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<<nobr>>
<<UnitRecall>>
<<set $HexRemovalPotionUnlock to recall('HexRemovalPotionUnlock', false)>>
<<set $DebtTransferPriceUnlock to recall('DebtTransferPriceUnlock', false)>>
<<set $CustomEnemyUnlock to recall('CustomEnemyUnlock', false)>>
<<set $StartingSizeUnlock to recall('StartingSizeUnlock', false)>>
<<set $vipedition = false>>
<<set $GreenhousePots = 1>>
<<set $StartingCupcakeUnlock to recall('StartingCupcakeUnlock', false)>>
<<set $StartingTempleUnlock to recall('StartingTempleUnlock', false)>>
<<set $StartingPossessedUnlock to recall('StartingPossessedUnlock', false)>>
<<set $StartingBlueUnlock to recall('StartingBlueUnlock', false)>>
<<set $StartingDragonUnlock to recall('StartingDragonUnlock', false)>>
<<set $StartingWerewolfUnlock to recall('StartingWerewolfUnlock', false)>>
<<set $StartingNagaUnlock to recall('StartingNagaUnlock', false)>>
<<set $PlayerGemRank = 0>><<set $TreasureFacilityActive = false>><<set $TreasureEatingContestActive = false>><<set $HasGravityGems = false>><<set $GravityGemsInHoard = false>><<set $TreasureEatingContestFat = 0>><<set $TreasureMoneyGoneKnown = false>><<set $TDragonSeenLargeInitial = false>><<set $TDragonSeenLargeRegained = false>>
<<set $TreasureFacilityJobState = 0>>
/*0 = Mopping
1 = Using Machines
*/
<<set $FacilityBreaker = 0>>
/*0 = You
1 = Treasure Dragon
*/
<<set $TreasureDragonHoardAmt = 1000000>><<set $TreasureDragonFatMode = 0>><<set $TreasureDragonGemRank = -1>>
<<set $TreasureDragonHoardFound = false>>
<<set $KoboldMet = false>><<set $GreenPayCardAmt = 0>><<set $RedPayCardAmt = 0>>
<<set $HasChocolateCoins = false>><<set $ChocolateCoinsInHoard = false>><<set $TreasureDragonConsecutiveLosses = 0>>
<<set $ApartmentRepairDays = 0>><<set $MetKomodo = false>>
<<set $SharkSurfTeach = false>>
<<set $CupcakeCurseLevel = 0>><<set $CupcakeCurseCount = 0>><<set $EarlySleep = false>><<set $CupcakeCurseRemovalDays = 0>>
<<set $CupcakeCurseRemovalCakeCount = 0>><<set $AskAboutCupcakes = false>><<set $StartingEvent = true>><<set $TurtMeet = false>>
<<set $KobyGameUnlocked to recall('KobyGameUnlocked', false)>>
<<set $TotalDayTracker to recall('TotalDayTracker', 0)>>
<<set $BatSceneDays = 0>>
<<set $KoboldDonationCur3 = 0>>
<<set $KobyGameActive = false>>
/*<<set $KobyMuscle = 7>><<set $KobyFat = 8>><<set $RedHBonus = 2.15>><<set $GreenHBonus = 0.6>><<set $BlueHBonus = -0.02>><<set $KobyHBonus = 0>><<set $RedDMuscle = 115>><<set $RedDFat = 5>><<set $BlueDMuscle = 375>><<set $BlueDFat = 13>><<set $GreenDMuscle = 275>><<set $GreenDFat = 92>>*/
<<set $KobyDay = 1>><<set $KobyGreenActive = false>><<set $KobyRedActive = true>>
<<set $RedDemandDays = 20>><<set $BlueDemandDays = 10>><<set $GreenDemandDays = 15>><<set $KobyDemandDays = 20>>/*Days until their 'Demand Worship' skill activates. For the dragons, if they are enthralled to you it counts the days of their enthrallment*/
<<set $CurEnthrallment = 0>>
/* 0: no enthrallment
1: enthralled to red
2: enthralled to green
3: enthralled to blue*/
<<set $CurEnthralling = 0>>
/* 0: no enthrallment
1: enthralling red
2: enthralling green
3: enthralling blue*/
<<set $CurEnthrallmentDays = 0>>/*How long you are enthralled for*/
<<set $FRingStr = 2>><<set $MRingStr = 2>><<set $CRingStr = 2>><<set $HRingStr = 2>><<set $HasGravityRing = false>><<set $EquipGravityRing = false>><<set $GravityRingStr = 1>><<set $HasMetalStone = false>><<set $FRingMetal = false>><<set $MRingMetal = false>>
<<set $FoundAltar to recall('FoundAltar', 0)>>
/*0: Not Found
1: Found but not entered
2: Entered*/
<<set $CobraStoryMBonus = 0>>
<<set $KangarooPhoto1State = 0>><<set $KangarooPhoto2State = 0>><<set $KangarooPhoto3State = 0>>
/*0:photo unavailable
1:photo available but unseen
2:photo seen*/
<<set $TwitterRedeem = false>><<set $BlueskyRedeem = false>>
<<set $BenContestCount = 0>><<set $YummyBurgerAmount = 0>>
<<set $StopGloveStatus = 0>>
/*0: never seen Komodo use gloves
1: has seen Komodo use gloves
2: has told Komodo to stop using gloves*/
<<set $CobraLosses = 0>><<set $HasArcaneBlastSpell = false>>
<<set $KomoKobPicsAlert = true>><<set $KobGlassesHelpScene = true>><<set $KobCreatineCount = 0>><<set $KobGymKnown = false>>
<<set $HasChargeStone = false>><<set $ChargeStoneMuscle = 0>><<set $StadiumChallengeActive = false>><<set $CustomAtStadium = false>><<set $StadiumDone = false>><<set $StadiumFound = false>><<set $StadiumPrizeWon = false>>
<<set $TempleTime = 16>><<set $HasCarcanet = false>><<set $CarcanetEquip = false>>
<<set $hastemplecage = 0>>
<<set $PlayerMagicFat = 0>><<set $HasGiveFatSpell = false>><<set $HasGainFatSpell = false>><<set $SelfTagetHexes = false>>
<<set $SelfFatHex = 0>><<set $SelfMHex = 0>><<set $SelfShrinkMHex = 0>><<set $SelfShrinkFHex = 0>><<set $SelfShrinkHHex = 0>><<set $SelfShrinkDHex = 0>><<set $SelfHHex = 0>>
<<set $SeenKnightAtGym = false>>
<<set $KomoRelationAsk = false>><<set $KobRelationAsk = false>>
<<set $KomoKobStatus = "">><<set $KomoKobDay = 0>>
/*
"known": You know Komodo is interested in Kobold. It's now possible for the gloves to break
"gloves": The gloves don't work in battle and Komodo can ask you for help, after which he will be 'atshop'
"atshop": Komodo will be at the Magic Shop when you go there
"bummed": Used if he fails when asking out the Kobold. He won't be available to battle and he won't gain XP
"initial": The rest of the day after successfully asking the Kobold out. Komodo won't be available to battle and Kobold won't be available to battle at night
"unsure": Komodo wants to ask Kobold to go to the gym
"unsure2": Komodo and Kobold go to the gym together. Konbold gains muscle each night.
"sure": Relationship complete! Kobold will still gain muscle for a bit.
*/
<<set $TotalBreathCatch = 0>>
<<set $FacilityMax = 250000>><<set $FacilityBreakDays = 0>>
<<set $SeeInsideMansion = false>>
<<set $hasdamphat = false>><<set $damphatequip = false>><<set $foodjobintro = false>><<set $PillCoupon = 0>>
<<set $ClericGain = 0>><<set $SacredFlameDays = 0>><<set $CoolingFlameDays = 0>><<set $SacredFlameAmount = 0>><<set $CoolingFlameAmount = 0>><<set $CoolingFlameGainTracker = 50>><<set $CoolingFlameGain = 0>><<set $SacredFlameGain = 0>><<set $ClericStolenMuscle = 0>><<set $ClericWho = false>>
<<set $RivalAmbushBonus = 0>>
<<CustomEnemyInitiate>>
<<set $FreeResist = 0>><<set $FreeResistMax = 3>><<set $FreeResistActive = false>><<set $PentUpLevel = 0>>
<<set $greenseedunlock to recall('greenseedunlock', false)>>
<<set $redseedunlock to recall('redseedunlock', false)>>
<<set $blueseedunlock to recall('blueseedunlock', false)>>
<<set $yellowseedunlock to recall('yellowseedunlock', false)>>
<<set $purpleseedunlock to recall('purpleseedunlock', false)>>
<<set $KoboldPageUnlocked = false>><<set $KoboldPageTier = 0>><<set $PornButtonCount = 0>><<set $KoboldDonationCur = 0>><<set $KoboldDonationCur2 = 0>><<set $KoboldDonation2Unlock = false>><<set $KoboldDonationGoal = 100>><<set $ApartmentDoorState = "Normal">>
<<set $KoboldPageUnlocked to recall('KoboldPageUnlocked', false)>><<set $InnerButton = false>>
<<set $KangTalkEndBonus = false>><<set $KangTalkEndPlayerBonus = 0>><<set $MaxBreathCatch = 5>><<set $MaxBreathTurns = 1>><<set $EMaxBreathCatch = 5>><<set $EMaxBreathTurns = 1>><<set $DemonBloodDays = 0>>
<<set $MagaLaceDisable = false>><<set $PShardLaceDisable = false>><<set $FRingDisable = false>>
<<set $KomodoIntro = false>><<set $KomodoCreatine = 0>><<set $CursedCreatine = 0>><<set $UsedCursedCreatine = false>>
<<set $KomodoJunkEx = 0>>
/*0 = start
1= you've seen him at the gym
2 = has given explanation*/
<<set $KomodoBulkEx = 0>>
/*0 = start
1 = ready to give bulking explanation
2 = has given explanation*/
<<set $SpeedFacilityReward = 0>>
/*0 = Get Money
1 = Get Transfer Tokens*/
<<set $maxnumreturn = 0>><<set $KomodoFatSpellCount = 0>><<set $KomodoBulkMode = false>><<set $KomodoBulkGoal = 0>><<set $KomodoBulkCur = 0>><<set $KomodoXP = 0>><<set $DragonBloodTrans = false>><<set $DragonBloodTransformationType = "muscle">><<set $DragonBloodHeight = 0>><<set $DragonBloodMuscle = 0>><<set $DragonBloodFat = 0>>
<<set $FRingUpgrades = 0>><<set $FRingFactor = 0.05>><<set $FRingFactorG = 8>><<set $ChestReward = false>><<set $ShipAtBeach = true>><<set $AlligatorIsInterested = false>><<set $ParrotAtBulletin = 1>><<set $CaptainIntroDone = false>><<set $XPFree = true>><<set $SwordDropped = false>><<set $PlayerMagicMuscle = 0>><<set $StrengthPotionMuscle = 0>><<set $DefenceSpellMuscle = 0>><<set $VampireMuscle = 0>><<set $koboldgrowyoumuscle = 0>><<set $VampireFat = 0>><<set $CobraFat = 0>><<set $TempBattleFat = 0>><<set $TempCupcakeFat = 0>><<set $TempBattleHeightBonus = 0>><<set $TempBattleDickBonus = 0>><<set $TempBattleBallBonus = 0>><<set $werebattlemuscle = 0>><<set $werebattlefat = 0>><<set $JuggernautAbility = false>>
<<set $EvilGhostPower = 510>>
<<set $SaltInStore = false>>
<<set $RogueState = "possessed">>
<<set $InsideCastleFound = false>>
<<set $TurtCostumeTimer = -3>>
/*-3: before turt talk win
-2: after turt talk win
-1: at least one day after turt talk win
0: wearing costume
if -2 or >=0 then increase by 1 each night
if = 4 set to 0*/
<<set $HasStopWatch = false>>
<<set $EquipStopWatch = false>>
<<set $FastAntidoteAmount = 0>>
<<set $TinyPoisonAmount = 0>>
<<set $SaltPouchAmount = 0>>
<<set $SmallPShardAmount = 0>>
<<set $LargePShardAmount = 0>>
<<set $SaltPouchActive = false>>
<<set $SaltPouchBattleUses = 0>>
<<set $ESPoisonLoss = 0>>
<<set $HasPShardNecklace = false>>
<<set $EquipPShardNecklace = false>>
<<set $PShardPower = 0>>
<<set $PShardMGain = 0>>
<<set $PShardFGain = 0>>
<<set $EGDrainKobold = 0>>
<<set $EGDrainAlligator = 0>>
<<set $EGDrainKnight = 0>>
<<set $EGDrainWolf = 0>>
<<set $EGDrainTurtle = 0>>
<<set $EGDrainShark = 0>>
<<set $EGDrainCobra = 0>>
<<set $EGDrainBat = 0>>
<<set $EGDrainKangaroo = 0>>
<<set $EGDrainRogue = 0>>
<<set $EGDrainRival = 0>>
<<set $EGDrainRobot = 0>>
<<set $EGDrainKomodo = 0>>
<<set $EGDrainCustom = 0>>
<<set $EGDrainCleric = 0>>
<<set $EGDrainTDragon = 0>>
<<set $BarrelStacks = -1>><<set $BarrelStacksToday = 0>>
<<set $SharkCFFat = 0>><<set $SharkCFDays = 0>>
<<set $poisonshrink = false>>
<<set $LearnedWolfLanguage = false>>
<<set $BattleBonusEnergy = 0>>
<<set $LeftOrbTouch = false>>
<<set $RightOrbTouch = false>>
<<set $ObeliskTouch = false>>
<<set $ShowObelisk = false>>
<<set $CursedMessage = "">>
<<set $CursedRoomDays = 0>>
<<set $HasCursedBook = false>>
<<set $debug = false>>
<<set $TempleEmpty = false>>
<<set $Mantra = "">>
<<set $PotionCoupon to 0>>
<<set $BatPhoto to false>>
<<set $TurtleDream = "no">>
<<set $KangNecklaceAnswer to 1>>
<<set $KoboldMagicTip to false>>
<<set $ClosetButton = false>>
<<set $FastTravelSetAvailable = false>>
<<set $FastTravelAvailable = false>>
<<set $TeleSpot = false>>
<<set $TelePlace1 = "">>
<<set $TelePlace2 = "">>
<<set $TelePlace3 = "">>
<<set $FastTravelSlots = 0>>
<<set $VirusNumber = 0>>
<<set $VirusNumber to recall('VirusNumber', false)>>
<<set $HasMagaLace = false>><<set $MagaLaceEquip = false>>
<<set $PossessionMGain = 0>>
<<set $PossessionFGain = 0>>
<<set $PossessionMSteal = 0>>
<<set $PossessionFSteal = 0>>
<<set $PossessionDays = 0>>
<<set $IsPossessed = false>>
<<set $PossessionTemple = false>>
<<set $PossessionMGainBattle = 0>>
<<set $PossessionFGainBattle = 0>>
<<set $SpiritControl = false>>
<<set $WakingUp = false>>
<<set $TemperanceRemovable = false>>
<<set $hasredstone = false>><<set $hasredstonetwo = false>>
<<set $hasbluestone = false>><<set $hasbluestonetwo = false>>
<<set $haspurplestone = false>><<set $haspurplestonetwo = false>>
<<set $MRingUpgrades = 0>><<set $HRingUpgrades = 0>><<set $CRingUpgrades = 0>>
<<set $MRingFactor = 0.05>><<set $MRingFactorG = 8>><<set $CRingFactor = 0.3>><<set $CRingFactorG = 800>><<set $CRingMax = 80>><<set $HRingFactor = 0.25>><<set $HRingFactorG = 800>><<set $HRingMax = 150>><<set $HRingMin = 70>>
<<set $StrongerCurseLevel = false>>
<<set $GymUnlock = false>>
<<set $GymUnlock to recall('GymUnlock', false)>>
<<set $StrongerMuscleCurseUnlock = false>>
<<set $StrongerMuscleCurseUnlock to recall('StrongerMuscleCurseUnlock', false)>>
<<set $StrongerFatCurseUnlock = false>>
<<set $StrongerFatCurseUnlock to recall('StrongerFatCurseUnlock', false)>>
<<set $DoneSpellShenanigans = false>>
<<set $DoneSpellShenanigans to recall('DoneSpellShenanigans', false)>>
<<set $TurtShroomUnlock = false>>
<<set $TurtShroomStart = false>>
<<set $TurtShroomUnlock to recall('TurtShroomUnlock', false)>>
<<set $MonsterManualUnlock = false>>
<<set $MonsterManualUnlock to recall('MonsterManualUnlock', false)>>
<<set $monsterm to false>>
<<if $MonsterManualUnlock>><<set $monsterm to true>><</if>>
<<set $BusinessCardUnlock = false>>
<<set $BusinessCardUnlock to recall('BusinessCardUnlock', false)>>
<<set $UnholyHollowsFound = false>>
<<if $BusinessCardUnlock>><<set $UnholyHollowsFound to true>><</if>>
<<set $TransformationUpdate = false>>
<<set $Transformed = false>>
<<set $CaveTransformation = "">>
<<set $DragonTransformationType = "">>
<<set $TransformationMuscle = 0>>
<<set $TransformationFat = 0>>
<<set $TransformationHeight = 0>>
<<set $TransformationDick = 0>>
<<set $TransformationBall = 0>>
<<set $WerewolfHunger = 0>>
<<set $wolfgiftspecies = "human">>
<<set $wolfhumanssuck = false>>
<<set $TailLengthMatters = false>>
<<set $TailLengthMin = 0.1>>
<<set $TailLengthMax = 0.9>>
<<set $TailLength = 1>>
<<set $TailWidthMatters = false>>
<<set $TailWidthMin = 0.1>>
<<set $TailWidthMax = 0.9>>
<<set $TailWidth = 1>>
/*<<set $WerewolfColour = "brown">>
<<set $SlimeColour = "green">>
<<set $DragonColour = "green">>
<<set $NagaColour = "purple">>*/
<<set $WerewolfColour = "">>
<<set $SlimeColour = "">>
<<set $DragonColour = "">>
<<set $NagaColour = "">>
<<set $KoboldTask = "">>
<<set $KoboldTaskDays = 0>>
<<set $KoboldRingTaskComplete = false>>
<<set $PlayerSpecies = "Human">>
<<set $TruePlayerSpecies = "Human">>
<<set $SkinColour = "">>
<<set $SkinType = "Skin">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = false>>
<<set $HasTail = false>>
<<set $OriginalPlayerSpecies = $PlayerSpecies>>
<<set $OriginalTruePlayerSpecies = $TruePlayerSpecies>>
<<set $OriginalSkinColour = $SkinColour>>
<<set $OriginalSkinType = $SkinType>>
<<set $OriginalHasWings = $HasWings>>
<<set $OriginalHasHorns = $HasHorns>>
<<set $OriginalHasClaws = $HasClaws>>
<<set $OriginalHasTail = $HasTail>>
<<set $Cupcakes = -1>>
<<set $OnlyCupcakes = false>>
<<set $MadlibScene = "">>
<<set $MushroomPicked = false>>
<<set $TPoisonFatAmount = 0>>
<<set $TPoisonMuscleAmount = 0>>
<<set $TPoisonHeightAmount = 0>>
<<set $FakeHalloween = false>>
<<set $HalloweenOverride = false>>
<<set $HalloweenKoboldMet = false>>
<<set $HalloweenWerewolfMet = false>>
<<set $HalloweenEvent = false>>
<<set $HalloweenBattle = false>>
<<set $SharkCostume = 1>>
<<set $SharkCostumeRip = false>>
<<set $HasCartridge = false>>
<<set $HasGetUser = false>>
<<set $UserGot = false>>
<<set $CartridgeEvent = false>>
<<set $CartridgeFoundGhost = false>>
<<set $CartridgeEventNight = false>>
<<set $CartridgeKillTimeEvent = false>>
<<set $CartridgeMagicShopEvent = false>>
<<set $CartridgeUnderpassEvent = false>>
<<set $CartridgeDays = -1>>
<<set $CartridgeStoryPlace = "Bed">>
<<set $CartridgeStoryPlaceEvent = "">>
<<set $CartridgeBreakEvent = false>>
<<set $cartBWReading = 1>>
<<set $cartPressure = 2>>
<<set $cartStabilizers = false>>
<<set $cartUserIDNumber = "0034">>
<<set $cartLockerError = false>>
<<set $cartHasGetUser = false>>
<<set $CandyDays = -1>>
<<set $StarCandyAmt = 0>>
<<set $MoonCandyAmt = 0>>
<<set $PumpkinCandyAmt = 0>>
<<set $GatorCandyAmt = 0>>
<<set $HPotionCandyAmt = 0>>
<<set $BallsCandyAmt = 0>>
<<set $BallsCandyUsed = false>>
<<set $SpicyCandyAmt = 0>>
<<set $SpicyCandyUsed = false>>
<<set $TeethCandyAmt = 0>>
<<set $TeethCandyUsed = false>>
<<set $LollipopCandyAmt = 0>>
<<set $LollipopCandyUsed = false>>
<<set $HasSpider = false>>
<<set $SpiderReleased = false>>
<<set $HasSpiderHat = false>>
<<set $SpiderMessage = 1>>
<<set $CartHint1 = false>>
<<set $CartHint2 = false>>
<<set $CartHint3 = false>>
<<set $KnightMet = false>>
<<set $KnightState to 0>>
/*0: Can appear at gym if right level/time
1: Met at gym for the day. Won't appear at gym but will the next day. Set to 2 when sleeping. Can get different compliment responses
2: Can appear at gym if right level/time. Can get different compliment responses
3: Impressed. Won't appear at gym. Can get different talk responses
*/
<<set $KoboldMuscleLimit = 120>>
<<set $KoboldFatLimit = 350>>
<<set $KoboldHeightLimit = 80>>
<<set $XPTurtState = "">>
<<set $SleepScenario = "">>
<<set $BatSharkAtBulletin = 1>>
<<set $BatIsInterested = false>>
<<set $SharkIsInterested = false>>
<<set $BatSharkInvitation = false>>
<<set $SharkDisabled = false>>
<<set $KangarooEndMuscle = 80>>
<<set $BetterKangarooInsult = false>>
<<set $KangarooIsActor = false>>
<<set $ParrotAtBulletin = 1>>
<<set $HasDodgeAbility = false>>
<<set $HasBellyFlopAbility = false>>
<<set $FatEnergyResistanceLevel = 0>>
<<set $HasDeterminationAbility = false>>
<<set $HasFinalFlopAbility = false>>
<<set $DodgeChance = 0>>
<<set $EDodgeChance = 0>>
<<set $MagaMuscleAmount = 0>>
<<set $FatPoisonAmount = 0>>
<<set $TempCupcakeFat = 0>>
<<set $nighthour = 3>>
<<set $eveninghour = 5>>
<<set $werebybattle = false>>
<<set $MagicShopClosed = false>>
<<set $CalledKobNumber = false>>
<<set $CobNumber = false>>
<<set $start = false>>
<<set $inbattle = false>>
<<set $isoutside = false>>
<<set $sleeping = false>>
<<set $ignorepump to false>>
<<set $PirAliQuestStatus to "Before Ship Sink">>
<<set $PirAliQuestDays to 0>>
<<set $BeachFound = false>>
<<set $FilledPots = 0>>
<<set $GreenhouseSharkTalk = false>>
<<set $hasgreenseed = false>>
<<set $greenseeddays = 30>>
<<set $greenseedeffectdays = 0>>
<<set $hasredseed = false>>
<<set $redseeddays = 30>>
<<set $redseedeffectdays = 0>>
<<set $hasyellowseed = false>>
<<set $yellowseeddays = 30>>
<<set $yellowseedeffectdays = 0>>
<<set $hasblueseed = false>>
<<set $blueseeddays = 30>>
<<set $blueseedeffectdays = 0>>
<<set $haspurpleseed = false>>
<<set $purpleseeddays = 30>>
<<set $purpleseedeffectdays = 0>>
<<set $greenseedfat = 0>>
<<set $greenseedfatcur = 0>>
<<set $redseedmuscle = 0>>
<<set $redseedmusclecur = 0>>
<<set $blueseeddbonus = 0>>
<<set $blueseeddbonuscur = 0>>
<<set $yellowseedfat = 0>>
<<set $yellowseedmuscle = 0>>
<<set $yellowseeddbonus = 0>>
<<set $yellowseedbbonus = 0>>
<<set $yellowseedhbonus = 0>>
<<set $yellowseedfatcur = 0>>
<<set $yellowseedmusclecur = 0>>
<<set $yellowseeddbonuscur = 0>>
<<set $yellowseedbbonuscur = 0>>
<<set $yellowseedhbonuscur = 0>>
<<set $purpleseedhbonus = 0>>
<<set $purpleseedhbonuscur = 0>>
<<set $greenseedgrowth = false>>
<<set $redseedgrowth = false>>
<<set $blueseedgrowth = false>>
<<set $yellowseedgrowth = false>>
<<set $purpleseedgrowth = false>>
<<set $curseprotectionbanned = false>>
<<set $StrangeStonesFound = false>>
<<set $HasScooter = false>>
<<set $HasFocusStone = false>>
<<set $FocusStoneOn = false>>
<<set $FocusStoneStartEnergy = 0>>
<<set $BattleStartBodyUpdate = false>>
<<set $sleepafterrobotfight = true>>
<<set $viptransfer = false>>
<<set $XPQuestDone to false>>
<<set $KnightFightQuestDone to false>>
<<set $StoreRaided to false>>
<<set $RestaurantRaided to false>>
<<set $WolfFightQuestDone to false>>
<<set $XPQuestHandedIn to false>>
<<set $queststoadd to 0>>
<<set $kobitemchance to 100>>
<<set $piraliitemchance to 100>>
<<set $wereitemchance to 100>>
<<set $knightitemchance to 100>>
<<set $cobitemchance to 100>>
<<set $sharkitemchance to 100>>
<<set $turtitemchance to 100>>
<<set $vampitemchance to 100>>
<<set $Fireworks to 0>>
<<set $questcode == "myversion">>
<<set $pactfailures = 0>><<set $pactsuccesses = 0>>
<<set $forcedoutside = false>>
<<set $firstforcedoutside = true>>
<<set $firstreturninside = false>>
<<set $foodcraze = false>>
<<set $restaurantbingeready = false>>
<<set $dorstorebingeready = false>>
<<set $homebingeready = true>>
<<set $foodcrazeamount = 0>>
<<set $SSPotionFat = 0>><<set $SSPotionMuscle = 0>>
<<set $RealStrSpellReady = false>><<set $HasSpellWand = false>>
<<set $battlelosttoday = false>>
<<set $foughtturtle = false>>
<<set $transferaccountmade = false>>
<<set $dumpsterloadunlock = false>>
<<set $secretcavefound = false>>
<<set $secretcavefindable = false>>
<<set $nowalkeventcount = 0>>
<<setenemylist>>
<<set $PreviousEnemyStats = []>>
<<for _i=0; _i<$Enemy.length; _i++>>
<<set $PreviousEnemyStats.push({ m: false, f: false, h: false})>>
<</for>>
<<set $GainStrSpell = false>><<set $FatHexSpell = false>><<set $MuscleHexSpell = false>><<set $ShrinkingHexSpell = false>><<set $HeightHexSpell = false>><<set $LoveSpell = false>><<set $GiveStrSpell = false>><<set $DefSpell = false>><<set $DefSpellLengthUpgrade = false>><<set $DefSpellAmountUpgrade = false>><<set $DefSpellGainUpgrade = false>><<set $UsedGiveStrSpell = false>>
<<set $cobragrudge = false>><<set $knightswordreact = 0>><<set $hasartifact = "no">><<set $AliPirBestWin = false>><<set $cobrafound = false>>
<<set $MushroomPotionsLeft to ["Fat", "Muscle", "Tiny"]>>
<<set $MagicShopFigurines = false>><<set $CanBuyFigurine = false>><<set $TurtleFigurine = "unowned">>
<<set $HasArSpells = false>><<set $HasGainStrArSpell = false>><<set $HasGiveStrArSpell = false>><<set $HasDefArSpell = false>><<set $HasDrainArSpell = false>><<set $HasNormalArSpell = false>>
<<set $CastleFound = false>><<set $MagicShopFound = false>><<set $MagicBoatCrash = false>><<set $UnderpassFound = false>>
<<set $CurseProtectionDays = 0>><<set $CurseProtectionRenewDays = 0>>
<<set $XPPotion to 0>><<set $XPPotionBlack to 0>><<set $HealthPotion to 0>><<set $FatDart to 0>><<set $RockPotion to 0>><<set $StrengthPotion to 0>><<set $SuperStrengthPotion to 0>><<set $PicnicLunch to 0>><<set $LunchEnergy to 0>><<set $ManaPotion to 0>><<set $HexRemovalPotion to 0>>
<<set $FatDartTimer to 0>><<set $RockTimer to 0>><<set $WerewolfTimer to 0>><<set $KnightLevel to 1>><<set $GrappleTimer to 0>><<set $EGrappleTimer to 0>><<set $StunTimer to 0>><<set $EStunTimer to 0>><<set $werehowl to false>><<set $shieldraise to false>>
<<set $creatineamt to 0>><<set $steroidamt to 0>><<set $wandamt to 0>><<set $barrelamt to 0>><<set $wereamt to 0>><<set $weredamt to 0>><<set $mushamt to 0>><<set $smushamt to 0>><<set $melixamt to 0>><<set $felixamt to 0>><<set $telixamt to 0>><<set $stelixamt to 0>><<set $giftelixamt to 0>><<set $smystelixamt to 0>><<set $magatamaamt to 0>><<set $vampamt to 0>><<set $weedamt to 0>><<set $medicationamt to 0>><<set $wpillamt to 0>><<set $avacadoamt to 0>><<set $cardarineamt to 0>><<set $DragonBloodAmt = 0>>
<<set $weedactive to false>>
<<set $medicationactive to false>>
<<set $wpillactive to false>>
<<set $vampactive to false>>
<<set $cardarineactive to false>>
<<set $giftelixresult to "None">>
<<set $givenshrooms to 0>>
<<set $melixunlock to false>>
<<set $felixunlock to false>>
<<set $telixunlock to false>>
<<set $labvisited to false>>
<<set $turtfightunlock to false>>
<<set $mysteryprice = 50>>
<<set $melixprice = 100>>
<<set $felixprice = 100>>
<<set $telixprice = 100>>
<<set $megamysteryprice = 200>>
<<set $xppotionprice = 300>>
<<set $xpblackprice = 500>>
<<set $megamystdays to 0>>
<<set $megamysttype to 0>>
<<set $melixdays to 0>><<set $melixstock to 3>><<set $felixdays to 0>><<set $felixstock to 3>><<set $telixdays to 0>><<set $telixstock to 3>><<set $stelixstock to 1>><<set $mysterystock to 3>><<set $megamysterystock to 1>>
<<set $fakemancursedays to 0>>
<<set $fakemancursebuffer to 0>>
<<set $fakecorpcursedays to 0>>
<<set $fakecorpcursebuffer to 0>>
<<set $revmancursedays to 0>>
<<set $revmancursebuffer to 0>>
<<set $revcorpcursedays to 0>>
<<set $revcorpcursebuffer to 0>>
<<set $lustcursedays to 0>>
<<set $lustcursebuffer to 0>>
<<set $hungercursedays to 0>>
<<set $hungercursebuffer to 0>>
<<set $draincursedays to 0>>
<<set $draincursebuffer to 0>>
<<set $tinycursedays to 0>>
<<set $tinycursebuffer to 0>>
<<set $cumcursedays to 0>>
<<set $cumcursebuffer to 0>>
<<set $ragecursedays to 0>>
<<set $ragecursebuffer to 0>>
<<set $tempercursedays to 0>>
<<set $cursecount to 0>>
<<set $maxcurses to 1>>
<<set $cobracrochet to 0>>
<<set $cobraclothes to 0>>
<<set $cobraclothesgiven to false>>
<<set $failedcurses to 0>>
<<set $readcobrabook to false>>
<<set $readcobraextrabook to false>>
<<set $hascobraextrabook to false>>
<<set $hassandwich to false>>
/*<<set $cobracurselist to ["Main", "Revman", "Revcorp", "Lust", "Hunger", "Drain", "Tiny", "Cum", "Rage"]>>*/
<<set $cobracurselist to ["Main", "Revman", "Revcorp", "Lust", "Hunger", "Tiny", "Cum", "Rage"]>>
<<for $i to 0; $i < 5; $i++>>
<<set $n = Math.floor(Math.random()*$cobracurselist.length)>>
<<run $cobracurselist.deleteAt($n)>>
<</for>>
<<set $cobratempcurselist to $cobracurselist>>
<<set $hasanabolposter to false>>
<<set $anabolicdays to 0>>
<<set $anabolicfuckup to false>>
<<set $anabolicfuckuptalk to false>>
<<set $anabolicaftercount to 0>>
<<set $anaboliccount to 0>>
<<set $PotionRestockList to []>>
<<set $pactdays to -1>><<set $pactunlocked to false>><<set $prayunlocked to false>><<set $pactfailed to false>><<set $prayactive to false>><<set $pactsleep to "">><<set $praycount to 0>>
<<set $pactunlocked to recall('pactunlocked', false)>>
<<set $prayunlocked to recall('prayunlocked', false)>>
<<set $telixheightbonus to 0>><<set $telixbbonus to 0>><<set $telixdbonus to 0>><<set $telixmuscle to 0>><<set $telixfat to 0>>
<<set $chumamt to 0>><<set $chumused to 0>><<set $VeryAngryShark to false>>
<<set $dragoncontalk to false>><<set $dragonquit to false>>
<<set $youarewere to false>><<set $werefat to 0>><<set $weremuscle to 0>>
<<set $creatineactive to 0>><<set $workoutcount to 0>>
<<set $HPillStock to 10>><<set $DPillStock to 10>><<set $BPillStock to 10>><<set $HDPillStock to 10>><<set $DDPillStock to 10>><<set $BDPillStock to 10>>
<<set $ExDigestionPillStock to 1>><<set $DigestionPillStock to 3>><<set $DietPillStock to 5>><<set $ExDietPillStock to 3>><<set $LibidoPillStock to 5>><<set $ExLibidoPillStock to 3>>
<<set $ArmCir to 0>><<set $ChestCir to 0>><<set $StomachCir to 0>><<set $PreFullStomachCir to 0>><<set $ThighCir to 0>><<set $MoobW to 0>><<set $ButtW to 0>><<set $GutThickness to 0>>
<<set $ShirtOn to false>><<set $PantsOn to false>><<set $ShirtArmCir to 0>><<set $ShirtChestCir to 0>><<set $ShirtStomachCir to 0>><<set $PantsStomachCir to 0>><<set $PantsThighCir to 0>><<set $PantsCupSize to 0>><<set $SleeveRip to false>><<set $WaistRip to false>><<set $ThighRip to false>>
<<set $ShirtArmTightness to 0>><<set $ShirtChestTightness to 0>><<set $ShirtStomachTightness to 0>><<set $PantsStomachTightness to 0>><<set $PantsThighTightness to 0>><<set $PantsCupTightness to 0>>
<<set $BeforeShirtArmTightness to 0>><<set $BeforeShirtChestTightness to 0>><<set $BeforeShirtStomachTightness to 0>><<set $BeforePantsStomachTightness to 0>><<set $BeforePantsThighTightness to 0>><<set $BeforePantsCupTightness to 0>>
<<set $clothingupdatemessage = "">>
<<set $shirtchestmessage = "">><<set $shirtarmmessage = "">><<set $shirtwaistmessage = "">><<set $pantswaistmessage = "">><<set $pantsthighmessage = "">><<set $pantscupmessage = "">>
<<set $BuySellFMTokens to 100>><<set $KoboldMageWin to false>><<set $KoboldMageTalkWin2 to false>><<set $KoboldFriend to false>><<set $KoboldMageTalkWin to false>><<set $FatGuyWin to false>><<set $FatGuyTalkWin to false>><<set $KnightWin to false>><<set $KnightTalkWin to false>><<set $VampWin to false>><<set $VampTalkWin to false>><<set $WereWin to false>><<set $WereTalkWin to false>><<set $SharkWin to false>><<set $SharkTalkWin to false>><<set $TurtWin to false>><<set $TurtTalkWin to false>><<set $KangWin = false>><<set $KangTalkWin = false>><<set $CobraWin = false>><<set $CobraTalkWin = false>><<set $EGhostWin = false>><<set $RogueWin = false>><<set $RogueTalkWin = false>><<set $KomodoWin = false>><<set $ClericWin = false>><<set $TDragonWin = false>>
<<set $foodname = "Fruit">><<set $foodtype = "None">><<set $fPrice = 5>><<set $foodordercount = 0>>
<<set $autoordermread = false>><<set $foodtubemread = false>><<set $junkmread = false>><<set $dumpsterloadread = false>><<set $stuffyourselfread = false>><<set $magicshopmread = false>><<set $collectmread = false>><<set $gymmread = false>><<set $fanmessage = "not ready">><<set $supermarketmread = false>><<set $yardsaleread = false>>
<<set $controllingfan = false>><<set $fanmuscle to 1>><<set $fanfat to 1.00>><<set $fanbaseweight to 100+$fanfat+$fanmuscle>><<set $fanheight to 60.00+Math.pow($fanmuscle, 0.7)/2>><<set $fanhthing to ($fanheight*$fanheight*$fanheight/373248)>><<set $fandlength to 4.00+Math.pow($fanmuscle, 1.15)/30>><<set $fanbsize to $fandlength/(4-Math.clamp($fanmuscle/600, 0, 2.5))>><<set $fanmuscleweight to (140+$fanmuscle)*$fanhthing>><<set $fanfatweight to (140+$fanfat)*$fanhthing>><<set $fantotalweight to (140+$fanmuscle+$fanfat)*$fanhthing>>
<<set $fanworkmin to ($fanmuscle*$fanmuscleweight/100)+1>><<set $fanworkmax to ($fanmuscle*$fanmuscleweight/20)+6>><<set $fanworkcur to 0>><<set $fanworksore to 0>><<set $fancardiomax to 8000+$fanmuscle*20-$fanfat*20>><<set $fancardiocur to 0>>
<<set $fanstrength to Math.clamp(Math.floor($fanmuscleweight/20)-3, 0, 999999999)>>
<<set $fanMaxHP = Math.clamp(Math.floor((1.6*$fanmuscleweight+4.4*$fanfatweight)/10)-40, 1, 999999999)>> /* Maximum Hit Points */
<<set $fanCurHP = $fanMaxHP>> /* Current Hit Points */
<<set $fanArmCir to 0>><<set $fanChestCir to 0>><<set $fanStomachCir to 0>><<set $fanThighCir to 0>><<set $fanMoobW to 0>><<set $fanButtW to 0>>
<<set $restaurantfound to recall('restaurantfound', false)>>
<<set $pierfound to recall('pierfound', false)>>
<<set $templefound to recall('templefound', false)>>
<<set $barfound to recall('barfound', false)>>
<<set $supermarketfound to recall('supermarketfound', false)>>
<<set $GreenhouseFound to recall('GreenhouseFound', false)>>
<<set $didfoodcontest = false>><<set $pillrestockevent to false>><<set $metmushguy = false>><<set $mushguyupgrade = false>><<set $foundmush = false>><<set $foundsword = false>><<set $swordequip = false>><<set $hascoffeemachine = false>><<set $hasdarkroast = false>><<set $hasstuffedanimal = false>>
<<set $hasfishingrod = false>><<set $hastestinjections = false>><<set $hastemplelock = false>><<set $hastemplekey = false>><<set $hasfatring = false>><<set $fatringequip = false>><<set $hasmusclering = false>><<set $muscleringequip = false>><<set $treasurechestfound = false>><<set $hastranslator = false>><<set $poemfound = false>><<set $poemfoundtwo = false>><<set $poemfoundthree = false>><<set $hascockring = false>><<set $cockringequip = false>><<set $hasgreenstone = false>><<set $hasgreenstonetwo = false>><<set $hasdinercard = false>><<set $hasdonorcard = false>><<set $hasslimejar = false>><<set $hassecretingredient = false>><<set $HasTIDCard = false>><<set $secretingredientequip = false>><<set $haswhitecrystal = false>><<set $whitecrystalequip = false>><<set $hassignedphoto = false>><<set $haspacifistitem = false>><<set $pacifistitemequip = false>><<set $haswizardhat = false>><<set $wizardhatequip = false>><<set $HasDiceSet = false>><<set $hasheightring = false>><<set $heightringequip = false>>
<<set $youareslime to false>><<set $slimefat to 0>><<set $slimeheight to 0>><<set $slimedays to 0>>
<<set $dinerpoints to 0>><<set $SteakAte = 0>><<set $GSteakAte = 0>><<set $SundaeAte = 0>><<set $GSundaeAte = 0>><<set $WeightAte = 0>><<set $GWeightAte = 0>><<set $SmoothieAte = 0>><<set $GSmoothieAte = 0>><<set $dinerpointgain = 0>>
<<restaurantsetup>>
<<set $StuffedCuddle = 0>>
/*0 = not asked yet
1 = chose to not cuddle
2 = chose to cuddle
3 = ready for dream
4 = finished dream
5 = chose to cuddle but don't dream yet
*/
<<set $captainatbar = true>><<set $dragonatbar = false>>
<<set $aphrosmoothie to false>><<set $aphrosmoothieamount to 0>>
<<set $specialsate = 0>><<set $superspecialsate = 0>><<set $dessertbarate to false>><<set $bbqate to false>><<set $supersmoothie to false>><<set $supersteak to false>><<set $supersundae to false>><<set $supersalad to false>><<set $supersteakgrowth to false>>
<<set $home = "Apartment">><<set $homeheight = 96>><<set $rentdays to 0>><<set $rentamount to 1000>><<set $hasrent to true>>
<<set $competitiondays to 0>>
<<set $musclestatus = "Normal">><<set $usedpump = false>>
<<set $effectivefat to 1.00>><<set $concealedfat to 1.00>><<set $maxfatcompression to 1>><<set $ringbreak to false>>
<<set $maxfatcompression to 1000>>
<<set $effectivemuscle to 1.00>><<set $concealedmuscle to 1.00>><<set $maxmusclecompression to 1>><<set $mringbreak to false>>
<<set $maxmusclecompression to 1000>>
<<set $muscle to 1>><<set $totalmuscle to $muscle>><<set $totalmuscleshown to $muscle>><<set $fat to 1.00>><<set $hungerfat to $fat>><<set $totalfat to $fat+$FatPoisonAmount>><<set $totalfatshown to $fat+$FatPoisonAmount>><<set $baseweight to 100+$fat+$muscle>><<set $height to 60.00+Math.pow($muscle, 0.7)/2>><<set $hthing to ($height*$height*$height/373248)>><<set $dlength to 4.00+Math.pow($muscle, 1.15)/30>><<set $bsize to $dlength/(4-Math.clamp($muscle/600, 0, 2.5))>><<set $muscleweight to (140+$muscle)*$hthing>><<set $fatweight to (140+$fat)*$hthing>><<set $totalweight to (140+$muscle+$fat)*$hthing>><<set $fatpercent to 0>><<set $money to 300>><<set $arousal to 0>><<set $arousalmax to 100>><<set $arate to ($dlength / 2)>><<set $camount to 16.3871*((8/3)*3.1416*Math.pow($bsize/2, 3)*$arousal/100)>><<set $day to 1>><<set $maxhours to 16>><<set $hours to $maxhours>>
<<set $workmin to ($muscle*$muscleweight/100)+1>><<set $workmax to ($muscle*$muscleweight/20)+6>><<set $workcur to 0>><<set $worksore to 0>><<set $cardiomax to 8000+$muscle*20-$fat*20>><<set $cardiocur to 0>><<set $foodmin to ($totalweight*10)>><<set $foodmax to ($totalweight*(40+$muscle/200+$fat/50))>><<set $FoodMaxVisual = $foodmax>><<set $foodcur to 0>>
<<set $daywowork to 0>><<set $daywofood to 0>>
<<set $cardioremaining to 0>>
<<set $haspump to false>><<set $exdigestionpills to 0>><<set $digestionpills to 0>><<set $dietpills to 0>><<set $exdietpills to 0>><<set $libsuppills to 0>><<set $exlibsuppills to 0>><<set $smalldum to false>><<set $largedum to false>>
<<set $fatbonus to 0>><<set $musclebonus to 0>><<set $heightbonus to 0>><<set $bbonus to 0>><<set $dbonus to 0>><<set $gymmem to false>><<set $gymmemup = false>><<set $gymdays to 0>><<set $gymamount to 0>><<set $strength to Math.clamp(Math.floor($muscleweight/20)-3, 0, 999999999)>>
<<set $timec = 0>><<set $workchours = 0>><<set $sleepc = false>><<set $aratwork = false>><<set $cuatwork = false>>
<<set $foodordercost = 0>><<set $foodordertype = "None">><<set $autoorderplaced = false>><<set $tubeorderplaced = false>>
<<set $mchange =0>><<set $fchange =0>><<set $hchange =0>><<set $dchange =0>><<set $bchange =0>><<set $changemessage ="">>
<<set $MaxHP = Math.clamp(Math.floor((1.6*$muscleweight+4.4*$fatweight)/10)-40, 1, 999999999)>> /* Maximum Hit Points */
<<set $CurHP = $MaxHP>> /* Current Hit Points */
<<set $EGiveMagicMuscle = 0>>
<<set $EGiveMagicFat = 0>>
<<if $debug == true>>
<<set $muscle to 100>><<set $fat to 100>><<set $money to 300000>><<set $BuySellFMTokens to 100000>>
<</if>>
<<set $MoneyPrev = $money>>
<<LoadCharacterSheet>>
<<run BodyUpdate()>>
<</nobr>>\
<<if $debug == true>>\
muscle: <<= $muscle>>
fat: = <<= $fat>>
baseweight: <<= $baseweight>>
muscleweight: <<= $muscleweight>>
totalweight: <<= $totalweight>>
height: <<= $height>>
hthing: = <<= $hthing>>
dlength: <<= $dlength>>
bsize: <<= $bsize>>
money: <<= $money>>
arousal: <<= $arousal>>
arate: <<= $arate>>
camount: <<= $camount>>
day: <<= $day>>
hours: = <<= $hours>>
workmin: = <<= $workmin>>
workmax: = <<= $workmax>>
workcur: = <<= $workcur>>
worksore: = <<= $worksore>>
cardiomax: = <<= $cardiomax>>
cardiocur: = <<= $cardiocur>>
foodmin: = <<= $foodmin>>
foodmax: = <<= $foodmax>>
foodcur: = <<= $foodcur>>
daywowork: = <<= $daywowork>>
daywofood: = <<= $daywofood>>
<</if>>\
<<nobr>>
<<set $AllyActive to false>>
<<set $EMuscle to 1.00>><<set $ETotalMuscleShown to 1>><<set $EFat to 1.00>><<set $EBaseWeight to 0>><<set $EHeight to 0>><<set $EHThing to 0>><<set $EDLength to 0>><<set $EBSize to 0>><<set $EMuscleWeight to 0>><<set $EFatPercent to 0>><<set $EFatWeight to 0>><<set $ETotalWeight to 0>><<set $EArousal to 0>><<set $EArousalMax to 100>><<set $EARate to 0>><<set $ECAmount to 0>><<set $ECardioMax to 0>><<set $ECardioCur to 0>><<set $EHeightBonus to 0>><<set $EEBonus to 0>><<set $EBBonus to 0>><<set $EDBonus to 0>><<set $EStrength to 0>><<set $EMChange =0>><<set $EFChange =0>><<set $EHChange =0>><<set $EDChange =0>><<set $EBChange =0>><<set $EChangeMessage ="">><<set $ECumAmount =0>>
<<set $EMHP = 0>> /* Maximum Hit Points */
<<set $ECHP = 0>> /* Current Hit Points */
<<set $curse = "Start">><<set $name = "Dude">><<set $cursetitle = "">>
<</nobr>>\
<div class="placedesc">\
<b>The Curse of Something</b>
<hr>
You've entered the realm of dumb gay shit. Do you know what happens to people that enter this realm?<br><br><span class="awesome">They get cursed.</span><br><br>I'm sorry but that's just the way it is. Some affliction is in store for you and it's gonna make you mega beefy, super fat, or give you a giant dick or whatever. So go ahead, choose a curse now!
</div>\
<<set $items = {
time: {
name: "Load Time Machine File",
desc: "Use save file created from older versions of the game."},
notes: {
name: "",
desc: ""},
man: {
name: "The Curse of Manliness",
desc: "You start out as the world's scrawniest wimp, but every night you grow just a little bit more."},
corp: {
name: "The Curse of Corpulence",
desc: "You can try as much as you want to eat right and exercise, but it won't matter. The blubber is going to pile on."},
debt: {
name: "The Curse of Debt",
desc: "You were enjoying life as a big beefy stud, but you've accrued a large debt from a gambling addiction. The bank you borrowed from has a very unique repayment method.<br><br>This is an early version of this curse. Stuff is missing still, but you can still mess around with this if you want.<br><br>Check <a href='https://trello.com/b/2a57Cwnv/the-curse-of-something' target='_blank'>this</a> out to see what I'm working on."},
noth: {
name: "The Curse of Nothingness",
desc: "A simple scenario with lots of money and stuff to mess around with."},
comp: {
name: "The Curse of Competition",
desc: "You and an acquaintance are locked into eternal rivalry. Every few days you are forced to compete in a special challenge. The loser of the challenge has their fitness drained and given to the winner.<br><br>This is an early version of this curse. Stuff is missing still, but you can still mess around with this if you want.<br><br>Check <a href='https://trello.com/b/2a57Cwnv/the-curse-of-something' target='_blank'>this</a> out to see what I'm working on."},
love: {
name: "The Curse of Love",
desc: "Once upon a time, a big burly beast lived inside an apartment building. One winter's night, a stranger asked him for a couple bucks for bus fare. The beast refused. The stranger saw that there was no love in the beast's heart. As punishment, the stranger transformed him into a human—the most wretched of creatures. Unless the beast is able to find true love, he will be doomed to remain a human for all time."},
bf: {
name: "The Curse of The Giant Boyfriend",
desc: "If you spend lots of time together and give lots of love, your boyfriend will grow up to be big and strong."},
}>>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<div data-item='man'><<button [[The Curse of Manliness|Name]]>><<set $curse = "Muscle">><<set $cursetitle = "Manliness">><<set $start to true>><</button>></div>\
<div data-item='corp'><<button [[The Curse of Corpulence|Name]]>><<set $curse = "Fat">><<set $start to true>><<set $cursetitle = "Corpulence">><</button>></div>\
<div data-item='debt' class='unfinishedbutton'><<button [[The Curse of Debt|Name]]>><<set $curse = "Debt">><<set $start to true>><<set $cursetitle = "Debt">><</button>></div>\
<div data-item='comp' class='unfinishedbutton'><<button [[The Curse of Competition|Name]]>><<set $curse = "Competition">><<set $start to true>><<set $cursetitle = "Competition">><</button>></div>\
/*<div data-item='love'><<button [[The Curse of Love|Name]]>><<set $curse = "Love">><<set $start to true>><<set $cursetitle = "Love">><</button>></div>*/\
<div data-item='noth'><<button [[The Curse of Nothingness|Name]]>><<set $curse = "None">><<set $start to true>><<set $cursetitle = "Nothingness">><</button>></div>\
<div data-item='time'><<button "Load Time Machine File">><<script>>
setup.loadTrigger = function (success, data, fname) {
delete setup.loadTrigger;
if (success) {
LoadTimeMachine();
Engine.play("Computer");
}
};
setup.loadLSMDialog(setup.loadHandler);
<</script>>\
<</button>></div>\
</div>\
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\
<<set $NotesVisible = false>>\
<div data-item='notes'><<button "<span id=\"notes-btn-name\">Notes ▲</span>">><<run OpenNotes()>><</button>></div>\
<div class="NotesMenu" id="NotesMenu">\
<div class="placedesc">\
Do you have custom images that you want to use?
 - Replace the files in the 'Custom Enemy' folder to use them for your Custom Enemy.
 - Replace the files in the 'Custom Player' folder to use them for Mirror descriptions.
Warning! Some features, such as transfering saves between versions and changing custom enemy pictures are only available in the downloadable PC version.
</div>\
</div>\<<checkfoodcraze>>\
<<ishalloween>>\
<<CheckClosetButton>>\
<<if $WakingUp == true && $CupcakeCurseLevel > 0 && $CurseProtectionDays <= 0>><<if $EarlySleep == true>><<CheckCursedCupcakeEvent 3>><<else>><<CheckCursedCupcakeEvent 1.5>><</if>><</if>>\
<<set $FastTravelSetAvailable = true>>\
<<if $curse == "Debt" && $debtremaining < 0.5>>\
<<set $DebtTransferPriceUnlock = true>><<run memorize('DebtTransferPriceUnlock', $DebtTransferPriceUnlock)>>\
<</if>>\
<<if $StuffedCuddle == 5>><<set $StuffedCuddle = 2>><</if>>\
<<if $fat > 5000 && $muscle < 1000 && $curse == "Debt">>\
<<set $secretcavefindable = true>>\
<</if>>\
<<if ($totalweight > 25000 or $height > 120) and $forcedoutside == false and !($curse == "Debt" && $day == 1)>>\
<<set $forcedoutside = true>>\
<<if $firstforcedoutside == true>>\
<<set $firstforcedoutside to false>>\
<<set $firstreturninside to true>>\
<</if>>\
<</if>>\
<<if $totalweight < 20000 and $height < 110 and $forcedoutside == true>>\
<<set $forcedoutside = false>>\
/*<<if $firstreturninside == true>>\
<<set $firstreturninside to false>>\
<</if>>\*/\
<</if>>\
<<if $ApartmentRepairDays > 0>><<set $forcedoutside = true>><</if>>\
<<set _workdes = "">>\
<<set $isoutside = false>>\
<<ComputerMessages>>\
<<if $pactsleep == "fail">>\
You toss and turn with horny thoughts swirling around in your mind. What do you do?
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<div data-item=''><<button [[Masturbate]]>><</button>></div>\
<div data-item=''><<button [[Resist Temptation|Resist Temptation Sleep]]>><</button>></div>\
</div>
</div>\
<div id="itemdesc">\
</div>\
</div>\
<<set $pactsleep = "">>\
<<elseif $pactsleep == "success">>\
You successfully completed the pact.
<<set $pactsleep = "">>\
[[Continue|Pact Success]]
<<elseif $WakingUp == true && $IsPossessed == true && $muscle - $PossessionMSteal < 50 && $fat - $PossessionFSteal < 50>>\
<span id="ex-sec"><<display "Forced Exorcism">></span>\
<<elseif $WakingUp == true && $IsPossessed == true && $PossessionDays >= 7>>\
<span id="ex-sec"><<display "Forced Exorcism">></span>\
<<elseif $WakingUp == true && $CupcakeCurseLevel > 0 && $CurseProtectionDays <= 0 && _cakeevent == true>>
<span id="ex-sec"><<display "Cupcake Wake">></span>\
<<else>>\
<<set $WakingUp = false>>\
<<set _workdes2 = "Also, the bakery at the grocery store has a lot of leftover crap that needs to be disposed of. They need someone to fill in as the store's \"garbage disposal.\" (This job does not have an energy requirement)">>\
<<if $totalmuscleshown >= 1000>>\
<<set _workdes = "You're pretty strong so you decided to get a job in construction.">>\
<<elseif $totalmuscleshown >= 250 && $totalmuscleshown < 1000>>\
<<set _workdes = "You're pretty strong so you decided to get a job in construction.">>\
<<elseif $totalmuscleshown >= 90 && $totalmuscleshown < 250>>\
<<set _workdes = "You're pretty strong so you decided to get a job in construction.">>\
<<else>>\
<<set _workdes = "You have a job as a grocery store clerk. It's not great but it's money.">>\
<</if>>\
<<set _closetdes = "If you owned any items you would keep them here, but you don't, so quit looking.">>\
<<CheckCloset>>\
<<if $closetitem == true>>\
<<set _closetdes = "This is where you keep items you own.">>\
<</if>>\
<<set _homeweightdes = "">>\
<<if $smalldum == false && $largedum == false>>\
<<set _homeweightdes = "You have a small hand weight lying around. You can try lifting it, but unless you're very weak it's probably not going to help build muscle.">>\
<</if>>\
<<if $smalldum == true && $largedum == false>>\
<<set _homeweightdes = "You have an adjustable dumbbell set.">>\
<</if>>\
<<if $largedum == true>>\
<<set _homeweightdes = "You have a barbell set.">>\
<</if>>\
<<set $maxhomeweight = 10>>\
<<if $smalldum == true>><<set $maxhomeweight = 60>><</if>>\
<<if $largedum == true>><<set $maxhomeweight = 200>><</if>>\
<<if $workoutcount >= 1 && $creatineactive <= 0>>\
<<set _homeweightdes += "<br><br>Your muscles are still sore from working out.">>\
<</if>>\
<<if $CursedRoomDays > 1>>\
<<if $forcedoutside == false>>\
<<set _doordes = "A new door appeared in your apartment. Judging from where it is, it should lead outside.">>\
<<else>>\
<<set _doordes = "A door appeared on one of the trees. It's just the right size for you to fit through.">>\
<</if>>\
<<else>>\
<<set _doordes = "The door appears unstable. It might disappear soon.">>\
<</if>>\
<div class="placedesc" id="placedescflex">\
<div id="placedescside">\
<b>Home</b>
<hr>
<div class="descleft">\
<span id="home-desc">\
<<HomeDescription>>\
</span>\
</div>\
</div>\
<div class="placepicture" id="placepictureside">\
<<if $forcedoutside == false>>\
<<if $CartridgeEventNight == true>>\
<img @src="setup.ImagePath+'ApartmentN.png'">\
<<else>>\
<<if $hasstuffedanimal == false>>\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'Apartment.png'">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'ApartmentE.png'">\
<<else>>\
<img @src="setup.ImagePath+'ApartmentN.png'">\
<</if>>\
<<else>>\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'ApartmentStuff.png'">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'ApartmentStuffE.png'">\
<<else>>\
<img @src="setup.ImagePath+'ApartmentStuffN.png'">\
<</if>>\
<</if>>\
<</if>>\
<<if $HalloweenEvent == true>>\
<img id="placepicturesideoverlay" @src="setup.ImagePath+'Spook/ApartmentSpooky.png'">\
<</if>>\
<<else>>\
<<if $hasstuffedanimal == false>>\
<img @src="setup.ImagePath+'Apartment2.png'">\
<<else>>\
<img @src="setup.ImagePath+'CampStuff.png'">\
<</if>>\
<</if>>\
</div>\
</div>\
/*<div class="placedesc">\
<b>Home</b>
<hr>
Your cozy little apartment. It's got everything you could possibly need: a bed, a computer, and an 8 foot high ceiling.<br>Hey, wouldn't it be crazy if you grew so large that you could no longer fit inside? Maybe in a later version of the game that can be a thing.
</div>\*/\
<<set $items = {
work: {
name: "Work",
desc: "_workdes<br><br>Requirements:<br> • Hours: 9<br> • Energy: 5"},
workfood: {
name: "Work",
desc: "_workdes<br><br>_workdes2<br><br>Requirements:<br> • Hours: 9<br> • Energy: 5"},
jerk: {
name: "Masturbate",
desc: "Requirements:<br> • Hours: 0.5<br> • Arousal: 50"},
rjerk: {
name: "Masturbate",
desc: "Your arousal is too much to handle. You need to cum."},
jerkis: {
name: "Masturbate",
desc: "Your arousal is too much to handle. You need to cum.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!"},
rtempt: {
name: "Resist Temptation",
desc: "Attempt to quell your horny thoughts."},
mirr: {
name: "Mirror",
desc: "Check your appearance."},
robot: {
name: "Check On Robot",
desc: ""},
calen: {
name: "Calendar",
desc: "Check important upcoming dates."},
closet: {
name: "Closet",
desc: "_closetdes"},
curse: {
name: "Enter Purple Door",
desc: "_doordes"},
weight: {
name: "Use Weights",
desc: "_homeweightdes <br><br>Requirements:<br> • Hours: 1<br><br>Max Weight Available: <<weighttext $maxhomeweight>>"},
comp: {
name: "Computer",
desc: "$mesdesc"},
binge: {
name: "Raid Cupboards",
desc: "Go through your cupboards and eat every edible thing you can find."},
holdoff: {
name: "Hold Off For Now",
desc: "Your throbbing dick is begging to cum. You can try to hold off for now, but you'll have to deal with this eventually."},
nobinge: {
name: "Raid Cupboards",
desc: "Your cupboards are empty."},
outside: {
name: "Outside",
desc: ""},
sleep: {
name: "Sleep",
desc: ""},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
colos: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!<<if $hasdonorcard == true>><br><br>Select the payment you receive:<br><<if $SpeedFacilityReward == 0>><<radiobutton '$SpeedFacilityReward' 0 checked>><<else>><<radiobutton '$SpeedFacilityReward' 0>><</if>><span>Money</span><br><<if $SpeedFacilityReward == 1>><<radiobutton '$SpeedFacilityReward' 1 checked>><<else>><<radiobutton '$SpeedFacilityReward' 1>><</if>><span>Transfer Tokens</span><</if>>"},
}>>\
<span id="buttons-sec"><<display "Home Buttons">></span>\
<</if>>\<<if $cardiocur <= $cardiomax>>\
<<set $cardiocur += 500>>\
<<if $cardiocur <= $cardiomax>>\
<<set $cardiocur += 1000>>\
<<if $cardiocur > $cardiomax>>\
<<set $cardiocur = $cardiomax>>\
<</if>>\
<</if>>\
<</if>>\
<<if $supersalad == true>>\
<<set $fat -= Math.clamp($fat*0.008, 0, 80)>>\
<</if>>\
<<if $supersundae == true>>\
<<set $cardiocur = 0>>\
<</if>>\
<<if $CartridgeEvent == true>>\
You show up to work but no one is there...
<<else>>\
<<run LongArousCal(9, true, false)>>\
<<TimePass $workchours>>\
<<if $cuatwork == true && $workchours < 9>>\
You manage to make it $workchours <<if $workchours==1>>hour<<else>>hours<</if>> into your shift before an uncontrollable sensation takes over you. <<if $TruePlayerSpecies == "Naga">>You feel so incredibly horny. Your giant cocks twitch and emerge from their slit. You moan and without even needing to touch them, buckets of cum shoot out.<<else>>Your balls feel so swollen. Your dick feels so sensitive. You can't get it out of your head. Your giant cock begins to twitch. You moan and without even needing to touch it, buckets of cum shoot out.<</if>>
It's such a relief, but you are sent home without pay.
<<cumcurse>>\
<<else>>\
<<if $aratwork == true>>\
You had a hard time containing your arousal, but you managed to make it through the shift.
<</if>>\
<</if>>\
<<if $cuatwork == false>>\
<<if $totalmuscleshown < 90>>\
<<set $money += 100>>\
Another boring day restocking shelves at the grocery store.<br><br>You were paid $100
<</if>>\
<<if $totalmuscleshown >= 90 && $totalmuscleshown < 250>>\
<<set $money += 250>>\
You go to your job as a construction labourer. You spend the day digging trenches, erecting scaffolding, and lifting building materials.<br><br>You were paid $250
<</if>>\
<<if $totalmuscleshown >= 250 && $totalmuscleshown < 1000>>\
<<set $money += 800>>\
You go to your job as a construction labourer. Your strength allows you to get much more work done.<br><br>You were paid $800
<</if>>\
<<if $totalmuscleshown >= 1000>>\
<<set $money += 2000>>\
You go to your job as a construction labourer. Your muscles are so big you've practically replaced all the heavy equipment.<br><br>You were paid $2000
<</if>>\
<</if>>\
<</if>>\
<span data-keytype="yes">[[Home]]</span>
<<run BodyUpdate()>>\<<camountcalc>>\
<<if $haspump == false or $ignorepump == true>>\
<<set $ignorepump to false>>\
<<TimePass 0.5>>\
<<set $arousal = 0>>\
<<set _dprop = $dlength*72/$height>>\
<<set _gprop = $GutThickness*72/$height>>\
<<set _dword = "">>\
<<if $dlength > 72>>\
<<set _dword = "vast">>\
<<elseif $dlength > 48>>\
<<set _dword = "towering">>\
<<elseif $dlength > 30>>\
<<set _dword = "gargantuan">>\
<<elseif $dlength > 20>>\
<<set _dword = "massive">>\
<<elseif $dlength > 15>>\
<<set _dword = "enormous">>\
<<elseif $dlength > 10>>\
<<set _dword = "huge">>\
<<elseif $dlength > 8>>\
<<set _dword = "big, fat">>\
<<elseif $dlength > 6.5>>\
<<set _dword = "above-average">>\
<<elseif $dlength > 5.5>>\
<<set _dword = "average-sized">>\
<<elseif $dlength > 4.5>>\
<<set _dword = "below-average">>\
<<elseif $dlength > 3>>\
<<set _dword = "small">>\
<<else>>\
<<set _dword = "tiny">>\
<</if>>\
/*<<if _dprop < 5 && $height > 96>>\
<<set _dword = _dword+", yet proportionally small>>\
<<elseif _dprop < 7 && $height > 96>>\
<<set _dword = _dword+", yet proportionally average>>\
<</if>>\*/\
<<if $totalfatshown > 900>>\
You want to give your _dword <<lengthtext $dlength "inch">> junk the attention it deserves but unfortunately the mountains of fat that you've piled on your body have made that difficult. You try and struggle but are unable to reach your <<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>> with your arms. Instead you decide to try moving your hips to grind your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>> against your extra hefty paunch.
You continue to buck and soon the sensation of your pre-slicked <<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>> being massaged by the weight of your gut proves too much for you to handle. You orgasm with <<volumetext $camount>> of cum erupting from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>> and you writhe on your bed in ecstasy.
<<elseif _gprop-$dlength>24 && $GutThickness >8>>\
<<if $dlength > 18>>\
Despite the incredible size of your <<= _dword>> <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>cocks, they are<<else>>cock, it is<</if>> unable to reach past your humongously fat belly. You lie down on your bed and use one hand to squish your stomach fat to the side and the other hand to stroke your <<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>dick<</if>>. It's cumbersome, but it's the only method you have to reach.
You continue to stroke and soon the sensation of your pre-slicked dick pressing up against the weight of your gut proves too much for you to handle. You orgasm with <<volumetext $camount>> of cum erupting from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>> and you writhe on your bed in ecstasy.
<<else>>\
Your humongously fat belly completely hides your <<= _dword>> <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>junk<<else>>cock<</if>>. You lie down on your bed and use one hand to squish your stomach fat to the side and the other hand to stroke your <<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>dick<</if>>. It's cumbersome, but it's the only method you have to reach.
You continue to stroke and soon the sensation of your pre-slicked dick pressing up against the weight of your gut proves too much for you to handle. You orgasm with <<volumetext $camount>> of cum erupting from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>> and you writhe on your bed in ecstasy.
<</if>>\
<<elseif $GutThickness>0.8*$dlength && $GutThickness >8>>\
<<if $dlength > 18>>\
Despite the incredible size of your <<= _dword>> <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>cocks, they are<<else>>cock, it is<</if>> mostly hidden by your humongously fat belly. You sit on your bed squishing your stomach fat to the side with one hand and stroking your <<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>dick<</if>> with the other. It's a bit awkward, but you need some of your gut fat out of the way in order to reach.
You continue to stroke and soon the sensation of your pre-slicked dick pressing up against the weight of your gut proves too much for you to handle. You orgasm with <<volumetext $camount>> of cum erupting from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>> and you writhe on your bed in ecstasy.
<<else>>\
Your humongously fat belly hides most of your <<= _dword>> <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>junk<<else>>cock<</if>>. You sit on your bed squishing your stomach fat to the side with one hand and stroking your <<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>dick<</if>> with the other. It's a bit awkward, but you need some of your gut fat out of the way in order to reach.
You continue to stroke and soon the sensation of your pre-slicked dick pressing up against the weight of your gut proves too much for you to handle. You orgasm with <<volumetext $camount>> of cum erupting from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>> and you writhe on your bed in ecstasy.
<</if>>\
<<else>>\
<<if _dprop > 48>>\
<<set _masboddesc = "your chest">>\
<<if $totalmuscleshown > 300 && $totalfatshown > 300>>\
<<set _masboddesc = "the fat, cushiony mountains of chest muscle">>\
<<elseif $totalmuscleshown > 300 && $totalfatshown <= 300>>\
<<set _masboddesc = "the hefty mounds of your chest">>\
<<elseif $totalmuscleshown > 100 && $totalfatshown >100>>\
<<set _masboddesc = "your bulky body">>\
<<elseif $totalmuscleshown > 100 && $totalfatshown <=100>>\
<<set _masboddesc = "your large pecs">>\
<<elseif $totalmuscleshown <= 100 && $totalfatshown >100>>\
<<set _masboddesc = "your fat moobs and gut">>\
<<else>>\
<</if>>\
Trying to jerk off your <<= _dword>> <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>> takes a lot of effort because of how cumbersome <<if $TruePlayerSpecies == "Naga">>they are<<else>>it is<</if>>. You can't even suck your own dick because <<if $TruePlayerSpecies == "Naga">>they both reach<<else>>it reaches<</if>> far past your head. You try stroking <<if $TruePlayerSpecies == "Naga">>them<<else>>it<</if>> with both hands but soon find that your gigantic love organ<<if $TruePlayerSpecies == "Naga">>s<</if>> needs more attention than that.
With both arms wrapped around you stroke up and down, pressing <<if $TruePlayerSpecies == "Naga">>both of your dicks<<else>>your dick<</if>> up against <<= _masboddesc>>. You continue to stroke your oversized junk and the feeling of pleasure continues to build and build until you finally orgasm. <<volumetext $camount>> of cum erupts from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>> and you writhe on your bed in ecstasy.
<<elseif _dprop > 34>>\
<<set _masboddesc = "your stomach. It reaches past your chest">>\
<<if $totalmuscleshown > 300 && $totalfatshown > 300>>\
<<set _masboddesc = "your bulging gut. It reaches past your titanically powerful man-tits">>\
<<elseif $totalmuscleshown > 300 && $totalfatshown <= 300>>\
<<set _masboddesc = "your cobblestone abs. It reaches past your gigantic pecs">>\
<<elseif $totalmuscleshown > 100 && $totalfatshown >100>>\
<<set _masboddesc = "your hefty stomach. It reaches past your fat pecs">>\
<<elseif $totalmuscleshown > 100 && $totalfatshown <=100>>\
<<set _masboddesc = "your swollen abs. It reaches past your huge pecs">>\
<<elseif $totalmuscleshown <= 100 && $totalfatshown >100>>\
<<set _masboddesc = "your fat belly. It reaches past your chunky moobs">>\
<<else>>\
<</if>>\
Your _dword <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>cocks reach<<else>>cock reaches<</if>> past <<= _masboddesc>>. <<if $TruePlayerSpecies == "Naga">>They even reach<<else>>It even reaches<</if>> past your head. You can't suck your own dick but you can at least lick the shaft<<if $TruePlayerSpecies == "Naga">>s<</if>>. You can use one hand to stroke <<if $TruePlayerSpecies == "Naga">>them<<else>>it<</if>> but that's not enough. You need two.
With both hands you stroke up and down, massaging <<if $TruePlayerSpecies == "Naga">>your long shafts - at least as much as you're able to reach<<else>>as much of your shaft that you can reach<</if>>. You continue to stroke your oversized junk and the feeling of pleasure continues to build until you finally orgasm. <<volumetext $camount>> of cum erupts from your cock<<if $TruePlayerSpecies == "Naga">>s<</if>> and you writhe on your bed in ecstasy.
<<elseif _dprop > 24>>\
<<set _masboddesc = "your chest">>\
<<if $totalmuscleshown > 300 && $totalfatshown > 300>>\
<<set _masboddesc = "your titanically powerful man-tits">>\
<<elseif $totalmuscleshown > 300 && $totalfatshown <= 300>>\
<<set _masboddesc = "your gigantic pecs">>\
<<elseif $totalmuscleshown > 100 && $totalfatshown >100>>\
<<set _masboddesc = "your fat pecs">>\
<<elseif $totalmuscleshown > 100 && $totalfatshown <=100>>\
<<set _masboddesc = "your huge pecs">>\
<<elseif $totalmuscleshown <= 100 && $totalfatshown >100>>\
<<set _masboddesc = "your chunky moobs">>\
<<else>>\
<</if>>\
Your _dword <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>cocks reach<<else>>cock reaches<</if>> past <<= _masboddesc>> with the tip<<if $TruePlayerSpecies == "Naga">>s<</if>> right at your head. It would be incredibly easy to suck yourself off if only it were possible to get your mouth around its girth. With one hand you rub up and down your throbbing <<if $TruePlayerSpecies == "Naga">>shafts<<else>>member<</if>> as you massage the tip with your tongue.
You continue to stroke your giant junk and the feeling of pleasure continues to build until you finally orgasm. <<volumetext $camount>> of cum erupts from your cock<<if $TruePlayerSpecies == "Naga">>s<</if>> and you writhe on your bed in ecstasy.
<<elseif _dprop > 18>>\
<<set _masboddesc = "your stomach with the tip right at your chest">>\
<<if $totalmuscleshown > 300 && $totalfatshown > 300>>\
<<set _masboddesc = "your bulging gut with the tip sitting between your monstrous, fat pecs">>\
<<elseif $totalmuscleshown > 300 && $totalfatshown <= 300>>\
<<set _masboddesc = "your cobblestone abs with the tip sitting between your gigantic, powerful pecs">>\
<<elseif $totalmuscleshown > 100 && $totalfatshown >100>>\
<<set _masboddesc = "your round gut and sits between your hefty pecs">>\
<<elseif $totalmuscleshown > 100 && $totalfatshown <=100>>\
<<set _masboddesc = "your swollen abs and sits between your huge pecs">>\
<<elseif $totalmuscleshown <= 100 && $totalfatshown >100>>\
<<set _masboddesc = "your round gut and sits between your chunky moobs">>\
<<else>>\
<</if>>\
Your _dword <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>cocks reach<<else>>cock reaches<</if>> past <<= _masboddesc>>. You do what's only natural and wrap your lips around <<if $TruePlayerSpecies == "Naga">>one of your girthy dongs<<else>>your girthy dong<</if>>.
You continue to massage your fat dick with your mouth, bringing in one hand to help out, stroking your shaft<<if $TruePlayerSpecies == "Naga">>s<</if>> until you finally orgasm. <<volumetext $camount>> of cum shoots from your cock<<if $TruePlayerSpecies == "Naga">>s<</if>> and you writhe on your bed in ecstasy.
<<elseif _dprop > 9>>\
<<set _masboddesc = "your stomach">>\
<<if $totalmuscleshown > 300 && $totalfatshown > 300>>\
<<set _masboddesc = "your bulging gut">>\
<<elseif $totalmuscleshown > 300 && $totalfatshown <= 300>>\
<<set _masboddesc = "your cobblestone abs">>\
<<elseif $totalmuscleshown > 100 && $totalfatshown >100>>\
<<set _masboddesc = "your round gut">>\
<<elseif $totalmuscleshown > 100 && $totalfatshown <=100>>\
<<set _masboddesc = "your swollen abs">>\
<<elseif $totalmuscleshown <= 100 && $totalfatshown >100>>\
<<set _masboddesc = "your round gut">>\
<<else>>\
<</if>>\
You lie in bed and feel the warmth of your _dword <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>dicks as they rest<<else>>dick as it rests<</if>> on <<= _masboddesc>>. You wrap your hand around <<if $TruePlayerSpecies == "Naga">>them<<else>>it<</if>> and start masturbating, your large cock<<if $TruePlayerSpecies == "Naga">>s<</if>> getting harder and swelling larger as you rub it.
You continue to stroke your sensitive manhood until you finally orgasm. <<volumetext $camount>> of cum shoots from your cock<<if $TruePlayerSpecies == "Naga">>s<</if>> and you writhe on your bed in ecstasy.
<<else>>\
You lie in bed and feel the warmth of your _dword <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>junk<<else>>dick<</if>> in your hand. You rub up and down, your cock<<if $TruePlayerSpecies == "Naga">>s<</if>> getting harder and swelling larger as you massage it. You continue to stroke your sensitive manhood until you finally orgasm. <<volumetext $camount>> of cum spurts from your cock<<if $TruePlayerSpecies == "Naga">>s<</if>> and you writhe on your bed in ecstasy.
<</if>>\
<</if>>\
<<if $pactdays > 0>>\
<br>
<<cumcurse>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<br>
<<cumcurse>>\
<span data-keytype="yes">[[Home]]</span>
<</if>>\
<<else>>\
<span data-keytype="yes">[[Use Pump]]</span>
<span data-keytype="no">[[No Pump|Masturbate][$ignorepump to true]]</span>
<</if>>\<<CheckClosetButton>>\
<<set $PornButtonCount ++>>\
<<if $PornButtonCount >= 3 && $KoboldPageUnlocked == false>>\
<<set $KoboldPageUnlocked = true>>\
<<run memorize('KoboldPageUnlocked', $KoboldPageUnlocked)>>\
You managed to find a site where a certain <span class='koboldspeak'>Kobold</span> is posting pictures of himself.
<span data-keytype="yes">[[Continue|Kobold Page]]</span>\
<<else>>\
<<TimePass 0.5>>\
<<set $arousal = Math.clamp($arousal+0.5*$arate+40, 0, 100)>>\
<<if $aphrosmoothie == true>>\
<<set $arousal = Math.clamp($arousal+15+5*$aphrosmoothieamount, 0, 100)>>\
<</if>>\
<<set $pornpicker = random(1, 3)>>\
<<if $pornpicker ==1>>\
Wow, that's a lot of dicks!
<</if>>\
<<if $pornpicker ==2>>\
You spend half an hour looking at butts.
<</if>>\
<<if $pornpicker ==3>>\
You look at countless pictures of guys with incredibly large guts and big, bulging muscles.
<</if>>\
<<if $pornpicker ==4>>\
You look at countless pictures of guys with incredibly large guts and bulging muscles.
<</if>>\
Arousal increased.
<span data-keytype="yes">[[Back|Computer]]</span>\
<</if>>\<<if $CartridgeEvent == true>>\
<<set $n = random(1, 3)>>\
<<if $n == 1>>\
<span class="glitchy" data-text="NONONONONO">Finish The Game</span>
<<else>>\
<<if $UserGot == true>>\
<span class="glitchy" data-text="NONONONONO">Return Me</span>
<<elseif $HasGetUser == true>>\
<span class="glitchy" data-text="NONONONONO">In The Woods</span>
<<else>>\
<span class="glitchy" data-text="NO">No</span>
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Home]]</span>
<<else>>\
<<if $hours >= 8>><<set $EarlySleep = true>><<else>><<set $EarlySleep = false>><</if>>\
<<set _nothing = true>>\
<<set $sleeping = true>>\
<<nobr>>
<<set $chumused = 0>>
<<set $MagicShopClosed = false>>
<<set $MushroomPicked = false>>
<<set $CursedRoomDays-->>
<<if $day == 1 && $curse != "Competition" && $curse != "Debt">>
<<set $CursedRoomDays = 3>>
<</if>>
<<set $CartridgeDays-->>
<<if $CartridgeDays == 0>>
<<set $CartridgeEvent = true>>
<</if>>
<<if $SleepScenario == "Bat/Shark">>
You spend the night at their apartment.
<<set _nothing = false>>
<</if>>
<<set $SharkDisabled = false>>
<<set $BatSharkAtBulletin = 1>>
<<set $ParrotAtBulletin = 1>>
<<set $CompetitionComplete to false>>
<<if $hascoffeemachine == true && $hasdarkroast == false>>
<<set $hasdarkroast = "waiting">>
<</if>>
<<if $hasdarkroast == true>>
<<set $nighthour = 4>>
<<set $eveninghour = 6>>
<<set $TempleTime = 17>>
<</if>>
<<if $PirAliQuestStatus == "Ship Repaired">>
<<set $PirAliQuestDays = 3>>
<<set $PirAliQuestStatus = "Ship Sailed">>
<</if>>
<<if $XPQuestHandedIn == true>>
<<set $availablequests.push("KnightFight")>>
<<set $XPQuestHandedIn to "complete">>
<</if>>
<<for $i to 0; $i < $queststoadd; $i++>>
<<if $potentialquests.length > 0>>
<<set $n = Math.floor(Math.random()*$potentialquests.length)>>
<<set $availablequests.push($potentialquests[$n])>>
<<run $potentialquests.deleteAt($n)>>
<</if>>
<</for>>
<<set $queststoadd to 0>>
<<if $restaurantfound == true>>
<<set $restaurantbingeready = true>>
<</if>>
<<if $supermarketfound == true>>
<<set $dorstorebingeready = true>>
<</if>>
<<set $homebingeready = true>>
<<set $cobraclothesgiven to false>>
<<set $pactsleep to "">>
<<storelistnewday>>
<<set $specialsate = 0>>
<<set $superspecialsate = 0>>
<<set $dessertbarate to false>>
<<set $bbqate to false>>
<<set $battlelosttoday = false>>
<<set $didfoodcontest = false>>
<<set $anabolicfuckupmessage = false>>
<<if $HasGainStrArSpell == true>>
<<set $DoneSpellShenanigans = true>><<run memorize('DoneSpellShenanigans', $DoneSpellShenanigans)>>
<</if>>
<<if $CarcanetEquip == true>>
<<if $arate > 0>>
<<set $arousal = Math.clamp($arousal+(24-$maxhours+$hours)*$arate*0.25,0,100)>>
<<else>>
<<set $arousal = Math.clamp($arousal+(24-$maxhours+$hours)*$arate*0.75,0,100)>>
<</if>>
<<else>>
<<camountcalc>>
<<run LongArousCal(24-$maxhours+$hours, false, true)>>
<<if $sleepc == true>>
<<if $pactdays > 0>>
<<set $pactsleep to "fail">>
<<if $timec >=1>>
<<set $arousal to 100>>
<</if>>
<<else>>
<<if $timec >1>>
<<set _nothing = false>>
You came <<= $timec>> times during your sleep.
You produced <<volumetext $camount>> each time.
<<for $i to 0; $i < $timec; $i++>>
/*<<if $supersmoothie == true>>
<<set $dbonus += 0.8+$dlength*0.02>>
<</if>>
<<if $cumcursedays>0 && $CurseProtectionDays <= 0>>
<<set $muscle += 5+$muscle*0.02>>
<</if>>
<<if $cumcursedays>0 && $CurseProtectionDays <= 0 && $supersmoothie == true>>
<<set $dbonus += 0.1+$dlength*0.01>>
<<set $muscle += 1+$muscle*0.005>>
<</if>>*/
<<cumcurse true>>
<</for>>
<<else>>
<<set _nothing = false>>
You came during your sleep and produced <<volumetext $camount>>.
<<cumcurse true>>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $mbefore =Math.floor($muscle)>>
<<set $fbefore =Math.floor($fat)>>
<<set $hbefore =Math.floor($height)>>
<<set $dbefore =Math.floor($dlength)>>
<<set $bbefore =Math.floor($bsize)>>
<<restaurantsetup>>
<<if $SSPotionFat > 0 or $SSPotionMuscle > 0>>
<<set _nothing = false>>
The effects of the Super Strength Potion wear off.
<<set $fat -= $SSPotionFat>><<set $muscle -= $SSPotionMuscle>>
<</if>>
<<set $SSPotionFat = 0>><<set $SSPotionMuscle = 0>>
<<if $youareslime == true>>
<<set _nothing = false>>
The effects of the slime wear off and you return to normal.
<<set $youareslime = false>><<set $heightbonus-=$slimeheight>><<set $fat -= $slimefat>><<SpeciesChange>>
<<set $fatgain = Math.pow($foodcur/1200,0.85)+$fat*0.01>>
<<if $fatgain >0>>
<<set $fat += $fatgain>>
<</if>>
<</if>>
<<if $melixdays == 1>>
<<set _nothing = false>>
The effects of the Muscle Elixir fade. Side effects of the Muscle Elixir make you fatter.<br>
<<set $muscle = Math.clamp($muscle-100,0,999999999999999)>>
<<set $fat+=100>>
<</if>>
<<if $felixdays == 1>>
<<set _nothing = false>>
The effects of the Fat Elixir fade. Side effects of the Fat Elixir make your muscles grow.<br>
<<set $fat = Math.clamp($fat-300,0,999999999999999)>>
<<set $muscle+=50>>
<</if>>
<<if $telixdays == 1>>
<<set _nothing = false>>
The effects of the Tiny Elixir fade.<br>
<<set $muscle+=$telixmuscle>>
<<set $fat+=$telixfat>>
<<set $heightbonus+=$telixheightbonus>>
<<set $dbonus+=$telixdbonus>>
<<set $bbonus+=$telixbbonus>>
<</if>>
<<if $megamystdays >= 1>>
<<set _nothing = false>>
<<if $megamysttype == 1>>
Side effects of the Mega Mystery Elixir make your muscles grow a lot.<br>
<<set $muscle = Math.clamp($muscle+(300/5),0,999999999999999)>>
<<set $heightbonus += (2/5)>><<set $bbonus += (1/5)>><<set $dbonus += (3/5)>>
<</if>>
<<if $megamysttype == 2>>
Side effects of the Mega Mystery Elixir make your muscles grow.<br>
<<set $muscle = Math.clamp($muscle+(100/5),0,999999999999999)>>
<</if>>
<<if $megamysttype == 3>>
Side effects of the Mega Mystery Elixir make you much fatter.<br>
<<set $fat = Math.clamp($fat+(500/5),0,999999999999999)>>
<</if>>
<<if $megamysttype == 4>>
Side effects of the Mega Mystery Elixir make you fatter.<br>
<<set $fat = Math.clamp($fat+(200/5),0,999999999999999)>>
<</if>>
<<if $megamysttype == 5>>
Side effects of the Mega Mystery Elixir make you more out of shape.<br>
<<set $fat = Math.clamp($fat+(400/5),0,999999999999999)>>
<<set $muscle = Math.clamp($muscle-(200/5),0,999999999999999)>>
<</if>>
<<if $megamysttype == 6>>
Side effects of the Mega Mystery Elixir make you fitter.<br>
<<set $fat = Math.clamp($fat-(300/5),0,999999999999999)>>
<<set $muscle = Math.clamp($muscle+(250/5),0,999999999999999)>>
<</if>>
<<if $megamysttype == 7>>
Side effects of the Mega Mystery Elixir make you much smaller.<br>
<<set $muscle = Math.clamp($muscle-(300/5),0,999999999999999)>>
<<set $heightbonus -= (2/5)>><<set $bbonus -= (2/5)>><<set $dbonus -= (4/5)>>
<</if>>
<<if $megamysttype == 8>>
Side effects of the Mega Mystery Elixir make you smaller.<br>
<<set $muscle = Math.clamp($muscle-(100/5),0,999999999999999)>>
<<set $heightbonus -= (1/5)>><<set $bbonus -= (1/5)>><<set $dbonus -= (1/5)>>
<</if>>
<<if $megamysttype == 9>>
Side effects of the Mega Mystery Elixir make your muscles grow a lot.<br>
<<set $muscle = Math.clamp($muscle+(800/5),0,999999999999999)>>
<<set $heightbonus += (4/5)>><<set $bbonus += (3/5)>><<set $dbonus += (7/5)>>
<</if>>
<<if $megamysttype == 10>>
Side effects of the Mega Mystery Elixir make you grow bigger and fatter.<br>
<<set $fat = Math.clamp($fat+(400/5),0,999999999999999)>>
<<set $muscle = Math.clamp($muscle+(300/5),0,999999999999999)>>
<<set $heightbonus += (1/5)>><<set $bbonus += (1/5)>><<set $dbonus += (2/5)>>
<</if>>
<<if $megamysttype == 11>>
Side effects of the Mega Mystery Elixir make your muscles grow.<br>
<<set $muscle = Math.clamp($muscle+(500/5),0,999999999999999)>>
<<set $heightbonus += (2/5)>><<set $bbonus += (2/5)>><<set $dbonus += (4/5)>>
<</if>>
<<if $megamysttype == 12>>\
Side effects of the Mega Mystery Elixir make you grow bigger.<br>
<<set $fat = Math.clamp($fat+(200/5),0,999999999999999)>>\
<<set $muscle = Math.clamp($muscle+(400/5),0,999999999999999)>>
<<set $heightbonus += (1/5)>><<set $bbonus += (1/5)>><<set $dbonus += (2/5)>>
<</if>>
<</if>>
<<if $megamystdays == 1>>
<<set _nothing = false>>
Side effects of the Mega Mystery Elixir wear off.<br>
<</if>>
<<if $DragonBloodTrans == true>>
<<if $CaveTransformation != "Dragon">>
<<set _nothing = false>>
The vial of dragon blood wears off and you transform back to your original form.<br>
<<else>>
<<set _nothing = false>>
The effects of the dragon blood wear off.<br>
<</if>>
<<set $DragonBloodHeight = 0>><<set $DragonBloodMuscle = 0>><<set $DragonBloodFat = 0>><<set $DragonBloodTrans = false>><<SpeciesChange>>
<</if>>
<<if $youarewere == true>>
<<if $CaveTransformation != "Werewolf" && $DemonBloodDays > 0>><<set $DemonBloodDays-->><</if>>
<<if $DemonBloodDays <= 0>>
<<if $werebybattle == false>>
<<set _nothing = false>>
Your body fights off the lycanthropy and you transform back to your original form.<br>
<<set $youarewere = false>><<set $fat += $werefat>><<set $muscle -= $weremuscle>><<SpeciesChange>>
<<elseif $werebybattle == "end">>
<<set _nothing = false>>
Your body fights off the lycanthropy and you transform back to your original form.<br>
<<set $youarewere = false>><<set $werebybattle = false>><<set $fat += $werefat>><<set $muscle -= $weremuscle>><<SpeciesChange>>
<<elseif $werebybattle == true>>
<<set $werebybattle = "end">>
<</if>>
<</if>>
<</if>>
<<if $creatineactive >= 0>><<set $creatineactive -->><</if>>
<<if $creatineactive == 0>>
<<set _nothing = false>>
The effects of the creatine wear off.<br>
<</if>>
<<if $cardarineactive == true>>
<<if $fat*0.005 > 500>>
<<set $fat = $fat-500>>
<<else>>
<<set $fat = $fat*0.995>>
<</if>>
<<set $cardarineactive = false>>
<<set _nothing = false>>
The effects of the cardarine wear off.<br>
<</if>>
<<if $weedactive == true>>
<<set _nothing = false>>
<<set $weedactive = false>>
The effects of the joint wear off.<br>
<</if>>
<<if $wpillactive == true>>
<<set _nothing = false>>
<<set $wpillactive = false>>
The effects of the Wario Pill wear off.<br>
<</if>>
<<if $medicationactive == true>>
<<set _nothing = false>>
<<set $medicationactive = false>>
The effects of the medication wear off.<br>
<</if>>
<<if $vampactive == true>>
<<set _nothing = false>>
<<set $vampactive = false>>
The vial of vampire blood wears off and you transform back to your original form.<br>
<</if>>
<<if $ClericStolenMuscle > 0 && $day%7==6>>
<<set $ClericStolenMuscle = 0>>
<<set _nothing = false>>
The muscle stolen by the <span class='dragonspeak'>Fallen Cleric</span> has been returned to you.<br>
<</if>>
<<if $FatPoisonAmount > 0>>
<<set _nothing = false>>
<<if $FatPoisonAmount < 100>>
<<set $FatPoisonAmount = 0>>
The effects of the cobra venom completely wear off.<br>
<<else>>
<<set $FatPoisonAmount = $FatPoisonAmount*0.5>>
The effect of the cobra venom lessens.<br>
<</if>>
<</if>>
<<if $CobraStoryMBonus > 0>>
<<set $CobraStoryMBonus = 0>>
The remainder of the magic from the <span class='cobraspeak'>Cobra's</span> gem wears off.<br>
<</if>>
<<if $PlayerGemRank > 0>>
<<if $PlayerGemRank == 3>>
The Red Gems on your shoulder glow less bright.<br>
<<elseif $PlayerGemRank == 2>>
The Red Gems on your shoulder get dimmer and recede slightly.<br>
<<elseif $PlayerGemRank == 1>>
The Red Gems on your shoulder recede completely.<br>
<</if>>
<<set $PlayerGemRank-->>
<</if>>
<<if $RoguePoisonTurns > 0 or $TPoisonFatAmount > 0 or $TPoisonMuscleAmount > 0 or $TPoisonHeightAmount > 0>>
<<set _nothing = false>>
<<set $RoguePoisonTurns = 0>>
<<set $TPoisonFatAmount = 0>>
<<set $TPoisonMuscleAmount = 0>>
<<set $TPoisonHeightAmount = 0>>
The effects of the Rogue's poison completely wear off.<br>
<</if>>
<<set $hours to $maxhours>><<set $day += 1>>
<<if $TotalDayTracker < 999999999999>>
<<set $TotalDayTracker++>>
<<run memorize('TotalDayTracker', $TotalDayTracker)>>
<</if>>
<<NightlyStatChange>>
<<if $dietpills > 0 && $fat > 1>>
<<set $fat = $fat-Math.clamp($fat/50, 1, 1000)>>
<</if>>
<<if $exdietpills > 0 && $fat > 1>>
<<set $fat = $fat-Math.clamp($fat/25, 1, 500000)>>
<</if>>
<<if $dietpills == 1>>
<<set _nothing = false>>
Diet Pills wore off.<br>
<</if>>
<<if $exdietpills == 1>>
<<set _nothing = false>>
Extreme Diet Pills wore off.<br>
<</if>>
<<if $digestionpills == 1>>
<<set _nothing = false>>
Digestion Pills wore off.<br>
<</if>>
<<if $exdigestionpills == 1>>
<<set _nothing = false>>
Extreme Digestion Pills wore off.<br>
<</if>>
<<if $libsuppills == 1>>
<<set _nothing = false>>
Libido Suppressant pills wore off.<br>
<</if>>
<<if $exlibsuppills == 1>>
<<set _nothing = false>>
Extreme Libido Suppressant pills wore off.<br>
<</if>>
<<if $SacredFlameDays == 1>>
<<set _nothing = false>>
The Sacred Flame went out.<br>
<</if>>
<<set $SacredFlameGain = 0>>
<<if $CoolingFlameDays == 1>>
<<set $CoolingFlameGainTracker = 50>>
<<set $CoolingFlameGain = 0>>
<<set _nothing = false>>
The Cooling Flame went out.<br>
<<elseif $CoolingFlameDays > 1>>
<<set $CoolingFlameGainTracker += 50>>
<<set $CoolingFlameGain += $CoolingFlameGainTracker>>
<</if>>
<<if $CurseProtectionDays == 1>>
<<set _nothing = false>>
Curse Protection wears off.<br>
<</if>>
<<if $pactdays > 1 && $hastemplecage == true>>
<<if $hastemplelock == true>>
<<set _pactmult = 3>>
<<else>>
<<set _pactmult = 1>>
<</if>>
<<if $hastemplekey == true>>
<<set _d = 2>>
<<else>>
<<set _d = 6>>
<</if>>
<<set _BonusGain = _pactmult*(5+$muscle*0.1)/_d>>
<<if $muscle >= 1000>>
<<set _BonusGain = _pactmult*(1+$muscle*0.05)/_d>>
<</if>>
<<if $muscle >= 5000>>
<<set _BonusGain = _pactmult*(3+$muscle*0.05)/_d>>
<</if>>
<<if $muscle >= 20000>>
<<set _BonusGain = _pactmult*(10+$muscle*0.1)/_d>>
<</if>>
<<set $muscle += _BonusGain>>
<<set _nothing = false>>
Sophrosyne gives you a small reward for sticking with your pact, but don't lose focus - it's not over yet!<br>
<</if>>
<<BerryNights>>
<<if $anabolicdays == 1>>
<<set _nothing = false>>
Super Anabol wore off.<br>
<<set $anabolicpicker = random(1, 100)>>
<<if $anabolicpicker <= (1+$anaboliccount*5) && $anabolicfuckup == false>>
<<set $anabolicfuckup to true>>
<<set $anabolicfuckupmessage = true>>
<</if>>
<<if $anabolicfuckup == "tempoff">>
<<set $anabolicfuckup to true>>
<</if>>
<</if>>
<<if $KoboldPageUnlocked == true>>
<<for _i to 0; _i < (1+$KoboldPageTier*2); _i++>>
<<set _n = random(1, 2)>>
<<if _n == 1 && $KoboldDonationCur < $KoboldDonationGoal-5>>
<<set $KoboldDonationCur += 5+(5*Math.pow($KoboldPageTier, 3))>>
<</if>>
<</for>>
<<for _i to 0; _i < 5; _i++>>
<<set _n = random(1, 2)>>
<<if _n == 1 && $KoboldDonationCur2 < 495>>
<<set $KoboldDonationCur2 += 1>>
<</if>>
<</for>>
<<if $KobyGameUnlocked == false && $KoboldPageTier >= 3 && $KoboldDonation2Unlock == true>>
<<for _i to 0; _i < 5; _i++>>
<<set _n = random(1, 2)>>
<<if _n == 1 && $KoboldDonationCur3 < 9990>>
<<set $KoboldDonationCur3 += 5>>
<</if>>
<</for>>
<</if>>
<</if>>
<<set $CurHP = $MaxHP>>
<<set $CurseProtectionDays-->>
<<set $CurseProtectionRenewDays-->>
<<set $dietpills-->>
<<set $exdietpills-->>
<<set $digestionpills-->>
<<set $exdigestionpills-->>
<<set $libsuppills-->>
<<set $exlibsuppills-->>
<<set $melixdays-->>
<<set $felixdays-->>
<<set $telixdays-->>
<<set $megamystdays-->>
<<set $pactdays-->>
<<set $anabolicdays-->>
<<if $BarrelStacksToday < 3>>
<<set $BarrelStacks-->>
<</if>>
<<if $BarrelStacks < -1>>
<<set $BarrelStacks = -1>>
<</if>>
<<set $BarrelStacksToday = 0>>
/*<<set $fakemancursedays-->>*/
<<set $fakemancursebuffer-->>
/*<<set $fakecorpcursedays-->>*/
<<set $fakecorpcursebuffer-->>
/*<<set $revmancursedays-->>*/
<<set $revmancursebuffer-->>
/*<<set $revcorpcursedays-->>*/
<<set $revcorpcursebuffer-->>
<<set $lustcursedays-->>
<<set $lustcursebuffer-->>
<<set $hungercursedays-->>
<<set $hungercursebuffer-->>
<<set $draincursedays-->>
<<set $draincursebuffer-->>
<<set $tinycursedays-->>
<<set $tinycursebuffer-->>
<<set $cumcursedays-->>
<<set $cumcursebuffer-->>
<<set $ragecursedays-->>
<<set $ragecursebuffer-->>
<<set $PirAliQuestDays-->>
<<set $slimedays-->>
<<set $greenseeddays ++>>
<<set $greenseedeffectdays -->>
<<set $redseeddays ++>>
<<set $redseedeffectdays -->>
<<set $yellowseeddays ++>>
<<set $yellowseedeffectdays -->>
<<set $blueseeddays ++>>
<<set $blueseedeffectdays -->>
<<set $purpleseeddays ++>>
<<set $purpleseedeffectdays -->>
<<set $CandyDays -->>
<<set $WerewolfHunger -->>
<<set $KoboldTaskDays -->>
<<set $tempercursedays-->>
<<set $SharkCFDays-->>
<<if $FacilityBreakDays > 0>><<set $FacilityBreakDays-->><</if>>
<<set $ClericGain = 0>>
<<set $SacredFlameDays-->>
<<set $CoolingFlameDays-->>
<<set $RobotSkipUnloadData-->>
<<set $RobotCheck = false>>
<<set $StadiumDone = false>>
<<set $BatSceneDays -->>
<<set $ApartmentRepairDays -->>
<<if $TreasureFacilityActive == "start">>
<<set $TreasureFacilityActive = true>>
<</if>>
<<if $TreasureEatingContestActive == "start">>
<<set $TreasureEatingContestActive = true>>
<</if>>
<<if $TreasureEatingContestActive == true or $TreasureFacilityActive == true>>
<<set $EnemyNum to 14>><<battlestart>>
<<if $TreasureEatingContestActive == true>>
<<if $foodcondays == 7 or $foodcondays == 6>>
<<if ($EHunger)/100 >= 1100>>
<<set $TreasureDragonHoardAmt += 2000>>
<<elseif ($EHunger)/100 >= 160>>
<<set $TreasureDragonHoardAmt += 500>>
<<elseif ($EHunger)/100 >= 100>>
<<set $TreasureDragonHoardAmt += 100>>
<</if>>
<</if>>
<<set $TreasureDragonHoardAmt += 50>>
<<set $TreasureEatingContestFat += $ETotalFatShown*0.01+1>>
<</if>>
<<if $TreasureFacilityActive == true>>
<<if $FacilityBreakDays <= 0>>
<<camountcalc true true>>
<<set _rewardamount = $camount>>
<<set _rewardamount = Math.clamp(Math.floor(_rewardamount/80),0,$FacilityMax)>>
<<set $TreasureFacilityJobState = 0>>
<<if _rewardamount > 1>>
<<set $TreasureFacilityJobState = 1>>
<</if>>
<<if $EDLength > 0.6*$EHeight>>
<<set _rewardamount = _rewardamount*5+100>>
<<elseif $EDLength > 0.4*$EHeight>>
<<set _rewardamount = _rewardamount*3+100>>
<<elseif $EDLength > 0.2*$EHeight>>
<<set _rewardamount = _rewardamount*2+100>>
<<else>>
<<set _rewardamount = _rewardamount+100>>
<</if>>
<<set $TreasureDragonHoardAmt += _rewardamount>>
<<set _n = random(1, 100)>>
<<if _n < 1000*(($camount-0.9*$FacilityMax)/$FacilityMax)>>
<<set $FacilityMax = $FacilityMax*10>>
<<set $FacilityBreakDays = 2>>
<<set $FacilityBreaker = 1>>
<</if>>\
<</if>>
<</if>>
<<battleend>>
<</if>>
<<if $TreasureEatingContestActive != true && $TreasureEatingContestFat > 0>>
<<if $TreasureDragonFatMode == 0>>
<<set $TreasureEatingContestFat = $TreasureEatingContestFat*0.98-10>>
<</if>>
<<if $TreasureDragonFatMode < 4>>
<<set $TreasureEatingContestFat = $TreasureEatingContestFat*0.99-10>>
<</if>>
<<if $TreasureDragonFatMode == 4>>
<<set $TreasureEatingContestFat = $TreasureEatingContestFat*0.99-10>>
<</if>>
<<if $TreasureEatingContestFat < 10>><<set $TreasureEatingContestFat = 0>><</if>>
<</if>>
<<if $TreasureMoneyGoneKnown == true>>
<<set _tdgain = Math.clamp(Math.ceil($TreasureDragonHoardAmt/1000),10,1000)>>
<<set $TreasureDragonHoardAmt += _tdgain>>
<</if>>
<<if $TreasureDragonGemRank >= 0>><<set $TreasureDragonGemRank-->><</if>>
<<if $TreasureDragonFatMode > 0 && $ChocolateCoinsInHoard == false>><<set $TreasureDragonFatMode-->><</if>>
<<if $TreasureDragonFatMode < 4 && $ChocolateCoinsInHoard == true>><<set $TreasureDragonFatMode++>><</if>>
<<set $KangTalkEndBonus = false>><<set $KangTalkEndPlayerBonus = 0>>
<<if $day == 5>>
<<set $TreasureDragonHoardAmt = 100>>
<</if>>
<<if $curse == "Competition" && ($CompetitionType == 1 or $CompetitionType == 2)>>
<<if $RivalPassiveGain == 1>>
<<set $RivalMuscle += 0.1+$RivalMuscle*0.005>>
<<elseif $RivalPassiveGain == 2>>
<<set $RivalMuscle += 1+$RivalMuscle*0.03>>
<<elseif $RivalPassiveGain == 3>>
<<set $RivalMuscle += 5+$RivalMuscle*0.08>>
<</if>>
<<if $RivalFatPercent > 10>>
<<if $RivalPassiveGain == 1>>
<<set $RivalFat -= 0.1+$RivalFat*0.003>>
<<elseif $RivalPassiveGain == 2>>
<<set $RivalFat -= 1+$RivalFat*0.03>>
<<elseif $RivalPassiveGain == 3>>
<<set $RivalFat -= 4+$RivalFat*0.05>>
<</if>>
<</if>>
<<if $RivalFat < 0.1>>
<<set $RivalFat = 0.1>>
<</if>>
<</if>>
<<if $curse == "Competition" && $CompetitionType == 3>>
<<if $RivalPassiveGain == 1>>
<<set $RivalFat += 0.7+$RivalFat*0.007>>
<<elseif $RivalPassiveGain == 2>>
<<set $RivalFat += 2+$RivalFat*0.04>>
<<elseif $RivalPassiveGain == 3>>
<<set $RivalFat += 10+$RivalFat*0.12>>
<</if>>
<</if>>
<<if $curse == "Competition" && $CompetitionType == 4>>
<<if $RivalPassiveGain == 1>>
<<set $RivalMuscle += 0.1+$RivalMuscle*0.0025>>
<<set $RivalFat += 0.7+$RivalFat*0.0035>>
<<elseif $RivalPassiveGain == 2>>
<<set $RivalMuscle += 1+$RivalMuscle*0.015>>
<<set $RivalFat += 2+$RivalFat*0.02>>
<<elseif $RivalPassiveGain == 3>>
<<set $RivalMuscle += 5+$RivalMuscle*0.04>>
<<set $RivalFat += 10+$RivalFat*0.6>>
<</if>>
<</if>>
<<if $curse == "Competition" && $CompetitionEvent == "Food">>
/*<<set $RivalFat += $RivalHunger/3000>>*/
<<set $RivalFat += $RivalCompFatGain>>
<</if>>
<<set $RivalCompFatGain = 0>>
<<set $RivalAmbushedToday = false>>
<<set $CompetitionEvent = "None">>
<<if $KomoKobStatus != "bummed">>
<<if $MetKomodo == false>>
<<set _KomodoXPGain = 5+($KomodoXP/1000)>>
<<else>>
<<set _KomodoXPGain = 15+($KomodoXP/200)>>
<</if>>
<<if $KomodoCreatine >= 1>>
<<set _KomodoXPGain += _KomodoXPGain+($KomodoXP/350)+15>>
<</if>>
<<if $KomodoCreatine >= 2>>
<<set _KomodoXPGain += _KomodoXPGain+($KomodoXP/250)+15>>
<</if>>
<<if $KomodoCreatine >= 3>>
<<set _KomodoXPGain += _KomodoXPGain+($KomodoXP/150)+15>>
<</if>>
<<if $KomoKobStatus == "gloves">><<set _KomodoXPGain = _KomodoXPGain/2>><</if>>
<<set $KomodoXP = Math.clamp($KomodoXP+_KomodoXPGain, 0, 9*Math.pow(10,99))>>
<<if $KomodoBulkMode == true>>
<<set $KomodoBulkCur = Math.clamp($KomodoBulkCur+1.5+($KomodoBulkGoal/25), $KomodoBulkCur, $KomodoBulkGoal)>>
<<if $KomodoBulkEx == 0>>
<<set $KomodoBulkEx = 1>>
<</if>>
<</if>>
<</if>>
<<if $UsedCursedCreatine == true>>
<<set $KomodoBulkMode = false>>
<<set $KomodoBulkGoal = 0>>
<<set $KomodoCreatine = 0>>
<<set $KomodoXP = 0>>
<</if>>
<<set $UsedCursedCreatine = false>>
<<if $KomodoBulkMode == false>>
<<set $KomodoBulkCur = Math.clamp($KomodoBulkCur-3.5, $KomodoBulkGoal, $KomodoBulkCur)>>
<</if>>
<<set $KomoKobDay++>>
<<if $KomoKobStatus == "known" && $KomoKobDay >= 1 && ($junkmread == true or $magicshopmread == true)>><<set $KomoKobStatus = "gloves">><<set $KomoRelationAsk = false>><<set $KobRelationAsk = false>><</if>>
<<if $KomoKobStatus == "bummed" && $KomoKobDay >= 3>><<set $KomoKobStatus = "known">><<set $KomoKobDay = -6>><</if>>
<<if $KomoKobStatus == "initial" && $KomoKobDay >= 1>><<set $KomoKobStatus = "unsure">><<set $KomoKobDay = 0>><<set $KomoRelationAsk = false>><<set $KobRelationAsk = false>><</if>>
<<if $KomoKobStatus == "unsure" && $KomoKobDay >= 3>><<set $KomoKobStatus = "unsure2">><<set $KomoKobDay = 0>><<set $KomoRelationAsk = false>><</if>>
<<if $KomoKobStatus == "unsure2" && $KomoKobDay >= 14>><<set $KomoKobStatus = "sure">><<set $KomoKobDay = 0>><<set $KomoRelationAsk = false>><<set $KobRelationAsk = false>><</if>>
<<if $KobCreatineCount == 0>>
<<if $Enemy[0].EMuscle < 400 && ($KomoKobStatus == "unsure2" or $KomoKobStatus == "sure")>><<set $Enemy[0].EMuscle+=10>><</if>>
<<if $Enemy[0].EMuscle < 400 && $Enemy[0].EMuscle >= 120 && ($KomoKobStatus == "unsure2" or $KomoKobStatus == "sure")>><<set $Enemy[0].EMuscle+=10>><</if>>
<<elseif $KobCreatineCount == 1>>
<<if $Enemy[0].EMuscle < 650 && ($KomoKobStatus == "unsure2" or $KomoKobStatus == "sure")>><<set $Enemy[0].EMuscle+=15>><</if>>
<<if $Enemy[0].EMuscle < 650 && $Enemy[0].EMuscle >= 120 && ($KomoKobStatus == "unsure2" or $KomoKobStatus == "sure")>><<set $Enemy[0].EMuscle+=15>><</if>>
<<elseif $KobCreatineCount == 2>>
<<if $Enemy[0].EMuscle < 1000 && ($KomoKobStatus == "unsure2" or $KomoKobStatus == "sure")>><<set $Enemy[0].EMuscle+=25>><</if>>
<<if $Enemy[0].EMuscle < 1000 && $Enemy[0].EMuscle >= 120 && ($KomoKobStatus == "unsure2" or $KomoKobStatus == "sure")>><<set $Enemy[0].EMuscle+=25>><</if>>
<<else>>
<<if $Enemy[0].EMuscle < 3000 && ($KomoKobStatus == "unsure2" or $KomoKobStatus == "sure")>><<set $Enemy[0].EMuscle+=40>><</if>>
<<if $Enemy[0].EMuscle < 3000 && $Enemy[0].EMuscle >= 120 && ($KomoKobStatus == "unsure2" or $KomoKobStatus == "sure")>><<set $Enemy[0].EMuscle+=40>><</if>>
<<if $Enemy[0].EMuscle >= 3000 && $Enemy[0].EMuscle < 10000 && ($KomoKobStatus == "unsure2" or $KomoKobStatus == "sure")>><<set $Enemy[0].EMuscle+=5>><</if>>
<</if>>
<<if $KobCursedCreatine == true>>
<<set $Enemy[0].EMuscle = 30>>
<<set $KobCreatineCount = 0>>
<<unset $KobCursedCreatine>>
<</if>>
<<if $KnightState == 1>>
<<set $KnightState = 2>>
<</if>>
<<if $TurtCostumeTimer == -2 or $TurtCostumeTimer >= 0>>
<<set $TurtCostumeTimer++>>
<</if>>
<<if $TurtCostumeTimer >= 4>>
<<set $TurtCostumeTimer = 0>>
<</if>>
<<if $SharkCFDays > 0>>
<<set $SharkCFFat = $SharkCFFat/2>>
<</if>>
<<if $DefenceSpellMuscle > 0>>
<<set _nothing = false>>
The effects of the Defence Spell wear off.
<</if>>
<<set $DefenceSpellMuscle = 0>>
<<if $IsPossessed == true>>
<<set $PossessionDays ++>>
<<if $SaltPouchActive == false>>
<<set _PossessionGain = 40+Math.pow($muscle+$fat, 0.8)*0.1>>
<<EvilGhostDrain _PossessionGain>>
<<if $PossessionTemple == true>>
The ghost possessing you grows stronger.<br>
<<set _nothing = false>>
<<else>>
The spirit within you grows stronger.<br>
<<set _nothing = false>>
<</if>>
<<else>>
<<if $PossessionTemple == true>>
The ghost possessing you calms down.<br>
<<set _nothing = false>>
<<else>>
The spirit within you calms down.<br>
<<set _nothing = false>>
<</if>>
<</if>>
<<set $SaltPouchActive = false>>
<<set $SpiritControl = false>>
<</if>>
<<if $PirAliQuestDays == 0>>
<<set $PirAliQuestStatus = "PirAli Return">>
<</if>>
<<if $CupcakeCurseRemovalDays > 0>>
<<set $CupcakeCurseRemovalDays++>>
<</if>>
<<if $CupcakeCurseLevel < 0>>
<<set $CupcakeCurseLevel = 0>>
<</if>>
<<if $readcobrabook != true>>
<<if $fakemancursebuffer == 0>>
<<set $cobratempcurselist.push("Main")>>
<</if>>
<<if $fakecorpcursebuffer == 0>>
<<set $cobratempcurselist.push("Main")>>
<</if>>
<<if $revmancursebuffer == 0>>
<<set $cobratempcurselist.push("Revman")>>
<</if>>
<<if $revcorpcursebuffer == 0>>
<<set $cobratempcurselist.push("Revcorp")>>
<</if>>
<<if $lustcursebuffer == 0>>
<<set $cobratempcurselist.push("Lust")>>
<</if>>
<<if $hungercursebuffer == 0>>
<<set $cobratempcurselist.push("Hunger")>>
<</if>>
<<if $draincursebuffer == 0>>
<<set $cobratempcurselist.push("Drain")>>
<</if>>
<<if $tinycursebuffer == 0>>
<<set $cobratempcurselist.push("Tiny")>>
<</if>>
<<if $cumcursebuffer == 0>>
<<set $cobratempcurselist.push("Cum")>>
<</if>>
<<if $ragecursebuffer == 0>>
<<set $cobratempcurselist.push("Rage")>>
<</if>>
<</if>>
/*<<if $fakemancursedays == 0>>
<<set $cursecount-->>
<<set _nothing = false>>
The Curse of Manliness has been lifted.<br>
<</if>>
<<if $fakecorpcursedays == 0>>
<<set $cursecount-->>
<<set _nothing = false>>
The Curse of Corpulence has been lifted.<br>
<</if>>
<<if $revmancursedays == 0>>
<<set $cursecount-->>
<<set _nothing = false>>
The Curse of Weakness has been lifted.<br>
<</if>>
<<if $revcorpcursedays == 0>>
<<set $cursecount-->>
<<set _nothing = false>>
The Curse of Thinning has been lifted.<br>
<</if>>*/
<<if $lustcursedays == 0>>
<<if $LollipopCandyUsed == true>>
<<set $LollipopCandyUsed = false>>
<<else>>
<<set $cursecount-->>
<</if>>
<<set _nothing = false>>
The Curse of Lust has been lifted.<br>
<</if>>
<<if $lustcursedays > 0 && $CurseProtectionDays < 0>>
<<set $dbonus += 3-($lustcursedays*0.4)>>
<</if>>
<<if $hungercursedays == 0>>
<<if $TeethCandyUsed == true>>
<<set $TeethCandyUsed = false>>
<<else>>
<<set $cursecount-->>
<</if>>
<<set _nothing = false>>
The Curse of Hunger has been lifted.<br>
<</if>>
<<if $draincursedays == 0>>
<<set $cursecount-->>
<<set _nothing = false>>
The Curse of Draining has been lifted.<br>
<</if>>
<<if $CurseProtectionDays == 0 && $tinycursedays > 0>>
<<set $tinycursemuscle = 0>>
<<set $tinycursefat = 0>>
<<if $muscle > 30>>
<<set $tinycursemuscle = $muscle-30>>
<<set $muscle = 30>>
<</if>>
<<if $fat > 20>>
<<set $tinycursefat = $fat-20>>
<<set $fat = 20>>
<</if>>
<</if>>
<<if $tinycursedays == 0>>
<<set $cursecount-->>
<<set _nothing = false>>
The Curse of Tininess has been lifted.<br>
<<if $CurseProtectionDays < 0>>
<<set $muscle += $tinycursemuscle>>
<<set $fat += $tinycursefat>>
<</if>>
<</if>>
<<if $cumcursedays == 0>>
<<if $BallsCandyUsed == true>>
<<set $BallsCandyUsed = false>>
<<else>>
<<set $cursecount-->>
<</if>>
<<set _nothing = false>>
The Curse of Virility has been lifted.<br>
<</if>>
<<if $tempercursedays == 0>>
<<set _nothing = false>>
The Curse of Temperance has been lifted.<br>
<</if>>
<<if $ragecursedays == 0>>
<<if $SpicyCandyUsed == true>>
<<set $SpicyCandyUsed = false>>
<<else>>
<<set $cursecount-->>
<</if>>
<<set _nothing = false>>
The Curse of Rage has been lifted.<br>
<</if>>
<<if $CurseProtectionDays == 0>>
<<set _nothing = false>>
Your curse protection has been lifted.<br>
<</if>>
<<if $supersteak == true && $supersteakgrowth == false>>
<<set _nothing = false>>
The Ultimate Manly Steak causes you to grow.<br>
<<set $muscle += Math.clamp($muscle*0.2,5,100)>>
<</if>>
<<if $CaveTransformation == "Werewolf" && $WerewolfHunger <= 0>>
<<set _nothing = false>>
Your werewolf instincts kick in. You need to eat.<br>
<</if>>
<<if $KangarooPhoto2State == 2 && $KangarooPhoto3State == 0>><<set $KangarooPhoto3State = 1>><</if>>
<<if $KangarooPhoto1State == 2 && $KangarooPhoto2State == 0>><<set $KangarooPhoto2State = 1>><</if>>
<<set $StadiumChallengeActive = false>>
<<set $aphrosmoothie to false>>
<<set $aphrosmoothieamount to 0>>
<<set $supersmoothie to false>>
<<set $supersteak to false>>
<<set $supersalad to false>>
<<set $supersundae to false>>
<<set $supersteakgrowth to false>>
<<set $SteakAte = 0>><<set $GSteakAte = 0>><<set $SundaeAte = 0>><<set $GSundaeAte = 0>><<set $WeightAte = 0>><<set $GWeightAte = 0>><<set $SmoothieAte = 0>><<set $GSmoothieAte = 0>>
<<if $pactdays ==0 && $pactsleep != "fail">>
<<set $pactsleep to "success">>
<</if>>
<<if $pactsleep != "fail">>
<<PrayCountDecrease>>
<</if>>
<<set $WakingUp = true>>
<<run BodyUpdate()>>
<<set $mchange =Math.floor($muscle)-$mbefore>><<set $fchange = Math.floor($fat)-$fbefore>><<set $hchange =Math.floor($height)-$hbefore >><<set $dchange = Math.floor($dlength)-$dbefore>><<set $bchange =Math.floor($bsize)-$bbefore >>
<<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<</nobr>>\
<<if $changemessage != "">>\
<<set _nothing = false>>\
<<= $changemessage>>
<<else>>\
<</if>>\
<<nobr>>
<<set $foodcur to 0>><<set $fatbonus to 0>><<set $musclebonus to 0>><<set $cardiocur to 0>><<set $workcur to 0>><<set $gymdays ++>><<set $rentdays ++>>
<<if ($day-1)%15 == 0 && $day > 10>>
<<set $pillrestockevent = false>>
<</if>>
<<if ($day-1)%30 == 0 && $day > 10>>
<<PillRestock>>
<</if>>
<</nobr>>\
<<if $gymdays >= 30 && $gymmem == true>>\
<<set $gymdays = 0>><<set $money -= $gymamount>>\
<<set _nothing = false>>\
You pay your $<<=$gymamount>> gym membership fees.
<</if>>\
<<if $rentdays >= 30 && $hasrent == true>>\
<<set $rentdays = 0>><<set $money -= $rentamount>>\
<<set _nothing = false>>\
You pay your $<<=$rentamount>> rent.
<</if>>\
<<set $repaymentday -->>\
<<if $anabolicfuckupmessage == true>>\
<div class="warning">\
<<set _nothing = false>>\
<b>Super Anabol Side Effects Warning.</b>
You knew steroids were dangerous but you took them anyway. Well guess what, dumb-dumb? You permanently broke your body's natural testosterone production. You'd have to take testosterone injections to fix this.
</div>\
<</if>>\
<<if _nothing == true>>\
You have an uneventful night of sleep. You awaken unchanged.
<</if>>\
<<if $StuffedCuddle == 3>>\
<span data-keytype="yes">[[Continue|Stuffed Dino]]</span>
<<elseif $pactsleep == "fail">>\
<span data-keytype="yes">[[Continue|Home]]</span>
<<else>>\
<<set $prayactive to false>>\
<<if $money >= 0 or $SleepScenario == "RobotFight">>\
<<if $autoorderplaced == true>>\
<<maxfood>>\
<<if $fBuyMax > 0>>\
The automatic delivery service is about to bring <<= $fBuyMax>> servings of <<= $foodordername>> for $<<= $fBuyMax*$foodordercost>>.
[[Accept|Auto Food Delivery]]
[[Decline|Home]]
<<else>>\
<span data-keytype="yes">[[Home]]</span>
<</if>>\
<<else>>\
<span data-keytype="yes">[[Home]]</span>
<</if>>\
<<else>>\
<<if $curse == "Debt">>\
<span data-keytype="yes">[[Continue|Debt Collector]]</span>
<<else>>\
You owe some money...
<span data-keytype="yes">[[Debt Collector]]</span>
<</if>>\
<</if>>\
<</if>>\
<<set $SleepScenario = "">>\
<<set $sleeping = false>>\
<</if>>\
<<run BodyUpdate()>>\<<CheckClosetButton>>\
<<UnsetKoboldPage>>\
<<set $FastTravelSetAvailable = true>>\
<div class="placepicture" id="placepicturelong">\
<<if $forcedoutside == false>>\
<img @src="setup.ImagePath+'Computer.png'">\
<<else>>\
<img @src="setup.ImagePath+'Computer2.png'">\
<</if>>\
</div>\
<span id="comp-desc"><<if $CartridgeEvent == true>>For some reason, the internet isn't working.<br><</if>></span>\
<<ComputerMessages>>\
<<if $transferaccountmade == true>>\
<<set _transdesc = "By attaching a cable to your wrist you are able to upload/download fat and muscle. Users only have a limited amount of data they are able to transfer.<br><br>Remaining Transfer Tokens: $BuySellFMTokens">>\
<<else>>\
<<set _transdesc = "You bought a TransTech cable that you can use to transfer body mass, but first you need to create a new account.">>\
<</if>>\
<<set $items = {
porn: {
name: "Porn",
desc: "Take some time to look at whatever it is that turns you on.<br>Increases Arousal.<br><br>Requirements:<br> • Hours: 0.5"},
killtime: {
name: "Kill Time",
desc: "Waste time doin' nothing. Restores 5 energy.<br><br>Requirements:<br> • Hours: 1"},
kobpage: {
name: "Kobold Page",
desc: "Take some time to check out the Kobold's page.<br>Increases Arousal.<br><br>Requirements:<br> • Hours: 0.5"},
pfans: {
name: "MostlyFans",
desc: "Try your hand at the amature pornography business. If people are interested enough in your body and what you do, you might be able to make some money.<br><br>Requirements:<br> • Hours: 1<br> • Arousal: 50"},
food: {
name: "Order Food",
desc: ""},
holdoff: {
name: "Hold Off For Now",
desc: "Your throbbing dick is begging to cum. You can try to hold off for now, but you'll have to deal with this eventually."},
shop: {
name: "The Pill Emporium",
desc: ""},
bank: {
name: "Online Banking",
desc: ""},
trans: {
name: "TransTech",
desc: "_transdesc"},
viptrans: {
name: "TransTech VIP Account",
desc: ""},
custom: {
name: "Custom Enemy Editor",
desc: ""},
customno: {
name: "Custom Enemy Editor",
desc: "You can unlock this by finding the inside of a castle. Try beating more enemies to find it!"},
time: {
name: "Time Machine",
desc: "A lot less exciting than it sounds. Use this to create save files that can be transfered to future versions of the game."},
species: {
name: "Set Species",
desc: "If you loaded a Time Machine file from a time before you could set your species, you can set it here."},
mes: {
name: "Messages",
desc: "$mesdesc"},
koby: {
name: "Lil Koby's Adventure",
desc: "The indie video game you've helped support. Play as a tiny kobold who grows bigger so he can fend off some larger dragon bullies."},
jerk: {
name: "Masturbate",
desc: "Your arousal is too much to handle. You need to cum."},
jerkis: {
name: "Masturbate",
desc: "Your arousal is too much to handle. You need to cum.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!"},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
colos: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!<<if $hasdonorcard == true>><br><br>Select the payment you receive:<br><<if $SpeedFacilityReward == 0>><<radiobutton '$SpeedFacilityReward' 0 checked>><<else>><<radiobutton '$SpeedFacilityReward' 0>><</if>><span>Money</span><br><<if $SpeedFacilityReward == 1>><<radiobutton '$SpeedFacilityReward' 1 checked>><<else>><<radiobutton '$SpeedFacilityReward' 1>><</if>><span>Transfer Tokens</span><</if>>"},
}>>\
<span id="buttons-sec"><<display "Computer Buttons">></span>\<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<div class="placepicture" id="placepicturelong">\
<img @src="setup.ImagePath+'PillEmporium.png'">\
</div>\
<span id="shoptext-sec" class="shoptext-sec"><span id="coupon" class='red'><<if $PillCoupon >=1>>Thanks to your Pill Coupon, your next pill is free!
<</if>></span></span>\
<hr>
<<set $itemname = "">>\
<<set $items = {
hdpill: {
name: "Height Down Pills",
desc: "Makes you shorter.<br><br>Price: $30<br><br>Amount in stock: $HDPillStock",
cost: 30},
ddpill: {
name: "D Down Pills",
desc: "Makes dick smaller.<br><br>Price: $20<br><br>Amount in stock: $DDPillStock",
cost: 20},
bdpill: {
name: "B Down Pills",
desc: "Makes balls smaller.<br><br>Price: $10<br><br>Amount in stock: $BDPillStock",
cost: 10},
hpill: {
name: "Height Pills",
desc: "Makes you taller.<br><br>Price: $300<br><br>Amount in stock: $HPillStock",
cost: 300},
dpill: {
name: "D Pills",
desc: "Makes dick bigger.<br><br>Price: $200<br><br>Amount in stock: $DPillStock",
cost: 200},
bpill: {
name: "B Pills",
desc: "Makes balls bigger.<br><br>Price: $100<br><br>Amount in stock: $BPillStock",
cost: 100},
pump: {
name: "Pump",
desc: "Allows you to sell cum.<br><br>Price: $200",
cost: 200},
digpill: {
name: "Digestion Pills",
desc: "Doubles max food capacity for 3 days.<br><br>Price: $10<br><br>Amount in stock: $DigestionPillStock",
cost: 10},
exdigpill: {
name: "Extreme Digestion Pills",
desc: "x5 max food capacity for 7 days.<br><br>Price: $100<br><br>Amount in stock: $ExDigestionPillStock",
cost: 100},
dietpill: {
name: "Diet Pills",
desc: "Helps you lose fat for 7 days.<br><br>Price: $100<br><br>Amount in stock: $DietPillStock",
cost: 100},
exdietpill: {
name: "Extreme Diet Pills",
desc: "Extra effective pills that helps you lose fat for 14 days.<br><br>Price: $500<br><br>Amount in stock: $ExDietPillStock",
cost: 500},
libpill: {
name: "Libido Suppressant Pills",
desc: "Lowers arousal for 3 days.<br><br>Price: $50<br><br>Amount in stock: $LibidoPillStock",
cost: 50},
exlibpill: {
name: "Extreme Libido Suppressant Pills",
desc: "Greatly lowers arousal for 3 days.<br><br>Price: $100<br><br>Amount in stock: $ExLibidoPillStock",
cost: 100},
sdbell: {
name: "Dumbbell Set",
desc: "Adjustable weights up to 60lbs.<br><br>Price: $50",
cost: 50},
ldbell: {
name: "Barbell Set",
desc: "Adjustable weights up to 200lbs.<br><br>Price: $200",
cost: 200},
monman: {
name: "Monster Manual",
desc: "<img @src=\"setup.ImagePath+'Manual.png'\" id=\"buyitempicture\"><br>Allows you to choose the enemy you fight in the Dark Forest.<br><br>Price: $200",
cost: 200},
huscat: {
name: "Husband Catalogue",
desc: "Allows you to choose the enemy you fight in the Dark Forest.<br><br>Price: $200",
cost: 200},
}>>\
<span id="buttons-sec"><<display "Shop Online Buttons">></span>\
<span data-keytype="yes">[[Back|Computer]]</span>
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>\<<nobr>>
<<questlistreset>>
<<storelistreset>>
<<if $restaurantfound == true>><<set $restaurantbingeready = true>><</if>>
<<if $supermarketfound == true>><<set $dorstorebingeready = true>><</if>>
<<if $GreenhouseFound == true>><<set $StrangeStonesFound = true>><</if>>
<<set $CharMenuVisible = false>>
<<set $ColMenuVisible = false>>
<<set $UnlockMenuVisible = false>>
<<if $VirusNumber == 0>>
<<set $FastTravelSlots = 0>>
<<elseif $VirusNumber == 1>>
<<set $FastTravelSlots = 1>>
<<elseif $VirusNumber == 2>>
<<set $FastTravelSlots = 3>>
<</if>>
<<set $TransformationUpdate = true>>
<<if $curse == "None">>
<<set $cursetitle to "The Curse of Nothingness">>
<<set $muscle to 50>><<set $startingmuscle to 50>><<set $fat to 30.00>><<set $BuySellFMTokens to 5000>><<set $money to 50000>><<set $heightbonus to 3>><<set $bbonus to 0>><<set $dbonus to 0>>
<</if>>
<<if $curse == "Muscle">>
<<set $cursetitle to "The Curse of Manliness">>
<<set $muscle to 20>><<set $startingmuscle to 20>><<set $fat to 20>><<set $BuySellFMTokens to 100>><<set $money to 500>><<set $heightbonus to 0>><<set $bbonus to -0.4>><<set $dbonus to 0>>
<</if>>
<<if $curse == "Fat">>
<<set $cursetitle to "The Curse of Corpulence">>
<<set $muscle to 30>><<set $startingmuscle to 30>><<set $fat to 20>><<set $BuySellFMTokens to 100>><<set $money to 500>><<set $heightbonus to 4>><<set $bbonus to 0>><<set $dbonus to 0>>
<<set $HasBellyFlopAbility = true>>
<<set $HasChocolateCoins = true>><<set $ChocolateCoinsInHoard = true>><<set $TreasureDragonFatMode = 4>>
<</if>>
<<if $curse == "Debt">>
<<set $CursedRoomDays = 3>>
<<set $BrrrCount = 0>>
<<set $RobotCounter = false>><<set $RobotBattleWinCount = 0>><<set $RobotCookingTalk = false>><<set $RobotOutsideTalk = false>><<set $RobotCheck = false>><<set $RobotRateService = false>><<set $HasSockPile = false>><<set $RobotSkipUnloadData = 0>>
<<set $cursetitle to "The Curse of Debt">>
<<set $muscle to 120>><<set $startingmuscle to 120>><<set $fat to 20.00>><<set $BuySellFMTokens to 100>><<set $money to 200>><<set $heightbonus to 12>><<set $bbonus to 0>><<set $dbonus to 1>>
<<set $interestamt = 0.001>>
<<set $debtremaining = 100000>>
<<set $startingdebt = $debtremaining>>
<<set $minpayment = 500>>
<<set $debtpayed = 0>>
<<set $debtpayedthisterm = 0>>
<<set $RobotScene = "start">>
<<set $robotfat = 50>><<set $robotmuscle = 250>>
<<set $repaymentday = 0>>
<<set $debtrounds = 0>>
<<set $DebtRepaymentDayRate to recall('DebtRepaymentDayRate', 2)>>
<<set $DebtInterestIncreaseAmount to recall('DebtInterestIncreaseAmount', 2)>>
<<set $DebtInterestIncreaseRate to recall('DebtInterestIncreaseRate', 3)>>
<<set $DebtInterestInitial to recall('DebtInterestInitial', 0.001)>>
<<set $DebtRobotPunishment to recall('DebtRobotPunishment', 2)>>
<<set $DebtRobotReward to recall('DebtRobotReward', 2)>>
<<set $bmstart to recall('bmstart', -100)>>
<<set $smstart to recall('smstart', 50)>>
<<set $bfstart to recall('bfstart', 10)>>
<<set $sfstart to recall('sfstart', -20)>>
<<set $interestamt = $DebtInterestInitial>>
<<set $paymentdue = Math.floor($debtremaining*$interestamt+$minpayment)>>
<</if>>
<<if $curse == "Competition">>
<<set $CursedRoomDays = 3>>
<<set $cursetitle to "The Curse of Competition">>
<<set $muscle to 120>><<set $startingmuscle to 120>><<set $fat to 20.00>><<set $BuySellFMTokens to 100>><<set $money to 200>><<set $heightbonus to 4>><<set $bbonus to 0>><<set $dbonus to 0>>
<<set $CompetitionCount to 0>>
<<set $CompetitionComplete to false>>
<<set $CompetitionExtraPrize to 0>>
<<set $CompetitionType to recall('CompetitionType', 1)>>
/*
1: Muscle gain on win, Muscle drain and Fat gain on loss
2: Muscle gain on win, Muscle drain on loss - excess muscle added to winner
3: Fat gain on win, Fat drain on loss - excess Fat added to winner
*/
<<set $CompetitionList to recall('CompetitionList', ["Combat", "Race", "Random"])>>
<<set $RivalPassiveGain to recall('RivalPassiveGain', 2)>>
<<set $CompetitionDays to recall('CompetitionDays', 3)>>
<<set $CompetitionBonusChance to recall('CompetitionBonusChance', 16)>>
<<set $CompetitionRewardGrowth to recall('CompetitionRewardGrowth', 10)>>
<<set $CompetitionRewardStart to recall('CompetitionRewardStart', 10)>>
<<set $RivalMuscle to recall('RivalMuscle', 120)>>
<<set $RivalFat to recall('RivalFat', 30)>>
<<set $RivalBaseWeight to 0>><<set $RivalMuscleWeight to 0>><<set $RivalFatWeight to 0>><<set $RivalTotalWeight to 0>><<set $RivalFatPercent to 0>><<set $RivalHeight to 0>><<set $RivalHeightBonus to 4.2>><<set $RivalDLength to 0>><<set $RivalDBonus to -2>><<set $RivalBSize to 0>><<set $RivalBBonus to 0>><<set $RivalARate to 0>><<set $RivalCAmount to 0>><<set $RivalArousal to 0>><<set $RivalCardioMax to 0>><<set $RivalEBonus to 0>><<set $RivalStrength to 0>><<set $RivalMHP to 0>><<set $RivalCHP to 0>><<set $RivalHPBonus to 0>><<set $RivalHThing to 0>><<set $RivalHunger to 0>>
<<set $RivalGlassesMode = false>><<set $CompetitionEvent = "None">><<set $RivalCompFatGain = 0>><<set $RivalAmbushedToday = false>><<set $RivalTricked = false>>
<<run RivalBodyUpdate()>>
<</if>>
<<if $curse == "Love">>
<<set $cursetitle to "The Curse of Love">>
<<set $muscle to 50>><<set $startingmuscle to 50>><<set $fat to 30.00>><<set $BuySellFMTokens to 100>><<set $money to 2000>><<set $heightbonus to 3>><<set $bbonus to 0>><<set $dbonus to 0>>
<</if>>
<<run BodyUpdate()>>
<<SaveCharacterSheet>><<SpeciesChange>><<PlayerTailMeasurements>>
<</nobr>>\
What is your name? <<textbox "$name" "Dude">>
<<if $StartingSizeUnlock == true>>\
<div class="smallerbox">Starting Muscle (1-250): <<textbox "$muscle" $muscle>></div>\
<div class="smallerbox">Starting Fat (1-250): <<textbox "$fat" $fat>></div>\
<</if>>\
<<Unlocks>>\
<<if _Unlocks == true>>\
<div data-item='fight'><<button "<span id=\"unlock-btn-name\">Unlocks ▲</span>">><<run OpenUnlocksMenu()>><</button>></div>\
<div class="UnlocksMenu" id="UnlocksMenu">\
<<if $MonsterManualUnlock== true>>\
<<checkboxPlus "$monsterm" "Start with Monster Manual">>\
<</if>>\
<<if $BusinessCardUnlock== true>>\
<<checkboxPlus "$UnholyHollowsFound" "Start with Business Card">>\
<</if>>\
<<if $GymUnlock == true>>\
<<checkboxPlus "$GymUnlock" "Start with Gym Unlocked">>\
<</if>>\
<<if $TurtShroomUnlock == true>>\
<<checkboxPlus "$TurtShroomStart" "Start with <<=setup.turtshroomvar*5>> Shrooms given to the Turtle Alchemist">>\
<</if>>\
<span id="berry-sec"><<display "Berry Unlock Buttons">></span>\
</div>\
<</if>>\
/*
<span class = "linktext">[[Character Sheet]]</span>
*/\
<div data-item='fight'><<button "<span id=\"char-btn-name\">Character Sheet ▲</span>">><<run OpenCharacterSheetMenu()>><</button>></div>\
<div class="CharacterSheetMenu" id="CharacterSheetMenu">\
Species: <<listbox "$PlayerSpecies">>
<<option "Human" "Human" `$PlayerSpecies == "Human" ? "selected" : ""`>>
<<option "Alligator" "Alligator" `$PlayerSpecies == "Alligator" ? "selected" : ""`>>
<<option "Avian" "Avian" `$PlayerSpecies == "Avian" ? "selected" : ""`>>
<<option "Bat" "Bat" `$PlayerSpecies == "Bat" ? "selected" : ""`>>
<<option "Bear" "Bear" `$PlayerSpecies == "Bear" ? "selected" : ""`>>
<<option "Dinosaur" "Dinosaur" `$PlayerSpecies == "Dinosaur" ? "selected" : ""`>>
<<option "Dragon" "Dragon" `$PlayerSpecies == "Dragon" ? "selected" : ""`>>
<<option "Kangaroo" "Kangaroo" `$PlayerSpecies == "Kangaroo" ? "selected" : ""`>>
<<option "Lion" "Lion" `$PlayerSpecies == "Lion" ? "selected" : ""`>>
<<option "Shark" "Shark" `$PlayerSpecies == "Shark" ? "selected" : ""`>>
<<option "Snake" "Snake" `$PlayerSpecies == "Snake" ? "selected" : ""`>>
<<option "Tiger" "Tiger" `$PlayerSpecies == "Tiger" ? "selected" : ""`>>
<<option "Turtle" "Turtle" `$PlayerSpecies == "Turtle" ? "selected" : ""`>>
<<option "Wolf" "Wolf" `$PlayerSpecies == "Wolf" ? "selected" : ""`>>
<<option "Custom" "Custom" `$PlayerSpecies == "Custom" ? "selected" : ""`>>
<</listbox>>
<span id="custom-species">\
<<CustomSpeciesInput>>\
</span>
<span id="species-traits">\
</span>\
<<nobr>>
<<script>>
$(document).one(":passagerender", function (event) {
/* Initial display of text pulled from the "Class Info X" passages. */
$(event.content).find("#custom-species").empty().wiki('<<CustomSpeciesInput>>');
$(event.content).find("#species-traits").empty().wiki('<<SpeciesTraitsInput>>');
/* Trigger text display upon listbox change. */
$(event.content).find("#listbox-playerspecies").on("change", function (event) {
if (State.variables.PlayerSpecies != "Custom"){
State.variables.TruePlayerSpecies = State.variables.PlayerSpecies;
}
/* Fade out text. */
$("#species-traits").fadeOut(50, function () {
/* Update text and then fade it back in. */
$("#species-traits").empty().wiki('<<SpeciesTraitsInputChange>>').fadeIn(50);
});
$("#custom-species").fadeOut(50, function () {
/* Update text and then fade it back in. */
$("#custom-species").empty().wiki('<<CustomSpeciesInput>>').fadeIn(50);
});
});
});
<</script>>
<</nobr>>\
<div data-item='fight'><<button "<span id=\"colo-btn-name\">Transformation Colours ▲</span>">><<run OpenTransformationColoursMenu()>><</button>></div>\
<div class="TransformationColoursMenu" id="TransformationColoursMenu">\
Werewolf Colour: <<textbox "$WerewolfColour" $WerewolfColour>>
Dragon Colour: <<textbox "$DragonColour" $DragonColour>>
</div>\
</div>\
<<StartingEventPicker>>\
<<if $curse != "Debt" and $curse != "Competition" and $StartingEventName == "">>\
<<link [[Continue|Home]]>><<BeginGame>><</link>>
<<else>>\
<<link [[Continue|Intro Scene]]>><<BeginGame>><</link>>
<</if>>\
<<script>>
postrender["Limit Name"] = function (content, taskName) {
delete postrender[taskName];
$(content).find("#textbox-name")
.attr("maxlength", 12)
.keyup(function(event) {
if (event.target.value.length > 12) {
event.target.value = event.target.value.substring(0, 12);
}
});
};
<</script>>\<<CheckClosetButton>>\
You bought some food.
<span data-keytype="yes">[[Back|Computer]]</span><span id="mast-text">\
<<camountcalc>>\
<<TimePass 0.5>>\
<<set $arousal = 0>>\
<<set _dprop = $dlength*72/$height>>\
<<set _gprop = $GutThickness*72/$height>>\
<<set _dword = "">>\
<<if $dlength > 72>>\
<<set _dword = "vast">>\
<<elseif $dlength > 48>>\
<<set _dword = "towering">>\
<<elseif $dlength > 30>>\
<<set _dword = "gargantuan">>\
<<elseif $dlength > 20>>\
<<set _dword = "massive">>\
<<elseif $dlength > 15>>\
<<set _dword = "enormous">>\
<<elseif $dlength > 10>>\
<<set _dword = "huge">>\
<<elseif $dlength > 8>>\
<<set _dword = "big, fat">>\
<<elseif $dlength > 6.5>>\
<<set _dword = "above-average">>\
<<elseif $dlength > 5.5>>\
<<set _dword = "average-sized">>\
<<elseif $dlength > 4.5>>\
<<set _dword = "below-average">>\
<<elseif $dlength > 3>>\
<<set _dword = "small">>\
<<else>>\
<<set _dword = "tiny">>\
<</if>>\
<<if $usedpump == false>>\
The pump is made up of a cylindrical cock-holster with a tube connecting it to a <<volumetext 20000>> container.
<</if>>\
<<if $dlength > 48>>\
The pump is ridiculously puny compared to your <<= _dword>> <<lengthtext $dlength "inch">> junk. You attempt to fit the holster over <<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>your dick<</if>> but it's like trying to fit a kielbasa into one of those casings at the end of a shoelace. It's an incredibly silly thing to even try, so why did you even bother? Well, you know exactly why you did it: having such a monstrously girthy dong that's able to outsize everything turns you on.
You can't help but grab hold of your rock-hard <<if $TruePlayerSpecies == "Naga">>cocks and stroke them, slowly massage them<<else>>cock and stroke it, slowly massage it<</if>>, gradually building in speed until you finally climax. Cum erupts from your cock<<if $TruePlayerSpecies == "Naga">>s<</if>>, spraying everything in the room. Inevitably, some of it lands inside the pump that you had left on the floor.
<<if $camount >=20000>>\
The machine whirrs as it struggles to process your gargantuan load. Cum overflows out the top of the container leaving a mess for you to clean up later.
<</if>>\
<<elseif $dlength > 24>>\
The pump is hopelessly puny compared to your <<= _dword>> <<lengthtext $dlength "inch">> dick<<if $TruePlayerSpecies == "Naga">>s<</if>>. There is no way you'll ever be able to fit inside the holster, but you still want to be able to collect your spunk.
You decide to just masturbate normally, using <<if $TruePlayerSpecies == "Naga">>both hands to stroke your shafts<<else>>one hand to stroke your shaft<</if>>. You slowly massage your cock<<if $TruePlayerSpecies == "Naga">>s<</if>>, gradually building in speed until you feel you are about to climax. You pick up the pump and hold the cylindrical holster at the end of <<if $TruePlayerSpecies == "Naga">>one of your<<else>>your dick<</if>> and cum directly inside it.
<<if $camount >=20000>>\
The machine whirrs as it struggles to process your gargantuan load. Cum overflows out the top of the container leaving a mess for you to clean up later.
<</if>>\
<<elseif $dlength > 18>>\
<<if $camount >=20000>>\
Despite the pump supposedly being one-size-fits-all you are barely able to fit inside. You carefully slip the holster over the length of <<if $TruePlayerSpecies == "Naga">>one of your <<= _dword>> dicks<<else>>your <<= _dword>> dick<</if>> and the machine gets to work. The mechanism inside slowly and rhythmically massages your cock. It builds in speed until you climax. The machine whirrs as it struggles to process your gargantuan load. Cum overflows out the top of the container leaving a mess for you to clean up later.
<<else>>\
Despite the pump supposedly being one-size-fits-all you are barely able to fit inside. You carefully slip the holster over the length of <<if $TruePlayerSpecies == "Naga">>one of your <<= _dword>> dicks<<else>>your <<= _dword>> dick<</if>> and the machine gets to work. The mechanism inside slowly and rhythmically massages your cock. It builds in speed until you climax. It sucks the cum from your prick and deposits it in the container.
<</if>>\
<<else>>\
<<if $camount >=20000>>\
You slip the device over your <<= _dword>> dick<<if $TruePlayerSpecies == "Naga">>s<</if>> and the machine gets to work. The mechanism inside the holster slowly and rhythmically massages your cock<<if $TruePlayerSpecies == "Naga">>s<</if>>. It builds in speed until you climax. The machine whirrs as it struggles to process your gargantuan load. Cum overflows out the top of the container leaving a mess for you to clean up later.
<<else>>\
You slip the device over your <<= _dword>> dick<<if $TruePlayerSpecies == "Naga">>s<</if>> and the machine gets to work. The mechanism inside the holster slowly and rhythmically massages your cock<<if $TruePlayerSpecies == "Naga">>s<</if>>. It builds in speed until you climax. It sucks the cum from your prick and deposits it in the container.
<</if>>\
<</if>>\
You produced <<volumetext $camount>> of jizz.
<<set $usedpump = true>>\
<<if $hasdonorcard == false>>\
<<if $camount/200 < 1>>\
It's not enough to be worth selling.
<<else>>\
<<set $money += Math.floor(Math.clamp($camount/200, 1, 100))>>\
<<run BodyUpdate()>>\
You are able to sell it for $<<=Math.floor(Math.clamp($camount/200, 1, 100))>>.
<</if>>\
<<cumcurse>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Home]]</span>
<</if>>\
<<else>>\
<<if $camount/200 < 1>>\
It's not enough to be worth selling.
<<cumcurse>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Home]]</span>
<</if>>\
<<else>>\
<<set _m = Math.floor(Math.clamp($camount/200, 1, 100))>>\
<<click "Sell it for $<<_m>>">>\
<<GainMoney _m>>\
<<replace "#mast-text">>You are able to sell it for $<<=Math.floor(Math.clamp($camount/200, 1, 100))>>.
<<cumcurse>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Home]]</span>
<</if>>\
<</replace>>\
<</click>>\
<br><<click "Trade it for <<=Math.floor(Math.pow(Math.clamp($camount/1000, 1, 20),0.8))+2>> Transfer Tokens">>\
<<replace "#mast-text">><<=Math.floor(Math.pow(Math.clamp($camount/1000, 1, 20),0.8))+2>> Transfer Tokens have been added to your account.
<<set $BuySellFMTokens +=Math.floor(Math.pow(Math.clamp($camount/1000, 1, 20),0.8))+2>>\
<<cumcurse>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Home]]</span>
<</if>>\
<</replace>>\
<</click>>\
<</if>>\
<</if>>\
</span>\
<<checkfoodcraze>>\
<<checksteakgrowth>>\
<<checkgreengrowth>>\
<<checkredgrowth>>\
<<checkbluegrowth>>\
<<checkyellowgrowth>>\
<<checkpurplegrowth>>\
<<CheckClosetButton>>\
<<CheckRivalAmbush>>\
<<CheckBulletinAlert>>\
<<set _BulletinExtra = "">><<if _BulletinAlert == true>><<set _BulletinExtra = "<br><br><span class='red'>Someone is waiting for you at the Bulletin Board</span>">><</if>>\
<<set $StadiumChallengeActive = false>>\
<<set $FastTravelSetAvailable = true>>\
<<set _forestdesc = "Walk directly into the forest and find some monsters to fight.">>\
/*<<if $cardiomax <=0>>\
<<set _forestdesc = "Walk directly into the forest and find some monsters to fight.<br><br><span class='red'>Warning: In battle, if your max energy reaches 0 you will be defeated.</span>">>\
<</if>>*/\
<<set $foodcondays = 7-$day%7>>\
<<if ($foodcondays == 7 or $foodcondays == 6) && $didfoodcontest == false>>\
<<set _restdes = "A restaurant with a new special menu item every day. They are holding a food eating contest today.">>\
<<else>>\
<<set _restdes = "A restaurant with a new special menu item every day. They also hold food eating contests on the weekend.">>\
<</if>>\
<<set $isoutside = true>>\
<div class="placedesc" id="placedescflex">\
<div id="placedescside">\
<b>The City of Trioria</b>
<hr>
<div class="descleft">\
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
<<set $n = random(1, 10)>>\
<<if $CartridgeEvent == true && $n <= 3>>\
<<if $UserGot == true>>\
<<if $CartHint1 == true>>\
<span class="glitchy" data-text="NONONONONO">Teleportation Chamber Cartridge Return Me</span>
<<else>>\
<span class="glitchy" data-text="NONONONONO">Return Me</span>
<</if>>\
<<set $CartHint1 = true>>\
<<elseif $HasGetUser == true>>\
<<if $CartHint2 == true>>\
<span class="glitchy" data-text="NONONONONO">Find Me Check Inventory</span>
<<else>>\
<span class="glitchy" data-text="NONONONONO">In The Woods</span>
<</if>>\
<<set $CartHint2 = true>>\
<<else>>\
<<if $CartHint3 == true>>\
<<set _x = random(1, 3)>>\
<<if _x == 1>>\
<span class="glitchy" data-text="NONONONONO">Teleportation Chamber. Bring Here. It Travels Far.</span>
<<elseif _x == 2>>\
<span class="glitchy" data-text="NONONONONO">Cartridge Check LOCKERS Get</span>
<<else>>\
<span class="glitchy" data-text="NONONONONO">Lost? In Closet. Finish the Game.</span>
<</if>>\
<<else>>\
<span class="glitchy" data-text="NONONONONO">Finish The Game</span>
<</if>>\
<<set $CartHint3 = true>>\
<</if>>\
<<else>>\
<<set _x to random(1, 3)>>\
<<if $height >= 50000>>\
You look down at the tiny city full of all the streets, people, and buildings that you'd expect. It's also got a cursed forest situated right in the center of it.
One day dark spooky trees grew and overtook part of the city. Everyone avoids that area because of all the monsters that live within, but as long as you don't walk directly into the forest you should be fine.
<<elseif $height >= 8800 && $height < 50000 && _x == 1>>\
The city is model sized to you. Some smaller buildings fall as you attempt to maneuver yourself through the streets. It's okay though - nobody important lived in any of them.
<<elseif $totalweight > 250000 && $height < 8800 && _x == 1>>\
Your feet leave huge craters in the pavement. Your body fills up the entire width of the road. Cars have to reverse and flee from you when they see you walking.
<<elseif $TailLengthMatters == true && $TailWidthMatters == true && $TailWidth > 500 && $totalweight > 200000 && $height < 8800 && _x == 2>>\
You turn at an intersection and accidentally demolish a building with your massive tail.
You don't have to worry about paying for damages. Everyone's too afraid to ask.
<<elseif $TailLengthMatters == true && $TailWidthMatters == true && $TailWidth > 180 && $totalweight > 200000 && $height < 8800 && _x == 2>>\
You turn at an intersection and accidentally cleave a building with your massive tail.
You don't have to worry about paying for damages. Everyone's too afraid to ask.
<<elseif $TailLengthMatters == true && $TailWidthMatters == true && $TailWidth > 120 && $totalweight > 200000 && $height < 8800 && _x == 2>>\
You turn at an intersection and accidentally smash a hole in a building with your massive tail.
You don't have to worry about paying for damages. Everyone's too afraid to ask.
<<elseif $totalweight > 80000 && $height < 8800 && _x == 1>>\
Pavement cracks beneath your feet. People walking on the sidewalk have to duck into buildings to give you room to walk by. You have to be careful not to accidentally knock over any of the cars parked on the side of the street.
<<else>>\
You live in a normal city full of all the streets, people, and buildings that you'd expect. It's also got a cursed forest situated right in the center of it.
One day dark spooky trees grew and overtook part of the city. Everyone avoids that area because of all the monsters that live within, but as long as you don't walk directly into the forest you should be fine.
<</if>>\
<</if>>\
<</if>>\
<<if $poisonshrink == true>>\
<span class='red'>The Rogue's poison continues to shrink you.</span>
<<set $poisonshrink = false>>\
<</if>>\
<<if $supersteakgrowth == true>>\
<span class='red'>The Ultimate Manly Steak causes you to spontaneously grow.</span>
<<set $supersteakgrowth = "done">>\
<</if>>\
<<if $greenseedgrowth == true>>\
<span class='red'>The Green Berry causes you to spontaneously grow fatter.</span>
<<set $greenseedgrowth = false>>\
<</if>>\
<<if $greenseedgrowth == "shrink">>\
<span class='red'>The effects of the Green Berry are wearing off.</span>
<<set $greenseedgrowth = false>>\
<</if>>\
<<if $redseedgrowth == true>>\
<span class='red'>The Red Berry causes you to spontaneously grow stronger.</span>
<<set $redseedgrowth = false>>\
<</if>>\
<<if $redseedgrowth == "shrink">>\
<span class='red'>The effects of the Red Berry are wearing off.</span>
<<set $redseedgrowth = false>>\
<</if>>\
<<if $blueseedgrowth == true>>\
<span class='red'>The Blue Berry causes your <<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>> to spontaneously grow.</span>
<<set $blueseedgrowth = false>>\
<</if>>\
<<if $blueseedgrowth == "shrink">>\
<span class='red'>The effects of the Blue Berry are wearing off.</span>
<<set $blueseedgrowth = false>>\
<</if>>\
<<if $yellowseedgrowth == true>>\
<span class='red'>The Yellow Berry causes you to spontaneously shrink.</span>
<<set $yellowseedgrowth = false>>\
<</if>>\
<<if $yellowseedgrowth == "shrink">>\
<span class='red'>The effects of the Yellow Berry are wearing off.</span>
<<set $yellowseedgrowth = false>>\
<</if>>\
<<if $purpleseedgrowth == true>>\
<span class='red'>The Purple Berry causes you to spontaneously grow taller.</span>
<<set $purpleseedgrowth = false>>\
<</if>>\
<<if $purpleseedgrowth == "shrink">>\
<span class='red'>The effects of the Purple Berry are wearing off.</span>
<<set $purpleseedgrowth = false>>\
<</if>>\
</div>\
</div>\
<div class="placepicture" id="placepictureside">\
<<if $CartridgeEventNight == true>>\
<img @src="setup.ImagePath+'CityN.png'">\
<<else>>\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'Outside.png'">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'CityE.png'">\
<<else>>\
<img @src="setup.ImagePath+'CityN.png'">\
<</if>>\
<</if>>\
</div>\
</div>\
/*<div class="placedesc">\
<b>The City of Trioria</b>
<hr>
You live in a normal city full of all the streets, people, and buildings that you'd expect. It's also got a cursed forest situated right in the center of it.
One day dark spooky trees grew and overtook part of the city. Everyone avoids that area because of all the monsters that live within, but as long as you don't walk directly into the forest you should be fine.
</div>\*/\
<<set $items = {
dark: {
name: "Dark Forest",
desc: _forestdesc},
outsidecastle: {
name: "Outside Castle",
desc: ""},
insidecastle: {
name: "Inside Castle",
desc: ""},
home: {
name: "Home",
desc: ""},
stone: {
name: "Strange Stones",
desc: "Mysterious floating stones near the edge of the forest."},
rtempt: {
name: "Resist Temptation",
desc: "Attempt to quell your horny thoughts."},
pot: {
name: "Potion Shop",
desc: "Need help defeating evil monsters? Check out our selection of items."},
under: {
name: "Underpass",
desc: "A smelly place under a highway."},
time: {
name: "Kill Time",
desc: "Cause an hour to pass. Restores 5 energy.<br><br>Requirements:<br> • Hours: 1"},
col: {
name: "Collection Facility",
desc: "A building full of milking machines."},
gym: {
name: "Gym",
desc: "It's got weights and treadmills and stuff."},
temple: {
name: "Temple of Pure Light",
desc: "A fancy gold building to serve all of your religious needs."},
junk: {
name: "Junkyard",
desc: "It's full of run down vehicles, including some old semi trucks."},
hosp: {
name: "Hospital",
desc: "It's a hospital."},
real: {
name: "Real Estate Agency",
desc: "If you wanted a new home you could come here, but this place doesn't exist yet."},
smark: {
name: "Dorstore",
desc: "A supermarket. If you've got money, they've got crap for you to buy."},
nosmark: {
name: "Dorstore",
desc: "You have been banned from the supermarket."},
comp: {
name: "Competition Stadium",
desc: ""},
walkarea: {
name: "Explore",
desc: "Take a walk around the block to burn off some calories. You might randomly encounter things or find new locations.<br><br><span class='red'>There are new locations for you to discover!</span><br><br>Requirements:<br> • Hours: 1<br> • Energy: 5"},
walk: {
name: "Explore",
desc: "Take a walk around the block to burn off some calories. You might randomly encounter things or find new locations.<br><br>Requirements:<br> • Hours: 1<br> • Energy: 5"},
run: {
name: "Run",
desc: "Do some cardio to help lose weight. Uses up 20 Energy.<br><br>Requirements:<br> • Hours: 2"},
pier: {
name: "The Pier",
desc: "Hang out by the water or maybe do some fishing.<<=_BulletinExtra>>"},
rest: {
name: "Blue Ben's Bar and Grille",
desc: "_restdes"},
norest: {
name: "Blue Ben's Bar and Grille",
desc: "You have been banned from the restaurant."},
bar: {
name: "Winner's",
desc: ""},
cloth: {
name: "Clothing Store",
desc: "You see a closed clothing store and suddenly realize that you are naked. You then realize that it's fine because clothing has not been implemented yet."},
holdoff: {
name: "Hold Off For Now",
desc: "Your throbbing dick is begging to cum. You can try to hold off for now, but you'll have to deal with this eventually."},
jerkos: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!"},
colos: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!<<if $hasdonorcard == true>><br><br>Select the payment you receive:<br><<if $SpeedFacilityReward == 0>><<radiobutton '$SpeedFacilityReward' 0 checked>><<else>><<radiobutton '$SpeedFacilityReward' 0>><</if>><span>Money</span><br><<if $SpeedFacilityReward == 1>><<radiobutton '$SpeedFacilityReward' 1 checked>><<else>><<radiobutton '$SpeedFacilityReward' 1>><</if>><span>Transfer Tokens</span><</if>>"},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<span id="buttons-sec"><<display "Outside Buttons">></span>\<<checkfoodcraze>>\
<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<div class="placedesc" id="placedesccenter">\
<b>Collection Facility</b>
<hr>
<div class="placepicture" id="placepicturelong">\
<<if $CartridgeEvent != true>>\
<img @src="setup.ImagePath+'Collection.png'">\
<<else>>\
<img @src="setup.ImagePath+'Spook/CollectionEmpty.png'">\
<</if>>\
</div>\
</div>\
<<set $items = {
pump: {
name: "Milking Machine",
desc: "Sell your valuable semen.<br><br>Requirements:<br> • Hours: 1<br> • Arousal: 50"},
pumpo: {
name: "Milking Machine",
desc: "Sell your valuable semen."},
}>>\
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<span data-keytype="yes">[[Back|Outside]]</span>
<<elseif $CartridgeEvent == true>>\
No one's here and none of the machines are working...
<span data-keytype="yes">[[Back|Outside]]</span>
<<elseif $bsize < 12>>\
Your pathetic, tiny balls are not able to produce enough to make it worth using the pumps. The engineers and mechanics at the facility work very hard to keep all of the machines running and you are wasting their time. Please leave.
<span data-keytype="yes">[[Back|Outside]]</span>
<<elseif $FacilityBreakDays > 0>>\
<<if $FacilityBreaker == 1>>\
You're told that the <span class='tdragonspeak'>Treasure Dragon</span> has broken some of the pumps. The facility is doing some repairs and upgrades in order to accept larger loads. They'll be back in business in $FacilityBreakDays <<if $FacilityBreakDays == 1>>day<<else>>days<</if>>.
<<else>>\
The facility is doing some repairs and upgrades in order to accept larger loads. They'll be back in business in $FacilityBreakDays <<if $FacilityBreakDays == 1>>day<<else>>days<</if>>.
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $arousal >= 50 && $hours >= 1 && $arousal < 100>>\
<div data-item='pump'><<button [[Milking Machine|Facility Pump]]>><</button>></div>\
<<else>>\
<<if $arousal >= 100>>\
<div data-item='pumpo'><<button [[Milking Machine|Facility Pump]]>><</button>></div>\
<<else>>\
<div data-item='pump' class='inactivebutton'><<button "Milking Machine">><</button>></div>\
<</if>>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\
<</if>>\<<set $GymUnlock = true>>\
<<run memorize('GymUnlock', $GymUnlock)>>\
<<checkfoodcraze>>\
<<CartridgeNight>>\
<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<div class="placedesc" id="placedesccenter">\
<<if $KnightLevel < 8 && $hours > $nighthour && ($KnightState == 0 or $KnightState == 2) && $CartridgeEvent != true && $foodcraze != true>>\
<<set $GymTalkPage = 0>>\
/*0 = normal gym buttons
1 = normal gym buttons (Knight Drinking)
2 = run treadmill
3 = Buy Membership
4 = Cancel Membership
5 = Upgrade Membership
6 = Lift weights Unimpressed
20 = Lift weights Impressed
*/\
<div id="knightgym">\
<span id="knight-pic2">\
<img @src="setup.ImagePath+'KnightGym/KnightGymBack.png'" id="knightgymbottom"/>\
<img @src="setup.ImagePath+'KnightGym/KnightGymReflect.png'" id="knightgymtop"/>\
</span>\
<span id="knight-pic">\
<img @src="setup.ImagePath+'KnightGym/KnightGymNormalDown.png'" id="knightgymtopanif1"/>\
<img @src="setup.ImagePath+'KnightGym/KnightGymNormalUp.png'" id="knightgymtopanif2"/>\
</span>\
</div>\
<span id="knight-text">\
<div class="ShortText4">\
  The gym is mostly empty except for <<if $KnightMet == true>>the <span class='knightspeak'>Forest Knight</span><<else>>an <span class='knightspeak'>orange dinosaur</span><</if>> struggling to do bicep curls.
</div>\
</span>\
<<else>>\
<b>Gym</b>
<hr>
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
<</if>>\
<div class="placepicture" id="placepicturelong">\
<<if $CartridgeEvent != true>>\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'Gym.png'">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'GymE.png'">\
<<else>>\
<img @src="setup.ImagePath+'GymN.png'">\
<</if>>\
<<else>>\
<img @src="setup.ImagePath+'Spook/GymEmpty.png'">\
<</if>>\
</div>\
<</if>>\
</div>\
<<if $gymmemup == true>>\
<<set _treadmessage = "30">>\
<<else>>\
<<set _treadmessage = "20">>\
<</if>>\
<<set _musclesoremessage = "">>\
<<if $workoutcount >= 1 && $creatineactive <= 0>>\
<<set _musclesoremessage = "Your muscles are still sore from working out.<br><br>">>\
<</if>>\
<<set $maxgymweight = 500>>\
<<if $gymmemup == true>><<set $maxgymweight = 5000>><</if>>\
<<set $items = {
bmem: {
name: "Buy Membership",
desc: "$50 per month"},
holdoff: {
name: "Hold Off For Now",
desc: "Your throbbing dick is begging to cum. You can try to hold off for now, but you'll have to deal with this eventually."},
rtempt: {
name: "Resist Temptation",
desc: "Attempt to quell your horny thoughts."},
umem: {
name: "Upgrade Membership",
desc: "An upgraded membership allows access to heavier weights.<br><br>$500 per month, $450 upfront"},
cmem: {
name: "Cancel Membership",
desc: ""},
jerkos: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!"},
colos: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!<<if $hasdonorcard == true>><br><br>Select the payment you receive:<br><<if $SpeedFacilityReward == 0>><<radiobutton '$SpeedFacilityReward' 0 checked>><<else>><<radiobutton '$SpeedFacilityReward' 0>><</if>><span>Money</span><br><<if $SpeedFacilityReward == 1>><<radiobutton '$SpeedFacilityReward' 1 checked>><<else>><<radiobutton '$SpeedFacilityReward' 1>><</if>><span>Transfer Tokens</span><</if>>"},
rival: {
name: "Look At Rival",
desc: "Your rival is hanging out at the gym. You have a chance to see what you're up against."},
tread: {
name: "Treadmill",
desc: "Do some cardio to help lose weight. Uses up <<=_treadmessage>> Energy.<br><br>Requirements:<br> • Hours: 1"},
komodo: {
name: "Fight Komodo Jock",
desc: "He's hanging out by a wrestling mat looking for a good opponent to fight.<br>Requirements:<br> • Hours: 2"},
komodonot: {
name: "Fight Komodo Jock",
desc: "Normally you'd see the Komodo Jock here but he doesn't seem to be around."},
weight: {
name: "Use Weights",
desc: "<<=_musclesoremessage>>Requirements:<br> • Hours: 1<br><br>Max Weight Available: <<weighttext $maxgymweight>>"},
crea: {
name: "Pre-Workout Drink",
desc: "Improves athletic performance. For the rest of the day you can lift weight without getting tired. Lifting weights multiple times results in more muscle gains.<br><br>Price: $100",
cost: 100},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<span id="buttons-sec"><<display "Gym Buttons">></span>\
<<if $KnightLevel < 8 && $hours > $nighthour && ($KnightState == 0 or $KnightState == 2) && $CartridgeEvent != true && $foodcraze != true>>\
<<nobr>>
<<set $SeenKnightAtGym = true>>
<<set $KnightState = 1>>
<img @src="setup.ImagePath+'KnightGym/KnightGymBack.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymReflect.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleCover.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleCoverPart2.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleCoverShy.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleLook.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleLook2.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleNorm.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleSad.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleShy.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleWatch.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymLook.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymNormalDown.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymNormalUp.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymShyDown.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightGym/KnightGymShyUp.png'" id="boarderpicturehidden">
<</nobr>>\
<</if>>\<<if $CartridgeEvent == true>>\
<<set $n = random(1, 3)>>\
<<if $n == 1>>\
<span class="glitchy" data-text="NONONONONO">Finish The Game</span>
<<else>>\
<<if $UserGot == true>>\
<span class="glitchy" data-text="NONONONONO">Return Me</span>
<<elseif $HasGetUser == true>>\
<span class="glitchy" data-text="NONONONONO">In The Woods</span>
<<else>>\
<span class="glitchy" data-text="NO">No</span>
<</if>>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<<TimePass 2>>\
<<set $cardiocur += 2000>>\
<<if $cardiocur > $cardiomax>>You use up all of your energy.<<set $cardiocur = $cardiomax>><<else>>You use 20 energy.<</if>>
<<set $arousal = Math.clamp($arousal+$arate*2, 0, 100)>>\
<<if $supersalad == true>>\
<<set $fat -= Math.clamp($fat*0.01, 0, 100)>>\
<</if>>\
<<if $supersundae == true>>\
<<set $cardiocur = 0>>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<run BodyUpdate()>>\
<</if>>\<<if $CartridgeEvent == true>>\
You walk around town for an hour. It's foggy and no one's around and it's totally giving you Silent Hill vibes.
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<<TimePass 1>>\
<<if $cardiocur <= $cardiomax>>\
<<set $cardiocur += 500>>\
<</if>>\
<<ishalloween>>\
<<if $supersalad == true>>\
<<set $fat -= Math.clamp($fat*0.005, 0, 50)>>\
<</if>>\
<<if $supersundae == true>>\
<<set $cardiocur = 0>>\
<</if>>\
<<set _walkevent = false>>\
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>\
<<set _walkpicker = random(1, 100)>>\
<<if $HalloweenEvent == true && $HasCartridge == false && $CandyDays > 0 && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>>\
<div class="boarder-scene" >\
<img @src="setup.ImagePath+'Spook/CursedTable.png'">\
</div>\
  You take a trip through a couple of neighbourhoods until you find a house with a half-deflated balloon tied to its mailbox. They must be participating in Trioria's city-wide yard sale!
  There's only one table set up with a bunch of random junk on it. One thing catches your eye - a cartridge for a game you've never heard of before. Is it a beta version of some unreleased game? Would it even work?
  You're greeted by an old man. You can't quite put your finger on it, but something about him just puts you at ease. Maybe its the shine of his glassy white eye, or maybe it's because of how dashing his eyepatch makes him look. Whatever it is, you're certain you can trust him.
  You talk to him about the game and where he got it from. He says he found it while digging a well behind his house. You ask him how much he wants for it. He smiles and says not to worry about that, everything here is free.
<img @src="setup.ImagePath+'Spook/Cartridge.png'" id="storyitempicture">
<<set $HasCartridge = true>> You take the <i>Cool Cartridge</i>.
<<set _walkpicker = 200>>\
<span data-keytype="yes">[[Continue|Outside]]</span>
<</if>>\
<<if $HalloweenEvent == true && _walkevent == false && _walkpicker > 20 && _walkpicker <= 27 && $hours > $nighthour>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>>\
<<set _walkpicker = 200>>\
<<GetHalloweenCandy "explore">>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if $HalloweenEvent == true && _walkevent == false && _walkpicker > 20 && _walkpicker <= 70 && $hours <= $nighthour>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>>\
<<set _walkpicker = 200>>\
<<GetHalloweenCandy "explore">>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if $InsideCastleFound == true && $CustomEnemyUnlock == true && $StadiumFound == false && _walkpicker <= 100 && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>>\
<<set $StadiumFound = true>>You notice a light coming from the forest. You venture inside and find the Secret Stadium.
<<set _walkpicker = 200>>\
[[Back|Outside]]
<</if>>\
<<if $BeachFound == false && $MagicBoatCrash == true && _walkpicker <= 100 && _walkevent == false>>\
<<set _walkevent = true>><<set $BeachFound = true>> \
<<set $nowalkeventcount = 0>>\
<<if $height > 50000>>\
You can't really walk through the city so instead you kneel down and take a closer look at it. You find a beach near the pier. There is a ship sitting at the shore.
<<else>>\
While walking you found a beach near the pier. There is a ship sitting at the shore.
<</if>>\
<<set _walkpicker = 200>>\
[[Back|Outside]]
<</if>>\
<<if _walkpicker <= 100 && $UnderpassFound == false && $cobrafound == true && _walkevent == false>>\
<<set _walkevent = true>><<set $UnderpassFound = true>>\
<<set $nowalkeventcount = 0>>\
<<if $height > 50000>>\
You can't really walk through the city so instead you kneel down and take a closer look at it. You find a highway with a bunch of cool tents underneath.
<<else>>\
While walking you found a highway with a bunch of cool tents underneath.
<</if>>\
<<set _walkpicker = 200>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker <= 65 && $HasFocusStone == false && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>>\
<<set $HasFocusStone = true>><<set $FocusStoneOn = true>>\
<img @src="setup.ImagePath+'FocusStoneOff.png'" id="storyitempicture">
<<if $height > 50000>>\
You can't really walk through the city so instead you kneel down and take a closer look at it. You find a weird-looking stone.
<<else>>\
While walking you found a weird-looking stone.
<</if>>\
<<set _walkpicker = 200>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker <= 100 && $FoundAltar == 2 && $HasMetalStone == false && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>>\
<<set $HasMetalStone = true>>\
<img @src="setup.ImagePath+'MetalStone.png'" id="storyitempicture">
<<if $height > 50000>>\
You can't really walk through the city so instead you kneel down and take a closer look at it. You find a weird-looking stone.
<<else>>\
While walking you found a weird-looking stone.
<</if>>\
<<set _walkpicker = 200>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker > 53 && _walkpicker <= 97 && $restaurantfound == false && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>>\
<<set $restaurantbingeready = true>><<set $restaurantfound = true>>\
<<run memorize('restaurantfound', $restaurantfound)>>\
<<if $height > 50000>>\
You can't really walk through the city so instead you kneel down and take a closer look at it. You find a new restaurant opening up.
<<else>>\
While walking you found a new restaurant opening up. You should stop by sometime.
<</if>>\
<<set _walkpicker = 200>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker > 50 && _walkpicker <= 100 && $supermarketfound == false && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>>\
<<set $dorstorebingeready = true>><<set $supermarketfound = true>>\
<<run memorize('supermarketfound', $supermarketfound)>>\
<<if $height > 50000>>\
You can't really walk through the city so instead you kneel down and take a closer look at it. You find a Dorstore—the world's largest supermarket chain.
<<else>>\
While walking you found a Dorstore—the world's largest supermarket chain. You should check out what they have on sale.
<</if>>\
<<set _walkpicker = 200>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker > 40 && _walkpicker <= 60 && $StrangeStonesFound == false && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>><<set $StrangeStonesFound = true>>\
<<if $height > 50000>>\
You can't really walk through the city so instead you kneel down and take a closer look at it. You find a group of mysterious floating rocks by the edge of the forest.
<<else>>\
While walking you find a group of mysterious floating rocks by the edge of the forest. You should take a closer look at them later.
<</if>>\
<<set _walkpicker = 200>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker > 30 && _walkpicker <= 60 && $StrangeStonesFound == true && $GreenhouseFound == false && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>><<set $GreenhouseFound = true>>\
<<run memorize('GreenhouseFound', $GreenhouseFound)>>\
<<if $height > 50000>>\
You can't really walk through the city so instead you kneel down and take a closer look at it. You find an abandoned building near the Strange Stones. It looks like it used to be a greenhouse.
<<else>>\
While walking near the Strange Stones, you notice an abandoned building. It looks like it used to be a greenhouse.
<</if>>\
<<set _walkpicker = 200>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker > 35 && _walkpicker <= 70 && $pierfound == false && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>><<set $pierfound = true>>\
<<run memorize('pierfound', $pierfound)>>\
<<if $height > 50000>>\
You can't really walk through the city so instead you kneel down and take a closer look at it. You find a pier.
<<else>>\
While walking you found a pier. You see some people fishing. If you bought a rod you could go fishing too.
<</if>>\
<<set _walkpicker = 200>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker > 62 && _walkpicker <= 83 && $templefound == false && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>><<set $templefound = true>>\
<<run memorize('templefound', $templefound)>>\
<<if $height > 50000>>\
You can't really walk through the city so instead you kneel down and take a closer look at it. You find some kind of temple.
<<else>>\
While walking you found some kind of temple.<br><br>Neat.
<</if>>\
<<set _walkpicker = 200>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker > 69 && _walkpicker <= 95 && $barfound == false && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>><<set $barfound = true>>\
<<run memorize('barfound', $barfound)>>\
<<if $height > 50000>>\
You can't really walk through the city so instead you kneel down and take a closer look at it. You find a bar called "Winner's".
<<else>>\
While walking you find a bar called "Winner's".
<</if>>\
<<set _walkpicker = 200>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker > 0 && _walkpicker <= 26 && $foundmush == false && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>>\
<<set $mushamt ++>><<set $foundmush = true>>\
<img @src="setup.ImagePath+'Mushroom.png'" id="storyitempicture">
<<if $height > 50000>>Y<<else>>While walking y<</if>>ou found a weird mushroom.
<<set _walkpicker = 200>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker > 98 && _walkpicker <= 100 && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>>\
<<set _walkpicker = random(1, 5)>>\
<<if _walkpicker == 1 && $haswhitecrystal == false>>\
<img @src="setup.ImagePath+'WhiteCrystal.png'" id="storyitempicture">
<<set $haswhitecrystal = true>><<set $whitecrystalequip = true>> <<if $height > 50000>>Y<<else>>While walking y<</if>>ou found a necklace with a white crystal. Merely holding it makes you feel more confident and you swear you can see it faintly glow.
<<else>>\
<img @src="setup.ImagePath+'Blood.png'" id="storyitempicture">
<<set $wereamt ++>> <<if $height > 50000>>Y<<else>>While walking y<</if>>ou found a vial of werewolf blood.
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker > 6 && _walkpicker <= 15 && _walkevent == false>>\
<<set _walkevent = true>>\
<<if $pillrestockevent == false>>\
<<set $nowalkeventcount = 0>>\
<<if $totalmuscleshown >= 70>>\
<<set $pillrestockevent = true>>\
<<PillRestock true>>\
You come across some people struggling to load a crate into a truck. You help them lift the crate.
Online store pill stock increased.
<<else>>\
You come across some people struggling to load a crate into a truck. You would help them but you're not strong enough to lift it.
<</if>>\
<<else>>\
<<ExploreFindNothing>>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker > 0 && _walkpicker <= 6 && $hasheightring == false && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $hasheightring = true>>\
<<set $nowalkeventcount = 0>>\
<img @src="setup.ImagePath+'HRing.png'" id="storyitempicture">
<<if $height > 50000>>Y<<else>>While walking y<</if>>ou found a purple ring.
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker > 0 && _walkpicker <= 15 && _walkevent == false>>\
<<set _walkevent = true>>\
<<set $mushamt ++>><<set $foundmush = true>>\
<<set $nowalkeventcount = 0>>\
<img @src="setup.ImagePath+'Mushroom.png'" id="storyitempicture">
<<if $height > 50000>>Y<<else>>While walking y<</if>>ou found a weird mushroom.
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkpicker > 15 && _walkpicker <= 25 && _walkevent == false>>\
<<set _walkevent = true>>\
<<set _n = random(1, 4)>>\
<<set $nowalkeventcount = 0>>\
<<if _n == 1>>\
<<set $CoolingFlameAmount++>>\
<img @src="setup.ImagePath+'CFlame.png'" id="storyitempicture">
<<if $height > 50000>>Y<<else>>While walking y<</if>>ou found a Cooling Flame.
<<elseif _n == 2>>\
<<set $SacredFlameAmount++>>\
<img @src="setup.ImagePath+'SFlame.png'" id="storyitempicture">
<<if $height > 50000>>Y<<else>>While walking y<</if>>ou found a Sacred Flame.
<<elseif _n == 3>>\
<<set $TinyPoisonAmount++>>\
<img @src="setup.ImagePath+'TinyPoison.png'" id="storyitempicture">
<<if $height > 50000>>Y<<else>>While walking y<</if>>ou found Shrinking Poison.
<<else >>\
<<set $DragonBloodAmt++>>\
<img @src="setup.ImagePath+'DragonBlood.png'" id="storyitempicture">
<<if $height > 50000>>Y<<else>>While walking y<</if>>ou found a Vial of Dragon Blood.
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkevent == false && $nowalkeventcount >= 5>>\
<<set _walkevent = true>>\
<<set $nowalkeventcount = 0>>\
<img @src="setup.ImagePath+'Blood.png'" id="storyitempicture">
<<set $wereamt ++>> <<if $height > 50000>>Y<<else>>While walking y<</if>>ou found a vial of werewolf blood.
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<if _walkevent == false>>\
<<ExploreFindNothing>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<<run BodyUpdate()>>\
<</if>>\<<PickExercise 0 $maxhomeweight>>\
<<if $CartridgeEvent == true>>\
No matter how many times you lift your weights, you don't feel anything.
<<else>>\
<<TimePass 1>>\
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>\
<<nobr>>
<<if $workmin > _max*10>>
<<if $largedum == true>>
You pick up your pathetically tiny barbell. You do some bicep curls with it as a joke. You do not get a good workout from this, obviously.
<<elseif $smalldum == true>>
You pick up your pathetically tiny dumbbell. You do some bicep curls with it as a joke. You do not get a good workout from this, obviously.
<<else>>
You pick up your pathetically tiny hand-weights. You do some bicep curls with them as a joke. You do not get a good workout from this, obviously.
<</if>>
<<elseif $workmin > _max>>
<<if $largedum == true>>
You pick up your dinky, little barbell to use for a workout, but it feels as light as a feather. You try using all <<weighttext $maxhomeweight>> for some bicep curls, but it's a waste of time - It's not nearly enough weight to provide proper resistance.
<<elseif $smalldum == true>>
You pick up your dinky, little dumbbell to use for a workout, but it feels as light as a feather. You try using all <<weighttext $maxhomeweight>> for some bicep curls, but it's a waste of time - It's not nearly enough weight to provide proper resistance.
<<else>>
You pick up your dinky, little hand-weights to use for a workout, but they feel as light as feathers. You try using all <<weighttext $maxhomeweight>> for some bicep curls, but it's a waste of time - It's not nearly enough weight to provide proper resistance.
<</if>>
<<elseif _ex == "Squat">>
<<if _useweight <= 60 or $fatpercent > 60>>
It's time for some squats! You don't even need to hold any weights - your body weight is good enough. You lower yourself down and your legs wobble as you struggle to stand back up. You feel like such a wimp that even this is hard for you, but you tell yourself that if you just keep going then one day you'll be big and strong! You push yourself to finish a couple more sets.
<<else>>
<<set _t = "ground">>
<<if $forcedoutside == false>><<set _t = "floor">><</if>>
You stretch and get ready - it's leg day! You load up <<weighttext _useweight>> of weight and lower yourself until <<if $HasTail == true && $TailLengthMatters != true>>your tail touches the <<=_t>>.<<elseif $HasTail == true>>the base of your tail touches the <<=_t>>.<<else>>your butt nearly touches the <<=_t>>.<</if>> You exhale as you lift yourself back up. Like a well-oiled machine, you repeat this motion through several sets.
<</if>>
<<elseif _ex == "Bench" && $bpworkmin <= 120>>
<<set _useweight = WorkWeightCal(_useweight/2, _max)>>
You decide to do some chest flies. You don't have a bench to do them on so you decide to use your bed. It's kind of a crappy way to do things, but there isn't much else you can do. You exhale as you lift the <<weighttext _useweight>> weights up and then lower them back down to the mattress, repeating this motion until you can't do it anymore.
<<else>>
<<if _useweight <= 10>>
Bicep curls are what you choose to focus on today. Your arms shake as you lift the <<weighttext _useweight>> weight up to your shoulder. You feel pathetic that such a small amount is causing you to struggle. It's ok though, you gotta start somewhere! You push yourself to finish a couple of sets.
<<else>>
You load up <<weighttext _useweight>> in preparation for some bicep curls. You stand with your feet hip-width apart and lift those weights. <<if $fatpercent > 80>>With each rep your incredibly plump arms jiggle. Your arms are so fat that you can't quite do the full motion, but you make due and push yourself through a few sets.<<elseif $fatpercent > 40>>With each rep your flabby arms bulge and after a few minutes they're glistening with sweat.<<elseif $totalmuscleshown <= 50>>With each rep your meagre muscles bulge and after a few minutes they're glistening with sweat.<<elseif $totalmuscleshown <= 110>>With each rep your strong bicep muscles bulge and after a few minutes, they're glistening with sweat.<<else>>With each rep your large biceps bulge fiercely. After a few minutes, they're glistening with sweat.<</if>>
<</if>>
<</if>>
<<if $workmin <= _max>>
<<if _exex == "Bigger">>
<<if $creatineactive <= 0>>Your muscles look pumped and bigger already.<<else>>Your muscles look bigger already!<</if>> You can feel it - you're gonna get bigger, and heavier, and stronger!
<<elseif _exex == "Burn" && $creatineactive <= 0>>
<<if $SkinType == "Feathers" or $SkinType == "Scales" or $SkinType == "Fur">>Beneath your <<=$SkinType.toLowerCase()>>, your muscles feel pumped, happy with all the work they've done.<<else>>Your muscles feel pumped and burning, happy with all the work they've done.<</if>>
<<else>>
<<if $creatineactive <= 0>>When you finish your breathing is heavy and you're completely drenched in sweat. Your muscles satisfyingly burn as you take a moment to cool down.<<else>>When you finish your breathing is heavy and you're completely drenched in sweat, so you take a moment to cool down.<</if>>
<</if>>
<<if $creatineactive > 0>>
<<switch random(1, 2)>>
<<case 1>>
Even after the intense grind you put your muscles through, you feel like you're ready to go again.
<<case 2>>
Even though it was an intense workout and your muscles feel pumped, they don't feel tired. If anything, it feels like they yearn for more.
<</switch>>
<</if>>
<</if>>
<</nobr>>\
<<if _max >= $workmin>><<set $workoutcount++>><</if>>\
<</if>>\
<br>
<span data-keytype="yes">[[Continue|Home]]</span><span id="facility-text">\
<<camountcalc>>\
<<set _break = false>>\
<<set _rewardamount = $camount>>\
<<set _n = random(1, 100)>>\
<<if _n < 1000*(($camount-0.9*$FacilityMax)/$FacilityMax)>>\
<<set _break = true>>\
<<if _rewardamount > $FacilityMax>>\
<<set _rewardamount = $FacilityMax>>\
<</if>>\
<<set $FacilityMax = $FacilityMax*10>>\
<<set $FacilityBreakDays = 3>>\
<<set $FacilityBreaker = 0>>\
<</if>>\
<<TimePass 1>>\
<<set $arousal = 0>>\
<<if $camount >=2000000>>\
There is an assortment of waist-high fleshlights for donors to mount. You are led past all of them and to the end of the room where there is an absolute monster of a milking machine. A couple of people exit it after lubing up the inside. You're already erect so you go ahead and stick your industrial-sized <<if $TruePlayerSpecies == "Naga">>dongs<<else>>dong<</if>> into the hole. You feel its warmth and begin to thrust. Machines hum to life and a vacuum inside the fleshlight sucks up your pre as it seeps out. Your pre alone is enough to fill one of the vats. You thrust harder and harder until you push yourself over the edge. The machines chug as it works to process each wave of your titanic load.
<<if _break == true>>\
<div class="warning">Plumes of smoke rise up from pumps breaking down. Bolts fall to the floor. The tube connecting your milking maching to a storage tank comes loose, and your cum spills over the facility's floor. Your huge volume of cum is too much for the machines to handle. It's going to take some time for them to be repaired, but you're promised that the machines will be improved the next time you use them.</div>
<</if>>\
<</if>>\
<<if $camount >=250000 && $camount <2000000>>\
There is an assortment of waist-high fleshlights for you to mount. You are led halfway through the room where the more heavy-duty equipment is. You find one that is just finished being lubed up. You're already erect so you go ahead and stick your <<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>> inside. You feel its warmth and begin to thrust. Machines hum to life and a vacuum inside the fleshlight sucks up your pre as it seeps out. You thrust harder and harder until you push yourself over the edge. Engines chug as each spurt of your immense load is sucked into one of the many vats along the wall of the facility.
<<if _break == true>>\
<div class="warning">Plumes of smoke rise up from pumps breaking down. Bolts fall to the floor. The tube connecting your milking maching to a storage tank comes loose, and your cum spills over the facility's floor. Your huge volume of cum is too much for the machines to handle. It's going to take some time for them to be repaired, but you're promised that the machines will be improved the next time you use them.</div>
<</if>>\
<</if>>\
<<if $camount <250000>>\
Across the room there is an assortment of waist-high fleshlights for you to mount. You are led to one that matches your size. It's been lubed up and you're already erect so you go ahead and stick your <<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>> inside. You feel its warmth and begin to thrust. Machines hum to life and a vacuum inside the fleshlight sucks up your pre as it seeps out. You thrust harder and harder until you push yourself over the edge. The vacuum sucks each spurt of your load through lubes leading to one of the many vats along the wall of the facility.
<<if _break == true>>\
<div class="warning">Plumes of smoke rise up from pumps breaking down. Bolts fall to the floor. The tube connecting your milking maching to a storage tank comes loose, and your cum spills over the facility's floor. Your huge volume of cum is too much for the machines to handle. It's going to take some time for them to be repaired, but you're promised that the machines will be improved the next time you use them.</div>
<</if>>\
<</if>>\
<<if $camount >=1000>>\
<<if $hasdonorcard == false>>\
<<FacilityAmountText>>\
<<set $money += Math.floor(_rewardamount/100)>>\
You are paid $<<=Math.floor(_rewardamount/100)>>.
<<cumcurse>>\
<<run BodyUpdate()>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Outside]]</span>
<</if>>\
<<else>>\
<<FacilityAmountText>><<set _m = Math.floor(_rewardamount/100)>>\
<<click "Sell it for $<<=_m>>">>\
<<replace "#facility-text">>You are able to sell it for $<<=_m>>.
<<GainMoney _m>>\
<<cumcurse>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Outside]]</span>
<</if>>\
<</replace>>\
<</click>>\
<br><<click "Trade it for <<=Math.clamp(Math.floor(Math.log(_rewardamount/1500)*Math.pow(_rewardamount/2000,0.7))+40,1,1000)>> Transfer Tokens">>\
<<replace "#facility-text">><<=Math.clamp(Math.floor(Math.log(_rewardamount/1500)*Math.pow(_rewardamount/2000,0.7))+40,1,1000)>> Transfer Tokens have been added to your account.
<<set $BuySellFMTokens += Math.clamp(Math.floor(Math.log(_rewardamount/1500)*Math.pow(_rewardamount/2000,0.7))+40,1,1000)>>\
<<cumcurse>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Outside]]</span>
<</if>>\
<</replace>>\
<</click>>\
<</if>>\
<<else>>\
<<FacilityAmountText>>\
<<set $money += Math.floor(_rewardamount/100)>>\
You are paid $<<=Math.floor(_rewardamount/100)>>.
<<cumcurse>>\
<<run BodyUpdate()>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Outside]]</span>
<</if>>\
<</if>>\
</span>\You got the gym membership.
<span data-keytype="yes">[[Gym]]</span><<PickExercise 0 $maxgymweight>>\
<<if $CartridgeEvent == true>>\
No matter how many times you lift your weights, you don't feel anything.
<<else>>\
<<TimePass 1>>\
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>\
<<nobr>>
<<if $workmin > _max*10>>
You load <<weighttext $maxgymweight>> onto a bar and daintily hold it between your girthy thumb and forefinger. You go through the motions of bicep curls - not as a strength training exercise but instead to make everyone else in the gym think "Whatever, you big showoff. We're totally not jealous of how big and strong you are." Unsurprisingly, after finishing off your 'sets' your muscles were not challenged enough to have any effect.
<<elseif $workmin > _max>>
You head to the squat rack and load as much weight that's available onto the bar. With one of your big, meaty hands you grab onto it. You try to use the <<weighttext $maxgymweight>> weight for bicep curls but after 10, 20, 30, even 40 reps your muscles don't even feel a little bit tired. It's just a waste of time.
<<elseif _ex == "Squat">>
<<if _useweight <= 60 or $fatpercent > 60>>
It's time for some squats! You don't even need to hold any weights - your body weight is good enough. You lower yourself down and your legs wobble as you struggle to stand back up. You feel like such a wimp that even this is hard for you, but you tell yourself that if you just keep going then one day you'll be big and strong! You push yourself to finish a couple more sets.
<<else>>
<<set _t = "floor">>
<<if $workmax > $maxgymweight*0.95>>
You head to the squat rack and load every weight that's available onto the bar until it's <<weighttext $maxgymweight>>. That's quite as much as you would like, but it will have to do. You grip the metal bar and lower yourself until <<if $HasTail == true && $TailLengthMatters != true>>your tail touches the <<=_t>>.<<elseif $HasTail == true>>the base of your tail touches the <<=_t>>.<<else>>your butt nearly touches the <<=_t>>.<</if>> You exhale as you lift yourself back up. It's not too hard, but after several reps you're huffing and grunting. You push yourself to get through a few sets of these.
<<else>>
You stretch and get ready - it's leg day! You load up <<weighttext _useweight>> of weight and lower yourself until <<if $HasTail == true && $TailLengthMatters != true>>your tail touches the <<=_t>>.<<elseif $HasTail == true>>the base of your tail touches the <<=_t>>.<<else>>your butt nearly touches the <<=_t>>.<</if>> You exhale as you lift yourself back up. <<if _useweight > 1500>>The bar's loaded up so much that it looks like it's about to snap from all of the weight, yet it's the perfect amount for your muscles.<<else>>It's not too hard, but after a few reps you're huffing and grunting. You push yourself to get through a few sets of these.<</if>>
<</if>>
<</if>>
<<elseif _ex == "Bench">>
You're doing some bench presses today so you load up <<weighttext _useweight>> onto the bar. <<if _useweight < 80>>You're embarrassed about using such a small amount of weight, but it doesn't matter what anyone thinks - you gotta do what you gotta do to get big.<<elseif _useweight > $maxgymweight*0.95>>You put as many weights onto the bar as you can, but it still isn't as heavy as you'd like. It'll have to do though - You'll just do an extra set.<<elseif _useweight > 3000>> The pitiful rack looks like it's about to crumple beneath all that weight.<<else>><</if>><<if $totalweight > 1500>> The bench creaks from trying to hold up your massive bulk.<</if>> You exhale as you lift the weights up and then lower them back down <<if $fatpercent > 80>>onto your soft, mattress-like chest<<elseif $fatpercent > 40>>onto your fat tits<<elseif $totalmuscleshown >= 110>>to your thick pecs<<elseif $totalmuscleshown >= 250>>onto your extra meaty pecs<<elseif $totalmuscleshown >= 500>>onto your enormous pecs. Your pecs are so thick that you can't bring the bar down low enough to get the whole range of motion. You raise the bench and do incline bench presses instead so you have some more room to work with.<<else>>to your chest<</if>>. You repeat this <<if $totalmuscleshown >= 500>>exercise<<else>>motion<</if>> several times until you can't do it anymore. With a grunt, you push through one more rep anyway and set the bar back on the rack.
<<else>>
<<if _useweight <= 10>>
Bicep curls are what you choose to focus on today. Your arms shake as you lift the <<weighttext _useweight>> weight up to your shoulder. You feel pathetic that such a small amount is causing you to struggle. It's ok though, you gotta start somewhere! You push yourself to finish a couple of sets.
<<else>>
<<if _useweight > 1000>>You head to the squat rack and load up <<weighttext _useweight>> in preparation for some bicep curls. You grab the bar with one meaty hand, stand with your feet hip-width apart and lift that weight.<<else>>You load up <<weighttext _useweight>> in preparation for some bicep curls. You stand with your feet hip-width apart and lift those weights.<</if>> <<if $fatpercent > 80>>With each rep your incredibly plump arms jiggle. Your arms are so fat that you can't quite do the full motion, but you make due and push yourself through a few sets.<<elseif $fatpercent > 40>>With each rep your flabby arms bulge and after a few minutes they're glistening with sweat.<<elseif $totalmuscleshown <= 50>>With each rep your meagre muscles bulge and after a few minutes they're glistening with sweat.<<elseif $totalmuscleshown <= 110>>With each rep your strong bicep muscles bulge and after a few minutes, they're glistening with sweat.<<elseif $totalmuscleshown <= 300>>With each rep your large biceps bulge fiercely. After a few minutes, they're glistening with sweat.<<else>>With each rep your gargantuan biceps bulge fiercely. After a few minutes, your mountainous and rocky, muscular body is glistening with sweat.<</if>>
<</if>>
<</if>>
<<if $workmin <= _max>>
<<if _exex == "Bigger">>
<<if $creatineactive <= 0>>Your muscles look pumped and bigger already.<<else>>Your muscles look bigger already!<</if>> You can feel it - you're gonna get bigger, and heavier, and stronger!
<<elseif _exex == "Burn" && $creatineactive <= 0>>
<<if $SkinType == "Feathers" or $SkinType == "Scales" or $SkinType == "Fur">>Beneath your <<=$SkinType.toLowerCase()>>, your muscles feel pumped, happy with all the work they've done.<<else>>Your muscles feel pumped and burning, happy with all the work they've done.<</if>>
<<else>>
<<if $creatineactive <= 0>>When you finish your breathing is heavy and you're completely drenched in sweat. Your muscles satisfyingly burn as you take a moment to cool down.<<else>>When you finish your breathing is heavy and you're completely drenched in sweat, so you take a moment to cool down.<</if>>
<</if>>
<<if $creatineactive > 0>>
<<switch random(1, 2)>>
<<case 1>>
Even after the intense grind you put your muscles through, you feel like you're ready to go again.
<<case 2>>
Even though it was an intense workout and your muscles feel pumped, they don't feel tired. If anything, it feels like they yearn for more.
<</switch>>
<</if>>
<</if>>
<</nobr>>\
<<if _max >= $workmin>><<set $workoutcount++>><</if>>\
<</if>>\
<br>
<span data-keytype="yes">[[Continue|Gym]]</span>
<<RunTreadmill>>\
<span data-keytype="yes">[[Back|Gym]]</span><<checkfoodcraze>>\
<<CartridgeNight>>\
<<CheckClosetButton>>\
<<CheckRivalAmbush>>\
<<set $FastTravelSetAvailable = true>>\
<div class="placedesc" id="placedesccenter">\
<b>Dark Forest</b>
<hr>
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
A strange energy emanates from the mysterious woods.<<if $hours > $eveninghour>><br>You look up. The sky is dark despite still being day.
<</if>>\
<</if>>\
<div class="placepicture" id="placepicturelong">\
<img @src="setup.ImagePath+'Forest.png'">\
</div>\
</div>\
<<set $items = {
fight: {
name: "Fight",
desc: "Explore the forest and find a monster to battle.<br><br>Requirements:<br> • Hours: 2"},
castle: {
name: "Curse Kastle",
desc: "A big spooky castle at the heart of the forest."},
hollows: {
name: "The Unholy Hollows",
desc: "The home of the Giant Werewolf."},
explore: {
name: "Explore Forest",
desc: "It seems you've dealt with most of the monsters in this area. Be brave and travel further into the forest."},
tdragon: {
name: "Treasure Dragon",
desc: "A powerful dragon who rules over the forest. Anyone smaller than him is forced to serve him.<br><br>Requirements:<br> • Hours: 2"},
kobm: {
name: "Kobold Mage",
desc: "A little dweeby kobold.<br><br>Requirements:<br> • Hours: 2"},
kobgone: {
name: "Kobold Mage",
desc: "He has plans with the Komodo Jock tonight."},
alpir: {
name: "Alligator Pirate",
desc: "A big round friend.<br><br>Requirements:<br> • Hours: 2"},
alpirreturn: {
name: "Alligator Pirate",
desc: "A big round friend. He has returned from a long voyage. He has something to show you at the pier.<br><br>Requirements:<br> • Hours: 2"},
alpirgone: {
name: "Alligator Pirate",
desc: "A big round friend. He doesn't seem to be around."},
stadium: {
name: "Secret Stadium",
desc: "Test yourself to see how many enemies in a row you can defeat."},
gwere: {
name: "Giant Werewolf",
desc: "A huge monster that's nearly impossible to beat.<br><br>Requirements:<br> • Hours: 2"},
fknight: {
name: "Forest Knight",
desc: "An unlikely hero on a mission. He still needs to gain a lot of experience before he's able to save the people of the forest.<br><br>Requirements:<br> • Hours: 2"},
}>>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<set _n = random(1, 3)>>\
<<if $CartridgeEvent == true && $HasGetUser == true && _n == 1>>\
<div data-item='fight' class='glitch-button-red'><<button [[Fight|Combat]]>><<set $EnemyNum to _ENum>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<<elseif $foodcraze == false>>\
<<if $monsterm == false>>\
<<GetForestEnemy>>
<div data-item='fight'><<button [[Fight|Combat]]>><<set $EnemyNum to _ENum>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<</if>>\
<<if $monsterm == true>>\
<<if $hours <= $nighthour && $KomoKobStatus == "initial">>\
<div data-item='kobgone' class='inactivebutton'><<button "Fight Kobold Mage">><</button>></div>\
<<else>>\
<div data-item='kobm'><<button [[Fight Kobold Mage|Combat]]>><<set $EnemyNum to 0>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<</if>>\
<<if $PirAliQuestStatus == "Ship Sailed">>\
<div data-item='alpirgone' class='inactivebutton'><<button "Fight Alligator Pirate">><</button>></div>\
<<elseif $PirAliQuestStatus == "PirAli Return">>\
<div data-item='alpirreturn'><<button [[Fight Alligator Pirate|Combat]]>><<set $EnemyNum to 1>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<<else>>\
<div data-item='alpir'><<button [[Fight Alligator Pirate|Combat]]>><<set $EnemyNum to 1>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<</if>>\
<div data-item='gwere'><<button [[Fight Giant Werewolf|Combat]]>><<set $EnemyNum to 2>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<div data-item='fknight'><<button [[Fight Forest Knight|Combat]]>><<set $EnemyNum to 3>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<<if $TreasureDragonHoardAmt >= setup.TreasureForestLimit>>\
<div data-item='tdragon'><<button [[Fight Treasure Dragon|Combat]]>><<set $EnemyNum to 14>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<</if>>\
<</if>>\
<<if $StadiumFound == true>>\
<<if $CartridgeEvent != true>>\
<div data-item='stadium'><<button [[Secret Stadium]]>><</button>></div>\
<<else>>\
<span id='glitch-button'>\
<div data-item='stadium'><<button "Secret Stadium">><<replace "#glitch-button">><div class="glitch-button"><div data-item='stadium'><<button "Secret Stadium">><</button>></div></div><<timed 1s>><<replace "#glitch-button">><div data-item='stadium' class="glitch-button-fake"><<button "Secret Stadium">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<</if>>\
<</if>>\
<<if $UnholyHollowsFound == true>>\
<<if $CartridgeEvent != true>>\
<div data-item='hollows'><<button [[The Unholy Hollows]]>><</button>></div>\
<<else>>\
<span id='glitch-button2'>\
<div data-item='hollows'><<button "The Unholy Hollows">><<replace "#glitch-button2">><div class="glitch-button"><div data-item='hollows'><<button "The Unholy Hollows">><</button>></div></div><<timed 1s>><<replace "#glitch-button2">><div data-item='hollows' class="glitch-button-fake"><<button "The Unholy Hollows">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<</if>>\
<</if>>\
<<if $CastleFound == true>>\
<div data-item='castle'><<button [[Curse Kastle|Castle of Evil]]>><</button>></div>\
<</if>>\
<<if ($KoboldMageWin == true or $KoboldMageTalkWin == true or $KoboldMageTalkWin2 == true) && ($FatGuyWin == true or $FatGuyTalkWin == true) && ($KnightWin == true or $KnightTalkWin == true) && $CastleFound == false>>\
<div data-item='explore'><<button [[Explore Deeper Into Forest|Castle of Evil]]>><</button>></div>\
<</if>>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<span id="ghost-glitch-attack"></span>\
<<nobr>>
<span id="room-for-giant-picture"><<if $ETotalMuscleShown >= setup.roguem3limit && $wpillactive != true && $EnemyCur.EName == "Mysterious Rogue">><br><</if>><<if ($ETotalMuscleShown >= setup.komom3limit or (($ETotalMuscleShown >= setup.komom3limit or $ETotalFatShown >= setup.komof3limit) && $EFatPercent >= setup.komofper3limit)) && $wpillactive != true && $EnemyCur.EName == "Komodo Jock">><br><</if>><<if ($EnemyStage > 3 or ($EnemyStage == 3 && ($EFatPercent > setup.rivalfper3limit or $EFatPercent < setup.rivalfper1limit or $ETotalFatShown < setup.rivalf2limit))) && $wpillactive != true && $EnemyCur.EName == "Rival">><br><</if>><<if $EnemyStage == 4 && $wpillactive != true && $EnemyCur.EName == "Robot">><br><</if>><<if $EnemyStage == 4 && $wpillactive != true && $EnemyCur.EName == "Fallen Cleric">><br><</if>><<if $EnemyStage == 4 && $wpillactive != true && $EnemyCur.EName == "Treasure Dragon">><br><</if>></span>\
<</nobr>>\
<div id="centerdiv">\
<div id="enemy">\
<div id="enemyleft" class="battlebottom">\
<div id="enemystats">\
<span id="enemy-sec">\
<<display "Enemy">></span>\
<<if $EnemyCur.EName != "Ghost">><div id="enemyhealthbarbkg" class="hzbarbkg"><div id="enemyhealthbar" class="hzbar"><<script>>$(document).one(':passagerender', function (ev) {HealthIn(State.variables.ECHP, State.variables.EMHP, "enemyhealthbar", true, ev.content);
});<</script>></div></div><<else>>\
<div id="enemyhealthbarbkg" class="hzbarbkg"><div id="enemyhealthbar" class="hzbar"><<script>>$(document).one(':passagerender', function (ev) {HealthIn(0, State.variables.EMHP, "enemyhealthbar", true, ev.content);
});<</script>></div></div>\
<</if>>\
<span id="enemyen-sec">\
<<display "Enemy Energy">></span>\
<<if $EnemyCur.EName != "Ghost">><div id="enemyenergybarbkg" class="hzbarbkg"><div id="enemyenergybar" class="hzbar"><<script>>$(document).one(':passagerender', function (ev) {Energy(State.variables.ECardioCur, State.variables.ECardioMax, "enemyenergybar", true, ev.content);});<</script>></div></div>\
<<else>>\
<div id="enemyenergybarbkg" class="hzbarbkg"><div id="enemyenergybar" class="hzbar"><<script>>$(document).one(':passagerender', function (ev) {Energy(State.variables.ECardioMax, State.variables.ECardioMax, "enemyenergybar", true, ev.content);});<</script>></div></div>\
<</if>>\
<span id="enemy-statsec"><<display "Enemy Stats">></span></div>\
</div>\
<<nobr>>
<div id="enemyright" class="enemypicarea">
<span id="enemy-pic">
<<if $EnemyCur.EName == "Nobody">>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $EnemyCur.EName == "Ghost">>
<img @src="setup.ImagePath+'Spook/GhostBack.gif'" id="enemypicture">
<</if>>
<<EnemyImageUpdateSmall>>
</span>
<img @src="setup.ImagePath+'ImABigDumbIdiot.png'" id="flash-effect-box">
</div>
<span id="enemy-pic-big">
<<EnemyImageUpdateLarge>>
<<if $EnemyCur.EName == "Ghost">>
<div class="ghost_glitch_image"></div>
<div class="ghost_glitch_image2"></div>
<div class="ghost_glitch_image3"></div>
<div class="ghost_glitch_image4"></div>
<div class="ghost_glitch_image5"></div>
<</if>>
</span>
<</nobr>>\
</div>\
<div id="imgloader-box"><span id="load-box">\
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">\
<img @src="setup.ImagePath+'BlankBack2.png'" id="enemypicture">\
<<if $wpillactive == true && $EnemyCur.EName == "Mysterious Rogue">>\
<img @src="setup.ImagePath+'Real/EvilGhost.png'" id="enemypicture">\
<</if>>\
<<if $wpillactive != true>>\
<<if $EnemyCur.EName == "Turtle Alchemist">>\
<<if $HalloweenBattle == true>>\
<img @src="setup.ImagePath+'Spook/TurtAlcPart1H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/TurtAlcPart2H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/TurtAlcPart3H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/TurtAlcPart4H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/TurtAlcFtH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/TurtAlcMiddleH.png'" id="enemypicture">\
<<else>>\
<img @src="setup.ImagePath+'TurtPart2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'TurtPart3.png'" id="enemypicture">\
<img @src="setup.ImagePath+'TurtPart4.png'" id="enemypicture">\
<img @src="setup.ImagePath+'TurtAlcMiddle.png'" id="enemypicture">\
<img @src="setup.ImagePath+'TurtAlcFt.png'" id="enemypicture">\
<</if>>\
<<elseif $EnemyCur.EName == "Custom">>\
<img @src="setup.CustomPath+'C0.png'" id="enemypicture">\
<img @src="setup.CustomPath+'C1F.png'" id="enemypicture">\
<img @src="setup.CustomPath+'C1M.png'" id="enemypicture">\
<img @src="setup.CustomPath+'C2F.png'" id="enemypicture">\
<img @src="setup.CustomPath+'C2M.png'" id="enemypicture">\
<img @src="setup.CustomPath+'C3F.png'" id="enemypicture">\
<img @src="setup.CustomPath+'C3M.png'" id="enemypicture">\
<img @src="setup.CustomPath+'C3MF.png'" id="enemypicture">\
<img @src="setup.CustomPath+'C4F.png'" id="enemypicture">\
<img @src="setup.CustomPath+'C4M.png'" id="enemypicture">\
<img @src="setup.CustomPath+'Back.png'" id="enemypicture">\
<<elseif $EnemyCur.EName == "Fallen Cleric">>\
<<if $BattleType == "hard">>\
<img @src="setup.ImagePath+'Cleric/Cleric0G.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric1FG.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric1MG.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric2FG.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric2MG.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric3FG.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric3MG.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric3MFG.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric4FG.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric4MG.png'" id="enemypicture">\
<<else>>\
<img @src="setup.ImagePath+'Cleric/Cleric0.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric1F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric1M.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric2F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric2M.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric3F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric3M.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric3MF.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric4F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cleric/Cleric4M.png'" id="enemypicture">\
<</if>>\
<<elseif $EnemyCur.EName == "Robot">>\
<img @src="setup.ImagePath+'Robot/Robot0.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Robot/Robot1F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Robot/Robot1M.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Robot/Robot2F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Robot/Robot2M.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Robot/Robot3F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Robot/Robot3M.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Robot/Robot3MF.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Robot/Robot4F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Robot/Robot4M.png'" id="enemypicture">\
<<elseif $EnemyCur.EName == "Rival">>\
<<if $RivalGlassesMode == false>>\
<img @src="setup.ImagePath+'Rival/RivalPart0.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart1F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart1M.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart2F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart2M.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart3F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart3M.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart3MF.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart4F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart4M.png'" id="enemypicture">\
<<else>>\
<img @src="setup.ImagePath+'Rival/RivalPart0S.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart1FS.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart1MS.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart2FS.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart2MS.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart3FS.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart3MS.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart3MFS.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart4FS.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rival/RivalPart4MS.png'" id="enemypicture">\
<</if>>\
<<elseif $EnemyCur.EName == "Treasure Dragon">>\
<img @src="setup.ImagePath+'Treasure/Treasure0.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Treasure/Treasure1M.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Treasure/Treasure1F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Treasure/Treasure2M.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Treasure/Treasure2F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Treasure/Treasure3M.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Treasure/Treasure3MF.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Treasure/Treasure3F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Treasure/Treasure4M.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Treasure/Treasure4F.png'" id="enemypicture">\
<<elseif $EnemyCur.EName == "Komodo Jock">>\
<img @src="setup.ImagePath+'Komodo/KomodoPart4F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Komodo/KomodoPart4.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Komodo/KomodoPart3F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Komodo/KomodoPart3.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Komodo/KomodoPart2F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Komodo/KomodoPart2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Komodo/KomodoPart1.png'" id="enemypicture">\
<<elseif $EnemyCur.EName == "Smug Kangaroo">>\
<img @src="setup.ImagePath+'KangarooStage1Flirt.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KangarooStage1Flex.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KangarooStage1SadPant.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KangarooStage1SadNoPant.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KangarooStage2Flirt.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KangarooStage2Flex1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KangarooStage2Flex2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KangarooStage2SadPant.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KangarooStage2SadNoPant.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KangarooStage3Flirt.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KangarooStage2Ft.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KangarooStage3Ft.png'" id="enemypicture">\
<<elseif $EnemyCur.EName == "Kobold Mage">>\
<<if $HalloweenBattle == true>>\
<img @src="setup.ImagePath+'Spook/kobst1H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/kobst2H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/kobst3H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/kobst4H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KobFt1H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KobFt2H.png'" id="enemypicture">\
<<else>>\
<img @src="setup.ImagePath+'kobst1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'kobst2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'kobst3.png'" id="enemypicture">\
<img @src="setup.ImagePath+'kobst4.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KobFt1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KobFt2.png'" id="enemypicture">\
<</if>>\
<<elseif $EnemyCur.EName == "Alligator Pirate">>\
<img @src="setup.ImagePath+'PirAlip1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'PirAlip2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'PirAlip3.png'" id="enemypicture">\
<img @src="setup.ImagePath+'PirAliM.png'" id="enemypicture">\
<img @src="setup.ImagePath+'PirAliMF.png'" id="enemypicture">\
<img @src="setup.ImagePath+'PirAliMid.png'" id="enemypicture">\
<img @src="setup.ImagePath+'PirAliMLarge.png'" id="enemypicture">\
<img @src="setup.ImagePath+'PirAliFLarge.png'" id="enemypicture">\
<img @src="setup.ImagePath+'PirAliSmall.png'" id="enemypicture">\
<<elseif $EnemyCur.EName == "Giant Werewolf">>\
<img @src="setup.ImagePath+'Wolfp1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Wolfp1-2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Wolfp2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Wolfp3.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Wolfp4.png'" id="enemypicture">\
<img @src="setup.ImagePath+'WolfF.png'" id="enemypicture">\
<img @src="setup.ImagePath+'WolfFM.png'" id="enemypicture">\
<img @src="setup.ImagePath+'WolfHF.png'" id="enemypicture">\
<img @src="setup.ImagePath+'WolfHM.png'" id="enemypicture">\
<img @src="setup.ImagePath+'WolfMidF.png'" id="enemypicture">\
<<elseif $EnemyCur.EName == "Angry Shark">>\
<<if $HalloweenBattle == true>>\
<<if $SharkCostume == 1>>\
<img @src="setup.ImagePath+'Spook/SharkJH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkJH2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkMadJH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkExtraMadJH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkFJH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkF2JH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkMJH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkSmallJH.png'" id="enemypicture">\
<<elseif $SharkCostume == 2>>\
<img @src="setup.ImagePath+'Spook/SharkSH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkSH2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkMadSH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkExtraMadSH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkFSH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkF2SH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkMSH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkSmallSH.png'" id="enemypicture">\
<<else>>\
<img @src="setup.ImagePath+'Spook/SharkEH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkEH2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkMadEH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkExtraMadEH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkFEH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkF2EH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkMEH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/SharkSmallEH.png'" id="enemypicture">\
<</if>>\
<<else>>\
<img @src="setup.ImagePath+'Sharkp1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Sharkp2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Sharkp3.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Sharkp4.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Sharkp5.png'" id="enemypicture">\
<img @src="setup.ImagePath+'SharkF.png'" id="enemypicture">\
<img @src="setup.ImagePath+'SharkF2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'SharkM.png'" id="enemypicture">\
<img @src="setup.ImagePath+'SharkSmall.png'" id="enemypicture">\
<</if>>\
<<elseif $EnemyCur.EName == "Cobra Warlock">>\
<<set $cobrafound = true>>\
<<if $HalloweenBattle == true>>\
<img @src="setup.ImagePath+'Spook/Cobra/CobPart1ClosedH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/Cobra/CobPart1OpenH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/Cobra/CobPart2ClosedH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/Cobra/CobPart2OpenH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/Cobra/CobPart3H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP1ClosedH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP1OpenH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP2ClosedH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP2OpenH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/CobPart1ClosedDropH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/Cobra/CobPart1OpenDropH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/CobPart2ClosedDropH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/Cobra/CobPart2OpenDropH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/Cobra/CobPart3DropH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/CobFtP1ClosedDropH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP1OpenDropH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/CobFtP2ClosedDropH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP2OpenDropH.png'" id="enemypicture">\
<<else>>\
<img @src="setup.ImagePath+'Cobra/CobPart1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobPart2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobPart3.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobPart4.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobPart5.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobFtP1Closed.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobFtP1Open.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobFtP2Closed.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobFtP2Open.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobPart1Drop.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobPart2Drop.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobPart3Drop.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobPart4Drop.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobPart5Drop.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobFtP1ClosedDrop.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobFtP1OpenDrop.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobFtP2ClosedDrop.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Cobra/CobFtP2OpenDrop.png'" id="enemypicture">\
<</if>>\
<<elseif $EnemyCur.EName == "Forest Knight">>\
<<if $HalloweenBattle == true>>\
<img @src="setup.ImagePath+'Spook/KnightStage1H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage1NoCH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage1Rip2H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage1RipH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage2-1H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage2-2H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage2-3H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage2-4H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage2FH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage2FNoCH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage2NoCH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage3-1H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage3-2H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage3FH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage3FNoCH.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage4H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/KnightStage4FH.png'" id="enemypicture">\
<<else>>\
<img @src="setup.ImagePath+'KnightStage1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage1NoC.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage1Rip.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage1Rip2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage2-1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage2-2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage2-3.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage2-4.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage2F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage2FNoC.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage2NoC.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage3-1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage3-2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage3F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage3FNoC.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage4.png'" id="enemypicture">\
<img @src="setup.ImagePath+'KnightStage4F.png'" id="enemypicture">\
<</if>>\
<<elseif $EnemyCur.EName == "Mysterious Rogue">>\
<img @src="setup.ImagePath+'Rogue/EGhostS1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/EGhostS2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/EGhostS3.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/EGhostS4.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/EGhostS2F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/EGhostS3F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/EGhostS4F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/GhostBack.gif'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS1P.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS1PB.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS2P.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS2PB.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS2PF.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS2PBF.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS3P.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS3PF.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS3PB.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS4P.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS1B.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS2B.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS2F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS2BF.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS3.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS3F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS3B.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS4.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS4F.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Rogue/RogueS4FH.png'" id="enemypicture">\
<<elseif $EnemyCur.EName == "Vampire Bat">>\
<<if $HalloweenBattle == true>>\
<img @src="setup.ImagePath+'Spook/BatPart2-1H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/BatPart2-3H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/BatPart2-4H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/BatPart2-5H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/BatPart2-6H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/BatPart2-7H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/BatPart3-1H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/BatPart3-2H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/BatPart3-3H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/BatPart3-4H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/BatPart3-5H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/BatPart3-6H.png'" id="enemypicture">\
<img @src="setup.ImagePath+'Spook/BatPart3-7H.png'" id="enemypicture">\
<<else>>\
<img @src="setup.ImagePath+'BatPart2-1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'BatPart2-3.png'" id="enemypicture">\
<img @src="setup.ImagePath+'BatPart2-4.png'" id="enemypicture">\
<img @src="setup.ImagePath+'BatPart2-5.png'" id="enemypicture">\
<img @src="setup.ImagePath+'BatPart2-6.png'" id="enemypicture">\
<img @src="setup.ImagePath+'BatPart2-7.png'" id="enemypicture">\
<img @src="setup.ImagePath+'BatPart3-1.png'" id="enemypicture">\
<img @src="setup.ImagePath+'BatPart3-2.png'" id="enemypicture">\
<img @src="setup.ImagePath+'BatPart3-3.png'" id="enemypicture">\
<img @src="setup.ImagePath+'BatPart3-4.png'" id="enemypicture">\
<img @src="setup.ImagePath+'BatPart3-5.png'" id="enemypicture">\
<img @src="setup.ImagePath+'BatPart3-6.png'" id="enemypicture">\
<img @src="setup.ImagePath+'BatPart3-7.png'" id="enemypicture">\
<</if>>\
<</if>>\
<</if>>\
</span></div>\
<<if $AllyActive == true>>\
<div id="ally">\
<div id="allyleft">\
<span id="ally-pic">\
<<if $wpillactive == true>>\
<<if $EnemyCur.EName == "Kobold Mage">>\
<img @src="setup.ImagePath+'Real/Kobold.png'" id="enemypicture">\
<<elseif $EnemyCur.EName == "Rival">>\
<<elseif $EnemyCur.EName == "Robot">>\
<<elseif $EnemyCur.EName == "Alligator Pirate">>\
<img @src="setup.ImagePath+'Real/PirAli.png'" id="enemypicture">\
<<else>>\
<img @src="setup.ImagePath+'kob2.png'" id="enemypicture">\
<</if>>\
<<else>>\
<<if $EnemyCur.EName == "Kobold Mage">>\
<img @src="setup.ImagePath+'kobst1.png'" id="enemypicture">\
<<elseif $EnemyCur.EName == "Rival">>\
<<elseif $EnemyCur.EName == "Alligator Pirate">>\
<img @src="setup.ImagePath+'PirAlip1.png'" id="enemypicture">\
<<else>>\
/*<img @src="setup.ImagePath+'kob2.png'" id="enemypicture">*/\
<</if>>\
<</if>>\
</span>\
</div>\
<div id="allyright">\
<span id="ally-sec">\
<<display "Ally">></span>\
<div id="enemyhealthbarbkg" class="hzbarbkg"><div id="enemyhealthbar" class="hzbar"><<script>>$(document).one(':passagerender', function (ev) {HealthIn(State.variables.ECHP, State.variables.EMHP, "enemyhealthbar", true, ev.content);
});<</script>></div></div>\
<span id="enemyen-sec">\
<<display "Enemy Energy">></span>\
<div id="enemyenergybarbkg" class="hzbarbkg"><div id="enemyenergybar" class="hzbar"><<script>>$(document).one(':passagerender', function (ev) {Energy(State.variables.ECardioCur, State.variables.ECardioMax, "enemyenergybar", true, ev.content);});<</script>></div></div><span id="enemy-statsec"><<display "Enemy Stats">></span></div>\
</div>\
<</if>>\
<span id="log-sec"><<display "Log">></span>\
<span id="you-sec"><<display "You">></span>\
</div>\
<script>
$(".battlebottom").on("click", function () {
$(".battlebottom").addClass('battlebottomhover');
});
$(".enemypicarea").on("mouseenter", function () {
document.getElementById("enemyleft").classList.remove("battlebottomhover");
});
</script>
/*<script>
$('.sidestatus').click(function(e){
$('div[class="sidestatus"]').css( 'border', 'none');
$(this).css( 'border', '1px solid white');
if (this.id == "creatine"){
$('.sideStatusSlide').text('Creatine: Improved athletic performance');
}else if (this.id == "medication"){
$('.sideStatusSlide').text('Medication: Taking damage fills you with rage');
}else if (this.id == "leftorb"){
$('.sideStatusSlide').text('Your curse has a greater effect on your dick size.');
}
if ($(".sideStatusSlide").is(":visible")) {
} else {
$('.sideStatusSlide').slideToggle();
}
});
</script>*/\<span id="enemy-name"><<if $EnemyCur.EName != "Ghost">><<=$ENameText>><<if $EnemyCur.EName == "Forest Knight">> Lv. <<=$KnightLevel>><</if>><<else>><nobr><span class='ghostspeak'>ゥ► <span class="ghost-glitch-text ghost-layers" data-text="ゥ"><span>ゥ▼</span></span> ゥ</span></nobr><</if>></span>
HP: <<if $EnemyCur.EName != "Ghost" && $EnemyCur.EName != "Nobody">><<=$ECHP>>/<<=$EMHP>><</if>>
<<if $EnemyCur.EName == "Ghost" or $EnemyCur.EName == "Nobody">>\
<<set $ECHP = 0>><<set $ECardioCur = $ECardioMax>>\
<</if>>\<div id="log">\
<<if $EnemyCur.EName == "Ghost">>\
<<set $atkdmg = 0>>\
<</if>>\
<<set $n = false>>\
<<if $supersteakgrowth == true>>\
<span class='red'>The Ultimate Manly Steak causes you to spontaneously grow.</span>
<<set $supersteakgrowth == "done">>\
<<set $n = true>>\
<</if>>\
<<if $greenseedgrowth == true>>\
<span class='red'>The Green Berry causes you to spontaneously grow fatter.</span>
<<set $greenseedgrowth = false>>\
<<set $n = true>>\
<</if>>\
<<if $greenseedgrowth == "shrink">>\
<span class='red'>The effects of the Green Berry are wearing off.</span>
<<set $greenseedgrowth = false>>\
<<set $n = true>>\
<</if>>\
<<if $redseedgrowth == true>>\
<span class='red'>The Red Berry causes you to spontaneously grow stronger.</span>
<<set $redseedgrowth = false>>\
<<set $n = true>>\
<</if>>\
<<if $redseedgrowth == "shrink">>\
<span class='red'>The effects of the Red Berry are wearing off.</span>
<<set $redseedgrowth = false>>\
<<set $n = true>>\
<</if>>\
<<if $blueseedgrowth == true>>\
<span class='red'>The Blue Berry causes your <<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>> to spontaneously grow.</span>
<<set $blueseedgrowth = false>>\
<<set $n = true>>\
<</if>>\
<<if $blueseedgrowth == "shrink">>\
<span class='red'>The effects of the Blue Berry are wearing off.</span>
<<set $blueseedgrowth = false>>\
<<set $n = true>>\
<</if>>\
<<if $yellowseedgrowth == true>>\
<span class='red'>The Yellow Berry causes you to spontaneously shrink.</span>
<<set $yellowseedgrowth = false>>\
<<set $n = true>>\
<</if>>\
<<if $yellowseedgrowth == "shrink">>\
<span class='red'>The effects of the Yellow Berry are wearing off.</span>
<<set $yellowseedgrowth = false>>\
<<set $n = true>>\
<</if>>\
<<if $purpleseedgrowth == true>>\
<span class='red'>The Purple Berry causes you to spontaneously grow taller.</span>
<<set $purpleseedgrowth = false>>\
<<set $n = true>>\
<</if>>\
<<if $purpleseedgrowth == "shrink">>\
<span class='red'>The effects of the Purple Berry are wearing off.</span>
<<set $purpleseedgrowth = false>>\
<<set $n = true>>\
<</if>>\
<<if $n == true>>\
/* space */
<</if>>\
<<if $battlemenu == "talk" && $EnemyCur.EName == "Alligator Pirate" && $AliQuestion1 == true && $AliQuestion2 == true && $AliQuestion3 == true && $AliLikes < 2 && $alipirmood != "mad">>\
The $ENameText is too drunk to continue talking.
<<else>>\
<<if $koboldmood == "show off">>\
<<set $koboldmood = "">>\
<</if>>\
<<if $koboldmood == "embarrassed">>\
The $ENameText is embarrassed.<<set $koboldmood = "">>\
<</if>>\
<<if $log == "rootalkwinbad">>\
<span class='roospeak'>"Then what are you wasting my time for?"</span>
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "kobtalkwin">>\
The $ENameText notices how much you're enjoying the show. He smirks and chuckles to himself as he waves his staff.<br>A bed materializes next to him. He motions with one finger beckoning you closer.<br>Do you?<img @src="setup.ImagePath+'KobBed.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "kobtalkwin2">>\
You grope your enlarged pecs and the $ENameText blushes, clearly enjoying the show. He waves his staff and a bed materializes next to him. He motions with one hand for you to come closer.<br>Do you?
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "kobnottalkwin">>\
<span class='koboldspeak'>"Oh! Um... yeah, i-if you don't want to that's fine, too."</span>
He looks at the bed and stands there awkwardly for a few seconds before running off into the woods.
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "sharktalkwin">>\
<span class='sharkspeak'>"Huh? Oh no no no, dude, it's cool! We already talked about this. You're like our unicorn or whatever. You're like the one we're allowed to fuck but it doesn't mean anything or anything. I mean, as long as you're okay with that."</span>
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "sharknottalkwin">>\
<span class='sharkspeak'>"Oof. Bummer dude. Well you know where to find us if you change your mind. And 'til then,"</span> he puts his hands together and bows his head, <span class='sharkspeak'>"Namaste."</span>
"Uh-"
<span class='sharkspeak'>"It's like 'See ya' but in Indian!"</span>
"Oh okay, Namaste then."
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "knightleave">>\
<span class='knightspeak'>"Aw, jeez..."</span> The <<=$ENameText>> runs off through the trail of fallen trees to retrieve his sword.
<</if>>\
<<if $log == "gonedodge">>\
There's nobody around to attack...
<</if>>\
<<if $log == "sharktalkwinconfirm">>\
<span class='sharkspeak'>"Sick! Let's go!"</span>
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "evilghost">>\
The <<=$ENameText>> appears.
<</if>>\
<<if $log == "MagaLaceOffer">>\
You coil your tail around the <<=$ENameText>>. He offers you a treasure to let him go.
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "GrappleKnight">>\
You wrap your <<if $atk =="ConstrictKnight">>tail<<else>>arms<</if>> around the <<=$ENameText>> and wrestle him to the ground. He doesn't put up any resistance.
<span class="knightspeak">"Oh no~ Looks like you're too powerful for me."</span>
You feel him poking you.
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "GrappleKnight2">>\
<<if $KnightRipStage == 3>>\
You let the <<=$ENameText>> go and see his <<if $EDLength >= 16>>enormous<</if>> boner pressing against you.
<<else>>\
You let the <<=$ENameText>> go and see his <<if $EDLength >= 16>>enormous<</if>> boner peeking out from under his tunic.
<</if>>\
He <<if $EDLength >= 16>>tries to cover<<else>>covers<</if>> it with his hand.
<span class="knightspeak">"Oh my God, I'm sorry!"</span> he says flustered.
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "possessionend2">>\
An <span class='ghostspeak'>Evil Ghost</span> emerges from the <span class='roguespeak'>rogue</span>.
"Whoa! Who are you?! What do you want from me?!"
The <span class='ghostspeak'>Evil Ghost</span> doesn't respond and instead grabs your arm.
"What are you doing?!"
<span class='ghostspeak'>"God. This one doesn't shut up either,"</span> he says and looks back at the <span class='roguespeak'>rogue</span>. <span class='ghostspeak'>"...Whatever, Im already here,"</span> he says before grabbing your other arm and beginning the process of merging with you.
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "kangarooflex1">>\
<span class='roospeak'>"Hold on a sec. I gotta flex."</span>
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "kangarooflex2">>\
<span class='roospeak'>"Hoo, yeah!"</span>
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "kangaroo">>\
$EAttack<<=$EAttackExtra>>
<<set $EAttackExtra = "">>\
<<set $EAttack = "">>\
<<if $KangarooFlirt == true>>\
<<set $EAttack += "He can tell you're enjoying the show and his muscles get noticably bigger.">>\
<</if>>\
<<if $KangarooSuperFlirt == "did">>\
<<set $EAttack += "The <span class='roospeak'>Smug Kangaroo's</span> Ego stat levels up!">>\
<</if>>\
<<if $arousal >= 100>>\
<<set $BattlePactLoss = true>>\
<<set $EAttack += " You can't hold back anymore and you jizz on the spot. ">>\
<<if $KangCumCount == 0>>\
<<set $EAttack += "<span class='roospeak'>\"Ha, You're cumming already? Cute.\"</span> ">>\
<<else>>\
<<if $StunTimer > 0>>\
<<set $EAttack += "<span class='roospeak'>\"You're really into this, huh? Heh, I don't blame you.\"</span> ">>\
<<else>>\
<<set $n = random(1, 2)>>\
<<if $n == 1>>\
<<set $EAttack += "<span class='roospeak'>\"You're really into this, huh? Heh, I don't blame you.\"</span> ">>\
<<else>>\
<<set $EAttack += "<span class='roospeak'>\"Damn, I knew I was hot, but cumming just from looking at me? You're such a horny little slut.\"</span> ">>\
<</if>>\
<</if>>\
<</if>>\
<<set $KangCumCount ++>>\
<</if>>\
<</if>>\
<<if $log == "battalkwin">>\
You wait for him to return but he never does.
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "cobratalkwin">>\
<span class='cobraspeak'>"Oh dear! You got that from my little friend, didn't you? He was testing that out on me, and well, he tries his best so I told him it worked. Sorry, but if you wanted to get with me that spell's no good."</span><br>"Oh..."<br><span class='cobraspeak'>"Besides, with how cute you are, you could've just asked."</span><br>"Oh!"
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "knighttalkwin">>\
The $ENameText grovels before you. You tell him to scram.
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "turtletalkwin">>\
The $ENameText appologizes and goes behind the curtain to change.
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "wolftalkwin">>\
The $ENameText is grateful for your gift.
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "alitalkwin">>\
The $ENameText has enjoyed your conversation.
<<set $SkipTurnEffects = true>>\
<</if>>\
<<if $log == "start">>\
<<if $StadiumChallengeActive == true>>\
You face off against the $ENameText!
<<else>>\
<<if $EnemyCur.EName == "Custom">>\
You encounter the $ENameText!
<</if>>\
<<if $EnemyCur.EName == "Mysterious Rogue">>\
<<if $RogueState == "possessed">>\
<<if $ETotalMuscleShown < setup.roguem1limit>>\
You are ambushed by the weakened $ENameText. He holds daggers that he pulls from the belt around his tail. He's pretty small for someone you'd expect to find in this castle, but he's still compeled to fight you.
<<elseif $ETotalMuscleShown < setup.roguem2limit>>\
You are ambushed by the $ENameText. He holds daggers that he pulls from the belt around his leg. Glowing crystal horns pierce his hood - There's something going on under there.
<<elseif $ETotalMuscleShown < setup.roguem3limit>>\
You are ambushed by the bulky $ENameText. He holds daggers that he pulls from the belt around his leg. With his beefed up muscles he's more intimidating than when you first met him but he seems to have lost some of his dexterity.
<<else>>\
You are ambushed by the gigantic $ENameText. What he has lost in sneaking ability he makes up for with house-demolishing muscles.
<</if>>\
<<else>>\
You are ambushed by the $ENameText. He holds daggers that he pulls from the belt around his tail. He's pretty small for someone you'd expect to find in this castle, but he still seems determined to take you on.
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Forest Knight">>\
<<if $KnightLevel == 1>>\
You encounter the $ENameText. He is a timid and scrawny orange t-rex that is struggling to carry his sword and shield. He wears a baggy tunic and a green, pointy hood that flops to the side. He has a strap that goes around his shoulder and down to his waist.
<</if>>\
<<if $KnightLevel == 2>>\
You encounter the $ENameText. He is a timid and scrawny orange t-rex that is struggling to carry his sword and shield. He wears a baggy tunic and a green, pointy hood that flops to the side. He has a strap that goes around his shoulder and down to his waist. He seems to be a bit bigger than the last time you saw him.
<</if>>\
<<if $KnightLevel == 3 or $KnightLevel == 4>>\
You encounter the $ENameText. He is a timid orange t-rex holding a sword and a shield. He wears a well-fitting tunic and a green, pointy hood that flops to the side. He has a strap that goes around his shoulder and down to his waist. He seems to be a bit bigger than the last time you saw him.
<</if>>\
<<if $KnightLevel == 5 or $KnightLevel == 6>>\
You encounter the $ENameText, a burly orange t-rex holding a sword and a shield. He wears a tight tunic and a green, pointy hood that flops to the side. He seems to be a bit bigger than the last time you saw him.
<</if>>\
<<if $KnightLevel >= 7 && $KnightLevel < 10>>\
You encounter the $ENameText, a burly orange t-rex holding a sword and a shield. He's got on a green, pointy hood that flops to the side and a tunic that's so tight it looks like it's going to burst. He wears a brown belt and has a strap that goes around his shoulder and down to his waist.
<</if>>\
<<if $KnightLevel >= 10 && $KnightLevel < 15>>\
You encounter the $ENameText, a powerfully built orange t-rex holding a sword and a shield. He's got on a green, pointy hood that flops to the side and a tunic that's so tight it looks like it's going to burst; In fact, the sleeves have been ripped right off. He wears a brown belt and has a strap that goes around his right shoulder and under his left arm.
<</if>>\
<<if $KnightLevel >= 15 && $KnightLevel < 20>>\
You encounter the $ENameText, a powerfully built orange t-rex holding a sword and a shield. He wears the tattered remains of a tunic and a green, pointy hood that flops to the side. From the waist down the tunic has remained mostly intact, and there are some scraps still clinging to his chest.
<</if>>\
<<if $KnightLevel >= 20 && $KnightLevel < 25>>\
You encounter the $ENameText, a powerfully built orange t-rex holding a sword and a shield. He wears the tattered remains of a tunic and a green, pointy hood that flops to the side. From the waist down the tunic has remained mostly intact, and there are still some scraps clinging to his chest. His girthy dick hangs down below the green cloth.
<</if>>\
<<if $KnightLevel >= 25 && $KnightLevel < 30>>\
You encounter the $ENameText, a monstrously muscled orange t-rex holding a sword and a shield. He wears the tattered remains of a tunic and a green, pointy hood that flops to the side. From the waist down the tunic has remained mostly intact, and there are still some scraps clinging to his chest. His giant manhood hangs down below the green cloth. He has a strap around his right arm which looks like the one he used to wear over his shoulder.
<</if>>\
<<if $KnightLevel >= 30 && $KnightLevel < 35>>\
You encounter the $ENameText, a monstrously muscled orange t-rex holding a sword and a shield. He wears a green, pointy hood that flops to the side. He used to wear a tunic, but it seems like he's given up on that. He has a brown belt around hs waist and a strap around his right arm.
<</if>>\
<<if $KnightLevel >= 35 && $KnightLevel < 40>>\
You encounter the $ENameText, a monstrously muscled orange t-rex holding a sword and a shield. The sword and shield seem way too small for him. He wears a brown belt around his waist, a strap around his right arm, and a green, pointy hood that flops to the side.
<</if>>\
<<if $KnightLevel >= 40>>\
You encounter the $ENameText, a ridiculously huge and hulking orange t-rex holding a comically small sword and a shield. He wears a green, pointy hood that flops to the side. He has tied his belt and shoulder strap together in order to have them fit around his waist.
<</if>>\
<<if $swordequip == true>>\
He seems to be particularly interested in your sword.
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Giant Werewolf">>\
You encounter an intimidatingly huge and muscular $ENameText. He is wearing a red tie tied in a way you wouldn't normally tie when tying a tie. A creature this powerful is best not messed with.<<if $hasartifact == "given">> He is holding the Moonlight Idol.<</if>><<if $hours <= $nighthour>> You can hear his stomach growl.<</if>>
<</if>>\
<<if $EnemyCur.EName == "Robot">>\
<<if $BattleType == "hard">>\
<span class='robotspeak'>"INITIATING TRANSFER PROTOCOL"</span>
<<else>>\
<<if $RobotTempleIntro == true>>\
The <span class='robotspeak'>Robot</span> is angry and ready to attack!
<<else>>\
The <span class='robotspeak'>Robot's</span> eyes glow red. He's ready to attack!
<</if>>\
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Smug Kangaroo">>\
<<if $ETotalMuscleShown >= setup.kangst2limit && $ETotalMuscleShown < setup.kangst3limit>>\
You run into Mr. Big Shot. His pants are already in the process of coming off.
<<else>>\
You encounter a very flashy <<=$ENameText>>. You sense a very powerful aura of pride.
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Treasure Dragon">>\
<<if $TreasureDragonStealFail == true>>\
You weren't sneaky enough and the <<=$ENameText>> caught you!
<<else>>\
<<if $TreasureDragonHoardAmt >= setup.TreasureForestLimit>>\
/*Dragon found Outside*/\
<<set _n = random(1, 4)>>\
<<if _n ==1 && $EGDrainTDragon < 100 && $KoboldMet == true && $Enemy[0].EMuscle < 100>>\
<<set $TreasureBullyTarget = 1>>\
You encounter the imposing <<=$ENameText>>. He's got the <span class='koboldspeak'>Kobold Mage</span> under his arm and is giving him a noogie. When the <span class='tdragonspeak'>dragon</span> spots you he drops his victim who runs away leaving you to fight the tyrant on your own.
<<elseif _n ==2 && $EGDrainTDragon < 100 && $KoboldMet == true && $Enemy[0].EMuscle < 100>>\
<<set $TreasureBullyTarget = 1>>\
<<if $EFatPercent > 50>>\
You encounter the <<=$ENameText>>. He's sitting on top of the <span class='koboldspeak'>Kobold Mage</span> leaving him to struggle under the weight of his immensely heavy ass cheeks. When the <span class='tdragonspeak'>dragon</span> spots you he stands up off of his victim who runs away leaving you to fight the tyrant on your own.
<<else>>\
You encounter the <<=$ENameText>>. He's wrestling with the <span class='koboldspeak'>Kobold Mage</span> who's pathetically trying to break free from the grip of the <span class='tdragonspeak'>dragon's</span> massive arms. The sound of your footstep alerts him. He frees his victim and turns his attention to you.
<</if>>\
<<elseif _n ==3 && $EGDrainTDragon < 100 && $KnightMet == true && $KnightLevel <= 6>>\
<<set $TreasureBullyTarget = 2>>\
You encounter the imposing <<=$ENameText>>. He's got the <span class='knightspeak'>Forest Knight</span> under his arm and is giving him a noogie. When the <span class='tdragonspeak'>dragon</span> spots you he drops his victim who runs away leaving you to fight the tyrant on your own.
<<elseif _n ==4 && $EGDrainTDragon < 100 && $KnightMet == true && $KnightLevel <= 6>>\
<<set $TreasureBullyTarget = 2>>\
<<if $EFatPercent > 50>>\
You encounter the <<=$ENameText>>. He's sitting on top of the <span class='knightspeak'>Forest Knight</span> leaving him to struggle under the weight of his immensely heavy ass cheeks. When the <span class='tdragonspeak'>dragon</span> spots you he stands up off of his victim who runs away leaving you to fight the tyrant on your own.
<<else>>\
You encounter the <<=$ENameText>>. He's wrestling with the <span class='knightspeak'>Forest Knight</span> who's pathetically trying to break free from the grip of the <span class='tdragonspeak'>dragon's</span> massive arms. The sound of your footstep alerts him. He frees his victim and turns his attention to you.
<</if>>\
<<else>>\
<<set _n = random(1, 2)>>\
<<if $ETotalMuscleShown >= setup.treasurem4limit>>\
You wander through the forest but are stopped by a huge, muscular monster. <<if _n == 1>>It's the <<=$ENameText>> who's looking for someone small to bully.<<else>>It's the <<=$ENameText>> who's looking for a new worshipper.<</if>>
<<else>>\
You wander through the forest but are stopped by a <<if $ETotalMuscleShown < setup.treasurem1limit && $ETotalFatShown < setup.treasuref1limit && $EFatPercent < setup.treasurefper1limit>>tiny<<elseif $EFatPercent >= setup.treasurefper3limit && $ETotalFatShown >= setup.treasuref4limit>>massively obese<<elseif $ETotalFatShown >= setup.treasuref2limit && $EFatPercent >= setup.treasurefper2limit>>big, fat<<else>>huge and powerful<</if>> <<=$ENameText>>. He's looking for someone small to worship him.
<</if>>\
<</if>>\
<<else>>\
<<if $EnemyStage <= 1>>\
You encounter the <<=$ENameText>>. He's ready to protect his hoard with the use of his dark magic.
<<else>>\
<<set _n = random(1, 2)>>\
<<if $ETotalMuscleShown >= setup.treasurem4limit>>\
You wander through the castle but are stopped by a huge, muscular monster. <<if _n == 1>>It's the <<=$ENameText>> who's looking for someone small to bully.<<else>>It's the <<=$ENameText>> who's looking for a new worshipper.<</if>>
<<else>>\
You wander through the castle but are stopped by a <<if $ETotalMuscleShown < setup.treasurem1limit && $ETotalFatShown < setup.treasuref1limit && $EFatPercent < setup.treasurefper1limit>>tiny<<elseif $EFatPercent >= setup.treasurefper3limit && $ETotalFatShown >= setup.treasuref4limit>>massively obese<<elseif $ETotalFatShown >= setup.treasuref2limit && $EFatPercent >= setup.treasurefper2limit>>big, fat<<else>>huge and powerful<</if>> <<=$ENameText>>. He's looking for someone small to worship him.
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Fallen Cleric">>\
The <<if $ETotalMuscleShown < setup.clericm1limit && $ETotalFatShown < setup.clericf1limit && $EFatPercent < setup.clericfper1limit>>slender<<elseif $ETotalMuscleShown >= setup.clericm4limit or $ETotalFatShown >= setup.clericf4limit>>massive<<elseif $ETotalFatShown >= setup.clericf2limit && $EFatPercent >= setup.clericfper2limit>>chubby<<else>>beefy<</if>> <<=$ENameText>> approaches you.<<if $BattleType == "hard">> The symbol on his chest is glowing from some strange power.<</if>>\
<<if $EHeight < 0.66*$height>>\
<<if $fatpercent < 22>>\
<br><span class='clericspeak'>"Ooh, I can't believe such a beautiful man would come to see me in a place like this~!"</span> He gets in close and slips one arm around behind you. He reaches his other arm up and with a needy moan, he traces his fingers down the contours of your abs. <span class='clericspeak'>"Oh my, you're <i>sooo</i> big ~<3 Oh, how I'd love to get a taste…"</span> His hand slides down between your thighs, <span class='clericspeak'>"Of that big. Fat. Cock."</span>\
<<else>>\
<br><span class='clericspeak'>"Ooh, I can't believe such a beautiful man would come to see me in a place like this~!"</span> He gets in close and slips one arm around behind you. He reaches his other arm up and with a needy moan, he rubs and squeezes your belly. <span class='clericspeak'>"Oh my, you're <i>sooo</i> big ~<3 Oh, how I'd love to get a taste…"</span> His hand slides down between your thighs, <span class='clericspeak'>"Of that big. Fat. Cock."</span>\
<</if>>\
<<else>>\
<<if $fatpercent < 22>>\
<<if $totalmuscleshown < 40>>\
<br><span class='clericspeak'>"Ooh, I can't believe such a beautiful man would come to see me in a place like this~!"</span> He gets in close and slips one arm around your back. The other hand feels your shoulder and then moves down over your chest. With a needy moan, he traces his fingers down your abdomen. <span class='clericspeak'>"Oh my, you're <i>sooo</i> big ~<3 Oh, how I'd love to get a taste…"</span> His hand slides down between your thighs, <span class='clericspeak'>"Of that big. Fat. Cock."</span>\
<<else>>\
<br><span class='clericspeak'>"Ooh, I can't believe such a beautiful man would come to see me in a place like this~!"</span> He gets in close and slips one arm around your back. The other hand feels your shoulder and then moves down over your thick chest. With a needy moan, he traces his fingers down the contours of your abs. <span class='clericspeak'>"Oh my, you're <i>sooo</i> big ~<3 Oh, how I'd love to get a taste…"</span> His hand slides down between your thighs, <span class='clericspeak'>"Of that big. Fat. Cock."</span>\
<</if>>\
<<else>>\
<br><span class='clericspeak'>"Ooh, I can't believe such a beautiful man would come to see me in a place like this~!"</span> He gets in close and slips one arm around your back. The other hand feels your shoulder and then moves down over your thick chest. With a needy moan, he rubs and squeezes your belly. <span class='clericspeak'>"Oh my, you're <i>sooo</i> big ~<3 Oh, how I'd love to get a taste…"</span> His hand slides down between your thighs, <span class='clericspeak'>"Of that big. Fat. Cock."</span>\
<</if>>\
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Kobold Mage">>\
<<if $BattleType == "hard">>\
You encounter the $ENameText holding a 3-foot staff with a crescent moon on the end of it. He seems more determined than before.<br><span class='koboldspeak'>"It seems I've underestimated the warriors of these parts and I've allowed them to best me. That ends now. It's time to witness me at my full power!"</span>
<<else>>\
<<if $Enemy[0].EMuscle >= 100>>\
You encounter a confident $ENameText holding a 3-foot staff with a crescent moon on the end of it.
<<else>>\
<<set $n = random(1, 100)>>\
<<if $n == 1>>\
You encounter a reddish-brown nervous looking $ENameText holding a 3-foot staff with a crescent moon on the end of it. He is wearing a blue witch hat and a blue cloak with a star pattern on it. He stands hunched over and the cloak completely covers his body. His arms look so fucking cute, they look like lil' cigarettes.
<<else>>\
You encounter a reddish-brown nervous looking $ENameText holding a 3-foot staff with a crescent moon on the end of it. He is wearing a blue witch hat and a blue cloak with a star pattern on it. He stands hunched over and the cloak completely covers his body. He is small and kind of cute, but he's standing in your way, so you gotta beat him up.
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Alligator Pirate">>\
<<if $ETotalMuscleShown >= setup.palim3limit>>\
You encounter the gargantuanly strong $ENameText. His arms are massive barrel-carrying machines. If you think about it, a whole barrel full of liquid has got to be pretty heavy but he's lugged them around so much that the weight is like nothing to him now.
<<elseif $ETotalMuscleShown >= setup.palim2limit && $EFatPercent < setup.palif1limitper>>\
You encounter an extra big $ENameText. He is wearing a small black vest and brown pants torn at the bottom. His plump belly is now gone from his fat being spread out over a much larger frame.
<<elseif $ETotalMuscleShown >= setup.palim2limit && $EFatPercent < setup.palif2limitper>>\
You encounter an extra big $ENameText. He is wearing a small black vest and brown pants torn at the bottom. His plump belly seems a bit smaller from his fat being spread out over a larger frame.
<<else>>\
You encounter an $ENameText. He is wearing a small black vest and brown pants torn at the bottom. He has a plump belly and is holding a barrel with one of his powerful arms.
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Angry Shark">>\
<<if $VeryAngryShark == true>>\
The enraged $ENameText roars and beats his chest. All of that shark chum has sent him into a frenzy.
<<else>>\
<<if $EFatPercent >= setup.sharkf1limitper>>\
"Whoa, what happened to you?"
<span class='sharkspeak'>"Don't laugh dude, this is your doing! I'm still trying to work this shit off!"</span>
<<else>>\
You encounter the surfingest shark you've ever seen. He is wearing colourful shorts and is bare-chested, showing off some toned muscles. The $ENameText rips the hook out of his mouth and throws it away. <span class='sharkspeak'>"You got some gnarly aim there, bro!"</span>
<</if>>\
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Vampire Bat">>\
You encounter a slim and somewhat tired-looking $ENameText. He wears a hoodie and jeans, and has a cape tied around his neck.
<</if>>\
<<if $EnemyCur.EName == "Cobra Warlock">>\
You encounter the $ENameText. He is wearing a strange outfit with giant pointy shoulders and an open robe showing his skinny physique. He is holding a book in one hand and a floating crystal with the other.
<<if $CobraLevelMessage != "">>\
$CobraLevelMessage
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Komodo Jock">>\
<<set _roll = random(1, 3)>>\
<<if ($ETotalMuscleShown >= setup.komom3limit or $ETotalFatShown >= setup.komof3limit) && $EFatPercent >= setup.komofper3limit>>\
/*Stage 4 Fat*/\
<<if $KomodoXP >= setup.komodogymxplimit+($EGDrainKomodo*10)>>\
The $ENameText finishes off a keg of protein shake before preparing to fight. What used to be a shirt is now a bunny themed bra.
<<else>>\
The $ENameText finishes off a keg of protein shake before stepping onto the wrestling mat. What used to be a shirt is now a bunny themed bra.
<</if>>\
<<elseif ($ETotalMuscleShown >= setup.komom2limit or $ETotalFatShown >= setup.komof2limit) && $EFatPercent >= setup.komofper2limit>>\
/*Stage 3 Fat*/\
<<if $KomodoXP >= setup.komodogymxplimit+($EGDrainKomodo*10)>>\
The $ENameText finishes off his protein shake before preparing to fight. His gym shorts struggle to contain his jiggling ass as he steps toward you.
<<else>>\
The $ENameText finishes off his protein shake before preparing to fight. His gym shorts struggle to contain his jiggling ass as he steps onto the wrestling mat.
<</if>>\
<<elseif ($ETotalMuscleShown >= setup.komom1limit or $ETotalFatShown >= setup.komof1limit) && $EFatPercent >= setup.komofper1limit>>\
/*Stage 2 Fat*/\
<<if _roll == 1>>\
The $ENameText finishes off some pull-ups before preparing to fight. The bottom of his belly pokes out from under his ill-fitting pink shirt.
<<elseif _roll == 2>>\
The $ENameText finishes using the lat pulldown machine before preparing to fight. The bottom of his belly pokes out from under his ill-fitting pink shirt.
<<else>>\
The $ENameText reracks some weights before preparing to fight. The bottom of his belly pokes out from under his ill-fitting pink shirt.
<</if>>\
<<elseif $ETotalMuscleShown < setup.komom1limit>>\
/*Stage 1*/\
<<if $KomodoXP >= setup.komodogymxplimit+($EGDrainKomodo*10)>>\
The $ENameText finishes off some pull-ups before preparing to fight.
<<else>>\
<<if _roll == 1>>\
The $ENameText finishes off some pull-ups before preparing to fight.
<<elseif _roll == 2>>\
The $ENameText finishes using the lat pulldown machine before preparing to fight.
<<else>>\
The $ENameText reracks some weights before preparing to fight.
<</if>>\
<</if>>\
<<elseif $ETotalMuscleShown < setup.komom2limit>>\
/*Stage 2*/\
<<if $KomodoXP >= setup.komodogymxplimit+($EGDrainKomodo*10)>>\
The $ENameText finishes off some pull-ups before preparing to fight. His abs poke out from under his ill-fitting pink shirt.
<<else>>\
<<if _roll == 1>>\
The $ENameText finishes off some pull-ups before preparing to fight. His abs poke out from under his ill-fitting pink shirt.
<<elseif _roll == 2>>\
The $ENameText finishes using the lat pulldown machine before preparing to fight. His abs poke out from under his ill-fitting pink shirt.
<<else>>\
The $ENameText reracks some weights before preparing to fight. His abs poke out from under his ill-fitting pink shirt.
<</if>>\
<</if>>\
<<elseif $ETotalMuscleShown < setup.komom3limit>>\
/*Stage 3*/\
<<if $KomodoXP >= setup.komodogymxplimit+($EGDrainKomodo*10)>>\
The $ENameText waves at you and sets down the barbell he was lifting. Normal people would've used that weight for squats but he was using it for bicep curls.
<<else>>\
<<if _roll == 1>>\
The $ENameText waves at you and sets down the barbell he was lifting. Normal people would've used that weight for squats but he was using it for bicep curls.
<<elseif _roll == 2>>\
The $ENameText steps onto the wrestling mat. He tugs on his shirt but it's hardly able to make it past his beefy pecs.
<<else>>\
The $ENameText couldn't fit on the chest press so he's been bench pressing the entire machine. He notices you and with one hand he waves at you and sets it down with the other.
<</if>>\
<</if>>\
<<else>>\
/*Stage 4*/\
<<if _roll == 1>>\
The $ENameText sets down the semi-truck he was lifting. His girthy cock slips out of his pink thong. He's unable to fit it back in so he just leaves it.
<<elseif _roll == 2>>\
The $ENameText sets down the wrecking balls he was lifting. He waves at you and you hear tears from his shirt straining to hold onto his chest.
<<else>>\
The $ENameText sets down the semi-truck he was lifting. He waves at you and you hear tears from his shirt straining to hold onto his chest.
<</if>>\
<</if>>\
<<if $KomodoIntro == false>>\
<<set $KomodoIntro = true>>\
<span class='komodospeak'>"Hell yeah, bro! Finally, someone willing to scrap! So sick of constantly lifting weights - I need another way to work out these muscles!"</span>
<<elseif $KomodoJunkEx == 1 && $KomodoXP >= setup.komodogymxplimit>>\
<<set $KomodoJunkEx = 2>>\
<span class='komodospeak'>"'Sup bro! You found me out here! The gym's weights aren't enough anymore, but check it - I snagged a couple wrecking balls off some broken down cranes. Totally getting a good pump from these!"</span>
<<elseif $KomodoBulkEx == 1>>\
<<set $KomodoBulkEx = 2>>\
<span class='komodospeak'>"Check it out, bro! I've started bulking more and it's totally helped with my gains! Gotta eat big to get big!"</span>
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "King of Evil">>\
You prepare for a legendary battle against the menacing $ENameText. He is incredibly tall and wide, but you can't tell much else about his appearance because his entire body is covered in black armor. There is a large purple gem in the middle of the breastplate, His face is concealed by a helmet with a crown of horns surrounding a purple flame. He dons a pair of oversized gauntlets. He is ready.
<</if>>\
<<if $EnemyCur.EName == "Turtle Alchemist">>\
<<if $TurtCostumeTimer == 0>>\
With his giant tank of a body, an armband, and spikes everywhere, the $ENameText is already prepared to fight.
<span class='turtlespeak'>"Aw yeah, baby! It's boss battle time!"</span>
<<else>>\
The $ENameText spends some time behind a curtain. He emerges with a giant tank of a body, an armband, and spikes everywhere.
<span class='turtlespeak'>"Aw yeah, baby! It's boss battle time!"</span>
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Rival">>\
<<if $RivalAmbushedToday == "home">>\
You try to get back home but your <<=$ENameText>> was waiting for you! He holds the charm on his necklace and says some magic words but nothing happens. <span class='rivalspeak'>"Grr! Hold still punk! Once I get this spell to work <<if $CompetitionType == 3>>that big gut of yers will be mine!<<elseif $CompetitionType == 4>>that big bulk of yers will be mine!<<else>>those muscles of yers will be mine!<</if>>"</span>
<<elseif $RivalAmbushedToday == "under">>\
When you get to the underpass you are ambushed by your <<=$ENameText>>! He holds the charm on his necklace and says some magic words but nothing happens. <span class='rivalspeak'>"Grr! Hold still punk! Once I get this spell to work <<if $CompetitionType == 3>>that big gut of yers will be mine!<<elseif $CompetitionType == 4>>that big bulk of yers will be mine!<<else>>those muscles of yers will be mine!<</if>>"</span>
<<elseif $RivalAmbushedToday == "explore">>\
While walking around the city you are ambushed by your <<=$ENameText>>! He holds the charm on his necklace and says some magic words but nothing happens. <span class='rivalspeak'>"Grr! Hold still punk! Once I get this spell to work <<if $CompetitionType == 3>>that big gut of yers will be mine!<<elseif $CompetitionType == 4>>that big bulk of yers will be mine!<<else>>those muscles of yers will be mine!<</if>>"</span>
<<elseif $RivalAmbushedToday == "fight">>\
While looking for someone to fight, your <<=$ENameText>> ambushes you! He holds the charm on his necklace and says some magic words but nothing happens. <span class='rivalspeak'>"Grr! Hold still punk! Once I get this spell to work <<if $CompetitionType == 3>>that big gut of yers will be mine!<<elseif $CompetitionType == 4>>that big bulk of yers will be mine!<<else>>those muscles of yers will be mine!<</if>>"</span>
<<else>>\
It's your <<=$ENameText>>, ready to fight!
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $log == "fkcounter">>\
<<if $RockTimer <= 0 and $InvTimer <= 0>>\
You try to attack but <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText blocks and counter attacks for <<=$PlayerDamage>> damage.
<<elseif $RockTimer > 0 && $secretingredientequip == true>>
You try to attack but <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText blocks and counter attacks. Your rock shield reflects his counter attack for <<=$EAttackDamage*2>> damage.
<<else>>\
You try to attack but <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText blocks and counter attacks for 0 damage.
<</if>>\
<</if>>\
<<if $log == "jugreflect">>\
<<if $RockTimer <= 0 and $InvTimer <= 0>>\
You try to attack but the $ENameText reflects it back dealing <<=$PlayerDamage>> damage.
<<else>>\
You try to attack but the $ENameText reflects it back dealing 0 damage.
<</if>>\
<</if>>\
<<if $log == "vampshield">>\
You try to attack but the magical shield around the $ENameText protects him.
<</if>>\
<<if $log == "AcceptMagaLace">>\
<img @src="setup.ImagePath+'MagaLace.png'" id="invitempicture">
The $ENameText gives you a Magatama Necklace and you put it on.
<</if>>\
<<if $log == "Refuse Photo">>\
The $ENameText breathes a sigh of relief and puts the photo back in his pocket.
<</if>>\
<<if $log == "Knight Good">>\
<span class="knightspeak">"Huh?"</span>
You point down at your twitching dragon cock.
<span class="knightspeak">"Oh! Yes Sir! Of course, Sir!"</span> The $ENameText quickly shuffles over to you on his knees. <span class="knightspeak">"Please forgive me. I'm not very good at this but I'll try my best,"</span> he says before wrapping a hand around your throbbing member and running his tongue over the underside of the tip.
<</if>>\
<<if $log == "komodostory2">>\
<span class='komodospeak'>"So anyway, we were in the changeroom after we were working out and he takes off his shirt so I tell him, like 'Damn bro, you're hot!' and he gets all embarrassed and he's like 'What are you doing?' So I ask 'You want me to stop?' and he says 'No, I mean I don't know. But like, why are you kidding around like that?' So then I go 'We've been hanging out constantly for weeks now! Do you not get that I like you?'"</span>
<</if>>\
<<if $log == "komodostory3">>\
<span class='komodospeak'>"Then after that, I take him back to my place. This would be the first time we've been anywhere other than the gym or the Wizard's Tower. So we're on the couch and I put my arm around him, and I see that he's like, teary-eyed. He says it's 'cause there was a time at the gym where I put my arm around him and said something encouraging. And then he says 'It felt weird. I don't know why. Actually no… it's because I liked it. I just wasn't expecting that.'"</span>
<</if>>\
<<if $log == "komodostory4">>\
"Aw, I guess he's pretty in love with you!"
He smirks, <span class='komodospeak'>"Oh yeah, of course! 'Cause I'm just so like, charming and stuff, right? Haha!"</span>
<</if>>\
<<if $log == "roocounter">>\
You try to attack but are blinded by the light reflecting off of the <span class='roospeak'>Smug Kangaroo's</span> sunglasses.
<span class='roospeak'>"You think you can beat <i>me</i>? Do you even realize who you're dealing with?"</span>
<</if>>\
<<if $log == "roododgefail">>\
The $ENameText tries to dodge your attack, but you're so large that he's not able to get out of the way. You hit him for $atkdmg damage.
<</if>>\
<<if $log == "roododge">>\
You try to attack the $ENameText but he dodges out of the way!
<</if>>\
<<if $log == "standarddodge">>\
You try to attack the $ENameText but he dodges out of the way!
<</if>>\
<<if $log == "roguedodgefail">>\
The $ENameText tries to dodge your attack, but you're so large that he's not able to get out of the way. You hit him for $atkdmg damage.
<</if>>\
<<if $log == "roguedodge">>\
<<if $RogueSmokeTurns > 0 && $ETotalMuscleShown < setup.roguem3limit>>\
You try to attack the $ENameText but you can't see him within the smoke.
<<elseif $RogueStage <= 2 && $RogueSneak == true>>\
You try to attack the $ENameText but you're unable to see him.
<<else>>\
You try to attack the $ENameText but he dodges out of the way!
<</if>>\
<<if $RogueMood == "offended" and $ECHP >= 1>>\
The $ENameText seems particularly offended that you tried to attack him.
<<set $RogueMood = "angry">>\
<</if>>\
<</if>>\
<<if $log == "you">>\
It is your turn.
<<elseif $log == "atk" >>\
<<if $FatDartTimer >0 && $atk !="Fat Dart">>\
<<set $EFat += 80>>\
<<set $CobraSelfFatBase += 80>>\
<<if $curse == "Forest">>\
<<set $Enemy[$EnemyNum].EFat += 80>>\
<</if>>\
<<run EnemyBodyUpdate()>>\
Fat Darts continue to make the enemy fatter.
<</if>>\
<<if $atk =="Health Potion">>\
You use the Health Potion.
<<elseif $atk =="Health Potion Candy">>\
You eat the Gummy Health Potion and restore all HP.
<<elseif $atk =="Fat Dart">>\
You shoot the $ENameText and the poison begins to take effect.
<<elseif $atk =="Rock Potion">>\
You use the Rock Potion.
<<elseif $atk =="Mana Potion">>\
You use the Mana Potion.
<<elseif $atk =="Fireworks">>\
You set off the Fireworks and they blow up in <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> <<=$ENameText>>'s face, stunning him.
<<elseif $atk =="Salt Pouch">>\
You toss salt at the <<=$ENameText>>. <<if $SaltPouchBattleUses >= 3>><<if $EnemyCur.EName == "Mysterious Rogue">>The angry spirit leaves his body and enters you instead.<<else>>The angry spirit grumbles about how annoying this is and fades away.<</if>><<else>><<if $EnemyCur.EName == "Mysterious Rogue">>It angers the spirit inside of him.<<else>>He doesn't seem to like that.<</if>><</if>>
<<elseif $atk =="Salt Pouch Necklace None">>\
You toss salt at <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> <<=$ENameText>>. It doesn't seem to have any effect.
<<elseif $atk =="Salt Pouch Necklace">>\
You toss salt at the <<=$ENameText>>. Your Purple Shard Necklace reacts and siphons power from him.
<<elseif $atk =="Mana Potion Kobold Steal">>\
You use the Mana Potion. The magic stealing effects of the potion drain <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> <<=$ENameText>>'s size.
<<elseif $atk =="Hex Removal Flask">>\
You throw the Hex Removal Flask and it's contents splash onto you and <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> <<=$ENameText>>.
<<elseif $atk =="Strength Potion">>\
You use the Strength Potion.
<<elseif $atk =="Super Strength Potion">>\
You use the Super Strength Potion.
<<elseif $atk =="Shrinking Poison">>\
You use the Shrinking Poison.
<<elseif $atk =="Yummy Burger">>\
You offer <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> <<=$ENameText>> a Yummy Burger. They happily eat it.
<<elseif $atk =="Chocolate Coins">>\
You offer the $ENameText a pouch full of Chocolate Coins. He will add them to his hoard.
<<elseif $atk =="Gravity Gems">>\
You offer the $ENameText a pouch full of Gravity Gems. He will add them to his hoard.
<<elseif $atk =="Creatine">>\
You offer the $ENameText some creatine. From now on he'll gain more muscle each night.
<<elseif $atk =="Cursed Creatine">>\
You offer the $ENameText some Cursed Creatine.
<<elseif $atk =="Stamina Potion">>\
You use the Stamina Potion. Your HP and Energy are restored.
<<elseif $atk =="Werewolf Blood">>\
You throw the bottle of Werewolf Blood. The glass breaks and its contents splatter onto the <<=$ENameText>>.
<<elseif $atk =="Demon Blood">>\
You throw the bottle of Demon Blood. The glass breaks and its contents splatter onto the <<=$ENameText>>.
<<elseif $atk =="Black XP Potion">>\
You throw the Black XP Potion at the $ENameText.
<<if $PrevKnightLevel > 1>>\
All experience is drained from the $ENameText and they return to level 1.
<span class="knightspeak">"I guess I deserve that. If I wasn't such a klutz I would've dodged."</span>
<<else>>\
It had no effect...
<</if>>\
<<elseif $atk =="Get Photo">>\
<img @src="setup.ImagePath+'BatSharkPhoto.png'" id="invitempicture">The $ENameText grumbles before handing you a picture of him and a shark.
<<elseif $atk =="Knight Intimidate">>\
<span class="knightspeak">"Eep!"</span> The $ENameText picks his sword and shield back up and prepares to defend himself.
<<elseif $atk =="XP Potion">>\
You throw the XP Potion.
$ENameText gained <<= random(3000, 4000)>> exp.
<<if $PrevKnightLevel <= 24>>\
$ENameText level is now <<= $KnightLevel>>!
The $ENameText looks himself over.
<span class="knightspeak">"Oh no..."</span>
"Oh no? What do you mean? You're gonna be a way better fighter now!"
<span class="knightspeak">"I doubt it. I'm clumsy and awkward enough as it is. This is just gonna make things worse..."</span>\
<<elseif $PrevKnightLevel < 40>>\
$ENameText level is now <<= $KnightLevel>>!
The $ENameText looks himself over.
<span class="knightspeak">"Aw man, why'd you waste that on me?"</span>
<<else>>\
<<= random(200, 300)>> exp until next level.
<</if>>\
<<elseif $atk =="getuser">>\
<<if $EnemyCur.EName == "Ghost">>\
You press a button on the device...
<<else>>\
You press a button on the device... but nothing happens.
<</if>>\
<<elseif $atk =="Fast-Acting Antidote">>\
<<if $FatPoisonAmount > 0>>\
<<if $FatPoisonAmount < 200>>\
<<set $FatPoisonAmount = -1>>\
<<set $CobraVenom = false>>\
The effects of the cobra venom completely wear off.
<<else>>\
<<set $FatPoisonAmount = $FatPoisonAmount*0.4>>\
The effect of the cobra venom lessens.
<</if>>\
<</if>>\
<<if $RoguePoisonTurns > 0 or $TPoisonFatAmount > 0 or $TPoisonMuscleAmount > 0 or $TPoisonHeightAmount > 0>>\
<<set $RoguePoisonTurns = 0>>\
<<set $TPoisonFatAmount = 0>>\
<<set $TPoisonMuscleAmount = 0>>\
<<set $TPoisonHeightAmount = 0>>\
The effects of the Rogue's poison completely wear off.
<</if>>\
<<run BodyUpdate()>>
<<elseif $atk =="Shark Chum">>\
You throw the chum at the $ENameText and he becomes frenzied.
<<if $EnemyCur.EName == "Angry Shark" && $SharkPhase >= 3 && $ETotalMuscleShown < 450 && $wpillactive != true>>\
<<if $HalloweenBattle == true>>\
<<set $SharkCostumeRip = true>>\
<<if $SharkCostume == 1>>\
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkMadJH.png'" id="enemypicture"><</replace>>\
<<elseif $SharkCostume == 2>>\
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkMadSH.png'" id="enemypicture"><</replace>>\
<<else>>\
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkMadEH.png'" id="enemypicture"><</replace>>\
<</if>>\
<<else>>\
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Sharkp2.png'" id="enemypicture"><</replace>>\
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Angry Shark" && $SharkPhase >= 3 && $ETotalMuscleShown >= 450 && $wpillactive != true>>\
<<if $HalloweenBattle == true>>\
<<set $SharkCostumeRip = true>>\
<<if $SharkCostume == 1>>\
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkExtraMadJH.png'" id="enemypicture"><</replace>>\
<<elseif $SharkCostume == 2>>\
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkExtraMadSH.png'" id="enemypicture"><</replace>>\
<<else>>\
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkExtraMadEH.png'" id="enemypicture"><</replace>>\
<</if>>\
<<else>>\
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Sharkp3.png'" id="enemypicture"><</replace>>\
<</if>>\
<</if>>\
<<elseif $atk =="Take Moon">>\
You take the Moonlight Idol back from the <<=$ENameText>>.
<<elseif $atk =="Take Gem">>\
You pick up the <span class='cobraspeak'>Cobra Warlock's</span> gem.
<<elseif $atk =="Venomous Bite">>\
You bite <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText injecting them with a fattening venom.
<<elseif $atk =="Spirit Control">>\
You allow the spirit to take control of you and unleash its full power.
<<elseif $atk =="Demand Worship">>\
<<DemandWorship>>\
<<elseif $atk =="Ghost Drain Size">>\
Through the use of ghostly powers the stats of <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText are added to your own.
<<elseif $atk =="Gain Fat Spell">>\
You cast the Gain Fat Spell.
<<elseif $atk =="Give Fat Spell">>\
You cast the Give Fat Spell.
<<elseif $atk =="Gain Strength Spell">>\
You cast the Gain Strength Spell.
<<elseif $atk =="CupcakeCurse">>\
<<CursedCupcakeEventText>>
<<elseif $atk =="Gain Strength Spell Spirit">>\
You cast the Gain Strength Spell.
<<elseif $atk =="Challenge Spell">>\
You cast the Give Strength Spell.
<<elseif $atk =="Defence Spell">>\
You cast the Defence Spell.
<<elseif $atk =="Fattening Spell">>\
You cast the Fattening Hex Spell.
<<elseif $atk =="Muscle Hex Spell">>\
You cast the Muscle Hex Spell.
<<elseif $atk =="Shrinking Hex Spell">>\
You cast the Shrinking Hex Spell.
<<elseif $atk =="Height Hex Spell">>\
You cast the Height Hex Spell.
<<elseif $atk =="Self Fattening Spell">>\
You cast the Fattening Hex Spell on yourself.
<<elseif $atk =="Self Muscle Hex Spell">>\
You cast the Muscle Hex Spell on yourself.
<<elseif $atk =="Self Shrinking Hex Spell">>\
You cast the Shrinking Hex Spell on yourself.
<<elseif $atk =="Self Height Hex Spell">>\
You cast the Height Hex Spell on yourself.
<<elseif $atk =="Arcane Blast">>\
A burst of energy surges from you and strikes <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText, dealing $atkdmg damage.
<<AttackWolf>>\
<<elseif $atk =="Arcane Blast Stun">>\
A burst of energy surges from you and strikes <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText, dealing $atkdmg damage! It's powerful enough to daze him.
<<AttackWolf>>\
<<elseif $atk =="Drain Spell">>\
You cast the Drain Spell.
<<elseif $atk =="Upload Muscle">>\
You transfer some of your muscle to the <<=$ENameText>>. This alerts him and he exits Defence Mode.
<<elseif $atk =="Upload Fat">>\
You transfer some of your fat to the <<=$ENameText>>. This alerts him and he exits Defence Mode.
<<elseif $atk =="Download Muscle">>\
You transfer some muscle from the <<=$ENameText>> to yourself. This alerts him and he exits Defence Mode.
<<elseif $atk =="Download Fat">>\
You transfer some fat from the <<=$ENameText>> to yourself. This alerts him and he exits Defence Mode.
<<elseif $atk =="Grapple">>\
<<if $EnemyCur.EName == "Ghost">>\
You wrestle with the $ENameText, dea<span class="ghost-glitch-text ghost-layers" data-text="☐☐☐ ☐"><span>☐☐☐ ☐</span></span>
<<elseif $EnemyCur.EName == "Cobra Warlock" && $MagaGone != true>>\
You wrestle with the $ENameText, dealing $atkdmg damage and stunning them. They almost drop their gem but they manage to keep hold of it.
<<else>>\
You wrestle with <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText, dealing $atkdmg damage and stunning them.
<</if>>\
<<AttackWolf>>\
<<elseif $atk =="Constrict">>\
<<if $EnemyCur.EName == "Ghost">>\
You wrap your tail around the $ENameText, dea<span class="ghost-glitch-text ghost-layers" data-text="☐☐☐ ☐"><span>☐☐☐ ☐</span></span>
<<else>>\
You wrap your tail around <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText, dealing $atkdmg damage and restraining them.
<</if>>\
<<AttackWolf>>\
<<elseif $atk =="Catch Breath">>\
You take time to catch your breath.
<<elseif $atk =="Catch Breath Recover">>\
You take time to catch your breath. You feel ready to fight again.
<<set $TotalBreathCatch++>>\
<<elseif $atk =="Stunned">>\
You are stunned and unable to move.
<<elseif $atk =="Wait">>\
<<if $OnlyCupcakes != true>>\
You wait.
<<if $RobotCounter == true && $RobotAttackMode == "defence">>\
<<set $RobotCounter = "steal">>\
The $ENameText remains in his defensive stance. It seems he's programmed to stay still and only respond to you attacking him. There's a set of buttons on his back and this gives you the chance to use one of them.
<</if>>\
<<else>>\
<<if $CupcakeTurns >= 8>>\
<<set $OnlyCupcakes = false>>\
You finish off all the contents of the container and ask for another.
<span class='cobraspeak'>"Looks like that's all I've got. If I'd known you liked them so much I would've made more."</span>
You take a moment to sulk.
<span class='cobraspeak'>"Aww, I'm sorry!"</span>
<<else>>\
<<if Flag("GivenCupcakeContainer")>>\
<<switch random(1, 4)>>\
<<case 1>>\
You cram so many cupcakes into your face that you hardly have time to breathe.
<<case 2>>\
You finish off all the contents of the container and ask for another.
<<case 3>>\
You eat even more of the delicious treats.
<<case 4>>\
You shovel sugary cakes into your mouth with both hands.
<</switch>>\
<<else>>\
You tear open the container and immediately gorge yourself on them.
<<SetFlag "GivenCupcakeContainer" true>>\
<</if>>\
<</if>>\
<</if>>\
<<elseif $atk =="Draining Bite">>\
You bite <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText, taking some of their size for yourself.
<<elseif $atk =="Sword Slash">>\
<<set $WeBoxin = true>>\
You slash <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText, dealing $atkdmg damage.
<<if $EnemyCur.EName == "Komodo Jock" && $NoSwords == false && $ECHP > 0>>\
<<set $NoSwords = true>>\
<span class="komodospeak">"Dude! What the hell?! No swords!"</span>
<</if>>\
<<if $knightswordreact == 1 && $EnemyCur.EName == "Forest Knight" && $atkdmg >= 1 && $ECHP >=1>>\
<<set $knightswordreact = 2>>\
<span class="knightspeak">"W-wow, you're really good! Do you think after you're done beating me up you can teach me how to use a sword properly?"</span>
<</if>>\
<<if $knightswordreact == 0 && $EnemyCur.EName == "Forest Knight" && $atkdmg >= 1 && $ECHP >=1>>\
<<set $knightswordreact = 1>>\
The $ENameText reels from the massive blow and stares at you after recovering.
<span class="knightspeak">"... S-Starstriker?"</span>
"Huh?"
<span class="knightspeak">"Oh! S-Sorry! It's just I always heard stories about this legendary swordsman, and I don't know, I just figured with how strong and skilled you are that you might be him. I'm sorry, nevermind me, I shouldn't have said anything."</span>
<</if>>\
<<AttackWolf>>\
<<elseif $atk =="Belly Flop">>\
You slam into <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText, dealing $atkdmg damage.
<<AttackWolf>>\
<<elseif $atk =="Nothing">>\
<<elseif $atk =="Talk">>\
<<talkresults>>\
<<= $talkmessage>>
<<elseif $atk =="Flame Punch">>\
Your fists burst into purple and pink flames. You punch <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText with your flaming fists, dealing $atkdmg damage to them and <<=Math.floor($PlayerDamage)>> damage to yourself.
<<KomodoBoxing>>\
<<AttackWolf>>\
<<else>>\
You punch <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText, dealing $atkdmg damage.
<<KomodoBoxing>>\
<<AttackWolf>>\
<</if>>\
<<if $EnemyCur.EName == "Treasure Dragon" && $EnemyMood2 == "Angry" && $ECHP >= 1>>\
<<if $TreasureForgive == false>>\
The $ENameText roars, enraged that you betrayed him again.
<<else>>\
The $ENameText grunts and scowls at you, angered that you would turn on him.
<</if>>\
<</if>>\
<<if $RogueMood == "offended" and $ECHP >= 1>>\
The $ENameText seems particularly offended that you attacked him.
<<set $RogueMood = "angry">>\
<</if>>\
<<elseif $log == "enemy">>\
$EAttack<<=$EAttackReflect>><<=$EAttackExtra>>
<<if $CobraVenom == true>>\
<<if $StadiumChallengeActive == true>>\
<<set $FatPoisonAmount += 40+Math.floor(($fat+$FatPoisonAmount)*0.01)>>\
<<else>>\
<<set $FatPoisonAmount += 80+Math.floor(($fat+$FatPoisonAmount)*0.025)>>\
<</if>>\
The venom makes you fatter.
<</if>>\
<<if $RoguePoisonTurns > 0>>\
<<set $RoguePoisonTurns-->>\
<<set $TPoisonFatAmount += 10+Math.floor(($fat-$TPoisonFatAmount)*0.05)>>\
<<set $TPoisonMuscleAmount += 10+Math.floor(($muscle-$TPoisonMuscleAmount)*0.05)>>\
<<if $TPoisonHeightAmount < 10>><<set $TPoisonHeightAmount ++>><</if>>\
/*<<set $TPoisonHeightAmount += 1+Math.floor(($height-$TPoisonHeightAmount)*0.01)>>*/\
The poison makes you smaller.
<</if>>\
<<if $SelfFatSpellPerTurn > 0>>\
<<set $SelfFatHex += Math.floor($SelfFatSpellPerTurn)>>\
The Fattening Hex Spell makes you fatter.
<</if>>\
<<if $SelfMHexPerTurn > 0>>\
<<set $SelfMHex += Math.floor($SelfMHexPerTurn)>>\
The Muscle Hex Spell makes you stronger.
<</if>>\
<<if ($SelfSMHexPerTurn > 0 or $SelfSFHexPerTurn > 0)>>\
<<set $SelfShrinkMHex += Math.floor($SelfSMHexPerTurn)>>\
<<set $SelfShrinkFHex += Math.floor($SelfSFHexPerTurn)>>\
<<set _heightamt = $SelfHHex+$purpleseedhbonuscur+$heightbonus+$TempBattleHeightBonus>>\
<<set _dickamt = $dbonus+$TempBattleDickBonus>>\
<<if _heightamt-$SelfShrinkHHex > 1>>\
<<set $SelfShrinkHHex += _heightamt*0.1>>\
<</if>>\
<<if _heightamt-$SelfShrinkHHex > 6>>\
<<set $SelfShrinkHHex += 1+_heightamt*0.05>>\
<</if>>\
<<if _heightamt-$SelfShrinkHHex > 12>>\
<<set $SelfShrinkHHex += 2+_heightamt*0.03>>\
<</if>>\
<<if _dickamt-$SelfShrinkDHex > 2>>\
<<set $SelfShrinkDHex += 1+_dickamt*0.1>>\
<</if>>\
The Shrinking Hex Spell makes you smaller.
<</if>>\
<<if $SelfHHexPerTurn > 0>>\
<<set $SelfHHex += Math.floor($SelfHHexPerTurn)>>\
The Height Hex Spell makes you taller.
<</if>>\
<<if $TreasureDragonMoneyDrain == true>>\
<<if $money < 1>>\
<<set $TreasureDragonMoneyDrain = false>>\
The Dragon's curse is lifted!
<<else>>\
<<MoneyDrainCurse>>\
The Dragon's curse drains $<<=_MoneyDrain>>!
<<run EnemyBodyUpdate()>>\
<<EnemyImageUpdate>>\
<</if>>\
<</if>>\
<<if $TreasureDragonFireTurns > 0>>\
<<set _dmg = Math.floor((10* $TreasureDragonFireStrength) + ($MaxHP*$TreasureDragonFireStrength/100))>>\
<<set $TreasureDragonFireTurns-->>\
<<run PlayerDamage(_dmg, false, false, false, true)>>The flames do <<=$PlayerDamage>> damage!
<</if>>\
<<run BodyUpdate()>>\
<<if $EnemyCur.EName == "Treasure Dragon" && $EnemyMood == "dominant" && $CurHP <= 0>><<set $CurHP = 1>><</if>>\
<<set $EAttackReflect = "">>\
<<set $EAttackExtra = "">>\
<<if $OnlyCupcakes != true>>\
<<CheckCursedCupcakeEvent 2>>\
<<if _cakeevent == true && $StunTimer <= 0>>\
<<CupcakeImage>>\
<</if>>\
<</if>>\
<</if>>\
<<if $turn == "enemy">>\
<<if $EnemyVenomBite == true && $QuickMove == false && $SkipTurnEffects == false>>\
<<if $atk =="Venomous Bite">>\
<<set $EFatVenom += 50+Math.floor($ETotalFatShown*0.05)>>\
<</if>>\
<<set $EFatVenom += 50+Math.floor($ETotalFatShown*0.05)>>\
<<if $ETotalFatShown < 500>>\
<<set $EFatVenom += (500-$ETotalFatShown)*0.1>>\
<</if>>\
<<run EnemyBodyUpdate()>>\
Your Naga venom makes <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText fatter.
<</if>>\
<<if $YBurgTurns > 0 && $YBurgTurns <= $YBurgTurnMax && $QuickMove == false && $SkipTurnEffects == false>>\
<<YummyBurgerGain>>\
<<run EnemyBodyUpdate()>>\
The Yummy Burger makes <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText fatter.
<<set $YBurgTurns++>>\
<</if>>\
<<if $RobotTansTurns > 0 && $QuickMove == false && $SkipTurnEffects == false>>\
<<set $EMuscle += _RobotTransAmount>>\
<<run EnemyBodyUpdate()>>\
More data is transferred to the $ENameText making him larger.
<</if>>\
<<if $FatSpellPerTurn > 0 && $QuickMove == false && $SkipTurnEffects == false>>\
<<set $EFatHex += Math.floor($FatSpellPerTurn)>>\
<<run EnemyBodyUpdate()>>\
The Fattening Hex Spell makes <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText fatter.
<</if>>\
<<if $MHexPerTurn > 0 && $QuickMove == false && $SkipTurnEffects == false>>\
<<set $EMHex += Math.floor($MHexPerTurn)>>\
<<run EnemyBodyUpdate()>>\
The Muscle Hex Spell makes <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText stronger.
