<<nobr>>
/* <<set $typingEnabled = true >> */
<<set $day to 0>>
<<set $doglevel to 0>>
<<set $know_person to []>>
<<set $inv_item to {} >>
<<set $dog_urges to []>>
<<set $smalltriggers0 to 0>>
<<set $smalltriggers1 to 0>>
<<set $smalltriggers2 to 0>>
<<set $smalltriggers3 to 0>>
<<set $smalltriggers4 to 0>>
<<set $smalltriggers to 0>>
<<set $friendship_lvl to {} >>
<<set $friendship_lvl.evan = 0>>
<<set $friendship_lvl.bill = 0>>
<<set $friendship_lvl.clayton = 0>>
<<set $friendship_lvl.jack = 0>>
<<set $action_RexWalked = false>>
<<set $action_RexPlayed = false>>
<<set $stepcounter = 0 >>
<<set $stepDayCountDown = -1>>
<<set $intro_done = false >>
<!--<<include Debug>>-->
<div class =box>
<<typeOnce>>Excited you climb aboard the big old beaten up schoolbus, It was not really a schoolbus anymore, just a old bus that the company had bought and converted.
<br/><br/>
The last time you were in a schoolbus was many years ago but the nostalgic feeling of a simpler time was very enjoyable<br/><br/>
You can't help but smile as you walk through the narrow pathway between the seats, not because you had fun memories about school bus trips but because you could see the same excited looks on the faces of your fellow bus users. they were all just as excited as you and your best friend<br/><br/>
Your best friend was right behind you, looking around, wagging his tail and sniffing around.<br/><br/>
This dog camp was going to be the best!, you could have gone on a normal holiday but you just wanted to spend more time with your good buddy Rex and the camp advertised that it was the perfect spot to do just that.<br/><br/>
Rex climbed onto the spot next to you and laid down with his big head resting on your knee, Rex was a big german shepherd but he still thought he was a lapdog, his tail swishing calmly from side to side, excited to join his human on this trip. <br/><br/>
The worker checked off some paperwork and gave the bus driver the signal to drive to the next pickup point
<</typeOnce>>
</div>
<div class="actionsbox">
<div class=movementbox>
[[The Trip begins]]
</div>
</div>
<<include Person.Player>>
<</nobr>>
<<nobr>>
<<include Debug>>
<div class =box>
<<typeOnce>>
The bus's diesel engine kicked to life and soon the familiar sights outside the window changes to unfamiliar neighborhoods.<br/>
<br/>
There were a few more pickups that the bus had to stop but soon enough the bus ended up on the interstate driving towards the forest and lake site were the camp had organized it's event.
<</typeOnce>></div>
<div class="actionsbox">
<div class=movementbox>
[[Enjoy a calm trip|A calm trip]]
</div><div class=movementbox>
[[Kill some time by talking to people|Bus talks]]
</div>
<div class="actionbox">
<<include Trigger.CarWindow>>
</div>
</div>
<<include Person.Player>>
<</nobr>><<nobr>>
<<include Debug>>
<div class =box>
<<typeOnce>>You sit calmly and quietly and look out the window as you pet Rex over his head, some of the others on the bus are having a conversation but you don't feel the need to join in.<</typeOnce>>
</div>
<div class="actionsbox">
<div class="movementbox">
[[you arrive at the camp|Camp arrival]]
</div>
</div>
<<include Person.Player>>
<</nobr>><<nobr>>
<<include Debug>>
<<if !$intro_done >>
<<set $intro_done = true>>
<<run $know_person.push("clayton")>>
<<set $stepDayCountDown = 3>>
<div class="box">
<<include Talk_Welcome>>
</div>
<div class="actionsbox">
<div class="movementbox">
[[Go unpack|your room]]
</div>
</div>
<<else>>
<div class="box">
You return to the main square:<br/>
<br/>
In the distance you could see an dog agility track setup with a big variety of obstacles, zig zags, flip flops, tunnels any kind you could possibility want for training a dog.
<div class=movementbox>
[[the agility track]]
</div>
<br/>
There was also a large lake nearby that had both small boats and a diving board that looked perfect for a swim on this already warm day.
<div class=movementbox>
[[the lake]]
</div>
<br/>
The buildings around the open area were mostly just small buildings with symbols above their entrances, you already knew from your registration that you be staying in building "tennis ball" so most likely those smaller buildings were all sleeping huts.
<div class=movementbox>
[[your hut|your room]]
</div>
<br/>
Besides the smaller buildings there were also a few larger ones, one of them had a wooden sign above it that read "The dog bowl" and was clearly the main cafeteria
<div class=movementbox>
[[the cafeteria]]
</div>
<br/>
Another large building was some kind main administration build, probably with all the stuff a camp was required to have by law, like a first-aid office and a place to make phonecalls from
<div class="movementbox">
[[the main administration office]]
</div>
<br/>
<<if $day == 0 >>
<<if $know_person.includes("clayton")>>
<div class="actionbox">
<<include Person.Clayton>>
</div>
<<endif>>
<<endif>>
<<if $day == 1 >>
<<if $know_person.includes("bill")>>
<div class="actionbox">
<<include Person.Bill>>
</div>
<<else>>
<div class="actionbox">
<<linkreplace "The bus driver is standing here" t8n>>
He seems to be busy with something, better not bother him
<</linkreplace>>
</div>
<<endif>>
<<endif>>
<div class="actionbox">
<<include Trigger.SmellOthers>>
</div>
<<if $day == 1 >>
<div class="actionbox">
<<include Trigger.GrowlAt>>
</div>
<<endif>>
<<if $day > 1 >>
<div class="actionbox">
<<include Trigger.PickUpMouth>>
</div>
<<endif>>
</div>
<<include Person.Player>>
<<endif>>
<</nobr>><<nobr>>
<<include Debug>>
<div class =box>
<<typeOnce>>
As you look around the bus you note that there are several other people around that look like that would be up for a chat, others avoid eye contract or are too distracted by their phones.
<</typeOnce>>
</div>
<<if !$know_person.includes("jack") ||
!$know_person.includes("bill") ||
!$know_person.includes("evan")
>>
<div class ="actionsbox">
you see the following people:<br>
/* jack */
<div class ="actionbox">
<<if $know_person.includes("jack")>>
<<include Person.Jack>>
<<else>>
[[Jack, the dogcamp employee|a chat with Jack]]<br>
<<endif>>
</div>
/* bill */
<div class ="actionbox">
<<if $know_person.includes("bill")>>
<<include Person.Bill>>
<<else>>
[[Bill, the bus driver|a chat with Bill]]<br>
<<endif>>
</div>
/* evan */
<div class ="actionbox">
<<if $know_person.includes("evan")>>
<<include Person.Evan>>
<<else>>
[[Evan, friendly looking guy|a chat with Evan]]<br>
<<endif>>
</div>
<div class ="movementbox">
[[On second thought, lets just be quiet|A calm trip]]
</div>
</div>
<<else>>
<div class ="actionsbox">
<div class ="movementbox">
[[you talked to everyone but luckily we are here|Camp arrival]]
</div>
</div>
<<endif>>
<<include Person.Player>>
<</nobr>>
<<nobr>>
<<include Debug>>
<<run $know_person.push("bill")>>
<<run $friendship_lvl['bill']++>>
<div class=box>
<<typeOnce>>
You look towards the front of the bus and notice the boring road ahead, it was just a long stretch of asphalt with not much else happening, the bus driver must be bored out of his mind.<br/><br/>
You decide to keep the man company, after all he did seem friendly on your way into the bus.<br/><br/>
you get up and let Rex nap on the bus seat, he always got lazy from car rides.<br/><br/>
Bill looked over for a moment as you approached but then put his eyes back on the road<br/><br/>
"Problem?" he asks in a slightly annoyed sounding tone, after alll why else would someone bother to talk to the bus driver.<br/><br/>
"Oh no problem sir, just killing some time and figured I check to see if you were up for a chat, after alll this road looks rather boring"<br/><br/>
Bill laughed a little, "ha, yeah you can say that again bud, except for a car now and then there is not much to do, Don't worry i'll have plenty to do when we get to the forest roads"<br/><br/>
You give Bill a quick glance over as he laughs, He was a bearish guy probably in his late 30ies or maybe his early 40ies, he was wearing a bus drivers unform that was faded and had some stains on it that looked old.<br/><br/>
The bud drivers uniform had the dogcamp's logo on it but it looked slightly different then on the website, maybe it was just a very old shirt?.<br/><br/>
The road might be boring but as the 2 of you talked there was a bump in the road that shook the bus a little, Bill's gut moved a bit as it did. It was clear that Bill didnt worry that much about his looks but was a relaxed laid back man.<br/><br/>
Besides the stains on his faded uniform you also noticed some hair sticking out from under it here and there. he must be a fairly hairy man. <br/><br/>
"Well thanks for the chat bud, we are going to go off the interstate now and hit the forrest roads so got to pay attention, maybe we can chat some more at the camp" Bill says with friendly smile<br/><br/>
you nod and head back to your seat, giving Rex a pet on the head as you sit back down
<</typeOnce>>
</div>
<div class ="actionsbox">
<div class="actionbox">
[[Chat with the others|Bus talks]]
</div>
<div class="movementbox">
[[Oh we are here!|Camp arrival]]
</div>
</div>
<<include Person.Player>>
<</nobr>><<nobr>>
<<include Debug>>
<<run $know_person.push("evan")>>
<<set $friendship_lvl.evan++>>
<div class=box>
<<typeOnce>>
After staring out the window for a while you decide it might be fun to get the know the people around you that are also attending the dog park, your eyes fall on Evan. who was one of the few that wasn't distracted by his phone right now.<br/><br/>
You get up and take a seat next to him and introduce yourself, by the looks of it Evan is probably in his late twenties or early thirsties.<br/><br/>
"Nice to meet you too, excited for the camp? " Evan replies as he continues to pet the brown/black dog that was sleeping on his leg<br/><br/>
"Yeah going to be a lot of fun, can't wait for the activities" you reply and the 2 of you hit it off, talking about each other dogs and plans for the camp.<br/><br/>
Both of you want to train your dogs a little better as well even though they are both sweet dogs that stay out of trouble most of the time.<br/><br/>
While talking you look Evan over a little bit, he was a nice looking guy with brown hair, not thin or a muscle god but a good looking size.<br/><br/>
You notice an earing in one of his ears and he has a short beard<br/><br/>
After while of chatting you decide to return to your seat, after alll that were plenty of time to get to know each other the upcoming week
<</typeOnce>>
</div>
<div class ="actionsbox">
<div class="actionbox">
[[Chat with the others|Bus talks]]
</div>
<div class="movementbox">
[[Oh we are here!|Camp arrival]]
</div>
</div>
<<include Person.Player>>
<</nobr>><<nobr>>
<<include Debug>>
<<run $know_person.push("jack")>>
<<run $friendship_lvl['jack']++>>
<div class ="box">
<<typeOnce>>
You look over at Jack who was reading through some of his paperwork, probably double checking to see the bus indeed picked up all the guests and did not forget anybody.<br>
He looked like he was in shape, probably worked out a lot and spend a lot of time training dogs outside.<br><br>
You decide to make some small talk as you approached him and took a seat <br><br>
"Everything in order?" You ask with a smile<br><br>
"Huh? oh yeah everything is fine just like double checking, would be a shame if the paper work still needs doing when we get there, this camp isn't about boring paper work after alll"<br><br>
You give Jack a quick glance, He was wearing a dog camp t-shirt and some shorts as well as a pair of sneakers, it was clear that he spend a lot of time handling dogs, he even had a clip for dog leashes hanging on his belt.<br><br>
"Yeah its about playing with the dogs of course, not boring paper work heh" you reply <br><br>
"Exactly! well we should have great weather all week so plenty of time to play with all the good boys!" for a moment he moved his hand towards you but then moved it back, for a split second it almost felt like he had intended to put it on your head, you shake it off, it was probably just a force of habit.<br><br>
"Anyway, I got to get this last paperwork done before we get there, Ill chat with you later yeah?" He says and focuses back on the paperwork
<</typeOnce>>
</div>
<div class ="actionsbox">
<div class ="actionbox">
[[Chat with the others|Bus talks]]
</div>
<div class ="movementbox">
[[Oh we are here!|Camp arrival]]
</div>
</div>
<<include Person.Player>>
<</nobr>><<nobr>>
<<include Debug>>
<<if !$firstdone_yourRoom>>
<<set $firstdone_yourRoom=true>>
<div class="box">
<<typeOnce>>
After a quick confirmation that the sign above the small hut entrance indeed read "tennis ball" you head inside, as soon as you managed to open the door Rex pushes between you and door opening to dart inside.<br/><br/>
You can't help but smile as the big derpy german shep makes a quick run through the small hut, it was not very big, just 2 beds, 2 dog beds, a small table with 2 chairs and a locker styled closet on each side.<br/><br/>
It kind of reminded you of a dorm room but considering some dogs might not like to be around other dogs all the time it made sense that they had many small huts instead of bigger houses but less of them.<br/><br/>
Rex sniffed at the 2 dog beds clearly picking on some other dogs that have slept in them before but then flops over on one of them.<br/><br/>
"Ha Ha, lazy mutt" you say as you put your bag on one of the beds and start to unpack your stuff and put it away in one of the cabinets<br/><br/>
Rex was tired from the trip by the time you finished unpacking he was sprawled out on the dogbed in a pose that made you think not all the parts where correctly assembled, you decide to leave sleep, can always explore and play with him later.
<</typeOnce>>
</div>
<div class="actionsbox">
<div class="movementbox">
[[finish unpacking and head out|Camp arrival]]
</div>
</div>
<<else>>
<div class="box">
You return to your hut, it was a small room but fine for sleeping/resting in.<br/><br/>
Your Bed is against the left wall<br/>
<div class="actionbox">
<<include Trigger.BedCircle>>
</div>
<br/>
Rex's his dogbed was on the floor next to you <br/>
<div class="actionbox">
<<linkreplace "lay down in it" t8n>>you ponder laying down on rex his bed but then realize that be silly<</linkreplace>>
</div>
<br/>
Next to it is a cabinet that you stored your stuff in and in the middle of the room there was:<br/>
<br/>
The unused bed and dog bed were against the right wall kinda, It kind of sucked you didnt have a roomie since Rex loved making friends. <br/>
<br/>
A small table with 2 chairs stood in the middle of the room there was a small box of some basic supplies standing on it, toilet paper roll, cleaning wipes, dog fur roller stuff like that.<br/>
<br/>
On the floor next to the main entry way was a dogbowl.
<div class="actionbox">
<<include Trigger.WaterBowl>>
</div>
<br/>
In a corner of the room there was a small door leading to a shower cabin.<br/>
<div class="actionbox">
<<include Trigger.Shower>>
</div>
<br/>
<div class="actionbox">
<<include Trigger.ImagineTail>>
</div>
</div>
<div class="actionsbox">
<<if $day == 0>>
<div class="actionbox">
<<include Person.Rex>>
</div>
<<endif>>
<div class="movementbox">
[[head back to the arrival spot|Camp arrival]]
</div>
</div>
<<endif>>
<<include Person.Player>>
<</nobr>><<nobr>>
<div class="box">
<<typeOnce>>
On the far back end side of the campgrounds was the agility track, It was a little walk but after a few minutes you walk onto the fields.<br/>
<br/>
You were quite impressed with how the tracks looked up close, it was even nicer then from a distance.<br/>
<br/>
The track had a lot of fun obstacles , you see ZigZags, FlipFlops, Tunnels, Tennis ball throwers and even trampolines. There really was a lot of great stuff for having with your canine companion here.<br/>
<br/>
The track had a small section of concrete floor at the entry way.<br/>
<div class="actionbox">
<<include Trigger.ChewShoe>>
</div>
There was a singular lamppost at the gate, the rest of the track was not lit.
<div class="actionbox">
<<include Trigger.mark>>
</div>
<br/>
You did spot some folk on or around the track, it was clear that the tracks were a popular site to visit.</br>
<<if $day == 0 >>
<div class="actionbox">
<<if $know_person.includes("jack")>>
Jack seems to be busy setting up a obstacle course.<br/>
<<include Person.Jack>>
<<else>>
<<linkreplace "Someone seems to be busy setting up a obstacle course, Talk to them" t8n>>
<<run $know_person.push("jack")>>
<<run $friendship_lvl['jack']++>>
<<typeOnce>>
"Need any help?" you ask as you approach the man that was working hard on arranging the obstacles.<br/><br/>
"Huh? oh thanks but i'm almost done, just setting up the track for tomorrow morning"<br/><br/>
You give Jack a quick glance, He was wearing a dog camp t-shirt and some shorts as well as a pair of sneakers, it was clear that he spend a lot of time handling dogs, he even had a clip for dog leashes hanging on his belt.<br/><br/>
"I'm sure my dog Rex will love the track" you reply <br/><br/>
"Nice! you had a german shep right? yeah those sheps love tracks like this!" for a moment he moved his hand towards you but then moved it back, for a split second it almost felt like he had intended to put it on your head, you shake it off, it was probably just a force of habit.<br/><br/>
"Anyway, I got to get this last work done before dinner time, Ill chat with you later yeah?" He says and focuses back on his work.<br/>
<</typeOnce>>
<</linkreplace>>
<<endif>>
</div>
<<elseif $day == 2 || $day == 3>>
<<if $know_person.includes("evan")>>
<div class="actionbox">
<<include Person.Evan>>
</div>
<<else>>
<div class="actionbox">
<<linkreplace "You see a fellow vistor here, talk to them" t8n>>
Seems like the guy is on his phone, better leave them alone you don't know them that well anyway.
<</linkreplace>>
</div>
<<endif>>
<<endif>>
<div class="actionbox">
<<include Trigger.PlayFetch>>
</div>
You stand at the beginning of the track and take it all in.
