<<if $You is "dead">><<display death screen>><<else>>Morning. Day <<print $day>>.<<set $time = 'morning'>>\n\nPastor John has still not returned, and you are in charge. <<if $food is 0>>There is no food left.<<elseif $food is 1>>There is enough food left for one meal.<<else>> There is enough food left for <<print $food>> meals.<<endif>> <<if $meds is 0>>There is no medicine left.<<elseif $meds is 1>>There is one herbal cure left.<<else>> There is enough medicine left for <<print $meds>> remedies.<<endif>>\n\n[[You]] <<if $ihealth gte 4>>are healthy.<<elseif $ihealth lte 3 and $ihealth gt 1>>are injured.<<elseif $ihealth is 1>>are close to death, and cannot leave your bedspread.<<endif>><<if $ihunger gt 5>> You are extemely full.<<elseif $ihunger is 5>> You are full.<<elseif $ihunger is 4>> You are not hungry.<<elseif $ihunger is 3>> You are getting hungry, and your stomach is rumbling.<<set $inoise = 2>><<elseif $ihunger is 2>> You are hungry, and your stomach is rumbling loudly.<<set $inoise = 2>><<elseif $ihunger is 1>>You are extremely hungry and your stomach growls miserably.<<set $inoise = 2>><<if $ihunger is 0>>You are starving to death, and the sound of your empty belly will surely attract wolves.<<set $inoise = 2>><<endif>><<endif>>\nYou have in your possession: [[a silver cross charm]].\n\n<<display anna status>>\n\n<<display ymir status>>\n\n<<display hans status>>\n\n<<display reb status>>\n\n<<display mel status>>\n\n[[Baby Zachary]] is sleeping.\n\n[[Start the day.]]\n\n<<remember $played = "true">><<endif>>
<<nobr>><<if $Melrose is "guard">>[[Melrose]] <<if $mhealth gte 4 and $mhunger gte 3 and $mmental gte 3>>\n<<print either("is idle", "is looking out the windows", "is messing up Anna's hair", "is chuckling quietly at a joke Hans made", "is glaring at Melrose with suspicion", "is cleaning his pocketknife", "is comforting Anna", "is comforting Hans", "is comforting Rebecca", "is watching over Baby Zachary", "is sharpening a piece of wood", "is cleaning the church", "is watching for Wolves")>>.\n\n<<elseif $mhealth gte 4 and $mhunger lte 2 and $mmental gte 3>>\n<<print either("is hungry", "is sullen about not eating for a few days", "is snapping at Hans", "is snapping at Anna", "is snapping at Melrose", "is looking around for any leftover food", "is trying to hide his hunger pains", "is trying to ignore the sound of his hungry stomach")>>.\n\n<<elseif $mhealth gte 4 and $mhunger gte 3 and $mmental lte 2>>\n<<print either("is crying silently in a corner", "isn't responding to Anna's requests to talk", "is staring sadly at his pocketknife", "is ignoring Hans", "refuses to make eye contact with you", "refuses to make eye contact with Melrose", "is looking pleadingly up towards the cross", "is sullenly watching the door for Pastor John", "is crying to himself", "is crying into his pillow")>>.\n\n<<else if $mhealth gte 4 and $mhunger lte 2 and $mmental lte 2>>\n<<print either("is hungry", "is sullen about not eating for a few days", "is snapping at Hans", "is snapping at Anna", "is snapping at Melrose", "is looking around for any leftover food", "is trying to hide his hunger pains", "is trying to ignore the sound of his hungry stomach","is crying silently in a corner", "isn't responding to Anna's requests to talk", "is staring sadly at his pocketknife", "is ignoring Hans", "refuses to make eye contact with you", "refuses to make eye contact with Melrose", "is looking pleadingly up towards the cross", "is sullenly watching the door for Pastor John", "is crying to himself", "is crying into his pillow")>>.\n\n<<else if $mhealth lte 3 and $mhealth gt 1 and $mhunger gte 3>>\n<<print either("is injured", "is wounded", "is trying to staunch his bleeding wounds", "is poking at a particularly nasty bruise", "is re-bandaging his cuts", "is injured", "is badly hurt", "is feeling his forearm for a fracture">>.\n\n<<elseif $mhealth lte 3 and $mhealth gt 1 and $mhunger lte 2>>\n<<print either("is wasting away", "is starving", "is looking gaunt from lack of food", "is weakened by hunger")>>.\n\n<<elseif $mhealth is 1 and $mhunger gte 3>>is extremely injured. He is too weak to leave his bedspread.\n<<elseid $mhealth is 1 and $mhunger lte 2>>is starving to death. He is too weak to leave his bedspread.<<endif>><<endif>>\n\n<<if $Melrose is "forage">>[[Melrose]] <<print either ("is preparing his pocketknife, torch, and foraging bag", "is getting ready to go outside", "is arming himself to forage this morning", "is practicing fighting techniques before going outside to find food today", "is sharpening his pocketknife in preparation for exploring outside today", "is promising Anna that he will come back safely today", "is reassuring Rebecca that he will come back safely today", "is reassuring Hans that he will come back safely today", "is too preoccupied about his task today to glare at Melrose as usual")>>.<<endif>>\n\n<<if $Melrose is "dead">>Melrose is dead.<<endif>><<endnobr>>
\nAnna <<print either("is preparing a torch and foraging bag", "is getting ready to go outside", "is arming herself to forage this morning", "is saying a prayer to come back safely", <<if $Rebecca != "dead">>"is hugging Rebecca before she has to go outside to find food"<<else>>">>.
<<nobr>><<if $Anna is "guard">>[[Anna]] <<if $ahealth gte 4 and $ahunger gte 3 and $amental gte 3>>\n<<print either("is idle", "is playing with marbles", "is doodling on the floor", "is doodling on the walls", "is quietly humming a song", "is smiling to herself", "is playing with her hair", "is counting the stars in the stained glass windows", "is sighing to herself", "is picking her nose", "is praying silently, filled with hope", "is cleaning her nails", "is skipping around the church", "is climbing across the church pews", "is tying another ribbon on her weapon, a bloodied club", "is blowing raspberries", "is bored", "is tapping her toes in annoyance", "<<if $Rebecca != 'dead'>>is <<print either('laughing','giggling','playing')>> with Rebecca<<else>>is silently hugging Rebecca's pillow to her chest<<endif>>")>>.<<set $anoise = 0>>\n\n<<elseif $ahealth gte 4 and $ahunger lte 2 and $amental gte 3>>\n<<print either("is trying to ignore the sound of her rumbling belly", "is chewing her hair", "is eating the skin from the tips of her fingers", "is figeting in the pews from hunger", "is holding her stomach sadly", "is hungry", "<<if $Rebecca != 'dead'>>is reminiscing with Rebecca about last Yule's Feast<<elseif $Hans != 'dead'>>is reminiscing with Hans about last Yule's Feast<<else>>is talking to herself about last Yule's Feast<<endif>>", "considers eating her bitten fingernail shavings")>>.<<set $anoise = 2>>\n\n<<elseif $ahealth gte 4 and $ahunger gte 3 and $amental lte 2>>\n<<print either("sobs into her pillow", "wipes her running nose and eyes on her sleeve", "cries in the corner", "is hugging her knees to her chest", "is crying", "cries miserably", "is inconsolable","whimpers for her mother", "is paralyzed in bed, afraid of dying")>>.<<set $anoise = 4>>\n\n<<elseif $ahealth gte 4 and $ahunger lte 2 and $amental lte 2>>\n<<print either("is trying to ignore the sound of her rumbling belly", "is chewing her hair", "is eating the skin from the tips of her fingers", "is figeting in the pews from hunger", "is holding her stomach sadly", "is hungry", "<<if $Rebecca != 'dead'>>is reminiscing with Rebecca about last Yule's Feast<<elseif $Hans != 'dead'>>is reminiscing with Hans about last Yule's Feast<<else>>is talking to herself about last Yule's Feast<<endif>>", "considers eating her bitten fingernail shavings", "sobs into her pillow", "wipes her nose on her sleeve", "cries in the corner", "is hugging her knees to her chest", "is crying", "cries miserably", "is inconsolable","whimpers for her mother", "is paralyzed in bed, afraid of dying")>>.<<set $anoise = 6>>\n\n<<elseif $ahealth lte 3 and $ahealth gt 1 and $ahunger gte 3 and $amental gte 3>>\n<<print either("is wounded", "is trying to staunch her bleeding wounds", "is poking at a particularly nasty bruise", "is re-bandaging her cuts", "is licking the blood from one of her cuts", "is injured", "is badly hurt")>>.<<set $anoise = 0>>\n\n<<elseif $ahealth lte 3 and $ahealth gt 1 and $ahunger gte 3 and $amental lte 2>>\n<<print either("is wounded and upset", "sobs while trying to staunch her bleeding wounds", "cries miserably while re-bandaging her cuts", "licks the blood from one of her cuts, tears steadily running down her cheeks", "is crying about her injuries", "is badly hurt and calling for her mother", "is hugging her skinned knees to her chest", "is paralyzed in bed, afraid of dying from her wounds")>>.<<set $anoise = 4>>\n\n<<elseif $ahealth lte 3 and $ahealth gt 1 and $ahunger gte 2 and $amental lte 3>>\n<<print either("is wounded and hungry", "is re-bandaging her cuts while her stomach growls miserably", "is licking the blood from one of her cuts, anxious for anything to eat", "is lying in bed, hurt and hungry", "is injured and hungry", "is badly hurt and hungry", "is poking at a particularly nasty bruise while her stomach growls miserably")>>.<<set $anoise = 2>>\n\n<<elseif $ahealth lte 3 and $ahealth gt 1 and $ahunger lte 2 and $amental lte 2>>\n<<print either("is wounded, upset, and hungry", "sobs while trying to staunch her bleeding wounds and ignore the hunger pains in her stomach", "cries miserably while re-bandaging her cuts and begging for food", "licks the blood from one of her cuts, tears steadily running down her cheeks, anxious for anything to eat", "is crying about her injuries and about having not eaten for several days", "is badly hurt, hungry, and calling for her mother", "is hugging her skinned knees to her chest, stomach growling angrily", "is paralyzed in bed, afraid of dying from her wounds and from hunger")>>.<<set $anoise = 4>>\n\n<<elseif $ahealth lte 3 and $ahealth gt 1 and $ahunger lte 2>>\n<<print either("is wasting away", "is starving", "is looking gaunt from lack of food", "is lacking color in her face", "is weakened by hunger">>.<<set $anoise = 2>>\n\n<<elseif $ahealth is 1 and $ahunger gte 3>>is extremely injured. She is too weak to leave her bedspread.\n<<elseif $ahealth is 1 and $ahunger lte 2>>is starving to death. She is too weak to leave her bedspread.<<set $anoise = 2>><<endif>><<endif>>\n\n<<if $Anna is "forage">>[[Anna]] <<print either("is preparing a torch and foraging bag", "is getting ready to go outside", "is arming herself to forage this morning", "is saying a prayer to come back safely", "<<if $Rebecca != 'dead'>>is hugging Rebecca before she has to go outside to find food<<else>>silently ties Rebecca's hair ribbon around her wrist for good luck<<endif>>", "<<if $Hans != 'dead'>>is hugging Hans before she has to go outside to find food<<else>>packs a lucky wooden talisman Hans carved for her into her foraging bag<<endif>>", "<<if $Ymir != 'dead'>>is saying good-bye to Ymir in case she doesn't come back from foraging today<<else>>is packing Ymir's pocketknife in her bag<<endif>>", "is scared about getting attacked by Wolves while looking for food today")>>.<<endif>>\n\n<<if $Anna is "dead">>Anna is dead.<<endif>><<endnobr>>
Pastor John returns, having discovered the village's secret.
