<div align="center"><img src="SSW_logo3.png" style="max-width: 80%; border-radius: 15px;"></div><span id="box">
<div style="font-size: 2em"> ''Disclaimer''</div>
<div style="padding: 5px; border: 2px solid red; border-radius: 5px; align: center; background-color: white">(text-colour:red)+(bg:white)[''Adult Material'']</div>
This game is intended for adult audiences only. That means at least 18 years of age, or a legal adult in whatever jurisdiction you are using the game.
<div style="padding: 5px; border: 2px solid red; border-radius: 5px; align: center; background-color: white">(text-colour:red)+(bg:white)[''If you are not a legal adult: do not play this game!'']</div>
<div style="padding: 10px; border: 4px solid red; border-radius: 5px; align: center; font-size: 1.5em">(link: "Quit")[<script>window.close()</script>] </div>
''Borrowed Images''
This game may use images from other sources. Attributions will be provided where they can be found. Any images creators do not wish to use will be happily removed.
''Copyright Images''
Images and videos labelled "rendered by Jess" are considered copyrighted material and may not be reproduced or used without permission.
#''Play the Game?''
<div style="padding: 10px; border: 4px solid green; border-radius: 5px; align: center; font-size: 2em">[[Start Game->A helicopter arrival]]
[[About the authors]]</div><!-- (display: "Header") --!>
<h1 align="center">A Helicopter Arrival</h1>
{
<!-- All the header code --!>
<!--
1. Some code here for starting up the $clothing array
2. more for the $bondage array
3. another for a "$met_history" array, to contain the names of everyone the MC has met
4. MC name variables
5. frequently used name variables
6. other flags/alarms/triggers, etc.
--!>
(if: visits > 1)[(link: "Reset game variables?")[(restart:)]]
<!-- makes a dataset called "MC" that's going to have all the MC's attributes --!>
(set: $MC to (dm:))
(set: $MC to (dm:
"name", "Adam",
"last_name", "Dent",
"nick_name", "boy",
"clothing", "Interview Clothes",
"bondage",(a:),
"gender", "male",
"pronoun1", "he",
"pronoun2", "his",
"pronoun3", "him",
"subScore", 0,
"femmeScore", 0,
"pervScore", 0,
"task","welcome",
"cleaned_rooms","",
"first_floor_timer",15,
"characters_met", (a:)))
(set: $maid to (dm:))
(set: $maid to (dm:
"name", "Tomi",
"last_name", "Heinrichs",
"nick_name", "",
"clothing", "a blue laminate maid uniform",
"bondage",(a:),
"gender", "female",
"pronoun1", "she",
"pronoun2", "hers",
"subScore", 3,
"femmeScore", 10,
"task","daydream",
"cleaned_rooms",""))
(set: $company to "Venivos Industries")
(set: $SecurityGuardQuestion to false)
(set: $EnteredDiningHall to false)
(set: $EnteredFrontRoom to false)
(set: $MC's name to (prompt: "First Name?", "Adam"))
(set: $MC's last_name to (prompt: "Last Name?", "Dent"))
(set: $cleaningSearch to 0)
}Gaining altitude quickly, the pilot of the helicopter is laser-focused on their task as you zoom away from the city. The noise rumbles in your chest, but you don't hear it through your headphones: everyone aboard had struggled into a pair as soon as the engine had roared to life.
Satisfied with the distance you've made, your grandmother turns to you and taps the side of her headphones. Locating a button on the side of your own headset where she'd tapped, you push it. Her voice crackles through with heavy distortion...
"Well (print: $MC's name), colour me impressed. It's not everyone that can get into and out of $company withput succumbing to the temptation... I myself let it's charms cloud my mind for //years// before I learned to--ah--//assert// myself again..." she trailed off as her fingers brushed idly against her bare neck.
"I know all too well what it's temptations can be, how //alluring// life in a collar can seem... I even learned some of the--hmm--//benefits// of having someone eager to be //beneath// you." She got a misty-eyed expression as she sighed, "But no matter how much I //immersed// myself in the "corporate culture," I could never figure out what it was all for...
"Everyone is kept compartmentalized, even when I moved posts, I could never see a picture larger than what I needed to do my job, and //no one// sees the whole picture. It seems they don't let //outsiders// see too much.
"Of course that's where you come in, my (text-color: "green")[(cycling-link: bind $MC's nick_name, "boy", "little lady", "dear")]. I want you to go undercover with an old client of mine and see if you can't find your way to the //truth//.
(link-reveal: "Continue...")[{
(if: $MC's nick_name is "boy")[(set: $MC's gender to "male")(set: $MC's pronoun1 to "he")(set: $MC's pronoun2 to "his")(set: $MC's pronoun3 to "him")]
(else-if: $MC's nick_name is "little lady")[(set: $MC's gender to "female")(set: $MC's pronoun1 to "she")(set: $MC's pronoun2 to "hers")(set: $MC's pronoun3 to "her")]
(else:)[(set: $MC's gender to "enby")(set: $MC's pronoun1 to "they")(set: $MC's pronoun2 to "their")(set: $MC's pronoun3 to "them")]
}
You unwrap the bundle of laminate to reveal a...
(text-color: "green")[(cycling-link: bind $MC's clothing, "Basic Catsuit", "Maid's Uniform", "Bitchsuit" )]
Well, you weren't sure what to expect, but it was hardly that surprising given what you had seen over at $company. You knew it would be something of the sort.
"//This// is supposed to be my disguise?" you ask, in wonderment.
Your grandmother only laughs. "Why? Don't think you can handle it (print: $MC's nick_name)?" she prods you. //(text-color: "green")[(link: "(Click to change nickname)")[ (set: $MC's nick_name to (prompt: "Nick Name?", $MC's nick_name)) ]]//
Sighing inside, you shrug, move to the back of the helicopter cabin, and start to struggle into the tight clothing.
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="level2Island_rev1.mp4" style="max-width: 80%;" preload autoplay controls></div>
[[Get Dressed]] ]This story-game is a collaboration between Jess and Felix!
Jess is a genderqueer writer and visual artist from South-Central Canada. 'I enjoy exploring themes related to gender roles and their expression, bondage, loss-of-control, and more!' You can find Jess's other work <a href="https://www.literotica.com/authors/jesissyca">here!</a>
Felix is a standard fantasy nerd from NSW, Australia. He grew up near the beach, happens to be very kinky, and has been writing for 8 years.
Our FANTASTIC Patreon supporters include.... Deff., chang lee, Riku DreamEater, and CJ
[[Back->Landing Page]] <!-- (display: "Header") --!>
(if: $MC's clothing contains "Maid")[ (set: $MC's subScore to it + 1)(set: $MC's femmeScore to it + 2)
The maid outfit was a curious mix of tradition and laminate.
Only showing a small amount of flesh: a window at the chest and a flash of thigh on each leg, the uniform still didn't leave much to the imagination. Holding it up in front of you, it seemed //far// too small for you, and you were pretty sure that you didn't have that--shape...
Mercy notices your hesitancy. 'He doesn't really appreciate anything other than their //traditional clothing// among his staff... Most of his guests too, for that matter... You can't wear your regular clothes in, you have to change.'
Shrugging, and shooing your grandmother away for privacy, you shuck your interview clothes, fold them neatly, and place them out of the way.
You went to begin with underwear, but there strangely didn't seem to be any in the bundle at all! Stretching the stretchy black laminate leggings over your flesh, you can't help but smirk as you hear the material snap back against your thighs.
Rubbing your legs together, you sigh in satisfaction. Up next is a laminate bra, it's semi-hardened demi-cups forcing what flesh you had on your chest into two small mounds. You fondle a nipple only briefly as you return to your task.
Next come a pair of elbow-length gloves, pure white, and just as slick as the rest of the material, your smooth glossy fingers fondling your form as you revel in the sensations. The remainder of the uniform is mostly one piece, a tight, squeezing, sculpting dress.
It takes you longer than you're proud of, and your grandmother can't help but giggle at your awkward, off-balance struggles, as you finally get into the (print: $MC's clothing). She gestures to your ear and you grab a headset and put one cup over your left ear.
'Don't worry (print: $MC's nick_name),' Mercy reassures you 'it'll get easer with practice... Now, do a twirl for me!' she clapped lightly, and you blush, giving her a slow spin. 'Hmmm... Come here love, you need a little adjustment,' she chides as she gives your skirt a few tugs to straighten the outfit out. She nods satisfied, 'Much better! You look like a properly obedient little maid now!'
Glowing with a confused pride, you examine your own form. The skirt came down about halfway down your thighs, barely disguising your genitals beneath. The real "trick" though was how it shaped your torso.
The material at the waist was so tight it was like wearing a corset, contorting your squishier bits into a more feminine shape. Your hips artificially pushed out, and your chest further heaved up, the effect was simple, but it's impact severe. Little puffs at your shoulders disguised their squared shape and gave way to teeny-tiny little sleeves at the tops of your arms.
Grabbing the headset once more, you push the intercom button and ask, 'What do I do for footwear?'
Your grandmother only nods and hands you a simple cardboard box. You can't tell if it's the thrum of the turbulence from the helicopter blades, or the beating of your heart, but your hands tremble as you open the box to reveal...
A gleaming pair of white platform spike heels. You'd never worn anything like these before, so it took a fair amount of puzzling before you sat and pushed your legs to the side in a lady-like fashion to fasten the buckles.
Stepping up in them, you immediately had to steady yourself on the bulkhead of the helicopter. You'd never been tall, but the block heels were pushing you up an extra few centimetres, and then the steep heel was probably pushing at extra 10cm on top of //that//. It made your feet feel almost //dainty// in the adorable shoes.
You'd never felt petite before, but this uniform was making you feel, well, //cute//.
[[Meet the Maid of the House]] ]
(else-if: $MC's clothing contains "Catsuit")[(set: $MC's subScore to it + 0)(set: $MC's femmeScore to it + 1)
You hold up the garment in the light, surely there wasn't enough of it?
It had the basic form of a human shape, but it seemed far too small to accomodate someone of your size--hell, anyone larger than Liliputian would struggle! You looked for more clothing to go with the doll's costume you held in your hands, and found only a heavy harness, studded with D-Rings.
Seeing your discomfort, Mercy takes pity on you. 'Don't worry (print: $MC's nick_name), it stretches,' she assures you, 'just take it to the back.'
Unsure how to begin, you start with the left sleeve. Taking a slick, shimmering, midnight blue sleeve and shoving your arm in wholesale: it's immediately stuck! The same happens when you try to begin anew with the right leg. The tight grip of the material seems to snap at your inexperienced lunges. After several failed attempts, your grandmother stops laughing long enough to give you more advice.
'Start with the feet. Scrunch it up small and force your toes down to the tip first. //Then// start smoothing the rest up your body.'
Frustrated that she didn't just //start// with that advice, you chide yourself for not thinking of it sooner. Smoothing the legs of the suit up to your waist, you can already feel how it's careful forming is sculpting your silhouette.
Doing with the arms what you had with the legs, you're gradually able to get the cat suit on, the only thing left is the zipper.
It takes you longer than you're proud of, and your grandmother can't help but giggle at your awkward, off-balance struggles, as you finally get into (print: $MC's clothing). She gestures to your ear and you grab a headset and put one cup over your left ear.
'Come on now, that's no way for a (if: $MC's gender is "female")[lady](else-if: $MC's gender is "male")[young gentleman](else:)[young professional] to present (print: $MC's pronoun3)self! Tuck it in and zip it up!'
Starting at the top of your butt crack, the zipper went all the way under the crotch of the catsuit and up to the neck. Padded on the inside, and made of very fine teeth, it made a remarkably low profile on the outside of the suit.
You struggle a little with your male anatomy and the zipper, but you're gradually able to //snug// everything into place //somewhere//, and bring the zipper closed all the way to your neck.
<div align="center"><figure><img src="https://assets.bigcartel.com/product_images/227961287/IMG_7620c+BC+wm.jpg"style="max-width: 80%; max-height: 500px; border-radius: 15px;"><figcaption>(text-style:"condense")+(text-color:"gray")[Sebastian Cauchos Collection]</figcaption></figure></div>
(link-reveal: "You could decide to put on the body harness? ")[(set: $MC's bondage to it + (a: " body harness with D-rings"))
Your grandmother wouldn't have included the body harness if it wasn't supposed to go with the outfit, you decide. Or at least, that's definitely the justification you use interally as you hold the novel //accessory//.
Adjustable straps with gleaming silver buckles allowed the harness to conform to any body shape, and still be //secure//. A large, wide strap went around the midriff, with a large buckle almost the size of your palm joined it at the centre. A large strap extended from the back of the strap, and met two finer ones from the front a bit like suspenders.
Extending downward, two straps passed along each side, two more down the front, and one strap went straight down and wyed outward at the end. Suspended from these downward straps were, you assumed, thigh cuffs.
The cuffs and straps themselves were crisp white laminate, neither particularly masculine or feminine. All the straps featured various D-rings to accomodate--well, who knew what?
Wasting little time, you loosen the straps on the harness before climbing in the in the way that seems most natrual to you. The suspender-like straps go around the tiny mounds moulded from your flesh through the catsuit, further presenting them forward.
The waist strap cinches beautifully down, elegantly splitting the deep blue of the catsuit with it's contrasting pallor. Securing the thigh straps down, you bite your lip as you feel the wye-strap wend its way along your ass-crack, and feel it snug as you tighten the buckle.
Your ass cheeks, by contrast are free, you reflect, as you rub a laminated hand over your backside. '//Hmmm, so long as I keep that strap tight, I shouldn't any issues sitting...//' you reflect as you tug to make sure your harness is secure.]
There's a collar that matches the body harness here too. In the feeble light at the back of the helicopter, it gleams black with a silver D-ring on the front, and what looks like a basic buckle at the back. It appears to be laminate too, but thickened and stronger. It looks tough. (link-reveal: "You could decide to put on the collar? ")[(set: $MC's bondage to it + (a: " plain black collar with a single D-ring"))(set: $MC's subScore to it + 1)
Something inside you quivers as you make your decision. A worried little voice asks if this is how you should present yourself, but it's overridden by the magnetic draw of the shining black collar.
Pulling your hair up with one hand, you carefully thread the collar around your neck with the other. Bringing the buckle of the collar to your throat, your fingers have to work by feel to thread the strap through the buckle and fasten it down.
'TIGHTER' comes the lone word your grandmother screams over the din of the helicopter rotors. You jump, unaware that you were being observed in your moment of--well never mind what you're afraid it was a moment of--but nonetheless work the buckle down another notch. Mercy gives you an approving thumbs up.
Passing two fingers under the band, it snaps back into place. It's tight, but not too tight, '//Behold the magic of laminate, I guess...//' You slowly work the collar around so that the D-ring is facing the front. Running your fingers over the collar's surface, it feels as though there might be letters on the collar--it was far too dark inside the helicopter to see them. You wish you had a mirror: alas, you don't.]
[[Meet the Maid of the House]] ]
(else:)[(set: $MC's subScore to it + 3)
The garment you were holding up perplexed you. It didn't seem like the sleeves were long enough for your arms, and the legs seemed to suffer from much the same problem. Instead, each seemed much wider than they needed to be--at least by proportion.
Come to think of it, the whole outfit didn't really look large enough, but after tugging on it a little, you established that it was probably stretchy enough, at least for the torso. Curiously, there seemed to be some padding at the end of each sleeve, you weren't realy sure what for.
'You'll find that the animals he welcomes here are subject to strict discipline and--ah--care routine...' Mercy looks slightly worried for a moment before shaking her head and dismissing it. 'I'm certain you'll learn your way around in no time.'
There was a pup hood as well, along with a collar and harness set. These at least, seemed more straightforward. The hood was a simple laminate hood, with rivet-snaps for attaching the pup hood to it. The pup hood itself featured snaps and straps, allowing the outer shape to be customized and various gags fitted.
Setting it aside for now, you turn your attention back to the suit. Your grandmother signals for you to pick up your headset again.
'Give up yet?' she laughed. 'Those things can be a little confusing if you've never seen one go on before. Does puppy need a little help?'
You blushed at the embarrassment, but the truth was, you had no idea how you were going to get the suit on. 'Come on grandma, I don't really want you dressing me.'
'Nonsense, I'll take over the controls, we're on autopilot for the next half hour anyway. I'll just have Drone here sort you out,' she finished with a dismissive wave of her hand.
'Drone?' you ask confused. She must mean the pilot?
Rather than reply orally, Mercy began typing into the helicopter's central console. Carefully reviewing what she'd typed, squinting slightly at the small display, she corrected a few typos and hit 'Enter'.
Taking the co-pilot joystick in hand, Mercy turned her own attention the instruments and dials that were keeping them safely aloft and on-course. The pilot, for their part, waited until Mercy had firm grip of the controls before it seemed to almost //snap//. Their hands flew back from the controls and came to their sides. With efficient, precise movement, the pilot untangled themselves from the seat and it's accompanying helmet.
Or at least, you had //assumed// the helmet came with the helicopter.
[[The pilot turns to face you->Drone Intro, Bitchsuiting Scene]]
]<!-- (display: "Header") --!>{(set: $earlyBasement to true)(set: $MC's pervScore to it + 1)}
'I think perhaps you should follow me then,' advises the Maid of the House as she whisks you through the front hallway of the house and straight to the door to the basement. You get only the quick impression that this mansion is quite a stately home to admire. Blurring past it's grand staircase and being spurred past the open doorways, you find yourself face to face with a oaken door.
(if: $MC's subScore is < 3)[ <!-- I realized that the text for both the "dom" and medium-sub routes could be the same here, yippee! --!>
'Welcome to the basement!' declares the Maid of the House with a certain amount of pride as she pushes the door open wide and ushers you down through down the steps of the basement.
It's a lot to take in!
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="basement.mp4" style="max-width: 80%;" preload autoplay controls></div>
'Over there in the corner we have a cage...' she explains nonchalantly. 'It's the perfect place for a bit of--ah--//reflection// and contemplation. ...And just what the Doctor ordered for sluts that don't //quite// understand their place yet...' she trails off as she gives you another appraising look.
'Of course, if you wanted, you could always try a spell for yourself...'
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="cageDoorOpening.mp4" style="max-width: 80%;" preload autoplay controls></div>
(link-reveal-goto: "Maybe that could be an interesting experience...","Some time in the cage")[(set: $MC's subScore to it + 2)]
'Or, perhaps that doesn't //quite// match your current needs,' she continues with the faintest of curtsies. It's quite clear she doesn't want to offend you. 'There's really quite a lot here to appeal to all sorts...' At this she looks around conspiratorially, ensuring your privacy even though you are alone in the basement, 'Even //the Master// has been known to enjoy a spell on bench!'
