<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-0.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Atrium+0.mp3#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Atrium+0.mp3#" width="100%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>PROLOGUE</h1></td></tr></table></div>
<p>“Nigella is gone.”</p>
<p>The words hit you hard in your chest as you try to get your bearings. You’re in the atrium of a large house. The water is softly burbling in the fountain. And Nigella is gone. </p>
<p>Anastasia is turning to look at Mercymorn, looking solemn in her fine tweed suit, patched at the elbows. Mercy’s wearing glasses (which seems odd—why would a necromancer need glasses?) and her hair is in a strict schoolmarm bun. </p>
<p>“Gone?”</p>
<p>“We’re still sorting out what happened, exactly, and why, but that appears to be the case.”</p>
<p>“How awful.”</p>
<p>Mercymorn’s mouth twists as she pulls her apricot-colored cardigan around her apricot-colored shoulders, her face looking a bit like she’d smelled some curdled milk.</p>
<p>“Oh, and we happen to have a world-famous detective and her assistant here. Just in time to explore a mysterious disappearance at our little weekend getaway. How lucky are we? Pah.”</p>
<p>“You seem bothered. Nervous about what we’ll turn up?”</p>
<p>Anastasia’s expression is mild as Mercymorn shoots Anastasia a look that is positively thunderous.</p>
<p>“Don’t you dare put words in my mouth.” She tosses up her hands in frustration. “I suppose you’ll be questioning everyone here?”</p>
<p>“Naturally. I must confer with Samael, but that’s the plan.”</p>
<p>Mercy sniffs, patting her hair in a distracted gesture.“Well. I hope you get to the bottom of whatever has happened. Poor Nigella.”</p>
<p>That last part seems tacked on and perfunctory, but it is Mercymorn, after all. She has always been rather awful at expressions of sympathy, remorse, or really anything other than disgust.</p>
<p>The fountain continues to burble gently in the center of the room, and the fog is swirling a little menacingly outside–you can see it through the thick glass panes, and you’re glad to be out of the clamminess and cold. </p>
<p>Mercy raises an arch eyebrow. </p>
<p>“Does the Master of the House know, yet? About Nigella?”</p>
<p>“No. He’s still up in his impenetrable little fortress of a penthouse. I suppose Teacher might call him, he’s the one who told me, but I haven’t spoken to our host directly.”</p>
<p>Mercy sniffs. “Typical. He’s a rather poor host, leaving us to our own devices. Not even joining at dinner.”</p>
<p>“Indeed. We’ll chat later. I’m sure we’ll have plenty to talk about.”</p>
<p>“…Indeed.”</p>
<p>Neither of them seem to notice you.</p>
<p>You are rather grateful they do not, as you do not particularly wish to be noticed at the moment.</p>
<p>
<<link "A. Remain in the Atrium with Mercymorn." "Atrium 1">><<set $hour++>><</link>>
<<link "B. Follow Anastasia into the Pool Room." "Pool 1">><<set $hour++>><</link>>
<<link "C. Go into the Dining Room." "Dining 1">><<set $hour++>><</link>>
<<link "D. Go into the Mirror Room." "Mirror 1">><<set $hour++>><</link>>
<<link "E. Go out onto the Garden Terrace." "Terrace 1">><<set $hour++>><</link>>
<<link "F. Explore a House’s Quarters." "Quarters 1">><<set $hour++>><</link>></p>
A DEED
WITHOUT
A NAME<<link "Items" "Items">><</link>>
<<link "Credits" "Credits">><</link>> <!-- since the scrollbar is built into the passages container, this code resets it to the top each time a new passage is loaded -->
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<<elseif tags().includes("credits")>><h1>CREDITS</h1>
<</if>><<set $hour to 0>>
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<<set $key to false>><div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-1.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Atrium+1.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Atrium+1.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 1</h1></td></tr></table></div>
<p>Gideon stalks grimly into the atrium, the chandelier above making his red cropped hair gleam like a close-fitting bloody helmet as the medals on his chest catch the light, sparkling. He is tightly wound, his shoulders viciously straight, his posture precise, the creases in his uniform knife sharp.</p>
<p>“Mercymorn.”</p>
<p>The Saint of Joy turns to Gideon, her mouth pre-emptively twisting to an expression of impatience. </p>
<p>“Duty calls,” she drawls, adjusting her cardigan primly and looking at him over her glasses. “You heard about poor, dear Nigella yet? Missing? So tragic.”</p>
<p>“Mmm.”</p>
<p>“Verbose as always, I see.”</p>
<p>Gideon looks around before leaning close to Mercymorn. He reaches into his pocket, pulling out a scrap of paper, clutching it tightly in one of his hands. </p>
<p>“Got up early this morning. Heard talk of her being gone. The door to her room was open. Nothing appears to be missing except for her scarf. The one she wore on her wedding day. She didn’t even take her shoes.”</p>
<p>You remember the scarf. It was a buttery yellow, with small, hand-painted dots in a cheery pink scattered around it. Silk. Such an indulgence, but it set off her hair so nicely…</p>
<p>“This was in a drawer,” he adds. He thrusts the scrap towards Mercy, who takes it gingerly, as if she’s been handed a flattened dead mouse. She unfurls it with a light touch, sniffing as she does, the feel of the paper clearly something she finds distasteful.</p>
<p>“Ew. What? Pah.” </p>
She holds the note between thumb and forefinger as it flutters mournfully in the breeze. You can just make out the following:
<blockquote><code>Somerset is that a dagger or a crucifix I see? just according to keikaku</code></blockquote>
<p>“That’s not all. The line to John is cut. Done sometime last night. And then she leaves. Coincidence? There’s a plot afoot.”</p>
<p>Mercy laughs, then. It is not a joyous or pleasant laugh. It manages to be mocking and hollow all at once.</p>
<p>“A plot! Oh, my. Whatever shall we do? I suppose you’ll swoop in and save the day, Duty. But what’s this about Teacher’s line? I thought it was just out due to the weather.”</p>
<p>“Far from. Cut with a knife. No messages getting in or out. And none of us have access to his private elevator. We’re on our own.”</p>
<p>“How lovely for us all. Well, if he deigns to descend from his little panopticon and grace us with his presence, we’ll be sure to catch him up on all that he’s missed out on. I don't suppose you might worry about Nigella in all of this, could you? God’s fingers, but you are a cold one.”</p>
<p>“I seek answers. If there is a plot, she may have allies.”</p>
<p>“Well. I hope for all our sakes that she’s just been lost in the fog, and will find her way back, and then you can interrogate her as much as you please. It’d be a shame to lose her.”</p>
<p>“Hmph.”</p>
<p>“She was one of the first disciples at Teacher’s knee, after all. There right from the start, standing shoulder to shoulder with us. And you think she’s capable of something so underhanded? Ugh. Go on, Captain. Go dig up dirt where there isn’t any. Leap at shadows. It’s what you do best. Oh, and let’s not forget that your first impulse was to dig around in her drawers. Filthy. Suspicious little ferret.” </p>
<p>“So you think it’s someone who came along later, then? Attempting a frame-up? Mmm.” </p>
<p>Mercy rolls her eyes.</p>
<p>“Paranoid idiot.”</p>
<p><<link "A. Follow Gideon into the Pool Room." "P2">><<set $hour++>><<set $sg22 to true>><<if visited("Atrium 1") is 1>><<set $sgcount++>><</if>><</link>>
<<link "B. Follow Mercymorn into the Dining Room." "D2">><<set $hour++>><<set $sg22 to true>><<if visited("Atrium 1") is 1>><<set $sgcount++>><</if>><</link>>
<<link "C. Remain in the Atrium." "A2">><<set $hour++>><<set $sg22 to true>><<if visited("Atrium 1") is 1>><<set $sgcount++>><</if>><</link>></p>
Thank you so much for checking out this fanwork. If you would like to leave a comment on this work, or browse other Pod_Together offerings, you can head to <a href="https://archiveofourown.org/works/69013841/chapters/178830686" rel="nofollow">this fanwork's AO3 page.</a>
<h2>A Deed Without A Name</h2><h3>The Sentient Hive</h3>AirgiodSLV, CompassRose, elle-ja-bell, epaulettes, kitkat50311, mahons_ondine, minnabird, sisi_rambles
<strong>Concept & Project Lead:</strong> AirgiodSLV
<strong>Story Development:</strong> AirgiodSLV, kitkat50311, & minnabird
<strong>Writers:</strong> AirgiodSLV, kikat50311, & minnabird
<strong>Sound Editing & Soundscaping:</strong> elle-ja-bell, epaulettes, & kitkat50311
<strong>Twine Design & Coding:</strong> epaulettes
<strong>Beta Readers:</strong> AirgiodSLV, mahons-ondine, & epaulettes
<<message ' ➤ Web Assets' btn>>Game Template: <a href="https://nyehilism.itch.io/sugarcube-template/" rel="nofollow">Sugarcube Template by Nyehilism</a>
Custom Macros: <a href="https://twinelab.net/custom-macros-for-sugarcube-2/#/" rel="nofollow">Chapel's Custom Macro Collection</a>
Fonts: <a href="https://noblenico.tumblr.com/post/776749612109266944/" rel="nofollow">We Do Bones by noblenico</a>
<a href="https://fonts.google.com/" rel="nofollow">Google fonts</a>
Banner assets: <a href="https://www.canva.com/" rel="nofollow">Canva</a>
Candle graphics: <a href="https://www.dreamstime.com/gemenacom_info" rel="nofollow">@Gemenacom</a> | <a href="https://www.dreamstime.com/stock-photos" rel="nofollow">Dreamstime.com</a>
Art selections: M. C. Escher's Italian period | <a href="https://mcescher.com/gallery/italian-period/" rel="nofollow">mcescher.com</a><</message>>
<<if $won is true>><<message '➤ Author's Notes' btn>><h2>Author’s Notes (AirgiodSLV):</h2>It surprises exactly no one that I love a good spreadsheet. After attending Sleep No More and Life and Trust, I became fascinated by the idea of tracking characters and storylines across a labyrinthine hall of secrets. And what better setting for such an experience than Canaan House?
If you've made it this far, it won't spoil you for me to admit that I'm a devotee of the Sixth House. I love the theories and surprises that surround it, and was glad to have an excuse to delve into one of its greatest mysteries.
In the spirit of The Locked Tomb series, this game is filled with Easter eggs. There are quotes and references hidden all over the text. In homage to Sleep No More, many of these are from Shakespeare plays or Hitchcock films, along with the Christian Bible, and our own version of TLT's memes: Fandom in-jokes. If you think you recognize a line here or there...chances are, you probably do. I hope you have fun piecing the clues together, and discover a few old friends within the text.
<h2>Author’s Notes (kitkat50311):</h2><ul>
<li>Several of us were able to go to a production of “Sleep No More” together shortly before it closed. It was a truly transformative experience, and I’m glad we went.</li>
<li>From the start, I knew that because this story was taking place in the River, I wanted Teacher to be a weird, haunted, multivoice abomination that no-one ever commented on or acknowledged. It just makes sense that his multiple souls would ‘come out’ in a funky way while in the River, and I am so deeply tickled by how it turned out. There was a slightly different mix of voices in nearly every scene, meaning he sounds a little different every time, which is equally joyful for me. It’s honestly the most haunted thing I’ve ever done, and I legitimately cackled the first time I mixed the various voices together and heard the result.</li>
<li>The fact that John is referred to by a few characters as “Teacher” throughout and Teacher additionally exists as a separate character is hopefully not horribly confusing, but this is a Locked Tomb piece, so a little bit of confusion is to be expected, really.</li>
<li>We took a page from Harrow’s experience in Harrowhawk the Ninth while in her alternative Canaan House reality. Here, the characters in this story with the most awareness of what was truly going on were the ones who had died before Cassiopeia faced the Resurrection Beast (Anastasia and Samael). We figured Alecto would likewise be in a space of liminal awareness due to her being… well… Alecto, and that Teacher would also be a little more self-aware for similar reasons.</li>
<li>One fun small detail is that because Alecto is Alecto, she’s also a little displaced in time–Gideon asks her questions in their scene together, and she answers him, but in two totally different scenes, one of which happens before she meets up with him.</li>
<li>One thing I wanted to explore in Facilities was the fascinating theory Redditor influencethis posited about Cassiopeia as possibly being associated with Aim/The Messenger/The Angel’s implant, if not actually being the implant herself. (Google Cassiopeia locked tomb implant, it’s wild.) We only indirectly allude to it, but it was fun to play with.</li>
<li>As a team, we had far too much fun with the “Witching Hour” happening in Hour 6. We had a lot of stories we wanted to tell–the Agatha Christie mystery whodunnit as Cassiopeia’s way of indirectly processing loss and guilt, the empty room ephemera exploring the themes of the River and her past, and the Facilities sequence to examine her memories of dawning realization of what Lyctorhood entailed and her subsequent radicalization. We also wanted to include a psychological exploration of the Cost of Lyctorhood. The idea for the Witching Hour 6 developed as a way to tell that story. We were also inspired in part by the dance party/orgy the witches threw during “Sleep No More” – it was a jarring assault to the senses that was stunning and so deeply weird. The different experiences of each Necromancer and Cavalier, their varying level of understanding and complicity in what they were doing, and the ultimate toll it would take was something we chose to explore as a common thread in a single wild hour. It was a truly inspired break in reality. I cannot praise AirgiodSLV enough for conceiving of it, and writing most of it. It was audacious, bold, unhinged, and whimsical, and I think it’s the best part of this entire piece.</li></ul>
<h2>Author’s Notes (minnabird):</h2>The other author’s note laid out most of the rest of the thought process, so I wanted to take a moment to talk about hymns and our Ophelia-esque Alecto. We wanted to have her know more than others, but be unable to communicate clearly, and part of that ended up being her using a collage of songs. For the scenes I wrote, that included a lot of hymns, and they ended up reflecting my own traditional Episcopalian/Anglican musical upbringing rather than a Catholic NZ one more than is ideal, but I tried.
I did some research into what the National Liturgy Office in Auckland recommended as worship music at various holidays and "Now the green blade rises" and I believe "Hark! a herald voice is calling" and "Let all mortal flesh keep silence" were pulled from those lists. I have lost the exact ones I used, unfortunately. I'm not quite sure how I stumbled on the exact lyrics I did for Hark! a herald voice, because they're not the ones from the hymnal I grew up with (which has a "thrilling" voice).
For the other texts, I do know I couldn't get my hands on the songbooks listed by the National Liturgy Office (I looked for both "Sing Praise" and "Catholic Worship Book II"; "Alleluia Aotearoa" was available but didn't have the songs I was looking for). So then I think I just defaulted to the lyrics I knew, which may or may not be correct for Gaius’ cultural context, but feel right for the vibe of TLT; Muir has deliberately used more outdated/traditional and portentous sounding translations in a few places, such as the Ruth quotation Gideon uses at the end of GtN.
"Rejoice! rejoice believers" I know for a fact I couldn't find attested for the Catholic church in NZ but the lyrics were too fun to twist for this purpose.
Also, on a personal note, this is the first year I was involved in building out the concept pre-outline, and it was a lot of fun! Thanks to my co-writers for having me along, and I think this Hive story will have a special place in my memory with how much of it was born in times I got to see Hive members in person.<</message>>
<<message '➤ Songs' btn>>- “I’ve Got You Babe” by Sonny and Cher
- “The Wellerman,” Traditional
- “And Will He Not Come Again,” Traditional
- “Hark! A Herald Voice is Calling,” lyrics attributed to Edward Caswall (translator), tune “Merton” by William Henry Monk (version found in <em>Together in Song: Australian Hymn Book II</em>)
- “Let All Mortal Flesh Keep Silence,” lyrics attributed to Gerard Moultrie (paraphraser), tune “Picardy,” Traditional (version found in <em>The Hymnal 1982</em>)
- “Rejoice! Rejoice, Believers,” lyrics by Laurentius Laurenti, translated by S. L. Findlater, tune “Llangloffan,” Traditional (version found in <em>The Hymnal 1982</em>)
- “Mā is White,” Traditional
- “Seven Wonders” by Fleetwood Mac
- “Love Is Come Again” (“Now the green blade riseth”), lyrics by John Macleod Campbell Crum, tune “Noël Nouvelet,” Traditional (version found in <em>The Hymnal 1982</em>)
- “I Got You Babe” by Sonny & Cher
- “Don’t Go Breaking My Heart” by Elton John and Kiki Dee
- “Bang Bang (My Baby Shot Me Down)” by Cher
- “Believe” by Cher
- Selections from Igor Stravinsky's <em>The Firebird [K010]</em>, 1910 version
- “Mother Dearest Mother Fairest,” Traditional
- “The Lonely Goatherd” (from <em>The Sound of Music</em>), Rodgers and Hammerstein
- “Hungarian Dance No. 5 in G minor,” Brahms
- “Requiem: Dies Irae,” Mozart
- “Ave Maria,” Schubert<</message>>
<<message '➤ Individual Scene Credits' btn>><strong>1. Introduction</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: kitkat50311
<strong>2. Prologue</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: sisi_rambles
Mercymorn: CompassRose
Anastasia: kitkat50311
<strong>3. Hour 1: Atrium</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: kitkat50311
Mercymorn: CompassRose
Gideon: elle-ja-belle
<strong>4. Hour 1: Dining Room</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: kitkat50311
List: sisi_rambles
Coffee mug: AirgiodSLV
Recipe book: mahons-ondine
<strong>5. Hour 1: Mirror Room</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: AirgiodSLV
Alecto: minnabird
<strong>6. Hour 1: Pool Room</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: sisi_rambles
Anastasia: kitkat50311
Samael: epaulettes
<strong>7. Hour 1: Garden Terrace</strong>
<em>Writer</em>
minnabird
<em>Cast</em>
Narrator: ell-ja-belle
Augustine: mahons-ondine
Cytherea: sisi_rambles
<strong>8. Hour 1: House Quarters</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: ell-ja-belle
Journal: kitkat50311
Pop art: epaulettes
Oil painting: minnabird
<strong>9. Hour 2: Atrium</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: epaulettes
Diary Y1: mahons-ondine
Message: kitkat50311
Photograph: AirgiodSLV
<strong>10. Hour 2: Dining Room</strong>
<em>Writer</em>
minnabird
<em>Cast</em>
Narrator: sisi_rambles
Anastasia: kitkat50311
Mercymorn: CompassRose
<strong>11. Hour 2: Mirror Room</strong>
<em>Writer</em>
minnabird
<em>Cast</em>
Narrator: sisi_rambles
Augustine: mahons-ondine
<strong>12. Hour 2: Pool Room</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: kitkat50311
Samael: epaulettes
Gideon: elle-ja-belle
<strong>13. Hour 2: Garden Terrace</strong>
<em>Writer</em>
minnabird
<em>Cast</em>
Narrator: epaulettes
Cytherea: sisi_rambles
Alecto: minnabird
Teacher: The Sentient Hive
Nigella: kitkat50311
<strong>14. Hour 2: House Quarters</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: sisi_rambles
Still life: kitkat50311
Dyptich: minnabird
Tryptich: epaulettes
<strong>15. Hour 2: Facilities</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: kitkat50311
Mercymorn: CompassRose
Augustine: mahons-ondine
<strong>16. Hour 3: Atrium</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: mahons-ondine
Gideon: ell-ja-belle
Alecto: minnabird
<strong>17. Hour 3: Dining Room</strong>
<em>Writer</em>
minnabird
<em>Cast</em>
Narrator: sisi_rambles
Anastasia: kitkat50311
Augustine: mahons-ondine
<strong>18. Hour 3: Mirror Room</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: mahons-ondine
Academic paper: AirgiodSLV
Message: kitkat50311
Comic panel: sisi_rambles
<strong>19. Hour 3: Pool Room</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: minnabird
Samael: epaulettes
Teacher: The Sentient Hive
<strong>20. Hour 3: Garden Terrace</strong>
<em>Writer</em>
minnabird
<em>Cast</em>
Narrator: epaulettes
Cytherea: sisi_rambles
Mercymorn: CompassRose
<strong>21. Hour 3: House Quarters</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: kitkat50311
Journal p. 3: AirgiodSLV
mahons-ondine
Journal p. 8: AirgiodSLV
Journal p. 12: AirgiodSLV
<strong>22. Hour 3: Facilities</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: sisi_rambles
Nigella: kitkat50311
<strong>23. Hour 4: Atrium</strong>
<em>Writer</em>
minnabird
<em>Cast</em>
Narrator: ell-ja-belle
Teacher: The Sentient Hive
Mercymorn: CompassRose
<strong>24. Hour 4: Dining Room</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: sisi_rambles
Gideon: ell-ja-belle
Augustine: mahons-ondine
<strong>25. Hour 4: Mirror Room</strong>
<em>Writer</em>
minnabird
<em>Cast</em>
Narrator: sisi_rambles
Anastasia: kitkat50311
Alecto: minnabird
<strong>26. Hour 4: Pool Room</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: sisi_rambles
Message: kitkat50311
Blank overlay: epaulettes
Poem/Song: mahons-ondine
<strong>27. Hour 4: Garden Terrace</strong>
<em>Writer</em>
minnabird
<em>Cast</em>
Narrator: CompassRose
Samael: epaulettes
Cytherea: sisi_rambles
<strong>28. Hour 4: House Quarters</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: kitkat50311
Letter: CompassRose
Right half of paper: sisi_rambles
Parchment: AirgiodSLV
<strong>29. Hour 4: Facilities</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: AirgiodSLV
<strong>30. Hour 5: Atrium</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: kitkat50311
Diary Y3: mahons-ondine
Graffiti: epaulettes
Chalk marks: sisi_rambles
<strong>31. Hour 5: Dining Room</strong>
<em>Writer</em>
minnabird
<em>Cast</em>
Narrator: sisi_rambles
Gideon: ell-ja-belle
Message: kitkat50311
Augustine: mahons-ondine
<strong>32. Hour 5: Mirror Room</strong>
<em>Writer</em>
minnabird
<em>Cast</em>
Narrator: mahons-ondine
Alecto: minnabird
Teacher: The Sentient Hive
<strong>33. Hour 5: Pool Room</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: minnabird
Anastasia: kitkat50311
Samael: epaulettes
<strong>34. Hour 5: Garden Terrace</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: kitkat50311
Gideon: ell-ja-belle
Cytherea: sisi_rambles
<strong>35. Hour 5: House Quarters</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: sisi_rambles
Tea tin: AirgiodSLV
Message: kitkat50311
Key: epaulettes
<strong>36. Hour 5: Facilities</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: sisi_rambles
Augustine: mahons-ondine
Nigella: kitkat50311
<strong>37. Hour 6: Atrium</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: kitkat50311
Gideon: ell-ja-belle
Pyrrha: CompassRose
Wake: mahons-ondine
<strong>38. Hour 6: Dining Room</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: kitkat50311
<strong>39. Hour 6: Mirror Room</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: elle-ja-belle
<strong>40. Hour 6: Pool Room</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: sisi_rambles
<strong>41. Hour 6: Garden Terrace</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: mahons-ondine
<strong>42. Hour 6: House Quarters</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: sisi_rambles
<strong>43. Hour 6: Facilities</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: AirgiodSLV
<strong>44. Atrium 7</strong>
<em>Writer</em>
minnabird
<em>Cast</em>
Narrator: kitkat50311
Augustine: mahons-ondine
Alecto: minnabird
<strong>45. Hour 7: Dining Room</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: AirgiodSLV
Samael: epaulettes
<strong>46. Hour 7: Mirror Room</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: sisi_rambles
Gideon: ell-ja-belle
Mercymorn: CompassRose
<strong>47. Hour 7: Pool Room</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: sisi_rambles
Anastasia: kitkat50311
<strong>48. Hour 7: Garden Terrace</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: epaulettes
Gisant: kitkat50311
Transi: sisi_rambles
Mourning ring: minnabird
<strong>49. Hour 7: House Quarters</strong>
<em>Writer</em>
AirgiodSLV
<em>Cast</em>
Narrator: epaulettes
Handwritten note: kitkat50311
Left half of paper: sisi_rambles
Sticky notes: The Sentient Hive
<strong>50. Hour 7: Facilities</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: epaulettes
Cytherea: sisi_rambles
Teacher: The Sentient Hive
<strong>51. Deneouement</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: ell-ja-belle
Mercymorn: CompassRose
Augustine: mahons-ondine
Alecto: minnabird
Teacher: The Sentient Hive
Anastasia: kitkat50311
Cytherea: sisi_rambles
<strong>52. Epilogue</strong>
<em>Writer</em>
kitkat50311
<em>Cast</em>
Narrator: AirgiodSLV
Anastasia: kitkat50311 <</message>><</if>>
<<link "➤ Return" $return>><</link>>
<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
<br><br><br><br>
<div class="item-list"><ul><<if $sgcount > 1>><li><<link "Some mysterious messages. Are these in code?" "SOURCE GRAM">><</link>></li><<elseif $sgcount is 1>><li><<link "A mysterious message. Is this in code?" "SOURCE GRAM">><</link>></li><</if>>
<<if $nuts is true>><li><<link "A strongly worded note." "Nuts">><</link>></li><</if>>
<<if $mug is true>><li><<link "A well-loved coffee mug." "Mug">><</link>></li><br><</if>>
<<if $recipe is true>><li><<link "A hand-bound book of recipes." "Recipe">><</link>></li><br><</if>>
<<if $ap is true>><li><<link "A page from an academic paper on a timely subject." "Aca paper">><</link>></li><br><</if>>
<<if $ap is true && $bo is true>><li><<link "This sheet of flimsy has the same dimensions as an acadmeic paper's page..." "Blackout">><</link>></li><br>
<<elseif $bo is true>><li><<link "A sheet of flimsy with curious rectangular holes..." "Blackout">><</link>></li><br><</if>>
<<if $wl is true>><li><<link "A photograph of the house at its most splendid." "Wonderland">><</link>></li><br><</if>>
<<if $sw is true>><li><<link "Notes on some esoteric graffiti." "SW">><</link>></li><br><</if>>
<<if $chalk is true>><li><<link "Someone wrote this in necromantic chalk." "Chalk">><</link>></li><br><</if>>
<<if $augdi1 is true && $augdi2 is true>><li><<link "These two diary excerpts look to be written in the same hand..." "Aug Di">><</link>></li><br>
<<elseif $augdi1 is true && $augdi2 is false>><li><<link "Some kind of diary fragment?" "Aug Di">><</link>></li><br>
<<elseif $augdi1 is false && $augdi2 is true>><li><<link "Some kind of diary fragment?" "Aug Di">><</link>></li><br><</if>>
<<if $journal is true>><li><<link "Excerpts torn from your own journal, with marginal comments in a familiar hand." "Journal">><</link>></li><br><</if>>
<<if $gt is true>><li><<link "Notes on some funerary sculptures found on the terrace." "G+T">><</link>></li><br><</if>>
<<if $ring is true>><li><<link "A mourning ring with an unreadable inscription." "Ring">><</link>></li><br><</if>>
<<if $dew is true>><<if $hand gt 1>><li><<link "A fragment from a journal written in another familiar hand." "Dew">><</link>></li><br><<else>><li><<link "A fragment from a journal written in a familiar hand." "Dew">><</link>></li><br><</if>><</if>>
<<if $pop is true>><li><<link "Pop art featuring an oversized baby blue insect." "Pop">><</link>></li><br><</if>>
<<if $dabart is true>><li><<link "An oil painting featuring your favorite flower." "DABart">><</link>></li><br><</if>>
<<if $agl is true && $agr is true>><li><<link "These torn pieces of paper line up perfectly!" "Alias Grace">><</link>></li><br>
<<elseif $agl is true && $agr is false>><li><<link "A sheet of paper torn on the left side." "Alias Grace">><</link>></li><br>
<<elseif $agl is false && $agr is true>><li><<link "A sheet of paper torn on the right side." "Alias Grace">><</link>></li><br><</if>>
<<if $key is true>><li><<link "A long, saw-toothed key." "Key">><</link>></li><br><</if>>
<<if $tea is true>><li><<link "A recently used tea tin." "Tea">><</link>></li><br><</if>>
<<if $devils is true>><<if $hand gt 1>><li><<link "A note written in another familiar hand." "Devils">><</link>></li><br><<else>><li><<link "A note written in a familiar hand." "Devils">><</link>></li><br><</if>><</if>>
<<if $taxo is true>><li><<link "A series of sticky notes in several hands." "Taxo">><</link>></li><br><</if>>
<<if $danse is true>><li><<link "A comic panel featuring comical skeletons." "Danse">><</link>></li><br><</if>>
<<if $magpie is true>><li><<link "A disconcerting nursery rhyme." "Magpie">><</link>></li><br><</if>>
<<if $vanitas is true>><li><<link "A series of vanitas paintings with some notes on their interpretations." "Vanitas">><</link>></li><br><</if>>
<<if $psych is true>><<if $hand gt 1>><li><<link "A letter written in another familiar hand." "Psych">><</link>></li><br><<else>><li><<link "A letter written in a familiar hand." "Psych">><</link>></li><br><</if>><</if>>
<<if $law is true>><li><<link "A real piece of parchment with ink-splattered writing." "Law">><</link>></li><br><</if>></ul></div>
<br><br><<link "➤ Return" $return>><</link>><!-- styling for the splash screen - hides all the menus only on this passage -->
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<a data-passage="Atrium 0"><h1>A DEED WITHOUT A NAME</h1></a>
<center><a data-passage="Atrium 0"><img src='image/title.png' onmouseover="this.src='image/title-wave.png';" onmouseout="this.src='image/title.png';" width="40%" style="border-radius: 10px;"></a></center><div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-1.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Dining+1.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Dining+1.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 1</h1></td></tr></table></div>
<p>The dining hall is a rustic amalgamation of a Norse god’s banquet room and a military mess hall. Trestle tables and benches are laid out in neat rows, with far more seats available than there are people to fill them.</p>
<p>A glass cathedral ceiling stretches to a point high above, framing a rose window at the front of the room. Larger-than-life portraits loom from the walls. The tapestries and painted canvases are large enough to park a shuttle on. Their subjects keep a somber and unsmiling vigil.</p>
<p>Framing the doorway, serene pastoral landscapes draw the eye, as if to say, ‘don’t you wish you were here instead?’ Truly, the contrast of rolling green hills and majestic mountains with the dreary room inspires a desire to be anywhere else.</p>
<p>It’s noticeably cooler the farther away you are from the atrium. Perhaps it’s the watery, washed-out quality of the natural light, lacking any sunny warmth. Perhaps there’s a chill from the kitchen area and fridge.</p>
<p>In one corner of the room, the wooden floorboards are cut into a large rectangle. A square brass plate with a handle squats on one side. This hatch is not supposed to be here, and yet here it is.
