<<nobr>><div class="choices">
<!-- wrapping this bit in a nobr tag helps avoid weird spacing -->
<<link '<div class="choice-item">choice text lorem ipsum dolor sit amet, consectetur adipiscing elit.</div>' 'nextpassage'>><</link>>
<<link '<div class="choice-item">choice text lorem ipsum dolor sit amet, consectetur adipiscing elit.</div>' 'nextpassage'>><</link>>
<<link '<div class="choice-item">choice text lorem ipsum dolor sit amet, consectetur adipiscing elit.</div>' 'nextpassage'>><</link>>
</div><</nobr>>yeehaw! here's a longer passage just to test out the scrolling function.
$testingvar
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ultricies tristique nulla aliquet enim tortor at. Consequat ac felis donec et odio pellentesque diam volutpat commodo. Mauris cursus mattis molestie a iaculis at erat. Ac odio tempor orci dapibus ultrices in. Pellentesque sit amet porttitor eget dolor morbi. Pulvinar mattis nunc sed blandit libero volutpat sed. Enim nunc faucibus a pellentesque sit amet. Accumsan sit amet nulla facilisi morbi tempus iaculis urna id. Dignissim enim sit amet venenatis urna cursus. Pulvinar mattis nunc sed blandit libero volutpat sed. Enim nunc faucibus a pellentesque sit amet. Accumsan sit amet nulla facilisi morbi tempus iaculis urna id. Vulputate sapien nec sagittis aliquam malesuada bibendum arcu. Lectus mauris ultrices eros in cursus turpis massa tincidunt dui.
Sit amet volutpat consequat mauris nunc congue nisi vitae. Et molestie ac feugiat sed lectus. Est pellentesque elit ullamcorper dignissim cras tincidunt lobortis. Risus nec feugiat in fermentum posuere urna. Lectus mauris ultrices eros in cursus turpis massa tincidunt dui.
Erat imperdiet sed euismod nisi. Elementum sagittis vitae et leo duis ut diam quam. Luctus accumsan tortor posuere ac ut consequat. Tortor posuere ac ut consequat semper viverra nam. Fringilla urna porttitor rhoncus dolor purus non enim praesent elementum. Amet risus nullam eget felis eget nunc lobortis mattis aliquam. Velit euismod in pellentesque massa placerat duis ultricies lacus sed. Eget nunc scelerisque viverra mauris in.<!-- story interface stuff goes here -->
<div id="container">
<div id="header">
<span id="header-text" onclick="toggle(this)"></span> <div class="menutoggle"><span id="zero" onclick="toggle(this)"><i class="fa fa-ellipsis-v" aria-hidden="true"></i> </span> <span id="one" style="bottom:-180px;">
<div class="menu-flex">
</div>
</span></div>
</div>
<div id="story">
<div id="passages">
<!-- actual game content appears in here -->
</div>
</div>
</div>
<!-- im v bad at javascript dont judge me too hard -->
<script>function toggle() {
var x = document.getElementById("one");
if (!x.style.bottom ||x.style.bottom === '-180px') {
x.style.bottom = '0px';
} else {
x.style.bottom = '-180px';
}
}
$("#story").click(function() {
var x = document.getElementById("one");
if (x.style.bottom == '0px') {
x.style.bottom = '-180px';
}
});
$("#one").click(function(event) {
event.stopPropagation();
});
</script><!-- storyinterface doesn't let you code variables in, so this is how u cheat the system -->
<<replace ".menu-flex">><<include "menu-flex">><</replace>>
<<replace "#header-text">><<include "header-text">><</replace>><!-- a little script to boop longer passages back up to the top when going to new pages -->
<script>var myDiv = document.getElementById('passages');
myDiv.scrollTop = 0;</script><<link '<div class="menu-item"><b>↶</b> go back</div>'>><<run Engine.backward()>><</link>>
<<link '<div class="menu-item"><b>♦</b> settings</div>'>><<script>>UI.settings()<</script>><</link>>
<<link '<div class="menu-item"><b>♣</b> profile</div>' 'profile'>><</link>>
<<link '<div class="menu-item"><b>♣</b> relationship</div>' 'relationship'>><</link>>
<<link '<div class="menu-item"><b>♥</b> saves</div>'>><<script>>UI.saves()<</script>><</link>>//One Shot//<span style="color:white"> ☯</span> //$chapter: $gamechapter//
!!!<b>𝒟𝑒𝒾𝓂𝑜𝓈</b>
//Relationship: <<if $journal is true>>$deimos_approval//<<if $deimos_approval >=91>>think of you as a<b> good friend.</b>.
