<div style="position: relative; width: 800px; margin: 0 auto;"> <img src="ENZOMUSTDIEMAINMENU.png" style="width: 100%; border-radius: 10px; display: block;" alt="Main Menu"> <div style="position: absolute; top: 62%; left: 35%; width: 30%; height: 8%;"> [[|_____________|->run]] [[|______________|->A Few Words From The Creator]] </div> <audio src="guitarmenu.mp3" loop autoplay></audio>(align:"=><=")+(box:"X")+(text-colour:red)+(text-style:"italic")+(size: 6)[The Cycle Begins] (align:"=><=")+(size: 5)[[RUN.]] <audio src="ambientrun.mp3" loop autoplay></audio>(text-style:"italic")+(align:"=><=")+(box:"X")+(size: 2)+(text-colour:#adb5bd)[This is my first game. I made it out of curiosity, passion, and a desire to tell a story that’s a bit different. It’s not perfect — I’m still learning — but I really hope you find something here that sticks with you. If you have any feedback, even critical stuff, I’d really appreciate hearing it. You can reach me on Discord: banan_ Thanks for giving it a shot.] (text-style:"italic")+(align:"<==")+(text-colour:#adb5bd)[— Author of the game: banan_] <audio src="guitarmenu.mp3" loop autoplay></audio> (align:"=><=")+(size: 2)[[Main Menu]] (align:"=><=")+(box:"X")+(size: 2)[You find yourself in a dark, damp forest. The air is thick, and the only sound is the rush of your own breath. You are Enzo Torvar, running through the dense undergrowth, heart racing. The world around you is suffocating with shadow, the trees creaking as the wind howls through the branches. Your boots hit the wet ground with each hurried step, but you can feel something following you—growing closer. <img src="Runfurther.png" style="display: block; margin: 0 auto;"> You stop suddenly, hearing footsteps in the distance. Your pulse quickens. You look up at the dark sky above you, feeling as though this moment, this choice, will lead to something far worse than you can imagine. You can’t remember why, but there’s a nagging thought in your mind… something about a dream you had. A dream of poison. A dream of death. A dream that feels too real. You turn and start running again, but it’s harder now. The sound of something chasing you is unmistakable.] (align:"=><=")+(size: 2)[[Run further.]] (align:"=><=")+(size: 2)[[Hide.]] <audio src="runningonpath.mp3" loop autoplay> <audio src="heart-and-breath-suspense.mp3" autoplay></audio>(align:"=><=")+(box:"X")+(size: 2)[Your feet pound harder against the ground, adrenaline pushing you faster, but your legs betray you. You trip on a root, your body stumbling forward, and you fall hard onto the earth. The sharp crack of your arm snapping echoes through the night, sending a surge of pain that makes you gasp. <audio src="wolfhowl.mp3" autoplay></audio> <audio src="ambientrun.mp3" loop autoplay></audio> You struggle to rise, but your legs won’t cooperate. Every movement is agonizing, and panic takes hold. Then, through your blurred vision, you see them — wolves. Black as night, their eyes gleaming with a menacing red glow, standing around you. Their forms are massive, their movements fluid and full of wild, untamed power. <img src="Wolfs.png" style="display: block; margin: 0 auto;"> The wolves close in, their breath heavy in the air, as if the very forest is holding its breath. The air thickens with primal fear, the weight of it pressing down on you, suffocating you. One of them, the largest of the pack, steps closer, its tail raised high, and its red eyes lock onto yours. A low, vibrating growl escapes its open jaws. And then, you hear a voice — cold, final, and laced with inevitable doom, as if it comes from the very depths of darkness: (text-style:"bold","rumble")+(text-colour:red)[“None of this matters. Death will find you, no matter what."] The voice sends a chill through your spine, and the wolves begin to circle around you, their bodies blending with the shadows, becoming one with the darkness. You try to scream, but your voice is swallowed by the growing hum in your head. The wolves close in, their breathing louder, heavier. And in that final moment, as the world begins to fade, you feel nothing but the crushing certainty that you cannot escape. Then… Da(text-style:"blur")[rkness](text-style:"blurrier")[.......]] (align:"=><=")+(text-style:"blur")+(size: 5)["[[Wake Up.]]"] <audio src="hidewolfs.mp3" autoplay></audio> <audio src="winter-wind.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[You don’t run. You know you wouldn’t make it far. Instead, you slip behind the thick trunk of a dead tree, your breath shallow, heart hammering like war drums in your chest. You press your back to the rough bark and try to become nothing — just another shadow in the forest. The night is too quiet. No insects, no wind. Just the sound of soft paws moving through leaves — steady, deliberate, close. Wolves. You can hear them now. The sharp sniff of air drawn through nostrils, the low growl passed between them like a warning. They're hunting, but they’re not looking for prey. They’re looking for you. Your hand trembles as you clutch a broken branch — not a weapon, just a gesture of false hope. You dare not move. One wrong sound, one breath too loud, and they’ll find you. Then you see them — black forms slipping between the trees like liquid shadow, eyes glowing faint red. They move with terrifying grace, pausing only to scent the air. One of them stops. Lifts its head. Turns — and looks straight at you. <img src="Wolfs.png" style="display: block; margin: 0 auto;"> You don’t breathe. You don’t blink. It takes a step forward, and the rest follow. No snarls, no howls. Just quiet certainty. They know where you are. A voice rises around you, not spoken aloud, but inside your head — cold, distant, and cruel: (text-style:"bold","rumble")+(text-colour:red)[“You can hide. You can beg. But it changes nothing. Death remembers your scent.”] The wolves advance slowly, no rush. They already know how this ends. And you? You finally understand. The forest does not forgive. And the dark does not lose its prey. Then… Da(text-style:"blur")[rkness](text-style:"blurrier")[.......]] (align:"=><=")+(text-style:"blur")+(size: 5)["[[Wake Up.]]"]<audio src="dreaming1.