,,,,,,,,<center> <h3>Welcome to Trash Hero!</h3>\
\
 This is a furry text game for adults only (18+). You play as Allen, a raccoon trying to be a hero at any cost.
The game has several paths, where your actions impact your relation with NPCs. Choose your class wisely, as certain options and items are available based on your stats and special abilities.
 Devlogs will be available on itch io, discord or patreon and no longer on this page. I also added an updated credits page with fan arts, special thanks, and additional information.
 <span style="color:steelblue">Consider support us on patreon for early builds, arts and news.
https://www.patreon.com/RaccoonThings
Don't forget to check our public discord server as well. </span>
 Lastly, your help in finding typos and grammar errors is GREATLY appreciated.
If you're interested in contributing to the project in any way, please feel free to contact. Thank you!
 <span style="color:brown">Warning! This is a NSFW furry game and includes adult scenes with both male and female characters.
By clicking, you agree to see this content. </span>
<<button [[I am 18 years or Older, Lets Play|classselection]]>><</button>>
<<button [[Credits|gamecredits]]>><</button>></center><<include check-achievement>>''You're Allen, a medium sized raccoon'' <br>
<<if $playerstat.class isnot "none">>''You are a $playerstat.class''<</if>> <br>
''Level $playerstat.level'' <br>
<span style="color:Grey">''XP $playerstat.xp.curxp/$playerstat.xp.nextlevel''</span>
<br><br>
<<if tags().includes('combate')>>
<<else>>
<<if $playerequipment.chest.type is 'energyshield'>><</if>><<if $playerequipment.chest.type is 'energyshield'>>
<br>
<center><div class=showmeter><<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>></div></center><</if>>
<center>
<div class=showmeter><div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</center>
<center><div class=showmeter><<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>></div></center>
<center><div class=showmeter><<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>></div></center>
<</if>>
<br>
<span style="color:Yellow">''Current Quest: <<if $questtracker.currentquest.name isnot "none">><<print Quest:$questtracker.currentquest.name>><<else>>No Quest selected.<</if>>''</span>
<br><br>
<<if hasVisited("party1")>>
<div id="party">
<<include "partybar">>
</div>
<<link "Hide Party">>
<<replace "#party">><<link "Show Party">><<replace "#party">><<include "partybar">><</replace>><</link>><</replace>>
<</link>>
<br><br>
<</if>>
<span class="menubtn"><<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/StatsButtonUI.png'>">><<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>><</button>></span><span class="menubtn"><<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/BagButtonUI.png'>">><<newinvfix>><<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>><</button>></span>
<span class="menubtn"><<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/journalIcon.png'>">><<script>>Dialog.setup('Journal', 'journalmenu');Dialog.wiki(Story.get("journalmenu").processText());Dialog.open();<</script>><</button>></span>
<span class="menubtn"><<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/uisprites/cheatUI.png'>">><<script>>Dialog.setup('Cheat Codes','newstatmenu');Dialog.wiki(Story.get("cheats").processText());Dialog.open();<</script>> <<set $location = passage()>> <</button>></span>
<span class="menubtn"><<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/uisprites/achievementsUI.png'>">><<script>>Dialog.setup('Achievements','newstatmenu');Dialog.wiki(Story.get("achievements").processText());Dialog.open();<</script>><</button>></span>
<div class="captionbutton">
<<button "Fullscreen">>
<<script>>
Fullscreen.toggle();
if (Fullscreen.isEnabled() == true) {
screen.orientation.unlock();
} else {
screen.orientation.unlock();
}
<</script>>
<</button>>
</div>
<<set $playercharacter to {
name: "Allen",
region: "Fallen Crown",
guild: "none",
}>>
<<set $cheats to 0>>
<<set $location to "">>
<<set $daysparty to 3>>
<<set $cobc to false>>
<<set $katherinec to false>>
<<set $maxc to false>>
<<set $shadowc to false>>
<<set $party to 0>>
<<set $coblove to 0>>
<<set $katherinelove to 0>>
<<set $shadowlove to 0>>
<<set $maxlove to 0>>
<<set $cobreact to 0>>
<<set $katherinereact to 0>>
<<set $shadowreact to 0>>
<<set $maxreact to 0>>
<<set $flowerafter to false>>
<<set $smallpawscity to false>>
<<set $absorbedorb to false>>
<<set $sid to 0>>
<<set $playerleave to false>>
<<set $thankmessage to false>>
<<set $visitstower to false>>
<<set $playercharacter.name to "Allen">>
<<set $skipdragon to false>>
<<set $danceswords to false>>
<<set $progress to 0>>
<<set $abyss to false>>
<<set $arthemisc to false>>
<<set $gardenvisit to false>>
<<set $questtracker to {
state: "quest",
currentquest: {
type: "mainquest",
name: "Escape from Prison",
found: "whitefang",
level: 1,
part: "prison",
passagestart: "startjail",
passagedefeat: "questtest",
passageend: "questtest",
citystart: "Whitefang",
reward: {
gold: 0,
item: {
name: "none"}}},
mainquest: {
type: "mainquest",
name: "Not Available.",
found: "whitefang",
level: 1,
part: "prison",
passagestart: "startjail",
passageend: "none",
citystart: "Whitefang",
reward: {
gold: 0,
item: {
name: "none"}}},
whitefang: [],
completedquests: []
}>>
<<set $playernewinv to {
equipment: {
armor: [],
weapons: [],
capacity: 1
},
consumables: {
potions: [],
elixirs: [],
capacity: 1
},
questitems: [],
craftableitems: {
content: [],
capacity: 1
}
}>>
<<set $backpack to {
name: "Small Knot Bag",
size: 1,
content: ["none"]
}>>
<<set $teste to 1>>
<<set $currentcity to {
name: "Whitefang",
type: "city",
shop: "false",
description: "none"
}>>
<<set $travel to {
active: 0,
name: "Golden Fields Pass",
region: "Whitefang",
direction: "East",
days: 1,
weather: 1,
stage: {
current: 1,
arrival: 7}
}>>
<<set $npc to {
goldenfields: {
active: 1,
fawk: {
seenAllen: 0,
question1: 0,
question2: 0},
dameon: {
direction: "west",
seenAllen: 0}
}
}>>
<<set $textoteste to 1>>
<<set $questtracker to {
state: "quest",
currentquest: {
type: "mainquest",
name: "Escape from Prison",
found: "whitefang",
level: 0,
part: "prison",
passagestart: "startjail",
passagedefeat: "questtest",
passageend: "questtest",
citystart: "Whitefang",
reward: {
gold: 0,
item: {
name: "none"}}},
mainquest: {
type: "mainquest",
name: "Not Available.",
found: "whitefang",
level: 0,
part: "prison",
passagestart: "startjail",
passageend: "none",
citystart: "Whitefang",
reward: {
gold: 0,
item: {
name: "none"}}},
whitefang: [],
completedquests: []
}>>
<<set $notestracker to {
currentnote: {
type: "tutorial",
name: "Notes/Quest Menu",
found: "Game Start",
level: 1},
chapter1: [],
tutorial: [
{
type: "tutorial",
name: "Notes/Quest Menu",
found: "Game Start",
level: 1},
{
type: "tutorial",
name: "Combat System",
found: "Game Start",
level: 1},
{
type: "tutorial",
name: "Attributes",
found: "Game Start",
level: 1}]
}>>
/%Define HP Inicial e Variáveis de HP %/
<<set $playerstat to {
class: "none",
stats: {
str: 0,
int: 0,
dex: 0,
cha: 0},
hp: {
maxhp: 10,
curhp: 10,
classhp: 10},
lust: {
maxlust: 100,
curlust: 20},
interest: {
curinterest: 10,
maxinterest:100},
energyshield: {
maxenergy: 0,
curenergy: 0},
level: 1,
xp: {
nextlevel: 100,
curxp: 0},
gold: 5
}>>
<<set $dice = 0>>
/% Define Quest Inicial e Variável Quest %/
<<set $quest = "Escape from the prison">>
/% Cria um novo Inventário com a $playerInventory variável %/
<<newinventory '$playerinventory'>>
/% meter for energy shield %/
<<newmeter '$energybar'>>
<<animation 300ms>>
<<sizing '200px' '15px'>>
<<colors 'SteelBlue' 'SteelBlue' 'black'>>
<<label 'Energy Shield $playerequipment.chest.value1' 'white' center>>
<</newmeter>>
/% setting up a meter for player health %/
<<newmeter '$healthbar'>>
<<animation 300ms>>
<<colors 'firebrick' 'firebrick' 'black'>>
<<sizing '200px' '15px'>>
<<colors 'red' 'red' 'black'>>
<<label 'Hit Points $playerstat.hp.curhp/$playerstat.hp.maxhp' 'white' center>>
<</newmeter>>
/% meter for lust bar%/
<<newmeter '$lustbar'>>
<<animation 300ms>>
<<sizing '200px' '15px'>>
<<colors 'RebeccaPurple' 'RebeccaPurple' 'black'>>
<<label 'Lust $playerstat.lust.curlust/$playerstat.lust.maxlust' 'white' center>>
<</newmeter>>
<<set $dropitem to {
name: "Simple Robe",
slotplace: "chest",
type: "energyshield",
value1: 2,
value2: 0,
stat: "int",
valuestat: 5,
price: 5,
level: 1,
rarity: 1
}>>
/% slotplace:
bonus, weapons, chest, special
%/
/% types:
armor, energyshield (chest)
physical, magical (weapons)
hp, shield, slots (bonus)
crit, lust (special)
%/
<<set $playerequipment to{
chest: "none",
weapons: "none",
bonus: "none",
special: "none"
}>>
<<set $equipaux to "none">>
<<set $enemystat to {
hp: {
maxhp: 0,
curhp: 0},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
curinterest: 10,
maxinterest:100},
name: "none",
armor: "none",
armorvalue: 0,
weapon: "none",
weaponvalue1: 0,
weaponvalue2: 0,
special: "none",
specialtype: 0,
lustresist: 0,
level: 0,
}>>
<<newmeter '$enemyhealthbar'>>
<<animation 300ms>>
<<sizing '200px' '15px'>>
<<colors 'red' 'red' 'black'>>
<<label '$enemystat.hp.curhp/$enemystat.hp.maxhp' 'white' center>>
<</newmeter>>
<<newmeter '$enemylustbar'>>
<<animation 300ms>>
<<sizing '200px' '15px'>>
<<colors 'RebeccaPurple' 'RebeccaPurple' 'black'>>
<<label '$enemystat.lust.curlust/$enemystat.lust.maxlust' 'white' center>>
<</newmeter>>
<<newmeter '$enemyenergybar'>>
<<animation 300ms>>
<<sizing '200px' '15px'>>
<<colors 'Steelblue' 'Steelblue' 'black'>>
<<label '$enemystat.energyshield.curenergy/$enemystat.energyshield.maxenergy' 'white' center>>
<</newmeter>>
<<set $playerability to {
innate: "none",
attack: ["none", "none"],
}>>
<<set $combat to {
damage: 0,
result: 0,
intention: "combatstart",
response: 0,
shield: 0,
responsedice: 1,
aux: 0,
}>>
<<newmeter '$playerinterest'>>
<<animation 300ms>>
<<sizing '200px' '15px'>>
<<colors 'mediumspringgreen' 'mediumspringgreen' 'black'>>
<<label 'Interest $playerstat.interest.curinterest/$playerstat.interest.maxinterest' 'white' center>>
<</newmeter>>
<<newmeter '$enemyinterest'>>
<<animation 300ms>>
<<sizing '200px' '15px'>>
<<colors 'mediumspringgreen' 'mediumspringgreen' 'black'>>
<<label '$enemystat.interest.curinterest' 'white' center>>
<</newmeter>>
<<set $squirrelmessage = []>>
<<set $squirrelbuy to false>>
<<set $foxmessage = []>>
<<set $foxbuy to false>>
<<set $goddefeated to false>>
<<set $trofeu to {
slimecount: 0,
losecount: 0,
banditcount: 0
}>>
<<set $levelcheckaux to 0>>
<<set $achievements = [
{ title: "First Taste of Power", description: "Reach Level 5.", unlocked: false },
{ title: "The Rising Force", description: "Reach Level 7.", unlocked: false },
{ title: "Slime Buster", description: "Defeat 3 Slimes.", unlocked: false },
{ title: "Initiate of Shadows", description: "Join the Thieves Guild.", unlocked: false },
{ title: "Mercy for the Merciless", description: "Defeat the Mercenary.", unlocked: false },
{ title: "Broken Hero", description: "Lose a Battle to 5 Opponents.", unlocked: false },
{ title: "Roadwarden", description: "Defeat 3 Bandits.", unlocked: false },
{ title: "Shameless", description: "Defeat an Enemy while Naked.", unlocked: false },
{ title: "The Followers of the Light", description: "Defeat the Cult Leader.", unlocked: false },
{ title: "Heart of the Journey", description: "Date a Party Member.", unlocked: false },
{ title: "The Final Dawn", description: "Defeat Arthemis.", unlocked: false },
{ title: "The Hero’s Journey", description: "Complete the Main Storyline.", unlocked: false }
]>><body>
<div class="questmenu">
<div class="questleft">
<table class="border-table">
<tr>
<td>Select Quest</td>
</tr>
</table>
<section class="ac-container">
<div>
<input id="mainquest" name="accordion-1" type="checkbox" value="yes">
<label for="mainquest" class="ac-toggle">Main Quest</label>
<article class="space">
<p>
<<if tags().includes("city")>>
<<button '<<if $playerstat.level eq $questtracker.mainquest.level>><span style="color:gold">LVL $questtracker.mainquest.level</span><<elseif $playerstat.level gt $questtracker.mainquest.level>><span style="color:lime">LVL $questtracker.mainquest.level</span><<elseif $playerstat.level lt $questtracker.mainquest.level>><span style="color:red">LVL $questtracker.mainquest.level</span><</if>> - $questtracker.mainquest.name'>><<set $questtracker.currentquest to Object.assign($questtracker.mainquest)>><<refreshquestmenu>><<updatebar>><</button>>
<<else>>
<<button '<<if $playerstat.level eq $questtracker.mainquest.level>><span style="color:gold">LVL $questtracker.mainquest.level</span><<elseif $playerstat.level gt $questtracker.mainquest.level>><span style="color:lime">LVL $questtracker.mainquest.level</span><<elseif $playerstat.level lt $questtracker.mainquest.level>><span style="color:red">LVL $questtracker.mainquest.level</span><</if>> - <span style="color:red">$questtracker.mainquest.name</span>'>><</button>>
<</if>>
</p>
</article>
</div>
<br>
<div>
<input id="whitefang" name="accordion-1" type="checkbox">
<label for="whitefang" class="ac-toggle">Whitefang</label>
<article class="space">
<<if $questtracker.whitefang.length is 0>>
<p><<button "No Active Quests">><</button>></p>
<<else>>
<<if tags().includes("city")>>
<<for _a = 0; _a < $questtracker.whitefang.length; _a++>>
<p>
<<setquestwhitefang _a>>
</p>
<</for>>
<<else>>
<<for _a = 0; _a < $questtracker.whitefang.length; _a++>>
<p>
<<button '<<if $playerstat.level eq $questtracker.whitefang[_a].level>><span style="color:gold">LVL $questtracker.whitefang[_a].level</span><<elseif $playerstat.level gt $questtracker.whitefang[_a].level>><span style="color:lime">LVL $questtracker.whitefang[_a].level</span><<elseif $playerstat.level lt $questtracker.whitefang[_a].level>><span style="color:red">LVL $questtracker.whitefang[_a].level</span><</if>> - <span style="color:red">$questtracker.whitefang[_a].name</span>'>><</button>>
</p>
<</for>>
<</if>>
<</if>>
</article>
</div>
<br>
<div>
<input id="completedquests" name="accordion-1" type="checkbox">
<label for="completedquests" class="ac-toggle">Completed Quests</label>
<article class="space">
<<if $questtracker.completedquests.length isnot 0>>
<<for _a = 0; _a < $questtracker.completedquests.length; _a++>>
<p><<button '<s><<if $playerstat.level eq $questtracker.completedquests[_a].level>><span style="color:gold">LVL $questtracker.completedquests[_a].level</span><<elseif $playerstat.level gt $questtracker.completedquests[_a].level>><span style="color:lime">LVL $questtracker.completedquests[_a].level</span><<elseif $playerstat.level lt $questtracker.completedquests[_a].level>><span style="color:red">LVL $questtracker.completedquests[_a].level</span><</if>> - $questtracker.completedquests[_a].name</s>'>><</button>></p>
<</for>>
<<else>>
<p><<button "No Quests Completed">><</button>></p>
<</if>>
</article>
</div>
</section>
</div>
<div class="questright">
<table class="border-table">
<tr>
<td>Current Quest</td>
</tr>
</table>
<<if $questtracker.currentquest.name isnot "none">>
<<displaycurrentquest>>
<<else>>
<center>No Quest selected.</center>
<</if>>
<table class="quest-table-bottom">
<tr>
<<if $questtracker.currentquest.reward.gold is 0 and $questtracker.currentquest.reward.item.name is "none">>
<td>No Rewards</td>
<<else>>
<td>Reward: $questtracker.currentquest.reward.gold Gold</td>
<<if $questtracker.currentquest.reward.item.name isnot "none">>
<td>Item Reward: $questtracker.currentquest.reward.item.name</td>
<</if>>
<</if>>
</tr>
</table>
</div>
</div>
</body><center><h2>You open your bag and see:</h2><strong>Quest Items:</strong></center><<nobr>><<set _list to $playerinventory.toArray()>>
<table class="border-table">
<<for _i to 0; _i lt _list.length; _i++>>
<tr>
<td>_list[_i]</td>
</tr>
<</for>>
</table>
<</nobr>>
<<nobr>>
<<if $backpack.size isnot 0>>
<center><b>$backpack.name :</b></center>
<<for _a = 0; _a < $backpack.size; _a++>>
<<if $backpack.content[_a] isnot "none">>
<table class="border-table">
<<for _i = 0; _i < $backpack.size; _i++>>
<<if $backpack.content[_i] isnot "none">>
<tr>
<<if $backpack.content[_i].rarity is 0>>
<td><b>$backpack.content[_i].name</b></td>
<<else>>
<<if $backpack.content[_i].rarity is 1>>
<td><span style="color:dodgerblue">$backpack.content[_i].name +$backpack.content[_i].rarity</span></td>
<<elseif $backpack.content[_i].rarity is 2>>
<td><span style="color:fuchsia">$backpack.content[_i].name +$backpack.content[_i].rarity</span></td>
<<elseif $backpack.content[_i].rarity is 3>>
<td><span style="color:gold">$backpack.content[_i].name +$backpack.content[_i].rarity</span></td>
<</if>>
<</if>>
<td>Type: $backpack.content[_i].type $backpack.content[_i].value1<<if $backpack.content[_i].value2 isnot 0>>-$backpack.content[_i].value2<</if>></td>
<<if $backpack.content[_i].stat isnot "none">>
<<if $playerstat.stats[$backpack.content[_i].stat] lt $backpack.content[_i].valuestat>>
<td> Stat: <span style="color:firebrick"> $backpack.content[_i].valuestat $backpack.content[_i].stat</span></td>
<<else>>
<td> Stat: <span style="color:lime"> $backpack.content[_i].valuestat $backpack.content[_i].stat</span></td>
<</if>>
<<else>>
<td> Stat: Not Required</td>
<</if>>
<td>Level: $backpack.content[_i].level</td>
<td><<if passage() is "combatstart" or passage() is "combatresultplayer" or passage() is "combatresultenemy" or passage() is "attackcombatmenu" or passage() is "inventorycombatmenu">><<button "In Combat!">><</button>><<else>><<equipitem _i>><</if>></td>
</tr>
<</if>>
<</for>>
</table>
<<break>>
<<elseif $backpack.size-1 is _a>>
<table class="border-table">
<tr>
<td><center>You See no Items Inside Your Bag</center></td>
</tr>
</table>
<</if>>
<</for>>
<<else>>
<center><b>No Backpack Equipped</b></center>
<</if>>
<</nobr>>
<span class="itemequip"><<button "Equipped Items">><<script>>Dialog.setup("Player Characteristics");Dialog.wiki(Story.get("statsmenu").processText());Dialog.open();<</script>><</button>></span><span class="dropmenu"> <<button "Drop Items">><<script>>Dialog.setup("Discart Items");Dialog.wiki(Story.get("dropmenu").processText());Dialog.open();<</script>><</button>></span>
<nobr>/% Macro Itens Equipados %/ </nobr>
<<nobr>>
<span class="goldbox">
<<if $playerstat.gold is 1>>
<span style="color:Yellow">Gold: </span>$playerstat.gold Coin
<<else>>
<span style="color:Yellow">Gold: </span>$playerstat.gold Coins
<</if>>
</span>
<</nobr>><<nobr>>
<<if $backpack.size isnot 0>>
<center><b>$backpack.name :</b></center>
<<for _a = 0; _a < $backpack.size; _a++>>
<<if $backpack.content[_a] isnot "none">>
<table class="border-table">
<<for _i = 0; _i < $backpack.size; _i++>>
<<if $backpack.content[_i] isnot "none">>
<tr>
<<if $backpack.content[_i].rarity is 0>>
<td>$backpack.content[_i].name</td>
<<else>>
<<if $backpack.content[_i].rarity is 1>>
<td><span style="color:dodgerblue">$backpack.content[_i].name +$backpack.content[_i].rarity</span></td>
<<elseif $backpack.content[_i].rarity is 2>>
<td><span style="color:fuchsia">$backpack.content[_i].name +$backpack.content[_i].rarity</span></td>
<<elseif $backpack.content[_i].rarity is 3>>
<td><span style="color:gold">$backpack.content[_i].name +$backpack.content[_i].rarity</span></td>
<</if>>
<</if>>
<td>Type: $backpack.content[_i].type $backpack.content[_i].value1<<if $backpack.content[_i].value2 isnot 0>>-$backpack.content[_i].value2<</if>></td>
<<if $backpack.content[_i].stat isnot "none">>
<<if $playerstat.stats[$backpack.content[_i].stat] lt $backpack.content[_i].valuestat>>
<td> Stat: <span style="color:firebrick"> $backpack.content[_i].valuestat $backpack.content[_i].stat</span></td>
<<else>>
<td> Stat: <span style="color:lime"> $backpack.content[_i].valuestat $backpack.content[_i].stat</span></td>
<</if>>
<<else>>
<td> Stat: Not Required</td>
<</if>>
<td>Level: $backpack.content[_i].level</td>
<td><<dropitem _i>></td>
</tr>
<</if>>
<</for>>
</table>
<<break>>
<<elseif $backpack.size-1 is _a>>
<table class="border-table">
<tr>
<td><center>You See no Items Inside Your Bag</center></td>
</tr>
</table>
<</if>>
<</for>>
<<else>>
<center><b>No Backpack Equipped</b></center>
<</if>>
<</nobr>>
<strong>You Can't Recover Dropped Items</strong>
<span class="invmenu"><<button "Get Back to Inventory">><<script>>Dialog.setup("Inventory");Dialog.wiki(Story.get("inventorymenu").processText());Dialog.open();<</script>><</button>></span><<nobr>>
<<if $playerstat.class is "none">>
<center><b>No Class Selected Yet</b></center>
<<else>>
<center><u><b>You are a $playerstat.class</b></u></center>
<table class="border-table">
<tr>
<td>Strength: $playerstat.stats.str</td>
<td>Intelligence: $playerstat.stats.int</td>
<td>Dexterity: $playerstat.stats.dex </td>
<td>Charisma: $playerstat.stats.cha</td>
</tr>
</table>
<<if $playerability.innate is "none">>
<table class="border-table">
<tr>
<td>No Innate Ability Selected.</td>
</tr>
</table>
<<else>>
<table class="border-table">
<tr>
<td>Innate: $playerability.innate</td>
</tr>
</table>
<</if>>
<</if>>
<</nobr>>
<<nobr>>
<center><b>Armor: </b></center><<if $playerequipment.chest is "none">><center>No Armor Item Equipped</center>
<<else>>
<table class="border-table">
<tr>
<<if $playerequipment.chest.rarity is 0>>
<td><b>$playerequipment.chest.name</b></td>
<<else>>
<<if $playerequipment.chest.rarity is 1>>
<td><span style="color:dodgerblue">$playerequipment.chest.name +$playerequipment.chest.rarity</span></td>
<<elseif $playerequipment.chest.rarity is 2>>
<td><span style="color:fuchsia">$playerequipment.chest.name +$playerequipment.chest.rarity</span></td>
<<elseif $playerequipment.chest.rarity is 3>>
<td><span style="color:gold">$playerequipment.chest.name +$playerequipment.chest.rarity</span></td>
<</if>>
<</if>>
<td>Type: $playerequipment.chest.type $playerequipment.chest.value1<<if $playerequipment.chest.value2 isnot 0>>-$playerequipment.chest.value2<</if>></td>
<<if $playerequipment.chest.stat isnot "none">>
<td>Stat: <span style="color:lime">$playerequipment.chest.valuestat $playerequipment.chest.stat</span></td>
<<else>>
<td>Stat: Not Required</td>
<</if>>
<td>Level: $playerequipment.chest.level</td>
<td><<if passage() is "combatstart" or passage() is "combatresultplayer" or passage() is "combatresultenemy" or passage() is "attackcombatmenu" or passage() is "inventorycombatmenu">><<button "In Combat!">><</button>><<else>><<unequipitemchest>><</if>></td>
</tr>
</table>
<</if>>
<center><b>Weapon: </b></center><<if $playerequipment.weapons is "none">><center>No Weapon Item Equipped</center>
<<else>>
<table class="border-table">
<tr>
<<if $playerequipment.weapons.rarity is 0>>
<td><b>$playerequipment.weapons.name</b></td>
<<else>>
<<if $playerequipment.weapons.rarity is 1>>
<td><span style="color:dodgerblue">$playerequipment.weapons.name +$playerequipment.weapons.rarity</span></td>
<<elseif $playerequipment.weapons.rarity is 2>>
<td><span style="color:fuchsia">$playerequipment.weapons.name +$playerequipment.weapons.rarity</span></td>
<<elseif $playerequipment.weapons.rarity is 3>>
<td><span style="color:gold">$playerequipment.weapons.name +$playerequipment.weapons.rarity</span></td>
<</if>>
<</if>>
<td>Type: $playerequipment.weapons.type $playerequipment.weapons.value1<<if $playerequipment.weapons.value2 isnot 0>>-$playerequipment.weapons.value2<</if>></td>
<<if $playerequipment.weapons.stat isnot "none">>
<td>Stat: <span style="color:lime">$playerequipment.weapons.valuestat $playerequipment.weapons.stat</span></td>
<<else>>
<td>Stat: Not Required</td>
<</if>>
<td>Level: $playerequipment.weapons.level</td>
<td><<if passage() is "combatstart" or passage() is "combatresultplayer" or passage() is "combatresultenemy" or passage() is "attackcombatmenu" or passage() is "inventorycombatmenu">><<button "In Combat!">><</button>><<else>><<unequipitemweapons>><</if>></td>
</tr>
</table>
<</if>>
<center><b>Bonus: </b></center><<if $playerequipment.bonus is "none">><center>No Bonus Item Equipped</center>
<<else>>
<table class="border-table">
<tr>
<<if $playerequipment.bonus.rarity is 0>>
<td><b>$playerequipment.bonus.name</b></td>
<<else>>
<<if $playerequipment.bonus.rarity is 1>>
<td><span style="color:dodgerblue">$playerequipment.bonus.name +$playerequipment.bonus.rarity</span></td>
<<elseif $playerequipment.bonus.rarity is 2>>
<td><span style="color:fuchsia">$playerequipment.bonus.name +$playerequipment.bonus.rarity</span></td>
<<elseif $playerequipment.bonus.rarity is 3>>
<td><span style="color:gold">$playerequipment.bonus.name +$playerequipment.bonus.rarity</span></td>
<</if>>
<</if>>
<td>Type: $playerequipment.bonus.type $playerequipment.bonus.value1<<if $playerequipment.bonus.value2 isnot 0>>-$playerequipment.bonus.value2<</if>></td>
<<if $playerequipment.bonus.stat isnot "none">>
<td>Stat: <span style="color:lime">$playerequipment.bonus.valuestat $playerequipment.bonus.stat</span></td>
<<else>>
<td>Stat: Not Required</td>
<</if>>
<td>Level: $playerequipment.bonus.level</td>
<td><<if passage() is "combatstart" or passage() is "combatresultplayer" or passage() is "combatresultenemy" or passage() is "attackcombatmenu" or passage() is "inventorycombatmenu">><<button "In Combat!">><</button>><<else>><<unequipitembonus>><</if>></td>
</tr>
</table>
<</if>>
<center><b>Special: </b></center><<if $playerequipment.special is "none">><center>No Special Item Equipped</center>
<<else>>
<table class="border-table">
<tr>
<<if $playerequipment.special.rarity is 0>>
<td><b>$playerequipment.special.name</b></td>
<<else>>
<<if $playerequipment.special.rarity is 1>>
<td><span style="color:dodgerblue">$playerequipment.special.name +$playerequipment.special.rarity</span></td>
<<elseif $playerequipment.special.rarity is 2>>
<td><span style="color:fuchsia">$playerequipment.special.name +$playerequipment.special.rarity</span></td>
<<elseif $playerequipment.special.rarity is 3>>
<td><span style="color:gold">$playerequipment.special.name +$playerequipment.special.rarity</span></td>
<</if>>
<</if>>
<td>Type: $playerequipment.special.type $playerequipment.special.value1<<if $playerequipment.special.value2 isnot 0>>-$playerequipment.special.value2<</if>></td>
<<if $playerequipment.special.stat isnot "none">>
<td>Stat: <span style="color:lime">$playerequipment.special.valuestat $playerequipment.special.stat</span></td>
<<else>>
<td>Stat: Not Required</td>
<</if>>
<td>Level: $playerequipment.special.level</td>
<td><<if passage() is "combatstart" or passage() is "combatresultplayer" or passage() is "combatresultenemy" or passage() is "attackcombatmenu" or passage() is "inventorycombatmenu">><<button "In Combat!">><</button>><<else>><<unequipitemspecial>><</if>></td>
</tr>
</table>
<</if>>
<</nobr>>
<<button "Inventory">><<newinvfix>><<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>><</button>>
<<nobr>>
<span class="goldbox">
<span style="color:Yellow">Level: </span>$playerstat.level
</span>
<</nobr>>[img[https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/LogoTrashHeroLr100x200.png]]
<<nobr>><center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/FighterSprite.png"></center>
<center>You are a Fighter! Where you overcome your enemies with sheer force and durability!</center>
<</nobr>>
<<nobr>>
<center><u><b>Initial Stats</b></u></center>
<table class="border-table">
<tr>
<th>Strength: 8</th>
<th>Intelligence: 5</th>
<th>Dexterity: 5</th>
<th>Charisma: 3</th>
</tr>
</table>
<<set $playerstat.stats to {
str: 8,
int: 5,
dex: 5,
cha: 3
}>>
<<set $playerstat.class to "Fighter">>
<<classabilities>>
<center><b>Starting Abilities: </b></center>
<center><<button $playerability.attack[0].name>><</button>></center>
<table class="border-table">
<tr>
<td>Type: $playerability.attack[0].type</td>
<td>Effect: $playerability.attack[0].value times Base Attack Value</td>
<td>Uses: $playerability.attack[0].times[0] per Combat</td>
<td>Level: $playerability.attack[0].level</td>
</tr>
</table>
<br><br>
<center><<button [[Select This Class|ability]]>><</button>>
<br>
<<button [[Go Back|classselection]]>><<clearplayer>><</button>>
</center><</nobr>> <<nobr>><center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/WizardSprite.png"></center>
<center>You are a Wizard! Using your wits and spells to thrive in the Fallen Crown.</center>
<</nobr>>
<<nobr>>
<center><u><b>Initial Stats</b></u></center>
<table class="border-table">
<tr>
<th>Strength: 3</th>
<th>Intelligence: 8</th>
<th>Dexterity: 5</th>
<th>Charisma: 5</th>
</tr>
</table>
<<set $playerstat.stats to {
str: 3,
int: 8,
dex: 5,
cha: 5
}>>
<<set $playerstat.class to "Wizard">>
<<classabilities>>
<center><b>Starting Abilities: </b></center>
<center><<button $playerability.attack[0].name>><</button>></center>
<table class="border-table">
<tr>
<td>Type: $playerability.attack[0].type</td>
<td>Effect: $playerability.attack[0].value times Base Attack Value</td>
<td>Uses: $playerability.attack[0].times[0] per Combat</td>
<td>Level: $playerability.attack[0].level</td>
</tr>
</table>
<br><br>
<center><<button [[Select This Class|ability]]>><</button>>
<br>
<<button [[Go Back|classselection]]>><<clearplayer>><</button>>
</center>
<</nobr>><<nobr>><center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/RogueSprite.png"></center>
<center>You are a Rogue! Using precision to deal deadly strikes to your foes!</center>
<</nobr>>
<<nobr>>
<center><u><b>Initial Stats</b></u></center>
<table class="border-table">
<tr>
<th>Strength: 5</th>
<th>Intelligence: 3</th>
<th>Dexterity: 8</th>
<th>Charisma: 5</th>
</tr>
</table>
<<set $playerstat.stats to {
str: 5,
int: 3,
dex: 8,
cha: 5
}>>
<<set $playerstat.class to "Rogue">>
<<classabilities>>
<center><b>Starting Abilities: </b></center>
<center><<button $playerability.attack[0].name>><</button>></center>
<table class="border-table">
<tr>
<td>Type: $playerability.attack[0].type</td>
<td>Effect: $playerability.attack[0].value times Base Attack Value</td>
<td>Uses: $playerability.attack[0].times[0] per Combat</td>
<td>Level: $playerability.attack[0].level</td>
</tr>
</table>
<br>
<br><br>
<center><<button [[Select This Class|ability]]>><</button>>
<br>
<<button [[Go Back|classselection]]>><<clearplayer>><</button>>
</center>
<</nobr>><<nobr>><center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/BardSprite.png"></center>
<center>You are a Bard! Bring your foes to their knees by teasing and filling them with lust!</center>
<</nobr>>
<<nobr>>
<center><u><b>Initial Stats</b></u></center>
<table class="border-table">
<tr>
<th>Strength: 5</th>
<th>Intelligence: 5</th>
<th>Dexterity: 3</th>
<th>Charisma: 8</th>
</tr>
</table>
<<set $playerstat.stats to {
str: 5,
int: 5,
dex: 3,
cha: 8
}>>
<<set $playerstat.class to "Bard">>
<<classabilities>>
<center><b>Starting Abilities: </b></center>
<center><<button $playerability.attack[0].name>><</button>></center>
<table class="border-table">
<tr>
<td>Type: $playerability.attack[0].type</td>
<td>Effect: $playerability.attack[0].value $playerability.attack[0].effect to enemy.</td>
<td>Uses: $playerability.attack[0].times[0] per Combat</td>
<td>Level: $playerability.attack[0].level</td>
</tr>
</table>
<br>
<br><br>
<center><<button [[Select This Class|ability]]>><</button>>
<br>
<<button [[Go Back|classselection]]>><<clearplayer>><</button>>
</center>
<</nobr>><center> <h1><u>Select a Special Ability</u></h1>\
Special Abilities are used for specific scenes.
<<button [[Power-Bottom|storysummary]]>><<set $playerability.innate to "Power-Bottom">><</button>>
<<button [[Pawjob-Master|storysummary]]>><<set $playerability.innate to "Pawjob-Master">><</button>>
<<button [[Hypnotic-Eye|storysummary]]>><<set $playerability.innate to "Hypnotic-Eye">><</button>>
</center>
<span style="color:Lime">$playerequipment.chest.name added to character.</span>
<span style="color:Lime">$backpack.name added to inventory.</span>
<span style="color:Lime">Journal Updated.</span>
 A steady drip of water breaks the silence as you lie cold and weary on the stone floor. Blinking through blurry vision, you see iron bars ahead. A faint headache lingers as a sorrowful voice calls your name.
 - <span style="color:Crimson">Allen! I was starting to think you’d never wake up…</span>
 You turn towards the voice, your eyes landing on a figure far larger than yourself. Her damp, matted fur glistens faintly in the dim light. She sits slumped on the other side of the cell, her clothing torn and ragged, her gaze heavy and downcast, as though she's spent an eternity studying the cold, unforgiving floor.
 - <span style="color:moccasin">Katherine…</span> - You speak, the familiar sight of the tigress sparking recognition within you.
 With your head in your hands, fragmented memories flood back—how that cunning siamese cat tossed you and Katherine into this dingy prison. Questions about that orb swirl in your mind, but they seem distant as you stretch, shaking off the ache of what feels like an eternity on the cold cobblestone.
 - <span style="color:Crimson">It’s been three days since we got here. For a moment, I thought you were dead.</span> - She sounds relieved, a hint of happiness softening her weary expression. - <span style="color:Crimson">You’re lucky you slept through it. This place is awful.</span>
<<button [[It's your fault.|startjailkatr1]]>><</button>>
<<button [[Joke around.|startjailkatr2]]>><</button>><<widget "updatebar">>
<<silently>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<</silently>>
<</widget>>
<<widget "refreshquestmenu">>
<<silently>>
<<replace "#contentbox">>
<<if $questtracker.currentquest.name isnot "none">>
<<displaycurrentquest>>
<<else>>
<center>No Quest selected.</center>
<</if>>
<table class="quest-table-bottom">
<tr>
<<if $questtracker.currentquest.reward.gold is 0 and $questtracker.currentquest.reward.item.name is "none">>
<td>No Rewards</td>
<<else>>
<td>Reward: $questtracker.currentquest.reward.gold Gold</td>
<<if $questtracker.currentquest.reward.item.name isnot "none">>
<td>Item Reward: $questtracker.currentquest.reward.item.name</td>
<</if>>
<</if>>
</tr>
</table>
<</replace>>
<<if tags().includes("city")>>
<<replace "#questcitymenu1">>
<<displaycurrentquest>>
<</replace>>
<<replace "#questcitymenu2">>
<<queststart>>
<</replace>>
<</if>>
<</silently>>
<</widget>>
<<widget "refreshnotesmenu">><<silently>>
<<replace "#contentbox">>
<<if $notestracker.currentnote.name isnot "none">>
<<displaycurrentnote>>
<<else>>
<center>No Note Selected.</center>
<</if>>
<</replace>>
<</silently>><</widget>>
<<widget "refreshcitymenu">><<silently>>
<<replace "#citypassage">><<include "cityspace">><</replace>>
<</silently>><</widget>>
<<widget "setquestwhitefang">>
<<button '<<if $playerstat.level eq $questtracker.whitefang[$args].level>><span style="color:gold">LVL $questtracker.whitefang[$args].level</span><<elseif $playerstat.level gt $questtracker.whitefang[$args].level>><span style="color:lime">LVL $questtracker.whitefang[$args].level</span><<elseif $playerstat.level lt $questtracker.whitefang[$args].level>><span style="color:red">LVL $questtracker.whitefang[$args].level</span><</if>> - $questtracker.whitefang[$args].name'>><<set $questtracker.currentquest to Object.assign($questtracker.whitefang[$args])>><<refreshquestmenu>><<updatebar>><</button>>
<</widget>>
<<widget "questcompleted">>
<<if $args[0] is "mainquest">>
<<set $questtracker.completedquests.push(Object.assign($questtracker.currentquest))>>
<<set $questtracker.currentquest to Object.assign($questtracker.mainquest)>>
<<elseif $args[0] is "sidequest>>
<</if>>
<</widget>><<combatitemcheck "combatstart">><<creaturecheck $enemystat.name "statbar">>
<span style="color:orange">*A Level $enemystat.level $enemystat.name appears!*</span>
<<nobr>>
<<bestiarycheck>>
<<bestiarycheck "creaturecheck" $enemystat.name "encounter">>
<</nobr>>
<<creaturecheck $enemystat.name "reply">>
<<playerstatbar "start">><<include check-achievement>><<nobr>>
<<widget "equipitem">>
<<if $playerstat.stats[$backpack.content[$args].stat] lt $backpack.content[$args].valuestat>>
<<button "Insuficient Stats">><</button>>
<<else>>
<<button "Equip">>
<<if $backpack.content[$args].slotplace is "chest">>
<<if $playerequipment.chest isnot "none">>
<<set $equipaux to Object.assign({}, $playerequipment.chest)>>
<<set $playerequipment.chest to Object.assign({}, $backpack.content[$args])>>
<<set $backpack.content[$args] to Object.assign({}, $equipaux)>>
<<set $equipaux to "none">>
<<set $playerstat.energyshield.curenergy to Object.assign($playerequipment.chest.value1)>>
<<else>>
<<set $playerequipment.chest to Object.assign({}, $backpack.content[$args])>>
<<set $backpack.content[$args] to "none">>
<<set $playerstat.energyshield.curenergy to Object.assign($playerequipment.chest.value1)>>
<</if>>
<<elseif $backpack.content[$args].slotplace is "weapons">>
<<if $playerequipment.weapons isnot "none">>
<<set $equipaux to Object.assign({}, $playerequipment.weapons)>>
<<set $playerequipment.weapons to Object.assign({}, $backpack.content[$args])>>
<<set $backpack.content[$args] to Object.assign({}, $equipaux)>>
<<set $equipaux to "none">>
<<else>>
<<set $playerequipment.weapons to Object.assign({}, $backpack.content[$args])>>
<<set $backpack.content[$args] to "none">>
<</if>>
<<elseif $backpack.content[$args].slotplace is "bonus">>
<<if $playerequipment.bonus isnot "none">>
<<if $playerequipment.bonus.type is "hp">>
<<set $playerstat.hp.maxhp to $playerstat.hp.maxhp-Object.assign($playerequipment.bonus.value1)>>
<<set $playerstat.hp.curhp to $playerstat.hp.curhp-Object.assign($playerequipment.bonus.value1)>>
<<set $playerequipment.special to "none">>
<</if>>
<<set $equipaux to Object.assign({}, $playerequipment.bonus)>>
<<set $playerequipment.bonus to Object.assign({}, $backpack.content[$args])>>
<<set $backpack.content[$args] to Object.assign({}, $equipaux)>>
<<set $equipaux to "none">>
<<if $playerequipment.bonus.type is "hp">>
<<set $playerstat.hp.maxhp to $playerstat.hp.maxhp+Object.assign($playerequipment.bonus.value1)>>
<<set $playerstat.hp.curhp to $playerstat.hp.curhp+Object.assign($playerequipment.bonus.value1)>>
<<set $playerequipment.special to "none">>
<</if>>
<<else>>
<<set $playerequipment.bonus to Object.assign({}, $backpack.content[$args])>>
<<set $backpack.content[$args] to "none">>
<<if $playerequipment.bonus.type is "hp">>
<<set $playerstat.hp.maxhp to $playerstat.hp.maxhp+Object.assign($playerequipment.bonus.value1)>>
<<set $playerstat.hp.curhp to $playerstat.hp.curhp+Object.assign($playerequipment.bonus.value1)>>
<<set $playerequipment.special to "none">>
<</if>>
<</if>>
<<elseif $backpack.content[$args].slotplace is "special">>
<<if $playerequipment.special isnot "none">>
<<set $equipaux to Object.assign({}, $playerequipment.special)>>
<<set $playerequipment.special to Object.assign({}, $backpack.content[$args])>>
<<set $backpack.content[$args] to Object.assign({}, $equipaux)>>
<<set $equipaux to "none">>
<<else>>
<<set $playerequipment.special to Object.assign({}, $backpack.content[$args])>>
<<set $backpack.content[$args] to "none">>
<</if>>
<</if>>
<<script>>Dialog.setup("Inventory");Dialog.wiki(Story.get("inventorymenu").processText());Dialog.open();<</script>>
<<updatebar>>
<</button>>
<</if>>
<</widget>>
<</nobr>><<nobr>>
<<widget "dropitem">>
<<button "Drop">>
<<set $backpack.content[$args] to "none">>
<<script>>Dialog.setup("Discart Items");Dialog.wiki(Story.get("dropmenu").processText());Dialog.open();<</script>>
<</button>>
<</widget>>
<</nobr>><<widget "takeitem">>
<</widget>>
<<widget "sellitem">>
<</widget>><<widget "unequipitemchest">>
<<set _currentcarry to $playernewinv.equipment.armor.length + $playernewinv.equipment.weapons.length>>
<<set _statbonus to Math.floor($playerstat.stats.str / 4) >>
<<set $playernewinv.equipment.capacity to (1 + _statbonus + $backpack.size)>>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<button "Unequip">>
<<set $playernewinv.equipment.armor.splice(0, 0, Object.assign($playerequipment.chest))>>
<<set $playerequipment.chest to "none">>
<<updatebar>>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<</if>>
<</widget>>
<<widget "unequipitemweapons">>
<<set _currentcarry to $playernewinv.equipment.armor.length + $playernewinv.equipment.weapons.length>>
<<set _statbonus to Math.floor($playerstat.stats.str / 4) >>
<<set $playernewinv.equipment.capacity to (1 + _statbonus + $backpack.size)>>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<button "Unequip">>
<<set $playernewinv.equipment.weapons.splice(0, 0, Object.assign($playerequipment.weapons))>>
<<set $playerequipment.weapons to "none">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<</if>>
<</widget>>
<<widget "unequipitembonus">>
<<set _currentcarry to $playernewinv.equipment.armor.length + $playernewinv.equipment.weapons.length>>
<<set _statbonus to Math.floor($playerstat.stats.str / 4) >>
<<set $playernewinv.equipment.capacity to (1 + _statbonus + $backpack.size)>>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<button "Unequip">>
<<if $playernewinv.equipment.armor.length isnot 0>>
<<for _a = 0; _a < $playernewinv.equipment.armor.length; _a++>>
<<if $playernewinv.equipment.armor[_a].slotplace is "bonus">>
<<set $playernewinv.equipment.armor.splice(_a, 0, Object.assign($playerequipment.bonus))>>
<<set $playerstat.hp.curhp -= $playerequipment.bonus.value1>>
<<set $playerstat.hp.maxhp -= $playerequipment.bonus.value1>>
<<set $playerequipment.bonus to "none">>
<<updatebar>>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<<break>>
<<elseif _a+1 == $playernewinv.equipment.armor.length>>
<<set $playernewinv.equipment.armor.push(Object.assign($playerequipment.bonus))>>
<<set $playerstat.hp.curhp -= $playerequipment.bonus.value1>>
<<set $playerstat.hp.maxhp -= $playerequipment.bonus.value1>>
<<set $playerequipment.bonus to "none">>
<<updatebar>>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<<break>>
<</if>>
<</for>>
<<else>>
<<set $playernewinv.equipment.armor.push(Object.assign($playerequipment.bonus))>>
<<set $playerstat.hp.curhp -= $playerequipment.bonus.value1>>
<<set $playerstat.hp.maxhp -= $playerequipment.bonus.value1>>
<<set $playerequipment.bonus to "none">>
<<updatebar>>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</if>>
<</button>>
<</if>>
<</widget>>
<<widget "unequipitemspecial">>
<</widget>><<widget "koboldreply">>
<<set _dice to Object.assign($combat.responsedice)>>
<<if $args[0] is "playerattack">>
<br><br>
<center><b><span style="color:royalblue">You attempt to hit the Slime: </span><<if $combat.damage is 0>><span style="color:red"> It Failed!</span><<else>><span style="color:lime">Sucess!</span><br>You dealt <span style="color:gold">$combat.damage</span> of damage against the Slime's <<if $enemystat.armor is "armor">><span style="color:cadetblue">$enemystat.armorvalue</span><<else>><span style="color:cyan">$enemystat.armorvalue</span><</if>> $enemystat.armor / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
<<else>>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
<br><br>
<span style="color:gold">*You got 20 XP*</span>
<br><br>
<</if>>
<<elseif $args[0] is "playertease">>
<<if _dice gte 1 and _dice lte 25>>
<<elseif _dice gte 26 and _dice lte 50>>
<<elseif _dice gte 51 and _dice lte 75>>
<<elseif _dice gte 76 and _dice lte 100>>
<</if>>
<br><br>
<center><b><span style="color:darkorchid">You attempt to seduce the Slime: </span><<if $combat.damage is 0>><span style="color:red">It Failed!</span><br>You decreased its <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">Sucess!</span><br>You increased its <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased its <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
<<elseif _dice gte 51 and _dice lte 100>>
<</if>>
<<else>>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
<br><br>
<span style="color:gold">*You got 20 XP*</span>
<br><br>
<</if>>
<<elseif $args[0] is "enemyattack">>
<br><br>
<center><b><span style="color:royalblue">The Slime attempts to hit you: </span><<if $combat.damage is 0>><span style="color:red"> It Failed!</span><<else>><span style="color:lime">It Succeded!</span><br>The Slime dealt <span style="color:gold">$combat.damage</span> of damage against your <<if $playerequipment.chest.type is "armor">><span style="color:cadetblue">$playerequipment.chest.value1</span><<else>><span style="color:cyan">$combat.aux</span><</if>> $playerequipment.chest.type / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
<<else>>
<</if>>
<<else>>
<</if>>
<<elseif $args[0] is "enemytease">>
<<if _dice gte 1 and _dice lte 25>>
<<elseif _dice gte 26 and _dice lte 50>>
<<elseif _dice gte 51 and _dice lte 75>>
<<elseif _dice gte 76 and _dice lte 100>>
<</if>>
<br><br>
<center><b><span style="color:darkorchid">The Slime attempts to seduce you: </span><<if $combat.damage is 0>><span style="color:red">It Failed!</span><br>He decreased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">He Succeded!</span><br>It increased your <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
<<elseif _dice gte 51 and _dice lte 100>>
<</if>>
<<else>>
<</if>>
<<else>>
<</if>>
<<elseif $args[0] is "combatstart">>
<<elseif $args[0] is "playerdebuff">>
<center><b>You increased the Slime's <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">20</span></b></center><br>
<</if>>
<</widget>>
<<widget "koboldstatbar">>
<<nobr>>
<div class="enemyrow">
<div class="enemycolumn">
<span class="barrahp" style="color:firebrick">$enemystat.name'' Hit Points''</span>
<<showmeter '$enemyhealthbar' `$enemystat.hp.curhp / $enemystat.hp.maxhp`>>
<span style="color:darkorchid">$enemystat.name'' Lust''</span>
<<showmeter '$enemylustbar' `$enemystat.lust.curlust / $enemystat.lust.maxlust`>>
</div>
<<if $enemystat.armor is "energyshield">>
<div class="enemycolumn">
<span class="energybar" style="color:cyan">$enemystat.name'' Energy Shield''</span>
<<showmeter '$enemyenergybar' `$enemystat.energyshield.curenergy / $enemystat.energyshield.maxenergy`>>
</div>
<</if>>
<div class="enemycolumn">
<span class="barrahp" style="color:mediumspringgreen">$enemystat.name'' Interest''</span>
<<showmeter '$enemyinterest' `$enemystat.interest.curinterest / $enemystat.interest.maxinterest`>>
</div>
<<if $enemystat.hp.curhp is 0 or $enemystat.lust.curlust is 100>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Slime-Defeated.gif" style="width:100%">
</div>
<<else>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Slime.gif" style="width:100%">
</div>
<</if>>
</div>
<</nobr>>
<</widget>>
<<widget "koboldfinal">>
<<if $args[0] is "dominate">>
<<endingquestcheck "victory">>
<<elseif $args[0] is "powerbottom">>
<<endingquestcheck "victory">>
<<elseif $args[0] is "defeated">>
<br><br>
<<endingquestcheck "defeat">>
<</if>>
<</widget>>
<<widget "kobolddrop">>
<<set $playerstat.xp.curxp += 20>>
<<if $playerstat.xp.curxp gt $playerstat.xp.nextlevel>>
<<set $playerstat.xp.curxp to Object.assign($playerstat.xp.nextlevel)>>
<</if>>
<<set $dice to random(1,100)>>
<</widget>>
<<widget "werewolfreply">>
<<set _dice to Object.assign($combat.responsedice)>>
<<if $args[0] is "playerattack">>
 You ready your weapon and stride toward the massive creature looming before you. The werewolf tilts his head back, unleashing a chilling howl that echoes into the night as you close the distance. Without hesitation, you launch your attack. <br><br>
<center><b><span style="color:royalblue">You attempt to hit the Werewolf: </span><<if $combat.damage is 0>><span style="color:red"> It Failed!</span><<else>><span style="color:lime">Sucess!</span><br>You dealt <span style="color:gold">$combat.damage</span> of damage against the Werewolf's <<if $enemystat.armor is "armor">><span style="color:cadetblue">$enemystat.armorvalue</span><<else>><span style="color:cyan">$enemystat.armorvalue</span><</if>> $enemystat.armor / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
 The monster jumps back, placing his hands above his wound. The creature laughed, looking you straight in the eye. - <span style="color:red">Do you think you can defeat me?</span><br>
<<else>>
 The werewolf sidestepped your attack, dashing forward and holding your arm tightly while pulling you close towards his face, lifting you from the ground. - <span style="color:red">Weak creature.</span> - He then threw you back into the ground, howling toward the sky. <br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 With your final strike, the werewolf collapses to the ground, its labored breaths shallow and uneven. The fight is over; it lies defeated, unable to muster any further resistance. You step closer, planting your foot firmly on his head, pressing his face into the dirt with undeniable authority.<br><br>
 - <span style="color:Moccasin">Looks like you lost, little dog.</span> - You whispered to him, chuckling and panting from exhaustion.<br>
<span style="color:gold">*You got 50 XP*</span>
<br><br>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<<include "check-kink">>
<</if>>
<<elseif $args[0] is "playertease">>
<<if _dice gte 1 and _dice lt 18>>
 You deftly evade the werewolf’s strike, sidestepping with ease. Without breaking your rhythm, your hand massages his enormous orbs. His eyes widen in shock, a flicker of confusion crossing his fierce expression as your fingers move towards his canine sheath, slowly squeezing it. <br><br>
<<elseif _dice gte 18 and _dice lt 34>>
 You fell on your back as the werewolf charged forward, seeing his dripping sheath above you. Still on the ground you lifted your paws, starting to massage his canine tip with your toes. The werewolf grunted, apparently enjoying the sensation.<br><br>
<<elseif _dice gte 34 and _dice lt 50>>
 Instead of attacking, you move towards him, rubbing your own bulge against his huge cock. The creature watched curiously as you continued that, with soft grunts escaping his maw.<br><br>
<<elseif _dice gte 50 and _dice lt 65>>
 You approach the monster and place both hands around his huge canine sheath. The werewolf looked down at you with a shocked expression. - <span style="color:Red">What are you doing!?</span> - He asked with an intimidating voice as you start to masturbate him. It was hard to hold his oversized length because of the size, but you tried your best to tease him.<br><br>
<<elseif _dice gte 65 and _dice lt 82>>
 You start running your hands over your own body as the creature watched. You turn around, lowering your pants and lifting your hips to give him a good view of your tailhole.<br><br>
<<elseif _dice gte 82 and _dice lte 100>>
 You ducked one of the werewolf’s attacks, kneeling down to hold his giant sheath and balls in your hands. You can see his surprised expression as you start licking his tip.<br><br>
<</if>>
<center><b><span style="color:darkorchid">You attempt to seduce the Werewolf: </span><<if $combat.damage is 0>><span style="color:red">It Failed!</span><br>You decreased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">Sucess!</span><br>You increased his <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 34>>
 It seems to work and the werewolf grunts in response, enjoying being touched there. Suddenly you feel him grabbing you by your ears and bringing you to your knees in front of him, as he started to press your muzzle against his length.<br><br>
 - <span style="color:Red">Ghhg...pathetic raccoon...</span> - He replies enjoying the sensation. <br>
<<elseif _dice gte 34 and _dice lte 65>>
 Your tease seems to work against him and you notice the creature's huge cock growing out his sheath. He pants as he watches you touching him. <br><br>
 You rub your muzzle against his length, licking all of that as his pre drips down to your face. He held you by your hair, rubbing his cock against your cheeks. Then, you feel him holding your head with both hands, forcing his member inside your mouth as do your best to not choke on it. <br><br>
 His knot presses against your lips as he slowly moves his hips and his huge canine member throbs deep inside your throat as he grunts in response. <br><br>
<<elseif _dice gte 65 and _dice lte 100>>
 You feel him pushing you against the floor as you fall on your back. He rubs his giant canine member against your chest.<br><br>
 You hug his huge manhood in response, squeezing his throbbing knot with your thighs. The creature grunts as he thrusts against your body. <br><br>
<</if>>
<<else>>
 You try to tease the creature using your body, but you quickly realized that you got no reaction from him. The werewolf kept staring at you for a few awkward seconds. <br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 You can notice the werewolf’s throbbing cock out of his sheath, dripping with lust as his desires start to take over. He dash forward, pushing you against the floor while biting your neck. His claws clench against your back, scratching your skin while he starts to press his member against your entrance, but not before you shove him back with your feet.<br><br>
 - <span style="color:Moccasin">This will be done my way, stupid monster.</span> - You say, still panting as you start taking off your armor.<br><br>
<span style="color:gold">*You got 50 XP*</span><br><br>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<<include "check-kink">>
<</if>>
<<elseif $args[0] is "enemyattack">>
 The werewolf lets out a deep, menacing growl, his piercing gaze locking onto you. With a burst of savage speed, it charges forward, its claws raking furrows into the earth as it closes the distance. His blood-red eyes blaze with unrestrained fury, every motion coiled with lethal intent. <br><br>
<center><b><span style="color:royalblue">The Werewolf attempts to hit you: </span><<if $combat.damage is 0>><span style="color:red"> He Failed!</span><<else>><span style="color:lime">He Succeded!</span><br>The Werewolf dealt <span style="color:gold">$combat.damage</span> of damage against your <<if $playerequipment.chest.type is "armor">><span style="color:cadetblue">$playerequipment.chest.value1</span><<else>><span style="color:cyan">$combat.aux</span><</if>> $playerequipment.chest.type / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
 His claws pierced through your chest, pushing you back and making you fall on your knees. You looked up and saw him pouncing forward, as you barely managed to dodge a second strike. You raise your weapon towards the monster as you ready your next action.<br>
<<else>>
 You duck beneath the monster's wild swipe, its claws slicing through the air just inches above your head. With a swift leap backward, you evade unscathed, your heart pounding in your chest. The werewolf's glare fixes on you, its low, guttural growl resonating like a chilling warning, sending shivers down your spine.<br>
<</if>>
<<else>>
 The werewolf attacked you again, making you fall to the ground. Your vision was blurry, and you couldn’t pick yourself up. <span style="color:red">"Another weak enemy it seems."</span> He muttered, stepping over your shoulder while a sadistic smile remained on his face as he watched your body. You thought it couldn't get any worse, until you felt him pulling you by your tail.<br>
<</if>>
<<elseif $args[0] is "enemytease">>
<<if _dice gte 1 and _dice lt 25>>
 A mischievous smile forms on the werewolf's face as he rubs his hands around his own sheath. He invites you to come closer as his huge canine length grows more and more.<br><br>
<<elseif _dice gte 25 and _dice lt 50>>
 The creature approaches you and begins to clench his fingers around your thighs. A moan escapes your lips as he squeezes your bum.<br><br>
<<elseif _dice gte 50 and _dice lt 75>>
 The werewolf pushes you to the ground and you feel him pressing one of his oversized paws against your body. The creature's warm pawpads squeeze you, teasing your body as it touches your bulge. <br><br>
<<elseif _dice gte 75 and _dice lte 100>>
 The werewolf presents his body as he massages his own manhood. You can see his sheath dripping. - <span style="color:Red">Why don't you come here and serve someone stronger than you? </span>- He said, smiling mischievously while glancing at your thighs.<br><br>
<</if>>
<center><b><span style="color:darkorchid">The Werewolf attempts to seduce you: </span><<if $combat.damage is 0>><span style="color:red">He Failed!</span><br>He decreased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">He Succeded!</span><br>He increased your <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lt 50>>
 You could not resist the creature teasing you like that. You approach the monster while placing your hands around his massive balls. You slowly start to masturbate him, feeling that massive rod growing in your hands.<br><br>
 You keep pleasing him, feeling his cock throbbing firmly in your palm. You realized that you couldn't even close your hands around it due to its massive size.<br>
<<elseif _dice gte 50 and _dice lte 100>>
 You approach the creature and start pressing your snout against him, worshipping his huge and strong body. - <span style="color:Red">Raccoons are always kinky whores.</span> - You heard him saying, laughing at you while you surrendered to him because of your uncontrollable desires. <br><br>
 The werewolf starts to touch himself while you continued to serve him. He holds you by your ears while rubbing his cock against your lips.<br><br>
<</if>>
<<else>>
 You saw the werewolf showing off his strong body while his member dripped with excitement. His sharp claws glimmered a little, as he looked you into the eye, inviting you to come closer. But you just shrugged off his charm, getting back to combat while the monster got frustrated with his attempt.
<br>
<</if>>
<<else>>
 You couldn't stop thinking about the werewolf’s massive member. You dropped your weapon, shivering while your own cock throbbed inside your pants, unable to fight anymore. He pushed you to the ground and you couldn’t resist anymore, crawling back to his dripping sheath, seeing his cock throbbing above your head. The werewolf held you firmly by your ears.<br>
<</if>>
<<elseif $args[0] is "combatstart">>
 The werewolf towered before you, his glowing red eyes boring into yours, sending an icy shiver down your spine. Its razor-sharp claws glinted ominously, catching the faint light as it held your gaze with an unnerving intensity.
<br><br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/enemysprites/Werewolf%20-%20Presentation.png" style="width:66%;"></center>
<br>
 The creature looms before you, his sheer presence radiating intimidation. Yet, you've come too far to back down now. The werewolf's piercing gaze locks onto you, and you hear his guttural voice.
<br><br>
 - <span style="color:Red">My dinner... has just arrived.</span> - The words carry a menacing tone, and you’re stunned that the beast can speak. However, you have no intention of becoming its next meal.<br><br>
 A bone-chilling howl pierces the night, echoing across the sky. The die is cast—there’s no escape now.<br>
<<elseif $args[0] is "playerdebuff">>
 You looked at the creature while your eyeballs shifted in color. The enemy tried to avoid your look, but as it gazed upon your hypnotizing eyes and admired the swirling hue inside it, its thoughts got hazed with your image, while you seduced him even further by biting your own lips, inviting it to come closer with your fingers.
<br><br>
 The creature clearly seemed interested, moving closer and closer while his mind was filled with desire.
<br><br>
<center><b>You increased the Werewolf's <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">20</span></b></center><br>
<</if>>
<</widget>>
<<widget "werewolfstatbar">>
<<nobr>>
<div class="enemyrow">
<div class="enemycolumn">
<span class="barrahp" style="color:firebrick">$enemystat.name'' Hit Points''</span>
<<showmeter '$enemyhealthbar' `$enemystat.hp.curhp / $enemystat.hp.maxhp`>>
<span style="color:darkorchid">$enemystat.name'' Lust''</span>
<<showmeter '$enemylustbar' `$enemystat.lust.curlust / $enemystat.lust.maxlust`>>
</div>
<<if $enemystat.armor is "energyshield">>
<div class="enemycolumn">
<span class="energybar" style="color:cyan">$enemystat.name'' Energy Shield''</span>
<<showmeter '$enemyenergybar' `$enemystat.energyshield.curenergy / $enemystat.energyshield.maxenergy`>>
</div>
<</if>>
<div class="enemycolumn">
<span class="barrahp" style="color:mediumspringgreen">$enemystat.name'' Interest''</span>
<<showmeter '$enemyinterest' `$enemystat.interest.curinterest / $enemystat.interest.maxinterest`>>
</div>
<<if $enemystat.hp.curhp is 0 or $enemystat.lust.curlust is 100>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Werewolf-Defeated.gif" style="width:100%">
</div>
<<else>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Werewolf.gif" style="width:100%">
</div>
<</if>>
</div>
<</nobr>>
<</widget>>
<<widget "werewolffinal">>
<<if $args[0] is "dominate">>
<<bestiarycheck "creaturecheck" "Werewolf" "victory">>
<<werewolf-dominate>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "powerbottom">>
<<bestiarycheck "creaturecheck" "Werewolf" "victory">>
<<werewolf-powerbottom>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "defeated">>
<<werewolf-defeated>>
<<if $achievements[5].unlocked == false>>
<<set $trofeu.losecount += 1>>
<<if $trofeu.losecount gt 4>>
<span style="color:gold">*New Achievement Unlocked: Broken Hero*</span><br><br>
<<set $achievements[5].unlocked to true>>
<</if>>
<</if>>
<<endingquestcheck "defeat">>
<</if>>
<</widget>>
<<widget "werewolfdrop">>
<<set $playerstat.xp.curxp += 50>>
<<set $dice to random(1,100)>>
<</widget>>
<<widget "werewolfbestiary">>
<table class="quest-table">
<tr>
<td>Region: Dark Forest</td>
<td>Defeated: <<if $bestiarydisplay.victory is 0>><span style="color:red">NO</span><<else>><span style="color:lime">YES</span><</if>></td>
</tr>
</table>
<br>
<span style="color:indianred"><b><u>1.1 - The Werewolf.</u></b></span>
<br>
 Powerful beasts that lie inside the <span style="color:BlueViolet">Dark Forest</span> and, like many other creatures from the night, they can only be found inside that region. Their strong build and claws are a force to be reckoned with. I’m sure they aren’t kind to their defeated prey…
<br><br>
<span style="color:indianred"><b><u>1.2 - A werewolf inside the city?!</u></b></span>
<br>
 It is abnormal that a Werewolf was found inside the capital of <span style="color:gold">Whitefang</span>. Something is wrong… He shouldn’t be here.
<br><br>
<<if hasVisited("startallenhomer4")>>
<span style="color:indianred"><b><u>1.3 - Answers in the Tower of Wisdom.</u></b></span>
<br>
 Althalos didn’t bother to know why such a creature was found inside his kingdom, as long as the problem was dealt with. Perhaps this unusual occurrence was due to the <span style="color:deeppink">Eye of Vysera</span>… I need to reach the Tower of Wisdom for more answers.
<br><br>
<</if>>
<table class="quest-table">
<td>Gallery</td>
</table>
<center><b><u>Werewolf - Presentation</u></b></center>
<br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/enemysprites/Werewolf%20-%20Presentation.png" style="width:66%;"></center>
<br><br>
<<if $bestiarydisplay.victory is 1>>
<</if>>
<<if $bestiarydisplay.victory is 0>>
<table class="quest-table">
<td><span style="color:red">Not Defeated</span></td>
</table>
<<else>>
<table class="quest-table">
<td>Select a Scene</td>
</table>
<center>
<br>
(You will be taken to another page)
<br><br>
<<button "Victory - Domination">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Victory - Domination</td>
</table>
<br>
<<werewolf-dominate>>
<br>
<</replace>>
<</button>>
<br><br>
<<button "Victory - Power Bottom">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Victory - Power Bottom</td>
</table>
<br>
<<werewolf-powerbottom>>
<</replace>>
<</button>>
<br><br>
<<button "Defeat">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Defeat</td>
</table>
<br>
<<werewolf-defeated>>
<br>
<</replace>>
<</button>>
</center>
<br><br>
<span id ="bestiaryscene"></span>
<</if>>
<</widget>><<widget "combatflee">>
<</widget>>
<<widget "combatitemcheck">>
<<if $args[0] is "combatstart">>
<<if $playerequipment.chest is "none">>
<<set $playerequipment.chest to {
name: "Bare Chest",
slotplace: "chest",
type: "armor",
value1: 1,
value2: 0,
stat: "str",
valuestat: 1,
price: 0,
level: 0,
rarity: 0}>>
<</if>>
<<if $playerequipment.weapons is "none">>
<<set $playerequipment.weapons to {
name: "Bare Hands",
slotplace: "weapons",
type: "physical",
value1: 1,
value2: 2,
stat: "str",
valuestat: 1,
price: 0,
level: 0,
rarity: 0}>>
<</if>>
<<elseif $args[0] is "combatend">>
<<if $playerequipment.chest.name is "Bare Chest">>
<<set $playerequipment.chest to "none">>
<</if>>
<<if $playerequipment.weapons.name is "Bare Hands">>
<<set $playerequipment.weapons to "none">>
<</if>>
<<if $playerequipment.chest.type is "energyshield">>
<<set $playerequipment.chest.value1 to Object.assign($playerequipment.chest.value2)>>
<</if>>
<</if>>
<</widget>>
<<widget "damagecalculator">>
<<set $combat.responsedice to random(1,100)>>
<<if $playerequipment.weapons.stat is "str">>
<<set _curstat to "str">>
<<elseif $playerequipment.weapons.stat is "dex">>
<<set _curstat to "dex">>
<<elseif $playerequipment.weapons.stat is "int">>
<<set _curstat to "int">>
<<elseif $playerequipment.weapons.stat is "cha">>
<<set _curstat to "cha">>
<<elseif $playerequipment.weapons is "none">>
<<set _curstat to "str">>
<</if>>
<<if $args[0] is 0>>
<<set $combat.intention to "playerattack">>
<<set _damagedice to random(1,100)>>
<<if _damagedice+$playerstat.stats[_curstat] gte 15+$enemystat.stats.dex>>
<<set $combat.damage to random($playerequipment.weapons.value1,$playerequipment.weapons.value2)>>
<<else>>
<<set $combat.damage to 0>>
<</if>>
<<statuscounter "playerdamage">>
<<elseif $args[0] is 5>>
<<set $combat.intention to "playerattack">>
<<set _value1 to Math.ceil($playerability.attack[1].value * $playerequipment.weapons.value1)>>
<<set _value2 to Math.ceil($playerability.attack[1].value * $playerequipment.weapons.value2)>>
<<set _damagedice to random(1,100)>>
<<if _damagedice+$playerstat.stats[_curstat] gte 40+$enemystat.stats.dex>>
<<set $playerability.attack[1].times[0] -= 1>>
<<set $combat.damage to random(_value1,_value2)>>
<<else>>
<<set $combat.damage to 0>>
<<set $combat.result to 0>>
<</if>>
<<statuscounter "playerdamage">>
<<elseif $args[0] is 1>>
<<set $combat.intention to "playerattack">>
<<set _value1 to Math.ceil($playerability.attack[0].value * $playerequipment.weapons.value1)>>
<<set _value2 to Math.ceil($playerability.attack[0].value * $playerequipment.weapons.value2)>>
<<set _damagedice to random(1,100)>>
<<if _damagedice+$playerstat.stats[_curstat] gte 40+$enemystat.stats.dex>>
<<set $playerability.attack[0].times[0] -= 1>>
<<set $combat.damage to random(_value1,_value2)>>
<<else>>
<<set $combat.damage to 0>>
<<set $combat.result to 0>>
<</if>>
<<statuscounter "playerdamage">>
<<elseif $args[0] is 2>>
<<set _damagedice to random(1,100)>>
<<elseif $args[0] is 3>>
<<set $combat.intention to "enemyattack">>
<<set _damagedice to random(1,100)>>
<<if _damagedice+$enemystat.stats.str gte 40+$playerstat.stats.dex>>
<<set $combat.damage to random($enemystat.weaponvalue1,$enemystat.weaponvalue2)>>
<<else>>
<<set $combat.damage to 0>>
<<set $combat.result to 0>>
<</if>>
<<statuscounter "enemydamage">>
<</if>>
<</widget>>
<<widget "statuscounter">>
<<if $args[0] is "playerdamage">>
<<if $enemystat.armor isnot "energyshield">>
<<set $combat.result to Object.assign($combat.damage)>>
<<set $combat.result -= Object.assign($enemystat.armorvalue)>>
<<if $combat.result lt 0>>
<<set $combat.result to 0>>
<</if>>
<<if $combat.damage gt 0 and $combat.result is 0>>
<<set $combat.result to 1>>
<</if>>
<<else>>
<<set $combat.result to Object.assign($combat.damage)>>
<<set $combat.result -= Object.assign($enemystat.energyshield.curenergy)>>
<<if $combat.result lt 0>>
<<set $combat.result to 0>>
<</if>>
<<set $enemystat.energyshield.curenergy -= Object.assign($combat.damage)>>
<<if $enemystat.energyshield.curenergy lt 0>>
<<set $enemystat.energyshield.curenergy to 0>>
<</if>>
<</if>>
<<if $combat.damage gt 0 and $combat.result is 0>>
<<if $enemystat.energyshield.curenergy lt 1>>
<<set $combat.result to 1>>
<</if>>
<</if>>
<<set $enemystat.hp.curhp -= Object.assign($combat.result)>>
<<if $enemystat.hp.curhp lt 0>>
<<set $enemystat.hp.curhp to 0>>
<</if>>
<<elseif $args[0] is "playerlust">>
<<if $playerequipment.weapons.name eq "Small Whip +1">>
<<if $enemystat.name eq "Arthemis" or $enemystat.name eq "The Ember Prince" or $enemystat.name eq "Emperor of Dun'kal">>
<<set $combat.damage to random(2,6)>>
<<else>>
<<set $combat.damage to random(7,10)>>
<</if>>
<<else>>
<<if $enemystat.name eq "Arthemis" or $enemystat.name eq "The Ember Prince" or $enemystat.name eq "Emperor of Dun'kal">>
<<set $combat.damage to random(1,6)>>
<<else>>
<<set $combat.damage to random(5,10)>>
<</if>>
<</if>>
<<set $combat.result to Math.ceil($combat.damage * (1+($enemystat.interest.curinterest / 100)))>>
<<set $enemystat.lust.curlust += Object.assign($combat.result)>>
<<if $enemystat.lust.curlust gt 100>>
<<set $enemystat.lust.curlust to 100>>
<</if>>
<<elseif $args[0] is "enemydamage">>
<<if $playerequipment.chest.type is "armor">>
<<set $combat.result to Object.assign($combat.damage)>>
<<set $combat.result -= Object.assign($playerequipment.chest.value1)>>
<<if $combat.result lt 0>>
<<set $combat.result to 0>>
<</if>>
<<if $combat.damage gt 0 and $combat.result is 0>>
<<set $combat.result to 1>>
<</if>>
<<else>>
<<set $combat.aux to Object.assign($playerequipment.chest.value1)>>
<<set $combat.result to Object.assign($combat.damage)>>
<<set $combat.result -= Object.assign($playerequipment.chest.value1)>>
<<set $playerequipment.chest.value1 -= Object.assign($combat.damage)>>
<<if $combat.result lt 0>>
<<set $combat.result to 0>>
<</if>>
<<if $playerequipment.chest.value1 lt 0>>
<<set $playerequipment.chest.value1 to 0>>
<</if>>
<</if>>
<<set $playerstat.hp.curhp -= Object.assign($combat.result)>>
<<if $playerstat.hp.curhp lt 0>>
<<set $playerstat.hp.curhp to 0>>
<</if>>
<<elseif $args[0] is "enemylust">>
<<set $combat.damage to random(5,10)>>
<<set $combat.result to Math.ceil($combat.damage * (1+($playerstat.interest.curinterest / 100)))>>
<<set $playerstat.lust.curlust += Object.assign($combat.result)>>
<<if $playerstat.lust.curlust gt 100>>
<<set $playerstat.lust.curlust to 100>>
<</if>>
<</if>>
<</widget>>
<<widget "teasecalculator">>
<<set $combat.responsedice to random(1,100)>>
<<set $combat.damage to 0>>
<<set $combat.result to 0>>
<<if $args[0] is "playertease">>
<<set $combat.intention to "playertease">>
<<set _lustbonus to Math.ceil($enemystat.interest.curinterest / 10)>>
<<set _lustdice to random(1,100)>>
<<if (_lustdice+$playerstat.stats.cha) gte (40-_lustbonus+$enemystat.stats.cha)>>
<<set $combat.aux to random(5,15)>>
<<if $enemystat.name eq "Arthemis" or $enemystat.name eq "The Ember Prince" or $enemystat.name eq "Emperor of Dun'kal">>
<<set $combat.aux to random(1,6)>>
<</if>>
<<set $enemystat.interest.curinterest += Object.assign($combat.aux)>>
<<if $enemystat.interest.curinterest gt 100>>
<<set $enemystat.interest.curinterest to 100>>
<</if>>
<<statuscounter "playerlust">>
<<else>>
<<set $combat.aux to random(1,5)>>
<<set $enemystat.interest.curinterest -= Object.assign($combat.aux)>>
<<if $enemystat.interest.curinterest lt 0>>
<<set $enemystat.interest.curinterest to 0>>
<</if>>
<</if>>
<<elseif $args[0] is "enemytease">>
<<set $combat.intention to "enemytease">>
<<set _lustbonus to Math.ceil($playerstat.interest.curinterest / 10)>>
<<set _lustdice to random(1,100)>>
<<if (_lustdice+$enemystat.stats.cha) gte (40-_lustbonus+$playerstat.stats.cha)>>
<<set $combat.aux to random(5,15)>>
<<set $playerstat.interest.curinterest += Object.assign($combat.aux)>>
<<if $playerstat.interest.curinterest gt 100>>
<<set $playerstat.interest.curinterest to 100>>
<</if>>
<<statuscounter "enemylust">>
<<else>>
<<set $combat.aux to random(1,5)>>
<<set $playerstat.interest.curinterest -= Object.assign($combat.aux)>>
<<if $playerstat.interest.curinterest lt 0>>
<<set $playerstat.interest.curinterest to 0>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "debuffcalculator">>
<<if $args[0] is "interest">>
<<set $playerability.attack[0].times[0] -= 1>>
<<set $combat.intention to "playerdebuff">>
<<set $enemystat.interest.curinterest += $playerability.attack[0].value>>
<<if $enemystat.interest.curinterest gt 100>>
<<set $enemystat.interest.curinterest to 100>>
<</if>>
<</if>>
<</widget>>
<<widget "playerabilities">>
<<set _mobilecheck to 0>>
<<script>>
if (window.outerWidth < 961){
State.temporary.mobilecheck = 1;
} else{
State.temporary.mobilecheck = 0;
}
<</script>>
<center><b>Attack: </b></center>
<<if _mobilecheck is 0>>
<br>
<center><<button $playerequipment.weapons.name "combatresultenemy">><<damagecalculator 0>><</button>></center>
<br>
<<else>>
<p align="right"><<button $playerequipment.weapons.name "combatresultenemy">><<damagecalculator 0>><</button>></p>
<</if>>
<table class="border-table">
<tr>
<td>Type: $playerequipment.weapons.type</td>
<td>Damage: $playerequipment.weapons.value1 - $playerequipment.weapons.value2</td>
</tr>
</table>
<<if $playerability.attack[0].type is "attack">>
<center><b>Abilities: </b></center>
<<if _mobilecheck is 0>>
<br>
<center><<if $playerability.attack[0].times[0] gt 0>><<button "$playerability.attack[0].name" "combatresultenemy">><<damagecalculator 1>><</button>><<else>><<button "$playerability.attack[0].name">><</button>><</if>></center>
<br>
<<else>>
<p align="right"><<if $playerability.attack[0].times[0] gt 0>><<button "$playerability.attack[0].name" "combatresultenemy">><<damagecalculator 1>><</button>><<else>><<button "$playerability.attack[0].name">><</button>><</if>></p>
<</if>>
<table class="border-table">
<tr>
<td>Type: $playerability.attack[0].type</td>
<td>Damage: <<set _dammage1 to Math.ceil($playerability.attack[0].value * $playerequipment.weapons.value1)>>_dammage1 - <<set _dammage2 to Math.ceil($playerability.attack[0].value * $playerequipment.weapons.value2)>>_dammage2</td>
<td>Uses: <<if $playerability.attack[0].times[0] gt 0>><span style="color:Lime">$playerability.attack[0].times[0]</span><<else>><span style="color:Red">$playerability.attack[0].times[0]</span><</if>> / $playerability.attack[0].times[1]</td>
<td>Level: $playerability.attack[0].level</td>
</tr>
</table>
<<else>>
<center><b>Abilities: </b></center>
<<if _mobilecheck is 0>>
<br>
<center><<if $playerability.attack[0].times[0] gt 0>><<button "$playerability.attack[0].name" "combatresultenemy">><<debuffcalculator $playerability.attack[0].effect>><</button>><<else>><<button "$playerability.attack[0].name">><</button>><</if>></center>
<br>
<<else>>
<p align="right"><<if $playerability.attack[0].times[0] gt 0>><<button "$playerability.attack[0].name" "combatresultenemy">><<debuffcalculator $playerability.attack[0].effect>><</button>><<else>><<button "$playerability.attack[0].name">><</button>><</if>></p>
<</if>>
<table class="border-table">
<tr>
<td>Type: $playerability.attack[0].type</td>
<td>Effect: $playerability.attack[0].value $playerability.attack[0].effect to enemy.</td>
<td>Uses: <<if $playerability.attack[0].times[0] gt 0>><span style="color:Lime">$playerability.attack[0].times[0]</span><<else>><span style="color:Red">$playerability.attack[0].times[0]</span><</if>> / $playerability.attack[0].times[1]</td>
<td>Level: $playerability.attack[0].level</td>
</tr>
</table>
<</if>>
<<if $danceswords eq true>>
<br>
<<if _mobilecheck is 0>>
<center><<if $playerability.attack[1].times[0] gt 0>><<button "$playerability.attack[1].name" "combatresultenemy">><<damagecalculator 5>><</button>><<else>><<button "$playerability.attack[1].name">><</button>><</if>></center><br>
<<else>>
<p align="right"><<if $playerability.attack[1].times[0] gt 0>><<button "$playerability.attack[1].name" "combatresultenemy">><<damagecalculator 5>><</button>><<else>><<button "$playerability.attack[1].name">><</button>><</if>></p>
<</if>>
<table class="border-table">
<tr>
<td>Type: $playerability.attack[1].type</td>
<td>Damage: <<set _dammage1 to Math.ceil($playerability.attack[1].value * $playerequipment.weapons.value1)>>_dammage1 - <<set _dammage2 to Math.ceil($playerability.attack[1].value * $playerequipment.weapons.value2)>>_dammage2</td>
<td>Uses: <<if $playerability.attack[1].times[0] gt 0>><span style="color:Lime">$playerability.attack[1].times[0]</span><<else>><span style="color:Red">$playerability.attack[1].times[0]</span><</if>> / $playerability.attack[1].times[1]</td>
<td>Level: $playerability.attack[1].level</td>
</tr>
</table>
<</if>>
<</widget>><<creaturecheck $enemystat.name "statbar">>
<<playerabilities>>
<<playerstatbar "playerattack">><<creaturecheck $enemystat.name "statbar">>
<<if $playerstat.lust.curlust is 100>><<creaturecheck $enemystat.name "reply" "enemyvictory">><<elseif $playerstat.hp.curhp is 0>><<creaturecheck $enemystat.name "reply" "enemyvictory">><<else>><<creaturecheck $enemystat.name "reply">><</if>>
<<playerstatbar "player">><<include check-achievement>><<combatitemcheck "combatend">>
<<if $playerleave eq true>>
 You make the decision to depart, leaving the vanquished creature sprawled upon the ground. <br><br>
 Though the confrontation had been fierce and the victory hard-won, you decided to leave and focus on your current priorities.
<br><br>
<<bestiarycheck "creaturecheck" "$enemystat.name" "victory">>
<<endingquestcheck "victory">>
<<else>>
<<creaturecheck $enemystat.name "finaltext">>
<</if>>
<<set $playerleave to false>><<widget "creaturecheck">>
<<switch $args[0]>>
<<case "Werewolf">>
<<if $args[1] is "reply">>
<<werewolfreply $combat.intention $args[2]>>
<<elseif $args[1] is "statbar">>
<<werewolfstatbar>>
<<elseif $args[1] is "finaltext">>
<<werewolffinal $combat.intention>>
<<elseif $args[1] is "drop">>
<<werewolfdrop>>
<<elseif $args[1] is "bestiary">>
<<werewolfbestiary>>
<</if>>
<<case "Slime">>
<<if $args[1] is "reply">>
<<slimereply $combat.intention $args[2]>>
<<elseif $args[1] is "statbar">>
<<slimestatbar>>
<<elseif $args[1] is "finaltext">>
<<slimefinal $combat.intention>>
<<elseif $args[1] is "drop">>
<<slimedrop>>
<<elseif $args[1] is "bestiary">>
<<slimebestiary>>
<</if>>
<<case "Mercenary">>
<<if $args[1] is "reply">>
<<mercenaryreply $combat.intention $args[2]>>
<<elseif $args[1] is "statbar">>
<<mercenarystatbar>>
<<elseif $args[1] is "finaltext">>
<<mercenaryfinal $combat.intention>>
<<elseif $args[1] is "drop">>
<<mercenarydrop>>
<<elseif $args[1] is "bestiary">>
<<mercenarybestiary>>
<</if>>
<<case "Bandit">>
<<if $args[1] is "reply">>
<<banditreply $combat.intention $args[2]>>
<<elseif $args[1] is "statbar">>
<<banditstatbar>>
<<elseif $args[1] is "finaltext">>
<<banditfinal $combat.intention>>
<<elseif $args[1] is "drop">>
<<banditdrop>>
<<elseif $args[1] is "bestiary">>
<<banditbestiary>>
<</if>>
<<case "Dragon">>
<<if $args[1] is "reply">>
<<dragonreply $combat.intention $args[2]>>
<<elseif $args[1] is "statbar">>
<<dragonstatbar>>
<<elseif $args[1] is "finaltext">>
<<dragonfinal $combat.intention>>
<<elseif $args[1] is "drop">>
<<dragondrop>>
<<elseif $args[1] is "bestiary">>
<<dragonbestiary>>
<</if>>
<<case "Mercenary Veteran">>
<<if $args[1] is "reply">>
<<banditcreply $combat.intention $args[2]>>
<<elseif $args[1] is "statbar">>
<<banditcstatbar>>
<<elseif $args[1] is "finaltext">>
<<banditcfinal $combat.intention>>
<<elseif $args[1] is "drop">>
<<banditcdrop>>
<<elseif $args[1] is "bestiary">>
<<banditcbestiary>>
<</if>>
<<case "Cult Leader">>
<<if $args[1] is "reply">>
<<cultistreply $combat.intention $args[2]>>
<<elseif $args[1] is "statbar">>
<<cultiststatbar>>
<<elseif $args[1] is "finaltext">>
<<cultistfinal $combat.intention>>
<<elseif $args[1] is "drop">>
<<cultistdrop>>
<<elseif $args[1] is "bestiary">>
<<cultistbestiary>>
<</if>>
<<case "Arthemis">>
<<if $args[1] is "reply">>
<<arthemisreply $combat.intention $args[2]>>
<<elseif $args[1] is "statbar">>
<<arthemisstatbar>>
<<elseif $args[1] is "finaltext">>
<<arthemisfinal $combat.intention>>
<<elseif $args[1] is "drop">>
<<arthemisdrop>>
<<elseif $args[1] is "bestiary">>
<<arthemisbestiary>>
<</if>>
<<case "The Ember Prince">>
<<if $args[1] is "reply">>
<<emberreply $combat.intention $args[2]>>
<<elseif $args[1] is "statbar">>
<<emberstatbar>>
<<elseif $args[1] is "finaltext">>
<<emberfinal $combat.intention>>
<<elseif $args[1] is "drop">>
<<emberdrop>>
<<elseif $args[1] is "bestiary">>
<<arthemisbestiary>>
<</if>>
<<case "Emperor of Dun'kal">>
<<if $args[1] is "reply">>
<<godreply $combat.intention $args[2]>>
<<elseif $args[1] is "statbar">>
<<godstatbar>>
<<elseif $args[1] is "finaltext">>
<<godfinal $combat.intention>>
<<elseif $args[1] is "drop">>
<<goddrop>>
<<elseif $args[1] is "bestiary">>
<<godbestiary>>
<</if>>
<</switch>>
<</widget>><<widget "classabilities">>
<<if $playerstat.class is "Fighter">>
<<set $playerability.attack[0] to {
name: "Double Strike",
times: [2, 2],
type: "attack",
effect: "damage",
value: 1.4,
level: 1
}>>
<<elseif $playerstat.class is "Wizard">>
<<set $playerability.attack[0] to {
name: "Focus Blast",
times: [2, 2],
type: "attack",
effect: "damage",
value: 1.6,
level: 1
}>>
<<elseif $playerstat.class is "Rogue">>
<<set $playerability.attack[0] to {
name: "Precision Shot",
times: [2, 2],
type: "attack",
effect: "damage",
value: 1.6,
level: 1
}>>
<<elseif $playerstat.class is "Bard">>
<<set $playerability.attack[0] to {
name: "Irresistable Gaze",
times: [2, 2],
type: "debuff",
effect: "interest",
value: 20,
turns: 2,
level: 1
}>>
<</if>>
<<set $playerability.attack[1] to {
name: "Dancing Blades",
times: [2, 2],
type: "attack",
effect: "damage",
value: 2.2,
level: 5
}>>
<</widget>>
<<widget "classspells">>
<</widget>><<widget "levelup">>
<<set $playerstat.xp.curxp += $args[0]>>
<<if $playerstat.xp.curxp gte $playerstat.xp.nextlevel>>
<<if $playerstat.level < 10>>
<b><span style="color:goldenrod">*Level up!*</span></b> <br>
<span style="color:goldenrod">+5 hp.<br> +1 to all stats.</span>
<br><br>
<<set $playerstat.xp.curxp -= Object.assign($playerstat.xp.nextlevel)>>
<<set $playerstat.xp.nextlevel += 50>>
<<set $playerstat.level += 1>>
<<updatebar>>
<<set $playerstat.hp.maxhp += 5>>
<<set $playerstat.hp.curhp to $playerstat.hp.maxhp>>
<<set $playerstat.hp.classhp += 5>>
<<set $playerstat.stats.str += 1>>
<<set $playerstat.stats.int += 1>>
<<set $playerstat.stats.dex += 1>>
<<set $playerstat.stats.cha += 1>>
<<else>>
<span style="color:goldenrod">*Max Level Reached.*</span>
<br><br>
<</if>>
<</if>>
<</widget>><<widget "clearplayer">>
<<set $playerstat.class to "none">>
<<set $playerequipment.chest to "none">>
<<set $playerequipment.weapons to "none">>
<<set $playerequipment.bonus to "none">>
<<set $playerequipment.special to "none">>
<<set $backpack.name to "none">>
<<set $backpack.size to 0>>
<<set $backpack.content to []>>
<<set $playerability to {
innate: "none",
spell: ["none", "none", "none", "none"],
attack: ["none", "none"],
slots: {}
}>>
<<set $playerstat.hp.maxhp to 10>>
<<set $playerstat.hp.curhp to 10>>
<</widget>>
<<widget "giveitem">>
<<if $args[0] is "werewolfquest">>
<<if $playerstat.class is "Fighter">>
<<set $playerequipment.weapons to {
name: "Short Sword",
slotplace: "weapons",
type: "physical",
value1: 2,
value2: 5,
stat: "str",
valuestat: 5,
price: 2,
level: 1,
rarity: 0
}>>
<<elseif $playerstat.class is "Wizard">>
<<set $playerequipment.weapons to {
name: "Wooden Wand",
slotplace: "weapons",
type: "magical",
value1: 2,
value2: 4,
stat: "int",
valuestat: 5,
price: 4,
level: 1,
rarity: 0
}>>
<<elseif $playerstat.class is "Rogue">>
<<set $playerequipment.weapons to {
name: "Short Bow",
slotplace: "weapons",
type: "physical",
value1: 2,
value2: 4,
stat: "dex",
valuestat: 5,
price: 2,
level: 1,
rarity: 0
}>>
<<elseif $playerstat.class is "Bard">>
<<set $playerequipment.weapons to {
name: "Small Whip",
slotplace: "weapons",
type: "physical",
value1: 1,
value2: 4,
stat: "cha",
valuestat: 5,
price: 2,
level: 1,
rarity: 0
}>>
<</if>>
<</if>>
<</widget>><span style="color:goldenrod">Days Travelling: $travel.days Day(s)
<br>
Current Road: $travel.name</span>
<br><br>
<<if $travel.direction isnot "Crossroad">>
<<explorationcheck "description">>
<br><br>
<<weatherdisplay>>
<br><br>
<span id="travelpassage">
<<directioncheck>>
</span>
<<else>>
<<explorationcheck "description">>
<</if>><<widget "explorationcheck">>
<<switch $travel.region>>
<<case "Whitefang">>
<<switch $travel.name>>
<<case "Golden Fields Pass">>
<<if $args[0] is "description">>
<<goldenfieldstable "description">>
<<elseif $args[0] is "encounter">>
<<goldenfieldstable "encounter">>
<<elseif $args[0] is "travel">>
<<goldenfieldstable "travel" $args[1] $args[2]>>
<</if>>
<<case "Gravel Trail">>
<<if $args[0] is "description">>
<<graveltrailtable "description">>
<<elseif $args[0] is "encounter">>
<<graveltrailtable "encounter">>
<<elseif $args[0] is "travel">>
<<graveltrailtable "travel" $args[1] $args[2]>>
<</if>>
<</switch>>
<</switch>>
<</widget>>
<<widget "directioncheck">>
<<switch $travel.direction>>
<<case "East">>
<<button 'West - <span style="color:red">Return</span>'>>
<<set $travel.days += 1>>
<<set $dice to random(1,100)>>
<<set $travel.direction to "West">>
<<explorationcheck "travel">>
<<replace "#travelpassage">>
<span style="color:goldenrod">You are going $travel.direction</span>
<br>
<span style="color:goldenrod">Rolling Random Event (1d100): $dice</span>
<br><br>
<<explorationcheck "encounter">>
<</replace>>
<</button>>
<<button 'East - <span style="color:lime">Depart</span>'>>
<<set $travel.days += 1>>
<<set $dice to random(1,100)>>
<<set $travel.direction to "East">>
<<explorationcheck "travel">>
<<replace "#travelpassage">>
<span style="color:goldenrod">You are going $travel.direction</span>
<br>
<span style="color:goldenrod">Rolling Random Event (1d100): $dice</span>
<br><br>
<<explorationcheck "encounter">>
<</replace>>
<</button>>
<<case "West">>
<<button 'West - <span style="color:lime">Depart</span>'>>
<<set $travel.days += 1>>
<<set $dice to random(1,100)>>
<<set $travel.direction to "West">>
<<explorationcheck "travel">>
<<replace "#travelpassage">>
<span style="color:goldenrod">You are going $travel.direction</span>
<br>
<span style="color:goldenrod">Rolling Random Event (1d100): $dice</span>
<br><br>
<<explorationcheck "encounter">>
<</replace>>
<</button>>
<<button 'East - <span style="color:red">Return</span>'>>
<<set $travel.days += 1>>
<<set $dice to random(1,100)>>
<<set $travel.direction to "East">>
<<explorationcheck "travel">>
<<replace "#travelpassage">>
<span style="color:goldenrod">You are going $travel.direction</span>
<br>
<span style="color:goldenrod">Rolling Random Event (1d100): $dice</span>
<br><br>
<<explorationcheck "encounter">>
<</replace>>
<</button>>
<<case "North">>
<<button 'North - <span style="color:lime">Depart</span>'>>
<<set $travel.days += 1>>
<<set $dice to random(1,100)>>
<<set $travel.direction to "North">>
<<explorationcheck "travel">>
<<replace "#travelpassage">>
<span style="color:goldenrod">You are going $travel.direction</span>
<br>
<span style="color:goldenrod">Rolling Random Event (1d100): $dice</span>
<br><br>
<<explorationcheck "encounter">>
<</replace>>
<</button>>
<<button 'South - <span style="color:red">Return</span>'>>
<<set $travel.days += 1>>
<<set $dice to random(1,100)>>
<<set $travel.direction to "South">>
<<explorationcheck "travel">>
<<replace "#travelpassage">>
<span style="color:goldenrod">You are going $travel.direction</span>
<br>
<span style="color:goldenrod">Rolling Random Event (1d100): $dice</span>
<br><br>
<<explorationcheck "encounter">>
<</replace>>
<</button>>
<<case "South">>
<<button 'North - <span style="color:red">Return</span>'>>
<<set $travel.days += 1>>
<<set $dice to random(1,100)>>
<<set $travel.direction to "North">>
<<explorationcheck "travel">>
<<replace "#travelpassage">>
<span style="color:goldenrod">You are going $travel.direction</span>
<br>
<span style="color:goldenrod">Rolling Random Event (1d100): $dice</span>
<br><br>
<<explorationcheck "encounter">>
<</replace>>
<</button>>
<<button 'South - <span style="color:lime">Depart</span>'>>
<<set $travel.days += 1>>
<<set $dice to random(1,100)>>
<<set $travel.direction to "South">>
<<explorationcheck "travel">>
<<replace "#travelpassage">>
<span style="color:goldenrod">You are going $travel.direction</span>
<br>
<span style="color:goldenrod">Rolling Random Event (1d100): $dice</span>
<br><br>
<<explorationcheck "encounter">>
<</replace>>
<</button>>
<</switch>>
<</widget>>
<<widget "travelhpcalculator">>
<<if $args[0] is "positive">>
<<set $playerstat.hp.curhp += $args[1]>>
<<if $playerstat.hp.curhp gt $playerstat.hp.maxhp>>
<<set $playerstat.hp.curhp to Object.assign($playerstat.hp.maxhp)>>
<</if>>
<<elseif $args[0] is "negative">>
<<set $playerstat.hp.curhp -= $args[1]>>
<<if $playerstat.hp.curhp lte 0>>
<<set $playerstat.hp.curhp to 0>>
<<set $playerstat.hp.curhp += $args[1]>>
<</if>>
<<elseif $args[0] is "neutral">>
<</if>>
<</widget>> - <span style="color:Moccasin">I’m sure I’d be better off if I’d stayed in the bar drinking, instead of going out adventuring with you.</span> - You mutter, frustration lacing your voice as you hobble to your feet. - <span style="color:Moccasin">I’d be in a better place by now.</span>
 - <span style="color:Crimson">I know, I know…</span> - She says slowly, guilt clouding her eyes. - <span style="color:Crimson">It’s kinda my fault we’re here... But listen, I have a plan to get us out, trust me.</span>
 - <span style="color:moccasin">A plan?</span> - You ask, curious.
 Just as she opens her mouth to reply, a creature suddenly appears in your cell’s window. It looks like a rodent, its beady eyes gleaming in the dim light. You both watch, intrigued by the strange creature. However, you needed more time to think about what to do, and whether or not you wanted to follow her plan.
<<button [[I will take a look around.|mainjail]]>><</button>> - <span style="color:Moccasin">Not that I had high expectations for a prison, but at least I’m stuck in here with you.</span> - You reply, winking at her with a devious smile.
 - <span style="color:Crimson">You just woke up and you're already being a weirdo?</span> - She says giggling. - <span style="color:Crimson">Well, I have a plan to get us out of here.</span>
 - <span style="color:moccasin">A plan?</span> - You ask, curious.
 Just as she opens her mouth to reply, a creature suddenly appears in your cell’s window. It looks like a rodent, its beady eyes gleaming in the dim light. You both watch, intrigued by the strange creature. However, you needed more time to think about what to do, and whether or not you wanted to follow her plan.
<<button [[I will take a look around.|mainjail]]>><</button>><center><h1><u>Stone Dungeon</u></h1></center>
 You're in a cold, stone-walled cell with two beds. The flickering torches and a small hole in the wall provide the only light, through which you spot a small rodent scurrying by. Katherine leans against one of the walls, her expression distant. A plate of unappetizing food sits by the iron door, waiting for you.
 You get a better look at the creature in the prison window, seemingly a squirrel, staring at both of you with great interest.
<<if not hasVisited("squirreljailr3")>><<button [[Talk to the squirrel.|startsquirreljail]]>><</button>><<elseif hasVisited("squirreljailr3")>><<button [[Talk to the squirrel.|squirreljailr4]]>><</button>><</if>>
<<button [[Talk to Katherine.|startkatherinejail]]>><</button>>
<<nobr>>
<<if not hasVisited("startguardtease")>>
<<button [[Look Around.|startsearchjail]]>><</button>>
<<else>>
<</if>>
<</nobr>>
<<nobr>>
<<if not hasVisited("startjokejail")>>
<<button [[Taste the food.|startjokejail]]>><</button>>
<<elseif hasVisited("startjokejail")>>
<<button "I don't want to eat that food.">><</button>>
<</if>>
<</nobr>> - <span style="color:Coral">Well, well, well! Looks like you’re both in trouble!</span> - A high-pitched voice rings out from the window at the far end of the cell.
 You turn to see a squirrel wearing a mask and leather clothes, grinning as he dangles his legs through the bars. Katherine doesn't trust him and immediately springs to her feet.
 - <span style="color:Crimson">We’ve got enough problems already. Get your dirty paws away!</span> - She growls, her expression fierce, even intimidating to you. The bandit just laughs, swinging his legs carelessly.
<<button [[Who are you?|squirreljailr1]]>><</button>>
<<button [[What do you want.|squirreljailr2]]>><</button>> Katherine glanced at you as you approached, her eyes weary.
 - <span style="color:Crimson">So, have you decided to follow my plan?</span>
<<nobr>><<if not hasVisited("startkatherinejailr1")>><<button [[We were arrested because of an orb, what’s so special about it?|startkatherinejailr1]]>><</button>><<else>><</if>><</nobr>>
<<if not hasVisited("startkatherinejailr2")>><<button [[What is Your Plan?|startkatherinejailr2]]>><</button>><<else>><<button [[I don't have many choices anyway, let's follow your plan.|startkatherinejailr4]]>><<set $questtracker.currentquest.part to "squirrel">><<set $questtracker.mainquest.part to "squirrel">><</button>><</if>>
<<button [[I need more time to think. (Return)|mainjail]]>><</button>> You paced back and forth in the cell, the tigress watching you closely. You wondered what the best way out was. You paused, glancing at Katherine, then at the window where the rodent was still watching you, and finally at the prison bars. Down the corridor, you spotted a lone guard keeping watch. He seemed to be the only one around.
 Maybe you hadn’t fully investigated the cell. Was there something that could help you escape? A sword? A hidden passage? Or were you simply grasping at straws?
 All the possibilities seemed far-fetched, but who cared? You were already imprisoned. Any idea was worth considering.
<<button [[Investigate the Cell Again.|startsearchjailr1]]>><</button>>
<<button [[Talk to the Guard.|starttalkguard]]>><</button>>
<<button [[I'll Think of something else. (Return)|mainjail]]>><</button>> You glanced down at your feet, where a metal dish with a white plate on top sat right in front of your paws. On it, a gray, unappetizing pile of goop slowly spread out at the edges. <span style="color:Moccasin">"How bad can it be?"</span>
 Reluctantly, you picked up a small spoon and scooped a piece of the dubious meal to taste. It was flavorless, yet somehow still revolting. You set the spoon back on the tray, your dislike for it clear.
<<button [[Leave the food on the plate.|mainjail]]>><</button>><h3>Contributors</h3>\
A special thanks to Ichthyoptera for his invaluable help in proofreading a part of the game's story. Be sure to check out his amazing work: https://ichthyoptera.itch.io/
Thank you to Leo for writing some encounters, including the werewolf in the underground.
<b>A huge thank you to our incredible patrons for their generous support! Your contributions mean the world to us and help make everything possible!</b>
Niero
NPC
Bored
LilLots
Isaiah Williams
Almorra
Kitso
Genpai
Malph
⭐️KotsuchiKat⭐️
Mofftender
Daniele mauro
Tezral
Rodrigo A
Zyro Griffe-Azur
ThatThirdFox
AzureSylveon
Kayin Humphrey
Cookieville
DivineSneeze501
YK
Day Good
Adam Gill
Bando
thatoneguyatthebaryouknow
Joshua Smith
Lunix33
로 모
Cody
Remington Lindt
ありた ありた
Alturios
Lilly Montana
TiArN
TheSANJohn
The Bright Cube
Just Xander
EDTAS
Aidan Ross
samuel Banquez
Bob the gamer
Jonathan Thall
raymousemundo
Kojimichi
SharkBoi
Berry Blue
hackencraft
Nem Nem
Zeero
Patrick Nötzel
yeetusmksceetus
Slypask
Salad
Sol
bobert~
DG
Dakota
celestialkitsune
<center><<button [[Fanarts|creditsfanarts]]>><</button>>
<<button [[Return|start]]>><</button>></center> - <span style="color:Coral">Don't worry, I'm just a friend. I'm here to help you.</span> - He grins as he speaks.
 You’re skeptical. Did he really want to help? And why would he?
 - <span style="color:Coral">You two are so boring… </span> - His voice turns slightly annoyed, but his mischievous grin quickly returns. - <span style="color:Coral">Well, maybe I can help you escape this little rocky box. I know where to get the keys to set you free.</span>
<<button [[What do you want.|squirreljailr2]]>><</button>>
 - <span style="color:Coral">Oh, what do I want?</span> - He chuckles, looking at you lustfully. - <span style="color:Coral">You know, it’s a slow night, and maybe I’m a bit bored… Perhaps I can help you both get out of this cold, terrible place</span> - He says with a sarcastic tone and swirling his hand in the air.
 You look back at him, crossing your arms while he insists on keeping that ironic smile. He looks almost sadistic to you as he giggles at your situation. - <span style="color:Moccasin">And you surely will want something in return, won't you?</span> - You angrily reply, just waiting for what he has to say. You already know where this is going, especially knowing the little creature.
 - <span style="color:Coral">I just want to bring some color to this monotone life! Ain’t that obvious? What about this little raccoon amuse me? A small price to pay for freedom~</span> - He says, winking at you.
 It’s hard to believe. This little rodent really wants <i>that</i> in return? What exactly does he want to do to you? From the way he looks at you, he’s obviously interested in your body. You see Katherine smile on the other side of the cell. Before you can say anything, she quickly accepts the offer on your behalf.
 - <span style="color:Crimson">You wanted to get out of here didn't you? Looks like you just got your ticket.</span> - She says jokingly and laughing. She is lying against the wall, waiting to see what happens and making the situation even worse than what it already is for you.
<<button [[Help his ‘Boredom’ in Return of the Keys.|squirreljailboredom]]>><</button>>
<<button [[What a Tasteless Joke.|squirreljailr3]]>><</button>> The squirrel bursts into laughter, nearly losing his balance on the window ledge as he revels in your expression of disbelief. He pauses, placing a tiny finger under his chin, pretending to ponder another solution.
 - <span style="color:Coral">You're lucky I'm in a good mood today.</span> - He says with a sly grin, his mischievous nature shining through. - <span style="color:Coral">I can help you out through the window, but you'll owe me a favor later. It's this or the first offer... So, what's it going to be?</span>
 You pause, weighing your options carefully. The squirrel waits outside, tapping his foot against the windowsill, arms crossed and impatience written all over his face.
<<button [[Help his ‘Boredom’ in Return of the Keys.|squirreljailboredom]]>><</button>>
<<button [[Owe Him a Favor and Leave Through the Window.|squirreljailwindow]]>><</button>>
<<button [[Let me Think More About it. (Return)|mainjail]]>><</button>> You look back, blankly staring at the iron bars and lock. Surrounded by the cold stones you feel that this will be the easiest way out of this place, or at least you hope so. You glance at the tigress, then again at the pervert rodent. Taking a deep breath you turn to the smaller creature.
 - <span style="color:Moccasin">Fine, I'll take the keys.</span> - You are determined to leave this place.
 Katherine jumps, life coming back into her eyes as the thief presses himself against the bars, licking his lips. You pray that whatever the rodent wants you to do won’t be too embarrassing.
 - <span style="color:Coral">You can start by taking off your clothes. You won’t need them, trust me. It will surely be better than these old rags you’re using.</span> - He clearly has a lustful smile on his face. You can see the squirrel starting to take off the few clothes he was wearing as well.
 With the other two staring, you shrug it off and begin taking your ripped shirt off. It’s not that hard since it’s already falling apart. You blush as you get completely naked, the seconds seem to take ages to pass as you feel the cold breeze in your fur. Looking out the window you can see the squirrel completely naked with its sheath and exposed balls, which were quite large for its size.
<center><img src="https://github.com/twizzlrs/trashhero2image/blob/master/sprites/gameimages/squirrel.png?raw=true" style="width:66%;"></center>
 - <span style="color:Coral">Not Bad…</span> - He mutters teasingly with his high-pitched voice, rubbing his fingers around his own sheath.
<<button [[Continue.|squirreljailboredsub]]>><<set $playerstat.lust.curlust to 40>><</button>> Escaping through the window with the thief seems like the simplest way out. You won’t need to please him, and whatever he asks of you later might not be that bad, right?
 - <span style="color:Moccasin">We'll go out the window then.</span> - You say with conviction, catching a sly grin from the rodent. Despite the absurdity of the situation, a surge of excitement rushes through you—it’s beginning to feel like one of those daring prison breaks from the tales. Of course, none of those stories featured a mischievous squirrel leading the way.
 - <span style="color:Coral">Wait, I'll deal with the bars tonight.</span> - The bandit says before leaping into the darkness below. Despite the situation, a surprising sense of optimism lingers in you. Katherine, however, casts a skeptical glance your way.
 The hours crawl by as you wait, struggling to fall asleep. You can't stop thinking about how the squirrel plans to remove those bars and what kind of scheme he might have in mind. It doesn’t seem like an easy task, but his confidence before leaving gives you a glimmer of hope.
<<button [[I hope he doesn’t leave me here...|squirreljailwindowescape]]>><<set $questtracker.currentquest.part to "squirrel">><<set $questtracker.mainquest.part to "squirrel">><</button>> You feel a bit shy with him looking at you like that, glancing at your waist and thighs, but at the same time you try to present yourself, anything to get out of that prison. You can feel your cheeks burning red.
 - <span style="color:Coral">So, how about being a good boy and getting closer to the window?~</span> - He beckons you with his fingers.
 Something about the whole situation was also turning you on. You approach the window and stick your snout between the cold bars, pressing against his belly. He starts running his fingers across your cheeks, whispering in your ears.
 - <span style="color:Coral">You are a submissive lil raccoon, aren’t you?</span> - He teases as he slowly lowers your snout towards his crotch, pressing the tip of his member against your lips.
 You open your mouth, letting his tip sometimes slide into your maw, teasing it with your tongue.
<<button [[Suck his tip.|squirreljailboredsubr2]]>><<set $playerstat.lust.curlust to 80>><</button>>
<<button [[Suck his balls.|squirreljailboredsubr1]]>><<set $playerstat.lust.curlust to 60>><</button>>>- <span style="color:Coral">Oh, so you are back already?</span> - The devious creature was still by the window, with pre dripping from his sheath. - <span style="color:Coral">Are you ready to please me, or you want to escape through the window?</span>
<<button [[Help his ‘Boredom’ in Return of the Keys.|squirreljailboredom]]>><</button>>
<<button [[Owe Him a Favor and Leave Through the Window.|squirreljailwindow]]>><</button>>
<<button [[Let me Think More About it. (Return)|mainjail]]>><</button>> The squirrel moves you down, rubbing your snout against his huge balls, forcing you to take in his scent. You can’t resist opening your mouth and licking around it to provoke him, closing your eyes shyly. Above you, he smiles lustfully, his cock pulsating above your head.
 - <span style="color:Coral">So, you're really into worshipping strangers, huh?</span> - You can feel his claws digging into your fur. - <span style="color:Coral">You better lick them clean if you want to get out of here.</span>
 You can feel him slapping your cheeks, whispering how good of a boy you are as you suckle on his balls one by one. He masturbates fiercely, rubbing his throbbing cock against your face and leaking his pre all over you.
 You see his pleasured expression as you take a break, resting against his massive member with saliva dripping down his thighs. He looks down towards your eyes. - <span style="color:Coral">You are doing an amazing job.</span> - You blush for a moment, seeing him sit at the window as the wind blows through his fur, the steam of his breath fading away in the cold night.
 He places his paws over your face, smiling as he rubs his paw pads against your cheeks.
<<button [[Oral sex.|squirreljailboredsubr2]]>><<set $playerstat.lust.curlust to 80>><</button>> You hold his length with one hand, rubbing your tongue across the sheath of that perverted squirrel. You can hear him panting, holding your head with lust.
 It doesn’t take long for him to grab you by your ears and shove his cock inside your mouth. He tells you to swallow it all, with your muzzle pressing against the squirrel’s lap and his balls slapping on your lips.
 You feel his smooth cock sliding deep in and out of your mouth, as he moans, feeling your soft and warm throat.
 - <span style="color:Coral">Damn... you're really good at this, I bet you're loving this, little raccoon bitch~</span> - He says, clenching his claws on your ears, using your throat like a toy.
 Saliva drips from your mouth down to his balls and the taste of his pre cum fills your mouth.
 For a moment you wonder what Katherine is thinking, watching you sucking off an unknown squirrel in the window. It was somewhat humiliating for you to have a smaller creature using your mouth as a fleshlight—and the worst part is that you're enjoying it.
 You simply close your eyes and ignore your thoughts, all that you wanted was to please that devious little rodent. You move one of your hands down as you start to touch yourself, quite aroused by the squirrel using your mouth.
 The squirrel gives you a few more hard thrusts until he presses your nose firmly against his base, throbbing inside your throat as he starts filling your mouth, forcing you to swallow all that huge load.
 You do your best to swallow all of that as he holds you in place, pushing himself all the way against the bars. He holds you firmly in place until the very last drop, breathing heavily as some cum drips from your lips.
 - <span style="color:Coral">Damn... That was better than I thought.</span> - He finally pulls his member out of your mouth, squirting some of that liquid on your face. - <span style="color:Coral">What a great mouth you have.</span>
 - <span style="color:Moccasin">And what about my key?</span> - You ask, swallowing his load while licking your face clean.
 - <span style="color:Coral">Alright alright... I'll get you the key.</span> - He replies, in between breaths.
 He slaps his cock against your cheeks one last time, watching you clean yourself. Without any further delay, he disappears from the top of the railing with a leap.
<<button [[Wait for him to return.|squirreljailescapekey]]>><<set $playerstat.lust.curlust to 0>><</button>> Several hours pass, with the thief's load still running down your cheeks.
 - <span style="color:Crimson">I hope he keeps his word.</span> - Katherine mutters nervously.
 The minutes crawl by, and doubt creeps in—was the squirrel lying? As time drags on with no sign of him, you can't help but suspect the worst. You can't believe you made that damn bandit cum and he lied.
 Just as you start plotting a new escape, faint noises reach your ears. Squinting into the darkness, you spot the glint of orange fur and hear a familiar, irritating voice.
 - <span style="color:Coral">You have no idea what I went through for this!</span> - He pants, climbing the ledge with keys jingling in his hand. - <span style="color:Coral">I should charge double for this effort.</span> - He speaks confidently while showing them off.
 To your surprise, he really came through. Maybe he wasn’t as bad as you thought. You hurry to the window, barely hiding your excitement. He dangles the key just out of reach before yanking it away with a sly grin.
 - <span style="color:Coral">How about a kiss as a thank you?</span> - He teases, his mischievous smile growing wider.
 You approach your muzzle close to the bars and give his sheath a long kiss. It was weird how you didn't even know the bandit’s name, but you knew the taste of his seed.
 He hands you the key right after. - <span style="color:Coral">We'll see each other again someday, Allen.</span> - He then jumps out the window, immediately disappearing into the dark night.
<<button [[Open the Cell Door.|squirreljailescapekeyr1]]>><<set $questtracker.currentquest.part to "alone">><<set $questtracker.mainquest.part to "alone">><</button>><span style="color:gold">*Quest Updated*</span>
 Peering down the corridor, you strain to see any sign of the guard, but it seems clear. With Katherine close behind, you slide the key into the padlock, silently praying it works.
 To your relief, the key turns smoothly. That sly squirrel actually pulled through. Carefully, you push the cell door open, wincing at the loud creak. Thankfully, the corridor remains silent. You step out, freeing yourself and Katherine.
 Moments later, you’re outside, the cool night breeze brushing against your face. The freedom feels exhilarating. Katherine looks at you with a mix of joy and lingering guilt—she knows the hardest part is yet to come: explaining everything to her father.
<<button [[Escape from prison with Katherine and head to town.|katherinecitystart]]>><</button>><span style="color:gold">*Quest Updated*</span>
 - <span style="color:Coral">Hey, hey!</span> - A hushed voice whispered as something poked you in the belly, startling you awake.
 You blinked groggily, and there he was—the squirrel, crouched in front of you with a mischievous grin.
 Quickly, your gaze darted to the window. To your astonishment, the bars were gone, completely torn away as if they’d never been there.
 - <span style="color:Coral">Told you I’d come through.</span> - He said, crossing his arms with a self-satisfied smirk. - <span style="color:Coral">Now, ready to get out of here, or do you want to nap some more?</span>
 You and the tigress climbed out the window, though her large frame nearly got stuck in the process. With a lot of effort—and the squirrel’s occasional grumbling—you managed to help her squeeze through.
 Moments later, the three of you stood outside the dungeon. The streets were eerily quiet, bathed in the faint glow of the moon. You could hardly believe how smoothly the escape had gone as you moved further away from the looming castle walls.
 Despite your freedom, you knew the fight wasn’t over. You were determined to clear your name of the crimes you hadn’t committed, which meant staying in the city rather than running away.
 You glanced up at the starry sky, savoring the cool night air. You were free again—but with that freedom came uncertainty. What would you do now?
<<button [[Meet with Katherine and the Thief.|squirreljailwindowescaper1]]>><</button>> The three of you walked together, gathered around a small crossway at the edge of the town.
 - <span style="color:Coral">Not bad for a little midnight adventure, huh?</span> - The squirrel said with a cocky grin, brushing dust off his fur. - <span style="color:Coral">Well, I kept my word. Now it's your turn to keep yours.</span>
 - <span style="color:Crimson">Your deal is with the raccoon, not me.</span> - Katherine said, her voice firm as she turned towards the city. - <span style="color:Crimson">I’m going to speak with the king about the lies that landed us in jail.</span> - She gave you a brief, reassuring look, but you knew you had to let her go. She was determined to clear both your names.
 With Katherine walking away, you were left with no choice but to fulfill your side of the deal. You hoped whatever the squirrel wanted wasn’t too bad. You turned to follow him, the uncertainty of what awaited you ahead weighing on your mind.
<<nobr>>
<<button [[Follow the Squirrel.|squirreljailwindowescaper2]]>>
<<set $playerequipment.weapons to {
name: "Tiny Dagger",
slotplace: "weapons",
type: "physical",
value1: 1,
value2: 2,
stat: "dex",
valuestat: 3,
price: 2,
level: 0,
rarity: 0
}>>
<</button>>
<</nobr>> - <span style="color:Coral">Come on, raccoon, we have a robbery to do.</span> - He said, walking ahead while you lagged behind, still processing what he’d just said.
  <span style="color:moccasin">"A robbery!?"</span> You couldn’t believe it. You’d just escaped jail, and now he was asking you to steal? Who even were you supposed to rob? You didn’t like where this was going at all.
 Despite your reservations, you followed him through the winding streets of Whitefang, unsure of what you’d gotten yourself into. The area grew wealthier the further you walked—noble houses surrounded by lush gardens, everything calm and quiet. You couldn’t help but pray you wouldn’t end up back in jail.
 The squirrel gripped a small dagger in one hand, holding something out to you with the other. The object was so tiny in your palm it almost felt like a trinket, not a weapon at all.
<center><span style="color:gold">*Tiny Dagger added to your Inventory!*</span></center>
 - <span style="color:Coral">This place is filled with aristocrats; there must be many riches inside.</span> - He said, his confidence unwavering as he eyed a house.
 - <span style="color:Coral">Go around to the back, and I’ll approach from the front to pick the lock. There’s an open window back there, so it’ll be easy for you.</span> - He whispered, leaving you with doubts about how this situation would unfold.
<<button [[It's too late now.|squirrelarthemisrobbery]]>><</button>> As you crouched behind neatly trimmed bushes, the beauty of the surroundings almost made you forget why you were here. The peaceful atmosphere, with the distant chirping of crickets and the soft glow of the moon, had a calming effect. It felt like a place you could stay forever, forgetting the world beyond.
 You found the entrance quickly, silently sliding open the window with ease. The sight of the peacefully sleeping figure inside startled you for a moment, but you remained calm, doing your best to steady your shaking hands.
 <span style="color:moccasin">"Let's get this over with."</span> You muttered quietly, trying to convince yourself this would be a simple task.
 But as tension gripped you, a bead of sweat trickled down your forehead, nerves beginning to cloud your thoughts. In your anxious state, you misjudged your footing on the window frame, stumbling into the room with a loud thud. The sound of your clumsy entrance immediately woke the sleeping figure, and before you could react, the person shot upright, startled.
 The figure locked eyes with you, and you froze. A siamese cat, with bright blue eyes, stared back at you in surprise. Recognition hit you like a cold wave, and you instantly realized who is he. Every instinct screamed for you to flee, but you were paralyzed by the weight of the moment.
<center><img src="https://github.com/twizzlrs/trashhero2image/blob/master/sprites/gameimages/arthemis.png?raw=true" style="width:66%;"></center>
 - <span style="color:SlateBlue">You... What was your name again?</span> - The feline replies calmly. - <span style="color:SlateBlue">Well, whatever, are you back for more, raccoon? </span> - At the sound of his voice, any lingering doubts dissipated – it was indeed Arthemis. However a burning fury also consumed you. He had destroyed your life, yet he didn't even recall your name.
 A sinking feeling gripped your heart, descending down your body. Attempting to maintain control, you trembled in fear before him. His presence exuded an intimidating aura, an overwhelming power that momentarily overshadowed your initial motivations for revenge or the will to confront him.
 <span style="color:moccasin">"Out of all the houses, that damn squirrel had to choose his. And what is Arthemis doing in Whitefang after all!?"</span> Gripping the tiny dagger in your hand, however you were acutely aware this is useless.
<<button [[This can’t be.|squirrelarthemisrobberyr1]]>><</button>> <span style="color:Moccasin">"Why is he here?"</span> As far as you know, he should be far away in his domain, Small Paws. You then ignored your fear, and continued standing in front of him.
 - <span style="color:Moccasin">You stole from me, abused me and threw me in prison! And now you carry the orb capable of causing extinction for your selfish goals.</span> - A surge of courage emerges as you speak.
 - <span style="color:SlateBlue">Allen... I think I remembered your name.</span> - He responds without paying much attention to what you were saying. You can catch a glimpse of his claws shining from the candles around the room.
 You grit your teeth in anger, after everything you've been through, he doesn't feel an ounce of guilt, he doesn't even care about what you're saying. However It is hard not to notice his exposed sheath, but you do your best to not lose focus. <span style="color:Moccasin">"That damn pampered cat."</span>
 - <span style="color:SlateBlue">Now that you've woken me up, I'll give you a chance to entertain me.</span> - There must be a way to defeat him, right? Your thoughts raced as you hear his voice, and your heart pounded with fear.
<<button [[Try to attack him.|arthemishouserobberyr1]]>><</button>>
<<button [[Jump back off the window.|squirrelarthemisrobberyr2]]>><</button>> Everything was spiraling out of control, and you had no intention of staying another second. The tension was unbearable, and you knew you had to escape. As you waited for the right moment, a noise from another room distracted the siamese cat, giving you the opening you needed. Without hesitation, you jumped out the window, leaving the house—and everything else—behind.
 You didn’t look back. The deal with the squirrel was done, and you were done with it. No more debt, no more distractions. You'd fulfilled your part, and that was enough. The city’s skyline stretched before you, and with each step, you felt a weight lifting off your shoulders. Finally, you were free again.
<<button [[What have I done.|whitefangafterjail]]>><</button>> You decide it's better to end this once and for all. You leap towards him, attempting a direct attack. After all, he was much smaller than you, and he wasn't invincible. As you advance, trying to convince yourself, you notice him sitting in the same spot, seemingly indifferent.
 When you are mere inches away from striking him with your tiny dagger, he raises one hand. His fingers glow and your body becomes completely still. Then, he moves his hand downward, and your body is thrown against the floor.
 - <span style="color:SlateBlue">It's not even fun.</span> - You hear him, then he suddenly places his sharp claw under your chin, looking deep inside your eyes. The feline stood still, twitching his ears while his ultramarine eyes gleamed in the low light environment.
 - <span style="color:SlateBlue">You have no chance, raccoon. </span> - You can hear him saying, looking down at you with a dismissive glance. - <span style="color:SlateBlue">At least you're a fun toy.</span> The last sentence surprises you. Does he see you as a toy?
<<button [[Try to run away.|squirrelarthemisrobberyr2]]>><</button>>
<<button [[Keep trying to fight him.|arthemis-keeptrying]]>><</button>>
<<button [[Surrender.|arthemishouse-surrender]]>><</button>> You walked alone through the quiet streets, the full moon casting its light on your back as fatigue weighed heavily on you. Your mind barely processed the chaos of what had just happened, but at least now you could find a place to rest. The city was still, save for the icy breeze that cut through your prisoner's clothes, offering little protection. The only sound was your footsteps echoing off the empty streets.
 Suddenly, a flurry of papers swept towards you from a nearby public billboard. They all seemed to be the same, each bearing the word "Wanted" alongside a drawing of a creature you couldn’t quite recognize.
 Before you could grab one, a deafening howl pierced the night. You looked up, just in time to see a monstrous figure on the roof above. Its sharp teeth gleamed in the moonlight, and its claws shredded the hay roof as it stalked through the night as you can finally see the monster—A Werewolf.
 It locked eyes with you for a moment, then vanished into the shadows with a leap that left you frozen in place. The creature was clearly a threat to the town, and from the looks of it, the town was eager to rid itself of this menace. You didn’t know why the beast was loose in the streets, but one thing was certain: the bounty on its head would pay well.
 For now, though, all you could think about was finding a place to sleep with the few coins still in your pocket. Tomorrow, the hunt would begin.
<<nobr>>
<<button [[Rest by the Tavern.|tavernstart]]>>
<</button>>
<</nobr>>
 - <span style="color:Crimson">It’s hard to say…</span> - Katherine leaned against the wall, crossing her legs as she looked back at you. - <span style="color:Crimson">I was patrolling the city on a cold night, the full moon overhead. I had just started my shift and was exhausted when I overheard some nobles talking about a powerful item—one that could change reality.</span>
 She chuckled, as if doubting the orb's true power. The moonlight illuminated her fur.
 - <span style="color:Crimson">I was tired of being just a guard. I only got that position after the king found out I was his bastard child… </span> - Her voice softened. - <span style="color:Crimson">I wanted more. When I heard about the orb, it seemed like the perfect chance to change my life. But now I know it was a terrible idea. </span>
<<button [[I see.|startkatherinejail]]>><</button>> - <span style="color:Crimson">I have royal blood… or I almost have one.</span> - The room went silent for a few seconds. You kinda didn’t know what to say in return. - <span style="color:Crimson">When we get out of here, I will make sure to spread the word about what happened. It's only a matter of time before Arthemis gets what he deserves. And you will be set free too, of course.</span>
<<button [[So you are a bastard child?|startkatherinejailr3]]>><</button>>
<<button [[So we are just going to wait here?|startkatherinejailr5]]>><</button>> - <span style="color:Crimson">If you’d rather see it that way, yes, my plan is to wait here until someone from the royal family comes to pick us up.</span> - She said lying on the bed looking at the ceiling, she didn’t seem to be worried at all. - <span style="color:Crimson">As much as it doesn't seem like a great plan, I'm sure it's our best chance of getting us out of here without getting screwed.</span>
 Maybe It was true, but just waiting for someone didn't seem like the best choice for you, would they even believe her? She said it was the safest option, but maybe you could figure something out.
<<button [[I don't have many choices anyway, let's follow your plan.|startkatherinejailr4]]>><</button>>
<<button [[Let me Think More About it. (Return)|mainjail]]>><</button>> - <span style="color:Crimson">Finally making the right decision! Don't worry, it will end well.</span> - She said with a laugh. You could only hope the plan was sound—or at least that it wouldn’t waste more of your time in this cell.
 Days crawled by, cold and endless, each one blending into the next. The bland, kibble-like food became tolerable, though far from enjoyable. Oddly, she remained calm—too calm for someone awaiting a sentence.
 On a gray afternoon, restless and desperate, you killed time with exercise, unable to bear the waiting any longer. Later that day, the sound of approaching footsteps stirred you. Peering through the bars, you spotted guards clad in royal colors—luxurious persian blue trimmed with gold.
 - <span style="color:Crimson">They're here.</span> - The tigress stood and stretched, walking to the cell door. - <span style="color:Crimson">Royal guards. Took them long enough, but the delay will pay off. They’ll get us out.</span>
<<nobr>>
<<button [[Continue.|startkatherineescaper1]]>>
<<set $questtracker.currentquest.part to "castle">><<set $questtracker.mainquest.part to "castle">>
<<set $playerequipment.chest to {
name: "Simple Clothes",
slotplace: "chest",
type: "armor",
value1: 2,
value2: 0,
stat: "str",
valuestat: 3,
price: 1,
level: 0,
rarity: 0
}>>
<</button>>
<</nobr>><span style="color:gold">*Quest Updated*</span>
<span style="color:Lime">*$playerequipment.chest.name added to character.*</span>
 It wasn’t long before you left the dreary prison behind and arrived at a place of stunning luxury. However, as your time in the palace stretched on, Katherine began to push the limits of your goodwill. Her endless requests made you feel less like a guest and more like a servant, and your patience was wearing thin.
<<button [[Trust her.|startkatherineslaver2]]>><</button>>
<<button [[Confront her.|startkatherinesconfrontr1]]>><</button>> Several days went by and you were getting used to it. Being Katherine’s servant was just becoming another routine, at least life was better than you had outside, free food and good clothes, not something you were used to before. It sure was tiring, but at the same time seemed to be worth the effort.
<<button [[The day has come.|kingstartr1]]>><</button>> A strange figure lingered by the door after Katherine left. A girl who had likely been eavesdropping on the conversation. Frustrated, you sat on the bed as she slowly approached.
 - <span style="color:LightSkyBlue">Don’t worry, she’ll be fine. We’re used to her being like this.</span> - The girl’s voice was soft, her attempt to comfort you sincere as she stood beside you. - <span style="color:LightSkyBlue">I'm Ada.</span> - She finally says.
 She was a stunning lynx, and judging by her regal demeanor, you guessed she might be the king’s daughter. Caught off guard, you felt her gentle touch as she ran her fingers through your hair.
 - <span style="color:LightSkyBlue">You’re quite interesting, Allen. Come with me.</span> - She waited by the door, looking back at you with a soft smile.
<<button [[Follow Ada. (Straight Content Ahead)|adastartr2]]>><</button>>
<<button [[Ignore Her.|startkatherineslaver2]]>><</button>> - <span style="color:Crimson">Do you need me to say that again?!</span> - She was visibly angry, closing her fist. - <span style="color:Crimson">Even though I don’t like to talk about it… Yes, it is true. For some reason I don’t mind telling you that, guess I spent too much time together with this dumb raccoon.</span> - You two ended up laughing, she was still a bit arrogant as ever, but the two of you were getting along.
<<button [[So we are just going to wait here?|startkatherinejailr5]]>><</button>> You watched the guard in the corridor, noticing he seemed tired and inattentive, likely having been standing there for hours.
 Seizing the opportunity, you began searching the cell, feeling the walls, floor, and everything inside. At the window, you only saw the rodent staring back, so you quickly avoided eye contact, sensing it would only cause more trouble.
 You lay down and peeked under the bed where the tigress sat, finding old pieces of steel. She stretched out and yawned, resting her legs against your back.
 - <span style="color:Crimson">Wow, great job.</span> - She said sarcastically. - <span style="color:Crimson">At this rate, we'll be out of here in no time.</span>
 When you grabbed one of the rusty bars, you noticed it was slightly bent at the end but still strong. It looked like it could serve as an improvised crowbar. Convinced it could work, probably. If you're strong enough, you can use this to pry open the bars.
<<button [[Try to force the cell door open.|startsearchjailr2]]>><</button>>
<<button [[Give Up.|mainjail]]>><</button>> It didn’t hurt to try. There were no shift changes, and you could swear the guard was nearly dozing off, bored out of his mind. You picked up the piece of steel, eyeing the prison bars. Katherine whispered that it wasn’t the best idea, but for some reason, you liked antagonizing her and pressed on.
 You wedged the steel between the bars and pushed with all your strength. It didn’t move much, but you persisted, the steel slipping out a few times and clanging loudly against the door.
 The noise drew the guard’s attention. His footsteps echoed closer, and he shouted.
 - <span style="color:Royalblue">What are you two idiots doing!?</span> - You could hear his irritation growing as he neared the cell.
<<button [[Try to open faster.|startsearchjailr3]]>><</button>>
<<button [[Throw the crowbar at the guard.|startsearchjailr4]]>><</button>> You decided to give the bars one last try before the guard arrived, spreading your legs and putting all your strength into the piece of metal, hoping to pry them apart in time. The bars shifted a few inches, but it wasn’t enough. Looking up, you saw the Rottweiler glaring down at you.
 - <span style="color:Royalblue">What do you think you're doing? You plan to open the cell with that?</span> - He chuckled. - <span style="color:Royalblue">What a stupid plan.</span> - The large, silver-armored canine clearly resented being woken from his nap.
<<button [[Convince him to release you.|startguardtease]]>><</button>> The guard was close, you would never be able to pry the door without him taking your rusty bar away. Attacking him seemed the only option, that piece of steel should be enough. Surely if you struck the right way you could knock him unconscious and then grab the keys, it seemed like a great desperate plan.
 Without a second thought you hurl the piece of steel at that bigger canine standing there with all your force. However, you see the piece of steel slam against his chest armor and fall to the ground, definitely not what you expected it to happen.
 The guard witnesses your attempt to get free and bursts into laughter. It definitely didn’t go as planned, but at least the guard didn’t seem so mad now.
<<button [[Convince him to release you.|startguardtease]]>><</button>> You took a deep breath, facing the guard and trying to choose your words carefully. It was obvious he wouldn’t let you out for free; he’d want something in return. Before you could speak, Katherine stepped forward.
 - <span style="color:Crimson">You probably know me. I was the King's right hand, guarding Whitefang.</span> - She said imposingly.
 - <span style="color:Royalblue">I know who you are, Katherine. </span> - The guard replied, uninterested. - <span style="color:Royalblue">And I know you betrayed the King.</span>
 - <span style="color:Crimson">That's a lie!</span> - Katherine hissed, gripping the bars. - <span style="color:Crimson">The King will come to free us. If you don't believe me, speak with Althalos, the King himself.</span> - The guard hesitated, clearly intimidated.
 - <span style="color:Moccasin">You could help us save the kingdom! Think about it, this is the right thing to do.</span> - You crossed your fingers, hoping for a positive response.
 - <span style="color:Royalblue">You’re prisoners, and that’s all you are!</span> - The guard scoffed. - <span style="color:Royalblue">I’ll help no traitors.</span>
 His refusal was frustrating. It seemed like you needed something more to change his mind.
<<nobr>>
<<button [[Offer your body to the guard.|startguardteaser1]]>><<set $playerstat.lust.curlust to 60>><<set $questtracker.currentquest.part to "alone">><<set $questtracker.mainquest.part to "alone">><</button>>
<br>
<<button [[Offer Katherine to the Guard.|startguardteaser2]]>><<set $playerstat.lust.curlust to 60>><</button>>
<br>
<<if $playerability.innate eq "Hypnotic-Eye">><<button [[Try to hypnotize the guard.|startguardhypno]]>><<set $playerstat.lust.curlust to 60>><</button>>
<<else>><<button '<span style="color:brown">Try to hypnotize the guard. </span>'>><</button>><</if>>
<br>
<<button [[Give Up.|mainjail]]>><</button>>
<</nobr>><span style="color:gold">*Quest Updated*</span>
 Running out of options, you squeezed yourself through the bars again, trying to get closer to the guard, raising your arms to touch the unarmored body of the canine underneath the plating. You place your hands on his giant bulge over the pants, as he looks at you with a surprised expression.
 - <span style="color:Moccasin">Besides, you can receive more than the King’s gratitude after all of this...</span> - You said teasingly, squeezing that huge length under the clothing, feeling it slowly become rigid in your hands.
 - <span style="color:Royalblue">You whore, doing everything to break free.</span> - He said chuckling, while lowering his pants. His huge throbbing cock springs out of his clothing right in front of you, it was only half way out of his sheath but already leaking.
 You looked back, just to see the tigress and the rodent watching the show. It was a bit embarrassing to do such a thing with a guard and the worst part was not knowing for sure if he would actually help, but by then, it was too late to back out.
 You placed one of your hands around the rottweiler's sheath, while the other held his oversized balls. You could barely hold one of them in your hand from how heavy they were. You feel his throbbing member growing out of his sheath as he places his hand on top of your head, making you kneel down. Soon after, he presses his tip against your lips, forcing you to lick it.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Allen%20x%20Guard%20-%20500x.png" style="width:66%;"></center>
 - <span style="color:Royalblue">That’s the only thing raccoons are good at.</span> - The dog says, finally shoving his cock inside your maw.
 You place both hands around his waist, trying to control how much he was thrusting inside you, but to no avail. He grabs you by the back of your head, pulling you against his massive member.
 He uses your mouth like a toy, holding your head on both sides, with his cock slidding into your throat. It was hard for you to take it all, but the canine didn't bother as he continued face-fucking you, his knot pressing firmly against your lips on each thrust.
 Your saliva dripped down his thighs while your body went limp, he wasn’t going to give a break and you simply accepted your fate. Your tongue wrapped around his cock, feeling it throbbing in pleasure.
 Sometimes he takes it out of your mouth, enjoying to see you gasping for air as he laughs, slapping your cheeks with his length. - <span style="color:Royalblue">I bet you are loving this, slut.</span> - It was possible to notice other prisoners sticking their heads out of their cells to see the humiliation taking place.
 You feel him forcing it inside your maw again and thrusting hard, however this time, his knot slid into your maw. You feel it swelling on your cheeks as he finally came. With his member stuck on your throat, you could do nothing but swallow his hot and potent seed. A groan escapes his mouth as he holds you for a long minute.
 - <span style="color:Royalblue">You better not be lying about the king.</span> - The guard forcefully removes his knot from your maw, throwing the keys on the floor as his jizz flowed down your body.
<<button [[Escape from prison with Katherine and head to town.|katherinecitystart]]>><</button>> You see the guard about to leave, and having to think quick you just shouted:
 - <span style="color:Moccasin">Wait! Besides that, if you let us out Katherine will do whatever you want.</span> - You closed your eyes after saying that, it sounded like the stupidest thing you've ever said.
 - <span style="color:Crimson">What!?</span> - Katherine replied, in disbelief.
 To your surprise, the guard turned around and walked back, leaning against the prison’s door.
 - <span style="color:Royalblue">Oh yeah?</span> - A lustful expression forms on his face.
 Katherine sighed, seemingly accepting the plan, then nodded. She looked away right after, embarrassed, with the rottweiler guard becoming aroused.
 The feline girl approached the door, while the guard looked up and down at her body. With the two of them standing next to each other.
 - <span style="color:Royalblue">You better speak to the King afterwards, I want to receive some good coins for treating you well, and besides...</span> - He put his hand inside the cell, squeezing Katherine's breasts while chuckling, staying like that for a few seconds with her moaning softly to his touch.
 The guard's words felt oddly deliberate, as if he had already anticipated the King's decision to release you but still sought to secure some personal gain. It no longer mattered, though; the deal had been struck.
 The guard retrieved the prison key and turned it in the lock with a heavy //click//, swinging the door open wide for the two of you. You could scarcely believe your plan had worked. Cautious but determined, you stepped out into the dimly lit corridor, the damp air heavy with the scent of moss clinging to the old cobblestone walls.
 Just as the tigress was going to leave, you see the dog holding her from her waist, squeezing her bum and pressing the woman against his body.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/npcsprites/spr_KatherinexGuard.png" style="width:66%;"></center>
 - <span style="color:Royalblue">You can go out first, rat, she stays for a little longer.</span> - He says biting her neck.
 Katherine stared back at you with an angry expression on her face. Now she needed to handle of the huge rottweiler guard.
<<button [[Say goodbye to Katherine and head to town.|startguardteaser3]]>><<set $questtracker.currentquest.part to "alone">><<set $questtracker.mainquest.part to "alone">><<set $playerstat.lust.curlust to 80>><</button>>
<<button [[Stay and observe the scene.|startguardteaser4]]>><<set $playerstat.lust.curlust to 80>><</button>> You squeeze your head between the bars and see a guard standing a few feet from your door. It was possible to observe the steel plates around its body and its silver helmet, that elongated at the front and formed a muzzle and at the top forming pointed ears. Clearly it was a canine, and looked like a Rottweiler.
 It was definitely an intimidating person, but you took a deep breath, taking courage, and started calling out to him.
 - <span style="color:Moccasin">Hey, prison guard!</span> - You waved your hand outside the cell.
 Your voice echoed for a moment and he didn't even seem to have heard, frustrated you try to call a few more times, trying to get his attention. When you were about to give up, you could see him getting angry and walking directly to your cell.
 - <span style="color:Royalblue">What do you want, stupid rat!? Stop making so much noise.</span> - He replied angrily, pushing you back inside the cell.
<<button [[Convince him to release you.|startguardtease]]>><</button>>
<<button [[Give Up.|mainjail]]>><</button>><span style="color:gold">*Quest Updated*</span>
 - <span style="color:Moccasin">Good luck with that big guy!</span> - You tease, sprinting down the corridor trying to not look at the scene.
 You can hear her moanings in the distance, but now all you wanted was to get as far away from that prison as possible.
<<button [[Escape from prison alone and head to town.|whitefangafterjail]]>><</button>> You were about to leave, but you looked back to see the larger canine running his hands over the tigress' body, squeezing her breasts and then rubbing one of his fingers against her pussy. You felt your own bulge growing under your pants at the sight of him using Katherine like that.
 She blushed, noticing you standing in the middle of the corridor watching the scene while that dog did whatever he wanted with her body. The guard began rubbing his giant member between her muscular thighs, pressing his sheath against her buttcheeks as pre-cum dribbled down her legs.
 He tore her clothes off with his claws, scratching her skin and gripping her hips. She moaned as he pulled her against his bulk, rubbing against her slit teasingly.
 It didn't take long to see him penetrating that dripping pussy, both of them panting as he thrust deep inside her. The knot pressed against her entrance mercilessly, while a bulge formed on the girl's belly due to its size. You leaked pre-cum inside your own clothes, watching her being used like this.
 You see the canine placing his hands on the girl's chest and waist, holding her firmly against the wall as he thrust inside her. His balls slapped against the girl's butcheeks with every movement, making her body shiver.
<<button [[Touch Yourself.|startguardteaser5]]>><<set $playerstat.lust.curlust to 100>><<set $questtracker.currentquest.part to "alone">><<set $questtracker.mainquest.part to "alone">><</button>>
<<button [[Say goodbye to Katherine and head to town.|startguardteaser3]]>><<set $questtracker.currentquest.part to "alone">><<set $questtracker.mainquest.part to "alone">><<set $playerstat.lust.curlust to 80>><</button>><span style="color:gold">*Quest Updated*</span>
 The guard’s massive knot presses against Katherine's pussy lips as her moans echoed in the corridor. You laid on the floor and decided to enjoy the show, touching yourself.
 You watch him penetrating her and her breasts jiggling in the air with each new thrust of the canine.
 - <span style="color:Royalblue">Enjoying the show?</span> - The rottweiler asked, grabbing Katherine by her hips while giving her hard and fast thrusts. He was making his knot pop inside her pussy, and then pulling out again with force.
 It didn't take long for you to see the dog sink his teeth into her neck, shoving his knot deep inside her pussy one more time. His huge balls twitched as his load began to fill Katherine’s needy hole, dripping down her legs as the canine’s knot swelled inside her.
 You came right after, still panting while you continue to watch them. The girl was stuck with the dog, not able to leave because of the fat knot buried inside her.
 - <span style="color:Moccasin">See you later, Katherine.</span> - You tease, walking towards the exit completely exhausted.
<<button [[Escape from prison alone and head to town.|whitefangafterjail]]>><</button>><<creaturecheck $enemystat.name "statbar">>
<<if $enemystat.lust.curlust is 100>><<creaturecheck $enemystat.name "reply" "playervictory">><<elseif $enemystat.hp.curhp is 0>><<creaturecheck $enemystat.name "reply" "playervictory">><<else>><<creaturecheck $enemystat.name "reply">><</if>>
<<playerstatbar "enemy">> After a long day, you headed to the tavern, eager for some rest. The Marble Hooves Inn, though worn and dusty, was a familiar comfort. Nestled among the suburban homes of Whitefang, its dark oak planks surrounded a weathered cobblestone foundation, with moss creeping through the cracks. The warm glow from candles flickered through the windows, offering a sense of coziness amid the cold night.
 Stepping inside, the warmth of the tavern welcomed you, though it was quieter than usual. The lively atmosphere once filled with laughter, sea shanties, and dancing had faded into the late-night stillness.
<<button [[Get something to drink.|tavernstartr1]]>><</button>><span style="color:lime">*Affection Level: Increased*</span>
 You and Katherine slipped past the guards, escaping the prison and moving through the castle under the glow of the moon. The cold night air didn’t help your disheveled state, but it felt good to be out. Katherine wore a large smile, clearly pleased that you helped her in such an unexpected way.
 - <span style="color:crimson">I’m not one to offer thanks easily…</span> - She said, as you both walked out Crimson’s Blood Gates unnoticed. - <span style="color:crimson">But I have to admit, I’m grateful for what you did back there.</span>
 - <span style="color:moccasin">It was nothing.</span> - You replied with a chuckle, meeting her gaze. - <span style="color:moccasin">It’s not like I haven't been in a similar situation before.</span>
 - <span style="color:crimson">I still need to go back to the castle, speak with my father, and explain everything.</span> - She added - <span style="color:crimson">See you later.</span>
<<button [[Until next time, Katherine.|whitefangafterjail]]>><</button>> The tavern owner, a muscular black equine, was busy cleaning glasses behind the counter. You spotted a familiar figure—a zebra wandering from table to table, an old wingman of yours from many late nights.
 You found a quiet spot, ordered a drink, and sat down, the werewolf pamphlet catching your eye. Your home was on the other side of town, but you had no money for food or new clothes. You couldn't afford to go back.
 After a moment of quiet reflection, the zebra approached with a drink.
 - <span style="color:LightSlateGrey">Well, if it's not Allen! This one is on me.</span> - The zebra placed a glass right in front of you. - <span style="color:LightSlateGrey">You used to come here every day, we thought you were dead!</span>
 - <span style="color:Moccasin">Hi James, I missed you too.</span> - You said after a brief giggle.
 - <span style="color:LightSlateGrey">So, what's going on?</span>
<<button [[I saw a werewolf, what is happening?|tavernstartr2]]>><</button>> - <span style="color:LightSlateGrey">You saw it? The werewolf’s been causing trouble, especially for the farms.</span> - He said, disbelief in his voice. - <span style="color:LightSlateGrey">None of the king’s guards want to deal with it, so there's a bounty. Lucky you weren't attacked.</span>
 He pulled a crumpled leaflet from his pocket, showing a sketch of the creature. You'd dealt with werewolves before—they were no easy task, still, it was a chance for quick money and a way to reconcile with the king.
 - <span style="color:Moccasin">Looks like I have a job to do then.</span> - You spoke confidently, taking the drawing from the zebra's hand. He seems to smile at your attitude, laying a soft kiss on your cheeks. He really knew how to please you.
 - <span style="color:LightSlateGrey">You can spend the night here, wish you luck with that.</span> - He smiles and gets up, leaving the keys to his room on the table, getting back to attending the other patrons.
<<button [[Thanks, I better head to bed.|tavernstartr3]]>><</button>> You can hear the birds chirping in the distance, the sun-light entering through the window blinding you as you wake up.
 It’s a brand new day and you feel excited about it. The werewolf quest could bring you some good coins.
 With the tavern behind you now, you look forward, watching the busy streets of Whitefang. Merchants yelling their products and wagons crossing the roads with far travellers visiting the capital.
<<nobr>>
<<button [[Let's go.|citystart]]>>
<<set $questtracker.mainquest to {
type: "mainquest",
name: "Find the Werewolf",
found: "whitefang",
level: 1,
part: "tavern",
passagestart: "tavernstart",
passagedefeat: "katherineinvestmap",
passageend: "afterwerewolfmarket",
citystart: "Whitefang",
reward: {
gold: 20,
item: {
name: "none"}}}>>
<<questcompleted $questtracker.currentquest.type>>
<<set $playerstat.lust.curlust to 0>><<giveitem "werewolfquest">><</button>>
<</nobr>> You followed her in silence, winding through the castle’s corridors and deeper into its heart. At the end of a long hall, a staircase spiraled upward, leading to a solitary tower at the keep's center. At the top, a single room awaited, its gold-ornamented door befitting a princess of her stature.
 - <span style="color:LightSkyBlue">Just don’t make too much noise. My father’s bedchamber is directly below the tower.</span> - Her words came with a sly smile as the heavy door creaked open. The metallic thud of the lock echoed behind you, sealing the room in safety.
 The chamber was luxurious. A grand royal canopy bed dominated the center, draped in silky white curtains. Roses were scattered across the mattress, filling the air with the soft, calming scent of lavender. Near a wide window, a stately blue-and-gold wardrobe stood tall, while the view outside revealed the sprawling city bathed in starlight.
 She reached for your hand, her touch sending a wave of warmth through you. Her cerulean blue eyes met yours, dazzling like the brightest summer sky, leaving you breathless.
 - <span style="color:Moccasin">Sorry, but I .. </span> - You tried to reply, but before you could finish she held you close by your shirt.
 - <span style="color:LightSkyBlue">Don't need to worry, sweetie.</span> - She threw you against the bed, getting on top and placing her hand under your clothing, slowly caressing your chest.
<<button [[Tease her.|adastartr3]]>><</button>>
<<button [[Leave.|startkatherineslaver2]]>><</button>> You two glanced deeply into each other’s eyes, you could feel your heart pounding inside your chest while you ran your hand slowly over the girl’s slim body. You pulled her close, feeling her warm breath against your snout as you clenched your fingers into her thighs.
 - <span style="color:Moccasin">I'm all yours.</span> - You whisper, kissing her lips passionately.
 Her hands ran down your body under your pants, squeezing your cock gently while feeling it throbbing in her palm. It didn’t take long for her to pull down your clothing, rubbing her warm entrance against your massive member.
 You watched as her once round and inviting pupil narrowed into a sharp, predatory slit, locking onto you with an intensity that sent a shiver down your spine. Chills went down your spine and you muttered in pleasure while feeling her place your tip inside that tight and wet entrance.
 - <span style="color:LightSkyBlue">You’re really a good boy. </span>- She says, baring her sharp teeth in your direction as she leans down.
<<button [[I’m all yours.|adastartr4]]>><</button>> You gasp from the sudden rush of overwhelming pleasure as you start to thrust hard against her, feeling her moist pussy enveloping your cock. Wet slapping sounds echoed inside the room as you continued that hard and fast thrusts.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Ada%20Finished.png" style="width:66%;"></center>
 You broke the kiss, with saliva flowing down your chest as you hug the lynx’s body. You suck one of her perky breasts, massaging it with your tongue as you fuck her.
 Her inner walls squeezed against your cock while pre dripped over your thighs. She was panting, moaning as you feel your tip penetrating her cervix.
 You feel yourself approaching your limits, with her bedsheets already wet in your pre. You forced your length deep inside the lynx, holding the girl by her legs.
 Ada moaned loudly towards the ceiling, while her legs trembled in place, probably having an orgasm. It didn't take long until reach your own limits as well.
<<button [[Cum inside her.|adastartcumr1]]>><</button>>
<<button [[Pull out.|adastartcumr2]]>><</button>> You didn't intend to pull out, you wanted to breed her. You hold her thighs firmly with your balls slapping against her bum on each thrust.
 You groped her breasts making her moan in your maw as you began to cum, feeling that hot liquid squirting out her pussy down your legs. You began to pant and your body felt heavy, your huge load dripped from her pussy as you slowly removed your cock from inside her.
 You fell in bed tired by the princess’s side and could hardly believe what had just happened, you just wished you two hadn’t made too much of a noise, so no one would notice it. And stopping to think about it, you were afraid she’d get pregnant with that.
 - <span style="color:Moccasin">That was great...</span> - Your still throbbing member leaked cum over your own lap, and you couldn’t resist but tremble while the feline slowly massaged your sensitive cock, but you still felt worried. - <span style="color:Moccasin">But... What if you get pregn- </span>
 - <span style="color:LightSkyBlue">Don’t worry about this.</span> - She smiled, and you noticed that she seems way too relaxed even after you came inside her. - <span style="color:LightSkyBlue">But now you should go.</span>
<<button [[Return and sleep.|kingstartr1]]>><</button>> You held her legs up by her thighs, your balls pressed against her entrance on each thrust while you moaned in pleasure. Your claws dig into her fur as you trembled, reaching your climax. You pull out and rub it all over her body, your seed spurting over her chest and breasts.
 Leaning down, you kissed her passionately while pressing your body over that huge mess. Your seed dripped down from the sides of her torso and she closed her legs around your body, holding you in place. You panted heavily, feeling tired, and your body started to feel heavier.
 You laid against her body for a moment, before dropping to the side.
 - <span style="color:Moccasin">That was great...</span> - You feel your throbbing member leaking over your own lap.
 - <span style="color:LightSkyBlue">I really needed that.</span> - She says leaning against your side, her hand paw pads gently squeezing your cock. - <span style="color:LightSkyBlue">But now you should go.</span>
<<button [[Return and sleep.|kingstartr1]]>><</button>> You tread the castle’s well-lit corridors, your footsteps echoing against the stone. Anxiety grips you, sweat slicking your palm as you meet Katharine. She has arranged a meeting with her father.
