(set: $roomNumber to 0) (set: $hasSledgehammer to false) (set: $hasKey to false) (set: $searchedStatues to (array:)) (set: $brokenStatues to (array:)) (align:"=><=")+(box:"X=")[''ESCAPE !''] (align:"=><=")+(box:"X=")[''[[Play ->Room 1]]''] (set: $roomNumber to 1) You approach the door. You realize there is no door handle. You try to push it open. //It won't budge// [[Look for another exit]] [[Check the walls for clues]] (display: "footer")(set: $roomNumber to 1) You start looking around the room and step on a loose floorboard. You realize theres something underneath the floorboard. You push the floorboard aside, uncovering a staircase that leads under the room. [[Go down the staircase]] [[Go back and press the red button->button]] (display: "footer")(set: $roomNumber to 1) You check the walls. You find a single peice of paper taped to the wall. You take the paper off the wall to read it. The smudged red ink reads... //''There's only 1 rule... ESCAPE !''// You look up and notice there was a red button hidden behind the paper. [[Press the button->button]] [[Look for another exit]] (display: "footer")''Room'' (print: $roomNumber) (if: $hasKey is true)[''|'' '' Inventory:'' Key](if: $hasSledgehammer is true)[''|'' ''Inventory:'' Sledgehammer](if: $hasKey and $hasSledgehammer is true)[''|'' ''Inventory:'' Sledgehammer, Key](set: $roomNumber to 1) You open your eyes to a small and empty room. The only source of light flickers from a single bulb hanging from the ceiling. There's a metal door at the far end of the room. What should you do? [[Try the door]] [[Look for another exit]] [[Check the walls for clues]] (display: "footer")(set: $roomNumber to "This room is unidentifiable") You descend down the staircase which leads to another room. The room is empty except for a **sledgehammer** leaning up against the wall. [[Take the sledgehammer]] [[Leave the sledgehammer]] (display: "footer")(set: $roomNumber to 2) You press the red button. There's a loud mechanical sound as the door slides open, revealing a new room. As you enter it, the door slides shut behind you. The floor trembles beneath you, and the walls shift. You stumble as the room itself rotates, twisting your sense of direction. When it stops, you see three identical doors. The problem? //You have no idea which one is real.// [[Try the nearest door.->Try Door 1]] [[Mark the wall before the room rotates again.->Mark the Wall]] [[Wait and observe if a pattern emerges. ->Observe the Movement]] (display: "footer")(set: $roomNumber to "This room is unidentifiable") (set: $hasSledgehammer to true) //You have picked up a sledgehammer. This item has been added to your inventory//[[...->Go back upstairs]] (display: "footer")(set: $roomNumber to "This room is unidentifiable") "You glance at the heavy sledgehammer, but decide to leave it behind. After all, carrying it might slow you down. As you step away, a strange feeling lingers—will you regret this choice?" [[Take the sledgehammer]] [[Leave it after all]] (display: "footer")(set: $roomNumber to "This room is unidentifiable") You decide to leave the sledgehammer. There seems to be nothing else significant about this room so you head back upstairs to the [[first room]]. (display: "footer")(set: $roomNumber to 1) //Theres only one option left now.// [[Press the red button->button]] (display: "footer")(set: $roomNumber to 3) As you step through the exit, you find yourself in a narrow hallway leading to another room. This one is simpler. Two doors stand before you. Above them, words are scratched into the stone: //Choose wisely.//" [[Take Left Door]] or [[Take Right Door->Examine Statues]] (display: "footer")(set: $roomNumber to 2) You stand completely still and watch as the walls tremble slightly before shifting. The leftmost door seems to always ends up in the same place... [[Take the leftmost door->Choose Leftmost Door]] [[Mark the wall first to be sure->Mark the Wall]] (display: "footer")(set: $roomNumber to 2) You grab a piece of rubble and scratch an X on the wall. The moment you do, the room rotates again, but this time, your mark remains in place. You realize the illusion isn’t perfect. //Only one of these doors was in the same position as before.