ul class="tree">
<li><span class="nobox">Shangguan clan</span>
<ul>
<li><span>Shangguan, Yun<br><small>(Duke of Mao)</small></span>
<ul>
<li><span>Tuoba, Yingmei<br><small>(wife)</small></span>
<ul>
<li><span>Shangguan, Yan<br><small>(daughter)</small></span></li>
<li><span>Shangguan, Jiong<br><small>(son)</small></span></li>
</ul>
</li>
<li><span>Zheng, Huan<br><small>(mistress)</small></span></li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<<if $chapter gt 5>>
<figure>
<ul class="tree">
<li><span class="nobox">Cao clan</span>
<ul>
<li><span>Cao, Hang<br><small>(businessman)</small></span>
<ul>
<li><span>Cao, Zhuan<br><small>(adopted son)</small></span>
</li>
<li><span class="tenuous npcro">Gu, Ren</span><br><small>(foster son, Gentleman Advisor)</small>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<</if>>
<<if $chapter gt 9>>
<figure>
<ul class="tree">
<li><span class="nobox">Gu clan</span>
<ul>
<li><span>
<div class="male dead">Gu, Yong<br><small>(Captain of the Palace Guards)</small></div>
<div class="female dead">Pang, Xuan<br><small>(wife from Zong)</small></div>
</span>
<ul>
<li><span class="npcro">Gu, Ren</span><br><small>(Gentleman Advisor)</small></li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<</if>>
<<if $chapter gt 3>>
<figure>
<ul class="tree">
<li><span class="nobox">Lu clans</span>
<ul>
<li><span class="disconnected">
<div class="male">Lu, Sai<br><small>(salt merchant)</small></div>
<div class="female">Qu, Rong<br><small>(wife)</small></div>
</span>
<ul>
<li><span>Lu, Ning<br><small>(exchanged with Jiang Bo,<br>deserted post)</small></span></li>
</ul>
</li>
<li><span class="disconnected">Lu, ???<br><small>(mariners)</small></span>
</li>
</ul>
</li>
</ul>
</figure>
<figure>
<ul class="tree">
<li><span class="nobox">Xun clans</span>
<ul>
<li><span class="disconnected">Xun, Po<br><small>(textile merchant)</small></span>
<ul>
<li><span class="dead">???<br><small>(first wife)</small></span>
<ul>
<li><span>Xun, Yao<br><small>(exchanged with Chunyu Ce,<br>deserted post)</small></span></li>
</ul>
</li>
<li><span><small>(other wives)</small></span>
<ul>
<li><span><small>(other children)</small></span></li>
</ul>
</li>
</ul>
</li>
<li><span class="disconnected">Xun, ???<br><small>(officials)</small></span>
</li>
</ul>
</li>
</ul>
</figure>
<</if>>
<<if $chapter gt 5>>
<figure>
<ul class="tree">
<li><span class="nobox">Yue clan</span>
<ul>
<li><span>Yue, ???<br><small>(wealthy resident of the capital)</small></span>
<ul>
<li><span>Yue, Zun<br><small>(eldest son)</small></span></li>
<li><span>Yue, Qun<br><small>(younger son)</small></span></li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<</if>><figure>
<ul class="tree">
<li><span class="nobox">Ji clan</span>
<ul>
<li><span>
<div class="male">Ji, Kun<br><small>(Duke of Zong)</small></div>
<div class="female dead">???<br><small>(wife)</small></div>
</span>
<ul>
<li><span class="dead">???<br><small>(children)</small></span></li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<<if $chapter gt 2>>
<figure>
<ul class="tree">
<li><span class="nobox">Tang clan</span>
<ul>
<li><span>
<div class="male dead">Tang, Long<br><small>(Dragon of the West)</small></div>
<div class="female dead">Lü, Ling<br><small>(wife from Mao)</small></div>
</span>
<ul>
<li><span class="npcro">Tang, Jun</span><br><small>(General Dragoness)</small></li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<</if>>
<<if $chapter gt 3>>
<figure>
<ul class="tree">
<li><span class="nobox">Jiang clan</span>
<ul>
<li><span>
<div class="male">Jiang, Cheng<br><small>(iron merchant)</small></div>
<div class="female">???<br><small>(wife)</small></div>
</span>
<ul>
<li><span>Jiang, Bo<br><small>(exchanged with Lu Ning)</small></span>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<figure>
<ul class="tree">
<li><span class="nobox">Chunyu clan</span>
<ul>
<li><span>
<div class="male">Chunyu, Xian<br><small>(weapons merchant)</small></div>
<div class="female">???<br><small>(wife)</small></div>
</span>
<ul>
<li><span>Chunyu, Ce<br><small>(exchanged with Xun Yao)</small></span>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<</if>><figure>
<ul class="tree">
<li><span class="nobox">Dou clan</span>
<ul>
<li><span>
<div class="male">Dou, Hong<br><small>(Duke of Jinhu)</small></div>
<div class="female dead">???<br><small>(wife)</small></div>
</span>
<ul>
<li><span>Dou, Nong<br><small>(eldest son)</small></span>
<ul>
<li><span>Dou, Suan<br><small>(grandson)</small></span></li>
</ul>
</li>
<li><span class="dead">???<br><small>(second son)</small></span>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</figure><<if setup.myArmySize() gt 0>>
<figure>
<ul class="tree">
<li><span class="mc">MC<br><small>(commander)</small></span>
<ul>
<li><span class="nobox">Imperial/Palace Guards</span>
<ul>
<li><span>officers<br><small>(including Iron Buffalo)</small></span>
<ul>
<li><span>troops</span></li>
</ul>
</li>
</ul>
</li>
<li><span class="nobox">Imperial Army</span>
<ul>
<li><span>officers<br><small>(may include Yi Jiu)</small></span>
<ul>
<li><span>troops</span></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<</if>>
<figure>
<ul class="tree">
<li><span>Duke</span>
<ul>
<li><span>Chief Advisor(s)</span>
<ul>
<li><span>Generals</span>
<ul>
<li><span>troops<br><small>(border security, expeditionary, reserve)</small></span></li>
</ul>
</li>
<li><span>Captains</span>
<ul>
<li><span>guards<br><small>(city, palace, special operations)</small></span></li>
</ul>
</li>
</ul>
</li>
<li><span>Zhen Warriors<br><small>(Southeast, Southwest, Northwest, Northeast)</small></span>
</li>
</ul>
</li>
</ul>
</figure>
<<if $chapter gt 7>>
<figure>
<ul class="tree">
<li><span class="nobox"><small>(Wantong's Elite)</small></span>
<ul>
<li><span>Qian, Liao<br><small>(captain)</small></span>
<ul>
<li><span>guards<br><small>(including Shi Da, Peng Tuo)</small></span></li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<</if>><figure>
<ul class="tree">
<li><span>Duke <small>(div. 1, mixed)</small></span>
<ul>
<li><span>Commander-in-Chief <small>(div. 2, mixed)</small></span>
<ul>
<li><span>Forward<br><small>(reg. 1, cavalry)</small></span>
<ul>
<li><span>Support<br><small>(bat. 6, mixed)</small></span></li>
</ul>
</li>
<li><span>Rear<br><small>(reg. 2, cavalry)</small></span>
<ul>
<li><span>Support<br><small>(bat. 9, mixed)</small></span></li>
</ul>
</li>
<li><span>Left<br><small>(reg. 3, mixed)</small></span>
<ul>
<li><span>Support<br><small>(archers)</small></span></li>
</ul>
</li>
<li><span>Right<br><small>(reg. 4, mixed)</small></span>
<ul>
<li><span>Support<br><small>(cavalry)</small></span></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<<if $chapter gt 7>>
<figure>
<ul class="tree">
<li><span class="nobox"><small>(Forward Regiment)</small></span>
<ul>
<li><span class="npcro" style="color: var(--color-faint);">Tang, Jun<br><small>(former commander)</small></span>
<ul>
<li><span>Ruan, Lie<br><small>(former deputy, current commander)</small></span>
<ul>
<li><span>Yi, Jiu<br><small>(hundred-strong unit captain, revolted)</small></span>
</li>
<li><span><small>(main troops)</small></span></li>
</ul>
</li>
<li><span class="disconnected">Ying, Kuo<br><small>(6th battalion commander)</small></span>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<figure>
<ul class="tree">
<li><span class="nobox"><small>(Rear Regiment)</small></span>
<ul>
<li><span>Xiahou, Kui<br><small>(commander)</small></span>
<ul>
<li><span>Ruan, Lie<br><small>(deputy, current commander of the reorganized Forward Regiment)</small></span>
<ul>
<li><span><small>(reorganized Forward Regiment)</small></span></li>
</ul>
</li>
<li><span>???<br><small>(deputy)</small></span>
<ul>
<li><span><small>(reorganized Rear Regiment)</small></span></li>
</ul>
</li>
<li><span class="disconnected">Wei, Han<br><small>(9th battalion commander)</small></span>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<</if>>
<<if $chapter gt 5>>
<figure>
<ul class="tree">
<li><span class="nobox"><small>(Left Regiment)</small></span>
<ul>
<li><span>Jian, Que<br><small>(commander)</small></span>
<ul>
<li><span>???<br><small>(deputy)</small></span>
<ul>
<li><span><small>(main troops)</small></span></li>
</ul>
</li>
<li><span class="disconnected">Huang, Ping or Chi, Xiao<br><small>(overseer of archery training camp)</small></span>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<figure>
<ul class="tree">
<li><span class="nobox"><small>(Right Regiment)</small></span>
<ul>
<li><span>Mi, Fang<br><small>(commander)</small></span>
<ul>
<li><span>???<br><small>(deputy)</small></span>
<ul>
<li><span><small>(main troops)</small></span></li>
</ul>
</li>
<li><span class="disconnected">Liu, Zhuo<br><small>(cavalry commander of Road Guardians)</small></span>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<</if>><details>
<summary class="list">by chapter 1</summary>
<ul>
<li>Han, Chong: palace guard quartermaster</li>
</ul>
</details>
<<if $chapter gt 1>>
<details>
<summary class="list">by chapter 2</summary>
<ul>
<li>Liu, Kong: the elder of the foraging brothers living in Jinhu</li>
<li>Liu, Kan: the younger of the foraging brothers living in Jinhu</li>
</ul>
</details>
<</if>>
<<if $chapter gt 2>>
<details>
<summary class="list">by chapter 3</summary>
<ul>
<li>Huang, Ping: captain of the northeastern archery training camp in Zong</li>
</ul>
</details>
<</if>>
<<if $chapter gt 3>>
<details>
<summary class="list">by chapter 4</summary>
<ul>
<li>Auntie Dong: a farmer/produce-seller from the countryside of Mao</li>
<li>Old Xu: a farmer/produce-seller from the countryside of Mao</li>
<li>Hu, Chu (potentially mentioned, courtesy name Zhiyuan): a childhood friend of the MC, works for a family-owned caravan escort business</li>
<li>Su, Zhan (named): an agent of the crowned prince who staged an ambush against the Princess</li>
<li>Bai, Sang: a Duke-of-Jinhu-recommended chef from Jinhu</li>
<li>Xin (potentially): a bodyguard to the Duke of Jinhu</li>
<li>scholars of Han clan</li>
<li>mariner Lu clan</li>
<li>disciples of Master Kong</li>
<<if $clanName eq "Sun">><li>Mo clan representatives</li><</if>>
</ul>
</details>
<</if>>
<<if $chapter gt 4>>
<details>
<summary class="list">by chapter 5</summary>
<ul>
<li>Madam Feng (potentially): mother of MC's nursemaid An</li>
</ul>
</details>
<</if>>
<<if $chapter gt 5>>
<details>
<summary class="list">by chapter 6</summary>
<ul>
<li>"Old Sixth": an unemployed and homeless wanderer in Mao</li>
<li>Chao, Shan: a Duke-of-Jinhu-recommended teacher from Jinhu</li>
<li>Mu, Tun: royal physician working in the palace</li>
<li>"Little Wa": a palace attendant and assistant to Doctor Mu</li>
<li>Zhang, Taotao: a young girl who asks to pay for her education with chores</li>
<li>Zou, Shun (potentially): a maiden from Wantong city who wants to study at the Taidou Academy</li>
<li>"Iron Buffalo": a retired veteran from Zong, looking for work to feed himself in the capital</li>
<li>"Little Leopard": a pre-teen soldier working in the 6th battalion, adopted by General Ying</li>
<li>Jili (potentially): a minor staff working for the Duke of Jinhu</li>
<li>four Zhen/Weights (potentially): bodyguards to the Duke of Mao; Northwest, Northeast, Souhwest, and Southeast</li>
<li>Chenyu: member of a Companion House in Jinhu, foster sister to Luoyan, and a resourceful information broker</li>
<li>Luoyan: member of a Companion House in Jinhu, foster brother to Chenyu</li>
</ul>
</details>
<</if>>
<<if $chapter gt 6>>
<details>
<summary class="list">by chapter 7</summary>
<ul>
<li>Qingu, Ti: former Minister Steward</li>
<li>Han, Chong: quartermaster of palace guards</li>
<li>Gongsun, Shu (potentially mentioned): a childhood rival of the MC, now a private business strategist in Mao</li>
<li>Shen, Ju (potentially): a maiden from Wantong city who is uncertain about her goal in life</li>
</ul>
</details>
<</if>>
<<if $chapter gt 7>>
<details>
<summary class="list">by chapter 8</summary>
<ul>
<li>"Big Boulder": a palace guard</li>
<li>"Little Chive": a palace guard</li>
<li>Dilu (potentially): eunuch, inherited retainer from the crowned prince</li>
<li>Qin, Tu (potentially): a maiden from Wantong city who wants to study at the Taidou Academy</li>
<li>Wuchai (potentially): a Lowat immigrant in Jimin city</li>
<li>Duya (potentially): leader of a Lowat farmers' community</li>
</ul>
</details>
<</if>>
<<if $chapter gt 8>>
<details>
<summary class="list">by chapter 9</summary>
<ul>
<li>"Little Xu": carriage driver from General Wei's army</li>
<li>Dou, Nong (potentially): eldest son of the Duke of Jinhu</li>
<li>Jing, Shao (potentially): one of the twelve musically-inclined palace maidens from Wantong city</li>
<li>Lin, Xi (potentially): one of the twelve musically-inclined palace maidens from Wantong city</li>
<li>Ji, Fa (referenced): the Retainer King who meant to pass the Imperial rule to someone capable, and not just a member of his family</li>
<li>Li, Jiao (potentially mentioned): an ancestor of the Imperial Li clan</li>
<li>$clanName, Kang (potentially mentioned): an ancestor of the MC</li>
<li>"Tiger Cub" (potentially): one of the palace guards</li>
<li>"Night Owl" (potentially): one of the palace guards</li>
</ul>
</details>
<</if>>
<<if $chapter gt 9>>
<details>
<summary class="list">by chapter 10</summary>
<ul>
<li>Jia, Suo (potentially): a witch doctor from northwestern region</li>
<li>"Little Bean" (potentially): Doctor Jia's young assistant</li>
<li>Fanhua: a deceased attendant who grew up with the Princess</li>
<li>Kisu (potentially): a friend of the Tang family</li>
<li>Lü, Ling (potentially): Tang Jun's mother</li>
<li>Pang, Xuan (potentially): Gu Ren's mother</li>
<li>Hua, Bing (potentially): MC's teacher in medicinal arts</li>
</ul>
</details>
<</if>>
<<if $chapter gt 10>>
<details>
<summary class="list">by chapter 11</summary>
<ul>
<li>Gongsun, Yu (named): Gongsun Shu's eight-year-old daughter</li>