<<elseif $deimos_approval >=81 && $deimos_approval <=90>> thinks of you as a<b> close friend</b>.
<<elseif $deimos_approval >=71 && $deimos_approval <=80>><b> trust you</b>.
<<elseif $deimos_approval >=61 && $deimos_approval <=70>> is starting to<b> worry about your well being</b>.
<<elseif $deimos_approval >=51 && $deimos_approval <=60>>does not know what<b> to make out of you</b>.
<<elseif $deimos_approval >=41 && $deimos_approval <=50>>is <b>indifferent</b> towards you.
<<elseif $deimos_approval >=31 && $deimos_approval <=40>>is <b>concerned</b> of your sanity.
<<elseif $deimos_approval >=20 && $deimos_approval <=30>><b>dislikes</b> you.
<<elseif $deimos_approval >=0 && $deimos_approval <=19>><b>hates</b> you.<</if>>
<<else>>You have not met this person yet.<</if>>
➵
!!!<b>𝒦𝑜𝒾𝑜𝓈</b>
Relationship: <<if $journal is true>>$koios_approval//<<if $deimos_approval >=91>>think of you as a<b> family</b>.
<<elseif $deimos_approval >=81 && $deimos_approval <=90>> thinks of you as a<b> close friend</b>.
<<elseif $koios_approval >=71 && $koios_approval <=80>><b> trust you</b>.
<<elseif $koios_approval >=61 && $koios_approval <=70>> is starting to<b> worry about your well being</b>.
<<elseif $koios_approval >=51 && $koios_approval <=60>>does not know what<b> to make out of you</b>.
<<elseif $koios_approval >=41 && $koios_approval <=50>>is <b>indifferent</b> towards you.
<<elseif $koios_approval >=31 && $koios_approval <=40>>is <b>concerned</b> of your sanity.
<<elseif $koios_approval >=20 && $koios_approval <=30>><b>dislikes</b> you.
<<elseif $koios_approval >=0 && $koios_approval <=19>><b>hates</b> you.<</if>>
<<else>>You have not met this person yet.<</if>>
a passage for testing the """$return""" function! it returns you to the last visited passage that isn't tagged with 'noreturn', whereas the general back button in the menu simply navigates through all visited passages. helps you avoid getting stuck in a loop!
<<link "return to game" $return>><</link>><<set $gamechapter = "//The first spark of the burning fire//">>
<<set $chapter = "Prologue">>
<<set $deimos_approval to Math.clamp($deimos_approval + 5, 1, 100)>>
<<set $deimos_approval to Math.clamp($deimos_approval - 5, 1, 100)>>
Double-click this passage to edit it.Double-click this passage to edit it.
<b><div style="text-align: center;">One Shot is rated 17+ for depiction of,</div><b>
<b><div style="text-align: center;">violence, gore, strong language, animal abuse or death. This may result to change.</div></b>
<b><div style="text-align: center;">Player discretion is strongly advised.</div></b>
<div style="text-align: center;">//<b>[[Start the story->Prologue1]]</b>//</div>
<div style="text-align: center;">//“Every action has the equal and opposite reaction. This is the law of the universe and spares none. Wrong done and injustice inflicted is paid back in the same coin. No one has escaped the justice of the universe. It is only a matter of time.” //</div>
<div style="text-align: center;"><b>[[–Anil Sinha->Prologue2]]</b></div>
<div style="text-align: center;"> //<b>Location:</b> UnKnoNW — <b>POV:</b> uNkNOnw//</div>
<b><div style="text-align: center;">[[How did it all go wrong?->Prologue3]]</div></b>
<div style="text-align: center;">It was supposed to be simple. Get in. Get the package. Hand it over. Get the pay. That's it.</div>
<div style="text-align: center;">It was as simple as that.</div>
<div style="text-align: center;"><b>[[But this—This wasn't supposed to happen.->Prologue4]]</b></div><div style="text-align: center;">Here she was, standing in a bloody field.</div>
<div style="text-align: center;">Her comrades lifeless bodies resting on the grass, their blood tainting her boots, the warmth brown replaced with a dark sticky red.</div>
<div style="text-align: center;">A gunshot broke the deadly silence, the wind howling, followed by a body falling on the ground soon afterward.</div>
