(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="character"><span class="narrator">You died. But I think you already know that. You are at the ending of one story and the beginning of the next. At least you are no longer alone. Who will you have by your side?</span></span>] (set: $option1 to "The winding stream.")(set: $option1link to "The winding stream.") (set: $option2 to "The beams of moonlight.")(set: $option2link to "The beams of moonlight.") (set: $option3 to "Bo.")(set: $option3link to "Bo.") (set: $option4 to "I travel alone.")(set: $option4link to "I travel alone.") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="character"><span class="narrator">Do you think time stops with the beating of your heart? There is no time to wait.</span></span>] (set: $option1 to "GRUMBLE")(set: $option1link to "Yes") (set: $option2 to "none")(set: $option2link to "Start") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="character"><span class="narrator">The stream has stilled. Putrifying algae and larval insects are the only things stirring the water's surface. You deserve a livelier companion than this.</span></span>] (set: $option1 to "Ew.")(set: $option1link to "Bo.") (set: $option2 to "The river has always guided me. I would rather travel alone than without him.")(set: $option2link to "I travel alone.") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="character"><span class="narrator">The sun has not yet set. You'll need someone less prone to the whims of another.</span></span> ] (set: $option1 to "Like who?")(set: $option1link to "Bo.") (set: $option2 to "I'm sorry, but I'm deeply devoted to the moon. I would rather travel alone than without her.")(set: $option2link to "I travel alone.") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')(track: 'ghost', 'play')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"Oooooooh."</span>] (set: $option1 to "Hello?")(set: $option1link to "Hello?") (set: $option2 to "Ohhhhhhh")(set: $option2link to "Ohhhhhhh.") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'stop')<span class="character"><span class="narrator">No. You cannot be alone. Not any longer.</span></span>] (set: $option1 to "SIGH")(set: $option1link to "Bo.") (set: $option2 to "none")(set: $option2link to "Start") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")|passagebody>[(set: $passageoption to "yes")(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallHappyGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/HappyGhost.png" width="200">]]</span> <span class="character">"Hi, I'm Bo."</span>] (set: $option1 to "Hi Bo!")(set: $option1link to "Hi Bo!") (if:(history: where its name contains "taller")'s length < 1)[(set: $option2 to "You're Bo? I thought you'd be taller.")(set: $option2link to "You're Bo? I thought you'd be taller.")(click: ?link2)[(set: $love to $love-1)(goto: $option2link)]](else:)[(set: $option2 to "none")(set: $option2link to "Start")] (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallHappyGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/HappyGhost.png" width="200">]]</span> <span class="character">"Oh whoops haha silly me!"</span>] (set: $option1 to "Awwwkwaaaard. Ha. Ha!")(set: $option1link to "Hello?") (set: $option2 to "none")(set: $option2link to "Start") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")(set: $passageoption to "yes")|passagebody>[<span class="character">(set: $ShowSidebar to true)(track: 'woods', 'stop')<span class="narrator">Bo is gone. You are nowhere. You are everywhere. You are nothing. You are everything. There is no time. There is only time. Your journey has ended and it never began.</span></span>] (set: $option1 to "JK haha got you!! Please come back.")(set: $option1link to "Hello?") (set: $option2 to "none")(set: $option2link to "Start") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">(if:$name is not 0)["Oh, you're $name, right?](else:)[(set: $name to (prompt: "What is your name?:", ""))(if:$name is "Bo")[Hi me!](else:)["Hi $name!] ] You're so nice. It's too bad. Follow me!"</span>] (set: $option1 to "FOLLOW BO")(set: $option1link to "FOLLOW BO") (set: $option2 to "none")(set: $option2link to "Start") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]</span> <span class="character">"What do you mean?"</span>] (set: $option1 to "Uh, never mind.")(set: $option1link to "Hi Bo!") (set: $option2 to "I said taller. Taller!")(set: $option2link to "Bo is gone") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"We're almost through the woods."</span>] (if:(history: where its name contains "Bo is gone" )'s length >= 1 and (history: where its name contains "everything go dark")'s length < 1 or ((history: where its name contains "CREDITS")'s length >= 1 and (history: where its name contains "Bo is gone" )'s length >=2 and (history: where its name contains "everything go dark")'s length < 2))[(set: $option1 to "Why did everything go dark when you left me?")(set: $option1link to "Why did everything go dark when you left me?")](else:)[(set: $option1 to "none")(set: $option1link to "Start")] (if:(history: where its name contains "are we going")'s length < 1 or ((history: where its name contains "CREDITS")'s length >= 1 and (history: where its name contains "are we going" )'s length < 2))[(set: $option2 to "Where are we going?")(set: $option2link to "Where are we going?")](else:)[(set: $option2 to "none")(set: $option2link to "Start")] (set: $option3 to "FOLLOW BO SILENTLY")(set: $option3link to "FOLLOW BO SILENTLY") (if:(history: where its name contains "OPPOSITE DIRECTION")'s length < 1 or ((history: where its name contains "CREDITS")'s length >= 1 and (history: where its name contains "OPPOSITE DIRECTION" )'s length < 2))[(set: $option4 to "RUN THE OPPOSITE DIRECTION")(set: $option4link to "RUN THE OPPOSITE DIRECTION")](else:)[(set: $option4 to "none")(set: $option4link to "Start")] (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"You are a point in an endless plane. So am I. Together, we form a line that can be followed. But only together. I actually...please, don't sever it again."</span>] (set: $option1 to "Oh. I didn't realize. I'm sorry.")(set: $option1link to "Oh. I didn't realize. I'm sorry.") (if:(history: where its name contains "OPPOSITE DIRECTION")'s length < 1 or ((history: where its name contains "CREDITS")'s length >= 1 and (history: where its name contains "OPPOSITE DIRECTION" )'s length < 2))[(set: $option2 to "You can't tell me what to do!! RUN AWAY")(set: $option2link to "RUN THE OPPOSITE DIRECTION")](else:)[(set: $option2 to "none")(set: $option2link to "Start")] (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"Home."</span>] (set: $option1 to "I don't know where my home is.")(set: $option1link to "I don't know where my home is.") (set: $option2 to "How do you know where my home is?")(set: $option2link to "How do you know where my home is?") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"You know, sometimes, for a second, I forget the way. I don't see the wrong path, or get turned around. There's suddenly just...nothing." (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'The Path')] ] ] ]</span> ](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'stop')(track: 'anger', 'loop', true)(track: 'anger', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallAngryGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/AngryGhost.png" width="200">]]</span> <span class="character">(text-style:"rumble")[(text-colour:red)["No! You can't go that way! You'll damn us both, please..."]]</span>] (set: $option1 to "TURN AROUND")(set: $option1link to "Oh. I didn't realize. I'm sorry.") (set: $option2 to "KEEP RUNNING")(set: $option2link to "KEEP RUNNING") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'anger', 'stop')(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"Thank you."</span>] (set: $option1 to "FOLLOW BO")(set: $option1link to "FOLLOW BO") (set: $option2 to "none")(set: $option2link to "Start") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"It's okay. That's why I'm here."</span>] (set: $option1 to "How do you know where my home is?")(set: $option1link to "How do you know where my home is?") (set: $option2 to "FOLLOW BO")(set: $option2link to "FOLLOW BO") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"Then, when I can see it again, and I know it...it's like I've always known it." (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'The Cave')] ] ] ]</span> ](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'stop')(track: 'cave', 'loop', true)(track: 'cave', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"The winds changed. Do you smell that?"