(link-reveal-goto: "I wonder what it's like on that bench...","First Bench Fuck")[(set: $MC's subScore to it + 1)]
(link-reveal-goto: "I //have// to know what it's like on that cross...","Bondage Cross Scene")[(set: $MC's subScore to it + 1)]
'Well, if none of those tickles your fancy at this moment...' her eyes lock on to the cabinet in the far corner. 'Perhaps there's something else you need?'
(link-reveal-goto: "Yes, let's examine that cabinet","Go to the bondage cabinet")[(set: $MC's subScore to it + 0)]
]
(else:)[ <!-- The person is in the bitchsuit --!>
The Maid of the House looks down at you in dismay. 'I'm afraid the duties of the household require me to see to them, and training pups isn't really my specialty. I'm going to leave you with //The Governess//...' she explains as you look around and see the figure looming out of the shadows.
(display: "Governess Description")(set: $MC's characters_met to it + (a: "governess"))
Wearing your (print: $MC's clothing) (if: $MC's bondage is not "")[and hobbled by your (print: $MC's bondage)], it's difficult to navigate down the steps of the basement stairs, requiring all your focus. Step-by-step you advance down, the The Governess holding your leash patiently waiting your slow progress--it seems she has some experience handling individuals with //restrictions//...
Finally at the bottom of the steps, you feel a queer sense of accomplishment at having navigated the steps in your current state, and look up at The Governess, hoping to see her approval.
Instead, you see she has sprouted a somewhat malevolent smile and her eyes glitter with a worrying intensity as her gaze roams over your shiny form before her focus shifted to weigh her options within the room. You follow her gaze, drinking in your surroundings for the fist time.
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="basement.mp4" style="max-width: 80%;" preload autoplay controls></div>
This wasn't a normal basement at all! Suddenly seized with panic, you turn to flee back up the stairs, but your encumbered form is no match for The Governess.
She sighs as she snaps a lead to your collar and pulls you along with her. 'Subby bitches //always// need a bit of breaking when they get here...' She tugs you along to the corner of the room where a gleaming cage sits. 'Don't you worry my precious (print: $MC's nick_name), we know //just// what to do with subby bitches that haven't learned their place yet...
'//Here.//' The sound comes crisp and sharp through the quiet, echoing basement air as she snaps her fingers and points at the ground in front of the cage.
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="cageDoorOpening.mp4" style="max-width: 80%;" preload autoplay controls></div>
'I think a little time spent in here //contemplating// your role here will be appropriate...' she suggests as she sweeps her hand forward, indicating for you to enter the cage.
(set: $cage_response to "")
You (text-color: green)[(cycling-link: bind $cage_response, "enter the cage meekly, as instructed", "sit still, until The Governess spanks you", "refuse to move until The Governess uses a cattle prod")].
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="cage_enterAndClose.mp4" style="max-width: 80%;" preload autoplay controls></div>
(if: $cage_response contains "meek")[(set: $MC's subScore to it + 2)]
(else-if: $cage_response contains "spank")[(set: $MC's subScore to it + 1)]
(else:)[<!-- cage response was cattle prod --!>(set: $MC's subScore to it + 0)]
[[Some time in the cage]]
]<!-- (display: "Header") --!>
You decide to check out the exquisite grounds of the mansion first.
The whole place is flat, well-manicured excellence. For much of the island the lawns roll and bend, covering the rocky plains with a green coating, stopping just short of the waves.
You seize the opportunity to stroll across the grounds, arms behind your back, and you feel like a suspect in an Agatha Christie novel. The shoreside breeze pushes you onward, and you sigh, contented, as you trod along.
'//How relaxing.//
As if threatened by your mental peace, your worries percolate to the fore and block out your brain. You have to wonder what kind of man would //own// a place like this and yet descend to such debauchery.
...Just //how// did he earn his inexplicable wealth? What twisted things must he have done?
It strains you to think about. Whatever the truth is, you get the feeling you won't like the answer.
[[Keep moving]]
(if: $earlyBasement is false)[ [[You're too curious... 'I'll ask the maid to see the basement'->Early Basement Entry]] ]<!-- (display: "Header") --!>
{(set: $greeting to "")
(set: $MC's "characters_met" to it + (a: "maid of the house"))
}
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="exitHelicopter.mp4" style="max-width: 80%;" preload autoplay controls></div>(if: $MC's subScore < 2)[
You step out of the helicopter, and see a gorgeous woman.
(display: "Maid Description")
Coming face-to-face with you for the first time, the Maid of the House performs an odd greeting. Mostly a curtsy, she also flips up the front of her skirt, showing her bare genitals to you. She has an almost //reverential// air about her.
She pauses, rolling her eyes forward to observe you while still keeping her gaze slightly downcast from your own. She is clearly watching to see how you respond.
Maybe you're supposed to imitate her? Maybe you should try to show your eagerness by dipping lower than her when you do?
...or is it just better to wait and see what happens next?
You think you will... (if: $MC's subScore is 0)[(text-color: green)[(cycling-link: bind $greeting, "mimic her exactly", "out-do her", "remain still")]](else-if: $MC's subScore is 1)[(text-color: green)[(cycling-link: bind $greeting, "mimic her exactly", "out-do her")]]
{<br> She's still waiting for your reply...(click-replace: "She's still waiting for your reply...")[
(if: $greeting contains "mimic")[
(set: $MC's subScore to it + 1)
<br>The maid of the house notices your careful mimicry of her movements, and gives you an approving nod and smile, her eyes finally meeting your own as you--with some hesitancy--flip up your own skirt displaying your genitals to her in kind.
<br>'Excellent, now that we've properly //revered// each other in greeting we can get to business...'
<br>
<br>'Welcome to The Island (if: $MC's gender is "female")[Miss](else:)[Sir].
<br>'If you would like, you're welcome to explore the grounds first? Or perhaps the basement? The Master //insists// everyone who comes here is familiar with the basement.'
]
(else-if: $greeting is "out-do her")[
(set: $MC's subScore to it + 2)
<br>The maid of the house notices your careful mimicry of her movements, and smiles wide as you sink lower than her. Her eyes snap their gaze onto your own as you--with some hesitancy--flip up your own skirt displaying your genitals to her in kind.
<br>She straightens herself up, but holds a hand to halt you from doing the same.
<br>'I do appreciate when newcomers here appreciate the form of our custom. Now listen as I explain (TO FINISH)'
<br>
<br>'Welcome to The Island (if: $MC's gender is "female")[miss](else-if: $MC's gender is "male")[friend](else:)[friend].
<br>'You're welcome to explore the grounds first? But I think perhaps //you// should begin with the basement... The Master //insists// everyone who comes here is familiar with the basement.'
]
(else:)[
<br>The maid of the house notices how your form doesn't shift, and there's an almost impercetipble nod of her head. As though she was mentally ticking a box in her review of you.
<br>'Welcome to The Island (if: $MC's gender is "female")[Mistress](else:)[Master],' she bobbed again in a reflexive curtsy.
'If you would like, you're welcome to explore the grounds first? Or perhaps the basement? The Master //insists// everyone who comes here is familiar with the basement.'
]
<br>[[Explore the Grounds First]]
<br>[[Welcome to the basement!->Early Basement Entry]] ]}
]
(else:)[Mercy unties the leash from her seat, and jiggles it a little as she exits the helicopter, indicating your for you to follow. 'Come along now (print: $MC's nick_name), good doggies aren't tardy!'
You shuffle in the unfamiliar garment, doing your best to keep pace. //Mercifully,// your grandmother keeps a modest pace, well-aware of the limiations of your //predicament//.
The Maid of the House is imperious as she towers above you. You look to her face for any kind of recognition, but she scans you and engages solely with your grandmother.
'Is it even house-trained?'
'I think (print: $MC's pronoun1) is pretty new to all this.'
'Ugh, //straight// to the basement then, if you don't mind? We can get cracking on training tonight...'
Your grandmother hands her the leash. //Your// leash. 'Take (print: $MC's pronoun2) wherever you like, (print: $MC's pronoun1)'s your problem now!'
[[Welcome to the basement!->Early Basement Entry]]
]Coming to the top of the stairs, you (if: $MC's bondage does not contain "mittens")[open](else-if: $MC's bondage contains "mittens")[fumble with the knob in mittens](else-if: $MC's clothing contains "Bitchsuit")[nose open] the door. After the mood-lighting of the basement, the sun streaming through the windows of the main floor was dazzling. Blinking a few times, your nose is greeted with a slightly lived-in smell. While far from fœtid, it was hardly fresh. More the accumulation of a week of the comings and goings of busy people about their lives.
A distant, muffled cough, reminds you you might not be alone on this floor. Turning to see where the noise had come from, your (if: $MC's clothing contains "Bitchsuit")[paw](else:)[foot] grazes a note on the floor just in front of the stairs.
Stopping to examine it, you see it's addressed to you….
(align:"<==")+(box:"===XXXXXXXXXX============")[“Hello (print: $MC's nick_name), I must see to important matters of state. I'm sorry we must delay our more intimate introductions. Upon my return, we shall dine and I shall get better acquainted with you–before at last you get to know me. In the meantime, the household needs a proper tidying. It's a task normally overseen by either Governess or myself, but we are both desperately needed for our other duties.
I (if: $MC's subScore <= 1)[request](else-if: $MC's subScore < 3)[demand](else:)[expect] that the house is tidy and clean when I arrive.
-Master of the House”]
Well, at least he asked nicely. You're not familiar with all of the customs that the Master grew up with, but you can certainly understand the appeal of a tidy home.
Still, it feels a little anticlimatic. For such a beautiful pristine mansion, you never expected that cleaning was the sort of work you thought you'd be doing when you left home a few days ago. It doesn't look like the place needed it either.
{(if: $MC's clothing contains "Bitchsuit")[(set: $MC's task to "serve")<br>Dressed as you are, you weren't going to be much help actually cleaning... Maybe you should try to help out as best you can?](else:)[(set: $MC's task to "clean")]
(set: $cleaningSupplies to false)}
[[See if you can find some cleaning supplies]]
[[See what might need cleaning first]]
(if: $MC's bondage does not contain "collar")[ [[Explore, you're not his maid!]] ]<!-- (display: "Header") --!>(set: $MC's characters_met to it + (a: "governess"))
You continue your walk. Hell, after all the stress and temptations you've endured since your grandmother brought you to that interview yesterday, you need it.
Was it really yesterday? You feel as though your thoughts have been flying a mile a minute. You can barely believe that just two days ago, you were naive to the machinations of the laminate-covered world, it's mysterious, evil plans lurking in the background.
You come to a vast, open spot of headland that gives you a full view of the ocean... '//Time to head back.//' You duck through a flowery archway, and it takes you a second to notice a woman is heading toward you, and you almost bump into her.
(display: "Governess Description")
'Good morning,' she says, reserved yet nursing a mite of intrigue. She clasps her hands together in front of her dress. Her voice is singsong-polite. 'Are you new to the island?'
You are taken aback by the sheer, melodious ring to her voice, her elegance and charm.
[['Um...hello.']]
[[Don't be weird. Introduce yourself]]
(if: $MC's subScore < 2)[ [['You're gorgeous']] ]
{(set: $MC's nick_name to "sweet thing")
}You shudder, desperate to hold in your nerves. What do you say to such a woman?You've never held your own in conversation with one before, and you doubt encountering a lady in the brilliant shine of a fully-laminated dress is how that streak is going to end.
'Uhh, good morning,' you say.
She beams. 'Ah, a shy one. It's okay, I won't hurt you.' She's straddling that fine line between mocking and kindness, and you think you know which side of the line she's fallen on already. Then she offers her hand. You shake it, and decide to give her the benefit of the doubt.
'Did you get lost, (print: $MC's nick_name)?'
'No,' you answer, 'I just wanted to see the scenery.'
'You've have plenty of time for that later. This way,' she beckoned. 'The Master, and all of us, have been waiting for you.'
[[Follow her lead->Enter Basement1]]
[[Tell her you need a moment]]<!-- (display: "Header") --!> (set: $MC's pervScore to it + 10)
'God, you look //gorgeous,//' you say. You practically slobber out the words, hunching over as you undress her with your eyes.
Her smile is quick, but you can tell it's not as quick as she can make it. It's reflexive. 'Well thank you, (if: $MC's gender is "female")[young lady](else-if: $MC's gender is "male")[young man](else:)[young person],' she says, offering a hand. You clasp hers but don't shake it, instead fondling it in a sensual, lavish caress. She escapes your grip after a few seconds - she feels naturally slippery - wearing all that shiny laminate, she's probably caked in talcum powder under her clothes.
'Mmmmhm,' you say, emitting a low growl. There's a certain //animal// instinct rearing alive inside you. You're being overwhelmed with a lustful desire. 'You're so pretty...' you trail off, your mouth slavering and your eyes wandering to her groin. 'I wonder what you //taste// like?'
'I... thank you...' She joins her hands in front of her, then bows stiffly, as if to shake off what you've said. 'It is my pleasure to invite you to my Master's island. Shall we get moving?'
'As long as I get to follow wherever you're going, baby.'
She shivers at that. Then she turns around and leads the way.
Passing by the front entrance of the house, she leads you around to the side, where there's a steep staircase leading towards the basement.
'Were you greeted by the maid upon arrival?' she asks innocently.
Nodding, you reply 'Yes.'
'And did she explain the Master insists //everyone// who stays here is //familiar// with the basement?' asks the Governess.
'She might've said something like that, yeah,' comes your nonchalant reply.
<!-- [This sets the protag for an early punishment/bad end flag. Increases dominance and perversion traits] --!>
'Then if you'll just come with me...' she starts down the staircase, and you follow. 'We'll get you oriented there //straight// away!' she finished with a flourish as she whips around and you feel a slight prick in your neck.
[['I think perhaps you need a bit of corrective action...'->Some time in the cage]] <!-- (display: "Header") --!>
You offer your hand and smile, suppressing the //urges// you feel seeing such a perfect specimen of laminated elegance.
'Good morning,' you say timidly. 'It's very nice to meet you.'
The woman smiles and shakes your hand. 'Ah, how quaint! It's rare we find a polite young (if: $MC's gender is "male")[man](else-if: $MC's gender is "female")[lady](else:)[person] these days. Are you sure you're not from another time?' She smiles. You realise in your shock-ridden haze that she's just made a joke.
You laugh nervously. She says nothing.
Ok, this is awkward.
'Um, what's your name?' you ask.
'You can call me Governness, dear.'
'As in //the// governess?'
'Governness is fine.'
You cock your head. 'You don't have a name?'
She smiles again and shakes her head, as if you're a child needing to be reminded not to soil yourself. 'Oh dear, we don't use names on this island. It goes against the master's wishes. Now,' she says, returning to a business-like tone, 'I don't mean to unnerve you, but I was looking for you. Master is expecting you later today. I believe you intended to join his staff?'
You nod, remembering the cover Mercy's given you. You were to infiltrate the lower floors of the mansion, learn the lay of the land, and unearth whatever clues you could concerning this mysterious 'Passenger'.
'That's correct, Governess.'
[[Ask her about this strange master]]
[[Follow her->Enter Basement1]]
Mercy mentioned the master of this island had strange tastes and expectations for his staff. But no names? What a strange set of rules.
'What can you tell me about him?' you ask.
Governess has to think on it a moment. She taps her chin. 'How best to describe him? Master is a strict man of particular tastes. He doesn't tolerate insubordination, and speaking out of turn is strictly punished. In my fifteen years of service, I've not known him to compromise on anything. Whatever Master wants, he gets.'
Interesting. And vague. In answering, Governess actually divulged more about herself than her boss. You notice though that whenever she speaks of him, her lips quiver. She sounds like she's talking about an old crush. Adoration bleds from her voice, like yoke from a runny egg.
'What's his name?' you ask.
'I do not know his name.'
You scoff. 'You mean you don't know the name of the man you've worked for the last fifteen years?'
She smiles, wide and genuine. 'He only accepts the best.'
[[Ask her to lead you forward->Enter Basement1]]<!-- (display: "Header") --!>
'Excellent,' she guides you away from the lush, picturesque isle and toward the mansion planted at its centre. The mansion is an imposing three stories, all sandalwood and beech, with glittering gem-studded windowsand a whole lot of tactile rocky scree at its base.
Governess does not take you up the pristine marble steps leading to the front doors, but down the side toward a bleaker metal door. Three brown boxes sit aside like undelivered mail, and you watch, nervously, as she stops beside each one.
'Before we begin,' Governess states, 'I'm afraid I must ask you to take a test. It is a test Master expects all visitors of his island to undergo, and you are no different.'
The whole thing feels informal and off. Not exactly a sacred initation ritual. And certainly nothing you associate with a wealthy island hermit.
Well, then again, Governess did mention how eccentric this 'Master' could be. So far, this seemed fitting.
'Is this a test I can fail?' you ask, nervous. 'What are the consequences if I do?'
She swats away your concern. 'Oh, don't be so worried. Nothing we are going to do will get you in trouble. It simply reflects your choice.' She fetches a keyring from within her cleavage, her eyes expectant. 'The test is simple. Choose the box you think most reflects your desires, and I will handle the rest.'
[[Mention her cleavage hiding place]]
[[Examine the boxes]]'E-excuse me,' you say. 'Can I come back in five minutes?'
Governess nods, quite serenely, and you retreat to a nearby bush. When you get there, your bend over and cough up until you're hoarse. Dear all that was holy, that woman was hot. You saw the way her laminate played with her features, swept elegantly down her curves, even the jewel set in her tie seemed to set off a sparkle in her eyes...
It's left you inconceivably horny. You're taking ragged breaths, seizing that image of her, imagining the impossible, gorgegous things she could do to you if you weren't some weedy little loser who never knew what to say...
You can't take this. You have to do something.
[[Take a deep breath. You need to get yourself under control.->Enter Basement1]]
[[Masturbate. That always helps.]]
<!-- (display: "Header") --!>
You look closer. There isn't much to inspect. The closest is a small grey lockbox, the centre is rectangular and silver-lined. The third, and furthest away, resembles a long, brown shoebox.
Governess eyes you levelly. 'Well? Which receptical do you choose?'
//Receptical?// Who even says that word anymore?
[[Pick the lockbox]]
[[Pick the silver box]]
[[Pick the shoebox]]You choose the lockbox. What if it's buried treasure? Some sort of lost jewel? A hierloom? You shake off such deluded thoughts. You weren't going to be that lucky.
Governess notices where your gaze lingers. 'You choose the lockbox?' She sounds surprised. 'Interesting.'
She bends over and opens it. From inside she brings out a pair of black handcuffs. They glimmer with a laminate sheen, sleek and ebony, black as night.
'Ahh,' you say, tugging at your collar. 'What exactly is this for?'
Governess smiles. 'For you, Sir. Turn around.'
What? She wasn't a police officer. She couldn't arrest you. Your confusion clearly is on display, because Governess gestures for you to obey.