The access door is locked. Do you have a key?</p>
<div class="border-image-box"><<linkreplace "➤ Investigate this room.">><<set $nuts to true>><h2>Items of Interest</h2>
<p><em>List pinned on the kitchen door</em></p><dl><dt>Banned from the mixed nuts tin:</dt>
<dd>Peanuts - For the sound they make when God shells them during meetings</dd>
<dd>Walnuts - I don't care if they have omega-3s, they look like little brains</dd>
<dd>Acorns - It's not funny, no matter what M. says, I'm only 2 inches shorter than A.</dd>
<dd>Pistachios - Not worth the ratio of effort involved to get to them</dd>
<dd>Macadamias - Reached the limit on U's ‘m-academia for m-academics’ jokes</dd></dl>
<<linkreplace "➤ Investigate this room further.">><<set $mug to true>><p><em>Coffee mug</em></p>
Red with white lettering and a small chip in the handle. The words printed on the side read:
<blockquote>I can't face the world in the morning. I must have coffee before I can speak.</blockquote>
<<linkreplace "➤ One last look around?">><<set $recipe to true>><p><em>Recipe book</em></p>
<p>The cover is decorated with hand-drawn vegetables in bright colors. Bubble captions from their mouths read, ‘You’re my sweet pea!’ and ‘Mes petits chouchoux!’ A bowl of salad in the center proclaims, ‘Remember, Caesar, thou art mortal!’</p>
<u>Recipes:</u>
Black pudding
Blutnudeln
Bún bò huế
Cabidela
Civet de Boeuf
Dinuguan
Hone-senbei
Mélas zōmós
Osso buco
Remouillage
Sangrecita
Saksang<</linkreplace>><</linkreplace>><</linkreplace>></div>
<p>
<<link "A. Remain in the Dining Room." "D2">><<set $hour++>><<set $nuts to true>><<set $mug to true>><<set $recipe to true>><</link>>
<<link "B. Explore a House’s Quarters." "Q2">><<set $hour++>><<set $nuts to true>><<set $mug to true>><<set $recipe to true>><</link>>
<<link "C. Go to the Atrium." "A2">><<set $hour++>><<set $nuts to true>><<set $mug to true>><<set $recipe to true>><</link>>
<<if $key is true>><<link "D. Explore the Facility." "F2">><<set $hour++>><<set $nuts to true>><<set $mug to true>><<set $recipe to true>><</link>><<else>><<linkreplace "D. Explore the Facility.">><<dialog>>You don't have a key. Yet.<</dialog>><strike>D. Explore the Facility.</strike><</linkreplace>><</if>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-1.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Mirror+1.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Mirror+1.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 1</h1></td></tr></table></div>
<p>Alecto is staring at herself in one of the mirrors, seemingly fascinated by her eyes. They glisten in the light sheening off of the bank of mirrors, sometimes tawny, sometimes golden, sometimes a dull brassy color.</p>
<p>“But we sing it anyway.</p>
<p><em>“And will she not come again,
And will she not come again,
No, no, she is dead
Go to thy deathbed,
She never will come again.”</em></p>
<p>She laughs a little.</p>
<p>“Dead as a doornail. Pining for the fjords. Cannot has cheezeburger. Her hed is pasteded on. It’s fine!”</p>
<p>Her eyes suddenly, abruptly, find yours.</p>
<p>Her reflection is staring at you. You freeze, suddenly aware, intimately so, that there is no place to hide here. You’re pinned beneath her gaze. Her golden eyes shine at you. There is no escape. You see your reflection and hers multiplied by thousands, repeating endlessly, an endless sea of Alectos leaning towards you as she whispers.</p>
<p>“Jod ha’mercy on your soul. K. Thx. Bye.”</p>
<p>She then begins to spin around the room, slowly rotating, no longer arresting your gaze with hers, apparently oblivious to your existence once again.</p>
<p><em>[She is humming the chorus to ‘The Wellerman’]</em></p>
<p><strong>
<<link "A. Follow Alecto out onto the Terrace." "T2">><<set $hour++>><</link>>
<<link "B. Remain in the Mirror Room." "M2">><<set $hour++>><</link>>
<<link "C. Go to the Pool Room." "P2">><<set $hour++>><</link>>
</strong></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-1.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Pool+1.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Pool+1.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 1</h1></td></tr></table></div>
<p>When Anastasia enters the pool room and sees Samael, you briefly witness a flurry of emotions cross her face. Joy, sorrow, relief, all quickly shuttered into a calm expression as she crosses the room to touch his arm lightly.</p>
<p>“Samael.”</p>
<p>His reply is warm, his eyes crinkling a little at the corners as he smiles, covering her hand with his in a brief squeeze.</p>
<p>“Detective.”</p>
<p>“Right. We both know why we’re here. Yes?”</p>
<p>The two of them lock eyes and nod. Anastasia continues, her tone careful and measured.</p>
<p>“It’s been a while since we’ve worked a case together, hasn’t it? It feels right that it should be this one.”</p>
<p>Samael clears his throat.</p>
<p>“This business with Nigella. Seems best to split up, cover more ground that way.”</p>
<p>“Agreed. We’ll reconvene here once we’ve managed to track down everyone. I’ll talk to Mercymorn. She seemed a little on edge, but then again…”</p>
<p>Samael laughs. “Then again, it is Mercymorn, isn’t it? At dinner, I jostled her elbow, and I half expected her to thwap my knuckles with a ruler. Thank you for falling on that particular sword.”</p>
<p>There is a pause before Anastasia continues.</p>
<p>“So. What do we know?”</p>
<p>“She disappeared. Into the mist. Apparently, some time late last night. I think I heard that Teacher might be able to pin down the timeline. I’ll talk to him.”</p>
<p>“Good.” </p>
<p>There is a brief moment when Anastasia’s eyes find yours. You feel seen. You shrink from her gaze, suddenly terrified.</p>
<p>“Is that how it happened?” She asks, her voice soft, and patient, before turning back to Samael. “We’ll interview everyone, see if we can figure out what happened, and why. No assumptions, no preconceptions.”</p>
<p>“You got it, boss.”</p>
<p><strong>
<<link "A. Follow Anastasia to the Dining Room." "D2">><<set $hour++>><</link>>
<<link "B. Remain in the Pool Room with Samael." "P2">><<set $hour++>><</link>>
<<link "C. Go to the Mirror Room." M2">><<set $hour++>><</link>>
</strong></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-1.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Quarters+1.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Quarters+1.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 1</h1></td></tr></table></div>
<<if visited("Quarters 1") is 1>><<set $hand++>><</if>><p>You enter a sitting room. You aren’t sure what you expected, exactly, but it wasn’t this.</p>
<p>It’s laid out like the portrait gallery of a museum. Heavy, ornate picture frames in brown and gold hold larger-than-life canvases. The portraits are of the same two people, a man and a woman, in a variety of poses and settings.</p>
<p>Your eyes skim the canvases, searching for a traditional pudica or odalisque, but there are none to be seen. The portrait subjects stand proudly with one arm raised in an adlocutio pose, or twisted into a dramatic serpentine.</p>
<p>There are instruments both musical and scientific, brass antiques, and a cornucopia of food items. Several of the fruits appear symbolic, but you aren’t sure what they’re meant to represent. You spot a few items of clothing here and there. A tricorne hat at a jaunty angle; a black lace glove; a single garter around one muscled thigh.</p>
<p>Besides those, all of the portraits are unashamedly nude.</p>
<div class="border-image-box"><<linkreplace "➤ Investigate this room.">><<set $dew to true>><h2>Items of Interest</h2>
<p><em>Notes from an open journal</em></p>
<p>“...blood seems better suited; any attempt to use flesh has shown mixed results. It melts down into what Cassy poetically refers to as ‘dew’ and what I'd call a fatty, liquefying lump of blubber.”</p>
<<linkreplace "➤ Investigate this room further.">><<set $pop to true>><p><em>Pop art</em></p>
A picture of an oversized baby blue insect. A yellow needle is poised at a diagonal, the tip puncturing the fat, swollen body. Drops of pink blood splash cartoonishly across the white background. A caption in black retro font reads:
<blockquote>A pop! New matte tick, baby!</blockquote>
<<linkreplace "➤ One last check around the room?">><<set $dabart to true>><p><em>Oil painting</em></p>
A vibrant five-petaled flower on a miniature canvas. The sky-blue blossom is surrounded by feathery green foliage. A message on the back reads:
<blockquote>There's more than one way to beat the devil around a bush.</blockquote><</linkreplace>><</linkreplace>><</linkreplace>></div>
<p>
<<link "A. Explore another House’s Quarters." "Q2">><<set $hour++>><<set $dew to true>><<set $pop to true>><<set $dabart to true>><</link>>
<<link "B. Go to the Terrace." "T2">><<set $hour++>><<set $dew to true>><<set $pop to true>><<set $dabart to true>><</link>>
<<link "C. Go to the Atrium." "A2">><<set $hour++>><<set $dew to true>><<set $pop to true>><<set $dabart to true>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-2.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Facility+2.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Facility+2.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 2</h1></td></tr></table></div>
<p>A six-sided tunnel opens up at the foot of the ladder; the floor and ceiling are metal grilles, and a pipe drips forlornly from above, hitting the floor with an occasional <em>plink</em>.</p>
<p>Walking down the tunnel, you enter a nine-sided room with a series of passageways branching off of it.</p>
<p>The first thing you notice is the crunch of glass underfoot. There’s a broken wine bottle and cigarettes littering the ground.</p>
<p>You see an enormous whiteboard on one wall, covered in writing. Some of it is blurry, and big gaps are missing, but you see “Nige—”, “N,” or “—ella” scrawled several times on the board, in addition to some of the other names of guests at the house. There’s a series of tasks, each checkmarked, and in the corner, someone has scrawled, “It is finished!”</p>
<p>You shy away from the whiteboard. It seems too… messy to get much out of it.</p>
<p>Then, you see it.</p>
<p>A rapier sticks in the wall, recently driven into it based on the fresh mortar dust at your feet. You reach out to touch the rapier, and a memory stirs.</p>
<center><img src="image/memory2.png" width="40%"></center>
<p><em>Augustine leans against the wall as you, he, and Mercymorn watch Alfred and Christabel train with their rapiers.</em></p>
<p><em>“Why swords, d’ you think?”</em></p>
<p><em>“Well… I’d imagine it’s unwise to fire a gun in a spaceship. And wouldn’t they malfunction if they got too wet or something?”</em></p>
<p><em>“True.”</em></p>
<p><em>“And bullets are finite.”</em></p>
<p><em>“Also true. Good hit, Alfred,” Augustine adds to his brother.</em></p>
<p><em>“But even given all that, why rapiers, specifically, I wonder?” he muses.</em></p>
<p><em>“He does like an occasional display of pomp. There’s something romantic about it.”</em></p>
<p><em>“I’d hardly call John romantic.”</em></p>
<p><em>She pushes his shoulder with her fist, rolling her eyes. “Ew. Ugh. Stop.”</em></p>
<p>
<<link "A. Go to the Facility Room labeled: “#1-2. TRANSFERENCE/WINNOWING. DATACENTER.”" "F3">><<set $hour++>><</link>>
<<link "B. Go to the Dining Room." "D3">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-1.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Terrace+1.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Terrace+1.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 1</h1></td></tr></table></div>
<p>The garden is grey. Fog clusters densely in the distance, encroaches on the terrace. Your cheeks are instantly clammy. </p>
<p>Cytherea lounges magnificently under a wholly unnecessary sunshade. Her hair is a spill of carefully designed curls, brighter than the morning, and she wears a dress of frothy white lace. The effect is interrupted by the shawl she has been obliged to wrap around her arms.</p>
<p>Augustine stands at the balustrade, a cigarette held at a rakish angle in one hand, its cherry glow the one spot of color near him. “Dreadful,” he says, and takes a long drag.</p>
<p>“The weather? Or the circumstances?” </p>
<p>“Quite. Have a cigarette, my dear girl. On second thought, perhaps not, I rather like your lungs in one piece.” He stubs his cigarette out on the railing with a stabbing motion and turns around. He glances at you, but settles at Cytherea’s side in a lazy sprawl. “How shall we take our minds off it?”</p>
<p>“Who’s Hottest,” Cytherea says instantly. You can hear the capital letters.</p>
<p>Augustine groans, and they sit in silence for a few moments. Finally: “All right. You first.”</p>
<p>Cytherea gives him a small, catlike smile. “Nigella.”</p>
<p>Augustine returns the smile with interest. “Wicked girl. But rather obvious, don’t you think?”</p>
<p>“You, then. Somebody who’s here.”</p>
<p>You wonder if they’ve forgotten you, standing like a mouse at the door. They stopped inviting you to play this game long ago.</p>
<p>“Go on, then, shock me,” Cytherea prods, when he’s apparently taken too long to think.</p>
<p>“Gideon, then.”</p>
<p>“Gideon!”</p>
<p>“Did you see him last night at dinner? Looked like he would kill every single one of us. Now, I’d be the first one to say he looks like an old shoe, but one likes a thrill, now and again.”</p>
<p>“That was only because he was so tetchy about Teacher not coming down to eat with us…poor Nigella looked so disturbed when he started making noises about a plot. He does get so paranoid.”</p>
<p>Augustine smooths his hands over his lapels, arching as if to show off his skinny chest. “Oh, yes, would you like to interrogate me? You'll have to work to make me scream.”</p>
<p>Cytherea is overcome briefly with giggles, pleased with this little show. “Not Mercy? She looks like she wants to stab you with a fork at every meal.”</p>
<p>“And with all the threat of a wet dishrag. No, not Mercymorn. Besides, she’s the wrong kind of weird. I’m starting to wonder if she’s going the way of Alecto.”</p>
<p>“Oh? Why is that?” </p>
<p>“Such tones of concern. Nothing, only—do you know what she might have been doing with the line to reach John? I bumped into her there last night, and she skittered off like a rat the moment she saw me.”</p>
<p>Cytherea reaches out to pat Augustine’s arm. “I’m sure she just had some things to say to him she didn’t want <em>you</em> to hear.”</p>
<p>“You think?” Augustine says. “Oh, go on. Choose someone who isn’t Nigella. Be serious, Cyth.”</p>
<p>“Samael, don’t you think? A slab of quiveringly loyal goth beefcake—you can’t say you wouldn’t enjoy being worshipped by <em>that</em>.”</p>
<p>“Sickeningly loyal, that’s the word you’re looking for.” Augustine makes a noise of disgust. “Don’t say the word <em>quivering</em> to me again.”</p>
<p>You leave them to their bickering. You never did like this game.</p>
<p>
<<link "A. Follow Augustine to the Mirror Room." "M2">><<set $hour++>><</link>>
<<link "B. Remain on the Terrace with Cytherea." "T2">><<set $hour++>><</link>>
<<link "C. Explore a House’s Quarters." "Q2">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-3.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Facility+3.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Facility+3.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 3</h1></td></tr></table></div>
<p>There is a lab and two chambers leading off of it – one labeled “IMAGING,” the other, “RESPONSE.” You see a pedestal in one of the chambers, and the other is currently empty.</p>
<p>The laboratory is full of shelves that are laden with binders, notepads, and books. You reach for one, your fingers brushing the spine. </p>
<center><img src="image/memory2.png" width="40%"></center>
<p><em>Nigella is looking over, her expression grave, her voice a whisper. “If what they say is true, in those reports we stumbled across…” she shivers. “He’s a monster. A genocidal monster. And we…” </em></p>
<p><em>You can see Gideon and Pyrrha in the chambers through the glass; he’s straining at the pedestal to wrestle control, and Pyrrha is roaring as she fights a giant construct. </em></p>
<p><em>“We were brought here by him to help him rule.”</em></p>
<p><em>She shrugs. “There’s only one way I can think of to fight a monster.” </em></p>
<p><em>Pyrrha triumphs in a scream of victory, looking over to Gideon with glee.</em></p>
<p>
<<link "A. Go to the Facility Room labeled: “LABORATORY 4: PSYCHOMETRY.”" "F4">><<set $hour++>><</link>>
<<link "B. Go to the Dining Room." "D4">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-4.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Facility+4.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Facility+4.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 4</h1></td></tr></table></div>
<p>The room is simple, blank, there’s just a table, a locked box, and a single molar. It’s elegant in its simplicity.</p>
<p>You reach out and touch the molar with a finger.</p>
<center><img src="image/memory2.png" width="40%"></center>
<p><em>There’s a construct wandering the grounds missing a tooth. Its clavicle is the key to the box–get it? Clavis? Key? So very clever.</em></p>
<p><em>The construct itself is likewise a triumph. A proof of concept that took so much time to create. A construct with three revenants bound to the skeleton shell, all continuously powering themselves. It works, seemingly in perpetuity. The process unlocks a key to Lyctorhood–the binding, the self-sustaining energy, it’s all there.</em></p>
<p><em>But there’s one more test no-one else knows of; this molar has been replaced in five different skeletons, and each time, the soul you’ve bound it to shifts with it. </em></p>
<p><em>See? Proof of concept. </em></p>
<p>
<<link "A. Go to the Facility Room labeled: “LAB #3: PROJECTION.”" "F5">><<set $hour++>><</link>>
<<link "B. Go to the Dining Room." "D5">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-5.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Facility+5.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Facility+5.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 5</h1></td></tr></table></div>
<p>This room has a pair of bare metal cots in the center of it, and slash marks on the walls. </p>
<p>You brush one of the cots as you pass.</p>
<center><img src="image/memory2.png" width="40%"></center>
<p><em>Ulysses and Titania are lying side by side, clasping hands before Ulysses goes into a trance. Titania’s back arcs upward. He’s sending his soul elsewhere, and Titania’s job is to defend him while he does. There are all sorts of interesting variations on this theme; you must admit, there’s a part of you that is excited to explore the possibilities, and all the things you could do with it. </em></p>
<p><em>Augustine is standing there, observing them going through the trial. His brother’s eyes look out into the chamber, his expression carefully devil-may-care. He turns to Nigella, who’s standing beside you.</em></p>
<p><em>“Are you ready to go next?”</em></p>
<p><em>You don’t know if he means the trial, or what will inevitably come next—what you have nightmares about every time you shut your eyes. But you know two things in your heart of hearts.</em></p>
<p><em>To fight a monster, you must become one. </em></p>
<p><em>And in a chess match where one’s opponent is essentially immortal, one must be prepared to play the long game.</em></p>
<p><em>It is the only solution to the hardest trial yet. It will cost you everything. It has to be worth it.</em></p>
<p><em>“Yes,” Nigella replies. “I think we are.”</em></p>
<p>
<<link "Go to the Facility Room labeled: “MORTUARY.”" "F6">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-6.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Facility+6.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Facility+6.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 6</h1></td></tr></table></div>
<p><em>[‘Mother Dearest Mother Fairest’ has begun to play]</em></p>
<p>Teacher is standing in the center of the mortuary dressed in a top hat and tails. He breaks into a shuffle-ball-change, his tap shoes clacking on the floor, cane in hand.</p>
<p>He leans against the wall before pushing off, his arms pinwheeling as he leaps across the ground, leaning his back onto one of the metal tables and kicking his legs overhead before spinning over to the other wall. He then starts crawling up the wall, grinning playfully, before standing straight up, and then he’s dancing on the wall as if it were the floor, perpendicular to the ground, his shoes making a loud ‘clang’ against the metal doors on the wall as he dances across it, light as a feather.</p>
<p>He taps around the light sconces and handles to the drawers, tapping one lightly with his toe so that it rings like a bell, making his way up to the ceiling. He steps against the ceiling, bending his knee, straightening it again, and then he’s on the ceiling, upside down, his tails and hat defying gravity as he moonwalks across the ceiling.</p>
<p>He makes his way to the opposite wall, his leg sweeping around as he spins his way down the wall before stepping back onto the floor again, standing between two of the metal tables. His arms are pointed out and scissoring as his legs kick back in a Running Flap before landing on his knee, face tilted up towards the ceiling. He flings his arms in the air, releasing a cloud of glitter as a banner drops from the ceiling and the sconces shoot off sparks.</p>
The banner reads:
<blockquote>I AM FEARFULLY AND WONDERFULLY MADE!</blockquote>
<p>
<<link "A. Follow Teacher into the Facility Room labeled: “SANITIZER.”" "F7">><<set $hour++>><</link>>
<<link "B. Go to the Dining Room." "D7">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-7.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Facilities+7.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Facilities+7.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 7</h1></td></tr></table></div>
<p>You blink, and Teacher is once again dressed as a butler, standing in front of you. “Come, come,” he says, gesturing with a gloved hand. “We must fetch Miss Cytherea, and gather the others in the dining room. It is time.”</p>
<p>His eyes twinkle as he gestures ahead. “You’ve still got plenty, though, if you need it.”</p>
<p>You follow behind Teacher as he moves back into the main room. He makes an annoyed tutting sound at the broken glass, muttering about how he will need to return to clean it up after.</p>
<p>“So much beautiful work was done here. Myself included, of course. Shame to see it in such a state.”</p>
<p>Cytherea is waiting for you both in the hallway, already seated in a rattan chair with wheels. She’s looking paler than usual, and is hurriedly wiping her mouth of a spot of blood before discreetly tucking the embroidered handkerchief away. “Well, Teacher, I’ve come this far, here to take me the rest of the way to the party?” she says brightly despite her obvious exhaustion. “I can’t wait to see what Anastasia has dug up. I’m sure we’ll be talking about it for days.”</p>
<p>Teacher adds a pillow or two before wheeling her out towards the dining room.</p>
<<if visited("FLDenouement")>><p>
<<link "Follow Teacher and Cytherea into the Dining Room." "Denouement">><<set $hour++>><</link>></p><<else>><p>
<<link "Follow Teacher and Cytherea into the Dining Room." "FLDenouement">><<set $hour++>><</link>></p><</if>>
<<if visited("A2") is 1>><<set $sgcount++>><<set $hand++>><</if>><div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-2.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Atrium+2.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Atrium+2.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 2</h1></td></tr></table></div>
<p>The atrium reaches out in all directions, through doorways that lead outside the building and deeper into the interior. It is the heart of the house, with arteries that run into every wing.</p>
<p>Chandeliers hang overhead, blocky art deco monoliths like ornate missiles hurtling towards the earth. Their gaudy ornamental trappings block nearly as much light as they produce. Twin grand staircases spill velvet carpet runners down their lengths, so plush it almost seems a crime to set foot on them. The architecture drips carvings and metalwork from every surface, as though the entire room is a wax candle slowly melting toward the floor.</p>
<p>A fountain splashes noisily in the center of the room, spitting water over the heads of white marble amphibians. The pool at the base is tinged green and smells faintly of algae. Salt is forbidden in this room.</p>
<p>Alabaster swan vases are set in recessed niches atop marble pedestals. Flower arrangements in rich reds and purples sprout from their backs and wings. Several stems protrude unattractively from their backsides like ruffled tail feathers. You do, however, admire the smoothness of the matte white glaze and the detail of the impressed marks.</p>
<div class="border-image-box"><<linkreplace "➤ Investigate this area.">><<set $augdi1 to true>><h2>Items of Interest</h2>
<p><em>Torn page from a diary, Year One</em></p>
<p>“...foolish to build on a seacliff, but God's primary concern is to get away from the damned thing. A.L. wants badly to get to it. The rest of us have agreed this is a terrible idea.”</p>
<<linkreplace "➤ Investigate this area further.">><<set $sg1 to true>><p><em>Message 1 of 5</em></p>
<code>CARGO SERUM for underneath an alehouse' paltry sign the darkness still has work to do one does not simply walk into Mordor</code>
<<linkreplace "➤ One last look around?">><<set $wl to true>><p><em>Framed photograph</em></p>
A black-and-white print of the house in its completed glory, towering above the sea.