<<if $ihunger gte 4>>You aren't hungry, but you eat anyway.<<set $ihunger += 1; $food -= 1; $dayact -= 1>><<if $Anna != 'dead' or $Ymir != 'dead' or $Melrose != 'dead' or $Hans != 'dead' or $Rebecca != 'dead' or $BZ != 'dead'>> You hope the others won't notice.<<else>> It's not like there's anyone who can stop you.<<endif>><<elseif $ihunger lte 3>>You hungrily wolf down your food. You feel a bit better.<<set $ihunger += 1; $food -= 1; $dayact -= 1>>\n\n[[Return to your duties.|test2]]<<endif>>
You hesitated, but Pastor John patted your arm reassuringly.\n\n"Do not fear, young one. Though you are only twelve, I have confidence that God's blessing will guide you and the other children through these <<replace 'dark times."'>>dark times.\n\nI expect you to keep the supplies safe, but if you find it necessary to distribute them, you have my permission to do so.\n\nI promise I will <<replace 'return."'>>return."\n\nHis eyes softed as he gazed upon you and the innocent remainders of his congregation. His faith was strong. He really did believe that you would all live on, Wolves be damned.\n\nAnd despite your fear, you managed a weak [[smile]].<<endreplace>><<endreplace>><<endreplace>><<endreplace>><<endreplace>>
*Anna, the midwife's daughter*\n\nWhat should Anna do this <<if $time is 'morning'>>morning<<elseif $time is 'evening'>>evening<<endif>>?\n\n<<if $time is 'morning'>>[[Forage for food outside.|test2][$Anna = "forage"]]\n[[Stay in the church.|test2][$Anna = "guard"]]<<endif>>\n<<if $dayact lte 0>>There is no time left to do anything else.<<else>>[[Ask her how she's doing.|atalk]]\n<<if $food gt 0 and $dayact gt 0>>[[Eat.|aeat]]<<endif>>\n<<if $meds gt 0 and $ahealth lt 5 and $dayact gt 0>>[[Treat her injuries.|aheal]]<<endif>><<endif>>
<<if $rmental is 5>>"Don't worry about me. Just make sure you take care of everyone else."<<set $dayact-= 1>>\n\n[[You tell her you're glad to hear it.|previous()]]<<elseif $4mental lte 4 and $4mental gte 2>><<set $talk = random (1,3)>><<if $talk is 1>>"Anna asked me something that I don't have an answer to. What if we can't find enough food?"<<set $dayact-= 1>>\n\n[["We'll die."|rtalkneutral]]\n[["You can't let yourself think like that. You have to have faith that we will find food."|rtalkbetter]]\n[["Then it means God has left us."|rtalkupset]]<<elseif $talk is 2>>"Anna asked me something that I don't have an answer to. What if the Wolves are... hunting us?"<<set $dayact-= 1>>\n\n[["I'm actually almost positive they are. But it's clear to me that we will survive."|rtalkbetter]]\n[["We must have done something to deserve it."|rtalkupset]]\n[["So what if they are? We can get through this."|rtalkneutral]]<<elseif $talk is 3>>"Anna asked me something that I don't have an answer to. Why did the Wolves attack us only after Pastor John left?"<<set $dayact-= 1>>\n\n[["He was the only grownup. Maybe the Wolves can tell that we're on our own now."|rtalkneutral]]\n[["Pastor John was closest to God. Now that he's gone, we're not as safe anymore."|rtalkupset]]\n[["It must be a test of our faith in God. Just stay strong until he comes back."|rtalkbetter]]<<endif>><<elseif $amental is 1>>Rebecca can't seem to stop her tears.\n\n"This is all so horrible! How could something like this happen to us?"<<set $dayact-= 1>>\n\n[["We're being punished."]|rtalkrun]]\n[["We're being tested."|rtalkrunbetter]]\n[["Sometimes, there's just no reason for anything at all."|rtalkrunneutral]]<<endif>>
<<if $You is "dead">><<display death screen>>\n\n<<else>>Evening. Day <<print $day>>.<<set $time = 'evening'>>\n\nThere is much more time to take care of everyone before bed.<<set $dayact = 10>>\n\n<<if $food gte 1>>There is enough food for <<print $food>> <<if $food is 1>>meal<<else>>meals<<endif>>.\n<<if $meds gte 1>>There is enough medicine for <<print $meds>> <<if $meds is 1>>remedy<<else>>remedies<<endif>>.<<endif>>\n\n[[You]] <<if $ihealth gte 4>>are healthy.<<elseif $ihealth lte 3 and $ihealth gt 1>>are injured.<<elseif $ihealth is 1>>are close to death, and cannot leave your bedspread.<<endif>><<if $ihunger gt 5>> You are extemely full.<<elseif $ihunger is 5>> You are full.<<elseif $ihunger is 4>> You are not hungry.<<elseif $ihunger is 3>> You are getting hungry, and your stomach is rumbling.<<set $inoise = 2>><<elseif $ihunger is 2>> You are hungry, and your stomach is rumbling loudly.<<set $inoise = 2>><<elseif $ihunger is 1>>You are extremely hungry and your stomach growls miserably.<<set $inoise = 2>><<if $ihunger is 0>>You are starving to death, and the sound of your empty belly will surely attract wolves.<<set $inoise = 2>><<endif>><<endif>>\nYou have in your possession: [[a silver cross charm]].\n<<display anna status>>\n<<display ymir status>>\n<<display hans status>>\n<<display reb status>>\n<<display mel status>>\n[[Prepare for bed.|THINGS HAPPEN!!!]]<<endif>><<endif>>
That night...<<set $surprise = random (0,2)>>\n\n<<if $surprise lte 1>> Nothing out of the ordinary happens. [[Sleep.]]<<else if $surprise is 2>>\s\n<<set $event = random(0,1)>>\s\n<<if $event is 0>><<display event0>><<elseif $event is 1>><<display event1>><<else if $event is 2>><<display event2>><<elseif $event is 3>><<display event3>><<elseif $event is 4>><<display event4>><<elseif $event is 5>><<display event5>><<elseif $event is 6>><<display event6>><<elseif $event is 7>><<display event7>><<elseif $event is 8>><<display event8>><<elseif $event is 9>><<display event9>><<elseif $event is 10>><<display event10>><<endif>><<endif>>
<<us>>\n\nAnd [[me]], the [[doctor's apprentice|Today][$iff = 10; $ifm = 10; $isg = 10; $ihg = 20]].<<set $i = 'doct'>>
Anna tries her best to calm down, but to no avail. She elects to muffle her sobs into her pillow instead. You wish there was something you could do for her.<<set $dayact -=1>>\n\n<<if $time is 'morning'>>[[You sigh and return to your duties.|test2]]<<else if $time is 'evening>>[[You sigh and return to your duties.|Evening]]<<endif>>
"NOOOOOO!!" Anna screams as you and Ymir tackle her to pry the creature from her arms.\n\n"I promise I'll make it quick Anna!" Ymir yells as he runs outside with Gingersnaps and his pocketknife.\n\nMuffled sounds of the cat yowling in pain leak in through the windows. Anna sobs uncontrollably.\n\nEveryone gets to eat tonight, but Anna refuses her portion. She doesn't speak for the rest of the night.\n\n[[Sleep.|Start]]\n\n<<set $yhunger += 1; $mhunger += 1; $hhunger += 1; $ihunger += 1; $rhunger += 1; $zhunger += 1; $amental -= 1>>
You are in shock for a few seconds before the sound of Anna's sobs bring you back to reality. Your arm bleeds profusely. You get up from the ground.\n\n"Why are the Wolves attacking //here//?" Hans exclaims. "I thought we were protected here! If Pastor John doesn't come back, we're all gonna die!"\n\n"No... I don't wanna die! I'm scared!" Anna cried.\n\n[["Everyone calm down!"|5]]\n[["We are NOT going to die!"|5]]
The foraging party found b.\s\nThe foraging party found c.\s\n\nasdfsd\ndsfds\ndfd\ndfd\s\n<<set $You = "dead"; $Hans = 'dead'>><<if $You is "dead">>You have died. As consciousness slowly slips away from your weak, broken body, you think of all the unanswered questions you have. Perhaps if you had lived on you could have discovered answers. At least... nothing hurts anymore.... but you do wonder...\n\n//<<print either('<<if $Hans is "dead">>Poop<<else>>pee<<endif>>', "no")>> //\n\n<<endif>>
Pastor John left through the back entrance of the church, armed with a sharpened wooden stake. Before departing he gave you a silver cross charm.\n\n"Keep it safe," he said, "If I'm not back by nightfall, you will need to find food on your own. God be with you."\n\nAnd then he was gone.\n\n[[You went back inside the church.]]