'Listen, this isn't something you can wriggle your way out of, Sir. You chose the box.'
You start to shudder. If you were to follow your grandmother's wishes, you needed to do whatever you needed to do to get inside. And a spy needs to be willing to compromise.
'A-are they coming off?' you ask as you hesitantly turn around.
'Of course,' Governess says, cranking the cuffs tight. You feel the metal rasp and click shut. 'This is simply a precaution. I want to see if you can get yourself out of there. Then, I will let you go.'
You start to struggle. The handcuffs are pretty tight, and they give you no leverage or grip. They're comfortable though. Weird. There's a pleasure in being restrained by them. Soft and caressing.
'Difficult, aren't they?' Governess smirks. 'They're full, uncompromising laminate.'
[[Ask for her to release you]]
[[Ask to keep them on]]'This one?' she asks, uncertain.
You nod. If even she isn't happy about what's in here, what are the odds this goes well for you?
Governess opens the box and drags something out. A silver light blinds you, and then you stop blinking. It takes you a moment to realise what you're looking at. A metal bra, connected by chains to a pair of steel underwear. It's one full ensemble. A chastity bra. Several clasps hang from portions of the steel piece, and you realise what's about to happen next.
'No, no, no, no,' you say, fidgeting. 'I am not putting that on.'
'You chose it,' Governess reminds you. 'And if you wish to enter the grounds of my Master's mansion, you will comply with his rules.'
Fate continues to coil tighter around you. A burl forms in your throat. Could you really wear the metallic lingerie? You want to shake your head. But wayward thoughts are lighting within you other feelings. Something about the metal bra...sings to you. Tells you if you just obey, everything will be fine.
'Well?' Governess asks. 'Are you going to behave?'
Nervously, you agree to strip down to your underwear. Governess grins at your obvious discomfort, before attaching the convoluted metal frame to your body.
The metal bra comes first. The two steel domes cups your meagre chest, fixing in place with a taut click. Next are the chains, wrapping around your groin to shroud your privates. A metal dome across both nipples. Governess continues to clasp and fit each strap in place, and then you don the rest of your clothes, albeit with one dirty, metallic secret.
Governess claps her hands together. 'Excellent! Now, let's get you inside.'
(if: $earlyBasement is false)[She unlocks the basement door, which swings open to darkness.
[[Enter the basement->Enter Basement2]] ](else:)['Well, seeing as how you've already been //introduced// to the basement, I suppose you can get stuck in,' explains the Governess. [[Enter the foyer->Passage for when PC enters Ground Level]] ]
(set: $MC's bondage to it + (a: "a metal bra", "a silver chastity cage"))(set: $MC's clothing to it + ", and a silver metal bra")<!-- PC is now wearing the metal chastity bra/belt. --!>
'Do you choose this receptical?' Governess asks.
Sighing, you decide on the most normal thing on this strange island, and point to the shoebox. Governess nods sagely. 'Wise choice,' she says in her soft, ethereal tone, and bends over and unlocks it with her keyring.
It's a pair of boots. But not just any boots. They're long, black heels. Stilettos arch up the heel at least 5 inches. You cock your head, your confusion readily apparent.
'You know what these are,' Governess says. 'Now put them now.'
You stare at her, perplexed. //Put them on?// Why? You think whether it's sensible to ask her that question, but she's read your face.
'This is a test, Mr $lastname, and if you wish you pass, you must do as the Master wishes.'
You roll your eyes, bending down to kick off your shoes and slot the boots on. They're a snug fit, the leather whispering up your calves, the considerable heel turning your steps shaky. You feel a little twitch below, and your knees sway toward one another. Are these boots, turning you on?
(if: $earlyBasement is false)['Excellent,' Governess says, unlocking the metal door, which swings rigidly into darkness. 'There. You're all set for a meeting with the Master.'
[[Enter the basement->Enter Basement2]] ](else:)['Well, seeing as how you've already been //introduced// to the basement, I suppose you can get stuck in,' explains the Governess. [[Enter the foyer->Passage for when PC enters Ground Level]] ]
(set: $MC's clothing to it + ", and Stiletto heel boots")'You like what you see?' she chuckles darkly. 'Maybe you can inspect it to your satisfaction, later.'
You shudder and try not to think about how the laminate-coated woman had just flirted with you. It's hard. You're hard. Everything about this place is making your daily functioning very difficult.
Oh, the things you want to do to her...
[[Examine the boxes]] 'Hmmm...' you think to yourself, 'I could either grope around and try to find the supplies, or maybe I could find someone to ask?'
A worthy thought!
(set: $cleaningSearch to 1)
[[Foyer]] You decide to rove around. The whole mansion is nearly pristine. Huge, long hallways, chandeliers, marble tiles and redwood tables and portraits hanging from the walls. You're surprised by this Master's beautiful mansion. At least he has taste. If you had a spare few million dollars, you would've loved to live in a place like this.
//Well//, a small part of you thinks, maybe you //could// live in a place like this.
You find yourself strolling down a hall, looking for problems. Every wall is distinctly, beautifully clean. No cabinets or shelves exude the slightest mote of dust, no lint or mould scrounges out a living in the far corners, no cobwebs linger on the ceiling. You doubt there's anything worth a light vacuum, let alone a hard scrub.
When you turn a corner, you find a new face.
(display: "Maid Description")(set: $MC's characters_met to it + (a: "chamber maid"))
Then you get a little closer, and you realise.
Oh my God, she's wearing //laminate//.
On second glance, it's not traditional at all. The dress is shiny and slick, the apron a deep, hynoptic white. Her boots sharper and more deadly than you can believe.
'Yes? Who are you?'
Her voice is strict, tempered, and invites no disillusion that she doesn't want you here.
[[Apologise instinctually-> See what might need cleaning first 2]]
Bah! (if: $MC's clothing contains "maid")[You might be dressed as his maid, but y](else:)[Y]ou aren't owned by anybody. You don't have to kneel. You don't have to beg. Whether you are infiltrating on your grandmother's behalf or not, nothing about this sitution demands you submit to a subservient position.
The foyer's just ahead. Opportunity is, literally, knocking.
(set: $MC's task to "supervise")
[[Foyer]]'Of course I want them off!' You snap. 'Please. This is ridiculous.'
Governess pauses for a second. Just a second. And then she's reaching for her key.
You wonder what would've happened if you had no option, if the woman //forced// you to keep the handcuffs on. The tension, the feeling of your temporary bondage, draws you to it with a magnetic allure. What would happen? You'd be stranded on some extravagent sex island, not unlike Little Saint James, willingly coaxed into bondage and with no hope of escape.
Your knees shake. You feel your genitals twitch. //What if this didn't have to end?// God, you're getting so horny...
The moment is ripe, yet about to run stale. Governess approaches you with the key.
[[Say nothing. Wait to be freed.]]
[['Actually, I've changed my mind...'->Enter Basement2]]She quirks a brow. 'Did I hear you correctly? You //want// to keep them on?'
'I don't know,' you say, nonchalant. 'They just feel nice.'
'Like something you've wanted all your life?'
Your heart thumps. Studying her, you read the glee on her face. You couldn't tell her she'd basically read your mind.
'Maybe.'
Governess smiles. 'That is //exactly// the kind of attitude we aim to cultivate here. Come on.' She claps you on the back, which thanks to your handcuffs, causes you to stumble forward ungainly. 'Excellent! Now, let's get you inside.'
(if: $earlyBasement is false)[She unlocks the basement door, which swings open to darkness.
[[Enter the basement->Enter Basement2]] ]
(else:)['Well, seeing as how you've already been //introduced// to the basement, I suppose you can get stuck in,' explains the Governess. [[Enter the foyer->Passage for when PC enters Ground Level]] ]
(set: $MC's bondage to it + (a: "laminate handcuffs")) <!-- MC now wears handcuffs --!>'I think perhaps you should follow me then,' advises the Governess as she whisks you through the front hallway of the house and straight to the door to the basement. You get only the quick impression that this mansion is quite a stately home to admire. Blurring past it's grand staircase and being spurred past the open doorways, you find yourself face to face with a oaken door.
(if: $MC's subScore is < 3)[ <!-- I realized that the text for both the "dom" and medium-sub routes could be the same here, yippee! --!>
'Welcome to the basement!' declares the Maid of the House with a certain amount of pride as she pushes the door open wide and ushers you down through down the steps of the basement.
It's a lot to take in!
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="basement.mp4" style="max-width: 80%;" preload autoplay controls></div>
'Over there in the corner we have a cage...' she explains nonchalantly. 'It's the perfect place for a bit of--ah--//reflection// and contemplation. ...And just what the Doctor ordered for sluts that don't //quite// understand their place yet...' she trails off as she gives you another appraising look.
'Of course, if you wanted, you could always try a spell for yourself...'
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="cageDoorOpening.mp4" style="max-width: 80%;" preload autoplay controls></div>
(link-reveal-goto: "Maybe that could be an interesting experience...","Some time in the cage")[(set: $MC's subScore to it + 2)]
'Or, perhaps that doesn't //quite// match your current needs,' she continues with the faintest of curtsies. It's quite clear she doesn't want to offend you. 'There's really quite a lot here to appeal to all sorts...' At this she looks around conspiratorially, ensuring your privacy even though you are alone in the basement, 'Even //the Master// has been known to enjoy a spell on bench!'
(link-reveal-goto: "I wonder what it's like on that bench...","First Bench Fuck")[(set: $MC's subScore to it + 1)]
(link-reveal-goto: "I //have// to know what it's like on that cross...","Bondage Cross Scene")[(set: $MC's subScore to it + 1)]
'Well, if none of those tickles your fancy at this moment...' her eyes lock on to the cabinet in the far corner. 'Perhaps there's something else you need?'
(link-reveal-goto: "Yes, let's examine that cabinet","Go to the bondage cabinet")[(set: $MC's subScore to it + 0)]
]
(else:)[ <!-- The person is in the bitchsuit --!>
The Maid of the House looks down at you in dismay. 'I'm afraid the duties of the household require me to see to them, and training pups isn't really my specialty. I'm going to leave you with //The Governess//...' she explains as you look around and see the figure looming out of the shadows.
(display: "Governess Description")(set: $MC's characters_met to it + (a: "governess"))
In your (print: $MC's clothing) (if: $MC's bondage is not "")[and hobbled by your (print: $MC's bondage)], it's difficult to navigate down the steps of the basement stairs, requiring all your focus. Step-by-step you advance down, the The Governess holding your leash patiently waiting your slow progress--it seems she has some experience handling individuals with //restrictions//...
Finally at the bottom of the steps, you feel a queer sense of accomplishment at having navigated the steps in your current state, and look up at The Governess, hoping to see her approval.
Instead, you see she has sprouted a somewhat malevolent smile and her eyes glitter with a worrying intensity as her gaze roams over your shiny form before her focus shifted to weigh her options within the room. You follow her gaze, drinking in your surroundings for the fist time.
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="basement.mp4" style="max-width: 80%;" preload autoplay controls></div>
This wasn't a normal basement at all! Suddenly seized with panic, you turn to flee back up the stairs, but your encumbered form is no match for The Governess.
She sighs as she snaps a lead to your collar and pulls you along with her. 'Subby bitches //always// need a bit of breaking when they get here...' She tugs you along to the corner of the room where a gleaming cage sits. 'Don't you worry my precious (print: $MC's nick_name), we know //just// what to do with subby bitches that haven't learned their place yet...
'//Here.//' The sound comes crisp and sharp through the quiet, echoing basement air as she snaps her fingers and points at the ground in front of the cage.
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="cageDoorOpening.mp4" style="max-width: 80%;" preload autoplay controls></div>
'I think a little time spent in here //contemplating// your role here will be appropriate...' she suggests as she sweeps her hand forward, indicating for you to enter the cage.
(set: $cage_response to "")
You (text-color: green)[(cycling-link: bind $cage_response, "enter the cage meekly, as instructed", "sit still, until The Governess spanks you", "refuse to move until The Governess uses a cattle prod")].
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="cage_enterAndClose.mp4" style="max-width: 80%;" preload autoplay controls></div>
(if: $cage_response contains "meek")[(set: $MC's subScore to it + 2)]
(else-if: $cage_response contains "spank")[(set: $MC's subScore to it + 1)]
(else:)[<!-- cage response was cattle prod --!>(set: $MC's subScore to it + 0)]
[[Some time in the cage]]
]{(set: $MC's first_floor_timer to it -1)
}You see that in the corner of this wide, open space for entertaining guests is a recessed area. Gleaming with a reflected golden light, the sound from the area is projected into the wider room.
Nestled there sits a marvellous harpsichord, and before it a gleaming bench with a red leather seat. Perched high on sturdy legs, the extravagant instrument seems to be cast from solid gold, it's strings bright as pure silver. But it's keys were a bright, polished crimson--a similar shade to the seat cover.
Next to it's empty, inviting magnificence sat the source of the cascading notes that charmed the space.
A small, delicate woman sat in a chair cast of the same bright gold as the harpsichord, it's seat a more sedate black leather. It was hard to tell what material she wore, for it was so faint and thin, that whatever it was, was scarcely more than a fragile blurring whisp over the details of her tender flesh.
She couldn't have been older than her mid-twenties, her flesh still tender and supple with the tenderness of youth, but the expression she wore was one of mature concentration. Indeed, her eyes seemed to focus on some unseen musical score as her fingers roamed confidently before her.
Plucking and stroking, her fingers brushed the strings of a harp sounding an enchanting melody that drew you closer. The light shining off of her golden harp seemed to cast a beam straight though you, it's pure filament connecting to your brainstem on some lower level and drew you closer.
At some level, you were conscious of your actions--your feet making careful corrections to be as silent as possible, lest you disturb her cherubic hymn--but the will that beckoned your ear and drew you nearer wasn't your own. It was as though some primal magnetism compelled you to observe this precious art, for ignoring it must surely be a crime.
Her wispy garment would have looked at home on some ancient urn, the billowing folds of it gathered at her waist, and at her neck. A golden hoop adorned her throat, holding the front of her dress, and a silvery cord tied it about her waist. Her hair was a platinum blonde, her bouncing ringlets tied up in a flowering bun atop her head: it shimmered as her head moved in time with the music.
Delicate, long fingers--at least for her size--ended in perfectly manicured gold-painted fingernails. Their dazzling motion was a blur as her hands flew over the strings. You were staring, listening silently for so long you began to lose track of time. Indeed, your legs were starting to feel //tired//.
Sensing that her current tune was coming to its climax, you seize the initiative and try to sit on the bench opposite her as quietly as possible, hoping that she doesn't notice you as she focuses.
Watching her face for her reaction, you gasp slightly as you realize that her eyes are gold as well! Shining opaque discs sit where her irises and pupils should be, darting left and right as she "read" from her invisible sheet music.
As she flourishes to a dramatic finish, you resist the urge to leap up and applaud. Doing your best to remain invisibile, you figure if she can't see you, she may not have noticed you are there.
Your hopes are dashed however as she turns and stares directly at your face.
'//That// is the //Master//'s place you are sitting in. //You// are not the //Master//.' she said simply. She didn't rise from her place, but she did point an accusing finger at the bench.
{(set: $choice to "")
(if: $MC's subScore < 2 )[
(text-color: "green")[(cycling-link: bind $choice, "Forgive my intrusion, but I wanted to listen to your beautiful music", "Oh, uh, I guess I'll leave that spot for him...", "Forgive me! I didn't know that was Master's Place!")]<br>
Sensing her discomfort, you rise from the bench.]
(else-if: $MC's subScore < 4 )[(text-color: "green")[(cycling-link: bind $choice, "Oh, uh, I guess I'll leave that spot for him...", "Forgive me! I didn't know that was Master's Place!")]<br>
Sensing her discomfort, you (if: $choice contains "Forgive")[leap out of the Master's special spot and kneel at her feet.](else:)[ you rise from the bench, and stand with your hands clasped next to the harpsichord.(set: $MC's subScore to it + 1)]]
(else:)[(text-color: "green")[(set: $choice to "Forgive me! I didn't know that was Master's Place!")Forgive me! I didn't know that was Master's Place!]<br>
You leap out of the Master's special spot and kneel at her feet.]}
[[She speaks...->Music Room 2]]{(set: $MC's first_floor_timer to it -1)
}(if: $MC's subScore is < 3)['Greetings (if: $MC's gender is "female")[good lady](else-if: $MC's gender is "male")[good sir](else:)[good subject], my name is Nera,' she says as she pauses and turns to "look" at you. 'My role is making music here...' she trails off as her nose wrinkles in your direction. 'What, may I ask, is your role here?'
(if: $MC's bondage does not contain "gag")['I'm merely new staff, just learning the lay of the land here,' you explain. (if: $MC's bondage contains "harness" or "collar")[The metal fittings on your bondage jangling slightly as you gesture vaguely.](else:)[You gesture, before asking yourself if she can even see them.] 'I have a few questions, though if you have time.'
'Alas, my place is not to answer questions,' she seems genuinely upset. 'The Master appreciates adherence to //our proper places//, and mine is right here, making music. If your time is at your disposal, I ask that you listen in silence. Otherwise, if you have duties to attend to I recommend you see to them first.'
(if: $MC's task is "done")['I have completed my tasks for the Master dear lady. I would sit if I might, and listen awhile?' you ask politely.
'Very well (if: $MC's gender is "female")[good lady](else-if: $MC's gender is "male")[good sir](else:)[good subject], let yourself be rewarded with my beauty.''
[[Listen to Nera Play]] ]
(else:)[She finished, her hands falling to her lap as her become wrought with fresh concentration. Her hands drifted back to the harp, and a new tune was struck.
[[You back away from the golden music area->Parlour]] ]
(else:)[(if: $MC's task is "done")[As you are gagged, you cannot speak with Nera. However, since your tasks are complete, you feel as though you have time to quietly enjoy her music.
[[Listen to Nera Play]] ](else:)[Unfortunately, as you are gagged, you cannot ask her any questions. All you can do is sulk away.
[[You back away from the golden music area->Parlour]] ]]]]
(else-if: $MC's subScore is < 4)['My name is Nera.' she says simply. 'I make music here.' She inhaled slightly and turned her face upwards. 'I aim to be living perfection in the pursuit of fine arts.'
Well, that seemed a //bit// rich, didn't it? You were about to challenge her when she instead spoke first.
'Now, unless you have business in here, I am certain that there are other tasks the Master wishes of you...' she waves a dismissive hand in your direction.
(if: $MC's bondage does not contain "gag")['I'm sorry! Please don't dismiss me, I have questions...' you beg of her.
'My place is no more to answer questions anymore than it is yours to ask them,' she explains. 'The Master appreciates adherence to //our proper places//, and mine is right here, making music. If you are finished your duties, you may listen in silence, otherwise I suggest you find your proper place, and //fill// it.'