 An imposing knight escorts you to the king’s throne. His golden armor gleams in the torchlight, the clank of metal sending shivers down your spine. The cold walls lead to an enormous door studded with silver rivets.
 The knight pushes the heavy door open, revealing a grand hall. A crimson-carpeted staircase rises to the throne, framed by banners bearing the king’s crest. A massive chandelier casts light over the room.
 The doors shut with a metallic clang. Katharine begins, speaking of Arthemis and the threat to the realm. Her words fade as your pulse roars in your ears, overwhelmed by the gravity of the moment—you are about to stand before King Althalos himself.
<<button [[Speak with Althalos.|kingstartr3]]>><</button>> You snapped out of your daze as Althalos’s commanding voice echoed through the room, calling your name. Ignoring Katherine entirely, he descended the stairs from his throne, his gaze fixed on you.
 - <span style="color:MediumSpringGreen">I’ve heard you’re an adventurer, Allen.</span> - His tone carried a weight that suggested he knew more about you than he should.
 He held your gaze, the silence in the room thick as he extended a glass of wine toward you.
 - <span style="color:Moccasin">Yeah.</span> - You replied, trying to mask your unease with confidence.
 - <span style="color:MediumSpringGreen">I suppose that’s great.</span> - He smiled, his expression unreadable, as he guided you up the steps toward his throne.
<<button [[And what about Arthemis?|kingstartr5]]>><</button>><span style="color:gold">*Quest Completed*</span>
<span style="color:gold">*New Quest: Find the Werewolf*</span>
<span style="color:gold">*$playerequipment.weapons.name Added to Inventory*</span>
 You took a deep breath, feeling the bustle of the city calm you. For the first time in a while, you felt truly free. Despite your quest, the thrill of adventuring again made you feel more alive.
 Dealing with a werewolf—nothing you couldn’t handle. Now, it was just a matter of finding clues. The chaos around you suggested it wouldn’t be too hard.
 The streets were alive with vibrant sights, sounds, and smells. Merchants lined the roads, their stalls brimming with colorful tapestries and exotic foods. The air was thick with conversation and activity, yet the summer heat made you long for a cool drink or a swim in the sea.
 As you wandered through town, speaking with locals, you learned that the werewolf had attacked nearby farms and was last seen in the town’s shacks.
<<button [[Investigate the attacked houses. |homeinvestgationstart]]>><</button>> - <span style="color:MediumSpringGreen">Well... from what Katherine said, Arthemis could be an issue. But I have a more pressing matter.</span> - Althalos placed his hands on your shoulders, guiding you to the window. Below, Whitefang stretched out in the glow of the setting sun, its golden fields shimmering on the horizon.
 - <span style="color:Moccasin">And what might that be, Your Majesty?</span> - You shivered slightly, aware of the power radiating from the most influential man in The Fallen Crown’s lands.
 - <span style="color:MediumSpringGreen">This is my city, and it’s my duty to protect it.</span> - The lynx replies. - <span style="color:MediumSpringGreen">But now, a creature is causing trouble.</span> - His tone sharpened, anger simmering beneath his words. After a moment’s pause, he turned to face you.
 - <span style="color:MediumSpringGreen">That’s why I ask for your aid—someone who’s dealt with monsters before.</span>
 Despite the unexpected turn, a spark of excitement ignited within you. Finally, you could return to adventuring—and earn your freedom in the process.
 - <span style="color:Moccasin">I can handle it.</span> - You replied confidently.
<<nobr>>
<<button [[Let's go to the city.|citystart]]>>
<<set $playerstat.lust.curlust to 0>><<giveitem "werewolfquest">>
<<set $questtracker.mainquest to {
type: "mainquest",
name: "Find the Werewolf",
found: "whitefang",
level: 1,
part: "king",
passagestart: "citystart",
passagedefeat: "katherineinvestmap",
passageend: "afterwerewolfmarket",
citystart: "Whitefang",
reward: {
gold: 10,
item: {
name: "none"}}}>>
<<questcompleted $questtracker.currentquest.type>>
<</button>>
<</nobr>> Rumors of attacks on the outskirts of town led you to the area, a stark contrast to the lively streets you’d just walked through. The suburbs of Left Wing felt gloomy, the bright red and orange roads now muddy and colorless.
 The summer sun still shone, but the place was eerily quiet. The residents had retreated to their homes, clearly afraid of the creature’s wrath. Only the sound of your wet footsteps broke the silence.
 As you neared the outer wall, you noticed the wreckage: homes with collapsed roofs, shattered walls, and broken furniture scattered about. It looked as though a storm had passed through. <span style="color:Moccasin">"How did one creature cause all of this?"</span>
 Carefully, you ventured deeper into the destruction, searching for clues among the debris, broken glass crunching beneath your feet.
<<button [[Keep looking for clues. |homeinvestgationstartr2]]>><</button>> For several minutes, you searched the wreckage for clues, but found nothing. Frustrated, you sat on the ground, wondering how to stop the creature. You didn’t know if it attacked every night or only in certain places.
 Suddenly, a small shadowy figure stands over some rubble, covering the sun in front of you. You can hear his slight high-pitched voice echoing in the debris, breaking the silence.
 - <span style="color:IndianRed">Are you lost?</span> - You looked up to see a red-scaled kobold. His scaly body glimmered in the sun. - <span style="color:IndianRed">So... raccoon? Has the cat got your tongue? </span>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/ShadowPresent.png"></center>
 - <span style="color:Moccasin">I'm looking for clues to find the werewolf.</span> - You said, meeting the kobold’s mischievous smile.
 It was rare to see kobolds in the city—usually outcasts, not welcome within its walls. Yet, this one seemed oddly at ease among the ruins.
 - <span style="color:IndianRed">Makes sense.</span> - The kobold replied, stepping down the rubble toward you. - <span style="color:IndianRed">I know you're a raccoon, but don't go picking up trash in a place like this.</span>
<<button [[I thought kobolds were sensitive to the sun.|homeinvestgationstartr3]]>><</button>>
<<button [[Are you also looking for the creature?|homeinvestgationstartr4]]>><</button>> The little creature chuckled right next to you, looking up.
 - <span style="color:IndianRed">Do I look like some ordinary kobold to you? Just look at my awesome cape!</span>
 He indeed wasn’t any ordinary kobold, his vibrant red scales were in contrast with his onyx ones, flowing down his body in a fiery pattern. His black fingers had small maroon pads, and you could see yourself getting lost in his ruby eyes.
 A mysterious aura hovered around him, mostly because of his midnight black and prussian colors. And the silvery tip of his dagger shimmered in the shadow.
 - <span style="color:IndianRed">But I think you have bigger concerns than knowing more about kobolds.</span> - He said, crossing his arms.
<<button [[Are you also looking for the creature?|homeinvestgationstartr4]]>><</button>> - <span style="color:IndianRed">Not exactly. </span>- He said, his tone thoughtful. - <span style="color:IndianRed">But I want this monster gone just as much as you do. Maybe I can help with some information. </span>- He gave a brief smile as he said that.
 - <span style="color:Moccasin">And you'll want something in return, won’t you? </span> - You asked, uncertain, though he didn’t seem intimidated by your size.
 - <span style="color:IndianRed">You're a funny raccoon! </span>- He teased. - <span style="color:IndianRed">I don’t want anything back. But I’ve heard of you. Your skills would be useful to the Thieves Guild.</span>
 - <span style="color:Moccasin"> Thieves Guild? </span> - You asked, surprised. You’d never heard of the secret society, but why was he mentioning it so freely?
 - <span style="color:IndianRed">Exactly.</span> - He said with a confident smile on his face. - <span style="color:IndianRed">You’d fit right in with us. It’s not just kobolds who get rejected by this city.</span>
 You paused, reflecting. He had a point. Your race hadn’t always been accepted, but your family had made their place in Whitefang. You thought of your mother, who worked tirelessly—whether weaving or fishing—just to ensure her family was part of this society.
<<nobr>>
<<button [[And how would I be helpful?|homeinvestgationstartr5]]>>
<<set $notestracker.chapter1.push({
type: "chapter1",
name: "Thieves Guild Invitation",
found: "The Ruined Homes",
level: 1
})>>
<</button>>
<br>
<<button [[I don't know… It doesn't feel so right.|homeinvestgationstartr6]]>>
<<set $notestracker.chapter1.push({
type: "chapter1",
name: "Thieves Guild Invitation",
found: "The Ruined Homes",
level: 1
})>>
<</button>>
<</nobr>><span style="color:turquoise">*Note Added to 1st Chapter*</span>
 - <span style="color:IndianRed">You can do tasks for us and earn easy money... Or if you’d rather, you can serve us with your body. </span>- He said, chuckling and looking at your legs.
 - <span style="color:Moccasin">You kobolds are just little perverts! </span>- You exclaimed, pushing the small figure forward so he would stop looking at your thighs.
<<button [[Get to the point, lizard.|homeinvestgationstartr7]]>><</button>><span style="color:turquoise">*Note Added to 1st Chapter*</span>
 - <span style="color:IndianRed">Is it right for us to work for those who despise us?</span> - He asked, stepping forward, leaving you behind as he passed some debris near the broken homes. - <span style="color:IndianRed">You know, Left Wing is one of the poorest districts in Whitefang. Unlike the nobles in High Palace, we actually care about the people here.</span>
 High Palace, located near Althalos’s castle, was home to the nobles, far removed from the poverty and chaos that plagued the commoners—like the suffering caused by the werewolf.
<<button [[Get to the point, lizard.|homeinvestgationstartr7]]>><</button>> - <span style="color:IndianRed">To prove I'm your friend, I’ll give you a clue.</span> He said, pulling you along by the hand. You hesitated, unsure if you could trust him. - <span style="color:IndianRed">Let’s go to Spear Harbor. I want to show you something.</span>
 You followed the small kobold through the crowded streets towards Whitefang’s port. He weaved effortlessly through the crowd, vanishing from sight while you bumped into people, apologizing awkwardly.
 After a few moments, you felt a tap on your back. Turning around, the kobold was there again. <span style="color:IndianRed">“You’re slow!”</span> He teased.
 After a few seconds you notice someone touching your back, and when you turned around there was the kobold again. <span style="color:IndianRed">“You are slow!”</span> He exclaimed, somewhat irritated by your lack of nimbleness.
 Even though you were used to being furtive during your childhood, the creature clearly was way better than you at it. He grabbed your hand and led you along as you feel his scaly hand touching yours. It was a bit weird having a smaller creature pulling you with him, drawing curious glances from passersby.
 - <span style="color:Moccasin">So… Uhmm... What's your name?</span> - You asked, trying to break the silence.
 - <span style="color:IndianRed">They call me Shadow. </span>- He said, without giving much attention to the topic.
 - <span style="color:Moccasin">Well, nice to meet you Shadow. </span>- You replied, but he didn't seem to be paying attention.
 - <span style="color:IndianRed">Finally, here we are.</span>
<<button [[The famous Spear Harbor.|crazyoldmanstart]]>><</button>> The Great Harbor of Whitefang stretched ahead of you, reaching each side of the outer wall and covering the entire coast line. It was full of docking ships, and there was an opening in the middle for the river that crossed the castle.
 A strong scent of fish and salt polluted the air, many fishermen and traders around the continent brought the most diverse food and spices, to be sold in the marketplace of Whitefang.
 You walked along the port following Shadow, and by the end of it there was a building that marked the end of the great merchant city. It was called “The Black Tusk”, and it was a well known travelling company, right in front of it you could notice a large wooden structure with a vessel resting against it, with people disembarking.
 The waves striked insistently against the pier, and you could hear both the noise of the sea and the creak of the boards. The waters glistened and reflected in the strong sunlight, and it brought with it a nostalgic feeling. This was really one of the points you liked the most in the city, being out in the sea was true freedom for you.
 - <span style="color:IndianRed">Your clue is just ahead </span>- The kobold said pointing to an old man with torn clothes who was carrying something. Everyone ignored him, probably thinking he was crazy while he walked down the pier to the mainland.
 He was a tall grizzly rabbit, his ragged white robes seemed stiff due to the sea water, and he wore broken glasses over his nose.
 - <span style="color:Moccasin">What about him? </span>- You asked without understanding why the thief brought you there.
 - <span style="color:IndianRed">I was told he came to the city because of the monster’s attacks, besides that, he understands the creature like no one else. </span>- He answered, turning around towards the big city. - <span style="color:IndianRed">Just watch out, he seems to be a bit crazy.</span>
 - <span style="color:Moccasin">Okay, at least this is a start. </span>- You were thoughtful, you’ve never seen such a man before.
 - <span style="color:IndianRed">I already gave you the clue you wanted, now think about my proposal to join the Thieves Guild, trash boy. </span>- He smiled, looking at you. - <span style="color:IndianRed">And if you decide to come, meet me by the rubbles you were at earlier today, I will know when you are there. See you again.</span>
 - <span style="color:Moccasin">Thanks Shadow.</span>
 You turned around to face him, but he was long gone and only the wind was left to accompany you.
<<button [[Talk to the old man.|crazyoldmanstartr1]]>><</button>> You approached slowly, he seemed to mutter something with conviction to himself. As you got closer, you could hear better what he was whispering.
 - <span style="color:Gold">Darkness is about to fall on our world... We must follow the light before it's too late... </span>- He was prophesying something, you kept listening out of curiosity. - <span style="color:Gold">Mankind has tampered with forces they don't yet know, and now they'll pay… </span>- He seemed to be a complete lunatic. - <span style="color:Gold">They are furious…</span>
 <span style="color:Moccasin">"They?"</span> You thought for a moment. Even if it was something crazy, his speech started to get more interesting. You followed him as he walked through the wet and cold alleys, moving towards the center of the city.
 - <span style="color:Gold">The orb must be returned! We are all doomed! </span>- His shattering voice echoed on the pathway as he shouted, looking back at you. You tried to remain hidden, but he clearly noticed you following him.
 Those words ringed in your ears. Looked like that old man wasn't as crazy as you thought, he knew about the mysterious gem. You took a deep breath, if he's saying the truth, the orb that Arthemis stole could be related to what’s been happening. And worst of all, know that such an artifact was by his possession.
 You approached the old man, his shadow casted down on you while his white beard glimmered in the somewhat dark alley. Strangely enough, there was no one around you, and his golden eyes glowed under his white hood.
<<button [[Who are you?|crazyoldmanstartr2]]>><</button>>
<<button [[How do you know about the orb?|crazyoldmanstartr3]]>><</button>> You come up and ask the ancient figure. The old man took a few seconds to react, while looking at nothing until his hands started to tremble, lifting and pointing his skinny fingers to himself.
 - <span style="color:Gold">Me..? </span>- He replied, followed by a long and anxious silence.
 - <span style="color:Moccasin">Yes, you. </span>- You looked at his yellow eyes, that seemed to stare deep into your soul. - <span style="color:Moccasin">I was told you came to the city because of the werewolf.</span>
 - <span style="color:Gold">I'm just a follower of the light. </span>- A calm voice trembled from his lips, while he took his white cover off from his head. - <span style="color:Gold">We must all follow the light, the only one that will save us.</span>
 You’ve never heard of such a cult or religion, the man became even more weird and intriguing. But his interest in you seemed to disappear, as he turned around and started walking away.
 His elongated ears twitched in place, almost as if he already knew what you were about to ask. You could notice him carrying a tome under one of his arms, and it seemed he tried to hide it from sight.
<<nobr>>
<<button [[Where will the creature attack again?|crazyoldmanstartr4]]>>
<<set $notestracker.chapter1.push({
type: "chapter1",
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<</nobr>> - <span style="color:Gold">The orb... </span>- He started to whisper in some ancient language you didn't understand, with you apprehensively waiting for an answer. - <span style="color:Gold">It's called the Eye of Vysera.</span> - He says looking directly at the sun, his eyes glowing yellow and it seemed that his eyes didn't burn from it, as he didn’t shed a single tear.
 - <span style="color:Moccasin">Who’s Vysera, what happened?</span>
 - <span style="color:Gold">The one who ruled the earth before us, banished from this plane… </span>- He muttered as he entered in the shadow behind one of the buildings, following you into an alleyway, his golden eyes glimmering in the dark.
 His elongated ears twitched in place, almost as if he already knew what you were about to ask. You could notice him carrying a tome under one of his arms, and it seemed he tried to hide it from sight.
<<nobr>>
<<button [[Where will the creature attack again?|crazyoldmanstartr4]]>>
<<set $notestracker.chapter1.push({
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<</button>>
<</nobr>><span style="color:turquoise">*Note Added to 1st Chapter*</span>
 You stared at the strange skinny old man, the city seemed to stop around you as silence settled in. It took the old man a few seconds before replying.
 - <span style="color:Gold">Where the people gather and the food is plentiful. </span>- The old man started giggling. Walking past you into the busy street.
 You looked behind, thoughtful. <span style="color:Moccasin">"Where the people gather and the food is plentiful..."</span>, what could he mean by that?
 - <span style="color:Gold">It's too late now, they're angry... </span>- You heard an explosion of laughter after his speech.
 - <span style="color:Moccasin">Who are they?</span> - You tried to ask, but the old man just laughed.
 Your questions weren’t fulfilled as he walked down the street, leaving you with more questions than answers. He was completely lost in his own mind by this point, while kids ran away scared of such a figure.
<<button [[Return to the city.|katherineinveststart]]>><</button>> You walked back to town, lost in thought about what had just happened. While you didn’t have many clues, you at least knew the werewolf would strike in the busiest areas.
 Taking a deep breath, you looked at the orange sky. People were still on the streets as the sun set behind the hills, which felt odd. Normally, they’d be heading home by now, but instead, they were setting up tents and preparing for something.
 Near the castle, wagons were coming and going, unloading food and barrels of wine. Guards placed flags with the city’s symbol around the castle walls. A few minutes later, the tigress appeared, wearing a large silver dress.
 - <span style="color:Crimson">Hey Allen! How’s the investigation going? </span>- She asked, visibly agitated.
 - <span style="color:Moccasin">I’ve discovered a few things, but nothing concrete about the werewolf.</span> - You replied with a dramatic tone. - <span style="color:Moccasin">There’s still a lot I don’t understand... But what’s going on here?</span>
 - <span style="color:Crimson">Today is a very important day, it’s the festival of the Goddess of Boldness.</span>
<<button [[What!? The werewolf is still out there!|katherineinveststartr1]]>><</button>>
<<button [[Might as well get myself a drink.|katherineinveststartr2]]>><</button>><<creaturecheck $enemystat.name "statbar">>
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<<set $playerstat.lust.curlust to 0>>
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<<set $playerstat.interest.curinterest to 10>>
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<<set $playerability.attack[0].times[0] to Object.assign($playerability.attack[0].times[1])>>
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<<set $playerability.attack[1] to {
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<<set $playerability.attack[1].times[0] = 2>>
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<<set $playerstat.lust.curlust to 0>>
<<set $playerstat.interest.curinterest to 10>>
<<set $playerstat.hp.curhp to Object.assign($playerstat.hp.maxhp)>>
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<<button "You Blacked Out." "small-paws-main">>
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<<else>>
<<button "You Blacked Out." $questtracker.currentquest.passagedefeat>>
<<endingcombatreset "defeat">>
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<<if $travel.direction is "Crossroad">>
<<if $args[0] is "victory">>
<<if $enemystat.name != "Arthemis">>
<<button "Reach the Crossroad." "travelpassage">>
<<set $travel.active to 0>>
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<<elseif $args[0] is "defeat">>
<<if $smallpawscity>>
<<button "You Blacked Out." "small-paws-main">>
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<<else>>
<<button "You Blacked Out." "cityspace">>
<<set $travel.active to 0>>
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<</if>>
<<elseif $travel.direction is "City">>
<<if $args[0] is "victory">>
<<if $enemystat.name != "Arthemis">>
<<button 'Return to $currentcity.name' "cityspace">>
<<set $travel.active to 0>>
<<endingcombatreset "victory">>
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<<elseif $args[0] is "defeat">>
<<if $smallpawscity>>
<<button "You Blacked Out." "small-paws-main">>
<<set $playerstat.interest.curinterest to 0>>
<<set $playerstat.lust.curlust to 0>>
<<set $playerstat.hp.curhp to $playerstat.hp.maxhp>>
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<<else>>
<<button "You Blacked Out." "cityspace">>
<<set $travel.active to 0>>
<<endingcombatreset "defeat">>
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<</if>>
<<else>>
<<if $args[0] is "victory">>
<<if $enemystat.name != "Arthemis">>
<<button "Continue" "travelpassage">>
<<endingcombatreset "victory">>
<</button>>
<</if>>
<<elseif $args[0] is "defeat">>
<<if $smallpawscity>>
<<button "You Blacked Out." "small-paws-main">>
<<set $playerstat.interest.curinterest to 0>>
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<<endingcombatreset "defeat">>
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<<else>>
<<button "Try Again?" "cityspace">>
<<set $travel.active to 0>>
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<</if>>
<</widget>>
<span style="color:gold">*Quest Updated*</span>
 You could hardly believe you won, and that was great, now part of your problems would end. You brought the creature tied up with you, pulling it with you towards the castle.
 Some people began to walk around looking impressed at him, it was drawing the attention of everyone on the street. For your luck, as the festival had ended a while ago, there were way fewer people than earlier.
 Some guards came rushing towards you, with their surprised expression as you kept walking. - <span style="color:RoyalBlue">Walking with your pet, Raccoon?</span> - You heard one of the guards say, laughing as they started to help you with the werewolf.
 - <span style="color:Moccasin">Kinda, he is just a little dirty from earlier. </span>- You replied, laughing while seeing the cum covered creature.
 The guard looked at you with a strange look, he couldn’t believe someone had defeated the monster. Everyone around you was impressed with your work, the troublesome creature was finally caught after spending days causing havoc in the city, and this recognition was everything you wanted.
 - <span style="color:RoyalBlue">On behalf of Whitefang City, we thank you for your efforts during this night, adventurer. </span>- The guard said with a smile, taking the creature from you to bring it to the king. - Your deeds won’t be forgotten.
 They left, leaving you with a smile on your face. You wish your family could see your accomplishment today, or your friends in court. Deep down you knew everyone had their doubts about you, but you wanted to prove your worth. Now all you could think of was about getting some sleep, tomorrow you can worry about what they’ll say.
<<button [[Tomorrow I will get my reward.|startallenhome]]>><</button>>
 - <span style="color:Moccasin">Why is everyone celebrating while the werewolf is still out there?</span> - You asked, furious. This wasn’t right, especially since they still didn’t know the whereabouts of the stolen orb.
 - <span style="color:Crimson">This event has been held every year for centuries. No one wants to break tradition, even if it puts them at risk.</span>
 You turned away, disbelief washing over you. No wonder the crazy old man was so willing to give you hints about the werewolf’s whereabouts.
<<button [[Do you know anything about the Thieves Guild?|katherineinvestquestionr1]]>><</button>>
<<button [[Do you know anything about the Followers of the Light?|katherineinvestquestionr2]]>><</button>>
<<button [[What is so special about this festival?|katherineinvestquestionr3]]>><</button>> - <span style="color:Moccasin">Goddess of boldness?</span> - You had attended these parties before, but never paid attention to the significance. Maybe you were too drunk to care. - <span style="color:Moccasin">This sounds too good to be true. Can I get something to drink?</span>
 - <span style="color:Crimson">Of course!</span> - Katherine chuckled, walking closer as the streets grew more crowded. - <span style="color:Crimson">But shouldn’t you wait for the event to start?</span>
 You laughed along, but concern still nagged at you. Whatever was happening, it was a perfect opportunity for the werewolf, especially with so many people gathered together.
<<button [[Do you know anything about the Thieves Guild?|katherineinvestquestionr1]]>><</button>>
<<button [[Do you know anything about the Followers of the Light?|katherineinvestquestionr2]]>><</button>><<button [[What is so special about this festival?|katherineinvestquestionr3]]>><</button>> - <span style="color:Crimson">What!? They are opportunistic assholes. They do dirty work and only think about profit.</span> - She crossed her arms. - <span style="color:crimson">I wouldn't get involved with them if I were you, besides, you're too dumb to be a good criminal.</span>
 You kept staring at her for a few seconds after her explanation, it didn't really help at all, but you decided to let it go for now.
<<if not hasVisited("katherineinvestquestionr2")>><<button [[Do you know anything about the Followers of the Light?|katherineinvestquestionr2]]>><</button>><</if>>
<<button [[What is so special about this festival?|katherineinvestquestionr3]]>><</button>> The tigress glanced away, as if trying to recall something. - <span style="color:Crimson">The followers of the light?</span> - she asked. - <span style="color:Crimson">I’ve heard of something like that a long time ago... As far as I know, they're just rumors. But if you want more information, you should speak with the wizards at the tower north of the castle.</span>
 Her answer wasn’t what you had hoped for, but you decided not to press further. Taking a deep breath, you watched the crowd getting ready for the festival. Everyone seemed so excited—it was a surprise to you, given everything that had been happening.
<<if not hasVisited("katherineinvestquestionr1")>><<button [[Do you know anything about the Thieves Guild?|katherineinvestquestionr1]]>><</button>><</if>>
<<button [[What is so special about this festival?|katherineinvestquestionr3]]>><</button>> She chuckled at your question, walking by your side as you both moved through the busy streets.
 Paper lanterns swayed gently between the houses, and food stands lined both sides of the street. The air was filled with the sweet scent of freshly baked bread, making you feel suddenly hungry. As night fell, the soft glow from candles lit your path, and the distant sound of bards playing music brought a sense of joy to the festivities.
 - <span style="color:Crimson">Well, the ancients believed that without this yearly celebration, the crops would fail and famine would consume the town.</span> - She paused, adjusting her dress. - <span style="color:Crimson">And the soldiers of the realm would grow fearful, becoming cowards.</span>
<<button [[Looks more like an excuse for all people to be promiscuous.|katherineinvestfestivalr1]]>><</button>>
<<button [[Well, at least it seems to be fun.|katherineinvestfestivalr1]]>><</button>> The girl chuckled and spoke again. - <span style="color:Crimson">So, what information did you get about the werewolf?</span>
 - <span style="color:Moccasin">Nothing useful...</span> - You replied reluctantly. - <span style="color:Moccasin">Except for the fact that a crazy man told me the werewolf targets places full of people and food.</span> - You glanced back at her, pushing through the crowd. - <span style="color:Moccasin">And this entire festival is full of both.</span>
 - <span style="color:Crimson">Well, the festival might actually be your best chance to catch him.</span> - She said confidently, scanning the area for a moment. Her words didn’t immediately make sense to you—the crowd seemed to make things harder, but then she spoke again. - <span style="color:Crimson">The event will draw huge crowds, and if what you say is true, just wait in the right place and the werewolf will come to you.</span>
 - <span style="color:Moccasin">That… sounds like a plan, I guess.</span> - You said, deep in thought. You just hoped no one would get hurt in the process. - <span style="color:Moccasin">But where should I wait for him? The whole city is out tonight.</span>
 - <span style="color:Crimson">I’ve been tracking the werewolf’s movements, and he seems to be moving closer to the center of the city...</span> - She gave you a brief smile and pulled out a small map, marked with red annotations. - <span style="color:Crimson">There are only two places in this area with the most people...</span>
<<button [[And what are those places?|katherineinvestmap]]>><</button>><span style="color:lime">*Affection: Enough*</span>
<span style="color:lime">*Lust Increased by 10*</span>
>- <span style="color:Crimson">What!? </span>- She looked at you, her cheeks burning red. - <span style="color:Crimson">That's something only a real pervert would say! </span>- She looked around, she was clearly nervous. - <span style="color:Crimson">I might want to find out, just don't make it weird.</span>
 You walked with her to a less busy alley in town, a place where the candlelights from the festival could barely reach. You couldn't shrug smirk off your face, being Katherine’s friend had its perks. You then saw her taking off her sandal slowly, you could see her black striped orange fur as she lifted her skirt, showing you her tight black underwear.
>- <span style="color:Crimson">Is this what you want to see? Stupid Raccoon~ </span>- She looked away, finishing taking one of her foot off her sandal, you could see her red pawpads that seemed to glimmer in the dark.
 The girl's paw was bigger than your entire face, and you strangely loved this size difference between the two of you. You got close, running your fingers across her thighs while kissing her hips, with her massaging your hair.
>- <span style="color:Crimson">So? Haven’t you seen enough? </span>- She said, pressing your face against her leg while stepping over one of your thighs, giggling as you looked at them. - <span style="color:Crimson">Or you’d like to see my beans up close?~ </span>
<<button "What about we have some fun~" "katherineinvestintimater2">><<set $playerstat.lust.curlust += 40>><</button>> - <span style="color:Crimson">It’s Whitefang’s Great Market and The High Palace, the foundation where the nobles live. </span>- She continued.
 - <span style="color:Moccasin">I can see the market being the most crowded place during this festival, but why would the High Palace be a target for the creature? </span>- You scratched your own head, confused.
 - <span style="color:Crimson">It’s simple, the noblemen love to satisfy their carnal desires during this event and well…</span> - She was a bit apprehensive to say it at first, but she knew what you already went through. - <span style="color:Crimson">Let’s say the werewolf can sense sin and debauchery.</span>
 - <span style="color:Crimson">Now it's up to you.</span> - Her sharp voice took you from your thoughts. - <span style="color:Crimson">You must decide where to wait for him, this is your only chance unless you want to be at a disadvantage.</span>
 And now, you had to choose where to go.
<<button "Whitefang’s Great Market." "marketwerewolfstart">><</button>>
<<button "High Palace." "palacewerewolfstart">><</button>> For some reason, being this close to her paws turned you on, it was hard to explain but you just wanted more. You crouched down, looking around if no one was looking, even if that could be a little embarrassing to explain, you were willing to do it in public.
 You laid back on the floor, ignoring any afterthoughts and started to massage her huge paw with your hands. You ran your fingers over those warm, soft paw pads, loving the feel of it while hearing her purring above you.
>- <span style="color:Crimson">Look at you, how disgusting~</span> - She said chuckling, but at this point you didn't care anymore.
 Suddenly you feel her pressing her paw against your face, running across your face while you close your eyes, enjoying the moment. You could feel her pads rubbing against your lips, while her toes pressed against your snout.
>- <span style="color:Crimson">Is this what you want? </span>- You felt those soft beans pressing firmly against your cheeks, making you moan softly in response.
 Your cock was throbbing with excitement underneath your pants. The tigress really knew how to please such a pervert raccoon. You couldn’t resist but to lick her sole, letting muffled moans escape underneath it while you slid your tongue between her fingers. The girl would sometimes put one of her toes inside your mouth, while still standing with her huge paw on top of you, looking down with a lustful expression.
 You slipped one of your hands underneath your pants, touching yourself while her paw covered your entire face. Sometimes her claws extended out from your touch, if she wanted, she could easily hurt someone with it. She’d then pat your face lightly with her foot, saying:
>- <span style="color:Crimson">The Hero of Whitefang... Look at you~ </span>- She said, chuckling while stepping again on your face. - <span style="color:Crimson">Defeated by a tigress’s paw pads~</span>
 She noticed you touching yourself faster and faster, as she took your hands off your cock for a moment, running her beans over your chest, pressing you against the floor while moving down to your pants.
>- <span style="color:Crimson">I bet you'll love this~ </span>- She said, pressing her toes against your bulge, already hardened and leaking from lust.
<<button [[And I can't wait for it~|katherineinvestintimater3]]>><<set $playerstat.lust.curlust to 100>><</button>> She pressed her foot against your pants, hearing you moan with lust while removing your pants. Then she’d then tear off your underwear with her claws,starting to touch you directly, feeling it pulsating underneath her sole. Your cock leaked precum over your lap while you shivered at her touch.
>- <span style="color:Moccasin">Faster, please... </span>- You muttered, letting her dominate you.
 You moved your hips weakly against her foot, rubbing your cock against her soft and warm beans feeling Katherine pressing her toes against your tip. She pulled your skin down on each movement, making your tip burn with lust.
>- <span style="color:Crimson">I think you deserve this~</span> - You noticed her sitting down on the floor, looking at you with a devious expression while taking her heels out from her other foot.
 She pressed both of her feet against your member, sliding it between them while your precum dripped down her toes. In response, you clenched your hands around her paws, holding them in place while you started to thrust strongly against it, trying not to moan loudly from pleasure.
 Sometimes she’d slip your tip between her big toes, squeezing your sensitive member while you gasped in delight. - <span style="color:Crimson">You are a disgusting pervert raccoon~ </span>- Her words echoed inside your head while you felt lost with pleasure, feeling yourself getting closer and closer.
 Holding her feet together, squeezing your cock, you moaned loudly as you reached your orgasm. Your thick load dripped down your lap, while her sole got covered in that sticky mess.
>- <span style="color:Crimson">Ah! My paws are dirty now because of you! </span>- You shivered as she was still touching your leaking cock. - <span style="color:Crimson">Now clean this mess, idiot.</span>
 You got up, crawling up to her feet while pressing your snout against her beans, licking your own seed while looking up at her eyes.
>- <span style="color:Crimson">And I thought you stopped being my slave again~</span> - She said putting her paw back in her shoes, while you were still feeling a bit dizzy after cumming.
<<button [[That was... Wow...|katherineinvestintimater4]]>><<set $playerstat.lust.curlust to 0>><</button>> You both took a deep breath, remaining silent for a few seconds while looking at each other. You kept waiting for her reaction, cleaning yourself while she got up.
>- <span style="color:Crimson">Well, let's get back to the point then. </span>- She said in a serious tone, taking out a small map from underneath her bra. - <span style="color:Crimson">I narrowed down two locations where the werewolf could attack.</span>
 She lends you a hand, helping you get up. You were still a bit messy from before, but you tried your best to get yourself ready for some action. You glanced over her shoulder, seeing red circles in two locations. For your misfortune, you had no idea what those places were.
<<button "So… What are the markings on the map?" "katherineinvestmap">><</button>><span style="color:gold">*Quest Updated*</span>
 You decide that the most likely place for the werewolf to attack would be Whitefang's Great Market. People would definitely gather there, and as you looked at the full moon shining in the sky, you knew it wouldn’t be a quiet night.
 You wandered through the festive town for several minutes, asking people for directions to the Great Market, nearly getting lost in the sea of people.
 As you were told, you eventually spotted the green and golden flags swinging above the market. It was different from what you'd expected. The once crowded, claustrophobic path was now open, lined with stands selling all sorts of products. There was enough space to breathe and visit each shop without feeling cramped.
 Moving deeper into the market, a group of masked foxes caught your eye. They walked towards you, some offering products, others simply calling out to look at their stands. They were all strikingly similar—so much so that you couldn't tell the difference between the males and females.
 You approached one of the large tents, its flashy, colorful design illuminated by the surrounding lights, blending perfectly with the busy atmosphere of the place.
<<button [[Who are you people?|marketwerewolfstartr1]]>><</button>><span style="color:gold">*Quest Updated*</span>
 The royal castle seemed like a prime target for the werewolf’s next attack, and protecting it would surely earn you the king’s favor. With that in mind, you made your way to Crimson’s Blood Castle, confident your plan would succeed.
 As you approached the entrance, the guards took notice, their imposing red and black armor reminding you of the rottweiler you met in prison.
 - <span style="color:RoyalBlue">What do you want here, raccoon? We don’t have any garbage cans.</span> - One of them mocked, laughing with his companion.
 - <span style="color:Moccasin">I’m here to protect the castle from the werewolf.</span> - You said firmly, locking eyes with them.
 - <span style="color:RoyalBlue">And you think you’ll protect the king on your own? </span> - The guard sneered. - <span style="color:RoyalBlue">There are dozens of guards in the keep. It’s well protected.</span> - His laughter grew more grating.
 - <span style="color:DarkViolet">Wait a minute, you're Allen, aren't you?</span> - Turning, you saw a grey rabbit in noble clothing, her innocent smile lighting up her face.
<<button [[How do you know my name?|palacewerewolfstartr1]]>><</button>> - <span style="color:OrangeRed">Welcome! We are the Red Fur’s traveling merchants!</span> - Announced a fox dressed in luxurious clothing. His energetic demeanor suggested he was thriving in the lively atmosphere. - <span style="color:OrangeRed">We offer goods from all over the realm!</span>
 Before you could respond, he added cheerfully. - <span style="color:OrangeRed">Would you like to try our apple pie?</span>
 - <span style="color:Moccasin">I came here because the werewolf might attack the busy market.</span> - You replied honestly, unsure of how the fox would react.
 - <span style="color:OrangeRed">Oh, we heard something about that!</span> - He exclaimed, pointing to a nearby alley. You noticed it was lined with bear traps. While the traps might slow the creature down, you doubted they'd stop a large beast entirely. - <span style="color:OrangeRed">But we don’t believe the werewolf will show up at our grand festival. After all, we have the goddess’s protection.</span> - He said dismissively.
 - <span style="color:OrangeRed">So, you’re one of the adventurers on this mission?</span> - Another fox chimed in, stepping forward with a similar friendly smile. He was taller, and you couldn’t shake the feeling he might be related to the first fox. - <span style="color:OrangeRed">I bet you’re scared, right?</span> - His tone carried an edge that set him apart, making you wary.
<<button [[I'm not afraid!|marketwerewolfstartr2]]>><</button>>
<<nobr>>
<<if $playerequipment.bonus.name is "Small Ruby Ring">>
<<button [[Maybe I'm a little...|marketwerewolfstartr3]]>>
<</button>>
<<else>>
<<button [[Maybe I'm a little...|marketwerewolfstartr3]]>>
<<set $playerequipment.bonus to {
name: "Small Ruby Ring",
slotplace: "bonus",
type: "hp",
value1: 3,
value2: 0,
stat: "cha",
valuestat: 3,
price: 10,
level: 1,
rarity: 0
}>>
<<set $playerstat.hp.curhp += $playerequipment.bonus.value1>>
<<set $playerstat.hp.maxhp += $playerequipment.bonus.value1>>
<</button>>
<</if>>
<</nobr>> Not wanting to leave a bad impression, you folded your arms and offered a confident reply.
 - <span style="color:OrangeRed">That's the spirit!</span> - The taller fox grinned at you, clearly pleased with your demeanor. - <span style="color:OrangeRed">Adventurers are always so impressive!</span> - His genuine admiration made your cheeks flush slightly with embarrassment.
 - <span style="color:Moccasin">I really appreciate it! But I can’t stay for long.</span> - You shook his hand firmly, noticing a flicker of disappointment cross their faces as you mentioned leaving.
 - <span style="color:OrangeRed">Good luck, adventurer!</span> - They chimed in unison, their tones sincere and warm.
 You nodded in response, slightly taken aback by their friendliness. As you walked away, you glanced at the ticket they'd slipped into your hand, wondering what it might lead to. Suddenly, loud music filled the air, drawing your attention toward the heart of the festivities.
<<button [[What 's this music?|marketwerewolfstartr4]]>><</button>> You decided to be honest, meeting the fox’s gaze as you admitted that, yes, you were a little scared. He responded with a warm smile.
 - <span style="color:OrangeRed">I can only imagine! I'd be shaking if I had to face a monster like that!</span> - His words, paired with his genuine admiration, made you feel surprisingly at ease around them. - <span style="color:OrangeRed">That's why adventurers are so amazing—risking their lives on incredible journeys like this.</span>
 You glanced down at your feet, your thoughts clouded with worry. You had faced creatures like this before, but fear always lingered.
 - <span style="color:OrangeRed">Here, take this.</span> - The taller fox offered you a small ring, his expression earnest. - <span style="color:OrangeRed">It’s a token of protection—I’m sure it will help you with what’s to come.</span>
<center><span style="color:gold">*Small Ruby Ring added to your Inventory!*</span></center>
 You accepted it with a nod, not expecting such kindness. As you slid the ring onto your finger, a strange warmth filled you, strengthening your resolve. It was as though you felt more resilient, braver. <span style="color:moccasin">“Maybe that’s what this festival is truly about.”</span> You thought to yourself.
 Suddenly, the sound of loud music pulled your attention toward the heart of the celebration.
<<button [[What's this music?|marketwerewolfstartr4]]>><</button>> Your attention was drawn to the bards parading through the main street, their synchronized melody filling the night air with festive energy. The music echoed across the city, loud yet harmonious, bringing life to every corner of Whitefang.
 Masked revelers surrounded the band, dancing in wild celebration and chanting in unison. The sight stirred something within you, reminding you of simpler, carefree times at the tavern. A smile crept onto your face as you watched the masters of music perform, their drums and guitars weaving magic into the festival. Couples kissed beneath the warm glow of orange candlelight, adding to the charm of the night.
 For a moment, you crossed your arms and let yourself enjoy the melody. Despite the danger looming over you, the celebration sparked a rare joy in your heart. You couldn’t help but imagine yourself dancing among the crowd, perhaps with someone you cared for.
 A gentle touch on your arm pulled you from your thoughts. You turned to see one of the foxes standing beside you, a warm smile on his face as he held out a white plate.
 - <span style="color:OrangeRed">This is our famous apple pie. Please accept it as a gift for helping our city!</span>
 The aroma of the pie was irresistible, and their kindness touched you. It was a small moment of generosity that you hadn’t expected but deeply appreciated.
<<button [[Thank you so much!|marketwerewolfstartr5]]>><</button>> The sweet taste of the pie lingered as you savored each bite, its strawberry flavor comforting and invigorating. The fox had already returned to his tent, leaving you to enjoy the bustling atmosphere outside. The kindness of the townsfolk resonated with you, adding a warmth to the night that felt more meaningful than you had expected.
 With renewed resolve, you wandered through the festival, observing the lively sights. Bubbles floated lazily into the air, their translucent orbs catching the light of the lanterns.
 As the hours slipped by, the festive energy began to wane. The musicians played slower tunes, and the crowd thinned. Despite the excitement earlier, nothing unusual had occurred. You started to doubt whether the werewolf would show itself at all.
 By the time the first rays of dawn appeared and the once-lively celebration had grown quiet. You sat on the cool cobblestones, bored and restless. A yawn escaped as you gazed at the bright moon, its glow now faint in the morning light.
 Then, a shadow moved across your vision, darting from rooftop to rooftop with unnatural speed. Your heart jumped, your instincts kicking in. The figure leapt gracefully, the sound of hooves tapping against the tiles barely audible over the fading noise of the festival. You tried to track its movements, but it was too fast, almost a blur.
 Before you could act, a deafening growl tore through the silence, primal and terrifying. Your suspicions were confirmed. The werewolf was here.
<<button [[Looks like he decided to show up.|marketwerewolfstartr6]]>><</button>> You start to follow him until you reach an empty spot, and you hear a noise and a loud roar coming from one of the alleys. You run there, only to be amazed at a creature much bigger than you expected.
 Your eyes widened at seeing the werewolf so close, the creature had reddish eyes that seemed to glow. Saliva dripped from his canines, and his massive balls hung between his legs.
 He had fallen into one of the bear traps, as much as it didn't seem to have done him much damage, it was an advantage for you. He looked at you with his murderous eyes, letting out another loud roar that sent shivers down your spine.
 You gathered your courage and started to take steps towards the monster. You notice the creature bending down and with great force start opening the trap and pulling it out of his leg. It still seemed to be having a little trouble walking, that was a surprise, but you still had a bit of an advantage against him.
<center><span style="color:gold">*The creature took 3 damage from the trap*</span></center>
 - <span style="color:Moccasin">It’s you and me. </span>- You said, grinning your teeth. - <span style="color:Moccasin">Let's get this over with.</span>
<<nobr>>
<<button "Fight the Werewolf" "combatstart">>
<<if $playerequipment.chest.name is "Fancy Robes">>
<<set $playerequipment.chest to {
name: "Fancy Robes",
slotplace: "chest",
type: "energyshield",
value1: 4,
value2: 4,
stat: "int",
valuestat: 3,
price: 5,
level: 1,
rarity: 0
}>>
<</if>>
<<set $travel to {
active: 0,
name: "Golden Fields Pass",
region: "Whitefang",
direction: "East",
days: 1,
weather: 1,
stage: {
current: 1,
arrival: 7}
}>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $enemystat to {
stats: {
str: 6,
int: 2,
dex: 4,
cha: 5},
hp: {
maxhp: 15,
curhp: 12},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Werewolf",
armor: "armor",
armorvalue: 2,
weapon: "Claws",
weaponvalue1: 1,
weaponvalue2: 3,
special: "none",
level: 1,
}>>
<</button>>
<</nobr>> - <span style="color:DarkViolet">Your friend Katherine speaks a lot, you know? </span>- She giggled, looking at you while stepping down High Palace. - <span style="color:DarkViolet">I'm the king's adviser, it's a pleasure to meet you.</span> - She extended her hand and you greeted each other. As you squeezed her hand you realized how delicate and soft it was.
 - <span style="color:Moccasin">And what do you want with me? </span>- You were still confused, you’ve never seen her before.
 - <span style="color:DarkViolet">The party up here will be safer with you in it, please enter. </span>- She said walking back to the iron gates, waiting for you.
 You followed her, thinking how lucky you were that she showed up at that exact moment. Walking past the castle, you crossed the bridge towards the noble place from the High Palace’s foundation. There was one of the richest nobles in the realm, dancing and drinking while you could hear the bards from the distance in the city underneath.
 There was a great feast going on, and you could see that there were several species, probably from several different kingdoms, celebrating the festival. But you still couldn't understand why the king was outside of all of this. The rabbit stopped just in front of the banquet inviting you to join in.
 - <span style="color:Moccasin">I'm on alert for the werewolf, I don't know if it would be appropriate.</span> - You said a little insecure, refusing the food, mainly because you were surrounded by people you didn't know that were way more influential than you.
 - <span style="color:DarkViolet">The night is long and cold, dear Allen. </span>- She said smiling, taking a glass of wine and offering it to you. - <span style="color:DarkViolet">Shouldn’t you have at least one drink? </span>
<<button [[Accept the drink.|palacewerewolfstartr2]]>><<set $playerstat.lust.curlust +=5>><</button>>
<<button [[Refuse the drink.|palacewerewolfstartr3]]>><</button>><span style="color:darkorchid">*Lust Increased*</span>
 You didn’t care so much about the creature, if everyone is going to have fun, you are going to have it too. You took the glass of wine from her hands, drinking everything in a single sip. You could feel lightheaded, your skin more sensitive. The girl then took you by your arms, carrying you towards the party.
 - <span style="color:DarkViolet">Come here, everyone wants to meet an adventurer!</span> - The smaller rabbit pulled you, while you were a little insecure about it.
 Everyone looked at you for a moment, even the music seemed to stop as they analyzed you. It was possible to see some of them whispering amongst themselves, while others seemed to blatantly stare at your body. You were standing in front of them not sure what to do, until you heard one of them say something.
 - <span style="color:CadetBlue">Why don't you show your body to us? </span>- Said one of the nobles at the end of the table. - <span style="color:DarkViolet">After All, today is the day of fertility and boldness! </span>
 Smiles started to pop on their drunken faces, another man got up, shouting.
 - <span style="color:CadetBlue">How about taking off some of your clothes? </span>- You heard the strange wolf say, looking at you with a smirk. That was too much, but you were afraid of displeasing the nobles. It was a difficult decision and everyone seemed to be looking at you.
<<button [[Take off your clothes.|palacewerewolfstartr4]]>><<set $playerstat.lust.curlust += 5>><</button>>
<<button [[Flatly deny.|palacewerewolfstartr5]]>><</button>> It wasn’t right, you needed to be sober for when the werewolf attacked, but the bunny seemed frustrated by your response, drinking from the glass herself while carrying you towards the party by your arms.
 - <span style="color:DarkViolet">Come here, everyone wants to meet an adventurer!</span> - The smaller rabbit pulled you, while you were a little insecure about it.
 Everyone looked at you for a moment, even the music seemed to stop as they analyzed you. It was possible to see some of them whispering amongst themselves, while others seemed to blatantly stare at your body. You were standing in front of them not sure what to do, until you heard one of them say something.
 - <span style="color:CadetBlue">Why don't you show your body to us? </span>- Said one of the nobles at the end of the table. - <span style="color:CadetBlue">After All, today is the day of fertility and boldness! </span>
 Smiles started to pop on their drunken faces, another man got up, shouting.
 - <span style="color:CadetBlue">How about taking off some of your clothes? </span>- You heard the strange wolf say, looking at you with a smirk. That was too much, but you were afraid of displeasing the nobles. It was a difficult decision and everyone seemed to be looking at you.
<<button [[Take off your clothes.|palacewerewolfstartr4]]>><<set $playerstat.lust.curlust += 10>><</button>>
<<button [[Flatly deny.|palacewerewolfstartr5]]>><</button>><span style="color:darkorchid">*Lust Increased*</span>
 You really wanted to appease the nobles, and who cares if they want to see your body, right? It just seemed like an extra at that point. Slowly you began to strip your clothes off your upper body while they kept drinking, admiring your body.
 You looked away, your cheeks burning red with embarrassment, starting to take the underside of your clothes. But when you were starting to take it off, you felt the smaller rabbit hug you from behind.
 - <span style="color:DarkViolet">Let me help with this~ </span>- She said pulling everything down and leaving you completely naked in front of all of them.
 - <span style="color:CadetBlue">I bet you've never seen a raccoon like this before, they're usually hard to deal with, but this one looks pretty docile~</span> - You heard one of the patrons say, while looking directly at your flaccid cock as you try to hide it underneath your paws.
 - <span style="color:CadetBlue">Not bad .. </span>- You heard the wolf say, apparently he was enjoying the view, after all, you had a flashy body and a well endowed cock for a raccoon.
 You turned around for them, showing off your body in various poses while they celebrated with laughter, some of them clearly touching themselves during the act. You couldn’t help yourself but get excited with everyone giving you so much attention.
 - <span style="color:CadetBlue">Looks like our raccoon is really enjoying this idea, how about him pouring us some wine?</span> - Another nobleman said, handing you a bottle of wine and pointing to the tables.
<<button [[Serve everyone with wine.|palacewerewolfstartr6]]>><<set $playerstat.lust.curlust += 5>><</button>>
<<button [[I think I've had enough.|palacewerewolfstartr7]]>><</button>> You were there because you thought you could join the party, but take off your clothes? That was a little too much, and whatever they're thinking, you weren't going to collaborate. You smiled gently with a <span style="color:moccasin">"Sorry."</span>, and walked away from them. You made clear your intentions were only to hunt the werewolf.
 You decide that the best thing would be to not participate in their debauchery, after all you were on an important mission and didn't want to risk it. At first the bunny was disappointed that you had moved away, but then it seemed to accept it, with you walking back to the castle’s entrance, sitting by the steps in front of the gate.
<<button [[This night kinda sucks.|palacewerewolfstartr8]]>><</button>><span style="color:darkorchid">*Lust Increased*</span>
 You had come this far, serving wine to the nobles would make no difference. You took the bottle from the noble’s hand, looking at everyone for a moment and going one by one to fill their glasses.
 As you passed the table, they ran their hands over your body, some of them squeezing your ass and others your member, which throbbed and dripped with their attention. Some of them asked you to point your rear up towards them, keeping your ass close to their faces while you poured the beverage, giving them a full view of your goods as they licked your balls teasingly.
 Soon after, at one of the tables, a feline tells you to raise one of your paws, while he touches your soft toe beans with his hand as you sit over the wolf’s lap. You blushed for a few seconds, watching the volume grow in his pants as he touched you there, and the other patron squeezing your thighs while rubbing his bulge against your bums.
 At the next table a fox would hold one of your hands and start and tuck it into his pants, with you trying to concentrate on pouring the drink, feeling his cock throb in your palm. You gave a few squeezes in response, hearing him moan until you moved for the next table, with your fingers covered in his pre.
 You went on like this for several minutes, taking turns serving them however they wanted, until you heard the rabbit call you again.
 - <span style="color:DarkViolet">It was quite a show </span>- She said satisfied, watching you go back to dress. - <span style="color:DarkViolet">Don't worry, we'll help you with your mission, you proved that you can be very useful for us.</span> - She said, running her hand over your belly while you finished dressing.
 You could notice guards starting to set traps through the castle entrances. Maybe it wouldn’t be that hard to take care of the werewolf after all, you felt confident.
<<button [[This night is going well.|palacewerewolfstartr8]]>><</button>> This was going too far. You felt that you had already done a lot to please those nobles, and they seemed to take advantage of your good will. You looked at them in disgust, blankly apologizing for the bunny and leaving the place.
 You needed to focus on your mission, and that was why you were there. You got your clothes back and when the bunny approached you just asked her to leave you alone. She said she would be there if you needed, but you kinda didn’t want to deal with those people anymore.
 You walked out to the front of the castle, looking up at the sky and watching the stars shine for a moment while sitting on the steps in front of the gate. The noise of the party caught your attention, everyone seemed to be having a great time and you hoped that the noise wouldn’t get the werewolf’s attention, you didn’t want it to end in tragedy.
<<button [[This night kinda sucks.|palacewerewolfstartr8]]>><</button>> The hours dragged on as you wandered the royal castle. You stepped out onto the balcony, watching the festivities below, while inside, the nobles' dinner was winding down. The cold night crept in, and you felt drowsy with only a few hours left until dawn.
 Maybe the werewolf wouldn't attack tonight. You wondered if Katherine had known about the target, or if the creature had already struck elsewhere.
 You sat at the main gate, pondering the night's events. It hadn't been so bad—perhaps you could rest and come up with a better plan tomorrow. You yawned, wishing to forget the night entirely. Then, suddenly, desperate screams pierced the air from the market.
 - <span style="color:Moccasin">Is it the werewolf!?</span>
 You grabbed a torch from the wall and sprinted toward the chaos. As the first light of dawn began to rise, you followed the sounds through the empty streets toward the Great Market.
 - <span style="color:Moccasin">Damn, I went to the wrong place... He didn’t target the castle!</span>
 One of the market tents was destroyed, and people fled in panic. There was no doubt the werewolf had passed through. You pressed forward, the path of destruction growing more ominous with each step.
 You reached a secluded alley, torch raised high. From the shadows, a menacing red eye glowed, followed by a deafening howl. The creature emerged, towering almost twice your height, its muscles rippling with ferocity.
 - <span style="color:Moccasin">I guess it’s now or never.. </span>- You said seeing him take steps towards you.
 Fear gnawed at you, but there was no turning back now. The werewolf advanced, and you knew it would be a difficult, even fight. You wished you'd prepared differently, but it no longer mattered. The battle had begun.
<<nobr>>
<<button "Fight the Werewolf" "combatstart">>
<<if $playerequipment.chest.name is "Fancy Robes">>
<<set $playerequipment.chest to {
name: "Fancy Robes",
slotplace: "chest",
type: "energyshield",
value1: 4,
value2: 4,
stat: "int",
valuestat: 3,
price: 5,
level: 1,
rarity: 0
}>>
<</if>>
<<set $travel to {
active: 0,
name: "Golden Fields Pass",
region: "Whitefang",
direction: "East",
days: 1,
weather: 1,
stage: {
current: 1,
arrival: 7}
}>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $enemystat to {
stats: {
str: 6,
int: 2,
dex: 4,
cha: 5},
hp: {
maxhp: 15,
curhp: 15},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Werewolf",
armor: "armor",
armorvalue: 2,
weapon: "Claws",
weaponvalue1: 1,
weaponvalue2: 3,
special: "none",
level: 1,
}>>
<</button>>
<</nobr>> You came back from the city center, feeling tired and walking towards the outskirts of town. You could see your cozy wooden house just ahead, it looked old and was unattended for quite some time. It felt like it had been years since you slept in your own house.
 It was quite nostalgic, with its dark wooden walls and a single window in the front. It was a rather small place, and its surrounding walls were covered by other homes.You remembered how you used to spend days there, bored with nothing to do but work and visit the tavern. It had been many years in that hut and finally being back was great.
 You pushed the door open and went straight to your bed, taking a deep breath and thinking about everything that happened. Today was a great day, especially because you managed to survive the werewolf. It didn't take long for you to start falling asleep, staring at the ceiling as you slowly drifted away.
<<button [[My head feelz dizzy...|startallenhomer1]]>><</button>> You opened your eyes, seeing an open dark gray sky on a cold night. Purple lightning pierced through the clouds above your head, and the freezing air around you made you shiver. Water crashed against the wooden boat you were lying on in the middle of a vast and unmoving dark ocean, with the image above it getting reflected like in a mirror.
 The boat swayed lightly while you sat on the boards feeling a massive headache. <span style="color:moccasin">"Where did I end up now...?"</span> You looked around confused, only to see emptiness everywhere apart from some land towards the north.
 Your boat was still, so you slowly placed your arm into the icy water, trying to push the water and get the boat to move, which seemed to work for a moment. Suddenly, a sharp impact sent the boat rowing to the sides, you could see the water bubbling right underneath it.
 Desperate, you tried to move the boat faster, with some waves starting to form in the water, following the boat behind you. There was something trying to reach you, and from it giant violet tentacles emerged from the water and wrapped around your vessel. You could hardly imagine what kind of creature could have something so huge, with the boat starting to slowly sink into the void underneath.
<<button [[Stay on the boat.|startallenhomer2]]>><</button>>
<<button [[Jump out of it.|startallenhomer3]]>><</button>> You stayed on the sinking ship, praying that the creature would leave you alone while the freezing water started to puddle around your feet. Jumping out in the water seemed like madness for you with the creature in it.
 With a sharp movement, the tentacles would send the boat upside down, tossing you in the water underneath it. You breathe with the small trapped air pocket, while you gaze towards the darkness below.
 There was silence, and you could only hear your pantings while the cold water sucked the energy out of your body. Underneath you, several bright purple eyes stared deep into your soul until you felt something wrapping around your ankle, pulling you down into the darkness underneath.
<<button [[Wake Up.|startallenhomer4]]>><<set $playerstat.hp.curhp to Object.assign($playerstat.hp.maxhp)>><</button>> There were no more options left and you jumped from the boat falling into that dark cold water and, for a moment, you felt bliss. You felt like floating in space looking through the crystal clear water.
 Emerging from the surface, you swam with all your remaining energy until you reached the sandy shore. You looked back only to see the boat being sunk by the tentacles, getting sucked into the abyss.
 A dense fog started to surround you and, from behind the smoke, one eye would open. Glowing brightly with its vibrant magenta hue, while several other eyes would open and glimmer behind it staring deep into your soul. You ran away through the beach, until everything faded into darkness.
<<button [[Wake Up.|startallenhomer4]]>><<set $playerstat.hp.curhp to Object.assign($playerstat.hp.maxhp)>><</button>> You woke up in a sweat, your heart pounding inside your chest while you breathed heavily. You looked around to make sure you were in your bed as you watched the dawn outside your window. <span style="color:moccasin">"What the hell was that? It was just a dream wasn't it?”</span> At least you wanted to believe it was.
 You laid back, taking a deep breath. Deep down you were sure that whatever you saw in that place was real, but you didn’t want to think much about it for now. As you got up and walked around your house for a few minutes, your head was still aching from the night before. But at least you could get your reward with the king.
 You were blinded by the sun, and your ear wouldn’t stop ringing as you stepped outside your house. Whitefang was warmer than usual, and the heat made you feel lethargic.
 You followed the market road that led towards Crimson’s Blood Keep, yawning a little while the stench of livestock and fish impregnated your snout. People in the city used to get up early in the morning, but that was never the case for you, doing so was always a hard task to do.
 The food stands quickly turned into outlets for the most luxurious tapestries and perfume as you approached High Palace. Soon after, the immense blackstone gate towered in front of you, casting down a shadow over the street while a black and blue figure approached you.
 The guard stared at you for several seconds before speaking. - <span style="color:royalblue">You are the adventurer who defeated the werewolf, aren't you?</span> - He asked, looking at you from head to toe. - <span style="color:royalblue">I remember taking the defeated creature from you.</span>
You nodded in response as you followed him towards the iron fence.
>- <span style="color:royalblue">Come, someone wants to speak with you.</span> - He said, opening the gateway.
The place felt rather empty after the festival, the nobles were probably still asleep and only soldiers or servants could be seen walking around the palace.
<<nobr>>
<<if hasVisited("adastartending1")>>
<<button [[Follow the Guard.|startafterwerewolfprincess]]>>
<<set $playerstat.gold += Object.assign($questtracker.currentquest.reward.gold)>>
<<set $questtracker.mainquest to {
type: "mainquest",
name: "The Tower of Wisdom",
found: "whitefang",
level: 1,
part: "princess",
passagestart: "startmagetower",
passagedefeat: "startmagetowercheckpoint",
passageend: "startmagetowerend",
citystart: "The Tower of Wisdom",
reward: {
gold: 0,
item: {
name: "none"}}}>>
<<questcompleted $questtracker.currentquest.type>>
<</button>>
<<else>>
<<button [[Follow the Guard.|startafterwerewolfking]]>>
<<set $playerstat.gold += Object.assign($questtracker.currentquest.reward.gold)>>
<<set $questtracker.mainquest to {
type: "mainquest",
name: "The Tower of Wisdom",
found: "whitefang",
level: 1,
part: "king",
passagestart: "startmagetower",
passagedefeat: "startmagetowercheckpoint",
passageend: "startmagetowerend",
citystart: "The Tower of Wisdom",
reward: {
gold: 0,
item: {
name: "none"}}}>>
<<questcompleted $questtracker.currentquest.type>>
<</button>>
<</if>>
<</nobr>><<script>>
$(document).ready(function(){
if(localStorage.selected) {
$('#' + localStorage.selected ).attr('checked', true);
}
$('.radio').click(function(){
localStorage.setItem("selected", this.id);
});
});
<</script>>
<<include check-achievement>>
<<cityinfo "shoptracker">>
<body>
<div class="questmenu">
<div class="questleft">
<table class="border-table">
<tr>
<td>Select Note to Read</td>
</tr>
</table>
<section class="ac-container">
<div>
<input id="act1" name="accordion-1" type="checkbox" value="yes">
<label for="act1" class="ac-toggle">Notes</label>
<article class="space">
<<if $notestracker.chapter1.length isnot 0>>
<<for _a = 0; _a < $notestracker.chapter1.length; _a++>>
<p>
<<setnoteschapter1 _a>>
</p>
<</for>>
<<else>>
<p><<button "No Notes available">><</button>></p>
<</if>>
</article>
</div>
<br>
<div>
<input id="tutorial" name="accordion-1" type="checkbox" value="yes">
<label for="tutorial" class="ac-toggle">Tutorials</label>
<article class="space">
<<if $notestracker.tutorial.length isnot 0>>
<<for _a = 0; _a < $notestracker.tutorial.length; _a++>>
<p>
<<setnotestutorial _a>>
</p>
<</for>>
<<else>>
<p><<button "No Notes available">><</button>></p>
<</if>>
</article>
</div>
</section>
</div>
<div class="questright">
<table class="border-table">
<tr>
<td>Current Note</td>
</tr>
</table>
<<if $notestracker.currentnote.name isnot "none">>
<<displaycurrentnote>>
<<else>>
<center>No Note Selected.</center>
<</if>>
</div>
</div>
</body><<widget "displaycurrentquest">>
<<if $questtracker.currentquest.type is "mainquest">>
<<if $questtracker.currentquest.level is 0>>
<table class="quest-table">
<tr>
<td>Not Available.</td>
</tr>
</table>
<br><br>
  Not Available.
<<elseif $questtracker.currentquest.name is "Defeat Arthemis">>
<table class="quest-table">
<tr>
<td>$questtracker.currentquest.name</td>
<td>Quest Level: $questtracker.currentquest.level</td>
</tr>
</table>
<br>
<u><b>Description:</b></u>
<br><br>
 It's finally time to face Arthemis on his own kingdom. I don't know what to expect, but I’m certain it won't be easy. I must travel to Small Paws Domain and meet up with the rest of my party.
<br><br>
 Small Paws is a vast, arid desert filled with felines. It's not the most inviting place to visit, but it's where we must go.
<br><br>
<<elseif $questtracker.currentquest.name is "The Ruins of Kjanir">>
<table class="quest-table">
<tr>
<td>$questtracker.currentquest.name</td>
<td>Quest Level: $questtracker.currentquest.level</td>
</tr>
</table>
<br>
<u><b>Description:</b></u>
<br><br>
 Eradur told me that I need to investigate the Ruins of Kjanir to find out if the orb has ever been used. Apparently it is an abandoned place for years, but its temple still has ancient magic.
<br><br>
 This is my chance to end this once and for all, if I find that damn cat he will regret everything he did.
<br><br>
<<elseif $questtracker.currentquest.name is "Create your Party">>
<table class="quest-table">
<tr>
<td>$questtracker.currentquest.name</td>
<td>Quest Level: $questtracker.currentquest.level</td>
</tr>
</table>
<br>
<u><b>Description:</b></u>
<br><br>
 After everything that happened in the ruins of Kjanir, I need to create a party to help me face the cat. This is the first time I'm working with a team and it seems like a great opportunity to see some old friends.
<br><br>
 I need to go to Whitefang and visit each of them to invite to my party.
<br><br>
<<elseif $questtracker.currentquest.name is "Find your next adventure">>
<table class="quest-table">
<tr>
<td>$questtracker.currentquest.name</td>
<td>Quest Level: $questtracker.currentquest.level</td>
</tr>
</table>
<br>
<u><b>Description:</b></u>
<br><br>
 At last, the orb’s power has been contained, and Arthemis is no longer a threat. Peace seems to have finally returned, offering a chance for us to relax.
<br><br>
 However, the Followers of the Light remain at large, scheming to resurrect the God of Light. This could be incredibly dangerous—we should investigate immediately.
<br><br>
<<elseif $questtracker.currentquest.level is 1>>
<<if $questtracker.currentquest.name is "Escape from Prison">>
<table class="quest-table">
<tr>
<td>$questtracker.currentquest.name</td>
<td>Quest Level: $questtracker.currentquest.level</td>
</tr>
</table>
<br>
<u><b>Description:</b></u>
<br><br>
 Everything happened so fast... Arthemis put me and Katherine in prison, now I need to find a way out of this place. This dull place is surely getting on my nerves.
<br><br>
 Luckily I'm in the same cell as the tigress and she can help me escape or make my time here less boring. I need to get out of here and retrieve the orb that was stolen from us!
<br><br>
<<if $questtracker.currentquest.part is "squirrel">>
 I managed to escape from prison, but at a price. Now I owe the devious bandit a favor, but I can't let this distract me. I need to get out of here and retrieve the orb that was stolen from me.
<br><br>
 I just hope the squirrel doesn't force into making something terrible.
<br><br><br>
<<elseif $questtracker.currentquest.part is "castle">>
 I can't believe Katherine's plan worked! I just need to find a way to meet with the king Althalos. I'm sure he will listen to me and help me deal with the siamese cat.
<br><br>
 There's also this beautiful princess walking around the castle looking at me, I wonder if she wants somethiing from me...
<br><br><br>
<<elseif $questtracker.currentquest.part is "alone">>
 I escaped from prison but at what cost...
<br><br>
 Now that I'm out on the streets, I guess I could take a rest by the tavern I used to visit every day. Rest a little and think of a way to get in contact with the king. I'm sure Althalos will help me deal with Arthemis.
<br><br><br>
<</if>>
<<elseif $questtracker.currentquest.name is "Find the Werewolf">>
<table class="quest-table">
<tr>
<td>$questtracker.currentquest.name</td>
<td>Quest Level: $questtracker.currentquest.level</td>
</tr>
</table>
<br>
<u><b>Description:</b></u>
<br><br>
<<if $questtracker.currentquest.part is "tavern">>
 I can’t take the sight of that creature from my mind, howling towards the moon while standing over the hay roof. I’ve taken care of monsters like him before in the Dark Forest, but you can never know what they are capable of.
<br><br>
 He has a bounty on his head, not only could I get some easy money from this reward but I could also clear my name with the king Althalos. I still need to figure out a way to get the relic back from Arthemis.
<br><br>
<<elseif $questtracker.currentquest.part is "princess">>
 <span style="color:LightSkyBlue">Princess Ada</span> needs assistance to deal with a werewolf, he seems to be causing trouble in Whitefang and the lack of responsibility from the guards seems to bother her. <span style="color:mediumspringgreen">King Althalos</span> is unhappy about the Princess’s lack of prestige amongst the military, but this could help her out with that.
<br><br>
 I’ve dealt with such creatures before, and I could get some easy gold from this mission. Though, I still need to figure out a way to retrieve the orb from Arthemis.
<br><br>
<<elseif $questtracker.currentquest.part is "king">>
 The King asked me to deal with the werewolf, for some reason his guards didn’t seem to bother too much to take care of it as at least Althalos cares for his people, and is unhappy about this situation.
<br><br>
 I don’t fear a mere werewolf, I’ve battled with them before in the Dark Forest. Not only could I get myself some easy gold from this mission, but perhaps get some information about the whereabouts of Arthemis and the stolen orb from the king himself.
<br><br>
<</if>>
<<if hasVisited("marketwerewolfstart")>>
 Based on the <span style="color:gold">old man</span>’s clue, the market seems to be the best place to prepare for his attack. Full of food from the stands and people enjoying the festival, gathering for something in common. I just hope I’m not wrong...
<br><br>
<</if>>
<<if hasVisited("palacewerewolfstart")>>
 It might not be full of people, but the nobility and the expensive food will probably attract the werewolf. I will prepare for his attack, I just hope I’m not wrong...
<br><br>
<</if>>
<<if hasVisited("afterwerewolfmarket")>>
 I managed to defeat the creature, even if that might have cost me a few scratches on my arm. The royal guards took it from me and are probably taking the monster towards the Crimson’s Blood Keep.
<br><br>
 I can claim my reward there tomorrow, I should rest for the day. I’m going to sleep at home.
<br><br>
<</if>>
<br>
<<elseif $questtracker.currentquest.name is "The Tower of Wisdom">>
<table class="quest-table">
<tr>
<td>$questtracker.currentquest.name</td>
<td>Quest Level: $questtracker.currentquest.level</td>
</tr>
</table>
<br>
<u><b>Description:</b></u>
<br><br>
 I've been told <span style="color:skyblue">The Tower of Wisdom</span> north from Whitefang. I've heard much about this place, but never got to travel to it. They teach magic in the tower, maybe I can learn one thing or two in the future.
<br><br>
 From what I know, it's located right after the Dark Forest. Often plagued by mischievous adventurers and bandits, I should prepare myself before heading there.
<br><br>
 I can stick by the Gravel Trail, though it doesn't bring me good memories... But if it is the only place I can find more about the Eye of Vysera, it is worth a shot.
<br><br>
<br>
<<else>>
<</if>>
<<else>>
<</if>>
<<elseif $questtracker.currentquest.type is "sidequest">>
<<if $questtracker.currentquest.level is 1>>
<<if $questtracker.currentquest.name is "Dealing with Mercenaries">>
<table class="quest-table">
<tr>
<td>$questtracker.currentquest.name</td>
<td>Quest Level: $questtracker.currentquest.level</td>
</tr>
</table>
<br>
<u><b>Description:</b></u>
<br><br>
 I must prove my worth to Shadow’s boss if I wish to enter their guild. My first mission is to travel to Golden Fields Pass and free a prisoner from Arthemis, the drake said that I will be able to find his jailed contact on the first crossroad I encounter.
<br><br>
 I have no idea who is doing the dirty job for the siamese cat, but whoever it is probably will put up a fight so I better be ready. At least the road I will be walking through isn’t too dangerous, I can probably intercept the cart with ease.
<br><br>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "displaycurrentnote">>
<<if $notestracker.currentnote.type is "tutorial">>
<<if $notestracker.currentnote.name is "Notes/Quest Menu">>
<table class="quest-table">
<tr>
<td>$notestracker.currentnote.name</td>
<td>Obtained at: $notestracker.currentnote.found</td>
</tr>
</table>
<br>
<span style="color:gold"><u>Quest Menu - Tutorial</u></span>
<br><br>
<ul>•You can have only one <span style="color:gold">Quest</span> active at a time;</ul>
<ul>•<span style="color:gold">Questlines</span> can only be selected in city passages;</ul>
<ul>•<span style="color:gold">Questlines</span> can only be started in their respective city, displayed in the menu at the left;</ul>
<ul>•<span style="color:gold">Quests</span> have a savepoint for you to rollback to in case you are defeated;</ul>
<ul>•Being defeated while travelling will set you back to the previous city;</ul>
<ul>•You must select a <span style="color:gold">Quest</span> to see its contents/rewards;</ul>
<ul>•You may only select one item rewards if there are multiples;</ul>
<br><br>
<span style="color:turquoise"><u>Notes Menu - Tutorial</u></span>
<br><br>
<ul>•<span style="color:turquoise">Notes</span> are displayed in the left menu;</ul>
<ul>•Selecting a <span style="color:turquoise">Note</span> will show its contents in the right until another note is selected;</ul>
<ul>•<span style="color:turquoise">Notes</span> displays important quest info and story;</ul>
<br><br><br>
<<elseif $notestracker.currentnote.name is "Combat System">>
<table class="quest-table">
<tr>
<td>$notestracker.currentnote.name</td>
<td>Obtained at: $notestracker.currentnote.found</td>
</tr>
</table>
<br>
<span style="color:orange"><u>How Combat Works:</u></span>
<br><br>
<ul>• You and the enemy act in separate turns, one after the other;</ul>
<ul>• The player cannot run away from boss battles;</ul>
<ul>• You spend your turn attempting to flee from battle, rolling a dice to see if you succeeded;</ul>
<ul>• After seeing the creature, it is displayed whether it is more dominant or submissive (Impacts teases);</ul>
<ul>• The player have four options during the combat:</ul>
<br>
<ul><ul>° Attack: Here the player can use the class special ability or just a regular attack, there’s a custom attack text for each creature;</ul></ul>
<ul><ul>° Tease: There’s custom tease text for each creature;</ul></ul>
<ul><ul>° Give up: Surrender completely to the enemy;</ul></ul>
<ul><ul>° Flee: You can run away from the battle (Non-Boss Fights only).</ul></ul>
<br><br>
<span style="color:red"><u>Damage:</u></span>
<br><br>
<ul>•The resulting damage will be the rolled value subtracted by the <span style="color:cadetblue">Armor</span>/<span style="color:cyan">Energy Shield</span>;</ul>
<ul>•Combat ends if any side of the battle reaches 0 hit points.</ul>
<ul>•Certain Attributes Influence Damage (Check Attributes Tutorial).</ul>
<br><br>
<u><span style="color:cadetblue">Armor</span> and <span style="color:cyan">Energy Shield</span>:</u>
<br><br>
<ul>•It’s possible to buy or earn several different equipments;</ul>
<ul>•<span style="color:cyan">Energy Shield</span> is a special kind of protection that in most cases requires intelligence to wear. Its shield wears off during combat and can only be replenished after combat;</ul>
<ul>•<span style="color:cyan">Energy shield</span> reduces a flat amount of damage based on its current value;</ul>
<ul>•<span style="color:cadetblue">Armor</span> reduces a flat amount of damage based on its value (For a minimum of 1).</ul>
<br><br>
<u><span style="color:darkorchid">Lust</span> and <span style="color:mediumspringgreen">Interest</span>:</u>
<br><br>
<ul>•Both <span style="color:darkorchid">Lust</span> and <span style="color:mediumspringgreen">Interest</span> have a maximum of 100 points;</ul>
<ul>•You and the enemy can take a Tease action during combat;</ul>
<ul>•The enemy will only Tease you if he has <span style="color:mediumspringgreen">Interest</span>;</ul>
<ul>•A dice is rolled to determine if you are successful or not;</ul>
<ul>•Some creatures are harder than others to Tease;</ul>
<ul>•The more <span style="color:mediumspringgreen">Interest</span> a creature has, the more susceptible it is to Tease actions (both the player and the enemy);</ul>
<ul>•The more <span style="color:mediumspringgreen">Interest</span> a creature has, the more <span style="color:darkorchid">Lust</span> damage they take if a Tease is successful (both the player and the enemy);</ul>
<ul>•Successful Teases increase the <span style="color:mediumspringgreen">Interest</span> bar.</ul>
<br><br><br>
<<elseif $notestracker.currentnote.name is "Attributes">>
<table class="quest-table">
<tr>
<td>$notestracker.currentnote.name</td>
<td>Obtained at: $notestracker.currentnote.found</td>
</tr>
</table>
<br>
<span style="color:orange"><u>How Attributes Influence your Character:</u></span>
<br><br>
 Attributes primarily determine proficiency with items in the game. Every item has a minimum required attribute. When a player levels up, they receive +1 to all attributes, thus allowing them access to special items later in the game even if they didn't start with a high specific attribute.
<br><br>
 Attributes are also used for skill checks; for example, lifting something heavy would utilize strength, jumping over a hole would require dexterity, and so forth.
<br><br><br>
<</if>>
<<elseif $notestracker.currentnote.type is "chapter1">>
<<if $notestracker.currentnote.level is 1>>
<<if $notestracker.currentnote.name is "Black Scribbly Writing">>
<table class="quest-table">
<tr>
<td>$notestracker.currentnote.name</td>
<td>Obtained at: $notestracker.currentnote.found</td>
</tr>
</table>
<br>
 The last page ripped from an old journal, it’s wet and has a faint smell of blood. The writing is erratic and clearly shows a sign of despair.
<br><br>
<ul><span style="color:grey">“I can’t bear the guilt over my lost son, who had been cursed by a hooded figure. It promised him greatness, and I think my son also said something about bringing the world to its knees with the magical force of an orb, but I am no fool.
<br><br>
I didn’t let my mind get impregnated with such delvish ideas, but my child was long lost into the desire of richness and power. He… He turned into that creature after the first full moon.
<br><br>
If I didn’t ask him to get those wild mushrooms in the dark forest it wouldn’t have ended this way… It’s all my fault…”</span></ul>
<br>
 The other bottom half of the page is covered in mold and black ink.
<br><br><br>
<<elseif $notestracker.currentnote.name is "Thieves Guild Invitation">>
<table class="quest-table">
<tr>
<td>$notestracker.currentnote.name</td>
<td>Obtained at: $notestracker.currentnote.found</td>
</tr>
</table>
<br>
 Shadow claims to be a member of something called the Thieves Guild, something I’ve never heard of. But whatever it is, it could offer me some easy coins.
<br><br>
 He handed me a small red wax seal with two daggers stamped on it, something that is probably needed to enter their hideout. If I'm interested in joining the guild, the kobold said to wait for him in the ruins downtown. They are located in the suburbs of <span style="color:gold">Whitefang</span>.
<br><br>
 The devious thief knows more about me than I know about him, was he spying on me during my quest? Anyways, I better find him after dealing with the Werewolf if I want to know more about his society.
<<if hasVisited("thievesguildstartr5")>>
<br><br>
 I don’t know much about these people, but they seem to wear a strange kind of clothing people don’t usually use. From what I know, the tailored suits were part of a new fashion design that had been despised by the nobility, probably because it didn’t match with their customs.
<br><br>
 I suppose the people from the Thieves Guild use this dress code inside their hideout to display their fight against the rich, wearing something that symbolizes rejection from high society. I wonder how Shadow will look in one of those.
<</if>>
<br><br><br>
<<elseif $notestracker.currentnote.name is "Old Man's Clue">>
<table class="quest-table">
<tr>
<td>$notestracker.currentnote.name</td>
<td>Obtained at: $notestracker.currentnote.found</td>
</tr>
</table>
<br>
<ul><span style="color:gold">“Where the people gather and the food is plentiful! “</span></ul>
<br>
 That's the main clue I've gotten from that crazy <span style="color:gold">old man</span>. He seemed to know something about the mysterious orb and the activity of monsters, but how?
<br><br>
 I better watch out for these followers of the light, specially for their weird practices during the night. All I know is that they are a fanatic cult that worships Esthéros, the God of light and stars.
<br><br>
 But I shouldn’t let these thoughts distract me from the werewolf that has been attacking the homes, maybe there's a way to predict where his next attack will be. I should report this back to Katherine, she probably knows something.
<br><br><br>
<<elseif $notestracker.currentnote.name is "The Ruins of Kjanir">>
<table class="quest-table">
<tr>
<td>$notestracker.currentnote.name</td>
<td>Obtained at: $notestracker.currentnote.found</td>
</tr>
</table>
<br>
 A drunk man in the tavern said something about a dragon in the ruins of <span style="color:IndianRed">Kjanir</span>. As hard as it is to believe, it doesn’t cost anything to take a look.
<br><br>
 From what I know, the town of <span style="color:IndianRed">Kjanir</span> was once a prosperous village that grew to become a powerful capital and was named after a mighty dragonborn ruler. What caused it to collapse is unknown to me, maybe the wizards in <span style="color:skyblue">The Tower of Wisdom</span> might know something about it.
<br><br>
 Its specific location was also forgotten and erased. I doubt the drunk man would ever be able to find his way back to <span style="color:IndianRed">Kjanir</span>, so I wonder where I can find a map old enough to guide me to it.
<br><br>
 This sounds interesting, maybe I should take a look at this abandoned city sometime in the future. However I've never faced a dragon directly, and I’m excited to find out.
<br><br><br>
<<elseif $notestracker.currentnote.name is "The Merchants Guild?">>
<table class="quest-table">
<tr>
<td>$notestracker.currentnote.name</td>
<td>Obtained at: $notestracker.currentnote.found</td>
</tr>
</table>
<br>
<<if $npc.graveltrail.aya.question1 is 1>>
 It seems there is another guild in the realm. From what <span style="color:orange">Aya</span> told me, a group of charismatic traders are up to the task of securing trade routes and acquiring the best possible prices. That would be a nice way to boost my charm if I spend enough time with them.
<br><br>
 Their leaders are a caravan of itinerant traders and… From what I know… They also provide something else other than exchangeable goods, and I’m sure I saw the Red Foxes in <span style="color:gold">Whitefang</span> during the festival.
<br><br>
 If I don’t wish to join any other guild, I should consider joining them. But I can only be in one guild at a time, so I need to choose which one I want carefully. Maybe <span style="color:lightskyblue">Princess Ada</span> can help me with this.
<</if>>
<br><br><br>
<<elseif $notestracker.currentnote.name is "A soldier's Respect.">>
<table class="quest-table">
<tr>
<td>$notestracker.currentnote.name</td>
<td>Obtained at: $notestracker.currentnote.found</td>
</tr>
</table>
<br>
<<if $npc.graveltrail.soldier.question1 is 1>>
 Warriors Guild… It sure looks like a place where only the toughest can survive. Despite the fact that I can defeat creatures with my wits or charisma, it sure sounds like a nice place to practice and acquire some strength.
<br><br>
 The only problem is having to travel to the furthest lands in the Fallen Crown, the <span style="color:DarkTurquoise">Frost Claws</span> region. But if I wish to fight the wildest of monsters, that sure is the place to go.
<br><br>
 But I should choose my guild carefully, as I can attend to only one. An option nonetheless, if I don’t plan on joining any of the other ones. And as far as I know, Katherine is as strong as an elephant. Maybe she knows something else about it.
<</if>>
<br><br><br>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "setnotestutorial">>
<<button '$notestracker.tutorial[$args].name'>><<set $notestracker.currentnote to Object.assign($notestracker.tutorial[$args])>>
<<refreshnotesmenu>>
<<updatebar>><</button>>
<</widget>>
<<widget "setnoteschapter1">>
<<button '$notestracker.chapter1[$args].name'>><<set $notestracker.currentnote to Object.assign($notestracker.chapter1[$args])>><<refreshnotesmenu>><<updatebar>><</button>>
<</widget>>
<<widget "setbestiarywhitefang">>
<p><<button '$bestiary.whitefang[$args].name'>>
<<set $bestiarydisplay.region to "Whitefang">>
<<set $bestiarydisplay.name to $bestiary.whitefang[$args].name>>
<<set $bestiarydisplay.victory to $bestiary.whitefang[$args].victory>>
<<replace "#contentbox">>
<<if $bestiarydisplay.name is "none">>
<br>
<center>No Monster Selected.</center>
<<else>>
<<creaturecheck $bestiarydisplay.name "bestiary">>
<</if>>
<</replace>>
<</button>></p>
<</widget>>
<<widget "setbestiarydarkforest">>
<p><<button '$bestiary.darkforest[$args].name'>>
<<set $bestiarydisplay.region to "Dark Forest">>
<<set $bestiarydisplay.name to $bestiary.darkforest[$args].name>>
<<set $bestiarydisplay.victory to $bestiary.darkforest[$args].victory>>
<<replace "#contentbox">>
<<if $bestiarydisplay.name is "none">>
<br>
<center>No Monster Selected.</center>
<<else>>
<<creaturecheck $bestiarydisplay.name "bestiary">>
<</if>>
<</replace>>
<</button>></p>
<</widget>>
<<widget "setbestiarysmallpaws">>
<p><<button '$bestiary.smallpaws[$args].name'>>
<<set $bestiarydisplay.region to "Small Paws">>
<<set $bestiarydisplay.name to $bestiary.smallpaws[$args].name>>
<<set $bestiarydisplay.victory to $bestiary.smallpaws[$args].victory>>
<<replace "#contentbox">>
<<if $bestiarydisplay.name is "none">>
<br>
<center>No Monster Selected.</center>
<<else>>
<<creaturecheck $bestiarydisplay.name "bestiary">>
<</if>>
<</replace>>
<</button>></p>
<</widget>>
<<widget "setbestiaryfrostclaws">>
<p><<button '$bestiary.frostclaws[$args].name'>>
<<set $bestiarydisplay.region to "Frost Claws">>
<<set $bestiarydisplay.name to $bestiary.frostclaws[$args].name>>
<<set $bestiarydisplay.victory to $bestiary.frostclaws[$args].victory>>
<<replace "#contentbox">>
<<if $bestiarydisplay.name is "none">>
<br>
<center>No Monster Selected.</center>
<<else>>
<<creaturecheck $bestiarydisplay.name "bestiary">>
<</if>>
<</replace>>
<</button>></p>
<</widget>>
<<widget "setbestiarysilverbones">>
<p><<button '$bestiary.silverbones[$args].name'>>
<<set $bestiarydisplay.region to "Silver Bones">>
<<set $bestiarydisplay.name to $bestiary.silverbones[$args].name>>
<<set $bestiarydisplay.victory to $bestiary.silverbones[$args].victory>>
<<replace "#contentbox">>
<<if $bestiarydisplay.name is "none">>
<br>
<center>No Monster Selected.</center>
<<else>>
<<creaturecheck $bestiarydisplay.name "bestiary">>
<</if>>
<</replace>>
<</button>></p>
<</widget>>
<<widget "setbestiarycoralineseas">>
<p><<button '$bestiary.coralineseas[$args].name'>>
<<set $bestiarydisplay.region to "Coraline Seas">>
<<set $bestiarydisplay.name to $bestiary.coralineseas[$args].name>>
<<set $bestiarydisplay.victory to $bestiary.coralineseas[$args].victory>>
<<replace "#contentbox">>
<<if $bestiarydisplay.name is "none">>
<br>
<center>No Monster Selected.</center>
<<else>>
<<creaturecheck $bestiarydisplay.name "bestiary">>
<</if>>
<</replace>>
<</button>></p>
<</widget>>
<<widget "setbestiaryredlotus">>
<p><<button '$bestiary.redlotus[$args].name'>>
<<set $bestiarydisplay.region to "Red Lotus">>
<<set $bestiarydisplay.name to $bestiary.redlotus[$args].name>>
<<set $bestiarydisplay.victory to $bestiary.redlotus[$args].victory>>
<<replace "#contentbox">>
<<if $bestiarydisplay.name is "none">>
<br>
<center>No Monster Selected.</center>
<<else>>
<<creaturecheck $bestiarydisplay.name "bestiary">>
<</if>>
<</replace>>
<</button>></p>
<</widget>><span style="color:gold">*Quest Completed*</span>
<span style="color:gold">*New Quest: The Tower of Wisdom*</span>
<span style="color:turquoise">*Note Added to 1st Chapter*</span>
<span style="color:goldenrod">*Obtained 20 Gold*</span>
 You followed the rottweiler down the corridor. Althalos' coat of arms hung over the columns, and despite the climate outside, it was rather cold inside the keep’s walls. By the end, a giant wooden door sealed the feast hall.
 The knight struggled to open the heavy oak door, shoving it forward as you were able to see the room behind it full of servants. The demanding king stood by one side of the long table, full of food and beverages as he enjoyed the life of a monarch.
>- <span style="color:royalblue">The adventurer has arrived, Your Majesty.</span> - The guard took a few steps forward, introducing you to the king. He would stand by the entrance right after, watching you speak with the great Althalos.
 You kneeled in his presence, glancing over to him right after he ordered his servants and guards to leave, as he wanted to speak with you privately. He got up, walking towards you.
>- <span style="color:mediumspringgreen">Good job Allen.</span> - He said in a serious tone that echoed inside the room. - <span style="color:mediumspringgreen">You did well. And as promised, here is your reward.</span> - He handed you a bag of coins, and it surely wasn’t something you were used to receiving. You could barely think of what to spend it all on.
 Before you could speak, he walked back to his throne and proceeded to say. - <span style="color:mediumspringgreen">I’m glad for what you did for my kingdom raccoon, but I’m sorry to inform you that your services are no longer necessary.</span> - He rested against his decorated chair, waving his hand towards you while munching an apple. - <span style="color:mediumspringgreen">Please, leave.</span>
 You couldn’t believe the king just dispatched you like that, especially for the fact that the siamese cat was still out there with the Eye of Vysera.
>- <span style="color:moccasin">Althalos, and what about Arthemis? Would you have any information about the whereabouts of the orb?</span> - You asked with trepidation.
>- <span style="color:mediumspringgreen">I asked you to leave.</span> - He stood up, staring at your eyes for a moment. He wondered why you were still after this artifact and why it would be so important. - <span style="color:mediumspringgreen">This orb is nothing but a legend created by Katherine who doesn't seem to want to drop this subject.</span> - He answered in anger, his sharp fangs on display as he walked towards you.
 The king was clearly oblivious to its power, and he didn’t seem to care about what Arthemis did. He placed his hand over his forehead, closing his eyes and calming down for a moment.
>- <span style="color:mediumspringgreen">Because of what you did for our city, I will help.</span> - He returned to stare you back into your eyes. - <span style="color:mediumspringgreen">Perhaps the wizards in the Tower of Wisdom can help you better with information, look for Eradur, The Archmage. But never come to speak about this matter to me ever again.</span>
 You could just nod in response, walking away from the hall towards the castle’s entrance right after. Althalos didn’t want to help you, but at least he gave you a clue.
<<nobr>>
<<button "Exit the Castle." "cityspace">>
<<set $currentcity to {
name: "Whitefang",
type: "city",
shop: "false",
description: "none"
}>>
<<set $questtracker.mainquest.citystart to "The Tower of Wisdom">>
<<set $questtracker.currentquest.citystart to "The Tower of Wisdom">>
<</button>>
<</nobr>><span style="color:gold">*Quest Completed*</span>
<span style="color:gold">*New Quest: The Tower of Wisdom*</span>
<span style="color:turquoise">*Note Added to 1st Chapter*</span>
<span style="color:goldenrod">*Obtained 20 Gold*</span>
 You followed the canine, passing through several corridors while heading deep inside the castle. The dimly lit path soon gave room to a stairway that went up towards Ada’s bedchambers.
>- <span style="color:royalblue">The Princess awaits for you in the tower.</span> - Said the rottweiler.
 The trembling torches illuminated your spiraling ascent towards her room. The door was already opened, and the lynx sat in a chair by the lonely window in the room.
>- <span style="color:LightSkyBlue">Oh! You finally arrived!</span> - She turned around as soon as you stepped inside the place, getting up with a smile.
 Ada seemed to be way happier than before. Having dealt with the werewolf probably rewarded her with some prestige. You two remained silent for a few seconds, glancing at each other.
>- <span style="color:LightSkyBlue">You did amazing, Allen.</span> - She broke the ice, stepping closer. - <span style="color:LightSkyBlue">I knew I could trust you.</span>
>- <span style="color:moccasin">It was nothing, I'm used to dealing with such creatures.</span> - You felt confident, reaching in for a hug.
>- <span style="color:LightSkyBlue">Thank you Allen, now the city is at peace and my father is more satisfied with me.</span> - Unfortunately, she walked straight past you, ignoring your embrace while reaching for a bag by the end of the room.
 You thought of saying something, but the soft touch of her hands over your shoulders made you freeze in place. - <span style="color:LightSkyBlue">Let's keep working together, I'm sure we'll get along.</span> - She said, running her claws lightly over your arm.
 A soft kiss by your cheeks made you glance back at her blue hunter’s eyes, while she placed something in your hands.
>- <span style="color:LightSkyBlue">This is for your services, but there's one more thing I’d like to talk about with you.</span> - Her eyes turned away as she walked towards the tower’s window. In your hands, a small golden pouch laid there. - <span style="color:LightSkyBlue">Well... It is from my knowledge that you seek something, raccoon.</span> - She awaited your reaction.
>- <span style="color:moccasin">You mean the orb Arthemis stole from me?</span> - It was possible to see the anger in your eyes, you still remember the time you spent in the dungeons because of him.
>- <span style="color:LightSkyBlue">I think it's a peculiar subject that needs more attention.</span> - You noticed a small papyrus in her table, and you could clearly read something you wished to forget. The Eye of Vysera. - <span style="color:LightSkyBlue">I'll help you look for more information about this artifact, after all, it is something that can endanger the kingdom, and we are allies, aren't we?</span>
 You still weren't sure if it would be a good idea to seek after it, but you surely couldn’t leave it with Arthemis. So you just nodded in response. - <span style="color:moccasin">And what should I do then?</span>
>- <span style="color:LightSkyBlue">Look for Eradur, The Archmage. He teaches magic in a tower north from Whitefang. It’s not too far from the city.</span>
 You thanked her, for a moment noticing her attractive body. You couldn't wait to be with her again. Walking towards the door, you left feeling a little more confident, heading downstairs to get escorted out the castle.
<<nobr>>
<<button "Exit the Castle." "cityspace">>
<<set $currentcity to {
name: "Whitefang",
type: "city",
shop: "false",
description: "none"
}>>
<<set $questtracker.mainquest.citystart to "The Tower of Wisdom">>
<<set $questtracker.currentquest.citystart to "The Tower of Wisdom">>
<</button>>
<</nobr>><<widget "cityinfo">>
<<if $args[0] is "shoptracker">>
<<if $currentcity.shop is "true">>
<input class="radio" id="one" name="group" type="radio">
<input class="radio" id="two" name="group" type="radio">
<input class="radio" id="three" name="group" type="radio">
<input class="radio" id="four" name="group" type="radio">
<div class="tabs">
<label class="tab" id="one-tab" for="one">Quest</label>
<label class="tab" id="two-tab" for="two">$currentcity.name</label>
<label class="tab" id="four-tab" for="four">Travel</label>
</div>
<br><br>
<div class="panels">
<div class="panel" id="one-panel">
<<cityconstructor "questinfo">>
</div>
<div class="panel" id="two-panel">
<<cityconstructor "cityinfo">>
</div>
<div class="panel" id="four-panel">
<<cityconstructor "travelinfo">>
</div>
</div>
<<elseif $currentcity.shop is "false">>
<input class="radio" id="one" name="group" type="radio">
<input class="radio" id="two" name="group" type="radio">
<input class="radio" id="three" name="group" type="radio">
<div class="tabs">
<label class="tab" id="one-tab" for="one">Quest</label>
<label class="tab" id="two-tab" for="two">$currentcity.name</label>
<label class="tab" id="three-tab" for="three">Travel</label>
</div>
<br><br>
<div class="panels">
<div class="panel" id="one-panel">
<<cityconstructor "questinfo">>
</div>
<div class="panel" id="two-panel">
<<cityconstructor "cityinfo">>
</div>
<div class="panel" id="three-panel">
<<cityconstructor "travelinfo">>
<br>
</div>
</div>
<</if>>
<</if>>
<</widget>>
<<widget "cityconstructor">>
<<if $args[0] is "shopboolean">>
<<if $currentcity.type is "city">>
<<if $currentcity.name is "Whitefang">>
<<set $currentcity.shop to "true">>
<</if>>
<</if>>
<<elseif $args[0] is "shopinfo">>
<center><<button "Feature to be Implemented.">><</button>></center>
<<elseif $args[0] is "questinfo">>
<div class="cityquestwrap">
<div class="textinside">
<center><<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/journalIcon.png'>">><<script>>Dialog.setup('Journal', 'journalmenu');Dialog.wiki(Story.get("journalmenu").processText());Dialog.open();<</script>><</button>></center>
</div>
<div class="cityquestright">
<div class="textinsidequest">
<span id="questcitymenu1">
<<if $questtracker.currentquest.name isnot "none">>
<<displaycurrentquest>>
<<else>>
<center>No Quest selected.</center>
<</if>>
</span>
</div>
</div>
<div class="textinside">
<span id="questcitymenu2">
<<queststart>>
</span>
</div>
</div>
<<elseif $args[0] is "cityinfo">>
<div class="citywrap">
<div class="cityleft">
<div class="textinside">
<<citylocationstracker "buttons">>
</div>
</div>
<div class="cityright">
<div class="textinside">
<span id="citydescription">
<<citylocationstracker "contents">>
</span>
</div>
</div>
</div>
<<elseif $args[0] is "travelinfo">>
<div class="traveltwrap">
<<citylocationstracker "travel">>
<br><br>
<div style="border:1px solid gold;margin-left: 10px;"><span id="traveldescription"><center>Please select a Location</center></span></div>
</div>
<</if>>
<</widget>><<script>>
$(document).ready(function(){
if(localStorage.selected) {
$('#' + localStorage.selected ).attr('checked', true);
}
$('.radio').click(function(){
localStorage.setItem("selected", this.id);
});
});
<</script>>
<input class="radio" id="one" name="group" type="radio" checked="">
<input class="radio" id="two" name="group" type="radio">
<input class="radio" id="three" name="group" type="radio">
<input class="radio" id="four" name="group" type="radio">
<div class="tabs">
<label class="tab" id="one-tab" for="one">Quest</label>
<label class="tab" id="two-tab" for="two">$CityName</label>
<label class="tab" id="three-tab" for="three">Shop</label>
<label class="tab" id="four-tab" for="four">Travel</label>
</div>
<br><br>
<div class="panels">
<div class="panel" id="one-panel">
<<button "refreshpage">><<script>>state.display(state.active.title, null, "back")<</script>><</button>>
</div>
<div class="panel" id="two-panel">
<<button "refreshpage">><<script>>state.display(state.active.title, null, "back")<</script>><</button>>
</div>
<div class="panel" id="three-panel">
<div class="shopwrap">
<div class="shopleft">
<div class="shoplefttop">
<div class="textinside">
a
<br><br><br><br><br><br>
<br><br><br><br><br><br>
<br><br><br><br><br><br>
<br><br><br><br><br><br>
a
</div>
</div>
<div class="shopleftbottom">
<div class="textinside">
a
<br><br><br><br><br><br>
<br><br><br><br><br><br>
<br><br><br><br><br><br>
<br><br><br><br><br><br>
a
</div>
</div>
</div>
<div class="shopright">
<div class="textinside">
a
<br><br><br><br><br><br>
<br><br><br><br><br><br>
<br><br><br><br><br><br>
<br><br><br><br><br><br>
<br><br><br><br><br><br>
<br><br><br><br><br><br>
<br><br><br><br><br><br>
<br><br><br><br><br><br>
a
</div>
</div>
</div>
<div class="panel" id="four-panel">
<<button "refreshpage">><<script>>state.display(state.active.title, null, "back")<</script>><</button>>
</div>
</div>
<div class="shopwrap">
<div class="shopleft">
<div class="shoplefttop">
<div class="textinside">
<<cityconstructor "npctab">> 1
</div>
</div>
<div class="shopleftbottom">
<div class="textinside">
<<cityconstructor "shop">> 2
</div>
</div>
</div>
<div class="shopright">
<div class="textinside">
<<cityconstructor "shopcontent">> 3
</div>
</div>
</div>
<<button "Exit the Castle.">><<script>>Dialog.setup("Thank you for Supporting us!");Dialog.wiki(Story.get("patreon").processText());Dialog.open();<</script>><</button>><<widget "queststart">>
<<if $questtracker.currentquest.name isnot "none">>
<<if $questtracker.currentquest.citystart eq $currentcity.name>>
<center><<button "Start Quest." $questtracker.currentquest.passagestart>><</button>></center>
<<elseif $questtracker.currentquest.name is "The Ruins of Kjanir">>
<center><<button "Start Quest." $questtracker.currentquest.passagestart>><</button>></center>
<<elseif $questtracker.currentquest.name is "Dealing with Mercenaries">>
<center><<button "I must travel to Golden Fields Pass." "cityspace">><</button>></center>
<<elseif $questtracker.currentquest.name is "Create your Party">>
<center><<button "Start Quest." "cityspace">><</button>></center>
<<elseif $questtracker.currentquest.name is "Defeat Arthemis">>
<center><<button "Start Quest." "small-paws">><</button>></center>
<<elseif $questtracker.currentquest.name is "Find your next adventure">>
<center><<button "Start Quest." "cityspace">><</button>></center>
<<elseif $questtracker.currentquest.name is "Defeat the God of Light">>
<center><<button "Start Quest." "cityspace">><</button>></center>
<<else>>
<center><<button 'You Must Travel to <span style="color:lime">$questtracker.currentquest.citystart</span>' 'darkforest1st'>><</button>></center>
<</if>>
<<else>>
<center><<button "Select a Quest.">><</button>>
<</if>>
<</widget>>
<<widget "citylocationstracker">>
<<switch $args[0]>>
<<case "buttons">>
<<switch $currentcity.name>>
<<case "Whitefang">>
<<whitefangcitytable>>
<<case "G. Hut">>
<<gryphonshuttable>>
<</switch>>
<<case "contents">>
<<switch $currentcity.name>>
<<case "Whitefang">>
<<whitefangcitycontent>>
<<case "G. Hut">>
<<gryphonshutcontent>>
<</switch>>
<<case "travel">>
<<switch $currentcity.name>>
<<case "Whitefang">>
<<whitefangcitytravel>>
<<case "G. Hut">>
<<gryphonshuttravel>>
<</switch>>
<</switch>>
<</widget>><<widget "whitefangcitytable">>
<<button "Whitefang.">><<set $currentcity.description to "none">><<replace "#citydescription">><<citylocationstracker "contents">><</replace>><</button>>
<br><br>
<<button "Allen's Home.">><<set $currentcity.description to "Allen's Home.">><<replace "#citydescription">><<citylocationstracker "contents">><</replace>><</button>>
<br><br>
<<button "Visit the Tavern.">><<set $currentcity.description to "Visit the Tavern.">><<replace "#citydescription">><<citylocationstracker "contents">><</replace>><</button>>
<br><br>
<<if hasVisited("abyss")>>
<<button "Party.">><<set $currentcity.description to "Party">><<replace "#citydescription">><<citylocationstracker "contents">><</replace>><</button>>
<br><br>
<<else>>
<<button "Visit Katherine.">><<set $currentcity.description to "Visit Katherine.">><<replace "#citydescription">><<citylocationstracker "contents">><</replace>><</button>>
<br><br>
<<button "Visit Shadow.">><<set $currentcity.description to "Visit Shadow.">><<replace "#citydescription">><<citylocationstracker "contents">><</replace>><</button>>
<br><br>
<<if hasVisited("towerexplore")>>
<<button "Visit Max.">><<set $currentcity.description to "Visit Max.">><<replace "#citydescription">><<citylocationstracker "contents">><</replace>><</button>>
<br><br>
<<button "Visit Cob.">><<set $currentcity.description to "Visit Cob.">><<replace "#citydescription">><<citylocationstracker "contents">><</replace>><</button>>
<br><br>
<</if>>
<</if>>
<</widget>>
<<widget "whitefangcitycontent">>
<<switch $currentcity.description>>
<<case "none">>
 Leaves flew with the wind across <span style="color:gold">Whitefang</span> from the changing season, although the scorching heat from the coastal city wasn’t going away anytime soon. Right in front of you the bustling city was as loud as ever and you think to yourself what you could explore or spend your money on in the biggest capital from the continent.
<br><br>
 The cloudy sky and the chilly breeze helps alleviate the warm and humid environment, with autumn right around the corner, people start decorating the front of their homes with pumpkins and colored flags.
<br><br>
<<button "The Main Streets.">>
<<replace "#whitefanglocations">>
 In the distance, white and worn out beige bricks composed the exterior wall surrounding the metropolis. Wooden houses with golden hay hooves are the predominant types of buildings in town, and the main streets, that are made out of cobblestone patches, are filled with the most kinds of shops and colorful tapestries.
<br><br>
 While the sun is still high in the sky, the competitive merchants bargain for the best prices, kids play with puddles of mud in alleys and commoners chat in front of their homes. Almost every day of the week the city feels alive and you find yourself in the middle of it all.
<br><br>
<<button "Red Fur’s Travelling Guild.">>
<<replace "#whitefanglocations-2">>
<br><br>
 Red Fur’s is a well known guild of merchants that travel from city to city selling common adventuring goods and ‘special’ services. They always make a place for themselves in the Main Streets with their spacious vivid red tent, catching everyone’s attention.
<br><br>
 From the outside, stands of basic equipment are laid out for customers like shields, swords and potions.
<br><br>
<<button "Shop." "newshop">>
<<set $foxbuy to false>>
<<set $foxmessage = [
"Ah, a keen eye you have! This should serve you well—let me know if it works out as planned.",
"Splendid pick! There’s a story that this item once saved a traveler from great peril… perhaps it will help you too!",
"Ah, you’ve chosen wisely! Hold onto it tightly, and may it guide you to success on your journey.",
"A fine selection! I’m sure this will bring you luck and courage. Stay safe out there, friend.",
"This one’s a gem! Remember, if you’re ever in need of more advice or supplies, my door’s always open!"
]>>
<</button>>
<</replace>>
<</button>>
<span id="whitefanglocations-2"></span>
<</replace>>
<</button>> <<button "High Palace.">>
<<replace "#whitefanglocations">>
 In stark contrast to the lives of the common folk, the nobles reside in an elevated district at the heart of the citadel known as High Palace. This prestigious area is divided by a river that winds through the capital, creating a natural boundary. To the right lies the imposing Crimson’s Blood Keep, a symbol of power and authority, while to the left rests the Golden Garden, a haven of luxury and tranquility.<br><br>
 Golden Garden is enclosed within an elegant black and gold fence, exuding an air of exclusivity. The neighborhood is adorned with luxurious brick homes, each crowned with vibrant red ceramic rooftops, forming a picturesque scene of opulence. In stark contrast to the bustling city beyond its gates, the area is serene and tranquil. <br><br>
<<button "Visit the Golden Garden." "garden">><</button>><br>
<</replace>>
<</button>> <<button "Spear Harbour.">>
<<replace "#whitefanglocations">>
 The dockyard is an important location in the coastal city of <span style="color:gold">Whitefang</span>, spreading across the entire shore from inside each side of the exterior walls. It is stenched with a nauseating smell of sea water and puddles of water and mud cover most of the port.
<br><br>
 Many live from fishing since they are highly valuable due to the high number of felines living in the citadel. Also, the capital is the busiest trade route in <span style="color:firebrick">The Fallen Crown</span>, as it is the middle point between the east and west sea.
<br><br>
 Merchant carts loaded with tapestries and luxurious goods from across the realm embark or disembark everyday in the pier as well, either to sell their products in <span style="color:gold">Whitefang</span>’s streets or to take them to the mainland.
<br><br>
<<button "Investigate the followers of the light." "SpearHarbour">><</button>>
<</replace>>
<</button>>
<<button "The Suburbs.">>
<<replace "#whitefanglocations">>
 Located in the outskirts of town, the suburbs are found mostly near the exterior walls. The houses are simple and small, and some of them are still torn apart by the previous werewolf attacks. The place looks dull and muddy, and unlike the other parts of town, the pathways are silent and empty.
<br><br>
 It is said that underworld factions rule the city, like the Thieves Guild. Spy networks are spread across the area and you can’t walk here without being seen by someone.
<br><br>
<<if !hasVisited("thievesside1r3") and !hasVisited("thievesside1r4")>><<button "Meet with Shadow." "thievesguildstart">><</button>>
<<elseif !hasVisited("thievesray14")>>
<<button "Go to the Thieves Guild." "thievesray">><</button>>
<<else>> <span style="color:gold">All Thieves Guild quests completed!</span><br><</if>>
<br>
<<button "The Abandoned Cabin." "cabin">><</button>>
<</replace>>
<</button>>
<br><br>
<span id="whitefanglocations"></span>
<br><br><br>
<<case "Allen's Home.">>
 Located by the end of the main streets, your home isn’t quite in the suburbs. It is the first house you bought with your hard earned money and is a humble place.
<br><br>
 Squashed between two buildings with a single window in front. The worn out dark wood planks bring you distant memories from when you first came into the city, and the hay hoof may have some leaks but it keeps you warm during the night.
<br><br>
<<button "Go Home." "whitefangallenhome">><</button>>
<<case "Visit the Tavern.">>
 Without thinking twice, you head towards the town's tavern. You are more used to this place than your own house, besides that, the place always gives good company. You can see the name of the tavern just above it, "Marble Hooves". Nothing brought you more a sense of nostalgia than that name.
<br><br>
 The exterior is made out of a soggy dark wood plank, and a yellowish orange light sips through the cracks on the boards. Like most of the buildings in town, its hoof is made out of a beautiful golden hay. A sign with its name sits on top of a simple white door, in contrast with the rest of the dark building but still covered in mud from the street.
<br><br>
<<if $sid != 1>>
<<button "Spend the Night Drinking." "sid-encounter">><</button>>
<<else>>
<<button "Visit Sid." "sid-rematch">><</button>>
<</if>>
<<if not hasVisited("whitefangtavernrumor1")>>
<<button "Enter the Tavern." "whitefangtavernrumor1">><</button>>
<<else>>
<<button "No more Rumors.">><</button>>
<</if>>
<<case "Party">>
 After everything you've endured, your thoughts turn to your friends. It's a relief to feel the warmth of the sun once more after being lost in the depths of the abyss. With new allies by your side, the next chapter of your journey is ready to begin.<br><br>
 For now, all you crave is a moment of peace—relaxing and sharing a drink with your friends.<br><br>
<<button "Join your party at the tavern." "partytalk">><</button>>
<<case "Visit Katherine.">>
 Katherine is a familiar face, but not for the good reasons. She was the one commonly tasked to deal with your drinking nights and debaucheries, which often ended up with you in jail. At least you two used to spend the night talking about each other’s problems while you were there.
<br><br>
 Even though the tigress can be annoying at times with her set of rules, you are glad to have Katherine shown you how to be a true adventurer.
<br><br>
 She can be found in the castle’s barracks, spending time with the soldiers and organizing the king’s army. The tigress isn’t the type who likes to spend time with the nobility, and only does so when she is forced to.
<br><br>
<<if hasVisited("towerexplore")>>
<<button "Visit Katherine." "visitkatherine">><</button>>
<<else>>
<<button "I wonder where she is...">><</button>>
<</if>>
<<case "Visit Shadow.">>
  Shadow is a red scaled kobold you met while searching for clues about the werewolf loose in the city. He is a member of the Thieves Guild and invited you to join it. Although small, he seems very skilled and is certainly an important ally.
<br><br>
 You can often see the lizard around some corner of the city, sometimes just in a tavern or on an important mission for the Thieves Guild.
<br><br>
<<if hasVisited("towerexplore")>>
<<button "Visit Shadow." "visitshadow">><</button>>
<<else>>
<<button "I wonder where he is...">><</button>>
<</if>>
<<case "Visit Cob.">>
 Cob is a fennec fox you initially met at the Tower of Wisdom, and later you discovered he was one of Arthemis's mercenaries. Although your first impression of him wasn't the best, after the terrible incident at the ruins of Kjanir, he switched sides and now wants to help you defeat your greatest enemy.
<br><br>
 You know little about Cob, except that he seems to be an experienced mercenary and fights as if he were dancing on the battlefield with his rapier.
<br><br>
 Even though you don't know much about him, you are willing to give him a chance.
<br><br>
<<button "Visit Cob." "visitcob">><</button>>
<<case "Visit Max.">>
 Max is a small rodent you encountered during your journey to the Tower of Wisdom. He is the apprentice of the respected wizard Eradur, and although he wasn't able to defeat his older brother in your last adventure together, he seems to have a lot of potential.
<br><br>
 After showing you around the entire Tower of Wisdom, you both finally returned to Whitefang, where he spends most of his time with other wizards, practicing magic or just sharing experiences.
<br><br>
<<button "Visit Max." "visitmax">><</button>>
<</switch>>
<</widget>>
<<widget "whitefangcitytravel">>
<center>
<<button "Gravel Trail">>
<<replace "#traveldescription">>
 Gravel Trail is the oldest road in the realm, made out of cobblestone patches and scattered pebbles it connects to the far lands of <span style="color:aquamarine">Frost Claws</span>, the main source of raw metal and precious stones for <span style="color:gold">Whitefang</span>’s Kingdom.
<br><br>
 Located on the north side of the city, it is the main road that connects <span style="color:gold">Whitefang</span> to the mainland. From dark oak evergreens at the plains, all the way to the cold and foggy forests of alpine trees in the north, the Gravel Trail stretches far into the continent and the wilderness.
<br><br>
Even if occupied by travelling merchants, these roads are often dark and covered by foliage. It’s not uncommon to get attacked by wild creatures or bandits in this area, and the further away you are from the city, the more dangerous this place becomes.
<br><br>
<<button "Travel North" "travelpassage">>
<<set $travel to {
active: 1,
name: "Gravel Trail",
region: "Whitefang",
direction: "North",
days: 1,
weather: 1,
stage: {
current: 1,
arrival: 6}
}>>
<</button>>
<</replace>>
<</button>>
<<button "Golden Fields Pass">>
<<replace "#traveldescription">>
 One of the main roads that connect <span style="color:gold">Whitefang</span> to mainland capitals like <span style="color:slateblue">Small Paw’s Domain</span> and <span style="color:lightgoldenrodyellow">Silver Bones</span>. It is surrounded by the enormous wheat fields that glimmer with their golden color in the sunset, and stretches as far away as the eye can see.
<br><br>
 Often plagued by bandits due to the tapestry merchants that come from the deserts and savannas, lone adventurers are advised to bring protective gear with them if they wish to travel further away from the city. Since the roads become more dangerous the further away you are from the farm lands.
<br><br>
 The path goes eastward, connecting to the Waterleaf Trail that leads to the warmer regions of the continent and the wilderness. Friendly farmers can also be found while near the city, carrying their goods to be sold.
<br><br>
<<button "Travel East" "travelpassage">>
<<set $travel to {
active: 1,
name: "Golden Fields Pass",
region: "Whitefang",
direction: "East",
days: 1,
weather: 1,
stage: {
current: 1,
arrival: 7}
}>>
<</button>>
<<if hasVisited("thievesside1r8")>>
<<button "Take the Shortcut." "travelpassage">>
<<set $travel to {
active: 0,
name: "Golden Fields Pass",
region: "Whitefang",
direction: "Crossroad",
days: 1,
weather: 1,
stage: {
current: 4,
arrival: 7}
}>>
<</button>>
<</if>>
<</replace>>
<</button>>
</center>
<</widget>>Place passages related to the city near. Even though you have a lot to do, you open the front door and step inside to take a rest. The place is small but comfortable, an iron cast stove that doubles as a heater stays on the right close to the wall, and a dark oak wood table lies in front of it. By the left, a cozy bed waits for you.
 For a moment you admired your own adventuring gear and clothes, almost feeling invincible from all the trouble you went through before laying in bed. Thinking of what to do next.
<<button [[Masturbate.|whitefangallenhomemasturbate]]>><</button>>
<<button [[Rest.|whitefangallenhomerest]]>><<set $playerstat.interest.curinterest to 10>> <<set $playerability.attack[0].times[0] to Object.assign($playerability.attack[0].times[1])>><<set $playerstat.hp.curhp to Object.assign($playerstat.hp.maxhp)>><</button>>
<<button "Return to the City." "cityspace">><</button>> You push open the door and enter the place, and instantly you notice a smell of damp wood that seems to permeate the whole tavern. Drunk men talk to each other in a loud tone while an energetic bard sings by the side while glancing at beautiful women. You observe the whole place and sit in one of the corners right away.
 You can't contain your smile when you see your zebra friend serving drinks. He wears the same tight clothes and his body always draws your attention. <span style="color:lightslategrey">James</span> was the best part of being in the tavern, after all he treated you well and often did some extra services. The papers about the werewolf were no longer hanging on the wall, it looks like you had solved the biggest problem in town.
 You wait sitting at the wooden table and start listening to what one of the drunk commoners was saying.
>- <span style="color:brown">Yes it was a dragon! I saw it with my very own eyes and that creature was huge!</span> - From the man's voice he seems to be very drunk, but you were still curious about what he was saying. <span style="color:moccasin">"Is it really a dragon and not a dragonborn? Maybe he got confused."</span>
 Dragons are rare creatures in Fallen Crown, and it is hard to believe he had actually seen one. Although, so much weird stuff has been going on lately that you didn’t doubt it that much.
<<button [[Ask for a Drink.|whitefangtavernrumor1r1]]>><</button>> You lie down, feeling your throbbing bulge leak inside your pants. You slide your hand underneath your pants, squeezing your sensitive member as it grows in your palm. You get up to take off your clothes, running your handpaw across your own body while gasping in pleasure from the feel of your pads rubbing against your soft fur and cock.
 You close your eyes while massaging your balls with your fingers while lustful thoughts start to invade your mind. Precum drips down your shaft as you remember several people you met in your adventure, stroking your thick length as you begin to focus on someone in particular.
<<button [[Think about Katherine.|whitefangallenhomemasturbater1]]>><<set $playerstat.lust.curlust to 100>><<set $playerstat.interest.curinterest to 100>><</button>>
<<button [[Think about Shadow.|whitefangallenhomeshadow]]>><<set $playerstat.lust.curlust to 100>><<set $playerstat.interest.curinterest to 100>><</button>>
<<button [[Think about Arthemis.|whitefangallenhomemasturbater3]]>><<set $playerstat.lust.curlust to 100>><<set $playerstat.interest.curinterest to 100>><</button>>
<<if hasVisited("towerexplore")>><<button [[Think about Max.|whitefangallenhomemax]]>><<set $playerstat.lust.curlust to 100>><<set $playerstat.interest.curinterest to 100>><</button>>
<<button [[Think about Cob.|whitefangallenhomecob]]>><<set $playerstat.lust.curlust to 100>><<set $playerstat.interest.curinterest to 100>><</button>>
<</if>><span style="color:firebrick">*Health Points Restored*</span>
 You just want to rest a little longer before venturing out there, and get to recover from your scratches and bruises. Thoughts of everything that happened in the last few days got into your mind as you slowly drifted away. It got harder and harder to keep your eyes open, until you finally fell asleep.
 The next morning you get up feeling refreshed, it feels great to take a moment to breathe. You get up, yawning and stretching a little.
>- <span style="color:moccasin">Now it is time to be a hero!</span> - You say to yourself as you get up.
<<button [[Masturbate.|whitefangallenhomemasturbate]]>><</button>>
<<button "Return to the City." "cityspace">><</button>><span style="color:darkorchid">*Lust Increased*</span>
<span style="color:mediumspringgreen">*Interest Increased*</span>
 There was no one else you could think of but Katherine. Her big and strong body together with her muscular thighs makes everything more interesting for you. You felt like her prey underneath the girl’s hunter’s eyes and sharp fangs.
 You start squeezing your length into between your soft hand pads while precum flows down your tip. You squeeze it gently, feeling your huge cock pulsating against your grip. You can't control your own moans as you feel your warm palm rubbing against your sensitive member.
 You can almost feel the tigress running her claws across your fur while imagining the girl pressing her feet against your chest, looking down at you with contempt. You feel like nothing but a toy to her at that moment, a defenseless raccoon with the sole purpose to pleasure her.
 Several thoughts flood your mind, the girl using her breasts only to see you shiver in pleasure as she squeezes your member between them, or her stepping over your cock as you thrust against it like a pervert. Her fat pussy pressing against your shaft while she pins you to the ground by your neck, using you as she wishes.
 You start touching yourself faster, moaning louder and louder as your tip begins to burn in pleasure. You place both hands around your shaft, feeling yourself shiver as you approach your climax.
 Soon after, the hot raccoon seed starts flying everywhere, making a mess of yourself and the ground. The thick white liquid flows down your cock and puddles underneath your balls. Your member still throbs in place as you lie back down to breathe for a moment.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Allen%20-%20Home%20-%20500x.png" style="width:66%;"></center>
<<button [[Oh my...|whitefangallenhomemasturbater4]]>><<set $playerstat.lust.curlust to 0>><<set $playerstat.interest.curinterest to 0>><</button>><span style="color:darkorchid">*Lust Increased*</span>
<span style="color:mediumspringgreen">*Interest Increased*</span>
 It was hard not to think about <span style="color:lightskyblue">Ada</span>, she seems to know exactly what to do to seduce you. You can't forget the intense blue hue of her eyes, and her perfect body and breasts while you imagine yourself holding her by her waist, feeling her breath close to your ears.
 It almost felt wrong since she was the king’s daughter, but you didn’t mind anymore. That noble girl was much more interesting than any other girl you've met before, and your member was already leaking precum with excitement just by thinking about her.
 You squeeze your cock with your hand, moaning while you dream about her sweet, delicate smile while she is at the same time a pervert princess eager to please your fat raccoon cock. You want the king's daughter to be in your arms, to be in love with you, you want to become her mighty hero.
 You wanted to shove your huge cock deep inside her and have that sexy lynx beg for more. Some precum dripped from your tip as you imagine fucking the princess in her own room, without anyone in the castle suspecting it. It would be great to feel the princess's tight pussy and her soft walls pressing against your cock, and to feel your balls pressing against her entrance on each thrust.
 You gasp and place both hands around your member as your tip begins to burn in pleasure. You want to have your length deep inside <span style="color:lightskyblue">Ada</span> and fill her with your cum. Have your seed spurt out of her vagina before you leave it dripping with your thick liquid to thrust against her maw. She would have to lick your cock and balls clean, and swallow your load every morning.
 In your head you have yourself fucking that noble feline's throat. You masturbate harder and harder, wishing to feel her warm and wet mouth, everything about that girl seemed to be perfect. It didn't take long for your hot jets of cum start flying all over the place. You lie down, tired and panting after your climax. It’s now a good time to rest for a moment.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Allen%20-%20Home%20-%20500x.png" style="width:66%;"></center>
<<button [[Oh my...|whitefangallenhomemasturbater4]]>><<set $playerstat.lust.curlust to 0>><<set $playerstat.interest.curinterest to 0>><</button>><span style="color:darkorchid">*Lust Increased*</span>
<span style="color:mediumspringgreen">*Interest Increased*</span>
 It was a little strange how that siamese cat comes to your mind so often. Even though he's your enemy, you can’t deny that he is hot. Not only because of his smaller body, but how he also presents himself as someone with power.
 You get the impression that deep down he feels the same way about you, and you wonder when you will be able to be more intimate with the feline. You begin to imagine what it would be like to have your biggest enemy sitting on your lap, rubbing his butt against your throbbing cock like an obedient little cat.
 You start touching yourself while dreaming of rubbing your massive length against Arthemis’s cute face, feeling his soft and delicate hand pads squeezing it. You bet he would be blushing and licking all over your dick while playing with your balls with his little paws, looking up with his beautiful ultramarine eyes. It is hard to imagine if he could swallow your entire member, but you would without a doubt shove your entire cock into his tight maw if you got the chance.
 However, you wonder if he is dominant, at least he seems to be. The thought of having the smaller cat topping you feels attractive, and these ideas are invading your mind. You shiver with pleasure while dreaming of having the small cat making you suckle his balls, or holding himself by your thighs while he shoves his cock deep inside your tailhole.
 His barbed cock would make you moan on each thrust, his precum would flow down your thighs and all you would be able to do was to beg for him to fill you with his seed. You start touching yourself faster with all these thoughts, you want that feline at all cost, no matter if he would dominate you or not. You feel a strong burning sensation on your tip while you imagine your biggest enemy making you swallow his seed, or you forcing him to swallow yours.
 It didn't take long for you to reach your climax, your thick load spurting all over the place while you moaned in pleasure. You've never touched yourself so intensely before, and now you lay against the bed, taking a moment to breathe and wish to someday be able to have fun with the siamese cat.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Allen%20-%20Home%20-%20500x.png" style="width:66%;"></center>
<<button [[Oh my...|whitefangallenhomemasturbater4]]>><<set $playerstat.lust.curlust to 0>><<set $playerstat.interest.curinterest to 0>><</button>><span style="color:darkorchid">*Lust Decreased*</span>
<span style="color:mediumspringgreen">*Interest Decreased*</span>
 That had been more intense than you thought. You lie there for several minutes on the mattress, resting with your cum dripping everywhere. You definitely need to do this more often.
 You gradually get up stretching and yawning. There are still several things you need to do today.
<<button [[Rest.|whitefangallenhomerest]]>><<set $playerstat.interest.curinterest to 10>> <<set $playerability.attack[0].times[0] to Object.assign($playerability.attack[0].times[1])>><<set $playerstat.hp.curhp to Object.assign($playerstat.hp.maxhp)>><</button>>
<<button "Return to the City." "cityspace">><</button>>>- <span style="color:lightslategray">Look if it’s not the hero of our city!</span> - You can see the zebra approaching your table. It is hard not to notice the curves of his body, he has always been charming. - <span style="color:lightslategray">Don't worry, the first drink is on me, big guy.</span> - He says and places a wooden mug right in front of you.
 You drink the beverage right after, and you can’t believe that the beer keeps its similar taste after all these years of not tasting it, a drink that is a little bitter and reminds you of old times.
>- <span style="color:lightslategray">So what's the news?</span> - He asks in a cheerful tone.
 You wonder for a moment about saying what you were after, but it could be dangerous to talk about the Eye of Vysera in this place. You think you can trust him, but even if you say you are after something, you don’t intend to say exactly what it is, you can never know if someone is eavesdropping on the conversation.
<<button [[Well... I'm after a powerful item.|whitefangtavernrumor1r2]]>><</button>>
<<button [[There’s nothing going on.|whitefangtavernrumor1r3]]>><</button>><span style="color:lime">*Affection Level: Increased*</span>
 A surprised expression appears on James’s face, and he decides to sit by your table. - <span style="color:lightslategray">Oh? That sounds cool!</span> - He was waiting for you to continue.
 He's always been interested in the things you do, no doubt he likes you too. That thought makes you blush a little, it was hard to look him in the eye while you smiled timidly. However, you don’t want to mention the artifact specifically.
>- <span style="color:lightslategray">Let me guess, so you're trying to save the world and stuff again?</span> - He asks in a sarcastic tone, placing his hands above yours, making you shy.
>- <span style="color:moccasin">Yeah... I’m kinda trying to save the world from an evil and powerful cat.</span> - You answer him in the same tone and you can see the zebra laughing. You take another sip of your beer, seeing the smile on his face. For you, this moment was lovely.
>- <span style="color:lightslategray">You’re so silly! What is a simple feline against the entire kingdom?</span> - He approaches you with a kiss on your cheek, catching you off guard and making you blush even more. - <span style="color:lightslategray">You should come here more often~</span> - He says winking at you, before getting up. - <span style="color:lightslategray">But I’m really busy tonight, sweet Allen, hope to catch you another time!</span>
 He then goes back to serving the other patrons, while you stare towards his beefy ass. You chuckle to yourself, already planning to come back here another day.
<<button [[Talk to the drunk man.|whitefangtavernrumor1r4]]>><</button>> You can see in his face that this was not the answer he was expecting.
>- <span style="color:lightslategray">Allen, Allen… I’ve never seen you without trouble or an adventure! So keep your secrets.</span> - He says it with a smile and gets up to go back to serving the tables.
 As much as you wanted to tell him everything, it was better to keep it all a secret, and you don’t know if you could trust him after all.
 You decide to keep drinking for a few minutes, staring at your boring table alone. It was enough for you to start feeling a bit tipsy, but not enough to stop you from hearing the rumor and the loud voice of the man at the next table talking about a dragon.
<<button [[Talk to the drunk man.|whitefangtavernrumor1r4]]>><</button>> You approach the table where the loud voice comes from, and four men with reddish cheeks and drinks sit by it. One of them seemed desperately trying to convince his friends that he had seen a dragon.
>- <span style="color:brown">Believe me! I swear he blew fire and he was bigger than anything I had ever seen!</span> - He says repeatedly while the others drink and laugh without seeming to believe his words.
 The group sees you approaching their table, staring at you for several seconds. Some of them clench their fists, they didn't seem to be that friendly.
>- <span style="color:moccasin">Can you tell me more about this dragon?</span> - You ask, trying to avoid the drunkard's friends staring at you. The man paused for a while, thinking about what to say.
>- <span style="color:brown">Well, yes... Yes! It had black and purple scales and enormous monstrous claws. It was frightening!</span> - The man continued shouting, almost wanting everyone in the tavern to listen to his story.
<<nobr>>
<<button [[Do you have any more information about the dragon?|whitefangtavernrumor1r5]]>>
<<set $notestracker.chapter1.push({
type: "chapter1",
name: "The Ruins of Kjanir",
found: "Marble Hooves Tavern",
level: 1
})>>
<</button>>
<</nobr>><span style="color:turquoise">*Note Added to 1st Chapter*</span>
 He looks at you for a few seconds after hearing your question. Suddenly he starts pulling something from his waist, you take a step back afraid of what that is.
 You can see him pick up a dagger, but it was broken halfway through. The others at the table seem to start paying more attention to the man, but still chuckling at his story.
>- <span style="color:brown">I tried to hit him... But my dagger didn't even scratch the creature, it just snapped in the middle!</span> - You can see the man's startled wide brown eyes. He was trembling with fear just for saying that.
>- <span style="color:gray">No way you got alive from trying to attack him!</span> - One of his friends said, giggling with the others while starting to ignore the drunk man.
>- <span style="color:moccasin">Where can I find him?</span> - You pulled the inebriated man aside, trying to avoid his friends.
>- <span style="color:brown">Well... It happened in a city far from here. When I saw the dragon it was near the abandoned city of Kjanir.</span> - He says trying to remember more details. - <span style="color:brown">It's east from here. But I wouldn't go there if I were you!</span> - His voice trembles, and the alcoholic smell from it almost made you sick.
>- <span style="color:moccasin">Okay… Thanks for the information.</span> - You say while placing the man back on his seat, walking away.
 As dangerous as it might be, surely someone should have a bounty for the creature, or it might be hiding something valuable, right?
<<button "Return to the City." "cityspace">><</button>><<widget "slimereply">>
<<set _dice to Object.assign($combat.responsedice)>>
<<if $args[0] is "playerattack">>
 You steady your grip on your weapon, eyes narrowing as you focus on the strange creature before you. The slime bounces erratically from side to side, its gooey green body shifting and twisting with each leap, making it a challenge to track.<br><br>
<center><b><span style="color:royalblue">You attempt to hit the Slime: </span><<if $combat.damage is 0>><span style="color:red"> It Failed!</span><<else>><span style="color:lime">Sucess!</span><br>You dealt <span style="color:gold">$combat.damage</span> of damage against the Slime's <<if $enemystat.armor is "armor">><span style="color:cadetblue">$enemystat.armorvalue</span><<else>><span style="color:cyan">$enemystat.armorvalue</span><</if>> $enemystat.armor / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
 Your attack lands squarely, sending the slime flying backward. Its gelatinous body crumples and splatters upon impact, bits of goo splashing across the ground. As it tumbles through the air, the slime struggles to reform, its shape slowly beginning to reassemble itself as it hits the ground. <br><br>
<<else>>
 The creature leaps back, narrowly avoiding your attack. The slime seems to mock you, its eyes twinkling as it bounces around, daring you to try again.<br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 You land a final blow against the slime, making it fall flat on the ground with its pieces scattered everywhere. You smile as you approach the slowly recovering creature.
<br><br>
<<set _xp to 20*$enemystat.level>>
<span style="color:gold">*You got _xp XP*</span>
<br><br>
<<if $achievements[2].unlocked == false>>
<<set $trofeu.slimecount += 1>>
<<if $trofeu.slimecount gt 2>>
<span style="color:gold">*New Achievement Unlocked: Slime Burster*</span><br><br>
<<set $achievements[2].unlocked to true>>
<</if>>
<</if>>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<<include "check-kink">>
<</if>>
<<elseif $args[0] is "playertease">>
<<if _dice gte 1 and _dice lte 25>>
 You start running your hands over your own body as the creature watched. You turn around, lowering your pants and lifting your hips to give him a good view of your tailhole. - <span style="color:moccasin">I wonder what it's like to be fucked by my own image.</span> - You slap your own thighs, trying to invite the slime to come closer.
<<elseif _dice gte 26 and _dice lte 50>>
 You dodge the creature’s pounce, leaping forward and quickly pinning the slime between your legs. You feel its wet gooey substance seeping inside your armor. You squeeze the enemy as you feel its tentacles rubbing against your bulge and going towards your tailhole.
<<elseif _dice gte 51 and _dice lte 75>>
 As the creature pounces forward, you hold it firmly with both your hands while pressing your bulge against it. You look down, watching the monster's reaction. - <span style="color:moccasin">You'd make a good fleshlight~</span> - You say as a surprised expression forms on its face.
<<elseif _dice gte 76 and _dice lte 100>>
 You kneel over the creature as you pull down your pants. You start to rub your half erect cock against the slime’s body. Its gooey substance wraps around your member while your pre cum drips over it. - <span style="color:moccasin">I know you want it.</span> - You say as you feel him gently squeezing your tip.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">You attempt to seduce the Slime: </span><<if $combat.damage is 0>><span style="color:red">It Failed!</span><br>You decreased its <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">Sucess!</span><br>You increased its <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased its <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
 The creature’s tentacles start sliding inside your clothes. He began to wrap his body around your thighs, with its gelatinous tentacles slowly moving up towards your bum.<br><br>
 He massages your tailhole softly while you bite your lips with the sensation. That tentacle slowly penetrates you, making your whole body shiver as you sit over its body, wanting to feel it deeper inside you. - <span style="color:moccasin">You would make a wonderful toy.</span><br>
<<elseif _dice gte 51 and _dice lte 100>>
 You notice the creature slowly approaching you. It coils itself against your legs, squeezing you firmly. The slime squeezes itself against your fur, seeping through your armor and enveloping your cock.<br><br>
 You lean back in response, trembling with pleasure as the gooey monster slowly masturbates you. That was a weird sensation having that slime using its body to pleasure you; however, strangely enough, it //felt// good and you wanted more.<br>
<</if>>
<<else>>
 You tried to seduce the strange creature, but it doesn't seem to work. The slime just pounced forward and shoved you back against the ground. You get up, covered in his sticky gooey body as you get ready to keep fighting.<br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 You notice that the slime can't resist anymore. Instead of attacking, the monster tries to wrap itself around your body. It makes you smile in response, you still have plenty of ideas on how to have “fun” with the odd creature.<br><br>
<<set _xp to 30*$enemystat.level>>
<span style="color:gold">*You got _xp XP*</span>
<br><br>
<<if $achievements[2].unlocked == false>>
<<set $trofeu.slimecount += 1>>
<<if $trofeu.slimecount gt 2>>
<span style="color:gold">*New Achievement Unlocked: Slime Burster*</span><br><br>
<<set $achievements[2].unlocked to true>>
<</if>>
<</if>>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<<include "check-kink">>
<</if>>
<<elseif $args[0] is "enemyattack">>
 The slime compresses itself, its gelatinous body squishing tightly like a coiled spring ready to snap. With a sudden burst, it launches itself into the air and goo splatters in every direction as it hurtles towards you, its trajectory unpredictable and chaotic.
<br><br>
<center><b><span style="color:royalblue">The Slime attempts to hit you: </span><<if $combat.damage is 0>><span style="color:red"> It Failed!</span><<else>><span style="color:lime">It Succeded!</span><br>The Slime dealt <span style="color:gold">$combat.damage</span> of damage against your <<if $playerequipment.chest.type is "armor">><span style="color:cadetblue">$playerequipment.chest.value1</span><<else>><span style="color:cyan">$combat.aux</span><</if>> $playerequipment.chest.type / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
 The monster hits you right in the face, making you fall flat on your back. You definitely didn't expect such a small and seemingly frail creature to pack such a punch. You wipe your slime covered face in disgust, throwing its pieces to the ground.<br>
<<else>>
 You dodge the slime without much difficulty. The creature keeps insisting on trying to pounce over you, but you just step aside on each attempt. You hold a confident smile, looking towards the creature while inviting it with your fingers. - <span style="color:moccasin">Come on, can’t you hit me?</span> - You say, teasing the irritated slime.<br>
<</if>>
<<else>>
 The slime hits you one last time, making you fall on your back covered in its gooey substance. You couldn't believe that a simple slime managed to beat you in combat, until you see the creature's tentacles approaching you. Clearly it wouldn't let you go away that easily.<br>
<</if>>
<<elseif $args[0] is "enemytease">>
<<if _dice gte 1 and _dice lte 25>>
 The slime takes on your shape, looking identical to your nude body, but gooey with a translucent green haze. You are taken by surprise as it soon starts touching itself in front of you, glancing at your eyes with a malicious smile. His cock was large and identical to yours, dripping its sticky gooey substance.
<<elseif _dice gte 26 and _dice lte 50>>
 The wild slime transforms its own body into your shape, teasingly running its finger across its gooey chest. He turns around, showing its butt to you while you could still see its face behind the translucent green body.
<<elseif _dice gte 51 and _dice lte 75>>
 Several tentacles come out of the slime’s body while those slippery things start to wrap around your ankles and legs. Its innocent stare taunts you as the round creature begins running up your body, invading your armor as your cock springs out of your clothes.
<<elseif _dice gte 76 and _dice lte 100>>
 The slime pounces against your feet, pining you in place while tentacles start to run up your legs. They pull down your pants, tugging your tail while one of them gently presses itself against your entrance, making you shiver with pleasure. You attempt to escape before the creature manages to slide itself deep inside you.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">The Slime attempts to seduce you: </span><<if $combat.damage is 0>><span style="color:red">It Failed!</span><br>It decreased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">It Succeded!</span><br>It increased your <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
 Something about seeing your shape in the slime’s body made you excited. You couldn't resist the creature's charm, the monster's translucent cock dripped with a gooey substance and you wondered what it would be like to feel its body from the inside.<br><br>
The slime shoves you back on the ground, suckling on your tip while looking up to your eyes. You moan in place as you feel its sticky tongue rubbing against your member, and before you could have done something, you feel it pressing its slimy cock against your tailhole, shoving it deep inside you before getting up.<br>
<<elseif _dice gte 51 and _dice lte 100>>
 You watch the slime begin to envelop your body with you not able to react while being left quivering with lust from it.<br><br>
 Those slippery tentacles snag your legs and pull you upside down while one of the tentacles sliding deep inside your mouth. Another tentacle seeps through your clothes and glides up your fur towards your tailhole, before you feel it penetrating your entrance fiercely.<br><br>
 You are left on the ground right after, throbbing with lust covered in that thick gooey substance.<br>
<</if>>
<<else>>
 Unfazed by his charm, you hold the slime’s body with both hands before kicking it away from you. The creature angrily looked back to you after it landed, with its gooey substance flying everywhere while you got ready to keep fighting. - <span style="color:moccasin">You will have to do better than that.</span> - You said with a lustful smile.<br>
<</if>>
<<else>>
 It becomes increasingly difficult to fight the creature that uses your own naked image to distract you. You slowly walk towards the slime while getting on your knees and unzipping your pants, unable to control yourself anymore and letting yourself be at the slime’s mercy.<br>
<</if>>
<<elseif $args[0] is "combatstart">>
 As you walk, a translucent creature suddenly appears in your path, leaping toward you with surprising agility. Despite its cute black eyes, you can't shake the sense of caution that comes with encountering a slime. <br><br>
<<if $arthemisc>>
 The slime's wide, round eyes grew even larger, glimmering with what could only be described as shock. It froze mid-wobble, its normally fluid motions halting completely. Its gaze locked onto Arthemis, the cat exuding an aura so intense that the slime seemed paralyzed by it. A faint ripple coursed through its body, and its eyes darted nervously as if seeking an escape.<br><br>
<</if>>
 The translucent creature suddenly begins to morph, its gelatinous form shifting until it mirrors your own likeness perfectly. You can't help but feel a chill run down your spine as the slime takes on your appearance, however completely naked. <br><br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/enemysprites/Slime%20-%20Reference.png" style="width:66%;"></center>
<br>
 The gooey green body stands up, getting ready to fight. From what you've heard these creatures can take the form of anything, and the sight of your own reflection made you feel rather.... strange. With unusual thoughts invading your mind.
<<elseif $args[0] is "playerdebuff">>
 You looked at the creature while your eyeballs shifted in color. The enemy tried to avoid your look, but as it gazed upon your hypnotizing eyes and admired the swirling hue inside it, its thoughts got hazed with your image, while you seduced him even further by biting your own lips, inviting it to come closer with your fingers.
<br><br>
 The creature clearly seemed interested, moving closer and closer while his mind was filled with desire.
<br><br>
<center><b>You increased the Slime's <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">20</span></b></center><br>
<</if>>
<</widget>>
<<widget "slimestatbar">>
<<nobr>>
<div class="enemyrow">
<div class="enemycolumn">
<span class="barrahp" style="color:firebrick">$enemystat.name'' Hit Points''</span>
<<showmeter '$enemyhealthbar' `$enemystat.hp.curhp / $enemystat.hp.maxhp`>>
<span style="color:darkorchid">$enemystat.name'' Lust''</span>
<<showmeter '$enemylustbar' `$enemystat.lust.curlust / $enemystat.lust.maxlust`>>
</div>
<<if $enemystat.armor is "energyshield">>
<div class="enemycolumn">
<span class="energybar" style="color:cyan">$enemystat.name'' Energy Shield''</span>
<<showmeter '$enemyenergybar' `$enemystat.energyshield.curenergy / $enemystat.energyshield.maxenergy`>>
</div>
<</if>>
<div class="enemycolumn">
<span class="barrahp" style="color:mediumspringgreen">$enemystat.name'' Interest''</span>
<<showmeter '$enemyinterest' `$enemystat.interest.curinterest / $enemystat.interest.maxinterest`>>
</div>
<<if $enemystat.hp.curhp is 0 or $enemystat.lust.curlust is 100>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Slime-Defeated.gif" style="width:100%">
</div>
<<else>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Slime.gif" style="width:100%">
</div>
<</if>>
</div>
<</nobr>>
<</widget>>
<<widget "slimefinal">>
<<if $args[0] is "dominate">>
<<bestiarycheck "creaturecheck" "Slime" "victory">>
<<slime-dominate>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "powerbottom">>
<<bestiarycheck "creaturecheck" "Slime" "victory">>
<<slime-powerbottom>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "defeated">>
<<slime-defeated>>
<<if $achievements[5].unlocked == false>>
<<set $trofeu.losecount += 1>>
<<if $trofeu.losecount gt 4>>
<span style="color:gold">*New Achievement Unlocked: Broken Hero*</span><br><br>
<<set $achievements[5].unlocked to true>>
<</if>>
<</if>>
<<endingquestcheck "defeat">>
<</if>>
<</widget>>
<<widget "slimedrop">>
<<set _xp to 20*$enemystat.level>>
<<levelup _xp>>
<<set $dice to random(1,100)>>
<</widget>>
<<widget "slimebestiary">>
<table class="quest-table">
<tr>
<td>Region: Whitefang</td>
<td>Defeated: <<if $bestiarydisplay.victory is 0>><span style="color:red">NO</span><<else>><span style="color:lime">YES</span><</if>></td>
</tr>
</table>
<br>
<span style="color:indianred"><b><u>1.1 - The Slime.</u></b></span>
<br>
 Weird translucent monsters… It isn’t fully known if these creatures have a soul but it seems their mindless existence only serves the purpose of fulfilling adventurers’ fantasies. From what I know, even some nobles have these creatures to satisfy their pleasurable desires.
<br><br>
<span style="color:indianred"><b><u>1.2 - The Whitefang Slime.</u></b></span>
<br>
They also change depending on what region they are found. The <span style="color:gold">Whitefang</span> ones are capable of shapeshifting into a person’s image, with their soft and gooey body being a “fun” way to experience having sex with your own image, maybe even one of the opposite sex...
<br><br>
<table class="quest-table">
<td>Gallery</td>
</table>
<center><b><u>Slime - Presentation</u></b></center>
<br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/enemysprites/Slime%20-%20Reference.png" style="width:66%;"></center>
<br><br>
<<if $bestiarydisplay.victory is 1>>
<</if>>
<<if $bestiarydisplay.victory is 0>>
<table class="quest-table">
<td><span style="color:red">Not Defeated</span></td>
</table>
<<else>>
<table class="quest-table">
<td>Select a Scene</td>
</table>
<center>
<br>
(You will be taken to another page)
<br><br>
<<button "Victory - Domination">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Victory - Domination</td>
</table>
<br>
<<slime-dominate>>
<</replace>>
<</button>>
<br><br>
<<button "Victory - Power Bottom">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Victory - Power Bottom</td>
</table>
<br>
<<slime-powerbottom>>
<</replace>>
<</button>>
<br><br>
<<button "Defeat">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Defeat</td>
</table>
<br>
<<slime-defeated>>
<</replace>>
<</button>>
</center>
<br><br>
<span id="bestiaryscene"></span>
<</if>>
<</widget>><<widget "mercenaryreply">>
<<set _dice to Object.assign($combat.responsedice)>>
<<if $args[0] is "playerattack">>
 You walk towards the bigger canine, readying your weapon while carefully paying attention to its movement, trying to find the best moment to strike. A faint steam comes out from his nostrils on each breath, because of his larger size your hands tremble a little from his intimidating gaze.
<br><br>
<center><b><span style="color:royalblue">You attempt to hit the Mercenary: </span><<if $combat.damage is 0>><span style="color:red"> It Failed!</span><<else>><span style="color:lime">Sucess!</span><br>You dealt <span style="color:gold">$combat.damage</span> of damage against the Mercenary's <<if $enemystat.armor is "armor">><span style="color:cadetblue">$enemystat.armorvalue</span><<else>><span style="color:cyan">$enemystat.armorvalue</span><</if>> $enemystat.armor / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
 You hit the coyote on the chest, making the mercenary jump back placing a hand over its wound while trying to recover. He was visibly surprised by your accuracy, and being hit by a smaller and weaker creature only made things worse. Anger filled his eyes as he got up for its next action.
<<else>>
 The canine was expecting your action, swiftly jumping back to avoid your attack. Your heart pounded inside your chest as he disappeared from your vision, with a dreadful silence right after while you searched for him around you.
<br><br>
 You duck down in instinct as you hear twigs breaking behind you, barely managing to dodge his pounce.
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 Your last blow breaks the coyote’s shoulder guard in half, throwing him back with its plates falling to the ground. He places one hand over his shoulder, while using the longsword to maintain himself up.
<br><br>
 He kneels in front of you exhausted while clearly annoyed, in disbelief to have lost to a raccoon. - <span style="color:moccasin">I’m not so weak now, am I?</span> - You say, chuckling while knocking his sword to the side, making him fall on his back. Now he was all yours.
<br><br>
<<set _xp to 30*$enemystat.level>>
<span style="color:gold">*You got _xp XP*</span>
<br><br>
<<if $achievements[4].unlocked == false>>
<span style="color:gold">*New Achievement Unlocked: Mercy for the Merciless*</span><br><br>
<<set $achievements[4].unlocked to true>>
<</if>>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<<include "check-kink">>
<</if>>
<<elseif $args[0] is "playertease">>
<<if _dice gte 1 and _dice lte 25>>
 You kneel down submissively licking your own finger while biting softly on them. You grind your cheeks against his exposed sheath, looking up at his exposed red tip before opening your mouth to give him a good view.
<<elseif _dice gte 26 and _dice lte 50>>
 You bite your lip looking down at the coyote's body while glancing at his sheath, poking your tongue out at him to provoke the mercenary. He places one of his hands over your head as you open your mouth while kneeling under his crotch, licking his balls gently. You get them dripping in your saliva, as he huffs in excitement.
<<elseif _dice gte 51 and _dice lte 75>>
 You get on all fours with your tail swinging from side to side, presenting your tailhole to him while you smirk. - <span style="color:moccasin">I bet I wouldn’t even feel your knot~</span> - You tease, apparently it's been a long time since he'd had sex and a tight little raccoon was pretty eye-catching to him, as precum dripped from his tip.
<<elseif _dice gte 76 and _dice lte 100>>
 You manage to get close to the creature after dodging its attacks, grinning as you start to rub your ass against the mercenary’s sheath, feeling it leak precum over your clothing. You can hear him panting as he looks down at you, clenching his claws around your hips.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">You attempt to seduce the Mercenary: </span><<if $combat.damage is 0>><span style="color:red">It Failed!</span><br>You decreased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">Sucess!</span><br>You increased his <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
 The coyote is overtaken with lust, pulling you closer by your ears as you feel his tip leaking with precum as he presses it against your face. He holds your head in place, squeezing your snout against his sheath. You can feel his cock sliding in and out of its sheath inside your mouth each time he thrust against your lips.
<br><br>
 He then shoves his oversized length into your mouth, holding you steady while he gasps in pleasure at the feel of your soft tongue. You swallow as much as you can, moaning by the creature's shaft throbbing deep down your tight throat. You gasp for air as he finally releases your mouth, with strings of saliva dripping down to the ground.
<<elseif _dice gte 51 and _dice lte 100>>
 His claws pierces through your skin as he holds you by your thighs, pressing his crotch against your bum. The mercenary’s sheath grinds against your underwear while you moan by the feel of his precum flowing down your legs.
<br><br>
 It doesn’t take long until the coyote lowers your clothing, pulling you by your tail while squeezing his sheath inside your entrance. His cock slides inside you on each thrust he makes, and you can feel its throbbing knot pressing against your hole.
<br><br>
 You are left groaning in the ground after he tosses you away, with your entrance dripping in his precum. - <span style="color:gold">Always wanted to know what a raccoon’s ass feels like. Just wait until I’m done defeating you~</span>
<</if>>
<<else>>
 He holds you by your tail, pulling you towards him while displaying his sharp teeth in a menacing tone. You grunt in pain as you feel its claws piercing through your fur, and you are left bruised on the ground after he tosses you away.
<br><br>
 Then the coyote takes a few steps back, flashing the edge of his sword with a devious smirk. - <span style="color:gold">Nice try, raccoon.</span> - He says before swinging the weapon in your direction, with you barely being able to dodge it. Having its tip glancing off your armor.
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 The coyote drops its weapon, walking towards your direction with lust overtaking his thoughts. You keep walking away, teasing while running your hands over your hips. - <span style="color:moccasin">Is this what you want?~</span> - You ask, letting your clothing drop to the ground.
<br><br>
 The mercenary’s sheath drips with excitement as he kneels in front of you at your mercy, begging. You press him against the ground with one foot over his chest. - <span style="color:moccasin">I’m the one in control now, little dog~</span>
<br><br>
<<set _xp to 30*$enemystat.level>>
<span style="color:gold">*You got _xp XP*</span>
<br><br>
<<if $achievements[4].unlocked == false>>
<span style="color:gold">*New Achievement Unlocked: Mercy for the Merciless*</span><br><br>
<<set $achievements[4].unlocked to true>>
<</if>>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<<include "check-kink">>
<</if>>
<<elseif $args[0] is "enemyattack">>
 The larger canine chuckles under his breath as he waits for the perfect time to pounce, glancing over your body while his predator sight gazes back to your eyes. You shiver as he leaps forward, the edge of his weapon glimmering in the light as he brings it over his head. Ready to strike.
<br><br>
<center><b><span style="color:royalblue">The Mercenary attempts to hit you: </span><<if $combat.damage is 0>><span style="color:red"> He Failed!</span><<else>><span style="color:lime">He Succeded!</span><br>The Mercenary dealt <span style="color:gold">$combat.damage</span> of damage against your <<if $playerequipment.chest.type is "armor">><span style="color:cadetblue">$playerequipment.chest.value1</span><<else>><span style="color:cyan">$combat.aux</span><</if>> $playerequipment.chest.type / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
 You can't dodge in time and for a moment you thought he missed, but the sharp pain on your arms quickly revealed the wound on your skin. A clean cut right through your fur and armor, and now a few droplets of blood drip down from your fingers.
<<else>>
 You jump back scared, your heart pumping full of adrenaline as you manage to dodge the mercenary’s sword. For a moment you could see your reflection on the side of the weapon, and behind it the devilish yellow eyes of the coyote in disbelief to have missed the attack.
<</if>>
<<else>>
 The coyote strikes forward and the edge of its sword cuts clear across your equipment, slicing against your chest. You can feel your skin stinging while droplets of blood flow down your fur, thankfully the cut was only superficial but you were no longer able to fight as you remained on your knees exhausted.
<br><br>
<ul>- <span style="color:gold">Just as I thought, another weak one.</span> - The mercenary says while coming closer, the tip of its weapon dragging across the ground.</ul>
<br>
 He lifts you up with one hand around your neck, you struggle with punches against his arm but you are too weak to escape now. Being completely at the canine’s mercy.
<br><br>
<</if>>
<<elseif $args[0] is "enemytease">>
<<if _dice gte 1 and _dice lte 25>>
 You see the canine walk towards you, its yellow eyes glowing brightly while he opens his mouth. Steam snorts out his nose just in front of him from his heavy breathing. - <span style="color:gold">You'll be a perfect dinner...</span> - He says, staring at your body like a wild animal.
<<elseif _dice gte 26 and _dice lte 50>>
 The coyote opens its mouth and a lot of saliva runs down its tongue as it looks at you as if you were its prey. His pupil seems to dilate as he slowly approaches, and you can see his sheath dripping in precum, apparently he was enjoying imagining you as a helpless prey.