<div class="actionbox">
<<include Trigger.Pant>>
</div>
<br/>
<<if $day > 2 && $trigger_begForTreat == null>>
<div class="actionbox">
<<include Trigger.BegForTreat>>
</div>
<<endif>>
<</typeOnce>>
</div>
<div class="actionsbox">
<div class="movementbox">
[[head back to the arrival spot|Camp arrival]]
</div>
</div>
<<include Person.Player>>
<</nobr>><<nobr>>
<div class="box">
<<typeOnce>>
You walk a little further towards the lake, its located behind all the various buildings and other constructions.<br/>
<br/>
It had long dock leading pretty far into the lake, letting you dump in a nice deep area if you felt the need to do so.<br/>
<br/>
You admire the nice lake, the weather was perfect for a swim but since it was day 1 and you only just arrived you decided to save it for later.<br/>
<br/>
The only other construction nearby was a small shed that was located right next to the start of the dock, probably it probably stored pool supplies and other lake related things, there was a padlock hanging from the door so it was clearly not to be entered by guests.<br/>
<br/>
Next to the shed was a small bench, a large tree hanging over both the shed and brench.<br/>
<<if $doglevel == 0 >>
<div class="actionbox">
<<include Trigger.PeeTree>>
</div>
<<endif>>
<<if $day == 0 >>
<div class="actionbox">
<<if $know_person.includes("bill")>>
<!-- and . -->
<<include Person.Bill>>
<<else>>
<<linkreplace "On the bench sat a older guy, talk to him" t8n>>
<<run $know_person.push("bill")>>
<<run $friendship_lvl['bill']++>>
<<typeOnce>>
The older guy looks over to you as you approach him, now that you are taking a better look at him you feel like you seen him before but then it hits you, It's the bus driver from the bus!<br/><br/>
"Hi sir, I'm not disturbing you i hope, just wanted to say hello" You say as you put on your best friendly smile.<br/><br/>
The man seems to judge you for a few seconds but then that mouth of his turns into a smile and a friendly chuckle comes out of him. "You are not bothering me son, Always nice to get to know people"<br/><br/>
You give Bill a quick glance over as he laughs, He was a bearish guy probably in his late 30ies or maybe his early 40ies, he was wearing a bus drivers unform that was faded and had some stains on it that looked old.<br/><br/>
The bud drivers uniform had the dogcamp's logo on it but it looked slightly different then on the website, maybe it was just a very old shirt?.<br/><br/>
At one point during your conversation Bill adjusts his seat and his gut moved a bit as he did. It was clear that Bill didnt worry that much about his looks but was a relaxed laid back man.<br/><br/>
Besides the stains on his faded uniform you also noticed some hair sticking out from under it here and there. he must be a fairly hairy man. <br/><br/>
"Well thanks for the chat bud, but im sure you have more exploring to do, and i need to get back to smoking my pipe" Bill says with friendly smile as you get the hint and decide to let the man be
<</typeOnce>>
<</linkreplace>>
<<endif>>
</div>
<<endif>>
<<if $day == 1 >>
<div class="actionbox">
<<if $know_person.includes("evan")>>
<<include Person.Evan>>
<<else>>
<<linkreplace "Talk to the Guy" t8n>>
<<run $know_person.push("evan")>>
<<run $friendship_lvl['evan']++>>
<<typeOnce>>
Since this camp is about fun and making new friends you decide to approach the friendly looking guy that was standing here, he s probably in his late twenties or early thirsties.<br/><br/>
Next to him panting and wagging his tail was a black/brown dog that was sitting close to his owner, clearly very loyal.<br/><br/>
"Hey there, taking a break?" You ask as you approach him.<br/><br/>
The guy looks at you with a friendly smile "oh yeah Beta over here has been running around like crazy, he needed a break. Name is Evan" He extends his hand for handshake, you shake his hand and introduce yourself.<br/><br/>
"having fun so far?" you ask <br/><br/>
"Yeah going to be a lot of fun, can't wait for the activities" you reply and the 2 of you hit it off, talking about each other dogs and plans for the camp.<br/><br/>
Both of you want to train your dogs a little better as well even though they are both sweet dogs that stay out of trouble most of the time.<br/><br/>
While talking you look Evan over a little bit, he was a nice looking guy with brown hair, not thin or a muscle god but a good looking size.<br/><br/>
You notice an earing in one of his ears and he has a short beard<br/><br/>
After a short chat you decide to leave him and Beta to their playing and explore the rest of the camp a bit more.<br/><br/>
<</typeOnce>>
<</linkreplace>>
<<endif>>
</div>
<<endif>>
<<if $day == 2 >>
<<if $know_person.includes("clayton") & $know_person.includes("jack")>>
<div class="actionbox">
<<include Person.Clayton>>
</div>
<div class="actionbox">
<<include Person.Jack>>
</div>
<<else>>
<div class="actionbox">
<<linkreplace "You spot two camp employees here" t8n>>
You see the campleader and some other worker relaxing here, you don't know them that well so you let them be.
<</linkreplace>>
</div>
<<endif>>
<<endif>>
<br/>
There was a narrow path along the side of the shed.
<<if $day == 3 >>
<div class="movementbox">
[[Check out the Bus thats parked nearby|Bus Parking Lot]]
</div>
<<endif>>
<br/>
<div class="actionbox">
<<include Trigger.DigHole>>
</div>
<div class="actionbox">
<<include Trigger.ImagineWalkies>>
</div>
<<if $smalltriggers >= 4 && $trigger_poopoutside == null >>
<div class="actionbox">
<<include Trigger.ImagineWalkies>>
</div>
<<endif>>
<</typeOnce>>
</div>
<div class="actionsbox">
<div class="movementbox">
[[head back to the square|Camp arrival]]
</div>
</div>
<<include Person.Player>>
<</nobr>><<nobr>>
<div class="box">
<<typeOnce>>
You tried to push through the double doors of "the dog bow" but it doesn't take you long to realize the doors where painted on and you were pushing against a solid wall.<br/><br/>
slightly confused you look around, the path was leading straight to these fake doors so it did look like the main entrance.<br/><br/>
You notice a oversized doggy door on the side of the panted on doors and chuckle, they sure took the theme far with this building, you lean forward to lower yourself and move crouched through the doggy door.<br/><br/>
Making your way inside you take a quick look around, it seemed like they were still busy setting up for dinner but you did notice that instead of forks and plates it seemed that everyone gets a dog bowl instead, not just their canine companions, you are sure they wash them very well.<br/><br/>
The walls were painted with images of happy dogs, bones and tennis balls.<br/><br/>
There was already a smell of grilled meats filling the room, seems like there was a meaty dish planned for dinner tonight.<br/><br/>
<</typeOnce>>
</div>
<div class= "actionsbox">
<div class="actionbox">
<<include Trigger.WhineSelf>>
</div>
<div class="actionbox">
<<include Trigger.squirrel>>
</div>
<div class="actionbox">
<<include Trigger.PeeSelf>>
</div>
<div class="movementbox">
[[head back to the arrival spot|Camp arrival]]
</div>
</div>
<<include Person.Player>>
<</nobr>><<nobr>>
<div class="box">
<<typeOnce>>
From all the buildings this one must be the most boring, as you enter you notice that it was a large office room you were standing in.<br/><br/>
At the end of the room was a large wooden desk with a name sign on it that read "Clayton Campleader"<br/><br/>
<<if $day == 1 || $day == 3>>
<<if $know_person.includes("clayton")>>
<div class="actionbox">
<<include Person.Clayton>>
</div>
<<endif>>
<<endif>>
<<if $day == 2 >>
<<if $know_person.includes("bill")>>
<div class="actionbox">
<<include Person.Bill>>
</div>
<<else>>
<div class="actionbox">
<<linkreplace "The bus driver is standing here" t8n>>
He seems to be busy with something, better not bother him
<</linkreplace>>
</div>
<<endif>>
<<endif>>
The desk was a mess with lots of paperwork laying on it, and various items <br/>
<<include Item.Location.Leash>>
<<include Item.Location.Treats>>
There were also several framed pictures of dogs and young adults, maybe they were his children? or people from the camp?<br/>
<br/>
On the left you see a door with a icon of a toilet on it<br/>
<div class="movementbox">
[[Go into office bathroom|office bathroom]]
</div>
<br/>
On the right you see a door that read First-Aid, You knew camps like this were required to have a medical room for emergencies at the ready.<br/>
<div class="movementbox">
[[Check out the First-Aid|vet office]]
</div>
<br/>
The rest of the room was a little bit messy, kind of how you expect a place that has dogs running around to be.<br/>
<<include Trigger.DiscardedFood>>
<br/>
Behind you was the door you came in from
<</typeOnce>>
</div>
<div class="actionsbox">
<div class="movementbox">
[[head back to the square|Camp arrival]]
</div>
</div>
<<include Person.Player>>
<</nobr>><<nobr>>
<<if $know_person.includes("evan")>>
<<linkreplace "You see Evan standing here<br>" t8n>>
<<if $friendship_lvl['evan'] >= 0>>
<<linkreplace "Look at Evan<br>" t8n>>
Evan,is a nice looking guy with brown hair, not thin or a muscled a good size.<br/>
You notice an earing in one of his ears and he has a short beard<br/>
<</linkreplace>>
<<if $day == 1 && $evandirtysockdone == null>>
<<linkreplace "Evan seems to be holding a old gymsock<br>" t8n>><<typeOnce>>
"What that?" You ask as you approach Evan.<br/>
Evan jumped a when he realized you were watching him and for a moment seemed like he tried to hide the sock before giving up on doing so.<br/>
"oh, uhm this? it's just a old gym sock that I found laying around... <br/>
it.. uhm smells kinda funky..."<br/>
You chuckle softly as notice a faint blush on Evan's face, he clearly was thinking more then just "funky"<br/>
<<set $evandirtysockdone = true>>
<span id="dialog1">
<<if $doglevel > 0 >>
<<linkreplace "You notice the scent that was wafting of it, It smelled kind of good" t8n>>
<<replace "#dialog1">>You notice the scent that was wafting of it, It smelled kind of good<br/>"smells kinda nice" you carefully suggest.<br/> <<typeOnce>>Evan blinked but then a smile spread across his face, I know right? man I thought I was just being weird, you want to smell it?"<br/>You pause for a moment but then lean forward holding your nose close to the sock that Evan was holding up, <br/>Sniffffffffff<br/> it smelled so nice<br/>you want to smell more but Evan moves it back to himself to take a sniff himself. <br/>Both of you maybe a little embarrassed at what you are doing<br/> As both of you take it easy and hang the sock down Rex and Evan's dog both move over to sniff it themselves<br/> Their tails wagging curious to learn the interesting new scent.<br/> you spend a few more moments taking turns but then you decide to head off again.<</typeOnce>><</replace>>
<</linkreplace>><br/>
<<endif>>
<<linkreplace "Dude, its a dirty old sock" t8n>>
<<replace "#dialog1">>Dude, its a dirty old sock<br/><<typeOnce>>Evan blushed and nodded, with clear doubt he tossed the musky thing back on the floor, you talk a little longer before walking away, he kept eying the sock that was lying on the floor.<</typeOnce>><</replace>>
<</linkreplace>>
</span>
<</typeOnce>>
<</linkreplace>>
<<endif>>
<span id="dialog2">
<<if $doglevel <= 0 &&$inv_item.treats != null && $inv_item.treats.used == false >>
<<linkreplace "you decide to dare Evan to eat a dog treat" t8n>>
<<replace "#dialog2">>
<<set $inv_item.treats.used = true>>
<<typeOnce>>
you remember the dog treats you found in the office and decide it would be funny to dare your new friend Evan to eat one.<br><br>
"Hey dude!, dare you to eat one of these!" you say as you hold up the beg of meaty smelly treats in front of Evan's face who pulls back right away.<br><br>
"Heh.. dude what? why? those are for dogs" he replies but you decide to play him a bit and edge him on<br><br>
"Ah come on dude, whats the matter you chicken? hehe thought you were a good boy. good boys deserve treats" <br><br>
You are unsure why but as you start talking like that Evan blushes a bit and gives in, he even plays along and sits in a dog begging pose as you feed him one of the dog treats from the bag<br><br>
"Eww.. ugh that tastes terrible" he says chuckling as he spits it out and laughs, Beta quickly eats the treat from the floor as the 2 of you laugh and You even mockingly ruffle Evan on the head before deciding too leave him alone for now<br><br>
<</typeOnce>><</replace>>
<</linkreplace>><br/>
<<endif>>
</span>
<<if $dog_urges.includes("smell")>>
<<linkreplace "Smell Evan<br>" t8n>>
You lean close to Evan and make sure he does not notice as you sniff at him, His scent was rather mixed but nice, you pick up hints of coconut and lavender but there was some other scents present like fried potatoes with salt, and a very sweet scent. He smelled nice you kind of wished you could sniff him more.
<br>
<</linkreplace>>
<<endif>>
<<set $lick_target = "Evan">>
<<include Trigger.LickSomeone>>
<<if $day == 2 && $doglevel > 0 && $evantrackrunDone == null>>
<<linkreplace "Do a track run with Evan<br>" t8n>><<typeOnce>>
<<set $evantrackrunDone = true >>
You approach Evan, he smiled at you as he spotted you. "oh hey bud! how are you and Rex doing?" He asked as he leaned down to give Rex a petting.<br/><br/>
"Oh I am doing alright and Rex is having a good time too I think" you reply and Rex gives a happy "woof" when he hears you talking about him. "figured I let him burn some energy on the track, guessing you had the same thought for Beta huh? haha" <br/><br/>
Beta woofs and wags his tail, he was one happy dog for sure, "Oh yeah this big boy need a lot of exercise, having a bit of trouble getting him to go through the track though, does Rex know how to run a track?" Evan asks but you shake your head in response.<br/><br/>
"No Rex never been on a track like this" but Evan smiled and raised his finger, "I got a idea, how about you, Rex and Beta run the track together, maybe they learn it if they see you do it?"<br/><br/>
You hesitate at first, you don't want to run and get sweaty but as Evan smiles at you an urge to not let him down fills you, "sure.. sounds like fun" you find yourself saying before you really thought about it<br/><br/>
"cool! alright. 'pup' lets go, to the start of the track" Evan said with a chuckle as he was being playful, you find yourself going through the track following Evan's instructions, you crawl through tubes, jump on blocks and swish through poles. <br/><br/>
Rex and Beta woof and bark, following you, "Good boys!, there we go!" you hear Evan shout as you run through the track with the 2 dogs. you felt so in your element you are kind of sad when after 30 minutes of running the track Evan calls it quits. "Heel!" he mockingly pets you on your head chuckling, "good job pup, i think they learned it"
<</typeOnce>>
<</linkreplace>>
<<endif>>
<<if $day == 2 && $doglevel <= 0 && $evantrackrunDone == null>>
<<linkreplace "Do a track run with Evan<br>" t8n>><<typeOnce>>
<<set $evantrackrunDone = true >>
You approach Evan, he smiled at you as he spotted you. "oh hey bud! how are you and Rex doing?" He asked as while you lean down to give Beta a petting.<br/><br/>
"Oh I am doing alright and Rex is having a good time too I think" you reply and Rex gives a happy "woof" when he hears you talking about him. "figured I let him burn some energy on the track, guessing you had the same thought for Beta huh? haha" <br/><br/>
Beta woofs and wags his tail, he was one happy dog for sure, "Oh yeah this big boy need a lot of exercise, having a bit of trouble getting him to go through the track though, does Rex know how to run a track?" Evan asks but you shake your head in response.<br/><br/>
"No Rex never been on a track like this" but you get an idea and look at Evan with a smile "I got a idea, how about you, Rex and Beta run the track together, maybe they learn it if they see you do it?"<br/><br/>
Evan seems to hesitate at first, but slowly nods his head after a while, "i.. i guess" <br/><br/>
"cool! alright. 'pup' lets go, to the start of the track" You say with a chuckle and try to be playful with it, Evan is shy at first but soon enough he is following your commands and instructions,he crawls through tubes, jump on blocks and swish through poles. <br/><br/>
Rex and Beta woof and bark, following him, "Good boys!, there we go!" you shout as Evan runs through the track with the 2 dogs. he seemed to really get into the flow of things but after 30 minutes of running the track you calls it quits. "Heel!" you mockingly pets evan on the head chuckling, "good job pup, I think they learned it"
<</typeOnce>>
<</linkreplace>>
<<endif>>
<<if $day == 3 && $doglevel > 0 && $evanHandJobDone == null>>
<<linkreplace "Expose your belly to Evan<br>" t8n>><<typeOnce>>
<<set $evanHandJobDone = true >>
You see Evan near the start of the track, Evan was such a nice person you felt yourself happier with each step you got closer to him, "Hey Evan!" you say cheerful, he turns around and smiles back at you but what happened next confused you a bit, as you close the distance between the two of you find yourself pulling your shirt up, exposing it for Evan to see.<br/><br/>
Your mind is racing as you stand there, why were you doing this?! it was a weird thing to do but Evan smiled wider and started rubbing over belly and chest, "Aww, someone wants a belly rub huh?" He says teasingly as he rubs more. <br/><br/>
It felt so good, you find yourself going week in your legs as you lower down on the floor, laying on your back, Evan just kept smiling and continued the rubs, "good boy, nice huh?" he asks as you felt yourself panting.<br/><br/>
Evan's hand slowly started rubbing lower, you really should stop him but it felt so good and you trusted the nice guy, you gasp as his hand calmly slides down to your crotch and rubs over the growing bulge.<br/><br/>
"Aww whats this huh?" He asks as he tugs your pants and underwear out of the way, starting to stroke at your growing erection. <br/><br/>
You lay there on the ground panting and squirming as Evan continued his stroking and rubs, it doesn't take very long before you feel your orgasm hit and your sticky load releases<br/><br/>
Evan seems to be unphased by it and calmly wipes his hands clean on your underwear before giving your belly a quick pat-pat and getting back up, you quickly come to your senses and put yourself away and get back on your feet. Evan nods and lets you go back to the things you were doing.
<</typeOnce>>
<</linkreplace>>
<<endif>>
<<if $day == 3 && $doglevel <= 0 && $evanHandJobDone == null>>
<<linkreplace "Give Evan a "very good" belly rub<br>" t8n>><<typeOnce>>
<<set $evanHandJobDone = true >>
You see Evan near the start of the track, Evan was such a nice person, "Hey Evan!" you say cheerful as you walk up to him , he turns around and smiles back at you, you decide to not waste any time and slip your hand under his t-shirt, starting to give the confused looking Evan a firm belly rub.<br/><br/>
Evan looks supprised but soon blushed deeply as he started lowering on his back on the floor, you lean down and continue to give him a belly rub, "good boy, you wanted a belly rub huh?" you say teasingly as you lower your hand down to his crotch<br/><br/>
Evan grunts as you start stroking that growing bulge but he does not stop you as you slide his pants and underwear out of the way.<br/><br/>
"Thats a good boy, just relax" you say as you stroke his twitching erection, it does not take long to get Evan to climax, he makes a mess of your hand but you simply wipe it clean on his underwear<br/><br/>
You get back up and let Evan get back to what he was doing, smirking a little as he looked rather confused at what had just happened.
