]CHANGELOG
SYSTEM UPDATES:
-
Added floorcasting and cieling setting. (So there is a
difference between indoors and outdoors now and more
interesting floors).
- Added zone system.
- Map editor now has zone editing mode.
GAME FEATURES:
- Added several new maps.
-
Updated some old maps to have more interesting floors and
cielings.
- Changed movement physics to be more modern.
-
When you kill a drone they become a corpse now, which you
can also loot for a small chance to get your arrow back.
BUG FIXES:
-
Fixed a bug where if a keycard was blown up by an explosion
it would softlock you.
SYSTEM UPDATES:
- Moved all items/mobs into new entity system.
- Numerous new VFX.
GAME FEATURES:
-
The log is more fun now with random phrases for a few
things.
- Made text more interesting throughout game.
-
Enchanted key replaced with SMITE REALMCHILD FLESH rune.
-
Lots of fancy new VFX for things like picking up the
rune/food/arows etc.
- Barrel explosions can now cascade.
-
10% Chance you get a level full of explosive barrels for fun
- New SFX for some things.
- Various other tweaks here and there.
SYSTEM UPDATES:
-
Added whole new system for handling mobs/items in a generic
way on the backend to remove hardcoded nonsense The only way
you will see this is that when the drones touch you it gives
you a log message about how something slimy is touching you
lol.
GAME FEATURES:
- Can now collapse and expand log.
- Made floors faster.
- Minimap now smaller and actually scrolls.
- Changed the log. Its more doomy.
- Added crosshair back.
SYSTEM UPDATES:
-
All assets now load in one step (So I can add a loading
screen later if necessary).
- Added real basic particle effect system.
- Removed q key (It just broke stuff really)
GAME FEATURES:
- Added weapon bobbing effect when walking and running.
-
New collectible. Individual arrows. Sometimes when a level
generates it will instead place three arrow sin the map
instead of a quiver
-
When explosive barrels explode they now have an explosion
particle effect. That shows you its radius.
-
The tenacious energy no longer heals you every time you use
a portal.
- Drones now get faster every level.
-
A few more drones spawn on every level to balance out the
new arrows
-
If you've been hoarding ammo the cosmic tumors can now spawn
extra drones.
SYSTEM UPDATES:
- Loads of optimizations added.
- Shading is now cached for improved performance.
BUG FIXES:
-
Sprites no longer scrunch at edge of screen but still are
'pushed'. (Different implementation then open source
version.)
SYSTEM UPDATES:
- Can now load sprites from files.
GAME FEATURES:
-
New drone sprite that is less blobby and more menacing/lore
accurate.
- New bow sprite (positioned as if in an FPS)
- Drones now colored properly on minimap.
- Fixed sprite translation issues but kept 'pushing'.
- Moved minimap to bottom middle of screen.
- Minimap now loads full maps properly.
- Can now actually use M to toggle minimap
- Walking into doors now less nauseating.
- Can no longer drag mouse to look around.
-
Can no longer move double as fast using both WASD and
Arrows. But made sprinting faster.
SYSTEM UPDATES:
- Rewrote map system to allow multiple maps
- Added ceiling and ground controls to all maps.
-
Map editor can now place infoPlayerStart and infoPlayerExit
on maps.
- Map editor now exports and imports in new map format.
GAME FEATURES:
-
USER Soul now properly absorbed by the node upon death
- Removed yellow dot in middle of screen
- Loot amounts now dynamic based on map size
- Added music to the game, now plays in the background.
- Can now use arrow keys to move up and down.
-
Added 3 new maps. They play in order. Then start randomizing
after you exhaust them.
SYSTEM UPDATES:
- Updated Map Editor to NodeOS terminal interface
- Added system changelog viewer
- Fixed canvas coordinate alignment in editor
- Colors in minimap/map editor now match up.
- Added scanlines in editor and changelog.
- Added terminal glow in editor and changelog.
BUG FIXES:
- Resolved tile placement misalignment in map editor
- Eliminated unnecessary scrolling in editor interface
- Fixed Game log Scroll when new item added
- Fixed bug with drone sprite having weird extra pixel.
GAME FEATURES:
- Barrels no longer freakishly huge.
-
All logs moved from Bar UI to log on left side of screen.
-
Minimap colors changed to reflect what the tiles actually
are now.
SYSTEM UPDATES:
- Improved layout and styling consistency
- Enhanced terminal aesthetic across all modules
BUG FIXES:
- Fixed responsive layout issues
CORE SYSTEMS:
- Implemented NodeOS v33 terminal interface
- Added CRT monitor effects and scanlines
- Created unified terminal styling system
- Established PRONODE compatibility layer
GAME ENGINE:
- Enhanced raycasting renderer
- Improved collision detection system
- Added minimap functionality
- Optimized sprite rendering
INITIAL RELEASE:
- Base game engine implemented
- Raycasting 3D renderer
- Player movement and controls
- Map editor basic functionality
- Audio system integration
GAME FEATURES:
- Enemy AI
- Weapon systems and combat
- Texture mapping and sprites
- Environmental effects
CHANGELOG READY
ENTRIES: --
LAST UPDATE: --
PRONODE v33