(if: $MC's task is "done")['I have completed my tasks for the Master dear lady. I would sit if I might, and listen awhile?' you ask politely.
'Very well slave, let your obedience be rewarded with my beauty.'']
(else:)['What, unless you think you can do better?' she asks with a snort. 'Do you think you could handle it hotshot?' She screwed up her face as she teased you.
[[It doesn't look so hard!->Take Nera's Place]]
[[My apologies, I didn't mean to offend you ->Music Room 1]]
]
(else:)[Unfortunately, as you are gagged, you cannot ask her any questions. All you can do is sulk away.
[[You back away from the golden music area->Parlour]] ]]]
(else:)['My name is Nera,' she says as she looks down her nose at you. 'I make music here.' She inhaled slightly and turned her face upwards. 'I am living perfection, and you are fortunate to enjoy my presence. Now, unless you have business in here, I am certain that there are other tasks the Master wishes of you...' she waves a dismissive hand in your direction.
(if: $MC's bondage does not contain "gag")['I'm sorry! Please don't dismiss me, I have questions...' you beg of her.
'My place is no more to answer questions anymore than it is yours to ask them,' she sniffs haughtily. 'The Master appreciates adherence to //our proper places//, and mine is right here, making music. If you are finished your duties, you may listen in silence, otherwise I suggest you find your proper place, and //fill// it.'
(if: $MC's task is "done")['I have completed my tasks for the Master dear lady. I would sit if I might, and listen awhile?' you ask politely.
'Very well slave, let your obedience be rewarded with my beauty.'']
(else:)[She finished with a another dismissive wave of her hand.
[[You back away from the golden music area->Parlour]] ]
(else:)[Unfortunately, as you are gagged, you cannot ask her any questions. All you can do is sulk away.
[[You back away from the golden music area->Parlour]] ]
]][[Passage for when PC enters Ground Level]] <!-- (display: "Header") --!>
(set: $MC's first_floor_timer to 20)
(if: $MC's clothing contains "bitchsuit")[With great effort, you trundle along on all fours.
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="FirstFloorCrawl.mp4" style="max-width: 80%;" preload autoplay controls></div>](else:)[You head off, deciding to take your time on the stroll through.
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="FirstFloorWalkabout.mp4" style="max-width: 80%;" preload autoplay controls></div>]
According to your grandmother's blueprints, the mansion is strictly divided into two sections. To the right of the halfway is the East Hall, a large portion carved out for dining and cooking supplies. Meat is marinating from one of the rooms, the scent wafting through to hit you hard and fast. Your starved brain threatens to pick you up and lead you by your nose.
To your left is the West Hall, where there is considerably less to smell and more a sense of bureaucratic dread and stale architecture. The one attraction it offers is sound. Music from what you suspect is a harp bleeds out, a mournful tune that massages your ears, and a piece of you wonders what you might find down there.
You also find the Governess standing by the door, studying you. Perhaps she could give you directions?
As if those choices weren't enough, a staircase tempts you up to the second floor. What you can see from the ground level isn't much, just some shadows and a hint of metal gleaming from the walls, though getting up there will allow you to assess the mansion from an aerial view.
Where to inspect first?
[[The room west of the Foyer->Parlour]]
[[Down the hallway west of the Foyer->West Hall]]
[[Down the hallway east of the Foyer->East Hall]]
[[Slake your curiosity. Jog up the stairs to second floor->Second Floor]]
[[Talk to the Governess->Governess Foyer Chat 1]]
(if: visits >1)[(link-reveal: "I'm finished with my tasks.")[ (set: $MC's first_floor_timer to 0)The Master should be ready to see you soon... ] ]The west hallway provides strict, liminal space. Rows of great, wooden doors brazenly announce themselves to you, all enamelled fretwork and antique designs, boring you with their history and privilege. The only smell is an oppressive, clinical-resembling antibacterial, which you deduce has been sprayed on every brick and floorboard.
As with any high-class mansion, there's a level of exclusivity. Of the countless doors you try, only two are unlocked.
(if: $MC's first_floor_timer > 0 )[[[There is a washroom off of this hallway->W/C]]
[[At the end of the hallway is an office->Office]]
[[This hallway loops around the back of the home->Back Hall]]
[[Return to the Foyer->Foyer]] ]
(else:)[It seems like you're out of time! Footsteps are falling on the stoop outside the door. It seems as though the Master has returned!
[[The Master Returns]] ]
{(set: $MC's first_floor_timer to it -1)
}{(if: $MC's task is "clean")[ <!-- your task is clean --!>
(if: visits is 1)[ <!-- your task is clean, this is your first visit --!><br>
<div align="center"><figure><img src="unauthorized_personnel_at_dnatech_by_vanesarubberart_di3r12t-pre.jpg" style="max-width: 80%; max-height: 500px; border-radius: 15px;"><figcaption>(text-style:"condense")+(text-color:"gray")[Vanessa RubberArt (cropped)]</figcaption></figure></div>
(if: $MC's characters_met contains "chamber maid")[The maid you met before](else:)[A maid in bright blue laminate] looks idly out a window. One arm is crossed, its elbow supporting her other arm, upon which she rests her chin. Her face pointed out into the distance, but her eyes betrayed her focus on the little blue jay flitting from branch to branch, twittering madly.<br>
<br>
The trace of a smile is on her face as she seems to glow in the sunbeam.<br>
<br>
It's a pity you feel obliged to disturb her.<br>
<br>
'I beg your pardon miss,' you begin, and she startles, her reverie pierced by your intonation. 'May I ask your name?'<br>
<br>
'Oh!' exclaims the maid, before she curtsies into a deep reverence. You respond identically. 'You frightened me! I didn't hear you come in...' she slaps you playfully on the shoulder. 'My name is (print: $maid's name), I serve the household in all things, as well as its guests....' (if: $MC's subScore > 2)[she looks you carefully up and down. 'As I can see, do //you//.' ]<br>
<br>
(link-reveal: "You could ask her for help cleaning?")[<br>
'Well, perhaps you can help me, I'm supposed to clean the house before the Master arrives, and I don't even know where the supplies are...' you sulk.<br>
<br>
(if: $MC's first_floor_timer > 12)['Now now, (print: $MC's nick_name) don't you fret,' she consoles you, a hand cradling your chin. 'You've //plenty of time// to get to cleaning if you just follow me...'<br>
<br>
Following her lead, she shows you where the cleaning supplies are kept in the little nook next to the kitchen, and some of the most important spots. There's dust behind the huge golden-framed paintings, cobwebs in the dark recesses of an old spice cabinet, and some kind of... creamy black sludge scattered across the various floors and corners of the back halls. It's going to be a hell of a job to clean.<br>
<br>
'Do you think I need to handle dinner prep?' she asks, her head cocked to the side. It might be a good idea, on the other hand, the Master hadn't asked you to do it had he?<br>
<br>(set: $cleaningSearch to 2)(set: $cleaningSupplies to true)
(link-reveal: "Request maid see to dinner preparation.")[(set: $maid's task to "cook") The maid will now see to cooking the dinner]<br>
(link: "Ask for her help cleaning.")[(set: $maid's task to "help")<br>'That makes sense...' she concedes. 'Tell you what, I'll clean this room and the office, if you can handle the rest?'<br><br>
Well, that's probably not such a bad deal right?<br><br>
'Deal,' you agree.<br>
(set: $MC's cleaned_rooms to it + "Parlour Office ") ]<br>
] ]
(else:)[<br>'Well, I'm afraid you're a little short on time, you'd best hurry up! I'll see about some dinner preparations...' (print: $maid's pronoun1) finishes muttering. (set: $maid's task to "cook")<br>]
(set: $MC's characters_met to it + (a: "chamber maid"))]
(else-if: $maid's task is "cook")[ <!-- your task is clean, you have visited space before, you have asked the maid to cook --!>
You are alone in this part of the room. Music still emanates from the nook in the corner.<br>
(if: $MC's cleaned_rooms contains "Parlour")[This room is already clean.](else:)[ This room could use some tidying... (link-reveal: "Maybe I should tidy here")[(set: $MC's cleaned_rooms to it + "Parlour ")(set: $MC's first_floor_timer to it -1)] ]
]
(else-if: $maid's task is "help")[ <!-- your task is clean, you have visited space before, you have asked the maid to help you --!>
You are alone in this part of the room. Music still emanates from the nook in the corner. The maid has already cleaned here.<br>
]
(else:)[ <!-- your task is clean, you have visited space before, you haven't asked the maid to do anything --!>
You are alone in this part of the room. Music still emanates from the nook in the corner.<br>
(if: $MC's cleaned_rooms contains "Parlour")[This room is already clean.](else:)[ This room could use some tidying... (link-reveal: "Maybe I should tidy here")[(set: $MC's cleaned_rooms to it + "Parlour ")(set: $MC's first_floor_timer to it -1)] ]
]
]
(else-if: $MC's task is "cook")[ <!-- your task is cook --!>
(if: visits is 1)[ <!-- your task is cook, you haven't visited the space yet --!><br>
(if: $MC's characters_met contains "chamber maid")[The maid you met before](else:)[A maid in bright blue laminate] looks idly out a window. One arm is crossed, its elbow supporting her other arm, upon which she rested her chin. Her face pointed out into the distance, but her eyes betrayed her focus on the little blue jay flitting from branch to branch, twittering madly.<br>
<br>
The trace of a smile is on her face as she seems to glow in the sunbeam.<br>
<br>
It's a pity you're here to disturb her.<br>
<br>
'Maid,' you begin, and she startles, her reverie pierced by your intonation. 'What is your name?'<br>
<br>
'Oh!' exclaims the maid, before she curtsies into a deep reverence. You respond similarly, though not dipping //quite// as low as she does. 'Pardon me (if: $MC's gender is "male")[boy](else-if: $MC's gender is "female")[miss](else:)[fellow servant], I didn't hear you come in. My name is (print: $maid's name), I serve the household in all things, as well as its guests.'<br>
<br>
(link-replace: "You could ask her for help cleaning?")[<br>
'It is sad I must disturb your quiet solitude, but I'm afraid I require your help is the house is to be ready for the Master upon his arrival...' you regretfully inform her.<br>
<br>
'I'm glad you have told me (if: $MC's gender is "male")[boy](else-if: $MC's gender is "female")[miss](else:)[fellow servant],' she replies with another quick, small curtsy, 'I //exist// to serve the Master.' Her face grows slightly pale as she swallows, 'I would not wish to disappoint His Lordship...' her hands trace her left buttcheek where last she felt the lash's sting upon her flesh.<br>
<br>
'Fear not,' you console her, 'I think we have enough time...' (print: $maid's name) brightens a little. 'I must cook for the Master, and to do that properly, I must ask //you// to clean and tidy.' At this she smiles, and cursties very deeply.<br>
<br>
'Cleaning is no trouble (if: $MC's gender is "male")[boy](else-if: $MC's gender is "female")[miss](else:)[fellow servant],' she blushes a little a she lifts her skirt once more and slowly, sensually gyrates her hips towards you. 'You must let me know if there is any other service I can render to the Master's most dutiful cook,' she finishes with a wink as she lets the skirt drop.<br>
<br>
Giggling slightly, she skips off to begin the task you've assigned her--the task they assigned //you//, but you know better right?<br>
(link-reveal: "Assign the maid to clean instead.")[(set: $maid's task to "clean") The maid will now see to cleaning.]<br>
]
]
(else:)[ <!-- your task is cooking, and you've already visited the room once --!><br>
The room is spotless, it seems as though the maid has already been through here and done a diligent job!<br>
]
]
(else-if: $MC's task is "serve")[
(if: visits is 1)[(if: $MC's characters_met contains "chamber maid")[The maid you met before](else:)[A maid in bright blue laminate] looks idly out a window. One arm is crossed, its elbow supporting her other arm, upon which she rested her chin. Her face pointed out into the distance, but her eyes betrayed her focus on the little blue jay flitting from branch to branch, twittering madly.<br>
<br>
The trace of a smile is on her face as she seems to glow in the sunbeam.<br>
<br>
It's a pity you're here to disturb her.<br>
<br>
Shyly, you sidle up next to her, your bondage jingling slightly. Leaning against her, the maid doesn't take her eyes off of the spectacle outside as she absentmindedly strokes you. You shiver at the intense sensation of her delicate touch, her hand gliding effortless along your curves.<br>
<br>
'And just what do I owe this particular please to? Hmmm?' she cradles a finger under your chin and tilts your face up to hers.<br>
<br>
'I'm sorry to disturb you Miss,' you begin, 'but the Master asked me to clean the house while he was away, but I don't think he imagined I'd be... Well...' you trail off.<br>
<br>
'Yeah he probably imagined more of a person than a pet!' the maid descended into giggles. 'What? you can't carry a broom like that?' she teased.<br>
<br>
Her laughter subsiding at last, she sighed slightly. 'Don't worry, I'll clean.(if: $cleaningSupplies is false)[..' she then got a thoughtful expression on her face. 'But someone's moved my cleaning chemicals, if you could fetch them for me that would make life so much easier!' (set: $cleaningSearch to 1))] ](else:)[. But do you know where my cleaning supplies are?'<br>
<br>
Almost yipping in enthusiasm, you tell the maid exactly where you found her chemicals.<br>
<br>
'Well aren't you a good little doggie!' she says gleefully as she claps her hands. (set: $cleaningSearch to 2)] (set: $maid's task to "clean") ]
(else:)[<!-- task is "supervise", this is a Dominant-ish path --!>
(if: visits is 1)[ <!-- task is "supervise", this is your first visit --!><br>
(if: $MC's characters_met contains "chamber maid")[The maid you met before](else:)[A maid in bright blue laminate] looks idly out a window. One arm is crossed, its elbow supporting her other arm, upon which she rested her chin. Her face pointed out into the distance, but her eyes betrayed her focus on the little blue jay flitting from branch to branch, twittering madly.<br>
<br>
The trace of a smile is on her face as she seems to glow in the sunbeam.<br>
<br>
It's a pity you're here to disturb her.<br>
<br>
'Maid,' you begin, and she startles, her reverie pierced by your intonation. 'What is your name?'<br>
<br>
'Oh!' exclaims the maid, before she curtsies into a deep reverence. You respond as you did at the entrance to the household, a much more restrained display than her own. 'i beg your pardon (if: $MC's gender is "male")[Sir](else-if: $MC's gender is "female")[Miss](else:)[Your Worship], I didn't hear you come in. My name is (print: $maid's name), I serve the household in all things, as well as its guests.<br>
<br>
'Is there some way I might serve you (if: $MC's gender is "male")[Sir](else-if: $MC's gender is "female")[Miss](else:)[Your Worship]?'<br>
<br>
(link-reveal: "You could direct her to clean the house?")[<br>
'Maid,' you begin, skipping right over her name, 'you must ensure this house is clean by the time the Master returns.'<br>
<br>
Nodding silently, she waits until you have finished speaking before replying with her gaze firmly centred on your navel, not your face, 'Yes of course (if: $MC's gender is "male")[Sir](else-if: $MC's gender is "female")[Miss](else:)[Your Worship], I exist to serve.' She performs another deep reverence before she totters away quickly on her mary-jane heels, the frills of her laminate skirt bouncing as she flounces away.<br>
(link-reveal: "Assign Maid task: 'clean'?")[(set: $maid's task to "clean")The maid will now see to cleaning.]
]
]
(else-if: $maid's task is "clean")[<!--your task is "supervise", you have visited before, maid task is clean --!><br>
The maid hurries about her business cleaning and dusting. Currently, she's bent over on the floor, her chest thrust forward as she patiently, forcefully, scrubs a black paste off the polished wood flooring. She seems to be obsessive with her cleaning, trying to make the floor into a mirror-finish where you could hardly see a blemish at all. <br>
<br>
Her devotion to her work is inspiring to behold. There was no 'self' there, no personhood: just a mission and a drive to complete it. You might've said 'will' but she had clearly sacrificed her will for //obedience//... You'd best be careful what you ask her to do, she might just do it!<br>
]
(else:)[ <!--your task is "supervise", you have visited before, maid task is unassigned --!><br>
The maid lounges in one of the couches, her eyes bleary as she languishes in the pure and delicate music wafting through from the adjoining space.<br>
]
]
}
[[You look to the far corner of the parlour, where there is charming music playing->Music Room 1]]
[[Back to the Foyer->Foyer]]{(set: $MC's first_floor_timer to it -1)
}(if: visits is 1)[Someone once told you, 'There is elegance in simplicity,' and this room is just that. It's a basic powder room, its surfaces neither industrially cold nor overly ornate. As with everything else, there was a lot of hardened laminate surfaces and chrome and gold finishings, plainly illuminating when something wasn't spotless.
(if: $MC's task contains "clean")[The bathroom is not clean, maybe you should do it?
(link-reveal: "I'll clean the bathroom")[(set: $MC's cleaned_rooms to it + " bathroom")(set: $MC's first_floor_timer to it - 1)]](else-if: $MC's task contains "cook")[ You'd best do your business and get out, you've got dinner on the stove!
(link-reveal: "I'll ask the maid to clean the bathroom")[(set: $MC's cleaned_rooms to it + " bathroom")(set: $MC's first_floor_timer to it - 1)]]
]
(else-if: $MC's task is "cook")[You'd best do your business and get out, you've got dinner on the stove!
(if: $MC's cleaned_rooms does not contain "bathroom")[(link-reveal: "I'll ask the maid to clean the bathroom")[(set: $MC's cleaned_rooms to it + " bathroom")(set: $MC's first_floor_timer to it - 1)]]]
(else-if: $MC's cleaned_rooms contains "bathroom")[The bathroom is spotlessly clean, just as the Master would expect.]
(else:)[The bathroom is still not clean, maybe you should do it?
(link-reveal: "I'll clean the bathroom")[(set: $MC's cleaned_rooms to it + " bathroom")(set: $MC's first_floor_timer to it - 1)]]
[[Back to the hallway->West Hall]] {(set: $MC's first_floor_timer to it -1)
}You pick the office. Perhaps your time at Venivos Industries has influenced you, or maybe you desire a repeat of your previous adventure. You can't help feeling you're treading on familiar ground.
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="walkIntoOffice.mp4" style="max-width: 80%;" preload autoplay controls></div>
And familiar it is. Inside is the same black and silver-chrome floor tiles and walls that remind you of that surprisingly dangerous office building where your grandmother encouraged you to apply.
Inside is empty, at least initially. A bell sits on the beautifully furnished desk, a proper mahogany display with six drawers and space for a desktop computer tower, slotted into the margins, which is turned on. The monitor at its top is black and inactive, but you think a simple key tap or mouse-shift might coax the screen to life.