<li>Helu (potentially): one of the Lowat refugees</li>
<li>Shangguan, Yan (potentially): (eldest) only daughter of the Duke of Mao</li>
<li>Shangguan, Jiong (named): only son of the Duke of Mao</li>
<li>He, Muer (potentially): traveling merchant, also refers to himself as "Wood Ear"</li>
<li>Qu, Rong (potentially): partner of traveling merchant He Muer; "former" wife of salt merchant Lu Sai, as well as mother to Lu Ning</li>
<li>Xun, You: Minister of the Masses</li>
<li>Zhai, Mian: Minister of Finances</li>
</ul>
</details>
<</if>>
<<if $chapter gt 11>>
<details>
<summary class="list">by chapter 12</summary>
<ul>
<li>Zhu, Cong (potentially): an officer in Xiahou Kui's army</li>
<li>Wu, Si (potentially): locally-raised magistrate of Jimin city</li>
</ul>
</details>
<</if>>
<<if $chapter gt 13>>
<details>
<summary class="list">by chapter 14</summary>
<ul>
<li>Lu, Ye (potentially, now named): an elder within the mariner Lu clan</li>
<li>Yelan (potentially): one of the Lowat refugees</li>
<li>Uncle Gan (potentially): one of the Cao estate staff/servants</li>
<li>Auntie Cui (potentially): one of the kitch staff at the Cao estate</li>
<li>Chu, Rui (potentially): a resident of Tashang, friend of Xun Yao</li>
<li>Xiong, Dao (potentially): a resident of Tashang, friend of Xun Yao</li>
<li>Xun, Feng (potentially): Xun Yao's half-brother</li>
<li>Dongshi (potentially): a Companion House worker</li>
<li>Fu, Deng (potentially): a colleague and friend of Teacher Chao in Jimin</li>
</ul>
</details>
<</if>><div class="separator">PRESENT</div>
<figure>
<ul class="tree">
<li><span>Heng Emperor, Xuan Princess</span>
<ul>
<li><span>Duke of<br>Mao</span>
<ul>
<li><span>advisers<br><small>(including Gentleman Advisor)</small></span>
</li>
</ul>
</li>
<li><span>Duke of Zong</span>
<ul>
<li><span>officers<br><small>(including General Dragoness)</small></span>
</li>
</ul>
</li>
<li><span>Duke of Jinhu</span>
<ul>
<li><span>shadow agents<br><small>(including Fei)</small></span></li>
</ul>
</li>
<li>
<ul>
<li><span class="mc">MC</span></li>
</ul>
</li>
</ul>
</li>
</ul>
</figure>
<div class="separator">PAST</div>
<figure>
<ul class="tree past">
<li><span>Gen Emperor<br><small>(crowned prince, "late sovereign")</small></span>
<ul>
<li><span>Grand Protector<br><small>(MC's father)</small></span>
</li>
<li><span>The Dukes</span>
</li>
<li><span>retainers<br><small>(including secret agent)</small></span>
</li>
</ul>
</li>
</ul>
</figure>
<figure>
<ul class="tree past">
<li><span>Chang Emperor</span>
<ul>
<li><span>Grand Protector<br><small>(Sima, Zan; eventually replaced by MC's father)</small></span>
</li>
<li><span>The Dukes</span>
</li>
<li><span>retainers<br><small>(including secret agents)</small></span>
</li>
</ul>
</li>
</ul>
</figure>
<<if $chapter gt 9>>
<figure>
<ul class="tree past">
<li><span>Retainer King</span>
<ul>
<li><span>Duke of Zong<br><small>(Ji, ???)</small></span>
</li>
<li><span>Duke of Mao<br><small>(Shangguan, ???)</small></span>
</li>
<li><span>Duke of Jinhu<br><small>(Dou, ???)</small></span>
</li>
<li><span>Grand Preceptor<br><small>(Li, Jiao)</small></span>
</li>
</ul>
</li>
</ul>
</figure>
<</if>><<if $chapter lt 3>>???<</if>>
<<if $chapter gt 2>>
<figure>
<ul class="tree">
<li><span class="nobox"><small>(Jinhu's Shadows, serving Duke of Jinhu)</small></span>
<ul>
<li><span class="npcro">Fei</span></li>
<li><span>Biming</span></li>
<li><span>Xin</span></li>
<li><span>...</span></li>
</ul>
</li>
</ul>
</figure>
<</if>><i class="icon-attention"></i> This is NOT a real year-counting system, but is inspired by the Stems-and-Branches or Sexagenary cycle.<i class="icon-attention"></i> -er suffix denotes an affectionate reference to someone, based on modern colloquialism for simplicity<i class="icon-attention"></i> a- prefix denotes an affectionate reference to someone, based on modern colloquialism for simplicity<i class="icon-attention"></i> roughly 60kg or 132lb by modern standards<i class="icon-attention"></i> the written form of this word 亘 differs to the one for Heng 恒 by a heart symbol on the left, so you can think of it like the latter has taken the heart of the formerbetween 11pm and 1ambetween 1am and 3ambetween 3am and 5ambetween 5am and 7ambetween 7am and 9ambetween 9am and 11ambetween 11am and 1pmbetween 1pm and 3pmbetween 3pm and 5pmbetween 5pm and 7pmbetween 7pm and 9pmbetween 9pm and 11pm11th month of the new Cycle, between Solar Terms "great snow" and "slight cold", approximately December <i class="icon-attention"></i>12th month of the new Cycle, between Solar Terms "slight cold" and "beginning of spring", approximately January <i class="icon-attention"></i>1st month of the new Cycle, between Solar Terms "beginning of spring" and "the waking of insects", approximately February <i class="icon-attention"></i>2nd month of the new Cycle, between Solar Terms "the waking of insects" and "pure brightness", approximately March <i class="icon-attention"></i>3rd month of the new Cycle, between Solar Terms "pure brightness" and "beginning of summer", approximately April <i class="icon-attention"></i>4th month of the new Cycle, between Solar Terms "beginning of summer" and "grain in ear", approximately May <i class="icon-attention"></i>5th month of the new Cycle, between Solar Terms "grain in ear" and "slight heat", approximately June <i class="icon-attention"></i>6th month of the new Cycle, between Solar Terms "slight heat" and "beginning of autumn", approximately July <i class="icon-attention"></i>7th month of the new Cycle, between Solar Terms "beginning of autumn" and "white dew", approximately August <i class="icon-attention"></i>8th month of the new Cycle, between Solar Terms "white dew" and "cold dew", approximately September <i class="icon-attention"></i>9th month of the new Cycle, between Solar Terms "cold dew" and "beginning of winter", approximately October <i class="icon-attention"></i>10th month of the new Cycle, between Solar Terms "beginning of winter" and "great snow", approximately November <i class="icon-attention"></i>Raid, or ko as the Japanese-inspired term, describes a situation in the game of Weiqi where two alternating single stone captures would repeat the original board position.
<br><br>
Ko threat may refer either to one of the moves in a ko fight, or to a move which will only be valuable if played during a ko fight.<<if $courtesyName>>
<<set _name = $clanName + " " + $courtesyName>>
<<else>>
<<set _name = $clanName + " " + $birthName>>
<</if>>
<h3>Prologue</h3>
<p class="indented">
Only two years since ascending the throne, the Heng Emperor's mandate of heaven is already being challenged by the vassal lords of the states of Mao (in the north), Zong (southwest), and Jinhu (southeast). The Duke of Mao believes he is more capable of bringing grandeur to the kingdom, the Duke of Zong believes the Emperor is too weak to instill confidence in the masses, and the Duke of Jinhu plays the long game when faced against powerful rivals to the north and west of his state. The balance of power is on the brink of tipping.
</p>
<<if $chapter gt 1>>
<h3>Chapter 1: Troubling Threat</h3>
<p class="indented">
The royal procession of the Xuan Princess was attacked by assassins. They failed to kill her but the brazen act under broad daylight was a challenge to the reigning Emperor. Agent $agentName, $birthName of the waning $clanName clan, was tasked to seek out the true mastermind behind the insurrection, though ?she already suspected that it had something to do with the
<<switch flag("suspect")>>
<<case "Mao">>influential Duke of Mao who threatened to overshadow the son of Heaven.
<<case "Zong">>forceful Duke of Zong whose military was always ready for war.
<<case "Jinhu">>Duke of Jinhu who raised an organization of agents who thrive in the shadows.
<<default>>Imperial succession war that ?her father sacrificed himself to end.
<</switch>>
</p>
<</if>>
<<if $chapter gt 2>>
<h3>Chapter 2: Jinhu's Shadow</h3>
<p class="indented">
The Duke of Jinhu denied involvement and was willing to lend Agent $agentName his trusted bodyguard Fei to assist in the investigation. But this shadow of a person was frustratingly secretive that they could become a hindrance instead. At the border between the state of Jinhu and Zong to its west, two deserters from Zong
<<switch flag("deserters")>>
<<case "Zong">>were recaptured and were about to be handed back to the pursuing troops.
<<case "capital">>were recaptured and were about to be escorted to the capital to await the Emperor's judgment.
<<case "Jinhu">>were about to be entrusted to Fei to avoid a deadly end in the hands of either the Zong military or another Jinhu's Shadow who was out for blood.
<<default>>somehow vanished in the forest where they escaped into.
<</switch>>
<<if setup.feiOuted()>>
And it turned out that Fei did have
<<if $misgenderFei>>something to hide.
<<else>>a hidden truth he felt is worth defending.
<</if>>
<</if>>
</p>
<</if>>
<<if $chapter gt 3>>
<h3>Chapter 3: General Dragoness</h3>
<p class="indented">
The daughter of the renowned Dragon of the West pursued the two deserters across the border. After meeting with Agent $agentName, she agreed to assist in the investigation of the assassination attempt. The ominous sign of a mysterious dead scout hastened the group's travel northward, where they found a Zong archery camp under attack by a mixed group of mercenaries. The threat was neutralized, while their leader
<<switch flag("suzhan")>>
<<case "killed">>
was killed in his second encounter with the ?daughter of the late Grand Protector $clanName.
<<case "captured">>
was injured and captured in his second encounter with the ?daughter of the late Grand Protector $clanName.
<<case "escaped">>
managed to escape.
<<default>>
escaped after a second encounter with the ?daughter of the $clanName clan, who had to settle for the capture of his accomplices.
<</switch>>
</p>
<</if>>
<<if $chapter gt 4>>
<h3>Chapter 4: Great Feast</h3>
<p class="indented">
This year's annual Heaven's Ritual took place in Wantong city, home to the wealthy and powerful Duke of Mao, who tried to outshine the Emperor at nearly every opportunity. He was able to achieve such delicate balance in the political scene because the Gentleman Advisor under his employ did his best to keep the Duke's ambition in check. The Mao-Zong border dispute five years ago led to the tragedy of the Hostage Exchange and the subsequent desertion case. When it became a contested issue again by the relevant parties, Agent $agentName decided
<<switch flag("desertersjinhumeeting")>>
<<case "alone">>
to arrange a meeting in Jinhu and assist the Duke of Jinhu in the arbitration of a renegotiation.
<<case "dukes">>
to allow the Dukes of Mao and Zong to sit in on the renegotiation meeting that would later take place in Jinhu.
<<default>>
not to participate in the renegotiation, however.
<</switch>>
</p>
<</if>>
<<if $chapter gt 5>>
<h3>Chapter 5: Heaven's Gift</h3>
<p class="indented">
The ostentatious amount of tribute from the Duke of Mao took a coordinated effort from hundreds of guards from both Wantong and the Imperial capital to transport securely into the palace. But the gift of twenty maidens were secretly rejected by the Emperor, and he tasked Agent $agentName to get rid of them.
<<if flag("fightformaidens")>>
Despite the lack of financial support, _name was determined to delay the expulsion so that ?she could find a more humane solution.
<<elseif flag("maidensSaved") eq 0>>
_name let all those young women go as ?she was ordered to.
<<elseif flag("maidensSaved") eq 12>>
With a gift from the Xuan Princess, _name was able to fund them so that many of those young women could survive in the capital on their own.
<<elseif flag("maidensSaved") eq 15>>
With a gift from the Gentleman Advisor, _name was able to fund them so that most of those young women could survive in the capital on their own.
<<elseif flag("maidensSaved") eq 17>>
With combined gifts from the Gentleman Advisor and the Xuan Princess, _name was able to fund them so that almost all twenty maidens could survive in the capital on their own.
<</if>>
At last, the Emperor presented the late Sovereign's sword to Agent $agentName to show his appreciation for ?her loyalty,
<<switch flag("shuosword")>>
<<case "mine">>
and ?she accepted it.
<<case "destroy" "tomb">>
and ?she declined this ominous gift that nearly killed the Heng Emperor and his twin sister.
<<default>>
and ?she declined such a symbol of Imperial authority.
<</switch>>
</p>
<</if>>
<<if $chapter gt 6>>
<h3>Chapter 6: Law And Order</h3>
<p class="indented">
<<if flag("deserters") eq "Zong">>
Agent $agentName was entrusted to deliver an Imperial edict to the Duke of Zong to end the practice of Hostage Exchange between citizens of the kingdom. The journey was long and dangerous,
<<if flag("suzhan") eq "beheaded">>
but ?she managed to kill the assassin Su Zhan when the latter tried to seize his late Sovereign's sword.
<<elseif flag("c6_z_alert") or flag("c6_xiahouhelp")>>
but ?she survived an ambush from a group of Lowat warriors that had been killing civilians and soldiers alike.
<<else>>
but ?she eventually reached Zhenye city to fulfill ?her mission.
<</if>>
_name witnessed the severity of the military laws of Zong, but also acknowledged the circumstances that surrounded them.
<<elseif flag("deserters") eq "capital" or flag("desertersjinhumeeting") eq "ignore">>
Agent $agentName monitored the new teacher from Jinhu as he slowly gained students in the neglected Taidou Academy. Talking about laws and acting according to them were different, and the ?daughter of the late Grand Protector $clanName had to walk the walk.
<<if flag("oldsixth") eq "killed">>
When a much despised street bum was killed by an influential young man,
<<if flag("condemnzun")>>
_name chose the side of hard law.
<<else>>
_name chose the side of leniency.
