Loop-D-Pool version history

  1. # 2025-08-02 (0.1): first version, mostly to make sure I get the itch.io page set up
  2. # 2025-08-02 (0.2): most of the levels done, making sure I have something kind-of complete submitted
  3. # 2025-08-02 (1.0): one more level, ending, probably a few other changes, it's 4AM I should be asleep, I hope this doesn't have some huge crashing bug
  4. # 2025-08-03 (1.1): changed some things about the last level; disabled the debug display in the top-left; changed the ending text (including a better dev's time)
  5. # 2025-08-03 (1.1.1): clipped the edges of the screen in full-screen mode; resized the Options button in level select to match everything else
  6. # 2025-08-03 (1.1.2): show touch controls on mobile; fixed a bug where you can dive when you shouldn't be able to; added a hint to "Bumpy road"; changed the name of the local storage property (options changed on previous versions will not carry over)
  7. # 2025-08-03 (1.1.3): added "Slightly simpler graphics" option, which might help on older computers
  8. # 2025-08-03 (1.1.4): clarification to the ending screen
  9. # 2025-08-03 (1.1.5, jam version): remove a developer console-related thing
  10. # 2025-08-19 (2.0):
    • I changed many levels (some big changes, some small changes); I added two levels added in the middle (Wide Loop, Which Path?). There changes are big enough that save data doesn't carry over between versions, and speedrun times aren't comparable.
    • Mechanics changes:
      • Rising in water is now faster, and you can jump out by holding the jump button (also some other changes to water physics).
      • You can now press down in midair to stop rising.
      • You can now collect another clock to reset if there are spirals magnetized towards you, unless all spirals are magnetized towards you (and the clock disappears in that case now to make it clearer that you can't collect it). Also if there were any bugs where magnetized spirals didn't reset, those should be fixed.
      • Magnets now attract other magnets.
      • Changed how the game handles it when you land on multiple slides on the same frame.
    • New backgrounds and some other graphics changes
    • Press X to quack
    • Some tweaks to the music around the ending, and to certain sound effects (including that they're now in stereo)
    • Some changes to the keyboard remapping menu to better handle multiple keys being assigned to the same action, and to make it so assigning up to jump doesn't prevent up from working in menus. Space bar is also now bound to jump by default.
    • New "continue" button that's more prominent than level select and saves your speedrun timer.
    • Your best speedrun time is now saved.
    • New assist options: jump arcs (kind of buggy in places), permanent magnet, instant magnet, only require one spiral.
    • Developer commentary
  11. # 2025-08-28 (2.0.1): slightly increased the timer on level 3; added a link and fixed a typo in the commentary