<</if>>\
<<if ($SMHexPerTurn > 0 or $SFHexPerTurn > 0) && $QuickMove == false && $SkipTurnEffects == false>>\
<<set $EShrinkMHex += Math.floor($SMHexPerTurn)>>\
<<set $EShrinkFHex += Math.floor($SFHexPerTurn)>>\
<<if $EHeightBonus > 1>>\
<<set $EHeightBonus = $EHeightBonus*0.9>>\
<</if>>\
<<if $EHeightBonus > $StartEHeightBonus+2>>\
<<set $EHeightBonus -= 2>>\
<</if>>\
<<if $EHeightBonus > $StartEHeightBonus+6>>\
<<set $EHeightBonus -= 2>>\
<</if>>\
<<if $EDBonus > 2>>\
<<set $EDBonus -= 1>>\
<<set $EDBonus = $EDBonus*0.9>>\
<</if>>\
<<run EnemyBodyUpdate()>>\
The Shrinking Hex Spell makes <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText smaller.
<</if>>\
<<if $HHexPerTurn > 0 && $QuickMove == false && $SkipTurnEffects == false>>\
<<set $EHHex += Math.floor($HHexPerTurn)>>\
<<run EnemyBodyUpdate()>>\
The Height Hex Spell makes <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText taller.
<</if>>\
<<if $TinyPoisonStacks > 0 && $QuickMove == false && $SkipTurnEffects == false>>\
<<set $ESPoisonLoss += Math.floor($SPoisonPerTurn)>>\
<<if $EHeightBonus > 1>>\
<<set $EHeightBonus = $EHeightBonus*0.9>>\
<</if>>\
<<if $EHeightBonus > $StartEHeightBonus+2>>\
<<set $EHeightBonus -= 2>>\
<</if>>\
<<if $EHeightBonus > $StartEHeightBonus+6>>\
<<set $EHeightBonus -= 2>>\
<</if>>\
<<if $EDBonus > 2>>\
<<set $EDBonus -= 1>>\
<<set $EDBonus = $EDBonus*0.9>>\
<</if>>\
<<run EnemyBodyUpdate()>>\
The Shrinking Poison makes <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> $ENameText smaller.
<</if>>\
<<if $TreasureDragonFireEnemyTurns > 0>>\
<<set $atkdmg = Math.floor((10* $TreasureDragonFireStrength) + ($EMHP*$TreasureDragonFireStrength/100))>>\
<<set $EnemySelfDamage = true>>\
<<set $TreasureDragonFireEnemyTurns-->>\
<<damagecalc true>>\
The flames do <<=$atkdmg>> damage!
<</if>>\
<<KomodoFatTalk>>\
<<if $DigestionFat > 0 && $EnemyCur.EName == "Fallen Cleric" && $QuickMove == false && $SkipTurnEffects == false>>\
<<if $DigestionSpeed > $DigestionFat/2>>\
<<set _DigestionAmt = Math.clamp($DigestionSpeed, 0, $DigestionFat)>>\
<<else>>\
<<set _DigestionAmt = Math.clamp($DigestionFat/2, 0, $DigestionFat)>>\
<</if>>\
<<set $DigestionFat = Math.clamp($DigestionFat-_DigestionAmt, 0, $DigestionFat)>>\
<<set $ClericGain += _DigestionAmt/2>>\
<<set _x = _DigestionAmt/2>>\
<<ClericGain _x>>\
<<run EnemyBodyUpdate()>>\
The $ENameText digests his meal.
<</if>>\
<<if ($CaveTransformation == "Werewolf" or $youarewere == true) && $hours <= $nighthour && $QuickMove == false && $SkipTurnEffects == false>>\
<<set $StrengthPotionMuscle += 5+$totalmuscle*0.005>>\
<<if $CaveTransformation == "Werewolf" && $youarewere == true>>\
<<set $StrengthPotionMuscle += 20+$totalmuscle*0.02>>\
<</if>>\
Your werewolf blood reacts to the moonlight and you grow stronger.
<</if>>\
<</if>>\
<<if $EnemyTookDamage == true && $EnemyCur.EName == "Angry Shark" && $SharkPhase < 3 && $SharkPhase > 0 && $SharkMessage1 == false && $ECHP >= $EMHP/1.6>>\
<<set $SharkMessage1 = true>>\
<span class='sharkspeak'>"What's your deal, bro? Cut it out!"</span>
<</if>>\
<<if $EnemyTookDamage == true && $EnemyCur.EName == "Angry Shark" && $SharkPhase < 3 && $SharkPhase > 0 && $SharkMessage2 == false && $ECHP < $EMHP/1.6>>\
<span class='sharkspeak'>"I'm warning you dude! You're totally gonna make me lose my chill! And you're <i>not</i> gonna like me when I lose my chill!"</span>
<<set $SharkMessage2 = true>>\
<</if>>\
<<if $SharkAngerIncrease == true>>\
<<set $SharkAngerIncrease = false>>\
The $ENameText becomes angrier and grows stronger.
<<if $ETotalMuscleShown >= 450 && $SharkComment3 == false>>\
<<set $SharkComment3 = true>>\
<<set $SharkComment2 = true>>\
<<set $SharkComment1 = true>>\
The $ENameText has reached maximum rage mode and is fully prepared to fuck shit up. No living creature can possibly reach a level of anger than is currently being displayed.
<</if>>\
<<if $ETotalMuscleShown >= 400 && $SharkComment2 == false>>\
<<set $SharkComment2 = true>>\
<<set $SharkComment1 = true>>\
His tiny surfing shorts are holding on for dear life to his beefy thighs.
<</if>>\
<<if $ETotalMuscleShown >= 350 && $SharkComment1 == false>>\
<<set $SharkComment1 = true>>\
The tattoo on his shoulder is being stretched larger by his enlarged muscles. It was difficult to make out from a distance, but you can now see that it says 'Surf or Die'.
<</if>>\
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Smug Kangaroo" && $KangPants == false && $KangPantsMessage == false>>\
The $ENameText grows so large that his pants completely tear off. His inflated wrist busts the band of his watch. <span class='roospeak'>"Don't worry, I have hundreds of these,"</span> he says tossing the watch away and replacing it with one that fits.
<<set $KangPantsMessage = true>>\
<</if>>\
<<if $EnemyCur.EName == "Kobold Mage" && $EFatPercent >= setup.kobf2limitper && $koboldfatmessage < 1>>\
<<set $koboldfatmessage = 1>>\
<span class='koboldspeak'>"Aw, jeez... What's happening to me?"</span>\
<<if $EnemyCur.EName == "Kobold Mage" && $EFatPercent >= setup.kobf3limitper && $koboldfatmessage < 2 && $UnderDragonInfluence < 0>><br><</if>>\
<</if>>\
<<if $EnemyCur.EName == "Kobold Mage" && $EFatPercent >= setup.kobf3limitper && $koboldfatmessage < 2>>\
<<set $koboldfatmessage = 2>>\
<<if $UnderDragonInfluence < 0>>\
<span class='koboldspeak'>"Put a stop to this right now! I'm supposed to be a powerful mage, not some silly blob!"</span>\
<</if>>\
<</if>>\
<<if (Math.floor(($cardiomax-$cardiocur)/100)<=0 or $cardiomax <=0) and $EnemyCur.EName == "Cobra Warlock" and $OnlyCupcakes != false>>\
You ate too many cupcakes...
<<else>>\
<<if $CurHP <1 or (((Math.floor(($cardiomax-$cardiocur)/100)<=0 && $CurBreathCatch >= $MaxBreathCatch)or $cardiomax <=0) and $StamPotTurns <=0)>>\
You collapse on the ground, exhausted.
<</if>>\
<</if>>\
<<if $ECHP <1 && $EnemyCur.EName == "Treasure Dragon" && $money >= 5000 && $TreasureDragonHoardAmt < setup.TreasureForestLimit>>\
<<CheckShackleEvent>>\
<<if _ShackleEvent == true>>\
The $ENameText has been defeated.
With the last of his strength he casts a spell.
<div id="imgloader-box"><span id="load-box">\
<img @src="setup.ImagePath+'Treasure/TDMagicIn.gif'" id="enemypicture">\
</span></div>\
<<set $ECHP = 1>>\
<<set $EnemyMood = "Shackle">>\
<</if>>\
<</if>>\
<<if $ECHP <1 && $EnemyCur.EName == "Mysterious Rogue" && $RogueState == "possessed">>\
The $ENameText has been defeated.
He lies motionless on the floor.
A purple glow surrounds his body and a dark figure emerges from him.
<<elseif $ECHP <1 && $EnemyCur.EName != "Ghost">>\
<<if $EnemyCur.EName == "Nobody">>\
There's nobody here...
<<else>>\
<<if $EnemyCur.EName == "Rival">>Your<<else>>The<</if>> $ENameText has been defeated.
<</if>>\
<<elseif ($ECardioCur >= $ECardioMax or $ECardioMax <=0) && $EnemyCur.EName == "Vampire Bat" && $BatSharkInvitation == true>>
<span class='batspeak'>"More... Need more..."</span>
<<else>><<if (($ECardioCur >= $ECardioMax && $ECurBreathCatch >= $EMaxBreathCatch) or $ECardioMax <=0)&& $EnemyCur.EName != "Ghost" && !($EnemyCur.EName == "Robot" && ($HardIntro == true or $HardIntro == "waiting" or $RobotTansTurns > 0))>>\
<<FatEnd>>\
<<if $EnemyCur.EName == "Angry Shark" && $FatEnd == true && $StadiumChallengeActive != true>>\
The boards of the pier creak loudly…
<<elseif $EnemyCur.EName == "Robot" && $FatEnd == true && $StadiumChallengeActive != true && $sleepafterrobotfight != false && $day != 1 && $forcedoutside != true>>
The creaking of the floorboards is frighteningly loud…
<<else>>\
<<if $EnemyCur.EName == "Rival">>Your<<else>>The<</if>> $ENameText is too exhausted to continue.
<</if>>\
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Cobra Warlock">>\
<<cobralevel>>\
<<if $MagaGone == true && $MagaDropMessage == true>>\
<<set $MagaDropMessage = false>>\
<<set $CobraLevelMessage = "This causes the $ENameText to drop his gem.">>\
<</if>>\
<<if $CobraLevelMessage != "">>\
$CobraLevelMessage
<</if>>\
<</if>>\
<<if $EStunTimer > 0>>\
<<set $GhostDrainCharge = false>>\
<<set $KomoTalkHimBig = false>><<set $KomoTalkYouBig = false>><<set $KomoTalking = false>>\
<</if>>\
/*<<if $EnemyCur.EName == "Kobold Mage">>\
<<nobr>>\
<<if $UpdateBattleImage>>\
<<wandattacknumber>>\
<</if>>\
<</nobr>>\
<</if>>\
<<if $EnemyCur.EName == "Turtle Alchemist" && $UpdateBattleImage>>\
<<turtimage>>\
<</if>>\
<<if $EnemyCur.EName == "Smug Kangaroo" && $UpdateBattleImage>>\
<<rooimage>>\
<</if>>\
<<if $EnemyCur.EName == "Giant Werewolf" && $UpdateBattleImage>>\
<<wolfimage>>\
<</if>>\
<<if $EnemyCur.EName == "Cobra Warlock" && $UpdateBattleImage>>\
<<cobraimage>>\
<</if>>*/\
<<if $UpdateBattleImage>>\
<<EnemyImageUpdate>>\
<</if>>\
<<set $UpdateBattleImage = true>>\
<<set $atk = "">>\
<<set $QuickMove = false>>\
<<if $EnemyCur.EName == "Komodo Jock" && $KomodoStage == 4 && $KomodoStage4M == true>>\
<<set $KomodoStage3M = false>><<set $KomodoStage4M = false>>\
<<if ($ETotalMuscleShown >= setup.komom3limit or $ETotalFatShown >= setup.komof3limit) && $EFatPercent >= setup.komofper3limit>>\
The bulk of his titanic tits rips his pink shirt apart.
<<else>>\
His pink shirt is torn apart by his thickened chest and his gym shorts are annihilated by his obscene thighs.
<</if>>\
<<elseif $EnemyCur.EName == "Komodo Jock" && $KomodoStage == 3 && $KomodoStage3M == true>>\
<<set $KomodoStage3M = false>>\
<<if ($ETotalMuscleShown >= setup.komom2limit or $ETotalFatShown >= setup.komof2limit) && $EFatPercent >= setup.komofper2limit>>\
His bunny shirt is hardly able to cover any of his enormous belly.
<<else>>\
His bunny shirt tightly clings to his girthy pecs.
<</if>>\
<</if>>\
<<if $EStunTimer > 0>><<set $werehowl = false>><</if>>\
<<if !(Math.floor(($cardiomax-$cardiocur)/100)<=0 && $StamPotTurns <=0)>><<set $CurBreathTurns = 0>><</if>>\
<<if !(Math.floor(($ECardioMax-$ECardioCur)/100)<=0)>><<set $ECurBreathTurns = 0>><</if>>\
<<if $RogueBeltDesc != "none">>\
<<if $RogueBeltDesc == "tail break">>\
The $ENameText has grown so much that his thickened tail rips his belt apart.
<<elseif $RogueBeltDesc == "tail fall">>\
<<elseif $RogueBeltDesc == "leg break">>\
The $ENameText has grown so much that his thickened thigh rips his belt apart.
<<elseif $RogueBeltDesc == "leg fall">>\
The $ENameText has shrunk so much that his belt slips off of his thigh and onto the floor.
<<elseif $RogueBeltDesc == "tail break fat">>\
The $ENameText has grown so much that his thickened tail rips his belt apart.
<<elseif $RogueBeltDesc == "tail fall fat">>\
<<elseif $RogueBeltDesc == "leg break fat">>\
The $ENameText has grown so much that his thickened thigh rips his belt apart.
<<elseif $RogueBeltDesc == "leg fall fat">>\
The $ENameText has shrunk so much that his belt slips off of his thigh and onto the floor.
<</if>>\
<<set $RogueBeltDesc = "none">>\
<</if>>\
<<if $EnemyCur.EName == "Rival">>\
<<if $RivalPantRip == "both">>\
He's gotten so large that his clothes are torn to shreds.
<<elseif $RivalPantRip == "rip">>\
<<if $EnemyStage == 4 && $EFatPercent >= setup.rivalfper4limit>>\
<<elseif $EnemyStage == 4>>\
His underwear gives up on trying to hold back his giant cock.
<<else>>\
He's grown so much that his pants rip right off.
<</if>>\
<<elseif $RivalShirtRip == "rip">>\
He's gotten so thick that his shirt tears at the seams.
<</if>>\
<<if $RivalShirtRip != false>>\
<<set $RivalShirtRip = true>>\
<</if>>\
<<if $RivalPantRip != false>>\
<<set $RivalPantRip = true>>\
<</if>>\
<</if>>\
<<set $SkipTurnEffects = false>>\
<<if $BattleTurn == 1>><<LaterImageLoad>><</if>>\
<<set $BattleTurn++>>\
<<run BodyUpdate()>>\
</div>\<<nobr>>
<div id="you" >
<<if ($EnemyMood == "gone" && $EnemyCur.EName == "Evil Ghost") or (($ECHP <1 or ($ECardioCur >= $ECardioMax && $ECurBreathCatch >= $EMaxBreathCatch) or $ECardioMax <=0) && $EnemyCur.EName != "Ghost")>>
<<FatEnd>>
<<set $youwin = true>>
<</if>>
<<if $IsPossessed == true && $SpiritControl == true>>
<<set _SpiritRoll = random(1, 10)>>
<</if>>
<<set _healthdesc = "Heals 100HP + 20% of your MaxHP.">>
<<set _rockdesc = "Makes you invincible for a couple turns.">>
<<set _stamdesc = "Restores 30HP and 20 Energy.<br>You can survive for 3 additional turns if your energy reaches 0.">>
<<set _manadesc = "Increases arousal.">>
<<set _strengthdesc = "Increases muscle for the remainder of the battle.">>
<<set _sstrengthdesc = "Greatly increases muscle for the remainder of the battle.">>
<<if $secretingredientequip == true>>
<<set _healthdesc = "Heals 300HP + 50% of your MaxHP. Temporarily increases fat. Some of this fat gain is permanent.">>
<<set _rockdesc = "Makes you invincible and reflects damage for a couple turns.">>
<<set _stamdesc = "Restores 60HP and 40 Energy.<br>You can survive for 3 additional turns if your energy reaches 0.">>
<<set _manadesc = "Increases arousal. Steals magic effects from enemies.">>
<<set _strengthdesc = "Increases muscle for the remainder of the battle. Some of the strength gain is permanent.">>
<<set _sstrengthdesc = "Greatly increases strength for the remainder of the day. Some of the strength gain is permanent.">>
<</if>>
<<if $RealStrSpellReady == true>>
<<set _GiveStrSpellDesc = "Makes the enemy stronger.<br>Cost: 20 Arousal">>
<<else>>
<<set _GiveStrSpellDesc = "Increases muscle for the remainder of the battle.<br>Cost: 20 Arousal">>
<</if>>
<<if $RealStrSpellReady == true>>
<<set _GiveStrSpellName = "Give Strength Spell">>
<<else>>
<<set _GiveStrSpellName = "Strength Spell">>
<</if>>
<<set _wt1btext = "Attempt to communicate with the beast. According to your book \"Awoo aroo grr!\" translates to \"You fight like a human and you smell like one, too!\"">>
<<set _wt2btext = "Attempt to communicate with the beast. According to your book \"Awoo aroo grr!\" translates to \"I have a gift for you.\"">>
<<set _wt2ctext = "Attempt to communicate with the beast. According to your book \"Awoo aroo grr!\" translates to \"I gave a gift to you.\"">>
<<set _wt3btext = "Attempt to communicate with the beast. According to your book \"Awoo aroo grr!\" translates to \"I love the way your tie looks.\"">>
<<if $TruePlayerSpecies == "Wolf" or $TruePlayerSpecies == "Werewolf" or $TruePlayerSpecies == "Demon Werewolf">>
<<set _wt1btext = "As a fellow wolf you know that this translates to \"You fight like a human and you smell like one, too!\"">>
<<set _wt2btext = "As a fellow wolf you know that this translates to \"I have a gift for you.\"">>
<<set _wt2ctext = "As a fellow wolf you know that this translates to \"I gave a gift to you.\"">>
<<set _wt3btext = "As a fellow wolf you know that this translates to \"I love the way your tie looks.\"">>
<</if>>
<<set $moves = {
punch: {
name: "Punch",
desc: "Does damage equal to your strength."},
love: {
name: "Love Spell",
desc: "Makes people fall in love with you."},
spirit: {
name: "Spirit Control",
desc: "Let the spirit within you take control over your body. You'll gain strength and new abilities but you'll often lose control over what moves you choose."},
fpunch: {
name: "<span class='ghostspeak'>Flame Punch</span>",
desc: "<span class='ghostspeak'>Does damage proportional to your strength. Also does damage to you.</span>"},
spiritgainstr: {
name: "<span class='ghostspeak'>Gain Strength Spell</span>",
desc: "<span class='ghostspeak'>Increases muscle for the remainder of the battle. Doesn't require mana.</span>"},
fpunchf: {
name: "<span class='ghostspeak'>Flame Punch</span>",
desc: "<span class='ghostspeak'>Does damage proportional to your strength. Also does damage to you.</span><br><br><span class='red'>You are compelled to take this action.</span>"},
spiritgainstrf: {
name: "<span class='ghostspeak'>Gain Strength Spell</span>",
desc: "<span class='ghostspeak'>Increases muscle for the remainder of the battle. Doesn't require mana.</span><br><br><span class='red'>You are compelled to take this action.</span>"},
spiritdrain: {
name: "<span class='ghostspeak'>Drain Size</span>",
desc: "<span class='ghostspeak'>Take size from the enemy.</span>"},
spiritdraincant: {
name: "<span class='ghostspeak'>Drain Size</span>",
desc: "<span class='ghostspeak'>Take size from the enemy.</span><br><br><span class='red'>There is nothing you can take.</span>"},
spiritdrainf: {
name: "<span class='ghostspeak'>Drain Size</span>",
desc: "<span class='ghostspeak'>Take size from the enemy.</span><br><br><span class='red'>You are compelled to take this action.</span>"},
talk: {
name: "Talk",
desc: ""},
clericpraise: {
name: "Praise",
desc: ""},
clericdiscourage: {
name: "Discourage",
desc: "It might be the only way to break free from his charms. There's a chance you might not be able to based off of how much you're enjoying yourself."},
breath: {
name: "Stop To Catch Breath",
desc: "Take time to recover energy."},
drain: {
name: "Drain Spell",
desc: "Drain size from the opponent.<br>Cost: 100 Arousal"},
normal: {
name: "Normal Spell",
desc: "Does Something.<br>Cost: 50 Arousal"},
bflop: {
name: "Belly Flop",
desc: "Does damage based on your weight."},
sword: {
name: "Sword Slash",
desc: "Does damage equal to 6+80%Strength."},
photo: {
name: "Show Signed Photo",
desc: "Show him the signed photo of the Smug Kangaroo."},
demandw: {
name: "Demand Worship",
desc: ""},
demandwnot: {
name: "Demand Worship",
desc: "Not yet implemented for this fight! This will lead to the sex scene with him so it won't be ready until I write that."},
demandwnot2: {
name: "Demand Worship",
desc: "Not yet implemented for this fight!"},
vbite: {
name: "Venomous Bite",
desc: "Inject enemy with venom that increases Fat each turn."},
dbite: {
name: "Draining Bite",
desc: "Steal enemy size."},
dbitesmall: {
name: "Draining Bite",
desc: "Steal enemy size.<br><br><span class='red'>Not enough for you to steal.</span>"},
grapple: {
name: "Grapple",
desc: "Does damage and stuns. Takes time to recharge. Only available if you are significantly larger than your opponent."},
constrict: {
name: "Constrict",
desc: "Does damage and stuns. Takes time to recharge. Only available if you are significantly larger than your opponent. Larger size differences can cause longer stun times."},
inventory: {
name: "Inventory",
desc: ""},
backbuttons: {
name: "Back Buttons",
desc: "There are some buttons of the back of the <<=$ENameText>>. While he is in Defence Mode you have the opportunity to press one."},
blank: {
name: "",
desc: ""},
cupcakecurse: {
name: "Eat Cupcakes",
desc: "There's a mysterious plate of cupcakes on the floor. You can't <b><i>not</i></b> eat them."},
batquestions: {
name: "Ask Questions",
desc: "Attempt to distract him. Pick a topic he might find interesting."},
batconvince: {
name: "Convince Him Not To Fight",
desc: "Ask him to do something other than fight."},
batsuck: {
name: "Give Suck",
desc: "Get him to drain your size."},
takemoon: {
name: "Take Moonlight Idol",
desc: ""},
takegem: {
name: "Take Cobra's Gem",
desc: ""},
magic: {
name: "Magic",
desc: ""},
magicban: {
name: "Magic",
desc: "Your pact prevents you from using magic."},
antimagic: {
name: "Magic",
desc: "The Antimagic Field prevents you from using magic."},
wt1: {
name: "Awoo Aroo Grr!",
desc: "Attempt to communicate with the beast."},
wt2: {
name: "Raroo Rawr",
desc: "Attempt to communicate with the beast."},
wt3: {
name: "Gorawr Aroo",
desc: "Attempt to communicate with the beast."},
wt1b: {
name: "Awoo Aroo Grr!",
desc: "_wt1btext"},
wt2b: {
name: "Raroo Rawr",
desc: "_wt2btext"},
wt2c: {
name: "Raroo Garoo",
desc: "_wt2ctext"},
wt3b: {
name: "Gorawr Aroo",
desc: "_wt3btext"},
defspell: {
name: "Defence Spell",
desc: "Decreases damage taken.<br>Cost: 40 Arousal"},
translate: {
name: "Open the Beast Translator",
desc: "<img @src=\"setup.ImagePath+'Translator.png'\" id=\"invitempicture\">Use the book to understand the beast's language."},
notranslate: {
name: "Beast Translator",
desc: "<img @src=\"setup.ImagePath+'Translator.png'\" id=\"invitempicture\">The Translator is not needed. As a wolf, you already understand the beast's language."},
notranslate2: {
name: "Beast Translator",
desc: "<img @src=\"setup.ImagePath+'Translator.png'\" id=\"invitempicture\">The Translator is not needed. You've already come to understand the beast's language."},
cupcake: {
name: "Eat More Cupcakes",
desc: "The cupcakes are just too good. You have to eat more."},
arcaneb: {
name: "Arcane Blast",
desc: "A damaging spell that increases in power based on your arousal level and your ball size.<br>Cost: All Arousal (Min. 20)"},
givefat: {
name: "Give Fat Spell",
desc: "Increases enemy fat.<br>Cost: 20 Arousal"},
gainfat: {
name: "Gain Fat Spell",
desc: "Increases your fat.<br>Cost: 20 Arousal"},
fhexspellc: {
name: "Fattening Hex Spell",
desc: "Speak the words of the Fattening Hex Spell. Increases enemy fat each turn. Casting multiple times increases the amount gained."},
mhexspellc: {
name: "Muscle Hex Spell",
desc: "Speak the words of the Muscle Hex Spell. Increases enemy muscle each turn. Casting multiple times increases the amount gained."},
shexspellc: {
name: "Shrinking Hex Spell",
desc: "Speak the words of the Shrinking Hex Spell. Decreases enemy muscle and fat each turn. Casting multiple times increases the amount lost."},
hhexspellc: {
name: "Height Hex Spell",
desc: "Speak the words of the Height Hex Spell. Increases enemy height each turn. Casting multiple times increases the amount gained."},
selffhexspellc: {
name: "Fattening Hex Spell",
desc: "Speak the words of the Fattening Hex Spell while targeting yourself. Increases your fat each turn. Casting multiple times increases the amount gained."},
selfmhexspellc: {
name: "Muscle Hex Spell",
desc: "Speak the words of the Muscle Hex Spell while targeting yourself. Increases your muscle each turn. Casting multiple times increases the amount gained."},
selfshexspellc: {
name: "Shrinking Hex Spell",
desc: "Speak the words of the Shrinking Hex Spell while targeting yourself. Decreases your muscle and fat each turn. Casting multiple times increases the amount lost."},
selfhhexspellc: {
name: "Height Hex Spell",
desc: "Speak the words of the Height Hex Spell while targeting yourself. Increases your height each turn. Casting multiple times increases the amount gained."},
fatspell: {
name: "Fattening Hex Spell",
desc: "Increases enemy fat each turn. Casting multiple times increases the amount gained.<br>Cost: 30 Arousal"},
mhexspell: {
name: "Muscle Hex Spell",
desc: "Increases enemy muscle each turn. Casting multiple times increases the amount gained.<br>Cost: 30 Arousal"},
shexspell: {
name: "Shrinking Hex Spell",
desc: "Decreases enemy muscle and fat each turn. Casting multiple times increases the amount lost.<br>Cost: 80 Arousal"},
hhexspell: {
name: "Height Hex Spell",
desc: "Increases enemy height each turn. Casting multiple times increases the amount gained.<br>Cost: 30 Arousal"},
sfatspell: {
name: "Fattening Hex Spell",
desc: "Increases your fat each turn. Casting multiple times increases the amount gained.<br>Cost: 60 Arousal"},
smhexspell: {
name: "Muscle Hex Spell",
desc: "Increases your muscle each turn. Casting multiple times increases the amount gained.<br>Cost: 90 Arousal"},
sshexspell: {
name: "Shrinking Hex Spell",
desc: "Decreases your muscle and fat each turn. Casting multiple times increases the amount lost.<br>Cost: 10 Arousal"},
shhexspell: {
name: "Height Hex Spell",
desc: "Increases your height each turn. Casting multiple times increases the amount gained.<br>Cost: 90 Arousal"},
gainstr: {
name: "Gain Strength Spell",
desc: "Increases muscle for the remainder of the battle.<br>Cost: 40 Arousal"},
givestr: {
name: "_GiveStrSpellName",
desc: "_GiveStrSpellDesc"},
ccoins: {
name: "Chocolate Coins",
desc: "<img @src=\"setup.ImagePath+'ChocolateCoins.png'\" id=\"invitempicture\">Offer the <<=$ENameText>> the Chocolate Coins"},
ggems: {
name: "Gravity Gems",
desc: "<img @src=\"setup.ImagePath+'GravityGems.png'\" id=\"invitempicture\">Offer the <<=$ENameText>> the pouch full of Gravity Gems"},
hpot: {
name: "Health Potion",
desc: "<img @src=\"setup.ImagePath+'HealthPotion.png'\" id=\"invitempicture\">_healthdesc<br>You have $HealthPotion"},
hexr: {
name: "Hex Removal Flask",
desc: "<img @src=\"setup.ImagePath+'HexRemoval.png'\" id=\"invitempicture\">Removes all hexes from yourself and enemies. Stats gained or lost through hexes will still remain.<<if $secretingredientequip == true>><br>Additional Effect: Gain Health, Energy, and Arousal.<</if>><br>Can only be used if there is an active hex.<br>You have $HexRemovalPotion"},
creatine: {
name: "Creatine",
desc: "<img @src=\"setup.ImagePath+'Creatine.png'\" id=\"invitempicture\">Offer him some creatine to make his weight training more effective.<br>You have $creatineamt"},
ccreatine: {
name: "Cursed Creatine",
desc: "<img @src=\"setup.ImagePath+'CCreatine.png'\" id=\"invitempicture\">Offer him some Cursed Creatine. All of his gym progress will reset during the night."},
yburg: {
name: "Yummy Burger",
desc: "<img @src=\"setup.ImagePath+'YummyBurger.png'\" id=\"invitempicture\">Offer the enemy a Yummy Burger.<br>You have $YummyBurgerAmount"},
hpotcandy: {
name: "Gummy Health Potion",
desc: "<img @src=\"setup.ImagePath+'Spook/GummyPotion.png'\" id=\"invitempicture\">A candy that restores all HP.<br>You have $HPotionCandyAmt"},
enemywblood: {
name: "Werewolf Blood",
desc: "<img @src=\"setup.ImagePath+'Blood.png'\" id=\"invitempicture\">Throw a bottle of Werewolf Blood at the enemy.<br>You have $wereamt"},
enemywdblood: {
name: "Demon Blood",
desc: "<img @src=\"setup.ImagePath+'BloodD.png'\" id=\"invitempicture\">Throw a bottle of Demon Blood at the enemy.<br>You have $weredamt"},
fireworks: {
name: "Fireworks",
desc: "<img @src=\"setup.ImagePath+'Firework.png'\" id=\"invitempicture\">Stuns the enemy.<br>You have $Fireworks"},
fastanti: {
name: "Fast-Acting Antidote",
desc: "<img @src=\"setup.ImagePath+'AntidoteFast.png'\" id=\"invitempicture\"><br>Quickly reduces the effects of poisons or venoms.<br>You have $FastAntidoteAmount"},
mana: {
name: "Mana Potion",
desc: "<img @src=\"setup.ImagePath+'ManaPotion.png'\" id=\"invitempicture\">_manadesc<br>You have $ManaPotion"},
rpot: {
name: "Rock Potion",
desc: "<img @src=\"setup.ImagePath+'RockPotion.png'\" id=\"invitempicture\">_rockdesc<br>You have $RockPotion"},
spot: {
name: "Strength Potion",
desc: "<img @src=\"setup.ImagePath+'StrengthPotion.png'\" id=\"invitempicture\">_strengthdesc<br>You have $StrengthPotion"},
sspot: {
name: "Super Strength Potion",
desc: "<img @src=\"setup.ImagePath+'SuperStrengthPotion.png'\" id=\"invitempicture\">_sstrengthdesc<br>You have $SuperStrengthPotion"},
fdart: {
name: "Fat Dart",
desc: "Use a blowgun to shoot darts tipped with a fattening poison.<br>You have $FatDart"},
getuser: {
name: "getUser()",
desc: "<img @src=\"setup.ImagePath+'Spook/GetUser.png'\" id=\"invitempicture\"><br>A strange device with a marking that says 'getUser()'."},
plun: {
name: "Stamina Potion",
desc: "<img @src=\"setup.ImagePath+'StaminaPotion.png'\" id=\"invitempicture\">_stamdesc<br>You have $PicnicLunch"},
chum: {
name: "Shark Chum",
desc: "<img @src=\"setup.ImagePath+'Chum.png'\" id=\"invitempicture\">Throw some shark chum. Surely it has to do something, right?<br>You have $chumamt"},
tpoison: {
name: "Shrinking Poison",
desc: "<img @src=\"setup.ImagePath+'TinyPoison.png'\" id=\"invitempicture\">Poison that slowly shrinks enemies. You can use it so fast that it doesn't even take up a turn!<br>You have $TinyPoisonAmount"},
saltp: {
name: "Salt Pouch",
desc: "<img @src=\"setup.ImagePath+'SaltPouch.png'\" id=\"invitempicture\">Used to anger spirits.<br>You have $SaltPouchAmount"},
xppot: {
name: "XP Potion",
desc: "<img @src=\"setup.ImagePath+'XPPotion.png'\" id=\"invitempicture\">Instant level ups.<br>You have $XPPotion"},
xpblack: {
name: "Black XP Potion",
desc: "<img @src=\"setup.ImagePath+'XPPotionBlack.png'\" id=\"invitempicture\">Instant level reset.<br>You have $XPPotionBlack"},
wait: {
name: "Wait",
desc: ""},
gup: {
name: "Give Up",
desc: ""},
}>>
<<set $movelist = []>>
<div id="wholelist">
<div id="itemlist">
<div class="shopbutton">
<<if $turn == "talkend">>
<<if $EnemyCur.EName == "Kobold Mage">>
<<if $log != "kobnottalkwin" and $log != "kobtalkwin2">>
<div><<button "Yes">><<if $wpillactive == true>><<set $MadlibScene = "Kobold Talk Win">><<goto "WPill MadLib">><<else>><<goto "Kobold Talk Win">><</if>><</button>></div>
<div><<button "No">><<set $log to "kobnottalkwin">><<updatebattle>><</button>></div>
<<elseif $log == "kobtalkwin2">>
<div><<button "Yes">><<if $wpillactive == true>><<set $MadlibScene = "Kobold Talk Win 2">><<goto "WPill MadLib">><<else>><<goto "Kobold Talk Win 2">><</if>><</button>></div>
<div><<button "No">><<set $log to "kobnottalkwin">><<updatebattle>><</button>></div>
<<else>>
<div><<button "You Win">><<goto "Win">><</button>></div>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Angry Shark" && $sharkmood != "happy2">>
<div><<button "Continue">><<goto "Shark Talk Win">><</button>></div>
<</if>>
<<if $EnemyCur.EName == "Angry Shark" && $sharkmood == "happy2">>
<<if $log != "sharknottalkwin" && $log != "sharktalkwinconfirm">>
<div><<button "Yes">><<set $log to "sharktalkwinconfirm">><<if $wpillactive != true && $ETotalMuscleShown < setup.sharkm2limit && $ETotalMuscleShown >= setup.sharkm1limit && $EFatPercent < setup.sharkf1limitper>><<set $UpdateBattleImage = false>><<if $HalloweenBattle != true>><<replace "#enemy-pic">><img @src="setup.ImagePath+'Sharkp4.png'" id="enemypicture"><</replace>><<set $UpdateBattleImage = false>><</if>><</if>><<updatebattle>><</button>></div>
<div><<button "No">><<set $log to "sharknottalkwin">><<updatebattle>><</button>></div>
<<elseif $log == "sharknottalkwin">>
<div><<button "Continue">><<goto "Shark Talk Win">><</button>></div>
<<else>>
<div><<button "Continue">><<if $wpillactive == true>><<set $MadlibScene = "Shark Talk Win 2">><<goto "WPill MadLib">><<else>><<goto "Shark Talk Win 2">><</if>><</button>></div>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Cobra Warlock">>
<div><<button "Continue">><<goto "Cobra Talk Win">><</button>></div>
<</if>>
<<if $EnemyCur.EName == "Smug Kangaroo" && $EnemyMood == "done">>
<div><<button "Continue">>><<goto "Kangaroo Talk Win 2">><</button>></div>
<</if>>
<<if $EnemyCur.EName == "Giant Werewolf" && $wolfmood == "happy">>
<div><<button "Continue">><<set $wolfgiftspecies = $TruePlayerSpecies>><<goto "Werewolf Talk Win">><</button>></div>
<</if>>
<<if $EnemyCur.EName == "Giant Werewolf" && $wolfmood == "happy2">>
<div><<button "Continue">><<goto "Werewolf Talk Win 2">><</button>></div>
<</if>>
<<if $EnemyCur.EName == "Forest Knight">>
<div><<button "Continue">><<goto "Knight Talk Win">><</button>></div>
<</if>>
<<if $EnemyCur.EName == "Turtle Alchemist">>
<div><<button "Continue">><<goto "Turtle Talk Win">><</button>></div>
<</if>>
<<if $EnemyCur.EName == "Vampire Bat">>
<div><<button "Continue">><<goto "Win">><</button>></div>
<</if>>
<<if $EnemyCur.EName == "Alligator Pirate">>
<div><<button "Continue">><<goto "Alligator Talk Win">><</button>></div>
<</if>>
<<elseif $EnemyCur.EName == "Alligator Pirate" && $AliQuestions >= 3 && $AliLikes >= 2>>
<div><<button "Continue">><<set $atk ="TalkWin">><<set $atkdmg = 0>><<set $turn to "talkend">><<set $log to "alitalkwin">><<updatebattle>><</button>></div>
<<elseif $EnemyCur.EName == "Kobold Mage" && $koboldmood == "happy2" && $koboldgrowyouturn >=2>>
<div><<button "Continue">><<set $atk ="TalkWin">><<set $atkdmg = 0>><<set $turn to "talkend">><<set $log to "kobtalkwin2">><<updatebattle>><</button>></div>
<<elseif $EnemyCur.EName == "Kobold Mage" && $koboldmood == "happy" && $arousal >=50 && $koboldshowoff == true>>
<div><<button "Continue">><<set $atk ="TalkWin">><<set $atkdmg = 0>><<set $turn to "talkend">><<set $log to "kobtalkwin">><<updatebattle>><</button>></div>
<<elseif $EnemyCur.EName == "Robot" && $EnemyMood == "MEndHome">>
<div><<button "Continue">>><<goto "Win">><</button>></div>
<<elseif $EnemyCur.EName == "Cobra Warlock" && $EnemyMood == "MEnd">>
<div><<button "Continue">>><<goto "Lose">><</button>></div>
<<elseif $EnemyCur.EName == "Smug Kangaroo" && $EnemyMood == "happy">>
<div><<button "Yes">><<set $KangTalkWin = true>><<goto "Kangaroo Talk Win">><</button>></div>
<div><<button "No">><<set $KangTalkWin = true>><<set $EnemyMood = "done">><<set $atk ="TalkWin">><<set $atkdmg = 0>><<set $turn to "talkend">><<set $log to "rootalkwinbad">><<updatebattle>><</button>></div>
<<elseif $EnemyCur.EName == "Mysterious Rogue" && $RogueMood == "slamend">>
<div><<button "Slam Him Like An Animal">><<goto "Rogue Talk Win 2">><</button>></div>
<<elseif $EnemyCur.EName == "Rival" && $EnemyMood == "Willingly">>
<div><<button "Continue">><<goto "Rival Talk Win">><</button>></div>
<<elseif $EnemyCur.EName == "Rival" && $EnemyMood == "Tricked">>
<div><<button "Continue">><<goto "Rival Talk Win 2">><</button>></div>
<<elseif $EnemyCur.EName == "Forest Knight" && $knightmood == "finished">>
<div><<button "Continue">><<goto "Knight Talk Win">><</button>></div>
<<elseif $EnemyCur.EName == "Vampire Bat" && $batmood == "annoyed">>
<div><<button "Continue">><<set $atk ="TalkWin">><<set $atkdmg = 0>><<set $turn to "talkend">><<set $log to "battalkwin">><<updatebattle>><</button>></div>
<<elseif $EnemyCur.EName == "Vampire Bat" && $batmood == "happy" && $BatSharkInvitation == false>>
<div><<button "Continue">><<goto "Bat Talk Win">><</button>></div>
<<elseif $EnemyCur.EName == "Vampire Bat" && $batmood == "happy" && $BatSharkInvitation == true>>
<div><<button "Continue">><<if $wpillactive == true>><<set $MadlibScene = "Bat Talk Win2">><<goto "WPill MadLib">><<else>><<goto "Bat Talk Win2">><</if>><</button>></div>
<<elseif $EnemyCur.EName == "Angry Shark" && ($sharkmood == "happy" or $sharkmood == "veryhappy")>>
/*<div><<button "Continue">><<set $atk ="TalkWin">><<set $atkdmg = 0>><<set $turn to "talkend">><<set $log to "sharktalkwin">><<updatebattle>><</button>></div>*/
<div><<button "Continue">><<goto "Shark Talk Win">><</button>></div>
<<elseif $EnemyCur.EName == "Angry Shark" && $sharkmood == "happy2">>
<div><<button "Continue">><<set $atk ="TalkWin">><<set $atkdmg = 0>><<set $turn to "talkend">><<set $log to "sharktalkwin">><<updatebattle>><</button>></div>
<<elseif $EnemyCur.EName == "Giant Werewolf" && $wolfmood == "happy">>
<div><<button "Continue">><<set $atk ="TalkWin">><<set $atkdmg = 0>><<set $turn to "talkend">><<set $log to "wolftalkwin">><<updatebattle>><</button>></div>
<<elseif $EnemyCur.EName == "Cobra Warlock" && $cobramood == "happy">>
<div><<button "Continue">><<set $atk ="TalkWin">><<set $atkdmg = 0>><<set $turn to "talkend">><<set $log to "cobratalkwin">><<updatebattle>><</button>></div>
<<elseif $EnemyCur.EName == "Turtle Alchemist" && $turtlemood == "embarrassed">>
<div><<button "Continue">><<set $atk ="TalkWin">><<set $atkdmg = 0>><<set $turn to "talkend">><<set $log to "turtletalkwin">><<updatebattle>><</button>></div>
<<elseif $EnemyCur.EName == "Treasure Dragon" && $EnemyMood == "Shackle">>
<div><<button "Continue">><<OnBattleWin>><<goto "Treasure Dragon Trap">><</button>></div>
<<elseif $EnemyCur.EName == "Treasure Dragon" && $EnemyMood == "dominant">>
<div><<button "Agree">><<set $EnemyMood = "pleasedStart">><<set $turn to "you">><<set $log to "enemy">><<AttackPick>><<updatebattle>><<set $BattleWait = false>><</button>></div>
<div><<button "Refuse">><<set $EnemyMood = "vengefulStart">><<set $turn to "you">><<set $log to "enemy">><<AttackPick>><<updatebattle>><<set $BattleWait = false>><</button>></div>
<<elseif $EnemyCur.EName == "Forest Knight" && $knightmood == "verysad">>
<div><<button "Continue">><<set $atk ="TalkWin">><<set $atkdmg = 0>><<set $turn to "talkend">><<set $log to "knighttalkwin">><<updatebattle>><</button>></div>
<<elseif (Math.floor(($cardiomax-$cardiocur)/100)<=0 or $cardiomax <=0 or $CupcakeTurns >= 3 or $foodcur > 0.99* $foodmax) and $EnemyCur.EName == "Cobra Warlock" and $OnlyCupcakes != false>>
<div><<button "Continue">><<goto "Cobra Talk Win 2">><</button>></div>
<<elseif $CurHP <1 or (((Math.floor(($cardiomax-$cardiocur)/100)<=0 && $CurBreathCatch >= $MaxBreathCatch)or $cardiomax <=0) and $StamPotTurns <=0) && $youwin != true>>
<<if $CurHP <1>><<MuscleEnd>><</if>>
<<set _BattleEndLoss = true>>
<div><<button "You Lose">><<if $EnemyCur.EName == "Rival" && $RivalAmbushedToday == false>><<set $Competitonresult = "Lose">><<goto "Competition Result">><<else>><<goto "Lose">><</if>><</button>></div>
<<elseif Math.floor(($cardiomax-$cardiocur)/100)<=0 && $StamPotTurns <=0 && $turn == "you">>
<div data-item='breath'><<button "Catch Breath">><<set $CurBreathTurns++>><<set $atk ="Catch Breath">><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<if $CurBreathTurns >= $MaxBreathTurns>><<set $atk ="Catch Breath Recover">><<set $CurBreathTurns = 0>><<set $CurBreathCatch++>><<if $cardiomax < 500>><<set $cardiocur = 0>><<else>><<set $cardiocur = $cardiomax-500>><</if>><</if>><<updatebattle>><</button>></div>
<<elseif ($ECardioCur >= $ECardioMax or $ECardioMax <=0) && $EnemyCur.EName == "Vampire Bat" && $BatSharkInvitation == true && $BatSceneDays <= 0>>
<div><<button "Continue">><<if $wpillactive == true>><<set $MadlibScene = "Bat Talk Win2">><<goto "WPill MadLib">><<else>><<goto "Bat Talk Win2">><</if>><</button>></div>
<<elseif $ECHP <1 && $EnemyCur.EName == "Mysterious Rogue" && $RogueState == "possessed">>
/*<<replace "#enemy-pic">><img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture"><</replace>>*/
<div><<button "Continue">><<addclass "body" "stopscroll">><<timed 2.2s>><<removeclass "body" "stopscroll">><</timed>><<set $turn to "enemy">><<set $log to "evilghost">><<EvilGhostStart>><<updatebattle>><</button>></div>
<<elseif $EnemyMood == "gone" && $EnemyCur.EName == "Evil Ghost">>
<div><<button "You Win">><<OnBattleWin>><<goto "Win">><</button>></div>
<<elseif $EnemyCur.EName != "Ghost" && ($ECHP <1 or (($ECardioCur >= $ECardioMax && $ECurBreathCatch >= $EMaxBreathCatch) or $ECardioMax <=0) && !($EnemyCur.EName == "Robot" && ($HardIntro == true or $HardIntro == "waiting" or $RobotTansTurns > 0)))>>
<<if $EnemyCur.EName == "Nobody">>
<div><<button "Continue">><<goto "Outside">><</button>></div>
<<else>>
<div><<button "You Win">><<OnBattleWin>><<if $EnemyCur.EName == "Rival" && $RivalAmbushedToday == false>><<FatEnd>><<set $Competitonresult = "Win">><<goto "Competition Result">><<else>><<goto "Win">><</if>><</button>></div>
<</if>>
<<elseif $battlemenu == "batquestions">>
<div><<button "Pokemon">><<set $battlemenu = "">><<set $battletalkoption = 4>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Sports">><<set $battlemenu = "">><<set $battletalkoption = 5>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Investments">><<set $battlemenu = "">><<set $battletalkoption = 6>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Star Wars">><<set $battlemenu = "">><<set $battletalkoption = 7>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Music">><<set $battlemenu = "">><<set $battletalkoption = 8>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>
<<elseif $battlemenu == "kangcompliment">>
<<if $KangarooIsActor == true>>
<div><<button "Compliment His Acting">><<set $battlemenu = "">><<set $battletalkoption = 2>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<</if>>
<div><<button "Compliment His Body">><<set $battlemenu = "">><<set $battletalkoption = 3>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Compliment His Fashion">><<set $battlemenu = "">><<set $battletalkoption = 4>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>
<<elseif $battlemenu == "kanginsult">>
<<if $KangarooIsActor == true>>
<div><<button "Insult His Acting">><<set $battlemenu = "">><<set $battletalkoption = 5>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<</if>>
<div><<button "Insult His Body">><<set $battlemenu = "">><<set $battletalkoption = 6>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Insult His Fashion">><<set $battlemenu = "">><<set $battletalkoption = 7>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>
<<elseif $battlemenu == "talk">>
<<BattleMenuTalk>>
<<elseif $battlemenu == "inventory">>
<<BattleMenuInventory>>
<<elseif $battlemenu == "magic">>
<<BattleMenuMagic>>
<<elseif $battlemenu == "backbuttons">>
<<BattleMenuRobot>>
<<elseif $turn == "you">>
<<if $StunTimer > 0>>
<div><<button "Continue">><<set $atk ="Stunned">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<<else>>
<<if $OnlyCupcakes != true>>
/*<<CheckCursedCupcakeEvent>>*/
<<if _cakeevent == true>>
<div data-item='cupcakecurse' class='cursebutton2'><<button "Eat Cupcakes">><<set $battlemenu = "">><<FindCursedCupcakeEvent 2 10>><<set $atk ="CupcakeCurse">><<run BodyUpdate()>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<<elseif $IsPossessed == true && $SpiritControl == true && (_SpiritRoll == 4)>>
<div data-item='spiritgainstrf' class='cursebutton2'><<button "Gain Strength Spell">><<set $battlemenu = "">><<set $SpellsUsed++>><<set _PossessionGain = 10>><<EvilGhostDrain _PossessionGain>><<set $atk ="Gain Strength Spell Spirit">><<set $SpellMuscleGain = 40+Math.pow($bsize, 1.4)*0.8>><<set $SpellFatGain = 10+Math.pow($bsize, 1.4)*0.2>><<if $wizardhatequip == true>><<set $SpellMuscleGain = $SpellMuscleGain *1.5>><<set $SpellFatGain = $SpellFatGain*1.5>><</if>><<set $PlayerMagicMuscle += $SpellMuscleGain>><<set $TempBattleFat += $SpellFatGain>><<run BodyUpdate()>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<<elseif $IsPossessed == true && $SpiritControl == true && (_SpiritRoll == 5 or _SpiritRoll == 6) && ($EMuscle > 10 or $EFat > 10) && $EnemyCur.EName != "Ghost" && $EnemyCur.EName != "Evil Ghost">>
<div data-item='spiritdrainf' class='cursebutton2'><<button "Drain Size">><<set $battlemenu = "">><<set _DrainAmount = 40+Math.pow($EMuscle+$EFat, 0.8)*0.1>><<if _DrainAmount > ($EMuscle+$EFat-20)>><<set _DrainAmount = ($EMuscle+$EFat-20)>><</if>><<set $EvilGhostPower += _DrainAmount>><<AddEnemyDrainValue _DrainAmount>><<EnemyGhostDrain $EnemyDrainValue _DrainAmount>><<set $atk ="Ghost Drain Size">><<run BodyUpdate()>><<run EnemyBodyUpdate()>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<<elseif $IsPossessed == true && $SpiritControl == true && _SpiritRoll >= 7>>
<div data-item='fpunchf' class='cursebutton2'><<button "Flame Punch">><<set $cardiocur = Math.clamp($cardiocur + 100, 0, $cardiomax)>><<set $atk ="Flame Punch">><<run PlayerDamage(Math.ceil($strength*0.25), false, true)>><<set $atkdmg = Math.ceil($strength*1.4)>><<damagecalc>><<if $supersalad == true>><<set $fat -= Math.clamp($fat*0.001, 0, 10)>><</if>><<if $supersundae == true>><<set $cardiocur = 0>><</if>><<run BodyUpdate()>><</button>></div>
<<else>>
<<if $IsPossessed == true && $SpiritControl == true>>
<div data-item='spiritgainstr' class='cursebutton2'><<button "Gain Strength Spell">><<set $battlemenu = "">><<set $SpellsUsed++>><<set _PossessionGain = 10>><<EvilGhostDrain _PossessionGain>><<set $atk ="Gain Strength Spell Spirit">><<set $SpellMuscleGain = 40+Math.pow($bsize, 1.4)*0.8>><<set $SpellFatGain = 10+Math.pow($bsize, 1.4)*0.2>><<if $wizardhatequip == true>><<set $SpellMuscleGain = $SpellMuscleGain *1.5>><<set $SpellFatGain = $SpellFatGain*1.5>><</if>><<set $PlayerMagicMuscle += $SpellMuscleGain>><<set $TempBattleFat += $SpellFatGain>><<run BodyUpdate()>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<<if ($EMuscle > 10 or $EFat > 10) && $EnemyCur.EName != "Ghost" && $EnemyCur.EName != "Evil Ghost">>
<div data-item='spiritdrain' class='cursebutton2'><<button "Drain Size">><<set $battlemenu = "">><<set _DrainAmount = 40+Math.pow($EMuscle+$EFat, 0.8)*0.1>><<if _DrainAmount > ($EMuscle+$EFat-20)>><<set _DrainAmount = ($EMuscle+$EFat-20)>><</if>><<set $EvilGhostPower += _DrainAmount>><<AddEnemyDrainValue _DrainAmount>><<EnemyGhostDrain $EnemyDrainValue _DrainAmount>><<set $atk ="Ghost Drain Size">><<run BodyUpdate()>><<run EnemyBodyUpdate()>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<<else>>
<div data-item='spiritdraincant' class='inactivebutton'><<button "Drain Size">><</button>></div>
<</if>>
<</if>>
<<if $IsPossessed == true && $SpiritControl == true>>
<<if $CharmTurns <= 0>>
<div data-item='fpunch' class='cursebutton2'><<button "Flame Punch">><<set $cardiocur = Math.clamp($cardiocur + 100, 0, $cardiomax)>><<set $atk ="Flame Punch">><<run PlayerDamage(Math.ceil($strength*0.25), false, true)>><<set $atkdmg = Math.ceil($strength*1.4)>><<damagecalc>><<if $supersalad == true>><<set $fat -= Math.clamp($fat*0.001, 0, 10)>><</if>><<if $supersundae == true>><<set $cardiocur = 0>><</if>><<run BodyUpdate()>><</button>></div>
<<else>>
<div data-item='fpunch' class='inactivebutton'><<button "Flame Punch">><</button>></div>
<</if>>
<<elseif $swordequip == false or $NoSwords == true>>
<<if $CharmTurns <= 0>>
<div data-item='punch'><<button "Punch">><<set $cardiocur = Math.clamp($cardiocur + 100, 0, $cardiomax)>><<set $atk ="Punch">><<set $atkdmg = $strength>><<damagecalc>><<if $supersalad == true>><<set $fat -= Math.clamp($fat*0.001, 0, 10)>><<run BodyUpdate()>><</if>><<if $supersundae == true>><<set $cardiocur = 0>><</if>><</button>></div>
<<else>>
<div data-item='punch' class='inactivebutton'><<button "Punch">><</button>></div>
<</if>>
<<else>>
<<if $CharmTurns <= 0>>
<div data-item='sword'><<button "Sword Slash">><<set $cardiocur = Math.clamp($cardiocur + 100, 0, $cardiomax)>><<set $atk ="Sword Slash">><<set $atkdmg = Math.floor(6+$strength*0.8)>><<damagecalc>><<if $supersalad == true>><<set $fat -= Math.clamp($fat*0.001, 0, 10)>><<run BodyUpdate()>><</if>><<if $supersundae == true>><<set $cardiocur = 0>><</if>><</button>></div>
<<else>>
<div data-item='sword' class='inactivebutton'><<button "Sword Slash">><</button>></div>
<</if>>
<</if>>
<<if $HasBellyFlopAbility == true>>
<<if $CharmTurns <= 0>>
<div data-item='bflop'><<button "Belly Flop">><<set $cardiocur = Math.clamp($cardiocur + 100, 0, $cardiomax)>><<set $atk ="Belly Flop">><<set $atkdmg = Math.floor($totalweight/50)>><<damagecalc>><<if $supersalad == true>><<set $fat -= Math.clamp($fat*0.001, 0, 10)>><<run BodyUpdate()>><</if>><<if $supersundae == true>><<set $cardiocur = 0>><</if>><</button>></div>
<<else>>
<div data-item='bflop' class='inactivebutton'><<button "Belly Flop">><</button>></div>
<</if>>
<</if>>
<<if $CaveTransformation == "Naga" && $totalweight >1.25*$ETotalWeight && $GrappleTimer <= 0>>
<<if $CharmTurns <= 0>>
<div data-item='constrict'><<button "Constrict">><<if $EnemyCur.EName == "Forest Knight" && $KnightGoodCompliment == true && $StadiumChallengeActive != true>><<set $KnightGoodCompliment = false>><<set $atk ="ConstrictKnight">><<set $turn to "GrappleKnight">><<set $log to "GrappleKnight">><<updatebattle>><<else>><<set $ReflectableAttack = false>><<set $GrappleTimer = 4>><<set $atkdmg = Math.floor($strength/3)>><<if $EnemyCur.EName == "Kobold Mage" && $HasMagaLace == false && $MagaLaceAsk == false>><<set $turn = "MagaLaceOffer">><<set $log to "MagaLaceOffer">><<updatebattle>><<else>><<set $atk ="Constrict">>
<<damagecalc>><</if>><<set $cardiocur = Math.clamp($cardiocur + 300, 0, $cardiomax)>><<if $supersalad == true>><<set $fat -= Math.clamp($fat*0.003, 0, 30)>><<run BodyUpdate()>><</if>><<if $supersundae == true>><<set $cardiocur = 0>><</if>><</if>><</button>></div>
<<else>>
<div data-item='constrict' class='inactivebutton'><<button "Constrict">><</button>></div>
<</if>>
<<else>>
<<if $totalweight >1.5*$ETotalWeight && $GrappleTimer <= 0>>
<<if $CharmTurns <= 0>>
<div data-item='grapple'><<button "Grapple">><<if $EnemyCur.EName == "Forest Knight" && $KnightGoodCompliment == true && $StadiumChallengeActive != true>><<set $KnightGoodCompliment = false>><<set $atk ="GrappleKnight">><<set $turn to "GrappleKnight">><<set $log to "GrappleKnight">><<updatebattle>><<else>><<set $ReflectableAttack = false>><<set $GrappleTimer = 4>><<set $atkdmg = Math.floor($strength/3)>><<set $cardiocur = Math.clamp($cardiocur + 300, 0, $cardiomax)>><<set $atk ="Grapple">>
<<damagecalc>><<if $supersalad == true>><<set $fat -= Math.clamp($fat*0.003, 0, 30)>><<run BodyUpdate()>><</if>><<if $supersundae == true>><<set $cardiocur = 0>><</if>><</if>><</button>></div>
<<else>>
<div data-item='grapple' class='inactivebutton'><<button "Grapple">><</button>></div>
<</if>>
<</if>>
<</if>>
<<if $IsPossessed == true && $SpiritControl == false>>
<div data-item='spirit'><<button "Spirit Control">><<set $atkdmg = 0>><<set $atk ="Spirit Control">><<set $PossessionMGainBattle = $PossessionMGain*2>><<set $PossessionFGainBattle = $PossessionFGain*2>><<set $BattleBonusEnergy += ($PossessionFGain*100)/5>><<set $SpiritControl = true>><<set $turn to "enemy">><<set $log to "atk">><<run BodyUpdate()>><<updatebattle>><</button>></div>
<</if>>
<<if $vampactive == true>>
<<if $EnemyGone == false && $CharmTurns <= 0>>
<<if $EMuscle <= 30 && $EFat <= 30 && $EFatVenom < 1 && $EFatHex < 1 && $EGiveMagicFat < 1 && $EGiveMagicMuscle < 1 && $CobraLevel <= 0>>
<div data-item='dbitesmall' class='inactivebutton'><<button "Draining Bite">><</button>></div>
<<else>>
<div data-item='dbite'><<button "Draining Bite">><<set $atkdmg = 0>><<set $cardiocur = Math.clamp($cardiocur + 100, 0, $cardiomax)>><<set $atk ="Draining Bite">>/*<<damagecalc>>*/<<if $EMuscle > 30>><<set $StrengthPotionMuscle += 30+$EMuscle*0.2>><<set $EMuscle = $EMuscle*0.8-30>><<if $EMuscle < 10>><<set $EMuscle = $EMuscle>><</if>><</if>><<if $EFat > 30>><<set $TempBattleFat += 30+$EFat*0.2>><<set $EFat = $EFat*0.8-30>><<if $EFat < 10>><<set $EFat = $EFat>><</if>><</if>>
<<if $EnemyCur.EName == "Cobra Warlock" && $CobraLevel > 0>>
<<set _LevelDrain = Math.ceil($CobraLevel*0.2)>>
<<set $CobraBaseFat += _LevelDrain*100>>
<<set $StrengthPotionMuscle += 50*_LevelDrain>>
<<set $TempBattleFat += 10*_LevelDrain>>
<<cobralevel>>
<</if>>
<<if $EFatVenom >= 1>><<set $TempBattleFat += $EFatVenom*0.2>><<set $EFatVenom = $EFatVenom*0.8>><</if>>
<<if $EFatHex >= 1>><<set $TempBattleFat += $EFatHex*0.2>><<set $EFatHex = $EFatHex*0.8>><</if>>
<<if $EGiveMagicFat >= 1>><<set $TempBattleFat += $EGiveMagicFat*0.2>><<set $EGiveMagicFat = $EGiveMagicFat*0.8>><</if>>
<<if $EGiveMagicMuscle >= 1>><<set $StrengthPotionMuscle += $EGiveMagicMuscle*0.2>><<set $EGiveMagicMuscle = $EGiveMagicMuscle*0.8>><</if>>
<<run EnemyBodyUpdate()>><<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>><<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>><<EnemyImageUpdate>><<run BodyUpdate()>><<if $supersundae == true>><<set $cardiocur = 0>><</if>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<</if>>
<<else>>
<div data-item='dbite' class='inactivebutton'><<button "Draining Bite">><</button>></div>
<</if>>
<</if>>
<<if $totalweight >2*$ETotalWeight && $height > 1.25*$EHeight && ($CaveTransformation == "Dragon" or $DragonBloodTrans == true)>>
<<if $EnemyCur.EName == "Komodo Jock">>
<div data-item='demandwnot' class='inactivebutton'><<button "Demand Worship">><</button>></div>
<<elseif $EnemyCur.EName == "Custom" or $EnemyCur.EName == "Fallen Cleric">>
<div data-item='demandwnot2' class='inactivebutton'><<button "Demand Worship">><</button>></div>
<<else>>
<<if $EStunTimer <= 0 && $EnemyGone == false>>
<div data-item='demandw'><<button "Demand Worship">><<set $atkdmg = 0>><<set $atk ="Demand Worship">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<<else>>
<div data-item='demandw' class='inactivebutton'><<button "Demand Worship">><</button>></div>
<</if>>
<</if>>
<</if>>
<<if $EnemyVenomBite == false && $CaveTransformation == "Naga">>
<<if $EnemyGone == false && $CharmTurns <= 0>>
<div data-item='vbite'><<button "Venomous Bite">><<set $KomodoFatSpellUsed = true>><<set $atkdmg = 0>><<set $cardiocur = Math.clamp($cardiocur + 300, 0, $cardiomax)>><<set $atk ="Venomous Bite">><<damagecalc>><<if $supersalad == true>><<set $fat -= Math.clamp($fat*0.003, 0, 30)>><<run BodyUpdate()>><</if>><<if $supersundae == true>><<set $cardiocur = 0>><</if>><</button>></div>
<<else>>
<div data-item='vbite' class='inactivebutton'><<button "Venomous Bite">><</button>></div>
<</if>>
<</if>>
<<set _n = random(1, 2)>>
<<if $CartridgeEvent == true && $HasGetUser == true && _n == 1>>
<div data-item='inventory' class='glitch-button-red'><<button "Inventory">><<set $battlemenu = "inventory">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>
<<else>>
<div data-item='inventory'><<button "Inventory">><<set $battlemenu = "inventory">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>
<</if>>
<<if $EnemyCur.EName != "Robot" and $EnemyGone == false>>
<div data-item='talk'><<button "Talk">><<set $battlemenu = "talk">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>
<<else>>
<div data-item='talk' class='inactivebutton'><<button "Talk">><</button>></div>
<</if>>
<<if $HasArSpells == true && ($HasSpellWand == true or ($SpellsUsed < 1 && $FocusStoneOn == true))>>
<<if $pactdays > 0>>
<div data-item='magicban' class='inactivebutton'><<button "Magic">><</button>></div>
<<else>>
<<if $EnemyCur.EName == "Vampire Bat" or $MagicBlockTurns > 0>>
<div data-item='antimagic' class='inactivebutton'><<button "Magic">><</button>></div>
<<else>>
<div data-item='magic'><<button "Magic">><<set $battlemenu = "magic">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>
<</if>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Robot" && $RobotCounter == "steal" && $RobotAttackMode == "defence">>
<div data-item='backbuttons'><<button "Back Buttons">><<set $battlemenu = "backbuttons">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>
<</if>>
<<if $EnemyCur.EName == "Cobra Warlock" && $MagaGone == true && $GemTake == false>>
<div data-item='takegem'><<button "Take Cobra's Gem">><<set $battlemenu = "">><<set $GemTake = true>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<set $atk ="Take Gem">><<updatebattle>><</button>></div>
<</if>>
<<if $EStunTimer >0 && $EnemyCur.EName == "Giant Werewolf" && $hasartifact == "given" && $cardiomax > 0 && Math.floor(($cardiomax-$cardiocur)/100)>0>>
<div data-item='takemoon'><<button "Take Moonlight Idol">><<set $battlemenu = "">><<set $wolfmood = "mad">><<set $cardiocur = Math.clamp($cardiocur + 100, 0, $cardiomax)>><<if $supersalad == true>><<set $fat -= Math.clamp($fat*0.001, 0, 10)>><<run BodyUpdate()>><</if>><<if $supersundae == true>><<set $cardiocur = 0>><</if>><<set $hasartifact to "yes">><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<set $atk ="Take Moon">><<if $wolfblooded == true && $WerewolfTimer >= 6 && $EMuscle > 800>><<set $EMuscle = 800>><<run EnemyBodyUpdate()>><</if>><<wolfimage>><<updatebattle>><</button>></div>
<</if>>
<div data-item='wait'><<button "Wait">><<set $BattleWait = true>><<set $atk ="Wait">><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<<if _BattleEndLoss != true && $StunTimer <= 0>>
<<if $EnemyCur.EName == "Rival" && $RivalStealCharge > 0>><<else>><div data-item='gup'><<button "Give Up">><<if $EnemyCur.EName == "Rival" && $RivalAmbushedToday == false>><<set $Competitonresult = "Lose">><<goto "Competition Result">><<else>><<goto "Lose">><</if>><</button>></div><</if>>
<</if>>
<</if>>
<<else>>
<div data-item='cupcake'><<button "Eat More Cupcakes">>/*<<set $TempCupcakeFat += 140+Math.floor($muscle*0.1)>>*/<<FindCursedCupcakeEvent 2 10>><<set $CupcakeTurns++>>/*<<set $fat += 10+Math.floor($muscle*0.1)>>*/<<run BodyUpdate()>><<set $BattleWait = true>><<set $atk ="Wait">><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<</if>>
<</if>>
<<elseif $turn == "customend">>
<<if $CustomPreMade == "None">>
<div><<button "Continue">><<goto "Custom Scene">><</button>></div>
<</if>>
<<elseif $turn == "possessionend">>
<div><<button "Continue">><<set $turn to "possessionend2">><<set $log to "possessionend2">><<addclass "body" "stopscroll">><<timed 2.2s>><<removeclass "body" "stopscroll">><</timed>><<EvilGhostStart>><<run BodyUpdate()>><<updatebattle>><</button>></div>
<<elseif $turn == "possessionend2">>
<div><<button "Continue">><<goto "Rogue Talk Win">><</button>></div>
<<elseif $turn == "dwpossess">>
<div><<button "Continue">><<goto "Rogue Talk Win">><</button>></div>
<<elseif $turn == "MagaLaceOffer">>
<div><<button "Accept">><<set $MagaLaceEquip = true>><<set $HasMagaLace = true>><<set $MagaLaceAsk = true>><<set $turn to "you">><<set $log to "AcceptMagaLace">><<run BodyUpdate()>><<updatebattle>><</button>></div>
<div><<button "Reject">><<set $MagaLaceAsk = true>><<set $atk ="Constrict">>
<<damagecalc>><</button>></div>
<<elseif $turn == "GrappleKnight">>
<div><<button "Continue">><<set $turn to "GrappleKnight2">><<set $log to "GrappleKnight2">><<updatebattle>><</button>></div>
<<elseif $turn == "GrappleKnight2">>
<div><<button "Kiss Him">><<if $wpillactive == true>><<set $MadlibScene = "Knight Talk Win 2">><<goto "WPill MadLib">><<else>><<goto "Knight Talk Win 2">><</if>><</button>></div>
<div><<button "Let Him Go">><<goto "Win">><</button>></div>
<<elseif $turn == "kangarooflex1">>
<div><<button "Continue">><<set $arousal += Math.clamp($arate/10+10*(1+Math.clamp($ETotalMuscleShown/500,0,2))-3*$PlayerCharmResistance, 0, 100)>><<if $arousal > 100>><<set $arousal = 100>><</if>><<if $wpillactive != true>><<replace "#enemy-pic">><img @src="setup.ImagePath+'KangarooStage2Flex2.png'" id="enemypicture"><</replace>><</if>><<set $UpdateBattleImage = false>><<run FlashEffect()>><<set $EnemyTookDamage = false>><<set $atkdmg = 0>>><<set $turn to "kangarooflex2">><<set $log to "kangarooflex2">><<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>><<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<updatebattle>><</button>></div>
<<elseif $turn == "batphoto">>
<div><<button "Yes, Give Me The Photo">><<set $EnemyTookDamage = false>><<set $atkdmg = 0>>><<set $BatPhoto to true>><<set $atk ="Get Photo">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Nah, Don't Worry About It">><<set $EnemyTookDamage = false>><<set $atkdmg = 0>>><<set $turn to "you">><<set $log to "Refuse Photo">><<updatebattle>><</button>></div>
<<elseif $turn == "koboldhard">>
<div><<button "Continue">><<set $HardIntro = true>><<set $turn to "you">><<set $log to "enemy">><<AttackPick>><<updatebattle>><<set $BattleWait = false>><</button>></div>
<<elseif $turn == "robothard">>
<div><<button "Continue">><<set $HardIntro = true>><<set $turn to "you">><<set $log to "enemy">><<AttackPick>><<updatebattle>><<set $BattleWait = false>><</button>></div>
<<elseif $turn == "clericstart">>
<div><<button "Continue">><<set $HardIntro = true>><<set $turn to "you">><<set $log to "enemy">><<AttackPick>><<updatebattle>><<set $BattleWait = false>><</button>></div>
<<elseif $turn == "knightleave">>
<div><<button "Continue">><<set $EnemyGone = true>><<set $EnemyTookDamage = false>><<set $atkdmg = 0>>><<set $turn to "you">><<set $log = "knightleave">><<updatebattle>><</button>></div>
<<elseif $turn == "knightgrovel">>
<div><<button "I Promise No Such Thing, Worm!">><<set $EnemyTookDamage = false>><<set $atkdmg = 0>>><<set $KnightDragonIntimidate = true>><<set $atk ="Knight Intimidate">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "That's Not What I Want From You">><<set $EnemyTookDamage = false>><<set $atkdmg = 0>>><<set $turn to "you">><<set $UnderDragonInfluence = 100>><<set $arousal = Math.clamp($arousal+25, 0, 100)>><<set $log to "Knight Good">><<updatebattle>><</button>></div>
<<elseif $turn == "komodostory1">>
<div><<button "Continue">><<set $EnemyTookDamage = false>><<set $atkdmg = 0>>><<set $turn to "komodostory2">><<set $log to "komodostory2">><<updatebattle>><</button>></div>
<<elseif $turn == "komodostory2">>
<div><<button "Continue">><<set $EnemyTookDamage = false>><<set $atkdmg = 0>>><<set $turn to "komodostory3">><<set $log to "komodostory3">><<updatebattle>><</button>></div>
<<elseif $turn == "komodostory3">>
<div><<button "Continue">><<set $EnemyTookDamage = false>><<set $atkdmg = 0>>><<set $turn to "you">><<set $log to "komodostory4">><<updatebattle>><</button>></div>
<<elseif $turn == "komodohelp">>
<div><<button "Sure">><<set $atk ="Nothing">><<set $EnemyTookDamage = false>><<set $turn to "you">><<set $HelpKomoAfter = true>><<set $KomoKobStatus = "atshop">><<updatebattle>><</button>></div>
<div><<button "Maybe Later">><<set $atk ="Nothing">><<set $EnemyTookDamage = false>><<set $turn to "you">>><<set $KomoKobStatus = "atshop">><<updatebattle>><</button>></div>
<<elseif $turn == "komodohelp2">>
<div><<button "Sure">><<set $atk ="Nothing">><<set $EnemyTookDamage = false>><<set $turn to "you">><<set $KomoKobStatus = "atshop">><<updatebattle>><</button>></div>
<<elseif $turn == "kangarooflex2">>
<div><<button "Continue">><<set $arousal += Math.clamp($arate/10+15*(1+Math.clamp($ETotalMuscleShown/500,0,2))-3*$PlayerCharmResistance, 0, 100)>><<if $arousal > 100>><<set $arousal = 100>><</if>><<set $KangImageNumber = 1>><<if $wpillactive != true>><<replace "#enemy-pic">><img @src="setup.ImagePath+'KangarooStage2Flex1.png'" id="enemypicture"><</replace>><</if>><<run FlashEffect()>><<set $EnemyTookDamage = false>><<set $atkdmg = 0>>><<set $turn to "kangaroo">><<set $log to "kangaroo">>
<<updatebattle>><</button>></div>
<<elseif $turn == "kangaroo">>
<div><<button "Continue">><<set $EnemyTookDamage = false>><<set $atkdmg = 0>>><<set $turn to "you">><<set $log to "enemy">><<if $KangarooFlirt == true>>
<<set $EMuscle += 30+0.01*$EMuscle>>
<<if $ETotalMuscleShown > setup.kangst3limit>>
<<set $EMuscle += 10+0.02*$EMuscle>>
<</if>>
<<if $ETotalMuscleShown > 2*setup.kangst3limit>>
<<set $EMuscle += 10+0.03*$EMuscle>>
<</if>>
<<set $KangarooFlirt = false>>
<</if>>
<<if $KangarooSuperFlirt == "did">>
<<set $EMuscle += 80+0.02*$EMuscle>>
<<set $KangarooSuperFlirt = "done">>
<</if>>
<<if $arousal >= 100>>
<<set $EMuscle += 150+0.05*$EMuscle>>
<<if $ETotalMuscleShown > setup.kangst3limit>>
<<set $EMuscle += 50+0.05*$EMuscle>>
<</if>>
<<if $ETotalMuscleShown > 2*setup.kangst3limit>>
<<set $EMuscle += 50+0.15*$EMuscle>>
<</if>>
<<set $arousal = 0>>
<<cumcurse>>
<</if>>
<<run EnemyBodyUpdate()>>
<<run BodyUpdate()>>
<<rooimage>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<updatebattle>><</button>></div>
<<elseif $turn == "enemy">>
<<if $TalkResponse == 0>>
<div><<button "Continue">><<if $GetUserEnd == true>><<ghostgot>><<else>><<checksteakgrowth>><<checkgreengrowth>><<checkredgrowth>><<checkbluegrowth>><<checkyellowgrowth>><<checkpurplegrowth>><<if $EnemyCur.EName == "Evil Ghost">><<set $TurnsSinceGhostDrain++>><<set $EvilGhostTurns++>><</if>><<set $EnemyTookDamage = false>><<set $atkdmg = 0>><<set $RogueSmokeTurns-->><<set $CharmTurns-->><<set $TurnsSinceCharm++>><<set $VampireShield-->><<set $RobotTansTurns-->><<set $EDefBuff-->><<set $PlayerDefBuff-->><<set $PlayerAtkDebuff-->><<set $PlayerDefSpellBuff-->><<set $PlayerDefSpellBuffK-->><<set $GrappleTimer-->><<set $MagicBlockTurns-->><<set $EGrappleTimer-->><<set $StunTimer-->><<set $EStunTimer-->><<set $FatDartTimer =Math.clamp($FatDartTimer -1, 0, 100)>><<set $RockTimer =Math.clamp($RockTimer -1, 0, 100)>><<set $InvTimer =Math.clamp($InvTimer -1, 0, 100)>><<set $UnderDragonInfluence-->><<if $wolfblooded == true>><<set $WerewolfTimer++>><</if>><<if $hasartifact != "given">><<set $MoonTimer++>><</if>>
<<if Math.floor(($cardiomax-$cardiocur)/100)<=0 or $cardiomax <=0>><<set $StamPotTurns-->><</if>>
<<set $arousal = Math.clamp($arousal+$arate/5, 0, 100)>><<if $EnemyCur.EName == "Smug Kangaroo" && ($arousal >= 100 && $KangarooSuperFlirt != "did")>><<set $turn to "kangaroo">><<set $log to "kangaroo">><<else>><<set $turn to "you">><<set $log to "enemy">><</if>><<AttackPick>><<updatebattle>><<set $BattleWait = false>><</if>><</button>></div>
<<elseif $TalkResponse == 8 && $EnemyCur.EName == "Vampire Bat">>
<<set $TalkResponse = 0>>
<div><<button "Give Recs">><<set $battlemenu = "">><<set $battletalkoption = 9>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "That's just basic mu-core shit.">><<set $battlemenu = "">><<set $battletalkoption = 10>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<<elseif $TalkResponse == 1 && $EnemyCur.EName == "Alligator Pirate">>
<<set $TalkResponse = 0>>
<<if $hasstuffedanimal == true>><div><<button "Stuffed Animal">><<set $battlemenu = "">><<set $battletalkoption = 4>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div><</if>>
<div><<button "Ancestral Weapon">><<set $battlemenu = "">><<set $battletalkoption = 5>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Stolen Watch">><<set $battlemenu = "">><<set $battletalkoption = 6>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<<elseif $TalkResponse == 2 && $EnemyCur.EName == "Alligator Pirate">>
<<set $TalkResponse = 0>>
<div><<button "CEO">><<set $battlemenu = "">><<set $battletalkoption = 7>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Laborer">><<set $battlemenu = "">><<set $battletalkoption = 8>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Sailor">><<set $battlemenu = "">><<set $battletalkoption = 9>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<<elseif $TalkResponse == 3 && $EnemyCur.EName == "Alligator Pirate">>
<<set $TalkResponse = 0>>
<div><<button "Drink">><<set $battlemenu = "">><<set $battletalkoption = 10>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Read">><<set $battlemenu = "">><<set $battletalkoption = 11>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Fuck">><<set $battlemenu = "">><<set $battletalkoption = 12>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<<elseif $TalkResponse == 11 && $EnemyCur.EName == "Giant Werewolf">>
<<set $TalkResponse = 0>>
<div><<button "You Shouldn't Eat People!">><<set $battlemenu = "">><<set $battletalkoption = 12>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "Always Be Yourself">><<set $battlemenu = "">><<set $battletalkoption = 13>><<set $wolfmood = "happy2">><<set $atk ="Talk">><<set $turn to "talkend">><<set $log to "atk">><<updatebattle>><</button>></div>
<<elseif $TalkResponse == 6 && $EnemyCur.EName == "Cobra Warlock">>
<<set $TalkResponse = 0>>
<div><<button "Yes">><<set $battlemenu = "">><<set $battletalkoption = 7>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<div><<button "No">><<set $battlemenu = "">><<set $battletalkoption = 8>><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>
<</if>>
<</if>>
</div>
</div>
<div id="itemdesc">
<<display "Player Battle Status">>
</div>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$moves['" + itemId + "']`>>");
});
});
});
<</script>>
</div>
</div>
<</nobr>>\<<set _FatEnd = false>>\
<<set _MuscleEnd = false>>\
<<if $EnemyCur.EName == "Robot" && $EnemyMood == "MEndHome">><<set _MuscleEnd = true>><</if>>\
<<if $EnemyCur.EName == "Komodo Jock">>\
<<if $KomodoXP >= setup.komodogymxplimit+($EGDrainKomodo*10)>><<set _KomodoPlace = "Junk">><<else>><<set _KomodoPlace = "Gym">><</if>>\
<</if>>\
<<if $FatEnd>><<set _FatEnd = true>><</if>>\
<<set _RivalEndExtra = false>>\
<<if $ETotalFatShown > 10000 && $EFatPercent >= 60>><<set _RivalEndExtra = true>><</if>>\
<<if $StadiumChallengeActive == true>>\
<<set $StadiumWins++>>\
<<if $StadiumWins >= 8>><<set $StadiumChallengeActive = false>><</if>>\
<<battleend>>\
You've Won! Way to go!<<if $StadiumWins != 1>> You've defeated $StadiumWins enemies in a row!<</if>>
<<if $EnemyCur.EName == "Angry Shark">>\
<div id="storyitempicturediv"><img @src="setup.ImagePath+'Weed.png'" id="storyitempicture2"><img @src="setup.ImagePath+'Medication.png'" id="storyitempicture2"></div>\
<<set $weedamt ++>><<set $medicationamt ++>> The enemy left behind a Joint, some Medication, and a Wario Pill.
<<linkreplace "Use Joint">>
<<set $itemname = "Joint">>\
<<UseItem>>\
<</linkreplace>>
<<linkreplace "Use Medication">>
<<set $itemname = "Medication">>\
<<UseItem>>\
<</linkreplace>>
<<elseif $EnemyCur.EName == "Smug Kangaroo">>\
<div id="storyitempicturediv"><img @src="setup.ImagePath+'Steroid.png'" id="storyitempicture2"><img @src="setup.ImagePath+'Cardarine.png'" id="storyitempicture2"></div>
<<set $cardarineamt++>><<set $steroidamt++>> The enemy left behind Steroids and Cardarine.
<<linkreplace "Use Steroids">>
<<set $itemname = "Steroids">>\
<<UseItem>>\
<</linkreplace>>
<<linkreplace "Use Cardarine">>
<<set $itemname = "Cardarine">>\
<<UseItem>>\
<</linkreplace>>
<<elseif $EnemyCur.EName == "Komodo Jock">>\
<img @src="setup.ImagePath+'StarFragment.png'" id="storyitempicture">
<<set $wandamt ++>> The enemy left behind a Star Fragment.
<<linkreplace "Use Star Fragment">>
<<set $itemname = "Star Fragment">>\
<<UseItem>>\
<</linkreplace>>
<<elseif $EnemyCur.EName == "Kobold Mage">>\
<img @src="setup.ImagePath+'StarFragment.png'" id="storyitempicture">
<<set $wandamt ++>> The enemy left behind a Star Fragment.
<<linkreplace "Use Star Fragment">>
<<set $itemname = "Star Fragment">>\
<<UseItem>>\
<</linkreplace>>
<<elseif $EnemyCur.EName == "Alligator Pirate">>\
<img @src="setup.ImagePath+'Barrel.png'" id="storyitempicture">
<<set $barrelamt ++>> The enemy left behind a barrel.
<<linkreplace "Use Barrel">>
<<set $itemname = "Barrel">>\
<<UseItem>>\
<</linkreplace>>
<<elseif $EnemyCur.EName == "Forest Knight">>\
<img @src="setup.ImagePath+'Mushroom.png'" id="storyitempicture">
<<set $mushamt ++>> The enemy left behind a weird mushroom.
<<linkreplace "Use Weird Mushroom">>
<<set $itemname = "Weird Mushroom">>\
<<UseItem>>\
<</linkreplace>>
<<elseif $EnemyCur.EName == "Cobra Warlock">>\
<img @src="setup.ImagePath+'MagatamaShard.png'" id="storyitempicture">
<<set $magatamaamt ++>> The enemy left behind a Magatama Shard.
<<linkreplace "Use Magatama Shard">>
<<set $itemname = "Magatama Shard">>\
<<UseItem>>\
<</linkreplace>>
<<elseif $EnemyCur.EName == "Mysterious Rogue" or $EnemyCur.EName == "Evil Ghost">>\
<div id="storyitempicturediv"><img @src="setup.ImagePath+'PCrystalSmall.png'" id="storyitempicture2"><img @src="setup.ImagePath+'PCrystalSmall.png'" id="storyitempicture2"></div>
<<set $SmallPShardAmount += 2>><<set $EvilGhostPower -= 100>>The enemy left behind two small purple shards.
<<elseif $EnemyCur.EName == "Turtle Alchemist">>\
<img @src="setup.ImagePath+'MegaMysteryPotion.png'" id="storyitempicture">
<<set $smystelixamt ++>>The enemy left behind a Mega Mystery Potion.
<<elseif $EnemyCur.EName == "Giant Werewolf">>\
<img @src="setup.ImagePath+'Blood.png'" id="storyitempicture">
<<set $wereamt ++>> The enemy left behind a vial of Werewolf Blood.
<</if>>\
<<if ($StrengthPotionMuscle > 0 or $PlayerMagicMuscle > 0 or $PlayerMagicFat > 0 or $koboldgrowyoumuscle > 0 or $TempBattleFat > 0 or $SelfFatHex > 0 or $SelfMHex > 0 or $SelfHHex > 0) && $StadiumWins < 8>>\
Any magical stat gains affecting you begin to wear off before the next fight starts.
<</if>>\
<<if $CaveTransformation == "Werewolf" && $youarewere == true && $hours <= $nighthour>>\
<span id="demonwolf">
Your Demon Werewolf abilities are heightened by the power of the night. You can consume the souls of your enemies. Do you choose to do so now?
<span data-keytype="yes"><<linkreplace "Yes">>\
<<replace "#demonwolf">>\
<<set $muscle += $ETotalMuscleShown*0.05>><<set $fat += $ETotalFatShown*0.05>><<set $foodcur += $ETotalWeight*50>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>><<set $WerewolfHunger = 3>><<run BodyUpdate()>><<updatebar>>\
The soul of <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> <<=$ENameText>> fills you up and your body grows.
<<if $StadiumWins >= 8>>\
<span data-keytype="yes"><<link [[Continue|Secret Stadium End]]>><</link>></span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Combat]]>><<StadiumNextEnemy>><<battlestart>><</link>></span>
<</if>>\
<</replace>>\
<</linkreplace>></span>
<span data-keytype="no"><<linkreplace "No">>\
<<replace "#demonwolf">>\
<<if $StadiumWins >= 8>>\
<span data-keytype="yes"><<link [[Continue|Secret Stadium End]]>><</link>></span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Combat]]>><<StadiumNextEnemy>><<battlestart>><</link>></span>
<</if>>\
<</replace>>\
<</linkreplace>></span>\
</span>\
<<else>>\
<<if $CaveTransformation == "Werewolf" && $WerewolfHunger <= 0 && $ETotalWeight < $totalweight>>
You can't fight your werewolf instincts. You eat <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> <<=$ENameText>>.
<<set $foodcur += $ETotalWeight*50>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>><<set $WerewolfHunger = 3>>\
<<elseif $youareslime == true>>\
You consume the enemy with your slimy body.
<<set $foodcur += $ETotalWeight*50>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<</if>>\
<<if $StadiumWins >= 8>>\
<span data-keytype="yes"><<link [[Continue|Secret Stadium End]]>><</link>></span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Combat]]>><<StadiumNextEnemy>><<battlestart>><</link>></span>
<</if>>\
<</if>>\
<<else>>\
<<if $EnemyCur.EName == "Forest Knight" && $turn == "GrappleKnight2">>\
The <span class="knightspeak">Forest Knight</span> quickly stands up and dusts himself off. <span class="knightspeak">"Aw jeez, I'm sorry!"</span> He rushes to pick up his sword and shield and he runs away.
<</if>>\
<<set _WereDBlood = false>>\
<<if $EnemyCur.EName == "Giant Werewolf" && $WerewolfTimer >= 6 && $hasartifact == "given">><<set _WereDBlood = true>><</if>>\
<<battleend>>\
<<ishalloween>>\
<<set $useAll = false>>\
/*<<set _roll = random(1, 100)>>*/\
<<set _roll = 0>>\
<<if $EnemyCur.EName == "Custom">>\
You won! Way to go!
<span data-keytype="yes"><<link [[Continue|Computer]]>><</link>></span>
<<elseif $EnemyCur.EName == "Angry Shark">>\
<<if _FatEnd == true>>\
<img @src="setup.ImagePath+'FatEnd/Shark.png'" id="cfb2bottom"/>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<</if>>\
<<if _roll <= $sharkitemchance>>\
<div id="storyitempicturediv"><img @src="setup.ImagePath+'Weed.png'" id="storyitempicture2"><img @src="setup.ImagePath+'Medication.png'" id="storyitempicture2"><img @src="setup.ImagePath+'WPill.png'" id="storyitempicture2"></div>
<</if>>\
<<if !_FatEnd>>You Won!<</if>>\
<<TimePass 1>>\
<<if $SharkWin == false>>\
<<set $SharkWin = true>>\
<<WinTokens 200>>\
<</if>>\
<<set $money += 300>> You won $300.
<<if _roll <= $sharkitemchance>>\
<<set $weedamt ++>><<set $medicationamt ++>><<set $wpillamt ++>> The enemy left behind a Joint, some Medication, and a Wario Pill.
<<linkreplace "Use Joint">>
<<set $itemname = "Joint">>\
<<UseItem>>\
<</linkreplace>>
<<linkreplace "Use Medication">>
<<set $itemname = "Medication">>\
<<UseItem>>\
<</linkreplace>>
<<linkreplace "Use Wario Pill">>
<<set $itemname = "Wario Pill">>\
<<UseItem>>\
<</linkreplace>>
/*<<set $sharkitemchance -=5>>\
<<if $sharkitemchance < 10>>\
<<set $sharkitemchance = 10>>\
<</if>>*/\
<</if>>\
<<if $draincurseevent == true>>\
<<if $ObeliskTouch == true>>\
<<set $muscle += $draincursemuscle*1.15>>\
<<set $fat += $draincursefat*1.15>>\
<<else>>\
<<set $muscle += $draincursemuscle>>\
<<set $fat += $draincursefat>>\
<</if>>\
Your curse siphoned size from the enemy.
<</if>>\
<<if $youareslime == true>>\
You consume the enemy with your slimy body.
<<set $foodcur += $ETotalWeight*50>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<</if>>\
<<if $HalloweenEvent == true>>\
<<GetHalloweenCandy "battlewin">>
<</if>>\
<span data-keytype="yes"><<link [[Yay!|The Pier]]>><</link>></span>
<<elseif $EnemyCur.EName == "Ghost">>\
<div class="ghost-item"></div>
You lose. You receive a <span class="ghost-glitch-text ghost-layers" data-text="☐☐☐☐☐"><span>☐☐☐☐☐</span></span>.
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<<elseif $EnemyCur.EName == "Robot">>\
<<if _FatEnd == true>>\
<<if $forcedoutside == true or $ApartmentRepairDays > 0>>\
<img @src="setup.ImagePath+'FatEnd/RobotOutside.png'" id="cfb2bottom"/>\
<<else>>\
<img @src="setup.ImagePath+'FatEnd/RobotHome.png'" id="cfb2bottom"/>\
<</if>>\
<<elseif _MuscleEnd == true>>\
<img @src="setup.ImagePath+'MuscleEnd/Robot.png'" id="cfb2bottom"/>\
<</if>>\
<<if $RobotScene == "start">><<set $RobotScene = "after win">><</if>>
<<set $RobotBattleWinCount = Math.clamp($RobotBattleWinCount+1, 0, 10)>>\
<<SetTransferPrices>>\
<<if $DebtRobotReward == 1>><<set _amount to 1000>><<elseif $DebtRobotReward == 2>><<set _amount to 2000>><<elseif $DebtRobotReward == 3>><<set _amount to 4000>><</if>>\
<<if $HasTIDCard == true>><<set _amount = _amount*2+4000>><</if>>\
<<if _FatEnd == true && $forcedoutside != true>>\
<<set $ApartmentRepairDays = 3>>\
<<set $money -= 5000>>\
<<set $SleepScenario = "RobotFight">>\
The <span class='robotspeak'>Robot</span> falls through the floor and lands in the apartment below! Luckily he doesn't fall any further than that!
<span class='red'>You have to pay $5000 to get the hole repaired. You'll also have to move outside while your apartment gets repaired.</span>
The whole ordeal has left you tired and you're able to finally get some sleep.
<span data-keytype="yes"><<link [[Continue|Sleep]]>><<set $repaymentday ++>>\<</link>></span>
<<elseif _MuscleEnd == true>>\
<<set $ApartmentRepairDays = 5>>\
<<set $money -= 5000>>\
<<set $SleepScenario = "RobotFight">>\
The <span class='robotspeak'>Robot</span> demolishes a huge chunk of your apartment building as he falls down onto the sidewalk!
<span class='robotspeak'>"Whoops..."</span>
<span class='red'>You have to pay $5000 for repairs. You'll also have to move outside while your apartment gets repaired.</span>
The whole ordeal has left you tired and you're able to finally get some sleep.
<span data-keytype="yes"><<link [[Continue|Sleep]]>><<set $repaymentday ++>>\<</link>></span>
<<else>>\
<span id="robot-text">\
<<if _FatEnd && $forcedoutside == true>>
The <span class='robotspeak'>Robot</span> is preoccupied with his fat tits.
You sneak around behind him and find a little door on its back. You open it up and see a transfer cable and a screen with a couple of buttons.
<<else>>\
The <span class='robotspeak'>Robot</span> emits some sparks before falling to the ground.
There is a little door on its back. You open it up and see a transfer cable and a screen with a couple of buttons.
<</if>>\
<span id="buttons-sec"><<display "Robot Win Buttons">></span>\
</span>\
<</if>>\
<<elseif $EnemyCur.EName == "Rival">>\
<<if _FatEnd == true>>\
<<if _RivalEndExtra == true>>\
<img @src="setup.ImagePath+'FatEnd/RivalPart2.png'" id="cfb2bottom"/>\
<<else>>\
<img @src="setup.ImagePath+'FatEnd/Rival.png'" id="cfb2bottom"/>\
<</if>>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<<else>>Your rival falls to the ground, exhausted.<</if>>\
<<if $draincurseevent == true>>\
<<if $ObeliskTouch == true>>\
<<set $muscle += $draincursemuscle*1.15>>\
<<set $fat += $draincursefat*1.15>>\
<<else>>\
<<set $muscle += $draincursemuscle>>\
<<set $fat += $draincursefat>>\
<</if>>\
Your curse siphoned size from the enemy.
<</if>>\
<<if $youareslime == true>>\
You consume the enemy with your slimy body.
<<set $foodcur += $ETotalWeight*50>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<</if>>\
<<if $RivalAmbushedToday != false>>\
<<set $RivalAmbushBonus = Math.clamp($RivalAmbushBonus-1, 0, 50)>>\
<<TimePass 2>>\
<<if $pactdays > 0 && $BattlePactLoss == true>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Yay!|Outside]]>><</link>></span>
<</if>>\
<<else>>\
<<set $Competitonresult = "Win">>\
<span data-keytype="yes"><<link [[You Win!|Competition Result]]>><</link>></span>
<</if>>\
<<elseif $EnemyCur.EName == "Turtle Alchemist">>\
<<if _FatEnd == true>>\
<img @src="setup.ImagePath+'FatEnd/Turtle.png'" id="cfb2bottom"/>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<</if>>\
<<set $turtreward = random(1, 5)>>\
<<if _roll <= $turtitemchance>>\
<<if $turtreward == 1>>\
<img @src="setup.ImagePath+'MysteryPotion.png'" id="storyitempicture">
<<elseif $turtreward == 2>>\
<img @src="setup.ImagePath+'MusclePotion.png'" id="storyitempicture">
<<elseif $turtreward == 3>>\
<img @src="setup.ImagePath+'FatPotion.png'" id="storyitempicture">
<<elseif $turtreward == 4>>\
<img @src="setup.ImagePath+'TinyPotion.png'" id="storyitempicture">
<<elseif $turtreward == 5>>\
<img @src="setup.ImagePath+'MegaMysteryPotion.png'" id="storyitempicture">
<</if>>\
<</if>>\
<<if !_FatEnd>>You Win!<</if>>\
<<if $TurtWin == false>>\
<<set $TurtWin to true>>\
<<set $BuySellFMTokens +=300>> 300 Fat/Muscle Transfer data was added to your account.
<</if>>\
<<set $money += 100>> You won $100.
<<updatemon>>\
<<if _roll <= $turtitemchance>>\
<<if $turtreward == 1>>\
<<set $smushamt ++>>The enemy left behind a Mystery Potion.
<<elseif $turtreward == 2>>\
<<set $melixamt ++>>The enemy left behind a Muscle Elixir.
<<elseif $turtreward == 3>>\
<<set $felixamt ++>>The enemy left behind a Fat Elixir.
<<elseif $turtreward == 4>>\
<<set $telixamt ++>>The enemy left behind a Tiny Elixir.
<<elseif $turtreward == 5>>\
<<set $smystelixamt ++>>The enemy left behind a Mega Mystery Potion.
<</if>>\
<<set $turtitemchance -= 5>>\
<<if $turtitemchance < 10>>\
<<set $turtitemchance = 10>>\
<</if>>\
<</if>>\
<<if $draincurseevent == true>>\
<<if $ObeliskTouch == true>>\
<<set $muscle += $draincursemuscle*1.15>>\
<<set $fat += $draincursefat*1.15>>\
<<else>>\
<<set $muscle += $draincursemuscle>>\
<<set $fat += $draincursefat>>\
<</if>>\
Your curse siphoned size from the enemy.
<</if>>\
<<if $youareslime == true>>\
You consume the enemy with your slimy body.
<<set $foodcur += $ETotalWeight*50>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<</if>>\
<<if $HalloweenEvent == true>>\
<<GetHalloweenCandy "battlewin">>
<</if>>\
<span data-keytype="yes"><<link [[Yay!|Under The Pier]]>><</link>></span>
<<else>>\
<<set $x = random(1, 5)>>\
<<if $EnemyCur.EName == "Smug Kangaroo">>\
<<if _FatEnd == true>>\
<img @src="setup.ImagePath+'FatEnd/Kangaroo.png'" id="cfb2bottom"/>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<</if>>\
<<if $x == 1>>\
<div id="storyitempicturediv"><img @src="setup.ImagePath+'Steroid.png'" id="storyitempicture2"><img @src="setup.ImagePath+'Cardarine.png'" id="storyitempicture2"></div>
<<else>>\
<img @src="setup.ImagePath+'AvocadoSalad.png'" id="storyitempicture">
<</if>>\
<<if !_FatEnd>>You Win!<</if>>\
<<if $KangWin == false>>\
<<set $KangWin = true>>\
<<WinTokens 500>>\
<</if>>\
<<set $money += 300>> You won $300.
<<if $x == 1>>\
<<set $cardarineamt++>><<set $steroidamt++>> The enemy left behind Steroids and Cardarine.
<<linkreplace "Use Steroids">>
<<set $itemname = "Steroids">>\
<<UseItem>>\
<</linkreplace>>
<<linkreplace "Use Cardarine">>
<<set $itemname = "Cardarine">>\
<<UseItem>>\
<</linkreplace>>
<<else>>\
<<set $avacadoamt++>> The enemy left behind a Fresh Avocado Salad.
<<linkreplace "Eat Fresh Avocado Salad">>
<<set $itemname = "Fresh Avocado Salad">>\
<<UseItem>>\
<</linkreplace>>
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Komodo Jock">>\
<<if _FatEnd == true>>\
<<if _KomodoPlace == "Gym">>\
<img @src="setup.ImagePath+'FatEnd/Komodo.png'" id="cfb2bottom"/>\
<<else>>\
<img @src="setup.ImagePath+'FatEnd/KomodoPart2.png'" id="cfb2bottom"/>\
<</if>>\
<</if>>\
<<if $KomodoBattleEnding == 1>>\
<<if _FatEnd>>The $ENameText is too fat to continue! That fight was over so quickly that he probably didn't get much out of it…<<else>>The <span class='komodospeak'>Komodo Jock</span> lies on the ground trying to recover. That was over so quickly that he probably didn't get much out of it…<</if>>
<<elseif $KomodoBattleEnding == 2>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting! He pants<<else>>The <span class='komodospeak'>Komodo Jock</span> pants<</if>>, trying to recover and weakly fist bumps you. <span class='komodospeak'>"Good... fight... bro."</span>
<<elseif $KomodoBattleEnding == 3>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting! He pants<<else>>The <span class='komodospeak'>Komodo Jock</span> pants<</if>>, trying to recover and weakly fist bumps you. <span class='komodospeak'>"Phew... Great match, man... We gotta do that again."</span>
<<if $workoutcount < 1 or $creatineactive > 0>>\
The fight was a good workout for you too. Your muscles feel pumped.
<<set $workoutcount++>>\
<</if>>\
<</if>>\
<<set _roll = random(1, 10)>>\
<<if _roll <= 2>>\
<img @src="setup.ImagePath+'StarFragment.png'" id="storyitempicture">
<<else>>\
<img @src="setup.ImagePath+'DragonBlood.png'" id="storyitempicture">
<</if>>\
You Win!
<<if $KomodoWin == false>>\
<<set $KomodoWin = true>>\
<<WinTokens 500>>\
<</if>>\
<<set $money += 100>> You won $100.
<<if _roll <= 2>>\
<<set $wandamt ++>> The enemy left behind a Star Fragment.
<<linkreplace "Use Star Fragment">>
<<set $itemname = "Star Fragment">>\
<<UseItem>>\
<</linkreplace>>
<<else>>\
<<set $DragonBloodAmt ++>> The enemy left behind Dragon Blood.
<</if>>\
<<WinStones>>\
<</if>>\
<<if $EnemyCur.EName == "Kobold Mage">>\
<<if _FatEnd == true>>\
<img @src="setup.ImagePath+'FatEnd/Kob.png'" id="cfb2bottom"/>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<</if>>\
<<if _roll <= $kobitemchance>>\
<img @src="setup.ImagePath+'StarFragment.png'" id="storyitempicture">
<</if>>\
<<if !_FatEnd>>You Win!<</if>>\
<<if $KoboldMageWin == false>>\
<<set $KoboldMageWin = true>>\
<<WinTokens 100>>\
<</if>>\
<<set $money += 100>> You won $100.
<<if _roll <= $kobitemchance>>\
<<set $wandamt ++>> The enemy left behind a Star Fragment.
<<linkreplace "Use Star Fragment">>
<<set $itemname = "Star Fragment">>\
<<UseItem>>\
<</linkreplace>>
<<set $kobitemchance -=5>>\
<<if $kobitemchance < 10>>\
<<set $kobitemchance = 10>>\
<</if>>\
<</if>>\
<<WinStones>>\
<</if>>\
<<if $EnemyCur.EName == "Treasure Dragon">>\
<<if _FatEnd == true>>\
<<if $TreasureArea == "forest">>\
<img @src="setup.ImagePath+'FatEnd/TreasureDragon.png'" id="cfb2bottom"/>\
<<else>>\
<img @src="setup.ImagePath+'FatEnd/TreasureDragon2.png'" id="cfb2bottom"/>\
<</if>>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<</if>>\
<<if !_FatEnd>>You Win!
<<set $TreasureDragonConsecutiveLosses++>>\
<</if>>\
<<if $TDragonWin == false>>\
<<set $TDragonWin = true>>\
<<WinTokens 500>>\
<</if>>\
<<set _money = Math.floor(Math.clamp($TreasureDragonHoardAmt/100 + 500, 0, 5000))>>\
<<if _money >Math.floor( $TreasureDragonHoardAmt)>><<set _money = Math.floor($TreasureDragonHoardAmt)>><</if>>\
<<set $TreasureDragonHoardAmt -= _money>>\
<<set _money += 200>>\
<<set $money += _money>> You take $<<=_money>> from the <span class='tdragonspeak'>Treasure Dragon</span>.
<<set _n = random(1, 3)>>\
<<if $HasChocolateCoins == false && _n == 1>>\
<<set $HasChocolateCoins = true>>\
<img @src="setup.ImagePath+'ChocolateCoins.png'" id="storyitempicture">
The $ENameText left behind some Chocolate Coins!
<<elseif $HasChocolateCoins == true && $HasGravityGems == false && _n == 1 && $ChocolateCoinsInHoard == true && $TreasureDragonHoardAmt >= 10000000>>\
<<set $HasGravityGems = true>>\
<img @src="setup.ImagePath+'GravityGems.png'" id="storyitempicture">
The $ENameText left behind a pouch full of Gravity Gems!
<<elseif _n == 2>>
<<set $GreenPayCardAmt++>>\
<img @src="setup.ImagePath+'PayCardGreen.png'" id="storyitempicture">
The $ENameText left behind a Green Pay Card.
<<elseif _n == 3>>
<<set $RedPayCardAmt++>>\
<img @src="setup.ImagePath+'PayCardRed.png'" id="storyitempicture">
The $ENameText left behind a Red Pay Card.
<</if>>\
<<WinStones>>\
<</if>>\
<<if $EnemyCur.EName == "Alligator Pirate">>\
<<if _FatEnd == true>>\
<img @src="setup.ImagePath+'FatEnd/PirAli.png'" id="cfb2bottom"/>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<</if>>\
<<if _roll <= $piraliitemchance>>\
<img @src="setup.ImagePath+'Barrel.png'" id="storyitempicture">
<</if>>\
<<if !_FatEnd>>You Win!<</if>>\
<<if $FatGuyWin == false>>\
<<set $FatGuyWin = true>>\
<<WinTokens 200>>\
<</if>>\
<<set $money += 150>> You won $150.
<<if _roll <= $piraliitemchance>>\
<<set $barrelamt ++>> The enemy left behind a barrel.
<<linkreplace "Use Barrel">>
<<set $itemname = "Barrel">>\
<<UseItem>>\
<</linkreplace>>
<<set $piraliitemchance -=5>>\
<<if $piraliitemchance < 10>>\
<<set $piraliitemchance = 10>>\
<</if>>\
<</if>>\
<</if>>\
<<TimePass 2>>\
<<if $EnemyCur.EName == "Forest Knight">>\
<<if _FatEnd == true>>\
<img @src="setup.ImagePath+'FatEnd/Knight.png'" id="cfb2bottom"/>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<</if>>\
<<if _roll <= $knightitemchance>>\
<img @src="setup.ImagePath+'Mushroom.png'" id="storyitempicture">
<</if>>\
<<if !_FatEnd>>You Win!<</if>>\
<<set $KnightLevel ++>>\
<<if $KnightWin == false>>\
<<set $KnightWin = true>>\
<<WinTokens 100>>\
<</if>>\
<<set $money += 100>> You won $100.
<<if _roll <= $knightitemchance>>\
<<set $mushamt ++>> The enemy left behind a weird mushroom.
<<linkreplace "Use Weird Mushroom">>
<<set $itemname = "Weird Mushroom">>\
<<UseItem>>\
<</linkreplace>>
<<set $knightitemchance -=5>>\
<<if $knightitemchance < 20>>\
<<set $knightitemchance = 20>>\
<</if>>\
<</if>>\
<<if $XPQuestDone == true>>\
<<set $KnightFightQuestDone to true>>\
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Giant Werewolf">>\
<<if _FatEnd == true>>\
<img @src="setup.ImagePath+'FatEnd/Wolf.png'" id="cfb2bottom"/>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<</if>>\
<<if $hasartifact == "given" or $MoonTimer < 5>>\
<<set $WolfFightQuestDone to true>>\
<</if>>\
<<if _WereDBlood == true>>\
<img @src="setup.ImagePath+'BloodD.png'" id="storyitempicture">
<<else>>\
<img @src="setup.ImagePath+'Blood.png'" id="storyitempicture">
<</if>>\
<<if !_FatEnd>>You Win!<</if>>\
<<if $wolfstage > 0 && $youarewere !=true>>\
Your body fights off the lycanthropy and you transform back to your original form.<br>
<</if>>\
<<if $WereWin == false>>\
<<set $WereWin = true>>\
<<WinTokens 300>>\
<</if>>\
<<set $money += 500>> You won $500.
<<if _WereDBlood == true>>\
<<set $weredamt ++>> The enemy left behind a vial of Demon Blood.
<<else>>\
<<set $wereamt ++>> The enemy left behind a vial of Werewolf Blood.
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Evil Ghost">>\
<<if _FatEnd == true>>\
<img @src="setup.ImagePath+'FatEnd/Ghost.png'" id="cfb2bottom"/>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<</if>>\
<<if ($SaltPouchBattleUses == 1 or $SaltPouchBattleUses == 2)&& $EvilGhostPower > 110>>\
<div id="storyitempicturediv"><img @src="setup.ImagePath+'PCrystalSmall.png'" id="storyitempicture2"><img @src="setup.ImagePath+'PCrystalSmall.png'" id="storyitempicture2"></div>
<<if !_FatEnd>>You Win!<</if>>\
<<if $EGhostWin == false>>\
<<set $EGhostWin = true>>\
<<WinTokens 400>>\
<</if>>\
<<set $money += 400>> You won $400.
<<set $SmallPShardAmount += 2>><<set $EvilGhostPower -= 100>>The enemy left behind two small purple shards.
<<elseif $SaltPouchBattleUses >= 3 && $EvilGhostPower > 310>>\
<img @src="setup.ImagePath+'PCrystalLarge.png'" id="storyitempicture">
You Win!
<<if $EGhostWin == false>>\
<<set $EGhostWin = true>>\
<<WinTokens 400>>\
<</if>>\
<<set $money += 400>> You won $400.
<<set $LargePShardAmount ++>><<set $EvilGhostPower -= 300>>The enemy left behind a large purple shard.
<<else>>\
<<set _roll = random(1, 100)>>\
<<if _roll == 1>>\
<div id="storyitempicturediv"><img @src="setup.ImagePath+'SaltPouch.png'" id="storyitempicture2"><img @src="setup.ImagePath+'SaltPouch.png'" id="storyitempicture2"><img @src="setup.ImagePath+'SaltPouch.png'" id="storyitempicture2"></div>
<<elseif _roll <= 50>>\
<<if $EvilGhostPower > 100>>\
<img @src="setup.ImagePath+'PCrystalSmall.png'" id="storyitempicture">
<<else>>\
<img @src="setup.ImagePath+'TinyPoison.png'" id="storyitempicture">
<</if>>\
<<elseif _roll <= 75>>\
<img @src="setup.ImagePath+'TinyPoison.png'" id="storyitempicture">
<<else>>\
<img @src="setup.ImagePath+'SaltPouch.png'" id="storyitempicture">
<</if>>\
You Win!
<<if $EGhostWin == false>>\
<<set $EGhostWin = true>>\
<<WinTokens 400>>\
<</if>>\
<<set $money += 400>> You won $400.
<<if _roll == 1>>\
<<set $SaltPouchAmount +=3>><<set $SaltInStore = true>>The enemy left behind some pouches of salt.
<<elseif _roll <= 50>>\
<<if $EvilGhostPower > 100>>\
<<set $SmallPShardAmount ++>><<set $EvilGhostPower -= 50>>The enemy left behind a small piece of him.
<<else>>\
<<set $TinyPoisonAmount ++>>The enemy left behind some shrinking poison.
<</if>>\
<<elseif _roll <= 75>>\
<<set $TinyPoisonAmount ++>>The enemy left behind some shrinking poison.
<<else>>\
<<set $SaltPouchAmount ++>><<set $SaltInStore = true>>The enemy left behind a pouch of salt.
<</if>>\
<</if>>\
<<WinStones>>\
<</if>>\
<<if $EnemyCur.EName == "Fallen Cleric">>\
<<if _FatEnd == true>>\
<img @src="setup.ImagePath+'FatEnd/Cleric.png'" id="cfb2bottom"/>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<</if>>\
<div id="storyitempicturediv"><img @src="setup.ImagePath+'CFlame.png'" id="storyitempicture2"><img @src="setup.ImagePath+'SFlame.png'" id="storyitempicture2"></div>
<<if !_FatEnd>>You Win!<</if>>\
<<if $ClericWin == false>>\
<<set $ClericWin = true>>\
<<WinTokens 300>>\
<</if>>\
<<set $money += 150>> You won $150.
<<set $SacredFlameAmount ++>><<set $CoolingFlameAmount ++>>The enemy left behind some oil lamps.
<<WinStones>>\
<<if $ClericStolenMuscle > 0>>\
<<set $ClericStolenMuscle = 0>>\
The muscle stolen by the <span class='dragonspeak'>Fallen Cleric</span> has been returned to you.
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Mysterious Rogue">>\
<<if _FatEnd == true>>\
<<if $RogueState == "possessed">>\
<img @src="setup.ImagePath+'FatEnd/RoguePart2.png'" id="cfb2bottom"/>\
<<else>>\
<img @src="setup.ImagePath+'FatEnd/Rogue.png'" id="cfb2bottom"/>\
<</if>>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<</if>>\
<div id="storyitempicturediv"><img @src="setup.ImagePath+'SaltPouch.png'" id="storyitempicture2"><img @src="setup.ImagePath+'TinyPoison.png'" id="storyitempicture2"></div>
<<if !_FatEnd>>You Win!<</if>>\
<<if $RogueWin == false>>\
<<set $RogueWin = true>>\
<<WinTokens 300>>\
<</if>>\
<<set $money += 150>> You won $150.
<<set $TinyPoisonAmount ++>><<set $SaltPouchAmount ++>><<set $SaltInStore = true>>The enemy left behind some shrinking poison and a pouch of salt.
<<WinStones>>\
<</if>>\
<<if $EnemyCur.EName == "Vampire Bat">>\
<<if _FatEnd == true>>\
<img @src="setup.ImagePath+'FatEnd/Bat.png'" id="cfb2bottom"/>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<</if>>\
<<if _roll <= $vampitemchance>>\
<img @src="setup.ImagePath+'VampBlood.png'" id="storyitempicture">
<</if>>\
<<if !_FatEnd>>You Win!<</if>>\
<<if $VampWin == false>>\
<<set $VampWin = true>>\
<<WinTokens 300>>\
<</if>>\
<<set $money += 150>> You won $150.
<<if _roll <= $vampitemchance>>\
<<set $vampamt ++>> The enemy left behind a vial of vampire blood.
<<set $vampitemchance -= 5>>\
<<if $vampitemchance < 10>>\
<<set $vampitemchance = 10>>\
<</if>>\
<</if>>\
<</if>>\
<<if $EnemyCur.EName == "Cobra Warlock">>\
<<if _FatEnd == true>>\
<img @src="setup.ImagePath+'FatEnd/Cobra.png'" id="cfb2bottom"/>\
<</if>>\
<<if _FatEnd>>The $ENameText is too fat to continue fighting!<</if>>\
<<set $CobraWin = true>>\
<<if $HasSpellWand == false>>\
<img @src="setup.ImagePath+'Wand.png'" id="storyitempicture">
<<else>>\
<<if _roll <= $cobitemchance>>\
<img @src="setup.ImagePath+'MagatamaShard.png'" id="storyitempicture">
<</if>>\
<</if>>\
<<if !_FatEnd>>You Win!<</if>>\
<<set $money += 150>> You won $150.
<<if $HasSpellWand == false>>\
<<set $HasSpellWand = true>> The enemy left behind a wand.
<<else>>\
<<if _roll <= $cobitemchance>>\
<<set $magatamaamt ++>> The enemy left behind a Magatama Shard.
<<linkreplace "Use Magatama Shard">>
<<set $itemname = "Magatama Shard">>\
<<UseItem>>\
<</linkreplace>>
<<set $cobitemchance -= 5>>\
<<if $cobitemchance < 10>>\
<<set $cobitemchance = 10>>\
<</if>>\
<</if>>\
<</if>>\
<<WinStones>>\
<</if>>\
<<if $ChallengeCasts > 0>>\
<<set $money += 100*$ChallengeCasts>> You won an additional $<<=$ChallengeCasts*100>>.
<</if>>\
<<if $draincurseevent == true>>\
<<if $ObeliskTouch == true>>\
<<set $muscle += $draincursemuscle*1.15>>\
<<set $fat += $draincursefat*1.15>>\
<<else>>\
<<set $muscle += $draincursemuscle>>\
<<set $fat += $draincursefat>>\
<</if>>\
Your curse siphoned size from the enemy.
<</if>>\
<<if $HalloweenEvent == true>>\
<<GetHalloweenCandy "battlewin">>
<</if>>\
<<if $CaveTransformation == "Werewolf" && $youarewere == true && $hours <= $nighthour>>\
<span id="demonwolf">
Your Demon Werewolf abilities are heightened by the power of the night. You can consume the souls of your enemies. Do you choose to do so now?
<span data-keytype="yes"><<linkreplace "Yes">>\
<<replace "#demonwolf">>\
<<set $muscle += $ETotalMuscleShown*0.05>><<set $fat += $ETotalFatShown*0.05>><<set $foodcur += $ETotalWeight*50>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>><<set $WerewolfHunger = 3>><<run BodyUpdate()>><<updatebar>>\
The soul of <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> <<=$ENameText>> fills you up and your body grows.
<<if $pactdays > 0 && $BattlePactLoss == true>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<elseif $HelpKomoAfter == true>>\
<span data-keytype="yes">[[Continue|Komodo Meet]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</replace>>\
<</linkreplace>></span>
<span data-keytype="no"><<linkreplace "No">>\
<<replace "#demonwolf">>\
<<if $pactdays > 0 && $BattlePactLoss == true>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<elseif $HelpKomoAfter == true>>\
<span data-keytype="yes">[[Continue|Komodo Meet]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</replace>>\
<</linkreplace>></span>\
</span>\
<<else>>\
<<if $CaveTransformation == "Werewolf" && $WerewolfHunger <= 0 && $ETotalWeight < $totalweight>>
You can't fight your werewolf instincts. You eat <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> <<=$ENameText>>.
<<set $foodcur += $ETotalWeight*50>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>><<set $WerewolfHunger = 3>>\
<<else>>\
<<if $youareslime == true>>\
You consume the enemy with your slimy body.
<<set $foodcur += $ETotalWeight*50>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<</if>>\
<</if>>\
<<if $pactdays > 0 && $BattlePactLoss == true>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<elseif $HelpKomoAfter == true>>\
The <span class='komodospeak'>Komodo</span> takes you to the Junkyard so he can talk to the <span class="koboldspeak">Kobold</span>.
<span data-keytype="yes">[[Continue|Komodo Meet]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Yay!|Outside]]>><</link>></span>
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<StrongerCurseUnlock>>\
<<run BodyUpdate()>>\<<if $StadiumChallengeActive == true>>\
<<set $StadiumChallengeActive = false>>\
<<battleend>>\
<<set _x = random(1, 10)>>\
<<ishalloween>>\
<<set $battlelosttoday = true>>\
<<set $CurHP = 1>>\
Oh no! You lost…
<span data-keytype="yes"><<link [[Dang|Secret Stadium End]]>><</link>></span>
<<else>>\
<<set _MuscleEnd = false>>\
<<if $MuscleEnd>><<set _MuscleEnd = true>><</if>>\
<<if $EnemyCur.EName == "Cobra Warlock" && $EnemyMood == "MEnd">><<set _MuscleEnd = true>><</if>>\
<<if $EnemyCur.EName == "Cobra Warlock" && $ETotalMuscleShown > 2000 && $ETotalWeight > $totalweight>><<set _MuscleEnd = true>><</if>>\
<<if $EnemyCur.EName == "Komodo Jock">>\
<<if $KomodoXP >= setup.komodogymxplimit+($EGDrainKomodo*10)>><<set _KomodoPlace = "Junk">><<else>><<set _KomodoPlace = "Gym">><</if>>\
<</if>>\
<<battleend>>\
<<set _x = random(1, 10)>>\
<<ishalloween>>\
<<set $battlelosttoday = true>>\
<<if $EnemyCur.EName == "Angry Shark">>\
<<if _MuscleEnd == true>>\
<<MuscleEndPicture>>\
<div style="width:100%;text-align:center;"><br>The <<=$ENameText>> got so big that he was able to smush you. You Lose.</div>
<<elseif $SharkPhase == 3 or $CurHP <= 1>>\
You Lose. Luckily he is merciful and allows you to limp your way back home.
<<else>>\
You Lose. Luckily he is merciful and allows you to leave.
<</if>>\
<<if $HalloweenEvent == true && _x == 1>>\
<<GetHalloweenCandy "battlelose">>
<</if>>\
<<TimePass 1>>\
<<if $SharkPhase == 3 or $CurHP <= 0>>\
<<set $CurHP = 1>>\
<</if>>\
<span data-keytype="yes"><<link [[Dang|Outside]]>><</link>></span>
<<elseif $EnemyCur.EName == "Custom">>\
Oh no! You lost...
<span data-keytype="yes"><<link [[Continue|Computer]]>><</link>></span>
<<else>>\
<<if $EnemyCur.EName == "Forest Knight">>\
<<set $KnightLevel +=2>>\
<<TimePass 2>>\
<<if _MuscleEnd == true>>\
<<MuscleEndPicture>>\
<div style="width:100%;text-align:center;"><br><<=$ENameText>> has defeated the puny <<=$name>>!<br>Forest Knight gained <<= random($KnightLevel*200, $KnightLevel*400)>> exp.<br>Forest Knight's level is now <<= $KnightLevel>>!</div>
<<else>>\
$name has been defeated!
Forest Knight gained <<= random($KnightLevel*200, $KnightLevel*400)>> exp.
Forest Knight's level is now <<= $KnightLevel>>!
STR increased!
HP increased!
PP increased!
<</if>>\
<<set $CurHP = 1>>\
<<if $HalloweenEvent == true && _x == 1>>\
<<GetHalloweenCandy "battlelose">>
<</if>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<<elseif $EnemyCur.EName == "Treasure Dragon">>\
<<TimePass 2>>\
<<set $TreasureDragonConsecutiveLosses = 0>>\
<<if _MuscleEnd == true>>\
<<MuscleEndPicture>>\
<<if $money >= 1>>\
<<MoneyDrainCurse 2>>\
<div style="width:100%;text-align:center;"><br>The <<=$ENameText>> got so big that he was able to smush you. He reaches down and steals $<<=_MoneyDrain>>.</div>
<<else>>\
<div style="width:100%;text-align:center;"><br>The <<=$ENameText>> got so big that he was able to smush you. You Lose.</div>
<</if>>\
<<else>>\
<<if $money >= 1>>\
<<MoneyDrainCurse>>\
You lose. The <span class='tdragonspeak'>Treasure Dragon</span> steals $<<=_MoneyDrain>> as you attempt to flee.<br>
<<else>>\
You Lose. Luckily he is merciful and allows you to limp your way back home.<br>
<</if>>\
<</if>>\
<<set $CurHP = 1>>\
<<if $HalloweenEvent == true && _x == 1>>\
<<GetHalloweenCandy "battlelose">>
<</if>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<<elseif $EnemyCur.EName == "Ghost">>\
<<set $CurHP = $MaxHP>>\
/*<div class="ghost-item-container"><div class="ghost-item"></div></div>*/\
<div class="ghost-item"></div>
You lose. You receive a <span class="ghost-glitch-text ghost-layers" data-text="☐☐☐☐☐"><span>☐☐☐☐☐</span></span>.
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<<elseif $EnemyCur.EName == "Smug Kangaroo" && $hassignedphoto == false>>\
<<TimePass 2>>\
<<set $hassignedphoto = true>>\
<<set $CurHP = 1>>\
<img @src="setup.ImagePath+'SignedPhoto.png'" id="storyitempicture">
You lose. He gives you a signed photo.
<<if $pactdays > 0 && $BattlePactLoss == true>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<<elseif ($EnemyCur.EName == "Mysterious Rogue" or $EnemyCur.EName == "Evil Ghost") && $SaltPouchBattleUses >= 1 && $EvilGhostPower > 80>>\
<<if _MuscleEnd == true>>\
<<MuscleEndPicture>>\
<div style="width:100%;text-align:center;"><br>The <<=$ENameText>> got so big that he was able to smush you.<br></div>\
<</if>>\
<<TimePass 2>>\
<<set $CurHP = 1>>\
<img @src="setup.ImagePath+'PCrystalSmall.png'" id="storyitempicture">
<<set $SmallPShardAmount += 1>><<set $EvilGhostPower -= 50>>\
<<if _MuscleEnd == true>>\
The enemy leaves behind a Small Purple Shard.
<<else>>\
You lose. The enemy leaves behind a Small Purple Shard.
<</if>>\
<<linkreplace "Use Small Purple Shard">>
<<set $itemname = "Small Purple Shard">>\
<<UseItem>>\
<</linkreplace>>
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<<elseif $EnemyCur.EName == "Evil Ghost" && ($muscle+$fat)>50 >>\
<<TimePass 2>>\
<<set _PossessionGain = Math.clamp(30+Math.pow($muscle+$fat, 0.8)*0.09, 0, 100)>>\
<<if _MuscleEnd == true>>\
<<MuscleEndPicture>>\
<<set _PossessionGain = Math.clamp(100+Math.pow($muscle+$fat, 0.8)*0.25, 0, 300)>>\
<div style="width:100%;text-align:center;"><br>The <<=$ENameText>> got so big that he was able to smush you. While you're weak and helpless he steals a big chunk of your size before letting you go.</div>\
<<else>>\
You lose. The <span class='ghostspeak'>Evil Ghost</span> steals some of your size as you attempt to flee.
<</if>>\
<<EvilGhostDrainUnpossessed _PossessionGain>><<set $CurHP = 1>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<<elseif $EnemyCur.EName == "Cobra Warlock">>\
<<TimePass 2>>\
<<set $CobraLosses++>>\
<<if $CurHP < 1>><<set $CurHP = 1>><</if>>\
<<if _MuscleEnd == true>>\
<<MuscleEndPicture>>\
<<else>>\
You lose.
<</if>>\
<<if $CobraLosses >= 3 && $HasSpellWand != true>>\
<img @src="setup.ImagePath+'Wand.png'" id="storyitempicture">
<<set $HasSpellWand = true>>\
The <span class='cobraspeak'>Cobra Warlock</span> apologies for being rough with you and gives you a gift. It's a wand for casting spells!
<<else>>\
<<set _n = random(1, 10)>>\
<<if _n == 1>>\
<img @src="setup.ImagePath+'HealthPotion.png'" id="storyitempicture">
<<set $HealthPotion += 1>>\
The <span class='cobraspeak'>Cobra Warlock</span> apologies for being rough with you and gives you a gift. It's a Health Potion!
<<elseif _n == 2 or _n == 3>>\
<img @src="setup.ImagePath+'StarFragment.png'" id="storyitempicture">
<<set $wandamt ++>>\
The <span class='cobraspeak'>Cobra Warlock</span> apologies for being rough with you and gives you a gift. It's a Star Fragment!
<<linkreplace "Use Star Fragment">>
<<set $itemname = "Star Fragment">>\
<<UseItem>>\
<</linkreplace>>
<<else>>\
<<set $cobracrochet++>>\
<<if $cobracrochet == 1>>\
<img @src="setup.ImagePath+'CrochetFrog.png'" id="storyitempicture">
The <span class='cobraspeak'>Cobra Warlock</span> apologies for being rough with you and gives you a gift. It's a Crochet Frog! Cute!
<<elseif $cobracrochet == 2>>\
<img @src="setup.ImagePath+'CrochetBag.png'" id="storyitempicture">
The <span class='cobraspeak'>Cobra Warlock</span> apologies for being rough with you and gives you a gift. It's a Crochet Bag! That should come in handy when carrying groceries!
<<elseif $cobracrochet == 3>>\
<img @src="setup.ImagePath+'CrochetPillow.png'" id="storyitempicture">
The <span class='cobraspeak'>Cobra Warlock</span> apologies for being rough with you and gives you a gift. It's a Crochet Pillow! It's lovely!
<<else>>\
The <span class='cobraspeak'>Cobra Warlock</span> apologies for being rough with you and gives you a gift. It's another crochet stuffed animal. You add it to the pile.
<</if>>\
<</if>>\
<</if>>\
<<if _MuscleEnd == true>><br>He pats you on the head with his giant hand before letting you go.<br><</if>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<<elseif $EnemyCur.EName == "Robot">>\
<<if $RobotScene == "start">><<set $RobotScene = "after lose">><</if>>\
<<set $RobotBattleWinCount = 0>>\
<<if $DebtRobotPunishment == 1>><<set _punish = 1.5>><<elseif $DebtRobotPunishment == 2>><<set _punish = 3>><<elseif $DebtRobotPunishment == 3>><<set _punish = 6>><</if>>\
<<set $amount = _punish*($debtremaining*$interestamt+$minpayment)>>\
<<if _MuscleEnd == true && $StadiumChallengeActive != true && $sleepafterrobotfight != false && $day != 1>>\
<<MuscleEndPicture>>\
<br><br>The <<=$ENameText>> crushes you with his giant muscles. He kneels on top of you and holds you down as he uses his clawed hand to transfer your stats.<br><<RobotPunishment $amount>><<if $sleepafterrobotfight == true>><<set $SleepScenario = "RobotFight">><<newdebtpayment>><</if>>The <span class='robotspeak'>Robot's</span> facial visor swaps from red to his usual blue eyes. He jumps up off of you and between several <span class='robotspeak'>"Oh my gosh!"</span>-es he apologizes for hurting you.<br>
<<else>>\
You Lose.
As Punishment:
<<RobotPunishment $amount>>\
<<if $sleepafterrobotfight == true>>\
<<set $SleepScenario = "RobotFight">>\
<<newdebtpayment>>\
<</if>>\
<</if>>\
<<if $RobotScene == "after lose" && $sleepafterrobotfight == true>>\
<span data-keytype="yes"><<link [[Continue|Robot Intro]]>><<set $repaymentday ++>>\<</link>></span>
<<elseif $sleepafterrobotfight == true>>\
The whole ordeal has left you tired and you are now able to finally get some sleep.
<span data-keytype="yes"><<link [[Continue|Sleep]]>><<set $repaymentday ++>>\<</link>></span>
<<else>>\
<span data-keytype="yes"><<link [[Dang|Outside]]>><</link>></span>
<</if>>\
<<set $sleepafterrobotfight = true>>\
<<elseif $EnemyCur.EName == "Rival">>\
You fall to the ground, exhausted.
<<if $RivalAmbushedToday != false>>\
<<set $RivalAmbushBonus = Math.clamp($RivalAmbushBonus-2, 0, 50)>>\
<<if $CompetitionType == 3>><<set _stat = $fat>><<elseif $CompetitionType == 4>><<if $muscle > $fat>><<set _stat = $muscle>><<else>><<set _stat = $fat>><</if>><<else>><<set _stat = $muscle>><</if>>\
<<if _stat <=50 && $money > 0>>\
<<set _stealmoney = Math.clamp($money*0.1, 20, $money)>>\
<<set $money -= _stealmoney>>\
<<if $money < 0>>\
<<set $money = 0>>\
<</if>>\
<<updatemon>>\
Your $ENameText steals the money you were carrying.
<<elseif _stat > 50>>\
<<if $CompetitionType == 3>>\
<<set _amount = $fat*0.1+10>>\
<<set $fat -= _amount>>\
<<set $EFat += _amount>>\
<<set $RivalFat += _amount>>\
<<elseif $CompetitionType == 4>>\
<<set _amount = $fat*0.05+5>>\
<<set $fat -= _amount>>\
<<set $EFat += _amount>>\
<<set $RivalFat += _amount>>\
<<set _amount = $muscle*0.05+5>>\
<<set $muscle -= _amount>>\
<<set $EMuscle += _amount>>\
<<set $RivalMuscle += _amount>>\
<<else>>\
<<set _amount = $muscle*0.1+10>>\
<<set $muscle -= _amount>>\
<<set $EMuscle += _amount>>\
<<set $RivalMuscle += _amount>>\
<</if>>\
Your $ENameText casts another spell to steal even more of your size.
<</if>>\
<<TimePass 2>>\
<span data-keytype="yes"><<link [[You Lost|Outside]]>><</link>></span>
<<else>>\
<<set $Competitonresult = "Lose">>\
<span data-keytype="yes"><<link [[You Lose.|Competition Result]]>><</link>></span>
<</if>>\
<<elseif $EnemyCur.EName == "Komodo Jock">>\
<<if _MuscleEnd == true && _KomodoPlace == "Junk">>\
<<MuscleEndPicture>>\
<div style="width:100%;text-align:center;"><br>The <<=$ENameText>> got so big that he was able to smush you. He gets bored of fighting you and moves on to lifting a stack of shipping containers.<<if $workoutcount < 1 or $creatineactive > 0>><br>At least the fight was a good workout for you. Your muscles feel pumped.<<set $workoutcount++>><<else>>You Lose.<</if>><<if $HelpKomoAfter == true>><br>The <span class='komodospeak'>Komodo</span> takes you to the <span class="koboldspeak">Kobold's</span> Magic Shop.<br><</if>></div>
<<if $HelpKomoAfter == true>>\
<span data-keytype="yes">[[Continue|Komodo Meet]]</span>
<<else>>\
<span data-keytype="yes"><<link [[You Lost|Outside]]>><</link>></span>
<</if>>\
<<else>>\
<<if $KomodoBattleEnding == 1>>\
<span class='komodospeak'>"Aw dude, you hardly put up much of a fight at all. Well, thanks for trying I guess."</span><br>
<<elseif $KomodoBattleEnding == 2>>\
You lie down trying to recover and the <span class='komodospeak'>Komodo Jock</span> comes over and fist bumps you. <span class='komodospeak'>"Good fight, bro!"</span><br>
<<elseif $KomodoBattleEnding == 3>>\
You lie down trying to recover and the <span class='komodospeak'>Komodo Jock</span> comes over and fist bumps you. <span class='komodospeak'>"Man, what a match! We gotta do that again sometime!"</span><br>
<<if $workoutcount < 1 or $creatineactive > 0>>\
The fight was a good workout for you too. Your muscles feel pumped.
<<set $workoutcount++>>\
<</if>>\
<</if>>\
<<if $HelpKomoAfter == true>>\
The <span class='komodospeak'>Komodo</span> takes you to the Junkyard so he can talk to the <span class="koboldspeak">Kobold</span>.
<span data-keytype="yes">[[Continue|Komodo Meet]]</span>
<<else>>\
<span data-keytype="yes"><<link [[You Lost|Outside]]>><</link>></span>
<</if>>\
<</if>>\
<<elseif $EnemyCur.EName == "Alligator Pirate" or $EnemyCur.EName == "Kobold Mage" or $EnemyCur.EName == "Vampire Bat" or $EnemyCur.EName == "Smug Kangaroo" or $EnemyCur.EName == "Mysterious Rogue" or $EnemyCur.EName == "Fallen Cleric" or $EnemyCur.EName == "Giant Werewolf" or $EnemyCur.EName == "Turtle Alchemist">>\
<<if _MuscleEnd == true>>\
<<MuscleEndPicture>>\
<div style="width:100%;text-align:center;"><br>The <<=$ENameText>> got so big that he was able to smush you. <<if $EnemyCur.EName == "Turtle Alchemist">>You lose but at least the battle ended before his home caved in.<<else>>You Lose.<</if>></div>
<<else>>\
You Lose. Luckily he is merciful and allows you to limp your way back home.<br>
<<if $EnemyCur.EName == "Giant Werewolf">>\
<<if $wolfstage > 0 && $youarewere !=true>>\
Your body fights off the lycanthropy and you transform back to your original form.<br>
<</if>>\
<</if>>\
<</if>>\
<<if $HalloweenEvent == true && _x == 1>>\
<<GetHalloweenCandy "battlelose">>
<</if>>\
<<BattleEndLossContinue>>\
<<else>>\
You Lose. Luckily he is merciful and allows you to limp your way back home.<br>
<<if $HalloweenEvent == true && _x == 1>>\
<<GetHalloweenCandy "battlelose">>
<</if>>\
<<BattleEndLossContinue>>\
<</if>>\
<</if>>\
<</if>>\
<<run BodyUpdate()>>\
<<set _roll = random(1, 2)>>\
<<if _roll == 1>>\
<<set _KomodoDesc = "He's doing bicep curls with an axle he tore off a truck.">>\
<<else>>\
<<set _KomodoDesc = "He's bench pressing a shipping container.">>\
<</if>>\
<<checkfoodcraze>>\
<<CartridgeNight>>\
<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<<set _junkdesc = "">>\
<<if $workmax < 3000>>\
<<set _junkdesc = "<br><span class='red'>You can't find anything light enough for you to workout with.</span>">>\
<</if>>\
<div class="placedesc" id="placedesccenter">\
<b>Junkyard</b>
<hr>
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
<</if>>\
/*it is a junkyard.*/\
<div class="placepicture" id="placepicturelong">\
<<if $CartridgeEvent == true>>\
<img @src="setup.ImagePath+'JunkyardN.png'">\
<<else>>\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'Junkyard.png'">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'JunkyardE.png'">\
<<else>>\
<img @src="setup.ImagePath+'JunkyardN.png'">\
<</if>>\
<</if>>\
</div>\
</div>\
<<set _musclesoremessage = "">>\
<<if $workoutcount >= 1 && $creatineactive <= 0>>\
<<set _musclesoremessage = "Your muscles are still sore from working out.<br><br>">>\
<</if>>\
<<set $maxjunkweight = 300000>>\
<<set $items = {
weight: {
name: "Use Weights",
desc: "<<=_musclesoremessage>>Requirements:<br> • Hours: 1<br><br>Max Weight Available: <<weighttext $maxjunkweight>>"},
rtempt: {
name: "Resist Temptation",
desc: "Attempt to quell your horny thoughts."},
jerkos: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!"},
colos: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!<<if $hasdonorcard == true>><br><br>Select the payment you receive:<br><<if $SpeedFacilityReward == 0>><<radiobutton '$SpeedFacilityReward' 0 checked>><<else>><<radiobutton '$SpeedFacilityReward' 0>><</if>><span>Money</span><br><<if $SpeedFacilityReward == 1>><<radiobutton '$SpeedFacilityReward' 1 checked>><<else>><<radiobutton '$SpeedFacilityReward' 1>><</if>><span>Transfer Tokens</span><</if>>"},
magic: {
name: "Magic Shop",
desc: ""},
holdoff: {
name: "Hold Off For Now",
desc: "Your throbbing dick is begging to cum. You can try to hold off for now, but you'll have to deal with this eventually."},
komodo: {
name: "Fight Komodo Jock",
desc: "_KomodoDesc<br>Requirements:<br> • Hours: 2"},
komodonot: {
name: "Fight Komodo Jock",
desc: "Normally you'd see the Komodo Jock here but he doesn't seem to be around."},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<span id="buttons-sec"><<display "Junkyard Buttons">></span>\<<PickExercise 3000 $maxjunkweight>>\
<<if $CartridgeEvent == true>>\
No matter how many times you lift your weights, you don't feel anything.
<<else>>\
<<TimePass 1>>\
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>\
<<nobr>>
<<set _obj = "">><<set _obj2 = "">>
<<if _useweight < 3500>>
<<set _obj = "sedan">><<set _obj2 = "sedan">>
<<elseif _useweight < 5000>>
<<set _obj = "SUV">><<set _obj2 = "SUV">>
<<elseif _useweight < 7500>>
<<set _obj = "pickup truck">><<set _obj2 = "truck">>
<<elseif _useweight < 10000>>
<<set _obj = "empty shipping container">><<set _obj2 = "container">>
<<elseif _useweight < 25000>>
<<set _obj = "semi-truck without a trailer attached">><<set _obj2 = "semi-truck">>
<<elseif _useweight < 50000>>
<<set _obj = "full shipping container">><<set _obj2 = "container">>
<<elseif _useweight < 80000>>
<<set _obj = "fully loaded semi-truck">><<set _obj2 = "semi-truck">>
<<elseif _useweight < 120000>>
<<set _obj = "couple of loaded shipping containers">><<set _obj2 = "containers">>
<<else>>
<<set _obj = "stack of loaded shipping containers">><<set _obj2 = "containers">>
<</if>>
<<if $workmin > _max*10>>
You try stacking several fully loaded shipping containers on top of each other to lift them, but it's no good - They're too light to even slightly challenge your muscles.
<<elseif $workmin > _max>>
You try stacking several fully loaded shipping containers on top of each other to lift them, but it's no good - Any attempt to exercise by lifting them just results in them toppling over.
<<elseif _ex == "Squat">>
<<if $fatpercent > 85>>
It's time for some squats! You don't even need to hold any weights - your body weight is good enough. You lower yourself down and your legs wobble as you struggle to stand back up. You're sweating your ass off, but it's worth it if this helps you get bigger! You push yourself to finish a couple more sets.
<<else>>
<<set _t = "ground">>
You grab hold of a <<=_obj>> weighing <<weighttext _useweight>> in preparation for some squats. <<if $totalweight > 500000>>With the mass of the <<=_obj2>> and your body combined, your feet sink into the dirt leaving behind footprints that a regular person would struggle to get out of. <</if>><<if $totalmuscleshown >= 1000>><<if $bsize > $height/2.5>>You lower yourself, but your huge, muscular butt bounces against the ground before you dip all the way down. Because of this, you're unable to get the full range of motion. Also, your giant balls rest against the ground offsetting some of the weight. You're kind of a big, beefy, testosterone-infused mess. Completing these sets is just going to make you even bigger and beefier, and manlier.<<else>>You lower yourself, but your huge, muscular butt bounces against the ground before you dip all the way down. Because of this, you're unable to get the full range of motion, but you go ahead and pump out several sets anyway.<</if>><<if _useweight >= 50000>> When you finish, you drop the <<=_obj2>> causing the ground to quake.<</if>><<else>>You lower yourself until <<if $totalmuscleshown >= 600>>your muscular butt touches the <<=_t>>.<<elseif $HasTail == true && $TailLengthMatters != true>>your tail touches the <<=_t>>.<<elseif $HasTail == true>>the base of your tail touches the <<=_t>>.<<else>>your butt nearly touches the <<=_t>>.<</if>> Your massive quads and calves swell as you lift yourself back up. Like a well-oiled machine, you repeat this motion through several sets. <<if _useweight >= 50000>>The ground quakes when you drop the <<=_obj2>>.<</if>><</if>>
<</if>>
<<elseif _ex == "Bench">>
You pick up a <<=_obj>> weighing <<weighttext _useweight>> so you do some bench presses, but without the bench. You have to do it with your back on the ground, which is fine - You're like a big, burly animal. You don't have time for fancy bullshit like benches!<br> <<if _useweight > $maxjunkweight>>You grabbed the heaviest containers you could find but they still don't provide as much resistance as you'd like. It'll have to do though - You'll just do an extra set. <</if>> You exhale as you lift the weights up and then lower them back down <<if $fatpercent > 80>>onto your soft, mattress-like chest<<elseif $fatpercent > 40>>onto your fat tits<<elseif $totalmuscleshown >= 110>>to your thick pecs<<elseif $totalmuscleshown >= 250>>onto your extra meaty pecs<<elseif $totalmuscleshown >= 500>>onto your enormous pecs. Your pecs are so thick that you can't bring the <<=_obj2>> down low enough to get the whole range of motion. You find a slope to lie down on and do incline bench presses instead.<<else>>to your chest<</if>>. You repeat this <<if $totalmuscleshown >= 500>>exercise<<else>>motion<</if>> several times until you can't do it anymore. With a grunt, you push through one more rep anyway and set the bar back on the rack.
<<else>>
You grab a <<=_obj>> weighing <<weighttext _useweight>> with one hand in preparation for some bicep curls. Like some sort of behemoth, you lift that ridiculous amount of mass up to your shoulders. <<if $fatpercent > 80>>With each rep your incredibly plump arms jiggle. Your arms are so fat that you can't quite do the full motion, but you make due and push yourself through a few sets.<<elseif $fatpercent > 40>>With each rep your gargantuan biceps bulge under all that flab. After a few minutes, your beefy body is glistening with sweat.<<else>>With each rep your gargantuan biceps bulge fiercely. After a few minutes, your mountainous and rocky, muscular body is glistening with sweat.<</if>>
<</if>>
<<if $workmin <= _max>>
<<if _exex == "Bigger">>
<<if $creatineactive <= 0>>Your muscles look pumped and bigger already.<<else>>Your muscles look bigger already!<</if>> You can feel it - you're gonna get bigger, and heavier, and stronger!
<<elseif _exex == "Burn" && $creatineactive <= 0>>
<<if $SkinType == "Feathers" or $SkinType == "Scales" or $SkinType == "Fur">>Beneath your <<=$SkinType.toLowerCase()>>, your muscles feel pumped, happy with all the work they've done.<<else>>Your muscles feel pumped and burning, happy with all the work they've done.<</if>>
<<else>>
<<if $creatineactive <= 0>>When you finish your breathing is heavy and you're completely drenched in sweat. Your muscles satisfyingly burn as you take a moment to cool down.<<else>>When you finish your breathing is heavy and you're completely drenched in sweat, so you take a moment to cool down.<</if>>
<</if>>
<<if $creatineactive > 0>>
<<switch random(1, 2)>>
<<case 1>>
Even after the intense grind you put your muscles through, you feel like you're ready to go again.
<<case 2>>
Even though it was an intense workout and your muscles feel pumped, they don't feel tired. If anything, it feels like they yearn for more.
<</switch>>
<</if>>
<</if>>
<</nobr>>\
<<if _max >= $workmin>><<set $workoutcount++>><</if>>\
<</if>>\
<br>
<span data-keytype="yes">[[Continue|Junkyard]]</span><<set $FastTravelSetAvailable = true>>\
<<set $debtversion = false>>\
Muscle Buy Rate: -$100
Muscle Sell Rate: +$50
Fat Buy Rate: +$10
Fat Sell Rate: -$20
Your Muscle: <<= $muscle.toFixed(1)>>
Your Fat: <<= $fat.toFixed(1)>>
<<set $musamount to 0>>\
<<set $muscost to 0>>\
<<set $fatamount to 0>>\
<<set $fatcost to 0>>\
<table class="BuySellMF">
<tr>
<td>Muscle: Buy: <<set $musbuy to 0>> <span id="mus-buy"><<print $musbuy>></span></td>
<td><<button "<<<">><<TransferMuscleUp 500>><</button>><<button "<<">><<TransferMuscleUp 20>><</button>><<button "<">><<TransferMuscleUp 1>><</button>><<button "0">><<set $musamount = 0>><<set $muscost to 0>><<replace "#mus-buy">><<print $musamount>><</replace>><<replace "#mus-sell">><<print $musamount>><</replace>><<replace "#bsfm-money">><<print $money+$muscost+$fatcost>><</replace>><<replace "#bsfm-token">><<print $BuySellFMTokens-Math.abs($musamount)-Math.abs($fatamount/4)>><</replace>><</button>><<button ">">><<TransferMuscleDown 1>><</button>><<button ">>">><<TransferMuscleDown 20>><</button>><<button ">>>">><<TransferMuscleDown 500>><</button>></td>
<td>Sell: <<set $mussell to 0>> <span id="mus-sell"><<print $mussell>></span></td>
</tr>
<tr>
<td>Fat: Buy: <<set $fatbuy to 0>> <span id="fat-buy"><<print $fatbuy>></span></td>
<td><<button "<<<">><<TransferFatUp 500>><</button>><<button "<<">><<TransferFatUp 20>><</button>><<button "<">><<TransferFatUp 1>><</button>><<button "0">><<set $fatamount = 0>><<set $fatcost to 0>><<replace "#fat-buy">><<print $fatamount>><</replace>><<replace "#fat-sell">><<print $fatamount>><</replace>><<replace "#bsfm-money">><<print $money+$muscost+$fatcost>><</replace>><<replace "#bsfm-token">><<print $BuySellFMTokens-Math.abs($musamount)-Math.abs($fatamount/4)>><</replace>><</button>><<button ">">><<TransferFatDown 1>><</button>><<button ">>">><<TransferFatDown 20>><</button>><<button ">>>">><<TransferFatDown 500>><</button>></td>
<td>Sell: <<set $fatsell to 0>> <span id="fat-sell"><<print $fatsell>></span></td>
</tr>\
</table>\
Transfer Tokens: <span id="bsfm-token"><<print $BuySellFMTokens>></span>
Your Money: $<span id="bsfm-money"><<print $money>></span>
<span data-keytype="yes"><<button "Confirm">><<if $money+$muscost+$fatcost >=0 && $BuySellFMTokens-Math.abs($musamount)-Math.abs($fatamount/4) >=0>><<goto "Buy Sell FM Checkout">><</if>><</button>></span>
<span data-keytype="no">[[Back|Computer]]</span><<if $viptransfer == true>>\
<<set $dbonus += $dchangeamount>>\
<<set $bbonus += $bchangeamount>>\
<<set $heightbonus += $hchangeamount>>\
<<set $muscle =$muscle+$musamount>><<set $fat =$fat+$fatamount>><<run BodyUpdate()>><<updatebar>>\
<div class="fade-in-text">You attach a cable to yourself and the data transfer begins.</div>\
<<VIPTransferReset>>\
<<replace "#trans-table">><<display "VIP Transfer Table">><</replace>>\
<<else>>\
<<nobr>>
<<BodyBefore>><<if $viptransfer == false>><<set $money =$money+$muscost+$fatcost>><</if>>
<<set $muscle =$muscle+$musamount>><<set $fat =$fat+$fatamount>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<</nobr>>\
<<if $debtversion == true>>\
The data transfers.
<<= $changemessage>>
<span data-keytype="yes">[[Continue|Home]]</span>
<<else>>\
You attach a cable to yourself and the data transfer begins.
<<if $viptransfer == false>><<set $BuySellFMTokens =$BuySellFMTokens-Math.abs($musamount)-Math.abs($fatamount/4)>><</if>>\
<<= $changemessage>>
<span data-keytype="yes">[[Back|Computer]]</span>
<</if>>\
<</if>>\
<<set $viptransfer = false>>\<<CheckClosetButton>>\
<<run BodyUpdate()>>\
<<set $FastTravelSetAvailable = true>>\
<<if $CartridgeEvent == true>>\
You look in the mirror but there must be something wrong with it. You don't see yourself in the reflection.
<<else>>\
<span id="mirror-pic"><<mirrorimage>></span>\
<<set $mirrormessage = "">>\
<<run MirrorMessage($ArmCir.toFixed(1), $ChestCir.toFixed(1), $StomachCir.toFixed(1), $ThighCir.toFixed(1), $MoobW.toFixed(1), $ButtW.toFixed(1))>>\
<<= $mirrormessage>>\
<<unset $mirrormessage>>\
/*Arm Circumference: = <<= Math.floor($ArmCir/12)>>ft <<= ($ArmCir-12*(Math.floor($ArmCir/12))).toFixed(1)>>in
I'll write some better descriptions later, but here's some stats:
Arm Circumference: = <<= $ArmCir.toFixed(1)>>in
Arm Width: = <<= ($ArmCir/3.1416).toFixed(1)>> in
Chest Circumference: = <<= $ChestCir.toFixed(1)>> in
Chest Width: = <<= ($ChestCir/3.1416).toFixed(1)>> in
Waist Circumference: = <<= $StomachCir.toFixed(1)>> in
Waist Width: = <<= ($StomachCir/3.1416).toFixed(1)>> in
Thigh Circumference: = <<= $ThighCir.toFixed(1)>> in
Thigh Width: = <<= ($ThighCir/3.1416).toFixed(1)>> in
<<if Math.floor(($totalweight-$muscleweight)*100/$totalweight) >= 15>>\
Moob Weight: = <<= $MoobW.toFixed(1)>> lbs
Buttcheek Weight: = <<= $ButtW.toFixed(1)>> lbs
<</if>>\
<<if $ShirtOn == true>>\
Shirt Arms: = <<= $ShirtArmCir>> in
Shirt Chest: = <<= $ShirtChestCir>> in
Shirt Waist: = <<= $ShirtStomachCir>> in
<<if $ArmCir <= $ShirtArmCir*0.85>>\
Sleeves are very loose.
<</if>>\
<<if $ArmCir <= $ShirtArmCir*0.95 && $ArmCir > $ShirtArmCir*0.85>>\
Sleeves are loose.
<</if>>\
<<if $ArmCir <= $ShirtArmCir*1.05 && $ArmCir > $ShirtArmCir*0.95>>\
Sleeves fit well.
<</if>>\
<<if $ArmCir <= $ShirtArmCir*1.15 && $ArmCir > $ShirtArmCir*1.05>>\
Sleeves are tight
<</if>>\
<<if $ArmCir > $ShirtArmCir*1.15>>\
Sleeves are very tight
<</if>>\
<<if $StomachCir <= $ShirtStomachCir*0.85>>\
Shirt is very loose around stomach.
<</if>>\
<<if $StomachCir <= $ShirtStomachCir*0.95 && $StomachCir > $ShirtStomachCir*0.85>>\
Shirt is loose around stomach.
<</if>>\
<<if $StomachCir <= $ShirtStomachCir*1.05 && $StomachCir > $ShirtStomachCir*0.95>>\
Shirt fits well around waist.
<</if>>\
<<if $StomachCir <= $ShirtStomachCir*1.15 && $StomachCir > $ShirtStomachCir*1.05>>\
Shirt hugs waist tightly.
<</if>>\
<<if $StomachCir > $ShirtStomachCir*1.15>>\
Shirt is very tight around waist.
<</if>>\
<<if $ChestCir <= $ShirtChestCir*0.85>>\
Shirt is very loose around chest.
<</if>>\
<<if $ChestCir <= $ShirtChestCir*0.95 && $ChestCir > $ShirtChestCir*0.85>>\
Shirt is loose around chest.
<</if>>\
<<if $ChestCir <= $ShirtChestCir*1.05 && $ChestCir > $ShirtChestCir*0.95>>\
Shirt fits well around chest.
<</if>>\
<<if $ChestCir <= $ShirtChestCir*1.15 && $ChestCir > $ShirtChestCir*1.05>>\
Shirt hugs chest tightly.
<</if>>\
<<if $ChestCir > $ShirtChestCir*1.15>>\
Shirt is very tight around chest.
<</if>>\
<</if>>\
<<if $PantsOn == true>>\
Pants Waist: = <<= $PantsStomachCir>> in
Pants Thighs: = <<= $PantsThighCir>> in
Pants Cup: = <<= $PantsCupSize>>
<<if $StomachCir <= $ShirtStomachCir*0.85>>\
Pants are very loose. Practically about to fall off.
<</if>>\
<<if $StomachCir <= $PantsStomachCir*0.95 && $StomachCir > $PantsStomachCir*0.85>>\
Pants are loose around waist
<</if>>\
<<if $StomachCir <= $PantsStomachCir*1.05 && $StomachCir > $PantsStomachCir*0.95>>\
Pants fit waist perfectly
<</if>>\
<<if $StomachCir <= $PantsStomachCir*1.15 && $StomachCir > $PantsStomachCir*1.05>>\
Pants are tight around waist
<</if>>\
<<if $StomachCir > $PantsStomachCir*1.15>>\
Pants are so tight around waist that they are about to burst
<</if>>\
<<if $ThighCir <= $PantsThighCir*0.85>>\
Pants very loose around thighs.
<</if>>\
<<if $ThighCir <= $PantsThighCir*0.95 && $ThighCir> $PantsThighCir*0.85>>\
Pants are loose around thighs.
<</if>>\
<<if $ThighCir <= $PantsThighCir*1.05 && $ThighCir > $PantsThighCir*0.95>>\
Pants fit well around thighs.
<</if>>\
<<if $ThighCir <= $PantsThighCir*1.15 && $ThighCir > $PantsThighCir*1.05>>\
Pants hug thighs tightly.
<</if>>\
<<if $ThighCir > $PantsThighCir*1.15>>\
Thighs are about to rip pants
<</if>>\
<<if $dlength <= ($PantsStomachCir-$StomachCir+$PantsCupSize)*0.85>>\
<</if>>\
<<if $dlength <= ($dlength-$StomachCir+$PantsCupSize)*0.95 && $dlength > ($PantsStomachCir-$StomachCir+$PantsCupSize)*0.85>>\
<</if>>\
<<if $dlength <= ($PantsStomachCir-$StomachCir+$PantsCupSize)*1.05 && $dlength > ($PantsStomachCir-$StomachCir+$PantsCupSize)*0.95>>\
<</if>>\
<<if $dlength <= ($PantsStomachCir-$StomachCir+$PantsCupSize)*1.15 && $dlength > ($PantsStomachCir-$StomachCir+$PantsCupSize)*1.05>>\
Dick feels cramped in pants.
<</if>>\
<<if $dlength > ($PantsStomachCir-$StomachCir+$PantsCupSize)*1.15>>\
Dick is extremely cramped. The base of it is exposed and the button on your pants is about to pop off.
<</if>>\
<</if>>\
*/\
<</if>>\
<span data-keytype="yes">[[Back|Home]]</span>
<<if $debug == true>>\
For test:
Moob Weight: = <<= $MoobW.toFixed(1)>> lbs
Butt Weight: = <<= $ButtW.toFixed(1)>> lbs
<</if>>\<<widget "CalendarText">>\
/*<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>*/\
<<if $hasrent == true>>\
In <<= 30 - $rentdays>> days your rent of $<<= $rentamount>> is due.
<</if>>\
<<if $gymmem == true>>\
In <<= 30 - $gymdays>> days your gym membership fees of $<<= $gymamount>> are due.
<</if>>\
<<if $curse == "Competition">>\
<<if $CompetitionComplete == true>>\
The Competition was today. The next Competition will be <<if $CompetitionDays == 1>>tomorrow.<<elseif $CompetitionDays == 2>>in 1 day.<<else>>in <<=$CompetitionDays>> days.<</if>>
<<else>>\
<<if ($day-1)%$CompetitionDays == 0>>\
Competition is today.
<<elseif ($day-1)%$CompetitionDays == ($CompetitionDays-1)>>\
Competition is in 1 day.
<<else>>\
Competition is in <<=($CompetitionDays-(($day-1)%$CompetitionDays))>> days.
<</if>>\
<</if>>\
<</if>>\
<<if $curse == "Debt" && $debtremaining > 0.5>>\
<<if $paymentdue <= 0>>\
<<if $repaymentday == 0>>\
A loan payment would be due today, but you already paid online.
<<elseif $repaymentday == 1>>\
A loan payment would be due in $repaymentday day, but you already paid online.
<<else>>\
A loan payment would be due in $repaymentday days, but you already paid online.
<</if>>\
<<else>>\
<<if $repaymentday == 0>>\
A loan payment of $<<= $paymentdue>> is due today.
<<elseif $repaymentday == 1>>\
A loan payment of $<<= $paymentdue>> is due in $repaymentday day.
<<else>>\
A loan payment of $<<= $paymentdue>> is due in $repaymentday days.
<</if>>\
<</if>>\
<</if>>\
<<if $restaurantfound == true>>\
<<set $foodcondays = 7-$day%7>>\
<<if $foodcondays == 7 or $foodcondays == 6>>There's a food eating contest going on at Blue Ben Bar and Grille. You should join!<<else>><<if $foodcondays == 1>>There will be a food eating contest at Blue Ben Bar and Grille in <<= $foodcondays>> day.<<else>>There will be a food eating contest at Blue Ben Bar and Grille in <<= $foodcondays>> days.<</if>><</if>>\
<</if>>\
<<if $CupcakeCurseRemovalDays >= 1>>\
<br>
<<if $CupcakeCurseRemovalDays > 5>>The ritual to remove the Cupcake Curse should be ready. You should go see the <span class='cobraspeak'>Cobra</span> at the Underpass.<<elseif $CupcakeCurseRemovalDays == 5>>The ritual to remove the Cupcake Curse will take 1 more day to complete.<<else>>The ritual to remove the Cupcake Curse will take <<= 6-$CupcakeCurseRemovalDays>> more days to complete.<</if>> The <span class='cobraspeak'>Cobra</span> said not to eat more than 15 plates of cupcakes. So far you have had <<=$CupcakeCurseRemovalCakeCount>>.\
<</if>>\
<<if $pactdays > 0>>\
<<if $pactdays > 1>>\
Your pact with Sophrosyne will last $pactdays more days.
<<else>>\
Your pact with Sophrosyne will last $pactdays more day.
<</if>>\
<</if>>\
<<if $greenseeddays < 30>>\
Your Green Berry will grow back in <<if 30-$greenseeddays > 1>><<= 30-$greenseeddays>> days.<<else>>1 day.<</if>>
<</if>>\
<<if $redseeddays < 30>>\
Your Red Berry will grow back in <<if 30-$redseeddays > 1>><<= 30-$redseeddays>> days.<<else>>1 day.<</if>>
<</if>>\
<<if $blueseeddays < 30>>\
Your Blue Berry will grow back in <<if 30-$blueseeddays > 1>><<= 30-$blueseeddays>> days.<<else>>1 day.<</if>>
<</if>>\
<<if $yellowseeddays < 30>>\
Your Yellow Berry will grow back in <<if 30-$yellowseeddays > 1>><<= 30-$yellowseeddays>> days.<<else>>1 day.<</if>>
<</if>>\
<<if $purpleseeddays < 30>>\
Your Purple Berry will grow back in <<if 30-$purpleseeddays > 1>><<= 30-$purpleseeddays>> days.<<else>>1 day.<</if>>
<</if>>\
<<if $FacilityBreakDays > 0>>\
<br>
The Collection Facility will be repaired in $FacilityBreakDays <<if $FacilityBreakDays == 1>>day<<else>>days<</if>>.
<</if>>\
<</widget>>
/*<span data-keytype="yes">[[Back|Home]]</span>*/<<if $curse == "Debt">>\
<span class='robotspeak'>"Heeey! Sorry to bother you, but I'm just noticing that you're at a negative balance right now. I can allow you to use the Transferal Program if you want to fix that."</span>
<span data-keytype="no"><<link [[Decline|Home]]>><</link>></span>
<span data-keytype="yes">[[Use The Transferal Program|Buy Sell FM Debt Version]]</span>
<<else>>\
A small metal cube on wheels bursts through your door.
"Beep boop. I am Debt-Collect-O-Tron of Free Money Incorporated. You owe us $<<=Math.abs($money)>>. Please connect this strap to your arm and make a deposit and/or withdrawal."
The screen on the front of the cube lights up, and an arm strap connected to a cable comes out the back.
<<click "Huh?">><<toggleclass "#section1b" "hidden">><</click>>
<div id="section1b" class="hidden">"Beep boop. TransTech is a subsidiary company owned by Free Money Inc. We need a supply of muscle for our customers and we also need a place to store their fat. So please hurry up with the strap. Don't make me call Leg-Break-O-Tron. Beep boop."</div>\
<span data-keytype="yes">[[Attach Strap|Buy Sell FM Debt Version]]</span>
<</if>>\
You cancelled gym membership.
<span data-keytype="yes">[[Gym]]</span>You got the upgraded gym membership.
<span data-keytype="yes">[[Gym]]</span><<nobr>>
<<set $foodcur += $fBuyMax*500>>
<<set $money -= $fBuyMax*$foodordercost>>
<<if $foodordertype == "Muscle">>
<<set $musclebonus += $fBuyMax*0.1>>
<</if>>
<<if $foodordertype == "Fat">>
<<set $fatbonus += $fBuyMax*0.2>>
<</if>>
<<if $foodcur> $foodmax>>
<<set $foodcur = $foodmax>>
<</if>>
<<updatemon>><<updatebar>>
<</nobr>>\
Auto food order came and you ate it.
[[Home]]<<widget "updatebar">><<silently>>\
<<replace "#side-stats">>\
Height: <<lengthtext $height "in">><<StatChangeNumber $HeightPrev $height "length">>
Weight: <<weighttext $totalweight>><<StatChangeNumber $TotalWeightPrev $totalweight "weight">>
Muscle: <<if $totalmuscleshown > 999 && $totalmuscleshown < 999999999999999999999>><<print setup.formatNumber($totalmuscleshown)>><<else>><<= $totalmuscleshown.toFixed(1)>><</if>><<StatChangeNumber $MusclePrev $totalmuscleshown>>
Fat: <<if $totalfatshown > 999 && $totalfatshown < 999999999999999999999>><<print setup.formatNumber($totalfatshown)>><<else>><<= $totalfatshown.toFixed(1)>><</if>><<StatChangeNumber $FatPrev $totalfatshown>>
/*Body Fat: <<= Math.floor(($totalweight-$muscleweight)*100/$totalweight)>>%*/\
Dick Length: <<lengthtext $dlength "in">><<StatChangeNumber $DLengthPrev $dlength "length">>
Ball Size: <<lengthtext $bsize "in">><<StatChangeNumber $BSizePrev $bsize "length">>
<</replace>>
/*<<replace "#sidear-hour">><<if $hours < 0>>0<<else>><<= $hours>><</if>><</replace>>*/
<<replace "#sidear-hour">><<GetTime>><</replace>>
<<replace "#sidehun-sec">>Hunger:<<= Math.floor(($foodcur)/100)>>/<<= Math.floor($FoodMaxVisual/100)>><</replace>>
<<replace "#sidehp-sec">>HP:<<= $CurHP>>/<<= $MaxHP>><</replace>>
<<run Hunger($foodcur, $foodmin, $FoodMaxVisual, "horizontalhungerbar", true)>>
<<replace "#sidear-sec">>Arousal:<<= Math.floor($arousal)>>/<<= $arousalmax>><</replace>>
<<replace "#sidestr-sec">><<= $strength>><</replace>>
<<run ArousalCal($arousal, $arousalmax, "horizontalarbar", true)>>
<<run Energy($cardiocur, $cardiomax, "horizontalenergybar", true)>>
<<run Health($CurHP, $MaxHP, "horizontalhealthbar", true)>>
<<replace "#sideen-sec">>Energy:<<if $cardiomax-$cardiocur > 0>><<= Math.floor(($cardiomax-$cardiocur)/100)>><<else>>0<</if>>/<<= Math.floor($cardiomax/100)>><</replace>>
<<replace "#sidesstatus-sec">><<display "Sidebar Icons">><</replace>>\
<<UpdatePreviousStats>>\
<</silently>>\
<</widget>>
<<widget "updatemon">><<silently>>\
<<replace "#sidear-mon">><<= Math.floor($money)>><<StatChangeNumber $MoneyPrev $money>><<set $MoneyPrev = $money>><</replace>>\
<</silently>>\
<</widget>>
<<widget "updateenemymeasure">>
<<replace "#enemy-measure">>\
<table class="paddingBetweenCols">\
<tr>\
<td>Height: <<lengthtext $EHeight "in">></td>\
<td>Weight: <<weighttext $ETotalWeight>></td>\
</tr>\
<tr>\
<td>Muscle: <<=$ETotalMuscleShown>></td>\
<td>Fat: <<=$ETotalFatShown>></td>\
</tr>\
<tr>\
<td>DLength: <<lengthtext $EDLength "in">></td>\
<td>BSize: <<lengthtext $EBSize "in">></td>\
</tr></table>\
<</replace>>\
<</widget>>
<<widget "CheckClosetButton">>\
<<set $ClosetButton = false>>\
<<set $FastTravelAvailable = false>>\
<<CheckCloset>>\
<<if $foodcraze == false && $closetitem == true>>\
<<set $ClosetButton = true>>\
<</if>>\
<<if $CartridgeEvent != true && $foodcraze == false && !($curse == "Competition" && ($day%$CompetitionDays == 1 or $CompetitionDays ==1) && $CompetitionComplete == false) && !($Cupcakes > 0 && $Cupcakes < 3)>>\
<<set $FastTravelAvailable = true>>\
<</if>>\
<</widget>>
<<widget "CheckFastTravelButton">>\
<<set _TelePlace = "">>\
<<set $TelePicture = "">>\
<<set _TeleAble = false>>\
<<if $FastTravelAvailable == true>>\
<<set _TeleAble = true>>\
<</if>>\
<<if $args[0] == 1>>\
<<set _TelePlace = $TelePlace1>>\
<<elseif $args[0] == 2>>\
<<set _TelePlace = $TelePlace2>>\
<<else>>\
<<set _TelePlace = $TelePlace3>>\
<</if>>\
<<if _TelePlace == "Home">>\
<<set $TelePicture = "<img src='images/Icon/Home.png'>">>\
<<elseif _TelePlace == "Computer">>\
<<set $TelePicture = "<img src='images/Icon/Computer.png'>">>\
<<elseif _TelePlace == "Mirror">>\
<<set $TelePicture = "<img src='images/Icon/Mirror.png'>">>\
<<elseif _TelePlace == "Calendar">>\
<<set $TelePicture = "<img src='images/Icon/Calendar.png'>">>\
<<elseif _TelePlace == "Messages">>\
<<set $TelePicture = "<img src='images/Icon/Mail.png'>">>\
<<elseif _TelePlace == "Buy Sell FM">>\
<<set $TelePicture = "<img src='images/Icon/T.png'>">>\
<<elseif _TelePlace == "Buy Sell FM VIP">>\
<<set $TelePicture = "<img src='images/Icon/T.png'>">>\
<<elseif _TelePlace == "Online Banking">>\
<<set $TelePicture = "<img src='images/Icon/Money.png'>">>\
<<elseif _TelePlace == "Order Food 2">>\
<<set $TelePicture = "<img src='images/Icon/Pizza.png'>">>\
<<elseif _TelePlace == "Shop Online">>\
<<set $TelePicture = "<img src='images/Icon/Pill.png'>">>\
<<elseif _TelePlace == "Outside">>\
<<set $TelePicture = "<img src='images/Icon/City.png'>">>\
<<elseif _TelePlace == "Secret Stadium">>\
<<if $hours < 4.0>>\
<<set _TeleAble = false>>\
<</if>>\
<<set $TelePicture = "<img src='images/Icon/Stadium.png'>">>\
<<elseif _TelePlace == "Dark Forest">>\
<<if $hours < 2.0>>\
<<set _TeleAble = false>>\
<</if>>\
<<set $TelePicture = "<img src='images/Icon/Forest.png'>">>\
<<elseif _TelePlace == "Castle of Evil">>\
<<if $hours < 2.0>>\
<<set _TeleAble = false>>\
<</if>>\
<<set $TelePicture = "<img src='images/Icon/Castle.png'>">>\
<<elseif _TelePlace == "Inside Castle">>\
<<if $hours < 2.0>>\
<<set _TeleAble = false>>\
<</if>>\
<<set $TelePicture = "<img src='images/Icon/Castle.png'>">>\
<<elseif _TelePlace == "The Pier">>\
<<set $TelePicture = "<img src='images/Icon/Ship.png'>">>\
<<elseif _TelePlace == "Bulletin Board">>\
<<set $TelePicture = "<img src='images/Icon/Bulletin.png'>">>\
<<elseif _TelePlace == "Potion Shop">>\
<<set $TelePicture = "<img src='images/Icon/Potion.png'>">>\
<<elseif _TelePlace == "Junkyard">>\
<<set $TelePicture = "<img src='images/Icon/Truck.png'>">>\
<<elseif _TelePlace == "Gym">>\
<<set $TelePicture = "<img src='images/Icon/Weight.png'>">>\
<<elseif _TelePlace == "Magic Shop">>\
<<set $TelePicture = "<img src='images/Icon/Wizard.png'>">>\
<<elseif _TelePlace == "Under The Pier">>\
<<if $hours <= $nighthour>>\
<<set _TeleAble = false>>\
<</if>>\
<<set $TelePicture = "<img src='images/Icon/Cauldron.png'>">>\
<<elseif _TelePlace == "Underpass">>\
<<set $TelePicture = "<img src='images/Icon/Tent.png'>">>\
<<elseif _TelePlace == "Temple of Pure Light">>\
<<set $TelePicture = "<img src='images/Icon/Lock.png'>">>\
<<elseif _TelePlace == "Restaurant">>\
<<if $restaurantbingeready == false>>\
<<set _TeleAble = false>>\
<</if>>\
<<set $TelePicture = "<img src='images/Icon/Restaurant.png'>">>\
<<elseif _TelePlace == "Supermarket">>\
<<if $dorstorebingeready == false>>\
<<set _TeleAble = false>>\
<</if>>\
<<set $TelePicture = "<img src='images/Icon/Cart.png'>">>\
<<elseif _TelePlace == "Strange Stone">>\
<<set $TelePicture = "<img src='images/Icon/Tablet.png'>">>\
<<elseif _TelePlace == "Greenhouse">>\
<<set $TelePicture = "<img src='images/Icon/Plant.png'>">>\
<<elseif _TelePlace == "Collection Facility">>\
<<set $TelePicture = "<img src='images/Icon/Collection.png'>">>\
<<elseif _TelePlace == "Bar">>\
<<set $TelePicture = "<img src='images/Icon/Bar.png'>">>\
<<elseif _TelePlace == "Quest Board">>\
<<set $TelePicture = "<img src='images/Icon/Award.png'>">>\
<<elseif _TelePlace == "Hospital">>\
<<set $TelePicture = "<img src='images/Icon/Hospital.png'>">>\
<<elseif _TelePlace == "Ring Altar">>\
<<set $TelePicture = "<img src='images/Icon/Ring.png'>">>\
<<elseif _TelePlace == "Treasure Dragon Hoard">>\
<<set $TelePicture = "<img src='images/Icon/Money2.png'>">>\
<<elseif _TelePlace == "The Unholy Hollows">>\
<<if $hours < 2.0>>\
<<set _TeleAble = false>>\
<</if>>\
<<set $TelePicture = "<img src='images/Icon/Cave.png'>">>\
<<else>>\
<<set _TeleAble = false>>\
<</if>>\
<</widget>>
<<widget "FastTravel">>\
<<set _TelePlace = "">>\
<<set _NormalTele = true>>\
<<if $args[0] == 1>>\
<<set _TelePlace = $TelePlace1>>\
<<elseif $args[0] == 2>>\
<<set _TelePlace = $TelePlace2>>\
<<else>>\
<<set _TelePlace = $TelePlace3>>\
<</if>>\
<<if _TelePlace == "Home">>\
<<set $isoutside = false>>\
<<elseif _TelePlace == "Computer">>\
<<set $isoutside = false>>\
<<elseif _TelePlace == "Mirror">>\
<<set $isoutside = false>>\
<<elseif _TelePlace == "Calendar">>\
<<set $isoutside = false>>\
<<elseif _TelePlace == "Messages">>\
<<set $isoutside = false>>\
<<elseif _TelePlace == "Buy Sell FM">>\
<<set $isoutside = false>>\
<<elseif _TelePlace == "Buy Sell FM VIP">>\
<<set $isoutside = false>>\
<<elseif _TelePlace == "Online Banking">>\
<<set $isoutside = false>>\
<<elseif _TelePlace == "Order Food 2">>\
<<set $isoutside = false>>\
<<elseif _TelePlace == "Shop Online">>\
<<set $isoutside = false>>\
<<elseif _TelePlace == "Outside">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Secret Stadium">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Ring Altar">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Dark Forest">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Castle of Evil">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "The Pier">>\
<<set $isoutside = true>>\
<<if $AlligatorIsInterested == true && $MagicBoatCrash == false>>\
<<set _NormalTele = false>>\
<<goto "Boat Crash">>\
<</if>>\
<<elseif _TelePlace == "Bulletin Board">>\
<<set $isoutside = true>>\
<<if $BatSharkInvitation == true && $SharkSurfTeach == false && $SharkDisabled != true && $hours > $eveninghour && $SharkCFDays <= 0 && $PirAliQuestStatus != "PirAli Return">>\
<<set _NormalTele = false>>\
<<goto "Shark Talk">>\
<<elseif $ParrotAtBulletin == 1 && $hours > $nighthour && $hours <= $eveninghour>>\
<<set _NormalTele = false>>\
<<goto "Captain Talk">>\
<</if>>\
<<elseif _TelePlace == "Potion Shop">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Junkyard">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Gym">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Magic Shop">>\
<<set $isoutside = true>>\
<<if $KomoKobStatus == "atshop" && $hours > $nighthour>>\
<<set _NormalTele = false>>\
<<goto "Komodo Meet">>\
<</if>>\
<<elseif _TelePlace == "Under The Pier">>\
<<set $isoutside = true>>\
<<if $TurtCostumeTimer == -1>>\
<<set _NormalTele = false>>\
<<goto "Lab Talk">>\
<<else>>\
<<if $TurtleDream == "no" && $labvisited == true>><<set $TurtleDream = "maybe">><</if>>\
<</if>>\
<<elseif _TelePlace == "Underpass">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Temple of Pure Light">>\
<<set $isoutside = true>>\
<<if $IsPossessed == false && $pactfailed == true && $prayunlocked == false && $hours < $TempleTime>>\
<<set _NormalTele = false>>\
<<goto "Temple Prayer Talk">>\
<<elseif $IsPossessed == false && $HasCursedBook == false && $pactunlocked == true && $hours <= $eveninghour>>\
<<set _NormalTele = false>>\
<<goto "Temple Prayer Talk 2">>\
<<elseif $IsPossessed == false && $pactsuccesses >= 5 && $HasCarcanet == false && $hours < $TempleTime && $CartridgeEvent != true>>\
<<set _NormalTele = false>>\
<<goto "Temple Talk 3">>\
<</if>>\
<<elseif _TelePlace == "Restaurant">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Supermarket">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Strange Stone">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Greenhouse">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Collection Facility">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Bar">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Quest Board">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Hospital">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "The Unholy Hollows">>\
<<set $isoutside = true>>\
<<elseif _TelePlace == "Treasure Dragon Hoard">>\
<<set $isoutside = true>>\
<</if>>\
<<if _NormalTele == true>>\
<<goto _TelePlace>>\
<</if>>\
/*<<if $_TelePlace == "Home">>\
<<elseif
<<goto "Home">>*/\
<</widget>>
<<widget "SetFastTravel">>\
<<if $args[0] == 1>>\
<<set $TelePlace1 = passage()>>\
<<elseif $args[0] == 2>>\
<<set $TelePlace2 = passage()>>\
<<else>>\
<<set $TelePlace3 = passage()>>\
<</if>>\
<<replace "#fast-travel-sec">><<display "Fast Travel Points">><</replace>>\
<</widget>>
<<widget "GetTime">><<nobr>>
<<set _usehours = $hours>>
<<if $hasdarkroast == true>><<set _usehours -= 1>><</if>>
<<set _hourdisplay = 24-Math.ceil(_usehours)>><<if _hourdisplay > 24>><<set _hourdisplay -= 24>><<elseif _hourdisplay > 12>><<set _hourdisplay -= 12>><</if>>
<<= _hourdisplay>>:<<if $hours-Math.floor($hours) == 0>>00<<else>>30<</if>> <<if 24-_usehours >= 12 && 24-_usehours < 24>>PM<<else>>AM<</if>>
<</nobr>><</widget>>
<<widget "UpdateSideDebt">>\
<<replace "#sidedebt-sec">>Debt Remaining: $<<= Math.floor($debtremaining)>><</replace>>\
<<run DebtCal($debtremaining, $startingdebt, "horizontaldebtbar", true)>>\
<</widget>>
<<widget "UpdatePreviousStats">>\
<<nobr>>
<<if $KobyGameActive == true>>
<<set $HeightPrevK = $KobyChars[0].Height>>
<<set $TotalWeightPrevK = $KobyChars[0].Weight>>
<<set $MusclePrevK = $KobyChars[0].Muscle>>
<<set $FatPrevK = $KobyChars[0].Fat>>
<<set $DLengthPrevK = $KobyChars[0].DLength>>
<<set $BSizePrevK = $KobyChars[0].BSize>>
<<else>>
<<set $HeightPrev = $height>>
<<set $TotalWeightPrev = $totalweight>>
<<set $MusclePrev = $totalmuscleshown>>
<<set $FatPrev = $totalfatshown>>
<<set $DLengthPrev = $dlength>>
<<set $BSizePrev = $bsize>>
<</if>>
<</nobr>>\
<</widget>><<if $EnemyCur.EName != "Ghost" and $EnemyCur.EName != "Nobody">>\
<span id="enemy-measure">\
<table class="paddingBetweenCols">\
<tr>\
<td><<nobr>>Height: <<lengthtext $EHeight "in">> <<StatChangeNumber $EHeightPrev $EHeight "length">><</nobr>></td>\
<td><<nobr>>Weight: <<weighttext $ETotalWeight>> <<StatChangeNumber $ETotalWeightPrev $ETotalWeight "weight">><</nobr>></td>\
</tr>\
<tr>\
<td><<nobr>>Muscle: <<if $ETotalMuscleShown > 999 && $ETotalMuscleShown < 999999999999999999999>><<print setup.formatNumber($ETotalMuscleShown)>><<else>><<= $ETotalMuscleShown.toFixed(1)>><</if>><<StatChangeNumber $EMusclePrev $ETotalMuscleShown>><</nobr>></td>\
<td><<nobr>>Fat: <<if $ETotalFatShown > 999 && $ETotalFatShown < 999999999999999999999>><<print setup.formatNumber($ETotalFatShown)>><<else>><<= $ETotalFatShown.toFixed(1)>><</if>><<StatChangeNumber $EFatPrev $ETotalFatShown>><</nobr>></td>\
</tr>\
<tr>\
<td><<nobr>>DLength: <<lengthtext $EDLength "in">> <<StatChangeNumber $EDLengthPrev $EDLength "length">><</nobr>></td>\
<td><<nobr>>BSize: <<lengthtext $EBSize "in">> <<StatChangeNumber $EBSizePrev $EBSize "length">><</nobr>></td>\
</tr>\
<<if $EnemyCur.EName == "Treasure Dragon">>\
<<nobr>><tr><td colspan="2">Hoard Size: $<<=$TreasureDragonHoardAmt>><<StatChangeNumber $TreasureDragonHoardAmtPrev $TreasureDragonHoardAmt>></td></tr><</nobr>>\
<<set $TreasureDragonHoardAmtPrev = $TreasureDragonHoardAmt>>\
<</if>>\
</table>\
<div class="battleStatusSlide" id="BattleStatusDescription">Sorry, Nothing!</div>\
</span>\
<<elseif $EnemyCur.EName == "Ghost">>\
<span id="enemy-measure">\
<div class="glitchy3" data-text="68 65 6c 70<br>6d 65"><span>69
77 61 6e 74
20 74 6f 67 6f
68 6f 6d 65</span></div>
</span>\
<</if>>\
<table>\
<tr>\
<<if $EnemyCur.EName == "Rival" && $RivalStealCharge > 0>>\
<<set $StatusLength = $RivalStealCharge>>\
<td><<set $statustitle = "Your Rival is charging a spell<br>Your size will be drained unless you do something to stop him<br>Turns left: "+$RivalStealCharge>>\
<div class="battlestatus" id="rivalcharge" @title="$statustitle"><img @src="setup.ImagePath+'Status/RivalSpell.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $RobotAttackMode == "defence">>\
<td><<set $statustitle = "Defence Mode">>\
<div class="battlestatus" id="defmode" @title="$statustitle"><img @src="setup.ImagePath+'Status/DefMode.png'"></div></td>\
<</if>>\
<<if $RobotTansTurns > 0>>\
<<set $StatusLength = $RobotTansTurns>>\
<td><<set $statustitle = "Muscle Transfer Protocol. Turns left: "+$RobotTansTurns>>\
<div class="battlestatus" id="mtrans" @title="$statustitle"><img @src="setup.ImagePath+'Status/MTrans.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $EGhostDrainM > 0 or $EGhostDrainF > 0>>\
<td><div class="battlestatus" id="EnemyGDrain" title="Size Drained"><img @src="setup.ImagePath+'Status/PossessionDrain.png'"></div></td>\
<</if>>
<<if $EnemyCur.EName == "Alligator Pirate" && Math.floor($BarrelStacks) > 0>>\
<<set $StatusLength = Math.floor($BarrelStacks)>>\
<td><<set $statustitle = "Carrying around so many heavy barrels has made the Alligator Pirate stronger">>\
<div class="battlestatus" id="barrelstack" @title="$statustitle"><img @src="setup.ImagePath+'Status/Barrel.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $EnemyJuggernaut == true && $EFatPercent > setup.juggernautper>>\
<td><<set $statustitle = "Juggernaut Stance">>\
<div class="battlestatus" id="jugpir" @title="$statustitle"><img @src="setup.ImagePath+'Status/Juggernaut2.png'"></div></td>\
<</if>>\
<<if $GhostDrainCharge == true>>\
<td><div class="battlestatus" id="EGDrain" title="Charging Attack"><img @src="setup.ImagePath+'Status/GhostCharge.png'"></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Giant Werewolf">>\
<<set $StatusLength = 5-$MoonTimer>>\
<<if $hasartifact == "given">>\
<td><div class="battlestatus" id="moonperm" title="The moon is out."><img @src="setup.ImagePath+'Status/MoonStatus.png'"></div></td>\
<<elseif $MoonTimer < 5>>\
<<set $statustitle = "The moon is out. Turns left: "+(5-$MoonTimer)>>\
<td><div class="battlestatus" id="moon" @title="$statustitle"><img @src="setup.ImagePath+'Status/MoonStatus.png'"><<statusimagenumber>></div></td>\
<<elseif $MoonTimer == 5>>\
<td><div class="battlestatus" id="mooncloud" title="The moon disappears behind a cloud."><img @src="setup.ImagePath+'Status/MoonCloud.png'"></div></td>\
<</if>>\
<</if>>\
<<if $VampireShield > 0>>\
<<set $StatusLength = $VampireShield>>\
<td><<set $statustitle = "Invincibility Shield. Turns left: "+$VampireShield>>\
<div class="battlestatus" id="vampshield" @title="$statustitle"><img @src="setup.ImagePath+'Status/InvShield.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Treasure Dragon" && $TreasureDragonGemRank > 0>>\
<<set $StatusLength = $TreasureDragonGemRank>>\
<td><<set $statustitle = "Hoard has greater effect on size.">>\
<div class="battlestatus" id="dgem" @title="$statustitle"><img @src="setup.ImagePath+'Status/DragonGem.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Treasure Dragon" && $TreasureEatingContestFat > 0>>\
<td><<set $statustitle = "The Treasure Dragon has been eating good at Blue Ben's Bar and Grille.">>\
<div class="battlestatus" id="tdsteak" @title="$statustitle"><img @src="setup.ImagePath+'Status/Steak.png'"></div></td>\
<</if>>\
<<if $TreasureDragonFireEnemyTurns > 0>>\
<<set $StatusLength = $TreasureDragonFireEnemyTurns>>\
<td><<set $statustitle = "Take damage each turn. Turns left: "+$TreasureDragonFireEnemyTurns>>\
<div class="battlestatus" id="dfire" @title="$statustitle"><img @src="setup.ImagePath+'Status/DragonFire.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $EnemyDodgy == true && $EStunTimer <= 0 && $EDodgeChance > 5>>\
<td><<set $statustitle = $EDodgeChance.toFixed(1)+"% chance to dodge attacks.">>\
<div class="battlestatus" id="dodge" @title="$statustitle"><img @src="setup.ImagePath+'Status/Dodge.png'"></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Mysterious Rogue" && $RogueSmokeTurns > 0 && $ETotalMuscleShown < setup.roguem3limit>>\
<<set $StatusLength = $RogueSmokeTurns>>\
<td><<set $statustitle = "Increased Evasion. Turns left: "+$RogueSmokeTurns>>\
<div class="battlestatus" id="smoke" @title="$statustitle"><img @src="setup.ImagePath+'Status/Smoke.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Mysterious Rogue" && $RogueSmokeTurns > 0 && $ETotalMuscleShown >= setup.roguem3limit>>\
<<set $StatusLength = $RogueSmokeTurns>>\
<td><<set $statustitle = "Smoke Bomb: He's too big for it to work. Turns left: "+$RogueSmokeTurns>>\
<div class="battlestatus" id="smokefake" @title="$statustitle"><img @src="setup.ImagePath+'Status/Smoke.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Smug Kangaroo" && $ETotalMuscleShown < setup.kangst2limit && $EFatPercent < setup.kangf2limitper && $EStunTimer <= 0 && $EnemyMood != "sad">>\
<td><<set $statustitle = $EDodgeChance.toFixed(1)+"% chance to dodge attacks.">>\
<div class="battlestatus" id="dodge" @title="$statustitle"><img @src="setup.ImagePath+'Status/Dodge.png'"></div></td>\
<</if>>\
<<if $KangGlassesReady == true>>\
<td><<set $statustitle = "sunglasses have been adjusted.">>\
<div class="battlestatus" id="glasses" @title="$statustitle"><img @src="setup.ImagePath+'Status/Sunglasses.png'"></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Komodo Jock" && $KomodoBulkCur > 2 && $KomodoBulkMode == false>>\
<td><<set $statustitle = "He has decided to start cutting.">>\
<div class="battlestatus" id="KCut" @title="$statustitle"><img @src="setup.ImagePath+'Status/KCut.png'"></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Komodo Jock" && $KomodoBulkMode == true>>\
<td><<set $statustitle = "He has decided to start bulking.">>\
<div class="battlestatus" id="KBulk" @title="$statustitle"><img @src="setup.ImagePath+'Status/KBulk.png'"></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Vampire Bat">>\
<td><<set $statustitle = "Antimagic Field. Your spells are negated.">>\
<div class="battlestatus" id="antimagicperm" @title="$statustitle"><img @src="setup.ImagePath+'Status/AntiMagic.png'"></div></td>\
<</if>>\
<<if $MagicBlockTurns > 0 >>\
<<set $StatusLength = $MagicBlockTurns>>\
<td><<set $statustitle = "Antimagic Field: Your spells are negated. Turns left: "+$MagicBlockTurns>>\
<div class="battlestatus" id="antimagictemp" @title="$statustitle"><img @src="setup.ImagePath+'Status/AntiMagic.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $EDefBuff > 0 && $EnemyCur.EName != "Cobra Warlock" && $EnemyCur.EName != "Mysterious Rogue" && $EnemyCur.EName != "Evil Ghost">>\
<<set $StatusLength = $EDefBuff>>\
<td><<set $statustitle = "Defence Up. Turns left: "+$EDefBuff>>\
<div class="battlestatus" id="DEFup" @title="$statustitle"><img @src="setup.ImagePath+'Status/DefUp.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $EDefBuff > 0 && ($EnemyCur.EName == "Cobra Warlock" or $EnemyCur.EName == "Mysterious Rogue" or $EnemyCur.EName == "Evil Ghost" or $EnemyCur.EName == "Komodo Jock")>>\
<<set $StatusLength = $EDefBuff>>\
<td><<set $statustitle = "Defence Spell. Turns left: "+$EDefBuff>>\
<div class="battlestatus" id="DEFspell" @title="$statustitle"><img @src="setup.ImagePath+'Status/DefSpell.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $EStunTimer-1 > 0>>\
<<set $StatusLength = $EStunTimer-1>>\
<td><<set $statustitle = "Stunned. Turns left: "+$StatusLength>>\
<div class="battlestatus" id="stunned" @title="$statustitle"><img @src="setup.ImagePath+'Status/Stun.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $werehowl == true>>\
<td><div class="battlestatus" id="ATKup" title="Attack Up"><img @src="setup.ImagePath+'Status/AtkUp.png'"></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Custom" && $EnemyMood == "Rage">>\
<td><div class="battlestatus" id="ATKup" title="Attack Up"><img @src="setup.ImagePath+'Status/AtkUp.png'"></div></td>\
<</if>>\
<<if $wolfblooded == true && $WerewolfTimer <= 5>>\
<<set $StatusLength = 6-$WerewolfTimer>>\
<td><div class="battlestatus" id="Blooded" title="Werewolf Blood"><img @src="setup.ImagePath+'Status/Blooded.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $wolfblooded == true && $WerewolfTimer > 5 && $hasartifact == "given">>\
<td><div class="battlestatus" id="WerewolfD" title="Demon Werewolf Transformation"><img @src="setup.ImagePath+'Status/WerewolfD.png'"></div></td>\
<</if>>\
<<if $wolfblooded == true && $WerewolfTimer > 5 && $hasartifact != "given">>\
<td><div class="battlestatus" id="Werewolf" title="Werewolf Transformation"><img @src="setup.ImagePath+'Status/Werewolf.png'"></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Forest Knight" && $KnightDragonIntimidate == true>>\
<td><div class="battlestatus" id="ATKdown" title="Attack Down"><img @src="setup.ImagePath+'Status/AtkDown.png'"></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Forest Knight" && $knightmood == "sad">>\
<td><div class="battlestatus" id="ATKdown" title="Attack Down"><img @src="setup.ImagePath+'Status/AtkDown.png'"></div></td>\
<</if>>\
<<if $shieldraise == true>>\
<td><div class="battlestatus" id="counter" title="Counter"><img @src="setup.ImagePath+'Status/Counter.png'"></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Fallen Cleric" && $ClericStolenMuscle > 0>>\
<td><div class="battlestatus" id="DFlameC" title="Draining Flame"><img @src="setup.ImagePath+'Status/DFlame.png'"></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Fallen Cleric" && $ClericDiscourage < 0>>\
<td><div class="battlestatus" id="encourage" title="Encouraged"><img @src="setup.ImagePath+'Status/Encourage.png'"></div></td>\
<</if>>\
<<if $EnemyCur.EName == "Fallen Cleric" && $ClericDiscourage > 0>>\
<<set $StatusLength = $ClericDiscourage>>\
<td><div class="battlestatus" id="discourage" title="Discouraged"><img @src="setup.ImagePath+'Status/Discourage.png'"><<statusimagenumber>></div></td>\
<</if>>\
<<if $EGiveMagicMuscle+$CobraMagicMuscle > 0>>\
<td><div class="battlestatus" id="STRup" title="Magic Has Increased The Enemy's Strength"><img @src="setup.ImagePath+'Status/GiveStr.png'"></div></td>\
<</if>>\
<<if $EGiveMagicMuscle+$CobraMagicMuscle < 0>>\
<td><div class="battlestatus" id="STRdown" title="Magic Has Decreased The Enemy's Strength"><img @src="setup.ImagePath+'Status/LoseStr.png'"></div></td>\
<</if>>\
<<if $EGiveMagicFat > 0>>\
<td><div class="battlestatus" id="FATup" title="Magic Has Increased The Enemy's Fat"><img @src="setup.ImagePath+'Status/GiveFat.png'"></div></td>\
<</if>>\
<<if $EGiveMagicFat < 0>>\
<td><div class="battlestatus" id="FATdown" title="Magic Has Decreased The Enemy's Fat"><img @src="setup.ImagePath+'Status/GiveFat.png'"></div></td>\
<</if>>\
<<if $YBurgTurns > 1 && $YBurgTurns <= $YBurgTurnMax>>\
<td><div class="battlestatus" id="YBurg" title="The Yummy Burger Increases Enemy Fat Over Time"><img @src="setup.ImagePath+'Status/Burg.png'"></div></td>\
<</if>>\
<<if $FatSpellPerTurn > 0 or $EFatHex > 0>>\
<td><div class="battlestatus" id="fspell" title="Fattening Hex Spell"><img @src="setup.ImagePath+'Status/FSpell.png'"><<if $FatSpellPerTurn <= 0>><img @src="setup.ImagePath+'Status/X.png'"><</if>></div></td>\
<</if>>\
<<if $MHexPerTurn > 0 or $EMHex>>\
<td><div class="battlestatus" id="mhexspell" title="Muscle Hex Spell"><img @src="setup.ImagePath+'Status/MSpell.png'"><<if $MHexPerTurn <= 0>><img @src="setup.ImagePath+'Status/X.png'"><</if>></div></td>\
<</if>>\
<<if $SMHexPerTurn > 0 or $SFHexPerTurn > 0 or $EShrinkMHex > 0 or $EShrinkFHex > 0>>\
<td><div class="battlestatus" id="shexspell" title="Shrinking Hex Spell"><img @src="setup.ImagePath+'Status/TSpell.png'"><<if $SMHexPerTurn <= 0 or $SFHexPerTurn <= 0>><img @src="setup.ImagePath+'Status/X.png'"><</if>></div></td>\
<</if>>\
<<if $HHexPerTurn > 0 or $EHHex > 0>>\
<td><div class="battlestatus" id="hhexspell" title="Height Hex Spell"><img @src="setup.ImagePath+'Status/HSpell.png'"><<if $HHexPerTurn <= 0>><img @src="setup.ImagePath+'Status/X.png'"><</if>></div></td>\
<</if>>\
<<if $TinyPoisonStacks > 0>>\
<<set $StatusLength = $TinyPoisonStacks>>\
<td><<set $statustitle = "Shrinking Poison">>\
<div class="battlestatus" id="spoison" @title="$statustitle"><img @src="setup.ImagePath+'Status/TPoison.png'"><<if $StatusLength > 1>><<statusimagenumber>><</if>></div></td>\
<</if>>\
<<if $EnemyVenomBite == true>>\
<td><div class="battlestatus" id="poison" title="Naga Venom"><img @src="setup.ImagePath+'Status/Poison.png'"></div></td>\
<</if>>\
</tr></table>\
<<set $EHeightPrev = $EHeight>>\
<<set $ETotalWeightPrev = $ETotalWeight>>\
<<set $EMusclePrev = $ETotalMuscleShown>>\
<<set $EFatPrev = $ETotalFatShown>>\
<<set $EDLengthPrev = $EDLength>>\
<<set $EBSizePrev = $EBSize>>\
<<nobr>>
<<script>>
/* if (!setup.formatNumber) {
setup.formatNumber = function (number) {
return new Intl.NumberFormat().format(number);
};
}*/
(function () {
function hasIntlNumberFormat() {
try {
return typeof window.Intl.NumberFormat === 'function';
}
catch (ex) { /* no-op */ }
return false;
}
if (hasIntlNumberFormat()) {
setup.formatNumber = function (number) {
if (typeof number !== 'number') {
return number;
}
return new Intl.NumberFormat().format(number);
};
}
else {
setup.formatNumber = function (number) {
return number;
};
}
})();
<</script>>
<</nobr>>\<<widget "AttackPick">>
<<set $EAttack ="">>
<<set _n = random(1, 8)>>
<<if $EnemyCur.EName == "Treasure Dragon" && $TreasureDragonFatMode > 1 && _n != 1 && $ETotalFatShown >= $ETotalMuscleShown>>
<<set $RivalBellyFlop = true>>
<</if>>
<<set $DodgeAttack = false>>
<<set $DodgeChance = 90-($totalweight/10)-$fatpercent/1.8>>
<<set $n = random(1, 100)>>
<<if $DodgesLeft > 0 && $n <= $DodgeChance>>
<<set $DodgeAttack = true>>
<</if>>
<<set $PlayerDamage = 0>>
<<set $shieldraise to false>>
<<if $EnemyCur.EName == "Treasure Dragon" && $UnderDragonInfluence == 0>>
<<set $EAttack += "The $ENameText has broken free from your influence and is no longer compelled to serve you.<br>">>
<</if>>
<<if $EnemyCur.EName == "Kobold Mage" && $UnderDragonInfluence == 0>>
<<set $EAttack += "The $ENameText has broken free from your influence and is no longer compelled to serve you.<br>">>
<</if>>
<<if $EnemyCur.EName == "Alligator Pirate" && $UnderDragonInfluence == 0>>
<<set $EAttack += "The $ENameText has broken free from your influence and takes his barrel back from you.<br>">>
<</if>>
<<if $EnemyCur.EName == "Giant Werewolf" && $MoonTimer == 5 && $hasartifact != "given">>
<<set $EMuscle = 250>>
<<set $EHeightBonus = 6>>
<<set $EFat =50>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "The moon hides behind a cloud. The $ENameText shrinks.<br>">>
<</if>>
<<if $EnemyCur.EName == "Giant Werewolf" && $MoonTimer == 6 && $hasartifact != "given">>
<<set $EMuscle = 60>>
<<set $EHeightBonus =4>>
<<set $EFat = 20>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "The $ENameText turns back into a normal person.<br>">>
<</if>>
<<if $EnemyCur.EName == "Giant Werewolf">>
<<if $wolfblooded == true && $WerewolfTimer <= 5>>
<<set $EMuscle += 20+0.05*$EMuscle>>
<<if $EFat > 50>> <<set $EFat -= 0.03*$EFat>><</if>>
<<run EnemyBodyUpdate()>>
<<set $EAttack +="The Werewolf Blood is causing his body to change...<br>">>
<</if>>
<<if $wolfblooded == true && $WerewolfTimer == 6 && $hasartifact != "given">>
<<set $EMuscle += 80+0.2*$EMuscle>>
<<if $EMuscle < 600>><<set $EMuscle = 600>><</if>>
<<if $EFat > 50>> <<set $EFat -= 0.03*$EFat>><</if>>
<<run EnemyBodyUpdate()>>
<<set $EAttack +="The $ENameText transformed back into a Werewolf!<br>">>
<</if>>
<<if $wolfblooded == true && $WerewolfTimer == 6 && $hasartifact == "given">>
<<set $EMuscle += 200+0.4*$EMuscle>>
<<if $EMuscle < 1500>><<set $EMuscle = 1500>><</if>>
<<if $EFat > 50>> <<set $EFat -= 0.1*$EFat>><</if>>
<<run EnemyBodyUpdate()>>
<<set $EAttack +="The $ENameText transformed into a Super Big Demon Werewolf!<br>">>
<</if>>
<<if $wolfblooded == true && $WerewolfTimer > 6 && $hasartifact != "given" && $hours <= $nighthour>>
<<set $EMuscle += 40+0.05*$EMuscle>>
<<if $EFat > 50>> <<set $EFat -= 0.02*$EFat>><</if>>
<<run EnemyBodyUpdate()>>
<<set $EAttack +="The nighttime moon furthers his transformation.<br>">>
<</if>>
<<if $wolfblooded == true && $WerewolfTimer > 6 && $hasartifact == "given" && $hours <= $nighthour>>
<<set $EMuscle += 80+0.2*$EMuscle>>
<<if $EFat > 50>> <<set $EFat -= 0.3*$EFat>><</if>>
<<run EnemyBodyUpdate()>>
<<set $EAttack +="The nighttime moon furthers his transformation.<br>">>
<</if>>
<</if>>
<<set $EAttackDamage = $EStrength>>
<<if $RockTimer > 0>>
/*<<set $EAttackDamage = 0>>*/
<</if>>
<<if $EStunTimer > 0>>
<<if $EnemyCur.EName == "Rival">>
<<set $EAttack +="Your $ENameText is stunned.">>
<<else>>
<<set $EAttack +="The $ENameText is stunned.">>
<</if>>
<<set $KingCharge = false>>
<<set $KnightCharge = false>>
<<else>>
<<set $EAttackNumber = random(1, 5)>>
<<if $ECardioCur >= $ECardioMax>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Smug Kangaroo" && ($EnemyMood == "sad" or $EnemyMood == "suck")>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Mysterious Rogue" && $RogueSneak == true>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Fallen Cleric" && ($SpellUsed == true or $SelfSucking == true or $ClericDiscourage >=4)>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Fallen Cleric" && $BattleType == "hard" && $totalmuscleshown > 50>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Custom" && ($CustomGrappleEnabled == false or $CustomWait == true or $EnemyMood == "Rage")>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Custom">>
<<for _i=0; _i<$CustomAttacks.length; _i++>>
<<if $CustomAttacks[_i].firstmove == true && $CustomAttacks[_i].singlemovedone == false>>
<<set $EAttackNumber = 6>>
<</if>>
<</for>>
<</if>>
<<if $KnightTrip == true or $KnightCharge == true>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $GhostDrainCharge == true>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Evil Ghost" && (($EvilGhostTurns == 5 && ($muscle+$fat) > 300) or $EvilGhostUsedDrain == false or $TurnsSinceGhostDrain >= 3)>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Forest Knight" && $EnemyGone == true>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Treasure Dragon" && ($EnemyMood == "pleasedStart" or $EnemyMood == "pleased" or $EnemyMood == "vengefulStart" or $TreasureDragonCharge == true or ($TreasureDragonMoneyDrain == false && $BattleTurn >= 5))>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Robot" && $RobotAttackMode != "none">>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Komodo Jock">>
<<set $EAttackNumber = 6>>
<</if>>
<<if $werehowl == true>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Giant Werewolf" && ($hours <= $nighthour or $wolfmood == "calm")>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Angry Shark" && ($SharkPhase == 0 or $SharkPhase == 1)>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Turtle Alchemist" && $TurtleEat == true>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "King of Evil" && $KingPhase == 0>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Rival" && ($RivalMHexCharge > 0 or $RivalStealCharge > 0)>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Ghost">>
<<set $EAttackNumber = 6>>
<</if>>
<<if $koboldmood == "angry" && $koboldsuperwand == 0>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $HardIntro == true>>
<<set $EAttackNumber = 6>>
<</if>>
<<if ($EnemyCur.EName == "Cobra Warlock" or $EnemyCur.EName == "Kobold Mage" or $EnemyCur.EName == "Alligator Pirate" or $EnemyCur.EName == "Forest Knight") && $UnderDragonInfluence > 0>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Alligator Pirate" && ($alipirmood == "attack" or $alipirmood == "talking" or $alipirmood == "revenge" or $alipirstartattack == false)>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $WolfTalk2 == "asking" or $WolfTalk3 == "asking" or $WolfTalk4 == "asking">>
<<set $EAttackNumber = 6>>
<</if>>
<<if $koboldmood == "embarrassed" or $koboldmood == "happy" or $koboldmood == "happy2" or $koboldmood == "show off">>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Cobra Warlock" && Math.floor($cardiomax/100)<= 30 && $CobraUsedSecondBite == false>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyCur.EName == "Cobra Warlock" && $OnlyCupcakes != false>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $VampireSuck == true or $VampireDistracted != "no">>
<<set $EAttackNumber = 6>>
<</if>>
<<if ($EnemyCur.EName == "Rival" or $EnemyCur.EName == "Robot") && Math.floor($ETotalWeight/50) > $EStrength && $ETotalFatShown > 300>>
<<set $EAttackDamage = Math.floor($ETotalWeight/50)>>
<<set $RivalBellyFlop = true>>
<</if>>
<<if $EnemyCur.EName == "Treasure Dragon" && $RivalBellyFlop == true>>
<<set $EAttackDamage = Math.floor($ETotalWeight/50)>>
<</if>>
<<EnemyAttackStrengthModifiers>>
<<if $EnemyCur.EName == "Treasure Dragon" && $EStrength >= $MaxHP>>
<<set $EAttackNumber = 6>>
<</if>>
<<if ($ETotalWeight >1.5*$totalweight && $EGrappleTimer <= 0 && (($EnemyCur.EName == "Mysterious Rogue" && $EAttackNumber <= 1) or ($EnemyCur.EName != "Mysterious Rogue" && $EAttackNumber <= 2))) or ($EnemyCur.EName == "Robot" && $ETotalWeight >0.75*$totalweight && $EGrappleTimer <= 0 && $EAttackNumber <= 2)>>\
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="He attempts to grapple you but you dodge the attack!">>
<<else>>
<<if $EnemyCur.EName == "Custom">>
<<set $EAttackDamage = Math.floor($EAttackDamage*$CustomGrappleMultiplier)>>
<</if>>
<<if $EnemyCur.EName == "Angry Shark" && $SharkPhase == 2>>
<<set $EAttackDamage = Math.floor($EAttackDamage/6)>>
<<run PlayerDamage($EAttackDamage, true, false, false)>>
<<elseif $EnemyCur.EName == "Smug Kangaroo">>
<<set $EAttackDamage = Math.floor($EAttackDamage/10)>>
<<run PlayerDamage($EAttackDamage, true, false, false)>>
<<elseif $EnemyCur.EName == "Fallen Cleric">>
<<set $EAttackDamage = Math.floor($EAttackDamage/10)>>
<<run PlayerDamage($EAttackDamage, true, false, false)>>
<<elseif $EnemyCur.EName == "Forest Knight" && $ETotalWeight >2.5*$totalweight>>
<<set $EAttackDamage = Math.floor($EAttackDamage*0.8)>>
<<set $KnightTrip = true>>
<<run PlayerDamage($EAttackDamage, false, false, false)>>
<<else>>
<<set $EAttackDamage = Math.floor($EAttackDamage/3)>>
<<run PlayerDamage($EAttackDamage, false, false, false)>>
<</if>>
<<if $DodgeAttack != true>><<set $StunTimer = 1>><</if>>
<</if>>
<<set $EGrappleTimer = 4>><<set $ECardioCur = Math.clamp($ECardioCur + 300, 0, $ECardioMax)>>
<<if $EnemyCur.EName == "Kobold Mage">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText attempts to pin you to the ground with his powerful arms but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText is much larger than you and is able to pin you to the ground with his powerful arms. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Alligator Pirate">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText attempts to wrestle you to the ground you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText is much larger than you and is able to wrestle you to the ground. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Mysterious Rogue">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText attempts to put you in a chokehold but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText is much larger than you and is able to use one arm to put you in a chokehold. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Robot">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText attempts to grab you with his claw hand but you dodge the attack!">>
<<else>>
<<if $ETotalWeight >1.5*$totalweight>>
<<set $EAttack +="The heavy $ENameText grabs hold of you with his claw hand and is easily able to pin you to the ground. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<<set $RobotAttackMode = "drain">>
<<set $StunTimer = 2>>
<<else>>
<<set $EAttack +="The $ENameText grabs hold of you with his claw hand. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Evil Ghost">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText attempts to wrestle you to the ground you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText is much heavier than you and is able to wrestle you to the ground. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Giant Werewolf">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText tries to pounce on you but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText pounces on you. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Forest Knight">>
<<if $KnightTrip == true>>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText charges at you! He trips and is about to tumble into you but you dodge out of the way!">>
<<set $KnightTrip = false>>
<<else>>
<<set $EAttack +="The $ENameText charges at you! He's about to swing his sword but he trips and falls on top of you dealing "+ Math.floor($PlayerDamage)+" damage.">>
<<set $StunTimer = 2>>
<</if>>
<<else>>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText tries bash you with his shield but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText bashes you with his shield. You take "+ Math.floor($PlayerDamage)+" damage and are dazed.">>
<</if>>
<<set $knightusedshield = false>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Angry Shark" && $SharkPhase == 2>>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText tries to pin you down but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText pounces on you. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<<if $CurHP <= 0>>
<<set $EAttack +="The $ENameText pins you down, being extra careful not to hurt you too badly.">>
<<set $CurHP = 1>>
<</if>>
<<if $DodgeAttack != true>><<set $StunTimer = 1>><</if>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Angry Shark" && ($SharkPhase == 3 or $SharkPhase == 4)>>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText slams his fists on to the ground causing a small earthquake, but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText performs the secret shark technique known as the \"Seismic Slam\". He slams his fists on to the ground creating a small earthquake. You take "+ Math.floor($PlayerDamage)+" damage and are dazed.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Vampire Bat">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText tries to wrestle you to the ground but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText wrestles you to the ground. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Custom">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText tries to grapple you but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText "+$CustomGrappleText +". You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Rival">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText tries to wrestle you to the ground but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText wrestles you to the ground. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Treasure Dragon">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText tries to wrestle you to the ground but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText wrestles you to the ground. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Fallen Cleric">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText tries to wrestle you to the ground but you dodge the attack!">>
<<else>>
<<set _argain = Math.clamp(70-10*$PlayerCharmResistance, 0, 100)>>
<<if $ClericDiscourage < 0>>
<<set _argain = _argain*2>>
<<elseif $ClericDiscourage == 1>>
<<set _argain = _argain*0.9>>
<<elseif $ClericDiscourage == 2>>
<<set _argain = _argain*0.8>>
<<elseif $ClericDiscourage >=3>>
<<set _argain = _argain*0.5>>
<</if>>
<<set $arousal = Math.clamp($arousal+$arate*0.03+_argain, 0, 100)>>
<<CheckCBPlayerCum>>
<<set $EAttack +="The $ENameText grabs you in his monstrously huge arms and pins you to the ground dealing "+ Math.floor($PlayerDamage)+" damage. You're completely powerless beneath his massive body. As though he were starving, he eagerly wraps his mouth around your cock and sucks it.">>
<<if _CBPlayerCum == true>>
<<set $EAttack +="<br>You can't hold on any longer. Your throbbing endowment shoots a thick load of seed into the <span class='clericspeak'>fox's</span> ravenous mouth making him grow even larger.<br>The <span class='clericspeak'>Cleric</span> licks his lips. <span class='clericspeak'>\"Mmm~ So good~\"</span>">>
<<else>>
<<set $EAttack +=" Despite all the attention he's giving you, it's not enough to make you cum.<br><span class='clericspeak'>\"Hrrn- I need more!\"</span> he growls impatiently.">>
<</if>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Smug Kangaroo">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText tries to wrestle you to the ground but you dodge the attack!">>
<<else>>
<<if $EnemyMood == "mad">>
<<set $EAttack +="The $ENameText shoves you to the ground. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<<else>>
<<if $EnemyGrappleAmount == 0>>
<<if $StadiumChallengeActive == true>>
<<set $EAttack +="With one arm the $ENameText pins you against the arena wall and undoes the front of your pants. <span class='roospeak'>\"Looks like this guy needs to be freed.\"</span> You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<<else>>
<<set $EAttack +="The $ENameText pins you against the castle wall with one arm and undoes the front of your pants. <span class='roospeak'>\"Looks like this guy needs to be freed.\"</span> You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<<else>>
<<if $StadiumChallengeActive == true>>
<<set $EAttack +="The $ENameText pins you against the arena wall with one arm. <span class='roospeak'>\"You're lucky. Not many people get a chance to be this close to me.\"</span> You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<<else>>
<<set $EAttack +="The $ENameText pins you against the castle wall with one arm. <span class='roospeak'>\"You're lucky. Not many people get a chance to be this close to me.\"</span> You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<</if>>
<<set $EnemyGrappleAmount ++>>
<<set $KangarooFlirt = true>>
<<set $arousal += Math.clamp($arate/7+10*(1+Math.clamp($ETotalMuscleShown/600,0,2))-3*$PlayerCharmResistance, 1, 100)>>
<<if $arousal > 100>><<set $arousal = 100>><</if>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Cobra Warlock">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText attempts to constrict you with his tail but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText grabs you with his thick tail and constricts you. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "King of Evil" && $KingPhase == 1>>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText tries to wrestle you to the ground but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText pounces on you. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "King of Evil" && $KingPhase == 2>>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText tries to wrestle you to the ground but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText pounces on you. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Treasure Dragon">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText tries to grab you but you dodge the attack!">>
<<else>>
<<if $EFatPercent > 50 && $ETotalFatShown > 800>>
<<set $EAttack +="The $ENameText sits on you, smothering you under his massive ass. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<<elseif $EHeight > 3*$height>>
<<set $EAttack +="The $ENameText steps on you, crushing you under his massive foot. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<<else>>
<<set $EAttack +="The $ENameText grabs you. He's so overwhelmingly powerful that you're unable to fight back as he wrestles you to the ground, retraining you under his heavy body. You take "+ Math.floor($PlayerDamage)+" damage and are unable to move.">>
<</if>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Turtle Alchemist">>
<<if $DodgeAttack == true>>
<<set $EAttack +="The $ENameText tries to ground pound you but you dodge the attack!">>
<<else>>
<<set $EAttack +="<span class='turtlespeak'>\"Yo, check out my epic Ground Pound Attack! It's just like the ending of SMB3!\"</span> The $ENameText jumps up and lands right on your head. You take "+ Math.floor($PlayerDamage)+" damage and are dazed.">>
<</if>>
<</if>>
<<elseif $EnemyCur.EName != "Ghost" && $ECardioCur >= $ECardioMax && !($EnemyCur.EName == "Robot" && ($HardIntro == true or $HardIntro == "waiting" or $RobotTansTurns > 0))>>
<<set $ECurBreathTurns++>>
<<if $ECurBreathTurns >= $EMaxBreathTurns>>
<<if $RobotAttackMode == "drain">><<set $RobotAttackMode = "none">><</if>>
<<set $EAttack +="The $ENameText stops to catch their breath.">>
<<if $ECardioMax < 500>><<set $ECardioCur = 0>><<else>><<set $ECardioCur = $ECardioMax-500>><</if>>
<<set $ECurBreathCatch++>>
<<set $ECurBreathTurns = 0>>
<<else>>
<<set $EAttack +="The $ENameText stops to catch their breath. They're still panting heavily.">>
<</if>>
<<else>>
<<if $EnemyCur.EName == "Robot">>
<<RobotAttack>>
<</if>>
<<if $EnemyCur.EName == "Rival">>
<<RivalAttack>>
<</if>>
<<if $EnemyCur.EName == "Giant Werewolf">>
<<WerewolfAttack>>
<</if>>
<<if $EnemyCur.EName == "Forest Knight">>
<<KnightAttack>>
<</if>>
<<if $EnemyCur.EName == "Mysterious Rogue">>
<<RogueAttack>>
<</if>>
<<if $EnemyCur.EName == "Evil Ghost">>
<<EvilGhostAttack>>
<</if>>
<<if $EnemyCur.EName == "Ghost">>
<<set $CurHP = $CurHP-0.34*$MaxHP>><<set $EAttack +="You cannot grasp the true form of <nobr><span class='ghostspeak'><span class=\"ghost-glitch-text ghost-layers\" data-text=\"ゥ►\"><span>ゥ►</span></span> ゥ▼ ゥ's</span></nobr> attack.">>
<<replace "#ghost-glitch-attack">><div class="ghost_glitch_atk"></div><<timed 1s>><<replace "#ghost-glitch-attack">><</replace>><</timed>><</replace>>
<</if>>
<<if $EnemyCur.EName == "Smug Kangaroo">>
<<KangarooAttack>>
<</if>>
<<if $EnemyCur.EName == "Angry Shark">>
<<SharkAttack>>
<</if>>
<<if $EnemyCur.EName == "Vampire Bat">>
<<BatAttack>>
<</if>>
<<if $EnemyCur.EName == "Cobra Warlock">>
<<CobraAttack>>
<</if>>
<<if $EnemyCur.EName == "King of Evil">>
<<if $KingPhase == 1>>
<<set $EAttackNumber = random(1, 5)>>
<<if $EAttackNumber == 1 or $EAttackNumber == 3>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText slashes at you with his sword but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText slashes at you with his sword dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<if $EAttackNumber == 2 or $EAttackNumber == 4>>
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>\
<<set $EAttack += "The $ENameText flexes one arm and kisses his bicep. He seems to be trying to impress you.<br>Arousal increased.">>
<</if>>
<<if $EAttackNumber == 5>>
<<set $VampireMuscle += Math.clamp(20, 0, $muscle)>>
<<set $VampireFat += Math.clamp(20, 0, $fat)>>
<<set $muscle -= Math.clamp(20, 0, $muscle)>>
<<set $fat -= Math.clamp(20, 0, $fat)>>
<<run BodyUpdate()>>
<<set $EAttack += "The $ENameText uses necrotic magic to make you smaller.">>
<</if>>
<</if>>
<<if $KingPhase == 2>>
<<set $EAttackNumber = random(1, 4)>>
<<if $KingCharge == true>>
<<set $EAttackNumber = 0>>
<<set $KingCharge = false>>
<</if>>
<<if $EAttackNumber == 0>>
<<set $EMuscle += Math.floor($EMuscle/2)>>
<<set $EFat += Math.floor($EFat/2)>>
<<set $EHeightBonus += 1>>
<<set $EHPBonus += 7>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "Lightning strikes the $ENameText and he grows.">>
<</if>>
<<if $EAttackNumber == 1 or $EAttackNumber == 2>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText slashes at you with his sword but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText slashes at you with his sword dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<if $EAttackNumber == 3>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText slashes at you with his sword but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText slaps you with his giant dick dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<if $EAttackNumber == 4>>
<<set $KingCharge = true>> <<set $EAttack +="The $ENameText is charging.">>
<</if>>
<</if>>
<<if $KingPhase == 0>>
<<set $KingPhase = 2>>
<<set $EMuscle = 1000>>
<<set $EFat = 100>>
<<run EnemyBodyUpdate()>>
<<set $ECHP = $EMHP>>
<<set $ECardioCur = 0>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "Lightning strikes the $ENameText and he grows.">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Komodo Jock">>
<<KomodoAttack>>
<</if>>
<<if $EnemyCur.EName == "Fallen Cleric">>
<<ClericAttack>>
<</if>>
<<if $EnemyCur.EName == "Treasure Dragon">>
<<TreasureAttack>>
<</if>>
<<if $EnemyCur.EName == "Turtle Alchemist">>
<<TurtleAttack>>
<</if>>
<<if $EnemyCur.EName == "Kobold Mage">>
<<KoboldAttack>>
<</if>>
<<if $EnemyCur.EName == "Alligator Pirate">>
<<AlligatorAttack>>
<</if>>
<<if $EnemyCur.EName == "Custom">>
<<CustomAttack>>
<</if>>
<</if>>
<</if>>\
<<run BodyUpdate()>>
<<EnemyImageUpdate>>
<</widget>><<checkfoodcraze>>\
<<CartridgeNight>>\
<<set $FastTravelSetAvailable = true>>\
<<CheckClosetButton>>\
<<set _healthdesc = "">>\
<<set _rockdesc = "">>\
<<set _stamdesc = "Restores energy and health while in battle. You can survive for 3 additional turns if your energy reaches 0.">>\
<<set _manadesc = "">>\
<<set _strengthdesc = "">>\
<<if $secretingredientequip == true>>\
<<set _healthdesc = "<br>Additional Effect: Temporarily increases fat. Some of this fat gain is permanent.">>\
<<set _rockdesc = "<br>Additional Effect: Reflect damage back at enemies.">>\
<<set _stamdesc = "Restores energy and health while in battle. Allows you to survive for 2 additional turns if your energy reaches 0.<br>Additional Effect: Simply having this potion in your inventory allows you to survive for 3 turns at 0 energy.">>\
<<set _manadesc = "<br>Additional Effect: Take enemy's magical effects and apply them to yourself.">>\
<<set _strengthdesc = "<br>Additional Effect: Some of the strength gain is permanent.">>\
<</if>>\
<div class="placedesc" id="placedesccenter">\
<b>Potion Shop</b>
<hr>
<span id="coupon" class='red'><<if $PotionCoupon >=2>>Thanks to your Potion Shop Coupon, your next potion is free!
<</if>></span>\
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
<</if>>\
/*description*/\
<div class="placepicture" id="placepicturelong">\
<<if $CartridgeEvent != true>>\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'PotionShop.png'">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'PotionShopE.png'">\
<<else>>\
<img @src="setup.ImagePath+'PotionShopN.png'">\
<</if>>\
<<else>>\
<img @src="setup.ImagePath+'Spook/PotionShopEmpty.png'">\
<</if>>\
</div>\
</div>\
<<set $potions = {
hpot: {
name: "Health Potion",
desc: "<img @src=\"setup.ImagePath+'HealthPotion.png'\" id=\"buyitempicture\"><br>$50<br>Heals you in battle._healthdesc",
cost: 50},
fdart: {
name: "Fat Darts",
desc: "$20<br>Darts tipped with a poison that makes enemies fatter.",
cost: 20},
rpot: {
name: "Rock Potion",
desc: "<img @src=\"setup.ImagePath+'RockPotion.png'\" id=\"buyitempicture\"><br>$40<br>Makes you invincible for a couple turns._rockdesc",
cost: 40},
spot: {
name: "Strength Potion",
desc: "<img @src=\"setup.ImagePath+'StrengthPotion.png'\" id=\"buyitempicture\"><br>$40<br>Increases strength for the duration of the battle._strengthdesc",
cost: 40},
plun: {
name: "Stamina Potion",
desc: "<img @src=\"setup.ImagePath+'StaminaPotion.png'\" id=\"buyitempicture\"><br>$30<br>_stamdesc",
cost: 30},
mana: {
name: "Mana Potion",
desc: "<img @src=\"setup.ImagePath+'ManaPotion.png'\" id=\"buyitempicture\"><br>$10<br>Increases arousal while in battle._manadesc",
cost: 10},
hexr: {
name: "Hex Removal Flask",
desc: "<img @src=\"setup.ImagePath+'HexRemoval.png'\" id=\"buyitempicture\"><br>$10<br>Removes all hexes from yourself and enemies. Stats gained or lost through hexes will still remain.<<if $secretingredientequip == true>><br>Additional Effect: Gain Health, Energy, and Arousal.<</if>>",
cost: 10},
}>>\
<<set $potionlist = []>>\
<<if $foodcraze == false>>\
<div id="wholelist">\
<div id="itemlist">\
<span id="buttons-sec"><<display "Potion Shop Buttons">></span>\
</div>\
<div id="itemdesc">\
</div>\
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$potions['" + itemId + "']`>>");
});
});
});
<</script>>\
</div>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span><<if $EnemyCur.EName != "Ghost" && $EnemyCur.EName != "Nobody">>Energy: <<=Math.floor(($ECardioMax-$ECardioCur)/100)>>/<<=Math.floor(($ECardioMax)/100)>>\
<<else>>\
Energy:
<</if>><<display "Debt Repayment Transfer Buttons">>\
Your Money: $<span id="bsfm-money"><<print $money>></span>
End money must be between $0 and $1000
<span data-keytype="yes"><<button "Confirm">><<if $money+$muscost+$fatcost >=0 && $money+$muscost+$fatcost <=1000>><<run BodyUpdate()>><<goto "Buy Sell FM Checkout">><</if>><</button>></span><<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<<if $day > 5 && $VirusNumber == 0>>\
<span id="vdownload">@@#blinky;<<click "Large Horny Lizards In Your Area!">><<toggleclass "#sectionv" "hidden">><</click>>@@
<div id="sectionv" class="hidden"><div class="viruslink" onclick="$.wiki('<<VirusDownload>>')">CLICK HERE!</div></div></span>
<</if>>\
<<if $day > 10 && $VirusNumber == 1>>\
<span id="vdownload2">@@#blinky;<<click "超级巨型阴茎增强剂!">><<toggleclass "#sectionv2" "hidden">><</click>>@@
<div id="sectionv2" class="hidden"><div class="viruslink" onclick="$.wiki('<<VirusDownload2>>')">CLICK HERE!</div></div></span>
<</if>>\
<<if $KangarooPhoto1State > 0>>\
<<if $KangarooPhoto1State == 1>>\
@@#blinky;<<click "Breaking Celebrity News">><<toggleclass "#sectionkang1" "hidden">><<set $KangarooPhoto1State = 2>><</click>>@@
<div id="sectionkang1" class="hidden"><p class="headline">Star of Terminal Revenge 7 caught flexing in front of a statue of himself outside of his home for some reason. Fans everywhere are talking about the physical shape of the action hero. We'll update you with more as this story progresses.</p><div id="storycharpicture"><img @src="setup.ImagePath+'Kangaroo/RooPic1.png'" id="boarderpicture"></div></div>
<<else>>\
<<click "Breaking Celebrity News">><<toggleclass "#sectionkang1" "hidden">><</click>>
<div id="sectionkang1" class="hidden"><p class="headline">Star of Terminal Revenge 7 caught flexing in front of a statue of himself outside of his home for some reason. Fans everywhere are talking about the physical shape of the action hero. We'll update you with more as this story progresses.</p><div id="storycharpicture"><img @src="setup.ImagePath+'Kangaroo/RooPic1.png'" id="boarderpicture"></div></div>
<</if>>\
<</if>>\
<<if $KangarooPhoto2State > 0>>\
<<if $KangarooPhoto2State == 1>>\
@@#blinky;<<click "More Breaking Celebrity News!">><<toggleclass "#sectionkang2" "hidden">><<set $KangarooPhoto2State = 2>><</click>>@@
<div id="sectionkang2" class="hidden"><p class="headline">Even more leaked photos of the action star have been released. "Daaaaam!" stated one fan. Many have echoed the sentiment and have also suggested that he may be bulking up for his next role. Some have raised concerns over the ethical implications of sharing photos from his private home, but fans urge the media to continue supplying them with more.
Similar events have transpired in the past. The actor was previously quoted saying <span class='roospeak'>"Of course they want to see me - I'm hot. I'm just happy to give people what they want."</span></p><div id="storycharpicture"><img @src="setup.ImagePath+'Kangaroo/RooPic2.png'" id="boarderpicture"></div></div>
<<else>>\
<<click "More Breaking Celebrity News!">><<toggleclass "#sectionkang2" "hidden">><</click>>
<div id="sectionkang2" class="hidden"><p class="headline">Even more leaked photos of the action star have been released. "Daaaaam!" stated one fan. Many have echoed the sentiment and have also suggested that he may be bulking up for his next role. Some have raised concerns over the ethical implications of sharing photos from his private home, but fans urge the media to continue supplying them with more.
Similar events have transpired in the past. The actor was previously quoted saying <span class='roospeak'>"Of course they want to see me - I'm hot. I'm just happy to give people what they want."</span></p><div id="storycharpicture"><img @src="setup.ImagePath+'Kangaroo/RooPic2.png'" id="boarderpicture"></div></div>
<</if>>\
<</if>>\
<<if $KangarooPhoto3State > 0>>\
<<if $KangarooPhoto3State == 1>>\
@@#blinky;<<click "HUGE CELEBRITY NEWS!">><<toggleclass "#sectionkang3" "hidden">><<set $KangarooPhoto3State = 2>><</click>>@@
<div id="sectionkang3" class="hidden"><p class="headline">A final photo of the action star's world-renowned physique has been revealed, drawing much admiration from fans, though the whole event has raised concerns about unrealistic beauty standards, mental health, and self-image. The actor had this to say: <span class='roospeak'>"I've always been an advocate for body positivity. I think we need to change the narrative around how we view celebrities and their bodies. I think we all need to accept and become more comfortable with acknowledging how great my body is, and I think we need to be able to do so without shame."</span></p><div id="storycharpicture"><img @src="setup.ImagePath+'Kangaroo/RooPic3.png'" id="boarderpicture"></div></div>
<<else>>\
<<click "HUGE CELEBRITY NEWS!">><<toggleclass "#sectionkang3" "hidden">><</click>>
<div id="sectionkang3" class="hidden"><p class="headline">A final photo of the action star's world-renowned physique has been revealed, drawing much admiration from fans, though the whole event has raised concerns about unrealistic beauty standards, mental health, and self-image. The actor had this to say: <span class='roospeak'>"I've always been an advocate for body positivity. I think we need to change the narrative around how we view celebrities and their bodies. I think we all need to accept and become more comfortable with acknowledging how great my body is, and I think we need to be able to do so without shame."</span></p><div id="storycharpicture"><img @src="setup.ImagePath+'Kangaroo/RooPic3.png'" id="boarderpicture"></div></div>
<</if>>\
<</if>>\
<<if $TotalDayTracker > 60 && $KoboldPageUnlocked == false>>\
@@#blinky;<<click "To Large Man Enthusiasts">><<toggleclass "#sectionkobpage" "hidden">><<set $KoboldPageUnlocked = true>><<run memorize('KoboldPageUnlocked', $KoboldPageUnlocked)>><</click>>@@
<div id="sectionkobpage" class="hidden"><p class="tab">Hello! I'm a Big Dragon in training who's just starting my bodybuilding journey! 💪 Trying to pack on muscle & bulk up! I'm sharing my progress so come check me out! #BuildingSize #MuscleGrowth<br>CW: 50 lbs. || GW: 800,000 lbs.<br><br><i>You bookmark the link to this Big Dragon's profile. Check your Porn tab.</i></p></div>
<</if>>\
<<click "Simple Fitness Guide">><<toggleclass "#section1" "hidden">><</click>>
<div id="section1" class="hidden"><p class="tab">Gain fat by filling hunger.<br>Lose fat by using energy and eating less.<br><br>Gain muscle by filling hunger and doing an adequate workout.<br>Lose muscle by not eating enough or not working out for multiple days in a row.</p></div>
<<if $secretcavefindable ==true or $secretcavefound == true>>\
<<if $secretcavefound == false>>\
@@#blinky;<<click "Secret Pirate Cave">><<toggleclass "#sectioncave" "hidden">><<set $secretcavefound = true>><</click>>@@
<div id="sectioncave" class="hidden"><p class="tab">Hey, just a heads up to all you non-pirates out there. You may have noticed a cave on the beach near the pier. We would like it if you could please not go inside. That is our secret cave. Thank you.</p></div>
<<else>>\
<<click "Secret Pirate Cave">><<toggleclass "#sectioncave" "hidden">><<set $secretcavefound = true>><</click>>
<div id="sectioncave" class="hidden"><p class="tab">Hey, just a heads up to all you non-pirates out there. You may have noticed a cave on the beach near the pier. We would like it if you could please not go inside. That is our secret cave. Thank you.</p></div>
<</if>>\
<</if>>\
<<if (($muscle >=80 && $startingmuscle < 80) or $gymmread == true) and $curse != "Competition" && $GymUnlock == false>>\
<<if $gymmread == false>>\
@@#blinky;<<click "New Gym Opening!">><<toggleclass "#section2" "hidden">><<set $gymmread = true>><</click>>@@
<div id="section2" class="hidden"><p class="tab">There's a new gym in town. Need big weights to lift? Need ways to burn energy? Go check it out!</p></div>
<<else>>\
<<click "New Gym Opening!">><<toggleclass "#section2" "hidden">><<set $gymmread = true>><</click>>
<div id="section2" class="hidden"><p class="tab">There's a new gym in town. Need big weights to lift? Need ways to burn energy? Go check it out!</p></div>
<</if>>\
<</if>>\
/*<<if $foodordercount >=3>>\
<<if $autoordermread == false>>\
@@#blinky;<<click "Automatic Food Order">><<toggleclass "#section3" "hidden">><<set $autoordermread = true>><</click>>@@
<div id="section3" class="hidden"><p class="tab">Like most people, you seem to like food, but isn't it a pain in the ass going out of your way to order it every day? Well now when you order food you can sign up for the automatic delivery service. Just select a food type and we will deliver all you can eat to your door each and every morning!</p></div>
<<else>>\
<<click "Automatic Food Order">><<toggleclass "#section3" "hidden">><<set $autoordermread = true>><</click>>
<div id="section3" class="hidden"><p class="tab">Like most people, you seem to like food, but isn't it a pain in the ass going out of your way to order it every day? Well now when you order food you can sign up for the automatic delivery service. Just select a food type and we will deliver all you can eat to your door each and every morning!</p></div>
<</if>>\
<</if>>\*/\
<<if $HalloweenEvent == true && $HasCartridge == false && $CandyDays > 0>>\
<<if $yardsaleread == false>>\
@@#blinky;<<click "City-Wide Yard Sale">><<toggleclass "#sectionyard" "hidden">><<set $yardsaleread = true>><</click>>@@
<div id="sectionyard" class="hidden"><p class="tab">October is Trioria's city-wide yard sale month! You don't want to miss it! All kinds of unique items - there's something for everyone. Balloons will be up at participating houses.</p></div>
<<else>>\
<<click "City-Wide Yard Sale">><<toggleclass "#sectionyard" "hidden">><<set $yardsaleread = true>><</click>>
<div id="sectionyard" class="hidden"><p class="tab">October is Trioria's city-wide yard sale month! You don't want to miss it! All kinds of unique items - there's something for everyone. Balloons will be up at participating houses.</p></div>
<</if>>\
<</if>>\
<<if $foodmax >=300000 or $dumpsterloadread == true>>\
<<if $dumpsterloadread == false>>\
@@#blinky;<<click "Dumpster-Load Order Size">><<toggleclass "#section3" "hidden">><<set $dumpsterloadunlock = true>><<set $dumpsterloadread = true>><</click>>@@
<div id="section3" class="hidden"><p class="tab">Bigger food order size available.</p></div>
<<else>>\
<<click "Dumpster-Load Order Size">><<toggleclass "#section3" "hidden">><<set $dumpsterloadunlock = true>><<set $dumpsterloadread = true>><</click>>
<div id="section3" class="hidden"><p class="tab">Bigger food order size available.</p></div>
<</if>>\
<</if>>\
<<if $foodmax >=20000000 or $stuffyourselfread == true>>\
<<if $stuffyourselfread == false>>\
@@#blinky;<<click "Stuff Yourself Option">><<toggleclass "#section3b" "hidden">><<set $stuffyourselfread = true>><</click>>@@
<div id="section3b" class="hidden"><p class="tab">Wow! What a hungry boy you are! Now when you order food online you'll have the option to eat the max amount that you can afford/fit in your stomach. This is likely a temporary measure until I implement other eating-related stuff, so enjoy it while it lasts!</p></div>
<<else>>\
<<click "Stuff Yourself Option">><<toggleclass "#section3b" "hidden">><<set $stuffyourselfread = true>><</click>>
<div id="section3b" class="hidden"><p class="tab">Wow! What a hungry boy you are! Now when you order food online you'll have the option to eat the max amount that you can afford/fit in your stomach. This is likely a temporary measure until I implement other eating-related stuff, so enjoy it while it lasts!</p></div>
<</if>>\
<</if>>\
<<if $workmax >=5000 or $junkmread == true>>\
<<if $junkmread == false>>\
@@#blinky;<<click "Junkyard">><<toggleclass "#section5" "hidden">><<set $junkmread = true>><</click>>@@
<div id="section5" class="hidden"><p class="tab">So you've gotten so big that regular gym equipment isn't cutting it? Well there's a junkyard at the south side of town. Maybe you can find a truck to lift or something.</p></div>
<<else>>\
<<click "Junkyard">><<toggleclass "#section5" "hidden">><<set $junkmread = true>><</click>>
<div id="section5" class="hidden"><p class="tab">So you've gotten so big that regular gym equipment isn't cutting it? Well there's a junkyard at the south side of town. Maybe you can find a truck to lift or something.</p></div>
<</if>>\
<</if>>\
<<if $CastleFound == true or $magicshopmread == true>>\
<<if $magicshopmread == false>>\
@@#blinky;<<click "Magic Shop - Now Open!">><<toggleclass "#section5b" "hidden">><<set $junkmread = true>><<set $magicshopmread = true>><</click>>@@
<div id="section5b" class="hidden"><p class="tab">Greetings to all fellow conjurers, thaumaturgists, and prognosticators! Introducing the grand opening of the new magic shop run by me - the great and powerful draconic mage, XxCelestialSlayer93xX! I specialize in incantations, enchantments and painting miniatures. If that interests you, simply follow the Winds of Aethyr as they lead you into the Realm of Chaos! (It's in the junkyard.)</p></div>
<<else>>\
<<click "Magic Shop - Now Open!">><<toggleclass "#section5b" "hidden">><<set $junkmread = true>><<set $magicshopmread = true>><</click>>
<div id="section5b" class="hidden"><p class="tab">Greetings to all fellow conjurers, thaumaturgists, and prognosticators! Introducing the grand opening of the new magic shop run by me - the great and powerful draconic mage, XxCelestialSlayer93xX! I specialize in incantations, enchantments and painting miniatures. If that interests you, simply follow the Winds of Aethyr as they lead you into the Realm of Chaos! (It's in the junkyard.)</p></div>
<</if>>\
<</if>>\
<<if $supermarketfound == false && $day >= 10>>\
<<if $supermarketmread == false>>\
@@#blinky;<<click "Everyday Low Prices at Dorstore">><<toggleclass "#section5c" "hidden">><<set $supermarketmread = true>><<set $supermarketfound = true>><<set $dorstorebingeready = true>><</click>>@@
<div id="section5c" class="hidden"><p class="tab">For a limited time only! Brawn BrewSense Programmable Coffee Maker for only $100! Buy one today! Only at your local Dorstore!</p></div>
<<else>>\
<<click "Everyday Low Prices at Dorstore">><<toggleclass "#section5c" "hidden">><<set $supermarketmread = true>><</click>>
<div id="section5c" class="hidden"><p class="tab">For a limited time only! Brawn BrewSense Programmable Coffee Maker for only $100! Buy one today! Only at your local Dorstore!</p></div>
<</if>>\
<</if>>\
<<if $bsize >=12 or $collectmread == true>>\
<<if $collectmread == false>>\
@@#blinky;<<click "Collection Facility">><<toggleclass "#section6" "hidden">><<set $collectmread = true>><</click>>@@
<div id="section6" class="hidden"><p class="tab">Important Announcement: We're facing a worldwide semen shortage. Please come to Trioria Collection Facility and use our milkers. We buy spunk for $10 a litre.</p></div>
<<else>>\
<<click "Collection Facility">><<toggleclass "#section6" "hidden">><<set $collectmread = true>><</click>>
<div id="section6" class="hidden"><p class="tab">Important Announcement: We're facing a worldwide semen shortage. Please come to Trioria Collection Facility and use our milkers. We buy spunk for $10 a litre.</p></div>
<</if>>\
<</if>>\
/*<<if $fanmessage == "sent">>\
@@#blinky;<<click "Message From A Fan">><<toggleclass "#section7" "hidden">><<set $fanmessage = "read">><</click>>@@
<div id="section7" class="hidden"><p class="tab">**So at this point you've gotten pretty fat. There isn't much you can do on your own so you get a message from a fan who is offering to help you out. Expect this in a later version.**</p></div>
<</if>>\
<<if $fanmessage == "read">>\
<<click "Message From A Fan">><<toggleclass "#section7" "hidden">><<set $fanmessage = "read">><</click>>
<div id="section7" class="hidden"><p class="tab">**So at this point you've gotten pretty fat. There isn't much you can do on your own so you get a message from a fan who is offering to help you out. Expect this in a later version.**</p></div>
<</if>>\*/\
<<if $CursedMessage == "sent">>\
@@#blinky;<<click "☐☐☐☐☐☐ ☐☐☐☐">><<toggleclass "#cursemessage" "hidden">><<set $CursedMessage = "read">><</click>>@@
<div id="cursemessage" class="hidden"><<timed 25.7s>><div id="cursemessageb1"><img @src="setup.ImagePath+'Statue/CursedBookG1.png'" /></div><</timed>><<timed 15.7s>><div id="cursemessageb2"><img @src="setup.ImagePath+'Statue/CursedBookG2.png'"/><img @src="setup.ImagePath+'Statue/CursedBookG2.png'"/><img @src="setup.ImagePath+'Statue/CursedBookG2.png'"/><img @src="setup.ImagePath+'Statue/CursedBookG2.png'"/><img @src="setup.ImagePath+'Statue/CursedBookG2.png'"/></div><</timed>><p class="tab"><span class="glitchy" data-text="incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐"><<timed 26s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 41s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 49s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>></span><span class="glitchy" data-text="incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐"><<timed 15.1s>> incrementum<</timed>><<timed 15.2s>> incrementum<</timed>><<timed 15.3s>> incrementum incrementum<</timed>><<timed 15.4s>> incrementum<</timed>><<timed 15.6s>> incrementum<</timed>></span><span class="glitchy" data-text="incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐">incrementum incrementum incrementum<<timed 5s>> incrementum incrementum incrementum<</timed>><<timed 9s>> incrementum incrementum incrementum<</timed>><<timed 10s>> incrementum incrementum<</timed>><<timed 12s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 13s>> incrementum incrementum<</timed>><<timed 16s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 17s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 17.5s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 19s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>></span><span class="glitchy" data-text="incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐"><<timed 14s>> incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 23s>> incrementum incrementum incrementum incrementum<</timed>><<timed 51s>> incrementum incrementum<</timed>></span><span class="glitchy" data-text="incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐"><<timed 7.5s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 9s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 16s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 18s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementumincrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 21s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementumincrementum incrementum incrementum incrementum incrementum incrementum<</timed>></span><span class="glitchy" data-text="incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐"><<timed 14s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementumincrementum<</timed>><<timed 19.5s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementumincrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementumincrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>></span></p></div>
<</if>>\
<<if $CursedMessage == "read">>\
<<click "☐☐☐☐☐☐ ☐☐☐☐">><<toggleclass "#cursemessage" "hidden">><<set $fanmessage = "read">><</click>>
<div id="cursemessage" class="hidden"><<timed 25.7s>><div id="cursemessageb1"><img @src="setup.ImagePath+'Statue/CursedBookG1.png'" /></div><</timed>><<timed 15.7s>><div id="cursemessageb2"><img @src="setup.ImagePath+'Statue/CursedBookG2.png'"/><img @src="setup.ImagePath+'Statue/CursedBookG2.png'"/><img @src="setup.ImagePath+'Statue/CursedBookG2.png'"/><img @src="setup.ImagePath+'Statue/CursedBookG2.png'"/><img @src="setup.ImagePath+'Statue/CursedBookG2.png'"/></div><</timed>><p class="tab"><span class="glitchy" data-text="incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐"><<timed 26s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 41s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 49s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>></span><span class="glitchy" data-text="incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐"><<timed 15.1s>> incrementum<</timed>><<timed 15.2s>> incrementum<</timed>><<timed 15.3s>> incrementum incrementum<</timed>><<timed 15.4s>> incrementum<</timed>><<timed 15.6s>> incrementum<</timed>></span><span class="glitchy" data-text="incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐">incrementum incrementum incrementum<<timed 5.4s>> incrementum incrementum incrementum<</timed>><<timed 9s>> incrementum incrementum incrementum<</timed>><<timed 10s>> incrementum incrementum<</timed>><<timed 11s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 13s>> incrementum incrementum<</timed>><<timed 16s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 17s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 17.5s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 19s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>></span><span class="glitchy" data-text="incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐"><<timed 14s>> incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 23s>> incrementum incrementum incrementum incrementum<</timed>><<timed 51s>> incrementum incrementum<</timed>></span><span class="glitchy" data-text="incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐"><<timed 7.5s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 9s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 16s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 18s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementumincrementum incrementum incrementum incrementum incrementum incrementum<</timed>><<timed 21s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementumincrementum incrementum incrementum incrementum incrementum incrementum<</timed>></span><span class="glitchy" data-text="incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐ incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum ☐☐☐☐☐☐ ☐☐☐☐ ☐☐☐☐☐☐ ☐☐☐☐"><<timed 14.4s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementumincrementum<</timed>><<timed 9.5s>> incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementumincrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementumincrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum incrementum<</timed>></span></p></div>
<</if>>\
<span data-keytype="yes">[[Back|Computer]]</span>
<<script>>
$(document).one(':passagerender', function (ev) {
$(ev.content).find("#blinky").fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1);
});
<</script>>\<<widget "OnlineCheckout">>\
<<set _Extra = "">>\
<<if $PillCoupon >=1>>\
<<set _Extra = " <span id='coupon' class='red'>Thanks to your Pill Coupon, your next pill is free!</span>">>\
<</if>>\
<<if $itemname == "Height Pills">>\
<<set $heightbonus += 1>><<set $HPillStock-->>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Height Pills<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "D Pills">>\
<<set $dbonus += 1>><<set $DPillStock-->>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought D Pills<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "B Pills">>\
<<set $bbonus += 1>><<set $BPillStock-->>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought B Pills<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "Height Down Pills">>\
<<set $heightbonus -= 3>><<set $HDPillStock-->>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Height Down Pills<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "D Down Pills">>\
<<set $dbonus -= 2>><<set $DDPillStock-->>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought D Down Pills<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "B Down Pills">>\
<<set $bbonus -= 1>><<set $BDPillStock-->>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought B Down Pills<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "Pump">>\
<<set $haspump = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Pump<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "Digestion Pills">>\
<<set $digestionpills = 3>><<set $DigestionPillStock-->>
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Digestion Pills<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "Extreme Digestion Pills">>\
<<set $digestionpills = 0>><<set $exdigestionpills = 7>><<set $ExDigestionPillStock-->>
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Extreme Digestion Pills<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "Diet Pills">>\
<<set $dietpills = 7>><<set $DietPillStock-->>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Diet Pills<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "Extreme Diet Pills">>\
<<set $dietpills = 0>><<set $ExDietPillStock-->><<set $exdietpills = 14>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Extreme Diet Pill<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "Libido Suppressant Pills">>\
<<set $libsuppills = 3>><<set $LibidoPillStock-->><<set $arate = ($dlength / 2)/2>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Libido Suppressant Pills<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "Extreme Libido Suppressant Pills">>\
<<set $libsuppills = 0>><<set $ExLibidoPillStock-->><<set $exlibsuppills = 3>><<set $arate = ($dlength / 2)/8>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Extreme Libido Suppressant Pills<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "Dumbbell Set">>\
<<set $smalldum = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Dumbbell Set<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "Barbell Set">>\
<<set $largedum = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Barbell Set<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "Monster Manual">>\
<<set $monsterm = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Monster Manual<<=_Extra>></div><</replace>>\
<</if>>\
<<if $itemname == "Husband Catalogue">>\
<<set $monsterm = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Husband Catalogue<<=_Extra>></div><</replace>>\
<</if>>\
<<run BodyUpdate()>>\
<<updatebar>>\
<<updatemon>>\
<<replace "#buttons-sec">><<display "Shop Online Buttons">><</replace>>\
<</widget>><<camountcalc>>\
<<if $haspump == false or $ignorepump == true>>\
<<set $ignorepump to false>>\
<<set $arousal = 0>>\
<<TimePass 0.5>>\
<<set _dprop = $dlength*72/$height>>\
<<set _gprop = $GutThickness*72/$height>>\
<<set _dword = "">>\
<<if $dlength > 72>>\
<<set _dword = "vast">>\
<<elseif $dlength > 48>>\
<<set _dword = "towering">>\
<<elseif $dlength > 30>>\
<<set _dword = "gargantuan">>\
<<elseif $dlength > 20>>\
<<set _dword = "massive">>\
<<elseif $dlength > 15>>\
<<set _dword = "enormous">>\
<<elseif $dlength > 10>>\
<<set _dword = "huge">>\
<<elseif $dlength > 8>>\
<<set _dword = "big, fat">>\
<<elseif $dlength > 6.5>>\
<<set _dword = "above-average">>\
<<elseif $dlength > 5.5>>\
<<set _dword = "average-sized">>\
<<elseif $dlength > 4.5>>\
<<set _dword = "below-average">>\
<<elseif $dlength > 3>>\
<<set _dword = "small">>\
<<else>>\
<<set _dword = "tiny">>\
<</if>>\
/*<<if _dprop < 5 && $height > 96>>\
<<set _dword = _dword+", yet proportionally small>>\
<<elseif _dprop < 7 && $height > 96>>\
<<set _dword = _dword+", yet proportionally average>>\
<</if>>\*/
You sneak off behind a building so you can have some privacy.
<<if $totalfatshown > 900>>\
You want to give your _dword <<lengthtext $dlength "inch">> junk the attention it deserves but unfortunately the mountains of fat that you've piled on your body have made that difficult. You try and struggle but are unable to reach your <<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>> with your arms. Instead you decide to try moving your hips to grind your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>> against your extra hefty paunch.
You continue to buck and soon the sensation of your pre-slicked <<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>> being massaged by the weight of your gut proves too much for you to handle. You orgasm with <<volumetext $camount>> of cum erupting from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>> and you writhe on the ground in ecstasy.
<<elseif _gprop-$dlength>24 && $GutThickness >8>>\
<<if $dlength > 18>>\
Despite the incredible size of your <<= _dword>> <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>cocks, they are<<else>>cock, it is<</if>> unable to reach past your humongously fat belly. You lie down on the ground and use one hand to squish your stomach fat to the side and the other hand to stroke your <<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>dick<</if>>. Despite how cumbersome it is, it's the only method you have to reach.
You continue to stroke and soon the sensation of your pre slicked dick pressing up against the weight of your gut proves too much for you to handle. You orgasm with <<volumetext $camount>> of cum erupting from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>> and you writhe on the ground in ecstasy.
<<else>>\
Your humongously fat belly completely hides your <<= _dword>> <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>junk<<else>>cock<</if>>. You lie down on the ground and use one hand to squish your stomach fat to the side and the otherhand to stroke your <<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>dick<</if>>. Despite how cumbersome it is, it's the only method you have to reach.
You continue to stroke and soon the sensation of your pre slicked dick pressing up against the weight of your gut proves too much for you to handle. You orgasm with <<volumetext $camount>> of cum erupting from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>> and you writhe on the ground in ecstasy.
<</if>>\
<<elseif $GutThickness>0.8*$dlength && $GutThickness >8>>\
<<if $dlength > 18>>\
Despite the incredible size of your <<= _dword>> <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>cocks, they are<<else>>cock, it is<</if>> mostly hidden by your humongously fat belly. You lean against the wall squishing your stomach fat to the side with one hand and stroking your <<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>dick<</if>> with the other. It's a bit awkward, but you need some of your gut fat out of the way in order to reach.
You continue to stroke and soon the sensation of your pre slicked dick pressing up against the weight of your gut proves too much for you to handle. You orgasm with <<volumetext $camount>> of cum erupting from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>>.
<<else>>\
Your humongously fat belly hides most of your <<= _dword>> <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>junk<<else>>cock<</if>>. You lean against the wall squishing your stomach fat to the side with one hand and stroking your <<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>dick<</if>> with the other. It's a bit awkward, but you need some of your gut fat out of the way in order to reach.
You continue to stroke and soon the sensation of your pre slicked dick pressing up against the weight of your gut proves too much for you to handle. You orgasm with <<volumetext $camount>> of cum erupting from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>>.
<</if>>\
<<else>>\
<<if _dprop > 48>>\
<<set _masboddesc = "your chest">>\
<<if $totalmuscleshown > 300 && $totalfatshown > 300>>\
<<set _masboddesc = "the fat, cushiony mountains of muscle you call pecs">>
<<elseif $totalmuscleshown > 300 && $totalfatshown <= 300>>\
<<set _masboddesc = "the hefty mounds of your chest">>
<<elseif $totalmuscleshown > 100 && $totalfatshown >100>>\
<<set _masboddesc = "your bulky body">>
<<elseif $totalmuscleshown > 100 && $totalfatshown <=100>>\
<<set _masboddesc = "your large pecs">>
<<elseif $totalmuscleshown <= 100 && $totalfatshown >100>>\
<<set _masboddesc = "your fat moobs and gut">>
<<else>>\
<</if>>\
Trying to jerk off your <<= _dword>> <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>> takes a lot of effort because of how cumbersome <<if $TruePlayerSpecies == "Naga">>they are<<else>>it is<</if>>. You can't even suck your own dick because <<if $TruePlayerSpecies == "Naga">>they both reach<<else>>it reaches<</if>> far past your head. You try stroking <<if $TruePlayerSpecies == "Naga">>them<<else>>it<</if>> with both hands but soon find that your gigantic love organ<<if $TruePlayerSpecies == "Naga">>s<</if>> needs more attention than that.
With both arms wrapped around you stroke up and down, pressing <<if $TruePlayerSpecies == "Naga">>both of your dicks<<else>>your dick<</if>> up against <<= _masboddesc>>. You continue to stroke your oversized junk and the feeling of pleasure continues to build and build until you finally orgasm. <<volumetext $camount>> of cum erupts from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>>.
<<elseif _dprop > 34>>\
<<set _masboddesc = "your stomach. It reaches past your chest">>\
<<if $totalmuscleshown > 300 && $totalfatshown > 300>>\
<<set _masboddesc = "your bulging gut. It reaches past your titanically powerful man-tits">>
<<elseif $totalmuscleshown > 300 && $totalfatshown <= 300>>\
<<set _masboddesc = "your cobblestone abs. It reaches past your gigantic pecs">>
<<elseif $totalmuscleshown > 100 && $totalfatshown >100>>\
<<set _masboddesc = "your hefty stomach. It reaches past your fat pecs">>
<<elseif $totalmuscleshown > 100 && $totalfatshown <=100>>\
<<set _masboddesc = "your swollen abs. It reaches past your huge pecs">>
<<elseif $totalmuscleshown <= 100 && $totalfatshown >100>>\
<<set _masboddesc = "your fat belly. It reaches past your chunky moobs">>
<<else>>\
<</if>>\
Your _dword <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>cocks reach<<else>>cock reaches<</if>> past <<= _masboddesc>>. <<if $TruePlayerSpecies == "Naga">>They even reach<<else>>It even reaches<</if>> past your head. You can't suck your own dick but you can at least lick the shaft<<if $TruePlayerSpecies == "Naga">>s<</if>>. You can use one hand to stroke <<if $TruePlayerSpecies == "Naga">>them<<else>>it<</if>> but that's not enough. You need two.
With both hands you stroke up and down, massaging <<if $TruePlayerSpecies == "Naga">>your long shafts - at least as much as you're able to reach<<else>>as much of your shaft that you can reach<</if>>. You continue to stroke your oversized junk and the feeling of pleasure continues to build until you finally orgasm. <<volumetext $camount>> of cum erupts from your cock<<if $TruePlayerSpecies == "Naga">>s<</if>>.
<<elseif _dprop > 24>>\
<<set _masboddesc = "your chest">>\
<<if $totalmuscleshown > 300 && $totalfatshown > 300>>\
<<set _masboddesc = "your titanically powerful man-tits">>
<<elseif $totalmuscleshown > 300 && $totalfatshown <= 300>>\
<<set _masboddesc = "your gigantic pecs">>
<<elseif $totalmuscleshown > 100 && $totalfatshown >100>>\
<<set _masboddesc = "your fat pecs">>
<<elseif $totalmuscleshown > 100 && $totalfatshown <=100>>\
<<set _masboddesc = "your huge pecs">>
<<elseif $totalmuscleshown <= 100 && $totalfatshown >100>>\
<<set _masboddesc = "your chunky moobs">>
<<else>>\
<</if>>\
Your _dword <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>cocks reach<<else>>cock reaches<</if>> past <<= _masboddesc>> with the tip<<if $TruePlayerSpecies == "Naga">>s<</if>> right at your head. It would be incredibly easy to suck yourself off if only it were possible to get your mouth around its girth. With one hand you rub up and down your throbbing <<if $TruePlayerSpecies == "Naga">>shafts<<else>>member<</if>> as you massage the tip with your tongue.
You continue to stroke your giant junk and the feeling of pleasure continues to build until you finally orgasm. <<volumetext $camount>> of cum erupts from your cock<<if $TruePlayerSpecies == "Naga">>s<</if>>.
<<elseif _dprop > 18>>\
<<set _masboddesc = "your stomach with the tip right at your chest">>\
<<if $totalmuscleshown > 300 && $totalfatshown > 300>>\
<<set _masboddesc = "your bulging gut with the tip sitting between your monstrous, fat pecs">>
<<elseif $totalmuscleshown > 300 && $totalfatshown <= 300>>\
<<set _masboddesc = "your cobblestone abs with the tip sitting between your gigantic, powerful pecs">>
<<elseif $totalmuscleshown > 100 && $totalfatshown >100>>\
<<set _masboddesc = "your round gut and sits between your hefty pecs">>
<<elseif $totalmuscleshown > 100 && $totalfatshown <=100>>\
<<set _masboddesc = "your swollen abs and sits between your huge pecs">>
<<elseif $totalmuscleshown <= 100 && $totalfatshown >100>>\
<<set _masboddesc = "your round gut and sits between your chunky moobs">>
<<else>>\
<</if>>\
Your _dword <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>cocks reach<<else>>cock reaches<</if>> past <<= _masboddesc>>. You do what's only natural and wrap your lips around <<if $TruePlayerSpecies == "Naga">>one of your girthy dongs<<else>>your girthy dong<</if>>.
You continue to massage your fat dick with your mouth, bringing in one hand to help out, stroking your shaft<<if $TruePlayerSpecies == "Naga">>s<</if>> until you finally orgasm. <<volumetext $camount>> of cum shoots from your cock<<if $TruePlayerSpecies == "Naga">>s<</if>>.
<<elseif _dprop > 9>>\
<<set _masboddesc = "your stomach">>\
<<if $totalmuscleshown > 300 && $totalfatshown > 300>>\
<<set _masboddesc = "your bulging gut">>
<<elseif $totalmuscleshown > 300 && $totalfatshown <= 300>>\
<<set _masboddesc = "your cobblestone abs">>
<<elseif $totalmuscleshown > 100 && $totalfatshown >100>>\
<<set _masboddesc = "your round gut">>
<<elseif $totalmuscleshown > 100 && $totalfatshown <=100>>\
<<set _masboddesc = "your swollen abs">>
<<elseif $totalmuscleshown <= 100 && $totalfatshown >100>>\
<<set _masboddesc = "your round gut">>
<<else>>\
<</if>>\
You lean up against a wall and feel the warmth of your <<= _dword>> <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>> in your hand. You wrap your hand around <<if $TruePlayerSpecies == "Naga">>them<<else>>it<</if>> and start masturbating, your large cock<<if $TruePlayerSpecies == "Naga">>s<</if>> getting harder and swelling larger as you rub it.
You continue to stroke your sensitive manhood until you finally orgasm. <<volumetext $camount>> of cum shoots from your cock<<if $TruePlayerSpecies == "Naga">>s<</if>>.
<<else>>\
You lean up against a wall and feel the warmth of your <<= _dword>> <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>junk<<else>>dick<</if>> in your hand. You rub up and down, your cock<<if $TruePlayerSpecies == "Naga">>s<</if>> getting harder and swelling larger as you massage it. You continue to stroke your sensitive manhood until you finally orgasm. <<volumetext $camount>> of cum spurts from your cock<<if $TruePlayerSpecies == "Naga">>s<</if>>.
<</if>>\
<</if>>\
<<if $camount >=10000>>Your massive load has left you incredibly messy. You try your best to wipe as much of the spunk off before returning to public.<<elseif $camount >=1000>>You're a bit of a mess after such a huge load but you wipe yourself clean before returning to public.<<else>>You wipe yourself clean before returning to public.<</if>>
<<if $pactdays > 0>>\
<<cumcurse>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<<cumcurse>>\
<span data-keytype="yes">[[Outside]]</span>
<</if>>\
<<else>>\
<span data-keytype="yes">[[Use Pump|Use Pump Outside]]</span>
<span data-keytype="no">[[No Pump|Masturbate Outside][$ignorepump to true]]</span>
<</if>>\<<UseItem>>\
<span data-keytype="yes">[[Back|Closet]]</span><<if $hasdinercard == true && $dinerpoints >= setup.PlatinumCardPoints>><<set $StartingBlueUnlock = true>><<run memorize('StartingBlueUnlock', $StartingBlueUnlock)>><</if>>\
<<set $foodcondays = 7-$day%7>>\
<<set $FastTravelSetAvailable = true>>\
<<checkfoodcraze>>\
<<CartridgeNight>>\
<<CheckClosetButton>>\
<<set $restaurantcost = 20>>\
<<if $hasdinercard == true>>\
<<if $dinerpoints < setup.GoldCardPoints>>\
<<set $restaurantcost = 10>>\
<<else>>\
<<set $restaurantcost = 5>>\
<</if>>\
<</if>>\
<<set $restaurantspecialsper = 3>>\
<<if $hasdinercard == true>>\
<<set $restaurantspecialsper = 5>>\
<</if>>\
/*this setting shit is for testing get rid of it*/\
/*<<set $restaurantspecial = random(1, 5)>><<set $foodcontesttype = random(1, 100)>>\
<<set $foodcondays = 7>>*/\
/*k*/\
<<if $dragonquit == true>>\
<<set $foodcontesttype = 0>>\
<</if>>\
<div class="placedesc" id="placedescflex">\
<div id="placedescside">\
<b>Blue Ben's Bar and Grille</b>
<hr>
<div class="descleft">\
<<if $CartridgeEvent == true>>\
There's a <span class="glitchy" data-text="NONONONONO">nothing</span> going on. You should join!
<<else>>\
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
<<if ($foodcondays == 7 or $foodcondays == 6) && $didfoodcontest == false>>There's a food eating contest going on. You should join!<<else>><<if $foodcondays == 1>>There will be a food eating contest in <<= $foodcondays>> day.<<else>>There will be a food eating contest in <<= $foodcondays>> days.<</if>><</if>>
<</if>>\
<</if>>\
<<if $foodcondays == 7 && $didfoodcontest == false && $CartridgeEvent != true>>\
<div id="placepicturelongsmallbuffer">\
<img @src="setup.ImagePath+'RestaurantSignup.png'" id="placepicturelongsmall">\
</div>\
<<elseif $foodcondays == 6 && $didfoodcontest == false && $CartridgeEvent != true>>\
<div id="placepicturelongsmallbuffer">\
<img @src="setup.ImagePath+'RestaurantSignup2.png'" id="placepicturelongsmall">\
</div>\
<<else>>\
/*<img @src="setup.ImagePath+'Restaurant.png'">\*/
<</if>>\
</div>\
</div>\
<div class="placepicture" id="placepictureside">\
<<if $CartridgeEvent != true>>\
<<if $restaurantspecial == 1>>\
<img @src="setup.ImagePath+'RestaurantSpecialsSteak.png'">\
<</if>>\
<<if $restaurantspecial == 2>>\
<img @src="setup.ImagePath+'RestaurantSpecialsSundae.png'">\
<</if>>\
<<if $restaurantspecial == 3>>\
<img @src="setup.ImagePath+'RestaurantSpecialsStir.png'">\
<</if>>\
<<if $restaurantspecial == 4>>\
<img @src="setup.ImagePath+'RestaurantSpecialsAll.png'">\
<</if>>\
<<if $restaurantspecial == 5>>\
<img @src="setup.ImagePath+'RestaurantSpecialsSmooth.png'">\
<</if>>\
<<else>>\
<img @src="setup.ImagePath+'Spook/RestaurantEmpty.png'">\
<</if>>\
</div>\
</div>\
<<if $restaurantspecial == 1>>\
<<set $specialdes = "Today's Special: Mega Manly Steak. Helps build muscle.<br><br>Cost: $<<= $restaurantcost>><br>Fills 20 Hunger<br><br>Limit of <<= $restaurantspecialsper>> per customer.">>\
<<set $superspecialdes = "Today's Super Special: Ultimate Manly Steak. Steak cut from the world's most growth-hormone-packed cattle. Helps you become big and strong!<br><br>Cost: $<<= $restaurantcost*4>><br>Fills 40 Hunger<br><br>Limit of 1 per customer.">>\
<</if>>\
<<if $restaurantspecial == 2>>\
<<set $specialdes = "Today's Special: Sundae Supreme. Incredibly Fattening.<br><br>Cost: $<<= $restaurantcost>><br>Fills 20 Hunger<br><br>Limit of <<= $restaurantspecialsper>> per customer.">>\
<<set $superspecialdes = "Today's Super Special: Sugar Rush Sundae. A Fattening treat that will fill you with unlimited energy.<br><br>Cost: $<<= $restaurantcost*4>><br><br>Limit of 1 per customer.">>\
<</if>>\
<<if $restaurantspecial == 3>>\
<<set $specialdes = "Today's Special: Superfood Stir Fry. Made with foods guaranteed to help with weight loss.<br><br>Cost: $<<= $restaurantcost>><br>Fills 10 Hunger<br><br>Limit of <<= $restaurantspecialsper>> per customer.">>\
<<set $superspecialdes = "Today's Super Special: Ridiculously Slimming Salad. Science has created the first-ever negative calorie food. Exercise increases its effectiveness.<br><br>Cost: $<<= $restaurantcost*4>><br><br>Limit of 1 per customer.">>\
<</if>>\
<<if $restaurantspecial == 4>>\
<<if $hasdinercard == true>>\
<<set $specialdes = "Today's Special: All-You-Can-Eat Buffet.<br><br>Cost: $<<= $restaurantcost>><br>Fills 800 Hunger<br><br>Limit of 1 per customer.">>\
<<else>>\
<<set $specialdes = "Today's Special: All-You-Can-Eat Buffet.<br><br>Cost: $<<= $restaurantcost>><br>Fills 400 Hunger<br><br>Limit of 1 per customer.">>\
<</if>>\
<</if>>\
<<if $restaurantspecial == 5>>\
<<set $specialdes = "Today's Special: Tribulus Maca Smoothie. It's said to be an aphrodisiac.<br><br>Cost: $<<= $restaurantcost>><br>Fills 20 Hunger<br><br>Limit of <<= $restaurantspecialsper-2>> per customer.">>\
<<set $superspecialdes = "Today's Super Special: Rhinoceros Horn Smoothie. Made with exquisite ingredients from the most endangered species of rhino. Extremely effective male enhancement.<br><br>Cost: $<<= $restaurantcost*4>><br>Fills 20 Hunger<br><br>Limit of 1 per customer.">>\
<</if>>\
<<if $foodcondays == 7>>\
<<set $contestdes = "Take part in the food eating contest.<br><br>Requirements:<br> • Hours: 2<br><br>Cost: $20">>\
<</if>>\
<<if $foodcondays == 6>>\
<<set $contestdes = "Take part in the food eating contest. You have an uneasy feeling though. Something tells you that the competition is going to be tough.<br><br>Requirements:<br> • Hours: 2<br><br>Cost: $20">>\
<</if>>\
<<if $CartridgeEvent == true>>\
<<set $contestdes = "Take part in the food eating contest. You have an uneasy feeling though. Something tells you that the competition is going to be unforgiving.<br><br>Requirements:<br> • Hours: 2<br><br>Cost: $20">>\
<</if>>\
<<set $items = {
steak: {
name: "Mega Manly Steak",
desc: "Helps build muscle.<br><br>Cost: $<<= $restaurantcost>><br>Fills 20 Hunger<br><br>Limit of <<= $restaurantspecialsper>> per customer."},
gsteak: {
name: "Ultimate Manly Steak",
desc: "Steak cut from the world's most growth-hormone-packed cattle. Helps you become big and strong!<br><br>Cost: $<<= $restaurantcost*4>><br>Fills 40 Hunger<br><br>Limit of 1 per customer."},
sundae: {
name: "Sundae Supreme",
desc: "Incredibly Fattening.<br><br>Cost: $<<= $restaurantcost>><br>Fills 20 Hunger<br><br>Limit of <<= $restaurantspecialsper>> per customer."},
gsundae: {
name: "Sugar Rush Sundae",
desc: "A Fattening treat that will fill you with unlimited energy.<br>Fills 40 Hunger<br><br>Cost: $<<= $restaurantcost*4>><br><br>Limit of 1 per customer."},
rival: {
name: "Look At Rival",
desc: "Your rival is hanging out at the restaurant. You have a chance to see what you're up against."},
weight: {
name: "Superfood Stir Fry",
desc: "Made with foods guaranteed to help with weight loss.<br>Fills 10 Hunger<br><br>Cost: $<<= $restaurantcost>><br><br>Limit of <<= $restaurantspecialsper>> per customer."},
gweight: {
name: "Ridiculously Slimming Salad",
desc: "Science has created the first-ever negative calorie food. Exercise increases its effectiveness.<br><br>Cost: $<<= $restaurantcost*4>><br><br>Limit of 1 per customer."},
smoothie: {
name: "Tribulus Maca Smoothie",
desc: "It's said to be an aphrodisiac.<br><br>Cost: $<<= $restaurantcost>><br>Fills 20 Hunger<br><br>Limit of <<= $restaurantspecialsper-2>> per customer."},
gsmoothie: {
name: "Rhinoceros Horn Smoothie",
desc: "Made with exquisite ingredients from the most endangered species of rhino. Extremely effective male enhancement.<br><br>Cost: $<<= $restaurantcost*4>><br>Fills 20 Hunger<br><br>Limit of 1 per customer."},
foodc: {
name: "Food Eating Contest",
desc: "$contestdes"},
door: {
name: "VIP Door",
desc: "There's a very special looking door here."},
special: {
name: "Order Special",
desc: "$specialdes"},
superspecial: {
name: "Order Super Special",
desc: "$superspecialdes"},
holdoff: {
name: "Hold Off For Now",
desc: "Your throbbing dick is begging to cum. You can try to hold off for now, but you'll have to deal with this eventually."},
dessertbar: {
name: "Dessert Bar",
desc: "All-You-Can-Eat desserts. More fattening than regular food.<br><br>Cost: $<<= $restaurantcost*4>><br>Fills 1000 Hunger<br><br>Limit of 1 per customer."},
jerkos: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!"},
colos: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!<<if $hasdonorcard == true>><br><br>Select the payment you receive:<br><<if $SpeedFacilityReward == 0>><<radiobutton '$SpeedFacilityReward' 0 checked>><<else>><<radiobutton '$SpeedFacilityReward' 0>><</if>><span>Money</span><br><<if $SpeedFacilityReward == 1>><<radiobutton '$SpeedFacilityReward' 1 checked>><<else>><<radiobutton '$SpeedFacilityReward' 1>><</if>><span>Transfer Tokens</span><</if>>"},
bbq: {
name: "All-You-Can-Eat BBQ",
desc: "Eat protein-rich food until you burst.<br><br>Cost: $<<= $restaurantcost*4>><br>Fills 1000 Hunger<br><br>Limit of 1 per customer."},
binge: {
name: "Barge Into Kitchen",
desc: "Satisfy your hunger by taking as much food as you can."},
rtempt: {
name: "Resist Temptation",
desc: "Attempt to quell your horny thoughts."},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<span id="buttons-sec"><<display "Restaurant Buttons">></span>\<<set $realfoodmax = $foodmax>>\
<<if $digestionpills > 0>>\
<<set $realfoodmax = $foodmax/3>>\
<</if>>\
<<if $foodcondays == 7>>\
<<if ($foodmax-$foodcur)/100 >= 300>>\
  For every round, each contestant is given one plate to finish. Waiters come out from the kitchen and hand each competitor their first trial: one plate-sized double-decker cheeseburger.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You manage to finish it without any trouble. In fact, you still feel hungry. After everyone else either finishes or backs out, the waiters bring out round two: a big, fat, 4-inch thick steak. You easily stuff the whole slab into your gut. You lean back and undo your belt, letting your bloated belly loose.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  At this point, it's just you and one other contestant left to face the next round: the gargantuan meat-lover's pizza. You finish in a couple of minutes and look over at your opponent. He's not even halfway done. Rather than wait for him to finish you ask for the staff to bring out your next round. Seeing the waiters bring out your next course seems to dishearten him and he concedes, but this doesn't stop you from finishing up round four: a whole wild turkey.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  Not even the turkey is enough to stop you. You ask for any of the plates they had prepared for the contestants that dropped out. You continue until you eat every last crumb of unused pizza and hamburger.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<FoodContestResults false 1>>\
<span data-keytype="yes">[[Back|Restaurant]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<<elseif ($foodmax-$foodcur)/100 >= 150>>\
  For every round, each contestant is given one plate to finish. Waiters come out from the kitchen and hand each competitor their first trial: one plate-sized double-decker cheeseburger.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You manage to finish it without any trouble. In fact, you still feel hungry. After everyone else either finishes or backs out, the waiters bring out round two: a big, fat, 4-inch thick steak. You easily stuff the whole slab into your gut. You lean back and undo your belt, letting your bloated belly loose.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  At this point, it's just you and one other contestant left to face the next round: the gargantuan meat-lover's pizza. You finish in a couple of minutes and look over at your opponent. He's not even halfway done. Rather than wait for him to finish you ask for the staff to bring out your next round. You saying this seems to dishearten him and he concedes.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<FoodContestResults false 1>>\
<span data-keytype="yes">[[Back|Restaurant]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<<else>>\
<<if ($foodmax-$foodcur)/100 >= 110>>\
  For every round, each contestant is given one plate to finish. Waiters come out from the kitchen and hand each competitor their first trial: one plate-sized double-decker cheeseburger.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You manage to finish it without too much trouble and feel like you still have a decent amount of room left for more. After everyone else either finishes or backs out, the waiters bring out round two: a big, fat, 4-inch thick steak. You can make it about halfway through until you can't possibly fit any more. You are about to concede when your belt buckle bursts open, giving your constricted belly room to breathe. You feel like you've received your second wind and continue to finish the whole steak.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  At this point, it's just you and one other contestant. You both prepare mentally for the next round: the gargantuan meat-lover's pizza. You chow down, struggling with each bite. After you finish 5 slices you wipe the sweat off your face and look over at your opponent. He's already one slice away from finishing. You're not even halfway.
  Your stomach has put up a good fight but you decide to not put it through any more suffering and concede.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<FoodContestResults false 2>>\
<span data-keytype="yes">[[Back|Restaurant]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<<else>>
<<if ($foodmax-$foodcur)/100 >= 60>>\
  For every round, each contestant is given one plate to finish. Waiters come out from the kitchen and hand each competitor their first trial: one plate-sized double-decker cheeseburger.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You take several large bites out of the burger and see that you are still just a small fraction of the way through. You take a moment to focus before continuing. After what feels like forever, you finally finish the last bite.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You're proud of yourself. Not every competitor was able to finish. However, it's not long until the waiters bring out round two: a big, fat, 4-inch thick steak. You take a few bites and feel like giving up. You unbuckle your belt, giving your belly more room, but it's not enough. After a few more bites you feel like you might explode.
  Two more competitors finish and continue to the gargantuan pizza round. Maybe one day, with enough training, you'll be able to reach the same heights as those two seasoned chowhounds.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<FoodContestResults false 3>>\
<span data-keytype="yes">[[Back|Restaurant]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<<else>>\
  For every round, each contestant is given one plate to finish. Waiters come out from the kitchen and hand each competitor their first trial: one plate-sized double-decker cheeseburger.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You get about half way through the burger when you realize that you are way out of your depth. Your weak, puny belly can't possibly handle any more food. You withdraw from the competition and watch the remaining contestants. Some of them were not only able to finish the burger, but a giant 4-inch steak and a massive pizza as well.
  You look down at your pathetic stomach and realize that you've got a lot of training to do.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<FoodContestResults false 4>>\
<span data-keytype="yes">[[Back|Restaurant]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if $foodcondays == 6>>\
<<if $realfoodmax/100 < 900>>\
<<if $dragoncontalk == false>>\
  There is a small lineup of people waiting to sign up for the competition. You take your place in line and wait.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You feel the ground shake slightly. You feel the trembling continue and it grows stronger. Other people in line notice it too.
  Something is coming.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  The double doors to the restaurant fly open. Blue fills the entire door frame. You are not entirely sure what it is that you are seeing, but when it bends over and squeezes its way through the doorway, you see that it is an incredibly huge dragon.
  He walks towards the signup sheet, each step causing the restaurant to quake. You hear silverware rattling and glasses falling over. Everyone in line moves out of his way as he draws near.
  He has to bend over to use the signup sheet and you find yourself face-to-face with the thickest, fattest dragon ass you've ever seen. You quickly turn away so he doesn't catch you staring. You don't want to get on his bad side.
  When he's done he turns around and bumps into you.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<div class="fade-in-charpicture" id="storycharpicture">\
<<if $wpillactive == true>><img @src="setup.ImagePath+'Real/Dragon.png'"><<else>><img @src="setup.ImagePath+'Dragon.png'"><</if>>\
</div>\
  "Y-You're entering the competition?"
  <span class='dragonspeak'>"Tch. Obviously,"</span> he says and pauses long enough for you to feel bad about asking such a dumb question. <span class='dragonspeak'>"And I wouldn't bother entering if I were you. You don't want to end up like the last guys who dared to go against me."</span>
  "Oh my God! You ate them?!"
  <span class='dragonspeak'>"No, I humiliated them so bad they went home crying. I like the way you think though."</span>
  One of the staff calls out to him and waves him over. They have a special extra large fortified seat ready for him. He stomps his way over while you sign up and wait for the competition to begin.
<<set $dragoncontalk to true>>\
<span data-keytype="yes">[[Continue|Food Eating Contest2]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<<else>>\
  There is a small lineup of people waiting to sign up for the competition. You take your place in line and wait.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You feel the ground shake slightly. You feel the trembling continue and it grows stronger. Other people in line notice it too.
  Something is coming.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  The double doors to the restaurant fly open. Blue fills the entire door frame. It's that huge dragon again. He bends over and squeezes his way through the doorway. He walks towards the signup sheet, each step causing the restaurant to quake. You hear silverware rattling and glasses falling over. Everyone in line moves out of his way as he draws near.
  He has to bend over to use the signup sheet and you find yourself face-to-face with the thickest, fattest dragon ass you've ever seen. You quickly turn away so he doesn't catch you staring. You don't want to get on his bad side.
  When he's done he turns around and bumps into you.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<div class="fade-in-charpicture" id="storycharpicture">\
<<if $wpillactive == true>><img @src="setup.ImagePath+'Real/Dragon.png'"><<else>><img @src="setup.ImagePath+'Dragon.png'"><</if>>\
</div>\
  He looks down at you and snorts.<span class='dragonspeak'>"You again? What's the matter, didn't get humiliated enough last time?"</span>
  "Pfft, whatever. This time you're going down!"
  His normally serious expression changes to a smirk as he tries to keep himself from smiling.
  <span class='dragonspeak'>"You're funny, kid. I like that."</span>
  One of the staff calls out to him and waves him over. They have a special extra-large fortified seat ready for him. He stomps his way over while you sign up and wait for the competition to begin.
<span data-keytype="yes">[[Continue|Food Eating Contest2]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</if>>\
<<elseif $realfoodmax/100 < 1500>>\
  There is a small lineup of people waiting to sign up for the competition. You take your place in line and wait.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You feel the ground shake slightly. You feel the trembling continue and it grows stronger. Other people in line notice it too.
  Something is coming.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  The double doors to the restaurant fly open. Blue fills the entire door frame. You are not entirely sure what it is that you are seeing, but when it bends over and squeezes its way through the doorway, you see that it is an incredibly huge dragon.
  He walks towards the signup sheet, each step causing the restaurant to quake. You hear silverware rattling and glasses falling over. Everyone in line moves out of his way as he draws near.
  When he's done using the signup sheet he turns around and bumps into you.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<div class="fade-in-charpicture" id="storycharpicture">\
<<if $wpillactive == true>><img @src="setup.ImagePath+'Real/Dragon.png'"><<else>><img @src="setup.ImagePath+'Dragon.png'"><</if>>\
</div>\
  When he sees you he looks surprised but quickly puts on a scowl.<span class='dragonspeak'>"Hmph. You ready to get destroyed, chump?"</span>
  "I just want a good, clean competition, and for everyone to have fun."
  <span class='dragonspeak'>"Ha! Fun! You know you're going against the best of the best, right? If I were you I'd save my dignity and quit."</span>
  One of the staff calls out to him and waves him over. They have a special extra-large fortified seat ready for him. He stomps his way over while you sign up and wait for the competition to begin.
<span data-keytype="yes">[[Continue|Food Eating Contest2]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<<else>>\
  There is a small group of people waiting to sign up for the competition. One of them is a relatively large, blue dragon.
  When he's done using the signup sheet he turns around and bumps into you.
  When he sees you he jumps and let's aout a small, girlish squeak.
  "Hey bud, what's up?"
  He stares at you nervously before saying sorry and running off to his seat.
  You go ahead and fill out the signup sheet and wait for the competition to begin.