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[Silence. You stand in a place you do not recognize — an endless expanse lit by a light without a source. There is no wind. No scent. Nothing moves. Ahead of you stands a figure. Your height. Your build. But faceless. When you take a step forward, it mirrors you — exactly. One step. Two. It moves as you move. A voice echoes around you, yet no mouth speaks it: (text-style:"bold")+(text-colour:red)["You are the trespasser. You are the flaw."] Your shadow begins to stretch unnaturally far behind you — long and liquid, trailing like spilled ink. It twitches. <img src="trespasser.png" style="display: block; margin: 0 auto;"> The faceless version of you begins to shake. Not like a human — like a corrupted file. Somewhere distant, a child laughs. Then comes the sound of bones snapping. An object appears in your hand. A knife? A shard of glass? You can’t tell. You try to speak… but a different voice comes from your mouth — your voice, but... not exactly yours. (text-style:"bold")+(text-colour: red)["This wasn’t supposed to happen."]] (align:"=><=")+(text-style:"blur")+(size: 5)["[[WAKE UP.]]"](set: $volume to 0.5) (text-style:"italic")+(size: 3)+(align:"=><=")+(box:"X")[Welcome to the game! Forgive me for this sloppy greeting, but due to browser restrictions, in order to fully experience the atmosphere of this game through sounds, you'll need to click something. Therefore, please click the button below to proceed to the Main Menu.] (align:"=><=")+(size: 2)[[Main Menu]] 🎭 Motyw: Nieliniowe Rozpoznanie Siebie Gracz jako Enzo eksploruje świat, próbując zrozumieć, co się dzieje. Z czasem odkrywa, że pewne lokacje, NPC i wydarzenia powtarzają się, ale w wypaczonych formach. Głosy, obrazy, wspomnienia nie należą do niego — to inne wersje Enzo, które przenikają do jego percepcji. 🧩 Główne etapy fabularne (podzielone na 4 akty): Akt I – Przebudzenie i pierwsze anomalie Gracz ucieka (jak w Twoim wstępie). Zaczyna słyszeć głosy lub widzieć rzeczy, które nie mają sensu. Poznaje NPC, którzy wydają się go znać inaczej. Pierwsza śmierć — reset, ale świat jest lekko zmieniony. Akt II – Rozszczepienie Pojawiają się fragmenty wspomnień z innego życia (czyjego? jego?). Gracz spotyka NPC, którzy twierdzą, że „już tu był”, chociaż nie był. Wskazówki prowadzą do informacji o „nakładaniu się rzeczywistości”. W pewnej lokacji (np. zniszczona kaplica/obserwatorium) odkrywa manifestacje innych wersji siebie. Akt III – Rozpad Świat zaczyna się coraz bardziej psuć: zmienia się topografia, dialogi, NPC znikają lub się „glitchują”. Główna mechanika to „przeskakiwanie” między wersjami świata lub ich odłamy. Enzo uświadamia sobie, że jego obecność i istnienie innych wersji prowadzi do destrukcji. Akt IV – Decyzja (finał) Gracz staje przed wyborem: Zatrzymać się – wejść w stan pasywnej egzystencji (utknąć w pętli). Zniszczyć siebie – samobójstwo jako akt naprawy. Zatrzymać innych – zniszczenie jednej z wersji siebie (ale wtedy gra mówi mu, że to nie wystarczy). Każde zakończenie ma swój ciężar: brak nagrody, brak ulgi, tylko świadomość konsekwencji. 🌱 Motywy przewodnie: Tożsamość – kim jesteś, jeśli jesteś jednym z wielu? Pętla – ale bez klasycznego „loopu”, bardziej jako rozkład rzeczywistości przez próbę naprawy. Poświęcenie bez ratunku – każda decyzja coś niszczy. 1. Dziwne reakcje NPC Jeden NPC mówi coś w stylu: „Myślałem, że już tu byłeś... Ale wyglądałeś inaczej.” Inny NPC może mieć zapisany pamiętnik, w którym wspomina rozmowę z Enzo, której gracz nie odbył. Ktoś boi się Enzo i mówi: „Zrobiłeś to znowu… Dlaczego wracasz?” 2. Znalezienie przedmiotów należących do... siebie? W jednej lokacji gracz znajduje notatki pisane jego charakterem pisma, których nie pamięta. W innym miejscu — zakrwawioną koszulę identyczną jak jego, ale z rozdartym rękawem (jego rękaw jest cały). Lustro, które pokazuje inną wersję jego twarzy — z blizną, której nie ma. 3. Echa i manifestacje Głos we śnie, brzmiący znajomo: „Nie powinno nas być tak wielu…” W lesie można zobaczyć sylwetkę, która znika po chwili — gracz nigdy jej nie dogoni. NPC, którego spotkałeś wcześniej, mówi: „Tamten Enzo był… bardziej bezlitosny.” 4. Glitchujący świat Po śmierci i powrocie do lokacji niektóre przedmioty mogą być już użyte (jakby ktoś inny to zrobił). Ściana z napisem „ZOSTAW MNIE” napisana przez Enzo — ale gracz nie pamięta, by ją pisał. Krótkie „podglądy” świata — jakby Enzo przez ułamek sekundy widział inną wersję rzeczywistości (np. inny NPC, inne kolory, inna pogoda). 5. Konfrontacja z informacją W akcie III lub późnym II znajduje stary manuskrypt / zapiski / dziennik pewnej postaci (np. mnicha, obserwatora świata), który dokumentuje nakładanie się rzeczywistości: „Tenebris popełnia błędy… To samo ciało powraca, ale dusze są inne.” Ewentualnie znajdowany wrak świątyni lub kręgu rytualnego, w którym są inskrypcje mówiące o „replikacji duszy” lub „odbiciu cienia”. 💭 Pomysł: Monolog Enzo (wewnętrzny) Kiedy już ma wystarczająco dużo dowodów, może być scena refleksji: „To ja. Ale to nie jestem ja. Zrobiłem te rzeczy? Czy… ktoś inny w mojej skórze? Ten świat się rozpada, bo jest nas za dużo. Tenebris nie wie, którego z nas zatrzymać.” /* Umożliwia przewijanie w każdym passage */ tw-passage { max-height: 90vh; overflow-y: auto; padding: 20px; line-height: 1.6; background-color: rgba(0, 0, 0, 0.5); /* Przyciemnia tło passage */ }<audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[You wake up in a simple, straw mattress bed, surrounded by the eerie silence of the Niddledorf woods. Above you, a leaky roof lets rays of sunlight spill onto your chest, warming you slightly. But it's not the warmth that catches your attention. You feel a sharp pain in your neck, exactly where you were just bitten by a wolf. For a moment, you're not sure whether this is real or if it was just a dream that refuses to end. The silence around you is deafening. You don’t hear the usual sounds of the forest — no birds, no wind, no rustle of animals. Only this suffocating emptiness. You begin to question your senses. Your eyes wander to the wall, where a large hourglass hangs. It seems to watch your every move. Just above it, your gaze catches on something else — a faded mural, barely clinging to the crumbling stone. Though weathered by time and dust, the painted figure in the center draws you in. There's something hauntingly familiar about it. It looks like you. A chill passes through you as you stare, unsure whether it's a trick of your mind or something far worse. You pull your eyes away, but the feeling that you're being observed — not just by the hourglass, but by the very walls — lingers. <img src="chapel.png" style="display: block; margin: 0 auto;"> An old man, dressed in tattered clerical robes, stares at you with an unreadable expression.](align:"=><=")+(text-style:"bold")+(text-colour:purple)+(size: 2)[“You’ve risen again,”] (align:"=><=")+(size: 2)[he says, as if this were an inevitable event.] (text-style:"bold")+(align:"=><=")+(size: 2)+(text-colour:purple)[“The fourth time.”] (align:"=><=")+(box:"X")+(size: 2)[His voice is calm, but there’s something in his words you can’t quite place. He looks at you for a long moment, studying your reactions.](align:"=><=")+(text-style:"bold")+(text-colour:purple)+(size: 2)[“You... are a mistake,”] (align:"=><=")+(size: 2) [He adds after a pause, as if it were an obvious truth. ] (align:"=><=")+(text-style:"bold")+(text-colour:purple)+(size: 2)[“The same one who made Tenebris. But you - Enzo - are its victim, for you had no part in it.”] (align:"=><=")+(size: 2)[His words hit you like a blow. A mistake? Tenebris? Who is he talking about? What does all of this mean?] (align:"=><=")+(text-style:"bold")+(text-colour:purple)+(size: 2)[“This will all vanish if you understand,”] (align:"=><=")+(size: 2)[He says, turning his gaze away for a moment, as if he doesn’t want you to see his face.] (align:"=><=")+(text-style:"bold")+(text-colour:purple)+(size: 2)[“But beware. Every mistake has its consequences.”] (align:"=><=")+(size: 2)[Silence fills the room once again, and you feel a sense of urgency. You must make a decision.] (align:"=><=")+(size: 2)[[Leave the Chapel]] (align:"=><=")+(size: 2)[[Stay for the Night]] <audio src="ambientrun.