<center><img src="image/Escher-Canaan.png" width="80%"></center>A handwritten note in the bottom right corner reads:
<blockquote>We all go a little mad sometimes</blockquote><</linkreplace>><</linkreplace>><</linkreplace>></div>
<p>
<<link "A. Remain in the Atrium." "A3">><<set $hour++>><<set $augdi1 to true>><<set $sg1 to true>><<set $wl to true>><</link>>
<<link "B. Explore a House’s Quarters." "Q3">><<set $hour++>><<set $hour++>><<set $augdi1 to true>><<set $sg1 to true>><<set $wl to true>><</link>>
<<link "C. Go to the Dining Room." "D3">><<set $hour++>><<set $hour++>><<set $augdi1 to true>><<set $sg1 to true>><<set $wl to true>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-3.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Atrium+3.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Atrium+3.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 3</h1></td></tr></table></div>
<p>Gideon is pacing the room as Alecto enters. </p>
<p><em>[She is humming the opening melody to ‘Road to Hell’]</em></p>
<p>Gideon’s wound tightly, he always is, but his expression softens upon seeing Alecto. He tends to treat her gently, you’ve noticed. </p>
<p>“What’re you singing, little songbird?” </p>
<p>“It’s a sad song. You’re you, today, I see. Shame, shame.” </p>
<p>“Mmm. I’m sorry John’s cut off. Must be hard on you.”</p>
<p>“Here’s rosemary,” she says, handing Gideon a flower made out of little bits of ceramic and wire. It is decidedly not rosemary, not even close. It’s most certainly a daisy, it’s even yellow, for goodness’ sake. The glaze must have included a touch of iron oxide.</p>
<p>Gideon takes the ceramic flower, and sticks it solemnly in his lapel. </p>
<p>“What do you know of Nigella, songbird? When did you see her last?” </p>
<p>“A pansy for your thoughts,” Alecto replies instead of answering the question directly, passing him another ceramic daisy. He takes it between his calloused fingers oh so carefully, and then passes the first one back to her.</p>
<p>“I’m going to fix this, you know. I’m going to keep him safe.” </p>
<p>“Oh, Myrtle,” Alecto replies, reaching up and touching his nose with her finger. “I’d expect no less. Keikaku means plan, you know.”</p>
<p>Gideon stiffens, his fingers reaching to his jacket pocket.</p>
<p>“How’d you pick up on that, then? You’re sure you didn’t see anything?”</p>
<p>“Augustine,” she replies, “blood will out. The readiness is all. Her door was wide open. Apple?”</p>
<p>She pulls an orange from her pocket and proffers it to Gideon, who sighs, shaking his head.</p>
<p>“It’s Gideon, birdie.”</p>
<p>Her reply is cheerful.</p>
<p>“Correct! For now.” </p>
<p>
<<link "A. Follow Gideon into the Dining Room." "D4">><<set $hour++>><</link>>
<<link "B. Follow Alecto into the Mirror Room." "M4">><<set $hour++>><</link>>
<<link "C. Remain in the Atrium." "A4">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-4.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Atrium+4.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Atrium+4.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 4</h1></td></tr></table></div>
<p>“<em>There </em>you are!” Mercymorn catches up to Teacher as he oversees the cleaning of the atrium floor, which people have been tramping over with muddy feet. He turns to give her his full attention.</p>
<p>“I apologize for apparently being so difficult to find.” He twinkles at her. “What may I do for you?”</p>
<p>“You may cease smiling at me immediately and give me access to Augustine’s room.”</p>
<p>His smile does not dim. “Ah, but I cannot do that. It is my duty to guard the privacy of each of the guests, even in such trying times as these.”</p>
<p>“Privacy! Privacy!! Don’t talk to me of privacy, you withered old prune. There is a <em>murderer </em>running about these halls.” </p>
<p>“Is there a reason why you ask to see Augustine’s rooms in particular? If you have information, you ought to bring it to the investigators.”</p>
<p>Mercymorn makes a derisive noise. “As if that stuck-up bluestocking and her pet dog have any more authority than the rest of us.” She starts towards the stairs. “Very well. I shall go break down his door, and you will have to deal with the splinters.”</p>
<p>Teacher starts forwards and catches her wrist. She looks at his hand as if it is a dead toad, then up at his face, and he ducks his head a little. “A moment.”</p>
<p>She shakes his hand off and folds her arms, waiting.</p>
<p>“Nigella’s bed was not the only one unslept-in last night—I witnessed Augustine returning to his room in last night’s clothes this morning while I was making the rounds of the rooms. He was in there only long enough to dress, and then he went to breakfast. Unless he had something very small and inconspicuous to hide, I do not think there will be anything to find in his rooms.”</p>
<p>Mercymorn looks electrified. “Out all night! Anything might have happened.”</p>
<p>Teacher turns worried eyes to her. “I hadn’t wanted to say anything. It is not an unusual state of events for Augustine, but if there is some other reason to suspect something untoward…”</p>
<p>“I’ll have his guts. Give me the God-forsaken key, Teacher, or I’ll hold you responsible for keeping this little tidbit hidden.”</p>
<p>“I can’t do that.”</p>
<p>They stare one another down for a few seconds, and then Mercy lets out a little incoherent wail of rage. “I’ll squeeze it out of him—like <em>juice </em>if I have to!”</p>
<p>Teacher is left in the atrium, looking older than usual, a still point among the servitors still polishing the floor until it gleams. “How dreadful. I do hope it isn’t murder after all…what God has joined together, let no one separate. Not even one of the disciples themselves. Oh, dear, oh, dear.”</p>
<p>
<<link "A. Follow Mercymorn into the Dining Room." "D5">><<set $hour++>><</link>>
<<link "B. Follow Teacher into the Mirror Room." "M5">><<set $hour++>><</link>>
<<link "C. Remain in the Atrium." "A5">><<set $hour++>><</link>></p>
<<if visited("A5") is 1>><<set $hand++>><</if>><div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-5.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Atrium+5.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Atrium+5.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 5</h1></td></tr></table></div>
<p>The shuttle dock sprawls out across a hundred landing pads, just outside the atrium door. You can’t remember ever needing room for that many ships. Most of the pads stand empty: flat painted targets that glow under the landing lights. The bulky silhouettes of God’s shuttles cast shadows onto the ground around them.</p>
<p>Beyond them, you can hear the ocean.</p>
<p>It sounds much closer than you know it is. You can hear the waves break as clearly as if you were standing at the base of the seacliff, with the wind in your hair and salt spray on your lips. The rush and roar of the water echoes as it bounces off the foundations of the house. It sounds like it’s all around you. You can almost taste it.</p>
<p>High above, behind pristine, whitewashed walls, there is a light on in the Tower.</p>
<div class="border-image-box"><<linkreplace "➤ Investigate this area.">><<set $augdi2 to true>><h2>Items of Interest</h2>
<p><em>Torn page from a diary, Year 3</em></p>
<p>“Asked about A.L. again. God said we know who a boy's best friend is, then laughed. None of us got the joke.”</p>
<<linkreplace "➤ Investigate this area further.">><<set $sw to true>><p><em>Graffiti</em></p>
Spray paint splashed across a nearby ship’s hull depicts a shining white orb with a craggy, pockmarked surface. The structure is made up entirely of human bones. Where the ship’s name and registration should be, the painter has written:
<blockquote>That’s no moon. It’s a space shuttle.</blockquote>
<<linkreplace "➤ One last look around?">><<set $chalk to true>><p><em>Chalk marks</em></p>
Written on the edge of a docking pad in white necromantic chalk, partially erased by the rain:
<blockquote>Our flesh and blood is grown so vile…</blockquote><</linkreplace>><</linkreplace>><</linkreplace>></div>
<p>
<<link "Stay and watch the show." "A6">><<set $hour++>><<set $augdi2 to true>><<set $sw to true>><<set $chalk to true>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-6.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Atrium+6.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Atrium+6.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 6</h1></td></tr></table></div>
<p>WAKE: Gideon. <em>Gideon. Gideon!</em></p>
<p><em>[A series of thumps and crashes, as of boxes falling and a lamp being knocked over]</em></p>
<p><em>[The snap and hiss of a lighter]</em></p>
<p>WAKE: <em>[exhaling]</em> We're getting good at that.</p>
<p>GIDEON: Will you let me stick around this time?</p>
<p>WAKE: Don’t be sentimental. We both have work to do. Aren't you sleuthing around on a case, detective?</p>
<p>GIDEON: I'm on a mission from God, Wake.</p>
<p>WAKE: Yes, that’s what I said. I'll see you soon.</p>
<p><em>[Fabric rustling, a buckle clinking, the zzt of a leather belt pulled through metal teeth]</em></p>
<p>GIDEON: You'll call me?</p>
<p>WAKE: If you don't catch up with me first.</p>
<p>GIDEON: That hasn’t happened yet.</p>
<p>WAKE: None of this has.</p>
<p>GIDEON: What?</p>
<p>WAKE: Never mind.</p>
<p><em>[A door shuts]</em></p>
<p><em>[A door opens]</em></p>
<p>WAKE: I was wondering if you'd drop by.</p>
<p>PYRRHA: I don’t have much time. He'll notice if I’m here for long.</p>
<p>WAKE: We'd better make the most of it, then. Smoke?</p>
<p>PYRRHA: I'd prefer to keep my hands free.</p>
<p><em>[Fabric rustling]</em></p>
<p>WAKE: Why, <em>Officer</em>.</p>
<p>PYRRHA: It’s Detective now, actually.</p>
<p>WAKE: Is it?</p>
<p>PYRRHA: Here’s the badge.</p>
<p>WAKE: Detective Pyrrha Dve. Congratulations. We should celebrate.</p>
<p>PYRRHA: That’s why I want to keep my hands free.</p>
<p><em>[Jangling handcuffs]</em></p>
<p>WAKE: Why, Detective, are those for me? Whatever have I done to warrant an arrest?</p>
<p>PYRRHA: I'm sure we can think of something.</p>
<p><em>[Fabric rustling]</em></p>
<p><em>[A car engine, growing louder and then sputtering out]</em></p>
<p>WAKE: Wait, stop. Did you hear that?</p>
<p>PYRRHA: What?</p>
<p>WAKE: The ute. Dammit, I thought he was gone.</p>
<p>PYRRHA: Gideon?</p>
<p>WAKE: Yes, you'll have to hide until he leaves again. Quick, get in the closet.</p>
<p><em>[A light, creaky door opens]</em></p>
<p>PYRRHA: I hope you're aware of the irony.</p>
<p><em>[A creaky door slams]</em></p>
<p><em>[Jangling metal]</em></p>
<p><em>[A creaky door opens]</em></p>
<p>WAKE <em>[hissing] </em>Take the handcuffs!</p>
<p><em>[Jangling metal, a creaky door slams]</em></p>
<p><em>[A door opens]</em></p>
<p>GIDEON: I forgot my detective's badge.</p>
<p>WAKE: <em>[slightly out of breath] </em>We can't have that, can we?</p>
<p>GIDEON: I see it over there.</p>
<p>WAKE: I'm glad that's…ahh. Wait!</p>
<p>GIDEON: What is it?</p>
<p><em>WAKE: [loud and deliberate] Before you get your badge</em>, there on the nightstand…</p>
<p>GIDEON: Yes?</p>
<p>WAKE: Kiss me again.</p>
<p><em>[Kissing sounds, a door creaks slowly open]</em></p>
<p><em>[The kissing breaks off, the door is swiftly closed]</em></p>
<p>WAKE: Again! I can't get enough of you.</p>
<p>GIDEON: If only there were two of me, one could stay here with you.</p>
<p>WAKE: If only.</p>
<p><em>[Kissing sounds, a door creaks open, then clicks shut]</em></p>
<p>WAKE: <em>[breathless] </em>There! And here's your badge. Exactly where you saw it. Have a good day, Detective.</p>
<p>GIDEON: I will return soon.</p>
<p>WAKE: Not too soon, I hope!</p>
<p><em>[A door closes]</em></p>
<p><em>[A car engine starts, rumbling until it fades away]</em></p>
<p>WAKE: He's gone.</p>
<p><em>[A door creaks open]</em></p>
<p>PYRRHA: That was a little risky, don't you think?</p>
<p>WAKE: Life is a calculated series of risks. Now, where were we?</p>
<p><em>[Jangling metal, handcuffs snapping closed]</em></p>
<p>WAKE: My my, Officer, what could I possibly have done to deserve this?</p>
<p>PYRRHA: I think you know the answer to that.</p>
<p>WAKE: [<em>gasp</em>] Is that a gun in your pocket, or are you just happy to see me?</p>
<p>PYRRHA: I think you know the answer to that, too.</p>
<p><em>[A series of metallic clunks]</em></p>
<p>WAKE: <em>Three</em> guns, oh my.</p>
<p>PYRRHA: You can never be too careful.</p>
<p>WAKE: You really are happy to see me.</p>
<p>PYRRHA: I always am.</p>
<p><em>[Fabric rustling, kissing sounds]</em></p>
<p>PYRRHA: You taste like cigarettes.</p>
<p>WAKE: I did offer you one.</p>
<p>PYRRHA: I'd rather have this.</p>
<p><em>[A car engine, growing louder and then sputtering out]</em></p>
<p><em>[Kissing sounds break off]</em></p>
<p>WAKE: Wait, wait. Damn it, he's back again.</p>
<p>PYRRHA: Are you sure it’s him?</p>
<p>WAKE: Nothing else sounds like that ute.</p>
<p>PYRRHA: I'll get back in the closet.</p>
<p>WAKE: Wait, uncuff me first!</p>
<p><em>[A long pause]</em></p>
<p>PYRRHA: I can’t find the key.</p>
<p>WAKE: What do you mean?</p>
<p>PYRRHA: It must be in my clothes somewhere.</p>
<p>WAKE: Quick, lock the door!</p>
<p><em>[A deadbolt shoots home]</em></p>
<p><em>[Clothes hitting the floor, a belt buckle jingling]</em></p>
<p>WAKE: Where is it?</p>
<p>PYRRHA: I’m looking.</p>
<p><em>[Doorknob rattling]</em></p>
<p><em>[Knocking]</em></p>
<p>WAKE: Oh, just…put a pillow over it. Hide the cuffs.</p>
<p>PYRRHA: My badge.</p>
<p>WAKE: Take your clothes!</p>
<p><em>[Knocking]</em></p>
<p>GIDEON: <em>[muffled]</em> Wake?</p>
<p><em>[A creaky door shuts]</em></p>
<p>WAKE: <em>[whisper-shouting]</em> Unlock the door! You have to unlock the door!</p>
<p><em>[A door creaks swiftly open]</em></p>
<p>PYRRHA: Then what?</p>
<p><em>[Knocking]</em></p>
<p>WAKE: Then hide somewhere.</p>
<p>PYRRHA: I’ll never make it back to the closet.</p>
<p>WAKE: Behind the curtains.</p>
<p><em>[A deadbolt is unlocked]</em></p>
<p><em>[The fast scrape of curtain rings across a rod]</em></p>
<p><em>[A door opens]</em></p>
<p>GIDEON: Why did you lock the door?</p>
<p>WAKE: To surprise you.</p>
<p><em>[Fabric rustling]</em></p>
<p>GIDEON: I can’t stay. I just forgot something.</p>
<p>WAKE: What a pity. What is it this time?</p>
<p>GIDEON: A tie. Did I leave one here?</p>
<p>WAKE: No, I don’t think so.</p>
<p>GIDEON: Last time, you used my tie to…</p>
<p>WAKE: Oh. I remember now. I suppose it might be under the bed?</p>
<p>GIDEON: Could you look?</p>
<p>WAKE: You look under the bed. I’ll check the headboard.</p>
<p><em>[Muffled handcuffs rattling]</em></p>
<p>GIDEON: Are you missing a key? I found one under here.</p>
<p>WAKE: How strange!</p>
<p>GIDEON: It looks like the key to my police handcuffs.</p>
<p>WAKE: Perhaps you dropped it.</p>
<p>GIDEON: I’ll take it with me, just in case.</p>
<p>WAKE: No! That is, it might be for something here. Why don’t you check first?</p>
<p>GIDEON: I don’t see the tie. Did you hang it up in the closet?</p>
<p>WAKE: In the— oh, I really don’t think so.</p>
<p><em>[A door creaks open]</em></p>
<p>GIDEON: There are clothes all over the floor.</p>
<p>WAKE: Is it necessary to comment on my housekeeping?</p>
<p><em>[Metal hangers scraping]</em></p>
<p>WAKE: <em>[hissed]</em> Hide!</p>
<p><em>[Curtain rings scrape]</em></p>
<p>PYRRHA: Where?</p>
<p>WAKE: Anywhere!</p>
<p><em>[A series of thumps]</em></p>
<p><em>[Muffled handcuffs rattling]</em></p>
<p>WAKE: Gideon?</p>
<p>GIDEON: There’s a police badge.</p>
<p>WAKE: Is there? I bought some things at a thrift store.</p>
<p>GIDEON: Pyrrha Dve.</p>
<p>WAKE: Who?</p>
<p>GIDEON: This is her badge. She used to be my partner.</p>
<p>WAKE: What a funny coincidence! Were you reassigned?</p>
<p>GIDEON: She’s dead. She took a bullet for me.</p>
<p>WAKE: That’s sad. And...unexpected.</p>
<p>GIDEON: I should keep this. In her memory.</p>
<p>WAKE: Come back for it later. You’re going to be late. Did you find a tie?</p>
<p>GIDEON: No. I’ll go without one.</p>
<p>WAKE: I’ll see you again soon.</p>
<p>GIDEON: You’re not going to see me off?</p>
<p>WAKE: Why don’t you come kiss me here? I’m feeling ornamental.</p>
<p><em>[Kissing sounds]</em></p>
<p>GIDEON: Goodbye.</p>
<p><em>[A door opens and closes]</em></p>
<p><em>[A car engine starts and rumbles away]</em></p>
<p><em>[A sigh]</em></p>
<p>WAKE: That was close. Pyrrha?</p>
<p><em>[Silence]</em></p>
<p>WAKE: Pyrrha?</p>
<p>
<<link "A. Follow Gideon into the Mirror Room." "M7">><<set $hour++>><</link>>
<<link "B. Remain in the Atrium." "A7">><<set $hour++>><</link>>
<<link "C. Explore a House’s Quarters." "Q7">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-7.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Atrium+7.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Atrium+7.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 7</h1></td></tr></table></div>
<p>ALECTO: Augustine, Augustine, the hour is coming—</p>
<p>AUGUSTINE: What hour? Alecto, darling, you aren't making any—</p>
<p>ALECTO: <em>HARK, A HERALD VOICE IS CALLING!</em></p>
<p>AUGUSTINE: Here. Hush, hush. </p>
<p>ALECTO: Let me go! It's coming, I tell you—LET ME GO!</p>
<p>AUGUSTINE: All right, but you've got to tell me in plain words what it is you think is coming.</p>
<p>ALECTO: <em>Let all mortal flesh keep silence,
and with fear and trembling stand;</em></p>
<p>AUGUSTINE: Alecto.</p>
<p>ALECTO: <em>Rank on rank the host of heaven
spreads its vanguard on the way,
as the Light of light descendeth
from the realms of endless day,
that the pow'rs of hell may vanish
as the darkness clears away.</em></p>
<p>AUGUSTINE: <em>[disdainful, disbelieving] </em>Christ Himself is coming?</p>
<p>ALECTO: No. Not Him. </p>
<p>AUGUSTINE: Then what?</p>
<p>ALECTO: He hungers—</p>
<p>ALECTO:<em> [humming the first two lines]
the evening is advancing,
and darker night is near.
