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How to Play LUDO
LUDO is a strategy board game for 2 to 4 players, in which the players race their four tokens from start to finish according to the rolls of a single die.
Objective:
Be the first player to move all four of your tokens from your starting area, around the board, and into your home column (finish line).
Gameplay:
- Players take turns in a clockwise order.
- To begin, roll the die. You need a 6 to move a token from your home base onto your starting square.
- If you roll a 6, you get an additional turn. Rolling three consecutive 6s results in forfeiting your turn.
- Tokens move clockwise around the track.
- If your token lands on a square occupied by an opponent's token (not on a safe square), the opponent's token is captured and sent back to their home base.
- Squares marked with a '⭐' are safe squares. Tokens on safe squares cannot be captured. Multiple tokens can occupy a safe square.
- If you land on a square occupied by your own token(s), your tokens stack up. A stack of two or more of your tokens creates a block that opponents cannot pass or land on. Your tokens cannot stack in your home stretch; each square can hold only one of your tokens.
- Once a token has circumnavigated the board, it can enter the home column. A token can only be moved into the home column or within the home column by an exact roll (it cannot overshoot the finish line or jump over other owned tokens in the home stretch).
- The game continues until N-1 players have finished their tokens. Ranks are assigned as players finish.
Controls & UI:
- Roll Dice: Click this button when it's your turn.
- Tokens: Click on a highlighted token to move it after rolling the dice.
- Player Info: Shows current player status. Active player is highlighted. Finished players will show their rank.
- Settings: Adjust game mode, AI difficulty, sound, and music.
- Message Area: Displays game information and whose turn it is.
AI Behavior:
The AI players make decisions based on their difficulty level and assigned personality (Aggressive, Defensive, Runner, Balanced):
- Easy: Makes mostly random valid moves, prioritizes getting out of home. Less aware of threats or advanced strategies.
- Medium: Tries to capture, move to safe squares, and reach home. Basic risk assessment and personality-driven choices.
- Hard: More strategic. Actively tries to block opponents, prioritizes high-value captures, better risk management, and aims for strategic positioning, strongly influenced by its personality. Avoids deploying into immediate danger if possible.