</span>] (set: $option1 to "Yeah, it reeks like dead fish.")(set: $option1link to "Yeah, it reeks like dead fish.") (set: $option2 to "Yes. I think it's about to rain.")(set: $option2link to "Yes. I think it's about to rain.") (set: $option3 to "No. I don't think I have a nose anymore. Neither do you.")(set: $option3link to "No. I don't think I have a nose anymore. Neither do you.") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)<span class="character">(text-style:"rumble")[(text-colour:red)["$name!"]]</span> (live: 3s)[(stop:)(goto: "QUIT")] ](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"Memory is...a fickle thing. Maybe not always but now...sorry, I need to focus."</span>] (set: $option1 to "Okay, I'll stop asking so many questions.")(set: $option1link to "Oh. I didn't realize. I'm sorry.") (if:(history: where its name contains "taller")'s length >= 1)[(set: $option2 to "No, no, no. I need answers. I can't just follow a dead stranger who can magically change his height through the woods. Tell me what you know that I don't!!")(set: $option2link to "I can't hold it together")](else:)[(set: $option2 to "No, no, no. I need answers. I can't just follow a dead stranger through the woods. Tell me what you know that I don't!!")(set: $option2link to "I can't hold it together")] (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'stop')(track: 'anger', 'loop', true)(track: 'anger', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallAngryGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/AngryGhost.png" width="200">]]</span> <span class="character">(text-style:"rumble")[(text-colour:red)["I can't. Don't you understand? The more I try, the more slips away.]] But I can show you, if you'll let me."</span>] (set: $option1 to "Okay. I'll follow you.")(set: $option1link to "Oh. I didn't realize. I'm sorry.") (set: $option2 to "Bulllllshit!")(set: $option2link to "KEEP RUNNING") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'cave', 'loop', true)(track: 'cave', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallAngryGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/AngryGhost.png" width="200">]]</span> <span class="character">"It does. I can't stand it."</span>] (set: $option1 to "It's okay. Come on, we'll get past it quickly.")(set: $option1link to "More Cave")(click: ?link1)[(set: $love to $love+1)(goto: $option1link)] (set: $option2 to "Oh, come on. It's not that bad.")(set: $option2link to "More Cave") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'cave', 'loop', true)(track: 'cave', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallHappyGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/HappyGhost.png" width="200">]]</span> <span class="character">"I used to love the rain."</span>] (set: $option1 to "I think we danced in it together, once.")(set: $option1link to "More Cave")(click: ?link1)[(set: $love to $love+1)(set: $known to true)(goto: $option1link)] (set: $option2 to "I've always hated it.")(set: $option2link to "More Cave") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'cave', 'loop', true)(track: 'cave', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"Must be a memory, then."</span>] (set: $option1 to "You've been here before?")(set: $option1link to "You've been here before?") (set: $option2 to "SHRUG")(set: $option2link to "More Cave") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'cave', 'loop', true)(track: 'cave', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"We have."</span>] (if:$known is false)[(set: $option1 to "I already told you, I don't know you.")(set: $option1link to "More Cave")](else:)[(set: $option1 to "But I don't know you.")(set: $option1link to "More Cave")] (set: $option2 to "I wish I could remember you.")(set: $option2link to "I wish")(click: ?link2)[(set: $love to $love+1)(goto: $option2link)] (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'cave', 'loop', true)(track: 'cave', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"We're here, I think. It looks...dark, in there. I don't like it."</span>] (set: $option1 to "Are you scared?")(set: $option1link to "Are you scared?") (set: $option2 to "I'm scared.")(set: $option2link to "I'm scared.") (set: $option3 to "I'm not scared.")(set: $option3link to "I'm not scared.") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'cave', 'loop', true)(track: 'cave', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallHappyGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/HappyGhost.png" width="200">]]</span> <span class="character">"That means a lot to me. Hopefully we will both remember more, soon." (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'More Cave')] ] ] ]</span>](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"I used to live there, I think."</span>] (set: $option1 to "But I don't know you")(set: $option1link to "Memory is fickle")(click: ?link1)[(set: $known to false)(goto: $option1link)] (set: $option2 to "Wait, are you saying we lived together??")(set: $option2link to "Memory is fickle") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'cave', 'loop', true)(track: 'cave', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"Yes. Are you?"</span>] (set: $option1 to "Yes. But I'm glad we're together.")(set: $option1link to "Even More Cave")(click: ?link1)[(set: $love to $love+1)(goto: $option1link)] (set: $option2 to "Haha the ghost is scared!!")(set: $option2link to "Even More Cave")(click: ?link2)[(set: $love to $love-1)(goto: $option2link)] (set: $option3 to "No.")(set: $option3link to "I'm not scared.") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'cave', 'loop', true)(track: 'cave', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"So am I. But we'll get through this together."</span>] (set: $option1 to "I'm glad you're with me.")(set: $option1link to "Even More Cave")(click: ?link1)[(set: $love to $love+1)(goto: $option1link)] (set: $option2 to "Yeah. I guess we have to.")(set: $option2link to "Even More Cave") (set: $option3 to "I hate this and I hate you.")(set: $option3link to "Even More Cave")(click: ?link3)[(set: $love to $love-1)(goto: $option3link)] (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'cave', 'loop', true)(track: 'cave', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"Good. Because I am."</span>] (set: $option1 to "It's okay. We'll get through this together.")(set: $option1link to "Even More Cave")(click: ?link1)[(set: $love to $love+1)(goto: $option1link)] (set: $option2 to "Haha the ghost is scared!!")(set: $option2link to "Even More Cave")(click: ?link2)[(set: $love to $love-1)(goto: $option2link)] (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'cave', 'loop', true)(track: 'cave', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"Well. There's no use delaying any longer." (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'thehouse')] ] ] ]</span>] (set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character"><span class="narrator">And it turns out you are alone after all.</span></span> ] (set: $option1 to "ENTER THE HOUSE")(set: $option1link to "ENTER THE HOUSE") (set: $option2 to "Wait")(set: $option2link to "Wait Again") (set: $option3 to "Bo?")(set: $option3link to "Bo?") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character"><span class="narrator">Even as you say the name, it loses meaning. It is just letters, scratches on the walls of your mind. But your mind doesn't have walls anymore. Your mind is a cloud, and a storm is coming.</span> (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:black)+(corner-radius: 6)+(background: black)[(text-colour:#8effc1)[NEXT]]]<link1|(click: ?link1)[(goto: 'ENTER THE HOUSE')] ] ] ]</span>] (set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character"><span class="narrator">You wait.</span></span>] (set: $option1 to "ENTER THE HOUSE")(set: $option1link to "ENTER THE HOUSE") (set: $option2 to "Wait")(set: $option2link to "Wait Harder") (set: $option3 to "Bo?")(set: $option3link to "Bo?") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> (track: 'ghost', 'play')<span class="character">(if:(history: where its name contains "RUN")'s length >=1)["I thought you'd run away again."](else:)["I was so scared you ran away."] (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:black)+(corner-radius: 6)+(background: black)[(text-colour:#8effc1)[NEXT]]]<link1|(click: ?link1)[(goto: 'More Ghost House')] ] ] ]</span> ](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"It's got more crows than I remember."