<</if>>
<<elseif flag("oldsixth") eq "banished" or flag("oldsixth") eq "laborcamp">>
When a detested street bum was becoming a danger to himself and others, _name chose not to tolerate his destructive behavior any longer.
<<else>>
When a scorned street bum became more and more self-destructive, _name steered him onto a different path before it's too late.
<</if>>
<<elseif flag("deserters") eq "Jinhu">>
Agent $agentName traveled to Fusheng city in Jinhu to attend the renegotiation meeting with the four clans from Mao and Zong.
<<switch flag("jinhumeetingresult")>>
<<case "markedmarried">>
Taking suggestion from the Duke of Mao, ?she supported the decision to reduce potential violence between the clans through marriage of their children. Unfortunately, pressure from the Duke of Zong still led to the two deserters becoming marked for their crime.
<<case "marked">>
?She agreed to honor the Duke of Zong's request to punish the deserters, and allowed the two soldiers to receive facial marking to expose their crime to the wider society. It was the only compromise to save them from execution.
<<case "returned">>
?She supported the neutral resolution of returning the hostage children back to their families.
<<case "labor">>
After witnessing the protest from even the hostage sons when the Duke of Zong insisted on a punishment of humiliation if not death, ?she changed ?her mind and pushed for a resolution to have the two deserters be punished under Jinhu's laws instead.
<<case "newlife">>
?She supported the two women's own wish to start a new life in Jinhu despite the protest from the room.
<<case "gone">>
When the two deserters seemed to have resigned themselves to a fate worse than death, they suddenly disappeared overnight, possibly through the help of a Jinhu's Shadow, whom _name might never see again.
<</switch>>
<<else>> /% deserters dead %/
Agent $agentName traveled to Tashang city in the state of Mao where the two deserters were originally from. ?She met with the fathers to attempt to prove their daughters' innocence.
<<if flag("biming") eq "executed">>
With supporting testimonials from the Gentleman Advisor, _name was able to convince the Duke of Jinhu to give up his subordinate who committed the double murder.
<<else>>
Unfortunately, ?her efforts could only convince the Duke of Jinhu to demote his subordinate who committed the double murder.
<</if>>
<</if>>
</p>
<</if>>
<<if $chapter gt 7>>
<h3>Chapter 7: Clear And Bright</h3>
<p class="indented">
As the yearly Fire Prohibition period nears its end, it was also time to remember lost family members. The late Grand Protector $clanName De (Zhongxian) could not receive a proper burial, but had an ancient willow tree dedicated to him. So every year around this month, his wife and ?daughter made do by treating the willow as his grave. The Emperor then asked Agent $agentName to accompany the Xuan Princess to visit the burial ground of their second half-brother. _name
<<if flag("c7_bringyaoning")>>
also brought Yao and Ning along, who proved to be dependable support. Despite having kept the Princess safe from danger or gossip, an encounter with tomb-robbers, or so Yao believed, did sour the trip.
<<if flag("c7_shuoswordkill")>>
The North sword made quick work of these thieves, but who knew what was already lost?
<<elseif flag("c7_namedculprit")>>
The thieves gave up their employer's name, but _name would need to find this childhood enemy first.
<<else>>
Heaven will provide reward and retribution, but who knew what was already lost?
<</if>>
<<else>>
carried out the assignment without exposing the Princess to unfavorable gossip.
<</if>>
Hu Chu (Zhiyuan), a childhood friend, came back for a visit before departing to a faraway region again.
<<if flag("c7_request") eq "maiden">>
_name took a gamble to send away one of the twenty maidens with Chu, and this young woman may well be on her way to a brighter future.
<<elseif flag("c7_request") eq "maps">>
_name asked for a map of the region where Chu would be headed, hoping to visit there one day.
<<else>>
For each reunion, there would be a separation.
<</if>>
</p>
<</if>>
<<if $chapter gt 8>>
<h3>Chapter 8: Brain And Brawn</h3>
<p class="indented">
In early <span class="whatis" title="approximately modern day May">month of the Snake</span>, Agent $agentName conducted another training session to hone the palace guards' readiness for any emergency. Without a legitimate Imperial army, they would be the only defense against an attack on the Imperial clan. A visit by the Gentleman Advisor alerted _name of a brewing crisis in the south, as the power struggle among the officers of Zong removed General Dragoness from command, and the resulting army reorganization might encourage an invasion into Jinhu.
<<if flag("suzhanrebels") eq "capital">>
As a large portion of the guards suddenly came down with food poisoning, Su Zhan's rebels launched their assault from within the capital. The heir of the Grand Protector
<<if hasVisited("c8_raid_city")>>
rushed into the streets to fight the rebels, and came face to face with a half-dead monster that used to be just like ?them, a servant of an Emperor.
<<else>>
stayed inside the palace to take command of the defense effort, and fought the assassin to the end.
<</if>>
<<if flag("c8_injury")>>
_name became wounded, and it would take time to recover.
<</if>>
<<if flag("c8_spiritpoison")>>
Bruises, cuts, or broken bones could be treated by the usual remedies... But what would happen when an injury could stump even the court physician?
<</if>>
In the aftermath of the raid, General Wei from Zong arrived to request an intervention to rescue a group of farmers from being massacred in his state.
<<if flag("c8_decision") eq "Zong">>
Agent $agentName decided to answer that request but asked the Gentleman Advisor to go to Jinhu to head off a potential crisis there.
<<else>>
Agent $agentName decided that Jinhu might need ?their leadership more during this time, and asked the Gentleman Advisor to stage a rescue in Zong.
<</if>>
<<else>>
During the meeting with the Emperor, General Wei from Zong arrived to request an intervention to rescue a group of Lowat farmers from being massacred in his state. The heir of the Grand Protector
<<if flag("c8_decision") eq "Zong">>
decided to answer that request but asked the Gentleman Advisor to go to Jinhu to head off a potential crisis there.
On ?their first stop at the archery training camp in Zong, ?they found the refugees, and a group of soldiers who claimed to be sent by General Xiahou.
<<if flag("c8_z_camp2") eq "ask">>
When those men tried to take the agent of the Emperor hostage,
<<if flag("c8_z_camp_hostage") eq "control">>
_name turned the table on them.
<<if flag("c8_z_camp3") eq "coming">>
?They demanded that these soldiers take responsibility for their actions so that their respected General Dragoness would not have to shoulder more blame.
<<else>>
?They sent them away toward the capital so that they would break less military laws.
<</if>>
And after resolving that confrontation, _name went to the sixth battalion's supply camp to speak to the demoted Officer Tang.
<<else>>
_name played along for the sake of a common goal.
<<if flag("c8_returnforjun")>>
But after hearing the concerns of the leader of the mutineers, ?they chose not to let Officer Tang suffer alone and went to the sixth battalion to speak to the fallen warrior.
<<else>>
Despite finding out that the demoted Officer Tang might be in a precarious situation with her superiors, the agent of the Emperor thought it best to focus on saving many lives instead of just one.
<</if>>
<</if>>
<<else>>
_name convinced those soldiers to join ?them instead of becoming deserters, or worse. And after sending them all away toward the capital, ?they went to the sixth battalion's supply camp to speak to the fallen warrior.
<</if>>
<<else>>
decided that Jinhu might need ?their leadership more during this time, and asked the Gentleman Advisor to stage the rescue in Zong. When _name arrived in Jimin city, ?they found the common people near hysteria due to believing that deadly barbarian raids in the south would soon become their reality.
<<switch flag("c8_j_jimin_ruan3")>>
<<case "avenge" "attack">>
When a troop from Zong reached Jimin and insisted on executing a group of alleged Lowat raiders, Agent $agentName retaliated
<<if flag("c8_ruanfought") eq "killed">>
and killed the commanding officer.
<<elseif flag("c8_ruanfought") eq "hurt">>
and wounded the commanding officer.
<<else>> /% lost %/
but was unable to avenge the dead.
<</if>>
The troops surrounded _name, and the tension of a standoff continued to build.
<<case "debate">>
When a troop from Zong reached Jimin with a group of alleged Lowat raiders, Agent $agentName forced a debate against the commanding officer to attempt to discredit this unilateral military operation. Despite the result of the verbal exchanges, the tension of a standoff continued to build.
<<case "challenge">>
When a troop from Zong reached Jimin with a group of alleged Lowat raiders, Agent $agentName challenged the commanding officer to a duel,
<<if flag("c8_ruanfought") eq "hurt">>
and managed to wound him.
<<else>>
and defeated him.
<</if>>
Despite the outcome, the tension of a standoff continued to build.
<<case "outburst">>
When a troop from Zong reached Jimin with a group of alleged Lowat raiders, Agent $agentName condemned them for the invasion. Unfortunately, the troops refused to leave, and the tension of a standoff continued to build.
<</switch>>
<</if>>
<</if>>
</p>
<</if>>
<<if $chapter gt 9>>
<h3>Chapter 9: Duty And Desire</h3>
<p class="indented">
<<if flag("suzhanrebels") eq "capital">>
<<if flag("c8_decision") eq "Zong">>
Agent $agentName stopped by the archery training camp in northeastern Zong and encountered a mutiny of a group of former soldiers under General Tang, who intended to save the Lowat farmers they were ordered to kill. Since these civilians were the people General Tang had requested help for, the Agent intervened to resolve the standoff by escorting the refugees out of Zong.
<<else>>
Agent $agentName reached Jimin city and was told of the crisis in southern Jinhu that may spread northward. With Fengdeng city fallen, Shenqu city raided, Jimin appeared to be next. Most civilians thought it was the Lowat tribes who were the aggressors, but when the massive Zong army under General Xiahou's command arrived to secure the area, it became uncertain who the people want to save them. Despite the Imperial Edict, the eldest son of the Duke of Jinhu still must risk his own life to delay a potential violent confrontation. The heir of the Grand Protector decided to honor that sacrifice and retreat for now so that ?they may return with a fighting chance.
<</if>>
<<else>>
<<if flag("c8_decision") eq "Zong">>
The Imperial Edict finally arrived to help Agent $agentName legitimize a campaign against General Xiahou. However, it would take more than just Zong soldiers' loyalty to the Emperor to convince them to switch sides.
<<if flag("c8_askjunjoin")>>Even the demoted General Dragoness showed no eagerness to leave the Zong military.
<<else if flag("c9_z_fort_bo_spar")>>The heir of the Grand Protector had to take Jiang Bo's suggestion and "put on a show" to attract potential recruits.
<</if>>
<<else>> /% Jinhu %/
General Xiahou arrived with the intention to occupy Jimin city.
<<if hasVisited("c9_j_outside_xh_fight")>>
Agent $agentName fought back
<<if hasVisited("c9_j_outside_xh_fight_fainted")>>
recklessly and paid a heavy price both for ?themself and the people of Jimin.
<<else>>
without being able to repel the enemy. Even with the Imperial Edict announced, the eldest son of the Duke of Jinhu had to buy time for the heir of the Grand Protector so that ?they could raise an army of ?their own.
<</if>>
<<else>>
Despite the Imperial Edict, the eldest son of the Duke of Jinhu still must risk his own life to delay a potential violent confrontation. The heir of the Grand Protector decided to honor that sacrifice and retreat for now so that ?they may return with a fighting chance.
<</if>>
<</if>>
<</if>>
<<if hasVisited("c9_j_outside_xh_fight_fainted")>>
When _name came to again, ?they realized that the court physician was planning to find other healers in Bada city to help with the treatment. But while they were staying overnight at a courier station near the city, they were forced into a confrontation regarding Imperial tomb robbery that
<<if hasVisited("c9_momdies")>>ended in double tragedy.
<<else>>ended in tragedy.
<</if>>
<<else>>
<<if hasVisited("c9_palace") or hasVisited("c9_refugees_chef")>>
Princess Li came up with a plan to acquire funding for a new Imperial army, but first she needed _name to use her as bait.
<<elseif flag("c9_treatfeiincapital")>>
When an unconscious Fei could not be easily revived, _name agreed to assist the court physician and take the patient to see other healers.
<<else>>
In order to better treat ?their injuries, _name agreed to go with the court physician to see other healers.
<</if>>
But while they were staying overnight at a courier station near Bada city, they encountered a tomb robbery operation that ended in a devastating tragedy.
<</if>>
</p>
<</if>>
<<if $chapter gt 10>>
<<set _met = []>>
<<if hasVisited("c10_speakto_father")>><<set _met.push("father")>><</if>>
<<if hasVisited("c10_speakto_mother")>><<set _met.push("mother")>><</if>>
<<if hasVisited("c10_speakto_ancestor")>><<set _met.push("ancestor")>><</if>>
<<if hasVisited("c10_speakto_yong")>><<set _met.push("yong")>><</if>>
<<if hasVisited("c10_speakto_kisu")>><<set _met.push("kisu")>><</if>>
<<if hasVisited("c10_speakto_junmother")>><<set _met.push("junmother")>><</if>>
<<if hasVisited("c10_speakto_renmother")>><<set _met.push("renmother")>><</if>>
<<if hasVisited("c10_speakto_teacherhua")>><<set _met.push("teacherhua")>><</if>>
<<if hasVisited("c10_speakto_fei")>><<set _met.push("fei")>><</if>>
<h3>Chapter 10: Life And Death</h3>
<p class="indented">
Agent $agentName struggled between the edge of life and death as ?they traveled along the Yellow Spring. In the mirrored Imperial palace, the vengeful spirit of the Gen Emperor seized a third of _name's soul, preventing ?them from leaving the spirit realm. The spirit of Su Zhan suggested that ?they try to reach the mortal realm by climbing to the top of the Eastern Peak. There,
<<if hasVisited("c10_speakto_father") and hasVisited("c10_speakto_mother")>>
_name spoke to the Mortal Spirits of ?their <<if _met.length lt 3>>father and mother<<else>>, as well as a few others<</if>>.
<<if setup.c10DiedWithParents()>>
In the end, the heir of the Grand Protector decided to stay with ?their parents in the afterlife.
<</if>>
<<elseif hasVisited("c10_speakto_father")>>
_name spoke to the Mortal <<if _met.length lt 2>>Spirit of ?their father<<else>>Spirits of ?their father and a few others<</if>>.
<<if setup.c10DiedWithParents()>>
In the end, the heir of the Grand Protector decided to stay with ?their parents in the afterlife.
<</if>>
<<elseif _met.length gt 1>>_name spoke to some Mortal Spirits.
<<elseif _met.length gt 0>>_name spoke to a Mortal Spirit.
<<else>>_name followed the other fading souls up the mountain path.
<</if>>
<<if not setup.c10DiedWithParents()>>
When the ascension was in vain, the heir of the Grand Protector had to face the former crown prince again, to reclaim ?their Heavenward Spirit so ?they could return to the world of the living.
<<if setup.isSpiritPossessed()>>
But the promise of power from the crown prince was too great, and they end up leaving the spirit realm together.
<<elseif setup.isSoulReplaced()>>
But the promise of power from the crown prince overcame ?their reason, and ?they end up losing ?themself by asking too much.