<div style="text-align: center;">She could only stare in shock and fear as her comrades fell one after the other. She took a few steps back, fear overwhelming her mind.</div>
<div style="text-align: center;">A twig snapped under her boots, and within a second another shot rang in the air.</div>
<div style="text-align: center;"><b>[[She stays still, before slowly looking down.->Prologue5]]</b></div>
You identify yourself as a <span style="color:red"><<cycle "$gender" autoselect>><<option "man">><<option "woman">><<option "person">><</cycle>></span>
You pronouns are <span style="color:red"> <<cycle "$pronouns" autoselect>><<option "She/Her">><<option "He/Him">><<option "They/Them">><</cycle>></span>
<<if $pronouns is "They/them">>
<<set $heshe to "they", $himher to "them", $hisher to "their", $hishers to "theirs", $himself to "themself", $person to "person", $pronouns_plural to true>>
<<elseif $pronouns is "She/her">>
<<set $heshe to "she", $himher to "her", $hisher to "her", $hishers to "hers", $person to "woman", $himself to "herself">>
<<else>>
<<set $heshe to "he", $himher to "him", $hisher to "his", $hishers to "his", $person to "man", $himself to "himself">>
<</if>>Double-click this passage to edit it.
!!!<div style="text-align: center;">𝐎𝐧𝐞 𝐒𝐡𝐨𝐭</div>
!<div style="text-align: center;">𝐓𝐡𝐞 𝐟𝐢𝐫𝐬𝐭 𝐬𝐩𝐚𝐫𝐤 𝐨𝐟 𝐭𝐡𝐞 𝐛𝐮𝐫𝐧𝐢𝐧𝐠 𝐟𝐢𝐫𝐞</div>
<div style="text-align: center;">[[𝐏𝐫𝐨𝐥𝐨𝐠𝐮𝐞->Warnings]] </div>
<<nobr>><div class="choices">
<!-- wrapping this bit in a nobr tag helps avoid weird spacing -->
<<link '<div class="choice-item">Why waste your time when you are not alone?</div>' 'companion1'>><</link>>
<<link '<div class="choice-item">You reach for the cold hilt of your sharp blade.</div>' 'kunai1'>><</link>>
<<link '<div class="choice-item">You feel the weight of a pistol in your hand. </div>' 'gun1'>><</link>>
</div><</nobr>>Double-click this passage to edit it.Double-click this passage to edit it.<div style="text-align: center;">Blood and pain. That's all she could register before she fell on her knees and slumped on the ground.</div>
<div style="text-align: center;">//Is this the end?//</div>
<div style="text-align: center;">Her view begins to blur, barely able to raise her shin from the ground as a shadow was cast over her, her thoughts instantly going blank.</div>
<div style="text-align: center;">If only she'd have listened to them and not fought them away, maybe, maybe she would had a better life instead.</div>
<div style="text-align: center;">The figure in front of them positioned their weapon near her temple. She doesn't try to resist, not that she has any strength to do so. A tear rolling down her cheek, frustrated before they pulled the trigger.</div>
<div style="text-align: center;">[[Next->Prologue6]]</div><div style="text-align: center;"> //<b>Location:</b> UnKnoNW — <b>POV:</b> UnKnoNW//</div>
<div style="text-align: center;">The woman lies limp on the ground in front of you. Blood splattered on the grass. You let out a sigh, placing your rifle behind your back, the strap on your shoulder keeping it steady. </div>
<div style="text-align: center;">You didn't want to be there, but it was the only lead you had to get to //him//. </div>
<div style="text-align: center;">A sigh left your lips, looking around you, lifeless bodies around you, their blood staining the grass of their impurity. //Not that they mattered.//</div>
<div style="text-align: center;">Just as you were about to walk away, [[a quiet, choking sob left someone lips.]]</div><div style="text-align: center;">He bangs his fist on the desk. This wasn’t supposed to happen. So why now? He needs to know the who, and the why. Nobody would dare confront him for anything. The man pause, except //them//. A shadow cross his face at the sudden thought, but quickly dismiss the thought. He continue walking, his steps are wide, rushed. He halts, he needs to take his time, let them come to him. Let them lead to their own demise. He chuckle, sliding a hand in his hair.