</span>] (set: $option1 to "Really? You used to leave out bottle caps for them to collect.")(set: $option1link to "Really? You used to leave out bottle caps for them to collect.") (set: $option2 to "Looks like the windows are still boarded up.")(set: $option2link to "We boarded up the windows for the storm.") (set: $option3 to "ENTER THE HOUSE")(set: $option3link to "ENTER THE HOUSE") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"Yeah...it never actually stormed, did it?"</span>] (set: $option1 to "You left before it hit.")(set: $option1link to "You left before it hit.") (set: $option2 to "SAY NOTHING")(set: $option2link to "SAY NOTHING") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"You made a dreamcatcher with the feathers they left behind."</span>] (if:(history: where its name contains "windows for the storm")'s length < 1 and (history: where its name contains "CREDITS")'s length < 1)[(set: $option1 to "We boarded up the windows for the storm.")(set: $option1link to "We boarded up the windows for the storm.")](else:)[(set: $option1 to "none")(set: $option1link to "Start")] (set: $option2 to "CHASE THE CROWS")(set: $option2link to "CHASE THE CROWS") (set: $option3 to "ENTER THE HOUSE")(set: $option3link to "ENTER THE HOUSE") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(live: 1s)[(go-to:"SILHOUETTE")] ](set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'cave', 'stop') (track: 'house', 'loop', true) (track: 'house', 'playwhenpossible') (click-goto:?page,"House Intro")](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')(track: 'flapping', 'play') (track: 'caws', 'play') <span class="character">"There they go. Wait. Are those...stars?"</span>] (set: $option1 to "There's a whole galaxy in there.")(set: $option1link to "Galaxy")(click: ?link1)[(set: $love to $love+1)(goto: $option1link)] (set: $option2 to "It's just a bird.")(set: $option2link to "ENTER THE HOUSE") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")woods: ../Stories/Undead Flames/Undead Flames Assets/YouAreHere.mp3 cave: ../Stories/Undead Flames/Undead Flames Assets/Discovery.mp3 house: ../Stories/Undead Flames/Undead Flames Assets/SandsOfTime.mp3 lovely: ../Stories/Undead Flames/Undead Flames Assets/LovelyEnding.mp3 lonely: ../Stories/Undead Flames/Undead Flames Assets/LonelyEnding.mp3 anger: ../Stories/Undead Flames/Undead Flames Assets/WoodsGhost.mp3 ghost: ../Stories/Undead Flames/Undead Flames Assets/SillyGhost.mp3 deer: ../Stories/Undead Flames/Undead Flames Assets/TheDeer.mp3 storm: ../Stories/Undead Flames/Undead Flames Assets/TheStorm.mp3 suspense: ../Stories/Undead Flames/Undead Flames Assets/Suspense.mp3 you: ../Stories/Undead Flames/Undead Flames Assets/You.mp3 galaxy: ../Stories/Undead Flames/Undead Flames Assets/Galaxy.mp3 grave: ../Stories/Undead Flames/Undead Flames Assets/Grave.mp3 crows: ../Stories/Undead Flames/Undead Flames Assets/Crows.mp3 nebula: ../Stories/Undead Flames/Undead Flames Assets/Nebula.mp3 caws: ../Stories/Undead Flames/Undead Flames Assets/Caws.mp3 flapping: ../Stories/Undead Flames/Undead Flames Assets/Flapping.mp3<style> @import url('https://fonts.googleapis.com/css2?family=Faculty+Glyphic&family=La+Belle+Aurore&family=Lacquer&family=Special+Elite&display=swap'); </style> (set: $linkicon to [<img src="../Stories/Undead Flames/Undead Flames Assets/Skull.png" width="20">]) |passageoption)[(if:$option1 is not "none")[ [<span class="options">(align:"<==")[$linkicon [$option1]</span>]]<link1|(click: ?link1)[(goto: $option1link)]](if:$option2 is not "none")[ [<span class="options">(align:"<==")[$linkicon [$option2]</span>]]<link2| (click: ?link2)[(goto: $option2link)]](if:$option3 is not "none")[ [<span class="options">(align:"<==")[$linkicon [$option3]</span>]]<link3|(click: ?link3)[(goto: $option3link)]](if:$option4 is not "none")[ [<span class="options">(align:"<==")[$linkicon [$option4]</span>]]<link4|(click: ?link4)[(goto: $option4link)]](if:$option5 is not "none")[ [<span class="options">(align:"<==")[$linkicon [$option5]</span>]]<link5|(click: ?link5)[(goto: $option5link)] ]] (set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character">"There is. I never noticed before."</span>] (set: $option1 to "ENTER THE HOUSE")(set: $option1link to "ENTER THE HOUSE") (set: $option2 to "none")(set: $option2link to "Start") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character"><span class="narrator">Bo says nothing.</span></span>] (set: $option1 to "So...those crows! CHASE THE CROWS")(set: $option1link to "CHASE THE CROWS") (set: $option2 to "ENTER THE HOUSE")(set: $option2link to "ENTER THE HOUSE") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"Now it just looks...abandoned."</span>] (set: $option1 to "That's a bit rude, there's two residents right there! SQUAWK AT THE CROWS")(set: $option1link to "CHASE THE CROWS") (set: $option2 to "ENTER THE HOUSE")(set: $option2link to "ENTER THE HOUSE") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character"><span class="narrator">You wait harder.</span></span>] (set: $option1 to "ENTER THE HOUSE")(set: $option1link to "ENTER THE HOUSE") (set: $option2 to "Wait")(set: $option2link to "Wait Even Harder") (set: $option3 to "...Bo?")(set: $option3link to "Bo?") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character"><span class="narrator">You wait even harder.</span></span>] (set: $option1 to "Wait")(set: $option1link to "Wait Hardest") (set: $option2 to "Bo!!!")(set: $option2link to "Bo?") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character"><span class="narrator">You've waited as long as you can.</span></span>] (set: $option1 to "Wait")(set: $option1link to "Wait Forever") (set: $option2 to "none")(set: $option2link to "Start") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'stop')<span class="character"><span class="narrator">You and the void are one.</span></span> (live: 3s)[(stop:)(goto: "QUIT")] ] (set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character">(if:(history: where its name contains "Ghost House")'s length >= 1)["Did you see that??"](else:)[<span class="narrator">Something, or someone, enters first.</span>]</span>] (if:(history: where its name contains "Ghost House")'s length >= 1)[(set: $option1 to "Was that...a person?")(set: $option1link to "Was that...a person?")](else:)[(set: $option1 to "...Hello? Is someone there?")(set: $option1link to "...Hello? Is someone there?")] (set: $option2 to "CONTINUE INSIDE")(set: $option2link to "CONTINUE INSIDE") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character">"Someone's here. But...I don't remember anyone else."</span>] (set: $option1 to "I do.")(set: $option1link to "I do.") (set: $option2 to "Neither do I.")(set: $option2link to "Neither do I.") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'stop')(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')<span class="character"><span class="instinct">"It's been a while."</span></span>] (set: $option1 to "Hello again, dear.")(set: $option1link to "Deer") (set: $option2 to "SAY NOTHING")(set: $option2link to "Deer") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character">"Who?"</span>] (set: $option1 to "I think you're about to find out")(set: $option1link to "CONTINUE INSIDE") (set: $option2 to "You were gone so just...don't be jealous.")(set: $option2link to "Jealous") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character">"...I believe you."</span>] (set: $option1 to "You don't sound like you do.")(set: $option1link to "Jealous") (set: $option2 to "I'm sorry, I lied. I do know.")(set: $option2link to "I do.") (set: $option3 to "CONTINUE INSIDE")(set: $option3link to "CONTINUE INSIDE") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character"><span class="narrator">Bo is quiet, for a moment.</span> "I was jealous, wasn't I? I'm sorry."</span>] (set: $option1 to "Thank you. It was awful.")(set: $option1link to "Thank you. It was awful.") (set: $option2 to "It's okay. I was, too. I think we both know better now.")(set: $option2link to "Too Late")(click: ?link2)[(set: $love to $love+1)(goto: $option2link)] (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character">"Well, if it's any relief, this feels like the end. Let's see this through."