<span data-keytype="yes">[[Continue|Food Eating Contest2]]</span>
<</if>>\
<</if>>\<<if passage() != "Ghost Transition">>\
/*<span id='menu-clock'>TIME GOES HERE</span>*/\
<div class="cursetitle">\
<<if $KobyGameActive == true>>\
<img @src="setup.ImagePath+'Koby/TitleKoby.png'">\
<<else>>\
<<if $curse == "Start">>\
<img @src="setup.ImagePath+'Title.png'">\
<</if>>\
<<if $curse == "None">>\
<img @src="setup.ImagePath+'TitleNothingness.png'">\
<</if>>\
<<if $curse == "Muscle">>\
<img @src="setup.ImagePath+'TitleManliness.png'">\
<</if>>\
<<if $curse == "Fat">>\
<img @src="setup.ImagePath+'TitleCorpulence.png'">\
<</if>>\
<<if $curse == "Debt">>\
<img @src="setup.ImagePath+'TitleDebt.png'">\
<</if>>\
<<if $curse == "Competition">>\
<img @src="setup.ImagePath+'TitleCompetition.png'">\
<</if>>\
<</if>>\
</div>\
<<if passage() != "Start">>\
<hr id="storybannerbuffer">\
<<if $start == true>>\
<<if $KobyGameActive == true>>\
<span id="side-stats">\
Height: <<lengthtext $KobyChars[0].Height "in">><<StatChangeNumber $HeightPrevK $KobyChars[0].Height "length">>
Weight: <<weighttext $KobyChars[0].Weight>><<StatChangeNumber $TotalWeightPrevK $KobyChars[0].Weight "weight">>
Strength: <span id="sidestr-sec"><<if $KobyChars[0].Str < 999999999999999999999>><<print setup.formatNumber(Math.floor($KobyChars[0].Str))>><<else>><<= $KobyChars[0].Str>><</if>></span>
/*-----------------------------------------------------*/\
Muscle: <<= $KobyChars[0].Muscle.toFixed(1)>><<StatChangeNumber $MusclePrevK $KobyChars[0].Muscle>>
Fat: <<= $KobyChars[0].Fat.toFixed(1) >><<StatChangeNumber $FatPrevK $KobyChars[0].Fat>>
Dick Length: <<lengthtext $KobyChars[0].DLength "in">><<StatChangeNumber $DLengthPrevK $KobyChars[0].DLength "length">>
Ball Size: <<lengthtext $KobyChars[0].BSize "in">><<StatChangeNumber $BSizePrevK $KobyChars[0].BSize "length">>
/*<span id="sidehp-sec">HP:<<= $KobyChars[0].CurHP>>/<<= Math.floor($KobyChars[0].Weight)>></span>*/\
<span id="sidehp-sec">Max HP: <<= Math.floor($KobyChars[0].Weight)>></span>
/*-----------------------------------------------------*/\
<<EnthrallSide>>\
</span>\
<<else>>\
<span id="side-stats">\
Height: <<lengthtext $height "in">><<StatChangeNumber $HeightPrev $height "length">>
Weight: <<weighttext $totalweight>><<StatChangeNumber $TotalWeightPrev $totalweight "weight">>
Muscle: <<if $totalmuscleshown > 999 && $totalmuscleshown < 999999999999999999999>><<print setup.formatNumber($totalmuscleshown)>><<else>><<= $totalmuscleshown.toFixed(1)>><</if>><<StatChangeNumber $MusclePrev $totalmuscleshown>>
Fat: <<if $totalfatshown > 999 && $totalfatshown < 999999999999999999999>><<print setup.formatNumber($totalfatshown)>><<else>><<= $totalfatshown.toFixed(1)>><</if>><<StatChangeNumber $FatPrev $totalfatshown>>
/*Body Fat: <<= Math.floor(($totalweight-$muscleweight)*100/$totalweight)>>%*/\
Dick Length: <<lengthtext $dlength "in">><<StatChangeNumber $DLengthPrev $dlength "length">>
Ball Size: <<lengthtext $bsize "in">><<StatChangeNumber $BSizePrev $bsize "length">>
</span>\
<<set $money = $money.clamp(-9*Math.pow(10,99), 9*Math.pow(10,99))>>\
Money: $<span id="sidear-mon"><<= Math.floor($money)>><<StatChangeNumber $MoneyPrev $money>></span>
<<set $MoneyPrev = $money>>\
/*Day: <<= $day>> */\
/*Hours: <span id="sidear-hour"><<if $hours < 0>>0<<else>><<= $hours>><</if>></span>*/\
Time: <span id="sidear-hour"><<GetTime>></span>
/*Muscle Status: <<if $workcur >= $workmin>>Pumped<<else>>Normal<</if>>*/\
Strength: <span id="sidestr-sec"><<if $strength < 999999999999999999999>><<print setup.formatNumber($strength)>><<else>><<= $strength>><</if>></span>
<hr id="storybannerbuffer">\
<span id="sidehp-sec">HP:<<= $CurHP>>/<<= $MaxHP>></span>
<div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div><<run Health($CurHP, $MaxHP, "horizontalhealthbar", true)>>\
<span id="sideen-sec">Energy:<<if $cardiomax-$cardiocur > 0>><<= Math.floor(($cardiomax-$cardiocur)/100)>><<else>>0<</if>>/<<= Math.floor($cardiomax/100)>></span>\
<div id="horizontalenergybarbkg" class="hzbarbkg"><div id="horizontalenergybar" class="hzbar"></div></div><<run Energy($cardiocur, $cardiomax, "horizontalenergybar", true)>>\
<span id="sidear-sec">Arousal:<<= Math.floor($arousal)>>/<<= $arousalmax>></span>\
<div id="horizontalarbarbkg" class="hzbarbkg"><div id="horizontalarbar" class="hzbar"></div></div><<run ArousalCal($arousal, $arousalmax, "horizontalarbar", true)>>\
<span id="sidehun-sec">Hunger:<<= Math.floor(($foodcur)/100)>>/<<= Math.floor($FoodMaxVisual/100)>></span>\
<div id="horizontalhungerbarbkg" class="hzbarbkg"><div id="horizontalhungerbar" class="hzbar"></div></div><<run Hunger($foodcur, $foodmin, $FoodMaxVisual, "horizontalhungerbar", true)>>\
<<if $curse == "Debt">>\
<span id="sidedebt-sec">Debt Remaining: $<<= Math.floor($debtremaining)>></span>\
<div id="horizontaldebtbarbkg" class="hzbarbkg"><div id="horizontaldebtbar" class="hzbar"></div></div><<run DebtCal($debtremaining, $startingdebt, "horizontaldebtbar", true)>>\
<</if>>\
<</if>><</if>>\
<<if $KobyGameActive != true>><div class="sideStatusSlide" id="SideStatusDescription">What a deal!</div>\
<span id="sidesstatus-sec"><<display "Sidebar Icons">></span><<else>><span id="sidesstatus-line1"><hr id="storybannerbuffer2"></span><</if>>\
<</if>>\
<<if $KobyGameActive == true>>\
<<run SideColourChange("Koby")>>\
<<else>>\
<<run SideColourChange($curse)>>\
<</if>>\
<</if>>\
<div id="menubuttons">\
<<if $KobyGameActive == true>>\
<span id="kobysidebutton"><<display "Koby Side Buttons">></span>\
<<else>>\
<div class="sidebarbutton"><<button "<img src='images/Icon/Save.png'>">><<script>>UI.saves()<</script>><</button>></div><div class="sidebarbutton"><<button "<img src='images/Icon/Restart.png'>">><<script>>UI.restart()<</script>><</button>></div><div class="sidebarbutton"><<button "<img src='images/Icon/Settings.png'>">><<script>>UI.settings()<</script>><</button>></div><<if passage() != "Start">><div class="sidebarbutton"><<button "<img src='images/Icon/Calendar.png'>">><<script>>
Dialog.setup("Calendar");
Dialog.wiki("<<CalendarText>>");
Dialog.open();
<</script>><</button>></div><<if $ClosetButton == true>><div class="sidebarbutton"><<button "<img src='images/Icon/Closet.png'>">><<goto "Closet">><</button>></div><<else>><div class="sidebarbuttondisable"><<button "<img src='images/Icon/Closet.png'>">><</button>></div><</if>><</if>>\
<</if>>\
</div>\
<<if $CartridgeEvent != true && $KobyGameActive != true>><span id="fast-travel-sec"><<display "Fast Travel Points">></span><</if>>\
<div style="margin-top:2px;font-size:10px;color:#4a4a4a">V0.26-Public</div>\
<<if $SpiderReleased == true>>\
<<if $HasSpiderHat == true>>\
<img class="pet-spider" id="pet-spider" @src="setup.ImagePath+'Spook/SpiderHat.png'">\
<<else>>\
<img class="pet-spider" id="pet-spider" @src="setup.ImagePath+'Spook/Spider.png'">\
<</if>>\
<span id='pet-spider-text-container'></span>\
<</if>>\
<<UpdatePreviousStats>>\<<CheckBulletinAlert>>\
<<set _BulletinExtra = "">><<if _BulletinAlert == true>><<set _BulletinExtra = "<span class='red'>Someone is waiting for you at the Bulletin Board</span>">><</if>>\
<<set _SharkTalkReady = false>>\
<<if $BatSharkInvitation == true && $SharkSurfTeach == false && $SharkDisabled != true && $hours > $eveninghour && $SharkCFDays <= 0 && $PirAliQuestStatus != "PirAli Return">><<set _SharkTalkReady = true>><</if>>\
<<checkfoodcraze>>\
<<CartridgeNight>>\
<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<<set _mushdesc = "">>\
<<if $TurtMeet == false>>\
<<set _mushdesc = "The turtle you met at the store told you to bring your mushrooms under the pier.">>\
<<else>>\
<<set _mushdesc = "Visit the turtle's brewing lab.">>\
<</if>>\
<<if $hours <= $nighthour or ($hours <= $eveninghour and $TurtMeet == false)>>\
<<set _mushdesc += "<br><br>You can't go under the pier while the tide is up.">>\
<</if>>\
<div class="placedesc" id="placedesccenter">\
<b>The Pier</b>
<hr>
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
<<if $hours > $eveninghour>><<if $MagicBoatCrash == false>>You walk on the white wood and feel the warm summer sun and the briny breeze. There are ships in the distance and people fishing nearby.<<else>>You walk on the white wood and feel the warm summer sun and the briny breeze. Out in the water you see a half sunken ship by some rocks.<</if>><</if>><<if $chumused == 1>><<if $hours > $eveninghour>><br><</if>><span class='red'>The water has been chummed.</span><</if>><<if $chumused >= 2>><<if $hours > $eveninghour>><br><</if>><span class='red'>The water is even more chummed.</span><</if>>\
<</if>>\
<div class="placepicture" id="placepicturelong">\
<<if $CartridgeEvent == true>>\
<img @src="setup.ImagePath+'PierSinkN.png'">\
<<else>>\
<<if $MagicBoatCrash == false>>\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'Pier.png'">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'PierE.png'">\
<<else>>\
<img @src="setup.ImagePath+'PierN.png'">\
<</if>>\
<<else>>\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'PierSink.png'">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'PierSinkE.png'">\
<<else>>\
<img @src="setup.ImagePath+'PierSinkN.png'">\
<</if>>\
<</if>>\
<</if>>\
</div>\
</div>\
<<set $items = {
fish: {
name: "Go Fish",
desc: "Try to catch some fish.<br><br>Requirements:<br> • Hours: 1<br> • Fishing Rod"},
fishalert: {
name: "Go Fish",
desc: "Try to catch some fish.<br><br><span class='red'>There's some kind of object below the surface of the water. Maybe you can reel it in.</span><br><br>Requirements:<br> • Hours: 1<br> • Fishing Rod"},
rtempt: {
name: "Resist Temptation",
desc: "Attempt to quell your horny thoughts."},
chum: {
name: "Use Shark Chum",
desc: "Throw shark chum into the water."},
holdoff: {
name: "Hold Off For Now",
desc: "Your throbbing dick is begging to cum. You can try to hold off for now, but you'll have to deal with this eventually."},
jerkos: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!"},
colos: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!<<if $hasdonorcard == true>><br><br>Select the payment you receive:<br><<if $SpeedFacilityReward == 0>><<radiobutton '$SpeedFacilityReward' 0 checked>><<else>><<radiobutton '$SpeedFacilityReward' 0>><</if>><span>Money</span><br><<if $SpeedFacilityReward == 1>><<radiobutton '$SpeedFacilityReward' 1 checked>><<else>><<radiobutton '$SpeedFacilityReward' 1>><</if>><span>Transfer Tokens</span><</if>>"},
cave: {
name: "Secret Cave",
desc: "The pirate's secret cave on the beach."},
board: {
name: "Bulletin Board",
desc: "<<=_BulletinExtra>>"},
beach: {
name: "Beach",
desc: ""},
mushguy: {
name: "Under The Pier",
desc: "_mushdesc"},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<span id="buttons-sec"><<display "The Pier Buttons">></span>\<<set _SharkTalkReady = false>>\
<<if $BatSharkInvitation == true && $SharkSurfTeach == false && $SharkDisabled != true && $hours > $eveninghour && $SharkCFDays <= 0 && $PirAliQuestStatus != "PirAli Return">><<set _SharkTalkReady = true>><</if>>\
<<TimePass 1>>\
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>\
<<set _fishpicker = random(1, 100)>>\
<<set $fishweight = 1>><<set $fishname = "Rainbow Trout">>\
<<if $chumused > 0>>\
<<if ($BatSharkAtBulletin == 1 && $hours <= $nighthour) or $SharkDisabled == true or _SharkTalkReady == true>>\
<<set _fishpicker = 200>><<set $chumused = 0>>\
You chummed the water but didn't catch anything. There must not be any sharks in the water.
<span data-keytype="yes">[[Back|The Pier]]</span>
<<else>>\
<<set _fishpicker = 200>><<set $chumused = 0>>\
You caught a shark and he looks mad!
<div id="itemlist">\
<div class="shopbutton">\
<span data-keytype="yes"><div data-item='fight'><<button [[Fight|Combat]]>><<set $EnemyNum to 4>><<battlestart>><</button>></div></span>\
</div>\
</div>\
<</if>>\
<</if>>\
<<if _fishpicker > 1 && _fishpicker <= 4 && $poemfoundtwo == false>>\
<<set _fishpicker = 200>><<set $poemfoundtwo = true>>\
You feel something tug on the line so you reel in. You are surprised to see that instead of a fish, you have caught a bottle. Inside the bottle is a note. You take it out and read it:
  "Ye can not say it. Ye can not even feel it. Ye're just lazy bones
  Degenerate dogs send gifts t' the locker o' Davy Jones
  Were they like me? We cut the cryin' short? No needs t' atone?
  Maybe we'll be hearties wit' matching gravestones
  I wanted t' end it
  I guess I be alone"
After reading the note you think to yourself "Man, I'm just here to get big and fuck stuff, not read no stinky poem," before throwing it back in the water from whence it came.
<span data-keytype="yes">[[Back|The Pier]]</span>
<</if>>\
<<if _fishpicker > 3 && _fishpicker <= 6 && $poemfoundthree == false>>\
<<set _fishpicker = 200>><<set $poemfoundthree = true>>\
You feel something tug on the line so you reel in. You are surprised to see that instead of a fish, you have caught a bottle. Inside the bottle is a note. You take it out and read it:
  "When I feel alone
  I reach fer ye, an' ye bring me home
  When I be lost at sea
  I hear yer voice, an' it carries me
  In this here world, we be just beginnin'
  To understand the miracle o' livin'
  Matey, I been afraid before
  But I be not afraid no more
  Matey, do ye know what that be worth?
  Heaven be a place on earth"
There's more but you stop reading when you make a realization. "Hold on a second," you think to yourself, "This is just the song Heaven Is a Place on Earth but it's all piratey and shit. What the hell?"
<span data-keytype="yes">[[Back|The Pier]]</span>
<</if>>\
<<if _fishpicker > 5 && _fishpicker <= 73 && $MagicBoatCrash == true && $HasDefArSpell == false>>\
<<set _fishpicker = 200>><<set $HasArSpells = true>><<set $HasDefArSpell = true>>\
You feel something tug on the line so you reel in. You are surprised to see that instead of a fish, you have caught a book. The pages are ruined but you manage to make out something that looks like a spell to increase defence.
<span data-keytype="yes">[[Back|The Pier]]</span>
<</if>>\
<<if _fishpicker > 10 && _fishpicker <= 50 && $MagicBoatCrash == true && $HasDefArSpell == true && $DefSpellLengthUpgrade == false>>\
<<set _fishpicker = 200>><<set $DefSpellLengthUpgrade = true>>\
You feel something tug on the line so you reel in. You are surprised to see that instead of a fish, you have caught a book. The pages are ruined but you manage to make out something that looks like an upgrade to the defence spell that you learned. This upgrade will make the spell last longer.
<span data-keytype="yes">[[Back|The Pier]]</span>
<</if>>\
<<if _fishpicker > 40 && _fishpicker <= 90 && $MagicBoatCrash == true && $HasDefArSpell == true && $DefSpellAmountUpgrade == false>>\
<<set _fishpicker = 200>><<set $DefSpellAmountUpgrade = true>>\
You feel something tug on the line so you reel in. You are surprised to see that instead of a fish, you have caught a book. The pages are ruined but you manage to make out something that looks like an upgrade to the defence spell that you learned. This upgrade will make the spell block more damage.
<span data-keytype="yes">[[Back|The Pier]]</span>
<</if>>\
<<if _fishpicker > 15 && _fishpicker <= 55 && $MagicBoatCrash == true && $HasDefArSpell == true && $DefSpellGainUpgrade == false>>\
<<set _fishpicker = 200>><<set $DefSpellGainUpgrade = true>>\
You feel something tug on the line so you reel in. You are surprised to see that instead of a fish, you have caught a book. The pages are ruined but you manage to make out something that looks like an upgrade to the defence spell that you learned. This upgrade will make it so you gain strength when you take damage.
<span data-keytype="yes">[[Back|The Pier]]</span>
<</if>>\
<<if _fishpicker > 75 && _fishpicker <= 100 && $foundsword == false>>\
<<set _fishpicker = 200>><<set $foundsword = true>>\
<img @src="setup.ImagePath+'Sword.png'" id="storyitempicture">
You feel something tug on the line so you reel in. You are surprised to see that instead of a fish, you have caught a sword. You pull it off the hook and take it with you.
<span data-keytype="yes">[[Back|The Pier]]</span>
<</if>>\
<<if _fishpicker > 40 && _fishpicker <= 100 && $muscle < 70 && $wandamt < 1>>\
<<set _fishpicker = 200>><<set $wandamt++>>\
<img @src="setup.ImagePath+'StarFragment.png'" id="storyitempicture">
You feel something tug on the line so you reel in. You are surprised to see that instead of a fish, you have caught a Star Fragment. You pull it off the hook and take it with you.
<span data-keytype="yes">[[Back|The Pier]]</span>
<</if>>\
<<if _fishpicker > 20 && _fishpicker <= 70 && $treasurechestfound == false>>\
<<set _fishpicker = 200>><<set $treasurechestfound = true>><<set $money += 2000>>\
You feel something tug on the line so you reel in. You are surprised to see that instead of a fish, you have caught a treasure chest. You open it up and find $2000 worth of gold.
<span data-keytype="yes">[[Back|The Pier]]</span>
<</if>>\
<<if _fishpicker > 99 && _fishpicker <= 100>>\
<<set _fishpicker = 200>>\
<<if $HealthPotion < 5>>\
<img @src="setup.ImagePath+'HealthPotion.png'" id="storyitempicture">
<<set $HealthPotion += 1>> You somehow managed to fish up a Health Potion.
<span data-keytype="yes">[[Back|The Pier]]</span>
<<else>>\
The fish aren't biting...
<span data-keytype="yes">[[Back|The Pier]]</span>
<</if>>\
<</if>>\
<<if _fishpicker > 80 && _fishpicker <= 99>>\
<<set _fishpicker = 200>>\
The fish aren't biting...
<span data-keytype="yes">[[Back|The Pier]]</span>
<</if>>\
<<if _fishpicker > 77 && _fishpicker <= 80>>\
<<set _fishpicker = 200>>\
<<if ($BatSharkAtBulletin == 1 && $hours <= $nighthour) or $SharkDisabled == true or _SharkTalkReady == true>>\
The fish aren't biting...
<span data-keytype="yes">[[Back|The Pier]]</span>
<<else>>\
You caught a shark and he looks mad!
<div id="itemlist">\
<div class="shopbutton">\
<div data-item='fight'><<button [[Fight|Combat]]>><<set $EnemyNum to 4>><<battlestart>><</button>></div>\
</div>\
</div>\
<</if>>\
<</if>>\
<<if _fishpicker < 80 && _fishpicker >= 1>>\
<<set _fishpicker = random(1, 100)>>\
<<if _fishpicker <= 50 && _fishpicker >= 1>>\
<<set $fishweight = random(3, 10)>>\
<<set $fishname = "Largemouth Bass">>\
<</if>>\
<<if _fishpicker <= 80 && _fishpicker >= 50>>\
<<set $fishweight = random(5, 20)>>\
<<set $fishname = "Rainbow Trout">>\
<</if>>\
<<if _fishpicker <= 100 && _fishpicker >= 80>>\
<<set $fishweight = random(8, 40)>>\
<<set $fishname = "Salmon">>\
<</if>>\
You caught a <<=$fishweight>>lb <<=$fishname>>.
<<if $foodcur < $foodmax>>\
<span data-keytype="yes">[[Eat It|Eat Fish]]</span>
<span data-keytype="no">[[Release It|The Pier]]</span>
<<else>>\
You are too full to eat it.
<span data-keytype="yes">[[Release It|The Pier]]</span>
<</if>>\
<</if>>\
<<run BodyUpdate()>>\<<CheckClosetButton>>\
<<if $TurtCostumeTimer == -1>>\
<<set $TurtCostumeTimer = 0>>\
<</if>>\
<<set $FastTravelSetAvailable = true>>\
<<set $mushroommessageextra = "">>\
<<set $mushroommessageextra2 = "">>\
<<if $TurtleDream == "maybe">>\
<<set _n = random(1, 50)>>\
<<if _n == 1 && $TurtCostumeTimer != 0>>\
<<set $TurtleDream = "yes">>\
<<else>>\
<<set $TurtleDream = "no">>\
<</if>>\
<</if>>\
<div class="placedesc" id="placedescflex">\
<div id="placedescside">\
<b>Underground Lab</b>
<hr>
<div class="descleft">\
<div id="placepicturelongsmallbuffer">\
<img @src="setup.ImagePath+'TurtLab.png'" id="placepicturelongsmall">\
<span id="mushroomguy-text">\
<<if $TurtleDream == "yes">>\
<div class="fade-in-text">\
<span class="turtlespeak">"Eey, brother! You're here! I had the weirdest dream last night. I gotta tell you about it!"</span>
</div>\
<<elseif $labvisited == false>>\
<<set $giftelixamt++>>\
<div class="fade-in-text">\
<span class="turtlespeak">"So I've got a little brewing operation going on down here. Pretty cool, right? But just wait 'til you try out the product. It's crazy good shit, brother! Satisfaction guarenteed."</span>
<img @src="setup.ImagePath+'MysteryPotion.png'" id="invitempicture">\
Gift Potion added to inventory.
<span class="turtlespeak">"And there's more where that came from, too. Just keep bringing me shrooms and I'll keep hooking you up."</span>
</div>\
<</if>>\
<<set $labvisited to true>>\
</span>\
</div>\
</div>\
</div>\
<<if $TurtCostumeTimer == 0>>\
<div class="placepicturepopout" id="shoppicturerightpopout">\
<<if $TurtleFigurine == "given">>\
<img @src="setup.ImagePath+'LabPotBig2.png'">\
<<else>>\
<img @src="setup.ImagePath+'LabPotBig.png'">\
<</if>>\
</div>\
<<else>>\
<div class="placepicture" id="shoppictureright">\
<<if $TurtleFigurine == "given">>\
<img @src="setup.ImagePath+'LabPot2.png'">\
<<else>>\
<img @src="setup.ImagePath+'LabPot.png'">\
<</if>>\
</div>\
<</if>>\
</div>\
<<set $items = {
give: {
name: "Give Mushroom",
desc: ""},
xxx: {
name: "",
desc: ""},
xppotion: {
name: "XP Potion",
desc: "<img @src=\"setup.ImagePath+'XPPotion.png'\" id=\"buyitempicture\"><br>Instant level ups.<br>You have <span id='xpp-amt'><<print $XPPotion>></span><br><br>Price: $<<= $xppotionprice>>"},
xpblack: {
name: "Black XP Potion",
desc: "<img @src=\"setup.ImagePath+'XPPotionBlack.png'\" id=\"buyitempicture\"><br>Instant level reset.<br>You have <span id='bxpp-amt'><<print $XPPotionBlack>></span><br><br>Price: $<<= $xpblackprice>>"},
ccreatine: {
name: "Cursed Creatine",
desc: "<img @src=\"setup.ImagePath+'CCreatine.png'\" id=\"buyitempicture\"><br>Combine Creatine and a Black XP Potion to create Cursed Creatine."},
givexp: {
name: "Give XP Potion Bottle",
desc: "<img @src=\"setup.ImagePath+'XPPotionEmpty.png'\" id=\"buyitempicture\"><br>Show him your XP Potion Bottle. Maybe he can make another one."},
givexp2: {
name: "Give XP Potion Bottle",
desc: "<img @src=\"setup.ImagePath+'XPPotion.png'\" id=\"buyitempicture\"><br>Show him your XP Potion Bottle. Maybe he can make another one.<br><br>Price: $<<= $felixprice>>"},
melix: {
name: "Muscle Elixir",
desc: "<img @src=\"setup.ImagePath+'MusclePotion.png'\" id=\"buyitempicture\"><br>Temporarily grows your muscles. It might have some side effects.<br><br>Price: $<<= $melixprice>>"},
felix: {
name: "Fat Elixir",
desc: "<img @src=\"setup.ImagePath+'FatPotion.png'\" id=\"buyitempicture\"><br>Temporarily makes you fatter. It might have some side effects.<br><br>Price: $<<= $felixprice>>"},
telix: {
name: "Tiny Elixir",
desc: "<img @src=\"setup.ImagePath+'TinyPotion.png'\" id=\"buyitempicture\"><br>Temporarily shrinks you.<br><br>Price: $<<= $telixprice>>"},
stelix: {
name: "Super Tiny Elixir",
desc: "Permanently shrinks you.<br><br>Price: $200<br><br>Amount in stock: $stelixstock"},
myst: {
name: "Mystery Potion",
desc: "<img @src=\"setup.ImagePath+'MysteryPotion.png'\" id=\"buyitempicture\"><br>Does a lot of... something?<br><br>Price: $<<= $mysteryprice>>"},
megamyst: {
name: "Mega Mystery Potion",
desc: "<img @src=\"setup.ImagePath+'MegaMysteryPotion.png'\" id=\"buyitempicture\"><br>A particularly strong potion with unknown effects.<br><br>Price: $<<= $megamysteryprice>>"},
place: {
name: "Ask About His Home",
desc: ""},
gift: {
name: "Gift Elixir Results",
desc: "Tell him about what happend when you took the elixir he gave you."},
figurine: {
name: "Give Figurine",
desc: ""},
surp: {
name: "The Big Surprise",
desc: "The Turtle Alchemist has something huge in store for you."},
surplate: {
name: "The Big Surprise",
desc: "This could take a while and you should leave before the tide rises."},
turt: {
name: "Fight Turtle Alchemist",
desc: "Fight the Turtle Alchemist after he puts on his costume.<br><br>Requirements:<br> • Hours: 2<br> • Energy: 1"},
turt2: {
name: "Fight Turtle Alchemist",
desc: "Fight the Turtle Alchemist while he's in his costume.<br><br>Requirements:<br> • Hours: 2<br> • Energy: 1"},
turtlate: {
name: "Fight Turtle Alchemist",
desc: "This could take a while and you should leave before the tide rises."},
}>>\
<hr>
<div id="wholelist">\
<div id="itemlist">\
<span id="turtbuttons-whole"><<display "Turtle Buttons">></span>\
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>\
</div>\
<span data-keytype="yes">[[Back|The Pier]]</span>Got a Supermush.
<<set $mushamt -= 5>><<set $smushamt += 1>>\
<span data-keytype="yes">[[Back|Under The Pier]]</span><<ishalloween>>\
<<CartridgeNight>>\
<<checkfoodcraze>>\
<<set $FastTravelSetAvailable = true>>\
<<CheckClosetButton>>\
<<if settings.weightUnit == "lbs">>\
<<set $DumbbellDesc = "60lbs.">>\
<<set $BarbellDesc = "200lbs.">>\
<<elseif settings.weightUnit == "kg">>\
<<set $DumbbellDesc = "26kg.">>\
<<set $BarbellDesc = "90kg.">>\
<<else>>\
<<set $DumbbellDesc = "4.3 stones.">>\
<<set $BarbellDesc = "14.3 stones.">>\
<</if>>\
<<set $strengthdesc = "">>\
<<if $secretingredientequip == true>>\
<<set $strengthdesc = "<br>Additional Effect: This potion can be used out of battle and the temporary strength gain lasts for the whole day. Some of this strength gain is permanent.">>\
<</if>>\
<<set $questreward = $rewardsshuffle[0]>>\
<<getquestrewardpicture>>\
<<if $pierfound == true && $metmushguy == false && $mushamt > 0 && $CartridgeEvent != true && $height < 180 && $StomachCir/3.14 < 120>>\
<<set $metmushguy = true>>\
<div class="charpicture" id="storycharpicture">\
<img @src="setup.ImagePath+'Turt.png'">\
</div>\
  You come across a short, purple-robed turtle. He's fumbling around in an aisle with his eyes closed and carrying a bunch of chemistry equipment. He's making a lot of annoyed grunts and seems really agitated.
  <span class='turtlespeak'>"You! Can you put my glasses on? Please?"</span>
  There's a pair of dark-tinted goggles around his neck. You go ahead and place them over his eyes.
  <span class='turtlespeak'>"Thank you! Christ! Stupid place doesn't have no baskets. I don't know how they expect-"</span> He stops himself.
  <span class='turtlespeak'>"No frickin' way, brother! You're a fan?"</span> He points to the mushroom you've picked that's poking out of your pocket.
  "What?"
  <span class='turtlespeak'>"Ha ha! Oh, come on. You know what I'm talking about. I have a place under the pier, and well, I don't want to spoil the surprise, but you'll love it. Just make sure to bring your shrooms."</span>
  "Um... What?"
  <span class='turtlespeak'>"I... Tch. Okay, whatever. Fuck it."</span>
  He leaves abruptly. A beaker falls out of his arms and shatters on the ground. He doesn't stop and instead does a half-run past the end of the aisle.
<span data-keytype="yes">[[Continue|Supermarket]]</span>
<<else>>\
<div class="placedesc">\
/*<b>Dorstore</b>\
<hr>*/\
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
<</if>>\
/*description*/\
<div class="placepicture" id="placepicturelong">\
<<if $CartridgeEvent != true>>\
<<if $HalloweenEvent == true>>\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'Spook/DorstoreH.png'">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'Spook/DorstoreEveningH.png'">\
<<else>>\
<img @src="setup.ImagePath+'Spook/DorstoreNightH.png'">\
<</if>>\
<<else>>\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'Dorstore.png'">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'DorstoreE.png'">\
<<else>>\
<img @src="setup.ImagePath+'DorstoreN.png'">\
<</if>>\
<</if>>\
<<else>>\
<img @src="setup.ImagePath+'Spook/DorstoreEmpty.png'">\
<</if>>\
</div>\
</div>\
<span id="shoptext-sec" class="shoptext-sec">\
<<if $height > 200 or $StomachCir/3.14 > 140>>\
You can't fit inside the store anymore so you have to ask an employee to grab things for you.
<<elseif $height > 110 or $StomachCir/3.14 > 75>>\
You can't fit through the main entrance so you have to get in through the loading dock.
<</if>>\
</span>\
<hr>
<<set $itemname = "">>\
<<set $items = {
sdbell: {
name: "Dumbbell Set",
desc: "<img @src=\"setup.ImagePath+'Dumbbell.png'\" id=\"buyitempicture\"><br>Adjustable weights up to $DumbbellDesc<br><br>Price: $50",
cost: 50},
tinyhat: {
name: "Tiny Hat",
desc: "<img @src=\"setup.ImagePath+'Spook/TinyHat.png'\" id=\"buyitempicture\"><br>A small hat meant for spiders.<br><br>Price: $500",
cost: 500},
cupcakes: {
name: "Free Cupcakes?",
desc: "<img @src=\"setup.ImagePath+'CupcakePlate.png'\" id=\"buyitempicture\"><br><<CupcakeGlitchText>>",
cost: 0},
templecage: {
name: "Consecrated Cage",
desc: "<img @src=\"setup.ImagePath+'TempleCage.png'\" id=\"buyitempicture\"><br>Gain rewards each night of a pact.<br><br>Price: $200",
cost: 200},
templelock: {
name: "Sacred Lock",
desc: "<img @src=\"setup.ImagePath+'TempleLock.png'\" id=\"buyitempicture\"><br>Increases pact rewards/punishments.<br><br>Price: $200",
cost: 200},
templekey: {
name: "Blessed Key",
desc: "<img @src=\"setup.ImagePath+'TempleKey.png'\" id=\"buyitempicture\"><br>Reduces the number of days that a pact lasts.<br><br>Price: $200",
cost: 200},
specialkey: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'TempleKey.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
speciallock: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'TempleLock.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialextra: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'ExtraBook.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialcring: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'CRing.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialmring: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'MRing.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialgreen: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'GreenStone.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialgreentwo: {
name: "Green Enchanting Stone",
desc: "<img @src=\"setup.ImagePath+'GreenStone2.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialtest: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'TestInject.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialbluecard: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'BlueCard.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialingredient: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'SecretIngredient.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialslimejar: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'SlimeJarFull.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialpotion: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'MegaMysteryPotion.png'\" id=\"buyitempicture\"><br>A Mystery Potion.<br><br>Price: $100",
cost: 100},
specialdonorcard: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'DonorCard.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialtidcard: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'TID.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialpacifist: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'Pacifist.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialstopwatch: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'StopWatch.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
specialchargestone: {
name: "$rewardsshuffle[0]",
desc: "<img @src=\"setup.ImagePath+'ChargeStone.png'\" id=\"buyitempicture\"><br>A Special Item.<br><br>Price: $1000",
cost: 1000},
binge: {
name: "Steal Food",
desc: "Satisfy your hunger by taking as much food as you can.",
cost: 0},
ldbell: {
name: "Barbell Set",
desc: "<img @src=\"setup.ImagePath+'Barbell.png'\" id=\"buyitempicture\"><br>Adjustable weights up to $BarbellDesc<br><br>Price: $200",
cost: 200},
frod: {
name: "Fishing Rod",
desc: "<img @src=\"setup.ImagePath+'FishingRod.png'\" id=\"buyitempicture\"><br>Use it at the pier.<br><br>Price: $30",
cost: 30},
coffee: {
name: "Coffee Machine",
desc: "<img @src=\"setup.ImagePath+'Coffee.png'\" id=\"buyitempicture\"><br>Adds an extra hour to the day.<br><br>Price: $100",
cost: 100},
darkroast: {
name: "Dark Roast Coffee",
desc: "<img @src=\"setup.ImagePath+'DarkRoast.png'\" id=\"buyitempicture\"><br>Helps you stay up later.<br><br>Price: $100",
cost: 100},
translator: {
name: "Beast Translator",
desc: "<img @src=\"setup.ImagePath+'Translator.png'\" id=\"buyitempicture\"><br>Allows you to understand the language of beasts.<br><br>Price: $100",
cost: 100},
monman: {
name: "Monster Manual",
desc: "<img @src=\"setup.ImagePath+'Manual.png'\" id=\"buyitempicture\"><br>Allows you to choose the enemy you fight in the Dark Forest.<br><br>Price: $200",
cost: 200},
pump: {
name: "Pump",
desc: "<img @src=\"setup.ImagePath+'Pump.png'\" id=\"buyitempicture\"><br>Allows you to sell cum.<br><br>Price: $200",
cost: 200},
fireworks: {
name: "Fireworks",
desc: "<img @src=\"setup.ImagePath+'Firework.png'\" id=\"buyitempicture\"><br>Can be used in battle to stun enemies.<br><br>Price: $80",
cost: 80},
stuffed: {
name: "Stuffed Animal",
desc: "<img @src=\"setup.ImagePath+'Stuffed.png'\" id=\"buyitempicture\"><br>An extremely special stuffed t-rex. It exudes a strong aura.<br><br>Price: $100",
cost: 100},
extrabook: {
name: "Curse Encyclopedia: Volume 2",
desc: "<img @src=\"setup.ImagePath+'ExtraBook.png'\" id=\"buyitempicture\"><br>Detailed instructions on how to invoke curses.<br><br>Price: $200",
cost: 200},
sold: {
name: "Sold Out",
desc: "",
cost: 0},
chum: {
name: "Shark Chum",
desc: "<img @src=\"setup.ImagePath+'Chum.png'\" id=\"buyitempicture\"><br>Attracts Sharks.<br><br>Price: $10<br>You have $chumamt",
cost: 10},
salt: {
name: "Salt Pouch",
desc: "<img @src=\"setup.ImagePath+'SaltPouch.png'\" id=\"buyitempicture\"><br>Used to anger spirits.<br><br>Price: $10<br>You have $SaltPouchAmount",
cost: 10},
sspot: {
name: "Super Strength Potion",
desc: "<img @src=\"setup.ImagePath+'SuperStrengthPotion.png'\" id=\"buyitempicture\"><br>Greatly increases strength for the duration of the battle.$strengthdesc<br><br>Price: $80<br>You have $SuperStrengthPotion<br>You can carry a max of 5.",
cost: 80},
crea: {
name: "Creatine",
desc: "<img @src=\"setup.ImagePath+'Creatine3.png'\" id=\"buyitempicture\"><br>Improves athletic performance. For the rest of the day you can lift weight without getting tired. Lifting weights multiple times results in more muscle gains. Sold in a pack of 3.<br><br>Price: $240<br>You have $creatineamt",
cost: 240},
ftring: {
name: "Fat Concealing Ring",
desc: "<img @src=\"setup.ImagePath+'Ring.png'\" id=\"buyitempicture\"><br>A ring imbued with magic that hides fat. It's not particularly strong so it will break if abused.<br><br>Price: $300",
cost: 300},
scooter: {
name: "Two-Seater Mobility Scooter",
desc: "<img @src=\"setup.ImagePath+'Scooter.png'\" id=\"buyitempicture\"><br>Lets you explore even when you have no energy.<br><br>Price: $1000",
cost: 1000},
gplant: {
name: "Green Berry Plant",
desc: "<img @src=\"setup.ImagePath+'GreenPotTemp.png'\" id=\"buyitempicture\"><br>A plant with a green fruit. Eating it will temporarily increase fat. After many days the fruit will grow back.<br><br>A larger pot is required to transfer this plant.<br><br>Price: $20000",
cost: 20000},
rplant: {
name: "Red Berry Plant",
desc: "<img @src=\"setup.ImagePath+'RedPotTemp.png'\" id=\"buyitempicture\"><br>A plant with a red fruit. Eating it will temporarily increase muscle. After many days the fruit will grow back.<br><br>A larger pot is required to transfer this plant.<br><br>Price: $20000",
cost: 20000},
yplant: {
name: "Yellow Berry Plant",
desc: "<img @src=\"setup.ImagePath+'YellowPotTemp.png'\" id=\"buyitempicture\"><br>A plant with a yellow fruit. Eating it will temporarily make you small. After many days the fruit will grow back.<br><br>A larger pot is required to transfer this plant.<br><br>Price: $20000",
cost: 20000},
bplant: {
name: "Blue Berry Plant",
desc: "<img @src=\"setup.ImagePath+'BluePotTemp.png'\" id=\"buyitempicture\"><br>A plant with a blue fruit. Eating it will temporarily increase dick size. After many days the fruit will grow back.<br><br>A larger pot is required to transfer this plant.<br><br>Price: $20000",
cost: 20000},
pplant: {
name: "Purple Berry Plant",
desc: "<img @src=\"setup.ImagePath+'PurplePotTemp.png'\" id=\"buyitempicture\"><br>A plant with a purple fruit. Eating it will temporarily give a huge height increase. After many days the fruit will grow back.<br><br>A larger pot is required to transfer this plant.<br><br>Price: $20000",
cost: 20000},
}>>\
<span id="buttons-sec"><<display "Supermarket Buttons">></span>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\<<widget "SupermarketCheckout">>\
<<if $itemname == "cupcakes">>\
<<FindCursedCupcakeEvent>>\
<<replace "#shoptext-sec">><div class="fade-in-text"><<CursedCupcakeEventText 4>></div><</replace>>\
<<run BodyUpdate()>>\
<</if>>\
<<if $itemname == "Dumbbell Set">>\
<<set $smalldum = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Dumbbell Set</div><</replace>>\
<</if>>\
<<if $itemname == "Barbell Set">>\
<<set $largedum = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Barbell Set</div><</replace>>\
<</if>>\
<<if $itemname == "Coffee Machine">>\
<<set $hascoffeemachine = true>>\
<<set $maxhours++>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Coffee Machine</div><</replace>>\
<</if>>\
<<if $itemname == "Dark Roast Coffee">>\
<<set $hasdarkroast = true>>\
<<set $maxhours++>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Dark Roast Coffee</div><</replace>>\
<</if>>\
<<if $itemname == "Fat Concealing Ring">>\
<<run $StoreSpecials.delete("Ring")>>\
<<set $hasfatring = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Fat Concealing Ring</div><</replace>>\
<</if>>\
<<if $itemname == "Stuffed Animal">>\
<<run $StoreSpecials.delete("Stuffed Animal")>>\
<<set $hasstuffedanimal = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Stuffed Animal</div><</replace>>\
<</if>>\
<<if $itemname == "Beast Translator">>\
<<set $hastranslator = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Beast Translator</div><</replace>>\
<</if>>\
<<if $itemname == "Fishing Rod">>\
<<set $hasfishingrod = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Fishing Rod</div><</replace>>\
<</if>>\
<<if $itemname == "Shark Chum">>\
<<set $chumamt++>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Shark Chum</div><</replace>>\
<</if>>\
<<if $itemname == "Salt Pouch">>\
<<set $SaltPouchAmount++>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Salt Pouch</div><</replace>>\
<</if>>\
<<if $itemname == "Super Strength Potion">>\
<<set $SuperStrengthPotion++>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Super Strength Potion</div><</replace>>\
<</if>>\
<<if $itemname == "Creatine">>\
<<set $creatineamt+=3>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Creatine</div><</replace>>\
<</if>>\
<<if $itemname == "Fireworks">>\
<<set $Fireworks++>>\
<<SpecialListFireworks>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Fireworks</div><</replace>>\
<</if>>\
<<if $itemname == "Monster Manual">>\
<<run $StoreSpecials.delete("Manual")>>\
<<set $monsterm = true>>\
<<set $MonsterManualUnlock = true>>\
<<run memorize('MonsterManualUnlock', $MonsterManualUnlock)>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Monster Manual</div><</replace>>\
<</if>>\
<<if $itemname == "Curse Book II">>\
<<run $StoreSpecials.delete("Curse Book")>>\
<<set $hascobraextrabook = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Curse Encyclopedia: Volume 2</div><</replace>>\
<</if>>\
<<if $itemname == "Special">>\
<<run $StoreSpecials.delete("Special")>>\
<<getquestreward>>\
<<if $rewardsshuffle[0] == "Green Enchanting Stone2">>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Green Enchanting Stone</div><</replace>>\
<<else>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought $rewardsshuffle[0]</div><</replace>>\
<</if>>\
<</if>>\
<<if $itemname == "Pump">>\
<<run $StoreSpecials.delete("Pump")>>\
<<set $haspump = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Pump</div><</replace>>\
<</if>>\
<<if $itemname == "Tiny Hat">>\
<<set $HasSpiderHat to true>>\
<<set $SpiderMessage = 3>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought the Tiny Hat</div><</replace>>\
<</if>>\
<<if $itemname == "gplant">>\
<<set $hasgreenseed to true>>\
<<if $curse != "None">>\
<<set $greenseedunlock = true>>\
<<run memorize('greenseedunlock', $greenseedunlock)>>\
<</if>>\
<<set $FilledPots++>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Green Berry Plant. You transfer it to an empty pot at The Abandoned Greenhouse.</div><</replace>>\
<</if>>\
<<if $itemname == "rplant">>\
<<set $hasredseed to true>>\
<<if $curse != "None">>\
<<set $redseedunlock = true>>\
<<run memorize('redseedunlock', $redseedunlock)>>\
<</if>>\
<<set $FilledPots++>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Red Berry Plant. You transfer it to an empty pot at The Abandoned Greenhouse.</div><</replace>>\
<</if>>\
<<if $itemname == "yplant">>\
<<set $hasyellowseed to true>>\
<<if $curse != "None">>\
<<set $yellowseedunlock = true>>\
<<run memorize('yellowseedunlock', $yellowseedunlock)>>\
<</if>>\
<<set $FilledPots++>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Yellow Berry Plant. You transfer it to an empty pot at The Abandoned Greenhouse.</div><</replace>>\
<</if>>\
<<if $itemname == "bplant">>\
<<set $hasblueseed to true>>\
<<set $FilledPots++>>\
<<if $curse != "None">>\
<<set $blueseedunlock = true>>\
<<run memorize('blueseedunlock', $blueseedunlock)>>\
<</if>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Blue Berry Plant. You transfer it to an empty pot at The Abandoned Greenhouse.</div><</replace>>\
<</if>>\
<<if $itemname == "pplant">>\
<<set $haspurpleseed to true>>\
<<set $FilledPots++>>\
<<if $curse != "None">>\
<<set $purpleseedunlock = true>>\
<<run memorize('purpleseedunlock', $purpleseedunlock)>>\
<</if>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Purple Berry Plant. You transfer it to an empty pot at The Abandoned Greenhouse.</div><</replace>>\
<</if>>\
<<if $itemname == "scooter">>\
<<set $HasScooter to true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Two-Seater Mobility Scooter.</div><</replace>>\
<</if>>\
<<if $itemname == "Sacred Lock">>\
<<set $StartingTempleUnlock = true>><<run memorize('StartingTempleUnlock', $StartingTempleUnlock)>>\
<<set $hastemplelock = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Sacred Lock</div><</replace>>\
<</if>>\
<<if $itemname == "Blessed Key">>\
<<set $StartingTempleUnlock = true>><<run memorize('StartingTempleUnlock', $StartingTempleUnlock)>>\
<<set $hastemplekey = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Blessed Key</div><</replace>>\
<</if>>\
<<if $itemname == "Consecrated Cage">>\
<<set $StartingTempleUnlock = true>><<run memorize('StartingTempleUnlock', $StartingTempleUnlock)>>\
<<set $hastemplecage = true>>\
<<replace "#shoptext-sec">><div class="fade-in-text">Bought Consecrated Cage</div><</replace>>\
<</if>>\
<<run BodyUpdate()>>\
<<updatebar>>\
<<updatemon>>\
<<replace "#buttons-sec">><<display "Supermarket Buttons">><</replace>>\
<</widget>>
<<widget "SupermarketSpecialButtons">>\
<<if $args[0] == 1>>\
<<set _SpecialName = $StoreSpecialFirst>>\
<<else>>\
<<set _SpecialName = $StoreSpecialSecond>>\
<</if>>\
<<if $args[0] == 1 && $monsterm != true && $day == 2 && $StoreSpecialSecond != "Manual">>\
<<if 200 <= $money>>\
<<= "<div data-item='monman'>\<<button 'Monster Manual'>>\<<set $itemname = 'Monster Manual'>>\<<set $money -= 200>><<SupermarketSpecialSold $args[0]>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div data-item='monman' class='inactivebutton'>\<<button'Monster Manual'>><</button>>\</div>">>\
<</if>>\
<<else>>\
<<if _SpecialName == "Manual">>\
<<if 200 <= $money>>\
<<= "<div data-item='monman'>\<<button 'Monster Manual'>>\<<set $itemname = 'Monster Manual'>>\<<set $money -= 200>><<SupermarketSpecialSold $args[0]>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div data-item='monman' class='inactivebutton'>\<<button'Monster Manual'>><</button>>\</div>">>\
<</if>>\
<<elseif _SpecialName == "Pump">>\
<<if 200 <= $money>>\
<<= "<div data-item='pump'>\<<button 'Pump'>>\<<set $itemname = 'Pump'>>\<<set $money -= 200>><<SupermarketSpecialSold $args[0]>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div data-item='pump' class='inactivebutton'>\<<button'Pump'>><</button>>\</div>">>\
<</if>>\
<<elseif _SpecialName == "Stuffed Animal">>\
<<if 100 <= $money>>\
<<= "<div data-item='stuffed'>\<<button 'Stuffed Animal'>>\<<set $itemname = 'Stuffed Animal'>>\<<set $money -= 100>><<SupermarketSpecialSold $args[0]>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div data-item='stuffed' class='inactivebutton'>\<<button'Stuffed Animal'>><</button>>\</div>">>\
<</if>>\
<<elseif _SpecialName == "Fireworks">>\
<<if 80 <= $money>>\
<<= "<div data-item='fireworks'>\<<button 'Fireworks'>>\<<set $itemname = 'Fireworks'>>\<<set $money -= 80>><<SupermarketSpecialSold $args[0]>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div data-item='fireworks' class='inactivebutton'>\<<button'Fireworks'>><</button>>\</div>">>\
<</if>>\
<<elseif _SpecialName == "Ring">>\
<<if 300 <= $money>>\
<<= "<div data-item='ftring'>\<<button 'Fat Concealing Ring'>>\<<set $itemname = 'Fat Concealing Ring'>>\<<set $money -= 300>><<SupermarketSpecialSold $args[0]>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div data-item='ftring' class='inactivebutton'>\<<button'Fat Concealing Ring'>><</button>>\</div>">>\
<</if>>\
<<elseif _SpecialName == "Creatine">>\
<<if $pactunlocked == true && $hastemplelock == false>>\
<<if 200 <= $money>>\
<<= "<div data-item='templelock'>\<<button 'Sacred Lock'>>\<<set $itemname = 'Sacred Lock'>>\<<set $money -= 200>><<SupermarketSpecialSold $args[0]>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div data-item='templelock' class='inactivebutton'>\<<button'Sacred Lock'>><</button>>\</div>">>\
<</if>>\
<<else>>\
<<if 240 <= $money>>\
<<= "<div data-item='crea'>\<<button 'Creatine'>>\<<set $itemname = 'Creatine'>>\<<set $money -= 240>><<SupermarketSpecialSold $args[0]>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div data-item='crea' class='inactivebutton'>\<<button'Creatine'>><</button>>\</div>">>\
<</if>>\
<</if>>\
<<elseif _SpecialName == "Special">>\
<<if $questreward == "Green Enchanting Stone2">>\
<<if 1000 <= $money>>\
<<= "<div @data-item= '$questrewardpicture'>\<<button 'Green Enchanting Stone'>>\<<set $itemname = 'Special'>>\<<set $money -= 1000>><<SupermarketSpecialSold $args[0]>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div @data-item= '$questrewardpicture' class='inactivebutton'>\<<button'Green Enchanting Stone'>><</button>>\</div>">>\
<</if>>\
<<elseif $questreward == "Potion">>\
<<if 100 <= $money>>\
<<= "<div @data-item= '$questrewardpicture'>\<<button '$questreward'>>\<<set $itemname = 'Special'>>\<<set $money -= 100>><<SupermarketSpecialSold $args[0]>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div @data-item= '$questrewardpicture' class='inactivebutton'>\<<button'$questreward'>><</button>>\</div>">>\
<</if>>\
<<else>>\
<<if 1000 <= $money>>\
<<= "<div @data-item= '$questrewardpicture'>\<<button '$questreward'>>\<<set $itemname = 'Special'>>\<<set $money -= 1000>><<SupermarketSpecialSold $args[0]>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div @data-item= '$questrewardpicture' class='inactivebutton'>\<<button'$questreward'>><</button>>\</div>">>\
<</if>>\
<</if>>\
<<elseif _SpecialName == "Strength">>\
<<if $pactunlocked == true && $hastemplekey == false>>\
<<if 200 <= $money>>\
<<= "<div data-item='templekey'>\<<button 'Blessed Key'>>\<<set $itemname = 'Blessed Key'>>\<<set $money -= 200>><<SupermarketSpecialSold $args[0]>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div data-item='templekey' class='inactivebutton'>\<<button'Blessed Key'>><</button>>\</div>">>\
<</if>>\
<<else>>\
<<if $money >= 80 and $SuperStrengthPotion < 5>>\
<<= "<div data-item='sspot'>\<<button 'Super Strength Potion'>>\<<set $itemname = 'Super Strength Potion'>>\<<set $money -= 80>><<SupermarketSpecialSold $args[0]>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div data-item='sspot' class='inactivebutton'>\<<button'Super Strength Potion'>><</button>>\</div>">>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</widget>>
<<widget "SupermarketSpecialSold">>\
<<if $args[0] == 1>>\
<<set $StoreSpecialBought = true>>\
<<else>>\
<<set $StoreSpecialBoughtTwo = true>>\
<</if>>\
<</widget>>You ate the <<=$fishname>>.
<<set $foodcur += $fishweight*150>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<unset $fishweight>><<unset $fishname>>\
<span data-keytype="yes">[[Back|The Pier]]</span><<battleend>>\
<div id="storycharpicture">\
<img @src="setup.ImagePath+'KobBed.png'" id="boarderpicture">\
</div>\
  He picks you up with one arm and tosses you on the <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>mattress<</if>>. He crawls up on the <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>bed<</if>> and positions himself on top of you. He is so incredibly big and <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>heavy<</if>>. You reach up and rub your <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>hands<</if>> along his shoulders and arms, appreciating his muscles. You feel his <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>dick<</if>> pressed up against you and you can tell he clearly enjoys your touch. He caresses your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>face<</if>> with one hand before leaning in and kissing you <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>fiercely<</if>>.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You take a moment to look into each other's eyes. You're both <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>ready<</if>>. He flips you over and sticks the head of his <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>dick<</if>> in. He slowly slides in inch after inch of his massive <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>shaft<</if>>, giving you time to concentrate on relaxing as he fills you up. You're surprised with how much you are able to take, but unfortunately your <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>tiny<</if>> little body can't possibly handle it all. You don't want to disappoint him, but he reassures you, <span class="koboldspeak">"Don't worry, happens all the time. I'm <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>huge<</if>>."</span>
  He pulls nearly all the way out and begins to <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>hump<</if>>, doing it carefully so he doesn't hurt you - too much, at least. With each thrust you <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>moan<</if>>. With each thrust he lets out a deep grunt. He slows down a bit, letting you relish the sensation before he <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>finally<</if>> unloads into you. You orgasm as well, making a mess all over the <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>bed sheets<</if>>.
  You both collapse, his <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>heavy<</if>> body pressing against yours. He rolls over onto his back and you lie beside each other, panting heavily.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  "Holy fuck, you're <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>incredible<</if>>," you say as you turn to him. You're about to put your arm around him but he stands up. You sit and watch as he lifts up his hat, reaches in, pulls out a card and hands it to you.
  It has a phone number on it.
  He snaps you some finger guns before heading off.
<<set $arousal = 0>>\
<<if $KoboldFriend == "ready">>\
<<set $KoboldFriend to true>>\
<</if>>\
<<cumcurse>>\
<<TimePass 2>>\
<<UnsetMadlib>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $n = random(1, 100)>>\
<<if $n <= $kobitemchance>>\
<img @src="setup.ImagePath+'StarFragment.png'" id="storyitempicture">
<</if>>\
<<if $KoboldMageTalkWin == false>>\
<<set $KoboldMageTalkWin = true>>\
<<set $BuySellFMTokens +=100>> 100 Tokens added to your TransTech account.
<</if>>\
You won $100.
<<GainMoney 100>>\
<<if $n <= $kobitemchance>>\
<<set $wandamt ++>> The enemy left behind a Star Fragment.
<<linkreplace "Use Star Fragment">>
<<set $itemname = "Star Fragment">>\
<<UseItem>>\
<</linkreplace>>
<<set $kobitemchance -=5>>\
<<if $kobitemchance < 10>>\
<<set $kobitemchance = 10>>\
<</if>>\
<</if>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\You bought the <<= $elixirname>>.
<span data-keytype="yes">[[Back|Under The Pier]]</span><<checkfoodcraze>>\
<<CheckClosetButton>>\
<<CheckRivalAmbush>>\
<<if $FoundAltar == 0 && ($hasfatring == true or $hasmusclering == true or $hascockring == true or $hasheightring == true or $HasGravityRing == true)>><<set $FoundAltar = 1>><<run memorize('FoundAltar', $FoundAltar)>><</if>>\
<<set $CustomEnemyUnlock = true>><<run memorize('CustomEnemyUnlock', $CustomEnemyUnlock)>>\
<<set $FastTravelSetAvailable = true>>\
<div class="placedesc" id="placedesccenter">\
<b>Outside Curse Kastle</b>
<hr>
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
At the center of the forest you found an ominous castle.<br>The strange energy feels stronger here.
<</if>>\
<div class="placepicture" id="placepicturelong">\
<img @src="setup.ImagePath+'Castle.png'">\
</div>\
</div>\
<<set $EAttack = "">>\
<<set $CastleFound = true>>\
<<set $FatDartTimer to 0>><<set $GrappleTimer to 0>><<set $EGrappleTimer to 0>><<set $StunTimer to 0>><<set $EStunTimer to 0>><<set $werehowl to false>><<set $shieldraise to false>>\
<<set $items = {
fight: {
name: "Fight",
desc: "Explore the area and find a monster to battle.<br><br>Requirements:<br> • Hours: 2"},
chest: {
name: "Open Treasure Chest",
desc: "There's a chest sitting on the ground waiting for you to plunder it."},
castle: {
name: "Inside Curse Kastle",
desc: "A big spooky castle at the heart of the forest."},
kobm: {
name: "Kobold Mage",
desc: "A little dweeby kobold."},
alpir: {
name: "Alligator Pirate",
desc: "A big round friend."},
gwere: {
name: "Giant Werewolf",
desc: "A huge monster that's nearly impossible to beat. A work in progress so if you find a bug it's your own fault."},
fknight: {
name: "Forest Knight",
desc: "An unlikely hero on a mission. He still needs to gain a lot of experience before he's able to save the people of the forest. Also a work in progress."},
vamp: {
name: "Vampire Bat",
desc: "Requirements:<br> • Hours: 2"},
vampgone: {
name: "Vampire Bat",
desc: "The Vampire Bat doesn't seem to be here right now."},
cobra: {
name: "Cobra Warlock",
desc: "Requirements:<br> • Hours: 2"},
kang: {
name: "Smug Kangaroo",
desc: "Requirements:<br> • Hours: 2"},
king: {
name: "King of Evil",
desc: "bad guy."},
altar: {
name: "Thermionic Altar",
desc: "You found a stone altar in some ruins near the castle. Rings can be placed on it to have their strength fine-tuned."},
}>>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $foodcraze == false>>\
<<if $monsterm == false>>\
<<GetOutCastleEnemy>>\
<div data-item='fight'><<button [[Fight|Combat]]>><<set $EnemyNum to _ENum>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<</if>>\
<<if $monsterm == true>>\
<<if $BatSharkAtBulletin == 1 && $hours <= $nighthour>>\
<div data-item='vampgone' class='inactivebutton'><<button "Fight Vampire Bat">><</button>></div>\
<<else>>\
<div data-item='vamp'><<button [[Fight Vampire Bat|Combat]]>><<set $EnemyNum to 5>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<</if>>\
<div data-item='cobra'><<button [[Fight Cobra Warlock|Combat]]>><<set $EnemyNum to 6>><<battlestart>><</button>></div>\
<div data-item='kang'><<button [[Fight Smug Kangaroo|Combat]]>><<set $EnemyNum to 11>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<</if>>\
<<if $CartridgeEvent == true && $FoundAltar > 0>>\
<span id='glitch-button'>\
<div data-item='altar'><<button "Thermionic Altar">><<replace "#glitch-button">><div class="glitch-button"><div data-item='altar'><<button "Thermionic Altar">><</button>></div></div><<timed 1s>><<replace "#glitch-button">><div data-item='altar' class="glitch-button-fake"><<button "Thermionic Altar">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<<elseif $FoundAltar == 1>>\
<div data-item='altar' class='alertbutton'><<button [[Thermionic Altar|Ring Altar]]>><</button>></div>\
<<elseif $FoundAltar == 2>>\
<div data-item='altar'><<button [[Thermionic Altar|Ring Altar]]>><</button>></div>\
<</if>>\
<<if $ChestReward == false>>\
<div data-item='chest'><<button [[Open Treasure Chest|Open Chest]]>><<set $questreward = $rewardsshuffle[1]>><</button>></div>\
<</if>>\
<<if ($KangWin == true or $KangTalkWin == true) && ($VampWin == true or $VampTalkWin == true) && ($CobraWin == true or $CobraTalkWin == true) or $InsideCastleFound == true>>\
<div data-item='castle'><<button [[Enter the Castle|Inside Castle]]>><</button>></div>\
<</if>>\
<</if>>\
<span data-keytype="yes">[[Back|Dark Forest]]</span>
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<<if $specialordered == 1>>\
Bought Mega Manly Steak.
<<set $specialsate ++>>\
<<set $SteakAte ++>>\
<<set $foodcur += 2000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $musclebonus += 6>>\
<</if>>\
<<if $specialordered == 2>>\
Bought Sundae Supreme.
<<set $specialsate ++>>\
<<set $SundaeAte ++>>\
<<set $foodcur += 2000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $fatbonus += 10>>\
<</if>>\
<<if $specialordered == 3>>\
Bought Superfood Stir Fry.
<<set $specialsate ++>>\
<<set $WeightAte ++>>\
<<set $foodcur += 1000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $fatbonus -= 15>>\
<</if>>\
<<if $specialordered == 4>>\
Paid for All-You-Can-Eat Buffet.
<<set $specialsate ++>>\
<<if $hasdinercard == true>>\
<<set $foodcur += 80000>>\
<<else>>\
<<set $foodcur += 40000>>\
<</if>>\
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<</if>>\
<<if $specialordered == 5>>\
Bought Tribulus Maca Smoothie.
<<set $specialsate ++>>\
<<set $SmoothieAte ++>>\
<<set $foodcur += 2000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $aphrosmoothie to true>><<set $aphrosmoothieamount++>>\
<</if>>\
<<if $specialordered == "supersteak">>\
Bought Ultimate Manly Steak.
<<set $superspecialsate ++>>\
<<set $GSteakAte ++>>\
<<set $foodcur += 4000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $musclebonus += 20>>\
<<set $supersteak to true>>\
<</if>>\
<<if $specialordered == "supersundae">>\
Bought Sugar Rush Sundae.
<<set $superspecialsate ++>>\
<<set $GSundaeAte ++>>\
<<set $foodcur += 4000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $fatbonus += 30>>\
<<set $cardiocur = 0>>\
<<set $supersundae to true>>\
<</if>>\
<<if $specialordered == "supersalad">>\
Bought Ridiculously Slimming Salad.
<<set $superspecialsate ++>>\
<<set $GWeightAte ++>>\
<<set $foodcur -= 1000>><<if $foodcur < 0>><<set $foodcur = 0>><</if>>\
<<set $fatbonus -= 35>>\
<<set $supersalad to true>>\
<</if>>\
<<if $specialordered == "dessertbar">>\
Paid for Dessert Bar.
<<if $foodcur+100000 > $foodmax>><<set $foodgain = $foodmax-$foodcur>><<else>><<set $foodgain = 100000>><</if>><<set $foodcur += $foodgain>><<set $fatbonus += $foodgain/1700>><<set $dessertbarate to true>>\
<</if>>\
<<if $specialordered == "bbq">>\
Paid for All-You-Can-Eat BBQ.
<<if $foodcur+100000 > $foodmax>><<set $foodgain = $foodmax-$foodcur>><<else>><<set $foodgain = 100000>><</if>><<set $foodcur += $foodgain>><<set $musclebonus += $foodgain/3500>><<set $bbqate to true>>\
<</if>>\
<<if $specialordered == "supersmoothie">>\
Bought Rhinoceros Horn Smoothie.
<<set $superspecialsate ++>>\
<<set $GSmoothieAte ++>>\
<<set $foodcur += 2000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $supersmoothie to true>>\
<</if>>\
<<run BodyUpdate()>>\
<<set $dinerpointgain = 1>>\
<<dinerpointreward>>\
<span data-keytype="yes">[[Back|Restaurant]]</span><<set $CobraStartMuscle = $ETotalMuscleShown>>\
<<set $CobraTalkWin = true>>\
<span id="cobra-story-main">  What do you want to do with him?
<<link 'Let him decide'>><<CobraNormalStory>><</link>>
<<link 'Take the book and gem and use them to make him grow'>><<CobraReverseStory>><</link>>
</span>\<<battleend>>\
<<TimePass 2>>\
<<set $n = random(1, 100)>>\
<<if $n <= $sharkitemchance>>\
<<set $i = random(1,4)>>\
<<if $i == 1 or ($i == 3 && $wpillamt > 0)>>\
<img @src="setup.ImagePath+'Weed.png'" id="storyitempicture">
<<elseif $i == 2 or ($i == 4 && $wpillamt > 0)>>\
<img @src="setup.ImagePath+'Medication.png'" id="storyitempicture">
<<else>>\
<img @src="setup.ImagePath+'WPill.png'" id="storyitempicture">
<</if>>\
<</if>>\
The $ENameText jumps back into the water.
<<if $SharkTalkWin == false>>\
<<set $SharkTalkWin = true>>\
<<set $BuySellFMTokens +=100>> 100 Fat/Muscle Transfer data was added to your account.
<</if>>\
<<set $money += 100>> You won $100.
<<if $n <= $sharkitemchance>>\
<<if $i == 1 or ($i == 3 && $wpillamt > 0)>>\
<<set $weedamt ++>> The enemy left behind a Joint.
<<linkreplace "Use Joint">>
<<set $itemname = "Joint">>\
<<UseItem>>\
<</linkreplace>>
<<elseif $i == 2 or ($i == 4 && $wpillamt > 0)>>\
<<set $medicationamt ++>> The enemy left behind some Medication.
<<linkreplace "Use Medication">>
<<set $itemname = "Medication">>\
<<UseItem>>\
<</linkreplace>>
<<else>>\
<<set $wpillamt ++>> The enemy left behind a Wario Pill.
<<linkreplace "Use Wario Pill">>
<<set $itemname = "Wario Pill">>\
<<UseItem>>\
<</linkreplace>>
<</if>>\
<<set $sharkitemchance -=5>>\
<<if $sharkitemchance < 10>>\
<<set $sharkitemchance = 10>>\
<</if>>\
<</if>>\
<span data-keytype="yes"><<link [[Continue|The Pier]]>><</link>></span>
<<run BodyUpdate()>>\<<TimePass 2>>\
<<set $n = random(1, 100)>>\
<<if $n <= $knightitemchance>>\
<img @src="setup.ImagePath+'Mushroom.png'" id="storyitempicture">
<<if $knightmood == "finished">>\
The $ENameText steps out of the way and bows, allowing you to continue on through the woods.
<<else>>\
The $ENameText sadly shuffles off into the woods.
<</if>>\
<<battleend>>\
<</if>>\
<<set $KnightLevel ++>>\
<<if $KnightTalkWin == false>>\
<<set $KnightTalkWin = true>>\
<<set $BuySellFMTokens +=100>> 100 Fat/Muscle Transfer data was added to your account.
<</if>>\
<<set $money += 100>> You won $100.
<<if $n <= $knightitemchance>>\
<<set $mushamt ++>> The enemy left behind a weird mushroom.
<<set $knightitemchance -=5>>\
<<if $knightitemchance < 20>>\
<<set $knightitemchance = 20>>\
<</if>>\
<</if>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<<run BodyUpdate()>>\<<ishalloween>>\
<<CheckClosetButton>>\
<<set _KobSize = 1>>\
<<if $Enemy[0].EMuscle >= 100>><<set _KobSize = 2>><</if>>\
<<if $Enemy[0].EMuscle >= 250>><<set _KobSize = 3>><</if>>\
<<if $Enemy[0].EMuscle >= 600>><<set _KobSize = 4>><</if>>\
<<set $FastTravelSetAvailable = true>>\
<<set _TaskNoName = "">><<set _TaskNoDesc = "">>\
<<if $KoboldTask == "ring">><<set _TaskNoName = "Ring Improvement Task">><</if>>\
<<if $KoboldTask == "potion">><<set _TaskNoName = "Potion Brewing Task">><</if>>\
<<if $KoboldTask == "feast">><<set _TaskNoName = "Feast Preparation Task">><</if>>\
<<if $KoboldTaskDays == 1>>\
<<set _TaskNoDesc = "<span class='koboldspeak'>\"I'm so close! I'll have that ready for you by tomorrow, I swear!\"</span>">>\
<<else>>\
<<set _TaskNoDesc = "<span class='koboldspeak'>\"I-I'm sorry master! I'm trying my best! I'll have that ready for you in $KoboldTaskDays days, I promise!\"</span>">>\
<</if>>\
<<if _KobSize == 4>>\
<div class="placedesc" id="placedesccenter">\
<b>Magic Shop</b>
<span id="magicshop-pic">\
<<MagicShopBigPicture>>\
</span>\
</div>\
<span id="magicshop-text">\
<<MagicShopIntroText>>\
</span>\
<<else>>\
<div class="placedesc" id="placedescflex">\
<div id="placedescside">\
<b>Magic Shop</b>
<hr>
<div class="descleft">\
<div id="placepicturelongsmallbuffer">\
<span id="magicshop-pic">\
<<if $CartridgeEvent == true>>\
<img @src="setup.ImagePath+'MagicShopN.png'" id="placepicturelongsmall">\
<<else>>\
<<if $hours > $eveninghour>>\
<<if $MagicShopClosed == true>>\
<img @src="setup.ImagePath+'MagicShopC.png'" id="placepicturelongsmall">\
<<else>>\
<img @src="setup.ImagePath+'MagicShop.png'" id="placepicturelongsmall">\
<</if>>\
<<elseif $hours > $nighthour>>\
<<if $MagicShopClosed == true>>\
<img @src="setup.ImagePath+'MagicShopClosedE.png'" id="placepicturelongsmall">\
<<else>>\
<img @src="setup.ImagePath+'MagicShopE.png'" id="placepicturelongsmall">\
<</if>>\
<<else>>\
<img @src="setup.ImagePath+'MagicShopN.png'" id="placepicturelongsmall">\
<</if>>\
<</if>>\
</span>\
<span id="magicshop-text">\
<<MagicShopIntroText>>\
</span>\
</div>\
</div>\
</div>\
<span class="placepicture" id="shoppictureright">\
<<if $CartridgeEvent == true>>\
<img @src="setup.ImagePath+'MagicShopKobN.png'">\
<<else>>\
<<if $MagicShopFigurines == true && $hours > $nighthour>>\
<<if $MagicShopClosed == true>>\
<img @src="setup.ImagePath+'MagicShopKobC.png'" id="shoppicturerightbottom">\
<<else>>\
<<if _KobSize == 1>>\
<img @src="setup.ImagePath+'MagicShopKob2.png'" id="shoppicturerightbottom">\
<<if $HalloweenEvent == true && $HasSpider == false>>\
<img @src="setup.ImagePath+'Spook/MagicShopJar.png'" id="shoppicturerighttop">\
<</if>>\
<<elseif _KobSize == 2>>\
<img @src="setup.ImagePath+'MagicShopKobBigger2.png'" id="shoppicturerightbottom">\
<<if $HalloweenEvent == true && $HasSpider == false>>\
<img @src="setup.ImagePath+'Spook/MagicShopJar2.png'" id="shoppicturerighttop">\
<</if>>\
<<else>>\
<img @src="setup.ImagePath+'MagicShopKobBiggest2.png'" id="shoppicturerightbottom">\
<<if $HalloweenEvent == true && $HasSpider == false>>\
<img @src="setup.ImagePath+'Spook/MagicShopJar3.png'" id="shoppicturerighttop">\
<</if>>\
<</if>>\
<</if>>\
<<elseif $hours > $nighthour>>\
<<if $MagicShopClosed == true>>\
<img @src="setup.ImagePath+'MagicShopKobC.png'" id="shoppicturerightbottom">\
<<else>>\
<<if _KobSize == 1>>\
<img @src="setup.ImagePath+'MagicShopKob1.png'" id="shoppicturerightbottom">\
<<if $HalloweenEvent == true && $HasSpider == false>>\
<img @src="setup.ImagePath+'Spook/MagicShopJar.png'" id="shoppicturerighttop">\
<</if>>\
<<elseif _KobSize == 2>>\
<img @src="setup.ImagePath+'MagicShopKobBigger1.png'" id="shoppicturerightbottom">\
<<if $HalloweenEvent == true && $HasSpider == false>>\
<img @src="setup.ImagePath+'Spook/MagicShopJar2.png'" id="shoppicturerighttop">\
<</if>>\
<<else>>\
<img @src="setup.ImagePath+'MagicShopKobBiggest1.png'" id="shoppicturerightbottom">\
<<if $HalloweenEvent == true && $HasSpider == false>>\
<img @src="setup.ImagePath+'Spook/MagicShopJar3.png'" id="shoppicturerighttop">\
<</if>>\
<</if>>\
<</if>>\
<<else>>\
<img @src="setup.ImagePath+'MagicShopKobN.png'" id="shoppicturerightbottom">\
<</if>>\
<</if>>\
</span>\
</div>\
<</if>>\
<<set $itemname = "">>\
<<set $items = {
str: {
name: "Strength Incantation",
desc: "...<br><br>Price: $30",
cost: 30},
ccreatine: {
name: "Cursed Creatine",
desc: "<img @src=\"setup.ImagePath+'CCreatine.png'\" id=\"invitempicture\">Offer him some Cursed Creatine. All of his gym progress will reset during the night.",
cost: 0},
spider: {
name: "Buy Spider Jar",
desc: "Buy a super cute pet spider.<br><br>Price: $1000",
cost: 1000},
ringtask: {
name: "Ring Improvement Task",
desc: "The <span class='koboldspeak'>Kobold</span> promised to make your Fat Concealing Ring more powerful.",
cost: 30},
potiontask: {
name: "Potion Brewing Task",
desc: "The <span class='koboldspeak'>Kobold</span> promised to brew you a potion that would make you more powerful.",
cost: 1000},
feasttask: {
name: "Feast Preparation Task",
desc: "The <span class='koboldspeak'>Kobold</span> promised to prepare a great feast for you.",
cost: 30},
taskno: {
name: "_TaskNoName",
desc: "_TaskNoDesc",
cost: 1000},
greenstone: {
name: "Upgrade Fat Concealing Ring",
desc: "Use Green Enchanting Stone to upgrade your Fat Concealing Ring.",
cost: 0},
creatine: {
name: "Offer Creatine",
desc: "<img @src=\"setup.ImagePath+'Creatine.png'\" id=\"invitempicture\">Give the <span class='koboldspeak'>Kobold</span> some of your creatine to help with his weight training.",
cost: 0},
sellgivestr: {
name: "Give Strength Spell",
desc: "A spell that gives strength to enemies.<br><br>Price: $500",
cost: 500},
sellgainstr: {
name: "Gain Strength Spell",
desc: "A spell that increases your strength.<br><br>Price: $500",
cost: 500},
realstr: {
name: "Faulty Strength Spell",
desc: "The strength spell he sold you didn't work.",
cost: 0},
love: {
name: "Love Spell",
desc: "Makes people fall in love with you.<br><br>Price: $300",
cost: 300},
blastspell: {
name: "Arcane Blast Spell",
desc: "A damaging spell that increases in power based on your arousal level and your ball size.<br><br>Price: $1000",
cost: 1000},
strspell: {
name: "Real Strength Spell",
desc: "Will give <i>you</i> strength.",
cost: 0},
challengespell: {
name: "Strength Spell",
desc: "A spell that gives strength.<br><br>Price: $500",
cost: 500},
givefatspell: {
name: "Give Fat Spell",
desc: "A spell that gives enemies a boost of fat.<br><br>Price: $500",
cost: 500},
gainfatspell: {
name: "Gain Fat Spell",
desc: "A spell that gives yourself a boost of fat.<br><br>Price: $500",
cost: 500},
hexself: {
name: "Self-Targeting Hexes",
desc: "Learn how to use Hex Spells on yourself.<br><br>Price: $500",
cost: 500},
fatspell: {
name: "Fattening Hex Spell",
desc: "A spell that makes enemies fatter over time.<br><br>Price: $500",
cost: 500},
mhexspell: {
name: "Muscle Hex Spell",
desc: "A spell that makes enemies stronger over time.<br><br>Price: $500",
cost: 500},
thexspell: {
name: "Shrinking Hex Spell",
desc: "A spell that makes enemies smaller over time.<br><br>Price: $500",
cost: 500},
hhexspell: {
name: "Height Hex Spell",
desc: "A spell that makes enemies taller over time.<br><br>Price: $500",
cost: 500},
defspell: {
name: "Defence Spell",
desc: "Increases defence for one battle.<br><br>Price: $300",
cost: 300},
drainspell: {
name: "Drain Spell",
desc: "Drains the enemy<br><br>Price: $10",
cost: 10},
normalspell: {
name: "Normal Spell",
desc: "...<br><br>Price: $10",
cost: 10},
komodo: {
name: "Ask About Komodo",
desc: "Find out how things are going with him and the Komodo Jock.",
cost: 0},
fig: {
name: "Ask About Figurine",
desc: "",
cost: 0},
sign: {
name: "Ask About Shop Sign",
desc: "Majic Shop?",
cost: 0},
turt: {
name: "Monster Turtle Figurine",
desc: "Buy the figurine from the kobold.<br><br>Price: $20",
cost: 20},
sleep: {
name: "You Look Familiar",
desc: "He doesn't seem to recognize you, but you swear you've seen this Kobold before.",
cost: 0},
call: {
name: "Call His Number",
desc: "Call the number you got from the Kobold in the forest.",
cost: 0},
call2: {
name: "",
desc: "",
cost: 0},
}>>\
<<set $inv = []>>\
<hr>
<span id="magicshop-buttons-total"><<display "Magic Shop Buttons">></span>\
<span id="back-butt">\
<<MagicShopBackButton>>\
</span>\
<<if _KobSize == 4 && $KobGlassesHelpScene == true>>\
<img @src="setup.ImagePath+'MagicShopKobBiggerestKob2.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<</if>>\
<<if $MagicShopFigurines != true && $hours > $nighthour>>\
<img @src="setup.ImagePath+'MagicShopKob2.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<</if>>\
<<if $CalledKobNumber != true>>\
<img @src="setup.ImagePath+'MagicShopKobC.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<img @src="setup.ImagePath+'MagicShopKobC2.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<img @src="setup.ImagePath+'MagicShopKobC3.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'MagicShopC.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'MagicShopClosedE.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<</if>>\
<</if>>\<<if $itemname == "Strength Incantation">>\
<<set $GiveStrSpell = true>>\
Bought Strength Spell
<</if>>\
<<if $itemname == "Faulty Strength Incantation">>\
<<set $GainStrSpell = true>>\
Got Real Strength Spell
<</if>>\
<<if $itemname == "Love Incantation">>\
<<set $LoveSpell = true>>\
<</if>>\
<<if $itemname == "Strength Spell">>\
<<set $HasGiveStrArSpell = true>><<set $HasArSpells = true>>\
Bought Strength Spell
<</if>>\
<<if $itemname == "Real Strength Spell">>\
<<set $HasGainStrArSpell = true>><<set $HasArSpells = true>>\
Bought RealStrength Spell
<</if>>\
<<if $itemname == "Challenge Spell">>\
<<set $HasGiveStrArSpell = true>><<set $HasArSpells = true>>\
Bought Challenge Spell
<</if>>\
<<if $itemname == "Defence Spell">>\
<<set $HasDefArSpell = true>><<set $HasArSpells = true>>\
Bought Defence Spell
<</if>>\
<<if $itemname == "Drain Spell">>\
<<set $HasDrainArSpell = true>><<set $HasArSpells = true>>\
Bought Drain Spell
<</if>>\
<<if $itemname == "Normal Spell">>\
<<set $HasNormalArSpell = true>><<set $HasArSpells = true>>\
Bought Normal Spell
<</if>>\
<<if $itemname == "Ask About Figurines">>\
<<set $MagicShopFigurines = true>>\
Asked About Figurines in the back
<</if>>\
<<if $itemname == "Monster Turtle Figurine">>\
<<set $TurtleFigurine = "owned">>\
Bought Monster Turtle Figurine
<</if>>\
<<if $itemname == "Spider">>\
<<set $HasSpider = true>>\
Bought Pet Spider
<</if>>\
<<if $itemname == "Ring Task">>\
<img @src="setup.ImagePath+'Ring.png'" id="storyitempicture">
<<set $hasfatring = true>><<set $fatringequip = false>><<set $FRingUpgrades++>><<RingMaxStrength "Fat">><<set $KoboldRingTaskComplete = true>>\
  <span class="koboldspeak">"Here's your ring back, sir! I'm kind of a master enchanter so I'm sure you'll be happy with the improvements!"</span>
<</if>>\
<<if $itemname == "Potion Task">>\
<img @src="setup.ImagePath+'StrengthPotion.png'" id="storyitempicture">
<<set $StrengthPotion += 1>>\
  <span class="koboldspeak">"Please accept my offering. I hope this Strength Potion is to your liking."</span>
  "Really? That's it? That took you three days? I can go down to the Potion Shop and get one right now. They're not even that expensive."
  <span class="koboldspeak">"Gah! I-I'm sorry! Brewing potion's not really my specialty. I tried my best!"</span>
  "Hmm, fine. I'll allow you to live... for now."
<</if>>\
<<if $itemname == "Feast Task">>\
<<maxfood>><<set $fPrice = 0>><<set $foodordercost = $fPrice>><<set $foodordertype = "ExtraFat">><<stuffyourself2>>\
  The <span class="koboldspeak">Kobold</span> wheels out a cart that holds several plates of food - everything from steaks, to cakes, to strawberry milkshakes. You dig in immediately.
  <span class="koboldspeak">"I hope you enjoy it! I learned a new spell that allows me to generate infinite-"</span>
  "Quiet! Eating!" you say between mouthfulls of food. He brings out more carts and you continue to devour the feast until you are completely full.
<</if>>\
<span data-keytype="yes">[[Back|Magic Shop]]</span><<set $MagicBoatCrash = true>>\
<<set $PirAliQuestStatus = "Ship Sink">>\
<div class="placepicture" id="storyscenepicture">\
<img @src="setup.ImagePath+'BoatSinkPart1.png'">\
</div>\
  The sky darkens and the wind picks up as you head to the pier. Judging by the sound of the crashing waves, it doesn't seem like it would be a good time to go sailing. The half sunken ship sitting out in the middle of the bay isn't a good sign either.
<div class="placepicture" id="storyscenepicture">\
<img @src="setup.ImagePath+'BoatSinkPart2.png'">\
</div>\
  The <span class='alligatorspeak'>Alligator Pirate</span> and some buff <span class='gullspeak'>seagull fella</span> row a boat towards the dock and haul up a couple of boxes.
  The sounds of heavy boots slowly stomp closer.
<div class="placepicture" id="storyscenepicture">\
<img @src="setup.ImagePath+'BoatSinkPart3.png'">\
</div>\
  A crow wearing some purple captain clothes appears.
  The <span class='alligatorspeak'>Alligator Pirate</span> looks at the <span class='captainspeak'>Captain</span> nervously. The <span class='captainspeak'>Captain</span> says nothing.
  The <span class='alligatorspeak'>Alligator</span> looks to the <span class='gullspeak'>Seagull</span>, then back to the <span class='captainspeak'>Captain</span>. <span class='alligatorspeak'>"I er... uh..."</span>
  <span class='captainspeak'>"Don't know how to use an anchor?"</span> he asks calmly.
  <span class='alligatorspeak'>"Wha? No I- I set it! Mitch saw! The rope must've broke!"</span>
  <span class='captainspeak'>"If ye be on deck ye should've 'ad time t' steer away. Ye be swabbin' like I told ye, aye?"</span>
  <span class='alligatorspeak'>"I was!"</span>
  <span class='gullspeak'>"That's not true. He was in his quarters."</span>
  <span class='captainspeak'>"Writin'?"</span>
  The <span class='gullspeak'>Seagull</span> nods.
  <span class='captainspeak'>"Oh! That be what yer doing? Writin' yer little poems?"</span>
  <span class='alligatorspeak'>"...Aye."</span>
  <span class='captainspeak'>"Ya worthless puddle o' piss! The second we find someone t' replace ya we're feeding your fat arse to the sharks!"</span>
<div class="placepicture" id="storyscenepicture">\
<img @src="setup.ImagePath+'BoatSinkPart4.png'">\
</div>\
  The <span class='captainspeak'>Captain</span> rips the <span class='alligatorspeak'>Alligator's</span> bag right off of his belt. <span class='captainspeak'>"Gimme that blasted shite!"</span>
  The <span class='alligatorspeak'>Alligator</span> says he'll make up for it, his voice shaking.
  <span class='captainspeak'>"Aye, yer repairing the ship!"</span>
  <span class='alligatorspeak'>"B- but I dunno-"</span>
  <span class='captainspeak'>"Ye be repairin' it by tomorrow"</span> He tosses the bag into the water. The <span class='alligatorspeak'>Alligator</span> can't do anything but watch it go. <span class='captainspeak'>"Get movin'!"</span>
<span data-keytype="yes">[[Continue|The Pier]]</span><<battleend>>\
<<TimePass 2>>\
<<if $AliLikes == 2>>\
The $ENameText takes another swig from his barrel.
<span class='alligatorspeak'>"Why uhh... ye know, why did we start fightin' in the first place?"</span>
"Um, actually I don't know."
<span class='alligatorspeak'>"Arr, I needs t' quit drinkin' so much..."</span>
The $ENameText pauses for a bit before taking one final sip.
<span class='alligatorspeak'>"But y'know what, lad? Ye're alright... I'll see ya around."</span>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $n = random(1, 100)>>\
<<if $n <= $piraliitemchance>>\
<img @src="setup.ImagePath+'Barrel.png'" id="storyitempicture">
<</if>>\
<<if $FatGuyTalkWin == false>>\
<<set $FatGuyTalkWin = true>>\
<<set $BuySellFMTokens +=150>> 150 Fat/Muscle Transfer data was added to your account.
<</if>>\
<<set $money += 150>> You won $150.
<<if $n <= $piraliitemchance>>\
<<set $barrelamt ++>> The enemy left behind a barrel.
<<set $piraliitemchance -=5>>\
<<if $piraliitemchance < 10>>\
<<set $piraliitemchance = 10>>\
<</if>>\
<</if>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</linkreplace>></span>\
<</if>>\
<<if $AliLikes >= 3>>\
<<set $AlligatorIsInterested = true>>\
The $ENameText takes another swig from his barrel.
<span class='alligatorspeak'>"Why uhh... ye know, why did we start fightin' in the first place?"</span>
"Um, actually I don't know."
<span class='alligatorspeak'>"Arr, I needs t' quit drinkin' so much... I be sorry, lad. If thar was only a way I could make it up t' ye."</span>
"Well, you could fuck me right here, you big stud."
The $ENameText was taking another sip but spits it out his nose in surprise.
<span class='alligatorspeak'>"Arr har har! Oh no!... No, I be far too drunk fer that. But if ye catch me when I be sober, jus' say the word."</span>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $n = random(1, 100)>>\
<<if $n <= $piraliitemchance>>\
<img @src="setup.ImagePath+'Barrel.png'" id="storyitempicture">
<</if>>\
<<if $FatGuyTalkWin == false>>\
<<set $FatGuyTalkWin = true>>\
<<set $BuySellFMTokens +=150>> 150 Tokens added to your TransTech account.
<</if>>\
<<set $money += 150>> You won $150.
<<if $n <= $piraliitemchance>>\
<<set $barrelamt ++>> The enemy left behind a barrel.
<<linkreplace "Use Barrel">>
<<set $itemname = "Barrel">>\
<<UseItem>>\
<</linkreplace>>
<<set $piraliitemchance -=5>>\
<<if $piraliitemchance < 10>>\
<<set $piraliitemchance = 10>>\
<</if>>\
<</if>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</linkreplace>></span>\
<</if>>\
<<run BodyUpdate()>>\<<battleend>>\
<<set $VampTalkWin to true>>\
<<set $n = random(1, 100)>>\
<<if $EnemyCur.EName == "Vampire Bat">>\
<<if $n <= $vampitemchance>>\
<img @src="setup.ImagePath+'VampBlood.png'" id="storyitempicture">
<</if>>\
The <span class='batspeak'>Vampire Bat</span> lets you go. You Win!
<<if $VampWin == false>>\
<<set $VampWin = true>>\
<<set $BuySellFMTokens +=300>> 300 Tokens added to your TransTech account.
<</if>>\
<<set $money += 150>> You won $150.
<<if $n <= $vampitemchance>>\
<<set $vampamt ++>> The enemy left behind a vial of vampire blood.
<<set $vampitemchance -= 5>>\
<<if $vampitemchance < 10>>\
<<set $vampitemchance = 10>>\
<</if>>\
<</if>>\
<</if>>\
<span data-keytype="yes"><<link [[Yay!|Outside]]>><</link>></span>
<<run BodyUpdate()>>\<<battleend>>\
<<TimePass 2>>\
/*<<set $n = random(1, 100)>>*/\
<<set $n = -1>>\
<<if $n <= $wereitemchance>>\
<img @src="setup.ImagePath+'Blood.png'" id="storyitempicture">
<</if>>\
The $ENameText thanks you for your gift and allows you to continue on our way.
<<if $wolfstage > 0 && $youarewere !=true>>\
Your body fights off the lycanthropy and you transform back to your original form.<br>
<</if>>\
<<if $WereTalkWin == false>>\
<<set $WereTalkWin = true>>\
<<set $BuySellFMTokens +=300>> 300 Fat/Muscle Transfer data was added to your account.
<</if>>\
<<set $money += 100>> You won $100.
<<if $n <= $wereitemchance>>\
<<set $wereamt ++>> The enemy left behind a vial of werewolf blood.
<<set $wereitemchance -= 5>>\
<<if $wereitemchance < 10>>\
<<set $wereitemchance = 10>>\
<</if>>\
<</if>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<<run BodyUpdate()>>\<<checkfoodcraze>>\
<<CartridgeNight>>\
<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<<if $IsPossessed == true && $PossessionTemple == false && $TempleEmpty == false>>\
<<set $PossessionTemple = true>>\
You're confronted by people from the temple. They can tell you're possessed and they want to perform a ritual to remove the ghost.
<span data-keytype="yes"><<link [[Exorcise Ghost|Temple Action]]>><<set $itemname = "Exorcise Ghost">><</link>></span>
<span data-keytype="no"><<link [[Run Away|Outside]]>><</link>></span>
<<elseif $IsPossessed == true && $PossessionTemple == true && $TempleEmpty == false>>\
You know that once the priests see you they will want to exorcise the ghost possessing you...
<span data-keytype="yes"><<link [[Exorcise Ghost|Temple Action]]>><<set $itemname = "Exorcise Ghost">><</link>></span>
<span data-keytype="no"><<link [[Turn Back|Outside]]>><</link>></span>
<<else>>\
<<set _protectiondesc = "Take part in a ceremony that will protect you from curses for one week.">>\
<<if $curseprotectionbanned == true>>\
<<set _protectiondesc = "A ceremony that will protect you from curses for one week. The TransTech robots have banned you from taking part.">>\
<</if>>\
<<if $hastemplekey == false>>\
<<set _pactdesc = "You are rewarded/punished based on whether or not you can go one week without cumming.">>\
<<else>>\
<<set _pactdesc = "You are rewarded/punished based on whether or not you can go 3 days without cumming.">>\
<</if>>\
/*<<if $pactbufferdays > 1>>\
<<set _pactdesc += "<br><br>You are required to wait $pactbufferdays more days before starting another pact.">>\
<<elseif $pactbufferdays == 1>>\
<<set _pactdesc += "<br><br>You are required to wait $pactbufferdays more day before starting another pact.">>\
<</if>>*/\
<<set $itemname ="">>\
<div class="placedesc" id="placedesccenter">\
<b>Temple of Pure Light</b>
<hr>
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
<<if $hours >= $TempleTime or $TempleEmpty == true or $CartridgeEvent == true>>\
The temple is unusually quiet. The monks that are normally here are nowhere to be seen.
<<elseif $hours == 15>>\
When you step inside, the temple is empty. Within moments, several monks come in through the front door and take off the blindfolds they were wearing.
<<else>>\
Several religious followers are here meditating in silence.
<</if>>\
<</if>>\
<div class="placepicture" id="placepicturelong">\
<<if $CartridgeEvent != true>>\
<<if $hasartifact == "no">>\
<img @src="setup.ImagePath+'Temple.png'">\
<<else>>\
<img @src="setup.ImagePath+'Temple2.png'">\
<</if>>\
<<else>>\
<img @src="setup.ImagePath+'Spook/TempleEmpty.png'">\
<</if>>\
</div>\
</div>\
<<set $items = {
curse: {
name: "Curse Protection",
desc: "_protectiondesc<br><br>Requirements:<br> • Hours: 2<<if $CurseProtectionRenewDays > 0>><br><br><<if $CurseProtectionDays > 0>>Curse Protection effective for <<if $CurseProtectionDays == 1>>1 day<<else>>$CurseProtectionDays days<</if>><br><</if>>Curse Protection ceremony available in <<if $CurseProtectionRenewDays == 1>>1 day<<else>>$CurseProtectionRenewDays days<</if>><</if>>"},
pact: {
name: "Make Pact With Deity",
desc: "_pactdesc"},
pray: {
name: "Meditate",
desc: "Helps keep arousal down. Meditating multiple times can help you resist temptation.<br><br>Requirements:<br> • Hours: 1"},
talk: {
name: "Talk to Priest",
desc: ""},
holdoff: {
name: "Hold Off For Now",
desc: "Your throbbing dick is begging to cum. You can try to hold off for now, but you'll have to deal with this eventually."},
steal: {
name: "Steal Moonlight Idol",
desc: "Take the moon-looking thing in the cage.<br><br>Requirements:<br> • Hours: 1"},
jerkos: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!"},
colos: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!<<if $hasdonorcard == true>><br><br>Select the payment you receive:<br><<if $SpeedFacilityReward == 0>><<radiobutton '$SpeedFacilityReward' 0 checked>><<else>><<radiobutton '$SpeedFacilityReward' 0>><</if>><span>Money</span><br><<if $SpeedFacilityReward == 1>><<radiobutton '$SpeedFacilityReward' 1 checked>><<else>><<radiobutton '$SpeedFacilityReward' 1>><</if>><span>Transfer Tokens</span><</if>>"},
wait: {
name: "Wait For Priests",
desc: "No one seems to be around. You can wait for them to show up."},
detrans: {
name: "Detransformation Ritual",
desc: "A long ritual to revert your transformation. A hefty sacrifice of size will have to be paid to make up for your sinful behaviour.<br><br>Requirements:<br> • Hours: 3"},
exorcism: {
name: "Exorcise Ghost",
desc: "Exorcise the ghost within you.<br><br>Requirements:<br> • Hours: 1"},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<span id="buttons-sec"><<display "Temple Buttons">></span>\
<<set $TempleEmpty = false>>\
<</if>>\<<if $pactfailed == true && $prayunlocked == false>>\
<<set $prayunlocked = true>><<run memorize('prayunlocked', $prayunlocked)>>\
  When Reverend Alexander sees you, you can tell that he immediately knows what happened.
  <span class="lionspeak">"You failed the pact, didn't you?"</span>
  You don't say anything.
  <span class="lionspeak">"Tch. Your will is still weak. You should consider praying to Sophrosyne. She might offer you assistance."</span>
<span data-keytype="yes">[[Continue|Temple of Pure Light]]</span>
<<else>>\
  Inside of the temple there are a bunch of buff monster men standing around, not looking at each other. They are all wearing fancy-looking gold clothing. The fanciest and buffest of them notices you and approaches.
<div class="charpicture" id="storycharpicture">\
<<if $wpillactive == true>><img @src="setup.ImagePath+'Real/Lion.png'"><<else>><img @src="setup.ImagePath+'templelion.png'"><</if>>\
</div>\
  <span class="lionspeak">"Hello, my child, I'm Reverend Alexander, and welcome to the Temple of Pure Light. I assume you're here to pay respects to Sophrosyne?"</span>
  "Of course."
  <span class="lionspeak">"Excellent. Then I invite you to take a moment to meditate in front of the Shrine of Temperance."</span>
  He turns around to point out an area of the temple with a golden altar and several gold statues. He talks about some of the iconography and their meanings but none of it interests you. Instead, you can't help but notice that the backside of his metal underwear leaves his ass completely exposed. The fur of his meaty glutes glistens in the bright candlelight.
  <span class="lionspeak">"-and if you have any questions I'd be happy to-"</span>
  He turns back around and notices you staring.
  He stops talking and his eyes narrow in suspicion.
  <span class="lionspeak">"Hold on. You're not having any dirty thoughts, are you?"</span>
  "Uh, N-no?"
  <span class="lionspeak">"Good!"</span> He says smiling, <span class="lionspeak">"So as I was saying, if you have any questions feel free to ask."</span>
<<click "What kind of religion is this?">><<toggleclass "#section1" "hidden">><</click>>
<div id="section1" class="hidden">
  <span class="lionspeak">"We dedicate our lives to Sophrosyne and in return she blesses us with many gifts. In order to adhere to her demands of asceticism, all of her followers must refrain from certain thoughts."</span>
  "What kind of thoughts?"
  <span class="lionspeak">"...Bad thoughts."</span>
  "Like what?"
  <span class="lionspeak">"You know... those kind of thoughts."</span>
  "No, I really don't... You have a specific example or something?"
  <span class="lionspeak">"Uh, buh, well... like, say for example..."</span>
  He bows his head, says a little prayer, and asks for forgiveness.
  He sternly points at you and tells you not to test him like that.
[[So how do I get blessed with these gifts?|Lion Talk2]]</div>
<<if $hasartifact == "no">>\
<<click "What's that thing in the cage?">><<toggleclass "#section2" "hidden">><</click>>
<div id="section2" class="hidden">
  <span class="lionspeak">"That moon-shaped thing? It's some artifact that we managed to seize from one of the wicked creatures of the forest. I have no idea what it is capable of but the creature became absolutely filled with wrath once we got hold of it. I assume it must be dangerous."</span>
  "If you don't know what it is then why take it?"
  <span class="lionspeak">"Those forest demons are very... damaging to our cause. We must do everything we can to weaken their influence. You've never encountered one of those creatures, have you? It's important to remember: never look directly at them."</span>
  "Yeah, I've seen some of them. They're not so bad."
  <span class="lionspeak">"You've faced one of those demons? And you weren't dragged into a world of sin? Incredible!"</span> the lion stops and thinks, <span class="lionspeak">"You know, the first thing every morning, all of the monks and I leave the temple and go out into the forest. We try to battle those creatures. It's incredibly difficult though, since we all have to wear blindfolds. I'd greatly appreciate it if you'd join us one day."</span>
</div>
<<else>>\
<<click "What was that thing in the cage?">><<toggleclass "#section2" "hidden">><</click>>
<div id="section2" class="hidden">
  <span class="lionspeak">"That moon-shaped thing? That was some artifact that we managed to seize from one of the wicked creatures of the forest. I have no idea what it is capable of but the creature became absolutely filled with wrath once we got hold of it. I assume it must be dangerous."</span>
  "If you don't know what it is then why take it?"
  <span class="lionspeak">"Those forest demons are very... damaging to our cause. We must do everything we can to weaken their influence. You've never encountered one of those creatures, have you? It's important to remember: never look directly at them."</span>
  "Yeah, I've seen some of them. They're not so bad."
  <span class="lionspeak">"You've faced one of those demons? And you weren't dragged into a world of sin? Incredible!"</span> the lion stops and thinks, <span class="lionspeak">"You know, the first thing every morning, all of the monks and I leave the temple and go out into the forest. We try to battle those creatures. It's incredibly difficult though, since we all have to wear blindfolds. I'd greatly appreciate it if you'd join us one day."</span>
</div>
<</if>>\
<span data-keytype="yes">[[I'm good|Temple of Pure Light]]</span>
<</if>>\<<if $itemname == "Curse Protection">>\
<<if $curse != "Debt">>\
<<set $CurseProtectionDays = 7>><<set $CurseProtectionRenewDays = 20>>\
<<TimePass 2>>\
<<set $arousal = Math.clamp($arousal+$arate*2, 0, 100)>>\
<<if $tinycursedays > 0>>\
<<set $muscle += $tinycursemuscle>>\
<<set $fat += $tinycursefat>>\
<<run BodyUpdate()>>\
<</if>>\
You were given protection from your curse.
<<else>>\
<<set $curseprotectionbanned = true>>\
<<set $RobotTempleIntro = true>>\
The <span class='robotspeak'>Robot</span> barges into the temple, his eye's glowing red.
<span class='robotspeak'>"Bitch, you thought?! You fucking thought?! You think you're gonna pray your debt away? Get your ass over here!"
</span>
<<set $sleepafterrobotfight = false>>\
<div id="itemlist">\
<div class="shopbutton">\
<div data-item='fight'><<button [[Fight|Combat]]>><<set $EnemyNum to 10>><<battlestart>><</button>></div>\
</div>\
</div>\
<</if>>\
<</if>>\
<<if $itemname == "Make Pact With Deity">>\
<<if $hastemplekey == false>>\
<<set $pactdays to 7>>\
<<else>>\
<<set $pactdays to 3>>\
<</if>>\
<<set $pactfailed to false>>\
<<if $hastemplekey == false>>\
You promise the god of temperance that you will abstain from temptation for one whole week.
<<else>>\
You promise the god of temperance that you will abstain from temptation for 3 days.
<</if>>\
<</if>>\
<<if $itemname == "Steal Moonlight Idol">>\
<<set $hasartifact = "yes">>\
<<TimePass 1>>\
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>\
Got the Moonlight Idol
<</if>>\
<<if $itemname == "Exorcise Ghost">>\
<<TimePass 1>>\
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>\
<<Exorcism>>\
The Ghost had been removed.
<</if>>\
<<if $itemname == "Detransformation Ritual">>\
<<DetransforationStart>>\
A procession of monks come out carrying large sacks of incense. A lot of work is going to have to be done to scrub your soul clean.
They all chant in unison and you feel your body tingle.
<<set $OldArmCir = $ArmCir>><<set $OldMoobW = $MoobW>>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal = Math.clamp($arousal-20, 0, 100)>>\
<<set $muscle -= (($muscle-$TotalTransformationMuscle)*0.1)+$TotalTransformationMuscle*0.2>>\
<<set $fat -= (($fat-$TotalTransformationFat)*0.1)+$TotalTransformationFat*0.2>>\
<<set $heightbonus -= $TotalTransformationHeight*0.2>>\
<<set $dbonus -= $TotalTransformationDick*0.2>>\
<<set $bbonus -= $TotalTransformationBall*0.2>>\
<<if $heightbonus > 0>><<set $heightbonus = $heightbonus*0.8>><</if>>\
<<if $dbonus > 0>><<set $dbonus = $dbonus*0.8>><</if>>\
<<if $bbonus > 0>><<set $bbonus = $bbonus*0.8>><</if>>\
<<TimePass 1>>\
<<run BodyUpdate()>>\
<<updatebar>>\
You can see yourself getting smaller - your debt is being paid to the temple's god.
Your arms shrivel away as you get weaker and weaker.
<<if $fatpercent > 30>>Your sizable belly gets sucked away.<<else>>Your perspective of the room shifts as you become shorter.<</if>>
Your manhood shrinks to a fraction of its former self.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal = Math.clamp($arousal-30, 0, 100)>>\
<<set $muscle -= (($muscle-$TotalTransformationMuscle*0.8)*0.15)+$TotalTransformationMuscle*0.3>>\
<<set $fat -= (($fat-$TotalTransformationFat*0.8)*0.15)+$TotalTransformationFat*0.3>>\
<<set $heightbonus -= $TotalTransformationHeight*0.3>>\
<<set $dbonus -= $TotalTransformationDick*0.3>>\
<<set $bbonus -= $TotalTransformationBall*0.3>>\
<<if $heightbonus > 0>><<set $heightbonus = $heightbonus*0.7>><</if>>\
<<if $dbonus > 0>><<set $dbonus = $dbonus*0.7>><</if>>\
<<if $bbonus > 0>><<set $bbonus = $bbonus*0.7>><</if>>\
<<TimePass 1>>\
<<run BodyUpdate()>>\
<<updatebar>>\
Your body is reverting from its <<=$CaveTransformation.toLowerCase()>> state.
<<if $OriginalSkinType != $SkinType>>\
<<if $SkinType == "Slime">>\
Slime melts off of you, being replaced by <<if $OriginalSkinColour != "">><<=$OriginalSkinColour.toLowerCase()>><<else>><<= $OriginalTruePlayerSpecies.toLowerCase()>><</if>> <<=$OriginalSkinType.toLowerCase()>>.
<<elseif $SkinType == "Feathers">>\
Your feathers fall out, being replaced by <<if $OriginalSkinColour != "">><<=$OriginalSkinColour.toLowerCase()>><<else>><<= $OriginalTruePlayerSpecies.toLowerCase()>><</if>> <<=$OriginalSkinType.toLowerCase()>>.
<<elseif $SkinType == "Scales">>\
Your <<= $SkinType.toLowerCase()>> are replaced as <<if $OriginalSkinColour != "">><<=$OriginalSkinColour.toLowerCase()>><<else>><<= $OriginalTruePlayerSpecies.toLowerCase()>><</if>> <<=$OriginalSkinType.toLowerCase()>> spread<<if $OriginalSkinType == "Skin" or $OriginalSkinType == "Fur">>s<</if>> across you.
<<else>>\
Your <<= $SkinType.toLowerCase()>> is replaced as <<if $OriginalSkinColour != "">><<=$OriginalSkinColour.toLowerCase()>><<else>><<= $OriginalTruePlayerSpecies.toLowerCase()>><</if>> <<=$OriginalSkinType.toLowerCase()>> spread<<if $OriginalSkinType == "Skin" or $OriginalSkinType == "Fur">>s<</if>> across you.
<</if>>\
<</if>>\
<<if $OriginalSkinType == $SkinType && $OriginalSkinColour != $SkinColour && $OriginalSkinColour != "">>\
<<if $OriginalSkinType == "Feathers" or $OriginalSkinType == "Scales">>\
Your <<=$OriginalSkinType.toLowerCase()>> change from <<= $SkinColour.toLowerCase()>> to <<= $OriginalSkinColour.toLowerCase()>>.
<<else>>\
Your <<=$OriginalSkinType.toLowerCase()>> changes from <<= $SkinColour.toLowerCase()>> to <<= $OriginalSkinColour.toLowerCase()>>.
<</if>>\
<</if>>\
<<if $OriginalHasWings == true && $HasWings == false>>\
Your old wings sprout back.
<</if>>\
<<if $OriginalHasWings == false && $HasWings == true>>\
Your <<=$CaveTransformation.toLowerCase()>> wings disintegrate.
<</if>>\
<<if $OriginalHasHorns == true && $HasHorns == false>>\
Horns grow from your head once more.
<</if>>\
<<if $OriginalHasHorns == false && $HasHorns == true>>\
Your horns snap and fall off, tumbling across the floor before turning to dust.
<</if>>\
<<if $OriginalHasTail == true && $HasTail == false>>\
You feel behind you and find that your <<=$CaveTransformation.toLowerCase()>> tail has disappeared.
<</if>>\
<<if $OriginalHasTail == false && $HasTail == true>>\
You feel behind you and find that your <<=$OriginalTruePlayerSpecies.toLowerCase()>> tail has reemerged.
<</if>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal = Math.clamp($arousal-50, 0, 100)>>\
<<set $muscle -= (($muscle-$TotalTransformationMuscle*0.5)*0.25)+$TotalTransformationMuscle*0.5>>\
<<set $fat -= (($fat-$TotalTransformationFat*0.5)*0.25)+$TotalTransformationFat*0.5>>\
<<set $heightbonus -= $TotalTransformationHeight*0.5>>\
<<set $dbonus -= $TotalTransformationDick*0.5>>\
<<set $bbonus -= $TotalTransformationBall*0.5>>\
<<if $heightbonus > 0>><<set $heightbonus = $heightbonus*0.6>><</if>>\
<<if $dbonus > 0>><<set $dbonus = $dbonus*0.6>><</if>>\
<<if $bbonus > 0>><<set $bbonus = $bbonus*0.6>><</if>>\
<<TimePass 1>>\
<<DetransforationEnd>>\
<<run BodyUpdate()>>\
<<updatebar>>\
After a grueling three hours the ritual is finally complete.
<<if $fatpercent > 50>>\
<<if $MoobW < 1>>\
You feel that what once were hefty <<weighttext $OldMoobW>> moobs are now basically non-existent.
<<else>>\
You feel that what once were hefty <<weighttext $OldMoobW>> moobs are now a measly <<weighttext $MoobW>>.
<</if>>\
<<else>>\
You flex your arm and see that what once was a mighty <<lengthtext $OldArmCir "inch">> bicep is now a measly <<lengthtext $ArmCir "inches">>.
<</if>>\
Sad.
But at least you're back to normal.
<span data-keytype="yes">[[Back|Temple of Pure Light]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</if>>\
<<if ($itemname == "Curse Protection" && $curse == "Debt") or $itemname == "Detransformation Ritual">>\
<<else>>\
<span data-keytype="yes">[[Back|Temple of Pure Light]]</span>
<</if>>\What mantra will you use while you meditate?
<<textbox "$Mantra" "Sophrosyne">>
<span data-keytype="yes">[[Continue|Pray2]]</span>
<<script>>
postrender["Limit Name"] = function (content, taskName) {
delete postrender[taskName];
$(content).find("#textbox-name")
.attr("maxlength", 12)
.keyup(function(event) {
if (event.target.value.length > 12) {
event.target.value = event.target.value.substring(0, 12);
}
});
};
<</script>>\<<set $pactunlocked = true>><<run memorize('pactunlocked', $pactunlocked)>>\
  <span class="lionspeak">"Ah, so you're ready to form a pact with Sophrosyne. Very well. Just take a moment to pray and her spirit will enter you!"</span>
  "Um, what kind of pact is this?"
  <span class="lionspeak">"If you manage to go one week without... succumbing, then you will be rewarded! Otherwise, you will be punished."</span>
  "Succumb? What the hell are you-... Oooooooh! Okay, get it! Jeez, that must be difficult for you! With a body like that and all these muscly dudes hanging around, I don't know how you manage."
  <span class="lionspeak">"Ah, ha ha... you're a funny one."</span>, he says looking uncomfortable.
  "And this pact thing, it doesn't just apply to sex, right? You can't even masturbate? Damn, that's crazy! I mean, just thinking of the amounts of meaty muscle and dick packed into this building, if I were you, every day around here would be like fuckin' tsunami season, man. Just waves of cum all over-"
  He interrupts you, covering his ears and loudly singing a hymn while he walks away.
<span data-keytype="yes">[[Continue|Temple of Pure Light]]</span><<set $prayunlocked = true>><<run memorize('prayunlocked', $prayunlocked)>>\
  When you enter the temple, <span class="lionspeak">Reverend Alexander</span> immediately notices you.
  <span class="lionspeak">"You failed the pact, didn't you?"</span>
  You don't say anything.
  <span class="lionspeak">"Tch. Your will is still weak. You should consider praying to Sophrosyne. Meditate and focus your thoughts on her and she might offer you assistance."</span>
<span data-keytype="yes">[[Continue|Temple of Pure Light]]</span><<set $pactdays to -1>><<set $pactfailed to true>><<set $pactfailures++>>\
<<if $hastemplelock == false>>\
<<set $muscle = $muscle-50>><<set $muscle = $muscle*0.9>>\
<<if $muscle <1>>\
<<set $muscle = 1>>\
<</if>>\
<<if $muscle <100 && $fat < 100>>\
<<set $fat += 101 - $muscle>>\
<</if>>\
<<else>>\
<<set $muscle = $muscle-150>><<set $muscle = $muscle*0.7>>\
<<if $muscle <1>>\
<<set $muscle = 1>>\
<</if>>\
<<if $muscle <100 && $fat < 200>>\
<<set $fat += 303 - $muscle>>\
<</if>>\
<</if>>\
You feel an unnatural sense of shame. You just couldn't keep yourself from cumming, could you? You filthy, horny sinner. You have betrayed Sophrosyne and failed the pact and thus deserve punishment. The deity raveges your body as penance.
<<nobr>>
<<set $mbefore =Math.floor($muscle)>><<set $fbefore =Math.floor($fat)>><<set $hbefore =Math.floor($height)>><<set $dbefore =Math.floor($dlength)>><<set $bbefore =Math.floor($bsize)>>
<<run BodyUpdate()>>
<<set $mchange =Math.floor($muscle)-$mbefore>><<set $fchange = Math.floor($fat)-$fbefore>><<set $hchange =Math.floor($height)-$hbefore >><<set $dchange = Math.floor($dlength)-$dbefore>><<set $bchange =Math.floor($bsize)-$bbefore >>
<<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<</nobr>>
<<= $changemessage>>
<<if $money >= 0>>\
<<if $isoutside == true>>\
<span data-keytype="yes">[[Continue|Outside]]</span>
<<else>>\
<span data-keytype="yes">[[Continue|Home]]</span>
<</if>>\
<<else>>\
Also you owe some money...
<span data-keytype="yes">[[Debt Collector]]</span>
<</if>>\<<set $pactdays to -1>><<set $pactsuccesses++>><<set $pactfailed to false>>\
<<if $hastemplelock == false>>\
<<set $muscle = $muscle+60>><<set $muscle = $muscle*1.2>>\
<<if $fat > 30 && $fatpercent > 50>>\
<<set $fat = $fat*0.9>>\
<</if>>\
<<if $muscle > 1000>>\
<<set $muscle = $muscle*1.02>>\
<</if>>\
<<if $muscle > 5000>>\
<<set $muscle = $muscle*1.05>>\
<</if>>\
<<if $muscle > 20000>>\
<<set $muscle = $muscle*1.10>>\
<</if>>\
<<else>>\
<<set $muscle = $muscle+180>><<set $muscle = $muscle*1.50>>\
<<if $fat > 30 && $fatpercent > 50>>\
<<set $fat = $fat*0.7>>\
<</if>>\
<<if $muscle > 1000>>\
<<set $muscle = $muscle*1.05>>\
<</if>>\
<<if $muscle > 5000>>\
<<set $muscle = $muscle*1.1>>\
<</if>>\
<<if $muscle > 20000>>\
<<set $muscle = $muscle*1.2>>\
<</if>>\
<</if>>\
<<if $hastemplekey == false>>Wow, you managed to go a whole week without "succumbing." Good for you! Sophrosyne is pleased and rewards you.<<else>>Wow, you managed to go that whole time without "succumbing." Good for you! Sophrosyne is pleased and rewards you.<</if>>
<<nobr>>
<<set $mbefore =Math.floor($muscle)>><<set $fbefore =Math.floor($fat)>><<set $hbefore =Math.floor($height)>><<set $dbefore =Math.floor($dlength)>><<set $bbefore =Math.floor($bsize)>>
<<run BodyUpdate()>>
<<set $mchange =Math.floor($muscle)-$mbefore>><<set $fchange = Math.floor($fat)-$fbefore>><<set $hchange =Math.floor($height)-$hbefore >><<set $dchange = Math.floor($dlength)-$dbefore>><<set $bchange =Math.floor($bsize)-$bbefore >>
<<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<</nobr>>
<<= $changemessage>>
<<if $money >= 0>>\
<span data-keytype="yes">[[Continue|Home]]</span>
<<else>>\
Unfortunately you still owe some money...
<span data-keytype="yes">[[Debt Collector]]</span>
<</if>>\<<widget "battlestart">>\
<<nobr>>
<<if $CartridgeEvent == true>>
<<if $UserGot == true>>
<<set $EnemyNum to 12>>
<<elseif $HasGetUser == true>>
<<set $EnemyNum to 13>>
<<elseif $CartridgeFoundGhost == false>>
<<set $EnemyNum to 13>>
<<else>>
<<set $n = random(1, 3)>>
<<if $n == 1>>
<<set $EnemyNum to 13>>
<<else>>
<<set $EnemyNum to 12>>
<</if>>
<</if>>
<</if>>
<<ishalloween>>
<<set $HardIntro = false>>
<<set $FatEnd = false>>
<<set $MuscleEnd = false>>
<<set $BattleTurn = 0>>
<<set $LaterLoad = false>>
<<set $SkipTurnEffects = false>>
<<set $EnemyDodgy = false>>
<<set $EnemyJuggernaut = false>>
<<set $youwin = false>>
<<set $GetUserEnd = false>>
<<set $HalloweenBattle = false>>
<<set $EnemySelfDamage = false>>
<<set $ReflectableAttack = true>>
<<set $SharkCostumeRip = false>>
<<if $HalloweenEvent == true>>
<<set $HalloweenBattle = true>>
<</if>>
<<set $BattleType = "normal">>
<<set $CostumeTalk = false>>
<<set $OnlyCupcakes = false>>
<<set $CupcakeTurns = 0>>
<<set $YBurgTurns = 0>><<set $YBurgTurnMax = 8>>
<<set $EAttack = "">>
<<set $BattleStartBodyUpdate = true>>
<<set $FatDartTimer to 0>><<set $GrappleTimer to 0>><<set $EGrappleTimer to 0>><<set $StunTimer to 0>><<set $EStunTimer to 0>><<set $werehowl to false>><<set $shieldraise to false>>
<<set _Enemy to $Enemy[$EnemyNum]>>
<<set $EnemyCur to {
EName: _Enemy.EName,
EMuscle: _Enemy.EMuscle,
EFat: _Enemy.EFat,
EHeightB: _Enemy.EHeightB,
EDB: _Enemy.EDB,
EHPB: _Enemy.EHPB,
EEB: _Enemy.EEB,
EBB: _Enemy.EBB}>>
<<set $EMuscle = $EnemyCur.EMuscle>>
<<set $EFat = $EnemyCur.EFat>>
<<set $EHeightBonus = $EnemyCur.EHeightB>>
<<set $StartEHeightBonus = $EnemyCur.EHeightB>>
<<set $EDBonus = $EnemyCur.EDB>>
<<set $EBBonus = $EnemyCur.EBB>>
<<set $EHPBonus = $EnemyCur.EHPB>>
<<set $EEBonus = $EnemyCur.EEB>>
<<set $EGiveMagicMuscle = 0>>
<<set $EGiveMagicFat = 0>>
<<set $CobraMagicMuscle = 0>>
<<set $CobraMagicFat = 0>>
<<set $TreasureDragonMuscle = 0>>
<<set $TreasureDragonFat = 0>>
<<set $ECardioCur = 0>>
<<set $EMuscleBonus = 0>>
<<set $EFatBonus = 0>>
<<set $ETotalFatShown = $EFat>>
<<set $ETotalMuscleShown = $EMuscle>>
<<set $DigestionFat = 0>>
<<set $DigestionSpeed = 100>>
<<if $VeryAngryShark == true && $EnemyCur.EName == "Angry Shark">>
<<set $EMuscle += 500>>
<</if>>
<<set $KangarooPictureStage = 1>>
<<if $EnemyCur.EName == "Smug Kangaroo" && $KangarooEndMuscle/2 > 80>>
<<set $EMuscle = $KangarooEndMuscle/2>>
<<if $EMuscle > 400>>
<<set $EMuscle = 400>>
<</if>>
<<if $KangTalkEndBonus == true>>
<<set $EMuscle += 200>>
<</if>>
<<if $EMuscle >= setup.kangst2limit>>
<<set $KangarooPictureStage = 2>>
<</if>>
<<if $EMuscle >= setup.kangst3limit>>
<<set $KangarooPictureStage = 3>>
<</if>>
<</if>>
<<set $EnemyVenomBite to false>>
<<set $EDefBuff = 0>>
<<set $EFatVenom = 0>>
<<set $EFatHex = 0>>
<<set $EMHex = 0>>
<<set $EHHex = 0>>
<<set $EShrinkMHex = 0>>
<<set $EShrinkFHex = 0>>
<<set $PlayerAtkDebuff = 0>>
<<set $PlayerDefBuff = 0>>
<<set $PlayerDefSpellBuff = 0>>
<<set $PlayerDefSpellBuffK = 0>>
<<set $RockTimer = 0>>
<<set $InvTimer = 0>>
<<set $WerewolfTimer to 0>>
<<set $KangNecklaceTalk to false>>
<<set $RivalBellyFlop = false>>
<<set $PlayerCharmResistance = 0>>
<<if $praycount > 0>><<set $PlayerCharmResistance = $praycount>><</if>>
<<if $libsuppills > 0 and $exlibsuppills <= 0>>
<<set $PlayerCharmResistance++>>
<</if>>
<<if $exlibsuppills > 0>>
<<set $PlayerCharmResistance+=2>>
<</if>>
<<if $CarcanetEquip == true>>
<<set $PlayerCharmResistance+=2>>
<</if>>
<<if $CoolingFlameDays > 0>>
<<set $PlayerCharmResistance++>>
<</if>>
<<if $SacredFlameDays > 0>>
<<set $PlayerCharmResistance-->>
<</if>>
<<if $EnemyCur.EName == "Kobold Mage">>
<<set $ENameText to "@@color:#b84416;" + $EnemyCur.EName + "@@">>
<<if $HalloweenBattle == true>>
<<set $HalloweenKoboldMet = true>>
<</if>>
<<set $KoboldMet = true>>
<<if $KoboldMageWin == true>>
<<switch random(1, 4)>>
<<case 1 2 3>>
<<set $BattleType = "normal">>
<<case 4>>
<<set $BattleType = "hard">>
<</switch>>
<</if>>
<<set $KoboldLikesSpells = false>>
<</if>>
<<if $EnemyCur.EName == "Alligator Pirate">>
<<set $ENameText to "@@color:#6cbf00;" + $EnemyCur.EName + "@@">>
<<if $CastleFound == true>>
<<set $EnemyJuggernaut = true>>
<</if>>
<<set $BarrelStacks += 0.75>>
<<set $BarrelStacksToday ++>>
<<set _x = Math.floor($BarrelStacks)>>
<<if _x > 0>>
<<for _i to 1; _i <= _x; _i++>>
<<if _i >= 5>>
<<set $EMuscle += 110>>
<<set $EFat += 8>>
<<elseif _i >= 3>>
<<set $EMuscle += 80>>
<<set $EFat += 5>>
<<else>>
<<set $EMuscle += 50>>
<<set $EFat += 3>>
<</if>>
<</for>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Giant Werewolf">>
<<set $ENameText to "@@color:#9c8176;" + $EnemyCur.EName + "@@">>
<<if settings.lightMode>><<set $ENameText to "@@color:#7d5546;" + $EnemyCur.EName + "@@">><</if>>
/*<<set $EMuscle = Math.floor($muscle/1.5+400)>>
<<set $EFat = Math.floor($muscle/10+20)>>*/
<<set $MoonTimer to 0>>
<</if>>
<<if $EnemyCur.EName == "Komodo Jock">>
<<set $ENameText to "@@color:#ed9aed;" + $EnemyCur.EName + "@@">>
<<if settings.lightMode>><<set $ENameText to "@@color:#e000e0;" + $EnemyCur.EName + "@@">><</if>>
<<set $MetKomodo = true>>
<<set $KomodoBattleXP = 0>>
<<set $EMuscle = $EMuscle+($KomodoXP/10)>>
<<set $EFat = $EFat+($KomodoXP/110)>>
<<if $KomodoBulkCur > 0>>
<<set $EFat = $EFat+($KomodoBulkCur*$EMuscle/6)>>
<</if>>
<<set $KomodoTooSmall = false>>
<<set $KomodoNeedChallenge = false>>
<<set $WeBoxin = false>>
<<set $KomodoFatSpellUsed = false>>
<<set $KomSpellGainMax = 0>>
<<set $KomGiveStrCount = 0>>
<<set $KomoAskMeet = false>>
<<set $KomoAskYourself = false>>
<<set $KomoTalkHimBig = false>>
<<set $KomoTalkYouBig = false>>
<<set $KomoTalking = false>>
<<set $KomodoPunch = false>>
<<set $KomodoBattleEnding = 3>>
<<set $KomodoGiveSEx = false>>
<<set $KomodoGotcha = false>>
<<set $GloveSituationKnown = false>>
<<set $HelpKomoAfter = false>>
<<if $KomodoXP < setup.komodogymxplimit>>
<<set $KomodoJunkEx = 1>>
<</if>>
<<set $KomodoFSpellEx = false>>
<<if $KomodoBulkGoal < 30>>
<<set $KomodoFSpellEx = true>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Fallen Cleric">>
<<set $ENameText to "@@color:#fa2a2a;" + $EnemyCur.EName + "@@">>
<<if $day%7==0>>
<<set $BattleType = "hard">>
<</if>>
<<set $TurnsSinceCharm = 3>>
<<set $SilenceSpellCasts = 0>>
<<if $BattleType == "hard">>
<<set $PlayerCharmResistance-->>
<</if>>
<<set $CanCharm = true>>
<<set $CharmCount = 0>>
<<set $SelfSucking = false>>
<<set $ClericMode = "player suck">>
<<set $ClericDiscourage = 0>>
<<ClericGain $ClericGain>>
<<set $ClericFatten = false>><<set $ClericSwitchSelf = false>><<set $ClericReach2M = false>><<set $ClericReach3M = false>><<set $ClericReach4M = false>>
<</if>>
<<if $EnemyCur.EName == "Forest Knight">>
<<set $ENameText to "@@color:#e08b0b;" + $EnemyCur.EName + "@@">>
<<if settings.lightMode>><<set $ENameText to "@@color:#bf6e0b;" + $EnemyCur.EName + "@@">><</if>>
<<set $EMuscle = $EMuscle+($KnightLevel-1)*20>>
<<set $EFat = $EFat+($KnightLevel-1)*10>>
<<set $KnightMet = true>>
/*<<set $EHeightBonus to $KnightLevel>>*/
<<set $KnightRipStage = 0>>
/*0 = normal
1 = arms ripped
2 = chest ripped
3 = gone*/
<<if $KnightLevel >= 8 && $SeenKnightAtGym == true>><<set $KnightNotAtGym = true>><<else>><<set $KnightNotAtGym = false>><</if>>
<</if>>
<<if $EnemyCur.EName == "Angry Shark">>
<<set $ENameText to "@@color:#7db2d1;" + $EnemyCur.EName + "@@">>
<<if settings.lightMode>><<set $ENameText to "@@color:#3387b8;" + $EnemyCur.EName + "@@">><</if>>
<<if $SharkCFDays > 0>>
<<set $EFat += $SharkCFFat>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Turtle Alchemist">>
<<set $ENameText to "@@color:#ffda21;" + $EnemyCur.EName + "@@">>
<<if settings.lightMode>><<set $ENameText to "@@color:#197d05;" + $EnemyCur.EName + "@@">><</if>>
<<set $foughtturtle = true>>
<</if>>
<<if $EnemyCur.EName == "Smug Kangaroo">>
<<set $ENameText to "@@color:#e0bf46;" + $EnemyCur.EName + "@@">>
<<if settings.lightMode>><<set $ENameText to "@@color:#ad8802;" + $EnemyCur.EName + "@@">><</if>>
<</if>>
<<if $EnemyCur.EName == "Treasure Dragon">>
<<set $ENameText to "@@color:#bd0f0f;" + $EnemyCur.EName + "@@">>
<<if settings.lightMode>><<set $ENameText to "@@color:#a80a0a;" + $EnemyCur.EName + "@@">><</if>>
<<set $TreasureDragonMoneyDrain = false>>/*For if the hex is active*/
<<set $TreasureDragonMoneyDrainAttempt = false>>/*For if the hex has been used*/
<<set $EFat += $TreasureEatingContestFat>>
<<set $TreasureDragonFireTurns = 0>>
<<set $TreasureDragonFireEnemyTurns = 0>>
<<set $TreasureDragonFireStrength = 0>>
<<set $TreasureWorshipTracker = 1>>
<<set $TreasurePlayerWorshipTracker = 1>>
<<set $TreasurePlayerSubmitTracker = 0>>
<<set $TreasureNaked = false>>
<<set $TreasureDragonDemandFail = false>>
<<set $TreasureDragonDemandAttempt = false>>
<<set $TreasureDragonHoardAmtPrev = $TreasureDragonHoardAmt>>
<<set $TreasureDragonCharge = false>>
<<set $TreasureArea = "castle">>
<<if $TreasureDragonHoardAmt >= setup.TreasureForestLimit>>
<<set $TreasureArea = "forest">>
<<if $day < 5>>
<<set $TDragonSeenLargeInitial = true>>
<<else>>
<<set $TDragonSeenLargeRegained = true>>
<</if>>
<</if>>
<<if $TreasureDragonHoardFound == false && $TreasureDragonHoardAmt < setup.TreasureForestLimit>>
<<set $TreasureDragonHoardFound = "findable">>
<</if>>
<<TreasureBodyType>>
<<set $TreasureBullyTarget = 0>>
/*0 = None
1 = Kobold
2 = Knight
*/
<<set $TreasureForgive = true>>
<</if>>
<<if $EnemyCur.EName == "Sworn Protector">>
<<set $ENameText to "@@color:#fade61;" + $EnemyCur.EName + "@@">>
<</if>>
<<if $EnemyCur.EName == "Evil Ghost">>
<<set $ENameText to "@@color:#7729b3;" + $EnemyCur.EName + "@@">>
<</if>>
<<if $EnemyCur.EName == "Mysterious Rogue">>
<<set $EnemyDodgy = true>>
<<set $EvilGhostDrain = false>>
<<set $ENameText to "@@color:#fc771e;" + $EnemyCur.EName + "@@">>
<<set $RogueBelt = false>>
<<set $RogueShadowMoveTurnCount = 0>>
<<set $TurnsSinceGhostDrain = 0>>
<<set $GhostDrainCharge = false>>
<<set $EvilGhostTurns = 0>>
<<set $EvilGhostCompliment = 1>>
<<set $GhostTalkResponse = 1>>
<<set $PShardAndSalt = false>>
<<set $RogueMood = "normal">>
<<set $RogueQuestionWho = false>>
<<set $RogueQuestionHerp = false>>
<<set $RogueQuestionInterest = false>>
<<set $RogueStories = 0>>
<<set $RogueHintAmt = 0>>
<<set $RogueHints to []>>
<<if $EquipPShardNecklace == false>>
<<set $RogueHints.push("GetPShardLace")>>
<</if>>
<<if $EquipPShardNecklace == true && $PShardPower <= 0>>
<<set $RogueHints.push("UsePShardLace")>>
<</if>>
<<if $BatSharkInvitation != true>>
<<set $RogueHints.push("BatShark")>>
<</if>>
<<if $HasCartridge == true && $CartridgeEvent != "Complete">>
<<set $RogueHints.push("Cartridge")>>
<</if>>
<<if $HasCursedBook != true>>
<<set $RogueHints.push("GetCursedBook")>>
<</if>>
<<if $HasCursedBook == true && $ObeliskTouch == false>>
<<set $RogueHints.push("UseCursedBook")>>
<</if>>
<</if>>
<<set $VampireShield = 0>>
<<if $EnemyCur.EName == "Vampire Bat">>
<<set $ENameText to "@@color:#ED0B0B;" + $EnemyCur.EName + "@@">>
<<set $VampireShield = 3>>
<<set $BatPockets to ["Money", "Joint", "TicTacs", "Photo", "Coupon"]>>
<<if $BatPhoto>><<run $BatPockets.deleteAt($BatPockets.indexOf("Photo"))>><</if>>
<<if $PotionCoupon > 0>><<run $BatPockets.deleteAt($BatPockets.indexOf("Coupon"))>><</if>>
<</if>>
<<if $EnemyCur.EName == "Ghost">>
<<set $ENameText to "<nobr><span class='ghostspeak'> <span class=\"ghost-glitch-text ghost-layers\" data-text=\"8B 4\"><span>8B 4</span></span> 8</span></nobr>">>
<<set $CartridgeFoundGhost = true>>
<</if>>
<<if $EnemyCur.EName == "Nobody">>
<<set $ENameText to "">>
<</if>>
<<if $EnemyCur.EName == "Cobra Warlock">>
<<set $ENameText to "@@color:#864aff;" + $EnemyCur.EName + "@@">>
<<set $EDefBuff = 3>>
<<set $MagaGone = false>>
<<set $MagaSearch = false>>
<<set $MagaDropMessage = true>>
<<set $GemTake = false>>
<</if>>
<<if $EnemyCur.EName == "King of Evil">>
<<set $ENameText to "@@color:#5F00B4;" + $EnemyCur.EName + "@@">>
<</if>>
<<if $EnemyCur.EName == "Custom">>
<<set $CurHP = $MaxHP>>
<<set $cardiocur = 0>>
<<set $CustomWait = false>>
<<set $CustomTalkOption1 = false>>
<<set $CustomTalkOption2 = false>>
<<set $CustomTalkOption3 = false>>
<<set $CustomTalkOption4 = false>>
<<set $CustomTalkOption5 = false>>
<<set $ENameText to "@@color:"+$CustomEnemyColour+";" + $CustomEnemyName + "@@">>
<<set $EMuscle = $CustomEnemyMuscleStart>>
<<set $EFat = $CustomEnemyFatStart>>
<<set $EHeightBonus = $CustomEnemyHBonus>>
<<set $StartEHeightBonus = $EHeightBonus>>
<<set $EDBonus = $CustomEnemyDBonus>>
<<if $CustomEnemyDodgy == true>>
<<set $EnemyDodgy = true>>
<</if>>
<<if $CustomEnemyJuggernaut == true>>
<<set $EnemyJuggernaut = true>>
<</if>>
<<for _i=0; _i<$CustomAttacks.length; _i++>>
<<set $CustomAttacks[_i].singlemovedone = false>>
<</for>>
<<if $CustomEnemyStatMemory == true && $CustomEnemyMuscleStartMem >= 0 && $CustomEnemyFatStartMem >= 0>>
<<set $EMuscle to $CustomEnemyMuscleStartMem>>
<<set $EFat to $CustomEnemyFatStartMem>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Rival">>
<<set $ENameText to "@@color:#e3568f;" + $EnemyCur.EName + "@@">>
<<if settings.lightMode>><<set $ENameText to "@@color:#cf0053;" + $EnemyCur.EName + "@@">><</if>>
<<set $EMuscle = $RivalMuscle>>
<<set $EFat = $RivalFat>>
<<set $EHeightBonus = $RivalHeightBonus>>
<<set $EDBonus = $RivalDBonus>>
<<set $EBBonus = $RivalBBonus>>
<<set $RivalMHexCharge = 0>>
<<set $RivalStealCharge = 0>>
<<if $RivalAmbushedToday != false>>
<<if $CompetitionType == 3>>
<<set _RivalPercent = ((($fat-$RivalFat)/$fat)*100)>>
<<elseif $CompetitionType == 4>>
<<set _RivalPercent = ((($fat+$muscle-$RivalFat-$RivalMuscle)/($fat+$muscle))*100)>>
<<else>>
<<set _RivalPercent = ((($muscle-$RivalMuscle)/$muscle)*100)>>
<</if>>
<<if _RivalPercent > 80>>
<<set $RivalStealCharge = 1>>
<<elseif _RivalPercent > 50>>
<<set $RivalStealCharge = 2>>
<<else>>
<<set $RivalStealCharge = 3>>
<</if>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Robot">>
<<set $ENameText to "@@color:#fcdd12;" + $EnemyCur.EName + "@@">>
<<if settings.lightMode>><<set $ENameText to "@@color:#0532ad;" + $EnemyCur.EName + "@@">><</if>>
<<set $RobotAttackMode = "none">>
<<set $RobotDefenceModeTurns = 0>>
<<set $RobotTansTurns = 0>>
<<SetRobotSize>>
<<set $BattleType = "normal">>
<<if $RobotBattleTransWarn == true>><<set $HardIntro = "waiting">><<set $BattleType = "hard">><</if>>
<</if>>
<<if $EquipStopWatch == true && $EnemyCur.EName != "Robot" && $EnemyCur.EName != "Rival" && $EnemyCur.EName != "Mysterious Rogue" && $EnemyCur.EName != "Vampire Bat" && $EnemyCur.EName != "Ghost" && $PreviousEnemyStats[$EnemyNum].m != false>>
<<set $EMuscle = $PreviousEnemyStats[$EnemyNum].m>>
<<set $EFat = $PreviousEnemyStats[$EnemyNum].f>>
<<set $EHeightBonus = $PreviousEnemyStats[$EnemyNum].h>>
<</if>>
<<set $EnemyDrainValue = 0>>
<<set $EGhostDrainM = 0>>
<<set $EGhostDrainF = 0>>
<<GetEnemyDrainValue>>
<<EnemyGhostDrain $EnemyDrainValue 0>>
/*<<set $EMHP = Math.clamp(Math.floor((1.6*$EMuscleWeight+4.4*$EFatWeight)/10)-40, 1, 999999999)+$EHPBonus>>*/
<<set $turn = "you">><<set $log = "start">><<set $eatk = 1>><<set $eatkname = "MOTHERF*CKING FIRE">><<set $wandattacks = 0>>
<<set $QuickMove = false>>/*For attacks that don't use up a turn.*/
<<set $MagaLaceAsk = false>>
<<set $PhysicalAttackCount = 0>>
<<set $UpdateBattleImage = false>>
<<set $FatSpellPerTurn = 0>>
<<set $HHexPerTurn = 0>>
<<set $MHexPerTurn = 0>>
<<set $SMHexPerTurn = 0>>
<<set $SFHexPerTurn = 0>>
<<set $SelfFatSpellPerTurn = 0>>
<<set $SelfMHexPerTurn = 0>>
<<set $SelfSMHexPerTurn = 0>><<set $SelfSFHexPerTurn = 0>>
<<set $SelfHHexPerTurn = 0>>
<<set $SPoisonPerTurn = 0>>
<<set $ESPoisonLoss = 0>>
<<set $DodgeChance = 90-($totalweight/10)-$fatpercent/1.8>>
<<set $StatusLength = 0>>
<<set $CharmTurns = 0>>
<<set $WorshipsDemanded to 0>>
<<set $EAttackReflect = "">>
<<set $EAttackExtra = "">>
<<set $battlestartmuscle = $muscle>>
<<set $battlestartfat = $fat>>
<<set $AliQuestion1 = false>>
<<set $AliQuestion2 = false>>
<<set $AliQuestion3 = false>>
<<set $AliLikes = 0>>
<<set $AliQuestions = 0>>
<<set $alipirmood = "normal">>
<<set $alipirstartattack = true>>
<<set $alipirstartattack = false>>
<<set $alipirdrinks = 0>>
<<set $alipirDescCount = 0>>
<<if $StadiumChallengeActive != true>>
<<set $StrengthPotionMuscle = 0>>
<<set $PlayerMagicMuscle = 0>>
<<set $PlayerMagicFat = 0>>
<<set $TempBattleFat = 0>>
<<set $TempBattleHeightBonus = 0>>
<<set $TempBattleDickBonus = 0>>
<<set $TempBattleBallBonus = 0>>
<<set $SelfFatHex = 0>>
<<set $SelfMHex = 0>>
<<set $SelfShrinkMHex = 0>>
<<set $SelfShrinkFHex = 0>>
<<set $SelfShrinkHHex = 0>>
<<set $SelfShrinkDHex = 0>>
<<set $SelfHHex = 0>>
<<set $koboldgrowyoumuscle = 0>>
<<set $CobraFat = 0>>
<</if>>
<<set $wolfmood = "normal">>
<<set $wolfblooded = false>>
<<set $wolfstage = 0>>
<<set $wolfsmalltalk = 1>>
<<set $wolfgiftreminder = false>>
<<set $werebattlemuscle = 0>>
<<set $werebattlefat = 0>>
<<set $wolfenglish = false>>
<<set $usedtranslator = false>>
<<if $TruePlayerSpecies == "Wolf" or $TruePlayerSpecies == "Werewolf" or $TruePlayerSpecies == "Demon Werewolf">>
<<set $usedtranslator = true>>
<</if>>
<<set $KingPhase = 1>>
<<set $KingCharge = false>>
<<set $TinyPoisonStacks = 0>>
<<set $EvilGhostUsedDrain = false>>
<<set $EvilGhostAppear = false>>
<<set $RogueSneak = false>>
<<set $RogueSmokeTurns = 0>>
<<set $RogueExorcismAmount = 0>>
<<set $RogueBeltDesc = "none">>
<<set $SaltPouchBattleUses = 0>>
<<set $RoguePoisonTurns = 0>>
<<set $BatClothesTight = false>>
<<set $BatSweaterBursting = false>>
<<set $BatSweaterBurst = false>>
<<set $BatSweaterRip = false>>
<<set $BatShirtRip = false>>
<<set $BatShirtGone = false>>
<<set $BatBellyPoke = false>>
<<set $BatBellyRide = false>>
<<set $BatClothesHangingOn = false>>
<<set $BatShirtSeen = false>>
<<set $BatPantsRip = false>>
<<set $BatPantsGone = false>>
<<set $BatUnderGone = false>>
<<set $BatUnderSeen = false>>
<<set $BatUnderSeenClearly = false>>
<<set $BatFatHang = false>>
<<set $BatBurpOne = false>>
<<set $BatBurpTwo = false>>
<<set $BatBurpThree = false>>
<<set $BatStage = 1>>
<<set $BatStageTwoLimit = 300>>
<<set $BatStageThreeLimit = 700>>
<<set $batmood = "normal">>
<<set $VampireMuscle = 0>>
<<set $VampireFat = 0>>
<<set $VampireSuck = false>>
<<set $BatGrowthStage = "x">>
<<set $BatHugeGrowth = false>>
<<set $BatMonDistract = false>>
<<set $BatAlbumDistract = false>>
<<set $BatAlbumOneDistract = false>>
<<set $BatInvestCount = 0>>
<<set $BatMoneyTalk = false>>
<<set $VampireDistracted = "no">>
<<set $CobraSpellsCast = 0>>
<<set $CobraPutBookAway = false>>
<<set $CobraUsedBite = false>>
<<set $CobraUsedSecondBite = false>>
<<set $CobraVenom = false>>
<<set $CobraLevel = 0>>
<<set $CobraLevelMessage = "">>
<<set $cobramood = "normal">>
<<set $CobraBaseFat = 0>>
<<set $ManaMagicDrain = false>>
<<set $SharkMaybeInterested = false>>
<<set $SharkPhase = 1>>
<<set $SharkAnger = 0>>
<<set $SharkFlirt = 0>>
<<set $SharkFrenzie = false>>
<<set $SharkMessage1 = false>>
<<set $SharkMessage2 = false>>
<<set $SharkAngerIncrease = false>>
<<set $sharkmood = "normal">>
<<set $SharkComment1 = false>>
<<set $SharkComment2 = false>>
<<set $SharkComment3 = false>>
<<set $WolfTalk2 = "false">>
<<set $WolfTalk3 = "false">>
<<set $WolfTalk4 = "false">>
<<set $apolonum = 1>>
<<set $SharkDemandNumber = 1>>
<<set $TurtleEat = false>>
<<set $TurtleQuestion = 1>>
<<set $TurtleFPotion = false>>
<<set $TurtleSPotion = 1>>
<<set $TurtleST3Potion = false>>
<<set $turtlemood = "normal">>
<<set $battlemenu = "">>
<<set $koboldmood = "normal">>
<<set $koboldsuperwand = 0>>
<<set $koboldgrowyouturn = 0>>
<<set $koboldgrowyoutype = "smaller">>
<<set $koboldgrowyouamount = 0>>
<<set $koboldshowoff = false>>
<<set $koboldthongrip = false>>
<<set $koboldtransmutation = false>>
<<set $koboldfatmessage = 0>>
<<set $KoboldKnowsNaga = false>>
<<set $UnderDragonInfluence = -1>>
<<if $KoboldFriend == "ready">>
<<set $KoboldFriend to false>>
<</if>>
<<set $knightmood = "normal">>
<<set $knightusedshield = false>>
<<set $KnightDragonIntimidate = false>>
<<set $KnightTrip = false>>
<<set $KnightCharge = false>>
<<set $EnemyGone = false>>
<<set $KangarooInsulted = false>>
<<set $KangarooFlirt = false>>
<<set $KangarooSuperFlirt = "ready">>
<<set $KangGlassesReady = false>>
<<set $KangGlassesCount = 0>>
<<set $KangSadCount = 0>>
<<set $KangCumCount = 0>>
<<set $KangPants = true>>
<<set $KangPantsMessage = false>>
<<set $KangImageNumber = 3>>
<<set $EnemyGrappleAmount = 0>>
<<set $ActingInsults = 0>>
<<set $FashionCompliments = 0>>
<<set $MagicBlockTurns = 0>>
<<set $EnemyMood = "normal">>
<<set $EnemyMood2 = "">>
<<set $SpellsUsed = 0>>
<<set $SpellUsed = false>>
<<set $NormalAttacks = 0>>
<<set $BattleWait = false>>
<<if $StadiumChallengeActive != true>>
<<set $BattlePactLoss = false>>
<</if>>
<<set $LunchEnergy to 0>>
<<set $TalkResponse to 0>>
<<set $ChallengeCasts to 0>>
<<set $usedstampot = false>>
<<set $StamPotTurns = 0>>
<<set $CurBreathCatch = 0>>
<<set $CurBreathTurns = 0>>
<<set $ECurBreathCatch = 0>>
<<set $ECurBreathTurns = 0>>
<<set $NoSwords = false>>
<<if $HasDodgeAbility == true>>
<<set $DodgesLeft to 3>>
<</if>>
<<set $DodgeAttack = false>>
<<if $HasDeterminationAbility == true>>
<<set $StamPotTurns += 5>>
<</if>>
<<set $UsedFinalFlop = false>>
<<if $secretingredientequip == true && $PicnicLunch > 0>><<set $StamPotTurns += 3>><</if>>
<<set $inbattle = true>>
<<set $EnemyTookDamage = false>>
<<set $draincurseevent = false>>
<<if $supersundae == true>>
<<set $StamPotTurns += 3>>
<</if>>
<<if $EnemyCur.EName == "Cobra Warlock">>
<<cobralevel>>
<</if>>
<<if $VeryAngryShark == true && $EnemyCur.EName == "Angry Shark">>
<<set $SharkPhase = 3>><<set $SharkFrenzie = true>><<set $SharkAnger = 4>>
<</if>>
<<run EnemyBodyUpdate()>>
<<set $ECHP = $EMHP>>
<<if $EnemyCur.EName == "Mysterious Rogue">>
<<if $ETotalMuscleShown < setup.roguem3limit>>
<<set $RogueBelt = true>>
<</if>>
<<if $ETotalMuscleShown < setup.roguem1limit>>
<<set $RogueStage = 1>>
<<elseif $ETotalMuscleShown < setup.roguem2limit>>
<<set $RogueStage = 2>>
<<elseif $ETotalMuscleShown < setup.roguem3limit>>
<<set $RogueStage = 3>>
<<else>>
<<set $RogueStage = 4>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Komodo Jock">>
<<komodostage>>
<<set $KomodoStage3M = false>>
<<set $KomodoStage4M = false>>
<<if $KomodoStage < 3>>
<<set $KomodoStage3M = true>>
<</if>>
<<if $KomodoStage < 4>>
<<set $KomodoStage4M = true>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Custom">>
<<customstage>>
<</if>>
<<if $EnemyCur.EName == "Fallen Cleric">>
<<clericstage>>
<<if $EnemyStage >= 2>><<set $ClericReach2M = true>><</if>>
<<if $EnemyStage >= 3>><<set $ClericReach3M = true>><</if>>
<<if $EnemyStage >= 4>><<set $ClericReach4M = true>><</if>>
<</if>>
<<if $EnemyCur.EName == "Robot">>
<<robotstage>>
<</if>>
<<if $EnemyCur.EName == "Treasure Dragon">>
<<treasurestage>>
<</if>>
<<if $EnemyCur.EName == "Rival">>
<<rivalstage true>>
<<set $RivalShirtRip = false>>
<<set $RivalPantRip = false>>
<<set $RivalStartStage = $EnemyStage>>
<<set $RivalStartWeight = $ETotalWeight>>
<</if>>
<<if $EnemyCur.EName == "Kobold Mage">>
<<wandattacknumberget>>
<<if $EFatPercent >= setup.kobf2limitper>>
<<set $koboldfatmessage = 1>>
<</if>>
<<if $EFatPercent >= setup.kobf3limitper>>
<<set $koboldfatmessage = 2>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Smug Kangaroo">>
<<if $EFatPercent >= setup.kangf3limitper or ($ETotalFatShown >= setup.kangf3limit && $EFatPercent >= setup.kangf2limitper)>>
<<set $KangPants = false>>
<<elseif $EFatPercent >= setup.kangf2limitper>>
<<elseif $ETotalMuscleShown < setup.kangst2limit>>
<<elseif $ETotalMuscleShown < setup.kangst3limit && $ETotalMuscleShown >= setup.kangst2limit>>
<<elseif $ETotalMuscleShown >= setup.kangst3limit>>
<<set $KangPants = false>><<set $KangPantsMessage = true>>
<</if>>
<</if>>
<<run BodyUpdate()>>
<<set $EHeightPrev = $EHeight>>
<<set $ETotalWeightPrev = $ETotalWeight>>
<<set $EMusclePrev = $ETotalMuscleShown>>
<<set $EFatPrev = $ETotalFatShown>>
<<set $EDLengthPrev = $EDLength>>
<<set $EBSizePrev = $EBSize>>
<<if $EnemyCur.EName == "Forest Knight">>
<<knightripnumber>>
<</if>>
<<if $BattleType == "hard" && $EnemyCur.EName == "Kobold Mage">>
<<set $turn = "koboldhard">>
<</if>>
<<if $BattleType == "hard" && $EnemyCur.EName == "Robot">>
<<set $turn = "robothard">>
<</if>>
<<if $EnemyCur.EName == "Fallen Cleric">>
<<set $turn = "clericstart">>
<</if>>
<</nobr>>\
<</widget>>
<<widget "battleend">>\
<<nobr>>
<<set _pm = $ETotalMuscleShown>><<set _pf = $ETotalFatShown>><<set _ph = $EHeightBonus + $EHHex>>
<<if ($EnemyCur.EName == "Mysterious Rogue" or $EnemyCur.EName == "Evil Ghost") && $RogueState == "possessed">>
<<set _pm -= Math.floor($EvilGhostPower/2)>><<set _pf -= Math.floor($EvilGhostPower*0.06)>>
<</if>>
<<if _pm < 1>><<set _pm = 1>><</if>><<if _pf < 1>><<set _pf = 1>><</if>>
<<set _enum = $EnemyNum>><<if $EnemyCur.EName == "Mysterious Rogue" or $EnemyCur.EName == "Evil Ghost">><<set _enum = 16>><</if>>
<<set $PreviousEnemyStats[_enum].m = _pm>><<set $PreviousEnemyStats[_enum].f = _pf>><<set $PreviousEnemyStats[_enum].h = _ph>>
<<if $RivalAmbushedToday != false && $RivalAmbushedToday != true>>
<<if $RivalGlassesMode != false>>
<<set $RivalGlassesMode = true>>
<</if>>
<<set $RivalAmbushedToday = true>>
<</if>>
<<if $EnemyCur.EName == "Komodo Jock">>
<<KomodoBattleXPGain>>
<<if $KomodoFatSpellUsed == true>>
<<if $KomodoFatSpellCount < 0>>
<<set $KomodoFatSpellCount = 2>>
<<elseif $KomodoFatSpellCount < 10>>
<<set $KomodoFatSpellCount += 2>>
<</if>>
<<else>>
<<if $KomodoFatSpellCount > 0>>
<<set $KomodoFatSpellCount = Math.floor(($KomodoFatSpellCount/2) - 1)>>
<<else>>
<<set $KomodoFatSpellCount-->>
<</if>>
<</if>>
<<if $KomodoFatSpellCount <= -2>>
<<set $KomodoBulkMode = false>><<set $KomodoBulkGoal = 0>>
<</if>>
<<if $KomodoFatSpellCount >= 1>>
<<set $KomodoBulkMode = true>>
<</if>>
<<if $KomodoBulkMode == true>>
<<set $KomodoBulkGoal = Math.clamp(2+($KomodoFatSpellCount*4), $KomodoBulkGoal, setup.KomodoBulkMax)>>
<<set $KomodoBulkCur = Math.clamp($KomodoBulkCur+0.3, $KomodoBulkCur, $KomodoBulkGoal)>>
<</if>>
<<if $KomodoBulkMode == false>>
<<set $KomodoBulkCur = Math.clamp($KomodoBulkCur-0.3, $KomodoBulkGoal, $KomodoBulkCur)>>
<</if>>
<<if $StopGloveStatus == 2>><<set $StopGloveStatus = 1>><</if>>
<</if>>
<<if $EnemyCur.EName == "Smug Kangaroo">>
<<set $KangarooEndMuscle = $EMuscle>>
<</if>>
<<if $EnemyCur.EName == "Custom">>
<<if $CustomEnemyStatMemory == true>>
<<set $CustomEnemyMuscleStartMem to $ETotalMuscleShown>>
<<set $CustomEnemyFatStartMem to $ETotalFatShown>>
<<else>>
<<set $CustomEnemyMuscleStartMem to -1>>
<<set $CustomEnemyFatStartMem to -1>>
<</if>>
<</if>>
<<if $KangNecklaceTalk == true>>
<<set $KangNecklaceAnswer++>>
<</if>>
<<if $KangNecklaceAnswer > 4>>
<<set $KangNecklaceAnswer = 1>>
<</if>>
<<SetFlag "GivenCupcakeContainer" false>>
<<if $SaltPouchActive == false>>
<<set $SpiritControl = false>>
<</if>>
<<set $PossessionMGainBattle = 0>>
<<set $PossessionFGainBattle = 0>>
<<set $GemTake = false>>
<<set $OnlyCupcakes = false>>
<<set $HalloweenBattle = false>>
<<if $SharkCostumeRip == true>>
<<if $SharkCostume == 1>>
<<set $SharkCostume = 2>>
<<elseif $SharkCostume == 2>>
<<set $SharkCostume = 3>>
<<else>>
<<set $SharkCostume = 1>>
<</if>>
<</if>>
<<if $BatPhoto != true>><<set $BatPhoto to false>><</if>>
<<if $StadiumChallengeActive != true>>
<<set $StrengthPotionMuscle = 0>>
<<set $PlayerMagicMuscle = 0>>
<<set $PlayerMagicFat = 0>>
<<set $koboldgrowyoumuscle = 0>>
<<set $CobraFat = 0>>
<<set $TempBattleFat = 0>>
<<set $TempCupcakeFat = 0>>
<<set $TempBattleHeightBonus = 0>>
<<set $TempBattleDickBonus = 0>>
<<set $TempBattleBallBonus = 0>>
<<set $SelfFatHex = 0>>
<<set $SelfMHex = 0>>
<<set $SelfShrinkMHex = 0>>
<<set $SelfShrinkFHex = 0>>
<<set $SelfShrinkHHex = 0>>
<<set $SelfShrinkDHex = 0>>
<<set $SelfHHex = 0>>
<<if Math.floor($cardiomax/100)<= 0 && $FatPoisonAmount > 0>>
<<set $FatPoisonAmount = $FatPoisonAmount*0.9>>
<<run BodyUpdate()>>
<</if>>
<<else>>
<<set $StrengthPotionMuscle = $StrengthPotionMuscle/2>>
<<if $StrengthPotionMuscle > 500>><<set $StrengthPotionMuscle = 500>><</if>>
<<set $PlayerMagicMuscle = $PlayerMagicMuscle/2>>
<<if $PlayerMagicMuscle > 500>><<set $PlayerMagicMuscle = 500>><</if>>
<<set $PlayerMagicFat = $PlayerMagicFat/2>>
<<if $PlayerMagicFat > 500>><<set $PlayerMagicFat = 500>><</if>>
<<set $koboldgrowyoumuscle = $koboldgrowyoumuscle/2>>
<<if $koboldgrowyoumuscle > 500>><<set $koboldgrowyoumuscle = 500>><</if>>
<<set $CobraFat = $CobraFat/2>>
<<if $CobraFat > 500>><<set $CobraFat = 500>><</if>>
<<set $TempBattleFat = $TempBattleFat/2>>
<<if $TempBattleFat > 500>><<set $TempBattleFat = 500>><</if>>
<<set $TempCupcakeFat = $TempCupcakeFat/2>>
<<if $TempCupcakeFat > 500>><<set $TempCupcakeFat = 500>><</if>>
<<set $TempBattleHeightBonus = $TempBattleHeightBonus/2>>
<<if $TempBattleHeightBonus > 50>><<set $TempBattleHeightBonus = 50>><</if>>
<<set $TempBattleDickBonus = $TempBattleDickBonus/2>>
<<if $TempBattleDickBonus > 50>><<set $TempBattleDickBonus = 50>><</if>>
<<set $TempBattleBallBonus = $TempBattleBallBonus/2>>
<<if $TempBattleBallBonus > 50>><<set $TempBattleBallBonus = 50>><</if>>
<<set $SelfFatHex = $SelfFatHex/2>>
<<if $SelfFatHex > 500>><<set $SelfFatHex = 500>><</if>>
<<set $SelfMHex = $SelfMHex/2>>
<<if $SelfMHex > 500>><<set $SelfMHex = 500>><</if>>
<<set $SelfShrinkMHex = $SelfShrinkMHex/2>>
<<set $SelfShrinkFHex = $SelfShrinkFHex/2>>
<<set $SelfShrinkHHex = $SelfShrinkHHex/2>>
<<set $SelfShrinkDHex = $SelfShrinkDHex/2>>
<<set $SelfHHex = $SelfHHex/2>>
<<if $TempBattleFat > 50>><<set $TempBattleFat = 50>><</if>>
<<if Math.floor($cardiomax/100)<= 0 && $FatPoisonAmount > 0>>
<<set $FatPoisonAmount = $FatPoisonAmount*0.9>>
<<run BodyUpdate()>>
<</if>>
<<set $FatPoisonAmount = $FatPoisonAmount/2>>
<</if>>
<<set $MagaLaceDisable = false>>
<<set $PShardLaceDisable = false>>
<<set $FRingDisable = false>>
<<set $SharkCostumeRip = false>>
<<set $VeryAngryShark to false>>
<<set $VampireMuscle = 0>>
<<set $VampireFat = 0>>
<<set $BattleBonusEnergy = 0>>
<<set $SelfFatSpellPerTurn = 0>>
<<set $SelfMHexPerTurn = 0>>
<<set $SelfSMHexPerTurn = 0>><<set $SelfSFHexPerTurn = 0>>
<<set $SelfHHexPerTurn = 0>>
<<set $werebattlemuscle = 0>>
<<set $werebattlefat = 0>>
<<set $LunchEnergy to 0>>
<<set $inbattle = false>>
<<run BodyUpdate()>>
/*<<unset $EMuscle>>
<<unset $EFat>>
<<unset $EHeightBonus>>
<<unset $EDBonus>>
<<unset $EBBonus>>
<<unset $EHPBonus>>
<<unset $EEBonus>>*/
<<unset $EGiveMagicMuscle>>
<<unset $EGiveMagicFat>>
<<unset $ECardioCur>>
<<unset $FatDartTimer>>
<<unset $GrappleTimer>>
<<unset $EGrappleTimer>>
<<unset $StunTimer>>
<<unset $EStunTimer>>
<<unset $werehowl>>
<<unset $shieldraise>>
/*<<unset $EnemyCur>>*/
<<unset $UpdateBattleImage>>
<<unset $FatSpellPerTurn>>
<<unset $EAttack>>
<<unset $CostumeTalk>>
<<unset $KangarooPictureStage>>
<<unset $EnemyVenomBite>>
<<unset $EDefBuff>>
<<unset $PlayerAtkDebuff>>
<<unset $PlayerDefBuff>>
<<unset $PlayerDefSpellBuff>>
<<unset $RockTimer>>
<<unset $InvTimer>>
<<unset $WerewolfTimer>>
<<unset $CobraMagicMuscle>>
<<unset $CobraMagicFat>>
<<unset $EMHP>>
<<unset $ECHP>>
<<unset $turn>>
<<unset $log>>
<<unset $eatk>>
<<unset $eatkname>>
<<unset $wandattacks>>
<<unset $DodgeChance>>
<<unset $StatusLength>>
<<unset $EAttackReflect>>
<<unset $battlestartmuscle>>
<<unset $battlestartfat>>
<<unset $AliQuestion1>>
<<unset $AliQuestion2>>
<<unset $AliQuestion3>>
<<unset $AliQuestions>>
<<unset $alipirmood >>
<<unset $wolfmood>>
<<unset $wolfsmalltalk>>
<<unset $wolfgiftreminder>>
<<unset $wolfenglish>>
<<unset $usedtranslator>>
<<unset $KingPhase>>
<<unset $KingCharge>>
<<unset $BatClothesTight>>
<<unset $BatSweaterBursting>>
<<unset $BatSweaterBurst>>
<<unset $BatSweaterRip>>
<<unset $BatShirtRip>>
<<unset $BatShirtGone>>
<<unset $BatBellyPoke>>
<<unset $BatBellyRide>>
<<unset $BatClothesHangingOn>>
<<unset $BatShirtSeen>>
<<unset $BatPantsRip>>
<<unset $BatPantsGone>>
<<unset $BatUnderGone>>
<<unset $BatUnderSeen>>
<<unset $BatUnderSeenClearly>>
<<unset $BatFatHang>>
<<unset $BatBurpOne>>
<<unset $BatBurpTwo>>
<<unset $BatBurpThree>>
<<unset $BatStage>>
<<unset $BatStageTwoLimit>>
<<unset $BatStageThreeLimit>>
<<unset $batmood>>
<<unset $VampireSuck>>
<<unset $BatGrowthStage>>
<<unset $BatHugeGrowth>>
<<unset $BatMonDistract>>
<<unset $BatAlbumDistract>>
<<unset $BatAlbumOneDistract>>
<<unset $BatInvestCount>>
<<unset $BatMoneyTalk>>
<<unset $VampireDistracted>>
<<unset $CobraSpellsCast>>
<<unset $CobraPutBookAway>>
<<unset $CobraUsedBite>>
<<unset $CobraUsedSecondBite>>
<<unset $CobraVenom>>
<<unset $CobraLevel>>
<<unset $CobraLevelMessage>>
<<unset $cobramood>>
<<unset $CupcakeTurns>>
<<unset $ManaMagicDrain>>
<<unset $SharkMaybeInterested>>
<<unset $SharkAnger>>
<<unset $SharkFlirt>>
<<unset $SharkFrenzie>>
<<unset $SharkMessage1>>
<<unset $SharkMessage2>>
<<unset $SharkAngerIncrease>>
<<unset $sharkmood>>
<<unset $SharkComment1>>
<<unset $SharkComment2>>
<<unset $SharkComment3>>
<<unset $WolfTalk2>>
<<unset $WolfTalk3>>
<<unset $WolfTalk4>>
<<unset $apolonum>>
<<unset $SharkDemandNumber>>
<<unset $TurtleEat>>
<<unset $TurtleQuestion>>
<<unset $TurtleFPotion>>
<<unset $TurtleSPotion>>
<<unset $TurtleST3Potion>>
<<unset $turtlemood>>
<<unset $battlemenu>>
<<unset $koboldmood>>
<<unset $koboldsuperwand>>
<<unset $koboldgrowyouturn>>
<<unset $koboldgrowyoutype>>
<<unset $koboldshowoff>>
<<unset $koboldthongrip>>
<<unset $koboldtransmutation>>
<<unset $koboldfatmessage>>
<<unset $knightmood>>
<<unset $knightusedshield>>
<<unset $KangarooInsulted>>
<<unset $KangarooFlirt>>
<<unset $KangarooSuperFlirt>>
<<unset $KangGlassesReady>>
<<unset $KangGlassesCount>>
<<unset $KangSadCount>>
<<unset $KangCumCount>>
<<unset $KangPants>>
<<unset $KangPantsMessage>>
<<unset $KangImageNumber>>
<<unset $KangNecklaceTalk>>
<<unset $EnemyGrappleAmount>>
<<unset $ActingInsults>>
<<unset $FashionCompliments>>
<<unset $MagicBlockTurns>>
<<unset $EnemyMood>>
<<unset $SpellsUsed>>
<<unset $NormalAttacks>>
<<unset $BattleWait>>
<<unset $StamPotTurns>>
<<unset $DodgesLeft>>
<<unset $StamPotTurns>>
<<unset $UsedFinalFlop>>
<<unset $talkmessage>>
<<unset $BatPockets>>
<<unset $WorshipsDemanded>>
<<unset $UnderDragonInfluence>>
<<unset $KnightDragonIntimidate>>
<<unset $MagaLaceAsk>>
<<unset $KnightRipStage>>
<<unset $KnightTrip>>
<<unset $KnightCharge>>
<<unset $EnemyGone>>
<<unset $MHexPerTurn>>
<<unset $SMHexPerTurn>>
<<unset $SFHexPerTurn>>
<<unset $HHexPerTurn>>
<<unset $StartEHeightBonus>>
<<unset $BattleType>>
<<unset $HardIntro>>
<<unset $EnemySelfDamage>>
<<unset $ReflectableAttack>>
<<unset $EAttackExtra>>
<<unset $KoboldKnowsNaga>>
<<unset $GetUserEnd>>
<<unset $KoboldLikesSpells>>
<<unset $alipirDescCount>>
<<unset $EvilGhostDrain>>
<<unset $TinyPoisonStacks>>
<<unset $SPoisonPerTurn>>
<<unset $RogueSneak>>
<<unset $RogueSmokeTurns>>
<<unset $RogueExorcismAmount>>
<<unset $EvilGhostAppear>>
<<unset $EvilGhostUsedDrain>>
<<unset $TurnsSinceGhostDrain>>
<<unset $GhostDrainCharge>>
<<unset $EvilGhostTurns>>
<<unset $QuickMove>>
<<unset $RogueBeltDesc>>
<<unset $GhostTalkResponse>>
<<unset $EvilGhostCompliment>>
<<unset $RogueMood>>
<<unset $RogueQuestionWho>>
<<unset $RogueQuestionHerp>>
<<unset $RogueQuestionInterest>>
<<unset $RogueStories>>
<<unset $EnemyDrainValue>>
<<unset $RogueHints>>
<<unset $RogueHintAmt>>
<<unset $PhysicalAttackCount>>
<<unset $KomodoBattleXP>>
<<unset $KomodoTooSmall>>
<<unset $KomodoNeedChallenge>>
<<unset $WeBoxin>>
<<unset $KomodoFatSpellUsed>>
<<unset $KomSpellGainMax>>
<<unset $PlayerDefSpellBuffK>>
<<unset $KomGiveStrCount>>
<<unset $KomoAskMeet>>
<<unset $KomoAskYourself>>
<<unset $KomoTalkHimBig>>
<<unset $KomoTalkYouBig>>
<<unset $KomoTalking>>
<<unset $NoSwords>>
<<unset $KomodoPunch>>
<<unset $KomodoStage3M>>
<<unset $KomodoStage4M>>
<<unset $KomodoGiveSEx>>
<<unset $KomodoFSpellEx>>
<<unset $KomodoGotcha>>
<<unset $CurBreathCatch>>
<<unset $CurBreathTurns>>
<<unset $ECurBreathCatch>>
<<unset $ECurBreathTurns>>
<<unset $youwin>>
<<unset $EnemyStage>>
<<unset $RivalBellyFlop>>
<<unset $RivalMHexCharge>>
<<unset $RivalStealCharge>>
<<unset $EnemyDodgy>>
<<unset $EnemyJuggernaut>>
<<unset $SkipTurnEffects>>
<<unset $RivalShirtRip>>
<<unset $RivalPantRip>>
<<unset $RivalStartStage>>
<<unset $RivalStartWeight>>
<<unset $BattleTurn>>
<<unset $LaterLoad>>
<<unset $RobotAttackMode>>
<<unset $RobotDefenceModeTurns>>
<<unset $RobotTansTurns>>
<<unset $RobotTempleIntro>>
<<unset $CharmTurns>>
<<unset $PlayerCharmResistance>>
<<unset $CanCharm>>
<<unset $ClericMode>>
<<unset $ClericDiscourage>>
<<unset $DigestionFat>>
<<unset $TurnsSinceCharm>>
<<unset $SpellUsed>>
<<unset $DigestionSpeed>>
<<unset $SelfSucking>>
<<unset $CustomTalkOption1>>
<<unset $CustomTalkOption2>>
<<unset $CustomTalkOption3>>
<<unset $CustomTalkOption4>>
<<unset $CustomTalkOption5>>
<<unset $CustomWait>>
<<unset $ClericFatten>>
<<unset $ClericSwitchSelf>>
<<unset $ClericReach2M>>
<<unset $ClericReach3M>>
<<unset $ClericReach4M>>
<<unset $KnightNotAtGym>>
<<unset $GloveSituationKnown>>
<<unset $MagaGone>>
<<unset $MagaSearch>>
<<unset $MagaDropMessage>>
<<unset $SilenceSpellCasts>>
<<unset $YBurgTurns>>
<<unset $YBurgTurnMax>>
<<unset $CharmCount>>
<<unset $MuscleEnd>>
<<unset $PShardAndSalt>>
<<unset $TreasureDragonMuscle>>
<<unset $TreasureDragonFat>>
<<unset $TreasureDragonMoneyDrain>>
<<unset $TreasureDragonMoneyDrainAttempt>>
<<unset $TreasureDragonFireTurns>>
<<unset $TreasureDragonFireEnemyTurns>>
<<unset $TreasureDragonFireStrength>>
<<unset $TreasureDragonDemandFail>>
<<unset $TreasureDragonDemandAttempt>>
<<unset $TreasureDragonHoardAmtPrev>>
<<unset $TreasureDragonCharge>>
<<unset $EMuscleBonus>>
<<unset $EFatBonus>>
<<unset $TreasureDragonStealFail>>
<<unset $TreasureWorshipTracker>>
<<unset $TreasureNaked>>
<<unset $EnemyBodyType>>
<<unset $TreasurePlayerWorshipTracker>>
<<unset $TreasureBullyTarget>>
<<unset $TreasureForgive>>
<<unset $RogueShadowMoveTurnCount>>
<<unset $EnemyMood2>>
<<unset $TreasurePlayerSubmitTracker>>
<<if $EnemyCur.EName == "Custom">>
<<set $CurHP = $PreviousHealth>>
<<set $cardiocur = $PreviousEnergy>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KomodoBattleXPGain">>\
<<nobr>>
<<set _MaxXP = 300+($KomodoXP/12)>>
<<if $KomodoCreatine >= 1>>
<<set _MaxXP = _MaxXP*1.1>>
<</if>>
<<if $KomodoCreatine >= 2>>
<<set _MaxXP = _MaxXP*1.1>>
<</if>>
<<if $KomodoCreatine >= 3>>
<<set _MaxXP = _MaxXP*1.15>>
<</if>>
<<if $KomodoBulkMode == true>>
<<set _MaxXP = _MaxXP*1.1>>
<</if>>
<<set $KomodoBattleXP += $PhysicalAttackCount*10>>
<<if $CurHP < 0.1*$MaxHP && $ECHP < 0.1*$EMHP>>
<<set $KomodoBattleXP = $KomodoBattleXP*3>>
<<elseif $CurHP < 0.25*$MaxHP && $ECHP < 0.25*$EMHP>>
<<set $KomodoBattleXP = $KomodoBattleXP*2>>
<<elseif $CurHP < 0.5*$MaxHP && $ECHP < 0.5*$EMHP>>
<<set $KomodoBattleXP = $KomodoBattleXP*1.5>>
<</if>>
<<set $KomodoBattleXP = $KomodoBattleXP*(1+($EFatPercent/100))>>
<<if $KomodoCreatine >= 1>>
<<set $KomodoBattleXP = $KomodoBattleXP*1.1>>
<</if>>
<<if $KomodoCreatine >= 2>>
<<set $KomodoBattleXP = $KomodoBattleXP*1.1>>
<</if>>
<<if $KomodoCreatine >= 3>>
<<set $KomodoBattleXP = $KomodoBattleXP*1.1>>
<</if>>
<<if $KomodoBattleXP > _MaxXP>>
<<set $KomodoBattleXP = _MaxXP>>
<</if>>
<<if $KomodoBattleXP > 0.75*_MaxXP && $PhysicalAttackCount >= 5>>
<<set $KomodoBattleEnding = 3>>
<<elseif $KomodoBattleXP > 0.15*_MaxXP && $PhysicalAttackCount >= 2>>
<<set $KomodoBattleEnding = 2>>
<<else>>
<<set $KomodoBattleEnding = 1>>
<</if>>
<<if Util.isNumeric($KomodoXP+$KomodoBattleXP)>><<set $KomodoXP = Math.clamp($KomodoXP+$KomodoBattleXP, 0, 9*Math.pow(10,99))>><</if>>
<<if Util.isNumeric($KomodoXP) != true>><<set $KomodoXP =100>><</if>>
<</nobr>>\
<</widget>><<if ($foodmax-$foodcur)/100 < 900>>\
  For every round, each contestant is given one plate to finish. Waiters come out from the kitchen and hand each competitor their first trial: one plate-sized double-decker cheeseburger.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  The dragon finishes his in a few bites and then looks around at you and the other competitors trying their best to scarf down their giant burgers. He makes an annoyed grunt, crosses his arms and waits impatiently for the next round to begin.
  As you finish the last few bites of your burger the waiters bring out round two: a big, fat, 4-inch thick steak. You try your best to make it through the massive meat slab but you find that your stomach is so stuffed and bloated that you can hardly take the feeling of your belt digging into your belly. You unbuckle your belt as you realize that the dragon was smart to come with his pre-undone.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You don't think you'll be able to handle much more of this. One contestant becomes so full from the onslaught of food that they collapse with their arms sprawled out on the table. The dragon looks at one of the waiters, points to the unconscious contestant and then to himself. The waiter nods.
  The next round begins and everyone is presented with a plate with a gigantic pizza, that is, everyone except the dragon; He is given two pizzas. When the waiter comes to you, you decline. You would rather drop out now than end up like the passed-out competitor that's being carried out on a stretcher.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You decide to just watch the rest of the competition. As more contestants drop out, more and more plates are brought to the dragon, but no matter how much food is brought to him he never quits. Pizzas, pasta, even whole turkeys, nothing can satiate his mighty belly. He even asks for an additional dessert to be brought out next round.
  After the last remaining contender passes out, the dragon is declared the winner. A waiter comes out with his cash prize. Without looking the dragon grabs it with one hand while shovelling more food into his mouth with his other.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<FoodContestResults true>>\
<span data-keytype="yes">[[Back|Restaurant]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<<elseif ($foodmax-$foodcur)/100 < 1100>>\
  For every round, each contestant is given one plate to finish. Waiters come out from the kitchen and hand each competitor their first trial: one plate-sized double-decker cheeseburger.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  The dragon finishes his in a few bites and then looks around at the other competitors trying their best to scarf down their giant burgers. He crosses his arms and looks impatient, but then he notices you finishing your plate soon after. He glares at you. Your eyes meet and he quickly looks away, letting out an angry grunt.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  The next round begins. It's a massive, 4-inch thick steak. You feel your belt digging into your expanded gut but you shovel that meat slab down anyway. After finishing, your bloated belly causes your belt and the front of your pants to explode open sending a button flying.
  <span class='dragonspeak'>"Heh, you're falling apart, kid! If you wanna drop out it's okay. No shame in losing to a professional."</span>
  "Huh? I can't leave yet, I'm still hungry."
  <span class='dragonspeak'>"...Yeah. Right,"</span> he grumbles to himself.
  The other contestants slowly drop out as each round goes on, but you and the dragon continue to compete fiercely. Pizzas, pasta, and turkeys all come out but you both persist. The expression on the dragon's face becomes more and more determined. Between rounds he ignores you and just grits his teeth and growls to himself.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  It isn't until the 10-pound hot dog round that the dragon's mood starts to lighten. You struggle with every bite of the mighty sausage with sweat pouring down your face. The dragon notices this and pats you on the back.
  <span class='dragonspeak'>"Ha ha, you fought well kid, but not everyone's cut out to be a winner."</span>
  He's right. You can't go on. You groan and rest your head on the table. After he finishes the last bite of his giant wiener he fist pumps and lets out a victory roar.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<FoodContestResults true>>\
<span data-keytype="yes">[[Back|Restaurant]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<<elseif ($foodmax-$foodcur)/100 < 1600>>\
  For every round, each contestant is given one plate to finish. Waiters come out from the kitchen and hand each competitor their first trial: one plate-sized double-decker cheeseburger.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  The dragon finishes his in a few bites and then looks around at the other competitors trying their best to scarf down their giant burgers. He crosses his arms and looks impatient, but then he notices you finishing your plate soon after. He glares at you. Your eyes meet and he quickly looks away, letting out an angry grunt.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  The next round begins. It's a massive, 4-inch thick steak. You feel your belt digging into your expanded gut but you shovel that meat slab down anyway. After finishing, your bloated belly causes your belt and the front of your pants to explode open sending a button flying.
  <span class='dragonspeak'>"Heh, you're falling apart, kid! If you wanna drop out it's okay. No shame in losing to a professional."</span>
  "Huh? I can't leave yet, I'm still hungry."
  <span class='dragonspeak'>"...Yeah. Right,"</span> he grumbles to himself.
  The other contestants slowly drop out as each round goes on, but you and the dragon continue to compete fiercely. Pizzas, pasta, and turkeys all come out but you both persist. The expression on the dragon's face becomes more and more determined. Between rounds he ignores you and just grits his teeth and growls to himself.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  This competition has been difficult but once you reach the 12-pound taco round you begin to see the light at the end of the tunnel. With every bite the dragon visibly struggles and sweat pours down his face. A quarter of the way through he has to stop a minute to take a breather. He looks over at you in disbelief as you finish off your taco and lick your fingers.
  He asks to be excused and heads to the washroom. After several minutes someone goes in to check on him but he's nowhere to be seen.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<FoodContestResults true>>\
<span data-keytype="yes">[[Back|Restaurant]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<<else>>\
  For every round, each contestant is given one plate to finish. Waiters come out from the kitchen and hand each competitor their first trial: one plate-sized double-decker cheeseburger.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  The dragon gobbles half of it in a few bites and then looks at you. You've already finished. He hangs his head in shame. He continues eating the burger the saddest way a dragon eating a giant hamburger can.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  The next round begins: a big, fat, 4-inch thick steak. You finish it in seconds flat. Everyone in the restaurant is astonished and they cheer for your incredible display of eating skill. As everyone clamors around you, you notice the dragon taking this opportunity to sneak out of the restaurant.
  Round after round goes by and contestants drop out one by one, but you remain hungry. Every round the waiters bring you the plates that were meant for the other competitors, in addition to your own. After several giant pizzas, tacos, and hotdogs your greedy gut grumbles, still hungry for more.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  It seems like nothing can stop your ravenous appetite, that is until the restaurant runs out of food to give you. After finishing the last scrap of food in the building you give your belly a satisfied pat and let out a tableware-shaking belch. Then the crowd that has gathered to watch you eat breaks out in applause for your record-breaking feat of voraciousness.
<<set $dragonquit to true>>\
<<set $dragonatbar = true>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<FoodContestResults true>>\
<span data-keytype="yes">[[Back|Restaurant]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</if>>\<<widget "talkresults">>\
<<nobr>>
<<set $talkmessage = "">>
<<if $EnemyCur.EName == "Angry Shark">>
<<SharkTalk>>
<<elseif $EnemyCur.EName == "Turtle Alchemist">>
<<TurtleTalk>>
<<elseif $EnemyCur.EName == "Smug Kangaroo">>
<<KangarooTalk>>
<<elseif $EnemyCur.EName == "King of Evil">>
<<if $battletalkoption == 1>>
<<set $talkmessage = "You tell him he should eat a mushroom and he's like sure.">>
<<set $TurtleEat = true>>
<</if>>
<<if $battletalkoption == 2>>
<</if>>
<<if $battletalkoption == 3>>
<</if>>
<<elseif $EnemyCur.EName == "Mysterious Rogue">>
<<RogueTalk>>
<<elseif $EnemyCur.EName == "Evil Ghost">>
<<EvilGhostTalk>>
<<elseif $EnemyCur.EName == "Giant Werewolf">>
<<WerewolfTalk>>
<<elseif $EnemyCur.EName == "Vampire Bat">>
<<BatTalk>>
<<elseif $EnemyCur.EName == "Komodo Jock">>
<<KomodoTalk>>
<<elseif $EnemyCur.EName == "Alligator Pirate">>
<<AlligatorTalk>>
<<elseif $EnemyCur.EName == "Forest Knight">>
<<KnightTalk>>
<<elseif $EnemyCur.EName == "Cobra Warlock">>
<<CobraTalk>>
<<elseif $EnemyCur.EName == "Kobold Mage">>
<<KoboldTalk>>
<<elseif $EnemyCur.EName == "Fallen Cleric">>
<<ClericTalk>>
<<elseif $EnemyCur.EName == "Rival">>
<<RivalTalk>>
<<elseif $EnemyCur.EName == "Robot">>
<<RobotTalk>>
<<elseif $EnemyCur.EName == "Treasure Dragon">>
<<TreasureTalk>>
<<elseif $EnemyCur.EName == "Custom">>
<<if $CustomPreMade == "None">>
<<CustomTalk>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "TalkTurnSetup">>\
<<nobr>>
<<set $battlemenu = "">><<set $atk ="Talk">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>>
<</nobr>>\
<</widget>><<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<<if $CartridgeEvent == true>>\
<div class="bar-title-off" id="placedesccenter"><b>Winner's</b></div>\
<<else>>\
<div class="bar-title" id="placedesccenter"><b>Winner's</b></div>\
<</if>>\
<div class="placedesc" id="placedesccenter">\
<hr>
<div class="placepicture" id="placepicturelong">\
<<if $CartridgeEvent != true>>\
<<if $captainatbar == false and $dragonatbar == false>>\
<img @src="setup.ImagePath+'Bar1.png'">\
<<elseif $captainatbar == true and $dragonatbar == false>>\
<img @src="setup.ImagePath+'Bar2.png'">\
<<elseif $captainatbar == false and $dragonatbar == true>>\
<img @src="setup.ImagePath+'Bar3.png'">\
<<else>>\
<img @src="setup.ImagePath+'Bar4.png'">\
<</if>>\
<<else>>\
<img @src="setup.ImagePath+'Spook/BarEmpty.png'">\
<</if>>\
</div>\
</div>\
<span id="bar-text">\
</span>\
<<set $items = {
bmem: {
name: "Buy Membership",
desc: "$50 per month"},
umem: {
name: "Upgrade Membership",
desc: "An upgraded membership allows access to heavier weights.<br><br>$500 per month, $450 upfront"},
cmem: {
name: "Cancel Membership",
desc: ""},
quest: {
name: "Quest Board",
desc: ""},
xp: {
name: "Take XP Potion",
desc: "There is a bottle sitting on the counter. The label says 'XP'."},
owner: {
name: "Talk To Bar Owner",
desc: ""},
holdoff: {
name: "Hold Off For Now",
desc: "Your throbbing dick is begging to cum. You can try to hold off for now, but you'll have to deal with this eventually."},
jerkos: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!"},
colos: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!<<if $hasdonorcard == true>><br><br>Select the payment you receive:<br><<if $SpeedFacilityReward == 0>><<radiobutton '$SpeedFacilityReward' 0 checked>><<else>><<radiobutton '$SpeedFacilityReward' 0>><</if>><span>Money</span><br><<if $SpeedFacilityReward == 1>><<radiobutton '$SpeedFacilityReward' 1 checked>><<else>><<radiobutton '$SpeedFacilityReward' 1>><</if>><span>Transfer Tokens</span><</if>>"},
dragon: {
name: "Talk To Dragon",
desc: ""},
rtempt: {
name: "Resist Temptation",
desc: "Attempt to quell your horny thoughts."},
tread: {
name: "Treadmill",
desc: "Requirements:<br> • Hours: 1<br> • Energy: 20"},
weight: {
name: "Use Weights",
desc: "Requirements:<br> • Hours: 1<br><br>Max Weight Available: <<=$maxgymweight>>lbs"},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<span id="buttons-sec"><<display "Bar Buttons">></span>\<<set $TurtMeet = true>>\
<span id="turtmeet-pic">\
<div id="cf">
<img class="bottom" @src="setup.ImagePath+'UnderPier3.png'" id="boarderpicture"/>
<img class="top" @src="setup.ImagePath+'UnderPier1.png'" id="boarderpicture"/>
</div>\
</span>\
<span data-keytype="yes"><<linkreplace "Knock on Door" t8n>>\
<<timed 1s>><<replace "#turtmeet-pic">><div id="cf3">
<img class="bottom" @src="setup.ImagePath+'UnderPier2.png'" id="boarderpicture"/>
<img class="top" @src="setup.ImagePath+'UnderPier1.png'" id="boarderpicture"/>
</div><</replace>><</timed>>\
<<timed 3s>><<replace "#turtmeet-pic">><div id="cf3">
<img class="bottom" @src="setup.ImagePath+'UnderPier3.png'" id="boarderpicture"/>
<img class="top" @src="setup.ImagePath+'UnderPier2.png'" id="boarderpicture"/>
</div><</replace>><</timed>>\
<<timed 4s>><span class='turtlespeak'><div class="fade-in-text">"Woah, you came? Man, I thought I acted like such a weirdo. I didn't even give proper directions! You've got some dedication, brother! Well come on in."</div></span>
<span data-keytype="yes">[[Continue|Under The Pier]]</span>
<</timed>>
<</linkreplace>></span>\
<img @src="setup.ImagePath+'UnderPier2.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\<<widget "batgrowthdescription">>\
<<nobr>>
<<batimage false>>
<<if $TempBatGrowthStage != $BatGrowthStage>>
<<set $BatGrowthMessage = "">>
<<if $BatGrowthStage == "a2">>
/*<<set $BatGrowthMessage = "He lets out a little burp and quickly covers his mouth.<br><span class='batspeak'>\"Oh my gosh! That was gross. I'm sorry.\"</span><br>The $ENameText has become significantly pudgier and his previously baggy clothes are starting to get tight.">>*/
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become slightly pudgier and his previously baggy clothes are starting to get tight. ">>
<</if>>
<<set $BatClothesTight = true>>
<<elseif $BatGrowthStage == "a3">>
/*<<set $BatGrowthMessage = "His tight-fitting pants are being stretched to their limits and they're making it difficult for him to move around.<br>His growing gut pokes out under his sweater. Embarrassed, he tries to pull it over his belly, but it's no good.">>*/
<<if $BatBellyPoke == false>>
<<set $BatGrowthMessage += "His tight-fitting pants are being stretched to their limits and they're making it difficult for him to move around.<br>His growing gut pokes out under his sweater. Embarrassed, he tries to pull it down, but he's unable to cover the entirety of his large belly. ">>
<</if>>
<<set $BatClothesTight = true>>
<<set $BatBellyPoke = true>>
<<elseif $BatGrowthStage == "a4">>
<<set $BatGrowthMessage = "">>
/*<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText grows larger and fatter and his clothes struggle to contain the mass underneath. ">>
<</if>>*/
<<set $BatClothesTight = true>>
<<set $BatSweaterBursting = true>>
<<if $BatSweaterBurst == false>>
<<set $BatGrowthMessage += "His clothing is stretched tight by his expanding bulk. The zipper on his sweater can no longer take the stress and it bursts open revealing the shirt underneath. ">>
<</if>>
<<set $BatSweaterBurst = true>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "His big round belly is stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "His big round belly is stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a businessman dreaming about a pelican. ">>
<</if>>
<</if>>
<<if $BatShirtSeen == true && $BatBellyRide == false>>
<<set $BatGrowthMessage += "His shirt is hardly able to cover half of his giant belly. ">>
<</if>>
<<set $BatBellyRide = true>>
<<set $BatShirtSeen = true>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<set $BatPantsRip = true>>
<<if $BatUnderSeen == false>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> boxers are visible between the rips and tears of his pants. It's hard to tell but it looks like there is some purple cartoon character on them. ">>
<</if>>
<<set $BatUnderSeen = true>>
<<elseif $BatGrowthStage == "a5">>
<<set $BatGrowthMessage = "">>
<<if $BatHugeGrowth == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest leaving him with a shirt scrunched up over his fat moobs and a gut hanging half way to his knees. ">>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText grows larger and fatter and his clothes become more and more snug against his fluffy, blubber body. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his expanding bulk. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. ">>
<</if>>
<<if $BatClothesHangingOn == false>>
<<set $BatGrowthMessage += "His shirt is scrunched up above his gargantuan gut. It's impossible to make out the picture on his t-shirt as it struggles to contain his fat moobs.">>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. ">>
<</if>>
<<if $BatFatHang == false>>
<<set $BatGrowthMessage += "The <span class='batspeak'>Vampire Bat's</span> massive gut hangs down half-way to his knees and completely obscures his crotch. ">>
<</if>>
<</if>>
<<set $BatClothesHangingOn = true>>
<<set $BatPantsRip = true>>
<<set $BatPantsGone = true>>
<<set $BatClothesTight = true>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatBellyRide = true>>
<<set $BatFatHang = true>>
<<set $BatSweaterRip = true>>
<<elseif $BatGrowthStage == "b1">>
<<set $BatGrowthMessage = "">>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight. ">>
<</if>>
<<set $BatClothesTight = true>>
<<elseif $BatGrowthStage == "b2">>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become noticeably larger and his previously baggy clothes are now snug against his bulky body. ">>
<</if>>
<<set $BatClothesTight = true>>
<<elseif $BatGrowthStage == "b3">>
<<set $BatGrowthMessage = "">>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly larger and his previously baggy clothes are now snug against his bulky body. ">>
<</if>>
<<set $BatClothesTight = true>>
<<if $BatBellyPoke == false>>
<<set $BatGrowthMessage += "His tight-fitting pants are being stretched to their limits and they're making it difficult for him to move around.<br>His growing gut pokes out under his sweater. Embarrassed, he tries to pull it down, but he's unable to cover the entirety of his large belly. ">>
<</if>>
<<set $BatBellyPoke = true>>
<<elseif $BatGrowthStage == "b4">>
<<set $BatGrowthMessage = "">>
<<set $BatClothesTight = true>>
<<if $BatSweaterBurst == false>>
<<set $BatGrowthMessage += "His clothing is stretched tight by his expanding bulk. The zipper on his sweater can no longer take the stress and it bursts open revealing the shirt underneath. ">>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "His big round belly is stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "His big round belly is stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a businessman dreaming about a pelican. ">>
<</if>>
<</if>>
<<if $BatShirtSeen == true && $BatBellyRide == false>>
<<set $BatGrowthMessage += "His shirt is hardly able to cover half of his giant belly. ">>
<</if>>
<<set $BatBellyRide = true>>
<<set $BatShirtSeen = true>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<set $BatPantsRip = true>>
<<if $BatUnderSeen == false>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> boxers are visible between the rips and tears of his pants. It's hard to tell but it looks like there is some purple cartoon character on them. ">>
<</if>>
<<set $BatUnderSeen = true>>
<<elseif $BatGrowthStage == "b5">>
<<set $BatGrowthMessage = "">>
<<if $BatHugeGrowth == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest leaving him with a shirt scrunched up over his fat moobs and a gut hanging half way to his knees. ">>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText grows larger and fatter and his clothes become more and more snug against his fluffy, blubber body. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his expanding bulk. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. ">>
<</if>>
<<if $BatClothesHangingOn == false>>
<<set $BatGrowthMessage += "His shirt is scrunched up above his gargantuan gut. It's impossible to make out the picture on his t-shirt as it struggles to contain his fat moobs.">>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. ">>
<</if>>
<<if $BatFatHang == false>>
<<set $BatGrowthMessage += "The <span class='batspeak'>Vampire Bat's</span> massive gut hangs down half-way to his knees and completely obscures his crotch. ">>
<</if>>
<</if>>
<<set $BatClothesHangingOn = true>>
<<set $BatPantsRip = true>>
<<set $BatPantsGone = true>>
<<set $BatClothesTight = true>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatBellyRide = true>>
<<set $BatFatHang = true>>
<<set $BatSweaterRip = true>>
<<elseif $BatGrowthStage == "c1">>
<<set $BatGrowthMessage = "">>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his growing muscles. ">>
<</if>>
<<set $BatClothesTight = true>>
<<if $BatSweaterBursting == false>>
<<set $BatGrowthMessage += "His chest grows thicker and his figure-hugging sweater looks like it's about to burst. ">>
<</if>>
<<set $BatSweaterBursting = true>>
<<elseif $BatGrowthStage == "c2">>
<<set $BatGrowthMessage = "">>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly larger and his previously baggy clothes are now snug against his bulky, muscular body. ">>
<</if>>
<<set $BatClothesTight = true>>
<<if $BatSweaterBursting == false>>
<<set $BatGrowthMessage += "His chest grows thicker and his figure-hugging sweater looks like it's about to burst. ">>
<</if>>
<<set $BatSweaterBursting = true>>
<<elseif $BatGrowthStage == "c3">>
<<set $BatGrowthMessage = "">>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly larger and his previously baggy clothes are now snug against his bulky, muscular body. ">>
<</if>>
<<set $BatClothesTight = true>>
<<if $BatSweaterBursting == false>>
<<set $BatGrowthMessage += "His chest grows thicker and his figure-hugging sweater looks like it's about to burst. ">>
<</if>>
<<set $BatSweaterBursting = true>>
<<if $BatBellyPoke == false>>
<<set $BatGrowthMessage += "His tight-fitting pants are being stretched to their limits and they're making it difficult for him to move around.<br>His growing gut pokes out under his sweater. Embarrassed, he tries to pull it down, but he's unable to cover the entirety of his large belly. ">>
<</if>>
<<set $BatBellyPoke = true>>
<<elseif $BatGrowthStage == "c4">>
<<set $BatClothesTight = true>>
<<if $BatSweaterBurst == false>>
<<set $BatGrowthMessage += "His clothing is stretched tight by his expanding bulk. The zipper on his sweater can no longer take the stress and it bursts open revealing the shirt underneath. ">>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "His big round belly is stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "His big round belly is stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a businessman dreaming about a pelican. ">>
<</if>>
<</if>>
<<if $BatShirtSeen == true && $BatBellyRide == false>>
<<set $BatGrowthMessage += "His shirt is hardly able to cover half of his giant belly. ">>
<</if>>
<<set $BatBellyRide = true>>
<<set $BatShirtSeen = true>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<set $BatPantsRip = true>>
<<if $BatUnderSeen == false>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> boxers are visible between the rips and tears of his pants. It's hard to tell but it looks like there is some purple cartoon character on them. ">>
<</if>>
<<set $BatUnderSeen = true>>
<<elseif $BatGrowthStage == "c5">>
<<if $BatHugeGrowth == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest leaving him with a shirt scrunched up over his fat moobs and a gut hanging half way to his knees. ">>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText grows larger and fatter and his clothes become more and more snug against his fluffy, blubber body. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his expanding bulk. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. ">>
<</if>>
<<if $BatClothesHangingOn == false>>
<<set $BatGrowthMessage += "His shirt is scrunched up above his gargantuan gut. It's impossible to make out the picture on his t-shirt as it struggles to contain his fat moobs. ">>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. ">>
<</if>>
<<if $BatFatHang == false>>
<<set $BatGrowthMessage += "The <span class='batspeak'>Vampire Bat's</span> massive gut hangs down half-way to his knees and completely obscures his crotch. ">>
<</if>>
<</if>>
<<set $BatClothesHangingOn = true>>
<<set $BatPantsRip = true>>
<<set $BatPantsGone = true>>
<<set $BatClothesTight = true>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatBellyRide = true>>
<<set $BatFatHang = true>>
<<set $BatSweaterRip = true>>
<<elseif $BatGrowthStage == "d1">>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his growing muscles. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his protruding pecs. ">>
<</if>>
<<if $BatSweaterBurst == false>>
<<set $BatGrowthMessage += "The zipper on his sweater can no longer take the stress and it bursts open revealing the shirt underneath. ">>
<</if>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "His shirt has a picture of a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "His shirt has a picture of a businessman dreaming about a pelican on it. ">>
<</if>>
<</if>>
<<set $BatClothesTight = true>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatShirtSeen = true>>
<<elseif $BatGrowthStage == "d2">>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his growing muscles. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His pants strain to contain his thick thighs and they're making difficult for him to move around.<br>His sweater is being stretched to its limits by his protruding pecs. ">>
<</if>>
<<if $BatSweaterBurst == false>>
<<set $BatGrowthMessage += "The zipper on his sweater can no longer take the stress and it bursts open revealing the shirt underneath. ">>
<</if>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "His shirt has a picture of a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "His shirt has a picture of a businessman dreaming about a pelican on it. ">>
<</if>>
<</if>>
<<set $BatClothesTight = true>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatShirtSeen = true>>
<<elseif $BatGrowthStage == "d3">>
<<set $BatGrowthMessage = "">>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly bulkier and his previously baggy clothes are starting to get tight around his growing muscles and fat. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His pants strain to contain his thick thighs and they're making it difficult for him to move around.<br>His sweater is being stretched to its limits by his protruding pecs. ">>
<</if>>
<<if $BatSweaterBurst == false>>
<<set $BatGrowthMessage += "The zipper on his sweater can no longer take the stress and it bursts open revealing the shirt underneath. ">>
<</if>>
<<if $BatBellyPoke == false>>
<<set $BatGrowthMessage += "His growing gut pokes out under his shirt. Embarrassed, he tries to pull it down, but he's unable to cover the entirety of his large belly. ">>
<</if>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "His shirt has a picture of a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "His shirt has a picture of a businessman dreaming about a pelican on it. ">>
<</if>>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatUnderSeen == false>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> boxers are visible between the rips and tears of his pants. It's hard to tell but it looks like there is some purple cartoon character on them. ">>
<</if>>
<<set $BatBellyPoke = true>>
<<set $BatShirtSeen = true>>
<<set $BatPantsRip = true>>
<<set $BatClothesTight = true>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatUnderSeen = true>>
<<elseif $BatGrowthStage == "d4">>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly bulkier and his previously baggy clothes are starting to get tight around his growing muscles and fat. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His pants strain to contain his thick thighs and they're making it difficult for him to move around.<br>His sweater is being stretched to its limits by his protruding moobs. ">>
<</if>>
<<if $BatSweaterBurst == false>>
<<set $BatGrowthMessage += "The zipper on his sweater can no longer take the stress and it bursts open revealing the shirt underneath. ">>
<</if>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "His big round belly is stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "His big round belly is stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a businessman dreaming about a pelican. ">>
<</if>>
<</if>>
<<if $BatShirtSeen == true && $BatBellyRide == false>>
<<set $BatGrowthMessage += "His shirt is hardly able to cover half of his giant belly. ">>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatUnderSeen == false>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> boxers are visible between the rips and tears of his pants. It's hard to tell but it looks like there is some purple cartoon character on them. ">>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatBellyRide = true>>
<<set $BatShirtSeen = true>>
<<set $BatPantsRip = true>>
<<set $BatClothesTight = true>>
<<set $BatUnderSeen = true>>
<<elseif $BatGrowthStage == "d5">>
<<if $BatHugeGrowth == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest leaving him with a shirt scrunched up over his fat moobs and a gut hanging half way to his knees. ">>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText grows larger and fatter and his clothes become more and more snug against his powerful, blubber body. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his expanding bulk. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. ">>
<</if>>
<<if $BatClothesHangingOn == false>>
<<set $BatGrowthMessage += "His shirt is scrunched up above his gargantuan gut. It's impossible to make out the picture on his t-shirt as it struggles to contain his fat moobs.">>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. ">>
<</if>>
<<if $BatFatHang == false>>
<<set $BatGrowthMessage += "The <span class='batspeak'>Vampire Bat's</span> massive gut hangs down half-way to his knees and completely obscures his crotch. ">>
<</if>>
<</if>>
<<set $BatClothesHangingOn = true>>
<<set $BatPantsRip = true>>
<<set $BatPantsGone = true>>
<<set $BatClothesTight = true>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatBellyRide = true>>
<<set $BatFatHang = true>>
<<set $BatSweaterRip = true>>
<<elseif $BatGrowthStage == "e1">>
<<set $BatGrowthMessage = "">>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his growing muscles. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his overgrown pecs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. ">>
<</if>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "His enormous muscles are stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "His enormous muscles are stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a businessman dreaming about a pelican. ">>
<</if>>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatUnderSeen == false>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> boxers are visible between the rips and tears of his pants. It's hard to tell but it looks like there is some purple cartoon character on them. ">>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatShirtSeen = true>>
<<set $BatPantsRip = true>>
<<set $BatClothesTight = true>>
<<set $BatUnderSeen = true>>
<<elseif $BatGrowthStage == "e2">>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his growing muscles. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his overgrown pecs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. ">>
<</if>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "His enormous muscles are stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "His enormous muscles are stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a businessman dreaming about a pelican. ">>
<</if>>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatUnderSeen == false>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> boxers are visible between the rips and tears of his pants. It's hard to tell but it looks like there is some purple cartoon character on them. ">>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatShirtSeen = true>>
<<set $BatPantsRip = true>>
<<set $BatClothesTight = true>>
<<set $BatUnderSeen = true>>
<<elseif $BatGrowthStage == "e3">>
<<if $BatHugeGrowth == true>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. The rest of his clothing just barely manages to survive. He's left with some incredibly stylish Haunter boxers and a shirt that looks like it has a picture of a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. The rest of his clothing just barely manages to survive. He's left with some incredibly stylish Nidoking boxers and a shirt that looks like it has a picture of a businessman dreaming about a pelican on it. ">>
<</if>>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly bulkier and his previously baggy clothes are starting to get tight around his growing muscles and expanding flab. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his overgrown pecs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. ">>
<</if>>
<<if $BatBellyPoke == false>>
<<set $BatGrowthMessage += "His growing gut pokes out under his shirt. Embarrassed, he tries to pull it down, but he's unable to cover the entirety of his large belly. ">>
<</if>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "His enormous muscles and large paunch are stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "His enormous muscles and large paunch are stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a businessman dreaming about a pelican. ">>
<</if>>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatUnderSeen == false>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> boxers are visible between the rips and tears of his pants. It's hard to tell but it looks like there is some purple cartoon character on them. ">>
<</if>>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatBellyPoke = true>>
<<set $BatShirtSeen = true>>
<<set $BatPantsRip = true>>
<<set $BatClothesTight = true>>
<<set $BatUnderSeen = true>>
<<elseif $BatGrowthStage == "e4">>
<<set $BatGrowthMessage = "">>
<<if $BatHugeGrowth == true>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. The rest of his clothing just barely manages to survive. He's left with some incredibly stylish Haunter boxers and a shirt that looks like it has a picture of a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. The rest of his clothing just barely manages to survive. He's left with some incredibly stylish Nidoking boxers and a shirt that looks like it has a picture of a businessman dreaming about a pelican on it. ">>
<</if>>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly bulkier and his previously baggy clothes are starting to get tight around his growing muscles and expanding flab. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his overgrown moobs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. ">>
<</if>>
<<if $BatBellyRide == false>>
<<set $BatGrowthMessage += "His growing gut pokes out under his shirt. Embarrassed, he tries to pull it down, but he's unable to cover the entirety of his large belly. ">>
<</if>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "His enormous muscles and humongous paunch are stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "His enormous muscles and humongous paunch are stretching out the image on his shirt making it difficult to figure out what it is. From what you can tell it looks like a businessman dreaming about a pelican. ">>
<</if>>
<</if>>
<<if $BatShirtSeen == true && $BatBellyRide == false>>
<<set $BatGrowthMessage += "His shirt is hardly able to cover half of his giant belly. ">>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. ">>
<</if>>
<<if $BatUnderSeenClearly == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> legs are bare except for his pair of very stylish Haunter boxers. ">>
<<else>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> legs are bare except for his pair of very stylish Nidoking boxers. ">>
<</if>>
<</if>>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatBellyRide = true>>
<<set $BatShirtSeen = true>>
<<set $BatPantsRip = true>>
<<set $BatPantsGone = true>>
<<set $BatClothesTight = true>>
<<set $BatUnderSeen = true>>
<<set $BatUnderSeenClearly = true>>
<<elseif $BatGrowthStage == "e5">>
<<if $BatHugeGrowth == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest leaving him with a shirt scrunched up over his fat moobs and a gut hanging half-way to his knees. ">>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly bulkier and his previously baggy clothes are starting to get tight around his growing muscles and rapidly expanding flab. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his overgrown moobs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. ">>
<</if>>
<<if $BatClothesHangingOn == false>>
<<set $BatGrowthMessage += "His shirt is scrunched up above his gargantuan gut. It's impossible to make out the picture on his t-shirt as it struggles to contain his fat moobs. ">>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. ">>
<</if>>
<<if $BatFatHang == false>>
<<set $BatGrowthMessage += "The <span class='batspeak'>Vampire Bat's</span> massive gut hangs down half-way to his knees and completely obscures his crotch. ">>
<</if>>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatClothesHangingOn = true>>
<<set $BatPantsRip = true>>
<<set $BatPantsGone = true>>
<<set $BatClothesTight = true>>
<<set $BatFatHang = true>>
<<elseif $BatGrowthStage == "f1">>
<<if $BatHugeGrowth == true>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. The rest of his clothing just barely manages to survive. He's left with some incredibly stylish Haunter boxers and a shirt that looks like it has a picture of a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. The rest of his clothing just barely manages to survive. He's left with some incredibly stylish Nidoking boxers and a shirt that looks like it has a picture of a businessman dreaming about a pelican on it. ">>
<</if>>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his rapidly growing muscles. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his massively overgrown pecs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. Unfortunately, the shirt didn't fare much better and many of the seams have been torn apart. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == false>>
<<set $BatGrowthMessage += "The $ENameText has become so incredibly thick that his shirt can hardly withstand his body. Several of the seams are torn apart by the force of his monstrous muscles. ">>
<</if>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "There is an image on his shirt but all of the rips make it difficult to figure out what it is. From what you can tell it looks like a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "There is an image on his shirt but all of the rips make it difficult to figure out what it is. From what you can tell it looks like a businessman dreaming about a pelican. ">>
<</if>>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. ">>
<</if>>
<<if $BatUnderSeenClearly == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> legs are bare except for his pair of very stylish Haunter boxers. ">>
<<else>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> legs are bare except for his pair of very stylish Nidoking boxers. ">>
<</if>>
<</if>>
<</if>>
<<set $BatShirtRip = true>>
<<set $BatShirtSeen = true>>
<<set $BatPantsRip = true>>
<<set $BatPantsGone = true>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatClothesTight = true>>
<<set $BatUnderSeen = true>>
<<set $BatUnderSeenClearly = true>>
<<elseif $BatGrowthStage == "f2">>
<<if $BatHugeGrowth == true>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. The rest of his clothing just barely manages to survive. He's left with some incredibly stylish Haunter boxers and a shirt that looks like it has a picture of a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. The rest of his clothing just barely manages to survive. He's left with some incredibly stylish Nidoking boxers and a shirt that looks like it has a picture of a businessman dreaming about a pelican on it. ">>
<</if>>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his rapidly growing muscles. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his massively overgrown pecs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. Unfortunately, the shirt didn't fare much better and many of the seams have been torn apart. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == false>>
<<set $BatGrowthMessage += "The $ENameText has become so incredibly thick that his shirt can hardly withstand his body. Several of the seams are torn apart by the force of his monstrous muscles. ">>
<</if>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "There is an image on his shirt but all of the rips make it difficult to figure out what it is. From what you can tell it looks like a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "There is an image on his shirt but all of the rips make it difficult to figure out what it is. From what you can tell it looks like a businessman dreaming about a pelican. ">>
<</if>>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. ">>
<</if>>
<<if $BatUnderSeenClearly == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> legs are bare except for his pair of very stylish Haunter boxers. ">>
<<else>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> legs are bare except for his pair of very stylish Nidoking boxers. ">>
<</if>>
<</if>>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatShirtRip = true>>
<<set $BatShirtSeen = true>>
<<set $BatPantsRip = true>>
<<set $BatPantsGone = true>>
<<set $BatClothesTight = true>>
<<set $BatUnderSeen = true>>
<<set $BatUnderSeenClearly = true>>
<<elseif $BatGrowthStage == "f3">>
<<if $BatHugeGrowth == true>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. The rest of his clothing just barely manages to survive. He's left with some incredibly stylish Haunter boxers and a shirt that looks like it has a picture of a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. The rest of his clothing just barely manages to survive. He's left with some incredibly stylish Nidoking boxers and a shirt that looks like it has a picture of a businessman dreaming about a pelican on it. ">>
<</if>>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his rapidly growing muscles and expanding flab. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his massively overgrown pecs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. Unfortunately, the shirt didn't fare much better and many of the seams have been torn apart. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == false>>
<<set $BatGrowthMessage += "The $ENameText has become so incredibly thick that his shirt can hardly withstand his body. Several of the seams are torn apart by the force of his monstrous muscles. ">>
<</if>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "There is an image on his shirt but all of the rips make it difficult to figure out what it is. From what you can tell it looks like a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "There is an image on his shirt but all of the rips make it difficult to figure out what it is. From what you can tell it looks like a businessman dreaming about a pelican. ">>
<</if>>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. ">>
<</if>>
<<if $BatUnderSeenClearly == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> legs are bare except for his pair of very stylish Haunter boxers. ">>
<<else>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> legs are bare except for his pair of very stylish Nidoking boxers. ">>
<</if>>
<</if>>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatShirtRip = true>>
<<set $BatShirtSeen = true>>
<<set $BatBellyPoke = true>>
<<set $BatPantsRip = true>>
<<set $BatPantsGone = true>>
<<set $BatClothesTight = true>>
<<set $BatUnderSeen = true>>
<<set $BatUnderSeenClearly = true>>
<<elseif $BatGrowthStage == "f4">>
<<if $BatHugeGrowth == true>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. The rest of his clothing just barely manages to survive. He's left with some incredibly stylish Haunter boxers and a shirt that looks like it has a picture of a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. The rest of his clothing just barely manages to survive. He's left with some incredibly stylish Nidoking boxers and a shirt that looks like it has a picture of a businessman dreaming about a pelican on it. ">>
<</if>>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his rapidly growing muscles and expanding flab. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his massively overgrown moobs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. Unfortunately, the shirt didn't fare much better and many of the seams have been torn apart. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == false>>
<<set $BatGrowthMessage += "The $ENameText has become so incredibly thick that his shirt can hardly withstand his body. Several of the seams are torn apart by the force of his monstrous muscles and his immense gut. ">>
<</if>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "There is an image on his shirt but all of the rips make it difficult to figure out what it is. From what you can tell it looks like a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "There is an image on his shirt but all of the rips make it difficult to figure out what it is. From what you can tell it looks like a businessman dreaming about a pelican. ">>
<</if>>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. ">>
<</if>>
<<if $BatUnderSeenClearly == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> legs are bare except for his pair of very stylish Haunter boxers. ">>
<<else>>
<<set $BatGrowthMessage += "<br>The <span class='batspeak'>Vampire Bat's</span> legs are bare except for his pair of very stylish Nidoking boxers. ">>
<</if>>
<</if>>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatShirtRip = true>>
<<set $BatShirtSeen = true>>
<<set $BatBellyRide = true>>
<<set $BatPantsRip = true>>
<<set $BatPantsGone = true>>
<<set $BatClothesTight = true>>
<<set $BatUnderSeen = true>>
<<set $BatUnderSeenClearly = true>>
<<elseif $BatGrowthStage == "f5">>
<<if $BatHugeGrowth == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest leaving him with a shirt scrunched up over his fat moobs and a gut hanging half-way to his knees. ">>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his rapidly growing muscles and expanding flab. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his massively overgrown moobs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his sweater can no longer take the stress and it rips off completely, revealing the shirt underneath. Unfortunately, the shirt didn't fare much better and many of the seams have been torn apart. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == false>>
<<set $BatGrowthMessage += "The $ENameText has become so incredibly thick that his shirt can hardly withstand his body. Several of the seams are torn apart by the force of his monstrous muscles and his immense gut. ">>
<</if>>
<<if $BatShirtSeen == false>>
<<if $HalloweenEvent == true>>
<<set $BatGrowthMessage += "There is an image on his shirt but all of the rips make it difficult to figure out what it is. From what you can tell it looks like a boat scaring away some vampires and mummies. ">>
<<else>>
<<set $BatGrowthMessage += "There is an image on his shirt but all of the rips make it difficult to figure out what it is. From what you can tell it looks like a businessman dreaming about a pelican. ">>
<</if>>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. ">>
<</if>>
<<if $BatFatHang == false>>
<<set $BatGrowthMessage += "The <span class='batspeak'>Vampire Bat's</span> massive gut hangs down half-way to his knees and completely obscures his crotch. ">>
<</if>>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatShirtRip = true>>
<<set $BatClothesHangingOn = true>>
<<set $BatPantsRip = true>>
<<set $BatPantsGone = true>>
<<set $BatClothesTight = true>>
<<set $BatFatHang = true>>
<<elseif $BatGrowthStage == "g1">>
<<if $BatHugeGrowth == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. Neither his shirt nor his underwear manage to survive. Scraps of clothing fall to the ground leaving him bare chested with his giant dick hanging freely. ">>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his rapidly growing muscles. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his massively overgrown pecs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his shirt and sweater can no longer take the stress and they rips off completely, revealing the chiseled, mountainous chest underneath. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == false>>
<<set $BatGrowthMessage += "The $ENameText has become so incredibly thick that his shirt can hardly withstand his body. All of the seams are torn apart by the force of his monstrous muscles leaving him bare chested. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == true && $BatShirtGone == false>>
<<set $BatGrowthMessage += "The mangled remains of his shirt are no match for his burgeoning muscles. Any residual scraps of cloth slide off leaving him bare chested. ">>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. His boxers share the same fate leaving his giant dick hanging freely. ">>
<</if>>
<<if $BatPantsGone == true>>
<<set $BatGrowthMessage += "His boxers are torn to shreds by his colossal ass and thighs leaving his giant dick hanging freely. ">>
<</if>>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatShirtRip = true>>
<<set $BatShirtGone = true>>
<<set $BatPantsRip = true>>
<<set $BatClothesTight = true>>
<<set $BatPantsGone = true>>
<<set $BatUnderGone = true>>
<<elseif $BatGrowthStage == "g2">>
<<if $BatHugeGrowth == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. Neither his shirt nor his underwear manage to survive. Scraps of clothing fall to the ground leaving him bare chested with his giant dick hanging freely. ">>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his rapidly growing muscles. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his massively overgrown pecs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his shirt and sweater can no longer take the stress and they rips off completely, revealing the mountainous chest underneath. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == false>>
<<set $BatGrowthMessage += "The $ENameText has become so incredibly thick that his shirt can hardly withstand his body. All of the seams are torn apart by the force of his monstrous muscles leaving him bare chested. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == true && $BatShirtGone == false>>
<<set $BatGrowthMessage += "The mangled remains of his shirt are no match for his burgeoning muscles. Any residual scraps of cloth slide off leaving him bare chested. ">>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. His boxers share the same fate leaving his giant dick hanging freely. ">>
<</if>>
<<if $BatPantsGone == true>>
<<set $BatGrowthMessage += "His boxers are torn to shreds by his colossal ass and thighs leaving his giant dick hanging freely. ">>
<</if>>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatShirtRip = true>>
<<set $BatShirtGone = true>>
<<set $BatPantsRip = true>>
<<set $BatClothesTight = true>>
<<set $BatPantsGone = true>>
<<set $BatUnderGone = true>>
<<elseif $BatGrowthStage == "g3">>
<<if $BatHugeGrowth == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. Neither his shirt nor his underwear manage to survive. Scraps of clothing fall to the ground leaving him bare chested with his giant dick hanging freely. ">>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his rapidly growing muscles and expanding flab. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his massively overgrown pecs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his shirt and sweater can no longer take the stress and they rip off completely, revealing the mountainous chest underneath. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == false>>
<<set $BatGrowthMessage += "The $ENameText has become so incredibly thick that his shirt can hardly withstand his body. All of the seams are torn apart by the force of his monstrous muscles and plump belly leaving him bare chested. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == true && $BatShirtGone == false>>
<<set $BatGrowthMessage += "The mangled remains of his shirt are no match for his burgeoning muscles and fat. Any residual scraps of cloth slide off leaving him bare chested. ">>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. His boxers share the same fate leaving his giant dick hanging freely. ">>
<</if>>
<<if $BatPantsGone == true>>
<<set $BatGrowthMessage += "His boxers are torn to shreds by his colossal ass and thighs leaving his giant dick hanging freely. ">>
<</if>>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatShirtRip = true>>
<<set $BatShirtGone = true>>
<<set $BatPantsRip = true>>
<<set $BatClothesTight = true>>
<<set $BatPantsGone = true>>
<<set $BatUnderGone = true>>
<<elseif $BatGrowthStage == "g4">>
<<if $BatHugeGrowth == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. His pants are completely obliterated and his sweater melts off his thick chest. Neither his shirt nor his underwear manage to survive. Scraps of clothing fall to the ground leaving him bare chested with his giant dick hanging freely. ">>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his rapidly growing muscles and expanding flab. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his massively overgrown moobs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his shirt and sweater can no longer take the stress and they rips off completely, revealing the mountainous chest and gut underneath. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == false>>
<<set $BatGrowthMessage += "The $ENameText has become so incredibly thick that his shirt can hardly withstand his body. All of the seams are torn apart by the force of his monstrous muscles and overflowing belly leaving him bare chested. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == true && $BatShirtGone == false>>
<<set $BatGrowthMessage += "The mangled remains of his shirt are no match for his burgeoning muscles and fat. Any residual scraps of cloth slide off leaving him bare chested. ">>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == false>>
<<set $BatGrowthMessage += "His thick, bulbous thighs cause the remaining tatters of his pants to fall to the ground. His boxers share the same fate leaving his giant dick hanging freely. ">>
<</if>>
<<if $BatPantsGone == true>>
<<set $BatGrowthMessage += "His boxers are torn to shreds by his colossal ass and thighs leaving his giant dick hanging freely. ">>
<</if>>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatShirtRip = true>>
<<set $BatShirtGone = true>>
<<set $BatPantsRip = true>>
<<set $BatClothesTight = true>>
<<set $BatPantsGone = true>>
<<set $BatUnderGone = true>>
<<elseif $BatGrowthStage == "g5">>
<<if $BatHugeGrowth == true>>
<<set $BatGrowthMessage += "The threads of his clothes crackle and pop as the $ENameText absolutely explodes with growth. Every piece of clothing he was wearing is completely obliterated and he is left with a massively thick body and a gut hanging half-way to his knees. ">>
<<else>>
<<if $BatClothesTight == false>>
<<set $BatGrowthMessage += "The $ENameText has become significantly stronger and his previously baggy clothes are starting to get tight around his rapidly growing muscles and expanding flab. ">>
<</if>>
<<if $BatSweaterBurst == false && $BatClothesTight == true>>
<<set $BatGrowthMessage += "His clothing is stretched to their limits by his massively overgrown moobs. ">>
<</if>>
<<if $BatSweaterRip == false>>
<<set $BatGrowthMessage += "The threads of his shirt and sweater can no longer take the stress and they rip off completely, revealing the mountainous chest and gut underneath. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == false>>
<<set $BatGrowthMessage += "The $ENameText has become so incredibly thick that his shirt can hardly withstand his body. All of the seams are torn apart by the force of his monstrous muscles and overflowing belly leaving him bare chested. ">>
<</if>>
<<if $BatSweaterRip == true && $BatShirtRip == true && $BatShirtGone == false>>
<<set $BatGrowthMessage += "The mangled remains of his shirt are no match for his burgeoning muscles and fat. Any residual scraps of cloth slide off leaving him bare chested. ">>
<</if>>
<<if $BatPantsRip == false>>
<<set $BatGrowthMessage += "His constricting pants are making the $ENameText noticeably uncomfortable. He tries to adjust them but not before their seams split open with an audible rip. ">>
<</if>>
<<if $BatPantsGone == true>>
<<set $BatGrowthMessage += "All remaining clothing on his legs are torn to shreds by his colossal ass and thighs. ">>
<</if>>
<<if $BatFatHang == false>>
<<set $BatGrowthMessage += "The <span class='batspeak'>Vampire Bat's</span> massive gut hangs down half-way to his knees and completely obscures his crotch. ">>
<</if>>
<</if>>
<<set $BatSweaterBursting = true>>
<<set $BatSweaterBurst = true>>
<<set $BatSweaterRip = true>>
<<set $BatShirtRip = true>>
<<set $BatShirtGone = true>>
<<set $BatPantsRip = true>>
<<set $BatPantsGone = true>>
<<set $BatUnderGone = true>>
<<set $BatClothesTight = true>>
<<set $BatFatHang = true>>
<</if>>
<<if $BatStage == 1 && $BatBurpOne == false>>
<<set $BatBurpOne = true>>
<<set $BatGrowthMessage += "He lets out a little burp and quickly covers his mouth.<br><span class='batspeak'>\"Aw, God. That was gross. I'm sorry.\"</span>">>
<<elseif $BatStage == 2 && $BatBurpTwo == false>>
<<set $BatBurpTwo = true>>
<<set $BatGrowthMessage += "He lets out a loud belch and laughs.<br><span class='batspeak'>\"Aw man, I'm sorry. I really tried to hold that back.\"</span>">>
<<elseif $BatStage == 3 && $BatBurpThree == false>>
<<set $BatBurpThree = true>>
<<set $BatGrowthMessage += "He lets out a long and powerful burp before giving his stomach a satisfied pat. It's a pretty icky and unsophisticated thing for him to do but he doesn't seem to care.">>
<</if>>
<</if>>
<</nobr>>\
<</widget>><<checkfoodcraze>>\
<<CartridgeNight>>\
<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<<if $CartridgeEvent == true>>\
<div class="slowspook">\
<img @src="setup.ImagePath+'Spook/analog3.png'">\
</div>\
<</if>>\
<div class="placedesc" id="placedesccenter">\
<b>Hospital</b>
<hr>
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
<</if>>\
<div class="placepicture" id="placepicturelong">\
<<if $CartridgeEvent != true>>\
<img @src="setup.ImagePath+'Hospital.png'">\
<<else>>\
<img @src="setup.ImagePath+'Spook/HospitalEmpty.png'">\
<</if>>\
</div>\
</div>\
<<set $items = {
bmem: {
name: "Buy Membership",
desc: "$50 per month"},
office: {
name: "Doctor's Office",
desc: ""},
umem: {
name: "Upgrade Membership",
desc: "An upgraded membership allows access to heavier weights.<br><br>$500 per month, $450 upfront"},
cmem: {
name: "Cancel Membership",
desc: ""},
holdoff: {
name: "Hold Off For Now",
desc: "Your throbbing dick is begging to cum. You can try to hold off for now, but you'll have to deal with this eventually."},
rtempt: {
name: "Resist Temptation",
desc: "Attempt to quell your horny thoughts."},
jerkos: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!"},
colos: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!<<if $hasdonorcard == true>><br><br>Select the payment you receive:<br><<if $SpeedFacilityReward == 0>><<radiobutton '$SpeedFacilityReward' 0 checked>><<else>><<radiobutton '$SpeedFacilityReward' 0>><</if>><span>Money</span><br><<if $SpeedFacilityReward == 1>><<radiobutton '$SpeedFacilityReward' 1 checked>><<else>><<radiobutton '$SpeedFacilityReward' 1>><</if>><span>Transfer Tokens</span><</if>>"},
heal: {
name: "Heal",
desc: "Restore HP.<br><br>Requirements:<br> • Hours: 1"},
anti: {
name: "Antidote",
desc: "<img @src=\"setup.ImagePath+'Antidote.png'\" id=\"buyitempicture\"><br>Reduce the effects of venoms and poisons.<br><br>Price: $100"},
fastanti: {
name: "Fast-Acting Antidote",
desc: "<img @src=\"setup.ImagePath+'AntidoteFast.png'\" id=\"buyitempicture\"><br>Quickly reduces the effects of poisons or venoms. Can be used in battle.<br><br>Price: $200"},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<span id="buttons-sec"><<display "Hospital Buttons">></span>\<<if $itemname == "Heal">>\
<<TimePass 1>>\
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>\
<<set $CurHP = $MaxHP>>\
<<if $battlelosttoday == true && $muscle<100 && $steroidamt < 1>>\
<span id="hospital-pic">\
<div id="cf4">
<<if $wpillactive == true>><img @src="setup.ImagePath+'Real/Doctor.png'" id="boarderpicture"><<else>>\
<img class="top" @src="setup.ImagePath+'RhinoPart1.png'" id="boarderpicture">\
<img class="bottom" @src="setup.ImagePath+'RhinoPart2.png'" id="boarderpicturehidden">\
<img class="bottom" @src="setup.ImagePath+'RhinoPart3.png'" id="boarderpicturehidden"><</if>>\
</div>\
</span>\
<span id="hospital-text">\
The <span class='rhinospeak'>doctor</span> sees how badly you lost your last battle.
Diagnosis: Weak.
He prescribes you some steroids to help with your condition.
<span data-keytype="yes"><<click "Continue">>\
<<replace "#hospital-text">>  "Wait, steroids? Aren't they illegal?"
  <span class='rhinospeak'>"Pfft. So?"</span>
  "And aren't they dangerous?"
  <span class='rhinospeak'>"Oh, that's just what they want you to think. Steroids are perfectly healthy! The media just perpetuates the myth that steroids are dangerous so that nobody takes so many that they become unstoppable and overthrow the government."</span>
  "I see..."
  <span class='rhinospeak'>"Yeah, in fact in about two more cycles I'll start to develop bullet resistance. Then they'll pay..."</span>
<span data-keytype="yes"><<click "Continue">>\
<<if $wpillactive != true>><<replace "#hospital-pic">><div class="shake-text"><div id="cf4">
<img @src="setup.ImagePath+'RhinoPart2.png'" id="boarderpicture">\
</div></div><</replace>><</if>>\
<<replace "#hospital-text">>  <div class="shake-text" id="yellfont"><span class='rhinospeak'>"Tell me I can't build a fence on my own property! Lousy Democrats! I'll show them!"</span></div>
<span data-keytype="yes"><<click "Continue">>\
<<if $wpillactive != true>><<replace "#hospital-pic">><div id="cf4">
<img @src="setup.ImagePath+'RhinoPart3.png'" id="boarderpicture">\
</div><</replace>><</if>>\
<<replace "#hospital-text">>  <span class='rhinospeak'>"Anyway, enjoy the gains, man! And don't worry about a PCT - that shit's a hoax too!"</span>
<i>Steroids Added to Inventory</i>
<span data-keytype="yes">[[Back|Hospital]]</span>
<</replace>>\
<</click>></span>\
<</replace>>\
<</click>></span>\
<</replace>>\
<</click>></span>\
</span>\
<<set $steroidamt++>>\
<<set $battlelosttoday = false>>\
<<else>>\
Healed.
<span data-keytype="yes">[[Back|Hospital]]</span>
<</if>>\
<<elseif $itemname == "Antidote">>\
<<if $FatPoisonAmount > 0>>\
<<if $FatPoisonAmount < 200>>\
<<set $FatPoisonAmount = 0>>\
The effects of the cobra venom completely wear off.<br>
<<else>>\
<<set $FatPoisonAmount = $FatPoisonAmount*0.4>>\
The effect of the cobra venom lessens.<br>
<</if>>\
<</if>>\
<<if $RoguePoisonTurns > 0 or $TPoisonFatAmount > 0 or $TPoisonMuscleAmount > 0 or $TPoisonHeightAmount > 0>>\
<<set $RoguePoisonTurns = 0>>\
<<set $TPoisonFatAmount = 0>>\
<<set $TPoisonMuscleAmount = 0>>\
<<set $TPoisonHeightAmount = 0>>\
The effects of the Rogue's poison completely wear off.<br>
<</if>>\
<<run BodyUpdate()>>\
<span data-keytype="yes">[[Back|Hospital]]</span>
<</if>>\<<widget "mushroomguyupdate">>\
<<replace "#givemush-button">>\
<<if $mushamt >= 1>>\
<div data-item='give'><<button "Give Mushroom">><<set $mushamt -->><<set $givenshrooms ++>><<set $i = Math.floor(Math.random()*$MushroomPotionsLeft.length)>><<set $i2 = Math.floor(Math.random()*$PotionRestockList.length)>>
<<if $givenshrooms >= setup.turtshroomvar*5>>\
<<set $TurtShroomUnlock = true>>\
<<run memorize('TurtShroomUnlock', $TurtShroomUnlock)>>\
<</if>>\
<<if $givenshrooms > setup.turtshroomvar && $givenshrooms%2 == 0>>\
<<if $PotionRestockList[$i2] == "Mystery">>\
<<set $mysterystock ++>>\
<<replace "#myselix-stock">><<print $mysterystock>><</replace>>\
<<elseif $PotionRestockList[$i2] == "Muscle">>\
<<set $melixstock ++>>\
<<replace "#melix-stock">><<print $melixstock>><</replace>>\
<<elseif $PotionRestockList[$i2] == "Fat">>\
<<set $felixstock ++>>\
<<replace "#felix-stock">><<print $felixstock>><</replace>>\
<<elseif $PotionRestockList[$i2] == "Tiny">>\
<<set $telixstock ++>>\
<<replace "#telix-stock">><<print $telixstock>><</replace>>\
<<elseif $PotionRestockList[$i2] == "Mega">>\
<<set $megamysterystock ++>>\
<<replace "#megamyselix-stock">><<print $megamysterystock>><</replace>>\
<</if>>\
<</if>>\
<<if $givenshrooms == setup.turtshroomvar>>\
<<set $smushamt += 1>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"Aw man, you're amazing! I'm gonna be making potions for days. Here, I'll even give you one for free."</span><br><img @src="setup.ImagePath+'MysteryPotion.png'" id="invitempicture">Mystery Potion unlocked.<br><br>Mystery Potion added to inventory.</div><</replace>>\
<<run $PotionRestockList.push("Mystery")>>\
<<elseif $givenshrooms == setup.turtshroomvar*2 or $givenshrooms == setup.turtshroomvar*3 or $givenshrooms == setup.turtshroomvar*4>>\
<<set $mushroommessageextra = "">>\
<<set $mushroommessageextra2 = "">>\
<<if $givenshrooms == setup.turtshroomvar*2>>\
<<set $mushroommessageextra = "So I've got a new kind of potion for you. I've also been working on a little surprise that I know a fan like you will appreciate. Just keep bringing more shrooms and you'll see it eventually.">>\
<<set $mushroommessageextra2 = "">>\
<<elseif $givenshrooms == setup.turtshroomvar*3>>\
<<set $mushroommessageextra = "Man, I'm so lucky I found someone that can go outside and get all these mushies. I hate having to go up there. There's always stuff going on and people doing stuff. Nuh uh. Not for me.">>\
<<set $mushroommessageextra2 = "">>\
<<elseif $givenshrooms == setup.turtshroomvar*4>>\
<<set $mushroommessageextra = "Ooooh man, got a new recipe for you, aaaaand- oh man, I'm so close to having that 'little surprise' ready! I can't wait for you to see it.">>\
<<set $mushroommessageextra2 = "">>\
<</if>>\
<<set $elixirunlockname = $MushroomPotionsLeft.deleteAt($i)>>\
<<if $elixirunlockname == "Muscle">>\
<<set $melixamt += 1>>\
<<set $melixunlock = true>>\
<<run $PotionRestockList.push("Muscle")>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"$mushroommessageextra"</span><br><img @src="setup.ImagePath+'MusclePotion.png'" id="invitempicture">Muscle Elixir unlocked.<br><br>Muscle Elixir added to inventory.$mushroommessageextra2</div><</replace>>\
<<elseif $elixirunlockname == "Fat">>\
<<set $felixamt += 1>>\
<<set $felixunlock = true>>\
<<run $PotionRestockList.push("Fat")>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"$mushroommessageextra"</span><br><img @src="setup.ImagePath+'FatPotion.png'" id="invitempicture">Fat Elixir unlocked.<br><br>Fat Elixir added to inventory.$mushroommessageextra2</div><</replace>>\
<<elseif $elixirunlockname == "Tiny">>\
<<set $telixamt += 1>>\
<<set $telixunlock = true>>\
<<run $PotionRestockList.push("Tiny")>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"$mushroommessageextra"</span><br><img @src="setup.ImagePath+'TinyPotion.png'" id="invitempicture">Tiny Elixir unlocked.<br><br>Tiny Elixir added to inventory.$mushroommessageextra2</div><</replace>>\
<</if>>\
<<elseif $givenshrooms == setup.turtshroomvar*5>>\
<<set $turtfightunlock to true>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"Oooh boy, you know that surprise I've been talking about? Well I'm finally ready to unveil it! When you're ready to see it just say the word. But be warned: it's pretty incredible."</span></div><</replace>>\
<<elseif $givenshrooms == setup.turtshroomvar*6>>\
<<set $smystelixamt += 1>>\
<<run $PotionRestockList.push("Mega")>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"You need to try this out! It's my most concentrated recipe yet! I'm not sure what kind of mushroom's are in here, but they're definitely concentrated!"</span><br><img @src="setup.ImagePath+'MegaMysteryPotion.png'" id="invitempicture">Super Mystery Potion unlocked.<br><br>Super Mystery Potion added to inventory.</div><</replace>>\
<<elseif $givenshrooms > setup.turtshroomvar*6 && $givenshrooms % (setup.turtshroomvar*2) == 0>>\
<<switch random(1, 2)>>\
<<case 1>>\
<<set $stelixamt += 1>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><br><img @src="setup.ImagePath+'SuperTinyPotion.png'" id="invitempicture"><br>Super Tiny Elixir added to inventory.</div><</replace>>\
<<case 2>>\
<<set $smystelixamt += 1>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><br><img @src="setup.ImagePath+'MegaMysteryPotion.png'" id="invitempicture"><br>Super Mystery Potion added to inventory.</div><</replace>>\
<</switch>>\
<</if>>\
<<mushroomguyupdate>><<replace "#mushown-amt">>$mushamt<</replace>><<replace "#mushgive-amt">>$givenshrooms<</replace>><</button>></div>\
<<else>>\
<div data-item='give' class='inactivebutton'><<button "Give Mushroom">><</button>></div>\
<</if>>\
<</replace>>\
<<replace "#elixir-buttons">>\
<<if $givenshrooms >= setup.turtshroomvar>>\
Amount of Mystery Potions owned: <span id="myselix-amt"><<print $smushamt>></span>
Amount in stock: <span id="myselix-stock">$mysterystock</span>
<<if $money >= $mysteryprice && $mysterystock >0>>\
<div data-item='myst'><<button "Buy Mystery Potion">><<set _m = $mysteryprice*-1>><<GainMoney _m>><<set $mysterystock -->><<set $smushamt += 1>><<replace "#myselix-stock">><<print $mysterystock>><</replace>><<replace "#myselix-amt">><<print $smushamt>><</replace>><<mushroomguyupdate>><</button>></div>
<<else>>\
<div data-item='myst' class='inactivebutton'><<button "Buy Mystery Potion">><</button>></div>
<</if>>\
<</if>>\
<<if $givenshrooms >= setup.turtshroomvar*6>>\
Amount of Mega Mystery Potions owned: <span id="smyselix-amt"><<print $smystelixamt>></span>
Amount in stock: <span id="megamyselix-stock">$megamysterystock</span>
<<if $money >= $megamysteryprice && $megamysterystock >0>>\
<div data-item='megamyst'><<button "Buy Mega Mystery Potion">><<set $megamysterystock -->><<set _m = $megamysteryprice*-1>><<GainMoney _m>><<set $smystelixamt += 1>><<replace "#megamyselix-stock">><<print $megamysterystock>><</replace>><<replace "#smyselix-amt">><<print $smystelixamt>><</replace>><<mushroomguyupdate>><</button>></div>
<<else>>\
<div data-item='megamyst' class='inactivebutton'><<button "Buy Mega Mystery Potion">><</button>></div>
<</if>>\
<</if>>\
<<if $melixunlock == true>>\
Amount of Muscle Elixirs owned: <span id="melix-amt"><<print $melixamt>></span>
Amount in stock: <span id="melix-stock">$melixstock</span>
<<if $melixstock > 0 && $money >= $melixprice >>\
<div data-item='melix'><<button "Buy Muscle Elixir">><<set $elixirname = "Muscle Elixir">><<set $melixstock -->><<set _m = $melixprice*-1>><<GainMoney _m>><<set $melixamt += 1>><<replace "#melix-stock">><<print $melixstock>><</replace>><<replace "#melix-amt">><<print $melixamt>><</replace>><<mushroomguyupdate>><</button>></div>
<<else>>\
<div data-item='melix' class='inactivebutton'><<button "Buy Muscle Elixir">><</button>></div>
<</if>>\
<</if>>\
<<if $felixunlock == true>>\
Amount of Fat Elixirs owned: <span id="felix-amt"><<print $felixamt>></span>
Amount in stock: <span id="felix-stock">$felixstock</span>
<<if $felixstock > 0 && $money >= $felixprice>>\
<div data-item='felix'><<button "Buy Fat Elixir">><<set $elixirname = "Fat Elixir">><<set _m = $felixprice*-1>><<GainMoney _m>><<set $felixstock -->><<set $felixamt += 1>><<replace "#felix-stock">><<print $felixstock>><</replace>><<replace "#felix-amt">><<print $felixamt>><</replace>><<mushroomguyupdate>><</button>></div>
<<else>>\
<div data-item='felix' class='inactivebutton'><<button "Buy Fat Elixir">><</button>></div>
<</if>>\
<</if>>\
<<if $telixunlock == true>>\
Amount of Tiny Elixirs owned: <span id="telix-amt"><<print $telixamt>></span>
Amount in stock: <span id="telix-stock">$telixstock</span>
<<if $telixstock > 0 && $money >= $telixprice>>\
<div data-item='telix'><<button "Buy Tiny Elixir">><<set $elixirname = "Tiny Elixir">><<set _m = $telixprice*-1>><<GainMoney _m>><<set $telixstock -->><<set $telixamt += 1>><<replace "#telix-stock">><<print $telixstock>><</replace>><<replace "#telix-amt">><<print $telixamt>><</replace>><<mushroomguyupdate>><</button>></div>
<<else>>\
<div data-item='telix' class='inactivebutton'><<button "Buy Tiny Elixir">><</button>></div>
<</if>>\
<</if>>\
<</replace>>\
<<replace "#turtfight-button">>\
<<if $turtfightunlock == true>>\
<<if $foughtturtle == true>>\
<<if $hours > $nighthour+2>>\
<div data-item='turt'><<button [[Fight Turtle Alchemist|Combat]]>><<set $EnemyNum to 8>><<battlestart>><</button>></div>\
<<else>>\
<div data-item='turtlate' class='inactivebutton'><<button "Fight Turtle Alchemist">><</button>></div>\
<</if>>\
<<else>>\
<<if $hours > $nighthour+2>>\
<div data-item='surp'><<button [[The Big Surprise|Combat]]>><<set $EnemyNum to 8>><<battlestart>><</button>></div>\
<<else>>\
<div data-item='surplate' class='inactivebutton'><<button "The Big Surprise">><</button>></div>\
<</if>>\
<</if>>\
<</if>>\
<</replace>>\
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</widget>>
<<battleend>>\
<<if $TurtCostumeTimer == -3>>\
<<set $TurtCostumeTimer = -2>>\
<</if>>\
<<TimePass 2>>\
<<set $turtreward = random(1, 5)>>\
<<set $n = random(1, 100)>>\
<<if $n <= $turtitemchance>>\
<<if $turtreward == 1>>\
<img @src="setup.ImagePath+'MysteryPotion.png'" id="storyitempicture">
<<elseif $turtreward == 2>>\
<img @src="setup.ImagePath+'MusclePotion.png'" id="storyitempicture">
<<elseif $turtreward == 3>>\
<img @src="setup.ImagePath+'FatPotion.png'" id="storyitempicture">
<<elseif $turtreward == 4>>\
<img @src="setup.ImagePath+'TinyPotion.png'" id="storyitempicture">
<<elseif $turtreward == 5>>\
<img @src="setup.ImagePath+'MegaMysteryPotion.png'" id="storyitempicture">
<</if>>\
<</if>>\
You Won!
<<if $TurtTalkWin == false>>\
<<set $TurtTalkWin to true>>\
<<set $BuySellFMTokens +=300>> 300 Fat/Muscle Transfer data was added to your account.
<</if>>\
<<set $money += 100>> You won $100.
<<updatemon>>\
<<if $n <= $turtitemchance>>\
<<if $turtreward == 1>>\
<<set $smushamt ++>>The enemy left behind a Mystery Potion.
<<elseif $turtreward == 2>>\
<<set $melixamt ++>>The enemy left behind a Muscle Elixir.
<<elseif $turtreward == 3>>\
<<set $felixamt ++>>The enemy left behind a Fat Elixir.
<<elseif $turtreward == 4>>\
<<set $telixamt ++>>The enemy left behind a Tiny Elixir.
<<elseif $turtreward == 5>>\
<<set $smystelixamt ++>>The enemy left behind a Mega Mystery Potion.
<</if>>\
<<set $turtitemchance -= 5>>\
<<if $turtitemchance < 10>>\
<<set $turtitemchance = 10>>\
<</if>>\
<</if>>\
<span data-keytype="yes"><<link [[Continue|Under The Pier]]>><</link>></span>
<<run BodyUpdate()>>\<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<<set $foodgain = 0>>\
<<set $chickendumpsterdesc = "">>\
<<set $pizzadumpsterdesc = "">>\
<<set $fruitdumpsterdesc = "">>\
<<if $dumpsterloadunlock == true>>
<<set $chickendumpsterdesc = "<br>Dumpster-Load: $7500 (8000 Hunger)">>\
<<set $pizzadumpsterdesc = "<br>Dumpster-Load: $6000 (8000 Hunger)">>\
<<set $fruitdumpsterdesc = "<br>Dumpster-Load: $4000 (8000 Hunger)">>\
<</if>>\
<<set $potions = {
chick: {
name: "Chicken",
desc: "Food with extra protein. Helps build muscle.<br><br>Small: $10 (10 Hunger)<br>Medium: $20 (20 Hunger)<br>Large: $80 (80 Hunger)<br>Extra Large: $640 (640 Hunger)$chickendumpsterdesc"},
pizza: {
name: "Pizza",
desc: "Calorie dense food to help you put on weight.<br><br>Small: $8 (10 Hunger)<br>Medium: $16 (20 Hunger)<br>Large: $64 (80 Hunger)<br>Extra Large: $512 (640 Hunger)$pizzadumpsterdesc"},
fruit: {
name: "Normal Gruel",
desc: "The normalest of foods. It's also cheaper than anything else.<br><br>Small: $5 (10 Hunger)<br>Medium: $10 (20 Hunger)<br>Large: $40 (80 Hunger)<br>Extra Large: $320 (640 Hunger)$fruitdumpsterdesc"},
}>>\
<<set $potionlist = []>>\
<span id="buttons-sec"><<display "Order Food Buttons">></span>\
<span data-keytype="yes">[[Back|Computer]]</span><<CheckClosetButton>>\
<div class="placedesc" id="placedescflex">\
<div id="placedescside">\
<b>Doctor's Office</b>
<hr>
<div class="descleft">\
<div id="placepicturelongsmallbuffer">\
<img @src="setup.ImagePath+'DocOffice.png'" id="placepicturelongsmall">\
<span id="doctor-text">\
</span>\
</div>\
</div>\
</div>\
<span class="placepicture" id="shoppictureright">\
<<if $wpillactive == true>><img @src="setup.ImagePath+'Real/OfficeRhinoReal.png'" id="boarderpicture"><<else>>\
<img @src="setup.ImagePath+'OfficeRhinoPart1.png'">\
<</if>>\
</span>\
</div>\
<<set $items = {
flag: {
name: "Ask About Flag",
desc: "Ask about the pink, blue, and white flag he has behind his desk."},
sterask: {
name: "Ask About Super Anabol",
desc: "Ask the doctor about the poster you found at the pier."},
fuckuptalk: {
name: "Ask About Side Effects",
desc: "You are experiencing symptoms of low testosterone after taking Super Anabol."},
sterstart: {
name: "Start Steroid Cycle",
desc: "Boost muscle growth for 7 days.<br><br>There is a risk of serious side effects."},
kobm: {
name: "Kobold Mage",
desc: "A little dweeby kobold."},
alpir: {
name: "Alligator Pirate",
desc: "A big round friend."},
gwere: {
name: "Giant Werewolf",
desc: "A huge monster that's nearly impossible to beat."},
fknight: {
name: "Forest Knight",
desc: "An unlikely hero on a mission. He still needs to gain a lot of experience before he's able to save the people of the forest."},
}>>\
<span id="doctor-button">\
</span>\
<div id="buttonDiv">\
<div id="itemlist">\
<div class="shopbutton">\
<div data-item='flag'><<button "Ask About Flag">><<script>>myFunction();<</script>><<replace "#doctor-text">><div class="fade-in-text"><span class='rhinospeak'>"Ah so you like my anti government tyranny flag? My son got it for me."</span>
"Your anti- what?"
<span class='rhinospeak'>"Oh yeah, my son was telling me all about it. Apparently there's some folks out there that want to keep people from alterin' their own body with hormones. Isn't that crazy?"</span></div><</replace>><<replace "#doctor-button">><div data-item='xxx'><<button "Continue">><<replace "#doctor-button">><div data-item='xxx'><<button "Continue">><<script>>myFunction();<</script>><<replace "#doctor-button">><</replace>><<replace "#doctor-text">><</replace>><<if $wpillactive != true>><<replace "#shoppictureright">><img @src="setup.ImagePath+'OfficeRhinoPart1.png'">\<</replace>><</if>><</button>></div><</replace>><<replace "#doctor-text">><div class="shake-text"><span class='rhinospeak'>"God damn freedom hating commies! Trying to tell me what to do! I hate them so much!"</span></div><</replace>><<if $wpillactive != true>><<replace "#shoppictureright">><img @src="setup.ImagePath+'OfficeRhinoPart2.png'">\<</replace>><</if>><</button>></div>\<</replace>><</button>></div>\
<span id="doctor-button2">\
<<if $anabolicfuckuptalk == false && $anabolicfuckup == true>>\
<div data-item='fuckuptalk'><<button "Ask About Side Effects">><<set $anabolicfuckuptalk = true>><<replace "#doctor-text">><div class="fade-in-text">"Um, so I think I might be experiencing side effects from the Super Anabol."<br><span class='rhinospeak'>"Oh ha ha, you don't need to worry about that! Your test base should have you covered!"</span><br>"Test base?"<br><span class='rhinospeak'>"Yeah... Wait- don't tell me you're doing steroids without also taking testosterone? Aw man... I'd give you some but I already ate our whole supply. Maybe if you just took more Super Anabol that would help."</span><br>"You think that's a good idea?"<br><span class='rhinospeak'>"Sure, it's what I'd do."</span></div><</replace>><<replace "#doctor-button2">><div data-item='sterstart'><<button "Start Steroid Cycle">><<if $anabolicfuckup == true or $anabolicfuckup == "cured">><<set $anabolicaftercount ++>><</if>><<if $anabolicaftercount < 4>><<if $anabolicfuckup == true>><<set $anabolicfuckup = "tempoff">><</if>><<set $anabolicdays to 7>><<set $anaboliccount++>><<run BodyUpdate()>><<updatebar>><<replace "#doctor-text">><div class="fade-in-text">You have been injected with Super Anabol.<br><br>It will last for 7 days.</div><</replace>><<else>><<replace "#doctor-text">><div class="fade-in-text"><span class='rhinospeak'>"Sorry bud, we're all out of Super Anabol. They had to stop production due to health concerns. It's sad. Another mom-and-pop steroid producer shut down by big government regulation..."</span></div><</replace>><</if>><<replace "#doctor-button2">><div data-item='sterstart' class='inactivebutton'><<button "Start Steroid Cycle">><</button>></div>\<</replace>><<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</button>></div>\<</replace>><<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</button>></div>\
<<else>>\
<<if $hasanabolposter == true>>\
<div data-item='sterask'><<button "Ask About Super Anabol">><<set $hasanabolposter = "given">><<replace "#doctor-text">><div class="fade-in-text">You show him the Super Anabol Ad.<br>"So is this right for me?"<br><span class='rhinospeak'>"Of course! Everyone can always use a little more vitamin S."</span><br>"What about the warnings on here? It says something about messing with your testosterone."<br><span class='rhinospeak'>"Oh, pssh! You gonna let an ad tell you what to think? Trust me, I'm a doctor. It's safe."</span></div><</replace>><<replace "#doctor-button2">><div data-item='sterstart'><<button "Start Steroid Cycle">><<if $anabolicfuckup == true or $anabolicfuckup == "cured">><<set $anabolicaftercount ++>><</if>><<if $anabolicaftercount < 4>><<if $anabolicfuckup == true>><<set $anabolicfuckup = "tempoff">><</if>><<set $anabolicdays to 7>><<set $anaboliccount++>><<run BodyUpdate()>><<updatebar>><<replace "#doctor-text">><div class="fade-in-text">You have been injected with Super Anabol.<br><br>It will last for 7 days.</div><</replace>><<else>><<replace "#doctor-text">><div class="fade-in-text"><span class='rhinospeak'>"Sorry bud, we're all out of Super Anabol. They had to stop production due to health concerns. It's sad. Another mom-and-pop steroid producer shut down by big government regulation..."</span></div><</replace>><</if>><<replace "#doctor-button2">><div data-item='sterstart' class='inactivebutton'><<button "Start Steroid Cycle">><</button>></div>\<</replace>><<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</button>></div>\<</replace>><<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</button>></div>\
<</if>>\
<<if $hasanabolposter == "given">>\
<<if $anabolicdays <= 0 && $anabolicaftercount < 4>>\
<div data-item='sterstart'><<button "Start Steroid Cycle">><<if $anabolicfuckup == true or $anabolicfuckup == "cured">><<set $anabolicaftercount ++>><</if>><<if $anabolicaftercount < 4>><<if $anabolicfuckup == true>><<set $anabolicfuckup = "tempoff">><</if>><<set $anabolicdays to 7>><<set $anaboliccount++>><<run BodyUpdate()>><<updatebar>><<replace "#doctor-text">><div class="fade-in-text">You have been injected with Super Anabol.<br><br>It will last for 7 days.</div><</replace>><<else>><<replace "#doctor-text">><div class="fade-in-text"><span class='rhinospeak'>"Sorry bud, we're all out of Super Anabol. They had to stop production due to health concerns. It's sad. Another mom-and-pop steroid producer shut down by big government regulation..."</span></div><</replace>><</if>><<replace "#doctor-button2">><div data-item='sterstart' class='inactivebutton'><<button "Start Steroid Cycle">><</button>></div>\<</replace>><<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</button>></div>\
<<else>>\
<div data-item='sterstart' class='inactivebutton'><<button "Start Steroid Cycle">><</button>></div>\
<</if>>\
<</if>>\
<</if>>\
</span>\
<span data-keytype="yes">[[Back|Hospital]]</span>
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\
<script>
function myFunction() {
var x = document.getElementById("buttonDiv");
if (x.style.display === "none") {
x.style.display = "flex";
} else {
x.style.display = "none";
}
}
</script>\
<img @src="setup.ImagePath+'OfficeRhinoPart2.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\<<set $mysteryprice = 0>>\
<<set $melixprice = 0>>\
<<set $felixprice = 0>>\
<<set $telixprice = 0>>\
<<set $megamysteryprice = 0>>\
<<set $xppotionprice = 150>>\
<<set $xpblackprice = 250>>\
<div id="cf2">
<img class="bottom" @src="setup.ImagePath+'Figurine.png'" id="boarderpicture"/>
<img class="top" @src="setup.ImagePath+'Figurine2.png'" id="boarderpicture"/>
</div>
<span class="turtlespeak">"Oh, no way man! Is that a Saurus custom made to look like the big guy himself? That's awesome!
'Gwa ha ha! I wish to be so powerful that not even the power of the Star Spirits can compare!'
Wow, it even lights up and everything...
Damn, brother. This is the best thing anyone's ever given me. Thank you."</span>
<span data-keytype="yes">[[Continue|Under The Pier]] </span><<set $transferaccountmade = true>>\
<span id="newaccount-text">\
Welcome to TransTech.com - The world's first body mass transfer service.
Upload or download muscle or fat with ease!
Let's get started...
  User Name: $name<<= random(100, 999)>>
  Password: ••••••••
<span data-keytype="yes"><<click "Continue">>\
<<replace "#newaccount-text">>\
Congratulations on joining TransTech!
$BuySellFMTokens Transfer Tokens have been added to your account.
Transfer Tokens represent the ammount of data that you are able to transfer.
<span data-keytype="yes">[[Continue|Buy Sell FM]]</span>
<</replace>>\
<</click>></span>\
</span>\<<ishalloween>>\
<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<<set $ParrotAtBulletin = 1>>\
<<set $boarddesc = true>>\
<<if $ParrotAtBulletin == 1 && $hours > $nighthour && $hours <= $eveninghour>>\
<<set $boarddesc = false>>\
There's <span class="awesome">someone</span> here. When the time comes, you will be able to see their true form. For now you might be able to learn some abilities from them.
<</if>>\
<span id="bulletin-pic">\
<<if $hours > $eveninghour && $PirAliQuestStatus == "PirAli Return">>\
<div id="cfb2">\
<img @src="setup.ImagePath+'Alligator/BulletinBackDay.png'" id="cfb2bottom"/>\
<img @src="setup.ImagePath+'Alligator/PirAliTreasure.png'" id="cfb2top"/>\
</div>\
<<else>>\
<div id="cfb">\
<<if $HalloweenEvent == true>>\
<<if $hours > $eveninghour>>\
<img class="bottom" @src="setup.ImagePath+'Spook/BulletinDayH.png'" id="boarderpicture"/>\
<<elseif $hours > $nighthour>>\
<img class="bottom" @src="setup.ImagePath+'Spook/BulletinEveningH.png'" id="boarderpicture"/>\
<<else>>\
<img class="bottom" @src="setup.ImagePath+'Spook/BulletinNightH.png'" id="boarderpicture"/>\
<</if>>\
<<else>>\
<<if $hours > $eveninghour>>\
<img class="bottom" @src="setup.ImagePath+'Bulletin.png'" id="boarderpicture"/>\
<<elseif $hours > $nighthour>>\
<img class="bottom" @src="setup.ImagePath+'BulletinE.png'" id="boarderpicture"/>\
<<else>>\
<img class="bottom" @src="setup.ImagePath+'BulletinN.png'" id="boarderpicture"/>\
<</if>>\
<</if>>\
<<if $hasanabolposter == false>>\
<<if $hours > $nighthour>>\
<img class="top" @src="setup.ImagePath+'BulletinNeedle.png'" id="boarderpicture"/>\
<<else>>\
<img class="top" @src="setup.ImagePath+'BulletinNeedleN.png'" id="boarderpicture"/>\
<</if>>\
<</if>>\
<<if $BatSharkAtBulletin == 1 && $hours <= $nighthour && $SharkDisabled == false && $SharkCFDays <= 0>>\
<img class="top" @src="setup.ImagePath+'BulletinSharkBat.png'" id="boarderpicture"/>\
<</if>>\
<<if $ParrotAtBulletin == 1 && $hours > $nighthour && $hours <= $eveninghour>>\
<img class="top" @src="setup.ImagePath+'Mystery.png'" id="boarderpicture"/>\
<</if>>\
</div>\
<</if>>\
</span>\
<<set $items = {
pirate: {
name: "Porn",
desc: "Take some time to look at whatever it is that turns you on.<br>Increases Arousal.<br><br>Requirements:<br> • Hours: 0.5"},
piraliquest: {
name: "Talk to Alligator Pirate",
desc: "The Alligator Pirate has returned from a voyage and has brought back some treasure for you!"},
dodge: {
name: "Learn Dodge Ability",
desc: "You have a chance to dodge a certain number of attacks in battle. Being smaller increases your chance to avoid attacks.<br><br>Requirements:<br> • Hours: 2<br> • Cost: $500"},
flop: {
name: "Learn Belly Flop",
desc: "An attack that does damage based on your weight.<br><br>Requirements:<br> • Hours: 2<br> • Cost: $1000"},
stamina: {
name: "Increase Stamina",
desc: "Decrease the effect that fat has on your energy levels.<br><br>Requirements:<br> • Hours: 2<br> • Cost: $1000"},
determination: {
name: "Learn Determination",
desc: "In battle, if you run out of energy you can still continue for 5 more turns<br><br>Requirements:<br> • Hours: 2<br> • Cost: $1000"},
jug: {
name: "Learn Juggernaut Stance",
desc: "Use your belly to reflect attacks back at enemies. Your Fat stat compared to the enemy's damage determines the odds that the attack will be reflected.<br><br>Requirements:<br> • Hours: 2<br> • Cost: $1000"},
finalflop: {
name: "Learn Final Flop",
desc: "In battle, if you run out of energy you can attack with Belly Flop, but only once.<br><br>Requirements:<br> • Hours: 2<br> • Cost: $1000"},
anabol: {
name: "",
desc: ""},
surf: {
name: "Order Food",
desc: ""},
wolf: {
name: "Shop Online",
desc: ""},
jerk: {
name: "Masturbate",
desc: "Your arousal is too much to handle. You need to cum."},
}>>\
<span id="bulletin-whole">\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<span id="bulletin-buttons">\
<<if $BatSharkAtBulletin == 1 && $hours <= $nighthour && $SharkDisabled == false && $SharkCFDays <= 0>>\
<div data-item='surf'><<button "Talk To Them">><<if $BatIsInterested == true or $SharkIsInterested == true>><<replace "#bulletin-whole">>The <span class='batspeak'>Bat</span> and the <span class='sharkspeak'>Shark</span> are whispering to each other.
<span class='sharkspeak'>"Well ask him."</span>
<span class='batspeak'>"What? I thought you- Ugh fine."</span>
The <span class='batspeak'>Bat</span> turns to you. <span class='batspeak'>"O-oh! Hey man, how's it going? Um, I was- er we were wondering if you - I mean you can say no, but if you... haha, I'm sorry-"</span>
<span class='sharkspeak'>"He wants to know if you'll have a threesome with us.</span>
<span class='batspeak'>"..."</span>
<span class='sharkspeak'>"He wants to get spit roasted."</span>
<span class='batspeak'>"Oh my God..."</span>
The <span class='sharkspeak'>Shark</span> looks at him and smiles. <span class='sharkspeak'>"Yeah bro, he was telling me it would be totally awesome if he could get railed in the butt while at the same time, another dude's fat cock cums all over his face."</span>
<span class='batspeak'>"Shut the fuck up!"</span> The <span class='batspeak'>Bat</span> laughs and playfully pushes the <span class='sharkspeak'>Shark</span>.
<<if $BatIsInterested == true and $SharkIsInterested == false>>\
<span class='sharkspeak'>"Anyway, he was saying you seemed cool. So if you're down, you want to come over to our place?"</span>
<<else>>\
<span class='sharkspeak'>"So anyway, you seem cool. You want to come over to our place?"</span>
<</if>>\
<span class='batspeak'>"Tonight? I thought you'd give him time to think about it. You don't want to rush people."</span>
<div class="shopbutton" id="itemlist">\
<div><<button "Yeah. I'll have to think about it.">><<replace "#bulletin-whole">>Well, whenever your ready, we'll be here.
<div class="shopbutton" id="itemlist">\
<div><<button [[Continue|The Pier]]>><</button>></div></div>\
<</replace>><</button>></div>\
<div><<button "Don't worry. It's fine, I'm down.">><<replace "#bulletin-whole">><span class='sharkspeak'>"Cool, cool... Oh-"</span> he holds up his joint, <span class='sharkspeak'>"Here."</span>
<div class="shopbutton" id="itemlist">\
<div><<button "Thanks.">><<replace "#bulletin-whole">>The three of you smoke and chat for a bit before heading to their place.
<<set $weedactive = true>><<run BodyUpdate()>><<updatebar>>\
<div class="shopbutton" id="itemlist">\
<div><<button "Continue">><<if $wpillactive == true>><<set $MadlibScene = "Bat Shark Invitation">><<goto "WPill MadLib">><<else>><<goto "Bat Shark Invitation">><</if>><</button>></div></div>\
<</replace>><</button>></div>\
<div><<button "No thanks, I'm good.">><<replace "#bulletin-whole">><span class='sharkspeak'>"Aw, c'mon man. It's fine."</span>
The <span class='batspeak'>Bat</span> groans in disapproval.
<span class='sharkspeak'>"Er, I mean- It's cool. You don't have to."</span>
They finish their joint and the three of you smoke and chat for a bit before heading to their place.
<div class="shopbutton" id="itemlist">\
<div><<button "Continue">><<if $wpillactive == true>><<set $MadlibScene = "Bat Shark Invitation">><<goto "WPill MadLib">><<else>><<goto "Bat Shark Invitation">><</if>><</button>></div></div>\
<</replace>><</button>></div></div>\
<</replace>><</button>></div>\
</div>\
<</replace>><<else>><<replace "#bulletin-text">>They don't seem interested in talking to you.<</replace>><</if>><</button>></div>\
<div data-item='surf'><<button "Tell 'Em To Scram">><<replace "#bulletin-pic">><div id="cf3b">
<<if $HalloweenEvent == true>>\
<<if $hours > $eveninghour>>\
<img class="bottom" @src="setup.ImagePath+'Spook/BulletinDayH.png'" id="boarderpicture"/>\
<<elseif $hours > $nighthour>>\
<img class="bottom" @src="setup.ImagePath+'Spook/BulletinEveningH.png'" id="boarderpicture"/>\
<<else>>\
<img class="bottom" @src="setup.ImagePath+'Spook/BulletinNightH.png'" id="boarderpicture"/>\
<</if>>\
<<else>>\
<<if $hours > $eveninghour>>\
<img class="bottom" @src="setup.ImagePath+'Bulletin.png'" id="boarderpicture"/>
<<elseif $hours > $nighthour>>\
<img class="bottom" @src="setup.ImagePath+'BulletinE.png'" id="boarderpicture"/>
<<else>>\
<img class="bottom" @src="setup.ImagePath+'BulletinN.png'" id="boarderpicture"/>
<</if>>\
<</if>>\
<<if $hasanabolposter == false>>\
<<if $hours > $nighthour>>\
<img class="middle" @src="setup.ImagePath+'BulletinNeedle.png'" id="boarderpicture"/>
<<else>>\
<img class="middle" @src="setup.ImagePath+'BulletinNeedleN.png'" id="boarderpicture"/>
<</if>>\
<</if>>\
<img class="top" @src="setup.ImagePath+'BulletinSharkBat.png'" id="boarderpicture"/>\
</div><</replace>><<replace "#bulletin-buttons">><<bulletinbuttons>><</replace>><<replace "#bulletin-text">><</replace>><</button>></div>\
<<elseif $ParrotAtBulletin == 1 && $hours > $nighthour && $hours <= $eveninghour>>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $HasDodgeAbility == false && $totalweight < 500>>\
<<if $money >= 500>>\
<div data-item='dodge'><<button [[Learn Dodge Ability|Parrot Training]]>><<set $itemname = 'dodge'>><<set $money -= 500>><</button>></div>\
<<else>>\
<div data-item='dodge'><<button'Learn Dodge Ability'>><</button>></div>\
<</if>>\
<</if>>\
<<if $HasBellyFlopAbility == false && $fat > 100>>\
<<if $money >= 1000>>\
<div data-item='flop'><<button [[Learn Belly Flop|Parrot Training]]>><<set $itemname = 'flop'>><<set $money -= 1000>><</button>></div>\
<<else>>\
<div data-item='flop'><<button'Learn Belly Flop'>><</button>></div>\
<</if>>\
<</if>>\
<<if $FatEnergyResistanceLevel == 0 && $fat > 100>>\
<<if $money >= 1000>>\
<div data-item='stamina'><<button [[Increase Stamina|Parrot Training]]>><<set $itemname = 'stamina'>><<set $money -= 1000>><</button>></div>\
<<else>>\
<div data-item='stamina'><<button'Increase Stamina'>><</button>></div>\
<</if>>\
<</if>>\
<<if $FatEnergyResistanceLevel == 1 && $fat > 500>>\
<<if $money >= 1000>>\
<div data-item='stamina'><<button [[Increase Stamina|Parrot Training]]>><<set $itemname = 'stamina'>><<set $money -= 1000>><</button>></div>\
<<else>>\
<div data-item='stamina'><<button'Increase Stamina'>><</button>></div>\
<</if>>\
<</if>>\
<<if $FatEnergyResistanceLevel == 2 && $fat > 1000>>\
<<if $money >= 1000>>\
<div data-item='stamina'><<button [[Increase Stamina|Parrot Training]]>><<set $itemname = 'stamina'>><<set $money -= 1000>><</button>></div>\
<<else>>\
<div data-item='stamina'><<button'Increase Stamina'>><</button>></div>\
<</if>>\
<</if>>\
<<if $HasDeterminationAbility == false && $fat > 500>>\
<<if $money >= 1000>>\
<div data-item='determination'><<button [[Learn Determination|Parrot Training]]>><<set $itemname = 'determination'>><<set $money -= 1000>><</button>></div>\
<<else>>\
<div data-item='determination'><<button'Learn Determination'>><</button>></div>\
<</if>>\
<</if>>\
<<if $JuggernautAbility == false && $fatpercent > 40>>\
<<if $money >= 1000>>\
<div data-item='jug'><<button [[Learn Juggernaut Stance|Parrot Training]]>><<set $itemname = 'Juggernaut'>><<set $money -= 1000>><</button>></div>\
<<else>>\
<div data-item='jug'><<button'Learn Juggernaut Stance'>><</button>></div>\
<</if>>\
<</if>>\
/*<<if $HasFinalFlopAbility == false && $HasBellyFlopAbility == true && $HasDeterminationAbility == true && $fat > 1000>>\
<<if $money >= 1000>>\
<div data-item='finalflop'><<button [[Learn Final Flop|Parrot Training]]>><<set $itemname = 'finalflop'>><<set $money -= 1000>><</button>></div>\
<<else>>\
<div data-item='finalflop'><<button'Learn Final Flop'>><</button>></div>\
<</if>>\
<</if>>*/\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\
<<else>>\
<<bulletinbuttons>>\
<</if>>\
</span>\
<span data-keytype="yes">[[Back|The Pier]]</span>
</div>
</div>\
<<if $boarddesc == true>>\
<div id="itemdesc">\
<span id="bulletin-text">\
<<if $BatSharkAtBulletin == 1 && $hours <= $nighthour && $SharkDisabled == false && $SharkCFDays <= 0>>\
There's a <span class='batspeak'>Bat</span> and a <span class='sharkspeak'>Shark</span> hanging out in front of the board.
<</if>>\
</span>\
</div>\
<</if>>\
</div>\
</span>\<<set $prayactive to false>>\
You try your best to focus. You try to think unsexy thoughts. You know Sophrosyne will punish you if you fail to resist...
<<linkreplace "Continue" t8n>>\
<<if $CarcanetEquip == true>>\
<<set $praycount = $praycount*2>>\
<<set _i = random(50, 250)>>\
<<else>>\
<<set _i = random(10, 100)>>\
<</if>>\
<<if $exlibsuppills >= 1>>\
<<set _i = _i*1.2+10>>\
<<elseif $libsuppills >= 1>>\
<<set _i = _i*1.1+5>>\
<</if>>\
<<if $CoolingFlameDays >= 1>>\
<<set $praycount = $praycount*2>>\
<<set _i = _i*1.1+5>>\
<</if>>\
<<if _i+8*$praycount > 5*$arate>>\
<<set $arousal to 50+Math.clamp(Math.floor($arate-5*$praycount), -10, 30)>>\
And you are successful! You manage to stave off temptation for a bit longer.
<<run BodyUpdate()>>\
<<updatebar>>\
<<if $money >= 0>>\
<<if $isoutside == true>>\
<span data-keytype="yes">[[Continue|Outside]]</span>
<<else>>\
<span data-keytype="yes">[[Continue|Home]]</span>
<</if>>\
<<else>>\
Unfortunately you still owe some money...
<span data-keytype="yes">[[Debt Collector]]</span>
<</if>>\
<<else>>\
<<run BodyUpdate()>>\
<<camountcalc>>\
<<set $arousal to 0>>\
<<updatebar>>\
<<set _dword = "">>\
<<if $dlength > 72>>\
<<set _dword = "vast">>\
<<elseif $dlength > 48>>\
<<set _dword = "towering">>\
<<elseif $dlength > 30>>\
<<set _dword = "gargantuan">>\
<<elseif $dlength > 20>>\
<<set _dword = "massive">>\
<<elseif $dlength > 15>>\
<<set _dword = "enormous">>\
<<elseif $dlength > 10>>\
<<set _dword = "huge">>\
<<elseif $dlength > 8>>\
<<set _dword = "big, fat">>\
<<elseif $dlength > 6.5>>\
<<set _dword = "">>\
<<elseif $dlength > 5.5>>\
<<set _dword = "">>\
<<elseif $dlength > 4.5>>\
<<set _dword = "">>\
<<elseif $dlength > 3>>\
<<set _dword = "">>\
<<else>>\
<<set _dword = "tiny">>\
<</if>>\
But you fail.
The slightest movement causes your _dword <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>> to errupt, sending <<volumetext $camount>> of cum flying.
<<cumcurse>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<</if>>\
<</linkreplace>>\<<set $prayactive to false>>\
You try your best to focus. You try to think unsexy thoughts. You know Sophrosyne will punish you if you fail to resist...
<<linkreplace "Continue" t8n>>\
<<if $CarcanetEquip == true>>\
<<set _i = random(50, 250)>>\
<<else>>\
<<set _i = random(10, 100)>>\
<</if>>\
<<if _i+5*$praycount > 5*$arate>>\
<<set $arousal to 50+Math.clamp(Math.floor($arate-5*$praycount), -10, 30)>>\
And you are successful! You manage to stave off temptation for a bit longer.
<<run BodyUpdate()>>\
<<updatebar>>\
<<if $pactdays == 0>>\
<span data-keytype="yes">[[Continue|Pact Success]]</span>
<<else>>\
<<if $money >= 0>>\
<<if $isoutside == true>>\
<span data-keytype="yes">[[Continue|Outside]]</span>
<<else>>\
<span data-keytype="yes">[[Continue|Home]]</span>
<</if>>\
<<else>>\
Unfortunately you still owe some money...
<span data-keytype="yes">[[Debt Collector]]</span>
<</if>>\
<</if>>\
<<else>>\
<<run BodyUpdate()>>\
<<camountcalc>>\
<<set $arousal to 0>>\
<<updatebar>>\
<<set _dword = "">>\
<<if $dlength > 72>>\
<<set _dword = "vast">>\
<<elseif $dlength > 48>>\
<<set _dword = "towering">>\
<<elseif $dlength > 30>>\
<<set _dword = "gargantuan">>\
<<elseif $dlength > 20>>\
<<set _dword = "massive">>\
<<elseif $dlength > 15>>\
<<set _dword = "enormous">>\
<<elseif $dlength > 10>>\
<<set _dword = "huge">>\
<<elseif $dlength > 8>>\
<<set _dword = "big, fat">>\
<<elseif $dlength > 6.5>>\
<<set _dword = "">>\
<<elseif $dlength > 5.5>>\
<<set _dword = "">>\
<<elseif $dlength > 4.5>>\
<<set _dword = "">>\
<<elseif $dlength > 3>>\
<<set _dword = "">>\
<<else>>\
<<set _dword = "tiny">>\
<</if>>\
But you fail.
The slightest movement causes your _dword <<lengthtext $dlength "inch">> <<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>> to errupt, sending <<volumetext $camount>> of cum flying.
<<cumcurse>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<</if>>\
<</linkreplace>>\<<CartridgeNight>>\
<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<<set _cobrathinremovedesc = "">>\
<<set _cobraweakremovedesc = "">>\
<<set _cobraweakcursedesc = "">>\
<<set _cobracorpremovedesc = "">>\
<<set _cobramanremovedesc = "">>\
<<set _cobramancursedesc = "Slowly makes you stronger.">>\
<<if $fakemancursebuffer > 1>>\
<<set _cobramancursedesc += "<br><br>$fakemancursebuffer more days are needed to recover from invoking this curse.">>\
<<set _cobramanremovedesc = "$fakemancursebuffer more days before the Cobra can remove this curse.">>\
<<elseif $fakemancursebuffer == 1>>\
<<set _cobramancursedesc += "<br><br>1 more day is needed to recover from invoking this curse.">>\
<<set _cobramanremovedesc = "1 more day before the Cobra can remove this curse.">>\
<</if>>\
<<set _cobracorpcursedesc = "Slowly makes you fatter.">>\
<<if $fakecorpcursebuffer > 1>>\
<<set _cobracorpcursedesc += "<br><br>$fakecorpcursebuffer more days are needed to recover from invoking this curse.">>\
<<set _cobracorpremovedesc = "$fakecorpcursebuffer more days before the Cobra can remove this curse.">>\
<<elseif $fakecorpcursebuffer == 1>>\
<<set _cobracorpcursedesc += "<br><br>1 more day is needed to recover from invoking this curse.">>\
<<set _cobracorpremovedesc = "1 more day before the Cobra can remove this curse.">>\
<</if>>\
<<set _cobraweakcursedesc = "Gradual loss of muscle mass.">>\
<<if $revmancursebuffer > 1>>\
<<set _cobraweakcursedesc += "<br><br>$revmancursebuffer more days are needed to recover from invoking this curse.">>\
<<set _cobraweakremovedesc = "$revmancursebuffer more days before the Cobra can remove this curse.">>\
<<elseif $revmancursebuffer == 1>>\
<<set _cobraweakcursedesc += "<br><br>1 more day is needed to recover from invoking this curse.">>\
<<set _cobraweakremovedesc = "1 more day before the Cobra can remove this curse.">>
<</if>>\
<<set _cobrathincursedesc = "Causes gradual weight loss.">>\
<<if $revcorpcursebuffer > 1>>\
<<set _cobrathincursedesc += "<br><br>$revcorpcursebuffer more days are needed to recover from invoking this curse.">>\
<<set _cobrathinremovedesc = "$revcorpcursebuffer more days before the Cobra can remove this curse.">>\
<<elseif $revcorpcursebuffer == 1>>\
<<set _cobrathincursedesc += "<br><br>1 more day is needed to recover from invoking this curse.">>\
<<set _cobrathinremovedesc = "1 more day before the Cobra can remove this curse.">>\
<</if>>\
<<set _cobralustcursedesc = "Gives you an insatiable sex drive.">>\
<<if $lustcursebuffer > 1>>\
<<set _cobralustcursedesc += "<br><br>$lustcursebuffer more days are needed to recover from invoking this curse.">>\
<<elseif $lustcursebuffer == 1>>\
<<set _cobralustcursedesc += "<br><br>1 more day is needed to recover from invoking this curse.">>\
<</if>>\
<<set _cobrahungercursedesc = "Makes you obsessed with eating.">>\
<<if $hungercursebuffer > 1>>\
<<set _cobrahungercursedesc += "<br><br>$hungercursebuffer more days are needed to recover from invoking this curse.">>\
<<elseif $hungercursebuffer == 1>>\
<<set _cobrahungercursedesc += "<br><br>1 more day is needed to recover from invoking this curse.">>\
<</if>>\
<<set _cobradraincursedesc = "Steals stats of enemies you defeat in battle.">>\
<<if $draincursebuffer > 1>>\
<<set _cobradraincursedesc += "<br><br>$draincursebuffer more days are needed to recover from invoking this curse.">>\
<<elseif $draincursebuffer == 1>>\
<<set _cobradraincursedesc += "<br><br>1 more day is needed to recover from invoking this curse.">>\
<</if>>\
<<set _cobratinycursedesc = "Makes you small.">>\
<<if $tinycursebuffer > 1>>\
<<set _cobratinycursedesc += "<br><br>$tinycursebuffer more days are needed to recover from invoking this curse.">>\
<<elseif $tinycursebuffer == 1>>\
<<set _cobratinycursedesc += "<br><br>1 more day is needed to recover from invoking this curse.">>\
<</if>>\
<<set _cobracumcursedesc = "Causes you to grow every time you cum.">>\
<<if $cumcursebuffer > 1>>\
<<set _cobracumcursedesc += "<br><br>$cumcursebuffer more days are needed to recover from invoking this curse.">>\
<<elseif $cumcursebuffer == 1>>\
<<set _cobracumcursedesc += "<br><br>1 more day is needed to recover from invoking this curse.">>\
<</if>>\
<<set _cobraragecursedesc = "Anger makes you stronger.">>\
<<if $ragecursebuffer > 1>>\
<<set _cobraragecursedesc += "<br><br>$ragecursebuffer more days are needed to recover from invoking this curse.">>\
<<elseif $ragecursebuffer == 1>>\
<<set _cobraragecursedesc += "<br><br>1 more day is needed to recover from invoking this curse.">>\
<</if>>\
<<if $cursecount >= $maxcurses>>\
<<if $maxcurses == 1>>\
<<set _cobramancursedesc += "<br><br>The cobra is only strong enough to invoke 1 curse at a time.">>\
<<set _cobracorpcursedesc +="<br><br>The cobra is only strong enough to invoke 1 curse at a time.">>\
<<set _cobraweakcursedesc +="<br><br>The cobra is only strong enough to invoke 1 curse at a time.">>\
<<set _cobrathincursedesc +="<br><br>The cobra is only strong enough to invoke 1 curse at a time.">>\
<<set _cobralustcursedesc += "<br><br>The cobra is only strong enough to invoke 1 curse at a time.">>\
<<set _cobrahungercursedesc += "<br><br>The cobra is only strong enough to invoke 1 curse at a time.">>\
<<set _cobradraincursedesc += "<br><br>The cobra is only strong enough to invoke 1 curse at a time.">>\
<<set _cobratinycursedesc += "<br><br>The cobra is only strong enough to invoke 1 curse at a time.">>\
<<set _cobracumcursedesc += "<br><br>The cobra is only strong enough to invoke 1 curse at a time.">>\
<<set _cobraragecursedesc += "<br><br>The cobra is only strong enough to invoke 1 curse at a time.">>\
<<else>>\
<<set _cobramancursedesc += "<br><br>The cobra is only strong enough to invoke $maxcurses curses at a time.">>\
<<set _cobracorpcursedesc += "<br><br>The cobra is only strong enough to invoke $maxcurses curses at a time.">>\
<<set _cobraweakcursedesc += "<br><br>The cobra is only strong enough to invoke $maxcurses curses at a time.">>\
<<set _cobrathincursedesc += "<br><br>The cobra is only strong enough to invoke $maxcurses curses at a time.">>\
<<set _cobralustcursedesc += "<br><br>The cobra is only strong enough to invoke $maxcurses curses at a time.">>\
<<set _cobrahungercursedesc += "<br><br>The cobra is only strong enough to invoke $maxcurses curses at a time.">>\
<<set _cobradraincursedesc += "<br><br>The cobra is only strong enough to invoke $maxcurses curses at a time.">>\
<<set _cobratinycursedesc += "<br><br>The cobra is only strong enough to invoke $maxcurses curses at a time.">>\
<<set _cobracumcursedesc += "<br><br>The cobra is only strong enough to invoke $maxcurses curses at a time.">>\
<<set _cobraragecursedesc += "<br><br>The cobra is only strong enough to invoke $maxcurses curses at a time.">>\
<</if>>\
<</if>>\
<<set $cobracursenumber = random(1, 8)>>\
<<if $cobracursenumber == 1>>\
<<if $curse == "Muscle">>\
<<set _randcursename = "The Curse of Corpulence">>\
<<set _randcursedesc = "Slowly makes you fatter.">>\
<<else>>\
<<set _randcursename = "The Curse of Manliness">>\
<<set _randcursedesc = "Slowly makes you more stronger.">>\
<</if>>\
<<elseif $cobracursenumber == 2>>\
<<set _randcursename = "The Curse of Weakness">>\
<<set _randcursedesc = "Gradual loss of muscle mass.">>\
<<elseif $cobracursenumber == 3>>\
<<set _randcursename = "The Curse of Thinning">>\
<<set _randcursedesc = "Causes gradual weight loss.">>\
<<elseif $cobracursenumber == 4>>\
<<set _randcursename = "The Curse of Lust">>\
<<set _randcursedesc = "Gives you an insatiable sex drive.">>\
<<elseif $cobracursenumber == 5>>\
<<set _randcursename = "The Curse of Hunger">>\
<<set _randcursedesc = "Makes you obsessed with eating.">>\
<<elseif $cobracursenumber == 6>>\
<<set _randcursename = "The Curse of Tininess">>\
<<set _randcursedesc = "Makes you small.">>\
<<elseif $cobracursenumber == 7>>\
<<set _randcursename = "The Curse of Virility">>\
<<set _randcursedesc = "Causes you to grow every time you cum.">>\
<<elseif $cobracursenumber == 8>>\
<<set _randcursename = "The Curse of Rage">>\
<<set _randcursedesc = "Anger makes you stronger.">>\
<<elseif $cobracursenumber == 9>>\
<<set _randcursename = "The Curse of Draining">>\
<<set _randcursedesc = "Steals stats of enemies you defeat in battle.">>\
<</if>>\
<div class="placedesc" id="placedescflex">\
<div id="placedescside">\
<b>Underpass</b>
<hr>
<div class="descleft">\
<div id="placepicturelongsmallbuffer">\
<<if $hours > $eveninghour && $CartridgeEvent != true>>\
<img @src="setup.ImagePath+'Underpass.png'" id="placepicturelongsmall">\
<<elseif $hours > $nighthour && $CartridgeEvent != true>>\
<img @src="setup.ImagePath+'UnderpassE.png'" id="placepicturelongsmall">\
<<else>>\
<div id="cfsmallplace">
<img class="bottom" @src="setup.ImagePath+'UnderpassN.png'" id="boarderpicture"/>
<img class="top" @src="setup.ImagePath+'UnderpassN2.png'" id="boarderpicture"/>
</div>\
<</if>>\
<span id="underpass-text">\
<<if $CartridgeEvent != true>>\
<<if $cobraclothesgiven == false>>\
<<set $cobraclothes ++>>\
<<set _n = random(1, 5)>>\
<<if $cobraclothes > 3 && _n == 1>>\
<<UnderpassPlaceText 1>>\
<<elseif $cobraclothes > 3 && _n == 2>>\
<<UnderpassPlaceText 2>>\
<<elseif $cobraclothes == 1>>\
<span class='cobraspeak'>"Oh hey there, handsome! You came to visit me? Ha ha, I knew you would, so I made you something!"</span>
<img @src="setup.ImagePath+'Sweater.png'" id="shopdescitempicture"><i>You received a Knitted Sweater.</i>
<<elseif $cobraclothes == 2>>\
<span class='cobraspeak'>"Friend! You came back! Look what I made for you!"</span>
<img @src="setup.ImagePath+'Hat.png'" id="shopdescitempicture"><i>You received a Wool Hat</i>
<span class='cobraspeak'>"O-oh man, I'm super tired! I was up ALL night trying to finish this, but don't worry, I'm still in good enough shape to curse you!"</span>
<<elseif $cobraclothes == 3>>\
<span class='cobraspeak'>"Hey there, big guy! I made you something!"</span>
<img @src="setup.ImagePath+'Mittens.png'" id="shopdescitempicture"><i>You received Cobra Mittens</i>
<span class='cobraspeak'>"Haha, they're cute, right? Just like you!"</span>
<<elseif $cobraclothes%3 == 0>>\
<span class='cobraspeak'>"Hey bud! You're looking lovely today, as per usual! Look what I made for you! They're sweatpants! You can never have enough sweatpants!"</span>
<i>You received even more clothing.</i>
<span class='cobraspeak'>"I actually knit three pairs last night. I wasn't entirely happy with the first two, and you deserve nothing but the best!"</span>
<<elseif $cobraclothes%3 == 1>>\
<span class='cobraspeak'>"<<if $hours >= 13>>Good morning, sunshine! <</if>>Check out this scarf I made! I think the colour would look good on you. It matches your eyes."</span>
<i>You received more clothing.</i>
<<elseif $cobraclothes%3 == 2>>\
<span class='cobraspeak'>"Oh sweetheart, take these wool socks I made for you, please!"</span>
<i>You received more clothing.</i>
<span class='cobraspeak'>"Just the other day I was thinking that winter's coming up and I was like 'Oh no! What if his feet get cold? Nothing's worse than cold feet!<<if $TruePlayerSpecies == "Naga">> And then I remembered that you don't have feet... but, uh, you never know when you might de-transform!<</if>>'"</span>
<</if>>\
<<else>>\
<<set _n = random(1, 2)>>\
<<if _n == 1>>\
<<UnderpassPlaceText 1>>\
<<elseif _n == 2>>\
<<if $cobraclothes < 3>>\
<<UnderpassPlaceText 3>>\
<<else>>\
<<UnderpassPlaceText 2>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
</span>\
</div>\
</div>\
</div>\
<div class="placepicture" id="shoppictureright">\
<<if $CartridgeEvent != true>>\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'UnderpassCobra.png'">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'UnderpassCobraE.png'">\
<<else>>\
<img @src="setup.ImagePath+'UnderpassCobraN.png'">\
<</if>>\
<<else>>\
<<if $CartridgeUnderpassEvent == false>>\
<img @src="setup.ImagePath+'Spook/CoolCobra.gif'">\
<<else>>\
<img @src="setup.ImagePath+'Spook/UnderpassCobraEmpty.png'">\
<</if>>\
<</if>>\
</div>\
</div>\
<<set $itemname = "">>\
<<set $items = {
randcurse: {
name: "_randcursename",
desc: "_randcursedesc",
cost: 30},
sand: {
name: "Give Sandwich",
desc: "",
cost: 0},
holdoff: {
name: "Hold Off For Now",
desc: "Your throbbing dick is begging to cum. You can try to hold off for now, but you'll have to deal with this eventually."},
ask: {
name: "Ask About Failed Curses",
desc: "Why does he keep giving you the wrong curse?",
cost: 0},
read: {
name: "Read Book",
desc: "Help the Cobra Warlock by reading his book of curses to him.<br>Requirements:<br> • Hours: 3",
cost: 0},
readextra: {
name: "Curse Encyclopedia: Volume 2",
desc: "Read a book containing new curses to the Cobra Warlock<br>Requirements:<br> • Hours: 3",
cost: 0},
cakecurseremove: {
name: "Cupcake Curse Removal",
desc: "Ask the Cobra Warlock to remove the Cupcake Curse.",
cost: 0},
cakecurseremovex: {
name: "Cupcake Curse Removal",
desc: "<<if $CupcakeCurseRemovalDays == 5>>The ritual to remove the curse will take 1 more day to complete.<<else>>The ritual to remove the curse will take <<= 6-$CupcakeCurseRemovalDays>> more days to complete.<</if>>",
cost: 0},
cakecurseremove2: {
name: "Complete Cupcake Curse Removal",
desc: "The Curse Removal Ritual should be complete. Ask the Cobra Warlock to remove the Cupcake Curse.",
cost: 0},
man: {
name: "The Curse of Manliness",
desc: "_cobramancursedesc",
cost: 0},
corp: {
name: "The Curse of Corpulence",
desc: "_cobracorpcursedesc",
cost: 10},
revman: {
name: "The Curse of Weakness",
desc: "_cobraweakcursedesc",
cost: 0},
revcorp: {
name: "The Curse of Thinning",
desc: "_cobrathincursedesc",
cost: 10},
tempremove: {
name: "Remove Curse of Temperance",
desc: "",
cost: 10},
manremove: {
name: "Remove Curse of Manliness",
desc: "_cobramanremovedesc",
cost: 0},
corpremove: {
name: "Remove Curse of Corpulence",
desc: "_cobracorpremovedesc",
cost: 10},
revmanremove: {
name: "Remove Curse of Weakness",
desc: "_cobraweakremovedesc",
cost: 0},
revcorpremove: {
name: "Remove Curse of Thinning",
desc: "_cobrathinremovedesc",
cost: 10},
aphro: {
name: "The Curse of Lust",
desc: "_cobralustcursedesc",
cost: 10},
hunger: {
name: "The Curse of Hunger",
desc: "_cobrahungercursedesc",
cost: 10},
drain: {
name: "The Curse of Draining",
desc: "_cobradraincursedesc",
cost: 10},
shrink: {
name: "The Curse of Tininess",
desc: "_cobratinycursedesc",
cost: 0},
cum: {
name: "The Curse of Virility",
desc: "_cobracumcursedesc",
cost: 0},
rage: {
name: "The Curse of Rage",
desc: "_cobraragecursedesc",
cost: 20},
jerkos: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!"},
colos: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!<<if $hasdonorcard == true>><br><br>Select the payment you receive:<br><<if $SpeedFacilityReward == 0>><<radiobutton '$SpeedFacilityReward' 0 checked>><<else>><<radiobutton '$SpeedFacilityReward' 0>><</if>><span>Money</span><br><<if $SpeedFacilityReward == 1>><<radiobutton '$SpeedFacilityReward' 1 checked>><<else>><<radiobutton '$SpeedFacilityReward' 1>><</if>><span>Transfer Tokens</span><</if>>"},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<span id="cobratalk-button">\
<<if $CartridgeEvent != true>>\
<<if $cobraclothes == 1 && $cobraclothesgiven == false>>\
<div data-item='xxx'><<button "Thank you.">><<replace "#underpass-text">><div class="fade-in-text"><span class='cobraspeak'>"So I bet you came here for curses, right?"</span>
"Huh?"