<</typeOnce>>
<</linkreplace>>
<<endif>>
<<else>>
Evan gives you a nod
<<endif>>
<</linkreplace>>
<<endif>>
<</nobr>><<nobr>>
<<if $know_person.includes("bill")>>
<<linkreplace "You see Bill here<br>" t8n>>
<<if $friendship_lvl['bill'] >= 0>>
<<linkreplace "Look at Bill<br>" t8n>>
Bill looks like a bearish guy whom is probably in his late 30ies or maybe his early 40ies, he was wearing a old stained bus drivers uniform with the dog camp logo on it. judging by the hairs sticking out from his shirt he was fairly hairy, overall just a general friendly guy though. <br>
<</linkreplace>>
<<if $dog_urges.includes("smell")>>
<<linkreplace "Smell Bill<br>" t8n>>
You lean close to Bill and make sure he does not notice as you sniff at him, His scent was strong and just reminded you of a schoolbus, the strong scent of plastic mixed with rubber and moteroil reminded you of it, you were not sure if the rubber scent came from the bus he drove or his big boots but besides those scents you could also pick up on his sweaty scent, you didnt hate it, it was rather nice. <br>
<</linkreplace>>
<<endif>>
<<set $lick_target = "Bill">>
<<include Trigger.LickSomeone>>
<br/>
<<if $day == 1 && $inv_item.leash != null && $inv_item.leash.used == false>>
<<linkreplace "Bill notices the leash sticking out from your backpocket<br>" t8n>><<typeOnce>>
"What that?" Bill asked.<br/>
"oh uhm its a dog leash I found laying around, kinda thought it looked cool <br/>
<span id="dialog1">
<<if $doglevel > 0 >>
<<linkreplace "Bill takes the leash" t8n>>
<<replace "#dialog1">>Bill takes the leash<br/>"Bill takes the leash<br/> <<typeOnce>> and smiles at you as he leans over you, "Think it might look good on you" you hear him say as his rough fingers loop the leash around your neck, you feel him give a careful tug on it. his smile growing wider as you respond by following around. "he he, good boy" Rex follows along wagging his tail not really understanding why his owner was on a leash. Bill leads you around a little longer till the joke was over and he unhooks the leash again. "he he that was fun"<</typeOnce>><</replace>>
<<set $friendship_lvl.bill++ >>
<<set $inv_item.leash.used = true>>
<</linkreplace>>
<<else>>
<<linkreplace "You put the leash on Bill" t8n>>
<<replace "#dialog1">>You put the leash on Bill<br/><<typeOnce>>He looks confused for a moment but then smiles, the big older guy lets you loop the leash around his neck and as you tug on it softly he follows along, "good boy" you remark with a smirk on your face as you play this silly little game with him. you lead him around a short while on the leash but then takes it off. " he he that was fun"<</typeOnce>><</replace>>
<<set $friendship_lvl.bill++ >>
<<set $inv_item.leash.used = true>>
<</linkreplace>>
<<endif>>
</span>
<</typeOnce>>
<</linkreplace>>
<<endif>>
<<if $day == 2 && $doglevel > 0 && $billrolloverDone == null>>
<<linkreplace "roll over at Bills feet and show your tummy<br>" t8n>><<typeOnce>>
<<set $billrolloverDone = true >>
You walk over to Bill intending to just say a friendly hello but he beats you to the punch "oh hey boy, how are you?" <br/><br/>
His friendly smile and warm voice send a strange urge through you, you are unsure why but even without a word you lay down on the floor at bills boot and roll onto your back, looking up at the smiling man <br/><br/>
"aww, does someone want a belly rub?" Bill asks in a tone you often use to talk to Rex, Rex barks in response trying to score a belly rub as well but Bill's big rough hand reaches down for you first.<br/><br/>
The belly rub felt so good, you squirm in pleasure under the big mans hand as he rubs and strokes over your belly. <br/><br/>
"good boy, there you go" He says and pulls away again, leaving blushing and confused at what you had just happen<br/>
<</typeOnce>><</linkreplace>>
<<endif>>
<<if $day == 2 && $doglevel <= 0>>
<<linkreplace "Walk over to bill, rub his gut<br>" t8n>><<typeOnce>>
<<set $billrolloverDone = true >>
You walk over to Bill intending to just say a friendly hello but as you approach you suddenly have a better idea, you step closer and start giving his big belly a firm rubbing"oh hey boy, how are you?" you ask him with a smirk <br/><br/>
The big bus driver was caught of guard but he definity didnt mind it as he closed his eyes and enjoyed the rubs <br/><br/>
"aww, does someone like belly rubs?" you ask him teasingly in a tone one often would use to talk to a dog, Rex barks in response trying to score a belly rub as well but but the moment you focus on Bill.<br/><br/>
Bill ends up lowering on the floor laying cutely at your feet as you rub over his gut. <br/><br/>
"good boy, there you go" you say and pulls away again, leaving the bus driver blushing and confused at what you had just happen<br/>
<</typeOnce>><</linkreplace>>
<<endif>>
<<if $day == 3 && $doglevel <= 0 && $billOralDone == null>>
<<linkreplace "Approach Bill and have him sniff your crotch<br>" t8n>><<typeOnce>>
<<set $billOralDone = true >>
You spot Bill the bus driver sitting on the floor in the door opening of the old bus, "hey there pup" you say with a smirk as you approach him<br/><br/>
Bill looks up confused as you call him that, he looks like he might comment on it but you keep walking and approach him quickly, pressing your crotch in his face as you pet through his head hair, "you miss me puppy?"<br/><br/>
Bill quickly gives in, you can feel him sniffing around just like Rex might do when presented with something that smelled interesting, you felt the bus driver nuzzling against you. <br/><br/>
"Good boy, here you go" you say as you reach down and undo you fly, tugging out your hardening member. you felt Bill's tongue quickly getting to work, licking at your member, you felt precum leaking but it didnt get to stay for long as Bill eagerly licked it up. <br/><br/>
With Bill eagerly taking of you it doesn't take long before you reach your climax, you push your fingers firmly into his hair as you cum into that eager licking of his.<br/><br/>
"good boy" you say as bill cleans you up, "I needed that" you remark as you put yourself away and walk off, leaving Bill sitting there confused at what he just done.
<</typeOnce>><</linkreplace>>
<<endif>>
<<if $day == 3 && $doglevel > 0 && $billOralDone == null>>
<<linkreplace "nuzzle at Bill's crotch<br>" t8n>><<typeOnce>>
<<set $billOralDone = true >>
You spot Bill the bus driver sitting on the floor in the door opening of the old bus, "hey there pup" he says with a warm smile as he sees you approach.<br/><br/>
You are not sure why but you smile and lower down to hand and knees in front of the big bearish bus driver, pushing yourself between his legs, you felt his big rough hands petting over your head, it felt so good."aww did you miss me pup?" you hear him ask <br/><br/>
you are soon finding yourself nuzzling closer though, rubbing your nose over his crotch and sniffing like Rex might sniff at something interesting, "oh? something there you like boy?, okay well here you go"<br/><br/>
Bill undoes his fly and tugs his hardening member out for you to see, "good boy, go ahead" you hear him say as you stare at that meaty treat he is offering you. your brain just shuts down and you act on instinct as you sniff and lick<br/><br/>
"good boy.. oh.. good boy" you hear bill saying as he pets over your head , you lick up the pre that he was leaking from the head, you really shouldn't be doing this but it all felt so right<br/><br/>
After a while you hear a grunt and you are rewarded with a sticky treat to lick up, Bill calmly pets over your head and you clean him up and slowly back away realizing what you have just done. <br/><br/>
"thanks pup, i needed that" he says with a warm proud smile you nod and with a blush on your face back away slowly processing what you have done
<</typeOnce>><</linkreplace>>
<<endif>>
<<else>>
Bill gives you a nod
<<endif>>
<</linkreplace>>
<<endif>>
<</nobr>><<nobr>>
<<if $know_person.includes("jack")>>
<<linkreplace "You see Jack here<br>" t8n>>
<<if $friendship_lvl['jack'] >= 0>>
<<linkreplace "Look at Jack<br>" t8n>>
Jack was one of the workers that worked on DogCamp, he was a young adult and was in good shape, probably from training the dogs all day. <br><br>
He was wearing a dog camp t-shirt and some shorts as well as a pair of sneakers, it was clear that he spend a lot of time handling dogs, he even had a clip for dog leashes hanging on his belt.<br>
<br>
<</linkreplace>>
<<if $dog_urges.includes("smell")>>
<<linkreplace "Smell Jack<br>" t8n>>
You lean close to Jack when and make sure he does not notice as you sniff at him, His scent was rather nice, it smelled like cinnamon with a hint of pomegranate.<br>
<</linkreplace>>
<<endif>>
<<set $lick_target = "Jack">>
<<include Trigger.LickSomeone>>
<<if $day == 3 && $doglevel <= 0 && $jackFuckingDone == null>>
<<linkreplace "Get Jack on the Table and give him a checkup" t8n>><<typeOnce>>
<<set $jackFuckingDone = true >>
"Oh hey!" Jack says as you walk into the vet-office/first aid, he looks down at Rex concerned but smiles as Rex seems fine, "Why you here? something the matter" <br/><br>
You calmly walk over to the exam table and pat it , "oh just figured you needed a check up" you pat the table, "up up"<br/><br/>
Jack is clearly caught of guard but does listen and starts climbing on the table, you help him and make sure he ends up on hands and knees.<br/><br/>
You snap on some rubber gloves that you spot laying nearby and tug Jack's pants and underwear down, "good boy"you say as you pretend to give him a check up, feeling his member and balls before you prod at his hole, "this all looks healthy though might need a deeper check" you remark as you push one of your fingers inside<br/><br/>
Jack grunts but doesn't stop you, you reach for some lube that also, probably used for thermometers but it worked fine for fingers as well, you slowly start to push in and out, making Jack grunt and twitch on the table.<br/><br/>
After some time you can't take it any longer and undo your belt buckle, replacing your gloved fingers with your throbbing erection. Jack seems to twitch a little bit as he feels the change in probing but like a good boy keeps on the table.<br/><br/>
"good boy" you say as you start to thrust into him, it felt so good and it doesn't take you long to cum deep inside the dog camp employee, you feel him twitching as you do, getting a pretty good idea that Jack might have cummed at the same time himself.<br/><br/>
"check up done, you are healthy" you remark teasingly as you pull out of Jack and clean yourself up, letting the confused employee get back to his work.
<</typeOnce>><</linkreplace>>
<<endif>>
<<if $day == 3 && $doglevel >= 0 && $jackFuckingDone == null>>
<<linkreplace "Get Jack on the Table and let him give u a 'checkup'<br>" t8n>><<typeOnce>>
<<set $jackFuckingDone = true >>
"Oh hey!" Jack says as you walk into the vet-office/first aid, he looks down at Rex concerned but smiles as Rex seems fine, "Why you here? something the matter" <br/><br>
You were unsure why you had decided to come into the first aid office, you had just felt the urge to find Jack and be closer to him. Jack seems to pick up on your state and pats the cold metal examination table. "oh I see, up up boy" he pats the table again after he said it<br/><br/>
Unsure why you feel the urge to obey, you climb onto the table, you wanted to just sit down on it but Jack guides you so that you are standing on hands and knees, he calmly strokes over your back as he lowers the table <br/><br/>
"good boy" you hear Jack say as he tugs your pants and underwear out of the way, his gloved hands seem to be giving you a examination ashe rubs your balls and member. "looking healthy" he remarks but then you feel one of his gloved fingers prodding at your rear. "this might need a deeper check though" he applies some lube to his gloved fingers and starts prodding at your hole<br/><br/>
this was all wrong, you should stop him but deep down you felt a urge to be good and stand still, his fingers started sliding in deeper and faster until it all stopped all of a sudden, you hear the sound of a belt being undone behind you, shortly after that something hard and warm prodded at your hole. "good boy, hold still" Jack says as he slowly slides his member into you<br/><br/>
The next few moments are a mix of being confusement and enjoyment as Jack thrusts in and out of you while you stand there on hands and knees like a good dog on the exam table, your own member is leaking as you felt Jack's rod hit your prostate several times.<br/><br/>
Suddenly Jack holds still deep inside you, you feel something shoot deep inside you, "ooh.. good boy" he grunts as he slowly pulls out and cleans himself up, "all looks healthy" he idly remarks as he lets you get off the table and regain your composure
<</typeOnce>><</linkreplace>>
<<endif>>
<<if $day == 2 && $doglevel > 0 && $friendship_lvl['clayton'] > 0 && $friendship_lvl['jack'] > 0 && $jackClaytonBootsniffDone == null>>
<<linkreplace "You see jack's kicked off sneakers laying nearby<br>" t8n>>
<<set $jackClaytonBootsniffDone = true>>
<<include JackAndClaytonSneakers>>
<</linkreplace>>
<<endif>>
<<if $day == 1 && $jackMedCheckIsDone == null>>
<<linkreplace "Jack seems to be grunting softly while he works<br>" t8n>>
<<set $jackMedCheckIsDone = true >>
<<typeOnce>>
"You okay?" you asked.<br/>
"oh uhm yeah, just some muscle pain, probably overdid a bit with the dogs yesterday at the tracks<br/>
<span id="dialog1">
<<if $doglevel > 0 >>
<<linkreplace "Ask if he has time to give dear old rex a checkup" t8n>>
<<replace "#dialog1">>Ask if he has time to give dear old rex a checkup<br/>"
<<typeOnce>>
"Oh sorry to hear, I kind of wanted to ask about a checkup but if you are hurting..."<br>
"Jack smiles and interrupts, "oh its just a bit of muscle pain, ill be fine, lets get your Rex a quick checkup"<br><br>
You order Rex onto the exam table but as the big dog stands on it he starts whimpering and suddenly shows he isn't as "big" as he should be.
"oh Rex, the doc isn't going to hurt you silly pup" you say as you try to calm him down with a few pets on the head. <br><br>
"hmm. you know sometimes if i have a dog that too scared for a checkup I have the owner join them on the table, ill just do the actions on the owner and then the dog, often they then see that is nothing to worry about since their owner isn't scared" <br><br>
<span id="dialog2">
<<linkreplace "That sounds like it might work" t8n>> <br><br>
<<replace "#dialog2">>"That sounds like it might work"<br/><<typeOnce>>
With a bit of help from Jack he helps you onto the table next to Rex who is looking confused at what his owner is doing.<br><br>
Jack smiles and pets both you and Rex, "good boy" he reaches for a stethoscope and listens to your heart and then to Rex his heart, you are happy to see that Rex indeed seems a lot less scared now.<br><br>
"Hey its working" you remark but Jack is busy with his check up, he sticks his fingers into your mouth and checks your teeth and tongue, then moves to Rex to do the same<br><br>
You were caught of guard to have that suddenly happen but you were doing this for your good pup so a little bit of discomfort was worth it.<br><br>
Jack continues and performs more checks, He checks your ears and Rex his ears, all is well but as Jack keeps going you suddenly felt your pants being pulled down and a thermometer being placed into your hole<br><br>
"ack! hey" you start to protest but Jack pets you, "sssh good boy, I know its uncomfy but gotta make sure you are healthy"<br><br>
somehow you calm down while jack pets you and then moves on to Rex, shortly after you felt his hands cupping your balls and checking your member, it luckily was over quickly<br><br>
"All done, Rex here is healthy, thanks for helping along" Jack remarks as he lets you get up from the table<br><br>
"thanks..." you reply and feel a bit awkward about it all, Jack gets back to his other work<br><br>
<</typeOnce>><</replace>>
<<set $friendship_lvl.jack++ >>
<</linkreplace>>
<br><br>
<<linkreplace "Im not climbing on that table" t8n>>
<<replace "#dialog2">>"Im not climbing on that table<br/><<typeOnce>>
"Oh yeah thats fine" Jack remarks as he continues the med check while you pet and stroke Rex to keep the scared pup calm<br><br>
soon the checkup is over and Jack nods with a smile, Your pup is all healthy, nothing to worry about!
With that he continues his work
<</typeOnce>><</replace>>
<<set $friendship_lvl.jack++ >>
<</linkreplace>>
</span>
<</typeOnce>><</replace>>
<<set $friendship_lvl.jack++ >>
<</linkreplace>>
<<else>>
<<linkreplace "Offer to rub Jack's back" t8n>>
<<replace "#dialog1">>Offer to rub Jack's back<br/><<typeOnce>><br>
"huh? really?" is his first response but he clearly needs the rubs so soon gives in and nods<br><br>
You start rubbing Jack's back and shoulders as well as his neck, he lets out a few grunts as you knead the knots out of his muscles but clearly enjoys it<br><br>
After some more rubs your hand slowly slides up from his neck up on top of his head, you calmly start petting though his hair, it reminded you of rex's his fur, a bit dirty but nothing to bad<br><br>
Jack is lost in the moment as he leans into your petting and enjoys them, he needed this, it felt so right<br><br>
You spend the next 10 minutes in the vet office petting and rubbing at jack's head you even manage to give him a bit of a belly rub before he snaps out of it and calmly pushes you away with a hand, "uhm.. t.. thanks" he replied with a blush<br><br>
You smile "You're welcome boy"
<</typeOnce>><</replace>>
<<set $friendship_lvl.jack++ >>
<</linkreplace>>
<<endif>>
</span>
<</typeOnce>>
<</linkreplace>>
<<endif>>
<<endif>>
<</linkreplace>>
<<endif>>
<</nobr>><<nobr>>
/*
DEBUG<br>
it is day: $day<br>
you know the following people: $know_person<br>
friendship levels: $friendship_lvl
*/
-------<br>
<</nobr>><<typeOnce>>The old schoolbus stops after driving under a wooden sign that read "Dog Camp Frisbee". the gravel open area was surrounded by large grass fields and several wooden buildings.
You try to take it all in but as you and the others get off the bus and try to keep all the excited dogs from going crazy a large man walks from the administrative building to the front of the group and blows a small whistle before hanging it back around his neck.
"Welcome to DogCamp people!, My name is Clayton! a quick few house rules!"
"Number 1!, No outside snacks or other foods, we had trouble with dogs getting sick in the past so we prefer it if you keep your brought snack locked in your bags to prevent other peoples dogs from getting to them"
"Number 2..." You listen to the speech but stop paying attention, what was this guys problem? this wasn't a prison camp, every person here just paid for a fun vacation...
"Number 7.... " Man this guy sure loves being in charge and the sound of his own voice you think to yourself, you look him over as he is talking.
Clayton was a guy in his 30ies, he was in shape and clearly did a lot of extra workouts. he wore a dog camp uniform with some shorts and sneakers that looked like they were recently bought.
On his left ear you spot a earing and he has a nasty bite scar on his right upper arm.
"So get unpacked and the rest of the afternoon is just exploring time till dinner which is at 1900 hours at the dog bowl. dismissed!"
<</typeOnce>><<nobr>>
<<if $know_person.includes("clayton")>>
<<linkreplace "You see Clayton standing here<br>" t8n>>
<<if $friendship_lvl['clayton'] >= 0>>
<<linkreplace "Look at Clayton<br>" t8n>>
Clayton was a guy in his 30ies, he was in shape and clearly did a lot of extra workouts. he wore a dog camp uniform with some shorts and sneakers that looked like they were recently bought.<br/>
On his left ear you spot a earing and he has a nasty bite scar on his right upper arm. <br/>
<</linkreplace>>
<<if $dog_urges.includes("smell")>>
<<linkreplace "Smell Clayton<br>" t8n>>
You lean close to Clayton and make sure he does not notice as you sniff at him, His scent was a little odd, a musty wet scent mixed with wood hung around the man, like how a hike in the mountains might smell like. he clearly tried to smell nice because besides that scent you could also pick up on old spice aftershave.<br>
<</linkreplace>>
<<endif>>
<<set $lick_target = "Clayton">>
<<include Trigger.LickSomeone>>
<<if $day == 3 && $doglevel <= 0 && $clayFuckingDone == null>>
<<linkreplace "Give clayton some commands<br>" t8n>><<typeOnce>>
<<set $clayFuckingDone = true >>
You see clayton busy with some paperwork but decide to try something to see it work, "clayton, sit.. heel" you say<br/><br/>
Clayton blinks but then quickly sits down on the floor and shoots over to your side, hah it worked, you pet clayton over his head the hard working camp leader seems to relax as you do so<br/><br/>
"good boy" you say as give him a few more commands, shake, roll over, sit up he listens to all of them but then you decide on a bit more daring command, "present" <br/><br/>
At first Clayton does not understand but as you guide him to turn around and raise his butt in the air he obeys and stay in position. <br/><br/>
"that's a good boy" you say as you unbuckle your belt and tug your pants down, you make Clay lick your fingers before you start to prepare his hole for something bigger, He twitches and grunts as your fingers loosen him up but before he knows it they are replace by your erection<br/><br/>
With a firm hold on claytons shoulder you line yourself up and show him who is the boss at this camp, grunting as you thrust ain and out of him, clayton himself seems to be excited himself dripping on the floor under him. <br/><br/>
After a little while you thurst one final time and cum deep inside the proud camp leader. "fuck, good boy." you grunt as you pull away and let Clayton clean up and get back to what he was doing, he doesn't seem like he want to talk about what he just let happen
<</typeOnce>><</linkreplace>>
<<endif>>
<<if $day == 3 && $doglevel > 0 && $clayFuckingDone == null>>
<<linkreplace "'sit' clayton suddenly says, obey him<br>" t8n>><<typeOnce>>
<<set $clayFuckingDone = true >>
Clayton eyes you with a smile and the suddenly says, "Sit" you don't know why but the word travels through your brain like a override you immediately lower down on the floor much to Claytons approval<br/><br/>
"Good boy" you hear him say but soon more commands follow, shake, roll over, sit up you do them all but then you hear a stranger one "present"<br/><br/>
You don't know what that means but luckily Clayton knows how to train, he helps you turn your behind towards him and raise it, like a good boy you stay in that position<br/><br/>
"thats a good boy, lick" you find Claytons fingers hanging in front of your face, you lick them till they are quite wet, you are unsure why you had to do that but soon feel those wet fingers prod at your hole, you grunt and twitch but before you know it those fingers are replaced by Claytons rock hard cock, he calls you a good boy a few more times as he shows you why he is the leader of this dog camp<br><br/>
you find yourself leaking on the floor under you but before you can get to your release Clayton thrusts deep and finishes inside you, as he pulls away and lets you clean up he ruffles your hair, "good boy" with that said he lets you return to what you were doing acting like nothing weird had just happened
<</typeOnce>><</linkreplace>>
<<endif>>
<<if $day == 2 && $doglevel > 0 && $friendship_lvl['clayton'] > 0 && $friendship_lvl['jack'] > 0 && $jackClaytonBootsniffDone == null>>
<<linkreplace "You see clayton 's kicked off sneakers laying nearby<br>" t8n>>
<<set $jackClaytonBootsniffDone = true>>
<<include JackAndClaytonSneakers>>
<</linkreplace>>
<<endif>>
<<if $day == 1 && $friendship_lvl.clayton == 0>>
<<linkreplace "Clayton seem to have something on his mind" t8n>>
<<typeOnce>>
<<if $doglevel > 0 >>
Clayton looked away from the pictures and a small smile spread across his face as he took note of you.<br/>
"Hey there, what can I do for you? please SIT"<br/>
as he said Sit you felt a urge to sit down, he had gestured at a chair but the word hit you so hard that you find yourself sitting down on the floor right there.<br/>
"he he, good boy roll over"<br/>
Again you felt a strange urge to do as told and lay down, rolling over which results in Clayton giving you a rub over your head<br/>
Clayton smirks and returns to his pictures as you get up and blush at what you had just done.
