Welcome to 2-Player Pinochle!

A classic melding and trick-taking game.


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Trump Card
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Score

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Game Log

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Declare Melds

You won the trick! Choose any available melds to declare for points. Cards in a meld can be reused in other melds of a different type.

Exchange Dix (9{{ getSuitSymbol(trumpSuit) }})
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No new melds available to declare.


Settings

Interface & Experience



How to Play 2-Player Pinochle

Objective

Be the first player to reach the target score (e.g., 1000 points) by melding combinations of cards and winning tricks.

Gameplay - Phase 1 (Stock is Open)

As long as there are cards in the stock, you do NOT have to follow suit. The winner of each trick gets to declare "melds", then draws a card from the stock, followed by the loser.

Melding

After winning a trick, you may "meld" (show) combinations of cards from your hand for points. A card can be part of multiple melds of different types (e.g., a King can be in a "Marriage" and "Kings Around").

  • Run: A-10-K-Q-J of trump suit = 150 pts
  • Pinochle: Jack of Diamonds (J) & Queen of Spades (Q♠) = 40 pts
  • Aces Around: One Ace of each suit = 100 pts
  • Kings Around: One King of each suit = 80 pts
  • Queens Around: One Queen of each suit = 60 pts
  • Jacks Around: One Jack of each suit = 40 pts
  • Marriage: King & Queen of the same non-trump suit = 20 pts
  • Royal Marriage: King & Queen of the trump suit = 40 pts
  • Dix ('Dees'): The 9 of trump. Worth 10 points when melded. Can also be exchanged for the face-up trump card.

Gameplay - Phase 2 (Stock is Empty)

Once the stock is empty, the rules become strict. You MUST follow suit. If you cannot, you MUST play a trump. You must also try to win the trick if possible.

Scoring

Card points from tricks (A=11, 10=10, K=4, Q=3, J=2) are added to your meld points. The last trick of the round is worth an extra 10 points. Points accumulate until a player reaches the target score.

Game Over!

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Final Score:

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