</span>] (set: $option1 to "CONTINUE INSIDE")(set: $option1link to "CONTINUE INSIDE") (set: $option2 to "none")(set: $option2link to "Start") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character">"It's a bit too late for us. But maybe...well, we better see this through first."</span>] (if:$love >= 3)[(set: $option1 to "TAKE BO'S HAND")(set: $option1link to "CONTINUE INSIDE")](else:)[(set: $option1 to "none")(set: $option1link to "Start")](click: ?link1)[(set: $held to "true")(goto: $option1link)] (set: $option2 to "CONTINUE INSIDE")(set: $option2link to "CONTINUE INSIDE") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'house', 'loop', true)(track: 'house', 'playwhenpossible')<span class="character"><span class="instinct">"I think you know the answer to that question."</span></span>] (set: $option1 to "CONTINUE INSIDE")(set: $option1link to "CONTINUE INSIDE") (set: $option2 to "none")(set: $option2link to "Start") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'deer', 'play')(set: $deer to 0)(if:(history: where its name contains "who are you")'s length < 1)[(set: $prometheus to [<span class="image"><img src="../Stories/Undead Flames/Undead Flames Assets/Deer.png" width="400"></span>])]$prometheus(if:(history: where its name contains "Ghost House")'s length >= 1)[(click-goto:?page,"The Feast")](else:)[(click-goto:?page,"The Hunt")]](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">"Welcome home, $name. Why the long face?"</span></span>] (set: $option1 to "My face is the perfect length, thank you very much.")(set: $option1link to "My face is the perfect length, thank you very much.") (set: $option2 to "You're one to talk.")(set: $option2link to "You're one to talk.") (set: $option3 to "I'm dead apparently, so, yeah. Probably that.")(set: $option3link to "I'm dead apparently, so, yeah. Probably that.") (set: $option4 to "I lost Bo.")(set: $option4link to "I lost Bo.") (set: $option5 to "Who the fuck are you?")(set: $option5link to "who are you?")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lovely', 'loop', true)(track: 'lovely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">"Welcome home, $name. Who's your friend?"</span></span>] (set: $option1 to "This is Bo.")(set: $option1link to "LET BO SPEAK") (set: $option2 to "LET BO SPEAK")(set: $option2link to "LET BO SPEAK") (if:$love > 0)[(set: $option3 to "This is Bo and we're DEEPLY in love so don't get any silly ideas.")(set: $option3link to "This is Bo and we're DEEPLY in love so don't get any silly ideas.")](else:)[(set: $option3 to "none")(set: $option3link to "Start")] (set: $option4 to "No one")(set: $option4link to "No one.")(click: ?link4)[(set: $love to 0)(goto: $option4link)] (set: $option5 to "Who the fuck are you?")(set: $option5link to "who are you?")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lovely', 'loop', true)(track: 'lovely', 'playwhenpossible')$prometheus<span class="character"><span class="instinct">"Then why don't you see yourself out, (if:(history: where its name contains "taller")'s length >= 1)[li...well, you're not very little are you. Get out.](if:(history: where its name contains "taller")'s length < 1)[little ghostie? Go.]</span>(if: $held is "true")[ [<span class="narrator">Bo lets go of your hand.</span>](set: $held to "false")]</span>] (set: $option1 to "Don't listen to her.")(set: $option1link to "Don't listen to her.") (set: $option2 to "STAY SILENT")(set: $option2link to "BO LEAVES") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lovely', 'loop', true)(track: 'lovely', 'playwhenpossible')(track: 'ghost', 'play')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallHappyGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/HappyGhost.png" width="200">]]</span> <span class="character">"Hi, I'm Bo! Who are you?" (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'who are you?')] ] ] ]</span>] (set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lovely', 'loop', true)(track: 'lovely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">(text-style:"shudder")["H A H A H A H A H A."] "You always know how to make me laugh."</span>(if: $held is "true")[<span class="narrator"> Bo grips your hand tighter.</span>] </span>] (set: $option1 to "Don't listen to her.")(set: $option1link to "Don't listen to her.") (set: $option2 to "Who the fuck are you?")(set: $option2link to "who are you?") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">"Still so insecure. I thought dying might have at least changed your outlook."</span></span>] (set: $option1 to "So I am dead then? That narrator wasn't lying?")(set: $option1link to "I'm dead apparently, so, yeah. Probably that.") (set: $option2 to "I lost Bo")(set: $option2link to "I lost Bo.") (set: $option3 to "Who the fuck are you?")(set: $option3link to "who are you?") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">"Who's Bo? (text-colour:red)[Should I be jealous?]"</span></span>] (set: $option1 to "A shifty little ghoul prone to dramatic tantrums. Don't worry, I took care of him.")(set: $option1link to "Took Care of Bo") (set: $option2 to "I don't know, honestly. And that's starting to worry me.")(set: $option2link to "Took Care of Bo") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">(text-style:"shudder")["H A H A H A H A H A.] You always know how to make me laugh."</span></span>] (set: $option1 to "I'm dead apparently. Know anything about that?")(set: $option1link to "I'm dead apparently, so, yeah. Probably that.") (set: $option2 to "I lost Bo.")(set: $option2link to "I lost Bo.") (set: $option3 to "Who the fuck are you?")(set: $option3link to "who are you?") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">"It's true. The living don't really get narrators, do they? But you should be excited. You are here. You are home. Life lasts but a moment. Death is eternal."</span></span>] (set: $option1 to "That's very poetic.")(set: $option1link to "who are you?") (set: $option2 to "I'm sorry, WHO the fuck are you??")(set: $option2link to "who are you?") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(append: ?SideBar)[(if: $ShowSidebar)[ <span class="box">(link:"SAVE")[(if:(save-game:"Slot A"))[(if: (saved-games:) contains "Slot A")[Saved!]](else: )[Save failed :0]]</span> <span class="box">(link:"LOAD")[(if: (saved-games:) contains "Slot A")[(link: "Load?" )[(load-game: "Slot A")(group: 'playing', 'stop')]](else: )[Load failed :0]]</span> <span class="box">(link:"RESTART")[(link: "Restart game?" )[(restart:)]]</span>]](set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to false)(track: 'galaxy', 'stop')(track: 'crows', 'stop')(track: 'nebula', 'stop')(track: 'grave', 'stop')(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible') <span class="character">(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 12)[START]]<link1|(click: ?link1)[(track: 'woods', 'play')(goto: 'You are here')] ]</span>](set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lovely', 'loop', true)(track: 'lovely', 'playwhenpossible')$prometheus<span class="character"><span class="narrator">Bo leaves.</span> <span class="instinct">"Good. Now we can get started."</span> (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'who are you?')] ] ] ]</span>](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'lovely', 'stop')(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')(track: 'deer', 'play')$prometheus <span class="character"><span class="instinct">"(if:(history: where its name contains "ReallyAm")'s length >= 1)[Now there's no denying it. ](if:(history: where its name contains "The Feast")'s length >= 1)[The ghost is your past. ]I am your future."</span></span>] (set: $option1 to "Slow down there bucko.")(set: $option1link to "Slow down there bucko") (set: $option2 to "What happened to the house?")(set: $option2link to "What happened to the house?") (set: $option3 to "Bo? Are you here?")(set: $option3link to "Bo? Are you here?") (if:(history: where its name contains "ReallyAm")'s length < 1)[(set: $option4 to "No, really, who are you?")(set: $option4link to "ReallyAm")](else:)[(set: $option4 to "none")(set: $option4link to "Start")] (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lovely', 'loop', true)(track: 'lovely', 'playwhenpossible')(track: 'ghost', 'play')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallAngryGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/AngryGhost.png" width="200">]]</span> <span class="character">(text-style:"rumble")[(text-colour:red)["Who do you think you are?"]] (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'who are you?')] ] ] ]</span>](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">"He was merely a guide. Your ferryman. The important thing is he brought you home. He brought you back to me."