<<set
$number to random(458, 20398),
$actions to {},
$turn to 0,
$crash to 0,
$timerZeroFive to "0.5s",
$timerTwoFive to "2.5s",
$timerThree to "3s"
>>
<<cacheaudio "crash" "crash-audio.wav">><div id="container">
<div id="passages"></div>
<div id="menu" data-passage="menu"></div>
</div><<widget "Actions">>
<ul>
<<if !$actions.movehands>><li> <<link '<<if settings.lang is "Nederlands">>Beweeg Handen<<elseif settings.lang is "English">>Move Hands<<else>>Bouger les Mains<</if>>' "MoveHands">><<set $actions.movehands to true, $turn ++>><</link>></li><</if>>
<<if !$actions.lookself>><li> <<link '<<if settings.lang is "Nederlands">>Bekijk Zelf<<elseif settings.lang is "English">>Look Self<<else>>Se Regarder<</if>>' "LookSelf">><<set $actions.lookself to true, $turn ++>><</link>></li><</if>>
<<if ($actions.lookaround or $actions.lookup) and $actions.lookself and !$actions.lookselfagain>><li> <<link '<<if settings.lang is "Nederlands">>Bekijk Zelf Opnieuw<<elseif settings.lang is "English">>Look Self Again<<else>>Se Regarder de Nouveau<</if>>' "LookSelfAgain">><<set $actions.lookselfagain to true, $turn ++>><</link>></li><</if>>
<<if $actions.lookselfagain and !$actions.ownseatbelt>><li> <<link '<<if settings.lang is "Nederlands">>Trek Veiligheidsgordel Om<<elseif settings.lang is "English">>Pull Own Seat Belt<<else>>Tirer Ceinture de Sécurité<</if>>' "PullOwnSeatBelt">><<set $actions.ownseatbelt to true, $turn ++>><</link>></li><</if>>
<<if !$actions.lookaround>><li> <<link '<<if settings.lang is "Nederlands">>Kijk Rond<<elseif settings.lang is "English">>Look Around<<else>>Regarder Autour<</if>>' "LookAround">><<set $actions.lookaround to true, $turn ++>><</link>></li><</if>>
<<if $actions.lookaround and !$actions.talkpassenger>><li> <<link '<<if settings.lang is "Nederlands">>Praat met Passagier<<elseif settings.lang is "English">>Talk Passenger<<else>>Parler au Passager<</if>>' "TalkPassenger">><<set $actions.talkpassenger to true, $turn ++>><</link>></li><</if>>
<<if !$actions.lookup>><li> <<link '<<if settings.lang is "Nederlands">>Kijk Omhoog<<elseif settings.lang is "English">>Look Up<<else>>Regarder en Haut<</if>>' "LookUp">><<set $actions.lookup to true, $turn ++>><</link>></li><</if>>
<<if $actions.lookup and !$actions.orderchild>><li> <<link '<<if settings.lang is "Nederlands">>Commandeer Kind<<elseif settings.lang is "English">>Order Child<<else>>Commander Enfant<</if>>' "OrderChild">><<set $actions.orderchild to true, $turn ++>><</link>></li><</if>>
<<if !$actions.lookahead>><li> <<link '<<if settings.lang is "Nederlands">>Kijk Vooruit<<elseif settings.lang is "English">>Look Ahead<<else>>Regarder Devant<</if>>' "LookAhead">><<set $actions.lookahead to true, $turn ++>><</link>></li><</if>>
<<if $actions.lookahead and !$actions.examcar>><li> <<link '<<if settings.lang is "Nederlands">>Onderzoek Auto<<elseif settings.lang is "English">>Examine Car<<else>>Examiner Voiture<</if>>' "ExamineCar">><<set $actions.examcar to true, $turn ++>><</link>></li><</if>>
<<if $actions.lookahead and !$actions.examvehicle>><li> <<link '<<if settings.lang is "Nederlands">>Onderzoek Voertuig<<elseif settings.lang is "English">>Examine Vehicle<<else>>Examiner Véhicule<</if>>' "ExamineVehicle">><<set $actions.examvehicle to true, $turn ++>><</link>></li><</if>>