<<elseif _dice gte 51 and _dice lte 75>>
 You see the bigger creature laughing at you instead of attacking. - <span style="color:gold">Where I come from, raccoons are nothing but cheap whores.</span> - The mercenary says as he places his hands around his sheath, with a pinkish tip poking out from it. - <span style="color:gold">How about doing the only thing you're good at?</span>
<<elseif _dice gte 76 and _dice lte 100>>
 The canine jumps towards you, holding you by your arm as he presses his sheath against your body, pulling you against it. - <span style="color:gold">Why don’t you serve me and do the only thing raccoons are good at?</span> - You are surprised by that, not knowing how to react while his precum flowed down your fur.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">The Mercenary attempts to seduce you: </span><<if $combat.damage is 0>><span style="color:red">He Failed!</span><br>He decreased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">He Succeded!</span><br>He increased your <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
 You are left speechless, trembling with your legs while your bulge is pressed against your clothing. Something about being his hunt got you excited… Making you feel helpless and at the creature’s will as he approached.
<br><br>
 The mercenary jumps towards you and before you can react you are down on the ground, with the coyote holding your body with both hands. You groan as you feel his sharp teeth piercing your neck, drenching your fur in saliva while he pressed his sheath against your crotch.
<br><br>
 You feel fragile, merciless while the creature nibbles on your ears. You gently massage the enemy’s balls while his cock slowly comes out of its sheath. At least if you can satisfy him it would prevent the coyote from doing any harm.
<<elseif _dice gte 51 and _dice lte 100>>
 You can't resist the mercenary’s charm, just imagining his cock being much bigger than yours got you excited. You slowly approach the enemy, kneeling down in front of him while you can feel him wrap his fingers around your ears, pressing his sheath against your lips.
<br><br>
<ul>- <span style="color:gold">Yeah, that's what all raccoons are. Sluts~</span> - He says grinding his balls against your lips, with you submissively opening your mouth and obediently licking around his base, worshiping his cock like he was your master.</ul>
<br>
 Apparently he wanted to humiliate you and you couldn't resist acting like his little pet, suckling his tip for several minutes while your face got covered in saliva and precum.
<</if>>
<<else>>
 You kick the mercenary back, jumping in the other direction to safety while breathing heavily, trying to overcome the lustful thoughts that invade your mind. You snap out of it with your underwear dampened in your precum.
<br><br>
<ul>- <span style="color:gold">You will be mine sooner or later, pet~</span> - He says lifting his longsword and getting ready for your next action, and a confident grin glimmers behind his blade.</ul>
<</if>>
<<else>>
 You try to step away from him, but you soon fall on your knees feeling your cock throbbing underneath your clothing. You can feel your underwear drenched in your precum, as you moan in place while trying to contain your lust.
<br><br>
 The coyote then jumps over you, pinning you to the ground while saliva drips over your face. - <span style="color:gold">You are mine now, useless raccoon~</span> - He says, tearing off your clothing with the edge of his sword while displaying his teeth. - <span style="color:gold">It’s nice having a new fuck-toy~</span>
<</if>>
<<elseif $args[0] is "combatstart">>
 A heavily equipped coyote stands in your path, a faint glimmer comes out from his metallic shoulder guard. His canines are slightly on display and droplets of blood can be seen on his padded armor, while his sword dangles from the side of his body inside its scabbard.
<br><br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/enemysprites/Coyote%20-%20Reference.png" style="width:66%;"></center>
<br><br>
<ul>- <span style="color:gold">I was about to have a rest, but now at least I can have a little fun with my hunt.</span> - The larger coyote says with a wicked smile. Despite his larger size, you've faced much more intimidating enemies before. - <span style="color:gold">I’ll make sure to make you squinch with the size of my knot.</span> - He chuckles, getting up from the ground.</ul>
<br>
<ul>- <span style="color:gold">You can run if you want to… It will only make things more interesting~</span> - He continues, his gaze sending chills down your snipe as he gets ready to pounce like a predator with sword in hand.</ul>
<<elseif $args[0] is "playerdebuff">>
 You looked at the creature while your eyeballs shifted in color. The enemy tried to avoid your look, but as it gazed upon your hypnotizing eyes and admired the swirling hue inside it, its thoughts got hazed with your image, while you seduced him even further by biting your own lips, inviting it to come closer with your fingers.
<br><br>
 The creature clearly seemed interested, moving closer and closer while his mind was filled with desire.
<br><br>
<center><b>You increased the Mercenary's <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">20</span></b></center><br>
<</if>>
<</widget>>
<<widget "mercenarystatbar">>
<<nobr>>
<div class="enemyrow">
<div class="enemycolumn">
<span class="barrahp" style="color:firebrick">$enemystat.name'' Hit Points''</span>
<<showmeter '$enemyhealthbar' `$enemystat.hp.curhp / $enemystat.hp.maxhp`>>
<span style="color:darkorchid">$enemystat.name'' Lust''</span>
<<showmeter '$enemylustbar' `$enemystat.lust.curlust / $enemystat.lust.maxlust`>>
</div>
<<if $enemystat.armor is "energyshield">>
<div class="enemycolumn">
<span class="energybar" style="color:cyan">$enemystat.name'' Energy Shield''</span>
<<showmeter '$enemyenergybar' `$enemystat.energyshield.curenergy / $enemystat.energyshield.maxenergy`>>
</div>
<</if>>
<div class="enemycolumn">
<span class="barrahp" style="color:mediumspringgreen">$enemystat.name'' Interest''</span>
<<showmeter '$enemyinterest' `$enemystat.interest.curinterest / $enemystat.interest.maxinterest`>>
</div>
<<if $enemystat.hp.curhp is 0 or $enemystat.lust.curlust is 100>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Mercenary%20-%20Defeated.gif" style="width:100%">
</div>
<<else>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Mercenary.gif" style="width:100%">
</div>
<</if>>
</div>
<</nobr>>
<</widget>>
<<widget "mercenaryfinal">>
<<if $args[0] is "dominate">>
<<bestiarycheck "creaturecheck" "Mercenary" "victory">>
<<mercenary-dominate>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "powerbottom">>
<<bestiarycheck "creaturecheck" "Mercenary" "victory">>
<<mercenary-powerbottom>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "defeated">>
<<mercenary-defeated>>
<<if $achievements[5].unlocked == false>>
<<set $trofeu.losecount += 1>>
<<if $trofeu.losecount gt 4>>
<span style="color:gold">*New Achievement Unlocked: Broken Hero*</span><br><br>
<<set $achievements[5].unlocked to true>>
<</if>>
<</if>>
<<endingquestcheck "defeat">>
<</if>>
<</widget>>
<<widget "mercenarydrop">>
<<set _xp to 30*$enemystat.level>>
<<levelup _xp>>
<<set $dice to random(1,100)>>
<</widget>>
<<widget "mercenarybestiary">>
<table class="quest-table">
<tr>
<td>Region: Small Paws</td>
<td>Defeated: <<if $bestiarydisplay.victory is 0>><span style="color:red">NO</span><<else>><span style="color:lime">YES</span><</if>></td>
</tr>
</table>
<br>
<span style="color:indianred"><b><u>1.1 - The Mercenary.</u></b></span>
<br>
 Money seeking Coyotes from the southern arid regions of <span style="color:slateblue">Small Paws</span>, and they serve those who have the pockets to pay them. Unfortunately I had the displeasure of finding one of them during my adventures… And they sure like to be cocky.
<br><br>
<span style="color:indianred"><b><u>1.2 - The Highest Bidder.</u></b></span>
<br>
 It seems Arthemis is wealthy enough to afford their blades. While helping out my friend Shadow to rescue that devious squirrel, I found one of them escorting the cart. Perhaps there might be a way to affect the siamese cat's pockets so he can’t rely on mercs.
<br><br>
<table class="quest-table">
<td>Gallery</td>
</table>
<center><b><u>Mercenary - Presentation</u></b></center>
<br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/enemysprites/Coyote%20-%20Reference.png" style="width:66%;"></center>
<br><br>
<<if $bestiarydisplay.victory is 1>>
<</if>>
<<if $bestiarydisplay.victory is 0>>
<table class="quest-table">
<td><span style="color:red">Not Defeated</span></td>
</table>
<<else>>
<table class="quest-table">
<td>Select a Scene</td>
</table>
<center>
<br>
(You will be taken to another page)
<br><br>
<<button "Victory - Domination">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Victory - Domination</td>
</table>
<br>
<<mercenary-dominate>>
<br>
<</replace>>
<</button>>
<br><br>
<<button "Victory - Power Bottom">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Victory - Power Bottom</td>
</table>
<br>
<<mercenary-powerbottom>>
<br>
<</replace>>
<</button>>
<br><br>
<<button "Defeat">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Defeat</td>
</table>
<br>
<<mercenary-defeated>>
<br>
<</replace>>
<</button>>
</center>
<br><br>
<span id="bestiaryscene"></span>
<</if>>
<</widget>><<widget "graveltrailtable">>
<<if $args[0] is "description">>
<<switch $travel.direction>>
<<case "North">>
<<switch $travel.stage.current>>
<<case 1>>
 You step out of the gates, glancing over the spacious gravel path in front of you. You can see merchant carts approaching the city as you move away from it, entering the wilderness while the sound of the busy streets of <span style="color:gold">Whitefang</span> disappear in the distance.
<br><br>
 The oak trees provide a welcoming shade from both sides, giving you a break from the scorching sun. The plains that surround the citadel offer you a light comforting walk, accompanied by the chanting birds in your surroundings.
<<case 2>>
 The air feels slightly colder as you travel. In the distance, you can see the gloomy and mysterious region of the Dark Forest, with their dense vegetation hiding the ground from the sun. It is a place filled with unknown horrors and monsters, contained inside the magical and sinister dark oak trees.
<br><br>
 A light fog covers the gravel path that still sees activity from merchants, but you still feel slightly uneasy from the wilderness that surrounds you. Almost as if you were completely alone in this place.
<<case 4>>
 The fog underneath your feet slowly disappears as you walk away from the Dark Forest’s entrance. The Tower of Wisdom is barely visible to the side as you walk along the Gravel Trail, hidden underneath the sinister overgrown dark wood.
<br><br>
The vegetation is still pretty dense and trees cover most of your sight, you can never know what could be hidden inside the bushes. You walk with your weapon in hand, ready for any surprise.
<<case 5>>
 The sky is clear above your head as the trees give room for the sunlight to reach the soil. An open path stands in front of you as you follow the busy route of Gravel Trail while a soft welcoming breeze blows against your cheeks.
<br><br>
 The sound of a running river catches your attention, a spacious watercourse runs along the side of the road. Boats can be seen floating over it, with many fishermen enjoying the life of the countryside.
<<case 6>>
 You can see the wooden walls that surround the approaching city. You have good memories from Gryphon’s Hut and it is a location you know pretty well, perhaps there’s still the old house Katherine arranged for you to rest.
<br><br>
 The Gravel Trail cuts the city right through the middle, and even if this place isn’t as big as <span style="color:gold">Whitefang</span>, it is considerably larger than the average village.
<</switch>>
<<case "South">>
<<switch $travel.stage.current>>
<<case 1>>
 <span style="color:gold">Whitefang</span>’s grimy white walls glimmer in the distance behind the oak trees that surround your path. Althalos’s coat of arms are barely visible from the towers that protect the capital, and the air begins to stench with the smell of the salty sea.
<br><br>
 Not long after, the singing birds stopped giving you company and you know the trees won’t provide you shelter from the sun any longer.
<<case 2>>
 You feel less tense as you walk towards the capital. The weak fog underneath your feet disappears as you walk south. The vegetation is less dense, but you are still inside the wilderness and oak trees surround both sides of the road.
<br><br>
 The air feels warmer and your path is better lit. The gloomy aura of the Dark Forest remains behind.
<<case 4>>
 A hair-raising fog appears underneath your feet as you approach the sinister Dark Forest. The vegetation becomes dense while a dreadful silence is the only thing that surrounds you. The shadows behind the trees play tricks with your imagination, making you feel uneasy.
<br><br>
 With a weapon in hand, you walk towards the safer crossroad up ahead, that is barely visible in the distance.
<<case 5>>
 The river by the side of the road soon disappears into the wilderness, making a sharp turn away from the Gravel Trail as you approach the Dark Forest region. The trees above your head seem to close in an arching way to prevent the sun from reaching the soil.
<br><br>
 The faint sound of the stream still makes you comfortable, but walking towards this direction surely makes you uneasy.
<<case 6>>
 The warm and inviting village of Gryphon’s Hut is left behind as you move south towards <span style="color:gold">Whitefang</span>. People wave you goodbye as you walk alongside the river, carrying your heavy and clunky equipment.
<br><br>
 The good memories fade away in the wind, it will be a long walk ahead until you reach Althalos’s Capital. It will be good to be back home.
<</switch>>
<<case "Crossroad">>
 You are at a crossroad and a dense fog covers your feet as the Dark Forest remains nearby. The air is strangely cold and the dense foliage covers the sun, with oak trees surrounding all sides. The place is silent, and no one seems to be nearby.
<br><br>
 You sit by a campfire, taking off your notepad to check for current quests. You also take a moment to glance at the mediocre maps you drew and the locations that surround you.
<br><br>
<<button "Whitefang.">>
<<replace "#travelcrossroad">>
<span style="color:goldenrod">>Whitefang</span>
<br><br>
 Being the main location where the Gravel Trail leads to, <span style="color:gold">Whitefang</span> is the largest capital in the realm. Located far south, it is a rather long walk until you reach the citadel. The gloomy and mysterious Dark Forest is also on the way.
<br><br>
<<button "Travel South - Whitefang." "travelpassage">>
<<set $travel.active to 1>>
<<set $travel.stage.crossroad to "false">>
<<set $travel.direction to "South">>
<<set $travel.stage.current -= 1>>
<</button>>
<</replace>>
<</button>>
<<button "The Tower of Wisdom.">>
<<replace "#travelcrossroad">>
<span style="color:goldenrod">>The Tower of Wisdom.</span>
<br><br>
 An unnerving place in the east that is said to be imbued with magic, locking away the unknown horrors inside from the outside world. The dark oak trees are absurdly tall, and little to no light seems to reach the place from the dense foliage that covers the top. Magic initiates and sorcerers often explore this place in the search for knowledge, and the famous Tower of Wisdom is located inside.
<br><br>
 It is a well known wizard school, where the magically adept are taken as apprentices by the elder mice.
<br><br>
<<if hasVisited("dragon-win")>>
<<else>>
<<if hasVisited("towerflames5")>>
<<button "Return to the Tower of Wisdom." "after-training">><</button>>
<<else>>
<<button "Travel East - The Tower of Wisdom." "darkforest1st">>
<<set $questtracker.currentquest to Object.assign($questtracker.mainquest)>>
<</button>>
<</if>>
<</if>>
<</replace>>
<</button>>
<<button "Rest.">>
<<replace "#travelcrossroad">>
 An unexplainable mist surrounds your feet while you sit by the crossroad near the Dark Forest. A spine chilling aura keeps you awake as you feel tense every second you spend in this place.
<br><br>
 You light yourself a bonfire, and the blazes fuels you with determination.
<br><br>
<span style="color:goldenrod">You will recover all lost <span style="color:firebrick">Hit Points</span>.</span>
<br>
<span style="color:goldenrod">Your <span style="color:mediumspringgreen">Interest</span> will decrease.</span>
<br><br>
<<button "Spend a day resting." "travelpassage">>
<<set $travel.days +=1>>
<<set $playerstat.hp.curhp to Object.assign($playerstat.hp.maxhp)>>
<<set $playerability.attack[0].times[0] to Object.assign($playerability.attack[0].times[1])>>
<</button>>
<</replace>>
<</button>>
<div style="border:1px solid gold;margin-left: 10px;"><span id="travelcrossroad"><center>Please, select a location.</center></span>
</div>
<</switch>>
<<elseif $args[0] is "encounter">>
<<switch $travel.stage.current>>
<<case 1>>
<<if $dice gte 1 and $dice lte 45>>
<<graveltrailencounter "enemy">>
<<elseif $dice gte 46 and $dice lte 60>>
<<graveltrailencounter "neutral">>
<<elseif $dice gte 61 and $dice lte 70>>
<<graveltrailencounter "fisherman">>
<<elseif $dice gte 71 and $dice lte 80>>
<<graveltrailencounter "huntress">>
<<elseif $dice gte 81 and $dice lte 100>>
<<graveltrailencounter "soldier">>
<</if>>
<<case 2>>
<<if $dice gte 1 and $dice lte 40>>
<<graveltrailencounter "enemy">>
<<elseif $dice gte 41 and $dice lte 60>>
<<graveltrailencounter "neutral">>
<<elseif $dice gte 61 and $dice lte 75>>
<<graveltrailencounter "fisherman">>
<<elseif $dice gte 76 and $dice lte 90>>
<<graveltrailencounter "huntress">>
<<elseif $dice gte 91 and $dice lte 100>>
<<graveltrailencounter "soldier">>
<</if>>
<<case 3>>
<<graveltrailencounter "crossroad">>
<<case 4>>
<<if $dice gte 1 and $dice lte 30>>
<<graveltrailencounter "enemy">>
<<elseif $dice gte 31 and $dice lte 50>>
<<graveltrailencounter "neutral">>
<<elseif $dice gte 51 and $dice lte 70>>
<<graveltrailencounter "fisherman">>
<<elseif $dice gte 71 and $dice lte 95>>
<<graveltrailencounter "huntress">>
<<elseif $dice gte 96 and $dice lte 100>>
<<graveltrailencounter "aya">>
<</if>>
<<case 5>>
<<if $dice gte 1 and $dice lte 20>>
<<graveltrailencounter "enemy">>
<<elseif $dice gte 21 and $dice lte 40>>
<<graveltrailencounter "neutral">>
<<elseif $dice gte 41 and $dice lte 70>>
<<graveltrailencounter "fisherman">>
<<elseif $dice gte 71 and $dice lte 100>>
<<graveltrailencounter "huntress">>
<<elseif $dice gte 91 and $dice lte 100>>
<<graveltrailencounter "aya">>
<</if>>
<<case 6>>
<<if $dice gte 1 and $dice lte 10>>
<<graveltrailencounter "enemy">>
<<elseif $dice gte 11 and $dice lte 30>>
<<graveltrailencounter "neutral">>
<<elseif $dice gte 31 and $dice lte 65>>
<<graveltrailencounter "fisherman">>
<<elseif $dice gte 65 and $dice lte 80>>
<<graveltrailencounter "huntress">>
<<elseif $dice gte 81 and $dice lte 100>>
<<graveltrailencounter "aya">>
<</if>>
<</switch>>
<<elseif $args[0] is "travel">>
<<switch $travel.direction>>
<<case "North">>
<<if $travel.stage.current is 2>>
<<button "Reach the Crossroad." "travelpassage">>
<<set $travel.active to 0>>
<<set $travel.direction to "Crossroad">>
<<set $travel.stage.current +=1>>
<<travelhpcalculator $args[1] $args[2]>>
<<endingcombatreset "victory">>
<</button>>
<<elseif $travel.stage.current is 6>>
<<button "Return to Gryphon's Hut." "cityspace">>
<<set $currentcity to {
name: "G. Hut",
type: "city",
shop: "false",
description: "none"
}>>
<<set $travel.active to 0>>
<<travelhpcalculator $args[1] $args[2]>>
<<endingcombatreset "victory">>
<</button>>
<<else>>
<<button "Continue your adventure." "travelpassage">>
<<set $travel.stage.current +=1>>
<<travelhpcalculator $args[1] $args[2]>>
<<endingcombatreset "victory">>
<</button>>
<</if>>
<<case "South">>
<<if $travel.stage.current is 1>>
<<button "Return to Whitefang." "cityspace">>
<<set $currentcity to {
name: "Whitefang",
type: "city",
shop: "false",
description: "none"
}>>
<<set $travel.active to 0>>
<<travelhpcalculator $args[1] $args[2]>>
<<endingcombatreset "victory">>
<</button>>
<<elseif $travel.stage.current is 4>>
<<button "Reach the Crossroad." "travelpassage">>
<<set $travel.active to 0>>
<<set $travel.direction to "Crossroad">>
<<set $travel.stage.current -=1>>
<<travelhpcalculator $args[1] $args[2]>>
<<endingcombatreset "victory">>
<</button>>
<<else>>
<<button "Continue your adventure." "travelpassage">>
<<set $travel.stage.current -=1>>
<<travelhpcalculator $args[1] $args[2]>>
<<endingcombatreset "victory">>
<</button>>
<</if>>
<</switch>>
<</if>>
<</widget>>
<<widget "graveltrailencounter">>
<<travelnpccheck "graveltrail">>
<<switch $args[0]>>
<<case "soldier">>
<<if $npc.graveltrail.soldier == undefined>>
<<set $npc.graveltrail.soldier to {
seenAllen: 0,
question1: 0
}>>
<</if>>
 The <span style="color:gold">Whitefang</span>’s exterior walls are still somewhat visible in the distance. The pebbles grind together underneath your feet while you walk along the Gravel Trail’s path, and
<<if $travel.weather is 5 or $travel.weather is 4 or $travel.weather is 3>>
the wind mercilessly blows against your back while the grayish sky howls with the incoming storm.
<<else>>
the sun settles slowly in the distance while allowing the warm and unforgiving heat to turn into a pleasurable and freshening wind as the night approaches.
<</if>>
<br><br>
 A spark of light, obscured behind the bushes not too far from the road, catches your attention.
<<if $npc.graveltrail.soldier.seenAllen is 0>>
You wonder what it could be, but you were sure it would be a better place to rest than in the wilderness.
<<else>>
Being this close to the capital, and knowing this faint smell of metal that stenches the air, you guess you are near a military camp.
<</if>>
<br><br>
 As you stray from your main path, approaching a small wooden formation in the middle of the woods, you feel safe seeing Althalos’ coat of arms hanging from the watchtower. A man in golden armor and blue clothing stands by the entrance.
<br><br>
<<if $npc.graveltrail.soldier.seenAllen is 0>>
<ul>- <span style="color:royalblue">Who are you?</span> - The canine asks with a muffled voice due to his helm, placing one of his hands over the sheathed sword.</ul>
<br>
<ul>- <span style="color:moccasin">I’m just a simple adventurer!</span> - You reply, approaching the strong rottweiler. - <span style="color:moccasin">I mean no harm.</span></ul>
<br>
 The soldier lowers his guard, glancing at your weary clothes while lifting the face protection. - <span style="color:royalblue">You better not try anything stupid. Name?</span>
<br><br>
<ul>- <span style="color:moccasin">I’m Allen.</span></ul>
<br>
<ul>- <span style="color:royalblue">Allen? Aren’t you the one who defeated the Werewolf?</span> - He asks, surprised. - <span style="color:royalblue">Please, take a rest inside.</span></ul>
<<else>>
 The canine places one of his hands over his sheather sword, glancing at your weary clothes while you approach the main gate.
<br><br>
<ul>- <span style="color:royalblue">Oh, it is you. Raccoon.</span> - He then lowers his guard, lifting the protection from his helm so you can understand him better. - <span style="color:royalblue">It's good seeing you again.</span></ul>
<br>
<ul>- <span style="color:moccasin">I say the same, would you mind letting me rest here for the night?</span> - You ask the rottweiler.</ul>
<br>
<ul>- <span style="color:royalblue">Of course not, you’ve done much for the city. Werewolf hunter.</span></ul>
<</if>>
<br>
 The dog escorts you inside, towards the barracks while one of his buddies takes his place as the lookout. It is a small but safe place and wooden pillars protect you from the wilderness from all sides, while you are able to rest inside the tents near the back wall.
<<set $npc.graveltrail.soldier.seenAllen to 1>>
<br><br>
<<button "Didn’t know I was recognized for helping the city.">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Didn't know I was recognized for helping the city.</span>
<br><br>
<ul>- <span style="color:royalblue">Not by many, but Katherine told us about your feats.</span> - The soldier replies, adding some planks to the fire. - <span style="color:royalblue">We are here to save lives, just like you.</span></ul>
<br>
 Your hands feel warm next to the blazes, and his kind words bring comfort to your heart.
<br><br>
<ul>- <span style="color:moccasin">Thanks… I try to always be here to help.</span></ul>
<br>
<ul>- <span style="color:royalblue">You’ve done much, raccoon.</span> - The dog smiles, looking over to you while sitting over a small wooden bench. - <span style="color:royalblue">Without that creature, we can do our job better to make the city safe.</span></ul>
<br>
<ul>- <span style="color:moccasin">Speaking of it, why are there so many bandits causing havoc?</span> - You look up to him, letting the cozy heat spread onto your tired paws.</ul>
<br>
<ul>- <span style="color:royalblue">Well, Whitefang is the biggest city in the realm after all.</span> - He chuckles, glancing towards the capital. Its towers are barely visible in the distance. - <span style="color:royalblue">Many try their luck to have a new life.</span></ul>
<br>
<<button "I guess everything has a cost.">>
<<replace "#travelpassager3">>
<span style="color:goldenrod">>I guess everything has a cost.</span>
<br><br>
 The crackling fire echoes and the swords over the weapons rack glimmer with the light. The rottweiler nods positively to your comment, thoughtful.
<br><br>
<ul>- <span style="color:royalblue">I guess they don’t have much choice.</span> - He says, his words carrying the weight of a tired man that dealt with many trouble-makers. - <span style="color:royalblue">But I’m sure the pirates from the Coraline Seas are to blame for this.</span></ul>
<br>
<ul>- <span style="color:moccasin">What do you mean?</span></ul>
<br>
<ul>- <span style="color:royalblue">Those criminals have been dominating the southern seas for quite a while now.</span> - The soldier continues. - <span style="color:royalblue">Many innocent people have been trying to escape the Red Captain’s grasp.</span></ul>
<br>
<ul>- <span style="color:moccasin">And I suppose many have ended up in the suburbs of Whitefang.</span> - You finish with a saddened tone.</ul>
<br>
<ul>- <span style="color:royalblue">Unfortunately, yes.</span></ul>
<br>
 Silence settles between you two for a few moments. You guess the Thieves’ Guild are probably trying to take care of the poor souls that travel overseas for a better life, but who is this man known as the Red Captain?
<br><br>
<<button "Could I rest here?">>
<<replace "#travelpassager4">>
<span style="color:goldenrod">>Could I rest here?</span>
<br><br>
<ul>- <span style="color:royalblue">Yes! Of course.</span> - The man replies, stretching his limbs as he gets up. - <span style="color:royalblue">Pick any of the tents or place your own. You will be safe here.</span></ul>
<br>
 You smile, there couldn’t be a better place to rest with so many bandits around this path. - <span style="color:moccasin">Thank you.</span>
<br><br>
 Glancing around the campfire, you pick a good place to unpack your equipment and get ready to rest for the night. There still is a long walk ahead.
<br><br>
<<button "Rest inside the camp.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 Getting your small tent up, you spend the night chatting with the guards changing turns for the lookout. It doesn’t take long before your body feels too tired to keep talking, and you end up falling asleep.
<br><br>
 In the morning you pack up your equipment and bid the friendly soldiers a farewell. Getting ready to keep traveling for the day.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager4"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager3"></span>
<</replace>>
<</button>>
<<button "Is there another way towards Whitefang?">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Is there another way towards Whitefang?</span>
<br><br>
<ul>- <span style="color:royalblue">I’d say there’s the Gravel Trail, but it is usually plagued by bandits.</span> - The rottweiler chuckles, looking over to you.</ul>
<br>
<ul>- <span style="color:moccasin">Isn’t there any other way for me to safely reach that place?</span> - You sigh.</ul>
<br>
 The guard takes a moment to reply, thinking about different routes but as far as he knows, all roads lead to the same place. The Gravel Trail.
<br><br>
<ul>- <span style="color:royalblue">There’s the supply route we have, but that one is only available for us soldiers.</span> - He points out.</ul>
<br>
<ul>- <span style="color:moccasin">Can’t I use it?</span> - You ask, clearly interested in the possible shortcut. - <span style="color:moccasin">It would be incredibly handy and save me from the headaches of using the main road.</span></ul>
<br>
<ul>- <span style="color:royalblue">I don’t know… It could get me in trouble.</span> - He glances back at your smaller body. - <span style="color:royalblue">You must earn my respect first.</span></ul>
<br>
 A few awkward seconds go by and you notice the guard gazing down at your belongings. He seems interested in the equipment you always take on your trips. It wasn't long before you heard his voice again.
<br><br>
<ul>- <span style="color:royalblue">I'm still impressed how a raccoon smaller than most of us guards managed to defeat a night creature.</span> - The dog says, looking away for a moment.</ul>
<br>
<ul>- <span style="color:moccasin">I imagine you all must be really surprised!</span></ul>
<br>
<ul>- <span style="color:royalblue">That's not normal. I mean, what's your secret? What did you do to defeat that monster?</span> - He holds his small bench and moves closer to you, sitting by your side. - <span style="color:royalblue">Not that a raccoon could be stronger than a royal guard~</span> - He teases, getting closer.</ul>
<br>
<<if $playerstat.stats.str gte 8>>
<<button "I am stronger than what you think. (STR 8)">>
<<replace "#travelpassager3">>
<span style="color:goldenrod">>I am stronger than what you think.</span>
<br><br>
 You stand up, looking him directly in the eye while trying to flex your muscles. He doesn’t seem to be impressed, as he just chuckled and pushed you back with an open hand.
<br><br>
<ul>- <span style="color:royalblue">Come on, that’s what you call strength?</span></ul>
<br>
 The man gets up, placing his chair in between you two and kneeling in front of it. - <span style="color:royalblue">Let’s see if those raccoon arms are what you say they are.</span> - He smiles, feeling overconfident. - <span style="color:royalblue">Can you beat a real man in an arm wrestle?</span>
<br><br>
 You grin in response, accepting his challenge and kneeling by the improvised table, placing your elbow over it and squeezing his hands back. - <span style="color:moccasin">Your standards must be too low if that’s what you consider a “real man” is.</span> - You joke while looking up to be able to talk to him due to his size.
<br><br>
 He laughs, looking back into your eyes.
<br><br>
<ul>- <span style="color:royalblue">Let’s see what you are made of then!</span> - He shouts back, applying pressure against your arm.</ul>
<br>
 But surprisingly to him, you don’t move an inch. The rottweiler growls as he puts all of his might into trying to topple your hand, and his once cocky look now becomes a desperate one.
<br><br>
 With one flick against his paws, you shove his hands against the wooden seat while he loses his balance and falls to the side. It is possible to see the bigger canine’s confidence depleting, while he lays still on the ground immobilized by the weight of his own armor.
<br><br>
 Despite that, you notice his reddish hole and oversized balls in display underneath his royal skirt. His sheath is also visible in between the opening of his plated leggings.
<br><br>
<ul>- <span style="color:royalblue">That's my boy!</span> - He says in between breaths followed by a laugh.</ul>
<br>
 He was certainly intimidated, and you can feel your bulge pressing against your pants as you see the canine now in a submissive position. This would be a good chance to earn his respect and teach him his place.
<br><br>
<<button "Now I’ll show you what happen to the weakest of the pack~">>
<<replace "#travelpassager4">>
<span style="color:goldenrod">>Now I’ll show you what happen to the weakest of the pack~</span>
<br><br>
 Seeing the weaker guard so submissive was making you more excited than you imagined, and the fact that he really thought he could defeat you made it feel even better. You lean down, pulling up the vanquished guard by his chestplate while menacingly gazing down into his brown eyes.
<br><br>
<ul>- <span style="color:royalblue">W-What do you mean?</span> - He asks, shivering with a strong blush on his cheeks.</ul>
<br>
 You then shove the soldier’s face against your growing bulge, rubbing your volume against his cheeks. - <span style="color:moccasin">What do you think is going to happen? The stronger must teach the weaker his place~</span>
<br><br>
<ul>- <span style="color:royalblue">Y-You want to do it here?!</span> - He replies, scared, looking back at the watchtowers, to make sure no one is watching.</ul>
<br>
<ul>- <span style="color:moccasin">You would have done the same to me~</span> - You continue, pressing your member against his lips, feeling him lustfully suckle on your tip through the cloth.</ul>
<br>
<ul>- <span style="color:royalblue">Alright then...</span> - You can feel his larger hand massaging your balls from underneath, lowering your pants as he panted in excitement just by feeling your cock throbbing against his cheeks.</ul>
<br>
 It was a surprise to you that he was really willing to do that, a good one nonetheless. It doesn’t take so long for you to start feeling his saliva trickling down your shaft,
<br><br>
<ul>- <span style="color:royalblue">Y-You won't get more than a handjob from me, jerk.</span> - He says, looking away, starting to squeeze your exposed member with his fingertips.</ul>
<br>
 He looks at your size in awe, he clearly wasn’t expecting you to be this big. You can't resist giving a few thrusts against his hand, noticing the guard blushing behind his helm. The paw pads on his hand were incredibly soft, and you find yourself huffing with pleasure while your precum leaks over his palm.
<br><br>
 Something tells you he was enjoying being this close to a man than what he wanted to admit, in any case, you know his hands won’t be enough to satisfy you.
<br><br>
<<button "I know you want more~">>
<<replace "#travelpassager5">>
<span style="color:goldenrod">>I know you want more~</span>
<br><br>
 The rottweiler looks up. You love to have him kneel in front of you like a pet, while he does everything to satisfy you. And you were right, he also loved the same feeling of having a smaller raccoon submit a larger creature to his will.
<br><br>
<ul>- <span style="color:royalblue">Don't you dare speak anything to the other soldiers…</span> - He says, opening his wet maw.</span></ul>
<br>
 You moan in pleasure while feeling his soft tongue rubbing against your sensitive tip. He squinched by the taste of your precum, and clenched his eyes while he thrusted against your cock with lust.
<br><br>
 His thick saliva drips down from his lips as you thrust your cock in and out of his mouth. As you glance down, you can clearly see his member out of its own sheath, leaking in excitement as you shoved your dick balls deep against his snout.
<br><br>
 Your cock throbs with lust as you feel the back of his throat on each motion, feeling it rubbing against your sensitive member. After a few more thrusts, you start filling his maw with your seed without a warning.
<br><br>
 The guard quietly mutters in pleasure, loving the taste of your cum. Seed flows down his cheeks as you take your cock out to rub it against his angered face. Looks like he still wants to look tough.
<br><br>
<ul>- <span style="color:moccasin">Not bad, maybe next time I can fuck your ass too? Lapdog~</span> - You say grinding your soft member over his nose.</ul>
<br>
<ul>- <span style="color:royalblue">Don't push your luck boy.</span> - He said, looking away, but his fingers kept massaging you slowly, clearly that was a future yes.</ul>
<br>
<<button "I think this is enough, we should rest.">>
<<replace "#travelpassager6">>
<<if $npc.graveltrail.soldier.question1 is 0>>
<span style="color:turquoise">*Note Added to 1st Chapter*</span>
<br>
<</if>>
<span style="color:goldenrod">>I think this is enough, we should rest.</span>
<br><br>
 You lend your hand to help the soldier get back on his feet, patting on his back as you look up towards his eyes.
<br><br>
<ul>- <span style="color:royalblue">Allen… You are a tough kid!</span> - He says, shaking your hand in response. - <span style="color:royalblue">And surely have my respect, feel free to rest here whenever you want.</span></ul>
<br>
 You nod positively in response, getting your equipment out of your bag
<br><br>
<ul>- <span style="color:moccasin">You should be careful who you call weak next time~</span> - You chuckle. - <span style="color:moccasin">Next time I won’t be so merciful to such a good looking butt.</span></ul>
<br>
 He blushes, trying to look to the side but clearly liking your comment.
<br><br>
<ul>- <span style="color:royalblue">I can take you back to Whitefang if you want…</span> - He replies submissively, trying to avoid your look. - <span style="color:royalblue">You sure showed me you can be as tough as a soldier, maybe you should join the Warriors Guild!</span></ul>
<br>
<<if $npc.graveltrail.soldier.question1 is 0>>
<ul>- <span style="color:moccasin">Warriors Guild?</span> - You ask, curious.</ul>
<br>
<<set $notestracker.chapter1.push({
type: "chapter1",
name: "A soldier's Respect.",
found: "Gravel Trail",
level: 1
})>>
<<set $npc.graveltrail.soldier.question1 to 1>>
<<else>>
<ul>- <span style="color:moccasin">I’ve heard about it.</span> - You reply.</ul>
<br>
<</if>>
<ul>- <span style="color:royalblue">All strong and mighty people join the clan.</span> - He continues. - <span style="color:royalblue">You must speak with the Empress of the Frozen Throne. Only the toughest can survive the unforgiving cold of the northern lands.</span></ul>
<br>
<ul>- <span style="color:moccasin">And what would I do as a Warrior?</span></ul>
<br>
<ul>- <span style="color:royalblue">Fight and defeat the toughest creatures from across the realm.</span> - He grins, glancing back at your eyes. - <span style="color:royalblue">It’s one of the only ways to grow stronger, other than practice of course.</span></ul>
<br>
<ul>- <span style="color:moccasin">That sounds interesting, I will keep that in mind.</span> - You then approach him, slapping the backside of his soldier’s skirt. Making him blush even more. </ul>
<br>
 The guard remains quiet, but the glimpse of his reddish tip poking from his sheath tells you he really liked that. And now that you had your fun for the night, your body begins to feel tired.<br><br>
<<button "I'll rest here.">>
<<replace "#travelpassager7">>
<span style="color:goldenrod">>I'll rest here.</span>
<br><br>
<ul>- <span style="color:royalblue">Sure thing!</span> - The man replies, stretching his limbs as he gets up. - <span style="color:royalblue">Pick any of the tents or place your own. You will be safe here.</span></ul>
<br>
 You smile, there couldn’t be a better place to rest with so many bandits around this path. - <span style="color:moccasin">Thank you.</span>
<br><br>
 Glancing around the campfire, you pick a good place to unpack your equipment and get ready to rest for the night. There still is a long walk ahead.
<br><br>
<<button "Rest inside the camp.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 Getting your small tent up, you spend the night chatting with the guards changing turns for the lookout. It doesn’t take long before your body feels too tired to keep talking, and you end up falling asleep.
<br><br>
 In the morning you pack up your equipment and bid the friendly soldiers a farewell. Getting ready to keep traveling for the day.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<<button "Take me to Whitefang, I’ll rest there.">>
<<replace "#travelpassager7">>
<ul>- <span style="color:royalblue">Of course, I will talk to the lookout and we’ll be leaving soon.</span> - He says with burning cheeks.</ul>
<br>
 You then lay against the back wall, waiting for him to return. While at it, you notice there are several carts, with some packed with rations and others with weapons for future reinforcements.
<br><br>
 As the man approaches you again, you jump on the backside of one of the vehicles, waiting for him to bring a draft dragon for your travel. You will be in <span style="color:gold">Whitefang</span> in no time.
<br><br>
<<button "Travel to Whitefang." "cityspace">>
<<set $currentcity to {
name: "Whitefang",
type: "city",
shop: "false",
description: "none"
}>>
<<set $travel.active to 0>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager7"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager6"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager5"></span>
<</replace>>
<</button>>
<<button "I think this is enough, we should rest.">>
<<replace "#travelpassager4">>
<<if $npc.graveltrail.soldier.question1 is 0>>
<span style="color:turquoise">*Note Added to 1st Chapter*</span>
<br>
<br>
<</if>>
<span style="color:goldenrod">>I think this is enough, we should rest.</span>
<br><br>
 You lend your hand to help the soldier get back on his feet, patting on his back as you look up towards his eyes.
<br><br>
<ul>- <span style="color:royalblue">Allen… You are a tough kid!</span> - He says, shaking your hand in response. - <span style="color:royalblue">And surely have my respect, feel free to rest here whenever you want.</span></ul>
<br>
 You nod positively in response, getting your equipment out of your bag
<br><br>
<ul>- <span style="color:moccasin">You should be careful who you call weak next time~</span> - You chuckle. - <span style="color:moccasin">Next time I won’t be so merciful to such a good looking butt.</span></ul>
<br>
 He blushes, trying to look to the side but clearly liking your comment.
<br><br>
<ul>- <span style="color:royalblue">I can take you back to Whitefang if you want…</span> - He replies submissively, trying to avoid your look. - <span style="color:royalblue">You sure showed me you can be as tough as a soldier, maybe you should join the Warriors Guild!</span></ul>
<br>
<<if $npc.graveltrail.soldier.question1 is 0>>
<ul>- <span style="color:moccasin">Warriors Guild?</span> - You ask, curious.</ul>
<br>
<<set $notestracker.chapter1.push({
type: "chapter1",
name: "A soldier's Respect.",
found: "Gravel Trail",
level: 1
})>>
<<set $npc.graveltrail.soldier.question1 to 1>>
<<else>>
<ul>- <span style="color:moccasin">I’ve heard about it.</span> - You reply.</ul>
<br>
<</if>>
<ul>- <span style="color:royalblue">All strong and mighty people join the clan.</span> - He continues. - <span style="color:royalblue">You must speak with the Empress of the Frozen Throne. Only the toughest can survive the unforgiving cold of the northern lands.</span></ul>
<br>
<ul>- <span style="color:moccasin">And what would I do as a Warrior?</span></ul>
<br>
<ul>- <span style="color:royalblue">Fight and defeat the toughest creatures from across the realm.</span> - He grins, glancing back at your eyes. - <span style="color:royalblue">It’s one of the only ways to grow stronger, other than practice of course.</span></ul>
<br>
<ul>- <span style="color:moccasin">That sounds interesting, I will keep that in mind.</span> - You then approach him, slapping the backside of his soldier’s skirt. Making him blush even more. - <span style="color:moccasin">Specially if I find your sweet bums there~</span></ul>
<br>
 The guard remains quiet, but the glimpse of his reddish tip poking from his sheath tells you he really liked that. And now that you had your fun for the night, your body begins to feel tired. But where would you sleep?
<br><br>
<<button "I'll rest here.">>
<<replace "#travelpassager5">>
<span style="color:goldenrod">>I'll rest here.</span>
<br><br>
<ul>- <span style="color:royalblue">Sure thing!</span> - The man replies, stretching his limbs as he gets up. - <span style="color:royalblue">Pick any of the tents or place your own. You will be safe here.</span></ul>
<br>
 You smile, there couldn’t be a better place to rest with so many bandits around this path. - <span style="color:moccasin">Thank you.</span>
<br><br>
 Glancing around the campfire, you pick a good place to unpack your equipment and get ready to rest for the night. There still is a long walk ahead.
<br><br>
<<button "Rest inside the camp.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 Getting your small tent up, you spend the night chatting with the guards changing turns for the lookout. It doesn’t take long before your body feels too tired to keep talking, and you end up falling asleep.
<br><br>
 In the morning you pack up your equipment and bid the friendly soldiers a farewell. Getting ready to keep traveling for the day.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<<button "Take me to Whitefang, I’ll rest there.">>
<<replace "#travelpassager5">>
<ul>- <span style="color:royalblue">Of course, I will talk to the lookout and we’ll be leaving soon.</span> - He says with burning cheeks.</ul>
<br>
 You then lay against the back wall, waiting for him to return. While at it, you notice there are several carts, with some packed with rations and others with weapons for future reinforcements.
<br><br>
 As the man approaches you again, you jump on the backside of one of the vehicles, waiting for him to bring a draft dragon for your travel. You will be in <span style="color:gold">Whitefang</span> in no time.
<br><br>
<<button "Travel to Whitefang." "cityspace">>
<<set $currentcity to {
name: "Whitefang",
type: "city",
shop: "false",
description: "none"
}>>
<<set $travel.active to 0>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager5"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager4"></span>
<</replace>>
<</button>>
<<else>>
<<button "I am stronger than you think. (STR 8)">>
<</button>>
<</if>>
<<button "I think it was just luck.">>
<<replace "#travelpassager3">>
<span style="color:goldenrod">>I think it was just luck.</span>
<br><br>
<ul>- <span style="color:royalblue">Luck? I guess that makes sense, coming from such a weak raccoon like you.</span> - He jokes, glancing at your body with a grin on his face.</ul>
<br>
<ul>- <span style="color:moccasin">I don’t need arms to defeat a monster.</span> - You reply, chuckling.</ul>
<br>
 The soldier tries to control a lustful smirk as he examines the curves on your body. Something didn’t feel right, especially after the rottweiler moved his bench towards you. Sitting right by your side.
<br><br>
<ul>- <span style="color:royalblue">So tell me. I’ve heard some rumors lately…</span> - The man continues, crossing his arms while enjoying the color of your emerald gaze.</ul>
<br>
<ul>- <span style="color:moccasin">Huh? W-What rumors?!</span> - You exclaim, looking back at his eyes.</ul>
<br>
 Before he answers, you feel him placing one of his hands around your shoulders, pulling you closer. He runs one of his fingers by your chin while you can clearly see his member pressing against his chain skirt.
<br><br>
 Your heart starts pounding harder inside your chest, you can already guess what kind of rumors have been going around lately.
<br><br>
<ul>- <span style="color:royalblue">They say you sure know how to handle a man~</span> - His hands gently caressing your cheeks as he speaks. - <span style="color:royalblue">Some even say you sucked a guard off to get out of prison~</span></ul>
<br>
<<button "I think I’ll need to show you if they are true or not~">>
<<replace "#travelpassager4">>
<span style="color:goldenrod">>I think I’ll need to show you if they are true or not~</span>
<br><br>
 The soldier smiles, pushing his armored skirt to the side and allowing you to see his giant cock throbbing with lust. He licks his lips while glancing at your smaller body, with precum dripping from his tip.
<br><br>
 You gently place one of your hands over his member, squeezing it while you huffed in excitement by the feel of his warm throbbing cock against your palm. He chuckled with a lustful smirk, enjoying your touch.
<br><br>
<ul>- <span style="color:royalblue">I wasn’t supposing it would be this easy~</span> - He teases, with one of his hands running down your back and underneath your pants.</ul>
<br>
 The soldier pants in pleasure as you massage his cock with your paw pads, while you mutter by the feel of his claws squeezing one of your bum. Your tail swings from side to side as you enjoy being dominated by the rottweiler.
<br><br>
 You can’t stop looking down at his massive member, while you dream of having his giant balls rubbing against your face. You let out a feminine moan as you feel one of his fingers sliding inside your tailhole, making your own cock push against its underwear in lust.
<br><br>
<ul>- <span style="color:royalblue">Take them off~</span> - He demands while looking at your clothing that becomes wet in your excitement.</ul>
<br>
 Obeying to his commands, you lower your pants, allowing him to glance at your hips and thighs.
<br><br>
<ul>- <span style="color:royalblue">You are bigger than what I expected.</span> - He then gets up by your side, pulling you closer with an arm around your waist. - <span style="color:royalblue">Bet you’d look cuter riding me~</span></ul>
<br>
 In this moment you were completely at his mercy, breathing heavily with desire while still holding his warm member that made your hands feel small.
<br><br>
<ul>- <span style="color:royalblue">Now do what you know best~</span> - The guard places one of his hands against your shoulders, forcing you to kneel for him. - <span style="color:royalblue">I know you want it~</span></ul>
<br>
<<button "Satisfy the Guard.">>
<<replace "#travelpassager5">>
<span style="color:goldenrod">>Satisfy the Guard.</span>
<br><br>
 Without thinking twice, you lean forward, grinding his throbbing member against your cheeks while licking around his exposed knot.
<br><br>
<ul>- <span style="color:royalblue">The mighty adventurer who defeated the werewolf, reduced to a slut~</span> - The man pushes you down to rub his heavy balls across your face. - <span style="color:royalblue">I bet you just swallowed his cock until he got tired~</span></ul>
<br>
 You feel his weight against you, pressing his genitals and his smell against your snout. He huffs in pleasure as you suckle on each one of them with difficulty, unable to have it entirely inside your mouth and only leaving his fur wet in your liquid.
<br><br>
 His cock twitches with lust while you slide your tongue up against his shaft, squeezing his balls gently with your hands. You pant by the feel of his precum trickling down your face, and moan when you swallow it.
<br><br>
 The soldier closes his eyes, enjoying your tight maw while your lips wrap around his tip. You use your hands to masturbate him slowly, while you are barely capable to fit his dick inside your mouth.
<br><br>
<ul>- <span style="color:royalblue">I’m going to be telling everyone this bitchy raccoon sure loves some cock~</span> - He teases, shoving his member inside your maw.</ul>
<br>
 You gag as you feel his massive length sliding down your throat, and the man growls in lust while your tongue grinds against his member. He squeezes his knot against your lips, trying to force it inside.
<br><br>
 His balls slap against your chin on each movement. - <span style="color:royalblue">Raccoons are better this way, don’t you think? ~</span>
<br><br>
 Closing your eyes, you let out muffled moans of excitement for having him using you like this. But it doesn’t take long before you notice him shoving his knot inside your soft and moist maw.
<br><br>
 You are locked in place while you feel him pumping out his seed down your throat, forcing you to swallow it. Your body goes limp for a moment in pleasure, while your own cock throbs with lust by the taste of his cum.
<br><br>
 He then forces his cock out of your maw, letting his liquid flow down your chin and body. Making a mess of your fur.
<br><br>
<ul>- <span style="color:royalblue">I suppose the rumors are true~</span></ul>
<br>
<<button "Can you take me to Whitefang now?">>
<<replace "#travelpassager6">>
<<if $npc.graveltrail.soldier.question1 is 0>>
<span style="color:turquoise">*Note Added to 1st Chapter*</span>
<br>
<</if>>
<span style="color:goldenrod">>Can you take me to Whitefang now?</span>
<br><br>
 The man laughs with tears rolling down his eyes. - <span style="color:royalblue">Y-You are joking right?</span> - He replies while trying to catch his breath.
<br><br>
<ul>- <span style="color:moccasin">Didn’t I earn your respect?</span></ul>
<br>
<ul>- <span style="color:royalblue">I’m sorry, but you must prove to me you are stronger than me for that.</span> - The rottweiler says sitting back on his small bench. - <span style="color:royalblue">Maybe the Warriors Guild could help you with that.</span></ul>
<br>
<<if $npc.graveltrail.soldier.question1 is 0>>
<ul>- <span style="color:moccasin">Warriors Guild?</span> - You ask, curious.</ul>
<br>
<<set $notestracker.chapter1.push({
type: "chapter1",
name: "A soldier's Respect.",
found: "Gravel Trail",
level: 1
})>>
<<set $npc.graveltrail.soldier.question1 to 1>>
<<else>>
<ul>- <span style="color:moccasin">I’ve heard about it.</span> - You reply.</ul>
<br>
<</if>>
<ul>- <span style="color:royalblue">All strong and mighty people join the clan.</span> - He continues. - <span style="color:royalblue">You must speak with the Empress of the Frozen Throne. Only the toughest can survive the unforgiving cold of the northern lands.</span></ul>
<br>
<ul>- <span style="color:moccasin">And what would I do as a Warrior?</span></ul>
<br>
<ul>- <span style="color:royalblue">Fight and defeat the toughest creatures from across the realm.</span> - He grins, glancing back at your eyes. - <span style="color:royalblue">It’s one of the only ways to grow stronger, other than practice of course.</span></ul>
<br>
<ul>- <span style="color:moccasin">I will keep that in mind.</span></ul>
<br>
 It sure sounds interesting, but for now all you could think of is get some time to rest your tired body.
<br><br>
<<button "Could I rest here?">>
<<replace "#travelpassager7">>
<span style="color:goldenrod">>Could I rest here?</span>
<br><br>
<ul>- <span style="color:royalblue">Sure thing!</span> - The man replies, stretching his limbs as he gets up. - <span style="color:royalblue">Pick any of the tents or place your own. You will be safe here.</span></ul>
<br>
 You smile, there couldn’t be a better place to rest with so many bandits around this path. - <span style="color:moccasin">Thank you.</span>
<br><br>
 Glancing around the campfire, you pick a good place to unpack your equipment and get ready to rest for the night. There still is a long walk ahead.
<br><br>
<<button "Rest inside the camp.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 Getting your small tent up, you spend the night chatting with the guards changing turns for the lookout. It doesn’t take long before your body feels too tired to keep talking, and you end up falling asleep.
<br><br>
 In the morning you pack up your equipment and bid the friendly soldiers a farewell. Getting ready to keep traveling for the day.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager7"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager6"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager5"></span>
<</replace>>
<</button>>
<<button "That has nothing to do with me.">>
<<replace "#travelpassager4">>
<span style="color:goldenrod">>That has nothing to do with me.</span>
<br><br>
<ul>- <span style="color:royalblue">If you say so.</span> - The guard then moves away, crossing his arms once again while glancing down at your smaller body. - <span style="color:royalblue">So I suppose you are tougher than I thought, but I’m sure not quite my level.</span></ul>
<br>
 He then lets out an overconfident grin, chuckling while you two share the comfortable fire.
<br><br>
<<button "Can you take me to Whitefang now?">>
<<replace "#travelpassager5">>
<<if $npc.graveltrail.soldier.question1 is 0>>
<span style="color:turquoise">*Note Added to 1st Chapter*</span>
<br>
<</if>>
<span style="color:goldenrod">>Can you take me to Whitefang now?</span>
<br><br>
 The man laughs with tears rolling down his eyes. - <span style="color:royalblue">Y-You are joking right?</span> - He replies while trying to catch his breath.
<br><br>
<ul>- <span style="color:moccasin">Didn’t I earn your respect?</span></ul>
<br>
<ul>- <span style="color:royalblue">I’m sorry, but you must prove to me you are stronger than me for that.</span> - The rottweiler says sitting back on his small bench. - <span style="color:royalblue">Maybe the Warriors Guild could help you with that.</span></ul>
<br>
<<if $npc.graveltrail.soldier.question1 is 0>>
<ul>- <span style="color:moccasin">Warriors Guild?</span> - You ask, curious.</ul>
<br>
<<set $notestracker.chapter1.push({
type: "chapter1",
name: "A soldier's Respect.",
found: "Gravel Trail",
level: 1
})>>
<<set $npc.graveltrail.soldier.question1 to 1>>
<<else>>
<ul>- <span style="color:moccasin">I’ve heard about it.</span> - You reply.</ul>
<br>
<</if>>
<ul>- <span style="color:royalblue">All strong and mighty people join the clan.</span> - He continues. - <span style="color:royalblue">You must speak with the Empress of the Frozen Throne. Only the toughest can survive the unforgiving cold of the northern lands.</span></ul>
<br>
<ul>- <span style="color:moccasin">And what would I do as a Warrior?</span></ul>
<br>
<ul>- <span style="color:royalblue">Fight and defeat the toughest creatures from across the realm.</span> - He grins, glancing back at your eyes. - <span style="color:royalblue">It’s one of the only ways to grow stronger, other than practice of course.</span></ul>
<br>
<ul>- <span style="color:moccasin">I will keep that in mind.</span></ul>
<br>
 It sure sounds interesting, but for now all you could think of is get some time to rest your tired body.
<br><br>
<<button "Could I rest here?">>
<<replace "#travelpassager6">>
<span style="color:goldenrod">>Could I rest here?</span>
<br><br>
<ul>- <span style="color:royalblue">Sure thing!</span> - The man replies, stretching his limbs as he gets up. - <span style="color:royalblue">Pick any of the tents or place your own. You will be safe here.</span></ul>
<br>
 You smile, there couldn’t be a better place to rest with so many bandits around this path. - <span style="color:moccasin">Thank you.</span>
<br><br>
 Glancing around the campfire, you pick a good place to unpack your equipment and get ready to rest for the night. There still is a long walk ahead.
<br><br>
<<button "Rest inside the camp.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 Getting your small tent up, you spend the night chatting with the guards changing turns for the lookout. It doesn’t take long before your body feels too tired to keep talking, and you end up falling asleep.
<br><br>
 In the morning you pack up your equipment and bid the friendly soldiers a farewell. Getting ready to keep traveling for the day.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager6"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager5"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager4"></span>
<</replace>>
<</button>>
<<button "Don’t worry I will rest inside the camp.">>
<<replace "#travelpassager3">>
<span style="color:goldenrod">>Don't worry I will rest inside the camp.</span>
<br><br>
<ul>- <span style="color:royalblue">Sure thing!</span> - The man replies, stretching his limbs as he gets up. - <span style="color:royalblue">Pick any of the tents or place your own. You will be safe here.</span></ul>
<br>
 You smile, there couldn’t be a better place to rest with so many bandits around this path. - <span style="color:moccasin">Thank you.</span>
<br><br>
 Glancing around the campfire, you pick a good place to unpack your equipment and get ready to rest for the night. There still is a long walk ahead.
<br><br>
<<button "Rest inside the camp.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 Getting your small tent up, you spend the night chatting with the guards changing turns for the lookout. It doesn’t take long before your body feels too tired to keep talking, and you end up falling asleep.
<br><br>
 In the morning you pack up your equipment and bid the friendly soldiers a farewell. Getting ready to keep traveling for the day.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager3"></span>
<</replace>>
<</button>>
<<button "Rest inside the camp.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 Getting your small tent up, you spend the night chatting with the guards changing turns for the lookout. It doesn’t take long before your body feels too tired to keep talking, and you end up falling asleep.
<br><br>
 In the morning you pack up your equipment and bid the friendly soldiers a farewell. Getting ready to keep traveling for the day.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<br><br>
<div style="border:1px solid gold;margin-left: 10px;"><span id="travelpassager2"><center>What do you do?</center></span>
</div>
<<case "aya">>
<<if $npc.graveltrail.aya == undefined>>
<<set $npc.graveltrail.aya to {
seenAllen: 0,
question1: 0
}>>
<</if>>
<<if $travel.weather is 5 or $travel.weather is 4 or $travel.weather is 3>>
 Your body shivers with the unforgiving wind that blows against your back. A deep purplish maroon taints the sky as the sun hides away in the distance. Droplets of water dampen your clothes, and you soon find yourself lighting a torch to see what’s in your path. Hopeful for a safe place to rest.
<<else>>
 Your body feels relieved from the unbearable heat as the sun hides away in the distance. The sunset casts beautiful orange rays in the sky while you are able to barely see stars in the darkened sky. Soon you find yourself lighting a torch to see what’s in your path, searching for a place to rest for the night.
<</if>>
<br><br>
 Leaves fall down on the trail as something disturbs the branches above your head.
<<if $npc.graveltrail.aya.seenAllen is 0>>
You look back apprehensive, something was near and you quickly draw your weapon while trying to spot whatever it is that is hiding in the shadows.
<<else>>
You jump back, but the sight of feathers falling slowly from the shadows above your head makes you feel less tense. From the colors of it, and being this close to the Gryphon’s Hut, you are sure who it is.
<</if>>
<br><br>
 Not long after, a giant creature drops from above in front of you. Its gorgeous and enormous wings block the little light the sunset still provides while its yellow eyes gaze back into your soul.
<br><br>
<ul>- <span style="color:orange">It’s good seeing you again, Allen.</span> - An imperative feminine voice trembles towards you, its whtie feathers glimmering slightly from your light.</ul>
<br>
 You know this woman and it makes you feel safer to lower your guard. It's been a while afterall, and how could you forget the time you spent with her before going to prison.
<br><br>
<ul>- <span style="color:moccasin">Long time no see, Aya.</span> - You reply, walking towards the black beaked gryphon in front of you.</ul>
<br>
 The creature lifts its wings, protecting you from the wilderness and allowing you to rest against her fluff while laying on the ground.
<<set $npc.graveltrail.aya.seenAllen to 1>>
<br><br>
<<button "Did the town get better?">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Did the town get better?</span>
<br><br>
<ul>- <span style="color:orange">After you defeated that creature in the lake?</span> - She looks back towards you with a grin. - <span style="color:orange">What do you think? Now my customers aren’t scared of a monster even if it was locked inside the Dark Forest.</span></ul>
<br>
<ul>- <span style="color:moccasin">And is there something you think of other than gold?</span> - You chuckle, resting your head against the soft feathers on her neck.</ul>
<br>
<ul>- <span style="color:orange">Other than gold? There’s also silver, copper and mischievous raccoons that try to pay for things at a lower price.</span> - She can't help but laugh together with you.</ul>
<br>
 You have great memories from spending time at her village before you got locked behind iron bars because of Arthemis. At least now that you are free, you can talk with <span style="color:orange">Aya</span> again.
<br><br>
<ul>- <span style="color:orange">But the town feels safer after your efforts.</span> - She returns to glance at your smaller body, enjoying the colors of your eyes. - <span style="color:orange">Isn’t it obvious it would be better after what you’ve done?</span></ul>
<br>
<ul>- <span style="color:moccasin">I should have guessed that.</span> - You giggle, looking back at her golden eyes.</ul>
<br>
<<button "Is the home Katherine gave me still there?">>
<<replace "#travelpassager3">>
<span style="color:goldenrod">>Is the home Katherine gave me still there?</span>
<br><br>
<ul>- <span style="color:orange">I think it is. But if you don’t show up to sleep there in the next week I will sell it for another adventurer.</span> - She laughs at her own pun, with her tail swinging from side to side.</ul>
<br>
 You chuckle and shove her back gently with your hands in response. - <span style="color:moccasin">Shut up! I’m sure Katherine paid good coins for that hut!</span>
<br><br>
<ul>- <span style="color:orange">You are right! I should make Katherine visit or sell it to someone else.</span> - Aya continues, pushing you back jokingly with the weight of her bigger body. - <span style="color:orange">But it’s still there. Feel free to visit my village anytime.</span></ul>
<br>
<<button "Can I rest here with you?">>
<<replace "#travelpassager4">>
<span style="color:goldenrod">>Can I rest here with you?</span>
<br><br>
<ul>- <span style="color:orange">Sure, why not. I’m sure it will be better for you than to sleep in the cold mud from the Gravel Trail.</span> - She replies, laying over her own legs and snuggling herself into a comfortable position. Hiding underneath a lonely tree.</ul>
<br>
 Her fluff feels soft, and definitely warmer than inside your tent. You take this moment to lay down a pretty used bedroll by her side, while <span style="color:orange">Aya</span> shelters you with her wings as you do so.
<br><br>
<ul>- <span style="color:orange">I’m going to be up early in the morning.</span> - The feathered lady continues. - <span style="color:orange">So you better wake up in advance.</span></ul>
<br>
 You nod in response.
<br><br>
<<button "Rest against Aya's feathers.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 You two spend the night together talking about old memories from the time you spent in the village hunting the monster from the Misty Lake. Her silk smooth feathers felt wonderful to sleep on.
<br><br>
 Her warmth and wings kept you comfortable during the night, but it wasn’t long early in the morning <span style="color:orange">Aya</span> woke you up. She has places to be, and people to meet. She was out faster than what you could wake up, and all you had left was a few feathers she left behind.
<br><br>
 Packing your things inside your bag, you get up with a smile. Getting back on the road, you also have places to be. Luckily you will get to meet her again someday
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager4"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager3"></span>
<</replace>>
<</button>>
<<button "Why are you out here?">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>why are you out here?</span>
<br><br>
<ul>- <span style="color:orange">I need to travel from time to time and speak with some merchants, make sure I get the best deals.</span> - She replies, letting you snuggle closer to her warm fluff.</ul>
<br>
<ul>- <span style="color:moccasin">I thought you had people to do that for you.</span> - You say while laying your head against her neck, watching the lonely trees in front of you.</ul>
<br>
<ul>- <span style="color:orange">Not always, so don’t expect to see me around here too often.</span></ul>
<br>
<ul>- <span style="color:moccasin">If you ever need some help, you can count on me!</span> - A smile shines in your mouth as you look up towards <span style="color:orange">Aya</span>’s eyes. - <span style="color:moccasin">You know I can be a smooth talker.</span></ul>
<br>
<ul>- <span style="color:orange">Wouldn’t mind having a little raccoon doing errands for me.</span> - The feral girl says, chuckling while glancing back at you. - <span style="color:orange">But if you really wish to get paid you need to be part of the Merchants Guild.</span></ul>
<br>
<<button "The Merchants Guild?">>
<<replace "#travelpassager3">>
<<if $npc.graveltrail.aya.question1 is 0>>
<span style="color:turquoise">*Note Added to 1st Chapter*</span>
<<set $notestracker.chapter1.push({
type: "chapter1",
name: "The Merchants Guild?",
found: "Gravel Trail",
level: 1
})>>
<br>
<</if>>
<span style="color:goldenrod">>The Merchants Guild?</span>
<br><br>
<ul>- <span style="color:orange">All the way from the frozen trees of the northern lands, down to the sands of the Small Paws domain there will always be a need for the trade.</span> - <span style="color:orange">Aya</span> answers once again with a grin. - <span style="color:orange">Protecting the trade routes, securing the best prices. Expect to meet a lot of people.</span></ul>
<br>
<<if $npc.graveltrail.aya.question1 is 0>>
<ul>- <span style="color:moccasin">I didn’t know there was such a thing.</span> - You lean towards her, curious. - <span style="color:moccasin">If I wish to join, how could I do it?</span></ul>
<<set $npc.graveltrail.aya.question1 to 1>>
<<else>>
<ul>- <span style="color:moccasin">I think I remember it.</span> - You lean towards her, still curious. - <span style="color:moccasin">Could you tell me again how can I join it?</span></ul>
<</if>>
<br>
<ul>- <span style="color:orange">Not by speaking with me, <i>"smooth talker"</i>.</span> - She giggles, shoving you gently to the side with the weight of her body while you can feel her tail gently brushing against the side of your torso. - <span style="color:orange">But I'm sure you would do an amazing merchant.</span></ul>
<br>
 She turns to face you, giving you a gentle and comforting smile.
<br><br>
<ul>- <span style="color:orange">The leaders of the group usually roam across the realm, but they tend to stay inside Small Paws domain. Have you heard of the Red Foxes?</span></ul>
<br>
<ul>- <span style="color:moccasin">So they are the leaders?</span> - You remember seeing them at least once in <span style="color:gold">Whitefang</span>. - <span style="color:moccasin">I’m lucky to have them around the capital this time around.</span></ul>
<br>
 She nods, with her tail swinging slowly from side to side in excitement. - <span style="color:orange">We will probably meet again in the future if you wish to enter the Guild.</span>
<br><br>
 It sure sounds like a good deal: Earn easy coins and spend time with such a gorgeous lady. Perhaps you could talk to the itinerant leaders if you get the time, but you know you can only be part of one guild at a time.
<br><br>
<<button "Can I rest here with you?">>
<<replace "#travelpassager4">>
<span style="color:goldenrod">>Can I rest here with you?</span>
<br><br>
<ul>- <span style="color:orange">Sure, why not. I’m sure it will be better for you than to sleep in the cold mud from the Gravel Trail.</span> - She replies, laying over her own legs and snuggling herself into a comfortable position. Hiding underneath a lonely tree.</ul>
<br>
 Her fluff feels soft, and definitely warmer than inside your tent. You take this moment to lay down a pretty used bedroll by her side, while <span style="color:orange">Aya</span> shelters you with her wings as you do so.
<br><br>
<ul>- <span style="color:orange">I’m going to be up early in the morning.</span> - The feathered lady continues. - <span style="color:orange">So you better wake up in advance.</span></ul>
<br>
 You nod in response.
<br><br>
<<button "Rest against Aya's feathers.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 You two spend the night together talking about old memories from the time you spent in the village hunting the monster from the Misty Lake. Her silk smooth feathers felt wonderful to sleep on.
<br><br>
 Her warmth and wings kept you comfortable during the night, but it wasn’t long early in the morning <span style="color:orange">Aya</span> woke you up. She has places to be, and people to meet. She was out faster than what you could wake up, and all you had left was a few feathers she left behind.
<br><br>
 Packing your things inside your bag, you get up with a smile. Getting back on the road, you also have places to be. Luckily you will get to meet her again someday
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager4"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager3"></span>
<</replace>>
<</button>>
<<button "Could you take me to the Gryphon’s Hut?">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Could you take me to the Gryphon's Hut?</span>
<br><br>
<ul>- <span style="color:orange">There’s a reason I stopped here when I saw you, Allen.</span> - The tall creature replies while glancing towards your eyes. - <span style="color:orange">I’ve been traveling all day, you are lucky that we stumbled into each other.</span></ul>
<br>
<ul>- <span style="color:moccasin">So you mean you are going to just rest here out in the woods?</span> - That sounds strange for you, at least you think she could have easily made it back to her village.</ul>
<br>
<ul>- <span style="color:orange">My wings are tired and the sun is no longer out. I surely don’t want to find myself inside the Dark Forest by accident.</span> - She giggles before turning to face the gloomy forest that surrounds you two. - <span style="color:orange">I also like to rest out here. It's peaceful.</span></ul>
<br>
 You two remain quiet for a few moments. She was right about that, to have a moment of quietness by yourself in the woods, one of the reasons you became an adventurer. Not only to explore new places but to always have a place of your own. A place where you can be with yourself.
<br><br>
 But that didn’t stop you from wanting to have a quick ride to your next stop. Facing back at her golden gaze, you ask again.
<br><br>
<ul>- <span style="color:moccasin">I know how the Dark Forest’s trees look, I could guide us safely to the city.</span></ul>
<br>
<ul>- <span style="color:orange">I don’t know Allen.</span> - She sighs, snuggling herself in place. - <span style="color:orange">You would have to give me a reason for that.</span></ul>
<br><br>
<<if $playerstat.stats.cha gte 8>>
<<button "I can give you something other than gold~ (CHA 8)">>
<<replace "#travelpassager3">>
<span style="color:goldenrod">>I can give you something other than gold~</span>
<br><br>
 The gorgeous avian chuckles while glancing back at you. - <span style="color:orange">Oh yeah? I remember you saying this before. And what would that be?</span>
<br><br>
<ul>- <span style="color:moccasin">Well...</span> - You reply looking back at her with a smirk. - <span style="color:moccasin">I know you have a weak spot for devious adventurers like me.</span></ul>
<br>
<ul>- <span style="color:orange">You silly raccoon~</span> - <span style="color:orange">Aya</span> smiles while you can feel her tail wrapping around your legs. - <span style="color:orange">But I need a better offer than just that.</span></ul>
<br>
<ul>- <span style="color:moccasin">I’m sure you never had someone serve you for the whole night.</span> - She giggles at your comment, clearly enjoying your offer.</ul>
<br>
<ul>- <span style="color:orange">I may have had a few, but none with a sly grin like yours.</span> - The gryphon then turns around, pushing you back into the mud while she gets on top. Placing one of her heavy paws over your chest. - <span style="color:orange">What else do you propose?</span></ul>
<br>
 <span style="color:orange">Aya</span> is clearly interested and you can already feel your own cock pressing against your clothing. You remember the last time you spent this close to her, and your precum starts to leak inside your underwear.
<br><br>
<ul>- <span style="color:moccasin">I can also clean your shop by the morning, after…</span></ul>
<br>
 Her weighty hands push against your chest, interrupting you. Her claws pierces through your clothing while the feral creature glides its soft palm down towards your bulge. She already knows what else it is you offer and the creature seems to accept this deal.
<br><br>
<ul>- <span style="color:orange">It seems you still are the same tricky raccoon I used to know…</span> - The woman continues while you huff in excitement by the touch of her fingers.</ul>
<br>
 <span style="color:orange">Aya</span>’s claws squeeze your cock gently through your pants, her golden eyes fitting your emerald colored ones while her tail swings from side to side.
<br><br>
<ul>- <span style="color:orange">So, will you be mine tonight, raccoon?~</span></ul>
<br><br>
<<button "All night long~">>
<<replace "#travelpassager4">>
<span style="color:goldenrod">>All night long~</span>
<br><br>
 <span style="color:orange">Aya</span> smiles while you admire her long feathered body. Your heart pounding inside your chest as she lays over your chest, pressing her beak against your snout.
<br><br>
<ul>- <span style="color:orange">You will have lots of cleaning tomorrow then, pervert~</span></ul>
<br>
 You pant in lust, grinding your bulge against her belly that lies over your crotch. The gryphon chuckles, enjoying seeing you so eager to have her one more time.
<br><br>
<ul>- <span style="color:moccasin">Yes, m’lady~</span></ul>
<br>
<ul>- <span style="color:orange">I need to warm up before I take flight, will you help?~</span> - She says while getting up and turning around, waving her enormous quadrupedal waist. But before you can speak, <span style="color:orange">Aya</span> suddenly presses her oversized pussy lips against your face. - <span style="color:orange">Not like you have much of a choice, servant~</span></ul>
<br>
 The creature huffs in pleasure as she feels your soft lips pressing against her entrance, loving to feel you clench your fingers around her thighs. - <span style="color:orange">Oh my, for how long have you been wanting to do this Allen?~</span> - She teases, rubbing her labia from side to side against your snout.
<br><br>
<ul>- <span style="color:orange">I see you still are the same dirty raccoon I met, but you aren’t doing it right yet~</span> - You are barely able to catch a breath as <span style="color:orange">Aya</span> gets up, but not for long as she presses her tailhole against your nose.</ul>
<br>
 She moans while your tongue slithers inside her, her tail wrapping around your neck and keeping you in place. Your snout slides inside the girl’s tight entrance, even for someone as big as <span style="color:orange">Aya</span> while she uses her weight to press her bum against your face.
<br><br>
 You gasp for air once again as the gryphon gets up, with both her holes dripping with your saliva while her cheeks burn red in lust. - <span style="color:orange">I still remember the day you talked me into giving you an axe… You sure know how to make a lady happy, Allen~</span>
<br><br>
 <span style="color:orange">Aya</span> then lays sideways right in front of you, her arms crossed while the beast gazes at your cloth ripping bulge. Her tail swinging from side to side while you have a prestigious view from her under fluffies.
<br><br>
<ul>- <span style="color:orange">Have you decided how you will make me happy tonight?~</span> - She asks, with both of her love entrances wet in a self lubricant and saliva mix. Her lustful smirk and pose inviting you to make her yours.</ul>
<br>
<<button "I surely know what I want~">>
<<replace "#travelpassager5">>
<span style="color:goldenrod">>I surely know what I want~</span>
<br><br>
 You take some time to appreciate the girl's larger body. She really was something else and attractive to you in a different way. And best of all, she seems to be insatiable.
<br><br>
 Your hands slide over her huge waist while giving her butt some squeezes. You can also feel your cock throbbing inside your pants, eager to have a taste. She easily manages to take off the rest of what you were still wearing with a single sweep of her claws, apparently she prefers to see adventures like this.
<br><br>
 She kept watching your movements over her shoulders, enjoying teasing you with her body. Slowly you hug that lady’s legs, rubbing your length against her thick thighs and leaving it dripping in your precum.
<br><br>
<ul>- <span style="color:orange">You really like to play around, don’t you Allen?~</span> - She jokes while blushing by the feel of your cock rubbing against her feathers, sliding over her juicy pussy lips.</ul>
<br>
 You then gasp with pleasure as you feel her squeezing your member in return with her muscles. <span style="color:orange">Aya</span> soons begins to moan softly in lust, her imperative voice now soft and charming.
<br><br>
 The gryphon gasps in excitement as you slide your cock inside her entrance, thrusting against her pussy lips gently. You moan by the feel of her warmth and wet surface, with your sensitive tip rubbing against her walls.
<br><br>
<ul>- <span style="color:orange">Okay, playtime is over~</span> - She then pushes you back, making you fall on your back while she rubs her tailhole against your hardened member. - <span style="color:orange">Now let me take care of this devious raccoon~</span></ul>
<br>
<<button "I'm all yours.">>
<<replace "#travelpassager6">>
<span style="color:goldenrod">>I'm all yours.</span>
<br><br>
 You instinctively slither your member inside her entrance as she sits down on it, making you feel her tight inside walls squeeze your member. While you remain still underneath <span style="color:orange">Aya</span>, holding her by her thighs, she uses the weight of her body to press you against the ground. Giggling while she does so.
<br><br>
<ul>- <span style="color:orange">Deeper than any other has ever gone. You really are a well-endowed adventurer~</span> - She mutters in between moans, loving to use you as a fuck stick.</ul>
<br>
 It was hard to deny how much you were enjoying this. Your hands clenching around her ass while you felt her moist pussy hitting against your balls on each movement. The sloppy sounds of her thrusts echo in the entire forest, and you just wish for this moment to take forever.
<br><br>
 Her soft tissue rubbing against your cock, her lustful grin glancing over your smaller body and her irresistible aura made you shiver in joy.
<br><br>
 Feeling your cock burning with pleasure, you can't hold on much longer. Before you could warn her, you were already filling her tight hole with your seed. The girl looks surprised for a moment, but continues to enjoy her personal toy while looking to the side with reddish cheeks.
<br><br>
 Your seed flows down onto your lap, dripping from her tailhole while cum spread all over her feathers. - <span style="color:orange">You better make sure to breed me next time~</span>
<br><br>
 You then feel her walls squeezing your member even harder than before, while she moaned loudly in the air, reaching her orgasm.
<br><br>
<ul>- <span style="color:orange">Wow… You better be ready for more when we reach my home~</span> - She says panting, finally getting up while your liquid slid down her thighs. - <span style="color:orange">Want to go?</span></ul>
<br>
<<button "Let's fly to your home~" "cityspace">>
<<set $currentcity to {
name: "G. Hut",
type: "city",
shop: "false",
description: "none"
}>>
<<set $travel.active to 0>>
<</button>>
<<button "I think we can rest here.">>
<<replace "#travelpassager7">>
<span style="color:goldenrod">>I think we can rest here.</span>
<br><br>
<ul>- <span style="color:orange">So feel free to lay against me. I’m sure it will be better than on the cold mud from the Gravel Trail.</span> - She replies, laying over her own legs and snuggling herself into a comfortable position. Hiding underneath a lonely tree.</ul>
<br>
 Her fluff feels soft, and definitely warmer than inside your tent. You take this moment to lay down a pretty used bedroll by her side, while <span style="color:orange">Aya</span> shelters you with her wings as you do so.
<br><br>
<ul>- <span style="color:orange">I’m going to be up early in the morning.</span> - The feathered lady continues. - <span style="color:orange">So you better wake up in advance.</span></ul>
<br>
 You nod in response.
<br><br>
<<button "Rest against Aya's feathers.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 You two spend the night together talking about old memories from the time you spent in the village hunting the monster from the Misty Lake. Her silk smooth feathers felt wonderful to sleep on.
<br><br>
 Her warmth and wings kept you comfortable during the night, but it wasn’t long early in the morning <span style="color:orange">Aya</span> woke you up. She has places to be, and people to meet. She was out faster than what you could wake up, and all you had left was a few feathers she left behind.
<br><br>
 Packing your things inside your bag, you get up with a smile. Getting back on the road, you also have places to be. Luckily you will get to meet her again someday
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager7"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager6"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager5"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager4"></span>
<</replace>>
<</button>>
<<else>>
<<button "I can give you something other than gold~ (CHA 8)">>
<</button>>
<</if>>
<<button "Not a problem. We can rest here.">>
<<replace "#travelpassager3">>
<span style="color:goldenrod">>Not a problem. We can rest here.</span>
<br><br>
<ul>- <span style="color:orange">So feel free to lay against me. I’m sure it will be better than on the cold mud from the Gravel Trail.</span> - She replies, laying over her own legs and snuggling herself into a comfortable position. Hiding underneath a lonely tree.</ul>
<br>
 Her fluff feels soft, and definitely warmer than inside your tent. You take this moment to lay down a pretty used bedroll by her side, while <span style="color:orange">Aya</span> shelters you with her wings as you do so.
<br><br>
<ul>- <span style="color:orange">I’m going to be up early in the morning.</span> - The feathered lady continues. - <span style="color:orange">So you better wake up in advance.</span></ul>
<br>
 You nod in response.
<br><br>
<<button "Rest against Aya's feathers.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 You two spend the night together talking about old memories from the time you spent in the village hunting the monster from the Misty Lake. Her silk smooth feathers felt wonderful to sleep on.
<br><br>
 Her warmth and wings kept you comfortable during the night, but it wasn’t long early in the morning <span style="color:orange">Aya</span> woke you up. She has places to be, and people to meet. She was out faster than what you could wake up, and all you had left was a few feathers she left behind.
<br><br>
 Packing your things inside your bag, you get up with a smile. Getting back on the road, you also have places to be. Luckily you will get to meet her again someday
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager3"></span>
<</replace>>
<</button>>
<<button "Rest against Aya's feathers.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 You two spend the night together talking about old memories from the time you spent in the village hunting the monster from the Misty Lake. Her silk smooth feathers felt wonderful to sleep on.
<br><br>
 Her warmth and wings kept you comfortable during the night, but it wasn’t long early in the morning <span style="color:orange">Aya</span> woke you up. She has places to be, and people to meet. She was out faster than what you could wake up, and all you had left was a few feathers she left behind.
<br><br>
 Packing your things inside your bag, you get up with a smile. Getting back on the road, you also have places to be. Luckily you will get to meet her again someday
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<br><br>
<div style="border:1px solid gold;margin-left: 10px;"><span id="travelpassager2"><center>What do you do?</center></span>
</div>
<<case "fisherman">>
 Making your way towards the Gryphon’s hut, you walk alongside a river that leads towards the small town.
<<if $travel.weather is 5 or $travel.weather is 4 or $travel.weather is 3>>
The dark gray sky trembles in fury as the night approaches. Small droplets of water break the stillness of the mirror like water, and the wind that strongly strokes against your back makes the body of water become agitated with small waves crashing against the shore.
<br><br>
Near the body of water, a lonely fisherman collects his daily prize from an honest day of work. A tall and old otter with sparkling white whiskers carrying a bucket full of his labor in a hurry back to a small tent. Hiding from the incoming storm.
<br><br>
<<else>>
The unforgiving sun finally starts to settle in the distance, making the peaceful water slowly turn from mirroring a bright yellow light into a comfortable and saturated orange.
<br><br>
 Near the body of water, a lonely fisherman collects his daily prize from an honest day of work. A tall and old otter with sparkling white whiskers carrying a bucket full of his labor back to a small tent. Peacefully enjoying the sunset.
<br><br>
<</if>>
<<if $npc.graveltrail.hosoo.seenAllen is 0>>
<ul>- <span style="color:moccasin">Good afternoon.</span> - You say while approaching the unknown man with a smile.</ul>
<br>
<ul>- <span style="color:salmon">Who's there?</span> - The mustelid replies, placing an ear trumpet over his small round ears and pointing it towards you. His strident voice lightly carried with it an unusual northern accent.</ul>
<br>
<ul>- <span style="color:moccasin">I’m just an adventurer!</span> - You continue, moving closer and closer to the eldery man.</ul>
<br>
 He quickly grabs a small wooden cane to defend himself, pointing it towards your torso. - <span style="color:salmon">A bandit? I knew it! You little devils are always around me to steal my fish!</span> - His brittle high toned voice clearly meant he was ready to fight.
<br><br>
<ul>- <span style="color:moccasin">No, wait! I’m Allen, an adventurer!</span> - You try to reassure the senior otter, lifting your hands up in the air signaling you meant no harm.</ul>
<br>
<ul>- <span style="color:salmon">A what?</span></ul>
<br>
<ul>- <span style="color:moccasin">An Adventurer!</span></ul>
<br>
<ul>- <span style="color:salmon">I didn’t know there were adventurers here in Gryphon’s hut.</span> - The old man thinks for a moment, before saying. - <span style="color:salmon">You damn youngsters from the big city always finding a way to put yourself in trouble! Who are you?</span></ul>
<br>
<ul>- <span style="color:moccasin">I’m Allen.</span> - You reply, lowering your arm.</ul>
<br>
<ul>- <span style="color:salmon">Alan? I think I’ve heard that name.</span> - His trembling hands lowers his improvised weapon while he gently pulls and twists his pointy mustache. - <span style="color:salmon">I’m Hosoo, </span>
<<if $travel.weather is 5 or $travel.weather is 4 or $travel.weather is 3>>
<span style="color:salmon">come come, get out of the rain kiddo!</span>
<<else>>
<span style="color:salmon">Come come, I’ve got some tea!</span>
<</if>>
</ul>
<br>
 Despite him pronouncing your name wrong, you just laughed it off and accepted the old man’s invite.
<<set $npc.graveltrail.hosoo.seenAllen to 1>>
<<else>>
<ul>- <span style="color:moccasin">Good afternoon Hosoo!</span> - You say while approaching the elder mustelid with a smile.</ul>
<br>
<ul>- <span style="color:salmon">Who ’s there?</span> - He replies with his usual northern and strident voice, placing an ear trumpet over his small round ears and ponting it towards you.</ul>
<br>
<ul>- <span style="color:moccasin">It is Allen, have you forgotten about me?</span></ul>
<br>
<ul>- <span style="color:salmon">Oh! Alan! It is great seeing you again kiddo! Come come, </span>
<<if $travel.weather is 5 or $travel.weather is 4 or $travel.weather is 3>>
<span style="color:salmon">get out of the rain. I don’t want you catching a cold!</span>
<<else>>
<span style="color:salmon">I’ve made some tea, we can share more stories together!</span>
<</if>>
</ul>
<br>
 Despite him <i>still</i> pronouncing your name wrong, you just laughed it off and accepted the old man’s invite.
<</if>>
<br><br>
<span id="travelpassager1">
<<button "You seem a bit old to be fishing this late in the day.">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>You seem a bit old to be fishing this late in the day.</span>
<br><br>
<ul>- <span style="color:salmon">A man’s gotta earn his coin, boy!</span> - He replies with a grin stamped over his kindly wrinkled expression. - <span style="color:salmon">Especially if I wish to maintain my son at the Dark Forest academy!</span></ul>
<br>
 You were surprised, there’s only one thing they teach inside that mysterious and magical place, and it is how to be a wizard. - <span style="color:moccasin">I didn’t know you had someone studying at the famous Tower of Wisdom!</span>
<br><br>
<ul>- <span style="color:salmon">Yes! I don’t see him that often unfortunately, but we came from afar just because of it!</span></ul>
<br>
<ul>- <span style="color:moccasin">I thought the institute paid for all of its student’s expenses.</span> - You ask, confused. - <span style="color:moccasin">Especially since they are the ones that provide mages for all Kings and Dukes in the realm.</span></ul>
<br>
<ul>- <span style="color:salmon">If you wish to live the bare minimum, yes. Alan.</span> - His faded and rugged expression soon showed a bit of melancholy as he spoke. - <span style="color:salmon">But I wouldn’t be able to allow my only son to not enjoy his youth. Since he became of age, he’s been taken by the sages and sent to improve his innate talent at the University.</span></ul>
<br>
 He pours you a warm and cozy cup of tea. The steam slowly flies upwards towards the top of the tent. With a giggle, he continues.
<br><br>
<ul>- <span style="color:salmon">But he seems to love what he does, and that’s what matters the most to me.</span> - His smile fills your heart with warmth. - <span style="color:salmon">Life would be easier if it weren’t for all these pesky bandits stealing my hard earned coin.</span></ul>
<br>
<<button "Why are there so many bandits?">>
<<replace "#travelpassager3">>
<span style="color:goldenrod">>Why are there so many bandits?</span>
<br><br>
<ul>- <span style="color:salmon">I guess the King has been too busy with his own affairs. No Royal Guard ever walks through here.</span></ul>
<br>
 His shoulders drop on his side while he glances down towards the gravel underneath his feet, followed by a long and tired sigh of a man that has worked enough.
<br><br>
<ul>- <span style="color:moccasin">Don’t you people have some sort of local security?</span></ul>
<br>
<ul>- <span style="color:salmon">If you wish to be safe inside the Gryphon’s hut. We don’t have enough soldiers to patrol the surrounding area, and most criminals come from Whitefang.</span> - He shrugs his shoulders, returning to stir his meal inside an iron cast pot over a small fire.</ul>
<br>
<<button "I can help you.">>
<<replace "#travelpassager4">>
<span style="color:goldenrod">>I can help you.</span>
<br><br>
<ul>- <span style="color:salmon">I appreciate it kiddo, but I’m sure you have more to do than to just help a simple old man from the countryside.</span> - He giggles, showing his weary but sharp teeths while offering you some soup inside a small wooden bowl. - <span style="color:salmon">Other than that, a single person can only patrol one trail at a time.</span></ul>
<br>
<ul>- <span style="color:moccasin">Isn’t there anything I can do?</span></ul>
<br>
 He places one of his hands around his whiskers again, pulling and twisting on them before looking back at you with a joyful smile.
<br><br>
<ul>- <span style="color:salmon">You can try talking to the mayor, the only shopkeeper in town and the one reason for the village’s name! She may know how to deal with this.</span></ul>
<br>
<ul>- <span style="color:moccasin">Sure, I will see what I can do.</span> - Memories from the times you used to work with Katherine floods your mind. Unable to hide your joyful and somewhat lustful smirk as you remember the giant gryphon that helped you through that campaign, you turn back again towards the elder mustelid, accepting his meal. - <span style="color:moccasin">I already know her, so I might be able to convince Aya to help us.</span></ul>
<br>
<ul>- <span style="color:salmon">Oh, that’s wonderful!</span> - <span style="color:salmon">Hosoo</span> can’t help but share an open and joyful smile, holding one of your hands with both hands and shaking it uncontrollably. - <span style="color:salmon">Thank you so much, kind soul! If you manage to find a solution, talk to me in my humble home back at the village. It’s a house that I carved inside a large stump near the northern gate.</span></ul>
<br>
<<button "Share Stories Together.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Share Stories Together.</span>
<br>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 Eating from the bowl of soup he shared with you, you two spend the night talking about faded memories together. The elder mustelid seems joyful to share his past experiences with you as you two drink a warm and sweet tea he prepared during the night.
<br><br>
 Resting inside the tent, protected from the weather outside, you manage to sleep peacefully while dreaming of traveling to new places. As you wake up early in the morning, you greet the otter before saying goodbye.
<br><br>
 You then pick up your weighty backpack, ready to get back on track.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager4"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager3"></span>
<</replace>>
<</button>>
<<button "Where do you come from?">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Where do you come from?</span>
<br><br>
<ul>- <span style="color:salmon">I’m from the north Kiddo! But not from the cold and snowy tundras that everyone knows, or from a big city like you do.</span></ul>
<br>
 You chuckle, despite being old he is still wise. His eyes were quick to notice your manners and the way you speak, it is hard to hide the fast and refined accent you got from growing up in the capital.
<br><br>
<ul>- <span style="color:moccasin">And where are you from then?</span></ul>
<br>
<ul>- <span style="color:salmon">I’m from a small village near the known city of Red Lotus.</span></ul>
<br>
 That name sounds familiar, a place located along the coast that can only be reached through a bridge made out of glass that is maintained by the many wizards that work for the King that rules the region.
<br><br>
<ul>- <span style="color:moccasin">I’ve heard about it, just below the Frost Claw Regions. Who wouldn’t have heard about the city on a floating island?</span></ul>
<br>
<ul>- <span style="color:salmon">You should go there someday! My village isn’t too far from the citadel and is called Toutama.</span> - He chuckles lightly, taking a sip from his tea. - <span style="color:salmon">One can easily reach it if you follow the only river that goes east into the mainland.</span></ul>
<br>
<ul>- <span style="color:moccasin">I may pay a visit to it someday.</span></ul>
<br>
<<button "Share Stories Together.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Share Stories Together.</span>
<br>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 Eating from the bowl of soup he shared with you, you two spend the night talking about faded memories together. The elder mustelid seems joyful to share his past experiences with you as you two drink a warm and sweet tea he prepared during the night.
<br><br>
 Resting inside the tent, protected from the weather outside, you manage to sleep peacefully while dreaming of traveling to new places. As you wake up early in the morning, you greet the otter before saying goodbye.
<br><br>
 You then pick up your weighty backpack, ready to get back on track.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<<button "Share Stories Together.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Share Stories Together.</span>
<br>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 Eating from the bowl of soup he shared with you, you two spend the night talking about faded memories together. The elder mustelid seems joyful to share his past experiences with you as you two drink a warm and sweet tea he prepared during the night.
<br><br>
 Resting inside the tent, protected from the weather outside, you manage to sleep peacefully while dreaming of traveling to new places. As you wake up early in the morning, you greet the otter before saying goodbye.
<br><br>
 You then pick up your weighty backpack, ready to get back on track.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<br><br>
<div style="border:1px solid gold;margin-left: 10px;"><span id="travelpassager2"><center>What do you do?</center></span>
</div>
<<case "huntress">>
 While walking through the
<<if $travel.weather is 5 or $travel.weather is 4 or $travel.weather is 3>>
cold and misty trail with the muddy sounds of the pebbles dampened by the rain grinding underneath your feet, you are surprised by
<<if $npc.graveltrail.hildri.seenAllen is 0>>
an unknown figure.
<<else>>
<span style="color:MediumSeaGreen">Hildri</span>.
<</if>>
She sharpens the edge of her blade against a worn out leather strap while hiding from the rain inside a somewhat spacious tent.
<br><br>
 The cloudy and colorless sky howls with the approaching storm, while droplets of water hit against your fur. You look forward, seeing the comfortable and saturated colors of the woman’s campfire.
<br><br>
<<if $npc.graveltrail.hildri.seenAllen is 0>>
<ul>- <span style="color:MediumSeaGreen">Are you lost?</span> - The tall gray furred wolf asks, with you barely able to see her face from underneath her cloak.</ul>
<br>
 You approach the blazes to warm your cold hands while looking up towards the shadowy person. - <span style="color:moccasin">No, I’m just adventuring through the region. May I join?</span>
<br><br>
 She chuckles with your question, looking up with her almost emerald green eyes while holstering her jagged dagger on the strap around her chest.
<br><br>
<ul>- <span style="color:MediumSeaGreen">It’s not like I’m going to leave someone out in the cold, but don’t try to do anything stupid.</span> - The girl lowers her hood before throwing more fuel towards the fire. - <span style="color:MediumSeaGreen">I’m Hildri, and who are you?</span></ul>
<br>
<ul>- <span style="color:moccasin">I’m Allen.</span></ul>
<br>
<<set $npc.graveltrail.hildri.seenAllen to 1>>
<<else>>
<ul>- <span style="color:MediumSeaGreen">Hey Allen. Out in the cold again?</span> - <span style="color:MediumSeaGreen">Hildri</span> asks while pointing her dagger towards the blazes, before holstering it in the strap around her chest. - <span style="color:MediumSeaGreen">Come warm yourself.</span></ul>
<br>
<ul>- <span style="color:moccasin">It’s not like I am going to waste some free company and shelter.</span> - You reply while sitting by her side inside the tent, looking back at the wolf’s emerald-like eyes. - <span style="color:moccasin">And how’s the hunt Hildri?</span></ul>
<br>
<ul>- <span style="color:MediumSeaGreen">The usual. Got my fair share of coins, a nice pair of boots…</span></ul>
<br>
<</if>>
<<else>>
comfortably hot trail with the dry sounds of the pebbles grinding against each other underneath your feet, you are surprised by
<<if $npc.graveltrail.hildri.seenAllen is 0>>
an unknown figure.
<<else>>
<span style="color:MediumSeaGreen">Hildri</span>.
<</if>>
She sharpens the edge of her blade against a worn out leather strap by a campfire.
<br><br>
 The night slowly approaches from behind you as the yellowy-orange hue casts its warm colors against the tall and dark bark from the trees.
<br><br>
<<if $npc.graveltrail.hildri.seenAllen is 0>>
<ul>- <span style="color:MediumSeaGreen">Who are you?</span> - The tall gray furred wolf asks, with you barely able to see her face from underneath her cloak.</ul>
<br>
<ul>- <span style="color:moccasin">I’m Allen, a simple adventurer.</span> - You reply while approaching the blazes. - <span style="color:moccasin">May I join?</span></ul>
<br>
 She chuckles with your question looking up with her almost emerald green eyes while holstering her jagged dagger on the strap around her chest.
<br><br>
<ul>- <span style="color:MediumSeaGreen">Sure, but don’t try to do anything stupid.</span> - The girl lowers her hood before throwing more fuel towards the fire. - <span style="color:MediumSeaGreen">I’m Hildri.</span></ul>
<br>
<<set $npc.graveltrail.hildri.seenAllen to 1>>
<<else>>
<ul>- <span style="color:MediumSeaGreen">Hey Allen. Want to join?</span> - <span style="color:MediumSeaGreen">Hildri</span> asks while pointing her dagger towards the blazes, before holstering it in the strap around her chest.</ul>
<br>
<ul>- <span style="color:moccasin">It’s not like I am going to waste some free company.</span> - You reply while sitting over a log across the fire, looking back at the wolf’s emerald-like eyes. - <span style="color:moccasin">And how’s the hunt Hildri?</span></ul>
<br>
<ul>- <span style="color:MediumSeaGreen">The usual. Got my fair share of coins, a nice pair of boots…</span></ul>
<br>
<</if>>
<</if>>
<ul>- <span style="color:MediumSeaGreen">And what are you doing around here Allen?</span> - The canine asks, while prepparing something over the fire.</ul>
<br>
<ul>- <span style="color:moccasin">Just doing adventuring things, you know?</span> - You chuckle, enjoying the warmth from the fire. - <span style="color:moccasin">Like always.</span></ul>
<br>
<ul>- <span style="color:MediumSeaGreen">You seem very occupied.</span> - You can see her picking up a square packed ration out from her bag before handing it over to you. -
<<if $travel.direction is "North">>
<span style="color:MediumSeaGreen">I can see you are headed north, towards Gryphon's Hut.</span>
<br>
<<else>>
<span style="color:MediumSeaGreen">I can see you are headed south, towards Whitefang.</span>
<br>
<</if>></ul>
<ul>- <span style="color:moccasin">As you know, trouble always calls me.</span> - You nod at her in appreciation, starting to eat the small and densely packed beef jerky while drinking water from your canteen. Enjoying the warmth of the campfire.</ul>
<br>
<<button "Where are you from?">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Where are you from?</span>
<br><br>
<<if $npc.graveltrail.hildri.question1 is 0>>
<ul>- <span style="color:MediumSeaGreen">Me?</span> - She giggles for a brief moment before looking back into your eyes. - <span style="color:MediumSeaGreen">I’m from somewhere far, far away towards the north.</span></ul>
<br>
<<set $npc.graveltrail.hildri.question1 to 1>>
<<else>>
<ul>- <span style="color:MediumSeaGreen">You sure like this story, don’t you?</span> - She giggles for a brief moment before looking back into your eyes. - <span style="color:MediumSeaGreen">As you know I came from the far lands from the north.</span></ul>
<br>
<</if>>
 She stops for a brief moment, her fur becoming a reddish-yellow tone from the campfire as she leans towards it. Her hands sway in the air as she speaks.
<br><br>
<ul>- <span style="color:MediumSeaGreen">A cold and harsh place where the sun never shows its true colors. Snow and wind become your best friends.</span></ul>
<br>
 The fire itself trembles as she speaks, almost as if it could feel the frosty air from that region.
<br><br>
<ul>- <span style="color:MediumSeaGreen">Cities and villages are sparse, scattered across the few habitable places from the never ending white that surrounds everything.</span> - She smiles. - <span style="color:MediumSeaGreen">You must be a good hunter if you wish to survive the long walk.</span></ul>
<br>
 She lifts up a crude wooden pendant in the shape of a rough entailed snowflake, dangling it over the fire from her neck.
<br><br>
<ul>- <span style="color:MediumSeaGreen">Or pray for mercy for the goddess of the hunt and winter. Venix.</span></ul>
<br>
<<button "And what city did you come from?">>
<<replace "#travelpassager3">>
<span style="color:goldenrod">>And what city did you come from?</span>
<br><br>
<ul>- <span style="color:MediumSeaGreen">I’m sorry to inform you, but I didn’t come from a place everyone knows on the map like you did.</span> - She laughs, smiling while looking back at you. - <span style="color:MediumSeaGreen">I come from a small village near Frost Claws.</span></ul>
<br>
<ul>- <span style="color:moccasin">Is it too far from here?</span></ul>
<br>
 She nods at you. - <span style="color:MediumSeaGreen">If by far you mean taking a few weeks to months of travel, then yes it is, city boy.</span> - She then takes her bow out from around her torso, showing you a simple yet ornamented handle with a gorgeous black string. - <span style="color:MediumSeaGreen">It is where I learnt how to hunt.</span>
<br><br>
<ul>- <span style="color:moccasin">Well, I hope you don’t mind me paying a visit there someday.</span></ul>
<br>
<ul>- <span style="color:MediumSeaGreen">If you manage to find the secret trail and survive the tundra that leads to that place, sure.</span> - The wolf chuckles. - <span style="color:MediumSeaGreen">But it’s a secluded place and we don’t go kindly on outsiders.</span></ul>
<br>
<<if $npc.graveltrail.hildri.sidequest1 is 0>>
 She lies her bow down next to her, looking down at it with a nostalgic smirk.
<br><br>
<ul>- <span style="color:MediumSeaGreen">But if you wish to learn a thing or two, I can take you there.</span> - She glances up towards your green eyes. - <span style="color:MediumSeaGreen">Meet me in the Gryphon’s Hut and we shall prove your worth. I live in a small green house next to the only shop in town. You will find me.</span></ul>
<br>
 You lean forward towards her confused, looking back at her emerald like eyes while placing your food to the side.
<br><br>
<ul>- <span style="color:moccasin">And how do I ‘prove’ myself?</span></ul>
<br>
<ul>- <span style="color:MediumSeaGreen">We go out hunting.</span> - Her teeths glimmer with a smirk, as she glances at you from head to toe. Lifting one of her claws towards you. - <span style="color:MediumSeaGreen">And we’ll see if you are up to the task.</span></ul>
<br>
 Chuckling, you accept her challenge with a tight and firm hand shake. Looking Hildri straight back into her eye. - <span style="color:moccasin">I’ll be there when I get the time.</span>
<br><br>
<</if>>
<<button "Rest inside the tent.">>
<<replace "#travelpassager2">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<span style="color:goldenrod">>Rest inside the tent.</span>
<br>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 Tired from walking during the day, you lay down inside the tent while having your paws warmed by the campfire outside.
<br><br>
 You two spend sharing stories together before you finally fall asleep. The woman seems to be a skillful and knowledgeable hunter, from her stories, she traveled from pretty far and have probably learned her craft since her youth.
<br><br>
 But before you could dwell more inside the mysterious person next to you, you find yourself fast asleep. In the morning, you are left alone in the tent. <span style="color:MediumSeaGreen">Hildri</span> had probably gone out to hunt, but not before leaving you a warm cup of coffee for you to start your day.
<br><br>
 You smile, warming your body with the hot beverage before getting up with your equipment on your back. It is time to hit the road again.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager3"></span>
<</replace>>
<</button>>
<<button "Rest inside the tent.">>
<<replace "#travelpassager2">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<span style="color:goldenrod">>Rest inside the tent.</span>
<br>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 Tired from walking during the day, you lay down inside the tent while having your paws warmed by the campfire outside.
<br><br>
 You two spend sharing stories together before you finally fall asleep. The woman seems to be a skillful and knowledgeable hunter, from her stories, she traveled from pretty far and have probably learned her craft since her youth.
<br><br>
 But before you could dwell more inside the mysterious person next to you, you find yourself fast asleep. In the morning, you are left alone in the tent. <span style="color:MediumSeaGreen">Hildri</span> had probably gone out to hunt, but not before leaving you a warm cup of coffee for you to start your day.
<br><br>
 You smile, warming your body with the hot beverage before getting up with your equipment on your back. It is time to hit the road again.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<br><br>
<div style="border:1px solid gold;margin-left: 10px;"><span id="travelpassager2"><center>What do you do?</center></span>
</div>
<<case "gryphon">>
gryphon
<br><br>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<explorationcheck "travel" "positive" _temporaryhp>>
<<case "enemy">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<if $travel.weather isnot 5>>
 You lie down on the ground, sitting on the gravel path as you let your equipment drop on the ground next to you. While you attempt to light the campfire, you can hear twigs breaking behind you. As you turn around, you can see the glimmer on the edge of a knife while a hooded figure approaches.
<br><br>
<ul>- <span style="color:chocolate">Look at what we have here~</span> - His high pitched voice emanates from the shadows, while he glances over your body with a devious grin. - <span style="color:chocolate">Just hand me the gold and no one gets hurt.</span> - The bandit continues.</ul>
<br>
 You get up with a weapon in hand ready to fight. - <span style="color:moccasin">Come and get it then, stupid rat!</span>
<<else>>
<<set $playerstat.hp.curhp -= _temporaryhp>>
<<if $playerstat.hp.curhp lte 0>>
<<set $playerstat.hp.curhp to 0>>
<<set $playerstat.hp.curhp += _temporaryhp>>
<</if>>
<span style="color:goldenrod">You lost _temporaryhp due to the Heavy Rain</span>
<br><br>
 You lie down on the drenched soil, feeling the cold mud covered gravel path underneath your body get all over your clothes. Despite the heavy weather, you can faintly hear something approaching from the shadows with a knife in hand.
<br><br>
<ul>- <span style="color:chocolate">You better make it worth my trouble to go out in the rain.</span> - The bandit says with a devious grin, his green cloak soaked wet from the rain. - <span style="color:chocolate">Just hand over the gold, or something else if you want to~</span> - He continues, glancing over your body.</ul>
<br>
 Your exhausted limbs refuse to move, but you have no option but to get up and fight. You ready your weapon, looking the criminal back in the eye. - <span style="color:moccasin">You choose the wrong raccoon to steal today, stupid rat!</span>
<</if>>
<br><br>
<<button "Fight the Bandit." "combatstart">>
<<if $travel.direction is "North">>
<<if $travel.stage.current is 2>>
<<set $travel.direction to "Crossroad">>
<<set $travel.stage.current +=1>>
<<elseif $travel.stage.current is 6>>
<<set $currentcity to {
name: "G. Hut",
type: "city",
shop: "false",
description: "none"
}>>
<<set $travel.direction to "City">>
<<else>>
<<set $travel.stage.current +=1>>
<</if>>
<<elseif $travel.direction is "South">>
<<if $travel.stage.current is 1>>
<<set $currentcity to {
name: "Whitefang",
type: "city",
shop: "false",
description: "none"
}>>
<<set $travel.direction to "City">>
<<elseif $travel.stage.current is 4>>
<<set $travel.direction to "Crossroad">>
<<set $travel.stage.current -=1>>
<<else>>
<<set $travel.stage.current -=1>>
<</if>>
<</if>>
<<set $enemystat to {
stats: {
str: 6,
int: 4,
dex: 6,
cha: 5},
hp: {
maxhp: 14,
curhp: 14},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Bandit",
armor: "armor",
armorvalue: 2,
weapon: "Dagger",
weaponvalue1: 2,
weaponvalue2: 3,
special: "none",
level: 2,
}>>
<</button>>
<<case "neutral">>
<<if $travel.weather isnot 5>>
 You sit down by the gravel path, feeling the cold breeze glancing over your shoulders while the crackling fire keeps you warm. You take out a diary, reading its contents while distant crows make you feel slightly uneasy.
<br><br>
 At least the night is silent and you don’t fear getting your rest interrupted by any creature. You lay down next to the blazes, enjoying its warmth while looking up towards the bright stars. You sigh in relief, finally getting your well deserved rest from the unforgiving walk you’ve done earlier.
<br><br>
<<else>>
 You shiver from the frosty water that drenches your clothing while the unforgiving wind sweeps across your chest, getting you breathless from the cold. Your trembling hands make it impossible to achieve sparks from your tinderbox.
<br><br>
 The darkness envelops you as your campfire refuses to light on, and you can’t think of anything but to attempt to hide inside your tent. The gravel is wet and you use some of your equipment to protect you from the soil.
<br><br>
 You hold your soggy diary in one hand, trying to read from your notes. Your tired body craves for some rest, but the unforgiving rain won’t let you go away with it that easily.
<br><br>
<</if>>
<span id="travelpassager1">
<<button "Think of the Past.">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Think of the Past</span>
<br><br>
 You look at your diary for a moment, your eyes fitting a poorly done drawing of a zebra in the middle of the page. It is <span style="color:lightslategray">James</span>, and you remember him since you were younger.
<br><br>
 You don’t know him only from the Marble Hooves’s tavern, which you spent countless hours on. No… He was the one who helped you and your mother settle in Whitefang for the first time. The city of opportunities they said, but getting started was harder than you could have ever imagined…
<br><br>
 If it weren’t for him you would have been living in the slums in the outer gate near the walls, or the suburbs that are often forgotten by the nobility. It wasn’t easy to get a decent job, but <span style="color:lightslategray">James</span> got you to work at the pub as a barista, with him being the waiter.
<br><br>
 It wasn’t much, but enough to make a living. Even after you stopped working there, from getting more coins working as an novice adventurer, you still paid a visit to <span style="color:lightslategray">James</span> every week when you could. One of these visits was the reason you met Katherine…
<br><br>
 You are sure the zebra misses your mother as much as you do, James was really close to her and always loved having a bite of the pastries she made. Now that she is gone, he is the closest thing you got for the family in Whitefang.
<br><br>
<</replace>>
<</button>>
<<button "Rest.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Rest</span>
<br><br>
<<if $travel.weather isnot 5>>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 The calm chilly night proves to be a blessing for your adventure. You rest in your tent, taking a break from the scorching sun from the previous day. You glance down, to see your aching bare feet being thankful for the rest.
<br><br>
 Thankfully, no enemy came by to interrupt your sleep. You get up refreshed, stretching and yawning in relief as your sore limbs finally had some time to recover. You look forward to your path, smiling and packing up your equipment, getting ready for the next journey.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<<else>>
<span style="color:goldenrod">You will lose _temporaryhp Hit Points</span>
<br><br>
 You get up shivering, the cold drenched night wasn’t at all pleasant for your body. Your damp bedroll is covered in mud, and your blanket is also dirty. Getting them dry during the scorching day won’t be a problem, but you definitely feel sick.
<br><br>
 You run the upper side of your hand to clean your runny nose. Now that the rain is gone, your path begins to dry, and the larger pools of water are now small puddles scattered on your path. You sigh, tired, you still have a long journey to accomplish.
<br><br>
<<explorationcheck "travel" "negative" _temporaryhp>>
<</if>>
<</replace>>
<</button>>
<br><br>
<div style="border:1px solid gold;margin-left: 10px;"><span id="travelpassager2"><center>What do you do?</center></span>
</div>
</span>
<</switch>>
<</widget>>Double-click this passage to edit it.<<widget "goldenfieldstable">>
<<if $args[0] is "description">>
<<switch $travel.direction>>
<<case "East">>
<<switch $travel.stage.current>>
<<case 1>>
 Farms and plotlands surround both sides of the dirt road while a calm and comforting sight welcomes you, a seemingly never ending wheat field sprawls ahead while the bustling city slowly fades away behind you in the distance.
<br><br>
 The janky sound of your backpack is the only thing that keeps you company in the Golden Fields Pass and a persistent soft breeze blows against your face.
<<case 2>>
 Oak trees and green grass are often visible as the size of the wheat fields become smaller with the passing day. The melody of singing birds follows you as you approach the wilderness.
<br><br>
 The glimmering gold is still predominant above the rich dark soil, and a faint smell of wet grass invades your nose.
<<case 3>>
 The golden color isn’t as predominant as before, but the wheat fields are still laid out before you. The trees that grow near the road occasionally provide shade for travellers, and the vegetation around the farming lands start to become more dense.
<br><br>
 The once flat lands near <span style="color:gold">Whitefang</span> now become slightly steep and a comfortable hill stands in your path. You can see the beginning of a forest on top of it.
<</switch>>
<<case "West">>
<<switch $travel.stage.current>>
<<case 1>>
 A grimy white wall is visible in the distance. Althalos’s coat of arms hang from the exteriors towers, watching over his lands, and the distant sounds of the bustling city and docks become more audible as you approach the capital.
<br><br>
 A permanent golden color is ahead of you, hidden in the shade cast by the castle while the sun sets behind it.
<<case 2>>
 The vegetation becomes thinner as the wheat fields become larger with the passing day. The singing birds fade away slowly as you approach the enormous golden vale of <span style="color:gold">Whitefang</span>’s farming lands.
<br><br>
 No sign of shade or shelter is visible near the roads, as the trees that you leave behind have become an open space for carts to pass through. And now, the sound of your footsteps are the only thing keeping you company as you walk towards <span style="color:gold">Whitefang</span>.
<<case 3>>
 The vast golden color covers everything the eye can see while you take the soft descending steep, that slowly becomes a calm plain as you approach the larger plotlands. You can see the trees becoming even less predominant as you glance downhill, and you know that the chanting animals won’t give you company on your adventure anymore.
<</switch>>
<<case "Crossroad">>
 You stand in the middle of a hill. Looking down, you can see the fertile plains of <span style="color:gold">Whitefang</span> and their glorious wheat fields, while trees surround you from all the other sides. The air feels hot and in the middle of your path stands an old mud covered sign, pointing towards three different directions.
<br><br>
 You wipe the sweat off your forehead while you decide where you want to go. You take off your notepad to check for your current quests, taking a moment to glance at the mediocre maps you drew and the locations that surround you.
<br><br>
<<button "Whitefang.">>
<<replace "#travelcrossroad">>
<span style="color:goldenrod">>Whitefang</span>
<br><br>
 While glancing downhill towards the west, you can see the famous <span style="color:gold">Whitefang</span> capital in the distance. It doesn’t seem that far and the wheat fields cover almost everything that your eye can see, glimmering with their gold color from the light of the sun.
<br><br>
 From your notes, you know that a dirt path called Golden Fields leads you back to the city. Visible engravings of wheels on the road allow you to guess that this direction has seen quite some activity from merchants.
<br><br>
<<button "Travel to Whitefang." "travelpassage">>
<<set $travel.active to 1>>
<<set $travel.stage.crossroad to "false">>
<<set $travel.direction to "West">>
<<set $travel.stage.current -= 1>>
<</button>>
<<if hasVisited("thievesside1r8")>>
<<button "Take the Shortcut." "cityspace">>
<<set $currentcity to {
name: "Whitefang",
type: "city",
shop: "false",
description: "none"
}>>
<<set $travel to {
active: 0,
name: "Golden Fields Pass",
region: "Whitefang",
direction: "West",
days: 1,
weather: 1,
stage: {
current: 1,
arrival: 7}
}>>
<</button>>
<</if>>
<</replace>>
<</button>>
<<button "Small Paws.">>
<<replace "#travelcrossroad">>
<span style="color:goldenrod">>Small Paws.</span>
<br><br>
 Going uphill towards the east, you can see Golden Fields Pass getting lost inside the woods. A lightly obscured path stands on your way, with trees covering the ground from the scorching sun above.
<br><br>
 The air feels humid and hot, and you already begin to sweat just to imagine walking towards Small Paws.<br><br>
<<if $questtracker.mainquest.name eq "Defeat Arthemis" and $questtracker.currentquest.name != "Dealing with Mercenaries">>
<<button "Travel to Small Paws." "small-paws">>
<<set $travel.active to 1>>
<<set $travel.stage.crossroad to "false">>
<<set $travel.direction to "West">>
<<set $travel.stage.current -= 1>>
<</button>>
<<else>>
<<button "Not available.">><</button>>
<</if>>
<</replace>>
<</button>>
<<button "Rest.">>
<<replace "#travelcrossroad">>
 You lie on top of the hill in the safehaven of the crossroad while glancing down towards <span style="color:gold">Whitefang</span>. The gold colors stretching on the horizon gives you a comforting feeling, while the smell of the wilderness that surrounds you brings you peace.
<br><br>
 You light yourself a bonfire, and the blazes fuels you with determination.
<br><br>
<span style="color:goldenrod">You will recover all lost <span style="color:firebrick">Hit Points</span>.</span>
<br>
<span style="color:goldenrod">Your <span style="color:mediumspringgreen">Interest</span> will decrease.</span>
<br><br>
<<button "Spend a day resting." "travelpassage">>
<<set $travel.days +=1>>
<<set $playerstat.hp.curhp to Object.assign($playerstat.hp.maxhp)>>
<<set $playerability.attack[0].times[0] to Object.assign($playerability.attack[0].times[1])>>
<</button>>
<</replace>>
<</button>>
<<if $questtracker.currentquest.name is "Dealing with Mercenaries">>
<<button "Meet with Shadow." "thievesside1r1">>
<<set $questtracker.currentquest to {
type: "sidequest",
name: "Dealing with Mercenaries",
found: "whitefang",
level: 1,
part: "crossroad",
passagestart: "thievesside1r1",
passagedefeat: "thievesside1r2",
passageend: "thievesside1aftercombat",
citystart: "Golden Fields Pass",
reward: {
gold: 20,
item: {
name: "none"}}}>>
<</button>>
<</if>>
<br><br>
<div style="border:1px solid gold;margin-left: 10px;"><span id="travelcrossroad"><center>Please, select a location.</center></span>
</div>
<</switch>>
<<elseif $args[0] is "encounter">>
<<switch $travel.stage.current>>
<<case 1>>
<<if $dice gte 1 and $dice lte 30>>
<<goldenfieldsencounter "merchant">>
<<elseif $dice gte 31 and $dice lte 60>>
<<goldenfieldsencounter "farmer">>
<<elseif $dice gte 61 and $dice lte 80>>
<<goldenfieldsencounter "enemy">>
<<elseif $dice gte 81 and $dice lte 100>>
<<goldenfieldsencounter "neutral">>
<</if>>
<<case 2>>
<<if $dice gte 1 and $dice lte 20>>
<<goldenfieldsencounter "merchant">>
<<elseif $dice gte 21 and $dice lte 40>>
<<goldenfieldsencounter "farmer">>
<<elseif $dice gte 41 and $dice lte 80>>
<<goldenfieldsencounter "enemy">>
<<elseif $dice gte 81 and $dice lte 100>>
<<goldenfieldsencounter "neutral">>
<</if>>
<<case 3>>
<<if $dice gte 1 and $dice lte 25>>
<<goldenfieldsencounter "merchant">>
<<elseif $dice gte 26 and $dice lte 35>>
<<goldenfieldsencounter "farmer">>
<<elseif $dice gte 36 and $dice lte 80>>
<<goldenfieldsencounter "enemy">>
<<elseif $dice gte 81 and $dice lte 100>>
<<goldenfieldsencounter "neutral">>
<</if>>
<<case 4>>
<<goldenfieldsencounter "crossroad">>
<</switch>>
<<elseif $args[0] is "travel">>
<<switch $travel.direction>>
<<case "East">>
<<if $travel.stage.current is 3>>
<<button "Reach the Crossroad." "travelpassage">>
<<set $travel.active to 0>>
<<set $travel.direction to "Crossroad">>
<<set $travel.stage.current +=1>>
<<travelhpcalculator $args[1] $args[2]>>
<<endingcombatreset "victory">>
<</button>>
<<else>>
<<button "Continue your adventure." "travelpassage">>
<<set $travel.stage.current +=1>>
<<travelhpcalculator $args[1] $args[2]>>
<<endingcombatreset "victory">>
<</button>>
<</if>>
<<case "West">>
<<if $travel.stage.current is 1>>
<<button "Return to Whitefang." "cityspace">>
<<set $currentcity to {
name: "Whitefang",
type: "city",
shop: "false",
description: "none"
}>>
<<set $travel.active to 0>>
<<travelhpcalculator $args[1] $args[2]>>
<<endingcombatreset "victory">>
<</button>>
<<else>>
<<button "Continue your adventure." "travelpassage">>
<<set $travel.stage.current -=1>>
<<travelhpcalculator $args[1] $args[2]>>
<<endingcombatreset "victory">>
<</button>>
<</if>>
<</switch>>
<</if>>
<</widget>>
<<widget "goldenfieldsencounter">>
<<travelnpccheck "goldenfields">>
<<switch $args[0]>>
<<case "merchant">>
<<if $travel.weather isnot 5>>
 As you are getting your equipment out of your bag to rest from the exhausting day, you can hear the sounds of a trotting creature in the dark behind you. Surprised, you toss aside your equipment to look back, only to see a fancy chariot being carried by a gorgeous feral furred drake.
<br><br>
<<else>>
 An unforgiving storm lays upon you while you try to find somewhere dry to set up your tent. Unable to get anywhere, you are stuck under the rain with your mud covered clothes.
<br><br>
 As hope starts to fade away, you can hear the sounds of a trotting creature in the gloomy night, hidden amidst the falling sky. The creature’s red menacing eyes glow in the darkness, and behind it a fancy chariot is being carried.
<br><br>
<</if>>
 The threatening draft creature glances down at your body, he is as large as the loaded cart behind him and just one of his brawny arms is equal to your size. Strangely enough, the white colored creature bears with him strange ink markings across his body, that are as black as his claws and snout.
<br><br>
 His red eyes menacingly judge your appearance, but before he was able to say anything a door in the vehicle behind him opens, and a winged pair of black fingers invites you to enter. Picking up your dusty set of equipment, you walk forward towards the masked figure. <br><br>
<<if $npc.goldenfields.dameon.seenAllen is 0>>
<div style="margin-left: 80px;">- <span style="color:#c93030">Look at what we have here, if it isn’t a lost adventurer.</span> - Said the travelling merchant, chuckling under your breath as he notices your expression. - <span style="color:#c93030">Oh my, if it isn’t a cute specimen we have here. Don’t you be scared of my little friend Kheon in the front, he is just my trusty bodyguard.</span></div>
<br>
 Despite his rather tribal appearance, with a white skull mask over his eyes and beak while wearing nothing but a semi transparent loin-cloth and a marvelous hide over his shoulders, you were dazed by the blue parrot’s aromatic balmy fragrance and plummy accent. With his help, you got up on his exotic cart.
<br><br>
<div style="margin-left: 80px;">- <span style="color:moccasin">Is having such a behemoth of a dragon really necessary?</span> - You replied, still apprehensive.</div>
<br>
<div style="margin-left: 80px;">- <span style="color:#c93030">Don’t you know how dangerous it can be to travel by yourself, beautiful creature?</span> - As he said, the chariot started moving by the snap of his finger. - <span style="color:#c93030">He is here to help me carry my packages. But enough talking of him, who are you? Raccoon with emerald-like eyes.</span></div>
<br>
<div style="margin-left: 80px;">- <span style="color:moccasin">I’m Allen, thanks for the ride. And what about you?</span> - You felt less tense, resting your back on the velvety seat.</div>
<br>
<div style="margin-left: 80px;">- <span style="color:#c93030">Oh dear, who I am isn’t as important.</span> - His red eyes felt as intimidating as his dragon outside, but there was something inviting about his mysterious aura. - <span style="color:#c93030">I’m just someone curious about the world.</span></div>
<br>
<<set $npc.goldenfields.dameon.seenAllen to 1>>
<<else>>
<div style="margin-left: 80px;">- <span style="color:#c93030">If it isn’t our friendly raccoon Allen…</span> - Said the bulky blue parrot. - <span style="color:#c93030">Kheon missed you, you know?</span></div>
<br><br>
 His balmy fragrance impregnated the air as you entered his exotic cart, and you couldn’t help but notice the same outfit he wore before. A translucent loincloth displaying the colors from his feathers underneath and plummy shoulder bracers made out of hide.
<br><br>
<div style="margin-left: 80px;">- <span style="color:moccasin">Thanks for the ride, sir.</span> - You laid back into the comforting velvety couch, crossing your legs while looking the mysterious man back in the face. - <span style="color:moccasin">And I don’t know if your dragon really likes me.</span></div>
<br>
<div style="margin-left: 80px;">- <span style="color:#c93030">Oh, don’t you worry dear.</span> - The gaze of his red eyes seemed to glow underneath his bone mask, while he took a sip from a maroon colored wine. - <span style="color:#c93030">He enjoys being a bit feisty... But he loves being taught his place.</span></div>
<br>
<div style="margin-left: 80px;">- <span style="color:moccasin">So, are you going to tell me your name this time?</span> - You replied, looking out to the gloomy night outside.</div>
<br>
<div style="margin-left: 80px;">- <span style="color:#c93030">Oh, friend. You know I like to keep my anonymity… Not that it matters that much to you, does it?</span> - His soft giggles echoed inside the chariot that began to move by the snap of his fingers.</div>
<br>
<</if>>
 You chuckled, looking to the side. You couldn’t know if the unknown fit avian was truly harmful or not. But you felt lucky to be able to rest in such a cozy place, and he seemed to want to help. After all, you aren’t spending the night in the dangers outside.
<br><br>
<<if $npc.goldenfields.dameon.direction is "west">>
<<set $npc.goldenfields.dameon.direction to "east">>
<<elseif $npc.goldenfields.dameon.direction is "east">>
<<set $npc.goldenfields.dameon.direction to "west">>
<</if>>
<<button "Why did you let me in?">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Why did you let me in?</span>
<br><br>
<div style="margin-left: 80px;">- <span style="color:#c93030">Oh sweet thing, would you rather spend the night outside?</span> - The mysterious parrot replied, glancing at your body as he opened the chariot’s door.</div>
<br>
 You remained silent, looking at the gloomy night outside. The figure’s hypnotizing red eyes seemed to glow amidst the darkness, sensing and tasting from your emotions as your heart pounded inside your chest. You wondered for a moment, was it better to risk sleeping on the outside?
<br><br>
<div style="margin-left: 80px;">- <span style="color:#c93030">Don’t worry, I won’t peck your soft little fur…</span> - He continued, shutting down the opening before you could’ve decided on something, whispering. - <span style="color:#c93030">Unless you want me to.</span></div>
<br>
 He looked sideways back at your eyes, drinking from his crystal goblet while a droplet from the deep scarlet liquid flowed down his cheeks. - <span style="color:#c93030">Would you like some wine?</span> - He swayed his beverage in front of you, chuckling softly underneath his mask.
<br><br>
<<button "Who are you?">>
<<replace "#travelpassager3">>
<span style="color:goldenrod">>Who are you?</span>
<br><br>
<div style="margin-left: 80px;">- <span style="color:#c93030">Oh darling, I’m someone who seeks exquisite tastes…</span> - You notice him running one of his fingers across his lips, staring back at you. - <span style="color:#c93030">Why don’t you come by my shop in </span><span style="color:ghostwhite">Silver Bones</span><span style="color:#c93030">?</span></div>
<br>
 The nameless parrot looked out the window, admiring the beauty from the outside wilderness. His gaze got lost as he started to think about the many secrets the world hides, the many undiscovered flavors and… the many unexplored senses it has.
<br><br>
<div style="margin-left: 80px;">- <span style="color:#c93030">I’d love to have someone help me find ways to improve my palate and business.</span> - He turned back to look at your emerald eyes. - <span style="color:#c93030">And perhaps, help me unveil new ways to fulfill a man’s carnal desires.</span></div>
<br>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager3"></span>
<</replace>>
<</button>>
<<button "Where are you travelling to?">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Where are you travelling to?</span>
<br><br>
 Before he answered your question, you noticed the vehicle stopped moving. Anxious, you looked up to the puzzling man. The calm avian laid down sideways on his cart, looking in your direction while his well shaped chest were visible, he didn’t seem worried at all.
<br><br>
<div style="margin-left: 80px;">- <span style="color:#c93030">What? You’ve never seen someone resting before?</span> - He giggled, placing his glass down on the wooden floor. - <span style="color:#c93030">My friend Kheon also needs to take a break, don’t you think? Sweet little thing.</span></div>
<br>
 A dreadful silence settled in the place as the parrot stood still, thinking. He reached behind his seat, to pull something out from a hidden compartment.
<br><br>
<<if $npc.goldenfields.dameon.direction is "west">>
 He took a fancy black box with a gorgeous and appealing golden wrapping from the compartment, whatever was inside was definitely made for nobles. A sweet scent impregnated the cart as he opened it.
<br><br>
 You could see small truffles inside. A hard chocolate coating around a sugary almond filling. - <span style="color:#c93030">The residents in <span style="color:gold">Whitefang</span> love the desserts I make.</span> - He said, smiling. - <span style="color:#c93030">That’s where I’m going, they sell like a charm for you people in the west.</span>
<br><br>
<<elseif $npc.goldenfields.dameon.direction is "east">>
 A silvery mist cascaded down from the obsidian square plate, while a frosted glass sat over it, protecting something inside. The air inside the cart felt cold as the frozen compartment was opened.
<br><br>
 The masked figure smiled, removing the translucent cover. From it, you can see what seems to be a super refrigerated confection of some sort, small yellow and creamy balls spread over the plate. - <span style="color:#c93030">The wizards in </span><span style="color:gold">Whitefang</span><span style="color:#c93030"> sure know how to keep my Ice Cream fresh.</span> - He said, chuckling. - <span style="color:#c93030">I’m taking this back to my capital, </span><span style="color:ghostwhite">Silver Bones</span><span style="color:#c93030">. The nobles in the east love to eat anything that freshens them from the scorching weather.</span>
<br><br>
<</if>>
<div style="margin-left: 80px;">- <span style="color:#c93030">The next time we meet I might be going the other way around.</span> - He returned to hide his package in the compartment. - <span style="color:#c93030">So why don’t you ask me again when we meet in the future, beautiful creature?</span></div>
<br>
<</replace>>
<</button>>
<<button "Sleep in his cart.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Sleep in his cart.</span>
<br>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 You spend the night talking with the avian, sheltered from the wilderness as his cart remains still on the side of the road. Kheon’s snores echo inside the chariot as he sleeps outside, and you soon find yourself fast asleep in the backseat.
<br><br>
 The parrot laid down on the couch, looking up at the ceiling. - <span style="color:#c93030">Rest now, Allen. Your journey continues tomorrow.</span> - Kheon’s snores from the outside echoed inside the room as he spoke.
<br><br>
 Feeling slightly more comfortable, you closed your eyes. You knew from the way he dressed that he was from the tropical city of <span style="color:ghostwhite">Silver Bones</span>. It is located inside a jungle in the east, and is the previous city before <span style="color:slateblue">Small Paws Domain</span>.
<br><br>
 The silence enveloped you, while the crickets from the outside were the only thing keeping you company. Sheltered from the darkness outside with a dimly lit candle inside the chariot, you slowly began to drift away.
<br><br>
 The mysterious man wakes you up by the morning, poking you with his feathered fingers. Greeting him for the rest, you step out of his vehicle and bid him a farewell. - <span style="color:#c93030">Hope to see you again someday, Allen.</span> - He replies, smiling as he gets back to his own journey.
<br><br>
 Now, back on your world, you look forward to seeing the dirt path laid before you. Having your trusty bag on your back, you walk forward smiling. It felt good to meet a new person, but you were glad the mysterious person didn’t intend to do you no harm.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<br><br>
<div style="border:1px solid gold;margin-left: 10px;"><span id="travelpassager2"><center>What do you do?</center></span></div>
<<case "farmer">>
<<if $travel.weather isnot 5>>
 You can feel the trembling ground underneath your feet as a heavy creature stomps towards your direction, making you jump up scared. But to your surprise, a pleasant sight stands in front of you. A muscular bull approaches, reaching his arm towards your direction, welcoming you.
<br><br>
<<if $npc.goldenfields.fawk.seenAllen is 0>>
<div style="margin-left: 80px;">- <span style="color:darkorange">Howdy traveller!</span> - Said the creature, almost twice your size. - <span style="color:darkorange">I don’t see many folks from the city ‘round here. My name is Fawk!</span></div>
<br><br>
<div style="margin-left: 80px;">- <span style="color:moccasin">Hi! I’m Allen.</span> - You shake the farmer’s hand, sitting on the soil again by the campfire. You look up with a smile, while your face glimmers with an orange hue from the flames that heat your body. - <span style="color:moccasin">I’m just passing by, you know… doing adventuring things.</span></div>
<br><br>
<<set $npc.goldenfields.fawk.seenAllen to 1>>
<<else>>
<div style="margin-left: 80px;">- <span style="color:darkorange">Howdy Allen!</span> - Said the creature, almost twice your size. - <span style="color:darkorange">It’s great seein’ you ‘gain!</span></div>
<br><br>
<div style="margin-left: 80px;">- <span style="color:moccasin">Hey Fawk!</span> - You smiled, reaching out to shake his hand while your face glimmered with an orange hue from the flames that heated your body. - <span style="color:moccasin">I say the same, I’m just passing by.</span></div>
<br><br>
<</if>>
 The strong brown bovine sits by your side with a bright golden wheat fiber poking out from his mouth, silver piercings are around his nostrils and a golden ring wraps around one of his horns that points up towards the sky. The figure has an oversized hair that hides his eyes and only wears loose shorts, while you can’t help but notice his massive pecs and arms, admiring his sheer strength.
<br><br>
<<else>>
<</if>>
<span id="travelpassager1">
<<button "What lies ahead?">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>What lies ahead?</span>
<br><br>
<<if $travel.direction is "East">>
<div style="margin-left: 80px;">- <span style="color:darkorange">If you keep following east, you will soon find a crossroad.</span> - The man lays sideways on the ground, admiring the blazes from the fire. - <span style="color:darkorange">From what I know, it leads to the Yellow Leaves' road or the Waterleaf Trail if you keep on the Golden Fields Pass.</span></div>
<br>
 You sigh as you look out towards the sky, for a moment this world seems yours while you are free to explore it, free just like the stars above. - <span style="color:moccasin">Thanks.</span> - You reply, glancing over the bull with a smile.
<br><br>
<<elseif $travel.direction is "West">>
<div style="margin-left: 80px;">- <span style="color:darkorange">Wait, you don’ know where this leads to?</span> - The man giggles, looking at you with a surprised look. - <span style="color:darkorange">You serious? It’s towards</span> <span style="color:gold">Whitefang</span><span style="color:darkorange">, to the west of course! Isn’t that the biggest city ‘round here?</span></div>
<br>
 You chuckle in response, shrugging it off as you look him back in the eyes. - <span style="color:moccasin">Just wanted to make sure, come on!</span>
<br><br>
<div style="margin-left: 80px;">- <span style="color:darkorange">That is fair! Sometimes I even get lost in this one way road too, just remember that </span><span style="color:gold">Whitefang</span><span style="color:darkorange"> is always towards the sunset.</span> - The muscular bull holds a warm smile on his face, enjoying your company.</div>
<br>
<div style="margin-left: 80px;">- <span style="color:moccasin">Thanks.</span> - You reply, glancing over at him with a smile.</div>
<br>
<</if>>
<</replace>>
<</button>>
<<button "How does wheat grow so vividly?">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>How does wheat grow so vividly?</span>
<br><br>
<<if $npc.goldenfields.fawk.question1 is 0>>
<div style="margin-left: 80px;">- <span style="color:darkorange">Well… I don’t know much ‘bout it…</span> - He places his giant hands around his chin, thinking. - <span style="color:darkorange">But from what the elders used to say, there’s a myth ‘bout a volcano that made it all possible.</span></div>
<<set $npc.goldenfields.fawk.question1 to 1>>
<<else>>
<div style="margin-left: 80px;">- <span style="color:darkorange">Haven’t you asked me this before?</span> - He says, placing his giant hands around his chin, thinking. - <span style="color:darkorange">I guess I can tell ya the story again.</span></div>
<</if>>
<br>
 The trembling light played with shadows against the bovine’s face, while the cold quiet night encased his words that slowly faded away in the distant wheat fields. Only the light from the fire kept the gloomy night at bay.
<br><br>
<div style="margin-left: 80px;">- <span style="color:darkorange">Many… Many years ago an eruption created by the gods… Created by them to seal something underneath the world.</span> - He chuckled, while he remembered how his parents used to tell this story when he was a kid. - <span style="color:darkorange">This explosion of ash and fire purged whatever evil roamed these lands, and from it, a dark rich soil emerged, as a gift.</span></div>
<br>
 You remained silent, wondering if this story was real, and what thing could have been locked away from the surface in the depths of the planet. You just shook your head in response, trying to dismiss whatever thoughts you had at the moment.
<br><br>
<</replace>>
<</button>>
<<button "This is a lonely night, isn't it?">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>This is a lonely night, isn't it?</span>
<br><br>
<<if $npc.goldenfields.fawk.question2 is 0>>
 The farmer looks down toward his hooves, munching on his straw while taking deep breaths. - <span style="color:darkorange">Y’know, you end up getting used to it after a while.</span> - He replies with an almost saddened tone, but soon after a shining smile appears on his face. - <span style="color:darkorange">But hey, I always get to meet new people!</span>
<br><br>
 Silence settled in for a while, only the crackling fire could be heard while the charming bull glanced at your direction. - <span style="color:darkorange">It is a choice I made, you’d be surprised by how many people pass by!</span> - You couldn’t believe such a handsome person could’ve been by himself in this place.
<br><br>
<<else>>
 The farmer smiles, happy to have you here as he leans back and glances at your smaller body. You stare back, looking at his brawny chest and torso. - <span style="color:darkorange">Not so lonely anymore I’d say!</span> - He shyly scratches the back of his head, and you were sure you were able to catch a glimpse of his cheeks turning red.
<br><br>
<div style="margin-left: 80px;">- <span style="color:darkorange">It’s great having you ‘round again!</span> - He quickly returns to his posture, chuckling while a comforting silence settles in, with the sound of crackling fire keeping you both company while exchanging stares.</div>
<br>
<</if>>
 You get up, approaching him and sitting by his side. The figure lays his arms around your shoulders, pulling you close as you two share the warmth of each other’s body for a moment. Looking down, you can notice his loose shorts forming a bulge underneath, as he probably wasn’t wearing any underwear.
<br><br>
 Your heart starts pounding harder and harder inside your chest, while you feel your cheeks rubbing against his soft fur. You lick your own lips while your eyes feel weighty from the day, thoughts start invading your mind.
<br><br>
 His hands glide gently across your arm, he seems to enjoy being this close to you. He is breathing heavily, and occasionally he runs his larger hands on your cheeks, making you smile and snuggle closer to his body.
<br><br>
<<button "Give him some 'Company'.">>
<<replace "#travelpassager3">>
<span style="color:goldenrod">>Give him some 'Company'.</span>
<br><br>
 Thankful for his kindness, you gently run your paws across his body. You wish to give him more, to make him feel wanted as you press your cheeks against his chest. Kissing his pecs, you gently glide your hand down to his shorts.
<br><br>
 You can feel the bull’s heavy breathing as he shivers from your light touch, squeezing his massive flaccid member underneath his clothing. - <span style="color:darkorange">Are you sure you want to do this?</span> - He says in the dimly lit place as you ignore him, stroking his cock weakly through the cloth.
<br><br>
 The long dark outside seems to vanish, while you wish for this moment to take forever. <span style="color:darkorange">Fawk</span>’s cheeks begin to burn red while you can hear his strong heartbeats, and you kneel in front of him as he stands up. All you wanted was to give some love back to him.
<br><br>
 His weighty cock points down as you slowly remove his pants. His tip is dripping with excitement while you kiss his oversized balls, feeling his length harden and exit its sheath above your head. You gulp in surprise, as his thick dick turns out to be bigger than you expected.
<br><br>
 The scent around his base overwhelms you as you press your snout against it, holding his throbbing shaft against your cheeks. You feel his palm run across your fur, holding you by your ears as you look up towards the bull.
<br><br>
<<button "Nibble on his tip.">>
<<replace "#travelpassager4">>
<span style="color:goldenrod">>Nibble on his tip.</span>
<br><br>
 You lean forward, pressing your lips around his cock as you feel his precum flowing inside your maw. His grip tightens around your head as you suckle on his tip, feeling him trying to push his member inside your mouth.
<br><br>
 You stroke him slowly, enjoying the moment while <span style="color:darkorange">Fawk</span>’s cheeks are burning red as he glances down to your face. - <span style="color:darkorange">F-Fuck Allen… You are great at this.</span> - His voice vanishes in the darkness that surrounds you two in this cold night.
<br><br>
 You close your eyes, moving down against his dick as you feel it filling your entire maw with its girth. You place your hands around his hips as you feel him placing both hands around your ears.
<br><br>
<<button "Deep Throat Him.">>
<<replace "#travelpassager5">>
<span style="color:goldenrod">>Deep Throat Him.</span>
<br><br>
 His length slides deep inside your throat, making a bulge on your neck as you close your eyes, trying not to gag due to his size. Your cheeks burn red as he starts to fuck your maw like a toy, using his hips while pushing your head back and forth against his cock.
<br><br>
 Saliva dribbles from your lips down his shaft. The thick liquid mixed with his precum drips all over your chest, while you have his member sliding in and out of your mouth. It throbs against your tongue, while you rub it against his length.
<br><br>
<div style="margin-left: 80px;">- <span style="color:darkorange">I can’t hold any longer…</span> - He whispers to himself, on the edge of his climax.</div>
<br>
 Your body goes limp as you let him use your head, feeling his balls slapping against your chin on each thrust while his musk impregnated your snout. Your eyes roll back as you feel his warm seed flowing down your throat, while he kept fucking your maw.
<br><br>
 Cum dripped from your lips, pooling around your knees as you swallowed most of his load. Thick liquid flowed out your mouth and snout on each movement, as he began to slow down. Breathing heavily, you slowly remove his member.
<br><br>
 Exhausted, you rest against his lap, pressing your cum covered face against his sheath as his member over your shoulders leaked cum on your back. You feel Fawk’s gentle caresses above your head, as you remain with your eyes closed.
<br><br>
<<button "Hope you liked my company...">>
<<replace "#travelpassager6">>
<span style="color:goldenrod">>Hope you liked my company...</span>
<br><br>
 Tired, you both lay down together, with him toying with your hair kindly. His hand wraps around your torso, hugging you tightly. - <span style="color:darkorange">I loved it… You should visit me and my friends in Yellow Hut.</span> - He whispers in your ear, kissing your head.
<br><br>
<div style="margin-left: 80px;">- <span style="color:moccasin">And where is it?</span> - You reply, feeling lethargic while still being able to taste his seed inside your mouth.</div>
<br>
<div style="margin-left: 80px;">- <span style="color:darkorange">It’s in the next crossroad, in the east.</span> - You can feel his warm breath against your fur, as he holds you tightly against his body. - <span style="color:darkorange">It’s a small village near a river, I like to spend my free time there.</span></div>
<br>
 Silence settles in while you two take a break to rest a little. You feel the warmth emanating from his body during his embrace, as you softly run your paw-pads against his legs.
<br><br>
<div style="margin-left: 80px;">- <span style="color:moccasin">I don’t know…</span> - You say breaking the silence, shily hiding your face on his pecs right after.</div>
<br>
<div style="margin-left: 80px;">- <span style="color:darkorange">Come on little fellah!</span> - His arms squeezed you tightly, as he placed you above his body, making you sit over his cum covered lap. - <span style="color:darkorange">You will enjoy it there! Especially if... You know… Enjoy the smell of the countryside.</span></div>
<br>
 You weren’t quite sure if there would be much to do in the small village, but it could be worth it to get to know new people. Besides, you do deserve a little break in a relaxing place.
<br><br>
<div style="margin-left: 80px;">- <span style="color:moccasin">Okay, okay.</span> - You chuckled, looking up to him. - <span style="color:moccasin">If I get the time, I will be there.</span></div>
<br>
<<button "Sleep with him.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br>
<span style="color:goldenrod">>Sleep with him.</span>
<br><br>
 Your lethargic limbs enjoy his cozy snuggle, it enjoys his bodily shelter and company he gives you for the night. Your heavy eyelids weigh on your soul, as you start to drift away in his embrace, closing your eyes while passionately kissing the muscular bull, and his pecs doubling as a pillow while you fall asleep on his chest.
<br><br>
 You wake up in the next morning refreshed, getting your equipment ready to travel. Glancing to the side, you can see <span style="color:darkorange">Fawk</span> fast asleep smiling. You lay a soft kiss on one of his horns before leaving for your journey, it was a good night.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager6"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager5"></span>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager4"></span>
<</replace>>
<</button>>
<<button "Rest on his chest.">>
<<replace "#travelpassager3">>
<span style="color:goldenrod">>Rest on his chest.</span>
<br><br>
 You press your head against the side of his torso, enjoying the comfort of his embrace on this chilly night while your tired body welcomes his soft touch. He leans back slightly, letting you lay against his chest as he runs his palm underneath your shirt, squeezing you gently.
<br><br>
<div style="margin-left: 80px;">- <span style="color:darkorange">Aren’t you a cute lil fellah?</span> - He whispers, kissing the top of your head and making you moan quietly in place.</div>
<br>
 The long dark outside seems to vanish, while you wish for this moment to take forever. Your cheeks are burning red while you can hear his heartbeats, shyly hiding your face against his fur. <span style="color:darkorange">Fawk</span> places his fingers underneath your chin, making you look up.
<br><br>
 You two glance at each other, and even though you can’t see his eyes underneath the overgrown hair, you notice he is staring deep inside your soul, smiling. The kind bull tilts forward, pulling you up by your thighs and making you sit over his lap as he presses his snout against your one.
<br><br>
 As you are being taken away by his touch you softly kiss his nose, shivering in return as you feel him kissing you back. You lay over his chest, swinging your tail from side to side between his legs as you relax your exhausted bones. Soon after, you can feel him pressing his lips against yours.
<br><br>
 In response, you open your maw slightly, feeling him slide his tongue inside your mouth. Your moans are muffled by his oversized girth, having it swirl around your tongue while you feel your face burning red. He embraces you tightly with one arm around your back, while the other one gently squeezes your rear.
<br><br>
<<button "Sleep with him.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br>
<span style="color:goldenrod">>Sleep with him.</span>
<br><br>
 Your lethargic limbs enjoy his cozy snuggle, it enjoys his bodily shelter and company he gives you for the night. Your heavy eyelids weigh on your soul, as you start to drift away in his embrace, closing your eyes while passionately kissing the muscular bull, and his pecs doubling as a pillow while you fall asleep on his chest.
<br><br>
 You wake up in the next morning refreshed, getting your equipment ready to travel. Glancing to the side, you can see <span style="color:darkorange">Fawk</span> fast asleep smiling. You lay a soft kiss on one of his horns before leaving for your journey, it was a good night.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<</replace>>
<</button>>
<br><br>
<span id="travelpassager3"></span>
<</replace>>
<</button>>
<<button "Bid the farmer a farewell.">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br>
<span style="color:goldenrod">>Bid the farmer a farewell.</span>
<br><br>
 You and <span style="color:darkorange">Fawk</span> share a conversation, laughing and telling stories to each other about the past in front of the crackling fire. The comforting bull gives you company in the chilly night, and you feel refreshed. Perhaps he could give you some travelling advice, but before you know it you were already fast asleep.
<br><br>
 Waking up in the morning, you are surprised to have him already out for work. You get your equipment ready for your journey, it was a great night, you just wished you could’ve stayed for longer. Walking back to the dirt road of Golden Fields Pass, you look forward with a smile.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<</replace>>
<</button>>
<br><br>
<div style="border:1px solid gold;margin-left: 10px;"><span id="travelpassager2"><center>What do you do?</center></span></div>
</span>
<<case "enemy">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<if $travel.weather isnot 5>>
 As you get your dusted equipment ready to rest, you can hear something approaching in the gloomy night behind you. As you turn around surprised, you can see a green haze emanating from a glowing sticky body.
<br><br>
 A slime approaches you and as he gets closer you can see the translucent body smirking and ready to attack, pouncing in your direction. You jump to the side, dodging the attack and getting your weapon ready to fight. There’s no talking with this creature.
<<else>>
<<set $playerstat.hp.curhp -= _temporaryhp>>
<<if $playerstat.hp.curhp lte 0>>
<<set $playerstat.hp.curhp to 0>>
<<set $playerstat.hp.curhp += _temporaryhp>>
<</if>>
<span style="color:goldenrod">You lost _temporaryhp due to the Heavy Rain</span>
<br><br>
 You feel sick and tired while a heavy rain punishes your aching body. You had walked all day underneath the falling sky, and that had taken a toll on your body. And when you finally would be able to rest, you could hear something approaching you in the gloomy night.
<br><br>
 A green haze emanated from a slime that jumped towards your direction, knocking your tent down to the ground as you jumped back to dodge his attack, getting ready to fight. There’s no talking with this creature, and the weather seems to hinder your movements.
<</if>>
<br><br>
<<button "Fight the Slime." "combatstart">>
<<if $travel.direction is "East">>
<<if $travel.stage.current is 3>>
<<set $travel.direction to "Crossroad">>
<<set $travel.stage.current +=1>>
<<else>>
<<set $travel.stage.current +=1>>
<</if>>
<<elseif $travel.direction is "West">>
<<if $travel.stage.current is 1>>
<<set $travel.direction to "City">>
<<else>>
<<set $travel.stage.current -=1>>
<</if>>
<</if>>
<<set $enemystat to {
stats: {
str: 3,
int: 1,
dex: 2,
cha: 3},
hp: {
maxhp: 6,
curhp: 6},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Slime",
armor: "armor",
armorvalue: 1,
weapon: "Pound",
weaponvalue1: 2,
weaponvalue2: 2,
special: "none",
level: 1,
}>>
<</button>>
<<case "neutral">>
<<if $travel.weather isnot 5>>
 You lay down your equipment near the campfire, sitting next to it while glancing down at your backpack. You take out a diary from it, admiring the crackling fire and the crickets chanting their melody in the background while you read.
<br><br>
 Unlike the usual days, the night has a cool breeze that blows softly against your fur, making it a comfortable rest while you heat your body near the blazes. The sky above is bright with dancing stars, sparking in their own rhythm while you look around, alone in this trail.
<br><br>
 Your body pledges for some rest, walking the entire day surely was tiring.
<br><br>
<<else>>
 The soil is drenched, and unlike what you hoped for, you feel cold while the weather outside your small tent is still gloomy and rainy. Any attempt to light a bonfire is futile as long as the strong breeze keeps punishing the weak flames that spark from your tinderbox.
<br><br>
 You shiver in this lonely night, only hoping for it to be over soon while the oppressing breeze almost takes you from your own thoughts. Not even the stars are visible tonight to give you company.
<br><br>
 You lay over your bedroll, sneezing under the blankets while you close your eyes, trying your best to keep yourself from getting wet by the soggy soil and rain.
<br><br>
<</if>>
<span id="travelpassager1">
<<button "Think of the Past">>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Think of the Past</span>
<br><br>
 While laying inside your tent, you glance at your dirty diary. A cold wind sweeps across the pages as you open to read it, having a poorly done doodle of your mother fall on your lap.
<br><br>
 You hold it steady with your fingers, having the memories from the past rush into your mind as you remember to have done it. How she smiled… Even if it looked terrible, she was always grateful for every little gift you gave her, and for every little accomplishment you’ve done.
<br><br>
 It was only you two living by the country-side when you were younger. Despite your humble origins, your literate mom taught you how to read and write, a skill often learnt only by the nobility. Even though you’d wish you had spent more time learning with her than drawing, you feel warmer inside your chest just for having something to remember her, to remember her smile for every drawing you did.
<br><br>
 As the night went by, the memories faded away with the gloomy dark outside. Despite that, you still felt a little bit better. Now all that is left to do is rest for the next day.
<br><br>
<</replace>>
<</button>>
<<button "Rest">>
<<set _temporaryhp to Math.round($playerstat.hp.maxhp / 10)>>
<<set _temporaryhp to _temporaryhp*2>>
<<replace "#travelpassager2">>
<span style="color:goldenrod">>Rest</span>
<br><br>
<<if $travel.weather isnot 5>>
<span style="color:goldenrod">You will recover _temporaryhp Hit Points</span>
<br><br>
 The calm chilly night proves to be a blessing for your adventure. You rest in your tent, taking a break from the scorching sun from the previous day. You glance down, to see your aching bare feet being thankful for the rest.
<br><br>
 Thankfully, no enemy came by to interrupt your sleep. You get up refreshed, stretching and yawning in relief as your sore limbs finally had some time to recover. You look forward to your path, smiling and packing up your equipment, getting ready for the next journey.
<br><br>
<<explorationcheck "travel" "positive" _temporaryhp>>
<<else>>
<span style="color:goldenrod">You will lose _temporaryhp Hit Points</span>
<br><br>
 You get up shivering, the cold drenched night wasn’t at all pleasant for your body. Your damp bedroll is covered in mud, and your blanket is also dirty. Getting them dry during the scorching day won’t be a problem, but you definitely feel sick.
<br><br>
 You run the upper side of your hand to clean your runny nose. Now that the rain is gone, your path begins to dry, and the larger pools of water are now small puddles scattered on your path. You sigh, tired, you still have a long journey to accomplish.
<br><br>
<<explorationcheck "travel" "negative" _temporaryhp>>
<</if>>
<</replace>>
<</button>>
<br><br>
<div style="border:1px solid gold;margin-left: 10px;"><span id="travelpassager2"><center>What do you do?</center></span>
</div>
</span>
<</switch>>
<</widget>><<widget "gryphonshuttable">>
<<button "Gryphon's Hut.">><<set $currentcity.description to "none">><<replace "#citydescription">><<citylocationstracker "contents">><</replace>><</button>>
<br><br>
<<button "Old Home.">><<set $currentcity.description to "Old Home.">><<replace "#citydescription">><<citylocationstracker "contents">><</replace>><</button>>
<br><br>
<<button "Aya's Shop.">><<set $currentcity.description to "Aya's Shop.">><<replace "#citydescription">><<citylocationstracker "contents">><</replace>><</button>>
<br><br>
<<if $npc.graveltrail.hosoo.seenAllen is 1>>
<<button "Hosoo Trunk.">><<set $currentcity.description to "Hosoo Trunk.">><<replace "#citydescription">><<citylocationstracker "contents">><</replace>><</button>>
<br><br>
<</if>>
<<if $npc.graveltrail.hildri.seenAllen is 1>>
<<button "Hildri Hut.">><<set $currentcity.description to "Hildri Hut.">><<replace "#citydescription">><<citylocationstracker "contents">><</replace>><</button>>
<br><br>
<</if>>
<</widget>>
<<widget "gryphonshutcontent">>
<<switch $currentcity.description>>
<<case "Hosoo Trunk.">>
 Near one of the gates, you can see a humble and somewhat small house. It was made inside a long gone tree, with small windows and a door carved into the trunk. This is where Hosoo says he lives, perhaps I can pay him a visit after I’m done helping him out on the Gravel Trail.