<span class='cobraspeak'>"Oh, you don't know? I've been studying magic super hard! Now I'm the city's go-to curse provider!"</span>
"Really? How much do you charge?"
<span class='cobraspeak'>"Oh, you! Don't worry about it! Everything I do is free for you, friend!"</span>
</div><</replace>><<replace "#buttons-sec">><<display "Underpass Buttons">><</replace>><<replace "#cobratalk-button">><</replace>><</button>></div>
<div data-item='xxx'><<button "I think you could use this more...">><<replace "#underpass-text">><div class="fade-in-text"><span class='cobraspeak'>"You- you don't like it?"</span>
He looks really hurt.
"Wha- no! It's just that you, um... nevermind. I love it. Thank you."
</div><</replace>><<replace "#cobratalk-button">><div data-item='xxx'><<button "Continue">><<replace "#underpass-text">><div class="fade-in-text"><span class='cobraspeak'>"So I bet you came here for curses, right?"</span>
"Huh?"
<span class='cobraspeak'>"Oh, you don't know? I've been studying magic super hard! Now I'm the city's go-to curse provider!"</span>
"Really? How much do you charge?"
<span class='cobraspeak'>"Oh, you! Don't worry about it! Everything I do is free for you, friend!"</span>
</div><</replace>><<replace "#buttons-sec">><<display "Underpass Buttons">><</replace>><<replace "#cobratalk-button">><</replace>><</button>></div><</replace>><</button>></div>\
<</if>>\
<</if>>\
</span>\
<hr>
<span id="buttons-sec"><<display "Underpass Buttons">></span>\
<script>
function myFunction() {
var x = document.getElementById("wholelist");
if (x.style.display === "none") {
x.style.display = "flex";
} else {
x.style.display = "none";
}
}
</script>\
<<if $cobraclothesgiven == false>>\
<<set $cobraclothesgiven to true>>\
<</if>>\<<if $underpassaction == "Random">>\
<<set $cursecount++>>\
<<set _n = Math.floor(Math.random()*$cobratempcurselist.length)>>\
<<set $cobracurseeffect = $cobratempcurselist[_n]>>\
<<run $cobratempcurselist.deleteAt(_n)>>\
<<if $cobracurseeffect == "Main">>\
<<if $curse == "Muscle">>\
<<set $fakecorpcursedays to 3>>\
<<set $fakecorpcursebuffer to 3>>\
<<if $cobracursenumber == 1>>\
<span class='cobraspeak'>"There you go! The curse of... Corpulence? Oh hey! I think I actually got it right this time! Haha, I told you I was the best in town!"</span>
<span class='cobraspeak'>"Oh, and if you want that removed, I can do that too. It'll just take a few days for me to prepare."</span>
<<else>>\
<<set $failedcurses++>>\
<span class='cobraspeak'>"Oh dear... I think I did something wrong. I think I gave you the curse of Corpulence by accident."</span>
<span class='cobraspeak'>"Well at least it'll make you look cute. Not that you aren't already."</span>
<span class='cobraspeak'>"Oh, and if you want that removed, I can do that too. It'll just take a few days for me to prepare."</span>
<</if>>\
<<else>>\
<<set $fakemancursedays to 3>>\
<<set $fakemancursebuffer to 3>>\
<<if $cobracursenumber == 1>>\
<span class='cobraspeak'>"There you go! The curse of... Manliness? Oh hey! I think I actually got it right this time! Haha, I told you I was the best in town!"</span>
<span class='cobraspeak'>"Oh, and if you want that removed, I can do that too. It'll just take a few days for me to prepare."</span>
<<else>>\
<<set $failedcurses++>>\
<span class='cobraspeak'>"Oh dear... I think I did something wrong. I think I gave you the curse of Manliness by accident."</span>
<span class='cobraspeak'>"But, I mean, who wouldn't want more muscle? It's a pretty good curse to get by mistake, I'd say."</span>
<span class='cobraspeak'>"Oh, and if you want that removed, I can do that too. It'll just take a few days for me to prepare."</span>
<</if>>\
<</if>>\
<<elseif $cobracurseeffect == "Revman">>\
<<set $revmancursedays to 3>>\
<<set $revmancursebuffer to 3>>\
<<if $cobracursenumber == 2>>\
<span class='cobraspeak'>"There you go! The curse of... Weakness? Oh hey! I think I actually got it right this time! Haha, I told you I was the best in town!"</span>
<span class='cobraspeak'>"Oh, and if you want that removed, I can do that too. It'll just take a few days for me to prepare."</span>
<<else>>\
<<set $failedcurses++>>\
<span class='cobraspeak'>"Oh dear... I think I did something wrong. I think I gave you the curse of Weakness by accident."</span>
<span class='cobraspeak'>"I'm sorry! Please don't be mad at me! If you want that removed, I can do that. It'll just take a few days for me to prepare."</span>
<</if>>\
<<elseif $cobracurseeffect == "Revcorp">>\
<<set $revcorpcursedays to 3>>\
<<set $revcorpcursebuffer to 3>>\
<<if $cobracursenumber == 3>>\
<span class='cobraspeak'>"There you go! The curse of... Thinning? Oh hey! I think I actually got it right this time! Haha, I told you I was the best in town!"</span>
<span class='cobraspeak'>"Oh, and if you want that removed, I can do that too. It'll just take a few days for me to prepare."</span>
<<else>>\
<<set $failedcurses++>>\
<span class='cobraspeak'>"Oh dear... I think I did something wrong. I think I gave you the curse of Thinning by accident."</span>
<span class='cobraspeak'>"But that's alright. Being skinny's not so bad."</span>
<span class='cobraspeak'>"Oh, and if you want that removed, I can do that too. It'll just take a few days for me to prepare."</span>
<</if>>\
<<elseif $cobracurseeffect == "Lust">>\
<<set $lustcursedays to 3>>\
<<set $lustcursebuffer to 6>>\
<<if $cobracursenumber == 4>>\
<span class='cobraspeak'>"There you go! The curse of... Lust? Oh hey! I think I actually got it right this time! Haha, I told you I was the best in town!"</span>
<<else>>\
<<set $failedcurses++>>\
<span class='cobraspeak'>"Oh dear... I think I did something wrong. I think I gave you the curse of Lust by accident."</span>
<span class='cobraspeak'>"Well, if you need help dealing with it, you know who to ask, haha!"</span>
<</if>>\
<<elseif $cobracurseeffect == "Hunger">>\
<<set $hungercursedays to 3>>\
<<set $hungercursebuffer to 6>>\
<<if $cobracursenumber == 5>>\
<span class='cobraspeak'>"There you go! The curse of... Hunger? Oh hey! I think I actually got it right this time! Haha, I told you I was the best in town!"</span>
<<else>>\
<<set $failedcurses++>>\
<span class='cobraspeak'>"Oh dear... I think I did something wrong. I think I gave you the curse of Hunger by accident."</span>
<span class='cobraspeak'>"I'd help you out and get you some food, but uh, yeah..."</span>
<</if>>\
<<elseif $cobracurseeffect == "Drain">>\
<<set $drainmancursedays to 3>>\
<<set $draincursebuffer to 6>>\
<<if $cobracursenumber == 6>>\
<span class='cobraspeak'>"There you go! The curse of... Draining? Oh hey! I think I actually got it right this time! Haha, I told you I was the best in town!"</span>
<<else>>\
<<set $failedcurses++>>\
<span class='cobraspeak'>"Oh dear... I think I did something wrong. I think I gave you the curse of Draining by accident."</span>
<span class='cobraspeak'>"I think I remember reading that it takes size from your enemies or something. Or I don't know, I forget what he was telling me..."</span>
<</if>>\
<<elseif $cobracurseeffect == "Tiny">>\
<<set $tinycursedays to 3>>\
<<set $tinycursebuffer to 6>>\
<<set $tinycursemuscle = 0>>\
<<set $tinycursefat = 0>>\
<<if $cobracursenumber == 6>>\
<<if $muscle > 40 or $fat > 30 or $telixdays > 0>>\
<span class='cobraspeak'>"There you go! The curse of... Tininess? Oh hey! I think I actually got it right this time! Haha, I told you I was the best in town!"</span>
<<else>>\
<span class='cobraspeak'>"There you go! The curse of... Tininess? I think? I'm not sure. It doesn't seem like it did much."</span>
<</if>>\
<<else>>\
<<set $failedcurses++>>\
<<if $muscle > 40 or $fat > 30 or $telixdays > 0>>\
<span class='cobraspeak'>"Oh dear... I think I did something wrong. I think I gave you the curse of Tininess by accident."</span>
<span class='cobraspeak'>"Aw, haha! You know, you're pretty cute at this size!"</span>
<<else>>\
<span class='cobraspeak'>"Oh dear... I think I did something wrong. Well whatever curse I gave you it didn't seem to do much."</span>
<</if>>\
<</if>>\
<<if $ObeliskTouch == true>>\
<<if $muscle > 20>>\
<<set $tinycursemuscle = $muscle-20>>\
<<set $muscle = 20>>\
<</if>>\
<<if $fat > 10>>\
<<set $tinycursefat = $fat-10>>\
<<set $fat = 10>>\
<</if>>\
<<else>>\
<<if $muscle > 30>>\
<<set $tinycursemuscle = $muscle-30>>\
<<set $muscle = 30>>\
<</if>>\
<<if $fat > 20>>\
<<set $tinycursefat = $fat-20>>\
<<set $fat = 20>>\
<</if>>\
<</if>>\
<<elseif $cobracurseeffect == "Cum">>\
<<set $cumcursedays to 3>>\
<<set $cumcursebuffer to 6>>\
<<if $cobracursenumber == 7>>\
<span class='cobraspeak'>"There you go! The curse of... Virility? Oh hey! I think I actually got it right this time! Haha, I told you I was the best in town!"</span>
<<else>>\
<<set $failedcurses++>>\
<span class='cobraspeak'>"Oh dear... I think I did something wrong. I think I gave you the curse of Virility by accident."</span>
<span class='cobraspeak'>"I wish I could help you, but I don't even know how it works. My little kobold friend was teaching me how to give this curse, but he was too embarrassed to tell me what it does..."</span>
<</if>>\
<<elseif $cobracurseeffect == "Rage">>\
<<set $ragecursedays to 1>>\
<<set $ragecursebuffer to 4>>\
<<if $cobracursenumber == 8>>\
<span class='cobraspeak'>"There you go! The curse of... Rage? Oh hey! I think I actually got it right this time! Haha, I told you I was the best in town!"</span>
<<else>>\
<<set $failedcurses++>>\
<span class='cobraspeak'>"Oh dear... I think I did something wrong. I think I gave you the curse of Rage by accident."</span>
<span class='cobraspeak'>"I'm sorry! Please don't be mad at me! Well, I suppose it's not your fault if you are..."</span>
<</if>>\
<</if>>\
<</if>>\
<<if $underpassaction == "Manliness">>\
<<set $fakemancursebuffer to 6>>\
<span class='cobraspeak'>"Bibbidi-Bobbidi-Boo!"</span> he says waving his staff around, <span class='cobraspeak'>"And just like that, you're cursed. Ha ha, and I'm just messing around. Magic words aren't necessary, I just like to say 'em anyway! But yeah, it's the Curse of Manliness, as promised!"</span>
<span class='cobraspeak'>"I didn't think you could get any more handsome, but we'll see what this does for you."</span>
<span class='cobraspeak'>"Oh, and if you want that removed, I can do that too. It'll just take a few days for me to prepare."</span>
<</if>>\
<<if $underpassaction == "Remove Manliness">>\
<span class='cobraspeak'>"There you go! The curse of Manliness has been removed, as promised!"</span>
<<if $readcobrabook != true>>\
<<set $cobratempcurselist.push("Main")>>\
<</if>>\
<</if>>\
<<if $underpassaction == "Remove Temperance">>\
<<if $TemperanceRemovable == "learned">>\
<<if $readcobrabook == "waiting" or $readcobrabook == true>>\
<span class='cobraspeak'>"There you go! The Curse of Temperance has been removed! It took a lot of time and studying to figure out how to do that, but I did it just for you. 'Cuz you're special!"</span>
"I thought you couldn't read?"
<span class='cobraspeak'>"I managed to find a book with pictures! Lucky, right?"</span>
<<else>>\
<span class='cobraspeak'>"There you go! The Curse of Temperance has been removed! It took a lot of time and studying to figure out how to do that, but I did it just for you. 'Cuz you're special!"</span>
<</if>>\
<<else>>\
<span class='cobraspeak'>"There you go! The Curse of Temperance has been removed, as promised!"</span>
<</if>>\
<<set $TemperanceRemovable = true>>\
<</if>>\
<<if $underpassaction == "Corpulence">>\
<<set $fakecorpcursebuffer to 6>>\
<span class='cobraspeak'>"Shimbaree, Shimbarah!"</span> he says waving his staff around, <span class='cobraspeak'>"And just like that, you're cursed. Ha ha, and I'm just messing around. Magic words aren't necessary, I just like to say 'em anyway! But yeah, it's the Curse of Corpulence, as promised!"</span>
<span class='cobraspeak'>"Hmhm, I can't wait to see how soft and squishy you get!"</span>
<span class='cobraspeak'>"Oh, and if you want that removed, I can do that too. It'll just take a few days for me to prepare."</span>
<</if>>\
<<if $underpassaction == "Remove Corpulence">>\
<span class='cobraspeak'>"There you go! The curse of Corpulence has been removed, as promised!"</span>
<<if $readcobrabook != true>>\
<<set $cobratempcurselist.push("Main")>>\
<</if>>\
<</if>>\
<<if $underpassaction == "Weakness">>\
<<set $revmancursebuffer to 6>>\
<span class='cobraspeak'>"There you go! The curse of Weakness, as promised!"</span>
<span class='cobraspeak'>"I don't why you'd want this, but I can't say no to you!"</span>
<span class='cobraspeak'>"Oh, and if you want that removed, I can do that too. It'll just take a few days for me to prepare."</span>
<</if>>\
<<if $underpassaction == "Remove Weakness">>\
<span class='cobraspeak'>"There you go! The curse of Weakness has been removed, as promised!"</span>
<<if $readcobrabook != true>>\
<<set $cobratempcurselist.push("Revman")>>\
<</if>>\
<</if>>\
<<if $underpassaction == "Thinning">>\
<<set $revcorpcursebuffer to 6>>\
<span class='cobraspeak'>"There you go! The curse of Thinning, as promised!"</span>
<span class='cobraspeak'>"Enjoy the weight loss, friend!"</span>
<span class='cobraspeak'>"Oh, and if you want that removed, I can do that too. It'll just take a few days for me to prepare."</span>
<</if>>\
<<if $underpassaction == "Remove Thinning">>\
<span class='cobraspeak'>"There you go! The curse of Thinning has been removed, as promised!"</span>
<<if $readcobrabook != true>>\
<<set $cobratempcurselist.push("Revcorp")>>\
<</if>>\
<</if>>\
<<if $underpassaction == "Lust">>\
<<set $lustcursebuffer to 6>>\
<span class='cobraspeak'>"There you go! The curse of Lust, as promised!"</span>
<span class='cobraspeak'>"Anyway, you know where to find me... If you need more curses, I mean. Haha."</span>
<</if>>\
<<if $underpassaction == "Hunger">>\
<<set $hungercursebuffer to 6>>\
<span class='cobraspeak'>"There you go! The curse of Hunger, as promised!"</span>
<span class='cobraspeak'>"Honestly, I'm kind of jealous... But don't worry about me! Go eat up a storm!"</span>
<</if>>\
<<if $underpassaction == "Draining">>\
/*<<set $draincursebuffer to 6>>\
<span class='cobraspeak'>"There you go! The curse of Draining, as promised!"</span>
<span class='cobraspeak'>"The curse that takes size from your enemies. Yup, I remember everything that you read to me! Thanks again for doing that. You're such a good friend."</span>*/
<<set $underpassaction to "Tininess">>\
<</if>>\
<<if $underpassaction == "Tininess">>\
<<set $tinycursebuffer to 6>>\
<<set $tinycursemuscle = 0>>\
<<set $tinycursefat = 0>>\
<span class='cobraspeak'>"Parvus infirmanus!"</span> he says waving his staff around, <span class='cobraspeak'>"And just like that, you're cursed. Ha ha, and I'm just messing around. Magic words aren't necessary, I just like to say 'em anyway! But yeah, it's the Curse of Tininess, as promised!"</span>
<<if $muscle > 40 or $fat > 30 or $telixdays > 0>>\
<span class='cobraspeak'>"He he, So cute! So small!"</span>
<<else>>\
<span class='cobraspeak'>"Hm, I did it just as the book said... I guess you just didn't have much to lose."</span>
<</if>>\
<<if $ObeliskTouch == true>>\
<<if $muscle > 20>>\
<<set $tinycursemuscle = $muscle-20>>\
<<set $muscle = 20>>\
<</if>>\
<<if $fat > 10>>\
<<set $tinycursefat = $fat-10>>\
<<set $fat = 10>>\
<</if>>\
<<else>>\
<<if $muscle > 30>>\
<<set $tinycursemuscle = $muscle-30>>\
<<set $muscle = 30>>\
<</if>>\
<<if $fat > 20>>\
<<set $tinycursefat = $fat-20>>\
<<set $fat = 20>>\
<</if>>\
<</if>>\
<</if>>\
<<if $underpassaction == "Virility">>\
<<set $cumcursebuffer to 6>>\
<span class='cobraspeak'>"There you go! The curse of Virility, as promised!"</span>
<span class='cobraspeak'>"Gaining size whenever you cum. Haha, you should've seen how much my little kobold friend was blushing when he was telling me about this curse! He's so silly!"</span>
<</if>>\
<<if $underpassaction == "Rage">>\
<<set $ragecursebuffer to 4>>\
<span class='cobraspeak'>"There you go! The curse of Rage, as promised!"</span>
<span class='cobraspeak'>"I can't imagine you being angry, though. You're too nice!"</span>
<</if>>\
<<if $underpassaction == "Give Sandwich">>\
Sandwich Given
<<set $maxcurses to 2>>\
<<set $hassandwich to "given">>\
<</if>>\
<<if $underpassaction == "Read Book">>\
<<set $readcobrabook to true>>\
<<TimePass 3>>\
<<set $arousal = Math.clamp($arousal+$arate*3, 0, 100)>>\
After a few hours of reading and practice, the Cobra Warlock is now able to properly invoke his curses.
<</if>>\
<<if $underpassaction == "Read Extra Book">>\
<<set $readcobraextrabook to true>>\
<<set $hascobraextrabook to "given">>\
<<set $maxcurses to 2>>\
<<TimePass 3>>\
<<set $arousal = Math.clamp($arousal+$arate*3, 0, 100)>>\
After a few hours of reading and practice, the Cobra Warlock now has a new selection of curses he can invoke. He can now also use 2 at a time.
<</if>>\
<<if $underpassaction == "cakecurseremove">>\
  <span class='cobraspeak'>"Yup, I can do that for you! I know the perfect curse-removing ritual that'll fix you right up! But… are you sure you want to go through with it? You're looking a little thin, I wouldn't want you to starve."</span>
  "Yes, I'm sure!"
  <span class='cobraspeak'>"Okay, okay sorry! I'll start the ritual. It takes 5 days to complete so you'll have to come back and see me when it's ready. Also I need to warn you to avoid eating any of those cakes in the meantime! Too many of them and the ritual might fail."</span>
  "I'll… try my best."
  The <span class='cobraspeak'>Cobra</span> wags his finger at you. <span class='cobraspeak'>"If I see you eating any of those cupcakes I'm gonna knock 'em out of your hand like this - WAPAH!"</span> He does a little karate chop. <span class='cobraspeak'>"No, I'm just kidding, that's too violent. I would never do that. Just try your best, though. You should be good as long as you don't eat more than 15 of them."</span>
<<set $CupcakeCurseRemovalDays = 1>>\
<<set $CupcakeCurseRemovalCakeCount = 0>>\
<</if>>\
<<if $underpassaction == "cakecurseremove2">>\
<<if $CupcakeCurseRemovalCakeCount > 15>>\
  The <span class='cobraspeak'>Cobra</span> has a crochet cupcake sitting in the center of a magic circle drawn on the pavement. He takes a lighter to it and the wool vanishes in a flash of purple fire.
  <span class='cobraspeak'>"Aaaand, there! Do you feel different?"</span>
  "I'm not sure," you say absentmindedly eating from the plate of cupcakes you're holding.
  <span class='cobraspeak'>"I don't think it worked… This curse is pretty powerful, huh?"</span> He says adjusting his hat and taking a moment to think, <span class='cobraspeak'>"Tell you what, I'll start up the ritual again and see you again in 5 days. This time make absolutely sure to resist any cupcakes you come across. Also there's a temple near here - I've heard that meditating there can help with this sort of thing."</span>
<<FindCursedCupcakeEvent 2 10 true>>\
<<set $prayunlocked = true>><<run memorize('prayunlocked', $prayunlocked)>>\
<<set $templefound = true>>\
<<set $CupcakeCurseRemovalDays = 1>>\
<<set $CupcakeCurseRemovalCakeCount = 0>>\
<<else>>\
  The <span class='cobraspeak'>Cobra</span> has a crochet cupcake sitting in the center of a magic circle drawn on the pavement. He takes a lighter to it and the wool vanishes in a flash of purple fire.
  <span class='cobraspeak'>"Aaaand, there! Do you feel different?"</span>
  "Maybe?"
  <span class='cobraspeak'>"Great! That means it worked!"</span>
<img @src="setup.ImagePath+'Cupcakes1.png'" id="storyitempicture">
  The <span class='cobraspeak'>Cobra</span> hands you a heart-shaped box. <span class='cobraspeak'>"And to celebrate being free from your curse I got you a little present! Take care, sunshine!"</span>
<<set $Cupcakes = 3>>\
<<set $CupcakeCurseRemovalDays = 0>>\
<<set $CupcakeCurseRemovalCakeCount = 0>>\
<<set $CupcakeCurseCount = 0>>\
<<set $CupcakeCurseLevel = 0>>\
<</if>>\
<</if>>\
<<run BodyUpdate()>>\
<span data-keytype="yes">[[Back|Underpass]]</span>
<<set $NavTalkPage = 0>>\
<div id="cfb2">\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'NavigationRoom.png'" id="cfb2bottom"/>\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'NavigationRoomE.png'" id="cfb2bottom"/>\
<<else>>\
<img @src="setup.ImagePath+'NavigationRoomN.png'" id="cfb2bottom"/>\
<</if>>\
<span id="ali-pic">\
<img @src="setup.ImagePath+'Alligator/PirAliSad.png'" id="cfb2topfade"/>\
</span>\
</div>\
<span id="ali-text">\
<div class="ShortText2">\
  His eyes are puffy - you think. He looks away, not giving you enough time to really see them.
  "You alright?"
  <span class='alligatorspeak'>"I be fine. Just doin' some repairs. Grabbin' a break."</span>
</div>\
</span>\
<span data-keytype="yes"><<click "<span id=\"ali-butt\">\"Continue\"</span>">><<navigationtalkupdate>><</click>></span>
<<nobr>>
<img @src="setup.ImagePath+'Alligator/PirAliExplain.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Alligator/PirAliLook.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Alligator/PirAliQuestion.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Alligator/PirAliSad.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Alligator/PirAliShrug.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Alligator/PirAliSorry.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Alligator/PirAliScoff.png'" id="boarderpicturehidden">
<</nobr>>\<<set $foodcraze = true>>\
<<set $foodcrazeamount = 0.7*$foodmax>>\
You try to sleep but you can't stop thinking about food. You need to eat something.
<span data-keytype="yes">[[Continue|Home]]</span><<set $foodcur += 4000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $homebingeready = false>>\
You eat everything in your cupboards.
<span data-keytype="yes">[[Continue|Home]]</span><<set $StoreRaided to true>>\
<<set $n = random(1, 800)>>\
<<set $bingenumber = $totalfatshown + 5*$totalmuscleshown + $n - 1000>>\
<<if $foodcrazeamount- $foodcur <= 800 or $foodmax-$foodcur <= 800>>\
<<set $foodcur += 800>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
You steal and eat a bag of chips while no one is looking.
<<elseif $bingenumber < 0>>\
<<set $foodcur += 1300>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $dorstorebingeready = false>>\
You walk into the kitchen and are immediately apprehended. You are too weak to fight back.
<<elseif $bingenumber < 100>>\
<<set $foodcur += 2100>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $dorstorebingeready = false>>\
You rush into the back and scarf down a buffalo chicken sandwich before one of the cooks catch you. They take you outside but you are able to snag some fries off a counter while they drag you away.
<<elseif $bingenumber < 600>>\
<<set $foodcur += 10000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $dorstorebingeready = false>>\
You kick open the door and stomp your way into the kitchen. You grab a rack of ribs off a counter and start chowin' down. One of the chefs tries to stop you but you shove him out of the way. You finish the ribs and head over to the storage room while he calls for help. You devour a whole shelf of vegetables before a squad of chefs come to take you away.
<<else>>\
<<set $foodcur += 800000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $dorstorebingeready = false>>\
You eat everything in the entire store. You are so large that no one is able to stop you.
<</if>>\
<span data-keytype="yes">[[Continue|Outside]]</span><<set $n = random(1, 800)>>\
<<set $bingenumber = $totalfatshown + 5*$totalmuscleshown + $n - 1000>>\
<<if $bingenumber < 0>>\
<<set $restaurantbingeready = false>>\
You walk into the kitchen and are immediately apprehended. You are too weak to fight back.
<<elseif $bingenumber < 100>>\
<<set $foodcur += 1500>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $restaurantbingeready = false>>\
<<set $RestaurantRaided to true>>\
You rush into the back and scarf down a buffalo chicken sandwich before one of the cooks catch you. They take you outside but you are able to snag some fries off a counter while they drag you away.
<<elseif $bingenumber < 600>>\
<<set $foodcur += 8000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $restaurantbingeready = false>>\
<<set $RestaurantRaided to true>>\
You kick open the door and stomp your way into the kitchen. You grab a rack of ribs off a counter and start chowin' down. One of the chefs tries to stop you but you shove him out of the way. You finish the ribs and head over to the storage room while he calls for help. You devour a whole shelf of vegetables before a squad of chefs come to take you away.
<<else>>\
<<set $foodcur += 200000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $restaurantbingeready = false>>\
<<set $RestaurantRaided to true>>\
You eat everything in the entire restaurant. You are so large that no one is able to stop you.
<</if>>\
<span data-keytype="yes">[[Continue|Outside]]</span><<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<div class="bar-title" id="placedesccenter"><b>Quest Board</b></div>\
<div class="placedesc" id="placedesccenter">\
<hr>
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
<</if>>\
/*it is a junkyard.*/\
<div class="placepicture" id="placepicturelong">\
<img @src="setup.ImagePath+'QuestBoard.png'">\
</div>\
</div>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">
<<nobr>>
<<if $HasGravityRing != true>>
<<if $cardiomax <= 0>>
<div data-item='q7'><<button [[$fullquests["q7"].name|Quest Reward]]>><<set $questreward = "Gravity Ring">><</button>></div>
<<else>>
<div data-item='q7' class='inactivebutton'><<button "$fullquests['q7'].name">><</button>></div>
<</if>>
<</if>>
<<if $vipedition == true>>
<<if $availablequests.includes("XPQuest")>>
<<if $XPQuestDone == true>>
<div data-item='q1'><<button [[$fullquests["q1"].name|Quest Reward]]>><<run $availablequests.delete("XPQuest")>><<set $XPQuestHandedIn to true>><<set $questreward = $rewardsshuffle[8]>><</button>></div>
<<else>>
<div data-item='q1' class='inactivebutton'><<button "$fullquests['q1'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("KnightFight")>>
<<if $KnightFightQuestDone == true>>
<div data-item='q2'><<button [[$fullquests["q2"].name|Quest Reward]]>><<run $availablequests.delete("KnightFight")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[4]>><</button>></div>
<<else>>
<div data-item='q2' class='inactivebutton'><<button "$fullquests['q2'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("BeatDragon")>>
<<if $dragonquit == true>>
<div data-item='q3'><<button [[$fullquests["q3"].name|Quest Reward]]>><<run $availablequests.delete("BeatDragon")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[5]>><</button>></div>
<<else>>
<div data-item='q3' class='inactivebutton'><<button "$fullquests['q3'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("WereTalk")>>
<<if $WereTalkWin == true>>
<div data-item='q4'><<button [[$fullquests["q4"].name|Quest Reward]]>><<run $availablequests.delete("WereTalk")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[5]>><</button>></div>
<<else>>
<div data-item='q4' class='inactivebutton'><<button "$fullquests['q4'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("TurtTalk")>>
<<if $TurtTalkWin == true>>
<div data-item='q5'><<button [[$fullquests["q5"].name|Quest Reward]]>><<run $availablequests.delete("TurtTalk")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[6]>><</button>></div>
<<else>>
<div data-item='q5' class='inactivebutton'><<button "$fullquests['q5'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("PactFail")>>
<<if $pactfailures >= 1>>
<div data-item='q6'><<button [[$fullquests["q6"].name|Quest Reward]]>><<run $availablequests.delete("PactFail")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[7]>><</button>></div>
<<else>>
<div data-item='q6' class='inactivebutton'><<button "$fullquests['q6'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("Immobility")>>
<<if $cardiomax <= 0>>
<div data-item='q7'><<button [[$fullquests["q7"].name|Quest Reward]]>><<run $availablequests.delete("Immobility")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[8]>><</button>></div>
<<else>>
<div data-item='q7' class='inactivebutton'><<button "$fullquests['q7'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("Raid")>>
<<if $StoreRaided == true && $RestaurantRaided == true>>
<div data-item='q8'><<button [[$fullquests["q8"].name|Quest Reward]]>><<run $availablequests.delete("Raid")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[9]>><</button>></div>
<<else>>
<div data-item='q8' class='inactivebutton'><<button "$fullquests['q8'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("BeatWolf")>>
<<if $WolfFightQuestDone == true>>
<div data-item='q9'><<button [[$fullquests["q9"].name|Quest Reward]]>><<run $availablequests.delete("BeatWolf")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[9]>><</button>></div>
<<else>>
<div data-item='q9' class='inactivebutton'><<button "$fullquests['q9'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("KoboldNumber")>>
<<if $KoboldMageTalkWin == true or $KoboldMageTalkWin2 == true>>
<div data-item='q10'><<button [[$fullquests["q10"].name|Quest Reward]]>><<run $availablequests.delete("KoboldNumber")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[10]>><</button>></div>
<<else>>
<div data-item='q10' class='inactivebutton'><<button "$fullquests['q10'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("Paparazzi")>>
<<if $SeeInsideMansion == true>>
<div data-item='q11'><<button [[$fullquests["q11"].name|Quest Reward]]>><<run $availablequests.delete("Paparazzi")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[11]>><</button>></div>
<<else>>
<div data-item='q11' class='inactivebutton'><<button "$fullquests['q11'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("KnightImpress")>>
<<if $KnightState >= 3>>
<div data-item='q12'><<button [[$fullquests["q12"].name|Quest Reward]]>><<run $availablequests.delete("KnightImpress")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[12]>><</button>></div>
<<else>>
<div data-item='q12' class='inactivebutton'><<button "$fullquests['q12'].name">><</button>></div>
<</if>>
<</if>>
<<else>>
<<if $availablequests.includes("XPQuest")>>
<<if $XPQuestDone == true>>
<div data-item='q1'><<button [[$fullquests["q1"].name|Quest Reward]]>><<run $availablequests.delete("XPQuest")>><<set $XPQuestHandedIn to true>><<set $questreward = $rewardsshuffle[8]>><</button>></div>
<<else>>
<div data-item='q1' class='inactivebutton'><<button "$fullquests['q1'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("KnightFight")>>
<<if $KnightFightQuestDone == true>>
<div data-item='q2'><<button [[$fullquests["q2"].name|Quest Reward]]>><<run $availablequests.delete("KnightFight")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[4]>><</button>></div>
<<else>>
<div data-item='q2' class='inactivebutton'><<button "$fullquests['q2'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("BeatDragon")>>
<<if $dragonquit == true>>
<div data-item='q3'><<button [[$fullquests["q3"].name|Quest Reward]]>><<run $availablequests.delete("BeatDragon")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[5]>><</button>></div>
<<else>>
<div data-item='q3' class='inactivebutton'><<button "$fullquests['q3'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("WereTalk")>>
<<if $WereTalkWin == true>>
<div data-item='q4'><<button [[$fullquests["q4"].name|Quest Reward]]>><<run $availablequests.delete("WereTalk")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[5]>><</button>></div>
<<else>>
<div data-item='q4' class='inactivebutton'><<button "$fullquests['q4'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("TurtTalk")>>
<<if $TurtTalkWin == true>>
<div data-item='q5'><<button [[$fullquests["q5"].name|Quest Reward]]>><<run $availablequests.delete("TurtTalk")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[6]>><</button>></div>
<<else>>
<div data-item='q5' class='inactivebutton'><<button "$fullquests['q5'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("PactFail")>>
<<if $pactfailures >= 1>>
<div data-item='q6'><<button [[$fullquests["q6"].name|Quest Reward]]>><<run $availablequests.delete("PactFail")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[7]>><</button>></div>
<<else>>
<div data-item='q6' class='inactivebutton'><<button "$fullquests['q6'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("Immobility")>>
<<if $cardiomax <= 0>>
<div data-item='q7'><<button [[$fullquests["q7"].name|Quest Reward]]>><<run $availablequests.delete("Immobility")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[8]>><</button>></div>
<<else>>
<div data-item='q7' class='inactivebutton'><<button "$fullquests['q7'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("Raid")>>
<<if $StoreRaided == true && $RestaurantRaided == true>>
<div data-item='q8'><<button [[$fullquests["q8"].name|Quest Reward]]>><<run $availablequests.delete("Raid")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[9]>><</button>></div>
<<else>>
<div data-item='q8' class='inactivebutton'><<button "$fullquests['q8'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("BeatWolf")>>
<<if $WolfFightQuestDone == true>>
<div data-item='q9'><<button [[$fullquests["q9"].name|Quest Reward]]>><<run $availablequests.delete("BeatWolf")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[6]>><</button>></div>
<<else>>
<div data-item='q9' class='inactivebutton'><<button "$fullquests['q9'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("KoboldNumber")>>
<<if $KoboldMageTalkWin == true or $KoboldMageTalkWin2 == true>>
<div data-item='q10'><<button [[$fullquests["q10"].name|Quest Reward]]>><<run $availablequests.delete("KoboldNumber")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[10]>><</button>></div>
<<else>>
<div data-item='q10' class='inactivebutton'><<button "$fullquests['q10'].name">><</button>></div>
<</if>>
<</if>>
<<if $availablequests.includes("Paparazzi")>>
<<if $SeeInsideMansion == true>>
<div data-item='q11'><<button [[$fullquests["q11"].name|Quest Reward]]>><<run $availablequests.delete("Paparazzi")>><<set $queststoadd ++>><<set $questreward = $rewardsshuffle[11]>><</button>></div>
<<else>>
<div data-item='q11' class='inactivebutton'><<button "$fullquests['q11'].name">><</button>></div>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<span data-keytype="yes">[[Back|Bar]]</span>
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$fullquests['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<<setquestrewardpicture>>
<<getquestreward>>\
<<= $rewardmessage>>\
<span data-keytype="yes">[[Continue|Quest Board]]</span><<set $shipdesc = "">>\
<span id="beach-pic">\
<div id="cf">
<<if $ShipAtBeach == true>>\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'ShipOutside.png'" id="boarderpicture">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'ShipOutsideE.png'" id="boarderpicture">\
<<else>>\
<img @src="setup.ImagePath+'ShipOutsideN.png'" id="boarderpicture">\
<</if>>\
<<else>>\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'ShipOutside2.png'" id="boarderpicture">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'ShipOutsideE2.png'" id="boarderpicture">\
<<else>>\
<img @src="setup.ImagePath+'ShipOutsideN2.png'" id="boarderpicture">\
<</if>>\
<</if>>\
</div>
</span>\
<<set $items = {
enter: {
name: "Enter Ship",
desc: "$shipdesc"},
bar: {
name: "Remove Barrel Status",
desc: "Does the Pirate Alligator have a lot of stacks of the 'Barrel' status and you want to get rid of them? Well then click here."},
rtempt: {
name: "Resist Temptation",
desc: "Attempt to quell your horny thoughts."},
chum: {
name: "Use Shark Chum",
desc: "Throw shark chum into the water."},
board: {
name: "Bulletin Board",
desc: ""},
mushguy: {
name: "Under The Pier",
desc: "$mushdesc"},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $ShipAtBeach == true>>\
<div data-item='enter'><<button [[Enter The Ship|Inside Ship]]>><</button>></div>\
<</if>>\
<span id="barrel-button">\
<<if $BarrelStacks > 0>>\
<div data-item='bar'><<button "Remove Barrel Status">><<set $BarrelStacks = 0>><<replace "#barrel-button">><div data-item='bar' class='inactivebutton'><<button "Remove Barrel Status">><</button>></div>\<</replace>><</button>></div>\
<<else>>\
<div data-item='bar' class='inactivebutton'><<button "Remove Barrel Status">><</button>></div>\
<</if>>\
</span>\
[[Back|The Pier]]
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<span id="ship-pic">\
<div id="cf">
<img @src="setup.ImagePath+'ShipInside.png'" id="boarderpicture">\
</div>
</span>\
<<set $items = {
knock: {
name: "Knock On The Door",
desc: ""},
enter: {
name: "Enter The Door",
desc: ""},
chum: {
name: "Use Shark Chum",
desc: "Throw shark chum into the water."},
board: {
name: "Bulletin Board",
desc: ""},
mushguy: {
name: "Under The Pier",
desc: "$mushdesc"},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<span id="ship-text">\
</span>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<span id="ship-button">\
<div data-item='knock'><<button "Knock On The Door">><<if $AlligatorIsInterested == false>><<replace "#ship-text">><div class="fade-in-text">  You knock on the door and wait. There's no answer.
  "Hello?" You wait a bit but no one replies.
</div><</replace>><<else>><<replace "#ship-text">><div class="fade-in-text">  You knock on the door and wait. There's no answer.
  "Hello?" After a few seconds you hear a sigh and some creaking. The door clicks and opens.
</div><</replace>><<replace "#ship-button">><div data-item='enter'><<button [[Enter The Door|Inside Navigation Room]]>><</button>></div>\
<</replace>><<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</if>><</button>></div>\
</span>\
[[Back|Beach]]
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<<TimePass 1>>\
<<if $cardiocur > $cardiomax>>\
<<set $cardiocur = $cardiomax>>\
<</if>>\
<<if $cardiocur > 0>>\
<<set $cardiocur -= 500>>\
<<if $cardiocur < 0>>\
<<set $cardiocur = 0>>\
<</if>>\
<</if>>\
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>\
<<CheckCursedCupcakeEvent 4>>\
<<if _cakeevent == true>>\
<<FindCursedCupcakeEvent>>\
<<CupcakeImage>>\
<<CursedCupcakeEventText 7>><br>\
<<else>>\
<div class="ShortText">\
<<set $n = random(1, 5)>>\
<<if $n ==1>>\
You pirate so many N64 games and play them for free.
<</if>>\
<<if $n ==2>>\
You spend some time drawing a picture of your favorite videogame character but you are too self-conscious to upload it. It stays tucked away in a dusty folder until the end of time.
<</if>>\
<<if $n ==3>>\
You play a thrilling game of solitaire.
<</if>>\
<<if $n ==4>>\
You watch the finals of the Jenga World Championship. In an unexpected turn of events, the second and third row singles shift, completely changing the outlook of the match. This forces fourth-time winner, Dominykas Juska, into a difficult position that he is unable to recover from. It's a huge upset for all of his fans from Lithuania.
<</if>>\
<<if $n ==5>>\
You spend time watching a video essay on a show you've never seen. You don't remember anything from the past hour.
<</if>>\
<<if $n ==6>>\
.
<</if>>\
</div>\
<</if>>\
<<if $arousal < 100 && $hours >= 1>>\
<span data-keytype="yes">[[Continue|Kill Time]]</span>
<</if>>\
<span data-keytype="no">[[Stop|Computer]]</span>
<<run BodyUpdate()>>\<<CartridgeNight>>\
<<set $FastTravelSetAvailable = true>>\
<<CheckClosetButton>>\
<<nobr>>
<div class="placedesc" id="placedesccenter">
<b>Strange Stones</b>
<hr>
<div class="placepicture" id="placepicturelong">
<<if $CartridgeEvent != true>>
<<if $hours > $eveninghour>>
<div class="placefadein">
<img id="f4" @src="setup.ImagePath+'StrangeStonesB.png'" >
<img id="f3" @src="setup.ImagePath+'StrangeStonesA.png'" >
<img id="f2" @src="setup.ImagePath+'StrangeStonesB.png'" >
<img id="f1" @src="setup.ImagePath+'StrangeStonesC.png'" >
</div>
<<elseif $hours > $nighthour>>
<div class="placefadein">
<img id="f4" @src="setup.ImagePath+'StrangeStonesEB.png'" >
<img id="f3" @src="setup.ImagePath+'StrangeStonesEA.png'" >
<img id="f2" @src="setup.ImagePath+'StrangeStonesEB.png'" >
<img id="f1" @src="setup.ImagePath+'StrangeStonesEC.png'" >
</div>
<<else>>
<div class="placefadein">
<img id="f4" @src="setup.ImagePath+'StrangeStonesNB.png'" >
<img id="f3" @src="setup.ImagePath+'StrangeStonesNA.png'" >
<img id="f2" @src="setup.ImagePath+'StrangeStonesNB.png'" >
<img id="f1" @src="setup.ImagePath+'StrangeStonesNC.png'" >
</div>
<</if>>
<<else>>
<img @src="setup.ImagePath+'Spook/StrangeStonesEmpty.png'" >
<</if>>
</div>
</div>
<</nobr>>\
<<set $items = {
rtempt: {
name: "Resist Temptation",
desc: "Attempt to quell your horny thoughts."},
magic: {
name: "Magic Shop",
desc: "store for magic stuff"},
green: {
name: "Abandoned Greenhouse",
desc: ""},
jerkos: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!"},
colos: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!<<if $hasdonorcard == true>><br><br>Select the payment you receive:<br><<if $SpeedFacilityReward == 0>><<radiobutton '$SpeedFacilityReward' 0 checked>><<else>><<radiobutton '$SpeedFacilityReward' 0>><</if>><span>Money</span><br><<if $SpeedFacilityReward == 1>><<radiobutton '$SpeedFacilityReward' 1 checked>><<else>><<radiobutton '$SpeedFacilityReward' 1>><</if>><span>Transfer Tokens</span><</if>>"},
holdoff: {
name: "Hold Off For Now",
desc: "Your throbbing dick is begging to cum. You can try to hold off for now, but you'll have to deal with this eventually."},
mush: {
name: "Pick Mushroom",
desc: "<img @src=\"setup.ImagePath+'Mushroom.png'\" id=\"buyitempicture\"><br>Take one of the weird mushrooms growing near the forest."},
left: {
name: "Left Stone",
desc: ""},
right: {
name: "Right Stone",
desc: ""},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<span id="buttons-sec"><<display "Strange Stones Buttons">></span>\<<set _Twitter = "Follow me on Twitter!">><<set _Bluesky = "Follow me on Bluesky!">>\
<<if $TwitterRedeem == false>><<set _Twitter = "Check out my Twitter to gain some stats!">><</if>><<if $BlueskyRedeem == false>><<set _Bluesky = "Check out my Bluesky to gain some stats!">><</if>>\
<<CheckClosetButton>>\
<div class="CreditStoneContainer">\
<img @src="setup.ImagePath+'Credits/CreditStoneL.png'" class="CreditStone">\
<div class="CreditScreen">
<div class="credits-normal">The Curse of Something
Created By</div>\
<div class="credits-title"><b>MC RugerMasta</b></div>
<img @src="setup.ImagePath+'Credits/RugerMasta.png'" class="CreditProfile">
<div class="CreditLinkContainer"><div class="CreditLink"><img @src="setup.ImagePath+'Credits/Twitter.png'" class="CreditIcon"> <<link "_Twitter">><<if $TwitterRedeem != true>><<set $muscle += 10>><<set $fat += 10>><<run BodyUpdate()>><<updatebar>><</if>><<set $TwitterRedeem = true>><<script>>window.open('https://twitter.com/mcrugermasta')<</script>><</link>></div></div>
<div class="CreditLinkContainer"><div class="CreditLink"><img @src="setup.ImagePath+'Credits/Blue.png'" class="CreditIcon"> <<link "_Bluesky">><<if $BlueskyRedeem != true>><<set $muscle += 10>><<set $fat += 10>><<run BodyUpdate()>><<updatebar>><</if>><<set $BlueskyRedeem = true>><<script>>window.open('https://bsky.app/profile/mcrugermasta.bsky.social')<</script>><</link>></div></div>
<div class="CreditLinkContainer"><div class="CreditLink"><img @src="setup.ImagePath+'Credits/Discord.png'" class="CreditIcon"> <a href="https://discord.gg/kVWaSUqV5N" target="_blank">Join the Discord!</a></div></div>
<div class="CreditLinkContainer"><div class="CreditLink"><img @src="setup.ImagePath+'Credits/Patreon.png'" class="CreditIcon"> <a href="https://www.patreon.com/MCRugerMasta" target="_blank">Support me on Patreon!</a></div></div>
[[Get VIP Exclusive Stuff!|VIP Exclusive Stuff]]
</div>\
</div>\
<span data-keytype="yes">[[Back|Strange Stone]]</span><<CheckClosetButton>>\
<div class="CreditStoneContainer">\
<img @src="setup.ImagePath+'Credits/CreditStone.png'" class="CreditStone">\
<div class="CreditScreen">
<div class="credits-title"><b>Special Thanks</b></div>
<div class="credits-special">Jay Fixer
korboryn
DarkBepis
Sporkbot
</div>\
<div class="credits-title"><b>Shoutouts To The Homies</b></div>
<div class="credits-special">Famous Tigerace
Zokviin
Restaven
OwenHoost
GhostSoup343
Gilded_Wolf
Magicaltoast
Meepes
Shortykuma
IanDragonLover
Araqua
Draukel Chaos
Hiro Nagasaky
Schirmherr
SolarisBorbGW
Bruno
Howling_Night
Techimp
Matthew Hughes
PizzaDeliveryGuy
BlooddragonOverlord
Minecraft Gamer237
Shadowtear_Dracloom
Gonkulous
Atomika295
InkAll
Asriel
Dragonboi
need61339
secrettoeveryone
Djindjin
qwlqwe
MFMH
Kelvorax55
Zenois
Kylo
Jan
Jacob
LocalFurbag
Erwin
Leo Valdez
Scoofs
Roman Legate
clive silverson
wurzel honey
Robert L Allen
Ryujin790
Sirius_Jager
jymn555
cookie
Djinnie
HugePecs
Anon
Sprite The Wolf
Noel Ochoa
royboy2146
They
Golos Zimy
Carter
Cameron Wishart
HeftHaven
Caasi_gato
TeaBearCub
xDOKJAx
Jonathon Hedley
Byron Moreland
Xavior_W
Thitno.EXE
Forgetmenot22
Nick Mcneely
AlexWolf
Banter Bird
ChocolateBoi
Norp Norp
BigOrcBro
Terosque
tiger_Fox S
Vadric
torusquin
kuropon
Saryer
Chesire Fox
Ethan Lince
GuinanKuki
Brandon Meeker
dude guy
Nathan B
Mikey Housnome
Mike paul
Maxwell Grimclaw
Nilopox
Cubattack
kyle docherty
Brichus
Mme243348
Bones (Beccari)
Dawnweaver
Flatbank
MetalMountaineer
FoxInBox97 (Aries Hyena)
Draconic-Jack
Gravityshock
Seth Grimm
Rickter64
Sky8123
Thomaa Johnson
Vezerem
Brad
Dragonman2468
Jake6665
Confused Cabal
Jim
Mack
Matt W-B
Metaskully
Quantumxf
Ryan Axtell
Tavis Becker
Allen Voss
MaxMuscle65
Ghost2112
JustAN
Patpat1546
SiroKiba
bodhi brooker
Blue Ribbon Rabbit
Atorias
Pherra
Curious Glaistig
criex100
Nathaniel Thurston
Robert Shields
Thomas Brown
Zone Mead
Jsbwalker
Hlavyyy
Arctic Husk
Argentcoyote
Irotroopa
tayels
What Do you want
Eemi Ruotsalainen
Aeron
Mr_grimmreaper83
SilverBack Gray
Chris
Iconic
Joker
M. Anthony
Scott Holden
The gamer Squad
Thekeenscholar
Nicky Bartels
Jeff Bankston
Amelia Sharkess
kobuld
Yimmie
Zandy
thehapytent
Arma
artemis
charles corsello russ
Doktor
Flynn
InflatedLove
addem03
Jerome
JustAFatSnorlax
Matthew Compton
Nikumotoppa
Parker
Sarra Convaincre
SombieZound
Zenon
Arcturus
Byssus
Jeddek
kibblesNdogfood
Someone play
OidaFux
Prufar
jorge gil
crono862
Dragon-Lily
Fyouseek91
Kanin Leer
Leick Ossein
Rivan
calmifaire
Taylor Davis
DannyD
RykerVespertine
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</div>\
<div class="credits-normal">Nevishi
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</div>\
<div class="credits-old">masterdarkx
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</div>
</div>\
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name: "XP Quest",
reward: "$rewardsshuffle[8]",
desc: "Find a use for the XP Potion.<br><br>Reward: <<RewardName 8>>"},
q2: {
name: "Knight Fight Quest",
reward: "$rewardsshuffle[4]",
desc: "Beat the Forest Knight in battle.<br><br>Reward: <<RewardName 4>>"},
q3: {
name: "Beat Dragon Quest",
reward: "$rewardsshuffle[5]",
desc: "Beat the dragon at the food eating contest so badly that you make him quit for good.<br><br>Reward: <<RewardName 5>>"},
/*q4: {
name: "Were Talk Quest",
reward: "$rewardsshuffle[6]",
desc: "Give Wolf his moon thingy.<br><br>Reward: <<RewardName 6>>"},*/
q5: {
name: "Pacifist Alchemist Quest",
reward: "$rewardsshuffle[6]",
desc: "Defeat the Turtle Alchemist through talking.<br><br>Reward: <<RewardName 6>>"},
q6: {
name: "Pact Quest",
reward: "$rewardsshuffle[7]",
desc: "Fail a pact at the Temple.<br><br>Reward: <<RewardName 7>>"},
q7: {
name: "Immobility Quest",
reward: "Gravity Ring",
desc: "Have 0 max energy.<br><br>Reward: Gravity Ring"},
/*q8: {
name: "Raid Quest",
reward: "$rewardsshuffle[9]",
desc: "Somehow work up the courage to steal food from the Dorstore and Blue Ben's Bar and Grille.<br><br>Reward: <<RewardName 9>>"},*/
q9: {
name: "Wolf Battle Quest",
reward: "$rewardsshuffle[9]",
desc: "Defeat the Giant Werewolf while the moon is still fully out.<br><br>Reward: <<RewardName 9>>"},
q10: {
name: "Kobold Quest",
reward: "$rewardsshuffle[10]",
desc: "Get the Kobold Mage's phone number.<br><br>Reward: <<RewardName 10>>"},
q11: {
name: "Paparazzi Quest",
reward: "$rewardsshuffle[11]",
desc: "Get a look at the inside of the Smug Kangaroo's mansion.<br><br>Reward: <<RewardName 11>>"},
q12: {
name: "Knight Impress Quest",
reward: "$rewardsshuffle[12]",
desc: "Impress the Forest Knight at the Gym.<br><br>Reward: <<RewardName 12>>"},
}>>
<<else>>
<<set $potentialquests to ["BeatDragon", "PactFail", "BeatWolf"]>>
<<set $availablequests to ["XPQuest"]>>
<<for $i to 0; $i < 2; $i++>>
<<set $n = Math.floor(Math.random()*$potentialquests.length)>>
<<set $availablequests.push($potentialquests[$n])>>
<<run $potentialquests.deleteAt($n)>>
<</for>>
<<if $curse == "Debt">>
<<set $rewardsinit to ["Testosterone Injections", "Curse Encyclopedia: Volume 2", "Muscle Concealing Ring", "Cock Concealing Ring", "Green Enchanting Stone", "Secret Ingredient", "TransTech ID Card", "Green Enchanting Stone2", "Charge Stone"]>>
<<else>>
<<set $rewardsinit to ["Testosterone Injections", "Curse Encyclopedia: Volume 2", "Muscle Concealing Ring", "Cock Concealing Ring", "Green Enchanting Stone", "Secret Ingredient", "TransTech Donor Card", "Green Enchanting Stone2", "Charge Stone"]>>
<</if>>
<<set $rewardsshuffle to []>>
<<set $x = $rewardsinit.length>>
<<for $i to 0; $i < $x; $i++>>
<<set $n = Math.floor(Math.random()*$rewardsinit.length)>>
<<set $rewardsshuffle.push($rewardsinit[$n])>>
<<run $rewardsinit.deleteAt($n)>>
<</for>>
<<set $fullquests = {
q1: {
name: "XP Quest",
reward: "$rewardsshuffle[8]",
desc: "Find a use for the XP Potion.<br><br>Reward: <<RewardName 8>>"},
q2: {
name: "Knight Fight Quest",
reward: "$rewardsshuffle[4]",
desc: "Beat the Forest Knight in battle.<br><br>Reward: <<RewardName 4>>"},
q3: {
name: "Beat Dragon Quest",
reward: "$rewardsshuffle[5]",
desc: "Beat the dragon at the food eating contest so badly that you make him quit for good.<br><br>Reward: <<RewardName 5>>"},
q6: {
name: "Pact Quest",
reward: "$rewardsshuffle[7]",
desc: "Fail a pact at the Temple.<br><br>Reward: <<RewardName 7>>"},
q7: {
name: "Immobility Quest",
reward: "Gravity Ring",
desc: "Have 0 max energy.<br><br>Reward: Gravity Ring"},
q9: {
name: "Wolf Battle Quest",
reward: "$rewardsshuffle[6]",
desc: "Defeat the Giant Werewolf while the moon is still fully out.<br><br>Reward: <<RewardName 6>>"},
}>>
<</if>>
<<if $PirAliQuestStatus == "PirAli Reward">>
<<set $PirAliQuestStatus = "PirAli Return">>
<</if>>
<<set $ChestReward = false>>
<<set $hastestinjections = false>><<set $hastemplelock = false>><<set $hastemplekey = false>><<set $hasmusclering = false>><<set $muscleringequip = false>><<set $hascockring = false>><<set $cockringequip = false>><<set $hasgreenstone = false>><<set $hasgreenstonetwo = false>><<set $hasdinercard = false>><<set $hasdonorcard = false>><<set $HasStopWatch = false>><<set $EquipStopWatch = false>><<set $hasslimejar = false>><<set $hassecretingredient = false>><<set $secretingredientequip = false>>
<<if $youareslime == true>>
<<set $youareslime = false>><<set $heightbonus-=$slimeheight>><<set $fat -= $slimefat>>
<</if>>
<<set $youareslime to false>><<set $slimefat to 0>><<set $slimeheight to 0>><<set $slimedays to 0>>
<<set $ringbreak to false>>
<<set $maxfatcompression to 1000>>
<<set $KoboldRingTaskComplete = false>>
<<set $mringbreak to false>>
<<set $maxmusclecompression to 1000>>
<</nobr>>\
<</widget>>
<<widget "SpecialListFireworks">>\
<<if $StoreSpecials.includes("Fireworks") && $Fireworks > 0>>\
<<run $StoreSpecials.delete("Fireworks")>>\
<</if>>\
<<if !($StoreSpecials.includes("Fireworks")) && $Fireworks <= 0>>\
<<run $StoreSpecials.push("Fireworks")>>\
<</if>>\
<</widget>>
<<widget "storelistreset">>\
<<nobr>>
<<set $StoreSpecials to ["Pump", "Manual", "Ring", "Creatine", "Strength", "Stuffed Animal", "Special"]>>
<<if $haspump == true>>
<<run $StoreSpecials.delete("Pump")>>
<</if>>
<<if $monsterm == true>>
<<run $StoreSpecials.delete("Manual")>>
<</if>>
<<if $hasstuffedanimal == true>>
<<run $StoreSpecials.delete("Stuffed Animal")>>
<</if>>
<<if $hasfatring == true>>
<<run $StoreSpecials.delete("Ring")>>
<</if>>
<<storelistnewday>>
<</nobr>>\
<</widget>>
<<widget "storelistnewday">>\
<<nobr>>
<<SpecialListFireworks>>
<<set $StoreSpecialBought to false>>
<<set $StoreSpecialBoughtTwo to false>>
<<set _StoreSpecialNumber = Math.floor(Math.random()*$StoreSpecials.length)>>
<<set $StoreSpecialFirst = $StoreSpecials[_StoreSpecialNumber]>>
<<set _TempStoreSpecial = $StoreSpecials.slice(0)>>
<<run _TempStoreSpecial.deleteAt(_StoreSpecialNumber)>>
<<set _StoreSpecialNumber = Math.floor(Math.random()*_TempStoreSpecial.length)>>
<<set $StoreSpecialSecond = _TempStoreSpecial[_StoreSpecialNumber]>>
<</nobr>>\
<</widget>>
<<widget "setenemylist">>\
<<nobr>>
<<set _KoboldMage to {EName: "Kobold Mage",EMuscle: 30, EFat: 30, EHeightB: -17, EDB: 3, EBB: 0, EHPB: 29, EEB: -3}>>
<<set _FatGuy to {EName: "Alligator Pirate",EMuscle: 200, EFat: 250, EHeightB: 0, EDB: 2, EBB: 0, EHPB: 9, EEB: -20}>>
<<set _GiantWerewolf to {EName: "Giant Werewolf",EMuscle: 600, EFat: 100, EHeightB: 12, EDB: -3, EBB: 0, EHPB: 4, EEB: 0}>>
<<set _ForestKnight to {EName: "Forest Knight",EMuscle: 10, EFat: 20, EHeightB: 0, EDB: 1, EBB: 1, EHPB: 3, EEB: -7}>>
<<set _AngryShark to {EName: "Angry Shark",EMuscle: 150, EFat: 20, EHeightB: 10, EDB: -4, EBB: 0, EHPB: 29, EEB: 9}>>
<<set _VampireBat to {EName: "Vampire Bat",EMuscle: 30, EFat: 20, EHeightB: 1, EDB: 2, EBB: 0, EHPB: 3, EEB: -5}>>
<<set _CobraWarlock to {EName: "Cobra Warlock",EMuscle: 30, EFat: 20, EHeightB: 5, EDB: 0, EBB: 0, EHPB: 19, EEB: -25}>>
<<set _KingOfEvil to {EName: "King of Evil",EMuscle: 400, EFat: 50, EHeightB: 3, EDB: 2, EBB: 0, EHPB: -7, EEB: -10}>>
<<set _TurtleAlchemist to {EName: "Turtle Alchemist",EMuscle: 300, EFat: 100, EHeightB: 3, EDB: 2, EBB: 0, EHPB: 43, EEB: 130}>>
<<set _Rival to {EName: "Rival",EMuscle: 120, EFat: 20, EHeightB: 4.2, EDB: 0, EBB: 0, EHPB: 0, EEB: 0}>>
<<set _Robot to {EName: "Robot",EMuscle: 100, EFat: 100, EHeightB: 0, EDB: 0, EBB: 0, EHPB: 0, EEB: 0}>>
<<set _SmugKangaroo to {EName: "Smug Kangaroo",EMuscle: 80, EFat: 15, EHeightB: 4, EDB: 1, EBB: 0, EHPB: 48, EEB: 9}>>
<<set _Ghost to {EName: "Ghost",EMuscle: 1, EFat: 1, EHeightB: 0, EDB: 0, EBB: 0, EHPB: 0, EEB: 0}>>
<<set _Nobody to {EName: "Nobody",EMuscle: 1, EFat: 1, EHeightB: 0, EDB: 0, EBB: 0, EHPB: 0, EEB: 0}>>
<<set _Dragon to {EName: "Treasure Dragon",EMuscle: 40, EFat: 20, EHeightB: 6, EDB: 0, EBB: 0, EHPB: 6, EEB: 7}>>
<<set _Protector to {EName: "Sworn Protector",EMuscle: 100, EFat: 100, EHeightB: 0, EDB: 0, EBB: 0, EHPB: 0, EEB: 0}>>
<<set _Rogue to {EName: "Mysterious Rogue",EMuscle: 60, EFat: 10, EHeightB: 2, EDB: 0, EBB: 0, EHPB: 5, EEB: 6}>>
<<set _Komodo to {EName: "Komodo Jock",EMuscle: 100, EFat: 20, EHeightB: 1, EDB: -1, EBB: 0, EHPB: 4, EEB: 8}>>
<<set _Custom to {EName: "Custom",EMuscle: 100, EFat: 100, EHeightB: 0, EDB: 0, EBB: 0, EHPB: 0, EEB: 0}>>
<<set _Cleric to {EName: "Fallen Cleric",EMuscle: 30, EFat: 10, EHeightB: -3, EDB: -1, EBB: 0, EHPB: 0, EEB: 0}>>
<<set $Enemy to [_KoboldMage, _FatGuy, _GiantWerewolf, _ForestKnight, _AngryShark, _VampireBat, _CobraWarlock, _KingOfEvil, _TurtleAlchemist, _Rival, _Robot, _SmugKangaroo, _Nobody, _Ghost, _Dragon, _Protector, _Rogue, _Komodo, _Custom, _Cleric]>>
<</nobr>>\
<</widget>>
<<widget "TurtShroomStart">>\
<<nobr>>
<<if $TurtShroomStart == true>>
<<set $metmushguy = true>>
<<set $TurtMeet = true>>
<<set $melixunlock = true>>
<<set $felixunlock = true>>
<<set $telixunlock = true>>
<<set $turtfightunlock to true>>
<<set $givenshrooms = setup.turtshroomvar*5>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "SetStartStats">>\
<<nobr>>
<<set $muscle to Math.trunc($muscle)>>
<<if not Number.isInteger($muscle)>>
<<set $muscle = 50>>
<<elseif $muscle < 1 >>
<<set $muscle = 1>>
<<elseif $muscle > 250>>
<<set $muscle = 250>>
<</if>>
<<set $fat to Math.trunc($fat)>>
<<if not Number.isInteger($fat)>>
<<set $fat = 30>>
<<elseif $fat < 1 >>
<<set $fat = 1>>
<<elseif $fat > 250 >>
<<set $fat = 250>>
<</if>>
<<run BodyUpdate()>>
<</nobr>>\
<</widget>>
<<widget "BeginGame">>\
<<nobr>>
<<if $name == "">><<set $name = "Dude">><</if>>
<<SetStartStats>><<TurtShroomStart>><<storelistreset>><<SaveCharacterSheet>><<SpeciesChange>><<PlayerTailMeasurements>><<SetTransformationColours>>
<</nobr>>\
<</widget>><<set $FastTravelSetAvailable = true>>\
<div class="centerdiv">\
<span class="shiny">\
<span class="inner-shiny">VIP TRANSFER</span>
</span>\
</div>\
<span id="text-sec" class="shoptext-sec">\
</span>\
<<set $debtversion = false>>\
<<VIPTransferReset>>
<span id="trans-table"><<display "VIP Transfer Table">></span>\
/*<span data-keytype="yes"><<button "Confirm">><<ClickTransButton>><<set $viptransfer = true>><<goto "Buy Sell FM Checkout">><</button>></span>*/\
<span data-keytype="yes"><<button "Confirm">><<ClickTransButton>><<set $viptransfer = true>><<replace "#text-sec">><<display "Buy Sell FM Checkout">><</replace>><</button>></span>
<span data-keytype="no">[[Back|Computer]]</span>
[[VIP Debug]]<<if $cardiocur > $cardiomax>>\
<<set $cardiocur = $cardiomax>>\
<</if>>\
<<if $cardiocur > 0>>\
<<set $cardiocur -= 500>>\
<<if $cardiocur < 0>>\
<<set $cardiocur = 0>>\
<</if>>\
<</if>>\
<<if $CartridgeEvent == true and $CartridgeKillTimeEvent == false>>\
<<set $CartridgeKillTimeEvent = true>>\
<span id="kill-time"><div class="glitchy2" data-text="KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL "><<timed 0.01s>>KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL <</timed>><<timed 0.10s>>KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL <</timed>><<timed 0.14s>>KILL KILL KILL <</timed>><<timed 0.17s>>KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL <</timed>><<timed 0.19s>>KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL <</timed>><<timed 0.23s>>KILL KILL KILL <</timed>><<timed 0.25s>>KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL <</timed>><<timed 0.27s>>KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL <</timed>><<timed 0.29s>>KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL <</timed>><<timed 0.31s>>KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL KILL <</timed>><<timed 0.35s>>KILL KILL KILL <</timed>></div><<timed 0.39s>><<replace "#kill-time">>\
You need to waste an hour so you just... lie down on the ground for a while??
<span data-keytype="yes">[[Continue|Outside]]</span>
<</replace>>\<</timed>></span>\
<<else>>\
<<TimePass 1>>\
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>\
<<CheckCursedCupcakeEvent 4>>\
<<if _cakeevent == true>>\
<<FindCursedCupcakeEvent>>\
<<CupcakeImage>>\
<<CursedCupcakeEventText 0>><br>\
<<else>>\
<div class="ShortText">\
<<set $i to ["A","B"]>>\
<<if $barfound == true>>\
<<run $i.push("Bar")>>\
<</if>>\
<<if $StrangeStonesFound == true>>\
<<run $i.push("Stones")>>\
<</if>>\
<<set $n = Math.floor(Math.random()*$i.length)>>\
<<if $i[$n] =="A">>\
<<if $totalweight >= 1000>>\
You sit on a park bench.
It instantly crumbles.You spend an hour trying to hide the broken remains.
<<else>>\
You sit on a park bench and mess around on your phone for an hour.
<</if>>\
<<elseif $i[$n] =="B">>\
You need to waste an hour so you just... lie down on the ground for a while??
<<elseif $i[$n] =="Bar">>\
You play Around the World on the dart board at Winner's. You're terrible at darts so it takes you the whole hour.
<<elseif $i[$n] =="Stones">>\
Someone managed to hook up an NES to one of the strange stones by the edge of the forest. In an hour you are able to beat Battletoads 100% of the way through twice (You are very good at Battletoads).
<</if>>\
</div>\
<</if>>\
<<if $arousal < 100 && $hours >= 1>>\
<span data-keytype="yes">[[Continue|Kill Time Outside]]</span>
<</if>>\
<span data-keytype="no">[[Stop|Outside]]</span>
<</if>>\
<<run BodyUpdate()>>\<<run RivalBodyUpdate()>>\
<<set $CompetitionComplete to true>>\
<<set $CompetitionPrizeAmount = $CompetitionRewardStart+$CompetitionCount*$CompetitionRewardGrowth>>\
<<set $CompetitionCount++>>\
<<if $ObeliskTouch == true>>\
<<set $CompetitionPrizeAmount = $CompetitionPrizeAmount * 2>>\
<</if>>\
<<set _length = $CompetitionList.length>>\
<<set _i = Math.floor(Math.random()*_length)>>\
<<set $n = random(1, 100)>>\
<<if $CompetitionList[_i] == "Random">>\
Today's competition will be a round of Rock-Paper-Scissors.
<<set $CompetitionEvent = "Random">>\
<<elseif $CompetitionList[_i] == "Race">>\
Today's competition will be the 100-meter dash.
<<set $CompetitionEvent = "Race">>\
<<elseif $CompetitionList[_i] == "Combat">>\
Today's competition will be combat.
<<set $CompetitionEvent = "Combat">>\
<<elseif $CompetitionList[_i] == "Food">>\
Today's competition will be food eating contest.
<<set $CompetitionEvent = "Food">>\
<</if>>\
<<if $n > (100-$CompetitionBonusChance)>>\
<<set $CompetitionPrizeAmount = $CompetitionPrizeAmount*5>>\
This is a Critical Competition! The prize for winning is $CompetitionPrizeAmount <<if $CompetitionType == 3>>fatness<<elseif $CompetitionType == 4>>bulk<<else>>fitness<</if>> points!
<<else>>\
The prize for winning is $CompetitionPrizeAmount <<if $CompetitionType == 3>>fatness<<elseif $CompetitionType == 4>>bulk<<else>>fitness<</if>> points.
<</if>>\
<<if $CompetitionList[_i] == "Random">>\
<span data-keytype="yes">[[Continue|Rock Paper Scissors]]</span>
<</if>>\
<<if $CompetitionList[_i] == "Race">>\
<span data-keytype="yes">[[Continue|Race]]</span>
<</if>>\
<<if $CompetitionList[_i] == "Food">>\
<span data-keytype="yes">[[Continue|Food Competition]]</span>
<</if>>\
<<if $CompetitionList[_i] == "Combat">>\
<span data-keytype="yes"><<click "Fight">><<set $EnemyNum to 9>><<battlestart>><<goto Combat>><</click>></span>\
<</if>>\<span id="comp-text">\
<<set $i = random(1, 2)>>\
It's time to choose.
<<click "Rock">>\
<<replace "#comp-text">>You picked Rock.
Your rival picks...
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if $i == 1>>\
<<set $Competitonresult = "Win">>\
Scissors!
You Win!
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<<else>>\
<<set $Competitonresult = "Lose">>\
Paper!
You Lose!
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<</if>>\
<</linkreplace>></span>\
<</replace>>\
<</click>>\
<br><<click "Paper">>\
<<replace "#comp-text">>You picked Paper.
Your rival picks...
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if $i == 1>>\
<<set $Competitonresult = "Win">>\
Rock!
You Win!
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<<else>>\
<<set $Competitonresult = "Lose">>\
Scissors!
You Lose!
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<</if>>\
<</linkreplace>></span>\
<</replace>>\
<</click>>\
<br><<click "Scissors">>\
<<replace "#comp-text">>You picked Scissors.
Your rival picks...
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if $i == 1>>\
<<set $Competitonresult = "Win">>\
Paper!
You Win!
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<<else>>\
<<set $Competitonresult = "Lose">>\
Rock!
You Lose!
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<</if>>\
<</linkreplace>></span>\
<</replace>>\
<</click>>\
</span>\<<set $n = random(1, 100)>>\
<<set $RaceChance = 50-$fatpercent+$RivalFatPercent-$RivalHeight+$height+$totalmuscleshown/100-$RivalMuscle/100>>\
You both wait at the starting line.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
The starting pistol is fired and you both take off.
<<if $n == 0>>\
Your rival immediately trips and faceplants!
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if $cardiomax > 0>>\
<<set $Competitonresult = "Win">>\
You cross the finish line before he is able to get back up.
You Win!
<<else>>\
<<set $Competitonresult = "Lose">>\
However, it doesn't matter. Your rival is able to get back up in time to beat you to the finish line.
You Lose.
<</if>>
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<</linkreplace>></span>\
<<elseif $n == 100>>\
But after your first step, you trip!
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if $RivalCardioMax > 0>>\
<<set $Competitonresult = "Lose">>\
Your rival crosses the finish line before you are able to get back up.
You Lose.
<<else>>\
<<set $Competitonresult = "Win">>\
However, it doesn't matter. You are able to get back up in time to beat your rival to the finish line.
You Win!
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<</linkreplace>></span>\
<<elseif $n < $RaceChance && $n < $RaceChance-40>>\
<<set $Competitonresult = "Win">>\
You cross the finish line well before your rival. He doesn't even bother to finish.
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<<elseif $n < $RaceChance && $n < $RaceChance-5>>\
<<set $Competitonresult = "Win">>\
You get an early lead.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
You win the race!
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<</linkreplace>></span>\
<<elseif $n < $RaceChance>>\
<<set $Competitonresult = "Win">>\
It's neck and neck!
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
You just barely cross the finish line before your rival!
You Win!
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<</linkreplace>></span>\
<<elseif $n >= $RaceChance and $n < $RaceChance+5>>\
<<set $Competitonresult = "Lose">>\
It's neck and neck!
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
Your rival just barely crosses the finish line before you.
You Lose.
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<</linkreplace>></span>\
<<elseif $n >= $RaceChance and $n < $RaceChance+40>>\
<<set $Competitonresult = "Lose">>\
You rival gets an early lead.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
You lose the race.
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<</linkreplace>></span>\
<<else>>\
<<set $Competitonresult = "Lose">>\
Your rival crosses the finish line well before you. You don't even bother to finish.
<span data-keytype="yes">[[Continue|Competition Result]]</span>
<</if>>\
<</linkreplace>></span>\<<set _RivalEndExtra = false>>\
<<if $CompetitionEvent == "Combat">>\
<<if $ETotalFatShown > 10000 && $EFatPercent >= 60>><<set _RivalEndExtra = true>><</if>>\
<</if>>\
<<if $FatEnd == true>>\
<<if _RivalEndExtra == true>>\
<img @src="setup.ImagePath+'FatEnd/RivalPart2.png'" id="cfb2bottom"/>\
<<else>>\
<img @src="setup.ImagePath+'FatEnd/Rival.png'" id="cfb2bottom"/>\
<</if>>\
<</if>>\
<<if $MuscleEnd == true>>\
<img @src="setup.ImagePath+'MuscleEnd/Rival.png'" id="cfb2bottom"/>\
<</if>>\
<<if $FatEnd>><p style="width: 100%;text-align: center;">The $ENameText is too fat to continue fighting!</p>\
<hr>
<</if>>\
<<if $MuscleEnd>><p style="width: 100%;text-align: center;">The $ENameText is big enough to smush you!</p>\
<hr>
<</if>>\
<<set $RivalAmbushBonus = Math.clamp($RivalAmbushBonus-1, 0, 50)>>\
<<if $Competitonresult != "Win">>\
<<set $RivalAmbushBonus = Math.clamp($RivalAmbushBonus-2, 0, 50)>>\
<</if>>\
<<set $EMusclePrev = $RivalMuscle>>\
<<set $EFatPrev = $RivalFat>>\
<<set $EHeightPrev = $RivalHeight>>\
<<set $ETotalWeightPrev = $RivalTotalWeight>>\
<<set $EDLengthPrev = $RivalDLength>>\
<<set $EBSizePrev = $RivalBSize>>\
<<TimePass 1>>\
<span id="rival-sec"><<display "Rival Display">></span>\
<span id="comp-text">\
<<if $Competitonresult == "Win">>\
<<if $CompetitionType == 3>>\
You won the competition. $CompetitionPrizeAmount fatness points will be drained from your rival.
<<elseif $CompetitionType == 4>>\
You won the competition. $CompetitionPrizeAmount bulk points will be drained from your rival.
<<else>>\
You won the competition. $CompetitionPrizeAmount fitness points will be drained from your rival.
<</if>>\
<<else>>\
<<if $CompetitionType == 3>>\
You lost the competition. $CompetitionPrizeAmount fatness points will be given to your rival.
<<elseif $CompetitionType == 4>>\
You lost the competition. $CompetitionPrizeAmount bulk points will be given to your rival.
<<else>>\
You lost the competition. $CompetitionPrizeAmount fitness points will be given to your rival.
<</if>>\
<</if>>\
<span data-keytype="yes"><<click "Continue">>\
<<if $Competitonresult == "Win">>\
<<run CompetitionPrize(true,$CompetitionPrizeAmount)>>\
<<else>>\
<<run CompetitionPrize(false,$CompetitionPrizeAmount)>>\
<</if>>\
<<run BodyUpdate()>>\
<<run RivalBodyUpdate()>>\
<<updatebar>>\
<<replace "#rival-sec">><<display "Rival Display">><</replace>>
<<replace "#comp-text">><<if $Competitonresult == "Win">>\
<<if $CompetitionType == 2 && $CompetitionExtraPrize > 0>>\
Your rival did not have enough to give so you are given an extra <<= Math.floor($CompetitionExtraPrize)>> fitness points instead.
<</if>>\
<<if $CompetitionType == 3 && $CompetitionExtraPrize > 0>>\
Your rival did not have enough to give so you are given an extra <<= Math.floor($CompetitionExtraPrize)>> fatness points instead.
<</if>>\
<<if $CompetitionType == 4 && $CompetitionExtraPrize > 0>>\
Your rival did not have enough to give so you are given an extra <<= Math.floor($CompetitionExtraPrize)>> bulk points instead.
<</if>>\
<<else>>\
<<if $CompetitionType == 2 && $CompetitionExtraPrize > 0>>\
You did not have enough to give so your rival is given an extra <<= Math.floor($CompetitionExtraPrize)>> fitness points instead.
<</if>>\
<<if $CompetitionType == 3 && $CompetitionExtraPrize > 0>>\
You did not have enough to give so your rival is given an extra <<= Math.floor($CompetitionExtraPrize)>> fatness points instead.
<</if>>\
<<if $CompetitionType == 4 && $CompetitionExtraPrize > 0>>\
You did not have enough to give so your rival is given an extra <<= Math.floor($CompetitionExtraPrize)>> bulk points instead.
<</if>>\
<</if>>\
<<if $RivalGlassesMode != false>>\
<<set $RivalGlassesMode = true>>\
<</if>>\
<span data-keytype="yes">[[Continue|Outside]]</span><</replace>>\
<</click>></span>\
</span>\<span id="rival-measure">\
<<rivaldisplay>>\
<table class="paddingBetweenCols">\
<tr>\
<td>Height: <<lengthtext $RivalHeight "in">> <<StatChangeNumber $EHeightPrev $RivalHeight "length">></td>\
<td>Weight: <<weighttext $RivalTotalWeight>> <<StatChangeNumber $ETotalWeightPrev $RivalTotalWeight "weight">></td>\
</tr>\
<tr>\
<td>Muscle: <<=Math.floor($RivalMuscle)>> <<StatChangeNumber $EMusclePrev $RivalMuscle>></td>\
<td>Fat: <<=Math.floor($RivalFat)>> <<StatChangeNumber $EFatPrev $RivalFat>></td>\
</tr>\
<tr>\
<td>Dick Length: <<lengthtext $RivalDLength "in">> <<StatChangeNumber $EDLengthPrev $RivalDLength "length">></td>\
<td>Ball Size: <<lengthtext $RivalBSize "in">> <<StatChangeNumber $EBSizePrev $RivalBSize "length">></td>\
</tr></table>\
</span>\<<run RivalBodyUpdate()>>\
<<set $EMusclePrev = $RivalMuscle>>\
<<set $EFatPrev = $RivalFat>>\
<<set $EHeightPrev = $RivalHeight>>\
<<set $ETotalWeightPrev = $RivalTotalWeight>>\
<<set $EDLengthPrev = $RivalDLength>>\
<<set $EBSizePrev = $RivalBSize>>\
<span id="rival-sec"><<display "Rival Display">></span>\
<<if$CompetitionType != 3>>\
<span data-keytype="yes">[[Back|Gym]]</span>
<<else>>\
<span data-keytype="yes">[[Back|Restaurant]]</span>
<</if>>\<<CheckClosetButton>>\
<span id="cave-pic">\
<div id="cf">
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'PirateCave.png'" id="boarderpicture">\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'PirateCaveE.png'" id="boarderpicture">\
<<else>>\
<img @src="setup.ImagePath+'PirateCaveN.png'" id="boarderpicture">\
<</if>>\
</div>
</span>\
It's the secret pirate fuck cave! There's nothing here for now, but in the finished version of the Curse of Debt there will be a special surprise if you manage to fit into the entrance of the cave.
<span data-keytype="yes">[[Back|The Pier]]</span><<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<div class="placedesc" id="placedesccenter">\
<b>Bill Payments</b>
<hr>
</div>\
<<if $debtremaining > 0.5>>\
<table class="minimalistBlack">
<thead>
<tr>
<th>Payee</th>
<th>Amount</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>TransTech</b>
<<if $paymentdue > 0>>\
<<if $repaymentday == 0>>\
Minimum payment of $<<=$paymentdue>> due today
<<elseif $repaymentday == 1>>\
Minimum payment of $<<=$paymentdue>> due in $repaymentday day
<<else>>\
Minimum payment of $<<=$paymentdue>> due in $repaymentday days
<</if>>\
<</if>>\
<<if $debtpayedthisterm >= 1>>\
$<<=$debtpayedthisterm>> has already been paid this term
<</if>></td>
<td><<textbox "$amount" 0>></td>
</tr>
</tbody>\
</table>\
<span id="error-text">\
</span>\
<<button "Confirm">>
<<replace "#error-text">><</replace>>\
<<set $amount to Number($amount)>>\
<<if !Number.isInteger($amount)>>\
<<replace "#error-text">><div class="warning">Please enter a whole number.</div><</replace>>\
<<else>>\
<<if $amount > 0 && $amount > $money>>\
<<replace "#error-text">><div class="warning">Not enough available funds.</div><</replace>>\
<<elseif $amount > 0 && $amount > $debtremaining+$debtremaining*$interestamt-$debtpayedthisterm>>\
<<replace "#error-text">><div class="warning">Amount exceeds remaining debt.</div><</replace>>\
<<elseif $amount > 0>>\
<<goto "Online Banking Confirm">>\
<</if>>\
<</if>>\
<</button>>\
<<else>>\
No bills to pay.
<</if>>\
<span data-keytype="yes">[[Back|Computer]]</span><<CheckClosetButton>>\
<<set $paymentdue -= $amount>>\
<<set $money -= $amount>>\
<<set $debtpayedthisterm += $amount>>\
<<set $debtpayed += $amount>>\
Bill payment accepted.
$<<=$amount>> paid to TransTech.
<span data-keytype="yes">[[Continue|Online Banking]]</span>
<<run BodyUpdate()>>\<<SetRobotBattleTransWarn>>\
<<set $sleepafterrobotfight = true>>\
<<if $paymentdue <= 0>>\
You had a loan payment due today and you, being the responsible person that you are, already paid it online.
<<newdebtpayment>>\
<span data-keytype="yes"><<link [[Continue|Sleep]]>><<set $repaymentday ++>>\<</link>></span>
<<else>>\
<<if $money >= $paymentdue>>\
<span class='robotspeak'>"Heeey! Sorry to bother you, but it's that time again! Looks like it's gonna be $<<=$paymentdue>>."</span>
<<if $RobotBattleTransWarn == true>>\
<div class="warning"><span class='robotspeak'>"And p-please don't fight me this time. It really hurts... And also! I talked to my manager! He's allowing me to temporarily use some of their stored muscle data. So I'm warning you - Don't!"</span></div>\
<</if>>\
<span data-keytype="yes"><<link [[Pay|Sleep]]>><<set $money -= $paymentdue>><<set $debtpayedthisterm += $paymentdue>><<set $debtpayed += $paymentdue>><<newdebtpayment>><<set $repaymentday ++>><</link>></span>
<span data-keytype="no"><<link [[Refuse To Pay|Combat]]>><<set $debtpayedthisterm += $paymentdue>><<set $debtpayed += $paymentdue>><<set $EnemyNum to 10>><<battlestart>><</link>></span>
<<else>>\
<<set $money -= $paymentdue>>\
<<set $debtpayedthisterm += $paymentdue>>\
<<set $debtpayed += $paymentdue>>\
<span class='robotspeak'>"Heeey! Sorry to bother you, but it's that time again!"</span> His hand swaps over to the metal claw. <span class='robotspeak'>"Looks like you still need $<<=Math.abs($money)>>."</span>
<<if$RobotBattleTransWarn == true>>\
<div class="warning"><span class='robotspeak'>"And p-please don't fight me this time. It really hurts... And also! I talked to my manager! He's allowing me to temporarily use some of their stored muscle data. So I'm warning you - Don't!"</span></div>\
<</if>>\
<span data-keytype="yes">[[Use The Transferal Program|Buy Sell FM Debt Curse Version]]</span>
<span data-keytype="no"><<link [[Refuse To Pay|Combat]]>><<set $EnemyNum to 10>><<battlestart>><</link>></span>
<</if>>\
<</if>>\
<<run BodyUpdate()>>\<<set $RobotBattleWinCount = Math.clamp($RobotBattleWinCount-1, 0, 10)>>\
<<display "Debt Repayment Transfer Buttons">>\
Your Money: $<span id="bsfm-money"><<print $money>></span>
End money must be between $0 and $1000
<span data-keytype="yes"><<button "Confirm">><<if $money+$muscost+$fatcost >=0 && $money+$muscost+$fatcost <=1000>><<run BodyUpdate()>><<goto "Buy Sell FM Checkout Debt Curse">><</if>><</button>></span><<nobr>><<BodyBefore>><<set $money =$money+$muscost+$fatcost>><<set $muscle =$muscle+$musamount>><<set $fat =$fat+$fatamount>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<</nobr>>\
The <span class='robotspeak'>Robot</span> clamps your wrist with his metal hand and the data transfers.
<<= $changemessage>>
<<newdebtpayment>>\
<<if $RobotScene == "after transfer">>\
<span data-keytype="yes"><<link [[Continue|Robot Intro]]>><<set $repaymentday ++>>\<</link>></span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Sleep]]>><<set $repaymentday ++>>\<</link>></span>
<</if>>\
<<run BodyUpdate()>>\<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<<if $greenseeddays < 30>>\
<<set _greendesc = "<img @src=\"setup.ImagePath+'GreenPot1.png'\" id=\"buyitempicture\"><br>Green berry is not yet ready. It will grow back in <<if 30-$greenseeddays > 1>><<= 30-$greenseeddays>> days.<<else>>1 day.<</if>>">>\
<<else>>\
<<set _greendesc = "<img @src=\"setup.ImagePath+'GreenPot2.png'\" id=\"buyitempicture\"><br>Eat ripe green berry. Increases fat. After many days the fruit will grow back.">>\
<</if>>\
<<if $redseeddays < 30>>\
<<set _reddesc = "<img @src=\"setup.ImagePath+'RedPot1.png'\" id=\"buyitempicture\"><br>Red berry is not yet ready. It will grow back in <<if 30-$redseeddays > 1>><<= 30-$redseeddays>> days.<<else>>1 day.<</if>>">>\
<<else>>\
<<set _reddesc = "<img @src=\"setup.ImagePath+'RedPot2.png'\" id=\"buyitempicture\"><br>Eat ripe red berry. Increases muscle. After many days the fruit will grow back.">>\
<</if>>\
<<if $blueseeddays < 30>>\
<<set _bluedesc = "<img @src=\"setup.ImagePath+'BluePot1.png'\" id=\"buyitempicture\"><br>Blue berry is not yet ready. It will grow back in <<if 30-$blueseeddays > 1>><<= 30-$blueseeddays>> days.<<else>>1 day.<</if>>">>\
<<else>>\
<<set _bluedesc = "<img @src=\"setup.ImagePath+'BluePot2.png'\" id=\"buyitempicture\"><br>Eat ripe blue berry. Increase dick size. After many days the fruit will grow back.">>\
<</if>>\
<<if $yellowseeddays < 30>>\
<<set _yellowdesc = "<img @src=\"setup.ImagePath+'YellowPot1.png'\" id=\"buyitempicture\"><br>Yellow berry is not yet ready. It will grow back in <<if 30-$yellowseeddays > 1>><<= 30-$yellowseeddays>> days.<<else>>1 day.<</if>>">>\
<<else>>\
<<set _yellowdesc = "<img @src=\"setup.ImagePath+'YellowPot2.png'\" id=\"buyitempicture\"><br>Eat ripe yellow berry. Temporarily makes you small. After many days the fruit will grow back.">>\
<</if>>\
<<if $purpleseeddays < 30>>\
<<set _purpledesc = "<img @src=\"setup.ImagePath+'PurplePot1.png'\" id=\"buyitempicture\"><br>Purple berry is not yet ready. It will grow back in <<if 30-$purpleseeddays > 1>><<= 30-$purpleseeddays>> days.<<else>>1 day.<</if>>">>\
<<else>>\
<<set _purpledesc = "<img @src=\"setup.ImagePath+'PurplePot2.png'\" id=\"buyitempicture\"><br>Eat ripe purple berry. Gives a huge height increase. After many days the fruit will grow back.">>\
<</if>>\
<<checkfoodcraze>>\
<div class="placedesc" id="placedesccenter">\
<b>Abandoned Greenhouse</b>
<hr>
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
<</if>>\
/*it is a junkyard.*/\
<div class="placepicture" id="placepicturelong">\
<<if $hours > $nighthour>>\
<img @src="setup.ImagePath+'Greenhouse.png'">\
<<else>>\
<img @src="setup.ImagePath+'GreenhouseN.png'">\
<</if>>\
</div>\
</div>\
<<set $items = {
pot: {
name: "Empty Pot",
desc: "<img @src=\"setup.ImagePath+'EmptyPot.png'\" id=\"buyitempicture\"><br>You can grow something in it."},
shrine: {
name: "Spooky Shrine",
desc: ""},
green: {
name: "Green Berry Plant",
desc: "_greendesc"},
shark: {
name: "Ask Shark For Help",
desc: "If you had more pots you could grow some more plants.<br><br>There's a <span class=\"sharkspeak\">Shark</span> here growing something of his own. Maybe he could help you."},
blue: {
name: "Blue Berry Plant",
desc: "_bluedesc"},
red: {
name: "Red Berry Plant",
desc: "_reddesc"},
yellow: {
name: "Yellow Berry Plant",
desc: "_yellowdesc"},
purple: {
name: "Purple Berry Plant",
desc: "_purpledesc"},
rtempt: {
name: "Resist Temptation",
desc: "Attempt to quell your horny thoughts."},
holdoff: {
name: "Hold Off For Now",
desc: "Your throbbing dick is begging to cum. You can try to hold off for now, but you'll have to deal with this eventually."},
jerkos: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!"},
colos: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines.<br><br>You're going to have to do this a lot so click the small purple button to speed things up!<<if $hasdonorcard == true>><br><br>Select the payment you receive:<br><<if $SpeedFacilityReward == 0>><<radiobutton '$SpeedFacilityReward' 0 checked>><<else>><<radiobutton '$SpeedFacilityReward' 0>><</if>><span>Money</span><br><<if $SpeedFacilityReward == 1>><<radiobutton '$SpeedFacilityReward' 1 checked>><<else>><<radiobutton '$SpeedFacilityReward' 1>><</if>><span>Transfer Tokens</span><</if>>"},
magic: {
name: "Magic Shop",
desc: "store for magic stuff"},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<span id="buttons-sec"><<display "Greenhouse Buttons">></span>\<<CheckClosetButton>>\
<<if $action == "green">>\
<<set $greenseedeffectdays = 5>>\
<<set $greenseeddays = 0>>\
<<set $greenseedfat = 2000+2*$fat>>\
<<set $greenseedfatcur = 0>>\
You ate the Green Berry.
<span data-keytype="yes">[[Continue|Greenhouse]]</span>
<<elseif $action == "red">>\
<<set $redseedeffectdays = 5>>\
<<set $redseeddays = 0>>\
<<set $redseedmuscle = 600+1.8*$muscle>>\
<<set $redseedmusclecur = 0>>\
You ate the Red Berry.
<span data-keytype="yes">[[Continue|Greenhouse]]</span>
<<elseif $action == "blue">>\
<<set $blueseedeffectdays = 5>>\
<<set $blueseeddays = 0>>\
<<set $blueseeddbonus = 50+2.5*$dlength>>\
<<set $blueseeddbonuscur = 0>>\
You ate the Blue Berry.
<span data-keytype="yes">[[Continue|Greenhouse]]</span>
<<elseif $action == "yellow">>\
<<set $yellowseedeffectdays = 5>>\
<<set $yellowseeddays = 0>>\
<<if $fat >= 11>>\
<<set $yellowseedfat = $fat-(10+0.005*$fat)>>\
<<else>>\
<<set $yellowseedfat = 0>>\
<</if>>\
<<if $muscle >= 21>>\
<<set $yellowseedmuscle = $muscle-(20+0.005*$muscle)>>\
<<else>>\
<<set $yellowseedmuscle = 0>>\
<</if>>\
<<if $dbonus > 0>>\
<<set $yellowseeddbonus = $dbonus>>\
<<else>>\
<<set $yellowseeddbonus = 0>>\
<</if>>\
<<if $bbonus > 0>>\
<<set $yellowseedbbonus = $bbonus>>\
<<else>>\
<<set $yellowseedbbonus = 0>>\
<</if>>\
<<if $heightbonus > 0>>\
<<set $yellowseedhbonus = $heightbonus>>\
<<else>>\
<<set $yellowseedhbonus = 0>>\
<</if>>\
<<set $yellowseedfatcur = 0>>\
<<set $yellowseedmusclecur = 0>>\
<<set $yellowseeddbonuscur = 0>>\
<<set $yellowseedbbonuscur = 0>>\
<<set $yellowseedhbonuscur = 0>>\
You ate the Yellow Berry.
<span data-keytype="yes">[[Continue|Greenhouse]]</span>
<<elseif $action == "purple">>\
<<set $purpleseeddays = 0>>\
<<set $purpleseedeffectdays = 5>>\
<<set $purpleseedhbonus = 30+1.5*$height>>\
<<set $purpleseedhbonuscur = 0>>\
You ate the Purple Berry.
<span data-keytype="yes">[[Continue|Greenhouse]]</span>
<<elseif $action == "shark">>\
<<set $GreenhouseSharkTalk = true>>\
  "Hey! Where do you get more pots?"
  <span class="sharkspeak">"Don't worry bro. I gotchu."</span>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<img @src="setup.ImagePath+'Weed.png'" id="storyitempicture">\
  You received one Joint.
<<set $weedamt ++>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  "Oh thanks... Um, I meant like flower pots."
  <span class="sharkspeak">"Oooooh! No dude, if you want more of those you gotta go to <a href="https://www.patreon.com/MCRugerMasta" target="_blank">www.patreon.com/MCRugerMasta</a> and subscribe!"</span>
  "Oh? Yeah I guess I could do that. I'd get updates early too."
  <span class="sharkspeak">"Yup! I'm a tier 3 patron myself! That RugerMasta does good work!"</span>
<span data-keytype="yes">[[Continue|Greenhouse]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<<else>>\
<span data-keytype="yes">[[Continue|Greenhouse]]</span>
<</if>>\<<set $n = $height>>\
<<set $VampTalkWin to true>><<set $BatSceneDays = 3>>\
  The <span class='batspeak'>Vampire Bat</span> positions himself above you and sinks his fangs into your <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>neck<</if>>, eager to take everything from you.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $TempBattleHeightBonus -= 2>>\
<<set $VampireMuscle += Math.floor($totalmuscle*0.5)>>\
<<set $VampireFat += Math.floor($totalfat*0.5)>>\
<<run BodyUpdate()>>\
<<updatebar>>\
<<if $EFatPercent < 35>>\
  You feel your strength being drained away as your <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>body<</if>> shrinks. Your <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>arms<</if>> wither away as his <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>biceps<</if>> balloon out, rubbing against his swollen forearms. Your chest dwindles away as his expands so much that his pecs start getting in the way of him reaching your <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>neck<</if>>. Even your <<if $wpillactive == true && $Madlibword16 != ''>><b>$Madlibword16</b> shrink<<else>><<if $TruePlayerSpecies == "Naga">>tail shrinks<<else>>legs shrink<</if>><</if>> - his <<if $TruePlayerSpecies == "Naga">>legs <</if>>thicken so much he has to widen his stance to keep them from grinding against each other.
<<else>>\
  You feel your fat being drained away as your <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>body<</if>> shrinks. Your gut and <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>ass<</if>> deflate as his weight surges. His beige stomach swells with several rolls of fat a few feet deep. His butt expands and flows like an avalanche. Even your <<if $wpillactive == true && $Madlibword16 != ''>><b>$Madlibword16</b> shrink<<else>><<if $TruePlayerSpecies == "Naga">>tail shrinks<<else>>legs shrink<</if>><</if>> as his <<if $TruePlayerSpecies == "Naga">>legs <</if>>balloon out and rub together to the point of near immobility.
<</if>>\
<<if !($BatUnderGone == true && $BatShirtGone == true && $BatPantsGone == true)>>\
  He expands more and more. Any remaining scraps of clothing burst off of his body.
<</if>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $TempBattleHeightBonus -= 2>>\
<<set $VampireMuscle += Math.floor($totalmuscle*0.5)>>\
<<set $VampireFat += Math.floor($totalfat*0.5)>>\
<<run BodyUpdate()>>\
<<updatebar>>\
  When the <span class='batspeak'>Vampire Bat</span> first pinned you to the ground he was only <<=Math.floor( $EHeight/12)>> feet tall. As he sucks he grows more and more, pushing past <<=(Math.floor( $EHeight/12) + Math.floor( $n/24) +1)>> feet, then <<=(Math.floor( $EHeight/12) + Math.floor( $n/24) +3)>>, then <<=(Math.floor( $EHeight/12) + Math.floor( $n/24) +5)>>.
<<if $EFatPercent < 35>>\
  You get <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>weaker<</if>> and <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>weaker<</if>> as his body explodes with muscle. His chest swells to absurd proportions, with his <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>nipples<</if>> forced to point straight downward. His abdominals expand forward, forming an <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>impenetrable<</if>> brick wall of muscle.
<<else>>\
  You get <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>thinner<</if>> and <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>thinner<</if>> as his body explodes with flab. His <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>moobs<</if>> swell into hefty blobs that smoosh against each other and against his expanding stomach. His <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>thick<</if>>, padded arms are forced out of the way to make room for his ballooning love handles.
<</if>>\
  Every part of him gets <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>bigger<</if>>.
  His ass: <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>bigger<</if>>.
  His hands: <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>bigger<</if>>.
  His <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>dick<</if>>: absolutely fucking massive. Larger than even your entire body.
  The difference between your strength and size is getting out of control, and that difference only continues to grow larger.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $TempBattleHeightBonus -= 6>>\
<<if $heightbonus > 10>>\
<<set $TempBattleHeightBonus = (-1)*$heightbonus>>\
<</if>>\
<<if $totalmuscle > 10>>\
<<set $VampireMuscle += $totalmuscle-10>>\
<</if>>\
<<if $totalfat > 5>>\
<<set $VampireFat += $totalfat-5>>\
<</if>>\
<<if $TempBattleDickBonus < $dbonus && $dbonus > 0>>\
<<set $TempBattleDickBonus = (-1)*$dbonus>>\
<</if>>\
<<if $TempBattleBallBonus < $bbonus && $bbonus > 0>>\
<<set $TempBattleBallBonus = (-1)*$bbonus>>\
<</if>>\
<<run BodyUpdate()>>\
<<updatebar>>\
  The <span class='batspeak'>Vampire Bat</span> expands more and more, towering above you at <<=(Math.floor( $EHeight/12) + Math.floor( $n/12) +6)>> feet tall.
<span class='batspeak'>"<<if $wpillactive == true && $Madlibword5 != ''>><b><<= $Madlibword5.toUpperFirst()>></b><<else>>Dear. God.<</if>> You wouldn't believe how good this feels,”</span> he says in his now much deeper voice.
<<if $EFatPercent < 35>>\
  You look absolutely <<if $wpillactive == true && $Madlibword15 != ''>><b>$Madlibword15</b><<else>>pathetic<</if>> compared to him. He's an immeasurable wall of muscle and your miserable body is nothing. A single one of his <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>biceps<</if>> weighs several times more than you do.
<<else>>\
  You look absolutely <<if $wpillactive == true && $Madlibword15 != ''>><b>$Madlibword15</b><<else>>pathetic<</if>> compared to him. He's an immeasurable mountain of flab and your miserable body is nothing. A single one of his <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>buttcheeks<</if>> weighs several times more than you do.
<</if>>\
  The <span class='batspeak'>Vampire Bat</span> holds you down and goes back for more. His strength is almost inconceivable, and you feel like you're being crushed beneath him. There's nothing you could do to stop him. He hardly moves as you try to struggle as hard as you can.
  “N-no! <<if $wpillactive == true && $Madlibword14 != ''>><b><<= $Madlibword14.toUpperFirst()>></b><<else>>Please<</if>>!”
  He lets go of you.
  <span class='batspeak'>"Whoa whoa whoa wait. What? You're not into this?"</span>
<span id="bat-answer">\
<span data-keytype="no"><<click "No! Get off me!">>\
<<replace "#bat-answer">>   <span class='batspeak'>"<<if $wpillactive == true && $Madlibword5 != ''>><b><<= $Madlibword5.toUpperFirst()>></b><<else>>Oh shit<</if>>! When you said we should do something else, I thought you meant, uh, whatever..."</span> He puts his hand on the back of his <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>neck<</if>>. <span class='batspeak'>"Well, I guess you can go then... But if you see the king, tell him I kicked your <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>ass<</if>>."</span>
<<updatebar>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<battleend>>\
<<UnsetMadlib>>\
<<TimePass 2>>\
<img @src="setup.ImagePath+'VampBlood.png'" id="storyitempicture">
The <span class='batspeak'>Vampire Bat</span> lets you go. You Win!
<<if $VampWin == false>>\
<<set $VampWin = true>>\
<<set $BuySellFMTokens +=300>> 300 Tokens added to your TransTech account.
<</if>>\
<<GainMoney 150>> You won $150.
<<set $vampamt ++>> The enemy left behind a vial of vampire blood.
<span data-keytype="yes"><<link [[Yay!|Outside]]>><</link>></span>
<</linkreplace>></span>\
<</replace>>\
<</click>></span><br>
<span data-keytype="yes"><<click "Yeah. Don't worry.">>\
<<replace "#bat-answer">>  "No no no! Don't worry, this is great! I was just playing along! Like 'Oh no, please don't drain me anymore. I'm so helpless,' y'know?"
  <span class='batspeak'>"Oh! Well good."</span>
  The <span class='batspeak'>Vampire Bat</span> picks you up with one hand. You're like a <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>toy<</if>> to him. He has complete control over you and there's nothing you could do to resist.
  The ground quakes as he lies down on his back.
  He brings you up to the tip of his towering <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>dick<</if>>.
  <span class='batspeak'>"Lick it."</span>
  You do as he commands. You slather your tongue all over the head of his giant <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>cock<</if>> - at least the parts you're able to reach.
  He laughs, enjoying the control he has over you.
  You wrap your arms a fraction of the way around his vast monster <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>dong<</if>>, continuing to suckle it. He moans as you lick, slurping up globs of his overflowing <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>precum<</if>>.
  You're struck with sudden g-forces as he brings you close to his face. He opens his maw wide, and his massive tongue emerges to fellate your <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>erect cock<</if>> while he strokes his <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>shaft<</if>> with his one free hand. His enormous, wet muscle overwhelms your comparatively insignificant <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>><<if $TruePlayerSpecies == "Naga">>junk<<else>>prick<</if>><</if>> - it's like he's slurping on a Tic Tac. He can't help getting saliva all over not just your <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>><<if $TruePlayerSpecies == "Naga">>cocks<<else>>dick<</if>><</if>><<if $TruePlayerSpecies != "Naga">> and <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>balls<</if>><</if>>, but the rest of the front of your body as well.
  He continues to stroke himself as he squeezes you against his chest. He exhales deeply, lost in the sensation.
<<if $EFatPercent < 15>>\
  You are given a chance to fully appreciate just how immense his mammoth <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>man-tits<</if>> are. You run your hand and arms over them, kneading them. You feel how solid and <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>bulky<</if>> those muscles are and feel the thickness of his fur.
<<else>>\
  You are given a chance to fully appreciate just how immense his mammoth <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>man-tits<</if>> are. You run your hand and arms over them, kneading them, feeling how <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>bulky<</if>> they are and feeling the thickness of his fur.
<</if>>\
  He lets go of you and uses both hands to jerk off his colossal <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>manhood<</if>>, but you're still mesmerized by his massive <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>chest<</if>>. Those fuzzy <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>chest-lumps<</if>> that are pressed together, fighting to take up space and there's a deep chasm between them. It calls to you. You stick your <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>><<if $TruePlayerSpecies == "Naga">>cocks<<else>>dick<</if>><</if>> between his <<if $EFatPercent < 35>>pecs<<else>>moobs<</if>> and hump them. Your <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b> is<<else>><<if $TruePlayerSpecies == "Naga">>dicks are<<else>>dick is<</if>><</if>> totally lost between those <<if $EFatPercent < 15>>sturdy bricks of muscle.<<else>>comfy cushions.<</if>>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  The <span class='batspeak'>Vampire Bat</span> huffs and grunts as he pleasures himself. As you fuck his chest, his gigantic <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>dick<</if>> presses up against your back. You feel the heat emanating from it. You feel its huge hose-like veins. The <span class='batspeak'>Vampire Bat</span> grunts grow <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>louder<</if>> and <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>louder<</if>> and you feel his <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>dick<</if>> throb as his <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>seed<</if>> flows through it. He roars as he orgasms, his gargantuan load erupting in vast spurts from his <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>cock<</if>>. You hear loud plaps as tank-loads of <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>cum<</if>> splatter against the ground.
<<if $EFatPercent < 35>>\
  You continue to fuck his mounds of chest as his body quakes. You arch your back, shoving your <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>><<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>><</if>> in as far as you can, feeling <<if $TruePlayerSpecies == "Naga" && ($wpillactive != true or $Madlibword4 == '')>>them<<else>>it<</if>> being engulfed between his slabs of muscle. The sensation, the warmth, his <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>huge<</if>> pecs - they fill your mind with pleasure. You cum, filling a small portion of the bottomless crevasse between his chest. <<if $wpillactive == true && $Madlibword4 != ''>><b><<= $Madlibword4.toUpperFirst()>></b><<else>>Sweat<</if>> drips off you as you slump on top of him, panting.
<<else>>\
  You continue to fuck his mounds of chest as his body quakes. You arch your back, shoving your <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>><<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>><</if>> in as far as you can, feeling <<if $TruePlayerSpecies == "Naga" && ($wpillactive != true or $Madlibword4 == '')>>them<<else>>it<</if>> being engulfed between heaps of blubber. The sensation, the warmth, his <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>huge<</if>> tits - they fill your mind with pleasure. You cum, filling a small portion of the bottomless crevasse between his chest. <<if $wpillactive == true && $Madlibword4 != ''>><b><<= $Madlibword4.toUpperFirst()>></b><<else>>Sweat<</if>> drips off you as you slump on top of him, panting.
<</if>>\
  You run your hands through his fur while you peacefully <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>drift off<</if>>.
<<set $arousal = 0>>\
<<cumcurse>>\
<<updatebar>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<battleend>>\
<<UnsetMadlib>>\
<<TimePass 2>>\
When you wake up you're back to your normal size and the <span class='batspeak'>Vampire Bat</span> is gone.
<img @src="setup.ImagePath+'VampBlood.png'" id="storyitempicture">
The <span class='batspeak'>Vampire Bat</span> let you go. You Win!
<<if $VampWin == false>>\
<<set $VampWin = true>>\
<<set $BuySellFMTokens +=300>> 300 Tokens added to your TransTech account.
<</if>>\
<<GainMoney 150>>You won $150.
<<set $vampamt ++>> The enemy left behind a vial of vampire blood.
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</replace>>\
<</click>></span>\
</span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\<<widget "bulletinbuttons">>\
<<if $hours > $eveninghour && $PirAliQuestStatus == "PirAli Return">>\
<div data-item='piraliquest'><<button [[Talk to Alligator Pirate|Pirate Reward]]>><</button>></div>\
<<else>>\
<div data-item='pirate'><<button "Pirate Posters">><<replace "#bulletin-text">>Three wanted posters of a crow, an alligator, and a seagull. The composite sketches are incredibly realistic and detailed. It says they were last spotted here at 7 PM.<</replace>><</button>></div>\
<span id="anabol-button">\
<<if $hasanabolposter == false>>\
<div data-item='anabol'><<button "Super Anabol Ad">><<replace "#bulletin-text">>A poster that advertises a new type of steroid. It says to ask your doctor if Super Anabol is right for you. You take the poster with you.<</replace>><<replace "#anabol-button">><</replace>><<replace "#bulletin-pic">><div id="cf3b">
<<if $HalloweenEvent == true>>\
<<if $hours > $eveninghour>>\
<img class="bottom" @src="setup.ImagePath+'Spook/BulletinDayH.png'" id="boarderpicture"/>\
<<elseif $hours > $nighthour>>\
<img class="bottom" @src="setup.ImagePath+'Spook/BulletinEveningH.png'" id="boarderpicture"/>\
<<else>>\
<img class="bottom" @src="setup.ImagePath+'Spook/BulletinNightH.png'" id="boarderpicture"/>\
<</if>>\
<<else>>\
<<if $hours > $eveninghour>>\
<img class="bottom" @src="setup.ImagePath+'Bulletin.png'" id="boarderpicture"/>
<<elseif $hours > $nighthour>>\
<img class="bottom" @src="setup.ImagePath+'BulletinE.png'" id="boarderpicture"/>
<<else>>\
<img class="bottom" @src="setup.ImagePath+'BulletinN.png'" id="boarderpicture"/>
<</if>>\
<</if>>\
<<if $hours > $nighthour>>\
<img class="top" @src="setup.ImagePath+'BulletinNeedle.png'" id="boarderpicture"/>
<<else>>\
<img class="top" @src="setup.ImagePath+'BulletinNeedleN.png'" id="boarderpicture"/>
<</if>>\
</div><</replace>>\<<set $hasanabolposter to true>><</button>></div>\
<</if>>\
</span>\
<div data-item='surf'><<button "Surfing Etiquette Poster">><<replace "#bulletin-text">>There's a list of rules to help out newbie surfers.
Man, there's a lot you need to know. Getting into surfing seems kind of intimidating.<</replace>><</button>></div>\
<div data-item='wolf'><<button "Wolf Sign">><<replace "#bulletin-text">>There's a sign warning people about a man-eating wolf that comes out at night. It says to not be fooled by its cute tie and fancy pants - it is a monster.<</replace>><</button>></div>\
<div data-item='pipe'><<button "Pipe Note">><<replace "#bulletin-text">>There's a sticky note in the shape of a green pipe. It says "Mushroom Gatherer Needed" and has an arrow pointing down.<</replace>><</button>></div>\
<</if>>\
<</widget>><<ishalloween>>\
<<set $BatSharkAtBulletin = 0>>\
<div class="fade-in-charpicture" id="storycharpicture">\
<<if $HalloweenEvent == true>>\
<img @src="setup.ImagePath+'Spook/BatSharkPlaceH.png'">\
<<else>>\
<img @src="setup.ImagePath+'BatSharkPlace.png'">\
<</if>>
</div>\
<<set $BatSharkInvitation = true>>\
  When you step into their apartment you immediately notice the scent of <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>incense<</if>>. The <span class='sharkspeak'>Shark</span> picks up a remote off a table and downtempo electronic music starts playing. The <span class='batspeak'>Bat</span> opens up the cupboards above the kitchen counter. <span class='batspeak'>"You want something to drink? We have snacks and stuff too."</span> You watch him pull out a couple of glasses and a bottle of <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>Sake<</if>>.
  The <span class='sharkspeak'>Shark</span> comes up from behind and puts his arms around your <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>shoulders<</if>>. <span class='sharkspeak'>"Or we could just get right to the good stuff."</span>
  "I like the sound of that."
  The <span class='sharkspeak'>Shark</span> lets go of you and you turn around. He's already down to his t-shirt and boxers. <span class='sharkspeak'>"Yeeah! You're eager. I like it."</span> As he undoes your belt buckle, you slip off your shirt.
<<if $fatpercent < 25 && $totalmuscleshown > 250>>\
  The <span class='sharkspeak'>Shark</span> looks you over. <span class='sharkspeak'>"Damn. I got nothin' on you, but check this out!"</span> He pulls his shirt off while you <<if $wpillactive == true && $Madlibword10 != ''>>take off your <b>$Madlibword10</b><<else>>slide off your jeans<</if>>.
<<else>>\
  The <span class='sharkspeak'>Shark</span> looks you over. <span class='sharkspeak'>"Nice, dude! But wait until you see this!"</span> He pulls his shirt off while you <<if $wpillactive == true && $Madlibword10 != ''>>take off your <b>$Madlibword10</b><<else>>slide off your jeans<</if>>.
<</if>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 10>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<if $arousal < 20>><<set $arousal = 20>><</if>>\
<<updatebar>>\
<div class="fade-in-charpicture" id="storycharpicture">\
<img @src="setup.ImagePath+'SharkApartment.png'">\
</div>\
  <span class='sharkspeak'>"See! I've been cutting recently and I've been getting some sick definition on my abs. Go ahead, feel 'em!"</span>
  He's right. His midriff exudes power. It looks more like a brick wall than a person's stomach.
  <span class='sharkspeak'>"Aw, c'mon! Don't leave me hanging! I know you wanna!"</span> You reach out and rub your hand up and down along his abs. You feel how much they bulge out, how <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>large<</if>> each muscle is; how deep the crevasses are between them.
  "Phoo... Man."
  The <span class='sharkspeak'>Shark</span> chuckles, <span class='sharkspeak'>"Yeah, nice right? Now check this out! Rah!"</span> He does a double bicep pose, lifting his arms up and flexing them. <span class='sharkspeak'>"C'mon, get in here!"</span>
  You put both hands around his arm, feeling it, taking in how massive it is. His biceps are the size of <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>melons<</if>> and are paired with exceptionally thick triceps. You squeeze his arm between your hands, feeling how <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>rock solid<</if>> it is. He relaxes his other arm and watches you appreciate his body. You work your way to his shoulders, rubbing your <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>hands<</if>> along his muscles. There's so much power contained within them, so much force he could exert if he chose to. You move your hand toward his pec. He lowers his arm, letting his pectoral muscle relax so you can experience how much girth there is to that mound of muscle. You knead it, feeling its heft. You get your <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>face<</if>> right in, close to that burgeoning chest, then lick and nuzzle over each pec.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<if $arousal < 50>><<set $arousal = 50>><</if>>\
<<updatebar>>\
  <span class='sharkspeak'>"Damn bro. You're loving this, aren't you?"</span>
  You were so caught up with the <span class='sharkspeak'>Shark</span> that you almost forgot there were three of you here. You turn to the <span class='batspeak'>Bat</span> who is on the couch that he has already unfolded into a bed. "Oh wait, uh-"
  <span class='sharkspeak'>"Don't worry about him. This is exactly what he wants."</span>
  The <span class='batspeak'>Bat's</span> lying down, bare-chested with his hand down his pants. <span class='batspeak'>"Yeah- No, this is <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>great<</if>>."</span>
  <span class='sharkspeak'>"He loves seeing how much his boyfriend turns someone on."</span> He wraps one arm around you, pulling you closer. With the other hand, he reaches into your underwear and fondles your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>erection<</if>>. With one hand you go to do the same for him. You reach into the elastic of his boxers, but he flinches.
  <span class='sharkspeak'>"Eh- Haha, oh God, I'm sorry. It's fine. Keep going."</span>
  You continue, rubbing your hand across the length of his modest <<if settings.useMetric != true>>6-inch<<else>>15-cm<</if>> <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>penis<</if>>. His <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cock<</if>> pulses, oozing pre on the front of his boxers. You pant from the sensation of him stroking you, but he stops.
  <span class='sharkspeak'>"Actually, you know what? Let's just get on with it."</span> He motions you toward the couch-bed.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You slip off your underwear, kicking them to the side before sitting down beside the <span class='batspeak'>Bat</span>.
<<if $dlength < 8>>\
  You catch him looking at your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>><<if $TruePlayerSpecies == "Naga">>double dicks<<else>>dick<</if>><</if>>. "You better be careful with those teeth."
  <span class='batspeak'>"Huh- Oh, haha. Yeah, of course."</span>
<<elseif $dlength < 20>>\
  You catch him looking at your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>><<if $TruePlayerSpecies == "Naga">>double dicks<<else>>dick<</if>><</if>>. <span class='batspeak'>"Huh- Oh, it's uh, impressive, haha."</span>
  "You better be careful with those teeth."
  <span class='batspeak'>"Hey, c'mon. I know what I'm doing."</span>
<<elseif $dlength < 40>>\
  You catch him looking at your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>><<if $TruePlayerSpecies == "Naga">>double dicks<<else>>dick<</if>><</if>>. <span class='batspeak'>"Holy shit..."</span>
  "You better be careful with those teeth."
  <span class='batspeak'>"Hey, c'mon. I know what I'm doing... at least with fuckin' non-giant <<if $wpillactive == true && $Madlibword16 != ''>><b>$Madlibword16</b><<else>>dicks<</if>>."</span>
<<else>>\
  You catch him looking at your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>><<if $TruePlayerSpecies == "Naga">>double dicks<<else>>dick<</if>><</if>>. <span class='batspeak'>"Jesus Christ..."</span>
  "You better be careful with those teeth."
  <span class='batspeak'>"I... I don't even know what I'm supposed to do with something that <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>big<</if>>...I'll figure it out, I guess."</span>
<</if>>\
  The <span class='sharkspeak'>Shark</span> stands at the end of the bed. <span class='sharkspeak'>"We're getting those pants off, dude,"</span> he says with a more aggressive tone than usual. The <span class='batspeak'>Bat</span> braces himself and the <span class='sharkspeak'>Shark</span>, with both hands, grabs the <span class='batspeak'>Bat's</span> pants at the waist. <span class='sharkspeak'>"<<if $wpillactive == true && $Madlibword15 != ''>><b><<= $Madlibword15.toUpperFirst()>></b><<else>>Raah<</if>>!"</span> He pulls his jeans and boxers clean off in one motion. <span class='sharkspeak'>"Yeah. Now flip that shit around,"</span> he commands. <span class='batspeak'>"Aw, do you have to be so- erm, in front of..."</span> he mumbles as he turns around onto his hands and knees. The <span class='sharkspeak'>Shark</span> laughs as he slips out of his boxers. <span class='sharkspeak'>"Fine! I'll be nice this one time!"</span>
  He grabs onto the <span class='batspeak'>Bat's</span> waist and slides in slow. The <span class='batspeak'>Bat</span> has his face pressed into bed, covered by his crossed arms.
  <span class='batspeak'>"Hn... <<if $wpillactive == true && $Madlibword7 != ''>><b><<= $Madlibword7.toUpperFirst()>></b><<else>>Ah<</if>>."</span>
The <span class='sharkspeak'>Shark</span> gets all the way in and then pulls out slowly, smiling, clearly enjoying that he's able to make him moan the entire way. The <span class='batspeak'>Bat</span> lifts up his head. His face is scrunched up with one eye closed and he signals for you to come with one hand. He props himself up with his arms and you <<if $TruePlayerSpecies == "Naga">>slither closer to him.<<else>>kneel in front of him.<</if>>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if $dlength < 12>>\
  He starts off slathering up your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>shaft<</if>>, getting his <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>sloppy<</if>> tongue all over every corner of <<if $wpillactive == true && $Madlibword3 != ''>>your <b>$Madlibword3</b><<else>><<if $TruePlayerSpecies == "Naga">>both of your dicks<<else>>your dick<</if>><</if>>. He licks all around your drooling head, paying extra special attention to that bottom part. The feeling of his tongue texture brushing against it feels oh-so <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>excellent<</if>>. He then wraps his lips around your tip and slowly slides down along your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>shaft<</if>>, taking the entire thing in and getting his nose right up into your crotch.
<<elseif $dlength < 24>>\
  He starts off slathering up your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>shaft<</if>>, getting his <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>sloppy<</if>> tongue all over every corner of <<if $wpillactive == true && $Madlibword3 != ''>>your <b>$Madlibword3</b><<else>><<if $TruePlayerSpecies == "Naga">>both of your dicks<<else>>your dick<</if>><</if>>. He licks all around your drooling head, paying extra special attention to that bottom part. The feeling of his tongue texture brushing against it feels oh-so <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>excellent<</if>>. He then wraps his lips around your tip and slowly slides down along your lengthy <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>shaft<</if>>. The little trooper gets a little over halfway before his gag reflex prevents him from getting much further.
<<elseif $dlength < 40>>\
  While it's very difficult for his little mouth to provide enough stimulation for your massive <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>dong<</if>>, gosh darn it, does he ever try! He runs his <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>sloppy<</if>> tongue up and down and around as much of your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>shaft<</if>> as he is able to reach, while gently caressing your <<if $bsize > 15>><<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>massive<</if>> <<elseif $bsize > 6>><<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>huge<</if>> <</if>>balls with one hand.
<<else>>\
  While there's no way his little mouth could ever hope to provide enough stimulation for your monster-sized <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>dong<</if>>, gosh darn it, does he ever try! He runs his <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>sloppy<</if>> tongue up and down and around as much of your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>shaft<</if>> as he is able to reach, while gently caressing your <<if $bsize > 15>><<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>massive<</if>> <<elseif $bsize > 6>><<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>huge<</if>> <</if>>balls with one hand.
<</if>>\
  What's impressive about this is that he's able to give you all this attention while being humped by the <span class='sharkspeak'>Shark</span> the entire time.
  "Damn, you're really good at this."
<<if $dlength < 24>>  He slides his mouth off of your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>dick<</if>>, with a stand of saliva still connected to it.<span class='batspeak'>"I get a lot of - <<if $wpillactive == true && $Madlibword7 != ''>><b><<= $Madlibword7.toUpperFirst()>></b><<else>>Ah<</if>>! - practice."</span><<else>>  <span class='batspeak'>"I get a lot of - <<if $wpillactive == true && $Madlibword7 != ''>><b><<= $Madlibword7.toUpperFirst()>></b><<else>>Ah<</if>>! - practice."</span><</if>>\
  He gets back to work, this time <<if $TruePlayerSpecies == "Naga">>using his hand to stroke one of your dicks while using his mouth to slurp on the other one.<<else>>switching things up using his hand to stroke your dick and his mouth to slurp all around your balls.<</if>> You let out a low <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>lustful<</if>> growl. His hand, his mouth, and his tongue are driving you mad, but you try to hold on to make the moment last. His hand coats your dick with your pre. His tongue gets right under the base of your shaft, sending waves of pleasure through your body. You can no longer take it. <<if $bsize > 15>>You cry out in ecstasy as jet after jet of <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>cum<</if>> spurt from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>>, leaving the <span class='batspeak'>Bat</span>, the bed, and all around the room covered in globs of hot <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>sticky<</if>> mess.<<elseif $bsize > 6>>You cry out in ecstasy as jets of <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>cum<</if>> spurt from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>>, leaving the <span class='batspeak'>Bat</span>, and the bed covered in globs of hot <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>sticky<</if>> mess.<<else>>You cry out in ecstasy as jets of <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>cum<</if>> spurt from your <<if $TruePlayerSpecies == "Naga">>cocks<<else>>cock<</if>>, leaving the <span class='batspeak'>Bat's</span>, face covered in globs of hot <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>sticky<</if>> <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>jizz<</if>>.<</if>>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal = 0>>\
<<cumcurse>>\
<<TimePass 2>>\
<<updatebar>>\
  After recovering from the bliss, it seems that the other two have finished as well and are lying on the bed cuddling in the afterglow. The <span class='batspeak'>Bat</span> notices you and rubs your <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>><<if $TruePlayerSpecies == "Naga">>tail<<else>>leg<</if>><</if>>, <span class='batspeak'>"Man... you're cool. You know, for going along with this. Um, did you want some of that <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>Sake<</if>> now?"</span>
  "Sure."
  <span class='batspeak'>"Yeah, we hardly ever drink and I honestly just want to get rid of it, haha!"</span><<if $bsize > 15>> He looks around at the absolute mess of <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>cum<</if>> that you've splattered across the room. <span class='batspeak'>"Actually, maybe we should clean up a bit first..."</span><</if>>
<<UnsetMadlib>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\ <div class="rel-container"><div id="stone-page" class="unclickable"></div>\
<span id="statue-pic">\
<div id="cfstatue">
<img @src="setup.ImagePath+'Statue/CursedStatue.png'"/>\
<span id="gem-pic">\
<<if $RightOrbTouch == false && $LeftOrbTouch == false>>\
<img @src="setup.ImagePath+'Statue/Gem1.png'"/>\
<<elseif $RightOrbTouch == true && $LeftOrbTouch == true>>\
<img @src="setup.ImagePath+'Statue/Gem3.png'"/>\
<<else>>\
<img @src="setup.ImagePath+'Statue/Gem2.png'"/>\
<</if>>\
</span>\
<img class="bottom" @src="setup.ImagePath+'Statue/Puff1.png'"/>
<img class="top" @src="setup.ImagePath+'Statue/Puff2.png'"/>
<span id="left-pic">\
<<if $LeftOrbTouch == true>>\
<img @src="setup.ImagePath+'Statue/LOrb3.png'"/>\
<<else>>\
<img class="bottom" @src="setup.ImagePath+'Statue/LOrb1.png'"/>
<img class="top" @src="setup.ImagePath+'Statue/LOrb2.png'"/>
<</if>>\
</span>\
<span id="right-pic">\
<<if $RightOrbTouch == true>>\
<img @src="setup.ImagePath+'Statue/ROrb3.png'"/>\
<<else>>\
<img class="bottom" @src="setup.ImagePath+'Statue/ROrb1.png'"/>
<img class="top" @src="setup.ImagePath+'Statue/ROrb2.png'"/>
<</if>>\
</span>\
<<if $ShowObelisk == true>>\
<span id="ob-pic">\
<<if $ObeliskTouch == true>>\
<img @src="setup.ImagePath+'Statue/Obelisk3.png'"/>\
<<else>>\
<img class="bottom" @src="setup.ImagePath+'Statue/Obelisk1.png'"/>
<img class="top" @src="setup.ImagePath+'Statue/Obelisk2.png'"/>
<</if>>\
</span>\
<</if>>\
</div>\
</span>\
<span id="Left-Button" class='cursediv'>\
<<if $LeftOrbTouch == false>>\
<div data-item='fight' class='cursebutton'><<button "Touch Left Orb">><<set $LeftOrbTouch = true>><<run BodyUpdate()>><<updatebar>><<replace "#Left-Button">><div data-item='run' class='inactivecursebutton'><<button "Touch Left Orb">><</button>></div>\<</replace>><<if $RightOrbTouch == true>><<replace "#gem-pic">>\
<<fadeout 1s 0s>>\
<img @src="setup.ImagePath+'Statue/Gem2.png'"/>\
<</fadeout>>\
<<fadein 1s 0s>>\
<img @src="setup.ImagePath+'Statue/Gem3.png'"/>\
<</fadein>>\
<</replace>>\
<<else>>\
<<replace "#gem-pic">>\
<<fadeout 1s 0s>>\
<img @src="setup.ImagePath+'Statue/Gem1.png'"/>\
<</fadeout>>\
<<fadein 1s 0s>>\
<img @src="setup.ImagePath+'Statue/Gem2.png'"/>\
<</fadein>>\
<</replace>>\
<</if>>\
<<replace "#left-pic">>
<<fadeout 1s 0s>>\
<img class="bottom" @src="setup.ImagePath+'Statue/LOrb1.png'"/>
<img class="top" @src="setup.ImagePath+'Statue/LOrb2.png'"/>
<</fadeout>>\
<<fadein 1s 0s>>\
<img @src="setup.ImagePath+'Statue/LOrb3.png'"/>\
<</fadein>>\
<</replace>>\
<</button>></div>\
<<else>>\
<div data-item='run' class='inactivecursebutton'><<button "Touch Left Orb">><</button>></div>\
<</if>>\
</span>\
<span id="Right-Button" class='cursediv'>\
<<if $RightOrbTouch == false>>\
<div data-item='fight' class='cursebutton'><<button "Touch Right Orb">><<set $RightOrbTouch = true>><<run BodyUpdate()>><<updatebar>><<replace "#Right-Button">><div data-item='run' class='inactivecursebutton'><<button "Touch Right Orb">><</button>></div>\<</replace>><<if $LeftOrbTouch == true>><<replace "#gem-pic">>\
<<fadeout 1s 0s>>\
<img @src="setup.ImagePath+'Statue/Gem2.png'"/>\
<</fadeout>>\
<<fadein 1s 0s>>\
<img @src="setup.ImagePath+'Statue/Gem3.png'"/>\
<</fadein>>\
<</replace>>\
<<else>>\
<<replace "#gem-pic">>\
<<fadeout 1s 0s>>\
<img @src="setup.ImagePath+'Statue/Gem1.png'"/>\
<</fadeout>>\
<<fadein 1s 0s>>\
<img @src="setup.ImagePath+'Statue/Gem2.png'"/>\
<</fadein>>\
<</replace>>\
<</if>>\
<<replace "#right-pic">>
<<fadeout 1s 0s>>\
<img class="bottom" @src="setup.ImagePath+'Statue/ROrb1.png'"/>
<img class="top" @src="setup.ImagePath+'Statue/ROrb2.png'"/>
<</fadeout>>\
<<fadein 1s 0s>>\
<img @src="setup.ImagePath+'Statue/ROrb3.png'"/>\
<</fadein>>\
<</replace>>\
<</button>></div>\
<<else>>\
<div data-item='run' class='inactivecursebutton'><<button "Touch Right Orb">><</button>></div>\
<</if>>\
</span>\
<<if $ShowObelisk == true>>\
<span id="Ob-Button" class='cursediv'>\
<<if $ObeliskTouch == false>>\
<div data-item='fight' class='cursebutton'><<button "Rub Obelisk">><<set $ObeliskTouch = true>><<run BodyUpdate()>><<updatebar>><<replace "#Ob-Button">><div data-item='run' class='inactivecursebutton'><<button "Rub Obelisk">><</button>></div>\<</replace>><<replace "#ob-pic">>
<<fadeout 1s 0s>>\
<img class="bottom" @src="setup.ImagePath+'Statue/Obelisk1.png'"/>
<img class="top" @src="setup.ImagePath+'Statue/Obelisk2.png'"/>
<</fadeout>>\
<<fadein 1s 0s>>\
<img @src="setup.ImagePath+'Statue/Obelisk3.png'"/>\
<</fadein>>\
<</replace>>\
<</button>></div>\
<<else>>\
<div data-item='run' class='inactivecursebutton'><<button "Rub Obelisk">><</button>></div>\
<</if>>\
</span>\
<</if>>\
<<if $curse == "Competition" or $curse == "Debt" or ($curse == "Muscle" && $StrongerMuscleCurseUnlock == true) or ($curse == "Fat" && $StrongerFatCurseUnlock == true)>>
<span id="Stone-Button" class='cursediv'>\
<div data-item='fight' class='cursebutton'><<button "Strange Stone">><<replace "#stone-page">><div class='fade-in-ani'><<display "Purple Stone">></div><</replace>><<removeclass "#stone-page" "unclickable">><</button>></div>\
</span>\
<</if>>\
<<if $ShowObelisk == true>>\
<span data-keytype="yes">[[Back|Temple of Pure Light]]</span>
<<else>>\
<span data-keytype="yes">[[Back|Home]]</span>
<</if>>\
<img @src="setup.ImagePath+'Statue/ROrb3.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<img @src="setup.ImagePath+'Statue/LOrb3.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<img @src="setup.ImagePath+'Statue/Gem2.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<img @src="setup.ImagePath+'Statue/Gem3.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<img @src="setup.ImagePath+'Statue/Obelisk3.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<<set $ShowObelisk = false>>\
</div>\<<battleend>>\
  He closes the apartment door.
  "Well get those shorts off, super stud."
  The <span class='sharkspeak'>Shark</span> fiddles with his bracelet. <span class='sharkspeak'>"Oh wait, um, first I want to ask- uh I was wondering if you - and you don't have to if you don't want-"</span>
  "Haha! What's going on? You were so <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>bold<</if>> the last time. Just spit it out."
  <span class='sharkspeak'>"Man, I'm sorry. I've just never asked a guy this before, but could you, um... <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>top<</if>> me?"</span>
  "...I can do that."
  <span class='sharkspeak'>"Yeah! I've never done it that way, but bat-bro seems to love it, so I gotta know what it's all about, y'know!"</span> He slips off his shorts as he excitedly heads over to the <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>couch and unfolds it into a bed<</if>>. He hops on top and gets on his hand and <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>knees<</if>> with his butt facing towards you. The <span class='sharkspeak'>Shark</span> cranes his head back to you. <span class='sharkspeak'>"So like this?"</span>
  "Ch-! I guess? Like no foreplay or nothing?"
  <span class='sharkspeak'>"I don't know!"</span> he laughs, <span class='sharkspeak'>"I haven't done this before! I'm <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>nervous<</if>>, okay!"</span>
<<if $hours > $eveninghour>>\
<div id="storycharpicture">\
<img @src="setup.ImagePath+'SharkBedD.png'" id="boarderpicture">\
</div>\
<<elseif $hours > $nighthour>>\
<div id="storycharpicture">\
<img @src="setup.ImagePath+'SharkBedE.png'" id="boarderpicture">\
</div>\
<<else>>\
<div id="storycharpicture">\
<img @src="setup.ImagePath+'SharkBedN.png'" id="boarderpicture">\
</div>\
<</if>>\
  He flips around, sitting at the end of the <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>couch-bed<</if>> and you <<if $TruePlayerSpecies == "Naga">>slither<<else>>step<</if>> closer.
  <span class='sharkspeak'>"Hop on."</span>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 10>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<if $arousal < 20>><<set $arousal = 20>><</if>>\
<<updatebar>>\
<<if $fatpercent > 30>>\
  You sit on his lap with your <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>><<if $TruePlayerSpecies == "Naga">>tail<<else>>legs<</if>><</if>> wrapped around him. He pulls off your shirt and looks you over. Cupping <<if $wpillactive == true && $Madlibword10 != ''>>your <b>$Madlibword10</b><<else>>one of your moobs<</if>>, feeling its heft, he lets out a heavy breath.
  <span class='sharkspeak'>"Damn bro... Nice <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>tits<</if>>."</span>
  "Thanks. I made 'em myself."
  He start rubbing your sides and your gut while biting his lip. <span class='sharkspeak'>"Fuck..."</span>
  "You like that?"
  <span class='sharkspeak'>"I'm not used to being with someone so <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>big<</if>>. It's..."</span> his hands move <<if $TruePlayerSpecies == "Naga">>down to where your butt would be but instead finds that your back just continues down to your tail. <span class='sharkspeak'>"Wh-? Oh."</span> He instead uses his hands to feel up your fat love handles.<br>"It's what?"<br><span class='sharkspeak'>"What, did I not finish my thought? Ha ha, oh my god! But no, yeah, you're hot, dude."</span><<else>> to your butt, groping those fat cheeks, <span class='sharkspeak'>"Nice."</span><</if>>
  The <span class='sharkspeak'>Shark</span> puts his arms around you and picks you up, flopping you onto <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>bed<</if>>. <span class='sharkspeak'>"Phew... Damn."</span> He's a bit winded from moving you but after a few seconds he <<if $TruePlayerSpecies != "Naga">>grabs your pants at the waist. <span class='sharkspeak'>"<<if $wpillactive == true && $Madlibword4 != ''>><b><<= $Madlibword4.toUpperFirst()>></b><<else>>Raah<</if>>!"</span> He pulls your jeans and boxers clean off in one motion. He <</if>>climbs on top of your large, <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>cushiony<</if>> body.
<<elseif $totalmuscleshown > 120>>\
  You sit on his lap with your <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>><<if $TruePlayerSpecies == "Naga">>tail<<else>>legs<</if>><</if>> wrapped around him. He pulls off your shirt and is mesmerized by your muscles. He reaches out and feels your <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>pec<</if>>, massaging it. When he gets to your nipple he teases it, circling his finger around it. You moan in approval. He gets his face right in there, pressing his mouth tight and sucks that nip. He takes the time to gently graze his tongue over the tip, making it harden from the attention.
  He pulls back. <span class='sharkspeak'>"Huu... Damn bro. You got some <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>nice<</if>> tits."</span> The <span class='sharkspeak'>Shark</span> rubs one hand along your shoulder and back. <span class='sharkspeak'>"And your delts and traps- I'm totally jealous."</span> With one arm he pulls you close. <span class='sharkspeak'>"And I can't forget about these."</span> With the other hand he <<if $TruePlayerSpecies == "Naga">>moves his hands down to where your buttcheeks would be but instead finds that your back just continues down to your tail. <span class='sharkspeak'>"Wh-? Oh, uh, ha ha! Nevermind."</span><<else>>gropes and fondles your buttcheek.<</if>>
  All of this attention is turning you on and <<if $TruePlayerSpecies == "Naga">>your cocks poke their way out of your slit.<<else>>the bulge in your pants presses into him.<</if>> He notices and with a grunt, grabs you and flips you so your back's on the <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>bed<</if>><<if $TruePlayerSpecies == "Naga">> and<<else>>. He grabs your pants at the waist. <span class='sharkspeak'>"<<if $wpillactive == true && $Madlibword4 != ''>><b><<= $Madlibword4.toUpperFirst()>></b><<else>>Raah<</if>>!"</span> He pulls your jeans and boxers clean off in one motion. He<</if>> climbs on top of your large, <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>muscular<</if>> body.
<<else>>\
  You sit on his lap with your <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>><<if $TruePlayerSpecies == "Naga">>tail<<else>>legs<</if>><</if>> wrapped around him. He pulls off your shirt and looks at your bare <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>chest<</if>>. You reach up and feel his pec and his shoulder and notice just how much more muscular he is compared to you.
  "Fuck. You're so <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>hot<</if>>. I'm sorry my body's not- I mean I'm sorry I'm not more-"
  <span class='sharkspeak'>"Hm? More fit? Don't worry about it man. You're my type."</span>
  With both arms he brings you in close. You feel his <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>rugged<</if>> body pressed up against yours and you put your arms around him as well. You enjoy your intimate embrace for a moment before he picks you up and places you on the <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>bed<</if>>.<<if $TruePlayerSpecies != "Naga">> He grabs your pants at the waist. <span class='sharkspeak'>"<<if $wpillactive == true && $Madlibword4 != ''>><b><<= $Madlibword4.toUpperFirst()>></b><<else>>Raah<</if>>!"</span> He pulls your jeans and boxers clean off in one motion.<</if>>
  He positions himself above you.
<</if>>\
  He has a <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>confident<</if>> grin and a fierce look in his eye, and he's about to come in close but he stops himself.
  <span class='sharkspeak'>"Wait, no."</span> he says getting off of you, <span class='sharkspeak'>"We should be doing this the other way around."</span>
  "We could just go cowboy."
  <span class='sharkspeak'>"Huh? You mean like you're there and I- No no no, I want the whole domination thing! I think I had the right idea from the start."</span>
  He gets on his hands and knees, shaking his toned rear in your direction.
  <span class='sharkspeak'>"And don't worry about going easy! I can handle whatever you throw at me!"</span>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<if $arousal < 50>><<set $arousal = 50>><</if>>\
<<updatebar>>\
  You position yourself behind him, preparing for this delicate procedure. You press your lips against the shark's warm asshole, but the instant your tongue touches him he flinches.
  <span class='sharkspeak'>"<<if $wpillactive == true && $Madlibword13 != ''>><b><<= $Madlibword13.toUpperFirst()>></b><<else>>Ah<</if>>!"</span>
  "It's just my tongue, man. You gotta relax."
  <span class='sharkspeak'>"Hnn..."</span>
  "I know. Don't worry. I'll make sure you feel <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>good<</if>>."
  You get back to work with your tongue, slurping and teasing his tight pucker. You slide in a couple of inches and he moans, clenching around your tongue. You remain patient and slowly swab inside of him, loosening him up more and more.
  "You're being such a good boy."
  He half moans, half chuckles.
  Your cocks are both <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>rock solid<</if>>.
  He's ready for more.
<<if $height < 68>>\
  You press <<if $wpillactive == true && $Madlibword6 != ''>>your <b>$Madlibword6</b><<else>><<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>your dick<</if>><</if>> against his lubed-up backend.Due to the size difference between the two of you, you have to stand <<if $TruePlayerSpecies == "Naga">>upright<<else>>up<</if>> on the <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>bed<</if>> in order to reach.
<<elseif $height < 96>>\
  You <<if $TruePlayerSpecies == "Naga">>bend over<<else>>kneel<</if>> and press <<if $wpillactive == true && $Madlibword6 != ''>>your <b>$Madlibword6</b><<else>><<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>your dick<</if>><</if>> against his lubed-up backend.
<<else>>\
  In order to line things up, you stand at the end of the <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>bed<</if>>. You're still too tall so you wrap your arms around his waist and lift him up a bit until you're able to press <<if $wpillactive == true && $Madlibword6 != ''>>your <b>$Madlibword6</b><<else>><<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>your dick<</if>><</if>> against his lubed-up backend.
<</if>>\
  You slide in slow, trying to be extra <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>gentle<</if>>.
  He has his arms around a pillow and squeezes it tight. <span class='sharkspeak'>"Hrr-Rrn."</span> He let's out wimpers, much higher pitched than his normal voice.
  "You good?"
  <span class='sharkspeak'>"Uh huh."</span>
<<camountcalc>>\
  You press yourself in <<if $camount >= 8000 or $TruePlayerSpecies == "Naga">>as far as you can<<else>>balls-deep<</if>> and then pull back out, his muscles squeezing around your length as you do.
  <span class='sharkspeak'>"Hrn."</span> The wimpers are muffled as he starts biting the pillow.
  You continue thrusting, picking up the speed a little. He rocks his hips along with you. You fuck the shark, your <<if $camount >= 8000>>huge <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>cock<</if>> impaling him and<<else>><<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>cock<</if>><</if>> diving into his tight butthole again and again. <<if $camount >= 8000>>He can feel his insides squeeze against the portion of your shaft that you're able to fit into him. <</if>>He sputters a stream of <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>pre<</if>> onto the <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>bed<</if>>. <<if $camount >= 600000>>Your fat <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>cock<</if>>head repeatedly pushes against his gut making the <span class='sharkspeak'>Shark's</span> midsection bulge out. You slide back out and slam back in pumping hot sticky <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>pre cum<</if>> into his tail hole - it's so <<if $wpillactive == true && $Madlibword2 != ''>>many <b>$Madlibword2</b><<else>>much pre<</if>> that his sloshing belly balloons up to the size of a beach ball.<<elseif $camount >= 8000>>Your fat <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>cock<</if>>head repeatedly pushes against his gut making the <span class='sharkspeak'>Shark's</span> midsection bulge out. You slide back out and slam back in pumping hot sticky <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>pre cum<</if>> into his tail hole.<<else>> You repeatedly grind against his prostate.<</if>>
  His <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>sharp<</if>>, sharky teeth are still clamped onto the pillow, which he rips right in half as he arches his head back from pleasure, <span class='sharkspeak'>"Aahh!"</span> His body quakes as he orgasms and pillow feathers float around the room. <<if $camount >= 600000>>You throw your head back and roar in pleasure. You powerfully buck into him, your urethra bulging as you pump torrent after torrent of thick <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>seed<</if>> into him. The force of your geyser of <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cum<</if>> is so strong you have to hold onto him to keep him from flying away. You fill him with such huge amounts of <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cum<</if>> that his belly expands to the size of a single-seat sofa, and you're not even finished yet. Like a fire hose, your monster <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>dong<</if>> fills him up. The <span class='sharkspeak'>Shark</span> moans, dazed with pleasure as he gets noticeably fatter. Any muscle definition he had is long gone. His gut, ass, and moobs all expand out of control. By the time you finally taper off, his fat, bloated body is so large and <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>heavy<</if>> that it crushes the <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>couch bed<</if>> you've been fucking on. You both collapse on the floor. <<elseif $camount >= 70000>>You throw your head back and roar in pleasure. You powerfully buck into him, your urethra bulging as you pump gallon after gallon of thick <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>seed<</if>> into him. You fill him with such huge amounts of <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cum<</if>> that his belly expands to the size of a beachball, and you're not even finished yet. Like a broken faucet, your monster <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>dong<</if>> fills him up. The <span class='sharkspeak'>Shark</span> moans, dazed with pleasure as he gets noticeably fatter. By the time you finally taper off, his muscle definition is completely gone and he's developed two heavy moobs and jiggly, fat ass cheeks. You both collapse on the <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>bed<</if>>. <<elseif $camount >= 8000>>You throw your head back and roar in pleasure. You powerfully buck into him, your urethra bulging as you pump burst after burst of thick <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>seed<</if>> into him. You fill him with such huge amounts of <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cum<</if>> that his belly visibly expands. You both collapse on the <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>bed<</if>>. <<else>>You shoot your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>seed<</if>> into the shark, one fat rope after another, and you both collapse on the <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>bed<</if>>. <</if>>His hips continue to twitch and you wrap your arm around him as you both lay there for a moment, taking in the afterglow.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if $camount >= 8000>>\
<<set $SharkCFFat = $camount/200>><<set $SharkCFDays = 3>>\
<<set $arousal = 0>>\
<<cumcurse>>\
<<updatebar>>\
<<TimePass 2>>\
  "So? How was that?"
  <span class='sharkspeak'>"Guuh....guh..."</span>
  He'll be seeing stars for a while. You decide to leave and give him time to digest the load you've left in him.
<<UnsetMadlib>>\
<<if $SharkTalkWin == false>>\
<<set $SharkTalkWin = true>>\
<<set $BuySellFMTokens +=100>> 100 Fat/Muscle Transfer data was added to your account.
<</if>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<<else>>\
<<if $dlength > 24>>\
  "So? How was that?"
  <span class='sharkspeak'>"Fuckin'... <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>wild<</if>>, dude,"</span> he stands up. <span class='sharkspeak'>"Fff-!"</span> He immediately crumples back onto the <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>bed<</if>>.
  "You okay?"
  <span class='sharkspeak'>"Nah, bro I'm <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>good<</if>>!"</span> He lies sideways and tries to appear comfortable.
  "You sure? Maybe taking someone so big for your first time wasn't such a good idea."
  <span class='sharkspeak'>"Maybe. I don't know,"</span> he gives you sheepish grin. <span class='sharkspeak'>"Um, if you're heading out, you mind grabbing me an ice pack out of the freezer?"</span>
<<set $SharkDisabled = true>>\
<<else>>\
  "So? How was your first time?"
  <span class='sharkspeak'>"Fuckin'... <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>wild<</if>>, dude,"</span> he stands up. <span class='sharkspeak'>"And... it's cool to finally have someone who's into doing this sort of thing with me."</span> he blushes. <span class='sharkspeak'>"Haha! Anyway, we can have a quick shower before you head off!"</span>
<</if>>\
<<set $arousal = 0>>\
<<cumcurse>>\
<<updatebar>>\
<<UnsetMadlib>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<TimePass 2>>\
<img @src="setup.ImagePath+'Weed.png'" id="storyitempicture">
<<if $SharkTalkWin == false>>\
<<set $SharkTalkWin = true>>\
<<set $BuySellFMTokens +=100>> 100 Fat/Muscle Transfer data was added to your account.
<</if>>\
<<set $weedamt ++>> The Shark gives you one Joint for the road.
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</linkreplace>></span>\
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\<<TimePass 2>>\
<<if $itemname == "dodge">>\
<<set $HasDodgeAbility = true>>\
Learned Dodge Ability
<</if>>\
<<if $itemname == "flop">>\
<<set $HasBellyFlopAbility = true>>\
Learned Belly Flop
<</if>>\
<<if $itemname == "stamina">>\
<<set $FatEnergyResistanceLevel++>>\
Stamina Increased
<</if>>\
<<if $itemname == "determination">>\
<<set $HasDeterminationAbility = true>>\
Learned Determination
<</if>>\
<<if $itemname == "Juggernaut">>\
<<set $JuggernautAbility = true>>\
Learned Juggernaut Stance
<</if>>\
<<if $itemname == "finalflop">>\
<<set $HasFinalFlopAbility = true>>\
Learned Final Flop
<</if>>\
<span data-keytype="yes">[[Back|The Pier]]</span>
<<run BodyUpdate()>>\You take the XP Potion.
<span data-keytype="yes">[[Back|Bar]]</span> <div id="cursedbook">\
<div id="cfstatue">
<span id="book-pic">\
<img @src="setup.ImagePath+'Statue/CurseBookPage1.png'"/>\
</span>\
<<if $CursedMessage == "">>\
<<fadein 0.5s 20s>>\
<img @src="setup.ImagePath+'Statue/CurseBookPage2.png'"/>\
<</fadein>>\
<<fadein 0.7s 20.4s>>\
<img @src="setup.ImagePath+'Statue/CurseBookPage1.png'"/>\
<</fadein>>\
<<fadein 0.3s 21.3s>>\
<img @src="setup.ImagePath+'Statue/CurseBookPage2.png'"/>\
<</fadein>>\
<<fadein 0.3s 21.5s>>\
<img @src="setup.ImagePath+'Statue/CurseBookPage1.png'"/>\
<</fadein>>\
<</if>>\
</div>\
<<if $CursedMessage == "">>\
<<timed 22.5s>><div class="fade-in-text-center">You feel like... <span class="awesome">something</span> happened.</div><</timed>>\
<</if>>\
</div>\
<span data-keytype="yes">[[Back|Closet]]</span>
<img @src="setup.ImagePath+'Statue/CurseBookPage2.png'" style="visibility: hidden;position:absolute;left:0;top:0;width: 0px;height: 0px;">\
<<if $CursedMessage == "">>\
<<timed 22s>><<set $CursedMessage = "sent">><</timed>>\
<</if>>\<<set $HasCursedBook = true>>\
<<set $TempleEmpty = true>>\
  You enter the temple and it's completely empty, or at least that's what you think until you notice <span class="lionspeak">Reverend Alexander</span> hiding behind a pillar. You walk over and see that he's reading a book. He jumps and nearly drops it when he notices you.
  <span class="lionspeak">"Ah! Er, um... I think you dropped this."</span>
  He hands you the book. You stare at him incredulously.
  <span class="lionspeak">"I wasn't reading it."</span>
  "..."
  He coughs before heading into the door to the vestry.
<img @src="setup.ImagePath+'CursedBook.png'" id="storyitempicture">\
You were given the Ghost Atlas.
<span data-keytype="yes">[[Continue|Temple of Pure Light]]</span>/*
***********************************************************************
Hello person looking at this! Please turn away now :)
Or at the very least if you find any secrets here, please don't share them. That would make me sad :(
***********************************************************************
*/\
<<if $Mantra.toLowerCase() == "incrementum">>\
<<set $arousal += $arate/2>>\
<<set $ShowObelisk = true>>\
<<TimePass 1>>\
<<run BodyUpdate()>>\
<div class="fade-in-text">You sit down and try to focus.
"Incrementum"
You focus on that word and repeat it over and over again in your mind.
"Incrementum"
"Incrementum"
You lose track of time.
<span class="awesome">You feel yourself being taken to another plane.</span>
<span data-keytype="yes">[[Continue|Cursed Statue]]</span></div>
<<elseif $Mantra.toLowerCase() == "dicks" or $Mantra.toLowerCase() == "balls" or $Mantra.toLowerCase() == "cock" or $Mantra.toLowerCase() == "large men" or $Mantra.toLowerCase() == "penis" or $Mantra.toLowerCase() == "muscles" or $Mantra.toLowerCase() == "fat">>\
<<set $arousal = Math.clamp($arousal+10, 0, 100)>>\
<<set $arousal += Math.clamp($arate/4, 0, 20)>>\
<<TimePass 1>>\
<<run BodyUpdate()>>\
<div class="fade-in-text">You sit down and try to focus.
"<<= $Mantra>>"
You focus on that word and repeat it over and over again in your mind.
"<<= $Mantra>>"
"<<= $Mantra>>"
The meditation doesn't seem to be working...
<span data-keytype="yes">[[Back|Temple of Pure Light]]</span></div>
<<else>>\
<<MeditationText false>>\
<</if>><<if $elixirname == "Buy XP Potion">>\
<<if $XPTurtState == "XP Made">>\
<img @src="setup.ImagePath+'XPPotionBlack.png'" id="storyitempicture">
<<set $XPPotionBlack ++>>\
This batch of XP Potion didn't turn out right...
He gives it to you for free.
<<else>>\
<img @src="setup.ImagePath+'XPPotion.png'" id="storyitempicture">
<<set $XPPotion ++>>\
You bought a bottle of XP Potion.
<</if>>\
<<if $XPTurtState == "Black Available">>\
<<set $money -= $xppotionprice>>\
<</if>>\
<<if $XPTurtState == "XP Made">>\
<<set $XPTurtState = "Black Available">>\
<</if>>\
<<if $XPTurtState == "Given">>\
<<set $XPTurtState = "XP Made">>\
<<set $money -= $xppotionprice>>\
<</if>>\
<<updatemon>>\
<<elseif $elixirname == "Buy Black XP Potion">>\
<img @src="setup.ImagePath+'XPPotionBlack.png'" id="storyitempicture">
<<set $XPPotionBlack ++>>\
<<set $money -= $xpblackprice>>\
You bought Black XP Potion.
<<elseif $elixirname == "Give XP Potion Bottle">>\
<img @src="setup.ImagePath+'XPPotion.png'" id="storyitempicture">
<<set $XPPotion ++>>\
<<set $XPTurtState = "Given">>\
You show him your bottle of XP Potion and he is able to create another one.
<</if>>\
<span data-keytype="yes">[[Continue|Under The Pier]]</span>
<<run BodyUpdate()>>\ <<set $VeryAngryShark to true>>\
A shark jumps from the water, landing on the pier, and he looks extra mad!
<div id="itemlist">\
<div class="shopbutton">\
<span data-keytype="yes"><div data-item='fight'><<button [[Fight|Combat]]>><<set $EnemyNum to 4>><<battlestart>><</button>></div></span>\
</div>\
</div>\<div id="storycharpicture">\
<img @src="setup.ImagePath+'Kangaroo/Outside.png'" id="boarderpicture">\
</div>\
<<set $SeeInsideMansion = true>>\
  He takes you over to his place, which is actually very close by. Nestled in with the trees is a house bigger than a city block.
  "Jeez, it's huge!"
  <span class='roospeak'>"Yes! It's bigger than the neighbor's place and it doesn't have that lame medieval thing they've got going on either."</span>
  You enter into a small foyer with a door on either side. <span class='roospeak'>"I'll give you a quick tour of the place,"</span> he says, opening the door behind you and revealing the garage. Several expensive looking cars are parked in there. <span class='roospeak'>"Yeah, not really a big car guy as you can tell. They're just movie props. The one in the back, I don't even think it drives. It just turns into a robot."</span>
  He closes the door and leads you to the other end of the foyer.
  <span class='roospeak'>"And finally we have the boudoir."</span>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<div id="cfb2">\
<img @src="setup.ImagePath+'Kangaroo/Inside.png'" id="cfb2bottom"/>\
<span id="roo-pic">\
<<if $ETotalMuscleShown >= setup.kangst3limit>><img @src="setup.ImagePath+'Kangaroo/Stage3Norm.png'" id="cfb2top"/><<else>><img @src="setup.ImagePath+'Kangaroo/Stage2Norm.png'" id="cfb2top"/><</if>>\
</span>\
</div>\
He opens the other door and you enter a gigantic, football-field sized room with many various sized heart-shaped beds. Speakers quietly play some romantic saxophone music. The walls are decorated with purple wallpaper and rows of topless pictures of himself. It looks like some kitschy hotel room but really really really really really really really really big. <span class='roospeak'>"The top french architects designed this to be the ultimate chamber of lovemaking,"</span> he says while taking off your shirt.
  "I thought you were going to show me a tour?"
  <span class='roospeak'>"Uh, I did?"</span> he says, tossing your shirt aside.
  "Wh- where are the other rooms?"
  <span class='roospeak'>"Why would I need another room?"</span> He puts an arm over your shoulder, bringing you close to him <span class='roospeak'>"But enough about my home, let's talk about me."</span> Your face is right against his jugs. <span class='roospeak'>"So what do you think?"</span> He flexes his other arm. The pumped up bicep nestles against his beefy forearm.
<span id="roo-story">\
<span data-keytype="yes"><<link 'Compliment his muscles'>><<set _choice = "NoTake">><<replace "#roo-story">><<RooFuckStory>><</replace>><</link>></span>
<span data-keytype="no"><<link 'Compliment his necklace and take it'>><<set _choice = "Take">><<replace "#roo-story">><<RooFuckStory>><</replace>><</link>></span>
</span>\
<</linkreplace>></span>\<<widget "dinerpointreward">>\
<<if $hasdinercard == true && $dinerpoints < setup.GoldCardPoints>>\
<<set $dinerpoints += $dinerpointgain>>\
You gained $dinerpointgain <<if $dinerpointgain == 1>>point<<else>>points<</if>> and now have $dinerpoints points on your Blue Rewards Card.
<<if $dinerpoints >= setup.GoldCardPoints>>\
Your card has been upgraded to the Gold Rewards Card.
<</if>>\
<<elseif $hasdinercard == true && $dinerpoints < setup.PlatinumCardPoints>>\
<<set $dinerpoints += $dinerpointgain>>\
You gained $dinerpointgain <<if $dinerpointgain == 1>>point<<else>>points<</if>> and now have $dinerpoints points on your Gold Rewards Card.
<<if $dinerpoints >= setup.PlatinumCardPoints>>\
Your card has been upgraded to the Platinum Rewards Card.
<</if>>\
<</if>>\
<<if $hasdinercard == true && $dinerpoints >= setup.PlatinumCardPoints>><<set $StartingBlueUnlock = true>><<run memorize('StartingBlueUnlock', $StartingBlueUnlock)>><</if>>\
<</widget>>\
<<widget "FoodContestResults">>\
<<set _win = true>>\
<<if $args[0] == true>>\
/*With Dragon*/\
<<if ($foodmax-$foodcur)/100 >= 1100>>\
  You won. You got $2000
<<set $dinerpointgain = 10>>\
<<dinerpointreward>>\
<<set $money += 2000>><<updatemon>><<if $PlayerGemRank > 0>><<UpdatePreviousStats>><<run BodyUpdate()>><</if>>\
<<elseif ($foodmax-$foodcur)/100 >= 160>>\
  You came in 2nd place. You got $500
<<set $dinerpointgain = 5>>\
<<dinerpointreward>>\
<<set $money += 500>><<updatemon>><<if $PlayerGemRank > 0>><<UpdatePreviousStats>><<run BodyUpdate()>><</if>>\
<<elseif ($foodmax-$foodcur)/100 >= 100>>\
  You came in 3rd place. You got $100
<<set $dinerpointgain = 3>>\
<<dinerpointreward>>\
<<set $money += 100>><<updatemon>><<if $PlayerGemRank > 0>><<UpdatePreviousStats>><<run BodyUpdate()>><</if>>\
<<else>>\
  You didn't win
<<set _win = false>>\
<</if>>\
<<else>>\
/*Without Dragon*/\
<<if $args[1] == 1>>\
  You won. You got $500
<<set $dinerpointgain = 10>>\
<<dinerpointreward>>\
<<set $money += 500>><<updatemon>><<if $PlayerGemRank > 0>><<UpdatePreviousStats>><<run BodyUpdate()>><</if>>\
<<elseif $args[1] == 2>>\
  You came in 2nd place. You got $100
<<set $dinerpointgain = 5>>\
<<dinerpointreward>>\
<<set $money += 100>><<updatemon>><<if $PlayerGemRank > 0>><<UpdatePreviousStats>><<run BodyUpdate()>><</if>>\
<<elseif $args[1] == 3>>\
  You came in 3rd place. You got $50
<<set $dinerpointgain = 3>>\
<<dinerpointreward>>\
<<set $money += 50>><<updatemon>><<if $PlayerGemRank > 0>><<UpdatePreviousStats>><<run BodyUpdate()>><</if>>\
<<else>>\
  You didn't win
<<set _win = false>>\
<</if>>\
<</if>>\
<<set $foodcur += 300000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<updatebar>>\
<<set $didfoodcontest = true>>\
<<set $BenContestCount++>>\
<<if $BenContestCount%2 == 0>>\
<img @src="setup.ImagePath+'YummyBurger.png'" id="storyitempicture">
<<set $YummyBurgerAmount++>>\
<<if _win == true>>\
In addition to that, you were given a Yummy Burger! It's not for you to eat though - use it against enemies in battle!
<<else>>\
As a consolation prize, you were given a Yummy Burger! It's not for you to eat though - use it against enemies in battle!
<</if>>\
<</if>>\
<</widget>>\<<widget "magicshopsleptupdate">>\
<<replace "#magicshop-button4">>\
<<if $KoboldFriend == true>>\
<<else>>\
<<if $CalledKobNumber == false && $KoboldMageTalkWin == true>>\
<div data-item='sleep'><<button "You Look Familiar">><<set $CalledKobNumber = "ready">><<replace "#magicshop-text">><div class="fade-in-text">The Kobold takes off his glasses to clean them.
"Aren't you the guy that fucked me in the woods?"
<span class="koboldspeak">"You!?"</span> His voice cracks as he fumbles to put his glasses back on, <span class="koboldspeak">"Uh I-I don't know what you're talking about! You're probably thinking of some other kobold."</span></div><</replace>><<magicshopsleptupdate>><<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</button>></div>\
<</if>>\
<<if $CalledKobNumber == "ready" && $KoboldMageTalkWin == true>>\
<div data-item='call'><<button "Call His Number">><<set $CalledKobNumber = true>><<set $MagicShopClosed = true>><<replace "#magicshop-text">><div class="fade-in-text">You call his number and you hear something vibrate. He picks up his phone.
<span class="koboldspeak">"Hello sir! Uh huh! Yes, I have you're magatama order ready to go! Yup! I'm on my way!"</span>
<span class="koboldspeak">"Sorry, we're closed."</span></div><</replace>><<replace "#magicshop-buttons">><div data-item='call2'><<button "Continue">><<set $CalledKobNumber = true>><<set $MagicShopClosed = true>><<replace "#magicshop-text">><div class="fade-in-text"></div><</replace>><<replace "#magicshop-buttons-total">><</replace>><<replace "#shoppictureright">><img @src="setup.ImagePath+'MagicShopKobC.png'"><</replace>><<if $hours > $eveninghour>>\
<<replace "#magicshop-pic">><img @src="setup.ImagePath+'MagicShopC.png'" id="placepicturelongsmall"><</replace>>\
<<else>>\
<<replace "#magicshop-pic">><img @src="setup.ImagePath+'MagicShopClosedE.png'" id="placepicturelongsmall"><</replace>>\
<</if>><</button>></div>\<</replace>><<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</button>></div>\
<</if>>\
<</if>>\
<</replace>>\
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</widget>>
<<widget "KoboldGiveMagicTip">>\
<<if $KoboldMagicTip == false>>\
<<set $KoboldMagicTip to true>>
<span class="koboldspeak">"Oh, and here's a tip: did you know that spell effectiveness is actually influenced by your, um... <span class="small-text">ball size.</span>"</span>
"By your what?"
The <span class="koboldspeak">Kobold</span> sighs. <span class="koboldspeak">"By your ball size."</span>
<</if>>\
<</widget>>
<<widget "MagicShopIntroText">>\
<<if $CartridgeEvent == true and $CartridgeMagicShopEvent == false>>
<span id="mshop-text"><div class="glitchy4" data-text="The Kobold is Dead."><<timed 0.01s>>The <span class="koboldspeak">Kobold</span> is Dead.<</timed>></div><<timed 0.39s>><<replace "#mshop-text">>\
The <span class="koboldspeak">Kobold</span> doesn't seem to be here right now.
<<set $CartridgeMagicShopEvent = true>>\
<</replace>>\<</timed>></span>\
<<elseif $CartridgeEvent == true>>\
The <span class="koboldspeak">Kobold</span> doesn't seem to be here right now.
<<else>>\
<<if $hours > $nighthour && $MagicShopClosed != true>>\
<<if $KobGlassesHelpScene == true && _KobSize == 4>>\
You walk up to the <span class="koboldspeak">Kobold</span> doing what looks like some vigorous bicep flexes.
<span class="koboldspeak">"Gah... Ner... Stupid-"</span> He turns to you with a pleading expression, <span class="koboldspeak">"Sorry, I can't seem to reach my glasses. Do you think you could get them for me?"</span>
<</if>>\
<<elseif $hours > $nighthour && $MagicShopClosed == true>>\
The <span class="koboldspeak">Kobold</span> doesn't seem to be here right now.
<<else>>\
The Magic Shop is closed.
<</if>>\
<</if>>\
<</widget>>
<<widget "MagicShopBackButton">>\
<<if !($KobGlassesHelpScene == true && _KobSize == 4)>><span data-keytype="yes"><<link [[Back|Junkyard]]>><<if $CalledKobNumber == "ready">><<set $CalledKobNumber = false>><</if>><</link>></span><</if>>\
<</widget>>
<<widget "MagicShopBigPicture">>\
<<nobr>>
<div id="cfb2">
<<if $CartridgeEvent == true or $hours <= $nighthour>>
<img @src="setup.ImagePath+'MagicShopKobBiggerestBackN.png'" id="cfb2bottom"/>
<<else>>
<<if $hours > $eveninghour>>
<img @src="setup.ImagePath+'MagicShopKobBiggerestBack.png'" id="cfb2bottom"/>
<<elseif $hours > $nighthour>>
<img @src="setup.ImagePath+'MagicShopKobBiggerestBackE.png'" id="cfb2bottom"/>
<</if>>
<span id="bigkob-pic">
<<if $MagicShopClosed == true>>
<img @src="setup.ImagePath+'MagicShopKobBiggerestFront.png'" id="cfb2top"/>
<<else>>
<<if $KobGlassesHelpScene == true>>
<img @src="setup.ImagePath+'MagicShopKobBiggerestKob1.png'" id="cfb2top"/>
<<else>>
<img @src="setup.ImagePath+'MagicShopKobBiggerestKob2.png'" id="cfb2top"/>
<</if>>
<img @src="setup.ImagePath+'MagicShopKobBiggerestFront.png'" id="cfb2top"/>
<<if $HalloweenEvent == true && $HasSpider == false>>
<img @src="setup.ImagePath+'Spook/MagicShopJar4.png'" id="cfb2top"/>
<</if>>
<<if $MagicShopFigurines != true>>
<img @src="setup.ImagePath+'MagicShopKobBiggerestFig.png'" id="cfb2top"/>
<</if>>
<</if>>
</span>
<</if>>
</div>
<</nobr>>\
<</widget>><<if $height > 120>>\
  You <<if $TruePlayerSpecies == "Naga">>slither<<else>>sit<</if>> up on the <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>purple<</if>> sheets, the bed magically growing to accommodate your enormous body. Any clothes you were wearing were obliterated by the <span class="koboldspeak">Kobold's</span> growth spells. He looks at your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cock<</if>> that's flopped on the bed - it's staggeringly huge even while soft.
<<else>>\
  You <<if $TruePlayerSpecies == "Naga">>slither<<else>>sit<</if>> up on the <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>purple<</if>> sheets. Any clothes you were wearing were obliterated by the <span class="koboldspeak">Kobold's</span> growth spells. He looks at your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cock<</if>> that's flopped on the bed - it's still huge even while soft.
<</if>>\
  <span class="koboldspeak">"W-wow, <<if $TruePlayerSpecies == "Naga">>those are some impressive staves<<else>>what an impressive staff<</if>> you've got."</span>
  "Hm, I don't know. I think <<if $TruePlayerSpecies == "Naga">>they<<else>>it<</if>> could be bigger."
  <span class="koboldspeak">"Yeah, wouldn't- wouldn't that be crazy. If you got even bigger,"</span> he says blushing, intoxicated with the feeling of being around someone so <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>large<</if>>.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $koboldgrowyouamount = Math.floor(0.1*$totalmuscle+50)>>\
<<set $koboldgrowyoumuscle += $koboldgrowyouamount>>\
<<run BodyUpdate()>>\
<<updatebar>>\
  He picks his staff up and it radiates bright moonlight and you feel a tingling sensation travel through your body. It feels like ecstasy. Your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>muscles<</if>> visibly grow. <<if $TruePlayerSpecies != "Naga">>Your thighs become massive <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>treetrunk<</if>>-sized bundles of sinew. <</if>>Thick slabs of abdominal muscle jut out. You let out a primal growl as your pecs swell, <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>biceps<</if>> bulge, and shoulders broaden.<<if $TruePlayerSpecies == "Naga">> Even your tail thickens into a massive bundle of sinew.<</if>> You get thicker and heavier as more and more mass is added to your body, as your muscles become more well-defined.
  The <span class="koboldspeak">Kobold</span> bites his lip looking at your massive body. Even your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b> is becoming<<else>><<if $TruePlayerSpecies == "Naga">>dicks become<<else>>dick is becoming<</if>><</if>> bigger, as the spell makes <<if $TruePlayerSpecies == "Naga">>them<<else>>it<</if>> surge in length, become girthier, and then lengthen again. The <span class="koboldspeak">Kobold</span> grabs <<if $TruePlayerSpecies == "Naga">>one of them<<else>>it<</if>> and fondles it, rubbing his hands along your meaty <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>wand<</if>>. It makes his look small in comparison and it makes it look even smaller as it swells to a full erection.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $koboldgrowyouamount = Math.floor(0.1*$totalmuscle+50)>>\
<<set $koboldgrowyoumuscle += $koboldgrowyouamount>>\
<<run BodyUpdate()>>\
<<updatebar>>\
  The <span class="koboldspeak">Kobold</span> moves on to slobbering all over your giant <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cock<</if>>. The bed creaks as you get taller and <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>heavier<</if>>. You growl like a beast, high from the power now contained in your body. <<if $TruePlayerSpecies == "Naga">>Your forearms are as thick as your <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>chest<</if>> used to be, and your chest is almost thicker than the height of the comparatively tiny <span class="koboldspeak">Kobold</span>.<<else>>Your forearms are as thick as your <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>thighs<</if>> used to be, and your thighs are thicker than the entirety of the comparatively tiny <span class="koboldspeak">Kobold</span>.<</if>> The <span class="koboldspeak">Kobold</span> spends several minutes slathering the entirety of your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>dick<</if>>, running his little tongue from the head to the base and even giving <<if $TruePlayerSpecies == "Naga">>the inside of your slit<<else>>your <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>balls<</if>><</if>> some attention.
  Your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b> is<<else>><<if $TruePlayerSpecies == "Naga">>cocks are<<else>>cock's<</if>><</if>> so hard you can barely stand it.
  "God, you're good at that."
<<if $koboldtransmutation == true>>\
  <span class="koboldspeak">"I told you I was into transmutation. I've mastered the spell of <<if $wpillactive == true && $Madlibword2 != ''>><b><<= $Madlibword2.toUpperFirst()>></b><<else>>Flesh<</if>> to Stone."</span>
<<else>>\
  <span class="koboldspeak">"Luckily I specialize in transmutation. I've already mastered the spell of <<if $wpillactive == true && $Madlibword2 != ''>><b><<= $Madlibword2.toUpperFirst()>></b><<else>>Flesh<</if>> to Stone."</span>
<</if>>\
  You <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>caress<</if>> the side of his face, feeling his spikes. "Such a funny, little wizard." You get in close for a kiss, and he let's out a soft "ah" before you press your <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>lips<</if>> to his. You give him a few soft kisses on the mouth and he brushes his tongue against your <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>lips<</if>>. You lean back and give him a knowing smile. You push on his chest, laying back on the bed and you position yourself on top of him. With your body pressed against his, your <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>lips<</if>> meld together and your tongue explores the inside of his <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>mouth<</if>> and passionately dances with his.
<<if $koboldthongrip == false>>\
  The <span class="koboldspeak">Kobold's</span> cock stretches the star on the front of his thong and is begging to be set free. You slide his underwear off and firmly stroke his throbbing rod as you continue to kiss him. It doesn't take long for the <span class="koboldspeak">Kobold</span> to spurt warm <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>pre<</if>> over his chest.
<<else>>\
  You feel his body roaming over his own well-defined <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>muscles<</if>> with one hand. While you continue to kiss him, you run your hand over one of his pecs, his abdominals, and you work your way lower. You firmly stroke his throbbing rod and it doesn't take long for the <span class="koboldspeak">Kobold</span> to spurt warm <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>pre<</if>> over his chest.
<</if>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<run BodyUpdate()>>\
<<updatebar>>\
<<if $dlength < 0.33*$EHeight>>\
  <span class="koboldspeak">"I-I need you to fill me with your arcane essence."</span>
  "God, ha ha! You're such a goof."
  You flip him onto his side and press your muscled chest up against his back with your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cock<</if>> hot-dogging his sculpted cheeks. The <span class="koboldspeak">Kobold</span> has to raise his leg a bit and use a hand to spread apart his buttocks - it's the only way you'll be able to fit.
  You push your girth into him, inch by inch, making him give a little moan. You continue to press until you're in <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>balls<</if>> deep. Surprisingly he's able to take the whole thing. It fits so tight you know he can feel it throb.
  You pull back out and start humping, slowly at first. you have one bulky arm wrapped over him, groping his chest and pulling him closer to you. You continue rocking your hips and he huffs getting <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>precum<</if>> all over your forearm.
<<elseif $dlength < 0.8*$EHeight>>\
  You pull back from the kiss, the <span class="koboldspeak">Kobold</span> panting heavily, finally getting a chance to breathe normally.
  "I'm going to fuck you so hard."
  <span class="koboldspeak">"Ah! B-but, I don't think you'll fit!"</span>
  "Don't worry. There's a way."
  You reposition yourself <<if $TruePlayerSpecies == "Naga">>so you're tail's between his legs<<else>>so you're kneeling between his legs<</if>>, then you lie on top of him with your cock pressed up against his body.
  You hump, your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>dick<</if>> pressing against his, reaching past his abdominals and his chest. With each thrust, your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cock<</if>> reaches his head, and each time it does he gives it a little lick. The <span class="koboldspeak">Kobold</span> tries to wrap his hand around your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>dick<</if>> to provide some added friction, but he gives up on that and instead tries to hold onto the bed because with every thrust your weight is shoving him further and further away. You pick him up by the ankles and bring his feet to your waist. <<if $TruePlayerSpecies == "Naga">>While now upright, you thrust<<else>>You now thrust while in a kneeling position<</if>>, grinding even more firmly against his body and the underside of his <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>cock<</if>>.
<<else>>\
  You pull back from the kiss, the <span class="koboldspeak">Kobold</span> panting heavily, finally getting a chance to breathe normally.
  "I'm going to fuck you so hard."
  <span class="koboldspeak">"Ah! B-but, I don't think you'll fit!"</span>
  He's right. Your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b> is<<else>><<if $TruePlayerSpecies == "Naga">>dicks are<<else>>dick's<</if>><</if>> bigger than he is. You'll have to get a bit more creative.
  Without a word, you effortlessly pick him up with one hand and place him on top of <<if $wpillactive == true && $Madlibword2 != ''>>your <b>$Madlibword2</b><<else>><<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>your dick<</if>><</if>> with his back against your abdomen and his head snuggled between your mountainous pecs. You lie back on the bed with the <span class="koboldspeak">Kobold</span> squished between your extra manly body and your telephone pole <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cock<</if>>. He has his arms and legs wrapped as far around it as he can and with both hands, you vigorously jerk off your monster <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>dong<</if>>. While stuck in this position the <span class="koboldspeak">Kobold</span> licks whatever veiny <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>flesh<</if>> he is able to reach and humps, grinding himself against you. Thick globs of your <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>precum<</if>> cover the bed and splatter onto the forest floor.
<</if>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $KoboldFriend = true>>\
<<set $arousal = 0>>\
<<cumcurse>>\
<<run BodyUpdate()>>\
<<updatebar>>\
<<if $dlength < 0.33*$EHeight>>\
  Thrusts become faster and grunts become louder as you both get more eager. The bed rocks and creaks from the force of your lovemaking.
  <span class="koboldspeak">"Hnnn.... God!"</span>
  The <span class="koboldspeak">Kobold's</span> tongue hangs out of his mouth and sweat pours off of his body
  <span class="koboldspeak">"God... you're so-"</span>
  You feel yourself getting closer to the edge.
  <span class="koboldspeak">"So <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>big<</if>>."</span>
  You feel his cock twitch and a rope of his <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>cum<</if>> lands on his cheek. His body squirms and clenches around your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cock<</if>>. You practically roar as your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>dick<</if>> erupts, flooding the inside of his ass. You <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>cum<</if>> for what seems like minutes before your <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>huge<</if>> <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>balls<</if>> are finally emptied.
<<elseif $dlength < 0.8*$EHeight>>\
  The <span class="koboldspeak">Kobold</span> lewdly moans, his horny mind overfilled by the feeling of having his entire body fucked by your titanic <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cock<</if>>. It only takes a few more thrusts before he orgasms, his hot <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>seed<</if>> flooding the space between himself and your fat <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cock<</if>>. The feeling of the smaller man squirming beneath you sends you over the edge. You practically roar as your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>dick<</if>> erupts, shooting rope after rope of <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>jizz<</if>>. The <span class="koboldspeak">Kobold</span> almost drowns from having his face covered as you <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>cum<</if>> for what seems like minutes. After your gigantic <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>balls<</if>> are finally emptied, you collapse on top of him.
<<else>>\
  The <span class="koboldspeak">Kobold</span> lewdly moans, horny out of his mind from being engulfed by this much man. It only takes a few more thrusts to send him over the edge, his hot <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>seed<</if>> flooding the space between himself and your fat <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cock<</if>>. The feeling of the smaller man squirming within your grasp is too much for you. You practically roar as your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>dick<</if>> erupts, sending rope after rope of <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>jizz<</if>> everywhere. The bed, the ground, and even some of the trees are covered. After several minutes of cumming, your gigantic <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>balls<</if>> are finally emptied and you're left with a scene with so much white you'd swear it was winter.
<</if>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  <<if $TruePlayerSpecies == "Naga">>You both bask in the afterglow with his arms wrapped around you and your tail wrapped around him. The pleasure slowly subsides and you both return to your original sizes.<<else>>You both bask in the afterglow. Wrapped in each other's arms, the pleasure slowly subsides and you both return to your original sizes.<</if>>
  The <span class="koboldspeak">Kobold</span> is still panting from the experience. His <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>hat<</if>> fell off at some point but he picks it up and reaches into it. <span class="koboldspeak">"W-wow, I didn't realize you knew the Charm Monster spell. You'll have to teach it to me sometime."</span> He pulls a card out of his <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>hat<</if>> and hands it to you. It has a phone number on it.
<<battleend>>\
<<TimePass 2>>\
<<UnsetMadlib>>\
<<updatebar>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $n = random(1, 100)>>\
<<if $n <= $kobitemchance>>\
<img @src="setup.ImagePath+'StarFragment.png'" id="storyitempicture">
<</if>>\
<<if $KoboldMageTalkWin2 == false>>\
<<set $KoboldMageTalkWin2 = true>>\
<<set $BuySellFMTokens +=100>> 100 Tokens added to your TransTech account.
<</if>>\
<<GainMoney 100>>You won $100.
<<updatemon>>\
<<if $n <= $kobitemchance>>\
<<set $wandamt ++>> The enemy left behind a Star Fragment.
<<linkreplace "Use Star Fragment">>
<<set $itemname = "Star Fragment">>\
<<UseItem>>\
<</linkreplace>>
<<set $kobitemchance -=5>>\
<<if $kobitemchance < 10>>\
<<set $kobitemchance = 10>>\
<</if>>\
<</if>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\<<=$ENameText>><<if $EnemyCur.EName == "Forest Knight">> Lv. <<=$KnightLevel>><</if>>
HP: <<=$ECHP>>/<<=$EMHP>><<setquestrewardpicture>>
<<if $rewardsshuffle[1] == "Green Enchanting Stone2">>You open the treasure chest and find a Green Enchanting Stone!<<else>>You open the treasure chest and find a $rewardsshuffle[1]!<</if>>
<<getquestreward>>\
<<set $ChestReward = true>>\
<span data-keytype="yes">[[Continue|Castle of Evil]]</span> <<set $cartWrongInput = false>>\
<div class="CartridgePage" id="cartridge-page">\
<<set $cartridgecommand to "">>\
<span id="screen">\
<<if $CartridgeBreakEvent == false>>\
<<set $CartridgeStoryPlace = "Bed">>\
<<set $CartridgeStoryPlaceEvent = "">>\
<div class="CartridgeContainer" id="cartridge-container">\
<div class="CartridgeScreen" id="cartridge-screen">\
<span id="screen-pic">\
<div class="CartridgePicture">\
<img @src="setup.ImagePath+'Spook/CartridgeBed.png'"/>\
</div>\
</span>\
<span id="screen-text">\
<div class="CartridgeText">\
<span id="screen-text2"></span><span id="screen-text1"><span class="type-effect" style="--n:200">☐☐☐☐82-S opens its eyes. It is inside its cabin.<br><br>It detects its <span id='carthighlight1'>suitcase</span> on the floor. It also detects a bed, but it is not tired.<br><br>☐☐☐☐82-S's orb will not be departing. Instruct it to <span id='carthighlight2'>leave</span>.</span>
<<timed 0.7s>><<replace "#carthighlight1">><span class='carthighlight'>suitcase</span><</replace>><</timed>>
<<timed 1.8s>><<replace "#carthighlight2">><span class='carthighlight'>leave</span><</replace>><</timed>></span>
</div>\
</span>\
<div class="CartridgeStatic">\
</div>\
<span id="screen-command">\
<div class="CartridgeCommandLine">\
<<textbox "$cartridgecommand" "" autofocus>>\
</div>\
</span>\
<span id="screen-button">\
<div class="CartridgeCommandEnter">\
<<button ">">><<EnterCartridgeCommand>><</button>>\
</div>\
</span>\
</div>\
</div>\
<<else>>\
<<set $cartLockerError = false>>\
<<set $CartridgeStoryPlace = "HallBlood">>\
<<set $CartridgeStoryPlaceEvent = "">>\
<div class="CartridgeContainerBlood" id="cartridge-container">\
<div class="CartridgeScreenBlood" id="cartridge-screen">\
<span id="screen-pic">\
<div class="CartridgePictureBlood">\
<img @src="setup.ImagePath+'Spook/CartridgeHallBlood.gif'"/>\
</div>\
</span>\
<span id="screen-text">\
<div class="CartridgeTextBlood">\
<span id="screen-text2"></span><span id="screen-text1"><span class="type-effect-blood" style="--n:750">Main Hall:<br><br>B-1000: <span id='carthighlight1'>Train Station</span><br>B-1010 A-J: Department of Management [RESTRICTED]<br>B-1020 A-J, B-1030 A-D: Department of Transportation [RESTRICTED]<br>B-1032: <span id='carthighlight2'>Teleportation Chamber</span><br>B-1050, B-1057, B-1070 A-N: Department of Marketing [RESTRICTED]<br>B-1080 A-B: Department of Health and Safety [IN DEVELOPMENT]<br><<if $cartLockerError == false>>B-1085: <span id='carthighlight3'>Employee Locker Room</span><<else>>B-1085: Employee Locker Room [RESTRICTED]<</if>><br>B-1087: <span id='carthighlight4'>User Storage Office</span></span>\
<<timed 0.9s>><<replace "#carthighlight1">><span class="cartlowlightblood">Train Station</span><</replace>><</timed>>\
<<timed 1.6s>><<replace "#carthighlight2">><span class="carthighlightblood">Teleportation Chamber</span><</replace>><</timed>>\
<<if $cartLockerError == false>><<timed 2.9s>><<replace "#carthighlight3">><span class="carthighlightblood">Employee Locker Room</span><</replace>><</timed>><</if>>\
<<timed 3.3s>><<replace "#carthighlight4">><span class="carthighlightblood">User Storage Office</span><</replace>><</timed>></span>\
</div>\
</span>\
<div class="CartridgeStatic">\
</div>\
<span id="screen-command">\
<div class="CartridgeCommandLineBlood">\
<<textbox "$cartridgecommand" "" autofocus>>\
</div>\
</span>\
<span id="screen-button">\
<div class="CartridgeCommandEnterBlood">\
<<button ">">><<EnterCartridgeCommand>><</button>>\
</div>\
</span>\
</div>\
</div>\
<</if>>\
</span>\
<span id="screen-back">\
[[Back|Closet]]
</span>\
<<nobr>>
<<script>>
/* Waits until just before this passage renders... */
$(document).one(":passagerender", function(event) {
$(event.content).find("#textbox-cartridgecommand")
.attr("maxlength", 40)
.keyup(function(event) {
if (event.target.value.length > 40) {
event.target.value = event.target.value.substring(0, 12);
}
});
/* ...and attaches a "keyup" event listener to the textbox. */
/* If you have <<textbox "$x">>, then use "#textbox-x" below. */
$(event.content).find("#textbox-cartridgecommand").on("keyup", function(e) {
/* Check to see if key pressed was the "Enter" key. */
if (e.key == "Enter") {
Wikifier.wikifyEval('<<EnterCartridgeCommand>>');
$("#textbox-cartridgecommand").empty().wiki("");
}
});
});
<</script>>
<</nobr>>\
<span id="screen-glitch"></span>\
</div>\
<div id="imgloader-box"><span id="preload-images"><<if $CartridgeBreakEvent == false>><img @src="setup.ImagePath+'Spook/CartridgeTrain.gif'"/><<else>><img @src="setup.ImagePath+'Spook/CartridgeTeleporter.gif'"/><img @src="setup.ImagePath+'Spook/CartridgeLockersBlood.png'"/><img @src="setup.ImagePath+'Spook/CartridgeComputerBlood.png'"/><</if>></span></div>\<<widget "EnterCartridgeCommand">>
<<if $CartridgeEvent != "Complete">>
<<set $cartWrongInput = false>>
/*<<replace "#screen-text">>
<div class="CartridgeText">
$cartridgecommand
</div>
<</replace>>*/
/*<<if $cartridgecommand.toLowerCase().split(" ").contains("end")>>
<<run CartridgeFadeOut()>>
<</if>>*/
<<if $CartridgeStoryPlace == "Bed" or $CartridgeStoryPlace == "Suitcase">>
<<if $cartridgecommand.toLowerCase().split(" ").contains("leave")>>
<<set $CartridgeStoryPlace = "Train">>
<<replace "#preload-images">><img @src="setup.ImagePath+'Spook/CartridgeHall.gif'"/><</replace>>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("suitcase")>>
<<set $CartridgeStoryPlace = "Suitcase">>
<<else>>
<<set $cartWrongInput = true>>
<</if>>
<<elseif $CartridgeStoryPlace == "Suitcase">>
<<if $cartridgecommand.toLowerCase().split(" ").contains("leave")>>
<<replace "#preload-images">><img @src="setup.ImagePath+'Spook/CartridgeHall.gif'"/><</replace>>
<<set $CartridgeStoryPlace = "Train">>
<<else>>
<<set $cartWrongInput = true>>
<</if>>
<<elseif $CartridgeStoryPlace == "Train">>
<<if $cartridgecommand.toLowerCase().split(" ").contains("orb")>>
<<set $CartridgeStoryPlace = "Bed">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("hall") or $cartridgecommand.toLowerCase().split(" ").contains("main")>>
<<replace "#preload-images">><img @src="setup.ImagePath+'Spook/CartridgeTeleporter.gif'"/><img @src="setup.ImagePath+'Spook/CartridgeComputer.png'"/>
<img @src="setup.ImagePath+'Spook/CartridgeLockers.png'"/><</replace>>
<<set $CartridgeStoryPlace = "Hall">>
<<else>>
<<set $cartWrongInput = true>>
<</if>>
<<elseif $CartridgeStoryPlace == "Hall">>
<<if $cartridgecommand.toLowerCase().split(" ").contains("train") or $cartridgecommand.toLowerCase().split(" ").contains("station")>>
<<set $CartridgeStoryPlace = "Train">>
<<elseif ($cartridgecommand.toLowerCase().split(" ").contains("locker") or $cartridgecommand.toLowerCase().split(" ").contains("lockers") or $cartridgecommand.toLowerCase().split(" ").contains("employee")) && $cartLockerError == false>>
<<set $CartridgeStoryPlace = "Locker">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("teleporter") or $cartridgecommand.toLowerCase().split(" ").contains("teleportation") or $cartridgecommand.toLowerCase().split(" ").contains("chamber")>>
<<set $CartridgeStoryPlace = "Teleporter">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("user") or $cartridgecommand.toLowerCase().split(" ").contains("storage")>>
<<replace "#preload-images">><img @src="setup.ImagePath+'Spook/CartridgeServer.gif'"/><</replace>>
<<set $CartridgeStoryPlace = "Computer">>
<<else>>
<<set $cartWrongInput = true>>
<</if>>
<<elseif $CartridgeStoryPlace == "Locker">>
<<if $CartridgeStoryPlaceEvent == "Locker1">>
<<set $CartridgeStoryPlaceEvent = "Locker2">>
<<elseif $CartridgeStoryPlaceEvent == "Locker2">>
<<set $CartridgeStoryPlaceEvent = "Locker3">>
<<elseif $CartridgeStoryPlaceEvent == "Locker3">>
<<set $CartridgeStoryPlace = "Hall">>
<<set $CartridgeStoryPlaceEvent = "">>
<<set $cartLockerError = true>>
<<else>>
<<set $CartridgeStoryPlaceEvent = "Locker1">>
<</if>>
<<elseif $CartridgeStoryPlace == "Teleporter">>
<<if $cartridgecommand.toLowerCase().split(" ").contains("hall") or $cartridgecommand.toLowerCase().split(" ").contains("main") or $cartridgecommand.toLowerCase().split(" ").contains("leave")>>
<<set $CartridgeStoryPlace = "Hall">>
<<set $CartridgeStoryPlaceEvent = "">>
<<elseif ($cartridgecommand.toLowerCase().split(" ").contains("place") or $cartridgecommand.toLowerCase().split(" ").contains("put")) && $cartHasGetUser == false>>
<<set $CartridgeStoryPlaceEvent = "TeleporterPlaceWrong">>
<<elseif ($cartridgecommand.toLowerCase().split(" ").contains("place") or $cartridgecommand.toLowerCase().split(" ").contains("put")) && $cartHasGetUser == true>>
<<set $CartridgeStoryPlaceEvent = "TeleporterPlace">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("retrieve") && $HasGetUser == true>>
<<set $CartridgeStoryPlaceEvent = "TeleporterRetrieve">>
<<else>>
<<set $cartWrongInput = true>>
<</if>>
<<elseif $CartridgeStoryPlace == "Computer">>
<<if $cartridgecommand.toLowerCase().split(" ").contains("hall") or $cartridgecommand.toLowerCase().split(" ").contains("main") or $cartridgecommand.toLowerCase().split(" ").contains("leave")>>
<<set $CartridgeStoryPlaceEvent = "">>
<<set $CartridgeStoryPlace = "Hall">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("server")>>
<<replace "#preload-images">><img @src="setup.ImagePath+'Spook/CartridgeBrain.png'"/><</replace>>
<<set $CartridgeStoryPlace = "Server">>
<<set $CartridgeStoryPlaceEvent = "ServerWarning">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("place") or $cartridgecommand.toLowerCase().split(" ").contains("upload") or $cartridgecommand.toLowerCase().split(" ").contains("terminal")>>
<<set $CartridgeStoryPlaceEvent = "ComputerUpload">>
<<else>>
<<set $cartWrongInput = true>>
<</if>>
<<elseif $CartridgeStoryPlace == "Server">>
<<if $cartridgecommand.toLowerCase().split(" ").contains("yes") && $CartridgeStoryPlaceEvent == "ServerWarning">>
<<set $CartridgeStoryPlaceEvent = "ServerSettings">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("read") && $CartridgeStoryPlaceEvent == "ServerWarning">>
<<set $CartridgeStoryPlaceEvent = "ServerRead">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("return") && $CartridgeStoryPlaceEvent == "ServerWarning">>
<<set $CartridgeStoryPlace = "Computer">>
<<set $CartridgeStoryPlaceEvent = "">>
<<elseif $CartridgeStoryPlaceEvent == "ServerRead">>
<<set $CartridgeStoryPlaceEvent = "ServerSettings">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("increase") && $cartridgecommand.toLowerCase().split(" ").contains("pressure") && ($CartridgeStoryPlaceEvent == "ServerSettings" or $CartridgeStoryPlaceEvent == "ServerSettingsAction")>>
<<set $CartridgeStoryPlaceEvent = "ServerSettingsAction">>
<<set $cartPressure ++>>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("decrease") && $cartridgecommand.toLowerCase().split(" ").contains("pressure") && ($CartridgeStoryPlaceEvent == "ServerSettings" or $CartridgeStoryPlaceEvent == "ServerSettingsAction")>>
<<set $CartridgeStoryPlaceEvent = "ServerSettingsAction">>
<<set $cartPressure -->>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("engage") && $cartridgecommand.toLowerCase().split(" ").contains("stabilizers") && ($CartridgeStoryPlaceEvent == "ServerSettings" or $CartridgeStoryPlaceEvent == "ServerSettingsAction")>>
<<set $CartridgeStoryPlaceEvent = "ServerSettingsAction">>
<<set $cartStabilizers = true>>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("disengage") && $cartridgecommand.toLowerCase().split(" ").contains("stabilizers") && ($CartridgeStoryPlaceEvent == "ServerSettings" or $CartridgeStoryPlaceEvent == "ServerSettingsAction")>>
<<set $CartridgeStoryPlaceEvent = "ServerSettingsAction">>
<<set $cartStabilizers = false>>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("increase") && $cartridgecommand.toLowerCase().split(" ").contains("frequency") && ($CartridgeStoryPlaceEvent == "ServerSettings" or $CartridgeStoryPlaceEvent == "ServerSettingsAction")>>
<<set $CartridgeStoryPlaceEvent = "ServerSettingsAction">>
<<set $cartBWReading ++>>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("decrease") && $cartridgecommand.toLowerCase().split(" ").contains("frequency") && ($CartridgeStoryPlaceEvent == "ServerSettings" or $CartridgeStoryPlaceEvent == "ServerSettingsAction")>>
<<set $CartridgeStoryPlaceEvent = "ServerSettingsAction">>
<<set $cartBWReading -->>
<<elseif ($cartridgecommand.toLowerCase().split(" ").contains("view") or $cartridgecommand.toLowerCase().split(" ").contains("user") or $cartridgecommand.toLowerCase().split(" ").contains("list")) && ($CartridgeStoryPlaceEvent == "ServerSettings" or $CartridgeStoryPlaceEvent == "ServerSettingsAction")>>
<<set $CartridgeStoryPlaceEvent = "ServerList">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("0034") && $CartridgeStoryPlaceEvent == "ServerList">>
<<set $cartUserIDNumber = "0034">>
<<set $CartridgeStoryPlace = "Brain">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("0431") && $CartridgeStoryPlaceEvent == "ServerList">>
<<set $cartUserIDNumber = "0431">>
<<set $CartridgeStoryPlace = "Brain">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("1012") && $CartridgeStoryPlaceEvent == "ServerList">>
<<set $cartUserIDNumber = "1012">>
<<set $CartridgeStoryPlace = "Brain">>
<<else>>
<<set $cartWrongInput = true>>
<</if>>
<<elseif $CartridgeStoryPlace == "Brain">>
<<set $CartridgeStoryPlace = "Broken">>
<<set $CartridgeBreakEvent = true>>
<<elseif $CartridgeStoryPlace == "Broken">>
<<elseif $CartridgeStoryPlace == "HallBlood">>
<<if ($cartridgecommand.toLowerCase().split(" ").contains("locker") or $cartridgecommand.toLowerCase().split(" ").contains("lockers") or $cartridgecommand.toLowerCase().split(" ").contains("employee")) && $cartLockerError == false>>
<<set $CartridgeStoryPlace = "LockerBlood">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("teleporter") or $cartridgecommand.toLowerCase().split(" ").contains("teleportation") or $cartridgecommand.toLowerCase().split(" ").contains("chamber")>>
<<set $CartridgeStoryPlace = "TeleporterBlood">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("user") or $cartridgecommand.toLowerCase().split(" ").contains("storage")>>
<<set $CartridgeStoryPlace = "ComputerBlood">>
<<else>>
<<set $cartWrongInput = true>>
<</if>>
<<elseif $CartridgeStoryPlace == "TeleporterBlood">>
<<if $cartridgecommand.toLowerCase().split(" ").contains("hall") or $cartridgecommand.toLowerCase().split(" ").contains("main") or $cartridgecommand.toLowerCase().split(" ").contains("leave")>>
<<set $CartridgeStoryPlaceEvent = "">>
<<set $CartridgeStoryPlace = "HallBlood">>
<<elseif ($cartridgecommand.toLowerCase().split(" ").contains("place") or $cartridgecommand.toLowerCase().split(" ").contains("put")) && $cartHasGetUser == false>>
<<set $CartridgeStoryPlaceEvent = "TeleporterPlaceWrong">>
<<elseif ($cartridgecommand.toLowerCase().split(" ").contains("place") or $cartridgecommand.toLowerCase().split(" ").contains("put")) && $cartHasGetUser == true>>
<<set $HasGetUser = true>>
<<set $cartHasGetUser = false>>
<<set $CartridgeStoryPlaceEvent = "TeleporterPlace">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("retrieve") && $HasGetUser == true>>
<<set $HasGetUser = false>>
<<set $cartHasGetUser = true>>
<<set $CartridgeStoryPlaceEvent = "TeleporterRetrieve">>
<<else>>
<<set $cartWrongInput = true>>
<</if>>
<<elseif $CartridgeStoryPlace == "LockerBlood">>
<<if $cartridgecommand.toLowerCase().split(" ").contains("open") && $cartHasGetUser == false && $HasGetUser == false>>
<<set $CartridgeStoryPlaceEvent = "LockerOpen">>
<<set $cartHasGetUser = true>>
<<elseif $CartridgeStoryPlaceEvent == "LockerOpen">>
<<set $CartridgeStoryPlace = "HallBlood">>
<<set $CartridgeStoryPlaceEvent = "">>
<<elseif $cartHasGetUser != false or $HasGetUser != false>>
<<set $CartridgeStoryPlace = "HallBlood">>
<<set $CartridgeStoryPlaceEvent = "">>
<<else>>
<<set $cartWrongInput = true>>
<</if>>
<<elseif $CartridgeStoryPlace == "ComputerBlood">>
<<if $cartridgecommand.toLowerCase().split(" ").contains("hall") or $cartridgecommand.toLowerCase().split(" ").contains("main") or $cartridgecommand.toLowerCase().split(" ").contains("leave")>>
<<set $CartridgeStoryPlace = "HallBlood">>
<<set $CartridgeStoryPlaceEvent = "">>
<<elseif $cartridgecommand.toLowerCase().split(" ").contains("place") or $cartridgecommand.toLowerCase().split(" ").contains("upload") or $cartridgecommand.toLowerCase().split(" ").contains("terminal")>>
<<set $CartridgeStoryPlaceEvent = "ComputerUpload">>
<<else>>
<<set $cartWrongInput = true>>
<</if>>
<</if>>
<<SetCartridgeText>>
<<set $cartridgecommand to "">>
<<run $('#textbox-cartridgecommand').val("")>>
<<replace "#screen-pic">>
<<if $CartridgeStoryPlace == "Bed" or $CartridgeStoryPlace == "Suitcase">>
<div class="CartridgePicture">
<img @src="setup.ImagePath+'Spook/CartridgeBed.png'"/>
</div>
<<elseif $CartridgeStoryPlace == "Train">>
<div class="CartridgePicture">
<img @src="setup.ImagePath+'Spook/CartridgeTrain.gif'"/>
</div>
<<elseif $CartridgeStoryPlace == "Hall">>
<div class="CartridgePicture">
<img @src="setup.ImagePath+'Spook/CartridgeHall.gif'"/>
</div>
<<elseif $CartridgeStoryPlace == "Locker">>
<div class="CartridgePicture">
<img @src="setup.ImagePath+'Spook/CartridgeLockers.png'"/>
</div>
<<elseif $CartridgeStoryPlace == "Teleporter">>
<div class="CartridgePicture">
<img @src="setup.ImagePath+'Spook/CartridgeTeleporter.gif'"/>
</div>
<<elseif $CartridgeStoryPlace == "TeleporterBlood">>
<div class="CartridgePictureBlood">
<img @src="setup.ImagePath+'Spook/CartridgeTeleporter.gif'"/>
</div>
<<elseif $CartridgeStoryPlace == "Computer">>
<div class="CartridgePicture">
<img @src="setup.ImagePath+'Spook/CartridgeComputer.png'"/>
</div>
<<elseif $CartridgeStoryPlace == "Server">>
<div class="CartridgePicture">
<img @src="setup.ImagePath+'Spook/CartridgeServer.gif'"/>
</div>
<<elseif $CartridgeStoryPlace == "Brain">>
<div class="CartridgePicture">
<img @src="setup.ImagePath+'Spook/CartridgeBrain.png'"/>
</div>
<<elseif $CartridgeStoryPlace == "Broken">>
<div class="CartridgePictureBlood">
<img @src="setup.ImagePath+'Spook/CartridgeBroken.png'"/>
</div>
<<elseif $CartridgeStoryPlace == "HallBlood">>
<div class="CartridgePictureBlood">
<img @src="setup.ImagePath+'Spook/CartridgeHallBlood.gif'"/>
</div>
<<elseif $CartridgeStoryPlace == "LockerBlood">>
<div class="CartridgePictureBlood">
<img @src="setup.ImagePath+'Spook/CartridgeLockersBlood.png'"/>
</div>
<<elseif $CartridgeStoryPlace == "ComputerBlood">>
<div class="CartridgePictureBlood">
<img @src="setup.ImagePath+'Spook/CartridgeComputerBlood.png'"/>
</div>
<</if>>
<</replace>>
<</if>>
<</widget>>
<<widget "SetCartridgeText">>
<<if $CartridgeEvent == true>>
<<set $CartTypeEffect = "type-effect-blood">>
<<set $CartHighEffect = "carthighlightblood">>
<<set $CartLowEffect = "cartlowlightblood">>
<<else>>
<<set $CartTypeEffect = "type-effect">>
<<set $CartHighEffect = "carthighlight">>
<<set $CartLowEffect = "cartlowlight">>
<</if>>
<<replace "#screen-text2">><</replace>>
<<if $CartridgeStoryPlace == "Bed">>
<<if $cartWrongInput == true>>
<<replace "#screen-text2">><span class="type-effect" style="--n:100">'<<=$cartridgecommand>>' is not a valid command.</span><br><br><</replace>>
<<else>>
<<replace "#screen-text1">><span class="type-effect" style="--n:130">☐☐☐☐82-S is inside its cabin.<br><br>It detects its <span id='carthighlight1'>suitcase</span> on the floor. It also detects a bed, but it is not tired.<br><br>☐☐☐☐82-S's orb will not be departing. Instruct it to <span id='carthighlight2'>leave</span>.</span>
<<timed 0.7s>><<replace "#carthighlight1">><span class='carthighlight'>suitcase</span><</replace>><</timed>>
<<timed 1.8s>><<replace "#carthighlight2">><span class='carthighlight'>leave</span><</replace>><</timed>>
<</replace>>
<</if>>
<</if>>
/*--------------------------------------------------------*/
<<if $CartridgeStoryPlace == "Suitcase">>
<<if $cartWrongInput == true>>
<<replace "#screen-text2">><span class="type-effect" style="--n:100">'<<=$cartridgecommand>>' is not a valid command.</span><br><br><</replace>>
<<else>>
<<replace "#screen-text1">><span class="type-effect" style="--n:130">☐☐☐☐82-S checks its suitcase. All of its contents have been deleted. They are no longer needed.<br><br>There is nothing for you to do but <span id='carthighlight1'>leave</span>.</span>
<<timed 1.5s>><<replace "#carthighlight1">><span class='carthighlight'>leave</span><</replace>><</timed>>
<</replace>>
<</if>>
<</if>>
/*--------------------------------------------------------*/
<<if $CartridgeStoryPlace == "Train">>
<<if $cartWrongInput == true>>
<<replace "#screen-text2">><span class="type-effect" style="--n:100">'<<=$cartridgecommand>>' is not a valid command.</span><br><br><</replace>>
<<else>>
<<replace "#screen-text1">><span class="type-effect" style="--n:130">☐☐☐☐82-S enters the station.<br><br>Its <span id='carthighlight1'>orb</span> is parked on the tracks. It is the only one here.<br><br>A door leads to the <span id='carthighlight2'>Main Hall</span>.</span>
<<timed 0.9s>><<replace "#carthighlight1">><span class='carthighlight'>orb</span><</replace>><</timed>>
<<timed 1.6s>><<replace "#carthighlight2">><span class='carthighlight'>Main Hall</span><</replace>><</timed>>
<</replace>>
<</if>>
<</if>>
/*--------------------------------------------------------*/
<<if $CartridgeStoryPlace == "Hall" or $CartridgeStoryPlace == "HallBlood">>
<<if $cartWrongInput == true>>
<<replace "#screen-text2">><span @class=$CartTypeEffect style="--n:100">'<<=$cartridgecommand>>' is not a valid location.</span><br><br><</replace>>
<<else>>
<<replace "#screen-text1">><span @class=$CartTypeEffect style="--n:750">Main Hall:<br><br>
B-1000: <span id='carthighlight1'>Train Station</span><br>
B-1010 A-J: Department of Management [RESTRICTED]<br>
B-1020 A-J, B-1030 A-D: Department of Transportation [RESTRICTED]<br>
B-1032: <span id='carthighlight2'>Teleportation Chamber</span><br>
B-1050, B-1057, B-1070 A-N: Department of Marketing [RESTRICTED]<br>
B-1080 A-B: Department of Health and Safety [IN DEVELOPMENT]<br>
<<if $cartLockerError == false>>B-1085: <span id='carthighlight3'>Employee Locker Room</span><<else>>B-1085: Employee Locker Room [RESTRICTED]<</if>><br>
B-1087: <span id='carthighlight4'>User Storage Office</span></span>
<<if $CartridgeStoryPlace == "Hall">><<timed 0.9s>><<replace "#carthighlight1">><span @class=$CartHighEffect>Train Station</span><</replace>><</timed>><<else>><<timed 0.9s>><<replace "#carthighlight1">><span @class=$CartLowEffect>Train Station</span><</replace>><</timed>><</if>>
<<timed 1.6s>><<replace "#carthighlight2">><span @class=$CartHighEffect>Teleportation Chamber</span><</replace>><</timed>>
<<if $cartLockerError == false>><<timed 2.9s>><<replace "#carthighlight3">><span @class=$CartHighEffect>Employee Locker Room</span><</replace>><</timed>><</if>>
<<timed 3.3s>><<replace "#carthighlight4">><span @class=$CartHighEffect>User Storage Office</span><</replace>><</timed>>
<</replace>>
<</if>>
<</if>>
/*--------------------------------------------------------*/
<<if $CartridgeStoryPlace == "Locker">>
<<if $CartridgeStoryPlaceEvent == "Locker1" or $CartridgeStoryPlaceEvent == "Locker2">>
<<replace "#screen-text1">>
<span class="type-effect" style="--n:180">'<<=$cartridgecommand>>' is not the correct combination.<br><br>Enter Locker Combination:</span>
<</replace>>
<<elseif $CartridgeStoryPlaceEvent == "Locker3">>
<<replace "#screen-text1">>
<span class="type-effect" style="--n:180">ERROR: Too many failed password attempts.<br><br>Please try again in 99999 minutes.<br><br><span id='carthighlight1'>Continue</span></span>
<<timed 0.9s>><<replace "#carthighlight1">><span class='carthighlight'>Continue</span><</replace>><</timed>>
<</replace>>
<<else>>
<<replace "#screen-text1">>
<span class="type-effect" style="--n:180">☐☐☐☐82-S positions itself in front of its designated locker.<br><br>Enter Locker Combination:
</span>
<</replace>>
<</if>>
<</if>>
/*--------------------------------------------------------*/
<<if $CartridgeStoryPlace == "Teleporter" or $CartridgeStoryPlace == "TeleporterBlood">>
<<if $cartWrongInput == true>>
<<replace "#screen-text2">><span @class=$CartTypeEffect style="--n:100">'<<=$cartridgecommand>>' is not a valid command.</span><br><br><</replace>>
<<elseif $CartridgeStoryPlaceEvent == "TeleporterPlaceWrong">>
<<replace "#screen-text2">><span @class=$CartTypeEffect style="--n:100">☐☐☐☐82-S does not have anything to place in the teleporter.</span><br><br><</replace>>
<<elseif $CartridgeStoryPlaceEvent == "TeleporterPlace">>
<<replace "#screen-text2">><span @class=$CartTypeEffect style="--n:200">☐☐☐☐82-S places the USER RETRIEVAL DEVICE in the teleporter.<br><br><span id='carthighlight4'>You hear a noise in your closet.</span></span><br><br><</replace>>
<<timed 1.5s>><<replace "#carthighlight4">><span class="glitchy" data-text="You hear a noise in your closet.">You hear a noise in your closet.</span><</replace>><</timed>>
<<replace "#carttp">>☐☐☐☐82-S can <span id='carthighlight3'>retrieve</span> an object<</replace>>
<<timed 2.0s>><<replace "#carthighlight3">><span @class=$CartHighEffect>retrieve</span><</replace>><</timed>>
<<elseif $CartridgeStoryPlaceEvent == "TeleporterRetrieve">>
<<replace "#screen-text2">><span @class=$CartTypeEffect style="--n:150">The USER RETRIEVAL DEVICE returns through the teleporter. ☐☐☐☐82-S takes it.</span><br><br><</replace>>
<<replace "#carttp">><span id='carthighlight3'>☐☐☐☐82-S can retrieve an object.</span> [NO VALID TARGET DETECTED]<</replace>>
<<timed 2.0s>><<replace "#carthighlight3">><span @class=$CartLowEffect>☐☐☐☐82-S can retrieve an object.</span><</replace>><</timed>>
<<else>>
<<replace "#screen-text1">>
<span @class=$CartTypeEffect style="--n:180">☐☐☐☐82-S enters the Teleportation Chamber from the <span id='carthighlight1'>Main Hall</span>.<br><br>☐☐☐☐82-S can <span id='carthighlight2'>place</span> an object in the machine.<br><br><span id='carttp'><<if $HasGetUser == false>><span id='carthighlight3'>☐☐☐☐82-S can retrieve an object.</span> [NO VALID TARGET DETECTED]
<<else>>☐☐☐☐82-S can <span id='carthighlight3'>retrieve</span> an object<</if>></span></span>
<<timed 0.6s>><<replace "#carthighlight1">><span @class=$CartHighEffect>Main Hall</span><</replace>><</timed>>
<<timed 1.1s>><<replace "#carthighlight2">><span @class=$CartHighEffect>place</span><</replace>><</timed>>
<<if $HasGetUser == false>><<timed 2.0s>><<replace "#carthighlight3">><span @class=$CartLowEffect>☐☐☐☐82-S can retrieve an object.</span><</replace>><</timed>><<else>><<timed 2.0s>><<replace "#carthighlight3">><span @class=$CartHighEffect>retrieve</span><</replace>><</timed>><</if>>
<</replace>>
<</if>>
<</if>>
/*--------------------------------------------------------*/
<<if $CartridgeStoryPlace == "Computer" or $CartridgeStoryPlace == "ComputerBlood">>
<<if $cartWrongInput == true>>
<<replace "#screen-text2">><span @class=$CartTypeEffect style="--n:100">'<<=$cartridgecommand>>' is not a valid command.</span><br><br><</replace>>
<<else>>
<<if $CartridgeStoryPlaceEvent == "ComputerUpload" && $cartHasGetUser == true && $UserGot == true>>
<<replace "#screen-back">><</replace>>
<<set $CartridgeEvent = "Complete">>
<<replace "#screen-text1">>
<span @class=$CartTypeEffect style="--n:180">☐☐☐☐82-S initiates upload sequence.<br><br><span id='progress'></span><span id='dot1'></span><span id='dot2'></span><span id='dot3'></span><br><br><span id='downloadcomplete'></span><br><br><span id='thankyou'></span></span>
<<timed 2s>><<replace "#progress">>Upload Sequence In Progress<</replace>><</timed>>
<<timed 4s>><<replace "#dot1">> . <</replace>><</timed>>
<<timed 6s>><<replace "#dot2">> . <</replace>><</timed>>
<<timed 8s>><<replace "#dot3">> . <</replace>><</timed>>
<<timed 10.3s>><<replace "#downloadcomplete">>User has been successfully uploaded<</replace>><</timed>>
<<timed 11.4s>><<replace "#thankyou">><span class="glitchy" data-text="Thank You">Thank You</span><</replace>><</timed>>
<<timed 18s>><<goto "Cartridge Ending">><</timed>>
<<timed 5s>><<run CartridgeFadeOut()>><</timed>>
<</replace>>
<<elseif $CartridgeStoryPlaceEvent == "ComputerUpload">>
<<replace "#screen-text2">><span @class=$CartTypeEffect style="--n:100">No Valid User Detected.</span><br><br><</replace>>
<<else>>
<<replace "#screen-text1">>
<span @class=$CartTypeEffect style="--n:180">☐☐☐☐82-S enters the User Storage Office. There is a computer with an upload terminal beside it.<br><br>☐☐☐☐82-S can <span id='carthighlight1'>place</span> a user on the terminal<br><br>There is a door leading to the <span id='carthighlight2'>Server Room</span><br><br>There is a door leading to the <span id='carthighlight3'>Main Hall</span></span>
<<timed 0.9s>><<replace "#carthighlight1">><span @class=$CartHighEffect>place</span><</replace>><</timed>>
<<if $CartridgeStoryPlace == "Computer">><<timed 1.6s>><<replace "#carthighlight2">><span @class=$CartHighEffect>Server Room</span><</replace>><</timed>><<else>><<timed 1.6s>><<replace "#carthighlight2">><span @class=$CartLowEffect>Server Room</span><</replace>><</timed>><</if>>
<<timed 2.9s>><<replace "#carthighlight3">><span @class=$CartHighEffect>Main Hall</span><</replace>><</timed>>
<</replace>>
<</if>>
<</if>>
<</if>>
/*--------------------------------------------------------*/
<<if $CartridgeStoryPlace == "Server">>
<<if $cartWrongInput == true>>
<<if $CartridgeStoryPlaceEvent == "ServerList">>
<<replace "#screen-text2">><span class="type-effect" style="--n:100">'<<=$cartridgecommand>>' is not a valid User ID.</span><br><br><</replace>>
<<else>>
<<replace "#screen-text2">><span class="type-effect" style="--n:100">'<<=$cartridgecommand>>' is not a valid command.</span><br><br><</replace>>
<</if>>
<<elseif $cartPressure < 0>>
<<replace "#screen-text2">><span class="type-effect" style="--n:100">Cannot Lower Pressure</span><br><br><</replace>>
<<set $cartPressure = 0>>
<<elseif $cartPressure > 4>>
<<replace "#screen-text2">><span class="type-effect" style="--n:100">Cannot Raise Pressure</span><br><br><</replace>>
<<set $cartPressure = 4>>
<<elseif $cartBWReading < 0>>
<<replace "#screen-text2">><span class="type-effect" style="--n:100">Cannot Lower BWs</span><br><br><</replace>>
<<set $cartBWReading = 0>>
<<elseif $cartBWReading > 3>>
<<replace "#screen-text2">><span class="type-effect" style="--n:100">Cannot Raise BWs</span><br><br><</replace>>
<<set $cartBWReading = 3>>
<<else>>
<<if $CartridgeStoryPlaceEvent == "ServerWarning">>
<<replace "#screen-text1">>
<span class="type-effect" style="--n:180">Before proceeding, please confirm that you have read the User Storage Operation Manual.<br><br><span id='carthighlight1'>Yes</span>, I have read the User Storage Operation Manual<br><br>No, <span id='carthighlight2'>read</span> manual now<br><br>No, <span id='carthighlight3'>return</span> to User Storage Office</span>
<<timed 0.9s>><<replace "#carthighlight1">><span class='carthighlight'>Yes</span><</replace>><</timed>>
<<timed 1.6s>><<replace "#carthighlight2">><span class='carthighlight'>read</span><</replace>><</timed>>
<<timed 2.9s>><<replace "#carthighlight3">><span class='carthighlight'>return</span><</replace>><</timed>>
<</replace>>
<<elseif $CartridgeStoryPlaceEvent == "ServerRead">>
<<replace "#screen-text1">>
<span class="type-effect" style="--n:180">Downloading User Storage Operation Manual<span id='dot1'></span><span id='dot2'></span><span id='dot3'></span><br><br><span id='downloaderror'></span><br><br><span id='thankyou'></span></span>
<<timed 1s>><<replace "#dot1">> . <</replace>><</timed>>
<<timed 2s>><<replace "#dot2">> . <</replace>><</timed>>
<<timed 3s>><<replace "#dot3">> . <</replace>><</timed>>
<<timed 5s>><<replace "#downloaderror">>Error: Download Failed<</replace>><</timed>>
<<timed 6s>><<replace "#thankyou">>Thank you for reading User Storage Operation Manual!<br><br><span id='carthighlight1'>Continue</span><</replace>><</timed>>
<<timed 6.2s>><<replace "#carthighlight1">><span class='carthighlight'>Continue</span><</replace>><</timed>>
<</replace>>
<<elseif $CartridgeStoryPlaceEvent == "ServerSettingsAction">>
<<replace "#cartpressure">><<if $cartPressure == 0>>-18.5 PSI<<elseif $cartPressure == 1>>5.7PSI<<elseif $cartPressure == 2>>14.4 PSI<<elseif $cartPressure == 3>>27.5 PSI<<elseif $cartPressure == 4>>363.3 PSI<</if>><</replace>>
<<if $cartridgecommand.toLowerCase().split(" ").contains("stabilizers")>><<replace "#cartstabilizers">><<if $cartStabilizers == false>>OFF<br><span id='carthighlight3'>Engage Stabilizers</span><<else>>ON<br><span id='carthighlight3'>Disengage Stabilizers</span><</if>><</replace>><<replace "#carthighlight3">><span class='carthighlight'><<if $cartStabilizers == false>>Engage Stabilizers<<else>>Disengage Stabilizers<</if>></span><</replace>><</if>>
<<replace "#cartbw">><<if $cartBWReading == 0>>2.6 Hz<<elseif $cartBWReading == 1>>5.2 Hz<<elseif $cartBWReading == 2>>11.8 Hz<<elseif $cartBWReading == 3>>29.4 Hz<</if>><</replace>>
<<elseif $CartridgeStoryPlaceEvent == "ServerSettings">>
<<replace "#screen-text1">>
<span class="type-effect" style="--n:180">Chamber Pressure: <span id='cartpressure'><<if $cartPressure == 0>>-18.5 PSI<<elseif $cartPressure == 1>>5.7PSI<<elseif $cartPressure == 2>>14.4 PSI<<elseif $cartPressure == 3>>27.5 PSI<<elseif $cartPressure == 4>>363.3 PSI<</if>></span><br><span id='carthighlight1'>Increase Pressure</span> / <span id='carthighlight2'>Decrease Pressure</span><br><br>Post-SIM Stabilizers: <span id='cartstabilizers'><<if $cartStabilizers == false>>OFF<br><span id='carthighlight3'>Engage Stabilizers</span><<else>>ON<br><span id='carthighlight3'>Disengage Stabilizers</span><</if>></span><br><br>BW Reading: <span id='cartbw'><<if $cartBWReading == 0>>2.6 Hz<<elseif $cartBWReading == 1>>5.2 Hz<<elseif $cartBWReading == 2>>11.8 Hz<<elseif $cartBWReading == 3>>29.4 Hz<</if>></span><br><span id='carthighlight4'>Increase Frequency</span> / <span id='carthighlight5'>Decrease Frequency</span><br><br>Users (3/1,024)<br><span id='carthighlight6'>View User List</span></span>
<<timed 0.8s>><<replace "#carthighlight1">><span class='carthighlight'>Increase Pressure</span><</replace>><</timed>>
<<timed 1s>><<replace "#carthighlight2">><span class='carthighlight'>Decrease Pressure</span><</replace>><</timed>>
<<timed 1.4s>><<replace "#carthighlight3">><span class='carthighlight'><<if $cartStabilizers == false>>Engage Stabilizers<<else>>Disengage Stabilizers<</if>></span><</replace>><</timed>>
<<timed 1.8s>><<replace "#carthighlight4">><span class='carthighlight'>Increase Frequency</span><</replace>><</timed>>
<<timed 2s>><<replace "#carthighlight5">><span class='carthighlight'>Decrease Frequency</span><</replace>><</timed>>
<<timed 2.3s>><<replace "#carthighlight6">><span class='carthighlight'>View User List</span><</replace>><</timed>>
<</replace>>
<<elseif $CartridgeStoryPlaceEvent == "ServerList">>
<<replace "#screen-text1">>
<span class="type-effect" style="--n:180">ID:      Date Created:    File Size:<br><br>
<span id='carthighlight1'>0034</span>    08-06-1993    2567TB<br>
<span id='carthighlight2'>0431</span>     14-05-2083    2571TB<br>
<span id='carthighlight3'>1012</span>     03-35-1984    1956TB<br><br>
To retrieve User, enter ID:</span>
<<timed 0.9s>><<replace "#carthighlight1">><span class='carthighlight'>0034</span><</replace>><</timed>>
<<timed 1.9s>><<replace "#carthighlight2">><span class='carthighlight'>0431</span><</replace>><</timed>>
<<timed 2.9s>><<replace "#carthighlight3">><span class='carthighlight'>1012</span><</replace>><</timed>>
<</replace>>
<</if>>
<</if>>
<</if>>
/*--------------------------------------------------------*/
<<if $CartridgeStoryPlace == "LockerBlood">>
<<if $cartWrongInput == true>>
<<replace "#screen-text2">><span class="type-effect-blood" style="--n:100">'<<=$cartridgecommand>>' is not a valid command.</span><br><br><</replace>>
<<else>>
<<if $CartridgeStoryPlaceEvent == "LockerOpen">>
<<replace "#screen-text1">>
<span class="type-effect-blood" style="--n:180">There is a USER RETRIEVAL DEVICE inside. ☐☐☐☐82-S takes it.<br><br><span id='carthighlight1'>Continue</span></span>
<<timed 0.9s>><<replace "#carthighlight1">><span class='carthighlightblood'>Continue</span><</replace>><</timed>>
<</replace>>
<<elseif $cartHasGetUser != false or $HasGetUser != false>>
<<replace "#screen-text1">>
<span class="type-effect-blood" style="--n:200">☐☐☐☐82-S positions itself in front of its designated locker. It is currently empty.<br><br><<if $cartHasGetUser == true>>☐☐☐☐82-S is holding the USER RETRIEVAL DEVICE obtained from its locker.<br><br><</if>><span id='carthighlight1'>Continue</span></span>
<<timed 1.1s>><<replace "#carthighlight1">><span class='carthighlightblood'>Continue</span><</replace>><</timed>>
<</replace>>
<<else>>
<<replace "#screen-text1">>
<span class="type-effect-blood" style="--n:130">☐☐☐☐82-S positions itself in front of its designated locker. The lock is rusted off.<br><br>☐☐☐☐82-S can <span id='carthighlight1'>open</span> the door.</span>
<<timed 0.9s>><<replace "#carthighlight1">><span class='carthighlightblood'>open</span><</replace>><</timed>>
<</replace>>
<</if>>
<</if>>
<</if>>
/*--------------------------------------------------------*/
<<if $CartridgeStoryPlace == "Brain">>
<<replace "#screen-text1">>
<span class="type-effect" style="--n:180">☐☐☐☐82-S removes the ☐☐☐☐ containing user #<<=$cartUserIDNumber>> from its storage compartment. While holding it, ☐☐☐☐82-S inspects the casing of the ☐☐☐☐. The BW sensor is operational and the glass shows no sign of damage.<br><br>Enter Transportation Instructions:</span>
<</replace>>
<</if>>
/*--------------------------------------------------------*/
/*--------------------------------------------------------*/
/*--------------------------------------------------------*/
<<if $CartridgeStoryPlace == "Broken">>
<<replace "#screen">>
<div class="CartridgeContainerBlood" id="cartridge-container">
<div class="CartridgeScreenBlood" id="cartridge-screen">
<div class="CartridgeTextBlood3">
<<timed 7s>>
☐☐☐☐82-S broke the user's ☐☐☐☐.☐☐☐☐82-S broke the user's ☐☐☐☐.☐☐☐☐82-S broke the user's ☐☐☐☐.
<</timed>>
<<timed 9s>>
☐☐☐☐82-S broke the user's ☐☐☐☐.
<</timed>>
<<timed 9.3s>>
☐☐☐☐82-S broke the user's ☐☐☐☐.☐☐☐☐82-S broke the user's ☐☐☐☐.☐☐☐☐82-S broke the user's ☐☐☐☐.
<</timed>>
<<timed 9.5s>>
☐☐☐☐82-S broke the user's ☐☐☐☐..
<</timed>>
<<timed 9.7s>>
☐☐☐☐82-S broke the user's ☐☐☐☐.☐☐☐☐82-S broke the user's ☐☐☐☐.☐☐☐☐82-S broke the user's ☐☐☐☐.☐☐☐☐82-S broke the user's ☐☐☐☐.☐☐☐☐82-S broke the user's ☐☐☐☐.
<</timed>>
<<timed 9.9s>>
☐☐☐☐82-S broke the user's ☐☐☐☐.
<</timed>>
</div>
<span id="screen-pic">
<div class="CartridgePictureBlood">
<img @src="setup.ImagePath+'Spook/CartridgeBed.png'"/>
</div>
</span>
<span id="screen-text">
<div class="CartridgeTextBlood2" data-text="☐☐☐☐82-S dropped the user's ☐☐☐☐.☐☐☐☐82-S dropped the user's ☐☐☐☐.☐☐☐☐82-S dropped the user's ☐☐☐☐.☐☐☐☐82-S dropped the user's ☐☐☐☐.☐☐☐☐82-S dropped the user's ☐☐☐☐.☐☐☐☐82-S dropped the user's ☐☐☐☐.">
☐☐☐☐82-S dropped the user's ☐☐☐☐.☐☐☐☐82-S dropped the user's ☐☐☐☐.
<<timed 1s>>
☐☐☐☐82-S broke the user's ☐☐☐☐. ☐☐☐☐82-S broke the user's ☐☐☐☐. ☐☐☐☐82-S broke the user's ☐☐☐☐.
<</timed>>
<<timed 2.3s>>
☐☐☐☐82-S broke the user's ☐☐☐☐. ☐☐☐☐82-S broke the user's ☐☐☐☐.
<</timed>>
<<timed 3.7s>>
☐☐☐☐82-S broke the user's ☐☐☐☐. ☐☐☐☐82-S broke the user's ☐☐☐☐. ☐☐☐☐82-S broke the user's ☐☐☐☐.
<</timed>>
<<timed 4s>>
<div class="CartridgeTextBlood2" data-text="☐☐☐☐82-S dropped the user's ☐☐☐☐.☐☐☐☐82-S dropped the user's ☐☐☐☐.☐☐☐☐82-S dropped the user's ☐☐☐☐. ☐☐☐☐ed the user's ☐☐☐☐.☐☐☐☐82-S dropped the user's ☐☐☐☐. ☐☐☐☐82-S dropped the user's ☐☐☐☐.">☐☐☐☐82-S broke the user's ☐☐☐☐. ☐☐☐☐82-S broke the user's ☐☐☐☐. ☐☐☐☐82-S broke the user's ☐☐☐☐.</div>
<</timed>>
<<timed 5.5s>>
☐☐☐☐82-S broke the user's ☐☐☐☐.
<</timed>>
<<timed 6.9s>>
☐☐☐☐82-S broke the user's ☐☐☐☐. ☐☐☐☐82-S broke the user's ☐☐☐☐. ☐☐☐☐82-S broke the user's ☐☐☐☐.
<</timed>>
<<timed 8.5s>>
☐☐☐☐82-S broke the user's ☐☐☐☐. ☐☐☐☐82-S broke the user's ☐☐☐☐.
<</timed>>
</div>
</span>
<div class="CartridgeStatic">
</div>
<span id="screen-command">
<div class="CartridgeCommandLineBlood">
<<textbox "$cartridgecommand" "" autofocus>>
</div>
</span>
<span id="screen-button">
<div class="CartridgeCommandEnterBlood">
<<button ">">><</button>>
</div>
</span>
</div>
</div>
<</replace>>
<<replace "#screen-command">>
<div class="CartridgeCommandLineBlood">
<<textbox "$cartridgecommand" "" autofocus>>
</div>
<</replace>>
<<replace "#screen-button">>
<div class="CartridgeCommandEnterBlood">
<<button ">">><<EnterCartridgeCommand>><</button>>
</div>
<</replace>>
<<timed 6s>>
<<replace "#screen-glitch">>
<div class="CartridgeFullGlitch">
<img @src="setup.ImagePath+'Spook/FullGlitch2.gif'"/>
</div>
<</replace>>
<</timed>>
<<timed 10s>>
<<replace "#screen-glitch">><</replace>>
<<goto "Eject Cursed Cartridge">>
<</timed>>
<<replace "#screen-back">><</replace>>
<<set document.getElementById("ui-bar").style.visibility = "hidden";>>
<<set document.getElementById("horizontalhealthbarbkg").style.visibility = "hidden";>>
<<set document.getElementById("horizontalenergybarbkg").style.visibility = "hidden";>>
<<set document.getElementById("horizontalarbarbkg").style.visibility = "hidden";>>
<<set document.getElementById("horizontalhungerbarbkg").style.visibility = "hidden";>>
<</if>>
<</widget>>/* <<textboxPlus>> widget v1.3 - Start */
/* Usage:
<<textboxPlus "Label: " "$variableName" `{
default: "Default value",
passage: "Passage name",
placeholder: "Placeholder text",
maxlength: 10,
spellcheck: false,
autofocus: true,
autocomplete: "off",
password: true,
readonly: true,
disabled: true,
onchange: "<<run alert('Text was changed.')>>",
oninput: "<<run alert('Input event triggered.')>>",
onreturn: "<<run alert('User hit RETURN.')>>"
}`>>
NOTE: If you put a space as the last character for the label then, instead
of the textbox appearing to the right of the label, the textbox will
appear on the line BELOW the label. Also, all of the options shown
within the third parameter above (after "$variableName") are optional.
For a list of all "autocomplete" options see:
https://developer.mozilla.org/en-US/docs/Web/HTML/Attributes/autocomplete
*/
<<widget "textboxPlus">>
<<if ($args[1][0] !== "$") && ($args[1][0] !== "_")>>
/* Show error message for bad variable name. */
<span class="errmsg" data-msg="<<textboxPlus>> - Invalid variable name." @data-src="$args[1]"></span>
<<run $(document).one(":passagerender",
function (ev) {
$(ev.content).find(".errmsg").each(function (idx) {
throwError($(this), $(this).data("msg"), $(this).data("src"));
});
}
)>>
<<else>>
/* Create textboxPlus input box. */
<<if $args[1][0] === "$">>
<<set _textboxPlusName = "textbox-" + $args[1].substr(1).toLowerCase()>>
<<else>>
<<set _textboxPlusName = "textbox--" + $args[1].substr(1).toLowerCase()>>
<</if>>
<<if ndef $args[2]>>
<<set _textboxPlusOptions = {}>>
<<else>>
<<set _textboxPlusOptions = $args[2]>>
<</if>>
<<if ndef _textboxPlusOptions.placeholder>>
<<set _textboxPlusOptions.placeholder = "">>
<</if>>
<<if ndef _textboxPlusOptions.maxlength>>
<<set _textboxPlusOptions.maxlength = "">>
<</if>>
<<if ndef _textboxPlusOptions.spellcheck>>
<<set _textboxPlusOptions.spellcheck = true>>
<</if>>
<<if ndef _textboxPlusOptions.autocomplete>>
<<set _textboxPlusOptions.autocomplete = "">>
<</if>>
<<if ndef _textboxPlusOptions.password>>
<<set _textboxPlusOptions.password = "">>
<</if>>
<<if ndef _textboxPlusOptions.readonly>>
<<set _textboxPlusOptions.readonly = "">>
<</if>>
<<if ndef _textboxPlusOptions.disabled>>
<<set _textboxPlusOptions.disabled = "">>
<</if>>
<<if ndef _textboxPlusOptions.onchange>>
<<set _textboxPlusOptions.onchange = "">>
<</if>>
<<if ndef _textboxPlusOptions.oninput>>
<<set _textboxPlusOptions.oninput = "">>
<</if>>
<<if ndef _textboxPlusOptions.onreturn>>
<<set _textboxPlusOptions.onreturn = "">>
<</if>>
<span class="textboxplus" @data-variable="$args[1]" @data-placeholder="_textboxPlusOptions.placeholder" @data-maxlength="_textboxPlusOptions.maxlength" @data-spellcheck="_textboxPlusOptions.spellcheck" @data-autocomplete="_textboxPlusOptions.autocomplete" @data-password="_textboxPlusOptions.password" @data-readonly="_textboxPlusOptions.readonly" @data-disabled="_textboxPlusOptions.disabled" @data-onchange="_textboxPlusOptions.onchange" @data-oninput="_textboxPlusOptions.oninput" @data-onreturn="_textboxPlusOptions.onreturn">
<label @for="_textboxPlusName">$args[0]</label>
<<if $args[0][$args[0].length - 1] === " ">>
<br>
<</if>>
<<if ndef _textboxPlusOptions.default>>
<<set _textboxPlusOptions.default = "">>
<</if>>
<<if ndef _textboxPlusOptions.passage>>
<<if _textboxPlusOptions.autofocus>>
<<textbox $args[1] _textboxPlusOptions.default autofocus>>
<<else>>
<<textbox $args[1] _textboxPlusOptions.default>>
<</if>>
<<else>>
<<if _textboxPlusOptions.autofocus>>
<<textbox $args[1] _textboxPlusOptions.default _textboxPlusOptions.passage autofocus>>
<<else>>
<<textbox $args[1] _textboxPlusOptions.default _textboxPlusOptions.passage>>
<</if>>
<</if>>
</span>
<</if>>
<</widget>>
<<script>>
$(document).on(":passagerender", function (event) {
/* Update textboxPlus input boxes. */
$(event.content).find(".textboxplus").each(function () {
var options = {}, props = {};
var data = $(this).data("placeholder");
if (data) {
options.placeholder = data;
}
data = $(this).data("maxlength");
if (data) {
options.maxlength = data;
}
data = $(this).data("spellcheck");
if (data.toString().toLowerCase() === "false") {
options.spellcheck = "false";
}
data = $(this).data("autocomplete");
if (data) {
options.autocomplete = data;
}
data = $(this).data("password");
if (data) {
props.type = "password";
}
data = $(this).data("readonly");
if (data) {
props.readonly = data;
}
data = $(this).data("disabled");
if (data) {
props.disabled = data;
}
$(this).find("input").each(function () {
if (props.type) {
$(this).removeProp("type").attr(options).prop(props);
} else {
$(this).attr(options).prop(props);
}
});
var changeCode = $(this).data("onchange");
if (changeCode) {
$(this).find("input").on("change", function (event) {
$.wiki(changeCode);
});
}
var inputCode = $(this).data("oninput"), parent = this;
if (inputCode) {
$(this).find("input").on("input", function (event) {
State.setVar($(parent).data("variable"), $(this).val());
$.wiki(inputCode);
});
}
var returnCode = $(this).data("onreturn");
if (returnCode) {
$(this).on("keyup", function (event) {
if (event.key === "Enter") {
$.wiki(returnCode);
}
});
}
});
});
<</script>>
/* <<textboxPlus>> widget - End */
/* <<checkboxPlus>> widget
This widget allows you to display a custom checkbox which sets a
SugarCube variable, displays a (clickable) label, and satisfies
accessibility guidelines for users with impairments (usable via the
keyboard with TAB, SHIFT+TAB, and SPACE keys). The checkboxes are
also larger, to make them easier to see and to click on for mobile
devices.
Usage: <<checkboxPlus "variableName" "text" ["className"]>>
The value of the checkbox would then be tied to a variable, which
is passed to the widget as a string. All story variables passed to
the widget will be set to either a Boolean true or false. If the
variable had a "truthy" value, then the checkbox will be checked.
The "className" is an optional parameter, which adds that CSS class
to the text.
Example: <<checkboxPlus "$EnabledOp" "Enable Option" "blueText">>
*/
<<widget "checkboxPlus">>
/* Make sure the variable passed in is a boolean. */
<<set State.setVar($args[0], !!State.getVar($args[0]))>>
<<if ndef _checkboxIDno>>
/* Start checkbox IDs at 1. */
<<set _checkboxIDno = 1>>
<<else>>
/* Next checkbox ID. */
<<set _checkboxIDno++>>
<</if>>
<<set _checkboxData = "'" + $args[0] + "'">>
<<if def $args[2]>>
<<set _cbStyle = " " + $args[2]>>
<<else>>
<<set _cbStyle = "">>
<</if>>
/* Display checkbox. */
<span class="chkbox" tabindex="0" onkeypress="if ((event.key == ' ') || (event.key == 'Spacebar')) { $(this).find('input[type=\'checkbox\']').trigger('click'); return false; }">
<<print '<input type="checkbox" id="checkbox_' + _checkboxIDno + '" tabindex="-1" class="cbhidden" onchange="SugarCube.State.setVar(' + _checkboxData + ', this.checked)"' + (State.getVar($args[0]) ? ' checked' : '') + '>'>>
<label @for="'checkbox_' + _checkboxIDno" @class="'chklabel' + _cbStyle">
$args[1]
</label>
</span>
<</widget>>
<<widget "SetFlag">>
<<nobr>>
<<set _Fnam = $args[0].toLowerCase()>>
<<if ndef $Flags>>
<<set $Flags = {}>>
<</if>>
<<if def $args[1]>>
<<if $args[1] == false>>
<<if def $Flags[_Fnam]>>
<<run delete $Flags[_Fnam]>>
<</if>>
<<else>>
<<set $Flags[_Fnam] = $args[1]>>
<</if>>
<<else>>
<<set $Flags[_Fnam] = true>>
<</if>>
/* Event flags: */
/* Keep track of your flags here, for example: */
/* Mentor = Bob or Joe */
/* TrialMed = denotes whether you've agreed to take Dr. Acula's medication */
<</nobr>>\
<</widget>>You remove the game from your computer.
<<set $CartridgeDays = 3>>\
<<set document.getElementById("ui-bar").style.visibility = "visible";>>\
<<set document.getElementById("horizontalhealthbarbkg").style.visibility = "visible";>>\
<<set document.getElementById("horizontalenergybarbkg").style.visibility = "visible";>>\
<<set document.getElementById("horizontalarbarbkg").style.visibility = "visible";>>\
<<set document.getElementById("horizontalhungerbarbkg").style.visibility = "visible";>>\
<span data-keytype="yes">[[Back|Closet]]</span><<set document.getElementById("ui-bar").style.visibility = "hidden";>>\
<<timed 3.5s>><<battleend>><<set document.getElementById("ui-bar").style.visibility = "visible";>>\
/*<<set document.getElementById("horizontalhealthbarbkg").style.visibility = "visible";>>\
<<set document.getElementById("horizontalenergybarbkg").style.visibility = "visible";>>\
<<set document.getElementById("horizontalarbarbkg").style.visibility = "visible";>>\
<<set document.getElementById("horizontalhungerbarbkg").style.visibility = "visible";>>*/\
<<goto "Outside">><</timed>><<set $CartridgeEventNight = false>>\
<div class="CartridgeFadeIn"><<if $wpillactive == true>><img @src="setup.ImagePath+'Real/Doctor.png'" id="boarderpicture"><<else>><img @src="setup.ImagePath+'RhinoPart1.png'" id="boarderpicture"><</if>>\
</div>\
<<timed 5s>>\
  <span class='rhinospeak'>"Hey, you! You're finally awake!"</span>
  "...Huh?"
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  <span class='rhinospeak'>"Yeah, you've been out for a while. Must've been some bad Halloween candy. We've had all kinds of people coming in here, some company recalled a bunch of their candy, it's been a whole big thing. But don't worry! You're all good now! We've been giving you a steady drip feed of medication so you should be back to proper health."</span>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  <span class='rhinospeak'>"Speaking of which, you should take some more medication with you."</span>
<img @src="setup.ImagePath+'Steroid.png'" id="storyitempicture">\
  <i>You received Steroids</i>
<<set $steroidamt += 7>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  <span class='rhinospeak'>"So you're all set to go home, just remember to take one a day over the next week and you should be good! And have a happy rest of your Halloween, bud!"</span>
<span data-keytype="yes">[[Continue|Outside]]</span>
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</timed>>\
<<run setTheme()>>\
<<nobr>>
<<script>>
/* if (!setup.formatNumber) {
setup.formatNumber = function (number) {
return new Intl.NumberFormat().format(number);
};
}*/
(function () {
function hasIntlNumberFormat() {
try {
return typeof window.Intl.NumberFormat === 'function';
}
catch (ex) { /* no-op */ }
return false;
}
if (hasIntlNumberFormat()) {
setup.formatNumber = function (number) {
if (typeof number !== 'number') {
return number;
}
return new Intl.NumberFormat().format(number);
};
}
else {
setup.formatNumber = function (number) {
return number;
};
}
})();
<</script>>
<</nobr>>\
/*<<if tags().includes('DisableHistory')>>\
<<script>>
Config.history.controls = true;
<</script>>
<<else>>\
<<script>>
Config.history.controls = false;
<</script>>
<</if>>\
$(".battlebottom").on("click", function () {
$(".battlebottom").addClass('battlebottomhover');
});
$(".enemypicarea").on("mouseenter", function () {
document.getElementById("enemyleft").classList.remove("battlebottomhover");
});*/\
<<if $CartridgeEvent == true && $hours < 10>>\
<<set $hours = 10>>\
<</if>>\
<<set $ClosetButton = false>>\
<<set $FastTravelAvailable = false>>\
<<set $FastTravelSetAvailable = false>>\
<<set $InnerButton = false>>\<<widget "weighttext">><<nobr>>
<<if settings.weightUnit == "lbs">>
<<if $args[0] < 0.01>><<= ($args[0]).toFixed(4)>> lbs<<elseif $args[0] < 1>><<= ($args[0]).toFixed(2)>> lbs<<elseif $args[0] == 1>>1 lb<<elseif $args[0] > 999 && $args[0] < 999999999999999999999>><<print setup.formatNumber(Math.floor($args[0]))>> lbs<<else>><<=Math.floor($args[0])>> lbs<</if>><<elseif settings.weightUnit == "kg">><<if $args[0]/2.205 < 0.01>><<= ($args[0]/2.205).toFixed(4)>> kg<<elseif $args[0]/2.205 < 1>><<= ($args[0]/2.205).toFixed(2)>> kg<<elseif ($args[0]/2.205) > 999 && ($args[0]/2.205) < 999999999999999999999>><<print setup.formatNumber(Math.floor(($args[0]/2.205)))>> kg<<else>><<= ($args[0]/2.205).toFixed(1)>> kg<</if>><<else>><<if $args[0]/14 < 0.01>><<= ($args[0]/14).toFixed(4)>> stones<<elseif $args[0]/14 < 1>><<= ($args[0]/14).toFixed(2)>> stones<<elseif Math.floor($args[0]/14) == 1>>1 stone<<elseif ($args[0]/14) > 999 && ($args[0]/14) < 999999999999999999999>><<print setup.formatNumber(Math.floor(($args[0]/14)))>> stones<<else>><<= ($args[0]/14).toFixed(1)>> stones<</if>><</if>><</nobr>>\
<</widget>>
<<widget "weighttext2">><<nobr>>
<<set $outputText = "">>
<<if settings.weightUnit == "lbs">>
<<if $args[0] < 0.01>>
<<set $outputText = ($args[0]).toFixed(4)+"lbs">>
<<elseif $args[0] < 1>>
<<set $outputText = ($args[0]).toFixed(2)+"lbs">>
<<elseif $args[0] == 1>>
<<set $outputText = "1lb">>
<<elseif $args[0] > 999 && $args[0] < 999999999999999999999>> <<set $outputText = setup.formatNumber(Math.floor($args[0]))+"lbs">>
<<else>>
<<set $outputText = Math.floor($args[0])+"lbs">>
<</if>>
<<elseif settings.weightUnit == "kg">>
<<if $args[0]/2.205 < 0.01>>
<<set $outputText = ($args[0]/2.205).toFixed(4)+"kg">>
<<elseif $args[0]/2.205 < 1>>
<<set $outputText = ($args[0]/2.205).toFixed(2)+"kg">>
<<elseif $args[0]/2.205 > 999 && $args[0]/2.205 < 999999999999999999999>>
<<set $outputText = setup.formatNumber(Math.floor($args[0]/2.205))+"kg">>
<<else>>
<<set $outputText = ($args[0]/2.205).toFixed(1)+"kg">>
<</if>>
<<else>>
<<if $args[0]/14 < 0.01>>
<<set $outputText = ($args[0]/14).toFixed(4)+"stones">>
<<elseif $args[0]/14 < 1>>
<<set $outputText = ($args[0]/14).toFixed(2)+"stones">>
<<elseif Math.floor($args[0]/14) == 1>>
<<set $outputText = "1stone">>
<<elseif $args[0]/14 > 999 && $args[0]/14 < 999999999999999999999>>
<<set $outputText = setup.formatNumber(Math.floor($args[0]/14))+"stones">>
<<else>>
<<set $outputText = ($args[0]/14).toFixed(1)+"stones">>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
/*
2nd argument is either "in" or "inch" or "inches" if length unit is feet. Pick the one that would makes sense for multiple inches and the widget will correct for if it's one inch.
*/
<<widget "lengthtext">><<nobr>>
<<set $in = Math.floor($args[0]-12*(Math.floor($args[0]/12)))>>
<<if settings.lengthUnit == "feet">>
<<if $args[1] == "in">>
<<if $args[0] > 999*12 && $args[0] < 999999999999999999999*12>>
<<print setup.formatNumber(Math.floor($args[0]/12))>>ft <<= $in>>in
<<elseif $args[0] >= 12>>
<<= Math.floor($args[0]/12)>>ft <<= $in>>in
<<elseif $args[0] < 1>>
<<=($args[0]).toFixed(2)>>in
<<elseif $args[0] < 5>>
<<=($args[0]).toFixed(1)>>in
<<else>>
<<= $in>>in
<</if>>
<<elseif $args[1] == "inch">>
<<if $args[0] > 999*12 && $args[0] < 999999999999999999999*12>>
<<print setup.formatNumber(Math.floor($args[0]/12))>> foot <<= $in>> inch
<<elseif $args[0] >= 12>>
<<= Math.floor($args[0]/12)>> foot <<= $in>> inch
<<elseif $args[0] < 1>>
<<=($args[0]).toFixed(2)>> inch
<<else>>
<<= $in>> inch
<</if>>
<<else>>
<<if $args[0] > 999*12 && $args[0] < 999999999999999999999*12>>
<<if $in == 0>>
<<print setup.formatNumber(Math.floor($args[0]/12))>> feet
<<elseif $in == 1>>
<<print setup.formatNumber(Math.floor($args[0]/12))>> feet and <<= $in>> inch
<<else>>
<<print setup.formatNumber(Math.floor($args[0]/12))>> feet and <<= $in>> inches
<</if>>
<<elseif $args[0] >= 24>>
<<if $in == 0>>
<<= Math.floor($args[0]/12)>> feet
<<elseif $in == 1>>
<<= Math.floor($args[0]/12)>> feet and <<= $in>> inch
<<else>>
<<= Math.floor($args[0]/12)>> feet and <<= $in>> inches
<</if>>
<<elseif $args[0] >= 12>>
<<if $in == 0>>
<<= Math.floor($args[0]/12)>> foot
<<elseif $in == 1>>
<<= Math.floor($args[0]/12)>> foot and <<= $in>> inch
<<else>>
<<= Math.floor($args[0]/12)>> foot and <<= $in>> inches
<</if>>
<<elseif $args[0] < 1>>
<<=($args[0]).toFixed(2)>> inches
<<else>>
<<if $in == 1>>
<<= $in>> inch
<<else>>
<<=$args[0].toFixed(2)>> inches
<</if>>
<</if>>
<</if>>
<<elseif settings.lengthUnit == "meters">>
<<if $args[0] > 999*39.37 && $args[0] < 999999999999999999999*39.37>>
<<print setup.formatNumber($args[0]/39.37)>>m
<<elseif $args[0] >=30>>
<<= ($args[0]/39.37).toFixed(2)>>m
<<else>>
<<= Math.floor($args[0]*2.54)>>cm
<</if>>
<<else>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "lengthtext2">><<nobr>>
<<set $outputText = "">>
<<set $in = Math.floor($args[0]-12*(Math.floor($args[0]/12)))>>
<<if settings.lengthUnit == "feet">>
<<if $args[1] == "in">>
<<if $args[0] > 999*12 && $args[0] < 999999999999999999999*12>>
<<set $outputText = setup.formatNumber(Math.floor($args[0]/12))+"ft "+$in+"in">>
<<elseif $args[0] >= 12>>
<<set $outputText = Math.floor($args[0]/12)+"ft "+$in+"in">>
<<elseif $args[0] < 1>>
<<set $outputText = ($args[0]).toFixed(2)+"in">>
<<else>>
<<set $outputText = $in+"in">>
<</if>>
<<elseif $args[1] == "inch">>
<<if $args[0] > 999*12 && $args[0] < 999999999999999999999*12>>
<<set $outputText = setup.formatNumber(Math.floor($args[0]/12))+"foot "+$in+"inch">>
<<elseif $args[0] >= 12>>
<<set $outputText = Math.floor($args[0]/12)+"foot "+$in+"inch">>
<<elseif $args[0] < 1>>
<<set $outputText = ($args[0]).toFixed(2)+"inch">>
<<else>>
<<set $outputText = $in+"inch">>
<</if>>
<<else>>
<<if $args[0] > 999*12 && $args[0] < 999999999999999999999*12>>
<<if $in == 0>>
<<set $outputText = setup.formatNumber(Math.floor($args[0]/12))>>+"feet">>
<<elseif $in == 1>>
<<set $outputText = setup.formatNumber(Math.floor($args[0]/12))+"feet and "+$in+"inch">>
<<else>>
<<set $outputText = setup.formatNumber(Math.floor($args[0]/12))+"feet and "+$in+"inches">>
<</if>>
<<elseif $args[0] >= 24>>
<<if $in == 0>>
<<set $outputText = Math.floor($args[0]/12)+"feet">>
<<elseif $in == 1>>
<<set $outputText = Math.floor($args[0]/12)+"feet and "+$in+"inch">>
<<else>>
<<set $outputText = Math.floor($args[0]/12)+"feet and "+$in+"inches">>
<</if>>
<<elseif $args[0] >= 12>>
<<if $in == 0>>
<<set $outputText = Math.floor($args[0]/12)+"foot">>
<<elseif $in == 1>>
<<set $outputText = Math.floor($args[0]/12)>>+"foot and "+$in+"inch">>
<<else>>
<<set $outputText = Math.floor($args[0]/12)+"foot and "+$in+"inches">>
<</if>>
<<elseif $args[0] < 1>>
<<set $outputText = ($args[0]).toFixed(2)>>+"inches">>
<<else>>
<<if $in == 1>>
<<set $outputText = $in+"inch">>
<<else>>
<<set $outputText = $args[0]+"inches">>
<</if>>
<</if>>
<</if>>
<<elseif settings.lengthUnit == "meters">>
<<if $args[0] > 999*39.37 && $args[0] < 999999999999999999999*39.37>>
<<set $outputText = setup.formatNumber($args[0]/39.37)+"m">>
<<elseif $args[0] >=30>>
<<set $outputText = ($args[0]/39.37).toFixed(2)+"m">>
<<else>>
<<set $outputText = Math.floor($args[0]*2.54)+"cm">>
<</if>>
<<else>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "volumetext">>
<<if settings.volumeUnit == "litres">>
<<if $args[0] > 999*1000 && $args[0] < 999999999999999999999*1000>>
<<print setup.formatNumber($args[0]/1000)>>L
<<elseif $args[0] >=1000>>
<<= ($args[0]/1000).toFixed(1)>>L
<<else>>
<<= Math.floor($args[0])>>ml
<</if>>
<<else>>
<<if $args[0] > 999*3785.41 && $args[0] < 999999999999999999999*3785.41>>
<<print setup.formatNumber(3785.41)>> gallons
<<elseif $args[0] >=3785.41>>
<<if ($args[0]/3785.41).toFixed(1) == 1.0>>
a gallon
<<else>>
<<= ($args[0]/3785.41).toFixed(1)>> gallons
<</if>>
<<else>>
<<if ($args[0]*0.033814).toFixed(1) == 1.0>>
an ounce
<<elseif $args[0] <= 100>>
<<= ($args[0]*0.033814).toFixed(2)>> ounces
<<else>>
<<= Math.floor($args[0]*0.033814)>> ounces
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "UnitMemorize">>
<<run memorize('weightUnit', settings.weightUnit)>>
<<run memorize('lengthUnit', settings.lengthUnit)>>
<<run memorize('volumeUnit', settings.volumeUnit)>>
<</widget>>
<<widget "ThemeMemorize">>
<<run memorize('mobileTheme', settings.mobileTheme)>>
<<run memorize('lightMode', settings.lightMode)>>
<<run memorize('customMirror', settings.customMirror)>>
<</widget>>
<<widget "UnitRecall">>
<<set settings.weightUnit to recall('weightUnit', "lbs")>>
<<set settings.lengthUnit to recall('lengthUnit', "feet")>>
<<set settings.volumeUnit to recall('volumeUnit', "litres")>>
<<set settings.mobileTheme to recall('mobileTheme', false)>>
<<set settings.lightMode to recall('lightMode', false)>>
<<set settings.customMirror to recall('customMirror', false)>>
<</widget>>Species: <<listbox "$PlayerSpecies">>
<<option "Human" "Human" `$PlayerSpecies == "Human" ? "selected" : ""`>>
<<option "Alligator" "Alligator" `$PlayerSpecies == "Alligator" ? "selected" : ""`>>
<<option "Avian" "Avian" `$PlayerSpecies == "Avian" ? "selected" : ""`>>
<<option "Bat" "Bat" `$PlayerSpecies == "Bat" ? "selected" : ""`>>
<<option "Bear" "Bear" `$PlayerSpecies == "Bear" ? "selected" : ""`>>
<<option "Dinosaur" "Dinosaur" `$PlayerSpecies == "Dinosaur" ? "selected" : ""`>>
<<option "Dragon" "Dragon" `$PlayerSpecies == "Dragon" ? "selected" : ""`>>
<<option "Kangaroo" "Kangaroo" `$PlayerSpecies == "Kangaroo" ? "selected" : ""`>>
<<option "Lion" "Lion" `$PlayerSpecies == "Lion" ? "selected" : ""`>>
<<option "Shark" "Shark" `$PlayerSpecies == "Shark" ? "selected" : ""`>>
<<option "Snake" "Snake" `$PlayerSpecies == "Snake" ? "selected" : ""`>>
<<option "Tiger" "Tiger" `$PlayerSpecies == "Tiger" ? "selected" : ""`>>
<<option "Turtle" "Turtle" `$PlayerSpecies == "Turtle" ? "selected" : ""`>>
<<option "Wolf" "Wolf" `$PlayerSpecies == "Wolf" ? "selected" : ""`>>
<<option "Custom" "Custom" `$PlayerSpecies == "Custom" ? "selected" : ""`>>
<</listbox>>
<span id="custom-species">\
<<CustomSpeciesInput>>\
</span>\
<span id="species-traits">\
</span>\
<<if $TransformationUpdate == "setting">>\
<span data-keytype="yes"><<link [[Back|Computer]]>><<SaveCharacterSheet>><<SpeciesChange>><<PlayerTailMeasurements>><<SetTransformationColours>><</link>></span>
<<else>>\
<span data-keytype="yes"><<link [[Back|Name]]>><<SaveCharacterSheet>><<SpeciesChange>><<PlayerTailMeasurements>><<SetTransformationColours>><</link>></span>
<</if>>\
<<script>>
$(document).one(":passagerender", function (event) {
/* Initial display of text pulled from the "Class Info X" passages. */
$(event.content).find("#custom-species").empty().wiki('<<CustomSpeciesInput>>');
$(event.content).find("#species-traits").empty().wiki('<<SpeciesTraitsInput>>');
/* Trigger text display upon listbox change. */
$(event.content).find("#listbox-playerspecies").on("change", function (event) {
if (State.variables.PlayerSpecies != "Custom"){
State.variables.TruePlayerSpecies = State.variables.PlayerSpecies;
}
/* Fade out text. */
$("#species-traits").fadeOut(50, function () {
/* Update text and then fade it back in. */
$("#species-traits").empty().wiki('<<SpeciesTraitsInputChange>>').fadeIn(50);
});
$("#custom-species").fadeOut(50, function () {
/* Update text and then fade it back in. */
$("#custom-species").empty().wiki('<<CustomSpeciesInput>>').fadeIn(50);
});
});
});
<</script>><<widget "CobraNormalStory">>\
<<replace "#cobra-story-main">>\
  <span class='cobraspeak'>"Oh, if only there was someplace softer and more comfortable to do this,"</span> he says in a way that suggests there is in fact a place softer and more comfortable to do this.
  "Uh, I'm guessing you have something in mind?"
  <span class='cobraspeak'>"Of course! I'm a very skilled magician!"</span>
  The <span class='cobraspeak'>Cobra Warlock</span> concentrates, his book glows, and a bed manifests in front of you - A bed with tattered sheets and an old and rickety wooden frame.
  "Wow, that's... It's really good."
  <span class='cobraspeak'>"Mmhm, you deserve nothing but the best!"</span> he says getting up on the mattress.
<<if $ETotalMuscleShown >= setup.cobst2limit && $totalmuscleshown < $ETotalMuscleShown*0.75>>\
  He wraps his thick muscled tail around you and pulls you closer. It's so tight around your chest that he's practically strangling you. <span class='cobraspeak'>"But it's not the only thing-"</span>
  "G-gghha!" you manage to choke out from within his grasp.
  He quickly loosens his grip. <span class='cobraspeak'>"Oh my gosh! I'm so sorry! Are you okay?"</span>
  "Phuu... Well I can breathe now at least."
  <span class='cobraspeak'>"Ah jeez, I guess I'm not used to being so strong! H-heh. Well, what I was going to say was the bed's not the only thing that could be a little softer, if you know what I mean."</span>
<<else>>\
  He wraps his tail around you and pulls you closer. <span class='cobraspeak'>"But it's not the only thing that could stand to be a little softer."</span>
<</if>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $FatPoisonAmount += 200+Math.floor(($fat+$FatPoisonAmount)*0.1)>>\
<<if $fat+$FatPoisonAmount < 1000>>\
<<set $FatPoisonAmount += (1000-($fat+$FatPoisonAmount))*0.4>>\
<</if>>\
<<set $arousal += 10>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<run BodyUpdate()>><<updatebar>><<cobralevel>>\
  He wraps his arms around you and sinks his fangs into your shoulder filling you with venom. The poison works its way through your body, making you feel warm all over.
<<if $totalmuscleshown >= 100 && $fatpercent < 13>>\
  Abs disappear beneath a layer of fat, and pecs sag as more weight is added. More and more of you jiggles as pounds pile on.
<<elseif $fatpercent < 22>>\
  Your previously skinny middle bulges out and your flat chest swells. The sharp angles of your face fade, becoming softer. More and more of you jiggles as pounds pile on.
<<else>>\
  Your already chubby middle gets even bigger. Pounds pour onto your ass. Your cheeks and chins wobble as more and more fat piles onto you.
<</if>>\
  Your pudgy belly and sides balloon out from under your shirt<<if $TruePlayerSpecies == "Naga">>.<<else>> and your bloated thighs expand causing your pants to come apart at the seams.<</if>> As you continue to grow and grow, your dick presses tighter against your underwear until the material finally tears apart, setting your ass free and allowing your gut to hang past your knees. Now you feel your rock-hard cock gripped beneath the underside of your heavy belly fat.
  Thanks to his magic, the bigger you get, the larger the <span class='cobraspeak'>Cobra Warlock</span> becomes.
<div id="storycharpicture">\
<img @src="setup.ImagePath+'CobraFugPart1.png'" id="boarderpicture">\
</div>\
<<if $CobraStartMuscle < setup.cobst2limit>>\
  He was once a skinny, little snake but as he puts on more mass he starts to look more like a bodybuilder. Previously non-existent pecs swell into thick slabs of beef. His belt rips apart to accommodate his growing frame and his robe bursts open to reveal visible abdominals forming. His sleeves tear apart, unable to contain the width of his growing biceps.
<</if>>\
<<if $CobraStartMuscle < setup.cobst3limit>>\
  His once loose robe is now wrapped so tightly around his arms and shoulders that it almost looks like it was painted onto his sculpted body. His thick back muscles, His broad, massive chest - His robe can't handle it anymore and it rips apart, falling to the ground like confetti. Grey-scaled thighs ripple with growing quads and hamstrings. However, his muscles aren't the only thing that's growing.
  His absurd bulge is pushing his tight underwear to its limits. His magic makes him heavier and heavier, pushing him to <<weighttext $ETotalWeight>>. When he reaches <<lengthtext $EHeight "inches">> tall, his gigantic, cannon-cock is finally set free with his watermelon-sized balls resting between his legs.
<<else>>\
  His towering body ascends to <<lengthtext $EHeight "inches">> tall with a weight of <<weighttext $ETotalWeight>>. His already amazingly large muscles grow even more. His biceps bulge out, becoming <<if $ETotalMuscleShown < 400>>the size of basketballs.<<elseif $ETotalMuscleShown < 1000>>the size of wrecking balls.<<else>>so large you can hardly wrap your mind around them.<</if>>
<</if>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $FatPoisonAmount += 150+Math.floor(($fat+$FatPoisonAmount)*0.15)>>\
<<if $fat+$FatPoisonAmount < 1000>>\
<<set $FatPoisonAmount += (1000-($fat+$FatPoisonAmount))*0.4>>\
<</if>>\
<<run BodyUpdate()>><<updatebar>><<cobralevel>>\
  It's hard to tell which is bigger at this point, his king-sized pecs or your massive moobs.
  <span class='cobraspeak'>"Mmm, look how cute and tiny you are!"</span>
  "More."
  <span class='cobraspeak'>"Of course."</span>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $FatPoisonAmount += 100+Math.floor(($fat+$FatPoisonAmount)*0.1)>>\
<<if $fat+$FatPoisonAmount < 2000>>\
<<set $FatPoisonAmount += (2000-($fat+$FatPoisonAmount))*0.4>>\
<</if>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<run BodyUpdate()>><<updatebar>><<cobralevel>>\
  He pushes you onto the bed and lies on top of you, his arms sinking into your soft and pillowy form. He bites into your shoulder and fills you with even more venom, adding to your expansive mass. Fat rolls sag off the side of the bed which is now creaking and distorted, barely able to withstand the tonnage of your enormous body.
  As you grow, every limb on your partner surges with more and more power. He rises to <<lengthtext $EHeight "inches">> tall and his muscles swell in massive mounds, broadening his already colossal frame. He continues to transform into an absolute juggernaut - a beast that's <<weighttext $ETotalWeight>> of pure muscle.
  A crack and a thud ring out through the woods as the bed crashes to the ground, but still the <span class='cobraspeak'>Cobra Warlock</span> continues to pump you full of his poison.
  Your cheeks and chin inflate and sag against your thick neck and shoulder fat.
  His firm biceps, forearms, glutes and thighs all balloon and fight for space.
  Your belly and love handles swell with blubber and flow across the mattress.
  He releases his fangs from you and sits up. He flexes one of his beefy arms, admiring his new body.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 30>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
  You're completely helpless under him, and you're so stupefied looking up at his powerful body that you are only able to blurt out a single "Wow." The <span class='cobraspeak'>Cobra</span> simply huffs in response and uses his incredible strength to roll you onto your massive, fat belly with your gigantic ass directed right in front of him.
  He positions himself on top of you with his arms gripping onto your tremendous sides. Pushing his enormous cock-head between your fat asscheeks, he lets out a horny moan. He slides inch after inch of his massive dick into your blubbery soft entrance.
  He's so large it feels like you're being fucked by a bus.
  Before long, the <span class='cobraspeak'>Cobra</span> is all the way in and spurting profuse amounts of pre inside you - his fat, cock sleeve.
  Before pulling back out he takes a moment to feel your body, slowly running his hands over your chunky breasts and flopping your wobbly belly around.
  <span class='cobraspeak'>"Mmm, my doughy little baby. I hope you're ready."</span>
  “Hnn...”
  Your moobs jostle as the <span class='cobraspeak'>Cobra</span> begins to thrust. You'd rock your hips along with him but you're so immense you can hardly even move your arms, let alone the rest of your body. His monstrous cock pulses as he thrusts into you again and again, his movements becoming harder and faster.
<<run BodyUpdate()>><<updatebar>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal = 0>>\
<<cumcurse>>\
<<set $fat += 10>>\
<<set $FatPoisonAmount += 50+Math.floor(($fat+$FatPoisonAmount)*0.05)>>\
<<if $fat+$FatPoisonAmount < 2000>>\
<<set $FatPoisonAmount += (2000-($fat+$FatPoisonAmount))*0.4>>\
<</if>>\
<<run BodyUpdate()>><<updatebar>><<cobralevel>>\
  The <span class='cobraspeak'>Cobra</span> pulls out and then with one slow and deliberate thrust he shutters and moans, cumming inside of you. Your own tool spurts across the bed as he continues to buck his hips, letting blast after blast of his seed fill you.
  You didn't think you could get any bigger, but with each of his thrusts you are filled just a little bit more. Pound after pound is added onto your frame. Your limbs soften even more and your bulky middle swells and spreads even further.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  Minutes go by before his orgasm finally dies down.
  His breaths get slower, and his body goes limp. He lies on top of your comfortable softness, nuzzling the back of your neck.
  <span class='cobraspeak'>"Mmm... I love the way you feel."</span>
  You only manage a moan in response. All you can do is lay there and take in the bliss of having been fucked.
<<if $Cupcakes <= 0 && $CupcakeCurseLevel <= 0>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $FatPoisonAmount = $FatPoisonAmount*0.75>>\
<<battleend>>\
<<run BodyUpdate()>><<updatebar>>\
<<TimePass 2>>\
<<updatebar>>\
<<if $vipedition == true && $CobNumber == false>>\
<img @src="setup.ImagePath+'Cupcakes1Card.png'" id="storyitempicture">
  He stops you before you leave to hand you a heart shaped box. He says there's treats inside that he made himself. There's a card attached to the box. You open the card and see a phone number.<<if $KoboldMageTalkWin == true or $KoboldMageTalkWin2 == true>> For some reason it gives you déjà vu.<</if>>
<<set $CobNumber = true>>\
<<else>>\
<img @src="setup.ImagePath+'Cupcakes1.png'" id="storyitempicture">
  He stops you before you leave to hand you a heart shaped box. He says there's treats inside that he made himself.
  <span class='cobraspeak'>"I tried my best but I could only make them half as sweet as you."</span>
<</if>>\
<<set $Cupcakes = 3>>
<<if $pactdays > 0>>\
<span data-keytype="yes"><<link [[Continue|Pact Fail]]>><<set $FatPoisonAmount = $FatPoisonAmount*0.5>><<run BodyUpdate()>><</link>></span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><<set $FatPoisonAmount = $FatPoisonAmount*0.5>><<run BodyUpdate()>><</link>></span>
<</if>>\
<</linkreplace>></span>\
<<else>>\
<<set $FatPoisonAmount = $FatPoisonAmount*0.75>>\
<<battleend>>\
<<run BodyUpdate()>><<updatebar>>\
<<UnsetMadlib>>\
<<TimePass 2>>\
<<if $pactdays > 0>>\
<span data-keytype="yes"><<link [[Continue|Pact Fail]]>><<set $FatPoisonAmount = $FatPoisonAmount*0.5>><<run BodyUpdate()>><</link>></span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><<set $FatPoisonAmount = $FatPoisonAmount*0.5>><<run BodyUpdate()>><</link>></span>
<</if>>\
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</replace>>\
<</widget>>
<<widget "CobraReverseStory">>\
<<set _FatLoss = 0>>\
<<if $totalfatshown > 200>><<set _FatLoss = $totalfatshown-200>><</if>>\
<<set $PlayerMagicFat = $PlayerMagicFat-(_FatLoss*0.2)>>\
<<set $CobraStoryMBonus = $CobraStoryMBonus+70>>\
<<run BodyUpdate()>><<updatebar>>\
<<replace "#cobra-story-main">>\
  <span class='cobraspeak'>"Oh, if only there was someplace softer and more comfortable to do this,"</span> he says in a way that suggests there is in fact a place softer and more comfortable to do this.
  "Uh, I'm guessing you have something in mind?"
  <span class='cobraspeak'>"Of course! I'm a very skilled magician!"</span>
  The <span class='cobraspeak'>Cobra Warlock</span> concentrates, his book glows, and a bed manifests in front of you - A bed with tattered sheets and an old and rickety wooden frame…and it's leaning, propped up against a tree.
  <span class='cobraspeak'>"Ah! Oh no, um… Sorry!"</span> Flustered, he hands you his book and his gem and rushes over to the bed. <<if $ETotalMuscleShown >= setup.cobst2limit or $EFatPercent >= setup.cobf2limitper>>He quickly shrinks back down to his original size, while he tugs at the bed frame. Even his familiar purple and yellow outfit magically reappears.<<elseif $Enemy[$EnemyNum].EMuscle < $ETotalMuscleShown or $Enemy[$EnemyNum].EFat < $ETotalFatShown>>He quickly shrinks back down to his original size, while he tugs at the bed frame.<<else>>He tugs at it, trying to bring it back down to the ground.<</if>>
  With his items in your hand, you're presented with a wonderful opportunity. You quietly read from the book, activating a spell to increase his weight.
  His whole body plumps up. His hips widen, his cheeks soften, and his ass bulges outwards. His robe strains around his chest and his belly as the bed falls with a thud.
From <<if settings.weightUnit == "lbs">>150 lbs<<elseif settings.weightUnit == "kg">>70 kg<<else>>10 stones<</if>> to <<if settings.weightUnit == "lbs">>250 lbs<<elseif settings.weightUnit == "kg">>110 kg<<else>>18 stones<</if>> he still seems unaware of your scheme, at least until his gut forces his sash undone and his robe pops open.
  <span class='cobraspeak'>"Oooh, is that what we're doing?~ Let me get comfy then!"</span>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 10>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $PlayerMagicFat = $PlayerMagicFat-(_FatLoss*0.5)>>\
<<set $CobraStoryMBonus = $CobraStoryMBonus+280>>\
<<run BodyUpdate()>><<updatebar>>\
  He shuffles onto the bed, sitting with his legs spread out. There's a goofy smile on his face as he pats and wobbles his belly. The spell continues to fatten him up. His ass balloons out even further. His thighs press against each other. Even his arms are noticeably thicker. While rising past <<if settings.weightUnit == "lbs">>500 lbs<<elseif settings.weightUnit == "kg">>230 kg<<else>>35 stones<</if>> the sleeves of his robe tear. His belly inches further and further forward, covering his crotch and almost reaching his knees.
<<if $totalweight > 1500>>\
  He gets heavier and heavier, but at <<if settings.weightUnit == "lbs">>900 lbs<<elseif settings.weightUnit == "kg">>400 kg<<else>>60 stones<</if>> he's still not nearly as heavy as you. Thanks to the gem, you've been feeding off of his weight gain.
<<else>>\
  While his weight hits <<if settings.weightUnit == "lbs">>900 lbs<<elseif settings.weightUnit == "kg">>400 kg<<else>>60 stones<</if>>, thanks to the gem, you've been growing as well.
<</if>>\
  Growing stronger… and taller… hornier. With a longer, heavier cock and balls to match. <<if $fatpercent > 40>>Your moobs expand, changing composition to look more like pecs.<<elseif $totalmuscleshown >= 100>>Your pecs expand and gain more definition, adding to the visible striations.<<else>>Your pecs and lats expand giving you a shape more like a bodybuilder.<</if>> All over your body, your muscles swell until you exceed <<weighttext $totalweight>>. You grunt while flexing your arms, compelled to do so on account of being so strong and awesome.
  <span class='cobraspeak'>"Oh my gosh! You're so powerful! Hehe!"</span> He looks down shyly, twirling his finger around on the blanket. <span class='cobraspeak'>"…You knooow, those spells are more effective if you make contact~"</span>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $PlayerMagicFat = $PlayerMagicFat-(_FatLoss*0.3)>>\
<<set $CobraStoryMBonus = $CobraStoryMBonus+350>>\
<<run BodyUpdate()>><<updatebar>>\
  You crawl onto the bed and it creaks loudly.
  <span class='cobraspeak'>"Don't worry, it's magic. It's not going to break."</span>
  His legs spread apart to make more room for his growing belly. You press your hand into it and feel it sink in deeper and deeper as he continues to expand. <<if settings.weightUnit == "lbs">>Every second, almost 10 pounds are added to him.<<else>>Multiple kilograms are added onto him every second.<</if>> His thick love handles prop his arms up. The rips in his robe stretch until all of his clothes slide right off of him.
You groan feeling his tits, squishing them between your fingers. Each one fills your entire hand. They're so big and so heavy. As more and more weight is added to his figure, his fat ass cheeks press against the headboard.
  He lifts an arm to grab one of your dense pecs. At <<if settings.weightUnit == "lbs">>2000 lbs<<elseif settings.weightUnit == "kg">>900 kg<<else>>140 stones<</if>> it's getting difficult for him to do so, but he loves your bulk as much as you love his.
  The bed creaks even louder than before. The <span class='cobraspeak'>Cobra</span> nervously smiles and laughs <span class='cobraspeak'>"It's okay…"</span>
  At this point, he's wider than he is tall. His ass cheeks flop freely as they become bulky enough to snap the headboard clean off.
  You feel the heft of his gut. Thankfully you've grown strong enough to be able to lift it. You can feel it expand within your hands, growing fatter and fatter with each moment. It's not long until his gigantic love handles spill off the side of the bed. Even though it looks shabby, the mattress is quite large - even bigger than a king size. It won't be long until the entire thing is engulfed by tons of cobra fat. There's hardly any room left on it for your massive body, with its insane, heavy muscles all over. Enormous, chiselled abs. Wide, overgrown thighs. Every part of you is huge.
  With hands so large that they could crush a toaster oven, you stick a finger into his cavernous navel.
  It goes deep. This is good.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $CobraStoryMBonus = $CobraStoryMBonus+400>>\
<<run BodyUpdate()>><<updatebar>>\
<div id="storycharpicture">\
<img @src="setup.ImagePath+'CobraFugFat.png'" id="boarderpicture">\
</div>\
  The bed crashes to the ground. It doesn't really matter though - he's big enough to be a bed. The landing sends a wave of ripples through his wobbly body which expands even more, covering the entire mattress and spreading across the grass. Thanks to his abundant belly, you had a soft landing but you have to reposition yourself. Things are cramped between all of his fat, all of your muscles, and your huge, hard cock.
  You look him over as the spell continually makes him grow.
  He has rolls on every part of him. His arms are so thick that each must weigh more than an entire person. Seeing at his face, it's hard to imagine him even being able to turn it with how bulky his cheeks, chins, and neck are. At <<if settings.weightUnit == "lbs">>4500 lbs<<elseif settings.weightUnit == "kg">>2000 kg<<else>>320 stones<</if>> he's nothing but a mass of grey scales. He rubs the beige belly but soon has a hard time reaching and moves to his moobs instead. His tits are several times larger than his head. Each is so heavy that it would be an Occupational Health and Safety violation for your workplace to expect you to lift one. You could call up the health and safety people, and they'd be like "THEY MADE YOU LIFT ONE OF THE <span class='cobraspeak'>COBRA'S</span> TITS?!?" and within a week the company would be sued into the ground.
  At least they <i>would</i> say that if you were a normal person; You're not any regular person, you are a <<lengthtext $height "in">> tall god! Weighing <<weighttext $totalweight>> and still gaining hundreds and hundreds of <<if settings.weightUnit == "lbs">>pounds<<else>>kilograms<</if>> every minute. Bigger and taller than a house, you loom over him, flexing to enjoy your growing size.<<if $HasTail == true && $TailLengthMatters == true && $TailWidthMatters == true && $TailLength > $height/2>> Your massive <<lengthtext $TailWidth "in">> tail slams against the ground causing the trees to shake.<</if>> Your powerfully throbbing cock stands proud, with two heavy, pent up wrecking balls beneath. You grunt while feeling how huge and incredible you are.
  You feel like a beast.
  Your ridiculously swollen pecs, your titanic shoulders and biceps - all of your muscles are covered in thick veins. You think those veins are for pumping blood? No! They are for pumping pure testosterone all through your fucking monster body! A body built for breeding! (And also lifting heavy things.) Meanwhile, his body was built for being bred.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $CobraStoryMBonus = $CobraStoryMBonus+450>>\
<<run BodyUpdate()>><<updatebar>>\
  The tip of your dick meets the entrance of his deep bellybutton before you slide in your hefty girth. You sink further and further in until your entire length is engulfed. It's quite amazing considering how insanely long your cock is.
  You hump, making his moobs rock and his rolls jostle. You thrust again and again, your hips sinking into his soft stomach.The weight of his belly clenching your cock makes it throb harder.
  You moan and upon hearing that, the <span class='cobraspeak'>Cobra</span> wags the tip of his chunky tail. He tries to buck back into you, but he's too uselessly fat. One of his spreading ass cheeks meets with and moulds around the tree that previously propped up the bed. The gargantuan blob of a snake pushes past <<if settings.lengthUnit == "feet">>10 feet<<else>>3 meters<</if>> wide and the final smidgen of magic makes him expand just a bit more. In turn, you and your dick get just a bit bigger and your thrusts just a bit deeper.
  You fuck hard enough to send wobbling ripples throughout his whole body. Buckets of pre cum fill the bottomless crevice of his navel, lubing it up. Your humping gets faster as you get closer to orgasming. Looking at his eyes he seems to be in bliss - maybe from enjoying being so huge. Maybe the jostling is rubbing his cock beneath the thousands of pounds of cobra lard.
  You decide to give him a little treat.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $CobraStoryMBonus = $CobraStoryMBonus+50>>\
<<run BodyUpdate()>><<updatebar>>\
  You pull out and bring the tip of your dick up to his face. Your absurdly sized balls weigh on his gut. He tries to wrap his fat arms around your cock, but they're far too heavy. Instead he simply lavishes it with his tongue.
  You groan lowly as you massage your fingers over your bulging cock veins. Globs of pre fill his mouth. He has a lust for more - to take more of your seed and become even larger and heavier, to become cataclysmically obese. Some of the pre splatters on his tits. He's such a big fat mess. You hump your hips, grinding your dick between his moobs and fucking the snake's tiny mouth over and over.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal = 0>>\
<<set $CobraStoryMBonus = $CobraStoryMBonus+400>>\
<<cumcurse>>\
<<run BodyUpdate()>><<updatebar>>\
  “Fffuuuck!” Your breaths are heavy. Your voice is intensely deep.
  You grab onto the trunk of a particularly tall tree for support. Balls bounce between his gut and your massive thighs. You can't hold back. Thinking of how insanely huge you both are spurs on your climax.
  With a tightening grip you snap the tree you were holding. Your dick throbs before blasting pools worth of seed down the <span class='cobraspeak'>Cobra's</span> throat. It sprays profusely, unrelenting, and he greedily sucks it all down. Your thick load makes him surge with growth, spreading out by <<if settings.lengthUnit == "feet">>several feet<<else>>over a meter<</if>> in all directions. The avalanche of growing ass finally knocks over the tree it was pressing against.
  <span class='cobraspeak'>"More,"</span> he manages to get out in one brief moment where his mouth isn't preoccupied.
  Another tidal wave of cum gushes into his mouth, bulging out his cheeks. He's so gluttonous and insatiable he gulps it all down. It gets converted into even more snake flab, and his rolls and heavy ass cheeks expand out to cover even more of the grassy landscape. The <span class='cobraspeak'>Cobra</span> getting bigger makes you even stronger and able to produce even more cum. With each spurt your balls sway larger and heavier than before.
With a roar, your dick erupts in one final geyser.
  Your eyes roll back from the ecstasy, and despite how strong your legs are, they feel weak.You kneel down and let out a few heavy breaths before looking over the chaos.
  The entire area is drenched with your seed and musk. The <span class='cobraspeak'>Cobra</span> is a house-crushingly huge, fat fuck. His face is like a hillside of chins and neck rolls. Beds hardly compare to the size and softness of his tits.
He's still in a daze from his feeding frenzy. Being lost under multiple tons of fat, he's unable to even lift a finger. At this point all he can do is moan.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $FatPoisonAmount = 0>>\
<<battleend>>\
<<set $CobraStoryMBonus = 100>>\
<<TimePass 2>>\
<<run BodyUpdate()>><<updatebar>>\
<<UnsetMadlib>>\
  You leave the <span class='cobraspeak'>Cobra's</span> items with him, but a fraction of the gem's magic stays with you.
<<if $pactdays > 0>>\
<span data-keytype="yes"><<link [[Continue|Pact Fail]]>><</link>></span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</replace>>\
<</widget>> <<FindCursedCupcakeEvent 2 10>><<run BodyUpdate()>>\
<<if $fatpercent > 80 && $totalfatshown > 1000>>\
<<if $EHeight > 2*$height>>\
  The <span class='cobraspeak'>Cobra Warlock</span> pulls out another box of cupcakes and places it atop your belly so you have easy access.
<<else>>\
  The <span class='cobraspeak'>Cobra Warlock</span> pulls out another box of cupcakes and crawls on top of your belly so he can feed you.
<</if>>\
<<else>>\
<<if $height > 2*$EHeight>>\
  The <span class='cobraspeak'>Cobra Warlock</span> pulls out another box and you bend down so he can pop those yummy cupcakes into your mouth.
<<else>>\
  The <span class='cobraspeak'>Cobra Warlock</span> pulls out another box of cupcakes and feeds them to you, patting you on the belly as he does.
<</if>>\
<</if>>\
  <span class='cobraspeak'>"What do you think of them?"</span> You don't have time to answer. You're too busy eating. <span class='cobraspeak'>"Do you like the frosting I put on them?"</span> You shovel more cakes into your mouth. <span class='cobraspeak'>"I- I did a good job, right?"</span>
  Now that the box is empty you take a moment to catch your breath. "Yes."
  <span class='cobraspeak'>"Awwww, thank you! That makes me so happy! I have to warn you though, they might be a little cursed."</span>
  "Bwuh?"
  <span class='cobraspeak'>"Oh, no no no! It's okay! You should be fine as long as you don't eat any more."</span>
  He reaches behind him and pulls out another box. <span class='cobraspeak'>"If you were to eat these, for example, then the curse would take effect. It's not much, it would just make it a little harder to keep a slim figure, is all."</span>
<span id="part2">
<span data-keytype="yes"> <<link 'Eat More'>><<set $CupcakeCurseLevel = 1>><<replace "#part2">><<display "Cobra Talk Win 2B">><</replace>><</link>></span>
<span data-keytype="no"><<link 'Refuse'>><<replace "#part2">>
  <span class='cobraspeak'>"Are you sure?"</span>
  "Yeeeah, I really shouldn't. I'm trying to watch my weight," you say, patting your belly.
  <span class='cobraspeak'>"Ohhh, but just a few more couldn't hurt, right? It's okay to have a little treat every now and then!"</span>
  "No, no I really can't."
  The <span class='cobraspeak'>Cobra</span> sighs. <span class='cobraspeak'>"It's just I put so much effort into making these for you, so…"</span> He looks at you expectantly but you don't say anything. <span class='cobraspeak'>"But if you say so then it's fine."</span>
  The <span class='cobraspeak'>Cobra Warlock</span> drops the cupcakes onto the ground before leaving.