<<else>>
"something the matter?" you ask as you see the camp leader looking at the various pictures on his desk and clearly thinking about something.<br/>
"hmm oh just thinking a little bit, what can I do for you?" he replies<br/>
"nothing right now, just exploring a bit"<br/>
You take a closer look at the pictures on Clayton's desk, something was off about them, They didnt really seem like normal pictures, they seemed to come in sets, 1 person, 1 dog, you had a odd feeling about it but decided to leave the man alone for now
<<endif>>
<</typeOnce>>
<<set $friendship_lvl.clayton++ >>
<</linkreplace>>
<<endif>>
<<else>>
Clayton shrugs at you
<<endif>>
<</linkreplace>>
<<endif>>
<</nobr>><<nobr>>
<div class="box">
<<typeOnce>>
Walking into the bathroom you are faced with another set of 2 doors, one of each leading to a toilet.<br/>
<br/>
<<if $dog_urges.includes("smell")>>
There is a strong smell hidden behind the smell of soap and toilet cleaner, in a strange way it reminded you of people?<br/><br/>
<<if $know_person.includes("clayton")>> you think of Clayton? <<endif>>
<<if $know_person.includes("jack")>> you think of jack!<<endif>>
<<endif>>
The wooden stall door on the left has a little sign on it that read "unisex" but by the way the paint looked you could tell it used to be a different sign on there.<br/>
<div class="actionbox">
<<include Trigger.PeeToilet>>
</div>
<br/>
The wooden stall door on the right had the same "unisex" sign on it but again it looks like there used to be a different sign on here.
<div class="actionbox">
<<include Trigger.DrinkToilet>>
</div>
<br/>
Against the left wall was a sink with a paper towel dispenser, just your typical bathroom. <br/>
<br/>
Behind you was the door you came in through
<</typeOnce>>
</div>
<div class="actionsbox">
<div class="movementbox">
[[go back|the main administration office]]
</div>
</div>
<<include Person.Player>>
<</nobr>><<nobr>>
<div class="box">
<<typeOnce>>
You push open the sliding door that had a little sign on it that read "First-aid"<br/><br/>
But as you open the door you notice that the room was not like your normal first-aid room. It did have some medical stuff along the wall but instead of a medical examination chair there was a cold metal table standing in the middle of the room.<br/><br/>
On the wall was a poster of the human body, but right next to it was a poster explaining the important parts of a dogs body, it was clear that room was not just used for human emergencies but also when the canine camp attendees had a problem.<br/><br/>
You shrug, it would make sense that the room was used for both and besides knowing your buddy Rex would be okay <br/><br/>
On the back wall behind the metal table was a large counter with cupboards around it, on the counter stood a medic bag probably for if there was a emergency somewhere.<br/><br/>
The cupboards had glass doors so you could easily look inside, there were a lot of vials, maybe medications or maybe they were some kind of medical samples.<br/><br/>
There was also a small fridge sitting in the corner.<br/><br/>
<<include Item.Location.Toy>>
<<if $day == 1 || $day == 3 >>
<<if $know_person.includes("jack")>>
<div class="actionbox">
<<include Person.Jack>>
</div>
<<else>>
<div class="actionbox">
<<linkreplace "some dogcamp employee is working in here" t8n>>
He seems to be busy with something, better not bother him
<</linkreplace>>
</div>
<<endif>>
<<endif>>
<<include Item.Location.Collar>>
Behind you is there door you came in through
<</typeOnce>>
</div>
<div class="actionsbox">
<div class="movementbox">
[[go back|the main administration office]]
</div>
</div>
<<include Person.Player>>
<</nobr>>
<<nobr>>
<div class ="playerbox">
<<set $stepcounter++>>
<<if $stepDayCountDown >= 0 >>
<<set $stepDayCountDown-->>
<<if $stepDayCountDown == 0 >>
<<set $stepDayCountDown = 5>>
<<include DayTransition>>
<<endif>>
<<endif>>
<div class ="actionsbox">
<<linkreplace "Look at yourself" t8n>>
<div class ="actionbox">
<<if $doglevel <= 0>>
<<include "PlayerDesc0">>
<<elseif $doglevel == 1>>
<<include "PlayerDesc1">>
<<elseif $doglevel == 2>>
<<include "PlayerDesc2">>
<<elseif $doglevel == 3>>
<<include "PlayerDesc3">>
<<else>>
<<include "PlayerDesc4">>
<<endif>>
</div>
<div class ="actionbox">
<<include Trigger.ItchySpot>>
</div>
<<if $trigger_sniffself== null>>
<div class="actionbox">
<<include Trigger.SniffSelf>>
</div>
<<endif>>
<<if $trigger_lickself== null>>
<div class="actionbox">
<<include Trigger.LickSelf>>
</div>
<<endif>>
<<if $trigger_bark== null && $smalltriggers >= 2>>
<div class="actionbox">
<<include Trigger.bark>>
</div>
<<endif>>
<<if $trigger_chasetail == null && $smalltriggers >= 4>>
<div class="actionbox">
<<include Trigger.chasetail>>
</div>
<<endif>>
<</linkreplace>>
</div>
<<if ($day == 0 && !$intro_done) || $day > 0>>
<div class="actionsbox">
<<include Person.Rex>>
</div>
<<endif>>
<div class ="actionbox">
<<linkreplace "Look at inventory" t8n>>
You are carrying: <br>
<<if Object.keys( $inv_item).length == 0>>
Nothing
<<else>>
<<for _i to 0; _i lt Object.keys( $inv_item).length; _i ++>>
<<if $inv_item[Object.keys( $inv_item)[_i]]['used'] == false>>
<<set _buildItem = "<<linkreplace \"">>
<<set _buildItem += $inv_item[Object.keys( $inv_item)[_i]]['name']>>
<<set _buildItem += "\">>">>
<<set _buildItem += $inv_item[Object.keys( $inv_item)[_i]]['description']>>
<<set _buildItem += "<<\/linkreplace>><br>">>
_buildItem
<<endif>>
<</for>>
<<endif>>
<</linkreplace>>
</div>
<!--
<<linkreplace "DEBUG increase doglevel<br/>" t8n>>
<<set $doglevel++>>
increased we are now at $doglevel
<</linkreplace>>
-->
<!--
<<linkreplace "DEBUG increase triggers level<br/>" t8n>>
<<set $smalltriggers++>>
increased we are now at $smalltriggers
<</linkreplace>>
-->
<!--
<<linkreplace "DEBUG set doglevel to zero<br/>" t8n>>
<<set $doglevel=0>>
done, we are now at $doglevel
<</linkreplace>>
-->
<!--
<<linkreplace "DEBUG become friends with Evan<br/>" t8n>>
<<run $know_person.push("evan")>>
<<run $friendship_lvl['evan']++>>
<</linkreplace>>
-->
<!--
<<linkreplace "DEBUG become friends with Bill<br/>" t8n>>
<<run $know_person.push("bill")>>
<<run $friendship_lvl['bill']++>>
<</linkreplace>>
-->
<!--
<<linkreplace "DEBUG become friends with Jack<br/>" t8n>>
<<run $know_person.push("jack")>>
<<run $friendship_lvl['jack']++>>
<</linkreplace>>
-->
<!--
<<linkreplace "DEBUG become friends with Clayton<br/>" t8n>>
<<run $know_person.push("clayton")>>
<<run $friendship_lvl['clayton']++>>
<</linkreplace>>
-->
<!--
<<linkreplace "next day!<br/>" t8n>>
<<include DayTransition>>
<</linkreplace>>
-->
<!--
<<linkreplace "last day!<br/>" t8n>>
<<set $day=3>>
<<include DayTransition>>
<</linkreplace>>
-->
</div>
<!--
<br>you took $stepcounter steps
<br> day counter is at: $stepDayCountDown
<br> it is day $day
-->
<</nobr>><<set $inv_item.leash={} >>
<<set $inv_item.leash.name="A sturdy leather leash" >>
<<set $inv_item.leash.description="It's a black leather leash with a golden clip on the end and sturdy handgrip, clearly made for big dogs" >>
=============
count:
<<print Object.keys( $inv_item).length>>
============
simple name loop:
<<nobr>>
<<for _i to 0; _i lt Object.keys( $inv_item).length; _i ++>>
<<print $inv_item[Object.keys( $inv_item)[_i]]['name'] >><br>
<</for>>
<</nobr>><<nobr>>
<<run delete $inv_item.leash>>
<</nobr>><<nobr>>
<<set $inv_item.leash={} >>
<<set $inv_item.leash.used=false >>
<<set $inv_item.leash.name="A sturdy leather leash" >>
<<set $inv_item.leash.description="It's a black leather leash with a golden clip on the end and sturdy handgrip, clearly made for big dogs" >>
<</nobr>><<nobr>>
<<set $inv_item.treats={} >>
<<set $inv_item.treats.used=false >>
<<set $inv_item.treats.name="A bag of dog treats" >>
<<set $inv_item.treats.description="the bag says its provides with a shiny coat and battles bad breath" >>
<</nobr>><<nobr>>
<<run delete $inv_item.treats>>
<</nobr>><<nobr>>
<<if $inv_item.leash == null >>
<div class="actionbox">
<<linkreplace "A leash" t8n>>
<<include Item.Add.Leash>>
You pick up the leash
<</linkreplace>>
</div>
<<endif>>
<</nobr>><<nobr>>
<<if $inv_item.treats == null >>
<div class="actionbox">
<<linkreplace "A bag of dog treats<br>" t8n>>
<<include Item.Add.Treats>>
You pick up the treats<br>
<</linkreplace>>
</div>
<<endif>>
<</nobr>><<nobr>>
<<if $day == 0 && $intro_done>>
<<set $RexLineDescription = "You see Rex here<br>">>
<<else>>
<<set $RexLineDescription = "Rex is close to your side<br>">>
<<endif>>
<<linkreplace $RexLineDescription t8n>>
<div class ="actionbox">
<<linkreplace "Look at Rex<br>" t8n>>
Rex is your german shepherd, He was quite large for his breed and a big derp, you love him too bits. he has a thick coat making him look even bigger, he always seemed to have a smile on his face. his tail was softly wagging as you look at him. <br>
<</linkreplace>>
</div>
<<if $dog_urges.includes("smell")>>
<div class ="actionbox">
<<linkreplace "Smell Rex" t8n>>
You make sure nobody around you sees and lean down under your loyal companion, curious you give a sniff at him. He was a very musky dog, strong scents of wood mixed with fresh cut grass and and fresh air, Rex seems to not mind you sniffing, if anything he seems to make sure you can get a good sniff in. <br>
<</linkreplace>>
</div>
<<endif>>
<!--
<<if $dog_urges.includes("lick")>>
<div class ="actionbox">
<<linkreplace "Lick Rex" t8n>>
TODO lick decription goes here<br>
<</linkreplace>>
</div>
<<endif>>
-->
<<if $day == 0 && !$action_RexWalked && $intro_done>>
<div class ="actionbox">
[[Take Rex For a Walk]]<br>
</div>
<<endif>>
<<if $day == 1 && !$action_RexPlayed >>
<div class ="actionbox">
[[Play chase with Rex]]<br>
</div>
<<endif>>
<<if $day > 1 && !$trigger_tugofwar &&$inv_item.toy != null && $inv_item.toy.used == false >>
<div class ="actionbox">
<<include Trigger.tugofwar>><br>
</div>
<<endif>>
<div class ="actionbox">
<<include Trigger.SniffRex>></div>
<<if $day == 3 && $doglevel >= 0 && $mateRexDone == null>>
<div class ="actionbox">
<<linkreplace "Lower down and nuzzle at Rex<br>" t8n>><<typeOnce>>
<<set $mateRexDone = true >>
You look over at Rex, he was your buddy, always had been but but today you felt different about him, you always have called him a handsome boy but today you felt more like that this compliment really made sense. <br/><br/>
Lowering down on hands and knees you nuzzle Rex's his snout with your face, smiling as you get a wet lick in return. You start to play wrestle for a while but then end up with your nose under his tail, you give a sniff at his sheath and balls, not quite sure why you felt the urge to do so but Rex returns to favor by sniffing yours<br/><br/>
Feeling a strange desire you remove your clothing, Rex didnt wear any after alll either. you continue to play wrestle but end up with your face at that sheath again shortly, without thinking about you start to lick as Rex stand big and proud over you<br/><br/>
Rex stand like there for a while as you clean him but then with a playful growl mounts you and enters you.<br/><br/>
The 2 of you have fun and shortly after finish up together, you come back to your senses and put your clothing back on, acting like nothing had happened.
<</typeOnce>><</linkreplace>></div>
<<endif>>
<</linkreplace>>
<</nobr>><<nobr>><<set $action_RexWalked = true>>
<</nobr>><<typeOnce>>Rex groans and wiggles around on his comfy dog bed but after a few tries does let you put the leash on his collar and gets up for a walk.
Once you started walking he quickly woke up fully and was back to being a full energetic dog, you walk to the edge of the dog camp and find a path that leads through some trees.
Rex sniffs each tree trying to pick the best one to leave his mark on and after what felt like he had sniffed 40 bushes and trees finally lifts his hind leg and leaves his mark on one of them.
You are about to walk on and let Rex inspect some more trees but as you look at the now wet tree you suddenly felt your own needs rise.
The dog camp was quite a walk away and you had to go to the bathroom yourself now.
Nobody was around so who would know? you undo your pants button and take aim for the spot that Rex had just marked.
with a deep groan of relief you empty your bladder.
Rex looks a bit confused why you are marking over his spot but soon gets distracted by a cool looking stick nearby.
You soon finish up and head back to the hut where Rex quickly takes his lazy spot on the bed again
<</typeOnce>>
[[head back to the square|Camp arrival]]<<nobr>>
<div class="daybox">
<<if $day == 0>>
[["It's getting late, time for dinner at the dogbowl"|Trans_Day1]]
<<elseif $day == 1>>
[["Day went by fast, Maybe grab some food, call it a day "|Trans_Day2]]
<<elseif $day == 2>>
[["It's getting late again, you spot a campfire being started nearby"|Trans_Day3]]
<<elseif $day == 3>>
[["Enough wandering around, lets head off"|Ending]]
<<else>>
<<endif>></div>
<</nobr>><<nobr>>
<<include "CheckForDogLvl">>
<div class=box>
<<typeOnce>>
A rumbling sound from your stomach reminds you that you are getting kind of hungry, you check your watch and realize that in fact its approaching dinner time.<br/><br/>
Clayton had said 1900 in his welcome speech and for some reason you feel like not listening to that instruction would not be a good thing, you wanted to be on time, show him you can follow instructions.<br/><br/>
you shake your head to clear it and chuckle at yourself, what a odd thought to have.<br/><br/>
You check on Rex and it seems like the lazy pup had the same idea as you, it was time for food.<br/><br/>
The happy canine nudges his snout at your hands trying to figure out if there was any treats or food in there but happily starts following you as you tell him to follow.<br/><br/>
The both of you head over to "the dogbowl" the parks cafeteria, Rex was eagerly sniffing around as the 2 of you entered and he smelled the meaty smells that were in the air, you find yourself sniffing as well, it smelled good.<br/><br/>
You take a seat and Rex gets a seat as well as the big long tables, it seemed like the other park guests also had their canine companions sitting besides them, the benched seemed to be extra wide so 4 legged critters could also sit easily on them.<br/><br/>
It was nice that the park made it possible to dine together with your canine friends like this. you chat to some other park guests, mostly about the cool park, or each others dogs, you share a story about that one time Rex ate your favorite shirt and some other guests tells about some time their dog tried to herd a small child like caddle.<br/><br/>
It was a good time but then finally the food was served, a large metal dog bowl was place in front of you and another stone bowl was placed in front of Rex.<br/><br/>
Inside of it seemed to be some kind of meaty chili, it reminded you a bit of dog food but luckily it smelled a lot more appetizing, The lunch lady informs your table that the food is suited for both humans and dogs and that the bowls are all washed firmly so there was nothing to worry about.<br/><br/>
You chuckle and though it was fun that the camp put in details like this, luckily a spoon is provided for the 2 legged camp guests so you get enjoy it without making a mess, unlike Rex who as always seem to throw more food out of his bowl then into his maw.<br/><br/>
"Messy pup" you say as you pet between his big ears, happy to share this fun time with your best buddy.<br/><br/>
After dinner you and a few others decide to go to the lake and throw some balls around and relax in the grass, it was a fun but time went by fast, before you knew it was already getting dark and you decide to head back to your cabin, Rex decides he rather sleep on you then his bed but it felt kind of nice to have his warm fuzzy body snuggled up to you so you allow it, once you are back home you have to make sure to be strict again though.<br/><br/>
The 2 of you quickly fall a sleep quickly<br/><br/>
<<if $doglevel > 0>>
<<include "Player.Transform0to1">>
<<else>>
and after a few hours of sleep you wake up again feeling refreshed.<br/> <br/>
<<endif>>
"Morning Rex" you say as you pet your happy canine buddy and get dressed for the day, "time for a morning walk".