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[Though you don’t feel fully recovered, you decide to leave, choosing to follow the familiar path through the woods. The forest seems quieter than usual, though the trees appear unnaturally tall, and everything around you feels strangely peaceful. You hope it’s not just the calm before a storm. After walking a few hundred meters, the fog starts to appear. It grows denser with every step. But this time, there are no howling wolves. You continue forward.] (align:"=><=")+(box:"X")+(text-style:"bold","italic","blur","tall","shudder")+(color: red)+(size:3)["You were warned."] (align:"=><=")+(box:"X")+(size: 2)[The words of the old man echo in your mind, though you never heard them. Now, however, they assault you with a strange intensity. From the dark fog, the first wolves emerge, their red eyes piercing your very soul. You understand that you’ve made the same mistake again. You start running, just like you did in your dream, but once again, your legs betray you. The ground feels heavier, and with each step, it becomes more difficult to move. Finally, you fall, knowing that you no longer have a chance.] <img src="wolfsagain.png" style="display: block; margin: 0 auto;"> (align:"=><=")+(text-style:"blur","blink")+(size: 2)["[[Wake up]]"]<audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[Though you don’t fully understand what the hermit meant, his words intrigue you enough to want to learn more. You watch him sit by the altar, quietly praying in a language you don’t recognize. The words are whispered, almost as if they are passing through the air itself, causing an unsettling feeling within you. Exhausted by the events in your dream, you lie down and fall asleep. Sleep overtakes you slowly. Soon, you begin to dream.] (align:"=><=")+(box:"X")+(size: 2)+(text-style:"blur")[You see yourself, but without a face. It’s as though you’re watching someone else, someone distant. From this perspective, the world feels far away, as if everything you see is just an illusion, an unreachable dream.] <img src="faceless.png" style="display: block; margin: 0 auto;"> (align:"=><=")+(box:"X")+(size: 2)[When you wake up, the chapel seems different. The walls appear more dilapidated, as if time itself is eroding them — the frescoes are faded, the air colder. The altar appears worn, with cracks in the stone where it used to be whole. The hermit speaks one more line before retreating into silence again.] (align:"=><=")+(box:"X")+(size: 2)+(color:purple)+(text-style: "bold")[“If you don’t want to die as you already have — stop going where you’ve been before."] <img src="outsidehorse.png" style="display: block; margin: 0 auto;"> (align:"=><=")+(box:"X")+(size: 2)[You didn’t even have time to thank him before the old man was already lost in prayer again. Deciding not to intrude, you make your way outside, heading toward the horse to ride toward the town.] (align:"=><=")+(size: 2)[[Ride to the town]](text-colour:gray)+(align:"=><=")+(box:"X")+(size: 2)[You gasp. <audio src="fireplace.mp3" loop autoplay></audio> The same breath. The same bed. The same sliver of sunlight through the same hole in the same roof. But something is different. The air feels colder, stiller — like something sacred has been lost. You sit up slowly, heart pounding, body whole… but not untouched. On the wall where the hourglass once hung — there's only a dark outline, as if it faded out of existence. The mural above — the one depicting your face — is now blurred. The eyes have been scratched out. The colors look washed, like the memory of something once vivid. There are cracks in the floor that weren’t there before. The chapel is aging. Or unraveling. Across the room, the old priest is seated exactly where you left him. He does not greet you this time. He doesn’t look at you. He just says, quietly — like a judge reading a verdict he already knows:] (align:"=><=")+(box:"X")+(size: 2)+(text-colour:#5f3dc4)+(text-style: "bold")[“You remember the pain. Good. Now stop repeating it.”] (text-colour:gray)+(align:"=><=")+(box:"X")+(size: 2)[Then silence. Again. And the weight of your mistake settles into your bones like frost.] <img src="outsidehorse.png"style="display: block; margin: 0 auto;"> (text-colour:gray)+(align:"=><=")+(box:"X")+(size: 2)["Crushed by the realization of your own foolishness — repeating such an obvious mistake — you say nothing, lower your head, and walk out in silence."] (align:"=><=")+(size: 2)[[Ride to the town]]<audio src="horseswalking.mp3" loop autoplay></audio> <audio src="vinterrunroad.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[The forest slips by slowly as the horse carries you along the winding path. Trees stretch like pillars to the heavens, their canopies a tangle of shadow and flickering light. The world feels ancient, like it's been holding its breath for centuries. You don’t know how long you’ve been riding. Time feels as frayed as your thoughts. (color:purple)+(text-style: "bold")[“You are a mistake.”] The old man had said. The words echo inside you, sour and cold. Who was that man? How did he know your name? And what did he mean by (color:purple)+(text-style: "bold")["the same one who made Tenebris"?] Tenebris. The name sits in your mind like a shard of ice. Familiar and wrong. You try to dig deeper, but your memory resists — as if there's something there you're not meant to remember. Or maybe something you chose to forget. You wonder: if I'm a mistake… then whose mistake am I? And what happens when a mistake realizes what it is? You glance down at your hands, half expecting them to look different. Cursed. Artificial. But they're still yours — still flesh, still shaking slightly from the cold or the truth, or maybe both. Was any of it real? The fire. The whisper. The man’s eyes — full of fury or sorrow, you couldn't tell. He looked at you like someone staring at a broken mirror, afraid of what they'd see in the cracks. <img src="horsetovinterrun.png" style="display: block; margin: 0 auto;"> The trees begin to thin. The fog lifts. In the distance, through the broken light, you see rooftops — uneven, hunched against the hills. (color:cyan)[Vinterrún.] The name alone carries weight. (color:cyan)[The city of frost.] Cradled in the arms of a land where winter never yields. They say the snow there never melts — not on rooftops, not on graves. Even from here, you feel the air change. Colder. Sharper. As if the city’s very breath is laced with memory and warning. (color:cyan)[Vinterrún] waits like a closed book. Maybe it holds answers. Maybe more questions. But something in your gut twists — not in fear, exactly, but something quieter. Older. Like the part of you that still believes in omens. (text-style:"blur")[Whatever waits in Vinterrún… it's already waiting for you.]] (align:"=><=")+(size: 2)[[Enter Vinterrún]]<audio src="ambientvinterrun.