// [[Use the marked door|Choose Marked Door]] [[Try a different door anyway|Try Another Door2]] (display: "footer")(set: $roomNumber to 2) You reach for the nearest door and pull… but the handle twists endlessly, never opening. Suddenly, the floor beneath you shifts again, and you're spun around as the room rotates once more. When it stops, the door is gone, replaced with another set of three doors. [[Try a different door|Try Another Door1]] [[Try marking the wall|Mark the Wall]] [[Look around for clues|Observe the Movement]] (display: "footer")(set: $roomNumber to 2) You open the door that you had marked and it opens[[...->Room 4]] (display: "footer")(set: $roomNumber to 2) You try the door on the left and it opens[[...->Room 4]] (display: "footer")(set: $roomNumber to 4) "The door creaks open, and you step inside. But something feels… off. The hallway ahead looks exactly like the one behind you. You are faced with 2 more doors that look identical to the ones you just encoutered. //Did you just walk backward?// [[Go back to the previous room]] [[Try the door on the left ->Examine Statues]] [[Try the door on the right->Examine Statues]] (display: "footer")(set: $roomNumber to 2) You try the door on the right. The handle falls off. The only door you haven't tried is the door on the left[[...->Choose Leftmost Door]] (display: "footer")(set: $roomNumber to 2) You try the door on the right. The handle falls off. [[Try the door in the middle.->Try Middle Door]] (This one you didn't mark). [[Try the door on the left.->Choose Leftmost Door]] (This one you marked). (display: "footer")(set: $roomNumber to 2) You try the middle door. The handle twists endlessly, never opening. The only door you haven't tried is the door on the left. [[...->Choose Leftmost Door]] (display: "footer")(set: $roomNumber to "This room is unidentifiable") There seems to be nothing else significant about this room so you head back upstairs to the [[first room]]. (display: "footer") ''Congragulations! You have escaped!'' //Remember there's always a way out :) //(set: $roomNumber to 5) You step into a dimly lit room filled with six identical statues. The only way out seems to be a door on the other side. (if: $hasSledgehammer is true)[ You have the sledgehammer with you. [[Break a statue with the sledgehammer->Break Statue]] [[Try the door->Try the door3]] [[Search the statues for clues->Search Statues]] ] (else:)[ What should you do now? [[Search the statues for clues->Search Statues]] [[Try the door->Try the door3]] ] (display: "footer")(set: $roomNumber to 4) You try to go back to the previous room but the door shuts behind you. You have no choice but to proceed forward. [[Try the door on the left ->Examine Statues]] [[Try the door on the right->Examine Statues]] (display: "footer")You decide to search the statues. Which one will you try first? [[Statue 1 ->Statue 1 Search]] [[Statue 2 ->Statue 2 Search]] [[Statue 3 ->Statue 3 Search]] [[Statue 4 ->Statue 4 Search]] [[Statue 5 ->Statue 5 Search]] [[Statue 6 ->Statue 6 Search]] (display: "footer")(set: $roomNumber to 5) You decide to try to break one of the statues. But which one? [[Statue 1 ->Statue 1 Break]] [[Statue 2 ->Statue 2 Break]] [[Statue 3 ->Statue 3 Break]] [[Statue 4 ->Statue 4 Break]] [[Statue 5 ->Statue 5 Break]] [[Statue 6 ->Statue 6 Break]] (display: "footer")(set: $roomNumber to 5) You try the door but it appears to be locked. //Maybe you need a key.// (if: $sledgehammer is true)[ You grip the sledgehammer tightly, realizing you could smash one of the statues. [[Break a statue with the sledgehammer->Break Statue]] ] (else:)[ [[Search the statues for clues->Search Statues]] (display: "footer")(set: $roomNumber to 5) (set: $searchedStatues to (a: ) + (a: 1)) You search Statue 1. You don't find anything. (if: 1 is not in $searchedStatues)[[[Statue 1->Statue 1 Search]]] (if: 2 is not in $searchedStatues)[[[Statue 2->Statue 2 Search]]] (if: 3 is not in $searchedStatues)[[[Statue 3->Statue 3 Search]]] (if: 4 is not in $searchedStatues)[[[Statue 4->Statue 4 Search]]] (if: 5 is not in $searchedStatues)[[[Statue 5->Statue 5 Search]]] (if: 6 is not in $searchedStatues)[[[Statue 6->Statue 6 Search]]] (if: $hasKey is true)[[[Try to unlock the door with the key->END]]] (display: "footer")(set: $roomNumber to 5) While searching, you find a small button hiddenin the hand of the statue. You press it, and the floor shifts, revealing a hidden passage! [[Take the Hidden Passage ->END]] (if: $hasKey is true)[[[Try to unlock the door with the key->END]]] (display: "footer")(set: $roomNumber to 5) (set: $searchedStatues to (a: ) + (a: 3)) You search Statue 3. You don't find anything. (if: 