<<if !$actions.think and $turn > 3>><li> <<link '<<if settings.lang is "Nederlands">>Denk<<elseif settings.lang is "English">>Think<<else>>Réfléchir<</if>>' "Think">><<set $actions.think to true, $turn ++>><</link>></li><</if>>
<<if !$actions.scream and $turn > 3>><li> <<link '<<if settings.lang is "Nederlands">>Schreeuw<<elseif settings.lang is "English">>Scream<<else>>Hurler<</if>>' "Scream">><<set $actions.scream to true, $turn ++>><</link>></li><</if>>
<<if $turn gt 4>><li> <<link '<<if settings.lang is "Nederlands">>Open Deur<<elseif settings.lang is "English">>Open Door<<else>>Ouvrir la Porte<</if>>' "MoveEnd">><</link>></li><</if>>
<<if $turn gt 4>><li> <<link '<<if settings.lang is "Nederlands">>Draai Wiel<<elseif settings.lang is "English">>Turn Wheel<<else>>Tourner le Volant<</if>>' "MoveEnd">><</link>></li><</if>>
<<if $turn gt 4>><li> <<link '<<if settings.lang is "Nederlands">>Ontsnap<<elseif settings.lang is "English">>Escape<<else>>Fuire<</if>>' "MoveEnd">><</link>></li><</if>>
</ul>
<</widget>>
<<widget "Car">>
<<switch $turn>>
<<case 1>><span class="rise-shake"><<if settings.lang is "Nederlands">>Ruisend geluid<<elseif settings.lang is "English">>Clanking noise<<else>>Bruit de cliquetis<</if>>.</span>
<<case 2>><span class="constant-tilt-shaking"><<if settings.lang is "Nederlands">>Onsamenhanged gemompel<<elseif settings.lang is "English">>Incoherent mumbles<<else>>Marmonnements incohérents<</if>>.</span>
<<case 3>><span class="skew-shake-x"><<if settings.lang is "Nederlands">>Ronkende motor<<elseif settings.lang is "English">>Roaring engine<<else>>Moteur rugissant<</if>>.</span>
<<case 4>><<if settings.lang is "Nederlands">>Rollende banden<<elseif settings.lang is "English">>Rolling tires<<else>>Pneus roulants<</if>>.
<<case 5>><<if settings.lang is "Nederlands">>Verblindende lichten<<elseif settings.lang is "English">>Blinding lights<<else>>Voyants aveuglants<</if>>.
<</switch>>
<</widget>>
<<widget "LanguagePick">>
<<link "English" "Title">><<set settings.lang to "English">><<run Setting.save();>><</link>> | <<link "Français" "Title">><<set settings.lang to "Français">><<run Setting.save();>><</link>> | <<link "Nederlands" "Title">><<set settings.lang to "Nederlands">><<run Setting.save();>><</link>>
<div id="mini-menu"><a href="https://twinery.org/"><img src="twine.svg"></a> <a href="https://www.motoslave.net/sugarcube/2"><img src="SugarCube.png"></a> <a href="https://manonamora.neocities.org/"><img src="Manonamora.png"></a></div>
<</widget>><<if !["Title", "Start"].includes(passage())>>
<<link '<<switch settings.lang>><<case "English">>Settings<<case "Français">>Paramètres<<case "Nederlands">>Instellingen<</switch>>'>><<run UI.settings()>><</link>>
<<link '<<switch settings.lang>><<case "English">>About<<case "Français">>À Propos<<case "Nederlands">>Over<</switch>>'>>
<<switch settings.lang>>
<<case "English">><<run Dialog.create("About").wikiPassage("Credits").open();>>
<<case "Français">><<run Dialog.create("À Propos").wikiPassage("Credits").open();>>
<<case "Nederlands">><<run Dialog.create("Over").wikiPassage("Credits").open();>>
<</switch>>
<</link>>
<</if>><<if settings.lang is "English">>\
//COLLISION// is a short game created in 2023 for the [[NeoTwiny Jam|https://itch.io/jam/neo-twiny-jam]], with the additional personal goal of using as few words as possible (here, less than 250). It was particularly challenging, as I prefer long flowy sentences and large chunks of text.
