🎮 Erik’s Game Design Portfolio

This is a collection of my work from game design coursework — including 11 prototype games, programming exam projects across two semesters, three animation exercises, and a 2D animation exam.
The prototypes were built during class to learn Unity fundamentals, and I expanded on them with extra features afterward. Challenge projects, on the other hand, were focused on debugging and applying what I learned in class.

Cover images are sourced from Pinterest and used purely for visual presentation.


🌟 Highlighted Projects

📚 Homework Games

Solar System

Attempt of simple Solar System recreation inside Unity3D simulation. Demonstrates very basic Unity knowledge.

Prototype 1 (Racing) + Bonus Features

Knowledge, acquired in this course:

Bonus Features added:

Challenge 1 (Airplane)

Strengthened Skills & Concepts:

Prototype 2 (Feed The Animals) + Bonus Features

Knowledge, acquired in this course:

Bonus Features added:

Challenge 2 (Play Fetch)

Strengthened Skills & Concepts:

Prototype 3 (Run and Jump) + Bonus Features

Knowledge, acquired in this course:

Bonus Features added:

Challenge 3 (Balloons, Bombs & Booleans)

Strengthened Skills & Concepts:

Prototype 4 (Sumo Battle) + Bonus Features

Knowledge, acquired in this course:

Bonus Features added:

Challenge 4 (Sumo Battle "Play Fetch")

Strengthened Skills & Concepts:

Prototype 5 (Fruit Ninja) + Bonus Features

Knowledge, acquired in this course:

Bonus Features added:

Challenge 5 (Whack-a-Food)

Strengthened Skills & Concepts:

🧠 Programming Exam Projects

Labyrinth Of Nightmares

End of the 1st semester work, showcasing basic Unity skills in a videogame of choice. I decided to go with Horror genre. Labyrinth Of Nightmares was made using Unity asset store free assets. Full asset list is provided on the game page.

Grumpy Warrior

This project is a combination of Programming exam task and Animation homework.

Goals achieved:

All assets except player sprites were taken from Sunny Land asset pack.

Sunny Land Pixel Game Art by Ansimuz


🎨 Animations & Spritesheets

Animation: 12 Animation Principles

12 Animation Principles

Animated comic about self-identified female Robot fighting aliens. Each frame demonstrates one of 12 animation principles.

Spritesheet: 32x32 Warrior

Idle

Warrior spritesheet preview

Run/Walk

Warrior spritesheet preview

Jump

Warrior spritesheet preview

Crouch

Warrior spritesheet preview

This Spritesheet was fully drawn by me using Aseprite as part of the homework.

Download ZIP Spritesheet

🎞️ Animation Exam Project

2D Skeletal Animation

This project features a simple scene, consisting of Player, very basic enviroment with hurt triggers for animation testing. As an outcome of the project there is animated 2D character with Idle, Run, Jump (with blend tree) and Hurt animations.

Techniques I used to complete the assignment:

Download ZIP Unity Package