<<if $Anna != "dead">><<set $Anna = "guard">><<endif>><<if $Ymir != "dead">><<set $Ymir = "guard">><<endif>><<if $Rebecca != "dead">><<set $Rebecca = "guard">><<endif>><<if $Hans != "dead">><<set $Hans = "guard">><<endif>><<if $Melrose != "dead">><<set $Melrose = "guard">><<endif>><<if $You != "dead">><<set $You = "guard">><<endif>>\s\n<<set $ahunger -= 1; $yhunger -= 1; $hhunger -= 1; $rhunger -= 1; $mhunger -= 1; $zhunger -= 1; $ihunger -= 1>>\s\n<<if $ahunger lt 0>><<set $ahunger = 0>><<endif>>\s\n<<if $yhunger lt 0>><<set $yhunger = 0>><<endif>>\s\n<<if $hhunger lt 0>><<set $hhunger = 0>><<endif>>\s\n<<if $rhunger lt 0>><<set $rhunger = 0>><<endif>>\s\n<<if $mhunger lt 0>><<set $mhunger = 0>><<endif>>\s\n<<if $zhunger lt 0>><<set $zhunger = 0>><<endif>>\s\n<<if $ihunger lt 0>><<set $ihunger = 0>><<endif>>\s\n<<if $ahunger is 0>><<set $ahealth -= 1>><<endif>>\s\n<<if $yhunger is 0>><<set $yhealth -= 1>><<endif>>\s\n<<if $hhunger is 0>><<set $hhealth -= 1>><<endif>>\s\n<<if $rhunger is 0>><<set $rhealth -= 1>><<endif>>\s\n<<if $mhunger is 0>><<set $mhealth -= 1>><<endif>>\s\n<<if $zhunger is 0>><<set $zhealth -= 1>><<endif>>\s\n<<if $ihunger is 0>><<set $ihealth -= 1>><<endif>>\s\n<<nobr>><<if $ahealth lte 0>><<set $Anna = "dead">>Anna dies from starvation while you sleep. <<endif>>\n<<if $yhealth lte 0>><<set $Ymir = "dead">>Ymir dies from starvation while you sleep. <<endif>>\n<<if $hhealth lte 0>><<set $Hans = "dead">>Hans dies from starvation while you sleep. <<endif>>\n<<if $rhealth lte 0>><<set $Rebecca = "dead">>Rebecca dies from starvation while you sleep. <<endif>>\n<<if $mhealth lte 0>><<set $Melrose = "dead">>Melrose dies from starvation while you sleep. <<endif>>\n<<if $zhealth lte 0>><<set $BZ = "dead">>Baby Zachary dies from starvation while you sleep. <<endif>>\n<<if $ihealth lte 0>><<set $You = "dead">><<endif>>You die from starvation while you sleep. <<endnobr>>\n
"You're right," she says. "Even if things get tough, I just have to believe and do my best to be a good person. That way, I can help everyone survive."\n\nShe calms down a bit. She seems to be feeling better.<<set $rmental += 1>>\n\n<<if $time is 'morning'>>[[You agree and return to your duties|test2]]<<else if $time is 'evening'>>[[You agree and return to your duties.|Evening]]<<endif>>
"I found Gingersnaps wandering around the church courtyard," Anna says, "I'm just so happy to see that he's alive. He's my favorite cat in the entire world. It's a miracle!"\n\n"Yes, it really is a miracle," Ymir adds, "Because that cat has enough meat on its bones to feed all of us for a day!"\n\nAnna starts to cry.\n\n"We can't eat Gingersnaps! Not when we've finally found each other again. I was so scared he was dead and if you actually kill him-- I'll never forgive you Ymir, I mean it!"\n\nYmir looks at you.\n\n"You should be the one to decide. If you think we should keep the cat and let it live, I can respect that. And if you think we should eat it, then Anna can't stop the both of us....."\n\nThe fat, hairy, ginger bundle in Anna's arms looks up at you with big blue eyes and meows.\n\nIt would make a pretty big meal... But you wonder how it managed to stay so well fed among the Wolves.\n\n[["Let's keep him."][$event 0 = "alive"]]\n[["Let's eat him."][$event 0 = "dead"]]
A memory--\n\n[[You recall the previous day...]]\n\n<<set $aff = 10; $afm = 10; $asg = 5; $ahg = 25; $ahealchance to random (1,50)>>\n\n<<set $rff = 20; $rfm = 20; $rsg = 5; $rhg = 5; $rhealchance to random (1,50)>>\n\n<<set $yff = 5; $yfm = 15; $ysg = 25; $yhg = 5; $yhealchance to random (10,50)>>\n\n<<set $mff = 15; $mfm = 5; $msg = 25; $mhg = 5; $mhealchance to random (10,50)>>\n\n<<set $hff = 10; $hfm = 10; $hsg = 15; $hhg = 15; $hhealchance to random (10,50)>>\n\n<<set $day = 1; $dayact = 25; $week = 1; $food = 0; $meds = 25; $Anna = "guard"; $Ymir = "guard"; $Rebecca = "guard"; $Hans = "guard"; $BZ = "guard"; $You = "guard"; $Melrose = "guard">>\n\n<<set $ahealth = 5; $ahunger = 4; $amental = 4; $anoise = 0>>\n\n<<set $rhealth = 5; $rhunger = 4; $rmental = 4; $rnoise = 0>>\n\n<<set $yhealth = 5; $yhunger = 3; $ymental = 4; $ynoise = 0>>\n\n<<set $mhealth = 5; $mhunger = 3; $mmental = 4; $mnoise = 0>>\n\n<<set $hhealth = 4; $hhunger = 4; $hmental = 4; $hnoise = 0>>\n\n<<set $ihealth = 5; $ihunger = 3; $ihealchance to random (1,50)>>\n\n<<set $zhealth = 5; $zhunger = 0; $znnoise = 0; $zhealchance to random (1,50)>>
Baby Zachary was the youngest, and could barely crawl. If it wasn't for Pastor John and the miraculous protection of the church, he would have been dead for sure. It's hard work taking care of him though.\n\nYmir was the second oldest, after you. You remember that he was once the class clown in school a few years ago.... and then last year he was completely different. Acting serious all the time. His father was an enforcer, a keeper of the law in the village. He wanted to be strong and important, like him. And after he was killed by the Wolves, even more so now.\n\nYmir always carried his father's pocketknife with him and could be seen staring at it or cleaning it from time to time. Right now, he had it put away, instead focusing his attention on trying and failing to keep Baby Zachary from fussing.\n\n"Are you done goofing off yet? Maybe you can start being a good leader by helping me with the baby. He gets so cranky when he's hungry."\n\nAt the same time, you hear his stomach growl.\n\n[[You left him alone for now, and returned to the others.|others]]\n[[You gave Ymir the last portion of food.|ymir1]]\n[[You gave Baby Zachary the last portion of food.|ymir2]]\n<<if visited ("mel2")>>[[You gave both Ymir and Baby Zachary the last portions of food.|ymir3]]<<endif>>
"...Give us this day our daily bread. And lead us not into temptation. But deliver us from evil. For thine is the Kingdom, and the Power, and the Glory, forever and ever, Amen."\n\n"Amen," you and the other praying children chorused.\n\nPastor John closed his Bible and began passing out rations of food. There were dark circles under his eyes. Baby Zachary's crying had been keeping him up at night.\n\nAs you nibbled on your hard loaf of bread, you felt a hand upon your shoulder.\n\n[["Child, may I speak with you?"]]
<<if $rhunger gte 4>>Rebecca looks down at her feet.\n\n"I'm not hungry right now. I wouldn't feel right eating while the others starve."\n\n[["I understand."|previous()]]<<elseif $rhunger lte 3>>\s\nRebecca eats her meal slowly.\n\n"Thank you," she says.<<set $rhunger +=1; $food -= 1; $dayact -= 1>>\n\n[[You nod, and return to your duties.|test2]]<<endif>>
<<if $ahunger lte 6>>Anna eats.\n\n"Thanks!" she says.<<set $dayact -= 1; $ahunger += 1; $food -= 1>>\n\n[["You're welcome."|previous()]]<<elseif $ahunger gt 6>>\n"Ugghhh, no thanks. I'm too full!" She declines the meal.<<set $dayact -= 1>>\n\n[["No problem."|previous()]]<<endif>>
Hans was the last one who joined the group, limping up the hill to the church before collapsing in front of the door in a pool of his own blood. \n\nPastor John said was a miracle that a child had survived for so long outside on their own. That Hans's survival meant that God was still watching.\n\nHans looks up at you as you approach.\n\n"So, you're in charge, huh? That's good. I loved the look on Ymir's face when Pastor John told us. Do you think this Wolf bite will get better on its own now?"\n\n[[You got Anna to treat his injuries again.|hans1]]\n[[You got Rebecca to treat his injuries instead.|hans2]]\n[[You left him alone for now, and returned to the others.|others]]
Rebecca shudders.\n\n"If you ask me, these Wolves are definitely not natural. I'd hate to think that Melrose might be involved somehow with their attack on the village."\n\n<<if $time is 'morning'>>[[You shrug and return to your duties.|test2]]<<else if $time is 'evening'>>[[You shrug and return to your duties.|Evening]]<<endif>>
<<if $yhunger gte 4>>Ymir furrows his brow.\n\n"No. It would be wrong for me to eat what little food we have when I'm not hungry."\n\n[["I understand."|previous()]]<<elseif $yhunger lte 3>>\s\nYmir eats the meager offering.\n\n"Thank you," he grunts.<<set $yhunger +=1; $food -= 1; $dayact -= 1>>\n\n[[You nod, and return to your duties.|test2]]<<endif>>
What should Melrose do this morning?\n\n[[Forage for food outside.|previous()][$Melrose = "forage"]]\n[[Stay in the church.|previous()][$Melrose = "guard"]]\n[[Ask her how she's doing.|mtalk]]\n<<if $food gt 0 and $dayact gt 0>>[[Eat.|meat]]<<endif>>\n<<if $meds gt 0 and $ahealth lt 5 and $dayact gt 0>>[[Ask her to let you treat her injuries.|ihealm]]\n<<if $Melrose != 'dead'>>[[Ask her to treat her own injuries.|mhealm]]<<endif>>\n<<if $Anna != 'dead'>>[[Ask Anna to treat her injuries.|ahealm]]<<endif>>\n<<if $Ymir != 'dead'>>[[Ask Ymir to treat her injuries.|yhealm]]<<endif>>\n<<if $Hans != 'dead'>>[[Ask Hans to treat her injuries.|hhealm]]<<endif>>\n<<if $Rebecca != 'dead'>>[[Ask Rebecca to treat her injuries.|rhealm]]<<endif>><<endif>>
"Exactly! The smartest thing to do is always plan ahead. You never want to be in a situation where you're always scrambling to find supplies because you never have enough. The grasshopper only gets to be happy for one season. The ant gets to be happy for the rest of her life."\n\nAnna rolls her eyes. "You're so serious, Rebecca. Don't you ever just want to have fun for once?"\n\nRebecca turns to you and whispers something into your ear:\n\n"Since you agree with me, let me tell you a secret! Hans's has a BIG crush on me. I don't //like// like him back. But he doesn't know because I don't want him to feel bad. Don't tell!" <<set $dayact -=1; $rmental +=1>>\n\n[[You thank her and return to the others.|others]]
"Yeah, yeah!" Anna exclaims. "Besides, what if the ant died //before// winter came? Then she would have been sad in the summer and died sad too! Besides, I think I step on more ants on accident than grasshoppers anyway. There's no point in saving all that food if you can't eat it!"\n\nRebecca rolls her eyes. "Maybe you'll understand when you're older. Life isn't all fun and games, Anna."\n\nAnna turns to you and whispers something into your ear:\n\n"Since you agree with me, let me tell you a secret! Rebecca is actually really bad with medicine. I can't teach her a single thing. She doesn't know because I don't want her to feel bad. Don't tell!" <<set $dayact -=1; $amental +=1>>\n\n[[You thank her and return to the others.|others]]