<br><br>
 His son studies in the academy inside the Dark Forest. Perhaps I could pay him a visit as well.
<br><br>
<<button "Not Available.">><</button>>
<br><br>
<<case "Hildri Hut.">>
 Located next to the only shop in town, Gryphon’s hut, this is where <span style="color:mediumseagreen">Hildri</span> told you to find her. It is a small but likable wooden house painted in a dark green, or at least you think it is and hope it’s not just the same moss that the trapper uses to cover her roof.
<br><br>
 There’s a single door in the entrance with a lonely window by its side, and on the top of the hut you can see a single chimney constantly blowing smoke out into the air while a faint smell of coffee seeps through the cracks on the wall. You aren’t used to such scent, but since she comes from the northern regions of the continent, you guess she got it from there.
<br><br>
<<button "Not Available.">><</button>>
<br><br>
<<case "none">>
 A strong smell of fish impregnates the whole city and the sky above your head is slightly cloudy. Unlike the capital you came from, Gryphon’s Hut is considerably more comfortable as several trees provide shade and shelter from the scorching sun.
<br><br>
 The city has a considerable size but there doesn’t seem to be much to do here. Perhaps you could work for someone or pay a visit at <span style="color:darkorange">Aya’s Shop</span>. You know her store very well, especially during your campaign in the Misty Lake.
<br><br>
 This place carries with it several memories, and from what you know the people that live here are very friendly and welcoming.
<br><br>
<<case "Old Home.">>
 Katherine bought this place for you during your quest in the Misty Lake. The place is small, but comfortable. It reminds you of home as it looks almost exactly the same as your house back in the capital, if not for the feather stuffed pillows you sleep on.
<br><br>
 It is located near <span style="color:darkorange">Aya’s Shop</span>, and it is better than nothing. Its walls are made out of raw dark logs and the floor from welcoming oak boards. You are sure you have the key for it somewhere in your pocket…
<br><br>
<<button "Not Available.">><</button>>
<br><br>
<<case "Aya's Shop.">>
 You know this lovely lady very… Very well. She sells adventuring goods that can aid you in your travel and unlike the capital, you are sure you can easily “bargain” prices with her.
<br><br>
 <span style="color:darkorange">Aya</span>’s a gryphon twice your size, and her store is located near the southern gate. There are stands filled with potions on display on the outside, as well as consumable goods to help alleviate your “tension” in combat.
<br><br>
 Several weapons can be found inside, and she seems to always be replenishing her stock from the travelling merchants that cross the city.
<br><br>
<<button "Not Available.">><</button>>
<br><br>
<</switch>>
<</widget>>
<<widget "gryphonshuttravel">>
<center>
<<button "Gravel Trail">>
<<replace "#traveldescription">>
 Gravel Trail is the oldest road in the realm, made out of cobblestone patches and scattered pebbles it connects to the far lands of <span style="color:aquamarine">Frost Claws</span>, the main source of raw metal and precious stones for <span style="color:gold">Whitefang</span>’s Kingdom.
<br><br>
 The road crosses the middle of Gryphon's Hut, and you can clearly see both gates in opposite walls. <span style="color:aquamarine">Frost Claws</span> is located far North, where everything gets cold, while <span style="color:gold">Whitefang</span> is towards the South. You can already remember its humid and hot weather.
<br><br>
Even if occupied by travelling merchants, these roads are often dark and covered by foliage. It’s not uncommon to get attacked by wild creatures or bandits in this area, and the further away you are from the city, the more dangerous this place becomes.
<br><br>
<<button "Travel North - Not Available">> <</button>>
<<button "Travel South - Whitefang" "travelpassage">>
<<set $travel to {
active: 1,
name: "Gravel Trail",
region: "Whitefang",
direction: "South",
days: 1,
weather: 1,
stage: {
current: 6,
arrival: 6}
}>>
<</button>>
<</replace>>
<</button>>
</center>
<</widget>>Double-click this passage to edit it.Double-click this passage to edit it.terá cavalosDouble-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.<<widget "weathercalculator">>
<<set $dice to random(1,100)>>
<<switch $travel.region>>
<<case "Whitefang">>
<<switch $travel.name>>
<<case "Golden Fields Pass">>
<<switch $travel.weather>>
<<case 1>>
<<if $dice gte 1 and $dice lte 20>>
<<set $travel.weather to 1>>
<<elseif $dice gte 21 and $dice lte 80>>
<<set $travel.weather to 2>>
<<elseif $dice gte 81 and $dice lte 100>>
<<set $travel.weather to 3>>
<</if>>
<<case 2>>
<<if $dice gte 1 and $dice lte 25>>
<<set $travel.weather to 1>>
<<elseif $dice gte 26 and $dice lte 75>>
<<set $travel.weather to 3>>
<<elseif $dice gte 76 and $dice lte 100>>
<<set $travel.weather to 4>>
<</if>>
<<case 3>>
<<if $dice gte 1 and $dice lte 10>>
<<set $travel.weather to 2>>
<<elseif $dice gte 11 and $dice lte 50>>
<<set $travel.weather to 4>>
<<elseif $dice gte 51 and $dice lte 100>>
<<set $travel.weather to 5>>
<</if>>
<<case 4>>
<<set $travel.weather to 1>>
<<case 5>>
<<set $travel.weather to 1>>
<</switch>>
<</switch>>
<</switch>>
<<set $dice to 0>>
<</widget>>
<<widget "weatherdisplay">>
<<switch $travel.region>>
<<case "Whitefang">>
<<if $travel.weather is 1>>
 Your damp fur gives off a faint musky odor, while you swipe the sweat of your forehead. You can feel it flowing down your cheeks due to the hot humid environment, the scorching sun above your head gives you no room to breathe, as there isn’t a single cloud in the sky.
<br><br>
 You walk tired, breathing heavily as you carry your cumbersome equipment with difficulty. You can’t wait for the cooler night again, so you can take a rest looking at the bright stars.
<<elseif $travel.weather is 2>>
 Despite the clouds in the sky, the sun still burns your shoulders on each step you take. You sigh in relief because of a soft breeze that helps cool you down while you walk around with your sweaty clothes.
<br><br>
 It still feels like a long day, together with the clunking noises of your backpack. And while the night is still distant in the horizon, you’ve got a long walk ahead until you can rest again, and you wonder if rain will be coming tomorrow.
<<elseif $travel.weather is 3>>
 The sky is gray, and a cold breeze sweeps across your chest. You can feel small droplets of water striking against your fur. Despite it, the weather still feels warm, but not unbearable and you are glad to have a break from the unforgiving sun that hides behind the clouds.
<br><br>
 You glance around, just to see the grass and leaves being blown by the wind. You are sure the night will be comfortable, but you still have a long walk ahead as you turn to look forward again.
<<elseif $travel.weather is 4>>
 The petrichor from the wet soil around you intensifies as the light rain wets the ground. A soggy sound comes from your paws as you step on the puddles of mud that appear, and you look up with a smile, enjoying the refreshing weather and the break from the scorching sun.
<br><br>
 Droplets dampen your clothes, but it’s not enough to get you drenched in water. The moisture mixes with your fur and sweat, and you start to seek somewhere dry to rest for the night.
<<elseif $travel.weather is 5>>
 A heavy wind blows against you, trying to stop you from moving forward. Gritting your teeth, you push through the falling sky with difficulty as your drenched bag weighs on your back. Soil covers your paws, as the dirt gets soaked from the heavy rain, and you almost get stuck in the deep mud.
<br><br>
 There’s nowhere dry to take a rest for the night, and you know it will be quite uncomfortable. At least you still don’t feel too cold despite the weather, and tomorrow the sun will be back again to dry your clothes.
<</if>>
<</switch>>
<</widget>> You are curious about the Thieves Guild, this mysterious organization sparked some interest inside you, what are they all about anyways? You walk towards the exterior walls, towards the ruined homes in the suburbs that are broken and forgotten by the nobles in High Palace, seeing once again the destruction caused by the werewolf.
 People haven't had time to rebuild the havoc the monster has caused, boulders lie in the middle of the streets and people carry mangled pieces of wood from the attacked houses. You take the small red wax Shadow handed you and stare at it for a few seconds. <span style="color:moccasin">"Maybe there is something good about them..."</span>. You think to yourself as you look at the mess around you, some of the people helping must be from the Thieves Guild.
 For a moment you stare at the two daggers stamped on it, you felt a little apprehensive for not knowing what to expect, they were criminals after all and you’ve never had been this close to them before. You are suddenly startled by the sound of boots stepping over puddles of water and mud.
<<button [[Turn Around.|thievesguildstartr1]]>><</button>> - <span style="color:IndianRed">So... You really came by.</span> - You hear the high pitched familiar voice, The red kobold was just in front of you.
 The smaller lizard smiles confidently when he sees you there, and you couldn't help but notice how small and cute he was. He crosses his arms and stares at you for a few seconds, from the look on his face, he seems to be surprised by the fact that you accepted his invitation.
 - <span style="color:IndianRed">Come with me, there’s something I want to discuss with you.</span> - He says as he starts walking towards the center of the district, taking you on tight passages between dark alleyways.
 You follow the kobold, watching him bouncing around as he moves with his tail swinging from side to side and taking you deeper inside the maze-like corridors between the tightly packed buildings. He stops in front of a well-hidden path, a wooden door with light seeping through the frame sits by the far end.
 - <span style="color:IndianRed">We are here.</span> - You hear the kobold say with enthusiasm, smirking as he glances back towards you. - <span style="color:IndianRed">I'll introduce you to my boss.</span>
 You two approach the door and stop in front of it, only to have a sharp metal sound echo in the tight place as Shadow uses the metal door knocker. - <span style="color:IndianRed">I think he'll like to meet you.</span> - He whispers to you, leaning against you while placing his hands above your chest, stroking it slowly as he looks at you with a perverted smile.
<<button [[How about placing your hand a bit lower~?|thievesguildstartr2]]>><</button>>
<<button [[Uhm... I don’t feel so comfortable in meeting him.|thievesguildstartr3]]>><</button>> The kobold seems to be surprised by your reaction. He expected you to be shy about his comment, but the exact opposite happened, and you turned it around against him. You can see his cheeks burn red as he starts to slide his hand from your chest down to your crotch, as he looks up into your eyes with an almost evil appearance
 You can feel him glide his fingers over your bulge through your clothes, gently massaging it as he gasps from knowing how big it is. - <span style="color:IndianRed">You mean touch here?</span> - He asks, teasing you. You feel your cock hardening against your pants as you feel the light touch from his smaller scaly hands.
 - <span style="color:moccasin">I didn't expect a criminal to be submissive like that~</span> - You say as you watch him stare at your bulge.
 Suddenly, you clench your teeth together in anguish and surprise as you feel him clenching his claws around your balls, tugging them down as you swallow your own breath, looking down at the mischievous creature.
 - <span style="color:IndianRed">Hmmpf, I'm dominant, okay?! Also, you better know me first if you want something.</span> - He says right after, but you could still notice the blush on his cheeks.
 - <span style="color:moccasin">Oh, really? So why are you touching another man's cock?</span> - You kept teasing him with courage despite the circumstance, crossing your arms while you waited for him to step back.
 - <span style="color:IndianRed">I can touch your butt if you prefer, asshole.</span> - He says laughing, finally taking his hand off your bulge, but not before squeezing it lightly. You can feel your cock throbbing after he stops, something about that dangerous kobold made you wish for more.
 - <span style="color:IndianRed">We can continue this later.</span> - He said heading inside as the door opened in front of him. All you could think about at that moment was the vast amount of ideas you wanted to do with that creature.
<<button [[Enter the Hideout.|thievesguildstartr4]]>><</button>>>- <span style="color:IndianRed">Come on, are you afraid?</span> - Shadow exclaimed, chuckling while waiting for the door to open.
 You looked back towards the dark alley, you weren't sure if you should really do this. You’ve never been to such a secluded area before, and you feared what the kobold’s boss could be like. After all, he was one of the heads of the crime inside Whitefang.
 He notices you being embarrassed and unsure, so he gently places one of his hands over your shoulder, looking into your emerald eyes. - <span style="color:IndianRed">Don’t worry Allen, you are doing the right thing.</span> - His smile seems to glimmer in this dark place. - <span style="color:IndianRed">You are going to help those who don't have anyone else to rely on. Now <i>that</i> is a really noble thing to do.</span>
 You chuckle, that silly kobold sure knew how to lighten your mood. Taking a deep breath, you looked up towards the metal door. - <span style="color:moccasin">Sure, let’s do this.</span>
 A few awkward seconds passed while the kobold kept his smirk. - <span style="color:IndianRed">Also, you won't resist my charm for too long~</span> - He says, giving you a wink. It was impressive to you how that red lizard had self-esteem.
>- <span style="color:moccasin">Shut up before I put you in your place Shadow.</span> - You replied, laughing as you took his hand off your torso.
 Metal sounds came from behind the entrance, before it slowly opened with a purple haze seeping from inside. Even though you still felt a bit hesitant about it, you walked forward and entered the place.
<<button [[Enter the Hideout.|thievesguildstartr4]]>><</button>> That place was packed with people running around marking something on a large mural. You walk through those corridors, seeing mostly well-dressed lizards drinking and looking at papers. That place was quite busy, some of them stopped walking to greet Shadow. He really seemed to be known in that place, you can hear him calling each person by its name.
 The unusual place is packed with people from diverse races. Magic candles emanate a deep violet color that taint the first room, where masked people play cards on top of piles of gold coins while drinking and sitting over a black sofa. A huge blank board sits by the side of the couch, with notes and various information about guards, nightwatches and special locations.
 This is the place, and there is no going back now. Shadow pulled you to the side towards a dimly lit corridor. - <span style="color:IndianRed">No poking your eye around until you’re accepted into the guild.</span> - He says, pulling you by your arm towards another room.
 - <span style="color:moccasin">What do you guys do to begin with?</span> - You asked, a bit confused by the well dressed people playing in the main hall.
 - <span style="color:IndianRed">The betting business is one of the main focuses from our Guild.</span> - Shadow says, guiding you. - <span style="color:IndianRed">But we work with a lot of things, you will get to know them later.</span>
 Even the smallest kobold in that place seemed to have a tough and elegant appearance, not quite what you expected. But their rogue way of being made you flattered.
<<button [[Follow Shadow.|thievesguildstartr5]]>><</button>><span style="color:turquoise">*Note Updated: Thieves Guild Invitation*</span>
<br><br>
 You finally reach the isolated room, behind a fancy dark wood door. Shadow knocks three times before the door opens in front of him, with two oversized lizards guarding the entrance. The place has a faint smoke hovering in the air, lit candles and a fireplace by the side makes the place feel comfortable.
<br><br>
 Several bookshelves and wine racks are for display, and at the back of the room sat an expensive desk with scrolls and letters. A black and white anthro drake with a very strange dress stood behind it, a perfectly tailored three piece suit. It’s not something you’ve ever seen before.
<br><br>
 He smiles as he sees you, turning his armchair towards your direction. You feel slightly intimidated as he gets up, being rather taller than you.
<br><br>
 - <span style="color:#d18f00">Welcome, Shadow has told me about you Allen.</span> - He said, leaning over the desk with his hand over it. - <span style="color:#d18f00">Your deeds in the capital won’t be forgotten.</span> - He points to the two chairs in front of his table. - <span style="color:#d18f00">Please, take a seat.</span><br><br>
 He leaned back into his leathery black seat, glancing at you two with his golden eyes. - <span style="color:IndianRed">Allen is interested in joining the thieves guild.</span> - Says the small kobold.<br><br>
 - <span style="color:#d18f00">It's great to hear of your desire, raccoon.</span> - He says, grabbing a bottle from one of his displays and serving you a glass of wine.<br><br>
 An uncomfortable silence settled in for a short moment as the drake shuffled through his notes, showing you a drawn picture.
<<if hasVisited("squirreljailboredom")>>
 - <span style="color:#d18f00">I know you have met my friend before.</span> - He continued with a serious tone, showing you a drawn picture of the squirrel you met while escaping from prison. - <span style="color:#d18f00">Perhaps I can trust you, Mr. Allen. But...</span>
<br><br>
 You held the drawing in your hand, you do remember about this mischievous squirrel offering you a key in the cell. - <span style="color:moccasin">But what?</span> - You replied, feeling a bit anxious about the situation.
<br><br>
<<elseif hasVisited("startkatherinejailr4")>>
 - <span style="color:#d18f00">I know you’ve been around the castle, Mr. Allen.</span> - He continued with a serious tone, showing you a drawn picture of Crimsom’s Blood Keep. - <span style="color:#d18f00">How could I trust someone who’s been living amongst the nobles?</span>
<br><br>
 You held the drawing in your hand, there’s no denying you’ve been there before, even if it might have felt like a prison at the start. You remained silent, looking up towards the menacing man.
<br><br>
<<else>>
 - <span style="color:#d18f00">I know you’re rather close to the king’s daughter.</span> - He continued with a serious tone, showing you a drawn picture of Katherine. - <span style="color:#d18f00">Can I trust someone who worked with the royal guards?</span>
<br><br>
 You held the drawing in your hand, you went on an adventure to the misty lake with her and received help from the tigress to defeat the werewolf. But that didn’t mean you weren’t willing to help those in need. - <span style="color:moccasin">How can I prove my worth?</span>
<br><br><</if>>
 - <span style="color:#d18f00">You’ve gotta earn my trust if you ever wish to enter the guild, raccoon.</span> - He said in a deep tone, slowly. - <span style="color:#d18f00">We can provide shelter and protection in capitals we have influence over, but you gotta do us… Small favors.</span><br><br>
 - <span style="color:moccasin">And what do I need to do?</span> - You asked, hesitant.<br><br>
 - <span style="color:#d18f00">In short, your first task is to rescue one of our men who is being taken as a prisoner towards the <span style="color:slateblue">Small Paws Domain</span>.</span> - He replied, leaning back on his armchair while smoking a cigar. - <span style="color:#d18f00">But you have to accomplish more if you wish to earn respect and enter the guild, what do you say?</span>
<br><br>
 You didn't expect to do something this dangerous so soon for the Thieves Guild. You look at Shadow, and you can see him nodding at you in approval. - <span style="color:IndianRed">It is necessary.</span>
<br><br>
<<button [[I will do it.|thievesguildstartr6]]>>
<<set $questtracker.currentquest to {
type: "sidequest",
name: "Dealing with Mercenaries",
found: "whitefang",
level: 1,
part: "crossroad",
passagestart: "thievesside1r1",
passagedefeat: "cityspace",
passageend: "thievesside1aftercombat",
citystart: "Golden Fields Pass",
reward: {
gold: 20,
item: {
name: "none"}}}>>
<<set $questtracker.whitefang.push({
type: "sidequest",
name: "Dealing with Mercenaries",
found: "whitefang",
level: 1,
part: "crossroad",
passagestart: "thievesside1r1",
passagedefeat: "cityspace",
passageend: "thievesside1aftercombat",
citystart: "Golden Fields Pass",
reward: {
gold: 20,
item: {
name: "none"}}})>>
<</button>>
<br>
<<button [[I... I need to think a little more.|thievesguildstartr7]]>><</button>><span style="color:gold">*New Quest: Dealing with Mercenaries*</span>
 You didn't have to waste time thinking about the decision. You were right that you wanted to join Shadow and his brotherhood. - <span style="color:moccasin">I will do it.</span> - You said getting up, with confidence while pointing your arm towards the drake.
 Shadow’s boss shakes your hands, unfazed, while shadow looks surprised at your immediate determination. - <span style="color:#d18f00">Don’t disappoint me.</span> - He said, looking you dead in the eye. - <span style="color:#d18f00">But you really seem to know what you want, I like that.</span> - You feel a little shy when he says that.
 You feel someone squeezing your arm, on your side the small kobold is smiling without hiding the excitement of you joining them. - <span style="color:IndianRed">We can be buddies now!</span> - He says, lifting his claws joyfully.
 You chuckle, high-fiving Shadow before turning towards his boss. You still had no idea what exactly you were going to do.
<<button [[What do I need to do?|thievesguildstartr8]]>><</button>> You didn't want to accept a mission this soon, plus it looked dangerous. Rescue a prisoner? It wasn't what you expected to do. You get up feeling apprehensive while seeing the other two staring at you. - <span style="color:moccasin">Sorry... I need to think more about it.</span> - You tell them, taking your leave right away.
 Shadow was visibly upset, he was probably expecting to be your partner and get closer to you. He just looked away, not wanting to look you face to face. - <span style="color:IndianRed">Don’t come back unless you wish to enter the guild.</span> - He says, saddened.
 The well dressed drake took another sip of his drink and simply nodded. - <span style="color:#d18f00">Sure, speak to us if you ever get a change of heart, Allen. Shadow will be waiting for you in the same place.</span>
 Meanwhile the small kobold was looking at his empty glass with his shoulders hanging low on the sides, playing with his little feet while trying to ignore you. He probably wants you to stay and join them, but he doesn't say anything.
 You get up, thanking Shadow’s boss for the reception. Finally leaving the place, you stop outside the hideout to think about what really is the best decision.
<<button "Return to the city." "cityspace">><</button>> - <span style="color:#d18f00">My contact was captured outside the city when he tried to steal valuables from a nobleman.</span> - He says clenching his fists, clearly annoyed by the situation. - <span style="color:#d18f00">He will soon be taken away in a cart towards <span style="color:slateblue">Small Paw's Domain</span>. We have to intercept them in the Golden Fields Pass.</span>
 You have the impression that you've heard about that place, but you don't remember it quite well. It amazes you how much they seem to care about their fellowship, making you more intrigued in earning his trust.
 - <span style="color:#d18f00">Our plan is to reach them not far from here. In the next crossroad towards the east.</span> - He looked up to you, looking more calm as he adjusted the tie around his neck. - <span style="color:#d18f00">Do you have any questions?</span>
<<button [[Who is taking him from here?|thievesguildstartr9]]>><</button>>
<<button [[What does your contact look like?|thievesguildstartr10]]>><</button>>
<<button "I have no more questions, I am ready." "cityspace">><</button>><div style="margin-left: 80px;">- <span style="color:#d18f00">Arthemis's mercenaries were hired to take him to his capital.</span> - The drake said while blowing a thick smoke from his snout. - <span style="color:#d18f00">Just a single man is doing the dirty job, it will be an easy task for you.</span></div>
 <span style="color:moccasin">“Why would Arthemis be involved in this?”</span>
<div style="margin-left: 80px;">- <span style="color:#d18f00">Is there anything else you want to know?</span> - He asked, taking a sip from his glass of wine.</div>
<<button [[What does your contact look like?|thievesguildstartr10]]>><</button>>
<<button "I have no more questions, I am ready." "cityspace">><</button>><div style="margin-left: 80px;">- <span style="color:#d18f00">Well, he's small and has a big tail. An orangish yellow little rodent that wears a black mask.</span> - The drake replies. - <span style="color:#d18f00">I think there's no way to mistake the little devil.</span></div>
 You swear you have seen him before…
<div style="margin-left: 80px;">- <span style="color:#d18f00">He is also a perverted prick.</span> - He continued, giggling under his breath. - <span style="color:#d18f00">Just bring him back to me.</span></div>
<<button [[Who is taking him from here?|thievesguildstartr9]]>><</button>>
<<button "I have no more questions, I am ready." "cityspace">><</button>> You wander around for a few minutes looking for the meeting point, and you feel exhausted from the days you spent walking already. The plan is to Meet with Shadow. and think of a plan to set the prisoner free. You sit under a tree admiring the starry night sky with a soft breeze blowing against your fur, this is the spot. Now all you have to do is wait.
 The silence brings you peace, you could take a moment to think how beautiful the lands outside the realm are. Perhaps you should travel to somewhere distant some day, a place that isn’t Whitefang.
 But a loud noise coming from the road soon awakens you from your thoughts. A cart pulled by two horses was coming down the path, and the description given by the Thieves Guild roughly matched it. <span style="color:moccasin">"Would that be it!?"</span> You thought they would have taken a few more hours to get there.
 A large box with metal bars on its sides sat on top of it, but you couldn’t tell what was inside due to the gloomy night. A somewhat intimidating creature controlled the vehicle, a canine with a large sword by his side pulling on the rein. You were sure that he was one of Arthemis’s mercenaries.
 The cart swayed a lot from side to side, sometimes it felt like it would tumble to the side at any moment. You were sure that was it, however Shadow hadn't arrived yet and you were wondering if you should do something or not.
<<button [[And what now...|thievesside1r2]]>><</button>> You could feel your heart pounding inside your chest as you try to think quickly, Shadow wasn’t here but this might be your only opportunity. For your relief, you notice the cart slowly pulling off the road, stopping by the tall grass.
 The large figure hops out from it with his armor glimmering with the bright moon above, if you choose to fight you fear the battle won’t be so easy. The mercenary has a large metal shoulder guard while also wearing padded leather armor for the torso, but you can’t exactly tell what species he really is.
 He sits next to the vehicle, grinding some flint against the edge of his sword to start a campfire. Apparently he is taking a break from the long ride, and a faint smoke rises and disappears into the dark sky.
 You don't know how long the mercenary will stay here, and there are no signs of your kobold friend around. Even after waiting for a few more minutes as you watch the enemy eating by the blazes, the small lizard is nowhere to be seen. Tired of waiting, you decide that the best course of action is to free the prisoner before they leave.
 You slowly approach the cart from behind, and you can barely see from a distance that the creature next to the fire is a coyote. They aren’t very common in the region, so you guess he probably came from the south-east. He seems distracted, now is the perfect time to make a move.
<<button [[Attack him off guard.|thievesside1r3]]>><</button>>
<<nobr>>
<<if $playerstat.class is "Wizard" or $playerstat.class is "Rogue">>
<<button [[Try to rescue the prisoner stealthily. (Class Required - Rogue or Wizard)|thievesside1r4]]>><</button>>
<<else>>
<<button "Try to rescue the prisoner stealthily. (Class Required - Rogue or Wizard)">><</button>>
<</if>>
<</nobr>> With your weapon in hand, you slowly sneak towards the unsuspecting mercenary. Using the shadows as cover, you almost disappear in the gloomy night if not for the faint light from the campfire that is cast upon your face.
 The coyote’s ears twitch while he remains silent, cleaning the edge of his sword. A dreadful silence settles and envelops the gloomy night. - <span style="color:gold">What kind of coward would attack a man from behind?</span> - His voice cuts through the air making you freeze in fear.
 Cold sweat flows down your neck as you two remain in place for several angustiating seconds. You jump forward with your attack, breaking the tension while making the enemy jump to the side evading your attack.
 His feet glances over the fire, snuffing it out while the blazes glide around his legs and body. The orange flash in contrast with the dark environment slowly fades away in the wind, with only the dim light from the moon casting light over the battlefield.
 - <span style="color:gold">I suppose this will be interesting…</span> - The coyote says, with his bright yellow eyes looking back in your direction, and the edge of his sword glimmering by his side.
There is no way out now.
<<nobr>>
<<button "Fight the Mercenary." "combatstart">>
<<set $travel.active to 0>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $enemystat to {
stats: {
str: 5,
int: 3,
dex: 5,
cha: 3},
hp: {
maxhp: 13,
curhp: 13},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Mercenary",
armor: "armor",
armorvalue: 1,
weapon: "Longsword",
weaponvalue1: 2,
weaponvalue2: 4,
special: "none",
level: 1,
}>>
<</button>>
<</nobr>> You didn't want to risk fighting the stranger and you didn't know what could happen. So the most viable option is to stealthily rescue the prisoner, with that being the safest option.
<<nobr>>
<<if $playerstat.class is "Rogue">>
<span style="color:green">*Rogue Class*</span>
<br>
 You slowly walk towards the cart, hiding in the tall grass while remaining silent. You use the vehicle as cover, while the coyote remains near his fire cleaning the edge of his sword. The darkness that surrounds you also helps keep you unseen.
<br><br>
 You breathe calmly trying to get behind the cart without being noticed. Luckily the mercenary seems to be quite distracted.
<<elseif $playerstat.class is "Wizard">>
<span style="color:green">*Wizard Class*</span>
<br>
 Using your wits to overcome this obstacle, you slowly approach the cart from behind. Hiding in the tall grass while using the vehicle as cover. The coyote remains silent near the campfire, but you had a trick up your sleeve.
<br><br>
 Using one of your simple spells, you produce sound in the bushes near the mercenary. - <span style="color:gold">Who is there?</span> - He says, getting up to check the hustle.
<</if>>
<</nobr>>
 When you get behind the wagon you can see the big old crate, it has rusty iron bars as a door and a padlock holds the entrance. Lying at the bottom of the cage you can see a small and familiar creature, the orangish colors in his fur definitely bring back some memories. He actually is the squirrel you found while in prison.
<ul>- <span style="color:moccasin">Hey, wake up!</span> - You whisper towards him, trying not to make too much noise. The rodent turns around and you can see his surprised eyes when he recognizes you.</ul>
<ul>- <span style="color:coral">You! I can't believe it! What are you doing here?</span> - His eyes seem to glow as he says, clearly excited to have you here.</ul>
<ul>- <span style="color:moccasin">Shhhh! Try to be quiet.</span> - You respond by placing your finger over your lips, looking towards the coyote to see if he has noticed anything. - <span style="color:moccasin">Looks like the tables have turned, I’m the one having to free you now.</span> - You said looking in your equipment for something that could open the lock.</ul>
<ul>- <span style="color:coral">Well... What an irony.</span> - He says while crossing his arms, it was possible to see a brief smirk on his face.</ul>
 You start picking the lock, unfortunately the rust on it only makes things harder. You take a deep breath to concentrate, while the devious rodent looks up at you from inside the cage. - <span style="color:coral">Well, I think this has happened before. But aren’t you missing anything?</span> - He says while approaching the bars.
 You squinch lightly as you feel his soft hands grinding against your bulge, pressing your member underneath your underwear. - <span style="color:coral">Come on, don’t you remember I would need to “pay” you for my freedom?~</span> - The bandit whispers, pulling you closer to the bars.
<ul>- <span style="color:moccasin">W-What do you think you're doing?</span> - You tried to answer, surprised. But you soon realize that he wasn’t joking, feeling your member harden inside your pants as he keeps squeezing it.</ul>
 The shape of your cock is clearly visible through your clothing. - <span style="color:coral">Don’t worry, I will be quiet~</span> - He replies with a devious smile.
<<button [[Are you fucking serious? This is NOT the time for this. |thievesside1r5]]>><</button>>
<<button [[I guess there’s a price for freedom~|thievesside1r6]]>><</button>> You look down embarrassed, taking a few steps back while angrily looking at the squirrel. He stops after a few seconds, crossing his arms while looking to the side. - <span style="color:coral">Okay, okay... You're boring.</span> - He says, sighing.
 That wasn’t the time for such a thing, so you get back to picking the lock while he waits at the end of his cell. - <span style="color:coral">Sorry for that… Thought you would like to have some fun.</span> - He continues looking down at his feet.
 You breathe slowly in response, you didn’t mean to make him upset. Maybe you can make it up for him by releasing him from this prison, or hanging out with him later. After a few excruciating silent minutes, you finally get the door open.
<ul>- <span style="color:coral">Wow, you really did it!</span> - He responds a bit happier. - <span style="color:coral">Let's get out of here.</span> - He pushes the bars open and jumps out of the cart.</ul>
 Luckily the coyote still seems to be distracted, oblivious to your actions. You take the squirrel by hand, running away with him towards the woods.
 When the campfire is no longer visible in the distance, you can feel the smaller rodent hugging you tightly, squeezing your body with his arms wrapping around your waist. - <span style="color:coral">Thanks, I thought no one would come for me…</span>
 You gently caress his ears, looking back at the Golden Fields Pass. You managed to complete the mission without alarming the mercenary and that makes you feel good about yourself.
<<button [[Let's go back to Whitefang.|thievesside1r7]]>><</button>> Precum flows down your shaft as the squirrel lowers your clothing, you can feel his moist snout grinding against your cock as he rubs your length against his cheeks. His tongue glides across your balls while you try to concentrate, getting them dripping in saliva.
<ul>- <span style="color:moccasin">No wonder everyone called you a perverted rodent back in Thieves Guild…</span> - You whimper while feeling your sensitive member throbbing with lust.</ul>
 The little devil chuckles while pressing his nose against your belly, as he gently masturbates you with your dick over his face. - <span style="color:coral">I’m sure you’ve done worse things in the Dark Forest~</span> - He looks up as he says, you groan with pleasure as his lips envelop your tip. You try not to make much noise, glancing forwards towards the mercenary that still seems to be distracted.
 Your hands tremble as you try to contain your excitement, picking the lock like this was definitely harder, but you weren’t complaining. You moan quietly as you feel the inside of the squirrel's maw rubbing against your cock as he sucks you off slowly.
<ul>- <span style="color:coral">Just imagine I’m not even here~</span> - The criminal says while closing his eyes, enjoying your throbbing shaft leaking precum.</ul>
 That's a hard thing to do as his tongue wraps around your cock with you unable to contain your lust, thrusting forward against the bandit’s lips making the cage jolt backwards. You shiver with pleasure as you feel his moist and soft throat press against your member.
 The coyote is still oblivious to your actions, and the thrill of trying not to get caught only made things more interesting. As you unlock the jail door, you hold it close as you press your body against the bars, squeezing your cock to the other side against the squirrel’s mouth.
 You hold the smaller rodent by his ears, pressing his face against the cell’s entrance for you to fuck his maw while using your hips. A mess of saliva and precum flows down your thighs, and you pray for the mercenary not be able to hear the slurping sounds from your friend’s tongue.
 Your tip burns with pleasure, and not long after you shove your cock balls deep inside the pervert in front of you, forcing him to swallow your seed. Your load spurt out of his maw as he is unable to take it all, stepping back while your jets of cum fly against his face.
 Semen flow down the squirrel's body, making a mess on the floor underneath his knees. - <span style="color:coral">We need to do this more often…</span> - He says, panting and exhausted.
 You take him by his hand, carrying him away from there before the enemy could notice. Your friend licks the mess out of his fur while trying to follow you towards the darkness. Now all you two had to do was follow the Golden Fields Pass and get to safety.
<<button [[Let's go back to Whitefang.|thievesside1r7]]>><</button>> As you two walk down the path, the squirrel looks up in your direction confused. - <span style="color:coral">Aren’t you going to take the shortcut?</span>
<ul>- <span style="color:moccasin">What shortcut?!</span> - You ask, even more clueless.</ul>
<ul>- <span style="color:coral">Well, there’s this hidden trail our Guild uses to reach the crossroad we just came from.</span> - He says pulling you to the side, walking you past one of the wheat fields that sprawl around the area. - <span style="color:coral">They didn’t tell you about it?</span></ul>
 As you walk past the farm with the bandit, you can barely see something hidden in the woods. A small trail that goes hidden from the common folk, going downhill towards Whitefang.
<ul>- <span style="color:moccasin">No they didn’t! I had to walk for three days to get to you.</span> - You reply, sighing in disbelief as you two walk past the trees that hide the narrow path.</ul>
 A long corridor surrounded by bushes and leaves goes both directions, east and west. The secluded place feels way more comfortable than the road you had to go through before. The air is cooler and there’s plenty of shade from the sun, and trees for you to hide from the rain.
<ul>- <span style="color:moccasin">God, I wish they had told me about this before.</span> - You continue, going towards Whitefang.</ul>
<ul>- <span style="color:coral">That’s strange you didn’t know about it, didn’t you ask them?</span> - The squirrel was strolling in front, glancing over his shoulders to talk to you.</ul>
<ul>- <span style="color:moccasin">And how the heck was I supposed to know what to ask?</span> - You exclaimed, slightly furious just from remembering your long and tiresome travel.</ul>
<ul>- <span style="color:coral">I don’t know, I did when I first joined the guild.</span></ul>
 Suddenly you can see a dark hooded figure coming your way. The darkness around you made it difficult to know who it was. But you feared the person would be up to no good.
<<button [[Stay behind me.|thievesside1r8]]>><</button>> You walk away from the extinguished campfire, holding the keys in hand while leaving the defeated mercenary behind. Even if you are left bruised, you can’t shrug off your confidence and excitement for being victorious.
 As you approach the cart, you can see the squirrel jumping towards the iron bars, squeezing his face against it. - <span style="color:coral">Are you okay? I was watching the entire fight!</span> - He was pretty pumped for what happened, his tail swinging from side to side.
<ul>- <span style="color:moccasin">Yeah, I am!</span> - You replied, approaching the large wooden crate with a padlock holding it shut. - <span style="color:moccasin">Got a few scratches, but I will be fine.</span></ul>
<ul>- <span style="color:coral">I can’t believe you did it!</span> - He glances down, watching you turn the key. You could notice something strange inside his cell, not only was the little devil covered in his own seed but his cum was all across the floor.</ul>
<ul>- <span style="color:moccasin">What the heck were you doing inside here?!</span> - You ask laughing, letting the rodent walk free from the prison.</ul>
<ul>- <span style="color:coral">It’s not my fault you decided to teach that bad guy a lesson after the fight…</span> - He looks to the side embarrassed, trying to wipe out the mess from his fur. - <span style="color:coral">Let’s get out of here.</span></ul>
 You chuckle while holding the little squirrel by his hand, running away from there while glancing down at the Golden Fields Pass.
<<button [[Let's go back to Whitefang.|thievesside1r7]]>><</button>><ul>- <span style="color:coral">Is it another bad guy?</span> - The squirrel hides behind your leg, scared. - <span style="color:coral">Please protect me!</span></ul>
<ul>- <span style="color:moccasin">But wait, we are working for the Thieves Guild. Aren’t WE the bad guys?</span> - You question the squirrel as the figure approaches.</ul>
 A familiar voice calls out to you under the dark hood. The red and black scales glimmer slightly with the moonlight, you quickly identified the short kobold Shadow. He crosses his arms, visibly annoyed. Apparently he was looking for you.
<ul>- <span style="color:IndianRed">Wow... I think I’ve told you that we help those who are in need.</span> - As the kobold says, the squirrel runs towards him, hugging him tightly. - <span style="color:IndianRed">I can see you managed to save our little friend, but where were you? I searched for you all day on our secret trail.</span></ul>
<ul>- <span style="color:moccasin">But no one told me about this shortcut!</span> - You exclaim, you can’t believe he also knew something regarding this place.</ul>
<ul>- <span style="color:IndianRed">No one told you about this?</span> - He replied, placing a hand over his chin. Thinking. - <span style="color:IndianRed">But did you ask us about it?</span></ul>
<ul>- <span style="color:moccasin">Whatever.</span> - You just laughed it away, walking past them while leading the group. - <span style="color:moccasin">Let's go back to town.</span></ul>
 Before you could leave, you can feel Shadow holding you back by your hand. You are surprised by a long and soft kiss on your lips as you turn around to face him. You blush strongly, also feeling his hand glide over your cheeks.
<ul>- <span style="color:IndianRed">Thank you for the help.</span> - Shadow says, shyly walking away while snatching the torch from your hands.</ul>
 You are left behind, speechless. A familiar voice from the squirrel then takes you away from your thoughts. - <span style="color:coral">Looks like someone likes you~</span> - He teases, following the kobold back to Whitefang.
 After a few minutes, you smile. Going back after them to receive your reward from the Thieves Guild.
<<nobr>>
<<button [[Get back to Thieves Guild.|thievesside1r9]]>>
<<set $playerstat.gold +=20>>
<<set $questtracker.currentquest to Object.assign($questtracker.mainquest)>>
<<for _a = 0; _a < $questtracker.whitefang.length; _a++>>
<<if $questtracker.whitefang[_a].name is "Dealing with Mercenaries">>
<<set $questtracker.completedquests.push(Object.assign($questtracker.whitefang[_a]))>>
<<run $questtracker.whitefang.deleteAt(_a)>>
<</if>>
<</for>>
<</button>>
<</nobr>><span style="color:gold">*Quest Completed*</span>
<span style="color:goldenrod">*Obtained 20 Gold*</span>
<span style="color:lime">*Affection Level: Increased*</span>
 The rest of the trip was peaceful and you feel more comfortable traveling with two other companions. Unlike the Golden Fields Pass, it only took a day for you to reach the capital. This was indeed a very helpful shortcut.
 You follow Shadow, walking through the tight alleyways until you get back to the Thieves Guild Hideout, quickly reaching the place. A single corridor with a darkened wooden door by the end waits for your arrival.
 The place was just as you remember it, dimly lit with finely dressed people playing cards at a table. As you reach the drake’s office, you notice only the fireplace is lit. An orange hue is cast across the room, and you are offered a seat by one of his bodyguards.
 You feel slightly anxious as Shadow’s boss remains silent, snuffing out his cigar on an ashtray. The pendulum from his clock echoes inside the room in an almost nauseating ticking sound, while you two wait for his response.
<ul>- <span style="color:#d18f00">You’ve done well, Allen.</span> - You can hear his deep and slow voice as he slowly turns his armchair around. - <span style="color:#d18f00">Why didn’t you ask us about the shortcut? Shadow couldn't find you.</span></ul>
<span style="color:moccasin">“Not again…”</span> You think to yourself while placing your hand against your head, but the creature’s chuckles soon bring you back to reality.
<ul>- <span style="color:#d18f00">Don’t be afraid to smile from a joke, raccoon.</span> - He continues, pouring you a glass of wine. - <span style="color:#d18f00">After all, I am impressed by your skills.</span></ul>
 You feel someone pulling you by your clothes, when you turn around you see the joyful expression from the little kobold - <span style="color:IndianRed">That means you’ve passed, now you're one of us!</span> - He says excitedly.
<ul>- <span style="color:#d18f00">However, from now on things will only get more difficult, so be prepared.</span> - Said the drake finally, reaching his hand out to greet you. - <span style="color:#d18f00">If you need a job, you know where to find us.</span></ul>
<<nobr>>
<<if $achievements[3].unlocked == false>>
<span style="color:gold">*New Achievement Unlocked!: Initiate of Shadows*</span><br><br>
<<set $achievements[3].unlocked to true>>
<</if>>
<</nobr>>
<<button [[Return to Whitefang.|thievesside1r10]]>><</button>> You walk back towards your house, feeling pretty good about yourself. Even if you might have gotten a few bruises here and there, you earned some good coins for your job. Now all you had to do was rest.
 The next morning seems the same as ever, the bustling city outside your doorstep waking you up early in the morning. You glance over your diary, looking for your next assignment.
<<button "Back to the city I guess." "cityspace">><</button>><<widget "banditreply">>
<<set _dice to Object.assign($combat.responsedice)>>
<<if $args[0] is "playerattack">>
 The irritating rat keeps chattering incessantly in your ear, distracting you as you prepare to strike. - <span style="color:chocolate">Didn’t know slutty raccoons could get so aggressive.</span> - He says giggling, moving from side to side while trying to get closer.<br><br>
<center><b><span style="color:royalblue">You attempt to hit the Bandit: </span><<if $combat.damage is 0>><span style="color:red"> It Failed!</span><<else>><span style="color:lime">Sucess!</span><br>You dealt <span style="color:gold">$combat.damage</span> of damage against the Bandit's <<if $enemystat.armor is "armor">><span style="color:cadetblue">$enemystat.armorvalue</span><<else>><span style="color:cyan">$enemystat.armorvalue</span><</if>> $enemystat.armor / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
 The criminal is thrown away from your attack, landing on his back. - <span style="color:chocolate">Ouch! That hurt, you prick!</span> - He shouted, getting up feeling slightly dizzy. Part of his clothing was completely torn away from the blow. - <span style="color:chocolate">I won’t let you get away with this, stupid bitch!</span><br>
<<else>>
 The rat dodges your attack, jumping to the side with a devious smile on his face. - <span style="color:chocolate">Looks like you need more practice with that. Or do you only know how to handle cocks with that hand of yours?</span> - He says teasingly, touching his own member while laughing. <br><br>
 You remain quiet, tightening your grip around your weapon and getting ready for his next action.<br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 The criminal lies on the ground, exhausted and defeated from the battle. His breath is heavy, his strength completely spent.<br><br>
 You glance at his body as he lets out a startled squeak, his wide eyes filled with fear as he looks up at you.<br><br>
<<set _xp to 20*$enemystat.level>>
<span style="color:gold">*You got _xp XP*</span>
<br><br>
<<if $achievements[6].unlocked == false>>
<<set $trofeu.banditcount += 1>>
<<if $trofeu.banditcount gt 2>>
<span style="color:gold">*New Achievement Unlocked: Roadwarden*</span><br><br>
<<set $achievements[6].unlocked to true>>
<</if>>
<</if>>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<<include "check-kink">>
<</if>>
<<elseif $args[0] is "playertease">>
<<if _dice gte 1 and _dice lte 35>>
 You turn around, lifting your hips and presenting your butt as you watch a surprised expression form on his face. He tries to resist as you start grinding against his exposed member. - <span style="color:moccasin">Come on pervert, I know you want it. - You tease with your tail wrapping around his cock.</span>
<<elseif _dice gte 36 and _dice lte 65>>
 You hurl yourself at the criminal, knocking him onto his back and pinning him down as you straddle his chest. Your tail wraps around his cock, teasing him. - <span style="color:moccasin">Surrender now, you stupid rat.</span>
<<elseif _dice gte 66 and _dice lte 100>>
 After dodging one of his attacks you kneel right in front of him, taking the criminal by surprise. You press your cheeks against his exposed member, feeling his shaft throbbing against your face.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">You attempt to seduce the Bandit: </span><<if $combat.damage is 0>><span style="color:red">It Failed!</span><br>You decreased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">Sucess!</span><br>You increased his <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 65>>
 The criminal huffs as he holds you in place, thrusting against your fluffy tail. Your fur gets covered in his pre cum as his shaft grinds against you. - <span style="color:chocolate">Keep teasing me like that and I'll put you in your place, whore.</span><br><br>
 You can hear his moans and squeaks as you squeeze his cock in return. The rat moves his hands towards your butt, squeezing it several times with his fingers.<br>
<<elseif _dice gte 66 and _dice lte 100>>
 The rat grinds his throbbing manhood against you in response. You can hear the rodent panting as his pre cum flows down his shaft. He seizes your head, yanking you closer with a firm grip and squeezing your face against his cock. - <span style="color:chocolate">I knew you raccoons were nothing but sluts.</span><br><br>
 Saliva drips from his balls as you lick the rat's huge shaft. A moan escapes his mouth as you run your tongue around his length. - <span style="color:chocolate">F-fuck… You are good at this...</span><br>
<</if>>
<<else>>
 The bandit dismisses your attempts with a devilish grin, kicking you back. - <span style="color:chocolate">Do you really think you can win using dirty tricks?</span> - He says with a smirk. - <span style="color:chocolate">I think you'll make a fine sex toy when I'm done with you, slut.</span><br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 His warm liquid flows down your fur, getting your skin sticky in his pre cum as he dry humps you. A devious grin forms on your face as you watch the lustful criminal at your mercy.<br><br>
 - <span style="color:moccasin">Guess who’s the bitch now.</span> - You tease him, shoving the rat back to the ground and forcing him to stay down as you rub your bulge against his body.
<br>
<<set _xp to 20*$enemystat.level>>
<span style="color:gold">*You got _xp XP*</span>
<br><br>
<<if $achievements[6].unlocked == false>>
<<set $trofeu.banditcount += 1>>
<<if $trofeu.banditcount gt 2>>
<span style="color:gold">*New Achievement Unlocked: Roadwarden*</span><br><br>
<<set $achievements[6].unlocked to true>>
<</if>>
<</if>>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<<include "check-kink">>
<</if>>
<<elseif $args[0] is "enemyattack">>
 The criminal locked eyes with you, his gaze sharp and defiant. He twirled his dagger in one hand, the blade catching the light as he tried to appear more menacing than he felt. - <span style="color:chocolate">Just give me your gold, stupid raccoon.</span> - He licked his lips as he said, glancing at the curves on your body. Then jumps forward, pointing his weapon towards your chest.
<br><br><center><b><span style="color:royalblue">The Bandit attempts to hit you: </span><<if $combat.damage is 0>><span style="color:red"> He Failed!</span><<else>><span style="color:lime">He Succeded!</span><br>The Bandit dealt <span style="color:gold">$combat.damage</span> of damage against your <<if $playerequipment.chest.type is "armor">><span style="color:cadetblue">$playerequipment.chest.value1</span><<else>><span style="color:cyan">$combat.aux</span><</if>> $playerequipment.chest.type / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
 His dagger glanced on the side of your fur, leaving a small cut behind while he tore away part of your clothing. - <span style="color:chocolate">You look better like this.</span> - He held up the jagged piece of cloth before you, letting it dangle between his fingers.<br><br>
 You glare at him, gritting your teeth and blushing slightly as he kept staring at your waist and thighs.<br>
<<else>>
 You deftly sidestepped each of his attacks, shoving the creature back as the bandit glared up at you, seething with rage. - <span style="color:chocolate">Damn you!</span> - He shouted, trying to hit you again with his dagger.<br><br>
 - <span style="color:moccasin">After we are done with this I will be using you like a toy, stupid rat!</span> - You reply with a chuckle, amused by the exhausted rodent struggling to keep up as you effortlessly evade his attacks.<br>
<</if>>
<<else>>
 Exhaustion weighs heavily on you, but before you can muster the strength, the criminal slams you back down. His paw presses firmly against your chest, pinning you in place. - <span style="color:chocolate">You are in a world of trouble now, bitch.</span> - He says while tearing the rest of your clothes with his dagger. Your battered body refuses to fight, leaving you helpless at the bandit's mercy.<br>
<</if>>
<<elseif $args[0] is "enemytease">>
<<if _dice gte 1 and _dice lte 25>>
 He shoves you down, pinning you beneath him. His menacing gaze sweeps over you as he rises, pressing his foot firmly against your chest. - <span style="color:chocolate">Surrender, now.</span><br>
<<elseif _dice gte 26 and _dice lte 50>>
 The agile criminal sweeps his legs beneath you, causing you to trip and fall onto your back, his grip squeezing your thighs. - <span style="color:chocolate">You have a nice body...</span> - He says teasingly.
<<elseif _dice gte 51 and _dice lte 75>>
 The rat pounces on you, slamming you into the dirt and pressing your face against the ground. As you attempt to get up, you feel the bandit’s fingers squeezing your butt, exploring your body as he rubs his snout against your tailhole.
<<elseif _dice gte 76 and _dice lte 100>>
 The criminal shoves you down on your back, clenching his fingers around your thighs and squeezing his snout against your butt. Your balls rest on his nose as you feel his wet tongue sliding across your tailhole.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">The Bandit attempts to seduce you: </span><<if $combat.damage is 0>><span style="color:red">He Failed!</span><br>He decreased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">He Succeded!</span><br>He increased your <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
 You couldn’t resist the rodent teasing you like that. You feel your cock throbbing as he steps on your face and continues the tease. - <span style="color:chocolate">Look at you, if you aren’t a little pawslut.</span> - He teases, forcing his toes inside your maw, getting them dripping in your saliva.<br><br>
<<elseif _dice gte 51 and _dice lte 100>>
 You try to push the rat away but to no avail. That little delvish rodent knew how to handle you well and his saliva was making your whole body shiver.<br><br>
 The criminal squeezed his snout into your tailhole, giving it some licks. You feel that hot, warm, tongue teasing your inner walls.<br>
<</if>>
<<else>>
 You look into his eyes as the bandit squeezes your butt. - <span style="color:moccasin">Is this what you want?</span><br><br>
 You feel him slowly grinding against your bum, his throbbing cock already full mast. But then, you shove him back. - <span style="color:moccasin">Do you think I’m just a pervert prick like you?</span><br>
<</if>>
<<else>>
 You end up crawling back towards the criminal, unable to contain your lust any longer. He steps over your head, forcing your face against the dirt. - <span style="color:chocolate">I knew you were nothing more but a whore, raccoon.</span><br><br>
 You whine under his rodent paws, hearing him chuckling above. Your bulge throbs inside your pants as you beg for him, feeling his pre cum dripping down your face.<br>
<</if>>
<<elseif $args[0] is "combatstart">>
 A hooded figure stood in your path, holding a dagger in hand. - <span style="color:chocolate">Look at what we have here, if it isn’t a lost adventurer.</span> - The mischievous rat sneered, his sharp eyes darting to the gold pouch hanging at your waist, his intentions as clear as the smirk curling across his muzzle.<br><br>
<<if $arthemisc>>
 - <span style="color:chocolate">What!?</span> - The bandit's face twisted in shock. - <span style="color:chocolate">That's Arthemis!?</span> - He took a few steps back, retreating as he spotted the cat standing beside you.<br><br>
 - <span style="color:chocolate">You've got to be kidding me! I'm here to fight you, raccoon, not him! Come on, you coward, stop hiding behind a noble!</span> - He says holding his dagger tightly.<br><br>
<</if>>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/enemysprites/Bandit%20-%20Presentation.png" style="width:66%;"></center>
<br>
 - <span style="color:chocolate">You will have to give me that, or you can put your body to good use if you wish to keep your cash!</span> - The criminal continued, laughing as he pounced forward.<br><br>
 You stepped aside getting your weapon in hand, it was hard not to notice the fact that the bandit wore no pants. Perhaps you should teach the little devil a lesson.
<<elseif $args[0] is "playerdebuff">>
 You looked at the creature while your eyeballs shifted in color. The enemy tried to avoid your look, but as it gazed upon your hypnotizing eyes and admired the swirling hue inside it, its thoughts got hazed with your image, while you seduced him even further by biting your own lips, inviting it to come closer with your fingers.
<br><br>
 The creature clearly seemed interested, moving closer and closer while his mind was filled with desire.
<br><br>
<center><b>You increased the Bandit's <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">20</span></b></center><br>
<</if>>
<</widget>>
<<widget "banditstatbar">>
<<nobr>>
<div class="enemyrow">
<div class="enemycolumn">
<span class="barrahp" style="color:firebrick">$enemystat.name'' Hit Points''</span>
<<showmeter '$enemyhealthbar' `$enemystat.hp.curhp / $enemystat.hp.maxhp`>>
<span style="color:darkorchid">$enemystat.name'' Lust''</span>
<<showmeter '$enemylustbar' `$enemystat.lust.curlust / $enemystat.lust.maxlust`>>
</div>
<<if $enemystat.armor is "energyshield">>
<div class="enemycolumn">
<span class="energybar" style="color:cyan">$enemystat.name'' Energy Shield''</span>
<<showmeter '$enemyenergybar' `$enemystat.energyshield.curenergy / $enemystat.energyshield.maxenergy`>>
</div>
<</if>>
<div class="enemycolumn">
<span class="barrahp" style="color:mediumspringgreen">$enemystat.name'' Interest''</span>
<<showmeter '$enemyinterest' `$enemystat.interest.curinterest / $enemystat.interest.maxinterest`>>
</div>
<<if $enemystat.hp.curhp is 0 or $enemystat.lust.curlust is 100>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Bandit-Defeated.gif" style="width:100%">
</div>
<<else>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Bandit.gif" style="width:100%">
</div>
<</if>>
</div>
<</nobr>>
<</widget>>
<<widget "banditfinal">>
<<if $args[0] is "dominate">>
<<bestiarycheck "creaturecheck" "Bandit" "victory">>
<<rat-dominate>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "powerbottom">>
<<bestiarycheck "creaturecheck" "Bandit" "victory">>
<<rat-powerbottom>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "defeated">>
<<rat-defeated>>
<<if $achievements[5].unlocked == false>>
<<set $trofeu.losecount += 1>>
<<if $trofeu.losecount gt 4>>
<span style="color:gold">*New Achievement Unlocked: Broken Hero*</span><br><br>
<<set $achievements[5].unlocked to true>>
<</if>>
<</if>>
<<endingquestcheck "defeat">>
<</if>>
<</widget>>
<<widget "banditdrop">>
<<set _xp to 20*$enemystat.level>>
<<levelup _xp>>
<<set $dice to random(1,100)>>
<</widget>>
<<widget "banditbestiary">>
<table class="quest-table">
<tr>
<td>Region: Whitefang</td>
<td>Defeated: <<if $bestiarydisplay.victory is 0>><span style="color:red">NO</span><<else>><span style="color:lime">YES</span><</if>></td>
</tr>
</table>
<br>
<span style="color:indianred"><b><u>1.1 - The Bandit.</u></b></span>
<br>
 The usual scum of the citadel trying to use force and intimidation to get what they want. Unlike those from the thieves guild, these stinky criminals only think about themselves. They usually hide in roads in the surrounding regions of <span style="color:gold">Whitefang</span>, waiting for the perfect moment to strike an unsuspecting traveler.
<br><br>
<<if $npc.graveltrail.hosoo.seenAllen is 1>>
<span style="color:indianred"><b><u>1.2 - An Otter friend in need.</u></b></span>
<br>
 I met a fisherman that has been having trouble with these outlaws. <span style="color:salmon">Hosoo</span> is often bothered by these dirty rats stealing his hard earned income, and during the stories we shared around the campfire it seems the Gryphon’s Hut’s mayor might have a solution.
<br><br>
<</if>>
<table class="quest-table">
<td>Gallery</td>
</table>
<center><b><u>Bandit - Presentation</u></b></center>
<br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/enemysprites/Bandit%20-%20Presentation.png" style="width:66%;"></center>
<br><br>
<<if $bestiarydisplay.victory is 1>>
<</if>>
<<if $bestiarydisplay.victory is 0>>
<table class="quest-table">
<td><span style="color:red">Not Defeated</span></td>
</table>
<<else>>
<table class="quest-table">
<td>Select a Scene</td>
</table>
<center>
<br>
(You will be taken to another page)
<br><br>
<<button "Victory - Domination">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Victory - Domination</td>
</table>
<br>
<<rat-dominate>>
<</replace>>
<</button>>
<br><br>
<<button "Victory - Power Bottom">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Victory - Power Bottom</td>
</table>
<<rat-powerbottom>>
<</replace>>
<</button>>
<br><br>
<<button "Defeat">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Defeat</td>
</table>
<br>
<<rat-defeated>>
<</replace>>
<</button>>
</center>
<br><br>
<span id="bestiaryscene"></span>
<</if>>
<</widget>> Behind you, the grimy white walls of Whitefang fade into the distance as you step onto the Gravel Trail. A thick fog clings to your feet, and ahead, towering trees form a dark, sunless passage.
 You’ve never been to the Tower of Wisdom. The thought of meeting powerful mages or studying in the Wizard Academy deep in the Dark Forest stirs both excitement and unease.
 As you walk, the shadowy trees seem to close in, each step heavier than the last. Cold sweat runs down your face as the unknown presses against your thoughts—monsters, horrors, perhaps another werewolf lurking in the darkness.
 - <span style="color:moccasin">It’s just a forest… no big deal...</span> - You mutter, though the familiar chill of this place grips you tightly.
 The corridor of dense trees stretches endlessly, the howling wind stirring unease as you push forward, bracing yourself for whatever lies ahead.
<<button [[I need to reach the Tower.|darkforest1str1]]>><</button>> The silence of the forest engulfs you, broken only by your own breathing. The cheerful birdsong of earlier is long gone, replaced by the stillness of fallen leaves scattered across the soil, forgotten by time.
 Few dare to tread this path, where memories of past battles linger—victories steeped in deceit and loss.
 Through the haze, a figure emerges: small, cloaked in blue, with golden stars embroidered on his robe and a pointed hat perched atop his head. A tiny staff clutched in his hand confirms it—he is a wizard.
 You’ve seen wizards before in the citadel, always reserved and elusive, their services often reserved for kings. But you’ve never encountered one quite like this.
 The creature, a mouse, stands no taller than your lower leg. His thin, hairless tail trails behind him as he glances nervously around, gripping his wand tightly. Despite his size, there’s an air of purpose about him.
<<button [[Approach Him.|darkforest1str2]]>><</button>>
<<button [[Keep Following him Stealthily.|darkforest1str3]]>><</button>> You gather courage for a few moments before slowly walking towards the mage. You want to make sure you don’t scare that mouse, you can never know what spell he might throw at you.
 The rodent stops for a moment, still slightly scared while looking down at his tiny map. He is probably trying to figure out where he is, and you think this is the perfect time to approach him.
 - <span style="color:moccasin">Hey! I’m Allen and I…</span> - You try to say something, but soon after the words come out of your mouth two kobolds jump in front of the wizard.
 - <span style="color:forestgreen">You better stay put and this will be quick.</span> - One of them says.</ul>
 You can see that they are both holding daggers in their hands while wearing black robes and loincloths. The one who talked first is green with a white chest, while the other one is orange and have purple spots on his scales while also being shorter.
 - <span style="color:#f56822">And who is the idiot behind you, rodent?</span> - The other scalie says, looking in your direction while gritting his teeth.
 The mouse jumps back afraid, looking in your direction seeing himself stuck between unknown people while thinking if you could perhaps help him. The criminals are way bigger than the smaller mage, and they surely weren’t here for no good.
 You remain still for a moment, not knowing what to do. <span style="color:moccasin">"Are they just bandits?"</span> You’ve dealt with them before, but you need to think of something quick.
<<button [[Fight Them.|darkforest1stfight]]>><</button>>
<<button [[Try to talk it out.|darkforest1stkobold]]>><</button>> You decide to keep following that mage from afar, after all it could be risky to scare him and be attacked, it sure must hurt to be hit by a spell. As you keep going, you realize how insecure he appears to be, maybe it was his first day heading towards the tower.
 After a few minutes following the rodent, you notice two creatures jumping out from the shadows in front of him. They were bigger than that little mouse, who was scared by it.
 - <span style="color:forestgreen">You better stay put and this will be quick~</span> - One of them says, a green kobold with a white chest.
 - <span style="color:#f56822">Yeah! Unless you want us to get serious.</span> - The second one continues right after his friend, an orange kobold with purple spots across his scales that was slightly smaller than the green one.
 You look at them for a split second, thinking about what to do and soon realize that the mouse really didn't seem to know how to defend itself with its magic that well. At least that's what it looks like, as the small mouse started to tremble in place, almost dropping his staff to the ground.
<<button [[Help the Rodent.|darkforest1str4]]>><</button>>
<<button [[Keep Watching.|darkforest1str5]]>><</button>> - <span style="color:moccasin">Why are you doing this?</span> - You try to talk to the lizards. - <span style="color:moccasin">And what did this helpless little student do to you?</span> - Your enemies are clearly rolling their eyes out of boredom.
 The orange one steps forward, pointing his knife at you. - <span style="color:#f56822">His brother paid a lot of gold for us to get rid of him.</span> - He is holding a devious grin while his high pitched voice echoes in the woods around you, you can see plenty of jewelry and rings on his fingers.
 - <span style="color:forestgreen">God fucking dammit Krest, you weren’t supposed to say that!</span> - The other one said out loud, punching his friend on the shoulders.
 - <span style="color:#f56822">What?! I’m trying to intimidate them Dess!</span> - Krest looks down, while still recovering from his friend's punch. - <span style="color:#f56822">You know he is pretty scary…</span>
 You then stepped forward, placing yourself between the bandits and the wizard. - <span style="color:moccasin">Get lost cowards, why don’t you pick someone your size?</span>
 - <span style="color:forestgreen">Shut up and don't interfere with our work, the odds are against you.</span> - Said Dess. - <span style="color:forestgreen">Unless you want to re-pay us with something else and beg us to spare your friend.</span>
 Unfortunately he seems to be right, the mage doesn't seem to know how to fight and this battle would be two against one.
<<nobr>>
<<if $playerstat.gold gte 10>>
<<button [[Offer them some gold to go away. - 10 Gold|darkforest1stkoboldr1]]>>
<</button>>
<<else>>
<<button '<span style="color:red">Offer them some gold to go away. - 10 Gold</span>'>><</button>>
<</if>>
<</nobr>>
<<button [[Pay them with “something else”.|darkforest1stkoboldr3]]>><</button>> You charge forward, weapon drawn, determined to protect the mouse. But your strikes meet only air as the kobolds dodge effortlessly, their devious smirks stoking your frustration.
 - <span style="color:forestgreen">Come on, is that the best you've got?</span> - the green one taunts, laughing as they blink in and out of sight with uncanny precision.
 The kobolds dart around you, their movements a blur. - <span style="color:#f56822">Did you really think we'd be that easy?</span>
 Their agility and coordination catch you off guard, far beyond what you’d expect from simple rogues. Something about their synchronization feels unnatural, leaving you unsettled.
 An uneasy silence follows as the three of you lock eyes.
 - <span style="color:moccasin">Alright, I give up.</span> - You say, breaking the tension with an exasperated sigh.
<<button [[Pay them with “something else”.|darkforest1stkoboldr3]]>><</button>>
<<button [[Try to talk it out.|darkforest1stkobold]]>><</button>> - <span style="color:forestgreen">Do you think you can just buy us?</span> - The green lizard says, but clearly interested in the gold.
 You take some golden coins out of your bag to show them, hoping they'll leave the mage alone.
 - <span style="color:#f56822">Are you listening? The other guy paid us a lot more for the job.</span> - The orange one speaks up while the two cross their arms, glaring at you angrily.
 - <span style="color:#f56822">That will be at least 20 golden coins.</span>
<<nobr>>
<<if $playerstat.gold gte 20>>
<<button [[Pay Them. - 20 Gold|darkforest1stkoboldgoldr1]]>>
<<set $playerstat.gold -= 20>>
<</button>>
<<else>>
<<button '<span style="color:red">Pay Them. - 20 Gold</span>'>><</button>>
<</if>>
<br>
<<if $playerstat.stats.cha gte 7>>
<<button [[Let's make a better deal. - 7 CHA|darkforest1stkoboldgoldr2]]>>
<<set $playerstat.gold -= 10>>
<</button>>
<<else>>
<<button '<span style="color:Red">Let us make a better deal. - 7 CHA</span>'>><</button>>
<</if>>
<</nobr>>
<<button [[Pay them with “something else”.|darkforest1stkoboldr3]]>><</button>> This might not be the best idea, but kobolds are known for their reputation as perverted little creatures. - <span style="color:moccasin">Leave him alone and I'll do whatever you want.</span> - You say, your face blushing as you run your hands over your own body.
 The two exchange surprised glances, clearly taken aback that you're actually suggesting this. At first, they suspect it might be some kind of joke, but their curiosity quickly takes over.
 - <span style="color:forestgreen">I had no idea how slutty raccoons could be.</span> - The green lizard teases, a bulge slowly growing in his loincloth.
 - <span style="color:#f56822">Now we're talking...</span> - The orange one chuckles, visibly excited.
<<button [[Present your body.|darkforest1stkoboldlewd]]>><</button>> You turn your back to them, kneeling down and bending forward to peer at them from between your legs. Your tail wags from side to side as you present your tailhole.
 They approach you slowly, their curiosity growing as they wonder just how far you’re willing to take this. - <span style="color:forestgreen">Not bad...</span> - The taller kobold says as he suddenly grabs the other kobold's head and forces his snout towards your ass.
 You shudder instantly, feeling that kobold’s muzzle slip inside you as it seems to fit perfectly into your hole. You struggle to suppress a whimper as you feel the lizard's tongue teasing your inner walls.
 - <span style="color:forestgreen">You better lubricate this raccoon well; I want to have a great time with him.</span>
 You feel the kobold's warm tongue rubbing across your tight folds. He grabs your bum with his scaly hands, pulling it open and sinking his tongue further in.
 The green kobold finally pulls his friend’s mouth away from your tailhole and a moan escapes your lips as you feel that tongue sliding out of your hole. Saliva drips from your entrance as the larger lizard removes his loincloth with his huge draconic member springing out.
 You shiver as you feel his manhood teasing your butt. He mounts you, finally thrusting his huge length inside your ass. The creature gasps in return and saliva drips from his mouth to your body as he clenches his fingers around your thighs.
 You notice the orange kobold waiting to have some fun as well as he watches the show. - <span style="color:#f56822">It's not fair, you always get all the fun, Dress!</span> - He complains, while pre cum flows down his shaft.
<<button [[Let him fuck Your mouth.|darkforest1stkoboldlewdr1]]>><</button>>
<<button [[Suck him Gently.|darkforest1stkoboldlewdr2]]>><</button>> You look at him with a mischievous expression as you open your mouth. The kobold wastes no time, rubbing his tip against your tongue and slowly forcing it all inside you.
 The smaller kobold holds you tightly by your ears, giving you hard and fast thrusts. At the same time you can feel the other lizard behind you approaching his climax. You could tell from the way they use your body, they haven't had sex with anyone in a long time.
 After a final thrust, the kobold fills your tailhole with a huge load of hot, thick, warm seed. His jizz oozes from your hole and a bulge forms in your belly as the kobold rests on your back.
 Meanwhile the smaller one continues using your mouth, looking down at his exhausted friend. - <span style="color:#f56822">You may be stronger, but you never last as long!</span> - He teases, laughing at his friend while enjoying your moist and soft throat.
 Your eyes roll back as you fall down exhausted, being forced to swallow large amounts of thick, hot kobold cum. - <span style="color:#f56822">That was fun, raccoon. Maybe we should meet again sometime.</span> - The orange lizard continues as he leaves you on the ground, finally pulling his friend out of your tailhole.
 The two kobolds disappear in the gloomy darkness around you, while you are left on the ground looking back at the small mouse. Your cheeks blush in embarrassment, but at least you helped the small wizard out.
<<button [[Continue.|darkforest1stending2]]>><</button>> You pull the orange-scale kobold by its legs forcing him to sit on the ground right in front of you as you rub your cheeks against his throbbing shaft.
 You slowly take his length inside your mouth, massaging it with your tongue as the smaller creature grunts in response.
 It doesn’t take long for the green one to fill you with his seed, shoving his cock balls deep while a bulge forms in your belly. The perverted creature lays tired on your back, while his cum oozes from your tailhole. His semen flows down your legs, but his more resilient friend continues to thrust slowly into your mouth.
 You can feel his warmth sliding on your tongue, throbbing with each movement as you feel him approaching his climax. His shaft slides with ease as your thickened saliva covers his length, followed by wet slurping sounds. You shiver as you feel his warm liquid flowing down your throat as you're forced to swallow it all.
 He wraps his legs around your face and his fingers clench your fluffy ears, holding you in place while whining throughout his orgasm. After a long minute, the orange kobold looks down with a mischievous smile as he finally takes his cock out of your throat.
 - <span style="color:#f56822">Hope to see you again someday, raccoon.</span> - He says getting up.
 He grabs his tired friend by the tail and swiftly drags him towards the woods.
<<button [[Continue.|darkforest1stending2]]>><</button>> At this rate the mouse could end up killed. You jump forward, standing between the two kobolds and the mouse without thinking too much, you had dealt with their kind before so this probably won’t be much trouble to deal with. The rodent eeps in surprise, hiding behind a tree.
 - <span style="color:forestgreen">You better leave this between us, stupid raccoon!</span> - The green kobold shouted with a devious smile while holding a dagger in his hand.
 - <span style="color:#f56822">Wait, isn’t he with us?</span> - The orange one continues while placing his fingers around his chin, confused.
<<button [[Fight Them.|darkforest1stfight]]>><</button>>
<<button [[Try to talk it out.|darkforest1stkobold]]>><</button>> You were hesitant to take too much risk, especially considering your unfamiliarity with the little mouse and the uncertainty surrounding the situation. You then decide to just observe what is happening from afar.
 Your apprehension grows as you consider the unknown capabilities of the mage. As you observe from a distance, your fears are confirmed as two figures approach him – kobolds, one green with a white chest and the other orange.
 The rodent is almost unable to hold his tiny staff in his trembling hands. - <span style="color:greenyellow">G-get away!</span> - He shouts as the lizards get closer. The green one approaches, grabbing the wizard by his arm and pulling him up from the ground.
 The orange-scaled kobold walks slowly towards him with his dagger in hand, pointing it towards the smaller creature's neck. - <span style="color:#f56822">Sorry little one, your brother paid us a lot of gold for this, and we always obey the bigger payer.</span> - The lizard says.
 - <span style="color:yellowgreen">W-wait, I’ve got gold!</span> - The scholar shouts, taking an incredibly tiny money pouch from his waist.
 The two rogues wait for a moment, with the orange one trying to count the dust like particles of gold that are inside that bag. - <span style="color:#f56822">I don’t know Dess, I don’t think there’s more gold in here than what his brother is offering.</span>
 - <span style="color:forestgreen">Of course there isn’t Krest!</span> - His green friend replies, taking the small bag from his hands and counting the gold pieces just to be sure. - <span style="color:forestgreen">Yup, we will have to do this regardless.</span>
 The small rodent shivers in fear as the tip of his staff starts to glow, he doesn’t seem to even know what he is doing but that is sure scaring the kobolds away. - <span style="color:#f56822">Wasn’t he supposed to be a magic initiate?</span> - One of them asks, before a sudden spark of lightning strikes in the middle of the woods.
 After the bright white flash dissipates, you can see the small rodent laying on the ground with no sight of the rogues. You run towards the mouse on the ground to help him without understanding what just happened.
 You can see smoke coming out of his little outfit, picking up the little creature in your lap and trying to wake him up. To your relief after a few seconds he opens his eyes and notices you, wondering what happened.
 You breathe a sigh of relief knowing he's okay, looking around right away. You then decide to put the mouse in your pocket and go to a safer place for now.
<<button [[Run deeper inside the forest.|darkforest1stending1]]>><</button>> After walking for several minutes into the unknown, you take the mouse out of your pocket while approaching a dead tree in your path. - <span style="color:moccasin">Are you okay? I think the kobolds are really gone for good now.</span> - You reply while hiding inside the hollow oak.
 - <span style="color:greenyellow">I think so…</span> - He says while his cheeks turn slightly red, feeling a bit shy. - <span style="color:greenyellow">Thank you so much for helping me.</span> - He seems to hide his little face underneath his hat. - <span style="color:greenyellow">By the way, my name is Max.</span>
 - <span style="color:moccasin">It's a pleasure to meet you, my name is Allen.</span> - You answer, having to bend down near him to greet the mage with your finger. - <span style="color:moccasin">Why are you out here?</span>
 - <span style="color:greenyellow">Well, I was going towards the Tower of Wisdom.</span> - He looks up, holding your fingers with both of his tiny hands. - <span style="color:greenyellow">But looks like I got lost, just like you!</span>
 - <span style="color:moccasin">I’m lucky I found you, they really were up to no good. But why were those guys trying to kill you?</span> - You ask right away, curious to know what was going on.
 He looks away a little reluctant while trying to avoid speaking. - <span style="color:greenyellow">My brother sent them… He dropped out of the school to serve powerful nobles. Someone from the south.</span> - The mouse says with a melancholy tone, holding his small hat near his chest.
<<button [[You must have done something to make him angry.|darkforest1stendingr1]]>><</button>>
<<button [[Maybe I know him.|darkforest1stendingr2]]>><</button>> The rodent approaches you while blushing. - <span style="color:greenyellow">H-Hey!</span> - He tries to say, a bit embarrassed while looking at you covered in kobold seed. - <span style="color:greenyellow">No one has ever gone this far to help me...</span> - He says looking at you again as you start to get up.
 - <span style="color:moccasin">It was a pleasure to help you.</span> - You reply, trying to clean up the mess the two lizards made. - <span style="color:moccasin">My name is Allen, I’m trying to reach the Tower of Wisdom.</span>
 - <span style="color:greenyellow">Oh, I’m actually headed there!</span> - He says, with an excited expression. - <span style="color:greenyellow">I’m Max!</span>
 - <span style="color:moccasin">It’s nice to meet you, but why were the two kobolds after you anyways?</span> - It was hard to put your clothes back on without getting them dirty in cum that flowed down your thighs.
 - <span style="color:greenyellow">It was my brother that sent them…</span> - The mouse says while looking down at his small feet, saddened. - <span style="color:greenyellow">He is also working for powerful nobles. Someone from the south.</span> - He continues.
<<button [[You must have done something to make him angry.|darkforest1stendingr1]]>><</button>>
<<button [[Maybe I know him.|darkforest1stendingr2]]>><</button>> Max looks down again, saddened while holding tightly around his staff. - <span style="color:greenyellow">I never meant to get my brother upset…</span> - He muttered before looking up at your eyes. - <span style="color:greenyellow">You know, he was always envious about my performance in the academy.</span>
 - <span style="color:moccasin">Well, that doesn’t explain the hatred.</span> - You reply while crossing your arms.
 - <span style="color:greenyellow">He always wanted to be noted.</span> - He continues, scratching his ear. - <span style="color:greenyellow">But dropped out of the school after I became Eradur’s apprentice, one of the Archmages from the Tower.</span>
 You nod back. - <span style="color:moccasin">Looks like he couldn’t handle seeing you be the star.</span>
 - <span style="color:greenyellow">But he didn’t have to snuff me out!</span> - The small wizard is visibly annoyed. - <span style="color:greenyellow">You know… I always wanted to be friends with him. </span>
 He stops sobbing as you reach out to gently caress his back, picking him up once again and placing the white rodent over your shoulders. - <span style="color:moccasin">Don’t worry, you never meant to hurt him, your brother has done that to himself.</span>
 The mouse lays against your neck while observing the crystal by the end of his rod. - <span style="color:greenyellow">I guess you are right…</span>
<<button [[Let’s get to the Tower already.|towerofwisdomentrancer4]]>><</button>> In fact, you remember quite a few moons ago when you were captured by Arthemis and brought to that dirty and cold cell, that he had a powerful mage by his side. Maybe it was Max’s brother.
 - <span style="color:moccasin">From what I remember, he really isn’t the friendly type.</span> - You say while picking the mouse up, placing him over your shoulders.
 He then lays against your neck, holding his staff tightly in his hands. - <span style="color:greenyellow">He wasn’t always like this, but after I became Eradur’s apprentice… His envy took over.</span> - His melancholic tone echoed in your ears. - <span style="color:greenyellow">He left the academy and went out on his own.</span>
 - <span style="color:moccasin">I believe your brother is working with a prince from the south called Arthemis.</span>
 - <span style="color:Greenyellow">Looks like he got lucky in life, not all wizards have the pleasure to work in court. I always wanted to be better at being his friend.</span> - He says while looking up at your eyes, with his cheeks turning slightly red. - <span style="color:greenyellow">It’s good that he is doing well, even if he doesn’t like me…</span>
 - <span style="color:moccasin">I wouldn’t say he’s got the best company at the moment, he's an evil siamese cat.</span> - You chuckle, seeing the small and cute mouse jumping over you.
 - <span style="color:greenyellow">He is working with a cat?!</span> - Max asks in disbelief, while giggling. - <span style="color:greenyellow">What has life done to him to make him work with our natural enemy?</span>
 You laugh as you start walking towards the woods with your new friend on your back. - <span style="color:moccasin">Whatever happened, it sure made him more powerful.</span> - You continue with a more serious manner. - <span style="color:moccasin">Let’s hope he and his friends don't show up again.</span>
<<button [[Let’s get to the Tower already.|towerofwisdomentrancer4]]>><</button>><center>
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/EquipsW.png'>">><<newinvchanger "equipment">><</button>>
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/PotionsW.png'>">><<newinvchanger "consumables">><</button>>
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/StatW.png'>">><<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>><</button>>
</center>
<br>
<div class="newinvleft">
<span id="newinvtab">
<table class="border-table">
<tr>
<td>Equipment - Contents: $playernewinv.equipment.armor.length</td>
</tr>
</table>
<div class="invbox1">
<<if $playernewinv.equipment.armor.length > 0>>
<<for _a = 0; _a < $playernewinv.equipment.armor.length; _a++>>
<table class="table-newinv">
<tr>
<td class="shrink"><<newinvcolor $playernewinv.equipment.armor[_a]>></td>
<td class="shrink">Type: $playernewinv.equipment.armor[_a].type $playernewinv.equipment.armor[_a].value1<<if $playernewinv.equipment.armor[_a].value2 isnot 0>>-$playernewinv.equipment.armor[_a].value2<</if>></td>
<td class="shrink"><<newinvstatcheck $playernewinv.equipment.armor[_a]>></td>
<td class="shrink">Level: $playernewinv.equipment.armor[_a].level</td>
<<set _spanid to "armor" + _a>>
<td class="drop"><<newinvequipdropbutton _spanid _a "armor">></td>
</tr>
</table>
<</for>>
<<else>>
<br><center>The Bag is Empty</center>
<</if>>
</div>
<table class="border-table">
<tr>
<td>Weapons - Contents: $playernewinv.equipment.weapons.length</td>
</tr>
</table>
<div class="invbox2">
<<if $playernewinv.equipment.weapons.length > 0>>
<<for _a = 0; _a < $playernewinv.equipment.weapons.length; _a++>>
<table class="table-newinv">
<tr>
<td class="shrink"><<newinvcolor $playernewinv.equipment.weapons[_a]>></td>
<td class="shrink">Type: $playernewinv.equipment.weapons[_a].type $playernewinv.equipment.weapons[_a].value1<<if $playernewinv.equipment.weapons[_a].value2 isnot 0>>-$playernewinv.equipment.weapons[_a].value2<</if>></td>
<td class="shrink"><<newinvstatcheck $playernewinv.equipment.weapons[_a]>></td>
<td class="shrink">Level: $playernewinv.equipment.weapons[_a].level</td>
<<set _spanid to "weapons" + _a>>
<td class="drop"><<newinvequipdropbutton _spanid _a "weapons">></td>
</tr>
</table>
<</for>>
<<else>>
<br><center>The Bag is Empty</center>
<</if>>
</div>
<span class="capacitybox">
<<set _currentcarry to $playernewinv.equipment.armor.length + $playernewinv.equipment.weapons.length>>
<<set _statbonus to Math.round($playerstat.stats.str / 4) >>
<<set $playernewinv.equipment.capacity to (_statbonus + $backpack.size)>>
<span style="color:Yellow">Capacity: </span>_currentcarry / $playernewinv.equipment.capacity Items
</span>
</span>
<br>
<table class="border-table">
<tr>
<td>Current Backpack: $backpack.name</td>
<td>Size: $backpack.size</td>
</tr>
</table>
</div>
<span class="goldbox">
<<if $playerstat.gold is 1>>
<span style="color:Yellow">Gold: </span>$playerstat.gold Coin
<<else>>
<span style="color:Yellow">Gold: </span>$playerstat.gold Coins
<</if>>
</span>
<<widget "newinvchanger">>
<<switch $args[0]>>
<<case "equipment" "armor" "weapons">>
<<replace "#newinvtab">>
<table class="border-table">
<tr>
<td>Equipment - Contents: $playernewinv.equipment.armor.length</td>
</tr>
</table>
<div class="invbox1">
<<if $playernewinv.equipment.armor.length > 0>>
<<for _a = 0; _a < $playernewinv.equipment.armor.length; _a++>>
<table class="table-newinv">
<tr>
<td class="shrink"><<newinvcolor $playernewinv.equipment.armor[_a]>></td>
<td class="shrink">Type: $playernewinv.equipment.armor[_a].type $playernewinv.equipment.armor[_a].value1<<if $playernewinv.equipment.armor[_a].value2 isnot 0>>-$playernewinv.equipment.armor[_a].value2<</if>></td>
<td class="shrink"><<newinvstatcheck $playernewinv.equipment.armor[_a]>></td>
<td class="shrink">Level: $playernewinv.equipment.armor[_a].level</td>
<<set _spanid to "armor" + _a>>
<td class="drop"><<newinvequipdropbutton _spanid _a "armor">></td>
</tr>
</table>
<</for>>
<<else>>
<br><center>The Bag is Empty</center>
<</if>>
</div>
<table class="border-table">
<tr>
<td>Weapons - Contents: $playernewinv.equipment.weapons.length</td>
</tr>
</table>
<div class="invbox2">
<<if $playernewinv.equipment.weapons.length > 0>>
<<for _a = 0; _a < $playernewinv.equipment.weapons.length; _a++>>
<table class="table-newinv">
<tr>
<td class="shrink"><<newinvcolor $playernewinv.equipment.weapons[_a]>></td>
<td class="shrink">Type: $playernewinv.equipment.weapons[_a].type $playernewinv.equipment.weapons[_a].value1<<if $playernewinv.equipment.weapons[_a].value2 isnot 0>>-$playernewinv.equipment.weapons[_a].value2<</if>></td>
<td class="shrink"><<newinvstatcheck $playernewinv.equipment.weapons[_a]>></td>
<td class="shrink">Level: $playernewinv.equipment.weapons[_a].level</td>
<<set _spanid to "weapons" + _a>>
<td class="drop"><<newinvequipdropbutton _spanid _a "weapons">></td>
</tr>
</table>
<</for>>
<<else>>
<br><center>The Bag is Empty</center>
<</if>>
</div>
<span class="capacitybox">
<<set _currentcarry to $playernewinv.equipment.armor.length + $playernewinv.equipment.weapons.length>>
<<set _statbonus to Math.floor($playerstat.stats.str / 4) >>
<<set $playernewinv.equipment.capacity to (1 + _statbonus + $backpack.size)>>
<span style="color:Yellow">Capacity: </span>_currentcarry / $playernewinv.equipment.capacity Items
</span>
<</replace>>
<<case "consumables" "potions" "elixirs">>
<<replace "#newinvtab">>
<table class="border-table">
<tr>
<td>Consumables</td>
</tr>
</table>
<div class="invbox1">
<div class="invboxpotion1">
<<if $playernewinv.consumables.potions.length > 0>>
<<for _a = 0; _a < $playernewinv.consumables.potions.length; _a++>>
<table class="table-newinv">
<tr>
Healing Potion
<td><<button "drink">>
<<drinkpotion>>
<<replace ".vidareplace">><<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>><</replace>>
<</button>></td>
</tr>
</table>
<</for>>
<<else>>
<br><center>The Bag is Empty</center>
<</if>>
</div>
</div>
<table class="border-table">
<tr>
<td>Elixirs</td>
</tr>
</table>
<div class="invbox2">
<div class="invbox-elixir">
<<if $playernewinv.consumables.elixirs.length > 0>>
<<for _a = 0; _a < $playernewinv.consumables.elixirs.length; _a++>>
<table class="table-newinv">
<tr>
Elixir of Lust
<td><<button "drink">> <<drinkelixir>> <</button>></td>
</tr>
</table>
<</for>>
<<else>>
<br><center>The Bag is Empty</center>
<</if>>
</div>
</div>
<span class="capacitybox">
<<set $playernewinv.consumables.capacity = 2 * $backpack.size >>
<span style="color:Yellow">Capacity: </span>$playernewinv.consumables.capacity Flasks
</span>
<</replace>>
<</switch>>
<</widget>>
<<widget "newinvcolor">>
<<if $args[0].rarity is 0>>
<b>$args[0].name</b>
<<else>>
<<if $args[0].rarity is 1>>
<span style="color:dodgerblue">$args[0].name +$args[0].rarity</span>
<<elseif $args[0].rarity is 2>>
<span style="color:fuchsia">$args[0].name +$args[0].rarity</span>
<<elseif $args[0].rarity is 3>>
<span style="color:gold">$args[0].name +$args[0].rarity</span>
<</if>>
<</if>>
<</widget>>
<<widget "newinvstatcheck">>
<<if $args[0].stat isnot "none">>
<<if $playerstat.stats[$args[0].stat] lt $args[0].valuestat>>
Stat: <span style="color:red"> $args[0].valuestat $args[0].stat</span>
<<else>>
Stat: <span style="color:lime"> $args[0].valuestat $args[0].stat</span>
<</if>>
<<else>>
Stat: Not Required
<</if>>
<</widget>>
<<widget "newinvequipdrop">>
<<if passage() is "combatstart" or passage() is "combatresultplayer" or passage() is "combatresultenemy" or passage() is "attackcombatmenu" or passage() is "inventorycombatmenu" or passage() is "attackcombatmenustart" or passage() is "inventorycombatmenustart">>
<<button '<span style="color:red">In Combat!</span>'>><</button>>
<<else>>
<<newinvequip $args[0] $args[1] $args[2] $args[3]>> - <<newinvdrop $args[0] $args[1] $args[2] $args[3]>>
<</if>>
<</widget>>
<<widget "newinvequip">>
<<newinvuseitem $args[1] $args[2]>>
<</widget>>
<<widget "newinvdrop">>
<<button "Drop">>
<<print '<<replace "#' + $args[3] + '">>'+'
<<button "Yes">><<newinvdelete $args[1] $args[2]>><<newinvchanger $args[2]>><</button>>'+" "+' '+" -"+" "+' '+'
<<button "No">>'+'<<replace "#' + $args[3] + '">>'+'<<newinvequipdrop $args[0] $args[1] $args[2] $args[3]>>'+'<</replace>>'+'<</button>>'+'
<</replace>>'>>
<</button>>
<</widget>>
<<widget "newinvdelete">>
<<if $args[1] is "armor">>
<<run $playernewinv.equipment.armor.deleteAt($args[0])>>
<<elseif $args[1] is "weapons">>
<<run $playernewinv.equipment.weapons.deleteAt($args[0])>>
<<elseif $args[1] is "potions">>
<<run $playernewinv.consumables.potions.deleteAt($args[0])>>
<<elseif $args[1] is "elixirs">>
<<run $playernewinv.consumables.elixirs.deleteAt($args[0])>>
<<elseif $args[1] is "questitems">>
<<run $playernewinv.questitems.deleteAt($args[0])>>
<<elseif $args[1] is "craftableitems">>
<<run $playernewinv.craftableitems.deleteAt($args[0])>>
<</if>>
<</widget>>
<<widget "newinvequipdropbutton">>
<<switch $args[2]>>
<<case "armor">>
<<print '<span id="' + $args[0] + '">'+'
<<newinvequipdrop $playernewinv.equipment.armor[$args[1]] $args[1] $args[2] $args[0]>>'+'
</span>'>>
<<case "weapons">>
<<print '<span id="' + $args[0] + '">'+'
<<newinvequipdrop $playernewinv.equipment.weapons[$args[1]] $args[1] $args[2] $args[0]>>'+'
</span>'>>
<<case "potions">>
<<print '<span id="' + $args[0] + '">'+'
<<newinvequipdrop $playernewinv.consumables.potions[$args[1]] $args[1] $args[2] $args[0]>>'+'
</span>'>>
<<case "elixirs">>
<<print '<span id="' + $args[0] + '">'+'
<<newinvequipdrop $playernewinv.consumables.elixirs[$args[1]] $args[1] $args[2] $args[0]>>'+'
</span>'>>
<<case "craftableitems">>
<<print '<span id="' + $args[0] + '">'+'
<<newinvequipdrop $playernewinv.craftableitems[$args[1]] $args[1] $args[2] $args[0]>>'+'
</span>'>>
<</switch>>
<</widget>>
<<widget "newinvuseitem">>
<<switch $args[1]>>
<<case "armor">>
<<if $playerstat.stats[$playernewinv.equipment.armor[$args[0]].stat] lt $playernewinv.equipment.armor[$args[0]].valuestat>>
<<button '<span style="color:red">Equip</span>'>><</button>>
<<elseif $playernewinv.equipment.armor[$args[0]].slotplace is "chest">>
<<button "Equip">>
<<if $playerequipment.chest isnot "none">>
<<set $equipaux to Object.assign({}, $playerequipment.chest)>>
<<set $playerequipment.chest to Object.assign({}, $playernewinv.equipment.armor[$args[0]])>>
<<set $playernewinv.equipment.armor[$args[0]] to Object.assign({}, $equipaux)>>
<<set $equipaux to "none">>
<<set $playerstat.energyshield.curenergy to Object.assign($playerequipment.chest.value1)>>
<<else>>
<<set $playerequipment.chest to Object.assign({}, $playernewinv.equipment.armor[$args[0]])>>
<<run $playernewinv.equipment.armor.deleteAt($args[0])>>
<<set $playerstat.energyshield.curenergy to Object.assign($playerequipment.chest.value1)>>
<</if>>
<<newinvchanger $args[1]>>
<<updatebar>>
<</button>>
<<elseif $playernewinv.equipment.armor[$args[0]].slotplace is "bonus">>
<<button "Equip">>
<<if $playerequipment.bonus isnot "none">>
<<set $equipaux to Object.assign({}, $playerequipment.bonus)>>
<<set $playerstat.hp.curhp -= $playerequipment.bonus.value1>>
<<set $playerstat.hp.maxhp -= $playerequipment.bonus.value1>>
<<set $playerequipment.bonus to Object.assign({}, $playernewinv.equipment.armor[$args[0]])>>
<<set $playernewinv.equipment.armor[$args[0]] to Object.assign({}, $equipaux)>>
<<set $equipaux to "none">>
<<set $playerstat.hp.curhp += $playerequipment.bonus.value1>>
<<set $playerstat.hp.maxhp += $playerequipment.bonus.value1>>
<<else>>
<<set $playerequipment.bonus to Object.assign({}, $playernewinv.equipment.armor[$args[0]])>>
<<run $playernewinv.equipment.armor.deleteAt($args[0])>>
<<set $playerstat.hp.curhp += $playerequipment.bonus.value1>>
<<set $playerstat.hp.maxhp += $playerequipment.bonus.value1>>
<</if>>
<<newinvchanger $args[1]>>
<<updatebar>>
<</button>>
<</if>>
<<case "weapons">>
<<if $playerstat.stats[$playernewinv.equipment.weapons[$args[0]].stat] lt $playernewinv.equipment.weapons[$args[0]].valuestat>>
<<button '<span style="color:red">Equip</span>'>><</button>>
<<else>>
<<button "Equip">>
<<if $playerequipment.weapons isnot "none">>
<<set $equipaux to Object.assign({}, $playerequipment.weapons)>>
<<set $playerequipment.weapons to Object.assign({}, $playernewinv.equipment.weapons[$args[0]])>>
<<set $playernewinv.equipment.weapons[$args[0]] to Object.assign({}, $equipaux)>>
<<set $equipaux to "none">>
<<else>>
<<set $playerequipment.weapons to Object.assign({}, $playernewinv.equipment.weapons[$args[0]])>>
<<run $playernewinv.equipment.weapons.deleteAt($args[0])>>
<</if>>
<<newinvchanger $args[1]>>
<</button>>
<</if>>
<<case "potions">>
<<case "elixirs">>
<</switch>>
<</widget>>
<<widget "newinvremoveitem">>
<</widget>><<widget "newinvfix">>
<<if $playernewinv == undefined>>
<<set $playernewinv to {
equipment: {
armor: [],
weapons: [],
capacity: 1
},
consumables: {
potions: [],
elixirs: [],
capacity: 1
},
questitems: [],
craftableitems: {
content: [],
capacity: 1
}
}>>
<<for _a = 0; _a < $backpack.size; _a++>>
<<if $backpack.content[_a] isnot "none">>
<<if $backpack.content[_a].slotplace is "weapons">>
<<set $playernewinv.equipment.weapons.push(Object.assign({}, $backpack.content[_a]))>>
<<else>>
<<set $playernewinv.equipment.armor.push(Object.assign({}, $backpack.content[_a]))>>
<</if>>
<</if>>
<</for>>
<<if hasVisited("marketwerewolfstartr3")>>
<<set $playernewinv.equipment.armor.push({
name: "Small Ruby Ring",
slotplace: "bonus",
type: "hp",
value1: 3,
value2: 0,
stat: "cha",
valuestat: 3,
price: 10,
level: 1,
rarity: 0
})>>
<</if>>
<</if>>
<</widget>>
<span style="color:gold">*You spent 20 gold pieces!*</span>
 You toss the heavier pouch toward the kobolds, and the orange one snatches it mid-air with a swift motion.
 - <span style="color:#f56822">Whatever, you’re such a boring raccoon.</span> - He says, counting the gold pieces as his companion continues to glare at you.
 - <span style="color:forestgreen">At least you could’ve offered a better price. But for how long will this last?</span> - The green one adds, his tone sharp. - <span style="color:forestgreen">After all, that pet mouse of yours has a rather wealthy brother itching for revenge.</span>
 - <span style="color:#f56822">Good luck dealing with him.</span> - The orange kobold quips, his smirk barely visible in the dim light.
 Without another word, they turn and disappear into the woods, swallowed by the darkness. Uneasy, you slip the small mouse into your pocket and set off, determined to find a safer place to rest.
<<button [[Let's keep moving.|darkforest1stending1]]>><</button>><span style="color:gold">*You spent 10 gold pieces!*</span>
 - <span style="color:moccasin">Well... let's make it ten, and then I'll go after that other mouse who ordered this attack.</span> - You tossed the small gold pouch towards the criminals. - <span style="color:moccasin">If you accept, you won't have to deal with either him or me ever again.</span> - You reassured them.
 They exchange glances for a few seconds, pondering their options. The offer seems tempting, yet the fear of the mage’s brother lingers in their eyes.
 - <span style="color:forestgreen">I guess we can do that.</span> - Said the green one, while both of the bandits placed their weapons away. - <span style="color:forestgreen">We’ll tell him you beat us fair and square. The rest is up to you to handle.</span>
 - <span style="color:#f56822">He's very scary, not someone we want to make a deal with again.</span> - The orange one continues, counting the gold pieces inside the pouch. - <span style="color:#f56822">Good luck with that, sucker.</span>
 Then they turn around, walking towards the woods while disappearing in the darkness that surrounds you. Still feeling uneasy, you place the small mouse in your pocket and walk away, trying to find a safer place to stay.
<<button [[Let's keep moving.|darkforest1stending1]]>><</button>> As you walk towards the tower, what you see is completely different from what you least expected. Several lights were visible and glimmering in an open field, with dozens if not hundreds of students comfortably laying on the most pure green grass as if they were camping.
 The atmosphere of the place feels inviting. Everyone seems to chat happily as the lights seem to be the result of students meticulously practicing their spells. Max seems to be really proud of this place, and it pleasantly felt like heaven. Far, far away from the bustling city and its chaos.
 Downhill from the open fields, a large castle rises above the horizon. Its towers are as brightly lit as the sprawling greensward filled with students, and the moonlight shines vibrantly behind the enormous building.
 - <span style="color:Greenyellow">This place looks the same as the last time I was here.</span> - Max says with excitement in his voice.
<<button [[Follow Max.|towerofwisdomentranceq1]]>><</button>> Lions, wolves, mice and cats all walking together in harmony. These mages seem to value not the strongest, but the most skilled among them, giving any student that joins the college its deserved respect.
 Seeing him excited like that somehow left you with a sense of guilt. After all, you were here to discuss an item that could potentially lead to extinction. At the same time, broaching this subject was challenging; perhaps it would be wiser to wait until you had found his master first.
 - <span style="color:moccasin">Where is Eradur?</span>
 - <span style="color:Greenyellow">Just follow me into the castle!</span> - The rodent replies, jumping from your shoulder.
 You move along those fields, looking at the many peculiar students around you. Some with serious expressions, and experienced others practicing their craft. However, Max was still a beginner. A beginner with a lot of potential nonetheless.
 After entering the main tower, it is possible to see even more students in unique uniforms, a lizard with energy spheres with a multitude of colors orbiting around him, sages in strange and distinctive robes and several others.
<<button [[Everything so different here.|towerofwisdomentranceq2]]>><</button>> As you follow Max through the seemingly endless corridors, several realistic paintings hang in the halls, displaying many powerful wizards from the past.
 But walking around that place made you feel anxious, as if it was like visiting a forbidden place, afterall, the Tower of Wisdom is closed off to the public. Luckily you have Max's company, even though he's just a mouse, he still makes you feel safer.
 The decoration of the place is impeccable, from the glorious red carpet that sprawls in every quiet corridor, to the golden chandeliers and torches that hang from the wall or ceiling. A place where, in the heart of the foundation, you seem to only be able to hear the howling wind coming through the windows.
<<button [[This is impressive.|towerofwisdomentrancer7]]>><</button>><<widget "travelnpccheck">>
<<if $npc == undefined>>
<<set $npc to {}>>
<</if>>
<<switch $args[0]>>
<<case "goldenfields">>
<<if $npc.goldenfields == undefined>>
<<set $npc.goldenfields to {
active: 1,
fawk: {
seenAllen: 0,
question1: 0,
question2: 0},
dameon: {
direction: "west",
seenAllen: 0}
}>>
<</if>>
<<case "graveltrail">>
<<if $npc.graveltrail == undefined>>
<<set $npc.graveltrail to {
active: 1,
hildri: {
seenAllen: 0,
question1: 0,
sidequest1: 0
},
hosoo: {
seenAllen: 0,
question1: 0,
sidequest1: 0
},
aya: {
seenAllen: 0,
question1: 0,
},
soldier: {
seenAllen: 0,
question1: 0,
question2: 0,
}
}>>
<</if>>
<<case "darkforest">>
<<if $npc.darkforest == undefined>>
<<set $npc.darkforest to {
active: 1,
botanist: {
seenAllen: 0,
question1: 0,
sidequest1: 0
},
forestspirit:{
seenAllen: 0,
}
}>>
<</switch>>
<</widget>><div class="journaltop">
<center>
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/journalQuest2.png'>">>
<<journalchanger "quest">>
<</button>>
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/journalNotes2.png'>">>
<<journalchanger "notes">>
<</button>>
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/journalBestiary2.png'>">>
<<journalchanger "bestiary">>
<</button>>
/%
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/journalLore2.png'>">>
<<journalchanger "lore">>
<</button>>
%/
</center>
</div>
<br>
<span id="journalpassage">
<body>
<div class="questmenu">
<div class="questleft">
<table class="border-table">
<tr>
<td>Select Quest</td>
</tr>
</table>
<section class="ac-container">
<div>
<input id="mainquest" name="accordion-1" type="checkbox" value="yes">
<label for="mainquest" class="ac-toggle">Main Quest</label>
<article class="space">
<p>
<<if tags().includes("city")>>
<<button '<<if $playerstat.level eq $questtracker.mainquest.level>><span style="color:gold">LVL $questtracker.mainquest.level</span><<elseif $playerstat.level gt $questtracker.mainquest.level>><span style="color:lime">LVL $questtracker.mainquest.level</span><<elseif $playerstat.level lt $questtracker.mainquest.level>><span style="color:red">LVL $questtracker.mainquest.level</span><</if>> - $questtracker.mainquest.name'>><<set $questtracker.currentquest to Object.assign($questtracker.mainquest)>><<refreshquestmenu>><<updatebar>><</button>>
<<else>>
<<button '<<if $playerstat.level eq $questtracker.mainquest.level>><span style="color:gold">LVL $questtracker.mainquest.level</span><<elseif $playerstat.level gt $questtracker.mainquest.level>><span style="color:lime">LVL $questtracker.mainquest.level</span><<elseif $playerstat.level lt $questtracker.mainquest.level>><span style="color:red">LVL $questtracker.mainquest.level</span><</if>> - <span style="color:red">$questtracker.mainquest.name</span>'>><</button>>
<</if>>
</p>
</article>
</div>
<br>
<div>
<input id="sidequest" name="accordion-1" type="checkbox">
<label for="sidequest" class="ac-toggle">Side Quest</label>
<article class="space">
<<if $questtracker.whitefang.length is 0>>
<p><<button "No Active Quests">><</button>></p>
<<else>>
<<if tags().includes("city")>>
<<for _a = 0; _a < $questtracker.whitefang.length; _a++>>
<p>
<<setquestwhitefang _a>>
</p>
<</for>>
<<else>>
<<for _a = 0; _a < $questtracker.whitefang.length; _a++>>
<p>
<<button '<<if $playerstat.level eq $questtracker.whitefang[_a].level>><span style="color:gold">LVL $questtracker.whitefang[_a].level</span><<elseif $playerstat.level gt $questtracker.whitefang[_a].level>><span style="color:lime">LVL $questtracker.whitefang[_a].level</span><<elseif $playerstat.level lt $questtracker.whitefang[_a].level>><span style="color:red">LVL $questtracker.whitefang[_a].level</span><</if>> - <span style="color:red">$questtracker.whitefang[_a].name</span>'>><</button>>
</p>
<</for>>
<</if>>
<</if>>
</article>
</div>
<br>
<div>
<input id="completedquests" name="accordion-1" type="checkbox">
<label for="completedquests" class="ac-toggle">Completed Quests</label>
<article class="space">
<<if $questtracker.completedquests.length isnot 0>>
<<for _a = 0; _a < $questtracker.completedquests.length; _a++>>
<p><<button '<s><<if $playerstat.level eq $questtracker.completedquests[_a].level>><span style="color:gold">LVL $questtracker.completedquests[_a].level</span><<elseif $playerstat.level gt $questtracker.completedquests[_a].level>><span style="color:lime">LVL $questtracker.completedquests[_a].level</span><<elseif $playerstat.level lt $questtracker.completedquests[_a].level>><span style="color:red">LVL $questtracker.completedquests[_a].level</span><</if>> - $questtracker.completedquests[_a].name</s>'>><</button>></p>
<</for>>
<<else>>
<p><<button "No Quests Completed">><</button>></p>
<</if>>
</article>
</div>
</section>
</div>
<div class="questright">
<table class="border-table">
<tr>
<td>Current Quest</td>
</tr>
</table>
<span id="contentbox">
<<if $questtracker.currentquest.name isnot "none">>
<<displaycurrentquest>>
<<else>>
<center>No Quest selected.</center>
<</if>>
<table class="quest-table-bottom">
<tr>
<<if $questtracker.currentquest.reward.gold is 0 and $questtracker.currentquest.reward.item.name is "none">>
<td>No Rewards</td>
<<else>>
<td>Reward: $questtracker.currentquest.reward.gold Gold</td>
<<if $questtracker.currentquest.reward.item.name isnot "none">>
<td>Item Reward: $questtracker.currentquest.reward.item.name</td>
<</if>>
<</if>>
</tr>
</table>
</span>
</div>
</div>
</body>
</span><<widget "journalchanger">>
<<switch $args[0]>>
<<case "quest">>
<<replace "#journalpassage">>
<body>
<div class="questmenu">
<div class="questleft">
<table class="border-table">
<tr>
<td>Select Quest</td>
</tr>
</table>
<section class="ac-container">
<div>
<input id="mainquest" name="accordion-1" type="checkbox" value="yes">
<label for="mainquest" class="ac-toggle">Main Quest</label>
<article class="space">
<p>
<<if tags().includes("city")>>
<<button '<<if $playerstat.level eq $questtracker.mainquest.level>><span style="color:gold">LVL $questtracker.mainquest.level</span><<elseif $playerstat.level gt $questtracker.mainquest.level>><span style="color:lime">LVL $questtracker.mainquest.level</span><<elseif $playerstat.level lt $questtracker.mainquest.level>><span style="color:red">LVL $questtracker.mainquest.level</span><</if>> - $questtracker.mainquest.name'>><<set $questtracker.currentquest to Object.assign($questtracker.mainquest)>><<refreshquestmenu>><<updatebar>><</button>>
<<else>>
<<button '<<if $playerstat.level eq $questtracker.mainquest.level>><span style="color:gold">LVL $questtracker.mainquest.level</span><<elseif $playerstat.level gt $questtracker.mainquest.level>><span style="color:lime">LVL $questtracker.mainquest.level</span><<elseif $playerstat.level lt $questtracker.mainquest.level>><span style="color:red">LVL $questtracker.mainquest.level</span><</if>> - <span style="color:red">$questtracker.mainquest.name</span>'>><</button>>
<</if>>
</p>
</article>
</div>
<br>
<div>
<input id="sidequest" name="accordion-1" type="checkbox">
<label for="sidequest" class="ac-toggle">Side Quest</label>
<article class="space">
<<if $questtracker.whitefang.length is 0>>
<p><<button "No Active Quests">><</button>></p>
<<else>>
<<if tags().includes("city")>>
<<for _a = 0; _a < $questtracker.whitefang.length; _a++>>
<p>
<<setquestwhitefang _a>>
</p>
<</for>>
<<else>>
<<for _a = 0; _a < $questtracker.whitefang.length; _a++>>
<p>
<<button '<<if $playerstat.level eq $questtracker.whitefang[_a].level>><span style="color:gold">LVL $questtracker.whitefang[_a].level</span><<elseif $playerstat.level gt $questtracker.whitefang[_a].level>><span style="color:lime">LVL $questtracker.whitefang[_a].level</span><<elseif $playerstat.level lt $questtracker.whitefang[_a].level>><span style="color:red">LVL $questtracker.whitefang[_a].level</span><</if>> - <span style="color:red">$questtracker.whitefang[_a].name</span>'>><</button>>
</p>
<</for>>
<</if>>
<</if>>
</article>
</div>
<br>
<div>
<input id="completedquests" name="accordion-1" type="checkbox">
<label for="completedquests" class="ac-toggle">Completed Quests</label>
<article class="space">
<<if $questtracker.completedquests.length isnot 0>>
<<for _a = 0; _a < $questtracker.completedquests.length; _a++>>
<p><<button '<s><<if $playerstat.level eq $questtracker.completedquests[_a].level>><span style="color:gold">LVL $questtracker.completedquests[_a].level</span><<elseif $playerstat.level gt $questtracker.completedquests[_a].level>><span style="color:lime">LVL $questtracker.completedquests[_a].level</span><<elseif $playerstat.level lt $questtracker.completedquests[_a].level>><span style="color:red">LVL $questtracker.completedquests[_a].level</span><</if>> - $questtracker.completedquests[_a].name</s>'>><</button>></p>
<</for>>
<<else>>
<p><<button "No Quests Completed">><</button>></p>
<</if>>
</article>
</div>
</section>
</div>
<div class="questright">
<table class="border-table">
<tr>
<td>Current Quest</td>
</tr>
</table>
<span id="contentbox">
<<if $questtracker.currentquest.name isnot "none">>
<<displaycurrentquest>>
<<else>>
<center>No Quest selected.</center>
<</if>>
<table class="quest-table-bottom">
<tr>
<<if $questtracker.currentquest.reward.gold is 0 and $questtracker.currentquest.reward.item.name is "none">>
<td>No Rewards</td>
<<else>>
<td>Reward: $questtracker.currentquest.reward.gold Gold</td>
<<if $questtracker.currentquest.reward.item.name isnot "none">>
<td>Item Reward: $questtracker.currentquest.reward.item.name</td>
<</if>>
<</if>>
</tr>
</table>
</span>
</div>
</div>
</body>
<</replace>>
<<case "notes">>
<<replace "#journalpassage">>
<body>
<div class="questmenu">
<div class="questleft">
<table class="border-table">
<tr>
<td>Select Note</td>
</tr>
</table>
<section class="ac-container">
<div>
<input id="act1" name="accordion-1" type="checkbox" value="yes">
<label for="act1" class="ac-toggle">Notes</label>
<article class="space">
<<if $notestracker.chapter1.length isnot 0>>
<<for _a = 0; _a < $notestracker.chapter1.length; _a++>>
<p>
<<setnoteschapter1 _a>>
</p>
<</for>>
<<else>>
<p><<button "No Notes available">><</button>></p>
<</if>>
</article>
</div>
<br>
<div>
<input id="tutorial" name="accordion-1" type="checkbox" value="yes">
<label for="tutorial" class="ac-toggle">Tutorials</label>
<article class="space">
<<if $notestracker.tutorial.length isnot 0>>
<<for _a = 0; _a < $notestracker.tutorial.length; _a++>>
<p>
<<setnotestutorial _a>>
</p>
<</for>>
<<else>>
<p><<button "No Notes available">><</button>></p>
<</if>>
</article>
</div>
</section>
</div>
<div class="questright">
<table class="border-table">
<tr>
<td>Current Note</td>
</tr>
</table>
<span id="contentbox">
<<if $notestracker.currentnote.name isnot "none">>
<<displaycurrentnote>>
<<else>>
<center>No Note Selected.</center>
<</if>>
</span>
</div>
</div>
</body>
<</replace>>
<<case "bestiary">>
<<if $bestiarydisplay == undefined>>
<<set $bestiarydisplay to {
region: "none",
name: "none",
victory: 0
}>>
<</if>>
<<bestiaryautoupdate>>
<<bestiarycheck>>
<<replace "#journalpassage">>
<body>
<div class="questmenu">
<div class="questleft">
<table class="border-table">
<tr>
<td>Select Monster</td>
</tr>
</table>
<section class="ac-container">
<div>
<input id="whitefang" name="accordion-1" type="checkbox" value="yes">
<label for="whitefang" class="ac-toggle">Whitefang</label>
<article class="space">
<<if $bestiary.whitefang.length is 0>>
<p><<button "No Creature Available">><</button>></p>
<<else>>
<<for _a = 0; _a < $bestiary.whitefang.length; _a++>>
<<setbestiarywhitefang _a>>
<</for>>
<</if>>
</article>
</div>
<br>
<div>
<input id="darkforest" name="accordion-1" type="checkbox" value="yes">
<label for="darkforest" class="ac-toggle">Dark Forest</label>
<article class="space">
<<if $bestiary.darkforest.length is 0>>
<p><<button "No Creature Available">><</button>></p>
<<else>>
<<for _a = 0; _a < $bestiary.darkforest.length; _a++>>
<<setbestiarydarkforest _a>>
<</for>>
<</if>>
</article>
</div>
<br>
<div>
<input id="smallpaws" name="accordion-1" type="checkbox" value="yes">
<label for="smallpaws" class="ac-toggle">Small Paws</label>
<article class="space">
<<if $bestiary.smallpaws.length is 0>>
<p><<button "No Creature Available">><</button>></p>
<<else>>
<<for _a = 0; _a < $bestiary.smallpaws.length; _a++>>
<<setbestiarysmallpaws _a>>
<</for>>
<</if>>
</article>
</div>
<br>
<div>
<input id="frostclaws" name="accordion-1" type="checkbox" value="yes">
<label for="frostclaws" class="ac-toggle">Frost Claws</label>
<article class="space">
<<if $bestiary.frostclaws.length is 0>>
<p><<button "No Creature Available">><</button>></p>
<<else>>
<<for _a = 0; _a < $bestiary.frostclaws.length; _a++>>
<<setbestiaryfrostclaws _a>>
<</for>>
<</if>>
</article>
</div>
<br>
</section>
</div>
<div class="questright">
<table class="border-table">
<tr>
<td>Current Monster</td>
</tr>
</table>
<span id="contentbox">
<<if $bestiarydisplay.name is "none">>
<br>
<center>No Monster Selected.</center>
<<else>>
<<creaturecheck $bestiarydisplay.name "bestiary">>
<</if>>
</span>
</div>
</div>
</body>
<</replace>>
<<case "lore">>
<<replace "#journalpassage">>
<body>
<div class="questmenu">
<div class="questleft">
<table class="border-table">
<tr>
<td>Select Story</td>
</tr>
</table>
<section class="ac-container">
<div>
<input id="fallencrown" name="accordion-1" type="checkbox" value="yes">
<label for="fallencrown" class="ac-toggle">Fallen Crown</label>
<article class="space">
<p><<button "No Story Available">><</button>></p>
</article>
</div>
<br>
<div>
<input id="dieties" name="accordion-1" type="checkbox" value="yes">
<label for="dieties" class="ac-toggle">Dieties</label>
<article class="space">
<p><<button "No Story Available">><</button>></p>
</article>
</div>
<br>
<div>
<input id="kingdoms" name="accordion-1" type="checkbox" value="yes">
<label for="kingdoms" class="ac-toggle">Kingdoms</label>
<article class="space">
<p><<button "No Story Available">><</button>></p>
</article>
</div>
<br>
<div>
<input id="memories" name="accordion-1" type="checkbox" value="yes">
<label for="memories" class="ac-toggle">Memories</label>
<article class="space">
<p><<button "No Story Available">><</button>></p>
</article>
</div>
</section>
</div>
<div class="questright">
<table class="border-table">
<tr>
<td>Current Story</td>
</tr>
</table>
<span id="contentbox">
<br>
<center>No Story Selected.</center>
</span>
</div>
</div>
</body>
<</replace>>
<</switch>>
<</widget>>
<<widget "playerstatbar">>
<<set _mobilecheck to 0>>
<<script>>
if (window.outerWidth < 961){
State.temporary.mobilecheck = 1;
} else{
State.temporary.mobilecheck = 0;
}
<</script>>
<<switch $args[0]>>
<<case "start">>
<<if _mobilecheck is 0>>
<<nobr>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<if $enemystat.name eq "Werewolf" or $enemystat.name eq "Mercenary" or $enemystat.name eq "Dragon" or $enemystat.name eq "Arthemis" or $enemystat.name eq "The Ember Prince">><<button '<span style="color:red">Flee</span>'>><</button>>
<<else>>
<<if $smallpawscity>>
<<button "Flee" "small-paws-main">>
<<set $travel.active to 0>>
<<endingcombatreset "defeat">>
<</button>>
<<else>>
<<button "Flee" "cityspace">>
<<set $travel.active to 0>>
<<endingcombatreset "defeat">>
<</button>>
<</if>>
<</if>>
</div>
<div class="playercolumn">
<<button "Give up" "combatend">><<set $playerstat.lust.curlust to 100>><<combatitemcheck "combatend">><<set $combat.intention to "defeated">><</button>>
</div>
<div class="playercolumn">
<<button "Tease" "combatresultenemy">><<teasecalculator "playertease">><</button>>
</div>
<div class="playercolumn">
<<button "Attack" "attackcombatmenustart">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
</div>
<br><br>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</nobr>>
<<else>>
<<nobr>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Attack" "attackcombatmenustart">><</button>>
<br>
<<button "Tease" "combatresultenemy">><<teasecalculator "playertease">><</button>>
<br>
<<button "Give up" "combatend">><<set $playerstat.lust.curlust to 100>><<combatitemcheck "combatend">><<set $combat.intention to "defeated">><</button>>
<br>
<<if $enemystat.name eq "Werewolf" or $enemystat.name eq "Mercenary" or $enemystat.name eq "Dragon" or $enemystat.name eq "Arthemis" or $enemystat.name eq "The Ember Prince">><<button '<span style="color:red">Flee</span>'>><</button>>
<<else>>
<<if $smallpawscity>>
<<button "Flee" "small-paws-main">>
<<set $travel.active to 0>>
<<endingcombatreset "defeat">>
<</button>>
<<else>>
<<button "Flee" "cityspace">>
<<set $travel.active to 0>>
<<endingcombatreset "defeat">>
<</button>>
<</if>><</if>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<br><br>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</nobr>>
<</if>>
<<case "player">>
<<if _mobilecheck is 0>>
<<nobr>>
<<if $playerstat.hp.curhp gt 0 and $playerstat.lust.curlust lt 100>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<if $enemystat.name != "Bandit" and $enemystat.name != "Slime">><<button '<span style="color:red">Flee</span>'>><</button>>
<<else>>
<<if !$smallpawscity>>
<<button "Flee" "cityspace">>
<<set $travel.active to 0>>
<<endingcombatreset "defeat">>
<</button>>
<<else>>
<<button "Flee" "small-paws-main">>
<<set $travel.active to 0>>
<<endingcombatreset "defeat">>
<</button>>
<</if>>
<</if>>
</div>
<div class="playercolumn">
<<button "Give up" "combatend">><<set $playerstat.lust.curlust to 100>><<combatitemcheck "combatend">><<set $combat.intention to "defeated">><</button>>
</div>
<div class="playercolumn">
<<button "Tease" "combatresultenemy">><<teasecalculator "playertease">><</button>>
</div>
<div class="playercolumn">
<<button "Attack" "attackcombatmenu">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
</div>
<br><br>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<<else>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon-Defeated.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "I Lost..." "combatend">><<set $playerstat.lust.curlust to 100>><<combatitemcheck "combatend">><<set $combat.intention to "defeated">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</if>>
<</nobr>>
<<else>>
<<nobr>>
<<if $playerstat.hp.curhp gt 0 and $playerstat.lust.curlust lt 100>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Attack" "attackcombatmenu">><</button>>
<br>
<<button "Tease" "combatresultenemy">><<teasecalculator "playertease">><</button>>
<br>
<<button "Give up" "combatend">><<set $playerstat.lust.curlust to 100>><<combatitemcheck "combatend">><<set $combat.intention to "defeated">><</button>>
<br>
<<if $enemystat.name != "Bandit" and $enemystat.name != "Slime">><<button '<span style="color:red">Flee</span>'>><</button>>
<<else>>
<<if !$smallpawscity>>
<<button "Flee" "cityspace">>
<<set $travel.active to 0>>
<<endingcombatreset "defeat">>
<</button>>
<<else>>
<<button "Flee" "small-paws-main">>
<<set $travel.active to 0>>
<<endingcombatreset "defeat">>
<</button>>
<</if>>
<</if>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<br><br>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<<else>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon-Defeated.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "I Lost..." "combatend">><<set $playerstat.lust.curlust to 100>><<combatitemcheck "combatend">><<set $combat.intention to "defeated">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
</div>
<br><br>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</if>>
<</nobr>>
<</if>>
<<case "enemy">>
<<if _mobilecheck is 0>>
<<nobr>>
<<if $enemystat.hp.curhp gt 0 and $enemystat.lust.curlust lt 100>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Continue" "combatresultplayer">><<set _lustdice to random(1,100)>><<if _lustdice gt $enemystat.interest.curinterest>><<damagecalculator 3>><<else>><<teasecalculator "enemytease">><</if>><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
</div>
<br><br>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<<else>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<if $enemystat.name != "Cult Leader">>
<<if $enemystat.name != "Arthemis">>
<<button "Dominate" "combatend">>
<<set $combat.intention to "dominate">>
<<set $playerstat.lust.curlust to 100>><<combatitemcheck "combatend">><</button>>
<<else>>
<<button "What!?" "second-form">>
<<set $combat.intention to "dominate">>
<<combatitemcheck "combatend">>
<<set $playerstat.lust.curlust to 0>>
<<endingcombatreset "victory">>
<</button>>
<</if>>
<<else>>
<<button "Continue" "after-cult">>
<<set $combat.intention to "dominate">>
<<combatitemcheck "combatend">>
<<set $playerstat.lust.curlust to 0>>
<<endingcombatreset "victory">>
<</button>>
<</if>>
</div>
<div class="margincolumn">
<div class="playercolumn">
<<if $enemystat.name != "Cult Leader" and $enemystat.name != "Arthemis" and $enemystat.name != "The Ember Prince" and $enemystat.name != "Emperor of Dun'kal">>
<<button "Powerbottom" "combatend">><<set $combat.intention to "powerbottom">><<set $playerstat.lust.curlust to 100>>
<<endingquestcheck "victory">>
<<combatitemcheck "combatend">><</button>>
<</if>>
</div>
<div class="margincolumn">
<div class="playercolumn">
<<if $enemystat.name != "Dragon">>
<<if $enemystat.name != "Cult Leader" and $enemystat.name != "Arthemis" and $enemystat.name != "The Ember Prince">>
<<button "Leave" "combatend">><<set $playerleave to true>><<set $playerstat.lust.curlust to 0>>
<<combatitemcheck "combatend">><</button>>
<</if>>
<<else>>
<<button "Talk to the Dragon. (Skip)" "dragon-win">><<set $playerstat.lust.curlust to 0>><<combatitemcheck "combatend">><<set $skipdragon to true>>
<<endingcombatreset "victory">>
<</button>>
<</if>>
</div></div>
<div class="playercolumn2">
<br>
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</if>>
<</nobr>>
<<else>>
<<nobr>>
<<if $enemystat.hp.curhp gt 0 and $enemystat.lust.curlust lt 100>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Continue" "combatresultplayer">><<set _lustdice to random(1,100)>><<if _lustdice gt $enemystat.interest.curinterest>><<damagecalculator 3>><<else>><<teasecalculator "enemytease">><</if>><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<br><br>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<<else>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<if $enemystat.name != "Cult Leader">>
<<if $enemystat.name != "Arthemis">>
<<button "Dominate" "combatend">><<set $combat.intention to "dominate">><<set $playerstat.lust.curlust to 100>><<combatitemcheck "combatend">><</button>>
<<else>>
<<button "What!?" "second-form">>
<<set $combat.intention to "dominate">>
<<combatitemcheck "combatend">>
<<set $playerstat.lust.curlust to 0>>
<<endingcombatreset "victory">>
<</button>>
<</if>>
<<else>>
<<button "Continue" "after-cult">>
<<combatitemcheck "combatend">>
<<set $playerstat.lust.curlust to 0>>
<<endingcombatreset "victory">>
<</button>>
<</if>>
<br>
<<if $enemystat.name != "Cult Leader" and $enemystat.name != "Arthemis" and $enemystat.name != "The Ember Prince" and $enemystat.name != "Emperor of Dun'kal">>
<<button "P. Bottom" "combatend">><<set $combat.intention to "powerbottom">><<set $playerstat.lust.curlust to 100>><<combatitemcheck "combatend">><</button>>
<br>
<</if>>
<<if $enemystat.name != "Dragon">>
<<if $enemystat.name != "Cult Leader" and $enemystat.name != "Arthemis" and $enemystat.name != "The Ember Prince">>
<<button "Leave" "combatend">><<set $playerleave to true>><<set $playerstat.lust.curlust to 0>><<combatitemcheck "combatend">><</button>>
<</if>>
<<else>>
<<button "Talk to the Dragon. (Skip)" "dragon-win">><<set $playerstat.lust.curlust to 0>><<combatitemcheck "combatend">><<set $skipdragon to true>>
<<endingcombatreset "victory">>
<</button>>
<</if>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</if>>
<</nobr>>
<</if>>
<<case "startattack">>
<<if _mobilecheck is 0>>
<<nobr>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Return" "combatstart">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
<br><br>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</nobr>>
<<else>>
<<nobr>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Return" "combatstart">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<br><br>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</nobr>>
<</if>>
<<case "startattack">>
<<if _mobilecheck is 0>>
<<nobr>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Return" "combatstart">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
<br><br>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</nobr>>
<<else>>
<<nobr>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Return" "combatstart">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<br><br>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</nobr>>
<</if>>
<<case "startitem">>
<<if _mobilecheck is 0>>
<<nobr>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Return" "combatstart">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
<br><br>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</nobr>>
<<else>>
<<nobr>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Return" "combatstart">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<br><br>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</nobr>>
<</if>>
<<case "playerattack">>
<<if _mobilecheck is 0>>
<<nobr>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Return" "combatresultplayer">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
<br><br>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</nobr>>
<<else>>
<<nobr>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Return" "combatresultplayer">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<br><br>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</nobr>>
<</if>>
<<case "playeritem">>
<<if _mobilecheck is 0>>
<<nobr>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Return" "combatresultplayer">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
<br><br>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</nobr>>
<<else>>
<<nobr>>
<div class="playerrow">
<div class="playercolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" style="width:100%">
</div>
<div class="margincolumn">
<div class="playercolumn">
<<button "Return" "combatresultplayer">><</button>>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:firebrick">''Allen Hit Points''</span>
<div class="vidareplace">
<<showmeter '$healthbar' `$playerstat.hp.curhp / $playerstat.hp.maxhp`>>
</div>
</div>
</div>
<div class="playercolumn2">
<span class="barrahp" style="color:mediumspringgreen">Allen'' Interest''</span>
<<showmeter '$playerinterest' `$playerstat.interest.curinterest / $playerstat.interest.maxinterest`>>
</div>
<div class="playercolumn2">
<span style="color:darkorchid">''Allen Lust''</span>
<<showmeter '$lustbar' `$playerstat.lust.curlust / $playerstat.lust.maxlust`>>
</div>
<<if $playerequipment.chest.type is 'energyshield'>>
<div class="playercolumn2">
<span class="energybar" style="color:cyan">''Energy Shield''</span>
<<showmeter '$energybar' `$playerequipment.chest.value1 / $playerequipment.chest.value2`>>
</div>
<</if>>
</div>
<</nobr>>
<</if>>
<</switch>>
<</widget>><<widget "bestiarybutton">>
<</widget>>
<<widget "bestiarycheck">>
<<if $bestiary == undefined>>
<<set $bestiary to {
check: 1,
whitefang: [],
darkforest: [],
smallpaws: [],
frostclaws: [],
coralineseas: [],
silverbones: [],
redlotus: []
}>>
<<if hasVisited("afterwerewolfmarket")>>
<<set $bestiary.darkforest to [{
name: "Werewolf",
victory: 1,
}]>>
<</if>>
<<if hasVisited("thievesside1r7")>>
<<set $bestiary.smallpaws to [{
name: "Mercenary",
victory: 1,
}]>>
<</if>>
<</if>>
<<if $args[0] is "creaturecheck">>
<<switch $args[1]>>
<<case "Slime">>
<<if $bestiary.whitefang.length is 0>>
<<set $bestiary.check to 0>>
<<set $bestiary.whitefang to [{
name: "Slime",
victory: 0
}]>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span>
<br>
<</if>>
<<else>>
<<if $args[2] is "encounter">>
<<for _a = 0; _a < $bestiary.whitefang.length; _a++>>
<<if $bestiary.whitefang[_a].name is "Slime">>
<<set $bestiary.check to 1>>
<<break>>
<<elseif _a == ($bestiary.whitefang.length - 1)>>
<<set $bestiary.check to 0>>
<<set $bestiary.whitefang.push({
name: "Slime",
victory: 0
})>>
<</if>>
<</for>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span>
<br>
<</if>>
<<elseif $args[2] is "victory">>
<<for _a = 0; _a < $bestiary.whitefang.length; _a++>>
<<if $bestiary.whitefang[_a].name is "Slime">>
<<if $bestiary.whitefang[_a].victory is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span><br>
<<set $bestiary.whitefang[_a].victory to 1>>
<<break>>
<<else>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<case "Bandit">>
<<if $bestiary.whitefang.length is 0>>
<<set $bestiary.check to 0>>
<<set $bestiary.whitefang to [{
name: "Bandit",
victory: 0
}]>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span>
<br>
<</if>>
<<else>>
<<if $args[2] is "encounter">>
<<for _a = 0; _a < $bestiary.whitefang.length; _a++>>
<<if $bestiary.whitefang[_a].name is "Bandit">>
<<set $bestiary.check to 1>>
<<break>>
<<elseif _a == ($bestiary.whitefang.length - 1)>>
<<set $bestiary.check to 0>>
<<set $bestiary.whitefang.push({
name: "Bandit",
victory: 0
})>>
<</if>>
<</for>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span>
<br>
<</if>>
<<elseif $args[2] is "victory">>
<<for _a = 0; _a < $bestiary.whitefang.length; _a++>>
<<if $bestiary.whitefang[_a].name is "Bandit">>
<<if $bestiary.whitefang[_a].victory is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span><br>
<<set $bestiary.whitefang[_a].victory to 1>>
<<break>>
<<else>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<case "Mercenary Veteran">>
<<if $bestiary.smallpaws.length is 0>>
<<set $bestiary.check to 0>>
<<set $bestiary.smallpaws to [{
name: "Mercenary Veteran",
victory: 0
}]>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span>
<br>
<</if>>
<<else>>
<<if $args[2] is "encounter">>
<<for _a = 0; _a < $bestiary.smallpaws.length; _a++>>
<<if $bestiary.smallpaws[_a].name is "Mercenary Veteran">>
<<set $bestiary.check to 1>>
<<break>>
<<elseif _a == ($bestiary.smallpaws.length - 1)>>
<<set $bestiary.check to 0>>
<<set $bestiary.smallpaws.push({
name: "Mercenary Veteran",
victory: 0
})>>
<</if>>
<</for>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span><br>
<</if>>
<<elseif $args[2] is "victory">>
<<for _a = 0; _a < $bestiary.smallpaws.length; _a++>>
<<if $bestiary.smallpaws[_a].name is "Mercenary Veteran">>
<<if $bestiary.smallpaws[_a].victory is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span><br>
<<set $bestiary.smallpaws[_a].victory to 1>>
<<break>>
<<else>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<case "Dragon">>
<<if $bestiary.frostclaws.length is 0>>
<<set $bestiary.check to 0>>
<<set $bestiary.frostclaws to [{
name: "Dragon",
victory: 0
}]>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span>
<br>
<</if>>
<<else>>
<<if $args[2] is "encounter">>
<<for _a = 0; _a < $bestiary.frostclaws.length; _a++>>
<<if $bestiary.frostclaws[_a].name is "Dragon">>
<<set $bestiary.check to 1>>
<<break>>
<<elseif _a == ($bestiary.frostclaws.length - 1)>>
<<set $bestiary.check to 0>>
<<set $bestiary.frostclaws.push({
name: "Dragon",
victory: 0
})>>
<</if>>
<</for>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span><br>
<</if>>
<<elseif $args[2] is "victory">>
<<for _a = 0; _a < $bestiary.frostclaws.length; _a++>>
<<if $bestiary.frostclaws[_a].name is "Dragon">>
<<if $bestiary.frostclaws[_a].victory is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span><br>
<<set $bestiary.frostclaws[_a].victory to 1>>
<<break>>
<<else>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<case "Arthemis">>
<<if $bestiary.smallpaws.length is 0>>
<<set $bestiary.check to 0>>
<<set $bestiary.smallpaws to [{
name: "Arthemis",
victory: 0
}]>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span>
<br>
<</if>>
<<else>>
<<if $args[2] is "encounter">>
<<for _a = 0; _a < $bestiary.smallpaws.length; _a++>>
<<if $bestiary.smallpaws[_a].name is "Arthemis">>
<<set $bestiary.check to 1>>
<<break>>
<<elseif _a == ($bestiary.smallpaws.length - 1)>>
<<set $bestiary.check to 0>>
<<set $bestiary.smallpaws.push({
name: "Arthemis",
victory: 0
})>>
<</if>>
<</for>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span><br>
<</if>>
<<elseif $args[2] is "victory">>
<<for _a = 0; _a < $bestiary.smallpaws.length; _a++>>
<<if $bestiary.smallpaws[_a].name is "Arthemis">>
<<if $bestiary.smallpaws[_a].victory is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span><br>
<<set $bestiary.smallpaws[_a].victory to 1>>
<<break>>
<<else>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<case "Mercenary">>
<<if $bestiary.smallpaws.length is 0>>
<<set $bestiary.check to 0>>
<<set $bestiary.smallpaws to [{
name: "Mercenary",
victory: 0
}]>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span>
<br>
<</if>>
<<else>>
<<if $args[2] is "encounter">>
<<for _a = 0; _a < $bestiary.smallpaws.length; _a++>>
<<if $bestiary.smallpaws[_a].name is "Mercenary">>
<<set $bestiary.check to 1>>
<<break>>
<<elseif _a == ($bestiary.smallpaws.length - 1)>>
<<set $bestiary.check to 0>>
<<set $bestiary.smallpaws.push({
name: "Mercenary",
victory: 0
})>>
<</if>>
<</for>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span><br>
<</if>>
<<elseif $args[2] is "victory">>
<<for _a = 0; _a < $bestiary.smallpaws.length; _a++>>
<<if $bestiary.smallpaws[_a].name is "Mercenary">>
<<if $bestiary.smallpaws[_a].victory is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span><br>
<<set $bestiary.smallpaws[_a].victory to 1>>
<<break>>
<<else>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<<case "Werewolf">>
<<if $bestiary.darkforest.length is 0>>
<<set $bestiary.check to 0>>
<<set $bestiary.darkforest to [{
name: "Werewolf",
victory: 0
}]>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span>
<br>
<</if>>
<<else>>
<<if $args[2] is "encounter">>
<<for _a = 0; _a < $bestiary.darkforest.length; _a++>>
<<if $bestiary.darkforest[_a].name is "Werewolf">>
<<set $bestiary.check to 1>>
<<break>>
<<elseif _a == ($bestiary.darkforest.length - 1)>>
<<set $bestiary.check to 0>>
<<set $bestiary.darkforest.push({
name: "Werewolf",
victory: 0
})>>
<</if>>
<</for>>
<<if $bestiary.check is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span>
<br>
<</if>>
<<elseif $args[2] is "victory">>
<<for _a = 0; _a < $bestiary.darkforest.length; _a++>>
<<if $bestiary.darkforest[_a].name is "Werewolf">>
<<if $bestiary.darkforest[_a].victory is 0>>
<span style="color:indianred">
>New Entry Added to Bestiary
</span><br>
<<set $bestiary.darkforest[_a].victory to 1>>
<<break>>
<<else>>
<<break>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</switch>>
<</if>>
<</widget>>
<<widget "bestiaryautoupdate">>
<<switch $bestiarydisplay.region>>
<<case "Whitefang">>
<<for _a = 0; _a < $bestiary.whitefang.length; _a++>>
<<if $bestiary.whitefang[_a].name == $bestiarydisplay.name>>
<<set $bestiarydisplay.victory to $bestiary.whitefang[_a].victory>>
<</if>>
<</for>>
<<case "Dark Forest">>
<<for _a = 0; _a < $bestiary.darkforest.length; _a++>>
<<if $bestiary.darkforest[_a].name == $bestiarydisplay.name>>
<<set $bestiarydisplay.victory to $bestiary.darkforest[_a].victory>>
<</if>>
<</for>>
<<case "Small Paws">>
<<for _a = 0; _a < $bestiary.smallpaws.length; _a++>>
<<if $bestiary.smallpaws[_a].name == $bestiarydisplay.name>>
<<set $bestiarydisplay.victory to $bestiary.smallpaws[_a].victory>>
<</if>>
<</for>>
<<case "Frost Claws">>
<<for _a = 0; _a < $bestiary.frostclaws.length; _a++>>
<<if $bestiary.frostclaws[_a].name == $bestiarydisplay.name>>
<<set $bestiarydisplay.victory to $bestiary.frostclaws[_a].victory>>
<</if>>
<</for>>
<<case "Coraline Seas">>
<<for _a = 0; _a < $bestiary.coralineseas.length; _a++>>
<<if $bestiary.coralineseas[_a].name == $bestiarydisplay.name>>
<<set $bestiarydisplay.victory to $bestiary.coralineseas[_a].victory>>
<</if>>
<</for>>
<<case "Silver Bones">>
<<for _a = 0; _a < $bestiary.silverbones.length; _a++>>
<<if $bestiary.silverbones[_a].name == $bestiarydisplay.name>>
<<set $bestiarydisplay.victory to $bestiary.silverbones[_a].victory>>
<</if>>
<</for>>
<<case "Red Lotus">>
<<for _a = 0; _a < $bestiary.redlotus.length; _a++>>
<<if $bestiary.redlotus[_a].name == $bestiarydisplay.name>>
<<set $bestiarydisplay.victory to $bestiary.redlotus[_a].victory>>
<</if>>
<</for>>
<</switch>>
<</widget>> - <span style="color:greenyellow">You said you wanted to talk with Eradur, didn’t you? Well he's usually busy, we'll need to wait for a little bit.</span>
 - <span style="color:moccasin">That's fine.</span>
 - <span style="color:greenyellow">Oh! We can hang out in the library. There’s so much I’d like to tell you about our school!</span>
<<button [[Follow Max to the Library.|library3]]>><</button>>/*Main Menu Replacer*/
<center>
/*Class Selector*/
<<switch $playerstat.class>>
<<case "none">>
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/QuestW.png'>">><<newstatchanger "class">><</button>>
<<case "Rogue">>
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/spr_RogueIcon.png'>">><<newstatchanger "class">><</button>>
<<case "Bard">>
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/spr_BardIcon.png'>">><<newstatchanger "class">><</button>>
<<case "Fighter">>
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/spr_FighterIcon.png'>">><<newstatchanger "class">><</button>>
<<case "Wizard">>
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/spr_MageIcon.png'>">><<newstatchanger "class">><</button>>
<</switch>>
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/CraftW.png'>">>
/*Change to Inventory*/
<<newinvfix>>
<<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>>
<</button>>
<<button "<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/StatW.png'>">><<newstatchanger "player">><</button>>
</center>
<br>
/*Main Menu to be Replaced */
<span id="newstatmain">
/*Player Menu*/
<div class="newstatplayermenu">
<div>
/*Player Character Image*/
<<playercharacterdisplay>>
</div>
<div class="nested">
/*Equipped Armor*/
<div class="nestedcontent">
<<if $playerequipment.chest is "none">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoArmor.png'>
</div>
<<else>>
<<newstatchesttracker $playerequipment.chest.name>>
<</if>>
<<if $playerequipment.chest is "none">>
<div class="newstatitemtable">
<table>
<th>
No Armor Equipped
</th>
<tr>
<td><<button "Open Inventory">>
/*Change to Inventory*/
<<newinvfix>>
<<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>>
<</button>></td>
</tr>
</table>
</div>
<<else>>
<div class="newstatitemtable">
<table>
<th colspan=2>
/*Display Armor Name Rarity*/
<<if $playerequipment.chest.rarity is 0>>
$playerequipment.chest.name
<<else>>
<<if $playerequipment.chest.rarity is 1>>
<span style="color:dodgerblue">$playerequipment.chest.name +$playerequipment.chest.rarity</span>
<<elseif $playerequipment.chest.rarity is 2>>
<span style="color:fuchsia">$playerequipment.chest.name +$playerequipment.chest.rarity</span>
<<elseif $playerequipment.chest.rarity is 3>>
<span style="color:gold">$playerequipment.chest.name +$playerequipment.chest.rarity</span>
<</if>>
<</if>>
</th>
<tr>
<td>
<<if tags().includes('combate')>><<button '<span style="color:red">In Combat!</span>'>><</button>><<else>><<unequipitemchest>><</if>>
</td>
<td>
<<if $playerequipment.chest.type is "armor">>
Armor: <span style="color:cadetblue">$playerequipment.chest.value1</span>
<<else>>
Shield: <span style="color:cyan">$playerequipment.chest.value1</span>
<</if>>
</td>
</tr>
</table>
</div>
<</if>>
</div>
/*Equipped Weapon*/
<div class="nestedcontent">
<<if $playerequipment.weapons is "none">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoWeapon.png'>
</div>
<<else>>
<<newstatweaponstracker $playerequipment.weapons.name>>
<</if>>
<<if $playerequipment.weapons is "none">>
<div class="newstatitemtable">
<table>
<th>
No Weapon Equipped
</th>
<tr>
<td><<button "Open Inventory">>
/*Change to Inventory*/
<<newinvfix>>
<<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>>
<</button>></td>
</tr>
</table>
</div>
<<else>>
<div class="newstatitemtable">
<table>
<th colspan=2>
/*Weapon Item Name Rarity*/
<<if $playerequipment.weapons.rarity is 0>>
$playerequipment.weapons.name
<<else>>
<<if $playerequipment.weapons.rarity is 1>>
<span style="color:dodgerblue">$playerequipment.weapons.name +$playerequipment.weapons.rarity</span>
<<elseif $playerequipment.weapons.rarity is 2>>
<span style="color:fuchsia">$playerequipment.weapons.name +$playerequipment.weapons.rarity</span>
<<elseif $playerequipment.weapons.rarity is 3>>
<span style="color:gold">$playerequipment.weapons.name +$playerequipment.weapons.rarity</span>
<</if>>
<</if>>
</th>
<tr>
<td>
/*Unequip Weapon*/
<<if tags().includes('combate')>><<button '<span style="color:red">In Combat!</span>'>><</button>><<else>><<unequipitemweapons>><</if>>
</td>
<td>
<<if $playerequipment.weapons.type is "physical">>
Damage: <span style="color:maroon">$playerequipment.weapons.value1 - $playerequipment.weapons.value2</span>
<<else>>
Damage: <span style="color:royalblue">$playerequipment.weapons.value1 - $playerequipment.weapons.value2</span>
<</if>>
</td>
</tr>
</table>
</div>
<</if>>
</div>
/*Equipped Bonus*/
<div class="nestedcontent">
<<if $playerequipment.bonus is "none">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoBonus.png'>
</div>
<<else>>
<<newstatbonustracker $playerequipment.bonus.name>>
<</if>>
<<if $playerequipment.bonus is "none">>
<div class="newstatitemtable">
<table>
<th>
No Bonus Item Equipped
</th>
<tr>
<td><<button "Open Inventory">>
/*Change to Inventory*/
<<newinvfix>>
<<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>>
<</button>></td>
</tr>
</table>
</div>
<<else>>
<div class="newstatitemtable">
<table>
<th colspan=2>
/*Bonus Item Name Rarity*/
<<if $playerequipment.bonus.rarity is 0>>
$playerequipment.bonus.name
<<else>>
<<if $playerequipment.bonus.rarity is 1>>
<span style="color:dodgerblue">$playerequipment.bonus.name +$playerequipment.bonus.rarity</span>
<<elseif $playerequipment.bonus.rarity is 2>>
<span style="color:fuchsia">$playerequipment.bonus.name +$playerequipment.bonus.rarity</span>
<<elseif $playerequipment.bonus.rarity is 3>>
<span style="color:gold">$playerequipment.bonus.name +$playerequipment.bonus.rarity</span>
<</if>>
<</if>>
</th>
<tr>
<td>
/*Unequip Bonus*/
<<if tags().includes('combate')>><<button '<span style="color:red">In Combat!</span>'>><</button>><<else>><<unequipitembonus>><</if>>
</td>
<td>
<<if $playerequipment.bonus.type is "hp">>
Bonus: <span style="color:firebrick; text-transform:uppercase;">$playerequipment.bonus.value1 $playerequipment.bonus.type</span>
<<else>>
<</if>>
</td>
</tr>
</table>
</div>
<</if>>
</div>
/*Equipped Special*/
<div class="nestedcontent">
<<if $playerequipment.special is "none">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoSpecial.png'>
</div>
<<else>>
<<newstatspecialtracker $playerequipment.special.name>>
<</if>>
<<if $playerequipment.special is "none">>
<div class="newstatitemtable">
<table>
<th>
No Special Item Equipped
</th>
<tr>
<td><<button "Open Inventory">>
/*Change to Inventory*/
<<newinvfix>>
<<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>>
<</button>></td>
</tr>
</table>
</div>
<<else>>
<div class="newstatitemtable">
<table>
<th colspan=2>
/*Special Item Name Rarity*/
<<if $playerequipment.special.rarity is 0>>
$playerequipment.special.name
<<else>>
<<if $playerequipment.special.rarity is 1>>
<span style="color:dodgerblue">$playerequipment.special.name +$playerequipment.special.rarity</span>
<<elseif $playerequipment.special.rarity is 2>>
<span style="color:fuchsia">$playerequipment.special.name +$playerequipment.special.rarity</span>
<<elseif $playerequipment.special.rarity is 3>>
<span style="color:gold">$playerequipment.special.name +$playerequipment.special.rarity</span>
<</if>>
<</if>>
</th>
<tr>
<td>
/*Unequip Special*/
<<button '<span style="color:red">Unequip</span>'>><</button>>
</td>
<td>
Bonus: ???
</td>
</tr>
</table>
</div>
<</if>>
</div>
/*End Nested*/
</div>
</div>
</span>
<<skillpointsfix>>
<br>
<span class="goldbox">
<span style="color:Yellow">Level: </span>$playerstat.level
</span><<widget "skillpointsfix">>
<<if $playerstat.skillpoints == undefined>>
<<if $playerstat.class is "none">>
<<set $playerstat.skillpoints to 1>>
<<else>>
<<set $playerstat.skillpoints to Object.assign($playerstat.level)>>
<</if>>
<</if>>
<</widget>>
<<widget "newstatchanger">>
<<switch $args[0]>>
<<case "player">>
<<newstatplayer>>
<<case "class">>
<<newstatclass>>
<</switch>>
<</widget>>
/*Display Player Stats*/
<<widget "newstatplayer">>
<<replace "#newstatmain">>
/*Player Menu*/
<div class="newstatplayermenu">
<div>
/*Player Character Image*/
<<playercharacterdisplay>>
</div>
<div class="nested">
/*Equipped Armor*/
<div class="nestedcontent">
<<if $playerequipment.chest is "none">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoArmor.png'>
</div>
<<else>>
<<newstatchesttracker $playerequipment.chest.name>>
<</if>>
<<if $playerequipment.chest is "none">>
<div class="newstatitemtable">
<table>
<th>
No Armor Equipped
</th>
<tr>
<td><<button "Open Inventory">>
/*Change to Inventory*/
<<newinvfix>>
<<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>>
<</button>></td>
</tr>
</table>
</div>
<<else>>
<div class="newstatitemtable">
<table>
<th colspan=2>
/*Display Armor Name Rarity*/
<<if $playerequipment.chest.rarity is 0>>
$playerequipment.chest.name
<<else>>
<<if $playerequipment.chest.rarity is 1>>
<span style="color:dodgerblue">$playerequipment.chest.name +$playerequipment.chest.rarity</span>
<<elseif $playerequipment.chest.rarity is 2>>
<span style="color:fuchsia">$playerequipment.chest.name +$playerequipment.chest.rarity</span>
<<elseif $playerequipment.chest.rarity is 3>>
<span style="color:gold">$playerequipment.chest.name +$playerequipment.chest.rarity</span>
<</if>>
<</if>>
</th>
<tr>
<td>
<<if tags().includes('combate')>><<button '<span style="color:red">In Combat!</span>'>><</button>><<else>><<unequipitemchest>><</if>>
</td>
<td>
<<if $playerequipment.chest.type is "armor">>
Armor: <span style="color:cadetblue">$playerequipment.chest.value1</span>
<<else>>
Shield: <span style="color:cyan">$playerequipment.chest.value1</span>
<</if>>
</td>
</tr>
</table>
</div>
<</if>>
</div>
/*Equipped Weapon*/
<div class="nestedcontent">
<<if $playerequipment.weapons is "none">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoWeapon.png'>
</div>
<<else>>
<<newstatweaponstracker $playerequipment.weapons.name>>
<</if>>
<<if $playerequipment.weapons is "none">>
<div class="newstatitemtable">
<table>
<th>
No Weapon Equipped
</th>
<tr>
<td><<button "Open Inventory">>
/*Change to Inventory*/
<<newinvfix>>
<<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>>
<</button>></td>
</tr>
</table>
</div>
<<else>>
<div class="newstatitemtable">
<table>
<th colspan=2>
/*Weapon Item Name Rarity*/
<<if $playerequipment.weapons.rarity is 0>>
$playerequipment.weapons.name
<<else>>
<<if $playerequipment.weapons.rarity is 1>>
<span style="color:dodgerblue">$playerequipment.weapons.name +$playerequipment.weapons.rarity</span>
<<elseif $playerequipment.weapons.rarity is 2>>
<span style="color:fuchsia">$playerequipment.weapons.name +$playerequipment.weapons.rarity</span>
<<elseif $playerequipment.weapons.rarity is 3>>
<span style="color:gold">$playerequipment.weapons.name +$playerequipment.weapons.rarity</span>
<</if>>
<</if>>
</th>
<tr>
<td>
/*Unequip Weapon*/
<<if tags().includes('combate')>><<button '<span style="color:red">In Combat!</span>'>><</button>><<else>><<unequipitemweapons>><</if>>
</td>
<td>
<<if $playerequipment.weapons.type is "physical">>
Damage: <span style="color:maroon">$playerequipment.weapons.value1 - $playerequipment.weapons.value2</span>
<<else>>
Damage: <span style="color:royalblue">$playerequipment.weapons.value1 - $playerequipment.weapons.value2</span>
<</if>>
</td>
</tr>
</table>
</div>
<</if>>
</div>
/*Equipped Bonus*/
<div class="nestedcontent">
<<if $playerequipment.bonus is "none">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoBonus.png'>
</div>
<<else>>
<<newstatbonustracker $playerequipment.bonus.name>>
<</if>>
<<if $playerequipment.bonus is "none">>
<div class="newstatitemtable">
<table>
<th>
No Bonus Item Equipped
</th>
<tr>
<td><<button "Open Inventory">>
/*Change to Inventory*/
<<newinvfix>>
<<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>>
<</button>></td>
</tr>
</table>
</div>
<<else>>
<div class="newstatitemtable">
<table>
<th colspan=2>
/*Bonus Item Name Rarity*/
<<if $playerequipment.bonus.rarity is 0>>
$playerequipment.bonus.name
<<else>>
<<if $playerequipment.bonus.rarity is 1>>
<span style="color:dodgerblue">$playerequipment.bonus.name +$playerequipment.bonus.rarity</span>
<<elseif $playerequipment.bonus.rarity is 2>>
<span style="color:fuchsia">$playerequipment.bonus.name +$playerequipment.bonus.rarity</span>
<<elseif $playerequipment.bonus.rarity is 3>>
<span style="color:gold">$playerequipment.bonus.name +$playerequipment.bonus.rarity</span>
<</if>>
<</if>>
</th>
<tr>
<td>
/*Unequip Bonus*/
<<if tags().includes('combate')>><<button '<span style="color:red">In Combat!</span>'>><</button>><<else>><<unequipitembonus>><</if>>
</td>
<td>
<<if $playerequipment.bonus.type is "hp">>
Bonus: <span style="color:firebrick; text-transform:uppercase;">$playerequipment.bonus.value1 $playerequipment.bonus.type</span>
<<else>>
<</if>>
</td>
</tr>
</table>
</div>
<</if>>
</div>
/*Equipped Special*/
<div class="nestedcontent">
<<if $playerequipment.special is "none">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoSpecial.png'>
</div>
<<else>>
<<newstatspecialtracker $playerequipment.special.name>>
<</if>>
<<if $playerequipment.special is "none">>
<div class="newstatitemtable">
<table>
<th>
No Special Item Equipped
</th>
<tr>
<td><<button "Open Inventory">>
/*Change to Inventory*/
<<newinvfix>>
<<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>>
<</button>></td>
</tr>
</table>
</div>
<<else>>
<div class="newstatitemtable">
<table>
<th colspan=2>
/*Special Item Name Rarity*/
<<if $playerequipment.special.rarity is 0>>
$playerequipment.special.name
<<else>>
<<if $playerequipment.special.rarity is 1>>
<span style="color:dodgerblue">$playerequipment.special.name +$playerequipment.special.rarity</span>
<<elseif $playerequipment.special.rarity is 2>>
<span style="color:fuchsia">$playerequipment.special.name +$playerequipment.special.rarity</span>
<<elseif $playerequipment.special.rarity is 3>>
<span style="color:gold">$playerequipment.special.name +$playerequipment.special.rarity</span>
<</if>>
<</if>>
</th>
<tr>
<td>
/*Unequip Special*/
<<if tags().includes('combate')>><<button '<span style="color:red">In Combat!</span>'>><</button>><<else>><<unequipitemspecial>><</if>>
</td>
<td>
DISPLAY ITEM STATS
</td>
</tr>
</table>
</div>
<</if>>
</div>
/*End Nested*/
</div>
</div>
<</replace>>
<</widget>><<widget "newstatchesttracker">>
<<switch $args[0]>>
<<case "Prison Robes">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_PrisonRobes.png'>
</div>
<<case "Fancy Robes" or "Noble Clothes" or "Velvet Night Cloak">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NobleClothes.png'>
</div>
<<case "Common Clothes" or "Simple Clothes">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_CommonClothes.png'>
</div>
<<case "Breastplate">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/itemsprites/spr_Breastplate.png'>
</div>
<<default>>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoArmor.png'>
</div>
<</switch>>
<</widget>>
<<widget "newstatweaponstracker">>
<<switch $args[0]>>
<<case "Weapon Name">>
<<case "Wooden Wand" or "Wooden Wand +1">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_WoodenWand.png'>
</div>
<<case "Short Bow" or "Short Bow +1">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_ShortBow.png'>
</div>
<<case "Short Sword">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_ShortSword.png'>
</div>
<<case "Long Sword">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_ShortSword.png'>
</div>
<<case "Small Whip" or "Small Whip +1">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_SmallWhip.png'>
</div>
<<default>>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoWeapon.png'>
</div>
<</switch>>
<</widget>>
<<widget "newstatbonustracker">>
<<switch $args[0]>>
<<case "Bonus Name">>
<<case "Small Ruby Ring">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_SmallRubyRing.png'>
</div>
<<default>>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoBonus.png'>
</div>
<</switch>>
<</widget>>
<<widget "newstatspecialtracker">>
<<switch $args[0]>>
<<case "Eye of Vysera">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/itemsprites/orb.png'>
</div>
<<case "Shattered Orb">>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/itemsprites/orbdestroyed.png'>
</div>
<<default>>
<div class="statequipitem"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoSpecial.png'>
</div>
<</switch>>
<</widget>>/*Display Player Stats*/
<<widget "newstatclass">>
<<switch $playerstat.class>>
<<case "none">>
/*Player Stats NO CLASS*/
<<replace "#newstatmain">>
<<statclassmenu>>
<</replace>>
<<case "Rogue">>
/*Player Stats ROGUE*/
<<replace "#newstatmain">>
<<statclassmenu>>
<</replace>>
<<case "Bard">>
/*Player Stats BARD*/
<<replace "#newstatmain">>
<<statclassmenu>>
<</replace>>
<<case "Fighter">>
/*Player Stats FIGHTER*/
<<replace "#newstatmain">>
<<statclassmenu>>
<</replace>>
<<case "Wizard">>
/*Player Stats WIZARD*/
<<replace "#newstatmain">>
<<statclassmenu>>
<</replace>>
<</switch>>
<</widget>><<widget "statclassmenu">>
<<switch $playerstat.class>>
<<case "none">>
<div class="statclassgrid">
/*Class Box*/
<div class="statclassimage"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/uisprites/StatW.png'>
</div>
<div class="statclasstable">
<table>
<tr>
<td colspan=4>No Class Selected.</td>
</tr>
<tr>
<td>STR: <span style="color:firebrick">$playerstat.stats.str</span></td>
<td>INT: <span style="color:royalblue">$playerstat.stats.int</span></td>
<td>DEX: <span style="color:lightgreen">$playerstat.stats.dex</span></td>
<td>CHA: <span style="color:darkmagenta">$playerstat.stats.cha</span></td>
</tr>
<tr>
<td colspan=4><br> Please Select a Starting Class.</td>
</tr>
</table>
</div>
/*Innate Box*/
<<statinnatemenu>>
</div>
<<case "Fighter">>
<div class="statclassgrid">
/*Class Box*/
<div class="statclassimage"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/FighterSprite.png'>
</div>
<div class="statclasstable">
<table>
<tr>
<td colspan=4>$playerstat.class</td>
</tr>
<tr>
<td>STR: <span style="color:firebrick">$playerstat.stats.str</span></td>
<td>INT: <span style="color:royalblue">$playerstat.stats.int</span></td>
<td>DEX: <span style="color:lightgreen">$playerstat.stats.dex</span></td>
<td>CHA: <span style="color:mediumvioletred">$playerstat.stats.cha</span></td>
</tr>
<tr>
<td>
<br>
• <span style="color:goldenrod">+3 to Base <span style="color:firebrick">Strength</span>.</span>
<br>
• <span style="color:goldenrod">-2 to Base <span style="color:mediumvioletred">Charisma</span>.</span>
<br><br>
 Your journey as a Fighter began not out of ambition, but necessity. Living on the outskirts of Whitefang, you trained relentlessly to defend yourself from the dangers of the wilds. Over time, your dedication drew the attention of the Royal Guards, who offered you guidance in the art of combat.<br><br>
 Through their training, you honed your skills, learning to wield martial weapons with precision and power. It was during this time that you met Katherine, one of their commanders, a tigress whose reputation as a skilled warrior inspired you to push even harder.