The Bridegroom is arriving
and soon is drawing nigh.
Up, pray and watch and wrestle;
at midnight comes the cry.</em></p>
<p>Sh, sh, sh, listen. </p>
<p><em>The watchers on the mountain
proclaim the Bridegroom near;
go forth, as he approaches,
with alleluias clear.
The marriage feast is waiting;
the gates wide open stand,
</em>Arise, O heirs of glory;
<em>the Bridegroom is at hand.</em></p>
<p>AUGUSTINE: <em>[furious, accused]</em> Heir of glory, am I?</p>
<p>ALECTO: Augustine!</p>
<p><em>[He drags her off towards the Dining Room]</em></p>
<<if visited("FLDenouement")>><p>
<<link "Go to the Dining Room for the Denouement." "Denouement">><<set $hour++>><</link>></p><<else>><p>
<<link "Go to the Dining Room for the Denouement." "FLDenouement">><<set $hour++>><</link>></p><</if>>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-2.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Dining+2.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Dining+2.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 2</h1></td></tr></table></div>
<p>“This is quite beyond the pale, you know.” Mercymorn’s nails dig into the edge of the dining table. Anastasia, across from her, pages blandly through her notes. </p>
<p>“To coerce me. To <em>blackmail </em>me. At a party!!”</p>
<p>“At the potential scene of a crime.” Anastasia squares the edges of her notes, then regards Mercymorn with a quirk of her lips. “And it’s only a few photographs. I’m not at all ashamed of them myself, and I must say, your impulse towards hiding things does not bode well for getting at the truth.” </p>
<p>“Your lack of shame has nothing to do with me,” Mercymorn hisses. “Look at this—this indulgent little spectacle. You’d go so far just to get your silly little interview. You’re enjoying this. You’re getting off on it. Maybe we should be questioning you.”</p>
<p>“<em>Do</em> you have any questions?” Anastasia looks mildly interested, in the way of a teacher greeting <em>I can explain</em> with <em>Go ahead. </em></p>
<p>“Yes. Can I have the pictures now?”</p>
<p>“After you’ve answered my questions. And frankly, I don’t understand why you are so reluctant to do so that I <em>had</em> to lean on your embarrassment about what I thought was a very diverting evening to get you to sit down and talk to me.” Anastasia uncurls from her crisp demeanor, leaning across the table to catch Mercymorn's eyes. “Do you understand how that looks to us, if you say nothing else?”</p>
<p>Mercymorn takes a sharp breath, and Anastasia seems to see the same thing you do: that all the fluffled-up feathers and fuss are a thin veneer over a glossy-eyed fear, a pre-emptive grief she has no interest in facing. Anastasia’s face softens, and her voice is gentle as she goes on:</p>
<p>“When was the last time you saw Nigella?”</p>
<p>In a moment, Mercymorn has pulled herself together, all signs of that vulnerability disappeared, but she does answer.</p>
<p>“At that perfectly awful dinner. She and Augustine were already there when I arrived, then you two came, then Gideon with Alecto, and Cytherea was last excepting our illustrious host—but of course, he never actually came down to dinner. Left us poor disciples desolate, and Gideon started with his stupid nonsense about somebody plotting against Teacher. Nobody had any fun with that, except perhaps Gideon, who maybe enjoys being an asshole who sees revolutionaries in every shadow, who knows.</p>
<p>“And then I went to my room and read. I’m sure somebody saw the light under the door because at some point somebody banged into my door and then shuffled off, although I wished they’d shuffle right off this mortal coil entirely, because really, at that time of night—<em>no, </em>I don’t know who it was. I didn’t open my door.”</p>
<p>“When was that?”</p>
<p>“I wasn’t looking at the clock.” Mercymorn pauses to search her memory. “After midnight. I remember the clock chiming, and thinking about how I ought to stop.”</p>
<p>“Did you see anything the rest of that evening that gives you pause in light of this morning’s events?” </p>
<p>Mercymorn’s mouth tightens. “No. But I don’t think she’d have gone off alone. She’s <em>never </em>alone, is she?”</p>
<p>
<<link "A. Follow Mercymorn to the Terrace." "T3">><<set $hour++>><</link>>
<<link "B. Remain in the Dining Room with Anastasia." "D3">><<set $hour++>><</link>>
<<link "C. Go to the Pool Room." "P3">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-3.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Dining+3.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Dining+3.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 3</h1></td></tr></table></div>
<p>Anastasia clears her throat. Her notes are in neat piles on the table with a clean sheet ready, her pen in one hand as she waits for Augustine’s attention. He’s standing in the window, one finger twitching the curtain aside to watch through the gap. “Anything interesting happening out there?” she says, raising one eyebrow. </p>
<p>“Hmm? Oh, no.” Augustine turns from the window, tucking his hand loosely in his pockets. He is still not looking directly at her.</p>
<p>Her lips tighten briefly, but she readies her pen. “When was the last time you saw Nigella?”</p>
<p>“Dinnertime,” Augustine says. </p>
<p>There’s a long moment of silence. Anastasia waits; Augustine disappoints. Finally, she sighs. “Will you walk me through dinner and where you went afterwards?”</p>
<p>He gives much the same sketch of events everyone gives: everyone gathered around seven in the dining room; there was grilled fish and “a very inferior wine, I thought”; their host was late, and then a servitor appeared to announce that he would not be joining the others for dinner, and that he would be in his tower and unavailable. “Gideon made a stink like a skip bin in summer, so nobody wanted to linger over dessert,” and everyone went their separate ways.</p>
<p>“Where did you go?” Anastasia watches Augustine, but he only shrugs. </p>
<p>“I found a better wine and kept drinking. I don’t remember much, but you could ask Mercy or Cyth.”</p>
<p>“Oh?”</p>
<p>“I made a fool of myself at Mercy’s door sometime…oh, before midnight. Wailing to be let in like a wet cat. She’ll tell you, if only because I come out of it looking rather pathetic.</p>
<p>“As for Cyth, I went to her sometime in the wee hours, two or three maybe, and she made sure I wouldn’t have to be scraped off the floor in the morning. I was with her the rest of the night.” </p>
<p>“What about the time in between?”</p>
<p>Augustine makes a careless shrug. “How should I know? My brain was marinating in enough wine to down an elephant by that point.”</p>
<p>He narrows his eyes, then points one finger at her like a gun. “Something that may interest you. On the way into dinner, I ran into dear Nigella coming from the direction of the Pool Room with a face like a thundercloud. She wouldn’t tell me anything except that she’d had some kind of argument. Is that the kind of thing you’re looking for?”</p>
<p>He smiles at her long, cool glance. It looks like mockery. Anastasia caps her pen pointedly and tucks it into her breast pocket. “I wish you would take this seriously.”</p>
<p>“I am treating this with the seriousness it deserves.” For the first time since she cornered him here, Augustine looks grave. “She’s either dead or she has her own reasons for leaving as she did—but questioning me won’t help you find her.”</p>
<p>“I only wish I could be sure of that.”</p>
<p>
<<link "A. Follow Anastasia to the Mirror Room." "M4">><<set $hour++>><</link>>
<<link "B. Remain in the Dining Room with Augustine." "D4">><<set $hour++>><</link>>
<<link "C. Go out onto the Terrace." "T4">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-4.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Dining+4.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Dining+4.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 4</h1></td></tr></table></div>
<p>“Patience.” </p>
<p>Gideon’s voice cuts through the air, sharp as a rapier. Augustine groans, stubbing out a cigarette in his coffee.</p>
<p>“Can’t a gentleman enjoy his vices in peace?” he grumbles.</p>
<p>“The facts are as follows. Nigella is missing, and her disappearance is being looked on with suspicion. As are the rest of us.”</p>
<p>“Knew that. Just got grilled by Anastasia. She said I ‘wasn’t taking this seriously.’ What a pill.”</p>
<p>“The line to John has been cut. Intentionally.”</p>
<p>Augustine pauses. “Really?” </p>
<p>“I found a note in her quarters.”</p>
He shoves the paper towards Augustine, who deigns to lean over enough to read it. The angle is challenging, but you catch one of the lines.
<blockquote><code>MORGUE SCAR the Castle at St. Alban's, Somerset is that a dagger or a crucifix</code></blockquote>
<p>“Hah,” Augustine replies. “How delightful. And I thought we were already plenty gothic around here.”</p>
<p>Augustine’s eyes flit up to Gideon’s. “It seems rather cruel to mock Cristabel like that. If that’s what it’s referring to. I can’t make out the rest of it.”</p>
<p>He gestures lazily. “I never was very good at codes and cryptex. Crypti? Cryptexes.” </p>
<p>Gideon’s expression is calculating, the cords on his neck standing out with the effort needed to maintain his rigid posture. Meanwhile, Augustine lolls around on the dining room bench, looking for all the world like he hadn’t a bone in his body.</p>
<p>“You think it’s referring to Cristabel? Mercy didn’t mention it.”</p>
<p>“Oh. You’ve already… well, I mean, nun, crucifix, you have to admit. Although she didn’t prefer daggers. Such a masterful swordswoman. Apologies. I think that’s the only connection, and it’s a weak one at best. Perhaps it’s just random words? It doesn’t look like Nigella’s handwriting regardless.”</p>
<p>“You really aren’t serious about anything, are you?”</p>
<p>Augustine laughs bitterly. “Here comes the pile-on. Don’t you realize, Gideon darling? Nothing matters. Nothing at all. The only certain thing in life these days is taxes, and taxes are boring.” </p>
<p>“Right.”</p>
<p>Gideon turns on his heel in military precision and strides out.</p>
<p>“You really must have a doctor look at that enormous stick in your ass, Duty,” Augustine calls out after him. “Sanctimonious prick,” he mutters in Gideon’s absence, pulling out another cigarette to light it.</p>
<p>
<<link "A. Follow Gideon out onto the Terrace." "T5">><<set $hour++>><<set $sg21 to true>><<if visited("D4") is 1>><<set $sgcount++>><</if>><</link>>
<<link "B. Remain in the Dining Room with Augustine." "D5">><<set $hour++>><<set $sg21 to true>><<if visited("D4") is 1>><<set $sgcount++>><</if>><</link>>
<<link "C. Explore a House’s Quarters." "Q5">><<set $hour++>><<set $sg21 to true>><<if visited("D4") is 1>><<set $sgcount++>><</if>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-5.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Dining+5.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Dining+5.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 5</h1></td></tr></table></div>
<p>By the time Mercymorn enters, Augustine is flat on his back on the dining room bench, one arm flung over his eyes. You wonder if he intends to nap there.</p>
<p>Mercymorn flings the door open so loudly he jolts and barely stops himself from falling off the bench. Making a quick recovery, he sits up, elbow propped on one knee. “Shall I get the spackle, Joy, or is there no wall left behind that door at all?” he says, his voice dangerously sweet.</p>
<p>“Where were you last night?” </p>
<p>“Oh, wonderful. A trifecta. I’m going back to sleep.”</p>
<p>He begins to lie back down, but Mercymorn is across the room before he can get comfortable, seizing him by the lapels and hauling him upright. To get the leverage, she has to put a knee on the bench beside him. Augustine takes in their relative positions—he with his back to the wall, she half in his lap—and gives her a slow smile. “Is that how it is? Tired of your cold bed?”</p>
<p>Mercymorn winds back and slaps him across the face. It’s more noise than pain, judging by the way he barely rocks with the blow. Augustine works his jaw, then raises a single finger, places it in the center of her chest, and pushes. Mercymorn stumbles backwards, her face flaming.</p>
<p>She draws herself up. “Teacher said your bed wasn’t slept in.”</p>
<p>“Which could mean anything.”</p>
<p>“Not on <em>the night Nigella disappeared!!</em>”</p>
<p>“Yes, in fact, it could mean anything <em>any </em>night, because I had no idea what was happening.” Augustine’s temper has risen to meet Mercymorn’s at last; he’s gripping his knees so hard that his knuckles are white. </p>
<p>“So you admit something happened.”</p>
<p>“Any fool knows that something happened by now.”</p>
<p>“You argued after dinner.”</p>
<p>Augustine goes still, just for a moment, but Mercymorn knows him well enough to catch it and he knows it. “We did. And who was cruel enough to share that morsel with you? Who’s stirring the pot with that one?”</p>
<p>“Cytherea.”</p>
<p>He goes white, then laughs. It’s a soft, defeated sound, and he crumples, his head in his hands. “Good old Cyth. Trustworthy Cytherea. I don’t suppose you’d believe me if I told you the last time I saw Nigella, she was very much alive? That whatever happened, it happened after we argued?”</p>
<p>“What was the argument about?”</p>
<p>“No, Joy.” His voice is colorless, and he isn’t looking at her anymore. “That’s none of your business, and even if it was, I wouldn’t tell you, you apricot nightmare.”</p>
<p><em>“Where were you, you murdering piece of stinking refuse?”</em></p>
<p>“Stones and glass houses. Where were <em>you</em> last night? As I recall, you were hanging around the phone line up to the tower. Funny thing. I could swear Gideon just told me the line was cut. I wonder who that could have been?”</p>
<p>He stands. It seems to take more energy than it should. As he approaches her, Mercymorn backs up another step. He smiles thinly. “That’s the difference between us. My conscience is clear. But you…I wonder what Gideon would do if I were to tell him what I know?”</p>
<p>Mercymorn opens her mouth, but he waves her off. </p>
<p>“Steady on. Luckily for you, I don’t care.”</p>
<p>“What do you want for your silence.”</p>
<p>“I want to be left alone.” Augustine gives her a long, unreadable look. She seems to read some code in it, because her posture winds tighter, then relaxes. “I didn’t sleep well last night. I’m too tired to fight. Aren’t you?”</p>
<p>“I can’t let this stand.”</p>
<p>“No. If we can’t have justice—if we can’t have her life—”</p>
<p>Whatever pact is made or ceasefire struck, it happens in silence and the twitch of their mouths. </p>
<p><<link "Stay and watch the show." "D6">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-6.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Dining+6.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Dining+6.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 6</h1></td></tr></table></div>
<p>A miniature proscenium stage stands waist-high, concealed by a red curtain. Behind the stage, Mercymorn the First and Augustine the First stand as far from each other as possible within the space allowed. They hold wooden crosses trailing thin wires.</p>
<p>Augustine bows. Mercymorn looks at him with pitying contempt.</p>
<p>The curtain opens to reveal two marionettes. One, dressed in the black and white habit of a nun, is Cristabel Oct. The other, in a neat pinstripe suit, is Alfred Quinque.</p>
<p>The marionettes reach out to each other until they appear to hold hands. They prance around the stage. Alfred does not move with the same gliding grace as Cristabel, and his wooden hand keeps dropping away from hers. Mercymorn hisses at Augustine and Alfred jumps across the stage to catch up.</p>
<p>A wooden baby bird is pushed onto the stage by a shepherd's crook. Cristabel scoops it up and returns it safely to its nest. Alfred raises his wooden hands in joy. A wooden puppy runs across the stage, and Cristabel crouches down to hug it. Mercymorn grumbles affectionately.</p>
<p>Mercymorn and Augustine put their heads together over a notebook, gesticulating and pointing over what appear to be necromantic theorems. They continue to manipulate the marionettes as they do, their attention now divided. Cristabel and Alfred frolic across a backdrop of green rolling hills. They pick paper flowers together.</p>
<p>Cristabel and Alfred draw miniature rapiers. They duel, swords clacking, pausing between each bout to hug and pat each other on the back with their wooden hands. Above them, Mercymorn and Augustine have grown more serious. They look furtively around and point toward the heavens, raising significant eyebrows at each other.</p>
<p>Cristabel becomes distressed, hurrying back and forth across the stage. Mercymorn, her hands full of strings, is arguing with Augustine and doesn’t appear to notice. Alfred tries in vain to soothe Cristabel, following after her.</p>
<p>Cristabel is slowly raising her rapier, point tap-tap-tapping on her own wooden chest when Mercymorn finally notices. She reaches down, plucking the sword away from Cristabel before returning to her argument with Augustine. Augustine jerks his hand meaningfully in front of his crotch a few times. Mercymorn’s entire face wrinkles in disgust.</p>
<p>Cristabel and Alfred perform a choreographed dance, raising their hands to the sky, then folding them in prayer. Alfred’s legs slip a few times, as Augustine continues to gesture and tug erratically on the wires.</p>
<p>Cristabel’s hand disappears behind her back. It emerges holding a bottle marked with a skull and crossbones. While Alfred hovers nearby, she raises it slowly toward her face to drink, the bottle casting an eerie glow across her stiff features. Mercymorn reaches down without looking, takes the bottle, and tosses it behind the stage.</p>
<p>Mercymorn gestures to her own abdomen. Augustine makes the jerk-off motion again. Mercymorn slaps him, then stops to reconsider.</p>
<p>Cristabel pulls a gun from somewhere in her habit and raises it under her chin. Mercymorn squawks in alarm and wrestles the gun away, this time with more difficulty as Cristabel resists. Mercymorn finally gets control of the wooden gun and hands it to Augustine, who looks baffled. Mercymorn smacks his chest a few times and they begin to whisper again.</p>
<p>Cristabel kneels in prayer. After a moment, Alfred jerkily lowers himself beside her. Their heads bend together, mimicking their puppeteers above them. After a moment, each of them crawl slowly to either side of the stage, then return to each other at the center, drawing the red curtains closed.</p>
<p>Mercymorn finally looks down and makes a stifled, agonized sound. Augustine goes rigid, then yanks open the curtain in horror.</p>
<p>The marionettes are laid out on the stage, their wires cut.</p>
<p>
<<link "A. Follow Augustine to the Atrium." "A7">><<set $hour++>><</link>>
<<link "B. Follow Mercymorn to the Mirror Room." "M7">><<set $hour++>><</link>>
<<link "C. Remain in the Dining Room." "D7">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-7.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Dining+7.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Dining+7.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 7</h1></td></tr></table></div>
<p>Samael is dressed in his tan suit, although his hair is a little damp. Seeing the room is otherwise empty, he turns to face you.</p>
<p>He pulls a flask out of his jacket pocket and takes a swig before offering it to you. </p>
<p>You freeze, uncertain, before reaching for it. The metal is cold beneath your fingers. The initials on it are Anastasia’s. The liquor burns as it goes down your throat, and you cough and splutter a little before offering it back. </p>
<p>He takes it, turning it so the initials catch the light, looking down at it thoughtfully.</p>
<p>“She gave this to me before our split, you know. We used to be partners back in the day. This is the first time we’ve teamed up again to solve a case in a while.” </p>
<p>He grins, running his thumb over the engraving, before taking a deep breath and letting it out.</p>
<p>“Anastasia and I used to be thick as thieves. You couldn’t fit a piece of paper between us. It was… beautiful, working together. Profound. And we were so close to building the perfect partnership together. Her magnum opus. I wonder, sometimes, just how close we were. What we could’ve done together if she’d been able to finish her work. But there’s no changing the past. And when we pushed things too far, one of us had to go, and I was an acceptable loss. I always was, in a way. Not to her, mind you. Hell, she was the one working overtime to keep me around, at any cost. But to the guy upstairs? Yeah. He had priorities, and I wasn’t it. So, he split up our team. Kept her around, showed me the door. And then, out of the blue, I get this invitation to come here to this weekend getaway, and seeing her again, it’s like I never left. It’s intoxicating, to be so close to another person like that. Indelible. You never forget it. Not even in your darkest moments.” </p>
<p>He pauses, his eyes so sad. “Does that help?” he asks gently, before shaking his head and lowering his gaze. Your chest aches all of a sudden—a deep, groaning kind of pain.</p>
<p>He looks back at you, eyes glistening. “Thank you for this. It’s been fun. Weird, but fun.”</p>
<p>The bell rings. He reaches for your hand, and you take it. </p>
<p>“Come on. Let’s go. These sorts of things always have a grand reveal at the end, don’t they? Wouldn’t want to miss it.”</p>
<<if visited("FLDenouement")>><p>
<<link "Remain in the Dining Room for the Denouement." "Denouement">><<set $hour++>><</link>></p><<else>><p>
<<link "Remain in the Dining Room for the Denouement." "FLDenouement">><<set $hour++>><</link>></p><</if>>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-7.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Mirror+7.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Mirror+7.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 7</h1></td></tr></table></div>
<p>When Gideon enters the mirror room, he is disoriented for a fraction of a second by all the reflections of Mercy staring at him, unsure of which one is hers, before spinning to face her. You expect anger, are nearly bracing for it, but his expression instead is incredulous.</p>
<p>“Why?” he asks simply. </p>
<p>The color has drained from Mercy’s face, and she clutches her cardigan close around her. She looks drawn and exhausted at that moment. </p>
<p>“Oh, Gideon.” </p>
<p>She sits on the floor, then, sliding down against one of the mirrors, her legs tucked gently under her. </p>
<p>“It’s funny, you know,” she continues, looking over at him with her head slightly cocked. “I think, of all of us, you’re the only one who wouldn’t know the answer to that question. Because it can’t occur to you. You’re incapable. Ugh.”</p>
<p>A bit of Mercy’s spirit returns as she flaps one of her hands in a dismissive gesture.</p>
<p>“Were you working with Nigella? Augustine?”</p>
<p>“God’s right thumb, you are such an acorn.” Mercy replies, resting her head against a mirror, shutting her eyes briefly.</p>
<p>“No, idiot, and no, even bigger idiot. Whatever Nigella had going on was her own business. Augustine is just a heartsick fool, not a traitorous one, but he certainly isn’t incapable. None of us are. Except you. Lout. Aren’t you tired of existing? At least a little bit? Because I am so very tired, Gideon.”</p>
<p>He is pacing during her speech, the light glinting off of the medals on his chest, an Army of Dutiful Saints marching in the reflections of him around the room.</p>
<p>“All that sacrifice. All <em>our</em> sacrifice. Your Cristabel. My Pyrrha. It must be… I cannot…”</p>
<p>“I don’t expect you to get there, Duty,” Mercy replies quietly. </p>
<p>The bell rings. Gideon stops pacing and walks across the room to stand over Mercy. “This isn’t over, you know.”</p>
<p>“I get that distinct impression, yes.”</p>
<p>He abruptly bends over to offer her a hand, and she takes it after a beat, pulling herself to her feet. The two of them walk to the door, Mercy’s arm slipped into his.</p>
<<if visited("FLDenouement")>><p>
<<link "Go to the Dining Room for the Denouement." "Denouement">><<set $hour++>><</link>></p><<else>><p>
<<link "Go to the Dining Room for the Denouement." "FLDenouement">><<set $hour++>><</link>></p><</if>>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-2.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Mirror+2.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Mirror+2.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 2</h1></td></tr></table></div>
<p>The door clicks shut behind Augustine. He slicks his hands over his hair, assessing himself in the mirror and trying a little smile, a little grimace, running through the facial expressions as if he were trying on clothes. In the light of this room, he looks like a bad watercolor of the rake who saunters through the rest of the house. </p>
<p>Something in his reflection makes you wonder if he slept last night. </p>
<p>He pulls something from a breast pocket, and you jolt with recognition: the shade of yellow, soft and warm, is something so vividly pressed in your memory you almost don’t need to watch him unfold the neat square of silk to reveal the field of whimsical pink flowers studding the scarf. </p>
<p>Augustine buries his face in the scarf, inhaling deeply and not releasing it, his shoulders up and tight around his ears. When he finally straightens, he laughs, short and brutal, and wraps the scarf around his hand. </p>
<p>He spins away from the mirror so fast you flinch, but he bows to an invisible partner, then swings her into a dance. It’s a waltz, clearly, lively and showmanlike, and he smiles like a man flying on champagne bubbles and good company. He spins her, the empty space in his arms, and his hand flattens over a back you can nearly see, pulling her up tight against his chest. </p>
<p>“My dear, my darling, didn’t I promise you a night like this? One night to be in love; that’s what I promised.”</p>
<p>At the end of the dance, he raises the hand of his partner to his lips, but it’s the scarf he kisses. She, invisible and absent, is more present than you are at the moment. The last note of a waltz hangs in the air, vibrating like a plucked string.</p>
<p>And then he is only a man alone, mouth pressed to his own hand, shaking even as tears refuse to fall from those bloodhound’s eyes. </p>
<p>He unwinds the scarf from his hand and strides over to a chest. He throws it open and digs through the extra gloves and gear inside, stuffing the scarf into the very bottom of the chest. “Stupid,” he says. “Stupid. Only another fool in love with her would understand. There’s only so much left to hold onto; why shouldn’t I?”</p>
<p>Keeping his back turned to you, he closes the chest. “Why shouldn’t I get to keep one thing?”</p>
<p><strong>
<<link "A. Follow Augustine to the Dining Room." "D3">><<set $hour++>><</link>>
<<link "B. Remain in the Mirror Room." "M3">><<set $hour++>><</link>>
<<link "C. Explore a House’s Quarters." "Q3">><<set $hour++>><</link>>
</strong></p>
<<if visited("M3") is 1>><<set $sgcount++>><</if>><div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-3.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Mirror+3.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Mirror+3.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 3</h1></td></tr></table></div>
<p>The mirror room must have a more official name. The hall of mirrors? The mirror maze? The spooky carnival fun house?</p>
<p>With people around, it might be less unsettling. A training room to practice sword forms and off-hand techniques. A dance studio, a rehearsal space.</p>
<p>While it’s empty and silent, the effect of the mirrors is eerie. You catch glimpses of movement out of the corner of your eye, only to realize it’s you, fragmented and captured from a dozen different angles. You look away quickly before you meet your own eyes.</p>
<p>The floor is sprung wood, giving way slightly beneath your feet with every step. A flagstone dais stretches along one side of the room. A wooden chest sits atop it, reflected in the silvered glass.</p>
<p>Everything in this room is reflected in that glass.</p>
<p>This isn’t a room you remember spending much time in. When you did, it was curiosity that drew you here, and the lure of your own reflection. Actors and artists will spend hours in front of a mirror, studying their own face. In some ways, you’re a little bit of both.</p>
<div class="border-image-box"><<linkreplace "➤ Investigate this room.">><<set $ap to true>><h2>Items of Interest</h2>
<p><em>Academic paper</em></p>
<code>“Thalergetic decay itself produces thanergy,
which in a strong enough concentration pro-
duces - to some degree - the preservation of
the soul. Imagine this amplified to ten, fif-
ty, a thousand souls, all undergoing the same
thanergetic trauma. When the body experiences
a natural death, the soul dissipates into the
River, losing its former coherent identity.