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[The massive wooden gates creak open slowly, their iron hinges groaning under the weight of centuries. Beyond the threshold lies the city of Vinterrún — a quiet haven nestled in the arms of relentless winter. The cold is sharp but not biting, as if the town itself holds a protective warmth beneath the frost. Your horse’s hooves echo softly on the uneven cobblestones, worn smooth by countless footsteps and wagons. The streets are alive with subtle movement — townsfolk wrapped in thick woolen cloaks bustle about their daily chores, their breath misting in the cold air. To your left, a group of children dart between market stalls, their laughter bright and unrestrained despite the chill. They chase a scruffy dog that barks happily, weaving through the legs of vendors selling fresh bread, spiced cider, and bundles of herbs. The scent of pine and burning wood mingles with the warm aromas, inviting and familiar. <img src="vinterrunwejscie.png" style="display: block; margin: 0 auto;"> An elderly man sitting on a worn bench watches the scene with kind eyes. His weathered face breaks into a smile as he catches your gaze. (color:cyan)["Welcome to Vinterrún,"] he says, voice rough but gentle. (color:cyan)["Few strangers find their way here these days. It’s not much, but it’s home."] You dismount, the cold biting at your fingers as you pat your horse’s neck. Around you, the buildings lean into the wind, timber-framed and dusted with snow, their windows glowing softly with candlelight. Smoke curls lazily from chimneys, promising warmth within. As you walk forward, the townspeople greet you with nods and quiet smiles. A blacksmith hammers rhythmically in his forge, sparks flying like tiny stars, while a baker pulls fresh loaves from a stone oven, the crust crackling as it cools. There is a calm here, a steady heartbeat beneath the frost. For a moment, the weight of the journey and the questions clouding your mind seem lighter. You inhale deeply, tasting the sharp air mixed with the faint sweetness of roasting chestnuts. Perhaps here, for a while, you can find some answers — or at least some peace.] (align:"=><=")+(size: 2)[[Explore the town]]<div id="volume-control" style=" position: fixed; top: 10px; right: 10px; z-index: 9999; background: rgba(0,0,0,0.5); padding: 8px; border-radius: 6px; color: white; font-family: sans-serif; "> 🔊 <input id="volSlider" type="range" min="0" max="1" step="0.01" value="0.5" /> </div><audio src="vinterrungrajki.mp3" autoplay></audio> <audio src="ambientvinterrun.mp3" loop autoplay></audio> (set: $wentToRuenDreams to false) (set: $wentToRuenRecognition to false) (set: $wentToTaliaNews to false) (set: $wentToTaliaFamiliarity to false) (align:"=><=")+(box:"X")+(size: 2)[The heart of Vinterrún pulses gently with quiet life. You step into the town square — a modest circle of worn stone, surrounded by timber shops and homes. A fountain stands in the center, frozen in elegant stillness, its icicles glinting like crystal spears under the pale sun. Not far off, the soft strains of music drift through the air — the lively tune of traveling minstrels echoing between the buildings. Townsfolk move about with the rhythm of routine. You catch snippets of conversation — the price of salt, the stubbornness of winter crops, the new preacher in the shrine. There’s no sign of fear. No tension. Just life.] <img src="townsquare.png" style="display: block; margin: 0 auto;"> (if: $metTalia is 0)[ (align:"=><=")+(box:"X")+(size: 2)[A young woman leans over a bundle of herbs, her movements precise, almost ritualistic. Her eyes lift — and for a moment, she freezes when she sees you. [[Approach the herbalist girl->Talia]]] ] (if: $metDoran is 0)[ (align:"=><=")+(box:"X")+(size: 2)[Near the city gate, a guard stands with his arms crossed, helmet tucked under one arm. He hums to himself — but stops mid-note when you walk by, watching you like he's trying to remember a face. [[Talk to the gate guard->Doran]]] ] (if: $metRuen is 0)[ (align:"=><=")+(box:"X")+(size: 2)[From the alley beside the tavern comes slurred laughter and the rattle of a tin cup. A hunched figure stares at the snow like it holds secrets. "Back again, are you?" he mumbles — though you've never met. [[Speak with the drunken prophet->Ruen]]] ] (if: $metElra is 0)[ (align:"=><=")+(box:"X")+(size: 2)[Sparks fly in a nearby forge as a woman strikes steel with rhythmic precision. Despite her youth, she moves like someone raised on iron and silence. She glances up and smiles, but something in her eyes lingers — thoughtful, wary. [[Visit the blacksmith's daughter ->Elra]]] ] (align:"=><=")+(box:"X")+(size: 2)[Despite the serene atmosphere, there's something… still. Like the town is waiting for something — or someone.] (if: $metElra is true)[ You've talked to everyone already. (align:"=><=")+(box:"X")+(size: 2)[[[Go back to Elra->Elra]]] ] (set: $metTalia to true) <audio src="ambientvinterrun.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[You approach the herbalist's stall. Jars of dried roots, bundles of pale lavender, and coiled vines hang like offerings to unseen spirits. The scent is thick — earthy and oddly comforting. Talia notices you and straightens, brushing her hands on her apron. She can't be more than a few years younger than you. There's kindness in her face… but also something guarded in her posture. (color:green)["You're… not from here, are you? I mean — not really from here."] She hesitates, biting her lip. <img src="zielarka.png" style="display: block; margin: 0 auto;"> (color:green)["Sorry. I didn't mean to be rude. Just… we don’t get many strangers lately. And something about you feels… familiar? Maybe not you exactly. More like a shadow I thought I saw once."] She looks past you, then quickly shakes her head. (color:green)["Anyway. You’re probably tired. Cold. Want something to warm your blood? Or maybe you want to know something, since you are pretty new in our town?"] (color:red)[[“Do I seem familiar to you?”->Talia - Familiarity]] (color:red)[[“What’s been going on in the city?”->Talia - News]] (color:red)[[“No thanks. I should go.”