<div style="text-align: center;">A knock at the door made him halt.
<div style="text-align: center;">Within a second, he goes to a steady stance, all ill intent disappearing. Even if it is not required. He could easily fool his foe if he chose to, and without any mercy. “You called for me, sir?” Someone raise a question, close of the door frame precisely after they opened the door. He shift himself to face the person, his butler. He smiles, “yes, let’s go on a hunt, shall we?” His voice show no hostility, instead, //nobility//. The butler slightly bow, showing no emotion. Nevertheless, they know, they know that they are fully at his command.
<div style="text-align: center;">With that done, he leaves the room, his mask in his hand.
<div style="text-align: center;">[[They better get prepared for a chase, because the wolf will not linger to hunt anymore its prey.->prologue end]]</div>
<div style="text-align: center;">You instantly turtned, your eyes darting immediatly on the person.</div>
<div style="text-align: center;">Then couldn't stand, desperately trying to crawl away, their legs bleeding profoundly.</div>
<div style="text-align: center;">You sighed, your hand instinctively reaching for your rifle, before stopping.</div>
<<nobr>><div class="choices">
<!-- wrapping this bit in a nobr tag helps avoid weird spacing -->
<<link '<div class="choice-item">[[Why waste your time when you are not alone?]]</div>' 'companion1'>><</link>>
<<link '<div class="choice-item">[[You reach for the cold hilt of your sharp blade.]]</div>' 'kunai1'>><</link>>
<<link '<div class="choice-item">[[You dont know why you stopped, grabbing your rifle.]] </div>' 'gun1'>><</link>>
<div style="text-align: center;">//Note : this will become your main focus weapon//</div>
</div><</nobr>>
<div style="text-align: center;">You smirk as you see the person try their best to crawl away, but keeps failing, only able to do move a little because of the pain you inflicted them earlier. </div>
<div style="text-align: center;">You whistle, a soft but loud enough for //him// to hear.</div>
<div style="text-align: center;">The person halts in their attempt, pivoting themself to fully look at you. Their eyes are wide open, full of fear, despair, hate, ah, all emotion that your used to see in one eyes... Are human based on that emotion? And here you believed that they could... entertain you with something different. </div>
<div style="text-align: center;">[[Well, it is never to late.]]</div><div style="text-align: center;">You sigh, reaching for one of your restraints on your leg. Your hands reaching for one of the kunai handle, one of your finger sliding in the hole of the kunai. Humans are truly stubborn..</div>
<div style="text-align: center;">You swirl it with your finger as you saunter close to them, your steps are silent, deadly. You smirk as the person try their best to run away, but keeps stumbling on the ground, only able to do a couple of footsteps because of the injury you inflicted them earlier. </div>
<div style="text-align: center;">Finally reaching them, you squat down, your free hand tugging the individual hair to make them look at you. Fear, despair, hate, ah, all emotion that your used to see in one eyes... Are human founded on that emotion? Atleast intrigue me with something new.</div>
<div style="text-align: center;">You withdraw your hand in their hair, standing up, resulting him to facepalm the dirt. You hummed as you look at them at their miserable state. A shame that you take no pity, you thought, throwing the kunai precesly to their head.</div>
<div style="text-align: center;">The person cries out as they feels the blade enter their skull, overwhelmed by the pain. You block your ear with one of your free hands, the pain is unbearable. You may have went to harsh on that one, but you couldn't care less.</div>
<div style="text-align: center;">You crouch down again to take back your kunai, in consequence the person screams even more louder when you withdraw it. Your concern is more on your kunai, who is now drippling with blood, small droplets falling on the dirt, ignoring the pain of your [[headache->before his body went limp.]]</div>
t sure has been a while since you used this, now that you mention it, why did you stop using your pistol? Well whatever, you thought, reaching for the pistol adjusted in one of the restraints on your leg, instantly reloading the pistol. Tch-chak.
You walk to them, your steps are silent, deadly. You smirk as the individual try their best to run away, but keeps stumbling on the dirt, only able to do a couple of footsteps only because of the injury you inflicted them earlier. Please entertain me, dear human.