Violent death, however, shocks the soul into
the reaction we have witnessed. Whether that
results in a ghost or a revenant may depend
on the manner of death, necromantic ability,
or even the condition of the flesh left be-
hind. The one thing we can be certain of is
that there are instances of the soul survi-
ving beyond death. The results may be frag-
mented or corrupted, but their origin is un-
disputed. We have been made heir to an im-
mense responsibility: The destruction and
disposal of those souls which cling to life
beyond the body’s expiration.”</code>
<<linkreplace "➤ Investigate this room further.">><<set $sg5 to true>><p><em>Message 5 of 5</em></p>
<code>SCOURGE ARM priests pray for enemies, but princes kill the knotted chord's untying it's over 9000!!!</code>
<<linkreplace "➤ One last check around the room?">><<set $danse to true>><p><em>Comic panel</em></p>
‘Danse macabre’
A hand-colored illustration of skeletons cavorting around a gaming table. Their bony hands hold cards, shake cups of dice, and throw their own knucklebones. The text below is laid out like an illuminated manuscript, complete with inky flourishes and tiny skeletal animals. It reads:
<blockquote>Remember!
To Die</blockquote><</linkreplace>><</linkreplace>><</linkreplace>></div>
<p><strong>
<<link "A. Remain in the Mirror Room." "M4">><<set $hour++>><<set $ap to true>><<set $sg5 to true>><<set $danse to true>><</link>>
<<link "B. Explore a House’s Quarters." "Q4">><<set $hour++>><<set $ap to true>><<set $sg5 to true>><<set $danse to true>><</link>>
<<link "C. Go to the Pool Room." "P4">><<set $hour++>><<set $ap to true>><<set $sg5 to true>><<set $danse to true>><</link>>
</strong></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-4.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Mirror+4.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Mirror+4.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 4</h1></td></tr></table></div>
<p>Alecto and Anastasia make a strange pair for a standoff.</p>
<p>Alecto looks serene and vague, sitting cross-legged on the floor as she braids strange bits and bobs into her hair: dinner forks and paper folded into the shapes of roses, a paintbrush, a bright red string. Anastasia stands between her and the door, her arms full of papers and her pen tucked behind one ear. “Just a few questions,” she says.</p>
<p>“<em>Tahi is one, rua is two, toru number three…Whā is four…</em>Hmm?” Alecto takes notice of Anastasia at last. As she lifts her head, the paintbrush slips from her hair and falls to her lap.</p>
<p>“I wanted to ask you a few questions about last night and Nigella, pet,” Anastasia says, coming to crouch down in front of Alecto. </p>
<p>Wordlessly, Alecto hands the paintbrush to Anastasia. She examines it, confused. “Where did you get this?”</p>
<p>“She doesn’t miss it, so I suppose it doesn’t matter who has it,” she says. “Nepenthe. Eternal Sunshine. A bonk on the head should set it right.”</p>
<p>“It’s Nigella’s?” Anastasia asks, frowning.</p>
<p>Alecto only shakes her head, curling her knees up to her chest. “Hers—not hers—Nightingale! Nocturne! Necropolis! N, it’s all the same N—, isn’t it?”</p>
<p>Anastasia looks thoughtful and troubled, her lips compressed into a line. “I’ll ask a more specific question. Try very hard to tell me, please, if you can. Where did you go after dinner?”</p>
<p>Alecto gives her a long look, her eyes more like fire than honey, her doll’s face drained of color. “You and I both know who his biggest threat is.”</p>
<p>This brings Anastasia up short, a frown between her eyebrows. “I’m not sure who you mean,” she says, but she uncaps her pen and jots down the tidbit. You wonder if she is only humoring Alecto, or hoping to make some sense of her cryptic speeches. </p>
<p>“<em>Tahi is one…</em>” Alecto hums a snatch of the Westminster Quarters, then a single note. </p>
<p>“One o’clock?” Anastasia leans in urgently, straining for meaning. “One in the morning? What happened then?”</p>
<p>Alecto smiles at her. “The First wasn’t God, it was me, Annabel.”</p>
<p>“Alecto.” Anastasia looks down at her few notes on this encounter, then reaches out trembling hands for Alecto. She stops just short of her face. “I can’t tell if this is really you—but if it is, you know, too, don’t you? Who killed Nigella? But you can’t say it any more than I can.”</p>
<p>Alecto turns her head, catching Anastasia’s hand and pressing it to her mouth. For a moment, you’re not sure if she means to kiss or bite. To devour. “Dead and risen and now—” Alecto releases Anastasia, who snatches her hand back as if burned, and looks straight at you.</p>
<p>“Life is pain, highness.” Her burning eyes are an inferno, begging you to step in. “Anyone who says differently is selling something.”</p>
<p><strong>
<<link "A. Follow Anastasia to the Pool Room." "P5">><<set $hour++>><</link>>
<<link "B. Remain in the Mirror Room with Alecto." "M5">><<set $hour++>><</link>>
<<link "C. Go to the Atrium." "A5">><<set $hour++>><</link>>
</strong></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-5.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Mirror+5.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Mirror+5.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 5</h1></td></tr></table></div>
<p>Alecto closes those remarkable eyes, and she is only a small, frail thing. A dried flower petal on the floor of this room that looks more vast than it is. Her hands work in her hair, turning them from braid to snarl, silver and paper glinting through the dark cloud of it like lightning. </p>
<p>When Teacher enters, he sighs and reaches down to lift her to her feet. Alecto leans on him, not protesting as he works the forks free, and the paper roses, tucking them into his own pockets. From somewhere on her person, she produces an apple. “Take this,” she tells him. “It’s the world.”</p>
<p>“Thank you,” he says seriously, and takes a bite. Alecto cries out, pushing away from him, her eyes wild. He pauses, uncertain, but the apple is already unwhole.</p>
<p>“You are a violence,” she spits at Teacher. “A world in a grain of sand. No man is an island, but you are a continent. What are they?—What am I?”</p>
<p>No one seems to understand her distress; Teacher, troubled, puts the apple in his pocket to bleed juice on the rest of the things he confiscated from her. He puts his hands on her shoulders, trying to calm her, but she will no longer be gentled. </p>
<p>“For God so loved the world that He gave all the daughters of His house, and all the brothers too.” Her voice rises. “She ran out into the fog, you know. Into the fog and dark. She didn’t have her shoes on. Her feet must be so cold.”</p>
<p>Teacher sighs, looking sorrowful and understanding. “I am sure they will bring her back soon, and then she will warm her feet by the fire and we will all forget this ever happened. All will be well.”</p>
<p>“Seven o’ clock, and all is well.” </p>
<p>“It’s not seven yet, my dear.”</p>
<p>Alecto spins, looking around wildly. “What time is it? How long have we got?”</p>
<p>“Until what?”</p>
<p>She only breathes like a person who has been sprinting, like a wild animal cornered. “Five, six, seven, eight. Eight will be too late.”</p>
<p>With a sudden movement, she rushes for the door. At the threshold, you hear her voice, fading:</p>
<p><em>“If I live to see the seven wonders,
I'll make a path to the rainbow's end.”</em></p>
<p><strong><<link "Stay and watch the show." "M6">><<set $hour++>><</link>></strong></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-6.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Mirror+6.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Mirror+6.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 6</h1></td></tr></table></div>
<p><em>[The instrumental version of ‘I Got You Babe’ starts to play]</em></p>
<p>The curtain rises on a stage with a chair in the center. A mirrored ball descends from the ceiling.</p>
<p>Valancy and Cyrus enter at opposite ends of the stage, taking turns to dance seductively. While one dances, the other watches appreciatively, urging their partner on. Cyrus’s hips swing loosely as he shrugs a shoulder out of his jacket, then Valancy twirls and dips, removing a glove in a flourish. They take steps towards the center of the stage as they take their turns, and then, they start dancing in sync, locking eyes as they circle around the chair. Cyrus flings his jacket off-stage, and Valancy removes her tie, swinging it around a finger.</p>
<p><em>[The instrumental version of ‘Don’t Go Breaking My Heart’ begins]</em></p>
<p>Cyrus is pressed down into the chair by Valancy, who splays her hands across his vest. She leans over his shoulder, teasing, her hands patting his heart before tugging his hair. Cyrus twirls out of the chair, and Valancy takes his place. He drops to his knees before her, undulating while resting his palms on her thighs, looking up at her adoringly.</p>
<p><em>[The music distorts and stutters a little, slowing and slurring]</em></p>
<p>Cyrus sits back on his legs, breaking contact, his expression suddenly unsure. Valency stands and offers her hand, leading him back to the chair, and sitting him down on it before straddling his lap, her hand cupping his jaw as her other hand slides down his arm. They both raise their arms as one, their hands clasping together, fingers pointed at her temple as they stare into one another’s eyes.</p>
<p>The stage goes dark.</p>
<p><em>[There is a sudden record scratch and pause before a gunshot fires]</em></p>
<p>When the lights come up again, Valancy is alone on the stage, suspended high above the ceiling on two long, red silks.</p>
<p><em>[The instrumental to ‘Bang Bang’ plays]</em></p>
<p>Valancy wraps a silk around her leg and suspends herself upside down. She spins gently before twisting upward, wrapping the silks around her arms and extending them straight as she poses, the rest of her body lax, her head lolling, her expression blank. She then twirls suddenly to position herself horizontally before spinning slowly down to the ground. She crumples as she touches the floor and lays there. Cyrus enters, his arms up and triumphant before seeing her on the floor. He kneels beside her, picking up an arm before dropping it in shock. He looks at the audience, panicked, before taking her by the arms and dragging her offstage, her feet trailing behind her.</p>
<p><em>[‘Do You Believe in Life After Love’ begins; it is upbeat and jarring]</em></p>
<p>The lights start pulsing and strobing in time with the music and fog begins to roll across the stage, making the lights shoot through the mist. </p>
<p>Cyrus re-enters, his eyes red, his mascara smudged. He wipes his eyes roughly and takes off his vest, shaking his hips a little and twirling before shimmying against one of the mirrors on the wall, his expression carefully blank. He turns, pressing his hands against the surface, posing seductively before stopping, having caught a glimpse of his face.</p>
<p>He stares at his reflection, now with Valancy’s eyes, and stands slowly, his hands falling limply at his sides. He touches his reflection gently, before suddenly smashing his fist against the mirror, shattering it. His bloody fist heals almost instantly, and he smashes the mirror one more time before covering his face with his hands and running off-stage.</p>
<p><strong>
<<link "A. Remain in the Mirror Room." "M7">><<set $hour++>><</link>>
<<link "B. Go to the Pool Room." "P7">><<set $hour++>><</link>>
<<link "C. Go out onto the Terrace." "T7">><<set $hour++>><</link>>
</strong></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-2.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Pool+2.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Pool+2.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 2</h1></td></tr></table></div>
<p>“Ah, good,” Samael says, politely nodding his head upon seeing Gideon enter the pool room.</p>
<p>“You’re on my list. To ask after Nigella. Anastasia and myself’re looking into it. Well, Anastasia is, and I’m helping, and you… are… on my list.”</p>
<p>Gideon had been listening impassively, leaning up against the doorframe, his eyebrows rising slowly and archly with each sentence.</p>
<p>“As a suspect?”</p>
<p>“Oh! Oh. No. I mean, everyone’s ultimately… potentially… if there even was foul play at all, you know, which we don’t know, but we’re just… trying to sort out what happened. Is all. We’re asking everyone! Even Teacher. And Alecto. Everyone.”</p>
<p>“Not John.”</p>
<p>“He… wasn’t on my list?”</p>
<p>“His phone line was cut. Last night.”</p>
<p>“You think it’s related?”</p>
<p>“John is in danger. Nigella’s disappearance can’t be a coincidence. And your priorities are misplaced.”</p>
<p>“…Right.”</p>
<p>There’s an awkward silence, before Samael replies brightly, “Well, so, we can share what we know about everything, if you’d like. Pool our knowledge.”</p>
<p>“Does this mean anything to you?”</p>
<p>You see the crumpled piece of paper, but can’t make out the writing. </p>
<p>Samael pauses, and shakes his head. </p>
<p>“It sounds like…”</p>
<p>“Yes. I agree.”</p>
<p>There’s another pause as the two men look at one another, assessing. Gideon nods, briefly.</p>
<p>“It was in her drawer. And she was arguing with Cytherea about stopping research. What research, I have yet to find out. But it might be connected. I retired to my quarters immediately after dinner, and when I awoke, Teacher informed me Nigella’s bed was empty. Now. Your turn.”</p>
<p>Samael looks apologetic.</p>
<p>“We’ve only really started making inquiries, so I can’t say I have much to share. Last night, Anastasia and I retired to our quarters not long after dinner, and stayed there for the rest of the evening. Teacher brought us a nightcap. I didn’t see anyone lingering around the phone any time that I can recall.”</p>
<p>Gideon’s expression twists in frustration. “You will tell me what you find out. Don’t forget—she may not be a victim here. She may have been running to someone.”</p>
<p>“Noted.”</p>
<p>Gideon turns to leave.</p>
<p><strong>
<<link "A. Follow Gideon to the Atrium." "A3">><<set $hour++>><</link>>
<<link "B. Remain in the Pool Room with Samael." "P3">><<set $hour++>><</link>>
<<link "C. Go to the Mirror Room." "M3">><<set $hour++>><</link>>
</strong></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-3.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Pool+3.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Pool+3.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 3</h1></td></tr></table></div>
<p>Samael is scribbling studiously in his notepad when Teacher comes shuffling in. Samael looks up, smiling. </p>
<p>“Ah, Teacher. The last person on my list. Good, good.”</p>
<p>“It really is most disconcerting, the house being so out of order,” Teacher replies. “Mrs. Shodash missing, my employer out of contact, I don’t care for it. Everything’s off-kilter. Miss Alecto is in one of her moods.”</p>
<p>Samael winces at the mention of Alecto. “I don’t suppose it’d be particularly pleasant for you, given it’s your job to keep order.” </p>
<p>Teacher inclines his head. “One does what one must under such circumstances, one supposes.”</p>
<p>You find the use of the singular pronoun quite ironic, given who’s expressing it.</p>
<p>Samael clears his throat. “Right. So. I know it’s a saying, you know, ‘the butler did it! Hah hah!’, that kind of thing, but you needn’t be worried. We don’t have any suspects at the moment, we’re mostly just trying to sort out what happened. The timeline of it, you know?”</p>
<p>“Well. You were at dinner, so I suppose you were privy to the goings-on there. I cleaned up after, and ensured the house was secure for the evening. The Master had retired to his quarters before dinner, and when he ascends, he is not to be disturbed, so I simply went about my typical routine when there are guests.”</p>
<p>Teacher continues to describe his evening in a methodical, polite way. He’d made the rounds, turning down the lights and ensuring the exterior doors were all secured. He’d brought Alecto to the tower and ensured she was in her rooms for the evening. He’d then brought a nightcap to the good detective and Sir Samael, as Sir Samael was well aware, and they’d had a conversation. He didn’t see anything otherwise unusual.</p>
<p>Teacher had retired for the evening, and then emerged ‘a touch before dawn,’ as he put it, to find the door to Nigella’s room open, her bed cold and unused, and the front door wide open. Miss Alecto was also up and awake quite early, as was her habit, but she was not forthcoming about anything she might have seen. </p>
<p>“She left us quite abruptly. I cannot help but fear the worst.”</p>
<p>Samael nods in agreement. “It’s an awful business, that’s for sure. Much appreciated.” </p>
<p><strong>
<<link "A. Follow Teacher to the Atrium." "A4">><<set $hour++>><</link>>
<<link "B. Follow Samael out onto the Terrace." "T4">><<set $hour++>><</link>>
<<link "C. Remain in the Pool Room." "P4">><<set $hour++>><</link>>
</strong></p>
<<if visited("P4") is 1>><<set $sgcount++>><</if>><div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-4.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Pool+4.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Pool+4.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 4</h1></td></tr></table></div>
<p>The pool room reeks with the aroma of chemical water treatment mixed with stale sweat. Kettlebells and free weights are clustered with a vague sense of order on metal shelving against the walls. Folded mats are piled in stacks or laid out on the tile floor. White fencing gear is racked on the far side of the room, ready for the next practice bout.</p>
<p>The overbearing spectacle of the atrium is visible through one hallway. An odd choice to put the training room here, in full view of the entrance hall. Off to the side, a set of double doors leads into a hall of mirrors: a carnival fun house for sadomasochists wielding swords.</p>
<p>In the center of the room, dappled by sunshine from the skylight overhead, is the pool itself. Olympic size, a word you know without remembering the context attached to it. It might have something to do with swimming. Possibly it’s the name of a very large fish.</p>
<p>There’s not enough light for you to see your reflection in the water. So you tell yourself, anyway. You don’t actually look down. You’re afraid of what you might see there, looking over your shoulder.</p>
<p>You’re afraid of what else might be lurking in the water.</p>
<div class="border-image-box"><<linkreplace "➤ Investigate this room.">><<set $sg3 to true>><h2>Items of Interest</h2>
<p><em>Message 3 of 5</em></p>
<code>ORGASM CURE hath made the wizard famous in his death of a million unheard souls that's rough, buddy</code>
<<linkreplace "➤ Investigate this room further.">><<set $bo to true>><p><em>Blank overlay</em></p>
A sheet of flimsy, with rectangular holes cut out of it at intervals. It’s the same size as the pages you remember seeing printed for academic papers.