<</typeOnce>>
</div>
<</nobr>>
<<set $day = 1>>
<div class=movementbox> [[return to the camp square|Camp arrival]]</div><<nobr>>
<<include "CheckForDogLvl">>
<div class=box>
<<typeOnce>>
You look down at Rex and smile as he gives you a look you know all to well.<br/><br/>
"Yeah, Im hungry too bud" you reply to your wagging companion, he replies with a excited bark as you start to walk towards the DogBowl.<br/><br/>
After a short walk you arrive and It seems today there were some options to pick from. however as the lunch lady comes over your seat you find that you are not really feeling up for a hamburger or a serving of spaghetti<br/><br/>
"Excuse me? that Chili from yesterday? do you have some left over?" you ask politely.<br/><br/>
The lunch lady nods with a friendly smile and walked over returning shortly with 2 well filled metal bowls of that meaty chilly.<br/><br/>
"Only for good boys" she says with a friendly smile as she places the bowls in front of you and Rex before moving along to the next camp guest.<br/><br/>
You both dig into your bowls, the meaty flavour of it seemed stronger then yesterday but you don't mind.<br/><br/>
You lick your lips clean as you savour that taste, looking over to Rex you see how your pup is enjoying his food, you smile with a satisfied look. this camp was the best.<br/><br/>
After dinner was done you head back to your hut, you were pretty tired and quickly flopped down in your bed, Rex whimpers at your side and you pat your belly, letting him lay with you.<br/><br/>
Rex woofs excited and climbs aboard, soon snoring softly with his head on your belly.<br/><br/>
<<if $doglevel > 1>>
<<include "Player.Transform1to2">>
<<else>>
and after a few hours of sleep you wake up again feeling refreshed. <br/><br/>
<<endif>>
"Morning Rex" you say as you pet your happy canine buddy and get dressed for the day,<br/> "time for a morning walk"
<</typeOnce>>
</div>
<</nobr>>
<<set $day = 2>>
<div class=movementbox> [[return to the camp square|Camp arrival]]</div><<nobr>>
<<include "CheckForDogLvl">>
<div class=box>
It was starting to get dark again and as walk over the camp grounds you spot a campfire being build, there was already bit of fire going but several folk where adding more wood to make it bigger.<br/>
<br/>
You decide its the perfect ending for this evening and walk over to join Rex barks and picks up one of the sticks laying in the fire wood supply pile, happily moving back and forth like he found a great treasure.<br/>
<br/>
You smile at the happy pup and smile wider as some of the other dogs join in his little game of chase, you feel a urge to join him but decide you rather sit down at the fire with the other owners.<br/>
<br/>
After a while of playing the dogs join their owners at the fire, Rex flops his head down in your lap demanding pettings that you happily provide.<br/>
<br/>
It was a relaxing evening and it did not take very long before the first scary stories to g around which were of course themed around dogs.<br/>
You were not easily scared and mentions of big snarly wolves didnt do much but as one of the owners talked about a vacuum cleaner you did feel a strange fear in the back of your mind, you shake it off.<br/>
<br/>
Its was already past midnight when made it back to your hut, Rex flopped on the foot end of your bed, you soon join him on the bed and close your eyes.<br/><br/>
<<if $doglevel > 2>>
<<include "Player.Transform2to3">>
<<else>>
After a few hours of sleep you wake up again feeling refreshed. <br/>
<<endif>>
"Morning Rex" you say as you pet your happy canine buddy and get dressed for the day, "time for a morning walk"
</div>
<</nobr>>
<<set $day = 3>>
<div class=movementbox> [[return to the camp square|Camp arrival]]</div><<nobr>>
<<include "CheckForDogLvl">>
<</nobr>>
<<nobr>>
<div class=box>
It was getting late, and no had no more plans for the night<br/><br/>
"what you think Rex shall be head to bed?" you ask your furry friend who happily wags his tail, yawns widely and seems to understand what you are asking and is clearly in agreement with you.<br/><br/>
You head to bed and quickly drift off to sleep.<br/><br/>
<<if $doglevel > 3>>
<<include "Player.Transform3to4">>
<<else>>
and after a few hours of sleep you wake up again feeling refreshed.
<<endif>>
<br/><br/>
Today was the last day of the dog camp, you felt kinda sad that it was already over<br/><br/>
<<set $day = 4>>
<div class=movementbox>
<<if (
$friendship_lvl['evan'] == 0 &&
$friendship_lvl['jack'] == 0 &&
$friendship_lvl['bill'] == 0 &&
$friendship_lvl['clayton'] == 0 &&
$doglevel <= 0
) >>
[[ head home |boring end]]
<<elseif (
$friendship_lvl['evan'] == 0 &&
$friendship_lvl['jack'] == 0 &&
$friendship_lvl['bill'] == 0 &&
$friendship_lvl['clayton'] == 0 &&
$doglevel > 0
) >>
[[ some DogCamp workers approach you |unpersonal dog end]]
<<elseif $doglevel <= 0 >>
[[ you got a feeling that you wont leave with just Rex|Master Endings]]
<<else>>
[[ you have an urge to visit someone before you leave|dog Endings]]
<<endif>>
</div>
</div>
<</nobr>><<nobr>>
<<if $trigger_preetree == null>>
<<linkreplace "There is a big tree here" t8n>>
<span class="actionDesc">
You look at the big tree, its clearly had been growing here for many years, thick heavy roots had dug themselves deep into the ground<br></span>
<<linkreplace "Pee on the tree<br>" t8n>>
<span class="actionResult">you admire it but as you look at you suddenly felt a urge grown inside of you, you look around, nobody near enough to spot you. You unbutton your fly and have a quick leak on the tree, it felt good leaving your mark on it.</span>
<<set $smalltriggers0++>>
<<set $trigger_preetree to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<</linkreplace>>
<<else>>
You see a big tree here, you can tell your mark is on it
<<endif>>
<</nobr>><<nobr>>
<<set $checkval = $smalltriggers>>
<<if $smalltriggers == 4 >>
<!-- don't do anything, max reached -->>
<<elseif $smalltriggers == 3 >>
<<if $smalltriggers3 >= 2 >>
<<set $smalltriggers=4>>
<<endif>>
<<elseif $smalltriggers == 2>>
<<if $smalltriggers2 >= 2 >>
<<set $smalltriggers=3>>
<<endif>>
<<elseif $smalltriggers == 1>>
<<if $smalltriggers1 >= 2 >>
<<set $smalltriggers=2>>
<<endif>>
<<else>>
<<if $smalltriggers0 >= 2 >>
<<set $smalltriggers=1>>
<<endif>>
<<endif>>
<<if $checkval != $smalltriggers>>
<span style="font-size:small;">something feels different<br/></span>
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_itchyspot == null>>
<div class ="actionbox">
<<linkreplace "You feel a itchy spot right behind your ear" t8n>>
<span class="actionDesc">
There seems to be a itchy spot behind your right ear, its annoying<br></span>
<div class ="actionbox">
<<linkreplace "Scritch yourself behind the ear<br>" t8n>>
<span class="actionResult">You move your hand to the itchy spot and start scritching, that helps but not quite, you decide to try and get to the spot with your foot, it was a bit tricky but you do manage to get it to work, oh yeah that hits the spot, you find yourself scritching the spot several times in quick succession<br></span>
<<set $smalltriggers0++>>
<<set $trigger_itchyspot to 1>>
<<include CheckForsmallevels>>
<</linkreplace>></div>
<</linkreplace>>
</div>
<<else>>
there was a itchy spot, but its dealt with now
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_waterbowl == null>>
<<linkreplace "A dogbowl stands on the floor" t8n>>
<span class="actionDesc">
There is a dogbowl on the floor here, its seems to be filled with fresh clean water<br></span>
<<if $smalltriggers >= 1>>
<<linkreplace "Drink from the dog bowl<br>" t8n>>
<span class="actionResult">You were pretty thirsty and the water in the dogbowl looked clean and refreshing, you lower down to it and quickly lap up a few mouths full of water<br></span>
<<set $smalltriggers1++>>
<<set $trigger_waterbowl to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
There is a dogbowl on the floor here filled with water, but you are not thirsty
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_floorFood == null>>
<div class="actionbox">
<<linkreplace "A half eaten candy-bar lies here" t8n>>
<span class="actionDesc">
A half eaten candy bar lies on floor next to the desk, it was your favorite kind, someone must have pushed it off by mistake<br></span>
<<if $smalltriggers >= 1>>
<<linkreplace "Eat it<br>" t8n>>
<span class="actionResult">The urge to eat the tasty treat is too strong, you decide that even though someone already ate half of it it was worth it and pick it up, quickly devouring the remainder of the candy bar even the parts that clearly that teeth marks on it from the previous eater.<br></span>
<<set $smalltriggers1++>>
<<set $trigger_floorFood to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<endif>>
<</linkreplace>>
</div>
<<else>>
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_peetoilet == null>>
<<linkreplace "The left toilet" t8n>>
<span class="actionDesc">
The toilet looks recently cleaned, just a standard bowl nothing special.<br></span>
<<if $smalltriggers >= 2>>
<<linkreplace "Take a leak<br>" t8n>>
<span class="actionResult">You undo your fly and take a leak into the toilet, something felt very strange about it, you lift your right leg of the floor a little to make it feel better<br></span>
<<set $smalltriggers2++>>
<<set $trigger_peetoilet to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "Take a leak<br>" t8n>>
<span class="actionResult">You decide to take a quick pee break in the toilet , nothing odd about that<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
The left toilet stand here but you already used it
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_chewshoe == null>>
<<linkreplace "A discarded boot lies here on the floor" t8n>>
<span class="actionDesc">
A discared boot lies on the floor here, you are not sure who lost it but it must have been lost recent<br></span>
<<if $smalltriggers >= 2>>
<<linkreplace "Chew on it<br>" t8n>>
<span class="actionResult">As you look at the boot you suddenly felt a strong urge to chew onto the leathery material, the urge was weird, it was musky and dirty why would you want to chew on that? but before you can stop yourself you find yourself lowering down to it, starting to chew onto the leather chewtoy for a few minutes. you come to your senses and quickly act like that didnt just happen.<br></span>
<<set $smalltriggers2++>>
<<set $trigger_chewshoe to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
A chewed on discarded boot lies on the floor here.
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_playfetch == null>>
<<linkreplace "you see a camp attendee playing fetch with their dog" t8n>>
<span class="actionDesc">
A fellow camp attendee and their dog are playing fetch with a random stick they found on the floor<br></span>
<<if $smalltriggers >= 3>>
<<linkreplace "Play!<br>" t8n>>
<span class="actionResult">You watch the happy dog fetch the stick a few times for his master,however as you keep watch you feel more and more excited every time the stick get thrown, suddenly you notice the stick landing near you, the dog running towards it. you quickly jump down on it and take the drool and grass covered stick in your mouth, running back to the guy that threw it, he looks confused but laughs thinking you are joking around. he even gives you a mock petting on the head and calls you a good boy before you get back to your senses and quickly let the guy and his dog alone.<br></span>
<<set $smalltriggers3++>>
<<set $trigger_playfetch to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "watch them<br>" t8n>>
<span class="actionResult">ou watch the happy dog fetch the stick a few times for his master, It makes you smile to see the 2 so happy.<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
A guy is playing fetch with his dog here, just let them be.
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_shower == null>>
<<linkreplace "A shower" t8n>>
<span class="actionDesc">
A simple shower is located in the corner of the room<br></span>
<<if $smalltriggers >= 3>>
<<linkreplace "move away<br>" t8n>>
<span class="actionResult">You ponder taking a quick shower to freshen up as you look at the shower you are filled with a sudden aversion towards it, Rex was never a big fan of "B-A-T-H" time and now you feel like you understand why.<br></span>
<<set $smalltriggers3++>>
<<set $trigger_shower to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "Use the shower<br>" t8n>>
<span class="actionResult">you decide to hop in the shower and freshen yourself up<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
A shower stands here, lets just stay away from it.
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_sniffrex == null>>
<<linkreplace "Rex's his tail" t8n>>
<span class="actionDesc">
Rex his tail was big and bushy, currently slowly wagging from left to right but as soon as he call his name it always speeds up<br></span>
<<if $smalltriggers >= 4>>
<div class ="actionbox">
<<linkreplace "You catch yourself looking under rex his tail<br>" t8n>>
<span class="actionResult">You blush and look away for a second but then look at your best friend's wagging tail and the area right under it, a strange urge filled you, you wanted to know your best friend better. before you can stop yourself you lower yourself down to the floor and stick your nose right under Rex's his tail. getting a few good deep sniffs in, you sniff at his hole, his balls and his sheath. Rex seems a bit confused what his master is doing but trusts you and lets you say hello doggy style<br></span>
<<set $smalltriggers4++>>
<<set $trigger_sniffrex to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
</div>
<<else>>
<div class ="actionbox">
<<linkreplace "call Rex a good boy<br>" t8n>>
<span class="actionResult">The happy tail of your buddy starts wagging harder<br></span>
<</linkreplace>>
</div>
<<endif>>
<</linkreplace>>
<<else>>
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_drinktoilet == null>>
<<linkreplace "The right toilet" t8n>>
<span class="actionDesc">
The toilet was a standard white porcelain bowl, it looks recently cleaned<br></span>
<<if $smalltriggers >= 4>>
<<linkreplace "Drink<br>" t8n>>
<span class="actionResult">You felt thirsty, you look at the water in the bowl, it was just water after all, ignoring the fact that there was a faucet nearby you lower down towards the bowl and lick up mouthful of refreshing water<br></span>
<<set $smalltriggers4++>>
<<set $trigger_drinktoilet to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "Take a leak<br>" t8n>>
<span class="actionResult">You undo your fly and take a leak into the toilet, nothing odd about that<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
The right toilet stand here but you already used it
<<endif>>
<</nobr>><<nobr>>
You look down at yourself<br>
You don't see anything that you have not seen before<br>
Just your normal clothing and shoes<br>
<<if $inv_item.collar != null>>
Around your neck rests a nice looking dog collar, It was a bit silly to wear but still fun.<br>
<<endif>>
<</nobr>><<nobr>>
You look down at yourself<br/>
Just your normal clothing and shoes<br/>
Wait.. where you always this hairy? the hair on your arms somehow looked thicker?<br/>
... probably just your imagination.<br/>
<<if $inv_item.collar != null>>
Around your neck rests a nice looking dog collar, you though it was silly at first but its kinda of comfy.<br/>
<<endif>>
<</nobr>><<nobr>>
You look down at yourself<br>
Still you seem hairier then normal<br>
Your clothing was not fitting very well today it seemed<br>
Your pant seemed to be tighter in some places and looser in others.<br>
Your shoes didnt feel right, and your feet felt itchy in your socks<br>
Maybe it was time to cut your nails, you could feel them digging into your shoes sometimes as you walked<br>
... probably just your imagination.<br>
<<if $inv_item.collar != null>>
Around your neck rests a nice looking dog collar, It feels right to have it here.<br>
<<endif>>
<</nobr>><<nobr>>
You look down at yourself<br>
nothing strange to see, just your 4 paws, strong legs perfect for jumping and running and your soft fur that made sure you stayed warm.<br>
your wet nose sniffed the air as your tongue panted out of your big muzzle<br>
just a happy pup<br>
<<if $inv_item.collar != null>>
Around your neck rests a nice looking dog collar, why would you not wear it?<br>
<<endif>>
<</nobr>><<nobr>>
You look down at yourself<br>
Something really was off but you it was too difficult to focus long enough to really worry.<br>
you had a lot more hair on your arms and legs<br>
Your clothing was not fitting at all and you were struggling to keep it from falling off.<br>
a bushy tail had snaked out the back of your pants and was softly wagging from side to side, had that always been there? you can't focus enough to remember, watching is slowly wag does make you feel happier and it started to wag quicker.<br>
you had given up wearing shoes, you did still had your socks on, they were dirty from walking in the grass, a odd pattern of spots on the socks reminded you a bit of Rex's his paw pads.<br>
Your nose felt damp and your tongue seemed to have a hard time staying inside your mouth.<br>
... probably just your imagination.<br>
<<if $inv_item.collar != null>>
Around your neck rests a nice looking dog collar, you love wearing it.<br>
<<endif>>
<</nobr>><<nobr>>
As you drift off to a deep sleep you dream of the fun things you did today exploring the camp and the bus strip.<br/><br/>
Meanwhile your body was starting to grow more body hair, spots you normally had no or almost no body hair seemed to be now covered in a slightly thick layer of it.<br/><br/>
Your dream shifted to you playing with Rex and some of the people you noticed on the bus but something was a bit strange about how they were interacting with you.<br/><br/>
It was almost like they were looking down at you and you were looking up but of course before you really could figure anything out you woke up again<br/><br/>
<</nobr>><<nobr>>
As you drift off to a deep sleep you dream once again about your activities on the camp and the tasty food you had.<br/><br/>
The bodyhair that has already been increasing yesterday seems to grow even thicker and seemed to be different colors here and there instead of just 1 hair color.<br/><br/>
Your dream shifted and you found yourself in the first-aid room but instead of Rex being on the metal table you were standing there. the vet was talking to you calmly as he said everything would be alright.<br/><br/>
He seemed to be checking your muscle and bone structure as well as the bottoms of your feet, even your toenails.<br/><br/>
But then you woke back up.<br/><br/>
<</nobr>><<nobr>>
You were really tired so you quickly fall a sleep, your dream was a lot different today.<br/><br/>
Your feet and hands change and wearing shoes is probably not going to be a thing anymore.<br/><br/>
You dream of listening to some stories at the campfire but it was difficult to fully focus on it, you just felt a bit fuzzy brained.<br/><br/>
the stories were nice though, it made you want to wag your tail, sadly you did not have one, till your dream changed so you had one, it wagged happily behind you, just like rex.<br/><br/>
Your tongue was growing longer and your teeth hurt a little, it was a strange dream.<br/><br/>
But then you woke back up.<br/><br/>
<</nobr>>Your dream was nice, you dreamed of your favorite tennis ball that you loved to chase.
And once that was over you were busy running over a field, you decided on all fours was faster then just on your hind legs.
your tail wagged
your tongue panted out.
just a happy pup.