To manage this, I removed as many unnecessary elements to convey the story as best I could: only a couple of words at a time. I think it made the reveals throughout the story all the more poignant, especially considering the character you are supposed to embody.
And while I was constrained by the wordcount, the player is too limited by the shortness of the game. Though you have an array of choice before you, some paths even expanding further, the game still limits the amount you can actually pick before it ends. Exploration of the different paths is possible, thanks to the looping mechanism – still, escaping is not guarranteed!
Nevertheless, I hope you will have/had fun playting through it all!
<<elseif settings.lang is "Français">>\
//COLLISION// est un court jeu originellement créé en 2023 pour la [[NeoTwiny Jam|https://itch.io/jam/neo-twiny-jam]], avant d’être traduit en français, puis plus récemment en néerlandais. À cette création, s’est vu ajouté un objectif personnel: utiliser le moins de mots possible (ici, moins de 250). Ceci fut plutôt ambitieux, du fait que je préfère une écriture plus fleurie avec des longs paragraphes.
Pour y parvenir, j’ai dépouillé mes phrases tout mot superflu pour transmettre l’histoire du mieux possible. À la fin, seulement quelques mots par lignes. Je pense que ceci rend les révélations tout au long de l’histoire d’autant plus poignantes, envers le personnage que vous êtes censé incarner.
Alors que j’étais contrainte par la limite de mots, les joueurs aussi l’étaient avec la courte durée du jeu en lui-même. Même si vous avez plusieurs choix à chaque instant – certains s’étendant même – le jeu limite le nombre de choix pouvant être fait avant la fin. Explorer les différents chemins restent possible, grâce à la boucle du jeu – mais l’évasion n’est pas garantie !
Tout de même, j'espère que vous avez aimé/aimerez jouer à ce jeu !
<<else>>\
//COLLISION// is een kort spel dat oorspronkelijk in 2023 is gemaakt voor de [[NeoTwiny Jam|https://itch.io/jam/neo-twiny-jam]], voordat het in het Frans en meer recentelijk in het Nederlands werd vertaald. Aan deze creatie is een persoonlijk doel toegevoegd: gebruik zo min mogelijk woorden (hier minder dan 250). Dit was nogal ambitieus, omdat ik de voorkeur geef aan bloemrijke taal.
Daarom heb ik zoveel mogelijk onnodige elementen verwijderd om het verhaal goed over te brengen: slechts een paar woorden tegelijk. Ik denk, dat dit de onthullingen in het verhaal des te aangrijpender heeft gemaakt, vooral gezien het personage dat je belichaamt.
Zoals ik werd beperkt door het aantal woorden, is de speler beperkt door de lengte van het spel. Hoewel er keuzes zijn, is de hoeveelheid daarvan beperkt binnen het spel. Vanwege het looping-mechanisme is het mogelijk om verschillende paden te verkennen, maar het is niet gegarandeerd dat je ook daadwerkelijk ontsnapt!
Dus hoop ik dat men hier plezier aan kan beleven!
<</if>>
Made in <a href="https://twinery.org/">Twine <img src="twine.svg"></a>/<a href="https://www.motoslave.net/sugarcube/2">SugarCube <img src="SugarCube.png"></a>. Text annimations by [[Unused CSS|https://unused-css.com/blog/css-shake-animation/]]. Sound by [[Eponn|https://freesound.org/people/Eponn/]]. Game by [[Manonamora|https://manonamora.itch.io/]].<<timed $timerOne t8n>>Blauw, rood, geen shirts.
<<next>>Stapel immobiele lichamen.
<<next>>Gele en Zwarte geblokte patronen.
<<next>>Dode ogen.