->Explore the town]] | Go back to the Town Square.](set: $metDoran to true) <audio src="ambientvinterrun.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[A guard stands near the city gate, arms crossed over a sturdy chestplate dented from years of service. His face is weathered, with sharp eyes that seem to miss nothing, framed by short-cropped dark hair dusted with gray. He watches you approach with a mixture of curiosity and mild suspicion. He blinks slowly, then fixes you with a steady gaze. (color:gray)["You look a bit scattered — like you’re not quite sure what you were doing the last time you were here. That’s not something you see every day."] He leans against the wooden post, studying you with careful eyes. (color:gray)["Most people who return to Vinterrún carry some memory with them, even if it’s just a vague feeling or a fleeting image. But you... you seem uncertain, like you don’t remember why you came or what you were after."] He frowns slightly, as if trying to place something in his mind." <img src="straznik.png" style="display: block; margin: 0 auto;"> (color:gray)["I remember seeing you once before, near the old ruins at the edge of the forest. You were wandering around, lost in thought, not really sure what you were looking for."] A faint sigh escapes him, the weight of years clear in his voice. (color:gray)["You didn’t say much back then, but when you did, it was like you were fighting to recall something important — something just out of reach."] His eyes narrow, fixing you with a serious look. (color:gray)["If you want to find the answers you’re searching for, you’ll have to face those memories — no matter how confusing or painful they might be."] (color:red)[[“...Sometimes my dreams show me things I don’t understand… almost like warnings.”->Doran - Intrigued]] ](set: $metRuen to true) <audio src="ambientvinterrun.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[(color:red)["What do you mean, back again?"] you ask, frowning at the hunched figure by the tavern wall. The man jolts, like your voice shook him from some inner storm. He’s wrapped in layers of mismatched cloth — too thin for the cold — his fingers twitching near a rusted tin cup that hasn’t seen a coin in days. His eyes are wide, too wide, darting to shadows as if they whisper. (color:purple)+(text-style:"blur")["Back again,"] he mutters, grinning without joy.(color:purple)+(text-style:"blur")["Yes, yes, just like before… different coat, same stare. You never look right in your eyes. Like you borrowed them from someone else."] He laughs — a sharp, cracking sound — then leans closer, voice dropping into a rasp. (color:purple)+(text-style:"blur")["You think they don’t notice? The trees. The frost. The bones under the snow. They remember you. I remember you."] He jabs a trembling finger toward your chest. <img src="pijak.png" style="display: block; margin: 0 auto;"> (color:purple)+(text-style:"blur")["You walked here like a ghost, asking things no sane man should. Talking to walls. Looking past people. And now you don’t even recall it? That’s worse, that’s worse."] He scratches at his neck, eyes flicking to the rooftops. (color:purple)+(text-style:"blur")["You’ve seen the signs, haven’t you? In dreams. They come first. Always the dreams — like claws in your mind. Warning you. Digging. You feel it, don’t you? The wrongness. The cracking."] His voice cracks too, barely above a whisper now. (color:purple)+(text-style:"blur")["Tell me… did they whisper to you this time, or are you still pretending not to hear them?"] (color:red)[[“What do you mean, dreams?”->Ruen - Dreams]] (color:red)[[“You know me? From before?”->Ruen - Recognition]] (color:red)[[“You’re just drunk.”->Explore the town]] | Go back to the Town Square. ](set: $metElra to true) <audio src="kuznia1.mp3" loop autoplay></audio> <audio src="kuznia2.mp3" loop autoplay></audio> <audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[You catch the faint scent of oil and scorched metal before you even step into the workshop. Inside, the air hums with heat from the forge. A young woman stands over the anvil, her gloved hands steady as she guides a glowing strip of steel with quiet focus. The rhythmic sound of hammer on metal stops as she notices you. <img src="elra.png" style="display: block; margin: 0 auto;"> She doesn’t speak right away — just wipes her brow and glances at you, then at the short, curved blade displayed near the wall. Her expression shifts, curious but unreadable. (color:#FFB347)["Most people pass over that one,"] she says, nodding toward the blade. (color:#FFB347)["Too small. Too subtle."] She steps aside so you can get a better look. (color:#FFB347)["But I saw how you looked at it. Like you already know what it’s for."] She says it without accusation — just fact, offered plainly, as if she were naming the temperature of the forge. (color:#FFB347)["You’ve got the eyes of someone who’s either seen a fight, or is about to start one,"] she adds, half-joking. (color:#FFB347)["Either way, you're not just browsing."] She tilts her head slightly, watching you with quiet interest. (color:#FFB347)["...You don't talk much, do you?"] (color:red)[["I tend to listen more than I speak."->...]]]<audio src="ambientvinterrun.mp3" loop autoplay></audio> (set: $wentToTaliaFamiliarity to true) (align:"=><=")+(box:"X")+(size: 2)[(color:green)["Yes. I think so... You were here. Not long ago. Not many forget a face like yours — and believe me, I remember faces."] She leans in slightly, voice quieter. (color:green)["Back then, you were colder. Not unfriendly, just... hard to reach. Like your mind was somewhere else entirely."] She straightens up again, giving a soft, uncertain smile. <img src="zielarka.png" style="display: block; margin: 0 auto;"> (color:green)["I figured you'd already forgotten us. Didn't expect to see you back so soon. Let alone striking up conversation."] (color:red)[[“Do you remember where I went?”->Talia - Where I went]] (if: $wentToTaliaNews is false)[ (color:red)[[“What’s been going on in the city?”->Talia - News]] ] (color:red)[[“Maybe I’m trying something new.”->Explore the town]] | Go back to the Town Square.] <audio src="ambientvinterrun.mp3" loop autoplay></audio> (set: $wentToTaliaNews to true) (align:"=><=")+(box:"X")+(size: 2)[(color:green)["Life in town flows slow, like the melting snow in spring. Nothing too wild, nothing sudden."] She shrugs, a small smile playing on her lips. (color:green)["People keep to their routines, though there’s always whispers — mostly about travelers and strangers passing through."] Then she leans in, as if sharing a secret. <img src="zielarka.png" style="display: block; margin: 0 auto;"> (color:green)["You remind me of someone I saw not long ago — quiet, watching more than speaking. He was like a shadow, but no one feared him. Just... kept to himself, lost in his own thoughts."] (if: $wentToTaliaFamiliarity is false)[ (color:red)[[“Do you think that was me?”