<<elseif setup.c10GaveUp()>>
But the demands of endless fighting had worn ?them down, and ?they chose to stay in the spirit realm.
<<elseif setup.c10SelfSacrifice()>>
But when ?they realized that ?their return would bring the crown prince back with ?them, ?they chose to stay in the spirit realm instead.
<<else>>
And ?they succeeded in escaping without bringing the crown prince with ?them.
<</if>>
<</if>>
</p>
<</if>>
<<if $chapter gt 11>>
<h3>Chapter 11: Obligation</h3>
<p class="indented">
?title was brought to the Cao clan estate in western Mao
<<if setup.c11HealedAtStart()>>
to check on the Lowat refugees that had been rescued from Zong military prosecution.
<<else>>for recovery along with the Lowat refugees from Zong.
<</if>>
<<if not setup.isSpiritPossessed()>>
Despite the harrowing experience in the spirit realm, ?she was unable to recall much detail from it, only vague feelings about what happened.
<<if hasVisited("c11_feiqiheal3")>>
_name asked Fei for help, and the "spirit-walker" inevitably retraumatized ?them in the process of clearing the qi blockage that prevented the rememberance.
<</if>>
<</if>>
<<if flag("c11_palaceearly")>>
_name returned to the palace as soon as ?they heard rumors of a negative propaganda against the Emperor, who had to humble himself to the entire kingdom in order to buy time for his ministers to gather enough resources to rival the "generosity" of the Duke of Mao.
<<else>>
Rumors of a negative propaganda against the Emperor reached _name, and before ?they could do anything about it, the Emperor had already humbled himself to the entire kingdom by admitting that he was at fault. This act of self-deprecation was necessary to buy time for his ministers to gather enough resources to rival the "generosity" of the Duke of Mao.
<<if setup.c11Prosthetics()>>
Before returning to the palace, however, the ?daughter of the late Grand Protector agreed to a specific recovery regimen away from the comfort of civilization, to be at the mercy of the shaman doctor who had earlier performed the amputation against ?their will.
<<else>>
What little time was afforded the ?daughter of the late Grand Protector came and went, for ?they had to return to the palace to fulfill ?their many obligations.
<</if>>
<</if>>
<<if not setup.c11RememberSpiritRealm()>>
When the suspended memories finally came rushing back all at once, it felt more traumatic because the body was mortal. But the time to reflect had to be delayed.
<<if setup.c11Numb()>>
At least it was more than the numbness ?she was feeling before.
<</if>>
<</if>>
The military threat south of the border had mobilized, and the political threat from Wantong came to entrap the Imperial twins.
Will the Gentleman Advisor and the demoted General Dragoness be the allies ?title needed in the impending clash?
</p>
<</if>>
<<if $chapter gt 12>>
<h3>Chapter 12: Vindication</h3>
<p class="indented">
With the Imperial twins evacuated from the Imperial Palace, ?rank had to attempt a rescue of Administrator Dou of Jinhu from the control of Xiahou Kui's invasion force<<if flag("c12_meeting") eq "chunyu">>, and perhaps also save the son of Master Chunyu, who pleaded for ?their intervention to pull his child from the Zong military<</if>>. The ?daughter of the late Grand Protector
<<if hasVisited("c12_throughborder")>>
favored the direct approach through the southern border into Jinhu, using the North sword as a form of political leverage. The emboldened citizens of Jimin used the opportunity of _name's arrival and revolted against the occupation force. In the aftermath,
<<if flag("c12_meeting") eq "chunyu">>
<<if flag("c12_jimin_early_revolt2") eq "hire">>
_name was able to persuade
<<elseif flag("c12_jimin_early_revolt2") eq "ren">>
Advisor Gu managed to convince
<<else>>
General Tang was able to win over the support of Administrator Dou, who then convinced
<</if>>
the vindictive mob of Jimin city to let the young man leave with ?their entourage.
<<else>>
Administrator Dou finally agreed to fight against the invaders instead of further delaying the confrontation.
<</if>>
<<else>>
<<if flag("c12_meeting_result") eq "jun">>
followed the suggestion of General Tang and took the detour through Zong, braving the elements like they were used to.
<<else>>
took the advice from Advisor Gu to enter Jinhu disguised as a member of a farmers' caravan, which made for a more comfortable journey before the inevitable clash.
<</if>>
When the emboldened citizens of Jimin revolted against the occupiers,
<<if flag("c12_meeting") eq "chunyu">>
Young Master Chunyu became collateral damage,
<<if setup.c12CeDies()>>and ?rank decided to prioritize the people of Jinhu over him.
<<else>>but ?rank and General Tang did not give up on him.
<</if>>
<<else>>?rank faced a vindicative mob on the streets.
<</if>>
<<if setup.c12DouNongInjured()>>
Fortunately, _name interrupted a desperate attempt on Administrator Dou's life.
<<else>>
Unfortunately, Administrator Dou was killed during the chaos.
<</if>>
<</if>>
The escape route led the group westward, where they had to contend with General Wei's troops. A timely downpour presented a golden opportunity to disrupt this supply line to Xiahou's main army, and _name
<<if hasVisited("c12_western_outpost_fire")>>chose to attack the encampment first,
<<else>>assisted in the ambush in the woods,
<</if>>
then
<<if setup.c12GeneralWeiKilled()>>shot down the commanding officer when ?they had the chance...
<<else>>waited for Advisor Gu's pre-planned reinforcements...
<</if>>
</p>
<</if>>
<<if $chapter gt 13>>
<h3>Chapter 13: Contention</h3>
<p class="indented">
When General Xiahou Kui's army reached within a day's march from the capital, ?rank strategized with ?their allies before deciding to task General Tang with a diplomatic mission to Zong, while _name would
<<if hasVisited("c13_supplyline")>>
personally raid the enemy granary that was guarded by General Wei. As the camp burned<<if flag("c13_supplyline") eq "burnall">> along with the surrounding woodland<</if>>, the ?daughter of the Grand Protector challenged the commanding officer to a duel.
<<if setup.isDead("generalwei")>>
Unfortunately, General Wei chose to sacrifice his own life for the lives of his troops.
<<else>>
Fortunately, _name was able to convince General Wei not to give up on his own life so nonchalantly.
<</if>>
_name <<if flag("c13_supplyline") neq "harass">>and the remains of ?their cavalry unit<</if>> ran into a deadly ambush on the way back
<<if hasVisited("c13_xh_ambush")>>
that was meant for the Heng Emperor. When the Emperor arrived later, ?rank defended him until ?they was felled by an arrow.
<<else>>
that almost killed the Heng Emperor. ?rank defended him until ?they fell off the horse in an effort to protect the Son of Heaven.
<</if>>
After recovering from the injury at the palace, news of the secession of Zong and Mao broke.
<<else>>
command the Imperial Army at the front line. Despite <<if hasVisited("c13_fight3_surprise")>>the minor success during<<else>>surviving<</if>> the initial test of strength by the enemy, decisive victory through warfare was impossible on that battlefield. There was even the added complication of protecting the Heng Emperor, who had joined the battle with a unit provided by the Duke of Mao. When the enemy proposed a cease-fire to negotiate terms in the middle of boiling tension,
<<if flag('c13_death')>>
?rank chose to fight to the death instead.
<<else>>
<<if hasVisited("c13_captured")>>
?rank fought back at the expense of the entire Imperial Army, and had to eventually allow ?themself to be brought before the enemy commander.
<<else>>
?rank had little choice but to submit ?themself to a meeting with the enemy commander.
<</if>>
At General Xiahou's temporary encampment, a travesty of diplomacy was played out by the treasonous Zong officer and the duke of Mao, where they declared that peace can be restored through the secession of their respective states from the kingdom.
<</if>>
<</if>>
<<if not flag("c13_death")>>
With the <<if setup.c13ImperialArmyGone()>>annihilation<<else>>weakening<</if>> of the Imperial Army and the loss of territories, the Heng Emperor must retreat to an equally bruised Jinhu. But is this the end of the Li clan's Mandate of Heaven? And will the Duke of Jinhu hand over his rein without terms of his own?
<</if>>
</p>
<</if>><<widget "about">>
<<set _name = _args[0]>>
<<set _a = setup.getObjectValue("tidbits", _name)>>
<<if _a>>
<<set _list = []>>
<<for _i = 0; _i lt _a.length; _i++>>
<<capture _i>>
<<set _list.push(setup.getNPCTidbit(_name + "-" + _a[_i]))>>
<</capture>>
<</for>>
<details>
<summary class="tidbit">tidbits</summary>
<div class="indented"><<print _list.join(", ")>></div>
</details>
<</if>>
<</widget>>
<<widget "tidbit">>
<<set _name = _args[0]>>
<<set _a = setup.getObjectValue("tidbits", _name)>>
<<if _a>>
<<set _list = []>>
<<for _i = 0; _i lt _a.length; _i++>>
<<capture _i>>
<<set _list.push(setup.getTidbit(_name + "-" + _a[_i]))>>
<</capture>>
<</for>>
<details>
<summary class="info">tidbits</summary>
<div class="indented"><<print _list.join(", ")>></div>
</details>
<</if>>
<</widget>>
<<widget "addtidbit">>
<<if _args[0] and _args[1]>>
<<run setup.addToObjectArray("tidbits", _args[0], _args[1])>>
<</if>>
<</widget>>
<<widget "removetidbit">>
<<if _args[0] and _args[1]>>
<<run setup.removeFromObjectArray("tidbits", _args[0], _args[1])>>
<</if>>
<</widget>>
<<widget "cleartidbit">>
<<if _args[0]>><<run setup.removeObjectValue("tidbits", _args[0])>>
<<else>><<run delete State.variables["tidbits"]>>
<</if>>
<</widget>><small>(reverse chronological order)</small>
<div class="timeline">
<<if hasVisited("c13_sgy")>>
<div class="timeline-container timeline-political">
<div class="timeline-content">
<h3>Year 3 of Heng, <<hovertip `Story.get("note-goatmonth").processText()`>>Goat Month<</hovertip>></h3>
<p>The states of Mao and Zong seceded from the kingdom.</p>
</div>
</div>
<</if>>
<<if hasVisited("c13_weifight") and hasVisited("c13_weifight_death")>>
<div class="timeline-container timeline-death">
<div class="timeline-content">
<h3>Year 3 of Heng, <<hovertip `Story.get("note-goatmonth").processText()`>>Goat Month<</hovertip>></h3>
<p>General Wei Han died in the line of duty.</p>
</div>
</div>
<</if>>
<<if hasVisited("c13_supplyline") or hasVisited("c13_sgy")>>
<div class="timeline-container timeline-war">
<div class="timeline-content">
<h3>Year 3 of Heng, <<hovertip `Story.get("note-goatmonth").processText()`>>Goat Month<</hovertip>></h3>
<p>Xiahou Kui's supply line encampment in Mao was attacked<<if hasVisited("c13_supplyline")>> by ?rank<</if>>.