<br><br>
</td>
</tr>
</table>
</div>
/*Innate Box*/
<<statinnatemenu>>
</div>
<<case "Rogue">>
<div class="statclassgrid">
/*Class Box*/
<div class="statclassimage"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/RogueSprite.png'>
</div>
<div class="statclasstable">
<table>
<tr>
<td colspan=4>$playerstat.class</td>
</tr>
<tr>
<td>STR: <span style="color:firebrick">$playerstat.stats.str</span></td>
<td>INT: <span style="color:royalblue">$playerstat.stats.int</span></td>
<td>DEX: <span style="color:lightgreen">$playerstat.stats.dex</span></td>
<td>CHA: <span style="color:mediumvioletred">$playerstat.stats.cha</span></td>
</tr>
<tr>
<td colspan=4>
<br>
• <span style="color:goldenrod">+3 to Base <span style="color:lightgreen">Dexterity</span>.</span>
<br>
• <span style="color:goldenrod">-2 to Base <span style="color:royalblue">Intelligence</span>.</span>
<br><br>
 Growing up in the backstreets of Whitefang, you always admired the daring exploits of the Thieves Guild, a legendary group of rogues known for their skill and secrecy. <br><br>
 You practiced relentlessly, mastering the art of slipping through shadows and striking unseen. Along the way, you picked up rumors, valuable secrets, and skills that set you on the path toward your ultimate goal—becoming a member of the famous Thieves Guild, where you could finally test your abilities among the best.
<br><br>
</td>
</tr>
</table>
</div>
/*Innate Box*/
<<statinnatemenu>>
</div>
<<case "Bard">>
<div class="statclassgrid">
/*Class Box*/
<div class="statclassimage"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/BardSprite.png'>
</div>
<div class="statclasstable">
<table>
<tr>
<td colspan=4>$playerstat.class</td>
</tr>
<tr>
<td>STR: <span style="color:firebrick">$playerstat.stats.str</span></td>
<td>INT: <span style="color:royalblue">$playerstat.stats.int</span></td>
<td>DEX: <span style="color:lightgreen">$playerstat.stats.dex</span></td>
<td>CHA: <span style="color:mediumvioletred">$playerstat.stats.cha</span></td>
</tr>
<tr>
<td colspan=4>
<br>
• <span style="color:goldenrod">+3 to Base <span style="color:mediumvioletred">Charisma</span>.</span>
<br>
• <span style="color:goldenrod">-2 to Base <span style="color:lightgreen">Dexterity</span>.</span>
<br><br>
 You've always admired the charming and whimsical wizards who dance across the battlefield, teasing enemies with their spells. The bards, with their captivating presence and allure, have fascinated you for as long as you can remember. That's why you chose to become one.<br><br>
 Bards are renowned charmers, possessing the uncanny ability to bewitch enemies, turning hostility into infatuation. With their charisma, Bards are masters of manipulation, able to make even the fiercest foes hesitate or falter.
<br><br>
</td>
</tr>
</table>
</div>
/*Innate Box*/
<<statinnatemenu>>
</div>
<<case "Wizard">>
<div class="statclassgrid">
/*Class Box*/
<div class="statclassimage"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/WizardSprite.png'>
</div>
<div class="statclasstable">
<table>
<tr>
<td colspan=4>$playerstat.class</td>
</tr>
<tr>
<td>STR: <span style="color:firebrick">$playerstat.stats.str</span></td>
<td>INT: <span style="color:royalblue">$playerstat.stats.int</span></td>
<td>DEX: <span style="color:lightgreen">$playerstat.stats.dex</span></td>
<td>CHA: <span style="color:mediumvioletred">$playerstat.stats.cha</span></td>
</tr>
<tr>
<td colspan=4>
<br>
• <span style="color:goldenrod">+3 to Base <span style="color:royalblue">Intelligence</span>.</span>
<br>
• <span style="color:goldenrod">-2 to Base <span style="color:firebrick">Strength</span>.</span>
<br><br>
 Stories of legendary mages and the immense power they wield have always captivated your imagination. You longed for the day when you, too, could shape the material world with a mere thought, to stand among the revered mages of Whitefang whose names are spoken with awe throughout the kingdoms.
<br><br>
 Life on the outskirts of Whitefang was harsh, but your determination led you to seek out the Royal Wizards within the capital’s walls. Despite the obstacles, you found yourself drawn ever closer to their wisdom, dreaming of mastering the arcane arts and one day earning a place among their ranks. <br><br>
</td>
</tr>
</table>
</div>
/*Innate Box*/
<<statinnatemenu>>
</div>
<</switch>>
<</widget>><<widget "statinnatemenu">>
<div class="statclassimage"><img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoSpecial.png'>
</div>
<<switch $playerability.innate>>
<<case "none">>
<div class="statinnatetable">
<table>
<tr>
No Innate Ability Selected.
</tr>
<tr>
<td><br> Please Select a Special Ability.</td>
</tr>
</table>
</div>
<<case "Power-Bottom">>
<div class="statinnatetable">
<table>
<tr>
$playerability.innate
</tr>
<tr>
<td>
  Unlocks special interactions being powerbottom.
<br><br>
</td>
</tr>
</table>
</div>
<<case "Pawjob-Master">>
<div class="statinnatetable">
<table>
<tr>
$playerability.innate
</tr>
<tr>
<td>
  Unlocks special interactions being a pawjob master.
<br><br>
</td>
</tr>
</table>
</div>
<<case "Hypnotic-Eye">>
<div class="statinnatetable">
<table>
<tr>
$playerability.innate
</tr>
<tr>
<td>
  Unlocks special interactions with hypnosis.
<br><br>
</td>
</tr>
</table>
</div>
<</switch>>
<</widget>><<widget "playercharacterdisplay">>
<<switch $playerequipment.chest.name>>
<<case "Noble Clothes" or "Fancy Robes" or "Velvet Night Cloak">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NobleClothesAllen.png'>
<<case "Common Clothes" or "Simple Clothes">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_CommonClothesAllen.png'>
<<case "Prison Robes">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_PrisonerClothesAllen.png'>
<<case "Breastplate">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/itemsprites/spr_breastplate.png'>
<<default>>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NoItemsAllen.png'>
<</switch>>
<</widget>><h1><u><center>Select your Starting Region.</center></u></h1>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/FallenCrown.png"></center>
<br>
 The main continent of Procyon. This realm has prospered for millennia, and continues to thrive even after the wars between the gods.
<br><br>
 Powerful capitals built from the ground up by the sweat of men now control the different regions present in this blessed land. Currently only 1 is available different characters from set time frames and regions to play in this setting.
<br><br>
<center>
<<button "Play in the Fallen Crown." "classselection">>
<<set $playercharacter.region to "Fallen Crown">>
<</button>>
</center>
<center> <h1><ul> Select your Class</ul></h1></center>
''Fighter''
[img[https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/FighterSprite.png]]
 Fighter is a strength focused character, they are mighty warriors, good for a melee combat and <span style="color:firebrick">Strength</span> tasks.
<<button "Select Fighter" "fighter">><</button>>
''Wizard''
[img[https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/WizardSprite.png]]
 Wizards have <span style="color:royalblue">Intelligence</span> as a main attribute, they can better utilize the power of their soul to cast spells.
<<button "Select Wizard" "wizard">><</button>>
''Rogue''
[img[https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/RogueSprite.png]]
 A true thief, rogues are known by stealing things and its <span style="color:lightgreen">Dexterity</span>. They also have increased evasion.
<<button "Select Rogue" "rogue">><</button>>
''Bard''
[img[https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/BardSprite.png]]
 Masters of seduction, bards are <span style="color:darkmagenta">Charisma</span> focused characters. Bards are charmers, good at teasing enemies.
<<button "Select Bard" "bard">><</button>>
<center><h1><u>Introduction</u></h1></center>\
<<type 20ms>> You are Allen, and you have been tasked by Katherine, a member of the royal guard, to recover a powerful artifact known as the orb. This quest was your chance to atone for past misdeeds. After venturing across the lands and navigating through Whitefang's Kingdom, you finally succeeded in obtaining the orb.
 However, before you could deliver it to Katherine or fully understand its true power, you were ambushed by mercenaries led by the cunning noble cat Arthemis. In a swift and brutal attack, he stole the orb from you. Now, with the orb in his possession, Arthemis plans to use its power to conquer all the kingdoms, including Whitefang.
 You and Katherine are now imprisoned in Whitefang’s dungeons, left to face an uncertain future as Arthemis’s plans for domination unfold.
 The story begins inside a jail cell, where they left you to decide your fate…
<<nobr>>
<<button [[My head hurts...|startjail]]>>
<<set $playerequipment.chest to {
name: "Prison Robes",
slotplace: "chest",
type: "armor",
value1: 1,
value2: 0,
stat: "str",
valuestat: 3,
price: 1,
level: 0,
rarity: 0
}>>
<<set $backpack to {
name: "Small Knot Bag",
size: 1,
content: ["none"]
}>>
<<set $questtracker to {
state: "quest",
currentquest: {
type: "mainquest",
name: "Escape from Prison",
found: "whitefang",
level: 1,
part: "prison",
passagestart: "startjail",
passagedefeat: "questtest",
passageend: "questtest",
citystart: "Whitefang",
reward: {
gold: 0,
item: {
name: "none"}}},
mainquest: {
type: "mainquest",
name: "Escape from Prison",
found: "whitefang",
level: 1,
part: "prison",
passagestart: "startjail",
passageend: "none",
citystart: "Whitefang",
reward: {
gold: 0,
item: {
name: "none"}}},
whitefang: [],
completedquests: []
}>>
<</button>>
<</nobr>><</type>> Both of you stroll through the place for some minutes while Max tells you about the books he likes the most. In general, books about the history of great wizards from the past.
 After chatting for a while, the two of you lie down on a library table, as if you were a pair of rebellious students. Silence prevails for a few moments before you hear him speak.
 - <span style="color:greenyellow">I've never had many friends; it's nice to have you here.</span> - He speaks a bit more softly.- <span style="color:greenyellow">Even though we're different, you've helped me... </span>- He continues.
<<button [[We're not so different after all.|library5]]>><</button>>
<<button [[What do you mean?|library5]]>><</button>> - <span style="color:greenyellow">You know, you're a raccoon and I'm a mouse, even though we're similar in age, you're much taller than me and our species aren't usually friends.</span> - He says with a melancholy tone.
 - <span style="color:moccasin">That doesn't mean anything, silly.</span> - You say comforting the little mouse and he seems to be thoughtful for a moment.
 - <span style="color:greenyellow">Even though we are from different species… You are very attractive. </span> - His last sentence takes you by surprise. You look to the side only to see the rodent blushing slightly.
 - <span style="color:greenyellow">I'm sorry, that was weird.</span> - He says, covering his face.
<<button [[I could kiss you right now.|library6]]>><</button>>
<<button [[I think it's better if we change the subject.|library7]]>><</button>> Your words make Max gaze directly into your eyes. Both of you exchange glances for a few moments, a look that speaks of deep connection and affection. However, a lingering sense of insecurity appears to trouble Max.
<ul>- <span style="color:greenyellow">I don't think we should… </span>- His words were uncertain and his silence after the sentence seemed to reflect a mix of emotions. </ul>
<<button [[Kiss him.|library8]]>><</button>> - <span style="color:greenyellow">Yeah, you're right.</span> - He nods his head right away.
 - <span style="color:greenyellow">I guess we still have some minutes free.</span> - He continues, trying to change the topic.
 However, suddenly something interrupts your moment. Sound of footsteps, someone was approaching the library.
<<button [[Hmm?|library11.1]]>><</button>> As you locked eyes, a magnetic pull drew you closer, your hearts syncing in a rhythmic dance. Time seems to slow as you open your mouth, squeaks are heard coming from the rodent when you completely open your mouth for him. Then your tongue touches his and a deep and delicate kiss happens.
 After a few moments you finally break the kiss.
<ul>- <span style="color:greenyellow">I-I want more.</span> - He says as you watch a blush covering his entire face. </ul>
<<button [[Tease him.|library9]]>><</button>>
<<button [[Stop.|library10]]>><</button>> You give a sly smile, understanding the whole situation.
<ul>- <span style="color:moccasin">I promise I won't tell anyone about this.</span> - You say as you lay your body closer to him and slowly touch your own bulge. Then you slowly lower your pants, giving him a good view. </ul>
 His expression reflects genuine surprise, tinged with delight as he processes your unexpected move. - <span style="color:greenyellow">Can I...?</span> - He asks shyly.
You simply nod and see him approaching you and climbing over your body. He gently touches your member with its tiny hands as his body hugs around your length. You could even hear some squeaks coming from him.
<center><img src="https://github.com/twizzlrs/trashhero2image/blob/master/sprites/gameimages/max.png?raw=true" style="width:66%;"></center>
 He then gives it some kisses and starts to masturbate you. That was an unexpected sensation for you, yet it feels good. The rodent was doing a good job despite his size, it was enough to make you moan with his touch.
 You can feel him rubbing its small sheath against you, he was clearly enjoying it too. The two of you stay like that for several minutes, each teasing the other.
 However, suddenly something interrupts your moment. Sound of footsteps, someone was approaching!
<<button [[Oh no.|library11]]>><</button>><ul>- <span style="color:greenyellow">Oh.. I'm sorry.</span> - He says, a little embarrassed.</ul>
<ul>- <span style="color:greenyellow">I guess we still have some minutes free.</span> - He continues, trying to change the topic.</ul>
 However, suddenly something interrupts your moment. Sound of footsteps, someone was approaching!
<<button [[Hmm?|library11]]>><</button>>
<h2>Introduction</h2>\
 This page is for current and future fan arts created for the game characters. Anything will be posted here.
<h4>Arthemis by Raymousie</h4>\
 Bow to the prince.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/arthemis_fantart.png" style="width:66%;"></center>\
<center><a href="https://twitter.com/Raymousie" target="_blank">Raymousie Gallery</a></center>
\<h4>Allen by Zaino</h4>\
 Long Tail.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/allenfanart.jpg" style="width:77%;"></center>\
<center>Discord: zaino12</center>
\<h4>Allen x Werewolf by Zaino</h4>\
 Stuffed Raccoon.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/allenfanart2.png" style="width:88%;"></center>\
<center>Discord: zaino12</center>
\<h4>Katherine by Featheryboy</h4>\
 Training Session.
<center><img src="https://static1.e621.net/data/f0/86/f08622ba3d8edc36f2b34554ccc958bf.png" style="width:88%;"></center>\
<center><a href="https://www.furaffinity.net/user/featheryboy" target="_blank">Featheryboy Gallery</a></center>
\<h4>Shadow by Raymouse</h4>\
 Kobold Dork
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/shadowfanart.jpg" style="width:66%;"></center>\
<center><a href="https://twitter.com/Raymousie" target="_blank">Raymousie Gallery</a></center>
<center><<button [[Return|start]]>><</button>></center> You decide you just want to relax for today, the adventure can wait for one night, right?
 As you swing open the creaking door, the distinct aroma of damp wood engulfs the entire tavern, creating an atmosphere that speaks of countless stories and late-night revelries. Boisterous conversations among inebriated patrons echo through the air, competing with the lively melodies of an enthusiastic bard serenading the room.
 With a keen eye, you scan the surroundings, taking in the vibrant scene of laughter, clinking mugs, and fleeting glances exchanged between the bard and the captivating women in the room. Without hesitation, you claim a discreet corner.
 To your surprise, James isn't in sight serving tables today, leading you to believe he might be taking a well-deserved break. After a few minutes of patiently waiting for a drink, you spot what appears to be a rabbit carrying two massive tankards brimming with ice-cold beer.
<<button [[Hey, can you serve me a drink, please?|sid-encounter2]]>><</button>> The rabbit quickly turns and looks directly at you, wearing an expression of disbelief.
<ul>- <span style="color:steelblue">Huh? You think I'm the innkeeper or something?</span> - He retorts, glancing at you with a raised eyebrow. </ul>
<ul>- <span style="color:steelblue">Can't you see? I'm an adventurer!</span> - He continues with a mischievous grin, revealing signs of slight inebriation. Upon closer inspection, you notice that he's donned in a worn-out cloak and was carrying a sword on his back. You also notice some yellow crystals coming from his neck. </ul>
<ul>- <span style="color:steelblue">Wait a second, I know you, you're the trash panda that brags about defeating a werewolf. I think you're a liar. There's only one way to prove the truth—duel with me, hero against hero, that is, if you're up for it</span> - The rabbit smirks and challenges you. </ul>
 As the challenge hangs in the air, the bustling tavern seems to hush for a moment, with curious onlookers turning their attention toward the unexpected confrontation. The bard's melody subtly shifts, creating an improvised soundtrack for the impending clash. The rabbit with a gleam of mischief in his eyes, awaits your response.
 He places one of the tankards of beer on the table before you. - <span style="color:steelblue">So, what's it going to be?</span>
<<button [[Accept his challenge.|sid-encounter3]]>><</button>>
<<button [[Refuse.|sid-refuse]]>><</button>> With a determined nod, you seize the tankard of beer and down its contents in one swift gulp, feeling the pleasant buzz of the alcohol taking effect. Setting the empty vessel down, you rise from your seat, a newfound confidence in your step.
<ul>- <span style="color:moccasin">Now I'm ready</span> - You declare, accepting the challenge with a grin. </ul>
 The two of you find yourselves in the center of the tavern, surrounded by curious onlookers eagerly awaiting the hero-versus-hero duel. As the lively atmosphere intensifies, the bard's melody transitions into an upbeat tune, setting the stage for the whimsical clash about to unfold.
<<button [[Fight!|sid-encounter4]]>><</button>> You think for a moment and consider his challenge.
<ul>- <span style="color:moccasin"> Well, maybe another time. </span> - You say, leaving the place. </ul>
<<button "Return to the City." "cityspace">><</button>>
<center><h3>Tavern brawl!</h3></center>
\
 You and the rabbit stand face to face, both ready to commence the duel as you draw your weapons. Despite his shorter stature, you can't shake the feeling that this won't be as straightforward as it seems. He wields a surprisingly large sword for his size and its neck crystals seem to glow for a moment.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Sid%20Presentation.png" style="width:55%;"></center>
 He wears a confident smile on his face, suggesting that he might have something up his sleeve.
<<button [[Attack Directly.|sid-direct]]>><</button>>
<<button [[Wait for his attack.|sid-wait]]>><</button>> You decide to take the initiative and move toward him, preparing to strike. However, like a flash, he disappears from your view just moments before your attack lands. Suddenly, you feel a swift kick to your back – he's fast! Despite your continued attempts, for several seconds, you find yourself unable to land a successful blow. It becomes evident that your current approach isn't working, apparently you need to change the strategy.
<<button [[Keep a fair fight.|sid-fair]]>><</button>>
<<button [[Fight dirty.|sid-dirty]]>><</button>> You decide to wait for his attack, staying alert and trying to anticipate his moves. The rabbit suddenly lunges toward you like a bolt of lightning, and you narrowly evade his strike. "So fast!" you think, but before you can fully recover, he launches another assault, leaving you with no choice but to adopt a defensive stance. At this rate, winning the duel seems increasingly challenging.
<<button [[Keep a fair fight.|sid-fair]]>><</button>>
<<button [[Fight dirty.|sid-dirty]]>><</button>> In the midst of the escalating battle, you briefly entertain the idea of fighting dirty, but ultimately decide to stick to fair play. However, as he leaps and strikes, you increasingly realize that winning is a distant option. The crystals around his neck shimmer, coinciding with his accelerated speed, making it difficult for your eyes to keep up.
 "I need to find a way," you mutter to yourself as he launches another attack. This time however, you react swiftly, moving your hand towards his neck, making contact with the crystals.
 The moment your hand makes contact, there's a brief surge of energy, and suddenly, you see the world from his perspective. The world around him seemed to decelerate, everything around was extraordinarily slow.
 However, it wasn't enough. Even though you could see things from his perspective, your own body was still reacting too slowly. It dawned on you that you were essentially immobile, and he landed a final blow, concluding the duel.
<<button [[Defeated.|sid-defeat]]>><</button>><ul>- <span style="color:moccasin">It seems like you're taking this a bit too seriously</span> - You say to the rabbit, glancing around at the items nearby. </ul>
<ul>- <span style="color:steelblue">Shut it and fight, raccoon!</span> - He replies, clearly annoyed. </ul>
 You take advantage of his distraction, spotting a nearby table with a cloth draped over it, you quickly grab it and toss it into the air. The cloth billows, momentarily obstructing the rabbit's vision. Seizing this opportunity, you attempt to maneuver to his side, anticipating his next move.
 You then finally manage to land the attack! However, to the surprise of everyone watching, your attack, instead of aiming to defeat the enemy, was aiming at something else, his clothes.
 Your attack destroys part of the rabbit's clothes, leaving its sheath visible to everyone. He immediately blushes, noticing the situation.
<ul>- <span style="color:steelblue">W-what the heck you think you're doing! You demon!</span> - He screams, completely embarrassed. Then he raises its sword, not giving up yet. </ul>
<<button [[Continue the strip attacks.|sid-strip]]>><</button>> Everything around you is completely frozen, including yourself, now on your knees after losing the fight. However, you can see him moving closer to you. The sensation is like being utterly paralyzed—able to witness what unfolds, but your body remains unresponsive.
 "What's happening...?" You wonder, feeling a sense of disorientation.
<ul>- <span style="color:steelblue">That was fun, but I expected more from you.</span> - You hear the rabbit speak, as he starts to rip off your clothes. You remain unable to do anything, just observing in awe with your body frozen in place as if turned into a statue. </ul>
 Until you feel him holding your larger body by the waist and rubbing his sheath against your exposed tailhole. You feel his tip poking you, and then he starts rubbing his thick length against your bums, as you feel his precum flowing down your fur.
 Then you finally feel him penetrating you, as your body stays in exactly the same position, without much reaction. You can feel him licking your body as he thrusts his whole length inside you.
 He grabbed you tighter, as you felt him starting to mount you without much difficulty thanks to his smaller body. You can just feel it as he uses your body in any way he wants and his pre drips over your fur. You thought of resisting, however you were starting to enjoy being used in that merciless way.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/sid-defeat.png" style="width:88%;"></center>
 Suddenly you can feel several hot streams of cum flowing inside you, filling your belly completely. Everything around that previously seemed to be completely still returns to normal, and you just fall to the floor with cum spurting out of your entrance.
<ul>- <span style="color:steelblue">It seems like I won!</span> - He declares to the entire tavern, pretending to be confused about what happened to you. He places one of his paws against your head as your hole continues to spurt his seed. </ul>
<ul>- <span style="color:steelblue">One drink for the raccoon please, by the way, my name is Sid</span> - He says looking down at you. </ul>
<ul>- <span style="color:steelblue">N-nice to meet you Sid</span> - You reply, completely overwhelmed and with his feet still resting on your face. </ul>
 At least the night had turned out to be more energetic than you had initially imagined. <<set $sid to 1>>
<<button "Return to the City." "cityspace">><</button>> You notice that the rabbit was becoming slower and more indecisive in its attacks, apparently your strategy was working. With each of his attacks you destroy more of his clothes in response, sometimes even slapping him on the butt.
 You notice him getting more and more frustrated and embarrassed about it as he tells you to fight fair. You keep this until he is completely naked in front of everyone. A reddish color covers all his face in embarrassment and anger.
<ul>- <span style="color:moccasin">You're giving everyone quite a show</span> -You say with a mischievous smile on your face. The whole crowd was able to see his tailhole as the rabbit crouches down on all fours to gather momentum for his attacks. They watch his sheath and balls jiggling on each motion. </ul>
 All that show was effective after all, he wasn't fighting like before. You notice him coming for another attack and you just slam him into the ground, finally defeating him.
<ul>- <span style="color:steelblue">Damn you… This was not fair</span> - He says on the floor infuriated. </ul> <<set $sid to 1>>
<<button [[Fuck the Rabbit.|sid-win]]>><</button>>
<<button "Thank him for the fight and leave." "cityspace">><</button>> As soon as he starts to try to get up, you hold the rabbit by the ears, lifting him up from all fours to his knees, but still bent over. Slowly you rub your member against his naked butt as you see his surprised expression.
>- <span style="color:steelblue">Wait, what are you doing!?</span> - He quickly asks.
>- <span style="color:moccasin">If you've actually heard of me, you know what happens when I win a fight, don't you?</span> - You say, whispering close to his ears while you continue holding it.
 Before he could even reply to that, you then pull down your pants showing off your huge throbbing member. That seems to make him even more apprehensive. For a brief moment the rabbit didn't know how to react, he was about to be fucked in the middle of the entire tavern, after being defeated in a humiliating way, and that somehow was making him hard.
>- <span style="color:moccasin">Oh… You did all of this just to get fucked? You could have just asked.</span> - You tease the rabbit with a mischievous smile, seeing him with an angry face. He was just being cute at this point.
 Without further ado, you slammed your entire length with force. The rabbit gasped, his body swinging forward as you started moving your hips against him.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/sid-victory.png" style="width:88%;"></center>
\
>- <span style="color:steelblue">T-too much</span> - The rabbit says with a whimper.
 You can hear the rabbit moaning as you pound him, you had no doubt he was enjoying it. The whole tavern was watching you fucking him and slapping his butt cheeks with the other hand.
 You feel yourself getting close, with a powerful thrust you shove it all against him. Your balls touch as you finally fill him completely. His belly swells a bit, and his butt drips several strings of cum.
 You are both panting after all of this.
>- <span style="color:moccasin">So, what's your name?</span> - You quickly realize that you had forgotten to ask.
>- <span style="color:steelblue">Sid..</span> - He responds completely overwhelmed.
>- <span style="color:moccasin">One drink for Sid please, I think it was a fun challenge.</span> - You say, having your cock still inside him.
 For the rest of the night, you intend to spend drinking with your new friend.
<<button "Return to the City." "cityspace">><</button>> You simply release your small dagger and remain on the floor, completely at the mercy of your greatest enemy. He looks down with an indifferent expression, you on the floor, still clad in torn clothes, with no hope left of being a hero now.
 - <span style="color:SlateBlue">At least you know your place.</span> - His words seem to mess with your head; for a brief moment, it almost makes sense. Maybe you're not a hero, he's far more powerful than you.
 - <span style="color:SlateBlue">You woke me up and had the audacity to enter here; start begging if you don't want me to hurt you. </span> - He says in an intimidating manner.
<<button [[Beg.|arthemis-beg]]>><</button>> - <span style="color:SlateBlue">Not tired yet? So try to entertain me</span> - He says with a mischievous grin.
 You use all your strength to try to get up and attack, however, he raises his hand again and you fall to your knees this time. Now you are sure, you have no chance against him. You experience a sense of fear, and your instincts strongly advise you to leave the area swiftly.
 However, you're suddenly taken aback, your cheeks blushing as you realize that his cat sheath is very close to your face.
<<button [[Lick his sheath.|arthemis-licksheath]]>><</button>>
<<button [[Try to run away.|squirrelarthemisrobberyr2]]>><</button>> Your first instinct when you see that plump feline sheath close to your face is to lick it gently. Even in this situation you wanted to take a small advantage of it, after all.
 - <span style="color:SlateBlue">What are you doing?</span> - He asks, clearly not expecting this, but you continue teasing his member still inside his sheath, running your tongue arround it and sometimes kissing his tip.
 You notice him slowly calming down and looking at you with contempt. He definitely was not expecting the "hero" to act like such a whore during a fight.
 - <span style="color:SlateBlue">Is this how you're going to save the world?</span> - He teases you with a grin, meowing with the sensation right after.
 Despite all the hate you felt for him, it was hard to deny—having his cock inside your mouth was an amazing sensation.
 You can feel him slowly starting to thrust as his member grows more, sliding into your throat. You let him face-fuck you as you rub your hand paw pads on his thighs, feeling his soft and well treated fur against your fingers. Doing this with a powerful noble is definitely more enjoyable.
 Somehow you wanted it, all you wanted was to serve him. His cock was big enough to choke you, and his feline barbs tease your tongue in an unexpected way. Even though he wasn't being so gentle, you tried your best to satisfy him.
 After several more hard and fast humps, he finally cries out in pleasure as his orgasm takes over his body, meowing loudly while he empties his balls inside your raccoon mouth. He holds your head firmy, his member throbbing inside your throat as he forces you to drink all of that. You feel him shooting burst after burst of his warm, thick feline seed into your throat, scratching the fur on face as he doesn't even let you breathe.
 He was definitely rough, you suppose that's the manner in which a pampered noble cat like him typically engages. However, you feel a strange vibration coming from him. <span style="color:moccasin">"Was he purring!? It looks like he liked it more than he would ever admit."</span>
 After a long minute of intense silence, both of you stood there, still panting heavily. The tension in the air was palpable. His eyes, narrowed in warning, flickered towards your movements as he bared his fangs, a silent threat hanging between you.
 You understand the message and you slowly remove his feline member from your mouth, giving it a last kiss. This was your best chance to get out of this place without being hurt.
 You start running, as you can still taste his feline seed inside your mouth. It was hard to understand what exactly happened there. You wanted to defeat him, yet you ended up sucking him off.
 Maybe next time you’ll be able to get the orb back. But you weren’t thinking so much about that right now, that was intense.
<<button [[Run away.|squirrelarthemisrobberyr2]]>><</button>> You then put all your ego aside, and humiliatingly begin to beg for his mercy. But as soon as you start talking, you are surprised by his paw silencing you. He squeezes your face with his well treated paw pads.
 - <span style="color:SlateBlue">You look better like this.</span> - He says looking at you. Then he opens your mouth with his toes and gently presses his soft toe beans against your tongue. - <span style="color:SlateBlue">You would make a good slave, just like all the other 'heroes' who tried to challenge me in the past.</span>
 You slowly begin to obey, closing your eyes and licking the feline's paw. You run your tongue across each one of his paw pads, hoping that would be enough for him to have mercy and spare your life. However as soon as you continue, you hear him speak again.
 - <span style="color:SlateBlue">You're not even worth fucking, I'm done playing with you. Now leave.</span> - With a small kick, he orders you to get out. That unexpected reaction catches you by surprise, but at least it was your best opportunity to escape this place.
<<button [[Run away.|squirrelarthemisrobberyr2]]>><</button>> You quickly stop what you're doing to Max, trying your best to hide it and still feeling your member throbbing from his previous touches. The small rodent simply sits on the table crossing his arms, but clearly blushing.
 As you observe, a diminutive figure approaches the location where the two of you stand. Cloaked in oddly familiar red attire, a hood shrouds part of its face, revealing only a small, yellowed snout. Elongated ears protrude from him and you find yourself contemplating whether it could be a fox.
 The creature dons a subtle smile, unveiling its fangs, and gazes in your direction.
>- <span style="color:MediumPurple">Pardon the intrusion; I'm on the hunt for a specific book.</span> - it says, scanning the books nearby. - <span style="color:MediumPurple">Wait, you're the hero who vanquished the werewolf, aren't you? I'm genuinely a fan; it was an impressive feat. </span> - it continues.
 For a moment, you're unsure of how to respond; the realization that you have fans catches you off guard.
>- <span style="color:moccasin">Thank you sincerely.</span> - you reply promptly.
>- <span style="color:MediumPurple">Please, call me Cob.</span> - it glances again at the books behind you. - <span style="color:MediumPurple">It's this one I seek.</span> - It then snatches a book from right next to your shoulder. You sneak a glance at the title.
<center><span style="color:gold">"The Emperor Who Became God"</span></center>
<<button [[Ask about the book.|library14]]>><</button>>
<<button [[Stay quiet.|library13]]>><</button>> - <span style="color:moccasin">What is this book about?</span> - You ask curiously, looking at it.
 - <span style="color:MediumPurple">Oh, this? Well, it's a very old story, about the emperor of the Dun'kal, this region is now called Small Paws. That's where I come from too, from the deserts full of felines. </span> - It chuckles.
 This is the first time you've seen someone from that place; all it reminds you of is that it's the home of your greatest enemy.
 - <span style="color:MediumPurple">Well</span> - It continues, interrupting your thoughts. - <span style="color:MediumPurple">It is said that the emperor of Dun'kal became so powerful that the old gods had to intervene to defeat him. An ancient prophecy said he would come back to life after a thousand years, which is now, in the present days.</span>
 You and Max look at each other for a brief moment.
 - <span style="color:moccasin">Did this emperor really exist? Or are these just made-up stories?</span> - You ask curiously.
 - <span style="color:MediumPurple">Who knows.</span> - It says, shrugging.
<<button [[Thank you for telling me this story.|library13]]>><</button>> - <span style="color:MediumPurple">Well, it was good to see you, hero of Whitefang. I have a feeling we'll meet again soon.</span> - It smiled again, tucking the book under its arm and finally leaving.
 After a few seconds, when the figure is no longer in sight, you hear Max speak.
 - <span style="color:greenyellow">Weird guy, I had never seen this Cob around here before, or a fennec fox like him.</span> - The mouse spoke, looking confused.
 - <span style="color:moccasin">His clothes seemed familiar to me.</span> - You responded. - <span style="color:moccasin">He certainly arrived at an inconvenient moment too.</span> - You chuckle.
 - <span style="color:greenyellow">Well, Eradur will meet you in the Hall of Flames once you're ready. Feel free to explore the school a bit if you like. I'll be here if you need anything!</span> - The rodent says as he exits the library.
<<button [[Thanks Max.|tower1]]>><</button>> You head towards the Thieves Guild once again, eager for your next mission now that you officially belong to them. Restless with everything that's been happening, you ponder what you can do now as part of the guild, though they may be criminals, their motives are noble.
 The cold breeze of the city seems to calm your thoughts as you gather courage, walking towards that place. After a few minutes walking through Whitefang, you reach the suburbs of the city. Upon arriving at what appears to be an abandoned house.
<<button [[Follow the code to enter.|thievesray2]]>><</button>> You follow the instructions given to you, knocking three times on the door in different rhythms.
 The door suddenly opens, and a gruff voice greets you, "Welcome, Allen." To your surprise, they even knew your name. You then enter the place, witnessing the bustling activities of various shady individuals, with illegal bets, potions, and notes on the city's wanted criminals.
>- <span style="color:IndianRed">Well, look who's back.</span> - You hear the voice you quickly identify as Shadow. Turning around, you see the kobold with a brief smile on his face.
>-<span style="color:moccasin"> You really like dramatic entrances.</span> - You respond, greeting him.
>-<span style="color:IndianRed"> Come on, there's something new for you.</span> - He says, leading you to the boss's room that you're already familiar with.
 As you both reach the entrance, you spot the squirrel you rescued on the last mission coming out of the room. "Oh, hey, if it isn't my favorite raccoon. Thanks for saving your damsel in distress," he teases you with a pretentious smile before leaving.
>-<span style="color:IndianRed"> Seems like you guys have something going on.</span> - Shadow remarks soon after.
<<button [[It seems like you're jealous.|thievesray3]]>><</button>>
<<button [[It's nothing.|thievesray4]]>><</button>>>-<span style="color:moccasin"> It seems like you're jealous.</span> - You say with a smug grin.
>-<span style="color:IndianRed"> What!? No way!</span> - The kobold crosses his arms and looks away. His face seems to be slightly flushed for a brief moment. He then looks again, returning to his serious demeanor.
<ul>- <span style="color:IndianRed">Come in, there's something you need to hear.</span></ul>
<<button [[Enter the boss's room.|thievesray5]]>><</button>><ul>-<span style="color:IndianRed"> Oh yeah? It looks like you two have known each other for quite a while.</span> - He teases chuckling, but then he quickly returns to a serious tone. </ul> <br>
<ul>-<span style="color:moccasin"> I don't even know his name!</span> - You respond right after. </ul> <br>
<ul>-<span style="color:IndianRed"> Yeah yeah... Come in, there's something you need to hear. </span> </ul> <br>
<<button [[Enter the boss's room.|thievesray5]]>><</button>> You and Shadow enter that well-lit room, with various valuable items scattered throughout the place. The drake stood waiting in that orange room.
>-<span style="color:#d18f00"> I have something that will interest you. </span> - He says before even greeting you.
>-<span style="color:#d18f00"> A raccoon is deceiving people in Whitefang, he's pretending to be a hero and is probably using your fame for that. It won't be long before you take all the blame for the scams he's pulling on people.</span> - He says right after.
<<button [[Another raccoon!?|thievesray6]]>><</button>>>-<span style="color:#d18f00"> Who knew, right? The sooner you solve this, the better.</span> - The drake sits back down. - <span style="color:#d18f00">So Allen, your goal is to capture the false hero and bring him in for interrogation, so we'll know where he's hiding the gold he earned from his scams.</span>
>-<span style="color:IndianRed"> I'll go with you, and we'll go together this time to prevent what happened on the last mission.</span> - Shadow says with a smirk.
>-<span style="color:#d18f00"> We have information that he's in a place called 'The Red Fox Inn,' it's a dangerous place so be careful and bring him to us alive. </span>
<<button [[Alright, let's go.|thievesray7]]>><</button>>
<<button [[Tell me more about this place.|thievesray6.1]]>><</button>>
<<button [[I need to think a little more.|thievesray6.2]]>><</button>><span style="color:gold">*New Quest: The False Hero.*</span>
 You and Shadow leave the hideout, quickly pulling up your hoods and walking anonymously through the city's more dangerous corners.
>-<span style="color:IndianRed"> I'll guide you there, don't talk to any strangers, and ignore any provocation.</span> - You hear his high-pitched voice as the smaller figure leads the way.
 As you walk, you seem to attract glances from various corners. You take a deep breath and continue following the kobold, there wouldn't be a chance for them to challenge the Thieves Guild, right? You try to reassure yourself with this thought as you continue walking through that place.
 You catch sight of what appears to be The Red Fox Inn, fortunately not seeming too crowded. In the end, perhaps this would turn out to be an easy mission.
>-<span style="color:MediumOrchid"> Halt!</span> - You suddenly hear a voice commanding.
 You look around, but you don't see anyone. Then you glance at Shadow, and he's also standing still in place. A few silent seconds pass as you both remain frozen in the middle of that place, the stillness starting to make you anxious. Despite your aversion to admitting it, fear begins to creep in.
>-<span style="color:IndianRed"> Down there.</span> - Shadow says, pointing.
<<button [[Look down.|thievesray8]]>><</button>>>-<span style="color:#d18f00"> Well... This place is used as a refuge by many who want to escape any authority, but we know this place quite well. </span> - He responds.
>-<span style="color:#d18f00"> It's still in the suburbs of the Whitefang, but you can expect to encounter many outsiders there. </span>
<<button [[Alright, let's go.|thievesray7]]>><</button>>
<<button [[I need to think a little more.|thievesray6.2]]>><</button>>>-<span style="color:#d18f00"> Let me know if you change your mind.</span> - The drake says crossing his arms.
 You then decide to get out of there and think better about what you want to do.
<<button "Leave." "cityspace">><</button>> A small mouse stands in front of both of you, wearing confident attire that clearly marks him as a criminal.
>-<span style="color:MediumOrchid"> I know who you are and why you're here. I'll give you two a chance because my boss is in a good mood. Get out of this place immediately, or I'll make you feel pain like you've never felt before. You don't know what I'm truly capable of. </span>
 Shadow, who was positioned in front, closer to the small figure, continues to stand still, looking down at him.
>-<span style="color:MediumOrchid"> I can sense the fear in both of you; I will en… </span>- Before he can finish the sentence, the kobold simply steps on the rodent.
>-<span style="color:IndianRed"> That should settle it. Well, the fake hero is inside that place, and he knows we're here. </span> - Shadow says, disregarding the presence of the rodent.
<<button [[Wow, that was easy.|thievesray9]]>><</button>>>-<span style="color:MediumOrchid"> You will pay for this!</span> - The bandit shouts with muffled squeaks.
 But suddenly, both of you hear the tavern door opening, the wood creaking as another figure emerges from the darkness.
>-<span style="color:MediumSeaGreen"> Well, well, if it isn't our dear Allen.</span> - A gray raccoon emerges from the tavern, its fur tangled, displaying a twisted smile and wearing clothes similar to yours. Its eyes shine with an intense yellow hue, and its posture reveals a wild nature.
>-<span style="color:MediumSeaGreen"> I've been waiting for you. It's a great honor to meet the hero of the city, but I think you made the wrong choice in following these thieves. </span> - He smirks while speaking.
 His words seem to infuriate Shadow, who presses down harder on the rodent against the ground.
>-<span style="color:IndianRed"> We have your friend here; surrender!</span> - The kobold threatens.
>-<span style="color:MediumSeaGreen"> Do whatever you want with him; I don't care.</span> - The raccoon says with a laugh. - <span style="color:MediumSeaGreen">Listen, Allen, our kind needs to stick together. These thieves are just using you; they only care about the money. </span>
>-<span style="color:IndianRed"> Don't fall for his talk!</span> - Shadow says somewhat apprehensively.
>- <span style="color:MediumSeaGreen">We share the same species, we're alike; we should fight together. With your power and my charisma, we'll be invincible. What do you say?</span> - The raccoon takes a step forward as he speaks.
<<button [[I would never join you.|thievesray10]]>><</button>>
<<button [[You're right; raccoons should stick together…|thievesray9.1]]>><</button>>>-<span style="color:MediumSeaGreen"> You're a fool, you made the wrong decision! </span>- He says with wide eyes, showing signs of desperation.
>-<span style="color:IndianRed"> You're just a charlatan, can't even fight.</span> - The kobold laughs for a moment.
>- <span style="color:IndianRed">Can you take care of this one for me, Allen?</span> - He says pointing to the rodent on the ground.
>- <span style="color:IndianRed">I want to teach this false hero a lesson myself.</span> - He takes a few steps forward, while the other raccoon seems to be afraid of the much smaller kobold.
 You then go to where the kobold was and step on the rodent to keep him pinned to the ground; they would probably interrogate him later.
<<button [[Take him down, Shadow!|thievesray11]]>><</button>>
>- <span style="color:moccasin">You're right; we should stick together...</span> - You say thoughtfully, for a moment even considering joining the false hero. Who knows, maybe he was right, isn't he?
 However, you're snapped out of your thoughts as Shadow throws a dagger towards him, hitting him squarely in the arm.
>-<span style="color:IndianRed"> Good distraction, Allen. I managed to catch him off guard. </span>- The kobold laughed as he pulled out his other dagger.
<<button [[Uh, yeah, it was a distraction indeed...|thievesray10]]>><</button>> You simply watch as the two of them start to fight. For a moment, doubts nag at you whether the kobold could truly take on a larger opponent alone, but something tells you he's no ordinary kobold.
 Normally, it's always you who fights, so seeing someone fight for you is somewhat satisfying.
>- <span style="color:MediumOrchid">Y-you stupid possum!</span> - You hear the rodent squeak from under your paw.
>-<span style="color:moccasin"> Jeez, I'm a raccoon, just like your master. </span>- You respond in disbelief.
>- <span style="color:MediumOrchid">Shut your stupid possum mouth! I'll have my revenge, I… </span>- You simply squeeze him more under your paw to make sure he stops talking. To your surprise he could still talk, but at least his "evil speech" was cute.
<<button [[Keep holding him with your paw.|thievesray12]]>><</button>>
<<button [[Sit on him.|thievesray12.1]]>><</button>>>- <span style="color:MediumOrchid">Stupid possum! After the boss is done with that lizard, you're the n... Oh, it seems the boss has lost already… </span>- He looks in disbelief.
 As you glance back toward the fight, you notice that Shadow had defeated the enemy in a matter of seconds and seemed to be already tying him up to take him away.
>- <span style="color:moccasin">You don't seem so confident anymore, do you?</span> - You give a smug smile. - Well, I'm glad he's on my side.
 "Let's go," you hear the kobold's voice as he starts to drag the tied-up enemy along with him. You then pick up the rodent in your hand and begin to walk alongside him.
<ul>- <span style="color:moccasin">Well, looks like you didn't even need my help. </span> - You say, chuckling as you continue on your way as you pick the rodent from the ground. </ul>
<<button [[Follow the kobold.|thievesray13]]>><</button>> You simply sit against the small rodent, completely ignoring it as you watch the kobold fighting.
>- <span style="color:moccasin">You look better this way.</span> - You respond, unable to hear him anymore, as you feel his little nose pressed against your ass through your clothes.
 After a few minutes like this, you stand up a little, freeing him.
<<button [[Are you going to be quiet now?|thievesray12]]>><</button>> You both walk back to the hideout. Some people from the city could witness the peculiar scene: the small kobold pulling the much larger gray raccoon by a rope while he simply follows, completely tied up.
 His anger of having lost was evident in his gaze, especially for a species that many consider weak. He just kept his head down, humiliated by being in that situation. Shadow, on the other hand, seemed to deliberately take the longest route back to the hideout, perhaps to showcase the scene to everyone in the city and completely destroy the ego of the false hero.
 Meanwhile, you can hear the relentless squeaks of the rodent in your hand, and how he vowed to get revenge and make both of you suffer for what you've done. You simply ignore him as you continue to follow the kobold.
<<button [[Return to the Thieves Guild.|thievesray14]]>>
<<set $playerstat.gold +=20>>
<</button>><span style="color:gold">*Quest Completed*</span>
<span style="color:goldenrod">*Obtained 20 Gold*</span>
<span style="color:lime">*Affection Level: Increased*</span>
<<set $playerstat.gold += 20>>
 The kobold pushes the false hero to the ground as he enters the hideout.
>- <span style="color:IndianRed">Wasn't much trouble.</span> - He says, crossing his arms.
 Some gather around to see the charlatan defeated, his cheeks reddened with anger. You then simply hand the rodent over to the kobold right away, passing him from hand to hand as an object.
>- <span style="color:IndianRed">I guess we're done here, Allen, unless you want to join in on the interrogation.</span> - The kobold says with a chuckle.
>- <span style="color:moccasin">I hope you're not inviting me to torture someone. </span>- You say looking at the other raccoon on the ground.
>- <span style="color:IndianRed">What? No! We're not like this haha.</span> - He responds, surprised.
>-<span style="color:#d18f00"> Well, thank you two for the work today.</span> - You hear the drake's voice approaching as he sees the two defeated bandits.
<<button [[Stay for the interrogation.|thievesray15]]>><</button>>
<<button "Leave." "cityspace">><</button>> You decide to stay and witness the unfolding of events, knowing that there's likely a considerable stash of gold hidden somewhere. The drake leads the raccoon to one room while you and Shadow escort the rodent to another for interrogation.
>- <span style="color:MediumOrchid">You won't get anything from me, fools! I'm warning you!</span> - The mouse exclaims, sitting on the floor in the center of the room.
>- <span style="color:IndianRed">Oh, really?</span> - Shadow approaches the rodent. In the small rodent's view, the kobold seems enormous. - You saw what happened to your master, didn't you? - He gives a brief smile as he pushes the rodent with his finger, causing him to fall onto his back.
>- <span style="color:IndianRed">I know how to handle your kind. Tell us where the gold is, and instead of being imprisoned, you could become the guild's personal servant. </span> - Shadow speaks with a mischievous smile, raising his scaly paw and pressing against the rodent. - <span style="color:IndianRed">That's where you belong in the end.</span>
 He's pressed onto the ground again; the kobold seems to be enjoying dominating someone smaller than him completely.
>- <span style="color:MediumOrchid">N-never!</span> - The rodent tries to respond with his muffled squeaks.
<<button [[Are you sure this is going to work?|thievesray16]]>><</button>> The kobold pauses for a moment, shrugging as he releases the mouse from his paw.
>- <span style="color:IndianRed">Well, there's no other way; we'll have to call him. </span>- Shadow says afterward.
>- <span style="color:moccasin">Him?</span> - You ask, but then you notice another figure of short stature entering the room.
>- <span style="color:coral">This is going to be fun.</span> - You hear a familiar voice, as you turn around, you see the squirrel.
 The mouse looks up, with the shadows of the three of you looming over him; for a brief moment, he struggles to maintain his cocky attitude.
>- <span style="color:MediumOrchid">I-I won't say anything!</span> - However, the mouse is surprised to see that the squirrel has started to take off his clothes in front of him.
<<button [[What is he doing!?|thievesray17]]>><</button>> Shadow chuckled. - Let's say he has his own method of getting information.
>- <span style="color:MediumOrchid">Y-you will fear the name Ray you idiots.</span> - The rodent says, his face blushing completely.
 The squirrel then approached the mouse lying on the ground, and before the rodent could speak again he felt the squirrel's huge sheath being pressed against his body. The tip of the squirrel's member rubs against the mouse's face as he teases him.
>- <span style="color:coral">So small and weak, at least it's a fun toy.</span> - The squirrel then holds the mouse's tiny body against his length, starting to use him to masturbate.
 The rodent seemed to give up trying to resist that. The squirrel could do whatever he wanted with him.
>- <span style="color:MediumOrchid">T-the second house north of the tavern.</span> - The rodent speaks between moans.
>- <span style="color:IndianRed">It was quick.</span> - Shadow said, with a mischievous smile. - Well, now we have what we want.
>- <span style="color:moccasin">How about the mouse?</span> - You asked curious.
>- <span style="color:IndianRed">The squirrel can keep it, I bet he will be a good servant after all.</span> - The kobold responds without worrying about him.
 You just watch the scene of the squirrel using the mouse's body as a toy for a little more, and then you two finally leave the room.
<<button "Return to Whitefang." "cityspace">><</button>><<widget drinkpotion>>
<<run $playernewinv.consumables.potions.deleteAt($args[0])>>
<<set $playerstat.hp.curhp to $playerstat.hp.maxhp>>
<<replace ".invboxpotion1">><center>The Bag is Empty.</center><</replace>>
<</widget>>
<<widget drinkelixir>>
<<run $playernewinv.consumables.elixirs.deleteAt($args[0])>>
<<set $playerstat.lust.curlust to 0>>
<<replace ".invbox-elixir">><center>The Bag is Empty.</center><</replace>>
<</widget>> As you observe, another figure approaches the location where the two of you stand. Cloaked in oddly familiar red attire, a hood shrouds part of its face, revealing only a small, yellowed snout. Elongated ears protrude from him and you find yourself contemplating whether it could be a fox.
 The creature dons a subtle smile, unveiling its fangs, and gazes in your direction.
>- <span style="color:MediumPurple">Pardon the intrusion; I'm on the hunt for a specific book.</span> - it says, scanning the books nearby. - <span style="color:MediumPurple">Wait, you're the hero who vanquished the werewolf, aren't you? I'm genuinely a fan; it was an impressive feat. </span> - it continues.
 For a moment, you're unsure of how to respond; the realization that you have fans catches you off guard.
>- <span style="color:moccasin">Thank you sincerely.</span> - you reply promptly.
>- <span style="color:MediumPurple">Please, call me Cob.</span> - it glances again at the books behind you. - <span style="color:MediumPurple">It's this one I seek.</span> - It then snatches a book from right next to your shoulder. You sneak a glance at the title.
<center><span style="color:gold">"The Emperor Who Became God"</span></center>
<<button [[Ask about the book.|library14]]>><</button>>
<<button [[Stay quiet.|library13]]>><</button>><center><h1><u>The Tower of Wisdom</u></h1></center>
 Well-lit corridors with flames that seem to dance as you walk through the place. In the background, you can hear strange words used to cast powerful spells. On the walls, decorations seem to come to life, while numerous students showcase their magic in every corner.
<<button [[Explore the alchemy room.|toweralchemy]]>><</button>>
<<if not hasVisited("towerrituals2")>><<button [[Explore the rituals room.|towerrituals]]>><</button>><<else>><<button "Explore the rituals room. (Not available)">><</button>><</if>>
<<button [[Walk around.|towerwalk]]>><</button>>
<<button [[Go to the Hall of Flames.|towerflames]]>><</button>> You walk through the school, feeling a bit uncomfortable under the scrutiny of the mages due to your attire differing from theirs. However, you simply brush it off and continue your search for interesting rooms.
 Eventually, you come across one that definitely catches your eye: an almost empty alchemy lab, with only the professor and a few dedicated students brewing potions.
 - <span style="color:moccasin">Hello!</span> - You say as you enter, interrupting the mage's concentration.
 -<span style="color:OliveDrab"> Hello, what can I do for you?</span> - A canine girl responds quickly.
 -<span style="color:moccasin"> D-do you have healing potions?</span> - You ask curious.
 She smiles and gathers some vials from around her. - <span style="color:OliveDrab">Since you're not from here, there'll be a small price if you want them. Take a look for yourself. </span>
<<button [[Let me see your goods.|potionseller]]>><</button>><center><b>Potion Seller</b></center>
 <span style="color:OliveDrab">"Only the best quality in potions... You won't find something like this anywhere... hehe"</span>, boasts the mage. <span style="color:OliveDrab">"Choose carefully."</span>
Healing Potion - Fully restores HP. <span style="color:yellow">(10 g)</span>
<<nobr>>
<<if $playernewinv.consumables.potions.length < 1>>
<<if $playerstat.gold > 9>>
<<button [[Buy Healing Potion|potionseller]]>>
<<set $playernewinv.consumables.potions.push("Potion of Healing")>>
<<set $playerstat.gold -= 10>>
<<set $thankmessage to true>>
<</button>>
<<else>>
<<button "Buy. (You don't have enough gold!)">><</button>>
<</if>>
<<else>>
<span style="color:brown">You already have a potion!</span>
<</if>>
<</nobr>>
Elixir of Lust - Fully depletes current lust. <span style="color:yellow">(15 g)</span>
<<nobr>>
<<if $playernewinv.consumables.elixirs.length < 1>>
<<if $playerstat.gold > 14>>
<<button [[Buy Elixir of Lust|potionseller]]>>
<<set $playernewinv.consumables.elixirs.push("Elixir")>>
<<set $playerstat.gold -= 14>>
<<set $thankmessage to true>>
<</button>>
<<else>>
<<button "Buy. (You don't have enough gold!)">><</button>>
<</if>>
<<else>>
<span style="color:brown">You already have an elixir!</span>
<</if>>
<</nobr>>
<<if $thankmessage eq true>> "Hehe thank you for buying with me, I see you're a smart raccoon."<</if>>
<center><<button [[Thank you!|tower1]]>>
<<set $thankmessage to false>>
<</button>></center><<if $visitstower != true>>
 As you wander through the school corridors, your curiosity leads you down unfamiliar paths. The usual bustle of students has diminished, leaving the halls eerily quiet. Intrigued, you continue on, hoping to stumble upon something out of the ordinary.
 Suddenly, you come across a peculiar scene: a group of mages effortlessly passing through solid walls as if they were mere illusions. Your eyes widen in disbelief as you watch them disappear into the stone.
 Intrigued and somewhat apprehensive, you cautiously approach the spot where they vanished. With a deep breath, you extend your hand and tentatively touch the surface of the wall. To your surprise, it works like a regular wall.
<<else>>
 As you step into the grand entrance hall of the magic school, you're immediately engulfed in a whirlwind of activity. Students clad in robes of every color imaginable bustle about, their voices echoing off the marble walls with excitement and anticipation for the day's lessons.
 Amidst the throng, your attention is captivated by an extraordinary sight—a majestic creature standing proudly in the center of the hall. Its large, quadrupedal body exudes an aura of power and grace, while its proud beak extends in a regal manner, surveying the bustling scene with keen interest.
 You can't help but admire the magnificent creature, its presence adding an air of enchantment to the already magical surroundings of the school.
 With a sense of awe and wonder, you continue on your journey through the bustling crowd, eager to discover what other secrets this magical school has in store.
<</if>>
<<button [[That was unexpected.|tower1]]>>
<<set $visitstower to true>>
<</button>> You step into a chamber illuminated by flickering flames dancing in every corner, casting an otherworldly glow upon the blue-tinged walls, resonating with latent magic.
 In the center of the room, three empty seats await occupants. The first to arrive and take their place at the center is the small mouse, whom you assume to be Eradur. He gazes solemnly in your direction.
 The second figure to settle into their seat wears a suit of armor, encasing their entire body in metal, obscuring any semblance of flesh. You wonder if this being truly qualifies as a mage, and if so, why the armor?
 Finally, the third figure enters the room, their form translucent and azure, resembling that of a fox. After a moment's realization, you discern that this is a ghost—a sight that even for a seasoned adventurer like yourself, sends shivers down your spine.
 <span style="color:MediumSeaGreen">"Now that we're all here,"</span> Eradur begins, adjusting himself in his chair, <span style="color:MediumSeaGreen">"allow me to introduce our esteemed companions. To my right sits the illustrious Steel Hawk, and to my left, the most powerful mage this academy has ever known, Red Lotus."</span> He gestures towards the suit of armor and the specter respectively.
 Taking a deep breath, you realize that this day is unfolding far stranger than you had anticipated.
<<button [[I'm here because of an urgent matter.|towerflames1]]>><</button>> -<span style="color:gray"> We know why you're here, raccoon. </span> - A sinister voice emanates from within the metal armor.
 -<span style="color:MediumSeaGreen"> You have a lot to explain how you found the Eye of Vysera, and how you were robbed holding the most powerful item in existence. </span> - Eradur speaks soon after.
 They seemed to know more than you had expected. You take a deep breath, trying not to let nervousness take hold. You then look in the direction of those figures again.
 -<span style="color:moccasin"> Katherine, a royal guard, asked me to retrieve the orb. For some reason, she knew where the item was and... </span>- Before you could finish, you're cut off by the ghostly figure.
 -<span style="color:SkyBlue"> And do you trust this Katherine?</span> - The ghost questions, staring you down. Before you can respond, he continues. - <span style="color:SkyBlue">There's only one fate for the orb, it must be destroyed before it corrupts its user.</span>
 -<span style="color:MediumSeaGreen"> Exactly, if you want our help, you need to ensure that you'll destroy the orb when the time comes.</span> - Eradur continues.
<<button [[Okay...I will destroy the orb.|towerflames2]]>><</button>>
<<button [[I can't do this.|towerflames2.1]]>><</button>>You decide to approach the most distant room you find. As you get closer, you see what appears to be a classroom in full swing. A small figure completely enveloped in wizard robes seems to be teaching something to the numerous students with bored expressions on their faces.
Suddenly, the figure notices your presence. <span style="color:MediumPurple">"You arrived just in time, come on in,"</span> he invites.
<<button [[Enter.|towerrituals1]]>><</button>>
<<button [[Leave.|tower1]]>><</button>> You timidly enter the room, unsure of what to expect, standing in front of all the students.
 -<span style="color:MediumPurple"> Alright, I wasn't expecting a raccoon this time. Pay attention, class.</span> - He says, pointing his wand in your direction.
 - <span style="color:MediumPurple">Magic can transform your body in seconds…</span>- A bluish spark seems to form at the tip of his wand, and suddenly you feel your body changing, growing stronger.
 You look around, bewildered, as he continues his explanation. Suddenly you feel your body getting stronger.
 - <span style="color:MediumPurple">There are mages who focus exclusively on making their bodies stronger, more agile, and even enlarging certain parts of their body.</span> - He says with a chuckle, pointing his wand at you again.
 This time you feel more agile, more alert, as if the magic had enhanced your perception and agility.
 - <span style="color:MediumPurple">Magic can even make you appear a little more attractive than you are. </span> - He says, displaying your body to the class once again.
 - <span style="color:MediumPurple">That's all for today, class, and about you, raccoon, I'll let you keep this gift for now. Which enhancement intrigued you the most?</span> - The fully covered creature asks you.
<<button [[Strength.|towerrituals2]]>>
<<set $playerstat.stats.str += 1>>
<</button>>
<<button [[Dexterity.|towerrituals2]]>>
<<set $playerstat.stats.dex += 1>>
<</button>>
<<button [[Charisma.|towerrituals2]]>>
<<set $playerstat.stats.cha += 1>>
<</button>> -<span style="color:MediumPurple"> Thank you for the help raccoon, enjoy your gift.</span> - He says mysteriously as he leaves.
<center><span style="color:gold">Your attributes improved!</span></center>
<<button [[No problem.|tower1]]>><</button>> -<span style="color:MediumSeaGreen"> It's good to see you catch on quickly, raccoon.</span> - Eradur says. - <span style="color:MediumSeaGreen">I imagine you must have many questions. We'll answer them all first, then we'll discuss what you need to do. </span>
 This was definitely not the meeting you expected to have, but at least you could clear up your doubts now, even though you weren't so comfortable surrounded by these figures.
<<button [[Ask about Vysera.|towerflames3]]>><</button>>
<<button [[Ask about the followers of light.|towerflames3.1]]>><</button>>
<<button [[No more questions.|towerflames4]]>><</button>> -<span style="color:SkyBlue"> Oh, really? Do you plan to absorb the orb and become a corrupted monster? Or maybe you just want a new jewelry. No! If you're really a hero you need to destroy the orb, you're the one who started all this.</span> - You hear the ghost saying.
 His words seemed to hit you right in the face. However it makes sense, destroying the orb seemed to be the right thing to do.
<<button [[Okay...I will destroy the orb.|towerflames2]]>><</button>> - <span style="color:MediumSeaGreen">Vysera... It is mentioned in countless texts, revered in some as a primordial goddess, feared in others as a demon. Legends say it has slumbered for millennia, waiting.</span> - Eradur's voice carries a weight of ancient knowledge.
 - <span style="color:MediumSeaGreen">The Eye of Vysera is the bridge between two realms: our world and Vysera's abyss. For ages, it has sought to cross into our plane—a disaster beyond comprehension if it succeeds. The orb's power can open portals between these worlds, allowing the creatures of the abyss to spill into ours.</span> - His tone grows grave as he concludes, the implications of his words lingering in the air.
<<button [[This is worse than I thought.|towerflames2]]>><</button>> Suddenly you remember that you met a strange cultist a while ago, he said he was a follower of the light, maybe it has something to do with all that is happening.
 <span style="color:moccasin">"The Followers of the Light..."</span> Your words seem to echo throughout the hall, yet Eradur was the first to respond to your question.
 - <span style="color:MediumSeaGreen">I haven't heard of the followers of the light in a long time. They are an ancient cult awaiting the arrival of their hero, the chosen by the light. There is a prophecy that a hero will emerge to restore peace among all the realms.</span> - You hear Eradur saying.
<<button [[I see...|towerflames2]]>><</button>> - <span style="color:SkyBlue">Now, about Arthemis...</span> - The ghost’s words catch you off guard, its knowledge of him unexpected. - <span style="color:SkyBlue">We have a task for you.</span>
 - <span style="color:MediumSeaGreen">Well, Allen...</span> - Eradur begins, and by now, it doesn’t surprise you that he knows your name as well. - <span style="color:MediumSeaGreen">If Arthemis is following the manuscripts, his next destination will be the Temple of Kjanir. Though the temple was destroyed long ago, its altar remains intact. The Eye of Vysera can unleash its full power there if the ritual is completed. Your mission is to investigate the Ruins of Kjanir.</span>
 - <span style="color:gray">This mission is not without its risks. His four mercenaries follow him everywhere.</span> - The armored man speaks again, his tone heavy with caution. - <span style="color:gray">One of them is Max's brother.</span>
 - <span style="color:MediumSeaGreen">That’s why Max will join you. </span> - Eradur continues with certainty. - <span style="color:MediumSeaGreen">He’ll provide cover during the mission. However, the other three mercenaries will be your responsibility to handle.</span>
<<button [[I can do this.|towerflames5]]>><</button>><span style="color:gold">*Quest Updated*</span>
<span style="color:gold">*Completed: The Tower of Wisdom*</span>
<span style="color:gold">*New Quest: The Ruins of Kjanir*</span>
 -<span style="color:MediumSeaGreen"> Excellent. Investigate the ruins and stop him before the ritual is completed, or it will be the end.</span> - Eradur's voice reverberated with a grave seriousness, the weight of his words hanging heavy in the air as all eyes in the room fixated on you.
 -<span style="color:MediumSeaGreen"> And one more thing, if you encounter the guardian of the ruins, just flee. You stand no chance against him.</span> - The mouse chimed in, his tone leaving no room for doubt.
 -<span style="color:MediumSeaGreen"> This won't be an easy mission. Are you sure you're ready?</span>
<<button "I am ready. (Recommended level: 5)" "kjanir">><</button>>
<<button "I need more training." "training">><</button>>
<<nobr>>
<<if hasVisited("afterdg")>>
<<else>>
<<questcompleted $questtracker.currentquest.type>>
<<set $questtracker.mainquest to {
type: "mainquest",
name: "The Ruins of Kjanir",
level: 5,
passagestart: "after-training",
passagedefeat: "dragoneggs",
passageend: "dragon-win",
citystart: "Tower of Wisdom (Again)",
reward: {
gold: 60,
name: "none",
item: {
name: "none"}
}}>>
<<set $questtracker.currentquest to Object.assign($questtracker.mainquest)>>
<</if>>
<</nobr>> Opting to take advantage of a moment of distraction from the guard, you attempt to hypnotize him, knowing that you can only try this trick once. You lock eyes with the canine guard in front of you, your own eyes glowing a vivid orange. He looks bewildered for a brief moment, causing you to doubt whether it's working. However, you soon notice his body growing lethargic, and he falls completely under your control.
 - <span style="color:moccasin">You don't seem so imposing now.</span> - You remark, gazing at the guard who is now entirely obedient before you.
 Within seconds, the guard is kneeling in front of your cell, with you patting his head as if rewarding him for being a good boy.
 - <span style="color:Crimson">You can just... do that?</span> - Katherine asks with a surprised expression.
 You then grab the bunch of keys and begin testing them one by one until finally, one unlocks your cell. You can scarcely believe that escaping from jail was such an easy task.
<<button [[Escape from prison with Katherine and head to town.|katherinecitystart]]>><</button>><<widget "dragonreply">>
<<set _dice to Object.assign($combat.responsedice)>>
<<if $args[0] is "playerattack">>
 You steady your weapon, advancing towards the towering dragon before you. With a deafening roar, the majestic beast rears up, flames dancing in its maw, anticipating your assault. Undeterred by its formidable size, you press forward, ready to face the challenge head-on.
<br><br>
<center><b><span style="color:royalblue">You attempt to hit the Dragon: </span><<if $combat.damage is 0>><span style="color:red"> It Failed!</span><<else>><span style="color:lime">Sucess!</span><br>You dealt <span style="color:gold">$combat.damage</span> of damage against the Dragon's <<if $enemystat.armor is "armor">><span style="color:cadetblue">$enemystat.armorvalue</span><<else>><span style="color:cyan">$enemystat.armorvalue</span><</if>> $enemystat.armor / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
 You strike the dragon head-on, yet it seems to cause minimal damage; its scales proving remarkably resilient. The creature's menacing gaze sends shivers down your spine as you grip your weapon tightly. This monster was unlike anything you had ever faced before. - <span style="color:red">Pathetic creature, you should never have come here.</span><br>
<<else>>
 You attempt to strike the creature, but for a fleeting moment, fear threatens to consume you entirely, causing your attack to falter. The dragon casts a furious glare in your direction. - <span style="color:red">You can't even fight, surrender now.</span><br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 You leap towards it, grappling onto its back, unleashing your fury with one final strike at a vulnerable spot. Your weapon finds its mark, causing significant damage to the creature, eliciting a deafening roar. The creature thrashes about in an attempt to dislodge you, but eventually succumbs, crashing to the ground in defeat with you atop it. <br><br> <ul>- <span style="color:red">Impossible...</span> - You hear the creature saying. </ul>
<br>
<span style="color:gold">*You got 100 XP*</span>
<br><br>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<<include "check-kink">>
<</if>>
<<elseif $args[0] is "playertease">>
<<if _dice gte 1 and _dice lt 18>>
 You kneel down submissively licking your own lips. You grind your cheeks against the dragon's exposed tip, slowly pressing your muzzle against his huge slit and licking a bit of his precum.
<br><br>
<<elseif _dice gte 18 and _dice lt 34>>
 You fell on your back as the dragon charged forward. You are able to see the tip of his cock out of his huge slit above you. Still on the ground you lifted your paws, starting to massage his cock with your toe pawpads. The dragon grunted, feeling you suddenly touch him there.
<br><br>
<<elseif _dice gte 34 and _dice lt 50>>
 As you deliver a downward charge against the dragon, you start pressing your bulge inside your pants against his cockslit, trying to hold his oversized body. The creature watched curiously as you did that, with you squeezing his tip softly in your fingers while still trying to tease him.
<br><br>
<<elseif _dice gte 50 and _dice lt 65>>
 Instead of attacking the creature, you approached it and placed both hands around his exposed cock, while the creature looked down at you. - <span style="color:Red">What do you think you're doing...? </span>- He asked with an intimidating voice, seeing you start to masturbate him. It was hard for you to hold his length with both hands because of his size, but you kept trying to tease him.
<br><br>
<<elseif _dice gte 65 and _dice lt 82>>
 Slowly you started running your hands over your own body while the dragon watched, curious. You get on all fours with your tail swinging from side to side, presenting your tailhole to him while you smirk. - <span style="color:moccasin">I bet I can even take your knot inside, why don't we try~?</span> - You tease the creature.
<br><br>
<<elseif _dice gte 82 and _dice lte 100>>
 You manage to get close to the creature after dodging its attacks, grinning as you start to rub your fingers against the dragon’s slit, feeling it leak precum over your clothing. You can hear him panting as he looks down at you, his cock slowly growing in your hand.
<br><br>
<</if>>
<center><b><span style="color:darkorchid">You attempt to seduce the Dragon: </span><<if $combat.damage is 0>><span style="color:red">It Failed!</span><br>You decreased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">Sucess!</span><br>You increased his <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 34>>
 It felt like it was being effective and the dragon seemed to enjoy such attention, you can hear him panting in excitement. Suddenly you can feel him moving his hips as he rubs his giant length against you.
<br><br>
<ul>- <span style="color:Red">Fight with honor!</span> - The dragon says angrily as you successful tease him.</ul>
<<elseif _dice gte 34 and _dice lte 65>>
 Your teases seemed to work against him. You noticed the creature's cock getting out of his slit, with him panting. Instinctively, you began to run your hands over the member of the creature that slowly came out.
<br><br>
 You keep rubbing your muzzle against his length, licking it while precum dripped down to your face, but suddenly you feel his member slide into your mouth, with him panting with pleasure as he forces it down your throat.
<br>
<<elseif _dice gte 65 and _dice lte 100>>
 You watched the creature's cock throbbing with lust at your teasing as he looked at you. Right after you felt him push you against the floor, leaving you on your back as he started to rub his giant member against your belly.
<br><br>
 You hugged his cock with your hands and pressed your thighs around the creature's pulsating knot, as you watched him thrusting against your fur. - <span style="color:Red">You have no honor.</span>
<br>
<</if>>
<<else>>
 You tried to tease the creature, but you quickly realized that you got no reaction from him. The dragon kept staring at you for a few seconds as you became frustrated that it didn't work.
<br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 You can notice the dragon’s throbbing cock out of his slit, dripping with lust as his desires start to take over. He can't fight anymore.
<br><br>
<ul>- <span style="color:Moccasin">This will be done my way, stupid dragon~</span> - You said, panting from the battle while taking off your pants, showing him your member.</ul>
<br>
<span style="color:gold">*You got 100 XP*</span>
<br><br>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<<include "check-kink">>
<</if>>
<<elseif $args[0] is "enemyattack">>
 The dragon bellowed a deafening roar, its massive wings unfurling as it lunged towards you with teeth bared and talons extended. Flames danced in its eyes, swirling with an ancient fury as it prepared to unleash its scorching breath upon you.
<br><br>
<center><b><span style="color:royalblue">The Dragon attempts to hit you: </span><<if $combat.damage is 0>><span style="color:red"> He Failed!</span><<else>><span style="color:lime">He Succeded!</span><br>The Dragon dealt <span style="color:gold">$combat.damage</span> of damage against your <<if $playerequipment.chest.type is "armor">><span style="color:cadetblue">$playerequipment.chest.value1</span><<else>><span style="color:cyan">$combat.aux</span><</if>> $playerequipment.chest.type / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
 The searing breath of the dragon engulfed you, scorching the air around you and singeing your fur with its blistering heat. With gritted teeth and determination burning within you, you steadied your weapon, bracing yourself for the next onslaught from the beast.
<ul>- <span style="color:red">You will be consumed.</span> - The dragon says in a menacing tone. </ul>
<<else>>
 Desperately, you rolled aside, narrowly avoiding being consumed by the inferno as the intense flames licked dangerously close to your trembling form.
<ul>- <span style="color:red">Maybe you can entertain me.</span> - He looked at you, with his mouth open wide displaying his sharp teeths while saliva dripped down his lips.</ul>
<</if>>
<<else>>
 The dragon attacked you again, making you fall to the ground. Your vision was blurry, and you couldn’t pick yourself up. -<span style="color:red"> It all ends now.</span> - He says, stepping over your body with one of his front paws. Desperately, you try to think of some way to convince him to let you live. You start licking the paw he holds you on the ground, trying not to think about how humiliating that was.
<br>
<</if>>
<<elseif $args[0] is "enemytease">>
<<if _dice gte 1 and _dice lt 25>>
 You can see the dragon with a mischievous smile as he began to run his hand over his own cockslit, showing his dripping tip. With his other hand he invites you to come closer, to taste it while it grew harder and harder.
<br><br>
<<elseif _dice gte 25 and _dice lt 50>>
 The creature approached you looking at your body, with you feeling it begin to clench his fingers around your thighs with his sharp claws. You couldn't resist but moan as he started to bring his hands to your ass and squeeze it, with him enjoying exploring your body like that.
<br><br>
<<elseif _dice gte 50 and _dice lt 75>>
 The dragon pushed you to the ground and you felt him press one of his paws against your chest. You felt his scaly foot rubbing against your face as he pressed his paw on you. - <span style="color:Red">You are nothing. </span>
<br><br>
<<elseif _dice gte 75 and _dice lte 100>>
 The dragon sat against the floor, lifting his legs for you, showing off his cockslit while observing your body. You could clearly see his length dripping with lust. - <span style="color:Red">Why don't you give up? I can keep you as a servant. Come and serve someone stronger than you. </span>- He teases.
<br><br>
<</if>>
<center><b><span style="color:darkorchid">The Dragon attempts to seduce you: </span><<if $combat.damage is 0>><span style="color:red">He Failed!</span><br>He decreased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">He Succeded!</span><br>He increased your <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
 You could not resist the creature teasing you like that. You approach the monster and start to touch his massive body. Your face blushed as you touched it, running your hands up to his length and squeezing it softly. You started to masturbate him slowly, feeling it grow more and more in your hand as it throbbed with lust. Then you feel him running his claws over your cheeks, holding your ears with lust while sometimes putting a finger or two inside your mouth.
<br><br>
 You kept pleasing him as hard as you could, feeling his cock pulsating firmly in your palm. After seeing his entire length out of his slit, you realized that you couldn't even close your hands around it due to its massive size. Your fingertips were dripping from the creature's pre, now the same hand you used to hold your weapon minutes ago, was now holding the monster's throbbing cock.
<br>
<<else>>
 You saw the dragon showing off his strong body while his member dripped with excitement. His sharp claws glimmered a little, as he looked you into the eye, inviting you to come closer. But you just shrugged off his charm, getting back to combat while the monster got frustrated with his attempt.
<br>
<</if>>
<<else>>
 You couldn't stop thinking about the dragon’s massive member. You dropped your weapon, shivering while your cock throbbed inside your pants, unable to fight anymore. He pushed you to the ground and you couldn’t resist your foul impulses, crawling back to his member, seeing his cock throbbing above your head. The dragon held you firmly against the ground, there's no escape.
<br>
<</if>>
<<elseif $args[0] is "combatstart">>
<<if hasVisited("dragon-defeat")>>
 The powerful dragon emerges, heading towards your direction. Your heart races as the memory of being defeated by this monster floods back, sending a surge of adrenaline through your veins. Your tailhole still hurts from how roughly he used your body, but you can't be defeated again, you need to stop this monster. <br><br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/enemysprites/dragon.png" style="width:66%;"></center><br>
<ul>- <span style="color:Red">What... You again? Are you a fucking masochist or you simply miss my knot inside your weak body?</span> - He says with a laugh. But his voice still sent shivers down your spine.</ul> <br><br>
 There was no turning back now. What do you do?
<<else>>
 With a thunderous crash, the mighty dragon descends from the heavens, his purple scales gleaming like polished armor in that red light.
<br><br>
 With eyes ablaze with ancient power, the dragon fixates its gaze upon you, its presence instilling a primal fear deep within your bones. As the ground quakes beneath the weight of its colossal form, you find yourself standing face to face with a creature of legend, you have no other option than fight the Guardian of Kjanir.
<br><br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/enemysprites/dragon.png" style="width:66%;"></center><br>
 You try to control your fear, the creature intimidates you, but you can't run from him, and talking is not an option anymore. The dragon had his eyes fixed on you as he started to say something.
<br><br>
<ul>- <span style="color:Red">You will fall like the others.</span> - He says in an imposing way. His voice sent shivers down your spine.</ul>
<br>
 There is no turning back now. What do you do?
<</if>>
<<elseif $args[0] is "playerdebuff">>
 You looked at the creature while your eyeballs shifted in color. The enemy tried to avoid your look, but as it gazed upon your hypnotizing eyes and admired the swirling hue inside it, its thoughts got hazed with your image, while you seduced him even further by biting your own lips, inviting it to come closer with your fingers.
<br><br>
 The creature clearly seemed interested, moving closer and closer while his mind was filled with desire.
<br><br>
<center><b>You increased the Dragon's <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">20</span></b></center><br>
<</if>>
<</widget>>
<<widget "dragonstatbar">>
<<nobr>>
<div class="enemyrow">
<div class="enemycolumn">
<span class="barrahp" style="color:firebrick">$enemystat.name'' Hit Points''</span>
<<showmeter '$enemyhealthbar' `$enemystat.hp.curhp / $enemystat.hp.maxhp`>>
<span style="color:darkorchid">$enemystat.name'' Lust''</span>
<<showmeter '$enemylustbar' `$enemystat.lust.curlust / $enemystat.lust.maxlust`>>
</div>
<<if $enemystat.armor is "energyshield">>
<div class="enemycolumn">
<span class="energybar" style="color:cyan">$enemystat.name'' Energy Shield''</span>
<<showmeter '$enemyenergybar' `$enemystat.energyshield.curenergy / $enemystat.energyshield.maxenergy`>>
</div>
<</if>>
<div class="enemycolumn">
<span class="barrahp" style="color:mediumspringgreen">$enemystat.name'' Interest''</span>
<<showmeter '$enemyinterest' `$enemystat.interest.curinterest / $enemystat.interest.maxinterest`>>
</div>
<<if $enemystat.hp.curhp is 0 or $enemystat.lust.curlust is 100>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Dragon-Defeated.gif" style="width:100%">
</div>
<<else>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Dragon.gif" style="width:100%">
</div>
<</if>>
</div>
<</nobr>>
<</widget>>
<<widget "dragonfinal">>
<<if $args[0] is "dominate">>
<<bestiarycheck "creaturecheck" "Dragon" "victory">>
<<dragon-winning>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "powerbottom">>
<<bestiarycheck "creaturecheck" "Dragon" "victory">>
 It was satisfying, seeing the dragon sprawled out on the ground, but your mind raced with all sorts of interesting thoughts, whilst you felt you could only try a few. <br><br>
 Seeing you were probably not going to get everything done in one go, you decided on one of the most interesting ideas. <br><br>
 - <span style="color:Moccasin">Here, maybe this will cheer you up?~</span> - You walk over to your prize: his electric-blue shaft, which was throbbing from the adrenaline of combat. Watching his face, you trace your fingers over it, watching him let out a low growl. <br><br>
 Your fingers turned to your hand, putting your whole palm against him and rubbing the side. He turned his head in defiance, still adamant about not accepting his loss in battle. After all, a true legend losing to a mortal? Unheard of! <br><br>
 - <span style="color:red">You mortals seek such frivolities, even with beings with divinity. How much more will you attempt to corrupt with your debaucheries?</span> - His voice dripped with anger and pride, holding himself high on his pedestal. <br><br>
 It seems that he forgot about how tempting a specimen he was… and how he has similar urges to that of yours. <br><br>
 With both hands now on his member, you lean in close, taking in his scent and heat. - <span style="color:Moccasin">You have it rough, don’t you big guy? Such an intimidating presence to keep up… You could do with some de-stressing, I think.</span> - You ignore the cutting remarks made at you, eager to help him see what he was getting offered to him.<br><br>
 <span style="color:Moccasin">I’m sure you can at least take the offer here, dragon… Don’t you wanna keep your pride intact?</span> Your words are like a hundred jabs of a sword at the draconian’s morale. You can see the glare in his eyes, filled with anger and annoyance… only to be replaced by submission and begrudging acceptance.<br><br>
 - <span style="color:red">What do you want me to do?</span> - His tone is calmer and less defiant as he looks at you, expecting a response. <br><br>
 Naturally, you already have a thought in mind on how you want him to go about it with you… <br><br>
 With the chance of ACTUAL combat out of the question, you drop your gear to the side, losing your pants in the process and exposing your nether regions to the open air. <br><br>
 - <span style="color:Moccasin">Just relax, and let me take control. </span>- You give him a confident smile as you approach his bluish length. <br><br>
 You can see the rest of his member growing out of his cockslit, as much as he tries to deny it was no doubt he was enjoying that treatment after being defeated. You can see his huge knot popping out as he slowly relaxes his body and lets you take control. <br><br>
 "This thing is huge…" You think to yourself as you wrap your arms around it and gently touch him. It was almost like you were hugging his cock instead of masturbating him, at least you were massaging him with your entire body. <br><br>
 - <span style="color:red">You… Do know I’m several sizes bigger than you, right?</span> - His leer became a quizzical look as he seemed to take more note of your size and stature, compared to his. <br><br>
 - <span style="color:Moccasin">I know. </span>- You quickly respond to him, without caring much about his size, as you climb on top of his body and start to tease him with your tail. <br><br>
 - <span style="color:Moccasin">But I'm doing it anyway. </span> <br><br>
 You slam your hips down against the dragon's cock, taking the tip of his length inside you. The dragon huffed in response, and you could have sworn you detected a small shiver on the dragon's body. <br><br>
 The creature opened his mouth, letting his tongue slip to the side, clearly enjoying your tight raccoon tailhole. Only the tip of his cock was enough to satisfy you and you intend to stay like that as your body starts to move on top of him. <br><br>
 You decide to spice up your hip movements by adding in some twist as you feel the dragon's shaft throbbing in the hot embrace of your rump's mass. <br><br>
 You have never mated with a dragon before, or even a legendary creature like him, it was something new, enticing, and of course fun to have him under your control. <br><br>
 Your soft moans increased as you moved faster against the creature, using your hands to balance yourself on his chest, while you took more of his dragon cock inside you. <br><br>
 Then you can hear the dragon letting out a loud growl as he holds your thighs and fills your belly with nothing but fat dragon's seed. You can feel your belly swollen as his dragon's cum drips from your tailhole, as you can swear you can even taste it in your mouth. <br><br>
 You lay down on the dragon's chest, completely overwhelmed as you removed his cock from you. He gently hugs you in response and you can feel an affectionate lick on your forehead.<br><br>
 - <span style="color:red">You stupid raccoon…</span> - He whispers in your ear. <br><br>
<<endingquestcheck "victory">>
<<elseif $args[0] is "defeated">>
<<dragon-losing>>
<<endingquestcheck "defeat">>
<</if>>
<</widget>>
<<widget "dragondrop">>
<<levelup 100>>
<<set $dice to random(1,100)>>
<</widget>>
<<widget "dragonbestiary">>
<table class="quest-table">
<tr>
<td>Region: Ruins of Kjanir</td>
<td>Defeated: <<if hasVisited("dragon-win")>>
<span style="color:lime">YES</span>
<<else>>
<span style="color:red">NO</span><</if>></td>
</tr>
</table>
<br>
<span style="color:indianred"><b><u>1.1 - The Dragon.</u></b></span>
<br>
 The dragon of Kjanir is a creature of legend. He protects the ancient temple for years. Many people talked about seeing this creature, but this was the first time I saw a dragon up close, it is scarier than they describe.
<br><br>
<table class="quest-table">
<td>Gallery</td>
</table>
<center><b><u>Dragon - Presentation</u></b></center>
<br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/enemysprites/dragon.png" style="width:66%;"></center>
<br><br>
<<if hasVisited("dragon-win")>>
<table class="quest-table">
<td>Select a Scene</td>
</table>
<center>
<br>
(You will be taken to another page)
<br><br>
<<button "Victory - Domination">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Victory - Domination</td>
</table>
<br><<dragon-winning>>
<</replace>>
<</button>>
<br><br>
<<button "Victory - Power Bottom">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Victory - Power Bottom</td>
</table>
<br><<dragon-powerbottom>>
<</replace>>
<</button>>
<br><br>
<<button "Defeat">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Defeat</td>
</table>
<br><<dragon-losing>>
<</replace>>
<</button>>
</center>
<br><br>
<span id="bestiaryscene"></span>
<</if>>
<</widget>> - <span style="color:MediumSeaGreen">Of course, come back when you are stronger.</span> - Eradur's voice resonates with authority, yet tinged with concern. -<span style="color:MediumSeaGreen"> Remember that this mission is very important.</span>
 He points his small wand, its tip glowing softly, and with a swift flick, he creates an illuminated circle beneath you. The gentle light casts intricate patterns on the ground, swirling in a mesmerizing dance.
 - <span style="color:MediumSeaGreen">See you soon, raccoon.</span> - The light completely envelops your body, activating the magical teleportation circle. As it pulses with energy, you feel a tingling sensation, like a gentle breeze, washing over you. In an instant, the world around you blurs and fades away.
<<button "Travel." "cityspace">><</button>> - <span style="color:moccasin">I'm ready. </span> - You affirm with unwavering confidence.
 Finally, it feels like you're about to confront your greatest adversary head-on and put an end to his nefarious plans. With Max by your side, what could possibly go wrong?
 Without further ado, you make your way to the door, ready to face whatever challenges lie ahead.
 -<span style="color:SkyBlue"> Good luck, raccoon. May the gods be on your side. </span>- The ghost's parting words linger in the air as you step out, a sense of determination fueling your every step.
<<button [[Let's do this.|kjanir2]]>><</button>> After a hearty banquet and a restful night's sleep, you rise early, eager to put an end to this once and for all. As you wear your adventurer's attire and survey the modest room provided for you, a sense of nostalgia washes over you, reminiscent of past adventures in distant lands.
 Outside, the sounds of bustling activity fill the air as you make your way through the corridors. Beside you, the familiar voice of the rodent companion breaks the silence.
 - <span style="color:Greenyellow">It seems this is our first mission together. </span>- Max remarks, pointing towards Eradur, who awaits your arrival with a glowing blue circle at his feet.
 -<span style="color:MediumSeaGreen"> You didn't think you'd walk there, did you?</span> - Eradur jests, gesturing for you to step closer.
<<button [[Approach the magic circle.|kjanir3]]>><</button>> With determination, you stride towards the magical circle. As you step inside, Eradur begins his incantations, surrounded by curious onlookers, including the fennec-fox you met in the library.
 - <span style="color:Greenyellow">I'll be keeping a close eye on you. </span>- Max's voice assures you, his presence offering a sense of reassurance.
 The intense light increases, hindering your vision, now you were sure that indeed was a teleportation circle.
<<button [[This is impressive!|kjanir4]]>><</button>> When you open your eyes, however, you are in a completely silent and dark place.
 A dense fog covers the entire area, it's hard to see much in front of you, the cold breeze seems to contribute to the grim scenery, while dead trees complete the not-so-pleasant landscape.
 On the ground, there are various pieces of destroyed structures, runes, and even destroyed items, indicating that there was once a civilization here. Now just debris of an apocalyptic scene.
 As you gather your courage and start walking through that place, your steps seem to echo, being the only sound you can hear, along with your own breathing.
 <span style="color:moccasin">"Max…?"</span> You try to call out, but there's no response.
 As much as you hate to admit, it seems like you'll have to do it all alone.
<<button [[Search for the Temple of Kjanir.|kjanir5]]>><</button>> You simply try to ignore the fear and move forward, investigating the place in search of something that would lead you to the sanctuary. You walk for several minutes exploring that abandoned place.
 No matter how much you search, you couldn't find even a clue as to where the temple might be. It starts to make you feel even more afraid of being in this abandoned place for days, months, or even years without knowing how to get back home.
 Until you see something in the distance, what appears to be a flickering light amidst the fog.
 You then start running in that direction without a second thought, panting as you carry your equipment, but excited to finally find something.
 Upon arrival, you come face to face with a tree, completely ablaze.
 You observe this scene for a few seconds until a deafening roar like thunder makes your heart race. As you look towards the source, you can see a huge flying creature, with predator eyes fixed on you.
<<button [[Are you the guardian? I've come to prevent a great catastrophe.|kjanir6]]>><</button>>
<<button [[Run.|kjanir7]]>><</button>> You bravely push aside your fear and attempt to communicate with the creature, awestruck by the sight of a dragon up close like this. Its colossal wings command the sky, its very presence sending shivers down your spine and filling you with dread, its gaze piercing through you like that of a predator sizing up its prey. Despite the overwhelming fear, you steel yourself and continue.
 <span style="color:moccasin">"I've come to stop an evil ritual—"</span> Before you can finish your sentence, a searing blast of flames erupts from the heavens towards you. With lightning reflexes, you narrowly evade the inferno, but it's abundantly clear that attempting to reason with the dragon would be futile. Moreover, escaping from a flying creature would prove impossible, leaving you with only one option.
<<button "Fight the Dragon of Kjanir." "combatstart">>
<<set $travel.active to 0>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $enemystat to {
stats: {
str: 12,
int: 12,
dex: 10,
cha: 8},
hp: {
maxhp: 42,
curhp: 42},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Dragon",
armor: "armor",
armorvalue: 1,
weapon: "Claws",
weaponvalue1: 2,
weaponvalue2: 8,
special: "none",
level: 5,
}>>
<</button>> Desperately, you try to flee, but it doesn't take long for you to realize that escaping the airborne creature is practically impossible. The dragon relentlessly hunts you, circling the skies and observing as you run futilely.
 - <span style="color:moccasin">"Just flee from it", it was so easy to say.</span> - You complain to yourself remembering the wizard's words.
 You have no other options, you can't run nor reason with it.
<<button "Fight the Dragon of Kjanir." "combatstart">>
<<set $travel.active to 0>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $enemystat to {
stats: {
str: 12,
int: 12,
dex: 10,
cha: 8},
hp: {
maxhp: 42,
curhp: 42},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Dragon",
armor: "armor",
armorvalue: 1,
weapon: "Claws",
weaponvalue1: 2,
weaponvalue2: 8,
special: "none",
level: 5,
}>>
<</button>> After your training, facing enemies and challenges along the way, you return through the dark forest path.
 A fully hooded wizard waits leaning against a tree, without saying a word he simply takes you back to the Tower of Wisdom.
 You are awakened from your thoughts by Eradur's voice, then you can notice you are back in the large, illuminated hall. The three figures positioned themselves in their chairs like last time.
 -<span style="color:MediumSeaGreen"> So Allen, are you ready now?</span> - The mouse asks, staring at you.
<<button "I am ready. (Recommended level: 5)" "kjanir">><</button>>
<<button "I need more training." "training">><</button>> Gathering what little strength remains within you, you stealthily make your escape, determined not to alert the dragon.
 You were humiliatingly defeated by the dragon. You feel weak, you feel your energies completely drained by the powerful monster. Of all the foes you've ever been defeated by, this one certainly leaves the bitterest taste in your mouth.
 Taking a day to rest and recover your energy, you put on your armor again and take a deep breath.
 - <span style="color:moccasin">Okay, I need to do this... I can't let this creature win.</span> - You say, trying to convince yourself, but you couldn't deny the fear you were feeling about trying to face the dragon again.
<<button "Try to challenge him again." "combatstart">>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $enemystat to {
stats: {
str: 12,
int: 12,
dex: 10,
cha: 8},
hp: {
maxhp: 42,
curhp: 42},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Dragon",
armor: "armor",
armorvalue: 1,
weapon: "Claws",
weaponvalue1: 2,
weaponvalue2: 8,
special: "none",
level: 5,
}>>
<</button>>
<<button "Return to Whitefang to train more." "cityspace">><</button>><<nobr>>
<<if $skipdragon eq true>>
<<bestiarycheck "creaturecheck" "$enemystat.name" "victory">>
<</if>><</nobr>> The dragon moved its face to the side, clearly not wanting to admit that it had been defeated by a raccoon with simple weapons.
 - <span style="color:moccasin">Well, I'm in a hurry, I need to stop the orb you know as the Eye of Vysera from being used in the temple here. Tell me dragon, where is the Temple of Kjanir?</span> - You ask directly, not wanting to waste any more time.
 At the revelation, the dragon visibly recoils, startled by the gravity of your words.
 - <span style="color:red">The ey... </span>- Before the dragon can respond, both of you are engulfed by a distant light shooting up into the sky, its brilliance so intense it threatens to blind you. A fierce gust of wind accompanies the spectacle, forcing you to shield your eyes. An unsettling sensation washes over you, accompanied by a piercing headache and visions of an ominous subterranean realm—The Abyss. Somehow, you know it intimately.
 Struggling to regain your composure, you strain to hear the dragon's voice amidst the chaos.
 - <span style="color:red">It's too late... The Eye of Vysera's power has already been unleashed</span> - The dragon laments, his gaze fixed upon the distant brilliance.
 The revelation strikes you like a hammer, flooding you with fear and uncertainty. Meanwhile, the throbbing in your head intensifies, prompting the dragon's keen interest.
 - <span style="color:red">It appears you share a connection with the creature from the abyss... Vysera wants you.</span> - The dragon utters, his words laden with ominous weight, shattering any semblance of hope you held.
<<button "This can't be happening..." "afterdg">><</button>><<widget "dragon-winning">>
 The dragon growls, flashing his jagged teeth at you as if to keep up its intimidating presence, but your eyes see something else. Something more. Not a prey or enemy, but more of… a plaything. <br><br>
 You eye him over, taking in as much as you can in one go. The dragon’s scaled, yet definitely-toned body, along with the defiant grit of his fangs. Then your eyes spy your prize; as you gaze upon him whilst catching your breath. <br><br>
 - <span style="color:red">Even now, your mind drifts to such perverted thoughts, raccoon? How predictable.</span> - His words were meant to try and cut at you, still thinking he could take advantage of the situation. Your thoughts, however, were quite different.<br><br>
 Your smile grows as you graze your hand against his body, eager to get started however you think of first. In your mind, though, you’ve already gotten an idea on how to handle this draconian hunk. Your tiredness and exhaustion are replaced with perverted thoughts and excitement; you don’t want to lose your adrenaline just yet, especially now that you’re about to claim this prize.<br><br>
 You place your hand on his hip, spying his ass which was ready for taking. He could tell, from the look in your eye, what you were up to. <br><br>
 - <span style="color:red">How dare you, raccoon… You are nothing compared to a legend, an ancient creature like me!</span> - His voice still rang with strength, which was impressive, given how grueling the fight was between the two of you.<br><br>
 - <span style="color:moccasin">Can you shut up for a moment?</span> - You respond as your free hand goes to his asshole, teasing and prodding the entrance with curiosity.<br><br>
 It was warm to the touch, soft and yet still somewhat firm. Your intrigue gets the better of you, and you stick three fingers in, seeing if that does anything for the dragon.<br><br>
 It does, surprisingly. Despite having scales harder than iron, it seems their inner flesh was still soft and sensitive as any other being. You watched as the dragon slightly flinched and shivered, growling as you went deeper. In front of you, his massive cock throbbed in response. You licked your lips at the thoughts running through your head, while your own cock was ready to go, as well. <br><br>
 His eyes catch you undressing your pants, freeing yourself and exposing your genitals to the elements. His leer narrowed, and from the look in his eye, you caught something. Was it… acceptance? You DID manage to conquer him in battle… Perhaps he was giving in to the thought that he lost? <br><br>
 - <span style="color:Moccasin">What’s wrong? Surprised that you lost to someone like me?</span> - The smugness in your tone is apparent; the dragon looks at you with slight distaste, but that only confirms the answer to your question.<br><br>
 With your shaft free from your trousers, you watch as his gargantuan wings flap and furl, taking note of how demeaning this must be for him. You eye his slit and his ass with your lustful eyes. Without any further delay, you decide to tease him a little, placing your shaft against his member, rubbing it against you. <br><br>
 - <span style="color:red">Such perverted thoughts. You mortal beings are all the same.</span><br><br>
 You paid it no mind, but lower your member’s tip to his asshole. Perhaps this might change his tune. You prod it, and instantly, a snarl escaped him. <br><br>
 You prod it playfully, slowly, and with amusement in your movement, watching the dragon’s reactions to your actions. - <span style="color:red">...G-Get it over with already…!</span> - Seems he was impatient. Not wanting to be too rude, you slide your cock in, feeling the intense heat of a dragon’s body wrapped around your dick.<br><br>
 A moan leaves your lips, while a growl leaves his.<br><br>
 You keep a steady pace, hoping to relish in the feeling and thoughts of victory and pleasure while gazing at the gargantuan dragon. Your cock felt like it might melt with every thrust, as if you were repeatedly jumping into a hot spring filled with lava. His purple scales shimmered despite the dust of battle, while his wild-blue cock throbbed, leaking pre.<br><br>
 - <span style="color:Moccasin">Still trying to act like you’re not interested?</span> - Your voice drips with pleasure and exhaustion; sure, you were horny, but you still just went through an excruciatingly-difficult battle. The dragon’s eyes leer at you, like gems shining with their own incredulous light.<br><br>
 - <span style="color:red">Ghh… Don’t get complacent. Y-you think you’ve won…?</span><br><br>
 - <span style="color:Moccasin">As a matter of fact, yes, judging from our battle.</span><br><br>
 Your words cut into the dragon’s thick-scaled hide as he looks away, before his eyes trail back to you hilting your dick deep inside him. <br><br>
 You didn’t have long now; The dragon’s heat and your exhausted body made it harder to resist the urge to unload your balls. The noises you made only signified the fact that you were getting close. Thankfully, the dragon seemed to be the same.
Your balls clench up, waiting for the inevitable as you hug your body up against the dragon’s shaft, your hands up around his belly as far as possible. You tighten your hold on him as you hilt deep inside and unleash your seed deep… <br><br>
 The dragon’s tiredness gets the better of him, and he lets out a hearty growl. Seed spews and gushes forth from his cock like a fountain, letting loose hot ropes of white upon his body. <br><br>
 His head fell back and hit the earth with a resounding “thud”, while his tensed body at last caved and untensed. Your heavy breaths were drowned out by the exhalations he made, snorting hot smoke from his nostrils…<br><br>
 - <span style="color:Moccasin">It seems like you enjoyed it too. -</span> Your words, painted with fatigue, still carried some pride in them after having felled a dragon twice now, in two very different aspects of the term.<br><br>
 The dragon didn’t even get up to look at you in response, even after you slide your cock out of him. Cum dripped out of his hole, creating a satisfying view of his ass. <br><br>
 - <span style="color:red">...Stupid raccoon.</span><br><br>
<</widget>>
<<widget "dragon-losing">>
 The dragon firmly pins you to the ground with one of its claws, and you can see just how majestic and powerful the creature truly is. In that moment, you feel like you never stood a chance against it. It appears completely superior to you in every way.
<br><br>
 But now you were completely at the mercy of the most powerful enemy you had ever faced in your life. As you gaze towards it, the majestic form of the dragon stands towering before you, its eyes aglow with an otherworldly intensity. <br><br>
 - <span style="color:red">Now you understand your place. </span>- You hear the dragon say intimidatingly as you look at him helplessly. <br><br>
 However, your fear slowly begins to give way to admiration. You find yourself unable to look away from the dragon for even a moment. Gradually, it removes its powerful claw from atop you, and you lock eyes with it, feeling a profound intensity emanating from its gaze, as if it's delving into your very soul. You stand up slowly, your body drowsy, looking at the color pattern of his eyes that seem to change.<br><br>
 You can't even remember why you were trying to fight him now, it seems like there's no point in trying, especially when you can serve a stronger being. You move your hands towards him and start to touch his powerful body, feeling his warm and firm scales in your fingers. <br><br>
 The dragon then lies down after winning the fight, it was probably the usual for him. In fact, many adventurers must have tried to challenge him in the past and ended up as just another one of his servants. You then slide your hand down his belly, until you reach his hefty shaft. <br><br>
 You start squeezing his huge member, and masturbating the powerful creature. His bluish cock was almost the size of your entire arm, and your own length seems pathetic compared to his. You get closer, almost hugging that massive thing as you start licking its tip, worshipping the monster.<br><br>
 - <span style="color:red">Playtime is over. </span>- You hear the creature say as both of its hind paws grab your waist.<br><br>
 He easily lifts you up, while you feel your tailhole pressing against his tip. Your mind reels, going completely wild as you feel him slowly penetrating your body. You want him inside you, you want it so bad. <br><br>
 - <span style="color:moccasin">M-more master… </span>- The words escaped your mouth, as you feel yourself completely under his control. <br><br>
 You can hear the dragon gasping, pushing more and more inside your ass with difficulty because of his size. It was too much, you felt your belly already swollen from just half of his length inside you.<br><br>
 You beg for more and move your body against his member, no longer seeing the dragon as an enemy, but as your new master. His knot slapped against your entrance and his claws clenched around your hips, pulling you against his cock on each movement.<br><br>
 With a single hard thrust, you felt his knot against your tailhole again, as his warm liquid started to fill your entrance. The creature growls, looking majestic, while you tremble in place, making a mess of your own on, happy to satisfy your master. <br><br>
 He removes his member from your body as his hot dragon seed spreads everywhere. Your belly was completely swollen, dripping more and more of his cum.
You simply crawl back to him to worship the dragon, cleaning the mess on his cock, and licking all over his body. <br><br>
 - <span style="color:moccasin">More.. more…</span> - Your mind can only think about him. <br><br>
<<if $achievements[5].unlocked == false>>
<<set $trofeu.losecount += 1>>
<<if $trofeu.losecount gt 4>>
<span style="color:gold">*New Achievement Unlocked: Broken Hero*</span><br><br>
<<set $achievements[5].unlocked to true>>
<</if>>
<</if>>
<</widget>>
<<widget "dragon-losing2">>
 Days turned into weeks, and everyday you continue to serve your new master. You didn't need to think anymore, you didn't need to worry about anything other than satisfying the dragon. There was nothing else that mattered to you. <br><br>
 You can feel your belly swell every time he uses you, however, this time it remains swollen more than usual. You feel like the dragon has finally made you part his property as your fingers slide down your own belly.<br><br>
 <span style="color:moccasin">"Oh gosh..."</span> You can feel something coming out, and you have no doubts… You had the eggs of a dragon inside you. <br><br>
 You gasp with your back arching, biting down on your lower lip as you shamelessly, push your fingers down against the egg seeking to erupt from your tailhole. Before it could fully slip free of your clutches, you pushed it back once more, this time even deeper, moaning in pleasure. <br><br>
 After a minute teasing yourself this way, the first one finally pops free, and it rolls down next to your paws. Now you feel the pleasure of several eggs coming out of you, sometimes you even approach the dragon to worship his cock while you're still laying his eggs. <br><br>
 You huffed as the last egg came out of you, relaxing your body while you can't stop gasping for air. Slowly your memories begin to return, and you remember your mission and that you are here to stop your greatest enemy. <br><br>
 -<span style="color:moccasin"> No… I can't end up like this…I need to take the orb back!</span> - You say as you struggle to get up, your mind is still full of lustful thoughts and your hole drips after so many eggs that came out of you. <br>
<</widget>>
<<widget "dragon-powerbottom">>
 It was satisfying, seeing the dragon sprawled out on the ground, but your mind raced with all sorts of interesting thoughts, whilst you felt you could only try a few. <br><br>
 Seeing you were probably not going to get everything done in one go, you decided on one of the most interesting ideas. <br><br>
 - <span style="color:Moccasin">Here, maybe this will cheer you up?</span> - You walk over to your prize: his electric-blue shaft, which was throbbing from the adrenaline of combat. Watching his face, you trace your fingers over it, watching him let out a low growl. <br><br>
 Your fingers turned to your hand, putting your whole palm against him and rubbing the side. He turned his head in defiance, still adamant about not accepting his loss in battle. After all, a true legend losing to a mortal? Unheard of! <br><br>
 - <span style="color:red">You mortals seek such frivolities, even with beings with divinity. How much more will you attempt to corrupt with your debaucheries?</span> - His voice dripped with anger and pride, holding himself high on his pedestal. <br><br>
 It seems that he forgot about how tempting a specimen he was… and how he has similar urges to that of yours. <br><br>
 With both hands now on his member, you lean in close, taking in his scent and heat. - <span style="color:Moccasin">You have it rough, don’t you big guy? Such an intimidating presence to keep up… You could do with some de-stressing, I think.</span> - You ignore the cutting remarks made at you, eager to help him see what he was getting offered to him.<br><br>
 <span style="color:Moccasin">I’m sure you can at least take the offer here, dragon… Don’t you wanna keep your pride intact?</span> Your words are like a hundred jabs of a sword at the draconian’s morale. You can see the glare in his eyes, filled with anger and annoyance… only to be replaced by submission and begrudging acceptance.<br><br>
 - <span style="color:red">What do you want me to do?</span> - His tone is calmer and less defiant as he looks at you, expecting a response. <br><br>
 Naturally, you already have a thought in mind on how you want him to go about it with you… <br><br>
 With the chance of ACTUAL combat out of the question, you drop your gear to the side, losing your pants in the process and exposing your nether regions to the open air. <br><br>
 - <span style="color:Moccasin">Just relax, and let me take control. </span>- You give him a confident smile as you approach his bluish length. <br><br>
 You can see the rest of his member growing out of his cockslit, as much as he tries to deny it was no doubt he was enjoying that treatment after being defeated. You can see his huge knot popping out as he slowly relaxes his body and lets you take control. <br><br>
 "This thing is huge…" You think to yourself as you wrap your arms around it and gently touch him. It was almost like you were hugging his cock instead of masturbating him, at least you were massaging him with your entire body. <br><br>
 - <span style="color:red">You… Do know I’m several sizes bigger than you, right?</span> - His leer became a quizzical look as he seemed to take more note of your size and stature, compared to his. <br><br>
 - <span style="color:Moccasin">I know. </span>- You quickly respond to him, without caring much about his size, as you climb on top of his body and start to tease him with your tail. <br><br>
 - <span style="color:Moccasin">But I'm doing it anyway. </span> <br><br>
 You slam your hips down against the dragon's cock, taking the tip of his length inside you. The dragon huffed in response, and you could have sworn you detected a small shiver on the dragon's body. <br><br>
 The creature opened his mouth, letting his tongue slip to the side, clearly enjoying your tight raccoon tailhole. Only the tip of his cock was enough to satisfy you and you intend to stay like that as your body starts to move on top of him. <br><br>
 You decide to spice up your hip movements by adding in some twist as you feel the dragon's shaft throbbing in the hot embrace of your rump's mass. <br><br>
 You have never mated with a dragon before, or even a legendary creature like him, it was something new, enticing, and of course fun to have him under your control. <br><br>
 Your soft moans increased as you moved faster against the creature, using your hands to balance yourself on his chest, while you took more of his dragon cock inside you. <br><br>
 Then you can hear the dragon letting out a loud growl as he holds your thighs and fills your belly with nothing but fat dragon's seed. You can feel your belly swollen as his dragon's cum drips from your tailhole, as you can swear you can even taste it in your mouth. <br><br>
 You lay down on the dragon's chest, completely overwhelmed as you removed his cock from you. He gently hugs you in response and you can feel an affectionate lick on your forehead.<br><br>
 - <span style="color:red">You stupid raccoon…</span> - He whispers in your ear. <br><br>
<</widget>><<dragon-losing2>>
<<button [[Try to leave.|dragon-defeat]]>><</button>> After several minutes of staring at that light, it finally seems to cease. The light dissipates, and the gust of wind finally subsides. Everything returns to calm once more.
 - <span style="color:moccasin">Arthemis... You will pay for doing this... </span>- You declare through gritted teeth.
 Now it feels as though everything you've done so far has been in vain. Perhaps if you hadn't engaged the dragon in battle, it surely would have prevented this? Maybe the cat merely waited for the opportune moment to act.
 Various thoughts flood your mind, your head is louder than ever. However, the dragon's voice snaps you out of your thoughts.
 - <span style="color:red">Raccoon, you are stronger than you look. This is not the end. </span> - He says as he approaches your motionless form.
 - <span style="color:red">You have my respect, please, accept this gift. </span> - He continues, and you turn your head to look at the creature. In his hand, a small light seems to shimmer amidst all the fog. - <span style="color:red">This magic will help you defeating your enemies. </span>
<<button [[Accept his gift.|afterdg-accept]]>><</button>>
<<button [[Refuse his gift.|afterdg-refuse]]>><</button>><span style="color:gold">*New Ability Added!*</span>
 As soon as you touch that small light, it expands, creating an illuminated environment once more. You look at the dragon in confusion, but as the magic continues, various magical swords form around the two of you.
 - <span style="color:red">These are the Dancing Blades, an ancient and lethal magic, forgotten by today's mages. </span> - The dragon says as the illuminated swords seem to search for a target.
 - <span style="color:red">Use this power wisely.</span> - He finally says, ending the magic.
<span style="color:gold">*You can now use the Dancing Blades.*</span>
<<button [[Thank you.|kjanir-temple]]>>
<<set $danceswords to true>>
<</button>>
 - <span style="color:red">I insist, please accept this gift, and your enemies will fear your power.</span>
<<button [[Accept his gift.|afterdg-accept]]>><</button>>
<<button [[Refuse his gift.|afterdg-refuse2]]>><</button>> - <span style="color:red">I understand, so you prefer the hard way, solve it all on your own. This is fine, raccoon, I respect your decision.</span>
<<button [[Continue.|kjanir-temple]]>><</button>> You take a deep breath, surveying the now calm scenery, as you motivate yourself to move forward. Even though you've defeated the guardian of this place, you have no idea what the power of the Eye of Vysera is capable of. You gather your belongings and prepare yourself to leave.
 - <span style="color:red">You must continue your journey, raccoon. </span>- You hear the dragon saying.
 - <span style="color:moccasin">How about you?</span> - You ask, curious.
 - <span style="color:red">I have failed in my task to protect this place; I must exile myself to the highest mountains of Frost Claws. There is nothing left for me here.</span> - He replies, looking into your eyes.
 You offer a silent nod, acknowledging the weight of his burden. - <span style="color:moccasin">I hope to see you again, dragon.</span> - You murmur as you stride forward, preparing to depart. With only the echo of his mighty wings as farewell, you proceed to contemplate your next move.
<<button [[Go to the Temple of Kjanir.|kjanir-temple2]]>><</button>>
<<button [[Return to the Tower of Wisdom.|kjanir-temple2.1]]>><</button>><center><span style="color:brown">No story beyond this point.</span></center>
<center><span style="color:brown">It is recommended to save here. The button bellow will send you back in the story.</span>
<<button "Continue Playing." "cityspace">><</button>></center> You continue along the path where you saw that intense light, traversing the desolate, time-forgotten ruins. With each step forward, the pounding ache in your head intensifies – there's no doubt, you're nearing the location of the orb. You silently hope for Max's well-being, grateful for the opportunity to potentially find him here.
 After several minutes of navigating through the silent, mist-covered landscape, you begin to sense remnants of magic, potent enough for even the most uninitiated to perceive. Symbols of ancient gods adorn the ground, and as you gaze ahead, the Temple of Kjanir comes into view.
 The temple, lacking its roof, stands as a testament to time's erosion, yet amidst the decay, a grand sanctuary stands resolute, seemingly untouched by the ravages of time. Moreover, on the ground, a vibrant magical sigil glows, indicating recent ritualistic activity.
<<button [[Approach the sanctuary.|kjanir-temple3]]>><</button>> The decision to return to the tower seems to make more sense, besides, you don't know what awaits you in the temple now that the power of the orb has been finally unleashed.
 However, as you begin to walk to leave that place, you remember something important – Max, he's probably still here, and you're sure the only place he can be is at the Temple of Kjanir. You then decide that the only option is to go to the temple.
<<button [[Go to the Temple of Kjanir.|kjanir-temple2]]>><</button>> You slowly approach the sanctuary, your steps echoing in the silence of the place, the magic causing your head to continue throbbing as you scan your surroundings, looking for something of relevance, but the sigil glowing catches your attention.
 Then, you crouch down and begin to reach out, about to touch the vibrant magic permeating the ground, but before you can make contact, you hear a familiar voice.
 - <span style="color:MediumPurple">Hey, Allen... When I said we'd see each other again soon, I didn't expect it to be this soon.</span> - The voice sends your heart racing.
 You immediately look up, and the sight leaves you bewildered. Near the altar, you can see sand-colored fur, long ears, and a yellowed nose. It was a fox, a fennec-fox.
 You stand up, processing the sight of the figure that materialized in front of you, the same person you encountered in the library of the Tower of Wisdom with Max.
 - <span style="color:moccasin">C-cob, right?</span> - You recall his name with some effort. - <span style="color:moccasin">What are you doing in this place?</span>
 Your question only elicits a laugh from the fox, who looks at you and begins to step in your direction. His noble garments flutter in the wind, and you notice the flashes of red in his attire, a familiarity that sends a chill down your spine. It reminds you of the day when the orb was stolen, the same sensation creeping back.
 - <span style="color:MediumPurple">You are so foolish, raccoon. I almost feel sorry for what I'm about to do. </span>
 Suddenly, the fennec-fox draws a rapier, assuming a fighting stance, completely ignoring your question.
 - <span style="color:moccasin">You're one of them, one of his mercenaries, aren't you?</span> - You inquire, stepping back cautiously, unsure of what to expect from him.
<<button [[Run.|kjanir-temple4]]>><</button>>
<<button [[Try to attack him.|kjanir-temple4.1]]>><</button>> You try to run desperately, something about that figure seemed very unsettling. But as you take the first steps, another person grabs you, and what you can see is a spotted fur, followed by the sound of maniacal laughter. You were face to face with the hyena who helped the feline steal the orb from you in the past. Your heart races as you stare at that figure without even being able to speak a word.
 - <span style="color:brown">Where do you think you're going? The party is just getting started.</span> - He says, while laughing maniacally. - <span style="color:brown">Besides, you wouldn't want to leave your friend behind, would you?</span>
 His words make you furious as you look around until you finally see Max being held by another mouse, whom you assume to be his older brother.
 - <span style="color:greenyellow">I'm sorry, Allen, I wasn't powerful enough to defeat him.</span> - He says as he is held with a wand pointed at his face.
 - <span style="color:LightBlue">We thank you for distracting the dragon; the entire plan was a success because of you.</span> - Another figure calls out from the top of the shattered structure. Its body is fully cloaked, and a mask resembling a ghost covers its face. The only distinguishing feature visible are its bifurcated horns.
 - <span style="color:moccasin">Wait... If the four of them are here... Then it means...</span> - You think desperately, but are interrupted by one last voice.
 - <span style="color:SlateBlue">Greetings, Allen, long time no see.</span> - Says another familiar voice to you.
<<button [[Arthemis...|kjanir-temple5]]>><</button>> You prepare your weapon and run towards his direction, something about that figure seems very unsettling. But as you take the first steps, another person grabs you, and what you can see is a spotted fur, followed by the sound of maniacal laughter. You were face to face with the hyena who helped the feline steal the orb from you in the past. Your heart races as you stare at that figure without even being able to speak a word.
 - <span style="color:brown">Look at this, you really are a brave raccoon... or a stupid one.</span> - He says, while laughing maniacally. - <span style="color:brown">You can't defeat us, besides, we have your friend here.</span>
 His words make you furious as you look around until you finally see Max being held by another mouse, whom you assume to be his older brother.
 - <span style="color:greenyellow">I'm sorry, Allen, I wasn't powerful enough to defeat him.</span> - He says as he is held with a wand pointed at his face.
 - <span style="color:LightBlue">We thank you for distracting the dragon, the whole plan was a success thanks to you.</span> - Another figure says from the top of the destroyed structure, its body is completely covered, and it wears a mask resembling a ghost.
 - <span style="color:moccasin">Wait... If the four of them are here... Then it means...</span> - You think desperately, but are interrupted by one last voice.
 - <span style="color:SlateBlue">Greetings, Allen, long time no see.</span> - Says another familiar voice to you.
<<button [[Arthemis...|kjanir-temple5]]>><</button>> With brilliant azure eyes, a sinister grin, and clad in noble attire, the figure presents himself before you. Your heart quickens at the sight of your archenemy after so long.
 You can notice his garments were of the finest fabric and had the same crimson hue you still remember. The smaller siamese cat approaches you with an unsettling calmness, while the hyena forces you to your knees.
 - <span style="color:SlateBlue">You never stood a chance against me.</span> - He sneers, casting a disdainful glance downwards, the hyena's coercion leaving you no choice but to meet his gaze from a lower position.
 Your attention is then drawn to the orb gleaming in his grasp, its radiant glow captivating your senses as he treats it with careless nonchalance, playing with it in his hand pawpads as though it were a mere trinket. Eyes widening in astonishment, you witness its brilliance intensify.
 - <span style="color:SlateBlue">Finish him off already.</span> - The cat commands, turning his back on you, leaving you vulnerable to the other four mercenaries.
 - <span style="color:greenyellow">Allen, run!</span> - Max's desperate cry reaches your ears, only to be stifled by the other rodent restraining him.
 The hyena then pulls out a dagger and brings the blade closer to you, obeying the cat's orders, you try to think of a solution as quickly as you can to stop the hyena.
<<if $danceswords eq true>><<button [[Use the dancing blades.|kjanir-temple6]]>><</button>><<else>><<button [[Attack him.|kjanir-temple6]]>><</button>><</if>>
<<button [[Try to talk to him.|kjanir-temple6.1]]>><</button>> You then take a deep breath and channel your magic towards the hyena; several magical swords surround him and move towards the enemy holding you down. In a swift motion, he jumps back, but one of the swords grazes his face.
 - <span style="color:brown">Argh! That hurts! How dare you...?</span> - He growls, wincing as pain forces him to release his hold on you.
 Before you could make a move to escape or retaliate, a powerful magic took hold of you, rendering you paralyzed and unable to act. It seems like there was no way to defeat the feline, especially with all his mercenaries gathered around him.
 - <span style="color:brown">I'll put an end to you!</span> - The hyena snarls, his fury palpable as he advances towards you.
 - <span style="color:SlateBlue">Hold on, Rhavel... </span>- Arthemis turns back to you, a flicker of astonishment in his eyes. <span style="color:moccasin">"So that's his name..."</span> You think for a moment.
 - <span style="color:SlateBlue">My family possesses knowledge of all existing magic, yet… I've never seen anything like that before.</span> - The mysterious enchantment forces you to your knees once more as the siamese cat closes in.
 - <span style="color:SlateBlue">Explain what that magic was!?</span> - He asks, his face close to yours, showing his fangs, enraged as he finishes speaking.
 However, something else catches the siamese cat's attention; the orb in his hand starts glowing intensely as it gets closer to you. A mix of curiosity and malice dances in the feline's eyes as the energy surges.
 - <span style="color:SlateBlue">You are indeed full of surprises, Allen… I'll give you a good reason to run, If they want you that badly, they shall have you.</span>
<<button [[W-what do you mean?|kjanir-temple7]]>><</button>> With a sinister grin, he raises the orb, its radiance pulsating ominously. A deep purple magic unfurls, weaving its way through the surroundings, while the feline's laughter echoes malevolently. The earth trembles beneath your feet as jagged rocks erupt from the ground. Fragments float in front of you as the reality seems to change completely.
 The sky seems to darken, while undulating discs begin to form in different points. You feel your head ache, your body weaken, at the same time that you realize what those things are – portals to the abyss.
 A primal fear grips you, amplified by the sinister aura enveloping the scene.
 - <span style="color:mediumpurple">This is enough, you don't need to torture him!</span> - Cob says watching the dreadful scene.
 Max's brother was distracted by the scene for a moment, and the magic holding you down finally dissipates. You rise with difficulty, only to confront a sight beyond comprehension—grotesque entities, indescribable and otherworldly, emerge from the portals.
 Rhavel, emitted euphoric laughter as it beheld the scene, its cackles echoing through the air. Meanwhile, the last masked figure remained impassive, its expression unreadable as it observed the unfolding events.
 As creatures gaze around the temple, their eyes locking onto each individual before fixating on you, advancing relentlessly.
 - <span style="color:moccasin">D-demons?!</span> - You stammer, disbelief mingled with terror.
 - <span style="color:SlateBlue">You better run, raccoon...</span> - The feline's voice seems to echo.
<<button [[Run.|kjanir-temple8]]>><</button>> You sprinted with all your might, heart pounding in your chest as the adrenaline surged through your veins. Each step felt like an eternity, the ground beneath your feet uneven and treacherous. Behind you, the relentless pursuit of the otherworldly creatures sent shivers down your spine, their eerie screeches echoing through the desolate landscape.
 Every direction seemed to blur into the same desolate expanse, devoid of any hope or sanctuary. But then, a glimmer of light pierced through the darkness ahead. Your eyes widened as you strained to see through the gloom, and there it was, a faint beacon of hope: a lighthouse, standing tall and solitary against the ominous backdrop.
 With renewed determination, you pushed yourself forward, your lungs burning with exertion. The lighthouse loomed closer with each passing moment, its glow growing stronger as you drew near. Finally, you reached the weathered door, desperation lending you strength as you crashed against it.
 To your surprise, the door gave way with ease, creaking open to reveal the dim interior of the abandoned structure. You stumbled inside, panting heavily as you scanned the room for any sign of salvation. But instead of safety, your eyes fell upon another one of those sinister portals, its swirling vortex casting eerie shadows across the walls.
 Your heart sank as you realized that you were not alone. From the depths of the portal emerged a monstrous entity, its grotesque form contorting and writhing as it struggled to breach the narrow opening. Monstrous tentacles, slick with a viscous purple slime, snaked their way towards you, reaching out like sinister appendages of doom.
 - <span style="color:moccasin">Is this… Vysera!?</span> - You say as you stare at that creature.
 You recoiled in horror, unable to tear your gaze away from the abomination before you. The creature's eyes fixated on you with an intensity that sent shivers down your spine. At least the monster was unable to cross the portal.
 As the tentacles closed in around you, a wave of dread washed over you, paralyzing you with fear. You could feel their slimy embrace tightening around your limbs, constricting your movements and pulling you closer to the portal. The darkness threatened to consume you, slowly dragging you into the abyss.
 Suddenly you feel calm, and for a moment surrendering to the creature doesn't seem a bad idea. The tentacles gently start to stroke several parts of your body, and you can feel yourself drowsy, as if in a trance.
 - <span style="color:moccasin">N-no! This thing is messing with my head!</span> - You say to yourself trying to resist the creature.
<<button [[Resist.|kjanir-temple9]]>><</button>>
<<button [[Give up.|kjanir-temple8.1]]>><</button>> You awaken to the gentle rhythm of carriage wheels and the murmur of voices, you gradually pry open your eyes. Sensing no immediate threat, you examine your own body but find no signs of injury. With careful movements, you begin to sit up, your senses gradually returning to you. Then you notice a sleek feline seated in front of you.<br><br>
 You notice pointed ears and keen eyes, with fur that displays shades of medium brown, gray, and beige-white. You recognize it as a lynx girl, staring at you. <br><br>
 - <span style="color:LightSkyBlue">Good morning, Allen.</span> - The figure smiles warmly. <br><br>
<<if hasVisited ("startkatherinesconfrontr1")>>
 - <span style="color:moccasin">Princess Ada!?</span> - You quickly recall her.<br><br>
 She gives a brief smile upon seeing that you still remember her, then her voice reaches your ears again. <br><br>
 - <span style="color:LightSkyBlue">Long time no see, Allen. It's good to see that you're still doing well. I've been keeping an eye on you and your recent adventures.</span> - She chuckles softly. <br><br>
<<else>>
 You simply nod for her, still trying to make sense of the situation. <br><br>
 - <span style="color:LightSkyBlue">Ada, the princess of Whitefang.</span> - She introduces herself with a gentle voice, noticing your puzzled expression. -<span style="color:LightSkyBlue">I've been keeping an eye on you and your recent adventures.</span> <br><br>
 Her words catch you off guard. Why would the princess be interested in an ordinary adventurer like yourself? Numerous questions swirl in your mind. <br><br>
<</if>>
<<button [[Did you save me?|ada2]]>><</button>> You struggle to free yourself from the tendrils wrapping around your body, determined to escape. Running once more, you find yourself surrounded by sinister creatures on all sides. Desperation sets in as you draw your weapon, ready to fight against these otherworldly enemies. Then, you feel that headache once more.
 Your body grows heavy, overwhelmed and exhausted, as darkness begins to swallow you whole. Slowly, you succumb to the encroaching void, every ounce of strength draining away until the darkness seems to consume you entirely.
<span style="color:gold">*First act completed*</span>
<<button [[Continue.|ada1]]>><</button>> - <span style="color:LightSkyBlue">I found you lying on the road, far from Whitefang.</span> - She says as the carriage jostles slightly.
 You glance outside the carriage and see only the beautiful rural landscape, it all seems peaceful, unlike what you've experienced in the past few hours. There are no signs of demons or threats.
 This calms you a little, but you still have the feeling that something really bad happened. The lynx then leans forward, placing a hand on your face.
 - <span style="color:LightSkyBlue">Before I answer more of your questions, there's something I need to know.</span> - She pauses as you both lock eyes. - <span style="color:LightSkyBlue">If you get the orb, what do you intend to do with it?</span>
 Her question makes you instinctively recoil; just the mention of the item is enough to terrify you again. Memories start flooding back in flashes, the power of The Eye of Vysera now in the hands of the cat.
<<button [[So, even you know about the orb?|ada3]]>><</button>> One day passes and you decide to visit the tavern again. Sid had challenged you to a rematch, and perhaps the "fight" would be as fun as the last time.
You approach the city's most famous tavern and enter the place. You notice the little movement in the tavern today, usually Whitefang attracts many adventurers, but silence seems to reign while a few drink in some corner.
 The familiar smell brings back many memories in this place, and at the back of the tavern, you finally see the rabbit, tapping one of its paws as if impatiently waiting.
 - <span style="color:steelblue">Ah, you're here.</span> - He says excitedly, finally getting up.
 You approach the rabbit to greet him; it's almost as if you were already old friends. He would be smaller than you if it weren't for his large ears, which are almost always upright.
 - <span style="color:steelblue">This time I won't go easy; you better be prepared for a real fight.</span> - He says in a serious tone, stepping away from you shortly after.
 You just laugh at his statement; he seems to want to prove something with fights, but in the end, you conclude that it must be his way of making new friends.
<<button [[Let's go.|sid-rematch2]]>><</button>>
<<button "Maybe another time." "cityspace">><</button>><center><h3>Tavern brawl!</h3></center>
\
 You both position yourselves to fight just like last time, while you notice how much he was looking at your body, perhaps looking for some weakness, or maybe just admiring? It was hard to tell.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Sid%20Presentation.png" style="width:55%;"></center>
 Until he finally takes the first action and charges at you in a quick attack, it was even difficult to follow with your eyes. You have little time to react to this attack, whether you decide to go offensive or defensive against him.
<<button [[Attack him.|sid-rematch3]]>><</button>>
<<button [[Defend his attack.|sid-rematch3]]>><</button>> Your heart races as you prepare for the rabbit's attack and get ready to react as soon as the right moment comes, but the attack never comes. As he approaches you, he simply gives you a hug instead of attacking, catching you off guard.
 It was hard for you to know what to do in that situation, the once confident rabbit adventurer jumps into your arms, wrapping his legs around your waist in a tight embrace. Sid's smaller size helped to hug you like that. "Maybe he was too excited to see you again…?" You think to yourself as he nuzzles against your neck.
 Still caught off guard by the exuberance of Sid's greeting, you chuckled warmly and returned the hug with equal fervor. His eyes seem to reflect a repressed desire as he finally pulls you by your clothes… He was trying to kiss you!
<<button [[Return the kiss.|sid-rematch4]]>><</button>>
<<button [[Stop him.|sid-rematch4.1]]>><</button>> You decide to return the passionate kiss as the two of you make your way to a table in the tavern. The bunny, now lying on the tavern table, pulls you closer to him as he continues a deep kiss. A few glasses are knocked off the table as he rubs his hands over your body.
 - <span style="color:steelblue">I think we should go to a more private place.</span> - The rabbit says with a chuckle.
 You simply nod as your face blushes, for a moment you forgot that everyone is looking at what you two are doing in the tavern.
<<button [[Go to a room.|sid-rematch5]]>><</button>> - <span style="color:steelblue">I'm sorry, I don't know what came over me... </span>- The rabbit says a little blushing.
 - <span style="color:moccasin">That's fine.</span> - You respond.
 - <span style="color:steelblue">But well... Anytime you want to train I'll be available.</span> - He says winking.
<<button "Return to the city." "cityspace">><</button>> As soon as you enter the room, the situation changes and you help each other take off your clothes with a long passionate kiss.
 - <span style="color:steelblue">I won this time.</span> - He brags as he gives you a confident smile. - <span style="color:steelblue">So it means I'm the one in charge here.</span>
 With a sudden movement, the rabbit lifts his paw to your belly and turns your body towards the bed, making you fall onto your back.
 - <span style="color:steelblue">Good raccoon. </span>- He says, taking a moment to admire your naked body, as you do the same, paying attention to his well-treated white fur. Not long after you can feel him rubbing his butt against your half erect cock. "Was he planning to be a powerbottom…?" You think to yourself for a moment as you start to feel the tip of your member penetrating him.
 You are awakened from your thoughts as you feel him taking your whole length in another sudden movement, making you gasp in surprise. You move your hands grabbing his thighs as he moves against your lap, taking your whole raccoon cock.
 - <span style="color:steelblue">Y-you idiot… </span>- The adventurer says as he harshly slammed his hips over your manhood, you can feel your cock throbbing deep inside the rabbit's tailhole. The way he moves indicates that he really knows what he's doing.
 He holds you in place, there's nothing you can do except to weakly whimper for the dominant rabbit as he eagerly rides your lap. You couldn't deny how incredible it felt to fuck Sid's ass, yet you can hear him saying he won the fight as he rides your huge raccoon member with mastery.
 You can feel you reaching your climax, but the rabbit didn't even stop shaking his hips as you finally came inside the smaller adventurer. You let a defeated moan as you fill his tailhole, yet the rabbit doesn't seem to have plans to stop now.
 He continues to move his body as your seed spreads all over the bed, messing up your own fur. You simply close your eyes, letting the rabbit take control. "I'm gonna make you dry", he teases you, without stopping for even a second.
 Several hours pass, and you can feel yourself completely drained, while both of you are a complete mess. The adventurer finally falls asleep, and you hold him closer giving him a sweet passionate kiss on the forehead.
<<button "Sleep with him and return to the city." "cityspace">><</button>> In a moment of desperation, you make an attempt to reason with the hyena.
 - <span style="color:moccasin">H-hey, you don't need to do this, I'm much more valuable alive.</span> - You try to speak as he pauses for a moment.
 - <span style="color:brown">Oh yeah? Now you're going to beg for your life? Then beg. </span>
 His words taunting you left you furious, but you're running out of options.
<<button [[Beg.|kjanir-temple6.2]]>><</button>>
<<if $danceswords eq true>><<button [[Use the dancing blades.|kjanir-temple6]]>><</button>><<else>><<button [[Attack him.|kjanir-temple6]]>><</button>><</if>> You then close your eyes, trying to block out how humiliating this is – especially with everyone else watching – and begin to plead.
 - <span style="color:moccasin">P-please don't do this, I can pay you... I have gold. </span>- You frantically consider the best approach to persuade the mercenary.
 However, when you open your eyes you're taken aback with a sight. Right in front of your snout you can see the hyena's plump sheath.
 - <span style="color:brown">If you want to convince me, better start licking.</span> - He says with a sadistic grin on his face.
<<button [[Obey him.|kjanir-temple6.3]]>><</button>>
<<button [[Try to attack him.|kjanir-temple6]]>><</button>> You take a deep breath as you look around, knowing that even Max can see what you are doing, but you decide to simply obey the mercenary. Hesitantly you touch his sheath with your snout as a string of pre connects it with his tip. Meanwhile, you can hear him laughing and telling the others to see the "Hero of Whitefang".
 Suddenly you can feel both of his hands holding your head, forcing your muzzle inside his warm sheath. You can feel his cock sliding into your mouth while a growl leaves his lips.
 You have no other option than licking it from inside as his member slowly hardens. Without any warning, the hyena started to thrust against your throat, holding your head firmly as he continued.
 - <span style="color:brown">Now that's better, you slutty raccoon.</span> - He says with a lustful stare, looking down at you while you suck him off.
 Even if you wanted to say something, it would be impossible with that massive thing inside your mouth. You could only let out muffled moans.
 It was hard to breathe, the hyena's cock was huge enough to make you choke on it. You can feel his knot pressing against your lips inside his sheath on each thrust. His hands slide to your throat as you feel him getting closer.
 Holding your throat with both hands, he started to move faster. He picks up the pace with every thrust, his huge balls swinging back and forth as you raise one of your hands to stroke it.
 With one final thrust he forces his knot inside your maw. You can feel his powerful orgasm as his member throbs in your tongue, his claws almost digging in your flesh as you have no other option than swallow all that hyena's seed. You were drinking it with your muzzle still inside his sheath.
 You can feel your belly completely full as you continue to drink it for an entire minute. As he gradually slows down, he removes his manhood from your mouth without much care, letting a river of cum leak out on the ground.
 You can finally breathe again, your lungs urgently needing air as you pant and cough a little, recovering from that thing in your throat.
<<button [[Continue.|kjanir-temple6.4]]>><</button>> You watch lying on the ground as he slowly puts his clothes back on.
 - <span style="color:brown">Phew… That was fun. But you know raccoon, orders are orders, so I still need to finish the job.</span> - He gives you a mischievous smile.
 His words fill you with rage, so in the end was that all in vain? Apparently he doesn't have plans to let you go even after you pleased him.
 You slowly rise up again, with the hyena's seed still dripping from your mouth.
 - <span style="color:moccasin">You liar!</span> - You prepare yourself to fight, still not wanting to accept that you believed the words of a mercenary. - <span style="color:moccasin">You'll pay for it!</span>
 - <span style="color:brown">So, is this how you solve all your problems, raccoon? Simply sucking your enemy's cock? Haha, well at least you're good at it. </span>- The hyena mocks you.
<<if $danceswords eq true>><<button [[Use the dancing blades.|kjanir-temple6]]>><</button>><<else>><<button [[Attack him.|kjanir-temple6]]>><</button>><</if>> You realize it's pointless to keep fighting, you were unable to stop your greatest enemy and you were unable to even complete your mission. For a moment you feel completely relaxed, realizing that giving yourself to that creature was the best option, letting this monster take complete control.
 Those slippery things start to get through your clothes, ripping off your armor and leaving you completely defenseless. Your lower parts are completely on display as you feel that monster completely dominating your mind.
 Your mind grows hazy and you feel like you can't control your own body anymore or even say anything. You can only watch as the creature plays with your body. The monster lifts your tail and starts teasing your tailhole with one of its tentacles.
 One of that purple tendril gently reaches your mouth, forcing you to swallow it, while the other penetrates your tailhole. Finally, a last one of those things curls around your half erect cock, stroking it as you feel your lust increasing each second. You're completely under Vysera's control and you feel it dragging you to the portal – to the abyss.
 "Is this how my adventure ends…?" You think for a moment, as you get closer to that portal. But suddenly, you remember why you're fighting, Katherine, Shadow, Max… And all the others are counting on you.
 "Nnhgh no! I can't give up now!" A boost of energy runs through your body, and you push all those tentacles fucking your tailhole and throat, freeing yourself from the creature.
<<button [[Resist.|kjanir-temple9]]>><</button>> She laughs a little hearing your words.
 -<span style="color:LightSkyBlue"> I know many things, Allen. Now answer me, what do you intend to do with the orb?</span>
 - <span style="color:moccasin">The elder wizards told me that I must destroy it.</span> - You respond immediately.
 She leans back in her seat, reflecting for a few seconds.
 - <span style="color:LightSkyBlue">So that's what they said...</span>- She muses aloud. - <span style="color:LightSkyBlue">There are many things the elder wizards haven't told you, Allen. You are the only one who can stop all of this...</span>
 - <span style="color:LightSkyBlue">You possess a power you are unaware of. Surely you must have sensed your connection to the orb. </span>- She continues, deepening your doubts.
 - <span style="color:moccasin">How do you know that?</span> - You ask, eyeing the feline before you with suspicion, recalling the frequent headaches you experience near the orb.
 - <span style="color:LightSkyBlue">The rumors Katherine heard about the orb's location, the order to send you to retrieve it... It was all orchestrated. You weren’t the first with this power, but now you are the only one who can resolve this crisis.</span>
<<button [[Was it you who did all this!?|ada4]]>><</button>> She adjusts her dress, taking a few seconds to respond, heightening the tension.
 - <span style="color:LightSkyBlue">The squirrel in the prison, the guard, even Katherine being in the same cell as you... Do you really think you could have escaped from the Whitefang prison so easily? Everything I did was to help you. I wasn’t sure if you could go far, but when I saw you defeat that werewolf, I knew you were the one. </span>
 - <span style="color:moccasin">The one for what..?</span> - You ask.
 - <span style="color:LightSkyBlue">To stop the evil that is about to emerge. With the Vysera's power, that would be possible. But now, you must stop Arthemis before it’s too late, or the orb will corrupt him.</span> - For a brief moment, she seems to show concern for him.
 Her words make you reflect; what could be so terrible that it requires the power of Vysera to defeat it? However, before you can ask more questions, the carriage stops abruptly, snapping you out of your thoughts.
 - <span style="color:LightSkyBlue">Our time is up, Allen. Make the right decision.</span> - The lynx says quickly. - <span style="color:LightSkyBlue">Be prepared, you will face gods and demons. </span>
 The carriage doors open, and you are surprised to see where you are: the road to the Dark Forest that leads to the Tower of Wisdom. You glance back at Ada, the one who has secretly guided you all this time, while a flood of emotions overwhelms you. For now, you simply step out of the carriage.
 - <span style="color:LightSkyBlue">Now go.</span>
<<button [[Return to the Tower of Wisdom.|towerback]]>><</button>> You slowly begin your journey back to the Tower of Wisdom, pondering over the words you will choose to explain everything to Eradur. Retracing the same path you took with Max, you now walk completely alone.
 As your heavy footsteps echo through the forest, you silently hope not to be ambushed by any monsters along the way. After all, you are not in the best mood for fights after everything that has happened.
 Fortunately, the path remains peaceful, and it doesn't take long for you to approach the Tower of Wisdom. The place seems less lively than the last time you were here, but that's not something to worry about at the moment.
<<button [[Enter the Tower.|towerback2]]>><</button>> As soon as you enter the tower, you immediately hear someone call out to you.
 - <span style="color:greenyellow">Allen!</span>
 You look to the side, only to see a sight that makes you think you're dreaming. In front of you is the small mage who traveled with you to the ruins – Max.
 - <span style="color:moccasin">Y-you're alive!?</span> - You ask in surprise, seeing the rodent whole and completely well.
 - <span style="color:greenyellow">I'm surprised you're alive too. I saw you fleeing from those monsters.</span> - He says with a smile, leaving you much more relieved.
 - <span style="color:moccasin">I couldn't stop him...</span> - You say, a bit downcast.
 - <span style="color:greenyellow">Hey, calm down. We both failed in the end.</span> - He shrugs. - <span style="color:greenyellow">Save your words for when you talk to the elders.</span>
<<button [[How did you escape them?|towerback3]]>><</button>>
<<button [[How did they capture you?|towerback4]]>><</button>> - <span style="color:greenyellow">Well, I didn't manage to escape on my own…</span> - He says as another figure approaches from the long corridor, another familiar face.
 The sight makes your heart race, and you instinctively prepare for combat. Before you stands Cob, one of Arthemis's mercenaries, the same fennec who was about to attack you in the Temple of Kjanir. The sight leaves you utterly confused.
 - <span style="color:greenyellow">He saved me, Allen… </span>- Max says.
 It’s hard to contain your emotions. The same person who aided your greatest enemy is standing before you.
<<button [[Control your anger.|towerback5]]>><</button>>
<<button [[Attack him.|towerback6]]>><</button>> - <span style="color:greenyellow">As soon as I reached the ruins of Kjanir, a spell hit me. It was my brother. I tried to fight him, but he was too powerful… </span>- The rodent says, a bit downcast. - <span style="color:greenyellow">And then I was captured by the mercenaries.</span>
<<button [[How did you escape them?|towerback3]]>><</button>> You take several deep breaths. As much as you hate him at this point, you should at least hear what he has to say, right?
 - <span style="color:moccasin">I hope this isn’t another one of your tricks.</span> - You reply, glaring at him.
 - <span style="color:MediumPurple">I am deeply sorry for what I… No, for what we all did to you... </span> - He begins. - <span style="color:MediumPurple">When I saw those things coming out of the portals, I knew the gold wouldn’t be worth it… It was madness. Arthemis went too far.</span>
 You stare at the fennec-fox intently, trying to determine if he is speaking the truth.
<<nobr>>
<<if $playerstat.class eq "Wizard">>
<<button [[Wizard: I can sense your emotions, you seem to be telling the truth.|towerback6.5]]>><</button>>
<<elseif $playerstat.class eq "Bard">>
<<button [[Bard: I can sense your emotions, you seem to be telling the truth.|towerback6.5]]>><</button>>
<<elseif $playerstat.class eq "Fighter">>
<<button [[Fighter: I know a repentant mercenary when I see one.|towerback7]]>><</button>>
<<elseif $playerstat.class eq "Rogue">>
<<button [[Rogue: I know a repentant mercenary when I see one.|towerback7]]>><</button>>
<</if>>
<</nobr>>
<<button [[I still don’t trust you.|towerback8]]>><</button>> - <span style="color:greenyellow">Allen, no!</span> - You hear Max, but it’s too late.
You leap towards Cob as you both fall to the ground. For a brief moment, he tries to hold you back, but you’re quicker, landing a punch on the fennec’s face, glaring at him with fury. Cob, however, doesn’t seem to react.
 - <span style="color:MediumPurple">Alright, maybe I deserved that, but can you let me explain the whole situation?</span>
You then get off him, seeing Cob’s face marked by your punch.
<<button [[Control your anger.|towerback5]]>><</button>> - <span style="color:MediumPurple">I don’t expect you to trust me right away, Allen. But please, let me help. Arthemis must be stopped, and I have information that could be crucial.</span>
 - <span style="color:greenyellow">We need all the help we can get, Allen. Cob’s knowledge could make the difference.</span> - You can hear Max again.
 You ponder his words, the weight of the situation pressing heavily on your shoulders. Trusting Cob might be a risk, but the greater risk is doing nothing while Arthemis’s power grows.
 The fennec takes a deep breath before speaking again.
 - <span style="color:MediumPurple">Please, give me a chance to make things right, and I will help you defeat Arthemis. You don't have to forgive me for what I've done, but it would be an honor to join you in this fight.</span>
 - <span style="color:moccasin">So now you’re a traitor to them?</span>
 - <span style="color:MediumPurple">They probably want to kill me now. Luckily, I managed to escape with your friend without a scratch.</span>
 You nod, contemplating what to ask him next when you hear Max's voice again.
 - <span style="color:greenyellow">We need to report what happened to the elders.</span>
 You glance at Cob and then back at Max. After a moment's hesitation, you nod decisively.
 - <span style="color:moccasin">Alright, let’s go.</span>
 With Cob and Max by your side, you make your way through the tower's corridors towards the Hall of Flames. The air is thick with tension, but also with a newfound sense of purpose.
<<button [[Go to the hall of flames.|towerback9]]>><</button>> You stand for a moment, assessing Cob with the keen eye of a seasoned warrior. You know when someone is truly remorseful.
 - <span style="color:moccasin">I know when a warrior is truly remorseful.</span> - You say, still keeping a wary distance. - <span style="color:moccasin">But yet..</span>
<<button [[This doesn’t mean I completely trust you.|towerback8]]>><</button>> You focus your magical senses, attuning yourself to Cob's emotions. You can feel the remorse and sincerity emanating from him.
 - <span style="color:moccasin">I can sense your emotions. You seem to be telling the truth.</span> - You say, still keeping a cautious distance.
<<button [[But this doesn’t mean I completely trust you.|towerback8]]>><</button>> You, Cob, and Max return to the Hall of Flames, where the elder wizards await your arrival. The rodent is the first to explain how he was defeated by his brother, followed by Cob, who introduces himself as a former mercenary of Arthemis. Finally, you tell them everything you witnessed.
 - <span style="color:MediumSeaGreen">Under normal circumstances, you would be arrested for your crimes... but this is not a normal situation.</span> - Eradur says to Cob, staring intently at the fennec. - <span style="color:MediumSeaGreen">It is indeed impressive that you managed to enter the tower without anyone noticing your presence... I believe you will be of great help at this moment.</span>
 - <span style="color:SkyBlue">I don't know if I'm more impressed by you defeating the guardian of Kjanir or by witnessing the power of Vysera and coming out alive, Allen.</span> - The ghost says next.
 - <span style="color:gray">As for you, Max, we will intensify your training. However, from the reports you have given us, we have little time.</span> - Steel Hawk is the last to speak.
 - <span style="color:MediumSeaGreen">Now, please, leave us to speak with Allen alone.</span> - Eradur says to the other two.
 They cast a glance at you for a few seconds before leaving the room.
 Eradur turns his full attention to you. His expression is grave, the weight of the situation clearly pressing on him.
 - <span style="color:MediumSeaGreen">Allen, you have been through a lot lately. </span>
 - <span style="color:SkyBlue">The headaches you said you feel are in fact a connection you have with Vysera. I believe you already know this, but you are one of the few who has this connection, and thus, the only one who can control the orb's power or destroy it completely.</span>
<<button [[So there are others like me?|towerback10.1]]>><</button>>
<<button [[I know...|towerback10]]>><</button>> - <span style="color:MediumSeaGreen">However If everything you said is true, it’s impossible to defeat Arthemis now.</span> - Eradur concludes, and a long silence seems to stretch for several seconds.
 - <span style="color:moccasin">This can't be the end, there has to be a way.</span> - You respond quickly, still not intending to give up despite everything.
 - <span style="color:MediumSeaGreen">Well… It’s impossible to face the cat alone. If you want to defeat him, you'll need help for your next mission.</span> - His words seem to ignite a glimmer of hope within you.
 - <span style="color:MediumSeaGreen">For your next mission, you will go to Small Paws to face Arthemis and his mercenaries, and for that, you'll need strong people by your side.</span>
<<button [[Alright.|towerback11]]>><</button>> - <span style="color:MediumSeaGreen">Choose your companions carefully for your most important mission.</span>
 You nod, and the elders look at you expectantly.
 - <span style="color:MediumSeaGreen">So let's start. Tell me, Allen, can you think of anyone skilled enough to defend you?</span>
 All the mages gaze at you in silence as you ponder whom you can enlist to aid you on this mission. Gradually, a few companions come to mind, each one potentially invaluable to your cause.
<<button [[Shadow.|shadowchoose]]>><</button>>
<<button [[Max.|maxchoose]]>><</button>>
<<set $cobc to false>><<set $katherinec to false>><<set $maxc to false>><<set $shadowc to false>> The wizards look at each other for a moment. Eradur appears to write something for a few seconds with a quill in his hand, until you hear the mouse speak again.
 - <span style="color:MediumSeaGreen">Good. Now tell me, can you think of someone strong or agile enough to assist you offensively?</span>
 You ponder your options for a few moments, and a few names come to mind again.
<<button [[Katherine.|katherinechoose]]>><</button>>
<<button [[Cob.|cobchoose]]>><</button>>
<<set $shadowc to true>> The wizards look at each other for a moment. Eradur appears to write something for a few seconds with a quill in his hand, until you hear the mouse speak again.
 - <span style="color:MediumSeaGreen">Good. Now tell me, can you think of someone strong or agile enough to assist you offensively?</span>
 You ponder your options for a few moments, and a few names come to mind again.