1 is not in $searchedStatues)[[[Statue 1->Statue 1 Search]]] (if: 2 is not in $searchedStatues)[[[Statue 2->Statue 2 Search]]] (if: 3 is not in $searchedStatues)[[[Statue 3->Statue 3 Search]]] (if: 4 is not in $searchedStatues)[[[Statue 4->Statue 4 Search]]] (if: 5 is not in $searchedStatues)[[[Statue 5->Statue 5 Search]]] (if: 6 is not in $searchedStatues)[[[Statue 6->Statue 6 Search]]] (if: $hasKey is true)[[[Try to unlock the door with the key->END]]] (display: "footer")(set: $roomNumber to 5) While searching, you find a small button hiddenin the hand of the statue. You press it, and the floor shifts, revealing a hidden passage! [[Take the Hidden Passage ->END]] (if: $hasKey is true)[[[Try to unlock the door with the key->END]]] (display: "footer")(set: $roomNumber to 5) (set: $searchedStatues to (a: ) + (a: 5)) You search Statue 5. You don't find anything. (if: 1 is not in $searchedStatues)[[[Statue 1->Statue 1 Search]]] (if: 2 is not in $searchedStatues)[[[Statue 2->Statue 2 Search]]] (if: 3 is not in $searchedStatues)[[[Statue 3->Statue 3 Search]]] (if: 4 is not in $searchedStatues)[[[Statue 4->Statue 4 Search]]] (if: 5 is not in $searchedStatues)[[[Statue 5->Statue 5 Search]]] (if: 6 is not in $searchedStatues)[[[Statue 6->Statue 6 Search]]] (if: $hasKey is true)[[[Try to unlock the door with the key->END]]] (display: "footer")(set: $roomNumber to 5) While searching, you find a small button hidden in the hand of the statue. You press it, and the floor shifts, revealing a hidden passage! [[Take the Hidden Passage ->END]] (if: $hasKey is true)[[[Try to unlock the door with the key->END]]] (display: "footer")(set: $roomNumber to 5) (set: $brokenStatues to (a: ) + (a: 1)) You swing the sledgehammer with all your strength. The statue 1 shatters into pieces, but there's //nothing// there. (if: 1 is not in $brokenStatues)[[[Statue 1->Statue 1 Break]]] (if: 2 is not in $brokenStatues)[[[Statue 2->Statue 2 Break]]] (if: 3 is not in $brokenStatues)[[[Statue 3->Statue 3 Break]]] (if: 4 is not in $brokenStatues)[[[Statue 4->Statue 4 Break]]] (if: 5 is not in $brokenStatues)[[[Statue 5->Statue 5 Break]]] (if: 6 is not in $brokenStatues)[[[Statue 6->Statue 6 Break]]] (display: "footer")(set: $roomNumber to 5) You swing the sledgehammer with all your strength. The statue 2 shatters into pieces, revealing a small, rusted **key** inside. [[Take the key]] [[Search the statues instead->Search Statues]] (display: "footer")(set: $roomNumber to 5) (set: $brokenStatues to (a: ) + (a: 3)) You swing the sledgehammer with all your strength. The statue 3 shatters into pieces, but there's //nothing// there. (if: 1 is not in $brokenStatues)[[[Statue 1->Statue 1 Break]]] (if: 2 is not in $brokenStatues)[[[Statue 2->Statue 2 Break]]] (if: 3 is not in $brokenStatues)[[[Statue 3->Statue 3 Break]]] (if: 4 is not in $brokenStatues)[[[Statue 4->Statue 4 Break]]] (if: 5 is not in $brokenStatues)[[[Statue 5->Statue 5 Break]]] (if: 6 is not in $brokenStatues)[[[Statue 6->Statue 6 Break]]] (display: "footer")(set: $roomNumber to 5) You swing the sledgehammer with all your strength. The statue 4 shatters into pieces, revealing a small, rusted **key** inside. [[Take the key]] [[Search the statues instead->Search Statues]] (display: "footer")(set: $roomNumber to 5) (set: $brokenStatues to (a: ) + (a: 5)) You swing the sledgehammer with all your strength. The statue 5 shatters into pieces, but there's //nothing// there. (if: 1 is not in $brokenStatues)[[[Statue 1->Statue 1 Break]]] (if: 2 is not in $brokenStatues)[[[Statue 2->Statue 2 Break]]] (if: 3 is not in $brokenStatues)[[[Statue 3->Statue 3 Break]]] (if: 4 is not in $brokenStatues)[[[Statue 4->Statue 4 Break]]] (if: 5 is not in $brokenStatues)[[[Statue 5->Statue 5 Break]]] (if: 6 is not in $brokenStatues)[[[Statue 6->Statue 6 Break]]] (display: "footer")(set: $roomNumber to 5) You swing the sledgehammer with all your strength. The statue 6 shatters into pieces, revealing a small, rusted **key** inside. [[Take the key]] [[Search the statues instead->Search Statues]] (display: "footer")(set: $roomNumber to 5) (set: $hasKey to true) (set: $inventory to (a: ) + (a: "Key")) //You have picked up a key. This item has been added to your inventory[[...]]// (display: "footer")(set: $roomNumber to 5) [[Try to unlock the door with the key->END]] [[Examine the statues first ->Search Statues]] (display: "footer")(align:"=><=")+(box:"X=")[''[[PRESS->Room 2]]'']