<<next>>Verstoorde beschadigde kabels.
<<next>>Afgedankte dummies…
<<next>>
<<next>>[[Één ervan?|END]]<</timed>>[[Open Ogen|AE1]]
<<unset $crash>><<audio "crash" play>>
<<timed $timerThree>><<set $turn to 0>><<goto "TryAgain">><</timed>><div id="title">COLLISION</div>
<div id="start"><<link "Herstart?">><<run Engine.restart()>><</link>></div><<timed $timerOne t8n>>Leeg zilveren frame.
<<next>>Ontbrekende voorruit.
<<next>>Achter- en zijspiegels.
<<next>>Geruit stuurwiel.
<<next>>Twee passagiers.
<<next>>Overal kabels.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Fel licht.
<<next>>Vage grenzen.
<<next>>Naderende massa.
<<next>>Ronkende motor.
<<next>>Immobiele ledematen.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Leeg zilveren frame.
<<next>>Ontbrekende voorruit.
<<next>>Fel licht.
<<next>>Leeg, bewegend voertuig.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Vastzittende nek.
<<next>>Passagier.
<<next>>Kaal.
<<next>>Rood shirt.
<<next>>Beige broek.
<<next>>Geruit lijnen.
<<next>>Veiligheidsgordel.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Vastzittende nek.
<<next>>Blauw shirt.
<<next>>Geen broek.
<<next>>Gele en zwarte stippen op armen.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Vastzittende nek.
<<next>>Blauw shirt.
<<next>>Geen broek.
<<next>>Gele en zwarte stippen op armen.
<<next>>Ontbrekende veiligheidsgordel.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Vastzittende nek.
<<next>>Glans in spiegel.
<<next>>Zittend kind.
<<next>>Grijs pak.
<<next>>Gele en zwarte cirkels op wangen.
<<next>>Ontbrekende veiligheidsgordel.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Handen op geruit stuurwiel.
<<next>>Vastgebonden vingers.
<<next>>Immobiele ledematen.
<<next>>Stilte.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerZeroFive t8n>>Immobiele ledematen.
<<next>>Ontsnappen onmogelijk.<</timed>>
<<timed $timerTwoFive>><<goto "Crash">><</timed>><<timed $timerOne t8n>>Handen op geruit stuurwiel.
<<next>>Vastgebonden vingers.
<<next>>Immobiele ledematen.
<<next>>Stilte.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Geen woord.
<<next>>Geen stem.
<<next>>Geen geluid.
<<next>>Immobiel kind.
<<next>>Dode ogen.
<<next>>Zorgen.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Immobiele ledematen.
<<next>>Vastzittende nek.
<<next>>Zorgen.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Geen woord.
<<next>>Geen stem.
<<next>>Geen geluid.
<<next>>Geen adem.
<<next>><<Car>>
<<next>><<Actions>><</timed>>[[Open Ogen|OpenEyes][$turn ++]]<<timed $timerOne t8n>>Geen woord.
<<next>>Geen stem.
<<next>>Geen geluid.
<<next>>Geen beweging.
<<next>>Immobiele passagier.
<<next>>Vastzittende nek.
<<next>>Zorgen.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Onsamenhangende gedachten.
<<next>>Onbegrip.
<<next>>Bezorgheid.
<<next>>Verwarring.
<<next>>Bang?
<<next>><<Car>>
<<next>><<Actions>><</timed>><div id="title">COLLISION</div>
<div id="start">[[Start|First]]</div>
<span id="underhr"><hr>
Waarschuwing: geanimeerde tekst, hard geluid.
<<link "Instellingen">><<run UI.settings()>><</link>>
<<link "Over">><<run Dialog.create("Over").wikiPassage("Credits").open();>><</link>>
</span><<timed 0.1s t8n>><center>Proef $number</center><div id="start" class="start">FAAL</div>
<div class="circle">[[Opnieuw?|First][$turn to 0, $actions to {}, $number ++, $crash ++]]</div><</timed>><<LanguagePick>><<timed $timerOne t8n>>Blue, red, no shirts.