</p>
</div>
</div>
<</if>>
<<if flag("c13_death")>>
<div class="timeline-container timeline-death">
<div class="timeline-content">
<h3>Year 3 of Heng, <<hovertip `Story.get("note-snakemonth").processText()`>>Snake Month<</hovertip>></h3>
<p>?rank ?mc died in the line of duty.</p>
</div>
</div>
<</if>>
<<if hasVisited("c13_frontline")>>
<div class="timeline-container timeline-war">
<div class="timeline-content">
<h3>Year 3 of Heng, <<hovertip `Story.get("note-goatmonth").processText()`>>Goat Month<</hovertip>></h3>
<p>The Imperial Army confronted Xiahou Kui's troops in a flat plain region not far from the Imperial Capital.</p>
</div>
</div>
<</if>>
<<if setup.c12GeneralWeiKilled()>>
<div class="timeline-container timeline-death">
<div class="timeline-content">
<h3>Year 3 of Heng, <<hovertip `Story.get("note-goatmonth").processText()`>>Goat Month<</hovertip>></h3>
<p>General Wei Han died in the line of duty.</p>
</div>
</div>
<</if>>
<<if $chapter gt 11>>
<div class="timeline-container">
<div class="timeline-content">
<h3>Year 3 of Heng, <<hovertip `Story.get("note-goatmonth").processText()`>>Goat Month<</hovertip>></h3>
<p>The Heng Emperor and the Xuan Princess were temporarily relocated to Wantong city further north.</p>
</div>
</div>
<</if>>
<<if $chapter gt 10>>
<div class="timeline-container timeline-war">
<div class="timeline-content">
<h3>Year 3 of Heng, <<hovertip `Story.get("note-goatmonth").processText()`>>Goat Month<</hovertip>></h3>
<p>Xiahou Kui's troops steadily accumulated just south of the border between Mao and Jinhu.</p>
</div>
</div>
<div class="timeline-container">
<div class="timeline-content">
<h3>Year 3 of Heng, late <<hovertip `Story.get("note-snakemonth").processText()`>>Snake Month<</hovertip>></h3>
<p>The relocated Lowat refugees from Zong began readjusting to life at one of Cao clan's enfeoffed estates in western Mao.</p>
</div>
</div>
<</if>>
<<if flag("c10_death")>>
<div class="timeline-container timeline-death">
<div class="timeline-content">
<h3>Year 3 of Heng, <<hovertip `Story.get("note-snakemonth").processText()`>>Snake Month<</hovertip>></h3>
<p>?title ?mc passed away.</p>
</div>
</div>
<</if>>
<<if $chapter gt 9>>
<div class="timeline-container timeline-disaster">
<div class="timeline-content">
<h3>Year 3 of Heng, <<hovertip `Story.get("note-snakemonth").processText()`>>Snake Month<</hovertip>></h3>
<p>Earthquake in southern Mao.</p>
</div>
</div>
<<if flag("c9_mother") eq "killed">>
<div class="timeline-container timeline-death">
<div class="timeline-content">
<h3>Year 3 of Heng, <<hovertip `Story.get("note-snakemonth").processText()`>>Snake Month<</hovertip>></h3>
<p>Shusun Hui (mother of ?mc) passed away.</p>
</div>
</div>
<</if>>
<</if>>
<<if $chapter gt 8>>
<div class="timeline-container timeline-war">
<div class="timeline-content">
<h3>Year 3 of Heng, early <<hovertip `Story.get("note-snakemonth").processText()`>>Snake Month<</hovertip>></h3>
<p>Zong troops invaded Jinhu.</p>
</div>
</div>
<<if hasVisited("c8_raid_city") or hasVisited("c8_raid_palace")>>
<div class="timeline-container timeline-attack">
<div class="timeline-content">
<h3>Year 3 of Heng, early <<hovertip `Story.get("note-snakemonth").processText()`>>Snake Month<</hovertip>></h3>
<p>Rebels attacked the Imperial capital.</p>
</div>
</div>
<</if>>
<</if>>
<<if $chapter gt 7>>
<div class="timeline-container">
<div class="timeline-content">
<h3>Year 3 of Heng, <<hovertip `Story.get("note-dragonmonth").processText()`>>Dragon Month<</hovertip>></h3>
<p>Princess Li visited second prince Li Yong's tombs.</p>
</div>
</div>
<div class="timeline-container">
<div class="timeline-content">
<h3>Year 3 of Heng, Day 1 of <<hovertip `Story.get("note-rabbitmonth").processText()`>>Rabbit Month<</hovertip>></h3>
<p>Birthday of the Imperial twins.</p>
</div>
</div>
<</if>>
<<if $chapter gt 6>>
<div class="timeline-container">
<div class="timeline-content">
<h3>Year 3 of Heng, <<hovertip `Story.get("note-tigermonth").processText()`>>Tiger Month<</hovertip>></h3>
<p>Hostage Exchange for citizens of the kingdom was officially abolished.</p>
</div>
</div>
<</if>>
<<if $chapter gt 4>>
<div class="timeline-container timeline-celebration">
<div class="timeline-content">
<h3>Year 3 of Heng, early <<hovertip `Story.get("note-tigermonth").processText()`>>Tiger Month<</hovertip>></h3>
<p>The annual Heaven's Ritual took place in Wantong city.</p>
</div>
</div>
<</if>>
<div class="timeline-container timeline-attack">
<div class="timeline-content">
<h3>Year (Metal Snake) 3 of Heng, <<hovertip `Story.get("note-oxmonth").processText()`>>Ox Month<</hovertip>></h3>
<p>Princess Li's procession was ambushed in a woodland passage from Bada city to the Imperial capital.</p>
</div>
</div>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year (Fire Rabbit?) 1 of Heng</h3>
<p>After second prince Li Yong's death, Li Yang became the Emperor with the self-selected honor title Heng ("lasting"). He established a limited diarchy with his twin sister Li Sheng, who was granted the honor title Xuan ("bright").</p>
</div>
</div>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year (Water Tiger?) 3 of Gen</h3>
<p>The Gen Emperor was killed by Grand Protector $clanName, who was subsequently executed.</p>
</div>
</div>
<<if $chapter gt 3>>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year (Earth Pig?) ? of Chang</h3>
<p>A border dispute between Zong and Mao led to a hasty peace treaty and the exchange of four youths as hostages to the opposing side.</p>
</div>
</div>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year (Earth Pig?) ? of Chang</h3>
<p>General Tang Long fell in battle.</p>
</div>
</div>
<</if>>
<<if setup.hasNPCTidbit("fei", "twoyearyounger")>>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year (Water Horse) ? of Chang</h3>
<p>Fei was born.</p>
</div>
</div>
<</if>>
<<if setup.hasNPCTidbit("jun", "oneyearyounger")>>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year (Wood Snake) ? of Chang</h3>
<p>Tang Jun was born.</p>
</div>
</div>
<</if>>
<<if $chapter gt 9>>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year (Metal Dragon) ? of Chang</h3>
<p>Gu Ren was born.</p>
</div>
</div>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year (Metal Dragon) ? of Chang</h3>
<p>?mc was born.</p>
</div>
</div>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year (Metal Dragon) ? of Chang</h3>
<p>Consort Bian gave birth to twins Li Yang and Li Sheng.</p>
</div>
</div>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year (Water Ox) ? of Chang</h3>
<p>Queen Sima gave birth to Li Yong.</p>
</div>
</div>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year (Wood Rat) ? of Chang</h3>
<p>Queen Sima gave birth to Li Shuo.</p>
</div>
</div>
<<if hasVisited("c10_speakto_ancestor")>>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year ?</h3>
<p>$clanName Kang died to help Li Jiao fulfill the requirement to inherit the kingdom.</p>
</div>
</div>
<</if>>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year ?</h3>
<p>Retainer King Ji Fa passes away. Grand Preceptor Li Jiao arrived first to mourn his passing, and by the Retainer King's Will, he received the authority to rule the kingdom. The Imperial Li clan was thus established.</p>
</div>
</div>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year ?</h3>
<p>In a formal pronouncement, Unifier King Xia Pimi passed the Mandate of Heaven to his retainer officer Ji Fa, who took on the title of the Retainer King in honor of his former commander and lord.</p>
</div>
</div>
<div class="timeline-container timeline-past">
<div class="timeline-content">
<h3>Year ?</h3>
<p>Lord Xia Pimi defeated the last of his rivals and ended three decades of territorial war across the central plains. For that accomplishment, he became known as the Unifier King. Of his vassals, the Ji, Shangguan, and Dou clans were granted governing power over a major region, and their leaders were awarded the title of dukes.</p>
</div>
</div>
<</if>>
</div><<if setup.isStoryEnd()>>
<h2>THE END</h2>
<<else>>
<br><br>
<b>(the rest of the story is still in development; please leave a comment in the <a href="https://itch.io/board/799926/feedback" target="_blank">community forum</a> if you find typographical or continuity errors, thank you for your time 😊🙏)</b>
<</if>>
<br><br>
<<if Config.debug>>
<<include "exportgamedata">>
<</if>>/% ad hoc fixing of older chapter variables %/
<<if flag("c8_yinghatelowat")>>
<<addtidbit "kuo" "biaslowat">>
<<setFlag "c8_yinghatelowat" false>>
<</if>>
<<if flag("c9_feigone") eq "killed" and flag("c8_decision") eq "Jinhu" and flag("c8_meeting_end") eq "leave">>
<<setFlag "c9_feigone" false>>
<</if>>
<<if flag("FeelingForEmperor")>><<setFlag "FeelingForEmperor" false>><</if>>
<<if flag("FeelingForPrincess")>><<setFlag "FeelingForPrincess" false>><</if>>
<<if setup.objectArrayHasElement("tidbits", "ren", ",")>>
<<run setup.addToObjectArray("tidbits", "ren", "motherfromzong")>>
<<run setup.removeFromObjectArray("tidbits", "ren", ",")>>
<</if>>
<<if hasVisited("c10_speakto_renmother_story")>>
<<addtidbit "ren" "mothersacrifice">>
<</if>>
<<if hasVisited("c10_speakto_kisu_story")>>
<<addtidbit "jun" "kisudeath">>
<</if>>
<<if flag("feiinjured_c3")>>
<<setFlag "c3_feiinjured">>
<<setFLag "feiinjured_c3" false>>
<</if>>
<<if flag("dukejguard_c4")>>
<<setFlag "c4_dukejguard" flag("dukejguard_c4")>>
<<setFlag "dukejguard_c4" false>>
<</if>>
<<if flag("jinhuguide_c6")>>
<<setFlag "c6_jinhuguide" flag("jinhuguide_c6")>>
<<setFlag "jinhuguide_c6" false>>
<</if>>
<<if flag("bospar_c6")>>
<<setFlag "c6_bospar" flag("bospar_c6")>>
<<setFlag "bospar_c6" false>>
<</if>>
<<if flag("xiahouhelp_c6")>>
<<setFlag "c6_xiahouhelp" flag("xiahouhelp_c6")>>
<<setFlag "xiahouhelp_c6" false>>
<</if>>
<<if flag("suzhanhaunting_c6")>>
<<setFlag "c6_suzhanhaunting" flag("suzhanhaunting_c6")>>
<<setFlag "suzhanhaunting_c6" false>>
<</if>>
<<if setup.c13ImperialArmyGone() and $chapter eq 14>>
/% remove this after 14 %/
<<run setup.myarmysizechange(-130)>>
<</if>>
<<if setup.hasMet("$bold")>><<trust "$bold" false>><</if>>
<<if setup.hasMet("$stoic")>><<trust "$stoic" false>><</if>><<include "About">>
<<set _yes = setup.i18n.get("startYesMessage"), _no = setup.i18n.get("startNoMessage")>>
<center>[[_yes|prologue]] | [[_no|https://itch.io/games/top-rated/tag-twine]]</center><span class="icon-quoteopen"></span> <i>For Whose Majesty</i> is an interactive-fiction set in a <b>fictional world</b> inspired by ancient China during the Warring States period and some folklore in other eras. You move through the narrative as an agent of the (fictitious) Heng Emperor, who is losing influence over the kingdom as three vassal lords gain power over the years. Would you serve the Emperor loyally and help him re-establish imperial control? Or would you help someone else take the throne, perhaps even for yourself? <span class="icon-quoteclose"></span>
<br><br>
<details>
<summary class="warning"><span class="linktext">This is <b>not a power fantasy</b> nor a dating sim. It's safe for work, but for readers ages 18+ due to <b>mature subject matters</b>.</span></summary>
<p><<include "ContentWarnings">></p>
</details>
<details>
<summary class="thanks"><span class="linktext">Thank You.</span></summary>
<p><<include "ThankYous">><br><br></p>
</details>
<center><<include "LastUpdatedText">></center>depictions of:
<ul>
<li>micro and macro aggression</li>
<li>violence against animals and people of all ages (but only enough detail to explain what happened)</li>
<li>physical/psychological trauma; mention of hand injury</li>
<li>mental illness (chapters 2, 6, etc.)</li>
<li>bodily functions (chapters 2, 6, 8, 12, etc.)</li>
<li>(potential) misgendering</li>
<li>(potential) deaths or disappearances of characters you are interested in</li>
<li>talks of sexual activity (chapter 6), sexually-charged content (chapters 6+), you can minimize future mentions of them in chapter 7 or 9 if not given the option in 6</li>
<li>(potential) topic of suicide (chapter 7)</li>
<li>(potential) non-consensual relationships (ie. arranged marriages)</li>
<li>(potential) non-titillating partial nudity (treating/dressing wounds, wrestling, etc.)</li>
<li>claustrophobic environment (chapter 9, 12)</li>
<li>death (by suicide) or near-death experience (chapter 10, 13)</li>
<li>(potential) re-traumatization (chapter 11-13)</li>
</ul>
(potential) allusions to:
<ul>
<li>torture</li>
<li>sexual violence (chapter 6, 8, etc.)</li>
<li>situations of dubious consent</li>
</ul>Coding-wise... Thanks to [[Chris Klimas|https://www.patreon.com/klembot]] for creating and maintaining Twine. Thanks to [[Thomas Michael Edwards|https://www.patreon.com/thomasmedwards]] for creating and maintaining the SugarCube 2 story format and [[Tweego compiler|https://www.motoslave.net/tweego]]. Thanks to [[Cyrus Firheir|https://github.com/cyrusfirheir/cycy-wrote-custom-macros]] for his [[Twee 3 Language Tools VSCode extension|https://marketplace.visualstudio.com/items?itemName=cyrusfirheir.twee3-language-tools]]. Thanks to [[Chapel|https://www.patreon.com/thomasmedwards]], [[HiEV|https://www.patreon.com/HiEv]], [[GwenTastic|https://github.com/GwenTastic/Custom-Macros-for-Sugarcube]], [[Hituro|https://github.com/hituro/hituro-makes-macros]], and [[Malifacious|https://github.com/MalifaciousGames/Mali-s-Macros]] for their SugarCube code. And thanks to the patient developers in the Twine community who answer Twine-related questions on a daily basis.
<br><br>
Story-wise... Thanks to everyone who read and provided helpful feedback that encouraged me to keep going: Jackpot1776, [[C.C. Hill|https://the-keeper-of-midnight.tumblr.com]], Jayfell<small>(<b><<= setup.i18n.get("aboutLastUpdated")>></b>:
<<include "LastUpdatedDate">> |
<<= setup.i18n.get("aboutChapters")>> 1-13 |
brushmen.itch.io)</small><<script>>
let dateObj = new Date();
let month = String(dateObj.getMonth() + 1).padStart(2, '0');
let day = String(dateObj.getDate()).padStart(2, '0');
let year = dateObj.getFullYear();
let date = year + '.' + month + '.' + day;
$(output).wiki(date);
<</script>>For Whose Majestybrushmen<<include "vardefaults">><<set $birthName = "", $courtesyName = "", $clanName = "", $agentName = "">>
<<set $sex = "", $fem = undefined>>
<<set $body = 1, $mind = 1, $qi = 1, $presence = 1>>
<<set $height = "average", $voice = "womanlike">>
<<set $bold = 50, $stoic = 50, $collectivist = 50>>
<<set $loyalty = 50, $filialPiety = 50, $kindness = 50, $righteousness = 50, $courtesy = 50, $wisdom = 50, $integrity = 50>>
<<setTrust "yang" 3>><<setTrust "sheng" 1>>
<<set $trustMasses = 0, $trustLiterati = 0, $trustMilitary = 5>>
<<set $threatMao = 0, $threatZong = 0, $threatJinhu = 0>>
<<set $fealtyRen = "Duke of Mao", $fealtyJun = "Duke of Zong", $fealtyFei = "Duke of Jinhu">>
<<set $misgenderFei = false>>
<<set $chapter = 0, $location = "", $response = "">><small>(Not all achievements are possible on any particular read-through. And you can still finish the story without most of these.)</small>
<br><br>
<b>Major</b>
<br>
<<achievement "jinhusuppressed">><br>
<<achievement "zonghusuppressed">><br>
<<achievement "maohusuppressed">><br>
<<achievement "unifiedkingdom">><br>
/%
<i class="icon-star-empty"></i> Jinhu suppressed? <<if setup.hasAchieved("jinhusuppressed")>>Yes<<else>>No<</if>><br>
<i class="icon-star-empty"></i>Zong suppressed? <<if setup.hasAchieved("zongsuppressed")>>Yes<<else>>No<</if>><br>
<i class="icon-star-empty"></i>Mao suppressed? <<if setup.hasAchieved("maosuppressed")>>Yes<<else>>No<</if>><br>
<i class="icon-star-empty"></i>Kingdom unified? <<if setup.hasAchieved("unifiedkingdom")>>Yes<<else>>No<</if>><br>
%/
<<achievement "iemperor">>
<br>
<b>Minor</b>
<br>
<<achievement "twentylives">><br>
<<achievement "fenghou">><br>
<<achievement "meetmyfate">>/* usage: <<achieve "achievementname">> */
<<widget "achieve">>
<<set _name = _args[0]>>
<<set _text = setup.getAchievementText(_name)>>
<<if ndef _text>><<set _text = _name>><</if>>
<<if def _args[0]>>
<<set setup.addToArray("achievements", _name)>>
<</if>>
<<notify>><center><b>Achievement</b></center><hr><<print _text>><</notify>>
<</widget>>
<<widget "achievement">>
<<set _name = _args[0]>>
<<if setup.hasAchieved(_name)>>
<i class="icon-star"></i>
<<= setup.getAchievementText(_args[0])>>
<<else>>
<i class="icon-star-half"></i>
???