<span data-keytype="yes"><<link [[Continue|Outside]]>><<battleend>><</link>></span><</replace>><</link>></span>
</span><<widget "ishalloween">>\
<<nobr>>
<<set _now to new Date()>>
<<set $HalloweenEvent = false>>
<<if _now.getMonth() == 9>>
<<set $HalloweenEvent = true>>
<</if>>
<<if $HalloweenOverride == true>>
<<set $HalloweenEvent = $FakeHalloween>>
<<else>>
<<set $FakeHalloween = $HalloweenEvent>>
<</if>>
<<if $HalloweenEvent == false>>
<<set $HasCartridge = false>>
<<set $SpiderReleased = false>>
<<set $HalloweenKoboldMet = false>>
<<set $HalloweenWerewolfMet = false>>
<<set $HalloweenBattle = false>>
<<set $SharkCostume = 1>>
<<set $SharkCostumeRip = false>>
<<set $HasGetUser = false>>
<<set $UserGot = false>>
<<set $CartridgeEvent = false>>
<<set $CartridgeFoundGhost = false>>
<<set $CartridgeEventNight = false>>
<<set $CartridgeKillTimeEvent = false>>
<<set $CartridgeMagicShopEvent = false>>
<<set $CartridgeUnderpassEvent = false>>
<<set $CartridgeDays = -1>>
<<set $CartridgeStoryPlace = "Bed">>
<<set $CartridgeStoryPlaceEvent = "">>
<<set $CartridgeBreakEvent = false>>
<<set $cartBWReading = 1>>
<<set $cartPressure = 2>>
<<set $cartStabilizers = false>>
<<set $cartUserIDNumber = "0034">>
<<set $cartLockerError = false>>
<<set $cartHasGetUser = false>>
<<set $CandyDays = -1>>
<<set $HasSpider = false>>
<<set $HasSpiderHat = false>>
<<set $SpiderMessage = 1>>
<<set $CartHint1 = false>>
<<set $CartHint2 = false>>
<<set $CartHint3 = false>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "CartridgeNight">>\
<<if $CartridgeEvent == true>>\
<<set $CartridgeEventNight = true>>\
<</if>>\
<</widget>>
<<widget "ghostgot">>\
<<set $UserGot = true>><<timed 2s>><<replace "#enemy-measure">><</replace>><<replace "#enemy-name">><</replace>><<replace "#enemy-pic-big">><</replace>><<replace "#enemy-pic">><img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture"><</replace>><</timed>><<timed 5s>><<set document.getElementById("ui-bar").style.visibility = "hidden";>><<set document.getElementById("horizontalhealthbarbkg").style.visibility = "hidden";>><<set document.getElementById("horizontalenergybarbkg").style.visibility = "hidden";>><<set document.getElementById("horizontalarbarbkg").style.visibility = "hidden";>><<set document.getElementById("horizontalhungerbarbkg").style.visibility = "hidden";>><</timed>><<timed 8s>><<goto "Ghost Transition">><</timed>>\
<</widget>>
<<widget "GetHalloweenCandy">>\
/*
$args[0] == "explore", "battlewin", "battlelose"
*/\
<<set $CandyName = "">>\
<<switch random(1, 9)>>\
<<case 1>>\
<img @src="setup.ImagePath+'Spook/CursedGumballs.png'" id="storyitempicture">\
<<set $BallsCandyAmt ++>>\
<<set $CandyName = "Cursed Gumballs">>\
<<case 2>>\
<img @src="setup.ImagePath+'Spook/CursedLollipop.png'" id="storyitempicture">\
<<set $LollipopCandyAmt ++>>\
<<set $CandyName = "Cursed Lollipop">>\
<<case 3>>\
<img @src="setup.ImagePath+'Spook/GummyPotion.png'" id="storyitempicture">\
<<set $HPotionCandyAmt ++>>\
<<set $CandyName = "Gummy Health Potion">>\
<<case 4>>\
<img @src="setup.ImagePath+'Spook/GummyTeeth.png'" id="storyitempicture">\
<<set $TeethCandyAmt ++>>\
<<set $CandyName = "Gummy Teeth">>\
<<case 5>>\
<img @src="setup.ImagePath+'Spook/MoonChocolate.png'" id="storyitempicture">\
<<set $MoonCandyAmt ++>>\
<<set $CandyName = "Moon Chocolate">>\
<<case 6>>\
<img @src="setup.ImagePath+'Spook/PumpkinCandy.png'" id="storyitempicture">\
<<set $PumpkinCandyAmt ++>>\
<<set $itemname = "pumpkincandy">>\
<<set $CandyName = "Pumpkin Candy">>\
<<case 7>>\
<img @src="setup.ImagePath+'Spook/SpicyGumball.png'" id="storyitempicture">\
<<set $SpicyCandyAmt ++>>\
<<set $CandyName = "Spicy Candy">>\
<<case 8>>\
<img @src="setup.ImagePath+'Spook/StarChocolate.png'" id="storyitempicture">\
<<set $StarCandyAmt++>>\
<<set $itemname = "starcandy">>\
<<set $CandyName = "Star Chocolate">>\
<<case 9>>\
<img @src="setup.ImagePath+'Spook/GummyGator.png'" id="storyitempicture">\
<<set $GatorCandyAmt ++>>\
<<set $CandyName = "Gummy Gator">>\
<</switch>>\
<<if $args[0] == "explore">>\
You try trick or treating at several houses before finally receiving a <<= $CandyName>>.
<<elseif $args[0] == "battlewin">>\
The defeated $ENameText drops a <<= $CandyName>>.
<<elseif $args[0] == "battlelose">>\
The $ENameText feels sorry for beating you so badly, so they give you a <<= $CandyName>>.
<</if>>\
<<if $CandyName == "Star Chocolate">>\
<<linkreplace "Eat Star Chocolate">>
<<UseItem>>\
<</linkreplace>>
<</if>>\
<<if $CandyName == "Pumpkin Candy">>\
<<linkreplace "Eat Pumpkin Candy">>
<<UseItem>>\
<</linkreplace>>
<</if>>\
<</widget>><<widget "CustomSpeciesInput">>\
<<if $PlayerSpecies == "Custom">>\
Species Name: <<textbox "$TruePlayerSpecies" $TruePlayerSpecies>>
<</if>>\
<</widget>>
<<widget "SpeciesTraitsInput">>\
Skin Colour: <<textbox "$SkinColour" $SkinColour>>
Skin Type: <<listbox "$SkinType">>
<<option "Skin" "Skin" `$SkinType == "Skin" ? "selected" : ""`>>
<<option "Fur" "Fur" `$SkinType == "Fur" ? "selected" : ""`>>
<<option "Scales" "Scales" `$SkinType == "Scales" ? "selected" : ""`>>
<<option "Feathers" "Feathers" `$SkinType == "Feathers" ? "selected" : ""`>>
<</listbox>>
<<checkboxPlus "$HasWings" "Wings">>
<<checkboxPlus "$HasHorns" "Horns">>
<<checkboxPlus "$HasClaws" "Claws">>
<<checkboxPlus "$HasTail" "Tail">>
<</widget>>
<<widget "SpeciesTraitsInputChange">>\
<<nobr>>
<<if $PlayerSpecies == "Human">>
<<set $SkinType = "Skin">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = false>>
<<set $HasTail = false>>
<<elseif $PlayerSpecies == "Alligator">>
<<set $SkinType = "Scales">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<<elseif $PlayerSpecies == "Bat">>
<<set $SkinType = "Fur">>
<<set $HasWings = true>>
<<set $HasHorns = false>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<<elseif $PlayerSpecies == "Bear">>
<<set $SkinType = "Fur">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<<elseif $PlayerSpecies == "Avian">>
<<set $SkinType = "Feathers">>
<<set $HasWings = true>>
<<set $HasHorns = false>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<<elseif $PlayerSpecies == "Dinosaur">>
<<set $SkinType = "Scales">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<<elseif $PlayerSpecies == "Dragon">>
<<set $SkinType = "Scales">>
<<set $HasWings = true>>
<<set $HasHorns = true>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<<elseif $PlayerSpecies == "Kangaroo">>
<<set $SkinType = "Fur">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<<elseif $PlayerSpecies == "Lion">>
<<set $SkinType = "Fur">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<<elseif $PlayerSpecies == "Shark">>
<<set $SkinType = "Scales">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = false>>
<<set $HasTail = true>>
<<elseif $PlayerSpecies == "Snake">>
<<set $SkinType = "Scales">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<<elseif $PlayerSpecies == "Tiger">>
<<set $SkinType = "Fur">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<<elseif $PlayerSpecies == "Turtle">>
<<set $SkinType = "Scales">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<<elseif $PlayerSpecies == "Wolf">>
<<set $SkinType = "Fur">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<</if>>
<</nobr>>\
<<SpeciesTraitsInput>>\
<</widget>>
<<widget "SaveCharacterSheet">><<nobr>>
<<run memorize('PlayerSpecies', $PlayerSpecies)>>
<<run memorize('TruePlayerSpecies', $TruePlayerSpecies)>>
<<run memorize('SkinColour', $SkinColour)>>
<<run memorize('SkinType', $SkinType)>>
<<run memorize('HasWings', $HasWings)>>
<<run memorize('HasHorns', $HasHorns)>>
<<run memorize('HasClaws', $HasClaws)>>
<<run memorize('HasTail', $HasTail)>>
<<set $OriginalPlayerSpecies = $PlayerSpecies>>
<<set $OriginalTruePlayerSpecies = $TruePlayerSpecies>>
<<set $OriginalSkinColour = $SkinColour>>
<<set $OriginalSkinType = $SkinType>>
<<set $OriginalHasWings = $HasWings>>
<<set $OriginalHasHorns = $HasHorns>>
<<set $OriginalHasClaws = $HasClaws>>
<<set $OriginalHasTail = $HasTail>>
/*<<remember $PlayerSpecies>>
<<remember $TruePlayerSpecies>>
<<remember $SkinColour>>
<<remember $SkinType>>
<<remember $HasWings>>
<<remember $HasHorns>>
<<remember $HasClaws>>
<<remember $HasTail>>*/
<</nobr>>\
<</widget>>
<<widget "LoadCharacterSheet">>\
<<nobr>>
<<set $PlayerSpecies to recall('PlayerSpecies', "Human")>>
<<set $TruePlayerSpecies to recall('TruePlayerSpecies', "Human")>>
<<set $SkinColour to recall('SkinColour', "")>>
<<set $SkinType to recall('SkinType', "Skin")>>
<<set $HasWings to recall('HasWings', false)>>
<<set $HasHorns to recall('HasHorns', false)>>
<<set $HasClaws to recall('HasClaws', false)>>
<<set $HasTail to recall('HasTail', false)>>
<</nobr>>\
<</widget>>
<<widget "SpeciesTailStats">>\
<<nobr>>
<<if $TruePlayerSpecies == "Alligator">>
<<set $TailLengthMatters = true>>
<<set $TailLengthMin = 0.5>>
<<set $TailLengthMax = 0.85>>
<<set $TailWidthMatters = true>>
<<set $TailWidthMin = 0.125>>
<<set $TailWidthMax = 0.7>>
<<elseif $TruePlayerSpecies == "Dinosaur">>
<<set $TailLengthMatters = true>>
<<set $TailLengthMin = 0.5>>
<<set $TailLengthMax = 0.85>>
<<set $TailWidthMatters = true>>
<<set $TailWidthMin = 0.125>>
<<set $TailWidthMax = 0.7>>
<<elseif $TruePlayerSpecies == "Dragon">>
<<set $TailLengthMatters = true>>
<<set $TailLengthMin = 0.5>>
<<set $TailLengthMax = 0.85>>
<<set $TailWidthMatters = true>>
<<set $TailWidthMin = 0.125>>
<<set $TailWidthMax = 0.7>>
<<elseif $TruePlayerSpecies == "Kangaroo">>
<<set $TailLengthMatters = true>>
<<set $TailLengthMin = 0.4>>
<<set $TailLengthMax = 0.6>>
<<set $TailWidthMatters = true>>
<<set $TailWidthMin = 0.1>>
<<set $TailWidthMax = 0.5>>
<<elseif $TruePlayerSpecies == "Lion">>
<<set $TailLengthMatters = true>>
<<set $TailLengthMin = 0.3>>
<<set $TailLengthMax = 0.4>>
<<set $TailWidthMatters = false>>
<<set $TailWidthMin = 0.1>>
<<set $TailWidthMax = 0.9>>
<<elseif $TruePlayerSpecies == "Shark">>
<<set $TailLengthMatters = true>>
<<set $TailLengthMin = 0.3>>
<<set $TailLengthMax = 0.5>>
<<set $TailWidthMatters = true>>
<<set $TailWidthMin = 0.125>>
<<set $TailWidthMax = 0.7>>
<<elseif $TruePlayerSpecies == "Snake">>
<<set $TailLengthMatters = true>>
<<set $TailLengthMin = 0.4>>
<<set $TailLengthMax = 1.2>>
<<set $TailWidthMatters = true>>
<<set $TailWidthMin = 0.07>>
<<set $TailWidthMax = 0.7>>
<<elseif $TruePlayerSpecies == "Naga">>
<<set $TailLengthMatters = true>>
<<set $TailLengthMin = 1.1>>
<<set $TailLengthMax = 1.7>>
<<set $TailWidthMatters = true>>
<<set $TailWidthMin = 0.25>>
<<set $TailWidthMax = 0.7>>
<<elseif $TruePlayerSpecies == "Tiger">>
<<set $TailLengthMatters = true>>
<<set $TailLengthMin = 0.3>>
<<set $TailLengthMax = 0.4>>
<<set $TailWidthMatters = false>>
<<set $TailWidthMin = 0.1>>
<<set $TailWidthMax = 0.9>>
<<elseif $TruePlayerSpecies == "Wolf" or $TruePlayerSpecies == "Werewolf" or $TruePlayerSpecies == "Demon Werewolf">>
<<set $TailLengthMatters = true>>
<<set $TailLengthMin = 0.3>>
<<set $TailLengthMax = 0.4>>
<<set $TailWidthMatters = false>>
<<set $TailWidthMin = 0.1>>
<<set $TailWidthMax = 0.9>>
<<else>>
<<set $TailLengthMatters = false>>
<<set $TailLengthMin = 0.1>>
<<set $TailLengthMax = 0.9>>
<<set $TailWidthMatters = false>>
<<set $TailWidthMin = 0.1>>
<<set $TailWidthMax = 0.9>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "PlayerTailMeasurements">>\
<<nobr>>
<<if $TailLengthMatters>>
<<set $TailLength = $height*($TailLengthMin + ($TailLengthMax-$TailLengthMin)*(1-Math.pow(Math.E,-0.0005*$totalmuscleshown)))>>
<</if>>
<<if $TailWidthMatters>>
<<if $TruePlayerSpecies == "Naga">>
<<set $TailWidth = $height*($TailWidthMin + 0.2*($TailWidthMax-$TailWidthMin)*(1-Math.pow(Math.E,-0.0001*$totalmuscleshown))+0.8*($TailWidthMax-$TailWidthMin)*(1-Math.pow(Math.E,-0.0001*$totalfatshown)))>>
<<set $TailWidth = $TailWidth*1+(Math.pow($fatpercent,3)/1000000)>>
<<else>>
<<set $TailWidth = $height*($TailWidthMin + 0.2*($TailWidthMax-$TailWidthMin)*(1-Math.pow(Math.E,-0.0001*$totalmuscleshown))+0.8*($TailWidthMax-$TailWidthMin)*(1-Math.pow(Math.E,-0.0001*$totalfatshown)))>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "SetTransformationColours">>\
<<nobr>>
<<if $WerewolfColour == "">>
<<switch random(1, 20)>>
<<case 1 2 3 4 5 6 7 8 9 10>>
<<set $WerewolfColour = "brown">>
<<case 11 12 13 14 15>>
<<set $WerewolfColour = "black">>
<<case 16 17>>
<<set $WerewolfColour = "grey">>
<<case 18>>
<<set $WerewolfColour = "white">>
<<case 19 20>>
<<set $WerewolfColour = $SkinColour>>
<</switch>>
<<if $WerewolfColour == "">>
<<set $WerewolfColour = "brown">>
<</if>>
<</if>>
<<if $DragonColour == "">>
<<switch random(1, 24)>>
<<case 1 2 3 4 5 6>>
<<set $DragonColour = "red">>
<<case 7 8 9 10 11 12>>
<<set $DragonColour = "blue">>
<<case 13 14 15 16 17 18>>
<<set $DragonColour = "green">>
<<case 19 20>>
<<set $DragonColour = "black">>
<<case 21 22>>
<<set $DragonColour = "white">>
<<case 23>>
<<set $DragonColour = "gold">>
<<case 24>>
<<set $DragonColour = $SkinColour>>
<</switch>>
<<if $DragonColour == "">>
<<set $DragonColour = "green">>
<</if>>
<</if>>
<<if $SlimeColour == "">>
<<switch random(1, 3)>>
<<case 1>>
<<set $SlimeColour = "green">>
<<case 2>>
<<set $SlimeColour = "purple">>
<<case 3>>
<<set $SlimeColour = $SkinColour>>
<</switch>>
<<if $SlimeColour == "">>
<<set $SlimeColour = "green">>
<</if>>
<</if>>
<<if $NagaColour == "">>
<<switch random(1, 7)>>
<<case 1 2>>
<<set $NagaColour = "green">>
<<case 3 4>>
<<set $NagaColour = "purple">>
<<case 5 6>>
<<set $NagaColour = "black">>
<<case 7>>
<<set $NagaColour = $SkinColour>>
<</switch>>
<<if $NagaColour == "">>
<<set $NagaColour = "purple">>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "SpeciesChange">>\
<<nobr>>
<<set $PlayerSpecies = $OriginalPlayerSpecies>>
<<set $TruePlayerSpecies = $OriginalTruePlayerSpecies>>
<<set $SkinColour = $OriginalSkinColour>>
<<set $SkinType = $OriginalSkinType>>
<<set $HasWings = $OriginalHasWings>>
<<set $HasHorns = $OriginalHasHorns>>
<<set $HasClaws = $OriginalHasClaws>>
<<set $HasTail = $OriginalHasTail>>
<<if $CaveTransformation == "Werewolf" or $youarewere == true>>
<<set $PlayerSpecies = "Werewolf">>
<<set $TruePlayerSpecies = "Werewolf">>
<<set $SkinColour = $WerewolfColour>>
<<set $SkinType = "Fur">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<</if>>
<<if $CaveTransformation == "Werewolf" && $youarewere == true>>
<<set $PlayerSpecies = "Demon Werewolf">>
<<set $TruePlayerSpecies = "Demon Werewolf">>
<<set $HasHorns = true>>
<</if>>
<<if $CaveTransformation == "Dragon" or $DragonBloodTrans == true>>
<<set $PlayerSpecies = "Dragon">>
<<set $TruePlayerSpecies = "Dragon">>
<<set $SkinColour = $DragonColour>>
<<set $SkinType = "Scales">>
<<set $HasWings = true>>
<<set $HasHorns = true>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<</if>>
<<if $CaveTransformation == "Naga">>
<<set $PlayerSpecies = "Naga">>
<<set $TruePlayerSpecies = "Naga">>
<<set $SkinColour = $NagaColour>>
<<set $SkinType = "Scales">>
<<set $HasWings = false>>
<<set $HasHorns = false>>
<<set $HasClaws = true>>
<<set $HasTail = true>>
<</if>>
<<SpeciesTailStats>>
<<if $TruePlayerSpecies == "Dragon">>
<<set $KoboldMuscleLimit = 140>>
<<set $KoboldFatLimit = 400>>
<<set $KoboldHeightLimit = 82>>
<<elseif $TruePlayerSpecies == "Snake" or $CaveTransformation == "Naga">>
<<set $KoboldMuscleLimit = 350>>
<<set $KoboldFatLimit = 700>>
<<set $KoboldHeightLimit = 96>>
<<else>>
<<set $KoboldMuscleLimit = 220>>
<<set $KoboldFatLimit = 500>>
<<set $KoboldHeightLimit = 86>>
<</if>>
<<if $youareslime == true>>
<<set $SkinColour = $SlimeColour>>
<<set $SkinType = "Slime">>
<</if>>
<</nobr>>\
<</widget>>
<<widget "NagaTransformation">>\
<<set $TransformationHeight += 6+($height*0.05)>><<set $heightbonus += $TransformationHeight>>\
<<set $TransformationMuscle = 50+$muscle/20>><<set $muscle += $TransformationMuscle>>\
<<set $CaveTransformation = "Naga">><<set $Transformed = true>><<SpeciesChange>><<run BodyUpdate()>><<updatebar>>\
<</widget>><<widget "UseItem">>\
<<nobr>>
<<if $itemname == "Cupcakes">>
<<set $StartingCupcakeUnlock = true>><<run memorize('StartingCupcakeUnlock', $StartingCupcakeUnlock)>>
<<set $CupcakeCurseLevel = -1>>
<<set $foodcur += 500>>
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>
<<set $fat+=5>>
<<if $Cupcakes == 3>>
<<set $Cupcakes = 2>>
<img @src="setup.ImagePath+'Cupcakes2.png'" id="storyitempicturebig">
<br>
  You open up the box to find 3 giant, beautifully-decorated cupcakes. After peeling the paper off of one and taking a bite, your taste buds are struck with the sweetest, sugariest, most delicious flavour you have ever experienced. Rich cream fills the inside of its moist, chocolatey-cakey goodness. The sensation only lasts a matter of seconds, though. You wipe the thick buttercream frosting from your mouth, disappointed that there's not even a crumb remaining of the tasty treat.
<br><br>
  You would have another but they seem pretty high in calories so it's probably wise to save the rest for later.
<<elseif $Cupcakes == 2>>
<<set $Cupcakes = 1>>
You take out another irresistible cupcake and scarf it down instantaneously.
<<else>>
<<set $Cupcakes = 0>>
<<set $OnlyCupcakes = false>>
<<set $AskAboutCupcakes = true>>
You devour the final cupcake.
<br><br>
It's good. It's so, so good. You need more. Where can you get more?
<</if>>
<<run BodyUpdate()>>
<</if>>
<<if $itemname == "greenstone" or $itemname == "greenstonetwo">>
Your Fat Concealing Ring has become more powerful.
<<set $FRingUpgrades++>><<RingMaxStrength "Fat">>
<<if $itemname == "greenstone">><<set $hasgreenstone = false>><</if>>
<<if $itemname == "greenstonetwo">><<set $hasgreenstonetwo = false>><</if>>
<<run BodyUpdate()>>
<</if>>
<<if $itemname == "redstone" or $itemname == "redstonetwo">>
Your Muscle Concealing Ring has become more powerful.
<<set $MRingUpgrades++>><<RingMaxStrength "Muscle">>
<<if $itemname == "redstone">><<set $hasredstone = "used">><</if>>
<<if $itemname == "redstonetwo">><<set $hasredstonetwo = "used">><</if>>
<<run BodyUpdate()>>
<</if>>
<<if $itemname == "bluestone" or $itemname == "bluestonetwo">>
Your Cock Concealing Ring has become more powerful.
<<set $CRingUpgrades++>><<RingMaxStrength "Cock">>
<<if $itemname == "bluestone">><<set $hasbluestone = "used">><</if>>
<<if $itemname == "bluestonetwo">><<set $hasbluestonetwo = "used">><</if>>
<<run BodyUpdate()>>
<</if>>
<<if $itemname == "purplestone" or $itemname == "purplestonetwo">>
Your Height Concealing Ring has become more powerful.
<<set $HRingUpgrades++>><<RingMaxStrength "Height">>
<<if $itemname == "purplestone">><<set $haspurplestone = "used">><</if>>
<<if $itemname == "purplestonetwo">><<set $haspurplestonetwo = "used">><</if>>
<<run BodyUpdate()>>
<</if>>
<<if $itemname == "sspot">>
You used the Super Strength Potion.
<<set $SSPotionFat += 50>><<set $fat +=60>><<set $SSPotionMuscle += 425>><<set $muscle +=450>><<run BodyUpdate()>><<set $SuperStrengthPotion-->>
<</if>>
<<if $itemname == "slimejar">>
You transform into a slime monster.
<<set $slimedays = 5>><<set $youareslime = true>><<BodyBefore>><<set $slimefat = 200+($fat/1.5)>><<set $fat += $slimefat>><<set $slimeheight = $height/7>><<set $heightbonus += $slimeheight>><<SpeciesChange>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<<set $cardiocur = 0>>
<</if>>
<<if $itemname == "testinj">>
<<set $anabolicfuckup to "cured">><<set $hastestinjections = "used">><<run BodyUpdate()>>
Your testosterone levels have returned to normal.
<</if>>
<<if $itemname == "Sacred Flame">>
<<if $SacredFlameDays <= 0>><<set $SacredFlameDays = 0>><</if>>
<<if $useAll == false>>
<<set $SacredFlameAmount -->>
<<set $SacredFlameDays += 3>>
<<else>>
<<set $SacredFlameDays += 3*$SacredFlameAmount>>
<<set $SacredFlameAmount = 0>>
<</if>>
<<set $CoolingFlameDays = 0>><<set $CoolingFlameGainTracker = 50>><<set $CoolingFlameGain = 0>><<run BodyUpdate()>>
You lit the Sacred Flame.
<</if>>
<<if $itemname == "Cooling Flame">>
<<if $CoolingFlameDays <= 0>><<set $CoolingFlameGainTracker = 50>><<set $CoolingFlameGain += $CoolingFlameGainTracker>><<set $CoolingFlameDays = 0>><</if>>
<<if $useAll == false>>
<<set $CoolingFlameAmount -->>
<<set $CoolingFlameDays += 3>>
<<else>>
<<set $CoolingFlameDays += 3*$CoolingFlameAmount>>
<<set $CoolingFlameAmount = 0>>
<</if>>
<<set $SacredFlameDays = 0>><<set $SacredFlameGain = 0>><<run BodyUpdate()>>
You lit the Cooling Flame.
<</if>>
<<if $itemname == "Magatama Shard">>
<<BodyBefore>>
<<if $useAll == false>>
<<set $magatamaamt -->><<set $n = $fat*0.07>><<if $n > 200>><<set $n = 200>><</if>><<set $fat-= $n>><<set $muscle+= $n*0.25>><<if $FatPoisonAmount > 0>>
<<set $n = $FatPoisonAmount*0.13>><<if $n > 100>><<set $n = 100>><</if>><<set $FatPoisonAmount-= $n>><<set $muscle+= $n*0.3>>
<</if>>
<<else>>
<<for $i to 0; $i < $magatamaamt; $i++>>
<<set $n = $fat*0.07>><<if $n > 200>><<set $n = 200>><</if>><<set $fat-= $n>><<set $muscle+= $n*0.25>><<if $FatPoisonAmount > 0>>
<<set $n = $FatPoisonAmount*0.13>><<if $n > 100>><<set $n = 100>><</if>><<set $FatPoisonAmount-= $n>><<set $muscle+= $n*0.3>><</if>>
<</for>>
<<set $magatamaamt = 0>>
<</if>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Joint">>
<<set $weedamt -->><<set $weedactive = true>><<run BodyUpdate()>>
You feel relaxed.
<</if>>
<<if $itemname == "Medication">>
<<BodyBefore>><<set $medicationactive = true>>
<<if $useAll == false>>
<<set $medicationamt -->><<set $muscle+=15>><<set $dbonus -= 1>>
<<else>>
<<set $muscle+=15*$medicationamt>><<set $dbonus -= $medicationamt>><<set $medicationamt = 0>>
<</if>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
You feel angrier.
<</if>>
<<if $itemname == "Wario Pill">>
<<set $wpillamt -->><<set $wpillactive = true>>
You take the Wario Pill and see the world for how it really is.
<</if>>
<<if $itemname == "Vial of Vampire Blood">>
<<if $vampactive == true>>
You are already a vampire.
<<else>>
You transform into a vampire.
<<set $vampamt -->><<set $vampactive = true>>
<</if>>
<</if>>
<<if $itemname == "greenpay">>
<<BodyBefore>>
<<set $GreenPayCardAmt -->>
<<set _change = Math.floor(10+0.05*$fat)>>
<<set $fat -=_change>><<set $money += _change*10>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "redpay">>
<<BodyBefore>>
<<set $RedPayCardAmt -->>
<<set _change = Math.floor(10+0.05*$muscle)>>
<<set $muscle-=_change>><<set $money += _change*45>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Star Fragment">>
<<BodyBefore>>
<<if $useAll == false>>
<<set $wandamt -->><<set $muscle+=20>>
<<else>>
<<set $muscle+=20*$wandamt>><<set $wandamt = 0>>
<</if>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Small Purple Shard">>
<<BodyBefore>>
<<if $useAll == false>>
<<set $SmallPShardAmount -->><<EvilGhostDrainSpell -50>>
<<else>>
<<set _shrdamt = (-50*$SmallPShardAmount)>>
<<EvilGhostDrainSpell _shrdamt>><<set $SmallPShardAmount = 0>>
<</if>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Large Purple Shard">>
<<BodyBefore>>
<<if $useAll == false>>
<<set $LargePShardAmount -->><<EvilGhostDrainSpell -300>>
<<else>>
<<set _shrdamt = (-300*$LargePShardAmount)>>
<<EvilGhostDrainSpell _shrdamt>><<set $LargePShardAmount = 0>>
<</if>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Steroids">>
<<BodyBefore>>
<<if $useAll == false>>
<<set $steroidamt -->><<set $muscle+=10>>
<<else>>
<<set $muscle+=10*$steroidamt>><<set $steroidamt = 0>>
<</if>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Salt Pouch">>
You use the Salt Pouch. The ghost possessing you becomes angered.
<<set $SaltPouchActive to true>><<set $cardiocur to 0>><<set $SpiritControl = true>><<set $SaltPouchAmount -->><<run BodyUpdate()>>
<</if>>
<<if $itemname == "Creatine">>
You use the creatine.
<<set $creatineactive to 7>><<set $creatineamt -->>
<</if>>
<<if $itemname == "Cardarine">>
You use the cardarine.
<<set $cardarineactive to true>><<set $cardarineamt -->><<set $fatbonus -= 100>>
<<run BodyUpdate()>>
<</if>>
<<if $itemname == "Fresh Avocado Salad">>
You eat the Fresh Avocado Salad.
<<if $useAll == false>>
<<set $avacadoamt -->>
<<set $foodcur += 500>>
<<set $fatbonus -= 10>>
<<else>>
<<set $foodcur += 500*$avacadoamt>>
<<set $fatbonus -= 10*$avacadoamt>>
<<set $avacadoamt = 0>>
<</if>>
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>
<</if>>
<<if $itemname == "Barrel">>
<<BodyBefore>>
<<if $useAll == false>>
<<set $fat+=20>><<set $barrelamt -->>
<<else>>
<<set $fat+=20*$barrelamt>><<set $barrelamt = 0>>
<</if>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Vial of Werewolf Blood">>
<<if $youarewere == true>>
You are already a werewolf.
<<else>>
<<set $wereamt -->><<set $youarewere = true>><<BodyBefore>>
<<if $CaveTransformation == "Werewolf">>
You transform into a demon werewolf.
<<set $werefat = 50+$fat/10>><<if $werefat > $fat-20>><<set $werefat = $fat-20>><</if>><<if $werefat > 1000>><<set $werefat = 1000>><</if>><<set $fat -= $werefat>><<set $weremuscle = 300+$muscle/4>><<set $muscle += $weremuscle>>
<<else>>
You transform into a werewolf.
<<set $werefat = 50+$fat/10>><<if $werefat > $fat-20>><<set $werefat = $fat-20>><</if>><<if $werefat > 1000>><<set $werefat = 1000>><</if>><<set $fat -= $werefat>><<set $weremuscle = 100+$muscle/10>><<set $muscle += $weremuscle>>
<</if>>
<<SpeciesChange>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<</if>>
<<if $itemname == "Vial of Demon Blood">>
<<if $youarewere == true && $DemonBloodDays == 2>>
You are already a werewolf.
<<elseif $youarewere == true>>
<<set $DemonBloodDays = 2>>
You drink the Demon Blood. You're not sure if anything happened though.
<<else>>
<<set $DemonBloodDays = 2>>
<<set $wereamt -->><<set $youarewere = true>><<BodyBefore>>
<<if $CaveTransformation == "Werewolf">>
You transform into a demon werewolf.
<<set $werefat = 50+$fat/10>><<if $werefat > $fat-20>><<set $werefat = $fat-20>><</if>><<if $werefat > 1000>><<set $werefat = 1000>><</if>><<set $fat -= $werefat>><<set $weremuscle = 300+$muscle/4>><<set $muscle += $weremuscle>>
<<else>>
You transform into a werewolf.
<<set $werefat = 50+$fat/10>><<if $werefat > $fat-20>><<set $werefat = $fat-20>><</if>><<if $werefat > 1000>><<set $werefat = 1000>><</if>><<set $fat -= $werefat>><<set $weremuscle = 100+$muscle/10>><<set $muscle += $weremuscle>>
<</if>>
<<SpeciesChange>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<</if>>
<<if $itemname == "Vial of Dragon Blood">>
<<if $youarewere == true or $CaveTransformation == "Werewolf">>
Dragon Blood has no effect on werewolves.
<<else>>
<<if $TruePlayerSpecies == "Dragon">>
You transform into a more powerful dragon.
<<else>>
You transform into a dragon.
<</if>>
<<set $DragonBloodAmt -->><<set $DragonBloodTrans = true>><<BodyBefore>>
<<set $DragonBloodHeight = 10>>
<<if $muscle >= $fat>>
<<set $DragonBloodTransformationType = "muscle">>
<<set $DragonBloodMuscle = 100+$muscle/10>>
<<else>>
<<set $DragonBloodTransformationType = "fat">>
<<set $DragonBloodFat = 100+$muscle/10>>
<</if>>
<<SpeciesChange>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<</if>>
<<if $itemname == "Weird Mushroom">>
<<BodyBefore>>
<<if $useAll == false>>
<<set $n = 1>><<set $mushamt -->>
<<else>>
<<set $n = $mushamt>><<set $mushamt = 0>>
<</if>>
<<for $i to 0; $i < $n; $i++>>
<<set $mushnum to random(1, 3)>>
<<if $mushnum == 1>>
<<set $muscle+=3>><<set $heightbonus += 0.1>><<set $bbonus += 0.1>><<set $dbonus += 0.2>>
<</if>>
<<if $mushnum == 2>>
<<set $fat+=8>>
<</if>>
<<if $mushnum == 3>>
<<set $muscle -=3>><<set $heightbonus -= 0.1>><<set $bbonus -= 0.1>><<set $dbonus -= 0.2>>
<</if>>
<</for>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Mystery Elixir">>
<<set $smushamt -->><<set $mushnum to random(1, 10)>><<BodyBefore>>
<<if $mushnum <= 8>>
<<set $muscle+=100>><<set $heightbonus += 1>><<set $bbonus += 1>><<set $dbonus += 2>>
<</if>>
<<if $mushnum == 9>>
<<set $fat+=200>>
<</if>>
<<if $mushnum == 10>>
<<set $muscle -=250>><<set $heightbonus -= 1>><<set $bbonus -= 1>><<set $dbonus -= 2>>
<</if>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Mega Mystery Elixir">>
<<set $smystelixamt -->><<set $mushnum to random(1, 10)>><<BodyBefore>>
<<if $megamystdays <= 0>>
<<set $megamystdays = 5>>
<<if $mushnum <= 6>>
<<set $muscle+=200>><<set $heightbonus += 1>><<set $bbonus += 1>><<set $dbonus += 2>>
<<set $mushnum to random(1, 20)>>
<<if $mushnum == 1>>
<<set $megamysttype to 1>>
<</if>>
<<if $mushnum >= 2 and $mushnum <= 14>>
<<set $megamysttype to 2>>
<</if>>
<<if $mushnum == 15>>
<<set $megamysttype to 3>>
<</if>>
<<if $mushnum >= 16 and $mushnum <= 18>>
<<set $megamysttype to 4>>
<</if>>
<<if $mushnum == 19>>
<<set $megamysttype to 5>>
<</if>>
<<if $mushnum == 20>>
<<set $megamysttype to 7>>
<</if>>
<</if>>
<<if $mushnum == 7 or $mushnum == 8>>
<<set $fat+=400>>
<<set $mushnum to random(1, 20)>>
<<if $mushnum == 1>>
<<set $megamysttype to 3>>
<</if>>
<<if $mushnum >= 2 and $mushnum <= 6>>
<<set $megamysttype to 4>>
<</if>>
<<if $mushnum >= 7 and $mushnum <= 12>>
<<set $megamysttype to 2>>
<</if>>
<<if $mushnum >= 13 and $mushnum <= 20>>
<<set $megamysttype to 6>>
<</if>>
<</if>>
<<if $mushnum == 10 or $mushnum == 9>>
<<set $muscle -=300>><<set $heightbonus -= 1>><<set $bbonus -= 1>><<set $dbonus -= 2>>
<<set $mushnum to random(1, 20)>>
<<if $mushnum == 1>>
<<set $megamysttype to 8>>
<</if>>
<<if $mushnum == 2>>
<<set $megamysttype to 9>>
<</if>>
<<if $mushnum == 3>>
<<set $megamysttype to 4>>
<</if>>
<<if $mushnum >= 4 and $mushnum <= 5>>
<<set $megamysttype to 10>>
<</if>>
<<if $mushnum >= 6 and $mushnum <= 15>>
<<set $megamysttype to 11>>
<</if>>
<<if $mushnum >= 16 and $mushnum <= 20>>
<<set $megamysttype to 12>>
<</if>>
<</if>>
<<else>>
<<set $megamystdays = 0>>
<<set $mushnum to random(1, 20)>>
<<if $mushnum == 1>>
<<set $muscle+=300>><<set $heightbonus += 3>><<set $bbonus += 2>><<set $dbonus += 5>>
<<else>>
<<set $muscle -=400>><<set $heightbonus -= 4>><<set $bbonus -= 2>><<set $dbonus -= 6>>
<</if>>
<</if>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Gift Elixir">>
<<set $giftelixamt -->><<set $mushnum to random(1, 10)>><<BodyBefore>>
<<if $mushnum <= 8>>
<<set $muscle+=100>><<set $heightbonus += 1>><<set $bbonus += 1>><<set $dbonus += 2>>
<<set $giftelixresult to "Muscle">>
<</if>>
<<if $mushnum == 9>>
<<set $fat+=200>>
<<set $giftelixresult to "Fat">>
<</if>>
<<if $mushnum == 10>>
<<set $muscle -=250>><<set $heightbonus -= 1>><<set $bbonus -= 1>><<set $dbonus -= 2>>
<<set $giftelixresult to "Shrink">>
<</if>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Muscle Elixir">>
<<set $melixamt -->><<BodyBefore>><<set $muscle+=100>><<set $melixdays = 7>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Fat Elixir">>
<<set $felixamt -->><<BodyBefore>><<set $fat+=300>><<set $felixdays = 7>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Tiny Elixir">>
<<if $muscle > 10>>
<<set $telixmuscle to $muscle-10>>
<</if>>
<<if $fat > 10>>
<<set $telixfat to $fat-10>>
<</if>>
<<if $heightbonus > 0>>
<<set $telixheightbonus to $heightbonus>>
<</if>>
<<if $bbonus > 0>>
<<set $telixbbonus to $bbonus>>
<</if>>
<<if $dbonus > 0>>
<<set $telixdbonus to $dbonus>>
<</if>>
<<set $telixamt -->><<set $telixdays = 3>><<BodyBefore>><<set $muscle=10>><<set $fat=10>><<set $heightbonus=0>><<set $bbonus=0>><<set $dbonus=0>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "Super Tiny Elixir">>
<<set $stelixamt -->><<BodyBefore>><<if $muscle > 10>><<set $muscle=10>><</if>><<if $fat > 10>><<set $fat=10>><</if>><<set $heightbonus=0>><<set $bbonus=0>><<set $dbonus=0>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "sword">>
<<if $swordequip == true>>
<<set $swordequip = false>>
You unequipped the sword.
<<else>>
<<set $swordequip = true>>
You equipped the sword.
<</if>>
<</if>>
<<if $itemname == "wizardhat">>
<<if $wizardhatequip == true>>
<<set $wizardhatequip = false>>
You unequipped the Wizard Hat.
<<run BodyUpdate()>>
<<else>>
<<set $wizardhatequip = true>>
<<if $damphatequip == true>>
<<set $damphatequip = false>>
You unequip the Spell Dampening Hat and equip the Wizard Hat.
<<else>>
You equipped the Wizard Hat.
<</if>>
<<run BodyUpdate()>>
<</if>>
<</if>>
<<if $itemname == "damphat">>
<<if $damphatequip == true>>
<<set $damphatequip = false>>
You unequipped the Spell Dampening Hat.
<<run BodyUpdate()>>
<<else>>
<<set $damphatequip = true>>
<<if $wizardhatequip == true>>
<<set $wizardhatequip = false>>
You unequip the Wizard Hat and equip the Spell Dampening Hat.
<<else>>
You equipped the Spell Dampening Hat.
<</if>>
<<run BodyUpdate()>>
<</if>>
<</if>>
<<if $itemname == "magal">>
<<if $MagaLaceEquip == true>>
<<set $MagaLaceEquip = false>>
You unequipped the Magatama Necklace.
<<run BodyUpdate()>>
<<else>>
<<set $MagaLaceEquip = true>>
You equipped the Magatama Necklace.
<<run BodyUpdate()>>
<</if>>
<</if>>
<<if $itemname == "carcanet">>
<<if $CarcanetEquip == true>>
<<set $CarcanetEquip = false>>
You unequipped the Disciple's Carcanet.
<<run BodyUpdate()>>
<<else>>
<<set $CarcanetEquip = true>>
You equipped the Disciple's Carcanet.
<<run BodyUpdate()>>
<</if>>
<</if>>
<<if $itemname == "pshardlace">>
<<if $EquipPShardNecklace == true>>
<<set $EquipPShardNecklace = false>>
You unequipped the Purple Shard Necklace.
<<run BodyUpdate()>>
<<else>>
<<set $EquipPShardNecklace = true>>
You equipped the Purple Shard Necklace.
<<run BodyUpdate()>>
<</if>>
<</if>>
<<if $itemname == "wcrystal">>
<<if $whitecrystalequip == true>>
<<set $whitecrystalequip = false>>
You unequipped the White Crystal.
<<else>>
<<set $whitecrystalequip = true>>
You equipped the White Crystal.
<</if>>
<</if>>
<<if $itemname == "focusstone">>
<<if $FocusStoneOn == true>>
<<set $FocusStoneOn = false>>
You deactivate the Focus Stone.
<<else>>
<<set $FocusStoneOn = true>>
You activate the Focus Stone.
<</if>>
<</if>>
<<if $itemname == "pacifist">>
<<if $pacifistitemequip == true>>
<<set $pacifistitemequip = false>>
You unequipped the Pacifist's Bracelet.
<<else>>
<<set $pacifistitemequip = true>>
You equipped the Pacifist's Bracelet.
<</if>>
<</if>>
<<if $itemname == "stopw">>
<<if $EquipStopWatch == true>>
<<set $EquipStopWatch = false>>
You unequipped the Stopwatch.
<<else>>
<<set $EquipStopWatch = true>>
You equipped the Stopwatch.
<</if>>
<</if>>
<<if $itemname == "gring">>
<<if $EquipGravityRing == true>>
<<BodyBefore>><<set $EquipGravityRing = false>><<run BodyUpdate()>><<BodyAfter>>
You unequipped the Gravity Ring.
<<else>>
<<BodyBefore>><<set $EquipGravityRing = true>><<run BodyUpdate()>><<BodyAfter>>
You equipped the Gravity Ring.
<</if>>
<</if>>
<<if $itemname == "ftring">>
<<if $fatringequip == true>>
<<BodyBefore>><<set $fatringequip = false>><<set $ringbreak to false>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
You unequipped the <<RingName "Fat">>.
<<= $changemessage>>
<<else>>
<<BodyBefore>><<set $fatringequip = true>><<set $ringbreak to false>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<if $ringbreak == false>>
You equipped the <<RingName "Fat">>.
<<= $changemessage>>
<<else>>
You tried to equip the <<RingName "Fat">> but it immediately broke.
<</if>>
<</if>>
<</if>>
<<if $itemname == "mring">>
<<if $muscleringequip == true>>
<<BodyBefore>><<set $muscleringequip = false>><<set $mringbreak to false>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
You unequipped the <<RingName "Muscle">>.
<<= $changemessage>>
<<else>>
<<BodyBefore>><<set $muscleringequip = true>><<set $mringbreak to false>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<if $mringbreak == false>>
You equipped the <<RingName "Muscle">>.
<<= $changemessage>>
<<else>>
You tried to equip the <<RingName "Muscle">> but it immediately broke.
<</if>>
<</if>>
<</if>>
<<if $itemname == "cring">>
<<if $cockringequip == true>>
<<BodyBefore>><<set $cockringequip = false>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
You unequipped the <<RingName "Cock">>.
<<= $changemessage>>
<<else>>
<<BodyBefore>><<set $cockringequip = true>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
You equipped the <<RingName "Cock">>.
<<= $changemessage>>
<</if>>
<</if>>
<<if $itemname == "hring">>
<<if $heightringequip == true>>
<<BodyBefore>><<set $heightringequip = false>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
You unequipped the <<RingName "Height">>.
<<= $changemessage>>
<<else>>
<<BodyBefore>><<set $heightringequip = true>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
You equipped the <<RingName "Height">>.
<<= $changemessage>>
<</if>>
<</if>>
<<if $itemname == "secret">>
<<if $secretingredientequip == true>>
<<set $secretingredientequip = false>>
You removed the Secret Ingredient.
<<else>>
<<set $secretingredientequip = true>>
You added the Secret Ingredient.
<</if>>
<</if>>
<<if $itemname == "mooncandy">>
<<if $youarewere == true>>
You are already a werewolf.
<<else>>
<<set $CandyDays = 3>>
<<set $foodcur += 500>>
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>
<<set $MoonCandyAmt -->><<set $youarewere = true>><<BodyBefore>>
<<if $CaveTransformation == "Werewolf">>
You transform into a demon werewolf.
<<set $werefat = 50+$fat/10>><<if $werefat > $fat-20>><<set $werefat = $fat-20>><</if>><<if $werefat > 1000>><<set $werefat = 1000>><</if>><<set $fat -= $werefat>><<set $weremuscle = 300+$muscle/4>><<set $muscle += $weremuscle>>
<<else>>
You transform into a werewolf.
<<set $werefat = 50+$fat/10>><<if $werefat > $fat-20>><<set $werefat = $fat-20>><</if>><<if $werefat > 1000>><<set $werefat = 1000>><</if>><<set $fat -= $werefat>><<set $weremuscle = 100+$muscle/10>><<set $muscle += $weremuscle>>
<</if>>
<<SpeciesChange>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<</if>>
<<if $itemname == "gatorcandy">>
<<if $youareslime == true>>
You are already a slime monster.
<<else>>
<<set $CandyDays = 3>>
<<set $foodcur += 500>>
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>
You transform into a slime monster.
<<set $GatorCandyAmt -->><<set $youareslime = true>><<BodyBefore>><<set $slimefat = 200+($fat/1.5)>><<set $fat += $slimefat>><<set $slimeheight = $height/7>><<set $heightbonus += $slimeheight>><<SpeciesChange>><<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<<set $cardiocur = 0>>
<</if>>
<</if>>
<<if $itemname == "starcandy">>
<<set $CandyDays = 3>><<BodyBefore>>
<<if $useAll == false>>
<<set $StarCandyAmt -->><<set $muscle+=10>>
<<set $foodcur += 500>>
<<else>>
<<set $muscle+=10*$StarCandyAmt>><<set $foodcur += 500*$StarCandyAmt>>
<<set $StarCandyAmt = 0>>
<</if>>
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "pumpkincandy">>
<<set $CandyDays = 3>><<BodyBefore>>
<<if $useAll == false>>
<<set $PumpkinCandyAmt -->><<set $fat+=10>>
<<set $foodcur += 1000>>
<<else>>
<<set $fat+=10*$PumpkinCandyAmt>><<set $foodcur += 1000*$PumpkinCandyAmt>>
<<set $PumpkinCandyAmt = 0>>
<</if>>
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>
<<run BodyUpdate()>><<BodyAfter>><<run BodyChangeMessage($mchange,$fchange,$hchange,$dchange,$bchange)>>
<<= $changemessage>>
<</if>>
<<if $itemname == "ballscandy">>
<<if $cumcursedays > 0>>
Curse of Virility is already active.
<<else>>
<<set $CandyDays = 3>>
<<set $foodcur += 500>>
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>
You eat the Cursed Gumballs and are inflicted with the Curse of Virility.
<<set $BallsCandyAmt -->><<set $BallsCandyUsed = true>><<set $cumcursedays to 3>><<run BodyUpdate()>>
<</if>>
<</if>>
<<if $itemname == "teethcandy">>
<<if $hungercursedays > 0>>
Curse of Hunger is already active.
<<else>>
<<set $CandyDays = 3>>
<<set $foodcur += 500>>
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>
You eat the Gummy Teeth and are inflicted with the Curse of Hunger.
<<set $TeethCandyAmt -->><<set $TeethCandyUsed = true>><<set $hungercursedays to 3>><<run BodyUpdate()>>
<</if>>
<</if>>
<<if $itemname == "spicycandy">>
<<if $ragecursedays > 0>>
Curse of Rage is already active.
<<else>>
<<set $CandyDays = 3>>
<<set $foodcur += 500>>
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>
You eat the Spicy Candy and are inflicted with the Curse of Rage.
<<set $SpicyCandyAmt -->><<set $SpicyCandyUsed = true>><<set $ragecursedays to 1>><<run BodyUpdate()>>
<</if>>
<</if>>
<<if $itemname == "lollipopcandy">>
<<if $lustcursedays > 0>>
Curse of Lust is already active.
<<else>>
<<set $CandyDays = 3>>
<<set $foodcur += 500>>
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>
You eat the Cursed Lollipop and are inflicted with the Curse of Lust.
<<set $LollipopCandyAmt -->><<set $LollipopCandyUsed = true>><<set $lustcursedays to 3>><<run BodyUpdate()>>
<</if>>
<</if>>
<<if $itemname == "spider">>
<<if $SpiderReleased == true>>
<<set $SpiderReleased = false>>
You returned your pet spider.
<<else>>
<<set $SpiderReleased = true>>
You released your pet spider.
<</if>>
<</if>>
<</nobr>>\
<</widget>><<widget "batimage">>\
<<nobr>>
<<set $TempBatGrowthStage = $BatGrowthStage>>
<<set $BatHugeGrowth = false>>
<<if $BatGrowthStage == "x" or $BatGrowthStage == "a1" or $BatGrowthStage == "b1" or $BatGrowthStage == "b2">>
<<set $BatHugeGrowth = true>>
<</if>>
<<set $BatGrowthMessage = "">>
<<if $wpillactive == true && $args[0]>>
<img @src="setup.ImagePath+'Real/Bat.png'" id="enemypicture">
<</if>>
<<if $EFatPercent < 11>>
<<if $ETotalMuscleShown < 50>>
<<set $BatGrowthStage = "x">>
<<set $BatStage = 1>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart1H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPt1.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 100>>
<<set $BatGrowthStage = "b1">>
<<set $BatStage = 1>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart1H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPt1.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 200>>
<<set $BatGrowthStage = "c1">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-1H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-1.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 300>>
<<set $BatGrowthStage = "d1">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-3H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-3.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 500>>
<<set $BatGrowthStage = "e1">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-4H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-4.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 700>>
<<set $BatGrowthStage = "f1">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-1H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-1.png'" id="enemypicture">
<</if>>
<</if>>\
<<else>>
<<set $BatGrowthStage = "g1">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-2H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-2.png'" id="enemypicture">
<</if>>
<</if>>\
<</if>>
<<elseif $EFatPercent < 28>>
<<if $ETotalMuscleShown < 50>>
<<set $BatGrowthStage = "a2">>
<<set $BatStage = 1>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart1H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPt1.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 100>>
<<set $BatGrowthStage = "b2">>
<<set $BatStage = 1>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart1H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPt1.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 200>>
<<set $BatGrowthStage = "c2">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-1H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-1.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 300>>
<<set $BatGrowthStage = "d2">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-3H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-3.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 500>>
<<set $BatGrowthStage = "e2">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-4H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-4.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 800>>
<<set $BatGrowthStage = "f2">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-1H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-1.png'" id="enemypicture">
<</if>>
<</if>>\
<<else>>
<<set $BatGrowthStage = "g2">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-2H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-2.png'" id="enemypicture">
<</if>>
<</if>>\
<</if>>
<<elseif $EFatPercent < 43>>
<<if $ETotalMuscleShown < 50>>
<<set $BatGrowthStage = "a3">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-5H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-5.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 100>>
<<set $BatGrowthStage = "b3">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-5H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-5.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 200>>
<<set $BatGrowthStage = "c3">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-5H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-5.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 300>>
<<set $BatGrowthStage = "d3">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-7H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-7.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 500>>
<<set $BatGrowthStage = "e3">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-3H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-3.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 800>>
<<set $BatGrowthStage = "f3">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-4H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-4.png'" id="enemypicture">
<</if>>
<</if>>\
<<else>>
<<set $BatGrowthStage = "g3">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-5H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-5.png'" id="enemypicture">
<</if>>
<</if>>\
<</if>>
<<elseif $EFatPercent < 70>>
<<if $ETotalMuscleShown < 50>>
<<set $BatGrowthStage = "a4">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-7H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-7.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 100>>
<<set $BatGrowthStage = "b4">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-7H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-7.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 200>>
<<set $BatGrowthStage = "c4">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-6H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-6.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 300>>
<<set $BatGrowthStage = "d4">>
<<set $BatStage = 2>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart2-6H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart2-6.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 500>>
<<set $BatGrowthStage = "e4">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-4H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-4.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 800>>
<<set $BatGrowthStage = "f4">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-4H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-4.png'" id="enemypicture">
<</if>>
<</if>>\
<<else>>
<<set $BatGrowthStage = "g4">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-5H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-5.png'" id="enemypicture">
<</if>>
<</if>>\
<</if>>
<<else>>
<<if $ETotalMuscleShown < 50>>
<<set $BatGrowthStage = "a5">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-6H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-6.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 100>>
<<set $BatGrowthStage = "b5">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-6H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-6.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 200>>
<<set $BatGrowthStage = "c5">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-6H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-6.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 300>>
<<set $BatGrowthStage = "d5">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-6H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-6.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 500>>
<<set $BatGrowthStage = "e5">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-6H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-6.png'" id="enemypicture">
<</if>>
<</if>>\
<<elseif $ETotalMuscleShown < 800>>
<<set $BatGrowthStage = "f5">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-6H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-6.png'" id="enemypicture">
<</if>>
<</if>>\
<<else>>
<<set $BatGrowthStage = "g5">>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-5H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-5.png'" id="enemypicture">
<</if>>
<</if>>\
<</if>>
<</if>>
<<if $EFatPercent > 85>>
<<set $BatStage = 3>>
<<if $wpillactive != true && $args[0]>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/BatPart3-7H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BatPart3-7.png'" id="enemypicture">
<</if>>
<</if>>\
<</if>>
<</nobr>>\
<</widget>>
<<widget "batimageLarge">>\
<<nobr>>
<</nobr>>\
<</widget>>
<<widget "wolfimage">>\
<<nobr>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/Wolf.png'" id="enemypicture">
<<else>>
<<if $WerewolfTimer >= 6 && $hasartifact == "given">>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture"> <<elseif $WerewolfTimer >= 6 && $hasartifact != "given">>
<img @src="setup.ImagePath+'Wolfp1.png'" id="enemypicture">
<<elseif $MoonTimer >= 6 && $hasartifact != "given">>
<<if $EFatPercent >= setup.wolff1limitper>>
<img @src="setup.ImagePath+'WolfHF.png'" id="enemypicture">
<<elseif $ETotalMuscleShown >= setup.wolfm1limit>>
<img @src="setup.ImagePath+'WolfHM.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Wolfp3.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown < setup.wolfm2limit>>
<<if $EFatPercent >= setup.wolff1limitper>>
<img @src="setup.ImagePath+'WolfMidF.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Wolfp2.png'" id="enemypicture">
<</if>>
<<elseif $hasartifact == "given">>
<<if $EFatPercent >= setup.wolff2limitper>>
<img @src="setup.ImagePath+'WolfFM.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Wolfp1-2.png'" id="enemypicture">
<</if>>
<<else>>
<<if $EFatPercent >= setup.wolff2limitper>>
<img @src="setup.ImagePath+'WolfF.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Wolfp1.png'" id="enemypicture">
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "wolfimageLarge">>\
<<nobr>>
<<if $wpillactive != true && $WerewolfTimer >= 6 && $hasartifact == "given">>
<img @src="setup.ImagePath+'Wolfp4.png'" id="enemypicturebig">
<</if>>
<</nobr>>\
<</widget>>
<<widget "cobraimage">>\
<<nobr>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/Cobra.png'" id="enemypicture">
<<else>>
<<if $EFatPercent >= setup.cobf3limitper or ($ETotalFatShown >= setup.cobf3limit && $EFatPercent >= setup.cobf2limitper)>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $EFatPercent >= setup.cobf2limitper>>
<<if $HalloweenBattle == true>>
<<if $CobraPutBookAway == true>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP1ClosedDropH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP1ClosedH.png'" id="enemypicture">
<</if>>
<<else>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP1OpenDropH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP1OpenH.png'" id="enemypicture">
<</if>>
<</if>>
<<else>>
<<if $CobraPutBookAway == true>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Cobra/CobFtP1ClosedDrop.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Cobra/CobFtP1Closed.png'" id="enemypicture">
<</if>>
<<else>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Cobra/CobFtP1OpenDrop.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Cobra/CobFtP1Open.png'" id="enemypicture">
<</if>>
<</if>>
<</if>>
<<else>>
<<if $HalloweenBattle == true>>
<<if $ETotalMuscleShown < setup.cobst2limit>>
<<if $CobraPutBookAway == true>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Spook/Cobra/CobPart1ClosedDropH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/Cobra/CobPart1ClosedH.png'" id="enemypicture">
<</if>>
<<else>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Spook/Cobra/CobPart1OpenDropH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/Cobra/CobPart1OpenH.png'" id="enemypicture">
<</if>>
<</if>>
<<elseif $ETotalMuscleShown < setup.cobst3limit>>
<<if $CobraPutBookAway == true>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Spook/Cobra/CobPart2ClosedDropH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/Cobra/CobPart2ClosedH.png'" id="enemypicture">
<</if>>
<<else>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Spook/Cobra/CobPart2OpenDropH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/Cobra/CobPart2OpenH.png'" id="enemypicture">
<</if>>
<</if>>
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<</if>>
<<else>>
<<if $ETotalMuscleShown < setup.cobst2limit>>
<<if $CobraPutBookAway == true>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Cobra/CobPart1Drop.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Cobra/CobPart1.png'" id="enemypicture">
<</if>>
<<else>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Cobra/CobPart2Drop.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Cobra/CobPart2.png'" id="enemypicture">
<</if>>
<</if>>
<<elseif $ETotalMuscleShown < setup.cobst3limit>>
<<if $CobraPutBookAway == true>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Cobra/CobPart3Drop.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Cobra/CobPart3.png'" id="enemypicture">
<</if>>
<<else>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Cobra/CobPart4Drop.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Cobra/CobPart4.png'" id="enemypicture">
<</if>>
<</if>>
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "cobraimageLarge">>\
<<nobr>>
<<if $wpillactive != true>>
<<if $EFatPercent >= setup.cobf3limitper or ($ETotalFatShown >= setup.cobf3limit && $EFatPercent >= setup.cobf2limitper)>>
<<if $HalloweenBattle == true>>
<<if $CobraPutBookAway == true>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP2ClosedDropH.png'" id="enemypicturebig2">
<<else>>
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP2ClosedH.png'" id="enemypicturebig2">
<</if>>
<<else>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP2OpenDropH.png'" id="enemypicturebig2">
<<else>>
<img @src="setup.ImagePath+'Spook/Cobra/CobFtP2OpenH.png'" id="enemypicturebig2">
<</if>>
<</if>>
<<else>>
<<if $CobraPutBookAway == true>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Cobra/CobFtP2ClosedDrop.png'" id="enemypicturebig2">
<<else>>
<img @src="setup.ImagePath+'Cobra/CobFtP2Closed.png'" id="enemypicturebig2">
<</if>>
<<else>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Cobra/CobFtP2OpenDrop.png'" id="enemypicturebig2">
<<else>>
<img @src="setup.ImagePath+'Cobra/CobFtP2Open.png'" id="enemypicturebig2">
<</if>>
<</if>>
<</if>>
<<elseif $EFatPercent < setup.cobf2limitper>>
<<if $HalloweenBattle == true>>
<<if $ETotalMuscleShown >= setup.cobst3limit>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Spook/Cobra/CobPart3DropH.png'" id="enemypicturebigk">
<<else>>
<img @src="setup.ImagePath+'Spook/Cobra/CobPart3H.png'" id="enemypicturebigk">
<</if>>
<</if>>
<<else>>
<<if $ETotalMuscleShown >= setup.cobst3limit>>
<<if $MagaGone == true>>
<img @src="setup.ImagePath+'Cobra/CobPart5Drop.png'" id="enemypicturebigk">
<<else>>
<img @src="setup.ImagePath+'Cobra/CobPart5.png'" id="enemypicturebigk">
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "turtimage">>\
<<nobr>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/Turtle.png'" id="enemypicture">
<<else>>
<<if $HalloweenBattle == true>>
<<if $EFatPercent >= setup.turtf2limitper>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $ETotalMuscleShown < setup.turtst3limit && $ETotalFatShown >= setup.turtflimit>>
<img @src="setup.ImagePath+'Spook/TurtAlcPart4.png'" id="enemypicture">
<<elseif $ETotalMuscleShown < setup.turtst1limit>>
<img @src="setup.ImagePath+'Spook/TurtAlcPart3.png'" id="enemypicture">
<<elseif $ETotalMuscleShown < setup.turtst2limit && $EFatPercent < setup.turtf1limitper>>
<img @src="setup.ImagePath+'Spook/TurtAlcMiddleH.png'" id="enemypicture">
<<elseif $ETotalMuscleShown < setup.turtst3limit>>
<img @src="setup.ImagePath+'Spook/TurtAlcPart1.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/TurtAlcPart2.png'" id="enemypicture">
<</if>>
<<else>>
<<if $EFatPercent >= setup.turtf2limitper>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<else>>
<<if $ETotalMuscleShown < setup.turtst3limit && $ETotalFatShown >= setup.turtflimit>>
<img @src="setup.ImagePath+'TurtPart4.png'" id="enemypicture">\
<<elseif $ETotalMuscleShown < setup.turtst1limit>>
<img @src="setup.ImagePath+'TurtPart3.png'" id="enemypicture">\
<<elseif $ETotalMuscleShown < setup.turtst2limit && $EFatPercent < setup.turtf1limitper>>
<img @src="setup.ImagePath+'TurtAlcMiddle.png'" id="enemypicture">\
<<elseif $ETotalMuscleShown < setup.turtst3limit>>
<img @src="setup.ImagePath+'TurtPart1.png'" id="enemypicture">\
<<else>>
<img @src="setup.ImagePath+'TurtPart2.png'" id="enemypicture">\
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "turtimageLarge">>\
<<nobr>>
<<if $wpillactive != true>>
<<if $HalloweenBattle == true>>
<<if $EFatPercent >= setup.turtf2limitper>> <img @src="setup.ImagePath+'Spook/TurtAlcFtH.png'" id="enemypicturebig">
<</if>>
<<else>>
<<if $EFatPercent >= setup.turtf2limitper>>
<img @src="setup.ImagePath+'TurtAlcFt.png'" id="enemypicturebig">
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "rooimage">>\
<<nobr>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/Kang.png'" id="enemypicture">
<<else>>
<<if $EFatPercent >= setup.kangf3limitper or ($ETotalFatShown >= setup.kangf3limit && $EFatPercent >= setup.kangf2limitper)>>
<<set $KangPants = false>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $EFatPercent >= setup.kangf2limitper>>
<img @src="setup.ImagePath+'KangarooStage2Ft.png'" id="enemypicture">
<<else>>
<<if $EnemyMood == "sad" or $EnemyMood == "suck">>
<<if $ETotalMuscleShown < setup.kangst2limit>>
<<if $KangPants == true>>
<img @src="setup.ImagePath+'KangarooStage1SadPant.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'KangarooStage1SadNoPant.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown < setup.kangst3limit && $ETotalMuscleShown >= setup.kangst2limit>>
<<if $KangPants == true>>
<img @src="setup.ImagePath+'KangarooStage2SadPant.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'KangarooStage2SadNoPant.png'" id="enemypicture">
<</if>>
<</if>>
<<else>>
<<if $ETotalMuscleShown < setup.kangst2limit>>
<<if $KangImageNumber <= 3>>
<img @src="setup.ImagePath+'KangarooStage1Flex.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'KangarooStage1Flirt.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown < setup.kangst3limit && $ETotalMuscleShown >= setup.kangst2limit>>
<<if $KangarooPictureStage != 2>>
<<set $KangImageNumber = 3>>
<</if>>
<<if $KangImageNumber <= 2>>
<img @src="setup.ImagePath+'KangarooStage2Flex1.png'" id="enemypicture">
<<elseif $KangImageNumber <= 4>>
<img @src="setup.ImagePath+'KangarooStage2Flirt.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'KangarooStage2Flex2.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown >= setup.kangst3limit>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<</if>>
<</if>>
<</if>>
<<if $ETotalMuscleShown < setup.kangst2limit>>
<<set $KangarooPictureStage = 1>>
<<elseif $ETotalMuscleShown < setup.kangst3limit && $ETotalMuscleShown >= setup.kangst2limit>>
<<set $KangarooPictureStage = 2>>
<<else>>
<<set $KangarooPictureStage = 3>>
<<set $KangPants = false>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "rooimageLarge">>\
<<nobr>>
<<if $wpillactive != true>>
<<if $EFatPercent >= setup.kangf3limitper or ($ETotalFatShown >= setup.kangf3limit && $EFatPercent >= setup.kangf2limitper)>> <img @src="setup.ImagePath+'KangarooStage3Ft.png'" id="enemypicturebig">
<<elseif $EFatPercent < setup.kangf2limitper>>
<<if $EnemyMood != "sad" and $EnemyMood != "suck">>
<<if $ETotalMuscleShown >= setup.kangst3limit>>
<img @src="setup.ImagePath+'KangarooStage3Flirt.png'" id="enemypicturebig">
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "knightripnumber">>\
<<nobr>>
<<if $ETotalMuscleShown >= setup.knightm3limit && $KnightRipStage < 1>>
<<set $KnightRipStage = 1>>
<</if>>
<<if ($ETotalMuscleShown >= setup.knightm4limit or (($ETotalFatShown >= setup.knightf1limit or $ETotalMuscleShown >= setup.knightm1limit) && $EFatPercent >= setup.knightf1limitper)) && $KnightRipStage < 2>>
<<set $KnightRipStage = 2>>
<</if>>
<<if (($ETotalFatShown >= setup.knightf2limit or $ETotalMuscleShown >= setup.knightm5limit) && $EFatPercent >= setup.knightf2limitper) && $KnightRipStage < 2.5>>
<<set $KnightRipStage = 2.5>>
<</if>>
<<if $ETotalMuscleShown >= setup.knightm6limit && $KnightRipStage < 3>>
<<set $KnightRipStage = 3>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "knightimage">>\
<<nobr>>
<<knightripnumber>>
<<if $EnemyGone == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<else>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/Knight.png'" id="enemypicture">
<<else>>
<<if $HalloweenBattle == true>>
<<if ($ETotalMuscleShown >= setup.knightm7limit or $ETotalFatShown >= setup.knightf3limit ) && $EFatPercent >= setup.knightf3limitper>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $ETotalMuscleShown >= setup.knightm7limit>>
<img @src="setup.ImagePath+'Spook/KnightStage4H.png'" id="enemypicture">
<<elseif ($ETotalFatShown >= setup.knightf2limit or $ETotalMuscleShown >= setup.knightm5limit) && $EFatPercent >= setup.knightf2limitper>>
<<if $KnightRipStage >= 3>>
<img @src="setup.ImagePath+'Spook/KnightStage3FNoCH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/KnightStage3FH.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown >= setup.knightm6limit>>
<img @src="setup.ImagePath+'Spook/KnightStage3-2H.png'" id="enemypicture">
<<elseif $ETotalMuscleShown >= setup.knightm5limit>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'Spook/KnightStage3-2H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/KnightStage3-1H.png'" id="enemypicture">
<</if>>
<<elseif ($ETotalFatShown >= setup.knightf1limit or $ETotalMuscleShown >= setup.knightm1limit) && $EFatPercent >= setup.knightf1limitper>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'Spook/KnightStage2FNoCH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/KnightStage2FH.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown >= setup.knightm4limit>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'Spook/KnightStage2NoCH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/KnightStage2-4H.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown >= setup.knightm3limit>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'Spook/KnightStage2NoCH.png'" id="enemypicture">
<<elseif $KnightRipStage >= 2>>
<img @src="setup.ImagePath+'Spook/KnightStage2-4H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/KnightStage2-3H.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown >= setup.knightm2limit>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'Spook/KnightStage2NoCH.png'" id="enemypicture">
<<elseif $KnightRipStage >= 2>>
<img @src="setup.ImagePath+'Spook/KnightStage2-4H.png'" id="enemypicture">
<<elseif $KnightRipStage >= 1>>
<img @src="setup.ImagePath+'Spook/KnightStage2-3H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/KnightStage2-2H.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown >= setup.knightm1limit>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'Spook/KnightStage2NoCH.png'" id="enemypicture">
<<elseif $KnightRipStage >= 2>>
<img @src="setup.ImagePath+'Spook/KnightStage2-4H.png'" id="enemypicture">
<<elseif $KnightRipStage >= 1>>
<img @src="setup.ImagePath+'Spook/KnightStage2-3H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/KnightStage2-1H.png'" id="enemypicture">
<</if>>
<<else>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'Spook/KnightStage1NoCH.png'" id="enemypicture">
<<elseif $KnightRipStage >= 2>>
<img @src="setup.ImagePath+'Spook/KnightStage1Rip2H.png'" id="enemypicture">
<<elseif $KnightRipStage >= 1>>
<img @src="setup.ImagePath+'Spook/KnightStage1RipH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/KnightStage1H.png'" id="enemypicture">
<</if>>
<</if>>
<<else>>
<<if ($ETotalMuscleShown >= setup.knightm7limit or $ETotalFatShown >= setup.knightf3limit ) && $EFatPercent >= setup.knightf3limitper>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $ETotalMuscleShown >= setup.knightm7limit>>
<img @src="setup.ImagePath+'KnightStage4.png'" id="enemypicture">
<<elseif ($ETotalFatShown >= setup.knightf2limit or $ETotalMuscleShown >= setup.knightm5limit) && $EFatPercent >= setup.knightf2limitper>>
<<if $KnightRipStage >= 3>>
<img @src="setup.ImagePath+'KnightStage3FNoC.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'KnightStage3F.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown >= setup.knightm6limit>>
<img @src="setup.ImagePath+'KnightStage3-2.png'" id="enemypicture">
<<elseif $ETotalMuscleShown >= setup.knightm5limit>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'KnightStage3-2.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'KnightStage3-1.png'" id="enemypicture">
<</if>>
<<elseif ($ETotalFatShown >= setup.knightf1limit or $ETotalMuscleShown >= setup.knightm1limit) && $EFatPercent >= setup.knightf1limitper>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'KnightStage2FNoC.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'KnightStage2F.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown >= setup.knightm4limit>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'KnightStage2NoC.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'KnightStage2-4.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown >= setup.knightm3limit>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'KnightStage2NoC.png'" id="enemypicture">
<<elseif $KnightRipStage >= 2>>
<img @src="setup.ImagePath+'KnightStage2-4.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'KnightStage2-3.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown >= setup.knightm2limit>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'KnightStage2NoC.png'" id="enemypicture">
<<elseif $KnightRipStage >= 2>>
<img @src="setup.ImagePath+'KnightStage2-4.png'" id="enemypicture">
<<elseif $KnightRipStage >= 1>>
<img @src="setup.ImagePath+'KnightStage2-3.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'KnightStage2-2.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown >= setup.knightm1limit>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'KnightStage2NoC.png'" id="enemypicture">
<<elseif $KnightRipStage >= 2>>
<img @src="setup.ImagePath+'KnightStage2-4.png'" id="enemypicture">
<<elseif $KnightRipStage >= 1>>
<img @src="setup.ImagePath+'KnightStage2-3.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'KnightStage2-1.png'" id="enemypicture">
<</if>>
<<else>>
<<if $KnightRipStage >= 2.5>>
<<set $KnightRipStage = 3>>
<img @src="setup.ImagePath+'KnightStage1NoC.png'" id="enemypicture">
<<elseif $KnightRipStage >= 2>>
<img @src="setup.ImagePath+'KnightStage1Rip2.png'" id="enemypicture">
<<elseif $KnightRipStage >= 1>>
<img @src="setup.ImagePath+'KnightStage1Rip.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'KnightStage1.png'" id="enemypicture">
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "knightimageLarge">>\
<<nobr>>
<<if $EnemyGone != true && $wpillactive != true>>
<<if $HalloweenBattle == true>>
<<if ($ETotalMuscleShown >= setup.knightm7limit or $ETotalFatShown >= setup.knightf3limit ) && $EFatPercent >= setup.knightf3limitper>>
<img @src="setup.ImagePath+'Spook/KnightStage4FH.png'" id="enemypicturebig">
<</if>>
<<else>>
<<if ($ETotalMuscleShown >= setup.knightm7limit or $ETotalFatShown >= setup.knightf3limit ) && $EFatPercent >= setup.knightf3limitper>>
<img @src="setup.ImagePath+'KnightStage4F.png'" id="enemypicturebig">
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "wandattacknumberget">>\
<<if $ETotalMuscleShown >= 600>>\
<<set $wandattacks = 11>>\
<<elseif $ETotalMuscleShown >= 530>>\
<<set $wandattacks = 10>>\
<<elseif $ETotalMuscleShown >= 480>>\
<<set $wandattacks = 9>>\
<<elseif $ETotalMuscleShown >= 430>>\
<<set $wandattacks = 8>>\
<<elseif $ETotalMuscleShown >= 370>>\
<<set $wandattacks = 7>>\
<<elseif $ETotalMuscleShown >= 320>>\
<<set $wandattacks = 6>>\
<<elseif $ETotalMuscleShown >= 250>>\
<<set $wandattacks = 5>>\
<<elseif $ETotalMuscleShown >= 210>>\
<<set $wandattacks = 4>>\
<<elseif $ETotalMuscleShown >=160>>\
<<set $wandattacks = 3>>\
<<elseif $ETotalMuscleShown >= 100>>\
<<set $wandattacks = 2>>\
<<elseif $ETotalMuscleShown >= 60>>\
<<set $wandattacks = 1>>\
<<else>>\
<<set $wandattacks = 0>>\
<</if>>\
<</widget>>
<<widget "wandattacknumber">>\
<<nobr>>
<<wandattacknumberget>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/Kobold.png'" id="enemypicture">
<<else>>
<<if $EFatPercent >= setup.kobf3limitper or ($ETotalFatShown >= setup.kobf3limit && $EFatPercent >= setup.kobf2limitper)>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<</if>>
<<elseif $EFatPercent >= setup.kobf2limitper>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/KobFt1H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'KobFt1.png'" id="enemypicture">
<</if>>
<<else>>
<<if $wandattacks < 2>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/kobst1H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'kobst1.png'" id="enemypicture">
<</if>>
<<elseif $wandattacks < 5>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/kobst2H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'kobst2.png'" id="enemypicture">
<</if>>
<<elseif $wandattacks < 11>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/kobst3H.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'kobst3.png'" id="enemypicture">
<</if>>
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "wandattacknumberLarge">>\
<<nobr>>
<<if $wpillactive != true>>
<<if $EFatPercent >= setup.kobf3limitper or ($ETotalFatShown >= setup.kobf3limit && $EFatPercent >= setup.kobf2limitper)>>
<<if $HalloweenBattle == true>>
<img @src="setup.ImagePath+'Spook/KobFt2H.png'" id="enemypicturebig">
<<else>>
<img @src="setup.ImagePath+'KobFt2.png'" id="enemypicturebig">
<</if>>
<<else>>
<<if $wandattacks >= 11>>
<<if $HalloweenBattle == true>> <img @src="setup.ImagePath+'Spook/kobst4H.png'" id="enemypicturebigdumdumidiotversion">
<<else>> <img @src="setup.ImagePath+'kobst4.png'" id="enemypicturebigdumdumidiotversion">
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "alligatorimage">>\
<<nobr>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/PirAli.png'" id="enemypicture">
<<else>>
<<if $ETotalMuscleShown >= setup.palim3limit && $EFatPercent >= setup.palif3limitper && $ETotalFatShown >= setup.palif3limit>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $ETotalMuscleShown >= setup.palim3limit>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $EFatPercent >= setup.palif4limitper && $ETotalFatShown >= setup.palif4limit>>
<img @src="setup.ImagePath+'PirAlip3.png'" id="enemypicture">
<<elseif $EFatPercent >= setup.palif3limitper && $ETotalFatShown >= setup.palif3limit>>
<img @src="setup.ImagePath+'PirAlip2.png'" id="enemypicture">
<<elseif $EFatPercent >= setup.palif2limitper && $ETotalMuscleShown >= setup.palim2limit>>
<img @src="setup.ImagePath+'PirAlip1.png'" id="enemypicture">
<<elseif $EFatPercent >= setup.palif1limitper && $ETotalMuscleShown >= setup.palim2limit>>
<img @src="setup.ImagePath+'PirAliMF.png'" id="enemypicture">
<<elseif $ETotalMuscleShown >= setup.palim2limit>>
<img @src="setup.ImagePath+'PirAliM.png'" id="enemypicture">
<<elseif $ETotalMuscleShown >= setup.palim1limit or $ETotalFatShown >= setup.palif1limit>>
<img @src="setup.ImagePath+'PirAliMid.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'PirAliSmall.png'" id="enemypicture">
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "alligatorimageLarge">>\
<<nobr>>
<<if $wpillactive != true>>
<<if $ETotalMuscleShown >= setup.palim3limit && $EFatPercent >= setup.palif3limitper && $ETotalFatShown >= setup.palif3limit>>
<img @src="setup.ImagePath+'PirAliFLarge.png'" id="enemypicturebig">
<<elseif $ETotalMuscleShown >= setup.palim3limit>> <img @src="setup.ImagePath+'PirAliMLarge.png'" id="enemypicturebig">
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "sharkimage">>\
<<nobr>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/Shark.png'" id="enemypicture">
<<else>>
<<if $SharkPhase >= 3 && $ETotalMuscleShown < setup.sharkm2limit>>
<<if $HalloweenBattle == true>>
<<set $SharkCostumeRip = true>>
<<if $SharkCostume == 1>>
<img @src="setup.ImagePath+'Spook/SharkMadJH.png'" id="enemypicture">
<<elseif $SharkCostume == 2>>
<img @src="setup.ImagePath+'Spook/SharkMadSH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/SharkMadEH.png'" id="enemypicture">
<</if>>
<<else>>
<img @src="setup.ImagePath+'Sharkp2.png'" id="enemypicture">
<</if>>
<<elseif $SharkPhase >= 3>>
<<if $HalloweenBattle == true>>
<<set $SharkCostumeRip = true>>
<<if $SharkCostume == 1>>
<img @src="setup.ImagePath+'Spook/SharkExtraMadJH.png'" id="enemypicture">
<<elseif $SharkCostume == 2>>
<img @src="setup.ImagePath+'Spook/SharkExtraMadSH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/SharkExtraMadEH.png'" id="enemypicture">
<</if>>
<<else>>
<img @src="setup.ImagePath+'Sharkp3.png'" id="enemypicture">
<</if>>
<<elseif $EFatPercent >= setup.sharkf2limitper>>
<<if $HalloweenBattle == true>>
<<set $SharkCostumeRip = true>>
<<if $SharkCostume == 1>>
<img @src="setup.ImagePath+'Spook/SharkF2JH.png'" id="enemypicture">
<<elseif $SharkCostume == 2>>
<img @src="setup.ImagePath+'Spook/SharkF2SH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/SharkF2EH.png'" id="enemypicture">
<</if>>
<<else>>
<img @src="setup.ImagePath+'SharkF2.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown >= setup.sharkm2limit>>
<<if $HalloweenBattle == true>>
<<set $SharkCostumeRip = true>>
<<if $SharkCostume == 1>>
<img @src="setup.ImagePath+'Spook/SharkMJH.png'" id="enemypicture">
<<elseif $SharkCostume == 2>>
<img @src="setup.ImagePath+'Spook/SharkMSH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/SharkMEH.png'" id="enemypicture">
<</if>>
<<else>>
<img @src="setup.ImagePath+'SharkM.png'" id="enemypicture">
<</if>>
<<elseif $EFatPercent >= setup.sharkf1limitper>>
<<if $HalloweenBattle == true>>
<<if $SharkCostume == 1>>
<img @src="setup.ImagePath+'Spook/SharkFJH.png'" id="enemypicture">
<<elseif $SharkCostume == 2>>
<img @src="setup.ImagePath+'Spook/SharkFSH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/SharkFEH.png'" id="enemypicture">
<</if>>
<<else>>
<img @src="setup.ImagePath+'SharkF.png'" id="enemypicture">
<</if>>
<<elseif $ETotalMuscleShown >= setup.sharkm1limit>>
<<if $HalloweenBattle == true>>
<<if $SharkCostume == 1>>
<img @src="setup.ImagePath+'Spook/SharkJH.png'" id="enemypicture">
<<elseif $SharkCostume == 2>>
<img @src="setup.ImagePath+'Spook/SharkSH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/SharkEH.png'" id="enemypicture">
<</if>>
<<else>>
<img @src="setup.ImagePath+'Sharkp1.png'" id="enemypicture">
<</if>>
<<else>>
<<if $HalloweenBattle == true>>
<<if $SharkCostume == 1>>
<img @src="setup.ImagePath+'Spook/SharkSmallJH.png'" id="enemypicture">
<<elseif $SharkCostume == 2>>
<img @src="setup.ImagePath+'Spook/SharkSmallSH.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Spook/SharkSmallEH.png'" id="enemypicture">
<</if>>
<<else>>
<img @src="setup.ImagePath+'SharkSmall.png'" id="enemypicture">
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "sharkimageLarge">>\
<<nobr>>
<</nobr>>\
<</widget>>
<<widget "roguestage">>\
<<nobr>>
<<if ($ETotalMuscleShown >= setup.roguem3limit or $ETotalFatShown >= setup.roguef3limit) && $EFatPercent >= setup.roguefper3limit>>
<<if $RogueBelt != false>>
<<if $RogueStage == 1>>
<<set $RogueBeltDesc = "tail break fat">>
<<else>>
<<set $RogueBeltDesc = "leg break fat">>
<</if>>
<</if>>
<<set $RogueBelt = false>>
<<set $RogueStage = 4>>
<<elseif ($ETotalMuscleShown >= setup.roguem2limit or $ETotalFatShown >= setup.roguef2limit) && $EFatPercent >= setup.roguefper2limit>>
<<if $RogueBelt != false>>
<<if $RogueStage == 1>>
<<set $RogueBeltDesc = "tail break fat">>
<<else>>
<<set $RogueBeltDesc = "leg break fat">>
<</if>>
<</if>>
<<set $RogueBelt = false>>
<<set $RogueStage = 3>>
<<elseif ($ETotalMuscleShown >= setup.roguem1limit or $ETotalFatShown >= setup.roguef1limit) && $EFatPercent >= setup.roguefper1limit>>
<<if $RogueStage != 2>>
<<if $RogueBelt != false>>
<<if $RogueStage == 1>>
<<set $RogueBeltDesc = "tail break fat">>
<<else>>
<<set $RogueBeltDesc = "leg fall fat">>
<</if>>
<</if>>
<<set $RogueBelt = false>>
<</if>>
<<set $RogueStage = 2>>
<<elseif $ETotalMuscleShown < setup.roguem1limit>>
<<if $RogueStage != 1>>
<<if $RogueBelt != false>>
<<set $RogueBeltDesc = "leg fall">>
<</if>>
<<set $RogueBelt = false>>
<</if>>
<<set $RogueStage = 1>>
<<elseif $ETotalMuscleShown < setup.roguem2limit>>
<<if $RogueStage != 2>>
<<if $RogueBelt != false>>
<<if $RogueStage == 1>>
<<set $RogueBeltDesc = "tail break">>
<<else>>
<<set $RogueBeltDesc = "leg fall">>
<</if>>
<</if>>
<<set $RogueBelt = false>>
<</if>>
<<set $RogueStage = 2>>
<<elseif $ETotalMuscleShown < setup.roguem3limit>>
<<if $RogueStage != 3>>
<<if $RogueBelt != false>>
<<if $RogueStage == 1>>
<<set $RogueBeltDesc = "tail break">>
<<else>>
<<set $RogueBeltDesc = "leg break">>
<</if>>
<</if>>
<<set $RogueBelt = false>>
<</if>>
<<set $RogueStage = 3>>
<<else>>
<<if $RogueBelt != false>>
<<if $RogueStage == 1>>
<<set $RogueBeltDesc = "tail break">>
<<else>>
<<set $RogueBeltDesc = "leg break">>
<</if>>
<</if>>
<<set $RogueBelt = false>>
<<set $RogueStage = 4>>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "rogueimage">>\
<<nobr>>
<<roguestage>>
<<if $wpillactive == true>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Real/Rogue.png'" id="enemypicturetrans" class="darkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Real/Rogue.png'" id="enemypicturetrans">
<</if>>
<<else>>
<<if $RogueStage == 4>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $RogueStage == 3>>
<<if $EFatPercent >= setup.roguefper2limit>>
<<if $RogueState == "possessed">>
<<if $RogueBelt == true>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3PF.png'" id="enemypicturetrans" class="fakedarkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3PF.png'" id="enemypicturetrans">
<</if>>
<<else>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3PF.png'" id="enemypicturetrans" class="fakedarkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3PF.png'" id="enemypicturetrans">
<</if>>
<</if>>
<<else>>
<<if $RogueBelt == true>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3F.png'" id="enemypicturetrans" class="fakedarkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3F.png'" id="enemypicturetrans">
<</if>>
<<else>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3F.png'" id="enemypicturetrans" class="fakedarkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3F.png'" id="enemypicturetrans">
<</if>>
<</if>>
<</if>>
<<else>>
<<if $RogueState == "possessed">>
<<if $RogueBelt == true>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3PB.png'" id="enemypicturetrans" class="fakedarkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3PB.png'" id="enemypicturetrans">
<</if>>
<<else>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3P.png'" id="enemypicturetrans" class="fakedarkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3P.png'" id="enemypicturetrans">
<</if>>
<</if>>
<<else>>
<<if $RogueBelt == true>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3B.png'" id="enemypicturetrans" class="fakedarkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3B.png'" id="enemypicturetrans">
<</if>>
<<else>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3.png'" id="enemypicturetrans" class="fakedarkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS3.png'" id="enemypicturetrans">
<</if>>
<</if>>
<</if>>
<</if>>
<<elseif $RogueStage == 2>>
<<if $EFatPercent >= setup.roguefper1limit>>
<<if $RogueState == "possessed">>
<<if $RogueBelt == true>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2PBF.png'" id="enemypicturetrans" class="darkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2PBF.png'" id="enemypicturetrans">
<</if>>
<<else>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2PF.png'" id="enemypicturetrans" class="darkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2PF.png'" id="enemypicturetrans">
<</if>>
<</if>>
<<else>>
<<if $RogueBelt == true>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2BF.png'" id="enemypicturetrans" class="darkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2BF.png'" id="enemypicturetrans">
<</if>>
<<else>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2F.png'" id="enemypicturetrans" class="darkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2F.png'" id="enemypicturetrans">
<</if>>
<</if>>
<</if>>
<<else>>
<<if $RogueState == "possessed">>
<<if $RogueBelt == true>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2PB.png'" id="enemypicturetrans" class="darkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2PB.png'" id="enemypicturetrans">
<</if>>
<<else>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2P.png'" id="enemypicturetrans" class="darkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2P.png'" id="enemypicturetrans">
<</if>>
<</if>>
<<else>>
<<if $RogueBelt == true>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2B.png'" id="enemypicturetrans" class="darkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2B.png'" id="enemypicturetrans">
<</if>>
<<else>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2.png'" id="enemypicturetrans" class="darkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS2.png'" id="enemypicturetrans">
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $RogueState == "possessed">>
<<if $RogueBelt == true>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS1PB.png'" id="enemypicturetrans" class="darkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS1PB.png'" id="enemypicturetrans">
<</if>>
<<else>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS1P.png'" id="enemypicturetrans" class="darkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS1P.png'" id="enemypicturetrans">
<</if>>
<</if>>
<<else>>
<<if $RogueBelt == true>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS1B.png'" id="enemypicturetrans" class="darkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS1B.png'" id="enemypicturetrans">
<</if>>
<<else>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS1.png'" id="enemypicturetrans" class="darkened">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/RogueS1.png'" id="enemypicturetrans">
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "rogueimageLarge">>\
<<nobr>>
<<if $wpillactive != true>>
<<if $RogueStage == 4>>
<<if $EFatPercent >= setup.roguefper3limit>>
<<if $RogueState == "possessed">>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'Rogue/RogueS4FH.png'" id="enemypicturebigger" class="fakedarkened">
<<else>>
<img @src="setup.ImagePath+'Rogue/RogueS4FH.png'" id="enemypicturebigger">
<</if>>
<<else>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'Rogue/RogueS4F.png'" id="enemypicturebigger" class="fakedarkened">
<<else>>
<img @src="setup.ImagePath+'Rogue/RogueS4F.png'" id="enemypicturebigger">
<</if>>
<</if>>
<<else>>
<<if $RogueState == "possessed">>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'Rogue/RogueS4P.png'" id="enemypicturebigger" class="fakedarkened">
<<else>>
<img @src="setup.ImagePath+'Rogue/RogueS4P.png'" id="enemypicturebigger">
<</if>>
<<else>>
<<if $RogueSneak == true>>
<img @src="setup.ImagePath+'Rogue/RogueS4.png'" id="enemypicturebigger" class="fakedarkened">
<<else>>
<img @src="setup.ImagePath+'Rogue/RogueS4.png'" id="enemypicturebigger">
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "eghostimage">>\
<<nobr>>
<<if $EnemyMood == "gone">>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/GhostBack.gif'" class="enemypicturetopghost fadeoutimgslow" id="ghostgifback">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rogue/GhostBack.gif'" class="enemypicturetopghost" id="ghostgifback">
<</if>>
<</nobr>>\
<</widget>>
<<widget "eghostimageLarge">>\
<<nobr>>
<<if $EvilGhostAppear == false>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/EvilGhost.png'" id="enemypicturebigger" class="EvilGhost1"><img @src="setup.ImagePath+'Real/EvilGhost.png'" id="enemypicturebigger" class="EvilGhost2"><img @src="setup.ImagePath+'Real/EvilGhost.png'" id="enemypicturebigger" class="EvilGhost3"><img @src="setup.ImagePath+'Real/EvilGhost.png'" id="enemypicturebigger" class="EvilGhost4"><img @src="setup.ImagePath+'Real/EvilGhost.png'" id="enemypicturebigger" class="EvilGhost5"><img @src="setup.ImagePath+'Real/EvilGhost.png'" id="enemypicturebigger" class="EvilGhost6"><img @src="setup.ImagePath+'Real/EvilGhost.png'" id="enemypicturebigger" class="EvilGhost7"><img @src="setup.ImagePath+'Real/EvilGhost.png'" id="enemypicturebigger" class="EvilGhost8">
<<else>>
<<if ($ETotalMuscleShown >= setup.eghostm3limit or $ETotalFatShown >= setup.eghostf3limit) && $EFatPercent >= setup.eghostfper3limit>>
<img @src="setup.ImagePath+'Rogue/EGhostS4F.png'" id="enemypicturebigger" class="EvilGhost1"><img @src="setup.ImagePath+'Rogue/EGhostS4F.png'" id="enemypicturebigger" class="EvilGhost2"><img @src="setup.ImagePath+'Rogue/EGhostS4F.png'" id="enemypicturebigger" class="EvilGhost3"><img @src="setup.ImagePath+'Rogue/EGhostS4F.png'" id="enemypicturebigger" class="EvilGhost4"><img @src="setup.ImagePath+'Rogue/EGhostS4F.png'" id="enemypicturebigger" class="EvilGhost5"><img @src="setup.ImagePath+'Rogue/EGhostS4F.png'" id="enemypicturebigger" class="EvilGhost6"><img @src="setup.ImagePath+'Rogue/EGhostS4F.png'" id="enemypicturebigger" class="EvilGhost7"><img @src="setup.ImagePath+'Rogue/EGhostS4F.png'" id="enemypicturebigger" class="EvilGhost8">
<<elseif ($ETotalMuscleShown >= setup.eghostm2limit or $ETotalFatShown >= setup.eghostf2limit) && $EFatPercent >= setup.eghostfper2limit>>
<img @src="setup.ImagePath+'Rogue/EGhostS3F.png'" id="enemypicturebigger" class="EvilGhost1"><img @src="setup.ImagePath+'Rogue/EGhostS3F.png'" id="enemypicturebigger" class="EvilGhost2"><img @src="setup.ImagePath+'Rogue/EGhostS3F.png'" id="enemypicturebigger" class="EvilGhost3"><img @src="setup.ImagePath+'Rogue/EGhostS3F.png'" id="enemypicturebigger" class="EvilGhost4"><img @src="setup.ImagePath+'Rogue/EGhostS3F.png'" id="enemypicturebigger" class="EvilGhost5"><img @src="setup.ImagePath+'Rogue/EGhostS3F.png'" id="enemypicturebigger" class="EvilGhost6"><img @src="setup.ImagePath+'Rogue/EGhostS3F.png'" id="enemypicturebigger" class="EvilGhost7"><img @src="setup.ImagePath+'Rogue/EGhostS3F.png'" id="enemypicturebigger" class="EvilGhost8">
<<elseif ($ETotalMuscleShown >= setup.eghostm1limit or $ETotalFatShown >= setup.eghostf1limit) && $EFatPercent >= setup.eghostfper1limit>>
<img @src="setup.ImagePath+'Rogue/EGhostS2F.png'" id="enemypicturebigger" class="EvilGhost1"><img @src="setup.ImagePath+'Rogue/EGhostS2F.png'" id="enemypicturebigger" class="EvilGhost2"><img @src="setup.ImagePath+'Rogue/EGhostS2F.png'" id="enemypicturebigger" class="EvilGhost3"><img @src="setup.ImagePath+'Rogue/EGhostS2F.png'" id="enemypicturebigger" class="EvilGhost4"><img @src="setup.ImagePath+'Rogue/EGhostS2F.png'" id="enemypicturebigger" class="EvilGhost5"><img @src="setup.ImagePath+'Rogue/EGhostS2F.png'" id="enemypicturebigger" class="EvilGhost6"><img @src="setup.ImagePath+'Rogue/EGhostS2F.png'" id="enemypicturebigger" class="EvilGhost7"><img @src="setup.ImagePath+'Rogue/EGhostS2F.png'" id="enemypicturebigger" class="EvilGhost8">
<<elseif $ETotalMuscleShown < setup.eghostm1limit>>
<img @src="setup.ImagePath+'Rogue/EGhostS1.png'" id="enemypicturebigger" class="EvilGhost1"><img @src="setup.ImagePath+'Rogue/EGhostS1.png'" id="enemypicturebigger" class="EvilGhost2"><img @src="setup.ImagePath+'Rogue/EGhostS1.png'" id="enemypicturebigger" class="EvilGhost3"><img @src="setup.ImagePath+'Rogue/EGhostS1.png'" id="enemypicturebigger" class="EvilGhost4"><img @src="setup.ImagePath+'Rogue/EGhostS1.png'" id="enemypicturebigger" class="EvilGhost5"><img @src="setup.ImagePath+'Rogue/EGhostS1.png'" id="enemypicturebigger" class="EvilGhost6"><img @src="setup.ImagePath+'Rogue/EGhostS1.png'" id="enemypicturebigger" class="EvilGhost7"><img @src="setup.ImagePath+'Rogue/EGhostS1.png'" id="enemypicturebigger" class="EvilGhost8">
<<elseif $ETotalMuscleShown < setup.eghostm2limit>>
<img @src="setup.ImagePath+'Rogue/EGhostS2.png'" id="enemypicturebigger" class="EvilGhost1"><img @src="setup.ImagePath+'Rogue/EGhostS2.png'" id="enemypicturebigger" class="EvilGhost2"><img @src="setup.ImagePath+'Rogue/EGhostS2.png'" id="enemypicturebigger" class="EvilGhost3"><img @src="setup.ImagePath+'Rogue/EGhostS2.png'" id="enemypicturebigger" class="EvilGhost4"><img @src="setup.ImagePath+'Rogue/EGhostS2.png'" id="enemypicturebigger" class="EvilGhost5"><img @src="setup.ImagePath+'Rogue/EGhostS2.png'" id="enemypicturebigger" class="EvilGhost6"><img @src="setup.ImagePath+'Rogue/EGhostS2.png'" id="enemypicturebigger" class="EvilGhost7"><img @src="setup.ImagePath+'Rogue/EGhostS2.png'" id="enemypicturebigger" class="EvilGhost8">
<<elseif $ETotalMuscleShown < setup.eghostm3limit>>
<img @src="setup.ImagePath+'Rogue/EGhostS3.png'" id="enemypicturebigger" class="EvilGhost1"><img @src="setup.ImagePath+'Rogue/EGhostS3.png'" id="enemypicturebigger" class="EvilGhost2"><img @src="setup.ImagePath+'Rogue/EGhostS3.png'" id="enemypicturebigger" class="EvilGhost3"><img @src="setup.ImagePath+'Rogue/EGhostS3.png'" id="enemypicturebigger" class="EvilGhost4"><img @src="setup.ImagePath+'Rogue/EGhostS3.png'" id="enemypicturebigger" class="EvilGhost5"><img @src="setup.ImagePath+'Rogue/EGhostS3.png'" id="enemypicturebigger" class="EvilGhost6"><img @src="setup.ImagePath+'Rogue/EGhostS3.png'" id="enemypicturebigger" class="EvilGhost7"><img @src="setup.ImagePath+'Rogue/EGhostS3.png'" id="enemypicturebigger" class="EvilGhost8">
<<else>>
<img @src="setup.ImagePath+'Rogue/EGhostS4.png'" id="enemypicturebigger" class="EvilGhost1"><img @src="setup.ImagePath+'Rogue/EGhostS4.png'" id="enemypicturebigger" class="EvilGhost2"><img @src="setup.ImagePath+'Rogue/EGhostS4.png'" id="enemypicturebigger" class="EvilGhost3"><img @src="setup.ImagePath+'Rogue/EGhostS4.png'" id="enemypicturebigger" class="EvilGhost4"><img @src="setup.ImagePath+'Rogue/EGhostS4.png'" id="enemypicturebigger" class="EvilGhost5"><img @src="setup.ImagePath+'Rogue/EGhostS4.png'" id="enemypicturebigger" class="EvilGhost6"><img @src="setup.ImagePath+'Rogue/EGhostS4.png'" id="enemypicturebigger" class="EvilGhost7"><img @src="setup.ImagePath+'Rogue/EGhostS4.png'" id="enemypicturebigger" class="EvilGhost8">
<</if>>
<</if>>
<<else>>
<<if $wpillactive == true>>
<<if $EnemyMood == "gone">>
<img @src="setup.ImagePath+'Real/EvilGhost.png'" id="enemypicturebigger" class="fadeoutimg">
<<else>>
<img @src="setup.ImagePath+'Real/EvilGhost.png'" id="enemypicturebigger">
<</if>>
<<else>>
<<if ($ETotalMuscleShown >= setup.eghostm3limit or $ETotalFatShown >= setup.eghostf3limit) && $EFatPercent >= setup.eghostfper3limit>>
<<if $EnemyMood == "gone">>
<img @src="setup.ImagePath+'Rogue/EGhostS4F.png'" id="enemypicturebigger" class="fadeoutimg">
<<else>>
<img @src="setup.ImagePath+'Rogue/EGhostS4F.png'" id="enemypicturebigger">
<</if>>
<<elseif ($ETotalMuscleShown >= setup.eghostm2limit or $ETotalFatShown >= setup.eghostf2limit) && $EFatPercent >= setup.eghostfper2limit>>
<<if $EnemyMood == "gone">>
<img @src="setup.ImagePath+'Rogue/EGhostS3F.png'" id="enemypicturebigger" class="fadeoutimg">
<<else>>
<img @src="setup.ImagePath+'Rogue/EGhostS3F.png'" id="enemypicturebigger">
<</if>>
<<elseif ($ETotalMuscleShown >= setup.eghostm1limit or $ETotalFatShown >= setup.eghostf1limit) && $EFatPercent >= setup.eghostfper1limit>>
<<if $EnemyMood == "gone">>
<img @src="setup.ImagePath+'Rogue/EGhostS2F.png'" id="enemypicturebigger" class="fadeoutimg">
<<else>>
<img @src="setup.ImagePath+'Rogue/EGhostS2F.png'" id="enemypicturebigger">
<</if>>
<<elseif $ETotalMuscleShown < setup.eghostm1limit>>
<<if $EnemyMood == "gone">>
<img @src="setup.ImagePath+'Rogue/EGhostS1.png'" id="enemypicturebigger" class="fadeoutimg">
<<else>>
<img @src="setup.ImagePath+'Rogue/EGhostS1.png'" id="enemypicturebigger">
<</if>>
<<elseif $ETotalMuscleShown < setup.eghostm2limit>>
<<if $EnemyMood == "gone">>
<img @src="setup.ImagePath+'Rogue/EGhostS2.png'" id="enemypicturebigger" class="fadeoutimg">
<<else>>
<img @src="setup.ImagePath+'Rogue/EGhostS2.png'" id="enemypicturebigger">
<</if>>
<<elseif $ETotalMuscleShown < setup.eghostm3limit>>
<<if $EnemyMood == "gone">>
<img @src="setup.ImagePath+'Rogue/EGhostS3.png'" id="enemypicturebigger" class="fadeoutimg">
<<else>>
<img @src="setup.ImagePath+'Rogue/EGhostS3.png'" id="enemypicturebigger">
<</if>>
<<else>>
<<if $EnemyMood == "gone">>
<img @src="setup.ImagePath+'Rogue/EGhostS4.png'" id="enemypicturebigger" class="fadeoutimg">
<<else>>
<img @src="setup.ImagePath+'Rogue/EGhostS4.png'" id="enemypicturebigger">
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "komodostage">>\
<<nobr>>
<<if ($ETotalMuscleShown >= setup.komom3limit or $ETotalFatShown >= setup.komof3limit) && $EFatPercent >= setup.komofper3limit>>
<<set $KomodoStage = 4>>
<<elseif $ETotalMuscleShown >= setup.komom3limit>>
<<set $KomodoStage = 4>>
<<elseif ($ETotalMuscleShown >= setup.komom2limit or $ETotalFatShown >= setup.komof2limit) && $EFatPercent >= setup.komofper2limit>>
<<set $KomodoStage = 3>>
<<elseif $ETotalMuscleShown >= setup.komom2limit>>
<<set $KomodoStage = 3>>
<<elseif ($ETotalMuscleShown >= setup.komom1limit or $ETotalFatShown >= setup.komof1limit) && $EFatPercent >= setup.komofper1limit>>
<<set $KomodoStage = 2>>
<<elseif $ETotalMuscleShown >= setup.komom1limit>>
<<set $KomodoStage = 2>>
<<else>>
<<set $KomodoStage = 1>>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "komodoimage">>\
<<nobr>>
<<komodostage>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/Komodo.png'" id="enemypicture">
<<else>>
<<if $KomodoStage == 4>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $KomodoStage == 3>>
<<if $EFatPercent >= setup.komofper2limit>>
<img @src="setup.ImagePath+'Komodo/KomodoPart3F.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Komodo/KomodoPart3.png'" id="enemypicture">
<</if>>
<<elseif $KomodoStage == 2>>
<<if $EFatPercent >= setup.komofper1limit>>
<img @src="setup.ImagePath+'Komodo/KomodoPart2F.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Komodo/KomodoPart2.png'" id="enemypicture">
<</if>>
<<else>>
<img @src="setup.ImagePath+'Komodo/KomodoPart1.png'" id="enemypicture">
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "komodoimageLarge">>\
<<nobr>>
<<if $wpillactive != true>>
<<if $KomodoStage == 4>>
<<if $EFatPercent >= setup.komofper3limit>>
<img @src="setup.ImagePath+'Komodo/KomodoPart4F.png'" id="enemypicturebigk">
<<else>>
<img @src="setup.ImagePath+'Komodo/KomodoPart4.png'" id="enemypicturebigk">
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "rivalstage">>\
<<nobr>>
<<if $args[0]==true>>
<<set _RMus = $ETotalMuscleShown>>
<<set _RFat = $ETotalFatShown>>
<<set _RFatP = $EFatPercent>>
<<set _RWeight = $RivalTotalWeight>>
<<else>>
<<set _RMus = $RivalMuscle>>
<<set _RFat = $RivalFat>>
<<set _RFatP = $RivalFatPercent>>
<<set _RWeight = $RivalTotalWeight>>
<</if>>
<<if (_RMus >= setup.rivalm4limit or _RFat >= setup.rivalf4limit) && _RFatP >= setup.rivalfper4limit>>
<<set $EnemyStage = 4>>
<<elseif _RMus >= setup.rivalm4limit>>
<<set $EnemyStage = 4>>
<<elseif (_RMus >= setup.rivalm3limit or _RFat>= setup.rivalf3limit) && _RFatP >= setup.rivalfper3limit>>
<<set $EnemyStage = 3>>
<<elseif _RMus >= setup.rivalm3limit>>
<<set $EnemyStage = 3>>
<<elseif (_RMus >= setup.rivalm2limit or _RFat >= setup.rivalf2limit) && _RFatP >= setup.rivalfper2limit>>
<<set $EnemyStage = 2>>
<<elseif _RMus >= setup.rivalm2limit>>
<<set $EnemyStage = 2>>
<<elseif (_RMus >= setup.rivalm1limit or _RFat>= setup.rivalf1limit) && _RFatP >= setup.rivalfper1limit>>
<<set $EnemyStage = 1>>
<<elseif _RMus >= setup.rivalm1limit>>
<<set $EnemyStage = 1>>
<<else>>
<<set $EnemyStage = 0>>
<</if>>
<<set _PrevShirtRip = $RivalShirtRip>>
<<set _PrevPantRip = $RivalPantRip>>
<<if $EnemyStage >= $RivalStartStage+3 && $RivalPantRip == false>>
<<set $RivalPantRip = "rip">>
<</if>>
<<if $EnemyStage >= $RivalStartStage+2 && $RivalShirtRip == false>>
<<set $RivalShirtRip = "rip">>
<</if>>
<<if $RivalStartStage == 2 && $RivalPantRip == false && (_RMus >= setup.rivalm4limit+500 or _RFat >= setup.rivalf4limit+500)>>
<<set $RivalPantRip = "rip">>
<</if>>
<<if $RivalStartStage == 3 && $RivalShirtRip == false && (_RMus >= setup.rivalm4limit+500 or _RFat >= setup.rivalf4limit+500)>>
<<set $RivalShirtRip = "rip">>
<</if>>
<<if $RivalStartStage == 3 && $RivalPantRip == false && (_RMus >= setup.rivalm4limit+1000 or _RFat >= setup.rivalf4limit+1000)>>
<<set $RivalPantRip = "rip">>
<</if>>
<<if $RivalStartStage == 4 && $RivalShirtRip == false && _RWeight >= $RivalStartWeight*3>>
<<set $RivalShirtRip = "rip">>
<</if>>
<<if $RivalStartStage == 4 && $RivalPantRip == false && _RWeight >= $RivalStartWeight*6>>
<<set $RivalPantRip = "rip">>
<</if>>
<<if _PrevShirtRip == false && _PrevPantRip == false && $RivalShirtRip == "rip" && $RivalPantRip == "rip">>
<<set $RivalShirtRip = "both">>
<<set $RivalPantRip = "both">>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "rivalimage">>\
<<nobr>>
<<rivalstage true>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/Rival.png'" id="enemypicture">
<<else>>
<<if $EnemyStage == 4>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $EnemyStage == 3>>
<<if $EFatPercent >= setup.rivalfper3limit && $ETotalFatShown >= setup.rivalf3limit>>
<<if $RivalPantRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart3FPant.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart3FPantS.png'" id="enemypicture"><</if>>
<<elseif $RivalShirtRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart3FShirt.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart3FShirtS.png'" id="enemypicture"><</if>>
<<else>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart3F.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart3FS.png'" id="enemypicture"><</if>>
<</if>>
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<</if>>
<<elseif $EnemyStage == 2>>
<<if $EFatPercent >= setup.rivalfper2limit>>
<<if $RivalPantRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart2FPant.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart2FPantS.png'" id="enemypicture"><</if>>
<<elseif $RivalShirtRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart2FShirt.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart2FShirtS.png'" id="enemypicture"><</if>>
<<else>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart2F.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart2FS.png'" id="enemypicture"><</if>>
<</if>>
<<else>>
<<if $RivalPantRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart2MPant.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart2MPantS.png'" id="enemypicture"><</if>>
<<elseif $RivalShirtRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart2MShirt.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart2MShirtS.png'" id="enemypicture"><</if>>
<<else>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart2M.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart2MS.png'" id="enemypicture"><</if>>
<</if>>
<</if>>
<<elseif $EnemyStage == 1>>
<<if $EFatPercent >= setup.rivalfper1limit>>
<<if $RivalPantRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart1FPant.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart1FPantS.png'" id="enemypicture"><</if>>
<<elseif $RivalShirtRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart1FShirt.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart1FShirtS.png'" id="enemypicture"><</if>>
<<else>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart1F.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart1FS.png'" id="enemypicture"><</if>>
<</if>>
<<else>>
<<if $RivalPantRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart1MPant.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart1MPantS.png'" id="enemypicture"><</if>>
<<elseif $RivalShirtRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart1MShirt.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart1MShirtS.png'" id="enemypicture"><</if>>
<<else>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart1M.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart1MS.png'" id="enemypicture"><</if>>
<</if>>
<</if>>
<<else>>
<<if $RivalPantRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart0Pant.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart0PantS.png'" id="enemypicture"><</if>>
<<elseif $RivalShirtRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart0Shirt.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart0ShirtS.png'" id="enemypicture"><</if>>
<<else>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart0.png'" id="enemypicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart0S.png'" id="enemypicture"><</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "rivalimageLarge">>\
<<nobr>>
<<if $wpillactive != true>>
<<if $EnemyStage == 4>>
<<if $EFatPercent >= setup.rivalfper4limit>>
<<if $RivalPantRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart4FShirt.png'" id="enemypicturebigk"><<else>><img @src="setup.ImagePath+'Rival/RivalPart4FShirtS.png'" id="enemypicturebigk"><</if>>
<<elseif $RivalShirtRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart4FShirt.png'" id="enemypicturebigk"><<else>><img @src="setup.ImagePath+'Rival/RivalPart4FShirtS.png'" id="enemypicturebigk"><</if>>
<<else>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart4F.png'" id="enemypicturebigk"><<else>><img @src="setup.ImagePath+'Rival/RivalPart4FS.png'" id="enemypicturebigk"><</if>>
<</if>>
<<else>>
<<if $RivalPantRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart4MPant.png'" id="enemypicturebigk"><<else>><img @src="setup.ImagePath+'Rival/RivalPart4MPantS.png'" id="enemypicturebigk"><</if>>
<<elseif $RivalShirtRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart4MShirt.png'" id="enemypicturebigk"><<else>><img @src="setup.ImagePath+'Rival/RivalPart4MShirtS.png'" id="enemypicturebigk"><</if>>
<<else>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart4M.png'" id="enemypicturebigk"><<else>><img @src="setup.ImagePath+'Rival/RivalPart4MS.png'" id="enemypicturebigk"><</if>>
<</if>>
<</if>>
<<elseif $EnemyStage == 3>>
<<if $EFatPercent >= setup.rivalfper3limit && $ETotalFatShown >= setup.rivalf3limit>>
<<elseif $EFatPercent >= setup.rivalfper1limit && $ETotalFatShown >= setup.rivalf2limit>>
<<if $RivalPantRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart3MFPant.png'" id="enemypicturebigk"><<else>><img @src="setup.ImagePath+'Rival/RivalPart3MFPantS.png'" id="enemypicturebigk"><</if>>
<<elseif $RivalShirtRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart3MFShirt.png'" id="enemypicturebigk"><<else>><img @src="setup.ImagePath+'Rival/RivalPart3MFShirtS.png'" id="enemypicturebigk"><</if>>
<<else>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart3MF.png'" id="enemypicturebigk"><<else>><img @src="setup.ImagePath+'Rival/RivalPart3MFS.png'" id="enemypicturebigk"><</if>>
<</if>>
<<else>>
<<if $RivalPantRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart3MPant.png'" id="enemypicturebigk"><<else>><img @src="setup.ImagePath+'Rival/RivalPart3MPantS.png'" id="enemypicturebigk"><</if>>
<<elseif $RivalShirtRip != false>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart3MShirt.png'" id="enemypicturebigk"><<else>><img @src="setup.ImagePath+'Rival/RivalPart3MShirtS.png'" id="enemypicturebigk"><</if>>
<<else>>
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart3M.png'" id="enemypicturebigk"><<else>><img @src="setup.ImagePath+'Rival/RivalPart3MS.png'" id="enemypicturebigk"><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "customstage">>\
<<nobr>>
<<set _CMus = $ETotalMuscleShown>>
<<set _CFat = $ETotalFatShown>>
<<set _CFatP = $EFatPercent>>
<<if (_CMus >= setup.customm4limit or _CFat >= setup.customf4limit) && _CFatP >= setup.customfper4limit>>
<<set $EnemyStage = 4>>
<<elseif _CMus >= setup.customm4limit>>
<<set $EnemyStage = 4>>
<<elseif (_CMus >= setup.customm3limit or _CFat>= setup.customf3limit) && _CFatP >= setup.customfper3limit>>
<<set $EnemyStage = 3>>
<<elseif _CMus >= setup.customm3limit>>
<<set $EnemyStage = 3>>
<<elseif (_CMus >= setup.customm2limit or _CFat >= setup.customf2limit) && _CFatP >= setup.customfper2limit>>
<<set $EnemyStage = 2>>
<<elseif _CMus >= setup.customm2limit>>
<<set $EnemyStage = 2>>
<<elseif (_CMus >= setup.customm1limit or _CFat>= setup.customf1limit) && _CFatP >= setup.customfper1limit>>
<<set $EnemyStage = 1>>
<<elseif _CMus >= setup.customm1limit>>
<<set $EnemyStage = 1>>
<<else>>
<<set $EnemyStage = 0>>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "customimage">>\
<<nobr>>
<<customstage>>
<<if $EnemyStage == 4>>
<img @src="setup.CustomPath+'Back.png'" id="enemypicture">
<<elseif $EnemyStage == 3>>
<img @src="setup.CustomPath+'Back.png'" id="enemypicture">
<<elseif $EnemyStage == 2>>
<<if $EFatPercent >= setup.customfper2limit>>
<img @src="setup.CustomPath+'C2F.png'" id="enemypicture">
<<else>>
<img @src="setup.CustomPath+'C2M.png'" id="enemypicture">
<</if>>
<<elseif $EnemyStage == 1>>
<<if $EFatPercent >= setup.customfper1limit>>
<img @src="setup.CustomPath+'C1F.png'" id="enemypicture">
<<else>>
<img @src="setup.CustomPath+'C1M.png'" id="enemypicture">
<</if>>
<<else>>
<img @src="setup.CustomPath+'C0.png'" id="enemypicture">
<</if>>
<</nobr>>\
<</widget>>
<<widget "customimageLarge">>\
<<nobr>>
<<if $EnemyStage == 4>>
<<if $EFatPercent >= setup.customfper4limit>>
<img @src="setup.CustomPath+'C4F.png'" id="enemypicturebigk">
<<else>>
<img @src="setup.CustomPath+'C4M.png'" id="enemypicturebigk">
<</if>>
<<elseif $EnemyStage == 3>>
<<if $EFatPercent >= setup.customfper3limit && $ETotalFatShown >= setup.customf3limit>>
<img @src="setup.CustomPath+'C3F.png'" id="enemypicturebigk">
<<elseif $EFatPercent >= setup.customfper1limit && $ETotalFatShown >= setup.customf2limit>>
<img @src="setup.CustomPath+'C3MF.png'" id="enemypicturebigk">
<<else>>
<img @src="setup.CustomPath+'C3M.png'" id="enemypicturebigk">
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "robotstage">>\
<<nobr>>
<<set _RMus = $ETotalMuscleShown>>
<<set _RFat = $ETotalFatShown>>
<<set _RFatP = $EFatPercent>>
<<if (_RMus >= setup.robotm4limit or _RFat >= setup.robotf4limit) && _RFatP >= setup.robotfper4limit>>
<<set $EnemyStage = 4>>
<<elseif _RMus >= setup.robotm4limit>>
<<set $EnemyStage = 4>>
<<elseif (_RMus >= setup.robotm3limit or _RFat>= setup.robotf3limit) && _RFatP >= setup.robotfper3limit>>
<<set $EnemyStage = 3>>
<<elseif _RMus >= setup.robotm3limit>>
<<set $EnemyStage = 3>>
<<elseif (_RMus >= setup.robotm2limit or _RFat >= setup.robotf2limit) && _RFatP >= setup.robotfper2limit>>
<<set $EnemyStage = 2>>
<<elseif _RMus >= setup.robotm2limit>>
<<set $EnemyStage = 2>>
<<elseif (_RMus >= setup.robotm1limit or _RFat>= setup.robotf1limit) && _RFatP >= setup.robotfper1limit>>
<<set $EnemyStage = 1>>
<<elseif _RMus >= setup.robotm1limit>>
<<set $EnemyStage = 1>>
<<else>>
<<set $EnemyStage = 0>>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "robotimage">>\
<<nobr>>
<<robotstage>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/Robot.png'" id="enemypicture">
<<else>>
<<if $EnemyStage == 4>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $EnemyStage == 3>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $EnemyStage == 2>>
<<if $EFatPercent >= setup.robotfper2limit>>
<img @src="setup.ImagePath+'Robot/Robot2F.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Robot/Robot2M.png'" id="enemypicture">
<</if>>
<<elseif $EnemyStage == 1>>
<<if $EFatPercent >= setup.robotfper1limit>>
<img @src="setup.ImagePath+'Robot/Robot1F.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Robot/Robot1M.png'" id="enemypicture">
<</if>>
<<else>>
<img @src="setup.ImagePath+'Robot/Robot0.png'" id="enemypicture">
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "robotimageLarge">>\
<<nobr>>
<<if $wpillactive != true>>
<<if $EnemyStage == 4>>
<<if $EFatPercent >= setup.robotfper4limit>>
<img @src="setup.ImagePath+'Robot/Robot4F.png'" id="enemypicturebigk">
<<else>>
<img @src="setup.ImagePath+'Robot/Robot4M.png'" id="enemypicturebigk">
<</if>>
<<elseif $EnemyStage == 3>>
<<if $EFatPercent >= setup.robotfper3limit && $ETotalFatShown >= setup.robotf3limit>>
<img @src="setup.ImagePath+'Robot/Robot3F.png'" id="enemypicturebigk">
<<elseif $EFatPercent >= setup.robotfper1limit && $ETotalFatShown >= setup.robotf2limit>>
<img @src="setup.ImagePath+'Robot/Robot3MF.png'" id="enemypicturebigk">
<<else>>
<img @src="setup.ImagePath+'Robot/Robot3M.png'" id="enemypicturebigk">
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "clericstage">>\
<<nobr>>
<<set _RMus = $ETotalMuscleShown>>
<<set _RFat = $ETotalFatShown>>
<<set _RFatP = $EFatPercent>>
<<if (_RMus >= setup.clericm4limit or _RFat >= setup.clericf4limit) && _RFatP >= setup.clericfper4limit>>
<<set $EnemyStage = 4>>
<<elseif _RMus >= setup.clericm4limit>>
<<set $EnemyStage = 4>>
<<elseif (_RMus >= setup.clericm3limit or _RFat>= setup.clericf3limit) && _RFatP >= setup.clericfper3limit>>
<<set $EnemyStage = 3>>
<<elseif _RMus >= setup.clericm3limit>>
<<set $EnemyStage = 3>>
<<elseif (_RMus >= setup.clericm2limit or _RFat >= setup.clericf2limit) && _RFatP >= setup.clericfper2limit>>
<<set $EnemyStage = 2>>
<<elseif _RMus >= setup.clericm2limit>>
<<set $EnemyStage = 2>>
<<elseif (_RMus >= setup.clericm1limit or _RFat>= setup.clericf1limit) && _RFatP >= setup.clericfper1limit>>
<<set $EnemyStage = 1>>
<<elseif _RMus >= setup.clericm1limit>>
<<set $EnemyStage = 1>>
<<else>>
<<set $EnemyStage = 0>>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "clericimage">>\
<<nobr>>
<<clericstage>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/Cleric.png'" id="enemypicture">
<<else>>
<<if $EnemyStage == 4>>
<<if $BattleType == "hard">>
<img @src="setup.ImagePath+'BlankBack2.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<</if>>
<<elseif $EnemyStage == 3>>
<<if $BattleType == "hard">>
<img @src="setup.ImagePath+'BlankBack2.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<</if>>
<<elseif $EnemyStage == 2>>
<<if $BattleType == "hard">>
<<if $EFatPercent >= setup.clericfper2limit>>
<img @src="setup.ImagePath+'Cleric/Cleric2FG.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Cleric/Cleric2MG.png'" id="enemypicture">
<</if>>
<<else>>
<<if $EFatPercent >= setup.clericfper2limit>>
<img @src="setup.ImagePath+'Cleric/Cleric2F.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Cleric/Cleric2M.png'" id="enemypicture">
<</if>>
<</if>>
<<elseif $EnemyStage == 1>>
<<if $BattleType == "hard">>
<<if $EFatPercent >= setup.clericfper1limit>>
<img @src="setup.ImagePath+'Cleric/Cleric1FG.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Cleric/Cleric1MG.png'" id="enemypicture">
<</if>>
<<else>>
<<if $EFatPercent >= setup.clericfper1limit>>
<img @src="setup.ImagePath+'Cleric/Cleric1F.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Cleric/Cleric1M.png'" id="enemypicture">
<</if>>
<</if>>
<<else>>
<<if $BattleType == "hard">>
<img @src="setup.ImagePath+'Cleric/Cleric0G.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Cleric/Cleric0.png'" id="enemypicture">
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "clericimageLarge">>\
<<nobr>>
<<if $wpillactive != true>>
<<if $EnemyStage == 4>>
<<if $BattleType == "hard">>
<<if $EFatPercent >= setup.clericfper4limit>>
<img @src="setup.ImagePath+'Cleric/Cleric4FG.png'" id="enemypicturebigk">
<<else>>
<img @src="setup.ImagePath+'Cleric/Cleric4MG.png'" id="enemypicturebigk">
<</if>>
<<else>>
<<if $EFatPercent >= setup.clericfper4limit>>
<img @src="setup.ImagePath+'Cleric/Cleric4F.png'" id="enemypicturebigk">
<<else>>
<img @src="setup.ImagePath+'Cleric/Cleric4M.png'" id="enemypicturebigk">
<</if>>
<</if>>
<<elseif $EnemyStage == 3>>
<<if $BattleType == "hard">>
<<if $EFatPercent >= setup.clericfper3limit && $ETotalFatShown >= setup.clericf3limit>>
<img @src="setup.ImagePath+'Cleric/Cleric3FG.png'" id="enemypicturebigk">
<<elseif $EFatPercent >= setup.clericfper1limit && $ETotalFatShown >= setup.clericf2limit>>
<img @src="setup.ImagePath+'Cleric/Cleric3MFG.png'" id="enemypicturebigk">
<<else>>
<img @src="setup.ImagePath+'Cleric/Cleric3MG.png'" id="enemypicturebigk">
<</if>>
<<else>>
<<if $EFatPercent >= setup.clericfper3limit && $ETotalFatShown >= setup.clericf3limit>>
<img @src="setup.ImagePath+'Cleric/Cleric3F.png'" id="enemypicturebigk">
<<elseif $EFatPercent >= setup.clericfper1limit && $ETotalFatShown >= setup.clericf2limit>>
<img @src="setup.ImagePath+'Cleric/Cleric3MF.png'" id="enemypicturebigk">
<<else>>
<img @src="setup.ImagePath+'Cleric/Cleric3M.png'" id="enemypicturebigk">
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "treasurestage">>\
<<nobr>>
<<set _RMus = $ETotalMuscleShown>>
<<set _RFat = $ETotalFatShown>>
<<set _RFatP = $EFatPercent>>
<<if (_RMus >= setup.treasurem4limit or _RFat >= setup.treasuref4limit) && _RFatP >= setup.treasurefper4limit>>
<<set $EnemyStage = 4>>
<<elseif _RMus >= setup.treasurem4limit>>
<<set $EnemyStage = 4>>
<<elseif (_RMus >= setup.treasurem3limit or _RFat>= setup.treasuref3limit) && _RFatP >= setup.treasurefper3limit>>
<<set $EnemyStage = 3>>
<<elseif _RMus >= setup.treasurem3limit>>
<<set $EnemyStage = 3>>
<<elseif (_RMus >= setup.treasurem2limit or _RFat >= setup.treasuref2limit) && _RFatP >= setup.treasurefper2limit>>
<<set $EnemyStage = 2>>
<<elseif _RMus >= setup.treasurem2limit>>
<<set $EnemyStage = 2>>
<<elseif (_RMus >= setup.treasurem1limit or _RFat>= setup.treasuref1limit) && _RFatP >= setup.treasurefper1limit>>
<<set $EnemyStage = 1>>
<<elseif _RMus >= setup.treasurem1limit>>
<<set $EnemyStage = 1>>
<<else>>
<<set $EnemyStage = 0>>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "TreasureBodyType">>\
<<nobr>>
<<if $EnemyStage == 4>>
<<if $EFatPercent >= setup.treasurefper4limit>>
<<set $EnemyBodyType = "fat">>
<<else>>
<<set $EnemyBodyType = "muscle">>
<</if>>
<<elseif $EnemyStage == 3>>
<<if $EFatPercent >= setup.treasurefper3limit && $ETotalFatShown >= setup.treasuref3limit>>
<<set $EnemyBodyType = "fat">>
<<elseif $EFatPercent >= setup.treasurefper1limit && $ETotalFatShown >= setup.treasuref2limit>>
<<set $EnemyBodyType = "mix">>
<<else>>
<<set $EnemyBodyType = "muscle">>
<</if>>
<<elseif $EnemyStage == 2>>
<<if $EFatPercent >= setup.treasurefper2limit>>
<<set $EnemyBodyType = "fat">>
<<else>>
<<set $EnemyBodyType = "muscle">>
<</if>>
<<elseif $EnemyStage == 1>>
<<if $EFatPercent >= setup.treasurefper1limit>>
<<set $EnemyBodyType = "fat">>
<<else>>
<<set $EnemyBodyType = "muscle">>
<</if>>
<<else>>
<<set $EnemyBodyType = "thin">>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "treasureimage">>\
<<nobr>>
<<treasurestage>>
<<TreasureBodyType>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<else>>
<<if $EnemyStage == 4 or $EnemyStage == 3>>
<img @src="setup.ImagePath+'BlankBack.png'" id="enemypicture">
<<elseif $EnemyStage == 2>>
<<if $EFatPercent >= setup.treasurefper2limit>>
<img @src="setup.ImagePath+'Treasure/Treasure2F.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Treasure/Treasure2M.png'" id="enemypicture">
<</if>>
<<elseif $EnemyStage == 1>>
<<if $EFatPercent >= setup.treasurefper1limit>>
<img @src="setup.ImagePath+'Treasure/Treasure1F.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Treasure/Treasure1M.png'" id="enemypicture">
<</if>>
<<else>>
<img @src="setup.ImagePath+'Treasure/Treasure0.png'" id="enemypicture">
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "treasureimageLarge">>\
<<nobr>>
<<if $wpillactive == true>>
<img @src="setup.ImagePath+'Real/Treasure.png'" id="enemypicturebigger">
<<else>>
<<if $EnemyStage == 4>>
<<if $EFatPercent >= setup.treasurefper4limit>>
<img @src="setup.ImagePath+'Treasure/Treasure4F.png'" id="enemypicturebigger2">
<<else>>
<img @src="setup.ImagePath+'Treasure/Treasure4M.png'" id="enemypicturebigger2">
<</if>>
<<elseif $EnemyStage == 3>>
<<if $EFatPercent >= setup.treasurefper3limit && $ETotalFatShown >= setup.treasuref3limit>>
<img @src="setup.ImagePath+'Treasure/Treasure3F.png'" id="enemypicturebigger2">
<<elseif $EFatPercent >= setup.treasurefper1limit && $ETotalFatShown >= setup.treasuref2limit>>
<img @src="setup.ImagePath+'Treasure/Treasure3MF.png'" id="enemypicturebigger2">
<<else>>
<img @src="setup.ImagePath+'Treasure/Treasure3M.png'" id="enemypicturebigger2">
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "EnemyImageUpdate">>\
<<nobr>>
<<if $EnemyCur.EName != "Ghost" && $EnemyCur.EName != "Nobody">>
<<replace "#enemy-pic">><<EnemyImageUpdateSmall>><</replace>>
<<replace "#enemy-pic-big">><<EnemyImageUpdateLarge>><</replace>>
<<replace "#room-for-giant-picture">><<RoomForGiantPicture>><</replace>>
<<if $EnemyCur.EName == "Evil Ghost">>
<<set $EvilGhostAppear = true>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "EnemyImageUpdateSmall">>\
<<if $EnemyCur.EName == "Kobold Mage">>\
<<wandattacknumber>>\
<<elseif $EnemyCur.EName == "Custom">>\
<<customimage>>\
<<elseif $EnemyCur.EName == "Rival">>\
<<rivalimage>>\
<<elseif $EnemyCur.EName == "Robot">>\
<<robotimage>>\
<<elseif $EnemyCur.EName == "Komodo Jock">>\
<<komodoimage>>\
<<elseif $EnemyCur.EName == "Fallen Cleric">>\
<<clericimage>>\
<<elseif $EnemyCur.EName == "Treasure Dragon">>\
<<treasureimage>>\
<<elseif $EnemyCur.EName == "Mysterious Rogue">>\
<<rogueimage>>\
<<elseif $EnemyCur.EName == "Evil Ghost">>\
<<eghostimage>>\
<<elseif $EnemyCur.EName == "Forest Knight">>\
<<knightimage>>\
<<elseif $EnemyCur.EName == "Smug Kangaroo">>\
<<rooimage>>\
<<elseif $EnemyCur.EName == "Turtle Alchemist">>\
<<turtimage>>\
<<elseif $EnemyCur.EName == "Giant Werewolf">>\
<<wolfimage>>\
<<elseif $EnemyCur.EName == "Alligator Pirate">>\
<<alligatorimage>>\
<<elseif $EnemyCur.EName == "Angry Shark">>\
<<sharkimage>>\
<<elseif $EnemyCur.EName == "Cobra Warlock">>\
<<cobraimage>>\
<<elseif $EnemyCur.EName == "Vampire Bat">>\
<<batimage true>>\
<</if>>\
<</widget>>
<<widget "EnemyImageUpdateLarge">>\
<<if $EnemyCur.EName == "Kobold Mage">>\
<<wandattacknumberLarge>>\
<<elseif $EnemyCur.EName == "Custom">>\
<<customimageLarge>>\
<<elseif $EnemyCur.EName == "Rival">>\
<<rivalimageLarge>>\
<<elseif $EnemyCur.EName == "Robot">>\
<<robotimageLarge>>\
<<elseif $EnemyCur.EName == "Komodo Jock">>\
<<komodoimageLarge>>\
<<elseif $EnemyCur.EName == "Fallen Cleric">>\
<<clericimageLarge>>\
<<elseif $EnemyCur.EName == "Treasure Dragon">>\
<<treasureimageLarge>>\
<<elseif $EnemyCur.EName == "Mysterious Rogue">>\
<<rogueimageLarge>>\
<<elseif $EnemyCur.EName == "Evil Ghost">>\
<<eghostimageLarge>>\
<<elseif $EnemyCur.EName == "Forest Knight">>\
<<knightimageLarge>>\
<<elseif $EnemyCur.EName == "Smug Kangaroo">>\
<<rooimageLarge>>\
<<elseif $EnemyCur.EName == "Turtle Alchemist">>\
<<turtimageLarge>>\
<<elseif $EnemyCur.EName == "Giant Werewolf">>\
<<wolfimageLarge>>\
<<elseif $EnemyCur.EName == "Alligator Pirate">>\
<<alligatorimageLarge>>\
<<elseif $EnemyCur.EName == "Angry Shark">>\
<<sharkimageLarge>>\
<<elseif $EnemyCur.EName == "Cobra Warlock">>\
<<cobraimageLarge>>\
<<elseif $EnemyCur.EName == "Vampire Bat">>\
<<batimageLarge>>\
<</if>>\
<</widget>>
<<widget "LaterImageLoad">>\
<<nobr>>
<<if $LaterLoad == false>>
<<replace "#load-box">>
<<if $EnemyCur.EName == "Rival">>
<<if $RivalGlassesMode != true>>
<img @src="setup.ImagePath+'Rival/RivalPart0Shirt.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart0Pant.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart1FShirt.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart1FPant.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart1MShirt.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart1MPant.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart2FShirt.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart2FPant.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart2MShirt.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart2MPant.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart3FShirt.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart3FPant.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart3MShirt.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart3MPant.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart3MFShirt.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart3MFPant.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart4FShirt.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart4FPant.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart4MShirt.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart4MPant.png'" id="enemypicture">
<<else>>
<img @src="setup.ImagePath+'Rival/RivalPart0ShirtS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart1FShirtS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart1MShirtS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart2FShirtS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart2MShirtS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart3FShirtS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart3MShirtS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart3MFShirtS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart4FShirtS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart4MShirtS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart0PantS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart1FPantS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart1MPantS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart2FPantS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart2MPantS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart3FPantS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart3MPantS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart3MFPantS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart4FPantS.png'" id="enemypicture">
<img @src="setup.ImagePath+'Rival/RivalPart4MPantS.png'" id="enemypicture">
<</if>>
<</if>>
<</replace>>
<</if>>
<<set $LaterLoad = true>>
<</nobr>>\
<</widget>>
<<widget "RoomForGiantPicture">>\
<<nobr>>
<<if $ETotalMuscleShown >= setup.roguem3limit && $wpillactive != true && $EnemyCur.EName == "Mysterious Rogue">><br><</if>><<if $ETotalMuscleShown >= setup.eghostm3limit && $wpillactive != true && $EnemyCur.EName == "Evil Ghost">><br><</if>><<if ($ETotalMuscleShown >= setup.komom3limit or (($ETotalMuscleShown >= setup.komom3limit or $ETotalFatShown >= setup.komof3limit) && $EFatPercent >= setup.komofper3limit)) && $wpillactive != true && $EnemyCur.EName == "Komodo Jock">><br><</if>><<if ($EnemyStage > 3 or ($EnemyStage == 3 && ($EFatPercent > setup.rivalfper3limit or $EFatPercent < setup.rivalfper1limit or $ETotalFatShown < setup.rivalf2limit))) && $wpillactive != true && $EnemyCur.EName == "Rival">><br><</if>><<if $EnemyStage == 4 && $wpillactive != true && $EnemyCur.EName == "Robot">><br><</if>><<if $EnemyStage == 4 && $wpillactive != true && $EnemyCur.EName == "Fallen Cleric">><br><</if>><<if $EnemyStage == 4 && $wpillactive != true && $EnemyCur.EName == "Treasure Dragon">><br><</if>>
<</nobr>>\
<</widget>><<CartridgeNight>>\
<<CheckClosetButton>>\
<<set _WolfSceneState = 0>>\
<<set $FastTravelSetAvailable = true>>\
<div class="placedesc" id="placedesccenter">\
<b>The Unholy Hollows</b>
/*<hr>*/\
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
<</if>>\
<span id="cave-pic">\
<div id="cf4">
<img class="bottom" id="boarderpicture" @src="setup.ImagePath+'UnholyHollows.png'">\
<img @src="setup.ImagePath+'CaveMelon.png'" id="boarderpicture"/>\
</div>\
</span>\
</div>\
<span id="hollows-text"></span>\
<hr>\
<<set $items = {
werefuck: {
name: "Get Those Pants Off!",
desc: "Get right down to business."},
waitwolf: {
name: "Wait For Giant Werewolf",
desc: "The Giant Werewolf wants to hang out with you. You'll have to wait for him to return home."},
markings: {
name: "Ask About Demonic Markings",
desc: "In the middle of the cave there is a raised, rocky platform with a circle of red symbols"},
askmelon: {
name: "Ask About Watermelons",
desc: "For some reason there are a couple of melons in the wolf's cave"},
callkob: {
name: "Call Kobold Mage",
desc: "Invite the Kobold Mage over to make some magic"},
callcob: {
name: "Call Cobra Warlock",
desc: "Try the phone number that the Cobra Warlock gave you"},
rtempt: {
name: "Resist Temptation",
desc: "Attempt to quell your horny thoughts."},
magic: {
name: "Magic Shop",
desc: ""},
xxx: {
name: "",
desc: ""},
jerko: {
name: "Masturbate Outside",
desc: "Your arousal is too much to handle. You need to cum and you are too far from home."},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<span id="hollows-buttons">\
<<if $foodcraze == false>>\
<<if $CaveTransformation == "">>\
<div data-item='waitwolf'><<button "Wait For Giant Werewolf">><<set _WolfSceneState = 1>><<replace "#hollows-text">><div class="fade-in-text">  Low, rhythmic thumps ring out from the dark cave entrance. The floor tremors as the thumps get louder.
  From the blackness you see the form of a mighty, muscular beast take shape. It's the fearsome <span class='werewolfspeak'>Giant Werewolf.</span> While advancing on you, he carelessly steps on a wooden table, crushing it into pieces in a single stomp of his massive feet. Once under the moonlight of the bright cave opening, he puffs out his chest and lets out a powerful and intimidating howl that shakes the cavern walls.</div><</replace>><<replace "#hollows-buttons">><<WolfHollowsButtons>><</replace>><</button>></div>\
<</if>>\
<<if ($KoboldMageTalkWin == true or $KoboldMageTalkWin2 == true) && $CaveTransformation == "">>\
<div data-item='callkob'><<button "Call Kobold Mage">><<set _KobSceneState = 1>><<replace "#hollows-text">><div class="fade-in-text">  <span class='koboldspeak'>"Greetings! You've reached the tower of the Celestial Slayer! I sense you're in need of some of my magic?"</span>
  "You could say that."
  <span class='koboldspeak'>"Excellent! If you can just tell me the name of the spell or enchantment you're looking for then I'll see if we have it in stock."</span>
  "No, no, I'm looking for you."
  <span class='koboldspeak'>"...Me?"</span></div><</replace>><<replace "#hollows-buttons">><<KoboldHollowsButtons>><</replace>><</button>></div>\
<</if>>\
<<if $CobNumber == true && $CaveTransformation == "">>\
<div data-item='callcob'><<button "Call Cobra Warlock">><<set _KobSceneState = 1>><<replace "#hollows-text">><div class="fade-in-text">  <span class='koboldspeak'>"Greetings! You've reached the tower of the Celestial Slayer! I sense you're in need of some of my magic?"</span>
  "Slayer- Whuh? Um, sorry, I think I have the wrong number?"
  <span class='koboldspeak'>"Oh! Ah, no worries. Have a good-"</span>
  You hear someone in the background ask who it is. There's some muffled talking and some shuffling and then you hear <span class='cobraspeak'>"<<=$name>>?"</span>
  "Oh! It's you! Did you write the wrong number or, like, what's going on?"
  <span class='cobraspeak'>"Ha ha! Oh no, you got it! Sorry! So what's up?"</span>
  "Well, I'm sitting here in a cave, and I was thinking we could maybe-"
  He gasps excitedly and says <span class='cobraspeak'>"I'll be there in five minutes!"</span>
  "Oh! Cool... um, to be clear it's so we can fuck."
  "..."
  "Hello?"
  You look at your phone. He's already hung up.</div><</replace>><<replace "#hollows-buttons">><<CobraHollowsButtons>><</replace>><</button>></div>\
<</if>>\
<</if>>\
</span>\
<span data-keytype="yes">[[Back|Dark Forest]]</span>
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<<widget "DetransforationStart">>\
<<nobr>>
<<set $TotalTransformationMuscle = $TransformationMuscle>>
<<set $TotalTransformationFat = $TransformationFat>>
<<set $TotalTransformationHeight = $TransformationHeight>>
<<set $TotalTransformationDick = $TransformationDick>>
<<set $TotalTransformationBall = $TransformationBall>>
<<if $youareslime == true>>
<<set $TotalTransformationFat += $slimefat>>
<<set $TotalTransformationHeight += $slimeheight>>
<</if>>
<<if $youarewere == true>>
<<set $TotalTransformationFat -= $werefat>>
<<set $TotalTransformationMuscle += $weremuscle>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "DetransforationEnd">>\
<<nobr>>
<<set $DemonBloodDays = 0>>
<<set $youarewere = false>>
<<set $youareslime = false>>
<<set $CaveTransformation = "">>
<<set $Transformed = false>>
<<set $TransformationMuscle = 0>>
<<set $TransformationFat = 0>>
<<set $TransformationHeight = 0>>
<<set $TransformationDick = 0>>
<<set $TransformationBall = 0>>
<<SpeciesChange>>
<<unset $TotalTransformationMuscle>>
<<unset $TotalTransformationFat>>
<<unset $TotalTransformationHeight>>
<<unset $TotalTransformationDick>>
<<unset $TotalTransformationBall>>
<</nobr>>\
<</widget>>
<<widget "MeditationText">>\
<<set $arousal = Math.clamp($arousal-10, 0, 100)>>\
<<set $arousal += Math.clamp($arate/4, 0, 20)>>\
<<set $prayactive to true>>\
<<set $praycount += 2>>\
<<TimePass 1>>\
<<run BodyUpdate()>>\
<<if $args[0] != true>>\
<span id="meditate"><div class="fade-in-text">You sit down and try to focus.
"<<= $Mantra>>"
You focus on that word and repeat it over and over again in your mind.
"<<= $Mantra>>"
"<<= $Mantra>>"
You lose track of time.
You feel as though your head is a little clearer.
<<if $hours >= 1.0>><span data-keytype="yes"><<link "Keep Meditating">><<MeditationText true>><</link>></span><</if>>
<span data-keytype="no">[[Finish|Temple of Pure Light]]</span></div></span>
<<else>>\
<<updatebar>>\
<<replace "#meditate">><div class="fade-in-text">You spend another hour focusing and repeating your mantra.
You feel as though your head is a little clearer.<br><br><br><br><br><br><br><br><br><br>
<<if $hours >= 1.0>><span data-keytype="yes"><<link "Keep Meditating">><<MeditationText true>><</link>></span><</if>>
<span data-keytype="no">[[Finish|Temple of Pure Light]]</span></div><</replace>>
<</if>>\
<</widget>><<set $StartingWerewolfUnlock = true>><<run memorize('StartingWerewolfUnlock', $StartingWerewolfUnlock)>>\
<<set $TransformationFat = 50+$fat/10>><<if $TransformationFat > $fat-20>><<set $TransformationFat = $fat-20>><</if>><<if $TransformationFat > 1000>><<set $TransformationFat = 1000>><</if>><<set $TransformationMuscle = 200+$muscle/8>>\
<<set _StartMuscle = $totalfatshown>><<set _StartHeight = $height>>\
<div id="storycharpicture">\
<img @src="setup.ImagePath+'HollowsWolf.png'" id="boarderpicture">\
</div>\
  Beneath his fur, you are able to make out the contours of his large, <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>muscular<</if>> body. The <span class='werewolfspeak'>Giant Werewolf</span> crawls across the mattress towards you, his overgrown chest and arms bulging with each movement. <<if $totalweight > 6500>>Despite his <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>immense<</if>> muscles, he is merely puppy-sized compared to you.<<elseif $totalmuscleshown > 600 && $totalfatshown < 2000>>His muscles are almost <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>large<</if>> enough to rival yours.<<elseif $totalweight > 1600>><<elseif $totalweight > 400>>The <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>massive<</if>> beast would easily be able to outpower you if he so chose.<<else>>One of his hands is nearly the size of your whole torso. The <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>massive<</if>> beast would easily be able to outpower you if he so chose.<</if>>\
  The <span class='werewolfspeak'>Giant Werewolf</span> locks <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>eyes<</if>> with you and growls - all part of a process of sorting out who's dominant.
<span id="wolf-story">\
<span data-keytype="yes"><<link 'Bark'>><<set _wolfchoice = "Bark">><<replace "#wolf-story">><<WolfFuckStory>><</replace>><</link>></span>
<span data-keytype="no"><<link 'Whimper'>><<set _wolfchoice = "Whimper">><<replace "#wolf-story">><<WolfFuckStory>><</replace>><</link>></span>
</span>\<<set $StartingDragonUnlock = true>><<run memorize('StartingDragonUnlock', $StartingDragonUnlock)>>\
<div id="storycharpicture">\
<img @src="setup.ImagePath+'HollowsKob.png'" id="boarderpicture">\
</div>\
  You move a <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>mattress<</if>> onto the raised rocky platform in preparation for him to arrive.
<<if $totalweight < 1000>>\
  The sound of <<if $wpillactive == true && $Madlibword8 != ''>>a <b>$Madlibword8</b><<else>>footsteps<</if>> comes from the cave entrance. You turn to see the <span class='koboldspeak'>Kobold Mage</span>.
<<else>>\
  The sound of <<if $wpillactive == true && $Madlibword8 != ''>>a <b>$Madlibword8</b><<else>>footsteps<</if>> comes from the cave entrance. You turn to see the <span class='koboldspeak'>Kobold Mage</span>, tall and muscular though a bit smaller than you... Or at least that's what you think you saw. Whoever it was darts behind some rocks too quickly for you to be sure who it was.
  "Hello?"
  From around the corner, there's a bright flash of light and after a moment, a slightly-more-<<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>muscular<</if>>-than-you <span class='koboldspeak'>kobold</span> makes his entrance.
<</if>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<updatebar>>\
  <span class='koboldspeak'>"Sorry if I kept you waiting. Sometimes it can be hard finding clothes worthy of my super-<<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>hot<</if>> body."</span>
  You reach up and touch one of his pauldrons. You can feel the design engraved onto it. "Ooh, yeah it's got constellations n' shit. That's <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>cool<</if>>."
  He takes your hand and turns you around, putting you up against the rocky cave wall. With one arm resting against the wall above you and the other hand on your shoulder, he leans down for a kiss. Your <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>bodies<</if>> rub against each other. You can feel the scales of his hard, strong chest pressing against you. He pulls back and you look down, noticing his purple thong.
  <span class='koboldspeak'>"What do you think? It's a nice colour, right?"</span>
  "Y-yeah..."
  <span class='koboldspeak'>"The silk, it's very <<if $wpillactive == true && $Madlibword17 != ''>><b>$Madlibword17</b><<else>>soft<</if>> too."</span>
  "I bet."
  <span class='koboldspeak'>"Feel it."</span>
  You grope it with one hand, noticing that the fabric is - who cares, all you can think about is how huge his <<if $wpillactive == true && $Madlibword15 != ''>><b>$Madlibword15</b><<else>>dick<</if>> is. It's just barely being contained in there. A few seconds of fondling causes the little star to unclip, letting the whole thong fall and setting his <<if $wpillactive == true && $Madlibword15 != ''>><b>$Madlibword15</b><<else>>monster<</if>> free.
  He comes in closer, his <<if $wpillactive == true && $Madlibword15 != ''>><b>$Madlibword15</b><<else>>cock<</if>> pressing against you and reaching up to your chin. With the height difference between the both of you, your <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>erect dick<</if>> barely reaches the base of his. He leans back down for a kiss, this time with one hand running along the sides of your two sandwiched <<if $wpillactive == true && $Madlibword16 != ''>><b>$Madlibword16</b><<else>>cocks<</if>>.
  You feel your pre spreading between his <<if $wpillactive == true && $Madlibword15 != ''>><b>$Madlibword15</b><<else>>dick<</if>> and your <<if $fatpercent > 30>>belly.<<else>>abdomen.<</if>> A dollop of his <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b> land<<else>>precum lands<</if>> onto <<if $SkinType == "Feathers">>your shoulder feathers, soaking into the skin beneath.<<elseif $SkinType == "Fur">>the fur on your shoulder, soaking into the skin beneath.<<elseif $SkinType == "Scales">>your shoulder soaking into your scales.<<else>>your shoulder soaking into your skin.<</if>>
  The feeling of being so close to his super-<<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>hot<</if>> body is amazing but something's wrong. Your skin's burning. Your chest feels tight.
  <span class='koboldspeak'>"A-are you ok?"</span>
  You say nothing.
  <span class='koboldspeak'>"What is it?"</span>
  Again, you don't respond. You push him away, stepping into the middle of the room and focusing on the strange feeling flowing through you.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 30>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set _PrevSkinColour = $SkinColour>>\
<<set _PrevSkinType = $SkinType>>\
<<set _PrevHasWings = $HasWings>>\
<<set _PrevHasHorns = $HasHorns>>\
<<set _PrevHasClaws = $HasClaws>>\
<<set _PrevHasTail = $HasTail>>\
<<set $TransformationHeight += 10>><<set $heightbonus += $TransformationHeight>>\
<<if $muscle >= $fat>>\
<<set $DragonTransformationType = "muscle">><<set $TransformationMuscle = 100+$muscle/10>><<set $muscle += $TransformationMuscle>>\
<<set $TransformationFat = 0>>\
<<else>>\
<<set $DragonTransformationType = "fat">>\
<<set $TransformationFat = -1*(100+$fat/10)>>\
<<set $fat -= $TransformationFat>>\
<<set $TransformationMuscle = 0>>\
<</if>>\
<<set $CaveTransformation = "Dragon">><<set $Transformed = true>><<SpeciesChange>><<run BodyUpdate()>><<updatebar>>\
  Your breathing is heavy. Your whole body feels like it's on fire yet it feels more pleasurable than painful.
<<if $DragonTransformationType == "muscle">>\
  You gasp and grunt. You clutch your stomach and slump forward. You can feel the muscles beneath grow <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>thicker<</if>> and more solid.
<</if>>\
<<if $DragonTransformationType == "fat">>\
  You gasp and grunt. You clutch your stomach and slump forward. You can feel your stomach grumble and your belly become <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>softer<</if>>.
<</if>>\
<<set _dragonchanges = "  ">>\
<<if _PrevSkinType != "Scales">>\
<<if _PrevSkinType == "Feathers">>\
<<set _dragonchanges += "You remove your hand and several of your _PrevSkinColour feathers come off with it, being replaced with a small patch of <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>$DragonColour<</if>> scales. You brush away a feather that has landed between your <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>eyes<</if>>. All over your body clumps of feathers are falling out, being replaced with more <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>$DragonColour<</if>> scales. ">>\
<<elseif $SkinType == "Fur">>\
<<set _dragonchanges += "You remove your hand and several _PrevSkinColour hairs come off with it, being replaced with a small patch of <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>$DragonColour<</if>> scales. You brush away a tuft of fur that has landed between your <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>eyes<</if>>. All over your body clumps of fur are falling out, being replaced with more <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>$DragonColour<</if>> scales. ">>\
<<else>>\
<<set _dragonchanges += "You remove your hand and see several bumpy, hard pieces of <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>$DragonColour<</if>> skin. Even on your chest and <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7<<else>>arms<</if>>, your _PrevSkinColour skin is changing. As more of these hard pieces of skin appear you realize that they're scales. <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>><<=$DragonColour.toUpperFirst()>><</if>> scales rapidly spread across your whole body. ">>\
<</if>>\
<</if>>\
<<if _PrevSkinType == "Scales" && _PrevSkinColour.toLowerCase() != $DragonColour.toLowerCase()>>\
<<set _dragonchanges += "You remove your hand and see that your _PrevSkinColour scales have turned <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>><<=$DragonColour>><</if>>. Your arms, your chest, every part of you is <<if $wpillactive == true && $Madlibword13 != ''>>becoming <b>$Madlibword13</b><<else>>shifting to <<=$DragonColour>><</if>>. ">>\
<</if>>\
<<if $DragonTransformationType == "muscle">>\
<<set _dragonchanges += "Your entire body is becoming <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>larger<</if>>. Boney protrusions burst out from your thickened <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>shoulders<</if>>. Your muscular pecs swell and darker-coloured scutes form in the area between them. You flex your rapidly expanding arms - partially to get a better look at the muscles and partially because your sides were being poked by the spikes growing from your elbows. ">>\
<</if>>\
<<if $DragonTransformationType == "fat">>\
<<set _dragonchanges += "Your entire body is becoming <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>larger<</if>>. Boney protrusions burst out from your thickened shoulders. Your hefty <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>man tits<</if>> swell and darker-coloured scutes form in the area between them. You flex your flabby arms - not to check out your muscles, but because your love handles were being poked by the spikes growing from your elbows. ">>\
<</if>>\
<<if _PrevHasHorns == false>>\
<<set _dragonchanges += "More <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>horns<</if>> appear on your chin and the sides of your face, but they hardly compare in size to the jagged, curved <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>horns<</if>> jutting out the top of your head. ">>\
<</if>>\
<<if _PrevHasTail == false>>\
<<set _dragonchanges += "You feel are part of you touch the cold, hard ground - a part of you that you don't recognize. You turn to see a <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>hefty<</if>> <<lengthtext $TailWidth 'inch'>> wide, scaled tail flicking around behind you and gowning <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>longer<</if>> by the second. ">>\
<</if>>\
<<if _PrevHasWings == false>>\
<<set _dragonchanges += "<br>  You feel a pain at the back of your shoulders. Suddenly two large draconic wings burst forth. You're immediately able to make the mind-body connection to control them and you try flapping them up and down a couple of times. Unfortunately, you're too <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>heavy<</if>> to be able to fly. Your wings are useless but they are also cool and majestic and wonderful. ">>\
<</if>>\
<<= _dragonchanges>>
  The burning sensation subsides. Your breathing returns to normal. Your body stops growing. You take a moment to look over all of the changes. You feel <<if $wpillactive == true && $Madlibword17 != ''>><b>$Madlibword17</b><<else>>powerful<</if>>. You feel like a mighty dragon god!
  But what's more important is your mighty dragon <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>cock<</if>>. Your new body's got you so horny - you need release. You turn back with a glare directed at the <span class='koboldspeak'>Kobold Mage</span>.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 30>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<updatebar>>\
  He stands there and stares up at you - speechless, mouth open. You step close, looming over him, the tip of your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>erect dick<</if>> bumping against the side of his face. You grab him by the front of his cape. With no effort at all, you pick him up and toss him onto the <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>mattress<</if>>.
  "Spread those legs, nerd."
  <span class='koboldspeak'>"Y-yes master."</span>
  You crawl on top of him, <<if $fatpercent > 50>>smothering him beneath your massive <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>belly<</if>><<else>>pinning him beneath your immense <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>weight<</if>><</if>> and with your huge, sweaty <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>junk<</if>> pressing against his read end. He wriggles his hands free and uses them to spread his cheeks apart. You thrust your throbbing dragon <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>spear<</if>> deep into his tailhole.
  <span class='koboldspeak'>"<<if $wpillactive == true && $Madlibword10 != ''>><b><<= $Madlibword10.toUpperFirst()>></b><<else>>G-gaah<</if>>!~"</span>
  As you hump a shot of your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b> spurt<<else>>pre spurts<</if>>, coating his insides and making it even easier to ream him harder. You sink your claws into the <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>mattress<</if>> and fuck him mercilessly.
  With each thrust the <span class='koboldspeak'>Kobold Mage's</span> own cock slaps against his abs, splattering <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>pre<</if>> across his scales. His insides bulge from being stuffed with your fat <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>dong<</if>>. Your hefty balls repeatedly smack against his <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>asscheeks<</if>>.
  Your eyes glaze over from the pleasure - from the thoughts of your new strength and power.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<camountcalc>>\
<<set $arousal = 0>>\
<<cumcurse>>\
<<run BodyUpdate()>>\
<<updatebar>>\
  The <span class='koboldspeak'>Kobold Mage</span> silently whimpers. You deeply growl and grunt in euphoria as you continue to hump him. With a final thrust, you let out a bestial roar. The <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>smaller<</if>> <span class='koboldspeak'>kobold</span> squirms as you fill him with your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>seed<</if>>.<<if $camount > 1000>> His stomach bulges from the extent of <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>cum<</if>> filling him and you orgasm for what seems like several minutes.<</if>><<if $camount > 10000>> You even have to pull out part-way so as to not kill the poor <span class='koboldspeak'>kobold</span> with your titanic load.<</if>>
  You flop down onto the <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>mattress<</if>>, still twitching and still shooting a few more ropes of cum.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You lie beside each other, both panting. You soak in the blissful feeling not just from busting a fat load, but from also now being a big and <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>powerful<</if>> dragon. You swipe your tail and shuffle your wings around thinking to yourself, "Yeah, this is great."
  The <span class='koboldspeak'>kobold</span> sits up. <span class='koboldspeak'>"Thank you... for letting me please you... my lord,"</span> he says huffing.
  "...No problem."
  <span class='koboldspeak'>"Is there another way I could be of service to you?"</span>
  "No? I'm good."
  <span class='koboldspeak'>"Ok, that's cool..."</span> He lies back down and silently twiddles his fingers for a bit before getting back up, <span class='koboldspeak'>"Can you assign a task for me?"</span>
  "A <i>task</i>?? What the fuck are you talking about?"
  <span class='koboldspeak'>"Please! I can't explain it. I- I feel like I need to do things for you! Just give me a task!"</span>
<span id="kob-end">\
<<if $hasfatring == true && $KoboldRingTaskComplete == false>>\
<<link '"Take my Fat Concealing Ring. Make it better."'>><<set $KoboldTask = "ring">><<set $KoboldTaskDays = 3>><<KoboldHollowsEnd>><</link>>
<</if>>\
<<link '"Brew me a potion that will make me stronger."'>><<set $KoboldTask = "potion">><<set $KoboldTaskDays = 3>><<KoboldHollowsEnd>><</link>>
<<link '"Prepare a giant feast for me."'>><<set $KoboldTask = "feast">><<set $KoboldTaskDays = 3>><<KoboldHollowsEnd>><</link>>
</span>\
<<UnsetMadlib>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<<widget "damagecalc">>\
<<nobr>>
<<if $atk == "Grapple" or $atk == "Constrict" && $shieldraise == true>>
<<set $shieldraise = false>>
<</if>>
<<if $PlayerAtkDebuff > 0>>
<<set $atkdmg = Math.floor($atkdmg/2)>>
<</if>>
<<set _JugReflect = false>>
<<if $EnemySelfDamage == false && $ReflectableAttack == true && $EnemyJuggernaut == true && $EFatPercent > setup.juggernautper && 0.2*$ETotalFatShown > $atkdmg>>
<<set _n = random(1, 100)>>
<<if _n < 100*((0.2*$ETotalFatShown)- $atkdmg)/(0.2*$ETotalFatShown)>>
<<set _JugReflect = true>>
<</if>>
<</if>>
<<if $RobotAttackMode == "defence">>
<<if $atkdmg > 0>><<set $RobotAttackMode = "counter">>
<</if>>
<<set $atkdmg = Math.floor($atkdmg/5)>>
<</if>>
<<if $EDefBuff > 0>>
<<set $atkdmg = Math.floor($atkdmg/2)>>
<</if>>
<<if $EDefBuff > 0 && $EnemyCur.EName == "Cobra Warlock">>
<<set $atkdmg = Math.floor($atkdmg/2)>>
<</if>>
<<set $EDodgeAttack = false>>
<<set $n = random(1, 100)>>
<<if $EnemyCur.EName == "Smug Kangaroo" && $ETotalMuscleShown < setup.kangst2limit && $EFatPercent < setup.kangf2limitper && $n <= $EDodgeChance && $EStunTimer <= 0 && $EnemyMood != "sad" && $EnemySelfDamage == false>>
<<set $EDodgeAttack = true>>
<</if>>
<<set _smokeRoll = random(1, 10)>>
<<if $EnemyCur.EName == "Mysterious Rogue" && $RogueSmokeTurns > 0 && _smokeRoll <= 3 && $EnemySelfDamage == false && $ETotalMuscleShown < setup.roguem3limit>>
<<set $EDodgeAttack = true>>
<</if>>
<<if $EnemyGone == true>>
<<set $EDodgeAttack = true>>
<</if>>
<<if $EnemyCur.EName == "Mysterious Rogue" && $RogueStage <= 2 && $RogueSneak == true && $EnemySelfDamage == false>>
<<set $EDodgeAttack = true>>
<</if>>
<<if $EnemyDodgy == true && $n <= $EDodgeChance && $EStunTimer <= 0 && $EnemySelfDamage == false && $EDodgeChance > 5>>
<<set $EDodgeAttack = true>>
<</if>>
<<if _JugReflect == false && $shieldraise == false && $VampireShield <= 0 && $EDodgeAttack == false && $KangGlassesReady == false>>
<<if $atk == "Grapple" && $EnemyCur.EName != "Ghost">>
<<StunEnemy 2>>
<</if>>
<<if $atk == "Arcane Blast Stun" && $EnemyCur.EName != "Ghost">>
<<StunEnemy 2>>
<</if>>
<<if $atk == "Constrict" && $EnemyCur.EName != "Ghost">>
<<if $totalweight > 3*$ETotalWeight>>
<<StunEnemy 4>>
<<elseif $totalweight >1.75*$ETotalWeight>>
<<StunEnemy 3>>
<<else>>
<<StunEnemy 2>>
<</if>>
<</if>>
<<if $atk == "Venomous Bite" && $EnemyCur.EName != "Ghost">>
<<set $EnemyVenomBite to true>>
<</if>>
<<set $ECHP = $ECHP - $atkdmg>><<set $log to "atk">>
<</if>>
<<if $KangGlassesReady == true && $EnemySelfDamage == false>>
<<set $StunTimer = 1>>
<<set $log to "roocounter">>
<<set $EMuscle += 30+0.01*$EMuscle>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<if $ETotalMuscleShown >= setup.kangst2limit>>
<<set $KangGlassesCount = 4>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Smug Kangaroo" && $EDodgeAttack == true && $KangGlassesReady == false>>
<<if $totalweight > 20000 && $atk != "Arcane Blast" && $atk != "Arcane Blast Stun">>
<<if $atk == "Grapple">>
<<StunEnemy 2>>
<</if>>
<<if $atk == "Constrict">>
<<if $totalweight > 3*$ETotalWeight>>
<<StunEnemy 4>>
<<elseif $totalweight >1.75*$ETotalWeight>>
<<StunEnemy 3>>
<<else>>
<<StunEnemy 2>>
<</if>>
<</if>>
<<set $ECHP = $ECHP - $atkdmg>>
<<set $log to "roododgefail">>
<<else>>
<<set $log to "roododge">>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Mysterious Rogue" && $EDodgeAttack == true>>
<<if $totalweight > 20000 && $atk != "Arcane Blast" && $atk != "Arcane Blast Stun">>
<<if $atk == "Grapple">>
<<StunEnemy 2>>
<</if>>
<<if $atk == "Constrict" && $EnemyCur.EName != "Ghost">>
<<if $totalweight > 3*$ETotalWeight>>
<<StunEnemy 4>>
<<elseif $totalweight >1.75*$ETotalWeight>>
<<StunEnemy 3>>
<<else>>
<<StunEnemy 2>>
<</if>>
<</if>>
<<set $ECHP = $ECHP - $atkdmg>>
<<set $log to "roguedodgefail">>
<<else>>
<<set $log to "roguedodge">>
<<if $EnemyCur.EName == "Mysterious Rogue" && ($RogueMood == "talking" or $RogueMood == "endtalking")&& ($atkdmg > 0 or $log == "roguedodge") && $EnemySelfDamage == false>>
<<set $RogueMood = "offended">>
<</if>>
<</if>>
<</if>>
<<if $EnemyCur.EName != "Mysterious Rogue" && $EnemyCur.EName != "Smug Kangaroo" && $EDodgeAttack == true>>
<<set $log to "standarddodge">>
<</if>>
<<if $EnemyGone == true>>
<<set $log to "gonedodge">>
<</if>>
<<if _JugReflect == true && $EnemySelfDamage == false>>
<<set $log to "jugreflect">>
<<if $RockTimer <= 0 and $InvTimer <=0>>
<<if $atk == "Arcane Blast Stun">>
<<set $StunTimer = 2>>
<</if>>
<<run PlayerDamage($atkdmg, false, false, false)>>
<<run BodyUpdate()>>
<</if>>
<</if>>
<<if $shieldraise == true && $EnemySelfDamage == false>>
<<set $log to "fkcounter">>
<<if $RockTimer <= 0 and $InvTimer <=0>>
<<run PlayerDamage($EAttackDamage*2, false, false, false)>>
<<run BodyUpdate()>>
<<elseif $RockTimer > 0 && $secretingredientequip == true>>
<<set $ECHP = $ECHP - $EAttackDamage*2>>
<</if>>
<</if>>
<<if $VampireShield > 0>><<set $log to "vampshield">><</if>>
<<if $EnemySelfDamage == false>><<set $turn to "enemy">><</if>>
<<if $EnemyCur.EName == "King of Evil" && $KingPhase == 1>>
<<if $ECHP <= 0>>
<<set $ECHP = 1>>
<</if>>
<<if $ECHP <= $EMHP/10>>
<<set $KingPhase = 0>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Treasure Dragon" && $EnemyMood == "pleased" && $atkdmg > 0 && $EnemySelfDamage == false>>
<<set $EnemyMood = "vengeful">>
<<set $EnemyMood2 = "Angry">>
<</if>>
<<if $EnemyCur.EName == "Alligator Pirate" && $alipirmood == "talking" && $atkdmg > 0 && $EnemySelfDamage == false>>
<<set $alipirmood = "revenge">>
<</if>>
<<if $EnemyCur.EName == "Mysterious Rogue" && ($RogueMood == "talking" or $RogueMood == "endtalking")&& ($atkdmg > 0 or $log == "roguedodge") && $EnemySelfDamage == false>>
<<set $RogueMood = "offended">>
<</if>>
<<if $atkdmg > 0>>
<<set $EnemyTookDamage = true>>
<<set $alipirstartattack = true>>
<</if>>
<<if $EnemyCur.EName == "Angry Shark" && $SharkPhase == 3 && $atkdmg > 0 && $EMuscle < 450 && $ECHP > 0>>
<<set $EMuscle += 30>>
<<set $SharkAnger++>>
<<set $SharkAngerIncrease = true>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<</if>>
<<if $EnemyCur.EName == "Angry Shark" && $SharkPhase >= 3 && $EMuscle >= 450 && $wpillactive != true>>
<<if $HalloweenBattle == true>>
<<set $SharkCostumeRip = true>>
<<if $SharkCostume == 1>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkExtraMadJH.png'" id="enemypicture"><</replace>>
<<elseif $SharkCostume == 2>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkExtraMadSH.png'" id="enemypicture"><</replace>>
<<else>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkExtraMadEH.png'" id="enemypicture"><</replace>>
<</if>>
<<else>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Sharkp3.png'" id="enemypicture"><</replace>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Angry Shark" && $SharkPhase == 1 && $atkdmg > 0>>
<<set $SharkPhase = 2>>
<</if>>
<<if $EnemyCur.EName == "Angry Shark" && $SharkPhase != 3 && $ECHP <= $EMHP/2>>
<<set $SharkPhase = 0>>
<</if>>
<<set $EnemySelfDamage = false>>
<<set $ReflectableAttack = true>>
<<if $args[0] != true>><<updatebattle>><</if>>
<</nobr>>\
<</widget>>
<<widget "StunEnemy">>\
<<nobr>>
<<set $EStunTimer = $args[0]>>
<<if $EnemyCur.EName == "Cobra Warlock">>
<<if $atk == "Grapple">><<set _x = random(1, 3)>><<else>><<set _x = 1>><</if>>
<<if _x == 1>><<set $MagaGone = true>><<set $MagaSearch = false>><<cobralevel>><</if>>
<</if>>
<<if $EnemyCur.EName == "Fallen Cleric">><<set $SelfSucking = false>><</if>>
<<if $EnemyCur.EName == "Custom">><<if $CustomWait == true>><<set $CustomWait = false>><</if>><<if $EnemyMood == "Rage">><<set $EnemyMood = "">><</if>><</if>>
<</nobr>>\
<</widget>><<widget "DemandWorship">>\
<<if $EnemyCur.EName == "Kobold Mage" && $UnderDragonInfluence > 0>>\
<<switch random(1, 2)>>\
<<case 1>>\
You glare at the <<=$ENameText>>. He knows what he must do.
<<case 2>>\
You glare at the <<=$ENameText>>. <span class='koboldspeak'>"O-of course, master! Anything for you!"</span>
<</switch>>\
<<elseif $EnemyCur.EName == "Alligator Pirate" && $UnderDragonInfluence > 0>>\
You intimidatingly loom over the <<=$ENameText>>.
<<elseif $EnemyCur.EName != "Treasure Dragon">>\
You intimidatingly loom over <<if $EnemyCur.EName == "Rival">>your<<else>>the<</if>> <<=$ENameText>>. Your draconic presence demands to be worshiped.
<</if>>\
<<if $EnemyCur.EName == "Kobold Mage">>\
<<if $UnderDragonInfluence < 0>>\
The <<=$ENameText>> waves his wand. His spell causes your muscles to swell.
<<set $StrengthPotionMuscle += 50+$muscle*0.05>>\
<<else>>\
<<switch random(1, 2)>>\
<<case 1>>\
<<set $StrengthPotionMuscle += 50+$muscle*0.05>>\
The <<=$ENameText>> waves his wand. His spell causes your muscles to swell.
<<case 2>>\
<<set $arousal = Math.clamp($arousal+25, 0, 100)>>\
The <<=$ENameText>> wraps his hands around your spiny dragon shaft and affectionately licks and worships the head.
<</switch>>\
<</if>>\
<<set $UnderDragonInfluence = 4>>\
<<elseif $EnemyCur.EName == "Alligator Pirate">>\
<<if $UnderDragonInfluence < 0>>\
The <<=$ENameText>> stares at you and blushes. He fumbles with his barrel and hands it to you, it being the only thing he can think to offer you. You take a sip of the fattening liquid inside.
<<set $UnderDragonInfluence = 3>>\
<<set $TempBattleFat += 80+$fat*0.05>><<set $fat +=10>>\
<<set $foodcur += 5000>>\
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<else>>\
You know the <<=$ENameText>> is too stupefied by your immense size to properly worship you. You instead put on a show for him by taking an even bigger swig from his barrel. His dick twitches at the sight of your growing body.
<<set $UnderDragonInfluence = 3>>\
<<set $TempBattleFat += 180+$fat*0.15>><<set $fat +=20>>\
<<set $foodcur += 20000>>\
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<</if>>\
<<elseif $EnemyCur.EName == "Giant Werewolf">>\
<<set _bellyword = "">>\
<<if $fatpercent > 70>>\
<<set _bellyword = "gargantuan">>\
<<elseif $fatpercent > 40>>\
<<set _bellyword = "huge">>\
<<elseif $fatpercent > 15>>\
<<set _bellyword = "soft">>\
<<else>>\
<<set _bellyword = "chiseled">>\
<</if>>\
<<if $hasartifact != "given" && $MoonTimer >= 6 && $WerewolfTimer < 6>>\
The $ENameText licks your _bellyword belly, a common and well-known sign of respect amongst werewolves. Unfortunately, unlike his werewolf form, his shitty human saliva has no transformative properties.
<<else>>\
The $ENameText licks your _bellyword belly, a common and well-known sign of respect amongst werewolves.
<<if $youarewere == false>>\
<<set $wolfstage ++>>\
<<if $wolfstage == 1>>\
<<set $werebattlemuscle += 10+$battlestartmuscle/25>><<set $werebattlefat += $battlestartfat/25>><<run BodyUpdate()>>\
Lycanthropy begins to infect you. The hair on your arms becomes longer and you feel your body grow.
<<elseif $wolfstage == 2>>\
<<set $werebattlemuscle += 10+$battlestartmuscle/25>><<set $werebattlefat += $battlestartfat/25>><<run BodyUpdate()>>\
The lycanthropy continues to infect you. Your teeth become sharper.
<<elseif $wolfstage >= 3>>\
<<set $youarewere = true>><<set $werebybattle = true>><<set $werebattlemuscle += 80+(3*($battlestartmuscle/20))>><<set $werebattlefat += $battlestartfat/12>>\
<<set $werefat = $werebattlefat>><<set $weremuscle = $werebattlemuscle>><<set $fat -= $werebattlefat>><<set $muscle += $werebattlemuscle>><<set $werebattlemuscle = 0>><<set $werebattlefat = 0>>\
<<SpeciesChange>><<run BodyUpdate()>>\
The lycanthropy takes over your body and you become a werewolf!
<</if>>\
<</if>>\
<</if>>\
<<elseif $EnemyCur.EName == "Treasure Dragon">>\
<<set _n = random(1, 3)>>\
<<if $height > 1.2*$EHeight && _n == 1>>\
You loom over the $ENameText and demand that he serves you. He becomes enthralled by you.
<<else>>\
<<set _n = random(1, 3)>>\
<<if $totalweight < 20000 && $totalweight > 200 && _n != 1>>\
<<if $TreasureArea == "forest">>\
<<if ($totalmuscleshown >10000 && $fatpercent < 40) or ($totalmuscleshown > 30 && $fatpercent < 30)>>\
You press the $ENameText up against a tree, sandwiching him between it and your muscular body. You demand that he serves you - He can't resist.
<<elseif $totalmuscleshown <= 30 && $fatpercent < 30>>\
You press the $ENameText up against a tree and demand that he serves you - He can't resist.
<<else>>\
You press the $ENameText up against a tree, sandwiching him between it and your massive gut. You demand that he serves you - He can't resist.
<</if>>\
<<else>>\
<<if ($totalmuscleshown >10000 && $fatpercent < 40) or ($totalmuscleshown > 30 && $fatpercent < 30)>>\
You press the $ENameText up against the castle wall, sandwiching him between it and your muscular body. You demand that he serves you - He can't resist.
<<elseif $totalmuscleshown <= 30 && $fatpercent < 30>>\
You press the $ENameText up against the castle wall and demand that he serves you - He can't resist.
<<else>>\
You press the $ENameText up against the castle wall, sandwiching him between it and your massive gut. You demand that he serves you - He can't resist.
<</if>>\
<</if>>\
<<else>>\
<<set _n = random(1, 2)>>\
<<if $totalfatshown > 100 && ($fatpercent > 50 or (_n == 1 && $fatpercent > 30))>>\
You entice the $ENameText by jiggling your massive belly and then demand that he serves you - He can't resist.
<<else>>\
You entice the $ENameText by flexing your powerful bicep and then demand that he serves you - He can't resist.
<</if>>\
<</if>>\
<</if>>\
<<if $totalweight > 10*$ETotalWeight>>\
<<set $UnderDragonInfluence = 5>>\
<<elseif $totalweight > 5*$ETotalWeight>>\
<<set $UnderDragonInfluence = 4>>\
<<else>>\
<<set $UnderDragonInfluence = 3>>\
<</if>>\
<<elseif $EnemyCur.EName == "Forest Knight">>\
<<if $UnderDragonInfluence < 0>>\
<<set $turn to "knightgrovel">><<set $log to "knightgrovel">>\
The $ENameText drops his sword and shield and grovels before you. <span class="knightspeak">"Aw, jeez! Please don't hurt me Mr. Big Dragon, sir!"</span>
<<else>>\
<<switch random(1, 2)>>\
<<case 1>>\
The $ENameText does his best to use his T-Rex lips and tongue to pleasure you and gulp down your draconic pre. <<if $arousal >= 100>>His diligent dick-sucking is enough to send you over the edge.<</if>>
<<case 2>>\
The $ENameText runs his hands along your spiny dragon shaft while enthusiastically licking the head. <<if $arousal >= 100>>His diligent dick-sucking is enough to send you over the edge.<</if>>
<</switch>>\
<<if $arousal >= 100>>\
<<camountcalc>>\
<<cumcurse>>\
<<set $arousal = 0>>\
<<if $pactdays > 0>><<set $BattlePactLoss = true>><</if>>\
<<if Math.floor($camount/100) > $ECHP+1>>\
<<set $ECHP -= Math.floor($camount/100)>>\
<<updatebattleenemy>>\
The $ENameText takes a torrent of cum straight to the face, taking <<= Math.floor($camount/100)>> damage.
<<else>>\
The $ENameText takes your load of cum straight to the face. He wipes some of it off of his eyes. <span class="knightspeak">"I'm glad I could be of service to you, Mr. Dragon King, sir."</span>
<<if $StadiumChallengeActive != true>><<set $knightmood = "finished">><<else>><<set $UnderDragonInfluence = 0>><</if>>\
<</if>>\
<<else>>\
<<set $arousal = Math.clamp($arousal+25, 0, 100)>>\
<<set $UnderDragonInfluence = 100>>\
<</if>>\
<</if>>\
<<elseif $EnemyCur.EName == "Angry Shark">>\
<<if $SharkDemandNumber == 1>>\
<<if $fatpercent > 40>>\
<<set $SharkDemandNumber ++>>\
<<if $BatSharkInvitation == true>>\
<span class='sharkspeak'>"Dude... You're beautiful."</span>The $ENameText steps close and feels your belly with one hand. <span class='sharkspeak'>"I can't believe I've been with such a huge dragon stud."</span>
<<else>>\
The $ENameText is captivated by how large you are.<span class='sharkspeak'>"Bro. You're beautiful... It must feel crazy being so huge, right? I can't even imagine, ha ha!"</span>
<</if>>\
<<else>>\
<span class='sharkspeak'>"Lookin' big dude! You're gonna have to tell me what your routine is! Or do you even work out? Like is this just cuz of your dragon genes or whatever? Man, I'm so jelly."</span>
<</if>>\
<<elseif $SharkDemandNumber== 2>>\
<<if $TruePlayerSpecies == "Naga">>\
The $ENameText flexes his arm and compares his bicep to yours. <span class='sharkspeak'>"Damn dude, you must work super hard. I've been lifting for years and you still have me beat."</span>
<<else>>\
The $ENameText rolls up his shorts a bit and compares his leg to yours. <span class='sharkspeak'>"Damn dude, you must work super hard. I'm always self-conscious about the size of my calves. There's no way you ever worry about that."</span>
<</if>>\
<<else>>\
<<set $SharkDemandNumber = 0>>\
<span class='sharkspeak'>"Bro..."</span> He stares mesmerized by your giant twitching dick. After a moment he composes himself enough to give thumbs up and a <span class='sharkspeak'>"Nice cock, bro."</span>
<</if>>\
<<set $SharkDemandNumber ++>>\
<<if $SharkAnger >= 2>>\
Being in awe of your massive body seems to calm the $ENameText down a bit.
<<set $SharkAnger-->>\
<<set $EMuscle -= 30>>\
<<run EnemyBodyUpdate()>>\
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>\
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>\
<<updatebattleenemy>>\
<</if>>\
<<elseif $EnemyCur.EName == "Turtle Alchemist">>\
<<set _logtext = "">>\
<<switch random(1, 2)>>\
<<case 1>>\
<<set _logtext += "<span class='turtlespeak'>\"Damn brother, you've got the body of a king!\"</span> ">>\
<<if $fatpercent > 40>>\
<<set _logtext += "The $ENameText squeezes your soft gut with one hand. ">>\
<<elseif $height > 2.5*$EHeight>>\
<<set _logtext += "The comparatively tiny $ENameText feels the muscles of whatever part of you he's able to reach. ">>\
<<else>>\
<<set _logtext += "The $ENameText runs a hand over one of your bulky dragon-thighs. ">>\
<</if>>\
<<set _logtext += "<span class='turtlespeak'>\"But being big's never enough, is it?\"</span> he says handing you one of his potions. ">>\
<<case 2>>\
<<if $fatpercent > 40>>\
<<set _logtext += "The $ENameText squeezes your soft gut with one hand. ">>\
<<elseif $height > 2.5*$EHeight>>\
<<set _logtext += "The comparatively tiny $ENameText feels the muscles of whatever part of you he's able to reach. ">>\
<<else>>\
<<set _logtext += "The $ENameText runs a hand over one of your bulky dragon-thighs. ">>\
<</if>>\
<<set _logtext += "<span class='turtlespeak'>\"I'd love to serve as a minion of a huge reptile like you. But you know what? I think you could stand to be a little huger,\"</span> he says handing you one of his potions. ">>\
<</switch>>\
<<switch random(1, 10)>>\
<<case 1 2 3 4 5 6 7>>\
<<set $StrengthPotionMuscle += 100+$muscle*0.1>>\
<<set _logtext += "<br>You drink it and grow stronger.">>\
<<case 8 9>>\
<<set $TempBattleFat += 300+$fat*0.3>>\
<<set $StrengthPotionMuscle -= 100+$muscle*0.1>>\
<<set _logtext += "<br>You drink it and become fatter.">>\
<<case 10>>\
<<if $fat > 20>>\
<<set $TempBattleFat = (-1*$fat)+20>>\
<</if>>\
<<if $muscle > 30>>\
<<set $StrengthPotionMuscle = (-1*$muscle)+30>>\
<</if>>\
<<if $TempBattleHeightBonus > 0>>\
<<set $TempBattleHeightBonus = 0>>\
<</if>>\
<<if $TempBattleDickBonus > 0>>\
<<set $TempBattleDickBonus = 0>>\
<</if>>\
<<if $TempBattleBallBonus > 0>>\
<<set $TempBattleBallBonus = 0>>\
<</if>>\
<<set _logtext += "<br>You drink it and shrink. <span class='turtlespeak'>\"Aw, cripes! I swear I didn't mean for that to happen!\"</span>">>\
<</switch>>\
<<= _logtext>>\
<<elseif $EnemyCur.EName == "Smug Kangaroo">>\
<<if $EnemyMood == "sad">>\
The $ENameText is too despondent to care about your draconic presence.
<<elseif $EnemyMood == "suck">>\
The $ENameText is already mesmerized by you.
<<elseif $totalweight >5*$ETotalWeight && $height > 1.5*$EHeight>>\
<<set $EnemyMood = "suck">>\
Even this smug bastard can't deny the magnificence of your body. The $ENameText is now dedicated to serving someone who's so much bigger and better than he is.
<<set _KangSuckCount = 0>>\
<<else>>\
The $ENameText is completely immune to the effects of your gigantic dragon body. Instead of being compelled to worship you, he takes a moment to admire the size of his biceps.
<<set $EMuscle += 70+$EMuscle*0.25>>\
<<run EnemyBodyUpdate()>>\
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>\
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>\
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>>\
<</if>>\
<<elseif $EnemyCur.EName == "Vampire Bat">>\
<<if $WorshipsDemanded < 3>>\
<<set $WorshipsDemanded++>>\
<<set _BatPocketNumber = Math.floor(Math.random()*$BatPockets.length)>>\
<<if $BatPantsGone>>\
<span class='batspeak'>"I guess you want some kind of offering? Uh, let me see..."</span> He picks up the tattered remains of his pants and goes through the pockets.
<<else>>\
<span class='batspeak'>"I guess you want some kind of offering? Uh, let me see..."</span> He shuffles around inside of his pockets.
<</if>>\
<<if $BatPockets[_BatPocketNumber] == "Money">>\
<span class='batspeak'>"I've only got 5 bucks on me but you can have it."</span>
<<GainMoney 5>>\
<<elseif $BatPockets[_BatPocketNumber] == "Joint">>\
<img @src="setup.ImagePath+'Weed.png'" id="invitempicture"><span class='batspeak'>"You can have this. I don't have a lighter or anything on me, but I don't think that'll be a problem for you."</span>
<<set $weedamt ++>>\
<<elseif $BatPockets[_BatPocketNumber] == "TicTacs">>\
<span class='batspeak'>"I've got some... Tic Tacs? I mean, you can have them if you want."</span><br>You promptly swallow the Tic Tacs. Your hunger is filled slightly.
<<set $foodcur += 100>>\
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<elseif $BatPockets[_BatPocketNumber] == "Photo">>\
<<set $turn to "batphoto">><<set $log to "batphoto">>\
<span class='batspeak'>"I don't have much other than this picture of me and my boyfriend... It's got like sentimental value and stuff but I suppose I have to give it to you due to your overwhelming draconic presence..."</span>
<<elseif $BatPockets[_BatPocketNumber] == "Coupon">>\
<img @src="setup.ImagePath+'PotionCoupon.png'" id="invitempicture"><span class='batspeak'>"I offer you this coupon as tribute. It's not like I can afford any potions to begin with."</span>
<<set $PotionCoupon to 1>>\
<</if>>\
<<run $BatPockets.deleteAt(_BatPocketNumber)>>\
<<else>>\
<span class='batspeak'>"Yeah, I get it. You're big and powerful, but I don't have anything else to offer you. Sorry."</span>
<</if>>\
<<elseif $EnemyCur.EName == "Ghost">>\
The $ENameText $ENameText .68 65 6c 70 $ENameText<<=$ENameText>>.���� $ENameText
<<elseif $EnemyCur.EName == "Evil Ghost">>\
<<if $StadiumChallengeActive == true>>\
The <span class='ghostspeak'>Evil Ghost</span> is unmoved by your intimidation.
<<else>>\
<<if $fatpercent > 35>>\
The <span class='ghostspeak'>Evil Ghost</span> comes closer and runs his hand over your round belly. <span class='ghostspeak'>"Aw, yeah. This one's totally better."</span> He presses himself against your gut and puts a hand between your fat tits. His hand sinks into you. The rest of him follows until he is entirely inside you.
<<elseif $totalmuscleshown > 80>>\
The <span class='ghostspeak'>Evil Ghost</span> comes closer and runs his hand over your beefy arm. <span class='ghostspeak'>"Aw, yeah. This one's totally better."</span> He presses himself against your pecs and wraps his hand around your wrist. His hand sinks into you. The rest of him follows until he is entirely inside you.
<<else>>\
The <span class='ghostspeak'>Evil Ghost</span> comes closer and runs his hand over your arm. <span class='ghostspeak'>"Aw, yeah. This one's totally better."</span> He presses himself against your chest and wraps his hand around your wrist. His hand sinks into you. The rest of him follows until he is entirely inside you.
<</if>>\
<<set $turn to "dwpossess">>\
<</if>>\
<<elseif $EnemyCur.EName == "Mysterious Rogue">>\
<<if $RogueState == "possessed">>\
<<if $fatpercent > 35>>\
An <span class='ghostspeak'>Evil Ghost</span> emerges from the <span class='roguespeak'>Rogue</span>. He comes closer and runs his hand over your round belly. <span class='ghostspeak'>"Aw, yeah. This one's totally better."</span> He presses himself against your gut and puts a hand between your fat tits. His hand sinks into you. The rest of him follows until he is entirely inside you.
<<elseif $totalmuscleshown > 80>>\
An <span class='ghostspeak'>Evil Ghost</span> emerges from the <span class='roguespeak'>Rogue</span>. He comes closer and runs his hand over your beefy arm. <span class='ghostspeak'>"Aw, yeah. This one's totally better."</span> He presses himself against your pecs and wraps his hand around your wrist. His hand sinks into you. The rest of him follows until he is entirely inside you.
<<else>>\
An <span class='ghostspeak'>Evil Ghost</span> emerges from the <span class='roguespeak'>Rogue</span>. He comes closer and runs his hand over your arm. <span class='ghostspeak'>"Aw, yeah. This one's totally better."</span> He presses himself against your chest and wraps his hand around your wrist. His hand sinks into you. The rest of him follows until he is entirely inside you.
<</if>>\
<<addclass "body" "stopscroll">><<timed 2.2s>><<removeclass "body" "stopscroll">><</timed>><<set $turn to "dwpossess">><<EvilGhostStart>>\
<<else>>\
<<set _Response = "">>\
<<if $RogueHintAmt == 0>>\
<<set _Response = "<span class='roguespeak'>\"I'm afraid I have nothing to offer a powerful creature like you. Perhaps you'd be interested in some information instead? ">>\
<<elseif $RogueHintAmt == 1>>\
<<set _Response = "<span class='roguespeak'>\"You want more? Hmm, Alright. ">>\
<<else>>\
<<set _Response = "<span class='roguespeak'>\"">>\
<</if>>\
<<if $RogueHints.length is 0>>\
<<set _n = random(1, 2)>>\
<<if _n == 1>>\
<<set _Response += "There's a legendary hero in green that's one day going to save this land. If you wanted to help him you could give him some XP Potions, but that's unnecessary - saving this world is his destiny. The only thing that could stop him is a Black XP Potion. A skilled potion maker could reverse engineer that by using the XP Potion recipe but I don't know of anyone with the expertise to pull that off.">>\
<<elseif _n == 2>>\
<<set _Response += "Although it might not seem like it, salt really is the spirit's weakness. His growth in response to using it is just him desperately trying to stop you. Salt will cause him to leave behind more of his stolen size within purple shards. It would work even better if you were to find a certain necklace made out of one of those shards.">>\
<<else>>\
<<set _Response += "In case you haven't noticed, the purple shards the spirit leaves behind contain some of the size he has stolen. If you were to collect enough of them you might bring him back to a more manageable size - or even better, if you were to find a certain necklace made out of one of those shards you could subdue him with that.">>\
<</if>>\
<<else>>\
<<set _n = Math.floor(Math.random()*$RogueHints.length)>>\
<<if $RogueHints[_n] == "GetPShardLace">>\
<<set _Response += "In case you haven't noticed, the purple shards the spirit leaves behind contain some of the size he has stolen. If you were to collect enough of them you might bring him back to a more manageable size - or even better, if you were to find a certain necklace made out of one of those shards you could subdue him with that.">>\
<<elseif $RogueHints[_n] == "UsePShardLace">>\
<<set _Response += "Although it might not seem like it, salt really is the spirit's weakness. His growth in response to using it is just him desperately trying to stop you. Salt will cause him to leave behind more of his stolen size within purple shards. It will work even better if you wear the shard necklace that you own.">>\
<<elseif $RogueHints[_n] == "BatShark">>\
<<set _Response += "Legend has it that if you roam the pier at night you'll find a couple looking to have a threesome - but they're specifically looking for someone they think is cool. And how do you get them to think you're cool? Well the shark's pretty easygoing. You could try flirting with him and apologizing for any inconveniences you cause him.">>\
<<elseif $RogueHints[_n] == "Cartridge">>\
<<set _Response += "So one time me and my cousin got a suspicious bootleg video game from a yard sale. We played it but it turned out to be haunted, and very bad, and scary! So if you ever find anything like that do NOT play it! And if you <i>do</i> play it, definitely do not teleport an item into the real world and then go into battle with a ghost, open your inventory and use that item to capture the ghost in order to then teleport that item back into the game. If you did that, well I'm not sure what would happen to you but it wouldn't be good!">>\
<<elseif $RogueHints[_n] == "GetCursedBook">>\
<<set _Response += "Have you been to the temple in town? I have suspicions that the head priest isn't as pure as he seems. I don't have any evidence of this… yet. You could try going to the temple at night - you might find him up to something.">>\
<<elseif $RogueHints[_n] == "UseCursedBook">>\
<<set _Response += "You have the Ghost Atlas? That's good. You should spend some time looking it over to unlock its secrets. If you've done that and you're not sure what to do next, I'll make it simpler for you. You need to meditate at the Temple of Pure Light with a certain word in mind.">>\
<</if>>\
<<run $RogueHints.deleteAt(_n)>>\
<</if>>\
<<set _Response += "\"</span>">>\
_Response
<<set $RogueHintAmt++>>\
<</if>>\
<<elseif $EnemyCur.EName == "Cobra Warlock">>\
<<set $CobraUsedBite = true>>\
<<set $CobraVenom = true>>\
<<set $FatPoisonAmount += 220+Math.floor(($fat+$FatPoisonAmount)*0.01)>>\
<<set $UnderDragonInfluence = 2>>\
The $ENameText rubs his hand over your belly and wraps his tail around as much of you as he can. <span class='cobraspeak'>"Mmm, my master needs to be bigger."</span> He sinks his teeth into your side and injects you with his venom.
<<elseif $EnemyCur.EName == "Rival">>\
No effect. I'll have to finish this later!
<<elseif $EnemyCur.EName == "Robot">>\
No effect. I'll have to finish this later!
<</if>>\
<<run BodyUpdate()>>\
/*<<if $EnemyCur.EName == "Cobra Warlock">>\
<<cobralevel>>\
<<cobraimage>>\
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>>\
<<if $CobraLevelMessage != "">>\
$CobraLevelMessage
<</if>>\
<</if>>*/\
<</widget>><<CheckClosetButton>>\
<div class="placedesc" id="placedesccenter">\
<b>Exclusive Stuff!</b>
<div>\
<img id="boarderpicture" @src="setup.ImagePath+'UltraSick.png'">\
</div>\
Join the Ultra Sick tier on <a href="https://www.patreon.com/MCRugerMasta" target="_blank">Patreon</a> to get the VIP version of the game!
</div>\
<div class="centerdiv">\
<span class="shiny">\
<span class="inner-shiny">VIP TRANSFER</span>
</span>\
</div>\
• Access the VIP transfer system! Basically, you can cheat and make your stats whatever you want!
• The transfer system now has a debug option. Use it to find all locations and get all items quickly. You can also use it to give yourself any of the Underpass curses or all of the skills taught by Someone at the pier's bulletin board.
• Extra quest rewards at Winner's. Get special items that are not available in the other versions of the game:
<img @src="setup.ImagePath+'BlueCard.png'" id="storyitempicture">
Blue Rewards Card: Use it at the restaurant to get better versions of the special food items. One of these is the Rhinoceros Horn Smoothie which makes your dick grow every time you cum. You can get a scene with the Blue Dragon when you get your card fully upgraded to the Platinum Rewards Card. Use the platinum card to open the VIP door at the restaurant.
<img @src="setup.ImagePath+'Pacifist.png'" id="storyitempicture">
Pacifist's Bracelet: Enemies won't attack if you wait in battle. Instead they will use any move they have that makes them grow.
<img @src="setup.ImagePath+'StopWatch.png'" id="storyitempicture">
Stopwatch: 'While worn, enemies will start the battle with the stats from the end of the previous battle. Does not work against certain enemies (Rival, Robot, Vampire Bat, Mysterious Rogue).
<img @src="setup.ImagePath+'SlimeJarFull.png'" id="storyitempicture">
Slime Jar: transforms you into a slime monster. It increases your fat stat and hunger. When you beat enemies in battle, your hunger stat fills relative to the size of the enemy.
<div class="centerdiv">\
<b>Additional Naga Transformation at the Unholy Hollows!</b>\
</div>\
After the Cobra Warlock sex scene you'll get his phone number that you can use at the Unholy Hollows. This will get you a new scene that transforms you into a naga. You'll get an improved grapple ability that can stun enemies for longer as well as a venomous bite that will increase the enemy's fat each turn.
<img @src="setup.ImagePath+'MagaLace.png'" id="storyitempicture">
If you use your naga powers to coil around the Kobold Mage, he'll offer you an equipable item - the Magatama Necklace. While in battle this will increase your muscle based on the enemy's fat.
<span data-keytype="yes">[[Back|Left Stone]]</span><<battleend>>\
<<TimePass 2>>\
<img @src="setup.ImagePath+'Blood.png'" id="storyitempicture">
The $ENameText thanks you and heads on his way.
You look at the back of the Business Card the he gave you. There's a map scribbled on it that leads somewhere in the woods.
<<set $BusinessCardUnlock = true>>\
<<run memorize('BusinessCardUnlock', $BusinessCardUnlock)>>\
<<if $wolfstage > 0 && $youarewere !=true>>\
Your body fights off the lycanthropy and you transform back to your original form.<br>
<</if>>\
<<if $WereTalkWin == false>>\
<<set $WereTalkWin = true>>\
<<set $BuySellFMTokens +=300>> 300 Fat/Muscle Transfer data was added to your account.
<</if>>\
<<set $money += 100>> You won $100.
<<set $wereamt ++>> The enemy left behind a vial of werewolf blood.
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<<run BodyUpdate()>>\<<widget "BuyPotion">>\
<<replace "#coupon">><</replace>>\
<<if $PotionCoupon == 1>>\
<<set $PotionCoupon to 2>>\
<<replace "#coupon">>Thanks to your Potion Shop Coupon, your next potion is free!
<</replace>>\
<<elseif $PotionCoupon == 2>>\
<<set $PotionCoupon to 0>>\
<</if>>\
<</widget>><<widget "WolfHollowsButtons">>\
<<if _WolfSceneState == 1>>\
<div data-item='xxx'><<button "Continue">><<replace "#hollows-text">><div class="fade-in-text"><span class='werewolfspeak'>  "Hi!"</span> he says cheerfully while taking off his tie <span class='werewolfspeak'>"You came to see me! So what do you wanna do? I've got some leftover carcass, we could fuck, or I've got an alligator toy that squeaks when you chew it - that's always a good time!"</span>
<<if $LearnedWolfLanguage == false>><<set $LearnedWolfLanguage = true>>  You understand what he's saying without the help of the beast translator. It seems the time you've spent talking with him has been enough for you to pick up his language.<</if>></div><</replace>><<replace "#cave-pic">><div id="cf4"><img class="bottom" id="boarderpicture" @src="setup.ImagePath+'UnholyHollows.png'">\
<img @src="setup.ImagePath+'CaveMelon.png'" id="boarderpicture"/>\
<img class="top" @src="setup.ImagePath+'UnholyHollowsWolf.png'" id="boarderpicture"/></div><</replace>><<set _WolfSceneState = 2>><<replace "#hollows-buttons">><<WolfHollowsButtons>><</replace>><</button>></div>\
<<elseif _WolfSceneState == 2>>\
<div data-item='markings'><<button "Ask About Demonic Markings">><<replace "#hollows-text">><div class="fade-in-text">  "What's with the summoning circle lookin' thing?"
  <span class='werewolfspeak'>"I dunno. It was here when I moved in."</span>
  "Can you not wipe these markings off?"
  <span class='werewolfspeak'>"Nah, I actually kind of like them. They look cool and evil."</span>
</div><</replace>><</button>></div>\
<div data-item='askmelon'><<button "Ask About Watermelons">><<replace "#hollows-text">><div class="fade-in-text">  "How about instead of carcass we just have some watermelon?"
  <span class='werewolfspeak'>"You mean the green balls? No way! That's human food. And they just showed up one day. They're probably poison."</span>
</div><</replace>><</button>></div>\
<<if $CaveTransformation != "Werewolf">>\
<div data-item='werefuck'><<button "Get Those Pants Off!">><<replace "#hollows-text">><div class="fade-in-text">  "Get those-"
  He takes off his pants.<span class='werewolfspeak'>"Finally, freedom!"</span> he says with his dick flopping against his thigh, <span class='werewolfspeak'>"Anyway, what were you saying?"</span>
  "I was going to tell you to get those pants off so we could fuck."
  "Oh! Sure. Honestly, I was kinda feeling the alligator toy, but you're the guest." <<if $totalweight < 1600>>He tosses a giant mattress onto the rocky platform covered in red symbols and carries you onto it under one arm.<<else>>He picks up a giant mattress and throws it onto the rocky platform covered in red symbols.<</if>>\
</div><</replace>><<set _WolfSceneState = 3>><<replace "#hollows-buttons">><<WolfHollowsButtons>><</replace>><</button>></div>\
<</if>>\
<<elseif _WolfSceneState == 3>>\
<div data-item='xxx'><<button "Continue">><<if $wpillactive == true>><<set $MadlibScene = "Giant Werewolf Hollows Fuck">><<goto "WPill MadLib">><<else>><<goto "Giant Werewolf Hollows Fuck">><</if>><</button>></div>\
<</if>>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>\
<</widget>>
<<widget "WolfFuckStory">>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<run BodyUpdate()>>\
<<updatebar>>\
<<if _wolfchoice == "Bark">>\
  You fiercely bark back at him. He timidly whimpers and lies on his back.
<<else>>\
  You cower and whimper. His tail wags happily as he crawls on top of you.
<</if>>\
<<if _wolfchoice == "Bark">>\
  You crawl on top of the <<if $totalweight > 6500>>much <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>smaller<</if>><<elseif $totalweight > 3500>><<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>smaller<</if>><<elseif $totalweight > 1500>><<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>larger<</if>><<else>>much <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>larger<</if>><</if>> werewolf. You grab the front of your shirt, and like a wild animal you tear it right off your chest. You're pleased with yourself but there's a problem - your sleeves are still intact so now the torn front part just flops around awkwardly. You decide to just pull your shirt off, but once you get it over your head you struggle and get lost. The <span class='werewolfspeak'>Giant Werewolf</span> reaches up and helps you get it off, saving you from the embarrassment of failing at this whole shirt-ripping stunt.
  You bring your now <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>free<</if>> <<if $TruePlayerSpecies == "Bear" or $TruePlayerSpecies == "Dinosaur" or $TruePlayerSpecies == "Dragon" or $TruePlayerSpecies == "Kangaroo" or $TruePlayerSpecies == "Lion" or $TruePlayerSpecies == "Tiger" or $TruePlayerSpecies == "Wolf">>snout<<else>>face<</if>> down to his half-hard <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>wolf cock<</if>>.
You wrap your tongue around his <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>shaft<</if>> and get to work. You slather the length of his <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>cock<</if>>, wanting to please him as a reward for his act of kindness. You take in the masculine musk pouring from his fluffy crotch. His muscular body writhes from your touch. He moans in pleasure as a mix of his <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>precum<</if>> and your saliva coat his <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>dick<</if>>.
<<else>>\
  With a single swipe of his claw, he completely tears through your shirt... except for the collar. That part's a bit <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>tougher<</if>>. He tries again to cut it with his claw but with no luck and he growls in frustration.
  "Here, I'll just pull the shirt-"
  <span class='werewolfspeak'>"<<if $wpillactive == true && $Madlibword13 != ''>><b><<= $Madlibword13.toUpperFirst()>></b><<else>>No<</if>>!"</span> he shouts before grabbing a hold of the collar with his fangs. He pulls and snarls and shakes until it finally rips.
  He pants happily.
  You're a bit shaken up but it's all good. Also, in this land, clothes are free so you don't have to worry about that either. You go ahead and preemptively slide out of your pants anyway.
  The <span class='werewolfspeak'>Giant Werewolf</span> brings his muzzle down to your <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>half-hard<</if>> <<if $TruePlayerSpecies != "Human">>$TruePlayerSpecies <</if>><<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>cock<</if>>. He wraps his dexterous tongue around your <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>shaft<</if>>, gripping it and getting to work. You can see the alpha beast's massive back and shoulder muscles shift beneath his fur as he moves his head around. His fierce fangs brush perilously close to your sensitive <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>meat<</if>>. You don't have to worry too much though - he can be careful when he wants to be, plus the danger's part of the fun. You moan in pleasure as a mix of your own <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>precum<</if>> and his saliva coat your <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>dick<</if>>.
<</if>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 30>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $fat -= $TransformationFat*0.5>><<set $muscle += $TransformationMuscle*0.5>>\
<<run BodyUpdate()>>\
<<updatebar>>\
<<if $fatpercent > 70 && $totalfatshown > 1500>>\
  The red writing on the stones surrounding you glows. There's a feeling of warmth - your fat is being used to fuel an increase in the size of your <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>muscles<</if>>. Even though you can feel it, you're such a blimp that the changes are hardly visible.
<<elseif $fatpercent > 40>>\
  The red writing on the stones surrounding you glows. There's a feeling of warmth - your fat is being used to fuel an increase in the size of your <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>muscles<</if>>.
  Your chest puffs out and gets <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>bulkier<</if>>. Your biceps become thicker and <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>stronger<</if>>.
<<elseif $totalmuscleshown > 1000>>\
  The red writing on the stones surrounding you glows. There's a familiar feeling of warmth - the feeling of strength being added to your <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>muscles<</if>>.
  Your already huge chest puffs out and gets <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>bulkier<</if>>. Your biceps become thicker and <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>stronger<</if>>.
<<else>>\
  The red writing on the stones surrounding you glows. There's a feeling of warmth - the feeling of strength being added to your <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>muscles<</if>>.
Your chest puffs out and gets <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>bulkier<</if>>. Your biceps become thicker and <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>stronger<</if>>.
<</if>>\
<<set _wolfchanges = "">>\
<<if $SkinType != "Fur">>\
<<if $fatpercent > 35>><<set _wolfchangechest = "moobs">><<else>><<set _wolfchangechest = "pecs">><</if>>\
<<if $SkinType == "Feathers">>\
<<set _wolfchanges += "You feel pinpricks across your body. The feathers covering your <<= _wolfchangechest>> are falling out, being replaced with <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>hair<</if>>. It's the same story for your arms, your legs, your belly. Every part of you is sprouting $WerewolfColour <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>fur<</if>>. ">>\
<<elseif $SkinType == "Scales">>\
<<set _wolfchanges += "You feel pinpricks across your body. The scales covering your <<= _wolfchangechest>> are falling off, being replaced with <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>hairs<</if>>. It's the same story for your arms, your legs, your belly. Every part of you is sprouting $WerewolfColour <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>fur<</if>>. ">>\
<<else>>\
<<set _wolfchanges += "A forest of thick <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>chest hair<</if>> covers your <<= _wolfchangechest>>, the skin beneath becoming less visible by the second. It's the same story for your arms, your legs, your belly. Every part of you is sprouting more and more $WerewolfColour <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>fur<</if>>. ">>\
<</if>>\
<</if>>\
<<if $SkinType == "Fur" && $SkinColour != $WerewolfColour>>\
<<set _wolfchanges += "Starting from your broadened chest, $SkinColour <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>fur<</if>> turns to $WerewolfColour and spreads out like a wave, making its way to your beefed-up arms and legs. ">>\
<</if>>\
<<if $HasClaws == false>>\
<<set _wolfchanges += "Your hands and feet crack as they grow and change shape. Your palms swell, transforming into black paw pads. Beastly, black hooked claws emerge from your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>fingertips<</if>>. ">>\
<</if>>\
<<if $TruePlayerSpecies == "Bear" or $TruePlayerSpecies == "Tiger" or $TruePlayerSpecies == "Lion">>\
<<set _wolfchanges += "You grunt and <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>growl<</if>> as your face contorts, your snout extending, forming a long, <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>lupine<</if>> muzzle. ">>\
<<elseif $TruePlayerSpecies != "Wolf" && $TruePlayerSpecies != "Werewolf">>\
<<set _wolfchanges += "You grunt and <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>growl<</if>> as your face contorts, your mouth extending, forming a long, <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>lupine<</if>> muzzle. ">>\
<</if>>\
<<if $TruePlayerSpecies == "Human" or $TruePlayerSpecies == "Avian" or $TruePlayerSpecies == "Turtle" or $TruePlayerSpecies == "Kangaroo">>\
<<set _wolfchanges += "Your jaw and teeth reconfigure themselves as <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>meat-shearing<</if>> canines lengthen and <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>grow<</if>>. ">>\
<</if>>\
  <<= _wolfchanges>>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _wolfchoice == "Bark">>\
  The feeling of your body changing makes you incredibly horny. Your <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>cock<</if>> demands attention.
  You pin the <span class='werewolfspeak'>Giant Werewolf</span> down and hump, grinding your <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>dick<</if>> <<if $fatpercent > 30>>between his toned body and your fat belly.<<elseif $totalmuscleshown > 100 && $fatpercent < 15>>between his toned body and your chiselled abs and meaty chest.<<else>>against his toned body.<</if>>
  <<if $dlength > 42>>Spurts of his <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>preseed<</if>> coat the underside of your <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>dick<</if>>.<<else>> Spurts of his <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>preseed<</if>> splatter against his chest.<</if>>
<<if $dlength < 42>> Globs from your runny <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>cock<</if>> dribble onto his extra-large member.<<elseif $dlength < 58>> Globs from your runny <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>cock<</if>> dribble onto his bushy mane.<<else>> Globs from your runny <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>cock<</if>> dribble onto the mattress.<</if>>
<<else>>\
  He's less concerned with your changes and more so interested in the needs of his leaking, throbbing <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>wolf meat<</if>>.
  He pins you down and humps you, grinding his <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>cock<</if>> against your <<if $fatpercent > 30>>fat belly.<<elseif $totalmuscleshown > 100 && $fatpercent < 15>> chiseled abs and meaty chest.<<else>> body.<</if>>
<<if $dlength < 42>>Spurts of your <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>preseed<</if>> coat the underside of his <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>dick<</if>>.<<elseif $dlength < ($height*0.45)>> Spurts of your <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>preseed<</if>> coat your chest <<else>> Spurts of your preseed splatter against the cave walls.<</if>>
  <<if $dlength > 42>> Globs from his runny <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>cock<</if>> dribble onto your own extra-large <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>member<</if>>.<<elseif ($height *0.5) < 42>> Globs from his runny <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>cock<</if>> dribble onto the mattress.<<elseif ($height *0.45) > 42>> Globs from his runny <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>cock<</if>> dribble onto your face. <<else>> Globs from his runny <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>cock<</if>> dribble onto your stomach. <</if>>
<</if>>\
  The warm feeling permeating your body grows <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>stronger<</if>> as your metamorphosis reaches its final stages.
<<if $fatpercent > 70 && $totalfatshown > 1500>>\
  More of your fat is being used to fuel muscle growth.
<<elseif $fatpercent > 40>>\
  More of your fat is being used to fuel muscle growth. Your legs burn as they bulge, your thighs and calves filling with animalistic power. Your chest and back expand with new slabs of beef. You feel thicker, stronger, <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>manlier<</if>>.
<<else>>\
  Your legs burn as they bulge, your thighs and calves filling with animalistic power. Your chest and back expand with new slabs of beef. You feel thicker, stronger, <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>manlier<</if>>.
<</if>><<if _StartMuscle < 600 && $totalmuscleshown > 600 && _StartHeight < 116 && $height > 116>> You even manage to outgrow the <span class='werewolfspeak'>Giant Werewolf</span>.<</if>>\
  You feel like letting out a moan but you <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>growl<</if>> instead.
<<set _wolfchanges = "">>\
<<if $SkinType != "Fur" or $SkinColour != $WerewolfColour>>\
<<set _wolfchanges += "<<=$WerewolfColour.toUpperFirst()>> fur now covers your entire body. ">>\
<</if>>
<<if $HasWings == true>>\
<<set _wolfchanges += "You notice an odd sensation on your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>back<</if>>. You're not sure what it is until you realize that at some point during this transformation, your wings have disappeared. ">>\
<<elseif $TruePlayerSpecies == "Turtle">>\
<<set _wolfchanges += "You notice an odd sensation on your <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>back<</if>>. You're not sure what it is until you realize that at some point during this transformation, your shell has disappeared. ">>\
<</if>>\
<<if $HasTail == false>>\
<<set _wolfchanges += "Your skeleton twits and changes and you notice a pain in your lower back. You reach behind you and you feel something strange right by your butt - a fluffy <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>wolf tail<</if>>. ">>\
<<elseif $TruePlayerSpecies != "Wolf" && $TruePlayerSpecies != "Werewolf">>\
<<if $SkinType == "Feathers">>\
<<set _wolfchanges += "Your tail feathers are now completely gone, replaced by a fluffy <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>wolf tail<</if>>. ">>\
<<elseif $SkinType == "Scales">>\
<<set _wolfchanges += "Your previously scaled <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>tail<</if>> morphs into a fluffier version of itself, looking more similar to the <span class='werewolfspeak'>Giant Werewolf's</span> <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>tail<</if>>. ">>\
<<else>>\
<<set _wolfchanges += "Your <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>tail<</if>> becomes fluffier, looking more similar to the <span class='werewolfspeak'>Giant Werewolf's</span> <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>tail<</if>>. ">>\
<</if>>\
<</if>>\
<<if $TruePlayerSpecies != "Wolf" && $TruePlayerSpecies != "Werewolf">>\
<<set _wolfchanges += "Your nose swells, becoming wet and <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>black<</if>>. With snaps and crackles, your jaw stretches even further and your mouth full of fangs drips with saliva. Your <<=$WerewolfColour>>-furred face finishes its wolf transformation, complete with pointed, fuzzy ears. ">>\
<</if>>\
  <<= _wolfchanges>>\
<<set $arousal += 40>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $fat -= $TransformationFat*0.5>><<set $muscle += $TransformationMuscle*0.5>>\
<<set $CaveTransformation = "Werewolf">><<set $Transformed = true>><<set $WerewolfHunger = 0>><<SpeciesChange>>\
<<run BodyUpdate()>>\
<<updatebar>>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<camountcalc>>\
<<set $arousal = 0>>\
<<cumcurse>>\
<<run BodyUpdate()>>\
<<updatebar>>\
<<if _wolfchoice == "Bark">>\
  You hold on to the <span class='werewolfspeak'>Giant Werewolf</span> as you continue to fuck, using his body like he were a pocket pussy. He squirms beneath you, bucking his hips with you, rubbing his <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>cock<</if>> against <<if $wpillactive == true && $Madlibword7 != ''>><b>your $Madlibword7</b><<else>>yours<</if>>. The large wolf grunts in euphoria as he nearly hits a climax.
  <span class='werewolfspeak'>"<<if $wpillactive == true && $Madlibword13 != ''>><b><<= $Madlibword13.toUpperFirst()>></b><<else>>Ruu-ruugh<</if>>!"</span>
  His bloated <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>balls<</if>> produce several ropes of <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>cum<</if>>, splattering on the rocky cave floor and all over his very hairy chest. He continues to hump as he orgasms for nearly a minute.
  <<if $camount < 1000>> The feeling sends you over the edge as well, though your load is nearly nothing compared to his. You just provide some gooey <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>filling<</if>> to the <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>dick<</if>> sandwich you two have created.<<elseif $camount < 40000>> The feeling sends you over the edge as well, buckets of <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>cum<</if>> erupting, filling the space between the both of you. <<else>> The feeling sends you over the edge as well. You bellow as hazardous volumes of <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>cum<</if>> erupt like a geyser, drenching the walls of the cave.<</if>>
<<else>>\
  The <span class='werewolfspeak'>Giant Werewolf</span> holds on to you as he continues to fuck, using your body like you were a pocket pussy. You squirm beneath him, bucking your hips with him, rubbing your <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>cock<</if>> against his. The large wolf grunts in euphoria as he nearly hits a climax.
  <span class='werewolfspeak'>"<<if $wpillactive == true && $Madlibword13 != ''>><b><<= $Madlibword13.toUpperFirst()>></b><<else>>Ruu-ruugh<</if>>!"</span>
  His bloated <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>balls<</if>> produce several ropes of <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>cum<</if>>, splattering on the rocky cave floor and all over your very hairy chest. He continues to hump as he orgasms for nearly a minute.
  <<if $camount < 1000>> The feeling sends you over the edge as well, though your load is nearly nothing compared to his. You just provide some gooey <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>filling<</if>> to the <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>dick<</if>> sandwich you two have created.<<elseif $camount < 40000>> The feeling sends you over the edge as well, buckets of <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>cum<</if>> erupting, filling the space between the both of you. <<else>> The feeling sends you over the edge as well. You bellow as hazardous volumes of <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>cum<</if>> erupt like a geyser, drenching the walls of the cave.<</if>>
<</if>>\
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  After having spent himself, the <span class='werewolfspeak'>Giant Werewolf</span> lies back on the mattress. You rest yourself on top of him, groping over the wolf’s swollen <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>chest<</if>> and burying your face into his dense fur.
  The beast’s chest rises and falls with his heavy breaths.
  He grunts and nuzzles his rubbery black nose against your <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>muzzle<</if>>.
  He wraps an arm around you and rubs his hand through the thick fur covering your back. The room is peaceful and completely quiet except for maybe a slight breeze heard from the hole in the ceiling.
  You're a changed man.
  Although it's comfy here in the cave, you need to leave. You feel the urge to <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>hunt<</if>>.
<<UnsetMadlib>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Continue|Dark Forest]]</span>
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</widget>>
<<widget "KoboldHollowsButtons">>\
<<if _KobSceneState == 1>>\
<div data-item='xxx'><<button "Continue">><<replace "#hollows-text">><div class="fade-in-text">  "I enjoyed our time in the forest and I wanted to see you again."
  <span class='koboldspeak'>"Whuh- oh!"</span> he says surprised before putting on a voice that's an octave lower, <span class='koboldspeak'>"Hm-hm, I see. You're in need of a large, handsome man. Yes, I think I can satisfy your... needs. I'll see you shortly."</span>
  He hangs up. A couple of minutes later you get another call from him sheepishly asking where you are.
</div><</replace>><<set _KobSceneState = 2>><<replace "#hollows-buttons">><<KoboldHollowsButtons>><</replace>><</button>></div>\
<<elseif _KobSceneState == 2>>\
<div data-item='xxx'><<button "Continue">><<if $wpillactive == true>><<set $MadlibScene = "Kobold Hollows Fuck">><<goto "WPill MadLib">><<else>><<goto "Kobold Hollows Fuck">><</if>><</button>></div>\
<</if>>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>\
<</widget>>
<<widget "KoboldHollowsEnd">>\
<<replace "#kob-end">><<if $KoboldTask == "ring">>\
  "Take my Fat Concealing Ring. Make it better."
<<set $hasfatring = false>><<set $fatringequip = false>><<set $ringbreak to false>><<run BodyUpdate()>>\
<<elseif $KoboldTask == "potion">>\
  "Brew me a potion that will make me stronger."
<<elseif $KoboldTask == "feast">>\
  "Prepare a giant feast for me."
<</if>>\
  <span class='koboldspeak'>"Yes sir! I'll get started right away! Just meet me at my shop. I'll have it ready in three days, I promise!"</span>
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Continue|Dark Forest]]</span>
<</if>>\
<</replace>>\
<</widget>>
<<widget "CobraHollowsButtons">>\
<div data-item='xxx'><<button "Continue">>/*<<if $wpillactive == true>><<set $MadlibScene = "Cobra Hollows Fuck">><<goto "WPill MadLib">><<else>><<goto "Cobra Hollows Fuck">><</if>>*/\
<<if $wpillactive == true>><<set $MadlibScene = "Cobra Hollows Fuck">><<goto "WPill MadLib">><<else>><<goto "Cobra Hollows Fuck">><</if>>\
<</button>></div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>\
<</widget>><table class="noPaddingBetweenCols">\
<tr>\
<<if $FastTravelSlots >= 1>>\
<td>\
<<CheckFastTravelButton 1>>\
<<if passage() != "Start">><<if _TeleAble == true>><div class="sidebarbutton"><<button "$TelePicture">><<FastTravel 1>><</button>></div><<else>><div class="sidebarbuttondisable"><<button "$TelePicture">><</button>></div><</if>><</if>>\
</td>\
<</if>>\
<<if $FastTravelSlots >= 2>>\
<td>\
<<CheckFastTravelButton 2>>\
<<if passage() != "Start">><<if _TeleAble == true>><div class="sidebarbutton"><<button "$TelePicture">><<FastTravel 2>><</button>></div><<else>><div class="sidebarbuttondisable"><<button "$TelePicture">><</button>></div><</if>><</if>>\
</td>\
<</if>>\
<<if $FastTravelSlots >= 3>>\
<td>\
<<CheckFastTravelButton 3>>\
<<if passage() != "Start">><<if _TeleAble == true>><div class="sidebarbutton"><<button "$TelePicture">><<FastTravel 3>><</button>></div><<else>><div class="sidebarbuttondisable"><<button "$TelePicture">><</button>></div><</if>><</if>>\
</td>\
<</if>>\
</tr>\
<tr>\
<<if $FastTravelSlots >= 1>>\
<td>\
<<if passage() != "Start">><<if $FastTravelSetAvailable == true>><div class="smallsidebarbutton" onclick="$.wiki('<<SetFastTravel 1>>')"><img src='images/Icon/Up.png'></div><<else>><div class="smallsidebarbuttondisable"><img src='images/Icon/Up.png'></div><</if>><</if>>\
</td>\
<</if>>\
<<if $FastTravelSlots >= 2>>\
<td>\
<<if passage() != "Start">><<if $FastTravelSetAvailable == true>><div class="smallsidebarbutton" onclick="$.wiki('<<SetFastTravel 2>>')"><img src='images/Icon/Up.png'></div><<else>><div class="smallsidebarbuttondisable"><img src='images/Icon/Up.png'></div><</if>><</if>>\
</td>\
<</if>>\
<<if $FastTravelSlots >= 3>>\
<td>\
<<if passage() != "Start">><<if $FastTravelSetAvailable == true>><div class="smallsidebarbutton" onclick="$.wiki('<<SetFastTravel 3>>')"><img src='images/Icon/Up.png'></div><<else>><div class="smallsidebarbuttondisable"><img src='images/Icon/Up.png'></div><</if>><</if>>\
</td>\
<</if>>\
</tr>\
</table>\<<set $KeyItemMenuVisible = false>>\
<<set $ConItemMenuVisible = false>>\
<<set $EquipItemMenuVisible = false>>\
<<CheckClosetButton>>\
<<RingVariablesSet "Fat">><<RingVariablesSet "Muscle">><<RingVariablesSet "Cock">><<RingVariablesSet "Height">>\
<<set $invname = "">>\
<<set $useAll = false>>\
<<if $slimedays > 0>>\
<<if $slimedays == 1>>\
<<set _slimedesc = "<img @src=\"setup.ImagePath+'SlimeJarEmpty.png'\" id=\"buyitempicture\"><br>The slime will regenerate in $slimedays day.">>\
<<else>>\
<<set _slimedesc = "<img @src=\"setup.ImagePath+'SlimeJarEmpty.png'\" id=\"buyitempicture\"><br>The slime will regenerate in $slimedays days.">>\
<</if>>\
<<else>>\
<<set _slimedesc = "<img @src=\"setup.ImagePath+'SlimeJarFull.png'\" id=\"buyitempicture\"><br>Eat it to transform into a slime monster. Gain fat and hunger. Consume enemies defeated in battle.">>\
<</if>>\
<<set _inventory = {
wand: {
name: "Star Fragment",
desc: "<img @src=\"setup.ImagePath+'StarFragment.png'\" id=\"buyitempicture\"><br><br>Adds muscle<br><br> Amount: $wandamt<<if $wandamt >= 2>><br><div><<button [[Use All|Use Item]]>><<set $itemname = \"Star Fragment\">><<set $useAll = true>><</button>></div><</if>>"},
wizardhat: {
name: "Wizard Hat",
desc: "<img @src=\"setup.ImagePath+'WizardHat.png'\" id=\"buyitempicture\"><br>Increases power of spells. Decreases strength."},
damphat: {
name: "Spell Dampening Hat",
desc: "<img @src=\"setup.ImagePath+'DampeningHat.png'\" id=\"buyitempicture\"><br>Decreases and limits the power of spells."},
chargestone: {
name: "Charge Stone",
desc: "<img @src=\"setup.ImagePath+'ChargeStone.png'\" id=\"buyitempicture\"><br>A magic gem that can store some of your muscle for you. It cannot hold temporary or magically gained stats.<br>Currently holding: $ChargeStoneMuscle Muscle<br>Max Capacity: 10,000 Muscle"},
pshardlace: {
name: "Purple Shard Necklace",
desc: "<img @src=\"setup.ImagePath+'PCrystalNecklace.png'\" id=\"buyitempicture\"><br>There's a pretty purple crystal with some neat symbols on it."},
pshards: {
name: "Small Purple Shard",
desc: "<img @src=\"setup.ImagePath+'PCrystalSmall.png'\" id=\"buyitempicture\"><br><br>Returns some of your stolen size<br><br> Amount: $SmallPShardAmount<<if $SmallPShardAmount >= 2>><br><div><<button [[Use All|Use Item]]>><<set $itemname = \"Small Purple Shard\">><<set $useAll = true>><</button>></div><</if>>"},
pshardl: {
name: "Large Purple Shard",
desc: "<img @src=\"setup.ImagePath+'PCrystalLarge.png'\" id=\"buyitempicture\"><br><br>Returns some of your stolen size<br><br> Amount: $LargePShardAmount<<if $LargePShardAmount >= 2>><br><div><<button [[Use All|Use Item]]>><<set $itemname = \"Large Purple Shard\">><<set $useAll = true>><</button>></div><</if>>"},
kmenu: {
name: "Key Items",
desc: ""},
emenu: {
name: "Equippable Items",
desc: ""},
cmenu: {
name: "Consumable Items",
desc: ""},
carcanet: {
name: "Disciple's Carcanet",
desc: "<img @src=\"setup.ImagePath+'Carcanet.png'\" id=\"buyitempicture\"><br>When worn it helps deal with arousal."},
magal: {
name: "Magatama Necklace",
desc: "<img @src=\"setup.ImagePath+'MagaLace.png'\" id=\"buyitempicture\"><br>When worn in battle it increases your muscle stat based on the enemy's fat stat."},
bcard: {
name: "Business Card",
desc: "<img @src=\"setup.ImagePath+'BCard.png'\" id=\"buyitempicture\"><br>A Business Card given to you by the Giant Werewolf. There's a map scribbled on the back showing the location of his home in the woods."},
saltp: {
name: "Salt Pouch",
desc: "<img @src=\"setup.ImagePath+'SaltPouch.png'\" id=\"buyitempicture\"><br>Can be used to anger spirits. Can also be used against spirits in battle.<br><br> Amount: $SaltPouchAmount"},
spiderempty: {
name: "Spider Jar",
desc: "<img @src=\"setup.ImagePath+'Spook/SpiderJarEmpty.png'\" id=\"buyitempicture\"><br>A home for your little pet spider."},
spiderfull: {
name: "Spider Jar",
desc: "<img @src=\"setup.ImagePath+'Spook/SpiderJarFull.png'\" id=\"buyitempicture\"><br>A home for your little pet spider."},
spiderbye: {
name: "Empty Jar",
desc: "<img @src=\"setup.ImagePath+'Spook/SpiderJarEmpty.png'\" id=\"buyitempicture\"><br>It's empty.<br><br>Spiders don't live that long..."},
choccoins: {
name: "Chocolate Coins",
desc: "<img @src=\"setup.ImagePath+'ChocolateCoins.png'\" id=\"buyitempicture\"><br>Some coins that belong to the <span class='tdragonspeak'>Treasure Dragon</span>. Maybe you should give these back."},
gravitygems: {
name: "Gravity Gems",
desc: "<img @src=\"setup.ImagePath+'GravityGems.png'\" id=\"buyitempicture\"><br>Some gems that belong to the <span class='tdragonspeak'>Treasure Dragon</span>. Maybe you should give these back."},
cupcake3: {
name: "Heart-Shaped Box",
desc: "<img @src=\"setup.ImagePath+'Cupcakes1.png'\" id=\"buyitempicture\"><br>There are treats inside!"},
cupcake2: {
name: "Cupcakes",
desc: "<img @src=\"setup.ImagePath+'Cupcakes3.png'\" id=\"buyitempicture\"><br>Delicious cupcakes you were given as a gift. There are 2 left."},
cupcake1: {
name: "Cupcakes",
desc: "<img @src=\"setup.ImagePath+'Cupcakes4.png'\" id=\"buyitempicture\"><br>Irresistable cupcakes you were given as a gift. There is 1 left."},
PCoupon: {
name: "Potion Shop Coupon",
desc: "<img @src=\"setup.ImagePath+'PotionCoupon.png'\" id=\"buyitempicture\"><br>After buying a potion at the Potion Shop the next one will be free."},
PillCoupon: {
name: "Pill Shop Coupon",
desc: "<img @src=\"setup.ImagePath+'PillCoupon.png'\" id=\"buyitempicture\"><br>The next thing you buy at The Pill Emporium will be free.<br><br> Amount: $PillCoupon"},
BSPhoto: {
name: "Bat and Shark Photo",
desc: "<img @src=\"setup.ImagePath+'BatSharkPhoto.png'\" id=\"buyitempicture\"><br>This photo was once cherished by the Vampire Bat. Because you are a giant asshole, it now resides in your closet."},
scooter: {
name: "Two-Seater Mobility Scooter",
desc: "<img @src=\"setup.ImagePath+'Scooter.png'\" id=\"buyitempicture\"><br>Lets you explore even when you have no energy. How did you fit it in here? Well, it's a very big closet, that's how."},
focusstoneon: {
name: "Focus Stone",
desc: "<img @src=\"setup.ImagePath+'FocusStoneOn.png'\" id=\"buyitempicture\"><br>Start with at least 5 energy at the beginning of battle.<br>Can be used as an Arcane Focus allowing you cast one spell per battle."},
focusstoneoff: {
name: "Focus Stone",
desc: "<img @src=\"setup.ImagePath+'FocusStoneOff.png'\" id=\"buyitempicture\"><br>Activate to start with at least 5 energy at the beginning of battle.<br>Can be used as an Arcane Focus allowing you cast one spell per battle."},
getuser: {
name: "getUser()",
desc: "<img @src=\"setup.ImagePath+'Spook/GetUser.png'\" id=\"buyitempicture\"><br>A strange device with a marking that says 'getUser()'."},
getusergot: {
name: "getUser()",
desc: "<img @src=\"setup.ImagePath+'Spook/GetUser.png'\" id=\"buyitempicture\"><br>A strange device with a marking that says 'getUser()'. There is now a green light on it that is flashing."},
diceset: {
name: "Dice Set",
desc: "<img @src=\"setup.ImagePath+'DiceSet.png'\" id=\"buyitempicture\"><br>A set of D&D dice - a symbol of your friendship with the Kobold Mage."},
sspot: {
name: "Super Strength Potion",
desc: "<img @src=\"setup.ImagePath+'SuperStrengthPotion.png'\" id=\"buyitempicture\"><br>Greatly increases strength for the duration of the battle.<br>Additional Effect: The temporary strength gain lasts for the whole day. Some of this strength gain is permanent.<br><br>You have $SuperStrengthPotion<br>You can carry a max of 5."},
monman: {
name: "Monster Manual",
desc: "<img @src=\"setup.ImagePath+'Manual.png'\" id=\"buyitempicture\"><br>Allows you to choose the enemy you fight in the Dark Forest."},
photo: {
name: "Signed Photo",
desc: "<img @src=\"setup.ImagePath+'SignedPhoto.png'\" id=\"buyitempicture\"><br>A signed photo of the Smug Kangaroo."},
avocado: {
name: "Fresh Avocado Salad",
desc: "<img @src=\"setup.ImagePath+'AvocadoSalad.png'\" id=\"buyitempicture\"><br>A meal that helps you lose weight. The Smug Kangaroo says it's his secret to staying fit.<br><br> Amount: $avacadoamt<<if $avacadoamt >= 2>><br><div><<button [[Use All|Use Item]]>><<set $itemname = \"Fresh Avocado Salad\">><<set $useAll = true>><</button>></div><</if>>"},
cardarine: {
name: "Cardarine",
desc: "<img @src=\"setup.ImagePath+'Cardarine.png'\" id=\"buyitempicture\"><br>Give you more energy for a day and helps you lose weight.<br><br> Amount: $cardarineamt"},
greenpay: {
name: "Green Pay Card",
desc: "<img @src=\"setup.ImagePath+'PayCardGreen.png'\" id=\"buyitempicture\"><br>Exchange Fat for money.<br><br> Amount: <<=$GreenPayCardAmt>><<if $fat < 50>><br><br><span class='red'>Not enough Fat</span><</if>>"},
redpay: {
name: "Red Pay Card",
desc: "<img @src=\"setup.ImagePath+'PayCardRed.png'\" id=\"buyitempicture\"><br>Exchange Muscle for money.<br><br> Amount: <<=$RedPayCardAmt>><<if $muscle < 50>><br><br><span class='red'>Not enough Muscle</span><</if>>"},
metalstone: {
name: "Metal Enchanting Stone",
desc: "<img @src=\"setup.ImagePath+'MetalStone.png'\" id=\"buyitempicture\"><br>Rings can be made indestructible at the Thermionic Altar."},
greenstone: {
name: "Green Enchanting Stone",
desc: "<img @src=\"setup.ImagePath+'GreenStone.png'\" id=\"buyitempicture\"><br>Can be used to upgrade a Fat Concealing Ring."},
greenstonetwo: {
name: "Green Enchanting Stone",
desc: "<img @src=\"setup.ImagePath+'GreenStone2.png'\" id=\"buyitempicture\"><br>Can be used to upgrade a Fat Concealing Ring."},
redstone: {
name: "Red Enchanting Stone",
desc: "<img @src=\"setup.ImagePath+'RedStone.png'\" id=\"buyitempicture\"><br>Can be used to upgrade a Muscle Concealing Ring."},
redstonetwo: {
name: "Red Enchanting Stone",
desc: "<img @src=\"setup.ImagePath+'RedStone2.png'\" id=\"buyitempicture\"><br>Can be used to upgrade a Muscle Concealing Ring."},
bluestone: {
name: "Blue Enchanting Stone",
desc: "<img @src=\"setup.ImagePath+'BlueStone.png'\" id=\"buyitempicture\"><br>Can be used to upgrade a Cock Concealing Ring."},
bluestonetwo: {
name: "Blue Enchanting Stone",
desc: "<img @src=\"setup.ImagePath+'BlueStone2.png'\" id=\"buyitempicture\"><br>Can be used to upgrade a Cock Concealing Ring."},
purplestone: {
name: "Purple Enchanting Stone",
desc: "<img @src=\"setup.ImagePath+'PurpleStone.png'\" id=\"buyitempicture\"><br>Can be used to upgrade a Height Concealing Ring."},
purplestonetwo: {
name: "Purple Enchanting Stone",
desc: "<img @src=\"setup.ImagePath+'PurpleStone2.png'\" id=\"buyitempicture\"><br>Can be used to upgrade a Height Concealing Ring."},
secret: {
name: "Secret Ingredient",
desc: "<img @src=\"setup.ImagePath+'SecretIngredient.png'\" id=\"buyitempicture\"><br>Makes battle potions stronger."},
stopw: {
name: "Stopwatch",
desc: "<img @src=\"setup.ImagePath+'StopWatch.png'\" id=\"buyitempicture\"><br>While worn, enemies will start the battle with the stats from the end of the previous battle.<br>Does not work against certain enemies."},
goldcard: {
name: "Gold Rewards Card",
desc: "<img @src=\"setup.ImagePath+'GoldCard.png'\" id=\"buyitempicture\"><br>Can buy more specials at The Blue Ben Bar and Grille. Specials are also discounted. Specials now have additional effects. At 50 frequent diner points, you will be upgraded to the Platinum Rewards Card."},
platcard: {
name: "Platinum Rewards Card",
desc: "<img @src=\"setup.ImagePath+'PlatinumCard.png'\" id=\"buyitempicture\"><br>Can buy any special at The Blue Ben Bar and Grille. Specials are also discounted. Specials now have additional effects."},
bluecard: {
name: "Blue Rewards Card",
desc: "<img @src=\"setup.ImagePath+'BlueCard.png'\" id=\"buyitempicture\"><br>Can buy more specials at The Blue Ben Bar and Grille. Specials are also discounted. At 20 frequent diner points, you will be upgraded to the Gold Rewards Card.<br><br>You have $dinerpoints points"},
transcard: {
name: "TransTech Donor Card",
desc: "<img @src=\"setup.ImagePath+'DonorCard.png'\" id=\"buyitempicture\"><br>Allows you to trade cum for Transfer Tokens."},
tidcard: {
name: "TransTech ID Card",
desc: "<img @src=\"setup.ImagePath+'TID.png'\" id=\"buyitempicture\"><br>Greater rewards for beating the Robot."},
cursebook: {
name: "Ghost Atlas",
desc: "<img @src=\"setup.ImagePath+'CursedBook.png'\" id=\"buyitempicture\"><br>A mysterious book filled with secrets."},
slimejar: {
name: "Jar of Slime",
desc: "_slimedesc"},
emptyxp: {
name: "Empty XP Bottle",
desc: "<img @src=\"setup.ImagePath+'XPPotionEmpty.png'\" id=\"buyitempicture\"><br>An empty bottle of XP Potion. There's a list of ingredients on the back."},
sweater: {
name: "Knitted Sweater",
desc: "<img @src=\"setup.ImagePath+'Sweater.png'\" id=\"buyitempicture\"><br>A comfy sweater perfect for fall weather."},
hat: {
name: "Wool Hat",
desc: "<img @src=\"setup.ImagePath+'Hat.png'\" id=\"buyitempicture\"><br>A hat made with love."},
mitt: {
name: "Cobra Mittens",
desc: "<img @src=\"setup.ImagePath+'Mittens.png'\" id=\"buyitempicture\"><br>Silly mittens that remind you of a friend."},
pile: {
name: "Pile of Knitted Clothes",
desc: "<img @src=\"setup.ImagePath+'Pile.png'\" id=\"buyitempicture\"><br>You have so much clothing you don't know what to do with it anymore."},
pilesock: {
name: "Pile of Knitted Socks",
desc: "<img @src=\"setup.ImagePath+'SockPile.png'\" id=\"buyitempicture\"><br>Too many socks."},
crochetfrog: {
name: "Crochet Frog",
desc: "<img @src=\"setup.ImagePath+'CrochetFrog.png'\" id=\"buyitempicture\"><br>A little frog friend given to you as a gift."},
crochetbag: {
name: "Crochet Bag",
desc: "<img @src=\"setup.ImagePath+'CrochetBag.png'\" id=\"buyitempicture\"><br>A bag made with love."},
crochetpillow: {
name: "Crochet Pillow",
desc: "<img @src=\"setup.ImagePath+'CrochetPillow.png'\" id=\"buyitempicture\"><br>A comfy heart-shaped pillow."},
crochetpile: {
name: "Pile of Crochet Crap",
desc: "<img @src=\"setup.ImagePath+'CrochetCrap.png'\" id=\"buyitempicture\"><br>A pile of useless stuff. It's all very cute though."},
sandwich: {
name: "Sandwich",
desc: "<img @src=\"setup.ImagePath+'Manual.png'\" id=\"buyitempicture\"><br>Allows you to choose the enemy you fight in the Dark Forest."},
frod: {
name: "Fishing Rod",
desc: "<img @src=\"setup.ImagePath+'FishingRod.png'\" id=\"buyitempicture\"><br>Use it at the pier."},
coffee: {
name: "Coffee Machine",
desc: "<img @src=\"setup.ImagePath+'Coffee.png'\" id=\"buyitempicture\"><br>Adds an extra hour to the day."},
darkroast: {
name: "Dark Roast Coffee",
desc: "<img @src=\"setup.ImagePath+'DarkRoast.png'\" id=\"buyitempicture\"><br>Helps you stay up later."},
translator: {
name: "Beast Translator",
desc: "<img @src=\"setup.ImagePath+'Translator.png'\" id=\"buyitempicture\"><br>Allows you to understand the language of beasts."},
ster: {
name: "Steroids",
desc: "<img @src=\"setup.ImagePath+'Steroid.png'\" id=\"buyitempicture\"><br>Adds muscle<br><br> Amount: $steroidamt<<if $steroidamt >= 2>><br><div><<button [[Use All|Use Item]]>><<set $itemname = \"Steroids\">><<set $useAll = true>><</button>></div><</if>>"},
magatama: {
name: "Magatama Shard",
desc: "<img @src=\"setup.ImagePath+'MagatamaShard.png'\" id=\"buyitempicture\"><br>Converts fat to muscle<br><br> Amount: $magatamaamt<<if $magatamaamt >= 2>><br><div><<button [[Use All|Use Item]]>><<set $itemname = \"Magatama Shard\">><<set $useAll = true>><</button>></div><</if>>"},
sflame: {
name: "Sacred Flame",
desc: "<img @src=\"setup.ImagePath+'SFlame.png'\" id=\"buyitempicture\"><br>Increased arousal rate. Gain muscle each time you cum. Muscle Gain lasts for only a day. Effects of the flame last for 3 days. Using multiple increases the time the effect lasts.<br><br> Amount: $SacredFlameAmount<<if $SacredFlameAmount >= 2>><br><div><<button [[Use All|Use Item]]>><<set $itemname = \"Sacred Flame\">><<set $useAll = true>><</button>></div><</if>>"},
cflame: {
name: "Cooling Flame",
desc: "<img @src=\"setup.ImagePath+'CFlame.png'\" id=\"buyitempicture\"><br>Greatly decreased arousal rate. Gain muscle each day but lose it when you cum or when the flame runs out. Effects of the flame last for 3 days. Using multiple increases the time the effect lasts.<br><br> Amount: $CoolingFlameAmount<<if $CoolingFlameAmount >= 2>><br><div><<button [[Use All|Use Item]]>><<set $itemname = \"Cooling Flame\">><<set $useAll = true>><</button>></div><</if>>"},
weed: {
name: "Joint",
desc: "<img @src=\"setup.ImagePath+'Weed.png'\" id=\"buyitempicture\"><br>Chill for a day.<br><br> Amount: $weedamt"},
medi: {
name: "Medication",
desc: "<img @src=\"setup.ImagePath+'Medication.png'\" id=\"buyitempicture\"><br>Take some random pills you found.<br><br> Amount: $medicationamt<<if $medicationamt >= 2>><br><div><<button [[Use All|Use Item]]>><<set $itemname = \"Medication\">><<set $useAll = true>><</button>></div><</if>>"},
wpill: {
name: "Wario Pill",
desc: "<img @src=\"setup.ImagePath+'WPill.png'\" id=\"buyitempicture\"><br>It's filled with mysterious allure.<br><br> Amount: $wpillamt"},
vamp: {
name: "Vial of Vampire Blood",
desc: "<img @src=\"setup.ImagePath+'VampBlood.png'\" id=\"buyitempicture\"><br>Turns you into a vampire for a day. You can drain enemies in battle.<br><br> Amount: $vampamt"},
crea: {
name: "Creatine",
desc: "<img @src=\"setup.ImagePath+'Creatine.png'\" id=\"buyitempicture\"><br>Improves athletic performance. For the rest of the day you can lift weight without getting tired. Lifting weights multiple times results in more muscle gains.<br><br> Amount: $creatineamt"},
barl: {
name: "Barrel",
desc: "<img @src=\"setup.ImagePath+'Barrel.png'\" id=\"buyitempicture\"><br>Adds fat<br><br> Amount: $barrelamt<<if $barrelamt >= 2>><br><div><<button [[Use All|Use Item]]>><<set $itemname = \"Barrel\">><<set $useAll = true>><</button>></div><</if>>"},
were: {
name: "Vial of Werewolf Blood",
desc: "<img @src=\"setup.ImagePath+'Blood.png'\" id=\"buyitempicture\"><br>Turns you into a werewolf for a day<br><br> Amount: $wereamt"},
wered: {
name: "Vial of Demon Blood",
desc: "<img @src=\"setup.ImagePath+'BloodD.png'\" id=\"buyitempicture\"><br>It's like werewolf blood, but different.<br><br> Amount: $weredamt"},
dblood: {
name: "Vial of Dragon Blood",
desc: "<img @src=\"setup.ImagePath+'DragonBlood.png'\" id=\"buyitempicture\"><br>Turns you into a dragon for a day<br><br> Amount: $DragonBloodAmt"},
mush: {
name: "Weird Mushroom",
desc: "<img @src=\"setup.ImagePath+'Mushroom.png'\" id=\"buyitempicture\"><br>Does... something?<br><br> Amount: $mushamt<<if $mushamt >= 2>><br><div><<button [[Use All|Use Item]]>><<set $itemname = \"Weird Mushroom\">><<set $useAll = true>><</button>></div><</if>>"},
gifte: {
name: "Gift Elixir",
desc: "<img @src=\"setup.ImagePath+'MysteryPotion.png'\" id=\"buyitempicture\"><br>A mystery potion that a turtle gave you.<br><br> Amount: $giftelixamt"},
pump: {
name: "Pump",
desc: "<img @src=\"setup.ImagePath+'Pump.png'\" id=\"buyitempicture\"><br>Allows you to sell cum."},
smush: {
name: "Mystery Elixir",
desc: "<img @src=\"setup.ImagePath+'MysteryPotion.png'\" id=\"buyitempicture\"><br>Does a lot of... something?<br><br> Amount: $smushamt"},
melix: {
name: "Muscle Elixir",
desc: "<img @src=\"setup.ImagePath+'MusclePotion.png'\" id=\"buyitempicture\"><br>Temporarily grows your muscles. It might have some side effects."},
felix: {
name: "Fat Elixir",
desc: "<img @src=\"setup.ImagePath+'FatPotion.png'\" id=\"buyitempicture\"><br>Temporarily makes you fatter. It might have some side effects."},
telix: {
name: "Tiny Elixir",
desc: "<img @src=\"setup.ImagePath+'TinyPotion.png'\" id=\"buyitempicture\"><br>Temporarily shrinks you."},
stelix: {
name: "Super Tiny Elixir",
desc: "<img @src=\"setup.ImagePath+'SuperTinyPotion.png'\" id=\"buyitempicture\"><br>Permanently shrinks you."},
smystelix: {
name: "Mega Mystery Elixir",
desc: "<img @src=\"setup.ImagePath+'MegaMysteryPotion.png'\" id=\"buyitempicture\"><br>A particularly strong potion with unknown effects.<br><br> Amount: $smystelixamt"},
sword: {
name: "Sword",
desc: "<img @src=\"setup.ImagePath+'Sword.png'\" id=\"buyitempicture\"><br>In battle, you will slash with your sword instead of punching. Does 6+80%STR damage."},
wcrystal: {
name: "White Crystal",
desc: "<img @src=\"setup.ImagePath+'WhiteCrystal.png'\" id=\"buyitempicture\"><br>Charge it with your bros: increases arousal rate"},
pacifist: {
name: "Pacifist's Bracelet",
desc: "<img @src=\"setup.ImagePath+'Pacifist.png'\" id=\"buyitempicture\"><br>When you Wait in battle, enemies will not attack you."},
ccreatine: {
name: "Cursed Creatine",
desc: "<img @src=\"setup.ImagePath+'CCreatine.png'\" id=\"buyitempicture\"><br>Evil Creatine? Maybe you can find someone to give this to."},
gring: {
name: "Gravity Ring",
desc: "<img @src=\"setup.ImagePath+'GravityRing.png'\" id=\"buyitempicture\"><br>A ring imbued with magic that reduce the effects of gravity."},
ftring: {
name: "<<RingName 'Fat'>>",
desc: "<img @src=\"setup.ImagePath+'Ring.png'\" id=\"buyitempicture\"><br>A ring imbued with magic that hides fat. It's not particularly strong so it will break if abused."},
mring: {
name: "<<RingName 'Muscle'>>",
desc: "<img @src=\"setup.ImagePath+'MRing.png'\" id=\"buyitempicture\"><br>A ring imbued with magic that hides muscle. It's not particularly strong so it will break if abused."},
cring: {
name: "<<RingName 'Cock'>>",
desc: "<img @src=\"setup.ImagePath+'CRing.png'\" id=\"buyitempicture\"><br>A ring imbued with magic that reduces cock size."},
hring: {
name: "<<RingName 'Height'>>",
desc: "<img @src=\"setup.ImagePath+'HRing.png'\" id=\"buyitempicture\"><br>A ring imbued with magic that reduces height."},
testinj: {
name: "Testosterone Injections",
desc: "<img @src=\"setup.ImagePath+'TestInject.png'\" id=\"buyitempicture\"><br>Injections to help keep your testosterone levels in check."},
templelock: {
name: "Sacred Lock",
desc: "<img @src=\"setup.ImagePath+'TempleLock.png'\" id=\"buyitempicture\"><br>Increases pact rewards/punishments."},
templekey: {
name: "Blessed Key",
desc: "<img @src=\"setup.ImagePath+'TempleKey.png'\" id=\"buyitempicture\"><br>Reduces the number of days that a pact lasts."},
templecage: {
name: "Consecrated Cage",
desc: "<img @src=\"setup.ImagePath+'TempleCage.png'\" id=\"buyitempicture\"><br>Bestows rewards upon you each night of a pact."},
extrabook: {
name: "Curse Encyclopedia: Volume 2",
desc: "<img @src=\"setup.ImagePath+'ExtraBook.png'\" id=\"buyitempicture\"><br>Detailed instructions on how to invoke curses."},
realwand: {
name: "Magic Wand",
desc: "<img @src=\"setup.ImagePath+'Wand.png'\" id=\"buyitempicture\"><br>Allows you to cast spells in battle."},
anabolad: {
name: "Super Anabol Ad",
desc: "<img @src=\"setup.ImagePath+'AnabolAd.png'\" id=\"buyitempicture\"><br>An ad for special steroids."},
figur: {
name: "Figurine",
desc: "<img @src=\"setup.ImagePath+'FigurineItem.png'\" id=\"buyitempicture\"><br>Some kind of reptile figurine."},
cartridge: {
name: "Cursed Cartridge",
desc: "<img @src=\"setup.ImagePath+'Spook/Cartridge.png'\" id=\"buyitempicture\"><br>A cursed cartridge"},
cartridgeno: {
name: "Cursed Cartridge",
desc: "<img @src=\"setup.ImagePath+'Spook/Cartridge.png'\" id=\"buyitempicture\"><br>A cursed cartridge. You don't feel like playing it."},
pumpkincandy: {
name: "Pumpkin Candy",
desc: "<img @src=\"setup.ImagePath+'Spook/PumpkinCandy.png'\" id=\"buyitempicture\"><br>A candy that adds fat.<br><br> Amount: $PumpkinCandyAmt<<if $PumpkinCandyAmt >= 2>><br><div><<button [[Use All|Use Item]]>><<set $itemname = \"pumpkincandy\">><<set $useAll = true>><</button>></div><</if>>"},
starcandy: {
name: "Star Chocolate",
desc: "<img @src=\"setup.ImagePath+'Spook/StarChocolate.png'\" id=\"buyitempicture\"><br>A candy that adds muscle.<br><br> Amount: $StarCandyAmt<<if $StarCandyAmt >= 2>><br><div><<button [[Use All|Use Item]]>><<set $itemname = \"starcandy\">><<set $useAll = true>><</button>></div><</if>>"},
mooncandy: {
name: "Moon Chocolate",
desc: "<img @src=\"setup.ImagePath+'Spook/MoonChocolate.png'\" id=\"buyitempicture\"><br>A candy that transforms you into a werewolf<br><br> Amount: $MoonCandyAmt"},
gatorcandy: {
name: "Gummy Gator",
desc: "<img @src=\"setup.ImagePath+'Spook/GummyGator.png'\" id=\"buyitempicture\"><br>A candy that transforms you into a goo monster.<br><br> Amount: $GatorCandyAmt"},
ballscandy: {
name: "Cursed Gumballs",
desc: "<img @src=\"setup.ImagePath+'Spook/CursedGumballs.png'\" id=\"buyitempicture\"><br>A candy that gives you the Curse of Virility.<br><br> Amount: $BallsCandyAmt"},
spicycandy: {
name: "Spicy Candy",
desc: "<img @src=\"setup.ImagePath+'Spook/SpicyGumball.png'\" id=\"buyitempicture\"><br>A candy that gives you the Curse of Rage.<br><br> Amount: $SpicyCandyAmt"},
teethcandy: {
name: "Gummy Teeth",
desc: "<img @src=\"setup.ImagePath+'Spook/GummyTeeth.png'\" id=\"buyitempicture\"><br>A candy that gives you the Curse of Hunger.<br><br> Amount: $TeethCandyAmt"},
lollipopcandy: {
name: "Cursed Lollipop",
desc: "<img @src=\"setup.ImagePath+'Spook/CursedLollipop.png'\" id=\"buyitempicture\"><br>A candy that gives you the Curse of Lust.<br><br> Amount: $LollipopCandyAmt"},
moon: {
name: "Moonlight Idol",
desc: "<img @src=\"setup.ImagePath+'Moon.png'\" id=\"buyitempicture\"><br>A moon shaped thing you took from the temple."},
}>>\
<<set $inventorylist = []>>\
<<if $steroidamt > 0>>\
<<set $inventorylist.push("ster")>>\
<</if>>\
<<if $creatineamt > 0>>\
<<set $inventorylist.push("crea")>>\
<</if>>\
<<if $cardarineamt > 0>>\
<<set $inventorylist.push("cardarine")>>\
<</if>>\
<<if $wandamt > 0>>\
<<set $inventorylist.push("wand")>>\
<</if>>\
<<if $SmallPShardAmount > 0>>\
<<set $inventorylist.push("pshards")>>\
<</if>>\
<<if $LargePShardAmount > 0>>\
<<set $inventorylist.push("pshardl")>>\
<</if>>\
<<if $magatamaamt > 0>>\
<<set $inventorylist.push("magatama")>>\
<</if>>\
<<if $barrelamt >0>>\
<<set $inventorylist.push("barl")>>\
<</if>>\
<<if $wereamt >0>>\
<<set $inventorylist.push("were")>>\
<</if>>\
<<if $weredamt >0>>\
<<set $inventorylist.push("wered")>>\
<</if>>\
<<if $DragonBloodAmt >0>>\
<<set $inventorylist.push("dblood")>>\
<</if>>\
<<if $vampamt >0>>\
<<set $inventorylist.push("vamp")>>\
<</if>>\
<<if $weedamt >0>>\
<<set $inventorylist.push("weed")>>\
<</if>>\
<<if $medicationamt >0>>\
<<set $inventorylist.push("medi")>>\
<</if>>\
<<if $wpillamt >0>>\
<<set $inventorylist.push("wpill")>>\
<</if>>\
<<if $mushamt >0>>\
<<set $inventorylist.push("mush")>>\
<</if>>\
<<if $smushamt >0>>\
<<set $inventorylist.push("smush")>>\
<</if>>\
<<if $giftelixamt >0>>\
<<set $inventorylist.push("gifte")>>\
<</if>>\
<<if $avacadoamt > 0>>\
<<set $inventorylist.push("avocado")>>\
<</if>>\
<<if $SacredFlameAmount > 0>>\
<<set $inventorylist.push("sflame")>>\
<</if>>\
<<if $CoolingFlameAmount > 0>>\
<<set $inventorylist.push("cflame")>>\
<</if>>\
<div id="wholelist">\
<div id="closetlist">\
<div class="shopbutton">\
<<nobr>>
<<if $CartridgeEvent != true>>
<div data-item='cmenu'><<button "<span id=\"con-item-name\">Consumable Items ▲</span>">><<run OpenConItemMenu()>><</button>></div>
<div class="conItemMenu" id="conItemMenu"><nobr>
<table class="itemTable">
<<for _i = 0; _i < $inventorylist.length; ++ _i>>
<<InvBox $inventorylist[_i] _inventory>>
<</for>>
<<if $RedPayCardAmt > 0>>
<<if $muscle >= 50>>
<tr><td><div data-item='redpay'><<button [[Red Pay Card|Use Item]]>><<set $itemname = "redpay">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='redpay' class='inactivebutton'><<button "Red Pay Card">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $GreenPayCardAmt > 0>>
<<if $fat >= 50>>
<tr><td><div data-item='greenpay'><<button [[Green Pay Card|Use Item]]>><<set $itemname = "greenpay">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='greenpay' class='inactivebutton'><<button "Green Pay Card">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $Cupcakes == 3>>
<tr><td><div data-item='cupcake3'><<button [[Heart-Shaped Box|Use Item]]>><<set $itemname = "Cupcakes">><</button>></div></td></tr>
<</if>>
<<if $Cupcakes == 2>>
<tr><td><div data-item='cupcake2'><<button [[Cupcakes|Use Item]]>><<set $itemname = "Cupcakes">><</button>></div></td></tr>
<</if>>
<<if $Cupcakes == 1>>
<tr><td><div data-item='cupcake1'><<button [[Cupcakes|Use Item]]>><<set $itemname = "Cupcakes">><</button>></div></td></tr>
<</if>>
/*<<if $vampamt >0>>
<tr><td><div data-item='vamp' class='inactivebutton'><<button "Vial of Vampire Blood">><</button>></div></td></tr>
<</if>>*/
<<if $melixamt > 0 && $melixdays<=0>>
<tr><td><div data-item='melix'><<button [[Muscle Elixir|Use Item]]>><<set $itemname = "Muscle Elixir">><</button>></div></td></tr>
<<else>><<if $melixamt > 0 && $melixdays>0>>
<tr><td><div data-item='melix' class='inactivebutton'><<button "Muscle Elixir">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $felixamt > 0 && $felixdays<=0>>
<tr><td><div data-item='felix'><<button [[Fat Elixir|Use Item]]>><<set $itemname = "Fat Elixir">><</button>></div></td></tr>
<<else>><<if $felixamt > 0 && $felixdays>0>>
<tr><td><div data-item='felix' class='inactivebutton'><<button "Fat Elixir">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $telixamt > 0 && $telixdays<=0>>
<tr><td><div data-item='telix'><<button [[Tiny Elixir|Use Item]]>><<set $itemname = "Tiny Elixir">><</button>></div></td></tr>
<<else>><<if $telixamt > 0 && $telixdays>0>>
<tr><td><div data-item='telix' class='inactivebutton'><<button "Tiny Elixir">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $stelixamt > 0>>
<tr><td><div data-item='smystelix'><<button [[Super Tiny Elixir|Use Item]]>><<set $itemname = "Super Tiny Elixir">><</button>></div></td></tr>
<</if>>
<<if $smystelixamt >0>>
<<if $megamystdays <= 0>>
<tr><td><div data-item='smystelix'><<button [[Mega Mystery Elixir|Use Item]]>><<set $itemname = "Mega Mystery Elixir">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='smystelix' class='inactivebutton'><<button "Mega Mystery Elixir">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $hasslimejar == true>>
<<if $slimedays <= 0>>
<tr><td><div data-item='slimejar'><<button [[Jar of Slime|Use Item]]>><<set $itemname = "slimejar">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='slimejar' class='inactivebutton'><<button "Jar of Slime">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $secretingredientequip == true && $SuperStrengthPotion > 0>>
<tr><td><div data-item='sspot'><<button [[Super Strength Potion|Use Item]]>><<set $itemname = "sspot">><</button>></div></td></tr>
<</if>>
<<if $SaltPouchAmount > 0>>
<<if $IsPossessed == true && $SaltPouchActive == false>>
<tr><td><div data-item='saltp'><<button [[Salt Pouch|Use Item]]>><<set $itemname = "Salt Pouch">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='saltp' class='inactivebutton'><<button "Salt Pouch">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $StarCandyAmt > 0>>
<tr><td><div data-item='starcandy'><<button [[Star Chocolate|Use Item]]>><<set $itemname = "starcandy">><</button>></div></td></tr>
<</if>>
<<if $PumpkinCandyAmt > 0>>
<tr><td><div data-item='pumpkincandy'><<button [[Pumpkin Candy|Use Item]]>><<set $itemname = "pumpkincandy">><</button>></div></td></tr>
<</if>>
<<if $MoonCandyAmt > 0>>
<<if $youarewere == false>>
<tr><td><div data-item='mooncandy'><<button [[Moon Chocolate|Use Item]]>><<set $itemname = "mooncandy">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='mooncandy' class='inactivebutton'><<button "Moon Chocolate">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $GatorCandyAmt > 0>>
<tr><td><div data-item='gatorcandy'><<button [[Gummy Gator|Use Item]]>><<set $itemname = "gatorcandy">><</button>></div></td></tr>
<</if>>
<<if $BallsCandyAmt > 0>>
<tr><td><div data-item='ballscandy'><<button [[Cursed Gumballs|Use Item]]>><<set $itemname = "ballscandy">><</button>></div></td></tr>
<</if>>
<<if $SpicyCandyAmt > 0>>
<tr><td><div data-item='spicycandy'><<button [[Spicy Candy|Use Item]]>><<set $itemname = "spicycandy">><</button>></div></td></tr>
<</if>>
<<if $TeethCandyAmt > 0>>
<tr><td><div data-item='teethcandy'><<button [[Gummy Teeth|Use Item]]>><<set $itemname = "teethcandy">><</button>></div></td></tr>
<</if>>
<<if $LollipopCandyAmt > 0>>
<tr><td><div data-item='lollipopcandy'><<button [[Cursed Lollipop|Use Item]]>><<set $itemname = "lollipopcandy">><</button>></div></td></tr>
<</if>>
</table>
</nobr>
</div>
<div data-item='emenu'><<button "<span id=\"equip-item-name\">Equippable Items ▲</span>">><<run OpenEquipItemMenu()>><</button>></div>
<div class="equipItemMenu" id="equipItemMenu"><nobr>
<table class= "itemTable">
<<if $foundsword == true && $swordequip == false>>
<tr><td><div data-item='sword'><<button [[Equip Sword|Use Item]]>><<set $itemname = "sword">><</button>></div></td></tr>
<</if>>
<<if $foundsword == true && $swordequip == true>>
<tr><td><div data-item='sword'><<button [[Unequip Sword|Use Item]]>><<set $itemname = "sword">><</button>></div></td></tr>
<</if>>
<<if $haswizardhat == true && $wizardhatequip == false>>
<tr><td><div data-item='wizardhat'><<button [[Equip Wizard Hat|Use Item]]>><<set $itemname = "wizardhat">><</button>></div></td></tr>
<</if>>
<<if $haswizardhat == true && $wizardhatequip == true>>
<tr><td><div data-item='wizardhat'><<button [[Unequip Wizard Hat|Use Item]]>><<set $itemname = "wizardhat">><</button>></div></td></tr>
<</if>>
<<if $hasdamphat == true && $damphatequip == false>>
<tr><td><div data-item='damphat'><<button [[Equip Spell Dampening Hat|Use Item]]>><<set $itemname = "damphat">><</button>></div></td></tr>
<</if>>
<<if $hasdamphat == true && $damphatequip == true>>
<tr><td><div data-item='damphat'><<button [[Unequip Spell Dampening Hat|Use Item]]>><<set $itemname = "damphat">><</button>></div></td></tr>
<</if>>
<<if $HasCarcanet == true && $CarcanetEquip == false>>
<tr><td><div data-item='carcanet'><<button [[Equip Disciple's Carcanet|Use Item]]>><<set $itemname = "carcanet">><</button>></div></td></tr>
<</if>>
<<if $HasCarcanet == true && $CarcanetEquip == true>>
<tr><td><div data-item='carcanet'><<button [[Unequip Disciple's Carcanet|Use Item]]>><<set $itemname = "carcanet">><</button>></div></td></tr>
<</if>>
<<if $HasMagaLace == true && $MagaLaceEquip == false>>
<tr><td><div data-item='magal'><<button [[Equip Magatama Necklace|Use Item]]>><<set $itemname = "magal">><</button>></div></td></tr>
<</if>>
<<if $HasMagaLace == true && $MagaLaceEquip == true>>
<tr><td><div data-item='magal'><<button [[Unequip Magatama Necklace|Use Item]]>><<set $itemname = "magal">><</button>></div></td></tr>
<</if>>
<<if $HasPShardNecklace == true && $EquipPShardNecklace == false>>
<tr><td><div data-item='pshardlace'><<button [[Equip Purple Shard Necklace|Use Item]]>><<set $itemname = "pshardlace">><</button>></div></td></tr>
<</if>>
<<if $HasPShardNecklace == true && $EquipPShardNecklace == true>>
<tr><td><div data-item='pshardlace'><<button [[Unequip Purple Shard Necklace|Use Item]]>><<set $itemname = "pshardlace">><</button>></div></td></tr>
<</if>>
<<if $HasFocusStone == true && $FocusStoneOn == false>>
<tr><td><div data-item='focusstoneoff'><<button [[Activate Focus Stone|Use Item]]>><<set $itemname = "focusstone">><</button>></div></td></tr>
<</if>>
<<if $HasFocusStone == true && $FocusStoneOn == true>>
<tr><td><div data-item='focusstoneon'><<button [[Deactivate Focus Stone|Use Item]]>><<set $itemname = "focusstone">><</button>></div></td></tr>
<</if>>
<<if $haswhitecrystal == true && $whitecrystalequip == false>>
<tr><td><div data-item='wcrystal'><<button [[Equip White Crystal|Use Item]]>><<set $itemname = "wcrystal">><</button>></div></td></tr>
<</if>>
<<if $haswhitecrystal == true && $whitecrystalequip == true>>
<tr><td><div data-item='wcrystal'><<button [[Unequip White Crystal|Use Item]]>><<set $itemname = "wcrystal">><</button>></div></td></tr>
<</if>>
<<if $haspacifistitem == true && $pacifistitemequip == false>>
<tr><td><div data-item='pacifist'><<button [[Equip Pacifist's Bracelet|Use Item]]>><<set $itemname = "pacifist">><</button>></div></td></tr>
<</if>>
<<if $haspacifistitem == true && $pacifistitemequip == true>>
<tr><td><div data-item='pacifist'><<button [[Unequip Pacifist's Bracelet|Use Item]]>><<set $itemname = "pacifist">><</button>></div></td></tr>
<</if>>
<<if $HasStopWatch == true && $EquipStopWatch == false>>
<tr><td><div data-item='stopw'><<button [[Equip Stopwatch|Use Item]]>><<set $itemname = "stopw">><</button>></div></td></tr>
<</if>>
<<if $HasStopWatch == true && $EquipStopWatch == true>>
<tr><td><div data-item='stopw'><<button [[Unequip Stopwatch|Use Item]]>><<set $itemname = "stopw">><</button>></div></td></tr>
<</if>>
<<if $HasGravityRing == true && $EquipGravityRing == false>>
<tr><td><div data-item='gring'><<button "Equip Gravity Ring">><<set $itemname = "gring">><<goto "Use Item">><</button>></div></td></tr>
<</if>>
<<if $HasGravityRing == true && $EquipGravityRing == true>>
<tr><td><div data-item='gring'><<button "Unequip Gravity Ring">><<set $itemname = "gring">><<goto "Use Item">><</button>></div></td></tr>
<</if>>
<<if $hasfatring == true && $fatringequip == false>>
<tr><td><div data-item='ftring'><<button "Equip <<RingName 'Fat'>>">><<set $itemname = "ftring">><<goto "Use Item">><</button>></div></td></tr>
<</if>>
<<if $hasfatring == true && $fatringequip == true>>
<tr><td><div data-item='ftring'><<button "Unequip <<RingName 'Fat'>>">><<set $itemname = "ftring">><<goto "Use Item">><</button>></div></td></tr>
<</if>>
<<if $hasmusclering == true && $muscleringequip == false>>
<tr><td><div data-item='mring'><<button "Equip <<RingName 'Muscle'>>">><<set $itemname = "mring">><<goto "Use Item">><</button>></div></td></tr>
<</if>>
<<if $hasmusclering == true && $muscleringequip == true>>
<tr><td><div data-item='mring'><<button "Unequip <<RingName 'Muscle'>>">><<set $itemname = "mring">><<goto "Use Item">><</button>></div></td></tr>
<</if>>
<<if $hascockring == true && $cockringequip == false>>
<tr><td><div data-item='cring'><<button "Equip <<RingName 'Cock'>>">><<set $itemname = "cring">><<goto "Use Item">><</button>></div></td></tr>
<</if>>
<<if $hascockring == true && $cockringequip == true>>
<tr><td><div data-item='cring'><<button "Unequip <<RingName 'Cock'>>">><<set $itemname = "cring">><<goto "Use Item">><</button>></div></td></tr>
<</if>>
<<if $hasheightring == true && $heightringequip == false>>
<tr><td><div data-item='hring'><<button "Equip <<RingName 'Height'>>">><<set $itemname = "hring">><<goto "Use Item">><</button>></div></td></tr>
<</if>>
<<if $hasheightring == true && $heightringequip == true>>
<tr><td><div data-item='hring'><<button "Unequip <<RingName 'Height'>>">><<set $itemname = "hring">><<goto "Use Item">><</button>></div></td></tr>
<</if>>
<<if $hassecretingredient == true && $secretingredientequip == false>>
<tr><td><div data-item='secret'><<button [[Add Secret Ingredient|Use Item]]>><<set $itemname = "secret">><</button>></div></td></tr>
<</if>>
<<if $hassecretingredient == true && $secretingredientequip == true>>
<tr><td><div data-item='secret'><<button [[Remove Secret Ingredient|Use Item]]>><<set $itemname = "secret">><</button>></div></td></tr>
<</if>>
<<if $HasSpider == true && $SpiderReleased == false && $HalloweenEvent == true>>
<tr><td><div data-item='spiderfull'><<button [[Release Pet Spider|Use Item]]>><<set $itemname = "spider">><</button>></div></td></tr>
<</if>>
<<if $HasSpider == true && $SpiderReleased == true && $HalloweenEvent == true>>
<tr><td><div data-item='spiderempty'><<button [[Return Pet Spider|Use Item]]>><<set $itemname = "spider">><</button>></div></td></tr>
<</if>>
<<if $HasSpider == true && $HalloweenEvent == false>>
<tr><td><div data-item='spiderbye' class='inactivebutton'><<button "Empty Jar">><</button>></div></td></tr>
<</if>>
</table>
</nobr>
</div>
<div data-item='kmenu'><<button "<span id=\"key-item-name\">Key Items ▲</span>">><<run OpenKeyItemMenu()>><</button>></div>
<div class="keyItemMenu" id="keyItemMenu"><nobr>
<table class="itemTable">
<<if $HasChargeStone == true>>
<tr><td><div data-item='chargestone'><<button [[Use Charge Stone|Charge Stone]]>><<set $itemname = "chargestone">><</button>></div></td></tr>
<</if>>
<<if $HasCursedBook == true>>
<tr><td><div data-item='cursebook'><<button [[Read Ghost Atlas|Cursed Book]]>><<set $itemname = "cursebook">><</button>></div></td></tr>
<</if>>
<<if $hastestinjections == true>>
<<if $anabolicfuckup == true>>
<tr><td><div data-item='testinj'><<button [[Testosterone Injections|Use Item]]>><<set $itemname = "testinj">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='testinj' class='inactivebutton'><<button "Testosterone Injections">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $hasgreenstone == true>>
<<if $hasfatring == true>>
<tr><td><div data-item='greenstone'><<button [[Green Enchanting Stone|Use Item]]>><<set $itemname = "greenstone">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='greenstone' class='inactivebutton'><<button "Green Enchanting Stone">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $hasgreenstonetwo == true>>
<<if $hasfatring == true>>
<tr><td><div data-item='greenstonetwo'><<button [[Green Enchanting Stone|Use Item]]>><<set $itemname = "greenstonetwo">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='greenstonetwo' class='inactivebutton'><<button "Green Enchanting Stone">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $hasredstone == true>>
<<if $hasmusclering == true>>
<tr><td><div data-item='redstone'><<button [[Red Enchanting Stone|Use Item]]>><<set $itemname = "redstone">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='redstone' class='inactivebutton'><<button "Red Enchanting Stone">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $hasredstonetwo == true>>
<<if $hasmusclering == true>>
<tr><td><div data-item='redstonetwo'><<button [[Red Enchanting Stone|Use Item]]>><<set $itemname = "redstonetwo">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='redstonetwo' class='inactivebutton'><<button "Red Enchanting Stone">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $hasbluestone == true>>
<<if $hascockring == true>>
<tr><td><div data-item='bluestone'><<button [[Blue Enchanting Stone|Use Item]]>><<set $itemname = "bluestone">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='bluestone' class='inactivebutton'><<button "Blue Enchanting Stone">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $hasbluestonetwo == true>>
<<if $hascockring == true>>
<tr><td><div data-item='bluestonetwo'><<button [[Blue Enchanting Stone|Use Item]]>><<set $itemname = "bluestonetwo">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='bluestonetwo' class='inactivebutton'><<button "Blue Enchanting Stone">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $haspurplestone == true>>
<<if $hasheightring == true>>
<tr><td><div data-item='purplestone'><<button [[Purple Enchanting Stone|Use Item]]>><<set $itemname = "purplestone">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='purplestone' class='inactivebutton'><<button "Purple Enchanting Stone">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $haspurplestonetwo == true>>
<<if $hasheightring == true>>
<tr><td><div data-item='purplestonetwo'><<button [[Purple Enchanting Stone|Use Item]]>><<set $itemname = "purplestonetwo">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='purplestonetwo' class='inactivebutton'><<button "Purple Enchanting Stone">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $HasMetalStone == true>>
<tr><td><div data-item='metalstone' class='inactivebutton'><<button "Metal Enchanting Stone">><</button>></div></td></tr>
<</if>>
<<if $CursedCreatine > 0>>
<tr><td><div data-item='ccreatine' class='inactivebutton'><<button "Cursed Creatine">><</button>></div></td></tr>
<</if>>
<<if $HasSpellWand == true>>
<tr><td><div data-item='realwand' class='inactivebutton'><<button "Magic Wand">><</button>></div></td></tr>
<</if>>
<<if $hasanabolposter == true>>
<tr><td><div data-item='anabolad' class='inactivebutton'><<button "Super Anabol Ad">><</button>></div></td></tr>
<</if>>
<<if $TurtleFigurine == "owned">>
<tr><td><div data-item='figur' class='inactivebutton'><<button "Figurine">><</button>></div></td></tr>
<</if>>
<<if $hasartifact == "yes">>
<tr><td><div data-item='moon' class='inactivebutton'><<button "Moon Artifact">><</button>></div></td></tr>
<</if>>
<<if $UnholyHollowsFound == true>>
<tr><td><div data-item='bcard' class='inactivebutton'><<button "Business Card">><</button>></div></td></tr>
<</if>>
<<if $hastranslator == true>>
<tr><td><div data-item='translator' class='inactivebutton'><<button "Beast Translator">><</button>></div></td></tr>
<</if>>
<<if $hasfishingrod == true>>
<tr><td><div data-item='frod' class='inactivebutton'><<button "Fishing Rod">><</button>></div></td></tr>
<</if>>
<<if $BatPhoto == true>>
<tr><td><div data-item='BSPhoto' class='inactivebutton'><<button "Bat and Shark Photo">><</button>></div></td></tr>
<</if>>
<<if $PotionCoupon > 0>>
<tr><td><div data-item='PCoupon' class='inactivebutton'><<button "Potion Shop Coupon">><</button>></div></td></tr>
<</if>>
<<if $PillCoupon > 0>>
<tr><td><div data-item='PillCoupon' class='inactivebutton'><<button "Pill Shop Coupon">><</button>></div></td></tr>
<</if>>
<<if $HasChocolateCoins == true && $ChocolateCoinsInHoard == false>>
<tr><td><div data-item='choccoins' class='inactivebutton'><<button "Chocolate Coins">><</button>></div></td></tr>
<</if>>
<<if $HasGravityGems == true && $GravityGemsInHoard == false>>
<tr><td><div data-item='gravitygems' class='inactivebutton'><<button "Gravity Gems">><</button>></div></td></tr>
<</if>>
<<if $hascoffeemachine == true>>
<tr><td><div data-item='coffee' class='inactivebutton'><<button "Coffee Machine">><</button>></div></td></tr>
<</if>>
<<if $hasdarkroast == true>>
<tr><td><div data-item='darkroast' class='inactivebutton'><<button "Dark Roast Coffee">><</button>></div></td></tr>
<</if>>
<<if $haspump == true>>
<tr><td><div data-item='pump' class='inactivebutton'><<button "Pump">><</button>></div></td></tr>
<</if>>
<<if $monsterm == true>>
<tr><td><div data-item='monman' class='inactivebutton'><<button "Monster Manual">><</button>></div></td></tr>
<</if>>
<<if $hastemplelock == true>>
<tr><td><div data-item='templelock' class='inactivebutton'><<button "Sacred Lock">><</button>></div></td></tr>
<</if>>
<<if $hastemplekey == true>>
<tr><td><div data-item='templekey' class='inactivebutton'><<button "Blessed Key">><</button>></div></td></tr>
<</if>>
<<if $hastemplecage == true>>
<tr><td><div data-item='templecage' class='inactivebutton'><<button "Consecrated Cage">><</button>></div></td></tr>
<</if>>
<<if $hasdinercard == true>>
<<if $dinerpoints < setup.GoldCardPoints>>
<tr><td><div data-item='bluecard' class='inactivebutton'><<button "Blue Rewards Card">><</button>></div></td></tr>
<<elseif $dinerpoints < setup.PlatinumCardPoints>>
<tr><td><div data-item='goldcard' class='inactivebutton'><<button "Gold Rewards Card">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='platcard' class='inactivebutton'><<button "Platinum Rewards Card">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $hasdonorcard == true>>
<tr><td><div data-item='transcard' class='inactivebutton'><<button "TransTech Donor Card">><</button>></div></td></tr>
<</if>>
<<if $HasTIDCard == true>>
<tr><td><div data-item='tidcard' class='inactivebutton'><<button "TransTech ID Card">><</button>></div></td></tr>
<</if>>
<<if $hassignedphoto == true>>
<tr><td><div data-item='photo' class='inactivebutton'><<button "Signed Photo">><</button>></div></td></tr>
<</if>>
<<if $HasDiceSet == true>>
<tr><td><div data-item='diceset' class='inactivebutton'><<button "Dice Set">><</button>></div></td></tr>
<</if>>
<<if $HasScooter == true>>
<tr><td><div data-item='scooter' class='inactivebutton'><<button "Two-Seater Mobility Scooter">><</button>></div></td></tr>
<</if>>
<<if $hascobraextrabook == true>>
<tr><td><div data-item='extrabook' class='inactivebutton'><<button "Curse Encyclopedia: Volume 2">><</button>></div></td></tr>
<</if>>
<<if $cobraclothes >=1 and $cobraclothes < 4>>
<tr><td><div data-item='sweater' class='inactivebutton'><<button "Knitted Sweater">><</button>></div></td></tr>
<</if>>
<<if $cobraclothes >=2 and $cobraclothes < 4>>
<tr><td><div data-item='hat' class='inactivebutton'><<button "Wool Hat">><</button>></div></td></tr>
<</if>>
<<if $cobraclothes >=3 and $cobraclothes < 4>>
<tr><td><div data-item='mitt' class='inactivebutton'><<button "Cobra Mittens">><</button>></div></td></tr>
<</if>>
<<if $cobraclothes >=4>>
<tr><td><div data-item='pile' class='inactivebutton'><<button "Pile of Knitted Clothes">><</button>></div></td></tr>
<</if>>
<<if $HasSockPile == true>>
<tr><td><div data-item='pilesock' class='inactivebutton'><<button "Pile of Knitted Socks">><</button>></div></td></tr>
<</if>>
<<if $cobracrochet >=1 and $cobracrochet < 4>>
<tr><td><div data-item='crochetfrog' class='inactivebutton'><<button "Crochet Frog">><</button>></div></td></tr>
<</if>>
<<if $cobracrochet >=2 and $cobracrochet < 4>>
<tr><td><div data-item='crochetbag' class='inactivebutton'><<button "Crochet Bag">><</button>></div></td></tr>
<</if>>
<<if $cobracrochet >=3 and $cobracrochet < 4>>
<tr><td><div data-item='crochetpillow' class='inactivebutton'><<button "Crochet Pillow">><</button>></div></td></tr>
<</if>>
<<if $cobracrochet >=4>>
<tr><td><div data-item='crochetpile' class='inactivebutton'><<button "Pile of Crochet Crap">><</button>></div></td></tr>
<</if>>
<<if $XPTurtState == "Not Given">>
<tr><td><div data-item='emptyxp' class='inactivebutton'><<button "Empty XP Bottle">><</button>></div></td></tr>
<</if>>
<<if $HasCartridge == true && $CartridgeEvent != "Complete">>
<<if $CartridgeDays > 0>>
<tr><td><div data-item='cartridgeno' class='inactivebutton'><<button "Cursed Cartridge">><</button>></div></td></tr>
<<else>>
<tr><td><div data-item='cartridge'><<button [[Play Cursed Cartridge]]>><<set $itemname = "cartridge">><</button>></div></td></tr>
<</if>>
<</if>>
<<if $HasGetUser == true>>
<tr><td><div data-item='getuser' class='inactivebutton'><<button "getUser()">><</button>></div></td></tr>
<</if>>
</table>
</nobr>
</div>
<<else>>
<<if $HasCartridge == true>>
<<if $CartridgeDays > 0>>
<div data-item='cartridgeno' class='inactivebutton'><<button "Cursed Cartridge">><</button>></div>
<<else>>
<div data-item='cartridge'><<button [[Play Cursed Cartridge]]>><<set $itemname = "cartridge">><</button>></div>
<</if>>
<</if>>
<<if $HasGetUser == true>>
<<if $UserGot == false>>
<div data-item='getuser' class='inactivebutton'><<button "getUser()">><</button>></div>
<<else>>
<div data-item='getusergot' class='inactivebutton'><<button "getUser()">><</button>></div>
<</if>>
<</if>>
<</if>>
<</nobr>>\
</div>\
</div>\
<div id="closetitemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(closetitemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `_inventory['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>\
</div>\
<<CheckCloset>>\
<<if $closetitem == false>>\
If you owned any items you would keep them here, but you don't, so quit looking.