</span></span>] (set: $option1 to "Who the fuck are you?")(set: $option1link to "who are you?") (set: $option2 to "none")(set: $option2link to "Start") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">"Time means nothing now. I can go as slow as you want."</span></span>] (if:(history: where its name contains "What happened to the house?" )'s length < 1 or (history: where its name contains "CREDITS")'s length >= 1 and (history: where its name contains "What happened to the house?" )'s length < 2)[(set: $option1 to "What happened to the house?")(set: $option1link to "What happened to the house?")](else:)[(set: $option1 to "none")(set: $option1link to "Start")] (if:(history: where its name contains "Bo? Are you here?" )'s length < 1 or (history: where its name contains "CREDITS")'s length >= 1 and (history: where its name contains "Bo? Are you here?" )'s length < 2)[(set: $option2 to "Bo? Are you here?")(set: $option2link to "Bo? Are you here?")](else:)[(set: $option2 to "none")(set: $option2link to "Start")] (set: $option3 to "I don't want to spend my future with you.")(set: $option3link to "The Future") (set: $option4 to "Why should I spend my future with you?")(set: $option4link to "The Future") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">"When you look at me, I'm all you see, aren't I? Isn't that beautiful?</span></span>] (if:(history: where its name contains "Slow down there bucko" )'s length < 1 or ((history: where its name contains "CREDITS")'s length >= 1 and (history: where its name contains "Slow down there bucko" )'s length < 2))[(set: $option1 to "Slow down there bucko.")(set: $option1link to "Slow down there bucko")](else:)[(set: $option1 to "none")(set: $option1link to "Start")] (if:(history: where its name contains "Bo? Are you here?" )'s length < 1 or ((history: where its name contains "CREDITS")'s length >= 1 and (history: where its name contains "Bo? Are you here?" )'s length < 2))[(set: $option2 to "Bo? Are you here?")(set: $option2link to "Bo? Are you here?")](else:)[(set: $option2 to "none")(set: $option2link to "Start")] (set: $option3 to "I don't want to spend my future with you.")(set: $option3link to "The Future") (set: $option4 to "Why should I spend my future with you?")(set: $option4link to "The Future") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">"Why do you (text-style:"rumble")[still] call out to him? He was only your beginning. I am the perpetual ending."</span></span>] (if:(history: where its name contains "Slow down there bucko" )'s length < 1 or ((history: where its name contains "CREDITS")'s length >= 1 and (history: where its name contains "Slow down there bucko" )'s length < 2))[(set: $option1 to "Slow down there bucko.")(set: $option1link to "Slow down there bucko")](else:)[(set: $option1 to "none")(set: $option1link to "Start")] (if:(history: where its name contains "What happened to the house?" )'s length < 1 or ((history: where its name contains "CREDITS")'s length >= 1 and (history: where its name contains "What happened to the house?" )'s length < 2))[(set: $option2 to "What happened to the house?")(set: $option2link to "What happened to the house?")](else:)[(set: $option2 to "none")(set: $option2link to "Start")] (set: $option3 to "I don't want to spend my future with you.")(set: $option3link to "The Future") (set: $option4 to "Why should I spend my future with you?")(set: $option4link to "The Future") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">"Do you really need me to show you?"</span> (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'The Vision')] ] ] ]</span>](set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'lonely', 'stop')(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')<span class="character"><span class="instinct">"As you wish."</span> (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'The Kitchen')] ] ] ]</span>] (set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'suspense', 'loop', true)(track: 'suspense', 'playwhenpossible')<span class="character"><span class="instinct">"Our kitchen. We cooked here every morning and every night. I taught you everything I knew. When your knife slipped, I held your flesh together and wrapped the wound. When your body whithered, I boiled bone and meat and the fruits of my garden to make you well again. Death does not preserve you. You can still break. You can still decay. I will keep you safe."</span></span>] (set: $option1 to "You took care of me. I'm grateful for that.")(set: $option1link to "The Bed")(click: ?link1)[(set: $deer to $deer+1)(goto: $option1link)] (set: $option2 to "You took care of me, but it's not fair to hold that over my head.")(set: $option2link to "The Bed")(click: ?link2)[(set: $deer to $deer-1)(goto: $option2link)] (set: $option3 to "You bossed me around and made me so nervous my hand slipped. I want respect, not to be taken care of.")(set: $option3link to "The Bed")(click: ?link3)[(set: $deer to $deer-2)(goto: $option3link)] (set: $option4 to "You never made me feel safe, and I don't think you're going to start now.")(set: $option4link to "The Bed")(click: ?link4)[(set: $deer to $deer-3)(goto: $option4link)] (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'suspense', 'loop', true)(track: 'suspense', 'playwhenpossible')<span class="character"><span class="instinct">"Our bed. We held one another for hours, laughing, crying, sharing our deepest secrets. When you felt ugly, I showed you just how sexy you really were. When I could not crawl out of bed, you reassured me the world would turn my way. Death is cold. I will keep you warm. I will set you aflame. Our bond is like no other."</span></span>] (set: $option1 to "Our love was bright and firey. I want that again.")(set: $option1link to "The Bath")(click: ?link1)[(set: $deer to $deer+1)(goto: $option1link)] (set: $option2 to "Our love was firey, but I don't know if I feel the same way about you now.")(set: $option2link to "The Bath") (set: $option3 to "Our love was usually cold. The warmth came in flickers, with a sense of obligation, not passion. I don't want that.")(set: $option3link to "The Bath")(click: ?link3)[(set: $deer to $deer-1)(goto: $option3link)] (set: $option4 to "Our love wasn't love. I felt trapped. I hated myself too much to see you for what you are.")(set: $option4link to "The Bath")(click: ?link4)[(set: $deer to $deer-3)(goto: $option4link)] (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'suspense', 'loop', true)(track: 'suspense', 'playwhenpossible')<span class="character"><span class="instinct">"Our bathroom. We bathed our bodies together, wrapped in the scent of roses and chamomile. When I shaved my head, you trimmed the spots I could not see. When I collapsed, you pulled me from the water and held me until help arrived. Death is unpredictable. I can see what you cannot. I will hold a candle to your world. And you will hold one to mine."</span></span>] (set: $option1 to "I want to know someone has my back again.")(set: $option1link to "The Reflection")(click: ?link1)[(set: $deer to $deer+3)(goto: $option1link)] (set: $option2 to "I want to take care of you again.")(set: $option2link to "The Reflection")(click: ?link2)[(set: $deer to $deer+2)(goto: $option2link)] (set: $option3 to "I tried to help, but it was never enough. It felt like you just needed my attention.")(set: $option3link to "The Reflection")(click: ?link3)[(set: $deer to $deer-1)(goto: $option3link)] (set: $option4 to "You were always looking out for me, but you never actually listened to me. You made up problems because you couldn't handle the real ones.")(set: $option4link to "The Reflection")(click: ?link4)[(set: $deer to $deer-2)(goto: $option4link)] (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'suspense', 'loop', true)(track: 'suspense', 'playwhenpossible')<span class="character"><span class="narrator">There is a mirror in the corner of your eye.