<<nobr>>
<<set $debugtest= $doglevel>>
<<switch $doglevel>>
<<case 4>>
<!-- don't do anything, already at level 4 -->
<<case 3>>
<<if $smalltriggers < 4 >>
<<if $smalltriggers3> 0 >>
<<set $smalltriggers=4>>
<<endif>>
<<else>>
<<set $doglevel=4>>
<<endif>>
<<case 2>>
<<if $smalltriggers < 3 >>
<<if $smalltriggers2> 0 >>
<<set $smalltriggers=3>>
<<endif>>
<<else>>
<<set $doglevel=3>>
<<endif>>
<<case 1>>
<<if $smalltriggers < 2 >>
<<if $smalltriggers1 > 0 >>
<<set $smalltriggers=2>>
<<endif>>
<<else>>
<<set $doglevel=2>>
<<endif>>
<<default>>
<<if $smalltriggers < 1 >>
<<if $smalltriggers0 > 0 >>
<<set $smalltriggers=1>>
<<endif>>
<<else>>
<<set $doglevel=1>>
<<set $dog_urges.push("smell")>>
<<endif>>
<</switch>>
<</nobr>><<nobr>>
<div class="box">
<<typeOnce>>
<<set $action_RexPlayed = true>>
<<if $doglevel > 0 >>
You look down at your loyal companion, his tail softly wagging but it quickly speeds up when he realizes what his human wants to do. with a playful bark he moves into a play-bow stance.<br/><br/>
"Hehe, does rexy want to play?" <br/><br/>
you ask in a playful tone. your happy canine friend quickly replies with a bark and jumps around a bit, wagging his tail even harder.<br/><br/>
"haha. okay okay"<br/><br/>
You look around for a stick or dog toy to play keep away with and as soon as you hold it up in the air Rex playfuly starts jumping up, trying to grab it from you in a playful manner.<br/><br/>
"go on, get it then"<br/><br/>
You say as you start running, Rex woofs and chases you, after a while you make sure he is able to grab the stick and chase him in turn to get it back from him.<br/><br/>
After a few minutes you feel a silly idea enter your mind though as you grab the stick once again but this time lower down to hands and knees. taking the stick into your mouth as you turn and move around to keep it away from your canine buddy.<br/><br/>
You both have a lot of fun and even though Rex at first seems confused that you are on hands and knees he quickly adapts to your behaviour.<br/><br/>
<<if $friendship_lvl['evan'] > 0>>
While playing and crawling around on hands and knees you suddenly bump into a set of legs, looking up you look up see you Evan's smiling face look down at you.<br/><br/>
Playing with your pup? never seen someone play on their hands and knees, kinda cool dude. <br/><br/>
With that he walks off and lets you continue with your game.<br/><br/>
<<endif>>
<<if $friendship_lvl['bill'] > 0>>
You chase Rex and he chases you, you suddenly see a person picking up the dropped stick and holding it up for both you and Rex. Bill the bus driver chuckling as he sees you blushing.<br/><br/>
"hey you 2 make for some cute pups, go on! go get it"<br/><br/>
with that he tosses it and you and Rex both chase it, Rex beats you to the stick, as you turn around Bill was already walking off again<br/><br/>
<<endif>>
<<if $friendship_lvl['clayton'] > 0>>
Clayton spots the game going on between you and Rex and walks over, he does not say anything but seems to nod approvingly before walking off again leaving you two to your game.<br/><br/>
<<endif>>
You start getting tired from crawling around on hands and knees and slowly gets back up, dusting off your clothes, that was a lot of fun. you and Rex head back to the camp square.<br/><br/>
<<else>>
You look down at your loyal companion, his tail softly wagging but it quickly speeds up when he realizes what his human wants to do. with a playful bark he moves into a play-bow stance.<br/><br/>
"Hehe, does rexy want to play?" <br/><br/>
you ask in a playful tone. your happy canine friend quickly replies with a bark and jumps around a bit, wagging his tail even harder.<br/><br/>
"haha. okay okay"<br/><br/>
You look around for a stick or dog toy to play keep away with and as soon as you hold it up in the air Rex playfuly starts jumping up, trying to grab it from you in a playful manner.<br/><br/>
"go on, get it then"<br/><br/>
You say as you start running, Rex woofs and chases you, after a while you make sure he is able to grab the stick and chase him in turn to get it back from him.<br/><br/>
<<if $friendship_lvl['evan'] > 0>>
While you are busy playing with Rex you spot Evan approaching and you flag him over, smirking a bit as you get a silly idea, trying to get Evan to lower down and play along with Rex like he was another dog. <br/><br/>
much to your supprise but excitement you watch as Evan lowers and playfuly joins in, him and Rex chase each other for a few minutes before the "joke" ends and Evan gets back up, walking off with a shy smile on his face.<br/><br/>
<<endif>>
<<if $friendship_lvl['bill'] > 0>>
You notice Bill has been watching from the sidelines, you walk over with the stick in hand and jokingly pokes it at Bill. "Billy want the stick" you ask like you are talking to a dog. Bill chuckles but does bite down in the stick for a moment only to let go and chuckle, "Get back to your pup" he says as Rex woofs wanting a turn at the stick again.<br/><br/>
<<endif>>
You start getting tired from crawling around on hands and knees and slowly gets back up, dusting off your clothes, that was a lot of fun. you and Rex head back to the camp square.<br/><br/>
<<endif>>
<</typeOnce>>
</div>
<div class="actionsbox">
<div class="movementbox">
[[head back to the square|Camp arrival]]
</div>
</div>
<</nobr>><<nobr>><<typeOnce>>
As you look around you notice a pair of sneakers laying in the grass, wait there is another pair, you glance up and notice 2 guys sitting on a bench nearby, It's Claytong and Jack, both the dog camp employees sitting there and relaxing after probably a busy morning.<br/><br/>
It was clear that both men have both kicked off their sneakers and were in the process of airing out their socked feet.<br/><br/>
"Oh Hey we got company" Clayton remarks as he motions over to where you are standing.<br/><br/>
"here boy" Jack says as he slaps the side of his leg a few times, you feel a urge to come over as you hear that but Rex is of course the one they meant.. right?<br/><br/>
Rex woofed and eagerly ran over to the duo to receive a petting from both men, You slowly make your way over as well feeling slightly jealous of the attention Rex was getting.<br/><br/>
As you walk over you pause when you get near the pile of sneakers though, the scent coming of them was strangely inviting, you lean towards them a bit but it doesn't take long before you find yourself leaning down and sniffing at the footwear, you are able to figure out which pair belonged to clayton and which was Jack's though you were not 100% sure how you could do that.<br/><br/>
"Heh, oh looks like a good boy found our sneakers, hey boy, can you fetch? Fetch!" clayton said <br/><br/>
You blink confused but then feel a urge to do just that, you pick up the sneakers in your mouth and crawl over to them, going back and forth a few times to get them all fetched. <br/><br/>
"you really like them huh pup?" Jack asked as he holds up one of his sneakers letting you sniff and lick at the footwear for a while until clayton stopped you.<br/><br/>
"I was a busy morning, why not help me out?" he says as Clayton removes his socks while smirking at Jack who is smirks in response and takes his own off as well.
Both guys present their uncovered feet to you as you lean in and continue with licking only this time you were taking care of the feet of clayton and jack, the scent was similar to the footwear but instead fresher, you feel a few pettings on your head as you lick till clayton had enough and starts putting his socks and shoes back on.
"okay that enough boy, good boy" with that you find yourself getting some control again as you get up and with a blush take your distance from the 2 men
<</typeOnce>><</nobr>><<nobr>>
<div class="box">
<<typeOnce>>
You noticed the Camp Bus parked on a side area that was close to the lake and decided to explore it<br/><br/>
It seemed to be a small area that gravel covered parking area with a small open storage area that held some random items like a spare tire, a toolbox but also a old vending machine that seems like it was put there once it broke.<br/><br/>
Currently the bus is parked here, reminding you that the week has gone fast and it might be time to go home soon already.
<<if $day == 3>>
<div class="actionbox">
<<if $know_person.includes("bill")>>
<<include Person.Bill>>
<<else>>
<<linkreplace "The bus driver is standing here" t8n>>
He seems to be busy with something, better not bother him
<</linkreplace>>
<<endif>>
</div>
<<endif>>
<</typeOnce>>
</div>
<div class=actionsbox>
<div class="movementbox">
[[head back to the lake|the lake]]
</div>
</div>
<<include Person.Player>>
<</nobr>><<nobr>>
<div class="box">
<<if $friendship_lvl['evan'] > 0 >>
<div class=movementbox> [[ Go find Evan |Master Evan ending]]</div><br/>
<<endif>>
<<if $friendship_lvl['jack'] > 0 >>
<div class=movementbox> [[ Go find Jack |Master Jack ending]]</div><br/>
<<endif>>
<<if $friendship_lvl['bill'] > 0 >>
<div class=movementbox> [[ Go find Bill |Master Bill ending]]</div><br/>
<<endif>>
<<if $friendship_lvl['clayton'] > 0 >>
<div class=movementbox> [[ Go find Clayton |Master Clayton ending]]</div><br/>
<<endif>>
</div>
<</nobr>><<nobr>>
<div class="box">
<<if $friendship_lvl['evan'] > 0 >>
<div class=movementbox> [[ Go find Evan |Dog Evan ending]]</div><br/>
<<endif>>
<<if $friendship_lvl['jack'] > 0 >>
<div class=movementbox> [[ Go find Jack |Dog Jack ending]]</div><br/>
<<endif>>
<<if $friendship_lvl['bill'] > 0 >>
<div class=movementbox> [[ Go find Bill |Dog Bill ending]]</div><br/>
<<endif>>
<<if $friendship_lvl['clayton'] > 0 >>
<div class=movementbox> [[ Go find Clayton |Dog Clayton ending]]</div><br/>
<<endif>>
</div>
<</nobr>><<nobr>>
<div class="box">
The following morning you wake up and start packing up your stuff<br/><br/>
Rex wags his tail and woofs excited as soon as he realizes that you are going on a trip again, he always loved car rides<br/><br/>
After packing your stuff and heading over to the bus you look back at the camp, you really did not do a whole lot but at least it was relaxing. you step onto the bus with Rex and head home.<br/><br/>
The end<br/><br/>
<<include "ThankYou">>
</div>
<</nobr>><<nobr>>
<div class="box">
While still holding the door in your hand you pause, going home with just Rex did not feel right, no you wanted your new friend Evan to be with you, you could just tell he was a good boy, he just didnt know it himself yet<br/><br/>
You head towards the bus and notice Beta first, the happy dog barking as he spots Rex next to you and tugs on his leash which gets Evan's attention, he smiles as he spots you and Rex and lets Beta of his leash to charge at Rex and play with him.<br/><br/>
As the 2 pups play with each other you walk up to Evan "Heh, those 2 are going to miss each other" You mention as Evan nods in agreement. "Yeah,. they really get along" <br/><br/>
You calmly rest your hand on Evan's shoulder and start slowly petting it, "Yeah and Rex likes you as well, I think the 3 of you would make a fine pack" <br/><br/>
Evan chuckles but you calmly keep petting, you could already feel the fur starting to grow under his shirt, "would be nice right? just play and sleep, have me take care of you, doesn't sound that relaxing?"<br/><br/>
Evan hmms confused but keeps watching the 2 dogs play and feels your strong hand petting firmly on him, it felt so relaxing and good. "heh.. yeah... I guess" he mentions as he ends up leaning more against you, his nose turning towards your side to softly inhale more of your scent.<br/><br/>
"Good boy" You say as Evan sinks deeper, he was having trouble staying on his hind legs.. wait hind legs? he looks confused but then hears Rex bark behind him, The happy dog picking up on the new dog scent in the air, Beta joining in as well as soon the 2 dogs are circling around you and Evan, sniffing at him as his clothing starts to slide of his changing body.<br/><br/>
"Looks like they want to play Evan.. or should I Say Fang?" You say with a chuckle as you start helping the now mostly canine Evan out of his clothes.<br/><br/>
Before Evan can fully register his changes he already finds the urge to play with Rex and Beta take over, you smirk as you see the 3 of them run of and roll in the grass.<br/><br/>
You let them play for another good 15 minutes before whistling, Rex and Beta as well as Fang run over to you and sits down as you attach your leashes to their collars, slipping a new collar on Fangs neck. "Good boys. My happily family, Lets go home"<br/><br/>
With that you board the bus and head home, Rex and Beta napping in your lap while Fang finds a comfy spot at your feet during the drive.<br/><br/>
The end<br/><br/>
<<include "ThankYou">>
</div>
<</nobr>><<nobr>>
<div class="box">
You step outside and take a deep breath, taking in the fresh morning air, you can already see the bus on the square, people putting suitcases and bags in the storage space<br/><br/>
Thinking back about your last few day there was really one person you were going to miss, Jack. thinking about it a little more you make a decision right there and head of the the track, figuring you find Jack there.<br/><br/>
You were right, Jack was sitting there and smiles as he spots you approaching.<br/><br/>
"Jack im about to head back home" you say to him as give him a hug, Rex barking and circling around the 2 of you. "but.. I have been thinking, this place. the weird dog things i know what this place is about... "<br/><br/>
Jack seems to nod slowly as he was listening to what you had to say, "yeah.. and?" you asked unsure<br/><br/>
"and... I decided I want you to come home with me" you say as you fish a dog collar from the back of your packet and hold it open for Jack. "here boy" you say with a carefull chuckle
Jack paused and looked at the waiting collar before he smiles wide and leans forward allowing you to collar him, already light brown fur started to appear on his skin "Heh, never thought I would do this, but you are going to be a nice owner for me.. im sure of it.. sir ARF"<br/><br/>
You pet over Jacks head as his ears start changing into triangular shapes, standing proud and ready to listen. "good boy Jax" you say and smirk as Jack wags his growing tail firmly as he hears his new name. Rex woofed and danced around his new canine brother.<br/><br/>
you said down on the ground and let Jack rest in your lap as his body shifted and changed, happy canine grunts and woofs filled the air as you watched him change, "hmm not sure if you are a purebred boy, you kind of look like a Rhodesian husky mix" <br/><br/>
The lender pup got up and woofed, running off with Rex chasing him. you look at Jax and Rex as they played on the field for a while before you called them back, "Jax! Rex! heel!, we gotta head to the bus"<br/><br/>
Both pups eagerly returned and almost knocked you over with a playful pounce, you smirk as you felt Jax nuzzling at your crotch.
"Getting to know masters scent huh pup? I knew you make a good boy, don't worry you can get a better sniff once we are home"<br/><br/>
You head to the bus and go home, both Rex and Jax sleeping on your knees as you stroked through their fur. such good pups.
<br/><br/>
The end<br/><br/>
<<include "ThankYou">>
</div>
<</nobr>><<nobr>>
<div class="box">
You realized that these past few days you grew closer to Bill the friendly bus driver that is responsible for the bus trips. Bill didnt look like he was happy as a Busdriver, he needed a different job, being a good boy sounded like the perfect job for him you think to yourself with a small smirk<br/><br/>
You walk towards the camp square and see that the bus is already parked at the front gate to take folk home, Bill however was not behind the wheel yet.<br/><br/>
By now you know Bill a little and got a feeling where he might be, as you approach the Lake you smile, The old busdriver bear was sitting right there at the bench, relaxing<br/><br/>
"Hey Buddy" You say playful, you have no intension of taking this slow as you slip your hand under his shirt and start rubbing his chest and belly.<br/><br/>
Bill smiled when you spotted you and was about to say "hi kiddo" but before he had said the words found your hand under his shirt, he grunted as he enjoyed the feeling of your fingers<br/><br/>
"My time at dog camp is up Boy, But i like you so much i have decided to keep you" You say to him as you give his belly a few more rubs before pulling your hand free to pull one of Rex's his spare collars from your back pocket and slip it around the confused looking busdrivers neck, "Good boy"<br/><br/>
Bill was felt around his neck, feeling the dog collar there, he wanted to ask what was going on but already felt himself starting to let his stress go, he just wanted more rubs, and be called a good boy<br/><br/>
Rex was circling your and bill's leg sniffing and woofing excited as he could smell Bill's scent changing, he knew he was getting a new play buddy<br/><br/>
Bill started to lean into your rubs, the big bearish bus driver starting to sniff at your neck and chest, learning your scent, feeling comforted by it.<br/><br/>
"There ya go, goooood boy Billy, you are my good boy" You say as you calmly start to tug his bus driver uniform off while petting him. the big bearish guy was already starting to shrink down a little bit but you could tell he was still going to be a big one<br/><br/>
His bodyhair was starting to thicken into thick fur, his tongue hanging out of his mouth as he panted, clearly feeling warm from the changes happening to his body<br/><br/>
"oof you are going to be a big one huh, I love big derpy dogs" you remark with a smile, seeing Bills growing tail wagging as he hears you love him, as his fingernails formed into dull claws and paw pads start to form.<br/><br/>
As you let Bill cuddle up to you his bones start to shift, causing his weight to push on you, before you know it you are laying on the ground with a happy drooling Bernese mountain dog on you<br/><br/>
"Hmm good boy, Billy, such a good boy"<br/><br/>
You spend the next 10 minutes with Bill laying on you as he finishes his changes, he was a big happy drooly derpy dog now, Rex was laying next to you receiving some pettings as well when you suddenly hear someone approaching<br/><br/>
Clayton leans over you and the 2 dogs, looking a bit annoyed as he realizes where his bus driver has gone but then leans down with a sigh and starts rubbing his hand through your hair<br/><br/>
"So you want to be close to Bill huh? thats okay kid, you 2 make a good pair" You start to feel strange as Clayton keeps rubbing at your hair, you have a small moment of panic as you realize whats happening, Clayton is doing the same to you but he smells so good, and so does Billy, you grunt and wiggle on the ground as Bill sniffs and licks at your changing form and Clayton continues to rub.<br/><br/>
"Good boys" Clayton says as he watches you shifting, you felt heavy, seems like Bill wasn't just getting a play buddy like Rex but also one that matched his breed.<br/><br/>
Clayton tugs your clothing off and as you end up on all fours you find your snout right at Bill's rear.<br/><br/>
Instincts take over as you climb onto bill's back and wrap your forming front legs around him, you feel your member leak as you try to stab it under his wagging tail<br/><br/>.
Clayton reaches under you and you feel his hard guide your member right at Bill's hole, with a firm thrust and a bark from both you and Bill you enter him.<br/><br/>
Clayton smirks as he watches the 2 dogs have fun with Rex watching the show and trying to join somehow. <br/><br/>
"Good boys, you pups are going to stay with me at the camp" Clayton says as he wipes his hand clean on his pants and watches you tie and cum with Bill.<br/><br/>
The end<br/><br/>
<<include "ThankYou">>
</div>
<</nobr>><<nobr>>
<div class="box">
Since you are about to head back home you realize you are going to miss the leader of this place You head out to the square and looked around since you had a feeling Clay would be busy organizing things as people were preparing to leave and you were correct, on the side of the main square you spot the camp leader overseeing things<br/><br/>
You admire the strong man, he was big and in charge, you knew he made a feisty but good pet, you approach him. "hey Sir, could i have a talk with you privately ?"<br/><br/>
Clayton looked up from his clipboard and grunted, "huh oh yeah sure. what do you need?" <br/><br/>
You waited for both of you to be in the administration office before just approaching the big man and give a rub over his head
"You are just as much a good boy as those real dogs running around here"<br/><br/>
Clayton looked confused and pulled his head away from petting you where giving him, but you simply moved your head along. "What the fuck are you doing?" he reacted annoyed but you kept it up. "sssh. calm down pup, i know deep inside you want this, and even if you don't I still think you make a fine pet and you are going home with me and Rex"<br/><br/>
Clayton stutters for a moment then pushes away from you, "you are nuts, get on the bus before I call the cops" <br/><br/>
"Oh? what you going to tell them? I seen those pictures on your desk and the weird themes around this place, I know exactly what you are up to. but that doesn't matter SIT!" you say with a firm voice, Clayton struggles but then you see him sitting down on the floor.<br/><br/>
You walk over calmly and pet over his head, Clayton is still grunting and looking pissed, "Come on, you are going to love it at my place. Rex and you can play all day and ill take care of you. wont that be nice? no stress? just fun?"<br/><br/>
Clayton was feeling strange and you could tell why as already fur was spreading over his skin, "gooood boy" you add as you see a tail starting to form that starts to wag as you pet and praise him more.<br/><br/>
Clayton was clearly struggling, he knew what was happening but he could not stop it, his face pushing out into a big muzzle and his ears flopping over, you smile as changes started to accelerate, you start to take of claytons clothing.<br/><br/>
Clayton is fighting to the bitter end as he bites down in his shirt as you take it over his hand and tries to keep you from taking it, as the struggle goes on though it starts turning into a playful game of tug-o-war, his tail wagging as he was having fun with his owner playing.
Clayton wasn't shrinking a lot you noticed as his bone structure was finishing, smiling as you realize that the great camp leader had turned into a Great Dane and a big one at that.
"there you go Clay, hmm good name for a pup, you are my good boy. lets go home" you say as you take a spare leash and loop it around Claytons neck heading to the bus.