As the midwife's daughter, Anna was the most experienced in healing the others. But there's no such thing as magic, and if there is, Anna doesn't know any. Injuries don't get better right away, and there's always a chance that they need to be treated for several days before they're cured.\n\nAnna used your supply of herbs to mix a medicinal paste that she applied to his wounds.\n\n"It stops the bleeding and keeps it from getting infected with bad stuff," she explained.\n\nHans couldn't resist cracking a joke while Anna was forced to listen to him:\n\n"Hey Anna, what did they say about the kid who had his whole left side eaten by a Wolf? Don't worry about him, he's //all right//!"\n\nShe groaned.\n\n"You tell the worst jokes and I hate you. You're lucky I took the Hippopotamus Oath and I promised my mom I'd never hurt my patients on purpose!"<<set $hhealchance = $hhealchance + $ahg; $meds -= 1; $dayact -= 1>>\n\n[[You laughed and returned to the others.|others]]
As Anna's best friend, you hoped some of her medicinal knowledge had rubbed off on Rebecca. But there's no such thing as magic, and if there is, Rebecca doesn't know any. Injuries don't get better right away, and there's always a chance that they need to be treated for several days before they're cured.\n\n<<if $i is 'doct'>>Unfortunately,she obviously didn't know how to mix the proper ratio of herbs and couldn't do much more than rebandage Hans's wounds.<<else>>Rebecca used the medicinal herbs to soothe and rebandage Hans's wounds.<<endif>>\n\nAlthough she was clumsier than Anna, just getting attention from Rebecca seemed to be enough to make Hans feel better. He seemed like he'd be fine with having a bleeding bite wound forever as long as it meant Rebecca could dote on him. He was so preoccupied with watching her at work that he didn't even crack one of his usual terrible jokes. <<set $hhealchance += $rhg; $meds -=1; $dayact -=1; $hmental +=1>>\n\n[[You raised an eyebrow and returned to the others.|others]]
You glance out the window, expecting to see Pastor John.\n\nA Wolf stares back at you, red eyes glowing like coals in the evening light. Multiple tongues flicker from its gaping maw, tasting the air. A large large patch of skin has been torn from its chest, exposing a row of rib bones. The whistling you heard was the sound of air passing through the ragged hole in its chest.\n\n[[You barely have time to scream before it is upon you.|cont]]
<<us>>\n\nAnd [[me]], the [[forager's apprentice][$iff = 20; $ifm = 10; $isg = 10; $ihg = 10]].<<set $i = 'fora'>>
Rebecca tries her best to calm down, but to no avail. She elects to muffle her sobs into her pillow instead. You wish there was something you could do for her.\n\n<<if $time is 'morning'>>[[You sigh and return to your duties.|test2]]<<else if $time is 'evening>>[[You sigh and return to your duties.|Evening]]<<endif>>
"I guess you're right. There's no point in worrying about things like that. We'll figure out what to do when the time comes." She relaxes a little bit.\n\n"Thanks for talking to me," she says. <<set $amental += 1;$dayact -= 1>>\n\n<<if $time is 'morning'>>[["No problem.|test2]]<<elseif $time is 'evening'>>[["No problem."|Evening]]<<endif>>
//"That land this villiage sits on does not belong to us.\n\nWe were not the first. There were others here before us. Before we killed them.\n\nThat was many years ago. We have children now, and those children have children. They have been raised on crops grown from the blood of this land's ancestors and the water mixed with the tears of the Natives.\n\nThey are gone but the land has not forgotten. The land has changed. It has changed the wolves.\n\nNow the Wolves are upon us. They seek justice. And they shall have it.\n\nBut what of our children? What of our children?"//\n\n--From the journal of Jonathan Whitmore, village founder
Rebecca was telling Anna a story.\n\n"....The grasshopper asked the ant to sit and chat with her a while. But the ant ignored her and kept working hard to gather food before the winter. When winter came, the grasshopper was starving and hopping around everywhere in the cold, looking for anything to eat. Meanwhile, the ant got to snuggle up in her burrow, warm and full of plenty of food to eat. Now, who do you think was the smart one in the story?"\n\nAnna grinned.\n\n"Easy! The grasshopper. She got to enjoy the warm weather while it lasted. Even if she dies in the winter she can at least say that she died happy!"\n\nRebecca was taken aback.\n\n"No, Anna! The ant is the smart one because she actually survives the winter! Weren't you listening?"\n\n[[You chime in to say that you agree with Anna.|anna1]]\n[[You chime in to say that you agree with Rebecca.|anna2]]\n[[You left them alone for now, and returned to the others.|others]]
"For what?! What did any of us do to deserve this?! We're just kids!"\n\nShe seems angry. But before you can stop her, she runs out of the church.\n\nYou chase after her, but it's too late. She's gone. And on her own like that.... she won't be coming back.\n\nYou close the church doors behind you. <<set $rmental = 0; $Rebecca = 'dead'>>\n\n<<if $time is 'morning'>>[[Now, you must focus on the living.|test2]]<<else if $time is 'evening'>>[[Now, you must focus on the living.|Evening]]<<endif>>
<<if $dayact is 0>>The wait is cut short by a faint whistling [[outside]].<<else>>Looking around the church:\n\nYou have <<print $food>> portion(s) of food left. You have <<print $meds>> supply of medicine left.\n\n<<if visited ("anna1")>>Anna and Rebecca started playing a game with their marbles. Anna seemed to be having more fun.<<elseif visited ("anna2")>>Anna and Rebecca started playing a game with their marbles. Rebecca seemed to be having more fun.<<else>>[[Anna|ianna]] and [[Rebecca|ianna]] sat in the front of the church, braiding each other's hair. They seemed to be debating about something.<<endif>>\n\n<<if visited ("ymir1")>>Ymir is struggling to keep Baby Zachary from crying. No amount of peek-a-boo or stomach raspberries can distract him from his hunger now. His wailing echoes throughout the church.<<elseif visited ("ymir2")>>Ymir is gently rocking Baby Zachary to sleep. Unfortunately, he keeps waking up from the sound of Ymir's stomach.<<elseif visited ("ymir3")>>Baby Zachary slept peacefully. Ymir was cleaning his pocketknife and watching out the window for Pastor John's return.<<else>>[[Ymir|iymir]] was preoccupied with [[Baby Zachary|iymir]]. Ymir was almost your age, and you wondered why Pastor John didn't entrust him with the task of taking care of the others.<<endif>>\n\n<<if visited ("hans1")>>Hans's wounds were expertly bandaged. He entertained himself by carving something out of a block of discarded wood.<<elseif visited ("hans2")>>Hans's wounds were clumsily bandaged. He entertained himself by carving something out of a block of discarded wood.<<else>>[[Hans|ihans]] lay in his bedspread, nursing his bite wound. Anna had treated it yesterday, but it was still healing.<<endif>>\n\n<<if visited ("mel1")>>Soothed by your conversation, Melrose began to eat.<<elseif visited ("mel2")>>Melrose sat in a corner, opening and closing her switchblade methodically.<<else>>[[Melrose|imelrose]] sulked silently in a corner. Her stomach was rumbling. She hadn't yet eaten her meal for the day. Strange.<<endif>><<endif>>
"Melrose is right," you said. "We can't just sit here and wait for help."\n\nMelrose nodded.<<set $mmental +=1>>\n\n"But," you continued, "we need to go as a group. And some people need to stay behind to take care of Baby Zachary and make sure no Wolves get in the church."\n\nYmir was unsure. "Why aren't we all staying together? If it wasn't for us you would have been Wolf food by now!"\n\nRebecca speaks up. "We don't know that. Did you see how the Wolf ran off? Something must be protecting this place. Protecting us."\n\n[[You agree, and tell everyone to go to sleep.|enddemo]]
"I'd rather die at home than die in some cold, dusty church!"\n\nBefore you can stop her, Anna runs out of the church. You run after her, calling her name, asking her to turn back, but she is gone. Going out by herself like that.... she won't be back.\n\nYou close the church doors behind you. <<set $amental = 0; $Anna = 'dead'; $dayact -= 1>>\n\n<<if $time is 'morning'>>[[Now, you must focus on the living.|test2]]<<else if $time is 'evening'>>[[Now, you must focus on the living.|Evening]]<<endif>>
"Oh, nothing. Just that there's a bunch of demonic Wolves outside destroying what's left of our village. And that even before we started living here, it still wasn't my home."\n\nShe thrusts her uneaten loaf of bread into your arms.\n\n"Just take it, okay? I'm not hungry." <<set $food += 1; $dayact -=1; $mmental -=1>>\n\n[[You didn't know what else to say.|others]]
To your surprise, she smiles at your comment.\n\n"You're right. I'm glad you aren't acting like everything is normal," she admits. \n\n"You know, when my mother died, she made me promise to never join her. And I won't!" Her eyes burn with a new firey determination. She seems much more confident than before you spoke with her.<<set $dayact -= 1; $mmental += 1; $mhunger +=1>>\n\n[[You were glad to see that she was feeling better.|others]]
Who should treat Anna's injuries?\n\n<<if $Anna != 'dead'>>[[Anna.|aheal2][]
Anne Do
"W-w-wwhat? No! Don't say things like that!" Anna turns away from you and starts crying.<<set $day act -=1; $amental -= 1>>\n\n<<if $time is 'morning'>>[[You sigh and return to your duties.|test2]]<<elseif $time is 'evening'>>[[You sigh and return to your duties.|Evening]]<<endif>>
"Yes!!! You're the best leader ever. Gingersnaps can help us I'm sure of it. Jesus must have been watching over him, and now that he's with us, Jesus must be watching over us too!" Anna curls up into her bedspread with the fat cat and the two of them eventually fall asleep.\n\nYmir sighs. "You're making a mistake, but it sure is nice to see her so happy."\n\n[[Sleep.|Start]]
Seven days ago, the Wolves came.\n\n[[Today]], all the grown-ups are dead.
<<us>>\n\nAnd [[me]], the [[apothecary's apprentice][; $iff = 10; $ifm = 20; $isg = 10; $ihg = 10]].<<set $i = 'apot'>>
"What is it, sir?" you asked.\n\nHe handed you a small amount of food and medicine. <<set $food = 1; $meds = 1>>\n\n"These are the last supplies that we have. I am going to go out to find more. As the [[oldest]], I am placing you in charge."
