You won the trick! Choose any available melds to declare for points. Cards in a meld can be reused in other melds of a different type.
Exchange Dix (9{{ getSuitSymbol(trumpSuit) }})
{{ meld.name }} ()
No new melds available to declare.
Settings
Interface & Experience
How to Play 2-Player Pinochle
Objective
Be the first player to reach the target score (e.g., 1000 points) by melding combinations of cards and winning tricks.
Gameplay - Phase 1 (Stock is Open)
As long as there are cards in the stock, you do NOT have to follow suit. The winner of each trick gets to declare "melds", then draws a card from the stock, followed by the loser.
Melding
After winning a trick, you may "meld" (show) combinations of cards from your hand for points. A card can be part of multiple melds of different types (e.g., a King can be in a "Marriage" and "Kings Around").
Run: A-10-K-Q-J of trump suit = 150 pts
Pinochle: Jack of Diamonds (J♦) & Queen of Spades (Q♠) = 40 pts
Aces Around: One Ace of each suit = 100 pts
Kings Around: One King of each suit = 80 pts
Queens Around: One Queen of each suit = 60 pts
Jacks Around: One Jack of each suit = 40 pts
Marriage: King & Queen of the same non-trump suit = 20 pts
Royal Marriage: King & Queen of the trump suit = 40 pts
Dix ('Dees'): The 9 of trump. Worth 10 points when melded. Can also be exchanged for the face-up trump card.
Gameplay - Phase 2 (Stock is Empty)
Once the stock is empty, the rules become strict. You MUST follow suit. If you cannot, you MUST play a trump. You must also try to win the trick if possible.
Scoring
Card points from tricks (A=11, 10=10, K=4, Q=3, J=2) are added to your meld points. The last trick of the round is worth an extra 10 points. Points accumulate until a player reaches the target score.