The end<br/><br/>
<<include "ThankYou">>
</div>
<</nobr>><<nobr>>
<div class="box">
It would not be right to leave without saying goodbye to the friend you made at this camp, Evan. he could be on the bus home with you, but maybe he is staying longer, you can't take that chance.<br/><br/>
You walk around the camp, trying to find the cabin that Evan is staying at, Luckily after a short exploration you notice Him and Beta exiting one of them. <br/><br/>
"Oh Hey!" He says as he notices you and quickly closes the distance between the 2 of you, you are about to say hello back but stop as you felt Evan's hand rubbing under your chin and along your neck.<br/><br/>
"Im so glad you decided to come" he remarks as you find yourself weak in the knees, starting to sink down, Beta, Evan's dog is exited and circling you, Rex and Evan as Evan smiles and slips a hand under your shirt, giving your chest and belly a rubbing.<br/><br/>
It felt so good, you loose track of what you were doing but Evan seemed to know perfectly what was going on. <br/><br/>
"Me and Beta both are glad you are here" He says as you end up laying on the ground, enjoying those wonderful belly rubs that were given to you, you almost don't notice it when Evan slips a blue nylon collar around your neck, It was difficult to see the tag on it but you don't need to read it as Evan speaks:<br/><br/>
"Welcome to our little family, ""Phi""<br/><br/>
You were confused but it also felt really good to be welcomed, excited you woof at both of them and are rewarded with more belly rubs.<br/><br/>
Beta sniffs at you while Evan leans down to attach a leash to your collar, he leashes Beta as well and takes Rex his leash from your hand.<br/><br/>
He tugs the leash and you find yourself getting up on hands and knees and join both Beta and Rex as Evan headed towards the bus.<br/><br/>
"good boys" Evan said with a smile as he gave all 3 of you a quick pet on the head.<br/><br/>
Shortly after you find yourself on the bus, Rex was laying at Evan's feet while you and Beta both took one of Evan's knees to rest on.<br/><br/>
He petted both of you as the bus drove to your new home.<br/><br/>
Several days in and you were living a wonderful life, the day was often filled with playing with your 2 canine brothers Beta and Rex and Evan made sure you all got plenty of rubs from him.<br/><br/>
Evan trained you to do all sort of tricks, you always tried to show you were better at them then Beta and Rex but Evan seemed to always reward you for doing a good job.<br/><br/>
After a few weeks you woke up after a nap and tried to find your owner but at first you could not find him, you followed your nose to trace him.<br/><br/>
As you approach Evan's home office you hear soft grunts and moans coming from the direction your heading towards, as you enter the office you quickly learn were they were coming from though as you see Evan sitting on his office chair and Beta eagerly licking at Evan's dripping member.<br/><br/>
Evan notices you and smiles, "Here Phi, Phi, come to master"<br/><br/>
You walk over as Beta makes some room for you, you follow your snout and even without Evan giving you any commands you find you joining the fun, your tongue licking over Evan's balls and member as Beta does the same, the 2 of you together making Evan grunt and moan as he tries his best to pet both of you and call you good boys.<br/><br/>
<<if $mateRexDone != null >>
Rex has heard the commotion and had decided to figure out what was going on, he walks in and picks up on the eagerness in the room, his member sliding from his sheath and crawls over to you.<br/><br/>
You were busy licking but suddenly feel Rex's weight on your neck and a nipping maw at your neck.<br/><br/>
Rex mounts you like a bitch in heat as you and beta continue to service master.<br/><br/>
after what seems like a solid 10 minutes you feel him release deep inside you, making it clear you are the lowest ranking of the pack<br/><br/>
<<endif>>
Evan gasp and grunts as he shoots his load, you and Beta fighting over who gets to lick up most of it.<br/><br/>
"Good boys" Evan said as he enjoys his afterglow<br/><br/>
The end<br/><br/>
<<include "ThankYou">>
</div>
<</nobr>><<nobr>>
<div class="box">
You decide that before you leave it be a nice to say goodbye to Jack, after alll he worked hard together with clayton to make this camp fun so the least you could do is say thank you before leaving<br/><br/>
You head towards the administration building but before you can reach you already notice Jack approach you, as he notices you he smiles and spreads his arms out wide like he wants to give you a hug<br/><br/>
You don't know why but instead of just walking over and hugging you feel yourself fill with excitement and start running and pretty much through yourself into his arms<br/><br/>
"Ooofff haha did you miss me boy? Well i missed you as well" Jack says as he hugs you firmly and rubs over your body. You felt so good and happy that you were unable to focus your thoughts, excited you give a few licks at his face which he doesn't seem to mind<br/><br/>
"Bleh, hehe silly boy" he says with a chuckle as he lets you down, Rex had been circling at Jacks legs while you had been cuddling with him and jumps at Jack to get his turn.<br/><br/>
"Yeah don't worry i did not forget about you Rex" he replies and gives Jack the same kind of attention he had just giving you as you sit on the floor at jack's sneakers.<br/><br/>
"I was hoping you stick around" Jack says after a while as he leans down and slides rope leash around your neck, you should feel upset about it but it has quite the opposite effect as you felt closer to Jack then ever before.<br/><br/>
Jack smiles and pets you and Rex, "good boys, so glad i can take you both home with me"<br/><br/>
And that exactly what Jack does, It you and Rex follow along on the leashes as Jack finishes up his work day at the dog camp and heads home for the day<br/><br/>
Jack's house was small and simple but he took care of you and Rex, lots of running each day and playing and your bowl was already filled when you needed it.<br/><br/>
It had been a few weeks when you find yourself returning to the dog camp, you remember when you came here the first time, things looked different this time around, you stayed close to master Jack as he helped some of the dog camp visitors out with issues<br/><br/>
After a long day you can tell master Jack was a bit pend up, his scent was more musky and he clearly needed some relief, excited you jump on the exam table in the first aid room as he pats the table, "up up boy". you felt his hand petting your back and lift your tail<br/><br/>
"good boy" he grunts as you held still for him as you heard a belt buckle be undone, followed by something warm and wet pushing under your lifted tail, like a good boy you push back at it, master Jack grunts and rubs your sides, "yeh.. good pup"
Jack gets the med table adjusted to the perfect hide for him to thrust in and out of you, it felt so good being a good boy for master, it didnt take him long to release inside you. <br/><br/>
<<if $mateRexDone != null >>
Rex who had watching the show barks as master finishes up, Jack smirks a little and pats the table again, "go on rexy, up" Rex joins and within second you felt his wet tongue licking at your backside, clearly enjoying the taste of master's special treat.<br/><br/>
Shortly after that you felt Rex's weight on your back and something hot and warm slide into your already lubed up hole, Rex thrusting firmly as he shows you who was top dog of the 2 of you.<br/><br/>
"good boys, good boys, get that energy out" Jack says.<br/><br/>
<<endif>>
Jack reaches under you and slides a collection device over your member as he starts milking you. "there we go, go on pup" he says as he uses the medical gear to collect a sample from you, you were not sure what he needed it for but it didnt change the fact you released in the collector rather quickly, collapsing on the exam table panting shortly after.<br/><br/>
"good boy" Jack said with a pet on your head as he lets you rest while he files your sample.
the end
<<include "ThankYou">>
</div>
<</nobr>><<nobr>>
<div class="box">
You realized that these past few days you grew closer to Bill the friendly bus driver that is responsible for the bus trips. there might be a bit of a age difference but you really liked hanging with the guy<br/><br/>
You make your way over lake and towards the bus that is parked there on the side, You worry for a moment that he might not be there but then your worries fade away as you notice the bearish dude sitting near his bus on a bench.<br/><br/>
"Bill!" you say excited and quickly move over to him, you don't know why you did but it just felt right to be excited about being close to this man<br/><br/>
Bill seems to having a knowing smirk on his face before he opens his arms wide and smiled "hey pup, come here" <br/><br/>
Pup? you wonder for a second but then give in and push yourself into the big bear hug, you nuzzle your nose against the mans shirt and sniff, his scent felt so comforting.<br/><br/>
"Aww I was hoping you come over before you left boy, you were such a good boy these past few days" Bill says as you felt his big strong rough hand starting to rub the back of your head.<br/><br/>
It felt so right to be close to this big man, his scent, his rubs, his voice it all seemed to click in place if your brain.<br/><br/>
Bill's hand rubbed your chin and then your neck, he seems to dig around in his pocket for something. "ah here we are, look boy" he said as he held out a brown leather collar, a Gold tag hanging from it in the shape of a bone that had the word "Wheeler" On it.<br/><br/>
You look at it, it was a dog collar, and he was offering to put it on you? deep down you knew this wasn't right but looking up at the offer and seeing that warm smile of your new owner you excitedly push your neck into the waiting collar.<br/><br/>
Bill chuckled and buckled the collar in place, "good boy" you hear him say as he lets you nuzzle into his crotch while he buckles it.<br/><br/>
"Okay Wheeler, lets head home" He remarks as he gets up and climbs onboard of the bus, Rex following you in as well, you find yourself crawling down in the driver seat area, sniffing at masters booted feet whenever they were not resting on one of the pedals as the big man drove.<br/><br/>
You soon find yourself living with the older bus driver, he took care of you and Rex, there was a large comfy dogbed in the back of the bus but often Bill didnt mind if you slept with your head on his knee, smirking a bit whenever you nuzzled his crotch calling you a silly pup.<br/><br/>
It was a nice relaxing simple life that was filled with playing and being close to your owner and your fellow packmate Rex<br/><br/>
After a few days you found yourself laying at the foot end of masters bed when Bill clearly had other plans then sleeping.<br/><br/>
"wheeler, here pup.. " he instructs as you watch the bearish guy slip his boxers down, you your snout getting hit by a strong scent that you loved, masters scent."<br/><br/>
You snout directs you right between his legs as his stiffening member eagerly gets pushed into the licks you were giving it. "hmm good boy Wheeler, good boy" Master kept repeating as he petted your head and let you enjoy this very special treat<br/><br/>
It didnt take long before master to cum and reward your licking efforts, sweaty and panting you felt Bill's hand rubbing through your fur. "damn pup, well done"<br/><br/>
After cleaning up master soon was a sleep and you decide to head downstairs to sleep in your doggy bed with Rex<br/><br/>
<<if $mateRexDone != null >>
Rex wags his tail as he sees his canine brother join him but pauses as you are close, sniffing at you he picks up on th naughty fun that you had been having with master and it was clearly having a effect on him as well<br/><br/>
Instead of letting you lay down Rex instead growls domantly and forces you to turn around, It all goes so fast but before you can even think you feel Rex his weight on your back, he bites the scruff in your neck and thrusts at your tailhole.<br/><br/>
Deep down you remember when you were the owner and rex was your dog but right now it was clear you were both something else, Rex was bills dog, and you were his mate<br/><br/>
With that thought Rex finds his mark and enters you, thrusting hard inside you as canine instincts overtake both of you.<br/><br/>
Rex was clearly pent up because soon he cums inside you, you know you now belong to both Bill and him<br/><br/>
Rex was tied with you for a while but then finally dismounts, licking at your snout like a loving partner
<<endif>>
Rex made some room in the dog bed for you and let you join him as you both drifted off to sleep together<br/><br/>
you are a good boy
The end
<<include "ThankYou">>
</div>
<</nobr>><<nobr>>
<div class="box">
Since you are about to head back home it only seems right to say good bye to the leader of this place, You head out to the square and looked around since you had a feeling Clay would be busy organizing things as people were preparing to leave and you were correct, on the side of the main square you spot the camp leader overseeing things<br/><br/>
"Hi sir, im about to leave to I figured I come say goodbye" you say with a friendly smile but Clayton looks down at you and simply says "Sit".<br/><br/>
You sit down on the floor right there, Rex looking a bit confused as you do but joining you sitting by your side, both of you looking up at the camp leader who reaches down and pets you both, "Good boy"<br/><br/>
"Surely you were not leaving boy? I think you rather stay here with me" He states and you just knew that he was right, you wanted to be near this strong leader, he keep your save and take care of you<br/><br/>
You find yourself barking in response which results in the man smiling wide and reaching down to give you a strong belly rub, you roll over on your back, you don't even notice it as Clayton slips a choke chain collar around your neck.<br/><br/>
"let's go home pup" Clayton says after a few more rubs and pettings are given.<br/><br/>
Clayton walks towards the back of the camp where there seems to be a path leading to a secluded area, you quickly learn that Clayton must be living at the dog camp as the area you end up in seems like a simple but nice apartment.<br/><br/>
Clayton points at a dogbed in the corner of his apartment, "Bed" He commands and once again you feel the urge to obey him, as you climb into the dogbed and lay down Rex finds a spot in a dogbed right next to it<br/><br/>
Clayton kicks of his shoes and loosens his belt as he seems to just be in "getting home" mode. he prepares some food for him and poors some kibble into 2 dog bowls that you later on find have yours and Rex their names on it.<br/><br/>
Clayton seems to not have bothered with coming up with a new name for you, your original name was just right there on the bowl which you wait at till Clayton nods and give you permission to eat.<br/><br/>
The following few days are filled with commands but also lots of love, Clayton made sure you train you and Rex well but when he wasn't busy giving commands he was showering you and Rex with love.<br/><br/>
A few weeks had gone by when Clayton seemed to take the day of from leading the camp, he stayed home all relaxed, browsing the internet and watching some shows, It wasn't till later in the afternoon that Clayton attached a leash to your collar and gave it a tug, leading you into the bed room.<br/><br/>
Another tug and you find yourself on the bed, "present pup" he orders as you feel him sliding up behind you, something firm and warm pushing under your tail<br/><br/>
"good boy" he grunts as he starts fucking your slowly and speading up shortly after<br/><br/>
You felt like such a good boy helping master let off some steam.<br/><br/>
<<if $mateRexDone != null >>
You had not noticed that Rex had nudges his way into the bed room, just as you could feel clayton getting close a wet slurp was felt over your leaking cock, Rex eagerly starting to lick and nuzzle at your lower bits while master breeded you. "good boy Rex, help your brother out" Clayton says as he thrusts getting very close<br/><br/>
<<endif>><br/><br/>
Suddenly you felt Clayton push extra deep as a loud groan was heard behind you, with that you felt master cumming deep inside you "ugh.. good boy"<br/><br/>
<<if $mateRexDone != null >>
With rex still licking at you it doesn't take long for you to also release, Rex barks happily for the special treat as he licks you clean.<br/><br/>
<<endif>><br/><br/>
Clayton pets you and relaxes on the bed, you were such a lucky dog, master loved you.
The End
<<include "ThankYou">>
</div>
<</nobr>><<nobr>>
<div class="box">
The following morning you wake up and start packing up your stuff<br/><br/>
However as soon as you exit your cabin you are stopped by a couple of men wearing dogcamp employee t-shirts.<br/><br/>
"Morning pup" one of the employees said, you try respond but before you could another one reaches over and over your head "Aww this one turned out pretty cute" <br/><br/>
Confused you try to make sense of what was happening but before you can another employee places a collar around your neck and attaches a leash. "Heel, come on pup" he says as he tugs on it<br/><br/>
You struggle a little but before you know it you found yourself in a travel dog crate, you see several other crates being lined up outside with other people in side<br/><br/>
You see Rex had been placed in a dog crate next to you, 2 pairs of boots end up standing in front of your crate as you overhear the 2 guys wearing them talk:<br/><br>
"These 2 are a set, and those 2 over there is another one, Both are sold to the petstores in town, the other 6 back there are going to the overnight transport"<br/><br>
you gasp to yourself, pet store? you were not a pet you don't belong here, you find yourself whimpering as one of the guys bends down and looks into your crate.<br/><br>
"don't worry puppy, you do fine, you're a good boy"<br/><br>
With that the grates get loaded as you were off to your new live as a good dog.<br/><br>
The end<br/><br/>
<<include "ThankYou">>
</div>
<</nobr>><br/><<linkreplace "Author note: Thank you" t8n>><br/><br/>
<<include "ThankYouText">>
<</linkreplace>>
<br/><<nobr>>
<<if $trigger_pant == null>>
<<linkreplace "Do a quick run around the track" t8n>>
<span class="actionDesc">
</span>
You do a quick run around the track, you are going to have to do it with Rex at some point anyway and you want to see how well you can keep up, you do a quick run around the track and return to the spot you started, you feel sweaty and warm.
<<if $smalltriggers >= 0>>
<<linkreplace "Pant... pant... pant...<br>" t8n>>
<span class="actionResult"><br>
Feeling so warm you decide to open your mouth wide and let the warm air out that way, letting your tongue lol a little as you do, it might look silly but hey it felt right to cool down this way.
</span>
<<set $smalltriggers0++>>
<<set $trigger_pant to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "Catch your breath<br>" t8n>>
<span class="actionResult">You take a few deep breaths and manage to calm yourself back down.<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
you watch the track, its nicely constructed.
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_circle == null>>
<<linkreplace "Your Bed is against the left wall" t8n>>
<span class="actionDesc"></span>
Your bed looks simple but comfy<br/>
<<if $smalltriggers >= 0>>
<div class="actionbox">
<<linkreplace "climb on the bed and turn 3 circles before laying down<br>" t8n>>
<span class="actionResult">
you decide to try out the bed, you climb on top but instead of laying down you feel an urge to turn in circles till you feel like you are in a comfy spot, then you lay down, you are in the same spot you started in before turning but it felt right.
</span>
<<set $smalltriggers0++>>
<<set $trigger_bedcircle to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
</div>
<<else>>
<<linkreplace "lay down<br>" t8n>>
<span class="actionResult">You decide to lay down on the bed and take a quick rest, not to long of course but a quick powernap was welcome. <br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
Your bed
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_carwindow == null>>
<<linkreplace "You notice one of bus windows is half open" t8n>>
<span class="actionDesc"></span>
<<if $smalltriggers >= 0>>
<<linkreplace "Stick your head out the window" t8n>>
<span class="actionResult">
You decide to enjoy your trip and do that silly thing you often see Rex doing when you are driving, you stick your head out of the window, letting the wind fill your mouth it felt funny, after a short while you pull your head back inside, that was fun!.
</span>
<<set $smalltriggers0++>>
<<set $trigger_carwindow to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "Look outside<br>" t8n>>
<span class="actionResult">You Look outside through the half open window, the town was quickly being replaced by trees and nature <br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
A window
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_sniffself== null>>
<div class ="actionbox">
<<linkreplace "make sure you don't stink" t8n>>
<span class="actionDesc">
You decide to quickly check that you are not too sweaty and when nobody is looking take a quick sniff under your arm, luckily you don't stink
<br></span>
<<if $smalltriggers >= 0>>
<div class ="actionbox">
<<linkreplace "The scent was interesting though, sniff more<br>" t8n>>
<span class="actionResult">
You are unsure why but you stick your nose closer to your armpit, taking deeper and more rapid sniffs, your scent was strangely enjoyable like you were learning something about yourself. after a few minutes of sniffing you manage to pull away, how odd.
</span>
<<set $smalltriggers0++>>
<<set $trigger_sniffself to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
</div>
<<else>>
<div class ="actionbox">
<<linkreplace "That was enough<br>" t8n>>
<span class="actionResult">Its good to know you don't stink.<br></span>
<</linkreplace>>
</div>
<<endif>>
<</linkreplace>>
</div>
<<else>>
test
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_dighole== null>>
<<linkreplace "You spot some loose dirt nearby" t8n>>
<span class="actionDesc">
As you look around you see some loose dirt nearby</span><br/>
<<if $smalltriggers >= 0>>
<<linkreplace "Dig! Dig!<br>" t8n>>
<span class="actionResult">
you are unsure why but you decide to walk over and lean down, using your hands to dig into it, deeper and deeper, you toss the dirt away between your legs, after a while you made quite a deep hole in the ground, you smile at it with pride.</span>
<<set $smalltriggers0++>>
<<set $trigger_dighole to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "Just some dirt<br>" t8n>>
<span class="actionResult">Probably some dog dug into it earlier, not useful.<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
There is a deep hole here that someone must have dug.