<<button [[Katherine.|katherinechoose]]>><</button>>
<<button [[Cob.|cobchoose]]>><</button>>
<<set $maxc to true>> - <span style="color:MediumSeaGreen">Interesting choices, raccoon. I believe you will do well in your mission with these companions. Now, you need to invite each of them to join your party. </span>
 - <span style="color:MediumSeaGreen">Are you sure about your choice?</span>
<<button [[I am.|confirmcomp]]>><</button>>
<<button [[I want to choose again.|towerback11]]>><</button>>
<<set $katherinec to true>> - <span style="color:MediumSeaGreen">Interesting choices, raccoon. I believe you will do well in your mission with these companions. Now, you need to invite each of them to join your party. </span>
 - <span style="color:MediumSeaGreen">Are you sure about your choice?</span>
<<button [[I am.|confirmcomp]]>><</button>>
<<button [[I want to choose again.|towerback11]]>><</button>>
<<set $cobc to true>><span style="color:gold">*Quest Updated*</span>
<span style="color:gold">*Completed: The Ruins of Kjanir*</span>
<span style="color:gold">*New Quest: Create your Party*</span>
<span style="color:gold">*You received <<print $questtracker.currentquest.reward.gold>> golden coins!*</span>
 - <span style="color:MediumSeaGreen">May the gods be with you. Before you travel, gather whatever you need here at the Tower of Wisdom. Good luck, Allen. </span>
<span style="color:gold">*You can invite a character to your party by visiting them in Whitefang.*</span>
<<button [[Leave.|towerexplore]]>><</button>>
<<nobr>>
<<questcompleted $questtracker.currentquest.type>>
<<set $questtracker.mainquest to {
type: "mainquest",
name: "Create your Party",
level: 5,
passagestart: "confirmcomp",
passagedefeat: "confirmcomp",
passageend: "",
citystart: "Party",
reward: {
gold: 60,
name: "none",
item: {
name: "none"}
}}>>
<<set $questtracker.currentquest to Object.assign($questtracker.mainquest)>>
<<set $playerstat.gold += Object.assign($questtracker.currentquest.reward.gold)>>
<<set $party to 0>>
<</nobr>><center><h1><u>The Tower of Wisdom</u></h1></center>
<span style="color:gold">*New encounters available!*</span>
 Well-lit corridors with flames that seem to dance as you walk through the place. In the background, you can hear strange words used to cast powerful spells. On the walls, decorations seem to come to life, while numerous students showcase their magic in every corner.
<<button [[Explore the alchemy room.|alchemyagain]]>><</button>>
<<button [[Explore the tower's underground.|towerunderground]]>><</button>>
<<button [[Walk around.|walkt]]>><</button>>
<<button "Return to Whitefang." "cityspace">><</button>> You approach the alchemy room, but notice that no one is present inside. As you enter the room, you see an array of potions of various colors arranged on the table. Some emit wisps of smoke, while others appear to be labeled as poisons.
 Carefully, you examine the potions, noting their distinct hues and properties. Some bottles are adorned with intricate labels detailing their contents and uses, while others remain mysterious and unmarked. The room is filled with the scent of herbs and spices, thanks to the alchemical experiments that have taken place within these walls.
 Despite the temptation to sample the potions, you exercise caution, aware of the potential dangers they may pose. Instead, you focus on identifying any potions that could be of use on your journey.
 You can see some health and lust potions on the table, and you notice a final potion at the back of the room, its color a delicate shade of pink with a feminine symbol etched on its label. You recognize it as a potion of gender transformation.
<<nobr>>
<<if $playernewinv.consumables.potions.length < 1>>
<<button [[Take healing potion.|alchemyagain]]>>
<<set $playernewinv.consumables.potions.push("Potion of Healing")>>
<</button>><<else>>
<span style="color:brown">You already have a potion!</span>
<</if>>
<</nobr>>
<<nobr>>
<<if $playernewinv.consumables.elixirs.length < 1>>
<<button [[Take lust deplete elixir.|alchemyagain]]>>
<<set $playernewinv.consumables.elixirs.push("Elixir")>><</button>>
<<else>>
<span style="color:brown">You already have an elixir!</span>
<</if>>
<</nobr>>
<<button [[Investigate the gender change potion.|alchemyagain2]]>><</button>>
<<button [[Leave.|towerexplore]]>><</button>> You decide to explore an area of the tower you haven't visited before. You descend a long spiral staircase, known to be one of the least explored parts of the tower, where few wizards dare to venture.
 As you go deeper, the light fades until it becomes completely dark, forcing you to light a torch to see your way.
 At the bottom of the stairs, you find yourself in one of several underground tunnels, enveloped in complete silence. There is no one else around, and you cautiously begin to walk through the tunnels, hoping to find something of interest before leaving.
 As you continue, the sound of chains nearby catches your attention. A massive figure emerges from the shadows. You see what appears to be a strong female form, and you can hear growling noises coming from her.
<<button [[Investigate the monster. (Straight content Ahead)|towerunderground2]]>><</button>>
<<button [[Leave.|towerexplore]]>><</button>> As you step into the grand entrance hall of the magic school, you're immediately engulfed in a whirlwind of activity. Students clad in robes of every color imaginable bustle about, their voices echoing off the marble walls with excitement and anticipation for the day's lessons.
 Amidst the throng, your attention is captivated by an extraordinary sight—a majestic creature standing proudly in the center of the hall. Its large, quadrupedal body exudes an aura of power and grace, while its proud beak extends in a regal manner, surveying the bustling scene with keen interest.
 You can't help but admire the magnificent creature, its presence adding an air of enchantment to the already magical surroundings of the school.
 With a sense of awe and wonder, you continue on your journey through the bustling crowd, eager to discover what other secrets this magical school has in store.
<<button [[That was unexpected.|towerexplore]]>><</button>> - <span style="color:gray">There’s only one other person we’re certain also shares the same power as you. He was responsible for corrupting the path of our most talented apprentice, he corrupted Max's brother and now works for Arthemis.</span> - Steel Hawk says.
 - <span style="color:MediumSeaGreen">You probably met him already. He is likely to be a greater threat than Arthemis.</span>
<<button [[That hyena...Rhavel.|towerback10]]>><</button>>
 You approach the table and pick up the pinkish potion in your hand, a pleasant aroma of plants emanating from it as you quench your curiosity. For a brief moment you begin to imagine what it would be like if your body transformed into a girl, several ideas seem to permeate your mind.
 As far as you know, potion effects last for a short period of time, but you don't know how long exactly, it could be hours or days. You feel a strong desire to test this potion, after all, there is no one around.
<<button [[Drink the potion.|alchamyagain3]]>><</button>>
<<button [[Leave.|alchemyagain]]>><</button>> You then hold the potion a little tighter and start drinking that strange pink liquid. The flavor however was good, like strawberry juice, much more pleasant than you would imagine it to be.
 To your surprise, as soon as you finished drinking the sex change potion, you didn't feel its effect right away, and you waited for a few minutes wondering if it had actually done anything.
 However, something starts to tingle in your chest, and soon you realize that it is feminine breasts. At the same time, the bulge on your pants disappears completely.
 Without thinking twice you begin to take off the pieces of armor you are wearing, and investigate your body. Through a slightly foggy mirror in another corner of the room you can get the final view of yourself – you are now completely turned into a raccoon girl.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/femaleallen.png" style="width:77%;"></center>
 You look at your new body for a few seconds, it definitely still looks like you, but with a lot more curves. You gently touch your own breasts with your hands, holding it with your paw and feeling how soft and firm they are.
 You let out a soft gasp of surprise as unexpected pleasure radiates from your touch. For a moment you close your eyes, enjoying that feeling as you begin to rub it gently.
 Then you move your hands down, reaching your own slit and gently massaging your clit with your finger paw pad. It is hard to control your moans noticing how sensitive it is.
 Slowly you penetrate yourself with a finger as your vaginal muscles instinctively clench down. You feel completely in heat, a needy raccoon girl as you continue to stimulate yourself.
 Your whines come quicker and louder as you fall to your knees, massaging yourself and experiencing a feeling you never had in your entire life. Your fingers become soaked in your raccoon pre as you feel yourself approaching your own climax.
 You take a deep breath enjoying the moment, as you look to yourself again. The feeling was incredible, at least for the next few hours you'll be busy enjoying more of this.
<center>…</center>
 After some hours your body starts to return to normal as expected.
<<button [[Leave.|alchemyagain]]>><</button>> You slowly approach the figure, holding the torch in one hand, and you are taken aback when you finally see what it is.
 In front of you stands a monster you recognize. Its red eyes glow as you shine the torch on the restrained creature. Its claws extend, and its dark fur leaves no doubt – it is a werewolf.
 You are able to see a strong body, big breasts and a plump vaginal slit. The creature resembles the werewolf you faced in Whitefang, bringing back several memories of that combat.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/femalewerewolf.png" style="width:77%;"></center>
 The creature seems to start sniffing the air next to you, and its gaze moves directly to the bulge in your pants.
 - <span style="color:red">Come... here.</span> - A sinister voice emanates from the monster as it struggles to break free from its chains.
 You can only wonder what this creature is doing here. Perhaps the wizards are studying werewolves? It was even more unsettling how you can notice her dripping pussy, as if she were in heat. That sight gave you some ideas.
<<button [[Approach her.|towerunderground3]]>><</button>>
<<button [[Leave.|towerexplore]]>><</button>> After searching through various parts of Whitefang, including the suburbs where the Thieves Guild is located, you finally find the burgundy-scaled kobold sitting on the dock at Spear Harbour.
 The small lizard seems to be silently contemplating the waves crashing against the wooden structure, his gaze a bit lost as if he has been deep in thought for a long time. The cloak he always wears flutters in the wind a little and in one of his hands, you can see him holding a half-eaten apple.
 As you approach, Shadow turns his head slightly, acknowledging your presence. Without a word, he offers you the apple.
 - <span style="color:IndianRed">Fancy a bite?</span> - He asks, his voice quiet but carrying a hint of his usual mischievousness.
<<button [[Spend time with Shadow.|visitshadow2]]>><</button>>
\<<if $shadowc eq true>><<if not hasVisited("visitshadow3")>><br><<button [[Invite him to your party.|visitshadow3]]>><</button>><</if>><</if>>
<<button "Leave." "cityspace">><</button>> The sun hung high in the sky as you made your way towards the castle’s barracks, the familiar clang of metal on metal growing louder with each step. It had been a while since you last saw Katherine, and you couldn't help but feel a pang of nostalgia. The tigress had been a constant in your life, even if it was often to drag you out of trouble.
 As you entered the barracks, the scent of sweat and leather greeted you. Soldiers sparred in the training yard, their movements precise and disciplined under Katherine’s watchful eye. There she was, the tigress herself, barking orders with the same intensity she used to scold you during your less-than-glorious escapades.
 <span style="color:moccasin">“Katherine!” </span>you called out, catching her attention. She turned, her stern expression softening slightly as she recognized you.
  - <span style="color:Crimson">Well, if it isn’t my favorite troublemaker.</span> - She said, a hint of a smile playing on her lips. - <span style="color:Crimson">What brings you here? I hope it’s not another mess I need to clean up.</span>
 You chuckled, shaking your head. - <span style="color:moccasin"> No messes this time, I promise. I just wanted to see how you’re doing. It’s been a while.</span>
 Katherine nodded, her gaze returning to the soldiers for a moment before she gestured for you to follow her. <span style="color:Crimson">“Walk with me,” </span>she said, leading you towards a quieter corner of the yard. <span style="color:Crimson"> - I’ve been busy with the king’s army. We’re preparing for a possible attack from the northern tribes. It’s been... demanding.</span>
 You could see the exhaustion in her eyes, the weight of responsibility bearing down on her. - <span style="color:moccasin">You’ve always had a knack for keeping things in order.</span> - You said, offering her a reassuring smile. - <span style="color:moccasin">But it sounds like you could use a break.</span>
 She sighed, crossing her arms over her chest. - <span style="color:Crimson">A break would be nice, but we have more important matters now, did you get the orb?</span>
 Her question catches you off guard, and it takes you a few seconds to respond. Despite carefully choosing your words, it is still difficult for you to deliver the bad news.
  - <span style="color:moccasin">Arthemis... He managed to use the power of the orb, and now he is more powerful than ever.</span>
 Katherine watches you for a moment with a serious expression on her face.
 - <span style="color:Crimson">It's worse than I imagined... Well, I’m the one who got you into all of this, and I'm sorry. </span>
<<button [[Spend time with Katherine.|visitkatherine2]]>><</button>>
\<<if $katherinec eq true>><<if not hasVisited("visitkatherine3")>><br><<button [[Invite her to your party.|visitkatherine3]]>><</button>><</if>><</if>>
<<button "Leave." "cityspace">><</button>> The sun was setting as you made your way to the heart of Whitefang, the bustling city alive with the hum of magical energy. It seems like it's been a while since your last adventure with Max, even though it was only some days ago. The small but determined rodent who had shown such promise despite the challenges he faced. Today, you decided to pay him a visit, curious to see how he was doing and perhaps spend a bit more time with him.
 You found Max in the magical district of Whitefang, surrounded by other young wizards practicing their spells. He was deep in concentration, his small paws tracing intricate patterns in the air as he chanted softly. The moment he saw you, his face lit up with a bright smile, and he hurried over.
 - <span style="color:moccasin">Hey there, Max!</span> - You greeted, kneeling down to be at eye level with him. - <span style="color:moccasin">How’s my favorite apprentice wizard doing?</span>
 Max’s eyes sparkled with excitement. - <span style="color:Greenyellow">Hey! I’m doing great! Just trying to improve my spells. What brings you here?</span>
<<button [[Spend time with Max.|visitmax2]]>><</button>>
\<<if $maxc eq true>><<if not hasVisited("visitmax3")>><br><<button [[Invite him to your party.|visitmax3]]>><</button>><</if>><</if>>
<<button "Leave." "cityspace">><</button>> You wander through the bustling marketplace of Whitefang, following the directions you were given. Cob, the enigmatic fennec fox, had mentioned he would be here, looking for supplies. You finally spot him at a stall, examining some finely crafted daggers. His large ears twitch at every sound, his keen eyes never missing a detail.
 - <span style="color:moccasin">Cob!</span> - You call out, making your way through the crowd.
 Cob turns, a small smile appearing on his face. - <span style="color:MediumPurple">Ah, there you are. I was wondering when you’d show up.</span>
 - <span style="color:moccasin">Needed to find you.</span> - You say, joining him at the stall.
<<button [[Spend time with Cob.|visitcob2]]>><</button>>
\<<if $cobc eq true>><<if not hasVisited("visitcob3")>><br><<button [[Invite him to your party.|visitcob3]]>><</button>><</if>><</if>>
<<button "Leave" "cityspace">><</button>><center><h1><u>Your Party</u></h1></center>\
\
<<nobr>>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/AllenIcon.gif" >
<<if $katherinec eq true>><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/katherine.gif" >
<</if>>
<<if $shadowc eq true>><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/shadow.gif"><</if>>
<<if $cobc eq true>><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/cob.gif"><</if>>
<<if $maxc eq true>><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/max.gif"><</if>>
</center>
<</nobr>>
<span style="color:gold">*Quest Updated*</span>
<span style="color:gold">*Completed: Create your Party*</span>
<span style="color:gold">*New Quest: Defeat Arthemis*</span>
<span style="color:gold">*You received <<print $questtracker.currentquest.reward.gold>> golden coins!*</span>
 Now that you have gathered allies to join you, you feel more confident about challenging the cat again. Even though you know it will be a difficult fight, you are determined to retrieve the orb and put an end to this.
<center>
<<button [[Continue.|party1]]>>
<<questcompleted $questtracker.currentquest.type>>
<<set $questtracker.mainquest to {
type: "mainquest",
name: "Defeat Arthemis",
level: 5,
passagestart: "party",
passagedefeat: "cityspace",
passageend: "after-mercenary",
citystart: "Small Paws",
reward: {
gold: 60,
name: "none",
item: {
name: "none"}
}}>>
<<set $questtracker.currentquest to Object.assign($questtracker.mainquest)>>
<<set $playerstat.gold += Object.assign($questtracker.currentquest.reward.gold)>>
<</button>></center> After everyone gathers, you all head to The Marble Hooves, the most famous tavern in Whitefang. The place is bustling as usual, and the smell of drinks permeates the air.
 You sit at a table in the corner while various adventurers chat and drink leisurely, sharing numerous stories of defeating slimes and bandits on their journeys. You just smile for a moment, knowing that not long ago you faced a dragon and emerged victorious, but you weren’t here to brag, were you?
 - <span style="color:moccasin">Thank you all for coming. Today will be our last day in Whitefang.</span> - You smile as you look at the other two sitting at the table.
<<nobr>>
<<if $katherinec eq true and $shadowc eq true>>
 - <span style="color:IndianRed">Cool, but why is there a guard sitting next to me?</span> - Shadow says, looking at Katherine, who visibly gets annoyed by the comment. <br><br>
 - <span style="color:Crimson">A kobold, seriously? I can't believe the best company you've managed to gather on this entire journey is a thief.</span> - The tigress looks at the smaller lizard with contempt. <br><br>
 The two stare at each other for several seconds after their remarks, while you sigh, thinking that maybe it wasn't a good idea to bring a guard and a thief together. <br><br>
 - <span style="color:moccasin">Hey, you two, behave. This mission is important.</span> - You say as they both turn their attention back to you.
<<elseif $katherinec eq true and $maxc eq true>>
 - <span style="color:Crimson">So... This is the person who’s supposed to protect us?</span> - The tigress glances sideways at the small rodent sitting next to her. <br><br>
 - <span style="color:Greenyellow">Hey, I’m one of the best mages from the Tower of Wisdom! Even though I lost to my brother last time…</span> <br><br>
 - <span style="color:moccasin">Don’t worry, Max is a promising mage and will help us on this mission.</span> - You say reassuringly as you watch the two stare at each other for a few seconds.
<<elseif $cobc eq true and $maxc eq true>>
  - <span style="color:Greenyellow">I'm glad to be with the person who saved me.</span> - Max says with a sparkle in his eyes as he admires Cob. <br><br>
 - <span style="color:MediumPurple">Your friend is cute. Well, I hope you can fight well too, little one.</span> - Cob says to Max with a smile. - <span style="color:MediumPurple">Your brother is quite powerful. It won't be easy to defeat him... or any of Arthemis's other mercenaries.</span><br><br>
 - <span style="color:Greenyellow">I know... But I'll surpass him this time.</span> - The rodent says confidently. <br><br>
 - <span style="color:MediumPurple">I don't know much about magic, but my sword is at your disposal.</span>
<<elseif $cobc eq true and $shadowc eq true>>
 - <span style="color:IndianRed">So, basically this guy tried to kill you, and now he’s your friend?</span> - Shadow asks, staring at Cob. <br><br>
 - <span style="color:moccasin">Well, it’s kinda like that.</span> <br><br>
 - <span style="color:MediumPurple">I know I need to earn your trust, and I’ll do my best to do so.</span> - The fennec says calmly. - <span style="color:MediumPurple">Allen and I have seen otherworldly things, terrible things, and I never imagined it would end up like this.</span><br><br>
 - <span style="color:IndianRed">Hmph, don’t try anything funny or I’ll beat you up.</span> - Shadow responds immediately.<br><br>
 Cob laughs at that. - <span style="color:MediumPurple">Your kobold friend doesn't seem to trust people so easily. I understand that, I was a mercenary after all, even worse, a mercenary of Arthemis. </span>
<</if>>
<</nobr>>
<<button [[This is not going to be easy.|party2]]>><</button>> - <span style="color:moccasin">Maybe we can spend some time together, if you’re not too busy. </span>
 Katherine’s eyes widened in surprise, and then she smiled, a genuine, warm smile that reached her eyes. - <span style="color:Crimson">I’d like that. It’s been a while since we just... talked. Come on, let’s find a quieter spot. </span>
 She led you to a shaded area under a large oak tree at the edge of the training yard. The noise of the barracks faded into the background as you sat down on a bench, the cool shade providing a welcome respite from the heat.
  - <span style="color:Moccasin">So, how have you been?</span> - You asked, genuinely curious. - <span style="color:Moccasin">It seems like you’ve been really busy.</span>
 Katherine sighed, leaning back against the bench.
 -<span style="color:Crimson"> Busy is an understatement. The king’s been on edge with the threats from the northern tribes, and I’ve been doing my best to keep the soldiers prepared. It’s exhausting, but it’s important work.</span>
 You nodded, understanding the weight of her responsibilities. - <span style="color:moccasin">You’re always so dedicated. </span>
 She glanced at you, a hint of surprise in her eyes. - <span style="color:Crimson">Well, I’m the one lecturing you about responsibility after all.</span>
 You laughed, shaking your head. - <span style="color:moccasin">Well, you did teach me a lot. I might not always show it, but I’ve learned from you. A lot, actually.</span>
 Katherine smiled, a soft, almost nostalgic look crossing her face. - <span style="color:Crimson">I’m glad to hear that. Sometimes I wonder if I’m making a difference. It’s nice to know that I’ve helped you, even if it’s just a little.</span>
<<button [[You’ve helped me more than you know.|visitkatherine2.1]]>><</button>> - <span style="color:moccasin"> I’ve got a new mission on my hands, and I’ve been looking for new adventures. How about you join my party? We could use someone with your skills, and it might be a good change of pace for you.</span>
 Katherine raised an eyebrow, her tail flicking thoughtfully. - <span style="color:crimson">Join your party, huh? I have to admit, the idea of getting out of the castle for a bit is tempting. And I suppose you could use someone to keep you out of trouble.</span>
 You laughed, nodding eagerly. - <span style="color:moccasin">Well, I need to stop Arthemis... and I can't do this alone. So, do you want to save the world with me?</span>
 She smiled, a genuine smile that made her eyes sparkle. - <span style="color:crimson">Alright, you’ve convinced me. I’ll join your party. But don’t think this means I’ll go easy on you. You still need to follow my rules.</span>
 - <span style="color:moccasin">Wouldn’t have it any other way.</span> - You replied, feeling a sense of excitement bubble up inside you. With Katherine by your side, you knew your adventures were about to get a whole lot more interesting.
 As you left the barracks together, you couldn’t help but feel grateful for the tigress who had always been there for you, even in your darkest moments. Now, you were ready to face whatever challenges lay ahead, knowing you had a true friend and formidable ally by your side.
<<nobr>>
<<set $party += 1>>
<<if $party eq 2>>
<<button "Continue." "party">><</button>>
<<else>>
<<button "Leave." "cityspace">><</button>>
<</if>>
<</nobr>> - <span style="color:moccasin">You’ve helped me more than you know. </span>- You said sincerely. - <span style="color:moccasin">And I wanted to thank you for that. For everything.</span>
 She looked at you, her eyes softening. - <span style="color:Crimson">Thank you. That means a lot. And you know, I’ve missed our talks. Even if they were usually in less-than-ideal circumstances.</span>
 - <span style="color:moccasin">Me too </span>- You admitted. - <span style="color:moccasin">Which is why I wanted to spend some time with you today. Just like old times.</span>
 Katherine chuckled, a warm, rich sound. - <span style="color:crimson">Alright then. Tell me, what’s been going on in your life? Any new adventures?</span>
 You spent the next few hours talking and reminiscing, sharing stories of past escapades and catching up on each other’s lives. The sun began to set, casting a golden glow over the barracks, and you realized just how much you had missed these moments with Katherine.
 As the evening wore on, she stood up, stretching. - <span style="color:crimson">I should get back to work, but thank you for this. I needed it.</span>
 - <span style="color:moccasin">Anytime.</span> - You said, standing up as well. - <span style="color:moccasin">And if you ever need a break or just someone to talk to, you know where to find me.</span>
 Katherine smiled, a look of gratitude in her eyes. - <span style="color:crimson">I’ll remember that. Take care, and try to stay out of trouble, okay?</span>
 -<span style="color:moccasin"> I’ll do my best. </span>- You replied with a grin.
<<if $katherinec eq true>><<if not hasVisited("visitkatherine3")>><<button [[Invite her to your party.|visitkatherine3]]>><</button>><</if>><</if>>
<<button "Leave." "cityspace">><</button>>  - <span style="color:moccasin">I thought I’d stop by and see how you’re doing.</span> - You said. - <span style="color:moccasin">How about we spend some time together?</span>
 Max’s ears perked up, and he nodded eagerly. - <span style="color:greenyellow">I’d love that! There’s so much I want to show you. Come on, let’s go!</span>
 He led you through the magical district, pointing out various rooms and sharing stories of his training. This place was somewhat similar to the tower of wisdom, however you can see several stores selling any kind of magic items or scrolls instead. As you walked, you couldn’t help but admire Max’s enthusiasm and dedication.
 - <span style="color:moccasin">I'm glad you're still training, I'm pretty sure you won't lose next time.</span> - You remarked as you entered a grand library filled with ancient tomes. - <span style="color:moccasin">I’m proud of you, Max.</span>
 Max blushed under his fur, his whiskers twitching with embarrassment. <span style="color:greenyellow">Thanks. I’ve been working really hard. Eradur says I’ve got potential, but there’s still so much to learn. Sometimes... I feel like I’m always in my brother’s shadow, you know?</span>
 You placed a reassuring hand on his shoulder. - <span style="color:moccasin">I get it. But you’ve got your own strengths, Max. Don’t compare yourself to others. Focus on being the best version of yourself.</span>
 Max smiled, a look of determination in his eyes. - <span style="color:greenyellow">Thanks. I needed to hear that.</span>
 You spent the rest of the afternoon exploring the district, sharing stories of your adventures and talking about your hopes for the future. Max showed you some of the spells he had been working on, and you couldn’t help but be impressed by his progress. He might have been small, but his potential was immense.
 As the day turned into evening, you found a quiet spot in the courtyard to sit and watch the stars. The night was calm, and the air was filled with the soft glow of magical lanterns.
 - <span style="color:greenyellow">I’m glad we did this.</span> - Max said, his voice thoughtful. - <span style="color:greenyellow">It’s always nice to take a break with a friend. </span>
 - <span style="color:moccasin">Me too. </span>- You agreed.
 Max nodded, his eyes reflecting the twinkling stars above. - <span style="color:greenyellow">Yeah. Thanks for visiting me. It means a lot.</span>
 - <span style="color:moccasin">Anytime, Max. </span>- You replied, ruffling his fur affectionately.
<<if $maxc eq true>><<if not hasVisited("visitmax3")>><<button [[Invite him to your party.|visitmax3]]>><</button>><</if>><</if>>
<<button "Leave." "cityspace">><</button>> - <span style="color:moccasin">I’ve got a proposition for you.</span> - You said, your tone serious yet encouraging. - <span style="color:moccasin">I'm going to face Arthemis, I'll need a party, and I’d like you to join us.</span>
 Max’s ears perked up, but his expression quickly turned to one of uncertainty. - <span style="color:greenyellow">Me? But... what if I mess up again? I couldn’t even beat my brother last time.</span>
 You placed a reassuring hand on his shoulder. - <span style="color:moccasin">Max, everyone faces setbacks. It’s part of the journey. What matters is how you get back up and keep going. You’ve got incredible potential, and I believe in you.</span>
 Max looked down, his whiskers twitching with doubt. - <span style="color:greenyellow">I don’t know... What if I’m not ready?</span>
 - <span style="color:moccasin">You are ready.</span> - You said firmly. - <span style="color:moccasin">And you won’t be alone. We’ll be there to support each other. Besides, every adventure is a chance to learn and grow. This could be the perfect opportunity for you to show just how much you’ve improved.</span>
 Max’s eyes met yours, searching for assurance. - <span style="color:greenyellow">You really think I can do it?</span>
 - <span style="color:moccasin">I know you can. </span>- You replied with a confident smile. - <span style="color:moccasin">You’ve already come so far. Joining this adventure could help you see just how strong you’ve become.</span>
 Max took a deep breath, his small chest rising and falling as he gathered his courage. - <span style="color:greenyellow">Alright.</span> - He said finally, his voice steady. - <span style="color:greenyellow">Let's do it.</span>
 You grinned, feeling a surge of pride and excitement. - <span style="color:moccasin">I’m glad to have you with us.</span>
 As the two of you walked through the district, discussing plans for the upcoming journey, Max’s confidence seemed to grow with each step. He showed you some of the new spells he had been practicing, and you couldn’t help but be impressed by his progress. Despite his small size and lingering doubts, Max had a heart full of determination and a mind brimming with potential.
 When you finally left that place, the sky was painted with the colors of twilight, and the first stars were beginning to appear. Max looked up at them, his eyes reflecting the twinkling lights.
 - <span style="color:greenyellow">I’m glad you asked me to join.</span> - He said softly. - <span style="color:greenyellow">I was scared, but now... I’m excited.</span>
 - <span style="color:moccasin">You should be.</span> - You replied, giving him a reassuring pat on the back. - <span style="color:moccasin">This is going to be an adventure to remember. </span>
 Max smiled, a look of determination in his eyes. - <span style="color:greenyellow">Thanks for believing in me. I won’t let you down.</span>
 As you walked through the streets of Whitefang together, you felt a sense of anticipation and excitement. With Max by your side, you knew that the upcoming adventure would be filled with magic, growth, and unforgettable moments. Together, you were ready to face whatever challenges lay ahead, confident in the strength of your friendship and the potential of the small but mighty apprentice wizard.
<<nobr>>
<<set $party += 1>>
<<if $party eq 2>>
<<button "Continue." "party">><</button>>
<<else>>
<<button "Leave." "cityspace">><</button>>
<</if>>
<</nobr>> You smile, taking the apple and sitting down beside him. - <span style="color:moccasin">Thanks, Shadow. What’s got you so deep in thought?</span>
 - <span style="color:IndianRed">You're a curious raccoon, aren't you? Well...</span>- He pauses for a few seconds.
 - <span style="color:IndianRed">Sometimes I wonder if I'm really making a difference... You know, the Thieves Guild and all this crazy stuff going on in Whitefang.</span> - Shadow sighs, his gaze returning to the waves.
 You nod, taking a bite of the apple. The sweet taste contrasts with the salty air. - <span style="color:moccasin">I understand. It's been a tough time for everyone... I mean, just the other day, demons were chasing me, and now there's an ancient god who wants to drag me into the abyss.</span>
 - <span style="color:IndianRed">What? Stop joking.</span> - He laughs, clearly finding your statement absurd.
 Seeing him smile, however, lifted your spirits. Even though everything you just said is true, no matter how crazy it sounds.
 - <span style="color:IndianRed">It's good to have you here.</span> - He says, his eyes fixed on the distant ocean.
 You silently nod, taking in the breathtaking view of the sunset. Together, you share an apple, savoring the moment of quiet companionship.
<<if $shadowc eq true>><<if not hasVisited("visitshadow3")>><<button [[Invite him to your party.|visitshadow3]]>><</button>><</if>><</if>>
<<button "Leave." "cityspace">><</button>> You smile, taking the apple and sitting down beside him. - <span style="color:moccasin">Thanks, Shadow. I’ve actually been looking for you. I have a proposition.</span>
 Shadow raises an eyebrow, curiosity piqued. - <span style="color:IndianRed">A proposition? That's new.</span>
 - <span style="color:moccasin">I’m putting together a new party for an adventure, and I’d like you to join us. </span>- You say, watching his reaction closely.
 Shadow’s eyes widen in surprise, and he looks down at the apple in his hand. - <span style="color:IndianRed">You want me to join your party? Why?</span>
 - <span style="color:moccasin">Because you’re skilled, smart, and someone I trust.</span> - You reply earnestly. - <span style="color:moccasin">We could use your talents. Plus, it might be a good change of pace from the usual guild missions.</span>
 Shadow looks thoughtful, his tail flicking slightly. - <span style="color:IndianRed">I don’t know. The guild has been my life for so long.</span>
<<button [[Don't you want to change the world?|visitshadow4]]>><</button>>
<<button [[There's an evil cat that needs to be defeated.|visitshadow5]]>><</button>> - <span style="color:moccasin">Don't you want to change the world? Well, we have the perfect opportunity right now. As I mentioned, I'm after a powerful item, but I couldn't get it last time... That's why I need strong allies by my side. Together, we can defeat that damn cat Arthemis.</span>
 The kobold stares at you for a few seconds, contemplating your words.
 - <span style="color:IndianRed">I still have no idea who this Arthemis is... </span>- He begins - <span style="color:IndianRed">But he messed with a friend of mine, so let's teach that stupid cat a lesson. I'm in.</span>
 A smile spreads across your face, and you feel a surge of confidence with the kobold by your side. You exchange determined looks, knowing a grand adventure is about to begin.
<<nobr>>
<<set $party += 1>>
<<if $party eq 2>>
<<button "Continue." "party">><</button>>
<<else>>
<<button "Leave." "cityspace">><</button>>
<</if>>
<</nobr>> - <span style="color:moccasin">Arthemis is his name, he holds a powerful item that can probably destroy this world... Maybe I'm being a bit dramatic, but I'm sure he would destroy Whitefang. I couldn't defeat him last time, but now it's different. Together, we can defeat that damn cat.</span>
 The kobold stares at you for a few seconds, contemplating your words.
 - <span style="color:IndianRed">I still have no idea who this Arthemis is... </span>- He begins - <span style="color:IndianRed">But he messed with a friend of mine, so let's teach that stupid cat a lesson. I'm in.</span>
 A smile spreads across your face, and you feel a surge of confidence with the kobold by your side. You exchange determined looks, knowing a grand adventure is about to begin.
<<nobr>>
<<set $party += 1>>
<<if $party eq 2>>
<<button "Continue." "party">><</button>>
<<else>>
<<button "Leave." "cityspace">><</button>>
<</if>>
<</nobr>> The two of you make your way to a nearby tavern, finding a secluded corner where you can talk without being overheard. Cob orders a couple of drinks and leans back in his chair, his eyes studying you intently.
 - <span style="color:MediumPurple">So, what’s on your mind? </span>- He asks, taking a sip of his drink.
 - <span style="color:moccasin">I realized we haven’t had much of a chance to really talk. I wanted to get to know you better. We’ve been through a lot, but I still don’t know much about you.</span>
 Cob chuckles softly. - <span style="color:MediumPurple">Fair enough. I suppose I haven’t been very open, have I? </span>
 You shake your head. - <span style="color:moccasin">Not really. But I’m willing to listen, if you’re willing to share.</span>
 Cob’s expression softens, and he leans forward, his voice low. - <span style="color:MediumPurple">There’s not much to tell, really. I’ve been a mercenary for most of my life. It’s all I’ve known. Fighting for gold, switching sides when it suited me. But after Kjanir… I realized there’s more to life than just surviving.</span>
 - <span style="color:moccasin">I’m glad you switched sides.</span> - You say. - <span style="color:moccasin">We need all the help we can get to defeat Arthemis.</span>
 - <span style="color:MediumPurple">I hope you can trust me raccoon, I know that me being here is quite sudden, but I am determined to put an end to Arthemis' plans.</span>
 You reach across the table, placing a hand on his. - <span style="color:moccasin">We’re in this together now.</span>
 Cob smiles, a genuine warmth in his eyes. - <span style="color:MediumPurple">Thanks. That means a lot.</span>
 The two of you spend the rest of the evening talking, sharing stories and experiences. You feel a deeper connection to the fennec fox, and a renewed sense of determination to face the challenges ahead.
<<if $cobc eq true>><<if not hasVisited("visitcob3")>><<button [[Invite him to your party.|visitcob3]]>><</button>><</if>><</if>>
<<button "Leave." "cityspace">><</button>> - <span style="color:moccasin">I’m putting together a party to get the orb and defeat Arthemis. I want you to join us.</span>
 Cob’s eyes widen slightly, and he tilts his head paying attention to each of your words.
 - <span style="color:moccasin">You are the best source of information we have right now. You know Small Paws, you know Arthemis and his other mercenaries, so we need you.</span>
 Cob looks thoughtful, his tail flicking slightly. - <span style="color:MediumPurple">You’re serious about this?</span>
 - <span style="color:moccasin">Very serious.</span> - You say. - <span style="color:moccasin">We have a real chance to make a difference. To stop Arthemis once and for all. And I need you by my side.</span>
 Cob takes a deep breath, his eyes meeting yours. - <span style="color:MediumPurple">Alright. I’m in. Let’s see where this adventure takes us.</span>
 You grin, feeling a surge of excitement. - <span style="color:moccasin">Welcome to the party, Cob.</span>
 The fox smiles, a confident glint in his eye. - <span style="color:MediumPurple">Thanks for the vote of confidence. I won’t let you down.</span>
 As the two of you leave the marketplace, you feel a renewed sense of purpose and anticipation. With Cob by your side, you knew this adventure would be one for the ages.
<<nobr>>
<<set $party += 1>>
<<if $party eq 2>>
<<button "Continue." "party">><</button>>
<<else>>
<<button "Leave." "cityspace">><</button>>
<</if>>
<</nobr>><<if hasVisited("party")>>
<div id="party">
<b>Party</b><br>
<center>
<<if $abyss eq true>>
<<if $arthemisc eq true>><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/animatedicons/Arthemis.gif"><</if>>
<<else>>
<<if $katherinec eq true>><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/katherine.gif" >
<</if>>
<<if $shadowc eq true>><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/shadow.gif"><</if>>
<<if $cobc eq true>><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/cob.gif"><</if>>
<<if $maxc eq true>><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/max.gif"><</if>>
<<if $arthemisc eq true>><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/animatedicons/Arthemis.gif"><</if>>
<</if>>
</center>
</div>
<</if>> You spend a few hours eating and drinking with your new team members, preparing for the big day ahead. The sight of them all gathered around the table with you brings a sense of comfort, especially knowing you won’t be venturing alone this time.
<<if $shadowc eq true>> Shadow is the first to finish his drink and rises from the table.
 – <span style="color:IndianRed">Small Paws, we'll head out soon and meet up there. If I remember right we need to travel towards the Golden Fields. It's been a long time since I crossed these lands.</span> – His high-pitched voice echoes for a moment as the kobold smiles confidently.
<<elseif $maxc eq true>> Max is the first to rise from the table, drawing his small wand with a swift, fluid motion.
 – <span style="color:Greenyellow">Small Paws, I'll handle it. We’ll head out soon and meet up there. If I remember right, we need to travel towards the Golden Fields.</span> – His voice, smooth but commanding, lingers in the air as the mouse smiles confidently. <</if>>
<span style="color:gold">*You must travel to Small Paws*</span>
<<button "Travel." "cityspace">><</button>> After many hours of travel, you finally arrive in the Small Paws desert. Unlike what you would expect, there were no major interruptions during your journey, however you know the mercenaries can be anywhere.
 As you step into the arid expanse of Small Paws, the hot, dry air hits your skin, carrying with it the scent of dust and spices. The sun hangs heavy overhead, casting long shadows across the sand, while a faint shimmer of heat rises from the ground, distorting the horizon. The people of the region move with purpose through the bustling market, dressed in light, flowing fabrics that shield them from the sun's relentless glare. Their robes and scarves, dyed in deep shades of ochre, crimson, and gold, billow with each step, catching the desert breeze.
 The air itself feels different here, thick with a strange energy, as if the desert is alive and watching. You can almost sense the weight of history beneath your feet, embedded in the ancient sand and stone. Voices in the market blend together in a cacophony of haggling merchants, distant laughter, and the clang of metal on metal from craftsmen’s stalls. The market is a maze of vibrant tents and carts, brimming with exotic goods: colorful fruits, intricate jewelry, rare spices, and shimmering silks that reflect the sunlight in mesmerizing patterns.
 In the distance, beyond the sprawling chaos of the market, looms the grand palace of the Small Paws family. Its towering spires rise high into the sky, gleaming white against the desert backdrop, a stark contrast to the earthy tones of the land. Intricate carvings and tapestries decorate the palace walls, telling stories of ancient rulers and forgotten wars. The palace seems to watch over the region like a guardian, its majesty unmistakable, yet almost out of reach in this endless desert.
<<button [[We're finally here.|small-paws2]]>><</button>> Your group walks through the bustling crowd, glancing around at the various types of goods being sold in the open-air market.
<<if $shadowc>>
 – <span style="color:IndianRed">I hate this hot weather.</span> - The kobold complains as he looks around. - <span style="color:IndianRed">So, where's the feline we're supposed to beat up?</span>
 You chuckle. – <span style="color:moccasin">So, you're really excited to fight, aren't you? </span>
 The kobold shrugs in response. – <span style="color:IndianRed">I just hope I leave this place with my pockets full of cat gold.</span>
<<elseif $maxc>><<nobr>> - <span style="color:Greenyellow">Here we are. I know my brother is here somewhere, our encounter is inevitable… But I'll defeat him this time and bring him to the good side. I promise. </span> - The mouse says squeezing his small wand. <br><br>
 You give a subtle nod in agreement with his statement. It’s reassuring, at least, to have a wizard by your side as you prepare to face another powerful one.<</nobr>><</if>>
<<button [[Let's go.|newmercenary]]>><</button>><<widget "banditcreply">>
<<set _dice to Object.assign($combat.responsedice)>>
<<if $args[0] is "playerattack">>
 You walk towards the bigger canine, readying your weapon while carefully paying attention to its movement, trying to find the best moment to strike. A faint steam comes out from his nostrils on each breath, because of his larger size your hands tremble a little from his intimidating gaze.
<br><br>
<center><b><span style="color:royalblue">You attempt to hit the Mercenary: </span><<if $combat.damage is 0>><span style="color:red"> It Failed!</span><<else>><span style="color:lime">Sucess!</span><br>You dealt <span style="color:gold">$combat.damage</span> of damage against the Mercenary's <<if $enemystat.armor is "armor">><span style="color:cadetblue">$enemystat.armorvalue</span><<else>><span style="color:cyan">$enemystat.armorvalue</span><</if>> $enemystat.armor / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
 You hit the coyote on the chest, making the mercenary jump back placing a hand over its wound while trying to recover. He was visibly surprised by your accuracy, and being hit by a smaller and weaker creature only made things worse. Anger filled his eyes as he got up for its next action.
<<else>>
 The canine was expecting your action, swiftly jumping back to avoid your attack. Your heart pounded inside your chest as he disappeared from your vision, with a dreadful silence right after while you searched for him around you.
<br><br>
 You duck down in instinct as you hear a noise behind you, barely managing to dodge his pounce.
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 Your last blow breaks the coyote’s shoulder guard in half, throwing him back with its plates falling to the ground. He places one hand over his shoulder, while using the longsword to maintain himself up.
<br><br>
 He kneels in front of you exhausted while clearly annoyed and in disbelief he lost. - <span style="color:gold">Impossible... After all the relentless training, the countless hours spent honing my skills, how could I have fallen to a wretched creature like you? This can't be the end... not in front of my own soldiers.</span> - He says, while he watches you knocking his sword to the side, making him fall on his back. Now he was all yours.
<br><br>
<<set _xp to 30*$enemystat.level>>
<span style="color:gold">*You got _xp XP*</span>
<br><br>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<<include "check-kink">>
<</if>>
<<elseif $args[0] is "playertease">>
<<if _dice gte 1 and _dice lte 25>>
 You kneel down submissively licking your own finger while biting softly on them. You grind your cheeks against his exposed sheath, looking up at his exposed red tip before opening your mouth to give him a good view.
<<elseif _dice gte 26 and _dice lte 50>>
 You bite your lip looking down at the coyote's body while glancing at his sheath, poking your tongue out at him to provoke the mercenary. He places one of his hands over your head as you open your mouth while kneeling under his crotch, licking his balls gently. You get them dripping in your saliva, as he huffs in excitement.
<<elseif _dice gte 51 and _dice lte 75>>
 You get on all fours with your tail swinging from side to side, presenting your tailhole to him while you smirk. - <span style="color:moccasin">I bet I wouldn’t even feel your knot~</span> - You tease, apparently it's been a long time since he'd had sex and a tight little raccoon was pretty eye-catching to him, as precum dripped from his tip.
<<elseif _dice gte 76 and _dice lte 100>>
 You manage to get close to the creature after dodging its attacks, grinning as you start to rub your ass against the mercenary’s sheath, feeling it leak precum over your clothing. You can hear him panting as he looks down at you, clenching his claws around your hips.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">You attempt to seduce the Mercenary: </span><<if $combat.damage is 0>><span style="color:red">It Failed!</span><br>You decreased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">Sucess!</span><br>You increased his <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
 The coyote is overtaken with lust, pulling you closer by your ears as you feel his tip leaking with precum as he presses it against your face. He holds your head in place, squeezing your snout against his sheath. You can feel his cock sliding in and out of its sheath inside your mouth each time he thrust against your lips.
<br><br>
 He then shoves his oversized length into your mouth, holding you steady while he gasps in pleasure at the feel of your soft tongue. You swallow as much as you can, moaning by the creature's shaft throbbing deep down your tight throat. You gasp for air as he finally releases your mouth, with strings of saliva dripping down to the ground.
<<elseif _dice gte 51 and _dice lte 100>>
 His claws pierces through your skin as he holds you by your thighs, pressing his crotch against your bum. The mercenary’s sheath grinds against your underwear while you moan by the feel of his precum flowing down your legs.
<br><br>
 It doesn’t take long until the coyote lowers your clothing, pulling you by your tail while squeezing his sheath inside your entrance. His cock slides inside you on each thrust he makes, and you can feel its throbbing knot pressing against your hole.
<br><br>
 You are left groaning in the ground after he tosses you away, with your entrance dripping in his precum. - <span style="color:gold">Always wanted to know what a raccoon’s ass feels like. Just wait until I’m done defeating you~</span>
<</if>>
<<else>>
 He holds you by your tail, pulling you towards him while displaying his sharp teeth in a menacing tone. You grunt in pain as you feel its claws piercing through your fur, and you are left bruised on the ground after he tosses you away.
<br><br>
 Then the coyote takes a few steps back, flashing the edge of his sword with a devious smirk. - <span style="color:gold">Nice try, raccoon.</span> - He says before swinging the weapon in your direction, with you barely being able to dodge it. Having its tip glancing off your armor.
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 The coyote drops its weapon, walking towards your direction with lust overtaking his thoughts. You keep walking away, teasing while running your hands over your hips. - <span style="color:moccasin">Is this what you want?~</span> - You ask, letting your clothing drop to the ground.
<br><br>
 The mercenary’s sheath drips with excitement as he kneels in front of you at your mercy, begging. You press him against the ground with one foot over his chest. - <span style="color:moccasin">I’m the one in control now, little dog~</span>
<br><br>
<<set _xp to 30*$enemystat.level>>
<span style="color:gold">*You got _xp XP*</span>
<br><br>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<<include "check-kink">>
<</if>>
<<elseif $args[0] is "enemyattack">>
 The larger canine chuckles under his breath as he waits for the perfect time to pounce, glancing over your body while his predator sight gazes back to your eyes. You shiver as he leaps forward, the edge of his weapon glimmering in the light as he brings it over his head. Ready to strike.
<br><br>
<center><b><span style="color:royalblue">The Mercenary attempts to hit you: </span><<if $combat.damage is 0>><span style="color:red"> He Failed!</span><<else>><span style="color:lime">He Succeded!</span><br>The Mercenary dealt <span style="color:gold">$combat.damage</span> of damage against your <<if $playerequipment.chest.type is "armor">><span style="color:cadetblue">$playerequipment.chest.value1</span><<else>><span style="color:cyan">$combat.aux</span><</if>> $playerequipment.chest.type / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
 You can't dodge in time and for a moment you thought he missed, but the sharp pain on your arms quickly revealed the wound on your skin.
<<else>>
 You jump back scared, your heart pumping full of adrenaline as you manage to dodge the mercenary’s sword. For a moment you could see your reflection on the side of the weapon, and behind it the devilish yellow eyes of the coyote in disbelief to have missed the attack.
<</if>>
<<else>>
 The coyote strikes forward and the edge of its sword cuts clear across your equipment destroying your armor and leaving your body exposed to him. You fall to your knees as you feel exhausted, looking to the side only to realize that your entire party had been defeated by the mercenaries.
<br><br>
<ul>- <span style="color:gold">So, this is your leader? He's pathetic. Did you really expect to defeat Arthemis? You can't even handle some of his mercenaries.</span> - The coyote says while coming closer. You avoid looking directly at the members of your party; the humiliation is unbearable. How could you let this happen? The weight of failure hangs over you, and even worse, you know what comes next.</ul>
<br>
 He lifts you up with one hand around your neck, you struggle with punches against his arm but you are too weak to escape now. Being completely at the canine’s mercy.
<br><br>
<</if>>
<<elseif $args[0] is "enemytease">>
<<if _dice gte 1 and _dice lte 25>>
 You see the canine walk towards you, its yellow eyes glowing brightly while he opens his mouth. Steam snorts out his nose just in front of him from his heavy breathing. - <span style="color:gold">You'll be a perfect dinner...</span> - He says, staring at your body like a wild animal.
<<elseif _dice gte 26 and _dice lte 50>>
 The coyote opens its mouth and a lot of saliva runs down its tongue as it looks at you as if you were its prey. His pupil seems to dilate as he slowly approaches, and you can see his sheath dripping in precum, apparently he was enjoying imagining you as a helpless prey.
<<elseif _dice gte 51 and _dice lte 75>>
 You see the bigger creature laughing at you instead of attacking. - <span style="color:gold">Where I come from, raccoons are nothing but cheap whores.</span> - The mercenary says as he places his hands around his sheath, with a pinkish tip poking out from it. - <span style="color:gold">How about doing the only thing you're good at?</span>
<<elseif _dice gte 76 and _dice lte 100>>
 The canine jumps towards you, holding you by your arm as he presses his sheath against your body, pulling you against it. - <span style="color:gold">Why don’t you serve me and do the only thing raccoons are good at?</span> - You are surprised by that, not knowing how to react while his precum flowed down your fur.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">The Mercenary attempts to seduce you: </span><<if $combat.damage is 0>><span style="color:red">He Failed!</span><br>He decreased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">He Succeded!</span><br>He increased your <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
 You are left speechless, trembling with your legs while your bulge is pressed against your clothing. Something about being his hunt got you excited… Making you feel helpless and at the creature’s will as he approached.
<br><br>
 The mercenary jumps towards you and before you can react you are down on the ground, with the coyote holding your body with both hands. You groan as you feel his sharp teeth piercing your neck, drenching your fur in saliva while he pressed his sheath against your crotch.
<br><br>
 You feel fragile, merciless while the creature nibbles on your ears. You gently massage the enemy’s balls while his cock slowly comes out of its sheath. At least if you can satisfy him it would prevent the coyote from doing any harm.
<<elseif _dice gte 51 and _dice lte 100>>
 You can't resist the mercenary’s charm, just imagining his cock being much bigger than yours got you excited. You slowly approach the enemy, kneeling down in front of him while you can feel him wrap his fingers around your ears, pressing his sheath against your lips.
<br><br>
<ul>- <span style="color:gold">Yeah, that's what all raccoons are. Sluts~</span> - He says grinding his balls against your lips, with you submissively opening your mouth and obediently licking around his base, worshiping his cock like he was your master.</ul>
<br>
 Apparently he wanted to humiliate you and you couldn't resist acting like his little pet, suckling his tip for several minutes while your face got covered in saliva and precum.
<</if>>
<<else>>
 You kick the mercenary back, jumping in the other direction to safety while breathing heavily, trying to overcome the lustful thoughts that invade your mind. You snap out of it with your underwear dampened in your precum.
<br><br>
<ul>- <span style="color:gold">You will be mine sooner or later, pet~</span> - He says lifting his longsword and getting ready for your next action, and a confident grin glimmers behind his blade.</ul>
<</if>>
<<else>>
 You try to step away from him, but you soon fall on your knees feeling your cock throbbing underneath your clothing. You can feel your underwear drenched in your precum, as you moan in place while trying to contain your lust.
<br><br>
 The coyote then jumps over you, pinning you to the ground while saliva drips over your face. - <span style="color:gold">You are mine now, useless raccoon~</span> - He says, tearing off your clothing with the edge of his sword while displaying his teeth. - <span style="color:gold">It’s nice having a new fuck-toy~</span>
<</if>>
<<elseif $args[0] is "combatstart">>
 A familiar figure blocks your path—a scarred and seasoned coyote, his armor gleaming under the strong light. The metallic shoulder guard bears new dents, and his fur is matted with sand of the desert. His sword, now unsheathed, reflects a cold glint, ready to battle.
<br><br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/enemysprites/Coyote%20-%20Reference.png" style="width:66%;"></center>
<br><br>
<ul>- <span style="color:gold">I was wondering when I'd get another shot at you.</span> - The coyote's voice is low, his eyes narrowing with dangerous intent. His smirk reveals sharpened fangs as he wipes saliva from his muzzle. - <span style="color:gold">This time, you won’t be so lucky.</span></ul> <br> <ul>- <span style="color:gold">You can try to scurry away, your new friends won't help you.</span> - He growls, taking a menacing step forward, blade raised. You have a clear view of his huge canine sheath as he prepared to fight. - <span style="color:gold">But I’ll enjoy this hunt even more now and when I'm done, I'll make sure to fuck you in front of your allies.</span> - His gaze locks onto yours, daring you to make the first move.</ul>
<<elseif $args[0] is "playerdebuff">>
 You looked at the creature while your eyeballs shifted in color. The enemy tried to avoid your look, but as it gazed upon your hypnotizing eyes and admired the swirling hue inside it, its thoughts got hazed with your image, while you seduced him even further by biting your own lips, inviting it to come closer with your fingers.
<br><br>
 The creature clearly seemed interested, moving closer and closer while his mind was filled with desire.
<br><br>
<center><b>You increased the Mercenary's <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">20</span></b></center><br>
<</if>>
<</widget>>
<<widget "banditcstatbar">>
<<nobr>>
<div class="enemyrow">
<div class="enemycolumn">
<span class="barrahp" style="color:firebrick">$enemystat.name'' Hit Points''</span>
<<showmeter '$enemyhealthbar' `$enemystat.hp.curhp / $enemystat.hp.maxhp`>>
<span style="color:darkorchid">$enemystat.name'' Lust''</span>
<<showmeter '$enemylustbar' `$enemystat.lust.curlust / $enemystat.lust.maxlust`>>
</div>
<<if $enemystat.armor is "energyshield">>
<div class="enemycolumn">
<span class="energybar" style="color:cyan">$enemystat.name'' Energy Shield''</span>
<<showmeter '$enemyenergybar' `$enemystat.energyshield.curenergy / $enemystat.energyshield.maxenergy`>>
</div>
<</if>>
<div class="enemycolumn">
<span class="barrahp" style="color:mediumspringgreen">$enemystat.name'' Interest''</span>
<<showmeter '$enemyinterest' `$enemystat.interest.curinterest / $enemystat.interest.maxinterest`>>
</div>
<<if $enemystat.hp.curhp is 0 or $enemystat.lust.curlust is 100>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Mercenary%20-%20Defeated.gif" style="width:100%">
</div>
<<else>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/animatedicons/Mercenary.gif" style="width:100%">
</div>
<</if>>
</div>
<</nobr>>
<</widget>>
<<widget "banditcfinal">>
<<if $args[0] is "dominate">>
<<bestiarycheck "creaturecheck" "Mercenary Veteran" "victory">>
<<banditc-dominate>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "powerbottom">>
<<bestiarycheck "creaturecheck" "Mercenary Veteran" "victory">>
<<banditc-powerbottom>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "defeated">>
<<banditc-winning>>
<<endingquestcheck "defeat">>
<</if>>
<</widget>>
<<widget "banditcdrop">>
<<set _xp to 30*$enemystat.level>>
<<levelup _xp>>
<<set $dice to random(1,100)>>
<</widget>>
<<widget "banditcbestiary">>
<table class="quest-table">
<tr>
<td>Region: Small Paws</td>
<td>Defeated: <<if hasVisited("after-mercenary")>>
<span style="color:lime">YES</span>
<<else>>
<span style="color:red">NO</span><</if>></td>
</tr>
</table>
<br>
<span style="color:indianred"><b><u>1.1 - The Mercenary Veteran.</u></b></span>
<br>
 Money seeking coyotes from the southern arid regions of <span style="color:slateblue">Small Paws</span>, and they serve those who have the pockets to pay them. Unfortunately I had the displeasure of finding one of them during my adventures… And they sure like to be cocky.
<br><br>
<table class="quest-table">
<td>Gallery</td>
</table>
<center><b><u>Mercenary - Presentation</u></b></center>
<br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/enemysprites/Coyote%20-%20Reference.png" style="width:66%;"></center>
<br><br>
<<if hasVisited("after-mercenary")>>
<table class="quest-table">
<td>Select a Scene</td>
</table>
<center>
<br>
(You will be taken to another page)
<br><br>
<<button "Victory - Domination">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Victory - Domination</td>
</table>
<br><<banditc-dominate>>
<</replace>>
<</button>>
<br><br>
<<button "Victory - Power Bottom">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Victory - Power Bottom</td>
</table>
<br><<banditc-powerbottom>>
<</replace>>
<</button>>
<br><br>
<<button "Defeat">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Defeat</td>
</table>
<br><<banditc-winning>>
<</replace>>
<</button>>
</center>
<br><br>
<span id="bestiaryscene"></span>
<</if>>
<</widget>><<widget "banditc-winning">>
 - <span style="color:gold">I'm going to enjoy every second of this.</span> - You can see a mischievous grin forming on his face.<br><br>
 He tears off the rest of your clothing at the same time he whispers something in your ear. - <span style="color:gold">Your friends are watching, so let me show them how much of a slut you are.</span> - You can feel his hands clenching around you, pulling you closer to his body while pressing his sheath against your face.<br><br>
 - <span style="color:gold">Now the real fun begins. </span> <br><br>
 He moves your tired body with ease, while you can feel his canine tip poking your back. It doesn't take long for you to feel the huge coyote's member grinding against your tailhole and it is hard to control your moans, that thing is probably twice the size of your own cock.<br><br>
 You feel his cock slowly sliding into your tight and warm entrance, stretching you out with that huge throbbing shaft. Unlike what you expected, he was being gentle at first, while pushing inch after inch inside your ass. Soon enough, he found himself fully within your tight hole, except for his knot. He teased and held himself there for a moment. <br><br>
 - <span style="color:gold">How do you feel now? Defeated in front of your allies and moaning for the person who bested you in combat. Such a demeaning fate. </span><br><br>
 His words made you angry, but there was nothing more that could be done now. You try to struggle against his grasp, only for the coyote to shove his hips forward hard, getting a gasp from your mouth as a result. <br><br>
 He chuckles while he watches you giving up as your hole squeezes his member in return, trying to resist his size while a bulge forms on your stomach.<br><br>
 - <span style="color:gold">Now that's better.</span> - He says while displaying his sharp fangs.<br><br>
 He started slow but hard thrusts, shoving himself deep each time, his hips slapping against your bum. A louder moan escapes your mouth, while you gasp and groan every time he shoves his hefty shaft deep into you. <br><br>
 - <span style="color:gold">You're just enjoying taking my cock this much? Or being fucked in front of your friends turn you on?</span> - The mercenary teases you as he continues the thrusts. <br><br>
 You could feel his knot slapping against your buttcheeks as he pounds you into submission. You moan in excitement, feeling helpless while you look at his bright yellow eyes. <br><br>
 More and more he tries to push his knot inside you, with you trembling with pleasure feeling his massive member sliding in and out of your hole. Your member leaks with precum as you almost begin to beg for his length. <br><br>
 He leans forward, pressing his chest somewhat against your back, his pace picking up a little more as he squeezed his knot, forcing you to take it all. <br><br>
 Your screams are muffled by his mouth while you moan in pleasure, feeling his load jets out of your hole as his hot seed fills your insides. You make a mess of your own body as you also reach your orgasm, left with your eyes rolling as he forcefully takes his knot out of your hole. His cum oozes to the floor as you are left exhausted on the ground.<br><br>
 - <span style="color:gold">Cumming from being used in public? You're a real slut, raccoon.</span> - He teases, walking away from your cum covered body while you lie on the ground, shivering.<br><br>
 - <span style="color:gold">Now get them out of here, and never dare set foot on these lands again. Next time, I won't be so kind. </span>- He orders his mercenaries, while you can still feel your hole dripping his hot coyote seed. <br><br>
<<if $achievements[5].unlocked == false>>
<<set $trofeu.losecount += 1>>
<<if $trofeu.losecount gt 4>>
<span style="color:gold">*New Achievement Unlocked: Broken Hero*</span><br><br>
<<set $achievements[5].unlocked to true>>
<</if>>
<</if>>
<</widget>>
<<widget "banditc-powerbottom">>
 - <span style="color:moccasin">It's over, you lost to a raccoon.</span> - You say looking down at him now lying on the ground.<br><br>
 Without their leader, your party defeats the other mercenaries with ease. You sit on the floor next to the coyote while looking at him, pushing him to the floor as you wrap both hands around his sheath.
- <span style="color:gold">I know what you're going to do.</span> - He says with a sigh. - <span style="color:gold">Do whatever you want. </span><br><br>
 His words only served to fuel your desire even more. The mercenary relaxes his body as you slowly massage his sheath with your fingers, rubbing your hand pawpads against his tip. He seems to have come to terms with his fate; after all, things could be much worse, right? <br><br>
 You can also hear him moaning softly, placing his hands around your ears as you approach his crotch with your snout. He groans as you envelop his sheath with your lips, running your tongue inside it to feel his cock. <br><br>
 His member slides in and out of his sheath inside your maw as he presses his lap against your face, and you can sense his knot deep inside eager to get out with your tongue. Your soft hand pawpads massage his balls gently, making the coyote whimper with lust - <span style="color:gold">You always do this when you defeat your enemies?</span> - He says with a laugh, but you simply ignore his tease as you continue. <br><br>
 You press your nose against his balls, letting his length grow out of its sheath over your head. You love his scent and the taste of his pre that flows down his cock, as you begin to lick around its base.<br><br>
 You remain silent, pressing your lips against his cock. You can sense his whole body trembling as you suckle his tip, making him groan while you slip his member inside your mouth. It was much bigger than it looked, and its thickness almost made you gag.
<br><br>
 You can feel his cock pressing against your throat as he begins using his hips to pound against your maw. With his knot finally coming out of its sheath, its slapping sounds echoes around you, and the coyote moans from the feel of your tongue wrapping around his cock.<br><br>
 It doesn't take long before he pushes his knot inside you, leaving your cheeks bulging from it. He moans loudly into the air, with his seed flowing down your throat as he forces you to swallow most of it.<br><br>
 You take your head back, taking his member out of your mouth as you gasp for air with his cum flying out onto your face and hair. You breathe heavily, with his load making a mess on yourself.<br><br>
 - <span style="color:gold">Well, thanks…?</span> - The mercenary mutters, completely exhausted on the ground.
<br><br>
<<set $shadowreact to 1>>
<</widget>>
<<widget "banditc-dominate">>
 - <span style="color:moccasin">It's over, you lost to a raccoon.</span> - You say looking down at him now lying on the ground.<br><br>
 Without their leader, your party defeats the other mercenaries with ease. You smirk while you decide what to do with the coyote behind you. However, to your surprise, you see the defeated mercenary approaching you. <br><br>
 - <span style="color:gold">Wait… I… accept my defeat. Please let me do this instead.</span> <br><br>
 You watch as the once proud mercenary lower your clothing revealing your half erect member in front of his face. He hesitates for a moment, holding your throbbing shaft in one hand and approaching his muzzle. <br><br>
 The canine closes his eyes as he slowly starts licking all over your length. You let out a moan and instinctively thrust against his mouth. As you pressed your tip against the back of the mercenary's throat, he began to gag but did little to stop you. <br><br>
 It was satisfying to see your enemy sucking you off after being defeated, especially the strong and proud mercenary. <br><br>
 Pre cum flows down your shaft to his fur, as he mutters quietly feeling your member pressing against his throat. The coyote's cock grows quite hard even in that humiliating situation, apparently he's enjoying it as much as you.<br><br>
 Your cock throbs as you dominate the bigger creature, making the mercenary of your toy. His hands hold through your hips and you place yours on his head. You start to facefuck the coyote, as you watch him sometimes displaying his fangs trying to look intimidating. <br><br>
 - <span style="color:moccasin">Just be a good boy and suck.</span> <br><br>
 The mercenary opened his mouth as wide as he possibly could, letting you fuck his throat. He was being completely submissive now, simply accepting his defeat as he took your whole raccoon girth all the way to the balls. <br><br>
 - <span style="color:moccasin">That's it, take a nice taste, loser.</span> <br><br>
 You didn't even give him any warning. You simply fill the mercenary's mouth, forcing him to swallow your huge load. You close your eyes, feeling that warm spot squeezing your cock. <br><br>
 You chuckle seeing him on the ground completely covered in your mess, not able to move as his cock remains leaking cum over his base. - <span style="color:moccasin">Well, that was fun.</span> - You say while cleaning your fur before putting your pants back on.
<br><br>
<<set $shadowreact to 2>>
<</widget>> Suddenly, you notice a strange movement amidst the crowd, several intimidating-looking coyotes approaching your group. Before you can react you realize that you are surrounded by them.
 - <span style="color:gold">Well, well, what do we have here?</span> - One of the coyotes sneers as he strides toward you, his presence commanding attention. - <span style="color:gold">Looks like today’s our lucky day, a bunch of out-of-town adventurers, all in one place.</span>
 Amidst the mercenaries, you spot a familiar figure — a large, imposing coyote with rippling muscles, a massive longsword strapped across his back.
 - <span style="color:moccasin">We are just leaving.</span> - You say, hoping to defuse the situation. But the coyote’s sharp gaze locks onto you, ignoring your attempt at peace.
 - <span style="color:gold">You, raccoon.</span> - He growls, baring his fangs as he steps even closer. - <span style="color:gold">I’ve seen you before.</span>
 His eyes bore into you, and for a moment, you feel small beneath his towering frame. Standing before him, your head barely reaches his chest.
<<nobr>> <<if $shadowc>>- <span style="color:IndianRed">You don't scare us, idiots.</span> - You can hear the kobold's voice as he prepares to fight.
<<elseif $maxc>> - <span style="color:Greenyellow">We are not afraid, I'll show you what my spells are capable of! </span>- Max says with a confident smile on his face. <</if>><</nobr>>
 You notice that all the mercenaries are wearing only a few pieces of armor, shirtless, and even showing their intimacies with no shame, a distinct look that makes you feel even more intimidated.
<<nobr>><<if $cobc>> - <span style="color:MediumPurple">If we have to fight, you take the leader, and we'll handle the other mercenaries. This is exciting, just like the old times.</span> - Cob says with a mischievous smile on his face.
<<elseif $katherinec>> -<span style="color:Crimson"> If we have to fight, you take the leader, and we'll handle the other mercenaries. I know you can do this Allen.</span> - Katherine says while she prepares to fight.<</if>><</nobr>>
<<button [[You know, there are a lot of raccoons out there. (Charisma)|mercenarytalk]]>><</button>>
<<button [[Stroke his canine sheath.|mercenarystroke]]>><</button>>
<<nobr>><<button "Fight the Mercenary." "combatstart">>
<<set $travel.active to 0>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $enemystat to {
stats: {
str: 5,
int: 3,
dex: 2,
cha: 3},
hp: {
maxhp: 38,
curhp: 38},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Mercenary Veteran",
armor: "armor",
armorvalue: 1,
weapon: "Longsword",
weaponvalue1: 1,
weaponvalue2: 6,
special: "none",
level: 3,
}>>
<<set $questtracker.mainquest.passageend to "after-mercenary">>
<<set $questtracker.currentquest.passageend to "after-mercenary">>
<<set $questtracker.mainquest.passageend to "after-mercenary">>
<<set $questtracker.currentquest to Object.assign({}, $questtracker.mainquest)>>
<</button>>
<</nobr>>
<<button [[Run.|mercenaryrun]]>><</button>><<if $shadowc>><<if $shadowreact eq 1>>
 - <span style="color:IndianRed">Well, I'm not impressed, I knew you were real a bottom.</span> - Shadow says after witnessing your entire show with the mercenary.<br><br>
 You blush for a moment, not expecting that reaction from him.<br><br>
<<elseif $shadowreact eq 2>>
 - <span style="color:IndianRed">Wow, you really fucked that guy in public, you have my respect.</span> - Shadow says after witnessing you dominate the mercenary.<br><br>
 You blush for a moment, not expecting that reaction from him.<br><br><</if>><</if>>
<<set $shadowreact to 0>>
 - <span style="color:moccasin">We need to interrogate him</span> - You say, staring at the defeated mercenary lying on the ground.<br><br>
 You bind his hands, and with the help of your group, haul him into one of the narrow alleys in the city.<br><br>
 - <span style="color:gold">You won’t get anything out of me!</span> - The mercenary growls, glaring at each of you.<br><br>
 - <span style="color:moccasin">Tell us about Arthemis. What are his plans, and what’s inside his palace?</span><br><br>
 - <span style="color:gold">What?</span> - He scoffs before bursting into laughter. - <span style="color:gold">You’re insane! You plan to face him on his own ground? That’s a fight you’ll never win. You don’t stand a chance! </span><br><br>
<<button [[Punch him.|after-mercenary2]]>><</button>>
<br>
<<button [[Ask nicely.|after-mercenary2.1]]>><</button>> Irritated, you punch him in the stomach, just as a warning. The mercenary lets out a startled grunt, realizing that you’re not bluffing.
 - <span style="color:gold">This is madness, he’ll punish me if I talk.</span> - The mercenary gasps, carefully choosing his words.
<<if $shadowc>>  - <span style="color:IndianRed">You should be more afraid of us, not him.</span> - Shadow growls, clearly annoyed.
 - <span style="color:gold">Wait, I know you too.</span> - The mercenary sneers, a wicked grin spreading across his face. - <span style="color:gold">The stupid kobold from that loser guild in Whitefang. I’m surprised you haven’t ended up as a slave by now.</span>
 - <span style="color:IndianRed">Don’t you dare speak about them…</span> - Shadow hisses, his anger flaring as he glares at the mercenary for several seconds. He steps forward, ready to throw a punch, but stops just before striking, turning to look at you for approval. <<elseif $maxc>> - <span style="color:Greenyellow">Come on, start talking!</span> - The mouse tries to be intimidating.
 The mercenary looks at him and starts laughing. - <span style="color:gold">Really, this is your team? Look at this pathetic little critter. </span>
 Max was getting visibly irritated with the mercenary's comments.
 - <span style="color:Greenyellow">Hey Allen, can I test a spell that will make him talk? </span> - The rodent asks, looking at you with an evil smirk forming on his face. <</if>>
<<button [[Go on.|after-mercenary3]]>><</button>>
<<button [[Stop now.|after-mercenary3.1]]>><</button>><span style="color:darkorchid">*Lust Increased*</span>
<span style="color:mediumspringgreen">*Interest Increased*</span>
 Somehow, you can't stop thinking about that kobold since you encountered him. There's a sense of mystery surrounding the lizard; he acts differently than you'd expect a kobold to behave.
 The scaled creature piques your curiosity, almost as if the two of you are connected in some way and you wonder when you will be able to be more intimate with him.
 You start touching yourself while dreaming of sitting on the kobold's lap, giving yourself completely to him. You have no doubts he's a dominant type, at least he seems to be. The thought of having the smaller kobold topping you feels attractive, and these ideas are invading your mind. You shiver with pleasure as you dream of the kobold dominating you.
 That lizard cock would probably make you moan and call his name on each thrust. You start touching yourself faster with all these thoughts, you want that kobold at all cost, no matter if he would dominate you or not. You feel a strong burning sensation on your tip while you imagine the thief making you swallow his seed, or you forcing him to swallow yours.
 It didn't take long for you to reach your climax, your thick load spurting all over the place while you moaned in pleasure. You've never touched yourself so intensely before, and now you lay against the bed, taking a moment to breathe and wish to have fun with the kobold someday.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Allen%20-%20Home%20-%20500x.png" style="width:66%;"></center>
<<button [[Oh my...|whitefangallenhomemasturbater4]]>><<set $playerstat.lust.curlust to 0>><<set $playerstat.interest.curinterest to 0>><</button>><span style="color:darkorchid">*Lust Increased*</span>
<span style="color:mediumspringgreen">*Interest Increased*</span>
 Ever since you saved the little mouse from those thugs, you’ve thought a lot about Max. Even though he’s neither big nor strong, he’s been your best friend in your recent adventures.
 However, he has shown more than once how much he admires you, and even how interested he is in you. Although the act at the Tower of Wisdom was interrupted, you're certain that both of you still think about that day.
 You start touching yourself while dreaming of rubbing your member on Max's entire body, showing him how much you like his company. It is still a bit weird for you considering he's way smaller than you, but you two can find a way, right? You suddenly remember he's also a mage, and you wonder what fun spells he can use on you.
 You gasp as you start thinking about tentacles, ghost hands and other fun magic tricks he can try. Maybe if you ask nicely he can do those things to you.
 Maybe he can even summon monsters, or transform his body... or maybe your body. You start getting several ideas about how magic could be used.
 You start rubbing your own body thinking about several ghost hands as you call the rodent's name. You start touching yourself faster with all these thoughts, you want that at all cost. You feel a strong burning sensation on your tip while you imagine yourself covering his fur with your seed while he's still casting a spell on you.
 It didn't take long for you to reach your climax, your thick load spurting all over the place while you moaned in pleasure. You've never touched yourself so intensely before, and now you lay against the bed, taking a moment to breathe and wish to have fun with the mouse someday.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Allen%20-%20Home%20-%20500x.png" style="width:66%;"></center>
<<button [[Oh my...|whitefangallenhomemasturbater4]]>><<set $playerstat.lust.curlust to 0>><<set $playerstat.interest.curinterest to 0>><</button>><span style="color:darkorchid">*Lust Increased*</span>
<span style="color:mediumspringgreen">*Interest Increased*</span>
 You think about Arthemis's former mercenary more than you'd like to admit. Even though you haven’t had much time to get to know him, something about the fennec fox catches your attention. He seems dangerous, but trustworthy at the same time, and apparently you have a thing for bad guys.
 The canine piques your curiosity, something about him seems mysterious...enticing, and you wonder when you will be able to be more intimate with him.
 You start touching yourself while dreaming of sitting on the fennec's lap, giving yourself completely to him. Maybe he's the dominant type, but it doesn't matter. You want to know more about him, you want to feel him close to you. You gasp thinking about the mercenary penetrating you, forcing his knot inside you as you call his name. You shiver with pleasure as you dream of the mercenary dominating you.
 You wonder how big he is and if he's gentle or a rough boy. You start touching yourself faster with all these thoughts, you want that fennec fox at all cost, no matter if he would dominate you or not. You feel a strong burning sensation on your tip while you imagine the mercenary making you swallow his seed, or you forcing him to swallow yours.
 It didn't take long for you to reach your climax, your thick load spurting all over the place while you moaned in pleasure. You've never touched yourself so intensely before, and now you lay against the bed, taking a moment to breathe and wish to have fun with Cob someday.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Allen%20-%20Home%20-%20500x.png" style="width:66%;"></center>
<<button [[Oh my...|whitefangallenhomemasturbater4]]>><<set $playerstat.lust.curlust to 0>><<set $playerstat.interest.curinterest to 0>><</button>>
<center>Warning: It is recommended to save before using cheat codes, some of them might break the game.</center>
Enter a cheat code:
<<textbox "$cheats" "">>
<<button "Continue">><<script>>Dialog.setup('cheats','newstatmenu');Dialog.wiki(Story.get("cheats2").processText());Dialog.open();<</script>> <</button>><<if $cheats eq 100>>
<center> <h1><ul> Select your Class</ul></h1></center>
''Fighter''
[img[https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/FighterSprite.png]]
 Fighter is a strength focused character, they are mighty warriors, good for a melee combat and <span style="color:firebrick">Strength</span> tasks.
<<button "Select Fighter">>
<<set $playerstat.class to "Fighter">>
<<classabilities>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
''Wizard''
[img[https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/WizardSprite.png]]
 Wizards have <span style="color:royalblue">Intelligence</span> as a main attribute, they can better utilize the power of their soul to cast spells.
<<button "Select Wizard">>
<<set $playerstat.class to "Wizard">>
<<classabilities>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
''Rogue''
[img[https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/RogueSprite.png]]
 A true thief, Rogues are known by stealing things and its <span style="color:lightgreen">Dexterity</span>. They also have increased evasion.
<<button "Select Rogue">>
<<set $playerstat.class to "Rogue">>
<<classabilities>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
''Bard''
[img[https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/classsprites/BardSprite.png]]
 Masters of seduction, bards are <span style="color:darkmagenta">Charisma</span> focused characters. They are good at convincing and deceiving others.
<<button "Select Bard">>
<<set $playerstat.class to "Bard">>
<<classabilities>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 101>>
<h4>Level up cheat code.</h4>
<<button "Level up">>
<<set _exp = ($playerstat.xp.nextlevel - $playerstat.xp.curxp)>>
<<levelup _exp>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 102>>
<h4>Become Invincible.</h4>
The button below will change your hp to 999.
<<button "Continue">>
<<set $playerstat.hp.maxhp to 999>>
<<set $playerstat.hp.curhp to 999>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 103>>
<h4>Fully depletes lust and interest.</h4>
<<button "Continue">>
<<set $playerstat.lust.curlust to 0>><<set $playerstat.interest.curinterest to 0>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 104>>
<h4>Gains 200 golden coins.</h4>
<<button "Continue">>
<<set $playerstat.gold to $playerstat.gold + 200>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 105>>
<h4>Potion cheat code</h4>
<<if $playernewinv.consumables.potions.length < 1>><<button "Continue">>
<<set $playernewinv.consumables.potions.push("Potion of Healing")>>
<<goto $location>><<script>>Dialog.close();<</script>><</button>>
<<else>><span style="color:brown">You already have a potion!</span>
<</if>>
<<elseif $cheats eq 200>>
<h4>Max party affection.</h4>
<<button "Continue">>
<<set $coblove to 10>>
<<set $katherinelove to 10>>
<<set $shadowlove to 10>>
<<set $maxlove to 10>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 201>>
<h4>Change First Party Member.</h4>
<<button "Select Shadow">>
<<set $shadowc to true>>
<<set $maxc to false>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<button "Select Max">>
<<set $maxc to true>>
<<set $shadowc to false>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 202>>
<h4>Change Second Party Member.</h4>
<<button "Select Katherine">>
<<set $katherinec to true>>
<<set $cobc to false>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<button "Select Cob">>
<<set $cobc to true>>
<<set $katherinec to false>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 203>>
<h4>One Punch Raccoon.</h4>
The button below will change your base attack to 999.
<<button "Continue">>
<<set $playerequipment.weapons.value1 to 999>>
<<set $playerequipment.weapons.value2 to 999>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 204>>
<center><h4>Change Special Ability.</h4>\
Special Abilities are used for specific scenes.
<<button "Power-Bottom">>
<<set $playerability.innate to "Power-Bottom">>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<button "Pawjob-Master">>
<<set $playerability.innate to "Pawjob-Master">>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<button "Hypnotic-Eye">>
<<set $playerability.innate to "Hypnotic-Eye">>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
</center>
<<elseif $cheats eq 205>>
<h4>Unlock all the Achievements.</h4>
<<button "Continue">>
<<for _i to 0; _i lt 12; _i++>>
<<set $achievements[_i].unlocked = true>>
<</for>>
<<goto $location>>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 500>>
<h4>Kobolds Scene.</h4>
Don't forget to save your game. The button below will take you back to an earlier point in the story.
<<button "Continue">>
<<goto "darkforest1stkoboldr3">>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 501>>
<h4>Werewolf Girl Scene.</h4>
Don't forget to save your game. The button below will take you back to an earlier point in the story.
<<button "Continue">>
<<goto "towerunderground">>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 502>>
<h4>Fight the Werewolf.</h4>
Don't forget to save your game. The button below will take you back to an earlier point in the story.
<<button "Continue">>
<<goto "marketwerewolfstartr6">>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 503>>
<h4>Fight the Mercenary.</h4>
Don't forget to save your game. The button below will take you back to an earlier point in the story.
<<button "Continue">>
<<goto "thievesside1r3">>
<<script>>Dialog.close();<</script>>
<</button>>
<<elseif $cheats eq 1000>>
<h4>Return to the city.</h4>
This is a secret debug code.
<<button "Continue">>
<<goto "cityspace">>
<<script>>Dialog.close();<</script>>
<</button>>
<<else>>
<h4>Error! Wrong cheat code, please try again.</h4>
<<button "Continue">>
<<script>>Dialog.setup('Cheat Codes','newstatmenu');Dialog.wiki(Story.get("cheats").processText());Dialog.open();<</script>> <<set $location = passage()>><</button>>
<</if>><<nobr>><<set _o to random(1,20) + $playerstat.stats.cha>><</nobr>><<if _o < 16>><span style="color:yellow">Charisma check failed: _o (DC: 16)</span>
 The coyote’s eyes narrow, his expression darkening as a low growl rumbles from his throat. - <span style="color:gold">Don’t play games with me.</span> - He snaps, his voice dripping with menace. - <span style="color:gold">I don’t forget faces… especially ones that owe me.</span> - He steps closer, his towering frame casting a shadow over you.
 - <span style="color:gold">You think I’m stupid? You’re not getting out of this one so easily.</span> - His hand moves toward the hilt of his longsword, and the air between you feels charged with impending violence.
<<else>><span style="color:yellow">Charisma check success: _o (DC: 16)</span>
 The coyote raises an eyebrow, a mocking grin spreading across his face. - <span style="color:gold">Oh, right, of course. </span>- He says, his voice laced with sarcasm.
 - <span style="color:gold">So many raccoons out there, all of them looking just like you.</span> He tilts his head, pretending to ponder. - <span style="color:gold">You know, you might be onto something. Maybe I’m just confusing you with someone else.</span>
 He steps back slightly, glancing at the other mercenaries before turning his sharp gaze back to you. - <span style="color:gold">But, just to be sure… I guess I’ll have to take down every raccoon I come across, one by one.</span> - His grin widens, and his hand moves to the hilt of his longsword. - <span style="color:gold">Starting with you.</span><</if>>
<<button [[Stroke his canine sheath.|mercenarystroke]]>><</button>>
<<nobr>><<button "Fight the Mercenary." "combatstart">>
<<set $travel.active to 0>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $enemystat to {
stats: {
str: 5,
int: 3,
dex: 2,
cha: 3},
hp: {
maxhp: 38,
curhp: 38},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Mercenary Veteran",
armor: "armor",
armorvalue: 1,
weapon: "Longsword",
weaponvalue1: 1,
weaponvalue2: 6,
special: "none",
level: 3,
}>>
<<set $questtracker.mainquest.passageend to "after-mercenary">>
<<set $questtracker.currentquest.passageend to "after-mercenary">>
<<set $questtracker.mainquest.passageend to "after-mercenary">>
<<set $questtracker.currentquest to Object.assign({}, $questtracker.mainquest)>>
<</button>>
<</nobr>>
<<button [[Run.|mercenaryrun]]>><</button>> You muster a nervous smile, reaching up slowly to massage the coyote’s huge sheath, even being in public. - <span style="color:moccasin">W-we can be friends.</span> - You say, your voice light and disarming, as if hoping to help with a bit of charm. You can feel that hefty thing in your hand, it is even hard for you to touch him properly due the size.
<<if $shadowc>> - <span style="color:IndianRed">What are you doing!? This is not the kind of adventure I was expecting.</span> - Shadow says in disbelief as he watches you rubbing that coyote sheath.<</if>> <<if $katherinec>>
 - <span style="color:Crimson">Well, you never change.</span> - Katherine says chuckling at that situation, while you keep massaging the enemy in front of everyone.
<</if>> For a moment, there’s silence. The coyote stares down at you, unblinking. Then, his lips curl into a cold smirk. - <span style="color:gold">Nice try.</span> - He mutters, his voice low and dangerous. - <span style="color:gold">But that won’t work on me, raccoon.</span> - He brushes your hand away with a quick, sharp motion, his expression hardening.
 - <span style="color:gold">Being a slut won’t save you this time.</span>
<<nobr>><<button "Fight the Mercenary." "combatstart">>
<<set $travel.active to 0>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $enemystat to {
stats: {
str: 5,
int: 3,
dex: 2,
cha: 3},
hp: {
maxhp: 38,
curhp: 38},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Mercenary Veteran",
armor: "armor",
armorvalue: 1,
weapon: "Longsword",
weaponvalue1: 1,
weaponvalue2: 6,
special: "none",
level: 3,
}>>
<<set $questtracker.mainquest.passageend to "after-mercenary">>
<<set $questtracker.currentquest.passageend to "after-mercenary">>
<<set $questtracker.mainquest.passageend to "after-mercenary">>
<<set $questtracker.currentquest to Object.assign({}, $questtracker.mainquest)>>
<</button>>
<</nobr>>
<<button [[Run.|mercenaryrun]]>><</button>> You glance around, your heart racing, and decide to make a break for it. With a sudden burst of energy, you dart toward the edge of the market, weaving between stalls and vendors. But just as you think you’re slipping away, two more mercenaries step out from the crowd, blocking your path.
 You skid to a stop, your breath catching in your throat. Turning quickly, you see that the rest of the coyotes have closed in, their grins widening as they form a tight circle around you. There’s no way out.
 - <span style="color:gold">Well, where do you think you’re going?</span> - The leader taunts, stepping forward with his arms crossed, his eyes gleaming with amusement.
 - <span style="color:gold">We’re just getting started.</span>
<<nobr>><<button "Fight the Mercenary." "combatstart">>
<<set $travel.active to 0>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $enemystat to {
stats: {
str: 5,
int: 3,
dex: 2,
cha: 3},
hp: {
maxhp: 38,
curhp: 38},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Mercenary Veteran",
armor: "armor",
armorvalue: 1,
weapon: "Longsword",
weaponvalue1: 1,
weaponvalue2: 6,
special: "none",
level: 3,
}>>
<</button>>
<</nobr>> - <span style="color:moccasin">Can you please answer our questions? After that you are free to do whatever you want.</span> - You try to say to the mercenary.
 - <span style="color:gold">This is madness, he’ll punish me if I talk.</span> - The mercenary gasps, carefully choosing his words.
<<if $shadowc>>  - <span style="color:IndianRed">You should be more afraid of us, not him.</span> - Shadow growls, clearly annoyed.
 - <span style="color:gold">Wait, I know you too.</span> - The mercenary sneers, a wicked grin spreading across his face. - <span style="color:gold">The stupid kobold from that loser guild in Whitefang. I’m surprised you haven’t ended up as a slave by now.</span>
 - <span style="color:IndianRed">Don’t you dare speak about them…</span> - Shadow hisses, his anger flaring as he glares at the mercenary for several seconds. He steps forward, ready to throw a punch, but stops just before striking, turning to look at you for approval. <<elseif $maxc>> - <span style="color:Greenyellow">Come on, start talking!</span> - The mouse tries to be intimidating.
 The mercenary looks at him and starts laughing. - <span style="color:gold">Really, this is your team? Look at this pathetic little critter. </span>
 Max was getting visibly irritated with the mercenary's comments.
 - <span style="color:Greenyellow">Hey Allen, can I test a spell that will make him talk?</span> - The rodent asks, looking at you with an evil smirk forming on his face. <</if>>
<<button [[Go on.|after-mercenary3]]>><</button>>
<<button [[Stop now.|after-mercenary3.1]]>><</button>><<if $shadowc>><span style="color:yellow">*Shadow Approves*</span><<set $shadowlove to $shadowlove + 1>>
 Shadow punches the mercenary in the stomach and makes him grunt in pain. Apparently the kobold wasn't as weak as the mercenary had thought. <<elseif $maxc>><span style="color:yellow">*Max Approves*</span><<set $maxlove to $maxlove + 1>>
 Max then points his small wand in the direction of the mercenary, and begins to cast a spell. “Zap!” he says as a small spark of electricity touches the mercenary, making him react quickly.
 - <span style="color:gold">You idiot!</span> - The mercenary curses the rodent in response.
 - <span style="color:Greenyellow">Ops, wrong spell, sorry. </span> - He said sarcastically.<</if>>
 - <span style="color:gold">Fine, if you’re all so eager to walk into a beating, good luck.</span> - The mercenary spits, rolling his eyes. - <span style="color:gold">All I’ve heard is that the palace is crawling with horrible monsters. And in three days, he’s hosting a masquerade ball where he’s supposedly going to announce his takeover of all Small Paws for himself.</span>
 - <span style="color:moccasin">So, there will be a party?</span>
 - <span style="color:gold">Yeah, sorta. With his four great warriors at his side and those monsters, no one can stop him from doing whatever he wants. It's only a matter of time before Whitefang falls to him too.</span>
 - <span style="color:moccasin">Actually, it's down to three warriors now, one of them changed sides.</span> - You reply, your voice steady. - <span style="color:moccasin">And we're going to stop him.</span>
<<button [[Continue.|after-mercenary4]]>><</button>> - <span style="color:gold">Fine, if you’re all so eager to walk into a beating, good luck.</span> - The mercenary spits, rolling his eyes. - <span style="color:gold">All I’ve heard is that the palace is crawling with horrible monsters. And in three days, he’s hosting a masquerade ball where he’s supposedly going to announce his takeover of all Small Paws for himself.</span>
 - <span style="color:moccasin">So, there will be a party?</span>
 - <span style="color:gold">Yeah, sorta. With his four great warriors at his side and those monsters, no one can stop him from doing whatever he wants. It's only a matter of time before Whitefang falls to him too.</span>
 - <span style="color:moccasin">Actually, it's down to three warriors now, one of them changed sides.</span> - You reply, your voice steady. - <span style="color:moccasin">And we're going to stop him.</span>
<<button [[Continue.|after-mercenary4]]>><</button>><<set _currentcarry to $playernewinv.equipment.armor.length + $playernewinv.equipment.weapons.length>>
<<set _statbonus to Math.floor($playerstat.stats.str / 4) >>
<<set $playernewinv.equipment.capacity to (1 + _statbonus + $backpack.size)>>
 - <span style="color:Coral">I have the best items of Small Paws, take a good look.</span> - The squirrel says with a smirk on his face. <br><br><br>
<<if $playerequipment.weapons.name != "Short Sword">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_ShortSword.png'><br>
Short Sword | <span style="color:IndianRed">DMG: 2 - 5</span> | <span style="color:firebrick">STR: 5</span> | Price: <span style="color:yellow">40g</span>
<br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 40>>
<<if $playerstat.stats.str gt 4>>
<<button "Buy and Equip">>
<<if $playerequipment.weapons.name>>
<<set $playernewinv.equipment.weapons.splice(0, 0, Object.assign($playerequipment.weapons))>>
<</if>>
<<set $squirrelbuy to true>>
<<set $playerequipment.weapons to {
name: "Short Sword",
slotplace: "weapons",
type: "physical",
value1: 2,
value2: 5,
stat: "str",
valuestat: 5,
price: 40,
level: 1,
rarity: 0
}>>
<<set $playerstat.gold -= 40>>
<<goto "shop">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.weapons.name != "Short Bow +1">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_ShortBow.png'><br>
Short Bow +1 | <span style="color:IndianRed">DMG: 3 - 5</span> | <span style="color:lightgreen">DEX: 6</span> | Price: <span style="color:yellow">65g</span>
<br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 65>>
<<if $playerstat.stats.dex gt 5>>
<<button "Buy and Equip">>
<<if $playerequipment.weapons.name>>
<<set $playernewinv.equipment.weapons.splice(0, 0, Object.assign($playerequipment.weapons))>>
<</if>>
<<set $squirrelbuy to true>>
<<set $playerequipment.weapons to {
name: "Short Bow +1",
slotplace: "weapons",
type: "physical",
value1: 3,
value2: 5,
stat: "dex",
valuestat: 6,
price: 65,
level: 3,
rarity: 0
}>>
<<set $playerstat.gold -= 65>>
<<goto "shop">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.weapons.name != "Wooden Wand +1">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_WoodenWand.png'><br>
Wooden Wand +1 | <span style="color:IndianRed">DMG: 2 - 6</span> | <span style="color:royalblue">INT: 6</span> | Price: <span style="color:yellow">65g</span>
<br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 65>>
<<if $playerstat.stats.int gt 5>>
<<button "Buy and Equip">>
<<if $playerequipment.weapons.name>>
<<set $playernewinv.equipment.weapons.splice(0, 0, Object.assign($playerequipment.weapons))>>
<</if>>
<<set $squirrelbuy to true>>
<<set $playerequipment.weapons to {
name: "Wooden Wand +1",
slotplace: "weapons",
type: "magical",
value1: 2,
value2: 6,
stat: "int",
valuestat: 6,
price: 65,
level: 3,
rarity: 0
}>>
<<set $playerstat.gold -= 65>>
<<goto "shop">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.weapons.name != "Small Whip +1">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_SmallWhip.png'><br>
Small Whip +1 | <span style="color:IndianRed">DMG: 2 - 5</span> | <span style="color:mediumvioletred">CHA: 6</span> | Price: <span style="color:yellow">52g</span><br>
<span style="color:royalblue">Increases tease attack damage.</span><br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 52>>
<<if $playerstat.stats.cha gt 5>>
<<button "Buy and Equip">>
<<if $playerequipment.weapons.name>>
<<set $playernewinv.equipment.weapons.splice(0, 0, Object.assign($playerequipment.weapons))>>
<</if>>
<<set $squirrelbuy to true>>
<<set $playerequipment.weapons to {
name: "Small Whip +1",
slotplace: "weapons",
type: "physical",
value1: 2,
value2: 5,
stat: "cha",
valuestat: 6,
price: 52,
level: 3,
rarity: 0
}>>
<<set $playerstat.gold -= 52>>
<<goto "shop">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.weapons.name != "Long Sword">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_ShortSword.png'><br>
Long Sword | <span style="color:IndianRed">DMG: 2 - 7</span> | <span style="color:firebrick">STR: 6</span> | Price: <span style="color:yellow">80g</span>
<br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 80>>
<<if $playerstat.stats.str gt 5>>
<<button "Buy and Equip">>
<<if $playerequipment.weapons.name>>
<<set $playernewinv.equipment.weapons.splice(0, 0, Object.assign($playerequipment.weapons))>>
<</if>>
<<set $squirrelbuy to true>>
<<set $playerequipment.weapons to {
name: "Long Sword",
slotplace: "weapons",
type: "physical",
value1: 2,
value2: 7,
stat: "str",
valuestat: 6,
price: 80,
level: 1,
rarity: 0
}>>
<<set $playerstat.gold -= 80>>
<<goto "shop">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $squirrelbuy>>
<br>
 - <span style="color:Coral">
<<print $squirrelmessage.random()>>
</span> - The squirrel says with a confident high-pitched voice.<br><br><</if>>
<center><<button [[Return.|shop-before]]>><<set $squirrelbuy to false>><</button>></center><center><h1><u>Small Paws</u></h1></center><<nobr>>
<<include check-achievement>>
 You feel the gentle desert breeze against your face. The city of Small Paws stretches out before you, its bustling streets filled with the intense heat of the region. You wonder what kind of secrets are hidden within this place as you prepare yourself to explore the region.<br><br>
<<if $daysparty gt 0>>
<<if $daysparty eq 1>>
<b><span style="color:green"><<print $daysparty>> day</span></b> remaining for the party.
<<else>>
<b><span style="color:green">
<<print $daysparty>> days</span></b> remaining for the party.
<</if>>
<<else>><b><span style="color:green">The Party Day.</span></b>
<</if>><</nobr>>
<<button [[Explore.|explore]]>><</button>>
<<button [[Camp.|camp]]>><</button>>
<<button [[Shop.|shop-presentation]]>><</button>>
<<if $daysparty gt 0>><<button '<span style="color:red">Small Paws Palace.</span>'>><</button>><<else>><<button "Small Paws Palace." "palace">><</button>><</if>><span style="color:firebrick">*Health Points Restored*</span>
 You just want to rest a little longer beneath the vast starry sky before venturing out into the desert. The cool night air soothes your scratches and bruises, while the gentle whispers of the wind calm your thoughts about everything that has happened in the last few days. As you sink deeper into the soft sand, it becomes harder to keep your eyes open, until finally, you drift off to sleep.
 The next morning, you awaken feeling refreshed, the warmth of the rising sun wrapping around you like a comforting blanket. It feels great to take a moment to breathe in the stillness of the desert morning. You stretch and yawn, feeling the energy return to your limbs.
 - <span style="color:moccasin">Well, let's go!</span> - You say to yourself as you rise, ready to face the day ahead.
<<button [[Return.|camp]]>><</button>> You take a deep breath as you gaze at the distant palace of Small Paws. The desert breeze brushes against your face, stirring your thoughts. You've never been this close to ending it all.
 But something still bothers you. Even if you manage to obtain the orb, you'll eventually have to decide whether to use its power or destroy it.
<<nobr>>
<<if $cobc>>
 - <span style="color:MediumPurple">Are you ready, Allen? From now on, the battles will be much tougher. Are you sure you want to head out now? </span> - You hear Cob as he approaches you.
<<elseif $katherinec>>
 - <span style="color:Crimson">Do you feel prepared, Allen? The challenges ahead won’t be easy. Are you certain you’re ready to face them?</span> - Katherine's steady voice reaches you as she approaches.
<</if>><</nobr>>
<<button [[I'm ready.|palace2]]>><</button>>
<<button "I need more training." "small-paws-main">><</button>> As you make your way across the endless expanse of the Small Paws desert, the sun hangs high in the sky, casting golden rays that dance across the shifting sands. Each step leaves a temporary mark on the dunes, the warm grains slipping beneath your paws. The heat is intense, but you’re determined to reach your camp before the sun sets, painting the horizon with hues of orange and pink.
 After a while, you spot the familiar silhouette of your camp, nestled against a rocky outcrop. The tents are a comforting sight, just like the old times. As you approach, you see your party members gathered around.
<<button [[Party.|partytalk]]>><</button>>
<<button [[Rest.|rest]]>><<set $playerstat.interest.curinterest to 10>> <<set $playerability.attack[0].times[0] to Object.assign($playerability.attack[0].times[1])>><<set $playerstat.hp.curhp to Object.assign($playerstat.hp.maxhp)>>
<<if $daysparty gt 0>><<set $daysparty = ($daysparty - 1)>><</if>>
<</button>>
<<button [[Masturbate.|masturbate]]>><</button>>
<<button [[Return.|small-paws-main]]>><</button>> You glance around Small Paws, and the sight of the desert city is a stark contrast to Whitefang. You wonder what kinds of hidden places lie beneath these sands and what adventures await you among the famous dunes.
 Where do you want to explore?
<<nobr>>
<<button [[Outside the city.|outside]]>><</button>>
<br>
<<if $progress gt 0>>
<<button [[Old Ruins.|oldruins]]>><</button>>
<br>
<</if>>
<<if $progress gt 1>>
<<button [[Cult Hideout.|cult-hideout]]>><</button>>
<br>
<</if>>
<<button "Return." "small-paws-main">><</button>>
<</nobr>> You lie down, feeling your throbbing bulge leak inside your pants. You slide your hand underneath your pants, squeezing your sensitive member as it grows in your palm. You get up to take off your clothes, running your handpaw across your own body while gasping in pleasure from the feel of your pads rubbing against your soft fur and cock.
 You close your eyes while massaging your balls with your fingers while lustful thoughts start to invade your mind. Precum drips down your shaft as you remember several people you met in your adventure, stroking your thick length as you begin to focus on someone in particular.
<<button [[Think about Shadow.|masturbateshadow]]>><<set $playerstat.lust.curlust to 100>><<set $playerstat.interest.curinterest to 100>><</button>>
<<button [[Think about Max.|masturbatemax]]>><<set $playerstat.lust.curlust to 100>><<set $playerstat.interest.curinterest to 100>><</button>>
<<button [[Think about Cob.|mastubatecob]]>><<set $playerstat.lust.curlust to 100>><<set $playerstat.interest.curinterest to 100>><</button>>
<<button [[Think about Katherine.|masturbate-katherine]]>><<set $playerstat.lust.curlust to 100>><<set $playerstat.interest.curinterest to 100>><</button>>
<<button [[Think about Arthemis.|masturbatearthemis]]>><<set $playerstat.lust.curlust to 100>><<set $playerstat.interest.curinterest to 100>><</button>>
<<button [[Return.|camp]]>><</button>><span style="color:darkorchid">*Lust Increased*</span>
<span style="color:mediumspringgreen">*Interest Increased*</span>
 There was no one else you could think of but Katherine. Her big and strong body together with her muscular thighs makes everything more interesting for you. You felt like her prey underneath the girl’s hunter’s eyes and sharp fangs.
 You start squeezing your length into between your soft hand pads while precum flows down your tip. You squeeze it gently, feeling your huge cock pulsating against your grip. You can't control your own moans as you feel your warm palm rubbing against your sensitive member.
 You can almost feel the tigress running her claws across your fur while imagining the girl pressing her feet against your chest, looking down at you with contempt. You feel like nothing but a toy to her at that moment, a defenseless raccoon with the sole purpose to pleasure her.
 Several thoughts flood your mind, the girl using her breasts only to see you shiver in pleasure as she squeezes your member between them, or her stepping over your cock as you thrust against it like a pervert. Her fat pussy pressing against your shaft while she pins you to the ground by your neck, using you as she wishes.
 You start touching yourself faster, moaning louder and louder as your tip begins to burn in pleasure. You place both hands around your shaft, feeling yourself shiver as you approach your climax.
 Soon after, the hot raccoon seed starts flying everywhere, making a mess of yourself and the ground. The thick white liquid flows down your cock and puddles underneath your balls. Your member still throbs in place as you lie back down to breathe for a moment.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Allen%20-%20Home%20-%20500x.png" style="width:66%;"></center>
<<button [[Oh my...|after-masturbate]]>><<set $playerstat.lust.curlust to 0>><<set $playerstat.interest.curinterest to 0>><</button>><span style="color:darkorchid">*Lust Increased*</span>
<span style="color:mediumspringgreen">*Interest Increased*</span>
 Somehow, you can't stop thinking about that kobold since you encountered him. There's a sense of mystery surrounding the lizard; he acts differently than you'd expect a kobold to behave.
 The scaled creature piques your curiosity, almost as if the two of you are connected in some way and you wonder when you will be able to be more intimate with him.
 You start touching yourself while dreaming of sitting on the kobold's lap, giving yourself completely to him. You have no doubts he's a dominant type, at least he seems to be. The thought of having the smaller kobold topping you feels attractive, and these ideas are invading your mind. You shiver with pleasure as you dream of the kobold dominating you.
 That lizard cock would probably make you moan and call his name on each thrust. You start touching yourself faster with all these thoughts, you want that kobold at all cost, no matter if he would dominate you or not. You feel a strong burning sensation on your tip while you imagine the thief making you swallow his seed, or you forcing him to swallow yours.
 It didn't take long for you to reach your climax, your thick load spurting all over the place while you moaned in pleasure. You've never touched yourself so intensely before, and now you lay against the bed, taking a moment to breathe and wish to have fun with the kobold someday.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Allen%20-%20Home%20-%20500x.png" style="width:66%;"></center>
<<button [[Oh my...|after-masturbate]]>><<set $playerstat.lust.curlust to 0>><<set $playerstat.interest.curinterest to 0>><</button>><span style="color:darkorchid">*Lust Increased*</span>
<span style="color:mediumspringgreen">*Interest Increased*</span>
 It was a little strange how that siamese cat comes to your mind so often. Even though he's your enemy, you can’t deny that he is hot. Not only because of his body, but how he also presents himself as a powerful enemy.
 You get the impression that deep down he feels the same way about you, and you wonder when you will be able to be more intimate with the feline. You begin to imagine what it would be like to have your biggest enemy sitting on your lap, rubbing his butt against your throbbing cock like an obedient little cat.
 You start touching yourself while dreaming of rubbing your member against Arthemis’s cute face, feeling his soft and delicate hand pads squeezing it.
 However, you wonder if he is dominant, at least he seems to be. The thought of having the smaller cat topping you feels attractive, and these ideas are invading your mind. You shiver with pleasure while dreaming of having that cat making you suckle his balls, or holding himself by your thighs while he shoves his cock deep inside your tailhole.
 His barbed cock would make you moan on each thrust, his precum would flow down your thighs and all you would be able to do was to beg for him to fill you with his seed. You start touching yourself faster with all these thoughts, you want that feline at all cost, no matter if he would dominate you or not. You feel a strong burning sensation on your tip while you imagine your biggest enemy making you swallow his seed, or you forcing him to swallow yours.
 It didn't take long for you to reach your climax, your thick load spurting all over the place while you moaned in pleasure. You've never touched yourself so intensely before, and now you lay against the bed, taking a moment to breathe and wish to someday be able to have fun with the siamese cat.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Allen%20-%20Home%20-%20500x.png" style="width:66%;"></center>
<<button [[Oh my...|after-masturbate]]>><<set $playerstat.lust.curlust to 0>><<set $playerstat.interest.curinterest to 0>><</button>><span style="color:darkorchid">*Lust Increased*</span>
<span style="color:mediumspringgreen">*Interest Increased*</span>
 Ever since you saved the little mouse from those thugs, you’ve thought a lot about Max. Even though he’s neither big nor strong, he’s been your best friend in your recent adventures.
 However, he has shown more than once how much he admires you, and even how interested he is in you. Although the act at the Tower of Wisdom was interrupted, you're certain that both of you still think about that day.
 You start touching yourself while dreaming of rubbing your member on Max's entire body, showing him how much you like his company. It is still a bit weird for you considering he's way smaller than you, but you two can find a way, right? You suddenly remember he's also a mage, and you wonder what fun spells he can use on you.
 You gasp as you start thinking about tentacles, ghost hands and other fun magic tricks he can try. Maybe if you ask nicely he can do those things to you.
 Maybe he can even summon monsters, or transform his body... or maybe your body. You start getting several ideas about how magic could be used.
 You start rubbing your own body thinking about several ghost hands as you call the rodent's name. You start touching yourself faster with all these thoughts, you want that at all cost. You feel a strong burning sensation on your tip while you imagine yourself covering his fur with your seed while he's still casting a spell on you.
 It didn't take long for you to reach your climax, your thick load spurting all over the place while you moaned in pleasure. You've never touched yourself so intensely before, and now you lay against the bed, taking a moment to breathe and wish to have fun with the mouse someday.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Allen%20-%20Home%20-%20500x.png" style="width:66%;"></center>
<<button [[Oh my...|after-masturbate]]>><<set $playerstat.lust.curlust to 0>><<set $playerstat.interest.curinterest to 0>><</button>><span style="color:darkorchid">*Lust Increased*</span>
<span style="color:mediumspringgreen">*Interest Increased*</span>
 You think about Arthemis's former mercenary more than you'd like to admit. Even though you haven’t had much time to get to know him, something about the fennec fox catches your attention. He seems dangerous, but trustworthy at the same time, and apparently you have a thing for bad guys.
 The canine piques your curiosity, something about him seems mysterious...enticing, and you wonder when you will be able to be more intimate with him.
 You start touching yourself while dreaming of sitting on the fennec's lap, giving yourself completely to him. Maybe he's the dominant type, but it doesn't matter. You want to know more about him, you want to feel him close to you. You gasp thinking about the mercenary penetrating you, forcing his knot inside you as you call his name. You shiver with pleasure as you dream of the mercenary dominating you.
 You wonder how big he is and if he's gentle or a rough boy. You start touching yourself faster with all these thoughts, you want that fennec fox at all cost, no matter if he would dominate you or not. You feel a strong burning sensation on your tip while you imagine the mercenary making you swallow his seed, or you forcing him to swallow yours.
 It didn't take long for you to reach your climax, your thick load spurting all over the place while you moaned in pleasure. You've never touched yourself so intensely before, and now you lay against the bed, taking a moment to breathe and wish to have fun with Cob someday.
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Allen%20-%20Home%20-%20500x.png" style="width:66%;"></center>
<<button [[Oh my...|after-masturbate]]>><<set $playerstat.lust.curlust to 0>><<set $playerstat.interest.curinterest to 0>><</button>><span style="color:darkorchid">*Lust Decreased*</span>
<span style="color:mediumspringgreen">*Interest Decreased*</span>
 That had been more intense than you thought. You lie there for several minutes on the mattress, resting with your cum dripping everywhere. You definitely need to do this more often.
 You gradually get up stretching and yawning. There are still several things you need to do today.
<<button [[Return.|camp]]>><</button>><<if $shadowc>> - <span style="color:IndianRed">A masquerade ball? I think I can get some masks and an invitation for us.</span> - You can hear the kobold's voice.
<br><br>
<<elseif $maxc>>
 - <span style="color:Greenyellow">A masquerade ball? I think I can get some masks and an invitation for us.</span> You can hear the rodent's voice.
<br><br>
<</if>>
 - <span style="color:moccasin">So, it looks like we have a plan. Let's join a party.</span> - You say, putting your trust in your team.
<br><br>
<<if $cobc>> - <span style="color:MediumPurple">We have three days to prepare, that should be enough. But remember, don't underestimate Arthemis, especially while he has the orb. </span> - Cob says.
<br><br>
<<elseif $katherinec>>
 - <span style="color:Crimson">We've got three days to get ready, and that should be sufficient. Just remember, Arthemis is not to be taken lightly, particularly with the orb in his hands.</span> You hear the concerned voice of Katherine.
<br><br>
<</if>>
<<button [[Explore Small Paws.|small-paws-main]]>>
<<set $questtracker.mainquest.passageend to "small-paws-main">>
<<set $questtracker.currentquest.passageend to "small-paws-main">>
<<set $questtracker.mainquest.passageend to "small-paws-main">>
<<set $questtracker.currentquest to Object.assign({}, $questtracker.mainquest)>>
<<set $smallpawscity to true>>
<<set $daysparty to 3>>
<<set $progress to 0>>
<<set $flowerafter to false>>
<<set $squirrelmessage = [
"Ah, a savvy shopper! Just remember, if you lose it, I might have another in my secret stash… for a price!",
"Excellent choice! There are rumors that this item may have a mind of its own! Hehe!",
"You’ve got good taste! Just don’t let the other thieves see it; they might try to steal it back!",
"Thanks hehe, let’s see how well you can keep that item away from the greedy paws of your friends!",
"Enjoy your new toy! Just don’t let it lead you into trouble… or I might just laugh while watching!"
]>>
<</button>><<if $shadowc>>
<<if hasVisited("abyss")>>
 Shadow perches on a barstool, his tail curling and uncurling lazily beneath him. He’s nursing a small glass of amber liquid, sipping it slowly. His red scales shimmer faintly under the flickering light of the tavern lanterns. He occasionally flicks his gaze to the doorway, his sharp eyes ever watchful despite the relaxed setting.<br><br>
<<else>>
 You see Shadow perched on a small stool, his red scales glinting under the fading sunlight. The kobold flips through a weathered book, occasionally pausing to scratch his chin thoughtfully. His tail flicks lazily in the sand, leaving faint trails across the ground, as he mutters to himself in a low, gravelly tone.<br><br>
<</if>>
<<elseif $maxc>>
<<if hasVisited("abyss")>>
 Max sits at a small round table, his hat slightly askew as he eagerly digs into a plate of steaming stew. Between bites, he flips through a tiny notebook, scribbling down notes with a miniature quill. He hums softly, his tail swaying contentedly as he enjoys the warmth and liveliness of the tavern.<br><br>
<<else>>
 You see Max settled on a makeshift cushion, his small, white-furred form almost disappearing in the camp. The tiny wizard carefully turns the pages of a weathered book, his whiskers twitching with concentration. His tail curls around his feet, and now and then, he adjusts his small, pointed hat, murmuring spells under his breath.<br><br>
<</if>>
<</if>>
<<if $cobc>>
<<if hasVisited("abyss")>>
 Cob lounges in a corner booth, his feet propped up on the bench beside him. He twirls his rapier idly, the polished blade catching the light with every spin. A mischievous grin plays on his lips as he observes the bustling tavern, occasionally exchanging playful banter with passing patrons.<br><br>
<<else>>
 Cob was leaning casually against a weathered sandstone boulder, his rapier resting across his knees. The fennec-fox’s large ears twitch, catching every sound around the camp while he takes a sip of his waterskin. He greets you with a sly smile as soon as you approach the camp.<br><br>
<</if>>
<<elseif $katherinec>>
<<if hasVisited("abyss")>>
 Katherine sits upright at a sturdy wooden table near the hearth, her sword leaning against the wall beside her. She takes a slow sip from a tankard, her crimson eyes scanning the room. Her striped tail sways lightly as she listens to the crackle of the fire and the hum of conversation, a faint smile softening her usually stern expression.<br><br>
<<else>>
 Katherine was leaning casually against a weathered sandstone boulder, her sword resting across her lap. The tigress’s ears flicked, alert to every sound around the camp as she took a sip from her waterskin. Noticing your approach, she greeted you with a nod and a steady, confident smile. Her posture relaxed yet ready for any sign of trouble.<br><br>
<</if>>
<</if>>
<<if hasVisited("abyss")>>
<<if $arthemisc>>
 Arthemis occupies a well-lit corner of the tavern. He sips delicately from a cup of spiced tea, his bright blue eyes scanning the room with an air of reserved curiosity.<br><br>
 - <span style="color:SlateBlue">A rather noisy establishment.</span> - He comments, though his tone lacks the sharp edge it once held. His tail curls neatly around his chair as he carefully observes the other members of the group.<br><br>
<<if $shadowc>>
 - <span style="color:IndianRed">I still don't like you.</span> - Shadow says, glaring at the noble cat sitting beside him. Arthemis only laughs in response, seemingly unbothered. <br><br>
<</if>>
<<if $maxc>>
 - <span style="color:Greenyellow">Are you really a powerful wizard?</span> - Max looked at Arthemis with admiration, to which he simply nodded. - <span style="color:Greenyellow">Well, maybe I can learn something from you. We could go to the Tower of Wisdom—you, me, and my brother!</span><br><br>
<</if>>
<<if $katherinec>>
 Katherine exchanged glances with the feline for several minutes before finally saying something. <br><br>
 - <span style="color:Crimson">Sharing the same table with Arthemis... I never thought this would happen, but I'm not complaining.</span> - She extended her hand, and the cat reciprocated.<br><br>
<</if>>
<<if $cobc>>
 Cob exchanged glances with the feline for several minutes before saying anything, but it was Arthemis who spoke first. <br><br>
 - <span style="color:SlateBlue">Don't worry, Cob. I see now that you were right in your choice. I don't hold any grudge against you for betraying me.</span> - The Siamese cat offered his hand, and Cob, still hesitant, shook it, finally making peace.<br><br>
<</if>>
<</if>>
<</if>>
<<if hasVisited("abyss")>>
<<if $arthemisc>>
<<button [[Talk to Arthemis.|arthemistalk]]>><</button>><br>
<</if>>
<</if>>
<<if $shadowc>><<button [[Talk to Shadow.|shadowtalk]]>><</button>><br><</if>>
<<if $cobc>><<button [[Talk to Cob.|cobtalk]]>><</button>><br><</if>>
<<if $katherinec>><<button [[Talk to Katherine.|katherinetalk]]>><</button>><br><</if>>
<<if $maxc>><<button [[Talk to Max.|maxtalk]]>><</button>><br><</if>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>><<set _currentcarry to $playernewinv.equipment.armor.length + $playernewinv.equipment.weapons.length>>
<<set _statbonus to Math.floor($playerstat.stats.str / 4) >>
<<set $playernewinv.equipment.capacity to (1 + _statbonus + $backpack.size)>>
 - <span style="color:Coral">Oh you need new armor? I have just what you need right here!</span><br><br><br>
<<if $playerequipment.chest.name != "Simple Clothes">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_CommonClothes.png'><br>
Simple Clothes | <span style="color:gray">Armor: 2</span> | <span style="color:firebrick">STR: 3</span> | Price: <span style="color:yellow">12g</span>
<br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 12>>
<<if $playerstat.stats.str gt 2>>
<<button "Buy and Equip">>
<<if $playerequipment.chest.name>>
<<set $playernewinv.equipment.armor.splice(0, 0, Object.assign($playerequipment.chest))>>
<<set $playerequipment.chest to "none">>
<<updatebar>>
<</if>>
<<set $squirrelbuy to true>>
<<set $playerequipment.chest to {
name: "Simple Clothes",
slotplace: "chest",
type: "armor",
value1: 2,
value2: 0,
stat: "str",
valuestat: 3,
price: 1,
level: 0,
rarity: 0
}>>
<<set $playerstat.gold -= 12>>
<<goto "armorshop">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.chest.name != "Breastplate">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/itemsprites/spr_Breastplate.png'><br>
Breastplate | <span style="color:gray">Armor: 4</span> | <span style="color:firebrick">STR: 6</span> | Price: <span style="color:yellow">80g</span>
<br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 80>>
<<if $playerstat.stats.str gt 5>>
<<button "Buy and Equip">>
<<if $playerequipment.chest.name>>
<<set $playernewinv.equipment.armor.splice(0, 0, Object.assign($playerequipment.chest))>>
<<set $playerequipment.chest to "none">>
<<updatebar>>
<</if>>
<<set $squirrelbuy to true>>
<<set $playerequipment.chest to {
name: "Breastplate",
slotplace: "chest",
type: "armor",
value1: 4,
value2: 0,
stat: "str",
valuestat: 6,
price: 1,
level: 0,
rarity: 0
}>>
<<set $playerstat.gold -= 80>>
<<goto "armorshop">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.chest.name != "Velvet Night Cloak">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NobleClothes.png'><br>
Velvet Night Cloak | <span style="color:gray">Armor: 0</span> | <span style="color:royalblue">INT: 6</span> | Price: <span style="color:yellow">62g</span>
<br><span style="color:royalblue">+12 energy shield.</span><br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 62>>
<<if $playerstat.stats.int gt 5>>
<<button "Buy and Equip">>
<<if $playerequipment.chest.name>>
<<set $playernewinv.equipment.armor.splice(0, 0, Object.assign($playerequipment.chest))>>
<<set $playerequipment.chest to "none">>
<<updatebar>>
<</if>>
<<set $squirrelbuy to true>>
<<set $playerequipment.chest to {
name: "Velvet Night Cloak",
slotplace: "chest",
type: "energyshield",
value1: 12,
value2: 12,
stat: "int",
valuestat: 6,
price: 5,
level: 3,
rarity: 0
}>>
<<set $playerstat.gold -= 62>>
<<goto "armorshop">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.bonus.name != "Small Ruby Ring">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_SmallRubyRing.png'><br>
Small Ruby Ring | <span style="color:Indianred">+3 HP</span> | <span style="color:mediumvioletred">CHA: 3</span> | Price: <span style="color:yellow">35g</span>
<br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 35>>
<<if $playerstat.stats.cha gt 2>>
<<button "Buy and Equip">>
<<if $playerequipment.bonus.name>>
<<set $playernewinv.equipment.armor.splice(0, 0, Object.assign($playerequipment.bonus))>>
<</if>>
<<set $squirrelbuy to true>>
<<set $playerequipment.bonus to {
name: "Small Ruby Ring",
slotplace: "bonus",
type: "hp",
value1: 3,
value2: 0,
stat: "cha",
valuestat: 3,
price: 10,
level: 1,
rarity: 0
}>>
<<set $playerstat.hp.curhp += $playerequipment.bonus.value1>>
<<set $playerstat.hp.maxhp += $playerequipment.bonus.value1>>
<<set $playerstat.gold -= 35>>
<<goto "armorshop">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $backpack.name != "Fancy Knot Bag">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/uisprites/Bag-item.png'><br>
Fancy Knot Bag | <span style="color:Indianred">Capacity: 2 + 25% STR</span> | Price: <span style="color:yellow">20g</span>
<br>
<<if $playerstat.gold >= 20>>
<<button "Buy and Equip">>
<<set $squirrelbuy to true>>
<<set $backpack to {
name: "Fancy Knot Bag",
size: 2,
content: ["none", "none"]
}>>
<<set $playerstat.gold -= 20>>
<<goto "armorshop">>
<<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<br><br>
<</if>>
<<if $backpack.name != "Elegant Tangled Satchel">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/uisprites/Bag-item.png'><br>
Elegant Tangled Satchel | <span style="color:Indianred">Capacity: 4 + 25% STR</span> | Price: <span style="color:yellow">45g</span>
<br>
<<if $playerstat.gold >= 45>>
<<button "Buy and Equip">>
<<set $squirrelbuy to true>>
<<set $backpack to {
name: "Elegant Tangled Satchel",
size: 4,
content: ["none", "none", "none"]
}>>
<<set $playerstat.gold -= 45>>
<<goto "armorshop">>
<<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<br><br>
<</if>>
<<if $squirrelbuy>>
<br>
 - <span style="color:Coral">
<<print $squirrelmessage.random()>>
</span> - The squirrel says with a confident high-pitched voice.<br><br><</if>>
<center><<button [[Return.|shop-before]]>><<set $squirrelbuy to false>><</button>></center> -<span style="color:Coral"> Oh, now we're talking! I’ve got all sorts of products here—what exactly are you looking for?</span> - He leans forward, keeping the same confident smile as he shows off his merchandise. -<span style="color:Coral"> Oh, and don't try flirting, It won't work. I only accept gold here! </span>
<<button [[Weapons.|shop]]>><</button>>
<<button [[Armor and accessories.|armorshop]]>><</button>>
<<button [[Potions.|potions]]>><</button>>
<<button [[Nevermind.|small-paws-main]]>><</button>> - <span style="color:Coral">These potions will definitely work... probably. Just don't ask me about the side effects!</span><br><br><br>
Healing Potion | <span style="color:IndianRed">Fully restores HP</span> | Price: <span style="color:yellow">10g</span>
<<if $playernewinv.consumables.potions.length < 1>>
<<if $playerstat.gold > 9>><br>
<<button [[Buy Healing Potion|potions]]>>
<<set $playernewinv.consumables.potions.push("Potion of Healing")>>
<<set $playerstat.gold -= 10>>
<<set $squirrelbuy to true>>
<</button>>
<<else>>
<br>
<<button "Buy. (You don't have enough gold!)">><</button>>
<</if>>
<<else>>
<br>
<span style="color:brown">You already have a potion!</span>
<</if>>
<br><br>
Elixir of Lust | <span style="color:IndianRed">Fully depletes lust</span> | Price: <span style="color:yellow">15g</span>
<<if $playernewinv.consumables.elixirs.length < 1>>
<<if $playerstat.gold > 14>><br>
<<button [[Buy Elixir of Lust|potions]]>>
<<set $playernewinv.consumables.elixirs.push("Elixir")>>
<<set $playerstat.gold -= 15>>
<<set $squirrelbuy to true>>
<</button>>
<<else>>
<br>
<<button "Buy. (You don't have enough gold!)">><</button>>
<</if>>
<<else>>
<br>
<span style="color:brown">You already have an elixir!</span>
<</if>>
<br><br>
<<if $squirrelbuy>>
 - <span style="color:Coral">
<<print $squirrelmessage.random()>>
</span> - The squirrel says with a confident high-pitched voice.<br><br><</if>>
<center><<button [[Return.|shop-before]]>><<set $squirrelbuy to false>><</button>></center><<if $progress lt 1>>
<<set _i to random(1,5)>>
<<else>><<set _i to random(1,4)>><</if>>
<<if _i eq 1>>
 As you leave the safety of the city walls, the vast desert stretches endlessly before you, its rolling dunes illuminated by the fading light of the sun. But something catches your eye, a faint glimmer near a cluster of rocks.<br><br>
 As you draw closer, the glimmer shifts, and you finally see several creatures. They seem to notice the presence of your group as their translucent, gelatinous body shimmers under the dimming sky.<br><br>
<<if $cobc>> - <span style="color:MediumPurple">Slimes! It's time to fight.</span> - Cob says drawing his sword.<br><br>
<<elseif $katherinec>> - <span style="color:Crimson">Stupid slimes getting in our way, let's get rid of them.</span> - Katherine says drawing her sword.<br><br><</if>>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/animatedicons/Slime.gif'><br>
<<button "Run" "outside">><</button>><<button "Fight the slime" "combatstart">>
<<combatitemcheck "combatstart">>
<<set $enemystat to {
stats: {
str: 3,
int: 1,
dex: 2,
cha: 3},
hp: {
maxhp: 13,
curhp: 13},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Slime",
armor: "armor",
armorvalue: 2,
weapon: "Pound",
weaponvalue1: 2,
weaponvalue2: 3,
special: "none",
level: 3,
}>>
<</button>>
<<elseif _i eq 2>>
 You scour the area, eyes sweeping over the horizon and every detail around you, but there’s nothing of note. Just endless stretches of sand and rock, the same monotonous landscape that has followed you for miles. The wind whispers across the dunes, but even that feels hollow, devoid of any signs of life or mystery.<br><br>
 You find nothing interesting.<br><br>
<<button "Return" "explore">><</button>><<button "Continue" "outside">><</button>>
<<elseif _i eq 3>>
 The wind begins to howl across the endless dunes, carrying with it sharp grains of sand that sting against your fur. The sky, once a vast, pale blue, darkens as a wall of swirling dust rises in the distance. In moments, the desert is consumed by the storm, and the air turns thick with sand, making it hard to see more than a few feet ahead.<br><br>
 Each step becomes a struggle as the storm intensifies, the sand whipping around you in every direction. The once soft, shifting sands under your paws now feel like jagged stone as the wind pulls at your cloak, threatening to knock you off balance. You squint against the relentless barrage, your hands doing little to block the fine grains from finding their way into your eyes and mouth.<br><br>
 You decide to return for now, until you can travel again.<br><br>
<<button "Return" "explore">><</button>><<button "Continue" "outside">><</button>>
<<elseif _i eq 4>>
 A slumped figure sat alone on a rock just outside the city, head hanging low, his muzzle pointed straight at the ground. He didn’t seem to care about your approach, barely acknowledging your presence. <br><br>
 - <span style="color:CadetBlue">Lately, this place has become unbearable to live in.</span> - He muttered, his voice heavy with defeat. - <span style="color:CadetBlue">That damn Small Paws family only cares about themselves and their petty internal problems…</span><br><br>
 He paused for a moment, still not looking up. - <span style="color:CadetBlue">And now, many of us are seeing monsters roaming at night. Grotesque creature, those are not from here. People say these lands are cursed.</span><br><br>
 - <span style="color:CadetBlue">Leave while you can. There’s nothing here for you.</span> - His voice remained flat, emotionless. <br><br>
<<button "Return" "explore">><</button>><<button "Continue" "outside">><</button>>
<<elseif _i eq 5>>
 - <span style="color:DarkOrchid">It’s been a long time since I’ve seen adventurers around here.</span> - You can see a figure that displays a macabre smile. As you focus on that figure in front of you, you notice long horns extending and branching out, hooves in his feet and a strong body.<br><br>
 - <span style="color:DarkOrchid">This buck, who now speaks to you, was once an adventurer too.</span> - He says, his grin never faltering. - <span style="color:DarkOrchid">That’s why I have something to share, something that may pique your interest.</span> <br><br>
 - <span style="color:DarkOrchid">To the north, ancient ruins lie hidden, guarding the secrets of this land. You should visit them and uncover what they hold.</span> - The figure then mysteriously walks away. <br><br>
<<set $progress to 1>>
<span style="color:gold">*New Place Discovered: Old Ruins*</span><br><br>
<<button "Return to places." "explore">><</button>><<button "Continue here." "outside">><</button>>
<</if>><<if $progress lt 2>>
<<set _i to random(1,6)>>
<<else>><<set _i to random(1,5)>><</if>>
<<if _i eq 1>>
 You wander through the crumbling remains of the ancient ruins, eyes sweeping over the faded stone walls and collapsed archways. The once grand structure is now just a shadow of its former glory, overtaken by time and neglect. Broken pillars and scattered debris litter the ground, but there’s nothing of value—just the echoes of a forgotten past.<br><br>
 The wind sighs through the hollow corridors, carrying with it the scent of dust and decay. Every step you take stirs up faint clouds of dirt, but there’s no sign of hidden treasures or untold secrets.<br><br>
 You find nothing interesting.<br><br>
<<button "Return" "explore">><</button>><<button "Continue" "oldruins">><</button>>
<<elseif _i eq 2>>
 As you navigate the crumbling passages of the ancient ruins, the air grows tense, and shadows dance in the corners of your vision. Suddenly, a flicker of movement catches your eye near a broken wall, and you realize you’re not alone.<br><br>
 From the shadows, a group of rat-like bandits emerges, their beady eyes glinting with mischief. Clad in ragged leather armor, they clutch improvised weapons, knives and rusty swords, ready for a fight with hungry grins.<br><br>
<<if $shadowc>> - <span style="color:IndianRed">Looks like trouble! Let’s teach these rats a lesson.</span> - Shadow exclaims, gripping his dagger tightly.<br><br>
<<elseif $maxc>> - <span style="color:Greenyellow">Be careful! We’ll show these scoundrels what happens when they cross us!</span> - Max says, preparing his small wand.<br><br><</if>>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/animatedicons/Bandit.gif'><br>
<<button "Run" "oldruins">><</button>><<button "Fight the Bandit." "combatstart">>
<<combatitemcheck "combatstart">>
<<set $enemystat to {
stats: {
str: 6,
int: 4,
dex: 6,
cha: 5},
hp: {
maxhp: 19,
curhp: 19},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Bandit",
armor: "armor",
armorvalue: 2,
weapon: "Dagger",
weaponvalue1: 2,
weaponvalue2: 5,
special: "none",
level: 3,
}>>
<</button>>
<<elseif _i eq 3>>
 As you step into the crumbling remains of that ruins, the cold, damp air clings to your skin. The narrow stone corridors stretch ahead, dimly lit by cracks in the ceiling where faint rays of light struggle to enter. But something catches your eye, a faint glimmer near a collapsed archway.<br><br>
 As you draw closer, the glimmer shifts, and you finally see several creatures. They seem to notice the presence of your group as their translucent, gelatinous bodies shimmer faintly in the gloom.<br><br>
<<if $cobc>> - <span style="color:MediumPurple">Slimes! It's time to fight.</span> - Cob says drawing his sword.<br><br>
<<elseif $katherinec>> - <span style="color:Crimson">Stupid slimes getting in our way, let's get rid of them.</span> - Katherine says drawing her sword.<br><br><</if>>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/animatedicons/Slime.gif'><br>
<<button "Run" "oldruins">><</button>><<button "Fight the slime" "combatstart">>
<<combatitemcheck "combatstart">>
<<set $enemystat to {
stats: {
str: 3,
int: 1,
dex: 2,
cha: 3},
hp: {
maxhp: 13,
curhp: 13},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Slime",
armor: "armor",
armorvalue: 2,
weapon: "Pound",
weaponvalue1: 2,
weaponvalue2: 3,
special: "none",
level: 3,
}>>
<</button>>
<<elseif _i eq 4>>
 You walk through the abandoned, dusty halls for several minutes, clutching a torch in one hand to light the way through the ruins. With each step, you notice ancient inscriptions on the walls, cobwebs hanging in the corners, the remnants of equipment left behind by past adventurers, and several closed doors that pique your curiosity. The silence is eerie, broken only by the sound of your group's footsteps and the occasional clatter of gear.<br><br>
 A strange rune-like symbol, glowing faintly in blue, catches your eye on the ground. For some reason, it seems to hum with energy, as though it were still active. Even the least experienced ones in the magical arts could sense its arcane nature. These glowing marks appear in a trail, leading directly to a door on the right side of the corridor.<br><br>
<<button "Ignore" "oldruins">><</button>>
<<button [[Open the door.|ghost-hands]]>><</button>>
<<elseif _i eq 5>>
 Your group sneaks through the abandoned ruins. You lead the way, armed and alert to any dangers. <br><br>
 As you explore the empty, silent corridors, something catches your eye at the back of one of the rooms. You can see a dusty chest, adorned with gold and seemingly forgotten for ages. <br><br>
 Your tail instinctively sways back and forth as you admire the treasure, imagining the valuable items that might be hidden inside.<br><br>
<<button "Ignore" "oldruins">><</button>>
<<button [[Approach it.|mimic]]>><</button>>
<<elseif _i eq 6>>
 You walk through that stone path, the faint echo of your footsteps bounces off the worn stone walls of the old ruins, the oppressive silence broken only by the occasional drip of water seeping through the cracks above. As your torch flickers, casting shadows that dance in the narrow passage, your eyes catch a faint glimmer in the corner of the corridor. <br><br>
 Kneeling down, you brush aside the debris and grime to reveal a carved symbol—a radiant sun etched into the stone. The symbol is familiar, but you can't quite place it. <br><br>
 Beneath the symbol, a worn scrap of parchment lies half-buried. You carefully pull it free and hold it up for a moment. The writing is faded, but the words are unmistakable: “The day of reckoning draws near. The light shall guide us.” <br><br>
 - <span style="color:moccasin">The light…?</span> - A strange feeling runs through your body. The last time you heard about the light was from an insane cultist in Whitefang. <br><br>
 Something else catches your eye however: footprints on the ground, several footprints going in a specific direction. Fear runs through his body as you realize your group isn't the only one here. <br><br>
<span style="color:gold">*New Place Discovered: Cult Hideout*</span><br><br><<set $progress to 2>>
<<button "Return to places." "explore">><</button>><<button "Continue here." "oldruins">><</button>>
<</if>><<widget "cultistreply">>
<<set _dice to Object.assign($combat.responsedice)>>
<<if $args[0] is "playerattack">>
 You prepare yourself, facing the cultist whose glowing eyes gleam with unsettling devotion. His lips curl into a twisted grin, as if he knows something you don’t. As you grip your weapon tighter, you notice strange runes etched into his fur. You try to stay focused on your attack no matter how much the fear consumes you. <br><br>
<<if $enemystat.energyshield.curenergy gt 0>><<set _oldEnergy to $enemystat.energyshield.curenergy + $combat.damage>><<else>><<set _oldEnergy to 0>><</if>>
<center><b><span style="color:royalblue">You attempt to hit the Cult Leader: </span><<if $combat.damage is 0>><span style="color:red"> It Failed!</span>
<<else>><span style="color:lime">Sucess!</span><br>You dealt <span style="color:gold">$combat.damage</span> of damage against the Cult Leader's <span style="color:cyan">_oldEnergy</span> $enemystat.armor /
<<if $enemystat.energyshield.curenergy gt 0>>
Blocking <span style="color:gray">$combat.damage</span> Hit-Points of damage!
<<else>>Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>>
<</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
 You strike the fox cultist and his twisted grin falters. He staggers back, clutching his side. His eyes widened in shock, apparently he thought he couldn't even be hurt. His surprise quickly shifts to rage, his fingers curling tighter around his staff as a strange energy pulses from his body. <br>
<<else>>
 The cultist anticipated your move, effortlessly sidestepping your strike with a graceful twirl of his red robes. Your weapon cuts through empty air as he vanishes from your immediate sight. For a moment, your heart pounds, and the room is swallowed by a sudden silence. <br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 Your final strike hits true, but instead of collapsing in defeat, the fox cultist lets out a low, unsettling laugh. His eyes glow with a twisted satisfaction as he struggles to his feet, and before you can react, the room fills with the rustling of robes. Dozens of cultists emerge from the shadows, surrounding your group. <br><br>
 The cult leader grins, his voice dripping with arrogance. - <span style="color:gold">This is not the end, raccoon. You’ve only delayed the inevitable.</span> - He gestures to the gathered cultists, their eyes locked onto you, waiting for the command to strike.<br><br>
<<if $cobc>> - <span style="color:MediumPurple">Allen, they’re too many! We need to retreat, now!</span> - Cob says as he struggles to fight off several cultists. <<elseif $katherinec>> - <span style="color:Crimson">Allen, they’re too many! We need to retreat, now!</span> - Katherine says as she struggles to fight off several cultists.<</if>>
<br><br>
<<set _xp to 100>>
<span style="color:gold">*You got _xp XP*</span>
<br><br>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "playertease">>
<<if _dice gte 1 and _dice lte 35>>
 You kneel down licking your own lips and pressing your face against the cultist's robes. You can feel his bulge growing through the fabric as you grind your cheeks against his length, teasing him.
<<elseif _dice gte 36 and _dice lte 65>>
 Instead of attacking the enemy, you approach him and place both hands around his bulge, gently masturbating him. - <span style="color:gold">Is that how you want to serve the light? </span>- He asked with an intimidating voice.
<<elseif _dice gte 66 and _dice lte 100>>
 You get on all fours with your tail swinging from side to side, presenting your tailhole to him while you smirk. - <span style="color:moccasin">How about knotting a raccoon?</span> - You tease the cultist.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">You attempt to seduce the Cult Leader: </span><<if $combat.damage is 0>><span style="color:red">It Failed!</span><br>You decreased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">Sucess!</span><br>You increased his <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
 The cultist huffed for a moment, with lust filling his eyes as he pulled you closer. You can see a red canine member between his robes, already out of his sheath. <br><br>
 He casts a spell and suddenly you notice that your body starts to levitate, your hips tilting towards him as he holds you by your thighs, rubbing his member against your bum. The cultist’s sheath grinds against your clothes while you moan by the feel of his pre cum flowing down your legs.<br><br>
<ul> - <span style="color:gold">You will be a toy for the whole cult…</span></ul>
<<elseif _dice gte 51 and _dice lte 100>>
 Your teases seemed to work against him. You notice the cultist's length growing under his robes. You start running your hands on his bulge in response. <br><br>
 You kneel for a moment, rubbing your muzzle against his length, licking it while pre cum dripped down to your face through the clothes. <br>
<</if>>
<<else>>
 The fox cultist narrows his eyes, stepping back with a mocking smirk. - <span style="color:gold">Such tricks won't work, the light is stronger than any of your curses!</span> - he sneers, his confidence unwavering. <br><br>
 With a swift motion, he swings his staff toward you, its edge glinting menacingly in the light. You barely manage to dodge, feeling the rush of air as the tip grazes your armor, sending a jolt through your body. <br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 The cultist falls to his knees with lust overtaking his thoughts. You keep walking away, teasing while running your hands over your hips. - <span style="color:moccasin">Is this what you want?~</span> - You ask, letting your clothing drop to the ground.<br><br>
 The cultist’s sheath drips with excitement as he kneels in front of you at your mercy. You press him against the ground with one foot over his chest. - <span style="color:moccasin">You don't look so powerful now~</span> <br><br>
 The cultist lets out a low, unsettling laugh. His eyes glow with a twisted satisfaction as he struggles to his feet, and before you can react, the room fills with the rustling of robes. Dozens of cultists emerge from the shadows, surrounding your group. <br><br>
 The cult leader grins, his voice dripping with arrogance. - <span style="color:gold">This is not the end, raccoon. You’ve only delayed the inevitable.</span> - He gestures to the gathered cultists, their eyes locked onto you, waiting for the command to strike. <br><br>
<<if $cobc>> - <span style="color:MediumPurple">Allen, they’re too many! We need to retreat, now!</span> - Cob says as he struggles to fight off several cultists. <<elseif $katherinec>> - <span style="color:Crimson">Allen, they’re too many! We need to retreat, now!</span> - Katherine says as she struggles to fight off several cultists.<</if>>
<br><br>
<<set _xp to 100>>
<span style="color:gold">*You got _xp XP*</span>
<br><br>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "enemyattack">>
 The fox cultist narrows his eyes, his twisted grin growing as he raises his staff, its tip pulsing with a strange energy. His gaze locks onto yours, the gleam of malevolent power in his eyes sending a shiver down your spine. With a swift motion, he spins his staff through the air.
<br><br>
<center><b><span style="color:royalblue">The Cult Leader attempts to hit you: </span><<if $combat.damage is 0>><span style="color:red"> He Failed!</span><<else>><span style="color:lime">He Succeded!</span><br>The Cult Leader dealt <span style="color:gold">$combat.damage</span> of damage against your <<if $playerequipment.chest.type is "armor">><span style="color:cadetblue">$playerequipment.chest.value1</span><<else>><span style="color:cyan">$combat.aux</span><</if>> $playerequipment.chest.type / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
 The cultist lunges forward, his staff slicing through the air with a deadly grace. With a swift, powerful motion, he swings the staff down, striking you with a crackling surge of energy. The impact sends shockwaves through your body, pain radiating from your chest. <br>
<<else>>
 You leap back just in time, your heart racing as the cultist’s spell slams into the ground where you stood moments before. Adrenaline surges through your veins, and for a split second, you catch a glimpse of your reflection in the gleaming staff—right next to the cultist's glowing, hate-filled eyes. His golden gaze widens in shock, the disbelief clear as he snarls, furious that his attack missed its mark. <br>
<</if>>
<<else>>
 The fox cultist, battered but relentless, grins as he lifts his staff one final time. His robes flutter, and the sun symbol blazes with a vengeful light. - <span style="color:gold">Kneel before the power of the God of Light!</span> - he growls. <br><br>
 The runes glow fiercely, and before you can react, the force of his spell slams into you. Pain ripples through your body, you fall to your knees, and your weapon slips from your grasp. The last thing you see is the rest of your party completely overwhelmed by so many cultists suddenly appearing in that place. It's over. <br>
<</if>>
<<elseif $args[0] is "enemytease">>
<<if _dice gte 1 and _dice lte 35>>
 You can see a mischievous smile forming on the cultist's face as he slowly starts to touch his bulge, his fingers touching his tip through the red attire as he tries to tease you. With his other hand he invites you to come closer, while you watch it grow more and more.
<<elseif _dice gte 36 and _dice lte 75>>
 You can hear a sinister laugh coming from the mad cultist. - <span style="color:gold">Thou should learn your place, servant of Vysera.</span> - The cultist says as he reveals his canine sheath between his robes. He places his hands around his sheath, with a pinkish tip poking out from it. - <span style="color:gold">Surrender, now.</span>
<<elseif _dice gte 76 and _dice lte 100>>
 The cultist jumps towards you, holding you by your arm as he presses his sheath against your body, pulling you against it. - <span style="color:gold">Why don’t you serve our cult here?</span>
<</if>>
<br><br>
<center><b><span style="color:darkorchid">The Cult Leader attempts to seduce you: </span><<if $combat.damage is 0>><span style="color:red">He Failed!</span><br>He decreased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">He Succeded!</span><br>He increased your <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
 You feel your body trembling while your bulge is pressed against your clothing. Something about being a sacrifice and a toy for the whole cult was turning you on. <br><br>
 You can see him slowly walking towards you, with a clearly visible bulge in his clothing. - <span style="color:gold">Sinner, servant of Vysera.</span> - The fox says as you suddenly can feel his member being rubbed against your thighs. <br><br>
 You shiver with the weird sensation, then you gently start to massage the enemy’s balls through the clothes. You feel that hot and warm thing pulsing in your hands. You feel his orbs in your hand pawpads, that thing was heavy. <br>
<<elseif _dice gte 51 and _dice lte 100>>
 You can't resist the cultist’s charm, just imagining his femboy body behind that clothes and his huge member. You slowly approach the enemy, kneeling down in front of him while you can feel him wrap his fingers around your ears, pressing his bulge against your lips. <br>
<ul>- <span style="color:gold">Now you should accept your fate~</span> - He says grinding that thing on your face. </ul>
<br>
 It was humiliating how all of this unfolded in front of everyone, with your group and the entire cult observing the show. <br>
<</if>>
<<else>>
 You try to avoid it as you see the cultist teasing you in front of everyone in that place.
<br><br>
<ul>- <span style="color:gold">Soon, you will be a great sacrifice for the cult.</span> - He says lifting his staff and getting ready for your next action. </ul>
<</if>>
<<else>>
 You try to step away from him, but you soon fall on your knees feeling your cock throbbing underneath your clothing. You can feel your underwear drenched in your precum, as you moan in place while trying to contain your lust. <br><br>
<ul>- <span style="color:gold">Kneel before the power of the God of Light!</span> - he growls.</ul>
 He holds your head and presses it against his robes, sticking your snout between his clothes. Suddenly you feel his member poking your nose. There was nothing else you could do but accept your fate.<br>
<</if>>
<<elseif $args[0] is "combatstart">>
<ul>A weird figure stands before you—a cunning fox with fiery eyes and a sly grin. His red robes flow around him, adorned with a sun symbol and golden details. The fabric is frayed at the edges and in his grip, a staff gleams menacingly, its tip sparking with arcane power. </ul><br>
<ul>- <span style="color:gold">Ah, the raccoon who thinks that can defy the light.</span> - The cultist’s voice is smooth and taunting, laced with arrogance as he examines you, a predator sizing up its prey. His smile is sharp, revealing teeth that glint in the light. - <span style="color:gold">You belong to the shadows, servant of Vysera!</span></ul> <br>
<ul>- <span style="color:gold">You can’t escape the fate the God of Light has planned for you. The followers of the light will rise, and you will be another sacrifice.</span> - He snarls, raising his staff high, swirling around him as he prepares to strike.</ul>
<<elseif $args[0] is "playerdebuff">>
 You looked at the creature while your eyeballs shifted in color. The enemy tried to avoid your look, but as it gazed upon your hypnotizing eyes and admired the swirling hue inside it, its thoughts got hazed with your image, while you seduced him even further by biting your own lips, inviting it to come closer with your fingers.
<br><br>
 The creature clearly seemed interested, moving closer and closer while his mind was filled with desire.
<br><br>
<center><b>You increased the $enemystat.name's <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">20</span></b></center><br>
<</if>>
<</widget>>
<<widget "cultiststatbar">>
<<nobr>>
<div class="enemyrow">
<div class="enemycolumn">
<span class="barrahp" style="color:firebrick">$enemystat.name'' Hit Points''</span>
<<showmeter '$enemyhealthbar' `$enemystat.hp.curhp / $enemystat.hp.maxhp`>>
<span style="color:darkorchid">$enemystat.name'' Lust''</span>
<<showmeter '$enemylustbar' `$enemystat.lust.curlust / $enemystat.lust.maxlust`>>
</div>
<<if $enemystat.armor is "energyshield">>
<div class="enemycolumn">
<span class="energybar" style="color:cyan">$enemystat.name'' Energy Shield''</span>
<<showmeter '$enemyenergybar' `$enemystat.energyshield.curenergy / $enemystat.energyshield.maxenergy`>>
</div>
<</if>>
<div class="enemycolumn">
<span class="barrahp" style="color:mediumspringgreen">$enemystat.name'' Interest''</span>
<<showmeter '$enemyinterest' `$enemystat.interest.curinterest / $enemystat.interest.maxinterest`>>
</div>
<<if $enemystat.hp.curhp is 0 or $enemystat.lust.curlust is 100>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/animatedicons/cultleader-Defeated.gif" style="width:100%">
</div>
<<else>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/animatedicons/cultleader.gif" style="width:100%">
</div>
<</if>>
</div>
<</nobr>>
<</widget>>
<<widget "cultistfinal">>
<<if $args[0] is "dominate">>
<<cultist-dominate>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "powerbottom">>
<<cultist-powerbottom>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "defeated">>
<<cultist-winning>>
<<endingquestcheck "defeat">>
<</if>>
<</widget>>
<<widget "cultistdrop">>
<<set _xp to 100>>
<<levelup _xp>>
<<set $dice to random(1,100)>>
<</widget>>
<<widget "cultist-winning">> The creature extended its gleaming staff over your chest, a sinister laughter escaping his lips as its teeth were bared in a menacing display.
 - <span style="color:gold">Pathetic raccoon. Thou shall regret challenging the light!</span> - You heard him whispering, while he looked down at you with contempt.
 You felt a surge of apprehension, wondering what the cultist would do next. The fox had you at his mercy. Suddenly, his massive bulge caught your attention, he raised his robes one more time, presenting his sheath as his member slowly came out menacingly. You tried to escape his grasp, but it was too late.
 - <span style="color:gold">Come here, now.</span> - You hear the cultist saying.
 You submissively walk up to him on all fours, your snout rubbing against the cultist's crotch while he covers your entire body with his robes. You wonder if the rest of your group even knows you're under his clothes with your snout touching his cock.
 You have a clear view of his member completely out of its sheath. Then you gave it a tentative lick, a strong flavor invaded your mouth, you nuzzled against it and gave another lick. The mad cultist however continued his speech for the whole cult as he rubbed his member against your face.
 - <span style="color:gold">The Small Paws family will fall, and the Followers of the Light shall rise!</span> - The cultist proclaims to the gathered cult, his voice echoing with fervor. At the same time, the fox shoves his entire length inside your mouth, making you choke on it.
 At least you were hiding inside his clothes, it was less humiliating than him doing it in front of everyone. It takes a while for you to get used to that thing in your mouth, but slowly you start sucking on it.
 The massive meat was growing. It was mesmerizing. Regret fills your heart as you feel him slowly moving his hips, thrusting against your maw and forcing itself down your throat. It was hard to breathe, and you feel powerless as he penetrates you, still giving a speech for all his followers.
 You raise one of your hands, massaging his heavy balls as you feel his knot now touching your lips. You can notice his lean body, several curves, almost femboy-ish. You never thought a fox would dominate you like that, especially a cute fox like that cultist.
 You gagged around that meaty dick all the way to the base, your tongue working as you kept holding his orbs. You can feel the fox trying to shove even his knot inside your maw, and you do your best to open wide for him.
 In a quick motion, the knot pops in, making your cheeks swell dramatically. What were once soft, rounded cheeks now puff out to the sides, bulging with the massive knot that was forced into your maw.
 <span style="color:moccasin">"Mmmmhh…."</span> Your complaints were muffled around his cock and you felt yourself choking uselessly as the swollen balls smacked heavily against your chin.
 You feel him thrusting harder and faster, as he finishes his speech. Everyone in the room applauded him and celebrated his words.
 At the same time, the cultist gives your mouth one final powerful thrust, his balls twitching as he forces you to swallow his entire load.
 - <span style="color:gold">Now you know your place. </span> - He whispers to you as keep gulping all of that.
 Your belly slowly starts to swell. You realize that this is your new life now, hopefully if you satisfy him enough, or the whole cult they won't use you as a sacrifice.
<<nobr>>
<<if $achievements[5].unlocked == false>>
<<set $trofeu.losecount += 1>>
<<if $trofeu.losecount gt 4>>
<span style="color:gold">*New Achievement Unlocked: Broken Hero*</span><br><br>
<<set $achievements[5].unlocked to true>>
<</if>>
<</if>>
<</nobr>>
<</widget>> You decide to follow those footprints on the ground, exploring the stone corridors without knowing what to expect. The tracks lead to another hallway lit with torches on the walls and the sounds of conversations.
 You can see shadows at the end of the hallway, leading directly to an underground cavern. Your group sneaks through the space, trying your best not to make any noise.
 At last, you get a clear view of the figures. They wear red robes with a sun symbol on their backs—the same symbol you had seen before.
 Several of them seem to be gathering as one of them delivers a speech from an altar, much to the audience's delight. The entire cavern is washed in the red of the cultists' robes.
 <span style="color:gold">"The flames of truth shall shine over Small Paws and bring these lands back to its former glory. The emperor shall return, the god of light! We should serve the emperor, we should kill all the heretics who don't believe in the light."</span>
<<if $cobc>> - <span style="color:MediumPurple">This cult... It seems that it's true after all. The emperor, also known as the god of light, will return. This means a threat to all the kingdoms. This is insanity.</span><<elseif $katherinec>> - <span style="color:Crimson">I remember some cultists in Whitefang, they claimed to serve the emperor also known as the god of light…This means a threat to all the kingdoms. This is insanity.</span> - You hear Katherine's voice.<</if>>
<<button [[Stay Hidden.|cult-hideout2]]>><</button>>
<<button [[Approach them.|cult-hideout2.1]]>><</button>> Your group begins to sprint away as fast as possible, pursued by hundreds of cultists who seem to multiply with every step. You gasp for breath, struggling to recall the way back from that ominous place. A tremor shakes the ground, making you fear the ruins are collapsing, but there’s no time to look back.
 You run faster and faster, the chilling laughter of the Cult Leader echoing through the air, growing fainter with each passing moment.
 Finally, you leap out of the ruins, the sight of the desert bringing a sense of relief to your heart. Collapsing to the ground, you pant heavily, glancing around and realizing that, at least, no cultists have followed you this far.
 <span style="color:moccasin">“It’s over…”</span> you murmur, allowing yourself to relax, yet a thought lingers: this is just the beginning. <span style="color:moccasin">“Crazy people.”</span>
<<if $flowerafter eq false>> Then you spot a radiant flower nearby, its vibrant blue petals glowing like a beacon. It feels like a sign of hope; the flower shines brilliantly at your feet. You can't quite tell if it possesses magical properties, but it undeniably captures your attention.
 Slowly, you rise and pick the flower, looking over at your companions as they catch their breath after the frantic escape. An idea sparks in your mind; perhaps this flower could serve as a meaningful gift after all this adventure.
<<nobr>>
<<if $achievements[8].unlocked == false>>
<<set $achievements[8].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: The Followers of the Light*</span><br>
<</if>><</nobr>>
 Give the flower to...
<<nobr>>
<<if $shadowc>><<button [[Shadow.|shadowflower]]>><</button>><br><</if>>
<<if $cobc>><<button [[Cob.|cobflower]]>><</button>><br><</if>>
<<if $katherinec>><<button [[Katherine.|katherineflower]]>><</button>><br><</if>>
<<if $maxc>><<button [[Max.|maxflower]]>><</button>><br><</if>>
<<button [[Ignore.|small-paws-main]]>><</button>>
<</nobr>>
<<else>>
<<button "Return to Small Paws." "small-paws-main">><</button>>
<</if>> You push the heavy door open and a cold, musty air greets you as the room inside is revealed. The faint light from your torch struggles to pierce the gloom, but you can make out the details of the space before you.
 Inside is a large, circular chamber and at the center of the room lies a large stone table, surrounded by tattered robes, as if a ritual had gone horribly wrong ages ago. The table itself is covered in runes similar to the ones outside, pulsing faintly with that same blue light.
 On the far side of the chamber, a faint glow draws your attention—a large crystal embedded in the wall. It pulsates slowly, like a heartbeat, casting strange shadows that seem to twist and writhe with each pulse of light.
 Suddenly, a tug pulls at your very being, dragging you towards the center of the room, towards the stone table. The door behind you slams shut with a loud bang, separating you from the rest of your party.
 <span style="color:moccasin">"Oh no"</span> — You're now trapped. Alone.
 Then, from the darkness, strange figures emerge. They appear to be long, blue and translucent, softly lighting the room as they slither through the air. Their movements are slow but purposeful, twisting and stretching towards you.
 The blue, glowing shapes begin to shift, slowly solidifying before your eyes. Your heart pounds in your chest as you watch in growing dread. The figures… are they taking the shape of hands?
 This is bad, all the stories you've ever heard about ghost hands always end in one thing.