Finally reaching them, you squat down, your free hand pulling the individual hair to make them look at you. Fear, sorrow, anger, ah, all emotion that you are used to recognize in one eyes... Are human founded on these emotions?
You withdraw your hand in their hair, standing up, causing him to facepalm the ground. You chuckle as you look at them, and their miserable state. A shame that you take no pity on anyone, you thought as you pull the trigger of your pistol. The person halts instantly, their eyes still open, alarmed.
Humans are truly persistent.. thats what fun, pretty sad that it hasnt sastified you yet.
You walk away, sliding your pistol where it was a while ago.
<div style="text-align: center;">You smile as you see a black shadow in the background, //hes here//. You wave at them, a murmur leaving your lips. “Sweet dreams,” the individual tense immediately, hastily turning their back to you, only to be greeted with deadly canines of a feline, ready to tear their neck.</div>
<div style="text-align: center;">The person cries, but no sound leave their mouth as the feline bites their neck. The individual struggle to remove the feline grip, you didn't bother to watch them, removing the droplets of blood on your shirt the best you could.</div>
<div style="text-align: center;">When you return your interest to the person and your feline a few seconds later, their jaw were open, but no voices nor sounds leave their mouth, purely blood that begins to drip down from their mouth.</div>
<div style="text-align: center;">The feline, done with their prey, tear their neck in a swift movement, carrying the skin with him before he drops it as quickly as he teared it. Many blood drops on the surface as the individual stumbles on their knees. Their hands rise for their neck, when their skin makes contact with theirs, they shriek, but no sound leaves their mouth. They look at their hands, now red with blood, his body tainted, his soul tainted, [[before his body went limp.]]</div>
<div style="text-align: center;">You pause on your steps. “Ah..Im hungry,” your body grumble, clearly agreeing with you. You could go eat in one of those food stools...You tense as something touch your hips. Delicate furr making contact with your skin, you relax rapidly. You turn your chin to your side, a smile on your face as you look at your huge white cat. Well you wouldn't say a snow leopard is a cat... but it should be the same thing, a cat and a snow leopard, whats the difference?</div>
<div style="text-align: center;">He start to gently nudge you, making you fall on the grass. “That hu-,” you can't finish your sentence as he leans his head on your shoulder, purring. He lies on you, a paw on your shoulder, crushing you with his size and weight.</div>
<div style="text-align: center;">But it's comforting. Truly, that beast brought you back to reality, one you wish you weren't conscious of, one that nobody could bear alone, only you. Your thought instantly drive off as your pants become soggy, wet because of the blood on the ground. You groan, “can we cuddle somewhere else? My pants are now bloody because of you,” he lifts his head, his sharp blue eyes meeting yours. “It's kind of the wrong place, //and// the wrong moment,” you say, both of you looking around at the same time. People lies dead on the field, blood splattered a little everywhere.</div>
<div style="text-align: center;">You smiled, "Lets go home, Whisky,” he purrs in response as he stands up and step back to let you stand up. </div>
<div style="text-align: center;">Now on your two feets, and him on his four paws, you both stride away. You reach for your pouch on your waist, your fingers clasping a white spider lilies. You take a look to it, before you let it go, dropping on the ground. The flower seem to dance as it falls, preparing for the contact with the bloody ground. [[The white flower now red.->Untitled Passage 4]]</div>
<div style="text-align: center;">You walk to them, your steps are silent, deadly. You hum as the individual try their best to crawl away, their fear obvious, shouting for you to stay away. </div>
<div style="text-align: center;">Finally reaching them, you squat down, your free hand pulling the individual hair to make them look at you. Fear and //anger//, ah, all emotion that you are used to recognize in one eyes... Are human founded on these emotions? </div>
<div style="text-align: center;">You withdraw your hand in their hair, standing up, causing him to facepalm the ground. You chuckle as you look at them, and their miserable state. A shame that you take no pity on anyone, you thought as you take aim, before pulling the trigger. The person halts instantly, their eyes still open, but limp.</div>
<div style="text-align: center;">Humans are truly persistent.. thats what fun, pretty sad that it hasnt sastified you yet.</div>
[[You walk away, sliding your rifle on your back.->before his body went limp.]]
!!!<div style="text-align: center;">Thank you for reading One Shot prologue.</div>
[[Restart the prologue->prologue]]