<<if $Anna != "forage" and $Ymir != "forage" and $Hans != "forage" and $Rebecca != "forage" and $Melrose != "forage" and $You != "forage">>No one left the church grounds today.<<set $csg to random (50,80); $cff to random(0,30)>><<elseif $Anna is "forage" and $Ymir != "forage" and $Hans != "forage" and $Rebecca != "forage" and $Melrose != "forage" and $You != "forage">>Anna went out by herself to forage...she isn't coming back.<<set $Anna to "dead">><<elseif $Anna != "forage" and $Ymir is "forage" and $Hans != "forage" and $Rebecca != "forage" and $Melrose != "forage" and $You != "forage">>Ymir went out by himself to forage... he isn't coming back.<<set $Ymir to "dead">><<elseif $Anna != "forage" and $Ymir != "forage" and $Hans is "forage" and $Rebecca != "forage" and $Melrose != "forage" and $You != "forage">>Hans went out by himself to forage...he isn't coming back.<<set $Hans to "dead">><<elseif $Anna != "forage" and $Ymir != "forage" and $Hans != "forage" and $Rebecca is "forage" and $Melrose != "forage" and $You != "forage">>Rebecca went out by herself to forage...she isn't coming back.<<set $Rebecca to "dead">><<elseif $Anna != "forage" and $Ymir != "forage" and $Hans != "forage" and $Rebecca != "forage" and $Melrose is "forage" and $You != "forage">>Melrose went out by herself to forage...she isn't coming back.<<set $Melrose to "dead">><<elseif $Anna != "forage" and $Ymir != "forage" and $Hans != "forage" and $Rebecca != "forage" and $Melrose != "forage" and $You is "forage">>You foolishly went out by yourself to forage. Or perhaps in your heart you felt that waiting for death was too much to bear... \n\nAs you search for food in the forest, you are oblivious to the Wolves hidden in the foliage, slowly surrounding you. They attack, rotten, blistered mouths tearing at your flesh.\n\nBut they don't kill you.\n\nYou don't have the strength to move. They drag you deeper into the woods and leave you there.\n\nAs the days pass, they return from time to time to terrorize you. Some of them laugh with human voices. They torment you for what feels like an eternity, until you finally pass away into the world beyond.<<set $You to "dead">><<else>>\n<<set $ff to random (0,50); $fm to random (0,60); $fsg to random(50, 100)>><<set $cff to random (0,30); $csg to random (50,80)>>\s\n\s\n<<if $Anna is "forage">><<set $ff = $ff + $aff; $fm = $fm + $afm; $fsg= $fsg - $asg; $fsg = $fsg + $anoise>><<endif>>\s\n<<if $Ymir is "forage">><<set $ff = $ff + $yff; $fm = $fm + $yfm; $fsg= $fsg - $ysg; $fsg = $fsg + $ynoise>><<endif>>\s\n<<if $Rebecca is "forage">><<set $ff = $ff + $rff; $fm = $fm + $rfm; $fsg= $fsg - $rsg; $fsg = $fsg + $rnoise>><<endif>>\s\n<<if $Hans is "forage">><<set $ff = $ff + $hff; $fm = $fm + $hfm; $fsg= $fsg - $hsg; $fsg = $fsg + $hnoise>><<endif>>\s\n<<if $Melrose is "forage">><<set $ff = $ff + $mff; $fm = $fm + $mfm; $fsg= $fsg - $msg; $fsg = $fsg + $mnoise>><<endif>>\s\n<<if $You is "forage">><<set $ff = $ff + $iff; $fm = $fm + $ifm; $fsg= $fsg - $isg; $fsg = $fsg + $inoise>><<endif>>\s\n<<if $ff lt 50>>The foraging party found no food today.\s\n<<elseif $ff gte 50 and $ff lt 60>>The foraging party found enough food for 1 meal today.<<set $food += 1>>\s\n<<elseif $ff gte 60 and $ff lt 70>>The foraging party found enough food for 1 meal today.<<set $food += 1>>\s\n<<elseif $ff gte 70 and $ff lt 80>>The foraging party found enough food for 2 meals today.<<set $food += 2>>\s\n<<elseif $ff gte 80 and $ff lt 100>>The foraging party found enough food for 3 meals today.<<set $food += 3>>\s\n<<elseif $ff gte 100>>The foraging party found enough food for 5 meals today.<<set $food += 5>><<endif>>\s\n<<if $fm lt 70>> The foraging party found no medicine today.\s\n<<elseif $fm gte 70 and $fm lt 100>> The foraging party found enough medicine for 1 remedy today.<<set $meds = $meds + 1>>\s\n<<elseif $fm gte 100>> The foraging party found enough medicine for 2 remedies today.<<set $meds = $meds + 2>><<endif>>\s\n\n<<if $fsg lte 100 and $fsg gt 50>>The foraging party was attacked by wolves.\n<<if $Anna is "forage">><<set $ahealth = $ahealth - 1; $amental = $amental - 1>><<endif>>\s\n<<if $Hans is "forage">><<set $hhealth = $hhealth -1; $hmental = $hmental - 1>><<endif>>\s\n<<if $Ymir is "forage">><<set $yhealth = $yhealth -1; $ymental = $ymental - 1>><<endif>>\s\n<<if $Rebecca is "forage">><<set $rhealth = $rhealth -1; $rmental = $rmental - 1>><<endif>>\s\n<<if $Melrose is "forage">><<set $mhealth = $mhealth -1; $mmental = $mmental - 1>><<endif>>\s\n<<if $You is "forage">><<set $ihealth = $ihealth -1>><<endif>>\s\n<<if $Anna is "dead">><<elseif $ahealth lte 0>>Anna has died while foraging. <<set $Anna = "dead">><<endif>>\s\n<<if $Hans is "dead">><<elseif $hhealth lte 0>>Hans has died while foraging. <<set $Hans = "dead">><<endif>>\s\n<<if $Ymir is "dead">><<elseif $yhealth lte 0>>Ymir has died while foraging. <<set $Ymir = "dead">><<endif>>\s\n<<if $Rebecca is "dead">><<elseif $rhealth lte 0>>Rebecca has died while foraging. <<set $Rebecca = "dead">><<endif>>\s\n<<if $Melrose is "dead">><<elseif $mhealth lte 0>>Melrose has died while foraging. <<set $Melrose = "dead">><<endif>>\s\n<<if $You is "dead">><<else if $ihealth lte 0>>You have died while foraging. <<set $You = "dead">><<endif>><<endif>><<endif>>\s\n<<if $You != "dead">>\s\n<<nobr>><<if $Anna is "guard">><<set $csg = $csg + $asg; $cff += $aff; $csg = $csg>><<endif>>\n<<if $Ymir is "guard">><<set $csg = $csg + $ysg; $cff += $yff>><<endif>>\n<<if $Rebecca is "guard">><<set $csg = $csg + $rsg; $cff += $rff>><<endif>>\n<<if $Hans is "guard">><<set $csg = $csg + $hsg; $cff += $hff>><<endif>>\n<<if $Melrose is "guard">><<set $csg = $csg + $msg; $cff += $mff>><<endif>>\n<<if $You is "guard">><<set $csg = $csg + $isg; $cff += $iff>><<endif>>\n<<set $random to random (1,10)>><<if $random is 10>>Strange.... you find a fresh loaf of bread on one of the gravestones in the church. Is someone looking out for you?<<set $food += 1>><<else if>><<elseif $random is 1>>Strange.... you find a small bundle of medicinal herbs on one of the gravestones in the church. Is someone looking out for you?<<set $meds +=1>><<endif>><<endnobr>>\n<<nobr>><<if $cff gte 50>>Some edible <<print either("mushrooms", "berries", "fruits", "herbs", "vegetables")>> were growing in the church grounds. There's enough for an extra meal.<<set $food +=1>><<endif>><<endnobr>>\n<<nobr>><<if $csg lte 100 and $csg gt 50>>The church was attacked by wolves.\n<<if $Anna is "guard">><<set $ahealth = $ahealth - 1; $amental = $amental - 1>><<endif>>\n<<if $Hans is "guard">><<set $hhealth = $hhealth -1; $hmental = $hmental - 1>><<endif>>\n<<if $Ymir is "guard">><<set $yhealth = $yhealth -1; $ymental = $ymental - 1>><<endif>>\n<<if $Rebecca is "guard">><<set $rhealth = $rhealth -1; $rmental = $rmental - 1>><<endif>>\n<<if $Melrose is "guard">><<set $mhealth = $mhealth -1; $mmental = $mmental - 1>><<endif>>\n<<if $You is "guard">><<set $ihealth = $ihealth -1>><<endif>>\n<<if $Anna is "dead">><<elseif $ahealth lte 0>>Anna has died while guarding the church. <<set $Anna = "dead">><<endif>>\n<<if $Hans is "dead">><<elseif $hhealth lte 0>>Hans has died while guarding the church. <<set $Hans = "dead">><<endif>>\n<<if $Ymir is "dead">><<elseif $yhealth lte 0>>Ymir has died while guarding the church. <<set $Ymir = "dead">><<endif>>\n<<if $Rebecca is "dead">><<elseif $rhealth lte 0>>Rebecca has died while guarding the church. <<set $Rebecca = "dead">><<endif>>\n<<if $Melrose is "dead">><<elseif $mhealth lte 0>>Melrose has died while guarding the church. <<set $Melrose = "dead">><<endif>>\n<<if $You is"dead">><<else if $ihealth lte 0>>You have died while guarding the church. <<set $You = "dead">><<endif>><<endif>><<endnobr>>\n<<endif>>\n\n[[You watch the setting sun...|Evening]]\n<<if $Anna != "dead">><<set $Anna = "guard">><<endif>><<if $Ymir != "dead">><<set $Ymir = "guard">><<endif>><<if $Rebecca != "dead">><<set $Rebecca = "guard">><<endif>><<if $Hans != "dead">><<set $Hans = "guard">><<endif>><<if $Melrose != "dead">><<set $Melrose = "guard">><<endif>><<if $You != "dead">><<set $You = "guard">><<endif>>
<<us>>\n\nAnd [[me]], the [[enforcer's apprentice][$iff = 10; $ifm = 10; $isg = 20; $ihg = 10]].<<set $i = 'enfo'>>
"But we're just kids! It's not fair!"\n\nShe throws her arms around you and sobs into your shirt.\n\n"At least there is a reason..."\n\nYou awkwardly try to comfort her. She does seem to calm down after a while. <<set $rmental += 1>>\n\n<<if $time is 'morning'>>[[You give her a reassuring pat on the shoulder and return to your duties.|test2]]<<else if $time is 'evening'>>[[You give her a reassuring pat on the shoulder and return to your duties.|Evening]]<<endif>>
Rebecca turns away. She doesn't seem to talk to talk about it around Melrose.\n\nMelrose whispers something to you.\n\n"That was... so weird. When I was making it for Rebecca. I felt like I was in a trance. Please don't tell anyone, will you? Everyone already thinks my mom's a witch...."\n\n<<if $time is 'morning'>>[[Tell her you'll talk to her about it later.|test2]]<<elseif $time is 'evening'>>[[Tell her you'll talk to her about it later.|Evening]]<<endif>>
<<if $amental is 5>>"I'm doing fine, silly! Shouldn't you be worried about more important things?"\n\n[[You tell her you're glad to hear it.|previous()]]<<elseif $amental lte 4 and $amental gte 2>><<set $talk = random (1,3)>><<if $talk is 1>>"I'm just worried about everything. What if we can't find enough food?"\n\n[["Simple. We die."|atalkupset]]\n[["Don't worry about that. We //will// find food."|atalkbetter]]\n[["Then we just look harder for food."|atalkneutral]]<<elseif $talk is 2>>"I'm just a little worried about everything. What if the Wolves never go away?"\n\n[["Then we just have to make them go away."|atalkbetter]]\n[["Then we just have to live like this until they do."|atalkupset]]\n[["Then we just have to trust that God will take care of them one day."|atalkneutral]]<<elseif $talk is 3>>"I'm just a little worried about everything. What if Pastor John never comes back?"\n\n[["Pastor John's cross led him to the church once, it can lead him here again."|atalkneutral]]\n[["Honestly, I think he's already dead."|atalkupset]]\n[["Have faith in him. Pastor John promised us he'd come back."|atalkbetter]]<<endif>><<elseif $amental is 1>>Anna can't seem to stop her tears.\n\n"I can't do this anymore!" she sobs, "We're all gonna die! I just wanna go home!"\n\n[["You'll die if you go home. You have to stay here."]|atalkrun]]\n[["We're all having a hard time. Don't give up now!"|atalkrunbetter]]\n[["I know you're scared, Anna, but you have to stop crying. More wolves will come."|atalkrunneutral]]<<endif>>