<</if>>\
<span data-keytype="yes">[[Back|Home]]</span><<widget "DescribeItem">>\
<b>$args[0].name</b>
<hr>
$args[0].desc
<<nobr>>
<<if $inbattle == true>>
<<display "Player Battle Status">>
<</if>>
<</nobr>>\
<</widget>>
<<widget "ItemBox">>\
<<if $args[1][$args[0]].cost <= $money or $PillCoupon > 0>>\
<<= "<div data-item='" + $args[0] + "'>\<<button '" +$args[1][$args[0]].name + "'>>\<<set $itemname = '" +$args[1][$args[0]].name + "'>>\<<if $PillCoupon <= 0>><<set $money -= $args[1][$args[0]].cost>><<else>><<set $PillCoupon-->><</if>><<OnlineCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div data-item='" + $args[0] + "' class='inactivebutton'>\<<button'" +$args[1][$args[0]].name + "'>><</button>>\</div>">>\
<</if>>\
<</widget>>
<<widget "StoreBox">>\
<<if $args[1][$args[0]].cost <= $money>>\
<<= "<div data-item='" + $args[0] + "'>\<<button '" +$args[1][$args[0]].name + "'>>\<<set $itemname = '" +$args[1][$args[0]].name + "'>>\<<set $money -= $args[1][$args[0]].cost>><<SupermarketCheckout>><</button>>\</div>">>\
<<else>>\
<<= "<div data-item='" + $args[0] + "' class='inactivebutton'>\<<button'" +$args[1][$args[0]].name + "'>><</button>>\</div>">>\
<</if>>\
<</widget>>
<<widget "MagicShopBox">>\
<<if $args[1][$args[0]].cost <= $money>>\
<<= "<div data-item='" + $args[0] + "'>\<<button [[" +$args[1][$args[0]].name + "|Magic Shop Checkout]]>>\<<set $itemname = '" +$args[1][$args[0]].name + "'>>\<<set $money -= $args[1][$args[0]].cost>><</button>>\</div>">>\
<<else>>\
<<= "<div data-item='" + $args[0] + "'>\<<button'" +$args[1][$args[0]].name + "'>><</button>>\</div>">>\
<</if>>\
<</widget>>
<<widget "HouseBox">>\
<<if $args[1][$args[0]].cost <= $money>>\
<<= "<div data-item='" + $args[0] + "'>\<<button [[" +$args[1][$args[0]].name + "|Buy Home]]>>\<<set $itemname = '" +$args[1][$args[0]].name + "'>>\<</button>>\</div>">>\
<<else>>\
<<= "<div data-item='" + $args[0] + "'>\<<button'" +$args[1][$args[0]].name + "'>><</button>>\</div>">>\
<</if>>\
<</widget>>
<<widget "InvBox">>\
<<if ($args[0] == "were" && $youarewere == true)or($args[0] == "wered" && $DemonBloodDays >= 2)or($args[0] == "vamp" && $vampactive == true)or($args[0] == "dblood" && $DragonBloodTrans == true)>>\
<<= "<div data-item='" + $args[0] + "' class='inactivebutton'>\<<button'" +$args[1][$args[0]].name + "'>><</button>>\</div>">>\
<<else>>\
<<= "<tr><td><div data-item='" + $args[0] + "'>\<<button [[" +$args[1][$args[0]].name + "|Use Item]]>>\<<set $itemname = '" +$args[1][$args[0]].name + "'>>\<</button>>\</div></td></tr>">>\
<</if>>\
<</widget>>
<<widget "PotionBox">>\
<<if $args[1][$args[0]].cost <= $money>>\
<<if $args[1][$args[0]].name == "Health Potion">>\
<<= "<div data-item='" + $args[0] + "'>\<<button '" +$args[1][$args[0]].name + "'>>\<<set $itemname = '" +$args[1][$args[0]].name + "'>><<set $money -= 100>><<set $HealthPotion += 1>><<set $items['hpot'].amt++>><<updatemon>><</button>>\</div>">>\
<</if>>\
<<if $args[1][$args[0]].name == "Fat Darts">>\
<<= "<div data-item='" + $args[0] + "'>\<<button '" +$args[1][$args[0]].name + "'>>\<<set $itemname = '" +$args[1][$args[0]].name + "'>><<set $money -= 100>><<set $FatDart += 1>><<set $items['fdart'].amt++>><<updatemon>><</button>>\</div>">>\
<</if>>\
<<else>>\
<<= "<div data-item='" + $args[0] + "'>\<<button'" +$args[1][$args[0]].name + "'>><</button>>\</div>">>\
<</if>>\
<</widget>>
<<widget "DescribeMove">>\
<b>$movename</b>
<hr>
$movedesc
<</widget>>
<<widget "BodyBefore">>\
<<set $mbefore =Math.floor($muscle)>><<set $fbefore =Math.floor($fat)>><<set $hbefore =Math.floor($height)>><<set $dbefore =Math.floor($dlength)>><<set $bbefore =Math.floor($bsize)>>\
<</widget>>
<<widget "BodyAfter">>\
<<set $mchange =Math.floor($muscle)-$mbefore>><<set $fchange = Math.floor($fat)-$fbefore>><<set $hchange =Math.floor($height)-$hbefore >><<set $dchange = Math.floor($dlength)-$dbefore>><<set $bchange =Math.floor($bsize)-$bbefore >>\
<</widget>>
<<widget "maxfood">>\
<<set $servingstofill = 0>>\
<<if ($foodmax-$foodcur)%1000 < 100>>\
<<set $servingstofill = ($foodmax-$foodcur)/1000>>\
<<else>>\
<<set $servingstofill = ($foodmax-$foodcur)/1000+1>>\
<</if>>\
<<set $pcStr = 0>><<if $money/$fPrice <= $servingstofill>><<set $fBuyMax = Math.floor($money/$fPrice)>><<else>><<set $fBuyMax = Math.floor($servingstofill)>><</if>><<if $fBuyMax < 0>><<set $fBuyMax = 0>><</if>>\
<</widget>>
<<widget "automaxfood">>\
<<set $servingstofill = 0>>
<<if ($foodmax-$foodcur)%1000 < 100>>
<<set $servingstofill = ($foodmax-$foodcur)/1000>>
<<else>>
<<set $servingstofill = ($foodmax-$foodcur)/1000+1>>
<</if>>
<<set $pcStr = 0>><<if $money/$fPrice <= $servingstofill>><<set $fBuyMax = Math.floor($money/$fPrice)>><<else>><<set $fBuyMax = Math.floor($servingstofill)>><</if>><<if $fBuyMax < 0>><<set $fBuyMax = 0>><</if>>
<<set $fBuyMax = Math.clamp($fBuyMax, 0, 100)>>
<</widget>>
<<widget "stuffyourself">>\
<<set $foodcur += $fBuyMax*1000>>
<<set $money -= $fBuyMax*$foodordercost>>
<<if $foodordertype == "Muscle">>
<<set $musclebonus += $fBuyMax*0.2>>
<</if>>
<<if $foodordertype == "Fat">>
<<set $fatbonus += $fBuyMax*0.4>>
<</if>>
<<if $foodordertype == "ExtraFat">>
<<set $fatbonus += $fBuyMax*0.6>>
<</if>>
<<if $foodcur> $foodmax>>
<<set $foodcur = $foodmax>>
<</if>>
<<updatemon>><<updatebar>><<run BodyUpdate()>>
<</widget>>
<<widget "stuffyourself2">>\
<<set $foodcur += $fBuyMax*1000>>\
<<if $foodordertype == "Muscle">>\
<<set $musclebonus += $fBuyMax*0.2>>\
<</if>>\
<<if $foodordertype == "Fat">>\
<<set $fatbonus += $fBuyMax*0.4>>\
<</if>>\
<<if $foodordertype == "ExtraFat">>\
<<set $fatbonus += $fBuyMax*0.6>>\
<</if>>\
<<if $foodcur> $foodmax>>\
<<set $foodcur = $foodmax>>\
<</if>>\
<<updatemon>><<updatebar>>\
<</widget>>
<<widget "camountcalc">>\
<<nobr>>
<<set _ball = $bsize>>
<<if $args[1] == true>>
<<set _ball = $EBSize>>
<</if>>
<<if $sleeping == true or $args[0] == true or $args[1] == true>>
<<set $camount to (5+Math.clamp(_ball/4,0,10))*((8/3)*3.1416*Math.pow(_ball/2, 3))+1>>
<<else>>
<<set $camount to (5+Math.clamp(_ball/4,0,10))*((8/3)*3.1416*Math.pow(_ball/2, 3)*$arousal/100)+1>>
<</if>>
<<if $aphrosmoothie == true && $args[1] != true>>
<<set $camount to $camount*(1.5+0.5*$aphrosmoothieamount)>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "generateclothing">>\
<<if $buyclothingname == "Shirt">>
<</if>>
<<if $buyclothingname == "Pants">>
<</widget>>
<<widget "wandattackmessage">>\
<<if $wandattacks == 1>>
<<set $EAttack += "<br>He seems a decent amount taller and wider than before, but his cloak still covers him.">>
<</if>>
<<if $wandattacks == 2>>
<<if $EFatPercent >= setup.kobf2limitper>>
<<else>>
<<set $EAttack += "<br>He stands upright and proud. The front of the cloak is open up revealing his muscular body. Underneath he is wearing nothing but a blue thong with a yellow star right on the front.">>
<</if>>
<</if>>
<<if $wandattacks == 3>>
<<if $EFatPercent >= setup.kobf2limitper>>
<<else>>
<<set $EAttack += "<br>He might be more muscular than any bodybuilder you've ever seen. His open cloak drapes over his shredded boulder-like shoulders.">>
<</if>>
<</if>>
<<if $wandattacks == 4>>
<<if $EFatPercent >= setup.kobf2limitper>>
<<else>>
<<set $EAttack += "<br>The star on the front of his thong is stretched out. His thick body and growing junk can hardly be contained.">>
<</if>>
<</if>>
<<if $wandattacks == 5>>
<<if $EFatPercent >= setup.kobf2limitper>>
<<else>>
<<if $EDLength > 19 && $EDLength < 29>>
<<set $EAttack += "<br>His blue thong explodes off his growing frame, revealing his massive 2 foot dong.">>
<</if>>\
<</if>>
<</if>>
<<if $wandattacks >= 5>>
<<set $koboldthongrip = true>>
<</if>>
<<if $wandattacks == 6>>
<<set $EAttack += "<br>It's hard to believe this is the once tiny kobold. Now, an average person would barely be able to wrap their arms around one of his thighs.">>
<</if>>
<<if $wandattacks == 7>>
<<if $EFatPercent >= setup.kobf2limitper>>
<<else>>
<<set $EAttack += "<br>His tiny cloak has become a nuisance. The $ENameText tears it off effortlessly.">>
<</if>>
<</if>>
<<if $wandattacks == 8>>
<<set $EAttack += "<br>The ground shakes beneath his heavy, stompy feet.">>
<</if>>
<<if $wandattacks == 9>>
<<if $EFatPercent >= setup.kobf2limitper>>
<<else>>
<<set $EAttack += "<br>His monstrous dick is girthier than most people's legs and it constantly flows with pre.">>
<</if>>
<</if>>
<<if $wandattacks == 10>>
<<if $EFatPercent >= setup.kobf2limitper>>
<<if $EFatPercent >= setup.kobf3limitper>>
<<set $EAttack += "<br>The $ENameText is a massive blubber ball, wider than he is tall. The staff he holds is now like a twig compared to his body.">>
<</if>>
<<else>>
<<set $EAttack += "<br>The $ENameText is a massive muscular beast, almost as wide as he is tall. The staff he holds is now like a twig compared to his body.">>
<</if>>
<</if>>
<</widget>>
<<widget "restaurantsetup">>\
<<set $restaurantspecial = random(1, 5)>><<set $foodcontesttype = random(1, 100)>>\
<</widget>>
<<widget "updatebattle">>\
<<replace "#log-sec">><<display "Log">><</replace>><<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>><<replace "#you-sec">><<display "You">><</replace>><<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>><<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>><<updatebar>><<updatemon>>\
<</widget>>
<<widget "updatebattleenemy">>\
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>><<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>><<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>\
<</widget>>
<<widget "cumcurse">>\
<<nobr>>
<<set $FreeResist = 0>>
<<set $FreeResistActive = false>>
<<if $pactdays > 0>><<set $BattlePactLoss = true>><</if>>
<<if $supersmoothie == true>>
<<set $dbonus += 0.5+$dlength*0.02>>
<</if>>
<<if $cumcursedays>0 && $CurseProtectionDays <= 0>>
<<set $muscle += 5+$muscle*0.02>>
<<if $ObeliskTouch == true>>
<<set $muscle += 1+$muscle*0.005>>
<</if>>
<</if>>
<<if $cumcursedays>0 && $CurseProtectionDays <= 0 && $supersmoothie == true>>
<<set $dbonus += 0.1+$dlength*0.01>>
<<set $muscle += 1+$muscle*0.005>>
<<if $ObeliskTouch == true>>
<<set $muscle += 1+$muscle*0.002>>
<</if>>
<</if>>
<<if $args[0] != true>>
<<if $CoolingFlameGain > 0>><<set $CoolingFlameGain = 0>><</if>>
<<set $CoolingFlameGainTracker = 50>>
<<if $SacredFlameDays > 0>><<camountcalc true>><<set $SacredFlameGain += 50+Math.clamp(Math.pow($camount, 0.55)*0.055, 0, 450)>><</if>>
<</if>>
<<if $tempercursedays > 0>>
<<set $muscle -= 5+$muscle*0.04>>
<</if>>
<<run BodyUpdate()>>
<</nobr>>\
<</widget>>
<<widget "checksteakgrowth">>\
<<if $CartridgeEvent != true>>\
<<if $supersteak == true && $supersteakgrowth == false>>\
<<set $n = random(1, 100)>>\
<<if $n > 93>>\
<<set $muscle += 10+Math.clamp($muscle*0.3,5,200)>>\
<<run BodyUpdate()>>\
<<set $supersteakgrowth = true>>\
<</if>>\
<</if>>\
<<if $RoguePoisonTurns > 0 && $inbattle != true>>\
<<set $n = random(1, 100)>>\
<<if $n > 80>>\
<<set $RoguePoisonTurns-->>\
<<set $TPoisonFatAmount += 20+Math.floor(($fat-$TPoisonFatAmount)*0.05)>>\
<<set $TPoisonMuscleAmount += 10+Math.floor(($muscle-$TPoisonMuscleAmount)*0.05)>>\
<<if $TPoisonHeightAmount < 10>><<set $TPoisonHeightAmount ++>><</if>>\
/*<<set $TPoisonHeightAmount += 3+Math.floor(($height-$TPoisonHeightAmount)*0.05)>>*/\
<<run BodyUpdate()>>\
<<set $poisonshrink = true>>\
<</if>>\
<</if>>\
<</if>>\
<</widget>>
<<widget "checkfoodcraze">>\
<<if $hungercursedays>0 && $CurseProtectionDays <= 0>>\
<<if $foodcraze == false && ($arousal < 100 or $FreeResistActive == true) && $foodcur < $foodmax && ($money >=10 or $homebingeready == true or $dorstorebingeready == true or $restaurantbingeready == true)>>\
<<set $n = random(1, 100)>>\
<<if $n > 96>>\
<<set $foodcraze = true>>\
<<set $foodcrazeamount = $foodcur+0.25*$foodmax>>\
<</if>>\
<</if>>\
<</if>>\
<<if $foodcraze == true && $money <100 && $homebingeready == false && ($supermarketfound == false or $dorstorebingeready == false) && ($restaurantfound == false or $restaurantbingeready == false)>>\
<<set $foodcraze = false>>\
<</if>>\
<<if $foodcraze == true && $foodcur >= $foodmax>>\
<<set $foodcraze = false>>\
<</if>>\
<<if $foodcraze == true && $foodcur >= $foodcrazeamount>>\
<<set $foodcraze = false>>\
<</if>>\
<<if $CartridgeEvent == true>>\
<<set $foodcraze = false>>\
<</if>>\
<</widget>>
<<widget "getquestreward">>\
<<if $questreward == "Testosterone Injections">>\
<<set $hastestinjections = true>>\
<<set $rewardmessage = "Rewarded with Testosterone Injections.">>\
/*<<if $anabolicfuckup == true>>\
<<set $anabolicfuckup = false>>\
<</if>>\
<<run BodyUpdate()>>\
<<updatebar>>\*/\
<</if>>\
<<if $questreward == "Curse Encyclopedia: Volume 2">>\
<<set $hascobraextrabook = true>>\
<<set $rewardmessage = "Rewarded with Curse Encyclopedia: Volume 2.">>\
<</if>>\
<<if $questreward == "Muscle Concealing Ring">>\
<<set $hasmusclering = true>>\
<<set $rewardmessage = "Rewarded with Muscle Concealing Ring.">>\
<</if>>\
<<if $questreward == "Sacred Lock">>\
<<set $hastemplelock = true>>\
<<set $rewardmessage = "Rewarded with Sacred Lock.">>\
<</if>>\
<<if $questreward == "Blessed Key">>\
<<set $hastemplekey = true>>\
<<set $rewardmessage = "Rewarded with Blessed Key.">>\
<</if>>\
<<if $questreward == "Gravity Ring">>\
<<set $HasGravityRing = true>>\
<<set $rewardmessage = "Rewarded with Gravity Ring.">>\
<</if>>\
<<if $questreward == "Cock Concealing Ring">>\
<<set $hascockring = true>>\
<<set $rewardmessage = "Rewarded with Cock Concealing Ring.">>\
<</if>>\
<<if $questreward == "Green Enchanting Stone">>\
<<set $hasgreenstone = true>>\
<<set $rewardmessage = "Rewarded with Green Enchanting Stone.">>\
<</if>>\
<<if $questreward == "Green Enchanting Stone2">>\
<<set $hasgreenstonetwo = true>>\
<<set $rewardmessage = "Rewarded with Green Enchanting Stone.">>\
<</if>>\
<<if $questreward == "Blue Rewards Card">>\
<<set $hasdinercard = true>>\
<<set $rewardmessage = "Rewarded with Blue Rewards Card.">>\
<</if>>\
<<if $questreward == "Secret Ingredient">>\
<<set $hassecretingredient = true>><<set $secretingredientequip = true>>\
<<set $rewardmessage = "Rewarded with Secret Ingredient. You equip the Secret Ingredient.">>\
<</if>>\
<<if $questreward == "Jar of Slime">>\
<<set $hasslimejar = true>>\
<<set $rewardmessage = "Rewarded with a Jar of Slime.">>\
<</if>>\
<<if $questreward == "Potion">>\
<<set $smystelixamt++>>\
<<set $rewardmessage = "Rewarded with a Mega Mystery Potion.">>\
<</if>>\
<<if $questreward == "TransTech Donor Card">>\
<<set $hasdonorcard = true>>\
<<set $rewardmessage = "Rewarded with TransTech Donor Card.">>\
<</if>>\
<<if $questreward == "TransTech ID Card">>\
<<set $HasTIDCard = true>>\
<<set $rewardmessage = "Rewarded with TransTech ID Card.">>\
<</if>>\
<<if $questreward == "Pacifist's Bracelet">>\
<<set $haspacifistitem = true>><<set $pacifistitemequip = true>>\
<<set $rewardmessage = "Rewarded with the Pacifist's Bracelet. You equip the Pacifist's Bracelet.">>\
<</if>>\
<<if $questreward == "Stopwatch">>\
<<set $HasStopWatch = true>><<set $EquipStopWatch = true>>\
<<set $rewardmessage = "Rewarded with the Stopwatch. You equip the Stopwatch.">>\
<</if>>\
<<if $questreward == "Charge Stone">>\
<<set $HasChargeStone = true>>\
<<set $rewardmessage = "Rewarded with the Charge Stone.">>\
<</if>>\
<</widget>>
<<widget "getquestrewardpicture">>\
<<if $questreward == "Testosterone Injections">>\
<<set $questrewardpicture = "specialtest">>\
<</if>>\
<<if $questreward == "Curse Encyclopedia: Volume 2">>\
<<set $questrewardpicture = "specialextra">>\
<</if>>\
<<if $questreward == "Muscle Concealing Ring">>\
<<set $questrewardpicture = "specialmring">>\
<</if>>\
<<if $questreward == "Sacred Lock">>\
<<set $questrewardpicture = "speciallock">>\
<</if>>\
<<if $questreward == "Blessed Key">>\
<<set $questrewardpicture = "specialkey">>\
<</if>>\
<<if $questreward == "Cock Concealing Ring">>\
<<set $questrewardpicture = "specialcring">>\
<</if>>\
<<if $questreward == "Green Enchanting Stone">>\
<<set $questrewardpicture = "specialgreen">>\
<</if>>\
<<if $questreward == "Green Enchanting Stone2">>\
<<set $questrewardpicture = "specialgreentwo">>\
<</if>>\
<<if $questreward == "Blue Rewards Card">>\
<<set $questrewardpicture = "specialbluecard">>\
<</if>>\
<<if $questreward == "Secret Ingredient">>\
<<set $questrewardpicture = "specialingredient">>\
<</if>>\
<<if $questreward == "Jar of Slime">>\
<<set $questrewardpicture = "specialslimejar">>\
<</if>>\
<<if $questreward == "Potion">>\
<<set $questrewardpicture = "specialpotion">>\
<</if>>\
<<if $questreward == "TransTech Donor Card">>\
<<set $questrewardpicture = "specialdonorcard">>\
<</if>>\
<<if $questreward == "TransTech ID Card">>\
<<set $questrewardpicture = "specialtidcard">>\
<</if>>\
<<if $questreward == "Pacifist's Bracelet">>\
<<set $questrewardpicture = "specialpacifist">>\
<</if>>\
<<if $questreward == "Stopwatch">>\
<<set $questrewardpicture = "specialstopwatch">>\
<</if>>\
<<if $questreward == "Charge Stone">>\
<<set $questrewardpicture = "specialchargestone">>\
<</if>>\
<</widget>>
<<widget "setquestrewardpicture">>\
<<if $questreward == "Testosterone Injections">>\
<img @src="setup.ImagePath+'TestInject.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Curse Encyclopedia: Volume 2">>\
<img @src="setup.ImagePath+'ExtraBook.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Muscle Concealing Ring">>\
<img @src="setup.ImagePath+'MRing.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Sacred Lock">>\
<img @src="setup.ImagePath+'TempleLock.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Blessed Key">>\
<img @src="setup.ImagePath+'TempleKey.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Gravity Ring">>\
<img @src="setup.ImagePath+'GravityRing.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Cock Concealing Ring">>\
<img @src="setup.ImagePath+'CRing.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Green Enchanting Stone">>\
<img @src="setup.ImagePath+'GreenStone.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Green Enchanting Stone2">>\
<img @src="setup.ImagePath+'GreenStone2.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Blue Rewards Card">>\
<img @src="setup.ImagePath+'BlueCard.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Secret Ingredient">>\
<img @src="setup.ImagePath+'SecretIngredient.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Jar of Slime">>\
<img @src="setup.ImagePath+'SlimeJarFull.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Potion">>\
<img @src="setup.ImagePath+'MegaMysteryPotion.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "TransTech Donor Card">>\
<img @src="setup.ImagePath+'DonorCard.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "TransTech ID Card">>\
<img @src="setup.ImagePath+'TID.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Pacifist's Bracelet">>\
<img @src="setup.ImagePath+'Pacifist.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Stopwatch">>\
<img @src="setup.ImagePath+'StopWatch.png'" id="storyitempicture">\
<</if>>\
<<if $questreward == "Charge Stone">>\
<img @src="setup.ImagePath+'ChargeStone.png'" id="storyitempicture">\
<</if>>\
<</widget>>
<<widget "statusimagenumber">>\
<<if $StatusLength == 1>>\
<img @src="setup.ImagePath+'Status/1.png'">\
<<elseif $StatusLength == 2>>\
<img @src="setup.ImagePath+'Status/2.png'">\
<<elseif $StatusLength == 3>>\
<img @src="setup.ImagePath+'Status/3.png'">\
<<elseif $StatusLength == 4>>\
<img @src="setup.ImagePath+'Status/4.png'">\
<<elseif $StatusLength == 5>>\
<img @src="setup.ImagePath+'Status/5.png'">\
<<elseif $StatusLength == 6>>\
<img @src="setup.ImagePath+'Status/6.png'">\
<<elseif $StatusLength == 7>>\
<img @src="setup.ImagePath+'Status/7.png'">\
<<elseif $StatusLength == 8>>\
<img @src="setup.ImagePath+'Status/8.png'">\
<<elseif $StatusLength == 9>>\
<img @src="setup.ImagePath+'Status/9.png'">\
<<elseif $StatusLength > 9>>\
<img @src="setup.ImagePath+'Status/9P.png'">\
<</if>>\
<</widget>>
<<widget "cupcakehome">>\
<<replace "#home-desc">><div class="warning">Those cupcakes... They were so good. You were going to save the rest for later, but of course that's a stupid idea. There's no way you're going to resist having more. You need more delicious cakes stuffed into your face right now.</div><</replace>>
<<replace "#home-buttons">><div data-item='closet'><button type="button" id="closet" class="icon-button"><img @src="setup.ImagePath+'Icon/Closet.png'">Closet</button></div><</replace>>
<<replace "#itemdesc">><</replace>>
<</widget>>
<<widget "cupcakecomp">>\
<<replace "#comp-desc">>
<div class="warning">Those cupcakes... They were so good. You were going to save the rest for later, but of course that's a stupid idea. There's no way you're going to resist having more. You need more delicious cakes stuffed into your face right now.</div><</replace>>
<<replace "#comp-buttons">>[[Back|Home]]<</replace>>
<<replace "#itemdesc">><</replace>>
<</widget>>
<<widget "CheckCloset">>\
<<set $closetitem = true>>\
<</widget>>
<<widget "ComputerMessages">>\
<<nobr>>
<<set $unreadmes = false>>
/*<<if $secretcavefindable ==true && $secretcavefound == false>>
<<set $unreadmes = true>>
<</if>>\*/
<<if $TotalDayTracker > 60 && $KoboldPageUnlocked == false>>
<<set $unreadmes = true>>
<</if>>
<<if $KangarooPhoto1State == 1 or $KangarooPhoto2State == 1 or $KangarooPhoto3State == 1>>
<<set $unreadmes = true>>
<</if>>
<<if $day > 5 && $VirusNumber == 0>>
<<set $unreadmes = true>>
<</if>>
<<if $day > 10 && $VirusNumber == 1>>
<<set $unreadmes = true>>
<</if>>
<<if $HalloweenEvent == true && $HasCartridge == false && $CandyDays > 0 && $yardsaleread == false>>
<<set $unreadmes = true>>
<</if>>
<<if $secretcavefindable ==true && $secretcavefound == false>>
<<set $unreadmes = true>>
<</if>>
<<if $supermarketfound == false && $supermarketmread == false && $day >= 10>>
<<set $unreadmes = true>>
<</if>>
<<if $workmax >=5000 && $junkmread == false>>
<<set $unreadmes = true>>
<</if>>
<<if $bsize >=12 && $collectmread == false>>
<<set $unreadmes = true>>
<</if>>
<<if $foodmax >=300000 && $dumpsterloadread == false>>
<<set $unreadmes = true>>
<</if>>
<<if $foodmax >=20000000 && $stuffyourselfread == false>>
<<set $unreadmes = true>>
<</if>>
<<if $CastleFound == true && $magicshopmread == false>>
<<set $unreadmes = true>>
<</if>>
<<if $muscle >=80 && $startingmuscle < 80 && $gymmread == false && $GymUnlock == false>>
<<set $unreadmes = true>>
<</if>>
/*<<if $fanmessage == "sent">>
<<set $unreadmes = true>>
<</if>>\*/
<<if $CursedMessage == "sent">>
<<set $unreadmes = true>>
<</if>>
<<if $unreadmes == true>>
<<set $mesdesc = "You have unread messages">>
<<else>>
<<set $mesdesc = "">>
<</if>>
<</nobr>>\
<</widget>>
<<widget "StatChangeNumber">>\
<<nobr>>
<<if !($KobyGameActive == true && $KobyScene == "Intro") && passage() != "Name" && Math.abs($args[0]-$args[1])>0.1>>
<<if $args[2] == "weight">>
<<if $args[0] > $args[1]>>
<<set $x = $args[0]-$args[1]>>
<<weighttext2 $x>>
<span class="redsmall">-<<=$outputText>></span>
<<elseif $args[0] < $args[1]>>
<<set $x = $args[1]-$args[0]>>
<<weighttext2 $x>>
<span class="greensmall">+<<=$outputText>></span>
<</if>>
<<elseif $args[2] == "length">>
<<if $args[0] > $args[1]>>
<<set $x = $args[0]-$args[1]>>
<<lengthtext2 $x "in">>
<span class="redsmall">-<<=$outputText>></span>
<<elseif $args[0] < $args[1]>>
<<set $x = $args[1]-$args[0]>>
<<lengthtext2 $x "in">>
<span class="greensmall">+<<=$outputText>></span>
<</if>>
<<else>>
<<if $args[0] > $args[1]>>
<span class="redsmall">-<<= ($args[0]-$args[1]).toFixed(0)>></span>
<<elseif $args[0] < $args[1]>>
<span class="greensmall">+<<= ($args[1]-$args[0]).toFixed(0)>></span>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "AttackWolf">>\
<<if $wolfmood == "calm" && $atkdmg > 3 && $EnemyCur.EName == "Giant Werewolf">>\
<<set $wolfmood = "normal">>\
The $ENameText seems surprised that you attacked him.
<</if>>\
<</widget>>
<<widget "VIPTransButton">>\
<<if $args[1] == "Muscle">>\
<<set $musamount to Number($musamount)>><<set $musamount += $args[0]>><<replace "#mus-buy">><<textbox "$musamount" $musamount>><</replace>>\
<<elseif $args[1] == "Fat">>\
<<set $fatamount to Number($fatamount)>><<set $fatamount += $args[0]>><<replace "#fat-buy">><<textbox "$fatamount" $fatamount>><</replace>>\
<<elseif $args[1] == "Dick">>\
<<set $dchangeamount to Number($dchangeamount)>><<set $dchangeamount += $args[0]>><<replace "#d-buy">><<textbox "$dchangeamount" $dchangeamount>><</replace>>\
<<elseif $args[1] == "Balls">>\
<<set $bchangeamount to Number($bchangeamount)>><<set $bchangeamount += $args[0]>><<replace "#b-buy">><<textbox "$bchangeamount" $bchangeamount>><</replace>>\
<<elseif $args[1] == "Height">>\
<<set $hchangeamount to Number($hchangeamount)>><<set $hchangeamount += $args[0]>><<replace "#h-buy">><<textbox "$hchangeamount" $hchangeamount>><</replace>>\
<</if>>\
<</widget>>
<<widget "ClickTransButton">>\
<<nobr>>
<<if Util.isNumeric($musamount)>>
<<set $musamount to Number($musamount)>>
<<else>>
<<set $musamount to 0>>
<</if>>
<<if Util.isNumeric($fatamount)>>
<<set $fatamount to Number($fatamount)>>
<<else>>
<<set $fatamount to 0>>
<</if>>
<<if Util.isNumeric($dchangeamount)>>
<<set $dchangeamount to Number($dchangeamount)>>
<<else>>
<<set $dchangeamount to 0>>
<</if>>
<<if Util.isNumeric($bchangeamount)>>
<<set $bchangeamount to Number($bchangeamount)>>
<<else>>
<<set $bchangeamount to 0>>
<</if>>
<<if Util.isNumeric($hchangeamount)>>
<<set $hchangeamount to Number($hchangeamount)>>
<<else>>
<<set $hchangeamount to 0>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "VirusDownload">>\
<<replace "#vdownload">>Downloading FastTravelVirus.exe<br><<timed 0.6s>><<replace "#vdownload">>Downloading FastTravelVirus.exe.<br><</replace>><</timed>><<timed 1.2s>><<replace "#vdownload">>Downloading FastTravelVirus.exe..<br><</replace>><</timed>><<timed 1.8s>><<replace "#vdownload">>Downloading FastTravelVirus.exe...<br><</replace>><</timed>><<timed 3s>><<replace "#vdownload">><<set $FastTravelSlots = 1>><<set $VirusNumber = 1>><<run memorize('VirusNumber', $VirusNumber)>><</replace>><<replace "#fast-travel-sec">><<display "Fast Travel Points">><</replace>><</timed>><</replace>>\
<</widget>>
<<widget "VirusDownload2">>\
<<replace "#vdownload2">>Downloading SuperVirus.exe<br><<timed 0.6s>><<replace "#vdownload2">>Downloading SuperVirus.exe.<br><</replace>><</timed>><<timed 1.2s>><<replace "#vdownload2">>Downloading SuperVirus.exe..<br><</replace>><</timed>><<timed 1.8s>><<replace "#vdownload2">>Downloading SuperVirus.exe...<br><</replace>><</timed>><<timed 3s>><<replace "#vdownload2">><<set $FastTravelSlots = 3>><<set $VirusNumber = 2>><<run memorize('VirusNumber', $VirusNumber)>><</replace>><<replace "#fast-travel-sec">><<display "Fast Travel Points">><</replace>><</timed>><</replace>>\
<</widget>>
<<widget "ExploreAlert">>\
<<set _AreaToFind = false>>\
<<if ($HalloweenEvent == true && $HasCartridge == false && $CandyDays > 0) or ($UnderpassFound == false && $cobrafound == true) or $restaurantfound == false or $supermarketfound == false or $StrangeStonesFound == false or ($StrangeStonesFound == true && $GreenhouseFound == false) or $pierfound == false or $templefound == false or $barfound == false or ($BeachFound == false && $MagicBoatCrash == true) or ($InsideCastleFound == true && $CustomEnemyUnlock == true && $StadiumFound == false)>>\
<<set _AreaToFind = true>>\
<</if>>\
<</widget>>
<<widget "FishAlert">>\
<<set _FishAlert = false>>\
<<if ($MagicBoatCrash == true && $HasDefArSpell == false) or ($MagicBoatCrash == true && $HasDefArSpell == true && $DefSpellLengthUpgrade == false) or ($MagicBoatCrash == true && $HasDefArSpell == true && $DefSpellAmountUpgrade == false) or ($MagicBoatCrash == true && $HasDefArSpell == true && $DefSpellGainUpgrade == false) or $foundsword == false or $treasurechestfound == false>>\
<<set _FishAlert = true>>\
<</if>>\
<</widget>>
<<widget "Unlocks">>\
<<set _Unlocks = false>>\
<<if $MonsterManualUnlock == true or $BusinessCardUnlock== true or $GymUnlock == true or $TurtShroomUnlock == true>>\
<<set _Unlocks = true>>\
<</if>>\
<</widget>>
<<widget "EvilGhostStart">>\
<<nobr>>
<<set $RogueSneak = false>>
<<set $RogueSmokeTurns = 0>>
<<set $EStunTimer = 0>>
<<set $EnemyCur.EName = "Evil Ghost">>
<<set $ENameText to "@@color:#7729b3;" + $EnemyCur.EName + "@@">>
<<set $EMuscle = 20>>
<<set $EFat = 5>>
<<set $EHeightBonus = 0>>
<<set $StartEHeightBonus = 0>>
<<set $EDBonus = 0>>
<<set $EBBonus = 0>>
<<set $EHPBonus = 0>>
<<set $EEBonus = 0>>
<<set $ECHP = $EMHP>>
<<set $ECardioCur = 0>>
<<set $EGiveMagicMuscle = 0>>
<<set $EGiveMagicFat = 0>>
<<set $FatSpellPerTurn = 0>>
<<set $EFatHex = 0>>
<<set $MHexPerTurn = 0>>
<<set $EMHex = 0>>
<<set $SMHexPerTurn = 0>>
<<set $SFHexPerTurn = 0>>
<<set $EShrinkMHex = 0>>
<<set $EShrinkFHex = 0>>
<<set $HHexPerTurn = 0>>
<<set $EHHex = 0>>
<<set $TinyPoisonStacks = 0>>
<<set $ESPoisonLoss = 0>>
<<set $EnemyVenomBite = false>>
<<set $EFatVenom = 0>>
<<set $EnemyDodgy = false>>
<<run EnemyBodyUpdate()>>
<</nobr>>\
<</widget>>
<<widget "EvilGhostDisappear">>\
<<nobr>>
<<set $EnemyMood = "gone">>
<<replace "#enemy-pic-big">><</replace>>
<</nobr>>\
<</widget>>
<<widget "OnBattleWin">>\
<<nobr>>
<<if $draincursedays > 0 && $CurseProtectionDays <= 0>><<set $draincurseevent = true>><<set $draincursemuscle = $ETotalMuscleShown*0.025>><<set $draincursefat = $ETotalFatShown*0.025>><</if>>
<</nobr>>\
<</widget>>
<<widget "StrongerCurseUnlock">>\
<<nobr>>
<<if ($RogueWin == true or $RogueTalkWin == true or $EGhostWin == true) && $ClericWin == true && $TDragonWin == true>>
<<set $CustomEnemyUnlock = true>><<run memorize('CustomEnemyUnlock', $CustomEnemyUnlock)>>
<<set $StartingSizeUnlock = true>><<run memorize('StartingSizeUnlock', $StartingSizeUnlock)>>
<<if $curse == "Muscle">>
<<set $StrongerMuscleCurseUnlock = true>><<run memorize('StrongerMuscleCurseUnlock', $StrongerMuscleCurseUnlock)>>
<</if>>
<<if $curse == "Fat">>
<<set $StrongerFatCurseUnlock = true>><<run memorize('StrongerFatCurseUnlock', $StrongerFatCurseUnlock)>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "StrongCurseButton">>\
<<nobr>>
<<if $StrongerCurseLevel == true>>
<<button "Activated">><<set $StrongerCurseLevel = false>><<updatebar>><<replace "#Str-Activation">><<StrongCurseButton>><</replace>><</button>>
<<else>>
<<button "Deactivated">><<set $StrongerCurseLevel = true>><<updatebar>><<replace "#Str-Activation">><<StrongCurseButton>><</replace>><</button>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "DebtIncCurseButton">>\
<<nobr>>
<<button "Increase Debt">><<set $debtremaining += $startingdebt>><<set $paymentdue += Math.floor($startingdebt*$interestamt)>><<set $startingdebt += $startingdebt>><<UpdateSideDebt>><<updatebar>><</button>>
<</nobr>>\
<</widget>>
<<widget "WinStones">>\
<<set _x to random(1, 30)>>\
<<if $hasheightring == true>>\
<<if (_x == 1 or _x == 7 or _x == 13) && $haspurplestone == false>>\
<<set $haspurplestone = true>>\
<img @src="setup.ImagePath+'PurpleStone.png'" id="storyitempicture">
The enemy left behind a Purple Enchanting Stone.
<</if>>\
<<if (_x == 2 or _x == 8 or _x == 14) && $haspurplestonetwo == false>>\
<<set $haspurplestonetwo = true>>\
<img @src="setup.ImagePath+'PurpleStone2.png'" id="storyitempicture">
The enemy left behind a Purple Enchanting Stone.
<</if>>\
<</if>>\
<<if $hasmusclering == true>>\
<<if (_x == 3 or _x == 9 or _x == 15) && $hasredstone == false>>\
<<set $hasredstone = true>>\
<img @src="setup.ImagePath+'RedStone.png'" id="storyitempicture">
The enemy left behind a Red Enchanting Stone.
<</if>>\
<<if (_x == 4 or _x == 10 or _x == 16) && $hasredstonetwo == false>>\
<<set $hasredstonetwo = true>>\
<img @src="setup.ImagePath+'RedStone2.png'" id="storyitempicture">
The enemy left behind a Red Enchanting Stone.
<</if>>\
<</if>>\
<<if $hascockring == true>>\
<<if (_x == 5 or _x == 11 or _x == 17) && $hasbluestone == false>>\
<<set $hasbluestone = true>>\
<img @src="setup.ImagePath+'BlueStone.png'" id="storyitempicture">
The enemy left behind a Blue Enchanting Stone.
<</if>>\
<<if (_x == 6 or _x == 12 or _x == 18) && $hasbluestonetwo == false>>\
<<set $hasbluestonetwo = true>>\
<img @src="setup.ImagePath+'BlueStone2.png'" id="storyitempicture">
The enemy left behind a Blue Enchanting Stone.
<</if>>\
<</if>>\
<</widget>>
<<widget "MaxNum3">>\
<<nobr>>
<<if $args[0] > $args[1] && $args[0] > $args[2]>>
<<set $maxnumreturn = $args[0]>>
<<elseif $args[1] > $args[0] && $args[1] > $args[2]>>
<<set $maxnumreturn = $args[1]>>
<<else>>
<<set $maxnumreturn = $args[2]>>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "MaxNum4">>\
<<nobr>>
<<if $args[0] > $args[1] && $args[0] > $args[2] && $args[0] > $args[3]>>
<<set $maxnumreturn = $args[0]>>
<<elseif $args[1] > $args[0] && $args[1] > $args[2] && $args[1] > $args[3]>>
<<set $maxnumreturn = $args[1]>>
<<elseif $args[2] > $args[0] && $args[2] > $args[1] && $args[2] > $args[3]>>
<<set $maxnumreturn = $args[2]>>
<<else>>
<<set $maxnumreturn = $args[3]>>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "KomodoBoxing">>\
<<nobr>>
<<if $EnemyCur.EName == "Komodo Jock" && $WeBoxin == false>>
<<if $ETotalWeight > $totalweight*0.5>>
<<set _roll = random(1, 5)>>
<<else>>
<<set _roll = random(1, 2)>>
<</if>>
<<if _roll == 1>>
<<set $WeBoxin = true>>
<<set $KomodoPunch = true>>
The $ENameText shakes off the hit. <span class="komodospeak">" Oh, I see how it is. You wanna box? Alright, let's go, bro!"</span>
<</if>>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "KomodoFatTalk">>\
<<nobr>>
<<if $KomodoFatSpellUsed == true && $KomodoFSpellEx == true && $EnemyCur.EName == "Komodo Jock">>
<<set $KomodoFSpellEx = false>>
<<if $KomodoBulkMode == true>>
<span class='komodospeak'>"What, more bulking? God, dude! This cut's gonna be so insane!"</span>
<<else>>
<span class='komodospeak'>"Oh, I see! Additional resistance training. Good idea, bro!"</span>
<</if>>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "RewardName">>\
<<nobr>>
<<if $rewardsshuffle[$args[0]] == "Green Enchanting Stone2">>Green Enchanting Stone<<else>><<= $rewardsshuffle[$args[0]]>><</if>>
<</nobr>>\
<</widget>>
<<widget "RingName">>\
<<nobr>>
<<if $args[0] == "Fat">>\
Fat Concealing Ring<<if $FRingUpgrades > 0>> Lv. <<=($FRingUpgrades+1)>><</if>>\
<<elseif $args[0] == "Muscle">>\
Muscle Concealing Ring<<if $MRingUpgrades > 0>> Lv. <<=($MRingUpgrades+1)>><</if>>\
<<elseif $args[0] == "Height">>\
Height Concealing Ring<<if $HRingUpgrades > 0>> Lv. <<=($HRingUpgrades+1)>><</if>>\
<<else>>\
Cock Concealing Ring<<if $CRingUpgrades > 0>> Lv. <<=($CRingUpgrades+1)>><</if>>\
<</if>>\
<</nobr>>\
<</widget>>
<<widget "CheckRivalAmbush">>\
<<nobr>>
<<set _RivalAmbush = false>>
<<if $curse == "Competition" && $CompetitionCount >= 2 && $RivalAmbushedToday == false>>
<<set _n = random(1, 100)>>
<<if $CompetitionType == 3>>
<<set _AmbushChance = ((($fat-$RivalFat)/$fat)*100)-30>>
<<elseif $CompetitionType == 4>>
<<set _AmbushChance = ((($fat+$muscle-$RivalFat-$RivalMuscle)/($fat+$muscle))*100)-30>>
<<else>>
<<set _AmbushChance = ((($muscle-$RivalMuscle)/$muscle)*100)-30>>
<</if>>
<<set _AmbushChance = Math.clamp(_AmbushChance, -1, 40)>>
<<set _AmbushChance += $RivalAmbushBonus>>
<<set _AmbushChance = Math.clamp(_AmbushChance, -1, 40)>>
<<if $day > 20>>
<<set _AmbushChance = Math.clamp(_AmbushChance, 1, 40)>>
<</if>>
<<if _n <= _AmbushChance>>
<<set _RivalAmbush = true>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "RivalAmbushBattle">>\
<<nobr>>
<<if _RivalAmbush == true>>
<<set $EnemyNum to 9>>
<<set $RivalAmbushedToday = "fight">>
<</if>>
<</nobr>>\
<</widget>>
<<widget "TimePass">>\
<<nobr>>
<<set $hours -= $args[0]>>
<<if $hours < 0>>
<<set $hours = 0>>
<</if>>
<<set $FreeResistActive = false>>
<</nobr>>\
<</widget>>
<<widget "MaxARResetButtons">>\
<<nobr>>
<<if passage() == "Outside">>
<<replace "#buttons-sec">><<display "Outside Buttons">><</replace>>
<<elseif passage() == "Gym">>
<<replace "#buttons-sec">><<display "Gym Buttons">><</replace>>
<<elseif passage() == "Junkyard">>
<<replace "#buttons-sec">><<display "Junkyard Buttons">><</replace>>
<<elseif passage() == "Restaurant">>
<<replace "#buttons-sec">><<display "Restaurant Buttons">><</replace>>
<<elseif passage() == "The Pier">>
<<replace "#buttons-sec">><<display "The Pier Buttons">><</replace>>
<<elseif passage() == "Temple of Pure Light">>
<<replace "#buttons-sec">><<display "Temple Buttons">><</replace>>
<<elseif passage() == "Bar">>
<<replace "#buttons-sec">><<display "Bar Buttons">><</replace>>
<<elseif passage() == "Hospital">>
<<replace "#buttons-sec">><<display "Hospital Buttons">><</replace>>
<<elseif passage() == "Underpass">>
<<replace "#buttons-sec">><<display "Underpass Buttons">><</replace>>
<<elseif passage() == "Strange Stone">>
<<replace "#buttons-sec">><<display "Strange Stones Buttons">><</replace>>
<<elseif passage() == "Greenhouse">>
<<replace "#buttons-sec">><<display "Greenhouse Buttons">><</replace>>
<<else>>
<<replace "#buttons-sec">><<display "Outside Buttons">><</replace>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "DumbReset">>\
<<nobr>>
<<set _page = passage()>>
<<goto _page>>
<</nobr>>\
<</widget>>
<<widget "EnemyAttackStrengthModifiers">>\
<<nobr>>
<<if $werehowl == true>>
<<set $EAttackDamage = $EStrength*3>>
<</if>>
<<if $EnemyCur.EName == "Custom" && $EnemyMood == "Rage">>
<<set $EAttackDamage = Math.ceil($EAttackDamage*2.2+1)>>
<</if>>
<<if $EnemyCur.EName == "Forest Knight" && $knightmood == "sad">>
<<set $EAttackDamage = Math.floor($EAttackDamage/2)>>
<</if>>
<<if $EnemyCur.EName == "Forest Knight" && $KnightDragonIntimidate == true>>
<<set $EAttackDamage = Math.floor($EAttackDamage/2)>>
<</if>>
<<if $PlayerDefBuff > 0>>
<<set $EAttackDamage = Math.floor($EAttackDamage/2)>>
<</if>>
<<if $PlayerDefSpellBuffK > 0>>
<<set $EAttackDamage = Math.floor($EAttackDamage/2)>>
<</if>>
<<if $PlayerDefSpellBuff > 0>>
<<if $DefSpellAmountUpgrade == true>>
<<set $EAttackDamage = Math.floor($EAttackDamage/3)>>
<<else>>
<<set $EAttackDamage = Math.floor($EAttackDamage/2)>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "FacilityAmountText">>\
<<nobr>>
<<if _rewardamount+1900 < $camount>>
You produced <<volumetext $camount>> of jizz, but the machines were only able to hold <<volumetext _rewardamount>>.
<<elseif _rewardamount < $camount>>
You produced <<volumetext $camount>> of jizz, but the machines weren't able to hold it all.
<<else>>
You produced <<volumetext $camount>> of jizz.
<</if>>
<</nobr>>\
<</widget>>
<<widget "PickExercise">>\
<<nobr>>
<<set _min = $args[0]>><<set _max = $args[1]+4>>
<<set _exlist = []>>
<<set _exlistex = ["Sweat"]>>
<<if !($revmancursedays > 0 && $CurseProtectionDays <= 0) && $anabolicfuckup != true>>
<<set _exlistex.push("Bigger")>>
<<set _exlistex.push("Burn")>>
<</if>>
<<if $workmin >= _min && $workmin <=_max>><<set _exlist.push("Curl")>><</if>>
<<if $bpworkmin >= _min && $bpworkmin <=_max>><<set _exlist.push("Bench")>><</if>>
<<if $workmax >= _min && $workmax <=_max && $TruePlayerSpecies != "Naga">><<set _exlist.push("Squat")>><</if>>
<<set _ex = _exlist[Math.floor(Math.random()*_exlist.length)]>>
<<set _exex = _exlistex[Math.floor(Math.random()*_exlistex.length)]>>
<<if _ex == "Squat">>
<<set _w = $workmax>>
<<elseif _ex == "Bench">>
<<set _w = $bpworkmin>>
<<else>>
<<set _w = $workmin>>
<</if>>
<<set _useweight = WorkWeightCal(_w, $args[1])>>\
<</nobr>>\
<</widget>>
<<widget "FatEnd">>\
<<nobr>>
<<if ($EnemyCur.EName == "Rival" && $RivalAmbushedToday != false) or ($EnemyCur.EName == "Robot" && ($sleepafterrobotfight == false or $day == 1))>>
<<else>>
<<if ($ECardioCur >= $ECardioMax && $ECurBreathCatch >= $EMaxBreathCatch) or $ECardioMax <=0>>
<<if $ETotalFatShown > 400 && $EFatPercent >= 50>>
<<set $FatEnd = true>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "MuscleEnd">>\
<<nobr>>
<<if ($EnemyCur.EName == "Rival" && $RivalAmbushedToday != false) or ($EnemyCur.EName == "Robot" && ($sleepafterrobotfight == false or $day == 1) && ($forcedoutside == true or $ApartmentRepairDays > 0))>>
<<else>>
<<if $CurHP <= 0>>
<<if $ETotalMuscleShown > 800 && $ETotalMuscleShown > $totalmuscleshown && ($EFatPercent < 30 or ($EnemyCur.EName == "Forest Knight" && $EFatPercent < 40))>>
<<set $MuscleEnd = true>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "PrayCountDecrease">>\
<<nobr>>
<<if $praycount > 20>><<set $praycount = 20>><</if>>
<<if $args[0] == true && $praycount > 0>>
<<set $praycount-->>
<<else>>
<<if $praycount <= 1>>
<<set $praycount = 0>>
<<else>>
<<set $praycount = Math.floor($praycount/2)>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "PillRestock">>\
<<nobr>>
<<if $args[0] == true>>
<<set $HPillStock += 5>><<set $HDPillStock += 10>><<set $DPillStock += 5>><<set $DDPillStock += 10>><<set $BPillStock += 5>><<set $BDPillStock += 10>>
<<set $ExDigestionPillStock += 3>><<set $DigestionPillStock += 5>><<set $DietPillStock += 5>><<set $ExDietPillStock += 3>><<set $LibidoPillStock += 5>><<set $ExLibidoPillStock += 3>>
<<else>>
<<set $HPillStock += 3>><<set $HDPillStock += 5>><<set $DPillStock += 3>><<set $DDPillStock += 5>><<set $BPillStock += 3>><<set $BDPillStock += 5>>
<<set $ExDigestionPillStock += 1>><<set $DigestionPillStock += 3>><<set $DietPillStock += 3>><<set $ExDietPillStock += 1>><<set $LibidoPillStock += 3>><<set $ExLibidoPillStock += 1>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "ExploreFindNothing">>\
<<nobr>>
<<set $nowalkeventcount ++>>
<<CheckCursedCupcakeEvent 6>>
<<if _cakeevent == true>>
<<FindCursedCupcakeEvent>>
<<CupcakeImage>>
<<CursedCupcakeEventText 3>>
<br>
<<else>>
<<if $cardiomax <= 0>>
<<if $height > 50000>>
You can't really walk through the city so instead you kneel down and take a closer look at it.
<br>You don't manage to find anything interesting.
<<else>>
You go for an outing around the city, but nothing interesting happens.
<</if>>
<<else>>
<<if $height > 50000>>
You can't really walk through the city so instead you kneel down and take a closer look at it.
<br>You don't manage to find anything interesting.
<<else>>
You went for a walk around the block and nothing interesting happened.
<br>You use 5 energy.
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "CheckCursedCupcakeEvent">>\
<<nobr>>
<<if $args[0] > 0>><<set _cakemult = $args[0]>><<else>><<set _cakemult = 1>><</if>>
<<set _cakechance = 0>>
<<if $CupcakeCurseLevel == 1>>
<<set _cakechance = 2>>
<<elseif $CupcakeCurseLevel == 2>>
<<set _cakechance = 4>>
<<elseif $CupcakeCurseLevel == 3>>
<<set _cakechance = 8>>
<<elseif $CupcakeCurseLevel == 4>>
<<set _cakechance = 13>>
<<elseif $CupcakeCurseLevel >= 5>>
<<set _cakechance = 18>>
<</if>>
<<if $ObeliskTouch == true>>
<<set _cakechance = _cakechance*1.5>>
<</if>>
<<if $foodcur*3+500 < $foodmax>>
<<set _cakechance = _cakechance*2>>
<</if>>
<<if $praycount > 0>>
<<set _cakechance = _cakechance*0.7>>
<</if>>
<<if $praycount > 3>>
<<set _cakechance = _cakechance*0.7>>
<</if>>
<<if $praycount > 6>>
<<set _cakechance = _cakechance*0.7>>
<</if>>
<<if $praycount > 10>>
<<set _cakechance = _cakechance*0.7>>
<</if>>
<<set _cakechance = _cakechance*_cakemult>>
<<set _cakeevent = false>>
<<if $CupcakeCurseLevel > 0 && $CurseProtectionDays <= 0 && $foodcur*1.1+500 < $foodmax && $CartridgeEvent != true && $BackFromCupcakeWake != true>>
<<set _n = random(1, 100)>>
<<if _n <= _cakechance>>
<<set _cakeevent = true>>
<</if>>
<</if>>
<<unset $BackFromCupcakeWake>>
<</nobr>>\
<</widget>>
<<widget "FindCursedCupcakeEvent">>\
<<nobr>>
<<if $CupcakeCurseLevel == 0>>
<<set $CupcakeCurseLevel = -1>>
<</if>>
<<set _min = 3>><<set _max = 100>>
<<if $args[0] > 0>><<set _min = $args[0]>><</if>>
<<if $args[1] > 0>><<set _max = $args[1]>><</if>>
<<set _cakenum =Math.clamp(Math.floor(($foodmax/8)/500), _min, _max)>>
<<set $foodcur += 500*_cakenum>>
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>
<<if _cakenum > 5>>
<<set $fat+=25>>
<<set $fat+=Math.clamp(5*Math.floor(Math.pow((_cakenum - 5),0.6)),0,75)>>
<<else>>
<<set $fat+=Math.clamp(5*_cakenum,5,100)>>
<</if>>
<<if $args[2] != true>>
<<set $CupcakeCurseCount++>>
<<if $CupcakeCurseRemovalDays > 0>>
<<set $CupcakeCurseRemovalCakeCount++>>
<</if>>
<</if>>
<<run BodyUpdate()>>
<</nobr>>\
<</widget>>
<<widget "CupcakeImage">>\
<<nobr>>
<img @src="setup.ImagePath+'CupcakePlate.png'" id="storyitempicture">
<p style="width:100%;text-align:center;">
<<CupcakeGlitchText>>
</p>
<</nobr>>\
<</widget>>
<<widget "CupcakeGlitchText">>\
<<nobr>>
<<set _n = random(1, 8)>>
<<if _n == 1>>
<span class="glitchy" data-text="What??">What's This?</span>
<<elseif _n == 2>>
<span class="glitchy" data-text="?????">Cupcake?</span>
<<elseif _n == 3>>
<span class="glitchy" data-text="Treat??">Yummy Treat?</span>
<<elseif _n == 4>>
<span class="glitchy" data-text="???">Hungry?</span>
<<elseif _n == 5>>
<span class="glitchy" data-text="Want??">Want It?</span>
<<elseif _n == 6>>
<span class="glitchy" data-text="Hungry??">So Very Hungry?</span>
<<elseif _n == 7>>
<span class="glitchy" data-text="Need???">Need It?</span>
<<else>>
<span class="glitchy" data-text="Cupcakes?">Can't Say No?</span>
<</if>>
<</nobr>>\
<</widget>>
<<widget "CursedCupcakeEventIncrease">>\
<<nobr>>
<<set _inc = false>>
<<if $CupcakeCurseCount >= 10 && $CupcakeCurseLevel < 2>>
<<set _inc = true>>
<<set $CupcakeCurseLevel = 2>>
<<elseif $CupcakeCurseCount >= 20 && $CupcakeCurseLevel < 3>>
<<set _inc = true>>
<<set $CupcakeCurseLevel = 3>>
<<elseif $CupcakeCurseCount >= 40 && $CupcakeCurseLevel < 4>>
<<set _inc = true>>
<<set $CupcakeCurseLevel = 4>>
<<elseif $CupcakeCurseCount >= 70 && $CupcakeCurseLevel < 5>>
<<set _inc = true>>
<<set $CupcakeCurseLevel = 5>>
<</if>>
<<if _inc == true>>
<<run BodyUpdate()>>
<<if $args[0] == 1 or $args[0] == 2 or $args[0] == 3 or $args[0] == 7>><br><</if>>
<span class="glitchy" data-text="Yummy Cupcakes">The Curse Has Intensified</span>
<</if>>
<</nobr>>\
<</widget>>
<<widget "CursedCupcakeEventText">>\
<<nobr>>
/* 0 = battle
1 = home apartment
2 = home forest
3 = exploring
4 = buying
5 = waking up
6 = wake up fail
7 = computer
*/
<<if $args[0] == 1>>
<<if _cakenum < 20>>
There's a plate of cupcakes on the counter. You don't know where they came from but they look irresistible. You have no choice but to eat them.
<<else>>
There's a plate on the counter holding a huge stack of cupcakes. You don't know where they came from but they look irresistible. You have no choice but to eat them.
<</if>>
<<elseif $args[0] == 2>>
<<if _cakenum < 20>>
There's a plate of cupcakes sitting on the grass. You don't know where they came from but they look irresistible. You have no choice but to eat them.
<<else>>
There's a plate sitting on the grass holding a huge stack of cupcakes. You don't know where they came from but they look irresistible. You have no choice but to eat them.
<</if>>
<<elseif $args[0] == 3>>
<<if _cakenum < 20>>
While exploring you find a plate of cupcakes on the sidewalk. You don't know where they came from but they look irresistible. You have no choice but to eat them.
<<else>>
While exploring you find a plate on the sidewalk holding a huge stack of cupcakes. You don't know where they came from but they look irresistible. You have no choice but to eat them.
<</if>>
<<elseif $args[0] == 4>>
You can't say no to free cupcakes!
<<elseif $args[0] == 5>>
You eat the very very yummy cupcakes.
<<elseif $args[0] == 6>>
You Can't Resist.<br>You eat the very very yummy cupcakes.
<<elseif $args[0] == 7>>
You notice a plate of cupcakes on your desk. They look so tasty. You have no choice but to eat them.
<<else>>
You notice a plate of cupcakes on the ground. They look so tasty. You have no choice but to eat them.
<</if>>
<<CursedCupcakeEventIncrease $args[0]>>
<</nobr>>\
<</widget>>
<<widget "CursedCupcakeWakeEat">>\
<<nobr>>
<<set _cakecount++>>
<<FindCursedCupcakeEvent>>
<<replace "#cake-text">>
<div class="fade-in-text"><<CursedCupcakeEventText $args[0]>>
<<if $args[1] == true>>
<<if $EarlySleep == true>><<CheckCursedCupcakeEvent 8>><<else>><<CheckCursedCupcakeEvent 7>><</if>>
<<else>>
<<if $EarlySleep == true>><<CheckCursedCupcakeEvent 6>><<else>><<CheckCursedCupcakeEvent 4.5>><</if>>
<</if>>
<<if _cakecount < 5 && _cakeevent == true>>
<br>
<<set _n = random(1, 4)>>
<<if _n == 1>>
The empty plate you're holding is suddenly not empty anymore. Do you eat these cupcakes too?
<<elseif _n == 2>>
You thought you were done but it seems there is another stack of cupcakes. Keep going?
<<elseif _n == 3>>
Another plate of cupcakes appears on your belly. Where did it come from?
<<else>>
The plate still has a heap of cupcakes on it. You must've dreamt that you ate them.
<</if>>
<</if>>
</div>
<</replace>>
<<run BodyUpdate()>><<updatebar>>
<<if !(_cakecount < 5 && _cakeevent == true)>>
<<replace "#Eat-Buttons">>
<div data-item='fight' class='cursebutton'><<button "Continue">><<set $BackFromCupcakeWake = true>><<goto "Home">><</button>></div>
<</replace>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "StartingEventPicker">>\
<<nobr>>
<<set $StartingEventName = "">>
<<if $vipedition == true>>
<<set _n = random(1, 6)>>
<<else>>
<<set _n = random(1, 5)>>
<</if>>
<<if _n == 1 && $StartingCupcakeUnlock == true>>
<<set $StartingEventName = "Cupcake">>
<<elseif _n == 2 && $StartingTempleUnlock == true>>
<<set $StartingEventName = "Temple">>
<<elseif _n == 3 && $StartingPossessedUnlock == true>>
<<set $StartingEventName = "Possessed">>
<<elseif _n == 4 && ($StartingDragonUnlock == true or $StartingWerewolfUnlock == true or $StartingNagaUnlock == true)>>
<<set $StartingEventName = "Transform">>
<<elseif _n == 6 && $StartingBlueUnlock == true>>
<<set $StartingEventName = "Blue">>
<</if>>
<</nobr>>\
<</widget>>
<<widget "StartingEventEnd">>\
<<nobr>>
<<unset $StartingEventName>>
<<unset $StartingEvent>>
<</nobr>>\
<</widget>>
<<widget "BattleEndLossContinue">>\
<<nobr>>
<<TimePass 2>>
<<set $CurHP = 1>>
<<if $pactdays > 0 && $BattlePactLoss == true>>
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>
<<if $EnemyCur.EName == "Turtle Alchemist">>
<span data-keytype="yes"><<link [[Dang|Under The Pier]]>><</link>></span>
<<else>>
<span data-keytype="yes"><<link [[Dang|Outside]]>><</link>></span>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "MuscleEndPicture">>\
<<nobr>>
<<if $EnemyCur.EName == "Alligator Pirate">>
<img @src="setup.ImagePath+'MuscleEnd/PirAli.png'" id="cfb2bottom"/>
<<elseif $EnemyCur.EName == "Kobold Mage">>
<img @src="setup.ImagePath+'MuscleEnd/Kobold.png'" id="cfb2bottom"/>
<<elseif $EnemyCur.EName == "Vampire Bat">>
<img @src="setup.ImagePath+'MuscleEnd/Bat.png'" id="cfb2bottom"/>
<<elseif $EnemyCur.EName == "Forest Knight">>
<<if $EFatPercent < 20>>
<img @src="setup.ImagePath+'MuscleEnd/Knight2.png'" id="cfb2bottom"/>
<<else>>
<img @src="setup.ImagePath+'MuscleEnd/Knight.png'" id="cfb2bottom"/>
<</if>>
<<elseif $EnemyCur.EName == "Smug Kangaroo">>
<img @src="setup.ImagePath+'MuscleEnd/Kangaroo.png'" id="cfb2bottom"/>
<<elseif $EnemyCur.EName == "Evil Ghost">>
<img @src="setup.ImagePath+'MuscleEnd/Ghost.png'" id="cfb2bottom"/>
<<elseif $EnemyCur.EName == "Rival">>
<img @src="setup.ImagePath+'MuscleEnd/Rival.png'" id="cfb2bottom"/>
<<elseif $EnemyCur.EName == "Robot">>
<img @src="setup.ImagePath+'MuscleEnd/Robot2.png'" id="cfb2bottom"/>
<<elseif $EnemyCur.EName == "Cobra Warlock">>
<img @src="setup.ImagePath+'MuscleEnd/Cobra.png'" id="cfb2bottom"/>
<<elseif $EnemyCur.EName == "Fallen Cleric">>
<img @src="setup.ImagePath+'MuscleEnd/Cleric.png'" id="cfb2bottom"/>
<<elseif $EnemyCur.EName == "Giant Werewolf">>
<img @src="setup.ImagePath+'MuscleEnd/Wolf.png'" id="cfb2bottom"/>
<<elseif $EnemyCur.EName == "Turtle Alchemist">>
<img @src="setup.ImagePath+'MuscleEnd/Turtle.png'" id="cfb2bottom"/>
<<elseif $EnemyCur.EName == "Mysterious Rogue">>
<<if $RogueState == "possessed">>
<img @src="setup.ImagePath+'MuscleEnd/Rogue.png'" id="cfb2bottom"/>
<<else>>
<img @src="setup.ImagePath+'MuscleEnd/Rogue2.png'" id="cfb2bottom"/>
<</if>>
<<elseif $EnemyCur.EName == "Treasure Dragon">>
<<if $TreasureArea == "forest">>
<img @src="setup.ImagePath+'MuscleEnd/TDragon.png'" id="cfb2bottom"/>
<<else>>
<img @src="setup.ImagePath+'MuscleEnd/TDragon2.png'" id="cfb2bottom"/>
<</if>>
<<elseif $EnemyCur.EName == "Angry Shark">>
<<if $hours > $eveninghour>>
<img @src="setup.ImagePath+'MuscleEnd/SharkD.png'" id="cfb2bottom"/>
<<elseif $hours > $nighthour>>
<img @src="setup.ImagePath+'MuscleEnd/SharkE.png'" id="cfb2bottom"/>
<<else>>
<img @src="setup.ImagePath+'MuscleEnd/SharkN.png'" id="cfb2bottom"/>
<</if>>
<<elseif $EnemyCur.EName == "Komodo Jock">>
<<if $hours > $eveninghour>>
<img @src="setup.ImagePath+'MuscleEnd/KomodoD.png'" id="cfb2bottom"/>
<<elseif $hours > $nighthour>>
<img @src="setup.ImagePath+'MuscleEnd/KomodoE.png'" id="cfb2bottom"/>
<<else>>
<img @src="setup.ImagePath+'MuscleEnd/KomodoN.png'" id="cfb2bottom"/>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "CheckBulletinAlert">>\
<<nobr>>
<<set _BulletinAlert = false>>
<<if $BatSharkInvitation == true && $SharkSurfTeach == false && $SharkDisabled != true && $hours > $eveninghour && $SharkCFDays <= 0 && $PirAliQuestStatus != "PirAli Return">><<set _BulletinAlert = true>><</if>>
<<if $CaptainIntroDone == true && $ParrotAtBulletin == 1 && $hours > $nighthour && $hours <= $eveninghour>><<set _BulletinAlert = true>><</if>>
<<if $hours > $eveninghour && $PirAliQuestStatus == "PirAli Return">><<set _BulletinAlert = true>><</if>>
<</nobr>>\
<</widget>>
<<widget "GetForestEnemy">>\
<<nobr>>
<<set _EList to [0,1,2,3,14]>>
<<if $PirAliQuestStatus == "Ship Sailed">>
<<run _EList.deleteAt(_EList.indexOf(1))>>
<</if>>
<<if $hours <= $nighthour && $KomoKobStatus == "initial">>
<<run _EList.deleteAt(_EList.indexOf(0))>>
<</if>>
<<if $TreasureDragonHoardAmt < setup.TreasureForestLimit>>
<<run _EList.deleteAt(_EList.indexOf(14))>>
<</if>>
<<set _i = Math.floor(Math.random()*_EList.length)>>
<<set _ENum = _EList[_i]>>
<</nobr>>\
<</widget>>
<<widget "GetOutCastleEnemy">>\
<<nobr>>
<<set _EList to [5,6,11]>>
<<if $BatSharkAtBulletin == 1 && $hours <= $nighthour>>
<<run _EList.deleteAt(_EList.indexOf(5))>>
<</if>>
<<set _i = Math.floor(Math.random()*_EList.length)>>
<<set _ENum = _EList[_i]>>
<</nobr>>\
<</widget>>
<<widget "GetInCastleEnemy">>\
<<nobr>>
<<set _EList to [14,16,19]>>
<<if $TreasureDragonHoardAmt >= setup.TreasureForestLimit>>
<<run _EList.deleteAt(_EList.indexOf(14))>>
<</if>>
<<set _i = Math.floor(Math.random()*_EList.length)>>
<<set _ENum = _EList[_i]>>
<</nobr>>\
<</widget>>
<<widget "UnlockHexRemovalPotion">>\
<<nobr>>
<<set $HexRemovalPotionUnlock = true>><<run memorize('HexRemovalPotionUnlock', $HexRemovalPotionUnlock)>>
<</nobr>>\
<</widget>>
<<widget "GainMoney">>\
<<nobr>>
<<set $money += $args[0]>>
<<if $PlayerGemRank > 0>>
<<run BodyUpdate()>>
<<updatebar>>
<</if>>
<<updatemon>>
<</nobr>>\
<</widget>><<battleend>>\
<<Possession>>\
<<set $RogueTalkWin = true>>\
<<StrongerCurseUnlock>>\
You are now <span class='ghostspeak'>possessed!</span> Good job!
<span data-keytype="yes"><<link [[Yay!|Outside]]>><</link>></span><<Exorcism>>\
People from the temple show up and tell you the true nature of the spirit possessing you. The ghost has been slowly draining your size this whole time. They perform a ritual that removes him.
/*The spirit possessing you leaves in search for a better host*/\
<span data-keytype="yes">[[Continue|Home]]</span>
<<set $WakingUp = false>>\<<set $PossessionTemple = true>>\
People from the temple show up and tell you the true nature of the spirit possessing you. It is a ghost that is slowly draining your size. If you come to the temple you can have it removed.
<span data-keytype="yes">[[Continue|Home]]</span>
<<set $WakingUp = false>>\ <<set $inv = []>>\
<<if $HPillStock > 0>>\
<<set $inv.push("hpill")>>\
<</if>>\
<<if $HDPillStock > 0>>\
<<set $inv.push("hdpill")>>\
<</if>>\
<<if $DPillStock > 0>>\
<<set $inv.push("dpill")>>\
<</if>>\
<<if $DDPillStock > 0>>\
<<set $inv.push("ddpill")>>\
<</if>>\
<<if $BPillStock > 0>>\
<<set $inv.push("bpill")>>\
<</if>>\
<<if $BDPillStock > 0>>\
<<set $inv.push("bdpill")>>\
<</if>>\
<<if $digestionpills <= 0 && $exdigestionpills <= 0 && $DigestionPillStock > 0>>\
<<set $inv.push("digpill")>>\
<</if>>\
<<if $exdigestionpills <= 0 && $ExDigestionPillStock > 0>>\
<<set $inv.push("exdigpill")>>\
<</if>>\
<<if $dietpills <= 0 && $exdietpills <= 0 && $DietPillStock > 0>>\
<<set $inv.push("dietpill")>>\
<</if>>\
<<if $exdietpills <= 0 && $ExDietPillStock > 0>>\
<<set $inv.push("exdietpill")>>\
<</if>>\
<<if $libsuppills <= 0 && $exlibsuppills <= 0 && $LibidoPillStock > 0>>\
<<set $inv.push("libpill")>>\
<</if>>\
<<if $exlibsuppills <= 0 && $ExLibidoPillStock > 0>>\
<<set $inv.push("exlibpill")>>\
<</if>>\
/*<<if $monsterm == false && $curse != "Love">>\
<<set $inv.push("monman")>>\
<</if>>\
<<if $haspump == false>>\
<<set $inv.push("pump")>>\
<</if>>\
<<if $monsterm == false && $curse == "Love">>\
<<set $inv.push("huscat")>>\
<</if>>\*/\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<nobr>>
<<for _i = 0; _i < $inv.length; ++ _i>>\
<<ItemBox $inv[_i] $items>>\
<</for>>\
<</nobr>>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<<set $inv = []>>\
<<if $hascoffeemachine == false>>\
<<set $inv.push("coffee")>>\
<</if>>\
<<if $hasdarkroast == "waiting">>\
<<set $inv.push("darkroast")>>\
<</if>>\
<<if $smalldum == false && $largedum == false>>\
<<set $inv.push("sdbell")>>\
<</if>>\
<<if $largedum == false>>\
<<set $inv.push("ldbell")>>\
<</if>>\
<<if $hastranslator == false>>\
<<set $inv.push("translator")>>\
<</if>>\
<<if $HasSpider == true && $HasSpiderHat == false>>\
<<set $inv.push("tinyhat")>>\
<</if>>\
<<if $hasfishingrod == false && $pierfound == true>>\
<<set $inv.push("frod")>>\
<</if>>\
<<if $pierfound == true>>\
<<set $inv.push("chum")>>\
<</if>>\
<<if $SaltInStore == true>>\
<<set $inv.push("salt")>>\
<</if>>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $foodcraze == true && $dorstorebingeready == true>>\
<div data-item='binge'><<button [[Steal Food|Raid Dorstore]]>><</button>></div>\
<</if>>
<<if $foodcraze == false>>\
<<if $CartridgeEvent == true>>\
Nobody's here...
<<else>>\
<<nobr>>
<<for _i = 0; _i < $inv.length; ++ _i>>
<<StoreBox $inv[_i] $items>>
<</for>>
<</nobr>>\
<<if $CupcakeCurseLevel > 0 && $CurseProtectionDays <= 0 && $foodcur*1.1+500 < $foodmax>>\
<<set _n = random(1, 5)>>\
<<if _n <= $CupcakeCurseLevel+1>>\
<span id="cake-sec"><div data-item='cupcakes' class='cursebutton2'><<button "Yummy Cupcakes?">><<set $itemname = 'cupcakes'>><<SupermarketCheckout>><</button>></div></span>\
<</if>>\
<</if>>\
<<if $hastemplecage == false && $pactsuccesses >= 1>>\
<<if $money > 200>>\
<div data-item='templecage'><<button "Consecrated Cage">><<set $itemname = 'Consecrated Cage'>><<set $money -= 200>><<SupermarketCheckout>><</button>></div>\
<<else>>\
<div data-item='templecage' class='inactivebutton'><<button "Consecrated Cage">><</button>></div>\
<</if>>\
<</if>>\
<<if $HasScooter == false && $cardiomax < 10>>\
<<if $money > 1000>>\
<div data-item='scooter'><<button "Two-Seater Mobility Scooter">><<set $itemname = 'scooter'>><<set $money -= 1000>><<SupermarketCheckout>><</button>></div>\
<<else>>\
<div data-item='scooter' class='inactivebutton'><<button "Two-Seater Mobility Scooter">><</button>></div>\
<</if>>\
<</if>>\
<<if $GreenhouseFound == true>>\
<<if $hasgreenseed == false>>\
<<if $FilledPots < $GreenhousePots && $money > 20000>>\
<div data-item='gplant'><<button "Green Berry Plant">><<set $itemname = 'gplant'>><<set $money -= 20000>><<SupermarketCheckout>><</button>></div>\
<<else>>\
<div data-item='gplant' class='inactivebutton'><<button "Green Berry Plant">><</button>></div>\
<</if>>\
<</if>>\
<<if $hasredseed == false>>\
<<if $FilledPots < $GreenhousePots && $money > 20000>>\
<div data-item='rplant'><<button "Red Berry Plant">><<set $itemname = 'rplant'>><<set $money -= 20000>><<SupermarketCheckout>><</button>></div>\
<<else>>\
<div data-item='rplant' class='inactivebutton'><<button "Red Berry Plant">><</button>></div>\
<</if>>\
<</if>>\
<<if $hasyellowseed == false>>\
<<if $FilledPots < $GreenhousePots && $money > 20000>>\
<div data-item='yplant'><<button "Yellow Berry Plant">><<set $itemname = 'yplant'>><<set $money -= 20000>><<SupermarketCheckout>><</button>></div>\
<<else>>\
<div data-item='yplant' class='inactivebutton'><<button "Yellow Berry Plant">><</button>></div>\
<</if>>\
<</if>>\
<<if $hasblueseed == false>>\
<<if $FilledPots < $GreenhousePots && $money > 20000>>\
<div data-item='bplant'><<button "Blue Berry Plant">><<set $itemname = 'bplant'>><<set $money -= 20000>><<SupermarketCheckout>><</button>></div>\
<<else>>\
<div data-item='bplant' class='inactivebutton'><<button "Blue Berry Plant">><</button>></div>\
<</if>>\
<</if>>\
<<if $haspurpleseed == false>>\
<<if $FilledPots < $GreenhousePots && $money > 20000>>\
<div data-item='pplant'><<button "Purple Berry Plant">><<set $itemname = 'pplant'>><<set $money -= 20000>><<SupermarketCheckout>><</button>></div>\
<<else>>\
<div data-item='pplant' class='inactivebutton'><<button "Purple Berry Plant">><</button>></div>\
<</if>>\
<</if>>\
<</if>>\
<div id="shopspecial">\
Today's Special:
</div>\
<<if $StoreSpecialBought == false>>\
<<SupermarketSpecialButtons 1>>\
<<else>>\
<div data-item='sold' class='inactivebutton'><<button "Sold Out">><</button>></div>\
<</if>>\
<<if $StoreSpecialBoughtTwo == false>>\
<<SupermarketSpecialButtons 2>>\
<<else>>\
<div data-item='sold' class='inactivebutton'><<button "Sold Out">><</button>></div>\
<</if>>\
<</if>>\
<</if>>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<<set $Madlibword1 = "">>\
<<set $Madlibword2 = "">>\
<<set $Madlibword3 = "">>\
<<set $Madlibword4 = "">>\
<<set $Madlibword5 = "">>\
<<set $Madlibword6 = "">>\
<<set $Madlibword7 = "">>\
<<set $Madlibword8 = "">>\
<<set $Madlibword9 = "">>\
<<set $Madlibword10 = "">>\
<<set $Madlibword11 = "">>\
<<set $Madlibword12 = "">>\
<<set $Madlibword13 = "">>\
<<set $Madlibword14 = "">>\
<<set $Madlibword15 = "">>\
<<set $Madlibword16 = "">>\
<<set $Madlibword17 = "">>\
<<set $Madlibword18 = "">>\
<<set $Madlibword19 = "">>\
<<set $Madlibword20 = "">>\
<div class="centerdiv">\
<div style="text-align: left"><img @src="setup.ImagePath+'WPillAni.gif'" width="200"/></div><span class="rainbowtext">FUNNY WORD<br>GAME TIME!</span><div style="text-align: right; transform: scaleX(-1);"><img @src="setup.ImagePath+'WPillAni.gif'" width="200"/></div>
</div>\
<<if $MadlibScene == "Kobold Talk Win">>\
Adjective: <<textbox "$Madlibword1" "">>
Body Part: <<textbox "$Madlibword2" "">>
Adverb: <<textbox "$Madlibword3" "">>
Adjective: <<textbox "$Madlibword4" "">>
Noun: <<textbox "$Madlibword5" "">>
Adjective: <<textbox "$Madlibword6" "">>
Adjective: <<textbox "$Madlibword7" "">>
Verb: <<textbox "$Madlibword8" "">>
Noun: <<textbox "$Madlibword9" "">>
Adjective: <<textbox "$Madlibword10" "">>
Body Part: <<textbox "$Madlibword11" "">>
Verb: <<textbox "$Madlibword12" "">>
Adverb: <<textbox "$Madlibword13" "">>
<<elseif $MadlibScene == "Kobold Talk Win 2">>\
Adjective: <<textbox "$Madlibword1" "">>
Noun: <<textbox "$Madlibword2" "">>
Plural Noun: <<textbox "$Madlibword3" "">>
Noun: <<textbox "$Madlibword4" "">>
Adjective Ending In -er: <<textbox "$Madlibword5" "">>
Verb: <<textbox "$Madlibword6" "">>
Adjective: <<textbox "$Madlibword7" "">>
Verb: <<textbox "$Madlibword8" "">>
Liquid: <<textbox "$Madlibword9" "">>
Plural Noun: <<textbox "$Madlibword10" "">>
Body Part: <<textbox "$Madlibword11" "">>
Noun: <<textbox "$Madlibword12" "">>
Plural Body Part: <<textbox "$Madlibword13" "">>
<<elseif $MadlibScene == "Bat Talk Win2">>\
Body Part: <<textbox "$Madlibword1" "">>
Adjective Ending In -er: <<textbox "$Madlibword2" "">>
Noun: <<textbox "$Madlibword3" "">>
Liquid: <<textbox "$Madlibword4" "">>
Exclamation: <<textbox "$Madlibword5" "">>
Noun: <<textbox "$Madlibword6" "">>
Body Part: <<textbox "$Madlibword7" "">>
Plural Body Part: <<textbox "$Madlibword8" "">>
Adjective Ending In -er: <<textbox "$Madlibword9" "">>
Adjective: <<textbox "$Madlibword10" "">>
Verb: <<textbox "$Madlibword11" "">>
Adjective: <<textbox "$Madlibword12" "">>
Noun: <<textbox "$Madlibword13" "">>
Free Space 🙂: <<textbox "$Madlibword14" "">>
Adjective: <<textbox "$Madlibword15" "">>
Plural Noun: <<textbox "$Madlibword16" "">>
<<elseif $MadlibScene == "Shark Talk Win 2">>\
Adjective: <<textbox "$Madlibword1" "">>
Plural Noun: <<textbox "$Madlibword2" "">>
Verb: <<textbox "$Madlibword3" "">>
Exclamation: <<textbox "$Madlibword4" "">>
Body Part: <<textbox "$Madlibword5" "">>
Something Dick Shaped: <<textbox "$Madlibword6" "">>
Adjective: <<textbox "$Madlibword7" "">>
Plural Body Part: <<textbox "$Madlibword8" "">>
Adjective: <<textbox "$Madlibword9" "">>
Noun: <<textbox "$Madlibword10" "">>
Noun: <<textbox "$Madlibword11" "">>
Adjective: <<textbox "$Madlibword12" "">>
Free Space 🙂: <<textbox "$Madlibword13" "">>
Adjective: <<textbox "$Madlibword14" "">>
<<elseif $MadlibScene == "Bat Shark Invitation">>\
Something Stinky: <<textbox "$Madlibword1" "">>
Something Dick Shaped: <<textbox "$Madlibword2" "">>
Long Thing: <<textbox "$Madlibword3" "">> And Its Plural: <<textbox "$Madlibword16" "">>
Liquid: <<textbox "$Madlibword4" "">>
Liquid: <<textbox "$Madlibword5" "">>
Adjective: <<textbox "$Madlibword6" "">>
Exclamation: <<textbox "$Madlibword7" "">>
Adjective: <<textbox "$Madlibword8" "">>
Body Part: <<textbox "$Madlibword9" "">>
Something Someone Could Wear On Their Head: <<textbox "$Madlibword10" "">>
Adjective: <<textbox "$Madlibword11" "">>
Plural Noun: <<textbox "$Madlibword12" "">>
Body Part: <<textbox "$Madlibword13" "">>
Adjective: <<textbox "$Madlibword14" "">>
Free Space 🙂: <<textbox "$Madlibword15" "">>
<<elseif $MadlibScene == "Cobra Talk Win">>\
Adjective Ending In -er: <<textbox "$Madlibword1" "">>
Plural Noun: <<textbox "$Madlibword2" "">>
Noun: <<textbox "$Madlibword3" "">>
Adjective: <<textbox "$Madlibword4" "">>
Liquid: <<textbox "$Madlibword5" "">>
Body Part: <<textbox "$Madlibword6" "">>
Adjective: <<textbox "$Madlibword7" "">>
Something Dick Shaped: <<textbox "$Madlibword8" "">>
Adjective Ending In -er: <<textbox "$Madlibword9" "">>
Adjective: <<textbox "$Madlibword10" "">>
Plural Noun: <<textbox "$Madlibword11" "">>
Plural Body Part: <<textbox "$Madlibword12" "">>
Adjective: <<textbox "$Madlibword13" "">>
Noun: <<textbox "$Madlibword14" "">>
Adjective: <<textbox "$Madlibword15" "">>
Verb: <<textbox "$Madlibword16" "">>
<<elseif $MadlibScene == "Giant Werewolf Hollows Fuck">>\
Adjective: <<textbox "$Madlibword1" "">>
Plural Noun: <<textbox "$Madlibword2" "">>
Body Part: <<textbox "$Madlibword3" "">>
Noun: <<textbox "$Madlibword4" "">>
Plural Body Part: <<textbox "$Madlibword5" "">>
Adjective: <<textbox "$Madlibword6" "">>
Dick Shaped Thing: <<textbox "$Madlibword7" "">>
Verb: <<textbox "$Madlibword8" "">>
Adjective Ending In -er: <<textbox "$Madlibword9" "">>
Adjective: <<textbox "$Madlibword10" "">>
Dick Shaped Thing: <<textbox "$Madlibword11" "">>
Adjective Ending In -er: <<textbox "$Madlibword12" "">>
Free Space 🙂: <<textbox "$Madlibword13" "">>
Liquid: <<textbox "$Madlibword14" "">>
<<elseif $MadlibScene == "Cobra Hollows Fuck">>\
Noun: <<textbox "$Madlibword1" "">>
Body Part: <<textbox "$Madlibword2" "">>
Adjective: <<textbox "$Madlibword13" "">>
Plural Noun: <<textbox "$Madlibword3" "">>
Something Dick-Shaped: <<textbox "$Madlibword4" "">>
Plural Body Part: <<textbox "$Madlibword5" "">>
Adjective: <<textbox "$Madlibword6" "">>
Adjective: <<textbox "$Madlibword7" "">>
<span class='smallbox'>Something Dick-Shaped: <<textbox "$Madlibword8" "">> And Its Plural: <<textbox "$Madlibword9" "">></span>
Adjective: <<textbox "$Madlibword10" "">>
Adjective Ending In -er: <<textbox "$Madlibword11" "">>
Liquid: <<textbox "$Madlibword12" "">>
Verb Ending In -ing: <<textbox "$Madlibword14" "">>
Plural Noun: <<textbox "$Madlibword15" "">>
Body Part: <<textbox "$Madlibword16" "">>
Free Space 🙂: <<textbox "$Madlibword17" "">>
<<elseif $MadlibScene == "Knight Talk Win 2">>\
Adjective: <<textbox "$Madlibword1" "">>
Body Part: <<textbox "$Madlibword2" "">>
Adjective: <<textbox "$Madlibword3" "">>
Verb: <<textbox "$Madlibword4" "">>
Noun: <<textbox "$Madlibword5" "">>
Adjective: <<textbox "$Madlibword6" "">>
Plural Noun: <<textbox "$Madlibword7" "">>
Dick Shaped Thing: <<textbox "$Madlibword8" "">>
Adjective: <<textbox "$Madlibword9" "">>
Adjective Ending In -er: <<textbox "$Madlibword10" "">>
Noun: <<textbox "$Madlibword11" "">>
Verb: <<textbox "$Madlibword12" "">>
Adjective: <<textbox "$Madlibword13" "">>
Body Part: <<textbox "$Madlibword14" "">>
Body Part: <<textbox "$Madlibword15" "">>
Free Space 🙂: <<textbox "$Madlibword16" "">>
<<elseif $MadlibScene == "Kobold Hollows Fuck">>\
Noun: <<textbox "$Madlibword1" "">>
Plural Noun: <<textbox "$Madlibword2" "">>
Body Part: <<textbox "$Madlibword3" "">>
Noun: <<textbox "$Madlibword4" "">>
Adjective: <<textbox "$Madlibword5" "">>
Adjective: <<textbox "$Madlibword6" "">>
Plural Body Part: <<textbox "$Madlibword7" "">>
Something That Makes Noise: <<textbox "$Madlibword8" "">>
Adjective Ending In -er: <<textbox "$Madlibword9" "">>
Exclamation: <<textbox "$Madlibword10" "">>
Adjective: <<textbox "$Madlibword11" "">>
Adjective Ending In -er: <<textbox "$Madlibword12" "">>
Adjective: <<textbox "$Madlibword13" "">>
Plural Noun: <<textbox "$Madlibword14" "">>
Noun: <<textbox "$Madlibword15" "">> And Its Plural: <<textbox "$Madlibword16" "">>
Adjective: <<textbox "$Madlibword17" "">>
<<elseif $MadlibScene == "Inside Restaurant VIP 2">>\
Body Part: <<textbox "$Madlibword1" "">>
Noun: <<textbox "$Madlibword2" "">>
Adjective: <<textbox "$Madlibword3" "">>
Liquid: <<textbox "$Madlibword4" "">>
Body Part: <<textbox "$Madlibword5" "">>
Animal: <<textbox "$Madlibword6" "">>
Adjective Ending In -er: <<textbox "$Madlibword7" "">>
Long Object: <<textbox "$Madlibword8" "">>
Noun: <<textbox "$Madlibword9" "">>
Adjective: <<textbox "$Madlibword10" "">>
Adjective: <<textbox "$Madlibword11" "">>
Verb: <<textbox "$Madlibword12" "">>
Adjective: <<textbox "$Madlibword13" "">>
Noun: <<textbox "$Madlibword14" "">> And Its Plural: <<textbox "$Madlibword18" "">>
Adjective: <<textbox "$Madlibword15" "">>
Noun: <<textbox "$Madlibword16" "">>
Adjective: <<textbox "$Madlibword17" "">>
<</if>>\
<div id="itemlist">\
<div class="shopbutton">\
<span data-keytype="yes"><div data-item='fight'><<button "Proceed!">><<goto $MadlibScene>><</button>></div></span>\
</div>\
</div>\
<<script>>
postdisplay["textboxMaxlength"] = function (taskName) {
/* Limit textbox input elements to 12 characters. */
$(".macro-textbox").attr("maxlength", 30);
/* Make this a single-use task.*/
delete postdisplay[taskName];
};
<</script>>\<<widget "UnsetMadlib">>\
<<unset $Madlibword1>>\
<<unset $Madlibword2>>\
<<unset $Madlibword3>>\
<<unset $Madlibword4>>\
<<unset $Madlibword5>>\
<<unset $Madlibword6>>\
<<unset $Madlibword7>>\
<<unset $Madlibword8>>\
<<unset $Madlibword9>>\
<<unset $Madlibword10>>\
<<unset $Madlibword11>>\
<<unset $Madlibword12>>\
<<unset $Madlibword13>>\
<<unset $Madlibword14>>\
<<unset $Madlibword15>>\
<<unset $Madlibword16>>\
<<unset $Madlibword17>>\
<<unset $Madlibword18>>\
<<unset $Madlibword19>>\
<<unset $Madlibword20>>\
<</widget>><<set $StuffedCuddle = 4>>\
  As you wake up you cuddle the stuffed dinosaur but something seems off. It seems larger than before. You start to wonder if it's actually the dinosaur that you're cuddling. You grasp its soft plush hand in yours. You remember its cute, tiny arms but as you run your hand along one of them now, they seem much more substantial. You run your hand down his belly and you're surprised to feel his tail coming out the front of him. You suddenly realize why your little stuffed dino feels so different. You're holding him backwards. Being half asleep, you struggle trying to turn him around to face you. You open your eyes to get a better look at what's going on.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<div id="storycharpicture">\
<img @src="setup.ImagePath+'StuffedBed.png'" id="boarderpicture">\
</div>\
  A large and powerful fuzzy green man is lying in the bed, smiling back at you. You look into his beautiful golden-yellow eyes and feel... odd. At first you were surprised that there was a stranger in the bed with you but now you're wondering how you could've ever forgotten the warm and kind look in the eyes of your loving dinosaur boyfriend.
  He nuzzles his large snout against your forehead and wraps the blanket over the both of you. He pulls you in close with his strong, cotton arm, pressing you tight against his heaving chest. His stuffing is thick and solid yet he still feels heavenly soft. You feel the weight of his thickly muscled arm over you. His embrace is so warm and safe. A meter's worth of thick dino bulk protects you from the rest of the world.
  Your <<if $TruePlayerSpecies == "Naga">>cocks brush<<else>>cock brushes<</if>> against the side of his own throbbing meat that's pressed right up against your <<if $fatpercent > 18>>belly<<else>>abs<</if>>. He brings his arm back around you and reaches down to stroke <<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>your dick<</if>> with his fuzzy plush hand. You moan from him rubbing against your length and lightly teasing the underside of the head. You can't help but hump back lightly into his hand.
  You run your hands over his pillowy pecs and then up over his rugged shoulders, embracing him and pulling yourself closer. You feel a splatter of his warm cum spreading over your chest. He continues to stroke your almost painfully hard cock, milking shots of your pre. You close your eyes and bury your face into his chest, hugging him tighter, pressing your body into his, groping his rippling back muscles. He strokes you a little bit faster and you hump back a little bit harder.
  “Oh Chompo... I’m... I’m gonna...”
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal = 0>>\
<<cumcurse>>\
<<updatebar>>\
  You hold onto him even tighter, pressing against him as hard as you can.
  "A-ah!" you moan lightly as a wave of pleasure washes over you and shot after shot of your seed smears over his hand and between your bodies. For a moment everything becomes a blur of sheer bliss. Your entire body shivers and the spurts of your cum slowly taper off. Your arms rest limply over his shoulders as you lay against your beautiful mate, silent and comfortable.
  You peacefully drift off in your loving dinosaur's embrace, where you know you'll be forever and ever.
<span data-keytype="yes"><<link [[Continue|Stuffed Dino 2]]>><</link>></span>
<</linkreplace>></span>\
<</linkreplace>></span>\  "Chompo..."
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<div id="storycharpicture">\
<img @src="setup.ImagePath+'StuffedBed2.png'" id="boarderpicture">\
</div>\
  You open your eyes to see your regular old stuffed dino lying across from you...
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You get up and toss your bed sheets into the laundry basket.
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<<if $money < 0>>\
  You owe some money...
<span data-keytype="yes">[[Debt Collector]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Home]]>><</link>></span>
<</if>>\
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\  You are about to go to sleep. Your stuffed dinosaur is in the bed beside you. What do you do?
<span id="cuddle-answer">\
<span data-keytype="yes"><<link 'Cuddle It'>><<set $StuffedCuddle = 5>><<replace "#cuddle-answer">>  You bring the stuffed dinosaur close. You hold its tiny hands in yours and play with its cute, little arms. You wrap your arms around it, one hand on its back and one on its tail. You hug it, cuddle it, and love it. Thanks to the power of love you are able to peacefully drift off to sleep.
<span data-keytype="yes">[[Continue|Sleep]]</span><</replace>><</link>></span>
<span data-keytype="no"><<link 'Don\'t Cuddle It'>><<set $StuffedCuddle = 1>><<replace "#cuddle-answer">>  You leave it uncuddled, and unloved. Forever sad and alone. You monster.
<span data-keytype="yes">[[Sleep]]</span>
<</replace>><</link>></span>
</span>\<div id="wholelist">\
<div id="foodorderitemlist">\
Chicken:
<div class="OrderFood2">\
<div data-item='chick'><<if $money >=10 && $foodcur < $foodmax>><<button "Small">><<set $money -= 10>><<if $foodcur+1000 > $foodmax>><<set $foodgain = $foodmax-$foodcur>><<else>><<set $foodgain = 1000>><</if>><<set $foodcur += $foodgain>><<set $musclebonus += $foodgain/5000>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Small</button>\
<</if>>\
<<if $money >=20 && $foodcur < $foodmax>><<button "Medium">><<set $money -= 20>><<if $foodcur+2000 > $foodmax>><<set $foodgain = $foodmax-$foodcur>><<else>><<set $foodgain = 2000>><</if>><<set $foodcur += $foodgain>><<set $musclebonus += $foodgain/5000>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Medium</button>\
<</if>>\
<<if $money >=80 && $foodcur < $foodmax>><<button "Large">><<set $money -= 80>><<if $foodcur+8000 > $foodmax>><<set $foodgain = $foodmax-$foodcur>><<else>><<set $foodgain = 8000>><</if>><<set $foodcur += $foodgain>><<set $musclebonus += $foodgain/5000>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Large</button>\
<</if>>\
<<if $money >=640 && $foodcur < $foodmax>><<button "Extra Large">><<set $money -= 640>><<if $foodcur+64000 > $foodmax>><<set $foodgain = $foodmax-$foodcur>><<else>><<set $foodgain = 64000>><</if>><<set $foodcur += $foodgain>><<set $musclebonus += $foodgain/5000>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Extra Large</button>\
<</if>>\
<<if $dumpsterloadunlock == true>><<if $money >=7500 && $foodcur < $foodmax>><<button "Dumpster Load">><<set $money -= 7500>><<if $foodcur+800000 > $foodmax>><<set $foodgain = $foodmax-$foodcur>><<else>><<set $foodgain = 800000>><</if>><<set $foodcur += $foodgain>><<set $musclebonus += $foodgain/5000>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Dumpster Load</button>\
<</if>>\
<</if>>\
<<if $stuffyourselfread == true>><<if $money > 0 && $foodcur < $foodmax>><<button "Stuff Yourself">><<set $fPrice = 10>><<set $foodordercost = $fPrice>><<set $foodordertype = "Muscle">><<maxfood>><<stuffyourself>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>><<else>>\
<button class='inactivefoodbutton'>Stuff Yourself</button>\
<</if>>\
<</if>></div>\
</div>\
Pizza:
<div class="OrderFood2">\
<div data-item='pizza'>\
<<if $money >=8 && $foodcur < $foodmax>>\
<<button "Small">><<set $money -= 8>><<if $foodcur+1000 > $foodmax>><<set $foodgain = $foodmax-$foodcur>><<else>><<set $foodgain = 1000>><</if>><<set $foodcur += $foodgain>><<set $fatbonus += $foodgain/2500>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Small</button>\
<</if>>\
<<if $money >=16 && $foodcur < $foodmax>><<button "Medium">><<set $money -= 16>><<if $foodcur+2000 > $foodmax>><<set $foodgain = $foodmax-$foodcur>><<else>><<set $foodgain = 2000>><</if>><<set $foodcur += $foodgain>><<set $fatbonus += $foodgain/2500>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Medium</button>\
<</if>>\
<<if $money >=64 && $foodcur < $foodmax>><<button "Large">><<set $money -= 64>><<if $foodcur+8000 > $foodmax>><<set $foodgain = $foodmax-$foodcur>><<else>><<set $foodgain = 8000>><</if>><<set $foodcur += $foodgain>><<set $fatbonus += $foodgain/2500>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Large</button>\
<</if>>\
<<if $money >=512 && $foodcur < $foodmax>><<button "Extra Large">><<set $money -= 512>><<if $foodcur+64000 > $foodmax>><<set $foodgain = $foodmax-$foodcur>><<else>><<set $foodgain = 64000>><</if>><<set $foodcur += $foodgain>><<set $fatbonus += $foodgain/2500>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Extra Large</button>\
<</if>>\
<<if $dumpsterloadunlock == true>><<if $money >=6000 && $foodcur < $foodmax>><<button "Dumpster Load">><<set $money -= 6000>><<if $foodcur+800000 > $foodmax>><<set $foodgain = $foodmax-$foodcur>><<else>><<set $foodgain = 800000>><</if>><<set $foodcur += $foodgain>><<set $fatbonus += $foodgain/2500>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Dumpster Load</button>\
<</if>>\
<</if>>\
<<if $stuffyourselfread == true>><<if $money > 0 && $foodcur < $foodmax>><<button "Stuff Yourself">><<set $fPrice = 8>><<set $foodordercost = $fPrice>><<set $foodordertype = "Fat">><<maxfood>><<stuffyourself>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Stuff Yourself</button>\
<</if>>\
<</if>></div>\
</div>\
Normal Gruel:
<div class="OrderFood2">\
<div data-item='fruit'><<if $money >=5 && $foodcur < $foodmax>><<button "Small">><<set $money -= 5>><<set $foodcur += 1000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Small</button>\
<</if>>\
<<if $money >=10 && $foodcur < $foodmax>><<button "Medium">><<set $money -= 10>><<set $foodcur += 2000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Medium</button>\
<</if>>\
<<if $money >=40 && $foodcur < $foodmax>><<button "Large">><<set $money -= 40>><<set $foodcur += 8000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Large</button>\
<</if>>\
<<if $money >=320 && $foodcur < $foodmax>><<button "Extra Large">><<set $money -= 320>><<set $foodcur += 64000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Extra Large</button>\
<</if>>\
<<if $dumpsterloadunlock == true>><<if $money >=4000 && $foodcur < $foodmax>><<button "Dumpster Load">><<set $money -= 4000>><<set $foodcur += 800000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>><<updatemon>><<updatebar>><<run BodyUpdate()>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Dumpster Load</button>\
<</if>>\
<</if>>\
<<if $stuffyourselfread == true>><<if $money > 0 && $foodcur < $foodmax>><<button "Stuff Yourself">><<set $fPrice = 5>><<set $foodordercost = $fPrice>><<set $foodordertype = "">><<maxfood>><<stuffyourself>><<replace "#buttons-sec">><<display "Order Food Buttons">><</replace>><</button>>\
<<else>>\
<button class='inactivefoodbutton'>Stuff Yourself</button>\
<</if>>\
<</if>></div>\
</div>\
</div>\
<div id="foodorderitemdesc">\
</div>\
<<script>>
jQuery(function() {
const displayArea = jQuery(foodorderitemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$potions['" + itemId + "']`>>");
});
});
});
<</script>>\
</div>\
<div class="shopbutton">\
<<if $CartridgeEvent == true>>\
Nobody's here...
<<else>>\
Amount of Health Potions: <span id="potion-amt"><<print $HealthPotion>></span> (Max 5)
<<if ($money >=50 or $PotionCoupon == 2) && $HealthPotion < 5>><div data-item='hpot'><<button "Buy Health Potion">><<if $PotionCoupon != 2>><<set _m = -50>><<GainMoney _m>><</if>><<set $HealthPotion += 1>><<BuyPotion>><<replace "#buttons-sec">><<display "Potion Shop Buttons">><</replace>><</button>></div>\
<<else>>\
<div data-item='hpot' class='inactivebutton'><<button "Buy Health Potion">><</button>></div>\
<</if>>\
/*Amount of Fat Darts: <span id="fatdart-amt"><<print $FatDart>></span>
<div data-item='fdart'><<button "Buy Fat Dart">><<if $money >=20>><<set _m = -20>><<GainMoney _m>><<set $FatDart += 1>><<replace "#fatdart-amt">><<print $FatDart>><</replace>><<BuyPotion>><</if>><</button>></div>*/\
Amount of Rock Potions: <span id="rock-amt"><<print $RockPotion>></span> (Max 5)
<<if ($money >=40 or $PotionCoupon == 2) && $RockPotion < 5>><div data-item='rpot'><<button "Buy Rock Potion">><<if $PotionCoupon != 2>><<set _m = -40>><<GainMoney _m>><</if>><<set $RockPotion += 1>><<BuyPotion>><<replace "#buttons-sec">><<display "Potion Shop Buttons">><</replace>><</button>></div>\
<<else>>\
<div data-item='rpot' class='inactivebutton'><<button "Buy Rock Potion">><</button>></div>\
<</if>>\
Amount of Strength Potions: <span id="strength-amt"><<print $StrengthPotion>></span> (Max 5)
<<if ($money >=40 or $PotionCoupon == 2) && $StrengthPotion < 5>><div data-item='spot'><<button "Buy Strength Potion">><<if $PotionCoupon != 2>><<set _m = -40>><<GainMoney _m>><</if>><<set $StrengthPotion += 1>><<BuyPotion>><<replace "#buttons-sec">><<display "Potion Shop Buttons">><</replace>><</button>></div>\
<<else>>\
<div data-item='spot' class='inactivebutton'><<button "Buy Strength Potion">><</button>></div>\
<</if>>\
Amount of Stamina Potions: <span id="plun-amt"><<print $PicnicLunch>></span> (Max 5)
<<if ($money >=30 or $PotionCoupon == 2) && $PicnicLunch < 5>><div data-item='plun'><<button "Buy Stamina Potion">><<if $PotionCoupon != 2>><<set _m = -30>><<GainMoney _m>><</if>><<set $PicnicLunch += 1>><<BuyPotion>><<replace "#buttons-sec">><<display "Potion Shop Buttons">><</replace>><</button>></div>\
<<else>>\
<div data-item='plun' class='inactivebutton'><<button "Buy Stamina Potion">><</button>></div>\
<</if>>\
Amount of Mana Potions: <span id="mana-amt"><<print $ManaPotion>></span> (Max 5)
<<if ($money >=10 or $PotionCoupon == 2) && $ManaPotion < 5>><div data-item='mana'><<button "Buy Mana Potion">><<if $PotionCoupon != 2>><<set _m = -10>><<GainMoney _m>><</if>><<set $ManaPotion += 1>><<BuyPotion>><<replace "#buttons-sec">><<display "Potion Shop Buttons">><</replace>><</button>></div>\
<<else>>\
<div data-item='mana' class='inactivebutton'><<button "Buy Mana Potion">><</button>></div>\
<</if>>\
<<if $HexRemovalPotionUnlock == true>>\
Amount of Hex Removal Flasks: <span id="hexr-amt"><<print $HexRemovalPotion>></span> (Max 5)
<<if ($money >=10 or $PotionCoupon == 2) && $HexRemovalPotion < 5>><div data-item='hexr'><<button "Buy Hex Removal Flask">><<if $PotionCoupon != 2>><<set _m = -10>><<GainMoney _m>><</if>><<set $HexRemovalPotion += 1>><<BuyPotion>><<replace "#buttons-sec">><<display "Potion Shop Buttons">><</replace>><</button>></div>\
<<else>>\
<div data-item='hexr' class='inactivebutton'><<button "Buy Hex Removal Flask">><</button>></div>\
<</if>>\
<</if>>\
<</if>>\
</div>\
/*<div id="itemdesc">\
</div>*/\
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$potions['" + itemId + "']`>>");
});
});
});
<</script>>\<<widget "KoboldAttack">>\
<<if $wandattacks >= 2>>
<<set $EAttackNumber = random(1, 6)>>
<<else>>
<<set $EAttackNumber = random(1, 2)>>
<</if>>
<<if $wandattacks < 2>>
<<if $EAttackNumber == 1>>
<<set $EAttackNumber = random(1, 4)>>
<<if $EAttackNumber == 4>>
<<set $EAttackNumber = 2>>
<<else>>
<<set $EAttackNumber = 1>>
<</if>>
<</if>>
<</if>>
<<if $koboldmood == "embarrassed">>\
<<set $EAttackNumber = 0>>\
<</if>>\
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set $EAttackNumber = 2>>
<</if>>
<<if $UnderDragonInfluence > 0>>
<<set $EAttackNumber = 8>>
<</if>>
<<if $HardIntro == true>>
<<set $EAttackNumber = 9>>
<</if>>
<<if $EAttackNumber == 5 && $BattleType == "hard">>
<<set $EAttackNumber = 10>>
<</if>>
<<if $EAttackNumber == 3 && $BattleType == "hard" && $ETotalMuscleShown < $totalmuscleshown>>
<<set $EAttackNumber = 2>>
<</if>>
<<if $koboldmood == "show off">>
<<set $EAttackNumber = 3>>
<</if>>
<<if $koboldmood == "happy2">>
<<set $EAttackNumber = 7>>
<</if>>
<<if $koboldmood == "angry" && $koboldsuperwand == 0>>
<<set $EAttackNumber = -1>>
<<set $koboldsuperwand = 1>>
<<set $EMBefore =Math.floor($EMuscle)>><<set $EFBefore =Math.floor($EFat)>><<set $EHBefore =Math.floor($EHeight)>><<set $EDBefore =Math.floor($EDLength)>><<set $EBBefore =Math.floor($EBSize)>>
<<if $BattleType == "hard">>
<<set $EGiveMagicMuscle += 240+$ETotalMuscleShown*0.2>>
<<else>>
<<set $EGiveMagicMuscle += 100>>
<</if>>
<<set $EHeightBonus +=6>>
<<set $EDBonus +=2.2>>
<<run EnemyBodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "The $ENameText raises his staff. A blinding light emanates from the crescent moon on the end of it, and he explodes with growth.">>
<<set $wandattacks +=2>>
<<wandattacknumber>>\
<<wandattackmessage>>\
<</if>>\
<<if ($koboldmood == "happy" && $koboldsuperwand > 0) or ($koboldmood == "happy" && $koboldsuperwand == 0 && $wandattacks >= 4)>>
<<set $EAttackNumber = -1>>
<<set $koboldshowoff = true>>
<<set $arousal = Math.clamp($arousal+25+$ETotalMuscleShown/60, 50, 100)>>\
<<set $EAttack += "The $ENameText flexes one arm and kisses his bicep. He seems to be trying to impress you.<br>Arousal increased.">>
<</if>>
<<if $koboldmood == "happy" && $koboldsuperwand == 0 && $wandattacks < 4>>
<<set $EAttackNumber = -1>>
<<set $koboldsuperwand = 1>>
<<set $EMBefore =Math.floor($EMuscle)>><<set $EFBefore =Math.floor($EFat)>><<set $EHBefore =Math.floor($EHeight)>><<set $EDBefore =Math.floor($EDLength)>><<set $EBBefore =Math.floor($EBSize)>>
<<if $BattleType == "hard">>
<<set $EGiveMagicMuscle += 240+$ETotalMuscleShown*0.2>>
<<else>>
<<set $EGiveMagicMuscle += 100>>
<</if>>
<<set $EHeightBonus +=6>>
<<set $EDBonus +=2.2>>
<<run EnemyBodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "The $ENameText raises his staff. A blinding light emanates from the crescent moon on the end of it, and he explodes with growth.">>
<<set $wandattacks +=2>>
<<wandattacknumber>>\
<<wandattackmessage>>\
<<if $wizardhatequip != true && $KoboldLikesSpells != true>>\
<<set $EAttack += "<br><span class='koboldspeak'>\"You thought I was some scrawny nerd, didn't you? Ha! I was simply using magic to conceal my true form!\"</span>">>\
<</if>>\
<</if>>\
<<if $EAttackNumber == 3>>
<<set $arousal += Math.clamp(25+$ETotalMuscleShown/60-5*$PlayerCharmResistance, 1, 100)>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<if (($totalmuscleshown < $KoboldMuscleLimit && $totalfatshown < $KoboldFatLimit && $height < $KoboldHeightLimit) or $wizardhatequip == true or $KoboldLikesSpells == true) && $koboldmood != "angry">>
<<set $EAttack += "The $ENameText flexes one arm and kisses his bicep. He seems to be trying to impress you.<br>Arousal increased.">>
<<else>>
<<set $EAttack += "The $ENameText leans forward and roars while flexing both arms. He seems to be trying to intimidate you.<br>Arousal increased.">>
<</if>>
<</if>>
<<if $EAttackNumber == 1 or $EAttackNumber == 4>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText throws a punch but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText winds up and punches you for a massive "+ $PlayerDamage +" damage!">>
<</if>>
<</if>>
<<if $EAttackNumber == 2 or $EAttackNumber == 5 or $EAttackNumber == 6>>
<<set $EMBefore =Math.floor($EMuscle)>><<set $EFBefore =Math.floor($EFat)>><<set $EHBefore =Math.floor($EHeight)>><<set $EDBefore =Math.floor($EDLength)>><<set $EBBefore =Math.floor($EBSize)>>
<<if $BattleType == "hard">>
<<set $EGiveMagicMuscle += 120+$ETotalMuscleShown*0.1>>
<<else>>
<<set $EGiveMagicMuscle += 50>>
<</if>>
<<set $EHeightBonus +=3>>
<<set $EDBonus +=1.1>>
<<run EnemyBodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "The $ENameText raises his staff. The crescent moon on the end of it glows, and he begins to grow.">>
<<set $wandattacks ++>>
<<wandattacknumber>>\
<<wandattackmessage>>\
<</if>>
<<if $EAttackNumber == 8>>
<<set $StrengthPotionMuscle += 50+$muscle*0.05>>\
<<run BodyUpdate()>>
<<set $EAttack += "The $ENameText is compelled to serve you. He points his staff at you and the crescent moon on the end of it glows, making you even larger.">>
<</if>>
<<if $EAttackNumber == 7>>
<<if $koboldgrowyouturn == 0>>
<<if $totalmuscle < $ETotalMuscleShown>>
<<set $koboldgrowyouamount = Math.floor((1.2*$ETotalMuscleShown+50 - $totalmuscle)/2)>>
<<set $koboldgrowyoutype = "smaller">>
<<else>>
<<set $koboldgrowyouamount = Math.floor(0.2*$totalmuscle+50)>>
<<set $koboldgrowyoutype = "bigger">>
<</if>>
<</if>>
<<set $koboldgrowyoumuscle += $koboldgrowyouamount>>
<<run BodyUpdate()>>
<<set $EAttack += "The $ENameText points his staff at you. The crescent moon on the end of it glows, and you begin to grow.">>
<<if $koboldgrowyoutype == "smaller">>
<<set $koboldgrowyouturn += 1>>
<<else>>
<<set $koboldgrowyouturn += 2>>
<</if>>
<<if $ETotalMuscleShown < 130>>\
<<set $EMBefore =Math.floor($EMuscle)>><<set $EFBefore =Math.floor($EFat)>><<set $EHBefore =Math.floor($EHeight)>><<set $EDBefore =Math.floor($EDLength)>><<set $EBBefore =Math.floor($EBSize)>>
<<set $EGiveMagicMuscle += 130>>
<<set $EHeightBonus +=8>>
<<set $EDBonus +=2.2>>
<<run EnemyBodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "The $ENameText raises his staff. A blinding light emanates from the crescent moon on the end of it, and you both begin to grow.">>\
<<set $wandattacks +=2>>
<<wandattacknumber>>\
<<wandattackmessage>>\
<</if>>\
<</if>>
<<if $EAttackNumber == 9>>
<<set $HardIntro = false>>
<<set $EMBefore =Math.floor($EMuscle)>><<set $EFBefore =Math.floor($EFat)>><<set $EHBefore =Math.floor($EHeight)>><<set $EDBefore =Math.floor($EDLength)>><<set $EBBefore =Math.floor($EBSize)>>
<<set $EGiveMagicMuscle += 300+$ETotalMuscleShown*0.3>>
<<set $EHeightBonus +=10>>
<<set $EDBonus +=3>>
<<run EnemyBodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "The $ENameText raises his staff. The crescent moon on the end glows, and his muscles expand.">>
<<set $wandattacks ++>>
<<wandattacknumber>>\
<<wandattackmessage>>\
<</if>>
<<if $EAttackNumber == 10>>
<<set $MHexPerTurn += 50+$ETotalMuscleShown*0.02>>
<<set $EAttack += "The $ENameText raises his staff and chants some words. He casts the Muscle Hex Spell on himself.">>
<</if>>
<</widget>>
<<widget "AlligatorAttack">>\
<<set $EAttackNumber = random(1, 2)>>
<<if $alipirstartattack == false>>
<<set $EAttackNumber = 2>>
<</if>>
<<if $EAttackNumber == 1 && $alipirdrinks < 3>>
<<switch random(1, 10)>>
<<case 1 2 3 4 5 >>
<<set $EAttackNumber = 1>>
<<case 6 7 8 9 10>>
<<set $EAttackNumber = 2>>
<</switch>>
<</if>>
<<if $alipirmood == "revenge">>
<<set $EAttackNumber = 5>>
<<set $alipirmood = "mad">>
<</if>>
<<if $alipirmood == "attack">>
<<set $EAttackNumber = 1>>
<<set $alipirmood = "mad">>
<</if>>
<<if $alipirmood == "talking" && $ETotalFatShown < 400 && $AliQuestions == 2>>
<<set $EAttackNumber = 3>>
<<elseif $alipirmood == "talking">>
<<set $EAttackNumber = 4>>
<</if>>
<<if $ETotalFatShown < 500 && $AliQuestions >= 3>>
<<set $EAttackNumber = 2>>
<</if>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set $EAttackNumber = 2>>
<</if>>
<<if $UnderDragonInfluence > 0>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EAttackNumber == 1>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText attempts to smash you with his barrel but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>><<set $EAttack +="He lifts the barrel over his head and smashes you with it doing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<if $EAttackNumber == 2>>
<<set $alipirdrinks++>>
<<if $alipirdrinks >= 2>>\
<<set $alipirstartattack = true>>
<</if>>
<<set _PaliPrevM = false>>
<<if ($ETotalMuscleShown >= setup.palim2limit && $EFatPercent < setup.palif1limitper) or ($ETotalMuscleShown >= setup.palim3limit && ($EFatPercent < setup.palif4limitper or $ETotalFatShown < setup.palif4limit))>>
<<set _PaliPrevM = true>>
<</if>>
<<set $EMBefore =Math.floor($EMuscle)>><<set $EFBefore =Math.floor($EFat)>><<set $EHBefore =Math.floor($EHeight)>><<set $EDBefore =Math.floor($EDLength)>><<set $EBBefore =Math.floor($EBSize)>>
<<set $EFat += 65>>
<<if $curse == "Forest">>
<<set $Enemy[$EnemyNum].EFat += 60>>
<</if>>
<<run EnemyBodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "He takes a swig of the liquid that is in the barrel. His gut gets bigger right before your eyes.">>
<<if $ECardioCur < $ECardioMax && $ECardioMax >0>>
<<if $ETotalMuscleShown >= setup.palim3limit && $EFatPercent >= setup.palif4limitper && $ETotalFatShown >= setup.palif4limit>>
<<if _PaliPrevM == true>>
<<set $EAttack += " Any trace of abdominal muscle is buried beneath a thick layer of fat.">>
<</if>>
<<set $EAttack += " The $ENameText's heavy belly sags down to his knees. His thick thighs force him to waddle as he moves around, which you are surprised he is still able to do considering his size.">>
<<elseif $ETotalMuscleShown >= setup.palim3limit && $EFatPercent >= setup.palif3limitper && $ETotalFatShown >= setup.palif3limit>>
<<if _PaliPrevM == true>>
<<set $EAttack += " Any trace of abdominal muscle is buried beneath a thick layer of fat.">>
<</if>>
<<set $EAttack += " The $ENameText's vest is ridiculously small and leaves his flabby moobs and giant gut completely exposed.">>
<<elseif $ETotalMuscleShown >= setup.palim3limit>>
<<elseif $EFatPercent >= setup.palif4limitper && $ETotalFatShown >= setup.palif4limit>>
<<if _PaliPrevM == true>>
<<set $EAttack += " Any trace of abdominal muscle is buried beneath a thick layer of fat.">>
<</if>>
<<set $EAttack += " The $ENameText's pants and vest have been reduced to shreds. His heavy belly sags down to his knees. His thick thighs force him to waddle as he moves around, which you are surprised he is still able to do considering his size.">>
<<elseif $EFatPercent >= setup.palif3limitper && $ETotalFatShown >= setup.palif3limit>>
<<if _PaliPrevM == true>>
<<set $EAttack += " Any trace of abdominal muscle is buried beneath a thick layer of fat.">>
<</if>>
<<if $alipirDescCount == 0>>
<<set $alipirDescCount++>>
<<set $EAttack += " The $ENameText is fairly muscular, but at this point you would not be able to tell. A thick layer of pudge covers his whole body. The force of his growing waist has caused the button on his pants to pop off.">>
<<else>>
<<set $alipirDescCount = 0>>
<<set $EAttack += " The $ENameText's vest is ridiculously small and leaves his flabby moobs and giant gut completely exposed. His pants barely manage to contain his fat ass.">>
<</if>>
<<elseif $EFatPercent >= setup.palif2limitper && $ETotalMuscleShown >= setup.palim2limit>>
<<if _PaliPrevM == true>>
<<set $EAttack += " Any trace of abdominal muscle is buried beneath a thick layer of fat.">>
<</if>>
<<set $EAttack += " The $ENameText's pants and vest get tighter as he continues to expand.">>
<<elseif $EFatPercent >= setup.palif1limitper && $ETotalMuscleShown >= setup.palim2limit>>
<<if _PaliPrevM == true>>
<<set $EAttack += " Any trace of abdominal muscle is buried beneath a thick layer of fat.">>
<</if>>
<<set $EAttack += " The $ENameText's pants and vest get tighter as he continues to expand.">>
<</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 3>>
<<set $EMBefore =Math.floor($EMuscle)>><<set $EFBefore =Math.floor($EFat)>><<set $EHBefore =Math.floor($EHeight)>><<set $EDBefore =Math.floor($EDLength)>><<set $EBBefore =Math.floor($EBSize)>>
<<set $EFat = 400>>
<<run EnemyBodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "He takes a swig of the liquid that is in the barrel. His gut gets bigger right before your eyes.">>
<<if $EFatPercent >= setup.palif1limitper && $ETotalMuscleShown >= setup.palim2limit>>
<<set $EAttack += " The $ENameText is fairly muscular, but at this point you would not be able to tell. A thick layer of pudge covers his whole body. The force of his growing waist has caused the button on his pants to pop off.">>
<</if>>
<</if>>
<<if $EAttackNumber == 4>>
<<set $EAttack +="He seems interested in your conversation.">>
<</if>>
<<if $EAttackNumber == 5>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>><<set $EAttack +="<span class='alligatorspeak'>\"'ay, what's the big idea? I thought we was natterin' 'ere?\"</span><br>He lifts the barrel over his head and smashes you with it doing "+ $PlayerDamage +" damage.">>
<</if>>
<<if $EAttackNumber == 6>>
<<set $TempBattleFat += 80+$fat*0.05>><<set $fat +=10>>\
<<set $foodcur += 5000>>\
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<<set $EAttack +="The $ENameText is still under your influence. Instead of attacking, he simply watches as you take another gulp from his barrel.">>
<</if>>
<</widget>><<widget "KnightAttack">>\
<<if $ETotalMuscleShown >= setup.knightm7limit && $EFatPercent < setup.knightf3limitper>>
<<switch random(1, 20)>>
<<case 1 2 3 4 5 6 7 8 9 >>
<<set $EAttackNumber = 1>>
<<case 10 11 12 13 14>>
<<set $EAttackNumber = 2>>
<<case 15 16 17 18>>
<<set $EAttackNumber = 5>>
<<case 19 20>>
<<set $EAttackNumber = 7>>
<</switch>>
<<else>>
<<switch random(1, 20)>>
<<case 1 2 3 4 5 6 7 8 9 >>
<<set $EAttackNumber = 1>>
<<case 10 11 12 13 14 15 16>>
<<set $EAttackNumber = 2>>
<<case 17 18 19 20>>
<<set $EAttackNumber = 5>>
<</switch>>
<</if>>
<<if $knightusedshield == true>>
<<set $EAttackNumber = 1>>
<</if>>
<<if $KnightCharge == true>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set $EAttackNumber = 2>>
<</if>>
<<if $UnderDragonInfluence > 0>>
<<set $EAttackNumber = 3>>
<</if>>
<<if $KnightTrip == true>>
<<set $EAttackNumber = 4>>
<</if>>
<<if $EnemyGone == true>>
<<set $EAttackNumber = 8>>
<</if>>
<<if $EAttackNumber == 1>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText slashes at you with his sword but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText slashes at you with his sword dealing "+ $PlayerDamage +" damage.">>
<</if>>
<<set $knightusedshield = false>>
<</if>>
<<if $EAttackNumber == 2>>
<<set $shieldraise to true>> <<set $EAttack +="The $ENameText raises his shield.">>
<<set $knightusedshield = true>>
<</if>>
<<if $EAttackNumber == 3>>
<<switch random(1, 2)>>
<<case 1>>
<<set $EAttack +="The $ENameText does his best to use his T-Rex lips and tongue to pleasure you and gulp down your draconic pre. ">>
<<case 2>>
<<set $EAttack +="The $ENameText runs his hands along your spiny dragon shaft while enthusiastically licking the head. ">>
<</switch>>
<<if $arousal >= 100>>
<<camountcalc>>
<<cumcurse>>
<<set $arousal = 0>>
<<set $EAttack +="His diligent dick-sucking is enough to send you over the edge. ">>
<<if Math.floor($camount/100) > $ECHP+1>>
<<set $ECHP -= Math.floor($camount/100)>>
<<set _cdamage = Math.floor($camount/100)>>
<<set $EAttack +="The $ENameText takes a torrent of cum straight to the face, taking <<= _cdamage>> damage.">>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<else>>
<<set $EAttack +="The $ENameText takes your load of cum straight to the face. He wipes some of it off of his eyes. <span class='knightspeak'>\"I'm glad I could be of service to you, Mr. Dragon King, sir.\"</span>">>
<<set $knightmood = "finished">>
<</if>>
<<else>>
<<set $arousal = Math.clamp($arousal+25, 0, 100)>>
<<set $UnderDragonInfluence = 100>>
<</if>>
<</if>>
<<if $EAttackNumber == 4>>
<<set $EAttack +="<span class='knightspeak'>\"Aw, jeez, I didn't mean to do that! Are you okay?\"</span><br>You're still too dazed to respond.">>
<<set $KnightTrip = false>>
<</if>>
<<if $EAttackNumber == 5>>
<<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>>
<<set $EAttack +="<span class='knightspeak'>\"Can you hold still for a second? I'm gonna charge a powerful attack.\"</span> He holds his sword out and begins spinning around in a circle.">>
<<set $KnightCharge = true>>
<</if>>
<<if $EAttackNumber == 6>>
<<set $KnightCharge = false>>
<<set $ECardioCur = Math.clamp($ECardioCur + 300, 0, $ECardioMax)>>
<<set $knightusedshield = false>>
<<if $ETotalMuscleShown >= setup.knightm5limit or ($ETotalFatShown >= setup.knightf2limit && $EFatPercent >= setup.knightf2limitper)>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="While still spinning around in a circle the $ENameText charges toward you. <span class='knightspeak'>\"Spin Attack!\"</span> He shouts weakly. You jump out of the way, dodging the attack! When he stops spinning he dizzily wobbles around before falling to the ground.">>
<<else>>
<<run PlayerDamage(Math.floor($EAttackDamage*2.5), false)>> <<set $EAttack +="While still spinning around in a circle the $ENameText charges toward you. <span class='knightspeak'>\"Spin Attack!\"</span> He shouts weakly. He slams into you dealing "+ $PlayerDamage +" damage and knocking you over. When he stops spinning he dizzily wobbles around before falling to the ground.">>
<<set $StunTimer = 1>>
<</if>>
<<set $EStunTimer = 1>>
<<elseif $ETotalMuscleShown >= setup.knightm1limit or ($ETotalFatShown >= setup.knightf1limit && $EFatPercent >= setup.knightf1limitper)>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="While still spinning around in a circle the $ENameText releases the sword, flinging it in your direction. You jump out of the way, dodging the attack!">>
<<else>>
<<run PlayerDamage(Math.floor($EAttackDamage*2.5), false)>> <<set $EAttack +="While still spinning around in a circle the $ENameText releases the sword, flinging it in your direction. The hilt slams into you dealing "+ $PlayerDamage +" damage. The sword lands next to your <<if $TruePlayerSpecies == 'Naga'>>tail<<else>>feet<</if>> and the $ENameText jogs up to you to pick it up. <span class='knightspeak'>\"Sorry. Let me just, uh, get-\"</span>">>
<</if>>
<<else>>
<<set $EAttack +="While still spinning around in a circle the $ENameText releases the sword, flinging it in your direction. The throw is so weak that the sword only travels a few inches before hitting the ground. <span class='knightspeak'>\"Aw man...\"</span> he whines while picking the sword back up.">>
<</if>>
<</if>>
<<if $EAttackNumber == 7>>
<<set $ECardioCur = Math.clamp($ECardioCur + 200, 0, $ECardioMax)>>
<<set $EAttack +="<span class='knightspeak'>\"Okay, hold on. I'm going to do a sword-throw attack.\"</span> He winds back before launching the sword at you. <span class='knightspeak'>\"Neh!\"</span><br> The sword travels way to the left, missing you and chopping through several trees before coming to a stop.">>
<<set $EnemyGone = "wait">>
<<set $turn = "knightleave">>
<</if>>
<<if $EAttackNumber == 8>>
<<set $EAttack +="<span class='knightspeak'>\"S-Sorry!\"</span> He pants while returning with the sword.">>
<<set $EnemyGone = false>>
<</if>>
<</widget>><<widget "WerewolfAttack">>\
<<set $EAttackNumber = random(1, 2)>>
<<if $hours <= $nighthour && $EAttackNumber == 2>>
<<set $EAttackNumber = random(1, 5)>>
<<if $EAttackNumber >= 3>>
<<set $EAttackNumber = 6>>
<</if>>
<</if>>
<<if $MoonTimer > 3 && $WerewolfTimer < 6>>
<<set $EAttackNumber = 1>>
<</if>>
<<if $WolfTalk2 == "asking">>
<<set $werehowl = false>>
<<set $EAttackNumber = 3>>
<<set $WolfTalk2 = "true">>
<</if>>
<<if $WolfTalk3 == "asking">>
<<set $werehowl = false>>
<<set $EAttackNumber = 4>>
<<set $WolfTalk3 = "true">>
<</if>>
<<if $WolfTalk4 == "asking">>
<<set $werehowl = false>>
<<set $EAttackNumber = 5>>
<<set $WolfTalk4 = "true">>
<</if>>
<<if $wolfmood == "calm">>
<<set $EAttackNumber = 4>>
<</if>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set $EAttackNumber = 4>>
<<set $werehowl = false>>
<<if $hours <= $nighthour && ($MoonTimer <= 3 or $WerewolfTimer >= 6)>>
<<set $EAttackNumber = 6>>
<</if>>
<</if>>
<<if $werehowl == true>>
<<set $EAttackNumber = 0>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText hurls a devastating punch but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText hurls a devastating punch that does "+ $PlayerDamage +" damage!">><<set $werehowl = false>>
<</if>>
<</if>>
<<if $EAttackNumber == 1>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText tries to claw at you but you dodge the attack!">>
<<if $MoonTimer >= 6 && $WerewolfTimer < 6>>
<<set $EAttack +="The $ENameText throws a punch but you dodge the attack!">>
<</if>>
<<else>>
<<if $hours <= $nighthour>>
<<set $EAttackDamage = Math.floor($EAttackDamage/2)>>
<</if>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>>
<<if $MoonTimer < 6 or $WerewolfTimer >= 6>>
<<if $hours <= $nighthour>>
<<set $EAttack +="The $ENameText bites you dealing "+ $PlayerDamage +" damage.">>
<<set $WolfBiteNumber = random(1, 2)>>
<<if $WolfBiteNumber == 1 and $youarewere == false>>
<<set $wolfstage ++>>
<<if $wolfstage == 1>>
<<set $werebattlemuscle += 10+$battlestartmuscle/25>><<set $werebattlefat += $battlestartfat/25>><<run BodyUpdate()>><<updatebattle>>
<<set $EAttack +="<br>Lycanthropy begins to infect you. The hair on your arms becomes longer and you feel your body grow.">>
<<elseif $wolfstage == 2>>
<<set $werebattlemuscle += 10+$battlestartmuscle/25>><<set $werebattlefat += $battlestartfat/25>><<run BodyUpdate()>><<updatebattle>>
<<set $EAttack +="<br>The lycanthropy continues to infect you. Your teeth become sharper.">>
<<elseif $wolfstage >= 3>>
<<set $youarewere = true>><<set $werebybattle = true>><<set $werebattlemuscle += 80+(3*($battlestartmuscle/20))>><<set $werebattlefat += $battlestartfat/12>>
<<set $werefat = $werebattlefat>><<set $weremuscle = $werebattlemuscle>><<set $fat -= $werebattlefat>><<set $muscle += $werebattlemuscle>><<set $werebattlemuscle = 0>><<set $werebattlefat = 0>>
<<SpeciesChange>><<run BodyUpdate()>><<updatebattle>>
<<set $EAttack +="<br>The lycanthropy takes over your body and you become a werewolf!">>
<</if>>
<</if>>
<<else>>
<<set $EAttack +="The $ENameText claws at you dealing "+ $PlayerDamage +" damage.">>
<</if>>
<<else>>
/*attack after turning back into a human*/
<<set $EAttack +="The Normal Sized Human punches you for "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 2>>
<<set $werehowl = true>> <<set $EAttack +="The $ENameText howls at the moon. He is preparing for a strong attack.">>
<</if>>
<<if $EAttackNumber == 3>>
<<set $EAttack +="The $ENameText is so disappointed that he forgets to attack.">>
<</if>>
<<if $EAttackNumber == 4>>
<<if $MoonTimer >= 6 && $hasartifact != "given">>
<<switch random(1, 2)>>
<<case 1>>
<<set $EAttack +="The $ENameText tries to retie his tie.">>
<<case 2>>
<<set $EAttack +="The $ENameText waits for you to make a move.">>
<</switch>>
<<else>>
<<switch random(1, 4)>>
<<case 1>>
<<if $WerewolfTimer >= 6 && $hasartifact == "given">>
<<set $EAttack +="The $ENameText waits for you to make a move.">>
<<else>>
<<set $EAttack +="The $ENameText tries to retie his tie.">>
<</if>>
<<case 2>>
<<set $EAttack +="The $ENameText tries to tidy up his frizzy mane.">>
<<case 3>>
<<set $EAttack +="The $ENameText wags his tail.">>
<<case 4>>
<<set $EAttack +="The $ENameText scratches his ear.">>
<</switch>>
<</if>>
<</if>>
<<if $EAttackNumber == 5>>
<<set $EAttack +="The $ENameText is looking at the book you pulled out.">>
<</if>>
<<if $EAttackNumber == 6>>
<<set $EAttack +="The $ENameText is so hungry that he's drooling. He snarls at you and some of his slobber lands on your face.">>
<<if $youarewere == false>>
<<set $wolfstage ++>>
<<if $wolfstage == 1>>
<<set $werebattlemuscle += 10+$battlestartmuscle/25>><<set $werebattlefat += $battlestartfat/25>><<run BodyUpdate()>><<updatebattle>>
<<set $EAttack +="<br>Lycanthropy begins to infect you. The hair on your arms becomes longer and you feel your body grow.">>
<<elseif $wolfstage == 2>>
<<set $werebattlemuscle += 10+$battlestartmuscle/25>><<set $werebattlefat += $battlestartfat/25>><<run BodyUpdate()>><<updatebattle>>
<<set $EAttack +="<br>The lycanthropy continues to infect you. Your teeth become sharper.">>
<<elseif $wolfstage >= 3>>
<<set $youarewere = true>><<set $werebybattle = true>><<set $werebattlemuscle += 80+(3*($battlestartmuscle/20))>><<set $werebattlefat += $battlestartfat/12>>
<<set $werefat = $werebattlefat>><<set $weremuscle = $werebattlemuscle>><<set $fat -= $werebattlefat>><<set $muscle += $werebattlemuscle>><<set $werebattlemuscle = 0>><<set $werebattlefat = 0>>
<<SpeciesChange>><<run BodyUpdate()>><<updatebattle>>
<<set $EAttack +="<br>The lycanthropy takes over your body and you become a werewolf!">>
<<updatebar>>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "CobraAttack">>\
<<set $EAttackNumber = random(1, 3)>>
<<if $EAttackNumber == 1 && $CurHP/$MaxHP < 0.4 && $CobraPutBookAway != true>>
<<set _x = 1>>
<<if $ETotalMuscleShown > 800 && $ETotalWeight > $totalweight>><<set _x = random(1, 3)>><</if>>
<<if _x == 1>><<set $EAttackNumber = 7>><</if>>
<</if>>
<<if $CobraPutBookAway == true>>
<<set $EAttackNumber = 1>>
<</if>>
<<if $CobraUsedBite == false>>
<<set $EAttackNumber = 4>>
<</if>>
<<if ($BattleWait == true && $pacifistitemequip == true) or $OnlyCupcakes == true>>
<<set $EAttackNumber = 2>>
<</if>>
<<if $UnderDragonInfluence > 0 && $CobraPutBookAway != true>>
<<set $EAttackNumber = 8>>
<</if>>
<<if Math.floor($cardiomax/100)<= 30 && $ETotalMuscleShown > 400 && $CobraUsedBite != false && $CobraUsedSecondBite == false>>
<<set $EAttackNumber = 5>>
<</if>>
<<if $MagaGone == true && $MagaSearch == false && $GemTake == false>>
<<set _r = random(1, 2)>>
<<if _r == 1>>
<<set $EAttackNumber = 9>>
<</if>>
<</if>>
<<if $MagaGone == true && $MagaSearch == true && $GemTake == false>>
<<set $EAttackNumber = 10>>
<</if>>
<<if $OnlyCupcakes == "give">>
<<set $EAttackNumber = 6>>
<</if>>
<<if (($ETotalMuscleShown > 800 && $ETotalWeight > $totalweight && $CurHP <= $EAttackDamage && ($EAttackNumber == 1 or $EAttackNumber == 3 or $EAttackNumber == 4 or $EAttackNumber == 5 or $EAttackNumber == 7)) or ($ETotalMuscleShown > 1200 && $ETotalWeight > 2.5*$totalweight && ($EAttackNumber == 1 or $EAttackNumber == 3))) && $StadiumChallengeActive != true>>
<<set $EAttackNumber = 11>>
<</if>>
<<if $EAttackNumber == 1 or $EAttackNumber == 3>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText slashes at you with his tail but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText slashes at you with his tail, dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<if $EAttackNumber == 2>>
<<set $CobraFat += 140+Math.floor($totalfat*0.1)>>
<<run BodyUpdate()>>
<<set $EAttack += "The $ENameText chants a spell and his book reacts. The effects of the spell make you fatter.">>
<<if ($HasSpellWand == true or $FocusStoneOn == true) && $HasGiveFatSpell != true>>
<<set $HasGiveFatSpell = true>><<set $HasArSpells = true>>
<<set $EAttack += "<br>You make sure to remember the words he said so you can use that spell yourself.">>
<</if>>
<</if>>
<<if $EAttackNumber == 4>>
<<set $CobraUsedBite = true>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText tries to bite you but you dodge the attack!">>
<<elseif $RockTimer > 0 or $InvTimer > 0>>
<<set $EAttack +="The $ENameText tries to bite you but it has no effect!">>
<<else>>
<<set $CobraVenom = true>><<run PlayerDamage($EAttackDamage/2, false)>>
<<set $FatPoisonAmount += 50+Math.floor(($fat+$FatPoisonAmount)*0.05)>>
<<if $fat+$FatPoisonAmount < 500>>
<<set $FatPoisonAmount += (500-($fat+$FatPoisonAmount))*0.1>>
<</if>>
<<run BodyUpdate()>>
<<set $EAttack +="The $ENameText bites you dealing "+ Math.floor($PlayerDamage) +" damage and injecting you with a fattening venom.">>
<</if>>
<</if>>
<<if $EAttackNumber == 5>>
<<set $CobraUsedSecondBite = true>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>>
<<if $RockTimer > 0 or $InvTimer > 0>>
<<set $EAttack +="<span class='cobraspeak'>\"Oh my! Look how cute and helpless you've become!\"</span><br>The $ENameText comes in close and wraps his tail around you.<br><span class='cobraspeak'>\"Don't worry, I'll take good care of you.\"</span><br>He tries to sink his teeth into your shoulder and inject you with his fattening venom but it has no effect!">>
<<else>>
<<set $CobraVenom = true>>
<<set $FatPoisonAmount += 120+Math.floor(($fat+$FatPoisonAmount)*0.01)>>
<<run BodyUpdate()>>
<<set $EAttack +="<span class='cobraspeak'>\"Oh my! Look how cute and helpless you've become!\"</span><br>The $ENameText comes in close and wraps his tail around you.<br><span class='cobraspeak'>\"Don't worry, I'll take good care of you.\"</span><br>He sinks his teeth into your shoulder and injects you with even more of the fattening venom.">>
<</if>>\
<</if>>
<<if $EAttackNumber == 6>>
<<set $OnlyCupcakes = true>>
<<set $EAttack += "The $ENameText hands you a large box of those delicious cupcakes.">>
<</if>>
<<if $EAttackNumber == 8>>
<<set $BattleBonusEnergy += 10000>>\
<<set $cardiocur -= 10000>>\
<<if $cardiocur < 0>>\
<<set $cardiocur = 0>>\
<</if>>\
<<set $EAttack +="The $ENameText chants a spell and his book reacts. The effects of the spell increases your energy.">>
<</if>>
<<if $EAttackNumber == 7>>
<<set $CurHP = Math.clamp($CurHP+100+Math.floor($MaxHP*0.5), 0, $MaxHP)>>
<<set $EAttack +="The $ENameText apologizes for hurting you. He chants a spell and his book reacts. The effects of the spell heal you.">>
<</if>>
<<if $EAttackNumber == 9>>
<<set $MagaSearch = true>>
<<set $EAttack +="The $ENameText searches the ground for his gem.">>
<</if>>
<<if $EAttackNumber == 10>>
<<set $MagaSearch = false>>
<<set $MagaGone = false>>
<<set $MagaDropMessage = true>>
<<set $EAttack +="The $ENameText found the gem he was looking for.">>
<</if>>
<<if $EAttackNumber == 11>>
<<set $EAttack +="The $ENameText is too powerful - You are no match for him.">>
<<set $EnemyMood = "MEnd">>
<</if>>
/*<<cobralevel>>
<<cobraimage>>
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>>
<<if $CobraLevelMessage != "">>
<<set $EAttack += "<br>"+$CobraLevelMessage>>
<</if>>*/
<</widget>><<widget "BatAttack">>\
<<set $EAttackNumber = random(1, 5)>>
<<if $VampireShield >= 0>>
<<set $EAttackNumber = 2>>
<</if>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set $EAttackNumber = 4>>
<</if>>
<<if $VampireSuck == true>>
<<set $EAttackNumber = 5>>
<</if>>
<<if $VampireDistracted == "mon">>
<<set $EAttackNumber = 0>>
<<if (2*$ETotalMuscleShown + $ETotalFatShown) <= $BatStageTwoLimit>>\
<<set $EAttack +="The $ENameText continues talking about Pokémon he likes.">>
<<elseif (2*$ETotalMuscleShown + $ETotalFatShown) <= $BatStageThreeLimit>>\
<<set $EAttack +="The $ENameText continues talking about Pokémon he likes.">>
<<else>>\
<<set $EAttack +="The $ENameText continues talking about his favourite Pokémon porn artists.">>
<</if>>\
<</if>>
<<if $VampireDistracted == "album">>
<<set $EAttackNumber = 0>>
<<if (2*$ETotalMuscleShown + $ETotalFatShown) <= $BatStageTwoLimit>>\
<<set $EAttack +="The $ENameText doesn't say anything more about what music he likes, but he asks what you're into and listens intently.">>
<<elseif (2*$ETotalMuscleShown + $ETotalFatShown) <= $BatStageThreeLimit>>\
<<set $EAttack +="The $ENameText continues talking about other albums he likes.">>
<<else>>\
<<set $EAttack +="The $ENameText goes on to talk about several more records he thinks you should listen to.">>
<</if>>\
<</if>>
<<if $EAttackNumber == 1 or $EAttackNumber == 3>>
<<set $n = random(1, 10)>>\
<<if $n == 1 and $VampireShield < 0>>\
<<set $VampireShield = 2>>\
<<set $EAttack +="<span class='batspeak'>\"Fiem Zii Gron, or whatever.\"</span><br>The <span class='batspeak'>Vampire Bat's</span> incantation makes him invulnerable.<br>">>\
<</if>>\
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText slashes at you with his claws but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText slashes at you with his claws dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<if $EAttackNumber == 2 or $EAttackNumber == 4>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText tries to bite you but you dodge the attack!">>
<<else>>
<<set $EMBefore =Math.floor($EMuscle)>><<set $EFBefore =Math.floor($EFat)>><<set $EHBefore =Math.floor($EHeight)>><<set $EDBefore =Math.floor($EDLength)>><<set $EBBefore =Math.floor($EBSize)>>
<<set $VampireMuscle += Math.floor($totalmuscle*0.1)>>
<<set $VampireFat += Math.floor($totalfat*0.1)>>
<<set $EMuscle += Math.floor($totalmuscle*0.1)>>
<<set $EFat += Math.floor($totalfat*0.1)>>
<<run EnemyBodyUpdate()>>
<<run BodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "The $ENameText bites your neck and drains you.">>
<<batgrowthdescription>>
<<set $EAttack += $BatGrowthMessage>>
<<if $debug == true>>
<<set $EAttack += $EFatPercent>>
<</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 5>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText tries to bite you but you dodge the attack!">>
<<else>>
<<set $EMBefore =Math.floor($EMuscle)>><<set $EFBefore =Math.floor($EFat)>><<set $EHBefore =Math.floor($EHeight)>><<set $EDBefore =Math.floor($EDLength)>><<set $EBBefore =Math.floor($EBSize)>>
<<set $VampireMuscle += Math.floor($totalmuscle*0.3)>>
<<set $VampireFat += Math.floor($totalfat*0.3)>>
<<set $EMuscle += Math.floor($totalmuscle*0.3)*2>>
<<set $EFat += Math.floor($totalfat*0.3)*2>>
<<run EnemyBodyUpdate()>>
<<run BodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "The $ENameText takes a big bite of your neck and drains you.">>
<<batgrowthdescription>>
<<set $EAttack += $BatGrowthMessage>>
<</if>>
<<if $VampireSuck == true>>
<<set $VampireSuck = false>>
<</if>>
<</if>>
<<if $VampireDistracted != "no">>
<<set $VampireDistracted = "no">>
<</if>>
<</widget>><<widget "KangarooAttack">>\
<<set $KangGlassesReady = false>>
<<set $EAttackNumber = random(1, 6)>>
<<if $EnemyMood == "mad">>
<<set $EAttackNumber = 1>>
<</if>>
<<if $ETotalMuscleShown < setup.kangst2limit && $NormalAttacks >= 3 && $EnemyMood != "sad">>
<<set $EAttackNumber = 6>>
<</if>>
<<if $ETotalMuscleShown < setup.kangst3limit && $ETotalMuscleShown >= setup.kangst2limit && $NormalAttacks >= 6 && $EnemyMood != "sad">>
<<set $EAttackNumber = 6>>
<</if>>
<<if $ETotalMuscleShown > setup.kangst3limit && $EAttackNumber == 3>>
<<set $EAttackNumber = 1>>
<</if>>
<<if $EnemyMood == "sad">>
<<if $KangSadCount >= 8>>
<<set $EAttackNumber = 1>>
<<else>>
<<set $EAttackNumber = 8>>
<</if>>
<</if>>
<<if $BattleWait == true && $pacifistitemequip == true && $EAttackNumber != 8>>
<<set $EAttackNumber = 5>>
<</if>>
<<if $EnemyMood == "suck">>
<<set $EAttackNumber = 9>>
<</if>>
<<if $ETotalMuscleShown < setup.kangst3limit && $ETotalMuscleShown >= setup.kangst2limit && $KangarooSuperFlirt == "ready" && $EnemyMood != "sad" && $EFatPercent < setup.kangf2limitper>>
<<set $EAttackNumber = 7>>
<</if>>
<<if $EAttackNumber <= 2>>
<<set $NormalAttacks++>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText attempts to hit you with a karate chop but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>>
<<set $n = random(1, 2)>>
<<if $n == 1>>
<<if $EnemyMood == "sad">>
<<set $EAttack +="The $ENameText hits you with a half-hearted punch dealing "+ $PlayerDamage +" damage.">>
<<elseif $ETotalMuscleShown >= setup.kangst3limit>>
<<set $EAttack +="The $ENameText hits you with a deadly punch dealing "+ $PlayerDamage +" damage.">>
<<else>>
<<set $EAttack +="The $ENameText hits you with a quick punch dealing "+ $PlayerDamage +" damage.">>
<</if>>
<<else>>
<<set $EAttack +="The $ENameText strikes you with a swift karate chop dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<set $n = random(1, 3)>>
<<if $n == 1 && $EnemyMood != "sad" && ($ETotalMuscleShown < setup.kangst2limit or $KangGlassesCount < 3)>>
<<set $EAttackExtra +="<br>The $ENameText adjusts his sunglasses.">>
<<set $KangGlassesReady = true>>
<<if $ETotalMuscleShown >= setup.kangst2limit>>
<<set $KangGlassesCount++>>
<</if>>
<</if>>
<<if $n == 2 && $EnemyMood != "sad" && $SpellsUsed > 0 && $MagicBlockTurns < 0>>
<<set $EAttack +="<br>The <span class='roospeak'>Smug Kangaroo's</span> necklace glows and emits a magical field.">>
<<set $MagicBlockTurns = 3>>
<</if>>
<</if>>
<<if $EAttackNumber > 2 && $EAttackNumber <= 6>>
<<set $x = random(1, 3)>>
<<if $x == 1>>
<<set $EAttack +="The $ENameText flexes his biceps.">>
<<set $KangImageNumber = random(1, 2)>>
<<elseif $x == 2>>
<<set $EAttack +="The $ENameText strikes a pose.">>
<<set $KangImageNumber = random(3, 5)>>
<<else>>
<<set $EAttack +="The $ENameText shows off his muscles.">>
<<set $KangImageNumber = random(5, 6)>>
<</if>>
<<if $ETotalMuscleShown < setup.kangst2limit>>
<<set $x = random(1, 3)>>
<<else>>
<<set $x = random(1, 4)>>
<</if>>
<<if $x == 1>>
<<set $EAttack +=" <span class='roospeak'>\"You should get that jaw off the floor and start putting that mouth to better use.\"</span>">>
<<elseif $x == 2>>
<<set $EAttack +=" <span class='roospeak'>\"You don't need to be shy about it. Go ahead and stare.\"</span>">>
<<elseif $x == 3>>
<<set $EAttack +=" <span class='roospeak'>\"You wish you had abs like these. If you're good I might let you have the privilege of feeling them.\"</span>">>
<<else>>
<<set $EAttack +=" <span class='roospeak'>\"God, I'm huge.\"</span>">>
<</if>>
<<set $KangarooFlirt = true>>
<<set $turn to "kangaroo">><<set $log to "kangaroo">>
<<set $arousal += Math.clamp($arate/8+10*(1+Math.clamp($ETotalMuscleShown/800,0,2))-3*$PlayerCharmResistance, 0, 100)>>
<<if $arousal > 100>><<set $arousal = 100>><</if>>
<<if $ETotalMuscleShown > setup.kangst3limit>>\
<<set $arousal += Math.clamp($arate/12+7*(1+Math.clamp($ETotalMuscleShown/600,0,3))-3*$PlayerCharmResistance, 0, 100)>>
<<if $arousal > 100>><<set $arousal = 100>><</if>>
<</if>>\
<<set $n = random(1, 5)>>
<<if $n == 1 && $EnemyMood != "sad" && ($ETotalMuscleShown < setup.kangst2limit or $KangGlassesCount < 3)>>
<<set $EAttackExtra +="<br>The $ENameText adjusts his sunglasses.">>
<<set $KangGlassesReady = true>>
<<if $ETotalMuscleShown >= setup.kangst2limit>>
<<set $KangGlassesCount++>>
<</if>>
<</if>>
<<if $n == 2 && $EnemyMood != "sad" && $SpellsUsed > 0 && $MagicBlockTurns < 0>>
<<set $EAttack +="<br>The <span class='roospeak'>Smug Kangaroo's</span> necklace glows and emits a magical field.">>
<<set $MagicBlockTurns = 3>>
<</if>>
<</if>>
<<if $EAttackNumber == 7>>
<<set $EAttack +="<span class='roospeak'>\"Sorry. When you got a bod like this, you just can't help it.\"</span>">>
<<set $KangarooSuperFlirt = "did">>
<<set $log = "kangarooflex1">>
<<set $turn = "kangarooflex1">>
<</if>>
<<if $EAttackNumber == 8>>
<<if $KangSadCount == 0>>
<<set $EAttack +="<span class='roospeak'>\"Pff, you can think that if you want, but that's cuz you just don't get it. It's a business. You don't make it anywhere if you don't do what's popular.\"</span>">>
<<elseif $KangSadCount == 1>>
<<set $EAttack +="<span class='roospeak'>\"You can be a giant wiener and stick to, like, an artistic vision or whatever. But then you're just banking on getting lucky.\"</span>">>
<<elseif $KangSadCount == 2>>
<<set $EAttack +="<span class='roospeak'>\"Like, maybe you'd get respect that way, but I've already made my money and everyone know my name so why would I bother with anything else?\"</span>">>
<<elseif $KangSadCount == 3>>
<<set $EAttack +="<span class='roospeak'>\"Yeah, so I don't appeal to some elitist nerds. So what? You think I care? Cuz I don't.\"</span>">>
<<elseif $KangSadCount == 4>>
<<set $EAttack +="<span class='roospeak'>\"And you can say what you want but my movies are cool. You saw Captain Man 4 right? Wasn't it so funny when the bomb went off and I was like \"Well that happened!\"\"</span>">>
<<elseif $KangSadCount == 5>>
<<set $EAttack +="<span class='roospeak'>\"...I thought it was funny.\"</span>">>
<<elseif $KangSadCount == 6>>
<<set $EAttack +="<span class='roospeak'>\"...\"</span>">>
<<elseif $KangSadCount == 7>>
<<set $EAttack +="<span class='roospeak'>\"Trying to make me feel like I've wasted my life... Fuck you.\"</span>">>
<<else>>
<<set $EAttack +="<span class='roospeak'>\"...\"</span>">>
<</if>>
<<set $KangSadCount++>>
<</if>>
<<if $EAttackNumber == 9>>
<<if _KangSuckCount > 0>>
<<switch random(1, 2)>>
<<case 1>>
<<set $EAttack +="The $ENameText is eager to please his dragon God. He slathers his tongue over your spiny cock. ">>
<<case 2>>
<<set $EAttack +="The $ENameText is enamoured with the taste of your fat dragon dick.">>
<</switch>>
<<else>>
<<set $EAttack +="The $ENameText gets on his knees and gets to work sucking your godly manhood.">>
<</if>>
<<set _KangSuckCount++>>
<<set $arousal += Math.clamp(($arate/20)+20-2*$PlayerCharmResistance, 0, 100)>>
<<if $arousal >= 100>>
<<camountcalc>>
<<cumcurse>>
<<set $arousal = 0>>
<<set $EAttack +="His diligent dick-sucking is enough to send you over the edge. ">>
<<if Math.floor($camount/100) > $ECHP-(0.5*$EMHP)>>
<<set $ECHP -= Math.floor($camount/100)>>
<<set _cdamage = Math.floor($camount/100)>>
<<set $EAttack +="The $ENameText takes a torrent of cum straight to the face, taking <<= _cdamage>> damage.">>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<else>>
<<set $EAttack +="The <<=$ENameText>>'s hair gets messed up from being sprayed by your load, but that doesn't stop him from continuing his worship.">>
<</if>>
<</if>>
<</if>>
<<if ($EnemyMood == "sad" or $EnemyMood == "suck") && $EMuscle > 60 && !($ECHP < 0 && $EnemyMood == "suck")>>
<<set $EMuscle -= $EMuscle*0.07+30>>
<<if $EMuscle >= setup.kangst3limit>>
<<set $EMuscle -= $EMuscle*0.07+30>>
<</if>>
<<if $EMuscle < 60>>
<<set $EMuscle = 60>>
<</if>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<if $EnemyMood == "sad">>
<<set $EAttack += "<br>The <span class='roospeak'>Smug Kangaroo's</span> ego and muscles drain from his body.">>
<<else>>
<<set $EAttack += "<br>The <span class='roospeak'>Smug Kangaroo's</span> ego and muscles drain from his body from being in the presence of a superior man.">>
<</if>>
<</if>>
<<if $arousal >=100 && $KangarooSuperFlirt != "did">>
<<set $turn to "kangaroo">><<set $log to "kangaroo">>
<</if>>
<</widget>><<widget "RogueAttack">>\
<<if $RogueShadowMoveTurnCount > 0>><<set $RogueShadowMoveTurnCount -->><</if>>
<<if $RogueState == "possessed">>
<<set $EAttackNumber = random(1, 5)>>
<<else>>
<<set $EAttackNumber = random(1, 8)>>
<</if>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<if $RogueState == "possessed">>
<<if $RoguePoisonTurns > 0>>
<<set $EAttackNumber = 9>>
<<else>>
<<set $EAttackNumber = 1>>
<</if>>
<<else>>
<<set $EAttackNumber = 6>>
<</if>>
<</if>>
<<if $RogueMood == "talking">>
<<set $EAttackNumber = 9>>
<</if>>
<<if $RogueSneak == true>>
<<set $EAttackNumber = 10>>
<</if>>
<<if $RogueShadowMoveTurnCount > 0 && $EAttackNumber == 5>>
<<set $EAttackNumber = 3>>
<</if>>
<<if $EAttackNumber == 1>>
<<if $RoguePoisonTurns > 0 or $TPoisonFatAmount > 0 or $TPoisonMuscleAmount > 0 or $TPoisonHeightAmount > 0>>
<<set $EAttackNumber = 3>>
<<else>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText slashes at you with his daggers but you dodge the attack!">>
<<else>>
/*<<set $TPoisonFatAmount += 20+Math.floor(($fat-$TPoisonFatAmount)*0.05)>>
<<set $TPoisonMuscleAmount += 10+Math.floor(($muscle-$TPoisonMuscleAmount)*0.05)>>
<<set $TPoisonHeightAmount += 0.5+Math.floor(($height-$TPoisonHeightAmount)*0.01)>>*/
<<set $atk = "RoguePoisonDagger">>
<<run PlayerDamage(Math.floor($EAttackDamage/2), false,false,true,false,"RoguePoisonDagger")>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>>
<<run BodyUpdate()>>
<<set $EAttack +="The $ENameText attacks you with poison-tipped daggers dealing "+ Math.floor($PlayerDamage) +" damage.">>
<</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 2>>
<<if $RogueSmokeTurns > 0>>
<<set $EAttackNumber = 3>>
<<else>>
<<if $RogueStage <= 3>>
<<set $EAttack +="The $ENameText throws a smoke bomb. It fills the room making it more difficult to see him.">>
<<else>>
<<set $EAttack +="The $ENameText throws a smoke bomb... though he's too big for it to effectively hide him. If his heavy feet or deep, loud breaths didn't give away his position, then his head poking out above the clouds of smoke definitely would.">>
<</if>>
<<set $RogueSmokeTurns = 2>>
<</if>>
<</if>>
<<if $EAttackNumber == 3>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText slashes at you with his daggers but you dodge the attack!">>
<<else>>
<<set $EAttackDamage = Math.floor($EAttackDamage*0.7)+5>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText slashes at you with his daggers dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<if $EAttackNumber == 4>>
<<set _daggerRollMax = Math.floor($ETotalWeight/100)+2>>
<<set _daggerRoll = random(1, _daggerRollMax)>>
<<set _daggerDamage = 10+Math.floor($EAttackDamage/10)>>
<<if _daggerRoll == 1>>
<<run PlayerDamage(_daggerDamage*3, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>>
<<if $RockTimer > 0 or $InvTimer > 0>>
<<set $EAttack +="The $ENameText throws a dagger at you. They deal "+ $PlayerDamage +" damage.">>
<<else>>
<<set $EAttack +="The $ENameText throws a dagger at you. It's a critical hit! It deals "+ $PlayerDamage +" damage and stuns you.">>
<<set $StunTimer = 1>>
<</if>>\
<<elseif _daggerRoll <= 5>>
<<run PlayerDamage(_daggerDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText throws a dagger at you dealing "+ $PlayerDamage +" damage.">>
<<else>>
<<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>>
<<if $ETotalMuscleShown > 250>>
<<set $EAttack +="The $ENameText throws a dagger at you but he throws it way too hard and it flies over your head.">>
<<else>>
<<set $EAttack +="The $ENameText throws a dagger at you but misses.">>
<</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 5>>
<<set $RogueShadowMoveTurnCount = 4>>
<<if $RogueStage >= 3>>
<<if $StadiumChallengeActive == true>>
<<set $EAttack +="The $ENameText tries to hide behind a pillar. He's way too big so you can still clearly see him.">>
<<else>>
<<switch random(1, 3)>>
<<case 1>>
<<set $EAttack +="The $ENameText tries to hide behind a pillar. He's way too big so you can still clearly see him.">>
<<case 2>>
<<set $EAttack +="The $ENameText tries to hide behind a statue. He's way too big so you can still clearly see him.">>
<<case 3>>
<<set $EAttack +="The $ENameText tries to hide behind a large wooden chair. He's way too big so you can still clearly see him.">>
<</switch>>
<</if>>
<<else>>
<<set $EAttack +="In the blink of an eye, the $ENameText disappears into the shadows.">>
<</if>>
<<set $RogueSneak = true>>
<</if>>
<<if $EAttackNumber == 6 or $EAttackNumber == 7 or $EAttackNumber == 8>>
<<set $EAttack +="The $ENameText throws salt at you, angering the ghost inside of you.">>
<<set $RogueExorcismAmount++>>
<<if $SpiritControl == false>>
<<set $BattleBonusEnergy += ($PossessionFGain*100)/5>>
<</if>>
<<if $RogueExorcismAmount == 1>>
<<if $SpiritControl == false>><<set $PossessionMGainBattle = $PossessionMGain>><<set $PossessionFGainBattle = $PossessionFGain>><</if>>
<<elseif $RogueExorcismAmount == 2>>
<<if $SpiritControl == false>><<set $PossessionMGainBattle = $PossessionMGain*1.5>><<set $PossessionFGainBattle = $PossessionFGain*1.5>><</if>>
<<set $SpiritControl = true>>
<<else>>
<<Exorcism>>
<<set $RogueState = "possessed">>
<<run EnemyBodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack +=" The spirit leaves you and enters the <<=$ENameText>>.">>
<</if>>
<<run BodyUpdate()>>
<</if>>
<<if $EAttackNumber == 9>>
<<if $RogueMood == "talking">>
<<set $EAttack +="The $ENameText is too preoccupied with your conversation to attack.">>
<<else>>
<<set $EAttack +="The $ENameText waits.">>
<</if>>
<</if>>
<<if $EAttackNumber == 10>>
<<set $RogueSneak = false>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText slashes at you with his daggers but you dodge the attack!">>
<<else>>
<<if $RogueStage >= 3>>
<<set $EAttackDamage = Math.floor($EAttackDamage*0.5)+3>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText attempts to sneak up and attack you, but you see him coming. He slashes at you with his daggers dealing "+ $PlayerDamage +" damage.">>
<<else>>
<<set $EAttackDamage = 2*Math.floor($EAttackDamage*0.7)+8>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>>
<<if $RockTimer > 0 or $InvTimer > 0>>
<<set $EAttack +="The $ENameText comes seemingly out of nowhere and attacks you with his daggers dealing "+ $PlayerDamage +" damage.">>
<<else>>
<<set $EAttack +="The $ENameText comes seemingly out of nowhere and attacks you with his daggers dealing "+ $PlayerDamage +" damage and stunning you.">>
<<set $StunTimer = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $RogueMood == "endtalking">>
<<set $RogueMood = "normal">>
<</if>>
<<if $RogueMood == "talking">>
<<set $RogueMood = "endtalking">>
<</if>>
<</widget>>
<<widget "EvilGhostAttack">>\
<<set $EAttackNumber = random(1, 8)>>
<<if $SaltPouchBattleUses > 0>>
<<set $EAttackNumber = 5>>
<</if>>
<<if $EquipPShardNecklace == true && $PShardAndSalt == true && ($EAttackNumber == 1 or $EAttackNumber == 6 or $EAttackNumber == 7 or $EAttackNumber == 8)>>
<<set _n = random(1, 3)>>
<<if _n > 1>>
<<set $EAttackNumber = 5>>
<</if>>
<</if>>
<<if ($BattleWait == true && $pacifistitemequip == true) or $EvilGhostUsedDrain == false or $TurnsSinceGhostDrain >= 3>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EAttackNumber == 8 && ($muscle+$fat) <= 300>>
<<set $EAttackNumber = 5>>
<</if>>
<<if $EvilGhostTurns == 5 && ($muscle+$fat) > 300 && !($EquipPShardNecklace == true && $SaltPouchBattleUses > 0)>>
<<set $EAttackNumber = 8>>
<</if>>
<<if $GhostDrainCharge == true>>
<<set $EAttackNumber = 9>>
<</if>>
<<if $EAttackNumber == 1>>
<<if $muscle < 20>>
<<set $EAttackNumber = 5>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set $EAttackNumber = 10>>
<</if>>
<<else>>
<<set $EGiveMagicMuscle += 100+Math.floor($ETotalMuscleShown*0.2)>>
<<set $EGiveMagicFat += 10+Math.floor($ETotalFatShown*0.05)>>
<<EvilGhostDrainUnpossessed 30>>
<<run EnemyBodyUpdate()>>
<<run BodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack +="The $ENameText casts the Gain Strength Spell. He uses some of your size as a mana source.">>
<</if>>
<</if>>
<<if $EAttackNumber == 2>>
<<if $EDefBuff > 0 or $muscle < 20>>
<<set $EAttackNumber = 5>>
<<else>>
<<EvilGhostDrainSpell 20>>
<<run BodyUpdate()>>
<<set $EDefBuff = 3>>
<<set $EAttack +="The $ENameText casts the Defence Spell. He uses some of your size as a mana source.">>
<</if>>
<</if>>
<<if $EAttackNumber == 3>>
<<if $revcorpcursedays > 0 or $revmancursedays > 0>>
<<set $EAttackNumber = 5>>
<<else>>
<<if $fat > $muscle>>
<<set $revcorpcursedays = 5>>
<<else>>
<<set $revmancursedays = 5>>
<</if>>
<<set $EAttack +="The $ENameText curses you.">>
<</if>>
<</if>>
<<if $EAttackNumber == 4>>
<<if $tempercursedays > 0>>
<<set $EAttackNumber = 5>>
<<else>>
<<set $tempercursedays to 3>>
<<set $EAttack +="The $ENameText curses you.">>
<<if $TemperanceRemovable == "asked">>
<<set $TemperanceRemovable = "learned">>
<</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 5>>
<<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>><<set $ECHP -= Math.floor($EAttackDamage*0.5)>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText attempts to hit you with a burning fist but you dodge the attack! The flames hurt himself in the process.">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>> <<set $EAttack +="The $ENameText hits you with a burning fist dealing "+ $PlayerDamage +" damage. The flames hurt himself in the process.">>
<</if>>
<</if>>
<<if $EAttackNumber == 6 or $EAttackNumber == 7>>
<<if $EvilGhostUsedDrain>>
<<set _EGDrain = Math.clamp(30+Math.pow($muscle+$fat, 0.8)*0.09, 0, 150)>>
<<else>>
<<set _EGDrain = Math.clamp(30+Math.pow($muscle+$fat, 0.8)*0.09, 0, 300)>>
<</if>>
<<set $EvilGhostUsedDrain = true>>
<<set $TurnsSinceGhostDrain = 0>>
<<if $muscle < 20>>
<<set $EAttackNumber = 5>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set $EAttackNumber = 10>>
<</if>>
<<else>>
<<EvilGhostDrainUnpossessed _EGDrain>>
<<run EnemyBodyUpdate()>>
<<run BodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack +="The $ENameText does something that makes you feel weaker. He seems pleased with himself.">>
<</if>>
<</if>>
<<if $EAttackNumber == 8>>
<<set $GhostDrainCharge = true>>
<<set $EAttack +="The $ENameText glows as it stores energy for its next move.">>
<</if>>
<<if $EAttackNumber == 9>>
<<set $EvilGhostUsedDrain = true>>
<<set $GhostDrainCharge = false>>
<<set $TurnsSinceGhostDrain = 0>>
<<set _EGDrain = Math.clamp(100+Math.pow($muscle+$fat, 0.85)*0.23, 0, 400)>>
<<EvilGhostDrainUnpossessed _EGDrain>>
<<run EnemyBodyUpdate()>>
<<run BodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack +="The $ENameText uses its strange powers. You feel empty and small.">>
<</if>>
<<if $EAttackNumber == 10>>
<<set $EAttack +="The $ENameText waits.">>
<</if>>
<</widget>><<widget "SharkAttack">>\
<<if $SharkPhase == 1>>
<<set $EAttack += "The $ENameText waits.">>
<</if>>
<<if $SharkPhase == 2>>
<<set $EAttackNumber = random(1, 4)>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set $EAttackNumber = 4>>
<</if>>
<<if $EAttackNumber == 1 or $EAttackNumber == 3>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText throws a punch but you dodge the attack!">>
<<else>>
<<if $ETotalMuscleShown > 800 && $ETotalWeight > 4*$totalweight && $CurHP <= $EAttackDamage>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText tries throwing a gentle punch, being extra careful not to hurt you too badly… but he doesn't quite know his own strength. His giant fist deals "+ $PlayerDamage +" damage.">>
<<else>>
<<if $CurHP <=1>>
<<set $EAttack +="The $ENameText notices how worn out you are and can't bring himself to actually hit you. He goes for a punch but intentionally misses.">>
<<else>>
<<run PlayerDamage($EAttackDamage, true)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText throws a gentle punch dealing "+ $PlayerDamage +" damage.">>
<<if $CurHP <= 0>>
<<set $EAttack +="The $ENameText throws a gentle punch, being extra careful not to hurt you too badly.">>
<<set $CurHP = 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 2 or $EAttackNumber == 4>>
<<set $EDefBuff = 1>>
<<set $EAttack += "The $ENameText tries to defend himself">>
<</if>>
<</if>>
<<if $SharkPhase == 3>>
<<set $EAttackNumber = random(1, 4)>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set $EAttackNumber = 4>>
<</if>>
<<if $EAttackNumber == 1 or $EAttackNumber == 2 or $EAttackNumber == 3>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText attempts to bite you but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText bites you dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<if $EAttackNumber == 4>>
<<set $PlayerAtkDebuff = 3>>
<<set $EAttack += "The $ENameText lets out a roar that intimidates you. Your attack is lowered temporarily.">>
<</if>>
<</if>>
<<if $SharkPhase == 0>>
<<set $SharkPhase = 3>>
<<set $SharkAnger = 1>>
<<set $EMuscle += 150>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "The $ENameText becomes enraged and grows.">>
<</if>>
<</widget>><<widget "TurtleAttack">>\
<<set $EAttackNumber = random(1, 2)>>
<<if $TurtleEat == true>>
<<set $EAttackNumber = 2>>
<<set $TurtleEat = false>>
<</if>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set $EAttackNumber = 2>>
<</if>>
<<if $EAttackNumber == 1>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText slashes at you with his claws but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText slashes at you with his turtle claws dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<if $EAttackNumber == 2>>
<<set $EAttackNumber = random(1, 10)>>
<<if $EFat < 200 && $EMuscle < 800 && $EAttackNumber == 3>>
<<set $EAttackNumber = 2>>
<</if>>
<<if $EMuscle < 149>>
<<set $EAttackNumber = 3>>
<<elseif $EMuscle < 299 && $EAttackNumber == 2>>
<<set $EAttackNumber = 3>>
<</if>>
<<if $EFat > 800 && $EAttackNumber == 2>>
<<set $EAttackNumber = 3>>
<</if>>
<<if $EAttackNumber == 1 or $EMuscle > 8000>>
<<set $EAttackNumber = 1>>
<<set $EMuscle = 10>>
<<set $EFat = 10>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "The $ENameText takes a sip of his potion and shrinks.">>
<<if $TurtleSPotion == 1>>
<<set $EAttack += "<br><span class='turtlespeak'>\"Aw dang, dude. I can't impersonate the King and be tiny! That's disrespectful!\"</span>">>
<<set $TurtleSPotion = 2>>
<<elseif $TurtleSPotion == 2>>
<<set $EAttack += "<br><span class='turtlespeak'>\"...That's so annoying. I really wish these potions weren't so volatile.\"</span>">>
<<set $TurtleSPotion = 1>>
<</if>>
<</if>>
<<if $EAttackNumber == 2 and $EMuscle <= 8000>>
<<set $EFat += 300+Math.floor($EMuscle/6)>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "The $ENameText takes a sip of his potion and becomes fatter.">>
<<if $TurtleFPotion == false && $EMuscle < setup.turtst3limit>>
<<set $TurtleFPotion = true>>
<<set $EAttack += "<br><span class='turtlespeak'>\"Huh. Well, you know this is fine too. It's just like that one scene from Inside Story. With the giant feast and the Boos n' stuff. You know the one I'm talking about.\"</span><br>\"I... Tch... Maybe.\"<br><span class='turtlespeak'>\"Ha ha, yeah-ha brother!\"</span>">>
<</if>>
<</if>>
<<if $EAttackNumber >= 3 and $EMuscle <= 8000>>
<<set $EAttack += "The $ENameText takes a sip of his potion and grows.">>
<<if $EMuscle >= 300 && $EMuscle < 400>>
<<set $EAttack += "<br><span class='turtlespeak'>\"Yeah brother, that's what I'm talkin' about! I'm looking more and more like the King!\"</span>">>
<</if>>
<<if $EMuscle < 149>>
<<set $EMuscle = 150>>
<<elseif $EMuscle < 299>>
<<set $EMuscle = 300>>
<<else>>
<<set $EMuscle += Math.floor($EMuscle/6)+100>>
<</if>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<if $EMuscle >= setup.turtst3limit && $TurtleST3Potion == false>>
<<set $TurtleST3Potion = true>>
<<set $EAttack += "<br>His armband now just barely fits around his wrist.<br><span class='turtlespeak'>\"Huff... Huuu... I don't think I've taken things this far before.\"</span>">>
<</if>>
<</if>>
<</if>>
<</widget>><<widget "RivalAttack">>\
<<set $EAttackNumber = random(1, 5)>>
<<if $ETotalMuscleShown*4 < $totalmuscleshown && $totalmuscleshown > 200 && $CompetitionCount > 3 && $MHexPerTurn <= 0 && $RivalMHexCharge <= 0>>
<<set _n = random(1, 3)>>
<<if _n == 1>>
<<set $EAttackNumber = 6>>
<</if>>
<<elseif $ETotalMuscleShown*2 < $totalmuscleshown && $totalmuscleshown > 200 && $CompetitionCount > 3 && $MHexPerTurn <= 0 && $RivalMHexCharge <= 0>>
<<set _n = random(1, 3)>>
<<if _n == 1>>
<<set $EAttackNumber = 7>>
<</if>>
<</if>>
<<if ($PlayerMagicMuscle+$DefenceSpellMuscle+$SelfMHex) > 100 && $EAttackNumber <= 5>>
<<set _n = random(1, 100)>>
<<set _Chance = (((($totalmuscleshown-$ETotalMuscleShown)/$totalmuscleshown)*100)-30)*0.7>>
<<if $day > 30 && _Chance < 1>>
<<set _Chance = 1>>
<</if>>
<<if _n <= _Chance>>
<<set $EAttackNumber = 8>>
<</if>>
<</if>>
<<if $fat > 500 && $fatringequip == true && $EAttackNumber <= 5 && $FRingDisable == false>>
<<set _n = random(1, 100)>>
<<set _Chance = 20>>
<<if _n <= _Chance>>
<<set $EAttackNumber = 11>>
<</if>>
<</if>>
<<if $ETotalFatShown > 100 && $MagaLaceEquip == true && $EAttackNumber <= 5 && $MagaLaceDisable == false>>
<<set _n = random(1, 100)>>
<<set _Chance = 20>>
<<if _n <= _Chance>>
<<set $EAttackNumber = 12>>
<</if>>
<</if>>
<<if $PShardPower > 100 && $EquipPShardNecklace == true && $EAttackNumber <= 5 && $PShardLaceDisable == false>>
<<set _n = random(1, 100)>>
<<set _Chance = 20>>
<<if _n <= _Chance>>
<<set $EAttackNumber = 13>>
<</if>>
<</if>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $RivalMHexCharge == 1>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $RivalStealCharge > 1>>
<<set $EAttackNumber = 9>>
<</if>>
<<if $RivalStealCharge > 2>>
<<set $EAttackNumber = 9.5>>
<</if>>
<<if $RivalStealCharge == 1>>
<<set $EAttackNumber = 10>>
<</if>>
<<if $RivalGlassesMode == "punch">>
<<set $EAttackNumber = 4>>
<<set $RivalGlassesMode = "pending">>
<</if>>
<<if $EAttackNumber == 1 or $EAttackNumber == 2 or $EAttackNumber == 3>>
<<if $RivalBellyFlop == true && $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="Your $ENameText attempts a belly flop attack but you dodge out of the way!">>
<<elseif $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="Your $ENameText throws a punch but you dodge the attack!">>
<<elseif $RivalBellyFlop == true>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText belly flops onto you dealing "+ $PlayerDamage +" damage.">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText punches you dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<if $EAttackNumber == 4>>
<<if $RivalBellyFlop == true && $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="Your $ENameText jumps up and attempts a belly flop attack but you dodge out of the way!">>
<<elseif $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="Your $ENameText winds up and throws a punch but you dodge the attack!">>
<<elseif $RivalBellyFlop == true>>
<<run PlayerDamage($EAttackDamage*2, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText jumps up and does a big belly flop attack dealing "+ $PlayerDamage +" damage!">>
<<else>>
<<run PlayerDamage($EAttackDamage*2, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText winds up and punches. He lands a critical hit dealing "+ $PlayerDamage +" damage!">>
<</if>>
<</if>>
<<if $EAttackNumber == 5>>
<<if $RivalBellyFlop == true>>
<<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText jumps up and does a big belly flop attack, but he misses!">>
<<else>>
<<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText winds up and punches, but he misses!">>
<</if>>
<</if>>
<<if $EAttackNumber == 6>>
<<set $EAttack +="Your $ENameText casts a Muscle Hex Spell on himself.">>
<<set $MHexPerTurn += $RivalMuscle*0.25+15>>
<</if>>
<<if $EAttackNumber == 7>>
<<set $EAttack +="Your $ENameText takes time to prepare a spell.">>
<<set $RivalMHexCharge = 2>>
<</if>>
<<if $EAttackNumber == 8>>
<<set $EAttack +="Your $ENameText casts a spell that steals your magically gained muscle.">>
<<set $EGiveMagicMuscle += $PlayerMagicMuscle+$DefenceSpellMuscle+$SelfMHex>>
<<set $PlayerMagicMuscle = 0>>
<<set $DefenceSpellMuscle = 0>>
<<set $SelfMHex = 0>>
<</if>>
<<if $EAttackNumber == 9>>
<<set $EAttack +="Your $ENameText tries some other magic words but still nothing happens. His cheeks are even more pink than usual.">>
<</if>>
<<if $EAttackNumber == 9.5>>
<<set $EAttack +="Your $ENameText tries shaking the charm on his necklace but it still doesn't work.">>
<</if>>
<<if $EAttackNumber == 10>>
<<set $EAttack +="Your $ENameText casts a spell that steals your size.">>
<<if $CompetitionType == 3>>
<<set _amount = $fat*0.2+20>>
<<set $fat -= _amount>>
<<set $EFat += _amount>>
<<set $RivalFat += _amount>>
<<elseif $CompetitionType == 4>>
<<set _amount = $fat*0.1+10>>
<<set $fat -= _amount>>
<<set $EFat += _amount>>
<<set $RivalFat += _amount>>
<<set _amount = $muscle*0.1+10>>
<<set $muscle -= _amount>>
<<set $EMuscle += _amount>>
<<set $RivalMuscle += _amount>>
<<else>>
<<set _amount = $muscle*0.2+20>>
<<set $muscle -= _amount>>
<<set $EMuscle += _amount>>
<<set $RivalMuscle += _amount>>
<</if>>
<</if>>
<<if $EAttackNumber == 11>>
<<set $EAttack +="Your $ENameText casts a spell that disables your Fat Concealing Ring.">>
<<set $FRingDisable = true>>
<</if>>
<<if $EAttackNumber == 12>>
<<set $EAttack +="Your $ENameText casts a spell that disables your Magatama Necklace.">>
<<set $MagaLaceDisable = true>>
<</if>>
<<if $EAttackNumber == 13>>
<<set $EAttack +="Your $ENameText casts a spell that disables your Purple Shard Necklace.">>
<<set $PShardLaceDisable = true>>
<</if>>
<<run EnemyBodyUpdate()>>
<<run BodyUpdate()>>
<<updatebar>>
<<set $RivalBellyFlop = false>>
<<set $RivalMHexCharge-->>
<<set $RivalStealCharge-->>
<</widget>><<widget "RobotAttack">>\
<<set $EAttackNumber = random(1, 6)>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $RobotAttackMode == "drain">>
<<set $EAttackNumber = 7>>
<</if>>
<<if $RobotAttackMode == "defence">>
<<set $EAttackNumber = 8>>
<</if>>
<<if $RobotAttackMode == "counter">>
<<set $EAttackNumber = 9>>
<</if>>
<<if $HardIntro == true>>
<<set $EAttackNumber = 10>>
<</if>>
<<if ($ECardioCur >= $ECardioMax or $ECardioMax <=0) && $RobotTansTurns > 0>>
<<set $EAttackNumber = 11>>
<</if>>
<<if $EAttackNumber >=1 && $EAttackNumber <= 5 && $forcedoutside != true && $ETotalMuscleShown > 800 && $ETotalMuscleShown > $totalmuscleshown && $EFatPercent < 30 && $StadiumChallengeActive != true && $sleepafterrobotfight != false && $day != 1>>
<<set $EAttackNumber = 12>>
<</if>>
<<if $EAttackNumber == 1 or $EAttackNumber == 2 or $EAttackNumber == 3>>
<<if $RivalBellyFlop == true && $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="Your $ENameText attempts a belly flop attack but you dodge out of the way!">>
<<elseif $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="Your $ENameText throws a punch but you dodge the attack!">>
<<elseif $RivalBellyFlop == true>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText belly flops onto you dealing "+ $PlayerDamage +" damage.">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText punches you dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<if $EAttackNumber == 4>>
<<if $RivalBellyFlop == true && $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="Your $ENameText jumps up and attempts a belly flop attack but you dodge out of the way!">>
<<elseif $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="Your $ENameText winds up and throws a punch but you dodge the attack!">>
<<elseif $RivalBellyFlop == true>>
<<run PlayerDamage($EAttackDamage*2, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText jumps up and does a big belly flop attack dealing "+ $PlayerDamage +" damage!">>
<<else>>
<<run PlayerDamage($EAttackDamage*2, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText winds up and punches. He lands a critical hit dealing "+ $PlayerDamage +" damage!">>
<</if>>
<</if>>
<<if $EAttackNumber == 5>>
<<if $RivalBellyFlop == true>>
<<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText jumps up and does a big belly flop attack, but he misses!">>
<<else>>
<<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText winds up and punches, but he misses!">>
<</if>>
<</if>>
<<if $EAttackNumber == 6>>
/*Defence Stance*/
<<set $RobotDefenceModeTurns = 3>>
<<set $RobotAttackMode = "defence">>
<<set $EAttack +="The $ENameText braces himself and enters Defence Mode.">>
<</if>>
<<if $EAttackNumber == 7>>
/*Drain*/
<<set _amount = ($debtremaining*$interestamt+$minpayment)>>
<<set $RobotAttackMode = "none">>
<<set $EAttack +="An epidermal patch connected to a cable gets released from the base of the "+$ENameText+"'s claw hand. He uses it to transfer your stats while he holds you down.">>
<<RobotPunishment _amount true>>
<</if>>
<<if $EAttackNumber == 8>>
/*Defence Wait*/
<<if $RobotDefenceModeTurns <= 1>>
<<set $RobotDefenceModeTurns = 0>>
<<set $RobotAttackMode = "none">>
<<set $EAttack +="The $ENameText exits Defence Mode.">>
<<else>>
<<set $EAttack +="The $ENameText stays in his defensive stance.">>
<</if>>
<</if>>
<<if $EAttackNumber == 9>>
/*Counter Attack*/
<<if $RobotCounter == false>><<set $RobotCounter = true>><</if>>
<<set $RobotDefenceModeTurns = 0>>
<<set $RobotAttackMode = "none">>
<<if $RivalBellyFlop == true && $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="Your $ENameText jumps up and attempts a belly flop attack but you dodge out of the way!">>
<<elseif $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="Your $ENameText winds up and throws a punch but you dodge the attack!">>
<<else>>
<<if $RivalBellyFlop == true>>
<<run PlayerDamage($EAttackDamage*2.2, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText jumps up and does a big belly flop attack dealing "+ $PlayerDamage +" damage!">>
<<else>>
<<run PlayerDamage($EAttackDamage*2.2, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="Your $ENameText winds up and punches. He lands a critical hit dealing "+ $PlayerDamage +" damage!">>
<</if>>
<<if $ETotalWeight >0.6*$totalweight>>
<<set $StunTimer = 1>>
<<set $EAttack +=" The brutal attack leaves you feeling dazed!">>
<</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 10>>
/*Initial Muscle Transfer*/
<<set $HardIntro = false>>
<<set $RobotTansTurns = 3>>
<<set $EMBefore =Math.floor($EMuscle)>><<set $EFBefore =Math.floor($EFat)>><<set $EHBefore =Math.floor($EHeight)>><<set $EDBefore =Math.floor($EDLength)>><<set $EBBefore =Math.floor($EBSize)>>
<<set _RobotTransAmount = Math.clamp(Math.ceil(($totalmuscleshown-$EMuscle)/3)+50, 0, 1500)>>
<<set $EMuscle += _RobotTransAmount>>
<<run EnemyBodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $EAttack += "Just as he warned, muscle is transferred to the <<=$ENameText>>.">>
<</if>>
<<if $EAttackNumber == 11>>
/*Too Fat to do anything but waiting for muscle transfer to complete*/
<<set $EAttack +="The $ENameText waits for the transfer to complete.">>
<</if>>
<<if $EAttackNumber == 12>>
/*Muscle Ending at Home*/
<<set $EAttack +="The $ENameText tries to smash you with his giant fist but he misses and tumbles through the wall of your apartment.">>
<<set $EnemyMood = "MEndHome">>
<</if>>
<<set $RobotDefenceModeTurns-->>
<<if $RobotAttackMode == "defence" && $RobotDefenceModeTurns <= 0 && $EnemyMood != "MEndHome">>
<<set $RobotAttackMode = "none">>
<<set $EAttack +="The $ENameText exits Defence Mode.">>
<</if>>
<<set $RivalBellyFlop = false>>
<<run EnemyBodyUpdate()>>
<<run BodyUpdate()>>
<</widget>><<widget "KoboldTalk">>\
<<nobr>>
<<if $StadiumChallengeActive == true>><<set $koboldmood = "focused">><</if>>
<<if $koboldmood == "angry">>
<<set $talkmessage = "The $ENameText seems too upset to talk right now.">>
<<elseif $koboldmood == "focused">>
<<set $talkmessage = "The $ENameText doesn't respond. He's totally focused on trying to win this fight.">>
<<elseif $koboldmood == "happy">>
<<set $talkmessage = "The $ENameText doesn't respond. He's totally focused on trying to show off for you.">>
<<elseif $koboldmood == "happy2">>
<<set $talkmessage = "The $ENameText doesn't respond. He's totally focused on using his spells.">>
<<else>>
<<if $battletalkoption == 1>>
<<if ($wizardhatequip == true or $KoboldLikesSpells == true)>>
<<set $talkmessage = "\"Wow, bud. Nice hat!\"<br>He blushes. <span class='koboldspeak'>\"Oh! Um, thanks. Y-you too.\"</span><br>\"So what's you're favorite school of magic?\"<br><span class='koboldspeak'>\"It's, um, you say what yours is first.\"</span><br>\"How about we both say at the same time?\" He nods, \"1,2,3-\"<br>You both say \"transmutation.\"<br><span class='koboldspeak'>\"Wow! So you're into alteration too? That's so cool!\"</span>">>
<<set $koboldmood = "worthy wizard">>
<<set $koboldtransmutation = true>>
<<elseif $TruePlayerSpecies == "Naga" && $KoboldKnowsNaga == false>>
<<set $KoboldKnowsNaga = true>>
<<set $talkmessage = "\"Wow, bud. Nice hat!\"<br>He blushes. <span class='koboldspeak'>\"Oh! Um, thanks... You wouldn't happen to know a cobra that hangs out around here, would you?\"</span><br>\"You mean the magic guy?\"<br><span class='koboldspeak'>\"Oooh! So you're the one he was with!… That's funny.\"</span>">>
<<elseif $TruePlayerSpecies == "Naga" && $KoboldKnowsNaga == true>>
<<set $talkmessage = "\"Wow, bud. Nice hat!\"<br>He blushes. <span class='koboldspeak'>\"Ah! Thank you. Um... nice… tail!\"</span>">>
<<else>>
<<if $totalmuscleshown < $KoboldMuscleLimit && $totalfatshown < $KoboldFatLimit && $height < $KoboldHeightLimit>>
<<set $talkmessage = "\"Wow, bud. Nice hat!\"<br>He blushes.<br><span class='koboldspeak'>\"Aw, jeez, I just thought it was cool. You don't need to tease me over it.\"</span>">>
<<set $koboldmood = "embarrassed">>
<<else>>
<<set $koboldmood = "angry">>
<<set $talkmessage = "\"Wow, bud. Nice hat!\"<br><span class='koboldspeak'>\"Oh whatever, you big jerk! You're just jealous!\"</span><br>He scowls at you and mutters something to himself as he readies his staff.">>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 2>>
<<if ($wizardhatequip == true or $KoboldLikesSpells == true) && $koboldmood == "worthy wizard">>
<<if $wandattacks < 2>>
<<if $totalmuscleshown < $KoboldMuscleLimit && $totalfatshown < $KoboldFatLimit && $height < $KoboldHeightLimit>>
<<set $talkmessage = "\"Hey man, you're looking pretty good. You work out often?\"<br><span class='koboldspeak'>\"...Why do you have to make fun of me?\"</span><br>\"I'm just role-playing. Like, what if we just pretended you were huge?\"<br>He blushes and looks away embarrassed but then he puts on a smug expression. <span class='koboldspeak'>\"Hmph! Why pretend? You thought you could come and pick on someone small!\"</span> He laughs like some cartoon villain, <span class='koboldspeak'>\"Little did you know I was simply using magic to conceal my true size!\"</span>">>
<<set $koboldmood = "happy">>
<<if $KoboldFriend == false>>
<<set $KoboldFriend to "ready">>
<</if>>
<<else>>
<<set $koboldmood = "happy2">>
<<set $talkmessage = "\"Hey man, you're looking pretty good. You work out often?\"<br><span class='koboldspeak'>\"...Why do you have to make fun of me?\"</span><br>\"I'm just role-playing. Like, we could just pretend we're two huge guys going at it.\"<br>He blushes. <span class='koboldspeak'>\"Oh! Um, y-yeah! Okay.\"</span>">>
<</if>>
<<else>>
<<set $talkmessage = "\"Hey man, you're looking great. Your muscles are huge.\"<br>He smiles and flexes his bicep.<span class='koboldspeak'>\"Hmph! I figured a fellow mage would appreciate them.\"</span><br>\"We're both such powerful wizards. Maybe we should charge mana crystals together.\"<br>He snorts and laughs a little nerdy laugh before taking a moment to compose himself. <span class='koboldspeak'>\"Hmm, yes your magical energy certainly seems like it could be worthy.\"</span>">>
<<set $koboldmood = "happy2">>
<</if>>
<<elseif $TruePlayerSpecies == "Naga" && $KoboldKnowsNaga == true>>
<<if $wandattacks < 2>>
<<set $koboldmood = "happy2">>
<<set $talkmessage = "\"Hey man, you're looking pretty good. You work out often?\"<br><span class='koboldspeak'>\"...Why do you have to make fun of me?\"</span><br>\"I'm just role-playing. Like, we could just pretend we're two huge guys going at it.\"<br>He blushes. <span class='koboldspeak'>\"Oh! Um, y-yeah! Okay.\"</span>">>
<<else>>
<<set $koboldmood = "happy2">>
<<set $talkmessage = "\"Hey man, you're looking great. Your muscles are huge!\"<br>He smiles and flexes his bicep.<span class='koboldspeak'>\"Hmph! Very wise of you to compliment me, considering my immense power!\"</span><br>\"I wish I could be a powerful wizard like you. Then we could charge mana crystals together.\"<br>He snorts and laughs a little nerdy laugh before taking a moment to compose himself. <span class='koboldspeak'>\"You're lucky I'm feeling generous, mortal. I'll grant your wish.\"</span>">>
<</if>>
<<else>>
<<if $wandattacks < 2>>
<<set $talkmessage = "\"Hey man, you're looking pretty good. You workout often?\"<br><span class='koboldspeak'>\"Oh, ha ha! Very funny, asshole!\"</span><br>He scowls at you and mutters something to himself as he readies his staff.">>
<<set $koboldmood = "angry">>
<<else>>
<<if $totalmuscleshown < $KoboldMuscleLimit && $totalfatshown < $KoboldFatLimit && $height < $KoboldHeightLimit>>
<<if $Enemy[0].EMuscle < 40>>
<<set $talkmessage = "\"Hey man, you're looking pretty good. You work out often?\"<br>His face lights up before quickly changing to a smug expression.<br><span class='koboldspeak'>\"Heh, you know it, baby.\"</span><br>Both of you seem to be ignoring the fact that he clearly doesn't.">>
<<else>>
<<set $talkmessage = "\"Hey man, you're looking pretty good. You work out often?\"<br>His face lights up before quickly changing to a smug expression.<br><span class='koboldspeak'>\"Heh, you know it, baby.\"</span>">>
<</if>>
<<set $koboldmood = "happy">>
<<else>>
<<if $wizardhatequip == true or $KoboldLikesSpells == true>>
<<set $talkmessage = "\"Hey man, you're looking pretty good. You work out often?\"<br><span class='koboldspeak'>\"Of course. I'm huge. I just wish there was another wizard capable enough to duel me.\"</span>">>
<<set $koboldmood = "show off">>
<<else>>
<<set $koboldmood = "angry">>
<<set $talkmessage = "\"Hey man, you're looking pretty good. You work out often?\"<br>He seems to take offence to this.<br><span class='koboldspeak'>\"Hmph, whatever. You think you're so great, well I'll show you! You haven't seen nothing yet!\"</span><br>\"Huh? No, I really meant-\"<br>He interrupts you by shouting and waving his staff.">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 4>>
<<set $CostumeTalk = true>>
<<if $wandattacks >= 2>>
<<set $talkmessage = "\"Nice costume!\"<br><span class='koboldspeak'>\"Bow before me, mortal! I am the almighty the mind-ripper, the deathbringer, the winged dark that terrifies your dreams!\"</span>">>
<<else>>
<<set $talkmessage = "\"Nice costume!\"<br><span class='koboldspeak'>\"This is nothing! In reality I'm a great and powerful Dragon-God! I'm just using mind magic to make you perceive me as a mere dragonling.\"</span><br>\"Why would you do that?\"<br><span class='koboldspeak'>\"Because, uh... I don't know. Shut up.\"</span>">>
<</if>>
<</if>>
<<if $battletalkoption == 3>>
<<if $wizardhatequip == true or $KoboldKnowsNaga == true or $KoboldLikesSpells == true>>
<<set $talkmessage = "\"So what do you like to do in your spare time?\"<br><span class='koboldspeak'>\"I like Warhammer. I have a whole big collection of figurines I've painted and um, okay, don't laugh but I've always wanted to get into LARPing.\"</span><br>\"Oh really? That's cool. What's stopping you?\"<br><span class='koboldspeak'>\"I want to find a group to play with, but... I'm too nervous to ask.\"</span><br>\"Well if you see a group let me know so I can play with you.\"<br><span class='koboldspeak'>\"Really? Y-yeah, sure!\"</span>">>
<<set $koboldmood = "worthy wizard">>
<<else>>
<<if ($totalmuscleshown < $KoboldMuscleLimit && $totalfatshown < $KoboldFatLimit && $height < $KoboldHeightLimit) or $TruePlayerSpecies == "Naga">>
<<set $talkmessage = "\"So what do you like to do in your spare time?\"<br><span class='koboldspeak'>\"Oh, jeez, I don't know. Nothing,\"</span> he says flustered, <span class='koboldspeak'>\"I mean, nothing you'd be interested in anyway.\"</span>">>
<<set $koboldmood = "embarrassed">>
<<else>>
<<set $koboldmood = "angry">>
<<set $talkmessage = "\"So what do you like to do in your spare time?\"<br><span class='koboldspeak'>\"Huh? Why do you want to know?\"</span><br>\"Well I was just curious-\"<br><span class='koboldspeak'>\"It's so you can make fun of me isn't it!\"</span> he says, interrupting you, <span class='koboldspeak'>\"Hmph, you big jerks are all the same!\"</span><br>He scowls at you as he readies his staff.">>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>><<widget "AlligatorTalk">>\
<<nobr>>
<<if $alipirmood == "mad">>
<<set $talkmessage = "You try to ask the $ENameText a question but he doesn't seem interested in talking anymore.">>
<<set $TalkResponse = 0>>
<<set $battletalkoption = 0>>
<</if>>
<<if $battletalkoption == 1>>
<<set $talkmessage = "<span class='alligatorspeak'>\"Me most prized possession? What, are ye after our loot or somethin'?\"</span><br>\"No, no! It's just an innocent get-to-know-you type question. Look, I'll go first. Mine is __⠀⠀⠀⠀⠀__.\"">>
<<set $TalkResponse = 1>>
<</if>>
<<if $battletalkoption == 2>>
<<set $talkmessage = "\"What's a person got to do to join your crew?\"<br><span class='alligatorspeak'>\"What use would we 'ave fer some landlubber like yerself?\"</span><br>\"Hey, I'm not just some landlubber! I'm __⠀⠀⠀⠀⠀__\"">>
<<set $TalkResponse = 2>>
<</if>>
<<if $battletalkoption == 3>>
<<set $talkmessage = "\"So what's your favorite thing to do on a long voyage?\"<br><span class='alligatorspeak'>\"Oh, well me favorite thing be mindin' me own damn business.\"</span><br>\"Ha, I bet I know what you actually like to do. You like to __⠀⠀⠀⠀⠀__\"">>
<<set $TalkResponse = 3>>
<</if>>
<<if $battletalkoption == 4>>
<<set $talkmessage = "\"Well, it's kind of embarrassing, but I've got a big round stuffed dinosaur named Mr. Chompo. He's always been there for me and has helped me through some tough times.\"<br><span class='alligatorspeak'>\"Aww... I- I mean Arrrghh! Life at sea be tough 'n I got no time fer silly sentimentality like that!\"</span><br>\"Well that's kind of sad, isn't it?\"<br><span class='alligatorspeak'>\"...\"</span><br>He doesn't say anything but he seems to have liked your answer.">>
<<if $StadiumChallengeActive != true>><<set $AliLikes++>><</if>>
<<set $AliQuestions++>>
<</if>>
<<if $battletalkoption == 5>>
<<set $talkmessage = "\"My dad gave me a broadsword that has apparently been passed down in my family since forever ago. Isn't that neat?\"<br><span class='alligatorspeak'>\"...I suppose.\"</span><br>\"What kind of sword do you have?\"<br><span class='alligatorspeak'>\"...I don't got one.\"</span><br>\"Well what kind of weapon do you have? You can't be a murderous pirate without a weapon.\"<br>He looks annoyed and doesn't say anything.<br>\"Ah, ok I get it. It's a secret. So then how many people have you killed?\"<br><span class='alligatorspeak'>\"Do ye e'er shut yer goddamned mouth?!\"</span><br>It seems like he hated your answer.">>
<<set $alipirmood = "attack">>
<</if>>
<<if $battletalkoption == 6>>
<<set $talkmessage = "\"It's this really nice, expensive watch. I'm just really proud of the feat of misdirection and dexterity that it took to get it off a guy.\"<br><span class='alligatorspeak'>\"What, ye be some kind o' pilfer?\"</span><br>\"Yeah, we're both no-good thieves! Doesn't that make you feel a sense of kinship?\"<br><span class='alligatorspeak'>\"Not really...\"</span><br>It seems that he didn't like your answer...">>
<<set $AliQuestions++>>
<</if>>
<<if $battletalkoption == 7>>
<<set $talkmessage = "\"I'm the CEO of the largest freight shipping company in the world. With my business knowledge and years of managerial experience I'll lead your crew to greatness!\"<br><span class='alligatorspeak'>\"Arr! Ye expect me t' believe some big shot's wandering out in the' woods lookin' fer a pirate crew to join? How squiffy do ye reckon I be?\"</span><br>\"You're not squiffy at all! You're as smart as you are handsome!\"<br><span class='alligatorspeak'>\"Bah, we don't need lyin' scum on our ship.\"</span><br>It seems that he didn't like your answer...">>
<<set $AliQuestions++>>
<</if>>
<<if $battletalkoption == 8>>
<<set $talkmessage = "\"I'm... no, you're right. I don't have any skills or nothing. I've just been working shitty menial labour jobs my whole life… Well I mean I can draw but that's not going to help.\"<br><span class='alligatorspeak'>\"Ye're an artist?\"</span><br>\"I guess. I mean I'm not amazing or anything and it takes me a long time to finish anything. I'd like to get better but it's kind of hard finding time or energy after work.\"<br><span class='alligatorspeak'>\"Well keep at it 'n forget about joinin' any pirate crew. Ye're too good fer that.\"</span><br>He seems to have liked your answer.">>
<<if $StadiumChallengeActive != true>><<set $AliLikes++>><</if>>
<<set $AliQuestions++>>
<</if>>
<<if $battletalkoption == 9>>
<<set $talkmessage = "\"Yeah, I'm totally a sailor. I've been transporting tea and spices since before you were born!\"<br><span class='alligatorspeak'>\"Oh really? What kind o' ships 'ave ye sailed\"</span><br>\"Uh... All of them?\"<br><span class='alligatorspeak'>\"Shiver me timbers! So ye've sailed a brigantine?\"</span><br>\"Yes.\"<br><span class='alligatorspeak'>\"How about a Bermudan ketch?\"</span><br>\"Uh huh.\"<br><span class='alligatorspeak'>\"An Aldenian scuttlebus?\"</span><br>\"Of course.\"<br><span class='alligatorspeak'>\"...Look, 'tis cute that ye wants t' join so bad, but trust me, ye don't wants t' get involved.\"</span><br>It seems that he wasn't impressed with your answer...">>
<<set $AliQuestions++>>
<</if>>
<<if $battletalkoption == 10>>
<<set $talkmessage = "\"You know, pirates and rum and all that. You're probably drunk the whole time you're at sea.\"<br><span class='alligatorspeak'>\"'tis a necessity, don't mean it be me favorite...\"</span><br>It seems that he didn't like your answer...">>
<<set $AliQuestions++>>
<</if>>
<<if $battletalkoption == 11>>
<<set $talkmessage = "\"I can tell just by looking at you. You're always reading something.\"<br><span class='alligatorspeak'>\"I suppose. Sometimes.\"</span><br>\"Who's your favorite author?\"<br><span class='alligatorspeak'>\"If I 'ad to pick one... maybe Kafka?\"</span><br>\"Ah, so then you feel like you're disconnected from your true self and your true potential because uncaring societal forces keep you from reaching your goals?\"<br><span class='alligatorspeak'>\"Uh, buh- what?\"</span><br>\"See? I can read you like a book.\"<br><span class='alligatorspeak'>\"...Blimey.\"</span><br>He's speechless but it seems that he liked your answer.">>
<<if $StadiumChallengeActive != true>><<set $AliLikes++>><</if>>
<<set $AliQuestions++>>
<</if>>
<<if $battletalkoption == 12>>
<<set $talkmessage = "\"I've heard enough rumors about pirates. And, well, if you keep a bunch of guys stuck together for long though, they're bound to start fucking eachother.\"<br><span class='alligatorspeak'>\"Har! I wish! Er- I mean, nah. Thar's no way I'd wants anythin' to do wih' any o' those bilge-suckers.\"</span><br>It seems that he didn't like your answer...">>
<<set $AliQuestions++>>
<</if>>
<<if $battletalkoption == 13>>
<<set $CostumeTalk = true>>
<<set $talkmessage = "\"You're not wearing a costume?\"<br><span class='alligatorspeak'>\"What, ye mean 'alloween? I dern't even be knowin' what day o' th' week it be! I be a pirate, already. Good enough!\"</span>">>
<</if>>
<<if $alipirmood == "talking" && $AliQuestions >=3>>
<<set $alipirmood = "normal">>
<</if>>
<</nobr>>\
<</widget>><<widget "KnightTalk">>\
<<nobr>>
<<if $battletalkoption == 1>>
<<set $armword="">>
<<if $totalmuscleshown < 25 && $fatpercent < 35>>
<<set $armword="tiny">>
<<elseif $totalmuscleshown < 50 && $fatpercent < 35>>
<<set $armword="average-sized">>
<<elseif $totalmuscleshown < 100 && $fatpercent < 35>>
<<set $armword="strong">>
<<elseif $totalmuscleshown < 250 && $fatpercent < 35>>
<<set $armword="huge">>
<<elseif $totalmuscleshown < 600 && $fatpercent < 35>>
<<set $armword="gigantic">>
<<elseif $totalmuscleshown >= 600 && $fatpercent < 35>>
<<set $armword="ridiculously massive">>
<<elseif $totalmuscleshown < 300 && $fatpercent >= 35>>
<<set $armword="flabby">>
<<elseif $totalmuscleshown >= 300 && $fatpercent >= 35>>
<<set $armword="powerful, flabby">>
<</if>>
<<if $knightmood == "sad">>
<<set $talkmessage = "You flex your $armword arms and it makes the $ENameText nervous.">>
<<else>>
<<set $talkmessage = "You flex your $armword arms and it makes the $ENameText nervous. His confidence is lowered and his attack decreases.">>
<</if>>
<<set $knightmood = "sad">>
<<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>>
<</if>>
<<if $battletalkoption == 2>>
<<if $KnightState == 1 or $KnightState == 2>>
<<if (($ETotalFatShown < setup.knightf1limit && $ETotalMuscleShown < setup.knightm1limit) or $EFatPercent < setup.knightf1limitper) && $ETotalMuscleShown < setup.knightm1limit>>
<<set $talkmessage = "\"Wow bud, look at you! You're so strong and tough I bet you could take on any monster out here!\"<br>The $ENameText sighs.<br><span class='knightspeak'>\"...I'm pathetic, aren't I?\"</span><br>\"Well, um… you're making progress and that's what's important!\"<br>The $ENameText looks sad.">>
<<elseif (($ETotalFatShown < setup.knightf2limit && $ETotalMuscleShown < setup.knightm5limit) or $EFatPercent < setup.knightf2limitper) && $ETotalMuscleShown < setup.knightm5limit>>
<<set $talkmessage = "\"Wow man, look at you! You're so strong and tough I bet you could take on any monster out here!\"<br>The $ENameText sighs.<br><span class='knightspeak'>\"Look, I get it. You don't have to make fun of me.\"</span><br>\"Ha ha, what? No really, I mean it! That time at the gym's been paying off!\"<br>The $ENameText looks sad.<br><span class='knightspeak'>\"C'mon, cut it out. You're making me feel bad.\"</span>">>
<<else>>
<<set $talkmessage = "\"Holy shit man, look at you! You're freakin' huge!\"<br><span class='knightspeak'>\"Huh? What's that supposed to mean?\"</span><br>\"I mean you're crazy strong! You must've worked super hard to get that buff.\"<br>The $ENameText looks sad.<br><span class='knightspeak'>\"Ha ha... You're funny.\"</span>">>
<</if>>
<<elseif $KnightState == 3>>
<<set $KnightGoodCompliment = true>>
<<if (($ETotalFatShown < setup.knightf1limit && $ETotalMuscleShown < setup.knightm1limit) or $EFatPercent < setup.knightf1limitper) && $ETotalMuscleShown < setup.knightm1limit>>
<<set $talkmessage = "\"Wow, look how strong you've gotten! that time at the gym's been paying off!\"<br>The $ENameText blushes.<br><span class='knightspeak'>\"Ha ha... Thanks.\"</span>">>
<<elseif (($ETotalFatShown < setup.knightf2limit && $ETotalMuscleShown < setup.knightm5limit) or $EFatPercent < setup.knightf2limitper) && $ETotalMuscleShown < setup.knightm5limit>>
<<set $talkmessage = "\"Wow, look how strong you've gotten! that time at the gym's been paying off!\"<br>The $ENameText blushes.<br><span class='knightspeak'>\"Ha ha... Thanks.\"</span>">>
<<else>>
<<set $talkmessage = "\"Wow, look how huge you've gotten! that time at the gym's been paying off!\"<br>The $ENameText blushes.<br><span class='knightspeak'>\"Ha ha... Thanks.\"</span>">>
<</if>>
<<else>>
<<if (($ETotalFatShown < setup.knightf1limit && $ETotalMuscleShown < setup.knightm1limit) or $EFatPercent < setup.knightf1limitper) && $ETotalMuscleShown < setup.knightm1limit>>
<<set $talkmessage = "\"Wow bud, look at you! You're so strong and tough I bet you could take on any monster out here!\"<br>The $ENameText sighs.<br><span class='knightspeak'>\"...I'm pathetic, aren't I?\"</span><br>\"Well, um... I'm sure you have plenty of good qualities.\"<br>The $ENameText looks sad.">>
<<elseif (($ETotalFatShown < setup.knightf2limit && $ETotalMuscleShown < setup.knightm5limit) or $EFatPercent < setup.knightf2limitper) && $ETotalMuscleShown < setup.knightm5limit>>
<<set $talkmessage = "\"Wow man, look at you! You're so strong and tough I bet you could take on any monster out here!\"<br>The $ENameText sighs.<br><span class='knightspeak'>\"Look, I get it. You don't have to make fun of me.\"</span><br>\"Ha ha, what? No really, I mean it! You look super strong!\"<br>The $ENameText looks sad.<br><span class='knightspeak'>\"C'mon, cut it out. You're making me feel bad.\"</span>">>
<<else>>
<<set $talkmessage = "\"Holy shit man, look at you! You're freakin' huge!\"<br><span class='knightspeak'>\"Huh? What's that supposed to mean?\"</span><br>\"I mean you're crazy strong! You must've worked super hard to get that buff.\"<br>The $ENameText looks sad.<br><span class='knightspeak'>\"Ha ha... You're funny.\"</span>">>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 3>>
<<set $KnightGoodCompliment = false>>
<<if $knightmood == "sad" && $StadiumChallengeActive != true>>
<<set $knightmood = "verysad">>
<<set $talkmessage = "\"Why don't you just give up? There's no way you can ever defeat me.\"<br><span class='knightspeak'>\"You're... you're right. I'm sorry for getting in your way. P-please don't hurt me.\"</span>">>
<<else>>
<<set $talkmessage = "\"Why don't you just give up? There's no way you can ever defeat me.\"<br><span class='knightspeak'>\"Yeah, well... I... I still have to try!\"</span>">>
<</if>>
<</if>>
<<if $battletalkoption == 4>>
<<set $CostumeTalk = true>>
<<if $HalloweenKoboldMet == true && $HalloweenWerewolfMet == true>>
<<set $n = random(1, 2)>>
<<if $n == 1>>
<<set $talkmessage = "\"Nice bunny outfit!\"<br><span class='knightspeak'>\"Thanks... I'm the only one I've seen wearing a costume though... Now I feel like an idiot.\"</span><br>\"Hey, you're not the only one. That little kobold fella's dressed up as some dragon.\"<br><span class='knightspeak'>\"That was him? Oh, I just saw a big scary dragon earlier so I ran away.\"</span>">>
<<else>>
<<set $talkmessage = "\"Nice bunny outfit!\"<br><span class='knightspeak'>\"Thanks... I'm the only one I've seen wearing a costume though... Now I feel like an idiot.\"</span><br>\"Hey, you're not the only one, I saw a werewolf earlier.\"<br><span class='knightspeak'>\"...I don't think he counts.\"</span>">>
<</if>>
<<elseif $HalloweenKoboldMet == true>>
<<set $talkmessage = "\"Nice bunny outfit!\"<br><span class='knightspeak'>\"Thanks... I'm the only one I've seen wearing a costume though... Now I feel like an idiot.\"</span><br>\"Hey, you're not the only one. That little kobold fella's dressed up as some dragon.\"<br><span class='knightspeak'>\"That was him? Oh, I just saw a big scary dragon earlier so I ran away.\"</span>">>
<<elseif $HalloweenWerewolfMet == true>>
<<set $talkmessage = "\"Nice bunny outfit!\"<br><span class='knightspeak'>\"Thanks... I'm the only one I've seen wearing a costume though... Now I feel like an idiot.\"</span><br>\"Hey, you're not the only one, I saw a werewolf earlier.\"<br><span class='knightspeak'>\"...I don't think he counts.\"</span>">>
<<else>>
<<set $talkmessage = "\"Nice bunny outfit!\"<br><span class='knightspeak'>\"Thanks... I'm the only one I've seen wearing a costume though... Now I feel like an idiot.\"</span>">>
<</if>>
<</if>>
<<if $battletalkoption == 5>>
<<set $talkmessage = "\"I haven't seen you at the gym for a while. What happened?\"<br><span class='knightspeak'>\"My gym clothes don't fit anymore so I stopped going.\"</span><br>\"Wow! All that hard work's been paying off!\"<br><span class='knightspeak'>\"Nah, I'm probably just getting fatter…\"</span>">>
<</if>>
<</nobr>>\
<</widget>><<widget "WerewolfTalk">>\
<<nobr>>
<<if $wolfmood == "mad">>
<<set $talkmessage = "The $ENameText is too angry to talk to you.">>
<<if $battletalkoption == 8>>
<<set $talkmessage = "You open up the beast translator.">>
<<set $usedtranslator = true>>
<</if>>
<<elseif ($battletalkoption <= 5 or $battletalkoption == 7) && $hasartifact != "given" && $MoonTimer >= 6 && $WerewolfTimer < 6 && $TruePlayerSpecies != "Human">>
<<if $battletalkoption == 1 or $battletalkoption == 4>>
<<set $talkmessage = "\"Awoo Aroo Grr!\"<br>">>
<<elseif $battletalkoption == 2 or $battletalkoption == 5>>
<<set $talkmessage = "\"Raroo Rawr.\"<br>">>
<<else>>
<<set $talkmessage = "\"Gorawr Aroo.\"<br>">>
<</if>>
<<set $wolfenglish = true>>
<<set $talkmessage += "<span class='werewolfspeak'>\"If you want you can just speak in English. My puny human vocal cords are better at that anyway.\"</span>">>
<<else>>
<<if $battletalkoption == 1>>
<<if $hasartifact != "given" && $MoonTimer >= 6 && $WerewolfTimer < 6>>
<<set $talkmessage = "\"Awoo Aroo Grr!\"<br>">>
<<else>>
<<if ($TruePlayerSpecies == "Wolf" or $TruePlayerSpecies == "Werewolf" or $TruePlayerSpecies == "Demon Werewolf") && $height > $EHeight && $totalmuscleshown > 1.2*$ETotalMuscleShown>>
<<set $talkmessage = "\"Awoo Aroo Grr!\"<br>The $ENameText looks sorry tucks his tail between his legs.">>
<<else>>
<<set $talkmessage = "\"Awoo Aroo Grr!\"<br>The $ENameText reels from shock. The look on his face shows the rage building within. You can feel the ground shake from the force of his building, hate-fueled growls. He lets out a mighty howl and prepares to attack.">>
<<set $werehowl = true>>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 2>>
<<if $hasartifact != "given" && $MoonTimer >= 6 && $WerewolfTimer < 6>>
<<set $talkmessage = "\"Raroo Rawr.\"<br>">>
<<else>>
<<if $WolfTalk2 == "false">>
<<set $talkmessage = "\"Raroo Rawr.\"<br>The <span class='werewolfspeak'>Giant Werewolf's</span> ears perk up and he looks at you expectantly. After a little while he looks confused. You're not sure what it is you said to him but he seems disappointed now.">>
<<set $WolfTalk2 = "asking">>
<<else>>
<<set $talkmessage = "\"Raroo Rawr.\"<br>The <span class='werewolfspeak'>Giant Werewolf's</span> ignores you.">>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 3>>
<<set $wolfmood = "calm">>
<<set $wolfgiftreminder = true>>
<<if $hasartifact != "given" && $MoonTimer >= 6 && $WerewolfTimer < 6>>
<<set $talkmessage = "\"Gorawr Aroo.\"<br>">>
<<else>>
<<if $WolfTalk3 == "false">>
<<set $talkmessage = "\"Gorawr Aroo.\"<br>The $ENameText says something to you in his beast language and then laughs. If only you could tell what he was saying...">>
<<set $WolfTalk3 = "asking">>
<<else>>
<<set $talkmessage = "\"Gorawr Aroo.\"<br>The <span class='werewolfspeak'>Giant Werewolf's</span> ignores you.">>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 4>>
<<if $hasartifact != "given" && $MoonTimer >= 6 && $WerewolfTimer < 6>>
<<set $talkmessage = "\"You fight like a human and you smell like one, too!\"<br>">>
<<else>>
<<if $TruePlayerSpecies == "Wolf" or $TruePlayerSpecies == "Werewolf" or $TruePlayerSpecies == "Demon Werewolf">>
<<if $height > $EHeight && $totalmuscleshown > 1.2*$ETotalMuscleShown>>
<<set $talkmessage = "\"You fight like a human and you smell like one, too!\"<br>The $ENameText tucks his tail between his legs.<br><span class='werewolfspeak'>\"Y-yes sir. You're right. I'll do better.\"</span>">>
<<else>>
<<set $werehowl = true>>
<<set $talkmessage = "\"You fight like a human and you smell like one, too!\"<br>The $ENameText reels from shock. The look on his face shows the rage building within.<br><span class='werewolfspeak'>\"Grr! Says you, you domesticated little poodle!\"</span><br>He lets out a mighty howl and prepares to attack.">>
<</if>>
<<else>>
<<set $werehowl = true>>
<<set $talkmessage = "\"You fight like a human and you smell like one, too!\"<br>The $ENameText reels from shock. The look on his face shows the rage building within. You can feel the ground shake from the force of his building, hate-fueled growls. He lets out a mighty howl and prepares to attack.">>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 5>>
<<if $hasartifact != "given" && $MoonTimer >= 6 && $WerewolfTimer < 6>>
<<set $talkmessage = "You say \"I have a gift for you,\" in beast language.<br>">>
<<else>>
<<if $hasartifact == "yes">>
<<set $hasartifact = "given">>
<<if $StadiumChallengeActive != true>><<set $wolfmood = "happy">><</if>>
<<if $TruePlayerSpecies == "Human">>
<<set $talkmessage = "\"I have a gift for you.\"<br>The <span class='werewolfspeak'>Giant Werewolf's</span> ears perk up and he looks at you expectantly. You pull out the Moonlight Idol and show it to him. As soon as he sees it, he snatches it from your hands.<br><span class='werewolfspeak'>\"My moon thingy!\"</span> he gasps and then stares at it speechless.<br>You flip through the beast translator and find the words for \"You're welcome.\"<br><span class='werewolfspeak'>\"Wow,\"</span> he whispers to himself, <span class='werewolfspeak'>\"A friend...\"</span>" >>
<<else>>
<<set $wolfhumanssuck = true>>
<<set $talkmessage = "\"I have a gift for you.\"<br>The <span class='werewolfspeak'>Giant Werewolf's</span> ears perk up and he looks at you expectantly. You pull out the Moonlight Idol and show it to him.<br><span class='werewolfspeak'>\"My moon thingy!\"</span> he gasps as he snatches it from you, <span class='werewolfspeak'>\"I've asked the humans so many times to help me find it, but none of them would! Those stupid- Gah!... Well, I'm sure you understand. Thank you... friend.\"</span>">>
<</if>>
<<if $wolfblooded == true && $WerewolfTimer >= 6>>
<<if $EMuscle < 1500>><<set $EMuscle = 1500>><</if>>
<<else>>
<<if $EMuscle < 600>><<set $EMuscle = 600>><</if>>
<</if>>
<<run EnemyBodyUpdate()>>
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>>
<<wolfimage>>
<<else>>
<<if $WolfTalk2 == "false">>
<<set $talkmessage = "\"I have a gift for you.\"<br>The <span class='werewolfspeak'>Giant Werewolf's</span> ears perk up and he looks at you expectantly. You then realize that you don't think you actually have anything that a werewolf would like. You flip through the beast translator to try to find a way to apologize, but you are unable to do so. The $ENameText looks both confused and disappointed.">>
<<set $WolfTalk2 = "asking">>
<<else>>
<<set $talkmessage = "\"I have a gift for you.\"<br>The <span class='werewolfspeak'>Giant Werewolf's</span> ignores you.">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 6>>
<<set $wolfmood = "calm">>
<<set $wolfgiftreminder = true>>
<<if $TruePlayerSpecies == "Human">>
<<set $talkmessage = "\"I gave a gift to you.\"<br><span class='werewolfspeak'>\"Wait. That was you? Ha! My apologies, all you humans look the same.\"</span><br>The $ENameText gives you a gentle pat on the head with his massive hand.">>
<<elseif $wolfgiftspecies == "Human">>
<<set $talkmessage = "\"I gave a gift to you.\"<br><span class='werewolfspeak'>\"Huh? O-oh yeah that's right! Yes, I definitely recognize you! What, you think I'd forget you? Nooo, of course not!\"</span><br>The $ENameText sniffs a few times and wipes his nose.">>
<<elseif $wolfgiftspecies != $TruePlayerSpecies>>
<<set $talkmessage = "\"I gave a gift to you.\"<br><span class='werewolfspeak'>\"Of course! Did you think I forgot you? No, I made sure to remember your distinct $wolfgiftspecies scent! It's a bit more <<=$TruePlayerSpecies>>-ish, but I still recognize it!\"</span><br>The $ENameText gives you a gentle pat on the head with his massive hand.">>
<<else>>
<<set $talkmessage = "\"I gave a gift to you.\"<br><span class='werewolfspeak'>\"Of course! Did you think I forgot you? No, I made sure to remember your distinct $wolfgiftspecies scent!\"</span><br>The $ENameText gives you a gentle pat on the head with his massive hand.">>
<</if>>
<</if>>
<<if $battletalkoption == 7>>
<<if $hasartifact == "given" && ($wolfgiftspecies != "Human" or $wolfgiftreminder == true)>>
<<set $wolfmood = "calm">>
<<set $TalkResponse = 11>>
<<set $talkmessage = "\"I love the way your tie looks.\"<br><span class='werewolfspeak'>\"No. It's stupid... The humans dress like this and I just want to fit in. It'll never work, though. They'll never accept me,\"</span> he says, crossing his arms and looking at the ground, <span class='werewolfspeak'>\"Just because I eat people...\"</span>">>
<<else>>
<<if $hasartifact != "given" && $MoonTimer >= 6 && $WerewolfTimer < 6>>
<<set $talkmessage = "You say \"I love the way your tie looks,\" in beast language.<br>">>
<<else>>
<<if $WerewolfTimer >= 6 && $hasartifact == "given">>
<<set $WolfTalk3 = "asking">>
<<set $talkmessage = "\"I love the way your tie looks.\"<br><span class='werewolfspeak'>\"You mean how it used to look! Those pathetic things always rip apart when you get too big.\"</span>">>
<<else>>
<<if $WolfTalk3 == "false">>
<<if $TruePlayerSpecies == "Human">>
<<set $wolfhumanssuck = true>>
<<set $talkmessage = "\"I love the way your tie looks.\"<br><span class='werewolfspeak'>\"Ha! Nice try human, but your puny compliments won't make up for how your kind's treated me. Besides,\"</span> he laughs, <span class='werewolfspeak'>\"I know I can't tie ties worth shit! I don't know who you think you're fooling.\"</span>">>
<<else>>
<<set $talkmessage = "\"I love the way your tie looks.\"<br><span class='werewolfspeak'>\"Yeah, right! I know it looks dumb. I'll never understand why humans force each other to dress up like this. It's like they don't even know the joys of being naked!\"</span>">>
<</if>>
<<set $WolfTalk3 = "asking">>
<<else>>
<<set $talkmessage = "\"I love the way your tie looks.\"<br>The <span class='werewolfspeak'>Giant Werewolf's</span> ignores you.">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 8>>
<<set $talkmessage = "You open up the beast translator.">>
<<set $usedtranslator = true>>
<<set $WolfTalk4 = "asking">>
<</if>>
<<if $battletalkoption == 9>>
<<set $CostumeTalk = true>>
<<set $HalloweenWerewolfMet = true>>
<<set $talkmessage = "\"Ah, a werewolf! Dressed up for Halloween, I see!\"<br><span class='werewolfspeak'>\"Ruh?... Oh, yes! You are correct! I am partaking in the human tradition known as Halloween. I am fitting in.\"</span>">>
<</if>>
<<if $battletalkoption == 10>>
<<set $talkmessage = "<span class='werewolfspeak'>\"I hate it! It's so constricting being so small. And their food! It SUCKS! They eat plants, like freaks! Some of them don't even eat meat at all! No wonder they're all so puny!\"</span>">>
<</if>>
<<if $battletalkoption == 11>>
<<set $talkmessage = "<span class='werewolfspeak'>\"Yeah, they're so mean! I try so hard to fit in, but it never works! They'll never accept me...\"</span> he says, crossing his arms and looking at the ground, <span class='werewolfspeak'>\"Just because I eat people...\"</span>">>
<<set $TalkResponse = 11>>
<</if>>
<<if $battletalkoption == 12>>
<<set $talkmessage = "<span class='werewolfspeak'>\"What?! Why not?\"</span><br>\"It's not good to eat people!\"<br><span class='werewolfspeak'>\"I don't care about being good! Being good stinks! I want to eat people!\"</span>">>
<</if>>
<<if $battletalkoption == 13>>
<<if $StadiumChallengeActive != true>><<set $wolfmood = "happy2">><</if>>
<<set $talkmessage = "<span class='werewolfspeak'>\"But then they won't like me...\"</span><br>\"That's fine. You're beautiful the way you are. You don't need to change a thing.\"<br>The $ENameText looks down and doesn't say anything. He wipes his eyes.<br><span class='werewolfspeak'>\"Yeah... yeah. Thank you.\"</span>">>
<<if $UnholyHollowsFound == false>>
<<set $UnholyHollowsFound = true>>
<<set $talkmessage += "<br><img @src=\"setup.ImagePath+'BCard.png'\" id=\"invitempicture\">He hands you a business card with a small map scribbled on the back.<br><span class='werewolfspeak'>\"You're cool...\"</span>">>
<<else>>
<<set $talkmessage += "<br><span class='werewolfspeak'>\"You're cool... We should hang out some time.\"</span>">>
<</if>>
<</if>>
<<if $hasartifact != "given" && $MoonTimer >= 6 && $WerewolfTimer < 6 && $battletalkoption <= 7 && $TruePlayerSpecies == "Human">>
<<if $wolfsmalltalk == 1>>
<<set $talkmessage += "<span class='werewolfspeak'>\"What, you're mocking me now? Kicking me while I'm down? Hmph, you can always depend on humans to be absolute fucking garbage.\"</span>">>
<<set $wolfhumanssuck = true>>
<<elseif $wolfsmalltalk == 2>>
<<set $talkmessage += "<span class='werewolfspeak'>\"Jeez, what's your problem? Quit making fun of me!\"</span>">>
<<else>>
<<set $talkmessage += "<span class='werewolfspeak'>\"It's because I ate one of your friends, isn't it? Look, I'm trying to cut back on that stuff, I swear!\"</span>">>
<</if>>
<<set $wolfsmalltalk ++>>
<<if $wolfsmalltalk > 3>>
<<set $wolfsmalltalk = 1>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>><<widget "CobraTalk">>\
<<nobr>>
<<if $battletalkoption == 1>>
<<set $CobraSpellsCast++>>
<<set $SpellMuscleGain = 100+Math.floor($ETotalMuscleShown*(0.2+Math.pow($bsize, 0.8)/90))+Math.pow($bsize, 1.1)*0.4>><<if $wizardhatequip == true>><<set $SpellMuscleGain = $SpellMuscleGain *1.5>><</if>><<if $damphatequip == true>><<set $SpellMuscleGain = Math.clamp($SpellMuscleGain *0.5, 0, 300)>><</if>><<set $EGiveMagicMuscle += $SpellMuscleGain>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<updatebattleenemy>>
<<if $HasGainStrArSpell == true>>
<<set $talkmessage = "You speak the words of The Give Strength Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<<else>>
<<set $talkmessage = "You speak the words of The Strength Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<</if>>
<<set $UsedGiveStrSpell = true>>
<</if>>
<<if $battletalkoption == 2>>
<<set $CobraSpellsCast++>>
<<set $SpellMuscleGain = 40+Math.pow($bsize, 1.4)*0.8>><<if $wizardhatequip == true>><<set $SpellMuscleGain = $SpellMuscleGain *1.5>><</if>><<if $damphatequip == true>><<set $SpellMuscleGain = Math.clamp($SpellMuscleGain *0.5, 0, 300)>><</if>><<set $PlayerMagicMuscle += $SpellMuscleGain>>
<<run BodyUpdate()>>
<<set $talkmessage = "You speak the words of The Gain Strength Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<</if>>
<<if $battletalkoption == 3>>
<<set $CobraSpellsCast++>>
<<set _SpellGain = 30+Math.pow($bsize, 1.2)*0.8>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $FatSpellPerTurn += _SpellGain>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>>
<<set $talkmessage = "You speak the words of The Fattening Hex Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<</if>>
<<if $battletalkoption == 4>>
<<if $cobragrudge == false>>
<<if $StadiumChallengeActive == true>>
<<set $talkmessage = "You speak the words of The Spell of Love, but it has no effect…">>
<<else>>
<<set $cobramood = "happy">>
<<set $talkmessage = "You speak the words of The Spell of Love.<br>You wait for a moment but the <span class='cobraspeak'>Cobra Warlock's</span> book doesn't seem to react. The cobra tries to keep a straight face but ends up letting out a snort and then bursting into laughter.">>
<</if>>
<<else>>
<<set $talkmessage = "You speak the words of The Spell of Love.<br>You wait for a moment but the <span class='cobraspeak'>Cobra Warlock's</span> book doesn't seem to react. The cobra tries to keep a straight face but ends up letting out a snort and then bursting into laughter.<br><span class='cobraspeak'>\"You thought that would work? Ha! Even if you use a spell, there's no way I'd ever want anything to do with someone with such a terrible sense of fashion.\"</span>">>
<</if>>
<</if>>
<<if $battletalkoption == 5>>
<<set $CobraSpellsCast++>>
<<set $PlayerDefSpellBuff = 3>>
<<if $DefSpellLengthUpgrade == true>>
<<set $PlayerDefSpellBuff = 5>>
<</if>>
<<set $talkmessage = "You speak the words of The Defence Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<</if>>
<<if $battletalkoption == 6>>
<<set $TalkResponse = 6>>
<<set $talkmessage = "\"So what's with the outfit?\"<br><span class='cobraspeak'>\"Oh what, this? The King said we need to wear a costume when we fight so he took me into the dressing room and I picked this little thing. I never get a chance to wear anything nice so I kinda went all out. \"</span><br>The $ENameText strikes a pose.<br><span class='cobraspeak'>\"So what d'ya think? Look pretty great, right?\"</span>">>
<</if>>
<<if $battletalkoption == 7>>
<<set $cobragrudge = false>>
<<if $haswizardhat == true && $hasdamphat == false>>
<<set $hasdamphat = true>>
<<set $talkmessage = "\"Yeah, I love the colours!\"<br>The $ENameText smiles.<br><span class='cobraspeak'>\"Right?! Sometimes I get sick of being a boring grey snake, so I'll take any chance I can to wear something like this.\"</span>">>
<<set $talkmessage += "<br><img @src=\"setup.ImagePath+'DampeningHat.png'\" id=\"invitempicture\"><span class='cobraspeak'>\"I also took this hat. It doesn't really go with what I have on, but it's cute and silly so maybe you'd like it?\"</span>">>
<<else>>
<<set $talkmessage = "\"Yeah, it looks awesome.\"<br>The $ENameText smiles.<br><span class='cobraspeak'>\"Right? Everyone was saying it looked dumb, but I knew it was cool.\"</span>">>
<<if $haswizardhat == false>>
<<set $haswizardhat = true>>
<<set $talkmessage += "<br><img @src=\"setup.ImagePath+'WizardHat.png'\" id=\"invitempicture\"><span class='cobraspeak'>\"I also took this hat. It didn't really go with the rest of the outfit, but you can have it.\"</span>">>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 8>>
<<set $cobragrudge = true>>
<<set $talkmessage = "\"I dunno. It looks kinda silly.\"<br>The $ENameText looks hurt.<br><span class='cobraspeak'>\"...Pfft, whatever. You're just jealous.\"</span>">>
<</if>>
<<if $battletalkoption == 9>>
<<set $OnlyCupcakes = "give">>
<<set $talkmessage = "\"Please god, I need you to get me more of those cupcakes.\"<br><span class='cobraspeak'>\"Hm, really? You liked them?\"</span><br>'\"Yes. They were the most amazing things I've ever had,\" you say with utter seriousness.<br><span class='cobraspeak'>\"Aw, well I'm glad you liked them! I work so hard to try to make really good things for my friends and sometimes I wonder if anyone really appreciates-\"</span><br>\"GIMME!\"<br><span class='cobraspeak'>\"Aw, he he! Okay okay, I'll get you some more, just hold your horses!\"</span>">>
<</if>>
<<if $battletalkoption == 10>>
<<set $cobragrudge = false>>
<<set $CostumeTalk = true>>
<<set $talkmessage = "\"Nice costume!\"<br><span class='cobraspeak'>\"Rawr! I'm a Viking, haha!\"</span>">>
<<if $haswizardhat == false>>
<<set $haswizardhat = true>>
<<set $talkmessage += "<br><span class='cobraspeak'>\"Actually I was going to go as a wizard but I thought something more tough and manly suited me better.\"</span><br><img @src=\"setup.ImagePath+'WizardHat.png'\" id=\"invitempicture\"><span class='cobraspeak'>\"If you want you can take the hat I was going to wear.\"</span>">>
<</if>>
<</if>>
<<if $battletalkoption == 11>>
<<set $CobraSpellsCast++>>
<<set _SpellGain = 20+Math.pow($bsize, 1.2)*0.7>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $MHexPerTurn += _SpellGain>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>>
<<set $talkmessage = "You speak the words of The Muscle Hex Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<</if>>
<<if $battletalkoption == 12>>
<<set $CobraSpellsCast++>>
<<set _SpellGain = 15+Math.pow($bsize, 1.2)*0.5>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $SMHexPerTurn += _SpellGain>><<set $SFHexPerTurn += _SpellGain>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>>
<<set $talkmessage = "You speak the words of The Shrinking Hex Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<</if>>
<<if $battletalkoption == 13>>
<<set $CobraSpellsCast++>>
<<set _SpellGain = 4+Math.pow($bsize, 1.2)*0.1>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $HHexPerTurn += _SpellGain>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>>
<<set $talkmessage = "You speak the words of The Height Hex Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<</if>>
<<if $battletalkoption == 14>>
<<set $CobraSpellsCast++>>
<<set $SpellFatGain = 120+Math.floor($ETotalFatShown*(0.2+Math.pow($bsize, 0.8)/70))+Math.pow($bsize, 1.1)*0.6>><<if $wizardhatequip == true>><<set $SpellFatGain = $SpellFatGain *1.5>><</if>><<if $damphatequip == true>><<set $SpellFatGain = Math.clamp($SpellFatGain *0.5, 0, 300)>><</if>><<set $EGiveMagicFat += $SpellFatGain>>
<<run BodyUpdate()>>
<<set $talkmessage = "You speak the words of The Give Fat Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<</if>>
<<if $battletalkoption == 15>>
<<set $CobraSpellsCast++>>
<<set $SpellFatGain = 50+Math.pow($bsize, 1.45)*1.2>><<if $wizardhatequip == true>><<set $SpellFatGain = $SpellFatGain *1.5>><</if>><<if $damphatequip == true>><<set $SpellFatGain = Math.clamp($SpellFatGain *0.5, 0, 300)>><</if>><<set $PlayerMagicFat += $SpellFatGain>>
<<run BodyUpdate()>>
<<set $talkmessage = "You speak the words of The Gain Fat Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<</if>>
<<if $battletalkoption == 16>>
<<set $CobraSpellsCast++>>
<<set _SpellGain = 90+Math.pow($bsize, 1.2)*0.8>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $SelfFatSpellPerTurn += _SpellGain>>
<<run BodyUpdate()>>
<<set $talkmessage = "You speak the words of The Fattening Hex Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<</if>>
<<if $battletalkoption == 17>>
<<set $CobraSpellsCast++>>
<<set _SpellGain = 20+Math.pow($bsize, 1.2)*0.7>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $SelfMHexPerTurn += _SpellGain>>
<<run BodyUpdate()>>
<<set $talkmessage = "You speak the words of The Muscle Hex Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<</if>>
<<if $battletalkoption == 18>>
<<set $CobraSpellsCast++>>
<<set _SpellGain = 15+Math.pow($bsize, 1.2)*0.5>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $SelfSMHexPerTurn += _SpellGain>><<set $SelfSFHexPerTurn += _SpellGain>>
<<run BodyUpdate()>>
<<set $talkmessage = "You speak the words of The Shrinking Hex Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<</if>>
<<if $battletalkoption == 19>>
<<set $CobraSpellsCast++>>
<<set _SpellGain = 4+Math.pow($bsize, 1.2)*0.1>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $SelfHHexPerTurn += _SpellGain>>
<<run BodyUpdate()>>
<<set $talkmessage = "You speak the words of The Height Hex Spell and the <span class='cobraspeak'>Cobra Warlock's</span> book reacts.">>
<</if>>
<<if $CobraSpellsCast == 1 && ($battletalkoption == 1 or $battletalkoption == 2 or $battletalkoption == 3 or $battletalkoption == 5)>>
<<set $talkmessage += "<br><span class='cobraspeak'>\"Aw, I'd love to share but if you keep using my book I'm going to have to get my friend to recharge it again.\"</span>">>
<</if>>
<<if $CobraSpellsCast == 2 && ($battletalkoption == 1 or $battletalkoption == 2 or $battletalkoption == 3 or $battletalkoption == 5)>>
<<set $talkmessage += "<br><span class='cobraspeak'>\"I hate to have to do this, but I'm sorry, I have to put my foot down. No more using my book.\"</span> The $ENameText closes his spellbook.">>
<</if>>
<<if $CobraSpellsCast >=2>>
<<set $CobraPutBookAway = true>>
<<cobraimage>>
<</if>>
<</nobr>>\
<</widget>><<widget "BatTalk">>\
<<nobr>>
<<if $battletalkoption == 1>>
<<if $BatStage == 1>>
<<set $talkmessage = "\"Hey, what if we did something other than fighting?\"<br><span class='batspeak'>\"Um, I mean, I kinda have to. The king told us we're supposed to fight anyone that comes in here plus he gave me this cool cape.\"</span><br>\"Pfft, that's it? Who cares?\"<br><span class='batspeak'>\"He also promised to buy me a Switch and like, you know, money's tight 'cause of student loans and stuff. So... yeah...\"</span>">>
<<set $BatMoneyTalk = true>>
<<elseif $BatStage == 2>>
<<set $talkmessage = "\"Hey, what if we did something other than fighting?\"<br><span class='batspeak'>\"I don't know... I kinda... I kinda want...\"</span><br>\"Kinda want what?\"<br><span class='batspeak'>\"N-nuh... It's nothing.\"</span>">>
<<else>>
<<if $BatSharkInvitation == true>>
<<set $batmood = "happy">>
<<set $BatIsInterested = true>>
<<set $talkmessage = "\"Hey, what if we did something other than fighting?\"<br>He doesn't say anything.<br>He just comes in close and pins you to the ground.">>
<<else>>
<<if $BatMonDistract == true or $BatAlbumDistract == true>>
<<set $batmood = "happy">>
<<set $BatIsInterested = true>>
<<set $talkmessage = "\"Hey, what if we did something other than fighting?\"<br><span class='batspeak'>\"Something other than fight... Fuck... I'm going to be real with you. You're cool, and this whole draining-you business has got me kinda turned on. But I gotta boyfriend so I'm going to ask you to get outta here before I'm tempted to do anything more. Alright?\"</span>">>
<<else>>
<<set $talkmessage = "\"Hey, what if we did something other than fighting?\"<br><span class='batspeak'>\"More... Need more...\"</span>">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 2>>
<<set $VampireSuck = true>>
<<if $BatStage == 1>>
<<set $talkmessage = "\"Bat, I demand that you suck me as hard as you can!\"<br>The $ENameText laughs nervously.<span class='batspeak'>\"Oh jeez man, you're weird. But uh, yeah, I suppose that's what I'm supposed to do anyway.\"</span>">>
<<elseif $BatStage == 2>>
<<set $talkmessage = "\"Bat, I demand that you suck me as hard as you can!\"<br><span class='batspeak'>\"Ung... Yeah, whatever.\"</span>">>
<<else>>
<<set $talkmessage = "\"Bat, I demand that you suck me as hard as you can!\"<br>The $ENameText breathes heavily and grunts in approval.">>
<</if>>
<</if>>
<<if $battletalkoption == 3>>
<</if>>
<<if $battletalkoption == 4>>
<<if $BatMonDistract == false>>
<<set $BatMonDistract = true>>
<<set $VampireDistracted = "mon">>
<<if $BatStage == 1>>
<<set $talkmessage = "\"What's your favourite Pokémon?\"<br><span class='batspeak'>\"Uh, Magnemite's pretty cool, I guess. But Mudkip's pretty cute, and Nidoking's pretty alright. Man, it's kinda hard to decide. There's so many I like and I don't want to bore you.\"</span><br>\"Nah, it's fine. Keep going.\"">>
<<elseif $BatStage == 2>>
<<set $talkmessage = "\"What's your favourite Pokémon?\"<br><span class='batspeak'>\"Uh, Magnemite's pretty cool, I guess. But Mudkip's pretty cute, and Nidoking's pretty alright. Man, it's kinda hard to decide. There's so many I like and I don't want to bore you.\"</span><br>\"Nah, it's fine. Keep going.\"">>
<<else>>
<<set $talkmessage = "\"What's your favourite Pokémon?\"<br><span class='batspeak'>\"Nidoking. Easy.\"</span><br>\"Hm, yeah he's cool. He's got decent attack and good type coverage so he's a pretty good wallbreaker.\"<br><span class='batspeak'>\"What? I don't do any of that competitive nerd stuff.\"</span><br>\"You just play casually then?\"<br><span class='batspeak'>\"Ha, no. I mean, if I'm being honest, Pokémon games kinda suck shit.\"</span><br>\"Oh, so you're not really into Pokémon then?\"<br><span class='batspeak'>\"Huh? No I love Pokémon... Actually, you know what's weird? I think the reason why I still say I like Pokémon after all these years has more to do with their designs. I just like the porn that people draw of them. That's it. That's the only reason. Isn't that fucked?\"</span>">>
<</if>>
<<else>>
<<if $BatStage == 1>>
<<set $talkmessage = "The $ENameText doesn't seem interested in talking about that again.">>
<<elseif $BatStage == 2>>
<<set $talkmessage = "The $ENameText doesn't seem interested in talking about that again.">>
<<else>>
<<set $talkmessage = "The $ENameText doesn't seem interested in talking about that again.">>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 5>>
<<if $BatStage == 1>>
<<set $talkmessage = "\"What kind of sports are you into?\"<br><span class='batspeak'>\"Oh, uh, not really into sports. I know, weird right? I totally look like the type. So athletic, haha...\"</span>">>
<<elseif $BatStage == 2>>
<<set $talkmessage = "\"What kind of sports are you into?\"<br><span class='batspeak'>\"None. Don't play any. Don't watch any. Sorry.\"</span>">>
<<else>>
<<set $talkmessage = "\"What kind of sports are you into?\"<br><span class='batspeak'>\"None. They're boring. I don't know if you mean watching or playing, but either way, I don't get anything out of them.\"</span><br><span class='batspeak'>\"Actually, no I take that back. You know what sport is actually awesome to watch? Curling.\"</span><br>\"What?! Curling? That's literally the most boring one!\"<br><span class='batspeak'>\"Nah, curling's great. You sport-likers are just weird.\"</span>">>
<</if>>
<</if>>
<<if $battletalkoption == 6>>
<<if $BatStage == 3>>
<<if $BatMoneyTalk == true>>
<<set $talkmessage = "\"I was reading Principles for Dealing with the Changing World Order by Ray Dalio and it was really eye-opening. His advice really helped me with my own investing. My portfolio right now, I have 150k invested in 15 different stocks. A couple were losers. DCK and PNS were way up, so I'm up about 32% YTD. And it's mostly thanks to diversifying in uncorrelated-\"<br><span class='batspeak'>\"Oh my god. You're so boring. Just shut up.\"</span><br>\"Hmph, well managing your assets is an important skill and if you're not interested-\"<br><span class='batspeak'>\"Actually, you know what? You're an asshole too. You know I don't have any god damn money. What the fuck am I supposed to get out of hearing you talk about your investments? Jesus Christ.\"</span>">>
<<elseif $BatInvestCount > 0>>
<<set $talkmessage = "\"I was reading Principles for Dealing with the Changing World Order by Ray Dalio and it was really eye-opening. His advice really helped me with my own investing. My portfolio right now, I have 150k invested in 15 different stocks. A couple were losers. DCK and PNS were way up, so I'm up about 32% YTD. And it's mostly thanks to diversifying in uncorrelated-\"<br><span class='batspeak'>\"Oh my god. You're so boring. Just shut up.\"</span><br>\"Hmph, well managing your assets is an important skill and if you're not interested-\"<br><span class='batspeak'>\"I'm not. I don't care.\"</span>">>
<<else>>
<<set $talkmessage = "\"I was reading Principles for Dealing with the Changing World Order by Ray Dalio and it was really eye-opening. One thing that he talked about was diversifying in order to reduce your risk without reducing your return. But he says that it's important-\"<br><span class='batspeak'>\"What is this? Stock market shit? Yeah, I'm really not interested.\"</span>">>
<</if>>
<<elseif $BatInvestCount == 0>>
<<set $talkmessage = "\"Have you been investing much into cryptocurrency?\"<br><span class='batspeak'>\"No?\"</span><br>\"Oh really? I figured that was the thing most people your age were interested in investing in.\"<br><span class='batspeak'>\"...\"</span><br>\"But I guess you're just worried about the volatility of the crypto market. Most currencies don't even do that well. I was reading an article where they looked at over 2000 currencies and it was something like only 40% of them gained value. Oh, but imagine if you had gotten in early on Bitcoin or Etherium? Wouldn't that be great?\"<br><span class='batspeak'>\"...Uh, yeah. Totally.\"</span>">>
<<elseif $BatInvestCount == 1>>
<<set $talkmessage = "\"Cryptocurrency is pretty impressive. The technology is fascinating and it has a pretty good adoption rate, but I'm more into diversification so it's a pretty small part of my portfolio.\"<br><span class='batspeak'>\"Uh huh...\"</span><br>\"It's really important to know how to diversify well. And by that I mean, what you need to do is find several uncorrelated return streams that have a good probability of making money.\"<br><span class='batspeak'>\"Look, I don't really-\"</span><br>\"And if you can do that then you can reduce your risk without reducing your return, which is pretty incredible and it's not even that difficult to do.\"<br><span class='batspeak'>\"Yeah, wow. Cool.\"</span>">>
<<elseif $BatInvestCount == 2>>
<<set $talkmessage = "\"I was reading Principles for Dealing with the Changing World Order by Ray Dalio and it was really eye-opening. One thing that he talked about-\"<br>The $ENameText reaches into his pocket and pulls out a flip phone.<br><span class='batspeak'>\"Aw shoot, hold on. I gotta take this.\"</span><br>He holds the phone up to his ear.<br><span class='batspeak'>\"Just a minute.\"</span><br>He walks off and disappears behind some trees.">>
<<set $batmood = "annoyed">>
<</if>>
<<set $BatInvestCount++>>
<</if>>
<<if $battletalkoption == 7>>
<<if $BatStage == 1>>
<<set $talkmessage = "\"What's your favourite Star Wars movie?\"<br><span class='batspeak'>\"Oh, sorry, I've never actually watched any.\"</span><br>\"What, really? I thought everybody's at least seen one.\"<br><span class='batspeak'>\"Yeah, I know. Maybe I'd like them, I just never got into them I guess.\"</span>">>
<<elseif $BatStage == 2>>
<<set $talkmessage = "\"What's your favourite Star Wars movie?\"<br><span class='batspeak'>\"Oh, sorry, I've never actually watched any.\"</span><br>\"What, really? I thought everybody's at least seen one.\"<br><span class='batspeak'>\"Yeah, I know. Maybe I'd like them, I just never got into them I guess.\"</span>">>
<<else>>
<<set $n = random(1, 2)>>
<<if $n == 1>>
<<set $talkmessage = "\"What's your favourite Star Wars movie?\"<br><span class='batspeak'>\"None? I've never watched any.\"</span><br>\"Really? None?\"<br><span class='batspeak'>\"Yeah, those movies are like fun and stuff. I don't give a shit about that. I only want weird or sad. Like, give me a David Lynch movie or something.'\"</span>">>
<<else>>
<<set $talkmessage = "\"What's your favourite Star Wars movie?\"<br><span class='batspeak'>\"None? I've never watched any.\"</span><br>\"Really? Ok then, what about your favourite superhero movie?\"<br><span class='batspeak'>\"Haha! God, I don't know. I don't really like any big action-adventure movie. I've tried, they just don't do anything for me. I know lots of people like them, but it just reminds me of times when I was younger and people would show me pictures being like 'Oh look at her. Isn't she hot?' and I'm sitting there thinking 'Huh. Guess I'm gay?'\"</span>">>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 8>>
<<if $BatStage == 1>>
<<if $BatAlbumOneDistract == false and $BatAlbumDistract == false>>
<<set $BatAlbumOneDistract = true>>
<<set $VampireDistracted = "album">>
<<set $talkmessage = "\"So what kind of music do you listen to?\"<br><span class='batspeak'>\"Aw, jeez, I don't know. I don't really like talking about it... Uh, have you heard of Neutral Milk Hotel?\"</span><br>\"Who?\"<br><span class='batspeak'>\"Nevermind. Just dumb stuff no one likes, don't worry about it.\"</span>">>
<<else>>
<<set $talkmessage = "The $ENameText doesn't seem interested in talking about that again.">>
<</if>>
<<elseif $BatStage == 2>>
<<if $BatAlbumDistract == false>>
<<set $BatAlbumDistract = true>>
<<set $VampireDistracted = "album">>
<<set $talkmessage = "\"Top five albums. Go.\"<br><span class='batspeak'>\"Oh god. Ok, um... In Rainbows... Closer... probably something by Elliott Smith. I dunno, there's too much to choose from. Basically anything that makes me cry ends up in my favourites and, uh, that's kind of a lot, haha.\"</span>">>
<<else>>
<<set $talkmessage = "The $ENameText doesn't seem interested in talking about that again.">>
<</if>>
<<else>>
<<if $BatAlbumDistract == false>>
<<set $TalkResponse = 8>>
<<set $talkmessage = "\"Top five albums. Go.\"<br><span class='batspeak'>\"Wow, putting me on the spot. Ok, let's see. In Rainbows, Souvlaki, Closer, In the Aeroplane, and then maybe... Either/Or.\"</span>">>
<<else>>
<<set $talkmessage = "The $ENameText doesn't seem interested in talking about that again.">>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 9>>
<<set $BatAlbumDistract = true>>
<<set $VampireDistracted = "album">>
<<set $talkmessage = "\"Have you heard of Parannoul?\"<br><span class='batspeak'>\"Ah! Oh my god, yeah! What's it called... Extra Story. Yeah, I love that song. I was looking up what the lyrics are in English and it's just like, damn, that shit's so relatable.\"</span>">>
<</if>>
<<if $battletalkoption == 10>>
<<set $talkmessage = "<span class='batspeak'>\"Oh, sorry. I just like them because they mean something to me and I wanted to share that, but yeah, basic. Whatever. Shut the fuck up, bitch.\"</span>">>
<</if>>
<<if $battletalkoption == 11>>
<<set $BetterKangarooInsult = true>>
<<set $KangarooIsActor = true>>
<<set $talkmessage = "<span class='batspeak'>\"Oh, that's cool. So you're a fan of him?\"</span><br>\"Nah, he just gave it to me. I don't even really know who he is.\"<br><span class='batspeak'>\"Thank god! Haha, yeah 'cus I wanted to say that every movie he's ever been in is dog shit. They're always boring, lowest common denominator type stuff. Even saying that is being generous. You know, you'd think if you were getting into any sort of art it would be because you feel there's something important you want to share with people. I guess some people have nothing inside them worth sharing.\"</span>">>
<</if>>
<</nobr>>\
<</widget>><<widget "KangarooTalk">>\
<<nobr>>
<<if $EnemyMood == "mad">>
<<set $talkmessage = "The $ENameText isn't interested in talking anymore.">>
<<elseif $EnemyMood == "suck">>
<<set $talkmessage = "The $ENameText is too mesmerized by you to talk.">>
<<else>>
<<if $battletalkoption == 1>>
<<if $EnemyMood == "sad">>
<<if $KangSadCount <= 7>>
<<set $talkmessage = "\"So who are you anyway?\"<br><span class='roospeak'>\"...\"</span>">>
<<else>>
<<set $talkmessage = "\"So who are you anyway?\"<br><span class='roospeak'>\"Just some dumb asshole, apparently.\"</span>">>
<</if>>
<<else>>
<<set $KangarooIsActor = true>>
<<if $KangarooPhoto1State == 0>><<set $KangarooPhoto1State = 1>><</if>>
<<set $talkmessage = "\"So who are you anyway?\"<br><span class='roospeak'>\"Ha! Like you don't already know. I swear, people say the weirdest shit when they're starstruck. Don't worry, I'll getchu an autograph when we're done here.\"</span>">>
<</if>>
<</if>>
<<if $battletalkoption == 2>>
<<if $EnemyMood == "sad">>
<<if $KangSadCount <= 7>>
<<set $talkmessage = "\"Actually, I liked the way you played Captain Man in the 6th movie. You did a good job punching that guy.\"<br><span class='roospeak'>\"...\"</span>">>
<<else>>
<<set $talkmessage = "\"Actually, I liked the way you played Captain Man in the 6th movie. You did a good job punching that guy.\"<br><span class='roospeak'>\"Hm. Sure.\"</span>">>
<</if>>
<<else>>
<<set $talkmessage = "\"Oh, I saw you in Fist of Honour 5! The way you fought that guy in the end was awesome!\"<br><span class='roospeak'>\"Yeah, I'm pretty great. Though I am jealous of the lucky stunt double that got to have my beautiful face green-screened onto his.\"</span>">>
<<set $EMuscle += 30+$EMuscle*0.03>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>>
<</if>>
<</if>>
<<if $battletalkoption == 3>>
<<if $ETotalMuscleShown >= setup.kangst3limit-100 && $EnemyMood == "normal" && $EFatPercent <= setup.kangf2limitper + 8 && $EHeight < $height*3 && $height < $EHeight*3 && $StadiumChallengeActive != true>>
<<set $EnemyMood = "happy">>
<<set $talkmessage = "\"God damn, you're hot!\"<br><span class='roospeak'>\"Yeah, yeah, I know. So are you ready to fuck or what?\"</span>">>
<<elseif $EnemyMood == "sad">>
<<if $KangSadCount <= 7>>
<<set $talkmessage = "\"Damn dude, you're hot as fuck.\"<br><span class='roospeak'>\"...\"</span>">>
<<else>>
<<set $talkmessage = "\"Damn dude, you're hot as fuck.\"<br><span class='roospeak'>\"Whatever...\"</span>">>
<</if>>
<<else>>
<<set $talkmessage = "\"Damn dude, you're hot as fuck.\"<br><span class='roospeak'>\"I know, right? You'd think at some point I'd get sick of hearing that, but I don't.\"</span>">>
<<set $EMuscle += 60+$EMuscle*0.2>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>>
<</if>>
<</if>>
<<if $battletalkoption == 4>>
<<if $EnemyMood == "sad">>
<<if $KangSadCount <= 7>>
<<set $talkmessage = "\"That's such an attractive-looking necklace.\"<br><span class='roospeak'>\"...\"</span>">>
<<else>>
<<set $talkmessage = "\"That's such an attractive-looking necklace.\"<br><span class='roospeak'>\"It's alright, I guess.\"</span>">>
<</if>>
<<else>>
<<if $KangNecklaceAnswer == 1>>
<<set $talkmessage = "\"That's such an attractive-looking necklace.\"<br><span class='roospeak'>\"Yeah, you wish you had one, don't you? Well it's one of a kind - once owned by Charlemagne. Maybe you've heard of him?\"</span>">>
<<elseif $KangNecklaceAnswer == 2>>
<<if $FashionCompliments == 0>>
<<set $talkmessage = "\"That's such an attractive-looking necklace.\"<br><span class='roospeak'>\"Yeah, you wish you had one, don't you? Well it's one of a kind - once owned by King Louis the 14th. Maybe you've heard of him?\"</span><br>\"I thought you said Charlemagne?\"<br><span class='roospeak'>\"They both owned it. It's a necklace passed down to only the best and coolest of society.\"</span>">>
<<else>>
<<set $talkmessage = "\"That's such an attractive-looking necklace.\"<br><span class='roospeak'>\"Yeah, you wish you had one, don't you? Well it's one of a kind - once owned by Henry the 8th. Maybe you've heard of him?\"</span>">>
<</if>>
<<elseif $KangNecklaceAnswer == 3>>
<<set $talkmessage = "\"That's such an attractive-looking necklace.\"<br><span class='roospeak'>\"It's a vintage piece by Cartier. Twenty-eight karat gold and a pendant of pure sapphire - the most precious of all gemstones. It's very expensive and very sui generis.\"</span>">>
<<else>>
<<set $talkmessage = "\"That's such an attractive-looking necklace.\"<br><span class='roospeak'>\"I actually got it from some guy living under a highway. Now, you might think I'm too good to touch anything belonging to a stinky poor person - and while that's true, I'm also an incredibly compassionate humanitarian so I magnanimously accepted it.\"</span>">>
<</if>>
<<set $FashionCompliments++>>
<<set $KangNecklaceTalk = true>>
<<set $EMuscle += 40+$EMuscle*0.04>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>>
<</if>>
<</if>>
<<if $battletalkoption == 5>>
<<if $ActingInsults == 0>>
<<set $talkmessage = "\"Actually, I remember seeing you in Terminal Revenge 7. God you sucked. Every scene with you was so boring, it's like you thought all you had to do was memorize your lines and that's it.\"<br><span class='roospeak'>\"See, I know you're full of shit. Every movie I grace with my presence is absolute gold.\"</span>">>
<<if $EMuscle > 60>>
<<set $EMuscle -= 20+$EMuscle*0.03>>
<<if $EMuscle < 60>>
<<set $EMuscle = 60>>
<</if>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>>
<</if>>
<<elseif $ActingInsults == 1 && $BetterKangarooInsult == true>>
<<set $talkmessage = "\"Nah, every movie you've ever been in is garbage. They're always boring, lowest common denominator crap. Even saying that is being generous. You'd think if someone got into any sort of artistic career, it would be because there's something important they want to share with people. But I guess you don't have anything inside you worth sharing.\"">>
<<set $EnemyMood = "sad">>
<<if $EMuscle > 60>>
<<set $EMuscle -= $EMuscle*0.03+30>>
<<if $EMuscle < 60>>
<<set $EMuscle = 60>>
<</if>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>>
<</if>>
<<else>>
<<set $talkmessage = "You can't think of another way to insult his acting.">>
<</if>>
<<set $ActingInsults++>>
<</if>>
<<if $battletalkoption == 6>>
<<if $EnemyMood == "sad">>
<<set $talkmessage = "\"You think you're all hot 'n shit, but you know what? You're really not.\"<br><span class='roospeak'>\"...\"</span>">>
<<if $EMuscle > 60>>
<<set $EMuscle -= $EMuscle*0.03+30>>
<<if $EMuscle < 60>>
<<set $EMuscle = 60>>
<</if>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>>
<</if>>
<<else>>
<<set $talkmessage = "\"You think you're all hot 'n shit, but you know what? You're really not.\"<br><span class='roospeak'>\"Oo-ooh, wow! Thanks for letting me know how jealous you are.\"</span>">>
<<if $EnemyMood == "normal" && $ETotalMuscleShown >= $totalmuscleshown && $ETotalMuscleShown > setup.kangst3limit>>
<<set $EnemyMood = "mad">>
<<set $talkmessage += "<br><span class='roospeak'>\"Alright, you know what? I'm getting sick of you. I'm about ready to end this.\"</span>">>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 7>>
<<if $EnemyMood == "sad">>
<<set $talkmessage = "\"Oh, and also your sunglasses make you look like a giant dickhead.\"<br><span class='roospeak'>\"...\"</span>">>
<<if $EMuscle > 60>>
<<set $EMuscle -= $EMuscle*0.03+30>>
<<if $EMuscle < 60>>
<<set $EMuscle = 60>>
<</if>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<replace "#enemy-sec">><<display "Enemy">><</replace>><<replace "#enemy-statsec">><<display "Enemy Stats">><</replace>><<replace "#enemyen-sec">><<display "Enemy Energy">><</replace>>
<</if>>
<<else>>
<<set $talkmessage = "\"What's with the jewelry? It's all shiny and stuff but it doesn't even look good. It's, I don't think I've ever used this word, but it's gaudy.\"<br><span class='roospeak'>\"Yes, everything I wear is very expensive. I'm glad you noticed.\"</span>">>
<<if $EnemyMood == "normal" && $ETotalMuscleShown >= $totalmuscleshown>>
<<set $EnemyMood = "mad">>
<<set $talkmessage += "<br><span class='roospeak'>\"Alright, you know what? I'm getting sick of you. I'm about ready to end this.\"</span>">>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 8>>
<<set $CostumeTalk = true>>
<<set $talkmessage = "\"You're not wearing a costume?\"<br><span class='roospeak'>\"Tch. Sorry, I'm too cool for that kid stuff.\"</span>">>
<</if>>
<</if>>
<</nobr>>\
<</widget>><<widget "RogueTalk">>\
<<nobr>>
<<if $StadiumChallengeActive == true>><<set $RogueMood = "angry">><</if>>
<<if $RogueMood == "angry">>
<<set $talkmessage = "You try talking to the $ENameText but he seems like he'd rather just fight you.">>
<<elseif $RogueSneak == true>>
<<if $ETotalMuscleShown <= setup.roguehidelimit>>
<<set $talkmessage = "You try talking to the $ENameText but he doesn't respond. He's hiding somewhere.">>
<<else>>
<<set $talkmessage = "You try talking to the $ENameText but he doesn't respond. He's trying to be sneaky.">>
<</if>>
<<else>>
<<if $RogueState == "possessed">>
<<if $RogueStories >= 3 && ($battletalkoption == 1 or $battletalkoption == 2 or $battletalkoption == 3)>>
<<set $talkmessage = "<span class='roguespeak'>\"You want more?! Oh, I have more! Listen to the sordid tale of my night out at a restaurant! I ordered food and when the waitress brought it to me she said 'Enjoy your meal,' and I said... I said... Argh!\"</span> The $ENameText grasps his head and grunts in pain as he falls to the floor.">>
<<set $RogueMood = "possessionend">>
<<set $turn = "possessionend">>
<<elseif $battletalkoption == 1>>
<<if $RogueStories == 0>>
<<set $talkmessage = "<span class='roguespeak'>\"A being of shadow and darkness. You've made a grave mistake talking to me. Being around someone so greatly evil will annihilate your soul! You couldn't comprehend the enormity of the terrible deeds I've committed!\"</span><br>\"Like what?\"<br><span class='roguespeak'>\"One time I left a comment in a streamers chat and they said it came across as sycophantic... and they were right. I thought I was being nice, but on reflection what I really wanted was attention and for them to like me!\"</span><br>\"...Alright.\"<br><span class='roguespeak'>\"How absolutely dreadful of me to not know the difference! It's why I deserve being outcast from society!\"</span>">>
<<else>>
<<set $talkmessage = "<span class='roguespeak'>\"An unwell and troubled demon. Oh, the great many terrible deeds I've committed! Many, many terrible deeds!\"</span><br>\"... Okay, what else have you done?\"<br><span class='roguespeak'>\"One time I was meeting a new group of people at a party and I made a mean joke, you know, the kind you'd only make when you're really familiar with someone. Just poking a bit of fun. But it wasn't funny - it was just mean. Everyone thought I was a giant asshole. The whole thing was incredibly embarrassing but it did teach me a valuable lesson: never interact with anyone! Ever!\"</span>">>
<</if>>
<<set $RogueStories ++>>
<<elseif $battletalkoption == 2>>
<<if $RogueStories == 0>>
<<set $talkmessage = "\"You know, that's a pretty good lookin-\"<br><span class='roguespeak'>\"Silence fool! You've made a grave mistake talking to me. Being around someone so greatly evil will annihilate your soul! You couldn't comprehend the enormity of the terrible deeds I've committed!\"</span><br>\"Like what?\"<br><span class='roguespeak'>\"One time I left a comment in a streamer's chat and they said it came across as sycophantic... and they were right. I thought I was being nice, but on reflection what I really wanted was attention and for them to like me!\"</span><br>\"...Alright.\"<br><span class='roguespeak'>\"How absolutely dreadful of me to not know the difference! It's why I deserve being outcast from society!\"</span>">>
<<else>>
<<set $talkmessage = "\"We should totally-\"<br><span class='roguespeak'>\"Oh, the great many terrible deeds I've committed! Many, many terrible deeds!\"</span><br>\"... Okay, what else have you done?\"<br><span class='roguespeak'>\"One time I was meeting a new group of people at a party and I made a mean joke, you know, the kind you'd only make when you're really familiar with someone. Just poking a bit of fun. But it wasn't funny - it was just mean. Everyone thought I was a giant asshole. The whole thing was incredibly embarrassing but it did teach me a valuable lesson: never interact with anyone! Ever!\"</span>">>
<</if>>
<<set $RogueStories ++>>
<<elseif $battletalkoption == 3>>
<<set $RogueStories ++>>
<<set $talkmessage = "<span class='roguespeak'>\"Oh, you're not prepared to hear more! Nothing could prepare you for the time I ran into a friend from highschool - she was looking bigger than I remembered and I-\"</span><br>\"You asked her if she was expecting and she wasn't?\"<br><span class='roguespeak'>\"I wish! I WISH that is what I said! No! Instead what I said was 'Are you pasta sauce? 'Cuz you're lookin' Prego.'\"</span><br>\"...\"<br><span class='roguespeak'>\"Exactly! And every night I lie awake thinking 'Why God?! Why did I say the pasta thing?!'\"</span>">>
<<elseif $battletalkoption == 4>>
<<set $talkmessage = "\"If you're worried about dumb things you've done, just try to think of embarrassing things other people have done.\"<br><span class='roguespeak'>\"Things others have done? I... I can't,\"</span> he stares off into the distance contemplatively, <span class='roguespeak'>\"Hm, I see what you're saying, wise "+$TruePlayerSpecies.toLowerCase()+",\"</span> he clutches his head, <span class='roguespeak'>\"Gah! I knew I was the only one that did stupid things!\"</span>">>
<<elseif $battletalkoption == 5>>
<<elseif $battletalkoption == 6>>
<<elseif $battletalkoption == 7>>
<</if>>
<<else>>
<<if $battletalkoption == 1>>
<<set $RogueQuestionWho = true>>
<<set $RogueMood = "talking">>
<<set _now to new Date()>>
<<set $talkmessage = "<span class='roguespeak'>\"I'm not really sure. I don't feel like I've been myself for a while. What year is it?\"</span><br>\""+_now.getFullYear()+"\"<br><span class='roguespeak'>\"Over a decade then... I've been by myself out here for so long I forget what I was like before. I recall having an interest in birding, herping, finding rare wildlife, but that can't be right. That doesn't feel interesting to me anymore.\"</span>">>
<<elseif $battletalkoption == 2>>
<<if $RogueQuestionWho == true && $RogueQuestionHerp == true && $RogueQuestionInterest == true>>
<<set $talkmessage = "\"You know, exploring caves isn't the only thing he could be doing with other people.\"<br><span class='roguespeak'>\"Heh! What do you mean by that?\"</span><br>\"I mean I like you and I think you're good looking.\"<br>He smiles shyly and looks away. <span class='roguespeak'>\"I don't know. I've been here alone for so long, I don't know how I'd be... being intimate with someone.\"</span><br>\"Oh, you don't have to worry about that. Trust me, I love and I care for you.\"">>
<<set $RogueMood = "slamend">>
<<else>>
<<if $ETotalMuscleShown < setup.roguem3limit>>
<<set $talkmessage = "\"That's a good looking jockstrap. I bet it would look even better on my floor.\"<br><span class='roguespeak'>\"Don't you think that's a bit forward? I don't even know who you are,\"</span> he says rejecting you and dealing " +Math.floor($MaxHP/10)+" psychic damage.">>
<<run PlayerDamage(Math.floor($MaxHP/10), false, true)>>
<<else>>
<<set $RogueMood = "talking">>
<<set $talkmessage = "\"I'm glad you took your hood off. You look too good to keep that face hidden.\"<br><span class='roguespeak'>\"...Thanks,\"</span> he says blushing.">>
<</if>>
<</if>>
<<elseif $battletalkoption == 3>>
<<elseif $battletalkoption == 4>>
<<elseif $battletalkoption == 5>>
<<elseif $battletalkoption == 6>>
<<set $RogueQuestionHerp = true>>
<<set $RogueMood = "talking">>
<<set $talkmessage = "<span class='roguespeak'>\"Searching for wild amphibians and reptiles. In fact one of the last things I remember before I came here was searching in a cave for a blind salamander.\"</span><br>\"Oh, so you were deep into that stuff then. That's pretty cool.\"<br><span class='roguespeak'>\"I don't think I ever found that salamander though. Instead I remember trying to go deeper and falling into an area with a desk and a computer.\"</span><br>\"Really? Maybe someone was living down there?\"<br><span class='roguespeak'>\"Maybe. Or maybe my memory's off.\"</span>">>
<<elseif $battletalkoption == 7>>
<<set $RogueQuestionInterest = true>>
<<set $RogueMood = "talking">>
<<set $talkmessage = "\"So you're not into that stuff anymore?\"<br><span class='roguespeak'>\"I don't know. Maybe I was only doing it because I liked being alone. Or maybe I found animals interesting because I didn't feel confident around people. Spending so much time with that was likely just me running away from my problems.\"</span><br>\"Is that the only reason you liked it though? It sounds like fun and animals are cool. And it's not like it's something you <i>have</i> to do by yourself.\"<br><span class='roguespeak'>\"That's... true.\"</span>">>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "EvilGhostTalk">>\
<<nobr>>
<<if $battletalkoption == 1>>
<<set $talkmessage = "\"Who are you?\"<br>">>
<</if>>
<<if $battletalkoption == 2>>
<<set $talkmessage = "\"What were you doing with that other guy?\"<br>">>
<</if>>
<<if $battletalkoption == 3>>
<<if $EvilGhostCompliment == 1>>
<<set $talkmessage = "\"I appreciate your choice of going naked. That's the problem with the monsters out here - they start off wearing too many clothes.\"<br>">>
<<elseif $EvilGhostCompliment == 2>>
<<set $talkmessage = "\"Your chest hair looks so soft, I could burry my face in it.\"<br>">>
<<elseif $EvilGhostCompliment == 3>>
<<set $talkmessage = "\"So are you intangible or solid? You look pretty solid.\"<br>">>
<</if>>
<<if $EvilGhostCompliment < 3>>
<<set $EvilGhostCompliment++>>
<<else>>
<<set $EvilGhostCompliment = 1>>
<</if>>
<</if>>
<<if $GhostTalkResponse == 1>>
<<set $talkmessage += "<span class='ghostspeak'>\"...\"</span>">>
<<elseif $GhostTalkResponse == 2>>
<<set $talkmessage += "<span class='ghostspeak'>\"Why do they keep trying to talk to me?\"</span>">>
<<elseif $GhostTalkResponse == 3>>
<<set $talkmessage += "<span class='ghostspeak'>\"There's got to be an option to shut this off.\"</span>">>
<<elseif $GhostTalkResponse == 4>>
<<set $talkmessage += "<span class='ghostspeak'>\"...\"</span>">>
<<elseif $GhostTalkResponse == 5>>
<<set $talkmessage += "<span class='ghostspeak'>\"Why is this even a thing?! I don't care! I just want stats!\"</span>">>
<</if>>
<<if $GhostTalkResponse < 5>>
<<set $GhostTalkResponse++>>
<<else>>
<<set $GhostTalkResponse = 1>>
<</if>>
<</nobr>>\
<</widget>><<widget "SharkTalk">>\
<<nobr>>
<<if $battletalkoption == 1>>
<<if $StadiumChallengeActive == true>>
<<set $talkmessage = "\"Look man, I'm sorry for hitting you and stuff.\"">>
<<if $SharkAnger >= 1>>
<<set $talkmessage += "<br>The $ENameText seems to cool off a bit.">>
<<set $SharkAnger-->>
<<set $EMuscle -= 30>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<updatebattleenemy>>
<<EnemyImageUpdate>>
<</if>>
<<else>>
<<set $talkmessage = "\"Oh no, dude! I'm so sorry! I'm kinda new to fishing and I wasn't really watching what I was doing, I hope I didn't hurt you too bad.\"">>
<<if $SharkAnger > 1 or ($HalloweenBattle == true && $SharkAnger == 1)>>
<<if $apolonum == 1>>
<<set $talkmessage = "\"Oh no, dude! I'm so sorry! I'm kinda new to fishing and I wasn't really watching what I was doing, I hope I didn't hurt you too bad.\"">>
<<elseif $apolonum == 2>>
<<set $talkmessage = "\"Look man, I'm sorry for hitting you and stuff. I kind of freaked out when you came out of the water yelling and things just got carried away. Let's just stop fighting, okay?\"">>
<<elseif $apolonum == 3>>
<<set $apolonum = 0>>
<<set $talkmessage = "\"Hey c'mon, I'm sorry! I'll make it up to you! I'll buy you whatever it is that surfers like. A golden surfboard, whatever, you name it.\"">>
<</if>>
<<if $VeryAngryShark == true>>
<<set $talkmessage = "\"Oh man, I'm sorry! I won't throw any more chum in the water! Just relax, okay?\"">>
<</if>>
<<set $apolonum ++>>
<<if $SharkAnger <= 2 && $HalloweenBattle == true>>
<<set $talkmessage += "<br><span class='sharkspeak'>\"You ruined my costume, bro! I only got so many of those!\"</span>">>
<<else>>
<<set $SharkAnger-->>
<<set $EMuscle -= 30>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<updatebattleenemy>>
<<if $SharkAnger >= 1>>
<<set $talkmessage += "<br>The $ENameText seems to cool off a bit.">>
<<else>>
<<set $talkmessage += "<br>The $ENameText seems to cool off a bit.">>
<</if>>
<</if>>
<<else>>
<<if $SharkMaybeInterested == true>>
<<set $SharkIsInterested = true>>
<</if>>
<<set $talkmessage += "<br><span class='sharkspeak'>\"Aw, ha ha, no biggie bro. Don't worry about it.\"</span>">>
<<set $sharkmood = "happy">>
<<set $EMuscle = 150>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<updatebattleenemy>>
<<if $wpillactive != true>>
<<if $ETotalMuscleShown < setup.sharkm2limit && $ETotalMuscleShown >= setup.sharkm1limit && $EFatPercent < setup.sharkf1limitper>>
<<set $UpdateBattleImage = false>>
<<if $HalloweenBattle == true>>
<<if $SharkCostume == 1>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkJH2.png'" id="enemypicture"><</replace>>
<<elseif $SharkCostume == 2>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkSH2.png'" id="enemypicture"><</replace>>
<<else>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkEH2.png'" id="enemypicture"><</replace>>
<</if>>
<<else>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Sharkp4.png'" id="enemypicture"><</replace>><<set $UpdateBattleImage = false>><</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 2>>
<<if $SharkPhase != 3>>
<<set $talkmessage = "\"Aw dude, you see the waves yesterday? They were totally gnarly bro, I was getting the best barrels ever! I was, like, totally shacking out of my mind!\"<br>He looks confused and then gives a weak smile.<br><span class='sharkspeak'>\"Oh... yeah dude, uh, tubular or whatever, ha ha.\"</span><br>\"You surf here often?\"<br><span class='sharkspeak'>\"...Sure.\"</span><br>\"You get any good waves today?\"<br><span class='sharkspeak'>\"Ugh. Yeah, I ride super big waves all the time. God. First you hook me, and now you're giving me the third degree. What's your deal bro?\"</span>">>
<</if>>
<<if $SharkPhase == 3>>
<<set $talkmessage = "You've heard surfers use the term \"kook\" before. You ask him if he knows what it means but he seems to take offence.">>
<<if $EMuscle < 450>>
<<set $EMuscle += 30>>
<<set $SharkAnger++>>
<<set $talkmessage += "<br>His anger makes him grow larger.">>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<</if>>
<</if>>
<<if $EnemyCur.EName == "Angry Shark" && $SharkPhase >= 3 && $ETotalMuscleShown >= 450 && $wpillactive != true>>
<<if $HalloweenBattle == true>>
<<set $SharkCostumeRip = true>>
<<if $SharkCostume == 1>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkExtraMadJH.png'" id="enemypicture"><</replace>>
<<elseif $SharkCostume == 2>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkExtraMadSH.png'" id="enemypicture"><</replace>>
<<else>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkExtraMadEH.png'" id="enemypicture"><</replace>>
<</if>>
<<else>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Sharkp3.png'" id="enemypicture"><</replace>>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 3>>
<<if $BatSharkInvitation == true && $SharkPhase != 3 && $StadiumChallengeActive != true>>
<<if $wpillactive != true && $ETotalMuscleShown < setup.sharkm2limit && $ETotalMuscleShown >= setup.sharkm1limit && $EFatPercent < setup.sharkf1limitper>>
<<set $UpdateBattleImage = false>>
<<if $HalloweenBattle == true>>
<<if $SharkCostume == 1>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkJH2.png'" id="enemypicture"><</replace>>
<<elseif $SharkCostume == 2>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkSH2.png'" id="enemypicture"><</replace>>
<<else>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkEH2.png'" id="enemypicture"><</replace>>
<</if>>
<<else>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Sharkp5.png'" id="enemypicture"><</replace>><<set $UpdateBattleImage = false>>
<</if>>
<</if>>
<<set $talkmessage = "\"Damn bro, you're lookin' cute. We should hang out sometime.\"<br><span class='sharkspeak'>\"Bro, if you wanna fuck, all you gotta do is ask! Bat's at work, but that's fine, we can still go back to our place-\"</span><br>\"Wait. //Is// that fine?\"">>
<<set $sharkmood = "happy2">>
<<else>>
<<set $SharkMaybeInterested = false>>
<<if $SharkFlirt == 0>>
<<set $talkmessage = "\"Damn bro, you're cute. We should hang out sometime.\"">>
<<elseif $SharkFlirt == 1>>
<<set $talkmessage = "\"If we were in bed right now, where would you want me to touch you?\"">>
<<elseif $SharkFlirt == 2>>
<<set $talkmessage = "\"My hands. My hips. Your body. Tonight.\"">>
<<else>>
<<set $talkmessage = "\"Sex.\"">>
<</if>>
<<if $SharkPhase == 3>>
<<set $talkmessage += "<br>You make him angrier.">>
<<if $EMuscle < 450>>
<<set $EMuscle += 30>>
<<set $SharkAnger++>>
<<set $talkmessage += "<br>His anger makes him grow larger.">>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<</if>>
<<if $EnemyCur.EName == "Angry Shark" && $SharkPhase >= 3 && $ETotalMuscleShown >= 450 && $wpillactive != true>>
<<if $HalloweenBattle == true>>
<<set $SharkCostumeRip = true>>
<<if $SharkCostume == 1>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkExtraMadJH.png'" id="enemypicture"><</replace>>
<<elseif $SharkCostume == 2>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkExtraMadSH.png'" id="enemypicture"><</replace>>
<<else>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Spook/SharkExtraMadEH.png'" id="enemypicture"><</replace>>
<</if>>
<<else>>
<<replace "#enemy-pic">><img @src="setup.ImagePath+'Sharkp3.png'" id="enemypicture"><</replace>>
<</if>>
<</if>>
<</if>>
<<if $SharkPhase != 3>>
<<if $SharkFlirt == 0>>
<<if $StadiumChallengeActive == true && $BatSharkInvitation == true>>
<<set $talkmessage += "<br><span class='sharkspeak'>\"Uh, haha, wow dude. That's cool, but like, now's not the time for that.\"</span>">>
<<else>>
<<set $talkmessage += "<br><span class='sharkspeak'>\"Uh, haha, wow dude. That's cool, but I'm in a committed relationship if that's what you're getting at.\"</span>">>
<<if $StadiumChallengeActive != true>><<set $SharkMaybeInterested = true>><</if>>
<</if>>
<<elseif $SharkFlirt == 1>>
<<set $talkmessage += "<br><span class='sharkspeak'>\"D-dude! Quit it!\"</span>">>
<<elseif $SharkFlirt == 2>>
<<set $talkmessage += "<br><span class='sharkspeak'>\"Bro! Why're you being weird? I told you, cut it out!\"</span>">>
<<else>>
<<set $SharkPhase = 3>>
<<set $SharkAnger = 1>>
<<set $EMuscle += 150>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $talkmessage += "<br>The $ENameText becomes enraged and grows.">>
<</if>>
<</if>>
<<set $SharkFlirt++>>
<<if $SharkFlirt >= 4>>
<<set $SharkFlirt = 0>>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 4>>
<<set $CostumeTalk = true>>
<<if $SharkCostume == 1>>
<<set $talkmessage = "\"Nice costume!\"<br><span class='sharkspeak'>\"If being a hunk is wrong, then I don't want to be right,\"</span> he says flexing his biceps, <span class='sharkspeak'>\"Oh mama!\"</span>">>
<<elseif $SharkCostume == 2>>
<<set $talkmessage = "\"Ah, you got a new costume. Nice!\"<br><span class='sharkspeak'>\"Yup, I always have a Shaggy outfit ready to go. He's a personal hero of mine.\"</span>">>
<<else>>
<<set $talkmessage = "\"Yo, it's Ed! Nice cost-\"<br><span class='sharkspeak'>\"Yeah, yeah, whatever. Look dude, can you just be cool? I've got a costume party coming up and I won't have anything to wear if you keep this up.\"</span>">>
<</if>>
<</if>>
<</nobr>>\
<</widget>><<widget "TurtleTalk">>\
<<nobr>>
<<if $battletalkoption == 1>>
<<if $ETotalMuscleShown < setup.turtst2limit>>
<<set $talkmessage = "\"I think you could probably use some more of that potion.\"<br><span class='turtlespeak'>\"No kiddin', brother! Don't gotta tell me twice.\"</span>">>
<<elseif $ETotalMuscleShown < setup.turtst3limit>>
<<set $talkmessage = "\"I think you could probably use some more of that potion.\"<br><span class='turtlespeak'>\"A little bit bigger? Yeah, I was thinking the same thing.\"</span>">>
<<else>>
<<set $talkmessage = "\"I think you could probably use some more of that potion.\"<br><span class='turtlespeak'>\"Well, I suppose getting super huge is canon...\"</span>">>
<</if>>
<<set $TurtleEat = true>>
<</if>>
<<if $battletalkoption == 2>>
<<set $talkmessage = "<span class='turtlespeak'>\"Yeah, it's great right? Spikes, horns, and four armbands just like the big man himself!\"</span>">>
<</if>>
<<if $battletalkoption == 3>>
<<set $talkmessage = "\"Four? I only see one.\"<br><span class='turtlespeak'>\"Some guy stole two of them.\"</span><br>\"And the fourth one?\"<br><span class='turtlespeak'>\"Oh, ha ha, yeah, I kinda broke one of them. I was trying out this new batch of potion but I made it waaaay too potent and uh- you know what a cockring is?\"</span><br>\"Yeah?\"<br><span class='turtlespeak'>\"Heh, yeah well... yeah...\"</span>">>
<</if>>
<<if $battletalkoption == 4>>
<<set $talkmessage = "\"Who would steal your armbands?\"<br><span class='turtlespeak'>\"Uh, not sure. I had my goggles on at the time so I couldn't really see 'em. Probably someone jealous of my wicked sick Bowser cosplay.\"</span>">>
<</if>>
<<if $battletalkoption == 5>>
<<if $StadiumChallengeActive == true>>
<<set $talkmessage = "\"What the hell is a Bowser?\"<br><span class='turtlespeak'>\"...I'm just gonna pretend you didn't say that.\"</span>">>
<<else>>
<<set $turtlemood = "embarrassed">>
<<set $talkmessage = "\"What the hell is a Bowser?\"<br><span class='turtlespeak'>\"Ah ha!... Wait, is that a joke? 'Cause you gotta tell me if it is.\"</span><br>\"Is that like a Digimon or something?\"<br><span class='turtlespeak'>\"Wha-... You're serious? Well dang... Now I feel pretty silly. I mean, I figured who carries around amanita muscaria without being a Mario fan, but I guess you're just a muscaria kind of guy then, huh?\"</span>">>
<</if>>
<</if>>
<<if $battletalkoption == 6>>
<<set $CostumeTalk = true>>
<<set $talkmessage = "\"Nice costume!\"<br><span class='turtlespeak'>\"Thanks, brother! Getting the body paint right was a pain but it's worth it to get to be the big ol' boney-boy.\"</span><br>\"Is the tail supposed to be yellow?\"<br><span class='turtlespeak'>\"Get outta here, are you serious?... Gah! Stupid little thing's all the way back there. Sometimes I forget about it.\"</span>">>
<</if>>
<</nobr>>\
<</widget>><<widget "RivalTalk">>\
<<nobr>>
<<if $EStunTimer > 0>>
<<set $talkmessage = "You try talking to your $ENameText but he's too dazed to respond.">>
<<else>>
<<if $battletalkoption == 1>>
<<if $RivalTricked == false>>
<<set $talkmessage = "\"Da boss says there's a change of plans.\"<br><span class='rivalspeak'>\"...What kinda change?\"</span><br>\"He says you gotta throw the competition. So no size stealin'!\"<br><span class='rivalspeak'>\"...He said that?\"</span><br>\"Look, I know it sounds strange but orders are orders. It's not our place to question them.\"<br>Your <span class='rivalspeak'>Rival</span> nods.">>
<<set $RivalTricked = true>>
<<set $EnemyMood = "Tricked">>
<<else>>
<<set $talkmessage = "\"Da boss says there's a change of plans.\"<br><span class='rivalspeak'>\"Yeah, real funny, wise guy! I got in all kinds of trouble from the last time ya tricked me.\"</span>">>
<</if>>
<</if>>
<<if $battletalkoption == 2>>
<<set $talkmessage = "\"Go ahead, take your time.\"<br><span class='rivalspeak'>\"Thanks! This stupid magic crap! I don't know why they make it so difficult.\"</span>">>
<<set $EnemyMood = "Willingly">>
<</if>>
<<if $battletalkoption == 3>>
<<set $talkmessage = "\"Hey, so why are we even fighting anyway?\"<br><span class='rivalspeak'>\"What? Trying to distract me with small talk? Da King sent me to take you down, and I ain't gonna disappoint him.\"</span>">>
<</if>>
<<if $battletalkoption == 4>>
<<set $talkmessage = "\"I see the King sent his cutest soldier.\"<br><span class='rivalspeak'>\"I- What are ya talkin about?\"</span><br>\"I'm talking about your rosy cheeks and those adorable little eyes. They're so silly!\"<br><span class='rivalspeak'>\"Nrr! Now listen here, buddy! I'm tough! Real tough! I wouldn't go messing with me if I was you.\"</span><br>You can't help but let out a laugh. \"The little dot eyes though! They look like they're out of a cartoon!\"">>
<<set $RivalGlassesMode = "punch">>
<</if>>
<</if>>
<</nobr>>\
<</widget>><<widget "RobotTalk">>
<</widget>><div class="shopbutton">\
<<if $TurtleDream == "yes">>\
<div data-item='xxx'><<button "Ok">><<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"Ok, so it starts with my consciousness being uploaded into a video game and I spawn stepping out of my house. I also see a few other people that I've known step out of their houses. We say 'Hi' n' stuff but then we all notice that their houses all look identical but mine looks really weird. It's all white and metallic but theirs are made out of wood."</span></div><</replace>><<set $TurtleDream = 1>><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>\
<div data-item='xxx'><<button "No. Gimme Potions.">><<replace "#mushroomguy-text">><</replace>><<set $TurtleDream = "done">><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>\
<<elseif $TurtleDream == 1>>\
<div data-item='xxx'><<button "Continue">><<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"So anyway, we start playing the game, but it's less like a game and more like we're just walking around places n' hanging out and talking. The thing is though, I notice while we're playing they always want to go and do things that I'm not interested in. When they talk about things with each other I never really understand the things they're talking about. And there's a time where we're riding in a car and I have my phone hooked up to the radio and I'm trying to pick something that I think everyone would like. I just can't though. I struggle so much that someone else just uses their phone and plays something. I'm just like damn, I always feel like the odd one out."</span></div><</replace>><<set $TurtleDream = 2>><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>\
<<elseif $TurtleDream == 2>>\
<div data-item='xxx'><<button "Continue">><<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"When we're done playing we all head back to our homes to log out and I joke 'Hey, wouldn't it be weird if the reason my house is so different is because I'm a computer player?' and then I realize that <i>that's</i> what it is. The reason I struggled so much with relating to other people was because I'm not a person - I'm an AI created for the purposes of the game and now that it's over I'm going to be deleted."</span></div><</replace>><<set $TurtleDream = 3>><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>\
<<elseif $TurtleDream == 3>>\
<div data-item='xxx'><<button "Continue">><<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"They all step through the doors of their homes to be sent back to their human bodies. I step through my door and I'm obliterated."</span></div><</replace>><<set $TurtleDream = 4>><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>\
<<elseif $TurtleDream == 4>>\
<div data-item='xxx'><<button "Continue">><<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"..."</span></div><</replace>><<set $TurtleDream = 5>><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>\
<<elseif $TurtleDream == 5>>\
<div data-item='xxx'><<button "Continue">><<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"Ain't that a funny dream! It's the kinda thing where after I woke up I was just lying in bed for twenty minutes being like 'Damn...'"</span></div><</replace>><<set $TurtleDream = 6>><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>\
<<elseif $TurtleDream == 6>>\
<div data-item='xxx'><<button "Continue">><<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"But, uh, sorry. Didn't mean to bore you. What did you need?"</span></div><</replace>><<set $TurtleDream = "done">><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>\
<<else>>\
<span id="turtfight-button">\
<<if $turtfightunlock == true>>\
<<if $foughtturtle == true>>\
<<if $hours > $nighthour+2>>\
<<if $TurtCostumeTimer == 0>>\
<div data-item='turt2'><<button [[Fight Turtle Alchemist|Combat]]>><<set $EnemyNum to 8>><<battlestart>><</button>></div>\
<<else>>\
<div data-item='turt'><<button [[Fight Turtle Alchemist|Combat]]>><<set $EnemyNum to 8>><<battlestart>><</button>></div>\
<</if>>\
<<else>>\
<div data-item='turtlate' class='inactivebutton'><<button "Fight Turtle Alchemist">><</button>></div>\
<</if>>\
<<else>>\
<<if $hours > $nighthour+2>>\
<div data-item='surp'><<button [[The Big Surprise|Combat]]>><<set $EnemyNum to 8>><<battlestart>><</button>></div>\
<<else>>\
<div data-item='surplate' class='inactivebutton'><<button "The Big Surprise">><</button>></div>\
<</if>>\
<</if>>\
<</if>>\
</span>\
/*<<if $mushamt >= 5>>\
<div data-item='smush'><<button [[Supermush]]>><</button>></div>\
<<else>>\
<div data-item='smush' class='inactivebutton'><<button "Supermush">><</button>></div>\
<</if>>\*/\
<<if $giftelixresult != "None">>\
<span id="turtresult-button"><div data-item='gift'><<button "Gift Elixir Results">><<replace "#mushroomguy-text">><div class="fade-in-text"><<if $giftelixresult == "Muscle">><span class="turtlespeak">"Yeah-ha-ha, brother! What did I tell you? It's good stuff. Just keep 'em shrooms coming!"</span> <</if>><<if $giftelixresult == "Fat">>"Man, what's with that potion you gave me! It made me fatter!"