<<next>>Pile of immobile bodies.
<<next>>Black and Yellow chequered patterns.
<<next>>Dead eyes.
<<next>>Tangled damaged cables.
<<next>>Discarded dummies…
<<next>>
<<next>>[[One of them?|END]]<</timed>>[[Open Eyes|AE1]]
<<unset $crash>><<audio "crash" play>>
<<timed $timerThree>><<set $turn to 0>><<goto "TryAgain">><</timed>><div id="title">COLLISION</div>
<div id="start"><<link "Restart?">><<run Engine.restart()>><</link>></div><<timed $timerOne t8n>>Bare silver frame.
<<next>>Missing windshield.
<<next>>Back and side mirrors.
<<next>>Chequered wheel.
<<next>>Two passengers.
<<next>>Cables everywhere.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Bright light.
<<next>>Blurred lines.
<<next>>Approaching mass.
<<next>>Roaring engine.
<<next>>Immobile limbs.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Bare silver frame.
<<next>>Missing windshield.
<<next>>Bright light.
<<next>>Empty moving vehicle.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Stuck neck.
<<next>>Passenger.
<<next>>Bald.
<<next>>Red shirt.
<<next>>Beige pants.
<<next>>Chequered Lines.
<<next>>Seat belt.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Stuck neck.
<<next>>Blue shirt.
<<next>>No pants.
<<next>>Yellow and black dots on arms.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Stuck neck.
<<next>>Blue shirt.
<<next>>No pants.
<<next>>Yellow and black dots on arms.
<<next>>Missing seat belt.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Stuck neck.
<<next>>Glance in mirror.
<<next>>Seated child.
<<next>>Grey suit.
<<next>>Yellow and black circles on cheeks.
<<next>>Missing seat belt.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Hands on chequered wheel.
<<next>>Attached fingers.
<<next>>Immobile limbs.
<<next>>Silence.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerZeroFive t8n>>Immobile limbs.
<<next>>Escape impossible.<</timed>>
<<timed $timerTwoFive>><<goto "Crash">><</timed>><<timed $timerOne t8n>>Hands on chequered wheel.
<<next>>Attached fingers.
<<next>>Immobile limbs.
<<next>>Silence.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>No word.
<<next>>No voice.
<<next>>No sound.
<<next>>Immobile child.
<<next>>Dead eyes.
<<next>>Worries.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Immobile limbs.
<<next>>Stuck neck.
<<next>>Worries.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>No word.
<<next>>No voice.
<<next>>No sound.
<<next>>No breath.
<<next>><<Car>>
<<next>><<Actions>><</timed>>[[Open Eyes|OpenEyes][$turn ++]]<<timed $timerOne t8n>>No word.
<<next>>No voice.
<<next>>No sound.
<<next>>No movement.
<<next>>Immobile passenger.
<<next>>Stuck neck.
<<next>>Worries.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Incoherent thoughts.
<<next>>Incomprehension.
<<next>>Concerns.
<<next>>Confusion.
<<next>>Scared?
<<next>><<Car>>
<<next>><<Actions>><</timed>><div id="title">COLLISION</div>
<div id="start">[[Start|First]]</div>
<span id="underhr"><hr>
Warning: animated text, loud noise.
<<link "Settings">><<run UI.settings()>><</link>>
<<link "Credits">><<run Dialog.create("About").wikiPassage("Credits").open();>><</link>>
</span><<timed 0.1s t8n>><center>Try $number</center><div id="start" class="start">FAILURE</div>
<div class="circle">[[Again?|First][$turn to 0, $actions to {}, $number ++, $crash ++]]</div><</timed>><<LanguagePick>><<timed $timerOne t8n>>Bleu, rouge, sans chemise.
<<next>>Pile de corps immobiles.
<<next>>Motifs à damier noirs et jaunes.
<<next>>Yeux vides.
<<next>>Câbles emmêlés endommagés.