<</if>>
<</widget>><<set _mao = setup.i18n.get("mapMao"), _zong = setup.i18n.get("mapZong"), _jinhu = setup.i18n.get("mapJinhu"), _imperialcapital = setup.i18n.get("mapImperialCapital"), _bada = setup.i18n.get("mapBada"), _wantong = setup.i18n.get("mapWantong"), _fusheng = setup.i18n.get("mapFusheng"), _jimin = setup.i18n.get("mapJimin"), _zhenye = setup.i18n.get("mapZhenye"), _tashang = setup.i18n.get("mapTashang"), _outpost = setup.i18n.get("mapOutpost"), _sixthcamp = setup.i18n.get("mapSixthCamp"), _archerycamp = setup.i18n.get("mapArcheryCamp"), _shenqu = setup.i18n.get("mapShenqu"), _fengdeng = setup.i18n.get("mapFengdeng"), _liguo = setup.i18n.get("mapLiguo"), _chaoyang = setup.i18n.get("mapChaoyang"), _estate = setup.i18n.get("mapEstate")>>
<div class="mapcontainer">
<div id="map">
<div id="map-mao" class="map-statename" aria-label="Mao, largest state to the north, about three times as large as Zong, six times as large as Jinhu">_mao</div>
<div id="map-zong" class="map-statename" aria-label="Zong, second largest state in the southwest, about twice as large as Jinhu">_zong</div>
<div id="map-jinhu" class="map-statename" aria-label="Jinhu, smallest state to the southeast">_jinhu</div>
<div id="map-bada" class="map-city map-mao" aria-label="Bada city of Mao state, southeast of Wantong city, north of the Imperial capital">_bada</div>
<div id="map-imperialcapital" class="map-city map-capital map-mao" aria-label="Imperial capital of the kingdom, inside the border of Mao, south of Bada city">_imperialcapital</div>
<<for _i = 1; _i lt 6; _i++>>
<<capture _i>>
<<print '<div id="mountain1-ridge' + _i + '" class="map-mountain" aria-hidden="true">^</div>'>>
<</capture>>
<</for>>
<<for _i = 1; _i lt 4; _i++>>
<<capture _i>>
<<print '<div id="mountain4-ridge' + _i + '" class="map-mountain" aria-hidden="true">^</div>'>>
<</capture>>
<</for>>
<<for _i = 1; _i lt 48; _i++>>
<<capture _i>>
<<print '<div id="river1-stream' + _i + '" class="map-river" aria-hidden="true">≈</div>'>>
<</capture>>
<</for>>
<<for _i = 1; _i lt 80; _i++>>
<<capture _i>>
<<print '<div id="river2-stream' + _i + '" class="map-river" aria-hidden="true">≈</div>'>>
<</capture>>
<</for>>
<<if setup.mapWantong()>>
<div id="map-wantong" class="map-city map-major map-mao" aria-label="Wantong city of Mao, northwest of Bada city and the Imperial capital">_wantong</div>
<</if>>
<<if setup.mapJimin()>>
<div id="map-jimin" class="map-city map-jinhu" aria-label="Jimin city of Jinhu state, southeast of the Imperial capital in Mao, northwest of Fusheng city">_jimin</div>
<<if flag("jiminundersiege")>>
<<if $chapter lt 12>>
<div id="map-jimin" class="map-city map-jinhu map-zsiege" aria-label="Jimin city of Jinhu state, southeast of the Imperial capital in Mao, northwest of Fusheng city; under siege">_jimin</div>
<<elseif $chapter lt 13>>
<div id="map-jimin" class="map-city map-jinhu map-zoccupation" aria-label="Jimin city of Jinhu state but under occupation by Zong forces; southeast of the Imperial capital in Mao, northwest of Fusheng city; under siege">_jimin</div>
<</if>>
<</if>>
<<if $chapter eq 9 and hasVisited("c9_j_outside_xh_fight_fainted")>>
<div id="map-jimin-battle" class="map-battle" aria-hidden="true">X</div>
<div id="map-jimin" class="map-city map-jinhu map-zoccupation" aria-label="Jimin city of Jinhu state but under occupation by Zong forces; southeast of the Imperial capital in Mao, northwest of Fusheng city">_jimin</div>
<</if>>
<</if>>
<<if $chapter eq 12>>
<div id="map-xhbordercheckpoint1" class="map-army map-zarmy map-zoccupation" aria-label="Xiahou Kui's checkpoint patrol near the border">XH</div>
<div id="map-wborderpatrol1" class="map-army map-zarmy map-zoccupation" aria-label="Wei Han's border patrol of eastern Zong as well as extension into western Jinhu">W</div>
<<if hasVisited("c12_jimin_meeting_earlyrevolt") or hasVisited("c12_jimin_late_aftermath")>>
<div id="map-jimin-battle" class="map-battle" aria-hidden="true">X</div>
<</if>>
<<if flag("c12supplyburned")>>
<div id="map-jinhuoutpostfire" class="map-fire" aria-hidden="true"> </div>
<</if>>
<<if hasVisited("c12_western_woods_ambush") or hasVisited("c12_western_woods_rejoin")>>
<div id="map-outpostnorthambush-battle" class="map-battle" aria-hidden="true">X</div>
<</if>>
<<if hasVisited("c12_border_confront_aftermath") or hasVisited("c12_border_standoff")>>
<div id="map-jinhuwestborder-battle" class="map-battle" aria-hidden="true">X</div>
<</if>>
<</if>>
<<if $chapter eq 13>>
<<if hasVisited("c13_frontline")>>
<div id="map-c13-battle" class="map-battle" aria-hidden="true">X</div>
<</if>>
<<if hasVisited("c13_frontline") or hasVisited("c13_supplyline")>>
<div id="map-c13-raid" class="map-battle" aria-hidden="true">X</div>
<</if>>
<<if hasVisited("c13_supplyline")>>
<div id="map-c13-burned" class="map-fire" aria-hidden="true"> </div>
<</if>>
<</if>>
<<if setup.mapFusheng()>>
<div id="map-fusheng" class="map-city map-major map-jinhu" aria-label="Fusheng city of Jinhu state, southeast of Jimin city">_fusheng</div>
<</if>>
<<if setup.mapJinhuWesternOutpost()>>
<div id="map-jinhu-w-outpost" class="map-camp map-jinhu" aria-label="a Jinhu state border outpost east of Zong, southwest of Jimin and Fusheng, south of the Imperial capital">_outpost</div>
<</if>>
<<if setup.mapCourierStation1()>>
<div id="map-courierstation1" class="map-courierstation" aria-label="courier station 'Green Boots' southeast of the northern archery training camp in Zong, or northwest of the western Jinhu border outpost">1</div>
<</if>>
<<if setup.mapZongNEArcheryCamp()>>
<div id="map-zong-ne-archerycamp" class="map-camp map-zong" aria-label="an archery training camp near northern border of Zong state, southwest of the Imperial capital in Mao, further west of Jimin city in Jinhu">_archerycamp</div>
<<for _i = 1; _i lt 4; _i++>>
<<capture _i>>
<<print '<div id="mountain2-ridge' + _i + '" class="map-mountain" aria-hidden="true">^</div>'>>
<</capture>>
<</for>>
<</if>>
<<if setup.mapTashang()>>
<div id="map-tashang" class="map-city map-mao" aria-label="Tashang city of Mao state, far west of the Imperial capital, further southwest of Wantong city, northeast of the 6th battalion camp in Zong">_tashang</div>
<</if>>
<<if setup.mapZhenye()>>
<div id="map-zhenye" class="map-city map-major map-zong" aria-label="Zhenye city of Zong state, far west of the 6th battalion camp, far southwest of Tashang city in Mao">_zhenye</div>
<</if>>
<<if setup.mapZong6thCamp()>>
<div id="map-zong-m-6thcamp" class="map-camp map-zong" aria-label="6th battalion camp of Zong state, far east of Zhenye city, west of an archery training camp, southwest of Tashang city in Mao">_sixthcamp</div>
<<for _i = 1; _i lt 6; _i++>>
<<capture _i>>
<<print '<div id="mountain3-ridge' + _i + '" class="map-mountain" aria-hidden="true">^</div>'>>
<</capture>>
<</for>>
<</if>>
<<if setup.mapLiYongTomb2()>>
<div id="map-grave-liyong2" class="map-grave" aria-label="second visited resting place of the second prince, northwest of Wantong city of Mao state">2</div>
<</if>>
<<if setup.mapLiYongTomb1()>>
<div id="map-grave-liyong1" class="map-grave" aria-label="first visited resting place of the second prince, southeast of Wantong city of Mao state, northwest of Bada city">1</div>
<</if>>
<<if setup.mapShenqu()>>
<div id="map-shenqu" class="map-city map-jinhu" aria-label="Shenqu city of Jinhu state, east of outpost, south of Jimin city, southwest of Fusheng city">_shenqu</div>
<<if $chapter eq 8 or $chapter eq 9>>
<div id="map-shenqu-battle" class="map-battle" aria-hidden="true">X</div>
<</if>>
<div id="map-shenqu" class="map-city map-jinhu map-zoccupation" aria-label="Shenqu city of Jinhu state but under occupation by Zong forces; east of outpost, south of Jimin city, southwest of Fusheng city">_shenqu</div>
<</if>>
<<if setup.mapFengdeng()>>
<div id="map-fengdeng" class="map-city map-jinhu" aria-label="Fengdeng city of Jinhu state, nearer to Zong state border, southwest of Shenqu city, southeast of outpost">_fengdeng</div>
<<if $chapter eq 8 or $chapter eq 9>>
<div id="map-fengdeng-battle" class="map-battle" aria-hidden="true"></div>
<</if>>
<div id="map-fengdeng" class="map-city map-jinhu map-zoccupation" aria-label="Fengdeng city of Jinhu state but under occupation by Zong forces; nearer to Zong state border, southwest of Shenqu city, southeast of outpost">_fengdeng</div>
<</if>>
<<if setup.mapCourierStation2()>>
<div id="map-courierstation2" class="map-courierstation" aria-label="courier station, Soul's Rest, southwest of Bada city of Mao">2</div>
<</if>>
<<if setup.mapLiguo()>>
<div id="map-liguo" class="map-city map-mao" aria-label="Liguo city of Mao state, former Imperial capital, northeast of Bada city">_liguo</div>
<</if>>
<<if setup.mapChaoyang()>>
<div id="map-chaoyang" class="map-city map-jinhu" aria-label="Chaoyang town on Jinhu's eastern coast near the border to Mao">_chaoyang</div>
<</if>>
<<if setup.mapLowatResettlement()>>
<div id="map-lowatresettlement" aria-label="Lowat refugee resettlement in Mao, northwest of Tashang city">_estate</div>
<<for _i = 1; _i lt 6; _i++>>
<<capture _i>>
<<print '<div id="mountain5-ridge' + _i + '" class="map-mountain" aria-hidden="true">^</div>'>>
<</capture>>
<</for>>
<</if>>
</div>
</div>/* https://intfiction.org/t/choicescript-like-stats-screen-and-opposed-pair-stats-in-twine/46263 */
<<widget "opposed_stat">>
<div class="statbar">
<div class="statbarTextRight">_args[2] <<= 100-_args[0]>>%</div>
<<= '<div class="statbarLeft" style="width:'+_args[0]+'%"> </div>'>>
<div class="statbarTextLeft">_args[1] _args[0]%</div>
</div>
<</widget>>
/* <<opposed_stat_described "stat" "opposed text">> */
<<widget "opposed_stat_described">>
<<set _text = setup.describeStat(_args[0])>>
<<set _value = State.getVar("$" + _args[0])>>
<<set _str = _args[0] + " (" + _value + "%), " + _args[1] + " (" + (100 - _value) + "%)">>
<div class="statbar">
<<= '<div class="statbarLeft" style="width:'+ _value +'%"> </div>'>>
<div class="statbarText" @title="_str"><<hovertip _str>>_text<</hovertip>></div>
</div>
<</widget>>
<<widget "percent_stat">>
<div class="percentbar">
<<= '<div class="percentbarLeft" style="width:'+_args[0]+'%"> </div>'>>
<div class="percentbarText">_args[1] _args[0]%</div>
</div>
<</widget>>
/* <<percent_stat_described "stat" "description">> */
<<widget "percent_stat_described">>
<<set _text = setup.describeStat(_args[0])>>
<<set _value = State.getVar("$" + _args[0])>>
<<set _str = _args[1] + " (" + _value + "%)">>
<div class="percentbar">
<<= '<div class="percentbarLeft" style="width:'+ _value +'%"> </div>'>>
<div class="percentbarText" @title="_str"><<hovertip _str>>_text<</hovertip>></div>
</div>
<</widget>><<widget "trust">>
<<set _name = _args[0].toLowerCase(), _n = _args[1]>>
<<set _o = "trusts">>
<<if _n === false>><<run setup.removeObjectValue(_o, _name)>>
<<else>>
<<if setup.canTrust(_name)>>
<<set _v = setup.getObjectValue(_o, _name)>>
<<if ndef _n or isNaN(_n)>><<set _n = 0>><</if>>
<<if _v>><<set _v += _n>>
<<else>><<set _v = _n>>
<</if>><<run setup.setObjectValue(_o, _name, _v)>>
<<run setup.capTrust(_name)>>
<</if>>
<</if>>
<</widget>>
<<widget "setTrust">>
<<set _name = _args[0].toLowerCase(), _n = _args[1]>>
<<set _o = "trusts">>
<<if _n === false>><<run setup.removeObjectValue(_o, _name)>>
<<else>>
<<if ndef _n or isNaN(_n)>><<set _n = 0>><</if>>
<<run setup.setObjectValue(_o, _name, _n)>>
<</if>>
<</widget>>
<<widget "love">>
<<set _name = _args[0].toLowerCase(), _n = _args[1]>>
<<set _o = "loves">>
<<if _n === false>><<run setup.removeObjectValue(_o, _name)>>
<<else>>
<<if setup.canLove(_name)>>
<<set _v = setup.getObjectValue(_o, _name)>>
<<if ndef _n or isNaN(_n)>><<set _n = 1>><</if>>
<<if _v>><<set _v += _n>>
<<else>><<set _v = _n>>
<</if>><<run setup.setObjectValue(_o, _name, _v)>>
<</if>>
<</if>>
<</widget>>
<<widget "setLove">>
<<set _name = _args[0].toLowerCase(), _n = _args[1]>>
<<set _o = "loves">>
<<if ndef _n or isNaN(_n)>><<set _n = 0>><</if>>
<<if _n === false || _n === 0>>
<<run setup.removeObjectValue(_o, _name)>>
<<else>>
<<run setup.setObjectValue(_o, _name, _n)>>