(if: $MC's cleaned_rooms does not contain "Office")[(if: $MC's task is "clean")[(link-reveal: "I should clean the office")[(set: $MC's cleaned_rooms to it + " Office")(set: $MC's first_floor_timer to it - 1)]](else:)[(link-reveal: "I'll ask the maid to clean the office")[(set: $MC's cleaned_rooms to it + " office")(set: $MC's first_floor_timer to it - 1)]]]
[[Ring the bell]]
[[Open the computer. Touch the keyboard.]]
[[Back to the West Hall->West Hall]]
You discard the temptations of East and West and saunter straight for the back hallway, where any worthwhile detective could tell you the secrets are kept.
You don't find anything particularly apparent. No metal fences cordoning off a bag of jewels and demanding a passcode. No sturdy bookshelves with one conspicuous book hanging like a lever. No damning paperwork proving this is Epstein's new residence.
Instead, you find a corridor leading back through to both the East and West hallways, some paintings, plus a set of stairs leading to the basement.
(if: $MC's first_floor_timer > 0 )[ [[West Hall]]
[[East Hall]]
[[Inspect the paintings]]
[[Take the stairs. Explore the basement.->Basement Return]]]
(else:)[It seems like you're out of time! Footsteps are falling on the stoop outside the door. It seems as though the Master has returned!
[[The Master Returns]] ]
Like the rest of the mansion, the East Hall assaults you with the pristine glare of polished tiles and laminate-decor, the subtle, alluring mix of bright colours and muted black. The various hallway doors splay out into a multitude of various rooms and apartments, ready to greet you.
A silver plaque sits outside the front room of the hallway and declares it an art gallery. A kitchen lies not far beyond it, the wafting smells of marinated meat and butter coupling with the harsh frying sounds of said ingredients being seared and scorched to perfection. Part of you is shocked you don't smell any laminate coming from inside, although you suppose if there was one place fashion came secondary, it was where servants cooked the food.
You almost miss it, but between the kitchen and the dining room is a dark alcove not much wider than a small tree. You doubt there's anything important inside, but your grandmother did advise you to search every tile of the mansion if necessary.
Of course, you could also walk down the hall and discover what resided at the back of the mansion. A piece of you is intrigued. Is there anything the owner could be hiding there?
Ugh, the options are overwhelming. It makes want to crawl into bed and doomscroll for hours.
(if: $MC's first_floor_timer > 0 )[[[Visit the gallery->Front Room]]
[[Explore the kitchen->Kitchen]]
[[There is a little nook between the kitchen and the dining room->Nook]]
[[At the end of the hall is a dining room->Dining Room]]
[[This hallway loops around the back of the home->Back Hall]]
[[Return to the Foyer->Foyer]] ]
(else:)[It seems like you're out of time! Footsteps are falling on the stoop outside the door. It seems as though the Master has returned!
[[The Master Returns]] ]
(if: $MC's task is "clean")[You just came down here to clean right? Surely you wouldn't be drawn //back// to the sex dungeon basement... Right?
]As you creep down the basement stairs, hunched over, shaking, your heart threatening to fracture your chest, you ask yourself if you're ready for what you'll find. After all, this is it. If there was ever a place in this mansion for a hidden basilisk chamber or some other ravenous, dark secret, it would be here.
At least you haven't heard anybody screaming. //Yet. //
Instead of something dark and murky, you tromp into some kind of studio. The walls drip with laminate, and it's well-lit, the bright electric lights searing into you from overhead. You see a cage, a bondage cross gleaming with buckles and red straps, awaiting a worthy victim. One wall is lavishly dedicated to swatters, whips, spiked paddles, and other delicious instruments of torture. You take a heady gasp. This is everything you could've ever wanted.
What puzzles you the most is that the entire place is empty. Either this is a consensual torture dungeon, or somebody is very good at covering their tracks.
Will you partake? Or is that a stupid risk? Or is there somebody you want to imprison here yourself? (if: $MC's characters_met contains "chamber maid")[Perhaps that maid you met earlier?](if: $MC's characters_met contains "Nera")[Perhaps Nera even?]
(if: $MC's cleaned_rooms does not contain "basement")[(if: $MC's task is "clean")[(link-reveal: "I should clean the basement")[(set: $MC's cleaned_rooms to it + " basement")(set: $MC's first_floor_timer to it - 1)(set: $MC's pervScore to it + 1)You feel a deep desire to make sure this space is clean. Almost reverentially, you scrub and polish every surface you can find, desperate to make it seem //perfect//.]](else:)[(link-reveal: "I'll ask the maid to clean the basement")[(set: $MC's cleaned_rooms to it + " basement")(set: $MC's first_floor_timer to it - 1)(set: $MC's pervScore to it + 1)]]]
[[Go to the bondage bench->Bondage Bench]]
[[Go to the steel cage->Pet Cage]]
[[Examine the bondage cabinet->Cabinet]]
[[Go to the bondage cross->Bondage Cross]]
[[Go back upstairs->Back Hall]] {(set: $MC's characters_met to it + (a: "a security guard"))
(set: $MC's first_floor_timer to it - 1)
}You trudge up the staircase to the second floor and make little progress. A set of metal bars blocks your way about twenty steps up, just out of visibility from the ground floor. A security guard sits outside the bars atop a squat chair, reading a book.
Well, you think she's a security guard. The woman is dressed like one - she has a badge and everything - except her uniform consists of a long, tight skirt, flawless black boots, long rubbery gloves, and it's all made from pure laminate. Her light green shirt wraps loosely around her neck, the shoulder puffs flecked with gold and oozing a heady varnish. A very private part of you yearns to rub your hands over the material along with other...unmentionable urges.
She puts away her book - she's noticed you. Before you can say a word, her gloved hand halts you. 'No further. I don't like getting things messy, but I'll toss you out if I need to.'
You've never been good at talking to girls, much less //Women//. You can tell, in your feet dragging and throat gulping, that your ineptitude is already starting to bother her.
And yet, oh god, those urges are getting more difficult to ignore. Everything about the woman is gorgeous. Her slight face is pruned with strength. Her voice drips with authority. You must look so pathetic next to her. You shake off the thoughts temporarily, and try to respond.
'But I -' you blurt.
'Save it,' she interrupts. 'I've heard it all before.'
You blink. 'Uh, you have?'
Her brows can't help an aggrieved twitch. 'Of course I have. I don't care how important you think you are or how much money you paid to be here, I'm not letting you through.'
'Sorry, I wasn't going to ask you any of those things. I promise.'
She cocks her head, all cynic. 'Really?'
'I'm kind of new here,' you explain. 'I was hoping to explore the rest of the mansion.' You try for an amicable shrug. 'You know, past you.'
The guard frowns. Her features harden, like a snake shedding its skin. Your disarming tone may have surprised her, but you suspect she's taking it as just another technique to get past her. 'And you can do that, kid, as soon as you give me the password. Until then, the second floor is off-limits for you. You need to complete the task.'
Your brow quirks. 'The what?'
'The //task//,' she repeats, her voice strained. A gloved hand cradles her forehead. 'Don't you know about this?'
'I told you,' you say honestly, 'I'm new.'
'Really new,' she laments, and returns to her book.
Seems like you've lost her. You could try to get her attention again, but you suspect that would be a poor idea without some underlying intention. You get the feeling she's the kind of woman that hates repeating herself. Or wasting time.
[[Top Floor]]
[[Ask her about this 'task'->Second Floor Guard Inquiry]]
[[Force your way past her-> Security Guard Fail 1]]
[[Head back. There's nothing you want to ask her->Foyer]]{(set: $MC's first_floor_timer to it -1)
}You push through another series of impressive double doors, and seem to find yourself in an art gallery.
Countless portraits don the walls. There are benches strewn about to admire the artwork, and dim candles placed on the walls throughout the room sink the room into a sensual, romantic atmosphere. You find yourself gawking at the rauncy artwork, and surreptiously looking for clues. If you were an eccentric millionaire, secret passageways and hidden cabinets were among the first things you would've added to your island mansion.
There's nothing out of the ordinary, at least for what you've come to know of this place. You see raw, naked excellence, men and women clad in laminate and wrapped in chains, striking in their dynamism on the canvas.
Additionally, a number of statues populate the room. Your favourite, and the one you find yourself drawn towards, is an alluring clay female figure atop a dais, captured in a ravishing angle with her breasts pressed out, flaunting and open to the world. Her long, rolling locks offer a striking contrast; they're blonde, and unmistakeably real. Must be a transplant from a donour. Or whatever willing slave the mysterious master of the house keeps locked in his dungeons.
The realism of the statue unnerves you, and you swiftly march on. Then a blur catches your eye, and you double back.
Oh god.
That isn't a statue. It's a woman. A real, human woman. You saw her blink, the crusty beige drift down from her eyelids, marring the perfectly scrubbed floor. Her bare feet look to be plastered on. Thick, uneven brown splotches indicate her feet are glued in place.
You teeter a metre from her. Should you...say something?
[['Uhh, hi?'-> Front Room 2]]
[[Ignore her. Head back to the hallway->East Hall]]
(if: visits > 1)[ (if: $MC's rooms_cleaned contains "Gallery")[The gallery is spotlessly clean, just as the Master would expect.](else:)[
(if: $MC's task contains "clean")[The gallery is not clean, maybe you should do it?
(link-reveal: "I'll clean the gallery")[(set: $MC's cleaned_rooms to it + " Gallery")(set: $MC's first_floor_timer to it - 1)]](else-if: $MC's task contains "cook")[ Don't you have something on the stove?
(if: $MC's characters_met contains "chamber maid")[(link-reveal: "I'll ask the maid to clean the gallery")[(set: $MC's cleaned_rooms to it + " Gallery")(set: $MC's first_floor_timer to it - 1)]]]
]]
(set: $EnteredFrontRoom to true){(set: $MC's first_floor_timer to it -1)
}You peruse the nook. While nothing of investigative urgency lies therein, you do find a series of dog bowls strewn about. Grey slop you think might be gruel overflows from their rims. No points for guessing who eats out of those.
A number of leather-coated manacles lurk in the dark corners of the quasi-room, lonely and awaiting their intended slaves. Attached to each is a leash and a corresponding name that only gets more sycophantic and simpering, a symptom among the worst kind of dog owners. You don't have the stomach to read, nevermind think them, aloud.
Except for one. There sits a single shackle alone on the side, absent of a name. You feel its tug, the yearning to kneel and slip the shackle on. You could just...feel your ankle in that chain and take it off anytime.
But that's insane. Especially in a place like this.
Right?
(if: $MC's subScore > 4 )[ [[Put on the shackle-> Nook 2]] ]
(else-if: $MC's subScore > 2 )[ [[Put on the shackle-> Nook 2]]
[[Suppress the temptation. Return to the hallway->East Hall]] ]
(else-if: $MC's pervScore > 1)[ [[Put on the shackle-> Nook 2]]
[[You're above such temptations->East Hall]] ]
(else:)[ [[You're above such temptations->East Hall]] ]
(if: $MC's cleaned_rooms contains "Nook")[The nook is spotlessly clean, just as the Master would expect.](else:)[
(if: $MC's task contains "clean")[The nook is not clean, maybe you should do it?
(link-reveal: "I'll clean the nook")[(set: $MC's cleaned_rooms to it + " Nook")(set: $MC's first_floor_timer to it - 1)]](else-if: $MC's task contains "cook")[ Don't you have something on the stove?
(if: $MC's characters_met contains "chamber maid")[(link-reveal: "I'll ask the maid to clean the nook")[(set: $MC's cleaned_rooms to it + " Nook")(set: $MC's first_floor_timer to it - 1)]]]
]
{(set: $MC's first_floor_timer to it -1)
}(if: visits is 1)[
Where you expect to find a frantic compliment of chefs pan-searing steaks and vegetables, you see an abandoned masterpiece. Almost blindingly white, the kitchen would have a racist weep with joy. The tiles are spotless. Stainless converges with ceramic on every wall. Not just clean, //easy to clean//: what more could a domestic (print:$MC's nick_name) ask for?
And yet, the rumbling of stoves and shuffled feet hasn’t dimmed. It’s grown. All around you, the mirage of a busy kitchen lives and breathes, chops and cuts, sizzles and dices. It’s unnerving. There’s no basement, no staircase to explain the noise away. It takes you a couple seconds to find the culprit – a number of speakers embedded in the walls. Creepy.
Somebody wanted you to believe this place was populated. Who? The Master? What did he have to gain out of something so odd and unsettling?
You approach a speaker and drain the volume knob. The whole room miraculously goes silent.
Ugh. Now you can think.
(if: $MC's subScore < 3)[(link-reveal: "I think I'd like to cook...")[ Your task is now to cook for the household!(set: $MC's task to "cook")
[[Start cooking right away!->Take the initiative. Cook dinner.]] ] ]
]
(else-if: $MC's task is "cook")[ You are back in the kitchen. Is your dinner ready yet?
[[I had better start cooking!->Take the initiative. Cook dinner.]] ]
(else:)[ You are back in the kitchen.
(link-reveal: "Maybe I should clean the kitchen?")[ Bracing yourself, you set about cleaning the kitchen. It's a mercy that the surfaces here are so slick and polished, it makes cleanup a snap. It doesn't take long before you are finished. {(set: $MC's first_floor_timer to it -1)(set: $MC's cleaned_rooms to it + " kitchen")} ] ]
(if: $cleaningSupplies is false)[(link-reveal: "Maybe I could look for those cleaning chemicals?")[ (if: $MC's clothing contains "Bitchsuit")[ '//Aha!//' you realize, the cleaning supplies were right in front of you as you prowled around the kitchen. Like a good doggie, you manage to grab an aerosol can from the lower shelf in your mouth. Bringing it back to the maid, she gives you lots of praise!
'That's a good pup for find the cleaning supplies! Come on! Show me where you found them (print: $MC's nickname)'(set: $cleaningSupplies to true)](else:)[(set: $cleaningSupplies to (random: true, false))(if: $cleaningSupplies is true)[You located the cleaning supplies!](else:)[Despite searching, you couldn't find the supplies.]] ] ]
[[Back to the hallway->East Hall]]
{(set: $MC's first_floor_timer to it - 1)
}You push through. Where you hope to discover a huge dining table fit for only the most expansive and inbred nobility, you are greeted by a vast, empty expanse. Oh, you find the dining table - it drives a wedge through the centre of the room - along with the pressed white tablecloth, the rows of ordered cutlery and wine flutes, but there's no actual food. Not one servant waits around to fix you a glass or take your order.
The place is abandoned. The bright rays from the chandelier overhead beam down at you tauntingly. Geez, could somebody give you some decent mansion service around here?
You bite back a curse. You could leave, but you don't want to waste time flitting between rooms that don't turn up anything. Maybe there's something here you could use.
[[Explore the Dining Room. Try to unearth something]]
[[Back to the hallway->East Hall]]
(if: $MC's rooms_cleaned contains "gallery")[The dining room is spotlessly clean, just as the Master would expect.](else:)[
(if: $MC's task contains "clean")[The dining room is not clean, maybe you should do it?
(link-reveal: "I'll clean the gallery")[(set: $MC's cleaned_rooms to it + " Dining")(set: $MC's first_floor_timer to it - 1)]](else-if: $MC's task contains "cook")[ Don't you have something on the stove?
(if: $MC's characters_met contains "chamber maid")[(link-reveal: "I'll ask the maid to clean the dining room")[(set: $MC's cleaned_rooms to it + " Dining")(set: $MC's first_floor_timer to it - 1)]]]
]
(set: $EnteredDiningHall to true)You approach. The bench is sized for the average torso, with rubbery cuffs blooming from each stool-leg, no doubt for securing abused slaves before they were punished.
Closer inspection reveals the bench is slightly frayed around the edges. The result of a lifetime administering whippings and spankings, if you had to guess. It normally wouldn't occur to you, but even minor imperfections are surprising in a place like this.
Do you want to try it for yourself?
[[Try the bench yourself->Bondage Bench Self Torture]]
(if: $MC's characters_met contains "chamber maid")[ [[Summon the maid->Bondage Bench Maid Torture]] ]
(if: $MC's characters_met contains "Nera")[ [[Summon Nera->Bondage Bench Nera Torture]] ]
[[Return to the middle of the basement->Basement Return]] [[Go back to the middle of the basement->Basement Return]] [[Go back to the middle of the basement->Basement Return]] You approach. The cross is coated in full-blooded leather, and doesn't budge when you pinch it. The crimson-red straps lay loose and unbuckled, and you think anybody, willing or unwilling, would have a hell of a time getting free if they were strapped down right.
One detail makes you pause. Now that you're closer, you can make out a sheen of residual sweat, and tiny scratch marks at the extremities of the leather. Whoever the unfortunate previous victim of the cross was, they had taken severe, strong punishment.
[[Try the cross yourself->Bondage Cross Self Torture]]
(if: $MC's characters_met contains "chamber maid")[ [[Summon the maid->Bondage Cross Maid Torture]] ]
(if: $MC's characters_met contains "Nera")[ [[Summon Nera->Bondage Cross Nera Torture]] ]
[[Return to the middle of the basement->Basement Return]] <!-- (display: "Header") --!>
Your task is (print: $MC's task). The maid was tasked with helping: (print: $maid's task).
The following rooms were cleaned: (print: $MC's cleaned_rooms).
(if: $MC's task is "cook")[You did not finish cooking! The Master is displeased...
[['Really, it's the staff that are to blame!'->Bad Ending]]
(link-reveal: "'I'm so sorry, please give me another chance!'")[(set: $MC's subScore to it +3)
The Master is frustrated with your performance, but understands that you are new.
'It would seem that you have tried to bite off more than you could chew...' he begins. 'It's not uncommon, someone like you has grown up under //unfortunate// pressures.'
'Unfortunate, Sir?' you ask, confused.
He smiled slightly at your added "Sir". 'Pressure to conform to ideals that may not be suited for you...' he gestured generally at your figure. 'When someone who is not destined for Dominance attempts to exert control rather than accepting it, the results are to be expected. You have no business telling my slaves what to do.'
He finished so suddenly, and on such a gold note that it sent shivers down your spine.
'You have two choices,' he explained, holding up a collar. Gleaming black, it featured a simple closure that bisected the words DUMB TOY in bright pink. 'You can accept this collar, so everyone will know not to ask you complicated questions, or you can leave.'
(link-reveal-goto: "Accept the collar", "Second Floor")[ (if: $MC's bondage contains "collar")[(set: $MC's bondage to it - (a: " plain black collar with a single D-ring")])(set: $MC's bondage to it + (a: "collar reading DUMB TOY"))(set: $MC's nick_name to "dumb toy") ]
[['You're wrong, I'm not weak like that!'->Bad Ending]] ] ]
(else-if: $MC's task is "clean")[(if: $MC's cleaned_rooms's length < 30 )[You did not clean enough rooms!