</span></span>] (set: $option1 to "LOOK AT YOUR REFLECTION")(set: $option1link to "LOOK AT YOUR REFLECTION") (set: $option2 to "none")(set: $option2link to "Start") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'suspense', 'stop')(track: 'storm', 'stop')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'you','fadein', 5)(click-goto:?page,"REFLECT") ](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')<span class="character"><span class="narrator">It's you. You're dead, sure. But it's you. (if: $deer >= 3 )[And you are the writer of your own story. You are in love, and not even death can get in the way of that now.](if: $deer >= 0 and < 3)[And you are enough. Your love is enough. Even if it was never enough for her.](if: $deer >-3 and < 0)[And you are enough. Even if you're scared to say it, you know what you had in life. You know what you want in death.](if: $deer <= -3)[And you are enough. You know that, now. Came to you a bit late, sure, but better now than after an eternity with her. You have everything you need to end this.] </span></span>] (set: $option1 to "TELL HER")(set: $option1link to "TELL HER") (set: $option2 to "none")(set: $option2link to "Start") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'deer', 'play')$prometheus <span class="character"><span class="instinct">(if:$deer >= 1)["What's the matter, my love?"](if:$deer < 1)["Hello? (text-colour:red)[We're having a conversation.]"]</span></span>] (if:$deer >=3)[(set: $option1 to "I love you, and I'm ready for our forever.")(set: $option1link to "Oh Deer")](else:)[(set: $option1 to "none")(set: $option1link to "Start")] (set: $option2 to "I can't stay with you if you won't acknowledge how unhealthy we actually were. Can we have a real conversation?")(set: $option2link to "Deer John") (set: $option3 to "You made me feel small and fragile and trapped. I don't ever want to feel that way again. We're through.")(set: $option3link to "Denial") (if:$deer <0)[(set: $option4 to "You abused me. Rot in hell.")(set: $option4link to "Rage")](else:)[(set: $option4 to "none")(set: $option4link to "Start")] (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'deer', 'play')$prometheus <span class="character"><span class="instinct">"You want to keep talking? Sure."</span></span>] (set: $option1 to "You tried to control me. You're still trying to control me. But this won't work if you keep thinking that you're better than me.")(set: $option1link to "CONTROL") (set: $option2 to "All we've talked about so far is why I should stay with you. Why do you want me so badly?")(set: $option2link to "DESIRE") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'you', 'stop')(track: 'storm', 'stop')(track: 'deer', 'play')<span class="character"><span class="instinct">"Finally, we can be happy."</span></span>(live: 5s)[(go-to:"DEERLY BELOVED")] ](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'deer', 'play')$prometheus <span class="character"><span class="instinct">"You can't just walk away. Not after everything we've been through. You won't find anyone like me."</span></span>] (set: $option1 to "I'm counting on it.")(set: $option1link to "Rage") (set: $option2 to "I'm walking away //because// of everything we've been through.")(set: $option2link to "Rage") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'deer', 'play')$prometheus <span class="character"><span class="instinct">(text-colour:red)["Shut up."]</span></span>] (set: $option1 to "LAUGH AT HER")(set: $option1link to "Bo Back") (set: $option2 to "No. I'm leaving. Now.")(set: $option2link to "Bo Back") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(change: ?passage's chars, via (t8n-delay: pos * 20) + (t8n-skip: 100) + (t8n: 'fade'))(set: $passageoption to "no")(set: $ShowSidebar to true)(track: 'galaxy', 'loop', true)(track: 'galaxy', 'playwhenpossible')Your eternity is spent as witness to a galaxy, locked in endless orbit of another.(live: 10s)[(if:(history: where its name contains "CREDITS")'s length < 1)[(go-to:"CREDITS")](else:)[(go-to:"CREDITS2")]] (set: $passageoption to "no")(set: $ShowSidebar to false)(transition:"slide-up") + (transition-time: 15s)[ |= (align:"=><=")[[<img src="../Stories/Undead Flames/Undead Flames Assets/CreditsGhost.png" width="180">] ] |||= (align:"<==")[(css: "font-size: 200%")[ ''//Thank you for playing.// '']] |==| (align:"=><=")[(css: "font-size: 150%")[''Credits'']] //Undead Flames// was created by Mae Finch and published in 2025. Made with Twine. (align:"=><=")[(css: "font-size: 150%")[''Graphics'']] (text-style:"underline")[From Canva] `“Antelope Skeleton Illustration” by GDJ “Barred spiral galaxy, outer space stars” by Vora from Vidhi Vora’s Images “Black Ghost Figure for Chilling Digital Art Design” by Raras for momcuan “Blocky Halloween Tombstone” by sketchify “crow raven roar fly top view logo icon illustration” by gaga vastard “Dancing Skeleton Silhouette” by EdvanKun from HRYHORII SHEPITA “forest vector,” “tropical vector,” “frest summer,” by alindastd “Freehand Lineart Kitchen 02,” “Freehand Lineart Bedroom 03,” “Freehand Lineart Bathroom 02,” and “Freehand Lineart Bathroom 03” by sparklestroke “Galaxy overlay space” by Bombdesign “Ghost Silhouette Vector” by Roxie Designs “Girl Standing Back View Silhouette” by JF Design “Green River Landscape” and “Cave Landscape Illustration” by Bizarre Factory “House interior hand drawn sketch” by Yaden Std “Illustration of a Skeleton” by RenéCastillo10 “Lion skeleton” by GDJ “Mammal Illustration Bat” by Tom Chalky “mushroom silhouette” by Dicky Arnanda “Paint Splatter Background” by Cicely from Spx Creatives “Pastel Detailed Lined Bold Spooky Haunted House” by Trendify “Pastel Halloween Ghost” by Sketchify “Pastel Halloween Skull” by Sketchify “Purple Galaxy Illustration” by Gambar Madu “Purple Hipster Halloween Skull Line Scribble” by Canva Original stickers “Silhouette of a Flying Crow Bird” by cundra703 “snake skeleton” by Allix Legado “Soft Textured Shattered Mirror” by M.Wallflower “Starry Night Sky Background” by pokkysllow from Gambar Muhammad Rafli “Sunset Ocean Landscape” by Vectorfair D “tree” by unkwoe “Watercolor Galaxy Element” by StylishDesignStudio “Watercolour blue cosmic crow” by FlipLine from Kate Art` (align:"=><=")[(css: "font-size: 150%")[''Sound Effects'']] (text-style:"underline")[From Pixabay] `“creepy-crow-caw” by DRAGON_STUDIO “flapping” by freesound_community “rain and thunder” by LofiVision “Scary Game Effect” by Universfield “Silly Ghost Sound”` (align:"=><=")[(css: "font-size: 150%")[''Music'']] (text-style:"underline")[Original Songs] `"Woods Ghost" by Mae Finch` (text-style:"underline")[From Pixabay] `Crows: “Romantic Acoustic Guitar Ballad” by JuliusH Discovery: “For When It Rains” by Juan_Sanchez_Music Grave and Galaxy: “Minimal Piano Strings” and “Peaceful Eerie Piano” by TheoJT Lonely Ending: “The Olive Tree (Cinematic Ethereal Soundtrack Emotional Background)” by Sne_Myeni Lovely Ending: “Life of a Butterfly” by NaturesEye Nebula: “Deep Space Barrier” by DSTechnician Sands Of Time: “Sands of Time” by Juan_Sanchez_Music Suspense: “Suspense Dark Ambient” by Defekt_Maschine You: “I was just a child” by I Make Nostalgic Music You Are Here: “Ethereal Magic” by Rockot` (align:"=><=")[''//For anyone who has had to die a little in order to actually live. And for Paya.//''] --- (align:"=><=")[ [<img src="../Stories/Undead Flames/Undead Flames Assets/Skelly.png" width="200">] Would you like to die again? [["Yes"->Start]] ["No, I am happy with my ending."]<link1|(click: ?link1)[(goto: "QUIT")] ] ](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'deer', 'play')$prometheus <span class="character"><span class="instinct">"(text-style:"shudder")[Don't] go putting words in my mouth. I've never tried to control you. I've only ever wanted to help you."</span></span>] (set: $option1 to "Well, it didn't feel much like help. Can you understand that? Can you respect that I might want to do things my way sometimes?")(set: $option1link to "Respect") (set: $option2 to "Why do you even want to be with someone you felt like you had to help all the time?")(set: $option2link to "DESIRE") (set: $option3 to "This is ridiculous. We can't talk without you derailing the conversation. I'm out.")(set: $option3link to "Denial") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'deer', 'play')$prometheus <span class="character"><span class="instinct">"I want you. I don't have an explanation for you. My heart wants what it wants. I'm just not as cold as you."</span></span>] (set: $option1 to "Really sounds like something you might want to spend eternity examining. On your own.")(set: $option1link to "Denial") (set: $option2 to "Okay. That's good enough for me.")(set: $option2link to "RECONCILED") (set: $option3 to "I think I can explain it. This isn't about love, it's about control. And you got off on having control over me. That's why you fly off the handle the second I challenge you.")