<span style="font-family: 'Cascadia Code', 'Fira Code', 'JetBrains Mono', 'Consolas', 'Monaco', 'Lucida Console', monospace;"><span style= "background-color: var(--text);">XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
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<<linkreplace "➤ One last check around the room?">><<set $magpie to true>><p><em>Poem written inside a book cover</em></p>
<p>One for sorrow
Two for joy
Three for ghouls
Four to destroy
Five for marrow
Six for bone
Seven for disciples never to grow old</p><</linkreplace>><</linkreplace>><</linkreplace>></div>
<p><strong>
<<link "A. Remain in the Pool Room." "P5">><<set $hour++>><<set $sg3 to true>><<set $bo to true>><<set $magpie to true>><</link>>
<<link "B. Explore a House’s Quarters." "Q5">><<set $hour++>><<set $sg3 to true>><<set $bo to true>><<set $magpie to true>><</link>>
<<link "C. Go to the Mirror Room." "M5">><<set $hour++>><<set $sg3 to true>><<set $bo to true>><<set $magpie to true>><</link>>
</strong></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-5.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Pool+5.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Pool+5.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 5</h1></td></tr></table></div>
<p>Anastasia and Samael each enter the pool room from different directions. You catch Samael’s face as he sees Anastasia, and he looks at her with an expression of intense longing that very nearly seems too intimate to witness. It’s not the longing of a lover, but rather like the longing of a man being offered a drink after wandering in a desert. It’s oh so brief—he smiles not a second after, his eyes crinkling at the corners.</p>
<p>He reaches out to straighten the collar of her jacket and smooth the shoulders, and she rolls her eyes and grins.</p>
<p>“Come on then, let’s compare notes, shall we?”</p>
<p>“Right. Gideon’s suspicious of everyone, but…”</p>
<p>“...that’s Gideon in a nutshell.”</p>
<p>“Yes. He thinks there may be some outside influence, but…”</p>
<p>“He was already going on about a plot last night, wasn’t he?”</p>
<p>“Nigella seemed bothered by it, too.”</p>
<p>“Hm.”</p>
<p>The two exchange notes, and read, their heads close together. Every now and then, Samael will point to a note Anastasia has made. Then, he’ll show her one of his notes, and they have a few more short exchanges that are mostly non-verbal—a wry twist of the mouth, a shrug, a thoughtful hum. </p>
<p>At one point, Anastasia says, “But what if… no.” </p>
<p>And Samael nods in agreement.</p>
<p>“Well. I think we need to gather everyone together–” “–in the dining room, yes.”</p>
<p>Samael turns to you, tilting his head. “Is this how it happened?”</p>
<p>After a lengthy pause, he turns back to Anastasia. “That sounds like the best next step. Are you ready for the grand reveal?”</p>
<p>“I will be. Are you?” </p>
<p>You aren’t sure whether she’s talking to Samael, or you.</p>
<p><strong><<link "Stay and watch the show." "P6">><<set $hour++>><</link>></strong></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-6.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Pool+6.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Pool+6.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 6</h1></td></tr></table></div>
<p>Scene: A brightly lit recreation room. A large swimming pool is at the center.</p>
<p>Samael Novenary and Anastasia the First walk with dramatic matching strides to the edge of the pool. They wear identical skeleton unitards and waterproof skull makeup. Anastasia’s hair is shellacked into a gelatin bun and decorated with ossicles.</p>
<p>The music begins.</p>
<p>Anastasia and Samael strike a pose, then leap into the pool.</p>
<p>The water churns. Anastasia does a backflip and disappears beneath the water.</p>
<p>Anastasia and Samael’s heads pop out of the water. They clasp hands and float on their backs, side by side. Their arms and legs spasm upward in unison and they sink underwater.</p>
<p>The surface of the water is relatively calm for a few seconds. Two pairs of legs emerge. They are perfectly straight, toes pointed. The soles of the feet find each other. They crawl up and down each other’s legs. Toes flex and hook around each other’s knees. Legs scissor through the air, then splash down into the pool again.</p>
<p>Anastasia and Samael break the surface and splash around with increasing urgency. They writhe and push off each other’s bodies while catching each other’s hands and ankles. They curl up together into a tight spiral on the water’s surface. The skeleton patterns on their unitards make it difficult to tell where one ends and another begins.</p>
<p>Lightning strikes the pool.</p>
<p>Anastasia flings her head back, mouth open in a silent scream. Her limbs spasm in uncoordinated jerks.</p>
<p>Samael floats on the water, face down. Anastasia swims to him and tries to pull his torso above the surface. Each time she touches him, she twitches with a shock.</p>
<p>Anastasia manages to drag Samael to the edge of the pool. She strains to heave him out of the water, failing repeatedly until at last she pushes his shoulders over the side. She uses her feet to kick and roll him the rest of the way out, then crawls panting after him.</p>
<p>Anastasia attempts several rounds of CPR before collapsing over Samael’s unresponsive body. She heaves with silent sobs, then goes still.</p>
<p>Silence.</p>
<p>Anastasia and Samael climb to their feet, smiling widely. They clasp hands, spread their arms, and take a bow.</p>
<p><strong>
<<link "A. Go to the Dining Room with Samael." "D7">><<set $hour++>><</link>>
<<link "B. Remain in the Pool Room with Anastasia." "P7">><<set $hour++>><</link>>
<<link "C. Explore a House’s Quarters." "Q7">><<set $hour++>><</link>>
</strong></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-7.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Pool+7.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Pool+7.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 7</h1></td></tr></table></div>
<p>Anastasia is dressed in her sensible tweed, although her hair is a little damp. She looks at the door to the dining room before taking a deep breath and letting it out again a little shakily.</p>
<p>You are in the room alone with her. The water in the pool laps lightly against the sides, still settling, and you can see small puddles on the rim, footprints from Samael’s departure still marked on the floor.</p>
<p>“Well,” she says. “I wasn’t… I don’t suppose I know what I was expecting, really. No preconceptions, right?”</p>
<p>You’re not quite sure then whether she’s talking to herself, or you. Then she makes brief eye contact with you, which is terrifying and, strangely, a relief.</p>
<p>She looks up at the ceiling of the room, her tone contemplative. “It really is something, being back here. How familiar it all is. And seeing… everyone again. What a reunion this has turned out to be.”</p>
<p>She paces around the pool slowly, then, looking down at the water as it settles. “I tend to be bad at metaphors, but we’ll give it our best shot, shall we? The most analogous process I can think of is kintsugi.”</p>
<p>You know it well.</p>
<p>“Perhaps this is putting together the pieces that have been broken? Or… well. No. Perhaps it’s figuring out why it was broken in the first place. To what end. I’m not sure people like us can ever be fixed. I think we’re all a little cracked. It’s a shit metaphor. I told you I wasn’t any good.” </p>
<p>“We’re close to the end, you know,” she adds. “Or, at least, I am. Nearly solved the mystery. I think it’ll take you a little longer, though. Take as much time as you need.”</p>
<p>She gestures with her hand for you to follow her, and you do, with no small degree of trepidation.</p>
<<if visited("FLDenouement")>><p>
<<link "Go to the Dining Room for the Denouement." "Denouement">><<set $hour++>><</link>></p><<else>><p>
<<link "Go to the Dining Room for the Denouement." "FLDenouement">><<set $hour++>><</link>></p><</if>>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-2.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Quarters+2.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Quarters+2.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 2</h1></td></tr></table></div>
<p>You walk through a plain wooden doorway and into a fantastical wonderland.</p>
<p>Murals cover every wall and spread across ceiling panels outlined in gold. Fabulous birds soar among cotton candy clouds. Tropical flowers explode from lush green ferns in bright oranges and purples. Enormous, exotic bugs crawl over curling leaves, and the eyes of hidden animals peer out from dark shadows. Birch trees with winter-pale bark stretch into a sunrise sky.</p>
<p>A lump rises in your throat as you take in the room. Something about the fanciful shapes and vivid colors strikes a chord in your chest.</p>
<p>The furniture blends well into the room. Upholstered chairs are tucked into corners like additional hothouse flowers. You look through an open doorway into the bedroom beyond, but there are no whimsical creatures there. The walls look freshly painted in a slapdash coat of industrial grey. You can almost make out the shadows of words underneath, but they swim before your eyes when you try to focus on them.</p>
<div class="border-image-box"><<linkreplace "➤ Investigate this room.">><h2>Items of Interest</h2>
<p><em>Vanitas still life</em></p>
<p>‘One Perfect Thing or Place or Person’</p>
A round table draped with gold lamé. Significant visual elements include:
- A ring of keys for unlocking the mysteries of death
- A paint palette to represent earthly pleasures
- A sword as a reminder of mortality
- A wilting blue flower in a vase: a secret joy subject to the passage of time
<<linkreplace "➤ Investigate this room further.">><p><em>Vanitas diptych</em></p>
<p>‘Only One is a Wanderer | Two Together’</p>
A square table draped with white tulle, edged with lace. Significant visual elements include:
- A book to symbolize worldly diversions
- A pinboard with tacks for secular knowledge
- A gold ring to represent the pursuit of wealth
- A bouquet of red roses with teeth
<<linkreplace "➤ One last check around the room?">><<set $vanitas to true>><p><em>Vanitas triptych</em></p>
<p>‘Looking Backward | Looking Forward | Today's the Thing’</p>
A rectangular table draped with black satin. Significant visual elements include:
- A kintsugi vase for returning to the earth
- An hourglass to represent life’s inevitable end
- A spiral of smoke for the ephemeral nature of existence
- A soap bubble for the fragility of life<</linkreplace>><</linkreplace>><</linkreplace>></div>
<p>
<<link "A. Explore another House’s Quarters." "Q3">><<set $hour++>><<set $vanitas to true>><</link>>
<<link "B. Go to the Mirror Room." "M3">><<set $hour++>><<set $vanitas to true>><</link>>
<<link "C. Go out onto the Terrace." "T3">><<set $hour++>><<set $vanitas to true>><</link>></p>
<<if visited("Q3") is 1>><<set $hand++>><</if>><div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-3.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Quarters+3.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Quarters+3.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 3</h1></td></tr></table></div>
<p>You stand in a room with black slate walls. Necromantic theorems are chalked onto their surface, dusty white lines of equations and speculation. Chalk is made of compressed organic remains. Nothing else will do for drawing sigils to control the dead.</p>
Someone has painted a message in red on the door through which you entered. You wipe your clammy hands on your shirt. The paint looks tacky and fresh. You tell yourself it is paint. It reads:
<blockquote>HELL IS EMPTY</blockquote>
<p>It is not philosophy. It is a warning.</p>
<p>There are necromantic seals across the windows and doors. They are unbroken. You wonder, now, how you got in here without disturbing them.</p>
<p>You move slowly through the room. You do not touch the walls, aware of what skitters within them. You do not disturb the blood wards and chalk lines.</p>
<p>Your only mistake is looking into a mirror. The others are covered, but the black cloth draped over this one has slithered loose, allowing a shard of glass to peek through.</p>
<p>The face in the mirror has been corrupted. The pointed grey tongue lolls over a sagging jawbone. The cheeks are sunken into a skull mask. The eyeballs have been replaced by writhing tongues ringed with teeth.</p>
<p>You feel your cheeks stretch wide and your mouth split open, and in the mirror, your ghastly reflection smiles.</p>
<div class="border-image-box"><<linkreplace "➤ Investigate this room.">><h2>Items of Interest</h2>
<p><em>A torn page from an open journal, p. 3</em></p>
<p>“...but that avoids the ethical question. Manipulation and removal of the soul outside the body risks the same complications as a transplant, even if the soul is then restored to its original host. We are not God, only playing Him.”</p>
<p><em>Note in the margins in different handwriting</em></p>
<p>“More importantly, what are we naming the damned thing? It's only a matter of time before Cris & Alfred call it 'soul sucking' and there's no way back.”</p>
<<linkreplace "➤ Investigate this journal further.">><p><em>A torn page from an open journal, p. 8</em></p>
<p>“...certainly something strange. No sign of deterioration, but unfortunately they will suffer during the change. We all know of what coral is made. Ding-dong, bell.”</p>
<<linkreplace "➤ One last page?">><<set $journal to true>><p><em>A torn page from an open journal, p. 12</em></p>
<p>“...risk for it to act as a kind of transfusion-associated graft-versus-host disease, but no one else here is a first-degree relative. As brothers, they might succeed where no one else can.”</p><</linkreplace>><</linkreplace>><</linkreplace>></div>
<p>
<<link "A. Explore another House’s Quarters." "Q4">><<set $hour++>><<set $journal to true>><</link>>
<<link "B. Go to the Pool Room." "P4">><<set $hour++>><<set $journal to true>><</link>>
<<link "C. Go to the Dining Room." "D4">><<set $hour++>><<set $journal to true>><</link>></p>
<<if visited("Q4") is 1>><<set $hand++>><</if>><div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-4.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Quarters+4.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Quarters+4.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 4</h1></td></tr></table></div>
<p>You enter a sitting room, with walls that appear white, blue, or gray, depending on how the light hits. It’s a miniature atrium, with doors leading into rooms at right angles on every side. It’s angular, but you don’t feel boxed in.</p>
<p>There are high ceilings and tall windows that make the room feel open and airy. If you had to guess your position in the house—which you do not—you would assume that you were somewhere in the central tower, overlooking the unbroken horizon above the sea.</p>
<p>The attached bedroom is a mix of clutter and austerity. One side of the room is spare and tidy, while the other is a magpie’s nest of scarves and jeweled pins. It’s a distinctly feminine space, framed by gauzy frilled curtains.</p>
<p>A clothbound book on the vanity is imprinted with the initials C + M. You trace the letters on the cover. Your fingertips stop before the final line.</p>
<div class="border-image-box"><<linkreplace "➤ Investigate this room.">><<set $psych to true>><h2>Items of Interest</h2>
<p><em>Handwritten letter</em></p>
<p>“...said women make the best psychoanalysts until they fall in love, and we know what happens then”</p>
<<linkreplace "➤ Investigate this room further.">><<set $agr to true>><p><em>Right half of a torn sheet of paper</em></p>
cotton kerchief printed with
it’s mine. She’s lifting up
her hands to me for mercy.
<<linkreplace "➤ One last check around the room?">><<set $law to true>><p><em>Folded sheet of ink-spattered parchment</em></p>
<p>“Subject to pre-conditions being satisfied [...] may terminate this by giving prior written notice. This [...] will then terminate on [...] without prejudice to the rights of either party against the other for any [...] and that of any third party or the right to [...] of the notice and from the date of such [...] in advance for any period beyond the expiry of the notice.”</p><</linkreplace>><</linkreplace>><</linkreplace>></div>
<p>
<<link "A. Explore another House’s Quarters." "Q5">><<set $hour++>><<set $psych to true>><<set $agr to true>><<set $law to true>><</link>>
<<link "B. Go out onto the Terrace." "T5">><<set $hour++>><<set $psych to true>><<set $agr to true>><<set $law to true>><</link>>
<<link "C. Go to the Atrium." "A5">><<set $hour++>><<set $psych to true>><<set $agr to true>><<set $law to true>><</link>></p>
<<if visited("Q5") is 1>><<set $sgcount++>><</if>><div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-5.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Quarters+5.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Quarters+5.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 5</h1></td></tr></table></div>
<p>You walk into a bedroom that smells of cigarettes and gun oil. It is a shared suite, as evidenced by the twin beds pushed up against the walls. A step down from the bedroom leads to a study cluttered with piles of books and the debris of daily life. The suite is comfortably cluttered with chairs, tables, and benches. It is not messy, but there is no surface left entirely clear.</p>
<p>The open stone floor to one side is the sparest area of the suite. It holds a rack for swords, a rack for guns, and a dark green cabinet for ammunition. You try the handle and find it locked.</p>
<p>The study feels like a classroom. Each bench is equipped with chalk, tools, diagrams, and laminated binders. This is not the work room of a single theorist. It belongs to a working partnership.</p>
<div class="border-image-box"><<linkreplace "➤ Investigate this room.">><<set $tea to true>><h2>Items of Interest</h2>
<p><em>Tea tin</em></p>
Loose leaf, black, in a silver canister. Flowers and birds on the sides create a vaguely Victorian motif. A metal spoon leans haphazardly against the side, still dusted with crumbled leaves. Printed text on the lid reads:
<blockquote>Beneath the music from a farther room</blockquote>
<<linkreplace "➤ Investigate this room further.">><<set $sg4 to true>><p><em>Message 4 of 5</em></p>
<code>MACRO SURGE sword, hold thy temper; heart, be wrathful still a moment of forgetting pull the lever, Kronk</code>
<<linkreplace "➤ One last check around the room?">><<set $key to true>><p><em>Key</em></p>
<p>A long, saw-toothed key, threaded onto a plain wire ring. It does not open the gun cabinet.</p><</linkreplace>><</linkreplace>><</linkreplace>></div>
<p><<link "Stay and watch the show." "Q6">><<set $hour++>><<set $tea to true>><<set $sg4 to true>><<set $key to true>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-6.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Quarters+6.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Quarters+6.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 6</h1></td></tr></table></div>
<h2>ACT I</h2>
An audience of skeletons sits before a stage, where a man in a dark suit performs the role of medium at a theatrical séance. The lighting washes out the scene in black and white. A chalkboard sign reads:
<blockquote>ULYSSES THE <strike>FIRST</strike> GREAT</blockquote>
<p>Ulysses raises his arms, rolls his eyes, and trembles in his seat. Knocking sounds from the walls and floorboards. Invisible bells tinkle and jangle with urgency. The table begins to tilt and rattle.</p>
<p>A spirit trumpet levitates above the table. Whispering reaches the audience. It sounds like ‘<em>I see dead people</em>.’ Ulysses holds a ouija board toward the audience. The planchette, jerking wildly, spells out, "TITANIA TETRA."</p>
<p>Loud banging erupts from a tall wooden cabinet. Ulysses dramatically flings open the door. The woman inside stands under a black shroud. Her hands are clasped around a bouquet of dried black roses.</p>
<p>Ulysses tilts the cabinet back like a coffin. The sides fall away, and Ulysses folds back the shroud to show the white, waxen complexion of the deceased. One of the skeletons at the front table is invited to confirm that Titania is a corpse. She is. Ulysses nods his thanks, and replaces the burial shroud.</p>
<p>With a flourish, he throws off his dark suit jacket and dons a white lab coat. He snatches up several sparking electrical cables. With much fanfare, he thrusts them against the burial shroud, which jerks and twitches madly.</p>
<p>Abruptly the electricity cuts out. The black shroud is thrown off, and Titania sits up, her bouquet of roses now a vivid, blooming red.</p>
<p>The audience applauds.</p>
<h2>ACT II</h2>
<p>Ulysses trades his lab coat for a midnight blue tailcoat.</p>
<p>Now a stage magician, Ulysses retrieves the burial shroud from the floor. He flaps the shroud three times, then whisks it away to reveal Titania in a corset, ruffled skirt, and red high heels. She waves to the clapping skeletons and lays back down.</p>
<p>Ulysses closes the sides and wheels the coffin beneath a gleaming silver guillotine. With a flourish, he cuts the rope that ties the blade. It slices through the coffin with enough force to embed itself in the stage. Ulysses brings the divided halves of the coffin together at the edge of the stage and covers them with the black burial shroud. He counts to three on his fingers, then whips off the shroud and flings open the coffin. Titania sits up, smiling, and takes Ulysses’s hand to climb out of the coffin for her bow.</p>
<p>Ulysses lifts the cabinet upright again and ushers Titania inside. He binds her with leather straps, cinching each buckle tightly across her neck, chest, and waist. Once she’s restrained, she blows the audience a kiss. Ulysses slams the cabinet shut and spins it in a circle.</p>
<p>Ulysses fastens a sword belt around his waist and draws a rapier. He makes a show of warming up, lunging forward and swinging the sword in wide arcs. He does a few practice thrusts for the audience, checking his aim.</p>
<p>Ulysses drives the rapier through the wooden door of the cabinet, which splinters under the impact. He releases the sword handle and slowly spins the cabinet again, showing that the blade has gone straight through the cabinet and out the other side. The tip of the rapier gleams red under the stage light.</p>
<p>A stain begins to spread at the base of the cabinet door. Dark liquid drips onto the floorboards. Ulysses walks to the front of the stage and into the warm glow of the footlights. He doffs his top hat for a sweeping bow.</p>
<p>The audience applauds.</p>
<p>
<<link "A. Explore another House’s Quarters." "Q7">><<set $hour++>><</link>>
<<link "B. Go to the Dining Room." "D7">><<set $hour++>><</link>>
<<link "C. Go out onto the Terrace." "T7">><<set $hour++>><</link>></p>
<<if visited("Q7") is 1>><<set $hand++>><</if>><div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-7.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Quarters+7.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Quarters+7.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 7</h1></td></tr></table></div>
<p>The room you find yourself in is a familiar one. A sloping, sunken floor creates the illusion of a womb, safeguarding its occupants. Windows extend from the stone floor to the low ceiling, filling the room with shadowy, indirect light. Your feet know the rise and run of this slope, and the patches of darker shadow cast by the overhanging shuttle dock outside.</p>
<p>You can’t <em>see</em> the ocean from here, but you can hear it, the water crashing against the foundation of the house.</p>
<p>The room is decorated in dark jewel tones, with delicate black crystals dripping overhead from iron chandeliers. The lighting is dim, but it is a soft, welcoming gray.</p>
<p>The bathroom is more ornate. Marble floors and an enormous silvered mirror set an extravagant tone. All of the fixtures are polished to a bright, brassy shine. The space is dominated by a clawfoot porcelain tub.</p>
<p>You don’t spend long in the bedroom. It feels too cold, too empty despite the opulence, and you’re troubled by the thought that you should know why.</p>
<div class="border-image-box"><<linkreplace "➤ Investigate this room.">><<set $devils to true>><h2>Items of Interest</h2>
<p><em>Handwritten note inside a book cover</em></p>
<p>“Pray to the devils; the gods have given us over.”</p>
<<linkreplace "➤ Investigate this room further.">><<set $agl to true>><p><em>Left half of a torn sheet of paper</em></p>
<p>Around her neck is a white
blue flowers, love-in-a-mist,
her face, she’s holding out</p>
<<linkreplace "➤ One last check around the room?">><<set $taxo to true>><p><em>Series of sticky notes:</em></p>
<p><u>A Proposal for Necromantic Taxonomy</u></p>
<ol><li>Body (Physical) Necromancy
<ol type="a"><li>Flesh Magic
<ol type="i"><li>Blood Magic
<ul style="list-style-type:none;"><li><em>Eugh!</em></li></ul></li>
<li>Lymph Magic
<ul style="list-style-type:none;"><li><em>Phleugh!</em>
<ul style="list-style-type:none;"><li><em>Not everyone is able to master the whole system at once</em>
<ul style="list-style-type:none;"><li><em>Blech!</em></li></ul></li></ul></li></ul></li></ol></li>
<li>Bone Magic
<ol type="i"><li>Marrow Magic</li></ol></li></ol></li>
<li>Soul (Spiritual) Necromancy
<ol type="a"><li>Ghost Magic
<ol type="i"><li>Revenant Magic
<ul style="list-style-type:none;"><li><em>Is this a separate category, or a question of location?</em></li></ul></li></ol></li>
<li>River Magic
<ul style="list-style-type:none;"><li><em>Should we bother with this one? No one can do it besides Cassy</em></li></ul></li>
<li>Sense-Impression Magic
<ul style="list-style-type:none;"><li><em>It might be possible, but it’s all still theoretical, unless you know something we don’t</em></li></ul></li>
<li>Devil Magic
<ul style="list-style-type:none;"><li><em>NO.</em>
<ul style="list-style-type:none;"><li><em>Ignoring it won’t make them go away</em>
<ul style="list-style-type:none;"><li><em>We’ll see about that</em></li></ul></li></ul></li></ul></li></ol></li></ol><</linkreplace>><</linkreplace>><</linkreplace>></div>
<<if visited("FLDenouement")>><p>
<<link "Go to the Dining Room for the Denouement." "Denouement">><<set $hour++>><<set $devils to true>><<set $agl to true>><<set $taxo to true>><</link>></p><<else>><p>
<<link "Go to the Dining Room for the Denouement." "FLDenouement">><<set $hour++>><<set $devils to true>><<set $agl to true>><<set $taxo to true>><</link>></p><</if>>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-2.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Terrace+2.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Terrace+2.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 2</h1></td></tr></table></div>
<p>Cytherea has a book laid in her lap and is flicking through it with a rather wicked smile on her face. “A good erotic scene does warm the blood on a morning like this,” she confides, giggling a little. “What good fun it would be to get the others to read this one aloud. The author has <em>quite </em>the way with words…imagine Mercymorn’s exclamations of disgust…Gideon, of course, would be simply awful at it.” She sighs and returns to reading. </p>
<p>The silence is broken by a high scream, as of alarm or ecstatic joy. For a moment you think it might be some strange bird, but then Alecto comes onto the terrace in a mad dash, covered to the knees in mud, her hands similarly daubed. She stops beside Cytherea and reaches for her face, leaving silt-brown smudges behind when Cytherea pulls out of her grip.</p>
<p>“What on Earth—” Cythera is interrupted as Teacher enters the fray, apologetic and clutching an apparent stitch in one side, his butler’s uniform rumpled. He puts a firm hand on Alecto’s elbow, but she shakes it off and takes one long step onto the low table between the patio loungers. </p>
<p>Alecto and Teacher stand at an impasse, a small dumpy man-shaped apology and a statue of a goddess on a plinth, if there were a goddess who oversaw petty mischief. </p>
<p>“Come inside, Alecto.” Teacher reaches for her, but she clutches her skirt in one hand and draws herself up taller. “It’s much too dangerous to run about in this fog. What if you had come to grief?”</p>
<p>“Grief,” Alecto echoes, and laughs. “Where is Loveday?”</p>
<p>She cocks her head, and bends down to look into Cytherea’s frozen face, resembling a bird more than ever. “Loveday?”</p>
<p>“Gone.” Cytherea makes a brave attempt at a smile. “You remember. It’s been years. You were at the funeral.”</p>
<p>“No, I don’t think so.” </p>
<p>Cytherea opens her mouth to respond, but Alecto slaps a mucky hand against the center of her chest, smiling as she presses. Cytherea wheezes. </p>
<p>Still leaning down, Alecto sings in a bright voice:</p>
<p>“<em>Now the green blade riseth, from the buried grain,
Wheat that in dark earth many days has lain…”</em></p>
<p>“Don’t talk to me of Resurrection as if that’s a comfort.” It’s as close as you’ve heard Cytherea come to snapping.</p>
<p><em>“Love lives again, that with the dead has been:
Love is come again like wheat that springeth green…”</em></p>
<p>She trails off. Then, with another wet smack of her hand over Cytherea’s chest, missing her heart but thoroughly ruining her frock: “Love, Loveday. Who said Resurrection was a comfort? I believe in the life of the world to come…but what world…what life…”</p>
<p>She shifts, and with it the balance of the table shifts and she nearly pitches backwards. Teacher catches her, then helps her off the table. “There now, let’s get you inside…”</p>
<p>As Alecto is ushered away, she leans her head back over Teacher’s arm. “It is, Gideon, oh, it is. I miss him most keenly. It aches right here, like one of my ribs has been taken.”</p>
<p>Cytherea bows her head, resting it delicately in her hands, and to your horror you realize she is crying. You stand mute witness as she sheds a few tears, then straightens as if nothing has happened. Smiling, she says, “I suppose I’ll be joining Loveday sooner rather than later…Damn Nigella for going to meet her first.” </p>
<p>She gets laboriously up, taking her book with her. As she does, a folded paper she has been using as a bookmark falls from the pages, lighting on the ground. “Well, I had better get changed,” she says, starting for the door.</p>
<p>Once she’s gone, you creep forward and pick up the note. It’s in Nigella’s familiar hand.</p>
<blockquote><em>Cyth—
My darling, I am so sorry. May God and His angels keep you, even if I cannot.