(if: $MC's bondage contains "shackles")[The Master came home to find you shackled in the corner where he keeps his pets--specifically the ones that don't know how to behave!
Laughing as he comes around the corner, you can't bare to meet his gaze as you stand there shackled in the nook like one of his pets.
'Couldn't resist the temptation eh?' he chuckled a deep, gravelly laugh. 'As you can tell by the nametags, you're hardly the first...' he took a long inward breath. 'But you're hardly presenting properly for a stupid slut that couldn't even do a //basic// task.' He snapped and pointed at the floor.
Almost reflexively, you fall to your knees, crimson with shame. You hear the Master moving about in the nook, but you can't see what he's doing.
Finally kneeling down in front of you, he shows you what's in his hands.
A shiny black collar with bright pink words reading "DUMB TOY" shone in a perfect circlet.
'I insist my propery is properly labelled,' is the only explanation he offers as he quickly fastens the collar around your neck. '//Much// better,' he adds with an air of satisfaction. (set: $MC's bondage to it + (a: "collar reading DUMB TOY"))(set: $MC's nick_name to "dumb toy")
'Now,' presently he rose to his feet. 'I'll see about eating with the //people// who can actually do what's asked.' He turned to you in the nook. 'I'll see to it someone feeds my //things// later...'
[[Second Floor]]
](else:)[
[[The Master is FURIOUS!->Bad Ending]] ]](else-if: $cleaningSupplies is false)[You cleaned enough rooms, //barely//, but you never found the cleaning supplies! Your cleaning task was poorly performed, and the Master is displeased. [[The Master is displeased->Bad Ending]] ] (else:)[Congratulations! You managed to clean just enough rooms in time. Good job finding those cleaning supplies! The Master is plaeased.
(if: $MC's bondage contains "shackles")[The Master came home to find you shackled in the corner where he keeps his pets--specifically the ones that don't know how to behave!
Laughing as he comes around the corner, you can't bare to meet his gaze as you stand there shackled in the nook like one of his animals.
'Couldn't resist the temptation eh?' he chuckled a deep, gravelly laugh. 'As you can tell by the nametags, you're hardly the first...' he took a long inward breath. 'And I appreciate that you did some cleaning first...' He casts his eye around the space, looking for dirt out of place. 'Hmm, but you're missing something there...'
DOWN' he says firmly, and points at the ground.
Almost reflexively, you fall to your knees, crimson with shame. You hear the Master moving about in the nook, but you can't see what he's doing.
Finally kneeling down in front of you, he shows you what's in his hands.
A shiny black collar with bright pink words reading "GOOD TOY" shone in a perfect circlet.
'I insist my propery is properly labelled,' is the only explanation he offers as he quickly fastens the collar around your neck. '//Much// better,' he adds with an air of satisfaction. (set: $MC's bondage to it + (a: "collar reading GOOD TOY"))(set: $MC's nick_name to "good toy")
'Now,' presently he rose to his feet. 'I'll see about eating with the //people//.' He turned to you in the nook. 'I'll be back to feed you your //just desserts// when I'm ready for my nightcap.' he finished with a wink.
[[Second Floor]] ](else:)[
The household gathers in the dining room, there is everyone you have met and more! To your left is (print: $MC's characters_met's 1st), who gives you a playful wave. On your right is (print: $MC's characters_met's 2nd), offering you a cheeky wink as you all take your places.
The Master gives a brief speech, thanking everyone for their special efforts on this unusual day. He makes special mention of how resourceful you were in particular, given how new you are to the household. He lays a hand on your should as he comes behind you to continue showering you with praise and you blush beet-red.
The heat from his hand is spreading through your shoulder as he continues speaking, his firm yet gentle touch helping you relax. '//What this man can do with one hand... Just astounding...//' You reflect to yourself as you basque in the seemingly effortless charm and grace of The Master.
[[Second Floor]]] ]]
(else-if: $MC's task is "serve")[You weren't a good enough doggie. [[Bad Ending]] ]
(else-if: $MC's task is "fail")[You failed in your tasks, the Master is very upset!
[[The Master is FURIOUS!->Bad Ending]] ]
(else:)[You completed all your tasks, The Master is pleased!
The household gathers in the dining room, there is everyone you have met and more! To your left is (print: $MC's characters_met's 1st), who gives you a playful wave. On your right is (print: $MC's characters_met's 2nd), offering you a cheeky wink as you all take your places.
The Master gives a brief speech, thanking everyone for their special efforts on this unusual day. He makes special mention of how resourceful you were in particular, given how new you are to the household. He lays a hand on your should as he comes behind you to continue showering you with praise and you blush beet-red.
The heat from his hand is spreading through your shoulder as he continues speaking, his firm yet gentle touch helping you relax. '//What this man can do with one hand... Just astounding...//' You reflect to yourself as you basque in the seemingly effortless charm and grace of The Master.
[[Second Floor]] ]Currently, only [[Slave statue]] bad-ending is completed.
Different endings will appear based on how you have played the game (you should see some below)
//The bad ending screen here should evaluate which bad ending a player receives based on their subscore femme score etc. up to this point.
Pipe all bad endings through here, and then this will sort players into their final scenes.//
(if: $MC's pervScore is 0)[ [[Droned]] ]
(else-if: $MC's subScore >= 5)[ (if: $MC's pervScore >= 0)[ [[Slave statue]] ]]
(else-if: $MC's subScore < 5 and $MC's subScore >= 3)[ (if: $MC's pervScore >= 5)[ [[Bad pup]] ]]
(else-if: $MC's subScore < 3 and $MC's subScore >= 2)[ (if: $MC's pervScore >= 0)[ [[Droned]] ]]
(else:)[ (if: $MC's pervScore >= 10)[ [[Disappeared]] ]]The Master bids you peruse the gallery with Him, beckoning you with a finger.
'I realize that up until now we may have failed to properly demonstrate to you what is expected in my household. For that I apologize,' he explains.
(if: $MC's bondage contains "gag")[Gagged, you cannot speak, you simply look at The Master confused.](else:)['Apologize?' you ask confused. 'I'm not sure I understand.']
'Indeed. I am //certain// that you do not understand,' he chuckles coldly 'But you //will//. Come. We have something in the gallery--a sort of //philosophic// experience.'
Something about his tone was deeply unnerving. You turned to stop following The Master--wherever he was leading you--but you only came face-to-face with the Security Guard instead. She didn't grab you: she didn't need to. Her face and her posture were all the convincing you needed that she was ready for you to run: she might've even been //eager// for you to try.
Swallowing hard, you follow The Master as he holds open the doorway, his hand slipping uncomfortably to your tailbone as he guided you onward. You weren't used to being touched in that way, and it felt, well, decidedly //feminine//, the sensation was distracting to say the least.
You are so preoccupied with thoughts about your place next to this Master that you fail to notice the change in the decoration of the gallery. As The Master begins explaining some of the painted and sculpted works the pair of you are slowly sidling along towards...
The human statue, still stock-still on its plinth. The Master reached out and traced a finger along his creation. A single index finger following a line from under her chin, down her throat, and then circling playfully around her breasts before plunging to stroke her most intimate parts.
The eyes that had been trying to scream out a warning to you instead fluttered, thrown backward as the statue shuddered into an orgasmic edge by The Master's caress.
You could feel a vibration coming from her. Her deep-seated lust, her desperation for deeper penetration held fast by her predicament boiled inside her. The Master withdrew his hand before her climax and the sense of vibration only got stronger, her eyes now laser-focused on his in a pleading, //begging// sulk.
Your breath was coming in heaves, your knees were weak. The power of this man's touch was awe-inspiring. Completely immobilized, trapped, this slave could only stand in place and //yearn// for relase.
And next to it... Sat an //empty// plinth.
The warm pressure of The Master's hand on the small of your back kept pushing you relentlessly forward. Until you were face-to-face with the human-sized void in front of you.
There was a hiss.
From behind you, the security guard had misted your clothing with something. You went to turn to see what it was when you discovered that your (print $MC's clothing) was suddenly stiffer than it was before, //much// stiffer.
You could barely move your legs as you tried to twist, and ended up losing your balance! The Master catches you with a practised grace, and immediately the hardening compound is sprayed over your front as well.
(if: $MC's bondage contains "gag")[Your muffled attempts at protest accomplish little as your clothing begins to set into a rigid pose.](else:)['Hey! Just what do you thi--' was all you got out before the security gaurd began strapping a bondage hood over your face. (set: $MC's bondage to it + (a: "a bondage hood with gag"))A quick spritz and your face is as catatonic as the rest of you.]
The Master then sets about his artistry. Using a blowdryer, he gradually heats parts of your (print: $MC's clothing) and poses it as he sees fit, the garment solidifying again as soon as the heat is removed. Humming slightly, he has a happy, but detached air about him as we works.
<div align="center"><figure><img src="delia_nylon_possesion_by_vanesarubberart_dei40m0-pre.jpg">style="max-width: 80%; max-height: 500px; border-radius: 15px;"><figcaption>(text-style:"condense")+(text-color:"gray")[Vanessa RubberArt (cropped)]</figcaption></figure></div>
When he is done, well, you would've been speechless, but he'd rid you of speech already.
Bent towards the wall, your ass was perked up in a perfect curve, presenting it for caresses and casual spankings to anyone who came into the gallery. What was worse, your view was only of the wall.
Trapped in monotony, bored beyond belief, the faint whisper of the maids dusting your behind became the new highlight of your day.
And a carnal fingering by the Master, the highlight of your night.
(link: "Restart?")[(restart:)] <div align="center"><figure><img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/444b2aeb-4e6a-459e-b899-10e36440a85e/ddy6bj4-d3fe727e-c9b1-4793-a74d-6c8a5fccd19b.jpg/v1/fit/w_828,h_1172,q_70,strp/poketrainer_houdour__commission__by_vanesarubberart_ddy6bj4-414w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTgxMSIsInBhdGgiOiJcL2ZcLzQ0NGIyYWViLTRlNmEtNDU5ZS1iODk5LTEwZTM2NDQwYTg1ZVwvZGR5NmJqNC1kM2ZlNzI3ZS1jOWIxLTQ3OTMtYTc0ZC02YzhhNWZjY2QxOWIuanBnIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.ieYXxQY6ehBGnqinmzN4co_leg2Kqm--mJgK-7LuxwY" style="max-width: 80%; max-height: 500px; border-radius: 15px;"><figcaption>(text-style:"condense")+(text-color:"gray")[Vanessa RubberArt]</figcaption></figure></div>
(link: "Restart?")[(restart:)]<div align="center"><figure><img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/48dfd3da-b9fe-4d75-91fa-ec626d574e39/dei00l9-6a5c61e0-f685-4f02-b695-be5c9acb2eb7.png/v1/fill/w_860,h_930,q_70,strp/commission__punishment_by_lrks_art_dei00l9-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTM4NCIsInBhdGgiOiJcL2ZcLzQ4ZGZkM2RhLWI5ZmUtNGQ3NS05MWZhLWVjNjI2ZDU3NGUzOVwvZGVpMDBsOS02YTVjNjFlMC1mNjg1LTRmMDItYjY5NS1iZTVjOWFjYjJlYjcucG5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.D_6yBeqytf4eDVxA2M5SOQG3igkQJtVxG-WVCSeQhdg" style="max-width: 80%; max-height: 500px; border-radius: 15px;"><figcaption>(text-style:"condense")+(text-color:"gray")[Lrks-Art]</figcaption></figure></div>
(link: "Restart?")[(restart:)](link: "Restart?")[(restart:)]//THERE IS NO CONTENT PAST THIS POINT!
CHECK BACK FOR UPDATES SOON...//
[[Second Floor]]
<img src="gameLogo.png" style="max-width: 50%; border-radius: 15px;" alt="game logo"></div>
(link: "Restart?")[(restart:)]//The good ending screen here should evaluate which good ending a player receives based on their subscore femme score etc. up to this point.
Pipe all good endings through here, and then this will sort players into their final scenes.//
[[Escape!]]
[[New Governess]]
[[Boi Wife]]
[[Domme Wife]]
[[Slave Concubine]]
[[Maid Ending]]
[[Good dog Ending]]
[[Sexy kitty ending]](link: "Restart?")[(restart:)]<div align="center"><figure><img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/48dfd3da-b9fe-4d75-91fa-ec626d574e39/dfzfks3-89b3d6b8-ed82-46c6-85c4-27c03f586061.png/v1/fit/w_828,h_1274,q_70,strp/shotgun_wedding__censored__by_lrks_art_dfzfks3-414w-2x.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTk2OSIsInBhdGgiOiJcL2ZcLzQ4ZGZkM2RhLWI5ZmUtNGQ3NS05MWZhLWVjNjI2ZDU3NGUzOVwvZGZ6ZmtzMy04OWIzZDZiOC1lZDgyLTQ2YzYtODVjNC0yN2MwM2Y1ODYwNjEucG5nIiwid2lkdGgiOiI8PTEyODAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.AO9NE4UfqjufAZlMLpk3S7wZ_W8j2X49oIHq39r3Uw0"style="max-width: 80%; max-height: 500px; border-radius: 15px;"><figcaption>(text-style:"condense")+(text-color:"gray")[Lrks-Art]</figcaption></figure></div>
(link: "Restart?")[(restart:)](link: "Restart?")[(restart:)](link: "Restart?")[(restart:)](link: "Restart?")[(restart:)](link: "Restart?")[(restart:)](link: "Restart?")[(restart:)](link: "Restart?")[(restart:)]<!-- (display: "Header") --!>
(set: $cageReaction to "wait patiently")(set: $behaved to false)
<div align="center"><figure><img src="cage.002.png" style="max-width: 80%; max-height: 500px; border-radius: 15px;"><figcaption>(text-style:"condense")+(text-color:"gray")[(render by Jess)]</figcaption></figure></div>
(if: $MC's pervScore is <= 5)[
(if: $MC's characters_met does not contain "governess")[ The maid may have helped you into the cage, but she abandoned you quickly, closing the lock, filling the bowl with water, and whisking herself away on her undoubtedly busy schedule. A long time goes by before anyone else comes along. When they do, it's not the block heels of the maid that you see, but instead the more severe heels of someone new...
(display: "Governess Description")(set: $MC's characters_met to it + (a: "governess"))
She looms above you. You try to turn your head to look at her, and just hit your head on the bars of the cage.
Tutting, she chides you "Good pets keep their eyes down." and you feel your body flush. Just why did you decide time in the cage would be good for you? 'It seems like you need a little more contemplation time,' she adds before leaving you to your quiet half-dark solitude once more.
'//It's kind of lonely, here...//']
<div align="center"><figure><img src="cage.001.png" style="max-width: 80%; max-height: 500px; border-radius: 15px;"><figcaption>(text-style:"condense")+(text-color:"gray")[(render by Jess)]</figcaption></figure></div>
(text-color: "green")[(cycling-link: bind $cageReaction, "wait patiently","howl","try to get out of the cage")]
]
(else:) [
<div align="center"><figure><img src="cage.png" style="max-width: 80%; max-height: 500px; border-radius: 15px;"><figcaption>(text-style:"condense")+(text-color:"gray")[(render by Jess)]</figcaption></figure></div>
(text-color: "green")[(cycling-link: bind $cageReaction, "wait patiently","howl")]
<div align="center"><figure><img src="cage.002.png" style="max-width: 80%; max-height: 500px; border-radius: 15px;"><figcaption>(text-style:"condense")+(text-color:"gray")[(render by Jess)]</figcaption></figure></div>
]
(link-reveal: "The Governess returns...")[ {
(if: $cageReaction contains "wait")[
(set: $behaved to true) ] (else-if: $cageReaction contains "howl")[(set: $MC's pervScore to it + 5)(if: $MC's subScore > 3)[(set: $behaved to true)] ](else:)[<!-- do nothing --!>] }
(if: $behaved is true)[(if: $cageReaction contains "howl")['Awww...' comes the singing, honeyed voice of the Governess. 'Was our little pup getting lonely down here? Does (print: $MC's pronoun1) need some playtime?' [['Ruff, ruff!'->First Bench Fuck]] ]
(else:)[ [[The governess is finally satisfied with your behaviour->Passage for when PC enters Ground Level]] ]]
(else:)[ [[The governess is unimpressed ->Bad Ending]] ] ](if: $earlyBasement is true)[ [[Time to explore the grounds->Explore the Grounds First]] ]
(else:)[ [[It's time to go upstairs->Passage for when PC enters Ground Level]] ](if: $earlyBasement is true)[ [[Time to explore the grounds->Explore the Grounds First]] ]
(else:)[ [[It's time to go upstairs->Passage for when PC enters Ground Level]] ](if: $MC's subScore >3 )[<!-- the character is bitchsuited --!>
'The slut will go to the cabinet and pick something,' her voice serious, imperious, and unseen over your shoulder. Hobbling forward, <div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="lookingUpAtCupboard.mp4" style="max-width: 80%;" preload autoplay controls></div>]
(else:)[<div align="center"><figure><img src="bondageCabinet.png" style="max-width: 80%; max-height: 500px; border-radius: 15px;"><figcaption>(text-style:"condense")+(text-color:"gray")[(render by Jess)]</figcaption></figure></div>
]
(if: $earlyBasement is true)[ [[Time to explore the grounds->Explore the Grounds First]] ]
(else:)[ [[It's time to go upstairs->Passage for when PC enters Ground Level]] ]{(set: $MC's first_floor_timer to it -1)
}You give the bell a meagre, ineffectual tweak, and its ring jingles through the empty room.
Silence. You supposed you were hoping for a little more availability and class from this place.
No, that's not it. Something's wrong. Beyond the silence, you hear something else, a true, deeper silence, and it makes you wonder if there's somebody in the room with you.
[[Consider your options->Office]]
[[Check below the desk]]{(set: $MC's first_floor_timer to it -1)
}Deciding to take matters into your own hands, you slide into the leather-backed desk chair, padding your back comfortably as it scooched forward with your butt. The computer is as loosely guarded as you expect. A casual jostle of the mouse ignites the screen, blinding you a moment, and you flash a smile. Whoever worked in before wasn't expecting an intruder to snoop around.
Then you blink, and discover a long-angle beach shot backgrounding a white bar in the centre. It hovers, taunting you. Turns out your confidence wasn't quite as well placed as you thought.
It's a login screen. And you've got no clue of the password.
[[Office]]
You keep your lips shut, and the handcuffs come off, that metal sting leaving red half-welts on your wrists, resurfacing thanks to your sensitive skin.
'Does that feel better?' Governess asks, 'Or worse?'
'Better,' you say.
Governess pouts, a flash of faked disappointment. Then you realise her smile reminds you of a shark having missed a meal.