->Talia - Familiarity]] ] (color:red)[[“What exactly do people say about folks like him?”->Talia - Where I went]] (color:red)[[“I have to go.”->Explore the town]] | Go back to the Town Square.]<audio src="ambientvinterrun.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[ (color:green)["People around here tend to notice when someone keeps to themselves. Quiet types like you — they wander places others avoid, looking for something only they understand."] She looks thoughtful for a moment. <img src="zielarka.png" style="display: block; margin: 0 auto;"> (color:green)["You were often seen near the forest edge, where the trees crowd close and the shadows grow long. Some say it’s because you were searching for answers, others just think you liked to be alone."] She shrugs softly. (color:green)["As for what people say... well, whispers float around about those who don't quite fit in. Some admire your silence; others don’t know what to make of it."] (color:red)[[“I don’t remember much of that.”->Explore the town]] (color:red)[[“Maybe I was different then.”->Explore the town]] (color:red)[[“Thanks.... I’ll keep that in mind.”->Explore the town]]]<audio src="ambientvinterrun.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[The guard’s expression shifts subtly, curiosity lighting his tired eyes. (color:gray)["Dreams, huh? I’ve seen my share of strange things in Vinterrún, but warnings in dreams… that’s a heavy burden to carry."] He steps a little closer, lowering his voice as if to share something confidential. (color:gray)["There’s a saying around here: ‘The frost doesn’t just freeze the land — sometimes, it freezes time itself.’ Some folks believe the past and future blur together in this place."] <img src="straznik.png" style="display: block; margin: 0 auto;"> He glances around briefly, then meets your gaze again. (color:gray)["If your dreams are trying to tell you something, you might want to pay close attention. They could be the key to understanding what’s really happening here."] He straightens, the weight of his role returning. (color:gray)["Keep your eyes open, and if you need someone who knows these parts well… I might be able to help."] (color:red)+(link: "I’d appreciate that.")[(set: $DoranHelp to true)(goto: "Explore the town")] (color:red)+(link: "Thanks, but I’ll manage on my own.")[(set: $DoranHelp to false)(goto: "Explore the town")] ]<audio src="ambientvinterrun.mp3" loop autoplay></audio> (set: $wentToRuenDreams to true) (align:"=><=")+(box:"X")+(size: 2)[His eyes widen even more, like someone said the name of something forbidden. (color:purple)+(text-style:"blur")["Dreams... yes. The fractured doorways. The warnings no one else hears."] He taps the side of his head. (color:purple)+(text-style:"blur")["They come at night, clawing at my sleep — at yours too, I bet. Always there before the real trouble starts."] He hunches forward, whispering as if afraid the snow itself might be listening. (color:purple)+(text-style:"blur")["I saw fire once. Not real, but... close. A city burning, then a silence so loud it split the sky. And then you were there — or someone wearing your shape. Watching. Never helping."] <img src="pijak.png" style="display: block; margin: 0 auto;"> He grips your sleeve suddenly, desperate. (color:purple)["TELL ME YOU SEE IT TOO. TELL ME I'M NOT THE ONLY ONE."] (if: $wentToRuenRecognition is false)[ (color:red)[[“You said I was here before… What do you remember about me?”->Ruen - Recognition]] ] (color:red)[[“This is too much. I need to go.”->Explore the town]] ] <audio src="ambientvinterrun.mp3" loop autoplay></audio> (set: $wentToRuenRecognition to true) (align:"=><=")+(box:"X")+(size: 2)+(color:purple)+(text-style:"blur")["Do I know you?" he echoes, like the words tasted strange in his mouth.] (align:"=><=")+(box:"X")+(size: 2)[He tilts his head, squinting one eye shut. (color:purple)+(text-style:"blur")["No... no, I don't know you. But I *remember* you. That's worse, isn't it?"] He chuckles, dry and hollow. (color:purple)+(text-style:"blur")["You moved like someone watching their own reflection. Slow. Detached. You never *were* really here."] He scratches the back of his neck hard enough to redden the skin. (color:purple)+(text-style:"blur")["You asked me about the old places. The gaps in the ground. You said something was wrong with the sun, like it flickered. And then you left. Just gone. Like a dream that slips away when you wake."] <img src="pijak.png" style="display: block; margin: 0 auto;"> He exhales, suddenly tired. (color:purple)+(text-style:"blur")["And now you’re back. And it’s starting again."] (if: $wentToRuenDreams is false)[ (color:red)[[“I think the dreams are connected to that… to whatever’s happening now.”->Ruen - Dreams]] ] (color:red)[[“Maybe you’ve mistaken me for someone else.”->Explore the town]] | Go back to the Town Square. ] <audio src="kuznia1.mp3" loop autoplay></audio> <audio src="kuznia2.mp3" loop autoplay></audio> <audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[ (color:"#FFB347")["You thinking of buying, or just curious?"] She glances up briefly from her work — not suspicious, just attentive. Her hands move with practiced ease over the blade. (color:"#FFB347")["Most who pass by don’t say much. Blades make people uneasy."] She gives a faint smirk. (color:"#FFB347")["Or maybe they just don’t want to admit why they’re drawn to them."] There’s a pause. The air smells faintly of metal and coal dust. You feel her gaze settle on you — not aggressive, but searching. <img src="elra.png" style="display: block; margin: 0 auto;"> (color:"#FFB347")["I’ve got daggers, short swords... A few that might even remember the taste of blood. But you don’t strike me as someone looking to fight. Not unless you’re cornered."] She pauses again, then shrugs. (color:"#FFB347")["Maybe I’m wrong. Wouldn’t be the first time."] [[“I’m not sure what I’m looking for.”->Elra - Uncertainty]] [[“You’re not wrong.”->Elra - Truth]] [[“Does it matter?”->Elra - Deflection]] ] <audio src="kuznia1.mp3" loop autoplay></audio> <audio src="kuznia2.mp3" loop autoplay></audio> <audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[ She gives a knowing nod, as if she’s heard that answer before — maybe from herself. (color:#FFB347)["Then you know how fast things can shift. How fast *you* can shift."] Her fingers tap against the edge of the counter. (color:#FFB347)["I’ve seen it in others. That kind of tension — like something inside’s coiled tight, waiting."] <img src="elra.png" style="display: block; margin: 0 auto;"> She tilts her head, thoughtful. (color:#FFB347)["Doesn’t mean you’re dangerous. Just means you’re surviving. That’s something I understand."] (color:red) [["Yeah, maybe I am trying to admit something... even if it’s hard to say out loud."