(set: $option3link to "Rage") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'deer', 'play')$prometheus <span class="character"><span class="instinct">"Fine. I respect you. Happy?"</span></span>] (set: $option1 to "Well...yes, actually. That's all I wanted.")(set: $option1link to "RECONCILED") (set: $option2 to "Oh come on, could you be any less sincere?")(set: $option2link to "Denial") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'deer', 'play')$prometheus <span class="character"><span class="instinct">"Then it's settled. You'll stay?"</span></span>] (set: $option1 to "Yes.")(set: $option1link to "Oh Deer") (set: $option2 to "No. I don't believe you.")(set: $option2link to "Denial") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'deer', 'play')$prometheus <span class="character"><span class="instinct">"You can push me away all you want, but you're still stuck here. You'll come to me eventually."</span> (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'AGGH')] ] ] ]</span> ](set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'deer', 'play')<span class="character"><span class="instinct">(text-style:"rumble")[AGHHH]</span> (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'Its Bo')] ] ] ]</span>] (set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'ghost', 'play')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallAngryGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/AngryGhost.png" width="200">]]</span> <span class="character">"Let $name go!!!" (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'Bye Deer')] ] ] ]</span>](set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'deer', 'play')$prometheus<span class="character"><span class="instinct">"YOU! (text-colour:red)[GET. OUT.]"</span> (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'Which Ending')] ] ] ]</span>](set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'you', 'stop')(track: 'storm', 'stop')<span class="character">(if: $love > 0)["I want that too." (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'Two Ghosts')] ] ] ] ](if: $love <= 0)["I don't really want that, and I don't think you do either. But I can at least get you out of here." (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'True Ending')] ] ] ] ] </span>](set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'you', 'stop')(track: 'storm', 'stop')<span class="character">(if: $love > 0)["Yes." (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'Two Crows')] ] ] ] ](if: $love <= 0)["I don't really want that, and I don't think you do either. But I can at least get you out of here." (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'True Ending')] ] ] ]]</span> ](set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'you', 'stop')(track: 'storm', 'stop')<span class="character">"Then this is the end of it.(if: $love > 0)[ I'm just glad we got a little more time together.]" (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'True Ending')] ] ] ]</span>](change: ?passage's chars, via (t8n-delay: pos * 20) + (t8n-skip: 100) + (t8n: 'fade'))(set: $passageoption to "no")(set: $ShowSidebar to true)(track: 'flapping', 'play')(track: 'caws', 'play')(track: 'crows', 'loop', true)(track: 'crows', 'playwhenpossible')You flee eternity for a new life on the wings of an old love. You will never again be what you once were. You are free.(live: 3s)[(stop:)(if:(history: where its name contains "CREDITS")'s length < 1)[(click-goto:?page,"CREDITS")](else:)[(click-goto:?page,"CREDITS2")] ](change: ?passage's chars, via (t8n-delay: pos * 20) + (t8n-skip: 100) + (t8n: 'fade'))(set: $passageoption to "no")(set: $ShowSidebar to true)(track: 'grave', 'loop', true)(track: 'grave', 'playwhenpossible')The amorphous, fractured moments of your life finish passing before your eyes. You are simply dead.(live:3s)[(stop:)(if:(history: where its name contains "CREDITS")'s length < 1)[(click-goto:?page,"CREDITS")](else:)[(click-goto:?page,"CREDITS2")] ](change: ?passage's chars, via (t8n-delay: pos * 20) + (t8n-skip: 100) + (t8n: 'fade'))(set: $passageoption to "no")(set: $ShowSidebar to true)(track: 'nebula', 'loop', true)(track: 'nebula', 'playwhenpossible')Your house is a nebula. You spend eternity in an endless field of stars reborn, the very cradle of life and death. Of $name and Bo.(live:3s)[(stop:)(if:(history: where its name contains "CREDITS")'s length < 1)[(click-goto:?page,"CREDITS")](else:)[(click-goto:?page,"CREDITS2")] ](set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'you', 'stop')(track: 'storm', 'stop')<span class="character">(if: $love > 0)[Bo takes your hand. "I'm ready." (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'Truest Ending')] ] ] ] ](else:)["I can't come with you. But I think you'll be okay on your own. Good luck." (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'True Ending')] ] ] ] ] </span>](change: ?passage's chars, via (t8n-delay: pos * 20) + (t8n-skip: 100) + (t8n: 'fade'))(set: $passageoption to "no")(set: $ShowSidebar to true)(track: 'crows', 'loop', true)(track: 'crows', 'playwhenpossible')The house falls away as the two of you dance. Your love illuminates every action. You and Bo are one once more.(live:3s)[(stop:)(click-goto:?page,"CREDITS2") ](set: $passageoption to "no")(set: $ShowSidebar to false)(transition:"slide-up") + (transition-time: 15s)[ |= (align:"=><=")[[<img src="../Stories/Undead Flames/Undead Flames Assets/CreditsGhost.png" width="180">] ] |||= (align:"<==")[(css: "font-size: 200%")[ ''//Thank you for playing.// '']] |==| (align:"=><=")[(css: "font-size: 150%")[''Credits'']] //Undead Flames// was created by Mae Finch and published in 2025. Made with Twine. (align:"=><=")[(css: "font-size: 150%")[''Graphics'']] (text-style:"underline")[From Canva] `“Antelope Skeleton Illustration” by GDJ “Barred spiral galaxy, outer space stars” by Vora from Vidhi Vora’s Images “Black Ghost Figure for Chilling Digital Art Design” by Raras for momcuan “Blocky Halloween Tombstone” by sketchify “crow raven roar fly top view logo icon illustration” by gaga vastard “Dancing Skeleton Silhouette” by EdvanKun from HRYHORII SHEPITA “forest vector,” “tropical vector,” “frest summer,” by alindastd “Freehand Lineart Kitchen 02,” “Freehand Lineart Bedroom 03,” “Freehand Lineart Bathroom 02,” and “Freehand Lineart Bathroom 03” by sparklestroke “Galaxy overlay space” by Bombdesign “Ghost Silhouette Vector” by Roxie Designs “Girl Standing Back View Silhouette” by JF Design “Green River Landscape” and “Cave Landscape Illustration” by Bizarre Factory “House interior hand drawn sketch” by Yaden Std “Illustration of a Skeleton” by RenéCastillo10 “Lion skeleton” by GDJ “Mammal Illustration Bat” by Tom Chalky “mushroom silhouette” by Dicky Arnanda “Paint Splatter Background” by Cicely from Spx Creatives “Pastel Detailed Lined Bold Spooky Haunted House” by Trendify “Pastel Halloween Ghost” by Sketchify “Pastel Halloween Skull” by Sketchify “Purple Galaxy Illustration” by Gambar Madu “Purple Hipster Halloween Skull Line Scribble” by Canva Original stickers “Silhouette of a Flying Crow Bird” by cundra703 “snake skeleton” by Allix Legado “Soft Textured Shattered Mirror” by M.Wallflower “Starry Night Sky Background” by pokkysllow from Gambar Muhammad Rafli “Sunset Ocean Landscape” by Vectorfair D “tree” by unkwoe “Watercolor Galaxy Element” by StylishDesignStudio “Watercolour blue cosmic crow” by FlipLine from Kate Art` (align:"=><=")[(css: "font-size: 150%")[''Sound Effects'']] (text-style:"underline")[From Pixabay] `“creepy-crow-caw” by DRAGON_STUDIO “flapping” by freesound_community “rain and thunder” by LofiVision “Scary Game Effect” by Universfield “Silly Ghost Sound”` (align:"=><=")[(css: "font-size: 150%")[''Music'']] (text-style:"underline")[Original Songs] `"Woods Ghost" by Mae Finch` (text-style:"underline")[From Pixabay] `Crows: “Romantic Acoustic Guitar Ballad” by JuliusH Discovery: “For When It Rains” by Juan_Sanchez_Music Grave and Galaxy: “Minimal Piano Strings” and “Peaceful Eerie Piano” by TheoJT Lonely Ending: “The Olive Tree (Cinematic Ethereal Soundtrack Emotional Background)” by Sne_Myeni Lovely Ending: “Life of a Butterfly” by NaturesEye Nebula: “Deep Space Barrier” by DSTechnician Sands Of Time: “Sands of Time” by Juan_Sanchez_Music Suspense: “Suspense Dark Ambient” by Defekt_Maschine You: “I was just a child” by I Make Nostalgic Music You Are Here: “Ethereal Magic” by Rockot` (align:"=><=")[''//For anyone who has had to die a little in order to actually live. And for Paya.