You shiver. You might enjoy bondage, but no matter how tempting the handcuffs were, you had to keep a level head. In taking off your bonds, Governess had not treated you with the stern authority of a police officer. You noticed how slowly she freed you, how she made sure to press her laminated hands firmly on your own every second of the act. She wanted you to enjoy it. And you couldn't think of a single good reason why.
You couldn't help feeling you had, by an inch, just avoided a trap.
'Well...' she concedes, 'I suppose we had better get you inside.' She seems a little disappointed, as though there was some pleasure she's had to skip. (if: $earlyBasement is false)['Come, come,' she beckons, leading you to a back door staircase down. 'As I said, the Master insists everyone here become familiar with the basement...' She unlocks the basement door, which swings open to darkness.
[[Enter the basement->Enter Basement2]] ]
(else:)['Well, seeing as how you've already been //introduced// to the basement, I suppose you can get stuck in,' explains the Governess. [[Enter the foyer->Passage for when PC enters Ground Level]] ] <!-- (display: "Header") --!>
Unplugging it's helmet from the helicopter system, the pilot pivoted slowly in place, carefully scanning the surroundings, until its focus came to your slack-jawed lankiness. You stood in awe of the creature before you.
(display: "Drone Slave Description")
But move it did, and straight towards you!
With one hand on the suit, and the other on your own, the drone pulls the suit out of your grasp in one smooth motion. From deep inside the suit, a robotically garbled voice blares 'NAKED' at a volume loud enough to be heard over the helicopter's noise.
It points at you, 'NAKED' it blared again, this time the word appearing in large black bold font across it's silver "eye". It waited patiently for you to comply. You hmm and haww for a few moments, unsure if you want to get naked in front of this--this--//thing//.
'NAKED' it blared one more time before a countdown timer appeared on its eyes this time. Counting down from 30, it seems the drone was giving you 30 seconds to comply!
You strip off in fear. The drone watches you keenly as you do so, the countdown making your palms sweat and your throat dry. You stumble out of your pants, then move onto your shirt, but you're only halfway through the buttons when the big blue 30 has shifted to a seismic, heart-rupturing 10.
//Shit, shit!// You leap and hop out of your clothes to the best of your ability, but your emergency-undresser seems eager to finish the job. You watch in dread as the number hits 0, gulping through your brittle mouth. Then, the drone is on you.
It shoots forward with preternatural speed, its laminated arms clasping onto your shirt and ripping it to pieces. Your underwear and socks are next, and it loops your belt from your pants and approaches you again, this time wrangling your arms behind your back.
You're being tied up!
And with your own clothing too. You struggle and strain, but the drone's mechanical body is superior to yours in every way. It binds your wrists behind your back, and while you're busy deciding whether the pleasurable sensations are worthy of outrage or guilty surrender, the //thing// leaves you alone. It has gathered a plethora of belts and straps.
[[You're in a bitchsuit!->Drone Intro, Bitchsuiting Scene 2]]<div width="100%" style="border-width: 1px; border-radius: 10px; border: solid; padding: 10px; background-color: #6666ff;" align="center">
{(text-color: "#10f")[(link: "Restart? ")[(restart:)] (link:"Save game? ")[
(set: $slotName to "Slot "+ (prompt: "Save File", "A"))
(if:(save-game:$slotName))[
Game saved!<br>
](else: )[
Sorry, I couldn't save your game.<br>
]
]
(set: _saves to (datanames: (saved-games: )))
(if: _saves's length > 0)[(for: each _slot, ..._saves)[\
<br>(print: (saved-games:)'s (_slot))\
](link: "Load game")[(load-game: "Slot "+ (prompt: "Load Slot __", "A"))]]]
}</div>You pull down your pants and grasp your member. It's rigid, naturally, and you get to work, stroking it as you imagine whatever sick, twisted fantasies about the Governess get you off.
It goes unchallenged a couple minutes. You're almost there, building yourself to that peak from which you can't come down, when there is a rustling of the bushes right behind you.
You squeak, scrambling to pull up your pants as the Governess sways into view, her pristine, refined conservatism contorting to sheer outrage.
'Ah ha!'
You haven't zipped yourself up, and you thrust your hands over your rigid member to shroud it. You needn't have bothered. The thing is so small a fig leaf would be generous.
'This-this isn't what it looks like!' you blurt. Typical. You never were a creative kid.
'I happen to be a functioning human being,' Governess replies, 'and I know what I see. You're a filthy, sex-depraved pervert freak! A slave to your base urges, obsessed with what (print: $MC's pronoun1) cannot have!' She begins to pace in disbelief. 'I should evict you from the island. Or perhaps,' she says with a wicked grin, 'I should ensure you never leave!'
'Please!' you beg, and crumble to your hands and knees. Oh well, in for a penny. May as well make it convincing. You clasp your hands together and plead. 'I'll do anything!'
The elegance and poise fades, and Governess entertains a sly grin. 'Anything?' she asks, her tone coy, inviting.
[['Anything.']]
[['Fuck off.']]
(set: $MC's pervScore to it + 2)
{(set: $paintingChoice to "The Master")
(set: $MC's first_floor_timer to it -1)
}You walk up to the main attraction. There are smaller pieces dotted across the wall, but what takes up the greatest space is a single oil painting that resembles the style of Rembrandt.
Of course, its' subject would probably make the old master roll in his grave.
There are two figures. One wears his laminate to sharpen himself, a suit of velvet-black, refining his already chisselled features to a burdensome perfection. The second figure wears more laminate, and yet somehow less. It is a feminine figure with its arms contorted behind its back, donning laminate lingerie that shows off its chest and thighs, while at the same time binding its legs as it kneels at the man's feet.
It is a powerful display of duality. One wears his laminate like a weapon, a complimenting style that builds on his strengths as a knife does a whetstone. The other is constrained by it, restricted, flaunted and bound. Available for anything its master wishes.
You connect most with...
(text-color: "green")[(cycling-link: bind $paintingChoice, "The Master", "The Slave")]
[[Look more closely at the paintings]][[Return to the middle of the basement->Basement Return]] [[Return to the middle of the basement->Basement Return]] {(set: $MC's subScore to it + 1)
}'Well, well...' she surveys you again. '//Anything// you say?' she pauses. 'Perhaps there is chance for some //reform//...' She paces around you, her piercing gaze taking in every detail of your (print: $MC's clothing)(if: $MC's bondage contains "collar")[ and your collar](else-if: $MC's bondage contains "harness")[ and your body harness].
'Please Governess, I've only just arrived and it was a long journey... I--I--I just really needed a //release//,' you offer pathetically.
<div align="center"><figure><img src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/48dfd3da-b9fe-4d75-91fa-ec626d574e39/dglujca-924a219d-e2b3-4c07-8729-9f34a6c2a134.png/v1/fill/w_991,h_807,q_70,strp/grabbed_up_2__censored__by_lrks_art_dglujca-pre.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTU2NCIsInBhdGgiOiJcL2ZcLzQ4ZGZkM2RhLWI5ZmUtNGQ3NS05MWZhLWVjNjI2ZDU3NGUzOVwvZGdsdWpjYS05MjRhMjE5ZC1lMmIzLTRjMDctODcyOS05ZjM0YTZjMmExMzQucG5nIiwid2lkdGgiOiI8PTE5MjAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.sdISSlEwYgBlnWn2gELKrR2zmW4RCEKOMfqEvbBPlrQ"style="max-width: 80%; max-height: 500px; border-radius: 15px;"><figcaption>(text-style:"condense")+(text-color:"gray")[Lrks-Art]</figcaption></figure></div>
[['Fear not, we know just how to blow-off steam, here...'->Early Basement Entry]] 'I see,' she says, her voice cold, her stare frigid. You feel the ice pierce through you, and you realise, in that singular moment, that you've made the worst mistake of your life.
[[blah->Some time in the cage]]
(set: $MC's pervScore to it + 4)She's dressed in a conservative brown laminate frock reminiscent of a Victorian governess, with a black cravat fixed at her neck, and a blue jewel pinning it to her clothes. Her hair is tied back with a white ribbon in a matron's bun, but she's young, you guess just shy of thirty. Strange, considering she's wearing attire fit for a much older woman.
<div align="center"><figure><img src="https://i.pinimg.com/736x/9e/cc/fe/9eccfe44f5b3466419dfb80d54c0b695.jpg"style="max-width: 80%; max-height: 500px; border-radius: 15px;"><figcaption>(text-style:"condense")+(text-color:"gray")[Sebastian Cauchos]</figcaption></figure></div>//Author's note:
This section where she's introduced doesn't really need this style of mechanic. May not use this//She is a woman with jet-black hair with stripes of unnatural auburn, a fresh and stylistic finish to an otherwise basically traditional dress. Her bright blue dress flirts with her ankles, a huge white apron is tied in a bow behind her, and long puffy sleeves taper to her wrists. The main standout in her attire is her sturdy black stiletto boots. In a skin-tight, yet androgynous, midnight blue laminate suit, the drone's figure held no distinguishing anatomy. Instead it was more shaped like the cartoon imagination of a humanoid, terminating in it's fearsome helmet. Bristling with several short attenae and metal ports, the electric purple helmet seemed designed to interface with every hardware jack you've ever seen--and several you're certain you haven't.
The face pouted into a gas mask filter, and the eyes were blocked by a wide, flat band of gleaming silver. The large, cylcopean reflective glare was unsettling, almost as unsettling as the way its movements weren't //quite// natural.{(set: $MC's first_floor_timer to it -1)
}The human statue doesn't budge. Awkward greeting or not, you expect her time stuck on the dais would leave her begging for human contact. How long has she been standing there? Two hours, three?
You cross your arms. She had to know you were onto her by now. 'Hello?' you try again, hardened by her indifference, 'you don't need to be rude.'
The woman continues her statue cosplay. Then, you notice something. While everywhere below her neck doesn't move, there is a minor shift in her brown, clay-stained cheeks, and her eyelids flutter and spasm. She's blinking a message to you.
Your mind sharpens in a twin helix of anticipation and fear. It's morse Code. Lightning-quick blinks are her version of dots, the seductive, paced flutters her dashes. Four dots, one dot, dot-dash followed by two dots, into dot double-dash dot. She pauses between each letter, then repeats the same sequence, over and over, waiting for you to understand.
You weren't a prodigy with codes or ciphers, but even you recognise what she'd spelled.
HELP
In a fraction of a second you understand. The clay surrounding her isn't some thin layer of camouflage. It's a cast. She's trapped in material at least an inch thick, unable to move, probably finding it difficult to breathe, contorted into a sexual posture that, in hindsight, must be agony to maintain.
[[Free her. Find something to break the cast-> Front Room 3]]
[[This isn't your problem. Head back to the hallway->East Hall]]
{(set: $MC's first_floor_timer to it -1)
}You pace around the room in a frantic rush, eyes darting for some kind of weapon to free the statue-woman from her prison. Yet none of the typical wall-bashing objects reveal themselves to you. The chandeliers sit fixtured too high above you, and no fire extinguishers wait to be ripped off the walls. God, if something caught fire in this place, you hoped the master had a good escape plan.
Desperation is the mother of survival. You try one of the benches, and while your wimpy body probably doesn't have the strength to lift them, that's one hypothetical you don't have to test - the legs are bolted on.
You're running out of options fast. Sweat gushes from your forehead, carving a ravine through your brow, and a stomach-hollowing instinct tells you you're running out of time.
Luck, it turns out, wasn't necessary just yet. The master of the house has provided the tools for her escape not buried in some hidden corner of the room, but locked behind separate glass panels at the foot of the living, female statue, on the opposite side that you had yet to look. One holds a dirty screwdriver, while within the other is a small mallet, perhaps a size bigger than a judge's gavel. There're too far apart to grab at the same time, and some simple circuitry inside informs you that you'll only be able to grab one before the other box shuts.
Which do you choose?
[[Take the screwdriver->Front Room 4]]
[[Take the mallet->Front Room 4 Failure]]{(set: $MC's first_floor_timer to it -1)
}You choose the screwdriver. Small tools are often underestimated, and you believe you can free the statue-woman with a careful hand and some patient chipping.
There is a small crack, and then another, until more and more beat together and coinside in a fiery avalanche.
'What's your name?'
'Ayla,' she answers, her voice hoarse and puffing. 'Please give me a moment. I've been in there for //days//,' she says, rubbing your back and shaking off a thousand kinks and sores. 'It's to be expected. I'm not a new slave anymore. Master values the new more than anything else. He practically worships it.' She wriggles her tongue around and tries to snap her jaw into a more comfortable position.
'Oh no, I will be staying here, young Master/Miss. But you giving me relief like that means the world to me. Whatever I can do to help you, I will.'
Ayla.
[Here, the statue woman is freed and hides in another room, after thanking the PC profusely. Afterwards, the art gallery section collapses and is replaced by the opportunity to meet Ayla again for help or other actions. Mostly to get a key item, or to indulge in a bad ending if the player wanted that earlier. This section is necessary to get several good endings]
[[Head back to the gallery for now->Front Room]]
{(set: $MC's first_floor_timer to it -1)
}You choose the mallet. A tough approach is needed if you're going to rescue a woman from her sculpture-cage, and a mallet should do the trick.
You start tapping away. Unfortunately, the mallet makes a lot more noise than you expected, the visceral taps and strikes ringing in rough, uneven declarations throughout the room.
INCOMPLETE
[[Go back to the gallery for now->Front Room]]
What should you make? Some kind of salad dish? Bolognese? There's a rice cooker sitting on a laminated platform, awaiting your attention. Maybe you could use that.
Isn’t that too simple? It would be foolish not to ingratiate yourself with the Master.
Perhaps he expects something impressive from his new arrival. Maybe he just expects you to try. Either way, you can't let the empty pan in front of you stay empty.
It's a balancing act. Too easy and the Master might dismiss you as below his interest. Too hard, and something was landing on the floor. Plus, with your limited domestic abilities, you had to choose something you actually //knew// how to cook.
What to do?
[[Spaghetti Bolognese]]
[[Pad Thai]]
[[Pull out the big guns: Snapper Pie. You think you remember how to make that. You saw it on TV. Once.]]
[[Look for Cleaners->Before Cooking Dinner]]{(set: $MC's first_floor_timer to it -5)(set: $MC's pervScore to it + 1)(set: $MC's subScore to it + 2)(set: $MC's bondage to it + (a: "shackles binding you to the floor"))
}
You could never have described why you were drawn to something like this, but there was something so alluring about that short length of chain. Drawing it out slowly, you could feel the pendular heft of the chain as it started to sway in your hands.
Back and forth, back and forth, the weight of the chain pulsing against your palms like the beating of some iron heart, your own rhythm slowing to match the steady sway of the chain.
There was something //reassuring// about the heavy chain, something //reliable//.
Something //strong//.
Perhaps it was that strength you desired. Something strong to wrap around you while you were feeling lost, alone, and weak...
Your mind lost in the fog of contemplation, you didn't register what your hindbrain was doing until you heard a click. Your eyes coming into laser focus, you realize that you have locked one of the shackles onto your ankle.
A few cursory tugs confirms what you feared: you're locked here until someone comes to free you!
[[You are still shackled when The Master returns...->The Master Returns]]{(set: $MC's first_floor_timer to it - 1)
}(if: $MC's task is "clean")[Well, it seems as though you could try to ferret out some clues in this mysterious place... Or you could possibly get a bit of cleaning done while you're at it?
(text-color: "green")[ (cycling-link: bind $cleaningChoice, "I'll just look for clues...", "Well, I'm here, I may as well clean...") ]
(link-reveal: "Continue...")[
(if: $cleaningChoice contains "clues")[ //Randomized event where MC may or may not find clue//]
(else:)[ (set: $MC's first_floor_timer to it - 1)(set: $MC's cleaned_rooms to it + " the dining room") //Randomized event where MC may or may not find clue//]
]]
(else-if: $MC's task is "cook")['I guess I have some time to look for clues...'
//Randomized event where MC may or may not find clue//]
(else-if: $MC's task is "serve")[ <!-- MC is bitchsuited --!>
'I guess I could nose around here and see if I can find something...' You think to yourself as you shuffle around the room.
//Randomized event where MC may or may not find clue//]
(else:)[<!-- MC's task is done --!>
Well, with all of your tasks done, you definitely have time to search for clues!
//MC will find clue if their tasks are completed.//]
[[Dining Room]]{(set: $MC's first_floor_timer to it - 1)
}'Could you explain to me what this task is?' you ask.
The guard sighs, putting down her book a second time, silently frustrated at you. With how hot she is, you're inclined to take her side. Who likes getting interrupted? 'If you have to ask that, then you aren't in Master's good books yet. Getting the password is trivial. What Master really wants is for somebody to earn his trust.'
'His trust?'
She suppresses a growl. 'Do you just repeat the last thing everybody else says to you?'
You blush, shaking your head. 'N-no, I just don't know what you mean. After all, why does he need people's trust? He owns this island. It's not like anybody can betray him.'
The woman sighs deeper. 'This isn't just about power, kid. It's about knowing whether you're worthy of property the Master wants to acquire. And that's not the kind that tugs their leash at the first opportunity.'
The woman has no more to say to you, and you walk off, pensive. Unearthing a mysterious password was hardly a simple favour for you to get. With no clues to go off, and only her word to unconvincingly guide you, you feel like you don't stand a chance.
No, this is good. Your mother always taught you to count your blessings. At least now you know there //is// a password to uncover. That's something you can work with. There had to be one person on this wretched island who knew about the passcode the guard wanted.
A couple problems niggle at you as you turn away. How exactly were you supposed to find this 'password' if nobody was allowed to mention it? You indulge a shoulder-glance, and see the security guard keeps her eyes trained on you, narrowed in suspicion. She arouses you as much as any of the laminate-clad bombshells roaming the halls, but she scares the shit out of you too. How, precisely, were you supposed to get her on side? And what had she meant about you being //property//?
[[Return to the foyer ->Foyer]]
(set: $SecurityGuardQuestion to true){(set: $MC's first_floor_timer to it - 1)
}You decide to try your luck. You're certain the woman has more combat training than you, and probably your physical better, but you have to explore the rest of the mansion. Besides, her clothes are so impractical. It stumps you how somebody dressed that way is supposed to enforce anything, nevermind chase down perpetrators should the need arise.
You'll snatch up her keyring, unlock the door, and be halfway down the hallway while she's tripping on her skirt.
You sidle up to her, all sneaky tiptoes, and she turns around right as you get in close. Her displeasure accompanies a withering look. She crosses her arms and goes tense. 'Yes?'
You falter. Is this really a good idea? Laminate or not, this woman could kick your arse. Even if she didn't, you hardly had the home ground advantage. In a place like this, against a person like her, was it really a wise idea to gamble everything on a gut feeling?