<</if>>
<</widget>>
<<widget "lust">>
<<set _name = _args[0].toLowerCase(), _n = _args[1]>>
<<set _o = "lusts">>
<<if _n === false>><<run setup.removeObjectValue(_o, _name)>>
<<else>>
<<if setup.canLust(_name)>>
<<set _v = setup.getObjectValue(_o, _name)>>
<<if ndef _n or isNaN(_n)>><<set _n = 1>><</if>>
<<if _v>><<set _v += _n>>
<<else>><<set _v = _n>>
<</if>><<run setup.setObjectValue(_o, _name, _v)>>
<</if>>
<</if>>
<</widget>>
<<widget "setLust">>
<<set _name = _args[0].toLowerCase(), _n = _args[1]>>
<<set _o = "lusts">>
<<if ndef _n or isNaN(_n)>><<set _n = 0>><</if>>
<<if _n === false || _n === 0>>
<<run setup.removeObjectValue(_o, _name)>>
<<else>>
<<run setup.setObjectValue(_o, _name, _n)>>
<</if>>
<</widget>>
<<widget "resent">>
<<set _name = _args[0].toLowerCase(), _n = _args[1]>>
<<set _o = "resentments">>
<<if _n === false>><<run setup.removeObjectValue(_o, _name)>>
<<else>>
<<set _v = setup.getObjectValue(_o, _name)>>
<<if ndef _n or isNaN(_n)>><<set _n = 1>><</if>>
<<if _v>><<set _v += _n>>
<<else>><<set _v = _n>>
<</if>><<run setup.setObjectValue(_o, _name, _v)>>
<</if>>
<</widget>>
<<widget "setResentment">>
<<set _name = _args[0].toLowerCase(), _n = _args[1]>>
<<set _o = "resentments">>
<<if ndef _n or isNaN(_n)>><<set _n = 0>><</if>>
<<if _n === false || _n === 0>>
<<run setup.removeObjectValue(_o, _name)>>
<<else>>
<<run setup.setObjectValue(_o, _name, _n)>>
<</if>>
<</widget>>
<<widget "romance">>
<<set _name = _args[0].toLowerCase(), _n = _args[1]>>
<<set _o = "romances">>
<<if ndef _n or _n !== false>><<set _n = true>><</if>>
<<run setup.setObjectValue(_o, _name, _n)>>
<</widget>>
<<widget "endromance">>
<<set _name = _args[0].toLowerCase()>>
<<set _o = "romances">>
<<if setup.getObjectValue(_o, _name)>>
<<run setup.setObjectValue(_o, _name, false)>>
<</if>>
<</widget>><<set _location = setup.i18n.get("statsLocation"), _clanname = setup.i18n.get("statsClanNameTooltip"), _birthname = setup.i18n.get("statsBirthNameTooltip"), _courtesyname = setup.i18n.get("statsCourtesyNameTooltip"), _body = setup.i18n.get("statsBody"), _bodyexplain = setup.i18n.get("statsBodyExplanation"), _mind = setup.i18n.get("statsMind"), _mindexplain = setup.i18n.get("statsMindExplanation"), _qi = setup.i18n.get("statsQi"), _qiexplain = setup.i18n.get("statsQiExplanation"), _presence = setup.i18n.get("statsPresence"), _presenceexplain = setup.i18n.get("statsPresenceExplanation")>>
<<set _emperor = setup.i18n.get("statsEmperor"), _emperorname = setup.i18n.get("statsEmperorName"), _emperorcourtesy = setup.i18n.get("statsEmperorCourtesyName"), _princess = setup.i18n.get("statsPrincess"), _princessname = setup.i18n.get("statsPrincessName"), _rennick = setup.i18n.get("statsRenNickname"), _renname = setup.i18n.get("statsRenName"), _rencourtesy = setup.i18n.get("statsRenCourtesyName"), _junnick = setup.i18n.get("statsJunNickname"), _junname = setup.i18n.get("statsJunName"), _juncourtesy = setup.i18n.get("statsJunCourtesyName"), _feinick = setup.i18n.get("statsFeiNickname"), _feiname = setup.i18n.get("statsFeiName")>>
<div class="statslayout">
<div>
<div>
<<if $clanName>>
<b><<hovertip _clanname>>$clanName<</hovertip>></b>
<</if>>
<<if $birthName>>
<i><<hovertip _birthname>>$birthName<</hovertip>></i>
<</if>>
<<if $courtesyName>>
<small>(<<hovertip _courtesyname>>$courtesyName<</hovertip>>)</small>
<</if>>
<b>?title</b>
</div>
<div>
<<hovertip _bodyexplain>>_body $body<</hovertip>> <<hovertip _mindexplain>>_mind $mind<</hovertip>>
<<hovertip _qiexplain>>_qi $qi<</hovertip>> <<hovertip _presenceexplain>>_presence $presence<</hovertip>>
</div>
<div style="padding-bottom: 3px; border-bottom: 1px solid rgb(100,100,100,0.8);">
<<describeMe>>
<br>
<<if Config.debug or settings.tester>>
<<set _location = setup.getIcon("citygate") + " " + _location + " " + setup.getIcon("citygate")>>
<</if>>
<div class="separator">_location</div>
$location
</div>
</div>
<div>
<<if $fem neq undefined>>
<<opposed_stat_described "fem" "masc">>
<</if>>
<<include "describedstatbars">>
</div>
</div>
<details>
<summary class="zoom rightseparator"><<= setup.i18n.get("statsMapOpenClose")>></summary>
<<include "MapView">>
</details>
<div class="separator"><b><<= setup.i18n.get("statsInfluenceRelationships")>></b></div>
<div class="influencebars">
<div>
<<percent_stat_described "trustMasses" "influence over commoners">>
</div>
<div>
<<percent_stat_described "trustLiterati" "influence over Literati">>
</div>
<div>
<<percent_stat_described "trustMilitary" "influence over military">>
</div>
</div>
<ul class="relations">
<li>_emperor (_emperorname; _emperorcourtesy):<<if Config.debug or settings.tester>><<checkrstats "yang">><</if>><br>
<div class="indented"><<= setup.describeRelation("yang")>><<about "yang">></div>
</li>
<li>_princess (_princessname):<<if Config.debug or settings.tester>><<checkrstats "sheng">><</if>><br>
<div class="indented"><<= setup.describeRelation("sheng")>><<about "sheng">></div>
</li>
<li>_rennick (_renname; _rencourtesy):<<if Config.debug or settings.tester>><<checkrstats "ren">><</if>><br>
<div class="indented"><<= setup.describeRelation("ren")>><<about "ren">></div>
</li>
<li>_junnick (_junname):<<if Config.debug or settings.tester>><<checkrstats "jun">><</if>><br>
<div class="indented"><<= setup.describeRelation("jun")>><<about "jun">></div>
</li>
<<if setup.hasMet("fei")>>
<li>_feinick (_feiname):<<if Config.debug or settings.tester>><<checkrstats "fei">><</if>><br>
<div class="indented"><<= setup.describeRelation("fei")>><<about "fei">></div>
</li>
<</if>>
</ul>
<details>
<summary class="zoom rightseparator"><<= setup.i18n.get("statsAchievementsOpenClose")>></summary>
<<include "Achievements">>
</details><<if Config.debug or settings.tester>>
<<opposed_stat $bold "bold" "reserved">>
<<opposed_stat $stoic "stoic" "passionate">>
<<opposed_stat $collectivist "collectivist" "individualist">>
<</if>>
<<opposed_stat $loyalty "loyal" "subversive">>
<<opposed_stat $filialPiety "filial" "unfilial">>
<<opposed_stat $courtesy "proper" "improper">>
<<opposed_stat $wisdom "wise" "foolish">>
<<opposed_stat $kindness "kind" "cruel">>
<<opposed_stat $integrity "trustworthy" "devious">>
<<opposed_stat $righteousness "righteous" "wicked">><<if Config.debug or settings.tester>>
<<opposed_stat_described "bold" "reserved">>
<<opposed_stat_described "stoic" "passionate">>
<<opposed_stat_described "collectivist" "individualist">>
<</if>>
<<opposed_stat_described "loyalty" "subversive">>
<<opposed_stat_described "filialPiety" "unfilial">>
<<opposed_stat_described "courtesy" "improper">>
<<opposed_stat_described "wisdom" "foolish">>
<<opposed_stat_described "kindness" "cruel">>
<<opposed_stat_described "integrity" "devious">>
<<opposed_stat_described "righteousness" "wicked">><<widget "chapterender">>
<<if _args.length eq 2>>
<<set _text = _args[0]>>
<<set _next = _args[1]>>
<<else>>
<<set _text = "end of chapter">>
<<set _next = _args[0]>>
<</if>>
<span class="chapterender">
<<link _text _next>><</link>>
</span>
<</widget>><<set _empty = l10nStrings.savesEmptySlot, _auto = l10nStrings.autosaveSlotLabelAutosave, _load = l10nStrings.savesLabelLoad, _save = l10nStrings.savesLabelSave, _delete = l10nStrings.savesLabelDelete>>
<<set _loadbutton = `<span class="icon-play" @title="_load"></span>`>>
<<set _savebutton = `<span class="icon-floppy" @title="_save"></span>`>>
<<set _deletebutton = `<span class="icon-trash danger" @title="_delete"></span>`>>
<b><<=l10nStrings.savesTitleInBrowser>></b><br>
<div class="saves-list">
<<if Save.autosave.ok()>>
<div class="row">
<<set _autosave = Save.autosave.get()>>
<div class="item">
<<set _class = "icon-bookmark">>
<b @title="_auto" @aria-label="_auto" @class="_class"></b>
</div>
<div class="item">
<<if _autosave>>
<<button _loadbutton>>
<<run Save.autosave.load()>>
<<run Dialog.close()>>
<</button>>
<<else>>
/% empty autosave %/
<</if>>
</div>
<div class="item">
<<if _autosave>>
<div class="title"><<= _autosave.title>></div>
<div class="timestamp"><<= new Date(_autosave.date).toLocaleString()>></div>
<<else>>
<div class="empty"><<= _empty>></div>
<</if>>
</div>
<div class="item">
<<if _autosave>>
<<button _deletebutton>>
<<run Save.autosave.delete()>>
<<run setup.refreshDialogContent("SavesMenu")>>
<</button>>
<<else>>
<button id="saves-delete-auto" class="delete" disabled="true" aria-disabled="true"><<= _deletebutton>></button>
<</if>>
</div>
</div>
<</if>>
<<for _i = 0; _i lt Save.slots.length; _i++>>
<<capture _i>>
<<set _slotsave = Save.slots.get(_i)>>
<div class="row">
<div class="item"><<= _i + 1>></div>
<div class="item">
<<if _slotsave>>
<<button _loadbutton>>
<<run Save.slots.load(_i)>>
<<run Dialog.close()>>
<</button>>
<<else>>
<<button _savebutton>>
<<run Save.slots.save(_i)>>
<<run setup.refreshDialogContent("SavesMenu")>>
<</button>>
<</if>>
</div>
<div class="item">
<<if _slotsave>>
<div class="title"><<= _slotsave.title>></div>
<div class="timestamp"><<= new Date(_slotsave.date).toLocaleString()>></div>
<<else>>
<div class="empty"><<= _empty>></div>
<</if>>
</div>
<div class="item">
<<if _slotsave>>
<<button _deletebutton>>
<<run Save.slots.delete(_i)>>
<<run setup.refreshDialogContent("SavesMenu")>>
<</button>>
<<else>>
<button @id="'saves-delete-' + _i" class="delete" disabled="" aria-disabled="true"><<= _deletebutton>></button>
<</if>>
</div>
</div>
<</capture>>
<</for>>
</div>
<br><b><<=l10nStrings.savesTitleOnDisk>></b><br>
<div id="savesBottomButtons">
<<if Config.debug or settings.tester>>
<<set _todisk = setup.getIcon("brushwriteonslip") + ' ' + l10nStrings.savesLabelExport>>
<<set _fromdisk = setup.getIcon("twobambooslips") + ' ' + l10nStrings.savesLabelImport>>
<<else>>
<<set _todisk = '<i class="icon-download"></i> ' + l10nStrings.savesLabelExport>>
<<set _fromdisk = '<i class="icon-upload"></i> ' + l10nStrings.savesLabelImport>>
<</if>>
<<button _todisk>>
<<run Save.export(Config.saves.id)>>
<</button>>
/* old 2.36 version code
<<button _fromdisk>>
<<script>>
jQuery(document.createElement('input'))
.prop('type', 'file')
.on('change', Save.import)
.trigger('click');
Dialog.close();
<</script>>
<</button>> */
<<button _fromdisk>>
<<script>>
jQuery(document.createElement('input'))
.prop('type', 'file')
.on('change', ev => {
Save.disk.load(ev)
.then(metadata => {
Engine.show();
})
.catch(error => {
/* Failure. Handle the error. */
console.error(error);
UI.alert(error);
});
})
.trigger('click');
Dialog.close();
<</script>>
<</button>>
</div><div id="interface">
<div id="header" data-passage="Header"></div>
<div id="passages"></div>
<div id="footer" data-passage="Footer"></div>
</div><<on 'keyup'>>
<<which 27>> /% escape %/
<<if Dialog.isOpen()>>
<<trigger 'click' '#ui-dialog-close'>>
<<else>>
<<if not tags().includes("hellheader")>>
<<if Dialog.isOpen('menudialog')>>
<<run Dialog.close()>>
<<else>>
<<popup "MenuDialog" "Menu" 'menudialog'>>
<</if>>
<</if>>
<</if>>
<<which 17>> /% Ctrl %/
/* <<if Dialog.isOpen('settings')>>
<<run Dialog.close()>>
<<else>>
<<ui 'settings' 'settings'>>
<</if>> */
<<which 48 96>> /* 0 */
<<if settings.keyboardshortcut>>
<<ui 'restart'>>
<</if>>
<<which 49 97>> /* 1 */
<<if settings.keyboardshortcut and (State.length gt 1) and (not tags().includes("hellheader"))>>
/* this will rewind to beginning of saved history, usually fine for 1 level undo, but not good during testing */
<<run Engine.backward()>>
<</if>>
<<which 50 98>> /* 2 */
<<if settings.keyboardshortcut and (not tags().includes("hellheader"))>>
<<popup 'Journal' `setup.i18n.get("journalTitle")`>>
<</if>>
<<which 51 99>> /* 3 */
<<if settings.keyboardshortcut>>
<<popup "SavesMenu" `setup.i18n.get("savesTitle")`>>
<</if>>
<<which 52 100>> /* 4 */
<<if settings.keyboardshortcut>>
<<ui 'settings' 'settings'>>
<</if>>
<</on>><<if not tags().includes("noheader")>>
<<include "keybinding">>
<nav tabindex="0">
<<if tags().includes("hellheader")>>
<<include "HellMenu">>
<<else>>
<<include "MenuHeader">>
<</if>>
</nav>
<<if Config.debug or settings.tester>>
<<if (State.length gt 1)>>
<span title="rewind" aria-label="rewind" style="position: absolute; top: 5px; left: 3px; font-size: 1em;">