—N</em></blockquote>
<p>
<<link "A. Follow Alecto to the Atrium." "A3">><<set $hour++>><</link>>
<<link "B. Follow Teacher to the Pool Room." "P3">><<set $hour++>><</link>>
<<link "C. Remain on the Terrace until Cytherea returns." "T3">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-3.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Terrace+3.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Terrace+3.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 3</h1></td></tr></table></div>
<p>The haze has begun to clear away, letting through a resentful sun and a distinct feeling that you are being steamed. Cytherea looks perfectly miserable, red and sweating even under her sunshade. Someone has brought a pitcher of lemonade with ice, however, and she clutches her glass between her hands like it holds all the answers to life’s problems. </p>
<p>Mercymorn, sitting beside her, looks as if she has never sweated in her life and also like she’s not sure where to place all of her limbs on a lounge chair. She is not one of life’s natural loungers.</p>
<p>“Is it all a little too loud in there?” </p>
<p>Cytherea's voice is very kind, and Mercymorn makes a little face at it, as if she's bitten into something too sweet for her liking. “Tired of Anastasia's horrible detective routine. As if we were in some kind of radio play! Pfaugh! Uck! Who died and made her Miss Marple?”</p>
<p>“Miss Marple, I imagine, whoever that is.”</p>
<p>“Oh, never mind!” </p>
<p>Mercymorn is up and pacing the next moment. Cytherea reaches up and catches her arm the second time she passes in front of her. Her grip is so limp it can't possibly have stopped Mercymorn, but she turns and catches Cytherea’s hand. She plucks it off her arm, but lays it carefully back on the armrest. “Now the fog's lifting, we should be out there looking.”</p>
<p>“Oh, I wouldn't do that.”</p>
<p>“No, <em>you </em>wouldn’t.”</p>
<p>There's a long pause. “Mercy, I believe you are being perfectly awful because that is how you are feeling, so I will forgive you that comment. But it will be the last you make about my physical ability to help with this situation. I do not think blundering about in this uncertain weather and falling into marshes or, God forbid, going over a cliff into the sea is going to do her or anybody any good. Please sit, and have a glass of lemonade before the ice all melts.”</p>
<p>Nobody has ever drunk lemonade with as much blank-faced spite as Mercymorn.</p>
<p>“If there is anything to be found, it's in this house, I think.” Cytherea doesn't turn to look at it, but it looms behind her, a great white eagle hunched over a mouse. “Mercymorn, would you say Augustine is any good at hiding his antipathy?”</p>
<p>Mercymorn snorts.</p>
<p>“Exactly. After dinner last night, as I was on my way back to my room, do you know what I heard?”</p>
<p>“Oh, go on and tell me, don't tease like this.”</p>
<p>“Raised voices. The door was closed, and there's only so close I could get without making too much noise, you know, so my ear wasn't exactly pressed to the wood…but I heard Augustine say something in a normal voice, you know how you always know when it's Augustine, and then Nigella said, quite loudly, ‘<em>How dare you?</em>’—and then they both went quiet, but I had questions about it, given what we discovered this morning.”</p>
<p>“<em>Augustine </em>argued with her.” Mercymorn sounds almost awed, but there's something fragile just under the surface of her dust-storm eyes. </p>
<p>“I'm not so sure. If he was angry with her, could he hide it? He never does with you. Yet when I brought her up this morning, he didn't react at all.”</p>
<p>Mercymorn only sips at her lemonade, nothing of her thoughts now showing on her tranquil face. </p>
<p>“Excuse me,” she says, setting the glass down. Before the sparkling bits of lemon pulp and ice have quit swirling, she is inside the house again, and Cytherea is alone.</p>
<p>
<<link "A. Follow Mercy to the Atrium." "A4">><<set $hour++>><</link>>
<<link "B. Remain on the Terrace with Cytherea." "T4">><<set $hour++>><</link>>
<<link "C. Explore a House’s Quarters." "Q4">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-4.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Terrace+4.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Terrace+4.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 4</h1></td></tr></table></div>
<p>“A little to the left…perfect.” Cytherea smiles up at Samael, who is now positioned to block the sun from getting in her eyes. “Now, how can I help you?”</p>
<p>“You and the…and Nigella…that is, how were things with…you?”</p>
<p>“You mean did I bear a secret and poisonous hatred for her that caused me to push her into the sea, and that’s why we can’t find her anywhere?”</p>
<p>Samael stammers his protest and Cytherea lets her shoulders and her smile drop. “I’m sorry, I shouldn’t tease. Of course I couldn’t have done that, even if I wanted to…I can barely walk between my room and this terrace unassisted at this point.”</p>
<p>“Of course.”</p>
<p>“I suppose I could have used poison, but that doesn’t explain what happened to the body.”</p>
<p>“...<em>Did </em>you use poison?”</p>
<p>“Getting back to the question…” Cytherea tries to shift into a more comfortable position, winces, then gives it up. “If you must know, Nigella was working on some research on my behalf…if not a cure, then at least something to help push back. Well. My imminent death. So you see, another reason I couldn’t have killed her: I needed her.”</p>
<p>Samael is quiet for a long, long moment. </p>
<p>“Where…excuse me, but where did you go after dinner last night? Just so I can, you know, rule you out. Properly.”</p>
<p>“I stayed in the dining room for a little while playing cards with Anastasia, and then she saw me to my room and I went to bed early.”</p>
<p>“Can anybody verify that?...I mean, I know you don’t…share a room…”</p>
<p>Cytherea looks down at her hands, twisting them together. “I’m afraid the only person who can verify my story probably doesn’t have very clear memories of the night. He was quite drunk…and he wasn’t with me for the early part of the night.”</p>
<p>“Can I ask who?”</p>
<p>“Augustine. I let him in about midnight. Nothing untoward, he simply needed somebody to take care of him. It is nice, sometimes, to be able to still do that.”</p>
<p>Samael shifts from foot to foot, looking as if he’s trying to add two and two and coming up with five. “About Nigella. Did she…say anything to you, anything worrying?”</p>
<p>“No, nothing like that. She’s solid as a rock, even if she does have an awful sense of humor. Well, we all do, in our own ways. You don’t think she might have done something?”</p>
<p>“We can’t know.” Samael scratches the back of his neck. “I mean…we have nothing conclusive. It’s best not to, you know, narrow down all the choices too soon.”</p>
<p>“Well, I wish you luck.” Cytherea leans forward, holding out her hands until Samael places his in them. She squeezes them, looking up into his face. “Find her for the rest of us, won’t you? If anyone has a hope of it, I think it’s you two. I know I won’t be able to rest until we know what’s happened.”</p>
<p>
<<link "A. Follow Samael to the Pool Room." "P5">><<set $hour++>><</link>>
<<link "B. Remain on the Terrace with Cytherea." "T5">><<set $hour++>><</link>>
<<link "C. Go to the Dining Room." "D5">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-5.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Terrace+5.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Terrace+5.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 5</h1></td></tr></table></div>
<p>Gideon perches stiffly on the edge of a rattan chair that is covered in cushions. He looks nervous that he might sink into the chair and disappear if he allowed himself, for one moment, to relax.</p>
<p>“Are you sure you don’t want a lemonade, darling?” Cytherea says, daintily sipping on her own. “I know it’s not quite the weather for it, but it is refreshing, and we could all use a little pick-me-up. I believe there’s a decanter of spirits somewhere if you want to make yours a little spicier?”</p>
<p>Gideon frowns, the lines cutting deeply into either side of his mouth.</p>
<p>“Cytherea,” he begins.</p>
<p>“Gideon,” she purrs in reply, offering him a frosty glass. “I’m far too weak to hold this up in perpetuity, you know.”</p>
<p>He reaches for it begrudgingly, balancing it so the condensation doesn’t fall onto his neatly creased trousers.</p>
<p>“I’ve been all caught up on the goings-on. Poor Nigella! I hope Samael and Anastasia get to the bottom of it. I’ve already told Samael everything I can recall from the previous evening.”</p>
<p>“Ah. I’m here on a… related issue.”</p>
<p>Cytherea laughs with a tinkling sound.</p>
<p>“Oh! You looked so serious. I assumed you were just being extraordinarily thorough, as per usual.”</p>
<p>He shakes his head. “The line to John has been cut.”</p>
<p>Cytherea sits up straighter. “Really? That’d explain why he hasn’t been looking into this Nigella business. What a debacle! I wonder if Mercy saw something?”</p>
<p>Gideon looks at her attentively. “Why should she?”</p>
<p>Cytherea leans in, her eyes sparkling, her tone conspiratorial.</p>
<p>“Oh, because she was using it last night. Augustine was complaining about how she was no doubt spreading nasty rumors about all of us, the awful busybody that she is. Such a typical Mercy thing to do. Our schoolmarm running off to tattle to the Headmaster. So she’d be able to tell you when it was last used, I’m sure, at the very least.” </p>
<p>“Indeed.” Gideon’s reply is cold and stiff. He gets up abruptly, and sets down the glass on a nearby table.</p>
<p>“Leaving so soon?” </p>
<p>Gideon pauses, his jaw working. “I do have one more question."</p>
<p>“Of course, whatever you need, darling.”</p>
<p>“What was the research Nigella was stopping? I overheard the two of you last night.”</p>
<p>Cytherea’s face resolves from a curious expression to a carefully shuttered one.</p>
<p>“That’s rather personal. It’s only… well. She was looking into my condition, you see, and determined there were no other options. It is what it is, I suppose. I don’t blame her, of course, the dear tried her best. If she says there’s no remedy, I believe her.” </p>
<p>Gideon looks at Cytherea with a brief acknowledgement, a nod of his head in sympathy. </p>
<p>“Thank you for telling me. Sorry to hear of it. Good day.”</p>
<p>“Oh! Well. Good day to you as well, good sir.”</p>
<p>Cytherea watches him leave before settling back into her chair, an expression of weariness passing over her face. It’s been a long day, and she’s clearly tired.</p>
<p><<link "Stay and watch the show." "T6">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-6.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Terrace+6.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Terrace+6.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 6</h1></td></tr></table></div>
<H2>ACT I - ENTRÉE</h2>
<h3>I. Piqué (“pricked”)</h3>
<p>A spotlight illuminates Cytherea the First. She stands en pointe, wearing a seafoam green tutu. Her curls are tied into a bun with green ribbons that dangle between her prominent bony shoulder blades.</p>
<p>The music begins. Cytherea sinks into a demi-plié, then rises. She spins, then lowers herself into an arabesque, her leg stretched out behind her.</p>
<p>Suddenly she falters, her supporting leg trembling.</p>
<p>Loveday Heptane appears from the wings, clad in silver and green. She leaps across the stage to Cytherea’s side to help her rise en pointe. Cytherea’s leg bends around her like a belt around her waist.</p>
<p>Abruptly, Cytherea’s hand snakes out to catch Loveday’s free arm, pulling her hand to her face. A thin red ribbon spirals to the stage floor. They pull back and look at each other in surprise, a wild hope in their eyes.</p>
<h3>II. Fouetté (“whipped”)</h3>
<p>Loveday and Cytherea enter stage right. Cytherea’s lips are painted vivid red. They pas de deux across the floor and pause center stage, where Cytherea strikes a pose while Loveday leaps and turns around her.</p>
<p>Loveday returns to support Cytherea through a series of turns and lifts. Cytherea wilts, limp and frail, into each of Loveday’s holds. Loveday moves her carefully each time, bending Cytherea’s face into the curve of her neck. Slender red ribbons trail between them, one for each embrace.</p>
<p>They begin to cross the stage together in a pas de valse. Halfway across, Loveday stumbles.</p>
<p>Cytherea turns toward the audience and smiles.</p>
<h2>ACT II - PAS DE DEUX</h2>
<h3>III. Échappé (“escaped”)</h3>
<p>The music is a brisk allegro. Cytherea’s seafoam tutu is now liberally stained with splashes of red. Cytherea’s steps are graceful, perfectly staccato. Loveday spins and staggers ahead of her, relying more and more on her own momentum to carry her forward. She barely keeps her feet. Cytherea follows, each step more confident than the last.</p>
<p>Loveday turns out of a series of pirouettes to find Cytherea in front of her. She jolts, and Cytherea reaches out to spin her violently in, her face dropping to Loveday’s neck. Loveday hides her face as Cytherea pulls back, delicately wiping her mouth.</p>
<h3>IV. Tombé (“fallen”)</h3>
<p>The music has returned to a somber adagio. Cytherea is center stage. She rises into relevé on the balls of her feet, stretching luxuriously.</p>
<p>Loveday crosses from the wings in a drunken pas de bourrée. Cytherea poses en pointe, still as death, until Loveday passes close to her. Then she catches Loveday about the waist, whirling into a pas de deux. Loveday nearly falls out of the figure several times, but is always levered back into step by Cytherea.</p>
<p>Cytherea spins out and pauses. Her pointed toe draws half-circles in the air, and she watches with idle fascination, as if testing the limits of her own body.</p>
<p>Loveday springs up in a series of sauté jumps, spinning but always remaining in place, visibly sweating with the effort. Cytherea gathers Loveday in her arms and bends over her. Loveday stiffens and spasms before going limp. A ribbon trails from her neck to the floor.</p>
<p>Cytherea lowers Loveday to the stage and begins to dance a solo. Her red lipstick has smeared across her face. Loveday doesn’t move. </p>
<p>Cytherea finishes with a perfectly executed pirouette, isolated by a spotlight, and lifts her hand to the audience. Her eyes under the stage lights are a bright, startling blue.</p>
<p>
<<link "A. Remain on the Terrace." "T7">><<set $hour++>><</link>>
<<link "B. Go to the Atrium." "A7">><<set $hour++>><</link>>
<<link "C. Go to the Pool Room." "P7">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-7.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Terrace+7.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Terrace+7.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>HOUR 7</h1></td></tr></table></div>
<p>The garden terrace is a violent, chaotic explosion of life, barely kept in check by the pruning shears of determined groundskeepers.</p>
<p>At first glance, the trellises and hedges seem obedient and subdued, cultivated into blooms of color at precise intervals. Up close, however, the vines are tangled organic webs, flowers bent and straining in any direction that brings them closer to sunlight.</p>
<p>For a house built on a seacliff, insistent on rising as far as possible above the crashing waves of the ocean below, there is a startling amount of greenery. Ornamental gardens and lawns ring the house. Some of the other terraces boast glasshouses and orchards. Small farm plots stock the kitchen. There are even fish ponds, shaded by small trees and crowned with bubbling fountains.</p>
<p>Patio furniture and a glass canopy to keep off the rain are strategically placed for the enjoyment of those who seek out the comfort of this place, finding spiritual wholeness in the company of growing things and budding life. You don’t disturb their solitude whenever you see them out here, leaving them to their communion with nature.</p>
<p>Sometimes, however, you feel that pull on your own soul. You slip off your shoes and walk barefoot in the grass, feeling the tickle of fresh dirt against the soles of your feet. You run your fingers over the flower petals, impossibly soft, exquisitely fragile in the way of anything living. It would be so easy to crush them. Hardly even a thought.</p>
<p>Grapevines grow thickly over an arbor, heavy with ripe fruit. Dense leaves block out the sunlight, creating a shadowed space beneath the arch. It seems like a place for hidden things.</p>
<p>That’s only an illusion, though. You think of Alecto in her element here, dirt on her hands and flowers in her hair, and her compulsive honesty. There is no room for secrets out among the plants. You turn your head to gaze up toward the white central tower, studded with uncovered windows.</p>
<p>For He beholdeth the ends of the world and looketh on all things that are under heaven.</p>
<div class="border-image-box"><<linkreplace "➤ Investigate the gardens.">><h2>Items of Interest</h2>
<p><em>Gisant</em></p>
A stone tomb effigy laid out in classical robes and an artfully-draped shroud. The features are weathered beyond recognition, but the shape is that of a woman in peaceful repose. Eleven carved pleurants weep beneath the body, covering their faces with their hands. The inscription reads:
<blockquote>The sacred storehouse of his predecessors</blockquote>
<<linkreplace "➤ Investigate further.">><<set $gt to true>><p><em>Transi</em></p>
A cadaver monument carved from marble depicts a rotting human corpse. The ribs are visible, with worms emerging from the chest cavity. Flesh has melted from the skull. Fungus oozes from the hollow socket of one eye. The inscription reads:
<blockquote>And guardian of their bones</blockquote>
<<linkreplace "➤ One last look around?">><<set $ring to true>><p><em>Mourning ring</em></p>
<p>A simple gold band with a cabochon jet stone. Human hair is threaded through the gold. An inscription inside the ring shows a date, but the letters beside it are difficult to make out. Instead of one set of initials, there appear to be two single letters, joined with an ampersand in the style of a wedding band.</p><</linkreplace>><</linkreplace>><</linkreplace>></div>
<<if visited("FLDenouement")>><p>
<<link "Go to the Dining Room for the Denouement." "Denouement">><<set $hour++>><<set $gt to true>><<set $ring to true>><</link>></p><<else>><p>
<<link "Go to the Dining Room for the Denouement." "FLDenouement">><<set $hour++>><<set $gt to true>><<set $ring to true>><</link>></p><</if>>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-Denouement.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Denouement.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Denouement.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>DENOUEMENT</h1></td></tr></table></div>
<p>People filter into the dining room, drawn there by Teacher, who is ringing a loud bell in his gloved hands. Cytherea is already there, seated in a rattan wheelchair, propped up by pillows. She looks simultaneously exhausted and intrigued.</p>
<p>Gideon stands behind one of the tables, arms crossed, rigid, and Augustine leans against a table without quite committing to sitting down all the way. Alecto wanders around the room humming to herself, and no-one else seems to pay her much mind. Mercymorn sits on one of the benches closest to Cytherea, legs crossed primly under her, and Samael occupies the bench opposite. Teacher goes to join him as Anastasia takes the floor.</p>
<p>“Good evening, all. It’s been a rather long day, and I appreciate your patience as we do our best to understand the events of the previous evening. As it so happens, each of you either have a motive or something else to hide, but only one of you is responsible for Nigella’s death. Let’s go through some interesting discrepancies and lingering questions, shall we?”</p>
<p>Mercymorn raises a hand. “So she is dead, then?” she asks, waspishly. “Not to be pedantic, but last I heard, she wandered into the mist.”</p>
<p>“Yes,” Anastasia replies bluntly. “She is, I’m sorry to say.”</p>
<p>Mercymorn leans forward as if expecting a further explanation, but Anastasia ignores her unspoken request and continues. “Gideon has an obvious motive, as he was suspicious of Nigella being involved in some sort of conspiracy, but no-one else saw him around after dinner, so he was either very quiet, or very innocent. We’ll come back to that.”</p>
<p>Gideon glares at Mercymorn, who avoids his gaze.</p>
<p>Anastasia continues evenly. “Nigella ran out late last night. She left at approximately…”</p>
<p>“One,” Alecto calls out. “Bare feet slapping on the stone. She left at one o’clock in the morning.”</p>
<p>“...As we thought. Thank you for confirming, Alecto. We believe Alecto was the last person to see her alive, from her window in the tower. So the time leading up to Nigella’s disappearance becomes rather important.” </p>
<p>Anastasia shuffles her notes.</p>
<p>“Our first little discrepancy. Augustine’s timeline. Cytherea has him arriving at her rooms at midnight, but according to Augustine himself, he didn’t make it there until two or three. Meanwhile, Mercy claims to have heard a bang against her door around midnight, but Augustine claims to have come by before midnight and was talking to her through the door, something Mercy did not mention. And despite Augustine wandering the halls at all hours, Teacher claims he saw nothing unusual. So. Who’s lying, and why?”</p>
<p>Cytherea and Mercymorn exchange glances. </p>
<p>“It was closer to two,” Cytherea admits sheepishly.</p>
<p>“He did come by a little before midnight,” Mercy adds begrudgingly, looking rather as if she’d eaten an entire lemon. “The bump was about fifteen or twenty minutes after. He was just so… I didn’t feel it was pertinent.” </p>
<p>“This was by no means unusual,” Teacher adds primly. “Therefore, there was no false statement made. One must be discreet regarding guests, mustn’t one.”</p>
<p>“Exactly,” Mercymorn replies with fervor.</p>
<p>“And where were you between a little before midnight and two?” Anastasia asks Augustine.</p>
<p>Augustine sighs, rubbing his face with his hands. “Wherever I was, there’d be a bottle or two. And about half a pack of cigarette butts.”</p>
<p>Teacher tightens his lips. “Sir might have an alibi, then,” he replies.</p>
<p>“I certainly wasn’t in a place where I saw Nigella. Because if I had been, I would have stopped her from leaving.” </p>
<p>He sits down then, and lights a cigarette.</p>
<p>“Cytherea,” Anastasia continues, “your whereabouts before one o’clock are likewise in question.” </p>
<p>Cytherea’s fair face turns bright pink. “I did go to see her around eleven or so,” she admits. “I wanted to talk to her about some research she was doing on my behalf, but she was in a mood, and didn’t want to speak with me, so I made my way back to my quarters. She didn’t say a word about leaving. I swear.”</p>
<p>“So that brings us to the noise at Mercymorn’s door, a little after midnight. We solve who went bump in the night, we solve who killed Nigella.” </p>
<p>She looks at Gideon and Cytherea before turning to you.</p>
<p>“Are you ready, or do you need more time?”</p>
<p>
<<link "A. Follow Mercymorn and Gideon back to the Atrium" "Atrium 1">><<set $hour to 0>><</link>>
<<link "B. Follow Anastasia and Samael back to the Pool Room" "Pool 1" >><<set $hour to 0>><</link>>
<<link "C. Stay in the Dining Room" "Dining 1">><<set $hour to 0>><</link>>
<<link "D. Follow Alecto back to the Mirror Room" "Mirror 1">><<set $hour to 0>><</link>>
<<link "E. Follow Augustine and Cytherea back to the Terrace Room" "Terrace 1">><<set $hour to 0>><</link>>
<<link "F. Go back to a House’s Quarters" "Quarters 1">><<set $hour to 0>><</link>>
<<link "G. You are ready" "Epilogue">><<set $hour++>><</link>></p>
<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-Epilogue.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Epilogue.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Epilogue.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>EPILOGUE</h1></td></tr></table></div>
<p>Anastasia looks around the room. “Nearly everyone has an alibi if we take them at their word. But we do have one person whose movements we haven’t taken into account.”</p>
<p>She looks back at you.</p>
<p>“Where were you a little after midnight last night?” </p>
<p>There’s some smattering of conversation in the room; some seem surprised, as if they hadn’t quite registered that you were there. Others are more curious—Alecto peeps at you from behind Teacher with a knowing look. </p>
<p>Anastasia raises her hand for quiet.</p>
<p>“Cassiopeia,” she adds, gently. “Think, dearest. Why are we here, in this place? Why now?”</p>
<p>You remember the first words you heard as you entered the familiar halls of Canaan. Anastasia had spoken them, and they’d taken your breath from you.</p>
<p>Nigella is gone, she’d said.</p>
<p>Nigella is <em>gone</em>. Your wife. Your beloved. And you killed her.</p>
<p>Not last night, though. A long, long time ago. A weight your soul has borne for centuries. And now… </p>
<p>You hear the sound of a river rushing in your ears, a loud, wet roar, and there’s an even larger roar behind it rumbling in your chest. It’s felt like you’ve been here for weeks, roaming the halls, but it’s really only been about seven minutes since the beginning of the end. You’ve fought for every second of it, those seven minutes, but you’re so very tired, and the thing you’re fighting shows no signs of stopping, and you think to yourself in your second to last moment of existence, <em>I wonder if I’ll be able to see her again.</em></p>
<p>You wonder if you’re ready.</p>
<h1>THE END</h1>
<p><<link "See full credits." "Credits">><<set $won to true>><</link>></p>
<<if $sgcount is 6>><div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Messages 1 through 5</em></p><table><tbody><tr><td valign="top"><code>CARGO SERUM</code></td><td valign="top" >for underneath an alehouse' paltry sign</td><td valign="top" >the darkness still has work to do</td><td valign="top" >one does not simply walk into Mordor</td></tr><tr><td valign="top"><code>MORGUE SCAR</code></td><td valign="top" >the Castle at St. Alban's, Somerset</td><td valign="top" >is that a dagger or a crucifix I see?</td><td valign="top" >just according to keikaku</td></tr><tr><td valign="top"><code>ORGASM CURE</code></td><td valign="top" >hath made the wizard famous in his death</td><td valign="top" >of a million unheard souls</td><td valign="top" >that's rough, buddy</td></tr><tr><td valign="top"><code>MACRO SURGE</code></td><td valign="top" >sword, hold thy temper; heart, be wrathful still</td><td valign="top" >a moment of forgetting</td><td valign="top" >pull the lever, Kronk</td></tr><tr><td valign="top"><code>SCOURGE ARM</code></td><td valign="top" >priests pray for enemies, but princes kill</td><td valign="top" >the knotted chord's untying</td><td valign="top" >it's over 9000!!!</td></tr></tbody></table><<else>><div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
<<if $sg1 is true>><center><a href="https://archive.org/details/A-Deed-Without-A-Name/%5BTWINE%5D+i2+BOE+1+of+5+-+Atrium+2.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
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<p><em>Message 1 of 5</em></p>
<code>CARGO SERUM for underneath an alehouse' paltry sign the darkness still has work to do one does not simply walk into Mordor</code>
<</if>><<if $sg21 is true && $sg22 is true>>
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<p><em>Message 2 of 5</em></p>
<code>MORGUE SCAR the Castle at St. Alban's, Somerset is that a dagger or a crucifix I see? just according to keikaku</code>
<<elseif $sg21 is true and $sg22 is false>>
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<code>MORGUE SCAR the Castle at St. Alban's, Somerset is that a dagger or a crucifix...</code>
<<elseif $sg21 is false && $sg22 is true>>
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<code>...Somerset is that a dagger or a crucifix I see? just according to keikaku</code><</if>>
<<if $sg3 is true>>
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<p><em>Message 3 of 5</em></p>
<code>ORGASM CURE hath made the wizard famous in his death of a million unheard souls that's rough, buddy</code><</if>>
<<if $sg4 is true>>
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<p><em>Message 4 of 5</em></p>
<code>MACRO SURGE sword, hold thy temper; heart, be wrathful still a moment of forgetting pull the lever, Kronk</code><</if>>
<<if $sg5 is true>>
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<p><em>Message 5 of 5</em></p>
<code>SCOURGE ARM priests pray for enemies, but princes kill the knotted chord's untying it's over 9000!!!</code><</if>><</if>>
<<back "➤ Return">>
<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
<<if $agl is true && $agr is true>><center><a href="https://archive.org/details/A-Deed-Without-A-Name/%5BTWINE%5D+alias+grace.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
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<p><em>Two torn pieces of paper, reunited</em></p>
<p>Around her neck is a white cotton kerchief printed with
blue flowers, love-in-a-mist, it’s mine. She’s lifting up
her face, she’s holding out her hands to me for mercy.</p><<elseif $agr is true && $agl is false>><center><a href="https://archive.org/details/A-Deed-Without-A-Name/%5BTWINE%5D+i2+right+half+paper+-+Quarters+4.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
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<p><em>Right half of a torn sheet of paper</em></p>
<p>cotton kerchief printed with
it’s mine. She’s lifting up
her hands to me for mercy.</p><<elseif $agr is false && $agl is true>>
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<p><em>Left half of a torn sheet of paper</em></p>
<p>Around her neck is a white
blue flowers, love-in-a-mist,
her face, she’s holding out</p><</if>>
<<back "➤ Return">>
<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Key</em></p>
<p>A long, saw-toothed key, threaded onto a plain wire ring. It does not open the gun cabinet.</p>
<<back "➤ Return">>
<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Blackout poetry</em></p>
<span style="font-family: 'Cascadia Code', 'Fira Code', 'JetBrains Mono', 'Consolas', 'Monaco', 'Lucida Console', monospace;"><span style= "background-color: var(--text);">"Thalergetic decay itself produces thanergy,
which in a strong enough concentration pro-
duces - to some degree -</span> the <span style= "background-color: var(--text);">preservation of
the soul. Imagine this amplified to ten, fif-
ty, a</span> thousand <span style= "background-color: var(--text);">souls, all undergoing the same
thanergetic trauma. When the body experiences
a</span> natural <span style= "background-color: var(--text);">death, the soul dissipates into the
River, losing its former coherent identity.
