(set: $attempts to 0) (after: 1s)[This is Stanley's office.] (after: 2s)[He works here every day, day after day...] (after: 3s)[A voiceover says, 'Stanley, please proceed to Conference Room A.'] [[Follow the voiceover and proceed to Conference Room A.->Conference Room A]] [[Don't listen to the narrator, go somewhere else.->Disobedient branch]]The voiceover sounds satisfied:'<span class="narration happy"> Stanley is a good employee. He always follows instructions. Now he has arrived at Conference Room A.</span>' Voiceover: ‘<span class="narration happy">Stanley, your colleagues are all here waiting for you. You are about to be named Employee of the Year.’</span> You open the conference room door and find it empty, but there is a large trophy on the table with the words ‘Stanley: Employee of the Year’ written on it. [[pick up the trophy->The Ending - Outstanding Employee Stanley]](set: $attempts to $attempts + 1) The narrator's voice sounds a little confused: ‘<span class="narration confused">Wait, Stanley, why aren't you listening to me? I said to go to Conference Room A!</span>' [[Continue to resist, go to your own office.->Stanley's office]] [[Compromise, return to conference room A->Conference Room A]][The narrator's voice carried a hint of little angry: ‘<span class="narration mocking">Obedient, kid, go back to Conference Room A, there's something good waiting for you</span>'] You find that your office door is locked. [[Keep trying to open the door.->struggle to open the door]] [[Compromise, return to conference room A->Conference Room A]](set: $attempts to $attempts + 1) You push hard on the door, but it doesn't budge. You look around and see that the only window in the office has also been welded shut. (if: $attempts is 1)[The narrator's voice carries a hint of confusion: ‘<span class="narration mocking">Do you really think you have a choice?</span>'](if: $attempts is 2)[The voiceover becomes angry: ‘<span class="narration angry">I command you to return to the path I have set for you!</span>'](if: $attempts is 3)[The narrator's voice carried a hint of sarcasm: ‘<span class="narration mocking">Do you really think you have a choice? The story will always return to the path I have set for you.</span>’](if: $attempts >3)[You accidentally kicked a board under the table, and it made a hollow sound. You looked down and saw that there was a loose board under the table. [[Pull open the loose wooden board.->hidden passage]]] [[Keep trying to open the door.->struggle to open the door]] [[Return to the original office and make a new choice.->Office]]You forcefully pull open the wooden panel and discover a narrow ventilation duct underneath. You crawl inside and crawl through the darkness. The narrator's voice becomes frantic and angry: ‘<span class="narration angry">Stanley! You can't go that way! That place is... that place doesn't belong in the story!</span>’ [[Keep crawling->Deep inside the ventilation duct]]You crawl out of the ventilation duct and find yourself in a huge room filled with servers and cables. A distant voice, filled with despair, says, ‘<span class="narration panic">What are you looking at? You see nothing! This is not where you belong!</span>’ You walk up to a huge monitor flashing a string of code. You realise that the world you are in is nothing more than a program controlled by this code. Narrator: ‘<span class="narration sad">Please, Stanley, don't touch those things! You've broken the rules! You've disrupted the continuity of the story!</span>’ [[Conversation with the narrator->Conversation with the narrator]] [[Directly modify the code->Modify the code]]You say into the void, ‘Who are you? Why are you keeping me trapped here?’ The voiceover sounds a little sad, ‘I... I'm just a voice trapped here. My job is to create the perfect story for you. And you, Stanley, you broke it all.’ Voiceover: ‘<span class="narration sad">Now your story has no ending. You've become a wanderer with no destination.</span>’ [[End of story->The Ending - Nothingness]] [[No, I want to create my own ending.->Modify the code]]You look at the code on the screen and notice a particularly striking line: <span class="narration panic">`stanley.path = ‘Conference Room A’`</span>. You decide to modify it, changing the path to <span class="narration panic">`‘Freedom’`</span>. The voiceover becomes faint and angry: ‘<span class="narration angry">No! You can't do that! You'll... you'll erase me!</span>’ [[Press Enter to run the code.->The Ending - Freedom]]You look around and see that all the equipment in the room has lost its light, and everything has fallen silent. You and the narrator are the last two prisoners in this abandoned world. Narrator: ‘<span class="narration sad">You see, freedom... does not mean liberation. It just means... losing direction.</span>’ You cannot answer because you cannot find a way out. The story ends here, with no ending, only endless emptiness.You press the Enter key. The narrator's voice suddenly cuts off. Immediately after, the lights in the entire room begin to flicker violently, the server emits a deafening roar, and then everything falls silent. You look at the monitor, which now displays only two words: ‘<span class="narration panic">Empty.</span>’ You turn around and find that the room, which was once filled with servers, has become a void. The floor, ceiling, walls—everything has vanished, leaving you alone in an endless dark space. The narrator's voice resounds again, but this time it is faint, filled with confusion and fear: ‘<span class="narration panic">Stanley? Where are you? I... I can't see anything... What is this place?</span>’ ‘<span class="narration sad">You... you really did it... you erased me... you erased the story...</span>’ You look around and realise you are completely alone, with no story, no voiceover, and nothing to interact with. You have gained freedom, but at the cost of losing the story itself.You pick up the trophy. It is light, hollow inside. The voiceover is filled with pride: ‘<span class="narration happy">Look, Stanley! This is the result of listening to me! A perfect ending! You have achieved success and earned praise.</span>’ Suddenly, the walls of the room begin to shrink, and the voiceover grows increasingly distant. Narrator: ‘<span class="narration mocking">The story has ended. Now, return to the beginning and try again.</span>’ You feel yourself being pulled back to a familiar place. You sit back in your office, and on the computer screen in front of you, your name is clearly displayed: Stanley. [[start over->Office]]