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What do you tell Hans to do?\n\n[[Forage for food outside.|previous()][$Hans = "forage"]]\n[[Stay in the church.|previous()][$Hans = "guard"]]\n[[Ask him how he's doing.|htalk]]\n<<if $food gt 0 and $dayact gt 0>>[[Eat.|heat]]<<endif>>\n<<if $meds gt 0 and $ahealth lt 5 and $dayact gt 0>>[[Ask him to let you treat his injuries.|ihealh]]\n<<if $Hans != 'dead'>>[[Ask him to treat his own injuries.|hhealh]]<<endif>>\n<<if $Anna != 'dead'>>[[Ask Anna to treat his injuries.|ahealh]]<<endif>>\n<<if $Ymir != 'dead'>>[[Ask Ymir to treat his injuries.|yhealh]]<<endif>>\n<<if $Rebecca != 'dead'>>[[Ask Rebecca to treat his injuries.|rhealh]]<<endif>>\n<<if $Melrose != 'dead'>>[[Ask Melrose to treat his injuries.|mhealh]]<<endif>><<endif>>
What do you tell Rebecca to do?\n\n[[Forage for food outside.|previous()][$Rebecca = "forage"]]\n[[Stay in the church.|previous()][$Rebecca = "guard"]]\n[[Ask her how she's doing.|rtalk]]\n<<if $food gt 0 and $dayact gt 0>>[[Eat.|reat]]<<endif>>\n<<if $meds gt 0 and $ahealth lt 5 and $dayact gt 0>>[[Ask her to let you treat her injuries.|ihealr]]\n<<if $Rebecca != 'dead'>>[[Ask her to treat her own injuries.|rhealr]]<<endif>>\n<<if $Anna != 'dead'>>[[Ask Anna to treat her injuries.|ahealr]]<<endif>>\n<<if $Ymir != 'dead'>>[[Ask Ymir to treat her injuries.|yhealr]]<<endif>>\n<<if $Hans != 'dead'>>[[Ask Hans to treat her injuries.|hhealr]]<<endif>>\n<<if $Melrose != 'dead'>>[[Ask Melrose to treat her injuries.|mhealr]]<<endif>><<endif>>
<<if $hhunger lte 5>>Hans eats.\n\n"Thanks!" he says.<<set $dayact -= 1; $hhunger += 1; $food -= 1>>\n\n[["You're welcome."|previous()]]<<elseif $hhunger gt 5>>\nHe declines.\n\n"I've had enough. Why don't you see if anyone else is hungry?"<<set $dayact -= 1>>\n\n[["Sure."|previous()]]<<endif>>
The church stood upon a hill, servicing your village for hundreds of years. Every Sunday, large crowds sat in its ancient pews, heads bowed, listening to the pastors' sermons.\n\nNow it was the safest place to hide from the Wolves. You watched them prowl the village from the windows, but they seemed to be actively avoiding this place. \n\nRebecca said it was proof of a miracle--evidence of God's protection.\n\nRegardless of the reason, you hoped things would carry on the same way until Pastor John returned.\n\nFor now, it was the first day of [[your leadership|others]].\n\n<<set $dayact = 3>>
Wolves (DEMO)
"It's just..." she sighs. "Nevermind."\n\nShe turns away.\n\n"I don't want to think about it anymore."\n\n<<if $time is 'morning'>>[[You shrug and return to your duties|test2]]<<else if $time is 'evening'>>[[You shrug and return to your duties.|Evening]]<<endif>>
"Hmm," she furrows her brow. "Maybe. I'm just not so sure about things like that. I wish I could be as confident as you."<<set $dayact -=1>>\n\n<<if $time is 'morning'>>[[You shrug and return to your duties.|test2]]<<elseif $time is 'evening'>>[[You shrug and return to your duties.|Evening]]<<endif>>
"That's awful! How could you say something like that? Don't you have any faith at all?"\n\nRebecca starts to cry and turns away from you, embarassed.<<set $rmental -= 1>>\n\n<<if $time is 'morning'>>[[You sigh and return to your duties|test2]]<<else if $time is 'evening'>>[[You sigh and return to your duties.|Evening]]<<endif>>
Plus, you thought to yourself, your plan ensures that at least someone might survive.\n\nIf the church is no longer safe, the foragers would have a better chance outside instead of waiting around like sitting ducks.\n\nOn the other hand, if the church was still safe, not everyone would have been sent on a suicide mission for food.\n\nIf both groups managed to get through the day safely, then you might be able to live in the church long-term.\n\nAnd if no where was safe.... at least you'd die doing //something//.\n\nEnd of day status:\n\n<<if $ihealth is 4>>You are not too badly wounded despite today's Wolf attack.<<elseif $ihealth is 3>>You are still bleeding heavily from today's Wolf attack.<<endif>>\n<<if $amental is 5>>Anna is happy with your leadership.<<elseif $amental lte 4>>Anna is okay with you being the leader.<<endif>>\n<<if $rmental is 5>>Rebecca is happy with your leadership.<<elseif $rmental lte 4>>Rebecca is okay with you being the leader.<<endif>>\n<<if $ymental is 3>>Ymir dislikes that you are in charge.<<else if $ymental is 4>>Ymir is okay with you being the leader.<<else if $ymental is 5>>Ymir is happy with your leadership.<<elseif $ymental is 6>>Ymir is very happy with your leadership.<<if $yhunger is 3>> Ymir ends the day feeling very hungry.<<elseif $yhunger is 4>><<endif>><<endif>>\n<<if $hmental is 5>>Hans is happy with your leadership.<<elseif $hmental is 4>>Hans is okay with you being the leader.<<if visited ("hans1")>> Hans's wounds have been properly treated and will likely heal the next day.<<endif>><<elseif visited ("hans2")>>Hans's wounds have been clumsily treated but might heal by the next day.<<else>>Hans's wounds have not been retreated today, and you hope that his inner constitution will heal him by tomorrow.<<endif>>\n<<if $mmental is 3>>Melrose dislikes that you are in charge.<<elseif $mmental is 4>>Melrose is okay with you being the leader.<<else if $mmental is 5>>Melrose is happy with your leadership.<<elseif $mmental is 6>>Melrose is very happy with your leadership.<<if $mhunger is 3>>Melrose ends the day feeling very hungry.<<endif>><<endif>>\n<<if $zhunger is 0>>Baby Zachary goes to bed hungry and cries for most of the night.<<elseif $zhunger is 1>>Baby Zachary sleeps peacefully for the rest of the night.<<endif>>\n\nTo be continued!
What should Ymir do this morning?\n\n[[Forage for food outside.|previous()][$Ymir = "forage"]]\n[[Stay in the church.|previous()][$Ymir = "guard"]]\n[[Ask him how he's doing.|ytalk]]\n<<if $food gt 0 and $dayact gt 0>>[[Eat.|yeat]]<<endif>>\n<<if $meds gt 0 and $ihealth lt 5 and $dayact gt 0>>[[Treat his injuries.|ytreat]]<<endif>>
There are seven of us left,\n\nAnna, the midwife's daughter.\nYmir, the enforcer's son.\nHans, the blacksmith's son.\nRebecca, the forager's daughter.\nMelrose, the orphan girl.\nand Baby Zachary.
<<nobr>><<if $Ymir is "guard">>[[Ymir]] <<if $yhealth gte 4 and $ahunger gte 3 and $ymental gte 3>>\n<<print either("is idle", "is looking out the windows", "is messing up Anna's hair", "is chuckling quietly at a joke Hans made", "is glaring at Melrose with suspicion", "is cleaning his pocketknife", "is comforting Anna", "is comforting Hans", "is comforting Rebecca", "is watching over Baby Zachary", "is sharpening a piece of wood", "is cleaning the church", "is watching for Wolves")>>.\n\n<<elseif $yhealth gte 4 and $yhunger lte 2 and $ymental gte 3>>\n<<print either("is hungry", "is sullen about not eating for a few days", "is snapping at Hans", "is snapping at Anna", "is snapping at Melrose", "is looking around for any leftover food", "is trying to hide his hunger pains", "is trying to ignore the sound of his hungry stomach")>>.\n\n<<elseif $yhealth gte 4 and $yhunger gte 3 and $ymental lte 2>>\n<<print either("is crying silently in a corner", "isn't responding to Anna's requests to talk", "is staring sadly at his pocketknife", "is ignoring Hans", "refuses to make eye contact with you", "refuses to make eye contact with Melrose", "is looking pleadingly up towards the cross", "is sullenly watching the door for Pastor John", "is crying to himself", "is crying into his pillow")>>.\n\n<<else if $yhealth gte 4 and $yhunger lte 2 and $ymental lte 2>>\n<<print either("is hungry", "is sullen about not eating for a few days", "is snapping at Hans", "is snapping at Anna", "is snapping at Melrose", "is looking around for any leftover food", "is trying to hide his hunger pains", "is trying to ignore the sound of his hungry stomach","is crying silently in a corner", "isn't responding to Anna's requests to talk", "is staring sadly at his pocketknife", "is ignoring Hans", "refuses to make eye contact with you", "refuses to make eye contact with Melrose", "is looking pleadingly up towards the cross", "is sullenly watching the door for Pastor John", "is crying to himself", "is crying into his pillow")>>.\n\n<<else if $yhealth lte 3 and $yhealth gt 1 and $yhunger gte 3>>\n<<print either("is injured", "is wounded", "is trying to staunch his bleeding wounds", "is poking at a particularly nasty bruise", "is re-bandaging his cuts", "is injured", "is badly hurt", "is feeling his forearm for a fracture">>.\n\n<<elseif $yhealth lte 3 and $yhealth gt 1 and $yhunger lte 2>>\n<<print either("is wasting away", "is starving", "is looking gaunt from lack of food", "is weakened by hunger")>>.\n\n<<elseif $yhealth is 1 and $yhunger gte 3>>is extremely injured. He is too weak to leave his bedspread.\n<<elseid $yhealth is 1 and $yhunger lte 2>>is starving to death. He is too weak to leave his bedspread.<<endif>><<endif>>\n\n<<if $Ymir is "forage">>[[Ymir]] <<print either ("is preparing his pocketknife, torch, and foraging bag", "is getting ready to go outside", "is arming himself to forage this morning", "is practicing fighting techniques before going outside to find food today", "is sharpening his pocketknife in preparation for exploring outside today", "is promising Anna that he will come back safely today", "is reassuring Rebecca that he will come back safely today", "is reassuring Hans that he will come back safely today", "is too preoccupied about his task today to glare at Melrose as usual")>>.<<endif>>\n\n<<if $Ymir is "dead">>Ymir is dead.<<endif>><<endnobr>>
Its jaws close around your arm and you are knocked to the ground.\n\n<<if visited ("mel1")>>Melrose is on it instantly, jabbing her switchblade into its head over and over. She's fearless. The Wolf releases you and turns to its attacker.... <<set $ihealth -=1>>\n\n<<else>>The others are slow to react. No one's seen a Wolf this close for almost a week. Its face splits in half, revealing a second mouth that burrows into your wounds.\n\nThere's too much noise-- too much chaos-- Ymir is at your side, stabbing it over and over again with his pocketknife-- the wolf releases you and turns to its attacker....<<set $ihealth -= 2>><<endif>>\n\n[[And before it can attack again, it jumps back out the window.|4]]
"Actually, I don't really care about this. You guys should just figure it out on your own. I just wanna go to sleep." You wave them away.\n\nAs Anna climbs into her bedspread with her cat you hear her say, "If anything bad happens to Gingersnaps in the morning and I find out it was your fault, Ymir, I'll never forgive you!" He grunts in response.\n\n[[Sleep.|Start][$day += 1]]
The charm Pastor John gave you before leaving to find help. It is cold against your skin. He said it glowed when the Wolves attacked and led him to you, and the rest of the surviving children. It also guided him to the church on the hill, where he believed you would all be [[safe|previous()]].