<span class="turtlespeak">"Yeah, some people would pay good money for a potion like that."</span>
"..."
<span class="turtlespeak">"Aw, brother, I'm sorry. If that's not what you wanted then I don't know what to tell you. I'm trying my best but potion making is complicated business."</span><</if>><<if $giftelixresult == "Shrink">>"Man, that potion you gave me was shit! It made me smaller!"
<span class="turtlespeak">"Aw dang. Well, the poison shrooms look the same as the normal ones, so that's a thing that can happen."</span> He hands you another potion. <span class="turtlespeak">"Try out this new brew. I was super careful so it'll work this time, I promise!"</span>
<img @src="setup.ImagePath+'MysteryPotion.png'" id="invitempicture">\
Mystery Potion added to inventory.<<set $smushamt += 1>><</if>></div><</replace>><<set $giftelixresult = "None">><<replace "#turtresult-button">><</replace>><</button>></div></span>\
<</if>>\
<div data-item='place'><<button "Ask About His Home">><<replace "#mushroomguy-text">><div class="fade-in-text">"So you live under the pier?"
<span class="turtlespeak">"Yeah, rent's super cheap. Probably 'cause you can't leave when the tide's up, but that's fine. I hardly ever leave anyway."</span></div><</replace>><</button>></div>\
<span id="figurine-button">\
<<if $TurtleFigurine == "owned">>\
/*<div data-item='figurine'><<button "Give Figurine">><<set $TurtleFigurine = "given">><<replace "#figurine-button">><</replace>><<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"Ah it's my main man with star rod and everything. He then says some line from paper mario and then laughs. Aw, man that's awesome, thank you"</span></div><</replace>><</button>></div>\*/\
<div data-item='figurine'><<button [[Give Figurine]]>><<set $TurtleFigurine = "given">><</button>></div>\
<</if>>\
</span>\
<<if $XPTurtState == "Given" or $XPTurtState == "XP Made">>\
<<if $money >= $xppotionprice>>\
<div data-item='xppotion'><<button [[Buy XP Potion|Buy XP Potion]]>><<set $elixirname = "Buy XP Potion">><</button>></div>\
<<else>>\
<div data-item='xppotion' class='inactivebutton'><<button "Buy XP Potion">><</button>></div>\
<</if>>\
<</if>>\
<<if $XPTurtState == "Black Available">>\
<<if $money >= $xppotionprice>>\
<div data-item='xppotion'><<button "Buy XP Potion">><<set $XPPotion ++>><<set _m = $xppotionprice*-1>><<GainMoney _m>><<replace "#xpp-amt">><<print $XPPotion>><</replace>><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>\
<<else>>\
<div data-item='xppotion' class='inactivebutton'><<button "Buy XP Potion">><</button>></div>\
<</if>>\
<<if $money >= $xpblackprice>>\
<div data-item='xpblack'><<button "Buy Black XP Potion">><<set $XPPotionBlack ++>><<set _m = $xpblackprice*-1>><<GainMoney _m>><<replace "#bxpp-amt">><<print $XPPotionBlack>><</replace>><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>\
<<else>>\
<div data-item='xpblack' class='inactivebutton'><<button " Buy Black XP Potion">><</button>></div>\
<</if>>\
<</if>>\
<<if $CursedCreatine <= 0 && $XPPotionBlack > 0 && $creatineamt > 0>>\
<div data-item='ccreatine'><<button "Create Cursed Creatine">><<set $XPPotionBlack -->><<set $creatineamt-->><<set $CursedCreatine++>><<replace "#mushroomguy-text">><div class="fade-in-text">You got the Cursed Creatine</div><</replace>>\<<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>\
<</if>>\
<<if $XPTurtState == "Not Given">>\
<div data-item='givexp'><<button [[Give XP Potion Bottle|Buy XP Potion]]>><<set $elixirname = "Give XP Potion Bottle">><</button>></div>\
<</if>>\
Shrooms Owned: <span id='mushown-amt'>$mushamt</span>
Total Shrooms Given: <span id='mushgive-amt'>$givenshrooms</span>
<span id="givemush-button">\
<<if $mushamt >= 1>>\
<div data-item='give'><<button "Give Mushroom">><<set $mushamt -->><<set $givenshrooms ++>><<set $i = Math.floor(Math.random()*$MushroomPotionsLeft.length)>><<set $i2 = Math.floor(Math.random()*$PotionRestockList.length)>>
<<if $givenshrooms >= setup.turtshroomvar*5>>\
<<set $TurtShroomUnlock = true>>\
<<run memorize('TurtShroomUnlock', $TurtShroomUnlock)>>\
<</if>>\
<<if $givenshrooms > setup.turtshroomvar && $givenshrooms%2 == 0>>\
<<if $PotionRestockList[$i2] == "Mystery">>\
<<set $mysterystock ++>>\
<<replace "#myselix-stock">><<print $mysterystock>><</replace>>\
<<elseif $PotionRestockList[$i2] == "Muscle">>\
<<set $melixstock ++>>\
<<replace "#melix-stock">><<print $melixstock>><</replace>>\
<<elseif $PotionRestockList[$i2] == "Fat">>\
<<set $felixstock ++>>\
<<replace "#felix-stock">><<print $felixstock>><</replace>>\
<<elseif $PotionRestockList[$i2] == "Tiny">>\
<<set $telixstock ++>>\
<<replace "#telix-stock">><<print $telixstock>><</replace>>\
<<elseif $PotionRestockList[$i2] == "Mega">>\
<<set $megamysterystock ++>>\
<<replace "#megamyselix-stock">><<print $megamysterystock>><</replace>>\
<</if>>\
<</if>>\
<<if $givenshrooms == setup.turtshroomvar>>\
<<set $smushamt += 1>>\
<<run $PotionRestockList.push("Mystery")>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"Aw man, you're amazing! I'm gonna be making potions for days. Here, I'll even give you one for free."</span><br><img @src="setup.ImagePath+'MysteryPotion.png'" id="invitempicture">Mystery Potion unlocked.<br><br>Mystery Potion added to inventory.</div><</replace>>\
<<elseif $givenshrooms == setup.turtshroomvar*2 or $givenshrooms == setup.turtshroomvar*3 or $givenshrooms == setup.turtshroomvar*4>>\
<<set $mushroommessageextra = "">>\
<<set $mushroommessageextra2 = "">>\
<<if $givenshrooms == setup.turtshroomvar*2>>\
<<set $mushroommessageextra = "So I've got a new kind of potion for you. I've also been working on a little surprise that I know a fan like you will appreciate. Just keep bringing more shrooms and you'll see it eventually.">>\
<<set $mushroommessageextra2 = "">>\
<<elseif $givenshrooms == setup.turtshroomvar*3>>\
/*<<set $mushroommessageextra = "Got a new potion for ya, brother!">>*/\
<<set $mushroommessageextra = "Man, I'm so lucky I found someone that can go outside and get all these mushies. I hate having to go up there. There's always stuff going on and people doing stuff. Nuh uh. Not for me.">>\
<<set $mushroommessageextra2 = "">>\
/*<<set $mushroommessageextra2 = "<br><br><span class='turtlespeak'>\"Man, I'm so lucky I found someone that can outside and get all these mushies. I hate having to go up there. There's always stuff going on and people doing stuff. Nuh uh. Not for me.\"</span>">>*/\
<<elseif $givenshrooms == setup.turtshroomvar*4>>\
<<set $mushroommessageextra = "Ooooh man, got a new recipe for you, aaaaand- oh man, I'm so close to having that 'little surprise' ready! I can't wait for you to see it.">>\
<<set $mushroommessageextra2 = "">>\
<</if>>\
<<set $elixirunlockname = $MushroomPotionsLeft.deleteAt($i)>>\
<<if $elixirunlockname == "Muscle">>\
<<set $melixamt += 1>>\
<<set $melixunlock = true>>\
<<run $PotionRestockList.push("Muscle")>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"$mushroommessageextra"</span><br><img @src="setup.ImagePath+'MusclePotion.png'" id="invitempicture">Muscle Elixir unlocked.<br><br>Muscle Elixir added to inventory.$mushroommessageextra2</div><</replace>>\
<<elseif $elixirunlockname == "Fat">>\
<<set $felixamt += 1>>\
<<set $felixunlock = true>>\
<<run $PotionRestockList.push("Fat")>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"$mushroommessageextra"</span><br><img @src="setup.ImagePath+'FatPotion.png'" id="invitempicture">Fat Elixir unlocked.<br><br>Fat Elixir added to inventory.$mushroommessageextra2</div><</replace>>\
<<elseif $elixirunlockname == "Tiny">>\
<<set $telixamt += 1>>\
<<set $telixunlock = true>>\
<<run $PotionRestockList.push("Tiny")>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"$mushroommessageextra"</span><br><img @src="setup.ImagePath+'TinyPotion.png'" id="invitempicture">Tiny Elixir unlocked.<br><br>Tiny Elixir added to inventory.$mushroommessageextra2</div><</replace>>\
<</if>>\
<<elseif $givenshrooms == setup.turtshroomvar*5>>\
<<set $turtfightunlock to true>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"Oooh boy, you know that surprise I've been talking about? Well I'm finally ready to unveil it! When you're ready to see it just say the word. But be warned: it's pretty incredible."</span></div><</replace>>\
<<elseif $givenshrooms == setup.turtshroomvar*6>>\
<<set $smystelixamt += 1>>\
<<run $PotionRestockList.push("Mega")>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><span class="turtlespeak">"You need to try this out! It's my most concentrated recipe yet! I'm not sure what kind of mushroom's are in here, but they're definitely concentrated!"</span><br><img @src="setup.ImagePath+'MegaMysteryPotion.png'" id="invitempicture">Super Mystery Potion unlocked.<br><br>Super Mystery Potion added to inventory.</div><</replace>>\
<<elseif $givenshrooms > setup.turtshroomvar*6 && $givenshrooms % (setup.turtshroomvar*2) == 0>>\
<<set $smystelixamt += 1>>\
<<replace "#mushroomguy-text">><div class="fade-in-text"><br><img @src="setup.ImagePath+'MegaMysteryPotion.png'" id="invitempicture"><br>Super Mystery Potion added to inventory.</div><</replace>>\
<</if>>\<<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>\
<<else>>\
<div data-item='give' class='inactivebutton'><<button "Give Mushroom">><</button>></div>\
<</if>>\
</span>\
<span id="elixir-buttons">\
<<if $givenshrooms >= setup.turtshroomvar>>\
Amount of Mystery Potions owned: <span id="myselix-amt"><<print $smushamt>></span>
Amount in stock: <span id="myselix-stock">$mysterystock</span>
<<if $money >= $mysteryprice && $mysterystock >0>>\
<div data-item='myst'><<button "Buy Mystery Potion">><<set _m = $mysteryprice*-1>><<GainMoney _m>><<set $mysterystock -->><<set $smushamt += 1>><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>
<<else>>\
<div data-item='myst' class='inactivebutton'><<button "Buy Mystery Potion">><</button>></div>
<</if>>\
<</if>>\
<<if $givenshrooms >= setup.turtshroomvar*6>>\
Amount of Mega Mystery Potions owned: <span id="smyselix-amt"><<print $smystelixamt>></span>
Amount in stock: <span id="megamyselix-stock">$megamysterystock</span>
<<if $money >= $megamysteryprice && $megamysterystock >0>>\
<div data-item='megamyst'><<button "Buy Mega Mystery Potion">><<set _m = $megamysteryprice*-1>><<GainMoney _m>><<set $megamysterystock -->><<set $smystelixamt += 1>><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>
<<else>>\
<div data-item='megamyst' class='inactivebutton'><<button "Buy Mega Mystery Potion">><</button>></div>
<</if>>\
<</if>>\
<<if $melixunlock == true>>\
Amount of Muscle Elixirs owned: <span id="melix-amt"><<print $melixamt>></span>
Amount in stock: <span id="melix-stock">$melixstock</span>
<<if $melixstock > 0 && $money >= $melixprice >>\
<div data-item='melix'><<button "Buy Muscle Elixir">><<set $elixirname = "Muscle Elixir">><<set $melixstock -->><<set _m = $melixprice*-1>><<GainMoney _m>><<set $melixamt += 1>><<mushroomguyupdate>><</button>></div>
<<else>>\
<div data-item='melix' class='inactivebutton'><<button "Buy Muscle Elixir">><</button>></div>
<</if>>\
<</if>>\
<<if $felixunlock == true>>\
Amount of Fat Elixirs owned: <span id="felix-amt"><<print $felixamt>></span>
Amount in stock: <span id="felix-stock">$felixstock</span>
<<if $felixstock > 0 && $money >= $felixprice>>\
<div data-item='felix'><<button "Buy Fat Elixir">><<set $elixirname = "Fat Elixir">><<set $felixstock -->><<set _m = $felixprice*-1>><<GainMoney _m>><<set $felixamt += 1>><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>
<<else>>\
<div data-item='felix' class='inactivebutton'><<button "Buy Fat Elixir">><</button>></div>
<</if>>\
<</if>>\
<<if $telixunlock == true>>\
Amount of Tiny Elixirs owned: <span id="telix-amt"><<print $telixamt>></span>
Amount in stock: <span id="telix-stock">$telixstock</span>
<<if $telixstock > 0 && $money >= $telixprice>>\
<div data-item='telix'><<button "Buy Tiny Elixir">><<set $elixirname = "Tiny Elixir">><<set $telixstock -->><<set _m = $telixprice*-1>><<GainMoney _m>><<set $telixamt += 1>><<replace "#turtbuttons-whole">><<display "Turtle Buttons">><</replace>><</button>></div>
<<else>>\
<div data-item='telix' class='inactivebutton'><<button "Buy Tiny Elixir">><</button>></div>
<</if>>\
<</if>>\
</span>\
/*
Amount of Super Tiny Elixirs: <span id="stelix-amt"><<print $stelixamt>></span>
<<if $stelixstock > 0>>\
<div data-item='stelix'><<button [[Buy Super Tiny Elixir|Buy Elixir]]>><<set $elixirname = "Super Tiny Elixir">><<if $money >=200>><<set _m = -200>><<GainMoney _m>><<set $stelixamt += 1>><<set $stelixstock -->><</if>><</button>></div>
<<else>>\
<div data-item='stelix' class='inactivebutton'><<button "Buy Super Tiny Elixir">><</button>></div>
<</if>>\
*/\
<</if>>\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>\<span id="mast-text">\
<<camountcalc>>\
<<TimePass 0.5>>\
<<set $arousal = 0>>\
<<set _dprop = $dlength*72/$height>>\
<<set _gprop = $GutThickness*72/$height>>\
<<set _dword = "">>\
<<if $dlength > 72>>\
<<set _dword = "vast">>\
<<elseif $dlength > 48>>\
<<set _dword = "towering">>\
<<elseif $dlength > 30>>\
<<set _dword = "gargantuan">>\
<<elseif $dlength > 20>>\
<<set _dword = "massive">>\
<<elseif $dlength > 15>>\
<<set _dword = "enormous">>\
<<elseif $dlength > 10>>\
<<set _dword = "huge">>\
<<elseif $dlength > 8>>\
<<set _dword = "big, fat">>\
<<elseif $dlength > 6.5>>\
<<set _dword = "above-average">>\
<<elseif $dlength > 5.5>>\
<<set _dword = "average-sized">>\
<<elseif $dlength > 4.5>>\
<<set _dword = "below-average">>\
<<elseif $dlength > 3>>\
<<set _dword = "small">>\
<<else>>\
<<set _dword = "tiny">>\
<</if>>\
You sneak off into an alley so you can have some privacy and take out the pump.<<if $usedpump == false>> It's made up of a cylindrical cock-holster with a tube connecting it to a <<volumetext 20000>> container<</if>>
<<if $dlength > 48>>\
The pump is ridiculously puny compared to your <<= _dword>> <<lengthtext $dlength "inch">> junk. You attempt to fit the holster over <<if $TruePlayerSpecies == "Naga">>one of your dicks<<else>>your dick<</if>> but it's like trying to fit a kielbasa into one of those casings at the end of a shoelace. It's an incredibly silly thing to even try, so why did you even bother? Well, you know exactly why you did it: having such a monstrously girthy dong that's able to outsize everything turns you on.
You can't help but grab hold of your rock-hard <<if $TruePlayerSpecies == "Naga">>cocks and stroke them, slowly massage them<<else>>cock and stroke it, slowly massage it<</if>>, gradually building in speed until you finally climax. Cum erupts from your cock<<if $TruePlayerSpecies == "Naga">>s<</if>>, spraying everything around you in the alley. Inevitably, some of it lands inside the pump that you had left on the floor.
<<if $camount >=20000>>\
The machine whirrs as it struggles to process your gargantuan load. Cum overflows out the top of the container leaving a mess that you thankfully don't have to worry about cleaning up later.
<</if>>\
<<elseif $dlength > 24>>\
The pump is hopelessly puny compared to your <<= _dword>> <<lengthtext $dlength "inch">> dick<<if $TruePlayerSpecies == "Naga">>s<</if>>. There is no way you'll ever be able to fit inside the holster, but you still want to be able to collect your spunk.
You decide to just masturbate normally, using <<if $TruePlayerSpecies == "Naga">>both hands to stroke your shafts<<else>>one hand to stroke your shaft<</if>>. You slowly massage your cock<<if $TruePlayerSpecies == "Naga">>s<</if>>, gradually building in speed until you feel you are about to climax. You pick up the pump and hold the cylindrical holster at the end of <<if $TruePlayerSpecies == "Naga">>one of your<<else>>your dick<</if>> and cum directly inside it.
<<if $camount >=20000>>\
The machine whirrs as it struggles to process your gargantuan load. Cum overflows out the top of the container leaving a mess that you thankfully don't have to worry about cleaning up later.
<</if>>\
<<elseif $dlength > 18>>\
<<if $camount >=20000>>\
Despite the pump supposedly being one-size-fits-all you are barely able to fit inside. You carefully slip the holster over the length of <<if $TruePlayerSpecies == "Naga">>one of your <<= _dword>> dicks<<else>>your <<= _dword>> dick<</if>> and the machine gets to work. The mechanism inside slowly and rhythmically massages your cock. It builds in speed until you climax. The machine whirrs as it struggles to process your gargantuan load. Cum overflows out the top of the container leaving a mess that you thankfully don't have to worry about cleaning up later.
<<else>>\
Despite the pump supposedly being one-size-fits-all you are barely able to fit inside. You carefully slip the holster over the length of <<if $TruePlayerSpecies == "Naga">>one of your <<= _dword>> dicks<<else>>your <<= _dword>> dick<</if>> and the machine gets to work. The mechanism inside slowly and rhythmically massages your cock. It builds in speed until you climax. It sucks the cum from your prick and deposits it in the container.
<</if>>\
<<else>>\
<<if $camount >=20000>>\
You slip the device over your <<= _dword>> dick<<if $TruePlayerSpecies == "Naga">>s<</if>> and the machine gets to work. The mechanism inside the holster slowly and rhythmically massages your cock<<if $TruePlayerSpecies == "Naga">>s<</if>>. It builds in speed until you climax. The machine whirrs as it struggles to process your gargantuan load. Cum overflows out the top of the container leaving a mess that you thankfully don't have to worry about cleaning up later.
<<else>>\
You slip the device over your <<= _dword>> dick<<if $TruePlayerSpecies == "Naga">>s<</if>> and the machine gets to work. The mechanism inside the holster slowly and rhythmically massages your cock<<if $TruePlayerSpecies == "Naga">>s<</if>>. It builds in speed until you climax. It sucks the cum from your prick and deposits it in the container.
<</if>>\
<</if>>\
You produced <<volumetext $camount>> of jizz.
<<set $usedpump = true>>\
<<if $hasdonorcard == false>>\
<<if $camount/200 < 1>>\
It's not enough to be worth selling.
<<else>>\
<<set $money += Math.floor(Math.clamp($camount/200, 1, 100))>>\
<<run BodyUpdate()>>\
You are able to sell it for $<<=Math.floor(Math.clamp($camount/200, 1, 100))>>.
<</if>>\
<<cumcurse>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Continue|Outside]]</span>
<</if>>\
<<else>>\
<<if $camount/200 < 1>>\
It's not enough to be worth selling.
<<cumcurse>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Continue|Outside]]</span>
<</if>>\
<<else>>\
<<set _m = Math.floor(Math.clamp($camount/200, 1, 100))>>\
<<click "Sell it for $<<=_m>>">>\
<<GainMoney _m>>\
<<replace "#mast-text">>You are able to sell it for $<<=Math.floor(Math.clamp($camount/200, 1, 100))>>.
<<cumcurse>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Continue|Outside]]</span>
<</if>>\
<</replace>>\
<</click>>\
<br><<click "Trade it for <<=Math.floor(Math.pow(Math.clamp($camount/1000, 1, 20),0.8))+2>> Transfer Tokens">>\
<<replace "#mast-text">><<=Math.floor(Math.pow(Math.clamp($camount/1000, 1, 20),0.8))+2>> Transfer Tokens have been added to your account.
<<set $BuySellFMTokens +=Math.floor(Math.pow(Math.clamp($camount/1000, 1, 20),0.8))+2>>\
<<cumcurse>>\
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Continue|Outside]]</span>
<</if>>\
<</replace>>\
<</click>>\
<</if>>\
<</if>>\
</span>\<<set $LabTalkPage = 0>>\
<div id="cfb2">\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicBack.png'" id="cfb2bottom"/>\
<span id="turt-pic">\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicNorm.png'" id="cfb2top"/>\
</span>\
</div>\
<span id="turt-text">\
<div class="ShortText2">\
  "Oh, you're already in your outfit?"
  <span class='turtlespeak'>"Yeah, I was just hanging out. Sometimes I feel more comfortable this way. Ooh, and I never asked what you thought of it."</span>
</div>\
</span>\
<span data-keytype="yes"><<click "<span id=\"turt-butt\">\"It's Hot\"</span>">><<labtalkupdate>><</click>></span>
/*<span data-keytype="yes"><div><<button "<span id=\"turt-butt\">\"It's Hot\"</span>" autofocus>><<labtalkupdate>><</button>></div></span>*/\
<<nobr>>
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicBack.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicExplain.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicExplainUp.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicNorm.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicSad.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicShy.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicShy2.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicSide.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicSideJoke.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicSideSad.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicLaugh.png'" id="boarderpicturehidden">
<</nobr>>\<<widget "labtalkupdate">>\
<<set $LabTalkPage++>>\
<<if $LabTalkPage == 1>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicLaugh.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText2">\
  <span class='turtlespeak'>"Hell yeah, brother! His fire breath is red hot!"</span>
</div>\
<</replace>>\
<<replace "#turt-butt">>Continue<</replace>>\
<<elseif $LabTalkPage == 2>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicExplain.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText3">\
  <span class='turtlespeak'>"Unfortunately I don't have that part of the costume ready. I should have a few CO2 canisters lying around. Some cosplayers would just use that to make smoke, but that's weak stuff. I need actual flames! I figured I could modify a Bunsen burner as long as I can have it hooked up to some butane. That's my favourite fuel, by the way. I could discuss the pros and cons of natural gas and various liquefied petroleum gases all day but that's a topic for another time. What's important is how I'm going to handle having the whole contraption lodged in the back of my throat. Sure, it'll be uncomfortable but for the sake of authenticity it will totally be-"</span>
</div>\
<</replace>>\
<<replace "#turt-butt">>Continue<</replace>>\
<<elseif $LabTalkPage == 3>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicExplainUp.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText2">\
  <span class='turtlespeak'>"Wait. I thought you didn't know who Bowser was."</span>
  "No, I meant, like, your body."
  <span class='turtlespeak'>"Oh."</span>
  "Yeah, it must turn you on to get all big and muscular like that."
</div>\
<</replace>>\
<<replace "#turt-butt">>Continue<</replace>>\
<<elseif $LabTalkPage == 4>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicShy.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText2">\
  <span class='turtlespeak'>"Ne he... Maaaybe."</span>
</div>\
<</replace>>\
<<replace "#turt-butt">>"I bet it'd fun to get a chance to fuck the King."<</replace>>\
<<elseif $LabTalkPage == 5>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicShy2.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText2">\
  <span class='turtlespeak'>"Sure, I guess..."</span>
</div>\
<</replace>>\
<<replace "#turt-butt">>"..."<</replace>>\
<<elseif $LabTalkPage == 6>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicNorm.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText2">\
  <span class='turtlespeak'>"Oooooh! No, I see what you're after!"</span>
</div>\
<</replace>>\
<<replace "#turt-butt">>Continue<</replace>>\
<<elseif $LabTalkPage == 7>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicSide.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText2">\
  <span class='turtlespeak'>"I'm sorry... but I can't. I'm... not able to."</span>
  "Hm? What do you mean?"
  <span class='turtlespeak'>"Tch. It's because..."</span>
</div>\
<</replace>>\
<<replace "#turt-butt">>Continue<</replace>>\
<<elseif $LabTalkPage == 8>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicSideSad.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText2">\
  <span class='turtlespeak'>"Because I have..."</span>
</div>\
<</replace>>\
<<replace "#turt-butt">>Continue<</replace>>\
<<elseif $LabTalkPage == 9>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicSideSad.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText2">\
  <span class='turtlespeak'>"A reptile dysfunction."</span>
</div>\
<</replace>>\
<<replace "#turt-butt">>Continue<</replace>>\
<<elseif $LabTalkPage == 10>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicSideJoke.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText2">\
  <span class='turtlespeak'>"Ba-dum-tsh! Just kidding!"</span>
</div>\
<</replace>>\
<<replace "#turt-butt">>Continue<</replace>>\
<<elseif $LabTalkPage == 11>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicNorm.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText2">\
  <span class='turtlespeak'>"But seriously, I can't. I'm just not into sex. Really."</span>
</div>\
<</replace>>\
<<replace "#turt-butt">>"Oh..."<</replace>>\
<<elseif $LabTalkPage == 12>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicSad.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText2">\
  <span class='turtlespeak'>"I bet you're pretty disappointed, huh?"</span>
</div>\
<</replace>>\
<<replace "#turt-butt">>"...Yeah. Er, no, I mean, it's okay, it's cool."<</replace>>\
<<elseif $LabTalkPage == 13>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicLaugh.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText2">\
  <span class='turtlespeak'>"Gwa-ha-ha! You're so cute."</span>
</div>\
<</replace>>\
<<replace "#turt-butt">>Continue<</replace>>\
<<elseif $LabTalkPage == 14>>\
<<replace "#turt-pic">>\
<img @src="setup.ImagePath+'TurtleAlchemist/TurtVNPicNorm.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#turt-text">>\
<div class="ShortText2">\
  <span class='turtlespeak'>"Well, if you want I can still make potions for you. It's a little awkward getting down to stir the pot, but I can make it work."</span>
</div>\
<</replace>>\
<<replace "#turt-butt">>Continue<</replace>>\
<<else>>\
<<unset $LabTalkPage>>\
<<goto "Under The Pier">>\
<</if>>\
<</widget>><<widget "GymButtons">>\
<<nobr>>
<<if $curse == "Competition" && $CompetitionType != 3>>
<div data-item='rival'><<button [[Look At Rival]]>><</button>></div>
<</if>>
<<if $gymmem == true>>
<<if $hours >= 1.0 && $cardiocur < $cardiomax>>
<div data-item='tread'><<button "Treadmill">><<RunTreadmillKnight>><<set $GymTalkPage = 2>><<gymtalkupdate>><<updatebar>><<updatemon>><</button>></div>
<<else>>
<div data-item='tread' class='inactivebutton'><<button "Treadmill">><</button>></div>
<</if>>
<<if $hours >= 1 and ($workoutcount < 1 or $creatineactive > 0)>>
<div data-item='weight'><<button "Use Weights">><<set $usegymweight = WorkWeightCal($workmax, $maxgymweight)>><<replace "#itemdesc">><</replace>><<replace "#back-butt">><</replace>><<TimePass 1>><<set $arousal = Math.clamp($arousal+$arate, 0, 100)>><<if $usegymweight >= $workmin>><<set $workoutcount++>><</if>><<if $workmax > 700>><<set $GymTalkPage = 20>><<else>><<set $GymTalkPage = 6>><</if>><<gymtalkupdate>><<updatebar>><</button>></div>
<<else>>
<div data-item='weight' class='inactivebutton'><<button "Use Weights">><</button>></div>
<</if>>
<<if $gymmemup ==true>>
<span id="drink-butt">
<<GymDrink true>>
</span>
<</if>>
<<if $KomodoXP < setup.komodogymxplimit+($EGDrainKomodo*10)>>
<<if $hours >= 2>>
<<if $KomoKobStatus == "initial" or $KomoKobStatus == "bummed">>
<div data-item='komodonot' class='inactivebutton'><<button "Fight Komodo Jock">><</button>></div>
<<else>>
<div data-item='komodo'><<button [[Fight Komodo Jock|Combat]]>><<set $EnemyNum to 17>><<battlestart>><</button>></div>
<</if>>
<<else>>
<div data-item='komodo' class='inactivebutton'><<button "Fight Komodo Jock">><</button>></div>
<</if>>
<</if>>
<<if $gymmemup ==false>>
<<if $money >= 450>>
<div data-item='umem'><<button "Upgrade Membership">><<set _treadmessage = "30">><<set $gymmem = true>><<set $gymmemup = true>><<set $money -=450>><<set $gymdays = 0>><<set $gymamount = 500>><<set $maxgymweight = 5000>><<set $GymTalkPage = 5>><<gymtalkupdate>><<run BodyUpdate()>><<updatebar>><<updatemon>><</button>></div>
<<else>>
<div data-item='umem' class='inactivebutton'><<button "Upgrade Membership">><</button>></div>
<</if>>
<</if>>
<div data-item='cmem'><<button "Cancel Membership">><<set $gymmem = false>><<set $gymmemup = false>><<set $gymdays = 0>><<set $gymamount = 0>><<set $GymTalkPage = 4>><<gymtalkupdate>><</button>></div>
<<else>>
<<if $money >= 50>>
<div data-item='bmem'><<button "Buy Membership">><<set $gymmem = true>><<set $money -=50>><<set $gymdays = 0>><<set $gymamount = 50>><<set $maxgymweight = 500>><<set $GymTalkPage = 3>><<gymtalkupdate>><<run BodyUpdate()>><<updatebar>><<updatemon>><</button>></div>
<<else>>
<div data-item='bmem' class='inactivebutton'><<button "Buy Membership">><</button>></div>
<</if>>
<</if>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>><</widget>>
<<widget "GymContinueButton">>\
<div><span data-keytype="yes"><<button "Continue">><<set $GymTalkPage++>><<gymtalkupdate>><</button>></span></div>\
<</widget>>
<<widget "GymTalkButtons">>\
<div><span data-keytype="yes"><<button "Talk To Him">><<set $GymTalkPage++>><<gymtalkupdate>><</button>></span></div>\
<div><span data-keytype="no"><<button "Don't Talk To Him">><<set $GymTalkPage = -1>><<gymtalkupdate>><</button>></span></div>\
<</widget>>
<<widget "RunTreadmill">>\
<<TimePass 1>>\
<<set $cardiocur += 2000>>\
<<if $gymmemup == true>><<set $cardiocur += 1000>><</if>>\
<<if $cardiocur > $cardiomax>>You use up all of your energy.<<set $cardiocur = $cardiomax>><<else>><<if $gymmemup == true>>You use 30 energy.<<else>>You use 20 energy.<</if>><</if>>
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>\
<<if $supersalad == true>>\
<<set $fat -= Math.clamp($fat*0.02, 0, 200)>>\
<<run BodyUpdate()>>\
<</if>>\
<<if $supersundae == true>>\
<<set $cardiocur = 0>>\
<</if>>\
<</widget>>
<<widget "RunTreadmillKnight">>\
<<TimePass 1>>\
<<set $cardiocur += 2000>>\
<<if $gymmemup == true>><<set $cardiocur += 1000>><</if>>\
<<if $cardiocur > $cardiomax>><<set $cardiocur = $cardiomax>><</if>>\
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>\
<<if $supersalad == true>>\
<<set $fat -= Math.clamp($fat*0.02, 0, 200)>>\
<<run BodyUpdate()>>\
<</if>>\
<<if $supersundae == true>>\
<<set $cardiocur = 0>>\
<</if>>\
<</widget>>
<<widget "gymtalkupdate">>\
/*<<set $GymTalkPage++>>*/\
<<if $GymTalkPage == 0>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymNormalDown.png'" id="knightgymtopanif1"/>\
<img @src="setup.ImagePath+'KnightGym/KnightGymNormalUp.png'" id="knightgymtopanif2"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  The gym is mostly empty except for <<if $KnightMet == true>>the <span class='knightspeak'>Forest Knight</span><<else>>an <span class='knightspeak'>orange dinosaur</span><</if>> struggling to do bicep curls.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymButtons>><</replace>>\
<<elseif $GymTalkPage == 1>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleNorm.png'" id="knightgymtop"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  The <<if $KnightMet == true>><span class='knightspeak'>Forest Knight</span><<else>><span class='knightspeak'>orange dinosaur</span><</if>>stops to take a drink from his water bottle.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymButtons>><</replace>>\
<<elseif $GymTalkPage == 2>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  You run on the treadmill.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymButtons>><</replace>>\
<<elseif $GymTalkPage == 3>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  You got a gym membership.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymButtons>><</replace>>\
<<elseif $GymTalkPage == 4>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  You cancelled your gym membership.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymButtons>><</replace>>\
<<elseif $GymTalkPage == 5>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  You got the upgraded gym membership.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymButtons>><</replace>>\
<<elseif $GymTalkPage == 6>>\
<<set _plateweight = Math.ceil((3*$usegymweight/4)/10)*10>>
<<replace "#knight-text">>\
<div class="ShortText4">\
  You pull off four <<weighttext _plateweight>> plates to be used for some deadlifts. You bend down to grab the bar, take a deep breath and lift, feeling the burn in your glutes.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 7>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymShyDown.png'" id="knightgymtopanif1"/>\
<img @src="setup.ImagePath+'KnightGym/KnightGymShyUp.png'" id="knightgymtopanif2"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  After a few reps, you hear a strained grunt coming from across the room. You look over at the <<if $KnightMet == true>><span class='knightspeak'>Forest Knight</span><<else>><span class='knightspeak'>weight-lifting rex</span><</if>>.
  <span class='knightspeak'>"Sorry!"</span>
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 8>>\
<<updatebar>><<updatemon>>\
<<replace "#knight-pic2">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBack.png'" id="knightgymbottom"/>\
<img @src="setup.ImagePath+'KnightGym/KnightGymReflect.png'" id="knightgymtopfade1"/>\
<</replace>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymShyDown.png'" id="knightgymtopfade1"/>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleNorm.png'" id="knightgymtopfade2"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  He takes a drink from his water bottle while you finish your set.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymTalkButtons>><</replace>>\
<<elseif $GymTalkPage == 9>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleLook2.png'" id="knightgymtop"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  "Hey, how's it going?"
  <span class='knightspeak'>"Alright, I guess"</span>, he sighs, <span class='knightspeak'>"I feel like I'll never get big. Do you have any idea what I'm doing wrong?"</span>
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 10>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleSad.png'" id="knightgymtop"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  "Well, I don't think there's any sort of secret to it. Just be persistent, eat right, sleep well, drink some magic potions - you know, that sort of stuff."
  <span class='knightspeak'>"Yeah,"</span> he sighs again, <span class='knightspeak'>"I guess you're right."</span>
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 11>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleSad.png'" id="knightgymtopfade1"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  The <<if $KnightMet == true>><span class='knightspeak'>Forest Knight</span><<else>><span class='knightspeak'>orange dinosaur</span><</if>> heads for the locker room.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 20>>\
<<set _plateweight = Math.ceil((3*$usegymweight / 6)/10)*10>>
<<replace "#knight-text">>\
<div class="ShortText4">\
  You pull off a couple of <<weighttext _plateweight>> plates. The <<if $KnightMet == true>><span class='knightspeak'>Forest Knight</span><<else>><span class='knightspeak'>orange dinosaur</span><</if>> notices you moving the heavy weights and watches you pull off four more. You put them onto a bar in preparation for some deadlifts and he goes back to focusing on his own exercise.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 21>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymLook.png'" id="knightgymtop"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  You bend down to grab the bar, take a deep breath and lift, feeling the burn in your glutes. You lower the dumbbell, and despite you doing so gently, the whole gym shakes from all the mass hitting the floor.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 22>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymShyDown.png'" id="knightgymtopanif1"/>\
<img @src="setup.ImagePath+'KnightGym/KnightGymShyUp.png'" id="knightgymtopanif2"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  You look over at the <<if $KnightMet == true>><span class='knightspeak'>Knight</span><<else>><span class='knightspeak'>rex</span><</if>> and he immediately turns away. You continue your lifts, grunting as you squeeze out the last couple of reps.<<if $usegymweight < $workmin>> The grunting's mostly for show though since the weights the gym offer aren't quite enough to give you a proper workout.<</if>>
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 23>>\
<<updatebar>><<updatemon>>\
<<replace "#knight-pic2">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBack.png'" id="knightgymbottom"/>\
<img @src="setup.ImagePath+'KnightGym/KnightGymReflect.png'" id="knightgymtopfade1"/>\
<</replace>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymShyDown.png'" id="knightgymtopfade1"/>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleNorm.png'" id="knightgymtopfade2"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  He finishes off his dumbbell curls and takes a drink from his waterbottle.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymTalkButtons>><</replace>>\
<<elseif $GymTalkPage == 24>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleLook.png'" id="knightgymtop"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  "Hey, how's it going?"
  <span class='knightspeak'>"Oh, good, uh..."</span>
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 25>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleShy.png'" id="knightgymtop"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  <span class='knightspeak'>"You're amazing by the way! Oh my God, you're so strong,"</span> he laughs, <span class='knightspeak'>"I don't think I'll ever get to where you are."</span>
  "Aw, I'm sure you can do it if you're persistent."
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 26>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleWatch.png'" id="knightgymtop"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  You bend down in front of the <<if $KnightMet == true>><span class='knightspeak'>Forest Knight</span><<else>><span class='knightspeak'>orange dinosaur</span><</if>> and grunt as you rerack the weights. <<if $fatpercent > 35>>Your fat ass<<else>>Your muscular ass<</if>> is hugged tightly by your tiny gym shorts.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 27>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleCover.png'" id="knightgymtop"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  Your biceps bulge as you lift the heavy plates. "Just don't be so hard on yourself."
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 28>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleCoverPart2.png'" id="knightgymtop"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  <span class='knightspeak'>"...Thanks."</span>
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 29>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleCoverShy.png'" id="knightgymtop"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  <span class='knightspeak'>"Um, sorry, I have to go! I'll see you later!"</span>
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<elseif $GymTalkPage == 30>>\
<<set $KnightState = 3>>\
<<set $KnightGoodCompliment = true>>\
<<replace "#knight-pic">>\
<img @src="setup.ImagePath+'KnightGym/KnightGymBottleCoverShy.png'" id="knightgymtopfade1"/>\
<</replace>>\
<<replace "#knight-text">>\
<div class="ShortText4">\
  The <<if $KnightMet == true>><span class='knightspeak'>Forest Knight</span><<else>><span class='knightspeak'>orange dinosaur</span><</if>> quickly heads for the locker room.
</div>\
<</replace>>\
<<replace "#knight-butt">><<GymContinueButton>><</replace>>\
<<else>>\
<<unset $GymTalkPage>>\
<<goto "Gym">>\
<</if>>\
<</widget>>
<<widget "GymDrink">>\
<<if $gymmemup ==true>>\
<<if $money >= 100 && $creatineactive <= 0>>\
<div data-item='crea'><<button "Pre-Workout Drink">><<set $money -=100>><<set $creatineactive to 5>><<run BodyUpdate()>><<updatebar>><<updatemon>><<if $args[0] == true>><<gymtalkupdate>><<else>><<replace "#buttons-sec">><<display "Gym Buttons">><</replace>><</if>><</button>></div>\
<<else>>\
<div data-item='crea' class='inactivebutton'><<button "Pre-Workout Drink">><</button>></div>\
<</if>>\
<</if>>\
<</widget>><<SetKnightPotionAmount>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<updatebar>>\
<<set _KnightBodyWord = "">><<if ($ETotalFatShown >= setup.knightf1limit or $ETotalMuscleShown >= setup.knightm1limit) && $EFatPercent >= setup.knightf1limitper>><<set _KnightBodyWord = "chubby ">><<elseif $ETotalMuscleShown >= setup.knightm2limit>><<set _KnightBodyWord = "muscular ">><</if>>\
<div id="storycharpicture">\
<<if ($ETotalFatShown >= setup.knightf1limit or $ETotalMuscleShown >= setup.knightm1limit) && $EFatPercent >= setup.knightf1limitper>>\
<img @src="setup.ImagePath+'KnightFellF.png'" id="boarderpicture">\
<<elseif $ETotalMuscleShown >= setup.knightm2limit>>\
<img @src="setup.ImagePath+'KnightFellM.png'" id="boarderpicture">\
<<else>>\
<img @src="setup.ImagePath+'KnightFellS.png'" id="boarderpicture">\
<</if>>\
</div>\
  You lean into him and give him a quick peck on the lips - or whatever the equivalent is for dinosaurs, but then you pull back. <<if $totalfatshown >= 150 && $fatpercent >= 35>>Your two <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>huge<</if>> moobs are looming over him and his cheeks are blushing a bright orangey-pink.<<elseif $totalmuscleshown > 80>>Your two <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>huge<</if>> pecs are looming over him and his cheeks are blushing a bright orangey-pink.<<else>>You loom over him while his cheeks blush a bright orangey-pink.<</if>> The <span class="knightspeak">Forest Knight</span> takes a moment and then reaches up to put his arms around you and kisses you again. <<if $height > 2*$EHeight>>You lean down onto him, smothering his <<= _KnightBodyWord>>body with your massive chest while your <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>tongue<</if>> touches his.<<elseif $totalfatshown >= 150 && $fatpercent >= 35>>You lean down onto him, pressing your large <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>gut<</if>> against his <<= _KnightBodyWord>>body while your <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>tongue<</if>> touches his.<<elseif $totalmuscleshown > 80>>You lean down onto him, pressing your hard <<if $wpillactive == true && $Madlibword5 != ''>><b>$Madlibword5</b><<else>>abs<</if>> against his <<= _KnightBodyWord>>body while your tongue touches his.<<else>>You lean down onto him, pressing <<if $wpillactive == true && $Madlibword5 != ''>>your <b>$Madlibword5</b><<else>>yourself<</if>> against his <<= _KnightBodyWord>>body while your tongue touches his.<</if>> He runs his hands over <<if $totalfatshown >= 150 && $fatpercent >= 35>>you, fervently rubbing your soft back and shoulders.<<else>>your back, fervently rubbing whatever back muscles he can reach.<</if>> While your mouths are still locked together you reach down to stroke his <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>cock<</if>>. It doesn't take long before his pre is running between your fingers.
  You break off the kiss and wipe your lips. "You're very <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>brave<</if>> thinking you can take on a beast like me."
  The <span class="knightspeak">Forest Knight</span> looks up at you shyly.
  "You have the most adorable smile. And your body," you run your <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>hand<</if>> over his chest and down to his <<if ($ETotalFatShown >= setup.knightf1limit or $ETotalMuscleShown >= setup.knightm1limit) && $EFatPercent >= setup.knightf1limitper>>fat belly, "it's so soft and cute. You're amazing."<<elseif $ETotalMuscleShown >= setup.knightm2limit>>swollen ab muscles, "it's so strong and manly. You're amazing."<<else>>flat belly, "Just look how cute you are."<</if>>
  <span class="knightspeak">"Stooop~"</span> He tries really hard not to <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>smile<</if>> but he can't hold it back.
<span id="knight-story">\
<span data-keytype="yes"><<link 'He\'s perfect the way he is'>><<set _knightchoice = "NoPotion">><<replace "#knight-story">><<ContinueKnightStory>><</replace>><</link>></span>
<<if $XPPotion >= $KnightPotionAmount>><span data-keytype="no"><<link 'Use potions to make him bigger'>><<set _knightchoice = "Potion">><<replace "#knight-story">><<ContinueKnightStory>><</replace>><</link>></span>(Requires <<= $KnightPotionAmount>> XP Potion<<if $KnightPotionAmount > 1>>s<</if>>)<<else>><strike>Use potions to make him bigger</strike>(Requires <<= $KnightPotionAmount>> XP Potion<<if $KnightPotionAmount > 1>>s<</if>>)<</if>></span>\<<widget "SetKnightPotionAmount">>\
<<nobr>>
<<set $KnightPotionAmount = 1>>
<<if $totalweight > 600>>
<<if $ETotalWeight > $totalweight*0.5>>
<<set $KnightPotionAmount = 1>>
<<elseif $ETotalWeight > $totalweight*0.4>>
<<set $KnightPotionAmount = 2>>
<<elseif $ETotalWeight > $totalweight*0.3>>
<<set $KnightPotionAmount = 3>>
<<elseif $ETotalWeight > $totalweight*0.2>>
<<set $KnightPotionAmount = 4>>
<<elseif $ETotalWeight > $totalweight*0.15>>
<<set $KnightPotionAmount = 5>>
<<elseif $ETotalWeight > $totalweight*0.1>>
<<set $KnightPotionAmount = 6>>
<<elseif $ETotalWeight > $totalweight*0.075>>
<<set $KnightPotionAmount = 7>>
<<elseif $ETotalWeight > $totalweight*0.05>>
<<set $KnightPotionAmount = 8>>
<<elseif $ETotalWeight > $totalweight*0.02>>
<<set $KnightPotionAmount = 9>>
<<else>>
<<set $KnightPotionAmount = 10>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "ContinueKnightStory">>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<updatebar>>\
<<set _dickword = "cock">>\
<<if $dlength > 12>>\
<<set _dickword = "massive cock">>\
<<elseif $dlength > 25>>\
<<set _dickword = "massive cum-cannon">>\
<<elseif $dlength > 50>>\
<<set _dickword = "gargantuan cum-cannon">>\
<</if>>\
<<if _knightchoice == "NoPotion">>\
  "You've been working really hard at the gym. Look how much <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>bigger<</if>> you are." You move your hand down to rub his <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>thigh<</if>>. "I've actually been thinking about you ever since I saw you there. I can't believe how lucky I am to be with you now."
  He covers his face with his hand in embarrassment.
  "I know you've been thinking about me too. You're loving this right now, aren't you? Look how hard and runny your <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>dick<</if>> is." You run a <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>finger<</if>> up the side of it. "It's the perfect size too. You're so special. You deserve a <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>good<</if>> fucking."
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 30>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<updatebar>>\
<<if $dlength < 0.6*$EHeight>>\
  You motion for him to turn around and he flips over with his chest on the ground and his <<if $wpillactive == true && $Madlibword15 != ''>><b>$Madlibword15</b><<else>>ass<</if>> in the air. You position yourself on top of him, being careful not to crush him under your <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>massive<</if>> body. You line your <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>tool<</if>> up with his butthole and <<if $wpillactive == true && $Madlibword7 != ''>>they slide<<else>>it slides<</if>> in slowly.
  "You definitely know how to relax." You nuzzle your head against the side of his as you push all the way in. "You're so good at taking my <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>cock<</if>>." He moans as you slide back out. "<<if $wpillactive == true && $Madlibword16 != ''>><b><<= $Madlibword16.toUpperFirst()>></b><<else>>I could be rough<</if>>. Do you think you can handle that?"
  <span class="knightspeak">"Hnn... yes,"</span> he says meekly.
  "You're such a <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>brave<</if>> knight."
  You bury your dick into him and pull back out a couple of times, humping a little less hard than you possibly can - despite how <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>brave<</if>> he's being he's still much smaller than you and you don't want to hurt the poor <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>little<</if>> guy. He lets out a little <span class="knightspeak">"guh!"</span> as you thrust, sliding in deep enough for your tip to gently push out against his abdomen.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal = 0>>\
<<cumcurse>>\
<<updatebar>>\
  While continuing to hump, you reach down to stroke his <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>cock<</if>>. You start by teasing the tip and then wrapping your hand around the shaft and pumping, giving him a taste of how fucking his hole makes your dick feel. After a few minutes of thrusting and stroking you hear him make a quiet <span class="knightspeak">"Nuh-nuuh~"</span> as he cums into your hand. You feel pleasure welling from your _dickword rubbing against the walls of his tight ass. You loudly let out a deep and manly moan as you <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>cum<</if>>. You continue to <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>buck<</if>> as spurt after spurt you <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>unload<</if>> into him until you are completely empty.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  The <span class="knightspeak">Forest Knight</span> lies flat on the ground with his head to the side. You flop over beside him. You look over at his goofy post-orgasm expression.
  "Have fun?"
  He only manages a weak grunt and then nuzzles his head against your shoulder.
  He's such a <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>special<</if>> little guy! You spend some time just lying beside him on the forest floor while he recovers from the <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>excellent<</if>> fucking.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<TimePass 2>>\
<img @src="setup.ImagePath+'Mushroom.png'" id="storyitempicture">
You won the battle!
<<set $KnightLevel ++>>\
<<if $KnightWin == false>>\
<<set $KnightWin = true>>\
<<set $BuySellFMTokens +=100>> 100 Tokens added to your TransTech account.
<</if>>\
<<GainMoney 100>> You won $100.
<<set $mushamt += 5>> The enemy left behind some weird mushrooms.
<<linkreplace "Use Weird Mushroom">>
<<set $itemname = "Weird Mushroom">>\
<<UseItem>>\
<</linkreplace>>
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<<else>>\
  Considering that your <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>dick<</if>> is <<if $dlength > 2.8* $EHeight>>several times <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>larger<</if>> than he is<<elseif $dlength > 1.6* $EHeight>>almost double his size<<else>>almost as large as he is<</if>>, a conventional fucking isn't really an option. You pick him up, lie on your back and perch him up on the shaft of your erect <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>cock<</if>>. It's conveniently angled in such a way that he doesn't slide right off of it. He shimmies up and licks the bottom of the head.
  "Ooh yeah, that's good. Keep going."
  <<if $dlength > 2.2* $EHeight>>He uses his <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>arms<</if>> to reach around and massage the tip and then rubs <<if $wpillactive == true && $Madlibword11 != ''>>his <b>$Madlibword11</b><<else>>one arm<</if>> up along the shaft.<<else>>With <<if $wpillactive == true && $Madlibword11 != ''>>his <b>$Madlibword11</b><<else>>both hands<</if>> he reaches up to massage the tip and then rubs one <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>hand<</if>> up along the shaft.<</if>>
  "<<if $wpillactive == true && $Madlibword16 != ''>><b><<= $Madlibword16.toUpperFirst()>></b><<else>>Ooh God, you're really good at that<</if>>," you moan, arching your head back.
  <<if $height > 3*$EHeight>>You put one <<if $wpillactive == true && $Madlibword15 != ''>><b>$Madlibword15</b><<else>>hand<</if>> on his back. You just wanted to rest it there, but you're so much bigger that your <<if $wpillactive == true && $Madlibword15 != ''>><b>$Madlibword15</b><<else>>hand<</if>> squishes him preventing him from properly continuing his licking and massaging duties. You instead decide to take charge and use your <<if $wpillactive == true && $Madlibword15 != ''>><b>$Madlibword15</b><<else>>hand<</if>> to rub him along your <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>dick<</if>>. <<else>>He's being quite gentle with his massaging. You feel like he could stand to use more force so you decide to help him out. You grab him with <<if $wpillactive == true && $Madlibword15 != ''>>your <b>$Madlibword15</b><<else>>both hands<</if>> and rub him along your <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>dick<</if>>.<</if>> You run him up and down your shaft. You ask him if he's okay. <span class="knightspeak">"Hm-good!"</span> he says muffled from his face being pressed against your <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>cock<</if>>. You continue to use him to stroke yourself, hearing occasional muffled grunts.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal = 0>>\
<<cumcurse>>\
<<updatebar>>\
  After one particular long muffled grunt you feel the <span class="knightspeak">Forest Knight's</span> cum running along your dick as you keep stroking. The friction from your <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>little<</if>> friend causes a welling of pleasure from your _dickword. You loudly let out a deep and <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>manly<</if>> moan as you shoot a geyser of <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>cum<</if>>. You buck as spurt after spurt you <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>unload<</if>>, sending ropes of jizz flying over the trees. <<if $camount >= 10000000>>You <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>cum<</if>> for almost 10 minutes before you are completely empty.<<elseif $camount >= 100000>>You <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>cum<</if>> for almost 5 minutes before you are completely empty.<<else>>You <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>cum<</if>> for almost a minute before you are completely empty.<</if>>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  You plop the <span class="knightspeak">Forest Knight</span> onto your chest and look down at his goofy post-orgasm expression.
  "Have fun?"
  He only manages a weak grunt and then nuzzles his head against <<if $totalfatshown >= 150 && $fatpercent >= 35>>one of your moobs<<elseif $totalmuscleshown > 80>>one of your pecs<<else>>you<</if>>.
  He's such a <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>special<</if>> little guy! You spend some time just lying beside him on the forest floor while he recovers from the <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>excellent<</if>> fucking.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<TimePass 2>>\
<img @src="setup.ImagePath+'Mushroom.png'" id="storyitempicture">
You won the battle!
<<set $KnightLevel ++>>\
<<if $KnightWin == false>>\
<<set $KnightWin = true>>\
<<set $BuySellFMTokens +=100>> 100 Tokens added to your TransTech account.
<</if>>\
<<GainMoney 100>> You won $100.
<<set $mushamt += 5>> The enemy left behind some weird mushrooms.
<<linkreplace "Use Weird Mushroom">>
<<set $itemname = "Weird Mushroom">>\
<<UseItem>>\
<</linkreplace>>
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</if>>\
<</linkreplace>></span>\
<<else>>\
<<set $XPPotion -= $KnightPotionAmount>>\
<<set $KnightLevel += 5*$KnightPotionAmount>>\
<<set $XPQuestDone to true>>\
<<if $XPTurtState == "">><<set $XPTurtState = "Not Given">><</if>>\
  "Your hard work at the gym's been paying off but you deserve more. You deserve to be so much bigger. Don't worry, I can help you out with that."
  While still kneeling over him, You pull <<if $KnightPotionAmount >=3>>a few XP Potions<<elseif $KnightPotionAmount ==2>>a couple of XP Potions<<else>>an XP Potion<</if>> out of your inventory, pop off the top and <<if $KnightPotionAmount >=2>>their<<else>>its<</if>> essence fills the <span class="knightspeak">knight.</span>
  His entire body shifts and bulges within seconds. His hands and forearms swell. His <<if $wpillactive == true && $Madlibword7 != ''>><b>$Madlibword7</b><<else>>biceps<</if>> balloon out. His shoulders become bigger, <<if $wpillactive == true && $Madlibword10 != ''>><b>$Madlibword10</b><<else>>harder<</if>>, wider. <<if $totalfatshown >= 150 && $fatpercent >= 35>>His body fat percentage drops from the increase in size and muscle. He puts his <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>hands<</if>> over his stomach, feeling his fat gut disappearing.<<else>>He puts his <<if $wpillactive == true && $Madlibword14 != ''>><b>$Madlibword14</b><<else>>hands<</if>> over his stomach, feeling his expanding abs.<</if>> You look down to see his feet pushing into your knees. His legs are growing longer, with his scales stretching over the bulging muscles. <<if $KnightRipStage < 3>>Any remaining scraps of tunic melt off of him.<</if>> His pouch belt tears off like a flimsy noodle ravaged by his <<if $wpillactive == true && $Madlibword9 != ''>><b>$Madlibword9</b><<else>>rocky<</if>> body. He's much taller than when this started. At this point, he's almost as <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>big<</if>> as you are but even heavier and more muscular. You lean onto him, being lifted up by his expanding <<if $wpillactive == true && $Madlibword15 != ''>><b>$Madlibword15</b><<else>>body<</if>>. You run your <<if $wpillactive == true && $Madlibword11 != ''>><b>$Madlibword11</b><<else>>hands<</if>> over his pecs and shoulders, feeling those girthy, manly muscles.
  "You're loving this right now, aren't you?" He arches his head back and moans. You look back at his <<if $height > 1200>>monolithic meat-pole.<<elseif $height > 200>> tree trunk-sized cock.<<else>> gigantic meat-pole.<</if>> "Look how hard and runny your <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>dick<</if>> is. It's the perfect size too," you say continuing to stroke his chest, "You're so special. You deserve a <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>good<</if>> fucking."
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 30>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<updatebar>>\
  "Turn over."
  <span class="knightspeak">"Yes, sir."</span> He turns onto his side, letting you slide off onto the ground. He flips over with his chest on the ground and his <<if $wpillactive == true && $Madlibword15 != ''>><b>$Madlibword15</b><<else>>ass<</if>> in the air. You hop over his leg to get behind him. From here, it doesn't look like you're going to be able to reach so you get up with one foot on each of his calves. You line your <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>tool<</if>> up with his butthole and it slides in slowly.
  "You definitely know how to relax." You nuzzle your head against his back as you push all the way in. "You're so good at taking my <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>cock<</if>>." He moans as you slide back out. "I could be rough. Do you think you can handle that?"
  <span class="knightspeak">"<<if $wpillactive == true && $Madlibword16 != ''>><b><<= $Madlibword16.toUpperFirst()>></b><<else>>Hnn... yes<</if>>,"</span> he says meekly.
  "You're such a big, <<if $wpillactive == true && $Madlibword6 != ''>><b>$Madlibword6</b><<else>>brave<</if>> knight."
  You bury your <<if $wpillactive == true && $Madlibword8 != ''>><b>$Madlibword8</b><<else>>dick<</if>> into him and pull back out a couple of times, slapping your balls against his backside as you thrust as deep and hard as you can - you know he's <<if $wpillactive == true && $Madlibword13 != ''>><b>$Madlibword13</b><<else>>big<</if>> enough to handle it. He lets out a little <span class="knightspeak">"guh!"</span> as you thrust, slamming your hips against his big, beefy <<if $wpillactive == true && $Madlibword2 != ''>><b>$Madlibword2</b><<else>>buttcheeks<</if>>.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal = 0>>\
<<cumcurse>>\
<<updatebar>>\
  While you continue to hump, he reaches down to <<if $wpillactive == true && $Madlibword12 != ''>><b>$Madlibword12</b><<else>>stroke<</if>> his cock. After a few minutes of thrusting and stroking you feel pleasure welling from your _dickword rubbing against the walls of his tight ass. You loudly let out a deep and manly moan as you <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>cum<</if>>, continuing to buck as spurt after spurt you <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>unload<</if>> into him. <<if $camount >= 10000000>>You <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>cum<</if>> for almost 10 minutes before you are completely empty.<<elseif $camount >= 100000>>You <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>cum<</if>> for almost 5 minutes before you are completely empty.<<else>>You <<if $wpillactive == true && $Madlibword4 != ''>><b>$Madlibword4</b><<else>>cum<</if>> for almost a minute before you are completely empty.<</if>> It doesn't take much longer before you hear him make a quiet <span class="knightspeak">"Nuh-nuuh~"</span>, the feeling of you filling him making him cum into his hand.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  The <span class="knightspeak">Forest Knight</span> lies flat on the ground with his head to the side. You climb over his <<if $wpillactive == true && $Madlibword1 != ''>><b>$Madlibword1</b><<else>>massive<</if>> rump to cuddle up by his shoulder. You look over at his goofy post-orgasm expression.
  "Have fun?"
  He only manages a weak grunt and then nuzzles his head against you.
  He's such a special little guy! You spend some time just lying beside him on the forest floor while he recovers from the <<if $wpillactive == true && $Madlibword3 != ''>><b>$Madlibword3</b><<else>>excellent<</if>> fucking.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<TimePass 2>>\
<img @src="setup.ImagePath+'Mushroom.png'" id="storyitempicture">
You won the battle!
<<set $KnightLevel ++>>\
<<if $KnightWin == false>>\
<<set $KnightWin = true>>\
<<set $BuySellFMTokens +=100>> 100 Tokens added to your TransTech account.
<</if>>\
<<GainMoney 100>> You won $100.
<<set $mushamt += 5>> The enemy left behind some weird mushrooms.
<<linkreplace "Use Weird Mushroom">>
<<set $itemname = "Weird Mushroom">>\
<<UseItem>>\
<</linkreplace>>
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</if>>\
<</widget>><<set $WinnersTalkPage = 0>>\
<<set $items = {
drink: {
name: "Buy A Drink",
desc: ""},
exdrink: {
name: "Buy A Drink",
desc: "Cost: $1000000"},
trophies: {
name: "Ask About Trophies",
desc: ""},
poster: {
name: "Ask About Wanted Poster",
desc: ""},
necklace: {
name: "Ask About His Necklace",
desc: ""},
umem: {
name: "Upgrade Membership",
desc: "An upgraded membership allows access to heavier weights.<br><br>$500 per month, $450 upfront"},
colo: {
name: "Collection Facility",
desc: "If you hurry you might be able to make it to the collection facility and use their milking machines."},
}>>\
<div id="cfb2">\
<span id="win-pic-back">\
<img @src="setup.ImagePath+'KnightBro/WinnersBack.png'" id="cfb2bottom"/>\
</span>\
<span id="win-pic">\
<img @src="setup.ImagePath+'KnightBro/KnightBroNormS.png'" id="cfb2top"/>\
</span>\
</div>\
<span id="win-text">\
</span>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<span id="win-butt">\
<<WinnersButtons>>\
</span>\
</div></div>\
<span id="itemdesc">\
</span>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>\
</div>\
<<nobr>>
<img @src="setup.ImagePath+'KnightBro/WinnersBack.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/WinnersBack2.png'" id="boarderpicturehidden">
<<if $SwordDropped == false>>
<img @src="setup.ImagePath+'KnightBro/KnightBroEmmyS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroNormS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroPaperHappyS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroPaperLoveS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroPleaseS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroPointPart1S.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroPointPart2S.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroShowS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroWowS.png'" id="boarderpicturehidden">
<<else>>
<img @src="setup.ImagePath+'KnightBro/KnightBroEmmy.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroNorm.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroPaperHappy.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroPaperLove.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroPlease.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroPointPart1.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroPointPart2.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroShow.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'KnightBro/KnightBroWow.png'" id="boarderpicturehidden">
<</if>>
<</nobr>>\<<widget "WinnersButtons">>\
<<nobr>>
<div data-item='trophies'><<button "Ask About Trophies">><<set $WinnersTalkPage = 1>><<winnerstalkupdate>><<replace "#itemdesc">><</replace>><</button>></div>
<div data-item='poster'><<button "Ask About Wanted Poster">><<set $WinnersTalkPage = 4>><<winnerstalkupdate>><<replace "#itemdesc">><</replace>><</button>></div>
<div data-item='necklace'><<button "Ask About His Necklace">><<set $WinnersTalkPage = 8>><<winnerstalkupdate>><<replace "#itemdesc">><</replace>><</button>></div>
<<if $XPFree == true>>
<div data-item='drink'><<button "Buy Drink">><<set $WinnersTalkPage = 12>><<set $XPPotion ++>><<set $XPFree = false>><<winnerstalkupdate>><<replace "#itemdesc">><</replace>><</button>></div>
<<else>>
<<if $money >= 1000000>>
<div data-item='exdrink'><<button "Buy Drink">><<set $money -=1000000>><<set $XPPotion ++>><<set $WinnersTalkPage = 13>><<winnerstalkupdate>><<updatebar>><<updatemon>><<run BodyUpdate()>><<replace "#itemdesc">><</replace>><</button>></div>
<<else>>
<div data-item='exdrink' class='inactivebutton'><<button "Buy Drink">><</button>></div>
<</if>>
<</if>>
<br>
<span data-keytype="no">[[Back|Bar]]</span>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>><</widget>>
<<widget "winnerstalkupdate">>\
<<if $WinnersTalkPage == 0>>\
<<replace "#win-pic-back">>\
<img @src="setup.ImagePath+'KnightBro/WinnersBack.png'" id="cfb2bottom"/>\
<</replace>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroNormS.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroNorm.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<</replace>>\
<<replace "#win-butt">><<WinnersButtons>><</replace>>\
<<elseif $WinnersTalkPage == 1>>\
<<replace "#win-pic-back">>\
<img @src="setup.ImagePath+'KnightBro/WinnersBack.png'" id="cfb2bottom"/>\
<</replace>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPleaseS.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPlease.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<div class="ShortText2">\
  <span class="admiralspeak">"I know, I know! It's so embarrassing having all these things out for everyone to see, but all my homes are full. You know how it is with trophies - they give you so many there's never enough space to put them."</span>
</div>\
<</replace>>\
<<replace "#win-butt">><div><span data-keytype="yes"><<button "Actually no, I don't know how that is.">><<set $WinnersTalkPage++>><<winnerstalkupdate>><</button>></span></div><</replace>>\
<<elseif $WinnersTalkPage == 2>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroWowS.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroWow.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<div class="ShortText2">\
  The <span class="admiralspeak">Admiral</span> whistles. <span class="admiralspeak">"Wow, your trophy rooms must be huge!"</span>
</div>\
<</replace>>\
<<replace "#win-butt">><div><span data-keytype="yes"><<button "Continue">><<set $WinnersTalkPage = 0>><<winnerstalkupdate>><</button>></span></div><</replace>>\
<<elseif $WinnersTalkPage == 3>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroNormS.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroNorm.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<div class="ShortText2">\
</div>\
<</replace>>\
<<replace "#win-butt">><div><span data-keytype="yes"><<button "Continue">><<set $WinnersTalkPage++>><<winnerstalkupdate>><</button>></span></div><</replace>>\
<<elseif $WinnersTalkPage == 4>>\
<<replace "#win-pic-back">>\
<img @src="setup.ImagePath+'KnightBro/WinnersBack2.png'" id="cfb2bottom"/>\
<</replace>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPaperLoveS.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPaperLove.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<div class="ShortText2">\
  "Who's that? Some big dumb bird?"
  <span class="admiralspeak">"He's a criminal I've been tracking down. You might think it's beneath such a high-ranking officer to go after small-time pirates like him, but this man's special. Very special."</span>
</div>\
<</replace>>\
<<replace "#win-butt">><div><span data-keytype="yes"><<button "Continue">><<set $WinnersTalkPage++>><<winnerstalkupdate>><</button>></span></div><</replace>>\
<<elseif $WinnersTalkPage == 5>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPaperHappyS.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPaperHappy.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<div class="ShortText2">\
  "What do you mean-"
  <span class="admiralspeak">"We're boyfriends. We're in love. He loves me."</span>
</div>\
<</replace>>\
<<replace "#win-butt">><div><span data-keytype="yes"><<button "Continue">><<set $WinnersTalkPage++>><<winnerstalkupdate>><</button>></span></div><</replace>>\
<<elseif $WinnersTalkPage == 6>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroShowS.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroShow.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<div class="ShortText2">\
  <span class="admiralspeak">"Look at him! Isn't he cute?"</span>
  "Extremely dangerous, wanted for armed robbery."
</div>\
<</replace>>\
<<replace "#win-butt">><div><span data-keytype="yes"><<button "Continue">><<set $WinnersTalkPage++>><<winnerstalkupdate>><</button>></span></div><</replace>>\
<<elseif $WinnersTalkPage == 7>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPaperLoveS.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPaperLove.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<div class="ShortText2">\
  <span class="admiralspeak">"Mmm yes, his arms are extremely big and dangerous, and they're all for me because we're so in love!"</span>
</div>\
<</replace>>\
<<replace "#win-butt">><div><span data-keytype="yes"><<button "Continue">><<set $WinnersTalkPage = 0>><<winnerstalkupdate>><</button>></span></div><</replace>>\
<<elseif $WinnersTalkPage == 8>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPleaseS.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPlease.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<div class="ShortText2">\
  <span class="admiralspeak">"Oh, I hate having to talk about them, but since you asked!"</span>
</div>\
<</replace>>\
<<replace "#win-butt">><div><span data-keytype="yes"><<button "Continue">><<set $WinnersTalkPage++>><<winnerstalkupdate>><</button>></span></div><</replace>>\
<<elseif $WinnersTalkPage == 9>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPointPart1S.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPointPart1.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<div class="ShortText2">\
  <span class="admiralspeak">"This one's a Pulitzer for my 2012 novel "Not Awarded." It's a metaphor for my fears of putting so much effort into developing bioorthogonal chemistry and not even winning an award for it."</span>
</div>\
<</replace>>\
<<replace "#win-butt">><div><span data-keytype="yes"><<button "Continue">><<set $WinnersTalkPage++>><<winnerstalkupdate>><</button>></span></div><</replace>>\
<<elseif $WinnersTalkPage == 10>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPointPart2S.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroPointPart2.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<div class="ShortText2">\
  <span class="admiralspeak">"And here's my Nobel prize for chemistry, and then here's my Olympic gold medal for, um... actually, I don't remember what this one's for. I know it's not for the 400-meter dash - that's still the last gold medal I need."</span>
</div>\
<</replace>>\
<<replace "#win-butt">><div><span data-keytype="yes"><<button "Continue">><<set $WinnersTalkPage++>><<winnerstalkupdate>><</button>></span></div><</replace>>\
<<elseif $WinnersTalkPage == 11>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroEmmyS.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroEmmy.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<div class="ShortText2">\
  <span class="admiralspeak">"And last is my Emmy, which I just think looks pretty neat!"</span>
</div>\
<</replace>>\
<<replace "#win-butt">><div><span data-keytype="yes"><<button "Continue">><<set $WinnersTalkPage = 0>><<winnerstalkupdate>><</button>></span></div><</replace>>\
<<elseif $WinnersTalkPage == 12>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroNormS.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroNorm.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<span class="admiralspeak">"You want a drink? Sure thing! First one's on the house!"</span>
<img @src="setup.ImagePath+'XPPotion.png'" id="storyitempicture">\
<i>You receive an XP Potion.</i>
<</replace>>\
<<replace "#win-butt">><div><span data-keytype="yes"><<button "Continue">><<set $WinnersTalkPage = 0>><<winnerstalkupdate>><</button>></span></div><</replace>>\
<<elseif $WinnersTalkPage == 13>>\
<<replace "#win-pic">>\
<<if $SwordDropped == false>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroNormS.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'KnightBro/KnightBroNorm.png'" id="cfb2top"/>\
<</if>>\
<</replace>>\
<<replace "#win-text">>\
<img @src="setup.ImagePath+'XPPotion.png'" id="storyitempicture">\
<i>You receive an XP Potion.</i>
<</replace>>\
<<replace "#win-butt">><div><span data-keytype="yes"><<button "Continue">><<set $WinnersTalkPage = 0>><<winnerstalkupdate>><</button>></span></div><</replace>>\
<</if>>\
<</widget>><<set _StaminaFatRequirement = 100>>\
<<if $FatEnergyResistanceLevel == 0>>\
<<set _StaminaFatRequirement = 100>>\
<<elseif $FatEnergyResistanceLevel == 1>>\
<<set _StaminaFatRequirement = 500>>\
<<else>>\
<<set _StaminaFatRequirement = 1000>>\
<</if>>
<<set $CaptainTalkPage = 0>>\
<<CheckClosetButton>>\
<<set $items = {
pirate: {
name: "Porn",
desc: "Take some time to look at whatever it is that turns you on.<br>Increases Arousal.<br><br>Requirements:<br> • Hours: 0.5"},
piraliquest: {
name: "Porn",
desc: "Take some time to look at whatever it is that turns you on.<br>Increases Arousal.<br><br>Requirements:<br> • Hours: 0.5"},
dodge: {
name: "Learn Dodge Ability",
desc: "You have a chance to dodge a certain number of attacks in battle. Being smaller increases your chance to avoid attacks.<br><br>Requirements:<br> • Hours: 2<br> • Weight < <<weighttext 500>><br> • Cost: $500"},
flop: {
name: "Learn Belly Flop",
desc: "An attack that does damage based on your weight.<br><br>Requirements:<br> • Hours: 2<br> • Fat > 100<br> • Cost: $1000"},
stamina: {
name: "Increase Stamina",
desc: "Decrease the effect that fat has on your energy levels.<br><br>Requirements:<br> • Hours: 2<br> • Fat > _StaminaFatRequirement<br> • Cost: $1000"},
determination: {
name: "Learn Determination",
desc: "In battle, if you run out of energy you can still continue for 5 more turns but you will be unable to attack.<br><br>Requirements:<br> • Hours: 2<br> • Fat > 500<br> • Cost: $1000"},
jug: {
name: "Learn Juggernaut Stance",
desc: "Use your belly to reflect attacks back at enemies. Your Fat stat compared to the enemy's damage determines the odds that the attack will be reflected.<br><br>Requirements:<br> • Hours: 2<br> • Fat Percentage > 40%<br> • Cost: $1000"},
finalflop: {
name: "Learn Final Flop",
desc: "In battle, if you run out of energy you can attack with Belly Flop, but only once.<br><br>Requirements:<br> • Hours: 2<br> • Fat > 1000<br> • Cost: $1000"},
normaltalk: {
name: "Ask Why He's Not Talking Pirate-y",
desc: ""},
anabol: {
name: "",
desc: ""},
surf: {
name: "Order Food",
desc: ""},
wolf: {
name: "Shop Online",
desc: ""},
jerk: {
name: "Masturbate",
desc: "Your arousal is too much to handle. You need to cum."},
}>>\
<div id="cfb2">\
<img @src="setup.ImagePath+'Captain/BulletinBack.png'" id="cfb2bottom"/>\
<span id="cap-pic">\
<<if $CaptainIntroDone == false>>\
<img @src="setup.ImagePath+'Captain/CaptainNorm.png'" id="cfb2top"/>\
<<else>>\
<img @src="setup.ImagePath+'Captain/CaptainCrossed.png'" id="cfb2top"/>\
<</if>>\
</span>\
</div>\
<span id="cap-text">\
<<if $CaptainIntroDone == false>>\
<div class="ShortText2">\
  Look at that! It's the <span class='captainspeak'>guy from the wanted posters!</span> Or at least you think it is. You can try asking him.
</div>\
<<else>>\
<div class="ShortText2">\
  <span class='captainspeak'>"Oh, It's you. What do you want now?"</span>
</div>\
<</if>>\
</span>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<span id="cap-butt">\
<<CaptainButtons>>\
</span>\
</div></div>\
<span id="itemdesc">\
</span>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>\
</div>\
<<nobr>>
<img @src="setup.ImagePath+'Captain/CaptainCmon.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Captain/CaptainCrossed.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Captain/CaptainCrossedLook.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Captain/CaptainExplain.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Captain/CaptainLook.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Captain/CaptainNo.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Captain/CaptainNorm.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Captain/CaptainNormPart2.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Captain/CaptainPump.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Captain/CaptainLaugh.png'" id="boarderpicturehidden">
<</nobr>>\<<widget "CaptainButtons">>\
<<nobr>>
<<if $CaptainIntroDone == false>>
<div><<button "Ask About Wanted Poster">><<set $CaptainTalkPage = 1>><<captaintalkupdate>><</button>></div>
<<else>>
<<if $MagicBoatCrash == true>>
<div data-item='normaltalk'><<button "Ask Why He's Not Talking Pirate-y">><<set $CaptainTalkPage = 13>><<captaintalkupdate>><</button>></div>
<</if>>
<<if $HasDodgeAbility == false>>
<<if $money >= 500 && $totalweight < 500>>
<div data-item='dodge'><<button [[Learn Dodge Ability|Parrot Training]]>><<set $itemname = 'dodge'>><<set $money -= 500>><</button>></div>
<<else>>
<div data-item='dodge' class='inactivebutton'><<button'Learn Dodge Ability'>><</button>></div>
<</if>>
<</if>>
<<if $HasBellyFlopAbility == false>>
<<if $money >= 1000 && $fat > 100>>
<div data-item='flop'><<button [[Learn Belly Flop|Parrot Training]]>><<set $itemname = 'flop'>><<set $money -= 1000>><</button>></div>
<<else>>
<div data-item='flop' class='inactivebutton'><<button'Learn Belly Flop'>><</button>></div>
<</if>>
<</if>>
<<if $FatEnergyResistanceLevel == 0>>
<<if $money >= 1000 && $fat > 100>>
<div data-item='stamina'><<button [[Increase Stamina|Parrot Training]]>><<set $itemname = 'stamina'>><<set $money -= 1000>><</button>></div>
<<else>>
<div data-item='stamina' class='inactivebutton'><<button'Increase Stamina'>><</button>></div>
<</if>>
<</if>>
<<if $FatEnergyResistanceLevel == 1>>
<<if $money >= 1000 && $fat > 500>>
<div data-item='stamina'><<button [[Increase Stamina|Parrot Training]]>><<set $itemname = 'stamina'>><<set $money -= 1000>><</button>></div>
<<else>>
<div data-item='stamina' class='inactivebutton'><<button'Increase Stamina'>><</button>></div>
<</if>>
<</if>>
<<if $FatEnergyResistanceLevel == 2>>
<<if $money >= 1000 && $fat > 1000>>
<div data-item='stamina'><<button [[Increase Stamina|Parrot Training]]>><<set $itemname = 'stamina'>><<set $money -= 1000>><</button>></div>
<<else>>
<div data-item='stamina' class='inactivebutton'><<button'Increase Stamina'>><</button>></div>
<</if>>
<</if>>
<<if $HasDeterminationAbility == false>>
<<if $money >= 1000 && $fat > 500>>
<div data-item='determination'><<button [[Learn Determination|Parrot Training]]>><<set $itemname = 'determination'>><<set $money -= 1000>><</button>></div>
<<else>>
<div data-item='determination' class='inactivebutton'><<button'Learn Determination'>><</button>></div>
<</if>>
<</if>>
<<if $JuggernautAbility == false>>
<<if $money >= 1000 && $fatpercent > 40>>
<div data-item='jug'><<button [[Learn Juggernaut Stance|Parrot Training]]>><<set $itemname = 'Juggernaut'>><<set $money -= 1000>><</button>></div>
<<else>>
<div data-item='jug' class='inactivebutton'><<button'Learn Juggernaut Stance'>><</button>></div>
<</if>>
<</if>>
<<if $HasFinalFlopAbility == false && $HasBellyFlopAbility == true && $HasDeterminationAbility == true>>
<<if $money >= 1000 && $fat > 1000>>
<div data-item='finalflop'><<button [[Learn Final Flop|Parrot Training]]>><<set $itemname = 'finalflop'>><<set $money -= 1000>><</button>></div>
<<else>>
<div data-item='finalflop' class='inactivebutton'><<button'Learn Final Flop'>><</button>></div>
<</if>>
<</if>>
<</if>>
<br>
<span data-keytype="no">[[Back|The Pier]]</span>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>><</widget>>
<<widget "CaptainContinueButton">>\
<div><span data-keytype="yes"><<button "Continue">><<set $CaptainTalkPage++>><<captaintalkupdate>><</button>></span></div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</nobr>>\
<</widget>>
<<widget "captaintalkupdate">>\
<<if $CaptainTalkPage == 0>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainCrossed.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<</replace>>\
<<replace "#cap-butt">><<CaptainButtons>><</replace>>\
<<elseif $CaptainTalkPage == 1>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainNorm.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<div class="ShortText2">\
  "Hey, aren't you the guy on the poster?"
  <span class='captainspeak'>"No."</span>
</div>\
<</replace>>\
<<replace "#cap-butt">><div><span data-keytype="yes"><<button "Oh...">><<set $CaptainTalkPage++>><<captaintalkupdate>><</button>></span></div>\<</replace>>\
<<elseif $CaptainTalkPage == 2>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainNormPart2.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<div class="ShortText2">\
  <span class='captainspeak'>"..."</span>
</div>\
<</replace>>\
<<replace "#cap-butt">><<CaptainContinueButton>><</replace>>\
<<elseif $CaptainTalkPage == 3>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainCrossedLook.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<div class="ShortText2">\
  <span class='captainspeak'>"Nah, I'm just kidding. It's me. What do you want?"</span>
  "Wait, really? You're not worried that I might turn you in?"
</div>\
<</replace>>\
<<replace "#cap-butt">><<CaptainContinueButton>><</replace>>\
<<elseif $CaptainTalkPage == 4>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainExplain.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<div class="ShortText2">\
  <span class='captainspeak'>"If you wanna be annoying you can go ahead and try, but I'm above the law. As a prince from a foreign land, I have diplomatic immunity. This poster must be some kind of mistake."</span>
  "A prince? From where?"
</div>\
<</replace>>\
<<replace "#cap-butt">><<CaptainContinueButton>><</replace>>\
<<elseif $CaptainTalkPage == 5>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainNorm.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<div class="ShortText2">\
  <span class='captainspeak'>"Persia."</span>
  "Wow! Really?"
</div>\
<</replace>>\
<<replace "#cap-butt">><<CaptainContinueButton>><</replace>>\
<<elseif $CaptainTalkPage == 6>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainNormPart2.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<div class="ShortText2">\
  <span class='captainspeak'>"No, but I'm still not worried about the poster."</span>
  "Oh, then who are you actually?"
</div>\
<</replace>>\
<<replace "#cap-butt">><<CaptainContinueButton>><</replace>>\
<<elseif $CaptainTalkPage == 7>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainPump.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<div class="ShortText2">\
  <span class='captainspeak'>"I'm a legendary martial arts master."</span>
  "Whoa! Can you teach me how to fight? Do you know kung fu?"
</div>\
<</replace>>\
<<replace "#cap-butt">><<CaptainContinueButton>><</replace>>\
<<elseif $CaptainTalkPage == 8>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainNo.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<div class="ShortText2">\
  <span class='captainspeak'>"Um, again, no."</span>
</div>\
<</replace>>\
<<replace "#cap-butt">><<CaptainContinueButton>><</replace>>\
<<elseif $CaptainTalkPage == 9>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainPump.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<div class="ShortText2">\
  <span class='captainspeak'>"I can teach you a thing or two, though. I'm the leader of a crew of pirates and I taught all of them how to fight."</span>
  "..."
</div>\
<</replace>>\
<<replace "#cap-butt">><<CaptainContinueButton>><</replace>>\
<<elseif $CaptainTalkPage == 10>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainCmon.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<div class="ShortText2">\
  <span class='captainspeak'>"Oh, c'mon! This time I'm for real!"</span>
  "Sure."
</div>\
<</replace>>\
<<replace "#cap-butt">><<CaptainContinueButton>><</replace>>\
<<elseif $CaptainTalkPage == 11>>\
<<set $CaptainIntroDone = true>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainCrossed.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<div class="ShortText2">\
  <span class='captainspeak'>"Whatever. If you don't want to learn anything, that's fine too."</span>
</div>\
<</replace>>\
<<replace "#cap-butt">><<CaptainContinueButton>><</replace>>\
<<elseif $CaptainTalkPage == 12>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainCrossed.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<</replace>>\
<<replace "#cap-butt">><<CaptainButtons>><</replace>>\
<<elseif $CaptainTalkPage == 13>>\
<<replace "#itemdesc">><</replace>>\
<<replace "#cap-text">>\
<div class="ShortText2">\
  "Hey, so why are you talkin' normal now?"
  <span class='captainspeak'>"Huh?"</span>
  "When you were talking to uh, <span class='alligatorspeak'>Mr. Alligator</span> you were saying things all pirate-y."
</div>\
<</replace>>\
<<replace "#cap-butt">><<CaptainContinueButton>><</replace>>\
<<elseif $CaptainTalkPage == 14>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainLaugh.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<div class="ShortText2">\
  <span class='captainspeak'>"Ohhh! No, I only do that in front of him 'cuz I don't want him to stop! He's been doing that ever since he joined us. I guess he thinks pirates just do that. It's so goofy, like what year does he think it is? I love it though. My favourite is when he unironically says 'yar.'"</span>
</div>\
<</replace>>\
<<replace "#cap-butt">><<CaptainContinueButton>><</replace>>\
<<elseif $CaptainTalkPage == 15>>\
<<replace "#cap-pic">>\
<img @src="setup.ImagePath+'Captain/CaptainCrossed.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#cap-text">>\
<</replace>>\
<<replace "#cap-butt">><<CaptainButtons>><</replace>>\
<</if>>\
<</widget>><<widget "TransferFatUp">>\
<<set $fatamount += $args[0]>><<replace "#fat-buy">><<if $fatamount > 0>><<print $fatamount>><<else>><<print 0>><</if>><</replace>><<replace "#fat-sell">><<if $fatamount < 0>><<set $fatcost to $fatamount*20>><<print $fatamount*-1>><<else>><<print 0>><<set $fatcost to $fatamount*10>><</if>><</replace>><<replace "#bsfm-money">><<print $money+$muscost+$fatcost>><</replace>><<replace "#bsfm-token">><<print $BuySellFMTokens-Math.abs($musamount)-Math.abs($fatamount/4)>><</replace>>\
<</widget>>
<<widget "TransferFatDown">>\
<<set $fatamount -= $args[0]>><<if ((-1)*$fatamount) >$fat>><<set $fatamount = Math.floor($fat)*-1>><</if>><<replace "#fat-buy">><<if $fatamount > 0>><<set $fatcost to $fatamount*10>><<print $fatamount>><<else>><<set $fatcost to $fatamount*20>><<print 0>><</if>><</replace>><<replace "#fat-sell">><<if $fatamount < 0>><<print $fatamount*-1>><<else>><<print 0>><</if>><</replace>><<replace "#bsfm-money">><<print $money+$muscost+$fatcost>><</replace>><<replace "#bsfm-token">><<print $BuySellFMTokens-Math.abs($musamount)-Math.abs($fatamount/4)>><</replace>>\
<</widget>>
<<widget "TransferMuscleUp">>\
<<set $musamount += $args[0]>><<replace "#mus-buy">><<if $musamount > 0>><<print $musamount>><<else>><<print 0>><</if>><</replace>><<replace "#mus-sell">><<if $musamount < 0>><<set $muscost to $musamount*-50>><<print $musamount*-1>><<else>><<print 0>><<set $muscost to $musamount*-100>><</if>><</replace>><<replace "#bsfm-money">><<print $money+$muscost+$fatcost>><</replace>><<replace "#bsfm-token">><<print $BuySellFMTokens-Math.abs($musamount)-Math.abs($fatamount/4)>><</replace>>\
<</widget>>
<<widget "TransferMuscleDown">>\
<<set $musamount -= $args[0]>><<if ((-1)*$musamount) >$muscle>><<set $musamount = Math.floor($muscle)*-1>><</if>><<replace "#mus-buy">><<if $musamount > 0>><<set $muscost to $musamount*-100>><<print $musamount>><<else>><<set $muscost to $musamount*-50>><<print 0>><</if>><</replace>><<replace "#mus-sell">><<if $musamount < 0>><<print $musamount*-1>><<else>><<print 0>><</if>><</replace>><<replace "#bsfm-money">><<print $money+$muscost+$fatcost>><</replace>><<replace "#bsfm-token">><<print $BuySellFMTokens-Math.abs($musamount)-Math.abs($fatamount/4)>><</replace>>\
<</widget>>
<<widget "DebtTransferFatUp">>\
<<nobr>>
<<if $args[0] == "all">>
<<set _curmon = $money+$muscost+$fatcost>>
<<if ($bf <= 0 && _curmon <= 100) or ($bf >= 0 && _curmon > 100)>>
<<set $fatamount = 0>>
<<else>>
<<set $fatamount = Math.ceil((100-$money-$muscost)/$bf)>>
<</if>>
<<else>>
<<set $fatamount += $args[0]>><<if $fatamount > 0 && $bf <= 0>><<set $fatamount = 0>><</if>>
<</if>>
<<replace "#fat-buy">><<if $fatamount > 0>><<print $fatamount>><<else>><<print 0>><</if>><</replace>><<replace "#fat-sell">><<if $fatamount < 0>><<set $fatcost to $fatamount*$sf>><<print $fatamount*-1>><<else>><<print 0>><<set $fatcost to $fatamount*$bf>><</if>><</replace>><<replace "#bsfm-money">><<print $money+$muscost+$fatcost>><</replace>>
<</nobr>>\
<</widget>>
<<widget "DebtTransferFatDown">>\
<<nobr>>
<<if $args[0] == "all">>
<<set _curmon = $money+$muscost+$fatcost>>
<<if ($sf >= 0 && _curmon <= 100) or ($sf <= 0 && _curmon > 100)>>
<<set $fatamount = 0>>
<<else>>
<<set $fatamount = Math.ceil((100-$money-$muscost)/$sf)>>
<<if ((-1)*$fatamount) >$fat>><<set $fatamount = Math.floor($fat)*-1>><</if>>
<</if>>
<<else>>
<<set $fatamount -= $args[0]>><<if $fatamount < 0 && $sf >= 0>><<set $fatamount = 0>><</if>><<if ((-1)*$fatamount) >$fat>><<set $fatamount = Math.floor($fat)*-1>><</if>>
<</if>>
<<replace "#fat-buy">><<if $fatamount > 0>><<set $fatcost to $fatamount*$bf>><<print $fatamount>><<else>><<set $fatcost to $fatamount*$sf>><<print 0>><</if>><</replace>><<replace "#fat-sell">><<if $fatamount < 0>><<print $fatamount*-1>><<else>><<print 0>><</if>><</replace>><<replace "#bsfm-money">><<print $money+$muscost+$fatcost>><</replace>>
<</nobr>>\
<</widget>>
<<widget "DebtTransferMuscleUp">>\
<<nobr>>
<<if $args[0] == "all">>
<<set _curmon = $money+$muscost+$fatcost>>
<<if ($bm <= 0 && _curmon <= 100) or ($bm >= 0 && _curmon > 100)>>
<<set $musamount = 0>>
<<else>>
<<set $musamount = Math.ceil((100-$money-$fatcost)/$bm)>>
<</if>>
<<else>>
<<set $musamount += $args[0]>><<if $musamount > 0 && $bm <= 0>><<set $musamount = 0>><</if>>
<</if>>
<<replace "#mus-buy">><<if $musamount > 0>><<print $musamount>><<else>><<print 0>><</if>><</replace>><<replace "#mus-sell">><<if $musamount < 0>><<set $muscost to $musamount*$sm>><<print $musamount*-1>><<else>><<print 0>><<set $muscost to $musamount*$bm>><</if>><</replace>><<replace "#bsfm-money">><<print $money+$muscost+$fatcost>><</replace>>
<</nobr>>\
<</widget>>
<<widget "DebtTransferMuscleDown">>\
<<nobr>>
<<if $args[0] == "all">>
<<set _curmon = $money+$muscost+$fatcost>>
<<if ($sm >= 0 && _curmon <= 100) or ($sm <= 0 && _curmon > 100)>>
<<set $musamount = 0>>
<<else>>
<<set $musamount = Math.ceil(((100-$money-$fatcost)/$sm))>>
<<if ((-1)*$musamount) >$muscle>><<set $musamount = Math.floor($muscle)*-1>><</if>>
<</if>>
<<else>>
<<set $musamount -= $args[0]>><<if $musamount < 0 && $sm >= 0>><<set $musamount = 0>><</if>><<if ((-1)*$musamount) >$muscle>><<set $musamount = Math.floor($muscle)*-1>><</if>>
<</if>>
<<replace "#mus-buy">><<if $musamount > 0>><<set $muscost to $musamount*$bm>><<print $musamount>><<else>><<set $muscost to $musamount*$sm>><<print 0>><</if>><</replace>><<replace "#mus-sell">><<if $musamount < 0>><<print $musamount*-1>><<else>><<print 0>><</if>><</replace>><<replace "#bsfm-money">><<print $money+$muscost+$fatcost>><</replace>>
<</nobr>>\
<</widget>>
<<widget "SetTransferPrices">>\
<<nobr>>
<<if $curse == "Debt">>
<<set $bm = $bmstart>>
<<set $bf = $bfstart>>
<<set $sm = -1*$smstart>>
<<set $sf = -1*$sfstart>>
<<if $ObeliskTouch == true>>
<<set $bm = $bmstart - Math.floor(Math.abs($bmstart*0.33))>>
<<set $bf = $bfstart - Math.floor(Math.abs($bfstart*0.33))>>
<<set $sm = -1*($smstart + Math.floor(Math.abs($smstart*0.33)))>>
<<set $sf = -1*($sfstart + Math.floor(Math.abs($sfstart*0.33)))>>
<<if $bm <= 0 && $bf <= 0>>
<<set $bf = 1>>
<</if>>
<</if>>
<<else>>
<<set $bm = -100>>
<<set $sm = -50>>
<<set $bf = 10>>
<<set $sf = 20>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "RobotRewardButton">>\
<<run BodyUpdate()>>\
<<updatebar>>\
<<replace "#buttons-sec">><<display "Robot Win Buttons">><</replace>>\
<<if _amount <= 0>>\
<<replace "#robot-text">>\
<<if _selfclose == false>>\
<div class="warning">UNAUTHORIZED TRANSFER USE DETECTED</div>
An alarm goes off and a metal door slams shut covering the spot where the buttons were.
<<else>>\
A metal door slams shut covering the spot where the buttons were.
<</if>>\
<<if $sleepafterrobotfight == true>>\
<<set $SleepScenario = "RobotFight">>\
<<newdebtpayment>>\
<<if $RobotScene == "after win">>\
<span data-keytype="yes"><<link [[Continue|Robot Intro]]>><<set $repaymentday ++>>\<</link>></span>
<<else>>\
The whole ordeal has left you tired and you are now able to finally get some sleep.
<span data-keytype="yes"><<link [[Continue|Sleep]]>><<set $repaymentday ++>>\<</link>></span>
<</if>>\
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</replace>>\
<</if>>\
<</widget>>
<<widget "RobotPunishment">>\
<<set _amount = $args[0]>>\
<<RobotSizeIncrease _amount>>\
<<SetTransferPrices>>\
<<if $muscle > 100 && $sm < 0>>\
<<if _amount/($sm*-1)>$muscle-100>>\
<<set _md = Math.ceil($muscle-100)>>
You have <<= _md>> muscle drained.
<<if $args[1] == true>>\
/*<<set $EMuscle += _md>>*/\
<<set $EAttack +=" You have <<= _md>> muscle drained.">>\
<</if>>\
<<set _amount -= Math.ceil(($sm*-1)*($muscle-100))>>\
<<set $muscle to 100>>\
<<else>>\
<<set _md = Math.ceil(_amount/($sm*-1))>>
You have <<= _md>> muscle drained.
<<if $args[1] == true>>\
/*<<set $EMuscle += _md>>*/\
<<set $EAttack +=" You have <<= _md>> muscle drained.">>\
<</if>>\
<<set $muscle -= _md>>\
<<set _amount to 0>>\
<</if>>\
<</if>>\
<<if _amount > 0 && $bf > 0>>\
<<set _fg = Math.ceil(_amount/$bf)>>
You are given <<= _fg>> fat.
<<if $args[1] == true>>\
/*<<if $EFat > 10>><<set $EFat -= _fg>><<if $EFat < 10>><<set $EFat = 10>><</if>><</if>>*/\
<<set $EAttack +=" You are given <<= _fg>> fat.">>\
<</if>>\
<<set $fat += _fg>>\
<<set _amount to 0>>\
<</if>>\
<<if $fat > 100 && $sf < 0 && _amount > 0>>\
<<if _amount/($sf*-1)>$fat-100>>\
<<set _fd = Math.ceil($fat-100)>>
You have <<= _fd>> fat drained.
<<if $args[1] == true>>\
/*<<set $EFat += _fd>>*/\
<<set $EAttack +=" You have <<= _fd>> fat drained.">>\
<</if>>\
<<set _amount -= Math.ceil(($sf*-1)*($fat-100))>>\
<<set $fat to 100>>\
<<else>>\
<<set _fd = Math.ceil(_amount/($sf*-1))>>
You have <<= _fd>> fat drained.
<<if $args[1] == true>>\
/*<<set $EFat += _fd>>*/\
<<set $EAttack +=" You have <<= _fd>> fat drained.">>\
<</if>>\
<<set $fat -= _fd>>\
<<set _amount to 0>>\
<</if>>\
<</if>>\
<<if _amount > 0 && $bm > 0>>\
<<set _mg = Math.ceil(_amount/$bm)>>
You are given <<= _mg>> muscle.
<<if $args[1] == true>>\
/*<<if $EMuscle > 10>><<set $EMuscle -= _mg>><<if $EMuscle < 10>><<set $EMuscle = 10>><</if>><</if>>*/\
<<set $EAttack +=" You are given <<= _mg>> muscle.">>\
<</if>>\
<<set $muscle += _mg>>\
<<set _amount to 0>>\
<</if>>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</widget>>
<<widget "RobotServiceRate">>\
<<nobr>>
<<replace "#robot-talk">>
<<if $args[0] == 5>>
<span class='robotspeak'>"Ha ha! Yeah, I'm 5-star levels of helpful."</span> He can't stop smiling. <span class='robotspeak'>"Yeah, I'm kinda great."</span>
<<elseif $args[0] == 4>>
<span class='robotspeak'>"Oh…"</span> He looks disappointed.<br>
"What? A 4 is good."<br>
<span class='robotspeak'>"No, it's just… it's not a 5… They're gonna stick me in the smaller box when I get back."</span>
<<elseif $args[0] == 3 or $args[0] == 2>>
<<if $forcedoutside == true>>
<span class='robotspeak'>"Oh God! You saw the spiderweb I left on the generator, didn't you? I'm just scared of touching it! What if it zaps me?"</span> He buries his face in his hands. <span class='robotspeak'>"I'm so sorry, it won't happen again…</span>
<<else>>
<span class='robotspeak'>"Oh God! You saw the dirt I left behind the stove, didn't you?"</span> He buries his face in his hands. <span class='robotspeak'>"I just got sick of pulling it out every time! I'm so sorry, it won't happen again!"</span>
<</if>>
<<else>>
<span class='robotspeak'>"Oh God… Oh God!"</span><br>
"What?"<br>
<span class='robotspeak'>"I- I don't know. I don't know what happens when this happens! The last guy that got a 1, I heard they… they, well,"</span> He sniffs and wipes the vents on his nose. <span class='robotspeak'>"I know you didn't like my cleaning, but I just want you to know that I had a good time staying here with you."</span>
<</if>>
<br><br>
<span data-keytype="yes">[[Continue|Home]]</span>
<</replace>>
<</nobr>>\
<</widget>>
<<widget "RobotReturnSize">>\
<<nobr>>
<<if $EFat >= setup.robotf3limit>>
<<if $robotfat < 1000>>
<<set $robotfat = 50>>
<<else>>
<<set $robotfat = Math.floor($robotfat*0.33)>>
<</if>>
<</if>>
<<if $EMuscle > 1000 && $EMuscle > $muscle*3>>
<<set $robotmuscle = Math.floor($robotmuscle*0.5)>>
<</if>>
<<if $EMuscle > 1000 && $EMuscle > $muscle*3>>
<<set $robotmuscle = Math.floor($robotmuscle*0.5)>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "SetRobotSize">>\
<<nobr>>
<<if $robotfat < 10>><<set $robotfat = 10>><</if>>
<<if $robotmuscle < 10>><<set $robotmuscle = 10>><</if>>
<<set $EFat = $robotfat>>
<<set $EMuscle = $robotmuscle>>
<</nobr>>\
<</widget>>
<<widget "SetRobotBattleTransWarn">>\
<<nobr>>
<<set $RobotBattleTransWarn = false>>
<<SetRobotSize>>
<<if $totalmuscleshown > 120 && $totalmuscleshown > 2*$EMuscle && $RobotBattleWinCount >= 3>>
<<set _n = random(1, 100)>>
<<set _chance = 100*(($totalmuscleshown-$EMuscle)/$EMuscle)>>
<<if _n < _chance>><<set $RobotBattleTransWarn = true>><</if>>
<</if>>\
<</nobr>>\
<</widget>>
<<widget "RobotSizeIncrease">>\
<<nobr>>
<<if $robotfat < 10>><<set $robotfat = 10>><</if>>
<<if $robotmuscle < 10>><<set $robotmuscle = 10>><</if>>
<<set _balance = $args[0] * 0.03>>
<<set _robottotal = $robotmuscle+$robotfat>>
<<set $EMuscle += _balance*(($robotmuscle/_robottotal)+0.05)>>
<<set $Efat += _balance*($robotfat/_robottotal)>>
<<set $robotmuscle += _balance*(($robotmuscle/_robottotal)+0.05)>>
<<set $robotfat += _balance*($robotfat/_robottotal)>>
<</nobr>>\
<</widget>>
<<widget "newdebtpayment">>\
<<nobr>>
/*<<if $money < 0>>
<<set $money = 0>>
<</if>>*/
<<set $debtremaining -= $debtpayedthisterm-$debtremaining*$interestamt>>
<<set $debtpayedthisterm = 0>>
<<set $interestchangemessage = "">>
<<if $debtremaining >= 1>>
<<set $debtrounds ++>>
<<if $debtrounds%$DebtInterestIncreaseRate == 0>>
<<if $DebtInterestIncreaseAmount == 1>>
<<set $interestamt += 0.0005>>
<<elseif $DebtInterestIncreaseAmount == 2>>
<<set $interestamt += 0.001>>
<<elseif $DebtInterestIncreaseAmount == 3>>
<<set $interestamt += 0.002>>
<<elseif $DebtInterestIncreaseAmount == 4>>
<<set $interestamt += 0.003>>
<<elseif $DebtInterestIncreaseAmount == 5>>
<<set $interestamt += 0.004>>
<</if>>
<<set $n = $interestamt*100>>
<<set $interestchangemessage = "Your debt's interest rate has been increased to <<= $n.toFixed(1)>>%">>
<</if>>
<<set $repaymentday = $DebtRepaymentDayRate>>
<<set $paymentdue = Math.floor($debtremaining*$interestamt+$minpayment)>>
<<if $paymentdue > $debtremaining>>
<<set $paymentdue = $debtremaining>>
<</if>>
<<else>>
<<set $debtremaining = 0>>
<<set $interestchangemessage = "Your debt has finally been paid off">>
<</if>>
<</nobr>>\
<<=$interestchangemessage>>
<<unset $interestchangemessage>>\
<</widget>>
<<widget "StoreMuscleUp">>\
<<set $musamount += $args[0]>><<if $musamount >= $ChargeStoneMuscle>><<set $musamount = $ChargeStoneMuscle>><</if>><<replace "#mus-buy">><<if $musamount > 0>><<print $musamount>><<else>><<print 0>><</if>><</replace>><<replace "#mus-sell">><<if $musamount < 0>><<print $musamount*-1>><<else>><<print 0>><</if>><</replace>>\
<</widget>>
<<widget "StoreMuscleDown">>\
<<set _dif = 10000-$ChargeStoneMuscle>>\
<<set $musamount -= $args[0]>><<if ((-1)*$musamount) >$muscle-10>><<set $musamount = (Math.floor($muscle)*-1)+10>><</if>><<if ((-1)*$musamount) >= _dif>><<set $musamount = _dif*-1>><</if>><<replace "#mus-buy">><<if $musamount > 0>><<print $musamount>><<else>><<print 0>><</if>><</replace>><<replace "#mus-sell">><<if $musamount < 0>><<print $musamount*-1>><<else>><<print 0>><</if>><</replace>>\
<</widget>>
<<widget "SetTransferPricesStadium">>\
<<nobr>>
<<if $curse == "Debt">>
<<set $bm = $bmstart>>
<<set $bf = $bfstart>>
<<set $sm = -1*$smstart>>
<<set $sf = -1*$sfstart>>
<<if $ObeliskTouch == true>>
<<set $bm = $bmstart - Math.floor(Math.abs($bmstart*0.33))>>
<<set $bf = $bfstart - Math.floor(Math.abs($bfstart*0.33))>>
<<set $sm = -1*($smstart + Math.floor(Math.abs($smstart*0.33)))>>
<<set $sf = -1*($sfstart + Math.floor(Math.abs($sfstart*0.33)))>>
<<if $bm <= 0 && $bf <= 0>>
<<set $bf = 1>>
<</if>>
<</if>>
<<else>>
<<set $bm = -100>>
<<set $sm = -50>>
<<set $bf = 10>>
<<set $sf = 20>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "StadiumPunishment">>\
<<set _amount = $args[0]>>\
<<SetTransferPricesStadium>>\
<<if $muscle > 100 && $sm < 0>>\
<<if _amount/($sm*-1)>$muscle-100>>\
<<set _md = Math.ceil($muscle-100)>>
You have <<= _md>> muscle drained.
<<set _amount -= Math.ceil(($sm*-1)*($muscle-100))>>\
<<set $muscle to 100>>\
<<else>>\
<<set _md = Math.ceil(_amount/($sm*-1))>>
You have <<= _md>> muscle drained.
<<set $muscle -= _md>>\
<<set _amount to 0>>\
<</if>>\
<</if>>\
<<if _amount > 0 && $bf > 0>>\
<<set _fg = Math.ceil(_amount/$bf)>>
You are given <<= _fg>> fat.
<<set $fat += _fg>>\
<<set _amount to 0>>\
<</if>>\
<<if $fat > 100 && $sf < 0 && _amount > 0>>\
<<if _amount/($sf*-1)>$fat-100>>\
<<set _fd = Math.ceil($fat-100)>>
You have <<= _fd>> fat drained.
<<set _amount -= Math.ceil(($sf*-1)*($fat-100))>>\
<<set $fat to 100>>\
<<else>>\
<<set _fd = Math.ceil(_amount/($sf*-1))>>
You have <<= _fd>> fat drained.
<<set $fat -= _fd>>\
<<set _amount to 0>>\
<</if>>\
<</if>>\
<<if _amount > 0 && $bm > 0>>\
<<set _mg = Math.ceil(_amount/$bm)>>
You are given <<= _mg>> muscle.
<<set $muscle += _mg>>\
<<set _amount to 0>>\
<</if>>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</widget>>
<<widget "WinTokens">>\
<<nobr>>
<<if $curse != "Debt">><<set $BuySellFMTokens +=$args[0]>> $args[0] Tokens added to your TransTech account.<br><</if>>
<</nobr>>\
<</widget>>
<<widget "VIPTransferReset">>\
<<nobr>>
<<set $musamount to 0>>
<<set $muscost to 0>>
<<set $fatamount to 0>>
<<set $fatcost to 0>>
<<set $dchangeamount to 0>>
<<set $bchangeamount to 0>>
<<set $hchangeamount to 0>>
<<set $musbuy to 0>>
<</nobr>>\
<</widget>><<set $ShipAtBeach = false>>\
<<set $PirAliQuestStatus = "Ship Repaired">>\
  You squish his tits together. He's surprised and looks down at what you're doing, getting his snout caught between them. 'You mean you didn't always have these? That's a shame.'
  He laughs, embarrassed.
  "Sorry, was that too forward? I just love the shape of you"
  <span class='alligatorspeak'>"Harr harr harr! Er, uh no, it be fine."</span> You go in for a hug, your arms barely reaching around him and your body pressing into his belly. <span class='alligatorspeak'>"Just a bit odd to 'ear it from a good lookin' lookin' lad such as yerself."</span> He relaxes his tail and it swishes across the floor. He wraps his strong steel girder arms around you, the peak of his thick biceps rub against your <<SkinDescription 1>> shoulders.
  "You should get that vest off. You'd be more comfortable."
  <span class='alligatorspeak'>"Oh,"</span> he loosens his hold on you. <span class='alligatorspeak'>"I might need some help wit' that."</span>
You let go and he holds one arm out. <span class='alligatorspeak'>"Uh, can ye-?"</span> You grab onto the torn sleeve and slide it over his boulder-like shoulder and he slides the rest of his arm through. He tries to slip the other one off but he struggles a bit so you help him with that sleeve too. He rests his arms back down at his side and his huge pecs bounce on top of his barrel belly.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 10>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<run BodyUpdate()>>\
<<updatebar>>\
<div id="cfb2">\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'NavigationRoom.png'" id="cfb2bottom"/>\
<<elseif $hours > $nighthour>>\
<img @src="setup.ImagePath+'NavigationRoomE.png'" id="cfb2bottom"/>\
<<else>>\
<img @src="setup.ImagePath+'NavigationRoomN.png'" id="cfb2bottom"/>\
<</if>>\
<img @src="setup.ImagePath+'Alligator/PirAliShow.png'" id="cfb2top"/>\
</div>\
  <span class='alligatorspeak'>"Sorry, I kinda 'ave a hard time gettin' that off by meself. Too big fer me own good, I guess."</span>
  He shows off, flexing both his arms. "Ooh, wow! So big!" you say crawling onto his bed. "You should show off more over here."
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<div id="storycharpicture">\
<img @src="setup.ImagePath+'Alligator/PirAliBeside.png'" id="boarderpicture">\
</div>\
  He flops beside you onto the bed, creaking the springy mattress and bouncing you on waves that make you feel like the ship's back at sea. He wraps a muscular arm behind your head with his hand resting on your chest.
  <span class='alligatorspeak'>"I dunno what ye're expectin', but I dunno… I be tired from repairs 'n stress. I just want t' relax."</span>
  "Fine by me." You cuddle up closer to him and gently rub your hand over his soft tummy. He looks straight at the ceiling and sighs. He absentmindedly runs his fingers over your <<if $fatpercent > 30 && $fatpercent < 40 && $totalmuscleshown > 150>>flabby pecs<<elseif $fatpercent > 50 && $totalfatshown > 3000>>gargantuan tits<<elseif $fatpercent > 30 && $totalfatshown > 150>>plump tits<<elseif $totalmuscleshown > 3000>>humongous pecs<<elseif $totalmuscleshown > 300>>bulky pecs<<elseif $totalmuscleshown > 100>>pecs<<else>>flat pecs<</if>>.
  "So that captain guy's a jerk, huh?"
  <span class='alligatorspeak'>"Hm?"</span>
  "Well what was he yelling at you about?"
  He turns to look at you. <span class='alligatorspeak'>"Blimey! Ye be thar?! I was so worried about bein' in shite I didn' even notice."</span> He sighs again. His hand stops rubbing your chest. He turns his head away but you continue to fondle his orange belly. <span class='alligatorspeak'>"But nah, he's right. I fucked things right up."</span>
  "Because you were writing?"
  <span class='alligatorspeak'>"Mm,"</span> he grunts in confirmation.
  He lies in silence as you cuddle your face up against the side of one of his cushiony pecs. "So you like to write a lot?" You see a smile curl up the side of his snout. "Poems apparently?"
  He lets a heavy breath out through his nose. <span class='alligatorspeak'>"I suppose,"</span> he says like he's almost laughing.
  "So why'd you decide to get into that?"
  <span class='alligatorspeak'>"I suppose from readin' so much. That there always made me feel 'appy - well maybe not 'appy, but at least nice. 'Tis, um, 'tis like if ye reckon about it, the sea's so vast it seems nigh-on impossible that two ships would e'er meet so it's mighty special when they do. Whenever we be travelin' an' we pass by another ship I think that be amazin'. I always wonder about gettin' to know the people inside… but 'avin' a nice chat isn't what we usually do."</span>
  Your hand resting on his stomach rises and falls with his slow breaths.
  <span class='alligatorspeak'>"I don't know if that there makes sense - I just mean readin' feels nice, like 'tisn't lonely. It'd be nice t' share that with other people. Imagine other people readin' somethin' I wrote."</span>
  <span class='alligatorspeak'>"…"</span>
  <span class='alligatorspeak'>"But who has time t' read anythin' I make? 'Tis childish thinkin'. Life's too hard. Thar's no room to be writin' this foolish stuff."</span>
  "You can still try anyway."
  Your hand rises and falls again. <span class='alligatorspeak'>"It's stupid though, ain't it?"</span>
  You go back to rubbing his belly "If you're not doing something stupid then what's the point."
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
  After a few moments of you caressing his orange scales he sighs. You're enjoying the feeling of your fingers sinking into his tummy when he grabs your hand.
  He turns to you. You look up to him and your eyes meet.
  He rolls over to kiss you. The top half of him smothers you, his muscled tits pressing up against your <<if $fatpercent > 30 && $fatpercent < 40 && $totalmuscleshown > 150>>chunky pecs<<elseif $fatpercent > 50 && $totalfatshown > 3000>>pillowy chest<<elseif $fatpercent > 30 && $totalfatshown > 150>>doughy chest<<elseif $totalmuscleshown > 300>>solid pecs<<elseif $totalmuscleshown > 100>>pecs<<else>>chest<</if>>, his soft stomach smooshing against your <<if $fatpercent > 30 && $totalfatshown > 150>>own blubbery belly<<elseif $totalmuscleshown > 50 && $fatpercent < 12>>defined abs<<elseif $totalmuscleshown > 50 && $fatpercent < 20>>abs<<elseif $totalmuscleshown > 80 && $fatpercent >= 20 && $totalfatshown > 40>>muscled gut<<else>>midsection<</if>>. He tilts his snout, locking it with your <<if $SkinType == "Feathers">>beak<<elseif $SkinType == "Skin">>lips<<else>>muzzle<</if>>, still holding your hand with his fat pickle-fingers laced between yours. The <span class='alligatorspeak'>Alligator's</span> tongue gently enters your mouth and you respond, sliding yours into his toothy maw. You taste each other for what feels like minutes before you pull back to breathe.
  Without wasting any time he sits up and scoops you in his arms, putting you on one of his legs so you're facing away from him. He wraps one arm around the front of your chest. His head on your shoulder, nuzzling against your face, his bushy beard tickling your cheeks. With his other hand he strokes your dick. Being held with such sturdy, dependable arms and being held so close to his large, cushiony body - it doesn't take long for his attention to get you hard. You reach down and grab at the big ol' honkin' hog throbbing within his tattered shorts. After a few rubs of his heavy junk you already feel pre soaking through the fabric.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 40>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<run BodyUpdate()>>\
<<updatebar>>\
<div id="storycharpicture">\
<img @src="setup.ImagePath+'Alligator/PirAliShorts.png'" id="boarderpicture">\
</div>\
  He slides you off his leg and stands up. His shorts slip down past two delicious mounds of ass fat. <span class='alligatorspeak'>"Scoot up closer,"</span> he says with a bassy growl while stroking his leaking shaft.
  You shift over and sit at the front of the bed. With a grunt he bends down to grab onto your legs and holds them at the sides of his expansive waist. His massive gut fills up your lap, forcing you onto your back, and his pre-slicked cock presses up against your buttcheeks making its way into your entrance. He slides in inch after inch, rearranging your insides until over a foot of his meat fills you. He pulls out and thrusts, making you groan in pleasure. He bucks his hips, plunging his long, rock-hard cock deep into you again and again.
  As he humps he lets out a low pitched rumbling sound. You knew that alligators make that sound to attract mates or to establish territory but you didn't know that make that sound while fucking - so that's neat, you've learned something new.
  His towering belly blocks almost your entire view of him. You can't help but think about just how useful his belly is. Not only is it big and soft and nice to look at, but it's also providing you with a wonderful gut-job - as in it's enveloping your cock, stroking it with each of his powerful thrusts.
  His humping becomes harder and faster and has got you squirming beneath him. Sweat rolls off of his scales and you are drenched in his musk. He rumbles some more and strengthens his grip. You hold on tight to the mattress, helping to keep yourself from being pushed away. The bed creaks and shakes from his wild fucking - the entire room rocks as well. Objects clatter on his desk and an inkwell tumbles onto the floor. Luckily it's empty - not that either of you would care right now. Both of you are teetering on the edge. Your leaky cock gushes precum in the space between you and his gut.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal = 0>>\
<<cumcurse>>\
<<run BodyUpdate()>>\
<<updatebar>>\
  His balls can't hold back any more. <span class='alligatorspeak'>"Gr-...grahh!"</span> he roars as his cock erupts, filling you like a fire hose. He bucks a few more times while he continues to cum.
  "F- fuuuck." Your cock sputters hot seed, <<if $dlength > $height/1.8>>dousing the walls of the ship<<elseif $dlength > $height/3>>smearing your chest and the underside of his belly<<else>>smearing the space between you and his belly<</if>>.
  You splay your arms out on the bed and pant. He plops down besides. After taking a moment to recover and breathe you turn over and put an arm around him, nuzzling your face into his woolly beard.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<TimePass 2>>\
<<updatebar>>\
  You've certainly helped him relax from all of the repairs and stress.
  After cleaning up the place you offer to help with fixing up the ship. It doesn't take long thanks to your excellent teamwork.
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\<<widget "navigationtalkupdate">>\
<<set $NavTalkPage++>>\
<<if $NavTalkPage == 1>>\
<<replace "#ali-pic">>\
<img @src="setup.ImagePath+'Alligator/PirAliLook.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#ali-text">>\
<div class="ShortText2">\
  "Oh, I see. Well it's definitely a lot nicer in here."
  <span class='alligatorspeak'>"Compared to the rest o' the ship? Aye. I could try to keep everythin' clean but thar's no way. Usually I be the only one in here so it stays lookin' nice. It's why I moved me cot in here."</span>
  "So you're the navigation guy then?" you say pointing to the map on the wall behind him.
</div>\
<</replace>>\
<<replace "#ali-butt">>Continue<</replace>>\
<<elseif $NavTalkPage == 2>>\
<<replace "#ali-pic">>\
<img @src="setup.ImagePath+'Alligator/PirAliShrug.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#ali-text">>\
<div class="ShortText2">\
  He shrugs his wide shoulders. <span class='alligatorspeak'>"No one else can figure out how to do it. Not smart enough."</span>
</div>\
<</replace>>\
<<replace "#ali-butt">>Continue<</replace>>\
<<elseif $NavTalkPage == 3>>\
<<replace "#ali-pic">>\
<img @src="setup.ImagePath+'Alligator/PirAliSorry.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#ali-text">>\
<div class="ShortText2">\
  <span class='alligatorspeak'>"Er. Well no, sorry, Mitch's alright. Don't tell 'im I said he wasn't smart. But it's likely the only reason I be kept around. That there an' bein' the only one that knows how to read n' write."</span>
  "Is that something pirates even need to know how to do?"
</div>\
<</replace>>\
<<replace "#ali-butt">>Continue<</replace>>\
<<elseif $NavTalkPage == 4>>\
<<replace "#ali-pic">>\
<img @src="setup.ImagePath+'Alligator/PirAliExplain.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#ali-text">>\
<div class="ShortText2">\
  <span class='alligatorspeak'>"Sure, thar's logbooks, keepin' track of loot - plenty o' stuff. Plus, we be alone at sea fer so long, so it's somethin' t' do."</span>
  "Oh yeah. I think I remember you talking about being a big reader."
</div>\
<</replace>>\
<<replace "#ali-butt">>Continue<</replace>>\
<<elseif $NavTalkPage == 5>>\
<<replace "#ali-pic">>\
<img @src="setup.ImagePath+'Alligator/PirAliQuestion.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#ali-text">>\
<div class="ShortText2">\
  <span class='alligatorspeak'>"Aye... Um, ye don't happen to remember that there other thing ye was talking about?"</span>
  "Other thing, huh? Yeah, I think I know what you're talking about."
  <span class='alligatorspeak'>"Ye didn' really mean that did ye?"</span> He tenses his tail, curling it up.
</div>\
<</replace>>\
<<replace "#ali-butt">>Continue<</replace>>\
<<elseif $LabTalkPage == 6>>\
<<replace "#ali-pic">>\
<img @src="setup.ImagePath+'Alligator/PirAliScoff.png'" id="cfb2top"/>\
<</replace>>\
<<replace "#ali-text">>\
<div class="ShortText2">\
  "You mean when I called you a big stud? Of course I did."
  He scoffs. <span class='alligatorspeak'>"C'mon, that's bilge! Maybe years ago when I were bein' in better shape."</span>
</div>\
<</replace>>\
<<replace "#ali-butt">>Continue<</replace>>\
<<else>>\
<<unset $NavTalkPage>>\
<<goto "Inside Navigation Room 2">>\
<</if>>\
<</widget>><<set $questreward = $rewardsshuffle[2]>>\
<<setquestrewardpicture>>
You open the treasure chest and find a $rewardsshuffle[2]!
<<getquestreward>>\
<<set $PirAliQuestStatus = "PirAli Reward">>\
<span data-keytype="yes">[[Continue|The Pier]]</span><<widget "SkinDescription">>\
<<nobr>>
<<set _DescType = $args[0]>>
<<if _DescType == 1>>
<<if $SkinType == "Slime">>
slimy
<<elseif $SkinType == "Feathers">>
feathered
<<elseif $SkinType == "Scales">>
scaled
<<elseif $SkinType == "Fur">>
furry
<<else>>
<<if $SkinColour != "">><<=$SkinColour.toLowerCase()>><</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>><<widget "BattleMenuTalk">>\
<<LaterImageLoad>>\
<<if $EnemyCur.EName == "Custom">>\
<<for _i=0; _i<$CustomTalk.length; _i++>>\
<<if !($CustomTalk[_i].mult == false && $CustomTalkOption1 == true && _i == 0) && !($CustomTalk[_i].mult == false && $CustomTalkOption2 == true && _i == 1) && !($CustomTalk[_i].mult == false && $CustomTalkOption3 == true && _i == 2) && !($CustomTalk[_i].mult == false && $CustomTalkOption4 == true && _i == 3) && !($CustomTalk[_i].mult == false && $CustomTalkOption5 == true && _i == 4) && $CustomTalk[_i].enabled != false>>\
<<if !($CustomTalkConditions[_i].type == "Previous Talk" && ((_i != 0 && $CustomTalkConditions[_i].needt1 == true && $CustomTalkOption1 == false) or (_i != 1 && $CustomTalkConditions[_i].needt2 == true && $CustomTalkOption2 == false) or (_i != 2 && $CustomTalkConditions[_i].needt3 == true && $CustomTalkOption3 == false) or (_i != 3 && $CustomTalkConditions[_i].needt4 == true && $CustomTalkOption4 == false) or (_i != 4 && $CustomTalkConditions[_i].needt5 == true && $CustomTalkOption5 == false)))>>\
<<if !($CustomTalkConditions[_i].type == "Size" && (($CustomTalkConditions[_i].target == 0 && $CustomTalkConditions[_i].var1 == true && $CustomTalkConditions[_i].var3 == 0 && $ETotalMuscleShown < $CustomTalkConditions[_i].var2) or ($CustomTalkConditions[_i].target == 0 && $CustomTalkConditions[_i].var1 == true && $CustomTalkConditions[_i].var3 == 1 && $ETotalFatShown < $CustomTalkConditions[_i].var2) or ($CustomTalkConditions[_i].target == 0 && $CustomTalkConditions[_i].var1 == true && $CustomTalkConditions[_i].var3 == 2 && $ETotalWeight < $CustomTalkConditions[_i].var2) or ($CustomTalkConditions[_i].target == 0 && $CustomTalkConditions[_i].var1 == false && $CustomTalkConditions[_i].var3 == 0 && $ETotalMuscleShown > $CustomTalkConditions[_i].var2) or ($CustomTalkConditions[_i].target == 0 && $CustomTalkConditions[_i].var1 == false && $CustomTalkConditions[_i].var3 == 1 && $ETotalFatShown > $CustomTalkConditions[_i].var2) or ($CustomTalkConditions[_i].target == 0 && $CustomTalkConditions[_i].var1 == false && $CustomTalkConditions[_i].var3 == 2 && $ETotalWeight > $CustomTalkConditions[_i].var2) or ($CustomTalkConditions[_i].target == 1 && $CustomTalkConditions[_i].var1 == true && $CustomTalkConditions[_i].var3 == 0 && $totalmuscleshown < $CustomTalkConditions[_i].var2) or ($CustomTalkConditions[_i].target == 1 && $CustomTalkConditions[_i].var1 == true && $CustomTalkConditions[_i].var3 == 1 && $totalfatshown < $CustomTalkConditions[_i].var2) or ($CustomTalkConditions[_i].target == 1 && $CustomTalkConditions[_i].var1 == true && $CustomTalkConditions[_i].var3 == 2 && $totalweight < $CustomTalkConditions[_i].var2) or ($CustomTalkConditions[_i].target == 1 && $CustomTalkConditions[_i].var1 == false && $CustomTalkConditions[_i].var3 == 0 && $totalmuscleshown > $CustomTalkConditions[_i].var2) or ($CustomTalkConditions[_i].target == 1 && $CustomTalkConditions[_i].var1 == false && $CustomTalkConditions[_i].var3 == 1 && $totalfatshown > $CustomTalkConditions[_i].var2) or ($CustomTalkConditions[_i].target == 1 && $CustomTalkConditions[_i].var1 == false && $CustomTalkConditions[_i].var3 == 2 && $totalweight > $CustomTalkConditions[_i].var2)))>>\
<<if !($CustomTalkConditions[_i].type == "Arousal" && (($CustomTalkConditions[_i].var1 == true && $arousal < $CustomTalkConditions[_i].var2) or ($CustomTalkConditions[_i].var1 == false && $arousal > $CustomTalkConditions[_i].var2)))>>\
<<if _i == 0>>\
<div><<button "$CustomTalk[_i].name">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<<elseif _i == 1>>\
<div><<button "$CustomTalk[_i].name">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<<elseif _i == 2>>\
<div><<button "$CustomTalk[_i].name">><<set $battletalkoption = 3>><<TalkTurnSetup>><</button>></div>\
<<elseif _i == 3>>\
<div><<button "$CustomTalk[_i].name">><<set $battletalkoption = 4>><<TalkTurnSetup>><</button>></div>\
<<elseif _i == 4>>\
<div><<button "$CustomTalk[_i].name">><<set $battletalkoption = 5>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<</if>><</if>><</if>><</if>>\
<</for>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Angry Shark">>\
<div><<button "Apologize">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<div><<button "Surfer Talk">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<div><<button "Flirt">><<set $battletalkoption = 3>><<TalkTurnSetup>><</button>></div>\
<<if ($SharkPhase == 1 or $SharkPhase == 2) && $CostumeTalk == false && $HalloweenBattle == true>>\
<div><<button "Compliment Costume">><<set $battlemenu = "">><<set $battletalkoption = 4>><<set $atk ="Talk">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Treasure Dragon">>\
<<if $TreasureDragonHoardAmt < setup.TreasureForestLimit && $day>=5 && $TreasureArea == "castle">>\
<div><<button "What Happened To Hoard?">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $TreasureBullyTarget == 1>>\
<div><<button "Why Bully Kobold?">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $TreasureBullyTarget == 2>>\
<div><<button "Why Bully Knight?">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Submit To Him">><<set $battletalkoption = 3>><<TalkTurnSetup>><</button>></div>\
<<if $TreasureFacilityActive == false && $collectmread == true && $TreasureMoneyGoneKnown == true>>\
<div><<button "Get Job">><<set $battletalkoption = 4>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $TreasureFacilityActive == true>>\
<div><<button "How Is Your Job?">><<set $battletalkoption = 8>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $TreasureFacilityActive == true>>\
<div><<button "Leave Job">><<set $battletalkoption = 5>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $TreasureDragonFatMode > 2 && $restaurantfound == true && $TreasureEatingContestActive == false && $TreasureMoneyGoneKnown == true>>\
<div><<button "Try Food Eating Contest">><<set $battletalkoption = 6>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $TreasureEatingContestActive == true>>\
<div><<button "Stop Food Eating Contest">><<set $battletalkoption = 7>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Fallen Cleric">>\
<<if ($ClericMode == "player suck" or $ClericDiscourage >= 4) && $CanCharm == true>>\
<div data-item='clericpraise'><<button "Praise">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $ClericMode == "player suck" && $CanCharm == true>>\
<div data-item='clericdiscourage'><<button "Discourage">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Who Are You?">><<set $battletalkoption = 3>><<TalkTurnSetup>><</button>></div>\
<<if $ClericWho == true>>\
<div><<button "Why Are You Here?">><<set $battletalkoption = 4>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Turtle Alchemist">>\
<div><<button "Convince Him To Drink Potion">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<<if $TurtleQuestion == 1>>\
<div><<button "Ask About Outfit">><<set $battletalkoption = 2>><<set $TurtleQuestion = 2>><<TalkTurnSetup>><</button>></div>\
<<elseif $TurtleQuestion == 2>>\
<div><<button "Ask About Missing Armbands">><<set $battletalkoption = 3>><<set $TurtleQuestion = 3>><<TalkTurnSetup>><</button>></div>\
<<elseif $TurtleQuestion == 3>>\
<div><<button "Ask Who Stole Armbands">><<set $battletalkoption = 4>><<set $TurtleQuestion = 4>><<TalkTurnSetup>><</button>></div>\
<<elseif $TurtleQuestion == 4>>\
<div><<button "What's A Bowser?">><<set $battletalkoption = 5>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $CostumeTalk == false && $HalloweenBattle == true && $ETotalMuscleShown < setup.turtst3limit>>\
<div><<button "Compliment Costume">><<set $battletalkoption = 6>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "King of Evil">>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Vampire Bat">>\
<div data-item='batconvince'><<button "Convince Him Not To Fight">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<div data-item='batsuck'><<button "Give Suck">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<div data-item='batquestions'><<button "Ask Questions">><<set $battlemenu = "batquestions">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<<if $hassignedphoto == true && $BetterKangarooInsult == false>>\
<div data-item='photo'><<button "Show Signed Photo">><<set $battletalkoption = 11>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Smug Kangaroo">>\
<div><<button "Who Are You?">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<div><<button "Compliment Him">><<set $battlemenu = "kangcompliment">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<div><<button "Insult Him">><<set $battlemenu = "kanginsult">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<<if $CostumeTalk == false && $HalloweenBattle == true>>\
<div><<button "No Halloween Costume?">><<set $battletalkoption = 8>><<set $battlemenu = "">><<set $atk ="Talk">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Mysterious Rogue">>\
<<if $RogueState == "possessed">>\
<<if $RogueStories == 0 or $RogueStories == 1>>\
<div><<button "Who Are You?">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<div><<button "Hit On Him">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<<elseif $RogueStories == 2>>\
<div><<button "Tell Me More">><<set $battletalkoption = 3>><<TalkTurnSetup>><</button>></div>\
<<else>>\
<div><<button "Tell Me Even More">><<set $battletalkoption = 3>><<TalkTurnSetup>><</button>></div>\
<div><<button "Try To Help Him">><<set $battletalkoption = 4>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<else>>\
<div><<button "Who Are You?">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<<if $RogueQuestionWho == true>>\
<div><<button "What Is Herping?">><<set $battletalkoption = 6>><<TalkTurnSetup>><</button>></div>\
<div><<button "It's Not Interesting Anymore?">><<set $battletalkoption = 7>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Hit On Him">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Evil Ghost">>\
<div><<button "Who Are You?">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<div><<button "What Did You Do With The Rogue?">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<div><<button "Hit On Him">><<set $battletalkoption = 3>><<TalkTurnSetup>><</button>></div>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Komodo Jock">>\
<<if $GloveSituationKnown != true && $StopGloveStatus == 1>>\
<div><<button "Stop Using The Gloves">><<set $battletalkoption = 11>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Make Me Bigger">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<div><<button "Make Yourself Bigger">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<<if $KomoKobStatus == "" or $KomoKobStatus == "known">>\
<div><<button "Where Did You Get Those Gloves?">><<set $battletalkoption = 3>><<TalkTurnSetup>><</button>></div>\
<<if $KomoAskMeet == true>>\
<div><<button "How Did You Meet The Kobold?">><<set $battletalkoption = 4>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Why Do You Work Out So Much?">><<set $battletalkoption = 5>><<TalkTurnSetup>><</button>></div>\
<<if $KomoAskYourself == true>>\
<div><<button "Just Ask Him Out Yourself">><<set $battletalkoption = 6>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<</if>>\
<<if $GloveSituationKnown == true && $KomoKobStatus == "gloves" && $StadiumChallengeActive != true>>\
<div><<button "Get Kobold To Recharge Gloves">><<set $battletalkoption = 7>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $KomoRelationAsk == false && $KomoKobStatus == "unsure">>\
<div><<button "How Are Things With Kobold?">><<set $battletalkoption = 8>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $KomoRelationAsk == false && $KomoKobStatus == "unsure2">>\
<div><<button "How Are Things With Kobold?">><<set $battletalkoption = 9>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $KomoRelationAsk == false && $KomoKobStatus == "sure">>\
<div><<button "How Are Things With Kobold?">><<set $battletalkoption = 10>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Giant Werewolf">>\
<<if $wolfenglish == false or $MoonTimer < 6 or $hasartifact == "given">>\
<<if $usedtranslator == false && $LearnedWolfLanguage == false>>\
<div data-item='wt1'><<button "Awoo Aroo Grr!">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<<if $StadiumChallengeActive != true>><div data-item='wt2'><<button "Raroo Rawr">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div><</if>>\
<div data-item='wt3'><<button "Gorawr Aroo">><<set $battletalkoption = 3>><<TalkTurnSetup>><</button>></div>\
<<else>>\
<div data-item='wt1b'><<button "Awoo Aroo Grr!">><<set $battletalkoption = 4>><<TalkTurnSetup>><</button>></div>\
<<if $StadiumChallengeActive != true>>\
<<if $hasartifact != "given">>\
<div data-item='wt2b'><<button "Raroo Rawr">><<set $battletalkoption = 5>><<TalkTurnSetup>><</button>></div>\
<<else>>\
<div data-item='wt2c'><<button "Raroo Garoo">><<set $battletalkoption = 6>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<</if>>\
<div data-item='wt3b'><<button "Gorawr Aroo">><<set $battletalkoption = 7>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<else>>\
<div data-item='blank'><<button "What's It Like Being Human?">><<set $battletalkoption = 10>><<TalkTurnSetup>><</button>></div>\
<<if $wolfhumanssuck == true>>\
<div data-item='blank'><<button "Humans suck">><<set $battletalkoption = 11>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<</if>>\
<<if $hastranslator == true>>\
<<if $TruePlayerSpecies == "Wolf" or $TruePlayerSpecies == "Werewolf" or $TruePlayerSpecies == "Demon Werewolf">>\
<div data-item='notranslate' class='inactivebutton'><<button "Use Translator">><</button>></div>\
<<elseif $LearnedWolfLanguage == true>>\
<div data-item='notranslate2' class='inactivebutton'><<button "Use Translator">><</button>></div>\
<<elseif $usedtranslator == false>>\
<div data-item='translate'><<button "Use Translator">><<set $usedtranslator = false>><<set $battletalkoption = 8>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<</if>>\
<<if $CostumeTalk == false && $HalloweenBattle == true && $usedtranslator == true && ($MoonTimer < 5 or $hasartifact == "given" or $WerewolfTimer >= 6)>>\
<div><<button "Compliment His Costume">><<set $battletalkoption = 9>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Forest Knight">>\
<div><<button "Intimidate Him">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<div><<button "Compliment Him">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<div><<button "Tell Him To Give Up">><<set $battletalkoption = 3>><<TalkTurnSetup>><</button>></div>\
<<if $KnightNotAtGym == true>>\
<div><<button "Stopped Going To The Gym?">><<set $battletalkoption = 5>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $CostumeTalk == false && $HalloweenBattle == true>>\
<div><<button "Talk About His Costume">><<set $battletalkoption = 4>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Rival">>\
<<if $RivalStealCharge > 0>>\
<div><<button "Boss Said There's a Change of Plans">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<div><<button "Take As Much As You Want">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Ask Why We're Fighting">><<set $battletalkoption = 3>><<TalkTurnSetup>><</button>></div>\
<<if $RivalGlassesMode == false>>\
<div><<button "Tell Him He's Cute">><<set $battletalkoption = 4>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Ghost">>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Cobra Warlock">>\
<<if $HasGiveStrArSpell == true && $CobraPutBookAway == false>>\
<<if $RealStrSpellReady == true>>\
<div><<button "Cast Give Strength Spell">><<set $battletalkoption = 1>><<set $BattleWait = true>><<TalkTurnSetup>><</button>></div>\
<<else>>\
<div><<button "Cast Strength Spell">><<set $battletalkoption = 1>><<set $BattleWait = true>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<</if>>\
<<if $HasGainStrArSpell == true && $CobraPutBookAway == false>>\
<div><<button "Cast Gain Strength Spell">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $HasGiveFatSpell == true && $CobraPutBookAway == false>>\
<div><<button "Cast Give Fat Spell">><<set $battletalkoption = 14>><<set $BattleWait = true>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $HasGainFatSpell == true && $CobraPutBookAway == false>>\
<div><<button "Cast Gain Fat Spell">><<set $battletalkoption = 15>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $FatHexSpell == true or $MuscleHexSpell == true or $ShrinkingHexSpell == true or $HeightHexSpell == true>>\
<div class = "row-buttons">\
<<if $FatHexSpell == true && $CobraPutBookAway == false>>\
<div data-item='fhexspellc' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/FSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetEnemy.png'\"></div>">><<set $battletalkoption = 3>><<set $BattleWait = true>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $MuscleHexSpell == true && $CobraPutBookAway == false>>\
<div data-item='mhexspellc' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/MSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetEnemy.png'\"></div>">><<set $battletalkoption = 11>><<set $BattleWait = true>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $ShrinkingHexSpell == true && $CobraPutBookAway == false>>\
<div data-item='shexspellc' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/TSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetEnemy.png'\"></div>">><<set $battletalkoption = 12>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $HeightHexSpell == true && $CobraPutBookAway == false>>\
<div data-item='hhexspellc' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/HSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetEnemy.png'\"></div>">><<set $battletalkoption = 13>><<set $BattleWait = true>><<TalkTurnSetup>><</button>></div>\
<</if>>\
</div><</if>>\
<<if $SelfTagetHexes == true>>\
<div class = "row-buttons">\
<<if $FatHexSpell == true && $CobraPutBookAway == false>>\
<div data-item='selffhexspellc' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/FSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetSelf.png'\"></div>">><<set $battletalkoption = 16>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $MuscleHexSpell == true && $CobraPutBookAway == false>>\
<div data-item='selfmhexspellc' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/MSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetSelf.png'\"></div>">><<set $battletalkoption = 17>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $ShrinkingHexSpell == true && $CobraPutBookAway == false>>\
<div data-item='selfshexspellc' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/TSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetSelf.png'\"></div>">><<set $battletalkoption = 18>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $HeightHexSpell == true && $CobraPutBookAway == false>>\
<div data-item='selfhhexspellc' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/HSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetSelf.png'\"></div>">><<set $battletalkoption = 19>><<TalkTurnSetup>><</button>></div>\
<</if>>\
</div><</if>>\
<<if $LoveSpell == true && $CobraPutBookAway == false>>\
<div><<button "Cast Love Spell">><<set $battletalkoption = 4>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $HasDefArSpell == true && $CobraPutBookAway == false>>\
<div><<button "Cast Defence Spell">><<set $battletalkoption = 5>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $HalloweenBattle == true>>\
<<if $CostumeTalk == false>>\
<div><<button "Compliment His Costume">><<set $battletalkoption = 10>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<else>>\
<div><<button "Ask About Outfit">><<set $battletalkoption = 6>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $AskAboutCupcakes == true && $CupcakeTurns <= 0 && $StadiumChallengeActive != true && $CupcakeCurseLevel <= 0>>\
<div><<button "Ask For More Cupcakes">><<set $battletalkoption = 9>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Alligator Pirate">>\
<<if $AliQuestion1 == true && $AliQuestion2 == true && $AliQuestion3 == true>>\
<<replace "#log-sec">><<display "Log">><</replace>>\
<</if>>\
<<if $AliQuestion1 == false>>\
<div><<button "Ask About His Most Prized Possession">><<set $battletalkoption = 1>><<set $AliQuestion1 = true>><<if $alipirmood == "normal">><<set $alipirmood = "talking">><</if>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $AliQuestion2 == false>>\
<div><<button "Ask About Becoming A Pirate">><<set $battletalkoption = 2>><<set $AliQuestion2 = true>><<if $alipirmood == "normal">><<set $alipirmood = "talking">><</if>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $AliQuestion3 == false>>\
<div><<button "Ask About His Hobbies">><<set $battletalkoption = 3>><<set $atk ="Talk">><<if $alipirmood == "normal">><<set $alipirmood = "talking">><</if>><<set $battlemenu = "">><<set $AliQuestion3 = true>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $CostumeTalk == false && $HalloweenBattle == true>>\
<div><<button "No Costume?">><<set $battletalkoption = 13>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Kobold Mage">>\
<<if $HalloweenBattle != true>>\
<div><<button "Compliment His Hat">><<set $battletalkoption = 1>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Compliment His Muscles">><<set $battletalkoption = 2>><<TalkTurnSetup>><</button>></div>\
<div><<button "Ask About His Hobbies">><<set $battletalkoption = 3>><<TalkTurnSetup>><</button>></div>\
<<if $CostumeTalk == false && $HalloweenBattle == true>>\
<div><<button "Compliment His Costume">><<set $battletalkoption = 4>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</if>>\
<</widget>>\
<<widget "BattleMenuInventory">>\
<<LaterImageLoad>>\
<<if $Fireworks >0 && $EnemyGone == false>>\
<div data-item='fireworks'><<button "Fireworks">><<set $battlemenu = "">><<if $EnemyCur.EName == "Cobra Warlock">><<set $CobraUsedBite = true>><</if>><<set $atk ="Fireworks">><<set $Fireworks -=1>><<StunEnemy 3>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $HPotionCandyAmt >0>>\
<div data-item='hpotcandy'><<button "Gummy Health Potion">><<set $battlemenu = "">><<set $foodcur += 500>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>><<set $CurHP = $MaxHP>><<set $atk ="Health Potion Candy">><<set $CandyDays = 3>><<set $HPotionCandyAmt -=1>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $HealthPotion >0>>\
<div data-item='hpot'><<button "Health Potion">><<set $battlemenu = "">><<if $secretingredientequip == false>><<set $CurHP = Math.clamp($CurHP + 100 + Math.floor(0.2*$MaxHP), 0, $MaxHP)>><<else>><<set $CurHP = Math.clamp($CurHP + 300 + Math.floor(0.5*$MaxHP), 0, $MaxHP)>><<set $TempBattleFat += 90>><<set $fat +=10>><<run BodyUpdate()>><</if>><<set $atk ="Health Potion">><<set $HealthPotion -=1>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $FatDart >0>>\
<div data-item='fdart'><<button "Fat Dart">><<set $battlemenu = "">><<set $EMBefore =Math.floor($EMuscle)>><<set $EFBefore =Math.floor($EFat)>><<set $EHBefore =Math.floor($EHeight)>><<set $EDBefore =Math.floor($EDLength)>><<set $EBBefore =Math.floor($EBSize)>>
<<set $EFat += 100>>
<<set $CobraSelfFatBase += 100>>\
<<if $curse == "Forest">>
<<set $Enemy[$EnemyNum].EFat += 100>>
<</if>>
<<run EnemyBodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>><<set $atk ="Fat Dart">><<set $FatDart -=1>><<set $FatDartTimer +=3>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $RockPotion >0>>\
<div data-item='rpot'><<button "Rock Potion">><<set $battlemenu = "">><<set $RockTimer = 3>><<set $atk ="Rock Potion">><<set $RockPotion-->><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $StrengthPotion >0>>\
<div data-item='spot'><<button "Strength Potion">><<set $battlemenu = "">><<UseStrengthPotionBattle>><<run BodyUpdate()>><<set $atk ="Strength Potion">><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $SuperStrengthPotion >0>>\
<div data-item='sspot'><<button "Super Strength Potion">><<UseSuperStrengthPotionBattle>><<set $battlemenu = "">><<run BodyUpdate()>><<set $atk ="Super Strength Potion">><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $PicnicLunch >0>>\
<div data-item='plun'><<button "Stamina Potion">><<set $battlemenu = "">><<set $CurHP = Math.clamp($CurHP + 30, 0, $MaxHP)>><<set $atk ="Stamina Potion">><<set $LunchEnergy += 1000>><<set $PicnicLunch -=1>><<if $usedstampot == false>><<if $secretingredientequip == false>><<set $StamPotTurns += 3>><<else>><<set $StamPotTurns += 2>><<set $CurHP = Math.clamp($CurHP + 30, 0, $MaxHP)>><<set $LunchEnergy += 1000>><<set $cardiocur = Math.clamp($cardiocur - 1000, 0, $cardiomax)>><</if>><</if>><<set $usedstampot = true>><<set $cardiocur = Math.clamp($cardiocur - 1000, 0, $cardiomax)>>/*<<set $foodcur = Math.clamp($foodcur + 1000, 0, $foodmax)>>*/<<run BodyUpdate()>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $ManaPotion >0>>\
<div data-item='mana'><<button "Mana Potion">><<set $battlemenu = "">><<set $arousal += 80>><<if $arousal > 100>><<set $arousal = 100>><</if>><<set $atk ="Mana Potion">>/
<<if $secretingredientequip == true>>/
<<if $EnemyCur.EName == "Komodo Jock">>\
<<if $EDefBuff > 0>><<if $PlayerDefSpellBuffK < 0>><<set $PlayerDefSpellBuffK = $EDefBuff>><<else>><<set $PlayerDefSpellBuffK += $EDefBuff>><</if>><<set $EDefBuff = 0>><</if>>/
<<else>>\
<<if $EDefBuff > 0>><<if $PlayerDefSpellBuff < 0>><<set $PlayerDefSpellBuff = $EDefBuff>><<else>><<set $PlayerDefSpellBuff += $EDefBuff>><</if>><<set $EDefBuff = 0>><</if>>/
<</if>>\
<<if $VampireShield > 0>><<if $InvTimer < 0>><<set $InvTimer = $VampireShield>><<else>><<set $InvTimer += $VampireShield>><</if>><<set $VampireShield = 0>><</if>>/
<<if $EGiveMagicMuscle > 0>>\
<<set $PlayerMagicMuscle += $EGiveMagicMuscle>>\
<<set $EGiveMagicMuscle = 0>>\
<</if>>\
<<if $EGiveMagicFat > 0>>\
<<set $PlayerMagicFat += $EGiveMagicFat>>\
<<set $EGiveMagicFat = 0>>\
<</if>>\
<<set $PlayerMagicFat += $EFatHex>>\
<<set $EFatHex = 0>>\
<<set $PlayerMagicMuscle += $EMHex>>\
<<set $EMHex = 0>>\
<<set $TempBattleHeightBonus += $EHHex>>\
<<set $EHHex = 0>>\
<</if>>/
<<if $EnemyCur.EName == "Cobra Warlock" && $secretingredientequip == true && $MagaGone == false>>\
<<set $CobraBaseFat = $totalfat>>\
<<set $PlayerMagicMuscle += $CobraMagicMuscle>>\
<<set $PlayerMagicFat += $CobraMagicFat>>\
<<set $ManaMagicDrain = true>>\
/*<<cobralevel>>*/\
<</if>>\
<<if $secretingredientequip == true && $EnemyCur.EName == "Kobold Mage" && $wandattacks > 0>>\
<<set $wandattacks = 0>>
<<set $EDBonus = 0>><<set $EHeightBonus = 0>>\
<<set $atk ="Mana Potion Kobold Steal">>\
<</if>>\
<<run EnemyBodyUpdate()>>\
<<EnemyImageUpdate>>\
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>><<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>\
<<run BodyUpdate()>><<set $ManaPotion-->><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $HexRemovalPotion >0>>\
<<if $FatSpellPerTurn > 0 or $MHexPerTurn > 0 or $SMHexPerTurn > 0 or $SFHexPerTurn > 0 or $HHexPerTurn > 0 or $SelfFatSpellPerTurn > 0 or $SelfMHexPerTurn > 0 or $SelfSMHexPerTurn > 0 or $SelfSFHexPerTurn > 0 or $SelfHHexPerTurn > 0 or $TreasureDragonMoneyDrain == true>>\
<div data-item='hexr'><<button "Hex Removal Flask">><<set $battlemenu = "">><<if $secretingredientequip == true>><<set $arousal += 30>><<if $arousal > 100>><<set $arousal = 100>><</if>><<set $CurHP = Math.clamp($CurHP + 50 + Math.floor(0.1*$MaxHP), 0, $MaxHP)>><<set $cardiocur = Math.clamp($cardiocur - 500, 0, $cardiomax)>><</if>><<set $FatSpellPerTurn = 0>><<set $MHexPerTurn = 0>><<set $SMHexPerTurn = 0>><<set $SFHexPerTurn = 0>><<set $HHexPerTurn = 0>><<set $SelfFatSpellPerTurn = 0>><<set $SelfMHexPerTurn = 0>><<set $SelfSMHexPerTurn = 0>><<set $SelfSFHexPerTurn = 0>><<set $SelfHHexPerTurn = 0>><<set $TreasureDragonMoneyDrain = false>><<set $atk ="Hex Removal Flask">><<set $HexRemovalPotion -=1>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='hexr' class='inactivebutton'><<button "Hex Removal Flask">><</button>></div>\
<</if>>\
<</if>>\
<<if $FastAntidoteAmount >0>>\
<<if $FatPoisonAmount > 0 or $RoguePoisonTurns > 0 or $TPoisonFatAmount > 0 or $TPoisonMuscleAmount > 0 or $TPoisonHeightAmount > 0>>\
<div data-item='fastanti'><<button "Fast-Acting Antidote">><<set $battlemenu = "">><<set $atk ="Fast-Acting Antidote">><<set $FastAntidoteAmount -=1>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='fastanti' class='inactivebutton'><<button "Fast-Acting Antidote">><</button>></div>\
<</if>>\
<</if>>\
<<if $TinyPoisonAmount >0>>\
<div data-item='tpoison'><<button "Shrinking Poison">><<set $battlemenu = "">><<set $QuickMove = true>><<set $TinyPoisonStacks++>><<set $SPoisonPerTurn = $TinyPoisonStacks*25>><<run EnemyBodyUpdate()>><<set $atk ="Shrinking Poison">><<set $TinyPoisonAmount -=1>><<set $atkdmg = 0>><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $YummyBurgerAmount >0>>\
<div data-item='yburg'><<button "Yummy Burger">><<set $battlemenu = "">><<set $atk ="Yummy Burger">><<set $BattleWait = true>><<UseYummyBurgerBattle>><<run BodyUpdate()>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $SaltPouchAmount >0 && ($EnemyCur.EName == "Evil Ghost" or ($EnemyCur.EName == "Mysterious Rogue" && $RogueState == "possessed"))>>\
<div data-item='saltp'><<button "Salt Pouch">><<set $battlemenu = "">><<if $EquipPShardNecklace == true>><<set $PShardAndSalt = true>><<set $atk ="Salt Pouch Necklace">><<if $EvilGhostPower <= 10>><<set $atk ="Salt Pouch Necklace None">><<elseif $EvilGhostPower <= 110>><<set $PShardPower += $EvilGhostPower-10>><<set $EvilGhostPower = 10>><<else>><<set $PShardPower += 100+($EvilGhostPower*0.15)>><<set $EvilGhostPower -= 100+($EvilGhostPower*0.15)>><</if>><<run BodyUpdate()>><<else>><<set $SaltPouchBattleUses++>><<set $GhostDrainCharge = false>><<if $SaltPouchBattleUses >= 3>><<if $EnemyCur.EName == "Mysterious Rogue">><<Possession>><<else>><<EvilGhostDisappear>><</if>><</if>><<set $atk ="Salt Pouch">><</if>><<run EnemyBodyUpdate()>><<set $SaltPouchAmount -=1>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $chumamt >0 && $EnemyCur.EName == "Angry Shark">>\
<div data-item='chum'><<button "Shark Chum">><<set $battlemenu = "">><<set $SharkPhase = 3>><<set $SharkFrenzie = true>><<set $SharkAnger++>><<set $EMuscle += 250>><<run EnemyBodyUpdate()>><<set $atk ="Shark Chum">><<set $chumamt -=1>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $HasGetUser == true>>\
<div data-item='getuser'><<button "getUser()">><<set $battlemenu = "">><<set $atk ="getuser">><<set $GetUserEnd = true>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $wereamt >0 && $EnemyCur.EName == "Giant Werewolf" && $wolfblooded == false>>\
<div data-item='enemywblood'><<button "Werewolf Blood">><<set $battlemenu = "">><<set $atk ="Werewolf Blood">><<set $wolfblooded = true>><<set $wereamt -=1>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $weredamt >0 && $EnemyCur.EName == "Giant Werewolf" && $wolfblooded == false>>\
<div data-item='enemywdblood'><<button "Demon Blood">><<set $battlemenu = "">><<set $atk ="Demon Blood">><<set $wolfblooded = true>><<set $weredamt -=1>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Treasure Dragon" && $HasChocolateCoins == true && $ChocolateCoinsInHoard != true>>\
<div data-item='ccoins'><<button "Chocolate Coins">><<set $battlemenu = "">><<set $QuickMove = true>><<set $atk ="Chocolate Coins">><<set $ChocolateCoinsInHoard = true>><<set $atkdmg = 0>><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $EnemyCur.EName == "Treasure Dragon" && $HasGravityGems == true && $GravityGemsInHoard != true>>\
<div data-item='ggems'><<button "Gravity Gems">><<set $battlemenu = "">><<set $QuickMove = true>><<set $atk ="Gravity Gems">><<set $GravityGemsInHoard = true>><<set $atkdmg = 0>><<set $log to "atk">><<run EnemyBodyUpdate()>><<updatebattle>><</button>></div>\
<</if>>\
<<if $creatineamt > 0 && $EnemyCur.EName == "Kobold Mage" && $KobCreatineCount < 3 && ($KobGymKnown == true or $Enemy[0].EMuscle >= 80)>>\
<div data-item='creatine'><<button "Creatine">><<set $battlemenu = "">><<set $QuickMove = true>><<set $atk ="Creatine">><<set $KobCreatineCount++>><<set $creatineamt -=1>><<set $atkdmg = 0>><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $CursedCreatine >0 && $EnemyCur.EName == "Kobold Mage" && $KobCursedCreatine != true && ($KobGymKnown == true or $Enemy[0].EMuscle >= 80)>>\
<div data-item='ccreatine'><<button "Cursed Creatine">><<set $battlemenu = "">><<set $QuickMove = true>><<set $atk ="Cursed Creatine">><<set $KobCursedCreatine = true>><<set $CursedCreatine -=1>><<set $atkdmg = 0>><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $creatineamt >0 && $EnemyCur.EName == "Komodo Jock" && $KomodoCreatine < 3>>\
<div data-item='creatine'><<button "Creatine">><<set $battlemenu = "">><<set $QuickMove = true>><<set $atk ="Creatine">><<set $KomodoCreatine++>><<set $creatineamt -=1>><<set $atkdmg = 0>><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $CursedCreatine >0 && $EnemyCur.EName == "Komodo Jock" && $UsedCursedCreatine != true>>\
<div data-item='ccreatine'><<button "Cursed Creatine">><<set $battlemenu = "">><<set $QuickMove = true>><<set $atk ="Cursed Creatine">><<set $UsedCursedCreatine = true>><<set $CursedCreatine -=1>><<set $atkdmg = 0>><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $XPPotion >0 && $EnemyCur.EName == "Forest Knight" && $EnemyGone == false>>\
<div data-item='xppot'><<button "XP Potion">><<if $XPTurtState == "">><<set $XPTurtState = "Not Given">><</if>><<set $battlemenu = "">><<set $XPQuestDone to true>><<set $PrevKnightLevel to $KnightLevel>><<if (20 - Math.floor($KnightLevel/2))>0>><<set $KnightLevel += (20 - Math.floor($KnightLevel/2))>><</if>><<set $EMuscle = 10+($KnightLevel-1)*20>><<set $EFat = 30+($KnightLevel-1)*10>><<run EnemyBodyUpdate()>><<knightimage>><<set $atk ="XP Potion">><<set $XPPotion -=1>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<<if $XPPotionBlack >0 && $EnemyCur.EName == "Forest Knight">>\
<div data-item='xpblack'><<button "Black XP Potion">><<set $battlemenu = "">><<set $PrevKnightLevel to $KnightLevel>><<set $KnightLevel = 1>><<set $EMuscle = 10+($KnightLevel-1)*20>><<set $EFat = 20+($KnightLevel-1)*10>><<run EnemyBodyUpdate()>><<knightimage>><<set $atk ="Black XP Potion">><<set $XPPotionBlack -=1>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</widget>>\
<<widget "BattleMenuMagic">>\
<<LaterImageLoad>>\
<<if $HasArcaneBlastSpell == true>>\
<<if $arousal >=20>>\
<div data-item='arcaneb'><<button "Arcane Blast">><<set $atk ="Arcane Blast">><<set $battlemenu = "">><<set $SpellsUsed++>><<set $SpellUsed = true>><<set $atkdmg = 1+Math.pow(1.7*$bsize, 1.4)*(1+Math.pow($arousal, 1.25)/100)>><<if $wizardhatequip == true>><<set $atkdmg = $atkdmg *1.5>><</if>><<if $damphatequip == true>><<set $atkdmg = $atkdmg *0.5>><</if>><<set $atkdmg = Math.floor($atkdmg)>><<if $arousal >= 95>><<set $atk ="Arcane Blast Stun">><</if>><<set $arousal = 0>><<damagecalc>><</button>></div>\
<<else>>\
<div data-item='arcaneb' class='inactivebutton'><<button "Arcane Blast">><</button>></div>\
<</if>>\
<</if>>\
<<if $HasGainStrArSpell == true>>\
<<if $arousal >=40>>\
<div data-item='gainstr'><<button "Gain Strength Spell">><<set $battlemenu = "">><<set $atk ="Gain Strength Spell">><<GainStrengthSpell>><<run BodyUpdate()>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='gainstr' class='inactivebutton'><<button "Gain Strength Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $HasGiveStrArSpell == true>>\
<<if $arousal >=20 && $EnemyGone == false>>\
<div data-item='givestr'><<button _GiveStrSpellName>><<set $BattleWait = true>><<set $atk ="Challenge Spell">><<set $battlemenu = "">><<GiveStrengthSpell>><<if $EnemyCur.EName != "Ghost">><<run EnemyBodyUpdate()>><<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >><<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>><<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>><<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>><</if>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='givestr' class='inactivebutton'><<button _GiveStrSpellName>><</button>></div>\
<</if>>\
<</if>>\
<<if $HasGainFatSpell == true>>\
<<if $arousal >=20>>\
<div data-item='gainfat'><<button "Gain Fat Spell">><<set $battlemenu = "">><<set $atk ="Gain Fat Spell">><<GainFatSpell>><<run BodyUpdate()>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='gainfat' class='inactivebutton'><<button "Gain Fat Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $HasGiveFatSpell == true>>\
<<if $arousal >=20 && $EnemyGone == false>>\
<div data-item='givefat'><<button "Give Fat Spell">><<set $BattleWait = true>><<set $battlemenu = "">><<set $atk ="Give Fat Spell">><<GiveFatSpell>><<if $EnemyCur.EName != "Ghost">><<run EnemyBodyUpdate()>><<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >><<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>><<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>><<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>><</if>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='givefat' class='inactivebutton'><<button "Give Fat Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $FatHexSpell == true or $MuscleHexSpell == true or $ShrinkingHexSpell == true or $HeightHexSpell == true>>\
<div class = "row-buttons">\
<<if $FatHexSpell == true>>\
<<if $arousal >=30 && $EnemyGone == false>>\
<div data-item='fatspell' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/FSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetEnemy.png'\"></div>">><<set $BattleWait = true>><<set $battlemenu = "">><<FatteningHex>><<set $atk ="Fattening Spell">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='fatspell' class='inactivebutton row-button'><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/FSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetEnemy.png'\"></div>">><</button>></div>\
<</if>>\
<</if>>\
<<if $MuscleHexSpell == true>>\
<<if $arousal >=30 && $EnemyGone == false>>\
<div data-item='mhexspell' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/MSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetEnemy.png'\"></div>">><<set $BattleWait = true>><<set $battlemenu = "">><<MuscleHex>><<set $atk ="Muscle Hex Spell">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='mhexspell' class='inactivebutton row-button'><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/MSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetEnemy.png'\"></div>">><</button>></div>\
<</if>>\
<</if>>\
<<if $ShrinkingHexSpell == true>>\
<<if $arousal >=80 && $EnemyGone == false>>\
<div data-item='shexspell' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/TSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetEnemy.png'\"></div>">><<ShrinkingHex>><<set $battlemenu = "">><<set $atk ="Shrinking Hex Spell">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='shexspell' class='inactivebutton row-button'><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/TSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetEnemy.png'\"></div>">><</button>></div>\
<</if>>\
<</if>>\
<<if $HeightHexSpell == true>>\
<<if $arousal >=30 && $EnemyGone == false>>\
<div data-item='hhexspell' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/HSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetEnemy.png'\"></div>">><<HeightHex>><<set $BattleWait = true>><<set $battlemenu = "">><<set $atk ="Height Hex Spell">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='hhexspell' class='inactivebutton row-button'><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/HSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetEnemy.png'\"></div>">><</button>></div>\
<</if>>\
<</if>>\
</div>\
<</if>>\
<<if $SelfTagetHexes == true>>\
<div class = "row-buttons">\
<<if $FatHexSpell == true>>\
<<if $arousal >=60>>\
<div data-item='sfatspell' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/FSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetSelf.png'\"></div>">><<SelfFatteningHex>><<set $battlemenu = "">><<set $atk ="Self Fattening Spell">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='sfatspell' class='inactivebutton row-button'><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/FSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetSelf.png'\"></div>">><</button>></div>\
<</if>>\
<</if>>\
<<if $MuscleHexSpell == true>>\
<<if $arousal >=90>>\
<div data-item='smhexspell' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/MSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetSelf.png'\"></div>">><<SelfMuscleHex>><<set $battlemenu = "">><<set $atk ="Self Muscle Hex Spell">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='smhexspell' class='inactivebutton row-button'><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/MSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetSelf.png'\"></div>">><</button>></div>\
<</if>>\
<</if>>\
<<if $ShrinkingHexSpell == true>>\
<<if $arousal >=10>>\
<div data-item='sshexspell' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/TSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetSelf.png'\"></div>">><<SelfShrinkingHex>><<set $battlemenu = "">><<set $atk ="Self Shrinking Hex Spell">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='sshexspell' class='inactivebutton row-button'><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/TSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetSelf.png'\"></div>">><</button>></div>\
<</if>>\
<</if>>\
<<if $HeightHexSpell == true>>\
<<if $arousal >=90>>\
<div data-item='shhexspell' class="row-button"><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/HSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetSelf.png'\"></div>">><<SelfHeightHex>><<set $battlemenu = "">><<set $atk ="Self Height Hex Spell">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='shhexspell' class='inactivebutton row-button'><<button "<div style='position:relative;'><img style='position:relative;' @src=\"setup.ImagePath+'Status/HSpell.png'\"><img style='position:absolute;top:0px;left:0px;' @src=\"setup.ImagePath+'Status/TargetSelf.png'\"></div>">><</button>></div>\
<</if>>\
<</if>>\
</div>\
<</if>>\
<<if $HasDefArSpell == true>>\
<<if $arousal >=40>>\
<div data-item='defspell'><<button "Defence Spell">><<DefenceSpell>><<set $battlemenu = "">><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='defspell' class='inactivebutton'><<button "Defence Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $HasDrainArSpell == true>>\
<<if $arousal >=100 && $EnemyGone == false>>\
<div data-item='drain'><<button "Drain Spell">><<set $battlemenu = "">><<set $SpellsUsed++>><<set $SpellUsed = true>><<set $arousal = Math.clamp($arousal - 100, 0, 100)>><<set $atk ="Drain Spell">><<set $PlayerMagicMuscle +=Math.floor($EMuscle*0.9*1.5)>><<set $TempBattleFat +=Math.floor($EFat*0.9*1.5)>><<set $EMuscle = Math.floor($EMuscle*0.1)>><<set $EFat = Math.floor($EFat*0.1)>><<run EnemyBodyUpdate()>><<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >><<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>><<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>><<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>><<run BodyUpdate()>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='drain' class='inactivebutton'><<button "Drain Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $LoveSpell == true && $EnemyCur.EName == "Cobra Warlock">>\
<div data-item='love'><<button "Love Spell">><<set $battletalkoption = 4>><<TalkTurnSetup>><</button>></div>\
<</if>>\
<<if $HasNormalArSpell == true>>\
<div data-item='normal'><<button "Health Potion">><<set $battlemenu = "">><<set $CurHP = Math.clamp($CurHP + 100, 0, $MaxHP)>><<set $atk ="Health Potion">><<set $HealthPotion -=1>><<set $atkdmg = 0>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</widget>>\
<<widget "BattleMenuRobot">>\
<div data-item='backbuttons'><<button "Download Muscle">><<set $battlemenu = "">><<set $atk ="Download Muscle">><<set $muscle += 50>><<set $robotmuscle -= 50>><<set $RobotDefenceModeTurns = 0>><<set $RobotAttackMode = "none">><<if $EMuscle > 20>><<set $EMuscle -= 50>><<if $EMuscle < 20>><<set $EMuscle = 20>><</if>><</if>><<run EnemyBodyUpdate()>><<run BodyUpdate()>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<if $muscle > 50>>\
<div data-item='backbuttons'><<button "Upload Muscle">><<set $battlemenu = "">><<set $atk ="Upload Muscle">><<set $muscle -= 50>><<set $robotmuscle += 50>><<set $RobotDefenceModeTurns = 0>><<set $RobotAttackMode = "none">><<set $EMuscle += 50>><<run EnemyBodyUpdate()>><<run BodyUpdate()>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='backbuttons' class='inactivebutton'><<button "Upload Muscle">><</button>></div>\
<</if>>\
<div data-item='backbuttons'><<button "Download Fat">><<set $battlemenu = "">><<set $atk ="Download Fat">><<set $fat += 50>><<set $robotfat -= 50>><<set $RobotDefenceModeTurns = 0>><<set $RobotAttackMode = "none">><<if $EFat > 20>><<set $EFat -= 50>><<if $EFat < 20>><<set $EFat = 20>><</if>><</if>><<run EnemyBodyUpdate()>><<run BodyUpdate()>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<if $fat > 50>>\
<div data-item='backbuttons'><<button "Upload Fat">><<set $battlemenu = "">><<set $atk ="Upload Fat">><<set $fat -= 50>><<set $robotfat += 50>><<set $RobotDefenceModeTurns = 0>><<set $RobotAttackMode = "none">><<set $EFat += 50>><<run EnemyBodyUpdate()>><<run BodyUpdate()>><<set $turn to "enemy">><<set $log to "atk">><<updatebattle>><</button>></div>\
<<else>>\
<div data-item='backbuttons' class='inactivebutton'><<button "Upload Fat">><</button>></div>\
<</if>>\
<div><<button "Back">><<set $battlemenu = "">><<replace "#you-sec">><<display "You">><</replace>><</button>></div>\
<</widget>>\<<widget "Exorcism">>\
<<set $SaltPouchActive = false>>\
<<set $RogueState = "possessed">>\
<<set $PossessionMGain = 0>>\
<<set $PossessionFGain = 0>>\
<<set $muscle -= $PossessionMSteal>>\
<<set $fat -= $PossessionFSteal>>\
<<set $PossessionMSteal = 0>>\
<<set $PossessionFSteal = 0>>\
<<set $IsPossessed = false>>\
<<set $PossessionDays = 0>>\
<<set $SpiritControl = false>>\
<<set $PossessionMGainBattle = 0>>\
<<set $PossessionFGainBattle = 0>>\
<<set $EGDrainKobold = 0>>\
<<set $EGDrainAlligator = 0>>\
<<set $EGDrainKnight = 0>>\
<<set $EGDrainWolf = 0>>\
<<set $EGDrainTurtle = 0>>\
<<set $EGDrainShark = 0>>\
<<set $EGDrainCobra = 0>>\
<<set $EGDrainBat = 0>>\
<<set $EGDrainKangaroo = 0>>\
<<set $EGDrainRogue = 0>>\
<<set $EGDrainRival = 0>>\
<<set $EGDrainKomodo = 0>>\
<<set $EGDrainCustom = 0>>\
<<set $EGDrainCleric = 0>>\
<<set $EGDrainTDragon = 0>>\
<<run BodyUpdate()>>\
<</widget>>
<<widget "Possession">>\
<<set $StartingPossessedUnlock = true>><<run memorize('StartingPossessedUnlock', $StartingPossessedUnlock)>>\
<<set $RogueState = "released">>\
<<set $IsPossessed = true>>\
<<run BodyUpdate()>>\
<</widget>>
<<widget "EvilGhostDrain">>\
<<set $EvilGhostPower += Math.floor($args[0])>>\
<<set _PossessionRatio = $muscle/($muscle+$fat)>>\
<<set $PossessionMSteal += $args[0]*_PossessionRatio>>\
<<set $PossessionFSteal += $args[0]*(1-_PossessionRatio)>>\
<</widget>>
<<widget "EvilGhostDrainUnpossessed">>\
<<set $EvilGhostPower += Math.floor($args[0])>>\
<<set _PossessionRatio = $muscle/($muscle+$fat)>>\
<<set $muscle -= $args[0]*_PossessionRatio>>\
<<set $fat -= $args[0]*(1-_PossessionRatio)>>\
<</widget>>
<<widget "EvilGhostDrainSpell">>\
<<set _PossessionRatio = $muscle/($muscle+$fat)>>\
<<set $muscle -= $args[0]*_PossessionRatio>>\
<<set $fat -= $args[0]*(1-_PossessionRatio)>>\
<</widget>>
<<widget "EnemyGhostDrain">>\
<<nobr>>
/*
At start of battle set $EGhostDrainM and $EGhostDrainF to 0 then do <<EnemyGhostDrain 'EnemyDrainValue' 0>>
When Doing the drain move, check if DrainAmount > ($EMuscle+$EFat-20) and if so set it to that. Do <<EnemyGhostDrain 'EnemyDrainValue' DrainAmount>> then set EnemyDrainValue += DrainAmount
*/
<<set _PossessionDrain = $args[0]>>
<<if $args[1]>$args[0]>>
<<set _PossessionDrain = $args[1]-$args[0]>>
<</if>>
<<set _PossessionRatio = $EMuscle/($EMuscle+$EFat)>>
<<set _DrainM = _PossessionDrain*_PossessionRatio>>
<<set _DrainF = _PossessionDrain*(1-_PossessionRatio)>>
<<if _DrainM > $EMuscle-10>><<set _DrainM = $EMuscle-10>><</if>>
<<if _DrainF > $EFat-10>><<set _DrainF = $EFat-10>><</if>>
<<set $EGhostDrainM += _DrainM>>
<<set $EGhostDrainF += _DrainF>>
<<set $EMuscle -= _DrainM>>
<<set $EFat -= _DrainF>>
<</nobr>>\
<</widget>>
<<widget "GetEnemyDrainValue">>\
<<if $EnemyCur.EName == "Kobold Mage">>\
<<set $EnemyDrainValue = $EGDrainKobold>>\
<<elseif $EnemyCur.EName == "Mysterious Rogue">>\
<<set $EnemyDrainValue = $EGDrainRogue>>\
<<elseif $EnemyCur.EName == "Forest Knight">>\
<<set $EnemyDrainValue = $EGDrainKnight>>\
<<elseif $EnemyCur.EName == "Smug Kangaroo">>\
<<set $EnemyDrainValue = $EGDrainKangaroo>>\
<<elseif $EnemyCur.EName == "Turtle Alchemist">>\
<<set $EnemyDrainValue = $EGDrainTurtle>>\
<<elseif $EnemyCur.EName == "Giant Werewolf">>\
<<set $EnemyDrainValue = $EGDrainWolf>>\
<<elseif $EnemyCur.EName == "Alligator Pirate">>\
<<set $EnemyDrainValue = $EGDrainAlligator>>\
<<elseif $EnemyCur.EName == "Angry Shark">>\
<<set $EnemyDrainValue = $EGDrainShark>>\
<<elseif $EnemyCur.EName == "Rival">>\
<<set $EnemyDrainValue = $EGDrainRival>>\
<<elseif $EnemyCur.EName == "Robot">>\
<<set $EnemyDrainValue = $EGDrainRobot>>\
<<elseif $EnemyCur.EName == "Cobra Warlock">>\
<<set $EnemyDrainValue = $EGDrainCobra>>\
<<elseif $EnemyCur.EName == "Komodo Jock">>\
<<set $EnemyDrainValue = $EGDrainKomodo>>\
<<elseif $EnemyCur.EName == "Custom">>\
<<set $EnemyDrainValue = $EGDrainCustom>>\
<<elseif $EnemyCur.EName == "Fallen Cleric">>\
<<set $EnemyDrainValue = $EGDrainCleric>>\
<<elseif $EnemyCur.EName == "Treasure Dragon">>\
<<set $EnemyDrainValue = $EGDrainTDragon>>\
<</if>>\
<</widget>>
<<widget "AddEnemyDrainValue">>\
<<if $EnemyCur.EName == "Kobold Mage">>\
<<set $EGDrainKobold += $args[0]>>\
<<elseif $EnemyCur.EName == "Mysterious Rogue">>\
<<set $EGDrainRogue += $args[0]>>\
<<elseif $EnemyCur.EName == "Forest Knight">>\
<<set $EGDrainKnight += $args[0]>>\
<<elseif $EnemyCur.EName == "Smug Kangaroo">>\
<<set $EGDrainKangaroo += $args[0]>>\
<<elseif $EnemyCur.EName == "Turtle Alchemist">>\
<<set $EGDrainTurtle += $args[0]>>\
<<elseif $EnemyCur.EName == "Giant Werewolf">>\
<<set $EGDrainWolf += $args[0]>>\
<<elseif $EnemyCur.EName == "Alligator Pirate">>\
<<set $EGDrainAlligator += $args[0]>>\
<<elseif $EnemyCur.EName == "Angry Shark">>\
<<set $EGDrainShark += $args[0]>>\
<<elseif $EnemyCur.EName == "Rival">>\
<<set $EGDrainRival += $args[0]>>\
<<elseif $EnemyCur.EName == "Robot">>\
<<set $EGDrainRobot += $args[0]>>\
<<elseif $EnemyCur.EName == "Cobra Warlock">>\
<<set $EGDrainCobra += $args[0]>>\
<<elseif $EnemyCur.EName == "Komodo Jock">>\
<<set $EGDrainKomodo += $args[0]>>\
<<elseif $EnemyCur.EName == "Custom">>\
<<set $EGDrainCustom += $args[0]>>\
<<elseif $EnemyCur.EName == "Fallen Cleric">>\
<<set $EGDrainCleric += $args[0]>>\
<<elseif $EnemyCur.EName == "Treasure Dragon">>\
<<set $EGDrainTDragon += $args[0]>>\
<</if>>\
<</widget>><<checkfoodcraze>>\
<<CheckClosetButton>>\
<<set $InsideCastleFound = true>>\
<<CheckRivalAmbush>>\
<<set $FastTravelSetAvailable = true>>\
<div class="placedesc" id="placedesccenter">\
<b>Inside Curse Kastle</b>
<hr>
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food. You need to eat.
<<else>>\
The inside of the castle is empty and silent - aside from the faint humming coming from below.
<</if>>\
<div class="placepicture" id="placepicturelong">\
<img @src="setup.ImagePath+'InsideCastle.png'">\
</div>\
</div>\
<<set $EAttack = "">>\
<<set $CastleFound = true>>\
<<set $FatDartTimer to 0>><<set $GrappleTimer to 0>><<set $EGrappleTimer to 0>><<set $StunTimer to 0>><<set $EStunTimer to 0>><<set $werehowl to false>><<set $shieldraise to false>>\
<<set $items = {
fight: {
name: "Fight",
desc: "Explore the castle and find a monster to battle.<br><br>Requirements:<br> • Hours: 2"},
chest: {
name: "Open Treasure Chest",
desc: "There's a chest sitting on the ground waiting for you to plunder it."},
castle: {
name: "Curse Kastle",
desc: "A big spooky castle at the heart of the forest."},
tdhoard: {
name: "Treasure Dragon's Hoard",
desc: ""},
kobm: {
name: "Kobold Mage",
desc: "A little dweeby kobold."},
tdragon: {
name: "Treasure Dragon",
desc: "A once powerful dragon who ruled over the land. He stays in the castle to guard what's left of his hoard.<br><br>Requirements:<br> • Hours: 2"},
alpir: {
name: "Alligator Pirate",
desc: "A big round friend."},
gwere: {
name: "Giant Werewolf",
desc: "A huge monster that's nearly impossible to beat. A work in progress so if you find a bug it's your own fault."},
fknight: {
name: "Forest Knight",
desc: "An unlikely hero on a mission. He still needs to gain a lot of experience before he's able to save the people of the forest. Also a work in progress."},
explore: {
name: "Explore Castle",
desc: "You have the feeling that there's something here for you to find..."},
rogue: {
name: "Mysterious Rogue",
desc: "Requirements:<br> • Hours: 2"},
cleric: {
name: "Fallen Cleric",
desc: "He'll attempt to charm you. Prepare to resist him.<br>Requirements:<br> • Hours: 2"},
vampgone: {
name: "Vampire Bat",
desc: "The Vampire Bat doesn't seem to be here right now."},
cobra: {
name: "Cobra Warlock",
desc: "Requirements:<br> • Hours: 2"},
kang: {
name: "Smug Kangaroo",
desc: "Requirements:<br> • Hours: 2"},
king: {
name: "King of Evil",
desc: "bad guy."},
}>>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $foodcraze == false>>\
<<if $monsterm == false>>\
<<GetInCastleEnemy>>\
<div data-item='fight'><<button [[Fight|Combat]]>><<set $EnemyNum to _ENum>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<</if>>\
<<if $monsterm == true>>\
<div data-item='rogue'><<button [[Fight Mysterious Rogue|Combat]]>><<set $EnemyNum to 16>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<div data-item='cleric'><<button [[Fight Fallen Cleric|Combat]]>><<set $EnemyNum to 19>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<<if $TreasureDragonHoardAmt < setup.TreasureForestLimit>>\
<div data-item='tdragon'><<button [[Fight Treasure Dragon|Combat]]>><<set $EnemyNum to 14>><<RivalAmbushBattle>><<battlestart>><</button>></div>\
<</if>>\
<</if>>\
<<if $CartridgeEvent != true>>\
<<if $TreasureDragonHoardFound == "findable">>\
<div data-item='explore' class='alertbutton'><<button [[Explore Castle|Treasure Dragon Hoard]]>><<set $TreasureDragonHoardFound = true>><</button>></div>\
<</if>>\
<<if $TreasureDragonHoardFound == true>>\
<div data-item='tdhoard'><<button [[Treasure Dragon's Hoard|Treasure Dragon Hoard]]>><</button>></div>\
<</if>>\
<<if $HasPShardNecklace == false && $EvilGhostPower > 1000>>\
<div data-item='chest'><<button [[Open Treasure Chest|Open Chest 2]]>><</button>></div>\
<</if>>\
<</if>>\
<</if>>\
<span data-keytype="yes">[[Back|Castle of Evil]]</span>
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<<battleend>>\
<<set $RogueTalkWin = true>>\
<<StrongerCurseUnlock>>\
And you proceed to slam him like an animal. There will be more here later. Goodbye!
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span><img @src="setup.ImagePath+'PCrystalNecklace.png'" id="storyitempicture">
You open the treasure chest and find a Purple Shard Necklace. You take it and put it on.
<<set $HasPShardNecklace = true>>\
<<set $EquipPShardNecklace = true>>\
<span data-keytype="yes">[[Continue|Inside Castle]]</span><<set _KobSize = 1>>\
<<if $Enemy[0].EMuscle >= 100>><<set _KobSize = 2>><</if>>\
<<if $Enemy[0].EMuscle >= 250>><<set _KobSize = 3>><</if>>\
<<if $Enemy[0].EMuscle >= 600>><<set _KobSize = 4>><</if>>\
<<if $hours > $nighthour && $MagicShopClosed != true && $CartridgeEvent != true>>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<span id="magicshop-buttons">\
<<if $KobGlassesHelpScene == true && _KobSize == 4>>\
<div><<button "Continue">><<set $KobGlassesHelpScene = false>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#back-butt">><<MagicShopBackButton>><</replace>><<replace "#magicshop-pic">><<MagicShopBigPicture>><</replace>><<replace "#magicshop-text">><div class="fade-in-text"><<if $height < 120>>The <span class="koboldspeak">Kobold</span> bends down, allowing you to pluck the glasses off his face. He hands you a tiny cloth.<<else>>You pluck the glasses off his face and he hands you a tiny cloth.<</if>>
<span class="koboldspeak">"Sorry, there's just a smudge on them. Could you do that for me too?"</span> You wipe them and place them back on his snout. <span class="koboldspeak">"Thanks, I was worried I was gonna crush another pair. Anyway, what can I do for you?"</span>
</div><</replace>><</button>></div>\
<<else>>\
<<if $KobRelationAsk == false && ($KomoKobStatus == "unsure" or $KomoKobStatus == "unsure2")>>\
<div data-item='komodo'><<button "Ask About Komodo">><<set $KobRelationAsk = true>><<replace "#back-butt">><</replace>><<replace "#magicshop-buttons-total">><div class="fade-in-text">  "How are things going with you and that <span class='komodospeak'>Komodo</span> guy?"<br>  <span class="koboldspeak">"Huh? What do you mean?"</span><br>  "I thought you two were hanging out?"<br>  <span class="koboldspeak">"Oh that, well I mean I guess we've… done a few activities."</span><br>  "Wow! I didn't think things were going <i>THAT</i> well!"<br>  <span class="koboldspeak">"What? No! I just mean we played some games and stuff!"</span><br>  "Oh, well you're at least pretty good friends now, right?"<br>  <span class="koboldspeak">"…"</span><br>  "Right?"<br>  <span class="koboldspeak">"Um, not really, I mean I don't know, maybe, I guess, I don't know."</span><br><br><span data-keytype="yes"><<click "Continue">><<replace "#back-butt">><<MagicShopBackButton>><</replace>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><</click>></span></div><</replace>><<replace "#magicshop-text">><</replace>><</button>></div>\
<</if>>\
<<if $KobRelationAsk == false && $KomoKobStatus == "sure">>\
<div data-item='komodo'><<button "Ask About Komodo">><<set $KobRelationAsk = true>><<replace "#back-butt">><</replace>><<replace "#magicshop-buttons-total">><div class="fade-in-text">  "You must be hanging out with the <span class='komodospeak'>Komodo</span> a lot. You've gotten huge!"<br>  He smiles shyly. <span class="koboldspeak">"I guess you could say he's been rubbing off on me."</span><br>  "Wow! I didn't think things were going <i>THAT</i> well!"<br>  <span class="koboldspeak">"Yeah!..."</span> He blushes when he realizes what you meant. <span class="koboldspeak">"Well, uh… yeah, you're not wrong,"</span> he says laughing nervously.<br><br><span data-keytype="yes"><<click "Continue">><<replace "#back-butt">><<MagicShopBackButton>><</replace>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><</click>></span></div><</replace>><<replace "#magicshop-text">><</replace>><</button>></div>\
<</if>>\
<<if $HasGainStrArSpell == false && $DoneSpellShenanigans == true>>\
<<if $money >= 500>>\
<div data-item='sellgainstr'><<button "Gain Strength Spell">><<set _m = -500>><<GainMoney _m>><<set $HasGainStrArSpell = true>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text">You learned the words for the Gain Strength Spell<<KoboldGiveMagicTip>></div><</replace>><</button>></div>\
<<else>>\
<div data-item='sellgainstr' class='inactivebutton'><<button "Gain Strength Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $HasGiveStrArSpell == false && $DoneSpellShenanigans == true>>\
<<if $money >= 500>>\
<div data-item='sellgivestr'><<button "Give Strength Spell">><<set _m = -500>><<GainMoney _m>><<set $HasGiveStrArSpell = true>><<set $HasArSpells = true>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text"><span class="koboldspeak">"Ah, you're interested in the Give Strength spell? Well just make sure you have an Arcane Focus. All my spells require them."</span>
"Arcane Focus?"
<span class="koboldspeak">"Like wands, staves or magic books, or you know, stuff like that."</span>
Learned the words for the Give Strength Spell</div><</replace>><</button>></div>\
<<else>>\
<div data-item='sellgivestr' class='inactivebutton'><<button "Give Strength Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $LoveSpell == false && $DoneSpellShenanigans == true>>\
<<if $money >= 300>>\
<div data-item='love'><<button "Love Spell">><<set _m = -300>><<GainMoney _m>><<set $LoveSpell = true>><<set $HasArSpells = true>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text"><span class="koboldspeak">"With this you can make anyone fall in love with you!"</span>
"Gee, I don't know. Is that ethical?"
<span class="koboldspeak">"What?! No it, uh... Hmm... Well you know what? You paid for it so that's your problem to think about now."</span>
Learned the words for the Love Spell</div><</replace>><</button>></div>\
<<else>>\
<div data-item='love' class='inactivebutton'><<button "Love Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $HasDefArSpell == false && $DoneSpellShenanigans == true>>\
<<if $money >= 300>>\
<div data-item='defspell'><<button "Defence Spell">><<set _m = -300>><<GainMoney _m>><<set $HasDefArSpell = true>><<set $HasArSpells = true>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text"><span class="koboldspeak">"Here you go! Also I have a shipment of new spellbooks coming soon. They'll let you cast even more powerful versions of the Defence Spell. It's running a bit late but I'll let you know when they come in."</span>
Learned the words for the Defence Spell</div><</replace>><</button>></div>\
<<else>>\
<div data-item='defspell' class='inactivebutton'><<button "Defence Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $HasArcaneBlastSpell == false && $DoneSpellShenanigans == true>>\
<<if $money >= 1000>>\
<div data-item='blastspell'><<button "Arcane Blast Spell">><<set _m = -1000>><<GainMoney _m>><<set $HasArcaneBlastSpell = true>><<set $HasArSpells = true>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text">Learned the words for the Arcane Blast Spell<<KoboldGiveMagicTip>></div><</replace>><</button>></div>\
<<else>>\
<div data-item='blastspell' class='inactivebutton'><<button "Arcane Blast Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $HasGiveFatSpell == false && $DoneSpellShenanigans == true>>\
<<if $money >= 500>>\
<div data-item='givefatspell'><<button "Give Fat Spell">><<set _m = -500>><<GainMoney _m>><<set $HasGiveFatSpell = true>><<set $HasArSpells = true>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text">Learned the words for the Give Fat Spell<<KoboldGiveMagicTip>></div><</replace>><</button>></div>\
<<else>>\
<div data-item='givefatspell' class='inactivebutton'><<button "Give Fat Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $HasGainFatSpell == false && $DoneSpellShenanigans == true>>\
<<if $money >= 500>>\
<div data-item='gainfatspell'><<button "Gain Fat Spell">><<set _m = -500>><<GainMoney _m>><<set $HasGainFatSpell = true>><<set $HasArSpells = true>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text">Learned the words for the Gain Fat Spell<<KoboldGiveMagicTip>></div><</replace>><</button>></div>\
<<else>>\
<div data-item='gainfatspell' class='inactivebutton'><<button "Gain Fat Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $FatHexSpell == false && $DoneSpellShenanigans == true>>\
<<if $money >= 500>>\
<div data-item='fatspell'><<button "Fattening Hex Spell">><<set _m = -500>><<GainMoney _m>><<set $FatHexSpell = true>><<set $HasArSpells = true>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text">Learned the words for the Fattening Hex Spell<<KoboldGiveMagicTip>></div><</replace>><</button>></div>\
<<else>>\
<div data-item='fatspell' class='inactivebutton'><<button "Fattening Hex Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $MuscleHexSpell == false && $DoneSpellShenanigans == true>>\
<<if $money >= 500>>\
<div data-item='mhexspell'><<button "Muscle Hex Spell">><<set _m = -500>><<GainMoney _m>><<set $MuscleHexSpell = true>><<set $HasArSpells = true>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text">Learned the words for the Muscle Hex Spell<<KoboldGiveMagicTip>></div><</replace>><</button>></div>\
<<else>>\
<div data-item='mhexspell' class='inactivebutton'><<button "Muscle Hex Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $ShrinkingHexSpell == false && $DoneSpellShenanigans == true>>\
<<if $money >= 500>>\
<div data-item='thexspell'><<button "Shrinking Hex Spell">><<set _m = -500>><<GainMoney _m>><<set $ShrinkingHexSpell = true>><<set $HasArSpells = true>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text">Learned the words for the Shrinking Hex Spell<<KoboldGiveMagicTip>></div><</replace>><</button>></div>\
<<else>>\
<div data-item='thexspell' class='inactivebutton'><<button "Shrinking Hex Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $HeightHexSpell == false && $DoneSpellShenanigans == true>>\
<<if $money >= 500>>\
<div data-item='hhexspell'><<button "Height Hex Spell">><<set _m = -500>><<GainMoney _m>><<set $HeightHexSpell = true>><<set $HasArSpells = true>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text">Learned the words for the Height Hex Spell<<KoboldGiveMagicTip>></div><</replace>><</button>></div>\
<<else>>\
<div data-item='hhexspell' class='inactivebutton'><<button "Height Hex Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $SelfTagetHexes == false && $DoneSpellShenanigans == true && ($HeightHexSpell == true or $ShrinkingHexSpell == true or $MuscleHexSpell == true or $FatHexSpell == true)>>\
<<if $money >= 500>>\
<div data-item='hexself'><<button "Self-Targeting Hexes">><<set _m = -500>><<GainMoney _m>><<set $SelfTagetHexes = true>><<set $HasArSpells = true>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text">You learned how to target yourself with hex spells</div><</replace>><</button>></div>\
<<else>>\
<div data-item='hexself' class='inactivebutton'><<button "Self-Targeting Hexes">><</button>></div>\
<</if>>\
<</if>>\
<<if $UsedGiveStrSpell == true && $HasGainStrArSpell == false && $RealStrSpellReady == false && $DoneSpellShenanigans == false>>\
<span id="magicshop-button1">\
<div data-item='realstr'><<button "Faulty Strength Spell">><<set $RealStrSpellReady = true>><<set $HasGainStrArSpell = true>><<replace "#magicshop-text">>"Hey man, that spell you sold me's busted."
<span class="koboldspeak">"H-huh? I've tested Give Strength multiple times! It's worked before!"</span>
"It made the other guy bigger!"
<span class="koboldspeak">"Ah! Oh my gosh! I'm so sorry! You want the Gain Strength spell! Here. It's my fault, I-I should've been more clear."</span>
Learned the words for the Gain Strength Spell<</replace>><<replace "#magicshop-button1">><</replace>><<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</button>></div>\
</span>\
<</if>>\
<<if $HasGiveStrArSpell == false && $DoneSpellShenanigans == false>>\
<<if $money >= 500>>\
<div data-item='challengespell'><<button "Strength Spell">><<set _m = -500>><<GainMoney _m>><<set $HasGiveStrArSpell = true>><<set $HasArSpells = true>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text"><span class="koboldspeak">"Ah, you're interested in the Give Strength spell? Well just make sure you have an Arcane Focus. All my spells require them."</span>
"Arcane Focus?"
<span class="koboldspeak">"Like wands, staves or magic books, or you know, stuff like that."</span>
Learned the words for the Give Strength Spell</div><</replace>><</button>></div>\
<<else>>\
<div data-item='challengespell' class='inactivebutton'><<button "Strength Spell">><</button>></div>\
<</if>>\
<</if>>\
<<if $HalloweenEvent == true && $HasSpider == false>>\
<<if $money >= 1000>>\
<div data-item='spider'><<button [[Buy Spider Jar|Magic Shop Checkout]]>><<set $money -= 1000>><<run BodyUpdate()>><<set $itemname = "Spider">><</button>></div>\
<<else>>\
<div data-item='spider' class='inactivebutton'><<button "Buy Spider Jar">><</button>></div>\
<</if>>\
<</if>>\
<div data-item='sign'><<button "Ask About Shop Sign">><<replace "#magicshop-text">><div class="fade-in-text">"So about your sign... You know that magic is-"
<span class="koboldspeak">"Oh my god, I know! I didn't do that! A friend was helping me build the stand and I couldn't bring myself to tell him he messed up. He tried his best."</span></div><</replace>><</button>></div>\
<span id="magicshop-button3">\
<<if $MagicShopFigurines == false>>\
<div data-item='fig'><<button "Ask About Figurines">><<set $CanBuyFigurine = true>><<replace "#magicshop-text">><div class="fade-in-text">"Cool figurine, man."
<span class="koboldspeak">"Ah! You're into Warhammer, too?"</span>
"Nah."
<<if $HasDiceSet == true>>\
<span class="koboldspeak">"Aw man, but it's so cool! Look at the details on this! It even has magical properties!"</span>\
<<else>>\
<span class="koboldspeak">"Oh, uh, y-yeah me neither. I only have this because of its magical properties."</span>\
<</if>>\
</div><</replace>><<replace "#magicshop-button2">><<if $MagicShopFigurines == false && $CanBuyFigurine == true && $TurtleFigurine == "unowned">>\
<<if $money >= 20>>\
<div data-item='turt'><<button "Buy Figurine">><<set $MagicShopFigurines = true>><<set $TurtleFigurine = "owned">><<set _m = -20>><<GainMoney _m>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text">"So you said this thing's magic?"
<span class="koboldspeak">"Mhmm! It's enchanted so that the star lights up whenever you make a wish!"</span>
"Holy shit! It grants wishes?"
<span class="koboldspeak">"N-no it just sorta looks neat, I guess."</span>
You bought the Turtle Figurine.</div><</replace>><<replace "#magicshop-button2">><</replace>><<replace "#magicshop-button3">><</replace>><<if _KobSize == 4>><<replace "#magicshop-pic">><<MagicShopBigPicture>><</replace>><<else>><<replace "#shoppictureright">><<if _KobSize == 1>><img @src="setup.ImagePath+'MagicShopKob2.png'"><<elseif _KobSize == 2>><img @src="setup.ImagePath+'MagicShopKobBigger2.png'"><<else>><img @src="setup.ImagePath+'MagicShopKobBiggest2.png'"><</if>><</replace>><</if>><</button>></div>\
<<else>>\
<div data-item='turt' class='inactivebutton'><<button "Buy Figurine">><</button>></div>
<</if>>\
<</if>>\
<</replace>><<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</button>></div>\
<</if>>\
</span>\
<span id="magicshop-button2">\
<<if $MagicShopFigurines == false && $CanBuyFigurine == true && $TurtleFigurine == "unowned">>\
<<if $money >= 20>>\
<div data-item='turt'><<button "Buy Figurine">><<set $MagicShopFigurines = true>><<set $TurtleFigurine = "owned">><<set _m = -20>><<GainMoney _m>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text">"So you said this thing's magic?"
<span class="koboldspeak">"Mhmm. It's enchanted so that the star lights up whenever you make a wish."</span>
"Holy shit, it grants wishes?"
<span class="koboldspeak">"N-no it just sorta looks neat, I guess."</span>
You bought the Turtle Figurine.</div><</replace>><<replace "#magicshop-button2">><</replace>><<replace "#magicshop-button3">><</replace>><<if _KobSize == 4>><<replace "#magicshop-pic">><<MagicShopBigPicture>><</replace>><<else>><<replace "#shoppictureright">><<if _KobSize == 1>><img @src="setup.ImagePath+'MagicShopKob2.png'"><<elseif _KobSize == 2>><img @src="setup.ImagePath+'MagicShopKobBigger2.png'"><<else>><img @src="setup.ImagePath+'MagicShopKobBiggest2.png'"><</if>><</replace>><</if>><</button>></div>\
<<else>>\
<div data-item='turt' class='inactivebutton'><<button "Buy Figurine">><</button>></div>
<</if>>\
<</if>>\
</span>\
<span id="magicshop-button4">\
<<if ($CalledKobNumber == false && $KoboldMageTalkWin == true && $KoboldFriend != true) or ($HasDiceSet == false && $KoboldFriend == true)>>\
<div data-item='sleep'><<button "You Look Familiar">>\
<<if $KoboldFriend == true>>\
<<set $HasDiceSet = true>><<replace "#magicshop-text">><div class="fade-in-text">"Hey, aren't you the guy that, uh, you know, we hung out in the woods together?"
<span class="koboldspeak">"Ah! I thought it was you!"</span> he blushes, <span class="koboldspeak">"I just couldn't tell. I didn't have my glasses on at the time and I was too embarrassed to say anything. Oh! And I have something I know a powerful wizard like you would like."</span>
<img @src="setup.ImagePath+'DiceSet.png'" id="invitempicture">
He reaches behind the counter and hands you a set of dice.
<span class="koboldspeak">"I need to find a new group to play with, but when I do I'll see if they'll let you join too."</span>
</div><</replace>>\
<<else>>\
<<set $CalledKobNumber = "ready">><<replace "#magicshop-text">><div class="fade-in-text">The <span class="koboldspeak">Kobold</span> takes off his glasses to clean them.
"Aren't you the guy that fucked me in the woods?"
<span class="koboldspeak">"You!?"</span> His voice cracks as he fumbles to put his glasses back on, <span class="koboldspeak">"Uh I-I don't know what you're talking about! You're probably thinking of some other kobold."</span></div><</replace>>\
<</if>>\
<<magicshopsleptupdate>><<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</button>></div>\
<</if>>\
<<if $CalledKobNumber == "ready" && $KoboldMageTalkWin == true && $KoboldFriend != true>>\
<div data-item='call'><<button "Call His Number">><<set $CalledKobNumber = true>><<set $MagicShopClosed = true>><<replace "#magicshop-text">><div class="fade-in-text">You call his number and you hear something vibrate. He picks up his phone.
<span class="koboldspeak">"Hello sir! Uh huh! Yes, I have your magatama order ready to go! Yup! I'm on my way!"</span>
<span class="koboldspeak">"Sorry, we're closed."</span></div><</replace>><<replace "#magicshop-buttons">><div data-item='call2'><<button "Continue">><<set $CalledKobNumber = true>><<set $MagicShopClosed = true>><<replace "#magicshop-text">><div class="fade-in-text"></div><</replace>><<replace "#magicshop-buttons-total">><</replace>><<if _KobSize == 4>><<replace "#magicshop-pic">><<MagicShopBigPicture>><</replace>><<else>><<replace "#shoppictureright">><<if _KobSize == 1>><img @src="setup.ImagePath+'MagicShopKobC.png'"><<elseif _KobSize == 2>><img @src="setup.ImagePath+'MagicShopKobC2.png'"><<else>><img @src="setup.ImagePath+'MagicShopKobC3.png'"><</if>><</replace>><<if $hours > $eveninghour>>\
<<replace "#magicshop-pic">><img @src="setup.ImagePath+'MagicShopC.png'" id="placepicturelongsmall"><</replace>>\
<<else>>\
<<replace "#magicshop-pic">><img @src="setup.ImagePath+'MagicShopClosedE.png'" id="placepicturelongsmall"><</replace>>\
<</if>><</if>><</button>></div>\<</replace>><<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</button>></div>\
<</if>>\
</span>\
<<if $creatineamt > 0 && $KobCreatineCount < 3 && ($KobGymKnown == true or $Enemy[0].EMuscle >= 80)>>\
<div data-item='creatine'><<button "Offer Creatine">><<set $KobCreatineCount++>><<set $creatineamt -=1>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text">"You've been hittin' the gym, haven't you?"
<span class="koboldspeak">"M-maybe."</span>
<img @src="setup.ImagePath+'Creatine.png'" id="invitempicture">
You offer the <span class="koboldspeak">Kobold</span> some creatine. From now on he'll gain more muscle each night.</div><</replace>><</button>></div>\
<</if>>\
<<if $CursedCreatine >0 && $KobCursedCreatine != true && ($KobGymKnown == true or $Enemy[0].EMuscle >= 80)>>\
<div data-item='ccreatine'><<button "Give Cursed Creatine">><<set $KobCursedCreatine = true>><<set $CursedCreatine -=1>><<replace "#magicshop-buttons-total">><<display "Magic Shop Buttons">><</replace>><<replace "#magicshop-text">><div class="fade-in-text">You give the <span class="koboldspeak">Kobold</span> a container of Cursed Creatine. All of his gym progress will be reset at night.</div><</replace>><</button>></div>\
<</if>>\
<<if $KoboldTask == "ring">>\
<<if $KoboldTaskDays <= 0>>\
<div data-item='ringtask'><<button [[Ask About Ring Improvement Task|Magic Shop Checkout]]>><<set $itemname = "Ring Task">><<set $KoboldTask = "">><</button>></div>\
<<else>>\
<div data-item='taskno' class='inactivebutton'><<button "Ask About Ring Improvement Task">><</button>></div>\
<</if>>\
<</if>>\
<<if $KoboldTask == "potion">>\
<<if $KoboldTaskDays <= 0>>\
<div data-item='potiontask'><<button [[Ask About Potion Brewing Task|Magic Shop Checkout]]>><<set $itemname = "Potion Task">><<set $KoboldTask = "">><</button>></div>\
<<else>>\
<div data-item='taskno' class='inactivebutton'><<button "Ask About Potion Brewing Task">><</button>></div>\
<</if>>\
<</if>>\
<<if $KoboldTask == "feast">>\
<<if $KoboldTaskDays <= 0>>\
<div data-item='feasttask'><<button [[Ask About Feast Preparation Task |Magic Shop Checkout]]>><<set $itemname = "Feast Task">><<set $KoboldTask = "">><</button>></div>\
<<else>>\
<div data-item='taskno' class='inactivebutton'><<button "Ask About Feast Preparation Task">><</button>></div>\
<</if>>\
<</if>>\
<</if>>\
</span>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\
<<else>>\
<</if>>\<div class='dimmer'></div>\
<div class="stone-pagetop">\
<div class="CreditStoneContainer">\
<img @src="setup.ImagePath+'Statue/StoneP.png'" class="CreditStone">\
<div class="CreditScreen">
<<if $curse == "Competition">>\
<<CompetitionStoneStart>>\
<<set _CompetitonTypeMenuVisible = false>>\
<<set _CompetitonEventsMenuVisible = false>>\
<<set _CompetitonRewardsMenuVisible = false>>\
<<set _RivalSizeMenuVisible = false>>\
<div data-item='fight' class='StoneButton'><<button "<span id=\"comptype-btn-name\">Competition Type ▲</span>">><<run OpenCompetitonTypeMenu()>><</button>></div>\
<div class="CompetitonTypeMenu" id="CompetitonTypeMenu">\
<span id="comptype-sec"><<display "Competition Type">></span>\
</div>\
<div data-item='fight' class='StoneButton'><<button "<span id=\"compevent-btn-name\">Competition Events ▲</span>">><<run OpenCompetitonEventsMenu()>><</button>></div>\
<div class="CompetitonEventsMenu" id="CompetitonEventsMenu">\
<span id="compevent-sec"><<display "Competiton Events">></span>\
</div>\
<div data-item='fight' class='StoneButton'><<button "<span id=\"compre-btn-name\">Competition Rewards/Frequency ▲</span>">><<run OpenCompetitonRewardsMenu()>><</button>></div>\
<div class="CompetitonRewardsMenu" id="CompetitonRewardsMenu">\
<span id="compre-sec"><<display "Competiton Rewards">></span>\
</div>\
<div data-item='fight' class='StoneButton'><<button "<span id=\"rivsize-btn-name\">Rival Size ▲</span>">><<run OpenRivalSizeMenu()>><</button>></div>\
<div class="RivalSizeMenu" id="RivalSizeMenu">\
<span id="rivsiz-sec"><<display "Rival Size">></span>\
</div>\
<hr>
<div class='StoneButton'><<button "Reset Defaults">><<ResetCompetitionDefaults>><</button>></div>
<</if>>\
<<if $curse == "Debt">>\
<<set _DebtSettingsMenuVisible = false>>\
<<set _TransferPricesMenuVisible = false>>\
<<set _BattleSettingsMenuVisible = false>>\
<div data-item='fight' class='StoneButton'><<button "<span id=\"debtsetting-btn-name\">Debt Settings ▲</span>">><<run OpenDebtSettingsMenu()>><</button>></div>\
<div class="DebtSettingsMenu" id="DebtSettingsMenu">\
<span id="debtsetting-sec"><<display "Debt Settings">></span>\
</div>\
<<if $DebtTransferPriceUnlock == true>>\
<div data-item='fight' class='StoneButton'><<button "<span id=\"tprice-btn-name\">Transfer Prices ▲</span>">><<run OpenTransferPricesMenu()>><</button>></div>\
<div class="TransferPricesMenu" id="TransferPricesMenu">\
<span id="tprice-sec"><<display "Transfer Prices">></span>\
</div>\
<</if>>\
<div data-item='fight' class='StoneButton'><<button "<span id=\"battlesetting-btn-name\">Robot Battle Settings ▲</span>">><<run OpenBattleSettingsMenu()>><</button>></div>\
<div class="BattleSettingsMenu" id="BattleSettingsMenu">\
<span id="battlesetting-sec"><<display "Robot Battle Settings">></span>\
</div>\
<hr>
<div class='StoneButton'><<button "Reset Defaults">><<ResetDebtDefaults>><</button>></div>
<</if>>\
<<if $curse == "Muscle" && $StrongerMuscleCurseUnlock == true>>\
<div class="credits-title"><b>Stronger Curse:</b></div><div id="Str-Activation" class='StoneButton'><<StrongCurseButton>></div>
<</if>>\
<<if $curse == "Fat" && $StrongerFatCurseUnlock == true>>\
<div class="credits-title"><b>Stronger Curse:</b></div><div id="Str-Activation" class='StoneButton'><<StrongCurseButton>></div>
<</if>>\
<div class='StoneButton'><<button "Close">><<replace "#stone-page">><</replace>><<addclass "#stone-page" "unclickable">><<CloseStone>><</button>></div>
</div>\
</div>\
</div>\<<widget "NightlyStatChange">>\
<<nobr>>
<<set $cardiocur += $TotalBreathCatch*1000>>
<<set $TotalBreathCatch = 0>>
<<set $fatgain = 0>>
<<set _cakecaloriebonus = 1>>
<<set _cakefatbonus = 0>>
<<set _negatecardio = false>>
<<set _forcepositivefat = false>>
<<SetCupcakeCurseEffects>>
<<set $foodcur = $foodcur*_cakecaloriebonus>>
<<if _negatecardio == true>><<set $cardiocur = 0>><</if>>
<<if ($curse == "Fat" or $fakecorpcursedays>0) && $CurseProtectionDays <= 0>>
<<set _cardiobonus = 1>>
<<if $cardiocur >= $cardiomax>><<set _cardiobonus += 0.5>><<else>><<set _cardiobonus += Math.clamp(($cardiomax/($cardiomax-$cardiocur))/8,0,0.5)>><</if>>
<<set _cardiobonus += Math.clamp(Math.pow($cardiocur,0.5)/150,0,1.3)>>
<<set _metabolism = $totalweight*9*_cardiobonus>>
<<set $fatgain = (($foodcur*2 - _metabolism-($cardiocur/2))/3500)*(1/Math.pow($height/72,3))+$fatbonus>>
<<if $fatgain <0>>
<<if $ObeliskTouch == true or $StrongerCurseLevel == true or _forcepositivefat == true>>
<<set $fatgain = 0>>
<</if>>
<</if>>
<<if $fatgain >0>>
<<if $ObeliskTouch == true>>
<<set $fatgain = Math.pow($fatgain*3,1.1)>>
<</if>>
<<if $StrongerCurseLevel == true>>
<<set $fatgain = Math.pow($fatgain*3,1.1)>>
<</if>>
<<if $anabolicfuckup == true>>
<<set $fatgain = $fatgain*3>>
<</if>>
<<set $fatgain += _cakefatbonus>>
<<set $fat += $fatgain>>
<<set $fat += 1>>
<</if>>
<<else>>
<<set _cardiobonus = 1>>
<<if $cardiocur >= $cardiomax>><<set _cardiobonus += 0.5>><<else>><<set _cardiobonus += Math.clamp(($cardiomax/($cardiomax-$cardiocur))/8,0,0.5)>><</if>>
<<set _cardiobonus += Math.clamp(Math.pow($cardiocur,0.5)/150,0,1.3)>>
<<set _metabolism = $totalweight*11*_cardiobonus>>
<<set $fatgain = (($foodcur*1.5 - _metabolism-($cardiocur/2))/3500)*(1/Math.pow($height/72,3))+$fatbonus>>
<<if $fatgain > 0>>
<<set $fatgain -= Math.clamp($musclebonus/40,0,$fatgain)>>
<</if>>
<<if $fatgain <0 && _forcepositivefat == true>>
<<set $fatgain = 0>>
<</if>>
<<if $anabolicfuckup == true && $fatgain > 0>>
<<set $fatgain = $fatgain*3>>
<</if>>
<<set $fatgain += _cakefatbonus>>
<<set $fat += $fatgain>>
<</if>>
<<if $fat < 0>>
<<set $fat = 0>>
<</if>>
<<set $musclegain = 0>>
<<if ($curse == "Muscle" or $fakemancursedays>0) && $CurseProtectionDays <= 0>>
<<if $workoutcount > 0 && $foodcur>$foodmin>>
<<set $musclegain = ((Math.pow($foodcur-$foodmin,0.75)/400)*(2)+$musclebonus)*1.5>>
<<set $musclegain = $musclegain*Math.clamp(1/($totalweight/1000),0.1,1)>>
<<if $anabolicdays > 0>>
<<set $musclegain = $musclegain*4>>
<</if>>
<<if $anabolicfuckup == true>>
<<set $musclegain = 0>>
<</if>>
<<set $musclegain = $musclegain * (1+(($workoutcount-1)*0.5))>>
<<if ($ObeliskTouch == true or $StrongerCurseLevel == true) && $musclegain < 1>>
<<set $musclegain = 1>>
<</if>>
<<if $ObeliskTouch == true>>
<<set $musclegain = 2+Math.pow($musclegain*2,1.1)+$muscle*0.05>>
<</if>>
<<if $StrongerCurseLevel == true>>
<<set $musclegain = 2+Math.pow($musclegain*2,1.1)+$muscle*0.05>>
<</if>>
<<set $muscle += $musclegain>>
<<set $muscle += 1>>
<</if>>
<<else>>
<<if $workoutcount > 0 && $foodcur>$foodmin>>
<<set $musclegain = (Math.pow($foodcur-$foodmin,0.75)/400)*(2)+$musclebonus>>
<<set $musclegain = $musclegain*Math.clamp(1/($totalweight/1000),0.1,1)>>
<<if $anabolicdays > 0>>
<<set $musclegain = $musclegain*4>>
<</if>>
<<if $anabolicfuckup == true>>
<<set $musclegain = 0>>
<<set $muscle += $musclebonus/3>>
<</if>>
<<set $musclegain = $musclegain * (1+(($workoutcount-1)*0.5))>>
<<set $muscle += $musclegain>>
<</if>>
<</if>>
<<if $workoutcount <= 0>>
<<set $muscle += $musclebonus/6>>
<<set $daywowork += 1>>
<<else>>
<<set $daywowork = 0>>
<</if>>
<<set $workoutcount = 0>>
<<if $foodcur<$foodmin>>
<<set $daywofood += 1>>
<<else>>
<<set $daywofood = 0>>
<</if>>
<<if $daywowork>=4 && ($curse != "Muscle" or $CurseProtectionDays <= 0)>>
<<set $muscle = $muscle*0.999>>
<</if>>
<<if $daywofood>=2 && ($curse != "Muscle" or $CurseProtectionDays <= 0)>>
<<set $muscle = $muscle*0.999>>
<</if>>
<<if $revmancursedays > 0 && $CurseProtectionDays <= 0>>
<<set $muscle = $muscle*0.945>>
<<if $ObeliskTouch == true>>
<<set $muscle = $muscle*0.97>>
<</if>>
<</if>>
<<if $revcorpcursedays > 0 && $CurseProtectionDays <= 0>>
<<set $fat = $fat*0.945>>
<<if $ObeliskTouch == true>>
<<set $fat = $fat*0.97>>
<</if>>
<</if>>
<<if $anabolicdays > 0>>
<<set $muscle += Math.clamp($muscle*0.01,1,999999999)>>
<<set $fat -= Math.clamp($fat*0.01,1,999999999)>>
<</if>>
<<if $anabolicfuckup == true>>
<<set $muscle -= Math.clamp($muscle*0.01,1,999999999)>>
<<set $fat += Math.clamp($fat*0.02,2,999999999)>>
<</if>>
<<if ($curse == "Muscle" or $fakemancursedays>0) && $CurseProtectionDays <= 0 && $anabolicfuckup == false>>
<<set $muscle += Math.clamp($muscle*0.05,3,999999999)>>
<<if $ObeliskTouch == true>>
<<set $muscle += 2+Math.clamp($muscle*0.03,3,999999999)>>
<</if>>
<<if $StrongerCurseLevel == true && $curse == "Muscle">>
<<set $muscle += 2+Math.clamp($muscle*0.03,3,999999999)>>
<</if>>
<</if>>
<<if ($curse == "Fat" or $fakecorpcursedays>0) && $CurseProtectionDays <= 0>>
<<set $fat += Math.clamp($fat*0.05,5,999999999)>>
<<if $ObeliskTouch == true>>
<<set $fat += 2+Math.clamp($fat*0.05,5,999999999)>>
<</if>>
<<if $StrongerCurseLevel == true && $curse == "Fat">>
<<set $fat += 2+Math.clamp($fat*0.05,5,999999999)>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "SetCupcakeCurseEffects">>\
<<nobr>>
<<if $CurseProtectionDays <= 0>>
<<if $ObeliskTouch == true>>
<<if $CupcakeCurseLevel == 1>>
<<set _cakecaloriebonus = 3>>
<<elseif $CupcakeCurseLevel == 2>>
<<set _cakecaloriebonus = 5>>
<<set _cakefatbonus = 10>>
<<elseif $CupcakeCurseLevel == 3>>
<<set _cakecaloriebonus = 10>>
<<set _cakefatbonus = 50>>
<<set _negatecardio = true>>
<<set _forcepositivefat = true>>
<<elseif $CupcakeCurseLevel == 4>>
<<set _cakecaloriebonus = 15>>
<<set _cakefatbonus = 80>>
<<set _negatecardio = true>>
<<set _forcepositivefat = true>>
<<elseif $CupcakeCurseLevel >= 5>>
<<set _cakecaloriebonus = 20>>
<<set _cakefatbonus = 100>>
<<set _negatecardio = true>>
<<set _forcepositivefat = true>>
<</if>>
<<else>>
<<if $CupcakeCurseLevel == 1>>
<<set _cakecaloriebonus = 1.5>>
<<elseif $CupcakeCurseLevel == 2>>
<<set _cakecaloriebonus = 3>>
<<set _cakefatbonus = 5>>
<<elseif $CupcakeCurseLevel == 3>>
<<set _cakecaloriebonus = 5>>
<<set _cakefatbonus = 20>>
<<set _negatecardio = true>>
<<set _forcepositivefat = true>>
<<elseif $CupcakeCurseLevel == 4>>
<<set _cakecaloriebonus = 8>>
<<set _cakefatbonus = 30>>
<<set _negatecardio = true>>
<<set _forcepositivefat = true>>
<<elseif $CupcakeCurseLevel >= 5>>
<<set _cakecaloriebonus = 10>>
<<set _cakefatbonus = 50>>
<<set _negatecardio = true>>
<<set _forcepositivefat = true>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>><<widget "KomodoAttack">>\
<<if $totalweight*10 < $ETotalWeight>>
<<set $EAttackNumber = 1>>
<<elseif $totalweight*2 < $ETotalWeight>>
<<set _roll = random(1, 2)>>
<<if _roll == 1>>
<<set $EAttackNumber = 1>>
<<else>>
<<if $KomodoNeedChallenge == false>>
<<set $EAttackNumber = 4>>
<<else>>
<<set $EAttackNumber = 1>>
<</if>>
<</if>>
<<elseif $totalweight < $ETotalWeight>>
<<set _roll = random(1, 10)>>
<<if _roll == 1 or _roll == 2>>
<<set $EAttackNumber = 1>>
<<elseif _roll == 3>>
<<if $PlayerDefSpellBuffK > 0>>
<<set $EAttackNumber = 4>>
<<else>>
<<set $EAttackNumber = 3>>
<</if>>
<<elseif _roll <= 5 && $WeBoxin == true>>
<<set $EAttackNumber = 5>>
<<else>>
<<set $EAttackNumber = 4>>
<</if>>
<<elseif $totalweight > $ETotalWeight*5 or ($KomodoTooSmall == true && $totalweight > $ETotalWeight*1.6)>>
<<set $EAttackNumber = 2>>
<<else>>
<<set _roll = random(1, 10)>>
<<if _roll == 1>>
<<if $PlayerDefSpellBuffK > 0>>
<<set $EAttackNumber = 4>>
<<else>>
<<set $EAttackNumber = 3>>
<</if>>
<<elseif _roll == 2 && $totalweight > $ETotalWeight>>
<<set $EAttackNumber = 2>>
<<elseif _roll <= 4 && $WeBoxin == true>>
<<set $EAttackNumber = 5>>
<<else>>
<<set $EAttackNumber = 4>>
<</if>>
<</if>>
<<set _GiveStrTalk = false>>
<<if $KomodoGiveSEx == false && $EAttackNumber == 1 && $totalweight < $ETotalWeight*0.5>>
<<set _GiveStrTalk = true>>
<</if>>
<<if $KomGiveStrCount >= 4 && $EAttackNumber == 1>>
<<set $EAttackNumber = 4>>
<<set $KomGiveStrCount = 0>>
<</if>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<if $KomoKobStatus == "gloves" or $KomoKobStatus == "atshop">>
<<set $EAttackNumber = 6>>
<<else>>
<<if $totalweight < $ETotalWeight>>
<<set $EAttackNumber = 1>>
<<else>>
<<set $EAttackNumber = 2>>
<</if>>
<</if>>
<</if>>
<<if $KomoTalkHimBig == true>>
<<set $EAttackNumber = 2>>
<</if>>
<<if $KomoTalkYouBig == true>>
<<set $EAttackNumber = 1>>
<</if>>
<<if $KomoTalking == true>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $KomodoPunch == true>>
<<set $EAttackNumber = 5>>
<</if>>
<<if ($KomoKobStatus == "gloves" or $KomoKobStatus == "atshop") && ($EAttackNumber == 1 or $EAttackNumber == 2 or $EAttackNumber == 3)>>
<<if $GloveSituationKnown == false>>
<<set $EAttackNumber = 7>>
<<else>>
<<set $EAttackNumber = 4>>
<</if>>
<</if>>
<<if $StadiumChallengeActive == true && $EAttackNumber == 1>>
<<set $EAttackNumber = 4>>
<</if>>
<<if $StadiumChallengeActive == true && $EAttackNumber == 2>>
<<set _roll = random(1, 4)>>
<<if _roll == 1>>
<<set $EAttackNumber = 4>>
<</if>>
<</if>>
<<if ($EAttackNumber == 1 or $EAttackNumber == 2 or $EAttackNumber == 3) && $StopGloveStatus == 2>>
<<set $EAttackNumber = 4>>
<</if>>
<<set $KomoTalkHimBig = false>><<set $KomoTalkYouBig = false>><<set $KomoTalking = false>><<set $KomodoPunch = false>>
<<if $EAttackNumber == 1>>
<<set $KomGiveStrCount++>>
<<set _MDiff = 0.333*($ETotalMuscleShown*1.0 - $totalmuscleshown)>>
<<set _WDiff = Math.clamp(0.001*($ETotalWeight-$totalweight),0,1000)>>
<<set _SpellGain = 0>>
<<MaxNum4 100 _MDiff _WDiff $KomSpellGainMax>>
<<set _SpellGain = Math.floor(Math.clamp($maxnumreturn,0,(500+$ETotalMuscleShown/10)))>>
<<if _SpellGain > $KomSpellGainMax>><<set $KomSpellGainMax = _SpellGain>><</if>>
<<set $StrengthPotionMuscle += _SpellGain>>\
<<run BodyUpdate()>>
<<set $StopGloveStatus = 1>>
<<if _GiveStrTalk == true>>
<<set $KomodoGiveSEx = true>>
<<set $EAttack += "<span class='komodospeak'>\"No offense bro, but if this is gonna be any sort of challenge you're gonna need to be a bit bigger.\"</span> The <span class=\"komodospeak\">Komodo Jock's</span> gloves glow as he casts a spell that gives you strength.">>
<<else>>
<<set $EAttack += "The <span class=\"komodospeak\">Komodo Jock's</span> gloves glow as he casts a spell that gives you strength.">>
<</if>>
<</if>>
<<if $EAttackNumber == 2>>
<<set $KomGiveStrCount = 0>>
<<set $EMBefore =Math.floor($EMuscle)>><<set $EFBefore =Math.floor($EFat)>><<set $EHBefore =Math.floor($EHeight)>><<set $EDBefore =Math.floor($EDLength)>><<set $EBBefore =Math.floor($EBSize)>>
<<set _MDiff = 0.333*($totalmuscleshown*1.02 - $ETotalMuscleShown)>>
<<set _WDiff = Math.clamp(0.001*($totalweight-$ETotalWeight),0,1000)>>
<<set _SpellGain = 0>>
<<MaxNum4 100 _MDiff _WDiff $KomSpellGainMax>>
<<set _SpellGain = Math.floor(Math.clamp($maxnumreturn,0,(1000+$ETotalMuscleShown/10)))>>
<<if _SpellGain > $KomSpellGainMax>><<set $KomSpellGainMax = _SpellGain>><</if>>
<<set $EGiveMagicMuscle += _SpellGain>>
<<run EnemyBodyUpdate()>>
<<set $EMChange =Math.floor($EMuscle)-$EMBefore>><<set $EFChange = Math.floor($EFat)-$EFBefore>><<set $EHChange =Math.floor($EHeight)-$EHBefore >><<set $EDChange = Math.floor($EDLength)-$EDBefore>><<set $EBChange =Math.floor($EBSize)-$EBBefore >>
<<run EnemyBodyChangeMessage($EMChange,$EFChange,$EHChange,$EDChange,$EBChange)>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<<set $StopGloveStatus = 1>>
<<set $EAttack += "The <span class=\"komodospeak\">Komodo Jock's</span> gloves light up. He casts a spell that makes him larger.">>
<</if>>
<<if $EAttackNumber == 3>>
<<set $PlayerDefSpellBuffK = 3>><<set $EDefBuff = 3>>
<<set $EAttack +="The $ENameText casts a spell that gives both of you a shield.">>
<</if>>
<<if $EAttackNumber == 4>>
<<set $KomGiveStrCount = 0>>
<<if $DodgeAttack == true && $totalweight*3 > $ETotalWeight>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText attempts to grab you but you dodge the attack!">>
<<else>>
<<if $DodgeAttack == true>>
<<set $EAttack +="You attempt to dodge the incoming attack, but the enemy's overwhelming size makes it impossible. ">>
<</if>>
<<set _XPGain = ($totalweight)/10>>
<<if $totalweight > 2.5*$ETotalWeight>>
<<set _XPGain -= ($totalweight - 2.5*$ETotalWeight)/11>>
<</if>>
<<if $totalweight < 0.4*$ETotalWeight>>
<<set _XPGain = _XPGain*(($totalweight/$ETotalWeight)/3)>>
<<elseif $totalweight > 2.5*$ETotalWeight>>
<<set _XPGain = _XPGain*2.5>>
<<else>>
<<set _XPGain = _XPGain*(($totalweight/$ETotalWeight))>>
<</if>>
<<if _XPGain < 1>>
<<set _XPGain = 1>>
<</if>>
<<set $KomodoBattleXP += _XPGain>>
<<set $PhysicalAttackCount++>>
<<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>>
<<if $totalweight > $ETotalWeight*2>>
<<set $KomodoTooSmall = true>>
<<if $EHeight < 0.5*$height>>
<<set $EAttack +="The tiny $ENameText wraps his arms around your leg and attempts to wrestle you to the ground. You don't even budge. After a lot of huffing and puffing he gives up.">>
<<elseif $fatpercent < 25>>
<<set $EAttack +="The $ENameText wraps his arms around your waist and attempts to wrestle you to the ground. You don't even budge. After a lot of huffing and puffing he gives up.">>
<<elseif $fatpercent < 40>>
<<set $EAttack +="The $ENameText wraps his arms around your belly and attempts to wrestle you to the ground. You don't even budge. After a lot of huffing and puffing he gives up.">>
<<elseif $fatpercent < 70>>
<<set $EAttack +="The $ENameText wraps his arms around your big, fat belly and attempts to wrestle you to the ground. You don't even budge. After a lot of huffing and puffing he gives up.">>
<<else>>
<<set $EAttack +="The $ENameText wraps his arms around your ginormous belly and attempts to wrestle you to the ground. You don't even budge. After a lot of huffing and puffing he gives up.">>
<</if>>
<<elseif $totalweight*4 < $ETotalWeight>>
<<set $KomodoNeedChallenge = true>>
<<run PlayerDamage(Math.clamp($EAttackDamage/10,1,999999), false)>>
<<if ($ETotalMuscleShown >= setup.komom3limit or $ETotalFatShown >= setup.komof3limit) && $EFatPercent >= setup.komofper3limit>>\
/*Stage 4 Fat*/\
<<set $EAttack +="The $ENameText wraps his massive arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle but he's like a mountain of flab and you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. After lifting a few times he lets you go and shakes his head.<br><span class='komodospeak'>\"Nah. You're not heavy enough...\"</span>">>
<<elseif ($ETotalMuscleShown >= setup.komom2limit or $ETotalFatShown >= setup.komof2limit) && $EFatPercent >= setup.komofper2limit>>\
/*Stage 3 Fat*/\
<<set $EAttack +="The $ENameText wraps his massive arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle beneath his chunky belly but you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. After lifting a few times he lets you go and shakes his head.<br><span class='komodospeak'>\"Nah. You're not heavy enough...\"</span>">>
<<elseif ($ETotalMuscleShown >= setup.komom1limit or $ETotalFatShown >= setup.komof1limit) && $EFatPercent >= setup.komofper1limit>>\
/*Stage 2 Fat*/\
<<set $EAttack +="The $ENameText wraps his beefy arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle beneath his bulky body but you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. After lifting a few times he lets you go and shakes his head.<br><span class='komodospeak'>\"Nah. You're not heavy enough...\"</span>">>
<<elseif $ETotalMuscleShown < setup.komom1limit>>\
/*Stage 1*/\
<<set $EAttack +="The $ENameText wraps his arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle beneath him but you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. After lifting a few times he lets you go and shakes his head.<br><span class='komodospeak'>\"Nah. You're not heavy enough...\"</span>">>
<<elseif $ETotalMuscleShown < setup.komom2limit>>\
/*Stage 2*/\
<<set $EAttack +="The $ENameText wraps his beefy arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle beneath his muscular body but you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. After lifting a few times he lets you go and shakes his head.<br><span class='komodospeak'>\"Nah. You're not heavy enough...\"</span>">>
<<elseif $ETotalMuscleShown < setup.komom3limit>>\
/*Stage 3*/\
<<set $EAttack +="The $ENameText wraps his boulder-sized arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle beneath his powerful chest but you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. After lifting a few times he lets you go and shakes his head.<br><span class='komodospeak'>\"Nah. You're not heavy enough...\"</span>">>
<<else>>
/*Stage 4*/\
<<set $EAttack +="The $ENameText wraps his freakishly huge arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle but he's like a mountain of muscle and you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. After lifting a few times he lets you go and shakes his head.<br><span class='komodospeak'>\"Nah. You're not heavy enough...\"</span>">>
<</if>>
<<elseif $totalweight*2 < $ETotalWeight>>
<<run PlayerDamage($EAttackDamage/3, false)>>
<<if ($ETotalMuscleShown >= setup.komom3limit or $ETotalFatShown >= setup.komof3limit) && $EFatPercent >= setup.komofper3limit>>\
/*Stage 4 Fat*/\
<<set $EAttack +="The $ENameText wraps his massive arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle but he's like a mountain of flab and you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. <span class='komodospeak'>\"Hoo! There we freakin' go!\"</span> he shouts as he squeezes the last couple of reps out of you.">>
<<elseif ($ETotalMuscleShown >= setup.komom2limit or $ETotalFatShown >= setup.komof2limit) && $EFatPercent >= setup.komofper2limit>>\
/*Stage 3 Fat*/\
<<set $EAttack +="The $ENameText wraps his massive arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle beneath his chunky belly but you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. <span class='komodospeak'>\"Hoo! There we freakin' go!\"</span> he shouts as he squeezes the last couple of reps out of you.">>
<<elseif ($ETotalMuscleShown >= setup.komom1limit or $ETotalFatShown >= setup.komof1limit) && $EFatPercent >= setup.komofper1limit>>\
/*Stage 2 Fat*/\
<<set $EAttack +="The $ENameText wraps his beefy arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle beneath his bulky body but you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. <span class='komodospeak'>\"Hoo! There we freakin' go!\"</span> he shouts as he squeezes the last couple of reps out of you.">>
<<elseif $ETotalMuscleShown < setup.komom1limit>>\
/*Stage 1*/\
<<set $EAttack +="The $ENameText wraps his arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle beneath him but you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. <span class='komodospeak'>\"Hoo! There we freakin' go!\"</span> he shouts as he squeezes the last couple of reps out of you.">>
<<elseif $ETotalMuscleShown < setup.komom2limit>>\
/*Stage 2*/\
<<set $EAttack +="The $ENameText wraps his beefy arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle beneath his muscular body but you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. <span class='komodospeak'>\"Hoo! There we freakin' go!\"</span> he shouts as he squeezes the last couple of reps out of you.">>
<<elseif $ETotalMuscleShown < setup.komom3limit>>\
/*Stage 3*/\
<<set $EAttack +="The $ENameText wraps his boulder-sized arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle beneath his powerful chest but you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. <span class='komodospeak'>\"Hoo! There we freakin' go!\"</span> he shouts as he squeezes the last couple of reps out of you.">>
<<else>>
/*Stage 4*/\
<<set $EAttack +="The $ENameText wraps his freakishly huge arms around you. You try your absolute best to resist but he's way too strong. He effortlessly pins you to the ground dealing "+ $PlayerDamage +" damage. <br><span class='komodospeak'>\"C'mon, dude! You gotta fight back!\"</span><br>You struggle but he's like a mountain of muscle and you're unable to move him even a little bit. He grunts frustratedly and turns over onto his back to bench press you. <span class='komodospeak'>\"Hoo! There we freakin' go!\"</span> he shouts as he squeezes the last couple of reps out of you.">>
<</if>>
<<else>>
<<run PlayerDamage($EAttackDamage/2, false)>>
<<set _roll = random(1, 3)>>
<<if ($ETotalMuscleShown >= setup.komom3limit or $ETotalFatShown >= setup.komof3limit) && $EFatPercent >= setup.komofper3limit>>
/*Stage 4 Fat*/
<<if _roll == 1>>
<<set $EAttack +="The $ENameText rushes toward you. You try to hold him back by grabbing onto his shoulders. He grabs the back of your knee and flips you over him and onto your back dealing "+ $PlayerDamage +" damage. He quickly gets on top of you with your head lost under his avalanche belly. You try to get up but your arms and legs are trapped beneath the immense weight of his flab. <span class='komodospeak'>\"And that's two seconds. Got you pinned, bro.\"</span>">>
<<elseif _roll == 2>>
<<if $KomodoGotcha == false>>
<<set $KomodoGotcha = true>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with your head engulfed by his massive tits. <span class='komodospeak'>\"What's the matter? C'mon, get up!\"</span> You try, but he's got your arms trapped and he's far too heavy to move. He laughs, gets up and offers you a hand.">>
<<else>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with your head engulfed by his massive tits. <span class='komodospeak'>\"Gotcha again, dude!\"</span>">>
<</if>>
<<else>>
<<set $EAttack +="You both scuffle and the $ENameText brings you to the ground in a headlock dealing "+ $PlayerDamage +" damage. Your head is squished between his plump chest and his thick bicep. You try to struggle free but you can't until he laughs and lets you go.">>
<</if>>
<<elseif ($ETotalMuscleShown >= setup.komom2limit or $ETotalFatShown >= setup.komof2limit) && $EFatPercent >= setup.komofper2limit>>
/*Stage 3 Fat*/
<<if _roll == 1>>
<<set $EAttack +="The $ENameText rushes toward you. You try to hold him back by grabbing onto his shoulders. He grabs the back of your knee and flips you over him and onto your back dealing "+ $PlayerDamage +" damage. He quickly gets on top of you with your head lost under his humongous belly. You try to get up but your arms are trapped beneath the immense weight of his flab. <span class='komodospeak'>\"And that's two seconds. Got you pinned, bro.\"</span>">>
<<elseif _roll == 2>>
<<if $KomodoGotcha == false>>
<<set $KomodoGotcha = true>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with your head between his fat tits. <span class='komodospeak'>\"What's the matter? C'mon, get up!\"</span> You try, but he's got your arms trapped and he's too heavy to move. He laughs, gets up and offers you a hand.">>
<<else>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with your head between his fat tits. <span class='komodospeak'>\"Gotcha again, dude!\"</span>">>\
<</if>>
<<else>>
<<set $EAttack +="You both scuffle and the $ENameText brings you to the ground in a headlock dealing "+ $PlayerDamage +" damage. Your head is squished between his plump chest and his thick bicep. You try to struggle free but you can't until he laughs and lets you go.">>
<</if>>
<<elseif ($ETotalMuscleShown >= setup.komom1limit or $ETotalFatShown >= setup.komof1limit) && $EFatPercent >= setup.komofper1limit>>
/*Stage 2 Fat*/
<<if _roll == 1>>
<<set $EAttack +="The $ENameText rushes toward you. You try to hold him back by grabbing onto his broad shoulders. He grabs the back of your knee and flips you over him and onto your back dealing "+ $PlayerDamage +" damage. He quickly gets on top of you in a position where his junk is pressed up against your face. You try to get up but he has you arms held down. <span class='komodospeak'>\"And that's two seconds. Got you pinned, bro.\"</span>">>
<<elseif _roll == 2>>
<<if $KomodoGotcha == false>>
<<set $KomodoGotcha = true>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with your head smushed under his thick chest. <span class='komodospeak'>\"What's the matter? C'mon, get up!\"</span> You try, but he's got your arms trapped and he's too heavy to move. He laughs, gets up and offers you a hand.">>
<<else>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with your head smushed under his thick chest. <span class='komodospeak'>\"Gotcha again, dude!\"</span>">>
<</if>>
<<else>>
<<set $EAttack +="You both scuffle and the $ENameText brings you to the ground in a headlock dealing "+ $PlayerDamage +" damage. Your head is trapped between his meaty chest and his oversized bicep. You try to struggle free but you can't until he laughs and lets you go.">>
<</if>>
<<elseif $ETotalMuscleShown < setup.komom1limit>>
/*Stage 1*/
<<if _roll == 1>>
<<set $EAttack +="The $ENameText rushes toward you. You try to hold him back by grabbing onto his shoulders. He grabs the back of your knee and flips you over him and onto your back dealing "+ $PlayerDamage +" damage. He quickly gets on top of you in a position where his crotch is right in your face. You try to get up but he has you arms held down. <span class='komodospeak'>\"And that's two seconds. Got you pinned, bro.\"</span>">>
<<elseif _roll == 2>>
<<if $KomodoGotcha == false>>\
<<set $KomodoGotcha = true>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with your head under his chest. <span class='komodospeak'>\"What's the matter? C'mon, get up!\"</span> You try, but he's got your arms trapped and he's too heavy to move. He laughs, gets up and offers you a hand.">>
<<else>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with your head under his chest. <span class='komodospeak'>\"Gotcha again, dude!\"</span>">>
<</if>>
<<else>>
<<set $EAttack +="You both scuffle and the $ENameText brings you to the ground in a headlock dealing "+ $PlayerDamage +" damage. Your head is trapped between his chest and his bicep. You try to struggle free but you can't until he laughs and lets you go.">>
<</if>>
<<elseif $ETotalMuscleShown < setup.komom2limit>>
/*Stage 2*/
<<if _roll == 1>>
<<set $EAttack +="The $ENameText rushes toward you. You try to hold him back by grabbing onto his broad shoulders. He grabs the back of your knee and flips you over him and onto your back dealing "+ $PlayerDamage +" damage. He quickly gets on top of you in a position where his junk is pressed up against your face. You try to get up but he has you arms held down. <span class='komodospeak'>\"And that's two seconds. Got you pinned, bro.\"</span>">>
<<elseif _roll == 2>>
<<if $KomodoGotcha == false>>
<<set $KomodoGotcha = true>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with your head smushed under his thick chest. <span class='komodospeak'>\"What's the matter? C'mon, get up!\"</span> You try, but he's got your arms trapped and he's too heavy to move. He laughs, gets up and offers you a hand.">>
<<else>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with your head smushed under his thick chest. <span class='komodospeak'>\"Gotcha again, dude!\"</span>">>
<</if>>
<<else>>
<<set $EAttack +="You both scuffle and the $ENameText brings you to the ground in a headlock dealing "+ $PlayerDamage +" damage. Your head is trapped between his solid chest and his excessively jacked bicep. You try to struggle free but you can't until he laughs and lets you go.">>
<</if>>
<<elseif $ETotalMuscleShown < setup.komom3limit>>
/*Stage 3*/
<<if _roll == 1>>
<<set $EAttack +="The $ENameText rushes toward you. You try to hold him back by grabbing onto his immense shoulders. He grabs the back of your knee and flips you over him and onto your back dealing "+ $PlayerDamage +" damage. He quickly gets on top of you in a position where his shockingly huge junk is smothering your face. You try to get up but he has you arms held down. <span class='komodospeak'>\"And that's two seconds. Got you pinned, bro.\"</span>">>
<<elseif _roll == 2>>
<<if $KomodoGotcha == false>>
<<set $KomodoGotcha = true>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with your head smushed between his gigantic muscled tits. <span class='komodospeak'>\"What's the matter? C'mon, get up!\"</span> You try, but he's got your arms trapped and he's too heavy to move. He laughs, gets up and offers you a hand.">>
<<else>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with your head smushed between his gigantic muscled tits. <span class='komodospeak'>\"Gotcha again, dude!\"</span>">>
<</if>>
<<else>>
<<set $EAttack +="You both scuffle and the $ENameText brings you to the ground in a headlock dealing "+ $PlayerDamage +" damage. You're trapped between his monstrously powerful arm and a pec thicker than your head. You try to struggle free but you can't until he laughs and lets you go.">>
<</if>>
<<else>>
/*Stage 4*/
<<if _roll == 1>>
<<set $EAttack +="The $ENameText rushes toward you. You try to hold him back by grabbing onto his megalithic shoulders. He grabs the back of your knee and flips you over him and onto your back dealing "+ $PlayerDamage +" damage. He quickly gets on top of you in a position where his overgrown cock is pressed up against your face. You try to get up but he has you arms held down. <span class='komodospeak'>\"And that's two seconds. Got you pinned, bro.\"</span>">>
<<elseif _roll == 2>>
<<if $KomodoGotcha == false>>
<<set $KomodoGotcha = true>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with his thick, meaty mounds of chest engulfing your head. <span class='komodospeak'>\"What's the matter? C'mon, get up!\"</span> You try, but he's got your arms trapped and he's far too heavy to move. He laughs, gets up and offers you a hand.">>
<<else>>
<<set $EAttack +="The $ENameText grapples with you. You both hold each other's arms trying to gain control of the other. He ducks under and flips you onto your back dealing "+ $PlayerDamage +" damage and pinning you to the ground with his thick, meaty mounds of chest engulfing your head. <span class='komodospeak'>\"Gotcha again, dude!\"</span>">>
<</if>>
<<else>>
<<set $EAttack +="You both scuffle and the $ENameText brings you to the ground in a headlock dealing "+ $PlayerDamage +" damage. Your head is trapped between one of his colossal pecs and an arm so thick it could demolish a house. You try to struggle free but you can't until he laughs and lets you go.">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 5>>
<<set $KomGiveStrCount = 0>>
<<set $PhysicalAttackCount++>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText attempts to punch you but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>><<set $EAttack +="The $ENameText throws a punch dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<if $EAttackNumber == 6>>
<<set $EAttack +="The $ENameText waits.">>
<</if>>
<<if $EAttackNumber == 7>>
<<set $GloveSituationKnown = true>>
<<set $EAttack +="<span class='komodospeak'>\"It's such a bummer. My gloves ran out of charge…\"</span><br>\"Charge?\"<br><span class='komodospeak'>\"Yeah, I got the little kobold dude to enchant them so I could do spells and stuff. They stopped working, though…\"</span>">>
<</if>>
<</widget>><<widget "KomodoTalk">>\
<<nobr>>
<<if $EStunTimer > 0>>
<<set $talkmessage = "You try talking to the $ENameText but he's too dazed to respond.">>
<<else>>
<<if $battletalkoption == 1>>
<<set $StopGloveStatus = 1>>
<<if $StadiumChallengeActive == true>>
<<set $talkmessage = "\"I think if I was a bit bigger you'd get a better workout.\"<br><span class='komodospeak'>\"Sorry, bro. Can't do anything about that right now. I'm supposed to try to win this fight.\"</span>">>
<<else>>
<<if $KomoKobStatus == "gloves" or $KomoKobStatus == "atshop">>
<<if $GloveSituationKnown == false>>
<<set $GloveSituationKnown = true>>
<<set $talkmessage = "\"I think if I was a bit bigger you'd get a better workout.\"<br><span class='komodospeak'>\"Sorry, bro. Can't do anything about that. My gloves ran out of charge…\"</span><br>\"Charge?\"<br><span class='komodospeak'>\"Yeah, I got the little kobold dude to enchant them so I could do spells and stuff. They stopped working, though…\"</span>">>
<<else>>
<<set $talkmessage = "\"I think if I was a bit bigger you'd get a better workout.\"<br><span class='komodospeak'>\"Sorry, man, I can't do that. Don't you remember? The gloves aren't working.\"</span>">>
<</if>>
<<else>>
<<set $KomoTalkYouBig = true>>
<<set $talkmessage = "\"I think if I was a bit bigger you'd get a better workout.\"<br><span class='komodospeak'>\"Sure thing, dude! I'm on it!\"</span>">>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 2>>
<<set $StopGloveStatus = 1>>
<<if $KomoKobStatus == "gloves" or $KomoKobStatus == "atshop">>
<<if $GloveSituationKnown == false>>
<<set $GloveSituationKnown = true>>
<<set $talkmessage = "\"I think if I was a bit bigger you'd get a better workout.\"<br><span class='komodospeak'>\"Sorry, bro. Can't do anything about that. My gloves ran out of charge…\"</span><br>\"Charge?\"<br><span class='komodospeak'>\"Yeah, I got the little kobold dude to enchant them so I could do spells and stuff. They stopped working, though…\"</span>">>
<<else>>
<<set $talkmessage = "\"I think if I was a bit bigger you'd get a better workout.\"<br><span class='komodospeak'>\"Sorry, man, I can't do that. Don't you remember? The gloves aren't working.\"</span>">>
<</if>>
<<else>>
<<set $KomoTalkHimBig = true>>
<<set $talkmessage = "\"I think it'd be a better matchup if you were a bit bigger.\"<br><span class='komodospeak'>\"You think you can take more? Alright, bro.\"</span>">>
<</if>>
<</if>>
<<if $battletalkoption == 3>>
<<set $KomoTalking = true>>
<<set $magicshopmread = true>>
<<if $KomoAskMeet == false>>
<<set $talkmessage = "<span class='komodospeak'>\"There's this cool <span class='koboldspeak'>kobold</span> dude that runs a magic shop. I- heh, I wanted an excuse to see him so I got him to enchant these. He's awesome. You should see the cute sweater vests he wears.\"</span>">>
<<else>>
<<set $talkmessage = "<span class='komodospeak'>\"Oh yeah, these. That <span class='koboldspeak'>kobold</span> dude runs a magic shop. I kinda just wanted an excuse to see him so I got him to enchant them. He's awesome. You should see the cute sweater vests he wears.\"</span>">>
<</if>>
<<set $KomoAskMeet = true>>
<</if>>
<<if $battletalkoption == 4>>
<<set $KomoTalking = true>>
<<set $talkmessage = "<span class='komodospeak'>\"I was at a board game store and saw him buying Root. It's like a roleplaying game where you're little forest animals. Me and my brother played that years ago so I was like 'Good choice bro! That game's sick!' and he was all embarrassed and cute and stuff. He's funny.\"</span>">>
<</if>>
<<if $battletalkoption == 5>>
<<if $KomoKobStatus == "">><<set $KomoKobStatus = "known">><<set $KomoKobDay = 0>><</if>>
<<set $KomoTalking = true>>
<<if $KomoAskMeet == false>>
<<set $talkmessage = "<span class='komodospeak'>\"There's this cool <span class='koboldspeak'>kobold</span> guy I met. I want him to ask me out and I know he likes big guys. I've caught him looking at some stuff on his phone,\"</span> he laughs.<br>\"You really think that'll work?\"<br><span class='komodospeak'>\"Sure, well I mean I've already tried telling him about how much I bench and then I was like go ahead, feel these,\"</span> he says flexing his bicep, <span class='komodospeak'>\"That shit always works but he was all like 'yeah, whatever.' He's got some crazy high standards or somethin'.\"</span>">>
<<else>>
<<set $talkmessage = "<span class='komodospeak'>\"Duh, it's so the <span class='koboldspeak'>kobold</span> will ask me out! I know he likes big guys. I've caught him looking at some stuff on his phone,\"</span> he laughs.<br>\"You really think that'll work?\"<br><span class='komodospeak'>\"Sure, well I mean I've already tried telling him about how much I bench and then I was like go ahead, feel these,\"</span> he says flexing his bicep, <span class='komodospeak'>\"That shit always works but he was all like 'yeah, whatever.' He's got some crazy high standards or somethin'.\"</span>">>
<</if>>
<<set $KomoAskMeet = true>><<set $KomoAskYourself = true>>
<</if>>
<<if $battletalkoption == 6>>
<<set $KomoTalking = true>>
<<set $talkmessage = "\"If you want to hang out with the <span class='koboldspeak'>kobold</span> so much, just ask him yourself.\"<br><span class='komodospeak'>\"What?! No, dude! I can't do that... I'm shy.\"</span><br>\"You don't seem shy.\"<br><span class='komodospeak'>\"I don't know man, with this guy it's different.\"</span>">>
<</if>>
<<if $battletalkoption == 7>>
/*Get him to ask Kobold to recharge gloves*/
<<set $KomoTalking = true>>
<<if $hours > $nighthour>>
<<set $turn = "komodohelp">>
<<set $talkmessage = "\"Just ask the <span class='koboldspeak'>kobold</span> to charge them again.\"<br><span class='komodospeak'>\"Yeah, see the thing is I wanted to use that as like, an opportunity to ask him out and uh… I'm scared.\"</span><br>\"Oh my God…\"<br><span class='komodospeak'>\"No, bro, for real! Do you think like after this you can come with me? I need the emotional support.\"</span>">>
<<else>>
<<set $turn = "komodohelp2">>
<<set $talkmessage = "\"Just ask the <span class='koboldspeak'>kobold</span> to charge them again.\"<br><span class='komodospeak'>\"Yeah, see the thing is I wanted to use that as like, an opportunity to ask him out and uh… I'm scared.\"</span><br>\"Oh my God…\"<br><span class='komodospeak'>\"No, bro, for real! Do you think sometime you can come with me to his shop? I need the emotional support.\"</span>">>
<</if>>
<</if>>
<<if $battletalkoption == 8>>
/*Ask About Kobold - Before Going To Gym*/
<<set $KomoTalking = true>>
<<set $KomoRelationAsk = true>>
<<set $talkmessage = "<span class='komodospeak'>\"We played some games at a hobby shop the other night. We're going there again to play cards.\"</span><br>\"What was it? Captain Sonar?\"<br><span class='komodospeak'>\"Yeah! That's right!... Yeah, we lost, ha ha! I suck at being the radio operator. Anyway, I also want to take him to the gym sometime. I was talking to him about it and he seemed embarrassed, but I think I can convince him to come late at night when no one's around.\"</span>">>
<</if>>
<<if $battletalkoption == 9>>
/*Ask About Kobold - While Going To Gym*/
<<set $KomoTalking = true>>
<<set $KobGymKnown = true>>
<<set $KomoRelationAsk = true>>
<<set $talkmessage = "<span class='komodospeak'>\"Great! We've been going to the gym, and little buddy's getting swole, ha ha! There was a time when he had one last set to do and he's all like 'Oh, I can't do it!' So I sit him down and I'm like 'Look man, you're stronger than you think, you got this!' and then he pushed right through it! I'm so proud of him!\"</span>">>
<</if>>
<<if $battletalkoption == 10>>
/*Ask About Kobold - After Going To Gym For A Long Time*/
<<set $KomoTalking = true>>
<<set $KomoRelationAsk = true>>
<<set $KobGymKnown = true>>
<<set $turn = "komodostory1">>
<<set $talkmessage = "<span class='komodospeak'>\"Oh, yeah! So I've got a story to tell, but you gotta promise not to tell anyone. If you embarrass my little bro, I'm gonna be so mad at you!\"</span>">>
<</if>>
<<if $battletalkoption == 11>>
/*Tell him to stop using his gloves*/
<<set $StopGloveStatus = 2>>
<<if ($KomoKobStatus == "gloves" or $KomoKobStatus == "atshop") && $GloveSituationKnown == false>>
<<set $GloveSituationKnown = true>>
<<set $talkmessage = "\"How about we go without using your magic gloves.\"<br><span class='komodospeak'>\"Tch, yeah right. I couldn't use 'em if I wanted. They ran out of charge…\"</span><br>\"Charge?\"<br><span class='komodospeak'>\"Yeah, I got the little kobold dude to enchant them so I could do spells and stuff. They stopped working, though…\"</span>">>
<<elseif $totalweight*2 < $ETotalWeight>>
<<set $talkmessage = "\"How about we go without using your magic.\"<br><span class='komodospeak'>\"Oh yeah? You're trying to challenge yourself. I respect that.\"</span>">>
<<elseif $totalweight > $ETotalWeight*2>>
<<set $talkmessage = "\"How about we go without using your magic.\"<br><span class='komodospeak'>\"U-uh, really? You think I don't need the help?... Well okay, bro. Just go easy on me.\"</span>">>
<<else>>
<<set $talkmessage = "\"How about we go without using your magic.\"<br><span class='komodospeak'>\"Yeah, you're right. It's already a fair enough fight.\"</span>">>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>><<widget "RooFuckStory">>\
<<if _choice == "NoTake">>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
  "Beautiful"
  <span class='roospeak'>"Ha! You know what? I agree."</span>
  <<if $ETotalMuscleShown < setup.kangst3limit>>His pant fabric audibly tears.<</if>> You wrap your arms around him. Your hands run down his rugged back, slip under the elastic of his underwear, and then grab a hold of his butt. You swear you can feel those solid masses of muscle getting bigger.
  “You’re so hot...” you whisper.
  <span class='roospeak'>“Fuck, yeah,”</span> he mutteres in a growling, masculine voice.
  You feel his wonderfully built torso gently and run your fingertips through every trough and peak of his abs. "God... you're... amazing." The whole time you're feeling him his glorious body grows bigger and better. His firm pecs thicken with each breath. His shoulders broaden. His arms increase in strength. You feel smaller and smaller compared to him, with his head towering over you.<<if $ETotalMuscleShown < setup.kangst3limit>>You hear more fabric failing as his powerful thighs burst through holes ripped in his white jeans. The raggedy scraps of his torn pants barely cling on to him until he effortlessly tears them off with one of his large hands.<</if>>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<div id="cfb2">\
<img @src="setup.ImagePath+'Kangaroo/Inside.png'" id="cfb2bottom"/>\
<span id="roo-pic2">\
<img @src="setup.ImagePath+'Kangaroo/Stage3Ready.png'" id="cfb2top"/>\
</span>\
</div>\
  <span class='roospeak'>"Get the rest of your clothes off and I'll let you lube me up."</span> You quickly do as he says, grab a bottle and slather up his massive cock. His fat, veiny knob stands proud and pulses and twitches from your touch. The feeling of how heavy his meat is has got your dick rock-hard. <span class='roospeak'>"Wow, you're really into this, huh? You just can't get enough of me.</span> He grabs a hold of your cock and strokes it. <span class='roospeak'>"You're dying for me to fuck you. You can't wait any longer can you?"</span> He pauses to think for a moment. <span class='roospeak'>"That's too bad though."</span> He lets go of you and sighs. <span class='roospeak'>"I just remembered that I have a photo shoot to go to. You know how it is, being famous. I'm sorry... I have to go."</span>
  "What?!"
  He holds a straight expression for a second that then turns into a smile. <span class='roospeak'>"Nah. I'm just fucking with you. You looked so sad though,"</span> he says <<if $SkinType == "Feathers">>ruffling the feathers on your head. You look away<<elseif $SkinType == "Scales">>patting your head. You look away<<else>>ruffling your hair. You turn your head<</if>>, a little upset that he tried to trick you. He leans down, wraps his arms around you, and rubs his snout against your cheek. <span class='roospeak'>"C'mon, don't be sad."</span> You nuzzle back. With his strengthened arms, he picks you up with an arm under your butt and your legs wrapped around his waist.
  <span class='roospeak'>"Don't worry. I'll give you what you've been waiting for."</span> Steps forward so your back's against the wall.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
  The tip of his lubricated shaft presses against your tailhole. You let out approving grunts as he slowly pushes his girth into you. Your body trembles in pleasure as he slides deeper and deeper until you feel the <span class='roospeak'>kangaroo’s</span> body make contact with your butt cheeks. He pulls back and grunts deeply as he repeatedly rams you. The sounds you both make drown out the Kenny G song that's been playing. Your dick slaps against his chiseled abs, slathering pre over them. His thick slabs of chest meat bounce in your face.
  “You’re so... massive."
  With each thrust it feels tighter, like you're being filled more. A moan escapes your lips as he rocks his hips against you. The pecs you've been staring at swell. His arms expand to the size his thighs had been. Every part of him seems to be getting bigger. The surge in growth filling his body forces him to adjust himself and he has to step back a bit from the wall to keep himself from crushing you against it.
  Another thrust and you wince in pain. With a satisfied grunt he slows down. He pulls out and sets you back on the floor, leaving you feeling empty.
  "What? Getting too heavy for you?"
  <span class='roospeak'>"Of course not. You're getting too small for me."</span>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal = 0>>\
<<cumcurse>>\
<<run BodyUpdate()>>\
<<updatebar>>\
  <span class='roospeak'>"C'mon,"</span> he orders, grabbing your hand and taking you to one of the many heart-shaped beds. He pushes you onto the mattress and crawls on top. The frame groans under the shifting weight of his massive body. The kangaroo stands over you on all fours, planting his muscular arms at both sides of your head. His hard, throbbing cock presses against you, leaking precum all over your <<if $fatpercent > 30>>fat<<elseif $totalmuscleshown > 80>>muscular<<else>><</if>> chest. You run your hand over the wet, veiny shaft. You bring in your other hand - the thing's so big it needs two to properly massage its surface. He humps, rubbing his dick over your body, and dripping sweat onto you. It doesn't take long - being covered in this much man, the friction of him against your cock. You can't hold back any more. Your arms fall to the side. You moan and twitch, cumming between you and his gargantuan hog.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if $EHeight > $height>><<set _rooheight = $EHeight >><<else>><<set _rooheight = $height >><</if>>\
<<set _rooheight = _rooheight *1.6 + 36>>\
<<set _rooheight2 = _rooheight *1.1 + 12>>\
<<set _rooheight3 = _rooheight2 *1.1 + 12>>\
  His massive prick grows even larger. He grunts, his heavy testosterone-infused body erupts in size as he continues to fuck you. His height surges from <<if settings.lengthUnit == "feet">><<= Math.ceil(_rooheight/12)>> feet to <<= Math.ceil(_rooheight2/12)>> and then <<= Math.ceil(_rooheight3/12)>><<else>><<= (_rooheight/39.37).toFixed(1)>> meters to <<= (_rooheight2/39.37).toFixed(1)>> and then <<= (_rooheight3/39.37).toFixed(1)>><</if>>. His impossibly broad shoulders, his boulder-like biceps, his monstrously thick thighs - the weight of everything destroys the bed frame, sending the mattress to the floor.
  He's still not done with you. He pulls you out from under him, flips around onto his back and rubs you against his cock. You're still too stupefied from orgasm to do much but remain limp as he uses you like a toy. He huffs and huffs as he runs you along his juicy meat. He growls with one final slow stroke. His hyper-sized cock erupts. Cum paints the floor, the ceiling, and several smaller heart-shaped beds. Not even his collection of shirtless self-portraits lining the wall is safe from being coated.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<battleend>>\
<<TimePass 2>>\
<<updatebar>>\
<<set $KangTalkEndBonus = true>>\
  You lie on his fuzzy gold chest relaxing from all the fun but he promptly picks you up and sets you down on the floor.
  <span class='roospeak'>"Hey, sorry, but we have to get going. I've got people coming to clean the place."</span>
  "Really?"
  <span class='roospeak'>"Yeah, I gotta get the place looking good again. There's a long list of people begging to get a piece of me."</span>
  "Oh..."
  <span class='roospeak'>"Oh, but babe, no you're the best. You're not like them - you're special... Also if you need to wash off there's a hose out by the garage."</span>
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<<elseif _choice == "Take">>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
  "Beautiful"
  <span class='roospeak'>"Ha! You know what? I agree."</span><<if $EHeight > $height>> You reach up to pull off his necklace and put it on yourself. <span class='roospeak'>"Oh... Yeah, that."</span>
<<else>> You hold the pendant in your hand and admire it. <span class='roospeak'>"Oh... Yeah, that."</span> You pull the necklace off and put it on yourself.<</if>> Something about wearing it makes you feel awesome. You raise your arm, flexing it and becoming aware of how great you look.
  The <span class='roospeak'>kangaroo</span> wraps both arms around you. His hands run down your rugged back. <span class='roospeak'>"It actually looks pretty good on you,"</span> he says while his hands slip under the elastic of your underwear and grab a hold of your ass.
  "You'd get an even better view without these," You say, grabbing his sunglasses and putting them on yourself. His hand runs over your <<if $fatpercent > 40>>gut<<else>>gloriously built abs<</if>>and you rest an arm over his shoulder. Your arm is so big and so powerful. Your bicep bulges even larger, pressing up against his face. You feel so good, and you look so good, and you know he thinks so too - He can't stop feeling you up.
  <span class='roospeak'>"You're..."</span> He trails off as his hands reach your thickened chest.
  "I'm what?" You hear the sound of tearing fabric as your muscular thighs burst through holes formed in your strained pants. You feel your shoulders broaden and your chest swells, pushing against his hand.
  <span class='roospeak'>"You're so hot."</span>
  "Fucking right, I am," you growl in a deepened voice as you flex your arm for him. His eyes bulge as much as your biceps do. You've gotten so great and so muscular. Your pants slough off, unworthy to contain your amazingly powerful thighs. <<if $ETotalMuscleShown < setup.kangst3limit>>His throbbing cock has snuck out from his underwear. You grab a hold of it and stroke it.<<else>>His huge cock is fully erect. You grab a hold of it and stroke it.<</if>>"Looks like someone's enjoying the show." The little guy smiles shyly and looks away. <<if $EHeight > $height>>Was he always shorter than you?<<else>>You don't remember him being this much shorter than you.<</if>> You've definitely grown, but has he been getting smaller too?
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $KangTalkEndPlayerBonus += (($totalmuscleshown+$totalfatshown)/30)+80>>\
<<run BodyUpdate()>>\
<<updatebar>>\
  You lead him over to a <<if $height > 120>>giant,<</if>> curvy lounge chair. <<if $ETotalMuscleShown < setup.kangst3limit>>The <span class='roospeak'>kangaroo's</span> loose pants are half falling off so he kicks them aside. <</if>>You lie on your back and he straddles your waist.
  "God damn, this is comfy!"
  <span class='roospeak'>"It's a kama sutra chair from Boca do Lobo. It's a more expensive custom version with leather made from-"</span>
  You don't care about the leather, so to shut him up you pick him up under his arms and lift him so he's in a standing position. You line your rock-hard cock up with his.
  "Sit on it."
  <span class='roospeak'>"Uh, yes sir."</span>
He places his hands on your chest for balance and slowly lowers himself on to you. His tight hole clutches on to you as he works all the way down. He breathes sharply as he slides back up. He takes a moment to stop.
  "You alright?"
  <span class='roospeak'>"Yeah, it's just uh - you're kinda big."</span> He lowers himself again, moaning while his pre onto your abs.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $KangTalkEndPlayerBonus += (($totalmuscleshown+$totalfatshown)/20)+150>>\
<<run BodyUpdate()>>\
<<updatebar>>\
  You realize you were right - he has been getting smaller. Not only have his muscles visibly shrank but he's struggling to get his feet to reach the ground. You pick him up and place him lying down on your stomach and hump him. The previously comfortable chair is now hard for you to sit on - one of your glutes is about as wide as it is, but by shifting your weight a bit you're still able to continue fucking him. He moans, bouncing against your chest. His hands squeeze and massage all over your thickly muscled pecs.
  "You love those, don't you?"
  <span class='roospeak'>"Your tits are so fucking good I wish I could suck on them every day."</span>
  "What's stopping you?"
  He sucks on those enormous tits while you keep railing him. He's completely lost in lust, his mind overloaded by your awesome, pleasurable bod. You feel yourself growing even more, becoming so thick, so strong. The wood in the chair crackles before it falls apart, sending you to the ground. The ample weight of your muscles is too much for such puny furniture. The <span class='roospeak'>kangaroo</span> tumbles off of you. <span class='roospeak'>"Oh my God! I'm sorry."</span> he says as he climbs up onto a nearby heart-shaped bed. <span class='roospeak'>"Don't worry about the chair, just get over here and fuck me."</span>
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal += 20>>\
<<if $arousal > 100>><<set $arousal = 100>><</if>>\
<<set $KangTalkEndPlayerBonus += (($totalmuscleshown+$totalfatshown)/15)+200>>\
<<run BodyUpdate()>>\
<<updatebar>>\
  You crawl onto the bed on all fours and stand over him. Your fat meat slaps against his torso. It's more than half the size of him - there's no way he'd be able to take it anymore. Pre drips down onto his snout. He licks some of it off and reaches his hands up to stroke your cock. You can't help but rock your hips, your dick rubbing against him as you do. His muscles are nothing like they were before but they still provide a satisfying surface to fuck. The bed creaks as you get more into it. His stroking becomes more vigorous. He's absolutely in love with your massive hog. It doesn't take long before his hands fall to the side and he lets out a long, pathetic moan. You can only assume he came. It's impossible to tell - Your view of him is blocked and the pre running down your dick is so much more than his load could ever be. But of course he'd cum. How could he not? You're so huge and massive and manly. And you're only getting bigger. You're almost jealous that he gets to experience being fucked by you.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $arousal = 0>>\
<<set $KangTalkEndPlayerBonus += (($totalmuscleshown+$totalfatshown)/10)+500>>\
<<cumcurse>>\
<<run BodyUpdate()>>\
<<updatebar>>\
  You fish him out from under you and lie back onto the bed. With one hand you hold onto him and run him over your dick. He's still dazed from orgasming and can only let out the occasional <span class='roospeak'>"Guh..."</span>, but you know he's loving it. After all, you're giving him such a grand tour of your monumental cock. He's so lucky to be used to please you.
  With one final slow stroke you growl and your hyper-sized cock erupts. White splatters the walls, the ceiling, and all over his rare dildo collection. His golden fur and the black shag carpet are completely drenched from your flood of cum.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<set $KangTalkEndPlayerBonus = $KangTalkEndPlayerBonus/20+70>>\
<<battleend>>\
<<TimePass 2>>\
<<updatebar>>\
<<set $KangarooEndMuscle = 80>>\
  The <span class='roospeak'>Smug Kangaroo</span> lies passed out, face down on the bed. The little guy's all tuckered out - overwhelmed from how great and awesome you are.
  You don't wait for him to get up. You return the necklace and glasses though. Stealing is beneath you.
<<if $pactdays > 0>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<</if>>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</linkreplace>></span>\
<</if>>\
<</widget>><<set $x = random(1, 5)>>\
<<if $x == 1>>\
<img @src="setup.ImagePath+'Steroid.png'" id="storyitempicture2"><img @src="setup.ImagePath+'Cardarine.png'" id="storyitempicture2">
<<else>>\
<img @src="setup.ImagePath+'AvocadoSalad.png'" id="storyitempicture">
<</if>>\
The $ENameText leaves you alone.
You Win!
<<if $KangWin == false>>\
<<set $KangWin = true>>\
<<set $BuySellFMTokens +=500>> 500 Tokens added to your TransTech account.
<</if>>\
<<set $money += 300>> You won $300.
<<if $x == 1>>\
<<set $cardarineamt++>><<set $steroidamt++>> The enemy left behind Steroids and Cardarine.
<<linkreplace "Use Steroids">>
<<set $itemname = "Steroids">>\
<<UseItem>>\
<</linkreplace>>
<<linkreplace "Use Cardarine">>
<<set $itemname = "Cardarine">>\
<<UseItem>>\
<</linkreplace>>
<<else>>\
<<set $avacadoamt++>> The enemy left behind a Fresh Avocado Salad.
<<linkreplace "Eat Fresh Avocado Salad">>
<<set $itemname = "Fresh Avocado Salad">>\
<<UseItem>>\
<</linkreplace>>
<</if>>\
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<<run BodyUpdate()>>\<<CheckClosetButton>>\
<<if $KomoKobStatus == "sure" && $KomoKobPicsAlert == true>><<set $KomoKobPicsAlert = false>><</if>>\
<<TimePass 0.5>>\
<<set $arousal = Math.clamp($arousal+0.5*$arate+40, 0, 100)>>\
<<if $aphrosmoothie == true>>\
<<set $arousal = Math.clamp($arousal+15+5*$aphrosmoothieamount, 0, 100)>>\
<</if>>\
<<nobr>>
<span id="img-gallery-largepic"></span>
<span id="gallery-sec"><<display "Kobold Page Gallery Section">></span>
<</nobr>>\
<span data-keytype="yes">[[Back|Computer]]</span>
<div id="imgloader-box">\
<img @src="setup.ImagePath+'Kobold/KobComicPage1.png'" class="gallery-bigger-pic">\
<img @src="setup.ImagePath+'Kobold/KobComicPage2.png'" class="gallery-bigger-pic">\
<img @src="setup.ImagePath+'Kobold/KobComicPage3.png'" class="gallery-bigger-pic">\
<img @src="setup.ImagePath+'Kobold/KobComicPage4.png'" class="gallery-bigger-pic">\
<img @src="setup.ImagePath+'Kobold/KobComicPage5.png'" class="gallery-bigger-pic">\
<img @src="setup.ImagePath+'Kobold/KobComicPage6.png'" class="gallery-bigger-pic">\
</div>\<<widget "KobGalleryImage">>\
<<nobr>>
<<if $args[0] == 1>>
<<replace "#img-gallery-largepic">><img @src="setup.ImagePath+'Kobold/KobFanPic1.png'" class="gallery-bigger-pic"><div class="img-gallery-text"><span class='koboldspeak'>"Hey everyone! I felt like I looked kinda good, haha! 😅 I don't know if anyone's interested in seeing more. I'm working on trying to get bigger if that's what you're in to."</span></div><</replace>>
<<elseif $args[0] == 2>>
<<replace "#img-gallery-largepic">><img @src="setup.ImagePath+'Kobold/KobFanPic2.png'" class="gallery-bigger-pic"><div class="img-gallery-text"><span class='koboldspeak'>"This is where I like to recharge my magic. Come join me."</span></div><</replace>>
<<elseif $args[0] == 3>>
<<replace "#img-gallery-largepic">><img @src="setup.ImagePath+'Kobold/KobFanPic3.png'" class="gallery-bigger-pic"><div class="img-gallery-text"><span class='koboldspeak'>"Oops! Almost didn't see you down there. You know, since I'm so big and tall 😏"</span></div><</replace>>
<<elseif $args[0] == 4>>
<<set $ComicPage = 1>><<set $ComicPageMax = 6>><<set $ComicName = "ThankYou">>
<<replace "#img-gallery-largepic">><span id="comic-sec"><<display "Kobold Page Comic">></span><div class="img-gallery-text"><span class='koboldspeak'>"I wanted to thank all of my fans but I had a little mishap. Getting big is so easy sometimes it happens by accident."</span></div><</replace>>
<<elseif $args[0] == 5>>
<<replace "#img-gallery-largepic">><img @src="setup.ImagePath+'Kobold/KobFanPic4.png'" class="gallery-bigger-pic"><div class="img-gallery-text"><span class='koboldspeak'>"I can't get over how good it feels to be such an awesome, strong wizard"</span></div><</replace>>
<<elseif $args[0] == 6>>
<<replace "#img-gallery-largepic">><img @src="setup.ImagePath+'Kobold/KobFanPic5.png'" class="gallery-bigger-pic"><div class="img-gallery-text"><span class='koboldspeak'>"Grawr! I'm at my true form! Bigger than any dragon!"</span></div><</replace>>
<<elseif $args[0] == 7>>
<<replace "#img-gallery-largepic">><img @src="setup.ImagePath+'Kobold/KobFanPic6.png'" class="gallery-bigger-pic"><div class="img-gallery-text"><span class='koboldspeak'>"The trees feel so good on my back! Nothing else is able to scratch between my traps."</span></div><</replace>>
<<elseif $args[0] == 8>>
<<replace "#img-gallery-largepic">><img @src="setup.ImagePath+'Kobold/KobFanPic7.png'" class="gallery-bigger-pic"><div class="img-gallery-text"><span class='koboldspeak'>"Alright, since you all want to see me so bad, I'll show you the spot I like to take my baths 🤭"</span></div><</replace>>
<<elseif $args[0] == 9>>
<<replace "#img-gallery-largepic">><img @src="setup.ImagePath+'Kobold/KobFanPic8.png'" class="gallery-bigger-pic"><div class="img-gallery-text"><span class='koboldspeak'>"I love washing this warm water all over my big, hard muscles 😊"</span></div><</replace>>
<<elseif $args[0] == 10>>
<<replace "#img-gallery-largepic">><img @src="setup.ImagePath+'Kobold/KobFanPic9.png'" class="gallery-bigger-pic"><div class="img-gallery-text"><span class='koboldspeak'>"I'm getting so big! This tiny, little waterfall's not going to cut it. I'll need to find a new spot to wash up."</span></div><</replace>>
<<elseif $args[0] == 11>>
<<replace "#img-gallery-largepic">><img @src="setup.ImagePath+'Kobold/KomKob1.png'" class="gallery-bigger-pic"><div class="img-gallery-text"><span class='koboldspeak'>"A barbarian joins my adventuring party!"</span></div><</replace>>
<<elseif $args[0] == 12>>
<<replace "#img-gallery-largepic">><img @src="setup.ImagePath+'Kobold/KomKob2.png'" class="gallery-bigger-pic"><div class="img-gallery-text"><span class='koboldspeak'>"Me and my little barbarian pet 🥰"</span></div><</replace>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobDonationGoalReached">>\
<<nobr>>
<<if $KoboldDonationCur >= $KoboldDonationGoal>>
<<if $KoboldDonationCur > $KoboldDonationGoal>><<set $KoboldDonationCur = $KoboldDonationCur-$KoboldDonationGoal>><<else>><<set $KoboldDonationCur = 0>><</if>>
<<set $KoboldPageTier ++>>
<<if $KoboldPageTier == 0>>
<<set $KoboldDonationGoal = 100>>
<<elseif $KoboldPageTier == 1>>
<<set $KoboldDonationGoal = 1000>>
<<elseif $KoboldPageTier == 2>>
<<set $KoboldDonationGoal = 5000>>
<<elseif $KoboldPageTier == 3>>
<<set $KoboldDonationGoal = 10000>>
<</if>>
<<replace "#gallery-sec">><<display "Kobold Page Gallery Section">><</replace>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobDonationGoalReached2">>\
<<nobr>>
<<if $KoboldDonationCur2 >= $args[0]>>
<<set $KoboldDonation2Unlock = true>>
<<replace "#gallery-sec">><<display "Kobold Page Gallery Section">><</replace>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobDonationGoalReached3">>\
<<nobr>>
<<if $KoboldDonationCur3 >= $args[0]>>
<<set $KobyGameUnlocked = true>><<run memorize('KobyGameUnlocked', $KobyGameUnlocked)>>
<<set $KobyGameUnlockedNew = true>>
<<replace "#gallery-sec">><<display "Kobold Page Gallery Section">><</replace>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobDonationBarUpdate">>\
<<nobr>>
<<if $KobyGameUnlocked == false && $KoboldPageTier >= 3 && $KoboldDonation2Unlock == true>>
<<run DonationBar($KoboldDonationCur3, _KoboldDonationGoal3, "donationbar3", true)>>
<</if>>
<<if $KoboldDonation2Unlock == false>>
<<run DonationBar($KoboldDonationCur2, _KoboldDonationGoal2, "donationbar2", true)>>
<</if>>
<<if $KoboldPageTier < 3>>
<<run DonationBar($KoboldDonationCur, $KoboldDonationGoal, "donationbar", true)>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "UnsetKoboldPage">>\
<<nobr>>
<<unset $ComicPage>>
<<unset $ComicPageMax>>
<<unset $ComicName>>
<</nobr>>\
<</widget>><<nobr>>
<<set _KoboldDonationGoal2 = 500>>
<<set _KoboldDonationGoal3 = 10000>>
<<set _bigamount3 = _KoboldDonationGoal3 - $KoboldDonationCur3>>
<<set _bigamount2 = _KoboldDonationGoal2 - $KoboldDonationCur2>>
<<set _bigamount = $KoboldDonationGoal - $KoboldDonationCur>>
<<if _bigamount > Math.floor($money)>><<set _bigamount = Math.floor($money)>><</if>>
<<if _bigamount2 > Math.floor($money)>><<set _bigamount2 = Math.floor($money)>><</if>>
<<if _bigamount3 > Math.floor($money)>><<set _bigamount3 = Math.floor($money)>><</if>>
<<set _bigamounttxt = "$"+_bigamount>>
<<set _bigamounttxt2 = "$"+_bigamount2>>
<<set _bigamounttxt3 = "$"+_bigamount3>>
<<if $KoboldPageTier < 3>>
<div class="DonationMessage">Help me reach my goal so I can get <<if $KoboldPageTier >= 1>>even<</if>> bigger!</div>
<div class="DonationGoal">Goal: $<<=$KoboldDonationCur>> / $<<=$KoboldDonationGoal>></div>
<div id="donationbarbkg" class="hzbarbkg"><div id="donationbar" class="hzbar"><<script>>$(document).one(':passagerender', function (ev) {DonationBar(State.variables.KoboldDonationCur, State.variables.KoboldDonationGoal, "donationbar", true, ev.content);
});<</script>></div></div>
<div class="DonationButtons">
<<if $money < 5>><div class='inactivedonationbutton'><<button "$5">><</button>></div><<else>><div class='donationbutton'><<button "$5">><<set $KoboldDonationCur += 5>><<set _m = -5>><<GainMoney _m>><<replace "#donation-sec">><<display "Kobold Page Donation Section">><</replace>><<KobDonationBarUpdate>><<KobDonationGoalReached>><</button>></div><</if>>
<<if $money < 10>><div class='inactivedonationbutton'><<button "$10">><</button>></div><<else>><div class='donationbutton'><<button "$10">><<set $KoboldDonationCur += 10>><<set _m = -10>><<GainMoney _m>><<replace "#donation-sec">><<display "Kobold Page Donation Section">><</replace>><<KobDonationBarUpdate>><<KobDonationGoalReached>><</button>></div>
<</if>>
<<if $money < 0>><div class='inactivedonationbutton'><<button "_bigamounttxt">><</button>></div><<else>><div class='donationbutton'><<button "_bigamounttxt">><<set $KoboldDonationCur += _bigamount>><<set _m = _bigamount*-1>><<GainMoney _m>><<replace "#donation-sec">><<display "Kobold Page Donation Section">><</replace>><<KobDonationBarUpdate>><<KobDonationGoalReached>><</button>></div>
<</if>>
</div>
<</if>>
<<if $KoboldDonation2Unlock == false>>
/*<<if $KoboldPageTier < 3>>
<hr>
<</if>>*/
<div class="DonationMessage">I'm shy. Convince me to get naked.</div>
<div class="DonationGoal">Goal: $<<=$KoboldDonationCur2>> / $<<=_KoboldDonationGoal2>></div>
<div id="donationbarbkg2" class="hzbarbkg"><div id="donationbar2" class="hzbar"><<script>>$(document).one(':passagerender', function (ev) {DonationBar(State.variables.KoboldDonationCur2, State.temporary.KoboldDonationGoal2, "donationbar2", true, ev.content);
});<</script>></div></div>
<div class="DonationButtons">
<<if $money < 5>><div class='inactivedonationbutton'><<button "$5">><</button>></div><<else>><div class='donationbutton'><<button "$5">><<set $KoboldDonationCur2 += 5>><<set _m = -5>><<GainMoney _m>><<replace "#donation-sec">><<display "Kobold Page Donation Section">><</replace>><<KobDonationBarUpdate>><<KobDonationGoalReached2 _KoboldDonationGoal2>><</button>></div><</if>>
<<if $money < 10>><div class='inactivedonationbutton'><<button "$10">><</button>></div><<else>><div class='donationbutton'><<button "$10">><<set $KoboldDonationCur2 += 10>><<set _m = -10>><<GainMoney _m>><<replace "#donation-sec">><<display "Kobold Page Donation Section">><</replace>><<KobDonationBarUpdate>><<KobDonationGoalReached2 _KoboldDonationGoal2>><</button>></div>
<</if>>
<<if $money < 0>><div class='inactivedonationbutton'><<button "_bigamounttxt2">><</button>></div><<else>><div class='donationbutton'><<button "_bigamounttxt2">><<set $KoboldDonationCur2 += _bigamount2>><<set _m = _bigamount2*-1>><<GainMoney _m>><<replace "#donation-sec">><<display "Kobold Page Donation Section">><</replace>><<KobDonationBarUpdate>><<KobDonationGoalReached2 _KoboldDonationGoal2>><</button>></div>
<</if>>
</div>
<</if>>
<<if $KobyGameUnlocked == false && $KoboldPageTier >= 3 && $KoboldDonation2Unlock == true>>
<div class="DonationMessage">I'm also working on a game! Help me get it kick started!</div>
<div class="DonationGoal">Goal: $<<=$KoboldDonationCur3>> / $<<=_KoboldDonationGoal3>></div>
<div id="donationbarbkg2" class="hzbarbkg"><div id="donationbar3" class="hzbar"><<script>>$(document).one(':passagerender', function (ev) {DonationBar(State.variables.KoboldDonationCur3, State.temporary.KoboldDonationGoal3, "donationbar3", true, ev.content);
});<</script>></div></div>
<div class="DonationButtons">
<<if $money < 50>><div class='inactivedonationbutton'><<button "$5">><</button>></div><<else>><div class='donationbutton'><<button "$50">><<set $KoboldDonationCur3 += 50>><<set _m = -50>><<GainMoney _m>><<replace "#donation-sec">><<display "Kobold Page Donation Section">><</replace>><<KobDonationBarUpdate>><<KobDonationGoalReached3 _KoboldDonationGoal3>><</button>></div><</if>>
<<if $money < 500>><div class='inactivedonationbutton'><<button "$10">><</button>></div><<else>><div class='donationbutton'><<button "$500">><<set $KoboldDonationCur3 += 500>><<set _m = -500>><<GainMoney _m>><<replace "#donation-sec">><<display "Kobold Page Donation Section">><</replace>><<KobDonationBarUpdate>><<KobDonationGoalReached3 _KoboldDonationGoal3>><</button>></div>
<</if>>
<<if $money < 0>><div class='inactivedonationbutton'><<button "_bigamounttxt3">><</button>></div><<else>><div class='donationbutton'><<button "_bigamounttxt3">><<set $KoboldDonationCur3 += _bigamount3>><<set _m = _bigamount3*-1>><<GainMoney _m>><<replace "#donation-sec">><<display "Kobold Page Donation Section">><</replace>><<KobDonationBarUpdate>><<KobDonationGoalReached3 _KoboldDonationGoal3>><</button>></div>
<</if>>
</div>
<</if>>
<</nobr>>\<<nobr>>
<div class="img-gallery-osec" id="img-gallery-sec1">
<div class="img-gallery-column"><div class="img-gallery-icon-container" onclick="$.wiki('<<KobGalleryImage 1>>')"><img @src="setup.ImagePath+'Kobold/KobFanPic1.png'" class="img-gallery-icon"></div></div>
<<if $KoboldDonation2Unlock == true>>
<div class="img-gallery-column"><div class="img-gallery-icon-container" onclick="$.wiki('<<KobGalleryImage 8>>')"><img @src="setup.ImagePath+'Kobold/KobFanPic7.png'" class="img-gallery-icon"></div></div>
<</if>>
<<if $KomoKobStatus == "sure">>
<div class="img-gallery-column"><div class="img-gallery-icon-container" onclick="$.wiki('<<KobGalleryImage 11>>')"><img @src="setup.ImagePath+'Kobold/KomKob1.png'" class="img-gallery-icon"></div></div>
<</if>>
</div>
<div class="img-gallery-esec" id="img-gallery-sec2">
<<if $KoboldPageTier == 0>>
<span id="donation-sec"><<display "Kobold Page Donation Section">></span>
<<else>>
<div class="img-gallery-column"><div class="img-gallery-icon-container" onclick="$.wiki('<<KobGalleryImage 2>>')"><img @src="setup.ImagePath+'Kobold/KobFanPic2.png'" class="img-gallery-icon"></div></div>
<div class="img-gallery-column"><div class="img-gallery-icon-container" onclick="$.wiki('<<KobGalleryImage 3>>')"><img @src="setup.ImagePath+'Kobold/KobFanPic3.png'" class="img-gallery-icon"></div></div>
<<if $KoboldDonation2Unlock == true>>
<div class="img-gallery-column"><div class="img-gallery-icon-container" onclick="$.wiki('<<KobGalleryImage 9>>')"><img @src="setup.ImagePath+'Kobold/KobFanPic8.png'" class="img-gallery-icon"></div></div>
<</if>>
<</if>>
</div>
<<if $KoboldPageTier >= 1>>
<div class="img-gallery-osec" id="img-gallery-sec3">
<<if $KoboldPageTier >= 2>>
<div class="img-gallery-column"><div class="img-gallery-icon-container" onclick="$.wiki('<<KobGalleryImage 4>>')"><img @src="setup.ImagePath+'Kobold/KobComicIcon.png'" class="img-gallery-icon"></div></div>
<div class="img-gallery-column"><div class="img-gallery-icon-container" onclick="$.wiki('<<KobGalleryImage 5>>')"><img @src="setup.ImagePath+'Kobold/KobFanPic4.png'" class="img-gallery-icon"></div></div>
<<if $KoboldDonation2Unlock == true>>
<div class="img-gallery-column"><div class="img-gallery-icon-container" onclick="$.wiki('<<KobGalleryImage 10>>')"><img @src="setup.ImagePath+'Kobold/KobFanPic9.png'" class="img-gallery-icon"></div></div>
<</if>>
<<if $KomoKobStatus == "sure">>
<div class="img-gallery-column"><div class="img-gallery-icon-container" onclick="$.wiki('<<KobGalleryImage 12>>')"><img @src="setup.ImagePath+'Kobold/KomKob2.png'" class="img-gallery-icon"></div></div>
<</if>>
<<elseif $KoboldPageTier == 1>>
<span id="donation-sec"><<display "Kobold Page Donation Section">></span>
<</if>>
</div>
<</if>>
<<if $KoboldPageTier >= 2>>
<div class="img-gallery-esec" id="img-gallery-sec4">
<<if $KoboldPageTier >= 3>>
<div class="img-gallery-column"><div class="img-gallery-icon-container" onclick="$.wiki('<<KobGalleryImage 6>>')"><img @src="setup.ImagePath+'Kobold/KobFanPic5.png'" class="img-gallery-icon"></div></div>
<div class="img-gallery-column"><div class="img-gallery-icon-container" onclick="$.wiki('<<KobGalleryImage 7>>')"><img @src="setup.ImagePath+'Kobold/KobFanPic6.png'" class="img-gallery-icon"></div></div>
<<elseif $KoboldPageTier == 2>>
<span id="donation-sec"><<display "Kobold Page Donation Section">></span>
<</if>>
</div>
<</if>>
<<if ($KoboldDonation2Unlock != true or $KobyGameUnlocked == false) && $KoboldPageTier >= 3>>
<div class="img-gallery-osec" id="img-gallery-sec3"><span id="donation-sec"><<display "Kobold Page Donation Section">></span></div>
<</if>>
<</nobr>>\<<nobr>>
<div class='comic-container'>
<<if $ComicPage <= 1>><div class='inactivecomicbutton left-comic-button'><<button "<">><</button>></div><<else>><div class='comicbutton left-comic-button'><<button "<">><<set $ComicPage-->><<replace "#comic-sec">><<display "Kobold Page Comic">><</replace>><</button>></div><</if>>
<<if $ComicName == "ThankYou">>
<<if $ComicPage == 1>>
<img @src="setup.ImagePath+'Kobold/KobComicPage1.png'" class="comic-bigger-pic">
<<elseif $ComicPage == 2>>
<img @src="setup.ImagePath+'Kobold/KobComicPage2.png'" class="comic-bigger-pic">
<<elseif $ComicPage == 3>>
<img @src="setup.ImagePath+'Kobold/KobComicPage3.png'" class="comic-bigger-pic">
<<elseif $ComicPage == 4>>
<img @src="setup.ImagePath+'Kobold/KobComicPage4.png'" class="comic-bigger-pic">
<<elseif $ComicPage == 5>>
<img @src="setup.ImagePath+'Kobold/KobComicPage5.png'" class="comic-bigger-pic">
<<else>>
<img @src="setup.ImagePath+'Kobold/KobComicPage6.png'" class="comic-bigger-pic">
<</if>>
<</if>>
<<if $ComicPage >= $ComicPageMax>><div class='inactivecomicbutton right-comic-button'><<button ">">><</button>></div><<else>><div class='comicbutton right-comic-button'><<button ">">><<set $ComicPage++>><<replace "#comic-sec">><<display "Kobold Page Comic">><</replace>><</button>></div><</if>>
</div>
<</nobr>>\<<widget "HomeDescription">>\
<<CheckCursedCupcakeEvent 2>>\
<<if $ApartmentDoorState == "Normal">><<set _ApartmentDoorSize = 32>><<elseif $ApartmentDoorState == "Double">><<set _ApartmentDoorSize = 65>><<else>><<set _ApartmentDoorSize = 100>><</if>>\
<<if $foodcraze == true>>\
Your stomach growls. All you can think about is food.