[[Take a deep breath and toughen up. You can do this. ->Security Guard Fail 2]]
[[Give in. You've always wanted to surrender to a stronger woman->Security Guard Willing Surrender 1]]
[[Back off->Foyer]]
{(set: $MC's first_floor_timer to it - 1)
}
INCOMPLETE
<!-- Here we get a willing surrender which leads to a kind of sexy laminated arrest involving an armbinder. I really think you should do this Jess. You're better than me at these porn scenes, haha. --!>
[[Second Floor]] {(set: $MC's first_floor_timer to it - 1)
}You rush her.
She moves in a blur. Something burns, and you feel your arm going limp. In the time it's taken you to blink, the woman has shoved you to the ground and wrangled your hands behind your back.
'What the //fuck//,' she grunts, 'do you think you're doing?'
'Um,' you say, fumbling for words as you think faster than you ever have in your life, 'I wanted to test my reflexes. You seemed tough.'
'I am,' she says, and releases you warily. 'Look, I understand wanting to get through, but that's not something you can make happen, kid. Walk back and get lost.'
The woman has changed. Her feet spread out, shaving formal conventions for a better stance for combat. Her voice is low, serious. Her eyes watch you more warily now. You suppose if you'd been jumped by somebody and then were talking to them cordially a few seconds later, you might feel the same.
[[Leave it->Foyer]]
[[Push it->Security Guard Fail 3]] {(set: $MC's first_floor_timer to it - 1)
}
INCOMPLETE
<!-- [From here, the security guard gives the PC one additional chance to save themselves, but if the woman is tested again, this leads to a bad ending. Something similar to the arrest sequence in Level 1] --!>
[[Second Floor]] {(set: $MC's first_floor_timer to it -1)
}(if: $paintingChoice contains "Master")[The Master. Yes. You see yourself in him. You seek to dominate, to demand obedience from the sycophants who want to revel in pleasure without earning it, who think they should be given endless thrills and rewards they don't deserve.
There are too many weak people in the world. On this island, for all its depravities, you can mould them into pawns for a better purpose.
Weak people like the slave in the other portrait. Your eyes roam over its sleek form, drinking in the perfection of its pose.
The perfect submission of the slave shows just how much guidance mattered. The distant stare of the slave's eyes, the placid expression on its face--and the gentle, giddy up-turn at the edges of its mouth: the perfect slave is happy serving.
Serving you.
(set: $MC's subScore to it - 2)]
(else:)[The Slave. Of course. You seek to serve, to be obedient to the higher powers who navigate the world like you never could. You are not entitled to the fruits and passions of your own body. That should be controlled by somebody else, somebody wiser, who could pilot your porn-addicted rabbit brain.
All you could ever want is to be the pawn of somebody more deserving than yourself. On this island, in this space, it seemed like that desire was finally becoming reality.
The laminate, the restraints, all of it beckons you. You //need// it.
The shiny perfection in the portrait seems so real, it's almost begging for you to reach out and touch it, to hold it, and to feel it //hold you//. Your hand hovers mere centimetres from the surface of the canvas, your hindbrain barely restraining the deep desire within you.
Trying to distract yourself, your eyes alight on the portrait of The Master. Moving in front of it, you can see that the eyes of the portrait follow a specific point. Centring yourself in front of it, the eyes continue their focus, but it's not on you. It seems to be looking at something, somehow, //lower//.
Seized with inspiration, you fall to your knees in front of the portrait. Your head slowly pivoting upward, the portrait of The Master towers over you, its gaze boring straight out the canvas and through to the back of your soul.
//This// was the way to observe this portrait. On your knees, gazing upward, and quivering with mad desire. //This// was //your// place.
Time to accomplish what you'd always wanted.
(set: $MC's subScore to it + 2)]
[[Leave->Back Hall]] {(set: $MC's first_floor_timer to it -5)
}There is something divine about Nera's playing, and time seems to simply melt away. What's more, there's a purity to her music that seems to touch something deep inside you, as though there was corruption that she was slowly washing clean.
After some time, she pauses, and you gush your appreciation, but it seems her short concert is finished for now.
(set: $MC's pervScore to it - 1)
[[Music Room 1]]INCOMPLETE
<div align="center" style="max-width: 80%;">(text-style:"condense")+(text-color:"gray")[(render by Jess)]
<video src="trappedByHarp.mp4" style="max-width: 80%;" preload autoplay controls></div>
[[The Master Returns]] You unlatch the holster of your brain and whip out old reliable. Oh, bolognese. Mince and pasta. It was your gateway dish when you were first learning to cook, one you stubbornly return to when nobody is snooping around to judge you and you don't want to exert any effort. And that's for one simple reason.
It's remarkably difficult to fuck up.
You ignite the pan, add the olive oil, dice the onions, boil the pasta, and soon you're playing a fantasy musical number, a dim beat flitting through your head as you work. Everything goes well, nothing burns - you must've made the dish a hundred times - and soon you have four bowls of unimpressive, heart-soothing bolognese. You don't know why you made four. Maybe because that's the highest number of people you've sat down to dinner with, and the Master hadn't said how many people you were cooking for?
Who knows. It is not your job to psychoanalyse your own cooking habits. At least the job's done.
(link-reveal: "Click to finish cooking for now")[(set: $MC's task to "done")]
[[Kitchen]]You decide on the exotic choice, at least for your culinary repertoire. Best you give the master something unusual. No good fixing something either too easy or too hard. And you doubted it was something he’d had before.
You at least kind of know the steps for this one. Noodles, of which there are an abundant supply, plus sugar, fish sauce, prawns, eggs, and beansprouts, which are slowly stirred and blended into a pleasant, carby mix. You’re done in half an hour, and feel a swell of pride at your lack of mistakes. Good job, you.
With dinner done, now you just needed somebody to do the sweeping and cleaning you hadn’t.
(link-reveal: "Click to finish cooking for now")[(set: $MC's task to "done")]
[[Kitchen]]Yes, the big guns. A more cautious, less optimistic side of you would argue cooking meals you've only seen on TV for a kinky hermit millionaire was a terrible idea. Logic retreats, however, to a more palpable feeling. You were not going to disappointment whoever this Master was. You needed him on your side. You needed him...wanting you. He was going to respect you. He was going to //deserve// you...
You shake out of your perverted reverie. Erm, perhaps its best not to examine that.
You distract yourself by turning to the kitchen. Right, ingredients. You rummage through the pantry and fridge for leek, fennel, enough roux and fish stock for a thick velouté sauce, plus some italian herbs. Then, you get to work.
After about an hour, you're done. It's not a disaster, but even if you got reception in this laminate dystopia, you wouldn't dare share this culinary experience on your socials. That practically amounted to storing blackmail material on your own phone.
(link-reveal: "Click to finish cooking for now")[(set: $MC's task to "done")]
[[Kitchen]]You start prying through the mansion. Palace really, the place is so god damn big.
Yet past each corner, you can’t find anybody. The place is a ghost town. Or, ghost mansion. That sounds straight out of scooby-doo than anything, and you try to cleanse your mind of that comparison.
There has to be someone here. Multi-millionaires don’t do anything themselves. Is there a servant’s quarters you’re missing, a secret door lurking somewhere on the premises?
[Keep searching]
[Try the back hall]
[Try the front hall]
(if: $MC's characters_met contains "guard")[(link-reveal: "You could ask the security guard")[If //security// didn’t know where to find the help, you didn’t need to worry about this mansion’s future. It would implode in months to rust and decay.
'//Hmmm, doesn't she guard access to the second floor?//' you think to yourself. She might be up the stairs...] ]It strikes you that if you're to cook dinner, you might need someone else to clean the mansion while you're busy. (if: $MC's characters_met contains "maid")[Perhaps you should ask a maid to see to the cleaning, while you cook. '//I think saw a maid was in the Parlour...//'](else:)[But you have no idea whom you would ask to help you. Maybe you'll have to look?]<!-- Which leads to an unsettling revelation. Who have you actually met since you stepped inside?
You haven’t met a new face (if: $MC's characters_met contains "guard")[,bar a security guard] in the whole building.
Where would you even look? --!>
[[Explore. Try to find somebody to do the cleaning->Kitchen]]
[[Bah. You can clean later->Take the initiative. Cook dinner.]]'Sorry Miss, I'm (print: $MC's name),' you offer, but she continues to look at you expectantly. Coughing, you offer '(print: $MC's last_name).' She raised her eyebrow to an inflection '(print: $MC's name) (print: $MC's last_name)'
'I'm glad we could get there in the end,' she said with a hint of a smile. 'Now, (print: $MC's last_name) (print: $MC's name) (print: $MC's last_name), how may I assist you in service today?' she asked sweetly, her legs doing a tiny bob of curtsy as she did.
'Well...' you begin uncertainly, 'The Master has tasked me with cleaning the home...'
'Hah!' she laughs hollowly, 'By yourself? The first time? Hah! Hah!' she descended into giggles. You could only offer a confused head-cock. 'Consider it hazing my (print: $MC's nick_name), //no one// could be expected to clean the home to the Master's standards without instruction...'
Frustration bubbles up inside you. '//Hazing? What is this? High school?//' Then aloud, say, 'Well just how am I supposed to do it then?'
'Why my dear, you're supposed to ask for my help, and do as I say...'
(set: $MC's subScore to it +1)(set: $MC's task to "seve")
[[Return to the foyer->Foyer]]//PASSAGE INCOMPLETE//
[[Office]] If //security// didn’t know where to find the help, you didn’t need to worry about this mansion’s future. It would implode in months to rust and decay.
(set: $MC's characters_met to it + (a: "a security guard"))The drone frees your wrists, only to press you to the ground and begin a more complex series of bondage. Your arms are strapped together in a V-shape in front of you, your legs inflicted with the reverse. Thigh straps push your feet toward the sky and leave you teetering on your kneecaps, the sensation alien and incoherently painful. Within minutes your body resembles a shiny, black pup.
The only part of you that isn't completely encased in laminate, is an open patch at your groin. From the top of your penis to the tip of your crack, there was an open panel in the laminate. The drone produces a pre-lubricated tail plug from some plastic packaging, and began to insert in you. Making slow circles with the tip, it's progress was steady and determined, though not abusive. The drone was going to apply your tail plug, and it was up to you to let it happen.
(if: $MC's gender is "male")[ Your penis and testicles it grabs firmly, you struggle a little, but it's grip on you is like iron. Suddenly you start to feel a cold sensation on your genitals. The drone is applying some kind of gel that both lubricates--and chills! Normally you'd get hard with someone stroking you like this, but with the cold sensation you shrink. A few awkward squeezes and a couple clicks later, you're locked in a black, shiny chastity cage! (set: $MC's bondage to it + (a: " black shiny chastity cage"))](else-if: $MC's gender is "female")[The drone unsheaths another panel of laminate, this one with a backing along the border. Purposefully, but not brusquely, the drone tucks your genitals inside your inguinal canal, and pulls your penis backward.
Peeling the backing off of the laminate patch, it applies it expertly around the slit, completely covering any evidence of your birth anatomy. It rubs the tiny exposed nub of your clit at the edge of the patch, making you flinch. t's only a tease though, as the drone resumes its pre-set mission. (set: $MC's bondage to it + (a: " tucking panel on your bitchsuit"))](else:)[Your cock it leaves free, playfully springing the tip and givng you a few strokes. It's only a tease though, as the drone resumes its pre-set mission.]
A body harness is wrapped around your torso and a chunky dog collar is secured to your neck, with a D-ring on the back. {
(set: $MC's bondage to it + (a: " thigh straps", " arm straps"," body harness"," big chunky dog collar with a dog tag dangling from the front, and a D-ring on the back"))
}
You howl in pain. Walking involves placing your elbows, now twisted in a searing, relentless agony, in front of your body, one after the other, as your kneecaps follow suit. The drone bends over to attach a leash to your collar, the metal click securing you and spelling the complete destruction of your freedom. It glances at you with an alien, starry-void stare. Despite its lost humanity, you think you sense in it a hint of a job well done.
Hobbling around the back of the helicopter, the pain of movement starts to diminish a little as you grow more accustomed to the odd motions. A gentle tug of the leash on the collar checks your motion, the drone giving you barely more than a metre of distance. Its stare is impassive as it pivots robotically on the spot, following your feeble movements. You realize that there's no way you could possible get //out// of this outfit without some serious help--and, you suppose, permission?
You can't hear her, but Mercy seems to say something into the headset. No sooner had her lips fallen silent that the drone sprang to obey it's new mission. Tugging you forward, it tied your leash off to the back of your grandmother's seat, and plunged a communication headset onto your head. It gracefully resumed the controls of the helicopter. Your grandmother nodded her satisfaction, and released the controls.
'JUST WHAT THE HELL IS THAT THING?!' you scream into the headset.
Mercy tuts, 'Now, now, I will not be spoken to like that by either my grandchild, //OR// a pet. The pilot is a drone, and if you want to know more about it, then you will ask me politely or it will fall to me to begin your instructions...'
[[Meet the Maid of the House]] You approach. Governess perks up, surprised. Apparently, she isn't used to her doze-off time being interrupted.
'Oh, yes,' she remarks. 'I wasn't expecting to see you again so soon. What can I help you with?'
[[Ask the servant about herself. Might be good to learn about the staff.->Governess Foyer Chat 2.1]]
[[Make pleasant chatter.->Governess Foyer Chat 2.2]]
(if: $EnteredDiningHall and $EnteredFrontRoom is true)[[Ask about how deserted the mansion seems->Governess Foyer Chat 2.3]]
(if: $SecurityGuardQuestion is true)[[Ask her about the mysterious 'password' the security guard mentioned->Governess Foyer Chat Security Guard Line]]She smiles, fighting a modest blush. 'Oh, you asked Helen, did you? For her image, that woman does like to let things slip.' You lean closer, and she bats you away. Your intrigue must've blossomed across your face. 'Yes, there is a passcode. The Master was hoping you would find it yourself, without outside assistance.'
'What does it unlock?'
'Strictly speaking, it only unlocks the second floor. But it reality it illuminates everything we need to know about your inclinations and abilities.It's a test, (print:$MC's nick_name). To see if you're worthy of working with the Master or not. And whether this mansion should be your home.''
//Is that serving at his feet, or at his side?// You quash the unsettling thought before it can bloom.
'Well, could you help me?' you ask stupidly,
Governess laughs. Really laughs, light and haughty, head cocked up to the stars. 'I have remained loyal to the Master my entire working life. You won't get anything from me.'
'Nothing?' you splutter, perplexed.
'Not even a clue.'
The Governess's tone is final. It appears your investigations into this 'password' have hit a dead end before they've even begun. A frilly, laminated end. If you could find something to sway her loyalty, you might be in with a chance. But that seems like a tall order.
Surely somebody else is willing to divulge the mansion's secrets. You just need to find them.
[[Return to the foyer->Foyer]]
(if: $EnteredDiningHall and $EnteredFrontRoom are true)[[Governess Foyer Chat 2.3]]'The mansion?' she asks, quizzical.
You nod, determined to go down this route. 'I couldn't find anyone other than you and the maid in the whole mansion!(if: $SecurityGuardQuestion is true)[And the security guard hardly counts.]The place feels deserted.'
She gasps and her voice embodies a fragment of outrage. A frilly hand clasps her chest. 'Are we nobodies to you, invisible because we're the help?'
'N-no, but...'
'I'm teasing, dear,' she coos, patting your arm coaxingly. 'I understand your concern. The Master rents out his residence to his many friends, and we goes through bouts of raucous crowds and long silences at different times of the year. This is the off-period. Few of my staff are contracted to serve at this time.'
'So it's kind of like a hotel?'
Governess sighs. 'That is what I tell the Master. I think his friends have been allowed to treat his grounds far too liberally, and too little fear of punishment. I would have them disciplined of course, and strictly, but the rules are radically different between servants and guests.'
'And for the Master,' you quip.
'Yes,' she agreed. 'They do indeed.'
[[Return to the foyer->Foyer]]
(if: $SecurityGuardQuestion is true)[[Governess Foyer Chat Security Guard Line]]'Do you have a name?' you ask.
Your awkwardness on the mansion grounds clearly haven't waned. She takes it in stride, stifling a giggle at your flailing social graces.
'Yes, dear, I have a name. Unfortunately, I am forbidden from communicating that information to anybody but senior staff.'
You slump your shoulders. 'Oh.'
'Oh, it's no trouble!' she says earnestly. 'All you need to do is be accepted by the Master, and then I promise to tell you. Even if you aren't senior staff. Yet.'
She winks. Ugh, what a strange woman.
'Why did you decide to come here?'
'Oh, I'm not sure I can tell you that either,' she says, swaying from side to side, like a schoolgirl deciding whether to divulge her crush. 'All I will say is this: I found a warm, princely man who gave me every assurance he would allow me to become my best self under his tutelage, and he kept it.'
What you heard was high praise, a low, gracious fawning, the authoritative adoration typical of a laminated servant who had willfully stayed on a sex island for fifteen years. But there's another layer, an emotion you sense glinting from the bottom, shining with strength that sends a buzzing down your spine.
Love.
[[Return to the foyer->Foyer]]
(if: $EnteredDiningHall and $EnteredFrontRoom is true)[[Governess Foyer Chat 2.3]]
(if: $SecurityGuardQuestion is true)[[Governess Foyer Chat Security Guard Line]]You open your mouth, then close it again. What should you say? You supposed you could abandon the pretence and simply demand she spill her secrets, but then you would look like a moron.
There had to be some topic available to ease the tension. Something unique. The question confounds you. What has the Governess not heard before? Current politics? Sports? No, stupid. Asking for her opinion on something in your life might seem insecure. Of course, if you didn't say //anything// she was going to think that of you anyway...
She blinks, content to watch you in silence, and the seconds go by glacially. Floundering for an in, you spread your hands out around you. 'Wonderful place.'
'Oh,' she says, cocking her head. 'Are you enjoying the mansion?'
You nod. 'I've never been inside a place this big before. Or this pretty.'
'You're too kind. You know, it took years to find a material suitable for the Master's vision. Eventually, he invented it himself!' She drifts down the hallway, extending a gloved hand to brush the walls, and you follow. 'Each surface is a clever mix of acrylic and laminate. Keeps that shiny tone without being weak or flammable.' She sways like she did outside, bright and bouncy, and you suspect she's said these exact words a thousand times before.
'Anyway, the Master will be available to answer your questions shortly,' she concludes. 'Until then, I had best return to my duties.'
She withdraws, returning to her dusting, and sends you a look that she is not to be disturbed.
[[Return to the Foyer->Foyer]] [[Return to the middle of the basement->Basement Return]] //PASSAGE INCOMPLETE: NERA IS NOT YOURS TO TORTURE!//
[[Bad Ending]] [[Return to the middle of the basement->Basement Return]] //PASSAGE INCOMPLETE: NERA IS NOT YOURS TO TORTURE!//
[[Bad Ending]]