<<next>>Mannequins jetés…
<<next>>
<<next>>[[L’un d’eux ?|END]]<</timed>>[[Ourvrir les Yeux|AE1]]
<<unset $crash>><<audio "crash" play>>
<<timed $timerThree>><<set $turn to 0>><<goto "TryAgain">><</timed>><div id="title">COLLISION</div>
<div id="start"><<link "Recommencer ?">><<run Engine.restart()>><</link>></div><<timed $timerOne t8n>>Cadre argenté dépouillé.
<<next>>Pare-brise manquant.
<<next>>Rétroviseurs arrière et latéraux.
<<next>>Volant à damier.
<<next>>Deux passagers.
<<next>>Câbles partout.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Lumière vive.
<<next>>Lignes floues.
<<next>>Masse approchant.
<<next>>Moteur rugissant.
<<next>>Membres immobiles.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Cadre argenté dépouillé.
<<next>>Pare-brise manquant.
<<next>>Lumière vive.
<<next>>Véhicule vide en mouvement.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Cou coincé.
<<next>>Passager.
<<next>>Chauve.
<<next>>Chemise rouge.
<<next>>Pantalon beige.
<<next>>Lignes à damier.
<<next>>Ceinture de sécurité.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Cou coincé.
<<next>>Maillot bleue.
<<next>>Sans pantalon.
<<next>>Points jaunes et noirs sur les bras.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Cou coincé.
<<next>>Maillot bleue.
<<next>>Sans pantalon.
<<next>>Points jaunes et noirs sur les bras.
<<next>>Ceinture de sécurité manquante.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Cou coincé.
<<next>>Coup d’œil dans le miroir.
<<next>>Enfant assis.
<<next>>Combinaison grise.
<<next>>Cercles jaunes et noirs sur les joues.
<<next>>Ceinture de sécurité manquante.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Volant à damier.
<<next>>Doigts attachés.
<<next>>Membres immobiles.
<<next>>Silence.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerZeroFive t8n>>Membres immobiles.
<<next>>Évasion impossible.<</timed>>
<<timed $timerTwoFive>><<goto "Crash">><</timed>><<timed $timerOne t8n>>Volant à damier.
<<next>>Doigts attachés.
<<next>>Membres immobiles.
<<next>>Silence.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Aucun mot.
<<next>>Pas de voix.
<<next>>Pas de son.
<<next>>Enfant immobile.
<<next>>Yeux vide.
<<next>>Inquiétudes.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Membres immobiles.
<<next>>Cou coincé.
<<next>>Inquiétudes.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Aucun mot.
<<next>>Pas de voix.
<<next>>Pas de son.
<<next>>Pas de souffle.
<<next>><<Car>>
<<next>><<Actions>><</timed>>[[Ourvrir les Yeux|OpenEyes][$turn ++]]<<timed $timerOne t8n>>Aucun mot.
<<next>>Pas de voix.
<<next>>Pas de son.
<<next>>Pas de mouvement.
<<next>>Passager immobile.
<<next>>Cou coincé.
<<next>>Inquiétudes.
<<next>><<Car>>
<<next>><<Actions>><</timed>><<timed $timerOne t8n>>Pensées incohérentes.
<<next>>Incompréhension.
<<next>>Préoccupations.
<<next>>Confusion.
<<next>>Peur ?
<<next>><<Car>>
<<next>><<Actions>><</timed>><div id="title">COLLISION</div>
<div id="start">[[Commencer|First]]</div>
<span id="underhr"><hr>
Avertissement : texte animé, bruit fort.
<<link "Paramètres">><<run UI.settings()>><</link>>
<<link "Crédits">><<run Dialog.create("À Propos").wikiPassage("Credits").open();>><</link>>
</span><<timed 0.1s t8n>><center>Essai $number</center><div id="start" class="start">ÉCHEC</div>
<div class="circle">[[De Nouveau ?|First][$turn to 0, $actions to {}, $number ++, $crash ++]]</div><</timed>><<LanguagePick>>