//''] --- (align:"=><=")[ [<img src="../Stories/Undead Flames/Undead Flames Assets/Skelly.png" width="200">] This is the end, and that's okay. ["Goodbye"]<link1|(click: ?link1)[(goto: "QUIT")] ] ](change: ?passagebody's chars, via (t8n-delay: pos * 20) + (t8n-skip: 100) + (t8n: 'fade'))(if:$passageoption is "yes")[(click:?page)[(show: ?passageoption)(animate: ?passageoption, "fade", 2s)]](set: $passageoption to "yes")(set: $love to 0)|passagebody>[(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="character"><span class="narrator">You are here. Good. Are you ready to begin?</span></span>] (set: $option1 to "Yes")(set: $option1link to "Yes") (set: $option2 to "Wait")(set: $option2link to "Wait") (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")|passagebody>[(set: $passageoption to "yes")(set: $ShowSidebar to true)(track: 'woods', 'loop', true)(track: 'woods', 'playwhenpossible')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallAngryGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/AngryGhost.png" width="200">]]</span> <span class="character">"Are you mocking me?"</span>] (set: $option1 to "Nooooooooo")(set: $option1link to "Nooooooooo") (set: $option2 to "Yes")(set: $option2link to "Bo is gone")(click: ?link2)[(set: $love to $love-1)(goto: $option2link)] (set: $option3 to "none")(set: $option3link to "Start") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">"You really don't remember? How insulting. We used to be in love."</span></span>] (set: $option1 to "I was in love with a...deer?")(set: $option1link to "TrueForm") (set: $option2 to "But...you're a deer.")(set: $option2link to "TrueForm") (set: $option3 to "Why are you a deer?")(set: $option3link to "TrueForm") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')$prometheus <span class="character"><span class="instinct">"Oh, I'm much more than a deer."</span> (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'TheLion')] ] ] ]</span>](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')(set: $prometheus to [<span class="image"><img src="../Stories/Undead Flames/Undead Flames Assets/Lion.png" width="400"></span>])$prometheus <span class="character"><span class="instinct">"I am the roaring sun, the saber-toothed maw, the lionheart."</span></span>] (set: $option1 to "Okay, then, you're a lion.")(set: $option1link to "who are you?") (set: $option2 to "Actually it's tigers. Saber-toothed tigers.")(set: $option2link to "TheBat") (set: $option3 to "Nah that's not it either.")(set: $option3link to "TheBat") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start") (set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')(set: $prometheus to [<span class="image"><img src="../Stories/Undead Flames/Undead Flames Assets/Bat.png" width="450"></span>])$prometheus <span class="character"><span class="instinct">"I am the night, my dark wings the fabric of sense and sensuality."</span></span>] (set: $option1 to "Yup. Bat. That clears things up!")(set: $option1link to "who are you?") (set: $option2 to "Sense AND sensuality? Really?")(set: $option2link to "TheSnake") (set: $option3 to "Nope, still not ringing a bell.")(set: $option3link to "TheSnake") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')(set: $prometheus to [<span class="image"><img src="../Stories/Undead Flames/Undead Flames Assets/Snake.png" width="350"></span>])$prometheus <span class="character"><span class="instinct">"I am the coiled serpent, fangs ready to strike, body turning and weaving in hypnotic patterns."</span></span>] (set: $option1 to "I'm certainly hypnotized.")(set: $option1link to "who are you?") (set: $option2 to "Are you...threatening me?")(set: $option2link to "TheHuman") (set: $option3 to "Yeah, no.")(set: $option3link to "TheHuman") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')(set: $prometheus to [<span class="image"><img src="../Stories/Undead Flames/Undead Flames Assets/Human.png" width="400"></span>])$prometheus <span class="character"><span class="instinct">"I am the backbone of civilization, the dawn of humankind, the fire-bringer Prometheus."</span></span>] (set: $option1 to "You certainly set me on fire.")(set: $option1link to "who are you?") (set: $option2 to "No way I dated someone that old.")(set: $option2link to "Prometheus") (set: $option3 to "You're no titan. You were a human being, just like me.")(set: $option3link to "Prometheus") (set: $option4 to "none")(set: $option4link to "Start") (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'lonely', 'loop', true)(track: 'lonely', 'playwhenpossible')(set: $prometheus to [<span class="image"><img src="../Stories/Undead Flames/Undead Flames Assets/ScarySkull.png" width="400"></span>])$prometheus <span class="character"><span class="instinct">"I am all you need."</span> (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'The Future')] ] ] ]</span>](set: $passageoption to "yes")|passagebody>[(set: $ShowSidebar to true)(track: 'storm', 'loop', true)(track: 'storm', 'playwhenpossible')(track: 'you', 'loop', true)(track: 'you', 'playwhenpossible')(track: 'deer', 'play')<span class="image">(if:(history: where its name contains "taller")'s length >= 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/TallGhost.png" width="200">]](if:(history: where its name contains "taller")'s length < 1)[(text-style:"buoy")[<img src="../Stories/Undead Flames/Undead Flames Assets/Ghost.png" width="200">]]</span> <span class="character">"We need to get out of here. What do you want to do?"</span>] (set: $option1 to "I just want to leave and be alone.")(set: $option1link to "Self Ending") (set: $option2 to "I want to stay here, but with you, Bo. Not her.")(set: $option2link to "I want to stay here, but with you, Bo. Not her.") (set: $option3 to "I want to move on. Will you come with me, Bo?")(set: $option3link to "I want to move on. Will you come with me, Bo?") (if:(history: where its name contains "CREDITS")'s length >= 1)[(set: $option4 to "Come here, Bo. I think I know what to do.")(set: $option4link to "Come here, Bo. I think I know what to do.")](else:)[(set: $option4 to "none")(set: $option4link to "Start")] (set: $option5 to "none")(set: $option5link to "Start")(set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true) (track: 'house', 'loop', true) (track: 'house', 'playwhenpossible') <span class="character"><span class="narrator">You are home.</span> (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:black)+(corner-radius: 6)+(background: black)[(text-colour:#8effc1)[NEXT]]]<link1|(click: ?link1)[(goto: 'House Intro 2')] ] ] ]</span>](set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true) (track: 'house', 'loop', true) (track: 'house', 'playwhenpossible') <span class="character"><span class="narrator">You have had many homes. This is one of them, from one season of your life. A season of love, pain, and unreality. Perhaps there are other versions of you at other homes.</span>(css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:black)+(corner-radius: 6)+(background: black)[(text-colour:#8effc1)[NEXT]]]<link1|(click: ?link1)[(goto: 'House Intro 3')] ] ] ]</span>] (set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to true) (track: 'house', 'loop', true) (track: 'house', 'playwhenpossible') <span class="character"><span class="narrator">But this is the home that found you. You were haunted all your life by this home. Returning here was as inevitable as death itself.</span>(css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[(b4r:"solid")+(b4r-colour:black)+(corner-radius: 6)+(background: black)[(text-colour:#8effc1)[NEXT] ] ] ] ]<link1|(click: ?link1)[(if:$love <= -2)[(goto: 'More House')](else:)[(goto: 'Ghost House')] ]</span>](set: $passageoption to "no")(set: $ShowSidebar to false) (align:"=><=")+(box:"X")[ [<img src="../Stories/Undead Flames/Undead Flames Assets/Skelly.png" width="200">] //Undead Flames deals in heavy topics, including death and abuse. Your choices define your past and future. Make them with love.// (css: "font-size: 75%;")[(align:"==>")[(transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 6)[NEXT]]<link1|(click: ?link1)[(goto: 'Start')] ] ] ]](set: $passageoption to "no")|passagebody>[(set: $ShowSidebar to false)(group: 'playing', 'stop')<span class="character"><span class="narrator">There are no paths forward or back from here. You must return to the world from which you came. (transition: "fade")+(transition-delay: 1.5s) + (transition-time: 2s)[ [(b4r:"solid")+(b4r-colour:white)+(corner-radius: 12)[RESET]]<link1|(click: ?link1)[(restart:) ]]</span></span>]