 Before you can react, those things wrap around your arms and legs, their touch somewhat cold. The icy grip tightens, immobilizing you in place. You try to pull away, but the strange, glowing appendages hold firm, their faint light casting shadows across the room, and now your party can't help you.
<<button [[Struggle.|ghost-hands1]]>><</button>>
<<button [[Give up.|ghost-hands2]]>><</button>> You try to fight off the ghost hands, but it doesn't work and you just seem to make those things more agitated, as if they were enjoying your struggles. Suddenly they start stripping off your clothes, pulling your equipment off you.
 It doesn't take long before they remove all from you, leaving you completely exposed as you feel their cold phantasmagoric touch. The icy breeze made your body shiver as those things left your raccoon butt exposed.
 You look around with a desperate expression on your face, seeing your naked body in front of you, not knowing what those things intended to do.
 But you notice that the hands holding you seem to loosen their grip. This is probably your chance to escape.
<<button [[Surrender completely.|ghost-hands2]]>><</button>>
<<button [[Try to escape.|ghost-hands2.1]]>><</button>> You surrender completely to the creatures. There’s no point in resisting the ghost hands any longer, if they intended to harm you, they would have done so already, right?
 The ghost hands begin by massaging your paws, gently squeezing your soft paw pads as if trying to earn your trust. You take a deep breath and relax, surrendering to their touch.
 You felt yourself a bit hard already, probably because of the adrenaline, but now it was way more intense. One of the hands cupped your balls, while the other started rubbing your half erect member. Others start grabbing your ass, spreading your butt cheeks slightly.
 <span style="color:moccasin"> "T-that's not bad…"</span>, you say as you feel the amazing sensation of something from another plane exploring your body, almost treating you like a good boy. Your cheeks burned as some of the ghost hands stroked your face, rubbing your head, petting you and scratching gently under your chin.
 Suddenly, you remember your party and wonder what they must be thinking right now, likely fearing the worst, unaware that instead of being trapped or harmed, you’re having fun with a supernatural being.
 Before you can get used to that slow handjob between your legs and that icy touch of ghostly fingers on your chest, something prodded your tailhole. You gasped at the odd sensation as you felt one of those fingers sliding right up your hole.
 You slowly open your mouth as you feel two fingers rubbing your lips, those things are being gentler than you would expect. You shivered as you felt the weird but soft texture being rubbed against your tongue.
 You close your eyes while suckling on that thing, feeling the other finger penetrating your tailhole deeper. The hand masturbating you squeezes tighter as you feel yourself approaching your climax.
 You relax some more, feeling the pleasure of your prostate being touched by a ghost again and again. Instinctively you start humping the hand squeezing your cock as you feel those ghost hands touching every inch of your body.
 Your body shivers from head to toe, toes curling hard as you finally come. Strings of raccoon seed fly everywhere, messing the entire room. You pant heavily, closing your eyes as their touch slowly disappears.
 When you open your eyes again, all the ghost hands are gone and there's nothing left in the room except your naked frame and your cum on the walls and furniture.
 Suddenly the door unlocks and for a few long seconds you can see the shocked expressions on your group's faces.
 <span style="color:moccasin"> "I-I can explain…" </span>
<<button [[Return.|oldruins]]>><</button>> You thrash against the ghostly hands that hold you captive, desperately trying to break free. Then, a spark of hope—one of your arms slips loose. With a surge of determination, you free the rest of your body, the cold grip fading as you struggle out of their grasp.
 Without wasting a second, you snatch your gear from the floor and sprint towards the door. Your heart pounds in your chest, each step faster than the last. As you leap through the doorway, a deafening crash echoes behind you. It looks like you escape those creatures... At least for now.
<<button [[Return.|oldruins]]>><</button>> You couldn't let that opportunity slip away, so you slowly approach the chest. Its lock looked rusted, and you searched for something to pry it open. A dagger seemed sufficient, so you bring it closer and hear a "Crack!".
 Did it work? You couldn't tell, but your eyes widened as the chest began to open. Instead of a valuable treasure, what you see are sharp teeth and a long tongue that starts wrapping around you.
 Before you can escape, you feel the creature pulling you inside, coiling its tongue around your entire body, until you finally realize—it is no treasure chest, but a mimic!
<<button [[Struggle.|mimic1]]>><</button>>
<<button [[Give up.|mimic2]]>><</button>> You start to struggle, your group preparing their weapons as you feel your whole body inside that mimic.
 <span style="color:moccasin">- Help!</span> - You shout to the rest of the party, but suddenly you feel something makes your body shiver immediately, the creature's tongue starts to wrap around your member inside your clothes.
 That situation however was strangely comfortable, you feel the liquid around you giving you a funny, tingly feeling. It didn't hurt, nor was it attacking your body, you simply gasp, not knowing how to react.
<<if $cobc>> - <span style="color:MediumPurple">Hold on, we'll get you out of there!</span> - You hear Cob's voice. <<elseif $katherinec>> - <span style="color:Crimson">Hold on, we'll get you out of there!</span> - You hear Katherine's voice.<</if>>
 They approach while trying to open the creature's mouth, but to no avail.
<<button [[Surrender completely.|mimic2]]>><</button>>
<<button [[Try to escape.|mimic2.1]]>><</button>> You started panting, your whole fur and equipment getting wet. The creature's tongue poked and prodded your tailhole, discovering your body as it invaded your clothes and touched every inch of you.
 - <span style="color:moccasin"> Hey, can you guys hurry up?</span> - You ask, doing your best not to moan in front of your group. However you simply receive a "We're trying" in return.
 They weren't able to see what was going on in there, but the sensation was making you slowly give up on leaving that mouth. It was different, risky and at the same time enticing.
 You start to pant a little as you feel the creature continue to tease you. Your member pulses several times as you feel the monster's tongue slowly wrapping around it.
 The creature seems to be messing with your head, you wanted it, you really wanted it. <span style="color:moccasin">“Mmmff mmmh!!!”</span> You just ignore the others around you and start to enjoy that. You were starting to love everything.
 Your fear of that creature was completely gone, that tongue still invading your tailhole while teasing your member. You start to thrust against that as you feel your first orgasm taking place. A moan escapes your lips as your member throbs again and again on the creature's tongue, filling that huge maw.
 But of course, the creature had no intention of stopping that, the monster was just having fun with you and didn't care if you reached your limits or not. You can see the confusion in the faces of your party members as they noticed what was going on.
 The creature's tongue kept teasing your body as you quickly became overstimulated with all that. Until you realized something—your tail was wagging. You struggle to understand what part of being inside a monster's maw was making you feel excited, but you simply accepted that.
 The tendril inside you was speeding up, pulsating, curling inside you as it squeezed your raccoon cock even more. You couldn't keep this much longer, you feel your body closer to another climax. You came one last time, your head feeling dizzy as the creature finally opens its maw, freeing you from its jaws.
 Your group stares at you as you lie on the ground, your member still throbbing as well as your tailhole.
 - <span style="color:moccasin">Just give me a minute…</span>
<<button [[Return.|oldruins]]>><</button>> You writhe in panic as the mimic’s jagged maw close in around you, its slimy tongue coiling tightly, pulling you deeper into its maw. Desperation sets in as you struggle, feeling the pressure of its jaws. Then, with a surge of adrenaline, you manage to wrench one arm free, grasping at the slick tongue and forcing it away.
 Summoning every ounce of strength, you pry yourself from its grasp, your body slipping out of the mimic's hungry mouth. Gasping for breath, you grab your gear and scramble to your feet, the mimic's jaws snapping shut with a thunderous clap behind you. It looks like you escaped... At least for now.
<<button [[Return.|oldruins]]>><</button>> As you peer into the distance, a caravan slowly emerges on the horizon, its figures swaying against the golden dunes. The travelers are wrapped in light, flowing cloth to shield against the desert’s harsh sun, and you notice the distinct shapes of large, burdened pack animals plodding along in steady rhythm.
 Flags and banners flutter lightly from the backs of the wagons, displaying symbols that hint at trade and exchange—perhaps merchants, journeying through the sands to deliver their wares. The sound of soft bells and the low murmur of conversation grow clearer as they approach, filling you with a curiosity.
 You approach the caravan, watching as a small figure hops down from the first wagon. To your surprise, it’s a familiar face.
 -<span style="color:Coral"> Well, if it isn’t my favorite raccoon! Though… actually, you’re the only raccoon I know, but hey, details. </span> - The squirrel greets you with a wide grin.
 - <span style="color:moccasin">The squirrel from the prison?!</span> - You exclaim, astonished to see him again.
 He simply chuckles, his eyes twinkling with mischief.
 - <span style="color:Coral">Good to see you all here together—adventurers and thieves alike. Warms my heart, really! But let's get down to business. I’ve got everything you need right here, plenty of deals, and I swear—absolutely nothing's stolen!</span>
<<button [[Show me what you’ve got.|shop-before]]>><</button>> - <span style="color:IndianRed">Hey Allen!</span> - Shadow calls out with a mischievous grin, snapping his book shut with a quick flick of his clawed fingers. - <span style="color:IndianRed">What's on your mind?</span>
<<button [[What's the most important thing to you?|shadow-important]]>><</button>>
<<button [[Pat his head.|shadowpat]]>><</button>>
<<nobr>>
<<if $shadowlove gt 2>>
<<button [[Flirt.|shadowflirt]]>><</button>>
<<else>>
<<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>>
<</if>>
<</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> - <span style="color:MediumPurple">Well, if it isn’t Allen!</span> - Cob greets you with a sly grin, casually adjusting his stance as you approach. - <span style="color:MediumPurple">Need something, or just enjoying the view?</span>
<<button [[What's the most important thing to you?|cob-important]]>><</button>>
<<button [[Pat his head.|cobpat]]>><</button>>
<<nobr>>
<<if $coblove gt 2>>
<<button [[Flirt.|cobflirt]]>><</button>>
<<else>>
<<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>>
<</if>>
<</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> - <span style="color:Crimson">Hey, Allen!</span> - Katherine calls out with a confident nod, shifting her stance slightly. - <span style="color:Crimson">Is there something you need?</span>
<<button [[What's the most important thing to you?|katherine-important]]>><</button>>
<<button [[Pat her head.|katherinepat]]>><</button>>
<<nobr>>
<<if $katherinelove gt 2>>
<<button [[Flirt.|katherineflirt]]>><</button>>
<<else>>
<<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>>
<</if>>
<</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> - <span style="color:Greenyellow">Oh, Allen! Hello!</span> - Max squeaks, quickly closing his book with both tiny paws and looking up with an eager smile. - <span style="color:Greenyellow">Do you need help with something?</span>
<<button [[What's the most important thing to you?|max-important]]>><</button>>
<<button [[Pat his head.|maxpat]]>><</button>>
<<nobr>>
<<if $maxlove gt 2>>
<<button [[Flirt.|maxflirt]]>><</button>>
<<else>>
<<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>>
<</if>>
<</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> - <span style="color:IndianRed">The most important thing for me… Well, there’s nothing quite like shiny things, is there? And gold—now that's as shiny as it gets. I’ve got to admit, I like it when my pockets are heavy with gold coins.</span>
 He pauses, watching you with a mischievous glint in his eyes, a smirk spreading across his face.
 - <span style="color:IndianRed">Just kidding haha, you had to see your face! What I really value is my guild; they’re the ones who raised me and taught me everything I know. Trust me, knowing how to fight and swipe a few things comes in handy.</span>
<<button [[Pat his head.|shadowpat]]>><</button>>
<<nobr>>
<<if $shadowlove gt 2>>
<<button [[Flirt.|shadowflirt]]>><</button>>
<<else>>
<<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>>
<</if>>
<</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> You reach out and gently pat Shadow on the head, your hand brushing over his red scales. At first, he stiffens, his eyes widening in surprise as he glances up at you. But then, his expression softens, and a faint, unexpected smile creeps across his face.
 - <span style="color:IndianRed">Hey, don’t go getting all sappy on me now.</span> - He mutters, though he doesn’t pull away. His tail sways slightly, revealing his amusement. - <span style="color:IndianRed">Alright, alright… maybe that wasn’t the worst thing ever.</span>
<<button [[What's the most important thing to you?|shadow-important]]>><</button>>
<<nobr>>
<<if $shadowlove gt 2>>
<<button [[Flirt.|shadowflirt]]>><</button>>
<<else>>
<<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>>
<</if>>
<</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> You reach up to gently pat Katherine on the head, your fingers brushing through the soft fur between her ears. She blinks, clearly surprised, her eyes widening as she looks down at you. For a moment, she seems almost unsure how to respond, but a faint smile tugs at the corner of her mouth.
 - <span style="color:Crimson">Careful now.</span> - She says, her tone playful, though there’s a flicker of warmth in her gaze. - <span style="color:Crimson">But… thanks. Not something I’m used to, I’ll admit.</span>
<<button [[What's the most important thing to you?|katherine-important]]>><</button>>
<<nobr>>
<<if $katherinelove gt 2>>
<<button [[Flirt.|katherineflirt]]>><</button>>
<<else>>
<<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>>
<</if>>
<</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> You reach down and gently pat Max on the head, your fingers ruffling the tiny mouse’s soft fur. His whiskers twitch with surprise, and he glances up, wide-eyed, a blush creeping into his cheeks beneath his little wizard hat.
 - <span style="color:Greenyellow">Oh! Well, that’s… quite nice, actually...</span> - He squeaks, his voice barely a whisper, clearly flustered but not pulling away. - <span style="color:Greenyellow">Thank you! It’s, um… rare for a wizard to get such friendly attention.</span>
<<button [[What's the most important thing to you?|max-important]]>><</button>>
<<nobr>>
<<if $maxlove gt 2>>
<<button [[Flirt.|maxflirt]]>><</button>>
<<else>>
<<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>>
<</if>>
<</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> You reach out and give Cob a light pat on the head, your hand brushing through the soft fur between his large fennec ears. He raises an eyebrow, glancing up at you with a look of amused disbelief, his ears twitching slightly under your touch.
 - <span style="color:MediumPurple">Really? Head pats now?</span> - He says with a smirk, though he makes no move to stop you. - <span style="color:MediumPurple">Alright, I’ll allow it, just this once. But don’t go thinking I’m some tame fox, yeah?</span>
 His grin widens, though there’s a glimmer of appreciation in his gaze.
<<button [[What's the most important thing to you?|cob-important]]>><</button>>
<<nobr>>
<<if $coblove gt 2>>
<<button [[Flirt.|cobflirt]]>><</button>>
<<else>>
<<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>>
<</if>>
<</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> - <span style="color:Crimson">The most important thing… Well, I suppose I used to think that power was everything, something worth proving. I wanted to impress my father somehow, I wanted a different life, that's how all the story with the orb started.</span>
 She pauses, her gaze shifting, almost as if looking back into a distant memory, a slight tension crossing her face.
 - <span style="color:Crimson">But now…</span> - she continues, her voice softer, tinged with doubt. - <span style="color:Crimson">Now I’m not sure what I’m after. I suppose… I just want to find my way again, but I'm glad I'm here with you now.</span>
<<button [[Pat her head.|katherinepat]]>><</button>>
<<nobr>>
<<if $katherinelove gt 2>>
<<button [[Flirt.|katherineflirt]]>><</button>>
<<else>>
<<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>>
<</if>>
<</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> - <span style="color:MediumPurple">The most important thing for me… well, right now, it’s all about stopping Arthemis. He’s my old boss, and he’s got some grand plan to conquer the world with the Eye of Vysera. Can’t let that happen, you saw those things in Kjanir, just like me.</span>
 He leans in slightly, his expression serious, the usual mischief in his eyes replaced with determination.
 - <span style="color:MediumPurple">But it’s not just about the mission. I want to earn your trust too. You’re part of this fight now, and I need allies I can rely on. Together, we can take him down.</span>
<<button [[Pat his head.|cobpat]]>><</button>>
<<nobr>>
<<if $coblove gt 2>>
<<button [[Flirt.|cobflirt]]>><</button>>
<<else>>
<<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>>
<</if>>
<</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> - <span style="color:Greenyellow">The most important thing for me is bringing my older brother back to the good side. He’s lost his way, and I truly believe there’s still hope for him.</span>
 He pauses, fidgeting with his tiny paws, his gaze steady as he looks up at you, determination shining in his eyes.
 - <span style="color:Greenyellow">And then there’s my master. I want to make him proud. He’s invested so much in me, taught me everything I know. I can’t let him down—not now, not ever.</span>
<<button [[Pat his head.|maxpat]]>><</button>>
<<nobr>>
<<if $maxlove gt 2>>
<<button [[Flirt.|maxflirt]]>><</button>>
<<else>>
<<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>>
<</if>>
<</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> You decide to stay hidden, after all it's safer to stay away from the cultists.
 As you get a better look at the cultist delivering the fervent speech, you notice his appearance—by the color of his fur and the shape of his snout, you’d guess he’s a fox. His slender frame fills out the robes, and his silhouette, surprisingly delicate, has an almost graceful, even charming, quality. Who would have thought such a crazy cultist would look... cute?
 <span style="color:gold">"The time is finally upon us. We shall take all in the name of—"</span>
 Suddenly, the cult leader stops, eyes examining the room, his expression turning sharp.
 - <span style="color:gold">The servant of Vysera is among us.</span> - His eyes flash a vivid yellow, and with a slow, deliberate movement, he points in your direction.
 - <span style="color:moccasin">This isn’t good…</span> - You say as you notice everyone looking at you. However you get confused, "Servant of Vysera?" Does he really think you're using the power of the orb or something?
<<button [[Run away.|cult-hideout3]]>><</button>>
<<button [[Confront them.|cult-hideout3.1]]>><</button>> You decide to move a little closer. All the cultists seem utterly focused on their leader, paying no attention to you or your group as you slip quietly through the crowd. You find a spot that keeps you out of sight, blending into the shadows cast by the flickering torchlight.
 As you get a better look at the cultist delivering the fervent speech, you notice his appearance—by the color of his fur and the shape of his snout, you’d guess he’s a fox. His slender frame fills out the robes, and his silhouette, surprisingly delicate, has an almost graceful, even charming, quality. Who would have thought such a crazy cultist would look... cute?
 <span style="color:gold">"The time is finally upon us. We shall take all in the name of—"</span>
 Suddenly, the cult leader stops, eyes examining the room, his expression turning sharp.
 - <span style="color:gold">The servant of Vysera is among us.</span> - His eyes flash a vivid yellow, and with a slow, deliberate movement, he points in your direction.
 - <span style="color:moccasin">This isn’t good…</span> - You say as you notice everyone looking at you. However you get confused, "Servant of Vysera?" Does he really think you're using the power of the orb or something?
<<button [[Run away.|cult-hideout3]]>><</button>>
<<button [[Confront them.|cult-hideout3.1]]>><</button>> You try to run, but cultists appear at every exit, encircling your group. There’s no way out now, and each cultist draws their weapon, closing in with a menacing look.
<<if $shadowc>> - <span style="color:IndianRed">Allen, take down that maniac. We’ll hold off the rest of them!</span> - You can hear Shadow's voice as he prepares to fight. <<elseif $maxc>> - <span style="color:Greenyellow">Allen, take down the leader. We’ll hold off the rest of them! </span> - You can hear Max's voice as he prepares to fight. <</if>>
 - <span style="color:gold">I'll show you the power of the light!</span>
<<button "Fight the Cult Leader." "combatstart">>
<<set $travel.active to 0>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $enemystat to {
stats: {
str: 3,
int: 5,
dex: 2,
cha: 3},
hp: {
maxhp: 33,
curhp: 33},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 22,
curenergy: 22},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Cult Leader",
armor: "energyshield",
armorvalue: 1,
weapon: "Staff",
weaponvalue1: 3,
weaponvalue2: 6,
special: "none",
level: 5,
}>>
<</button>> You decide to stay and face them. You stand up and look the cultist in the eye, who seems surprised by your attitude.
 - <span style="color:gold">Courage or just recklessness? It doesn't matter, your adventure ends today.</span>
<<if $shadowc>> - <span style="color:IndianRed">Allen, take down that maniac. We’ll hold off the rest of them!</span> - You can hear Shadow's voice as he prepares to fight. <<elseif $maxc>> - <span style="color:Greenyellow">Allen, take down the leader. We’ll hold off the rest of them! </span> - You can hear Max's voice as he prepares to fight. <</if>>
 - <span style="color:gold">I'll show you the power of the light!</span>
<<button "Fight the Cult Leader." "combatstart">>
<<set $travel.active to 0>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $enemystat to {
stats: {
str: 3,
int: 5,
dex: 2,
cha: 3},
hp: {
maxhp: 33,
curhp: 33},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 22,
curenergy: 22},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Cult Leader",
armor: "energyshield",
armorvalue: 1,
weapon: "Staff",
weaponvalue1: 3,
weaponvalue2: 6,
special: "none",
level: 5,
}>>
<</button>> You approach Cob, holding the flower to him as you offer a warm smile.
 Cob raises an eyebrow, a mix of surprise and curiosity flickering in his eyes as he looks at the flower.
 - <span style="color:MediumPurple">What’s this? A gift for a mercenary like me?</span> - He asks, his tone light and teasing, but there’s a hint of genuine intrigue behind his playful facade.
 When you nod and encourage him to take it, a sly smile spreads across his face.
 - <span style="color:MediumPurple">Alright, I’ll bite. A flower, huh? Not what I expected today, but I like it. It’s a nice change of pace from all the fighting.</span>
 He takes the flower, examining it closely, and then tucks it into his belt with a flourish.
 - <span style="color:MediumPurple">Thank you Allen.</span>
 His grin shows he appreciates the gesture, and for a moment, the rough-and-tumble mercenary seems a little more approachable.
<span style="color:gold">*Cob Approves*</span>
<<set $coblove += 3>><<button "Return to small paws." "small-paws-main">>
<<set $flowerafter to true>>
<</button>> You approach Katherine, holding the flower to her as you offer a warm smile.
 - <span style="color:Crimson">What’s this? You're giving me a flower, really?</span> - She asks, a hint of playful skepticism in her voice as she arches an eyebrow, though you can see the curiosity in her expression.
 As you nod and encourage her to take it, her demeanor softens. She reaches out, her large paw brushing against the petals with surprising delicacy.
 - <span style="color:Crimson">Well, this is unexpected. Thank you. It’s not every day someone offers me something so… lovely.</span>
 She takes a moment to admire the flower, the tension in her posture easing slightly.
 - <span style="color:Crimson">I’ll cherish this. It’s a nice reminder that there’s more to life than duty and guarding. Perhaps I need to take a moment to appreciate the beauty around me more often.</span>
 With a small smile, she tucks the flower into her armor, and you can see a flicker of warmth in her eyes, as if this simple gesture has helped her reconnect with a part of herself she thought she had lost.
<span style="color:gold">*Katherine Approves*</span>
<<set $katherinelove += 3>><<button "Return to small paws." "small-paws-main">>
<<set $flowerafter to true>>
<</button>> You approach Max, holding the flower to him as you offer a warm smile.
 Max’s eyes widen in surprise as he looks up at the colorful bloom.
 - <span style="color:Greenyellow">Oh! A flower for me?</span> - He squeaks, his voice filled with delight. He hesitates for a moment, then takes it gingerly with his tiny paws, as if it might be a precious artifact.
 He examines the flower closely, a shy smile spreading across his face.
 - <span style="color:Greenyellow">This is wonderful! Thank you so much! It’s not every day a mouse receives such a lovely gift.</span>
 Max carefully tucks the flower into the brim of his little wizard hat, his cheeks flushing with happiness.
 - <span style="color:Greenyellow">I’ll make sure to take good care of it. It’ll remind me to stay hopeful, no matter what!</span>
 His enthusiasm is infectious, and you can’t help but feel that this small act has brightened his day.
<span style="color:gold">*Max Approves*</span>
<<set $maxlove += 3>><<button "Return to small paws." "small-paws-main">>
<<set $flowerafter to true>>
<</button>> You approach Shadow, holding the flower to him as you offer a warm smile.
 Shadow blinks in surprise, his eyes widening as he takes in the sight of the flower.
 - <span style="color:IndianRed">Whoa, what’s this? You are giving me a flower?</span> - He asks, a mix of disbelief and delight dancing in his voice. He reaches out cautiously, as if expecting it to vanish at any moment.
 Once he grasps it, a wide grin breaks across his face.
 - <span style="color:IndianRed">You suddenly got all romantic, buddy. Heh, thank you silly raccoon.</span>
 He holds the flower close, his mischievous demeanor softening, and for a moment, you see a genuine warmth in his expression that you don’t often catch.
<span style="color:gold">*Shadow Approves*</span>
<<set $shadowlove += 3>><<button "Return to small paws." "small-paws-main">>
<<set $flowerafter to true>>
<</button>><<include check-achievement>>
<<set _countProgress to 0>>
<<for _index = 0; _index < $achievements.length; _index++>>
<<if $achievements[_index].unlocked>>
<<set _countProgress += 1>>
<</if>>
<</for>>
<<set _storyProgress to Math.floor((_countProgress/$achievements.length) * 100)>>
<center>
<b>Game Progress: <<print _storyProgress>>% completed!</b><br><br>
</center>
<div class="achievements-container">
<<for _index = 0; _index < $achievements.length; _index++>>
<<if $achievements[_index].unlocked>>
<div class="achievement unlocked">
<div class="achievement-title"><<print $achievements[_index].title>></div>
<div class="achievement-description"><<print $achievements[_index].description>></div>
<div class="achievement-status">Achieved</div>
</div>
<<else>>
<div class="achievement locked">
<div class="achievement-title"><<print $achievements[_index].title>></div>
<div class="achievement-description"><<print $achievements[_index].description>></div>
<div class="achievement-status">Locked</div>
</div>
<</if>>
<</for>>
</div>
<<if !$achievements>>
<<set $achievements = []>>
<</if>>
<<if !$achievements[0]>>
<<set $achievements.push({ title: "First Taste of Power", description: "Reach Level 5.", unlocked: false })>>
<</if>>
<<if !$achievements[1]>>
<<set $achievements.push({ title: "The Rising Force", description: "Reach Level 7.", unlocked: false })>>
<</if>>
<<if !$achievements[2]>>
<<set $achievements.push({ title: "Slime Buster", description: "Defeat 3 Slimes.", unlocked: false })>>
<</if>>
<<if !$achievements[3]>>
<<set $achievements.push({ title: "Initiate of Shadows", description: "Join the Thieves Guild.", unlocked: false })>>
<</if>>
<<if !$achievements[4]>>
<<set $achievements.push({ title: "Mercy for the Merciless", description: "Defeat the Mercenary.", unlocked: false })>>
<</if>>
<<if !$achievements[5]>>
<<set $achievements.push({ title: "Broken Hero", description: "Lose a Battle to 5 Opponents.", unlocked: false })>>
<</if>>
<<if !$achievements[6]>>
<<set $achievements.push({ title: "Roadwarden", description: "Defeat 3 Bandits.", unlocked: false })>>
<</if>>
<<if !$achievements[7]>>
<<set $achievements.push({ title: "Shameless", description: "Defeat an Enemy while Naked.", unlocked: false })>>
<</if>>
<<if !$achievements[8]>>
<<set $achievements.push({ title: "The Followers of the Light", description: "Defeat the Cult Leader.", unlocked: false })>>
<</if>>
<<if !$achievements[9]>>
<<set $achievements.push({ title: "Heart of the Journey", description: "Date a Party Member.", unlocked: false })>>
<</if>>
<<if !$achievements[10]>>
<<set $achievements.push({ title: "The Final Dawn", description: "Defeat Arthemis.", unlocked: false })>>
<</if>>
<<if !$achievements[11]>>
<<set $achievements.push({ title: "The Hero’s Journey", description: "Complete the Main Storyline.", unlocked: false })>>
<</if>>
<<if !$trofeu>>
<<set $trofeu to {
slimecount: 0,
losecount: 0,
banditcount: 0
}>>
<</if>>
<<if $achievements[0].unlocked eq false>>
<<if $playerstat.level gt 4>>
<<set $achievements[0].unlocked to true>>
<</if>>
<</if>>
<<if $achievements[1].unlocked eq false>>
<<if $playerstat.level gt 6>>
<<set $achievements[1].unlocked to true>>
<</if>>
<</if>>
<<if $achievements[3].unlocked eq false>>
<<if hasVisited("thievesside1r9")>>
<<set $achievements[3].unlocked to true>>
<</if>>
<</if>>
<<if $achievements[4].unlocked eq false>>
<<if hasVisited("thievesside1aftercombat")>>
<<set $achievements[4].unlocked to true>>
<<elseif hasVisited("thievesside1r9")>>
<<set $achievements[4].unlocked to true>>
<</if>>
<</if>>
<<if $achievements[8].unlocked eq false>>
<<if hasVisited("after-cult")>>
<<set $achievements[8].unlocked to true>>
<</if>>
<</if>> You edge closer to Shadow, offering a few well-placed words about his red, glossy scales and his talent for slipping through crowds unseen. His tail wags slightly, flicking with a quiet excitement, while a sly grin spreads across his face as he glances around.
 - <span style="color:IndianRed">Well, you're a smooth talker I see.</span> - He crosses his arms, staring at you from head to toe. - <span style="color:IndianRed">What's your game here, huh?</span>
  - <span style="color:moccasin">I'm just expressing how much I admire you, nothing more.</span> - You smile.
 - <span style="color:IndianRed">Oh really?</span> - The kobold steps forward, and you find yourself looking down due to his shorter stature.
 - <span style="color:moccasin">I've admired you since Whitefang, but I've never had the chance to get to know you better.</span> - You say shyly.
 - <span style="color:IndianRed">Well, you have your chance now.</span> - He extends his hand, and you can feel the smoothness of his soft scales as he places his hand over yours, gently squeezing it. Then he brings your hand to his chest.
 - <span style="color:IndianRed">So, how about placing your hand a bit lower?</span> - He chuckled. - <span style="color:IndianRed">Now come here, you silly raccoon. </span>
<<nobr>>
<br>
<<if hasVisited("abyss")>> - <span style="color:moccasin">Let's find somewhere more private.</span> - You say, your gaze meeting Shadow's. He gives a silent nod of agreement, and together you make your way to one of the secluded rooms in the establishment.<</if>>
<</nobr>>
<<button [[Kiss him.|shadowflirt2]]>><</button>>
<<if hasVisited("abyss")>><<button [[Stop.|cityspace]]>><</button>><<else>><<button [[Stop.|camp]]>><</button>><</if>> As you stand there, your hands still intertwined, the air around you feels charged with an electric tension. Shadow looks up at you, the expression on his face was a mix of mischief and sincerity.
 You slowly bring your muzzle closer to his, having to bend down a little because of his height, his smaller frame pressing against you as he brings his lips softly to yours. Then you finally kiss him.
 The kiss is gentle at first, an exploration that sends a rush of warmth through you. You can feel the smoothness of his scales next to your body as you deepen the kiss. He moves his hands to your butt, squeezing it as he pulls you closer, his smaller body not reducing his confidence.
 It was hard to believe that you were finally kissing Shadow. You knew he was a thief and for some reason that only made things better.
 You lower your hands, gently touching the bulge in his clothes, as you two continue that long deep kiss. You can feel that kobold's tongue moving inside your mouth as you two kissed, he knew what he was doing.
 Time seems to stand still as you both lose yourselves in the moment. The world around you fades away, leaving just the two of you. As you finally pull away, both of you share a shy smile, the unspoken promise of something more lingering in the air between you.
 - <span style="color:IndianRed">So, what other fun ideas do you have in mind?</span> - You hear his high-pitched voice.
<<button [[Sex.|shadowflirt3]]>><</button>>
<<if hasVisited("abyss")>><<button [[Stop.|cityspace]]>><</button>><<else>><<button [[Stop.|camp]]>><</button>><</if>> The kobold gave a brief smile, his tail swaying slightly as one of his hands pulled you by your clothes.
 - <span style="color:IndianRed">You really want this, huh?</span> - He teases as you feel his scaly hands touching your body. - <span style="color:IndianRed">I hope you know what you're getting yourself into, Allen. </span>
 You simply nod in response.
 - <span style="color:IndianRed">I'm not sure what ideas you have about me, but even though I'm a kobold I'm always on top. So, what do you say?</span>
<<button [[I can handle you.|shadowflirt4]]>><</button>>
<<if hasVisited("abyss")>><<button [[I changed my mind.|cityspace]]>><</button>><<else>><<button [[I changed my mind.|camp]]>><</button>><</if>> You didn't know what to expect from a kobold, especially a dominant one. The moment he hears your response, you feel him pushing your frame against a wall, holding your legs as his muzzle rubbed against yours. You’re surprised that he can hold you there; he’s stronger than you expected for a small lizard.
 - <span style="color:moccasin">Hey calm down.</span> - You giggle as you watch the kobold removing your armor.
 Your legs wrap around his waist, as you can finally see his draconic member and scaly balls rubbing against your own. He was huge, maybe bigger than you despite his short stature. You let out a soft moan, as you hug him, letting the kobold take full control of you.
 He seemed to enjoy seeing you submissive to him like that, apparently he feels powerful and you're certain kobolds like that. You notice he hadn't removed all your armor, just enough to leave your raccoon butt exposed to him.
 - <span style="color:IndianRed">You know what happens now.</span> - He teases with a mischievous smile.
 Your eyes widen as you feel the tip of his member touching your tailhole. He rubs his length against your butt as he watches your reactions as if he was enjoying every second of it.
 - <span style="color:IndianRed">Now beg for it. </span>
 You blush when you hear that, thinking about how to say it.
<<button [[P-please… Fuck me.|shadowflirt5]]>><</button>> - <span style="color:moccasin">P-please… Fuck me.</span> - You beg for him.
 The kobold grins in response and you can't help but shiver in anticipation. He slowly licks one of his hands, moving it to his length, while he uses the saliva as a lube.
  - <span style="color:IndianRed">As you wish. </span>
 The kobold wastes no more time, and suddenly you feel his draconic length penetrating you. You moan for him, hugging the kobold tighter as you feel his scaly hands squeezing your butt. You can feel yourself already quite hard from being fucked by the lizard.
 - <span style="color:IndianRed">Damn…</span> - He grunts as he controls your larger body. - <span style="color:IndianRed">You're a tight raccoon… I'll make sure you never forget this day. </span>
 You feel the kobold's entire shaft invading your tailhole as he savagely thrusts against you. You can't control your loud submissive moans, and that seemed to fuel him even more to keep going. The kobold gasps feeling your tailhole clenching around his throbbing cock, as his fingers scratch your fur.
 You keep hugging him tightly, your legs wrapped around his waist and your arms around his shoulders. His smaller frame kept holding you against that wall as he forced more of that hefty shaft deep inside your tailhole. You can feel that scaled kobold balls slapping against your butt with each new movement, with his saliva dripping from both his cock and your ass.
 Shadow keeps the fast and hard movements, feeling your entire body pressing against his. You moan in a submissive bliss as you let him take total control of you. He draws closer, bringing his face to yours for a long and deep kiss, with his tongue invading your mouth once again. A passionate sex with a kobold was the last thing you thought would ever happen to you.
 You feel yourself already approaching your own orgasm, cumming before he does. Both of you groan loudly as the kobold fucks you, growling lewdly and grunting deeply as Shadow's pelvis slaps against your ass harshly over and over again. Loud slapping sounds echoed throughout the desert as you two continued the rough yet affectionate sex.
 You feel the kobold thrusting one more time. A loud gasp escapes your mouth as you feel the kobold's manhood buried deep inside you. Several streams of potent, hot, thick kobold jizz flow inside your warm, moist hole, his cum spurting out of your entrance while making a mess of both his lap and your butt cheeks.
 After what seemed like forever, the kobold finally breaks the kiss and stares at you with a lustful, passionate smile. You sighed deeply, enjoying the sensation of having such a large kobold cock deep inside your ass.
<<button [[T-that was really good...|shadowflirt6]]>><</button>> The kobold gives you a soft lick on your face as his softening draconic cock finally slipped free of your asshole, which caused the lizard to moan a bit. A large creampie of kobold cum gushed out of your ass, down all over his groin, legs and your raccoon fur. You two lie down for a moment, resting and relaxing as the scent of fresh cum hangs heavily in the air. The kobold keeps you in his arms, with your head resting on his scaly chest.
 - <span style="color:moccasin">I loved that...</span> - You say shyly, still amazed that a kobold had dominated you in such a way.
 - <span style="color:IndianRed">You're my good boy.</span> - He says as he gently strokes your head.
 You enjoy the rest of the moment with Shadow, hugging him and staying that way for the next few hours.
<<nobr>><<if $achievements[9].unlocked == false>>
<<set $achievements[9].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Heart of the Journey*</span><</if>><</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> You step closer to Katherine, complimenting her graceful strength and the quiet confidence she exudes as a guardian of Whitefang. Her ears twitch ever so slightly, and a glimmer of curiosity lights up her eyes as she glances your way.
 - <span style="color:Crimson">Flattery, huh?</span> - She says, folding her arms with a hint of amusement. - <span style="color:Crimson">I don’t often hear such things… especially on duty.</span>
 - <span style="color:moccasin">I just wanted to let you know how much I enjoy your company, that’s all.</span> - You say with a warm smile.
 - <span style="color:Crimson">Oh yeah?</span> - Katherine raises an eyebrow, leaning forward slightly, her gaze unwavering.
 - <span style="color:moccasin">Since the time we've been locked in Whitefang's prison, I felt like this. I’ve wanted to know more about you ever since.</span> - You admit, shyly.
 - <span style="color:Crimson">Well,</span> - She says, a faint smile breaking her usually serious expression - <span style="color:Crimson">Maybe there’s a lot more to discover if you’re willing to look closer.</span>
 A smile forms on her face as she moves closer to you.
<<nobr>>
<br>
<<if hasVisited("abyss")>> - <span style="color:moccasin">Let's find somewhere more private.</span> - You say, your gaze meeting Katherine's. She gives a silent nod of agreement, and together you make your way to one of the secluded rooms in the establishment.<</if>>
<</nobr>>
<<button [[Kiss her.|katherineflirt2]]>><</button>>
<<if hasVisited("abyss")>><<button [[Stop.|cityspace]]>><</button>><<else>><<button [[Stop.|camp]]>><</button>><</if>> You sidle up to Cob, offering a few words about his impressive skill with a rapier and the effortless agility he shows in every move.His large, expressive ears perk up, and he turns to you with a smirk that’s equal parts amusement and intrigue.
 - <span style="color:MediumPurple">Oh, you're a charmer, aren't you?</span> - He chuckles, leaning back with an easy confidence. - <span style="color:MediumPurple">Careful, or I might start expecting compliments as part of the daily routine.</span>
 - <span style="color:moccasin">Just being honest. I can’t help but admire your skills.</span> - You respond, smiling warmly.
 - <span style="color:MediumPurple">Well, now you’ve got my attention.</span> - He says, stepping closer with a glint of mischief in his eye. - <span style="color:MediumPurple">And trust me, that’s not something I give lightly.</span>
 You feel the warmth of his gaze linger on you, as if he’s sizing you up in a whole new light, and a quiet spark passes between you both.
<<nobr>>
<br>
<<if hasVisited("abyss")>> - <span style="color:moccasin">Let's find somewhere more private.</span> - You say, your gaze meeting Cob's. He gives a silent nod of agreement, and together you make your way to one of the secluded rooms in the establishment.<</if>>
<</nobr>>
<<button [[Kiss him.|cobflirt2]]>><</button>>
<<if hasVisited("abyss")>><<button [[Stop.|cityspace]]>><</button>><<else>><<button [[Stop.|camp]]>><</button>><</if>> You approach Max, admiringly mentioning his impressive magical skills and the dedication he shows to his studies. The little mouse’s ears twitch, and he looks up at you with wide, surprised eyes, his cheeks flushing ever so slightly.
 - <span style="color:Greenyellow">Oh! You… you really think so?</span> - He squeaks, a shy smile breaking across his face. - <span style="color:Greenyellow">I’m still learning, you know. There’s so much magic I haven’t mastered yet...</span>
 - <span style="color:moccasin">Still, your progress is incredible. It’s inspiring to see someone so dedicated.</span> - You say with a gentle smile.
 Max fidgets with his robe, clearly flattered, and his eyes brighten with gratitude.
 - <span style="color:Greenyellow">Thank you. That really means a lot. I’ll keep doing my best!</span> - He says earnestly, his whiskers twitching in excitement.
<<nobr>>
<br>
<<if hasVisited("abyss")>> - <span style="color:moccasin">Let's find somewhere more private.</span> - You say, your gaze meeting Max's. He gives a silent nod of agreement, and together you make your way to one of the secluded rooms in the establishment.<</if>>
<</nobr>>
<<button [[Kiss him.|maxflirt2]]>><</button>>
<<if hasVisited("abyss")>><<button [[Stop.|cityspace]]>><</button>><<else>><<button [[Stop.|camp]]>><</button>><</if>> As you stand together in the quiet, Katherine’s usually guarded expression softens, her eyes meeting yours with a hint of curiosity and warmth. The air between you feels heavy with unspoken words, a silent invitation hanging in the space.
 You slowly step closer, tilting your head to meet her gaze, feeling your heart race as you bring your face nearer to hers. Katherine leans down slightly, her tall, powerful frame moving with grace, her breath warm against your cheek as she closes the distance.
 Then, her lips press softly to yours, and for a moment, time seems to stand still. The kiss is tender, filled with a vulnerability that belies her usual strength, as her hand brushes lightly against your shoulder. Her touch is gentle yet steady, a moment of calm in a world that often demands her strength.
 You continue the deep, passionate kiss. Until she grabs one of your hands and brings it to her huge breasts.
 You blush, giving one of her breasts some squeezes as her tongue invaded your mouth. She finally breaks the kiss, looking at you with a lustful expression on her face.
 - <span style="color:Crimson">We can do more than just kiss…</span> - You can feel the tigress's warm body pressing against yours, she really wanted this, perhaps more than you thought.
<<button [[Sex.|katherineflirt3]]>><</button>>
<<if hasVisited("abyss")>><<button [[Stop.|cityspace]]>><</button>><<else>><<button [[Stop.|camp]]>><</button>><</if>> You couldn't let that chance slip by. You simply smile in response as your hands begin to slide down her body.
 - <span style="color:Crimson">Good boy, Allen.</span> - She teases.
 You move one of your hands to her crotch, gently massaging through the fabric while you can hear her moaning in response. It doesn't take long for you to get your fingers inside her clothes. You push two fingers into her labia as you feel her body shivering, and your finger pawpads becoming wet.
 The tigress keeps moaning, feeling the sudden touch of your fingers as you penetrate her. You feel your fingers being squeezed by her internal vaginal walls as you grow quite hard from touching the girl, making a bulge appear on your pants.
 - <span style="color:Crimson">No more teasing, I want you inside me…now!</span> - She says in an almost intimidating way as she begins to remove her armor.
 You can't help but smile as you remove your fingers from inside her, tasting a bit of her liquid before you start to remove your own armor as well.
 - <span style="color:Crimson">What do you think?</span> - The girl shows off her huge naked frame as she stares at you.
 - <span style="color:moccasin">I couldn't ask for a better view.</span> - You smile, taking a good look at her wide hips, huge breasts and plump pussy.
 - <span style="color:Crimson">So, what are you waiting for?</span> - She says, lying down on her back.
 You get on top of her, in a missionary position. But you soon realized that you wouldn't be able to kiss her, and that was because of her huge body. Your face was exactly at the level of her breasts and not her face.
 But you simply decide to take advantage of the situation and start kissing and licking one of her breasts while you rub your rock hard cock on her pussy lips.
 You hear several loud moans in return, so you knew you were doing a good job. Finally you shove your entire length inside her pussy, feeling her inner walls clenching around your shaft.
 - <span style="color:Crimson">Nghh… Fuck, you're huge….</span> - She says between the moans.
 You gasp from the sudden rush of overwhelming pleasure as you start to thrust hard against her, feeling her moist pussy enveloping your cock. You suck one of her huge tits, massaging it with your tongue as you fuck her.
 You can feel the girl approaching her climax, as you thrust deep inside her. She moans loudly as she hugs you tightly.
 - <span style="color:moccasin">I'm going to…Ghhg… Breed you.</span> - You say as you can see a surprised expression on her face.
 You shove your entire length inside her one more time with a sudden hard thrust, going even deeper than before. Her moanings echoing loudly throughout the desert as you finally fill her needy feline pussy. Her pussy clenches several times on your cock, as her body tenses, she was probably having an orgasm as well.
 With a single movement you remove your whole raccoon member from inside her pussy, while streams of cum fly all over her body, leaving her fur a complete mess.
<<button [[T-that was really good...|katherineflirt4]]>><</button>> The scent of fresh cum hangs heavily in the air as both of you are panting, with you now lying on her chest.
 - <span style="color:Crimson">We definitely need to do this more often….</span> - She says trying to catch her breath.
 - <span style="color:moccasin">I agree….</span>
 She gives you an affectionate kiss on your head in response.
 You enjoy the rest of the moment with Katherine, hugging her and staying that way for the next few hours.
<<nobr>>
<<if !$achievements[9].unlocked>>
<<set $achievements[9].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Heart of the Journey*</span><</if>>
<</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> As you both stand close, the quiet tension between you feels almost magnetic. Cob’s playful grin softens as he catches your gaze, and his expression shifts to something more genuine, something warmer.
 You lean in slowly, and he meets you halfway, his tall ears twitching slightly as you draw closer. His eyes close, and your lips meet in a kiss that’s surprisingly tender, filled with a sincerity that cuts through his usual bravado.
 The kiss deepens gently, his hand coming to rest lightly on your shoulder as if grounding himself in the moment. When he pulls back, there’s a subtle smile on his face, the playful edge still there but softened by a newfound warmth.
 - <span style="color:MediumPurple">Careful now.</span> - He murmurs, eyes twinkling. - <span style="color:MediumPurple">I might just make a habit of this.</span>
<<button [[Sex.|cobflirt3]]>><</button>>
<<if hasVisited("abyss")>><<button [[Stop.|cityspace]]>><</button>><<else>><<button [[Stop.|camp]]>><</button>><</if>> You bring your face close to him; the two of you are practically the same height, if it weren’t for his huge ears.
  - <span style="color:MediumPurple">Well, I'll take it as a sign that I've finally earned your trust… Or maybe you just have a thing for bad guys.</span> - He teases.
 You blushed as you continued to hold the fennec fox close to your body. Until you noticed Cob slowly taking off some of his armor.
 - <span style="color:MediumPurple">Relax, let me take a good care of you.</span> - As he finished removing his armor, you noticed his plump canine sheath on display.
 A groan escaped your mouth as you leaned into him, his pink tip grinding on your bulge. Cob slides his hands to your waist, removing part of your armor as well, glancing at your raccoon manhood.
 - <span style="color:MediumPurple">Not bad either.</span> - He says as he rubs his sheath against your member.
 You moaned in return, your tongue hanging out, however Cob moved quickly as he captured your lips in a hungry kiss. You feel his tongue delving deep and swirling lusciously around yours as his canine member slowly grows out of his sheath.
 Cob keeps grinding against your length, his throbbing reddish member finally out of his sheath. It seemed slightly bigger than yours, it was hard to say because of his knot. You two continued frotting as you feel the fennec's member throbbing against your own.
 - <span style="color:MediumPurple">You really need this, don't you?</span> - He finally breaks the kiss as he moves one of his hands towards both members.
 You gasp as you feel his warm hand pawpads touching your shaft, slowly masturbating both of you. You loved the sensation of having the vulpine's fuck meat pressed on yours, with pre dripping from both cocks.
 Every touch and grind of the mercenary made your body shiver and get closer to your own orgasm. He started masturbating you two faster, your balls touching his as you felt your base grinding against his throbbing vulpine knot.
 Cob huffed and panted as his orgasm finally took place, spilling his hot, thick load of fox seed all over your cock and crotch. You thrusted against his hand, grinding on his cock one more time as you released your own load. Streams of cum fly everywhere, covering both of you with hot raccoon jizz. Your fur is completely messed up as you gasp, recovering from the sudden surge of pleasure.
<<button [[T-that was really good...|cobflirt4]]>><</button>> The scent of fresh cum hangs heavily in the air as both of you are panting, with you now lying on his chest.
 - <span style="color:MediumPurple">That was amazing….</span> - He says trying to catch his breath.
 - <span style="color:moccasin">I agree….</span>
 He gives you an affectionate kiss on your head in response.
 You enjoy the rest of the moment with Cob, hugging him and staying that way for the next few hours.
<<nobr>><<if $achievements[9].unlocked == false>>
<<set $achievements[9].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Heart of the Journey*</span><</if>><</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> You find yourself standing close to Max, the warmth of the moment settling over you both. The little wizard mouse glances up, curiosity and shyness mingling in his expression as he meets your gaze.
 You lean down gently, bringing your face close to his. Max’s ears perk up, his eyes widening as he realizes your intention. Slowly, you close the distance, pressing a soft kiss to his tiny muzzle. He’s still for a moment, clearly caught off guard, but then his small paw reaches up to touch your cheeks in a timid but heartfelt response.
 When you pull back, Max looks dazed, a blush coloring his cheeks as he stammers.
 - <span style="color:Greenyellow">I… I didn’t expect that.</span> - He whispers, his voice barely above a squeak. - <span style="color:Greenyellow">But, um… that was… really nice.</span>
 He gives a shy, grateful smile, his tail curling happily as he gathers himself, clearly cherishing this unexpected moment between you.
 - <span style="color:Greenyellow">Well, uhm…there's something we were about to do at the Tower of Wisdom...</span> - He tries to say, still blushing.
 - <span style="color:moccasin">You really want this, don't you?</span> - You ask with a mischievous smile.
 - <span style="color:Greenyellow">I do...</span>
<<button [[Sex.|maxflirt3]]>><</button>>
<<if hasVisited("abyss")>><<button [[Stop.|cityspace]]>><</button>><<else>><<button [[Stop.|camp]]>><</button>><</if>> - <span style="color:Greenyellow">I-I really want to do this with you…But I know it's hard because of my size.</span> - The rodent says, looking a bit thoughtful.
 You look at the small wand he carries with him all the time, and the rodent notices your interest.
 - <span style="color:Greenyellow">Wait... are you seriously suggesting that I...?</span>
 You just smile and shake your head in response.
 - <span style="color:Greenyellow">You… you want me to use my spells on you!?</span> - He exclaims, wide-eyed. - <span style="color:Greenyellow">Wow… that's kinky. </span> - He blushes again.
 - <span style="color:moccasin">This stays between us.</span> - You reply with a grin.
 - <span style="color:Greenyellow">Okay, I think I can try a few spells. </span> - You can see an almost devilish expression on the rodent's face.
<<button [[Let's do this.|maxflirt4]]>><</button>>
<<if hasVisited("abyss")>><<button [[I changed my mind.|cityspace]]>><</button>><<else>><<button [[I changed my mind.|camp]]>><</button>><</if>> - <span style="color:moccasin">Now, impress me with your magic!</span>
 - <span style="color:Greenyellow">Maybe we can start with this one... </span> - He says, pointing that small wand at you.
 You look around, confused about what just happened. Then you glance down at your body and realize you’re completely naked. You blush, not knowing what to say, as you hear the rodent's mischievous laughter.
 - <span style="color:moccasin">Alright, I really wasn't expecting this trick, but it's quite useful. </span> - You say as you shyly cover your body with your hands.
 - <span style="color:Greenyellow">Don't need to hide anything from me. </span> - The rodent says with an almost sadistic delight.
 You could notice the rodent’s confidence growing little by little as he begins to embrace his magic.
 - <span style="color:Greenyellow">Now I'll show you the spells I've really been practicing.</span> - He says, pointing the wand at you once more. He makes a few gestures and murmurs words you can’t quite understand.
 Suddenly, the ground erupts with numerous tentacles marked by magical sigils. Those things start to wrap around your body as the rodent watches it with a mischievous smile. You see faint blue glow on those tendrils that keep holding your body until you're completely restrained by them.
 - <span style="color:Greenyellow">Oh, we're just starting here.</span> - You hear Max's voice.
 - <span style="color:moccasin">You can really control these things, right?</span> - You ask him, a hint of concern in your voice.
 - <span style="color:Greenyellow">Don't need to worry.</span> - He reassures you. - <span style="color:Greenyellow">Now tell me, you want to fuck these tentacles or get fucked by them?</span>
<<button [[Dominate the tentacles.|maxflirt4.1]]>><</button>>
<<button [[Get fucked by the tentacles.|maxflirt4.2]]>><</button>> This is probably the first time in your life that you've been able to control tentacles thanks to his magic, so you decided to take advantage of it.
 - <span style="color:Greenyellow">Good choice.</span> - He moves his wand again and those things also move around your body.
 The tentacles slowly loosened their grip on you, leaving your body free while they still continued around you. One of those tendrils gently moves to your shaft, teasing your half erect member as it rubs on your tip.
 - <span style="color:Greenyellow">Better now?</span> - He giggles.
 You gasp with the pleasure of feeling those things rubbing against your balls, paws and gently massaging your growing cock. It was good to be in control.
 You can feel one of the tentacles even patting your head as you enjoy the sensation of the submissive tentacles all over your body. Wasting no more time, you start to thrust against that thing wrapping around your member.
 - <span style="color:Greenyellow">You look great like this, Allen. Surrounded by tentacles and with your sexy raccoon body on display. </span> - He teases you as he approaches you on top of another tendril. His smaller body was close to your groin, as he watched your member throbbing next to his face.
 You simply groan in response, as you start to thrust faster and harder against those things. You feel your orgasm approaching each second as you keep the thrusts.
 A loud moan escapes your mouth as several streams of cum fly towards the rodent's face. You cover the mouse's entire body with your potent, hot, raccoon seed as your orgasm takes place.
 You look down only to see him reveling in your hot, thick liquid all over his body. The rodent licks his own fur with a lustful smile.
<<button [[T-that was really good...|maxflirt5]]>><</button>> - <span style="color:Greenyellow">You prefer the tentacles to dominate you, huh? Interesting choice.</span> - He moves his wand again and those things also move around your body.
 You let out a moan as you feel a tentacle slowly moving towards your raccoon tailhole, prodding and teasing it. Another tentacle moves towards your mouth, forcing you to open wide for that thing.
 - <span style="color:Greenyellow">Better now?</span> - He giggles.
 You gasp with the pleasure of those things finally penetrating your mouth and butt. The rodent moves his wand as those things follow the rhythm, penetrating you as Max watches your body shivering. You could never grow tired of the sensation of tentacles invading your body.
 You can feel one of the tentacles even patting your head as you enjoy the sensation of the dominant tentacles controlling you. A last tentacle finally wraps around your member.
 - <span style="color:Greenyellow">You look great like this, Allen. Surrounded by tentacles and with your sexy raccoon body on display. </span> - He teases you as he approaches you on top of another tendril. His smaller body was close to your groin, as he watched your member throbbing next to his face.
 You simply groan in response, as those things start to thrust faster and harder against you. You feel your orgasm approaching each second, with the tentacles going deeper inside you.
 A loud muffled moan escapes your mouth as several streams of cum fly towards the rodent's face. You cover the mouse's entire body with your potent, hot, raccoon seed as your orgasm takes place.
 The tentacles finally stop and you look down only to see him reveling in your hot, thick liquid all over his body. The rodent licks his own fur with a lustful smile.
<<button [[T-that was really good...|maxflirt5]]>><</button>> The scent of fresh cum hangs heavily in the air as both of you are panting, with you now holding the mouse by his tail, while his body still drips with your cum.
 - <span style="color:moccasin">Wow you're a mess.</span> - You chuckle.
 - <span style="color:Greenyellow">That was fun…</span> - He says, moving his wand again as he finally dismisses the spell.
 You enjoy the rest of the moment with Max, holding the small wizard in your arms and staying that way for the next few hours.
<<nobr>><<if $achievements[9].unlocked == false>>
<<set $achievements[9].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Heart of the Journey*</span><</if>><</nobr>>
<<if hasVisited("abyss")>><<button [[Return.|cityspace]]>><</button>><<else>><<button [[Return.|camp]]>><</button>><</if>> You gather with the rest of your group, each of you holding a mask as you prepare. <br><br>
<<if $cobc>>
 - <span style="color:MediumPurple">The plan is simple. We need to strike when Arthemis is alone; we’ll surround him and take the orb.</span> - Cob explains. <br><br>
<<elseif $katherinec>>
 - <span style="color:Crimson">The plan is straightforward. We’ll wait until Arthemis is alone, then move in and seize the orb.</span> - Katherine explains.<br><br>
<</if>>
<<if $shadowc>>
 - <span style="color:IndianRed">I assume it won’t be that easy, will it?</span> - The kobold remarks, eyeing the group.<br><br>
<<elseif $maxc>>
 - <span style="color:Greenyellow">I assume it won’t be that easy, will it?</span> - Max remarks, his keen eyes studying the group.<br><br><</if>>
 -<span style="color:moccasin"> It won’t be.</span> - You agree. - <span style="color:moccasin">But it’s our best shot. So we’ll follow <<if $cobc>>Cob’s<<elseif $katherinec>>Katherine's<</if>> plan.</span><br><br>
<<if $cobc>>
 -<span style="color:MediumPurple"> We need to avoid the three mercenaries guarding him. They’re all incredibly strong... not that I’m bragging about once being one of them.</span> - Cob adds with a sly grin.<br><br>
<<elseif $katherinec>>
 - <span style="color:Crimson">We need to avoid the three mercenaries guarding him. They’re all highly skilled... though I have some experience dealing with their kind as a former royal guard.</span> - Katherine adds with a steady gaze.<br><br>
<</if>>
<<if $shadowc>>
 - <span style="color:IndianRed">Well, this should be interesting. That palace must be filled with valuable things. </span> - Shadow adds.<br><br>
 The kobold is the first to put on his mask, followed by <<if $cobc>>Cob<<elseif $katherinec>>Katherine<</if>>, and finally, you.<br><br>
<<elseif $maxc>>
 - <span style="color:Greenyellow">Well, this should be interesting. I imagine that palace holds all sorts of magical artifacts.</span> - Max adds, a spark of curiosity in his eyes.<br><br>
 Max is the first to put on his mask, followed by <<if $cobc>>Cob<<elseif $katherinec>>Katherine<</if>>, and finally you.
<br><br><</if>>
<<button [[Let's do this.|palace3]]>><</button>> The sun is setting as you and your companions make your way towards the grand palace of Small Paws. The path is alive with others, all moving in the same direction, each one adorned in festive masks like your own. The air is rich with the sight of luxurious, elegant attire, the kind that only the wealthiest can afford.
 At the entrance, two imposing panthers stand guard, meticulously inspecting the invitations of everyone who approaches. You take a steadying breath, glancing at the line ahead, doing your best to not look nervous. Finally, it’s your group’s turn, and the panthers fix their intense gaze on each of you.
 - <span style="color:red">You’re not from around here. Where are you coming from?</span> - One of them asks, his eyes narrowing as he examines you.
 You look at the rest of the group, unsure of what to say, but needing to think fast.
<<button [[Whitefang.|palace3.1]]>><</button>>
<<button [[Frost Claws.|palace3.2]]>><</button>> - <span style="color:red">So, Whitefang, huh?</span> - They exchange glances. - <span style="color:red">It’s not often we see folks like you around here.</span><br><br>
<<if $shadowc>> The kobold hands the invitations to the two guards at the door, who examine them for a few moments.<br><br>
<<elseif $maxc>> Max hands the invitations to the two guards at the door, who examine them for a few moments.<br><br> <</if>>
 - <span style="color:red">Today’s your lucky day. You may go in.</span> - One of them says, still eyeing you with a stern gaze.<br><br>
<<button [[Thank you...|palace4]]>><</button>> - <span style="color:red">Frost Claws, is it?</span> - One of the guards raises an eyebrow, exchanging a surprised glance with his companion. - <span style="color:red">Leaving your frozen lands? Now that’s a surprise, I thought you folks preferred to stay in your own little world.</span><br><br>
<<if $shadowc>> The kobold hands the invitations to the two guards at the door, who study them for a few moments.<br><br>
<<elseif $maxc>> Max hands the invitations to the two guards at the door, who study them for a few moments.<br><br> <</if>>
 - <span style="color:red">Well, guess today’s a rare exception. You may go in.</span> - One of them says, still watching you with a mix of curiosity and caution.<br><br>
<<button [[Thank you...|palace4]]>><</button>> A sprawling garden stretches out before you, filled with elegantly dressed guests chatting and sipping their drinks. As you walk through the lively crowd, taking in the grand atmosphere. Despite your hatred for Arthemis, you can’t help but admit—he certainly knows how to throw a party.
 Suddenly, your ears twitch at a strange, unusual sound, like a low growl, echoing from the far end of the garden. You focus your attention on that spot, your team following close behind, while the other guests remain blissfully unaware of anything unusual.
<<button [[Investigate the sound.|palace4.1]]>><</button>>
<<button [[Enter the Palace.|palace6]]>><</button>> You decide to investigate it, after all, that could be an important lead in your search for the orb. Moving through the secluded section of the garden, you soon leave the lively chatter behind. The lack of people in this area hints that it might be off-limits.<br><br>
 Suddenly, the clanging of chains echoes through the air, followed by feral snarls. You and your group duck behind a nearby wall, realizing you're not alone.<br><br>
 A monstrous creature stands chained at the rear of the Small Paws Palace. Your heart races as you take in the sight of a massive, hulking beast, larger than anything you’ve encountered in all your adventures. Thick, dark fur stretches over impossibly powerful limbs, while curved horns rise from its head as it thrashes against the chains, growling in fury as it tries to break free.<br><br>
<<if $cobc>>
 - <span style="color:MediumPurple">Creatures from the abyss… yeah, they're all here.</span> - Even Cob, who usually remained calm in any situation, wore a look of deep fear.<br><br>
<<elseif $katherinec>>
 - <span style="color:Crimson">W-what!? Are these the creatures you mentioned? Monsters from the abyss?</span> - She stared at the scene in disbelief. <br><br><</if>>
<<if $shadowc>>
 The kobold watched in shock, unable to form a single word. This was definitely a far cry from just stealing from a few nobles.<br><br>
<<elseif $maxc>>
 Max stood frozen in fear, his usual knowledge of monsters providing little comfort. Seeing a creature like that up close was a terrifying experience, even for him.<br><br> <</if>>
 - <span style="color:moccasin">It’s like the creatures I saw in Kjanir, but bigger…</span> - You say, confirming the unsettling sight.<br><br>
 In front of the chained monster, two figures stand, engaged in conversation. Both seem strangely familiar, though only one wears a mask and has long, bifurcated horns protruding from his head. The mask is unlike those worn by the other guests; it resembles a ghost, and you recall seeing it before, back in the Temple of Kjanir. The other figure speaking is Rhavel—the only one not wearing a mask. His face is unforgettable, no matter how hard you try to erase it from your memory.<br><br>
<<button [[Eavesdrop.|palace5]]>><</button>><br>
<<button [[Leave.|palace6]]>><</button>> - <span style="color:brown">He can’t fully control these monsters.</span> - The hyena says to the masked figure. - <span style="color:brown">You know what the right choice is! This place will soon be filled with crazy cultists.</span>
 The other remains silent, occasionally glancing at the chained creature.
 - <span style="color:brown">The Eye of Vysera is far too powerful for a kitty playing ruler.</span> - The hyena continues.
 - <span style="color:LightBlue">And what about the rodent?</span> - The masked figure finally speaks.
 - <span style="color:brown">That stupid mouse is too loyal to betray Arthemis. It’s a family thing.</span> - Rhavel replies, pacing around.
 - <span style="color:LightBlue">I hope you're not sentencing us to death.</span> - The figure responds.
 - <span style="color:brown">Relax.</span> - The hyena retorts. - <span style="color:brown">Only one of us will leave here victorious tonight.</span>
 Then, with a sudden shift, he begins sniffing the air, his gaze darting around as if sensing something. Slowly, he starts moving towards your position.
 - <span style="color:moccasin">We need to retreat, now! </span> - You whisper urgently to your team.
<<button [[Enter the palace.|palace6]]>><</button>> Inside the palace, everything feels grand and luxurious. High ceilings stretch above, with golden decorations and carvings that catch the light from the large, sparkling chandeliers. The walls are covered with rich, green tapestries showing scenes of mythical creatures and old battles, each one looking like it holds a story of its own. Tall marble columns line the hall with silver and gold running through them, giving the place an almost magical feel.<br><br>
 Your pulse is still racing from the previous encounter and you try your best to blend back into the crowd. A large banquet table stretches across the hall, signaling that a feast is about to begin.<br><br>
<<if hasVisited("palace5")>>
<<if $shadowc>>
 - <span style="color:IndianRed">What the heck was that!?</span> - The kobold exclaims, still in disbelief.<br><br>
<<elseif $maxc>>
 - <span style="color:Greenyellow">That was absolutely terrifying.</span> - The rodent says, visibly shaken.<br><br> <</if>>
 - <span style="color:moccasin">If we’re lucky, we won’t have to face any of those things.</span> - You sigh, glancing around, a hint of relief in your voice.<br><br>
<</if>>
<<if $cobc>>
 - <span style="color:MediumPurple">This place is massive; we’ll need a strategy to find the cat.</span> - Cob says, searching the hall. - <span style="color:MediumPurple">We could split up and search.</span><br><br>
<<elseif $katherinec>>
 - <span style="color:Crimson">This place is massive; we’ll need a strategy to find the cat.</span> - Katherine says, surveying the area. - <span style="color:Crimson">We could split up and search.</span><br><br>
<</if>>
<<if $shadowc>>
 - <span style="color:IndianRed">Split up? That sounds pretty risky here.</span> - Shadow counters.<br><br>
<<elseif $maxc>>
 - <span style="color:Greenyellow">Split up? That might be dangerous.</span> - Max replies, a note of caution in his voice.<br><br><</if>>
<<button [[Split up.|palace6.1]]>><</button>><br>
<<button [[Stay together.|palace6.2]]>><</button>> -<span style="color:moccasin"> We’ll split up.</span> - You tell the rest of the team. - <span style="color:moccasin">Each of us will search a different part of the palace. It’ll be faster that way.</span> You explain as your team prepares to search all the areas. <br><br>
 You part ways, with each team member heading to a specific area of the palace. As you navigate the long corridors.<br><br>
 It’s easy to get lost in the maze of grand hallways, each door leading to yet another passage. Eventually, something catches your eye—a massive door adorned with gold at the end of one of the corridors. You approach it, carefully checking to make sure no one is watching. You have a strong feeling that something important lies beyond.<br><br>
<<if $playerstat.stats.dex > 11>>
<<button [[Lockpick. (Dex: 12)|palace6.3]]>><</button>>
<<else>>
<<button '<span style="color:red">Lockpick. (Dex: 12)</span>'>><</button>>
<</if>>
<br>
<<button [[Force it open.|palace6.3]]>><</button>>
<br>
<<if $playerstat.class eq "Bard" or $playerstat.class eq "Wizard">>
<<button [[Use magic. (Wizard/Bard)|palace6.3]]>><</button>>
<<else>>
<<button '<span style="color:red">Use magic. (Wizard/Bard)</span>'>><</button>>
<</if>> You decide to stay together; splitting up in a place like this would be far too risky. Moving as a group, you navigate the winding corridors, searching for any sign of the feline.<br><br>
 The palace is even larger than you expected, and staying together makes the search slower. You can see that the grand banquet is already being served.<br><br>
 Room by room, you comb through each space, hoping to find something helpful. Finally, you spot Arthemis walking towards the main hall—alongside a rodent and a figure wearing a ghostly mask. Arthemis seems irritated, speaking sharply to the mercenaries beside him.<br><br>
 - <span style="color:SlateBlue">Where the hell is Rhavel? I told him this moment was important!</span> - He glares at them with fury, his feline eyes narrowing as the two mercenaries struggle for an answer. - <span style="color:SlateBlue">Fine, we’ll do it without him, then.</span><br><br>
<<if $maxc>>
 You notice Max hesitate, his gaze lingering on his brother, standing there before him for the first time since everything that happened in Kjanir.<br><br>
 - <span style="color:moccasin">Hey, you okay?</span> - You ask softly.<br><br>
 - <span style="color:Greenyellow">Yeah… it’s just…I won’t fail this time, I promise.</span><br><br>
 - <span style="color:moccasin">I know you won’t. I trust you.</span> - You say, offering him a reassuring nod.<br><br>
<</if>>
 Your group begins to follow him stealthily, patiently waiting for the right moment to strike.<br><br>
<<button [[Follow him.|palace6.4]]>><</button>> The door swings open suddenly, drawing more attention than you'd hoped. But soon you realize the worst part—the room isn’t empty.
 A long chamber stretches before you, lined with treasures on every side. At the far end stands an opulent bed, where a familiar figure lounges, attended by numerous servants.
 Arthemis is sitting right in front of you, a smug expression on his face. A fellow feline carefully brushes his fur, while another adjusts his garments. Some mice scurry at his paws as he watches the scene with his usual disdain. All the servants pause, turning to stare at you as you stand in the doorway.
 A chill of fear runs through you as you meet his gaze, a piercing stare that makes him seem like an unbeatable foe. He looks powerful, imperious—and you’re here, alone, facing him.
 - <span style="color:SlateBlue">What do you think you’re doing here?</span> - He asks, his tone deadly serious.
 You scramble to think of a quick response, grateful that, at the very least, your disguise still seems intact.
<<button [[It was a mistake. I’m leaving now.|palace8]]>><</button>>
<<button [[I came to serve you as well.|palace8.2]]>><</button>> You admire the orb glowing in your hand, feeling the weight of its power finally under your control. It’s strange to hold such a mighty artifact, but as its energy pulses through you, you can feel it—its power coursing through your veins, wanting to overwhelm you. <br><br>
 - <span style="color:LightBlue">Arthemis has been defeated!</span> - The buck exclaims, his voice full of disbelief as he surveys the aftermath.<br><br>
<<if $maxc>>
 Max delivers a final, decisive spell, knocking his brother out of the fight. He had finally surpassed his brother's power. Max moves his hand, helping his brother to his feet, and he doesn't hesitate to accept the help.<br><br><</if>>
 Arthemis lies on the floor, his face grim, breathing heavily, slowly coming to terms with his defeat.<br><br>
 - <span style="color:moccasin">So... is it finally over?</span> - You ask, glancing at your party members. The two mercenaries had finally surrendered, their resistance crumbling.<br><br>
 Suddenly, your ears twitch, and you instinctively dodge as a shadow makes a surprise attack. You gasp, turning to the side, only to spot a familiar face. You see flashes of spotted fur, followed by a manic, euphoric laugh.<br><br>
 - <span style="color:brown">That wasn’t my plan, but I do thank you for taking down Arthemis.</span> - The hyena says, revealing himself from the shadows of the great hall.<br><br>
 Torches flare up around the room, casting light across the wreckage. The once grand hall is now reduced to ruin. There are no more nobles, no more demons, only your group, the prince, and the mercenaries remain.<br><br>
 - <span style="color:SlateBlue">Rhavel!</span> - Arthemis spits furiously. - <span style="color:SlateBlue">How dare you betray me?!</span><br><br>
 The hyena laughs in response. - <span style="color:brown">Next time you trust mercenaries with your life, you’d better pay more.</span> - With that, he charges towards you, focusing his gaze on the orb all the time.<br><br>
<<button [[Prepare Yourself.|after-arthemis2]]>><</button>><<widget "arthemisreply">>
<<set _dice to Object.assign($combat.responsedice)>>
<<if $args[0] is "playerattack">>
 You step closer to the smaller feline, gripping your weapon tightly. Arthemis glances up at you, his bright blue eyes burning with defiance. You watch his every move, his ears twitching slightly as if reading your intentions. The faint glow of the orb in his hand illuminates the tension between you.
<br><br>
<center><b><span style="color:royalblue">You attempt to hit Arthemis: </span><<if $combat.damage is 0>><span style="color:red"> It Failed!</span><<else>><span style="color:lime">Sucess!</span><br>You dealt <span style="color:gold">$combat.damage</span> of damage against Arthemis's <<if $enemystat.armor is "armor">><span style="color:cadetblue">$enemystat.armorvalue</span><<else>><span style="color:cyan">$enemystat.armorvalue</span><</if>> $enemystat.armor / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
 With precision, you lunge forward, delivering a sweeping strike aimed at his side. Arthemis tries to counter with his magic, but couldn't stop you. The impact forces him to stagger backward, a snarl of frustration escaping his lips as the orb in his hand flickers ominously.<br>
<<else>>
 You lunge forward, your weapon aimed directly at Arthemis, but the nimble feline moves with an agility that catches you off guard. He twists his body to the side in a fluid motion, narrowly avoiding your strike. His small frame moves effortlessly, his red cape swirling around him as he steps back with a smug smirk.
<br><br>
 - <span style="color:SlateBlue">Too slow.</span> - He taunts, his bright blue eyes gleaming with mischief and confidence.<br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 Your final strike sends Arthemis staggering backward. He collapses onto his knees, breathing heavily, one hand clutching his side as he struggles to maintain his balance.<br><br>
 Then, unexpectedly, a low chuckle breaks the silence. It grows louder, evolving into a full, eerie laugh that echoes throughout the room. Arthemis tilts his head back, his laughter filled with an unsettling mix of amusement and madness.<br><br>
 - <span style="color:SlateBlue">You're stronger than I expected, raccoon.</span> - He mutters, his piercing blue eyes locking onto yours.<br><br>
 Pushing himself unsteadily to his feet, he exhales sharply, shaking off the fatigue like it’s nothing but a minor inconvenience. <br><br>
 - <span style="color:SlateBlue">You really think you’ve won? Pathetic. Now comes the fun part.</span><br>
<</if>>
<<elseif $args[0] is "playertease">>
<<if _dice gte 1 and _dice lte 35>>
 You simply drop your pants during the combat, but not satisfied, you get on all fours and give Arthemis a good view of your tailhole. You wiggle your butt for some seconds watching its reaction. <br><br>
 - <span style="color:moccasin">What do you think about this, evil cat?</span> - You ask with a smug expression on your face.
<<elseif _dice gte 36 and _dice lte 68>>
 You kneel, and then start running your hands over your body in front of Arthemis. Your enemy watches you for a moment as you slowly remove part of your armor giving the feline a good view.
<<elseif _dice gte 69 and _dice lte 100>>
 You manage to get close to Arthemis after dodging his attacks. Then, you start rubbing your own bulge against his, feeling it leaking through the fabric. You can hear him panting and as he glares at you furiously, his eyes burning with anger from your teases.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">You attempt to seduce Arthemis: </span><<if $combat.damage is 0>><span style="color:red">It Failed!</span><br>You decreased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">Sucess!</span><br>You increased his <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 68>>
 Your tease seems effective and you close the distance to him, finally rubbing your bum against Arthemis's bulge. You hear him panting more and more, slowly thrusting against your butt in response, his member throbbing as he holds your body. <br><br>
<<elseif _dice gte 69 and _dice lte 100>>
 He seems to enjoy the tease, removing some of his clothing to rub his sheath against your member in response. You gasp as the two of you start frotting for several long seconds. <br>
<</if>>
<<else>>
 Arthemis narrows his piercing blue eyes as you attempt to divert his attention. With a flick of his wrist, a surge of arcane energy crackles around him. He seems unamused by your ploy, his tail flicking once behind him as his gaze locks back onto you with unyielding focus.
<br><br>
  - <span style="color:SlateBlue">Is this how you made it this far? Teasing your enemies like the slutty raccoon you are?</span> - Arthemis chuckles darkly, stepping forward with a confidence that borders on arrogance. <br><br>
  - <span style="color:SlateBlue">You’ll need to do better than these tricks, raccoon.</span><br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 Arthemis collapses onto his knees, breathing heavily, lust overtaking his thoughts as he struggles to concentrate.<br><br>
 Then, unexpectedly, a low chuckle breaks the silence. It grows louder, evolving into a full, eerie laugh that echoes throughout the room. Arthemis tilts his head back, his laughter filled with an unsettling mix of amusement and madness.<br><br>
 - <span style="color:SlateBlue">You're stronger than I expected, raccoon.</span> - He mutters, his piercing blue eyes locking onto yours.<br><br>
 Pushing himself unsteadily to his feet, he exhales sharply, shaking off the fatigue like it’s nothing but a minor inconvenience. <br><br>
 - <span style="color:SlateBlue">You really think you’ve won? Pathetic. Now comes the fun part.</span><br>
<</if>>
<<elseif $args[0] is "enemyattack">>
 Arthemis raises his hand, his bright blue eyes narrowing with focused intensity. A faint shimmer surrounds his finger paw pads as glowing missiles of pure magic form in the air around him. With a quick flick of his wrist, the missiles streak toward you, each one leaving a trail of shimmering light in its wake.
<br><br>
<center><b><span style="color:royalblue">Arthemis attempts to hit you: </span><<if $combat.damage is 0>><span style="color:red"> He Failed!</span><<else>><span style="color:lime">He Succeded!</span><br>Arthemis dealt <span style="color:gold">$combat.damage</span> of damage against your <<if $playerequipment.chest.type is "armor">><span style="color:cadetblue">$playerequipment.chest.value1</span><<else>><span style="color:cyan">$combat.aux</span><</if>> $playerequipment.chest.type / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
 The magic missiles slam into you with unerring precision, each impact exploding in a burst of searing light. Pain lances through your body as the force sends you stumbling back. <br><br>
<ul>- <span style="color:SlateBlue">Look at you, pathetic. You have no chance.</span> - The siamese cat says while coming closer. </ul>
<<else>>
 You dive to the side just in time, the glowing missiles whizzing past you with blistering speed. They crash into the wall behind you, erupting in bursts of light.<br><br>
 Rising to your feet, you allow a confident smirk to form—Arthemis will have to do better than that to defeat you. <br>
<</if>>
<<else>>
 You try to move, but the magic missiles are too fast. One after another, they strike with unrelenting force, each impact knocking you back and sapping your strength. The world around you blurs as the pain becomes overwhelming, your knees buckling under the weight of the attack. <br><br>
 With a snap of his fingers your armor is completely destroyed, leaving your body exposed in front of everyone. The humiliation is unbearable. How could you let this happen…? <br><br>
 You can hear Arthemis’s cold laughter echoing in your ears.<br><br>
<ul>- <span style="color:SlateBlue">You really thought you had any chance? At least you entertained me, I'll give you that. </span></ul><br>
 You can see his smaller frame approaching you and you close your eyes, expecting his final attack. But you feel him placing his hand over your face instead. <br><br>
<ul>- <span style="color:SlateBlue">You're mine now. </span> - </ul><br>
<</if>>
<<elseif $args[0] is "enemytease">>
<<if _dice gte 1 and _dice lte 35>>
 With a swift motion of his hands, Arthemis casts a spell in your direction. However, it doesn't look like an attack—instead, magical hands materialize, gripping you firmly in place, holding you fast with an unyielding force.<br><br>
 The spectral hands massage your chest, force you to open your mouth, and even massage your bulge and raccoon butt. He approaches you slowly, a grin on his face. You blush as you realize that you were exactly at his waist height.
<<elseif _dice gte 36 and _dice lte 68>>
 With a wicked grin, Arthemis casts another spell. Instead of an attack, magical tentacles rise from the ground, wrapping around you and binding you in place.<br><br>
 - <span style="color:SlateBlue">I have so many surprises.</span> - He says, his voice dripping with malice. He approaches you slowly, a grin on his face. You blush as you realize that you were exactly at his waist height.
<<elseif _dice gte 69 and _dice lte 100>>
 With a twisted smile, Arthemis extends his fingers toward you, his claws glowing intensely. As he begins to chant words you cannot understand, a cold, unnatural force begins to seize control of your body. You can feel that your movements are no longer your own as you begin to remove your armor in front of him. You try to resist that.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">Arthemis attempts to seduce you: </span><<if $combat.damage is 0>><span style="color:red">He Failed!</span><br>He decreased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">He Succeded!</span><br>He increased your <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
 Your eyes widen as you watch him pull down his pants in front of you. You're still trapped by magic as he starts to rub his feline sheath on your tongue, forcing you to taste him. <br><br>
 - <span style="color:SlateBlue">This is where you belong, you're nothing more but a slut playing hero.</span> - He teases with a sadistic grin. <br><br>
 With another swift motion of his hands, Arthemis forces your body to the ground. Your face meets the cold, hard floor of the grand hall, and all you can see beside you are the paws of the feline, his presence pressing over you like an unstoppable force.<br>
<<elseif _dice gte 51 and _dice lte 100>>
 Unable to control your own body, you start touching yourself in front of him. He seems to enjoy the show, watching you sometimes turning your body to present your raccoon butt for him. <br><br>
 - <span style="color:SlateBlue">Do you really want to serve me this much?</span> - The cat taunts, his laughter echoing as he mocks your helplessness. <br><br>
 You slowly regain control of your body, your eyes fixating on the smug expression on your enemy's face, his satisfaction palpable after subjecting you to such a humiliating situation.<br>
<</if>>
<<else>>
 As the siamese cat tries to control you with his magic, you feel the weight of his power pulling at your body. His grip tightens, but you fight back with every ounce of strength. The magic strains against your will, trying to force you into submission, but you stand firm.<br><br>
 Your heart races, but your determination flares brighter than the magic around you. You see the look of surprise on Arthemis's face as his magic fails. <br><br>
 - <span style="color:SlateBlue">Impressive…</span><br>
<</if>>
<<else>>
 You try to step away from him, but you soon fall on your knees feeling your cock throbbing underneath your clothing. You can feel your underwear drenched in your precum, as you moan in place while trying to contain your lust.<br><br>
 Arthemis approaches and pushes you completely to the ground, pinning you with a paw on your chest. He stares down at you with contempt. - <span style="color:SlateBlue">Congrats, you managed to entertain me. So, you should be happy, you'll be my new servant, useless raccoon.</span><br>
<</if>>
<<elseif $args[0] is "combatstart">>
 <span style="color:gold">*A strong energy surrounds Arthemis. All your teases are only half effective!*</span><br><br>
 Standing before you is your greatest foe. The intimidating siamese cat locks eyes with you from across the grand hall. He raises one hand, and a crackling blue energy dances between his fingers. It seems to be pure magic—raw and untamed. Your heartbeat quickens as the full weight of the threat before you sinks in. Finally, he lowers his arm, his claws gleaming intensely as you notice he's still holding the orb in his other hand. <br><br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/enemysprites/Arthemis%20-%20Presentation.png" style="width:66%;"></center>
<br><br>
 You take a deep breath, preparing yourself. The scene before you is almost surreal. There’s no doubt in your mind—this will be the hardest fight you’ve ever faced. <br><br>
 - <span style="color:SlateBlue">You’ll regret coming here, raccoon.</span> - He sneers.
<<elseif $args[0] is "playerdebuff">>
 You looked at him while your eyeballs shifted in color. Arthemis tried to avoid your look, but as it gazed upon your hypnotizing eyes and admired the swirling hue inside it, its thoughts got hazed with your image, while you seduced him even further by biting your own lips, inviting it to come closer with your fingers.<br><br>
 The creature clearly seemed interested, moving closer and closer while his mind was filled with desire. <br><br>
<center><b>You increased Arthemis's <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">20</span></b></center><br>
<</if>>
<</widget>>
<<widget "arthemisstatbar">>
<<nobr>>
<div class="enemyrow">
<div class="enemycolumn">
<span class="barrahp" style="color:firebrick">$enemystat.name'' Hit Points''</span>
<<showmeter '$enemyhealthbar' `$enemystat.hp.curhp / $enemystat.hp.maxhp`>>
<span style="color:darkorchid">$enemystat.name'' Lust''</span>
<<showmeter '$enemylustbar' `$enemystat.lust.curlust / $enemystat.lust.maxlust`>>
</div>
<<if $enemystat.armor is "energyshield">>
<div class="enemycolumn">
<span class="energybar" style="color:cyan">$enemystat.name'' Energy Shield''</span>
<<showmeter '$enemyenergybar' `$enemystat.energyshield.curenergy / $enemystat.energyshield.maxenergy`>>
</div>
<</if>>
<div class="enemycolumn">
<span class="barrahp" style="color:mediumspringgreen">$enemystat.name'' Interest''</span>
<<showmeter '$enemyinterest' `$enemystat.interest.curinterest / $enemystat.interest.maxinterest`>>
</div>
<<if $enemystat.hp.curhp is 0 or $enemystat.lust.curlust is 100>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/animatedicons/Arthemis-Defeated.gif" style="width:100%">
</div>
<<else>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/animatedicons/Arthemis.gif" style="width:100%">
</div>
<</if>>
</div>
<</nobr>>
<</widget>>
<<widget "arthemisfinal">>
<<if $args[0] is "dominate">>
<<bestiarycheck "creaturecheck" "Arthemis" "victory">>
<<arthemis-dominate>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "powerbottom">>
<<bestiarycheck "creaturecheck" "Arthemis" "victory">>
<<arthemis-powerbottom>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "defeated">>
<<arthemis-winning>>
<<endingquestcheck "defeat">>
<</if>>
<</widget>>
<<widget "arthemisdrop">>
<<set _xp to 100>>
<<levelup _xp>>
<<set $dice to random(1,100)>>
<</widget>>
<<widget "arthemisbestiary">>
<table class="quest-table">
<tr>
<td>Region: Small Paws</td>
<td>Defeated: <<if hasVisited("after-arthemis")>>
<span style="color:lime">YES</span>
<<else>>
<span style="color:red">NO</span><</if>></td>
</tr>
</table>
<br>
<span style="color:indianred">
<b>
 Arthemis - "The Ember Prince".</b></span>
<br>
 Displaying incredible skills, Arthemis is without a doubt the most dangerous enemy I’ve ever faced.<br><br>
<table class="quest-table">
<td>Gallery</td>
</table>
<center><b><u>Arthemis - Presentation</u></b></center>
<br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/enemysprites/Arthemis%20-%20Presentation.png" style="width:66%;"></center>
<br><br>
<<if hasVisited("after-arthemis")>>
<table class="quest-table">
<td>Select a Scene</td>
</table>
<center>
<br>
(You will be taken to another page)
<br><br>
<<button "Victory - Domination">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Victory - Domination</td>
</table>
<br><<arthemis-dominate>>
<</replace>>
<</button>>
<br><br>
<<button "Defeat">>
<<replace "#bestiaryscene">>
<table class="quest-table">
<td>Defeat</td>
</table>
<br>
<<arthemis-bestiary>>
<</replace>>
<</button>>
</center>
<br><br>
<span id="bestiaryscene"></span>
<</if>>
<</widget>><<widget "arthemis-dominate">> The prince of Small Paws finally collapses to his knees. You watch the scene gasping for air as your body aches from the hardest battle you’ve ever faced.
 - <span style="color:SlateBlue">It can't be… It’s not over!</span> - He attempts to channel the orb’s power once more, but his body fails him—completely drained, unable to summon the magic. His clothes are scorched, and the arrogant smirk that once defined him shifts to an expression of shock and growing fear.
 - <span style="color:SlateBlue">I am the one destined to bring light to Small Paws!</span> - He declares, his voice faltering as he watches you approach.
 What stands before you now is not the unstoppable force you once feared, but a broken Arthemis, trembling and vulnerable—a far cry from the unstoppable, and almost divine being.
 - <span style="color:moccasin">Why don't //you// beg for mercy now?</span> - You taunt, a satisfied smirk creeping onto your face. You raise one of your paws for him, watching as his expression twists into one of pure rage.
 He charges at you in a desperate fury, claws slashing through the air despite his inability to channel magic, but you easily stop his smaller frame.
 - <span style="color:moccasin">It’s over, Arthemis. I won.</span> - Your words cut through his pride like sharp daggers, and you watch as his eyes widen in shock, still unable to accept that. - <span style="color:moccasin">And you know what it means.</span>
 You tease as you slowly move your hands towards your crotch, massaging your own bulge while staring at him.
 - <span style="color:SlateBlue">You can't be serious about this…</span>
 You stare at him for a few moments, watching as his face blushes for the first time. His eyes darted away, unable to meet your gaze. For a moment, there’s only silence, until finally, he speaks again.
 - <span style="color:SlateBlue">Okay, fine!</span> - He snaps.
 Then, to your astonishment, he drops to his knees in front of you, his pride crumbling. Slowly, haltingly, he begins to touch your half-erect bulge, removing any remaining piece of armor while your raccoon member now rests on his face.
 - <span style="color:moccasin">Now that's a good boy.</span> - You tease him again, rubbing your manhood across his delicate face.
 - <span style="color:SlateBlue">Silence, or I'll end you!</span> - He tries to sound imposing, but you simply respond by rubbing your balls on his snout, reminding the feline who was really in charge.
 You gasp as you feel his hand paw pads start to massage your member slowly and tenderly. The feline squeezed and moved his hands as you felt your member throbbing on his powerful fingers. For a prince, he certainly knew how to serve as well.
 You notice the feline's sheath on display, thanks to his torn clothes, and to your surprise you notice he's aroused with that. His own cock throbbing out of his sheath with your teases, unable to hide how much he was enjoying being used after losing the fight.
 - <span style="color:moccasin">The mighty prince is secretly a masochist?</span> - You tease, watching as his eyes widen in shock at your accusation. - <span style="color:moccasin">All this time, you just wanted to be defeated by a worthy opponent, didn’t you?</span> - You continue as you move one of your paws to his needy feline member.
 - <span style="color:SlateBlue">I... I...</span> - He stammers, clearly struggling to form a coherent response. But then, as if realizing there’s no point, he simply opens his mouth, gently licking your tip.
 A moan escapes your lips as you feel his soft tongue touching your member. You start moving your hips as the feline masturbates you, your shaft drooling noticeably on his face. Then, his licks shifted from something shy to something fiery and relentless, sometimes taking your tip into his mouth as if he had wanted it for a long time.
 - <span style="color:moccasin">I'll mess your cute face, prince of Small Paws.</span> - Sarcasm drips from your voice as you feel yourself approaching your climax. Though you doubt he hears you, he seems lost in desire, licking your tip, your balls and meowing while masturbating you faster.
 Arthemis was also fiercely humping your paw as he continued serving your hefty shaft, probably loving to be dominated and used for the first time in his life. You can feel him start purring around your member, making you finally reach your limit.
 Suddenly you notice something dripping on your paw—He finally came. He came so hard being used in front of everyone, being defeated and in the most demeaning way and humping your paw while you humiliated him. His tail was wagging happily as he asked for more, he was completely broken.
 - <span style="color:moccasin">Hope you like big loads you bratty prince.</span> - You say, with a quick movement against his hand and tongue, finally shooting burst after burst of warm, thick raccoon seed on his face. He opens mouth again, tasting some of your jizz.
 You take a deep breath after a long minute, noticing the orb lying on the floor next to him, while the cat's attention goes only to continue licking your now half-erect member. You finally take the orb as one last shot of your seed messes his face.
 - <span style="color:moccasin">Thank you for this, slutty prince.</span>
<<nobr>>
<<if $achievements[10].unlocked == false>>
<span style="color:gold">*New Achievement Unlocked: The Final Dawn*</span>
<br>
<<set $achievements[10].unlocked to true>>
<</if>>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest" or !$playerequipment.chest.name>>
<br>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span>
<</if>>
<</if>>
<</nobr>>
<</widget>>
<<widget "arthemis-winning">> - <span style="color:SlateBlue">Kneel.</span> - The siamese cat commands, his voice sharp and unwavering. Your body suddenly betrays you, collapsing to your knees.
 - <span style="color:moccasin">Oh no… oh no.</span> - You whisper, your voice trembling with disbelief.
 You can't fathom how it came to this. You came so far, only to be defeated by your enemy in the most humiliating way. Your cheeks burn with anger and shame as you lift your gaze, catching the triumphant, disdainful look in his piercing blue eyes.
 Arthemis stands above you, his presence looming like a shadow. The cruel smirk curling his lips stings more than any wound. You’re powerless, forced to kneel and submit, utterly at his mercy.
 - <span style="color:SlateBlue">Now, start begging.</span> - He commands.
 He slowly pulls down his pants, revealing his sheath and his half-erect feline member, you stare at that in disbelief. The humiliation burns deep as you realize what he’s forcing you to do—and to make matters worse, in front of everyone.
 Arthemis touches his own tip with a finger, his movements slow and deliberate, while he stares at you like a predator savoring its victory. He extends the same hand toward you, inviting you to join as his piercing blue eyes locked onto yours. His smug expression only makes the moment worse.
 - <span style="color:SlateBlue">Go on.</span> - He taunts, his voice dripping with mockery. - <span style="color:SlateBlue">Show everyone here just how broken you truly are.</span>
 He seemed to revel in the spectacle, taking perverse delight in making you crawl to him, beg for mercy, and pledge your servitude. You move towards the smug feline on all fours, each step closer felt like another piece of your pride being stripped away, feeding his insatiable ego. His grin widened as he watched your struggle.
 You finally approach him, taking a deep breath as the weight of defeat settles over you. Gathering what little resolve you have left, you look up at him, his imposing figure towering above you. With your pride shattered and your voice trembling, you finally surrender and give his pink tip a lick.
 - <span style="color:SlateBlue">Good boy.</span> - He teases in return. With a quick movement he holds your head in a firm grip and rubs his sheath against your face. You simply watch as the feline's member grows out of his sheath and then you give him a few licks in submission as he looks down at you.
 - <span style="color:SlateBlue">You should feel honored to serve a powerful prince like me.</span> - He taunts, his voice dripping with smug satisfaction. - <span style="color:SlateBlue">Now open your mouth.</span>
 You felt your mouth being stuffed completely by the feline's huge cock at the same time you opened your maw for him. He viciously grabbed your head with one hand, holding you in place as he fucked your mouth. You can feel his feline barbs rubbing against your tongue on each thrust, and It was a somewhat weird sensation, but neither painful nor uncomfortable, just different.
 You tried your best to keep his feline cock out of your throat, but you couldn't stop him and whenever you tried to touch him, he effortlessly stopped you, as if your attempts were beneath his notice. After several attempts, you finally manage to touch him, moving one of your hands to his balls, gently squeezing it with your hand paw pads. Though it seems more like he allowed it than you succeeding on your own.
 - <span style="color:SlateBlue">The power you've gathered... it's all mine now.</span>
 Arthemis murmurs, forcing his manhood down your throat as an overwhelming sense of weakness courses through your body.
<center><span style="color:gold">*Arthemis drained a level from you!*</span></center>
 - <span style="color:SlateBlue">Yes, give it all to me. </span> - He says with a cruel smirk, his huge member throbbing inside your maw as he siphons more of your strength, piece by piece.
<center><span style="color:gold">*Arthemis drained all your levels!*</span></center>
 - <span style="color:SlateBlue">Much better.</span> - He says as he keeps the thrusts, using your weakened body as a fleshlight.
 He continues the hard and fast thrusts, now he's even more powerful. Suddenly, you feel the feline begin to purr, his strong grip on your ear gradually softening, changing to something unexpectedly gentle, even bordering on affection.
 - <span style="color:SlateBlue">Hope you like big loads, you slutty raccoon.</span> - He taunts again, as you feel his throbbing member being shoved deep inside your throat, sometimes making it difficult to breathe.
 Without giving you time to think, the cat started shooting his seed directly into your stomach, making you choke instantly. The feline gives your mouth a few more thrusts, emptying his balls inside your maw as you do your best to swallow his seed in time.
 - <span style="color:SlateBlue">You better not waste a single drop.</span> - He says with a mischievous expression on his face, while you're unable to reply with that cock buried inside your throat. You can feel his balls twitching in your hand paw pads as he keeps going on his orgasm.
 Once the feline was done he let go of your head, leaving you gasping for air desperately. A string of saliva still connects the tip of his member with your mouth.
 - <span style="color:SlateBlue">It's not over, now show me your raccoon butt.</span> - He commands, catching you off guard.
 <span style="color:moccasin">"He's not satisfied yet!?"</span> You think to yourself, your body already tired from the combat and the rough oral.
<<nobr>>
<<include check-achievement>>
<<if $achievements[5].unlocked == false>>
<<set $trofeu.losecount += 1>>
<<if $trofeu.losecount gt 4>>
<span style="color:gold">*New Achievement Unlocked: Broken Hero*</span>
<<set $achievements[5].unlocked to true>>
<</if>>
<</if>>
<<set $levelcheckaux to $playerstat.level>>
<<set $playerstat.level to 1>>
<</nobr>>
<<button [[Obey him.|arthemisdefeat2]]>>
<<set $playerstat.interest.curinterest to 0>>
<<set $playerstat.lust.curlust to 0>>
<<set $playerstat.hp.curhp to $playerstat.hp.maxhp>>
<<set $travel.active to 0>>
<<endingcombatreset "defeat">>
<</button>>
<<button [[Refuse. (Skip)|gameoverc]]>>
<<set $playerstat.interest.curinterest to 0>>
<<set $playerstat.lust.curlust to 0>>
<<set $playerstat.hp.curhp to $playerstat.hp.maxhp>>
<<set $travel.active to 0>>
<<endingcombatreset "defeat">>
<</button>>
<</widget>> The sleek siamese cat stood under the light of a grand chandelier, his cream-colored fur contrasting sharply in the room. His bright blue eyes gleamed with a cunning intensity, and his tail swayed slowly as he spoke.
 - <span style="color:SlateBlue">For centuries, my family has shared power with the Old Lords, the so-called heroes who defeated the Mad Emperor long ago.</span>
 He began pacing, his soft pawsteps nearly silent on the marble floor. A sly grin spread across his face as he gestured toward a map on the table.
 - <span style="color:SlateBlue">But this alliance has only brought ruin to Small Paws. Our lands no longer produce food, the people are restless, and now a dangerous cult spreads, talking about the return of the Mad Emperor.</span>
 The cat paused, raising a paw to inspect his claws, then flicked it dismissively. His voice grew sharper, his eyes narrowing like a predator as he continued.
 - <span style="color:SlateBlue">This cannot go on. Tonight, the throne will pass to me, and the Old Lords will disappear—for good.</span>
 He turned to face the room, his bright blue eyes gleaming with confidence, a smug smile making it clear he already knew the outcome.
<<button [[W-what is happening...?|palace6.5]]>><</button>> - <span style="color:royalblue">What's the meaning of this, Arthemis!?</span>
 A large feline rose from his seat, his powerful voice momentarily halting the siamese cat’s boldness. For a brief instant, Arthemis’s bright blue eyes flickered with hesitation, but he quickly recovered, his voice laced with hatred.
 - <span style="color:SlateBlue">I don’t have to listen to you… or any of you!</span>
 With that, Arthemis raised the glowing purple orb high above his head. The strange artifact pulsed with an odd light, drawing every pair of eyes in the hall. Confusion spread across the room like wildfire as guests exchanged nervous glances.
 - <span style="color:SlateBlue">Small Paws is under new management.</span> - Arthemis declared, his voice rising into a chilling laugh that echoed through the vast chamber.
 From the shadows of the grand hall, dark forms began to emerge. Your head throbbed with an unexpected pain, making you remember what happened in Kjanir. Your companions, equally frozen in shock, glanced at you with worry. This scene was all too familiar.
 Demonic creatures, twisted and unnatural, clawed their way into existence. Their grotesque forms prowled toward the panicked nobles as screams filled the air. Chaos erupted in mere moments, with the once-grand hall descending into a battlefield. Some of the guests tried to fight back, while others fled in terror.
 Arthemis stood in the center of the chaos, his tail swishing leisurely as he observed the scene with a twisted grin and a sadistic delight.
<<if $cobc>> - <span style="color:MediumPurple">This is our chance! We have to stop him, now!</span> - Cob’s voice cut through the noise, snapping you out of your daze. His rapier gleamed as he pointed to Arthemis.<<elseif $katherinec>> - <span style="color:Crimson">This is our chance! We have to stop him, now!</span> - Katherine’s voice cut through the noise, snapping you out of your daze. Her sword gleamed as she pointed to Arthemis.<</if>>
<<button [[Prepare to fight.|palace6.6]]>><</button>> Your group tears off their masks and charges against the tide of panicked nobles, pushing through the chaos as you fight to close the distance to Arthemis. Nobles cry out in fear as you jostle past them, their desperate faces a blur in the storm of noise and terror. Your heart pounds in your chest, the rhythm echoing like a war drum in your ears.
 Each step forward feels heavier than the last, fear creeping into every corner of your mind. But you force it down, your resolve hardening as you glance at your companions by your side. The memories of battles fought and victories flood back—every scar, every triumph, every step that brought you here.
 You remember Kjanir and the dragon. You remember standing victorious, earning his grace and proving your worth. None of that can be meaningless. It cannot end here.
 - <span style="color:moccasin">Arthemis!</span> - You shout, your voice echoing through the room.
 For a fleeting moment, the siamese cat’s bright ultramarine eyes meet yours. They shine with amusement and something deeper—something darker.
 Time seems to stretch as the two of you lock gazes, a silent challenge hanging in the air. Then, slowly, his lips curl into a wicked smile. He knows you’re coming. He’s waiting.
<<button [[Enough of this madness, Arthemis. Surrender now!|palace6.7]]>><</button>>
<<button [[Your reign of chaos ends today!|palace6.8]]>><</button>> - <span style="color:SlateBlue">I knew you were here. I could smell a stinky raccoon from miles away.</span> - Arthemis sneers, his grin twisting into something predatory. His bright blue eyes bore into yours, glittering with amusement as he steps forward, his tail slowly moving behind him. He chuckles, the sound low and mocking, before his gaze sweeps over your companions. His smile widening into a cruel smirk.<br><br>
 - <span style="color:SlateBlue">Let me get this straight.</span> - He says, his tone sharp with mockery. - <span style="color:SlateBlue">You expect me, holding the most powerful artifact in existence, to surrender to you? A dumb raccoon, <<if $shadowc>>a kobold, <<elseif $maxc>>a mouse, <</if>>
<<if $katherinec>>and... a misplaced guard dog? <br><br>
<<elseif $cobc>>and... a traitor.<br><br><</if>></span>
<<if $cobc>> Arthemis adds, his piercing blue eyes locking onto Cob. The fox freezes, his usual confidence faltering under the weight of Arthemis’s gaze.<br><br>
 - <span style="color:SlateBlue">Oh yeah we missed you here Cob, hope you enjoyed the time with your new friends. You will pay for your betrayal today.</span> - The feline says intimidating Cob, who keeps a serious expression on his face.<br><br><</if>>
 Arthemis spins the radiant orb between his fingers, the flickering purple glow casting sinister shadows across his face. He tilts his head as if pondering his own words, then lets out a sharp laugh. <br><br>
 - <span style="color:SlateBlue">Impressive. Such boldness.</span> - His mockery cutting deep as he lazily gestures with the orb, the power radiating from it palpable in the air.<br><br>
 Your group tensed with fury, stepping forward as if ready to attack the smug feline for his provocations. <br><br>
<<button [[Hold on, everyone. Don’t play his game.|palace7]]>><</button>> - <span style="color:SlateBlue">I knew you were here. I could smell a stinky raccoon from miles away.</span> - Arthemis sneers, his grin twisting into something predatory. His bright blue eyes bore into yours, glittering with amusement as he steps forward, his tail slowly moving behind him. He chuckles, the sound low and mocking, before his gaze sweeps over your companions. His smile widening into a cruel smirk.<br><br>
 - <span style="color:SlateBlue">Do you really believe you can defeat me?</span> - He says, his tone sharp with mockery. - <span style="color:SlateBlue">Look at your group, a dumb raccoon, <<if $shadowc>>a kobold, <<elseif $maxc>>a mouse, <</if>>
<<if $katherinec>>and... a misplaced guard dog? <br><br>
<<elseif $cobc>>and... a traitor.<br><br><</if>></span>
<<if $cobc>> Arthemis adds, his piercing blue eyes locking onto Cob. The fox freezes, his usual confidence faltering under the weight of Arthemis’s gaze.<br><br>
 - <span style="color:SlateBlue">Oh yeah we missed you here Cob, hope you enjoyed the time with your new friends. You will pay for your betrayal today.</span> - The feline says intimidating Cob, who keeps a serious expression on his face.<br><br><</if>>
 Arthemis spins the radiant orb between his fingers, the flickering purple glow casting sinister shadows across his face. He tilts his head as if pondering his own words, then lets out a sharp laugh. <br><br>
 - <span style="color:SlateBlue">Impressive. Such boldness.</span> - His mockery cutting deep as he lazily gestures with the orb, the power radiating from it palpable in the air.<br><br>
 Your group tensed with fury, stepping forward as if ready to attack the smug feline for his provocations. <br><br>
<<button [[Hold on, everyone. Don’t play his game.|palace7]]>><</button>> - <span style="color:SlateBlue">At least you have some dignity, raccoon, I admire that. But you've chosen the hard way.</span> - He says with a twisted grin, his eyes glinting with amusement as he prepares for the fight.<br><br>
 You glance at the two mercenaries flanking Arthemis. Mistakes could not be afforded here. The mouse and the ghost-masked figure stared back at your group, tension crackling in the air, until the masked one finally spoke. <br><br>
 - <span style="color:LightBlue">You’ve seen what the cult is doing. Arthemis is our only chance to stop them and restore the hope to Small Paws.</span> - The figure said. Then, with deliberate slowness, he removed his mask, revealing himself to be a buck. <br><br>
 Recognition struck like a lightning bolt. This was the same buck who had given you information about the cult during your earlier explorations of Small Paws. <br><br>
 - <span style="color:moccasin">I won’t fall for your tricks.</span> - You say coldly, but something in the buck’s gaze makes you hesitate. There’s a flicker of doubt in his eyes—an unmistakable crack in his confidence. <br><br>
 - <span style="color:moccasin">What’s wrong? The plan not going how you expected?</span> - You taunt, narrowing your eyes. Arthemis glances at the mercenary, confusion flickering across his face. <br><br>
 - <span style="color:LightBlue">Enough!</span> - The buck snaps, his voice trembling with fury. - <span style="color:LightBlue">I’ll take pleasure in ending you all.</span><br><br>
<<if $cobc>>
 Cob steps forward, his rapier at the ready. - <span style="color:MediumPurple">I’ll handle the buck. <<if $shadowc>>Shadow<<elseif $maxc>>Max<</if>>, you take the mouse. Allen, Arthemis is yours.</span> - He says, his voice steady with determination. <br><br>
<<if $shadowc>>
 - <span style="color:IndianRed">What? I have to fight the mouse?</span> - Shadow complains, rolling his eyes as he glares at the diminutive mage. - <span style="color:IndianRed">That’s just disappointing.</span><br><br>
<<elseif $maxc>>
 - <span style="color:Greenyellow">I won’t fail this time.</span> - The rodent says, his voice low with determination. He turns his gaze towards the other mouse. - <span style="color:Greenyellow">I’ll defeat you, brother.</span> - He declares, as the two of them ready their wands.<br><br><</if>><</if>>
<<if $katherinec>>
 Katherine steps forward, her sword at the ready. - <span style="color:Crimson">I’ll handle the buck. <<if $shadowc>>Shadow<<elseif $maxc>>Max<</if>>, you take the mouse. Allen, Arthemis is yours.</span> - She says, her voice steady with determination. <br><br>
<<if $shadowc>>
 - <span style="color:IndianRed">What? I have to fight the mouse?</span> - Shadow complains, rolling his eyes as he glares at the diminutive mage. - <span style="color:IndianRed">That’s just disappointing.</span> <br><br>
<<elseif $maxc>>
 - <span style="color:Greenyellow">I won’t fail this time.</span> - The rodent says, his voice low with determination. He turns his gaze towards the other mouse. - <span style="color:Greenyellow">I’ll defeat you, brother.</span> - He declares, as the two of them ready their wands.<br><br><</if>><</if>>
 Arthemis chuckles, a wicked grin spreading across his face.
- <span style="color:SlateBlue">Come then. I don’t even need the orb’s power to deal with you, raccoon.</span> <br><br>
 Your group readies themselves on one side of the grand hall, weapons drawn and eyes burning with resolve. On the other, Arthemis and his mercenaries prepare for battle, the sinister purple glow of the orb lighting their faces.<br><br>
<<button "Fight Arthemis." "combatstart">>
<<set $travel.active to 0>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $questtracker.mainquest.passageend to "after-arthemis">>
<<set $questtracker.currentquest.passageend to "after-arthemis">>
<<set $levelcheckaux to 0>>
<<set $enemystat to {
stats: {
str: 5,
int: 5,
dex: 4,
cha: 5},
hp: {
maxhp: 38,
curhp: 38},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Arthemis",
armor: "armor",
armorvalue: 2,
weapon: "Orb",
weaponvalue1: 4,
weaponvalue2: 8,
special: "none",
level: 7,
}>>
<</button>> Arthemis narrows his eyes, holding your gaze for what feels like an eternity. His icy stare pierces through you. Your body trembles, overwhelmed by the oppressive energy radiating from him. He seems almost divine—flawless yet merciless.
 You know you need to warn the others. Staying here alone is a dangerous gamble.
 To your surprise, he waves his hand dismissively, his movements slow and indifferent.
 - <span style="color:SlateBlue">Then leave. Don’t waste my time.</span> - His voice is low but sharp as he rises from his bed with deliberate grace.
 - <span style="color:moccasin">O-okay, I’m leaving.</span> - You stammer, backing away as your heart races. Each step feels like a reprieve as you finally slip out of the suffocating room.
 Relief washes over you as you realize you’ve escaped, at least for now.
<<button [[Return to your party to report Arthemis’s location.|palace8.1]]>><</button>> You return to your group immediately, gathering everyone to share what you’ve discovered. Now that you know where Arthemis is, the next step is to strike—though you’re painfully aware it won’t be that simple. Wasting no time, you all regroup and head toward the room where the feline was last seen.<br><br>
 But before you reach the door, movement at the end of the corridor catches your attention. There he is—Arthemis, walking alongside his mercenaries, their confident strides echoing through the hall. They seem oblivious to your presence as they head in the same direction you’re going—the grand hall. <br><br>
 - <span style="color:moccasin">This is bad…</span> - You mutter, your pulse quickening. Your group exchanges uneasy glances before quietly tailing him, your mind racing to figure out the best way to launch an attack.<br><br>
 You watch Arthemis walking towards the main hall—alongside a rodent and a figure wearing a ghostly mask. He seems irritated, speaking sharply to the mercenaries beside him.<br><br>
 - <span style="color:SlateBlue">Where the hell is Rhavel? I told him this moment was important!</span> - He glares at them with fury, his feline eyes narrowing as the two mercenaries struggle for an answer. - <span style="color:SlateBlue">Fine, we’ll do it without him, then.</span><br><br>
<<if $maxc>>
 You notice Max hesitate, his gaze lingering on his brother, standing there before him for the first time since everything that happened in Kjanir.<br><br>
 - <span style="color:moccasin">Hey, you okay?</span> - You ask softly.<br><br>
 - <span style="color:Greenyellow">Yeah… it’s just…I won’t fail this time, I promise.</span><br><br>
 - <span style="color:moccasin">I know you won’t. I trust you. - You say, offering him a reassuring nod.</span><br><br>
<</if>>
 Your group begins to follow him stealthily, patiently waiting for the right moment to strike.<br><br>
<<button [[Follow him.|palace6.4]]>><</button>> - <span style="color:SlateBlue">Oh, is that so? Then why is your heart racing?</span> - His deep blue eyes seem to pierce right through you.
 The question catches you off guard. Lying to someone so imposing and perceptive is proving more difficult than you anticipated.
 - <span style="color:moccasin">I’m just excited to be here.</span> - You stammer, forcing yourself to hold his gaze and conceal your nervousness.
 - <span style="color:SlateBlue">Then come closer.</span> - His words are deceptively calm, but his eyes remain cold, scrutinizing you with predatory intensity.
 You hesitate, every instinct screaming at you to retreat. Yet, you force your feet to move, inching toward the tyrant who gestures for you to kneel before him. The weight of his presence is suffocating as you sit before him, his eyes never leaving yours. Your heart pounds, your survival instincts clamoring that you need to escape.
 - <span style="color:SlateBlue">This won’t be necessary.</span> - He says suddenly, reaching for your mask.
 His cold, clawed fingers brush against your fur, sending a shiver through your body. You freeze, your breath caught in your throat as he slowly begins to lift the mask from your face.
 You know it's the end if he finds out it's you. You breathe heavily, you need to stop him.
<<button [[Stop Him.|palace8.3]]>><</button>>
<<button [[Let him remove your mask.|palace8.4]]>><</button>> Arthemis slowly reaches for your mask, but with a swift movement, you stop him. His furious glare pierces through you in response.
 - <span style="color:SlateBlue">What do you think you’re doing!?</span> - He snaps, his voice sharp with frustration as you continue to block him.
 - <span style="color:SlateBlue">Either you let me take that mask off, or you leave this place right now.</span> - He finally says, his patience wearing thin, his tone laced with a simmering threat.
<<button [[Let him remove your mask.|palace8.4]]>><</button>>
<<button [[It was a mistake. I’m leaving now.|palace8]]>><</button>> You let him remove your mask, closing your eyes and bracing for the worst. Yet, to your surprise, there’s no immediate attack. Instead, you feel his hands on your face, his paw pads pressing against your cheeks, firm but not painful.
 - <span style="color:SlateBlue">I knew it was you, raccoon.</span> - He says, his voice laced with mockery. He chuckles darkly. - <span style="color:SlateBlue">You have the audacity to come here and beg for my mercy?</span> - His sharp gaze pierces through you, brimming with disdain.
 The accusation burns. Beg for him? The thought alone makes your blood boil. You grit your teeth, trying to keep your anger at bay. For now, it was better that he believed this false narrative than discovering you were here to face him.
 - <span style="color:moccasin">Yes... I came here to beg.</span> - You stammer, forcing the words out as you grasp onto the excuse handed to you.
 The siamese cat laughs, a low, cruel sound that makes his fangs glint in the dim light. There’s a sinister pleasure in his expression, a sadistic glee that sends a chill down your spine.
 - <span style="color:SlateBlue">Then beg.</span> - He commands, his tone cold and serious once again.
 It’s too much. Every word, every smug look, is like a dagger twisting in your pride. Anger flares within you, but so does fear—a fear of what might happen if you disobey.
<<button [[Beg.|palace8.5]]>><</button>>
<<button [[Try to escape.|palace8.6]]>><</button>>  You then put your pride aside and start begging. But before you can continue, something is thrown to the floor next to you.
 - <span style="color:SlateBlue">Wear this first.</span> - He says with a mischievous smile.
 As you look to your side, you notice a red collar with golden details.
 - <span style="color:SlateBlue">You'll be my new obedient servant.</span> - He teases. - <span style="color:SlateBlue">You should call me master from now on. This is your new future.</span>
<<button [[Obey him.|palace8.7]]>><</button>>
<<button [[Try to escape.|palace8.6]]>><</button>> He had already seen your face and now knew you were in the palace. Your heart races, a pounding rhythm of urgency and fear. You feel an overwhelming need to leave immediately.
 You know your chances of escaping are slim, but staying would only seal your fate. In a swift, desperate move, you leap away from him and break into a sprint, praying he doesn’t use any magic to stop you.
 To your surprise, you manage to exit the room without difficulty. He remains still, unmoving, as if entirely unbothered by your escape. Relief washes over you, yet a thought lingers—does he truly believe you're no threat to him?
 Regaining your composure, you retrace your steps through the winding corridors. You must tell the rest of your party the Arthemis’s location before it’s too late.
<<button [[Return to your party to report Arthemis’s location.|palace8.1]]>><</button>> - <span style="color:moccasin">Yes, master.</span> - You say as you put the collar around your own neck.
 - <span style="color:SlateBlue">Now that's better. </span> - He says, placing a hand firmly on your head.
 Suddenly, you feel a surge of magical energy coursing through you, invading every corner of your mind. You feel like your thoughts are no longer yours—he has access to everything. He knows //everything//.
 Your body stiffens, and with no strength to resist, you simply close your eyes, surrendering to the overwhelming force.
 - <span style="color:SlateBlue">Interesting.</span> - He muses, his tone carrying a mix of amusement and curiosity. The magic subsides as he finally releases you, leaving you slumped and helpless. His piercing gaze lingers, knowing now far more than you'd ever intended.
 A sharp, searing pain blooms in your head as he moves closer, something gleaming ominously in his grasp. Your blurry vision sharpens just enough to recognize it—the orb. Its glow is a vivid, menacing purple that pulses with unnatural energy.
 - <span style="color:SlateBlue">Do you know what this is?</span> - He asks, his voice dripping with condescension, the orb’s light reflecting in his unrelenting blue eyes.
<<button [[It's the Eye of Vysera.|palace8.8]]>><</button>> - <span style="color:SlateBlue">Good boy, you did your homework. </span>- He says sarcastically.
 He shifts his gaze between the orb and you, his sharp eyes studying how your body reacts to its overwhelming energy.
 - <span style="color:SlateBlue">You have a connection to the orb. In fact, you can harness its power. </span> - He murmurs thoughtfully, as though piecing together some grand plan. His lips curl into a wicked smile. <span style="color:SlateBlue">You will obey me and serve as the vessel for the orb's power.</span> - He declares, his expression dark and menacing.
 The words hit you like a punch to the gut. He truly intended to use you as a tool to achieve his vile goals? The very thought sends a surge of defiance through your veins. You cannot let this happen, but you feel too weak to resist him.
 He finally turns to the servants in the room, issuing his commands without breaking eye contact with you.
 - <span style="color:SlateBlue">I have the final piece I needed. </span> - He declares, a malicious laugh echoing as the servants hurry to obey his order. Then, with an unsettling intimacy, he leans in closer and whispers. - <span style="color:SlateBlue">You are mine.</span>
 A strange sensation courses through you. The fear that once gripped your chest melts away, replaced by an unnatural sense of tranquility. Perhaps serving the cat isn’t such a terrible idea after all. Maybe, just maybe, this is what you’ve wanted all this time.
 - <span style="color:SlateBlue">Now let's move.</span>
<<button [[Yes master.|palace8.9]]>><</button>> You follow him around the corridors on all fours while he pulls you by the collar. Several curious onlookers watch the scene, sometimes commenting or laughing at you as Arthemis walks confidently towards the grand hall.
 The sleek siamese cat stood under the light of a grand chandelier, his cream-colored fur contrasting sharply in the room. His bright blue eyes gleamed with a cunning intensity, and his tail swayed slowly as he spoke.
 He straightens his posture and commands you to lie down on the floor, and you quickly obey him.
 - <span style="color:SlateBlue">Look what happens to foolish heroes who try to defeat me.</span> - He begins his speech, raising one of his paws above your head and with a quick movement stepping on you face. His soft and well treated paw pads pressing against your snout as he continues the speech.
 - <span style="color:SlateBlue">For centuries, my family has shared power with the Old Lords, the so-called heroes who defeated the Mad Emperor long ago. But this alliance has only brought ruin to Small Paws and now a dangerous cult spreads, talking about the return of the Mad Emperor. It's obvious we need a solution.</span>
 He turned to face the room, his bright blue eyes gleaming with confidence, a smug smile making it clear he already knew the outcome.
 - <span style="color:SlateBlue">This cannot go on. Tonight, the throne will pass to me, and the Old Lords will disappear.</span>
 He says with confidence as he steps on your face again.
<<button [[W-what is happening...?|palace9]]>><</button>> - <span style="color:royalblue">What's the meaning of this, Arthemis!?</span>
 A large feline rose from his seat, his powerful voice momentarily halting the siamese cat’s boldness. For a brief instant, Arthemis’s bright blue eyes flickered with hesitation, but he quickly recovered, his voice laced with hatred.
 - <span style="color:SlateBlue">I don’t have to listen to you… or any of you!</span>
 With that, Arthemis raised the glowing purple orb high above his head. The strange artifact pulsed with an odd light, drawing every pair of eyes in the hall. Confusion spread across the room like wildfire as guests exchanged nervous glances.
 - <span style="color:SlateBlue">Small Paws is under new management.</span> - Arthemis declared, his voice rising into a chilling laugh that echoed through the vast chamber.
 From the shadows of the grand hall, dark forms began to emerge. Your head throbbed with an unexpected pain, making you remember what happened in Kjanir. This scene was all too familiar.
 Demonic creatures, twisted and unnatural, clawed their way into existence. Their grotesque forms prowled towards the panicked nobles as screams filled the air. Chaos erupted in mere moments, with the once-grand hall descending into a battlefield. Some of the guests tried to fight back, while others fled in terror.
 Arthemis finally removes the paw from your face as he stood in the center of the chaos, his tail swishing leisurely as he observed the scene with a twisted grin and a sadistic delight.
 The terrifying scene roused you from your trance and you quickly got up from the floor, looking at the destruction around you. You couldn't let that happen, you felt the anger coursing through your body again.
<<if $cobc>> - <span style="color:MediumPurple">This is our chance! We have to stop him, now!</span> - Cob’s voice cut through the noise, snapping you out of your daze. His rapier gleamed as he pointed to Arthemis.<<elseif $katherinec>> - <span style="color:Crimson">This is our chance! We have to stop him, now!</span> - Katherine’s voice cut through the noise, snapping you out of your daze. Her sword gleamed as she pointed to Arthemis.<</if>>
<<button [[Prepare to fight.|palace9.1]]>><</button>> You finally see the rest of your group and just hope they didn't see the humiliating scene of you under the cat's paws while he was giving his speech, however deep down you get the impression that's what happened.
 - <span style="color:SlateBlue">So, now my servant wants to fight me? That's fun.</span> - He teases.
 You remember Kjanir and the dragon. You remember standing victorious, earning his grace and proving your worth. None of that can be meaningless. It cannot end here.
 Time seems to stretch as the two of you lock gazes, a silent challenge hanging in the air. Then, slowly, his lips curl into a wicked smile.
 Two mercenaries emerge at Arthemis's side—a mouse wizard, whom you presume to be Max’s brother, and a shadowy figure wearing a ghostly mask.
 The mouse's eyes burn with determination, gripping his wand tightly, while the masked figure remains silent, an aura of menace radiating from their presence. Their arrival only deepens the odds against you, making it clear that Arthemis has no intention of facing your group alone.
<<button [[Enough of this madness, Arthemis. Surrender now!|palace6.7]]>><</button>>
<<button [[Your reign of chaos ends today!|palace6.8]]>><</button>> Arthemis raises an eyebrow, a cruel smile spreading across his face. - <span style="color:SlateBlue">What exactly do you plan to do to stop me? Beg for mercy and suck me off just like the day I took the orb from you?</span> - His voice drips with mockery as he locks his gaze on you.
 - <span style="color:moccasin">What!? That never happened!</span> - You shout, heat rising to your cheeks, embarrassed by the accusation as your group stares at you.
 Without missing a beat, he gestures downward, his golden claws gleaming as he speaks again.
 - <span style="color:SlateBlue">I’ll give you one last chance, raccoon. Come here and serve me in front of your friends. Show them how devoted you are to me.</span> - He teases.
<<button [[Grip your weapon.|palace7.1]]>><</button>>
<<button [[Obey him.|palace7.2]]>><</button>> You start walking towards him, staring into his bright blue eyes, almost as if you were hypnotized by his charm.
 - <span style="color:SlateBlue">You didn't even try to fight me? Pathetic.</span>
 You approach the towering cat and fall to your knees in front of him.
 - <span style="color:SlateBlue">Look at you... You are really doing this.</span> - He looks at you and then at the rest of your party. You can hear someone calling your name, but you simply ignore it, completely lost in the desire you feel for your enemy. Standing this close to him, the height difference between you was unmistakable. Despite being shorter, his presence exuded an unsettling menace.
 - <span style="color:SlateBlue">You're such a slut.</span> - He says, suddenly grabbing your head and forcing your snout against his bulge, teasing you through the fabric. - <span style="color:SlateBlue">At least pretend you're trying, stupid raccoon.</span> - He says as he pushes you away.
 You stand up, blushing and not knowing what to say, as you watch everyone around you getting ready to fight.
<<button [[Grip your weapon.|palace7.3]]>><</button>> You glance at the two mercenaries flanking Arthemis. Mistakes could not be afforded here. The mouse and the ghost-masked figure stared back at your group, tension crackling in the air, until the masked one finally spoke. <br><br>
 - <span style="color:LightBlue">You’ve seen what the cult is doing. Arthemis is our only chance to stop them and restore the hope to Small Paws.</span> - The figure said. Then, with deliberate slowness, he removed his mask, revealing himself to be a buck. <br><br>
 Recognition struck like a lightning bolt. This was the same buck who had given you information about the cult during your earlier explorations of Small Paws. <br><br>
 - <span style="color:moccasin">I won’t fall for your tricks.</span> - You say coldly, but something in the buck’s gaze makes you hesitate. There’s a flicker of doubt in his eyes—an unmistakable crack in his confidence. <br><br>
 - <span style="color:moccasin">What’s wrong? The plan not going how you expected?</span> - You taunt, narrowing your eyes. Arthemis glances at the mercenary, confusion flickering across his face. <br><br>
 - <span style="color:LightBlue">Enough!</span> - The buck snaps, his voice trembling with fury. - <span style="color:LightBlue">I’ll take pleasure in ending you all.</span><br><br>
<<if $cobc>>
 Cob steps forward, his rapier at the ready. - <span style="color:MediumPurple">I’ll handle the buck. <<if $shadowc>>Shadow<<elseif $maxc>>Max<</if>>, you take the mouse. Allen, Arthemis is yours.</span> - He says, his voice steady with determination. <br><br>
<<if $shadowc>>
 - <span style="color:IndianRed">What? I have to fight the mouse?</span> - Shadow complains, rolling his eyes as he glares at the diminutive mage. - <span style="color:IndianRed">That’s just disappointing.</span><br><br>
<<elseif $maxc>>
 - <span style="color:Greenyellow">I won’t fail this time.</span> - The rodent says, his voice low with determination. He turns his gaze towards the other mouse. - <span style="color:Greenyellow">I’ll defeat you, brother.</span> - He declares, as the two of them ready their wands.<br><br><</if>><</if>>
<<if $katherinec>>
 Katherine steps forward, her sword at the ready. - <span style="color:Crimson">I’ll handle the buck. <<if $shadowc>>Shadow<<elseif $maxc>>Max<</if>>, you take the mouse. Allen, Arthemis is yours.</span> - She says, her voice steady with determination. <br><br>
<<if $shadowc>>
 - <span style="color:IndianRed">What? I have to fight the mouse?</span> - Shadow complains, rolling his eyes as he glares at the diminutive mage. - <span style="color:IndianRed">That’s just disappointing.</span> <br><br>
<<elseif $maxc>>
 - <span style="color:Greenyellow">I won’t fail this time.</span> - The rodent says, his voice low with determination. He turns his gaze towards the other mouse. - <span style="color:Greenyellow">I’ll defeat you, brother.</span> - He declares, as the two of them ready their wands.<br><br><</if>><</if>>
 Arthemis chuckles, a wicked grin spreading across his face.
- <span style="color:SlateBlue">Come then. I don’t even need the orb’s power to deal with you, raccoon.</span> <br><br>
 Your group readies themselves on one side of the grand hall, weapons drawn and eyes burning with resolve. On the other, Arthemis and his mercenaries prepare for battle, the sinister purple glow of the orb lighting their faces.<br><br>
<<button "Fight Arthemis." "combatstart">>
<<set $travel.active to 0>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $questtracker.mainquest.passageend to "after-arthemis">>
<<set $questtracker.currentquest.passageend to "after-arthemis">>
<<set $levelcheckaux to 0>>
<<set $enemystat to {
stats: {
str: 5,
int: 5,
dex: 4,
cha: 5},
hp: {
maxhp: 38,
curhp: 38},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Arthemis",
armor: "armor",
armorvalue: 2,
weapon: "Orb",
weaponvalue1: 4,
weaponvalue2: 8,
special: "none",
level: 7,
}>>
<</button>> The hyena leaps towards you, and the two of you tumble to the ground, locked in a struggle as he tries desperately to seize the orb from your hands. You fight to hold onto it, your body still aching from the battle with Arthemis.
 Your party rushes to your aid, trying to pull the frantic hyena off you, but he’s far stronger than you expected. The orb begins to glow brighter with every touch, casting a blinding light that seems to draw the siamese cat’s attention.
 - <span style="color:SlateBlue">The two chosen ones, both capable of wielding the power of the orb…</span> - He murmurs, watching the chaos unfold. - <span style="color:SlateBlue">Stop this, now!</span> - He commands, but the hyena doesn’t even flinch, his determination unwavering.
 The orb’s glow intensifies, lighting up the entire room as the tension grows.
 - <span style="color:brown">Why do you want the orb so badly?</span> - The hyena growls, his breath hot with fury, saliva dripping from his mouth onto your face. - <span style="color:brown">What are you planning to do with it?</span>
<<button [[I will destroy the orb.|after-arthemis3]]>><</button>>
<<button [[I will absorb the orb’s power.|after-arthemis3]]>><</button>> - <span style="color:brown">What!?</span> - For a moment, the hyena stops struggling, his eyes widening in surprise.
 - <span style="color:brown">You really have no idea, do you? You’re stupid, raccoon.</span> - He continues, the orb pulsing with more and more energy.
 Arthemis rises, moving towards the two of you. You feel the orb's power surging and crackling around, a dangerous force swelling in the air.
 - <span style="color:SlateBlue">Allen!</span> - He shouts, but it’s too late.
 A blinding flash of energy erupts, consuming the entire room. The orb's power is unleashed in a cataclysmic explosion, the air filled with a deafening roar and the whispers of demons. The world around you seems to shift and distort as the surge of energy overwhelms your senses.
 You struggle to make sense of anything in the overwhelming light.
<<button [[What is this...?|after-arthemis4]]>>
<<questcompleted $questtracker.currentquest.type>>
<<set $questtracker.mainquest to {
type: "mainquest",
name: "???",
level: 7,
passagestart: "after-arthemis4",
passagedefeat: "cityspace",
passageend: "small-paws-main",
citystart: "Small Paws",
reward: {
gold: 60,
name: "none",
item: {
name: "none"}
}}>>
<<set $questtracker.currentquest to Object.assign($questtracker.mainquest)>>
<<set $playerstat.gold += Object.assign($questtracker.currentquest.reward.gold)>>
<</button>><span style="color:gold">*Quest Updated*</span>
<span style="color:gold">*Completed: Defeat Arthemis*</span>
<span style="color:gold">*New Quest: ???*</span>
<span style="color:gold">*You received <<print $questtracker.currentquest.reward.gold>> golden coins!*</span>
 Slowly, your vision begins to return, and you realize that your body is drifting freely. You notice, with confusion, that you're floating for some unknown reason. As you open your eyes, you see that you're no longer in the palace, nor is anyone from your group around.
 You no longer feel the orb in your hand, and as your eyes focus, you realize you are in a strange, dark place. Floating stones drift around you, and everywhere you look seems to resemble a starry night sky.
 - <span style="color:moccasin">Is this... the abyss?</span> - You mutter weakly, your voice barely audible in the stillness. Your body feels drained, its strength fading as you float aimlessly through the darkness. Your eyes flutter closed once again, the void pulling you further into its depths.
 There’s no battle, no noise, no sign of life. Just the overwhelming silence of an infinite, empty space.
<span style="color:gold">*Second act completed*</span>
<<button [[Continue.|abyss]]>><</button>>
<<nobr>>
<<set $abyss to true>>
<<set $questtracker.mainquest.passageend to "small-paws-main">>
<<set $questtracker.currentquest.passageend to "small-paws-main">>
<</nobr>> - <span style="color:moccasin">Y-yes master.</span> - The words escape your mouth and a smug smile slowly spreads across his face.
 With a quick movement, you turn your body, keeping your hips raised. Your raccoon bum is exposed to him, giving the feline a nice view as your tail sways slowly.
 - <span style="color:SlateBlue">You finally learned your place.</span> - He says watching you submissively looking at him, just waiting to be used.
 Your body trembled with the sudden touch from the feline, squeezing your ass cheeks and moving his finger to your tailhole, prodding and slowly massaging it. You moan as you feel his hand paw pad teasing and stretching your hole. He was being unbelievably gentle with you, as if savoring your submission. He uses a bit of saliva to prepare your raccoon butt as he finally penetrates you.
 He holds your hips firmly as he fucked you hard, mounting your larger raccoon body. His feline barbs tease your inner walls, making you moan for him—that sensation was different from any other you had before. You can hear the sounds of battle echoing in the background as you both continue that.
 His thrusts became more erratic while you can feel your own member throbbing with that unexpected pleasure, almost reaching your own orgasm. The feline went wild, all he wanted was to fuck you, fuck you deep and hard, and every thrust serving to prove you never had any chance against him.
 He has won, and there’s nothing left for you to do but accept your new future. The weight of defeat settles heavily on your shoulders, and he thrusts again and again, bringing you back to reality. You can feel him going deeper inside you, his member throbbing as he scratches your fur and bites your body.
 That was too much, you felt yourself approaching your limits, reaching your orgasm and shooting a huge load directly onto the ground. With a hard and fast thrust he finally fills you, his hot feline seed making a bulge on your belly. He pants as he holds you for a long minute, his eyes closed as he enjoys every second of that.
 - <span style="color:SlateBlue">It's over raccoon, you're my new servant.</span> - He says as he finally removes his huge feline member from you, with his seed dripping from inside your tailhole.
<<button [[Continue.|gameoverc]]>><</button>><<type 20ms>> You sit quietly on the floor beside the throne, watching the servants move purposefully through the palace, their steps quick and efficient. The chaos of the battle in the great hall feels like a distant memory, the space now cleaned and calm, as if nothing had ever happened. Arthemis calmly stretches one of his paws for you to kiss, and you, as usual, serve him.
 Around your neck, a collar—just like the others. You glance at the members of your party. One by one, they had been defeated by Arthemis and his mercenaries, and now your group is nothing more than servants in his vast empire.
 Surprisingly, the reality of it all doesn’t feel as grim as you had imagined. Arthemis wields the orb, and you are the vessel of his power, Arthemis is invincible with you serving him. The threat of the Followers of Light has dissolved, and in its place, a strange sense of calm settles within you.
 As for Rhavel, his fate remains unknown. He vanished, and no one speaks of him anymore.
<center><h2>Game Over</h2>
<b>Ending C: Servant of Arthemis.</b>
<<button "Try Again?" "small-paws-main">>
<<set $playerstat.level to $levelcheckaux>>
<<set $questtracker.mainquest.passageend to "small-paws-main">>
<<set $questtracker.currentquest.passageend to "small-paws-main">>
<</button>></center><</type>> - <span style="color:SlateBlue">I was merely toying with you. Now, behold true horror.</span>
 A wicked laugh escapes his lips as the orb in his hand begins to glow with an intense, otherworldly light.
 - <span style="color:SlateBlue">I'm the only one who can bring light to Small Paws. I am the fire that brings hope to these lands!</span>
 He lifts the orb high, its power surging into him. His eyes ignite with an unnatural brilliance, and the light in the grand hall dims, swallowed by a creeping darkness.
 From his hands, flames burst forth, casting flickering shadows as they become the only source of illumination in the room. He wields the fire effortlessly, shaping it into swirling infernos that dance and roar like living entities.
 Finally, he turns back to you, his fiery aura blazing in full force, tendrils of flame curling around him like serpents ready to strike.
 - <span style="color:SlateBlue">Now, let’s see how you handle the true might of fire.</span>
<<button "Continue fighting him." "combatstart">>
<<set $travel.active to 0>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $questtracker.mainquest.passageend to "after-arthemis">>
<<set $questtracker.currentquest.passageend to "after-arthemis">>
<<set $levelcheckaux to 0>>
<<set $enemystat to {
stats: {
str: 5,
int: 5,
dex: 4,
cha: 5},
hp: {
maxhp: 52,
curhp: 52},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "The Ember Prince",
armor: "armor",
armorvalue: 2,
weapon: "Orb",
weaponvalue1: 4,
weaponvalue2: 8,
special: "none",
level: 7,
}>>
<</button>><<widget "emberreply">>
<<set _dice to Object.assign($combat.responsedice)>>
<<if $args[0] is "playerattack">>
 You step closer to the smaller feline, gripping your weapon tightly. Arthemis glances up at you, his bright blue eyes burning with defiance. You watch his every move, his ears twitching slightly as if reading your intentions. The faint glow of the orb in his hand illuminates the tension between you.
<br><br>
<center><b><span style="color:royalblue">You attempt to hit Arthemis: </span><<if $combat.damage is 0>><span style="color:red"> It Failed!</span><<else>><span style="color:lime">Sucess!</span><br>You dealt <span style="color:gold">$combat.damage</span> of damage against Arthemis's <<if $enemystat.armor is "armor">><span style="color:cadetblue">$enemystat.armorvalue</span><<else>><span style="color:cyan">$enemystat.armorvalue</span><</if>> $enemystat.armor / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
 With precision, you lunge forward, delivering a sweeping strike aimed at his side. Arthemis tries to counter with his magic, but couldn't stop you. The impact forces him to stagger backward, a snarl of frustration escaping his lips as the orb in his hand flickers ominously.<br>
<<else>>
 You lunge forward, your weapon aimed directly at Arthemis, but the nimble feline moves with an agility that catches you off guard. He twists his body to the side in a fluid motion, narrowly avoiding your strike. His small frame moves effortlessly, his red cape swirling around him as he steps back with a smug smirk.
<br><br>
 - <span style="color:SlateBlue">Too slow.</span> - He taunts, his bright blue eyes gleaming with mischief and confidence.<br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 Your final strike lands with a deafening roar, the force sending Arthemis crashing to the floor, he stumbles backward, his body wracked with pain, and for a moment, the once proud and untouchable Ember Prince looks utterly defeated.<br><br>
 His piercing blue eyes, now dimmed with exhaustion, try to hold onto the glimmer of his former arrogance, but it's slipping away, like sand through his fingers.<br><br>
 - <span style="color:SlateBlue">Impressive... For a creature like you...</span> - He says, his voice strained, barely above a whisper.<br>
<</if>>
<<elseif $args[0] is "playertease">>
<<if _dice gte 1 and _dice lte 35>>
 You simply drop your pants during the combat, but not satisfied, you get on all fours and give Arthemis a good view of your tailhole. You wiggle your butt for some seconds watching its reaction. <br><br>
 - <span style="color:moccasin">What do you think about this, evil cat?</span> - You ask with a smug expression on your face.
<<elseif _dice gte 36 and _dice lte 68>>
 You kneel, and then start running your hands over your body in front of Arthemis. Your enemy watches you for a moment as you slowly remove part of your armor giving the feline a good view.
<<elseif _dice gte 69 and _dice lte 100>>
 You manage to get close to Arthemis after dodging his attacks. Then, you start rubbing your own bulge against his, feeling it leaking through the fabric. You can hear him panting and as he glares at you furiously, his eyes burning with anger from your teases.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">You attempt to seduce Arthemis: </span><<if $combat.damage is 0>><span style="color:red">It Failed!</span><br>You decreased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">Sucess!</span><br>You increased his <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 68>>
 Your tease seems effective and you close the distance to him, finally rubbing your bum against Arthemis's bulge. You hear him panting more and more, slowly thrusting against your butt in response, his member throbbing as he holds your body. <br><br>
<<elseif _dice gte 69 and _dice lte 100>>
 He seems to enjoy the tease, removing some of his clothing to rub his sheath against your member in response. You gasp as the two of you start frotting for several long seconds. <br>
<</if>>
<<else>>
 Arthemis narrows his piercing blue eyes as you attempt to divert his attention. With a flick of his wrist, a surge of arcane energy crackles around him. He seems unamused by your ploy, his tail flicking once behind him as his gaze locks back onto you with unyielding focus.
<br><br>
  - <span style="color:SlateBlue">Is this how you made it this far? Teasing your enemies like the slutty raccoon you are?</span> - Arthemis chuckles darkly, stepping forward with a confidence that borders on arrogance. <br><br>
  - <span style="color:SlateBlue">You’ll need to do better than these tricks, raccoon.</span><br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 Arthemis collapses onto his knees, breathing heavily, lust overtaking his thoughts as he struggles to concentrate.<br><br>
 - <span style="color:SlateBlue">Damn you, raccoon.</span> - He mutters, his piercing blue eyes locking onto yours.<br><br>
 - <span style="color:SlateBlue">Too strong...and attractive.</span>
<</if>>
<<elseif $args[0] is "enemyattack">>
 Arthemis raises his hand, his bright blue eyes blazing with intensity. The air around him ripples as tendrils of flame curl around his fingers, flickering with an otherworldly heat. His smirk widens as the flames grow, swirling around him like a storm.<br><br>
With a swift motion, he sends a wave of fire toward you, the heat radiating off it as the flames twist and churn in midair, moving with a life of their own. The burning inferno rushes forward, crackling with fury, eager to engulf anything in its path.
<br><br>
<center><b><span style="color:royalblue">Arthemis attempts to hit you: </span><<if $combat.damage is 0>><span style="color:red"> He Failed!</span><<else>><span style="color:lime">He Succeded!</span><br>Arthemis dealt <span style="color:gold">$combat.damage</span> of damage against your <<if $playerequipment.chest.type is "armor">><span style="color:cadetblue">$playerequipment.chest.value1</span><<else>><span style="color:cyan">$combat.aux</span><</if>> $playerequipment.chest.type / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
 The flames crash into you with an explosive force, the heat searing your fur as the fire spirals around you. You stagger back, the intense burn causing your muscles to seize, a wave of pain overwhelming your senses. <br><br>
<ul>- <span style="color:SlateBlue">You have no chance against the true might of fire. This is my real power!</span> - The siamese cat says while coming closer. </ul>
<<else>>
 You swiftly leap to the side, narrowly avoiding the searing flames that burst from Arthemis' hand. The fire streaks past you, its heat grazing your skin as you roll to your feet, heart pounding. <br><br>
 The flames scorch the ground where you once stood, leaving behind a smoldering trail. You take a deep breath, your muscles tense and ready, knowing that the Ember Prince won’t stop until you’re consumed by the flames.<br>
<</if>>
<<else>>
 You try to move, but it's too late—Arthemis' flames catch you off guard. The intense heat crashes into you like a wave, hitting you and knocking you back. <br><br>
 With a snap of his fingers your armor is completely destroyed, leaving your body exposed in front of everyone. The humiliation is unbearable. How could you let this happen…? <br><br>
 You can hear Arthemis’s cold laughter echoing in your ears.<br><br>
<ul>- <span style="color:SlateBlue">You really thought you had any chance? At least you entertained me, I'll give you that. </span> - </ul><br>
 You can see his smaller frame approaching you and you close your eyes, expecting his final attack. But you feel him placing his hand over your face instead. <br><br>
<ul>- <span style="color:SlateBlue">You're mine now. </span> - </ul><br>
<</if>>
<<elseif $args[0] is "enemytease">>
<<if _dice gte 1 and _dice lte 35>>
 With a swift motion of his hands, Arthemis casts a spell in your direction. However, it doesn't look like an attack—instead, magical hands materialize, gripping you firmly in place, holding you fast with an unyielding force.<br><br>
 The spectral hands massage your chest, force you to open your mouth, and even massage your bulge and raccoon butt. He approaches you slowly, a grin on his face. You blush as you realize that you were exactly at his waist height.
<<elseif _dice gte 36 and _dice lte 68>>
 With a wicked grin, Arthemis casts another spell. Instead of an attack, magical tentacles rise from the ground, wrapping around you and binding you in place.<br><br>
 - <span style="color:SlateBlue">I have so many surprises.</span> - He says, his voice dripping with malice. He approaches you slowly, a grin on his face. You blush as you realize that you were exactly at his waist height.
<<elseif _dice gte 69 and _dice lte 100>>
 With a twisted smile, Arthemis extends his fingers toward you, his claws glowing intensely. As he begins to chant words you cannot understand, a cold, unnatural force begins to seize control of your body. You can feel that your movements are no longer your own as you begin to remove your armor in front of him. You try to resist that.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">Arthemis attempts to seduce you: </span><<if $combat.damage is 0>><span style="color:red">He Failed!</span><br>He decreased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">He Succeded!</span><br>He increased your <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
 Your eyes widen as you watch him pull down his pants in front of you. You're still trapped by magic as he starts to rub his feline sheath on your tongue, forcing you to taste him. <br><br>
 - <span style="color:SlateBlue">This is where you belong, you're nothing more but a slut playing hero.</span> - He teases with a sadistic grin. <br><br>
 With another swift motion of his hands, Arthemis forces your body to the ground. Your face meets the cold, hard floor of the grand hall, and all you can see beside you are the paws of the feline, his presence pressing over you like an unstoppable force.<br>
<<elseif _dice gte 51 and _dice lte 100>>
 Unable to control your own body, you start touching yourself in front of him. He seems to enjoy the show, watching you sometimes turning your body to present your raccoon butt for him. <br><br>
 - <span style="color:SlateBlue">Do you really want to serve me this much?</span> - The cat taunts, his laughter echoing as he mocks your helplessness. <br><br>
 You slowly regain control of your body, your eyes fixating on the smug expression on your enemy's face, his satisfaction palpable after subjecting you to such a humiliating situation.<br>
<</if>>
<<else>>
 As the siamese cat tries to control you with his magic, you feel the weight of his power pulling at your body. His grip tightens, but you fight back with every ounce of strength. The magic strains against your will, trying to force you into submission, but you stand firm.<br><br>
 Your heart races, but your determination flares brighter than the magic around you. You see the look of surprise on Arthemis's face as his magic fails. <br><br>
 - <span style="color:SlateBlue">Impressive…</span><br>
<</if>>
<<else>>
 You try to step away from him, but you soon fall on your knees feeling your cock throbbing underneath your clothing. You can feel your underwear drenched in your precum, as you moan in place while trying to contain your lust.<br><br>
 Arthemis approaches and pushes you completely to the ground, pinning you with a paw on your chest. He stares down at you with contempt. - <span style="color:SlateBlue">Congrats, you managed to entertain me. So, you should be happy, you'll be my new servant, useless raccoon.</span><br>
<</if>>
<<elseif $args[0] is "combatstart">>
 <span style="color:gold">*The enemy became stronger!* </span><br><br>
 Arthemis radiates an intense glow, surrounded by the swirling flames and the pulsating light of the orb in his hand. <br><br>
 - <span style="color:SlateBlue">Thanks to the Eye of Vysera, I can channel my magic at its fullest potential. I’ll end you, raccoon.</span> <br><br>
 The flames around him roar as if alive, their heat suffocating as the air grows heavy with the scent of burning embers.
<<elseif $args[0] is "playerdebuff">>
 You looked at him while your eyeballs shifted in color. Arthemis tried to avoid your look, but as it gazed upon your hypnotizing eyes and admired the swirling hue inside it, its thoughts got hazed with your image, while you seduced him even further by biting your own lips, inviting it to come closer with your fingers.<br><br>
 The creature clearly seemed interested, moving closer and closer while his mind was filled with desire. <br><br>
<center><b>You increased Arthemis's <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">20</span></b></center><br>
<</if>>
<</widget>>
<<widget "emberstatbar">>
<<nobr>>
<div class="enemyrow">
<div class="enemycolumn">
<span class="barrahp" style="color:firebrick">$enemystat.name'' Hit Points''</span>
<<showmeter '$enemyhealthbar' `$enemystat.hp.curhp / $enemystat.hp.maxhp`>>
<span style="color:darkorchid">$enemystat.name'' Lust''</span>
<<showmeter '$enemylustbar' `$enemystat.lust.curlust / $enemystat.lust.maxlust`>>
</div>
<<if $enemystat.armor is "energyshield">>
<div class="enemycolumn">
<span class="energybar" style="color:cyan">$enemystat.name'' Energy Shield''</span>
<<showmeter '$enemyenergybar' `$enemystat.energyshield.curenergy / $enemystat.energyshield.maxenergy`>>
</div>
<</if>>
<div class="enemycolumn">
<span class="barrahp" style="color:mediumspringgreen">$enemystat.name'' Interest''</span>
<<showmeter '$enemyinterest' `$enemystat.interest.curinterest / $enemystat.interest.maxinterest`>>
</div>
<<if $enemystat.hp.curhp is 0 or $enemystat.lust.curlust is 100>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/animatedicons/Arthemis-Defeated.gif" style="width:100%">
</div>
<<else>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/animatedicons/Arthemis.gif" style="width:100%">
</div>
<</if>>
</div>
<</nobr>>
<</widget>>
<<widget "emberfinal">>
<<if $args[0] is "dominate">>
<<bestiarycheck "creaturecheck" "Arthemis" "victory">>
<<arthemis-dominate>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "powerbottom">>
<<bestiarycheck "creaturecheck" "Arthemis" "victory">>
<<arthemis-powerbottom>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "defeated">>
<<arthemis-winning>>
<<endingquestcheck "defeat">>
<</if>>
<</widget>>
<<widget "emberdrop">>
<<set _xp to 100>>
<<levelup _xp>>
<<set $dice to random(1,100)>>
<</widget>>
 - <span style="color:SlateBlue">Hey, wake up!</span> - A familiar voice calls out to you, faint but insistent.
 - <span style="color:moccasin">W-what…?</span> - You mumble groggily as your eyes flutter open.
 But as your vision clears, the face staring back at you isn't anyone from your group. Instead, it’s Arthemis, his piercing blue eyes fixed on you with a cold, calculating gaze.
 Your heart pounds as you scramble to your feet, immediately on guard. Yet, Arthemis doesn’t move to attack. He stands with an air of detached calm, his crimson cape billowing faintly in the void. It’s only then that you notice your surroundings: a floating rock suspended in an endless abyss, with nothing but emptiness stretching as far as you can see.
 - <span style="color:moccasin">What have you done!?</span> - You demand, your voice echoing in the void.
 - <span style="color:SlateBlue">Me!?</span> - Arthemis scoffs, his tone dripping with disdain. - <span style="color:SlateBlue">This is your doing. You and Rhavel disrupted the orb’s magic, and now we’re both paying the price. Welcome to the Abyss.</span>
 - <span style="color:moccasin">Where’s the rest of my group?</span> - You ask, panic creeping into your voice.
 Arthemis shrugs, glancing around as if searching for an exit.
 - <span style="color:SlateBlue">If they’re lucky, they didn’t end up here. Seems like it’s just you and me.</span> - He says, his tone indifferent but laced with a hint of frustration.
<<button [[Can you get us out of here?|abyss2]]>><</button>>
<<button [[Where’s the orb?|abyss2.1]]>><</button>> - <span style="color:SlateBlue">Do you think I’d choose to stay trapped here with you if I had another option?</span> - He snaps, his irritation now apparent. He seems to reach for something in his gear. Your eyes widen in shock as you see the orb in his possession, but its usual energy is gone, its glow extinguished.
 - <span style="color:SlateBlue">The orb is useless. It’s drained of magic. We’re stuck here.</span> - He says, his tone devoid of its usual arrogance, replaced by cold finality. You clench your fists, trying to push down the rising despair as you analyze the featureless void.
 - <span style="color:moccasin">There has to be a way out.</span> - You mutter, stepping cautiously towards the edge of the rock. As you peer into the endless dark, a dangerous thought begins to take shape in your mind.
 - <span style="color:SlateBlue">What are you thinking?</span> - Arthemis asks, his voice wary, his gaze fixed on you.
 - <span style="color:moccasin">The only way out is through Vysera...</span> - Arthemis’s eyes widened in disbelief.
 - <span style="color:SlateBlue">You’re insane, raccoon! That’s certain death.</span> - Arthemis retorts, glancing into the abyss below with trepidation.
 - <span style="color:moccasin">Then what’s your plan? Sit here and wait for eternity?</span> - You counter, your tone sharp and unwavering.
 Arthemis hesitates, his usual smug confidence faltering.
<<button [[We need to work together if we're going to escape.|abyss3]]>><</button>>
<<button [[You caused this mess. I’ll find my own way out.|abyss3.1]]>><</button>> He seems to reach for something in his gear. Your eyes widen in shock as you see the orb in his possession, but its usual energy is gone, its glow extinguished.
 - <span style="color:SlateBlue">The orb is useless. It’s drained of magic. We’re stuck here.</span> - He says, his tone devoid of its usual arrogance, replaced by cold finality. You clench your fists, trying to push down the rising despair as you analyze the featureless void.
 - <span style="color:moccasin">There has to be a way out.</span> - You mutter, stepping cautiously towards the edge of the rock. As you peer into the endless dark, a dangerous thought begins to take shape in your mind.
 - <span style="color:SlateBlue">What are you thinking?</span> - Arthemis asks, his voice wary, his gaze fixed on you.
 - <span style="color:moccasin">The only way out is through Vysera...</span> - Arthemis’s eyes widened in disbelief.
 - <span style="color:SlateBlue">You’re insane, raccoon! That’s certain death.</span> - Arthemis retorts, glancing into the abyss below with trepidation.
 - <span style="color:moccasin">Then what’s your plan? Sit here and wait for eternity?</span> - You counter, your tone sharp and unwavering.
 Arthemis hesitates, his usual smug confidence faltering.
<<button [[We need to work together if we're going to escape.|abyss3]]>><</button>>
<<button [[You caused this mess. I’ll find my own way out.|abyss3.1]]>><</button>> Arthemis raises an eyebrow, his bright blue eyes narrowing as he studies you for a moment. Then, with a reluctant sigh, he crosses his arms and tilts his head slightly.
 - <span style="color:SlateBlue">Work together? Hah, I never thought I’d hear those words coming from you.</span> - His tone carries a mix of amusement and disdain, but his gaze flickers with a trace of curiosity. - <span style="color:SlateBlue">Maybe Vysera is the answer to why the orb isn't working…</span> - He says thoughtfully.
 - <span style="color:SlateBlue">Fine. But don’t expect me to hold your hand through this.</span>
 He steps closer, the crimson cape trailing behind him, and looks over the edge of the floating rock into the abyss below.