->Elra Name]] ]<audio src="kuznia1.mp3" loop autoplay></audio> <audio src="kuznia2.mp3" loop autoplay></audio> <audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[ (color:#FFB347)["Not everyone walks in here knowing what they want."] She folds a cloth over the blade she was working on, hands pausing for a second longer than necessary. (color:#FFB347)["Some come looking for a weapon. Others... just want something solid to hold. Like it’ll anchor them."] There’s a quiet moment. You can hear the soft crackling of a fire somewhere behind the curtain in the back. <img src="elra.png" style="display: block; margin: 0 auto;"> (color:#FFB347)["It’s the kind of look people wear when they’re lost, but don’t want to admit it."](color:#FFB347)["You’ve got some of that in your face, you know."] She doesn’t say it cruelly — more like an observation, stated plainly. (color:#FFB347)["...Most don’t ask about blades unless something’s weighing on them. And they usually don’t look this unsure."] Her gaze lingers on you, waiting — but not pressing. (color:red)["Maybe... maybe I’m trying to find something I’ve lost. But I’m not sure what it is."] (color:red)[["Or maybe I’m just chasing shadows."->Elra Name]]] <audio src="kuznia1.mp3" loop autoplay></audio> <audio src="kuznia2.mp3" loop autoplay></audio> <audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[ (align:"=><=")+(box:"X")+(size: 2)[ (color:#FFB347)["Yeah, you don’t look like someone just browsing."] She says it without malice — just quiet observation. The forge hums in the background, metal cooling in shallow breaths. (color:#FFB347)["If you’re not sure what you're looking for... maybe it’s not the blade that brought you here. Maybe it’s the weight behind it."] You glance at her — and she’s watching, still, but not unkindly. Then she tilts her head slightly. (color:#FFB347)["You didn’t tell me your name."] <img src="elra.png" style="display: block; margin: 0 auto;"> The words hit with more weight than they should. You try to think back — not just to her, but to everyone you’ve spoken to since you arrived. You hadn’t told anyone. Not once. Why? You wonder. Was it fear? Or some deep uncertainty gnawing at the edges of your mind? A strange haze clouds your thoughts — faces blur, conversations fragment. You realize the silence you’ve kept is more than just habit. It’s like a shield, a barrier to keep yourself from unraveling. The ache of not knowing who you truly are presses down, heavier than any blade. You feel like a shadow wandering through a world that doesn’t quite fit. The silence stretches just long enough to feel unnatural. (color:#FFB347)["It’s alright,"] she adds, a bit softer. (color:#FFB347)["Happens more than you'd think."] She turns her gaze back to the blade. You feel something stir at the edges of your thoughts. A memory, maybe. Or a warning. (color:red)[[“It’s... Enzo.”->Elra - Memory Trigger]] ] ]<audio src="kuznia1.mp3" loop autoplay></audio> <audio src="kuznia2.mp3" loop autoplay></audio> <audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[(color:#FFB347)["Enzo, huh? That fits."] She says it like she’s trying it on for size — testing how it feels in the air. The moment lingers, but not awkwardly. (color:#FFB347)["I wasn’t just hammering out scraps for fun, you know. The Lord of Vinterrún gave me something to look into. And... I’ve been needing someone who doesn’t ask too many questions."] She rests the blade down and leans on the workbench, sizing you up again. (color:#FFB347)["You’ve got the look of someone who’s seen enough to keep quiet when it counts. That’s rarer than you'd think."] <img src="elra.png" style="display: block; margin: 0 auto;"> A pause — she seems to weigh something, then continues. (color:#FFB347)["There’s this watchtower — I’m heading there soon. Something about it doesn’t sit right, but I have to do it."] She eyes you carefully. (color:#FFB347)["If you’ve got time, and no better plans... maybe we help each other out."] (color:red)[[“I’m listening.”->Elra - Mission Briefing]] ]<audio src="kuznia1.mp3" loop autoplay></audio> <audio src="kuznia2.mp3" loop autoplay></audio> <audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[(color:#FFB347)["Well then, Enzo... maybe this was good timing after all."] She wipes her hands on a dark cloth and sets the blade aside, her expression sharpening ever so slightly — not cold, just focused. (color:#FFB347)["I’ve got something that needs doing. A delivery — important, but quiet. Lord Veyr doesn’t trust many people lately, and I can’t say I blame him."] She catches your look and adds — (color:#FFB347)["Kaelen Veyr is the Lord of Vinterrún. He keeps this place from falling apart more than most realize. When he asks for something, you listen."] <img src="elra.png" style="display: block; margin: 0 auto;"> Her gaze lingers for a moment, as if measuring your reaction. (color:#FFB347)["He requested something recovered — an old artifact, likely hidden in the ice-veined ruins outside the town. Not far, but dangerous enough if you don’t know where to step."] She crosses her arms, brow slightly furrowed. (color:#FFB347)["I was going to head there myself, but... I’ve been meaning to find someone who can handle it with a quieter step."] Elra steps a little closer. The heat of the forge fades in her voice, replaced by something more genuine. (color:#FFB347)["Help me bring it back, and I’ll make sure you’re paid properly. Coin, sure — but I’ll also owe you a favor. And if there’s something you're trying to figure out... information can be more valuable than gold."] (color:red)[[“Alright. Tell me what I need to know.”->Mission Briefing 2]] (color:red)[["You're sure I'm the right one for this?"->Mission Hesitation]]]<audio src="kuznia1.mp3" loop autoplay></audio> <audio src="kuznia2.mp3" loop autoplay></audio> <audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[The words leave your mouth before you can stop them — not defiance, just doubt. It lingers in your chest like frostbite that never quite thaws. Elra doesn’t look surprised. If anything, there’s something in her expression that says she expected it. (color:#FFB347)["You’d be surprised how few people ask that."] She shifts her weight, her voice steady — not forceful, just grounded. (color:#FFB347)["Most just nod and pretend they’re ready. You didn’t. That tells me more than you think."] <img src="elra.png" style="display: block; margin: 0 auto;"> The forge breathes around you. Heat, metal, faint soot in the air. (color:#FFB347)["Besides, you’re not the only one carrying questions. But doing something — even uncertain — can start shaking answers loose."] She gestures lightly toward a small bench nearby, covered in old maps, sealed envelopes, and a worn leather satchel. (color:#FFB347)["You don’t need to be sure. You just need to listen."] (color:red)[[“Alright. Tell me what I need to know.”