<<button '<i class="icon-ccw" aria-hidden="true"></i>'>><<run Engine.backward()>><</button>>
</span>
<</if>>
<span title="debug info to report to author" aria-label="debug info to report to author" style="position: absolute; top: 5px; right: 3px; font-size: 1em;">
<<button '<i class="icon-bug" aria-hidden="true"></i>'>><<bugreport "BugReportInstructions">><</button>>
</span>
<</if>>
<</if>><<if not tags().includes("nofooter")>>
<<include "FooterContent">>
<</if>><ul>
<li style="text-align: right; padding: 0 0 20px 0">
<i><<= setup.i18n.get("title")>></i>
<<=setup.i18n.get("by")>><<= setup.i18n.get("author")>>
</li>
<li><<include "MenuBack">></li>
<li><<include "MenuJournal">></li>
<li><<include "MenuSaveProgress">></li>
<li><<include "MenuSettings">></li>
<<if Config.debug>><li><<include "MenuLanguage">></li><</if>>
<li><<include "MenuRestart">></li>
</ul><<set _title = '<i class="icon-menu" aria-hidden="true"></i> ' + Story.get("StoryDisplayTitle").processText(), _aboutTooltip = setup.i18n.get("aboutTooltip"),_about = setup.i18n.get("aboutTitle")>>
<<if Config.debug>><<set _title += " (debug)">>
<<elseif settings.tester>><<set _title += " (tester mode)">>
<</if>>
<div id="menuheader" title="click for menu options" aria-label="click for menu options">
<<button _title>>
<<popup "MenuDialog" "Menu" 'menudialog'>>
<</button>>
</div><<set _rewind = '<i class="icon-ccw" aria-hidden="true"></i> ' + setup.i18n.get("rewind"), _tooltip = setup.i18n.get("rewindTooltip")>>
<<if settings.keyboardshortcut>>
<<set _rewind += " ➀">>
<<set _tooltip += " (" + setup.i18n.get("keyboardShortcut") + ": 1)">>
<</if>>
<<if (State.length gt 1)>>
<span @title="_tooltip">
<<button _rewind>>
<<run Engine.backward()>>
<<if Dialog.isOpen("menudialog")>>
<<run Dialog.close()>>
<</if>>
<</button>>
</span>
<<else>>
<button class="disabled">_rewind</button>
<</if>><<set _statTooltip = setup.i18n.get("statTooltip")>>
<<if Config.debug or settings.tester>>
<<set _stats = setup.getIcon("bambooscroll-halfopen") + ' ' + setup.i18n.get("journalTitle")>>
<<else>>
<<set _stats = '<i class="icon-info-circled" aria-hidden="true"></i> ' + setup.i18n.get("journalTitle")>>
<</if>>
<<if settings.keyboardshortcut>>
<<set _stats += " ➁">>
<<set _statTooltip += " (" + setup.i18n.get("keyboardShortcut") + ": 2)">>
<</if>>
<span @title="_statTooltip">
<<button _stats>><<popup 'Journal' `setup.i18n.get("journalTitle")`>><</button>>
</span><<set _saveTooltip = setup.i18n.get("saveTooltip")>>
<<if Config.debug or settings.tester>>
<<set _save = setup.getIcon("brushwriteonslip") + ' ' + l10nStrings.savesTitle>>
<<else>>
<<set _save = '<i class="icon-floppy" aria-hidden="true"></i> ' + l10nStrings.savesTitle>>
<</if>>
<<if settings.keyboardshortcut>>
<<set _save += " ➂">>
<<set _saveTooltip += " (" + setup.i18n.get("keyboardShortcut") + ": 3)">>
<</if>>
<<if Save.ok()>>
<span id="savebutton" @title="_saveTooltip">
<<button _save>><<popup "SavesMenu" `setup.i18n.get("savesTitle")`>><</button>>
</span>
<</if>><<set _settingsTooltip = setup.i18n.get("settingsTooltip")>>
<<set _settings = '<i class="icon-cog" aria-hidden="true"></i> ' + l10nStrings.settingsTitle>>
<<if settings.keyboardshortcut>>
<<set _settings += " ➃">>
<<set _settingsTooltip += " (" + setup.i18n.get("keyboardShortcut") + ": 4)">>
<</if>>
<span @title="_settingsTooltip">
<<button _settings>><<ui 'settings' 'settings'>><</button>>
</span><<set _restartTooltip = setup.i18n.get("restartTooltip")>>
<<set _restart = '<i class="icon-off" aria-hidden="true"></i> ' + l10nStrings.restartTitle>>
<<if settings.keyboardshortcut>>
<<set _restart += " 🄋">>
<<set _restartTooltip += " (" + setup.i18n.get("keyboardShortcut") + ": 0)">>
<</if>>
<span id="restartbutton" @title="_restartTooltip">
<<button _restart>><<ui 'restart'>><</button>>
</span><<set _save = setup.i18n.get("hellheaderSave"), _settings = setup.i18n.get("hellheaderSettings"), _restart = setup.i18n.get("hellheaderRestart"), _journal = setup.i18n.get("journalTitle")>>
<div id="menu">
<<if Config.debug or settings.tester>>
<span class="uibutton">
<<button _journal>><<popup 'Journal' _journal>><</button>>
</span>
<</if>>
<span id="hellsavebutton" @title="setup.i18n.get('saveTooltip')">
<<if Save.ok()>>
<<button _save>><<popup "SavesMenu" `setup.i18n.get("savesTitle")`>><</button>>
<</if>>
</span>
<span id="hellsettingsbutton" @title="setup.i18n.get('settingsTooltip')">
<<button _settings>><<ui 'settings' 'settings'>><</button>>
</span>
<span id="hellrestartbutton" @title="setup.i18n.get('restartTooltip')">
<<button _restart>><<ui 'restart'>><</button>>
</span>
</div><<set _saveTooltip = setup.i18n.get("saveTooltip"), _hellheaderSave = setup.i18n.get("hellheaderSave")>>
<<set _save = '<i class="icon-floppy" aria-hidden="true"></i> ' + setup.i18n.get("savesTitle")>>
<<if tags().includes("hellheader") and (not settings.tester)>>
<span id="hellsavebutton" class="uibutton" @title="_saveTooltip">
<<if Save.ok()>>
<<button _hellheaderSave>><<popup "SavesMenu" "Save Progress">><</button>>
<</if>>
</span>
<<else>>
<span id="savebutton" class="uibutton" @title="_saveTooltip">
<<if Save.ok()>>
<<button _save>><<popup "SavesMenu" "Save Progress">><</button>>
<</if>>
</span>
<</if>><<if tags().includes("hellheader") and (not settings.tester)>>
/% ~ 知足者富 强行者有志 不失其所者久 死而不亡者寿 ~ %/
<span style="color: gray; font-style: italic">...one who dies without perishing has longevity...</span>
<<else>>
<<set _chapter = setup.i18n.get("chapterTitle"), _summary = setup.i18n.get("summaryTitle"), _summaryTooltip = setup.i18n.get("summaryTooltip")>>
<span id="chapterbutton" class="uibutton">
<<if $chapter gt 0>>
<<set _summarylink = _chapter + " " + $chapter>>
<<if passage() eq "epilogue">>
<<set _summarylink = "chapter summaries">>
<</if>>
<span @title="_summaryTooltip">
<<button _summarylink>>
<<popup "Summary" _summary 'summary'>>
<</button>>
</span>
<</if>>
</span>
<</if>><<set _settingsTooltip = l10nStrings.tooltipLang>>
<<if Config.debug or settings.tester>>
/* <<set _settings = setup.getIcon("languageoption") + ' ' + l10nStrings.menuLang>> */
<<set _settings = '<i class="icon-language" aria-hidden="true"></i> ' + l10nStrings.menuLang>>
<<else>>
<<set _settings = '🌐 ' + l10nStrings.menuLang>>
<</if>>
<span @title="_settingsTooltip">
<<button _settings>><<popup 'LanguageSetting' `l10nStrings.menuLang`>><</button>>
</span><<set _langs = {}>>
<<set _langs[setup.i18n.labelFromCode('en')] = "en">>
<<set _langs[setup.i18n.labelFromCode('chs')] = "chs">>
<<= l10nStrings.settingsUI>>
<<listbox "_lang" autoselect>>
<<optionsfrom _langs>>
<</listbox>>
/% temporary works because the setup.i18n object uses memorize() and recall() %/
<br><br>
<button id="settings-ok" onClick="SugarCube.setup.settingsSave()"><<= l10nStrings.ok>></button>/* for when having a short line response to a choice selection */
<<widget "response">>
<<if $response neq "">>$response<br><br><</if>>
<<set $response = "">>
<</widget>>
<<widget "describeMe">>
<<set _list = []>>
<<set _list.push(setup.mcAge())>>
<<if $height eq "tall" or $height eq "short">>
<<set _list.push($height)>>
<</if>>
<<if flag("trainedHealer")>>
<<set _list.push("healer")>>
<</if>>
<<if flag("trainedPerformer")>>
<<if flag("trainedPerformer") neq true>>
<<set _list.push(flag("trainedPerformer"))>>
<<else>>
<<set _list.push("performer")>>
<</if>>
<</if>>
<<if setup.isHandicapped()>>
<<if setup.c11Prosthetics()>><<set _list.push("handicapped (trained with prosthetics)")>>
<<else>><<set _list.push("handicapped")>>
<</if>>
<</if>>
<<if setup.isBold()>><<set _list.push("bold")>>
<<elseif setup.isReserved()>><<set _list.push("reserved")>>
<</if>>
<<if setup.isStoic()>><<set _list.push("stoic")>>
<<elseif setup.isPassionate()>><<set _list.push("passionate")>>
<</if>>
<<if setup.isCollectivist()>><<set _list.push("collectivist")>>
<<elseif setup.isIndividualist()>><<set _list.push("individualist")>>
<</if>>
<<if setup.isTraditional()>><<set _list.push("traditionalist")>><</if>>
<<if setup.isConsiderate()>><<set _list.push("considerate")>><</if>>
<<if setup.isPeoplePerson()>><<set _list.push("people person")>><</if>>
<<if setup.isFilial()>><<set _list.push("filial pious")>><</if>>
<<if setup.isLoyalist()>><<set _list.push("a loyalist")>><</if>>
<<if setup.isSincere()>><<set _list.push("sincere")>><</if>>
<<if setup.isProudHeir()>><<set _list.push("proud " + $clanName)>><</if>>
<<if setup.isBlackSheep()>><<set _list.push("a black sheep of the family")>><</if>>
<<if setup.isSassy()>><<set _list.push("sassy")>><</if>>
<<if setup.isResentful()>><<set _list.push("resentful")>><</if>>
<<if setup.c12KillInStreet() and $chapter gt 12>><<set _list.push('"Killing Star"')>><</if>>
<<if setup.killedCivilian() or setup.isHarmful()>><<set _list.push("a menace")>><</if>>
<<if setup.isTraitor()>><<set _list.push("traitor")>><</if>>
<<set _str = _list.join(", ")>>
<<print "<i>" + _str + "</i>">>
<</widget>>
<<widget "reference">>
<<if def _args[0]>>
<<set _text = '<a href="' + _args[0] + '" target="new">ref.</a>'>>
<<else>><<set _text = "reference needed">>
<</if>>
<<print "<cite>[" + _text + "]</cite>">>
<</widget>>
<<widget "textboxlimitcheck">>
<<set _target = _args[0]>>
<<set _limit = _args[1] ? _args[1] : 10>>
<<if _target>>
<<run let t = State.temporary.target;
let limit = State.temporary.limit;
$(t).attr("maxlength", limit);
$(t).on("input", function () {
if($(t).val().length >= limit) {
alert("No more than " + limit + " characters, please.");
}
})>>
<</if>>
<</widget>><<widget "incremental">>
<<set _mult = 5>>
<<set _name = _args[0], _n = _args[1]>>
<<if _name and State.getVar("$" + _name)>>
<<if _n === undefined>><<set _n = 1>>
<<elseif _n === false>><<set _n = 0>>
<</if>>
<<set _n = _n * _mult>>
<<set _v = "$" + _name>>
<<fairmath _v _n>>
<</if>>
<</widget>>
<<widget "masses">>
<<if _args[0]>><<set _a = _args[0]>>
<<else>><<set _a = 1>>
<</if>>
<<incremental "trustMasses" _a>>
<</widget>>
<<widget "literati">>
<<if _args[0]>><<set _a = _args[0]>>
<<else>><<set _a = 1>>
<</if>>
<<incremental "trustLiterati" _a>>
<</widget>>
<<widget "military">>
<<if _args[0]>><<set _a = _args[0]>>
<<else>><<set _a = 1>>
<</if>>
<<incremental "trustMilitary" _a>>
<</widget>>
<<widget "bold">>
<<if _args[0]>><<set _a = _args[0]>>
<<else>><<set _a = 1>>
<</if>>
<<incremental "bold" _a>>
<</widget>>
<<widget "stoic">>
<<if _args[0]>><<set _a = _args[0]>>
<<else>><<set _a = 1>>
<</if>>
<<incremental "stoic" _a>>
<</widget>>
<<widget "collectivist">>
<<if _args[0]>><<set _a = _args[0]>>
<<else>><<set _a = 1>>
<</if>>
<<incremental "collectivist" _a>>
<</widget>>
<<widget "loyal">>
<<if _args[0]>><<set _a = _args[0]>>
<<else>><<set _a = 1>>
<</if>>
<<incremental "loyalty" _a>>
<</widget>>
<<widget "filial">>
<<if _args[0]>><<set _a = _args[0]>>
<<else>><<set _a = 1>>
<</if>>
<<incremental "filialPiety" _a>>
<</widget>>
<<widget "proper">>
<<if _args[0]>><<set _a = _args[0]>>
<<else>><<set _a = 1>>
<</if>>
<<incremental "courtesy" _a>>
<</widget>>
<<widget "trusty">>
<<if _args[0]>><<set _a = _args[0]>>
<<else>><<set _a = 1>>
<</if>>
<<incremental "integrity" _a>>
<</widget>>
<<widget "kind">>
<<if _args[0]>><<set _a = _args[0]>>
<<else>><<set _a = 1>>
<</if>>
<<incremental "kindness" _a>>
<</widget>>
<<widget "wise">>
<<if _args[0]>><<set _a = _args[0]>>
<<else>><<set _a = 1>>
<</if>>
<<incremental "wisdom" _a>>
<</widget>>
<<widget "righteous">>
<<if _args[0]>><<set _a = _args[0]>>
<<else>><<set _a = 1>>
<</if>>
<<incremental "righteousness" _a>>
<</widget>>
<<widget "antimeng">>
<<loyal -1>><<collectivist -1>><<literati -1>>
<<if $clanName eq "Meng">><<filial -1>><</if>>
<</widget>>
<<widget "promeng">>
<<loyal>><<collectivist>><<literati>><<masses>>
<</widget>>
<<widget "antizhuang">>
<<wise -1>><<kind -1>><<collectivist>>
<</widget>>
<<widget "prozhuang">>
<<wise>><<kind>><<collectivist -1>>
<</widget>>
<<widget "antimo">>
<<righteous -1>><<kind -1>><<collectivist -1>><<masses -1>>
<</widget>>
<<widget "promo">>
<<masses>><<righteous>><<kind>>
<</widget>>
<<widget "antisun">>
<<military -1>>
<</widget>>
<<widget "prosun">>
<<military>>
<</widget>>