<<nobr>><<if $Rebecca is "guard">>\n\n<<if $rhealth gte 4 and $rhunger gte 3 and $rmental gte 3>>[[Rebecca]] <<print either("is idle", "is playing with a doll", "is drawing on some spare sheets of paper", "is quietly humming a song", "is smiling at her friends", "is giggling at one of Hans's jokes", "is playing with her hair", "is teasing Anna", "is sighing to herself", "is reciting the names of poisonous plants", "is reciting the features of edible mushrooms", "is picking flowers", "is weaving a daisy chain", "is playing patty cake with Anna", "is playing hopscotch with Anna", "is combing her hair", "is braiding her hair", "is [[giggling]] with Anna", "is praying silently, filled with hope", "is cleaning her nails", "is skipping around the church", "is climbing across the church pews")>>.\n\n<<elseif $rhealth gte 4 and $rhunger lte 2 and $rmental gte 3>>\n<<print either("is trying to ignore the sound of her rumbling belly", "is chewing her hair", "is eating the skin from the tips of her fingers", "is figeting in the pews from hunger", "is holding her stomach sadly", "is hungry", "is reminiscing with Rebecca about last Yule's Feast", "considers eating her bitten fingernail shavings")>>.\n\n<<elseif $rhealth gte 4 and $rhunger gte 3 and $rmental lte 2>>\n<<print either("sobs into her pillow", "wipes her nose on her sleeve", "cries in the corner", "is hugging her knees to her chest", "is crying", "cries miserably", "is inconsolable","whimpers for her mother", "is paralyzed in bed, afraid of dying")>>.\n\n<<elseif $rhealth gte 4 and $rhunger lte 2 and $rmental lte 3>>\n<<print either("is trying to ignore the sound of her rumbling belly", "is chewing her hair", "is eating the skin from the tips of her fingers", "is figeting in the pews from hunger", "is holding her stomach sadly", "is hungry", "is reminiscing with Rebecca about last Yule's Feast", "considers eating her bitten fingernail shavings", "sobs into her pillow", "wipes her nose on her sleeve", "cries in the corner", "is hugging her knees to her chest", "is crying", "cries miserably", "is inconsolable","whimpers for her mother", "is paralyzed in bed, afraid of dying")>>.\n\n<<elseif $rhealth lte 3 and $rhealth gt 1 and $rhunger gte 3>>\n<<print either("is wounded", "is trying to staunch her bleeding wounds", "is poking at a particularly nasty bruise", "is re-bandaging her cuts", "is licking the blood from one of her cuts", "is injured", "is badly hurt", "is massaging her sprained ankle", "is holding her fractured wrist")>>.\n\n<<elseif $rhealth lte 3 and $rhealth gt 1 and $rhunger lte 2>>\n<<print either("is wasting away", "is starving", "is looking gaunt from lack of food", "is lacking color in her face", "is weakened by hunger"\n\n<<elseif $rhealth is 1 and $rhunger gte 3>>is extremely injured. She is too weak to leave her bedspread.\n<<elseif $rhealth is 1 and $rhunger lte 2>>is starving to death. She is too weak to leave her bedspread.<<endif>><<endif>>\n\n<<if $Rebecca is "forage">>[[Rebecca]] <<print either("is preparing a torch and foraging bag", "is getting ready to go outside", "is arming herself to forage this morning", "is saying a prayer to come back safely", "is hugging Rebecca before she has to go outside to find food", "is hugging Hans before she has to go outside to find food", "is saying good-bye to Melrose in case she doesn't come back from foraging today", "is saying good-bye to Ymir in case she doesn't come back from foraging today", "is scared about getting attacked by Wolves while looking for food today")>>.<<endif>>\n\n<<if $Rebecca is "dead">>Rebecca is dead.<<endif>><<endnobr>>
Your words seem to have an effect on her. She throws her arms around you, sobbing into your shirt. She seems to have calmed down a bit, but still hasn't stopped crying. <<set $amental +=1; $dayact -=1>>\n\n<<if $time is 'morning'>>[[You give her a quick squeeze and return to your duties.|test2]]<<elseif $time is 'evening>>[[You give her a quick squeeze and return to your duties."|Evening]]<<endif>>
<<nobr>><<if $Hans is "guard">>[[Hans]] <<if $hhealth gte 4 and $hhunger gte 3 and $hmental gte 3>>\n<<print either("is idle", "is looking out the windows", "is messing up Anna's hair", "is chuckling quietly at a joke Hans made", "is glaring at Melrose with suspicion", "is cleaning his pocketknife", "is comforting Anna", "is comforting Hans", "is comforting Rebecca", "is watching over Baby Zachary", "is sharpening a piece of wood", "is cleaning the church", "is watching for Wolves")>>.\n\n<<elseif $hhealth gte 4 and $hhunger lte 2 and $hmental gte 3>>\n<<print either("is hungry", "is sullen about not eating for a few days", "is snapping at Hans", "is snapping at Anna", "is snapping at Melrose", "is looking around for any leftover food", "is trying to hide his hunger pains", "is trying to ignore the sound of his hungry stomach")>>.\n\n<<elseif $hhealth gte 4 and $hhunger gte 3 and $hmental lte 2>>\n<<print either("is crying silently in a corner", "isn't responding to Anna's requests to talk", "is staring sadly at his pocketknife", "is ignoring Hans", "refuses to make eye contact with you", "refuses to make eye contact with Melrose", "is looking pleadingly up towards the cross", "is sullenly watching the door for Pastor John", "is crying to himself", "is crying into his pillow")>>.\n\n<<else if $hhealth gte 4 and $hhunger lte 2 and $hmental lte 2>>\n<<print either("is hungry", "is sullen about not eating for a few days", "is snapping at Hans", "is snapping at Anna", "is snapping at Melrose", "is looking around for any leftover food", "is trying to hide his hunger pains", "is trying to ignore the sound of his hungry stomach","is crying silently in a corner", "isn't responding to Anna's requests to talk", "is staring sadly at his pocketknife", "is ignoring Hans", "refuses to make eye contact with you", "refuses to make eye contact with Melrose", "is looking pleadingly up towards the cross", "is sullenly watching the door for Pastor John", "is crying to himself", "is crying into his pillow")>>.\n\n<<else if $hhealth lte 3 and $hhealth gt 1 and $hhunger gte 3>>\n<<print either("is injured", "is wounded", "is trying to staunch his bleeding wounds", "is poking at a particularly nasty bruise", "is re-bandaging his cuts", "is injured", "is badly hurt", "is feeling his forearm for a fracture">>.\n\n<<elseif $hhealth lte 3 and $hhealth gt 1 and $hhunger lte 2>>\n<<print either("is wasting away", "is starving", "is looking gaunt from lack of food", "is weakened by hunger")>>.\n\n<<elseif $hhealth is 1 and $hhunger gte 3>>is extremely injured. He is too weak to leave his bedspread.\n<<elseid $hhealth is 1 and $hhunger lte 2>>is starving to death. He is too weak to leave his bedspread.<<endif>><<endif>>\n\n<<if $Hans is "forage">>[[Hans]] <<print either ("is preparing his pocketknife, torch, and foraging bag", "is getting ready to go outside", "is arming himself to forage this morning", "is practicing fighting techniques before going outside to find food today", "is sharpening his pocketknife in preparation for exploring outside today", "is promising Anna that he will come back safely today", "is reassuring Rebecca that he will come back safely today", "is reassuring Hans that he will come back safely today", "is too preoccupied about his task today to glare at Melrose as usual")>>.<<endif>>\n\n<<if $Hans is "dead">>Hans is dead.<<endif>><<endnobr>>
What should you do this morning?\n\n[[Forage for food outside.|previous()][$You = "forage"]]\n[[Stay in the church.|previous()][$You = "guard"]]\n<<if $food gt 0 and $dayact gt 0>>[[Eat.][$ihunger +=1; $food -= 1; $dayact -=1]]<<endif>>\n<<if $meds gt 0 and $ihealth lt 5 and $dayact gt 0>>[[[[Treat your own injuries.|iheali]]\n<<if $Anna != 'dead'>>[[Ask Anna to treat your injuries.|aheali]]<<endif>>\n<<if $Ymir != 'dead'>>[[Ask Ymir to treat your injuries.|yheali]]<<endif>>\n<<if $Hans != 'dead'>>[[Ask Hans to treat your injuries.|hheali]]<<endif>>\n<<if $Rebecca != 'dead'>>[[Ask Rebecca to treat your injuries.|rheali]]<<endif>>\n<<if $Melrose != 'dead'>>[[Ask Melrose to treat your injuries.|mheali]]<<endif>><<endif>>
"I... want to make something nice for Rebecca. I really like her and I want her to know that I care about her."
They paused, mid-panic. Of all the people to be unafraid right now, they didn't expect it to the victim of the first Wolf attack on the church.\n\nMelrose, eerily calm as always, spoke up first:\n\n"That's right. Being scared isn't going to bring the grown-ups back. We can survive without them. We need to leave the church tomorrow and find food."\n\n"Of course, //you'd// say that," said Ymir. "Grown-ups never took care of your kind! Don't you understand that if we go outside by ourselves, we'll die?"\n\n"What's that supposed to mean?" snapped Melrose. "Anyway, we can either die now to the wolves or die later to starvation. It's your choice."\n\n[["Ymir is right."]]\n[["Melrose is right."]]