 - <span style="color:SlateBlue">Vysera… If you’re serious about this insane idea, we’ll need more than luck. That path is full of creatures older and more dangerous than you can imagine.</span>
 - <span style="color:moccasin">I don’t care how dangerous it is.</span> - You reply firmly. - <span style="color:moccasin">Staying here forever isn’t an option. If we combine our strengths, we have a chance.</span>
 Arthemis scoffs but doesn’t argue further. Instead, he flicks his paw dismissively.
 - <span style="color:SlateBlue">Don’t get it twisted. I’m not doing this because I have some sudden change of heart.</span> - Arthemis mutters, his voice cold and indifferent, though there's a flicker of something deeper in his eyes. - <span style="color:SlateBlue">I just want to get out of here. You’re just a means to that end.</span>
 He glances at you, a slight smirk tugging at the corner of his mouth, but it’s quickly replaced by his usual mask of indifference. Without another word, he leaps from one floating stone to another with fluid grace, his crimson cape flowing behind him like a streak of fire.
 You hesitate for only a moment before following, your feet steadying as you take a leap onto the next stone, each jump taking you further down the seemingly endless abyss. The distance between the stones is greater than you first realized, but you focus, your heart pounding as you descend into the unknown.
 Arthemis doesn’t look back as he leaps once more, his movements effortless, as though he knows exactly what he’s doing. You push yourself harder, trying to keep pace with him, your body burning with the effort, the weight of the situation pressing down on you with every leap.
 Despite the tension, a part of you feels an odd sense of determination—this uneasy alliance might be your only chance of survival.
<<button [[Follow Arthemis.|abyss4]]>>
<<set $questtracker.mainquest.name to "Escape the Abyss">>
<<set $questtracker.currentquest.name to "Escape the Abyss">>
<<set $arthemisc to true>>
<</button>> You turn away from Arthemis, your resolve hardening as you distance yourself from him. The cat has already caused more than enough trouble, and you’re determined to solve this on your own. You take a deep breath, your gaze fixed on the abyss below as you prepare to descend.
 With a swift leap, you land on the next stone below, then quickly follow with another jump, descending from one stone to the next. The gaps between the floating rocks seem to grow larger with each move, and the uncertainty of your path fills you with tension.
 Suddenly, you hear Arthemis’ voice behind you.
 - <span style="color:SlateBlue">I know you have every reason not to trust me…</span> - He admits, the arrogance that once colored his tone now absent, replaced by a hint of regret.
 - <span style="color:SlateBlue">But…I can’t get out of here alone…</span> - He says softly, his voice carrying a rare sincerity as you feel the weight of his gaze on your back.
 You stop for a moment, a heavy sigh escaping your lips, already regretting the decision you were about to make.
 - <span style="color:moccasin">Fine.</span> - You mutter, your voice tinged with annoyance. - <span style="color:moccasin">You can come with me.</span>
 You hear a shift in the air as Arthemis moves closer, and when you turn to glance at him, you see the subtle change in his expression. It’s almost imperceptible, but the smugness that usually dominates his features seems to falter for a split second.
 - <span style="color:SlateBlue">Excellent choice.</span> - He says, his voice once again laced with arrogance as he straightens up, his usual pride returning. - <span style="color:SlateBlue">I’ll lead the way.</span>
 With that, the two of you continue descending together, Arthemis in the lead, as the eerie silence of the abyss stretches out before you both.
<<button [[Follow Arthemis.|abyss4]]>>
<<set $questtracker.mainquest.name to "Escape the Abyss">>
<<set $questtracker.currentquest.name to "Escape the Abyss">>
<<set $arthemisc to true>>
<</button>><span style="color:gold">*Quest Updated: Escape the Abyss.*</span>
 You both proceed through the eerie abyss, leaping from stone to stone in silence. The void stretches endlessly around you, the oppressive stillness only broken by the faint sound of your movements. After what feels like an eternity, Arthemis finally speaks.
 - <span style="color:SlateBlue">What did you intend to do with the orb, anyway?</span> - He asks, his voice breaking the silence.
 - <span style="color:moccasin">The elder mages told me to destroy it.</span> - You reply, your tone cautious. - <span style="color:moccasin">But Ada… she said I should absorb the orb.</span>
 Arthemis stops abruptly, turning to face you with wide eyes. - <span style="color:SlateBlue">Ada said that?</span> - He asks, disbelief dripping from his words. - <span style="color:SlateBlue">Absorb the orb…? Hm.</span> - He pauses, his expression shifting to one of deep concern.
 - <span style="color:SlateBlue">You do have a connection to it, in fact. But it’s still a reckless choice. The risks are too great.</span>
 He hesitates, his gaze locking with yours. - <span style="color:SlateBlue">It’s hard to say what would happen. You might end up like the creatures of this place... or worse. Your body could collapse under the strain of that much power.</span>
 You fall silent, the weight of his words sinking in as your eyes wander to the endless void surrounding you.
<<button [[And what about you? What were you planning to do with it?|abyss5]]>><</button>> He glances around, as if carefully considering how to answer.
 - <span style="color:SlateBlue">I was going to take Small Paws and put an end to the Followers of the Light.</span> - He says finally. His voice carries a rare edge of sincerity. - <span style="color:SlateBlue">They’re trying to bring back the Mad Emperor, but that would be catastrophic.</span>
 You glance at your surroundings and notice the terrain has shifted.
 You’ve both descended further, and the oppressive void now feels more intense. A strange, heavy energy hangs in the air, causing an unsettling sensation in both of you.
 - <span style="color:SlateBlue">But now, standing here in this place…</span> - Arthemis trails off, his voice softer, almost regretful. - <span style="color:SlateBlue">I see that maybe I was wrong to think I could wield such power.</span> - His eyes avoid yours, his usual arrogance replaced with a rare vulnerability.
<<button [[It’s okay, I forgive you.|abyss6]]>><</button>>
<<button [[The things you’ve done are unforgivable.|abyss6.1]]>><</button>> He lets out an awkward laugh, clearly unsure how to respond.
 - <span style="color:SlateBlue">Not that it changes much given where we are…</span> - He says, glancing downward. - <span style="color:SlateBlue">But… thanks.</span>
 The two of you pause on one of the floating rocks, the silence thick as your eyes meet. Then, to your surprise, he retrieves the orb from his belongings.
 - <span style="color:SlateBlue">This might not mean much now, but…</span> - He steps forward, the orb glowing faintly in his hands. - <span style="color:SlateBlue">It’s yours.</span>
 Your eyes widen in shock. It’s hard to believe that Arthemis, of all people, is handing over the orb. Even though its power no longer seemed active, the gesture itself was completely unexpected.
 - <span style="color:SlateBlue">If we make it out of here.</span> - He continues, his voice steady with resolve. - <span style="color:SlateBlue">I’ll fix the mess I’ve made.</span>
 <span style="color:gold">*Eye of Vysera added to your inventory!*</span>
<<button [[I’m counting on you.|abyss7]]>><</button>><<nobr>>
<<set $playerequipment.special to {
name: "Eye of Vysera",
value1: 0,
value2: 0,
stat: "int",
valuestat: 5,
price: 9999,
level: 0,
rarity: 0
}>>
<</nobr>> - <span style="color:SlateBlue">I know…</span> - He says, glancing downward. - <span style="color:SlateBlue">But… I'm willing to fix all the mess I’ve made…</span>
 The two of you pause on one of the floating rocks, the silence thick as your eyes meet. Then, to your surprise, he retrieves the orb from his belongings.
 - <span style="color:SlateBlue">This might not mean much now, but…</span> - He steps forward, the orb glowing faintly in his hands. - <span style="color:SlateBlue">It’s yours.</span>
 Your eyes widen in shock. It’s hard to believe that Arthemis, of all people, is handing over the orb. Even though its power no longer seemed active, the gesture itself was completely unexpected.
 - <span style="color:SlateBlue">I hope we find a way out of this place, so I can make things right this time.</span> - He continues, his voice steady with resolve.
 <span style="color:gold">*Eye of Vysera added to your inventory!*</span>
<<button [[I’m counting on you.|abyss7]]>><</button>><<nobr>>
<<set $playerequipment.special to {
name: "Eye of Vysera",
value1: 0,
value2: 0,
stat: "int",
valuestat: 5,
price: 9999,
level: 0,
rarity: 0
}>>
<</nobr>> As soon as your fingers brush against the orb, a surge of energy rushes through your body. Your heartbeat quickens as the orb begins to emit a faint glow once more. Both you and Arthemis stare at the sight in astonishment.
 - <span style="color:SlateBlue">It seems we still have a chance.</span> - The siamese cat says, his voice filled with uncharacteristic enthusiasm. His smile is genuine, a rare expression you’d never expected to see from him.
 But as the orb connects with you, your vision is overwhelmed by flashes of something dark and monstrous. The creature from the abyss—it’s moving. It’s coming for you.
 Arthemis notices the shift in your expression, the way your face contorts with unease.
 - <span style="color:SlateBlue">Hey, are you okay?</span> - He asks, his voice laced with concern.
<<button [[Vysera is coming.|abyss8]]>><</button>> You stare at the orb and the abyss below as something enormous begins to rise from the depths. Massive, irregular tentacles writhe upward, each moving with an odd, independent will. A sharp pain shoots through your head as the orb glows brighter in your hand. You and Arthemis watch in stunned silence.
 Your gaze lowers, and you finally see the grotesque creature emerging. Its otherworldly body is a deep, pulsating purple, every motion accompanied by a cacophony of terrible sounds—whispers like the voices of a thousand souls echoing endlessly in a dark cavern.
 The air grows unnaturally cold, the overwhelming chill crawling across your skin. Fear grips you, its weight so crushing that it becomes nearly impossible to think. The creature’s presence fills you with dread, as if it could devour your very will. Slowly, it climbs higher, heading directly towards you both.
 Arthemis’s eyes dart to the orb in your hand, now glowing intensely, pulsing as if resonating with the creature. His expression shifts as he scrambles for a solution.
 Finally, his voice cuts through the oppressive fear.
 - <span style="color:SlateBlue">Focus, Allen! You can control this power!</span> - Arthemis shouts, urgency and belief blending in his tone. - <span style="color:SlateBlue">Get us out of here!</span>
<<button [[Focus.|abyss9]]>><</button>> You clutch the orb tightly with both hands, taking a deep breath to steady yourself. Focusing on its energy, you try to channel its power, but a sudden attack interrupts your concentration. A sharp movement catches your eye, and you barely manage to dodge as something strikes near you.
 - <span style="color:brown">Hand over the orb and surrender.</span> - A chilling, familiar voice commands. You whirl around and see him—Rhavel.
 - <span style="color:brown">The orb’s power belongs to me.</span> - The hyena growls, stepping closer, his predatory eyes fixed on the glowing artifact in your hands.
 - <span style="color:SlateBlue">Rhavel!</span> - Arthemis shouts, his voice filled with equal parts rage and surprise.
 - <span style="color:brown">I should have finished you off when I had the chance.</span> - Rhavel sneers, his claws gleaming as he lunges towards you with terrifying speed.
<<button [[Dodge.(Dex)|abyss10]]>><</button>>
<<button [[Surrender.|abyss9.1]]>><</button>><<set _dado to (random(1,20) + $playerstat.stats.dex)>>
<<if _dado gt 15>>
<span style="color:gold">*Result: _dado*</span><br>
<span style="color:green">*Sucess!*</span><br><br>
 - <span style="color:moccasin">You’re insane! You’re going to kill us all!</span> - You shout, unable to comprehend the chaos unfolding around you. <br><br>
 Rhavel’s response is an unsettling burst of euphoria. He throws his head back, laughing maniacally as if reveling in the destruction and fear. <br><br>
 - <span style="color:brown">The power of Vysera is inevitable.</span> - He says, his maniacal grin widening. - <span style="color:brown">Surrender, raccoon. There’s no escape.</span> <br><br>
 You try to reason with him, but a sudden wave of weakness overtakes you. Your knees buckle, and a searing pain shoots through your head—Vysera. The creature of the abyss is invading your mind, its monstrous will pressing into your thoughts, threatening to consume you entirely.<br><br>
<<else>>
<span style="color:gold">*Result: _dado*</span><br>
<span style="color:red">*Failed!*</span><br><br>
 You try to dodge his attack, but it was too fast. You see his gleaming claws coming towards your face as you slowly accept your fate.<br><br>
 But he suddenly stops, a few inches from your face. You look away only to see Arthemis holding Rhavel in place with magic. It was hard to believe but he saved you. You then move your attention back to Rhavel.<br><br>
 - <span style="color:moccasin">You’re insane! You’re going to kill us all!</span> - You shout after dodging the attack, unable to comprehend the chaos unfolding around you. <br><br>
 Rhavel’s response is an unsettling burst of euphoria. He throws his head back, laughing maniacally as if reveling in the destruction and fear. <br><br>
 - <span style="color:brown">The power of Vysera is inevitable.</span> - He says, his maniacal grin widening. - <span style="color:brown">Surrender, raccoon. There’s no escape.</span> <br><br>
 You try to reason with him, but a sudden wave of weakness overtakes you. Your knees buckle, and a searing pain shoots through your head—Vysera. The creature of the abyss is invading your mind, its monstrous will pressing into your thoughts, threatening to consume you entirely.<br><br>
<</if>>
<<button [[Try to resist.(Int)|abyss11]]>><</button>><br>
<<button [[Give up.|abyss9.1]]>><</button>><<set _dado to (random(1,20) + $playerstat.stats.int)>>
<<if _dado gt 18>>
<span style="color:gold">*Result: _dado*</span><br>
<span style="color:green">*Sucess!*</span><br><br>
 You stand your ground, resisting Vysera’s relentless attempt to take control of your mind. The pressure is unbearable, like a storm raging inside your head, but you refuse to yield.<br><br>
 As the mental assault falters, you feel a new threat—cold, grotesque tentacles slithering towards you. They coil and writhe, trying to wrap around your body, their grip tightening with terrifying force. The creature isn’t giving up so easily. <br><br>
<<button [[Try to resist.(Str)|abyss12]]>><</button>><br>
<<button [[Give up.|abyss9.1]]>><</button>>
<<else>>
<span style="color:gold">*Result: _dado*</span><br>
<span style="color:red">*Failed!*</span><br><br>
 You try to resist Vysera's attempt to take over your mind, but its power is overwhelming. Slowly, you feel the creature invade your thoughts, its influence spreading as your will begins to weaken.<br><br>
 - <span style="color:SlateBlue">You're not giving up now, are you?</span> - Arthemis's voice cuts through the chaos, firm and determined. He places a hand on your shoulder, his magic surging as he channels all his energy to counter Vysera's grasp on you.<br><br>
 - <span style="color:SlateBlue">Come on, Allen. You can do this. One more time!</span> - He urges, his voice carrying a rare blend of authority and hope.<br><br>
<<button [[Try to resist.(Int)|abyss11.1]]>><</button>><br>
<<button [[Give up.|abyss9.1]]>><</button>>
<</if>> Your grip falters, and the orb slips from your hands, hitting the jagged stone beneath you. Your knees hit the ground, and you bow your head, unable to fight any longer.
 Rhavel strides forward, his laughter echoing cruelly across the abyss.
 - <span style="color:brown">Pathetic.</span> - He sneers, standing over you like a conqueror. - <span style="color:brown">You thought you could control it, but you were nothing more than a pawn in this game. Now look at you, broken and powerless.</span>
 He leans closer, his glowing eyes filled with smug satisfaction as he takes the orb from the ground.
 He leans in close, his twisted grin inches from your face, his eyes gleaming with sadistic delight. His grip tightens as he places both hands on your cheeks, holding you firmly as if to savor the moment.
 - <span style="color:brown">We're all going to stay here forever.</span> - He whispers, his voice dripping with mockery. - <span style="color:brown">Isn't that just... perfect?</span>
 His laughter begins softly, but it quickly builds into an uncontrollable, maniacal cackle that echoes throughout the abyss. The sound chills you to the core, his insanity fully on display as he holds you captive in his unrelenting grasp.
 You feel his grip tighten, his claws pressing into your skin as he continues his tirade of laughter.
 - <span style="color:brown">Oh, what a glorious ending this is.</span> - He sneers, pulling your face closer to his. - <span style="color:brown">No escape, no hope. Just us, bound by this beautiful madness forever.</span>
 You can only watch as Rhavel destroys your armor completely, leaving your naked raccoon body exposed to him.
<<button [[Oh no...|abyss9.2]]>><</button>><<set _dado to (random(1,20) + $playerstat.stats.str)>>
<<if _dado gt 18>>
<span style="color:gold">*Result: _dado*</span><br>
<span style="color:green">*Sucess!*</span><br><br>
 You had managed to resist Vysera, and against all odds, that resistance gave you a renewed sense of hope for escaping this place.<br><br>
 You glance to the side and see Arthemis locked in a fierce battle with Rhavel. Yet, your attention is drawn back to the orb in your hand, glowing brighter than ever before, its power reaching its peak. You close your eyes, focusing once again. This time, you feel the power surging through your body. For a brief moment, it's as if you could accomplish anything. Now you understand why the cat was so obsessed with it.<br><br>
 You gasp, channeling the magic of the orb in your hands. Your hand paw pads glow intensely as you hold the artifact, its energy coursing through you. Just as you focus harder, a portal opens at the highest point of the abyss, drawing the attention of everyone in the area.<br><br>
 However, the creature is far too close for anyone to simply run to safety. You need to stop it somehow. Arthemis looks at you, his gaze silently conveying something you can’t quite put into words.<br><br>
<<button [[Destroy the orb.|abyssdestroy]]>><</button>><br>
<<button [[Absorb the orb.|abyssabsorb]]>><</button>>
<<else>>
<span style="color:gold">*Result: _dado*</span><br>
<span style="color:red">*Failed!*</span><br><br>
 You try to resist Vysera's attempt to take over your body, but its power is overwhelming. Slowly, you feel the creature taking control of you, its influence spreading as your will begins to weaken.<br><br>
 - <span style="color:SlateBlue">Come on Allen! You can't surrender now, use all your strength against these tentacles!</span> - Arthemis's voice cuts through the chaos, firm and determined. He places a hand on your shoulder, his magic surging as he channels all his energy to counter Vysera's grasp on you.<br><br>
 - <span style="color:SlateBlue">You can do this. One more time!</span> - He urges, his voice carrying a rare blend of authority and hope.<br><br>
<<button [[Try to resist.(Str)|abyss12.1]]>><</button>><br>
<<button [[Give up.|abyss9.1]]>><</button>>
<</if>> You channel every ounce of your willpower, your body trembling with the effort as you focus all your energy into the orb. The air around you crackles with tension as Vysera’s monstrous presence looms, a dark shadow bearing down on you. You feel the creature’s rage, its fury building in the very air.
 - <span style="color:brown">No! You idiot!</span> - Rhavel shouts as a surge of energy begins to envelop all of you.
 But you don’t flinch. You press on, ignoring the searing pain in your body, the relentless pull of Vysera’s power. The orb begins to crack, the dark energy within it straining against your will. Another crack echoes through the abyss—this time louder, sharper.
 Then, with a deafening explosion, the orb shatters, sending a blinding shockwave of pure magic tearing through the air. The fragments of the orb scatter like stars, dissolving into the void. Vysera’s anguished roar fills the air as the abyssal creature is pulled back into the depths, its power severed.
 <span style="color:gold">*The orb has been destroyed!*</span>
<<set $playerequipment.special.name to "Shattered Orb">>
<<button [[Continue.|abyss13]]>><</button>> You hold the orb firmly, its energy coursing through your veins like liquid fire. This wasn’t just any artifact—this was the most powerful item in existence, a fragment of reality itself. The weight of what you’re attempting presses against your mind, but you refuse to back down. If you could harness its power, you’d be unstoppable.
 The abyss seems to sense your audacity. The air grows heavy, oppressive, as Vysera’s monstrous form shifts restlessly in the depths below. Her tendrils lash out, unable to reach you but thrashing with fury. She knows what you’re attempting—knows the consequences if you succeed.
 - <span style="color:brown">Stop!</span> - Rhavel screams, his voice cutting through the chaos. - <span style="color:brown">You’ll destroy yourself and everything else along with you!</span>
 You don’t respond. There’s no room for doubt. The orb hums in your grasp, glowing brighter with every passing moment. It begins to merge with you, its immense power flooding your body. The sensation is overwhelming, a mix of agony and exhilaration. Your heart pounds like a war drum, your mind teetering on the edge of oblivion as the orb fights back, testing your resolve.
 The abyss trembles violently, Vysera’s roars blending with the crackling of energy around you. The power of the orb isn’t meant to be tamed—it’s a force beyond comprehension. But you’re not backing down. You will make it yours.
<<button [[Try to control the orb's power.(Cha)|abyssabsorb2]]>><</button>>
<<button [[Give up.|abyss9.1]]>><</button>><<set _dado to (random(1,20) + $playerstat.stats.int)>>
<<if _dado gt 18>>
<span style="color:gold">*Result: _dado*</span><br>
<span style="color:green">*Sucess!*</span><br><br>
 You stand your ground, resisting Vysera’s relentless attempt to take control of your mind. The pressure is unbearable, like a storm raging inside your head, but you refuse to yield.<br><br>
 As the mental assault falters, you feel a new threat—cold, grotesque tentacles slithering towards you. They coil and writhe, trying to wrap around your body, their grip tightening with terrifying force. The creature isn’t giving up so easily. <br><br>
<<button [[Try to resist.(Str)|abyss12]]>><</button>><br>
<<button [[Give up.|abyss9.1]]>><</button>>
<<else>>
<span style="color:gold">*Result: _dado*</span><br>
<span style="color:red">*Failed!*</span><br><br>
 You try again and again, struggling to push back Vysera’s influence, but the creature's power is far greater than your own.<br><br>
 - <span style="color:brown">Too late.</span> - Rhavel sneers, his maniacal grin stretching across his face as he steps closer. Before you can react, his claws snatch the orb from your weakened grip.<br><br>
 - <span style="color:brown">This is the end for both of you.</span> - He declares, his voice dripping with triumph as the orb pulses ominously in his hands. The glow of its power intensifies, and you can feel the air grow colder, heavy with the weight of impending doom.<br><br>
<<button [[Surrender.|abyss9.1]]>><</button>>
<</if>> For a moment, everything falls silent. Your body is weightless, plummeting through the void. But then, just as the abyss seems to swallow you whole, you feel a strong hand grasp your arm, pulling you from the precipice.
 - <span style="color:SlateBlue">It’s time to go.</span> - Arthemis says, pulling you up.
 With a powerful heave, he yanks you upwards, and together, you scale the jagged rocks, the earth shaking beneath you as you escape the collapse of the abyss. Every step feels like a victory.
<<button [[Run to the portal.|abyss14]]>><</button>> With the orb shattered and the creature’s grip on the world weakening, there’s only one option left. You turn your gaze to the portal above—the shimmering rift in the air, the only escape from the abyss.
 It was hard to believe, but the exit from this dark place was right in front of you. You follow alongside Arthemis, jumping and climbing over the floating rocks, both of you panting as you ascend the path back.
You get closer to the portal, your heart racing, but just as you're about to jump, you feel something grip your leg.
 - <span style="color:brown">You’re not thinking of leaving me here, are you?!</span> - The hyena grabs you tightly, growling. - <span style="color:brown">You’re not going anywhere without me.</span> - You can see a maniacal smile on Rhavel's face.
 The scene quickly reminds you of what he did at the Temple of Kjanir—forcing you to beg for mercy. Now, it was your chance for revenge, to end it, or forgive him and offer your help.
<<button [[Help him.|abyss16]]>><</button>>
<<button [[Make him beg.|abyssbeg]]>><</button>>
<<button [[Kick him.|abysskick]]>><</button>> - <span style="color:moccasin">Beg.</span> - You growl, your voice cutting through the chaos.
 Rhavel’s grin falters, his eyes narrowing as he processes your words.
 - <span style="color:brown">What!?</span>
 - <span style="color:moccasin">You heard me.</span> - You say firmly. - <span style="color:moccasin">Beg for mercy. Just like you made me do at Kjanir. Let’s see how it feels.</span>
 For a moment, Rhavel looks genuinely shaken, his bravado cracking under the intensity of your glare. Finally, he drops to one knee, his claws trembling.
 - <span style="color:brown">Fine!</span> - He spits through gritted teeth, his pride crumbling under the weight of your defiance.
 - <span style="color:brown">P-please…</span> - You can see the angry expression on his face as he speaks.
<<button [[Present cock.|abysspresent]]>><</button>>
<<button [[Help him.|abyss16]]>><</button>>
<<button [[Kick him.|abysskick]]>><</button>> With every ounce of strength you can muster, you pull Rhavel up, your arms trembling under his weight. His expression shifts from surprise to reluctant acknowledgment as he steadies himself. For a brief moment, the madness and malice in his eyes dim, replaced by something that almost looks like gratitude—though it quickly vanishes.
 - <span style="color:moccasin">Don’t make me regret this.</span> -You mutter, breathing heavily as you glance back at the portal. Its glow seems brighter now, a stark contrast to the dark, oppressive abyss around you.
 Arthemis calls out, urgency sharp in his voice.
 - <span style="color:SlateBlue">Move! We don’t have time for this!</span>
<<button [[Leap through the portal.|abyssportal2]]>><</button>> At this rate, you were all going to remain trapped in the abyss. You couldn’t let Rhavel keep you there. With no other choice, you decided to force him off.
 You lash out with your foot, trying to kick and push him away. Your kick connects and your paw presses against his face, but Rhavel's grip doesn’t falter.
 - <span style="color:brown">How dare you!</span> - He snarls.
 Without a second thought, you muster all the strength you can and kick Rhavel squarely in his face again.
 The force is enough to make him lose his grip, his claws finally releasing your leg as he’s sent tumbling back towards the floating rocks below. He lands hard, sprawled out on the uneven surface.
<<button [[Leap through the portal.|abyssportal]]>><</button>> You sit on that floating rock and lower your pants, slowly presenting your half erect cock as you watch the surprised expression forming on his face.
 - <span style="color:moccasin">Now lick.</span> - You command.
 The hyena stares at you with fury burning in his eyes, but after some seconds he reluctantly leaned over and pushed his muzzle into your crotch. He began kissing and nuzzling your length as you felt yourself growing quite hard from that touch. He opens his lips, his tongue touching and teasing your balls while he starts licking all over your shaft.
 Rhavel gives your balls a good, big, slobbery lick with his broad tongue, causing you to moan in delight, before he starts to lick up and down your hardening member. He kept the same angry expression in his face as he continued licking your manhood.
 You wrap your legs around his head, your thighs pressing firmly against his cheeks as you hold the mercenary in place. The hyena simply continued to give you a long, wet, slobbery, licking blowjob.
 Sometimes he growls in your direction as you rub your shaft on his face, but the pre cum leaking from the tip of his red rocket couldn't deny how much he was enjoying sucking you off.
<<button [[Fuck his maw.|abysspresent2]]>><</button>> You couldn't resist seeing your enemy in such a submissive position and you hold the hyena's head, forcing your member into his maw. His eyes widen as you shove your entire shaft inside his mouth, causing him to gag slightly. He does his best to swallow every bit of your huge raccoon cock, but you don't even give him much time to get used to the length inside his throat as you start giving him hard as fast thrusts.
 You feel him sucking faster and harder, trying to keep up with the rhythm of your thrusts, his saliva running down your thighs. He looked up at you, blushing and unable to keep that intimidating expression on his face as you shove your throbbing shaft deep into his throat.
 You feel yourself approaching your climax, you couldn't help yourself any longer. His warm, huge and soft tongue touching your balls on each thrust and his tight throat squeezing your tip was too much. That was definitely one of the best orals you've ever had.
 - <span style="color:moccasin">Take it all.</span> - You exclaim as you begin spurting several ropes of thick, hot, potent, salty raccoon seed straight down his throat. Your thighs quivered and toes clenched, as you forced him to swallow your entire load.
 The sounds of slurping and moaning filled that empty place, as well as the sweet musky scent. - <span style="color:moccasin">That wasn't bad.</span> - You tease him as you remove your now softened member from inside his maw.
<<button [[Continue.|abysspresent3]]>><</button>> He glares at you with a furious expression, baring his sharp teeth as his tail lashes behind him.
 - <span style="color:brown">When we get out of here, I’ll make sure to end both of you.</span> - Rhavel snarls, his voice dripping with venom as he attempts to sound intimidating.
 Rhavel's grip tightens around your leg like a vice, his claws digging into your fur as he snarls, refusing to let you escape. The pain shoots up your leg as he scratches you deliberately, his sharp claws leaving stinging marks.
<<button [[Help him.|abyss16]]>><</button>>
<<button [[Kick him.|abysskick]]>><</button>> You exchange one final look with Arthemis, then sprint towards the portal, the ground beneath you trembling. With a final leap, you throw yourself into the portal's radiance, the cold void of the abyss giving way to a rush of warmth and light.
 You land hard on solid ground, your body aching but alive. Arthemis follows closely, panting as he collapses beside you.
 The portal behind you flickers and fades, sealing shut with a faint hum. The oppressive energy of Vysera dissipates, leaving only the sound of your collective breathing in the quiet aftermath.
 - <span style="color:SlateBlue">We did it…</span> - A smile forms on Arthemis's face as he stares at you.
<<button [[Hug Arthemis.|hugarthemis]]>><</button>>
<<button [[Get on your feet.|getonfeet]]>><</button>> You exchange one final look with Rhavel, then sprint towards the portal, the ground beneath you trembling. With a final leap, you throw yourself into the portal's radiance, the cold void of the abyss giving way to a rush of warmth and light.
 You land hard on solid ground, your body aching but alive. Arthemis follows closely, panting as he collapses beside you. A moment later, Rhavel stumbles through, falling to his knees, his breaths ragged and uneven.
 The portal behind you flickers and fades, sealing shut with a faint hum. The oppressive energy of Vysera dissipates, leaving only the sound of your collective breathing in the quiet aftermath.
 Rhavel stood up and silently walked away from you, unable to even look into your eyes.
 - <span style="color:SlateBlue">We did it…</span> - A smile forms on Arthemis's face as he stares at you.
<<button [[Hug Arthemis.|hugarthemis]]>><</button>>
<<button [[Get on your feet.|getonfeet]]>><</button>> You turn to Arthemis and in a moment of relief, you pull him into a tight embrace. The tension from the battle, from the danger, all melts away for a brief moment. You can feel his body stiffen at first, clearly caught off guard by the sudden show of emotion.
 For a few heartbeats, neither of you speaks, but the warmth of the embrace is enough to communicate something unspoken. After all you've been through, after everything that's happened, it's the simplest act of comfort you can offer.
 Arthemis hesitates, but then he exhales, his arms slowly wrapping around you in return. He leans into the moment, his voice quiet when he finally speaks. - <span style="color:SlateBlue">Thank you Allen.</span>
<<button [[Examine your surroundings.|after-abyss]]>><</button>> You push yourself up from the ground, your muscles sore but determined. The immediate danger has passed, but there’s still the weight of the situation to bear.
 Arthemis, who’s already standing and brushing himself off, glances at you.
 - <span style="color:SlateBlue">You alright?</span>
 You nod, though you can feel the exhaustion creeping in.
 - <span style="color:moccasin">We made it out. That’s what matters.</span>
<<button [[Examine your surroundings.|after-abyss]]>><</button>> Your attention shifts to where you were, you have finally returned to the palace, the place was completely destroyed like the way you left. There was no longer a roof or anything keeping the place standing.
 There was only rubble, no matter where you looked, at least the morning sunlight brought some comfort to you.
 "Allen!" A familiar voice shouts your name.
<<button [[Turn towards the voice.|after-abyss1]]>>
<<set $abyss to false>>
<<set $arthemisc to false>>
<</button>> You turn your head sharply towards the voice, your heart skipping a beat as you recognize it. Standing amidst the rubble of the destroyed palace you can see your party, their form barely visible among the debris. <br><br>
<<if $shadowc>>
 - <span style="color:IndianRed">Allen! You're alive!</span> - You can see Shadow approaching you with a shocked expression on his face. <br><br>
<<elseif $maxc>>
 - <span style="color:Greenyellow">Allen! You're alive!</span> - You can see Max approaching you with a shocked expression on his face.<br><br>
<</if>>
<<if $katherinec>>
 - <span style="color:Crimson">Yeah, what happened!?</span> - Katherine is the second figure to approach you.<br><br>
<<elseif $cobc>>
 - <span style="color:MediumPurple">Yeah, what happened!?</span> - Cob is the second figure to approach you. <br><br>
<</if>>
 A warm smile crosses your face as you realize your party has been patiently waiting for your return all this time.<br><br>
 - <span style="color:moccasin">It's hard to explain…</span> - You say as you glance at Arthemis. <br><br>
 However you can see Arthemis stepping back, his posture distant, as if he’s preparing to leave. A part of you feels that he deserves to be left behind after everything that’s happened, but another part feels the weight of the journey and the bond that was formed, even if complicated.<br><br>
<<button [[Invite Arthemis to join your party.|arthemisinvite]]>>
<<set $arthemisc to true>>
<</button>><br>
<<button [[Say goodbye to Arthemis.|after-abyss2]]>>
<<questcompleted $questtracker.currentquest.type>>
<<set $questtracker.mainquest to {
type: "mainquest",
name: "Find your next adventure",
level: 7,
passagestart: "cityspace",
passagedefeat: "cityspace",
passageend: "cityspace",
citystart: "Whitefang",
reward: {
gold: 60,
name: "none",
item: {
name: "none"}
}}>>
<<set $questtracker.currentquest to Object.assign($questtracker.mainquest)>>
<<set $playerstat.gold += Object.assign($questtracker.currentquest.reward.gold)>>
<</button>> - <span style="color:moccasin">You’re not alone anymore, Arthemis. Come with us.</span> - You say, stepping closer. - <span style="color:moccasin">You fought for this too. We’ve all made mistakes, but you’re part of this now.</span> - You extend your hand to him, hoping he’ll join the others.
 Arthemis hesitates, his eyes flickering with uncertainty, but there’s a softness in his expression as he looks at you and the party behind you.
 - <span style="color:SlateBlue">You’ve got a point.</span> - He says quietly, looking around at the group. - <span style="color:SlateBlue">But I can’t promise it’ll be easy." He steps forward slowly, looking as though he’s not quite ready to trust, but ready to try.
 <span style="color:gold">*Arthemis has joined your party!*</span>
<<button [[Welcome to our group, Arthemis.|after-abyss2]]>>
<<questcompleted $questtracker.currentquest.type>>
<<set $questtracker.mainquest to {
type: "mainquest",
name: "Find your next adventure",
level: 7,
passagestart: "cityspace",
passagedefeat: "cityspace",
passageend: "cityspace",
citystart: "Small Paws",
reward: {
gold: 60,
name: "none",
item: {
name: "none"}
}}>>
<<set $questtracker.currentquest to Object.assign($questtracker.mainquest)>>
<<set $playerstat.gold += Object.assign($questtracker.currentquest.reward.gold)>>
<</button>><<if $shadowc>>
 - <span style="color:IndianRed">A lot has happened while you were away.</span> - The kobold says, his tone tinged with hesitation. - <span style="color:IndianRed">The Cult of the Followers of the Light was spotted in Whitefang. Looks like that’s our next destination.</span> - He adds with a confident grin. <br><br>
<<elseif $maxc>>
 - <span style="color:IndianRed">A lot has happened while you were away.</span> - The mouse says, his tone tinged with hesitation. - <span style="color:IndianRed">The Cult of the Followers of the Light was spotted in Whitefang. Looks like that’s our next destination.</span> - He adds with a confident grin.<br><br>
<</if>>
 - <span style="color:moccasin">Let’s move.</span> - You reply, your resolve firm and ready for the challenges ahead.<br><br>
<span style="color:gold">*Quest Updated*</span><br>
<span style="color:gold">*Completed: Escape the Abyss*</span><br>
<span style="color:gold">*New Quest: Find your next adventure*</span><br>
<span style="color:gold">*You received <<print $questtracker.currentquest.reward.gold>> golden coins!*</span><br>
<<nobr>>
<span style="color:gold">*Main Storyline Completed!*</span><br>
<<if $achievements[11].unlocked == false>>
<<set $achievements[11].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: The Hero’s Journey*</span><br><br>
<</if>><</nobr>>
<<button "Return to Whitefang." "cityspace">>
<<set $smallpawscity to false>>
<</button>><<set _dado to (random(1,20) + $playerstat.stats.str)>>
<<if _dado gt 18>>
<span style="color:gold">*Result: _dado*</span><br>
<span style="color:green">*Sucess!*</span><br><br>
 You had managed to resist Vysera, and against all odds, that resistance gave you a renewed sense of hope for escaping this place.<br><br>
 You glance to the side and see Arthemis locked in a fierce battle with Rhavel. Yet, your attention is drawn back to the orb in your hand, glowing brighter than ever before, its power reaching its peak. You close your eyes, focusing once again. This time, you feel the power surging through your body. For a brief moment, it's as if you could accomplish anything. Now you understand why the cat was so obsessed with it.<br><br>
 You gasp, channeling the magic of the orb in your hands. Your hand paw pads glow intensely as you hold the artifact, its energy coursing through you. Just as you focus harder, a portal opens at the highest point of the abyss, drawing the attention of everyone in the area.<br><br>
 However, the creature is far too close for anyone to simply run to safety. You need to stop it somehow. Arthemis looks at you, his gaze silently conveying something you can’t quite put into words.<br><br>
<<button [[Destroy the orb.|abyssdestroy]]>><</button>><br>
<<button [[Absorb the orb.|abyssabsorb]]>><</button>>
<<else>>
<span style="color:gold">*Result: _dado*</span><br>
<span style="color:red">*Failed!*</span><br><br>
 You try again and again, struggling to push back Vysera’s influence, but the creature's power is far greater than your own.<br><br>
 - <span style="color:brown">Too late.</span> - Rhavel sneers, his maniacal grin stretching across his face as he steps closer. Before you can react, his claws snatch the orb from your weakened grip.<br><br>
 - <span style="color:brown">This is the end for both of you.</span> - He declares, his voice dripping with triumph as the orb pulses ominously in his hands. The glow of its power intensifies, and you can feel the air grow colder, heavy with the weight of impending doom.<br><br>
<<button [[Surrender.|abyss9.1]]>><</button>>
<</if>>
<<set _dado to (random(1,20) + $playerstat.stats.cha)>>
<<if _dado gt 25>>
<span style="color:gold">*Result: _dado*</span><br>
<span style="color:green">*Sucess!*</span><br><br>
 The overwhelming energy floods your body, igniting every nerve, every thought, every ounce of your being. It’s as if the universe itself has been crammed into your mortal form, threatening to tear you apart. But you don’t falter. You hold on, embracing the searing pain, letting it transform you. <br><br>
 The orb pulses violently in your grasp, its once-perfect surface fracturing as it pours its essence into you. It screams—not with sound, but with sheer force, a desperate final act of defiance. But you are stronger now. You are in control. <br><br>
 Power courses through you like a storm, your senses heightened beyond anything imaginable. You feel the abyss tremble beneath your will, Vysera’s immense presence recoiling as if in fear. The energy isn’t just yours to wield—it //is// you now. <br><br>
 <span style="color:gold">*All your stats have improved! Your Max HP has increased!*</span><br><br>
 Then, with a deafening crack, the orb shatters in your hands, its fragments dissolving into nothingness. The last of its energy surges into you, solidifying your transformation. You’ve done it. The orb is gone, but its power lives within you, bound to your very soul. <br><br>
 <span style="color:gold">*The orb has been destroyed!*</span>
<<set $playerequipment.special.name to "Shattered Orb">><br><br>
 You rise, the void itself bending to your presence. Arthemis stares in stunned silence, his usual calm replaced with awe—and perhaps a twinge of fear. <br><br>
 You feel invincible, your heart pounding with newfound strength. The shattered remains of the abyss retreat, and Vysera’s cries fade into the void. However, you feel your body overwhelmed with all that. <br><br>
<<set $playerstat.hp.curhp += 20>>
<<set $playerstat.hp.maxhp += 20>>
<<set $playerstat.stats.str += 2>>
<<set $playerstat.stats.int += 2>>
<<set $playerstat.stats.dex += 2>>
<<set $playerstat.stats.cha += 2>>
<<set $absorbedorb to true>>
<<button [[Continue.|abyss13]]>><</button>>
<<else>>
<span style="color:gold">*Result: _dado*</span><br>
<span style="color:red">*Failed!*</span><br><br>
 You clutch the orb tightly, desperate to harness its unimaginable power. The energy surges into you, an uncontrollable torrent of force that rips through your body and mind like a thousand storms. You grit your teeth, struggling against the flood, but it’s too much. It’s not power meant for mortals—it’s an endless void, a weight so vast it crushes your very soul. <br><br>
 Your knees buckle, your vision blurs. The orb glows brighter, its cracks spreading as if mocking your efforts. You can hear Vysera’s laughter echoing in the abyss, a cruel symphony that only adds to the chaos consuming you. <br><br>
 Arthemis’s voice cuts through the storm, desperate. <br><br>
 - <span style="color:SlateBlue">Allen! Let it go before it’s too late!</span> <br><br>
 Your hands tremble, your strength fading with every passing second. The orb’s power is no longer something you can command; it’s something tearing you apart, fracturing your essence. <br><br>
<<button [[Destroy the orb.|abyssdestroy]]>><</button>><br>
<<button [[Surrender.|abyss9.1]]>><</button>>
<</if>> Now he was in control and he had everything he wanted right in front of him.
 He holds the orb firmly in his hand, its energy pulsating as it courses through his body. His eyes ignite with an intense glow, shifting and swirling with an array of colors and patterns that seem to repeat endlessly. The sight is mesmerizing, hypnotizing, drawing you in despite your better judgment.
 You can’t look away. The patterns in his eyes seem alive, pulling at the edges of your consciousness. Slowly, you feel your defenses crumble, the weight of his gaze overtaking your thoughts and will.
 He holds you firmly and your body slowly moves on his own, standing on all fours for him. You blush heavily as you feel his plump sheath being rubbed against your tailhole, but somehow you wanted this, you wanted //him// to be your new master.
 You can feel your own member throbbing in anticipation, you are sure that hyena was messing with your head.
 - <span style="color:brown">Give up.</span> - He says softly in your ears as you feel his tip grinding against your butt.
 With that, the hyena bites your shoulder and unceremoniously shoves his length inside your tailhole. You struggle as you feel the larger male inside you, his knot pressing tightly into your hole as he gives you hard and fast thrusts.
 He was holding you like a trophy, his ultimate reward after defeating you and Arthemis. You can see the orb in his hand glowing intensely as he humps you. Your body shivers, and you can't control your moans as his knot is pressed against your tailhole again and again.
 There was nothing more you could do, you felt him using your body like his new plaything. His knot slapped against your entrance one more time and he began to push it inside you.
 You felt his knot sliding inside you. That massive thing swelled as several bursts of thick, hot hyena seed was pumped inside you. You feel your belly forming a bulge, as he keeps holding you throughout his powerful orgasm.
 Your own member throbs with all that unexpected pleasure and you feel yourself close to your own orgasm. You came hard. Without even touching your own member.
 After a long minute he finally releases you, copious amounts of warm semen spurting out of your ass.
 - <span style="color:brown">Enjoy your new life.</span> - He teases, his member still throbbing next to you.
 It was all over now.
<<button [[Continue|gameoverb]]>><</button>><<type 20ms>> Rhavel has become more powerful than any creature in existence. The orb's energy now coursed through him seamlessly, granting him dominion over the abyss and its twisted creatures. With his newfound strength, it was only a matter of time before he escaped this void to conquer all the realms above.
 But none of that mattered to you anymore. The fight, the resistance—it all felt distant, meaningless. In the overwhelming darkness of the abyss, you found a new purpose: to serve him.
 You glance at Arthemis, his defiance extinguished, his once-sharp eyes dulled with the same submission that now fills your heart. Together, you are no longer warriors, no longer rebels. You are trophies—symbols of Rhavel’s absolute victory, displayed for his amusement.
 The hyena’s laughter echoes endlessly through the abyss as rubs his oversized balls against your face–somehow he got bigger. Everytime he fucks you, he humiliates you, it's like he's draining more of your own power, your own will—while he grows stronger, bigger.
 You felt his massive member being rubbed on your face, a chilling reminder of his triumph. You are nothing more, no hero, only a toy to satisfy any of his urges. <span style="color:moccasin">"Is this how it ends…?"</span> You try to think, but that hyena's musk invades your thoughts and you can't control but continue to worship him.
 Bound by his will, you bow your head, the cold abyss closing in around you forever.
<center><h2>Game Over</h2>
<b>Ending B: Slave of the Abyss.</b>
<<button "Try Again?" "abyss">>
<<set $arthemisc to false>>
<</button>></center><</type>> The tent is hard to miss, always perched proudly along the bustling Main Street. Its vibrant hues and fluttering banners draw in crowds, where adventurers can browse an array of common goods—potions, maps, and curious baubles.<br><br>
 -<span style="color:OrangeRed"> Welcome, traveler! I’ve got everything an adventurer like you might need. What catches your eye today?</span> - His warm voice carries a hint of charm as he gestures toward the neatly arranged wares behind him.<br><br>
<<if !$playerequipment.chest.name>>
 - <span style="color:OrangeRed">Oh my gosh, you're naked...</span> - The fox says with a shocked expression as his face turns bright red. - <span style="color:OrangeRed">T-that's huge though...</span><br><br><</if>>
The fox merchant’s red-tinted fur matches the vivid crimson of the spacious tent he calls home—a hallmark of the famous //Red Fur’s// guild. Dressed in a finely embroidered vest and a simple sash holding various trinkets, he embodies both approachability and professionalism.<br><br>
<<button [[Weapons.|shopweapons]]>><</button>><br>
<<button [[Armor and accessories.|armorshop2]]>><</button>><br>
<<button [[Potions.|potions2]]>><</button>><br>
<<button "Nevermind." "cityspace">><</button>><<set _currentcarry to $playernewinv.equipment.armor.length + $playernewinv.equipment.weapons.length>>
<<set _statbonus to Math.floor($playerstat.stats.str / 4) >>
<<set $playernewinv.equipment.capacity to (1 + _statbonus + $backpack.size)>>
 - <span style="color:OrangeRed">Only the finest weapons from across Whitefang—and beyond! Take your time, friend; quality like this deserves a close look.</span> - The fox’s voice is smooth and inviting, his sharp grin hinting at pride in his carefully curated collection. <br><br><br>
<<if $playerequipment.weapons.name != "Short Sword">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_ShortSword.png'><br>
Short Sword | <span style="color:IndianRed">DMG: 2 - 5</span> | <span style="color:firebrick">STR: 5</span> | Price: <span style="color:yellow">40g</span>
<br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 40>>
<<if $playerstat.stats.str gt 4>>
<<button "Buy and Equip">>
<<if $playerequipment.weapons.name>>
<<set $playernewinv.equipment.weapons.splice(0, 0, Object.assign($playerequipment.weapons))>>
<</if>>
<<set $foxbuy to true>>
<<set $playerequipment.weapons to {
name: "Short Sword",
slotplace: "weapons",
type: "physical",
value1: 2,
value2: 5,
stat: "str",
valuestat: 5,
price: 40,
level: 1,
rarity: 0
}>>
<<set $playerstat.gold -= 40>>
<<goto "shopweapons">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.weapons.name != "Short Bow">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_ShortBow.png'><br>
Short Bow | <span style="color:IndianRed">DMG: 2 - 4</span> | <span style="color:lightgreen">DEX: 5</span> | Price: <span style="color:yellow">35g</span>
<br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 35>>
<<if $playerstat.stats.dex gt 4>>
<<button "Buy and Equip">>
<<if $playerequipment.weapons.name>>
<<set $playernewinv.equipment.weapons.splice(0, 0, Object.assign($playerequipment.weapons))>>
<</if>>
<<set $foxbuy to true>>
<<set $playerequipment.weapons to {
name: "Short Bow",
slotplace: "weapons",
type: "physical",
value1: 2,
value2: 4,
stat: "dex",
valuestat: 5,
price: 35,
level: 1,
rarity: 0
}>>
<<set $playerstat.gold -= 35>>
<<goto "shopweapons">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.weapons.name != "Wooden Wand">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_WoodenWand.png'><br>
Wooden Wand | <span style="color:IndianRed">DMG: 2 - 4</span> | <span style="color:royalblue">INT: 5</span> | Price: <span style="color:yellow">35g</span>
<br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 35>>
<<if $playerstat.stats.int gt 4>>
<<button "Buy and Equip">>
<<if $playerequipment.weapons.name>>
<<set $playernewinv.equipment.weapons.splice(0, 0, Object.assign($playerequipment.weapons))>>
<</if>>
<<set $foxbuy to true>>
<<set $playerequipment.weapons to {
name: "Wooden Wand",
slotplace: "weapons",
type: "magical",
value1: 2,
value2: 4,
stat: "int",
valuestat: 5,
price: 35,
level: 1,
rarity: 0
}>>
<<set $playerstat.gold -= 35>>
<<goto "shopweapons">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.weapons.name != "Small Whip">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_SmallWhip.png'><br>
Small Whip | <span style="color:IndianRed">DMG: 1 - 4</span> | <span style="color:mediumvioletred">CHA: 5</span> | Price: <span style="color:yellow">28g</span><br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 28>>
<<if $playerstat.stats.cha gt 4>>
<<button "Buy and Equip">>
<<if $playerequipment.weapons.name>>
<<set $playernewinv.equipment.weapons.splice(0, 0, Object.assign($playerequipment.weapons))>>
<</if>>
<<set $foxbuy to true>>
<<set $playerequipment.weapons to {
name: "Small Whip",
slotplace: "weapons",
type: "physical",
value1: 1,
value2: 4,
stat: "cha",
valuestat: 5,
price: 28,
level: 1,
rarity: 0
}>>
<<set $playerstat.gold -= 28>>
<<goto "shopweapons">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $foxbuy>>
<br>
 - <span style="color:OrangeRed">
<<print $foxmessage.random()>>
</span> - The fox says with a confident voice.<br><br><</if>>
<center><<button [[Return.|newshop]]>><<set $foxbuy to false>><</button>></center><<set _currentcarry to $playernewinv.equipment.armor.length + $playernewinv.equipment.weapons.length>>
<<set _statbonus to Math.floor($playerstat.stats.str / 4) >>
<<set $playernewinv.equipment.capacity to (1 + _statbonus + $backpack.size)>>
 - <span style="color:OrangeRed">Looking for armor, are you? You’ve come to the right place. I’ve got exactly what you need to stay safe and stylish out there!</span> - The fox’s eyes glint with enthusiasm as he gestures to the sturdy pieces displayed beside him.<br><br><br>
<<if $playerequipment.chest.name != "Simple Clothes">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_CommonClothes.png'><br>
Simple Clothes | <span style="color:gray">Armor: 2</span> | <span style="color:firebrick">STR: 3</span> | Price: <span style="color:yellow">12g</span>
<br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 12>>
<<if $playerstat.stats.str gt 2>>
<<button "Buy and Equip">>
<<if $playerequipment.chest.name>>
<<set $playernewinv.equipment.armor.splice(0, 0, Object.assign($playerequipment.chest))>>
<<set $playerequipment.chest to "none">>
<<updatebar>>
<</if>>
<<set $foxbuy to true>>
<<set $playerequipment.chest to {
name: "Simple Clothes",
slotplace: "chest",
type: "armor",
value1: 2,
value2: 0,
stat: "str",
valuestat: 3,
price: 1,
level: 0,
rarity: 0
}>>
<<set $playerstat.gold -= 12>>
<<goto "armorshop2">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.chest.name != "Fancy Robes">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NobleClothes.png'><br>
Fancy Robes | <span style="color:gray">Armor: 0</span> | <span style="color:royalblue">INT: 5</span> | Price: <span style="color:yellow">12g</span>
<br><span style="color:royalblue">+4 energy shield.</span><br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 12>>
<<if $playerstat.stats.int gt 4>>
<<button "Buy and Equip">>
<<if $playerequipment.chest.name>>
<<set $playernewinv.equipment.armor.splice(0, 0, Object.assign($playerequipment.chest))>>
<<set $playerequipment.chest to "none">>
<<updatebar>>
<</if>>
<<set $foxbuy to true>>
<<set $playerequipment.chest to {
name: "Fancy Robes",
slotplace: "chest",
type: "energyshield",
value1: 4,
value2: 4,
stat: "int",
valuestat: 5,
price: 12,
level: 1,
rarity: 0
}>>
<<set $playerstat.gold -= 12>>
<<goto "armorshop2">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.chest.name != "Breastplate">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/itemsprites/spr_Breastplate.png'><br>
Breastplate | <span style="color:gray">Armor: 4</span> | <span style="color:firebrick">STR: 6</span> | Price: <span style="color:yellow">80g</span>
<br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 80>>
<<if $playerstat.stats.str gt 5>>
<<button "Buy and Equip">>
<<if $playerequipment.chest.name>>
<<set $playernewinv.equipment.armor.splice(0, 0, Object.assign($playerequipment.chest))>>
<<set $playerequipment.chest to "none">>
<<updatebar>>
<</if>>
<<set $foxbuy to true>>
<<set $playerequipment.chest to {
name: "Breastplate",
slotplace: "chest",
type: "armor",
value1: 4,
value2: 0,
stat: "str",
valuestat: 6,
price: 1,
level: 0,
rarity: 0
}>>
<<set $playerstat.gold -= 80>>
<<goto "armorshop2">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.chest.name != "Velvet Night Cloak">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_NobleClothes.png'><br>
Velvet Night Cloak | <span style="color:gray">Armor: 0</span> | <span style="color:royalblue">INT: 6</span> | Price: <span style="color:yellow">62g</span>
<br><span style="color:royalblue">+12 energy shield.</span><br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 62>>
<<if $playerstat.stats.int gt 5>>
<<button "Buy and Equip">>
<<if $playerequipment.chest.name>>
<<set $playernewinv.equipment.armor.splice(0, 0, Object.assign($playerequipment.chest))>>
<<set $playerequipment.chest to "none">>
<<updatebar>>
<</if>>
<<set $foxbuy to true>>
<<set $playerequipment.chest to {
name: "Velvet Night Cloak",
slotplace: "chest",
type: "energyshield",
value1: 12,
value2: 12,
stat: "int",
valuestat: 6,
price: 5,
level: 3,
rarity: 0
}>>
<<set $playerstat.gold -= 62>>
<<goto "armorshop2">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $playerequipment.bonus.name != "Small Ruby Ring">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/itemsprites/spr_SmallRubyRing.png'><br>
Small Ruby Ring | <span style="color:Indianred">+3 HP</span> | <span style="color:mediumvioletred">CHA: 3</span> | Price: <span style="color:yellow">35g</span>
<br>
<<if _currentcarry gte $playernewinv.equipment.capacity>>
<<button "Bag is Full">><</button>>
<<else>>
<<if $playerstat.gold >= 35>>
<<if $playerstat.stats.cha gt 2>>
<<button "Buy and Equip">>
<<if $playerequipment.bonus.name>>
<<set $playernewinv.equipment.armor.splice(0, 0, Object.assign($playerequipment.bonus))>>
<</if>>
<<set $foxbuy to true>>
<<set $playerequipment.bonus to {
name: "Small Ruby Ring",
slotplace: "bonus",
type: "hp",
value1: 3,
value2: 0,
stat: "cha",
valuestat: 3,
price: 10,
level: 1,
rarity: 0
}>>
<<set $playerstat.hp.curhp += $playerequipment.bonus.value1>>
<<set $playerstat.hp.maxhp += $playerequipment.bonus.value1>>
<<set $playerstat.gold -= 35>>
<<goto "armorshop2">>
<<script>>Dialog.setup('Player Characteristics', 'newstatmenu');Dialog.wiki(Story.get("newstatsmenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<<button '<span style="color:red">Insuficient Stats</span>'>><</button>><</if>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<</if>>
<br><br>
<</if>>
<<if $backpack.name != "Fancy Knot Bag">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/uisprites/Bag-item.png'><br>
Fancy Knot Bag | <span style="color:Indianred">Capacity: 2 + 25% STR</span> | Price: <span style="color:yellow">20g</span>
<br>
<<if $playerstat.gold >= 20>>
<<button "Buy and Equip">>
<<set $foxbuy to true>>
<<set $backpack to {
name: "Fancy Knot Bag",
size: 2,
content: ["none", "none"]
}>>
<<set $playerstat.gold -= 20>>
<<goto "armorshop2">>
<<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<br><br>
<</if>>
<<if $backpack.name != "Elegant Tangled Satchel">>
<img src='https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/uisprites/Bag-item.png'><br>
Elegant Tangled Satchel | <span style="color:Indianred">Capacity: 4 + 25% STR</span> | Price: <span style="color:yellow">45g</span>
<br>
<<if $playerstat.gold >= 45>>
<<button "Buy and Equip">>
<<set $foxbuy to true>>
<<set $backpack to {
name: "Elegant Tangled Satchel",
size: 4,
content: ["none", "none", "none"]
}>>
<<set $playerstat.gold -= 45>>
<<goto "armorshop2">>
<<script>>Dialog.setup('Inventory', 'newinventorymenu');Dialog.wiki(Story.get("newinventorymenu").processText());Dialog.open();<</script>>
<</button>>
<<else>>
<span style="color:IndianRed">Not enough gold!</span>
<</if>>
<br><br>
<</if>>
<<if $foxbuy>>
<br>
 - <span style="color:OrangeRed">
<<print $foxmessage.random()>>
</span> - The fox says with a confident voice.<br><br><</if>>
<center><<button [[Return.|newshop]]>><<set $foxbuy to false>><</button>></center> - <span style="color:OrangeRed">Ah, potions! These are some of the best brews you’ll find—crafted with care and maybe a pinch of magic!</span> - The fox winks playfully, his tone light and reassuring.<br><br>
 Shelves lined with colorful vials shimmer under the soft glow of the tent, each labeled with a neat handwritten tag. From restorative elixirs to mysterious concoctions, there’s something for every adventurer. The fox taps a glowing purple bottle with his paw. - <span style="color:OrangeRed">This one’s a personal favorite—no strange side effects… probably. But hey, that’s half the fun, isn’t it?</span> - He grins. <br><br><br>
Healing Potion | <span style="color:IndianRed">Fully restores HP</span> | Price: <span style="color:yellow">10g</span>
<<if $playernewinv.consumables.potions.length < 1>>
<<if $playerstat.gold > 9>><br>
<<button [[Buy Healing Potion|potions2]]>>
<<set $playernewinv.consumables.potions.push("Potion of Healing")>>
<<set $playerstat.gold -= 10>>
<<set $foxbuy to true>>
<</button>>
<<else>>
<br>
<<button "Buy. (You don't have enough gold!)">><</button>>
<</if>>
<<else>>
<br>
<span style="color:brown">You already have a potion!</span>
<</if>>
<br><br>
Elixir of Lust | <span style="color:IndianRed">Fully depletes lust</span> | Price: <span style="color:yellow">15g</span>
<<if $playernewinv.consumables.elixirs.length < 1>>
<<if $playerstat.gold > 14>><br>
<<button [[Buy Elixir of Lust|potions2]]>>
<<set $playernewinv.consumables.elixirs.push("Elixir")>>
<<set $playerstat.gold -= 15>>
<<set $foxbuy to true>>
<</button>>
<<else>>
<br>
<<button "Buy. (You don't have enough gold!)">><</button>>
<</if>>
<<else>>
<br>
<span style="color:brown">You already have an elixir!</span>
<</if>>
<br><br>
<<if $foxbuy>>
<br>
 - <span style="color:OrangeRed">
<<print $foxmessage.random()>>
</span> - The fox says with a confident voice.<br><br><</if>>
<center><<button [[Return.|newshop]]>><<set $foxbuy to false>><</button>></center>
 You make your way to the port of Whitefang, the vibrant sun shining brightly in the sky, and the salty scent of the sea filling the air. You begin searching for clues about the follower of the light you encountered in the past.
 After several minutes of watching people pass by, ships set sail, and goods being loaded and unloaded, there’s still no sign of any cultists. However, something drawn on the ground catches your attention.
A recently drawn symbol of the sun marks the floor of the port, and it feels eerily familiar to you.
 - <span style="color:GoldenRod">The Followers of the Light. They’ve been here.</span> - A voice says, startling you. You look up abruptly to see a figure casting a shadow over you.
 - <span style="color:GoldenRod">Pleasure to meet you, I’m Kyle.</span> - The voice continues. Standing before you is a hawk with a friendly smile. His feathers are tan, and he wears the attire of a scholar, though the bluish hues of his clothing suggest he has traveled from afar.
<<button [[I’m Allen.|harbour2]]>><</button>><<widget "rat-dominate">>
 You watch as the rat collapses to the ground, the fight having drained the last of his strength. He wasn’t as powerful as he had boasted, and the cocky attitude he once flaunted had vanished.<br><br>
 Stepping forward, you approach the naked criminal, your eyes fixed on him as he struggles to catch his breath.<br><br>
 - <span style="color:moccasin">What kind of person walks around without clothes?</span> - You ask as the defeated rodent tries to crawl away from you. - <span style="color:moccasin">And you are the one telling me I’m nothing but a whore.</span> - You continue, stepping on his chest as he grunts beneath your paw. <br><br>
 - <span style="color:chocolate">W-Wait! I just wanted the gold, I swear!</span> - He stammers, looking up at you with wide, panicked eyes, his breath coming in ragged gasps.<br><br>
 Something about that situation was turning you on, the once-arrogant bandit now trembling at your mercy, his bravado shattered as he struggles to justify himself with stuttering words.<br><br>
 You stare at his body for a long second, your eyes darting between his face and his exposed butt as you feel yourself growing quite hard. <br><br>
 You kneel in front of him, pulling him closer by his ankles while pressing your hardened member against his thighs. - <span style="color:chocolate">W-What are you doing, raccoon?</span> - You didn't bother to answer him as you pressed your throbbing shaft against his body. <br><br>
 You give him a few thrusts, loving to hear some squeaks escaping his mouth as you notice his already rock-hard manhood. He couldn't deny how much he was enjoying it. <br><br>
 Then, you grab his waist and with a powerful thrust, you slide your whole length into his tailhole. You notice his surprised expression as you start to give him hard and fast thrusts. <br><br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Allen%20x%20Bandit%20-%20Final.png" style="width:77%;"></center><br><br>
 He was moaning loudly for you, his cock throbbing with each new thrust and you feel yourself already approaching your climax.<br><br>
 Your body shivers as you give him one final thrust, pumping a huge load of your hot, warm raccoon seed into the helpless bandit. Cum flows down his butt and strings of semen fly everywhere as you remove your whole shaft in one go, messing his fur and paws.<br><br>
 - <span style="color:moccasin">Hope to see you again someday, fuck-toy.</span> - You tease, leaving the rat sprawled on the ground, dripping your sticky fluids. <br><br>
 He shamelessly starts licking your mess out of his fur as his gaze meet yours again. - <span style="color:chocolate">Asshole.</span> - He replies embarrassed, still licking your liquid as you finally leave.<br><br>
<</widget>>
<<widget "rat-powerbottom">>
 You watch as the rat collapses to the ground, the fight having drained the last of his strength. He wasn’t as powerful as he had boasted, and the cocky attitude he once flaunted had vanished.<br><br>
 Stepping forward, you approach the naked criminal, your eyes fixed on him as he struggles to catch his breath.<br><br>
 - <span style="color:moccasin">Look what we have here.</span> - You ask as the defeated rodent tries to crawl away from you. - <span style="color:moccasin">Weren’t you the one calling me a whore?</span> - You continue, presenting your body to him.<br><br>
 The rodent watched the scene unfold, frozen in place, unsure of what to do. His ears twitched, and his tail flicked anxiously as you turned around, spreading your tailhole in front of him.<br><br>
 He opens his mouth to speak, but before he can utter a word, you sit on his face. Your body shivers as you feel his cold snout pressing against your sensitive hole. - <span style="color:moccasin">Now stop talking and serve me, idiot.</span><br><br>
 He clenches his fingers around your thighs and pushes his snout deeper into your tight folds, then, he starts rimming you. Your hands gently move towards his member, stroking and squeezing it in return. <br><br>
 You feel yourself approaching your climax as his tongue penetrates deep into your tailhole. His movements became more erratic as you start to touch him faster.<br><br>
 It doesn’t take long for rat to mess your face completely as he cries out in pleasure, releasing a huge load. - <span style="color:moccasin">Someone seems to be enjoying this alot more than he should.</span> - You tease him again. - <span style="color:moccasin">You’ve done well, loser.</span><br><br>
 - <span style="color:moccasin">Hope to see you again someday, fuck-toy.</span> - You tease, leaving the rat sprawled on the ground, dripping his own sticky fluids. <br><br>
<</widget>>
<<widget "rat-defeated">>
 Unable to fight any longer, you watch helplessly as the dirty fighter strides toward you, a devious grin stretching across his face. Your exhausted body refuses to move, leaving you completely at his mercy. - <span style="color:chocolate">That was fun.</span> - He teases. - <span style="color:chocolate">But now, it's time for you to pay.</span><br><br>
 Your gaze drifts downward, focusing on the lower part of his body as his girthy flaccid member hardens. He glances down at your helpless body, with his huge rat cock leaking in excitement.<br><br>
 - <span style="color:chocolate">You put up a good fight, but in the end you're nothing but a whore, aren’t you?</span> - You try to ignore his words, but he quickly regains your attention as he pulls you by your feet. - <span style="color:chocolate">So, you're the difficult type? My favorite.</span> - A devious grin forms on his face, before he rips off your clothes with the edge of his dagger.<br><br>
 He rubs his thick length against your bum as you feel the bandit pressing his tip against your tailhole. Without a single warning, he thrusts that massive thing into you as a surprised gasp escapes your lips.<br><br>
 Your hole squeezes his member in return, only making him go harder while clenching his fingers around your thighs. - <span style="color:chocolate">You can earn a lot of coins where I came from.</span> - He sneers as he continues to use you as his new fuck-toy.<br><br>
 The rat holds your legs firmly, rubbing his face against your paws, sniffing and licking them.<br><br>
 The rat groans as he presses your paws against his snout, sometimes gently biting your toes. He keeps thrusting firmly, making you even lose track of time while your hole gets completely loose for his comfort.<br><br>
 Suddenly you feel his powerful orgasm taking place as a hot stream of cum flows down your hole, his cum spurting out of your entrance while making a mess of both his lap and your buttcheeks. Your body goes limp as he keeps thrusting, pumping you full of his seed.<br><br>
 Apparently he had no intention of stopping any time soon. Hours pass, stretching endlessly as the bandit continues to penetrate you. <br><br>
 After several loads he finally releases you. - <span style="color:chocolate">This is for the fun time you gave me.</span> - He throws two bronze coins over your body.<br><br>
 With that, the rodent walks away, leaving you sprawled on the ground and dripping his sticky fluid. You place your hand on your belly, feeling a considerable bulge due to the amount of cum he pumped inside you. <br><br>
<</widget>><<widget "slime-dominate">>
 You defeat the slime with ease and the little goo creature remains still on the ground, looking up at you submissively as if begging for mercy. You approach him, kneeling down as you curiously touch its exotic body. It feels somewhat cold and its soft substance makes your finger slippery.<br><br>
 You notice that thing jumping towards your arm, wrapping around your hand as you feel its fluids massaging and squeezing your hand paw pads. It almost feels like you're sticking your fingers inside a tight hole; however, it's unlike anything you've experienced before.<br><br>
 Your own member grows hard inside your pants with that unexpected sensation. Then, you have a terrible idea: try that unusual slime hole. Without wasting more time, you pull down your pants with the other hand, showing off your massive throbbing cock to the enemy.<br><br>
 Surprisingly, the slime releases your finger and moves towards your member, wrapping around it. You feel its gelatinous body touching you gently, slowly beginning to wrap itself around your cock while squeezing you firmly. That sensation makes you shiver, your member throbbing as you feel him massaging your shaft and balls entirely.<br><br>
 You hold the creature firmly, as it shapes itself into a cylinder shape, still looking up at your face. The creature slowly starts to masturbate you, pushing your sensitive skin as you slide your member inside that fleshlight-shaped monster.<br><br>
 You gasp, feeling that completely new experience. You notice the creature squeezing your tip in a circular motion, teasing you.<br><br>
 That worthless slime was pushing you closer to your limits—and you can see its innocent eyes looking up at you as he continued that. Then, you grab the slime's body from both sides, squeezing it while you moan loudly, feeling it tightly wrapping around your member. You can see your huge length through the creature’s translucent body, pushing in and out of it while his goo mixed with your pre cum.<br><br>
 You move your hips faster and faster, thrusting firmly against the creature as you feel yourself getting close. Overwhelmed by your orgasm, you fall on your back with the slime still massaging your member.<br><br>
 After several hard and fast humps, you finally cry out in pleasure as your orgasm takes place. You empty your balls deep inside the gooey creature, shooting burst after burst of your hot, thick, warm raccoon seed, causing the slime to swell and form a perfectly round shape. Your cum drips down the entrance you used to fuck the slime and slowly blends with its inner tissue.<br><br>
 You take a few seconds just observing the creature's body full of your liquid. - <span style="color:moccasin">That was… Unusual.</span> - You say to yourself giggling and exhausted. - <span style="color:moccasin">But guess I can't leave you like this.</span> - You say with a mischievous smile, placing the creature on the ground and stepping against its body. <br><br>
 All liquid is pressed out of the slime as you squeeze it with your feet, its gelatinous body squishing and spreading between your toes. The creature’s cold, gooey texture presses against your soft pawpads as you stare at it.<br><br>
 You get up and put on your pants back on, leaving the slime behind as you continue your adventure.<br><br>
<</widget>>
<<widget "slime-powerbottom">>
 You defeat the slime and you can see its glowing eyes begging for mercy, it's hard to deny that. You can see him shapeshifting into your appearance, with a gooey weapon in hand just like yours.<br><br>
 Quickly you approach the slime, shoving it back as you step over its body. - <span style="color:moccasin">You are done for.</span> - And to your surprise, it obeys you right away. Laying on the ground while looking up, you can see the creature mimicking your movements with his translucent cock catching your attention.<br><br>
 - <span style="color:moccasin">Do you know what happens now? </span> - You say while seeing the creature on the ground looking at you submissively. You glance at his half-erect cock that looks exactly like yours.<br><br>
 You sit on that creature's lap, unable to contain yourself for long, rubbing your buttcheeks against that monster's gooey cock.<br><br>
 You smile at the sight of the creature under your control, bringing your hand to its member and slowly stroking it. You lean down, kissing your own reflection in the slime’s body, feeling its tentacle swirl around your tongue.<br><br>
 You can't hold back your moans as you feel the tip of the monster's slippery cock penetrate your tight entrance, sliding his length deep inside you. The slime feels bigger than you thought, making you shiver as it presses against your inner walls. Now you have no doubts of how big your cock really is.<br><br>
 The creature starts to thrust against your tailhole firmly, with you riding it while moaning. Your buttcheeks crash down his base on each thrust, making a sloppy sound that echoes in the wilderness around you. Your throbbing member leaks with pre cum over its chest, while you look down menacingly towards the creature at your mercy.<br><br>
 His cock easily slides in and out of you, leaving you dripping in that thick liquid. The gooey monster hugs your waist as he begins to penetrate you harder and faster. It was hard to control your moans, as you feel yourself being fucked by a slime using a translucent copy of your own body.<br><br>
 It doesn't take long before you feel yourself reaching your own orgasm, cumming all over the monster's chest and face. Your thick load flows down its body, mixing with his gooey substance.<br><br>
 The slime reverts to its normal form, lying on the ground covered by your load with spinning eyes, completely knocked out. You get up smiling, putting on your pants back on and leaving the small defeated creature behind.<br><br>
<</widget>>
<<widget "slime-defeated">>
 You are surprised by the creature forcing you to the ground, with you unable to fight anymore. You drop your weapon and your lethargic body is exhausted from the fight. It seemed unfair on how the monster could mold its own body to anything. <br><br>
 When you think it's all over, you feel the slime returning to its original shape and crawling over your feet. Several tentacles curl around your leg while you look at it in awe, the creature seemed much bigger than before.<br><br>
 The monster starts to pull you inside its body while you feel your arms surrounded by that gelatinous goo. Your clothes were ripped away from your body as you were left gliding inside the growing creature. Every part of your naked body could feel the thick liquid pressing against your fur.<br><br>
 The monster's interior feels slightly cold, making you shiver while your eyes are surrounded by the green haze. You’re helpless at the creature's mercy and completely immobilized within it. You float in place as you feel the monster spreading your legs apart, presenting your entrance to him.<br><br>
 The slime starts massaging your tailhole, rubbing its slippery tentacles around your ass. You relax your body, feeling the creature enveloping your cock with its gooey substance. He masturbates you slowly, squeezing your member firmly as he begins to penetrate your entrance with its translucent tentacles. <br><br>
 You just hope no one comes around to see you defeated by such a weak enemy. But a moment after, your eyes roll back in pleasure, trying to ignore those thoughts as the creature strokes you faster. Suddenly another tentacle slides down your throat, filling your mouth. Its tentacles were slippery and slid into you with ease, going deep inside your body while making you leak with pre cum. You feel the slime thrusting with force, making a bulge appear on both your neck and belly.<br><br>
 It didn’t take long for you to start cumming inside of the slime, moaning loudly while you stocked the creature with your seed.<br><br>
 Those tentacles filled you up until they finally dropped you in absolute ecstasy, leaving you dripping and defeated in the middle of the road.<br><br>
<</widget>><<widget "werewolf-dominate">>
 The defeated werewolf collapses to his knees, too exhausted to fight any longer. A sly smile spreads across your face as you step closer, already envisioning the possibilities of having him completely at your mercy.<br><br>
 - <span style="color:Moccasin">You are a troublesome boy.</span> - You said holding his chin while he growled in return.<br><br>
 The creature clenches his fist in anger as you rub your bulge against his face, teasing the werewolf. Those same killer eyes glare back at you, brimming with fury, but this time, they don’t fill you with the same fear—they only fuel your confidence.<br><br>
 Accepting your dominance, the monster licks your bulge in return, as if asking for mercy. You feel yourself growing quite hard as you pull your pants down in front of him, watching his surprised expression.<br><br>
 The werewolf kisses and sniffs your length, giving it some quick licks. You hold him by his ears, pressing your balls against his nose and forcing him to open his maw with your fingers.<br><br>
 You then slid your cock inside his mouth, with him closing his lips around your length. You felt the tip of your cock pressing against his tight and soft throat. You held his head firmly, thrusting against it as you moaned by the feel of his tongue rubbing against your manhood. <br><br>
 You force him swallow your entire length, pressing your lap against his muzzle on each thrust. The creature wraps his tongue around your balls as you continue to face-fuck him.<br><br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/enemysprites/Werewolf%20-%20Victory%20Dom.png" style="width:66%;"></center><br><br>
 As the werewolf held you by the thighs, you began to ride his mouth, wrapping your legs around his neck. You clenched your fingers against his hair as you feel your cock going deep into the creature's throat. Loud wet slapping sounds echo as you continue your movements.<br><br>
 - <span style="color:Moccasin">There's one more thing I want.</span> - You said pulling the saliva covered member of the werewolf's mouth.<br><br>
 You push him face down on the ground, while grabbing one of his raised legs and turning him to the side. You finally rub the tip of your cock against his entrance as you watch his surprised expression. Then, you slowly start to penetrate his tight hole while he growled in response–probably not used to it.<br><br>
 He scratched the ground trying to contain his moans, while you shivered in pleasure. You grabbed his thigh, starting to thrust deep inside the monster. It felt like no one had ever done that to him from how tight he was, and his eyes couldn’t lie, he was enjoying being topped by someone who defeated him in battle. <br><br>
 Your cock throbbed on each thrust while you clenched your fingers around his legs, going faster inside him. Your balls slapped against his ass and your lap pressed against his entrance on each movement.<br><br>
 Finally not being able to control it anymore you give him a few more thrusts, approaching your climax and feeling his soft and moist walls pressing against your cock. It didn't take long for you to start filling him with your seed, moaning loudly throughout your orgasm.<br><br>
 You breathed heavily, tired from the action. Your cock throbbed inside him, pumping him full of your seed. Your liquid gushed out as you slowly removed your member from inside the monster. <br><br>
<</widget>>
<<widget "werewolf-powerbottom">>
 The defeated werewolf kneels before you, his powerful frame still imposing despite his exhaustion. Your gaze lingers on the creature’s strong, muscular form as you take in the sight. You bite your lips, moving closer. - <span style="color:Moccasin">It looks like someone was defeated by a raccoon.</span> - You tease.<br><br>
 As you brought your mouth closer to his, pulling him in for a kiss, you placed one of his heavy hands over your thighs. He slid his long tongue inside your mouth, muttering inside it in response.<br><br>
 His claws scratch your fur as you notice his member growing out of his sheath. With that, you turned around and showed your body to him, leaving your butt exposed while taking off your clothes. - <span style="color:Moccasin">I won, so it's time for me to claim my prize. </span><br><br>
 You sat against his muzzle, feeling your whole body tremble as the werewolf pressed his lips against your tailhole, licking around your entrance while holding your bum firmly with his hands.<br><br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/Werewolf.VictorySub.png" style="width:55%;"></center>
 You moaned as you felt his tongue sliding inside your tailhole. His member was now completely out of its sheath, dripping in pre cum while you pressed your butt against his face. You couldn't resist lying on top of him, bringing your face close to that huge cock.<br><br>
 You rub your cheeks on his knot and with one hand, you gently
massage his huge balls. The werewolf's tongue goes deeper inside your hole in response, muffled moans escaping his maw.<br><br>
 Without wasting more time, you began licking around his tip, pressing it against your lips while he tries to thrust it inside your mouth.<br><br>
 You press your hips down again, with his muzzle invading your entrance while you could feel his heavy breathing. You held the werewolf's knot with both hands as you started to squeeze it, swallowing as much of that massive cock as you could.<br><br>
 He groans and uses his lap to thrust against your tight throat. He pounds hard while he clenches his claws around your bum, clearly reaching his limits. You close your eyes, having his knot pressing against your lips while you feel him going deep inside your throat.<br><br>
 With a loud growl, the creature started to pump his seed inside your mouth and you're forced to swallow that huge load.<br><br>
 You finally reach your own orgasm, spurting your hot, thick liquid onto the creature’s chest as you felt his broad tongue still massaging your inner walls. You are both tired, and you breath heavily as you slowly take his oversized cock out from of mouth.<br><br>
 The werewolf really knew how to satisfy someone. You rise slowly, your gaze fixed on the filthy creature before you. Wiping your lips with deliberate care, you ready yourself to claim the next reward you've been waiting for.<br><br>
<</widget>>
<<widget "werewolf-defeated">>
 With your strength drained and unable to fight back, the werewolf lunges at you, knocking your weapon to the ground. His sharp claws press firmly against your chest as he leans in, a chilling laugh escaping his throat while his teeth glint menacingly in the dim light.<br><br>
 - <span style="color:Red">Stupid raccoon.</span> - He muttered, his voice dripping with disdain as he glared down at you.<br><br>
 You looked up, apprehension tightening your chest as you tried to predict what the monster might do next. The werewolf loomed over you, a wicked glint in his eyes—he had you completely at his mercy now. His massive member caught your attention, as it slowly came out of his sheath menacingly. For a fleeting moment, you struggled against his grasp, desperate to break free, but it was already too late. <br><br>
 - <span style="color:Red">You will serve me as a fleshlight.</span> - He teases.<br><br>
 His claws dig into your chest, tearing through your shirt with ease. Before you can react, his teeth sink into your neck, the sudden pain stealing your breath. His other hand holds your hips, his fingers squeezing your butt as his massive cock throbs next to you.<br><br>
 For a sudden moment you try to push him away and reach for your weapon, but to no avail. Somehow you feel yourself growing quite hard from being in that helpless situation.<br><br>
 He then turns you around, pulling your waist up against his lap. The tip of his massive cock presses against your tailhole and you feel his pre cum flowing down your legs. You can't control your moans as you feel him begin to penetrate you.<br><br>
 - <span style="color:Red">That's what weak creatures like you deserve.</span><br><br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/werewolfdefeat1.png" style="width:66%;"></center>
<br>
 Loud moans escape your mouth as the creature's huge member slides inside you. He groaned, apparently loving the feeling of your tight entrance. He bent down, holding your head against the ground while he gasped in pleasure, pushing more and more inside your ass.<br><br>
 His knot slapped against your entrance and his claws clenched around your hips. Then he started hard and fast thrusts, making on moan loudly. <br><br>
 - <span style="color:Moccasin">F-faster please…</span> - You say, completely lost in desire.<br><br>
 He pulls your head back by your hair, making you lean towards him, fucking you faster while your body rocks back and forth due to his force.<br><br>
 He then starts to push his knot inside you, making you shiver while he holds you tightly against the ground by your shoulders. You moan loudly again, feeling the creature forcing his knot into your tailhole.<br><br>
 Your ass clenched on that massive cock and his knot finally slipped in. The werewolf tightened his fingers around your shoulder, holding you in place as he continued thrusting balls deep.<br><br>
 He gives you a final hard thrust and you feel his knot throbbing and swelling. Several strings of his hot, thick, potent werewolf seed starts to fill your entrance. The creature throws his head back and howls to the sky, the sound echoing through the air with a primal fury as you tremble in place.<br><br>
 You finally reach your own orgasm, shooting burst after burst of your thick raccoon seed onto the ground.<br><br>
 A small bulge forms in your belly as he keeps pumping you full of his seed, his cum spurting out of your tailhole. The creature turned around, still tied to you as he placed one of his heavy paws on your head.<br><br>
<center><img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/master/sprites/gameimages/werewolfdefeat2.png" style="width:66%;"></center>
<br><br>
 - <span style="color:Red">You look better this way.</span> - You heard him mutter, while a devious grin appeared on his face.<br><br>
 For a long minute you are stuck with the werewolf still inside you. Then the creature tries to remove his massive cock out of your hole while stepping on your face to force it out. Your hole clenched on his shaft, and you feel his massive paw pressing on your face. <br><br>
 After a few attempts he finally succeeded. A massive stream of his hot liquid flows out of your hole as the werewolf leaves you on the ground in a pool of cum, walking away into the darkness and leaving you alone, humiliated.<br><br>
<</widget>><<widget "mercenary-dominate">>
 You lower your clothing, holding your throbbing shaft in one hand as you pull the coyote close. - <span style="color:moccasin">Who's the weaker one now?~</span> - You tease while grinding your cock against his sheath.<br><br>
 Pre cum flows down into his fur and he mutters softly as he feels your member pressing against his sensitive tip. You can tell by his growing member that he's probably enjoying this as much as you are, despite baring his fangs in a futile attempt to appear more menacing.<br><br>
 - <span style="color:gold">I will make you pay for this...</span> - He growls, his pride clearly wounded. It seems it has been a long time since someone smaller bested him. <br><br>
 - <span style="color:moccasin">I bet this place is even tighter than your hole.</span> - You ignore his words as you tease the canine, slowly pushing your cock into his sheath. A low groan escapes your mouth as you feel his member grinding against yours. <br><br>
 - <span style="color:gold">W-What are you doing!?</span> - He asks, but you ignore it as you keep sliding your cock inside that enclosure. You feel the coyote's cock squeezing yours as you go deeper. <br><br>
 You feel the coyote’s cock growing bigger and bigger as you continue, feeling yourself close to your limits. You pick up the pace, panting and enjoying penetrating his sheath as you feel his swollen knot rubbing against your tip.<br><br>
 With a powerful thrust, you fill the enemy's sheath, pumping it full of your hot, thick, raccoon seed.
 You chuckle seeing him on the ground completely covered in your mess. - <span style="color:moccasin">Well, that was fun.</span> - You say while cleaning your fur.<br><br>
 - <span style="color:moccasin">See you later, loser.</span> - You tease him one last time, walking away from the mess you just made. <br><br>
<</widget>>
<<widget "mercenary-powerbottom">>
 You sit beside the coyote, your gaze fixed on him as you push him down to the ground, wrapping both hands firmly around his huge sheath. - <span style="color:gold">What do you think you're doing!?</span> - He exclaimed, his voice tinged with shock. This was the last thing he expected after his defeat.<br><br>
 - <span style="color:moccasin">Keep quiet, you'll enjoy this.</span> - You say with a sly smile.<br><br>
 The canine blushes, watching your movements as you massage his sheath with your fingers, rubbing your hand pawpads on his tip. <br><br>
 Soft moans escape his lips as he grabs your ears, slowly moving your face down towards his crotch and with deliberate intent, you envelop his sheath around your lips, sometimes moving your tongue inside it.<br><br>
 His member slides in and out of its sheath inside your maw as he presses his lap against your face. Your soft finger pawpads massage his balls gently as you hear his whimpers in return.
 - <span style="color:gold">Is this what you do when you defeat your enemies...?</span> - He taunts as you hear him gasping with all that stimulation.
 You remain silent, letting a mischievous grin form on your face as you continue to worship his red, growing cock. For a long minute you run your tongue across his tip, teasing him, as you finally take his member inside your mouth. <br><br>
 His tip slides down your throat as you feel him pushing his length deep into your mouth. Wet slapping sounds echoed through the camp as he started thrusting against your mouth, panting and groaning, not even trying to hide how much he was enjoying using the adventurer who defeated him. His knot slowly came out his sheath, as you felt it being pressed against your lips with each thrust.<br><br>
 With another powerful thrust, he pushes his fat knot into your maw, leaving your cheeks bulging from it. He lets out a loud groan, his voice echoing up to the sky as his hot, warm, sticky canine seed is forced down your throat. You have no choice but to swallow it all.<br><br>
 You take your head back, finally removing his massive cock out of your throat as you gasp for air. You breathe heavily as you watch his huge load making a mess of you.<br><br>
 - <span style="color:gold">I need to lose more often...</span> - The mercenary mutters, completely exhausted on the ground.<br><br>
<</widget>>
<<widget "mercenary-defeated">>
 - <span style="color:gold">Just as I thought, raccoons are easy prey.</span> - You can see a devious grin on his face as he lunges towards you.<br><br>
 With a swift, feral motion, he tears at your clothing with his claws, shredding the fabric effortlessly while staring at your body. - <span style="color:gold">Not bad...</span> - You can feel his hands clenching your thighs, pulling you closer to his body while pressing his sheath against your crotch.<br><br>
 His massive growing cock was almost twice the size of your own, that sight made you shiver as soft groans escaped your lips. You suddenly feel him grinding his length against your butt, you have no doubt what he's about to do.<br><br>
 You can feel his grip tightening around your body as his claws dig your fur. Saliva flows down your face, dripping from his mouth as he licks you like a predator savoring his prey. Your loud moans are muffled by his lips as he shoves his huge manhood into your entrance.<br><br>
 He chuckles feeling your warm breath against his maw as he forces his tongue into your throat. Your hole squeezes his member in return, trying to resist his size as a bulge forms in your belly.<br><br>
 He keeps thrusting against your body mercilessly, pounding you into submission. Then, you suddenly feel his massive knot being pressed against your tailhole.<br><br>
 Your moans are muffled by his large mouth as you feel his huge load filling your hole. You make a mess of your own body, also reaching your limits as you feel him pumping burst after burst of his hot, warm, sticky seed inside you. Your eyes roll back in your head as he forces his massive swollen knot out of your hole. His cum oozes onto the floor as you lie exhausted on the ground.<br><br>
 - <span style="color:gold">It was an easy hunt.</span> - He teases, walking away from your cum-soaked body.<br><br>
<</widget>><<widget arthemis-bestiary>>
 - <span style="color:SlateBlue">Kneel.</span> - The siamese cat commands, his voice sharp and unwavering. Your body suddenly betrays you, collapsing to your knees.
 - <span style="color:moccasin">Oh no… oh no.</span> - You whisper, your voice trembling with disbelief.
 You can't fathom how it came to this. You came so far, only to be defeated by your enemy in the most humiliating way. Your cheeks burn with anger and shame as you lift your gaze, catching the triumphant, disdainful look in his piercing blue eyes.
 Arthemis stands above you, his presence looming like a shadow. The cruel smirk curling his lips stings more than any wound. You’re powerless, forced to kneel and submit, utterly at his mercy.
 - <span style="color:SlateBlue">Now, start begging.</span> - He commands.
 He slowly pulls down his pants, revealing his sheath and his half-erect feline member, you stare at that in disbelief. The humiliation burns deep as you realize what he’s forcing you to do—and to make matters worse, in front of everyone.
 Arthemis touches his own tip with a finger, his movements slow and deliberate, while he stares at you like a predator savoring its victory. He extends the same hand toward you, inviting you to join as his piercing blue eyes locked onto yours. His smug expression only makes the moment worse.
 - <span style="color:SlateBlue">Go on.</span> - He taunts, his voice dripping with mockery. - <span style="color:SlateBlue">Show everyone here just how broken you truly are.</span>
 He seemed to revel in the spectacle, taking perverse delight in making you crawl to him, beg for mercy, and pledge your servitude. You move towards the smug feline on all fours, each step closer felt like another piece of your pride being stripped away, feeding his insatiable ego. His grin widened as he watched your struggle.
 You finally approach him, taking a deep breath as the weight of defeat settles over you. Gathering what little resolve you have left, you look up at him, his imposing figure towering above you. With your pride shattered and your voice trembling, you finally surrender and give his pink tip a lick.
 - <span style="color:SlateBlue">Good boy.</span> - He teases in return. With a quick movement he holds your head in a firm grip and rubs his sheath against your face. You simply watch as the feline's member grows out of his sheath and then you give him a few licks in submission as he looks down at you.
 - <span style="color:SlateBlue">You should feel honored to serve a powerful prince like me.</span> - He taunts, his voice dripping with smug satisfaction. - <span style="color:SlateBlue">Now open your mouth.</span>
 You felt your mouth being stuffed completely by the feline's huge cock at the same time you opened your maw for him. He viciously grabbed your head with one hand, holding you in place as he fucked your mouth. You can feel his feline barbs rubbing against your tongue on each thrust, and It was a somewhat weird sensation, but neither painful nor uncomfortable, just different.
 You tried your best to keep his feline cock out of your throat, but you couldn't stop him and whenever you tried to touch him, he effortlessly stopped you, as if your attempts were beneath his notice. After several attempts, you finally manage to touch him, moving one of your hands to his balls, gently squeezing it with your hand paw pads. Though it seems more like he allowed it than you succeeding on your own.
 - <span style="color:SlateBlue">The power you've gathered... it's all mine now.</span>
 Arthemis murmurs, forcing his manhood down your throat as an overwhelming sense of weakness courses through your body.
<center><span style="color:gold">*Arthemis drained a level from you!*</span></center>
 - <span style="color:SlateBlue">Yes, give it all to me. </span> - He says with a cruel smirk, his huge member throbbing inside your maw as he siphons more of your strength, piece by piece.
<center><span style="color:gold">*Arthemis drained all your levels!*</span></center>
 - <span style="color:SlateBlue">Much better.</span> - He says as he keeps the thrusts, using your weakened body as a fleshlight.
 He continues the hard and fast thrusts, now he's even more powerful. Suddenly, you feel the feline begin to purr, his strong grip on your ear gradually softening, changing to something unexpectedly gentle, even bordering on affection.
 - <span style="color:SlateBlue">Hope you like big loads, you slutty raccoon.</span> - He taunts again, as you feel his throbbing member being shoved deep inside your throat, sometimes making it difficult to breathe.
 Without giving you time to think, the cat started shooting his seed directly into your stomach, making you choke instantly. The feline gives your mouth a few more thrusts, emptying his balls inside your maw as you do your best to swallow his seed in time.
 - <span style="color:SlateBlue">You better not waste a single drop.</span> - He says with a mischievous expression on his face, while you're unable to reply with that cock buried inside your throat. You can feel his balls twitching in your hand paw pads as he keeps going on his orgasm.
 Once the feline was done he let go of your head, leaving you gasping for air desperately. A string of saliva still connects the tip of his member with your mouth.
 - <span style="color:SlateBlue">It's not over, now show me your raccoon butt.</span> - He commands, catching you off guard.
 <span style="color:moccasin">"He's not satisfied yet!?"</span> You think to yourself, your body already tired from the combat and the rough oral.
<center> <span style="color:gold">*Second Part*</span> </center>
 - <span style="color:moccasin">Y-yes master.</span> - The words escape your mouth and a smug smile slowly spreads across his face.
 With a quick movement, you turn your body, keeping your hips raised. Your raccoon bum is exposed to him, giving the feline a nice view as your tail sways slowly.
 - <span style="color:SlateBlue">You finally learned your place.</span> - He says watching you submissively looking at him, just waiting to be used.
 Your body trembled with the sudden touch from the feline, squeezing your ass cheeks and moving his finger to your tailhole, prodding and slowly massaging it. You moan as you feel his hand paw pad teasing and stretching your hole. He was being unbelievably gentle with you, as if savoring your submission. He uses a bit of saliva to prepare your raccoon butt as he finally penetrates you.
 He holds your hips firmly as he fucked you hard, mounting your larger raccoon body. His feline barbs tease your inner walls, making you moan for him—that sensation was different from any other you had before. You can hear the sounds of battle echoing in the background as you both continue that.
 His thrusts became more erratic while you can feel your own member throbbing with that unexpected pleasure, almost reaching your own orgasm. The feline went wild, all he wanted was to fuck you, fuck you deep and hard, and every thrust serving to prove you never had any chance against him.
 He won, and there’s nothing left for you to do but accept your new future. The weight of defeat settles heavily on your shoulders, and he thrusts again and again, bringing you back to reality. You can feel him going deeper inside you, his member throbbing as he scratches your fur and bites your body.
 That was too much, you felt yourself approaching your limits, reaching your orgasm and shooting a huge load directly onto the ground. With a hard and fast thrust he finally fills you, his hot feline seed making a bulge on your belly. He pants as he holds you for a long minute, his eyes closed as he enjoys every second of that.
 - <span style="color:SlateBlue">It's over raccoon, you're my new servant.</span> - He says as he finally removes his huge feline member from you, with his seed dripping from inside your tailhole.
<</widget>> - <span style="color:SlateBlue">Hey Allen.</span> - Arthemis greets you with a smooth, almost theatrical tone, his bright blue eyes gleaming. He sets down the cup of tea he was sipping from and gestures grandly with one paw. - <span style="color:SlateBlue">Do you come seeking wisdom, or perhaps just my charming company?</span>
 Despite his newfound friendliness, there’s still something about his poised demeanor and piercing gaze that sends a chill down your spine. His tail flicks lazily behind him as he waits for your response, the faint smirk on his lips hinting that he knows exactly how he affects you.
<<button [[What's the most important thing to you?|arthemis-important]]>><</button>>
<<button [[Pat his head.|arthemispat]]>><</button>>
<<if hasVisited("after-god")>><<button [[Flirt.|arthemisflirt]]>><</button>><<else>><<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>><</if>>
<<button [[Return.|cityspace]]>><</button>> - <span style="color:SlateBlue">The most important thing to me?</span> - Arthemis repeats your question, his tone contemplative as he sets his cup of tea down. His bright blue eyes flicker with a mix of thoughtfulness and guarded emotion as he leans back in his chair, his tail curling gracefully around his feet.
 - <span style="color:SlateBlue">Knowledge and power, of course.</span> - He says smoothly at first, his usual confident smirk returning. But after a moment, his expression softens slightly, and he looks away, as if reluctant to say more. - <span style="color:SlateBlue">Though… I suppose forging bonds that stand the test of time might matter just as much. Maybe even more than I once thought.</span>
 For a brief moment, he meets your gaze, and you sense a deeper sincerity beneath his usual aloof demeanor. Then, with a flick of his tail, he waves his paw dismissively. - <span style="color:SlateBlue">But don’t let that inflate your ego, Allen. I’m not one for sentimentality.</span>
<<button [[Pat his head.|arthemispat]]>><</button>>
<<if hasVisited("after-god")>><<button [[Flirt.|arthemisflirt]]>><</button>><<else>><<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>><</if>>
<<button [[Return.|cityspace]]>><</button>> You cautiously reach out and give Arthemis a light pat on the head, your hand brushing over the sleek, cream-colored fur between his dark ears. He freezes for a moment, his bright blue eyes widening slightly before narrowing as he looks up at you with an air of incredulity.
 - <span style="color:SlateBlue">What are you doing?</span> - He asks, his voice carrying a blend of annoyance and amusement. His tail flicks sharply, but he doesn’t pull away. - <span style="color:SlateBlue">I suppose I’ll tolerate it… but don’t mistake me for a common house cat.</span>
 He lets out a soft, almost imperceptible purr, though he quickly clears his throat and tilts his head imperiously, as if daring you to comment on it.
<<button [[What's the most important thing to you?|arthemis-important]]>><</button>>
<<if hasVisited("after-god")>><<button [[Flirt.|arthemisflirt]]>><</button>><<else>><<button '<span style="color:red">Flirt. (Not enough affection)</span>'>><</button>><</if>>
<<button [[Return.|cityspace]]>><</button>> As you near the castle gardens, a guard steps forward, blocking your path with a stern look.<br><br>
 - <span style="color:Royalblue">Hey, you there, raccoon! Are you here to deal with the monster?</span> - He demands, his eyes narrowing. Before you can even respond, he waves you forward. - <span style="color:Royalblue">Follow me, then.</span><br><br>
<<if !$playerequipment.chest.name>>
 The guard stares at your body for several moments before finally speaking again.<br><br>
 - <span style="color:Royalblue">I'll never understand why some of you adventurers go around completely naked. You should try on some clothes.</span> - He says as he continues walking. <br><br><</if>>
 He leads you toward the sprawling castle gardens, a labyrinth of greenery that seems designed to confound anyone who enters. The towering hedges and twisting paths feel disorienting.<br><br>
<<if $cobc or $katherinec>> - <span style="color:Royalblue">But you’ll need to go in alone.</span> - He says, stopping to glance over his shoulder at your companions. - <span style="color:Royalblue">Say goodbye to your friends for now.</span><br><br><</if>>
<<button [[Follow the guard.|garden2]]>><</button>><br>
<<button "Leave." "cityspace">><</button>> As he guides you deeper, the guard continues, his voice low and cautious. - <span style="color:Royalblue">The creature has been spotted roaming these gardens more than once. It blends in with the plants, disguising itself as part of the foliage.</span> - Eventually, he brings you to a clearing at the entrance of what looks like an endless maze of hedges. - <span style="color:Royalblue">Finish the job, and you'll be well rewarded. Good luck.</span> - Without another word, he turns and walks away, leaving you standing alone before the maze’s looming entrance.
 You take a deep breath and shrug. A monster that hides as a plant? Doesn’t sound too difficult. Besides, tracking and eliminating creatures like this is all part of the adventurer’s life.
 With that thought, you step into the labyrinth, your eyes scanning every shadow, every leaf for signs of movement. The search is slow and methodical, taking you down countless winding paths. Nearly an hour passes, and frustration begins to settle in. The garden is silent, and you’ve found no trace of anything unusual. Doubt gnaws at you—maybe this so-called monster doesn’t exist after all.
<<button [[Investigate Further.|garden3]]>><</button>>
<<button [[Set a Trap.|garden3.1]]>><</button>> You shake off your doubts and decide to keep searching. There’s no way the guard would have brought you here for nothing. Perhaps the creature is smarter than you thought, hiding in plain sight. You steel yourself and delve deeper into the labyrinth, determined to uncover its secrets.
 Then, something finally catches your attention—leaves shifting in a way that is anything but natural. Focusing intently, you spot it at last: a massive plant-like creature, its body covered in writhing vines and dominated by a gaping, toothy maw.
 A sweet, intoxicating aroma wafts through the air, emanating from the monster. The scent is almost hypnotic, clouding your thoughts for a moment. Shaking off the haze, you ready your weapon and step forward cautiously. But the instant you move, the creature reacts—vines lash out, wrapping tightly around your legs and rooting you in place.
<<button [[Struggle.|garden4]]>><</button>>
<<button [[Give up.|gardenend]]>><</button>> Instead of wandering aimlessly, you decide to outsmart the creature. You gather some nearby materials to set up a makeshift trap. If the monster really disguises itself as a plant, perhaps baiting it with something it can’t resist will force it to reveal itself.
 You spend a few minutes preparing the trap, but before you can finish, you feel something start to wrap around your leg. Your eyes widen as the possibility dawns on you—the creature has been watching you this whole time.
 Focusing intently, you spot it at last: a massive plant-like creature, its body covered in writhing vines and dominated by a gaping, toothy maw.
 A sweet, intoxicating aroma wafts through the air, emanating from the monster. The scent is almost hypnotic, clouding your thoughts for a moment. Shaking off the haze, you ready your weapon and step forward cautiously. But the instant you move, the creature reacts—vines lash out, wrapping tightly around your legs and rooting you in place.
<<button [[Struggle.|garden4]]>><</button>>
<<button [[Give up.|gardenend]]>><</button>> You fight desperately to free yourself from the creature’s grip, thrashing and pulling against the vines. However, your struggles only seem to enrage the monster further. The vines tighten their hold, digging into your legs with unnatural strength.
 Just as despair starts to creep in, you notice an opening—a momentary weakness in its defenses. The vines momentarily loosen as the creature shifts its focus, giving you a narrow window to escape.
<<button [[Surrender Completely.|gardenend]]>><</button>>
<<button [[Attack the monster.|garden5]]>><</button>> You struggled to suppress a whimper as a massive vine coiled tightly around you. The vine languidly wrapped around your groin and that touch somehow felt good.
 Your eyes widened in surprise as the creature wrapped that vine around your shaft. You can feel your member stiffening with that unfamiliar touch. Some other vines wrap around your arms and legs, holding you tightly as the creature explores your body.
 The creature's aphrodisiac scent seemed to invade your mind, clouding your thoughts and making your body react against your will. You could barely resist the urge to move your hips against that plant.
 You shook your head vigorously, desperately trying to clear your mind and shake off its effects. However another vine moved towards your muzzle, and slowly, that tendril began to force its way into your mouth.
 <span style="color:moccasin">"Mmmh…mmh!"</span>
 You were completely at the creature's mercy, and struggling was no longer of any use. You can feel that tendril sliding down your throat, while the other fiercely masturbates you. Your member throbs with all that unexpected pleasure as the sweet aroma continues invading your thoughts.
 You finally surrender and begin to move your hips against that plant's grasp, trying to hump that thing desperately. The plant keeps rubbing that tendril around your shaft, molesting you against your will; however you notice the creature starting to move your body closer to its maw.
 The sight makes your heart race, but you feel yourself close to your limits. A muffled whimper escaped your lips as an unwilling orgasm slammed into you. Your body tensed as several streams of hot, thick, warm raccoon seed arcs through the air, landing in its gaping maw. For several seconds, you continue to mess the creature, each drop splattering against its writhing vines and monstrous jaws.
 You gasp for air, your chest rising and falling rapidly as you feel the plant's grip begin to loosen. The creature's movements slow, almost as if hesitating as relief washes over you.
<<button [[Continue.|gardenend2]]>><</button>> Seizing the opportunity, you twist and yank yourself free from the monster's grip. As you stumble backward, you raise your weapon and strike at the nearest vine, severing it with a sharp swing. The creature recoils, its screech echoing through the labyrinth.
 With one final, decisive blow, you drive your weapon into the creature’s core. The monster lets out a deafening roar before its movements slow and finally stop.
 The sweet, intoxicating aroma fades, replaced by a dry, earthy smell as the creature begins to wither. Its massive vines collapse inward, shriveling into brittle, lifeless tendrils. Within moments, the once-imposing plant monster crumbles to dust.
 You pause, catching your breath as silence settles over the labyrinth. The monster is gone—defeated, or so it seems.
<<button [[Continue.|garden6]]>><</button>> Gasping for breath, you retrace your steps through the labyrinth, still recovering from the intense encounter.
 It doesn’t take long before you spot the guard waiting near the entrance. He raises an eyebrow as you approach, visibly exhausted and covered in the green ichor of the defeated creature.
 - <span style="color:Royalblue">Already? That was quicker than I expected.</span> - He remarks with a chuckle, clearly amused by your disheveled state.
<<if $gardenvisit != true>> - <span style="color:Royalblue">Well, thanks for your help, adventurer.</span> - He hands you a small pouch of coins, the weight of the reward reassuring in your hand.
 <span style="color:gold">*50 golden coins added!*</span><<set $playerstat.gold += 50>><<set $gardenvisit to true>><</if>>
<<button "Return to Whitefang." "cityspace">><</button>> Slowly, the monster drags you closer to its gaping maw. The jagged, glistening edges of its enormous mouth loom before you, and a viscous, foul-smelling liquid drips from within, pooling beneath it. The creature’s intent is clear—it’s preparing to devour you whole.
 Panic surges through your body as the realization sets in. The vines holding you tighten, inching you closer with every passing second. The air feels heavy, thick with the creature’s intoxicating scent and the oppressive weight of imminent danger.
<<button [[Attack the monster.|garden5]]>><</button>>
<<button [[Surrender to its hunger.|gardenend3]]>><</button>><<type 20ms>> You stared upward, your heart pounding, as the last sliver of light vanished above you, swallowed by the creature’s dark, gaping mouth. The air grew thick with a dank, suffocating heat as the monster’s insides seemed to close in around you.
 Your body relaxed as it was drawn further into the plant’s depths. The slick, fleshy walls tightened, constricting around you, making every movement more difficult.
 Somehow, it felt... different. Almost soothing. Perhaps it was the creature’s overpowering aroma clouding your senses, but the frantic urgency you felt moments ago began to fade. The edges of your thoughts softened, and you no longer felt the need to resist.
 For a brief moment, you simply... surrendered. The urge to fight slipped away, replaced by a strange sense of calm. The world around you seemed distant, and the struggle that once defined your every movement now felt almost pointless. You simply enjoy that moment as your body grows heavier and your movements sluggish–now all you want is to be part of that monster.
<center><h2>Game Over</h2></center><</type>>
<center><<timed 24s>><<button "Try Again?" "cityspace">><</button>><</timed>></center> - <span style="color:GoldenRod">Ah, Allen. You’re quite famous around Whitefang—I’ve heard about you. Well, it seems we’re after the same thing.</span> - He says, noticing your interest in the symbol on the ground. - <span style="color:GoldenRod">How about we help each other?</span> - He proposes.<br><br>
 - <span style="color:GoldenRod">I’ve discovered a hidden passage leading to Whitefang’s Dungeon—a network of ancient caves hundreds of years old. However, it appears to require some kind of secret to gain entry. I’m confident the answers lie in Small Paws, where most of the cult is based.</span> - He places his feathered fingers on his chin, deep in thought.<br><br>
<<if not hasVisited("abyss")>> - <span style="color:GoldenRod">Perhaps you’ll uncover something useful there. Return to me once you’ve explored Small Paws.</span><br><br>
<<button "Leave." "cityspace">><</button>>
<<else>>
 The hawk pauses for a moment, studying you and your group closely, almost as if he’s peering into your very thoughts.<br><br>
<<if $arthemisc>>
 - <span style="color:GoldenRod">Wait, is that Arthemis!?</span> - His eyes light up with surprise as he stares at the siamese cat for several moments. The feline simply crosses his arms, uninterested in responding.<br><br>
<</if>>
 - <span style="color:GoldenRod">You’ve been to Small Paws, haven’t you?</span> - Kyle remarks, continuing to analyze you. - <span style="color:GoldenRod">This is going to be interesting. Follow me.</span> - Without waiting for an answer, the hawk starts walking, expecting you to follow. <br><br>
 - <span style="color:GoldenRod">It might get dangerous from here, so make sure you’re prepared.</span> - He says with a smile on his beak.<br><br>
<<set _countUnlocked to 0>>
<<for _index = 0; _index < $achievements.length; _index++>>
<<if $achievements[_index].unlocked>>
<<set _countUnlocked += 1>>
<</if>>
<</for>>
<<if _countUnlocked > 11>>
<<button [[Follow him.|harbour3]]>><</button>><br>
<<else>>
<<button '<span style="color:red">Follow him. (Must have all the achievements!)</span>'>><</button>><br><</if>>
<<button "Leave." "cityspace">><</button>><</if>> You decide to follow Kyle, venturing into a secluded part of the city, one you’ve never even seen before. The streets grow quieter, the buildings more dilapidated, until you find yourselves in a forgotten district, long overtaken by time and nature.<br><br>
 After several minutes of walking through the abandoned ruins, Kyle finally stops in front of a wall almost entirely consumed by thick vines and tangled roots. Without hesitation, he begins pulling them aside, revealing a concealed entrance, a narrow tunnel leading deep underground.<br><br>
 - <span style="color:goldenrod">This is it. I saw cultists coming through here.</span> - He says, his voice steady with conviction. A spark of excitement flickers in his eyes. - <span style="color:goldenrod">This is going to be one hell of an adventure.</span> - With that, the hawk steps inside, vanishing into the darkness.<br><br>
<<if $katherinec>>
 - <span style="color:Crimson">Well… I suppose it could be worse. </span> - Katherine mutters, eyeing the shadowy entrance.<br><br>
<<elseif $cobc>>
 - <span style="color:MediumPurple">I think I already miss the harbour.</span> - Cob sighs, letting out a small chuckle as he peers into the dark abyss ahead.<br><br><</if>>
<<if $arthemisc>>
 - <span style="color:SlateBlue">I’d say this place is completely unsuited for someone of my status.</span> - Arthemis remarks, folding his arms and giving the entrance a disdainful look. - <span style="color:SlateBlue">But, I suppose I’ll make the necessary sacrifice.</span><br><br>
<</if>>
<<button [[Enter the Place.|harbour4]]>><</button>><br>
<<button "Leave." "cityspace">><</button>><<widget "godreply">>
<<set _dice to Object.assign($combat.responsedice)>>
<<if $args[0] is "playerattack">>
 You steel yourself, locking eyes with the divine entity before you. The air around you crackles with unbearable energy, distorting the space itself. Yet, despite the overwhelming presence, you tighten your grip on your weapon. <br><br>
The hawk tilts his head slightly, as if amused by your defiance, then a mischievous smile forms on his beak. <br><br>
With a deep breath, you lunge forward, your weapon cutting through the thick, radiant air. No matter how much the fear grips your heart, no matter how impossible this battle may seem—you strike. <br><br>
<center><b><span style="color:royalblue">You attempt to hit the Emperor: </span><<if $combat.damage is 0>><span style="color:red"> It Failed!</span><<else>><span style="color:lime">Sucess!</span><br>You dealt <span style="color:gold">$combat.damage</span> of damage against the Emperor's <<if $enemystat.armor is "armor">><span style="color:cadetblue">$enemystat.armorvalue</span><<else>><span style="color:cyan">$enemystat.armorvalue</span><</if>> $enemystat.armor / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
 Your weapon strikes true, tearing through the radiant air and the divinity staggers. For a moment, his glowing eyes widened—not in pain, but in disbelief. Then, his expression twists into fury. <br><br>
 - <span style="color:GoldenRod">You dare…?</span> - The chamber trembles as his aura flares, distorting the very air around you. You’ve wounded him—but now, you have his full attention. <br>
<<else>>
 The divine presence does not flinch, does not recoil, he only watches with eerie amusement. Then, with a mere flick of his talons, an unseen force repels you, sending you stumbling back as the radiant energy erupts outward. <br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 With everything you have left, you strike. Your weapon cleaves through the blinding radiance, shattering the divine form before you. <br><br>
 The Emperor's glowing eyes flicker, the once-overwhelming presence now crumbling. The chamber quakes as he falls to his knees, fragments of divine power breaking away.<br><br>
 <span style="color:goldenrod">- Impossible…</span> - The voice, once deafening, now barely a whisper.<br><br>
The god of light has been defeated.
<br><br>
<<set _xp to 100>>
<span style="color:gold">*You got _xp XP*</span>
<br><br>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "playertease">>
<<if _dice gte 1 and _dice lte 35>>
 You step closer to that deity. He was floating in the air and your face was at his waist level. You press your snout against the avian's bulge, grinding your cheeks against his length and hoping a tease can work on him.
<<elseif _dice gte 36 and _dice lte 65>>
 Instead of attacking the hawk, you approach him, placing both hands around his bulge and masturbating him through the fabric. - <span style="color:GoldenRod">That's what you are, a servant. </span>- He says with an intimidating voice.
<<elseif _dice gte 66 and _dice lte 100>>
 You get on all fours with your tail swinging from side to side, presenting your tailhole to him with a mischievous smirk. - <span style="color:moccasin">I wonder what it's like to have sex with a deity.</span> - You tease the avian.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">You attempt to seduce the Emperor: </span><<if $combat.damage is 0>><span style="color:red">It Failed!</span><br>You decreased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">Sucess!</span><br>You increased his <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased his <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "playervictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 50>>
 The hawk stares at your body for several seconds and you notice his bulge growing under his robes.<br><br>
 With a swift flick of his fingers, he casts a spell, and your body lifts off the ground, suspended in the air. Your hips tilting towards him as he holds you by your thighs, grinding his member against your butt. <br>
<<elseif _dice gte 51 and _dice lte 100>>
 Somehow, your teases seemed to work against him. He holds you tightly, slowly rubbing his bulge against your butt in response.<br><br>
 Your eyes widened in surprise…he was huge. It was hard to suppress your moans as he continued. A different sensation runs through your body as that divine being rubs his member against your bum–you can feel his power. <br>
<</if>>
<<else>>
 The Emperor narrows his eyes, looking at you with a mocking smirk. - <span style="color:goldenrod">Pathetic… Do you really think you can seduce a divine being?</span> - He says staring at you, his confidence unwavering. <br>
<</if>>
<<else>>
<<creaturecheck $enemystat.name "drop">>
<<updatebar>>
 The Emperor falls to his knees with lust overtaking his thoughts. You keep teasing him, running your hands over your body. - <span style="color:moccasin">Is this what you want?</span> - You ask, letting your clothes fall to the ground.<br><br>
 The Emperor's glowing eyes flicker, the once-overwhelming presence now crumbling. The chamber quakes as he falls to his knees, fragments of divine power breaking away.<br><br>
 - <span style="color:goldenrod">Impossible…</span> - The voice, once deafening, now barely a whisper.<br><br>
The god of light has been defeated. <br><br>
<<set _xp to 100>>
<span style="color:gold">*You got _xp XP*</span>
<br><br>
<<if $achievements[7].unlocked == false>>
<<if $playerequipment.chest.name == "Bare Chest">>
<<set $achievements[7].unlocked to true>>
<span style="color:gold">*New Achievement Unlocked: Shameless*</span><br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "enemyattack">>
 The hawk’s eyes narrow, his twisted grin widening. With a swift motion, he raises his talons, and a pulse of golden energy surges through the air. His divine gaze locks onto you, sending a chill down your spine.<br><br>
 In an instant, he swings his talons, unleashing a blinding wave of light that crashes towards you with terrifying force.
<br><br>
<center><b><span style="color:royalblue">The Emperor attempts to hit you: </span><<if $combat.damage is 0>><span style="color:red"> He Failed!</span><<else>><span style="color:lime">He Succeded!</span><br>The Emperor dealt <span style="color:gold">$combat.damage</span> of damage against your <<if $playerequipment.chest.type is "armor">><span style="color:cadetblue">$playerequipment.chest.value1</span><<else>><span style="color:cyan">$combat.aux</span><</if>> $playerequipment.chest.type / Dealing <span style="color:red">$combat.result</span> Hit-Points of damage!<</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
 The wave of light strikes you, overwhelming your senses with an intense, burning heat. You’re knocked back, your body heavy and unsteady as the light envelops you. Your fur shivers with the aftershock, and your heart races, struggling to regain balance.
<br>
<<else>>
 You spring back just in time, your pulse racing as the blinding wave of light crashes into the ground where you were seconds ago. Adrenaline surges through you, and in a fleeting moment, you catch your reflection in the golden gleam of his talons. The creature’s gaze flickers with disbelief, his snarl echoing in the still air, furious at his failed strike. <br>
<</if>>
<<else>>
 The hawk raises his talons one final time, a twisted grin spreading across his face. His golden aura flares with violent intensity, and the light grows blinding. - <span style="color:goldenrod">Kneel before the power of the light!</span> - He growls, his voice reverberating through the chamber. <br><br>
 Before you can move, a wave of golden energy slams into you, crushing the air from your lungs. Pain surges through your body, your knees buckle, and your weapon slips from your grasp. Your vision fades as you fall to the ground and the last thing you see is your companions overwhelmed by the rising tide of cultists. It’s over. <br>
<</if>>
<<elseif $args[0] is "enemytease">>
<<if _dice gte 1 and _dice lte 35>>
 You can see a mischievous smirk forming on the hawk's face as he slowly starts to touch his own bulge. His fingers touch his dripping tip through the robes as he tries to tease you. With his other hand he invites you to come closer, while you watch it growing more and more.
<<elseif _dice gte 36 and _dice lte 75>>
 You can hear a sinister laugh coming from the avian. - <span style="color:goldenrod">You should learn your place, servant.</span> - The Emperor says as he presents his huge cock. He places both hands around his shaft, slowly rubbing his foreskin as he continues to tease you. - <span style="color:goldenrod">Surrender, now.</span>
<<elseif _dice gte 76 and _dice lte 100>>
 With a swift flick of his fingers, he conjures a portal between you and himself. His hand reaches through the shimmering rift, grasping you firmly in place. Not satisfied, he created another portal as he began to press his huge length against your raccoon butt, pulling you against it.
<</if>>
<br><br>
<center><b><span style="color:darkorchid">The Emperor attempts to seduce you: </span><<if $combat.damage is 0>><span style="color:red">He Failed!</span><br>He decreased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><<else>><span style="color:Lime">He Succeded!</span><br>He increased your <span style="color:darkorchid">Lust</span> by: <span style="color:darkorchid">$combat.result</span> and increased your <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">$combat.aux</span><</if>></b></center><br>
<<if $args[1] isnot "enemyvictory">>
<<if $combat.damage isnot 0>>
<<if _dice gte 1 and _dice lte 75>>
 You feel your body trembling as your arousal takes place. Something about that powerful hawk was turning you on. <br><br>
 You can see him slowly approaching you, with a clearly visible bulge in his robes. - <span style="color:gold">You are nothing more than a sinner; the light will purify you. </span> - The hawk says as lifts you, suddenly rubbing his member against your thighs. <br><br>
 You shiver with the weird sensation, then you gently start to massage the enemy’s balls through the clothes. You feel that hot and warm thing throbbing in your hands. You feel his heavy orbs in your hand paw pads. <br>
<<elseif _dice gte 76 and _dice lte 100>>
 You can't resist the hawk’s charm, he was powerful and unstoppable. Several moans escape your lips as you let him play with your body through these portals. <br><br>
 - <span style="color:goldenrod">That's what you are, nothing more but a toy, a servant!</span> - He says grinding his massive cock against your butt from afar, using the portals to do so. <br><br>
 It was humiliating how all of this unfolded in front of everyone, with your group and the entire cult observing the show.<br>
<</if>>
<<else>>
 You resist his teases, fully aware he’s trying to mess with your head. Instead, you ignore him entirely, relishing the flicker of surprise that crosses his face. <br><br>
 - <span style="color:goldenrod">How dare you challenge me?! For this sin, you shall be reborn as a servant of the light! </span> - He says lifting his hands and getting ready for your next action. <br>
<</if>>
<<else>>
 You try to step away from him, but you soon fall on your knees feeling your cock throbbing under your clothes. <br><br>
 - <span style="color:goldenrod">Now you must serve.</span> - He says with a calm voice.
 He holds your head, pressing firmly against his robes as he forces you to worship him. Suddenly you feel his member poking your nose. There was nothing else you could do but accept your fate.<br>
<</if>>
<<elseif $args[0] is "combatstart">>
 <span style="color:gold">*A strong energy surrounds The God of Light. All your teases are only half effective!*</span><br><br>
 A figure of blinding radiance looms before you—no longer just Kyle, but the vessel of something far greater. His avian form is suspended above the ground, talons hovering as if the very earth dares not touch him. His eyes burn like twin suns, golden light pouring from them in searing streams. His feathers shimmer with an otherworldly glow, his very presence distorting the air around him in waves of scorching heat. Each movement leaves behind an afterimage of pure light, as if reality itself struggles to contain his form.<br><br>
 - <span style="color:goldenrod">The blind dare to defy the sun.</span> - It is not a warning, nor a threat—it is a decree. - <span style="color:goldenrod">You cling to the shadows, to frailty, to defiance. But all things must yield to the light.</span><br><br>
 - <span style="color:goldenrod">Bow, or burn.</span> - He raises an arm, and the world shudders. A radiant halo ignites around him, rings of pure, searing energy expanding outward with terrifying force. The very air quakes, and the heat of his presence alone threatens to consume you.
<<elseif $args[0] is "playerdebuff">>
 You looked at the creature while your eyeballs shifted in color. The enemy tried to avoid your look, but as it gazed upon your hypnotizing eyes and admired the swirling hue inside it, its thoughts got hazed with your image, while you seduced him even further by biting your own lips, inviting it to come closer with your fingers.
<br><br>
 The creature clearly seemed interested, moving closer and closer while his mind was filled with desire.
<br><br>
<center><b>You increased the $enemystat.name's <span style="color:mediumspringgreen">Interest</span> by: <span style="color:mediumspringgreen">20</span></b></center><br>
<</if>>
<</widget>>
<<widget "godstatbar">>
<<nobr>>
<div class="enemyrow">
<div class="enemycolumn">
<span class="barrahp" style="color:firebrick">$enemystat.name'' Hit Points''</span>
<<showmeter '$enemyhealthbar' `$enemystat.hp.curhp / $enemystat.hp.maxhp`>>
<span style="color:darkorchid">$enemystat.name'' Lust''</span>
<<showmeter '$enemylustbar' `$enemystat.lust.curlust / $enemystat.lust.maxlust`>>
</div>
<<if $enemystat.armor is "energyshield">>
<div class="enemycolumn">
<span class="energybar" style="color:cyan">$enemystat.name'' Energy Shield''</span>
<<showmeter '$enemyenergybar' `$enemystat.energyshield.curenergy / $enemystat.energyshield.maxenergy`>>
</div>
<</if>>
<div class="enemycolumn">
<span class="barrahp" style="color:mediumspringgreen">$enemystat.name'' Interest''</span>
<<showmeter '$enemyinterest' `$enemystat.interest.curinterest / $enemystat.interest.maxinterest`>>
</div>
<<if $enemystat.hp.curhp is 0 or $enemystat.lust.curlust is 100>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/animatedicons/emperor-defeated.gif" style="width:100%">
</div>
<<else>>
<div class="enemycolumn2">
<img src="https://raw.githubusercontent.com/twizzlrs/trashhero2image/refs/heads/master/sprites/animatedicons/emperor.gif" style="width:100%">
</div>
<</if>>
</div>
<</nobr>>
<</widget>>
<<widget "godfinal">>
<<if $args[0] is "dominate">>
<<god-dominate>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "powerbottom">>
<<god-powerbottom>>
<<endingquestcheck "victory">>
<<elseif $args[0] is "defeated">>
<<god-defeated>>
<<endingquestcheck "defeat">>
<</if>>
<</widget>>
<<widget "goddrop">>
<<set _xp to 100>>
<<levelup _xp>>
<<set $dice to random(1,100)>>
<</widget>>
<<widget "god-defeated">> You collapse, your breath ragged, staring up at the deity hovering above you; the radiant light surrounding his form is nearly blinding. You’ve faced powerful foes before, but this one is different, this one feels truly invincible.
 He raises his hands once more, his gaze filled with contempt as he looks down upon your fallen form.
 - <span style="color:GoldenRod">Now you understand your place, raccoon.</span> - With a mere gesture, he summons a series of portals, each connecting him to you from a distance. One portal opens right before your face, another behind your back.
 - <span style="color:GoldenRod">Obey, heretic.</span>
 His voice is cold, unwavering. A hand emerges from the portal in front of you, and before you can react, you feel his grip tightening, you are held in place. There is no escape.
 Your eyes widened as one of his fingers slid into your mouth; however he wasn't satisfied yet. You grunt as you feel the avian rubbing his already rock-hard member against your butt through the other portal–he was about to penetrate you.
 The Emperor then pushed his cock deep into your warm folds as your body quivered with that weird sensation. It felt like tiny jolts of electricity coursing through your body as his divine manhood penetrated you.
 You glance upward, meeting the sadistic gaze of the deity as he continues to penetrate you through the portals, showing no intention of even approaching you directly. You can still hear the sounds of battle raging around you as you stare up at the being hovering above, with your head unable to fully process everything that just happened.
 Some of the cultists seemed aroused by the sight of a slutty raccoon being penetrated by their divinity, with some of them approaching you and rubbing their sheaths, flaring or uncut cocks against your face.
 As soon as the portal in front of your face closes, the cultists begin to fight among themselves, each desperate to be the one to fuck your maw. One by one they begin to face-fuck you; some don’t even wait for their companions to finish before shoving another cock deep inside your throat.
 You raise your hands, doing your best to satisfy the cultists as you masturbate some of them. The air crackles with chaotic energy as they scramble over one another, their lust turning them into nothing more than frenzied animals.
 Your inner walls squeezed around the thick cock ramming into your ass as you feel yourself approaching your climax, shamelessly moaning your ecstasy aloud.
 Without a single warning, you feel the hawk bursting a huge load of his, hot, warm, divine avian seed into your tailhole. A bulge forms in your belly as a wicked smile spreads across the beak of the bird-god, his eyes gleaming with cruel satisfaction.
 One by one, the cultists shoot loads into your face, hands, paws and cover your entire body in their warm, sticky fluids.
 - <span style="color:GoldenRod">Now, you must serve the light...forever.</span> - He declares, his manic laughter echoing through the grand chamber.
<<set $questtracker.currentquest.name = "Find your next adventure">>
<</widget>>
<<widget "god-dominate">> The emperor finally collapsed from his levitation, crashing to the ground and kneeling, utterly defeated. Once a powerful entity, he now appeared nothing more than a broken foe, still unable to comprehend how he had fallen to you.
 His divine radiance, once blinding, had dimmed to a mere flicker, barely illuminating the vast chamber. In that moment, you realized—he was never truly a god, nor invincible. As you approached, the terror in his eyes was unmistakable.
 The cultists froze in place, their weapons lowering as they noticed their fallen deity, humiliated before them. A shocked expression formed on their face, and one by one, they dropped their weapons, surrendering and kneeling, no longer daring to obstruct your path.
 - <span style="color:moccasin">It's over.</span> - You say, your voice steady, a triumphant smile tugging at your lips as you gaze down at the once-mighty creature.
 - <span style="color:GoldenRod">I... I surrender...</span> - He murmurs, his voice barely a whisper of defeat.
 One by one, the cultists around you also surrender, some even kissing your paws in a complete submission.
 You approach the avian, yanking the now ruined rags from his body and leaving the hawk's frame completely exposed. You glance at him for a while, slowly moving your hands to touch and squeeze him.
 The reaction is instant, you hear moanings escaping his beak. Was it the Emperor, Kyle? You weren’t sure—but in the end, it didn’t matter.
 You hold his body tightly, forcing the avian to fall on his knees as you slap his butt, watching his fat ass jiggling back and forth. It only served to remind the Emperor you were the one in charge.
 You gave him no warning—there was no need. You had already won, and now, the prize was yours to claim however you pleased. A growl escaped his lips as you lined your cock up with his hole and pushed deep inside him.
 Your hands grip his ass tightly as you shove your entire length in one go, watching his own member twitching after you penetrated him. The hawk inner walls squeezed your girth in return, he probably wasn't used to having someone inside him.
 You pushed further and further, stretching his hole wider as you felt his body tensing up. Loud slapping sounds echoed in the chamber as you pounded that fat bird's ass harder and faster.
 Suddenly, you notice the avian shamelessly cumming, and you bury your cock as deep as you can, finally reaching your own orgasm. You hold the emperor firmly to make sure he gets every drop as you pump a huge load into his ass.
 Burst after burst, you fill his belly until it swells, your grip firm as the lingering adrenaline from the fight surges through your veins. He doesn’t dare to struggle, he simply accepts his fate as your cum drips from his hole. Your breath is steady, your heart still pounding from the thrill of combat as you finally remove your half erect cock from the slutty bird.
 - <span style="color:moccasin">Good boy.</span> - You tease the defeated hawk.
<</widget>>
<<widget "god-powerbottom">>
<</widget>> You glance at your companions for a moment, the choice has already been made. Taking a steadying breath, you step forward, following Kyle into the depths below. The passage narrows as you descend, the walls pressing close, the dim glow of Kyle’s torch casting long, shifting shadows.
 After what feels like an eternity of winding corridors and treacherous steps, you emerge into a vast underground chamber. The Whitefang's Dungeon—once nothing more than myth and folklore, dismissed by most as mere fantasy, now stand before you in undeniable reality.
 - <span style="color:GoldenRod">A great battle was fought here long ago.</span> - Kyle murmurs, his voice quiet with reverence as he raises his torch, casting its flickering light across the cavern walls.
 You take a cautious step forward, scanning your surroundings, when something catches your eye—a familiar symbol of the sun, carved deep into the stone.
<<button [[Investigate the symbol.|harbour5]]>><</button>><<if $playerstat.class eq "Wizard" or $playerstat.class eq "Bard">>
<<button [[Detect magic. (Wizard, Bard)|harbour5.1]]>><</button>><<else>>
<<button '<span style="color:red">Detect magic. (Wizard, Bard)</span>'>><</button>><</if>> That symbol—you’ve seen it before in Small Paws. The mere sight of it sends a shiver down your spine.
 Curiosity and unease war within you as you step closer, your eyes tracing the intricate carvings etched into the stone. The symbol is old, weathered by time, yet its presence feels deliberate, almost untouched.
 You run your fingers over its surface; the grooves are deep, precise, you have no doubts, the cult is here.
 The moment your fingers graze the ancient symbol carved into the wall, something stirs. A deep, grinding noise echoes through the chamber as stone shifts, revealing a hidden passage. The air itself seems to pulse, heavy with an ancient power.
 Kyle steps forward, raising his torch. The flickering light spills into the secret chamber beyond, illuminating something vast—something untouched for a long time.
 It is a grand hall, far greater than anything you had expected. Precious gemstones glint along the walls, catching the fire’s glow like scattered stars. The air is thick with dust and the weight of history.
 - <span style="color:GoldenRod">This is it. We’ve found it.</span> - Kyle’s voice cuts through the silence, filled with something between awe and exhilaration.
 Your gaze follows his outstretched talon to the far end of the chamber, where a massive sarcophagus looms in the dim light. It is adorned with jewels, gold, and inscriptions too worn to read.
 - <span style="color:moccasin">What… is this?</span> - You murmur, unable to shake the feeling that something is terribly, terribly wrong.
 - <span style="color:GoldenRod">The tomb of the emperor who once ruled these lands.</span> - Kyle says, his voice eerily calm. - <span style="color:GoldenRod">These tunnels... they connect Whitefang and Small Paws. And all this time, it was hidden right here...</span>
 But just as you take a step forward, a sudden, sharp sting cuts across your hand. You jerk back, hissing at the pain.
 You recoil, gripping your wound as your breath catches in your throat.
 Kyle stands before you, a dagger in his grasp. A thin line of your blood gleams along its edge.
<<button [[What the hell are you doing!?|harbour6]]>><</button>> That symbol—you’ve seen it before in Small Paws. The mere sight of it sends a shiver down your spine.
 A sense of unease grips you as you step closer, every instinct warning you of something unseen. Unwilling to take any chances, you steady your breath and channel a spell to detect the presence of magic in the chamber.
 The moment your focus sharpens, a cold shudder runs through you. An overwhelming magical force lingers in the air, wrapping around the walls, seeping into the very stone beneath your feet. It isn’t just powerful—it’s ancient, deliberate, almost...divine.
 The moment your fingers graze the ancient symbol carved into the wall, something stirs. A deep, grinding noise echoes through the chamber as stone shifts, revealing a hidden passage. The air itself seems to pulse, heavy with an ancient power.
 Kyle steps forward, raising his torch. The flickering light spills into the secret chamber beyond, illuminating something vast—something untouched for a long time.
 It is a grand hall, far greater than anything you had expected. Precious gemstones glint along the walls, catching the fire’s glow like scattered stars. The air is thick with dust and the weight of history.
 - <span style="color:GoldenRod">This is it. We’ve found it.</span> - Kyle’s voice cuts through the silence, filled with something between awe and exhilaration.
 Your gaze follows his outstretched talon to the far end of the chamber, where a massive sarcophagus looms in the dim light. It is adorned with jewels, gold, and inscriptions too worn to read.
 - <span style="color:moccasin">What… is this?</span> - You murmur, unable to shake the feeling that something is terribly, terribly wrong.
 - <span style="color:GoldenRod">The tomb of the emperor who once ruled these lands.</span> - Kyle says, his voice eerily calm. - <span style="color:GoldenRod">These tunnels... they connect Whitefang and Small Paws. And all this time, it was hidden right here...</span>
 But just as you take a step forward, a sudden, sharp sting cuts across your hand. You jerk back, hissing at the pain.
 You recoil, gripping your wound as your breath catches in your throat.
 Kyle stands before you, a dagger in his grasp. A thin line of your blood gleams along its edge.
<<button [[What the hell are you doing!?|harbour6]]>><</button>> He doesn’t answer. Not immediately. Instead, he steps forward—towards the tomb. His expression twists, lips curling into a slow, unnerving grin.
 Your group tenses, exchanging wary glances.
 - <span style="color:GoldenRod">Our plans may not have gone as expected.</span> - He murmurs, stripping the top layer of his robes from his shoulders. - <span style="color:GoldenRod">However, the Eye of Vysera has been destroyed, so there's nothing to stop us.</span> - The fabric falls away, revealing what had been hidden beneath, a golden sun.
 - <span style="color:GoldenRod">In the end, the Light’s will is absolute.</span>
 - <span style="color:moccasin">Y-you’re one of them!?</span> - The realization slams into you like a hammer.
 Kyle chuckles, stepping closer to the sarcophagus.
 - <span style="color:GoldenRod">And now... the final piece falls into place.</span>
 With deliberate intent, he lifts his dagger, still slick with your blood, and lets a single drop fall onto the ancient stone. The reaction is instant.
 The chamber roars to life, as if the tomb itself is exhaling after centuries of slumber. A golden glow spills from the cracks in the sarcophagus, the light growing brighter, fiercer, consuming everything. The ground trembles beneath you, dust and debris raining down as a deafening hum fills the space.
<<button [[Ready your weapon.|harbour7]]>><</button>><<if !hasVisited("after-god")>>
<<set $questtracker.currentquest.name = "Defeat the God of Light">>
<span style="color:gold">*Quest Updated!*</span><br>
<span style="color:gold">*New Quest: Defeat the God of Light*</span><br><br><</if>>
 You brace yourself, gripping your weapon tightly. However, before you can move, several figures emerge from the edges of the chamber, their red robes shifting in the golden glow. Hooded cultists. Dozens of them.<br><br>
 Kyle doesn’t react to their arrival. He merely watches, his gaze locked onto the sarcophagus as the light erupts into a blinding column, engulfing him in its brilliance.<br><br>
<span class='fadeIn'><center>And then—he begins to rise.<br><br></center></span>
 His feet lift from the ground as the light sears through his body, his form twisting. The sheer force of the power pouring into him is suffocating, pressing down on you like an unbearable weight. Your vision blurs at the edges, your breath stolen by the overwhelming presence filling the room.<br><br>
 Kyle’s body shudders for a long minute—then stills. When he speaks, it is not his voice.<br><br>
 - <span style="color:GoldenRod">Kneel.</span> - The command crashes through the chamber like thunder, layered, resonant, undeniable.<br><br>
 Laughter echoes through the chamber. The light reaches its peak, swallowing Kyle’s form whole, and when it fades, what stands before you is no longer the hawk you once knew.<br><br>
 When the brilliance finally fades, what stands before you is something else. Even though his body looks almost the same, you can feel a strong presence. <br><br>
 His feet no longer touch the ground, his talons hover inches above it, as if the earth itself is unworthy of his presence. His eyes burn with searing, golden light. His feathers shimmer with divine radiance, each one outlined in pure energy.<br><br>
 - <span style="color:GoldenRod">You stand before divinity.</span> - The voice shakes the very walls. It is no longer Kyle’s voice, It is deeper, ancient. You are standing before something beyond mortal comprehension.<br><br>
<<if $arthemisc>>
 Arthemis steps forward, the only one unfazed by the overwhelming presence. His ears flick, his arms crossed as he studies the divine being before him.<br><br>
 - <span style="color:GoldenRod">Who dares defy the Emperor of Dun'kal?</span> - The entity begins.<br><br>
 - <span style="color:SlateBlue">Apologies.</span> - Arthemis interrupts, his voice laced with smug amusement. - <span style="color:SlateBlue">Small Paws is already mine. And I don’t share.</span><br><br>
<center>For a moment, silence.</center><br>
 - <span style="color:GoldenRod">Small Paws?</span> - A hint of mockery taints his tone. - <span style="color:GoldenRod">What a pitiful name for my empire.</span> - His eyes lock onto Arthemis, and something shifts.<br><br>
 - <span style="color:GoldenRod">You...</span> - The light flickers, sharp and dangerous. - <span style="color:GoldenRod">Your blood... I remember it.</span> - A pause. Then, realization.<br><br>
 - <span style="color:GoldenRod">Your ancestors were the ones who betrayed me.</span> - Power crackles in the air, thick as a storm about to break. - <span style="color:GoldenRod">And for their treachery, you shall suffer.</span> - Arthemis readies himself in response.<br><br> <</if>>
 Your heart races, you know this is no ordinary enemy.<br><br>
<<if $cobc>>
 - <span style="color:MediumPurple">The Emperor...I never thought I would see this scene. Allen, we need to stop this thing before it destroys everything!</span> - Cob’s voice cuts through the suffocating tension.<br><br>
<<elseif $katherinec>>
 - <span style="color:Crimson">The Emperor...Looks like we have one final challenge. Allen, we need to stop this thing before it destroys everything!</span> - Katherine’s voice cuts through the suffocating tension.<br><br>
<</if>>
 You exhale, steadying yourself, and as you lift your weapon, the emperor’s burning gaze finally falls upon you.<br><br>
<<button "Fight the God of Light." "combatstart">>
<<set $travel.active to 0>>
<<combatitemcheck "combatstart">>
<<classabilities>>
<<set $questtracker.mainquest.passageend to "after-god">>
<<set $questtracker.currentquest.passageend to "after-god">>
<<set $levelcheckaux to 0>>
<<set $enemystat to {
stats: {
str: 10,
int: 10,
dex: 8,
cha: 5},
hp: {
maxhp: 108,
curhp: 108},
lust: {
maxlust: 100,
curlust: 0},
energyshield: {
maxenergy: 0,
curenergy: 0},
interest: {
maxinterest: 100,
curinterest: 0},
name: "Emperor of Dun'kal",
armor: "armor",
armorvalue: 1,
weapon: "Hands",
weaponvalue1: 2,
weaponvalue2: 16,
special: "none",
level: 10,
}>>
<</button>><<if !$goddefeated>>
<span style="color:gold">*Quest Updated*</span><br>
<span style="color:gold">*Completed: Defeat the God of Light*</span><br>
<span style="color:gold">*New Quest: Find your next adventure*</span><br>
<span style="color:gold">*You received <<print $questtracker.currentquest.reward.gold>> golden coins!*</span><br><br>
<</if>>
 The last remnants of energy seep from the bird’s body, his once-golden eyes dimming as his presence weakens. <br><br>
 Kyle jolts awake, his gaze darting across the chamber, taking in the scene of the fallen cultists. As you and your group approach, he instinctively tries to back away, his fear plain to see.<br><br>
<<if $shadowc>>
 - <span style="color:IndianRed">You’re in a world of trouble now, boy.</span> - Shadow sneers, a wicked grin spreading across his face as he looms over the defeated hawk. <br><br>
<<elseif $maxc>>
 - <span style="color:Greenyellow">It's over now, false god!</span> - Max says, pointing his wand at his face. <br><br>
<</if>>
 Kyle’s breath hitches. He glances around, his mind racing, struggling to process what just happened. His eyes flicker between each of you, searching for some way out—any way out. <br><br>
 - <span style="color:GoldenRod">Uh... well... sorry?</span> - He stammers, forcing an unconvincing, nervous smile.<br><br>
<<if $arthemisc>>
 - <span style="color:SlateBlue">I’d tell you to start praying. </span> - Arthemis taunts, arms crossed. - <span style="color:SlateBlue">But it looks like your god has already been defeated, huh?</span><br><br>
<</if>>
 - <span style="color:moccasin">Enjoy the rest of your days in prison.</span> - You step forward, casting one final glance at the defeated hawk. <br><br>
<span style="color:gold">*Arthemis's affection has increased!*</span><br><br>
<<button "Return to Whitefang." "cityspace">>
<<set $goddefeated to true>><</button>>
<<if !$goddefeated>>
<<questcompleted $questtracker.currentquest.type>>
<<set $questtracker.mainquest to {
type: "mainquest",
name: "Find your next adventure",
level: 7,
passagestart: "cityspace",
passagedefeat: "cityspace",
passageend: "cityspace",
citystart: "Whitefang",
reward: {
gold: 60,
name: "none",
item: {
name: "none"}
}}>>
<<set $questtracker.currentquest to Object.assign($questtracker.mainquest)>>
<<set $playerstat.gold += Object.assign($questtracker.currentquest.reward.gold)>>
<</if>> Despite knowing the dangers of werewolves, you step further into the dimly-lit chamber. The unsettling clatter of chains echoes around you, growing louder as the hulking beast thrashes against its restraints.
 One look into her crimson eyes, blazing with rage and lust, was enough to shift her demeanor—if only slightly. She still writhed against the chains binding her limbs, but now she resembled a cornered deer confronting a hunter in an unfamiliar forest.
 With a sigh of relief, you finally close the distance, her form becoming more illuminated by the torch in your hand. Giving her a once-over you realize that this is a perfect opportunity to kill two birds with one stone: to blow off some steam and tame the beast, as pressure builds up in your pants. With the larger werewolf currently under your control, the task becomes much easier. You set the torch on a nearby fixture to free your hands before beginning to undress.
 The hulking woman skulks in the corner, her current predicament leaving her unable to struggle, let alone fight back against you. With each discarded piece of clothing that reveals more of your hardened, battle-scarred body, the more she feels like she’s met her match as she freezes completely.
 You tiptoe closer to her in an attempt to not startle the creature, her eyes looking at you with a mix of curiosity and slight fear—she knows she could overpower you under normal circumstances, but these are anything but normal.
 Once you close the distance you hesitate for a few seconds, but the carnal desire filling you takes over in the end. You lay your hands down on the voluptuous butt of the woman before you, which is surprisingly squishy for someone so muscular. The werewolf lets out an uncharacteristic yelp but doesn’t stop you… Maybe that’s exactly what she wants?
 It takes a little effort to climb up on top of her and get into a comfortable position, but once you do, it becomes much easier to reach her already dripping pussy. You slide your rock-hard manhood into her velvety insides and realize it’s surprisingly tight for someone at least twice your size. Then, you grab her by the chest as you start pounding the shackled werewolf.
 The longer it goes on, the more her true colors begin to show through her hard exterior and she begins to fill the empty chamber with loud moans, demanding more. With each passing second, she tightens her inner walls around you, almost milking you with each thrust. It doesn't take long for you to reach your climax, giving her one final thrust and leaving your mark inside the monster, painting her walls with gooey seed while clawing at her breasts in ecstasy.
 As soon as you regain your composure you hop off the wrecked werewolf as you watch your mess leaking out of her, creating a puddle on the floor. As you get dressed, you can only think this will be a hell of a story to tell at the tavern one day.
<<button [[Leave.|towerexplore]]>><</button>> <<switch $enemystat.name>>
<<case "Werewolf">>
<span style="color:orange">Dominant: Oral, Anal.</span><br>
<span style="color:orange">Powerbottom: Facesitting, Rimming, Oral.</span><br>
<<case "Slime">>
<span style="color:orange">Dominant: Bodyjob, Penetration.</span><br>
<span style="color:orange">Powerbottom: Anal.</span><br>
<<case "Mercenary">>
<span style="color:orange">Dominant: Sheath Penetration, Frottage, Docking.</span><br>
<span style="color:orange">Powerbottom: Handjob, Oral.</span><br>
<<case "Bandit">>
<span style="color:orange">Dominant: Anal.</span><br>
<span style="color:orange">Powerbottom: Facesitting, Rimming.</span><br>
<<case "Dragon">>
<span style="color:orange">Dominant: Anal.</span><br>
<span style="color:orange">Powerbottom: Handjob, Anal.</span><br>
<<case "Mercenary Veteran">>
<span style="color:orange">Dominant: Humiliation, Oral.</span><br>
<span style="color:orange">Powerbottom: Handjob, Oral.</span><br>
<<case "The Ember Prince">>
<<case "Emperor of Dun'kal">>
<</switch>> - <span style="color:moccasin">It's still hard to believe we’re not enemies anymore.</span> - You say as you approach Arthemis.
 - <span style="color:SlateBlue">Indeed.</span> - He replies, seemingly holding back a smile.
 Without another word, you lie down on the bench, resting your head on his lap. For a moment, silence envelops you both, leaving only the unspoken thoughts lingering in the air. Then, you feel his hands gently combing through your hair.
 - <span style="color:moccasin">But it’s hard to deny… you’ve always caught my attention.</span> - You admit, your cheeks flushing a soft pink.
 He gazes at you for a few seconds, and then you notice him leaning closer, his muzzle drawing nearer to yours. Could it really be—?
 You close your eyes and let the moment take over, savoring the soft press of his lips against yours. For a fleeting moment, the bustling tavern around you fades away entirely, leaving only the warmth of his kiss.
 When the kiss finally breaks, you both exchange tender, lingering glances.
 - <span style="color:SlateBlue">What other fun ideas do you have, raccoon?</span> - He teases, a smug grin curling on his face.
<<button [[Sex.|arthemisflirt2]]>><</button>>
<<if hasVisited("abyss")>><<button [[Leave.|cityspace]]>><</button>><<else>><<button [[Leave.|camp]]>><</button>><</if>> - <span style="color:moccasin">Let's find somewhere more private.</span> - You say, your gaze meeting Arthemis's. He gives a silent nod of agreement, and together you make your way to one of the secluded rooms in the establishment.
 You share kisses and gentle caresses for several minutes, your gazes locked on each other, and you feel a soft purr rumble from him in response.
 Arthemis leans back, stretching comfortably in bed, his eyes still fixed on you with that familiar mischievous glint. Despite everything that has changed, he’s still wearing a similar villainous attire from when you first met him, that was a stark reminder of how far the two of you have come.
 - <span style="color:SlateBlue">So, what are your preferences, Allen?</span> - He asks with the same smug grin on his face.
<<button [[Dominant.|arthemisflirtdom]]>><</button>>
<<button [[Submissive.|arthemisflirtsub]]>><</button>> You quickly approach him, pinning that smug feline against the bed with a mischievous grin on your face. His eyes widened in surprise, but soon his expression softened, slowly accepting that.
 - <span style="color:SlateBlue">I wasn't expecting this...but I'm not complaining either.</span> - Arthemis says, finally blushing. - <span style="color:SlateBlue">I have to say... that time you defeated me... it was pretty hot.</span>
 You chuckled in response, deep down you knew that he'd enjoy being topped, but hearing it from him just fed your ego even more. You can feel your cock growing hard and you begin to press against his belly as the feline slowly removes your armor, making your member spring out of your clothes.
 Arthemis's fingers slid up and down your shaft, occasionally extending one of his hands to fondle your huge raccoon nuts. The feline kept playing with your balls for a long minute as he started to masturbate you, squeezing your length with his soft hand pawpads.
 You watched as Arthemis slowly removed his clothes, giving you a nice view of his body. The cat nodded approvingly and relaxed his body as you started to grind your member against his bum. He lets out a pleased 'meow' in response, sounding more like a moan as you finally penetrate him.
 You gasped aloud, feeling the tightness and warmth of the prince's inner walls squeezing your member as he struggles to get used to your size inside him. It was hard to believe that you were actually penetrating Arthemis, and that feels…//good//.
 After some time, you feel Arthemis hugging you as you begin to hump him, giving the feline slow but hard thrusts. You feel him purring again, soft vibrations shuddering throughout his body as his own feline member throbs in excitement.
 Your thrusts rock his body back and forth as you penetrate him faster, slowly reaching your limits. He moans loudly in response, hugging you tightly as you give him one final thrust, finally crying out your orgasm.
 You fill the feline's tailhole with your warm, hot, sticky seed, pumping burst after burst inside him. You hold his head for a deep kiss again, as you notice him completely in ecstasy, making a mess of his own.
 - <span style="color:SlateBlue">Good boy…</span> - You hear him whispering in your ear, still panting.
<<button [[T-that was really good...|arthemisflirt5]]>><</button>> You blush, unable to muster a response, as he stares at you for a few lingering seconds.
 - <span style="color:SlateBlue">I get it.</span> - He says with a chuckle. - <span style="color:SlateBlue">Come here.</span>
 You obey him and quickly approach Arthemis, sitting on his lap as his fingers squeeze your thighs in return. The feline lets out a pleased groan as rubs his bulge against your bum, slowly removing your clothes.
 His feline member springs out as soon as he finishes undressing, teasingly poking and prodding your tailhole. With a quick movement, he finally shoves his length inside you, meowing loudly as his feline barbs tease your inner walls.
 - <span style="color:SlateBlue">Good boy, Allen…</span> - He says, panting.
 A grunt escapes your mouth as you slowly lean back, stretching your once-tight hole wider as you slide further down on Arthemis's cock. The feline gasps as your tailhole envelopes his throbbing feline member completely and he slowly moves his hips, starting to hump you in response.
 Suddenly you feel him purring, soft vibrations shuddering throughout his body as his huge feline pole throbs inside you. Arthemis picks up the pace and his hands reach for yours as the two of you exchange passionate glances. You can feel him approaching his limits.
 With a powerful thrust he finally fills your tailhole with his warm, thick, hot feline seed, pumping burst after burst inside you. He holds your body firmly throughout his orgasm, pulling your face for a deep kiss.
 - <span style="color:SlateBlue">You're… //my// raccoon.</span> - You hear him whispering in your ear, still panting.
<<button [[T-that was really good...|arthemisflirt5]]>><</button>> You lie down beside the feline, still catching your breath, as he pulls you close. His arms wrap around you securely, and you relax against him, both of you silently enjoying the warmth of the moment.
 That was intense. Now, being so close to Arthemis after everything you’d endured brought a quiet sense of happiness. This closeness was something you had longed for, and now it was real.
 You intended to stay like this for the next few hours, wrapped in his embrace, letting the world outside fade away.
<<if hasVisited("abyss")>><<button [[Leave.|cityspace]]>><</button>><<else>><<button [[Leave.|camp]]>><</button>><</if>> You’ve long heard stories of a haunted cabin in the suburbs of Whitefang. It’s a tale told by many in the city, though few have ever dared to explore the place. <br><br>
<<if $shadowc or $maxc>>
 You bid farewell to the rest of your party and set off to explore this part of the city on your own.<br><br>
<</if>>
 Taking a deep breath, you begin your journey towards the cabin. While it’s hard to believe it’s truly haunted, the fact that it has been abandoned for so many years piques your curiosity—perhaps you’ll find something interesting there, won’t you? <br><br>
 With that thought in mind, you head to the outskirts of the city and arrive at the wooden cabin, its unwelcoming appearance enough to send a shiver down your spine. Glancing around, you notice you’re completely alone, far from the bustling chaos of the city center. <br><br>
<<button [[Enter the cabin.|cabin2]]>><</button>><br>
<<button "Leave." "cityspace">><</button>> You take another deep breath and step towards the cabin, noticing the door swings open with surprising ease. Despite the daylight outside, very little light penetrates the interior. Scattered belongings and cobwebs cover every surface as you walk inside.
<<button [[Investigate the bedroom.|cabin3]]>><</button>> You decide to investigate the bedroom, climbing the wooden stairs that creak under the touch of your paws.
 The room shares the same eerie, abandoned atmosphere as the rest of the cabin, with empty wardrobes and a bed in the center. On top of the bed, you notice an object that seems to be in perfect condition.
As you approach, you see a cylindrical object lying there. Upon closer inspection, one of its ends reveals a strange sight—a canine mouth protruding from it.
 You step closer, unsure of what you're looking at, and slowly reach out to touch the strange object. To your surprise, it moves the moment you make contact. That object's mouth opens and its tongue slips out, almost as if it was waiting for it.
 - <span style="color:moccasin">Is this…?</span> - Your face blushes as realization sets in. - <span style="color:moccasin">A fleshlight?</span>
<<button [[Use the Fleshlight.|cabin4]]>><</button>>
<<button "Leave." "cityspace">><</button>> With apprehension, you touch that weird mouth with one of your fingers, noticing how soft and warm it is. You slowly slide your finger inside it while rubbing your hand pawpad on its tongue.
 Suddenly that strange mouth closes on your hand, not attacking you, but sucking your finger.
 - <span style="color:moccasin">I really shouldn’t…</span> - You think for a brief moment as you look around to make sure no one is here.
 You approach that thing, slowly rubbing your member against its lips as you immediately feel its tongue wrapping around your cock. You hold that fleshlight in both hands, gasping with the sensation as you continue.
 You line up your cock and finally penetrate that maw, giving it hard and fast thrusts–you had no reason to be gentle after all. Your cock gets covered in its thick saliva, flowing down your balls and legs. Your body shivers as you feel what seems to be its throat squeezing your tip.
 You feel yourself getting close and you shove your cock balls deep into that thing, pumping a huge load into it.
 You keep your half-erect cock still inside that thing as you collapse onto the bed, exhausted and struggling to catch your breath, hoping to rest for a few minutes.
<<button "Leave." "cityspace">><</button>>