->Mission Briefing 2]]]<audio src="kuznia1.mp3" loop autoplay></audio> <audio src="kuznia2.mp3" loop autoplay></audio> <audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[(color:#FFB347)["There’s an old watchtower northeast of the city, just past the pine ridge. Most folks avoid it — locals say the ground there never quite thaws."] Elra moves to the bench and pulls out a folded parchment sealed with black wax. She doesn't hand it over — not yet. (color:#FFB347)["Lord Calveth sent word down a few days ago. Said he’s looking for an artifact buried beneath the stone there. Something ancient."] She glances at you, gauging your reaction. (color:#FFB347)["He didn’t say what it does — just that it’s ‘key to the region’s future.’ His words, not mine."] <img src="elra.png" style="display: block; margin: 0 auto;"> The forge flickers across her features as she finally offers you the sealed note. (color:#FFB347)["You’ll need to retrieve it. I can get you past the outer checkpoints, but the last stretch is on you."] You take the parchment. The wax feels cold, even near the forge. (color:#FFB347)["Bring it back, and I’ll make sure you’re rewarded. Coin — and answers. Whatever questions you're carrying, I might be able to shake a few loose."] She crosses her arms, eyes narrowing slightly. (color:#FFB347)["But if you’re going out there... be ready. That tower hasn’t been quiet in years."] (color:red)[[“Tell me more about what I’m walking into.”->Mission Details]] (color:red)[[“I’ll do it.”->Mission Departure]]]<audio src="kuznia1.mp3" loop autoplay></audio> <audio src="kuznia2.mp3" loop autoplay></audio> <audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[Elra watches you for a moment after your answer — then gives a small, approving nod. (color:#FFB347)["Good. We’ll leave before nightfall — enough light to reach the ridge and set camp if we need to."] She moves to a nearby shelf, gathering what she needs with calm precision — a satchel, a pair of short blades, a battered cloak that smells faintly of smoke and iron. (color:#FFB347)["I’ll come with you as far as the outer pass. After that... we’ll see."] <img src="elra.png" style="display: block; margin: 0 auto;"> She tosses you a wrapped bundle — inside, a hand-drawn map, a checkpoint token stamped with the city’s seal, and a flask that radiates faint warmth through the cloth. (color:#FFB347)["Follow my lead once we’re past the treeline. That ridge plays tricks on people, especially when the light starts to go."] She holds your gaze for a moment — steady, measured, with a quiet intensity that speaks of experience and resolve. (color:#FFB347)["Let’s move. The longer we wait, the more likely someone else gets there first."] (color:red)[[Leave the forge with Elra.->Mission Start]] ]<audio src="kuznia1.mp3" loop autoplay></audio> <audio src="kuznia2.mp3" loop autoplay></audio> <audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[ Elra leans back slightly, crossing her arms, her expression tightening. (color:#FFB347)["I wasn’t told much — just that it’s something old. Buried in the lower ruins east of here. Sealed off decades ago."] She glances toward the forge, as if the embers might offer clarity. (color:#FFB347)["Calveth called it an ‘artifact’, but never said what it does. Only that it matters."] <img src="elra.png" style="display: block; margin: 0 auto;"> There’s a pause — not hesitation, exactly, but the weight of being handed a task without a full map. (color:#FFB347)["I’ve asked for more details. He doesn’t share them. Just instructions, tight and clear. Find it. Bring it back."] She looks at you again, this time more directly. (color:#FFB347)["If you're in, we’ll leave before it gets dark. The longer we wait, the deeper the ice sets in."] (color:red)[[“Alright. Tell me where to start.”->Mission Start]] (color:red)[[“You’re asking me to walk in blind.”->Mission Doubts]] ] (align:"=><=")+(box:"X")+(size: 2)[ The sky above Vinterrún holds a soft amber glow as the sun begins to dip behind the distant pines. The air feels colder now, carrying the sharp scent of frost and pine needles. Elra adjusts the strap of her pack, moving with the surefooted grace of someone used to the forest trails. You tighten your cloak around yourself, the weight of the sealed parchment still heavy in your pocket. Without a word, she sets off toward the town’s outskirts, her steps sure and purposeful. You follow, every crunch of snow beneath your boots sounding louder in the quiet. The watchtower awaits — ancient, silent, and shrouded in mystery. (color:#FFB347)["We should reach the tower before nightfall," Elra says, breaking the silence at last. "It’s a tricky path, and shadows only make it worse."] You nod, eyes fixed ahead. (size: 3)+(color:red)[[And the mission begins.->mission]] ]<audio src="kuznia1.mp3" loop autoplay></audio> <audio src="kuznia2.mp3" loop autoplay></audio> <audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[The fire in the forge snaps softly behind you as you glance at Elra. The weight of what she’s asked settles between you like cooled steel. (color:red)["You trust this Lord Calveth... even though you don’t know what he’s really after?"] She doesn't flinch. Instead, she rests her hands on the table, leaning forward slightly. (color:#FFB347)["Trust might be too strong a word. But he’s not someone you say no to lightly."] She looks at you, her voice even. <img src="elra.png" style="display: block; margin: 0 auto;"> (color:#FFB347)["And if there’s something hidden in that ruin... I’d rather know what it is than wait for it to find me first."] Her tone softens just a bit — not defensive, just honest. (color:#FFB347)["But I’m not dragging you into this. If you have doubts, I’d rather you say it now."] The moment lingers in the heat and silence. [[“Then let’s stop circling it and get moving.”->Mission Start]] ]not done yet <audio src="kuznia1.mp3" loop autoplay></audio> <audio src="kuznia2.mp3" loop autoplay></audio> <audio src="fireplace.mp3" loop autoplay></audio> (align:"=><=")+(box:"X")+(size: 2)[She arches a brow, not insulted — just curious. (color:#FFB347)["It does to some people."] She slides the dagger back into its sheath with a soft click. (color:#FFB347)["But I guess you’re not most people."] Then a beat of silence. Her voice softens a touch. (color:#FFB347)["You’ve got that look — like your mind’s stuck somewhere halfway between yesterday and something that hasn’t happened yet."] <img src="elra.png" style="display: block; margin: 0 auto;"> She watches you for a moment longer, then adds: (color:#FFB347)["If you’re trying to stay invisible, you’re doing a bad job of it."] (color:red)[["Maybe you’re right. Maybe I’m running away from what’s really going on."->Elra Name]] ]Elra musi sie przedstawic enzo. enzo przedstawil sie jej a ona mu nie, dzwieki na missionstart