[[--But just as quickly snap back to the present.|test2]]\n\n<<set $aff = 10; $afm = 10; $asg = 5; $ahg = 25; $ahealchance>>\n\n<<set $rff = 20; $rfm = 20; $rsg = 5; $rhg = 5>>\n\n<<set $yff = 5; $yfm = 15; $ysg = 25; $yhg = 5>>\n\n<<set $mff = 15; $mfm = 5; $msg = 25; $mhg = 5>>\n\n<<set $hff = 10; $hfm = 10; $hsg = 15; $hhg = 15>>\n\n<<set $day = 1; $dayact = 25; $week = 1; $food = 0; $meds = 25; $Anna = "guard"; $Ymir = "guard"; $Rebecca = "guard"; $Hans = "guard"; $BZ = "guard"; $You = "guard"; $Melrose = "guard">>\n\n<<set $ahealth = 1; $ahunger = 4; $amental = 4; $anoise = 0>>\n\n<<set $rhealth = 5; $rhunger = 4; $rmental = 4; $rnoise = 0>>\n\n<<set $yhealth = 5; $yhunger = 4; $ymental = 4; $ynoise = 0>>\n\n<<set $mhealth = 5; $mhunger = 4; $mmental = 5; $mnoise = 0>>\n\n<<set $hhealth = 4; $hhunger = 4; $hmental = 4; $hnoise = 0>>\n\n<<set $ihealth = 5; $ihunger = 4>>\n\n<<set $zhealth = 5; $zhunger = 1; $znnoise = 0>>
Melrose was already living in the church before Pastor John reinforced it against the Wolves. Though it wasn't uncommon to come across her taking a nap in the street. Your parents always told you to stay away from her. All you knew about her was that she had no parents.\n\nShe kicked at a ball of dust on the floor, refusing to make eye contact with you.\n\n[[You asked her what was wrong.|mel2]]\n[[You told her that if she doesn't eat, she'll die.|mel1]]\n[[You left her alone for now, and returned to the others.|others]]
ANNA\nGender: F\nAge: 9\n-quiet, but spunky\n-hates confrontation\n-bit of a thief\n-develops crush on rebecca, morale -3 if she dies\n"Rebecca is so pretty, isn't she."\n"I miss Rebecca so much."\n"Why did Rebecca have to die?"\n"Ymir thinks he's so smart, but he's just a kid like us."\n"Did Hans show you his lucky talisman? I wish I had one like it..."\n"Look, this is one of Ymir's marbles. Hehe. I'll put it back when he's sleeping..."\n"I took one of Rebecca's bracelets by accident. It smells nice and I don't want to give it back..."\n"Can girls love... other girls?"\n"Melrose is a strong girl. Don't mess with her!"\n"Hans is so good at wood carving!"\n"Ymir reminds me of my big brother... I miss my family."\n"Ymir taught me how to punch today! Pow! Did that hurt?"\n"Mommy saved lots of babies like Baby Zachary. I want to be like Mommy when I grow up..."\n\n\nYmir\nGender: M\nAge: 12\n-soldier like persona\n-feels like he is leader\n-wants discipline\n-hates Melrose because of her low birth "WHORE'S SPAWN event" \n-basically a hardass\n"My father taught me the fastest way to hogtie a man. I'll teach you some time."\n"I don't like how noisy the kids are."\n"You've been a good leader so far. But one slip up, and I'm taking over."\n"These kids need to grow up one day."\n"I think Anna took one of my marbles the other day. She's a thief, I tell you."\n"If Hans doesn't shape up, he's gonna get us all killed."\n"Rebecca has the right idea. We have to be serious if we want to survive."\n"Rebecca is so gloomy. I think Hans is worried about her."\n"Hans is so obvious with how he feels about Rebecca."\n"Poor Baby Zachary...."\n\nHans\nGender: M\nAge: 11\n-goofy, fun loving\n-has crush on rebecca, morale -3 if she dies\n-artistic\n-enjoys playing with firewood\n"Look at this cool rock I found! I think it's lucky. Maybe its magic can keep the wolves away."\n"Do you think Rebecca will ever notice me?"\n"...Okay, you can look at what I'm making. It's a carving of my ol' dog, Pebble. I miss our Pebble..."\n"I saw a witch in the woods yesterday! I'm not making it up! She probably controls the wolves..."\n"Do you believe in witches? I do... My mom told me Melrose's mom was a witch. Ooops! Don't tell her I said that please..."\n"Rebecca gave me some food today! I mean, she gave all of us food... but it made me feel special."\n\n\nRebecca\nGender: F\nAge: 11\n-mature beyond her years\n-serious about duties\n-misses her family\n-too emphatic, morale -3 if anyone dies\n\n\nMelrose\nGender: F\nAge: 10\n-hurt, betrayed by the world\n-mother was a prostitute\n-made a promise to never die\n-headstrong, doesn't back down from confrontation\n"Before my mom died, she made me promise to never join her. And I won't!"\n"Ymir thinks he's the boss of all of us, but I think you're a better leader."\n"I hate Ymir. I wish he would just die..."\n"Hans is so annoying. Rebecca is too smart for him!"\n"Anna is a sweet girl... back when the grown-ups were still around she would make me daisy chains... no one else even looked at me back then..."\n"Listen. Baby Zachary is too loud. He brought the wolves to us twice. He's too little to do anything around here... all he does is eat our food.\nI know a special place in the woods where we can leave him. It's magic, so the wolves won't get him. The fairies can take care of him until the grown-ups find us."
Rebecca shudders.\n\n"Maybe. But there's always been something strange about Melrose."\n\nShe pauses.\n\n"Poor girl. I wonder if she ever had friends?"\n\n<<if $time is 'morning'>>[[You shrug and return to your duties.|test2]]<<else if $time is 'evening'>>[[You shrug and return to your duties.|Evening]]<<endif>>
"Ymir is right," you said. "We can't risk going outside by ourselves."\n\nYmir nodded.<<set $ymental +=1>>\n\n"But," you continued, "we can go as a group. And we need to keep some people behind to take care of Baby Zachary and make sure no Wolves get in the church."\n\nMelrose was unsure. "Why are we even bothering to stay here when we know it isn't safe anymore?"\n\nRebecca speaks up. "We don't know that. Did you see how the Wolf ran off? Something must be protecting this place. Protecting us."\n\n[[You agree, and tell everyone to go to sleep.|enddemo]]
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You survived for <<print $day>> <<if $day is 1>>day<<else>>days<<endif>>, but it seems now your time has come. You have died. As consciousness slowly slips away from your weakened, broken body, you think of all the unanswered questions you have. Perhaps if you had lived on you could have discovered answers. At least nothing hurts anymore.... but you do wonder...\n\n//<<print either("Where did the Wolves come from?", "Did my parents survive?", "Where did Pastor John go?", "Does God really exist?", "What did we do to deserve this?", "What did I do to deserve this?", "<<if $alive is 0>>Was I the last?<<else>>Will the others survive?<<endif>>", "What is the forest hiding?", "I thought Jesus was supposed to protect us...", "Who was Melrose's mother?", "What's happening outside of the village?", "Why didn't anyone help us?", "Why didn't anyone help me?")>>//\n\n[[If only things went differently...|Start]]
You and Ymir break the food up into little bits and feed Baby Zachary.\n\nHe's a messy eater, as always. And as a growing baby, he eats a lot.\n\nYmir looks at you with a bit more respect. His stomach growls again, but he acts like he didn't hear it.\n\n"Maybe you can be in charge after all. But don't think that I'll go easy on you if you mess up!" <<set $food -=1; $zhunger +=1; $ymental +=1; $dayact -=1>>\n\n[[You assured him you didn't, and returned to the others.|others]]
Ymir is surprised to see you handing out two portions of food.\n\n"Where'd you get the extra food from? I thought Pastor John only had enough left for one of us."\n\nYou explained that Melrose didn't want to eat today. Ymir looks down at his food with mild disgust.\n\n"The witch's daughter touched this already? Ick. You know, //my// father told me that her mom wasn't a witch at all, that she was just a whore! You better keep an eye on her. Those kinds of people are always up to no good."\n\nDespite his words, hunger makes the best condiment. Both Ymir and Baby Zachary eat today. <<set $food -= 2; $dayact -=1; $yhunger +=1; $zhunger +=1>>\n\n[[You returned to the others.|others]]
Ymir is hesitant to take the food from you.\n\n"What about the baby? Don't you think he needs it more than me?"\n\n"You can't take care of the baby if you're hungry," you replied.\n\nHe doesn't object. Unfortunately, once he eats his food, Baby Zachary begins to cry. <<set $yhunger +=1; $dayact -= 1; $food -= 1; $ymental -=1>>\n\n"At least now I can pay more attention to the baby," Ymir sighs.\n\n[[You left Ymir to his predicament and returned to the others.|others]]
<<if $Anna != "dead" and $Ymir != "dead">>Anna enters the church with the fattest cat you have ever seen in your entire life. Ymir seems to be lecturing her.\n\n"Anna, we don't have enough food. I know you love that cat but--"\n\n"No!! I'm not gonna let you eat Gingersnaps!"\n\nYmir notices you.\n\n"Oh, there you are! Maybe you can help Anna listen to reason."\n\nAnna scoffs.\n\n"Maybe you can help Ymir stop acting like a monster!"\n\n[[You make them explain.|event0-ay]]\n[[You let them figure it out on their own.|event0-ayneutral][$event0 to "ayneutral"]]<<elseif $Anna != "dead" and $Ymir is "dead" and $Melrose != "dead">>Anna enters the church with the fattest cat you have ever seen in your entire life. Melrose has her switchblade out.\n\n"Do you know what cats do when their masters die and no one is left to feed them? They eat their owner's toes, Anna. Do you want to watch that cat eat the toes from my cold, dead body? Do you want to feel it eating //yours//?"\n\n"No!! I'm not gonna let you eat Gingersnaps!"\n\nAnna notices you.\n\n"Make Melrose leave me alone!"\n\nMelrose scowls.\n\n"Make Anna listen to reason!"\n\n[[You make them explain.|event0-am]]\n[[You let them figure it out on their own.|event0-amneutral][$event0 to "amneutral"]]<<else if $Anna != 'dead' and $Ymir is 'dead' and $Melrose is 'dead'>>Anna enters the church with the fattest cat you have ever seen in your entire life. She carries it to her bedspread and starts cooing to it happily.\n\n[[You ask her where she found it.|event0-ai]]\n[[You leave her and the cat be.|event0-aineutral][$event0 to 'aineutral']]<<elseif $Anna is 'dead' and $Rebecca != 'dead' and $Ymir != 'dead'>>Rebecca enters the church holding a strange wiggling bundle of blankets in her arms. You hear a faint whining coming from it. Ymir seems to be trying to get her to hand it over.\n\n"Rebecca. I know you don't want to see us die from starvation, right? Give it here."\n\n"Ymir, don't you have any faith at all? God will protect us! We don't need to take an innocent life."\n\nYmir notices you.\n\n"There you are! Give me a hand here, will you?"\n\n[[You make them explain.|event0-ry]]\n[[You let them figure it out on their own|event0-ryneutral][$event0 to 'ryneutral']]<<elseif $Anna is 'dead' and $Ymir is 'dead' and $Rebecca != 'dead' and $Melrose != 'dead'>>Rebecca enters the church holding a strange wiggling bundle of blankets in her arms. You hear a faint whining coming from it. Melrose has her switchblade out.\n\n"Rebecca. Do you want us all to die like Anna did? Hand it over."\n\n"Shut up! Anna wouldn't want us to take an innocent life!"\n\nRebecca rushes over to your side.\n\n"Oh, I hope you'll do the right thing! Please help me!"\n\n[[You make them explain.|event0-rm]]\n[[You let them figure it out on their own|event0-rmneutral][$event0 to 'ryneutral']]<<elseif $Anna is 'dead' and $Ymir is 'dead' and $Melrose is 'dead' and $Rebecca != 'dead'>>Rebecca enters the church holding a strange wiggling bundle of blankets in her arms. You hear a faint whining coming from it. She carries it over to her bedspread and unwraps it. It's a small dog.\n\n[[You ask her where she found it|event0-ri]]\n[[You leave her and the dog be.|event0-rineutral][$event0 to 'rineutral']]<<elseif $Anna is 'dead' and $Rebecca is 'dead'>>A sudden memory of Anna and Rebecca playing and laughing together in the village, back when life was still normal... You hope they were able to find one another in the world beyond....\n\n[[Sleep.]]<<endif>>
<<if $Hans != "dead" and $Rebecca != "dead">>Hans approaches you sheepishly. He seems to be working up the courage to ask you about something that has been bothering him.\n\n[["What is it, Hans?]]\n[["Go away, Hans. I'm tired."][$event1 = "ignored"]]<<endif>><<if $Hans != "dead" and $Rebecca is "dead">>Hans approaches you sadly. He seems to be working up the courage to ask you about something that has been bothering him.\n\n[["What is it, Hans?]]\n[["Go away, Hans. I'm tired."][$event1 = "rdeadignored"]]<<endif>><<if $Hans is "dead" and $Rebecca != "dead">>Rebecca approaches you sadly. She seems to be working up the courage to ask you about something that has been bothering her.\n\n[["What is it, Rebecca?]]\n[["Go away, Rebecca. I'm tired."][$event1 = "hdeadignored"]]<<endif>><<if $Hans is "dead" and $Rebecca is "dead">>You can't help but reflect on the fate of Hans and Rebecca. So many have died already....\n\n[[Sleep.|Start]]<<endif>>