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_smellothers== null>>
<<linkreplace "You see a camp attendee, they are distracted by their phone" t8n>>
<span class="actionDesc">
You spot a fellow camp attendee hovering around, he was distracted by his phone,
<br></span>
<<if $smalltriggers >= 1>>
<<linkreplace "You are curious what he smells like<br>" t8n>>
<span class="actionResult"><br>
The guy was pretty distracted and you were pretty sure you could get away with a quick sniff, you wait for the right moment and lean in, taking a quick sniff in his direction, his scent was nice and you felt like you learned a lot about him from it. luckily he did not spot you doing it... you wonder what other people smell like</span>
<<set $smalltriggers1++>>
<<set $dog_urges.push("smell")>>
<<set $trigger_smellothers to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "You watch him for a while<br>" t8n>>
<span class="actionResult">He seems pretty busy with his phone, better leave him to it.<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
There is a fellow camp attendee here, better leave him alone
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_whineself== null>>
<<linkreplace "Nobody is around, to hear you " t8n>>
<span class="actionDesc">
Nobody is around
<br></span>
<<if $smalltriggers >= 1>>
<<linkreplace "All alone, you feel a urge to whine about it<br>" t8n>>
<span class="actionResult"><br>
You check one more time to see if nobody was around and then just go for it, you had wanted to just complain out loud that you were alone but instead you find yourself making a sound like Rex might do when he was annoyed by something, you quickly stop yourself but a loud whine had already escaped your mouth.</span>
<<set $smalltriggers1++>>
<<set $trigger_whineself to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "You are alone<br>" t8n>>
<span class="actionResult">better not be quiet in case someone does spot you.<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
There is nothing here.
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_growlat== null>>
<<linkreplace "You see delivery guy walking by" t8n>>
<span class="actionDesc">
You see a delivery guy walking by
<br></span>
<<if $smalltriggers >= 1>>
<<linkreplace "this delivery guy is a unfamiliar person, grrr<br>" t8n>>
<span class="actionResult"><br>
You had gotten used to the faces that walked around on the dogcamp grounds but this delivery guy wasn't part of this group, you don't like that.... a low rumble builds up in the back of your throat as the man walks by, grrrrr, you growl softly and stare the man down. He gives you a weird look but shakes it off as he heads back to his van.</span>
<<set $smalltriggers1++>>
<<set $trigger_growlat to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "A delivery guy<br>" t8n>>
<span class="actionResult">better just let the man do his job.<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
There is nothing here.
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_imaginetail== null>>
<<linkreplace "You watch Rex wag his tail" t8n>>
<span class="actionDesc">
You watch Rex wag his tail
<br></span>
<<if $smalltriggers >= 1>>
<<linkreplace "wonder what it be like to have a tail<br>" t8n>>
<span class="actionResult"><br>
You watch Rex what that big fluffy tail of his and suddenly wonder what it would feel like to have one yourself, to wag it around as you walk, to wag it harden when excited or even what it would feel like for it to press against your belly when scared, a weird thought to have, you give your butt a shake pretending you have one for a small moment but then let the thought slip away..</span>
<<set $trigger_imaginetail++>>
<<set $trigger_dighole to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "Rex wags his tail<br>" t8n>>
<span class="actionResult">just a happy pup wagging it's tail<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
You watch Rex wag his tail, such a happy good boy
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_imaginewalkies== null>>
<<linkreplace "You notice someone walking their dog on a leash" t8n>>
<span class="actionDesc">
You look around and notice someone walking their dog on a leash
<br></span>
<<if $smalltriggers >= 1>>
<<linkreplace "Daydream about going on a walk <br>" t8n>>
<span class="actionResult"><br>
You start to day dream a bit, it just starts as a normal thought about how you and Rex go on walks, but as you let your thoughts wonder you suddenly wonder what it would feel like to be the one on the end of the leash, crawl around excited,sniffing around, tugging on your leash to make your human follow you.... you shake your head to clear it... what a weird thought?... oh well.
</span>
<<set $smalltriggers1++>>
<<set $trigger_imaginewalkies to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "somone walking by walking their dog<br>" t8n>>
<span class="actionResult">They seem to be having fun.<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
Someone is walking their dog on a leash
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_markter== null>>
<<linkreplace "You notice a lamppost" t8n>>
<span class="actionDesc">
You notice a lamppost
<br></span>
<<if $smalltriggers >= 2>>
<<linkreplace "Leave your mark on it <br>" t8n>>
<span class="actionResult"><br>
You notice a lamppost and by the looks of it it recently got marked by one of the dogs as it was still a little wet. You look at the wet stain on the metal and feel a strange emotion filling you. you cant have this random dog mark this lamppost as part of his domain. you look around and make sure nobody is watching. You undo your fly and pull out your member, taking aim right where the dog had left his mark.as you take a quick piss and mark your territory you feel proud of yourself, knowing that the other dog doesn't get to claim this lampost as its own, it had your mark now! you hear someone and quickly put yourself away, walking along like nothing weird had happened.
</span>
<<set $smalltriggers2++>>
<<set $trigger_markter to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "a lamppost<br>" t8n>>
<span class="actionResult">Nothing really special about it.<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
a lamppost
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_squirrel == null>>
<<linkreplace "You spot a squirrel right outside the window" t8n>>
<span class="actionDesc">
You look outside the window and spot a squirrel in a tree.
<br></span>
<<if $smalltriggers >= 2>>
<<linkreplace "Try to get it! <br>" t8n>>
<span class="actionResult"><br>
"squirrel! its right there! you have to get it!" you are unsure why but you jump up and run out to the tree you spotted the little critter in, you try to climb into it, jump up against it but after a few minutes of this you get back to your senses, you dust your clothing off and head back inside, the squirrel sits smugly on its tree branch still.
</span>
<<set $smalltriggers2++>>
<<set $trigger_squirrel to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "a squirel<br>" t8n>>
<span class="actionResult">Nothing really special about it.<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
a lamppost
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_bark == null>>
<<linkreplace "Bark!" t8n>>
<span class="actionDesc">
<br></span>
<<if $smalltriggers >= 2>>
<<linkreplace "BARK! BARK!" t8n>>
<span class="actionResult"><br>
You are not sure why but you feel a urge to bark!, you spot a person walking nearby and you take a deep breath, letting yourself go as you let out several woofs and barks. you calm yourself down shortly after.
</span>
<<set $smalltriggers2++>>
<<set $trigger_bark to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "Bark! <br>" t8n>>
<span class="actionResult">Humans don't bark<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
Bark
<<endif>>
<</nobr>><<nobr>>
<<run delete $inv_item.toy>>
<</nobr>><<nobr>>
<<set $inv_item.toy={} >>
<<set $inv_item.toy.used=false >>
<<set $inv_item.toy.name="A chew rope" >>
<<set $inv_item.toy.description="A chew rope, half chewed up and well played with it." >>
<</nobr>><<nobr>>
<<if $inv_item.toy == null >>
<div class="actionbox">
<<linkreplace "A dog-toy lies here on the ground<br>" t8n>>
<<include Item.Add.Toy>>
You pick up the toy<br>
<</linkreplace>>
</div>
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_tugofwar == null>>
<<linkreplace "play tug-of-war with Rex!" t8n>>
<span class="actionDesc">
<br></span>
<<if $smalltriggers >= 2>>
<<linkreplace "Play!" t8n>>
<span class="actionResult"><br>
<<set $inv_item.toy.used = true>>
You remember the chewrope you had found and decided to play with your buddy Rex, Rex excitedly bites down in one end of the rope and playfuly tugs on it. you tug back and let him win a few times but then lower yourself down to his level, you take the other end of the dirty rope in your own mouth and have a good game of tug of war with your canine buddy like only dogs can do.
</span>
<<set $smalltriggers2++>>
<<set $trigger_tugofwar to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "Play! <br>" t8n>>
<span class="actionResult">don't play so much<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
a chew rope
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_lickSomeone == null>>
<<linkreplace "Lick them!<br/>" t8n>>
<span class="actionDesc"></span>
<<if $smalltriggers >= 3>>
<<linkreplace "Lick them!<br/>" t8n>>
<span class="actionResult"><br/>
You feel a certain happiness fill you as you look at $lick_target, you are not sure why but you just need to get this energy you got building in you out, excited you jump against them and give a few slobbery licks over their face.<br/>
<<if $lick_target == "Bill">>
Bill blinks but then smiles and lets you get it out of your system, chuckling as he lets you plant a few more licks on his face and lets you get a few sniffs in as well before speaking up, "Heh down boy, did not you were going to be that excited to see me".<br>
<<elseif $lick_target == "Evan">>
Evan oofs and quickly tries to push you away, "Heh, silly! quit that bleh haha" He manages to push you away.<br>
<<elseif $lick_target == "Jack">>
Jack hmms and smirks as he starts to pet over your head as you get that excited energy out of your system, after a while he calmly speaks up, "got it out of your system pup?" you were not sure but as he pushes you away it almost felt like he quickly checked your teeth to see if you were healthy. <br>
<<elseif $lick_target == "Clayton">>
Clayton grunts but lets you give those licks, "you missed daddy puppy?" he simply asked with a smile as he pets over your head and pushes you against his side into a quick hug before letting you get back down.<br>
<<else>>
They look a little surprised but then calmly push you away. "Down".<br>
<<endif>><br>
</span>
<<set $smalltriggers3++>>
<<set $trigger_lickSomeone to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "Lick! <br>" t8n>>
<span class="actionResult">Humans don't Lick people<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_begForTreat == null>>
<<linkreplace "You see a guy eating a candy bar standing here" t8n>>
<span class="actionDesc">
<br></span>
<<if $smalltriggers >= 3>>
<<linkreplace "Whine to try and score that treat!" t8n>>
<span class="actionResult"><br>
Your eyes fix on the tasty treat that was in the guys hand, you really want it, maybe just a bite, you suddenly feel a sound escaping from deep within you. <br/>
<br/>
"Whiiiiinneeeee!"<br/>
<br/>
You felt so embarrassed as you realized you were begging like some dumb animal, however it does seems to work as the guy looks at you and smiles before tosses the treat in your direction, you catch it and eagerly eat it.<br/>
</span>
<<set $smalltriggers3++>>
<<set $trigger_begForTreat to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "Whine! <br>" t8n>>
<span class="actionResult">Humans don't whine for treat<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
Whine
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_pickupMouth == null>>
<<linkreplace "You see something lying on the floor" t8n>>
<span class="actionDesc">
<br></span>
<<if $smalltriggers >= 3>>
<<linkreplace "lean down and pick it up with your mouth !" t8n>>
<span class="actionResult"><br>
You really wonder what it is and lean down, without thinking you pick it up in your mouth and shake the object around a little while. playfuly letting a growl escape before deciding you don't need this thing and let it drop from your mouth again.
</span>
<<set $smalltriggers3++>>
<<set $trigger_pickupMouth to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "Pick it up <br>" t8n>>
<span class="actionResult">You pick it up but realize its not that intresting, you toss it back down.<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
You see something lying on the floor
<<endif>>
<</nobr>><<nobr>>
<<if $inv_item.collar == null >>
<div class="actionbox">
<<linkreplace "A leather dog collar lies here on a table<br>" t8n>>
<<if $smalltriggers >= 3>>
<<include Item.Add.Collar>>
You pick up the collar and place it around your neck.<br>
<<else>>
It looks nice, a bit worn.<br>
<<endif>>
<</linkreplace>>
</div>
<<endif>>
<</nobr>><<nobr>>
<<set $inv_item.collar={} >>
<<set $inv_item.collar.used=false >>
<<set $inv_item.collar.name="A leather dog collar" >>
<<set $inv_item.collar.description="A leather dog collar, its smells of dog but its quite comfy around your neck." >>
<</nobr>><<nobr>>
<<run delete $inv_item.collar>>
<</nobr>><<nobr>>
<<if $trigger_chasetail == null>>
<<linkreplace "you look at your behind" t8n>>
<span class="actionDesc">
<br></span>
<<if $smalltriggers >= 4>>
<<linkreplace "Try to catch it!" t8n>>
<span class="actionResult"><br>
You stare at your behind and see your new tail swishing slowly, its picking up speed as you start to think about how nice it be to catch it. you move your head closer but as you turn your body it moves away. you quickly speed up, running around in circles chasing your own tail for a few times before stopping and almost falling over. maybe you can catch it next time.
</span>
<<set $smalltriggers4++>>
<<set $trigger_chasetail to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "catch it! <br>" t8n>>
<span class="actionResult">You are not doing that, have some self respect.<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
Your behind
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_poopoutside == null>>
<<linkreplace "a spot perfect to have a shit on" t8n>>
<span class="actionDesc">
<br></span>
<<if $smalltriggers >= 4>>
<<linkreplace "relief yourself" t8n>>
<span class="actionResult"><br>
You should feel some shame but at the same time it felt like a completely natural way of dealing with this situation. you get your pants out of the way and squad down.<br/>
You push and soon enough there was a turd sitting on the grass, you put your pants back up and kick the grass around with your feet before walking off feeling relieved.
</span>
<<set $smalltriggers4++>>
<<set $trigger_poopoutside to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "poop! <br>" t8n>>
<span class="actionResult">You are not doing that, have some self respect.<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
Your behind
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_lickself == null>>
<div class ="actionbox">
<<linkreplace "you look at your crotch" t8n>>
<span class="actionDesc">
You look down at your crotch, wondering if you could reach that with your head.
<br/>
</span>
<<if $smalltriggers >= 4>>
<div class ="actionbox">
<<linkreplace "Reach down with your head" t8n>>
<span class="actionResult"><br>
You look down at your crotch and feel a strange urge filling you, you find yourself leaning down, there is no chance that you can get close enough right? yet somehow you soon find your nose bumping into your crotch. instinct takes over for the next 10 minutes as you sniff and lick over your hardening member. you don't care whom might see you as get lost in your own pleasure. after a while you feel the excitement grow beyond your threshold and you lick up the messy result. shortly after you come back to your senses and quickly try to act like nothing happened.
</span>
<<set $smalltriggers4++>>
<<set $trigger_lickself to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
</div>
<<else>>
<div class ="actionbox">
<<linkreplace "reach down to your crotch <br>" t8n>>
<span class="actionResult">You are not doing that, have some self respect.<br></span>
<</linkreplace>></div>
<<endif>>
<</linkreplace>></div>
<<else>>
your crotch
<<endif>>
<</nobr>><<nobr>>
<<if $trigger_peeself == null>>
<<linkreplace "you notice a man giving orders" t8n>>
<span class="actionDesc"></span>
<<if $smalltriggers >= 4>>
You notice a man giving orders to some other people unloading a truck. he spots you and looks at you annoyed, his eyes looking very demanding and you feel his dominant personality as he speaks "You there, can't you see we are busy here, move!"
<<linkreplace "You feel very submissive and pee yourself" t8n>>
<span class="actionResult"><br>
You don't know why but the strong male personality of the man fills you with submisive feelings, as you are moving out of the way you feel a trickle of pee run down your leg, your pissed yourself?!
</span>
<<set $smalltriggers4++>>
<<set $trigger_peeself to 1>>
<<include CheckForsmallevels>>
<</linkreplace>>
<<else>>
<<linkreplace "you just move out of the way <br>" t8n>>
<span class="actionResult">you decide to just move so they can do their work..<br></span>
<</linkreplace>>
<<endif>>
<</linkreplace>>
<<else>>
a man stand here
<<endif>>
<</nobr>><<nobr>><<set $typingEnabled = true >>
Welcome to <b>dog camp</b><br/>
<br/>
This is a interactive story containing adult themes , transformation, petplay etc.
<br/>
The following applies:<br/>
<lu>
<li>All characters in the story are of legal age</li>
<li>This is a work of fiction </li>
<li>Any resemblance to in real life characters or situations is purely accidental </li>
</lu>
<br/>
<b><span style="color:red;">If you are below legal age do not play/read this story</span></b>,<br/> If you are and like this kind of thing please continue
<</nobr>>
[[Continue|Dog Camp]]<<nobr>>
@@#typing;
<<button "typing">>
<<if $typingEnabled >>
<<set $typingEnabled = false >>
<<replace "#typing button">>Enable typing<</replace>>
<<else>>
<<set $typingEnabled = true >>
<<replace "#typing button">>Disable typing<</replace>>
<</if>>
<</button>>
@@
<<if $typingEnabled>>
<<replace "#typing button">>Disable typing<</replace>>
<<else>>
<<replace "#typing button">>Enable typing<</replace>>
<<endif>>
<</nobr>>
<p style="font-size: 11px;">
(typing setting will be applied on the next page)
</p>-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Thank you for reading my story, i hope you enjoyed it.
Please Fav the upload or leave me a comment at:
<a href="https://www.furaffinity.net/view/60983985" target="_blank">The FA Upload</a>
(I really enjoy reading if/or what you enjoyed)
If you want to buy me a ko-fi you can do that here:
<a href="https://ko-fi.com/noway2" target="_blank">KOFI link</a>
Thank you again,
Noway
<a href="https://www.furaffinity.net/user/noway2" target="_blank">My FA profile</a>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-[[Creator info|ThankYouText]]
[[Special Thanks]]
[[Manual]]Dog Camp has 2 types of progression, your dog level and the trigger level.
The dog Level is the main one used for the progression in the story and ensures you change more and more with each day.
this means that if you try to do everything in 1 day you might not get to see everything.
The other one is the trigger level, this used for letting you do more and more dog like things.
for example? "want to drink the from the water bowl" but it wont let you? Try to scritch that itch behind your ear first and maybe sniff at yourself before trying to drink frfom the water bowl and you might find it working now.
SPOLERS ahead:
<<nobr>>
<<linkreplace "lvl 0 triggers<br/>" t8n>>
<ul>
<li>Pee on a tree or fire hydrant</li>
<li>Scratch self</li>
<li>Pant</li>
<li>circle before going to bed</li>
<li>stick their head out the window of car</li>
<li>Sniffing self</li>
<li>randomly have the urge to dig a hole</li>
</ul>
<</linkreplace>>
<<linkreplace "lvl 1 triggers<br/>" t8n>>
<ul>
<li>Whine without someone watching</li>
<li>Growl at someone</li>
<li>Imagine being on a walk</li>
<li>Imagine having a tail</li>
<li>Lap from a bowl</li>
<li>Eat off the floor</li>
<li>sniffing others</li>
</ul>
<</linkreplace>>
<<linkreplace "lvl 2 triggers<br/>" t8n>>
<ul>
<li>mark territory</li>
<li>Chew on something like a shoe (or a stick)</li>
<li>Peeing in a toilet feels weird</li>
<li>hunt a squirrel /cat</li>
<li>Bark at someone</li>
<li>play tug-o-war (with mouth)</li>
</ul>
<</linkreplace>>
<<linkreplace "lvl 3 triggers<br/>" t8n>>
<ul>
<li>hate "bath/shower"</li>
<li>Lick someone</li>
<li>Beg or whine for something </li>
<li>Play fetch</li>
<li>picking stuff up with their mouth</li>
<li>wear a dog collar</li>
</ul>
<</linkreplace>>
<<linkreplace "lvl 4 triggers<br/>" t8n>>
<ul>
<li>chase your own tail</li>
<li>Poop outdoors</li>
<li>licking self (suck)</li>
<li>sniffing rex's rear</li>
<li>drink from (clean) toilet</li>
<li>pee onself to show submission</li>
</ul>
<</linkreplace>>
<<linkreplace "Endings<br/>" t8n>>
<ul>
<li>become bills dog, live in his bus with him</li>
<li>become jacks dog, live at his house, visit the camp</li>
<li>become evans dog, go home with him</li>
<li>become clayton dog, live at the dog camp</li>
<li>get sold to a pet store</li>
<li>make bill a dog, but he drags you along, making you his mate</li>
<li>willingly make jack a dog as he always wanted it</li>
<li>oblivious make evan into your dog</li>
<li>unwilling/resisting change Clayton into your dog</li>
<li>You stayed human, and went home. nothing fun happend</li>
</ul>
<</linkreplace>>
<</nobr>>
This game was a lot of work but I would not have been able to complete it with the motivation of my fellow TF fans at the Sunday TF Artjam.
Besides that I had 2 very useful Beta Testers that helped give this game a good testing, so a special thanks to
<a href="https://www.furaffinity.net/user/roidhfox" target="_blank">Roidh</a>
and
<a href="https://www.furaffinity.net/user/luke32/" target="_blank">Paco the rat</a>
For helping me out <3.