Violent death, however,</span> shocks <span style= "background-color: var(--text);">the soul into
the reaction we have witnessed. Whether</span> that
<span style= "background-color: var(--text);">results in a ghost or a revenant may depend
on the manner of death, necromantic ability,
or even the condition of the</span> flesh <span style= "background-color: var(--text);">left be-
hind. The one thing we can be certain of</span> is <span style= "background-color: var(--text);">
that there are instances of the soul survi-
ving beyond death. The results may be frag-
mented or corrupted, but their origin is un-
disputed. We have been made</span> heir <span style= "background-color: var(--text);">to an im-
mense responsibility: The destruction and
disposal of those souls which cling</span> to <span style= "background-color: var(--text);">life
beyond the body’s expiration." </span><<else>><center><a href="https://archive.org/details/A-Deed-Without-A-Name/%5BTWINE%5D+i2+blank+overlay+-+Pool+4.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
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<p><em>Blank overlay</em></p>
A sheet of flimsy, with rectangular holes cut out of it at intervals. It’s the same size as the pages you remember seeing printed for academic papers.
<span style="font-family: 'Cascadia Code', 'Fira Code', 'JetBrains Mono', 'Consolas', 'Monaco', 'Lucida Console', monospace;"><span style= "background-color: var(--text);">XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXX</span><span style= "color: var(--body);">XXXXX</span><span style= "background-color: var(--text);">XXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXX</span><span style= "color: var(--body);">XXXXXXXXXX</span><span style= "background-color: var(--text);">XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X</span><span style= "color: var(--body);">XXXXXXXXX</span><span style= "background-color: var(--text);">XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXX</span><span style= "color: var(--body);">XXXXXXXX</span><span style= "background-color: var(--text);">XXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX</span><span style= "color: var(--body);">XXXXXX</span>
<span style= "background-color: var(--text);">XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXX</span><span style= "color: var(--body);">XXXXXXX</span><span style= "background-color: var(--text);">XXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX</span><span style= "color: var(--body);">XXXX</span><span style= "background-color: var(--text);">X
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXX</span><span style= "color: var(--body);">XXXXXX</span><span style= "background-color: var(--text);">XXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX</span><span style= "color: var(--body);">XXXX</span><span style= "background-color: var(--text);">XXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX</span></span>
<</if>>
<<back "➤ Return">>
<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Academic paper</em></p>
<code>“Thalergetic decay itself produces thanergy,
which in a strong enough concentration pro-
duces - to some degree - the preservation of
the soul. Imagine this amplified to ten, fif-
ty, a thousand souls, all undergoing the same
thanergetic trauma. When the body experiences
a natural death, the soul dissipates into the
River, losing its former coherent identity.
Violent death, however, shocks the soul into
the reaction we have witnessed. Whether that
results in a ghost or a revenant may depend
on the manner of death, necromantic ability,
or even the condition of the flesh left be-
hind. The one thing we can be certain of is
that there are instances of the soul survi-
ving beyond death. The results may be frag-
mented or corrupted, but their origin is un-
disputed. We have been made heir to an im-
mense responsibility: The destruction and
disposal of those souls which cling to life
beyond the body’s expiration.”</code>
<<back "➤ Return">>
<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Torn page from a diary, Year One</em></p>
<p>“...foolish to build on a seacliff, but God's primary concern is to get away from the damned thing. A.L. wants badly to get to it. The rest of us have agreed this is a terrible idea.”</p>
<p><em>Torn page from a diary, Year 3</em></p>
<p>“Asked about A.L. again. God said we know who a boy's best friend is, then laughed. None of us got the joke.”</p><<elseif $augdi1 is true && $augdi2 is false>>
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<p><em>Torn page from a diary, Year One</em></p>
<p>“...foolish to build on a seacliff, but God's primary concern is to get away from the damned thing. A.L. wants badly to get to it. The rest of us have agreed this is a terrible idea.”</p><<elseif $augdi1 is false && $augdi2 is true>>
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<p><em>Torn page from a diary, Year 3</em></p>
<p>“Asked about A.L. again. God said we know who a boy's best friend is, then laughed. None of us got the joke.”</p><</if>>
<<back "➤ Return">>
<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Pop art</em></p>
A picture of an oversized baby blue insect. A yellow needle is poised at a diagonal, the tip puncturing the fat, swollen body. Drops of pink blood splash cartoonishly across the white background. A caption in black retro font reads:
<blockquote>A pop! New matte tick, baby!</blockquote>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Oil painting</em></p>
A vibrant five-petaled flower on a miniature canvas. The sky-blue blossom is surrounded by feathery green foliage. A message on the back reads:
<blockquote>There's more than one way to beat the devil around a bush.</blockquote>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Notes from an open journal</em></p>
<p>“...blood seems better suited; any attempt to use flesh has shown mixed results. It melts down into what Cassy poetically refers to as ‘dew’ and what I'd call a fatty, liquefying lump of blubber.”</p>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>List pinned on the kitchen door</em></p><dl><dt>Banned from the mixed nuts tin:</dt>
<dd>Peanuts - For the sound they make when God shells them during meetings</dd>
<dd>Walnuts - I don't care if they have omega-3s, they look like little brains</dd>
<dd>Acorns - It's not funny, no matter what M. says, I'm only 2 inches shorter than A.</dd>
<dd>Pistachios - Not worth the ratio of effort involved to get to them</dd>
<dd>Macadamias - Reached the limit on U's ‘m-academia for m-academics’ jokes</dd></dl>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Coffee mug</em></p>
Red with white lettering and a small chip in the handle. The words printed on the side read:
<blockquote>I can't face the world in the morning. I must have coffee before I can speak.</blockquote>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Recipe book</em></p>
<p>The cover is decorated with hand-drawn vegetables in bright colors. Bubble captions from their mouths read, ‘You’re my sweet pea!’ and ‘Mes petits chouchoux!’ A bowl of salad in the center proclaims, ‘Remember, Caesar, thou art mortal!’</p>
<u>Recipes:</u>
Black pudding
Blutnudeln
Bún bò huế
Cabidela
Civet de Boeuf
Dinuguan
Hone-senbei
Mélas zōmós
Osso buco
Remouillage
Sangrecita
Saksang
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Framed photograph</em></p>
A black-and-white print of the house in its completed glory, towering above the sea.
<center><img src="image/Escher-Canaan.png" width="80%"></center>A handwritten note in the bottom right corner reads:
<blockquote>We all go a little mad sometimes</blockquote>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Graffiti</em></p>
Spray paint splashed across a nearby ship’s hull depicts a shining white orb with a craggy, pockmarked surface. The structure is made up entirely of human bones. Where the ship’s name and registration should be, the painter has written:
<blockquote>That’s no moon. It’s a space shuttle.</blockquote>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Chalk marks</em></p>
Written on the edge of a docking pad in white necromantic chalk, partially erased by the rain:
<blockquote>Our flesh and blood is grown so vile…</blockquote>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Comic panel</em></p>
‘Danse macabre’
A hand-colored illustration of skeletons cavorting around a gaming table. Their bony hands hold cards, shake cups of dice, and throw their own knucklebones. The text below is laid out like an illuminated manuscript, complete with inky flourishes and tiny skeletal animals. It reads:
<blockquote>Remember!
To Die</blockquote>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Poem written inside a book cover</em></p>
<p>One for sorrow
Two for joy
Three for ghouls
Four to destroy
Five for marrow
Six for bone
Seven for disciples never to grow old</p>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Gisant</em></p>
A stone tomb effigy laid out in classical robes and an artfully-draped shroud. The features are weathered beyond recognition, but the shape is that of a woman in peaceful repose. Eleven carved pleurants weep beneath the body, covering their faces with their hands. The inscription reads:
<blockquote>The sacred storehouse of his predecessors</blockquote>
<p><em>Transi</em></p>
A cadaver monument carved from marble depicts a rotting human corpse. The ribs are visible, with worms emerging from the chest cavity. Flesh has melted from the skull. Fungus oozes from the hollow socket of one eye. The inscription reads:
<blockquote>And guardian of their bones</blockquote>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Mourning ring</em></p>
<p>A simple gold band with a cabochon jet stone. Human hair is threaded through the gold. An inscription inside the ring shows a date, but the letters beside it are difficult to make out. Instead of one set of initials, there appear to be two single letters, joined with an ampersand in the style of a wedding band.</p>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Vanitas still life</em></p>
<p>‘One Perfect Thing or Place or Person’</p>
A round table draped with gold lamé. Significant visual elements include:
- A ring of keys for unlocking the mysteries of death
- A paint palette to represent earthly pleasures
- A sword as a reminder of mortality
- A wilting blue flower in a vase: a secret joy subject to the passage of time
<p><em>Vanitas diptych</em></p>
<p>‘Only One is a Wanderer | Two Together’</p>
A square table draped with white tulle, edged with lace. Significant visual elements include:
- A book to symbolize worldly diversions
- A pinboard with tacks for secular knowledge
- A gold ring to represent the pursuit of wealth
- A bouquet of red roses with teeth
<p><em>Vanitas triptych</em></p>
<p>‘Looking Backward | Looking Forward | Today's the Thing’</p>
A rectangular table draped with black satin. Significant visual elements include:
- A kintsugi vase for returning to the earth
- An hourglass to represent life’s inevitable end
- A spiral of smoke for the ephemeral nature of existence
- A soap bubble for the fragility of life
<<back "➤ Return">>
<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>A torn page from an open journal, p. 3</em></p>
<p>“...but that avoids the ethical question. Manipulation and removal of the soul outside the body risks the same complications as a transplant, even if the soul is then restored to its original host. We are not God, only playing Him.”</p>
<p><em>Note in the margins in different handwriting</em></p>
<p>“More importantly, what are we naming the damned thing? It's only a matter of time before Cris & Alfred call it 'soul sucking' and there's no way back.”</p>
<p><em>A torn page from an open journal, p. 8</em></p>
<p>“...certainly something strange. No sign of deterioration, but unfortunately they will suffer during the change. We all know of what coral is made. Ding-dong, bell.”</p>
<p><em>A torn page from an open journal, p. 12</em></p>
<p>“...risk for it to act as a kind of transfusion-associated graft-versus-host disease, but no one else here is a first-degree relative. As brothers, they might succeed where no one else can.”</p>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Folded sheet of ink-spattered parchment</em></p>
<p>“Subject to pre-conditions being satisfied [...] may terminate this by giving prior written notice. This [...] will then terminate on [...] without prejudice to the rights of either party against the other for any [...] and that of any third party or the right to [...] of the notice and from the date of such [...] in advance for any period beyond the expiry of the notice.”</p>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Handwritten letter</em></p>
<p>“...said women make the best psychoanalysts until they fall in love, and we know what happens then”</p>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Tea tin</em></p>
Loose leaf, black, in a silver canister. Flowers and birds on the sides create a vaguely Victorian motif. A metal spoon leans haphazardly against the side, still dusted with crumbled leaves. Printed text on the lid reads:
<blockquote>Beneath the music from a farther room</blockquote>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Handwritten note inside a book cover</em></p>
<p>“Pray to the devils; the gods have given us over.”</p>
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<div class="player"><table><tr><td valign="top" padding="0px"><<if $hour is 0>><img width="108px" src="image/Candle-0.png"><<elseif $hour is 1>><img width="108px" src="image/Candle-1.png"><<elseif $hour is 2>><img width="108px" src="image/Candle-2.png"><<elseif $hour is 3>><img width="108px" src="image/Candle-3.png"><<elseif $hour is 4>><img width="108px" src="image/Candle-4.png"><<elseif $hour is 5>><img width="108px" src="image/Candle-5.png"><<elseif $hour is 6>><img width="108px" src="image/Candle-6.png"><<elseif $hour is 7>><img width="108px" src="image/Candle-7.png"><<elseif $hour is 8>><img width="108px" src="image/Candle-Denouement.png"><<elseif $hour is 9>><img width="108px" src="image/Candle-Epilogue.png"><</if>></td><td valign="bottom" padding="5px"><h1>ITEMS OF INTEREST</h1></td></tr></table></div>
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<p><em>Series of sticky notes:</em></p>
<p><u>A Proposal for Necromantic Taxonomy</u></p>
<ol><li>Body (Physical) Necromancy
<ol type="a"><li>Flesh Magic
<ol type="i"><li>Blood Magic
<ul style="list-style-type:none;"><li><em>Eugh!</em></li></ul></li>
<li>Lymph Magic
<ul style="list-style-type:none;"><li><em>Phleugh!</em>
<ul style="list-style-type:none;"><li><em>Not everyone is able to master the whole system at once</em>
<ul style="list-style-type:none;"><li><em>Blech!</em></li></ul></li></ul></li></ul></li></ol></li>
<li>Bone Magic
<ol type="i"><li>Marrow Magic</li></ol></li></ol></li>
<li>Soul (Spiritual) Necromancy
<ol type="a"><li>Ghost Magic
<ol type="i"><li>Revenant Magic
<ul style="list-style-type:none;"><li><em>Is this a separate category, or a question of location?</em></li></ul></li></ol></li>
<li>River Magic
<ul style="list-style-type:none;"><li><em>Should we bother with this one? No one can do it besides Cassy</em></li></ul></li>
<li>Sense-Impression Magic
<ul style="list-style-type:none;"><li><em>It might be possible, but it’s all still theoretical, unless you know something we don’t</em></li></ul></li>
<li>Devil Magic
<ul style="list-style-type:none;"><li><em>NO.</em>
<ul style="list-style-type:none;"><li><em>Ignoring it won’t make them go away</em>
<ul style="list-style-type:none;"><li><em>We’ll see about that</em></li></ul></li></ul></li></ul></li></ol></li></ol>
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<div class="player"><table><tr><td valign="top" padding="0px" white-space="nowrap"><img width="108px" src="image/Candle-Denouement.png"></td><td valign="bottom" padding="0px" width="100%"><center><a href="https://archive.org/details/A-Deed-Without-A-Name/Denouement.wav#" rel="nofollow" target="_blank">[MP3 at Archive.org]</a>
<iframe src="https://archive.org/embed/A-Deed-Without-A-Name/Denouement.wav#" width="90%" height="40" frameborder="0" allowfullscreen="" ></iframe></center></td><td valign="bottom" padding="5px"><h1>DENOUEMENT</h1></td></tr></table></div>
<p>People filter into the dining room, drawn there by Teacher, who is ringing a loud bell in his gloved hands. Cytherea is already there, seated in a rattan wheelchair, propped up by pillows. She looks simultaneously exhausted and intrigued.</p>
<p>Gideon stands behind one of the tables, arms crossed, rigid, and Augustine leans against a table without quite committing to sitting down all the way. Alecto wanders around the room humming to herself, and no-one else seems to pay her much mind. Mercymorn sits on one of the benches closest to Cytherea, legs crossed primly under her, and Samael occupies the bench opposite. Teacher goes to join him as Anastasia takes the floor.</p>
<p>“Good evening, all. It’s been a rather long day, and I appreciate your patience as we do our best to understand the events of the previous evening. As it so happens, each of you either have a motive or something else to hide, but only one of you is responsible for Nigella’s death. Let’s go through some interesting discrepancies and lingering questions, shall we?”</p>
<p>Mercymorn raises a hand. “So she is dead, then?” she asks, waspishly. “Not to be pedantic, but last I heard, she wandered into the mist.”</p>
<p>“Yes,” Anastasia replies bluntly. “She is, I’m sorry to say.”</p>
<p>Mercymorn leans forward as if expecting a further explanation, but Anastasia ignores her unspoken request and continues. “Gideon has an obvious motive, as he was suspicious of Nigella being involved in some sort of conspiracy, but no-one else saw him around after dinner, so he was either very quiet, or very innocent. We’ll come back to that.”</p>
<p>Gideon glares at Mercymorn, who avoids his gaze.</p>
<p>Anastasia continues evenly. “Nigella ran out late last night. She left at approximately…”</p>
<p>“One,” Alecto calls out. “Bare feet slapping on the stone. She left at one o’clock in the morning.”</p>
<p>“...As we thought. Thank you for confirming, Alecto. We believe Alecto was the last person to see her alive, from her window in the tower. So the time leading up to Nigella’s disappearance becomes rather important.” </p>
<p>Anastasia shuffles her notes.</p>
<p>“Our first little discrepancy. Augustine’s timeline. Cytherea has him arriving at her rooms at midnight, but according to Augustine himself, he didn’t make it there until two or three. Meanwhile, Mercy claims to have heard a bang against her door around midnight, but Augustine claims to have come by before midnight and was talking to her through the door, something Mercy did not mention. And despite Augustine wandering the halls at all hours, Teacher claims he saw nothing unusual. So. Who’s lying, and why?”</p>
<p>Cytherea and Mercymorn exchange glances. </p>
<p>“It was closer to two,” Cytherea admits sheepishly.</p>
<p>“He did come by a little before midnight,” Mercy adds begrudgingly, looking rather as if she’d eaten an entire lemon. “The bump was about fifteen or twenty minutes after. He was just so… I didn’t feel it was pertinent.” </p>
<p>“This was by no means unusual,” Teacher adds primly. “Therefore, there was no false statement made. One must be discreet regarding guests, mustn’t one.”</p>
<p>“Exactly,” Mercymorn replies with fervor.</p>
<p>“And where were you between a little before midnight and two?” Anastasia asks Augustine.</p>
<p>Augustine sighs, rubbing his face with his hands. “Wherever I was, there’d be a bottle or two. And about half a pack of cigarette butts.”</p>
<p>Teacher tightens his lips. “Sir might have an alibi, then,” he replies.</p>
<p>“I certainly wasn’t in a place where I saw Nigella. Because if I had been, I would have stopped her from leaving.” </p>
<p>He sits down then, and lights a cigarette.</p>
<p>“Cytherea,” Anastasia continues, “your whereabouts before one o’clock are likewise in question.” </p>
<p>Cytherea’s fair face turns bright pink. “I did go to see her around eleven or so,” she admits. “I wanted to talk to her about some research she was doing on my behalf, but she was in a mood, and didn’t want to speak with me, so I made my way back to my quarters. She didn’t say a word about leaving. I swear.”</p>
<p>“So that brings us to the noise at Mercymorn’s door, a little after midnight. We solve who went bump in the night, we solve who killed Nigella.” </p>
<p>She looks at Gideon and Cytherea before turning to you.</p>
<p>“Are you ready, or do you need more time?”</p>
<p>
<<link "A. Follow Mercymorn and Gideon back to the Atrium" "Atrium 1">><<set $hour to 0>><</link>>
<<link "B. Follow Anastasia and Samael back to the Pool Room" "Pool 1" >><<set $hour to 0>><</link>>
<<link "C. Stay in the Dining Room" "Dining 1">><<set $hour to 0>><</link>>
<<link "D. Follow Alecto back to the Mirror Room" "Mirror 1">><<set $hour to 0>><</link>>
<<link "E. Follow Augustine and Cytherea back to the Terrace Room" "Terrace 1">><<set $hour to 0>><</link>>
<<link "F. Go back to a House’s Quarters" "Quarters 1">><<set $hour to 0>><</link>>
<<link "G. You are ready" "Epilogue">><<set $hour++>><</link>></p>