<<if $homebingeready != false>>\
You should check your cupboards to see if there's anything to eat.
<<elseif $restaurantfound == true && $restaurantbingeready == true>>\
The Blue Ben's Bar and Grille is open. You could get something to eat there.
<<elseif $supermarketfound == true && $dorstorebingeready == true>>\
The Dorstore is open. You could get something to eat there.
<<elseif $money >= 100>>\
You need to eat. Maybe you should check your computer and order something.
<<else>>\
You need to eat.
<</if>>\
<<else>>\
<<set $n = random(1, 10)>>\
<<if $CartridgeEvent == true && $n == 1>>\
<<if $UserGot == true>>\
<span class="glitchy" data-text="NONONONONO">Return Me</span>
<<elseif $HasGetUser == true>>\
<span class="glitchy" data-text="NONONONONO">In The Woods</span>
<<else>>\
<span class="glitchy" data-text="NONONONONO">Finish The Game</span>
<</if>>\
<<elseif $ApartmentRepairDays > 0>>\
<<if _cakeevent == true>>\
<<FindCursedCupcakeEvent>>\
<<CupcakeImage>>\
<<CursedCupcakeEventText 2>>\
<<else>>\
Your apartment is under repair so you're forced to live out in the woods.<br><br>You won't be able to move back in for <<=$ApartmentRepairDays>> <<if $ApartmentRepairDays > 1>>days.<<else>>more day.<</if>>
<</if>>\
<<else>>\
<<if $forcedoutside == false>>\
<<set _desclist to ["Normal"]>>\
<<if $StomachCir/3.14 > _ApartmentDoorSize*1.4 && $ApartmentDoorState != "Cracked" && $fatpercent > 40>>\
<<set _desclist to ["BreakFat"]>>\
<<elseif $ChestCir/3.14 > _ApartmentDoorSize*1.4 && $ApartmentDoorState != "Cracked" && $muscle > 400>>\
<<set _desclist to ["BreakMuscle"]>>\
<<elseif ($StomachCir/3.14 > _ApartmentDoorSize*1.4 or $ChestCir/3.14 > _ApartmentDoorSize*1.4) && $ApartmentDoorState != "Cracked">>\
<<set _desclist to ["BreakBig"]>>\
<<else>>\
<<if $StomachCir/3.14 > _ApartmentDoorSize && $ApartmentDoorState != "Cracked" && $fatpercent > 40>>\
<<set _desclist.push("StruggleFat")>>\
<<elseif $ChestCir/3.14 > _ApartmentDoorSize && $ApartmentDoorState != "Cracked" && $muscle > 400>>\
<<set _desclist.push("StruggleMuscle")>>\
<<elseif ($StomachCir/3.14 > _ApartmentDoorSize or $ChestCir/3.14 > _ApartmentDoorSize) && $ApartmentDoorState != "Cracked">>\
<<set _desclist.push("StruggleBig")>>\
<<elseif ($ChestCir/3.14)+($ArmCir/3.14) > _ApartmentDoorSize && $ApartmentDoorState != "Cracked" && $muscle > 250>>\
<<set _desclist.push("TurnMuscle")>>\
<<elseif $height > 88>>\
<<set _desclist.push("DoorDuck")>>\
<</if>>\
<<if $StomachCir/3.14 > 50 && $StomachCir/3.14 < 90 && $fatpercent > 40>>\
<<set _desclist.push("ShowerFat")>>\
<<elseif ($ChestCir/3.14)+($ArmCir/3.14) > 40 && ($ChestCir/3.14)+($ArmCir/3.14) < 80 && $muscle > 250>>\
<<set _desclist.push("ShowerMuscle")>>\
<</if>>\
<<if $StomachCir/3.14 > 30 && $StomachCir/3.14 < 70 && $fatpercent > 40>>\
<<set _desclist.push("DishesFat")>>\
<</if>>\
<</if>>\
<<set _x = Math.floor(Math.random()*_desclist.length)>>\
<<if _desclist[_x] == "Normal">>\
<<if $firstreturninside == false>>\
<<if _cakeevent == true>>\
<<FindCursedCupcakeEvent>>\
<<CupcakeImage>>\
<<CursedCupcakeEventText 1>>\
<<else>>\
Your cozy little apartment. It's got everything you could possibly need: a bed, a computer, and <<if settings.lengthUnit == "feet">>an 8 foot<<elseif settings.lengthUnit == "meters">>a 2.5 meter<<else>>a 3 yard<</if>> high ceiling.<<if $ApartmentDoorState == "Double">> A set of double doors lead outside.<<elseif $ApartmentDoorState == "Cracked">> You've made a large hole in the wall that leads outside.<</if>>
<</if>>\
<<else>>\
You shrank back down to a more reasonable size so you were able to return to your cozy little apartment. It's got everything you could possibly need: a bed, a computer, and <<if settings.lengthUnit == "feet">>an 8 foot<<elseif settings.lengthUnit == "meters">>a 2.5 meter<<else>>a 3 yard<</if>> high ceiling.<<if $ApartmentDoorState == "Double">> A set of double doors lead outside.<<elseif $ApartmentDoorState == "Cracked">> You've made a large hole in the wall that leads outside.<</if>>
<</if>>\
<<elseif _desclist[_x] == "BreakFat">>\
<<if $ApartmentDoorState == "Normal">>\
<<set $money -= 1000>>\
<<run BodyUpdate()>>\
<<set $ApartmentDoorState = "Double">>\
You head downstairs to pick up some mail. You're so fat and wide that when you try to squeeze yourself through the doorway you end up cracking the wall.
<span class='red'>You have to pay $1000 to get a set of double doors installed at the entrance.</span>
<<elseif $ApartmentDoorState == "Double">>\
<<set $ApartmentDoorState = "Cracked">>\
You head downstairs to throw out some trash. You're so incredibly fat that even with the double-wide door, squeezing yourself through causes the doors to fall off their hinges and chunks of wall to break off.
<</if>>\
<<elseif _desclist[_x] == "BreakMuscle">>\
<<if $ApartmentDoorState == "Normal">>\
<<set $money -= 1000>>\
<<run BodyUpdate()>>\
<<set $ApartmentDoorState = "Double">>\
You head downstairs to pick up some mail. You're so muscular that when you try to squeeze yourself through the doorway you end up cracking the wall.
<span class='red'>You have to pay $1000 to get a set of double doors installed at the entrance.</span>
<<elseif $ApartmentDoorState == "Double">>\
<<set $ApartmentDoorState = "Cracked">>\
You head downstairs to throw out some trash. You're so incredibly buff that even with the double-wide door, squeezing yourself through causes the doors to fall off their hinges and chunks of wall to break off.
<</if>>\
<<elseif _desclist[_x] == "BreakBig">>\
<<if $ApartmentDoorState == "Normal">>\
<<set $money -= 1000>>\
<<run BodyUpdate()>>\
<<set $ApartmentDoorState = "Double">>\
You head downstairs to pick up some mail. You're so huge that when you try to squeeze yourself through the doorway you end up cracking the wall.
<span class='red'>You have to pay $1000 to get a set of double doors installed at the entrance.</span>
<<elseif $ApartmentDoorState == "Double">>\
<<set $ApartmentDoorState = "Cracked">>\
You head downstairs to throw out some trash. You're so incredibly huge that even with the double-wide door, squeezing yourself through causes the doors to fall off their hinges and chunks of wall to break off.
<</if>>\
<<elseif _desclist[_x] == "StruggleFat">>\
<<if $ApartmentDoorState == "Normal">>\
Getting in and out of your apartment is becoming a hassle. You're hardly able to squeeze your fat gut through the door.
<<elseif $ApartmentDoorState == "Double">>\
Even with the extra wide double-door, getting in and out of your apartment is becoming a hassle. You're hardly able to squeeze your fat gut through the entrance.
<</if>>\
<<elseif _desclist[_x] == "StruggleMuscle">>\
<<if $ApartmentDoorState == "Normal">>\
Getting in and out of your apartment is becoming a hassle. Even if you turn sideways, you're hardly able to squeeze your thick pecs through the door.
<<elseif $ApartmentDoorState == "Double">>\
Even with the extra wide double-door, getting in and out of your apartment is becoming a hassle. You turn sideways and you're still barely able to squeeze your pecs through the entrance.
<</if>>\
<<elseif _desclist[_x] == "StruggleBig">>\
<<if $ApartmentDoorState == "Normal">>\
Getting in and out of your apartment is becoming a hassle. You're so big that you're hardly able to squeeze yourself through the door.
<<elseif $ApartmentDoorState == "Double">>\
Even with the extra wide double-door, getting in and out of your apartment is becoming a hassle. You're barely able to squeeze your giant body through the entrance.
<</if>>\
<<elseif _desclist[_x] == "TurnMuscle">>\
<<if $ApartmentDoorState == "Normal">>\
With shoulders so broad you find you have to turn sideways to get through the doors of your apartment.
<<elseif $ApartmentDoorState == "Double">>\
You're so big and muscular that even though you have a double-wide door leading out of your apartment you still have to turn sideways to get through.
<</if>>\
<<elseif _desclist[_x] == "DoorDuck">>\
Your cozy little apartment is feeling small. Your feet hang off the end of your bed and you have to duck to fit through your bedroom door.
<<elseif _desclist[_x] == "ShowerFat">>\
Your cozy little apartment is feeling small. You're too fat to close the shower door with you in it. Instead you have to wash half of your body and then turn around and squeeze the other half of you in there.
<<elseif _desclist[_x] == "ShowerMuscle">>\
Your cozy little apartment is feeling small. You're too bulky to fit in your shower. You have to stand with one leg in to wash half of yourself and then turn around to get the other half.
<<elseif _desclist[_x] == "DishesFat">>\
You try to do the dishes from last night but your stomach blocks the sink. You have to turn to the side in order to wash anything.
<</if>>\
<<else>>\
<<set _x to random(1, 3)>>\
<<if $height > 1500 && _x == 1>>\
Trees get crushed beneath your feet as you trample your way across the tiny forest. You find a comfy valley to lie down in and call home.
<<elseif $height > 180 && $totalweight > 50000 && _x == 1>>\
You knock several trees out of your way as you march through the woods. You're not trying to make a mess but the space between them isn't enough to accommodate you.
<<else>>\
<<if _cakeevent == true>>\
<<FindCursedCupcakeEvent>>\
<<CupcakeImage>>\
<<CursedCupcakeEventText 2>>\
<<else>>\
Unfortunately, you got too big for your tiny apartment so you were forced to go live out in the woods.<br><br>Double unfortunately, you signed up for a 100-year lease so you still have to pay rent.
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<</widget>><<widget "checkgreengrowth">>\
<<set $greenseedgrowth = false>>\
<<if $CartridgeEvent != true>>\
<<if $greenseedfatcur < $greenseedfat && $greenseedeffectdays > 2 >>\
<<set $n = random(1, 100)>>\
<<if $n > 50>>\
<<set $greenseedfatcur = Math.clamp($greenseedfatcur+$greenseedfat*0.1, 0, $greenseedfat)>>\
<<run BodyUpdate()>>\
<<set $greenseedgrowth = true>>\
<</if>>\
<</if>>\
<<if $greenseedfatcur > 0 && $greenseedeffectdays <= 2 &&$greenseedeffectdays > 0>>\
<<set $n = random(1, 100)>>\
<<if $n > 50>>\
<<set $greenseedfatcur = Math.clamp($greenseedfatcur-$greenseedfat*0.1, 0, $greenseedfat)>>\
<<run BodyUpdate()>>\
<<set $greenseedgrowth = "shrink">>\
<</if>>\
<</if>>\
<</if>>\
<</widget>>
<<widget "checkredgrowth">>\
<<set $redseedgrowth = false>>\
<<if $CartridgeEvent != true>>\
<<if $redseedmusclecur < $redseedmuscle && $redseedeffectdays > 2 >>\
<<set $n = random(1, 100)>>\
<<if $n > 50>>\
<<set $redseedmusclecur = Math.clamp($redseedmusclecur+$redseedmuscle*0.1, 0, $redseedmuscle)>>\
<<run BodyUpdate()>>\
<<set $redseedgrowth = true>>\
<</if>>\
<</if>>\
<<if $redseedmusclecur > 0 && $redseedeffectdays <= 2 && $redseedeffectdays > 0>>\
<<set $n = random(1, 100)>>\
<<if $n > 50>>\
<<set $redseedmusclecur = Math.clamp($redseedmusclecur-$redseedmuscle*0.1, 0, $redseedmuscle)>>\
<<run BodyUpdate()>>\
<<set $redseedgrowth = "shrink">>\
<</if>>\
<</if>>\
<</if>>\
<</widget>>
<<widget "checkbluegrowth">>\
<<set $blueseedgrowth = false>>\
<<if $CartridgeEvent != true>>\
<<if $blueseeddbonuscur < $blueseeddbonus && $blueseedeffectdays > 2 >>\
<<set $n = random(1, 100)>>\
<<if $n > 50>>\
<<set $blueseeddbonuscur = Math.clamp($blueseeddbonuscur+$blueseeddbonus*0.1, 0, $blueseeddbonus)>>\
<<run BodyUpdate()>>\
<<set $blueseedgrowth = true>>\
<</if>>\
<</if>>\
<<if $blueseeddbonuscur > 0 && $blueseedeffectdays <= 2 && $blueseedeffectdays > 0>>\
<<set $n = random(1, 100)>>\
<<if $n > 50>>\
<<set $blueseeddbonuscur = Math.clamp($blueseeddbonuscur-$blueseeddbonus*0.1, 0, $blueseeddbonus)>>\
<<run BodyUpdate()>>\
<<set $blueseedgrowth = "shrink">>\
<</if>>\
<</if>>\
<</if>>\
<</widget>>
<<widget "checkyellowgrowth">>\
<<set $yellowseedgrowth = false>>\
<<if $CartridgeEvent != true>>\
<<if ($yellowseedfatcur < $yellowseedfat or $yellowseedmusclecur < $yellowseedmuscle or $yellowseeddbonuscur < $yellowseeddbonus or $yellowseedbbonuscur < $yellowseedbbonus or $yellowseedhbonuscur < $yellowseedhbonus) && $yellowseedeffectdays > 2 >>\
<<set $n = random(1, 100)>>\
<<if $n > 50>>\
<<set $yellowseedfatcur = Math.clamp($yellowseedfatcur+$yellowseedfat*0.1, 0, $yellowseedfat)>>\
<<set $yellowseedmusclecur = Math.clamp($yellowseedmusclecur+$yellowseedmuscle*0.1, 0, $yellowseedmuscle)>>\
<<set $yellowseeddbonuscur = Math.clamp($yellowseeddbonuscur+$yellowseeddbonus*0.1, 0, $yellowseeddbonus)>>\
<<set $yellowseedbbonuscur = Math.clamp($yellowseedbbonuscur+$yellowseedbbonus*0.1, 0, $yellowseedbbonus)>>\
<<set $yellowseedhbonuscur = Math.clamp($yellowseedhbonuscur+$yellowseedhbonus*0.1, 0, $yellowseedhbonus)>>\
<<run BodyUpdate()>>\
<<set $yellowseedgrowth = true>>\
<</if>>\
<</if>>\
<<if ($yellowseedfatcur > 0 or $yellowseedmusclecur > 0 or $yellowseeddbonuscur > 0 or $yellowseedbbonuscur > 0 or $yellowseedhbonuscur > 0) && $yellowseedeffectdays <= 2 &&$yellowseedeffectdays > 0>>\
<<set $n = random(1, 100)>>\
<<if $n > 50>>\
<<set $yellowseedfatcur = Math.clamp($yellowseedfatcur-$yellowseedfat*0.1, 0, $yellowseedfat)>>\
<<set $yellowseedmusclecur = Math.clamp($yellowseedmusclecur-$yellowseedmuscle*0.1, 0, $yellowseedmuscle)>>\
<<set $yellowseeddbonuscur = Math.clamp($yellowseeddbonuscur-$yellowseeddbonus*0.1, 0, $yellowseeddbonus)>>\
<<set $yellowseedbbonuscur = Math.clamp($yellowseedbbonuscur-$yellowseedbbonus*0.1, 0, $yellowseedbbonus)>>\
<<set $yellowseedhbonuscur = Math.clamp($yellowseedhbonuscur-$yellowseedhbonus*0.1, 0, $yellowseedhbonus)>>\
<<run BodyUpdate()>>\
<<set $yellowseedgrowth = true>>\
<</if>>\
<</if>>\
<</if>>\
<</widget>>
<<widget "checkpurplegrowth">>\
<<set $purpleseedgrowth = false>>\
<<if $CartridgeEvent != true>>\
<<if $purpleseedhbonuscur < $purpleseedhbonus && $purpleseedeffectdays > 2 >>\
<<set $n = random(1, 100)>>\
<<if $n > 50>>\
<<set $purpleseedhbonuscur = Math.clamp($purpleseedhbonuscur+$purpleseedhbonus*0.1, 0, $purpleseedhbonus)>>\
<<run BodyUpdate()>>\
<<set $purpleseedgrowth = true>>\
<</if>>\
<</if>>\
<<if $purpleseedhbonuscur > 0 && $purpleseedeffectdays <= 2 && $purpleseedeffectdays > 0>>\
<<set $n = random(1, 100)>>\
<<if $n > 50>>\
<<set $purpleseedhbonuscur = Math.clamp($purpleseedhbonuscur-$purpleseedhbonus*0.1, 0, $purpleseedhbonus)>>\
<<run BodyUpdate()>>\
<<set $purpleseedgrowth = "shrink">>\
<</if>>\
<</if>>\
<</if>>\
<</widget>>
<<widget "BerryNights">>\
<<nobr>>
<<if $greenseedeffectdays == 2>>
<<set $greenseedfatcur = $greenseedfat>>
<</if>>
<<if $redseedeffectdays == 2>>
<<set $redseedmusclecur = $redseedmuscle>>
<</if>>
<<if $blueseedeffectdays == 2>>
<<set $blueseeddbonuscur = $blueseeddbonus>>
<</if>>
<<if $yellowseedeffectdays == 2>>
<<set $yellowseedfatcur = $yellowseedfat>>
<<set $yellowseedmusclecur = $yellowseedmuscle>>
<<set $yellowseeddbonuscur = $yellowseeddbonus>>
<<set $yellowseedbbonuscur = $yellowseedbbonus>>
<<set $yellowseedhbonuscur = $yellowseedhbonus>>
<</if>>
<<if $purpleseedeffectdays == 2>>
<<set $purpleseedhbonuscur = $purpleseedhbonus>>
<</if>>
<<if $greenseedeffectdays == 5 && $greenseedfatcur<$greenseedfat/2>>
<<set $greenseedfatcur = $greenseedfat/2>>
<<set _nothing = false>>
The Green Berry causes you to grow fatter.
<</if>>
<<if $greenseedeffectdays == 4 && $greenseedfatcur<$greenseedfat>>
<<set $greenseedfatcur = $greenseedfat>>
<<set _nothing = false>>
The Green Berry causes you to grow fatter.
<</if>>
<<if $greenseedeffectdays == 2 && $greenseedfatcur>$greenseedfat/2>>
<<set $greenseedfatcur = $greenseedfat/2>>
<<set _nothing = false>>
The effects of the Green Berry are wearing off.
<</if>>
<<if $greenseedeffectdays <= 1 && $greenseedfatcur>0>>
<<set $greenseedfatcur = 0>>
<<set _nothing = false>>
The effects of the Green Berry wear off.
<</if>>
<<if $redseedeffectdays == 5 && $redseedmusclecur<$redseedmuscle/2>>
<<set $redseedmusclecur = $redseedmuscle/2>>
<<set _nothing = false>>
The Red Berry causes you to grow stronger.
<</if>>
<<if $redseedeffectdays == 4 && $redseedmusclecur<$redseedmuscle>>
<<set $redseedmusclecur = $redseedmuscle>>
<<set _nothing = false>>
The Red Berry causes you to grow stronger.
<</if>>
<<if $redseedeffectdays == 2 && $redseedmusclecur>$redseedmuscle/2>>
<<set $redseedmusclecur = $redseedmuscle/2>>
<<set _nothing = false>>
The effects of the Red Berry are wearing off.
<</if>>
<<if $redseedeffectdays <= 1 && $redseedmusclecur>0>>
<<set $redseedmusclecur = 0>>
<<set _nothing = false>>
The effects of the Red Berry wear off.
<</if>>
<<if $blueseedeffectdays == 5 && $blueseeddbonuscur<$blueseeddbonus/2>>
<<set $blueseeddbonuscur = $blueseeddbonus/2>>
<<set _nothing = false>>
The Blue Berry causes your <<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>> to grow.
<</if>>
<<if $blueseedeffectdays == 4 && $blueseeddbonuscur<$blueseeddbonus>>
<<set $blueseeddbonuscur = $blueseeddbonus>>
<<set _nothing = false>>
The Blue Berry causes your <<if $TruePlayerSpecies == "Naga">>dicks<<else>>dick<</if>> to grow.
<</if>>
<<if $blueseedeffectdays == 2 && $blueseeddbonuscur>$blueseeddbonus/2>>
<<set $blueseeddbonuscur = $blueseeddbonus/2>>
<<set _nothing = false>>
The effects of the Blue Berry are wearing off.
<</if>>
<<if $blueseedeffectdays <= 1 && $blueseeddbonuscur>0>>
<<set $blueseeddbonuscur = 0>>
<<set _nothing = false>>
The effects of the Blue Berry wear off.
<</if>>
<<if $yellowseedeffectdays == 5 && ($yellowseedfatcur<$yellowseedfat/2 or $yellowseedmusclecur<$yellowseedmuscle/2 or $yellowseeddbonuscur<$yellowseeddbonus/2 or $yellowseedbbonuscur<$yellowseedbbonus/2 or $yellowseedhbonuscur<$yellowseedhbonus/2)>>
<<set $yellowseedfatcur = $yellowseedfat/2>>
<<set $yellowseedmusclecur = $yellowseedmuscle/2>>
<<set $yellowseeddbonuscur = $yellowseeddbonus/2>>
<<set $yellowseedbbonuscur = $yellowseedbbonus/2>>
<<set $yellowseedhbonuscur = $yellowseedhbonus/2>>
<<set _nothing = false>>
The Yellow Berry causes you to shrink.
<</if>>
<<if $yellowseedeffectdays == 4 && ($yellowseedfatcur<$yellowseedfat or $yellowseedmusclecur<$yellowseedmuscle or $yellowseeddbonuscur<$yellowseeddbonus or $yellowseedbbonuscur<$yellowseedbbonus or $yellowseedhbonuscur<$yellowseedhbonus)>>
<<set $yellowseedfatcur = $yellowseedfat>>
<<set $yellowseedmusclecur = $yellowseedmuscle>>
<<set $yellowseeddbonuscur = $yellowseeddbonus>>
<<set $yellowseedbbonuscur = $yellowseedbbonus>>
<<set $yellowseedhbonuscur = $yellowseedhbonus>>
<<set _nothing = false>>
The Yellow Berry causes you to shrink.
<</if>>
<<if $yellowseedeffectdays == 2 && ($yellowseedfatcur>$yellowseedfat/2 or $yellowseedmusclecur>$yellowseedmuscle/2 or $yellowseeddbonuscur>$yellowseeddbonus/2 or $yellowseedbbonuscur>$yellowseedbbonus/2 or $yellowseedhbonuscur>$yellowseedhbonus/2)>>
<<set $yellowseedfatcur = $yellowseedfat/2>>
<<set $yellowseedmusclecur = $yellowseedmuscle/2>>
<<set $yellowseeddbonuscur = $yellowseeddbonus/2>>
<<set $yellowseedbbonuscur = $yellowseedbbonus/2>>
<<set $yellowseedhbonuscur = $yellowseedhbonus/2>>
<<set _nothing = false>>
The effects of the Yellow Berry are wearing off.
<</if>>
<<if $yellowseedeffectdays <= 1 && ($yellowseedfatcur>0 or $yellowseedmusclecur>0 or $yellowseeddbonuscur>0 or $yellowseedbbonuscur>0 or $yellowseedhbonuscur>0)>>
<<set $yellowseedfatcur = 0>>
<<set $yellowseedmusclecur = 0>>
<<set $yellowseeddbonuscur = 0>>
<<set $yellowseedbbonuscur = 0>>
<<set $yellowseedhbonuscur = 0>>
<<set _nothing = false>>
The effects of the Yellow Berry wear off.
<</if>>
<<if $purpleseedeffectdays == 5 && $purpleseedhbonuscur<$purpleseedhbonus/2>>
<<set $purpleseedhbonuscur = $purpleseedhbonus/2>>
<<set _nothing = false>>
The Purple Berry causes you to grow taller.
<</if>>
<<if $purpleseedeffectdays == 4 && $purpleseedhbonuscur<$purpleseedhbonus>>
<<set $purpleseedhbonuscur = $purpleseedhbonus>>
<<set _nothing = false>>
The Purple Berry causes you to grow taller.
<</if>>
<<if $purpleseedeffectdays == 2 && $purpleseedhbonuscur>$purpleseedhbonus/2>>
<<set $purpleseedhbonuscur = $purpleseedhbonus/2>>
<<set _nothing = false>>
The effects of the Purple Berry are wearing off.
<</if>>
<<if $purpleseedeffectdays <= 1 && $purpleseedhbonuscur>0>>
<<set $purpleseedhbonuscur = 0>>
<<set _nothing = false>>
The effects of the Purple Berry wear off.
<</if>>
<</nobr>>\
<</widget>><<widget "rivaldisplay">>\
<<rivalstage false>>\
<div id="rivalpic">\
<<if $EnemyStage == 4>>\
<img @src="setup.ImagePath+'BlankBack.png'" id="rivalpicture">\
<<elseif $EnemyStage == 3>>\
<<if $RivalFatPercent >= setup.rivalfper3limit && $RivalFat >= setup.rivalf3limit>>\
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart3F.png'" id="rivalpicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart3FS.png'" id="rivalpicture"><</if>>\
<<elseif $RivalFatPercent >= setup.rivalfper1limit && $RivalFat >= setup.rivalf2limit>>\
<img @src="setup.ImagePath+'BlankBack.png'" id="rivalpicture">\
<<else>>\
<img @src="setup.ImagePath+'BlankBack.png'" id="rivalpicture">\
<</if>>\
<<elseif $EnemyStage == 2>>\
<<if $RivalFatPercent >= setup.rivalfper2limit>>\
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart2F.png'" id="rivalpicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart2FS.png'" id="rivalpicture"><</if>>\
<<else>>\
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart2M.png'" id="rivalpicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart2MS.png'" id="rivalpicture"><</if>>\
<</if>>\
<<elseif $EnemyStage == 1>>\
<<if $RivalFatPercent >= setup.rivalfper1limit>>\
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart1F.png'" id="rivalpicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart1FS.png'" id="rivalpicture"><</if>>\
<<else>>\
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart1M.png'" id="rivalpicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart1MS.png'" id="rivalpicture"><</if>>\
<</if>>\
<<else>>\
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart0.png'" id="rivalpicture"><<else>><img @src="setup.ImagePath+'Rival/RivalPart0S.png'" id="rivalpicture"><</if>>\
<</if>>\
<<if $EnemyStage == 4>>\
<<if $RivalFatPercent >= setup.rivalfper4limit>>\
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart4F.png'" id="rivalpicturebig"><<else>><img @src="setup.ImagePath+'Rival/RivalPart4FS.png'" id="rivalpicturebig"><</if>>\
<<else>>\
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart4M.png'" id="rivalpicturebig"><<else>><img @src="setup.ImagePath+'Rival/RivalPart4MS.png'" id="rivalpicturebig"><</if>>\
<</if>>\
<<elseif $EnemyStage == 3>>\
<<if $RivalFatPercent >= setup.rivalfper3limit && $RivalFat >= setup.rivalf3limit>>\
<img @src="setup.ImagePath+'Rival/RivalPart3M.png'" id="rivalpicturebig" style="opacity: 0;">\
<<elseif $RivalFatPercent >= setup.rivalfper1limit && $RivalFat >= setup.rivalf2limit>>\
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart3MF.png'" id="rivalpicturebig"><<else>><img @src="setup.ImagePath+'Rival/RivalPart3MFS.png'" id="rivalpicturebig"><</if>>\
<<else>>\
<<if $RivalGlassesMode != true>><img @src="setup.ImagePath+'Rival/RivalPart3M.png'" id="rivalpicturebig"><<else>><img @src="setup.ImagePath+'Rival/RivalPart3MS.png'" id="rivalpicturebig"><</if>>\
<</if>>\
<<else>>\
<img @src="setup.ImagePath+'Rival/RivalPart3M.png'" id="rivalpicturebig" style="opacity: 0;">\
<</if>>\
</div>\
<<nobr>>
<img @src="setup.ImagePath+'BlankBack.png'" id="boarderpicturehidden">
<<if $RivalGlassesMode != true>>
<img @src="setup.ImagePath+'Rival/RivalPart0.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart1F.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart1M.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart2F.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart2M.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart3F.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart3M.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart3MF.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart4F.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart4M.png'" id="boarderpicturehidden">
<<else>>
<img @src="setup.ImagePath+'Rival/RivalPart0S.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart1FS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart1MS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart2FS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart2MS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart3FS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart3MS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart3MFS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart4FS.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Rival/RivalPart4MS.png'" id="boarderpicturehidden">
<</if>>
<</nobr>>\
<</widget>>\<<widget "CloseStone">>\
<<nobr>>
<<if $curse == "Competition">>
<<set $CompetitionRewardStart to Math.trunc($CompetitionRewardStart)>>
<<if not Number.isInteger($CompetitionRewardStart)>>
<<set $CompetitionRewardStart = 10>>
<<elseif $CompetitionRewardStart < 1 >>
<<set $CompetitionRewardStart = 1>>
<<elseif $CompetitionRewardStart > 100 >>
<<set $CompetitionRewardStart = 100>>
<</if>>
<<set _RivalMTemp to Math.trunc(_RivalMTemp)>>
<<if not Number.isInteger(_RivalMTemp)>>
<<elseif _RivalMTemp < 1 >>
<<set $RivalMuscle = 1>>
<<elseif _RivalMTemp > 500 >>
<<set $RivalMuscle = 500>>
<<else>>
<<set $RivalMuscle = _RivalMTemp>>
<</if>>
<<set _RivalFTemp to Math.trunc(_RivalFTemp)>>
<<if not Number.isInteger(_RivalFTemp)>>
<<elseif _RivalFTemp < 1 >>
<<set $RivalFat = 1>>
<<elseif _RivalFTemp > 500 >>
<<set $RivalFat = 500>>
<<else>>
<<set $RivalFat = _RivalFTemp>>
<</if>>
<<set $CompetitionList to []>>
<<if _CombatComp == true>>
<<set $CompetitionList.push("Combat")>>
<</if>>
<<if _RaceComp == true>>
<<set $CompetitionList.push("Race")>>
<</if>>
<<if _RandomComp == true>>
<<set $CompetitionList.push("Random")>>
<</if>>
<<if _FoodComp == true>>
<<set $CompetitionList.push("Food")>>
<</if>>
<<if $CompetitionList.length is 0>>
<<set $CompetitionList to ["Combat"]>>
<</if>>
<<run memorize('CompetitionList', $CompetitionList)>>
<<run memorize('CompetitionType', $CompetitionType)>>
<<run memorize('RivalPassiveGain', $RivalPassiveGain)>>
<<run memorize('CompetitionDays', $CompetitionDays)>>
<<run memorize('CompetitionRewardStart', $CompetitionRewardStart)>>
<<run memorize('CompetitionRewardGrowth', $CompetitionRewardGrowth)>>
<<run memorize('CompetitionBonusChance', $CompetitionBonusChance)>>
<<run memorize('RivalMuscle', $RivalMuscle)>>
<<run memorize('RivalFat', $RivalFat)>>
<<elseif $curse == "Debt">>
<<set $bmstart to Math.trunc($bmstart)>>
<<if not Number.isInteger($bmstart)>>
<<set $bmstart = -100>>
<<elseif $bmstart < -500 >>
<<set $bmstart = -500>>
<<elseif $bmstart > 500 >>
<<set $bmstart = 500>>
<</if>>
<<set $smstart to Math.trunc($smstart)>>
<<if not Number.isInteger($smstart)>>
<<set $smstart = 50>>
<<elseif $smstart < -500 >>
<<set $smstart = -500>>
<<elseif $smstart > 500 >>
<<set $smstart = 500>>
<</if>>
<<set $bfstart to Math.trunc($bfstart)>>
<<if not Number.isInteger($bfstart)>>
<<set $bfstart = 10>>
<<elseif $bfstart < -500 >>
<<set $bfstart = -500>>
<<elseif $bfstart > 500 >>
<<set $bfstart = 500>>
<</if>>
<<set $sfstart to Math.trunc($sfstart)>>
<<if not Number.isInteger($sfstart)>>
<<set $sfstart = -20>>
<<elseif $sfstart < -500 >>
<<set $sfstart = -500>>
<<elseif $sfstart > 500 >>
<<set $sfstart = 500>>
<</if>>
<<if $bmstart <= 0 && $bfstart <= 0>>
<<set $bfstart = 10>>
<</if>>
<<run memorize('DebtRepaymentDayRate', $DebtRepaymentDayRate)>>
<<run memorize('DebtInterestIncreaseAmount', $DebtInterestIncreaseAmount)>>
<<run memorize('DebtInterestIncreaseRate', $DebtInterestIncreaseRate)>>
<<run memorize('DebtInterestInitial', $DebtInterestInitial)>>
<<run memorize('DebtRobotPunishment', $DebtRobotPunishment)>>
<<run memorize('DebtRobotReward', $DebtRobotReward)>>
<<run memorize('bmstart', $bmstart)>>
<<run memorize('smstart', $smstart)>>
<<run memorize('bfstart', $bfstart)>>
<<run memorize('sfstart', $sfstart)>>
<<set $interestamt = $DebtInterestInitial>>
<<set $paymentdue = Math.floor($debtremaining*$interestamt+$minpayment)>>
<<UpdateSideDebt>><<updatebar>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "ResetCompetitionDefaults">>\
<<nobr>>
<<set $CompetitionType = 1>>
<<set $CompetitionList = ["Combat", "Race", "Random"]>>
<<set $RivalPassiveGain = 2>>
<<set $CompetitionDays = 3>>
<<set $CompetitionBonusChance = 16>>
<<set $CompetitionRewardGrowth = 10>>
<<set $CompetitionRewardStart = 10>>
<<set $RivalMuscle to 120>>
<<set $RivalFat to 30>>
<<CompetitionStoneStart>>
<<replace "#comptype-sec">><<display "Competition Type">><</replace>>
<<replace "#compevent-sec">><<display "Competiton Events">><</replace>>
<<replace "#compre-sec">><<display "Competiton Rewards">><</replace>>
<<replace "#rivsiz-sec">><<display "Rival Size">><</replace>>
<</nobr>>\
<</widget>>
<<widget "CompetitionStoneStart">>\
<<nobr>>
<<set _RivalMTemp = $RivalMuscle>>
<<set _RivalFTemp = $RivalFat>>
<<set _CombatComp = false>>
<<set _RaceComp = false>>
<<set _RandomComp = false>>
<<set _FoodComp = false>>
<<if $CompetitionList.contains("Combat")>>
<<set _CombatComp = true>>
<</if>>
<<if $CompetitionList.contains("Race")>>
<<set _RaceComp = true>>
<</if>>
<<if $CompetitionList.contains("Random")>>
<<set _RandomComp = true>>
<</if>>
<<if $CompetitionList.contains("Food")>>
<<set _FoodComp = true>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "ResetDebtDefaults">>\
<<nobr>>
<<set $interestamt = 0.001>>
<<set $debtremaining = 100000>>
<<set $startingdebt = $debtremaining>>
<<set $minpayment = 500>>
<<set $debtpayed = 0>>
<<set $debtpayedthisterm = 0>>
<<set $robotfat = 50>><<set $robotmuscle = 250>>
<<set $repaymentday = 0>>
<<set $paymentdue = Math.floor($debtremaining*$interestamt+$minpayment)>>
<<set $debtrounds = 0>>
<<set $DebtRepaymentDayRate = 2>>
<<set $DebtInterestIncreaseAmount = 2>>
<<set $DebtInterestIncreaseRate = 3>>
<<set $DebtInterestInitial = 0.001>>
<<set $DebtRobotPunishment = 2>>
<<set $DebtRobotReward = 2>>
<<set $bmstart = -100>>
<<set $smstart = 50>>
<<set $bfstart = 10>>
<<set $sfstart = -20>>
<<set $interestamt = $DebtInterestInitial>>
<<replace "#debtsetting-sec">><<display "Debt Settings">><</replace>>
<<if $DebtTransferPriceUnlock == true>>
<<replace "#tprice-sec">><<display "Transfer Prices">><</replace>>
<</if>>
<<replace "#battlesetting-sec">><<display "Robot Battle Settings">><</replace>>
<<UpdateSideDebt>>
<</nobr>>\
<</widget>><<nobr>>
<<set _playerhunger = $foodmax-$foodcur>>
<<if $RivalHunger>= _playerhunger>>
<<set _lowerhunger = _playerhunger>>
<<set _higherhunger = $RivalHunger>>
<<set _leader = "Rival">>
<<else>>
<<set _lowerhunger = $RivalHunger>>
<<set _higherhunger = _playerhunger>>
<<set _leader = "Player">>
<</if>>
<<if _higherhunger > 20*_lowerhunger>>
<<set _outcome = "Big Blowout">>
<<elseif _higherhunger > 3*_lowerhunger>>
<<set _outcome = "Blowout">>
<<else>>
<<set _n = random(1, 100)>>
<<set _Chance = 2+((_higherhunger/((_higherhunger*1.05)-_lowerhunger))*2.2)>>
<<if _n < _Chance>>
<<set _outcome = "Upset">>
<<else>>
<<set _outcome = "Expected">>
<</if>>
<</if>>
<<if _outcome == "Blowout" or _outcome == "Big Blowout" or _outcome == "Expected">>
<<if _leader == "Player">>
<<set $Competitonresult = "Win">>
<<else>>
<<set $Competitonresult = "Lose">>
<</if>>
<<else>>
<<if _leader == "Player">>
<<set $Competitonresult = "Lose">>
<<else>>
<<set $Competitonresult = "Win">>
<</if>>
<</if>>
<<set $RivalCompFatGain = _lowerhunger/3000>>
<</nobr>>\
<<if _lowerhunger < 4000>>\
You're both seated at a table while servers bring out three plates for both of you. One has a hot dog topped with relish and chopped onions, one has a double-decker hamburger, and the final is a medium-sized combination pizza.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
You plop the hot dog and hamburger onto the pizza and fold it into a sandwich. You finish it off in seconds. Your <span class='rivalspeak'>Rival</span> tried his hardest but within that time he only managed about half of his wiener.
<<elseif _outcome == "Blowout">>\
You plop the hot dog and hamburger onto the pizza and fold it into a sandwich. Your <span class='rivalspeak'>Rival</span> tries his hardest but only manages to finish his first plate before you eat all three.
<<elseif _outcome == "Upset">>\
You finish off the hot dog and hamburger with no problem, but you choke trying to quickly scarf down the pizza. You take a minute to cough, giving your <span class='rivalspeak'>Rival</span> time to get ahead. You make it to the final slice but your <span class='rivalspeak'>Rival</span> finishes first.
<<else>>\
You quickly scarf down the hot dog and hamburger and move on to the pizza. About halfway through you see your <span class='rivalspeak'>Rival</span> is still working on the burger. You're able to slow down and enjoy the last few tasty slices.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
Your <span class='rivalspeak'>Rival</span> plops the hot dog and hamburger onto the pizza and folds it into a sandwich. He finishes it off in seconds. You try your best but within that time you only managed about half of your wiener.
<<elseif _outcome == "Blowout">>\
Your <span class='rivalspeak'>Rival</span> plops the hot dog and hamburger onto the pizza and folds it into a sandwich. You try your best but only manage to finish your first plate before he eats all three.
<<elseif _outcome == "Upset">>\
Your <span class='rivalspeak'>Rival</span> finishes off the hot dog and hamburger with no problem, but chokes trying to quickly scarf down the pizza. He takes a minute to cough, giving you time to get ahead. He makes it to his final slice but you finish your last bite first.
<<else>>\
You polish off the wiener and work on cramming down the burger. You think you're making good progress but you look over at your <span class='rivalspeak'>Rival</span> halfway through his pizza. You try to pick up the pace but you're nowhere close to done before he finishes off his last slice.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 13000>>\
You're both seated at a table while servers bring out three dishes for each of you. One has a stack of ketchup-covered hot dogs, one is a plate-sized triple-decker cheeseburger, and the final is an extra-large BBQ chicken pizza.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
You dump the hot dogs and the burger onto the pizza and eat it like it was a giant soft-shelled taco. You finish it off in seconds. Your <span class='rivalspeak'>Rival</span> tries his hardest but within that time he only managed to get through half of his wiener stack.
<<elseif _outcome == "Blowout">>\
You dump the hot dogs and the burger onto the pizza and eat it like it was a giant soft-shelled taco. Your <span class='rivalspeak'>Rival</span> tries his hardest but only manages to get through his stack of wieners before you finish your last bite.
<<elseif _outcome == "Upset">>\
You finish off the wieners and the burger without a problem, but you have to take a moment to let out a long belch before moving on. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. You make it to the final slice but your <span class='rivalspeak'>Rival</span> takes his last bite first.
<<else>>\
You quickly shovel down the hot dogs and devour the giant burger. About halfway through the pizza, you look over at your <span class='rivalspeak'>Rival</span> and see he's hardly gotten through his second plate. You're able to slow down and enjoy your last few tasty slices.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
Your <span class='rivalspeak'>Rival</span> dumps the hot dogs and the burger onto the pizza and eats it like it was a giant soft-shelled taco. He finishes it all in seconds. You try your best but within that time you only manage to get through half of your wiener stack.
<<elseif _outcome == "Blowout">>\
Your <span class='rivalspeak'>Rival</span> dumps the hot dogs and the burger onto the pizza and eats it like it was a giant soft-shelled taco. You try your best but only manage to get through the stack of wieners before he finishes his last bite.
<<elseif _outcome == "Upset">>\
Your <span class='rivalspeak'>Rival</span> scarfs down the wieners and the burger without a problem, but he has to take a moment to let out a long belch. You've been keeping up with him and use this time to get ahead on devouring the pizza. Your <span class='rivalspeak'>Rival</span> makes it to his final slice but you finish your last bite first.
<<else>>\
You quickly shovel down the hot dogs and get to work on the giant burger. You think you're making good progress but you look over at your <span class='rivalspeak'>Rival</span> halfway through his pizza. You try to pick up the pace but you're nowhere close to done before he finishes off his last slice.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 40000>>\
You're both seated at a table while servers bring out three dishes for each of you. One has a stack of ketchup-covered hot dogs, one is a plate-sized triple-decker cheeseburger, and the final is an extra-large BBQ chicken pizza. On top of all that they also bring out a couple of whole turkeys with a side of gravy.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
You dump the hot dogs and the burger onto the pizza and eat it like it was a giant soft-shelled taco. You finish it off in seconds. You quickly devour the turkey like a beast, bones and all, and wash it down with the gravy boat. Your <span class='rivalspeak'>Rival</span> tries his hardest but within that time he only managed to get through half of his wiener stack.
<<elseif _outcome == "Blowout">>\
You dump the hot dogs and the burger onto the pizza and eat it like it was a giant soft-shelled taco. Still hungry, you tear through the turkey with ludicrous speed, ripping all the meat from the bones. Your <span class='rivalspeak'>Rival</span> tries his hardest but only manages to get through his stack of wieners before you finish your last bite.
<<elseif _outcome == "Upset">>\
You finish off the three plates of food without a problem, but you have to take a moment to let out a long belch before moving on. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. You tear through the entire turkey but your <span class='rivalspeak'>Rival</span> takes his last bite first.
<<else>>\
You quickly shovel down the three plates of food. About halfway through the turkey, you look over at your <span class='rivalspeak'>Rival</span> and see he's only finishing his second plate. You pour the gravy on the turkey and enjoy the last of your meal.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
Your <span class='rivalspeak'>Rival</span> dumps the hot dogs and the burger onto the pizza and eats it like it was a giant soft-shelled taco. He finishes it off in seconds. He quickly devours the turkey like a beast, bones and all, and washes it down with the gravy boat. You try your best but within that time you only manage to get through half of your wiener stack.
<<elseif _outcome == "Blowout">>\
Your <span class='rivalspeak'>Rival</span> dumps the hot dogs and the burger onto the pizza and eats it like it was a giant soft-shelled taco. He tears through the turkey with ludicrous speed, ripping all the meat from the bones. You try your best but only manage to get through your stack of wieners before he finishes his last bite.
<<elseif _outcome == "Upset">>\
Your <span class='rivalspeak'>Rival</span> finishes off the first three plates of food without a problem but has to take a moment to let out a long belch before moving on. You use this time to get ahead. He quickly tears through the entire turkey but you manage to take your last bite first.
<<else>>\
You quickly shovel down the dogs and the burger and get to work on the pizza. You think you're making good progress but you look over at your <span class='rivalspeak'>Rival</span> halfway through his turkey. You try to pick up the pace but you're nowhere close to done before he finishes off his last bite.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 300000>>\
You're both seated while servers wheel out several buffet tables for each of you. The combined food in all of the heated trays could easily feed over a hundred people.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
You toss back an entire tray of fried rice without even chewing. You effortlessly devour piles and piles of different kinds of dumplings, beef, and chicken. Your <span class='rivalspeak'>Rival</span> pathetically tries to keep up. In the time it takes him to eat a handful of BBQ pork you eat two trays of food and toss them on the ground. You easily finish off your final helping of shrimp chow mein before you pick up a couple of your <span class='rivalspeak'>Rival's</span> trays. The servers hurry to wheel the tables away before you can get more.
<<elseif _outcome == "Blowout">>\
You quickly toss back an entire tray of fried rice and effortlessly devour piles and piles of different kinds of dumplings, beef, and chicken. Your <span class='rivalspeak'>Rival</span> pathetically tries to keep up. In the time it takes him to eat a handful of BBQ pork you eat an entire tray and toss it on the ground. You easily finish off your final helping of shrimp chow mein before you pick up one of your <span class='rivalspeak'>Rival's</span> trays. The servers hurry to wheel the tables away before you can get more.
<<elseif _outcome == "Upset">>\
You easily finish off piles and piles of different kinds of dumplings, beef, and chicken, but you have to take a minute to let out several long belches before moving on. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. You quickly gulp down several helpings of fried rice and shrimp chow mein but your <span class='rivalspeak'>Rival</span> finishes their final tray first.
<<else>>\
You quickly shovel down a dozen trays of different kinds of dumplings, beef, and chicken. While gulping down piles of shrimp chow mein, you look over at your <span class='rivalspeak'>Rival</span> and see he's only on his fifth tray. You pour sweet and sour sauce on your chicken balls and enjoy the last of your meal.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
Your <span class='rivalspeak'>Rival</span> tosses back an entire tray of fried rice without even chewing and effortlessly devours piles and piles of different kinds of dumplings, beef, and chicken. You pathetically try to keep up. In the time it takes you to eat a handful of BBQ pork your <span class='rivalspeak'>Rival</span> eats two trays of food and toss them on the ground. He easily finishes off his final helping of shrimp chow mein before he picks up a couple of your trays. The servers hurry to wheel the tables away before he can get more.
<<elseif _outcome == "Blowout">>\
Your <span class='rivalspeak'>Rival</span> quickly tosses back an entire tray of fried rice and effortlessly devours piles and piles of different kinds of dumplings, beef, and chicken. You pathetically try to keep up. In the time it takes you to eat a handful of BBQ pork your <span class='rivalspeak'>Rival</span> eats an entire tray and tosses it on the ground. He easily finishes off his final helping of shrimp chow mein before picking up one of your trays. The servers hurry to wheel the tables away before he can get more.
<<elseif _outcome == "Upset">>\
Your <span class='rivalspeak'>Rival</span> easily finishes off piles and piles of different kinds of dumplings, beef, and chicken, but has to take a minute to let out several long belches before moving on. You use this time to get ahead. Your <span class='rivalspeak'>Rival</span> quickly gulps down several helpings of fried rice and shrimp chow mein but you manage to finish your final tray first.
<<else>>\
You quickly shovel down half a dozen trays of different kinds of dumplings, beef, and chicken. You think you're making good progress but you look over at your <span class='rivalspeak'>Rival</span> already on his last few trays of shrimp chow mein. You try to pick up the pace but you're nowhere close to done before he finishes off his last bite.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 1000000>>\
You're both seated while servers wheel out several buffet tables for each of you. The combined food in all of the heated trays could easily feed over a hundred people. On top of all that they also haul out a couple of cakes each as tall and wide as a desk.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
You toss back an entire tray of fried rice without even chewing. You effortlessly devour piles and piles of different kinds of dumplings, beef, and chicken. Your <span class='rivalspeak'>Rival</span> pathetically tries to keep up. In the time it takes him to eat a handful of BBQ pork you eat three trays of food and toss them on the ground. You easily finish off your final helping of shrimp chow mein before stuffing your face into the absurdly large cake. Your <span class='rivalspeak'>Rival's</span> not even halfway through his trays before you shovel armfuls of his cake into your mouth. The servers wrestle it away before you can get more.
<<elseif _outcome == "Blowout">>\
You toss back an entire tray of fried rice without even chewing. You effortlessly devour piles and piles of different kinds of dumplings, beef, and chicken. Your <span class='rivalspeak'>Rival</span> pathetically tries to keep up. In the time it takes him to eat a handful of BBQ pork you eat two trays of food and toss them on the ground. You easily finish off your final helping of shrimp chow mein before stuffing your face into the absurdly large cake. Your <span class='rivalspeak'>Rival's</span> not even finished his trays before you shovel handfuls of his cake into your mouth. The servers wrestle it away before you can get more.
<<elseif _outcome == "Upset">>\
You easily finish off piles and piles of different kinds of dumplings, beef, and chicken, but you have to take a minute to let out several long belches before moving on. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. You quickly shovel handfuls of cake into your mouth but your <span class='rivalspeak'>Rival</span> finishes their final bite first.
<<else>>\
You quickly shovel down a dozen trays of different kinds of dumplings, beef, and chicken. While gulping down handfuls of cake, you look over at your <span class='rivalspeak'>Rival</span> and see he's still working on his last five trays. You take your time to enjoy the tasty dessert.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
Your <span class='rivalspeak'>Rival</span> tosses back an entire tray of fried rice without even chewing and effortlessly devours piles and piles of different kinds of dumplings, beef, and chicken. You pathetically try to keep up. In the time it takes you to eat a handful of BBQ pork your <span class='rivalspeak'>Rival</span> eats three trays of food and toss them to the ground. He easily finishes off his final helping of shrimp chow mein before stuffing his face into the absurdly large cake. You're not even halfway through your trays before he shovels armfuls of your cake into his mouth. The servers wrestle it away before he can get more.
<<elseif _outcome == "Blowout">>\
Your <span class='rivalspeak'>Rival</span> tosses back an entire tray of fried rice without even chewing and effortlessly devours piles and piles of different kinds of dumplings, beef, and chicken. You pathetically try to keep up. In the time it takes you to eat a handful of BBQ pork your <span class='rivalspeak'>Rival</span> eats two trays of food and toss them to the ground. He easily finishes off his final helping of shrimp chow mein before stuffing his face into the absurdly large cake. You've not even finished your trays before he shovels handfuls of your cake into his mouth. The servers wrestle it away before he can get more.
<<elseif _outcome == "Upset">>\
Your <span class='rivalspeak'>Rival</span> easily finishes off piles and piles of different kinds of dumplings, beef, and chicken, but has to take a minute to let out several long belches before moving on. You use this time to get ahead. He quickly shovels handfuls of cake into his mouth but you manage to finish your final bite first.
<<else>>\
You quickly shovel down over half a dozen trays of different kinds of dumplings, beef, and chicken. You think you're making good progress but you look over at your <span class='rivalspeak'>Rival</span> already gobbling down his cake. You try to pick up the pace but you're nowhere close to done before he finishes off his last bite.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 15000000>>\
You're both seated while a couple of pickup trucks overloaded with hamburgers park in front of you. Servers carrying snow shovels open up the tailgates and prepare to feed you.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server shovels a pile of burgers into your <span class='rivalspeak'>Rival's</span> mouth and sits down while he waits for him to finish chewing. Meanwhile, your server is sweating while he struggles to keep up with you. They have to get a second guy to help shovel food into your face. It doesn't take long before the truck bed is empty and you grab an armful of burgers from your <span class='rivalspeak'>Rival's</span> truck. They shout at you to stop and wheels squeal as they quickly drive it away.
<<elseif _outcome == "Blowout">>\
A server shovels a pile of burgers into your <span class='rivalspeak'>Rival's</span> mouth and sits down while he waits for him to finish chewing. Meanwhile, your server is sweating while he struggles to keep up with you. It doesn't take long before the truck bed is empty and you grab an armful of burger from your <span class='rivalspeak'>Rival's</span> truck. They shout at you to stop and wheels squeal as they quickly drive it away.
<<elseif _outcome == "Upset">>\
Your server quickly shovels burgers into your mouth. He's sweating trying to keep up but he gets to take a small break while you stop to let out several long belches. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. You quickly gulp down piles of burgers but your <span class='rivalspeak'>Rival</span> finishes their last shovelful first.
<<else>>\
Your server quickly shovels burgers into your mouth. While he sweats trying to keep up, you look over at your <span class='rivalspeak'>Rival</span>. His server's sitting down waiting for him to finish chewing. You graciously allow your server to take a quick break to catch his breath, but after a few seconds of not being fed your stomach growls. You get back to work guzzling the remaining burgers.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
Your server shovels a pile of burgers into your mouth and sits down while he waits for you to finish chewing. Meanwhile, your <span class='rivalspeak'>Rival's</span> server is sweating while he struggles to keep up with him. Another guy has to be brought in to help shovel food into his face. It doesn't take long before the truck bed is empty and your <span class='rivalspeak'>Rival</span> grabs an armful of burgers from your truck. They shout at him to stop and wheels squeal as they quickly drive it away.
<<elseif _outcome == "Blowout">>\
Your server shovels a pile of burgers into your mouth and sits down while he waits for you to finish chewing. Meanwhile, your <span class='rivalspeak'>Rival's</span> server is sweating while he struggles to keep up with him. It doesn't take long before the truck bed is empty and your <span class='rivalspeak'>Rival</span> grabs an armful of burgers from your truck. They shout at him to stop and wheels squeal as they quickly drive it away.
<<elseif _outcome == "Upset">>\
Your <span class='rivalspeak'>Rival's</span> server quickly shovels burgers into his mouth. He's sweating trying to keep up but he gets to take a small break while your <span class='rivalspeak'>Rival</span> stops to let out several long belches. You use this time to get ahead. He quickly gulps down piles of burgers but you manage to finish your last shovelful first.
<<else>>\
Your server quickly shovels loads of burgers into your mouth. Nearly half of your truck bed is empty and you think you're making good time, but you look over at your <span class='rivalspeak'>Rival</span> and see he's got less than a quarter left. You try to pick up the pace and guzzle down more burgers but you're not even close to finishing before your <span class='rivalspeak'>Rival</span> devours his final shovelful.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 150000000>>\
You're both seated while two servers reveal a couple of tanks larger than the size of a cargo van. They each bring a hose up to your mouths and prepare to feed you the thick white cream inside.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and buckets of cream pour down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second and a third hose and cram them into your mouth to allow for maximum output. In a minute the tank gurgles as it pumps the last few drops into you. You look at your <span class='rivalspeak'>Rival's</span> and it's not even close. He didn't even manage to drink a tenth of his tank in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and buckets of cream pour down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second hose and cram it into your mouth. In a couple of minutes the tank gurgles as it pumps the last few drops into you. You look at your <span class='rivalspeak'>Rival's</span> and it's not even close. He drank barely more than a tenth of his tank in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and buckets of cream pour down your throat. For a minute you seem to be doing just fine downing it all, but you have to get the server to shut the hose off while you let out a few long burps. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. The server turns the hose back on. You grunt, letting him know to turn the valve to increase the rate of flow, but it's not enough. Your <span class='rivalspeak'>Rival's</span> tank gurgles as the last few drops are pumped into him.
<<else>>\
A server turns a valve and buckets of cream pour down your throat, filling your belly. After a couple of minutes, the tank is half empty. You look over at your <span class='rivalspeak'>Rival</span> and the look on his face tells you he's struggling to down it all.
How cute. This has been easy so far. In fact, you could go for more. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You relax and enjoy the rest of the yummy, yummy cream pouring into your gut.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and buckets of cream pour down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second and a third hose and cram them into his mouth to allow for maximum output. In a minute his tank gurgles as it pumps the last few drops into him. You look at your tank and it's not even close. You didn't even manage to drink a tenth of it in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and buckets of cream pour down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second hose and cram it into his mouth. In a couple of minutes his tank gurgles as it pumps the last few drops into him. You look at your tank and it's not even close. You drank barely more than a tenth of it in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and buckets of cream pour down your throat. For a minute you both seem to be doing just fine downing it all, but your <span class='rivalspeak'>Rival</span> has to get the server to shut the hose off while he lets out a few long burps. You use this time to get ahead. The server turns his hose back on. He grunts, letting them know to turn the valve to increase the rate of flow, but it's not enough. Your tank gurgles as the last few drops are pumped into you.
<<else>>\
A server turns a valve and buckets of cream pour down your throat, stretching your belly. It's uncomfortable but after a couple of minutes, the tank is half empty. You don't think you'll be able to handle it all but you look over at your <span class='rivalspeak'>Rival</span> and he's grunting, telling his server to turn a valve, increasing the rate of flow. It doesn't take long before his tank gurgles as the last few drops are pumped into him.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 3000000000>>\
You're both seated in front of a couple of tanks larger than the size of a two-story house. Servers bring broad hoses up to your mouths and prepare to feed you the thick white cream inside.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and truckloads of cream pour down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second and a third hose and cram them into your mouth to allow for maximum output. In a minute the tank gurgles as it pumps the last few drops into you. You look at your <span class='rivalspeak'>Rival's</span> and it's not even close. He didn't even manage to drink a tenth of his tank in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and truckloads of cream pour down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second hose and cram it into your mouth. In a couple of minutes the tank gurgles as it pumps the last few drops into you. You look at your <span class='rivalspeak'>Rival's</span> and it's not even close. He drank barely more than a tenth of his tank in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and truckloads of cream pour down your throat. For a minute you seem to be doing just fine downing it all, but you have to get the server to shut the hose off while you let out a few long burps. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. The server turns the hose back on. You grunt, letting him know to turn the valve to increase the rate of flow, but it's not enough. Your <span class='rivalspeak'>Rival's</span> tank gurgles as the last few drops are pumped into him.
<<else>>\
A server turns a valve and truckloads of cream pour down your throat, filling your belly. After a couple of minutes, the tank is half empty. You look over at your <span class='rivalspeak'>Rival</span> and the look on his face tells you he's struggling to down it all.
How cute. This has been easy so far. In fact, you could go for more. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You relax and enjoy the rest of the yummy, yummy cream pouring into your gut.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and truckloads of cream pour down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second and a third hose and cram them into his mouth to allow for maximum output. In a minute his tank gurgles as it pumps the last few drops into him. You look at your tank and it's not even close. You didn't even manage to drink a tenth of it in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and truckloads of cream pour down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second hose and cram it into his mouth. In a couple of minutes his tank gurgles as it pumps the last few drops into him. You look at your tank and it's not even close. You drank barely more than a tenth of it in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and truckloads of cream pour down your throat. For a minute you both seem to be doing just fine downing it all, but your <span class='rivalspeak'>Rival</span> has to get the server to shut the hose off while he lets out a few long burps. You use this time to get ahead. The server turns his hose back on. He grunts, letting them know to turn the valve to increase the rate of flow, but it's not enough. Your tank gurgles as the last few drops are pumped into you.
<<else>>\
A server turns a valve and truckloads of cream pour down your throat, stretching your belly. It's uncomfortable but after a couple of minutes, the tank is half empty. You don't think you'll be able to handle it all but you look over at your <span class='rivalspeak'>Rival</span> and he's grunting, telling his server to turn a valve, increasing the rate of flow. It doesn't take long before his tank gurgles as the last few drops are pumped into him.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 5000000000>>\
You're both seated in front of several tanks larger than the size of a two-story house. There are enough tanks for each of you to get 2. Servers bring broad hoses up to your mouths and prepare to feed you the thick white cream inside.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and truckloads of cream pour down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second and a third hose and cram them into your mouth to allow for maximum output. In a minute the tank gurgles as it pumps the last few drops into you. Your stomach grumbles as servers quickly transfer the hoses to the second tank. You happily down that one in less than a minute as well. You look at your <span class='rivalspeak'>Rival</span> and it's not even close. He hardly managed to drink a quarter of his first tank in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and truckloads of cream pour down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second hose and cram it into your mouth. In a couple of minutes the tank gurgles as it pumps the last few drops into you. Your stomach grumbles as servers quickly transfer the hoses to the second tank. You happily down that one in a couple of minutes as well. You look at your <span class='rivalspeak'>Rival</span> and it's not even close. He drank barely more than a third of his first tank in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and truckloads of cream pour down your throat. You easily finish off the first tank, but you take a moment to let out a few long burps before you start the second. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. The server turns the hose back on. You grunt, letting him know to turn the valve to increase the rate of flow, but it's not enough. Your <span class='rivalspeak'>Rival's</span> tank gurgles as the last few drops are pumped into him.
<<else>>\
A server turns a valve and truckloads of cream pour down your throat, filling your belly. After a couple of minutes, the first tank is empty. You look over at your <span class='rivalspeak'>Rival</span> and the look on his face tells you he's struggling to down it all.
How cute. This has been easy so far. In fact, you could go for more. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You relax and enjoy the rest of the yummy, yummy cream pouring into your gut.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and truckloads of cream pour down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second and a third hose and cram them into his mouth to allow for maximum output. In a minute his tank gurgles as it pumps the last few drops into him. His stomach grumbles as servers quickly transfer the hoses to the second tank. He happily downs that one in less than a minute as well. You look at your tank and it's not even close. You hardly managed to drink a quarter of your first tank in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and truckloads of cream pour down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second hose and cram it into his mouth. In a couple of minutes his tank gurgles as it pumps the last few drops into him. His stomach grumbles as servers quickly transfer the hoses to the second tank. He happily downs that one in a couple of minutes as well. You look at your tank and it's not even close. You drank barely more than a third of your first tank in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and truckloads of cream pour down your throat. Your <span class='rivalspeak'>Rival</span> finishes off his first tank, but has to take a moment to let out a few long burps before starting the second. You use this time to get ahead. The server turns his hose back on. Your <span class='rivalspeak'>Rival</span> grunts, letting them know to turn the valve to increase the rate of flow, but it's not enough. Your tank gurgles as the last few drops are pumped into you.
<<else>>\
A server turns a valve and truckloads of cream pour down your throat, stretching your belly. It's uncomfortable but after a couple of minutes, the first tank is empty. You don't think you'll be able to handle a second but you look over at your <span class='rivalspeak'>Rival</span> and he's grunting, telling his server to turn a valve, increasing the rate of flow. It doesn't take long before his final tank gurgles and pumps the last few drops into him.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 8000000000>>\
You're both seated in front of several tanks larger than the size of a two-story house. There are enough tanks for each of you to get 3. Servers bring broad hoses up to your mouths and prepare to feed you the thick white cream inside.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and truckloads of cream pour down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second and a third hose and cram them into your mouth to allow for maximum output. In a minute the tank gurgles as it pumps the last few drops into you. Your stomach grumbles as servers quickly transfer the hoses to the second tank. You happily down that one and the third one in less than a minute. You look at your <span class='rivalspeak'>Rival</span> and it's not even close. He hardly managed to drink half of his first tank in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and truckloads of cream pour down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second hose and cram it into your mouth. In a couple of minutes the tank gurgles as it pumps the last few drops into you. Your stomach grumbles as servers quickly transfer the hoses to the second tank. You happily down that one and the third one in a couple of minutes. You look at your <span class='rivalspeak'>Rival</span> and it's not even close. He didn't even finish his first tank in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and truckloads of cream pour down your throat. You easily finish off the first and second tanks, but you take a moment to let out a few long burps before you start the third. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. The server turns the hose back on. You grunt, letting him know to turn the valve to increase the rate of flow, but it's not enough. Your <span class='rivalspeak'>Rival's</span> final tank gurgles as the last few drops are pumped into him.
<<else>>\
A server turns a valve and truckloads of cream pour down your throat, filling your belly. After a couple of minutes, the first tank is empty. You look over at your <span class='rivalspeak'>Rival</span> and the look on his face tells you he's struggling to down it all.
How cute. This has been easy so far. In fact, you could go for more. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You relax and enjoy the rest of the yummy, yummy cream pouring into your gut.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and truckloads of cream pour down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second and a third hose and cram them into his mouth to allow for maximum output. In a minute his tank gurgles as it pumps the last few drops into him. His stomach grumbles as servers quickly transfer the hoses to the second tank. He happily downs that one and the third in less than a minute. You look at your tank and it's not even close. You hardly managed to drink half of the first one in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and truckloads of cream pour down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second hose and cram it into his mouth. In a couple of minutes his tank gurgles as it pumps the last few drops into him. His stomach grumbles as servers quickly transfer the hoses to the second tank. He happily downs that one and the third in a couple of minutes. You look at your tank and it's not even close. You didn't even manage to finish the first one in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and truckloads of cream pour down your throat. Your <span class='rivalspeak'>Rival</span> finishes off his first and second tanks, but has to take a moment to let out a few long burps before starting the third. You use this time to get ahead. The server turns his hose back on. Your <span class='rivalspeak'>Rival</span> grunts, letting them know to turn the valve to increase the rate of flow, but it's not enough. Your final tank gurgles as the last few drops are pumped into you.
<<else>>\
A server turns a valve and truckloads of cream pour down your throat, stretching your belly. It's uncomfortable but after a couple of minutes, the first tank is empty. You don't think you'll be able to handle all three but you look over at your <span class='rivalspeak'>Rival</span> and he's grunting, telling his server to turn a valve, increasing the rate of flow. It doesn't take long before his final tank gurgles and pumps the last few drops into him.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 6000000000000>>\
You're both seated in front of a colossal tank larger than the size of a football field. The tank has a divider down the middle so you each get half. Cranes lift extra-broad hoses to your mouths and servers prepare to feed you the thick white cream inside.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and a waterfall of cream pours down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second and a third hose and cram them into your mouth to allow for maximum output. In a minute the tank gurgles as it pumps the last few drops into you. You look at your <span class='rivalspeak'>Rival's</span> section and it's not even close. He didn't even manage to drink a tenth of his side in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and a waterfall of cream pours down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second hose and cram it into your mouth. In a couple of minutes the tank gurgles as it pumps the last few drops into you. You look at your <span class='rivalspeak'>Rival's</span> section and it's not even close. He drank barely more than a tenth of his side in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and a waterfall of cream pours down your throat. For a minute you seem to be doing just fine downing it all, but you have to get the server to shut the hose off while you let out a few long burps. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. The server turns the hose back on. You grunt, letting him know to turn the valve to increase the rate of flow, but it's not enough. The tank gurgles as the last few drops of your <span class='rivalspeak'>Rival's</span> side are pumped into him.
<<else>>\
A server turns a valve and a waterfall of cream pours down your throat, filling your belly. After a couple of minutes, your side is nearly half empty. You look over at your <span class='rivalspeak'>Rival</span> and the look on his face tells you he's struggling to down it all.
How cute. This has been easy so far. In fact, you could go for more. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You relax and enjoy the rest of the yummy, yummy cream pouring into your gut.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and a waterfall of cream pours down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second and a third hose and cram them into his mouth to allow for maximum output. In a minute his tank gurgles as it pumps the last few drops into him. You look at your tank and it's not even close. You hardly managed to drink a tenth of it in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and a waterfall of cream pours down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second hose and cram it into his mouth. In a couple of minutes his tank gurgles as it pumps the last few drops into him. You look at your side and it's not even close. You didn't even manage to drink a tenth of it in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and a waterfall of cream pours down your throat. For a minute you both seem to be doing just fine downing it all, but your <span class='rivalspeak'>Rival</span> has to get the server to shut the hose off while he lets out a few long burps. You use this time to get ahead. The server turns his hose back on. He grunts, letting them know to turn the valve to increase the rate of flow, but it's not enough. The tank gurgles as the last few drops of your half are pumped into you.
<<else>>\
A server turns a valve and a waterfall of cream pours down your throat, stretching your belly. It's uncomfortable but after a couple of minutes, your side is nearly half empty. You don't think you'll be able to handle it all but you look over at your <span class='rivalspeak'>Rival</span> and he's grunting, telling his server to turn a valve, increasing the rate of flow. It doesn't take long before the tank gurgles as the last few drops of his half are pumped into him.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 50000000000000>>\
You're both seated in front of a couple of colossal tanks larger than the size of a football field. Cranes lift extra-broad hoses to your mouths and servers prepare to feed you the thick white cream inside.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and a waterfall of cream pours down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second and a third hose and cram them into your mouth to allow for maximum output. In a minute the tank gurgles as it pumps the last few drops into you. You look at your <span class='rivalspeak'>Rival's</span> and it's not even close. He didn't even manage to drink a tenth of his tank in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and a waterfall of cream pours down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second hose and cram it into your mouth. In a couple of minutes the tank gurgles as it pumps the last few drops into you. You look at your <span class='rivalspeak'>Rival's</span> and it's not even close. He drank barely more than a tenth of his tank in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and a waterfall of cream pours down your throat. For a minute you seem to be doing just fine downing it all, but you have to get the server to shut the hose off while you let out a few long burps. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. The server turns the hose back on. You grunt, letting him know to turn the valve to increase the rate of flow, but it's not enough. Your <span class='rivalspeak'>Rival's</span> tank gurgles as the last few drops are pumped into him.
<<else>>\
A server turns a valve and a waterfall of cream pours down your throat, filling your belly. After a couple of minutes, the tank is half empty. You look over at your <span class='rivalspeak'>Rival</span> and the look on his face tells you he's struggling to down it all.
How cute. This has been easy so far. In fact, you could go for more. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You relax and enjoy the rest of the yummy, yummy cream pouring into your gut.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and a waterfall of cream pours down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second and a third hose and cram them into his mouth to allow for maximum output. In a minute his tank gurgles as it pumps the last few drops into him. You look at your tank and it's not even close. You didn't even manage to drink a tenth of it in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and a waterfall of cream pours down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second hose and cram it into his mouth. In a couple of minutes his tank gurgles as it pumps the last few drops into him. You look at your tank and it's not even close. You drank barely more than a tenth of it in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and a waterfall of cream pours down your throat. For a minute you both seem to be doing just fine downing it all, but your <span class='rivalspeak'>Rival</span> has to get the server to shut the hose off while he lets out a few long burps. You use this time to get ahead. The server turns his hose back on. He grunts, letting them know to turn the valve to increase the rate of flow, but it's not enough. Your tank gurgles as the last few drops are pumped into you.
<<else>>\
A server turns a valve and a waterfall of cream pours down your throat, stretching your belly. It's uncomfortable but after a couple of minutes, the tank is half empty. You don't think you'll be able to handle it all but you look over at your <span class='rivalspeak'>Rival</span> and he's grunting, telling his server to turn a valve, increasing the rate of flow. It doesn't take long before his tank gurgles as the last few drops are pumped into him.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 100000000000000>>\
You're both seated in front of several colossal tanks each larger than the size of a football field. There are enough tanks for each of you to get 2. Cranes lift extra-broad hoses to your mouths and servers prepare to feed you the thick white cream inside.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and a waterfall of cream pours down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second and a third hose and cram them into your mouth to allow for maximum output. In a minute the tank gurgles as it pumps the last few drops into you. Your stomach grumbles as servers quickly transfer the hoses to the second tank. You happily down that one in less than a minute as well. You look at your <span class='rivalspeak'>Rival</span> and it's not even close. He hardly managed to drink a quarter of his first tank in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and a waterfall of cream pours down your throat. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. It's not enough. Your gut still demands more. They pull out a second hose and cram it into your mouth. In a couple of minutes the tank gurgles as it pumps the last few drops into you. Your stomach grumbles as servers quickly transfer the hoses to the second tank. You happily down that one in a couple of minutes as well. You look at your <span class='rivalspeak'>Rival</span> and it's not even close. He drank barely more than a third of his first tank in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and a waterfall of cream pours down your throat. You easily finish off the first tank, but you take a moment to let out a few long burps before you start the second. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. The server turns the hose back on. You grunt, letting him know to turn the valve to increase the rate of flow, but it's not enough. Your <span class='rivalspeak'>Rival's</span> tank gurgles as the last few drops are pumped into him.
<<else>>\
A server turns a valve and a waterfall of cream pours down your throat, filling your belly. After a couple of minutes, the first tank is empty. You look over at your <span class='rivalspeak'>Rival</span> and the look on his face tells you he's struggling to down it all.
How cute. This has been easy so far. In fact, you could go for more. You give a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You relax and enjoy the rest of the yummy, yummy cream pouring into your gut.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server turns a valve and a waterfall of cream pours down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second and a third hose and cram them into his mouth to allow for maximum output. In a minute his tank gurgles as it pumps the last few drops into him. His stomach grumbles as servers quickly transfer the hoses to the second tank. He happily downs that one in less than a minute as well. You look at your tank and it's not even close. You hardly managed to drink a quarter of your first tank in that time.
<<elseif _outcome == "Blowout">>\
A server turns a valve and a waterfall of cream pours down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. He demands even more. They pull out a second hose and cram it into his mouth. In a couple of minutes his tank gurgles as it pumps the last few drops into him. His stomach grumbles as servers quickly transfer the hoses to the second tank. He happily downs that one in a couple of minutes as well. You look at your tank and it's not even close. You drank barely more than a third of your first tank in that time.
<<elseif _outcome == "Upset">>\
A server turns a valve and a waterfall of cream pours down your throat. Your <span class='rivalspeak'>Rival</span> finishes off his first tank, but has to take a moment to let out a few long burps before starting the second. You use this time to get ahead. The server turns his hose back on. Your <span class='rivalspeak'>Rival</span> grunts, letting them know to turn the valve to increase the rate of flow, but it's not enough. Your tank gurgles as the last few drops are pumped into you.
<<else>>\
A server turns a valve and a waterfall of cream pours down your throat, stretching your belly. It's uncomfortable but after a couple of minutes, the first tank is empty. You don't think you'll be able to handle a second but you look over at your <span class='rivalspeak'>Rival</span> and he's grunting, telling his server to turn a valve, increasing the rate of flow. It doesn't take long before his final tank gurgles and pumps the last few drops into him.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 70000000000000000>>\
You're both seated in front of a couple of hoses larger than a subway tunnel. They're coming out of the floor, apparently connected to large underground cream-producing facilities. Cranes lift the extra-broad hoses to your mouths and servers prepare the pumps.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
Several servers turn a colossal valve and an avalanche of cream pours down your throat. You give a thumbs up and an approving grunt and the servers turn the valve, increasing the rate of flow. It's not enough. Your gut still demands more. Cranes lift a second and a third hose and cram them into your mouth to allow for maximum output. In a minute the hoses sputter as they pump the last few loads into you. You don't know how much you drank - there are a couple of large displays showing the amount pumped into each of you, but the numbers are so huge that you don't bother figuring out what they are. All you know is that your <span class='rivalspeak'>Rival's</span> display has a couple fewer decimal places than yours.
<<elseif _outcome == "Blowout">>\
Several servers turn a colossal valve and an avalanche of cream pours down your throat. You give a thumbs up and an approving grunt and the servers turn the valve, increasing the rate of flow. It's not enough. Your gut still demands more. Cranes lift a second hose and cram it into your mouth. In a minute the hoses sputter as they pump the last few loads into you. You don't know how much you drank - there are a couple of large displays showing the amount pumped into each of you, but the numbers are so huge that you don't bother figuring out what they are. All you know is that your <span class='rivalspeak'>Rival's</span> display has less decimal places than yours.
<<elseif _outcome == "Upset">>\
Several servers turn a colossal valve and an avalanche of cream pours down your throat. For a minute you seem to be doing just fine downing it all, but you have to get the servers to shut the hose off while you let out a few Earth-shaking burps. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. Servers turn the hose back on. You grunt, letting them know to turn the valve to increase the rate of flow, but it's not enough. The hose sputters as the last few loads are pumped into your <span class='rivalspeak'>Rival</span>.
<<else>>\
Several servers turn a colossal valve and an avalanche of cream pours down your throat. Several minutes go by as cream comfortably fills your belly. You look over at your <span class='rivalspeak'>Rival</span> and the look on his face tells you he's struggling to down it all.
How cute. It's been so easy for you so far that you still feel hungry. You give a thumbs up and an approving grunt and the servers turn the valve, increasing the rate of flow. You relax and enjoy the rest of the yummy, yummy cream pouring into your gut.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
Several servers turn a colossal valve and an avalanche of cream pours down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the servers turn the valve, increasing the rate of flow. His gut rumbles. It's still not enough for him. Cranes lift a second and a third hose and cram them into his mouth to allow for maximum output. In a minute the hoses sputter as they pump the last few loads into him. You don't know how much you managed to drink in that time - there are a couple of large displays showing the amount pumped into each of you, but the numbers are so huge that you don't bother figuring out what they are. All you know is that your <span class='rivalspeak'>Rival's</span> display has a couple more decimal places than yours.
<<elseif _outcome == "Blowout">>\
Several servers turn a colossal valve and an avalanche of cream pours down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the servers turn the valve, increasing the rate of flow. His gut rumbles. It's still not enough for him. Cranes lift a second hose and cram it into his mouth. In a minute the hoses sputter as they pump the last few loads into him. You don't know how much you managed to drink in that time - there are a couple of large displays showing the amount pumped into each of you, but the numbers are so huge that you don't bother figuring out what they are. All you know is that your <span class='rivalspeak'>Rival's</span> display has more decimal places than yours.
<<elseif _outcome == "Upset">>\
Several servers turn a colossal valve and an avalanche of cream pours down your throat. For a minute you both seem to be doing just fine downing it all, but your <span class='rivalspeak'>Rival</span> has to get the servers to shut the hose off while he lets out a few Earth-shaking burps. You use this time to get ahead. Servers turn the hose back on. He grunts, letting them know to turn the valve to increase the rate of flow, but it's not enough. The hose sputters as the last few loads are pumped into you.
<<else>>\
Several servers turn a colossal valve and an avalanche of cream pours down your throat, stretching your belly. After a couple of minutes, you get uncomfortably bloated. You wonder how much longer you can handle this before looking over at your <span class='rivalspeak'>Rival</span>. He's grunting, letting his servers know to turn the valve, increasing the rate of flow. It doesn't take long before his hose sputters as it pumps the last few loads into him.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<elseif _lowerhunger < 7000000000000000000>>\
You're both presented with a couple of planet-sized tanks filled with thick white cream. Rocket-powered machines lift extra-broad hoses to your mouths and servers prepare mountain-sized pumps.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server pulls a lever and a cosmic torrent of cream pours down your throat. You give a thumbs up and an approving grunt and the server continues pulling the lever, increasing the rate of flow. It's not enough. Your gut still demands more. A second and a third hose are crammed into your mouth to allow for maximum output. In a minute the tank gurgles as it pumps the last few ocean-sized loads into you. You look at your <span class='rivalspeak'>Rival's</span> and it's not even close. He didn't even manage to drink a tenth of his tank in that time.
<<elseif _outcome == "Blowout">>\
A server pulls a lever and a cosmic torrent of cream pours down your throat. You give a thumbs up and an approving grunt and the server continues pulling the lever, increasing the rate of flow. It's not enough. Your gut still demands more. A second hose is crammed into your mouth. In a minute the tank gurgles as it pumps the last few ocean-sized loads into you. You look at your <span class='rivalspeak'>Rival's</span> and it's not even close. He drank barely more than a tenth of his tank in that time.
<<elseif _outcome == "Upset">>\
A server pulls a lever and a cosmic torrent of cream pours down your throat. For a minute you seem to be doing just fine downing it all, but you have to get the server to shut the hose off while you let out a few Erath-shattering burps. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. The server turns the hose back on. You grunt, letting him know to pull the lever to increase the rate of flow, but it's not enough. Your <span class='rivalspeak'>Rival's</span> tank gurgles as the last few ocean-sized loads are pumped into him.
<<else>>\
A server pulls a lever and a cosmic torrent of cream pours down your throat, filling your belly. After a couple of minutes, the tank is half empty. You look over at your <span class='rivalspeak'>Rival</span> and the look on his face tells you he's struggling to down it all.
How cute. It's been so easy for you that you still feel hungry. You give a thumbs up and an approving grunt and the server pulls the lever, increasing the rate of flow. You relax and enjoy the rest of the yummy, yummy cream pouring into your gut.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server pulls a lever and a cosmic torrent of cream pours down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server continues pulling the lever, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. His stomach growls and he demands even more. A second and a third hose are crammed into his mouth to allow for maximum output. In a minute his tank gurgles as it pumps the last few ocean-sized loads into him. You look at your tank and it's not even close. You didn't even manage to drink a tenth of it in that time.
<<elseif _outcome == "Blowout">>\
A server pulls a lever and a cosmic torrent of cream pours down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the server turns a valve, increasing the rate of flow. You're struggling as it is to down all this cream, but for him it's still not enough. His stomach growls and he demands even more. A second hose is crammed into his mouth. In a couple of minutes his tank gurgles as it pumps the last few ocean-sized loads into him. You look at your tank and it's not even close. You drank barely more than a tenth of it in that time.
<<elseif _outcome == "Upset">>\
A server pulls a lever and a cosmic torrent of cream pours down your throat. For a minute you both seem to be doing just fine downing it all, but your <span class='rivalspeak'>Rival</span> has to get the server to shut the hose off while he lets out a few Erath-shattering burps. You use this time to get ahead. The server turns his hose back on. He grunts, letting them know to pull the lever to increase the rate of flow, but it's not enough. Your tank gurgles as the last few ocean-sized loads are pumped into you.
<<else>>\
A server pulls a lever and a cosmic torrent of cream pours down your throat, stretching your belly. It's uncomfortable but after a couple of minutes, the tank is half empty. You don't think you'll be able to handle it all but you look over at your <span class='rivalspeak'>Rival</span> and he's grunting, telling his server to continue pulling the lever, increasing the rate of flow. It doesn't take long before his tank gurgles as the last few ocean-sized loads are pumped into him.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<<else>>\
You're both presented with a couple of planet-sized tanks filled with thick white cream. But these aren't just regular tanks- they're actually infinitely generating cream machines. Rocket-powered drones lift extra-broad hoses to your mouths and servers start mountain-sized pumps. You prepare for a 10-minute battle to see who can drink more.
<span data-keytype="yes"><<linkreplace "Continue" t8n>>\
<<if _leader == "Player">>\
<<set $foodcur = Math.clamp($foodcur+($RivalHunger*2), 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server pulls a lever and a cosmic torrent of cream pours down your throat. You give a thumbs up and an approving grunt and the servers continue pulling the lever, increasing the rate of flow. It's not enough. Your gut growls, demanding more. A second and a third hose are crammed into your mouth to allow for maximum output. 10 minutes of being blasted with cream go by but you don't know how much you drank - there are a couple of large displays showing the volume pumped into each of you, but the numbers are so huge that you don't bother figuring out what they are. All you know is that your <span class='rivalspeak'>Rival's</span> display has a couple fewer decimal places than yours.
<<elseif _outcome == "Blowout">>\
A server pulls a lever and a cosmic torrent of cream pours down your throat. You give a thumbs up and an approving grunt and the servers continue pulling the lever, increasing the rate of flow. It's not enough. Your gut growls, demanding more. A second hose is crammed into your mouth. 10 minutes of being blasted with cream go by but you don't know how much you drank - there are a couple of large displays showing the volume pumped into each of you, but the numbers are so huge that you don't bother figuring out what they are. All you know is that your <span class='rivalspeak'>Rival's</span> display has less decimal places than yours.
<<elseif _outcome == "Upset">>\
A server pulls a lever and a cosmic torrent of cream pours down your throat. For a minute you seem to be doing just fine downing it all, but you have to get the servers to shut the hose off while you let out a few planet-destroying burps. Your <span class='rivalspeak'>Rival</span> uses this time to get ahead. Servers turn the hose back on. You grunt, letting them know to pull the lever to increase the rate of flow, but it's not enough. There are a couple of displays showing the volume pumped into each of you. The numbers are so huge that you don't bother figuring out what they are, but when the 10 minutes are up the first digit on your <span class='rivalspeak'>Rival's</span> display is larger than yours. <<else>>\
A server pulls a lever and a cosmic torrent of cream pours down your throat. Several minutes go by as cream comfortably fills your belly. You look over at your <span class='rivalspeak'>Rival</span> and the look on his face tells you he's struggling to keep up.
How cute. So far you've been taking it easy and you still feel incredibly hungry. You give a thumbs up and an approving grunt and the server pulls the lever, increasing the rate of flow. You relax and enjoy the astronomical loads of yummy, yummy cream pouring into your gut.
<</if>>\
<<else>>\
<<set $foodcur = Math.clamp($foodcur+$foodmax, 0, $foodmax)>>\
<<if _outcome == "Big Blowout">>\
A server pulls a lever and a cosmic torrent of cream pours down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the servers continue pulling the lever, increasing the rate of flow. His gut rumbles. It's still not enough for him. A second and a third hose are crammed into his mouth to allow for maximum output. 10 minutes of being blasted with cream go by but you don't know how much you drank - there are a couple of large displays showing the volume pumped into each of you, but the numbers are so huge that you don't bother figuring out what they are. All you know is that your <span class='rivalspeak'>Rival's</span> display has a couple more decimal places than yours.
<<elseif _outcome == "Blowout">>\
A server pulls a lever and a cosmic torrent of cream pours down your throat. Your <span class='rivalspeak'>Rival</span> gives a thumbs up and an approving grunt and the servers continue pulling the lever, increasing the rate of flow. His gut rumbles. It's still not enough for him. A second hose is crammed into his mouth. 10 minutes of being blasted with cream go by but you don't know how much you drank - there are a couple of large displays showing the volume pumped into each of you, but the numbers are so huge that you don't bother figuring out what they are. All you know is that your <span class='rivalspeak'>Rival's</span> display has more decimal places than yours.
<<elseif _outcome == "Upset">>\
A server pulls a lever and a cosmic torrent of cream pours down your throat. For a minute you both seem to be doing just fine downing it all, but your <span class='rivalspeak'>Rival</span> has to get the servers to shut the hose off while he lets out a few planet-destroying burps. You use this time to get ahead. Servers turn the hose back on. He grunts, letting them know to pull the lever to increase the rate of flow, but it's not enough. There are a couple of displays showing the volume pumped into each of you. The numbers are so huge that you don't bother figuring out what they are, but when the 10 minutes are up the first digit on your <span class='rivalspeak'>Rival's</span> display is smaller than yours.
<<else>>\
A server pulls a lever and a cosmic torrent of cream pours down your throat, stretching your belly. After a couple of minutes, you get uncomfortably bloated. You wonder if you can keep up this pace for the remaining time before looking over at your <span class='rivalspeak'>Rival</span>. He's grunting, letting his servers know to pull the lever, increasing the rate of flow. 10 minutes of being blasted with cream go by but you don't know how much you drank - there are a couple of displays showing the volume pumped into each of you, but the numbers are so huge that you don't bother figuring out what they are. All you know is that the first digit on your <span class='rivalspeak'>Rival's</span> display is larger than yours.
<</if>>\
<</if>>\
<span data-keytype="yes">[[Continue|Competition Result]]</span>\
<<run BodyUpdate()>>\
<<updatebar>>\
<</linkreplace>></span>\
<</if>>\<<if $CompetitionType == 1>><<radiobutton "$CompetitionType" 1 checked>><<else>><<radiobutton "$CompetitionType" 1>><</if>><span>'' Muscle gain on win. Muscle drain on loss. Losing while at minimum Muscle will result in Fat gain instead.''</span>
<<if $CompetitionType == 2>><<radiobutton "$CompetitionType" 2 checked>><<else>><<radiobutton "$CompetitionType" 2>><</if>><span>'' Muscle gain on win. Muscle drain on loss. Losing while at minimum Muscle will result in more Muscle gain for winner instead.''</span>
<<if $CompetitionType == 3>><<radiobutton "$CompetitionType" 3 checked>><<else>><<radiobutton "$CompetitionType" 3>><</if>><span>'' Fat gain on win. Fat drain on loss. Losing while at minimum Fat will result in more Fat gain for winner instead.''</span>
<<if $CompetitionType == 4>><<radiobutton "$CompetitionType" 4 checked>><<else>><<radiobutton "$CompetitionType" 4>><</if>><span>'' Muscle and Fat gain on win. Muscle and Fat drain on loss. Losing while at minimum stats will result in more stat gain for winner instead.''</span><div class="credits-special">Events Included in the Competiton:</div>\
<<checkboxPlus "_CombatComp" "Combat">>
<<checkboxPlus "_RaceComp" "Race">>
<<checkboxPlus "_RandomComp" "Rock-Paper-Scissors">>
<<checkboxPlus "_FoodComp" "Food Eating Contest">> <div class="credits-special">Starting Reward:</div>\
Select the initial competition reward. (1-100)
<div class="smallerbox"><<textbox "$CompetitionRewardStart" $CompetitionRewardStart>></div>\
<div class="credits-special">Reward Growth:</div>\
The prize amount increases with each competition. Select how much it increases by.
<<listbox "$CompetitionRewardGrowth">>
<<option "None" 0 `$CompetitionRewardGrowth == 0 ? "selected" : ""`>>
<<option "Normal" 10 `$CompetitionRewardGrowth == 10 ? "selected" : ""`>>
<<option "High" 20 `$CompetitionRewardGrowth == 20 ? "selected" : ""`>>
<<option "Extra High" 30 `$CompetitionRewardGrowth == 30 ? "selected" : ""`>>
<</listbox>>
<div class="credits-special">Bonus Reward Chance:</div>\
Select the probablitiy of a Critical Competition with a greatly increased prize amount.
<<listbox "$CompetitionBonusChance">>
<<option "None" 0 `$CompetitionBonusChance == 0 ? "selected" : ""`>>
<<option "Low" 6 `$CompetitionBonusChance == 6 ? "selected" : ""`>>
<<option "Normal" 16 `$CompetitionBonusChance == 16 ? "selected" : ""`>>
<<option "High" 30 `$CompetitionBonusChance == 30 ? "selected" : ""`>>
<</listbox>>
<div class="credits-special">Days Between Competitions:</div>\
<<listbox "$CompetitionDays">>
<<option "1" 1 `$CompetitionDays == 1 ? "selected" : ""`>>
<<option "2" 2 `$CompetitionDays == 2 ? "selected" : ""`>>
<<option "3" 3 `$CompetitionDays == 3 ? "selected" : ""`>>
<<option "4" 4 `$CompetitionDays == 4 ? "selected" : ""`>>
<<option "5" 5 `$CompetitionDays == 5 ? "selected" : ""`>>
<</listbox>> <<if $CursedRoomDays > 0>>\
<div class="credits-special">Starting Rival Size:</div>\
Select the rivals starting values. (1-500)
<div class="smallerbox">Starting Muscle: <<textbox "_RivalMTemp" _RivalMTemp>>
Starting Fat: <<textbox "_RivalFTemp" _RivalFTemp>></div>\
<</if>>\
<div class="credits-special">Passive Gain Amount:</div>\
<<if $CompetitionType == 3>>Each day your Rival will be at Blue Ben's Bar and Grille gaining Fat. Select the rate that this happens.<<elseif $CompetitionType == 4>>Each day your Rival will be at Gym bulking up. Select the rate that this happens.<<else>>Each day your Rival will be at Gym gaining Muscle and burning excess Fat. Select the rate that this happens.<</if>>
<<listbox "$RivalPassiveGain">>
<<option "None" 0 `$RivalPassiveGain == 0 ? "selected" : ""`>>
<<option "Low" 1 `$RivalPassiveGain == 1 ? "selected" : ""`>>
<<option "Normal" 2 `$RivalPassiveGain == 2 ? "selected" : ""`>>
<<option "High" 3 `$RivalPassiveGain == 3 ? "selected" : ""`>>
<</listbox>><<if $FilledPots < $GreenhousePots && $hasgreenseed == false && $greenseedunlock == true>>\
<div data-item='yplant'><<button "Start With Green Berry">><<set $hasgreenseed to true>><<set $FilledPots++>><<replace "#berry-sec">><<display "Berry Unlock Buttons">><</replace>><</button>></div>\
<</if>>\
<<if $FilledPots < $GreenhousePots && $hasredseed == false && $redseedunlock == true>>\
<div data-item='yplant'><<button "Start With Red Berry">><<set $hasredseed to true>><<set $FilledPots++>><<replace "#berry-sec">><<display "Berry Unlock Buttons">><</replace>><</button>></div>\
<</if>>\
<<if $FilledPots < $GreenhousePots && $hasyellowseed == false && $yellowseedunlock == true>>\
<div data-item='yplant'><<button "Start With Yellow Berry">><<set $hasyellowseed to true>><<set $FilledPots++>><<replace "#berry-sec">><<display "Berry Unlock Buttons">><</replace>><</button>></div>\
<</if>>\
<<if $FilledPots < $GreenhousePots && $hasblueseed == false && $blueseedunlock == true>>\
<div data-item='yplant'><<button "Start With Blue Berry">><<set $hasblueseed to true>><<set $FilledPots++>><<replace "#berry-sec">><<display "Berry Unlock Buttons">><</replace>><</button>></div>\
<</if>>\
<<if $FilledPots < $GreenhousePots && $haspurpleseed == false && $purpleseedunlock == true>>\
<div data-item='yplant'><<button "Start With Purple Berry">><<set $haspurpleseed to true>><<set $FilledPots++>><<replace "#berry-sec">><<display "Berry Unlock Buttons">><</replace>><</button>></div>\
<</if>>\<<set $RivalAmbushBonus = Math.clamp($RivalAmbushBonus+18, 0, 50)>>\
<<set $EMusclePrev = $RivalMuscle>>\
<<set $EFatPrev = $RivalFat>>\
<<set $EHeightPrev = $RivalHeight>>\
<<set $ETotalWeightPrev = $RivalTotalWeight>>\
<<set $EDLengthPrev = $RivalDLength>>\
<<set $EBSizePrev = $RivalBSize>>\
<<battleend>>\
<<TimePass 2>>\
<span id="rival-sec"><<display "Rival Display">></span>\
<span id="comp-text">\
Your $ENameText is given plenty of time to charge a spell that drains a large chunk of your size.
<span data-keytype="yes"><<click "Continue">>\
<<if $CompetitionType == 3>>\
<<set _amount = $fat*0.6+50>>\
<<set $fat -= _amount>>\
<<set $EFat += _amount>>\
<<set $RivalFat += _amount>>\
<<elseif $CompetitionType == 4>>\
<<set _amount = $fat*0.3+25>>\
<<set $fat -= _amount>>\
<<set $EFat += _amount>>\
<<set $RivalFat += _amount>>\
<<set _amount = $muscle*0.3+25>>\
<<set $muscle -= _amount>>\
<<set $EMuscle += _amount>>\
<<set $RivalMuscle += _amount>>\
<<else>>\
<<set _amount = $muscle*0.6+50>>\
<<set $muscle -= _amount>>\
<<set $EMuscle += _amount>>\
<<set $RivalMuscle += _amount>>\
<</if>>\
<<run BodyUpdate()>>\
<<run RivalBodyUpdate()>>\
<<updatebar>>\
<<replace "#rival-sec">><<display "Rival Display">><</replace>>
<<replace "#comp-text">><span class='rivalspeak'>"Ha ha, yeah! Da boss will be happy with this! See ya later, chump!"</span>
<span data-keytype="yes">[[Continue|Outside]]</span><</replace>>\
<</click>></span>\
</span>\<<battleend>>\
<<TimePass 2>>\
Your $ENameText tips his hat and lets you leave.
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span><<set _icons = false>>\
<<if $dietpills > 0 or $exdietpills > 0 or $digestionpills > 0 or $exdigestionpills > 0 or $libsuppills > 0 or $exlibsuppills > 0 or $melixdays > 0 or $felixdays > 0 or $telixdays > 0 or $megamystdays > 0 or $pactdays > 0 or $anabolicdays > 0 or $fakemancursedays > 0 or $fakecorpcursedays > 0 or $revmancursedays > 0 or $revcorpcursedays > 0 or $lustcursedays > 0 or $hungercursedays > 0 or $draincursedays > 0 or $tinycursedays > 0 or $cumcursedays > 0 or $ragecursedays > 0 or $supersteak == true or $supersundae == true or $supersalad == true or $supersmoothie == true or $youareslime == true or $youarewere == true or $creatineactive > 0 or $cardarineactive == true or $weedactive == true or $wpillactive == true or $medicationactive == true or $vampactive == true or $anabolicfuckup == true or $aphrosmoothie == true or $cockringequip == true or $heightringequip == true or $muscleringequip == true or $fatringequip == true or ($whitecrystalequip == true && $inbattle == true) or ($workoutcount >= 1 && $creatineactive <= 0) or $yellowseedeffectdays > 0 or $greenseedeffectdays > 0 or $redseedeffectdays > 0 or $blueseedeffectdays > 0 or $purpleseedeffectdays > 0 or $LeftOrbTouch == true or $RightOrbTouch == true or $ObeliskTouch == true or $FatPoisonAmount > 0 or $wizardhatequip == true or $CartridgeEvent == true or $FocusStoneOn == true or $CaveTransformation != "" or $MagaLaceEquip == true or $DefenceSpellMuscle > 0 or $EquipPShardNecklace == true or $StrongerCurseLevel == true or $DragonBloodTrans == true or $KangTalkEndPlayerBonus > 0 or $EquipStopWatch == true or $damphatequip == true or $SacredFlameDays > 0 or $CoolingFlameDays > 0 or $ClericStolenMuscle > 0 or $PentUpLevel > 0 or $CarcanetEquip == true or $CobraStoryMBonus > 0 or $EquipGravityRing == true or $praycount > 0 or $pacifistitemequip == true or $CupcakeCurseLevel > 0 or $CupcakeCurseLevel < 0 or $CurseProtectionDays > 0 or $PlayerGemRank > 0>>\
<<set _icons = true>>\
<</if>>\
<<if _icons == true>><span id="sidesstatus-line1"><hr id="storybannerbuffer2"></span><<else>><span id="sidesstatus-line1"><hr id="storybannerbuffer2"></span><</if>>\
<div class="sidestatusbox">\
<<if $StrongerCurseLevel == true && $curse == "Muscle">>\
<div class="sidestatus" id="SManC" title="The effects of your curse are increased."><img @src="setup.ImagePath+'SideStatus/CurseMan2.png'"></div>\
<</if>>\
<<if $StrongerCurseLevel == true && $curse == "Fat">>\
<div class="sidestatus" id="SCorpC" title="The effects of your curse are increased."><img @src="setup.ImagePath+'SideStatus/CurseCorp2.png'"></div>\
<</if>>\
<<if $LeftOrbTouch == true>>\
<div class="sidestatus" id="leftorb" title="Your curse has a greater effect on your dick size."><img @src="setup.ImagePath+'SideStatus/CurseInc.png'"></div>\
<</if>>\
<<if $ObeliskTouch == true>>\
<div class="sidestatus" id="obelisk" title="The effects of your curse are increased."><img @src="setup.ImagePath+'SideStatus/CurseOb.png'"></div>\
<</if>>\
<<if $RightOrbTouch == true>>\
<div class="sidestatus" id="rightorb" title="Your curse has a greater effect on your dick size."><img @src="setup.ImagePath+'SideStatus/CurseInc.png'"></div>\
<</if>>\
<<if $pacifistitemequip == true>>\
<div class="sidestatus" id="pacifist" title="Enemies won't attack if you Wait or use a beneficial spell"><img @src="setup.ImagePath+'SideStatus/Pacifist.png'"></div>\
<</if>>\
<<if $EquipStopWatch == true>>\
<div class="sidestatus" id="stopw" title="Enemies start battles with the stats from the previous battle."><img @src="setup.ImagePath+'SideStatus/Stopwatch.png'"></div>\
<</if>>\
<<if $anabolicfuckup == true>>\
<div class="sidestatus" id="lowtest" title="Low Testosterone"><img @src="setup.ImagePath+'SideStatus/AnabolFuck.png'"></div>\
<</if>>\
<<if $anabolicdays > 0>>\
<<if $anabolicdays > 1>>\
<<set $statustitle = "Super Anabol: Increased muscle growth for "+$anabolicdays+" days">>\
<<else>>\
<<set $statustitle = "Super Anabol: Increased muscle growth for "+$anabolicdays+" day">>\
<</if>>\
<div class="sidestatus" id="superanabol" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/Anabol.png'"></div>\
<</if>>\
<<if $PentUpLevel > 0>>\
<div class="sidestatus" id="pent" title="Pent Up"><img @src="setup.ImagePath+'SideStatus/Pent.png'"></div>\
<</if>>\
<<if $ClericStolenMuscle > 0>>\
<div class="sidestatus" id="dflame" title="Draining Flame"><img @src="setup.ImagePath+'SideStatus/DFlame.png'"></div>\
<</if>>\
<<if $CobraStoryMBonus > 0>>\
<div class="sidestatus" id="magabonus" title="Cobra Gem Magic"><img @src="setup.ImagePath+'SideStatus/MLace.png'"></div>\
<</if>>\
<<if $MagaLaceEquip == true>>\
<div class="sidestatus" id="magalace" title="Magatama Necklace"><img @src="setup.ImagePath+'SideStatus/MLace.png'"><<if $MagaLaceDisable == true>><img class="icondisable" @src="setup.ImagePath+'SideStatus/Disable.png'"><</if>></div>\
<</if>>\
<<if $EquipPShardNecklace == true>>\
<div class="sidestatus" id="pshardlace" title="Purple Shard Necklace"><img @src="setup.ImagePath+'SideStatus/PShard.png'"><<if $PShardLaceDisable == true>><img class="icondisable" @src="setup.ImagePath+'SideStatus/Disable.png'"><</if>></div>\
<</if>>\
<<if $KangTalkEndPlayerBonus > 0>>\
<div class="sidestatus" id="kanglace" title="Blue Gem Necklace"><img @src="setup.ImagePath+'SideStatus/KangLace.png'"></div>\
<</if>>\
<<if $PlayerGemRank > 0>>\
<div class="sidestatus" id="gemglow" title="Glowing Gems"><img @src="setup.ImagePath+'SideStatus/GemGlow.png'"></div>\
<</if>>\
<<if $DefenceSpellMuscle > 0>>\
<div class="sidestatus" id="DefenceSGain" title="Defence Spell Strength Gain"><img @src="setup.ImagePath+'SideStatus/DefenceSGain.png'"></div>\
<</if>>\
<<if $redseedeffectdays > 0>>\
<<if $redseedeffectdays > 2>>\
<<set $statustitle = "The Red Berry causes you to grow stronger.">>\
<<else>>\
<<set $statustitle = "The Red Berry caused you to grow stronger. Its effects are wearing off.">>\
<</if>>\
<div class="sidestatus" id="redfruit" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/FruitR.png'"></div>\
<</if>>\
<<if $workoutcount >= 1 && $creatineactive <= 0>>\
<div class="sidestatus" id="workout" title="Your muscles are sore from working out."><img @src="setup.ImagePath+'SideStatus/MFatigue.png'">
</div>\
<</if>>\
<<if $creatineactive > 0>>\
<div class="sidestatus" id="creatine" title="Creatine: Improved athletic performance"><img @src="setup.ImagePath+'SideStatus/Creatine.png'">
</div>\
<</if>>\
<<if $medicationactive == true>>\
<div class="sidestatus" id="medication" title="Medication: Taking damage fills you with rage"><img @src="setup.ImagePath+'SideStatus/Medication.png'"></div>\
<</if>>\
<<if $melixdays > 0>>\
<<if $melixdays > 1>>\
<<set $statustitle = "Muscle Elixir: Temporary muscle boost for "+$melixdays+" days. Could cause side effects.">>\
<<else>>\
<<set $statustitle = "Muscle Elixir: Temporary muscle boost for "+$melixdays+" day. Could cause side effects.">>\
<</if>>\
<div class="sidestatus" id="melixir" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/MElixir.png'"></div>\
<</if>>\
<<if $supersteak == true>>\
<div class="sidestatus" id="steak" title="Ultimate Manly Steak: Increased strength and a chance to spontaneously grow"><img @src="setup.ImagePath+'SideStatus/Steak.png'"></div>\
<</if>>\
<<if $DragonBloodTrans == true>>\
<div class="sidestatus" id="drgn" title="Dragon Blood Transformation"><img @src="setup.ImagePath+'SideStatus/Drgn.png'"></div>\
<</if>>\
<<if $youarewere == true && $CaveTransformation != "Werewolf">>\
<div class="sidestatus" id="werewolf" title="Werewolf Blood Transformation"><img @src="setup.ImagePath+'SideStatus/Were.png'"></div>\
<</if>>\
<<if $vampactive == true>>\
<div class="sidestatus" id="vampire" title="Vampire Transformation"><img @src="setup.ImagePath+'SideStatus/Vamp.png'"></div>\
<</if>>\
<<if $digestionpills > 0>>\
<<if $digestionpills > 1>>\
<<set $statustitle = "Digestion Pills: "+$digestionpills+" days remaining">>\
<<else>>\
<<set $statustitle = "Digestion Pills: "+$digestionpills+" day remaining">>\
<</if>>\
<div class="sidestatus" id="digestionpills" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/Digestion.png'"></div>\
<</if>>\
<<if $exdigestionpills > 0>>\
<<if $exdigestionpills > 1>>\
<<set $statustitle = "Extreme Digestion Pills: "+$exdigestionpills+" days remaining">>\
<<else>>\
<<set $statustitle = "Extreme Digestion Pills: "+$exdigestionpills+" day remaining">>\
<</if>>\
<div class="sidestatus" id="exdigestionpills" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/ExDigestion.png'"></div>\
<</if>>\
<<if $greenseedeffectdays > 0>>\
<<if $greenseedeffectdays > 2>>\
<<set $statustitle = "The Green Berry causes you to grow fatter.">>\
<<else>>\
<<set $statustitle = "The Green Berry caused you to grow fatter. Its effects are wearing off.">>\
<</if>>\
<div class="sidestatus" id="greenfruit" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/FruitG.png'"></div>\
<</if>>\
<<if $felixdays > 0>>\
<<if $felixdays > 1>>\
<<set $statustitle = "Fat Elixir: Temporary fat boost for "+$felixdays+" days. Could cause side effects.">>\
<<else>>\
<<set $statustitle = "Fat Elixir: Temporary fat boost for "+$felixdays+" day. Could cause side effects.">>\
<</if>>\
<div class="sidestatus" id="felixir" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/FElixir.png'"></div>\
<</if>>\
<<if $FatPoisonAmount > 0>>\
<div class="sidestatus" id="cobravenom" title="Cobra Venom: Fat increased. Takes time to wear off."><img @src="setup.ImagePath+'SideStatus/FPoison.png'"></div>\
<</if>>\
<<if $weedactive == true>>\
<div class="sidestatus" id="weed" title="Baked: Increased hunger, decreased damage"><img @src="setup.ImagePath+'SideStatus/Weed.png'"></div>\
<</if>>\
<<if $supersundae == true>>\
<div class="sidestatus" id="sundae" title="Sugar Rush Sundae: Unlimited Energy"><img @src="setup.ImagePath+'SideStatus/Sundae.png'"></div>\
<</if>>\
<<if $youareslime == true>>\
<div class="sidestatus" id="slimemonster" title="Slime Monster Transformation"><img @src="setup.ImagePath+'SideStatus/Slime.png'"></div>\
<</if>>\
<<if $dietpills > 0 and $exdietpills <= 0>>\
<<if $dietpills > 1>>\
<<set $statustitle = "Diet Pills: "+$dietpills+" days remaining">>\
<<else>>\
<<set $statustitle = "Diet Pills: "+$dietpills+" day remaining">>\
<</if>>\
<div class="sidestatus" id="dietpills" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/Diet.png'"></div>\
<</if>>\
<<if $exdietpills > 0>>\
<<if $exdietpills > 1>>\
<<set $statustitle = "ExDiet Pills: "+$exdietpills+" days remaining">>\
<<else>>\
<<set $statustitle = "ExDiet Pills: "+$exdietpills+" day remaining">>\
<</if>>\
<div class="sidestatus" id="exdietpills" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/ExDiet.png'"></div>\
<</if>>\
<<if $cardarineactive == true>>\
<div class="sidestatus" id="cardarine" title="Cardarine: Aids in weigt loss and increases energy."><img @src="setup.ImagePath+'SideStatus/Cardarine.png'">
</div>\
<</if>>\
<<if $supersalad == true>>\
<div class="sidestatus" id="salad" title="Ridiculously Slimming Salad: Exercise burns more fat"><img @src="setup.ImagePath+'SideStatus/Salad.png'"></div>\
<</if>>\
<<if $SacredFlameDays > 0>>\
<<if $SacredFlameDays > 1>>\
<<set $statustitle = "Sacred Flame: "+$SacredFlameDays+" days remaining">>\
<<else>>\
<<set $statustitle = "Sacred Flame: "+$SacredFlameDays+" day remaining">>\
<</if>>\
<div class="sidestatus" id="sflame" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/SFlame.png'"></div>\
<</if>>\
<<if $CoolingFlameDays > 0>>\
<<if $CoolingFlameDays > 1>>\
<<set $statustitle = "Cooling Flame: "+$CoolingFlameDays+" days remaining">>\
<<else>>\
<<set $statustitle = "Cooling Flame: "+$CoolingFlameDays+" day remaining">>\
<</if>>\
<div class="sidestatus" id="cflame" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/CFlame.png'"></div>\
<</if>>\
<<if $CarcanetEquip == true>>\
<div class="sidestatus" id="carcanet" title="Disciple's Carcanet"><img @src="setup.ImagePath+'SideStatus/Carcanet.png'"></div>\
<</if>>\
<<if $libsuppills > 0 and $exlibsuppills <= 0>>\
<<if $libsuppills > 1>>\
<<set $statustitle = "Libido Suppressant Pills: "+$libsuppills+" days remaining">>\
<<else>>\
<<set $statustitle = "Libido Suppressant Pills: "+$libsuppills+" day remaining">>\
<</if>>\
<div class="sidestatus" id="libsuppills" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/Libido.png'"></div>\
<</if>>\
<<if $exlibsuppills > 0>>\
<<if $exlibsuppills > 1>>\
<<set $statustitle = "ExLibido Suppressant Pills: "+$exlibsuppills+" days remaining">>\
<<else>>\
<<set $statustitle = "ExLibido Suppressant Pills: "+$exlibsuppills+" day remaining">>\
<</if>>\
<div class="sidestatus" id="exlibsuppills" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/ExLibido.png'"></div>\
<</if>>\
<<if $blueseedeffectdays > 0>>\
<<if $blueseedeffectdays > 2>>\
<<set $statustitle = "The Blue Berry causes your dick to grow.">>\
<<else>>\
<<set $statustitle = "The Blue Berry caused your dick to grow. Its effects are wearing off.">>\
<</if>>\
<div class="sidestatus" id="bluefruit" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/FruitB.png'"></div>\
<</if>>\
<<if $FocusStoneOn == true>>\
<div class="sidestatus" id="focusstoneicon" title="Focus Stone: Start with at least 5 energy at the beginning of battle"><img @src="setup.ImagePath+'SideStatus/FocusStone.png'"></div>\
<</if>>\
<<if $whitecrystalequip == true && $inbattle == true>>\
<div class="sidestatus" id="wcrystal" title="The White Crystal is charging. Arousal rate increased."><img @src="setup.ImagePath+'SideStatus/WCrystal.png'"></div>\
<</if>>\
<<if $aphrosmoothie == true>>\
<div class="sidestatus" id="smoothie" title="Maca Smoothie: Increased arousal and cum production"><img @src="setup.ImagePath+'SideStatus/Smoothie.png'"></div>\
<</if>>\
<<if $supersmoothie == true>>\
<div class="sidestatus" id="supersmoothie" title="Rhinoceros Horn Smoothie: Increased arousal and cum production. Cumming makes your dick grow."><img @src="setup.ImagePath+'SideStatus/SuperSmoothie.png'"></div>\
<</if>>\
<<if $CartridgeEvent == true>>\
<div class="sidestatus" id="eye" title="I know you're there."><img @src="setup.ImagePath+'Spook/See.png'"></div>\
<</if>>\
<<if $yellowseedeffectdays > 0>>\
<<if $yellowseedeffectdays > 2>>\
<<set $statustitle = "The Yellow Berry causes you to shrink.">>\
<<else>>\
<<set $statustitle = "The Yellow Berry caused you to shrink. Its effects are wearing off.">>\
<</if>>\
<div class="sidestatus" id="yellowfruit" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/FruitY.png'"></div>\
<</if>>\
<<if $telixdays > 0>>\
<<if $telixdays > 1>>\
<<set $statustitle = "Tiny Elixir: Makes you small for "+$telixdays+" days.">>\
<<else>>\
<<set $statustitle = "Tiny Elixir: Makes you small for "+$telixdays+" day.">>\
<</if>>\
<div class="sidestatus" id="telixir" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/TElixir.png'"></div>\
<</if>>\
<<if $TPoisonFatAmount > 0 or $TPoisonMuscleAmount > 0 or $TPoisonHeightAmount > 0>>\
<div class="sidestatus" id="tinypoison" title="Shrinking Poison -Takes time to wear off."><img @src="setup.ImagePath+'SideStatus/TPoison.png'"></div>\
<</if>>\
<<if $pactdays > 0>>\
<<if $pactdays > 1>>\
<<set $statustitle = "Sophrosyne Pact: "+$pactdays+" days remaining">>\
<<else>>\
<<set $statustitle = "Sophrosyne Pact: "+$pactdays+" day remaining">>\
<</if>>\
<div class="sidestatus" id="pact" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/Pact.png'"></div>\
<</if>>\
<<if $praycount > 0>>\
<<set $statustitle = "Meditation: Decreases Arousal Rate and Increases Temptation Resistance.">>\
<div class="sidestatus" id="pray" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/Pray.png'"></div>\
<</if>>\
<<if $purpleseedeffectdays > 0>>\
<<if $purpleseedeffectdays > 2>>\
<<set $statustitle = "The Purple Berry causes you to grow taller.">>\
<<else>>\
<<set $statustitle = "The Purple Berry caused you to grow taller. Its effects are wearing off.">>\
<</if>>\
<div class="sidestatus" id="purplefruit" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/FruitP.png'"></div>\
<</if>>\
<<if $megamystdays > 0>>\
<<if $megamystdays > 1>>\
<<set $statustitle = "Mega Mystery Elixir: Has unknown effects for "+$megamystdays+" days.">>\
<<else>>\
<<set $statustitle = "Mega Mystery Elixir: Has unknown effects for "+$megamystdays+" day.">>\
<</if>>\
<div class="sidestatus" id="megaelixir" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/MegaMysElixir.png'"></div>\
<</if>>\
<<if $IsPossessed == true && $SaltPouchActive == false>>\
<div class="sidestatus" id="possessed" title="Possessed: The being inhabiting your body adds its power to your own"><img @src="setup.ImagePath+'SideStatus/Possessed.png'"></div>\
<</if>>\
<<if $IsPossessed == true && $SaltPouchActive == true>>\
<div class="sidestatus" id="possessedE" title="Spirit Angered: The being inhabiting your body has been angered."><img @src="setup.ImagePath+'SideStatus/PossessedE.png'"></div>\
<</if>>\
<<if $fakemancursedays > 0>>\
<<set $statustitle = "Curse of Manliness: Grow stronger every day">>\
<div class="sidestatus" id="curseman" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/CurseMan.png'"></div>\
<</if>>\
<<if $CurseProtectionDays > 0>>\
<<if $CurseProtectionDays > 1>>\
<<set $statustitle = "Curse Protection: Negates curses for "+$CurseProtectionDays+" days.">>\
<<else>>\
<<set $statustitle = "Curse Protection: Negates curses for "+$CurseProtectionDays+" day.">>\
<</if>>\
<div class="sidestatus" id="cprotection" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/CurseProtect.png'"></div>\
<</if>>\
<<if $fakecorpcursedays > 0>>\
<<set $statustitle = "Curse of Corpulence: Grow fatter every day">>\
<div class="sidestatus" id="cursecorp" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/CurseCorp.png'"></div>\
<</if>>\
<<if $revmancursedays > 0>>\
<<set $statustitle = "Curse of Weakness: Grow weaker every day">>\
<div class="sidestatus" id="curseweak" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/CurseWeak.png'"></div>\
<</if>>\
<<if $revcorpcursedays > 0>>\
<<set $statustitle = "Curse of Thinning: Lose weight every day">>\
<div class="sidestatus" id="cursethin" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/CurseThin.png'"></div>\
<</if>>\
<<if $lustcursedays > 0>>\
<<if $lustcursedays > 1>>\
<<set $statustitle = "Curse of Lust: Increased arousal rate and cum production. "+$lustcursedays+" days remaining">>\
<<else>>\
<<set $statustitle = "Curse of Lust: Increased arousal rate and cum production. "+$lustcursedays+" day remaining">>\
<</if>>\
<div class="sidestatus" id="curselust" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/CurseLust.png'"></div>\
<</if>>\
<<if $hungercursedays > 0>>\
<<if $hungercursedays > 1>>\
<<set $statustitle = "Curse of Hunger: You are Obsessed with food. "+$hungercursedays+" days remaining">>\
<<else>>\
<<set $statustitle = "Curse of Hunger: You are Obsessed with food. "+$hungercursedays+" day remaining">>\
<</if>>\
<div class="sidestatus" id="cursehunger" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/CurseHunger.png'"></div>\
<</if>>\
<<if $draincursedays > 0>>\
<<if $draincursedays > 1>>\
<<set $statustitle = "Curse of Draining: "+$draincursedays+" days remaining">>\
<<else>>\
<<set $statustitle = "Curse of Draining: "+$draincursedays+" day remaining">>\
<</if>>\
<div class="sidestatus" id="cursedrain" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/CurseDrain.png'"></div>\
<</if>>\
<<if $tinycursedays > 0>>\
<<if $tinycursedays > 1>>\
<<set $statustitle = "Curse of Tininess: Become small. "+$tinycursedays+" days remaining">>\
<<else>>\
<<set $statustitle = "Curse of Tininess: Become small. "+$tinycursedays+" day remaining">>\
<</if>>\
<div class="sidestatus" id="cursetiny" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/CurseTiny.png'"></div>\
<</if>>\
<<if $cumcursedays > 0>>\
<<if $cumcursedays > 1>>\
<<set $statustitle = "Curse of Virility: Grow each time you cum. "+$cumcursedays+" days remaining">>\
<<else>>\
<<set $statustitle = "Curse of Virility: Grow each time you cum. "+$cumcursedays+" day remaining">>\
<</if>>\
<div class="sidestatus" id="cursevir" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/CurseVirility.png'"></div>\
<</if>>\
<<if $tempercursedays > 0>>\
<<set $statustitle = "Curse of Temperance: Shrink each time you cum. "+$tempercursedays+" day remaining">>\
<div class="sidestatus" id="cursetemp" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/CurseTemp.png'"></div>\
<</if>>\
<<if $ragecursedays > 0>>\
<<if $ragecursedays > 1>>\
<<set $statustitle = "Curse of Rage: Grow stronger when attacked. "+$ragecursedays+" days remaining">>\
<<else>>\
<<set $statustitle = "Curse of Rage: Grow stronger when attacked. "+$ragecursedays+" day remaining">>\
<</if>>\
<div class="sidestatus" id="curserage" @title="$statustitle"><img @src="setup.ImagePath+'SideStatus/CurseRage.png'"></div>\
<</if>>\
<<if $CupcakeCurseLevel < 0>>\
<div class="sidestatus" id="cupcake0" title="Tasty Cupcakes"><img @src="setup.ImagePath+'SideStatus/Cupcake0.png'"></div>\
<</if>>\
<<if $CupcakeCurseLevel > 0>>\
<<if $CupcakeCurseLevel == 1>>\
<div class="sidestatus" id="cupcake1" title="Cupcake Curse Level 1"><img @src="setup.ImagePath+'SideStatus/Cupcake1.png'"></div>\
<<elseif $CupcakeCurseLevel == 2>>\
<div class="sidestatus" id="cupcake2" title="Cupcake Curse Level 2"><img @src="setup.ImagePath+'SideStatus/Cupcake2.png'"></div>\
<<elseif $CupcakeCurseLevel == 3>>\
<div class="sidestatus" id="cupcake3" title="Cupcake Curse Level 3"><img @src="setup.ImagePath+'SideStatus/Cupcake3.png'"></div>\
<<elseif $CupcakeCurseLevel == 4>>\
<div class="sidestatus" id="cupcake4" title="Cupcake Curse Level 4"><img @src="setup.ImagePath+'SideStatus/Cupcake3.png'"></div>\
<<else>>\
<div class="sidestatus" id="cupcake5" title="Cupcake Curse Level Max"><img @src="setup.ImagePath+'SideStatus/Cupcake3.png'"></div>\
<</if>>\
<</if>>\
<<if $CaveTransformation == "Werewolf">>\
<<if $youarewere == true>>\
<div class="sidestatus" id="demonwerewolft" title="Demon Werewolf Transformation"><img @src="setup.ImagePath+'SideStatus/DemonWerewolfTrans.png'"></div>\
<<else>>\
<div class="sidestatus" id="werewolft" title="Werewolf Transformation"><img @src="setup.ImagePath+'SideStatus/WerewolfTrans.png'"></div>\
<</if>>\
<</if>>\
<<if $CaveTransformation == "Dragon">>\
<div class="sidestatus" id="dragont" title="Dragon Transformation"><img @src="setup.ImagePath+'SideStatus/DragonTrans.png'"></div>\
<</if>>\
<<if $CaveTransformation == "Naga">>\
<div class="sidestatus" id="nagat" title="Naga Transformation"><img @src="setup.ImagePath+'SideStatus/NagaTrans.png'"></div>\
<</if>>\
<<if $wpillactive == true>>\
<div class="sidestatus" id="wario" title="You took the Wario Pill"><img @src="setup.ImagePath+'SideStatus/Wario.png'"></div>\
<</if>>\
<<if $wizardhatequip == true>>\
<div class="sidestatus" id="wizardhat" title="Wizard Hat increases spell power but decreases strength"><img @src="setup.ImagePath+'SideStatus/WHat.png'"></div>\
<</if>>\
<<if $damphatequip == true>>\
<div class="sidestatus" id="damphat" title="Spell Dampening Hat decreases and limits the max power of spells"><img @src="setup.ImagePath+'SideStatus/DHat.png'"></div>\
<</if>>\
<<if $cockringequip == true>>\
<div class="sidestatus" id="cring" title="Cock Ring Equipped"><img @src="setup.ImagePath+'SideStatus/CRing.png'"></div>\
<</if>>\
<<if $heightringequip == true>>\
<div class="sidestatus" id="hring" title="Height Ring Equipped"><img @src="setup.ImagePath+'SideStatus/HRing.png'"></div>\
<</if>>\
<<if $muscleringequip == true>>\
<div class="sidestatus" id="mring" title="Muscle Ring Equipped"><img @src="setup.ImagePath+'SideStatus/MRing.png'"></div>\
<</if>>\
<<if $fatringequip == true>>\
<div class="sidestatus" id="fring" title="Fat Ring Equipped"><img @src="setup.ImagePath+'SideStatus/FRing.png'"><<if $FRingDisable == true>><img class="icondisable" @src="setup.ImagePath+'SideStatus/Disable.png'"><</if>></div>\
<</if>>\
<<if $EquipGravityRing == true>>\
<div class="sidestatus" id="gring" title="Gravity Ring Equipped"><img @src="setup.ImagePath+'SideStatus/GRing.png'"></div>\
<</if>>\
</div>\
<<if _icons == true>><span id="sidesstatus-line2"><hr id="storybannerbuffer"></span><<else>><span id="sidesstatus-line2"></span><</if>>\<<set _CustomNameMenuVisible = false>>\
<<set _CustomStatsMenuVisible = false>>\
<<set _CustomAttributesMenuVisible = false>>\
<<set _CustomAttacksMenuVisible = false>>\
<<set _CustomTalkMenuVisible = false>>\
<div class="CustomEnemyScreen">\
<div class='CustomEnemyButton' style="margin-top: 10px;margin-bottom: 5px"><<checkboxPlus "$CustomAtStadium" "Your Custom Enemy will appear at the Secret Stadium">></div>\
<div data-item='fight' class='CustomEnemyButton' style="margin-top: 10px;margin-bottom: 0px"><<button "<span id=\"customname-btn-name\">Name And Images ▲</span>">><<run OpenCustomNameMenu()>><</button>></div>\
<div class="CustomNameMenu" id="CustomNameMenu">\
<span id="customname-sec"><<display "Custom Name And Images">></span>\
</div>\
<div data-item='fight' class='CustomEnemyButton' style="margin-top: 10px;margin-bottom: 0px"><<button "<span id=\"customstats-btn-name\">Stats ▲</span>">><<run OpenCustomStatsMenu()>><</button>></div>\
<div class="CustomStatsMenu" id="CustomStatsMenu">\
<span id="customstats-sec"><<display "Custom Stats">></span>\
</div>\
<div data-item='fight' class='CustomEnemyButton' style="margin-top: 10px;margin-bottom: 0px"><<button "<span id=\"customattributes-btn-name\">Attributes ▲</span>">><<run OpenCustomAttributesMenu()>><</button>></div>\
<div class="CustomAttributesMenu" id="CustomAttributesMenu">\
<span id="customattributes-sec"><<display "Custom Attributes">></span>\
</div>\
<div data-item='fight' class='CustomEnemyButton' style="margin-top: 10px;margin-bottom: 0px"><<button "<span id=\"customattacks-btn-name\">Attacks ▲</span>">><<run OpenCustomAttacksMenu()>><</button>></div>\
<div class="CustomAttacksMenu" id="CustomAttacksMenu">\
<span id="customattacks-sec"><<display "Custom Attack Menu">></span>\
</div>\
<div data-item='fight' class='CustomEnemyButton' style="margin-top: 10px;margin-bottom: 0px"><<button "<span id=\"customtalk-btn-name\">Talking ▲</span>">><<run OpenCustomTalkMenu()>><</button>></div>\
<div class="CustomTalkMenu" id="CustomTalkMenu">\
<span id="customtalk-sec"><<display "Custom Talk Menu">></span>\
</div>\
<hr>
<div class='CustomEnemyButton' style="margin-top: 0px;margin-bottom: 15px">Pre-Made Enemy: <<listbox "$CustomPreMade">>
<<option "None" "None" `$CustomPreMade == "None" ? "selected" : ""`>>
<</listbox>></div>\
<div class='CustomEnemyButton' style="margin-top: 0px;margin-bottom: 5px"><<button "Save Enemy Data">>
<<CloseCustomEnemy>>
<<set _data = { CustomEnemyMuscleStart: $CustomEnemyMuscleStart, CustomEnemyFatStart: $CustomEnemyFatStart, CustomEnemyHBonus: $CustomEnemyHBonus , CustomEnemyDBonus: $CustomEnemyDBonus , CustomEnemyName: $CustomEnemyName , CustomEnemyColour: $CustomEnemyColour , CustomEnemyDodgy: $CustomEnemyDodgy , CustomEnemyJuggernaut: $CustomEnemyJuggernaut , CustomEnemyFatRLevel: $CustomEnemyFatRLevel , CustomGrappleEnabled: $CustomGrappleEnabled, CustomGrappleMultiplier: $CustomGrappleMultiplier, CustomGrappleText: $CustomGrappleText, CustomAttacks: $CustomAttacks, CustomConditions: $CustomConditions, CustomConditions2: $CustomConditions2, CustomTalk: $CustomTalk, CustomTalkConditions: $CustomTalkConditions, CustomTalkEffects: $CustomTalkEffects}>>
<<run setup.saveLSMData(_data, "CustomEnemy.lsm")>>
<</button>></div>\
<div class='CustomEnemyButton' style="margin-top: 10px;margin-bottom: 5px"><<button "Load Enemy Data">>
<<script>>
function handler (data, fname, success) {
if (success) {
State.variables.CustomEnemyMuscleStart = data.CustomEnemyMuscleStart;
State.variables.CustomEnemyFatStart = data.CustomEnemyFatStart;
State.variables.CustomEnemyHBonus = data.CustomEnemyHBonus;
State.variables.CustomEnemyDBonus = data.CustomEnemyDBonus;
State.variables.CustomEnemyName = data.CustomEnemyName;
State.variables.CustomEnemyColour = data.CustomEnemyColour;
State.variables.CustomEnemyDodgy = data.CustomEnemyDodgy;
State.variables.CustomEnemyJuggernaut = data.CustomEnemyJuggernaut;
State.variables.CustomEnemyFatRLevel = data.CustomEnemyFatRLevel;
State.variables.CustomGrappleEnabled = data.CustomGrappleEnabled;
State.variables.CustomGrappleMultiplier = data.CustomGrappleMultiplier;
State.variables.CustomGrappleText = data.CustomGrappleText;
State.variables.CustomAttacks = data.CustomAttacks;
State.variables.CustomConditions = data.CustomConditions;
State.variables.CustomConditions2 = data.CustomConditions2;
State.variables.CustomTalk = data.CustomTalk;
State.variables.CustomTalkConditions = data.CustomTalkConditions;
State.variables.CustomTalkEffects = data.CustomTalkEffects;
Engine.play(passage());
} else {
// error
}
}
setup.loadLSMDialog(handler);
new Wikifier(null, '<<CloseCustomEnemy>>');
new Wikifier(null, '<<RefreshCustomAttack>>');
<</script>>
<</button>></div>\
<div class='CustomEnemyButton' style="margin-top: 10px;margin-bottom: 5px"><<button "Reset Defaults">><<ResetCustomEnemyDefaults>><</button>></div>\
<div class='CustomEnemyButton' style="margin-top: 10px;margin-bottom: 5px"><<button [[Test Custom Enemy End Scene|Custom Scene]]>><<CloseCustomEnemy>><<set $EnemyNum to 18>><<battlestart>><</button>></div>\
<div class='CustomEnemyButton' style="margin-top: 10px;margin-bottom: 10px"><<button [[Fight Your Enemy!|Combat]]>><<CloseCustomEnemy>><<set $EnemyNum to 18>><<battlestart>><</button>></div>\
</div>\
<span data-keytype="no"><<link 'Back'>><<CloseCustomEnemy>><<goto "Computer">><</link>></span><<widget "CustomEnemyInitiate">>\
<<nobr>>
<<set $CustomPreMade to recall('CustomPreMade', "None")>>
<<set $CustomEnemyName to recall('CustomEnemyName', "Cool Guy")>>
<<set $CustomEnemyColour to recall('CustomEnemyColour', "#88f4f7")>>
<<set $CustomEnemyMuscleStart to recall('CustomEnemyMuscleStart', 100)>>
<<set $CustomEnemyFatStart to recall('CustomEnemyFatStart', 50)>>
<<set $CustomEnemyMuscleStartMem to recall('CustomEnemyMuscleStartMem', -1)>>
<<set $CustomEnemyFatStartMem to recall('CustomEnemyFatStartMem', -1)>>
<<set $CustomEnemyHBonus to recall('CustomEnemyHBonus', 0)>>
<<set $CustomEnemyDBonus to recall('CustomEnemyDBonus', 0)>>
<<set $CustomEnemyStatMemory to recall('CustomEnemyStatMemory', false)>>
<<set $CustomEnemyDodgy to recall('CustomEnemyDodgy', false)>>
<<set $CustomEnemyJuggernaut to recall('CustomEnemyJuggernaut', false)>>
<<set $CustomEnemyFatRLevel to recall('CustomEnemyFatRLevel', 0)>>
<<set $CustomGrappleEnabled to recall('CustomGrappleEnabled', true)>>
<<set $CustomGrappleMultiplier to recall('CustomGrappleMultiplier', 1.0)>>
<<set $CustomGrappleText to recall('CustomGrappleText', "wrestles you to the ground")>>
<<CustomAttackDefaults>>
<<set $CustomAttacks to recall('CustomAttacks', $CustomAttacks)>>
<<set $CustomConditions to recall('CustomConditions', $CustomConditions)>>
<<set $CustomConditions2 to recall('CustomConditions2', $CustomConditions2)>>
<<CustomTalkDefaults>>
<<set $CustomTalk to recall('CustomTalk', $CustomTalk)>>
<<set $CustomTalkConditions to recall('CustomTalkConditions', $CustomTalkConditions)>>
<<set $CustomTalkEffects to recall('CustomTalkEffects', $CustomTalkEffects)>>
<</nobr>>\
<</widget>>\
<<widget "CloseCustomEnemy">>\
<<nobr>>
<<set $CustomEnemyName = $CustomEnemyName.substring(0, 25)>>
<<set $CustomGrappleText = $CustomGrappleText.substring(0, 60)>>
<<if not Util.isNumeric($CustomGrappleMultiplier)>>
<<set $CustomGrappleMultiplier = 1>>
<<elseif $CustomGrappleMultiplier < 0 >>
<<set $CustomGrappleMultiplier = 1>>
<<elseif $CustomGrappleMultiplier > 3 >>
<<set $CustomGrappleMultiplier = 3>>
<</if>>
<<set $CustomEnemyMuscleStart to Math.trunc($CustomEnemyMuscleStart)>>
<<if not Number.isInteger($CustomEnemyMuscleStart)>>
<<set $CustomEnemyMuscleStart = 100>>
<<elseif $CustomEnemyMuscleStart < 1 >>
<<set $CustomEnemyMuscleStart = 1>>
<<elseif $CustomEnemyMuscleStart > 5000 >>
<<set $CustomEnemyMuscleStart = 5000>>
<</if>>
<<set $CustomEnemyFatStart to Math.trunc($CustomEnemyFatStart)>>
<<if not Number.isInteger($CustomEnemyFatStart)>>
<<set $CustomEnemyFatStart = 100>>
<<elseif $CustomEnemyFatStart < 1 >>
<<set $CustomEnemyFatStart = 1>>
<<elseif $CustomEnemyFatStart > 5000 >>
<<set $CustomEnemyFatStart = 5000>>
<</if>>
<<set $CustomEnemyHBonus to Math.trunc($CustomEnemyHBonus)>>
<<if not Number.isInteger($CustomEnemyHBonus)>>
<<set $CustomEnemyHBonus = 0>>
<<elseif $CustomEnemyHBonus < -50 >>
<<set $CustomEnemyHBonus = -50>>
<<elseif $CustomEnemyHBonus > 100 >>
<<set $CustomEnemyHBonus = 100>>
<</if>>
<<set $CustomEnemyDBonus to Math.trunc($CustomEnemyDBonus)>>
<<if not Number.isInteger($CustomEnemyDBonus)>>
<<set $CustomEnemyDBonus = 0>>
<<elseif $CustomEnemyDBonus < 0 >>
<<set $CustomEnemyDBonus = 0>>
<<elseif $CustomEnemyDBonus > 36 >>
<<set $CustomEnemyDBonus = 36>>
<</if>>
<<for _i=0; _i<$CustomAttacks.length; _i++>>
<<set $CustomAttacks[_i].misschance = $CustomAttacks[_i].misschance.toString().replaceAll(/[^\w-]/g, "")>>
<<set $CustomAttacks[_i].musclepercent = $CustomAttacks[_i].musclepercent.toString().replaceAll(/[^\w-]/g, "")>>
<<set $CustomAttacks[_i].fatpercent = $CustomAttacks[_i].fatpercent.toString().replaceAll(/[^\w-]/g, "")>>
<<set $CustomConditions[_i].var2 = $CustomConditions[_i].var2.toString().replaceAll(/[^\w-]/g, "")>>
<<set $CustomAttacks[_i].hittext = $CustomAttacks[_i].hittext.substring(0, 60)>>
<<set $CustomAttacks[_i].misstext = $CustomAttacks[_i].misstext.substring(0, 60)>>
/*<<set $CustomAttacks[_i].multiplier to Math.trunc($CustomAttacks[_i].multiplier)>>*/
<<if not Util.isNumeric($CustomAttacks[_i].multiplier)>>
<<set $CustomAttacks[_i].multiplier = 1>>
<<elseif $CustomAttacks[_i].multiplier < 0 >>
<<set $CustomAttacks[_i].multiplier = 1>>
<<elseif $CustomAttacks[_i].multiplier > 3 >>
<<set $CustomAttacks[_i].multiplier = 3>>
<</if>>
/*<<set $CustomAttacks[_i].misschance to $CustomAttacks[_i].misschance.replaceAll(/[^\w-]/g, "")>>*/
<<set $CustomAttacks[_i].misschance to Math.trunc($CustomAttacks[_i].misschance)>>
<<if not Number.isInteger($CustomAttacks[_i].misschance)>>
<<set $CustomAttacks[_i].misschance = 0>>
<<elseif $CustomAttacks[_i].misschance < 0 >>
<<set $CustomAttacks[_i].misschance = 0>>
<<elseif $CustomAttacks[_i].misschance > 100 >>
<<set $CustomAttacks[_i].misschance = 100>>
<</if>>
<<set $CustomConditions[_i].var2 to Math.trunc($CustomConditions[_i].var2)>>
<<if $CustomConditions[_i].type == "Health" or $CustomConditions[_i].type == "Arousal">>
<<if not Number.isInteger($CustomConditions[_i].var2)>>
<<set $CustomConditions[_i].var2 = 50>>
<<elseif $CustomConditions[_i].var2 < 0 >>
<<set $CustomConditions[_i].var2 = 0>>
<<elseif $CustomConditions[_i].var2 > 100 >>
<<set $CustomConditions[_i].var2 = 100>>
<</if>>
<<elseif $CustomConditions[_i].type == "Size">>
<<if not Number.isInteger($CustomConditions[_i].var2)>>
<<set $CustomConditions[_i].var2 = 100>>
<<elseif $CustomConditions[_i].var2 < 0 >>
<<set $CustomConditions[_i].var2 = 0>>
<<elseif $CustomConditions[_i].var2 > 999999 >>
<<set $CustomConditions[_i].var2 = 999999>>
<</if>>
<</if>>
<<if $CustomAttacks[_i].type == "Arousal">>
<<set $CustomAttacks[_i].musclebase to Math.trunc($CustomAttacks[_i].musclebase)>>
<<if not Number.isInteger($CustomAttacks[_i].musclebase)>>
<<set $CustomAttacks[_i].musclebase = 5>>
<<elseif $CustomAttacks[_i].musclebase < 0 >>
<<set $CustomAttacks[_i].musclebase = 0>>
<<elseif $CustomAttacks[_i].musclebase > 100 >>
<<set $CustomAttacks[_i].musclebase = 100>>
<</if>>
/*<<set $CustomAttacks[_i].musclepercent to $CustomAttacks[_i].musclepercent.replaceAll(/[^\w-]/g, "")>>*/
<<set $CustomAttacks[_i].musclepercent to Math.trunc($CustomAttacks[_i].musclepercent)>>
<<if not Number.isInteger($CustomAttacks[_i].musclepercent)>>
<<set $CustomAttacks[_i].musclepercent = 5>>
<<elseif $CustomAttacks[_i].musclepercent < 0 >>
<<set $CustomAttacks[_i].musclepercent = 0>>
<<elseif $CustomAttacks[_i].musclepercent > 100 >>
<<set $CustomAttacks[_i].musclepercent = 100>>
<</if>>
<<set $CustomAttacks[_i].fatbase to Math.trunc($CustomAttacks[_i].fatbase)>>
<<if not Number.isInteger($CustomAttacks[_i].fatbase)>>
<<set $CustomAttacks[_i].fatbase = 5>>
<<elseif $CustomAttacks[_i].fatbase < 0 >>
<<set $CustomAttacks[_i].fatbase = 0>>
<<elseif $CustomAttacks[_i].fatbase > 100 >>
<<set $CustomAttacks[_i].fatbase = 100>>
<</if>>
/*<<set $CustomAttacks[_i].fatpercent to $CustomAttacks[_i].fatpercent.replaceAll(/[^\w-]/g, "")>>*/
<<set $CustomAttacks[_i].fatpercent to Math.trunc($CustomAttacks[_i].fatpercent)>>
<<if not Number.isInteger($CustomAttacks[_i].fatpercent)>>
<<set $CustomAttacks[_i].fatpercent = 5>>
<<elseif $CustomAttacks[_i].fatpercent < 0 >>
<<set $CustomAttacks[_i].fatpercent = 0>>
<<elseif $CustomAttacks[_i].fatpercent > 100 >>
<<set $CustomAttacks[_i].fatpercent = 100>>
<</if>>
<<else>>
<<set $CustomAttacks[_i].musclebase to Math.trunc($CustomAttacks[_i].musclebase)>>
<<if not Number.isInteger($CustomAttacks[_i].musclebase)>>
<<set $CustomAttacks[_i].musclebase = 20>>
<<elseif $CustomAttacks[_i].musclebase < -1000 >>
<<set $CustomAttacks[_i].musclebase = -1000>>
<<elseif $CustomAttacks[_i].musclebase > 1000 >>
<<set $CustomAttacks[_i].musclebase = 1000>>
<</if>>
/*<<set $CustomAttacks[_i].musclepercent to $CustomAttacks[_i].musclepercent.replaceAll(/[^\w-]/g, "")>>*/
<<set $CustomAttacks[_i].musclepercent to Math.trunc($CustomAttacks[_i].musclepercent)>>
<<if not Number.isInteger($CustomAttacks[_i].musclepercent)>>
<<set $CustomAttacks[_i].musclepercent = 5>>
<<elseif $CustomAttacks[_i].musclepercent < 0 >>
<<set $CustomAttacks[_i].musclepercent = 0>>
<<elseif $CustomAttacks[_i].musclepercent > 100 >>
<<set $CustomAttacks[_i].musclepercent = 100>>
<</if>>
<<set $CustomAttacks[_i].fatbase to Math.trunc($CustomAttacks[_i].fatbase)>>
<<if not Number.isInteger($CustomAttacks[_i].fatbase)>>
<<set $CustomAttacks[_i].fatbase = 20>>
<<elseif $CustomAttacks[_i].fatbase < -1000 >>
<<set $CustomAttacks[_i].fatbase = -1000>>
<<elseif $CustomAttacks[_i].fatbase > 1000 >>
<<set $CustomAttacks[_i].fatbase = 1000>>
<</if>>
/*<<set $CustomAttacks[_i].fatpercent to $CustomAttacks[_i].fatpercent.replaceAll(/[^\w-]/g, "")>>*/
<<set $CustomAttacks[_i].fatpercent to Math.trunc($CustomAttacks[_i].fatpercent)>>
<<if not Number.isInteger($CustomAttacks[_i].fatpercent)>>
<<set $CustomAttacks[_i].fatpercent = 5>>
<<elseif $CustomAttacks[_i].fatpercent < 0 >>
<<set $CustomAttacks[_i].fatpercent = 0>>
<<elseif $CustomAttacks[_i].fatpercent > 100 >>
<<set $CustomAttacks[_i].fatpercent = 100>>
<</if>>
<</if>>
<</for>>
<<for _i=0; _i<$CustomTalk.length; _i++>>
<<set $CustomTalkEffects[_i].musclepercent = $CustomTalkEffects[_i].musclepercent.toString().replaceAll(/[^\w-]/g, "")>>
<<set $CustomTalkEffects[_i].fatpercent = $CustomTalkEffects[_i].fatpercent.toString().replaceAll(/[^\w-]/g, "")>>
<<set $CustomTalkConditions[_i].var2 = $CustomTalkConditions[_i].var2.toString().replaceAll(/[^\w-]/g, "")>>
<<set $CustomTalk[_i].name = $CustomTalk[_i].name.substring(0, 60)>>
<<set $CustomTalk[_i].response = $CustomTalk[_i].response.substring(0, 100)>>
<<set $CustomTalkConditions[_i].var2 to Math.trunc($CustomTalkConditions[_i].var2)>>
<<if $CustomTalkConditions[_i].type == "Arousal">>
<<if not Number.isInteger($CustomTalkConditions[_i].var2)>>
<<set $CustomTalkConditions[_i].var2 = 50>>
<<elseif $CustomTalkConditions[_i].var2 < 0 >>
<<set $CustomTalkConditions[_i].var2 = 0>>
<<elseif $CustomTalkConditions[_i].var2 > 100 >>
<<set $CustomTalkConditions[_i].var2 = 100>>
<</if>>
<<elseif $CustomTalkConditions[_i].type == "Size">>
<<if not Number.isInteger($CustomTalkConditions[_i].var2)>>
<<set $CustomTalkConditions[_i].var2 = 100>>
<<elseif $CustomTalkConditions[_i].var2 < 0 >>
<<set $CustomTalkConditions[_i].var2 = 0>>
<<elseif $CustomTalkConditions[_i].var2 > 999999 >>
<<set $CustomTalkConditions[_i].var2 = 999999>>
<</if>>
<</if>>
<<set $CustomTalkEffects[_i].musclebase to Math.trunc($CustomTalkEffects[_i].musclebase)>>
<<if not Number.isInteger($CustomTalkEffects[_i].musclebase)>>
<<set $CustomTalkEffects[_i].musclebase = 20>>
<<elseif $CustomTalkEffects[_i].musclebase < -1000 >>
<<set $CustomTalkEffects[_i].musclebase = -1000>>
<<elseif $CustomTalkEffects[_i].musclebase > 1000 >>
<<set $CustomTalkEffects[_i].musclebase = 1000>>
<</if>>
<<set $CustomTalkEffects[_i].musclepercent to Math.trunc($CustomTalkEffects[_i].musclepercent)>>
<<if not Number.isInteger($CustomTalkEffects[_i].musclepercent)>>
<<set $CustomTalkEffects[_i].musclepercent = 5>>
<<elseif $CustomTalkEffects[_i].musclepercent < 0 >>
<<set $CustomTalkEffects[_i].musclepercent = 0>>
<<elseif $CustomTalkEffects[_i].musclepercent > 100 >>
<<set $CustomTalkEffects[_i].musclepercent = 100>>
<</if>>
<<set $CustomTalkEffects[_i].fatbase to Math.trunc($CustomTalkEffects[_i].fatbase)>>
<<if not Number.isInteger($CustomTalkEffects[_i].fatbase)>>
<<set $CustomTalkEffects[_i].fatbase = 20>>
<<elseif $CustomTalkEffects[_i].fatbase < -1000 >>
<<set $CustomTalkEffects[_i].fatbase = -1000>>
<<elseif $CustomTalkEffects[_i].fatbase > 1000 >>
<<set $CustomTalkEffects[_i].fatbase = 1000>>
<</if>>
<<set $CustomTalkEffects[_i].fatpercent to Math.trunc($CustomTalkEffects[_i].fatpercent)>>
<<if not Number.isInteger($CustomTalkEffects[_i].fatpercent)>>
<<set $CustomTalkEffects[_i].fatpercent = 5>>
<<elseif $CustomTalkEffects[_i].fatpercent < 0 >>
<<set $CustomTalkEffects[_i].fatpercent = 0>>
<<elseif $CustomTalkEffects[_i].fatpercent > 100 >>
<<set $CustomTalkEffects[_i].fatpercent = 100>>
<</if>>
<</for>>
<<run memorize('CustomEnemyName', $CustomEnemyName)>>
<<run memorize('CustomEnemyColour', $CustomEnemyColour)>>
<<run memorize('CustomEnemyMuscleStart', $CustomEnemyMuscleStart)>>
<<run memorize('CustomEnemyFatStart', $CustomEnemyFatStart)>>
<<run memorize('CustomEnemyHBonus', $CustomEnemyHBonus)>>
<<run memorize('CustomEnemyDBonus', $CustomEnemyDBonus)>>
<<run memorize('CustomEnemyStatMemory', $CustomEnemyStatMemory)>>
<<run memorize('CustomEnemyDodgy', $CustomEnemyDodgy)>>
<<run memorize('CustomEnemyJuggernaut', $CustomEnemyJuggernaut)>>
<<run memorize('CustomEnemyFatRLevel', $CustomEnemyFatRLevel)>>
<<run memorize('CustomAttacks', $CustomAttacks)>>
<<run memorize('CustomConditions', $CustomConditions)>>
<<run memorize('CustomConditions2', $CustomConditions2)>>
<<run memorize('CustomTalk', $CustomTalk)>>
<<run memorize('CustomTalkConditions', $CustomTalkConditions)>>
<<run memorize('CustomTalkEffects', $CustomTalkEffects)>>
<</nobr>>\
<</widget>>
<<widget "CustomAttackDefaults">>\
<<nobr>>
<<set _Attack1 = { type: "Basic Attack", conand: true, firstmove: false, singlemove: false, singlemovedone: false, multiplier: 1.0, misschance: 0 , hittext: "punches you", misstext: "punch you", target: 0, musclebase: 20, musclepercent: 5, fatbase: 20, fatpercent: 5, attackvar1: 0, attackvar2: true}>>
<<set _Attack2 = { type: "Drain", conand: true, firstmove: false, singlemove: false, singlemovedone: false, musclebase: 20, musclepercent: 5, fatbase: 20, fatpercent: 5, hittext: "casts a spell that steals your size", multiplier: 1.0, misschance: 0, misstext: "punch you", target: 0, attackvar1: 0, attackvar2: true}>>
<<set _Attack3 = { type: "Stat Change", conand: true, firstmove: false, singlemove: false, singlemovedone: false, target: 0, musclebase: 20, musclepercent: 5, fatbase: 20, fatpercent: 5, hittext: "casts a spell that makes him bigger", multiplier: 1.0, misschance: 0, misstext: "punch you", attackvar1: 0, attackvar2: true}>>
<<set _Attack4 = { type: "Basic Attack", conand: true, firstmove: false, singlemove: false, singlemovedone: false, multiplier: 1.0, misschance: 0 , hittext: "punches you", misstext: "punch you", target: 0, musclebase: 20, musclepercent: 5, fatbase: 20, fatpercent: 5, attackvar1: 0, attackvar2: true}>>
<<set _Attack5 = { type: "Basic Attack", conand: true, firstmove: false, singlemove: false, singlemovedone: false, multiplier: 1.0, misschance: 0 , hittext: "punches you", misstext: "punch you", target: 0, musclebase: 20, musclepercent: 5, fatbase: 20, fatpercent: 5, attackvar1: 0, attackvar2: true}>>
<<set $CustomAttacks to [_Attack1,_Attack2,_Attack3,_Attack4,_Attack5]>>
<<if $CustomAttacks.length != 5>>
<<run memorize('CustomAttacks', $CustomAttacks)>>
<</if>>
<<set _Condition1 = { type: "None", target: 0, var1: true ,var2: 0,var3: 0}>>
<<set _Condition2 = { type: "None", target: 0, var1: true ,var2: 0,var3: 0}>>
<<set _Condition3 = { type: "None", target: 0, var1: true ,var2: 0,var3: 0}>>
<<set _Condition4 = { type: "None", target: 0, var1: true ,var2: 0,var3: 0}>>
<<set _Condition5 = { type: "None", target: 0, var1: true ,var2: 0,var3: 0}>>
<<set $CustomConditions to [_Condition1,_Condition2,_Condition3,_Condition4,_Condition5]>>
<<set $CustomConditions2 to [_Condition1,_Condition2,_Condition3,_Condition4,_Condition5]>>
<<if $CustomConditions.length != 5>>
<<run memorize('CustomConditions', $CustomConditions)>>
<</if>>
<<if $CustomConditions2.length != 5>>
<<run memorize('CustomConditions2', $CustomConditions2)>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "CustomTalkDefaults">>\
<<nobr>>
<<set _Talk1 = { enabled: true, name: "Talk Option 1", response: "Response 1", skip: false, mult: true}>>
<<set _Talk2 = { enabled: true, name: "Talk Option 2", response: "Response 2", skip: false, mult: true}>>
<<set _Talk3 = { enabled: true, name: "Talk Option 3", response: "Response 3", skip: false, mult: true}>>
<<set _Talk4 = { enabled: true, name: "Talk Option 4", response: "Response 4", skip: false, mult: true}>>
<<set _Talk5 = { enabled: true, name: "Talk Option 5", response: "Response 5", skip: false, mult: true}>>
<<set $CustomTalk to [_Talk1,_Talk2,_Talk3,_Talk4,_Talk5]>>
<<if $CustomTalk.length != 5>>
<<run memorize('CustomTalk', $CustomTalk)>>
<</if>>
<<set _Condition1 = { type: "None", needt1: false, needt2: false, needt3: false, needt4: false, needt5: false, target: 0, var1: true ,var2: 0,var3: 0}>>
<<set _Condition2 = {type: "None", needt1: false, needt2: false, needt3: false, needt4: false, needt5: false, target: 0, var1: true ,var2: 0,var3: 0}>>
<<set _Condition3 = {type: "None", needt1: false, needt2: false, needt3: false, needt4: false, needt5: false, target: 0, var1: true ,var2: 0,var3: 0}>>
<<set _Condition4 = {type: "None", needt1: false, needt2: false, needt3: false, needt4: false, needt5: false, target: 0, var1: true ,var2: 0,var3: 0}>>
<<set _Condition5 = {type: "None", needt1: false, needt2: false, needt3: false, needt4: false, needt5: false, target: 0, var1: true ,var2: 0,var3: 0}>>
<<set $CustomTalkConditions to [_Condition1,_Condition2,_Condition3,_Condition4,_Condition5]>>
<<if $CustomTalkConditions.length != 5>>
<<run memorize('CustomTalkConditions', $CustomTalkConditions)>>
<</if>>
<<set _Effect1 = { type: "None", target: 0, musclebase: true ,musclepercent: 0,fatbase: 0,fatpercent: 0}>>
<<set _Effect2 = { type: "None", target: 0, musclebase: true ,musclepercent: 0,fatbase: 0,fatpercent: 0}>>
<<set _Effect3 = { type: "None", target: 0, musclebase: true ,musclepercent: 0,fatbase: 0,fatpercent: 0}>>
<<set _Effect4 = { type: "None", target: 0, musclebase: true ,musclepercent: 0,fatbase: 0,fatpercent: 0}>>
<<set _Effect5 = { type: "None", target: 0, musclebase: true ,musclepercent: 0,fatbase: 0,fatpercent: 0}>>
<<set $CustomTalkEffects to [_Effect1,_Effect2,_Effect3,_Effect4,_Effect5]>>
<<if $CustomTalkEffects.length != 5>>
<<run memorize('CustomTalkEffects', $CustomTalkEffects)>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "ResetCustomEnemyDefaults">>\
<<nobr>>
<<set $CustomPreMade to "None">>
<<set $CustomEnemyName to "Cool Guy">>
<<set $CustomEnemyColour to "#88f4f7">>
<<set $CustomEnemyMuscleStart to 100>>
<<set $CustomEnemyFatStart to 50>>
<<set $CustomEnemyMuscleStartMem to -1>>
<<set $CustomEnemyFatStartMem to -1>>
<<set $CustomEnemyHBonus to 0>>
<<set $CustomEnemyDBonus to 0>>
<<set $CustomEnemyStatMemory to false>>
<<set $CustomEnemyDodgy to false>>
<<set $CustomEnemyJuggernaut to false>>
<<set $CustomEnemyFatRLevel to 0>>
<<set $CustomGrappleEnabled = true>>
<<set $CustomGrappleMultiplier = 1.0>>
<<set $CustomGrappleText = "wrestles you to the ground">>
<<CustomAttackDefaults>>
<<CustomTalkDefaults>>
<<RefreshCustomAttack>>
<<RefreshCustomTalk>>
<</nobr>>\
<</widget>>
<<widget "RefreshCustomAttack">>\
<<nobr>>
<<replace "#customname-sec">><<display "Custom Name And Images">><</replace>>
<<replace "#customstats-sec">><<display "Custom Stats">><</replace>>
<<replace "#customattributes-sec">><<display "Custom Attributes">><</replace>>
<<replace "#customattacks-sec">><<display "Custom Attack Menu">><</replace>>
<</nobr>>\
<</widget>>
<<widget "RefreshCustomTalk">>\
<<nobr>>
<<replace "#customtalk-sec">><<display "Custom Talk Menu">><</replace>>
<</nobr>>\
<</widget>>
<<widget "DisplayCustomAttack">>\
<<nobr>>
<<if _Attack.type == "Basic Attack">>
<<display "Basic Attack Menu">>
<<elseif _Attack.type == "Drain">>
<<display "Drain Attack Menu">>
<<elseif _Attack.type == "Stat Change">>
<<display "Stat Attack Menu">>
<<elseif _Attack.type == "Arousal">>
<<display "Arousal Attack Menu">>
<<elseif _Attack.type == "Hex">>
<<display "Hex Attack Menu">>
<</if>>
<</nobr>>\
<</widget>>
<<widget "UpdateCustomAttackMenu">>\
<<nobr>>
<<if $args[0] == 0>>
<<replace "#customatt1-sec">><<DisplayCustomAttack>><</replace>>
<<elseif $args[0] == 1>>
<<replace "#customatt2-sec">><<DisplayCustomAttack>><</replace>>
<<elseif $args[0] == 2>>
<<replace "#customatt3-sec">><<DisplayCustomAttack>><</replace>>
<<elseif $args[0] == 3>>
<<replace "#customatt4-sec">><<DisplayCustomAttack>><</replace>>
<<elseif $args[0] == 4>>
<<replace "#customatt5-sec">><<DisplayCustomAttack>><</replace>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "ClickCustomAttackButton">>\
<<nobr>>
<<set _AttackNum = $args[0]>><<set $CustomAttacks[_AttackNum].type = $args[1]>><<replace "#customattacks-sec">><<display "Custom Attack Menu">><</replace>>
/*<<set _Attack = $CustomAttacks[_AttackNum]>><<UpdateCustomAttackMenu _AttackNum>>*/
<</nobr>>\
<</widget>>
<<widget "ClickCustomConditionButton">>\
<<nobr>>
<<set _AttackNum = $args[0]>><<set $args[2][_AttackNum].type = $args[1]>><<replace "#customattacks-sec">><<display "Custom Attack Menu">><</replace>>
/*<<set _Attack = $CustomAttacks[_AttackNum]>><<UpdateCustomAttackMenu _AttackNum>>*/
<</nobr>>\
<</widget>>
<<widget "ClickCustomTalkButton">>\
<<nobr>>
<<set _TalkNum = $args[0]>><<set $CustomTalk[_TalkNum].enabled = $args[1]>><<replace "#customtalk-sec">><<display "Custom Talk Menu">><</replace>>
<</nobr>>\
<</widget>>
<<widget "ClickCustomTalkConditionButton">>\
<<nobr>>
<<set _TalkNum = $args[0]>><<set $CustomTalkConditions[_TalkNum].type = $args[1]>><<replace "#customtalk-sec">><<display "Custom Talk Menu">><</replace>>
<</nobr>>\
<</widget>>
<<widget "ClickCustomTalkEffectButton">>\
<<nobr>>
<<set _TalkNum = $args[0]>><<set $CustomTalkEffects[_TalkNum].type = $args[1]>><<replace "#customtalk-sec">><<display "Custom Talk Menu">><</replace>>
<</nobr>>\
<</widget>>
<<widget "CustomAttackButtonClass">>\
<<nobr>>
<<set _Class1 = "CustomEnemyButtonSmall">><<set _Class2 = "CustomEnemyButtonSmall">><<set _Class3 = "CustomEnemyButtonSmall">><<set _Class4 = "CustomEnemyButtonSmall">><<set _Class5 = "CustomEnemyButtonSmall">>
<<if $CustomAttacks[$args[0]].type=="Basic Attack">><<set _Class1 = "cursebutton2">><<elseif $CustomAttacks[$args[0]].type=="Stat Change">><<set _Class2 = "cursebutton2">><<elseif $CustomAttacks[$args[0]].type=="Drain">><<set _Class3 = "cursebutton2">><<elseif $CustomAttacks[$args[0]].type=="Hex">><<set _Class4 = "cursebutton2">><<elseif $CustomAttacks[$args[0]].type=="Arousal">><<set _Class5 = "cursebutton2">><</if>>
<</nobr>>\
<</widget>>
<<widget "CustomConditionButtonClass">>\
<<nobr>>
<<set _Class1 = "CustomEnemyButtonSmall">><<set _Class2 = "CustomEnemyButtonSmall">><<set _Class3 = "CustomEnemyButtonSmall">><<set _Class4 = "CustomEnemyButtonSmall">><<set _Class5 = "CustomEnemyButtonSmall">>
<<if $args[1][$args[0]].type=="None">><<set _Class1 = "cursebutton2">><<elseif $args[1][$args[0]].type=="Health">><<set _Class2 = "cursebutton2">><<elseif $args[1][$args[0]].type=="Size">><<set _Class3 = "cursebutton2">><<elseif $args[1][$args[0]].type=="Arousal">><<set _Class4 = "cursebutton2">><<elseif $args[1][$args[0]].type=="Combine">><<set _Class5 = "cursebutton2">><</if>>
<</nobr>>\
<</widget>>
<<widget "CustomTalkButtonClass">>\
<<nobr>>
<<set _Class1 = "CustomEnemyButtonSmall">><<set _Class2 = "CustomEnemyButtonSmall">><<if $CustomTalk[$args[0]].enabled==true>><<set _Class1 = "cursebutton2">><<else>><<set _Class2 = "cursebutton2">><</if>>
<</nobr>>\
<</widget>>
<<widget "CustomTalkEffectButtonClass">>\
<<nobr>>
<<set _Class1 = "CustomEnemyButtonSmall">><<set _Class2 = "CustomEnemyButtonSmall">><<set _Class3 = "CustomEnemyButtonSmall">><<set _Class4 = "CustomEnemyButtonSmall">>
<<if $args[1][$args[0]].type=="None">><<set _Class1 = "cursebutton2">><<elseif $args[1][$args[0]].type=="Stat Change">><<set _Class2 = "cursebutton2">><<elseif $args[1][$args[0]].type=="Rage">><<set _Class3 = "cursebutton2">><<elseif $args[1][$args[0]].type=="End Scene">><<set _Class4 = "cursebutton2">><</if>>
<</nobr>>\
<</widget>>
<<widget "CustomTalkConditionButtonClass">>\
<<nobr>>
<<set _Class1 = "CustomEnemyButtonSmall">><<set _Class2 = "CustomEnemyButtonSmall">><<set _Class3 = "CustomEnemyButtonSmall">><<set _Class4 = "CustomEnemyButtonSmall">>
<<if $args[1][$args[0]].type=="None">><<set _Class1 = "cursebutton2">><<elseif $args[1][$args[0]].type=="Size">><<set _Class2 = "cursebutton2">><<elseif $args[1][$args[0]].type=="Previous Talk">><<set _Class3 = "cursebutton2">><<elseif $args[1][$args[0]].type=="Arousal">><<set _Class4 = "cursebutton2">><</if>>
<</nobr>>\
<</widget>>
<<widget "CustomConditionCheck">>\
<<nobr>>
<<set _target = $args[0][_i].target>>
<<set _var1 = $args[0][_i].var1>>
<<set _var2 = $args[0][_i].var2>>
<<set _var3 = $args[0][_i].var3>>
<<if $args[0][_i].type == "Health">>
<<if _target == 0>>
<<set _hpper = ($ECHP/$EMHP)*100>>
<<else>>
<<set _hpper = ($CurHP/$MaxHP)*100>>
<</if>>
<<if (_var1 == true && _hpper < _var2) or (_var1 == false && _hpper >= _var2)>>
<<CustomConditionCheckDelete $args[1]>>
<</if>>
<<elseif $args[0][_i].type == "Size">>
<<if _target == 0>>
<<if _var3 == 0>>
<<set _stat = $ETotalMuscleShown>>
<<elseif _var3 == 1>>
<<set _stat = $ETotalFatShown>>
<<elseif _var3 == 2>>
<<set _stat = $ETotalWeight>>
<</if>>
<<else>>
<<if _var3 == 0>>
<<set _stat = $totalmuscleshown>>
<<elseif _var3 == 1>>
<<set _stat = $totalfatshown>>
<<elseif _var3 == 2>>
<<set _stat = $totalweight>>
<</if>>
<</if>>
<<if (_var1 == true && _stat < _var2) or (_var1 == false && _stat >= _var2)>>
<<CustomConditionCheckDelete $args[1]>>
<</if>>
<<elseif $args[0][_i].type == "Arousal">>
<<if (_var1 == true && $arousal < _var2) or (_var1 == false && $arousal > _var2)>>
<<CustomConditionCheckDelete $args[1]>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "CustomConditionCheckDelete">>\
<<nobr>>
<<if $CustomAttacks[_i].conand == true>>
<<run _CAttacks.delete(_i)>>
<<run _CAttacks2.delete(_i)>>
<<else>>
<<run $args[0].delete(_i)>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "PerformCustomAttack">>\
<<nobr>>
<<if $args[1] == false>>
<<set $EAttack +=" ">>
<</if>>
<<if $CustomAttacks[$args[0]].type == "Basic Attack">>
<<if $CustomAttacks[$args[0]].attackvar1 == 1>>
<<set $EAttackDamage = Math.floor($ETotalWeight/50)>>
<<else>>
<<set $EAttackDamage = Math.ceil($EStrength)>>
<</if>>
<<EnemyAttackStrengthModifiers>>
<<set _n = random(1, 100)>>
<<set $EAttackDamage = $EAttackDamage*$CustomAttacks[$args[0]].multiplier>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText tries to "+$CustomAttacks[$args[0]].misstext+" but you dodge the attack!">>
<<elseif _n <= $CustomAttacks[$args[0]].misschance>>
<<set $EAttack +="The $ENameText tries to "+$CustomAttacks[$args[0]].misstext+" but he misses!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText "+$CustomAttacks[$args[0]].hittext+", dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<if $CustomAttacks[$args[0]].type == "Stat Change">>
<<set _fatdirection = 1>><<set _muscledirection = 1>>
<<if $CustomAttacks[$args[0]].fatbase < 0>>
<<set _fatdirection = -1>>
<</if>>
<<if $CustomAttacks[$args[0]].musclebase < 0>>
<<set _muscledirection = -1>>
<</if>>
<<if $args[1] == true>>
<<set $EAttack +="The $ENameText "+$CustomAttacks[$args[0]].hittext+".">>
<</if>>
<<if $CustomAttacks[$args[0]].target == 0>>
<<set _amount = (_fatdirection*$ETotalFatShown*$CustomAttacks[$args[0]].fatpercent/100)+$CustomAttacks[$args[0]].fatbase>>
<<set $EGiveMagicFat += _amount>>
<<set _amount = (_muscledirection*$ETotalMuscleShown*$CustomAttacks[$args[0]].musclepercent/100)+$CustomAttacks[$args[0]].musclebase>>
<<set $EGiveMagicMuscle += _amount>>
<<else>>
<<set _amount = (_fatdirection*$totalfatshown*$CustomAttacks[$args[0]].fatpercent/100)+$CustomAttacks[$args[0]].fatbase>>
<<set $PlayerMagicFat += _amount>>
<<set _amount = (_muscledirection*$totalmuscleshown*$CustomAttacks[$args[0]].musclepercent/100)+$CustomAttacks[$args[0]].musclebase>>
<<set $PlayerMagicMuscle += _amount>>
<</if>>
<</if>>
<<if $CustomAttacks[$args[0]].type == "Drain">>
<<if $fat < 20 && $muscle < 20>>
<<set $EAttack +="The $ENameText attempts to drain your size but there's not enough to steal.">>
<<else>>
<<if $args[1] == true>>
<<set $EAttack +="The $ENameText "+$CustomAttacks[$args[0]].hittext+".">>
<</if>>
<<set _amount = ($fat*$CustomAttacks[$args[0]].fatpercent/100)+$CustomAttacks[$args[0]].fatbase>>
<<if _amount > $fat>>
<<set $EFat += $fat>>
<<set $fat -= $fat>>
<<else>>
<<set $fat -= _amount>>
<<set $EFat += _amount>>
<</if>>
<<set _amount = ($muscle*$CustomAttacks[$args[0]].musclepercent/100)+$CustomAttacks[$args[0]].musclebase>>
<<if _amount > $muscle>>
<<set $EMuscle += $muscle>>
<<set $muscle -= $muscle>>
<<else>>
<<set $muscle -= _amount>>
<<set $EMuscle += _amount>>
<</if>>
<</if>>
<</if>>
<<if $CustomAttacks[$args[0]].type == "Hex">>
<<if $CustomAttacks[$args[0]].target == 0>>
<<if $CustomAttacks[$args[0]].attackvar1 == 0>>
<<set $EAttack +="The $ENameText casts a Muscle Hex spell on themself.">>
<<set $MHexPerTurn += 10+(10+Math.pow($EBSize, 1.2)*0.7)*$CustomAttacks[$args[0]].multiplier>>
<<elseif $CustomAttacks[$args[0]].attackvar1 == 1>>
<<set $EAttack +="The $ENameText casts a Fat Hex spell on themself.">>
<<set $FatSpellPerTurn += 15+(15+Math.pow($EBSize, 1.2)*0.8)*$CustomAttacks[$args[0]].multiplier>>
<<elseif $CustomAttacks[$args[0]].attackvar1 == 2>>
<<set $EAttack +="The $ENameText casts a Shrinking Hex spell on themself.">>
<<set _SpellGain = 7+(7+Math.pow($EBSize, 1.2)*0.5)*$CustomAttacks[$args[0]].multiplier>><<set $SMHexPerTurn += _SpellGain>><<set $SFHexPerTurn += _SpellGain>>
<<elseif $CustomAttacks[$args[0]].attackvar1 == 3>>
<<set $EAttack +="The $ENameText casts a Height Hex spell on themself.">>
<<set $HHexPerTurn += 2+(2+Math.pow($EBSize, 1.2)*0.1)*$CustomAttacks[$args[0]].multiplier>>
<</if>>
<<else>>
<<if $CustomAttacks[$args[0]].attackvar1 == 0>>
<<set $EAttack +="The $ENameText casts a Muscle Hex spell on you.">>
<<set $SelfMHexPerTurn += 10+(10+Math.pow($EBSize, 1.2)*0.7)*$CustomAttacks[$args[0]].multiplier>>
<<elseif $CustomAttacks[$args[0]].attackvar1 == 1>>
<<set $EAttack +="The $ENameText casts a Fat Hex spell on you.">>
<<set $SelfFatSpellPerTurn += 15+(15+Math.pow($EBSize, 1.2)*0.8)*$CustomAttacks[$args[0]].multiplier>>
<<elseif $CustomAttacks[$args[0]].attackvar1 == 2>>
<<set $EAttack +="The $ENameText casts a Shrinking Hex spell on you.">>
<<set _SpellGain = 7+(7+Math.pow($EBSize, 1.2)*0.5)*$CustomAttacks[$args[0]].multiplier>><<set $SelfSMHexPerTurn += _SpellGain>><<set $SelfSFHexPerTurn += _SpellGain>>
<<elseif $CustomAttacks[$args[0]].attackvar1 == 3>>
<<set $EAttack +="The $ENameText casts a Height Hex spell on you.">>
<<set $SelfHHexPerTurn += 2+(2+Math.pow($EBSize, 1.2)*0.1)*$CustomAttacks[$args[0]].multiplier>>
<</if>>
<</if>>
<</if>>
<<if $CustomAttacks[$args[0]].type == "Arousal">>
<<if $args[1] == true>>
<<set $EAttack +="The $ENameText "+$CustomAttacks[$args[0]].hittext+".">>
<</if>>
<<if $CustomAttacks[$args[0]].attackvar2 == true>>
<<set $arousal = 0>>
<<else>>
<<set _ARGain = $CustomAttacks[$args[0]].musclebase+($arate*$CustomAttacks[$args[0]].musclepercent/100)+(Math.clamp(Math.pow($ETotalMuscleShown/8, 0.9)*1.5-5, 0, 100)*$CustomAttacks[$args[0]].fatbase/100)+(Math.clamp((Math.pow($ETotalFatShown*$EFatPercent/100, 0.3)*12)-15, 0, 100)*$CustomAttacks[$args[0]].fatpercent/100)>>
<<set $arousal = Math.clamp($arousal+_ARGain, 0, 100)>>
<</if>>
<</if>>
<</nobr>>\
<</widget>><<nobr>>
<<camountcalc>>
<<if passage() == "Home">>
<<if $arate < 30>>
<div data-item='rjerk'><<button [[Masturbate]]>><</button>></div>
<<else>>
<div data-item='jerkis'><button type="button" id="jerkis" class="icon-button">Masturbate<div data-item='jerkospeed' class='inner-button-div'><button type="button" id="jerkospeed" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/Play.png'"></button></div></button></div>
<</if>>
<<if !($curse == "Competition" && ($day%$CompetitionDays == 1 or $CompetitionDays ==1) && $CompetitionComplete == false) && !($Cupcakes > 0 && $Cupcakes < 3)>>
<<if $collectmread == true && $bsize >= 12 && $FacilityBreakDays <= 0>>
<<if $arate < 30 or $camount >= $FacilityMax>>
<div data-item='colo'><<button [[Collection Facility]]>><</button>></div>
<<else>>
<div data-item='colos'><button type="button" id="colos" class="icon-button">Collection Facility<div data-item='colospeed' class='inner-button-div'><button type="button" id="colospeed" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/Play.png'"></button></div></button></div>
<</if>>
<</if>>
<</if>>
<<if $pactdays > 0 && $FreeResist >= $FreeResistMax>>
<div data-item='rtempt'><<button [[Resist Temptation]]>><</button>></div>
<</if>>
<<if $FreeResist < $FreeResistMax>>
<div data-item='holdoff'><<button "Hold Off For Now">><<set $FreeResist++>><<set $FreeResistActive = true>><<run BodyUpdate()>><<updatebar>><<replace "#buttons-sec">><<display "Home Buttons">><</replace>><</button>></div>
<</if>>
<<elseif passage() == "Computer">>
<<if $arate < 30>>
<div data-item='jerk'><<button [[Masturbate]]>><</button>></div>
<<else>>
<div data-item='jerkis'><button type="button" id="jerkis" class="icon-button">Masturbate<div data-item='jerkospeed' class='inner-button-div'><button type="button" id="jerkospeed" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/Play.png'"></button></div></button></div>
<</if>>
<<if !($curse == "Competition" && ($day%$CompetitionDays == 1 or $CompetitionDays ==1) && $CompetitionComplete == false) && !($Cupcakes > 0 && $Cupcakes < 3)>>
<<if $collectmread == true && $bsize >= 12 && $FacilityBreakDays <= 0>>
<<if $arate < 30 or $camount >= $FacilityMax>>
<div data-item='colo'><<button [[Collection Facility]]>><</button>></div>
<<else>>
<div data-item='colos'><button type="button" id="colos" class="icon-button">Collection Facility<div data-item='colospeed' class='inner-button-div'><button type="button" id="colospeed" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/Play.png'"></button></div></button></div>
<</if>>
<</if>>
<</if>>
<<if $FreeResist < $FreeResistMax>>
<div data-item='holdoff'><<button "Hold Off For Now">><<set $FreeResist++>><<set $FreeResistActive = true>><<run BodyUpdate()>><<updatebar>><<replace "#buttons-sec">><<display "Computer Buttons">><</replace>><</button>></div>
<</if>>
<<else>>
<<if $arate < 30>>
<div data-item='jerko'><<button [[Masturbate Outside]]>><</button>></div>
<<else>>
<div data-item='jerkos'><button type="button" id="jerkos" class="icon-button">Masturbate Outside<div data-item='jerkospeed' class='inner-button-div'><button type="button" id="jerkospeed" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/Play.png'"></button></div></button></div>
<</if>>
<<if $collectmread == true && $bsize >= 12 && $FacilityBreakDays <= 0>>
<<if $arate < 30 or $camount >= $FacilityMax>>
<div data-item='colo'><<button [[Collection Facility]]>><</button>></div>
<<else>>
<div data-item='colos'><button type="button" id="colos" class="icon-button">Collection Facility<div data-item='colospeed' class='inner-button-div'><button type="button" id="colospeed" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/Play.png'"></button></div></button></div>
<</if>>
<</if>>
<<if $FreeResist < $FreeResistMax>>
<div data-item='holdoff'><<button "Hold Off For Now">><<set $FreeResist++>><<set $FreeResistActive = true>><<run BodyUpdate()>><<updatebar>><<MaxARResetButtons>><</button>></div>
<</if>>
<<if $pactdays > 0 && $FreeResist >= $FreeResistMax>>
<div data-item='rtempt'><<button [[Resist Temptation]]>><</button>></div>
<</if>>
<</if>>
<</nobr>>\<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $arousal < 100 or $FreeResistActive == true>>\
<<if $foodcraze == false>>\
<<if $GreenhouseSharkTalk == false && $SharkDisabled == false && $FilledPots >= $GreenhousePots && $hours > $nighthour>>\
<div data-item='shark'><<button [[Talk to Shark|Greenhouse Action]]>><<set $action = "shark">><</button>></div>\
<</if>>\
<<if $FilledPots < $GreenhousePots>>\
<<for $i to 0; $i < ($GreenhousePots-$FilledPots); $i++>>\
<div data-item='pot' class='inactivebutton'><<button "Empty Pot">><</button>></div>\
<</for>>\
<</if>>\
<<if $hasgreenseed == true>>\
<<if $greenseeddays >= 30>>\
<div data-item='green'><<button [[Eat Green Berry|Greenhouse Action]]>><<set $action = "green">><</button>></div>\
<<else>>\
<div data-item='green' class='inactivebutton'><<button "Eat Green Berry">><</button>></div>\
<</if>>\
<</if>>\
<<if $hasredseed == true>>\
<<if $redseeddays >= 30>>\
<div data-item='red'><<button [[Eat Red Berry|Greenhouse Action]]>><<set $action = "red">><</button>></div>\
<<else>>\
<div data-item='red' class='inactivebutton'><<button "Eat Red Berry">><</button>></div>\
<</if>>\
<</if>>\
<<if $hasblueseed == true>>\
<<if $blueseeddays >= 30>>\
<div data-item='blue'><<button [[Eat Blue Berry|Greenhouse Action]]>><<set $action = "blue">><</button>></div>\
<<else>>\
<div data-item='blue' class='inactivebutton'><<button "Eat Blue Berry">><</button>></div>\
<</if>>\
<</if>>\
<<if $hasyellowseed == true>>\
<<if $yellowseeddays >= 30>>\
<div data-item='yellow'><<button [[Eat Yellow Berry|Greenhouse Action]]>><<set $action = "yellow">><</button>></div>\
<<else>>\
<div data-item='yellow' class='inactivebutton'><<button "Eat Yellow Berry">><</button>></div>\
<</if>>\
<</if>>\
<<if $haspurpleseed == true>>\
<<if $purpleseeddays >= 30>>\
<div data-item='purple'><<button [[Eat Purple Berry|Greenhouse Action]]>><<set $action = "purple">><</button>></div>\
<<else>>\
<div data-item='purple' class='inactivebutton'><<button "Eat Purple Berry">><</button>></div>\
<</if>>\
<</if>>\
<</if>>\
<span data-keytype="yes">[[Back|Strange Stone]]</span>
<<else>>\
<span id="arousal-buttons-sec"><<display "Max Arousal Buttons">></span>\
<</if>>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $arousal < 100 or $FreeResistActive == true>>\
<<if $GreenhouseFound == true>>\
<<if $CartridgeEvent != true>>\
<div data-item='green'><<button [[Abandoned Greenhouse|Greenhouse]]>><</button>></div>\
<<else>>\
<span id='glitch-button'>\
<div data-item='green'><<button "Abandoned Greenhouse">><<replace "#glitch-button">><div class="glitch-button"><div data-item='green'><<button "Abandoned Greenhouse">><</button>></div></div><<timed 1s>><<replace "#glitch-button">><div data-item='green' class="glitch-button-fake"><<button "Abandoned Greenhouse">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<</if>>\
<</if>>\
<<if $CartridgeEvent != true>>\
<div data-item='left'><<button [[Left Stone]]>><</button>></div>\
<div data-item='right'><<button [[Right Stone]]>><</button>></div>\
<<if $MushroomPicked == false>>\
<span id='mush-button'><div data-item='mush'><<button "Pick Mushroom">><<replace "#mush-button">><</replace>><<set $MushroomPicked = true>><<set $mushamt ++>><</button>></div></span>\
<</if>>\
<<else>>\
<span id='glitch-button2'>\
<div data-item='left'><<button "Left Stone">><<replace "#glitch-button2">><div class="glitch-button"><div data-item='left'><<button "Left Stone">><</button>></div></div><<timed 1s>><<replace "#glitch-button2">><div data-item='left' class="glitch-button-fake"><<button "Left Stone">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<span id='glitch-button3'>\
<div data-item='right'><<button "Right Stone">><<replace "#glitch-button3">><div class="glitch-button"><div data-item='right'><<button "Right Stone">><</button>></div></div><<timed 1s>><<replace "#glitch-button3">><div data-item='right' class="glitch-button-fake"><<button "Right Stone">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<span id="arousal-buttons-sec"><<display "Max Arousal Buttons">></span>\
<</if>>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<span id="home-buttons">\
<<if $OnlyCupcakes == false>>\
<<if $arousal < 100 or $FreeResistActive == true>>\
<<if $foodcraze == true>>\
<<if $homebingeready == true>>\
<div data-item='binge'><<button [[Raid Cupboards]]>><</button>></div>\
<<else>>\
<div data-item='nobinge' class='inactivebutton'><<button "Raid Cupboards">><</button>></div>\
<</if>>\
<</if>>\
<<if $CursedRoomDays > 0>>\
<div data-item='curse' class='cursebutton2'><<button [[Enter Purple Door|Cursed Statue]]>><</button>></div>\
<</if>>\
<<if !($Cupcakes > 0 && $Cupcakes < 3) && $curse == "Debt" && $day >= 2 && $CartridgeEvent != true>>\
<<run RobotBodyUpdate()>>\
<<if $RobotSkipUnloadData <= 0 && (($ECardioMax <= 5 && $EFat >= setup.robotf3limit) or ($EMuscle > 1000 && $EMuscle > $muscle*3))>>\
<div data-item='robot' class='alertbutton'><button type="button" id="robot" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Vacuum.png'">Check On Robot</button></div>\
<<else>>\
<div data-item='robot'><button type="button" id="robot" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Vacuum.png'">Check On Robot</button></div>\
<</if>>\
<</if>>\
<<if !($curse == "Competition" && ($day%$CompetitionDays == 1 or $CompetitionDays ==1) && $CompetitionComplete == false)>>\
<<if $foodcraze == false>>\
<<if $hours >= 9 && $cardiocur <= $cardiomax-500>>\
<<if !($Cupcakes > 0 && $Cupcakes < 3)>>\
<<if ($foodmax-$foodcur)>=60000>>\
<div data-item='workfood'><button type="button" id="work" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Money.png'">Work<div data-item='workfood' class='inner-button-div'><button type="button" id="workfood" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/CCake.png'"></button></div></button></div>\
<<else>>\
<div data-item='work'><button type="button" id="work" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Money.png'">Work</button></div>\
<</if>>\
<<else>>\
<div data-item='work'><button type="button" id="cupcakehome" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Money.png'">Work</button></div>\
<</if>>\
<<else>>\
<<if ($Cupcakes > 0 && $Cupcakes < 3) or ($foodmax-$foodcur)<60000 or $hours < 9>>\
<div data-item='work' class='inactivebutton'><button type="button" id="work" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Money.png'">Work</button></div>\
<<else>>\
<div data-item='workfood'><button type="button" id="none" class="icon-button inactive-outer"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Money.png'">Work<div data-item='workfood' class='inner-button-div'><button type="button" id="workfood" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/CCake.png'"></button></div></button></div>\
<</if>>\
<</if>>\
<</if>>\
<<if $foodcraze == false && $CartridgeEvent != true>>\
<<if $arousal >= 50 && $hours >= 0.5>>\
<<if !($Cupcakes > 0 && $Cupcakes < 3)>>\
<div data-item='jerk'><button type="button" id="jerk" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Smile.png'">Masturbate</button></div>\
<<else>>\
<div data-item='jerk'><button type="button" id="cupcakehome" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Smile.png'">Masturbate</button></div>\
<</if>>\
<<else>>\
<div data-item='jerk' class='inactivebutton'><button type="button" id="jerk" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Smile.png'">Masturbate</button></div>\
<</if>>\
<</if>>\
<</if>>\
<<if $foodcraze == false>>\
<div data-item='mirr'><button type="button" id="mirr" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Mirror.png'">Mirror</button></div>\
/*<div data-item='calen'><button type="button" id="calen" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Calendar.png'">Calendar</button></div>*/\
<</if>>\
<<if $foodcraze == false>>\
<<if $closetitem == true>>\
<div data-item='closet'><button type="button" id="closet" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Closet.png'">Closet</button></div>\
<<else>>\
<div data-item='closet' class='inactivebutton'><button type="button" id="closet" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Closet.png'">Closet</button></div>\
<</if>>\
<</if>>\
<<if !($curse == "Competition" && ($day%$CompetitionDays == 1 or $CompetitionDays ==1) && $CompetitionComplete == false)>>\
<<if $foodcraze == false>>\
<<if $hours >= 1 and ($workoutcount < 1 or $creatineactive > 0)>>\
<<if !($Cupcakes > 0 && $Cupcakes < 3)>>\
<div data-item='weight'><button type="button" id="weight" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Weight.png'">Use Weights</button></div>\
<<else>>\
<div data-item='weight'><button type="button" id="cupcakehome" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Weight.png'">Use Weights</button></div>\
<</if>>\
<<else>>\
<div data-item='weight' class='inactivebutton'><button type="button" id="weight" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Weight.png'">Use Weights</button></div>\
<</if>>\
<</if>>\
<</if>>\
<<if $unreadmes == true or $KobyGameUnlockedNew == true>>\
<div data-item='comp' class='alertbutton'><button type="button" id="computer" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Computer.png'">Computer</button></div>\
<<else>>\
<div data-item='comp'><button type="button" id="computer" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Computer.png'">Computer</button></div>\
<</if>>\
<<if !($Cupcakes > 0 && $Cupcakes < 3)>>\
<<set _n = random(1, 2)>>\
<<if $CartridgeEvent == true && $HasGetUser == true && _n == 1>>\
<div data-item='outside' class='glitch-button-red'><button type="button" id="outside" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/City.png'">Outside</button></div>\
<<else>>\
<<if $forcedoutside == false>>\
<div data-item='outside'><button type="button" id="outside" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/City.png'">Outside</button></div>\
<<else>>\
<div data-item='outside'><button type="button" id="outside" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/City.png'">City</button></div>\
<</if>>\
<</if>>\
<<else>>\
<<if $forcedoutside == false>>\
<div data-item='outside'><button type="button" id="cupcakehome" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/City.png'">Outside</button></div>\
<<else>>\
<div data-item='outside'><button type="button" id="cupcakehome" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/City.png'">City</button></div>\
<</if>>\
<</if>>\
<<if !($curse == "Competition" && ($day%$CompetitionDays == 1 or $CompetitionDays ==1) && $CompetitionComplete == false)>>\
<<if $foodcraze == false>>\
<<if !($Cupcakes > 0 && $Cupcakes < 3)>>\
<<if $hungercursedays>0 && $CurseProtectionDays <= 0 && $foodcur < 0.7*$foodmax && ($money >=100 or $homebingeready != false or ($supermarketfound == true && $dorstorebingeready == true) or ($restaurantfound == true && $restaurantbingeready == true))>>\
<div data-item='sleep'><button type="button" id="sleepfood" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Sleep.png'">Sleep</button></div>\
<<else>>\
<<if $curse == "Debt" && $day == 1>>\
<div data-item='sleep'><button type="button" id="sleepdebtstart" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Sleep.png'">Sleep</button></div>\
<<elseif $curse == "Debt" && $repaymentday == 0 && $debtremaining > 0.5>>\
<div data-item='sleep'><button type="button" id="sleepdebt" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Sleep.png'">Sleep</button></div>\
<<elseif $hasstuffedanimal == true && $StuffedCuddle == 0 && $forcedoutside == false>>\
<div data-item='sleep'><button type="button" id="stuffedsleep" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Sleep.png'">Sleep</button></div>\
<<else>>\
<div data-item='sleep'><button type="button" id="sleep" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Sleep.png'">Sleep</button></div>\
<</if>>\
<</if>>\
<<else>>\
<div data-item='sleep'><button type="button" id="cupcakehome" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Sleep.png'">Sleep</button></div>\
<</if>>\
<</if>>\
<</if>>\
<<else>>\
<span id="arousal-buttons-sec"><<display "Max Arousal Buttons">></span>\
<</if>>\
<<else>>\
<div data-item='closet'><button type="button" id="closet" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Closet.png'">Closet</button></div>\
<</if>>\
</span>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<span id="comp-buttons">\
<<if $arousal < 100 or $FreeResistActive == true>>\
<<if $foodcraze == true>>\
<div data-item='food'><button type="button" id="food" class="icon-button"><img @src="setup.ImagePath+'Icon/Pizza.png'">Order Food</button></div>\
<</if>>\
<<if $foodcraze == false>>\
<<if $CartridgeEvent != true>>\
<<if $curse == "Debt" && $day != 1>>\
<div data-item='bank'><button type="button" id="bank" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Money.png'">Online Banking</button></div>\
<</if>>\
/*<div data-item='porn'><button type="button" id="porn" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Smile.png'">Porn<div data-item='kobpage' class='inner-button-div'><button type="button" id="kobpage" class="inner-button icon-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/Mail.png'"></button></div></button></div>\
<div data-item='porn'><button type="button" id="porn" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Smile.png'">Porn<div data-item='kobpage' class='inner-button-div'><button type="button" id="kobpage" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/Mail.png'"></button></div></button></div>*/\
<<if !($curse == "Competition" && ($day%$CompetitionDays == 1 or $CompetitionDays ==1) && $CompetitionComplete == false)>>\
<<if $hours >= 0.5>>\
<<if !($Cupcakes > 0 && $Cupcakes < 3)>>\
<<if $KomoKobStatus == "sure" && $KomoKobPicsAlert == true>>\
<div data-item='porn'><button type="button" id="porn" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Smile.png'">Porn<<if $KoboldPageUnlocked == true>><div data-item='kobpage' class='inner-button-div alertbutton'><button type="button" id="kobpage" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/Star.png'"></button></div><</if>></button></div>\
<<else>>\
<div data-item='porn'><button type="button" id="porn" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Smile.png'">Porn<<if $KoboldPageUnlocked == true>><div data-item='kobpage' class='inner-button-div'><button type="button" id="kobpage" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/Star.png'"></button></div><</if>></button></div>\
<</if>>\
<<else>>\
<div data-item='porn'><button type="button" id="cupcakecomp" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Smile.png'">Porn<<if $KoboldPageUnlocked == true>><div data-item='kobpage' class='inner-button-div'><button type="button" id="cupcakecomp" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/Star.png'"></button></div><</if>></button></div>\
<</if>>\
<<else>>\
<div data-item='porn' class='inactivebutton'><button type="button" id="porn" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Smile.png'">Porn</button></div>\
<</if>>\
<<if $KobyGameUnlocked == true && $CartridgeEvent != true>>\
<<if $KobyGameUnlockedNew == true>>\
<div data-item='koby' class='alertbutton'><button type="button" id="koby" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Game.png'">Lil Koby's Adventure</button></div>\
<<else>>\
<div data-item='koby'><button type="button" id="koby" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Game.png'">Lil Koby's Adventure</button></div>\
<</if>>\
<</if>>\
<<if $hours >= 1>>\
<<if !($Cupcakes > 0 && $Cupcakes < 3)>>\
<div data-item='killtime'><button type="button" id="time" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Time.png'">Kill Time</button></div>\
<<else>>\
<div data-item='killtime'><button type="button" id="cupcakecomp" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Time.png'">Kill Time</button></div>\
<</if>>\
<<else>>\
<div data-item='killtime' class='inactivebutton'><button type="button" id="time" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Time.png'">Kill Time</button></div>\
<</if>>\
<</if>>\
<</if>>\
<<if $CartridgeEvent != true>>\
<div data-item='food'><button type="button" id="food" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Restaurant.png'">Order Food</button></div>\
<<if $foodcraze == false>>\
<div data-item='shop'><button type="button" id="shop" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Pill.png'">The Pill Emporium</button></div>\
<<if $curse != "Debt">>\
<<if $transferaccountmade == true>>\
<div data-item='trans'><button type="button" id="trans" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/T.png'">TransTech</button></div>\
<<else>>\
<div data-item='trans' class='alertbutton'><button type="button" id="transnew" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/T.png'">TransTech</button></div>\
<</if>>\
<</if>>\
<<if $unreadmes == true>>\
<div data-item='mes' class='alertbutton'><button type="button" id="mes" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Mail.png'">Messages</button></div>\
<<else>>\
<div data-item='mes'><button type="button" id="mes" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Mail.png'">Messages</button></div>\
<</if>>\
/*<div data-item='time'><<button "Time Machine">><<run setup.saveLSMData(State.variables, "Save-Load.lsm")>><</button>></div>*/\
<</if>>\
<</if>>\
<<if $CartridgeEvent != true>>\
<<set $PreviousHealth = $CurHP>>\
<<set $PreviousEnergy = $cardiocur>>\
<<if $CustomEnemyUnlock == true>>\
<<if !($Cupcakes > 0 && $Cupcakes < 3)>>\
<div data-item='custom'><button type="button" id="custom" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Wrench.png'">Custom Enemy Editor<div data-item='customplay' class='inner-button-div'><button type="button" id="customplay" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/Play.png'"></button></div></button></div>\
<<else>>\
<div data-item='custom'><button type="button" id="cupcakecomp" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Wrench.png'">Custom Enemy Editor<<if $KoboldPageUnlocked == true>><div data-item='kobpage' class='inner-button-div'><button type="button" id="cupcakecomp" class="inner-button"><img class="inner-button-img" @src="setup.ImagePath+'Icon/Play.png'"></button></div><</if>></button></div>\
<</if>>\
<<else>>\
<div data-item='customno' class='inactivebutton'><button type="button" id="customn" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Wrench.png'">Custom Enemy Editor</button></div>\
<</if>>\
<</if>>\
<div data-item='time'><button type="button" id="timemachine" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Save.png'">Time Machine</button></div>\
<<if $TransformationUpdate == false>>\
<<set $TransformationUpdate = "setting">>\
<div data-item='species'><button type="button" id="species" class="icon-button">Set Species</button></div>\
<</if>>\
<</if>>\
<span data-keytype="yes">[[Back|Home]]</span>
<<else>>\
<span id="arousal-buttons-sec"><<display "Max Arousal Buttons">></span>\
<</if>>\
</span>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $curse == "Competition" && ($day%$CompetitionDays == 1 or $CompetitionDays ==1) && $CompetitionComplete == false>>\
<div data-item='comp'><button type="button" id="comp" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Comp.png'">Competition Stadium</button></div>\
<div data-item='home'><button type="button" id="home" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Home.png'">Home</button></div>\
<<else>>\
<<if $arousal < 100 or $FreeResistActive == true>>\
<<if $foodcraze == false>>\
<<if $hours >= 2.0>>\
<<set _n = random(1, 3)>>\
<<if $CartridgeEvent == true && $HasGetUser == true && _n == 1>>\
<div data-item='dark' class='glitch-button-red'><button type="button" id="dark" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Forest.png'">Dark Forest</button></div>\
<<else>>\
<div data-item='dark'><button type="button" id="dark" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Forest.png'">Dark Forest</button></div>\
<</if>>\
<<if $CastleFound == true or $InsideCastleFound == true>>\
<<if $CastleFound == true>>\
<div data-item='outsidecastle' class="icon-button-half" style="float: left; padding: 2px 0px 4px 20px;"><button type="button" id="outsidecastle" class="icon-button" ><img class="icon-button-img" @src="setup.ImagePath+'Icon/Castle.png'">Outside</button></div>\
<</if>>\
<<if $InsideCastleFound == true>>\
<div data-item='insidecastle' class="icon-button-half" style="float: right; padding: 2px 20px 4px 0px;"><button type="button" id="insidecastle" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Castle.png'">Inside</button></div>\
<</if>>\
<</if>>\
<<else>>\
<div data-item='dark' class='inactivebutton'><button type="button" id="dark" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Forest.png'">Dark Forest</button></div>\
<<if $CastleFound == true>>\
<div data-item='outsidecastle' class='inactivebutton icon-button-half' style="float: left; padding: 2px 0px 4px 20px;"><button type="button" id="outsidecastle" class="inactive-icon-button" ><img class="icon-button-img" @src="setup.ImagePath+'Icon/Castle.png'">Outside</button></div>\
<</if>>\
<<if $InsideCastleFound == true>>\
<div data-item='insidecastle' class='inactivebutton icon-button-half' style="float: right; padding: 2px 20px 4px 0px;"><button type="button" id="insidecastle" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Castle.png'">Inside</button></div>\
<</if>>\
<</if>>\
<div data-item='pot'><button type="button" id="pot" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Potion.png'">Potion Shop</button></div>\
<</if>>\
<<if $restaurantfound == true>>\
<<if $restaurantbingeready == false>>\
<div data-item='norest' class='inactivebutton'><button type="button" id="norest" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Restaurant.png'">Blue Ben's Bar and Grille</button></div>\
<<elseif ($foodcondays == 7 or $foodcondays == 6) && $didfoodcontest == false && $CartridgeEvent != true>>\
<div data-item='rest' class='alertbutton'><button type="button" id="rest" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Restaurant.png'">Blue Ben's Bar and Grille</button></div>\
<<else>>\
<div data-item='rest'><button type="button" id="rest" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Restaurant.png'">Blue Ben's Bar and Grille</button></div>\
<</if>>\
<</if>>\
<<if $foodcraze == false>>\
<<if $barfound == true>>\
<div data-item='bar'><button type="button" id="bar" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Bar.png'">Winner's</button></div>\
<</if>>\
<</if>>\
<<if $supermarketfound == true>>\
<<if $dorstorebingeready == false>>\
<div data-item='nosmark' class='inactivebutton'><button type="button" id="nosmark" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Cart.png'">Dorstore</button></div>\
<<else>>\
<div data-item='smark'><button type="button" id="smark" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Cart.png'">Dorstore</button></div>\
<</if>>\
<</if>>\
<<if $foodcraze == false>>\
<<if $UnderpassFound == true>>\
<<if $CupcakeCurseRemovalDays > 5 && $CupcakeCurseLevel >= 1>>\
<<if _RivalAmbush == true>>\
<div data-item='under' class='alertbutton'><button type="button" id="underambush" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Tent.png'">Underpass</button></div>\
<<else>>\
<div data-item='under' class='alertbutton'><button type="button" id="under" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Tent.png'">Underpass</button></div>\
<</if>>\
<<else>>\
<<if _RivalAmbush == true>>\
<div data-item='under'><button type="button" id="underambush" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Tent.png'">Underpass</button></div>\
<<else>>\
<div data-item='under'><button type="button" id="under" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Tent.png'">Underpass</button></div>\
<</if>>\
<</if>>\
<</if>>\
/*<div data-item='real' class='inactivebutton'><<button "Real Estate Agency">><</button>></div>\*/\
<<if $pierfound == true>>\
<<if $AlligatorIsInterested == true && $MagicBoatCrash == false && $CartridgeEvent != true>>\
<div data-item='pier'><button type="button" id="boat" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Ship.png'">The Pier</button></div>\
<<else>>\
<<if _BulletinAlert == true>>\
<div data-item='pier' class='alertbutton'><button type="button" id="pier" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Ship.png'">The Pier</button></div>\
<<else>>\
<div data-item='pier'><button type="button" id="pier" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Ship.png'">The Pier</button></div>\
<</if>>\
<</if>>\
<</if>>\
<<if $collectmread == true>>\
<div data-item='col'><button type="button" id="col" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Collection.png'">Collection Facility</button></div>\
<</if>>\
<<if $startingmuscle >= 70 or $gymmread == true or $GymUnlock == true>>\
<div data-item='gym'><button type="button" id="gym" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Weight.png'">Gym</button></div>\
<</if>>\
<<if $junkmread == true or $magicshopmread == true>>\
<div data-item='junk'><button type="button" id="junk" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Truck.png'">Junkyard</button></div>\
<</if>>\
<<if $templefound == true>>\
<<if $IsPossessed == false && $pactfailed == true && $prayunlocked == false && $hours < $TempleTime && $CartridgeEvent != true>>\
<div data-item='temple'><button type="button" id="pray" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Lock.png'">Temple of Pure Light</button></div>\
<<elseif $IsPossessed != true && $HasCursedBook == false && $pactunlocked == true && $hours <= $eveninghour && $CartridgeEvent != true>>\
<div data-item='temple'><button type="button" id="pray2" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Lock.png'">Temple of Pure Light</button></div>\
<<elseif $IsPossessed == false && $pactsuccesses >= 5 && $HasCarcanet == false && $hours < $TempleTime && $CartridgeEvent != true>>\
<div data-item='temple'><button type="button" id="pray3" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Lock.png'">Temple of Pure Light</button></div>\
<<else>>\
<div data-item='temple'><button type="button" id="temple" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Lock.png'">Temple of Pure Light</button></div>\
<</if>>\
<</if>>\
<div data-item='hosp'><button type="button" id="hosp" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Hospital.png'">Hospital</button></div>\
<<if $StrangeStonesFound == true>>\
<div data-item='stone'><button type="button" id="stone" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Tablet.png'">Strange Stones</button></div>\
<</if>>\
<<if $hours >= 1.0>>\
<div data-item='time'><button type="button" id="timeout" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Time.png'">Kill Time</button></div>\
<<else>>\
<div data-item='time' class='inactivebutton'><button type="button" id="timeout" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Time.png'">Kill Time</button></div>\
<</if>>\
<<if $hours >= 1.0 && ($cardiocur <= $cardiomax-500 or $HasScooter == true)>>\
<<ExploreAlert>>\
<<if _AreaToFind == true>>\
<div data-item='walkarea' class='alertbutton'><button type="button" id="walk" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Explore.png'">Explore</button></div>\
<<else>>\
<<if _RivalAmbush == true>>\
<div data-item='walk'><button type="button" id="walkambush" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Explore.png'">Explore</button></div>\
<<else>>\
<div data-item='walk'><button type="button" id="walk" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Explore.png'">Explore</button></div>\
<</if>>\
<</if>>\
<<else>>\
<div data-item='walk' class='inactivebutton'><button type="button" id="walk" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Explore.png'">Explore</button></div>\
<</if>>\
<<if $hours >= 2.0 && $cardiocur < $cardiomax>>\
<div data-item='run'><button type="button" id="run" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Run.png'">Run</button></div>\
<<else>>\
<div data-item='run' class='inactivebutton'><button type="button" id="run" class="inactive-icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Run.png'">Run</button></div>\
<</if>>\
<</if>>\
<<if _RivalAmbush == true>>\
<div data-item='home'><button type="button" id="homeambush" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Home.png'">Home</button></div>\
<<else>>\
<div data-item='home'><button type="button" id="home" class="icon-button"><img class="icon-button-img" @src="setup.ImagePath+'Icon/Home.png'">Home</button></div>\
<</if>>\
<<else>>\
<span id="arousal-buttons-sec"><<display "Max Arousal Buttons">></span>\
<</if>>\
<</if>>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $arousal < 100 or $FreeResistActive == true>>\
<<if $foodcraze == false>>\
<<if $CartridgeEvent == true>>\
<span id='glitch-button'>\
<div data-item='weight'><<button "Use Weights">><<replace "#glitch-button">><div class="glitch-button"><div data-item='weight'><<button "Use Weights">><</button>></div></div><<timed 1s>><<replace "#glitch-button">><div data-item='weight' class="glitch-button-fake"><<button "Use Weights">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<<else>>\
<<if $hours >= 1 and $workmax >= 3000 and ($workoutcount < 1 or $creatineactive > 0)>>\
<div data-item='weight'><<button [[Use Weights|Junk Workout]]>><</button>></div>\
<<else>>\
<div data-item='weight' class='inactivebutton'><<button "Use Weights">><</button>></div>\
<</if>>\
<</if>>\
<<if $KomodoXP >= setup.komodogymxplimit+($EGDrainKomodo*10)>>\
<<if $hours >= 2>>\
<<if $KomoKobStatus == "initial" or $KomoKobStatus == "bummed">>\
<div data-item='komodonot' class='inactivebutton'><<button "Fight Komodo Jock">><</button>></div>\
<<else>>\
<div data-item='komodo'><<button [[Fight Komodo Jock|Combat]]>><<set $EnemyNum to 17>><<battlestart>><</button>></div>\
<</if>>\
<<else>>\
<div data-item='komodo' class='inactivebutton'><<button "Fight Komodo Jock">><</button>></div>\
<</if>>\
<</if>>\
<<if $magicshopmread == true>>\
<<if $KomoKobStatus == "atshop" && $hours > $nighthour>>\
<div data-item='magic'><<button [[Magic Shop|Komodo Meet]]>><</button>></div>\
<<else>>\
<div data-item='magic'><<button [[Magic Shop]]>><</button>></div>\
<</if>>\
<</if>>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<span id="arousal-buttons-sec"><<display "Max Arousal Buttons">></span>\
<</if>>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $CartridgeEvent == true>>\
<span id='glitch-button'>\
<div data-item='foodc'><<button "Food Eating Contest">><<replace "#glitch-button">><div class="glitch-button"><div data-item='foodc'><<button "Food Eating Contest">><</button>></div></div><<timed 1s>><<replace "#glitch-button">><div data-item='foodc' class="glitch-button-fake"><<button "Food Eating Contest">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<<if $arousal < 100 or $FreeResistActive == true>>\
<<if $foodcraze == true && $restaurantbingeready == true>>\
<div data-item='binge'><<button [[Barge Into Kitchen|Raid Restaurant]]>><</button>></div>\
<</if>>
<<if $curse == "Competition" && $CompetitionType == 3>>\
<div data-item='rival'><<button [[Look At Rival]]>><</button>></div>\
<</if>>\
<<if $hasdinercard == true && $dinerpoints >= setup.PlatinumCardPoints>>\
<<if $money >= $restaurantcost and $foodcur < $foodmax and $SteakAte < $restaurantspecialsper>>\
<div data-item='steak'><<button [[Order Mega Manly Steak|Order Special]]>><<set $money -= $restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = 1>><</button>></div>\
<<else>>\
<div data-item='steak' class='inactivebutton'><<button "Order Mega Manly Steak">><</button>></div>\
<</if>>\
<<if $money >= 4*$restaurantcost and $foodcur < $foodmax and $GSteakAte < 1>>\
<div data-item='gsteak'><<button [[Order Ultimate Manly Steak|Order Special]]>><<set $money -= 4*$restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = "supersteak">><</button>></div>\
<<else>>\
<div data-item='gsteak' class='inactivebutton'><<button "Order Ultimate Manly Steak">><</button>></div>\
<</if>>\
<<if $money >= $restaurantcost and $foodcur < $foodmax and $SundaeAte < $restaurantspecialsper>>\
<div data-item='sundae'><<button [[Order Sundae Supreme|Order Special]]>><<set $money -= $restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = 2>><</button>></div>\
<<else>>\
<div data-item='sundae' class='inactivebutton'><<button "Order Sundae Supreme">><</button>></div>\
<</if>>\
<<if $money >= 4*$restaurantcost and $foodcur < $foodmax and $GSundaeAte < 1>>\
<div data-item='gsundae'><<button [[Order Sugar Rush Sundae|Order Special]]>><<set $money -= 4*$restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = "supersundae">><</button>></div>\
<<else>>\
<div data-item='gsundae' class='inactivebutton'><<button "Order Sugar Rush Sundae">><</button>></div>\
<</if>>\
<<if $money >= $restaurantcost and $foodcur < $foodmax and $WeightAte < $restaurantspecialsper>>\
<div data-item='weight'><<button [[Order Superfood Stir Fry|Order Special]]>><<set $money -= $restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = 3>><</button>></div>\
<<else>>\
<div data-item='weight' class='inactivebutton'><<button "Order Superfood Stir Fry">><</button>></div>\
<</if>>\
<<if $money >= 4*$restaurantcost and $GWeightAte < 1>>\
<div data-item='gweight'><<button [[Order Ridiculously Slimming Salad|Order Special]]>><<set $money -= 4*$restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = "supersalad">><</button>></div>\
<<else>>\
<div data-item='gweight' class='inactivebutton'><<button "Order Ridiculously Slimming Salad">><</button>></div>\
<</if>>\
<<if $money >= $restaurantcost and $foodcur < $foodmax and $SmoothieAte < $restaurantspecialsper-2>>\
<div data-item='smoothie'><<button [[Order Tribulus Maca Smoothie|Order Special]]>><<set $money -= $restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = 5>><</button>></div>\
<<else>>\
<div data-item='smoothie' class='inactivebutton'><<button "Order Tribulus Maca Smoothie">><</button>></div>\
<</if>>\
<<if $money >= 4*$restaurantcost and $foodcur < $foodmax and $GSmoothieAte < 1>>\
<div data-item='gsmoothie'><<button [[Order Rhinoceros Horn Smoothie|Order Special]]>><<set $money -= 4*$restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = "supersmoothie">><</button>></div>\
<<else>>\
<div data-item='gsmoothie' class='inactivebutton'><<button "Order Rhinoceros Horn Smoothie">><</button>></div>\
<</if>>\
<<if $money >= 4*$restaurantcost and $foodcur < $foodmax and $dessertbarate == false>>\
<div data-item='dessertbar'><<button [[Dessert Bar|Order Special]]>><<set $money -= 4*$restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = "dessertbar">><</button>></div>\
<<else>>\
<div data-item='dessertbar' class='inactivebutton'><<button "Dessert Bar">><</button>></div>\
<</if>>\
<<if $money >= 4*$restaurantcost and $foodcur < $foodmax and $bbqate == false>>\
<div data-item='bbq'><<button [[All-You-Can-Eat Korean BBQ|Order Special]]>><<set $money -= 4*$restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = "bbq">><</button>></div>\
<<else>>\
<div data-item='bbq' class='inactivebutton'><<button "All-You-Can-Eat Korean BBQ">><</button>></div>\
<</if>>\
<<else>>\
<<if !($hasdinercard == true && $dinerpoints >= setup.GoldCardPoints && $restaurantspecial == 4)>>\
<<if $money >= $restaurantcost and $foodcur < $foodmax and (($specialsate < $restaurantspecialsper and $restaurantspecial <= 3) or ($specialsate < 1 and $restaurantspecial == 4) or ($specialsate < $restaurantspecialsper-2 and $restaurantspecial == 5))>>\
<div data-item='special'><<button [[Order Special]]>><<set $money -= $restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = $restaurantspecial>><</button>></div>\
<<else>>\
<div data-item='special' class='inactivebutton'><<button "Order Special">><</button>></div>\
<</if>>\
<</if>>\
<<if $hasdinercard == true && $dinerpoints >= setup.GoldCardPoints>>\
<<if $restaurantspecial == 1>>\
<<if $money >= 4*$restaurantcost and $foodcur < $foodmax and $superspecialsate < 1>>\
<div data-item='superspecial'><<button [[Order Super Special|Order Special]]>><<set $money -= 4*$restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = "supersteak">><</button>></div>\
<<else>>\
<div data-item='superspecial' class='inactivebutton'><<button "Order Super Special">><</button>></div>\
<</if>>\
<<elseif $restaurantspecial == 2>>\
<<if $money >= 4*$restaurantcost and $foodcur < $foodmax and $superspecialsate < 1>>\
<div data-item='superspecial'><<button [[Order Super Special|Order Special]]>><<set $money -= 4*$restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = "supersundae">><</button>></div>\
<<else>>\
<div data-item='superspecial' class='inactivebutton'><<button "Order Super Special">><</button>></div>\
<</if>>\
<<elseif $restaurantspecial == 3>>\
<<if $money >= 4*$restaurantcost and $superspecialsate < 1>>\
<div data-item='superspecial'><<button [[Order Super Special|Order Special]]>><<set $money -= 4*$restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = "supersalad">><</button>></div>\
<<else>>\
<div data-item='superspecial' class='inactivebutton'><<button "Order Super Special">><</button>></div>\
<</if>>\
<<elseif $restaurantspecial == 4>>\
<<if $money >= 4*$restaurantcost and $foodcur < $foodmax and $dessertbarate == false>>\
<div data-item='dessertbar'><<button [[Dessert Bar|Order Special]]>><<set $money -= 4*$restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = "dessertbar">><</button>></div>\
<<else>>\
<div data-item='dessertbar' class='inactivebutton'><<button "Dessert Bar">><</button>></div>\
<</if>>\
<<if $money >= 4*$restaurantcost and $foodcur < $foodmax and $bbqate == false>>\
<div data-item='bbq'><<button [[All-You-Can-Eat BBQ|Order Special]]>><<set $money -= 4*$restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = "bbq">><</button>></div>\
<<else>>\
<div data-item='bbq' class='inactivebutton'><<button "All-You-Can-Eat Korean BBQ">><</button>></div>\
<</if>>\
<<elseif $restaurantspecial == 5>>\
<<if $money >= 4*$restaurantcost and $foodcur < $foodmax and $superspecialsate < 1>>\
<div data-item='superspecial'><<button [[Order Super Special|Order Special]]>><<set $money -= 4*$restaurantcost>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $specialordered = "supersmoothie">><</button>></div>\
<<else>>\
<div data-item='superspecial' class='inactivebutton'><<button "Order Super Special">><</button>></div>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<if ($foodcondays == 7 or $foodcondays == 6) && $didfoodcontest == false>>\
<<if $hours >= 2.0 && $money >= 20>>\
<div data-item='foodc'><<button [[Food Eating Contest]]>><<TimePass 2>><<set $money -= 20>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><</button>></div>\
<<else>>\
<div data-item='foodc' class='inactivebutton'><<button "Food Eating Contest">><</button>></div>\
<</if>>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<span id="arousal-buttons-sec"><<display "Max Arousal Buttons">></span>\
<</if>>\
<</if>>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $CartridgeEvent == true>>\
<span id='glitch-button'>\
<div data-item='board'><<button "Bulletin Board">><<replace "#glitch-button">><div class="glitch-button"><div data-item='board'><<button "Bulletin Board">><</button>></div></div><<timed 1s>><<replace "#glitch-button">><div data-item='board' class="glitch-button-fake"><<button "Bulletin Board">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<<if $hasfishingrod == true>>\
<span id='glitch-button2'>\
<div data-item='fish'><<button "Go Fish">><<replace "#glitch-button2">><div class="glitch-button"><div data-item='fish'><<button "FFFFFF">><</button>></div></div><<timed 1s>><<replace "#glitch-button2">><div data-item='fish' class="glitch-button-fake"><<button "Go Fish">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<<if $arousal < 100 or $FreeResistActive == true>>\
<<if $foodcraze == false>>\
<<if _BulletinAlert == true>>\
<div data-item='board' class='alertbutton'><<button "Bulletin Board">><<if $ParrotAtBulletin == 1 && $hours > $nighthour && $hours <= $eveninghour>><<goto "Captain Talk">><<elseif _SharkTalkReady == true>><<goto "Shark Talk">><<else>><<goto "Bulletin Board">><</if>><</button>></div>\
<<else>>\
<div data-item='board'><<button "Bulletin Board">><<if $ParrotAtBulletin == 1 && $hours > $nighthour && $hours <= $eveninghour>><<goto "Captain Talk">><<elseif _SharkTalkReady == true>><<goto "Shark Talk">><<else>><<goto "Bulletin Board">><</if>><</button>></div>\
<</if>>\
/*<<if $ParrotAtBulletin == 1 && $hours > $nighthour && $hours <= $eveninghour>>\
<div data-item='board'><<button [[Bulletin Board|Captain Talk]]>><</button>></div>\
<<elseif _SharkTalkReady == true>>\
<div data-item='board'><<button [[Bulletin Board|Shark Talk]]>><</button>></div>\
<<else>>\
<div data-item='board'><<button [[Bulletin Board]]>><</button>></div>\
<</if>>*/\
<<if $chumamt > 0>>\
<<if ($BatSharkAtBulletin == 1 && $hours <= $nighthour) or $SharkDisabled == true or $chumused <2 or _SharkTalkReady == true>>\
<div data-item='chum'><<button [[Use Shark Chum|The Pier]]>><<set $chumused ++>><<set $chumamt-->><</button>></div>\
<<else>>\
<div data-item='chum'><<button [[Use Shark Chum|Very Angry Shark]]>><<set $chumused ++>><<set $chumamt-->><</button>></div>\
<</if>>\
<</if>>\
<<if $hours >= 1.0 && $hasfishingrod == true>>\
<<FishAlert>>\
<<if _FishAlert>>\
<div data-item='fishalert' class='alertbutton'><<button [[Go Fish]]>><</button>></div>\
<<else>>\
<div data-item='fish'><<button [[Go Fish]]>><</button>></div>\
<</if>>\
<<else>>\
<div data-item='fish' class='inactivebutton'><<button "Go Fish">><</button>></div>\
<</if>>\
<<if $secretcavefound == true>>\
<div data-item='cave'><<button [[Secret Cave]]>><</button>></div>\
<</if>>\
<<if $BeachFound == true>>\
<div data-item='beach'><<button [[Beach]]>><</button>></div>\
<</if>>\
<<if $metmushguy == true>>\
<<if $hours > $nighthour>>\
<<if $TurtMeet != true>>\
<<if $hours > $eveninghour>>\
<div data-item='mushguy'><<button [[Under The Pier|Turt Meet]]>><</button>></div>\
<<else>>\
<div data-item='mushguy' class='inactivebutton'><<button "Under The Pier">><</button>></div>\
<</if>>\
<<else>>\
<<if $TurtCostumeTimer == -1>>\
<div data-item='mushguy'><<button [[Under The Pier|Lab Talk]]>><</button>></div>\
<<else>>\
<div data-item='mushguy'><<button [[Under The Pier]]>><<if $TurtleDream == "no" && $labvisited == true>><<set $TurtleDream = "maybe">><</if>><</button>></div>\
<</if>>\
<</if>>\
<<else>>\
<div data-item='mushguy' class='inactivebutton'><<button "Under The Pier">><</button>></div>\
<</if>>\
<</if>>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<span id="arousal-buttons-sec"><<display "Max Arousal Buttons">></span>\
<</if>>\
<</if>>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $CartridgeEvent == true>>\
<span id='glitch-button'>\
<div data-item='curse'><<button "Curse Protection">><<replace "#glitch-button">><div class="glitch-button"><div data-item='curse'><<button "Curse Protection">><</button>></div></div><<timed 1s>><<replace "#glitch-button">><div data-item='curse' class="glitch-button-fake"><<button "Curse Protection">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<span id='glitch-button2'>\
<div data-item='talk'><<button "Talk to Priest">><<replace "#glitch-button2">><div class="glitch-button"><div data-item='talk'><<button "Talk to Priest">><</button>></div></div><<timed 1s>><<replace "#glitch-button2">><div data-item='talk' class="glitch-button-fake"><<button "Talk to Priest">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<<if $arousal < 100 or $FreeResistActive == true>>\
<<if $foodcraze == false>>\
<<if !($curse == "Debt" && $day == 1)>>\
<<if $hours >= 2.0 && $CurseProtectionRenewDays <= 0 && $curseprotectionbanned == false>>\
<div data-item='curse'><<button [[Curse Protection|Temple Action]]>><<set $itemname = "Curse Protection">><</button>></div>\
<<else>>\
<div data-item='curse' class='inactivebutton'><<button "Curse Protection">><</button>></div>\
<</if>>\
<</if>>\
<<if $pactunlocked == true && $hours < $TempleTime>>\
<<if $pactdays <= 0>>\
<div data-item='pact'><<button [[Make Pact With Deity|Temple Action]]>><<set $itemname = "Make Pact With Deity">><</button>></div>\
<<else>>\
<div data-item='pact' class='inactivebutton'><<button "Make Pact With Deity">><</button>></div>\
<</if>>\
<</if>>\
<<if $prayunlocked == true>>\
<<if $hours >= 1.0>>\
<div data-item='pray'><<button [[Meditate|Pray]]>><</button>></div>\
<<else>>\
<div data-item='pray' class='inactivebutton'><<button "Meditate">><</button>></div>\
<</if>>\
<</if>>\
<<if $Transformed == true && $hours < $TempleTime>>\
<<if $hours >= 3>>\
<div data-item='detrans'><<button [[Detransformation Ritual|Temple Action]]>><<set $itemname = "Detransformation Ritual">><</button>></div>\
<<else>>\
<div data-item='detrans' class='inactivebutton'><<button "Detransformation Ritual">><</button>></div>\
<</if>>\
<</if>>\
<<if $IsPossessed == true && $PossessionTemple == true && $hours < $TempleTime>>\
<<if $hours >= 1>>\
<div data-item='exorcism'><<button [[Exorcise Ghost|Temple Action]]>><<set $itemname = "Exorcise Ghost">><</button>></div>\
<<else>>\
<div data-item='exorcism' class='inactivebutton'><<button "Exorcise Ghost">><</button>></div>\
<</if>>\
<</if>>\
<<if ($hours >= $TempleTime or ($TempleEmpty == true && $hours >= 1)) && $hasartifact == "no">>\
<div data-item='steal'><<button [[Steal Moonlight Idol|Temple Action]]>><<set $itemname = "Steal Moonlight Idol">><</button>></div>\
<<else>>\
<<if $hours < $TempleTime && $TempleEmpty == false>>\
<div data-item='talk'><<button [[Talk to Priest|Lion Talk]]>><</button>></div>\
<</if>>\
<</if>>\
<<if $hours >= $TempleTime>>\
<div data-item='wait'><<button "Wait For Priests">><<set _time = $hours-$TempleTime+1>><<TimePass _time>><<set $arousal = Math.clamp($arousal+$arate, 0, 100)>><<updatebar>><<replace "#buttons-sec">><<display "Temple Buttons">><</replace>><</button>></div>\
<</if>>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<span id="arousal-buttons-sec"><<display "Max Arousal Buttons">></span>\
<</if>>\
<</if>>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $CartridgeEvent == true>>\
<span id='glitch-button'>\
<div data-item='quest'><<button "Quest Board">><<replace "#glitch-button">><div class="glitch-button"><div data-item='quest'><<button "Quest Board">><</button>></div></div><<timed 1s>><<replace "#glitch-button">><div data-item='quest' class="glitch-button-fake"><<button "Quest Board">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<<if $arousal < 100 or $FreeResistActive == true>>\
<div data-item='quest'><<button [[Quest Board]]>><</button>></div>\
<div data-item='owner'><<button [[Talk To Bar Owner|Winner's Talk]]>><</button>></div>\
<<if $dragonatbar == true>>\
<div data-item='dragon'><<button "Talk To Dragon">><<replace "#bar-text">>\
<div class="ShortText2 fade-in-text">\
  "You alright? You seem sad."
  <span class='dragonspeak'>"What? Just because you beat me? Pfft! I'm not some sort of crybaby!"</span>
  "Oh. Well, then how <i>are</i> you feeling?"
  <span class='dragonspeak'>"Hungry, I guess? I don't know. Leave me alone."</span>
</div>\
<</replace>>\
<</button>></div>\
<</if>>\
/*<<if $XPPotion <= 0 && $XPQuestDone != true>>\
<div data-item='xp'><<button [[Take XP Potion]]>><<set $XPPotion ++>><</button>></div>\
<</if>>*/\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<span id="arousal-buttons-sec"><<display "Max Arousal Buttons">></span>\
<</if>>\
<</if>>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $arousal < 100 or $FreeResistActive == true>>\
<<if $foodcraze == false>>\
<<if $hasanabolposter == true or $hasanabolposter == "given">>\
<<if $CartridgeEvent != true>>\
<div data-item='office'><<button [[Doctor's Office]]>><</button>></div>\
<<else>>\
<span id='glitch-button2'>\
<div data-item='office'><<button "Doctor's Office">><<replace "#glitch-button2">><div class="glitch-button"><div data-item='office'><<button "Doctor's Office">><</button>></div></div><<timed 1s>><<replace "#glitch-button2">><div data-item='office' class="glitch-button-fake"><<button "Doctor's Office">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<</if>>\
<</if>>\
<<if $CartridgeEvent != true>>\
<<if $hours >= 1.0>>\
<div data-item='heal'><<button [[Heal|Hospital Action]]>><<set $itemname = "Heal">><</button>></div>\
<<else>>\
<div data-item='heal' class='inactivebutton'><<button "Heal">><</button>></div>\
<</if>>\
<<if ($FatPoisonAmount > 0 or $RoguePoisonTurns > 0 or $TPoisonFatAmount > 0 or $TPoisonMuscleAmount > 0 or $TPoisonHeightAmount > 0) && $money >= 100>>\
<div data-item='anti'><<button [[Antidote|Hospital Action]]>><<set $itemname = "Antidote">><<set $money -=100>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><</button>></div>\
<<else>>\
<div data-item='anti' class='inactivebutton'><<button "Antidote">><</button>></div>\
<</if>>
Amount of Fast-Acting Antidotes: <span id="fanti-amt"><<print $FastAntidoteAmount>></span>
<<if $money >= 200>>\
<div data-item='fastanti'><<button "Fast-Acting Antidote">><<set $FastAntidoteAmount++>><<set _m = -200>><<GainMoney _m>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<replace "#fanti-amt">><<print $FastAntidoteAmount>><</replace>><<if $money < 200>><<replace "#buttons-sec">><<display "Hospital Buttons">><</replace>><</if>><</button>></div>\
<<else>>\
<div data-item='fastanti' class='inactivebutton'><<button "Fast-Acting Antidote">><</button>></div>\
<</if>>
<<else>>\
<span id='glitch-button'>\
<div data-item='heal'><<button "Heal">><<replace "#glitch-button">><div class="glitch-button"><div data-item='heal'><<button "Heal">><</button>></div></div><<timed 1s>><<replace "#glitch-button">><div data-item='heal' class="glitch-button-fake"><<button "Heal">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<</if>>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<span id="arousal-buttons-sec"><<display "Max Arousal Buttons">></span>\
<</if>>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $CartridgeEvent == true>>\
<span id='glitch-button'>\
<div data-item='tread'><<button "Treadmill">><<replace "#glitch-button">><div class="glitch-button"><div data-item='tread'><<button "Treadmill">><</button>></div></div><<timed 1s>><<replace "#glitch-button">><div data-item='tread' class="glitch-button-fake"><<button "Treadmill">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<span id='glitch-button2'>\
<div data-item='weight'><<button "Use Weights">><<replace "#glitch-button2">><div class="glitch-button"><div data-item='weight'><<button "Use Weights">><</button>></div></div><<timed 1s>><<replace "#glitch-button2">><div data-item='weight' class="glitch-button-fake"><<button "Use Weights">><</button>></div><</replace>><</timed>><</replace>>
<</button>></div>\
</span>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<<if $arousal < 100 or $FreeResistActive == true>>\
<<if $foodcraze == false>>\
<<if $KnightLevel < 8 && $hours > $nighthour && ($KnightState == 0 or $KnightState == 2) && $CartridgeEvent != true && $foodcraze != true>>\
<span id="knight-butt">\
<<GymButtons>>\
</span>\
<<else>>\
<<if $curse == "Competition" && $CompetitionType != 3>>\
<div data-item='rival'><<button [[Look At Rival]]>><</button>></div>\
<</if>>\
<<if $gymmem == true>>\
<<if $hours >= 1.0 && $cardiocur < $cardiomax>>\
<div data-item='tread'><<button [[Treadmill]]>><</button>></div>\
<<else>>\
<div data-item='tread' class='inactivebutton'><<button "Treadmill">><</button>></div>\
<</if>>\
<<if $hours >= 1 and ($workoutcount < 1 or $creatineactive > 0)>>\
<div data-item='weight'><<button [[Use Weights|Gym Workout]]>><</button>></div>\
<<else>>\
<div data-item='weight' class='inactivebutton'><<button "Use Weights">><</button>></div>\
<</if>>\
<span id="drink-butt">\
<<GymDrink false>>\
</span>\
<<if $KomodoXP < setup.komodogymxplimit+($EGDrainKomodo*10)>>\
<<if $hours >= 2>>\
<<if $KomoKobStatus == "initial" or $KomoKobStatus == "bummed">>\
<div data-item='komodonot' class='inactivebutton'><<button "Fight Komodo Jock">><</button>></div>\
<<else>>\
<div data-item='komodo'><<button [[Fight Komodo Jock|Combat]]>><<set $EnemyNum to 17>><<battlestart>><</button>></div>\
<</if>>\
<<else>>\
<div data-item='komodo' class='inactivebutton'><<button "Fight Komodo Jock">><</button>></div>\
<</if>>\
<</if>>\
<<if $gymmemup ==false>>\
<<if $money >= 450>>\
<div data-item='umem'><<button [[Upgrade Membership]]>><<set $gymmem = true>><<set $gymmemup = true>><<set $money -=450>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $gymdays = 0>><<set $gymamount = 500>><</button>></div>\
<<else>>\
<div data-item='umem' class='inactivebutton'><<button "Upgrade Membership">><</button>></div>\
<</if>>\
<</if>>\
<div data-item='cmem'><<button [[Cancel Membership]]>><<set $gymmem = false>><<set $gymmemup = false>><<set $gymdays = 0>><<set $gymamount = 0>><</button>></div>\
<<else>>\
<<if $money >= 50>>\
<div data-item='bmem'><<button [[Buy Membership]]>><<set $gymmem = true>><<set $money -=50>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $gymdays = 0>><<set $gymamount = 50>><</button>></div>\
<<else>>\
<div data-item='bmem' class='inactivebutton'><<button "Buy Membership">><</button>></div>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<span id="back-butt">
<span data-keytype="yes">[[Back|Outside]]</span></span>\
<<else>>\
<span id="arousal-buttons-sec"><<display "Max Arousal Buttons">></span>\
<</if>>\
<</if>>\
</div>\
</div>\
<span id="itemdesc">\
</span>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>\
</div>\/*Underpass Buttons*/\
<<if $CartridgeEvent != true>>\
<span id="cobraaction-button">\
<div id="wholelist">\
<<if $cobraclothes == 1 && $cobraclothesgiven == false>>\
<<else>>\
<div id="itemlist">\
<div class="shopbutton">\
<<if $arousal < 100 or $FreeResistActive == true>>\
<<if $failedcurses >= 2 && $readcobrabook == false>>\
<span id="askbutton">\
<div data-item='ask'><<button "Ask About Failed Curses">><<set $readcobrabook = "waiting">><<replace "#underpass-text">><div class="fade-in-text">"I thought you said you were the city's go-to curse provider."
<span class="cobraspeak">"Aw, sorry! I know! My little kobold friend was teaching me how to do this stuff, I just forget a lot of it. He already gave me this fancy magic book with all these instructions and I don't want to bother him for help again."</span>
"Why not just check the book then?"
<span class="cobraspeak">"Well, that's the thing. I, uh- can't read. Ha ha."</span>
</div><</replace>><<replace "#askbutton">><</replace>><<replace "#readbutton">><<if $hours >= 3.0>>\
<div data-item='read'><<button [[Read Book|Underpass Action]]>><<set $underpassaction to "Read Book">><</button>>
</div>\
<<else>>\
<div data-item='read' class='inactivebutton'><<button "Read Book">><</button>></div>\
<</if>>\
<</replace>><<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</button>></div>\
</span>\
<</if>>\
<span id="readbutton">\
<<if $readcobrabook == "waiting">>\
<<if $hours >= 3.0>>\
<div data-item='read'><<button [[Read Book|Underpass Action]]>><<set $underpassaction to "Read Book">><</button>>
</div>\
<<else>>\
<div data-item='read' class='inactivebutton'><<button "Read Book">><</button>></div>\
<</if>>\
<</if>>\
</span>\
<<if $hassandwich == true>>\
<div data-item='sand'><<button [[Give Sandwich|Underpass Action]]>><<set $underpassaction to "Give Sandwich">><</button>></div>\
<</if>>\
<<if $hascobraextrabook == true && $readcobrabook == true>>\
<<if $hours >= 3.0>>\
<div data-item='readextra'><<button [[Read Curse Encyclopedia|Underpass Action]]>><<set $underpassaction to "Read Extra Book">><</button>>
</div>\
<<else>>\
<div data-item='readextra' class='inactivebutton'><<button "Read Extra Book">><</button>></div>\
<</if>>\
<</if>>\
<<if $CupcakeCurseRemovalDays <= 0 && $CupcakeCurseLevel >= 1>>\
<div data-item='cakecurseremove'><<button [[Remove Cupcake Curse|Underpass Action]]>><<set $underpassaction to "cakecurseremove">><</button>></div>\
<</if>>\
<<if $CupcakeCurseRemovalDays >= 1 && $CupcakeCurseRemovalDays <= 5 && $CupcakeCurseLevel >= 1>>\
<div data-item='cakecurseremovex' class='inactivebutton'><<button "Remove Cupcake Curse">>-<</button>></div>\
<</if>>\
<<if $CupcakeCurseRemovalDays > 5 && $CupcakeCurseLevel >= 1>>\
<div data-item='cakecurseremove2'><<button [[Remove Cupcake Curse|Underpass Action]]>><<set $underpassaction to "cakecurseremove2">><</button>></div>\
<</if>>\
<<if $readcobrabook != true>>\
<<if $cursecount < $maxcurses>>\
<div data-item='randcurse'><<button [[_randcursename|Underpass Action]]>><<set $underpassaction to "Random">><</button>></div>\
<<else>>\
<div data-item='randcurse' class='inactivebutton'><<button "_randcursename">><</button>></div>\
<</if>>\
<</if>>\
<<if ($readcobraextrabook == true or ($readcobrabook == true and $cobracurselist.contains("Main"))) and $curse != "Muscle">>\
<<if $fakemancursedays <= 0 and $cursecount < $maxcurses and $fakemancursebuffer <= 0>>\
<div data-item='man'><<button [[The Curse of Manliness|Underpass Action]]>><<set $underpassaction to "Manliness">><<set $fakemancursedays to 3>><<set $cursecount++>><</button>></div>\
<<else>>\
<div data-item='man' class='inactivebutton'><<button "The Curse of Manliness">><</button>></div>\
<</if>>\
<</if>>\
<<if ($readcobraextrabook == true or ($readcobrabook == true and $cobracurselist.contains("Main"))) and $curse != "Fat">>\
<<if $fakecorpcursedays <= 0 and $cursecount < $maxcurses and $fakecorpcursebuffer <= 0>>\
<div data-item='corp'><<button [[The Curse of Corpulence|Underpass Action]]>><<set $underpassaction to "Corpulence">><<set $fakecorpcursedays to 3>><<set $cursecount++>><</button>></div>\
<<else>>\
<div data-item='corp' class='inactivebutton'><<button "The Curse of Corpulence">><</button>></div>\
<</if>>\
<</if>>\
<<if ($readcobraextrabook == true or ($readcobrabook == true and $cobracurselist.contains("Revman")))>>\
<<if $revmancursedays <= 0 and $cursecount < $maxcurses and $revmancursebuffer <= 0>>\
<div data-item='revman'><<button [[The Curse of Weakness|Underpass Action]]>><<set $underpassaction to "Weakness">><<set $revmancursedays to 3>><<set $cursecount++>><</button>></div>\
<<else>>\
<div data-item='revman' class='inactivebutton'><<button "The Curse of Weakness">><</button>></div>\
<</if>>\
<</if>>\
<<if ($readcobraextrabook == true or ($readcobrabook == true and $cobracurselist.contains("Revcorp")))>>\
<<if $revcorpcursedays <= 0 and $cursecount < $maxcurses and $revcorpcursebuffer <= 0>>\
<div data-item='revcorp'><<button [[The Curse of Thinning|Underpass Action]]>><<set $underpassaction to "Thinning">><<set $revcorpcursedays to 3>><<set $cursecount++>><</button>></div>\
<<else>>\
<div data-item='revcorp' class='inactivebutton'><<button "The Curse of Thinning">><</button>></div>\
<</if>>\
<</if>>\
<<if ($readcobraextrabook == true or ($readcobrabook == true and $cobracurselist.contains("Lust")))>>\
<<if $lustcursedays <= 0 and $cursecount < $maxcurses and $lustcursebuffer <= 0>>\
<div data-item='aphro'><<button [[The Curse of Lust|Underpass Action]]>><<set $underpassaction to "Lust">><<set $lustcursedays to 3>><<set $cursecount++>><</button>></div>\
<<else>>\
<div data-item='aphro' class='inactivebutton'><<button "The Curse of Lust">><</button>></div>\
<</if>>\
<</if>>\
<<if ($readcobraextrabook == true or ($readcobrabook == true and $cobracurselist.contains("Hunger")))>>\
<<if $hungercursedays <= 0 and $cursecount < $maxcurses and $hungercursebuffer <= 0>>\
<div data-item='hunger'><<button [[The Curse of Hunger|Underpass Action]]>><<set $underpassaction to "Hunger">><<set $hungercursedays to 3>><<set $cursecount++>><</button>></div>\
<<else>>\
<div data-item='hunger' class='inactivebutton'><<button "The Curse of Hunger">><</button>></div>\
<</if>>\
<</if>>\
/*<<if ($readcobraextrabook == true or ($readcobrabook == true and $cobracurselist.contains("Drain")))>>\
<<if $draincursedays <= 0 and $cursecount < $maxcurses and $draincursebuffer <= 0>>\
<div data-item='drain'><<button [[The Curse of Draining|Underpass Action]]>><<set $underpassaction to "Draining">><<set $draincursedays to 3>><<set $cursecount++>><</button>></div>\
<<else>>\
<div data-item='drain' class='inactivebutton'><<button "The Curse of Draining">><</button>></div>\
<</if>>\
<</if>>*/\
<<if ($readcobraextrabook == true or ($readcobrabook == true and $cobracurselist.contains("Tiny")))>>\
<<if $tinycursedays <= 0 and $cursecount < $maxcurses and $tinycursebuffer <= 0>>\
<div data-item='shrink'><<button [[The Curse of Tininess|Underpass Action]]>><<set $underpassaction to "Tininess">><<set $tinycursedays to 3>><<set $cursecount++>><</button>></div>\
<<else>>\
<div data-item='shrink' class='inactivebutton'><<button "The Curse of Tininess">><</button>></div>\
<</if>>\
<</if>>\
<<if ($readcobraextrabook == true or ($readcobrabook == true and $cobracurselist.contains("Cum")))>>\
<<if $cumcursedays <= 0 and $cursecount < $maxcurses and $cumcursebuffer <= 0>>\
<div data-item='cum'><<button [[The Curse of Virility|Underpass Action]]>><<set $underpassaction to "Virility">><<set $cumcursedays to 3>><<set $cursecount++>><</button>></div>\
<<else>>\
<div data-item='cum' class='inactivebutton'><<button "The Curse of Virility">><</button>></div>\
<</if>>\
<</if>>\
<<if ($readcobraextrabook == true or ($readcobrabook == true and $cobracurselist.contains("Rage")))>>\
<<if $ragecursedays <= 0 and $cursecount < $maxcurses and $ragecursebuffer <= 0>>\
<div data-item='rage'><<button [[The Curse of Rage|Underpass Action]]>><<set $underpassaction to "Rage">><<set $ragecursedays to 1>><<set $cursecount++>><</button>></div>\
<<else>>\
<div data-item='rage' class='inactivebutton'><<button "The Curse of Rage">><</button>></div>\
<</if>>\
<</if>>\
<<if $tempercursedays > 0>>\
<<if $TemperanceRemovable == false>>\
<span id="temper-rmv"><div data-item='tempremove'><<button "Remove Curse of Temperance">><<replace "#temper-rmv">><</replace>><<set $TemperanceRemovable = "asked">><<replace "#underpass-text">><span class='cobraspeak'>"The Curse of Temperance? That's a new one to me! Sorry! I don't know how to remove that one. If I ever find out I'll let you know."</span><</replace>><</button>></div></span>\
<</if>>\
<<if $TemperanceRemovable == "learned" or $TemperanceRemovable == true>>\
<div data-item='tempremove'><<button [[Remove Curse of Temperance|Underpass Action]]>><<set $underpassaction to "Remove Temperance">><<set $tempercursedays to -1>><</button>></div>\
<</if>>\
<</if>>\
<<if $fakemancursedays > 0>>\
<<if $fakemancursebuffer <= 0>>\
<div data-item='manremove'><<button [[Remove Curse of Manliness|Underpass Action]]>><<set $underpassaction to "Remove Manliness">><<set $fakemancursedays to -1>><<set $cursecount-->><</button>></div>\
<<else>>\
<div data-item='manremove' class='inactivebutton'><<button "Remove Curse of Manliness">><</button>></div>\
<</if>>\
<</if>>\
<<if $fakecorpcursedays > 0>>\
<<if $fakecorpcursebuffer <= 0>>\
<div data-item='corpremove'><<button [[Remove Curse of Corpulence|Underpass Action]]>><<set $underpassaction to "Remove Corpulence">><<set $fakecorpcursedays to -1>><<set $cursecount-->><</button>></div>\
<<else>>\
<div data-item='corpremove' class='inactivebutton'><<button "Remove Curse of Corpulence">><</button>></div>\
<</if>>\
<</if>>\
<<if $revmancursedays > 0>>\
<<if $revmancursebuffer <= 0>>\
<div data-item='revmanremove'><<button [[Remove Curse of Weakness|Underpass Action]]>><<set $underpassaction to "Remove Weakness">><<set $revmancursedays to -1>><<set $cursecount-->><</button>></div>\
<<else>>\
<div data-item='revmanremove' class='inactivebutton'><<button "Remove Curse of Weakness">><</button>></div>\
<</if>>\
<</if>>\
<<if $revcorpcursedays > 0>>\
<<if $revcorpcursebuffer <= 0>>\
<div data-item='revcorpremove'><<button [[Remove Curse of Thinning|Underpass Action]]>><<set $underpassaction to "Remove Thinning">><<set $revcorpcursedays to -1>><<set $cursecount-->><</button>></div>\
<<else>>\
<div data-item='revcorpremove' class='inactivebutton'><<button "Remove Curse of Thinning">><</button>></div>\
<</if>>\
<</if>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<<else>>\
<span id="arousal-buttons-sec"><<display "Max Arousal Buttons">></span>\
<</if>>\
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
<</if>>\
</div>\
</span>\
<<else>>\
<<set $CartridgeUnderpassEvent = true>>\
<span data-keytype="yes">[[Back|Outside]]</span>
<</if>>\
<div class="credits-special">Name:</div>\
<div class="smallbox"><<textbox "$CustomEnemyName" $CustomEnemyName>></div>\
<div class="credits-special">Colour:</div>\
The hex colour value for the enemy's name.
<div class="smallerbox"><<textbox "$CustomEnemyColour" $CustomEnemyColour>></div>\
<div class="credits-special">Images:</div>\
You'll be able to change the pictures for the enemy eventually, but I haven't worked that out yet ¯\_(ツ)_/¯
<<script>>
postrender["Limit Name"] = function (content, taskName) {
delete postrender[taskName];
$(content).find("#textbox-name")
.attr("maxlength", 12)
.keyup(function(event) {
if (event.target.value.length > 12) {
event.target.value = event.target.value.substring(0, 12);
}
});
};
<</script>>\ <div class="credits-special">Muscle:</div>\
Select the initial muscle stat. (1 - 5000)
<div class="smallerbox"><<textbox "$CustomEnemyMuscleStart" $CustomEnemyMuscleStart>></div>\
<div class="credits-special">Fat:</div>\
Select the initial fat stat. (1 - 5000)
<div class="smallerbox"><<textbox "$CustomEnemyFatStart" $CustomEnemyFatStart>></div>\
<div class="credits-special">Height:</div>\
Select an additional height modifier. (-50 - 100)
<div class="smallerbox"><<textbox "$CustomEnemyHBonus" $CustomEnemyHBonus>></div>\
<div class="credits-special">Dick Size:</div>\
Select an additional dick size modifier. (0 - 36)
<div class="smallerbox"><<textbox "$CustomEnemyDBonus" $CustomEnemyDBonus>></div>\
<<checkboxPlus "$CustomEnemyStatMemory" "The Enemy will start with the same stats that he ended the last battle with">><div class="credits-special">Dodgy:</div>\
<<checkboxPlus "$CustomEnemyDodgy" "At low sizes the enemy will sometimes dodge attacks">>
<div class="credits-special">Juggernaut:</div>\
<<checkboxPlus "$CustomEnemyJuggernaut" "At high fat values the enemy will sometimes reflect attacks">>
<div class="credits-special">Fat Resistance Level:</div>\
Higher Fat Resistance decreases the effect Fat has on the enemies energy values.
<<listbox "$CustomEnemyFatRLevel">>
<<option "0" 0 `$CustomEnemyFatRLevel == 0 ? "selected" : ""`>>
<<option "1" 1 `$CustomEnemyFatRLevel == 1 ? "selected" : ""`>>
<<option "2" 2 `$CustomEnemyFatRLevel == 2 ? "selected" : ""`>>
<<option "3" 3 `$CustomEnemyFatRLevel == 3 ? "selected" : ""`>>
<</listbox>><<set _Class1 = "cursebutton2">><<set _Class2 = "CustomEnemyButtonSmall">>\
<<if $CustomGrappleEnabled==false>><<set _Class1 = "CustomEnemyButtonSmall">><<set _Class2 = "cursebutton2">><</if>>\
<div class="CustomEnemyAttackContainer">Grapple: <div @class=_Class1><<button "Enabled">><<set $CustomGrappleEnabled = true>><<replace "#customattacks-sec">><<display "Custom Attack Menu">><</replace>><</button>></div><div @class=_Class2><<button "Disabled">><<set $CustomGrappleEnabled = false>><<replace "#customattacks-sec">><<display "Custom Attack Menu">><</replace>><</button>></div></div>\
<span id="customgrap-sec"><<display "Grapple Attack Menu">></span>\
<<CustomAttackButtonClass 0>>
<div class="CustomEnemyAttackContainer">Attack 1: <div @class=_Class1><<button "Basic Attack">><<ClickCustomAttackButton 0 "Basic Attack">><</button>></div><div @class=_Class2><<button "Stat Change">><<ClickCustomAttackButton 0 "Stat Change">><</button>></div><div @class=_Class3><<button "Drain">><<ClickCustomAttackButton 0 "Drain">><</button>></div><div @class=_Class4><<button "Hex Spell">><<ClickCustomAttackButton 0 "Hex">><</button>></div><div @class=_Class5><<button "Give Arousal">><<ClickCustomAttackButton 0 "Arousal">><</button>></div></div>\
<<set _AttackNum = 0>><<set _Attack = $CustomAttacks[_AttackNum]>>\
<span id="customatt1-sec"><<DisplayCustomAttack>></span>\
<<CustomAttackButtonClass 1>>
<div class="CustomEnemyAttackContainer">Attack 2: <div @class=_Class1><<button "Basic Attack">><<ClickCustomAttackButton 1 "Basic Attack">><</button>></div><div @class=_Class2><<button "Stat Change">><<ClickCustomAttackButton 1 "Stat Change">><</button>></div><div @class=_Class3><<button "Drain">><<ClickCustomAttackButton 1 "Drain">><</button>></div><div @class=_Class4><<button "Hex Spell">><<ClickCustomAttackButton 1 "Hex">><</button>></div><div @class=_Class5><<button "Give Arousal">><<ClickCustomAttackButton 1 "Arousal">><</button>></div></div>\
<<set _AttackNum = 1>><<set _Attack = $CustomAttacks[_AttackNum]>>\
<span id="customatt2-sec"><<DisplayCustomAttack>></span>\
<<CustomAttackButtonClass 2>>
<div class="CustomEnemyAttackContainer">Attack 3: <div @class=_Class1><<button "Basic Attack">><<ClickCustomAttackButton 2 "Basic Attack">><</button>></div><div @class=_Class2><<button "Stat Change">><<ClickCustomAttackButton 2 "Stat Change">><</button>></div><div @class=_Class3><<button "Drain">><<ClickCustomAttackButton 2 "Drain">><</button>></div><div @class=_Class4><<button "Hex Spell">><<ClickCustomAttackButton 2 "Hex">><</button>></div><div @class=_Class5><<button "Give Arousal">><<ClickCustomAttackButton 2 "Arousal">><</button>></div></div>\
<<set _AttackNum = 2>><<set _Attack = $CustomAttacks[_AttackNum]>>\
<span id="customatt3-sec"><<DisplayCustomAttack>></span>\
<<CustomAttackButtonClass 3>>
<div class="CustomEnemyAttackContainer">Attack 4: <div @class=_Class1><<button "Basic Attack">><<ClickCustomAttackButton 3 "Basic Attack">><</button>></div><div @class=_Class2><<button "Stat Change">><<ClickCustomAttackButton 3 "Stat Change">><</button>></div><div @class=_Class3><<button "Drain">><<ClickCustomAttackButton 3 "Drain">><</button>></div><div @class=_Class4><<button "Hex Spell">><<ClickCustomAttackButton 3 "Hex">><</button>></div><div @class=_Class5><<button "Give Arousal">><<ClickCustomAttackButton 3 "Arousal">><</button>></div></div>\
<<set _AttackNum = 3>><<set _Attack = $CustomAttacks[_AttackNum]>>\
<span id="customatt4-sec"><<DisplayCustomAttack>></span>\
<<CustomAttackButtonClass 4>>
<div class="CustomEnemyAttackContainer">Attack 5: <div @class=_Class1><<button "Basic Attack">><<ClickCustomAttackButton 4 "Basic Attack">><</button>></div><div @class=_Class2><<button "Stat Change">><<ClickCustomAttackButton 4 "Stat Change">><</button>></div><div @class=_Class3><<button "Drain">><<ClickCustomAttackButton 4 "Drain">><</button>></div><div @class=_Class4><<button "Hex Spell">><<ClickCustomAttackButton 4 "Hex">><</button>></div><div @class=_Class5><<button "Give Arousal">><<ClickCustomAttackButton 4 "Arousal">><</button>></div></div>\
<<set _AttackNum = 4>><<set _Attack = $CustomAttacks[_AttackNum]>>\
<span id="customatt5-sec"><<DisplayCustomAttack>></span>\<div class="customattackbox">\
<<if _AttackNum == 0>>\
Attack Power Is Based On: <<listbox "$CustomAttacks[0].attackvar1">>
<<option "Strength Stat" 0 `$CustomAttacks[0].attackvar1 == 0 ? "selected" : ""`>>
<<option "Weight Stat" 1 `$CustomAttacks[0].attackvar1 == 1 ? "selected" : ""`>>
<</listbox>>
<div class="smallerbox">Power Multiplier (0.0 - 3.0) <<textbox "$CustomAttacks[0].multiplier" $CustomAttacks[0].multiplier>></div>\
<div class="smallerbox">Percent Chance to Miss (0-100) <<textbox "$CustomAttacks[0].misschance" $CustomAttacks[0].misschance>></div>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[0].hittext" $CustomAttacks[0].hittext>>, dealing 10 damage."</div>\
<div class="bigbox">Miss Text:
"The Enemy tries to <<textbox "$CustomAttacks[0].misstext" $CustomAttacks[0].misstext>> but he misses!"</div>\
<<elseif _AttackNum == 1>>\
Attack Power Is Based On: <<listbox "$CustomAttacks[1].attackvar1">>
<<option "Strength Stat" 0 `$CustomAttacks[1].attackvar1 == 0 ? "selected" : ""`>>
<<option "Weight Stat" 1 `$CustomAttacks[1].attackvar1 == 1 ? "selected" : ""`>>
<</listbox>>
<div class="smallerbox">Power Multiplier (0.0 - 3.0) <<textbox "$CustomAttacks[1].multiplier" $CustomAttacks[1].multiplier>></div>\
<div class="smallerbox">Percent Chance to Miss (0-100) <<textbox "$CustomAttacks[1].misschance" $CustomAttacks[1].misschance>></div>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[1].hittext" $CustomAttacks[1].hittext>>, dealing 10 damage."</div>\
<div class="bigbox">Miss Text:
"The Enemy tries to <<textbox "$CustomAttacks[1].misstext" $CustomAttacks[1].misstext>> but he misses!"</div>\
<<elseif _AttackNum == 2>>\
Attack Power Is Based On: <<listbox "$CustomAttacks[2].attackvar1">>
<<option "Strength Stat" 0 `$CustomAttacks[2].attackvar1 == 0 ? "selected" : ""`>>
<<option "Weight Stat" 1 `$CustomAttacks[2].attackvar1 == 1 ? "selected" : ""`>>
<</listbox>>
<div class="smallerbox">Power Multiplier (0.0 - 3.0) <<textbox "$CustomAttacks[2].multiplier" $CustomAttacks[2].multiplier>></div>\
<div class="smallerbox">Percent Chance to Miss (0-100) <<textbox "$CustomAttacks[2].misschance" $CustomAttacks[2].misschance>></div>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[2].hittext" $CustomAttacks[2].hittext>>, dealing 10 damage."</div>\
<div class="bigbox">Miss Text:
"The Enemy tries to <<textbox "$CustomAttacks[2].misstext" $CustomAttacks[2].misstext>> but he misses!"</div>\
<<elseif _AttackNum == 3>>\
Attack Power Is Based On: <<listbox "$CustomAttacks[3].attackvar1">>
<<option "Strength Stat" 0 `$CustomAttacks[3].attackvar1 == 0 ? "selected" : ""`>>
<<option "Weight Stat" 1 `$CustomAttacks[3].attackvar1 == 1 ? "selected" : ""`>>
<</listbox>>
<div class="smallerbox">Power Multiplier (0.0 - 3.0) <<textbox "$CustomAttacks[3].multiplier" $CustomAttacks[3].multiplier>></div>\
<div class="smallerbox">Percent Chance to Miss (0-100) <<textbox "$CustomAttacks[3].misschance" $CustomAttacks[3].misschance>></div>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[3].hittext" $CustomAttacks[3].hittext>>, dealing 10 damage."</div>\
<div class="bigbox">Miss Text:
"The Enemy tries to <<textbox "$CustomAttacks[3].misstext" $CustomAttacks[3].misstext>> but he misses!"</div>\
<<elseif _AttackNum == 4>>\
Attack Power Is Based On: <<listbox "$CustomAttacks[4].attackvar1">>
<<option "Strength Stat" 0 `$CustomAttacks[4].attackvar1 == 0 ? "selected" : ""`>>
<<option "Weight Stat" 1 `$CustomAttacks[4].attackvar1 == 1 ? "selected" : ""`>>
<</listbox>>
<div class="smallerbox">Power Multiplier (0.0 - 3.0) <<textbox "$CustomAttacks[4].multiplier" $CustomAttacks[4].multiplier>></div>\
<div class="smallerbox">Percent Chance to Miss (0-100) <<textbox "$CustomAttacks[4].misschance" $CustomAttacks[4].misschance>></div>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[4].hittext" $CustomAttacks[4].hittext>>, dealing 10 damage."</div>\
<div class="bigbox">Miss Text:
"The Enemy tries to <<textbox "$CustomAttacks[4].misstext" $CustomAttacks[4].misstext>> but he misses!"</div>\
<</if>>\
<span id="customattributes-sec"><<display "Custom Conditions Buttons">></span>\
</div>\<div class="customattackbox">\
<<if _AttackNum == 0>>\
Target <<listbox "$CustomAttacks[0].target">>
<<option "Self" 0 `$CustomAttacks[0].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomAttacks[0].target == 1 ? "selected" : ""`>>
<</listbox>>
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[0].musclebase" $CustomAttacks[0].musclebase>> + Percent (0 - 100) <<textbox "$CustomAttacks[0].musclepercent" $CustomAttacks[0].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[0].fatbase" $CustomAttacks[0].fatbase>> + Percent (0 - 100) <<textbox "$CustomAttacks[0].fatpercent" $CustomAttacks[0].fatpercent>></div>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[0].hittext" $CustomAttacks[0].hittext>>."</div>\
<<elseif _AttackNum == 1>>\
Target <<listbox "$CustomAttacks[1].target">>
<<option "Self" 0 `$CustomAttacks[1].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomAttacks[1].target == 1 ? "selected" : ""`>>
<</listbox>>
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[1].musclebase" $CustomAttacks[1].musclebase>> + Percent (0 - 100) <<textbox "$CustomAttacks[1].musclepercent" $CustomAttacks[1].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[1].fatbase" $CustomAttacks[1].fatbase>> + Percent (0 - 100) <<textbox "$CustomAttacks[1].fatpercent" $CustomAttacks[1].fatpercent>></div>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[1].hittext" $CustomAttacks[1].hittext>>."</div>\
<<elseif _AttackNum == 2>>\
Target <<listbox "$CustomAttacks[2].target">>
<<option "Self" 0 `$CustomAttacks[2].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomAttacks[2].target == 1 ? "selected" : ""`>>
<</listbox>>
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[2].musclebase" $CustomAttacks[2].musclebase>> + Percent (0 - 100) <<textbox "$CustomAttacks[2].musclepercent" $CustomAttacks[2].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[2].fatbase" $CustomAttacks[2].fatbase>> + Percent (0 - 100) <<textbox "$CustomAttacks[2].fatpercent" $CustomAttacks[2].fatpercent>></div>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[2].hittext" $CustomAttacks[2].hittext>>."</div>\
<<elseif _AttackNum == 3>>\
Target <<listbox "$CustomAttacks[3].target">>
<<option "Self" 0 `$CustomAttacks[3].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomAttacks[3].target == 1 ? "selected" : ""`>>
<</listbox>>
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[3].musclebase" $CustomAttacks[3].musclebase>> + Percent (0 - 100) <<textbox "$CustomAttacks[3].musclepercent" $CustomAttacks[3].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[3].fatbase" $CustomAttacks[3].fatbase>> + Percent (0 - 100) <<textbox "$CustomAttacks[3].fatpercent" $CustomAttacks[3].fatpercent>></div>\
<<if $CustomConditions[3].type != "Combine">>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[3].hittext" $CustomAttacks[3].hittext>>."</div>\
<</if>>\
<<elseif _AttackNum == 4>>\
Target <<listbox "$CustomAttacks[4].target">>
<<option "Self" 0 `$CustomAttacks[4].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomAttacks[4].target == 1 ? "selected" : ""`>>
<</listbox>>
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[4].musclebase" $CustomAttacks[4].musclebase>> + Percent (0 - 100) <<textbox "$CustomAttacks[4].musclepercent" $CustomAttacks[4].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[4].fatbase" $CustomAttacks[4].fatbase>> + Percent (0 - 100) <<textbox "$CustomAttacks[4].fatpercent" $CustomAttacks[4].fatpercent>></div>\
<<if $CustomConditions[4].type != "Combine">>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[4].hittext" $CustomAttacks[4].hittext>>."</div>\
<</if>>\
<</if>>\
<span id="customattributes-sec"><<display "Custom Conditions Buttons">></span>\
</div>\<div class="customattackbox">\
<<if _AttackNum == 0>>\
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[0].musclebase" $CustomAttacks[0].musclebase>> + Percent (0 - 100) <<textbox "$CustomAttacks[0].musclepercent" $CustomAttacks[0].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[0].fatbase" $CustomAttacks[0].fatbase>> + Percent (0 - 100) <<textbox "$CustomAttacks[0].fatpercent" $CustomAttacks[0].fatpercent>></div>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[0].hittext" $CustomAttacks[0].hittext>>."</div>\
<<elseif _AttackNum == 1>>\
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[1].musclebase" $CustomAttacks[1].musclebase>> + Percent (0 - 100) <<textbox "$CustomAttacks[1].musclepercent" $CustomAttacks[1].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[1].fatbase" $CustomAttacks[1].fatbase>> + Percent (0 - 100) <<textbox "$CustomAttacks[1].fatpercent" $CustomAttacks[1].fatpercent>></div>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[1].hittext" $CustomAttacks[1].hittext>>."</div>\
<<elseif _AttackNum == 2>>\
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[2].musclebase" $CustomAttacks[2].musclebase>> + Percent (0 - 100) <<textbox "$CustomAttacks[2].musclepercent" $CustomAttacks[2].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[2].fatbase" $CustomAttacks[2].fatbase>> + Percent (0 - 100) <<textbox "$CustomAttacks[2].fatpercent" $CustomAttacks[2].fatpercent>></div>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[2].hittext" $CustomAttacks[2].hittext>>."</div>\
<<elseif _AttackNum == 3>>\
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[3].musclebase" $CustomAttacks[3].musclebase>> + Percent (0 - 100) <<textbox "$CustomAttacks[3].musclepercent" $CustomAttacks[3].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[3].fatbase" $CustomAttacks[3].fatbase>> + Percent (0 - 100) <<textbox "$CustomAttacks[3].fatpercent" $CustomAttacks[3].fatpercent>></div>\
<<if $CustomConditions[3].type != "Combine">>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[3].hittext" $CustomAttacks[3].hittext>>."</div>\
<</if>>\
<<elseif _AttackNum == 4>>\
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[4].musclebase" $CustomAttacks[4].musclebase>> + Percent (0 - 100) <<textbox "$CustomAttacks[4].musclepercent" $CustomAttacks[4].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomAttacks[4].fatbase" $CustomAttacks[4].fatbase>> + Percent (0 - 100) <<textbox "$CustomAttacks[4].fatpercent" $CustomAttacks[4].fatpercent>></div>\
<<if $CustomConditions[4].type != "Combine">>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[4].hittext" $CustomAttacks[4].hittext>>."</div>\
<</if>>\
<</if>>\
<span id="customattributes-sec"><<display "Custom Conditions Buttons">></span>\
</div>\<<widget "CustomAttack">>\
<<if $CustomWait == true>>
<<set $CustomWait = false>>
<<set $EAttack +="The $ENameText contemplates your conversation.">>
<<else>>
<<set _rageatk = -1>>
<<if $EnemyMood == "Rage">>
<<for _i=0; _i<$CustomAttacks.length; _i++>>
<<if $CustomAttacks[_i].type == "Basic Attack">>
<<set _rageatk = _i>>
<<break>>
<</if>>
<</for>>
<</if>>
<<if _rageatk >= 0>>
<<PerformCustomAttack _rageatk true>>
<<set $EnemyMood = "None">>
<<else>>
<<set _CAttacks to [0,1,2,3,4]>>
<<set _CAttacks2 to [0,1,2,3,4]>>
<<set _x = $CustomAttacks.length>>
<<if $CustomConditions[3].type == "Combine">>
<<run _CAttacks.delete(3)>>
<<run _CAttacks2.delete(3)>>
<</if>>
<<if $CustomConditions[4].type == "Combine">>
<<run _CAttacks.delete(4)>>
<<run _CAttacks2.delete(4)>>
<</if>>
<<for _i=0; _i<_x; _i++>>
<<if $CustomAttacks[_i].type == "Hex" && $CustomAttacks[_i].attackvar2 == false>>
<<if ($CustomAttacks[_i].attackvar1 == 0 && (($CustomAttacks[_i].target == 0 && $MHexPerTurn > 0) or ($CustomAttacks[_i].target == 1 && $SelfMHexPerTurn > 0))) or ($CustomAttacks[_i].attackvar1 == 1 && (($CustomAttacks[_i].target == 0 && $FatSpellPerTurn > 0) or ($CustomAttacks[_i].target == 1 && $SelfFatSpellPerTurn > 0))) or ($CustomAttacks[_i].attackvar1 == 2 && (($CustomAttacks[_i].target == 0 && ($SMHexPerTurn > 0 or $SFHexPerTurn > 0)) or ($CustomAttacks[_i].target == 1 && ($SelfSMHexPerTurn > 0 or $SelfSFHexPerTurn > 0)))) or ($CustomAttacks[_i].attackvar1 == 3 && (($CustomAttacks[_i].target == 0 && $HHexPerTurn > 0) or ($CustomAttacks[_i].target == 1 && $SelfHHexPerTurn > 0)))>>
<<run _CAttacks.delete(_i)>>
<<run _CAttacks2.delete(_i)>>
<</if>>
<</if>>
<<if $CustomAttacks[_i].singlemove == true && $CustomAttacks[_i].singlemovedone == true>>
<<run _CAttacks.delete(_i)>>
<<run _CAttacks2.delete(_i)>>
<</if>>
<<CustomConditionCheck $CustomConditions _CAttacks>>
<<CustomConditionCheck $CustomConditions2 _CAttacks2>>
<</for>>
<<for _i =0; _i <_CAttacks2.length; _i++>>
<<if !(_CAttacks.contains(_CAttacks2[_i]))>>
<<set _CAttacks.push(_CAttacks2[_i])>>
<</if>>
<</for>>
<<if _CAttacks.length <= 0>>
<!-- If there are no valid attacks, just punch -->
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText tries to punch you but you dodge the attack!">>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>> <<set $EAttack +="The $ENameText punches you, dealing "+ $PlayerDamage +" damage.">>
<</if>>
<<else>>
<<set _i = Math.floor(Math.random()*_CAttacks.length)>>
<<set $EAttackNumber = _CAttacks[_i]>>
<<for _i=0; _i<_CAttacks.length; _i++>>
<<if $CustomAttacks[_CAttacks[_i]].firstmove == true && $CustomAttacks[_CAttacks[_i]].singlemovedone == false>>
<<set $EAttackNumber = _CAttacks[_i]>>
<<break>>
<</if>>
<</for>>
<<set $CustomAttacks[$EAttackNumber].singlemovedone = true>>
<<PerformCustomAttack $EAttackNumber true>>
<<if $EAttackNumber == 1 && $CustomConditions[3].type == "Combine">>
<<PerformCustomAttack 3 false>>
<<elseif $EAttackNumber == 2 && $CustomConditions[4].type == "Combine">>
<<PerformCustomAttack 4 false>>
<</if>>
<</if>>
<</if>>
<</if>>
<<run EnemyBodyUpdate()>>
<<run BodyUpdate()>>
<</widget>><div class="customattackbox">\
<<if _AttackNum == 0>>\
Arousal Gain:
<div class="smallerbox"> Base Amount (0 - 100) <<textbox "$CustomAttacks[0].musclebase" $CustomAttacks[0].musclebase>>
+ Percent Of Your Arousal Rate (0 - 100) <<textbox "$CustomAttacks[0].musclepercent" $CustomAttacks[0].musclepercent>>
+ Bonus Percent From Enemy Muscle (0 - 100) <<textbox "$CustomAttacks[0].fatbase" $CustomAttacks[0].fatbase>>
+ Bonus Percent From Enemy Fat (0 - 100) <<textbox "$CustomAttacks[0].fatpercent" $CustomAttacks[0].fatpercent>>
</div>\
<<checkboxPlus "$CustomAttacks[0].attackvar2" "Instead Of Gaining Arousal, Set Arousal To 0">>
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[0].hittext" $CustomAttacks[0].hittext>>."</div>\
<<elseif _AttackNum == 1>>\
Arousal Gain:
<div class="smallerbox"> Base Amount (0 - 100) <<textbox "$CustomAttacks[1].musclebase" $CustomAttacks[1].musclebase>>
+ Percent Of Your Arousal Rate (0 - 100) <<textbox "$CustomAttacks[1].musclepercent" $CustomAttacks[1].musclepercent>>
+ Bonus Percent From Enemy Muscle (0 - 100) <<textbox "$CustomAttacks[1].fatbase" $CustomAttacks[1].fatbase>>
+ Bonus Percent From Enemy Fat (0 - 100) <<textbox "$CustomAttacks[1].fatpercent" $CustomAttacks[1].fatpercent>>
</div>\
<<checkboxPlus "$CustomAttacks[1].attackvar2" "Instead Of Gaining Arousal, Set Arousal To 0">>
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[1].hittext" $CustomAttacks[1].hittext>>."</div>\
<<elseif _AttackNum == 2>>\
Arousal Gain:
<div class="smallerbox"> Base Amount (0 - 100) <<textbox "$CustomAttacks[2].musclebase" $CustomAttacks[2].musclebase>>
+ Percent Of Your Arousal Rate (0 - 100) <<textbox "$CustomAttacks[2].musclepercent" $CustomAttacks[2].musclepercent>>
+ Bonus Percent From Enemy Muscle (0 - 100) <<textbox "$CustomAttacks[2].fatbase" $CustomAttacks[2].fatbase>>
+ Bonus Percent From Enemy Fat (0 - 100) <<textbox "$CustomAttacks[2].fatpercent" $CustomAttacks[2].fatpercent>>
</div>\
<<checkboxPlus "$CustomAttacks[2].attackvar2" "Instead Of Gaining Arousal, Set Arousal To 0">>
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[2].hittext" $CustomAttacks[2].hittext>>."</div>\
<<elseif _AttackNum == 3>>\
Arousal Gain:
<div class="smallerbox"> Base Amount (0 - 100) <<textbox "$CustomAttacks[3].musclebase" $CustomAttacks[3].musclebase>>
+ Percent Of Your Arousal Rate (0 - 100) <<textbox "$CustomAttacks[3].musclepercent" $CustomAttacks[3].musclepercent>>
+ Bonus Percent From Enemy Muscle (0 - 100) <<textbox "$CustomAttacks[3].fatbase" $CustomAttacks[3].fatbase>>
+ Bonus Percent From Enemy Fat (0 - 100) <<textbox "$CustomAttacks[3].fatpercent" $CustomAttacks[3].fatpercent>>
</div>\
<<checkboxPlus "$CustomAttacks[3].attackvar2" "Instead Of Gaining Arousal, Set Arousal To 0">>
<<if $CustomConditions[3].type != "Combine">>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[3].hittext" $CustomAttacks[3].hittext>>."</div>\
<</if>>\
<<elseif _AttackNum == 4>>\
Arousal Gain:
<div class="smallerbox"> Base Amount (0 - 100) <<textbox "$CustomAttacks[4].musclebase" $CustomAttacks[4].musclebase>>
+ Percent Of Your Arousal Rate (0 - 100) <<textbox "$CustomAttacks[4].musclepercent" $CustomAttacks[4].musclepercent>>
+ Bonus Percent From Enemy Muscle (0 - 100) <<textbox "$CustomAttacks[4].fatbase" $CustomAttacks[4].fatbase>>
+ Bonus Percent From Enemy Fat (0 - 100) <<textbox "$CustomAttacks[4].fatpercent" $CustomAttacks[4].fatpercent>>
</div>\
<<checkboxPlus "$CustomAttacks[4].attackvar2" "Instead Of Gaining Arousal, Set Arousal To 0">>
<<if $CustomConditions[4].type != "Combine">>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomAttacks[4].hittext" $CustomAttacks[4].hittext>>."</div>\
<</if>>\
<</if>>\
<span id="customattributes-sec"><<display "Custom Conditions Buttons">></span>\
</div>\<div class="customattackbox">\
<<if _AttackNum == 0>>\
Type <<listbox "$CustomAttacks[0].attackvar1">>
<<option "Muscle Hex" 0 `$CustomAttacks[0].attackvar1 == 0 ? "selected" : ""`>>
<<option "Fat Hex" 1 `$CustomAttacks[0].attackvar1 == 1 ? "selected" : ""`>>
<<option "Shrinking Hex" 2 `$CustomAttacks[0].attackvar1 == 2 ? "selected" : ""`>>
<<option "Height Hex" 3 `$CustomAttacks[0].attackvar1 == 3 ? "selected" : ""`>>
<</listbox>>
Target <<listbox "$CustomAttacks[0].target">>
<<option "Self" 0 `$CustomAttacks[0].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomAttacks[0].target == 1 ? "selected" : ""`>>
<</listbox>>
<div class="smallerbox">Power Multiplier (0.0 - 3.0) <<textbox "$CustomAttacks[0].multiplier" $CustomAttacks[0].multiplier>></div>\
<<checkboxPlus "$CustomAttacks[0].attackvar2" "Can Stack Hexes Of Same Type">>\
<<elseif _AttackNum == 1>>\
Type <<listbox "$CustomAttacks[1].attackvar1">>
<<option "Muscle Hex" 0 `$CustomAttacks[1].attackvar1 == 0 ? "selected" : ""`>>
<<option "Fat Hex" 1 `$CustomAttacks[1].attackvar1 == 1 ? "selected" : ""`>>
<<option "Shrinking Hex" 2 `$CustomAttacks[1].attackvar1 == 2 ? "selected" : ""`>>
<<option "Height Hex" 3 `$CustomAttacks[1].attackvar1 == 3 ? "selected" : ""`>>
<</listbox>>
Target <<listbox "$CustomAttacks[1].target">>
<<option "Self" 0 `$CustomAttacks[1].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomAttacks[1].target == 1 ? "selected" : ""`>>
<</listbox>>
<div class="smallerbox">Power Multiplier (0.0 - 3.0) <<textbox "$CustomAttacks[0].multiplier" $CustomAttacks[1].multiplier>></div>\
<<checkboxPlus "$CustomAttacks[1].attackvar2" "Can Stack Hexes Of Same Type">>\
<<elseif _AttackNum == 2>>\
Type <<listbox "$CustomAttacks[2].attackvar1">>
<<option "Muscle Hex" 0 `$CustomAttacks[2].attackvar1 == 0 ? "selected" : ""`>>
<<option "Fat Hex" 1 `$CustomAttacks[2].attackvar1 == 1 ? "selected" : ""`>>
<<option "Shrinking Hex" 2 `$CustomAttacks[2].attackvar1 == 2 ? "selected" : ""`>>
<<option "Height Hex" 3 `$CustomAttacks[2].attackvar1 == 3 ? "selected" : ""`>>
<</listbox>>
Target <<listbox "$CustomAttacks[2].target">>
<<option "Self" 0 `$CustomAttacks[2].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomAttacks[2].target == 1 ? "selected" : ""`>>
<</listbox>>
<div class="smallerbox">Power Multiplier (0.0 - 3.0) <<textbox "$CustomAttacks[2].multiplier" $CustomAttacks[2].multiplier>></div>\
<<checkboxPlus "$CustomAttacks[2].attackvar2" "Can Stack Hexes Of Same Type">>\
<<elseif _AttackNum == 3>>\
Type <<listbox "$CustomAttacks[3].attackvar1">>
<<option "Muscle Hex" 0 `$CustomAttacks[3].attackvar1 == 0 ? "selected" : ""`>>
<<option "Fat Hex" 1 `$CustomAttacks[3].attackvar1 == 1 ? "selected" : ""`>>
<<option "Shrinking Hex" 2 `$CustomAttacks[3].attackvar1 == 2 ? "selected" : ""`>>
<<option "Height Hex" 3 `$CustomAttacks[3].attackvar1 == 3 ? "selected" : ""`>>
<</listbox>>
Target <<listbox "$CustomAttacks[3].target">>
<<option "Self" 0 `$CustomAttacks[3].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomAttacks[3].target == 1 ? "selected" : ""`>>
<</listbox>>
<div class="smallerbox">Power Multiplier (0.0 - 3.0) <<textbox "$CustomAttacks[3].multiplier" $CustomAttacks[3].multiplier>></div>\
<<checkboxPlus "$CustomAttacks[3].attackvar2" "Can Stack Hexes Of Same Type">>\
<<elseif _AttackNum == 4>>\
Type <<listbox "$CustomAttacks[4].attackvar1">>
<<option "Muscle Hex" 0 `$CustomAttacks[4].attackvar1 == 0 ? "selected" : ""`>>
<<option "Fat Hex" 1 `$CustomAttacks[4].attackvar1 == 1 ? "selected" : ""`>>
<<option "Shrinking Hex" 2 `$CustomAttacks[4].attackvar1 == 2 ? "selected" : ""`>>
<<option "Height Hex" 3 `$CustomAttacks[4].attackvar1 == 3 ? "selected" : ""`>>
<</listbox>>
Target <<listbox "$CustomAttacks[4].target">>
<<option "Self" 0 `$CustomAttacks[4].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomAttacks[4].target == 1 ? "selected" : ""`>>
<</listbox>>
<div class="smallerbox">Power Multiplier (0.0 - 3.0) <<textbox "$CustomAttacks[4].multiplier" $CustomAttacks[4].multiplier>></div>\
<<checkboxPlus "$CustomAttacks[4].attackvar2" "Can Stack Hexes Of Same Type">>\
<</if>>\
<span id="customattributes-sec"><<display "Custom Conditions Buttons">></span>\
</div>\<<if $CustomGrappleEnabled == true>>\
<div class="customattackbox">\
<div class="smallerbox">Power Multiplier (0.0 - 3.0) <<textbox "$CustomGrappleMultiplier" $CustomGrappleMultiplier>></div>\
<div class="bigbox">Attack Text:
"The Enemy <<textbox "$CustomGrappleText" $CustomGrappleText>>.<br>You take 10 damage and are unable to move."</div>\
</div>\
<</if>>\<<nobr>>
<<if _AttackNum == 0>>
<<if $CustomConditions[0].type != "None">>
<div class="customattackbox">
<<if $CustomConditions[0].type == "Health">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions[0].target">><<option "Enemy" 0 `$CustomConditions[0].target == 0 ? "selected" : ""`>><<option "Player" 1 `$CustomConditions[0].target == 1 ? "selected" : ""`>><</listbox>> is <<listbox "$CustomConditions[0].var1">><<option "Above" true `$CustomConditions[0].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[0].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[0].var2" $CustomConditions[0].var2>>% HP</div>
<<elseif $CustomConditions[0].type == "Size">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions[0].target">><<option "Enemy's" 0 `$CustomConditions[0].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomConditions[0].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomConditions[0].var3">><<option "Muscle" 0 `$CustomConditions[0].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomConditions[0].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomConditions[0].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomConditions[0].var1">><<option "Above" true `$CustomConditions[0].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[0].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[0].var2" $CustomConditions[0].var2>></div>
<<elseif $CustomConditions[0].type == "Arousal">>
<div class="smallerbox">Only do this attack if your Arousal is <<listbox "$CustomConditions[0].var1">><<option "Above" true `$CustomConditions[0].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[0].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[0].var2" $CustomConditions[0].var2>></div>
<</if>>
</div>
<</if>>
<<elseif _AttackNum == 1>>
<<if $CustomConditions[1].type != "None">>
<div class="customattackbox">
<<if $CustomConditions[1].type == "Health">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions[1].target">><<option "Enemy" 0 `$CustomConditions[1].target == 0 ? "selected" : ""`>><<option "Player" 1 `$CustomConditions[1].target == 1 ? "selected" : ""`>><</listbox>> is <<listbox "$CustomConditions[1].var1">><<option "Above" true `$CustomConditions[1].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[1].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[1].var2" $CustomConditions[1].var2>>% HP</div>
<<elseif $CustomConditions[1].type == "Size">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions[1].target">><<option "Enemy's" 0 `$CustomConditions[1].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomConditions[1].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomConditions[1].var3">><<option "Muscle" 0 `$CustomConditions[1].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomConditions[1].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomConditions[1].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomConditions[1].var1">><<option "Above" true `$CustomConditions[1].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[1].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[1].var2" $CustomConditions[1].var2>></div>
<<elseif $CustomConditions[1].type == "Arousal">>
<div class="smallerbox">Only do this attack if your Arousal is <<listbox "$CustomConditions[1].var1">><<option "Above" true `$CustomConditions[1].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[1].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[1].var2" $CustomConditions[1].var2>></div>
<</if>>
</div>
<</if>>
<<elseif _AttackNum == 2>>
<<if $CustomConditions[2].type != "None">>
<div class="customattackbox">
<<if $CustomConditions[2].type == "Health">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions[2].target">><<option "Enemy" 0 `$CustomConditions[2].target == 0 ? "selected" : ""`>><<option "Player" 1 `$CustomConditions[2].target == 1 ? "selected" : ""`>><</listbox>> is <<listbox "$CustomConditions[2].var1">><<option "Above" true `$CustomConditions[2].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[2].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[2].var2" $CustomConditions[2].var2>>% HP</div>
<<elseif $CustomConditions[2].type == "Size">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions[2].target">><<option "Enemy's" 0 `$CustomConditions[2].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomConditions[2].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomConditions[2].var3">><<option "Muscle" 0 `$CustomConditions[2].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomConditions[2].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomConditions[2].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomConditions[2].var1">><<option "Above" true `$CustomConditions[2].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[2].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[2].var2" $CustomConditions[2].var2>></div>
<<elseif $CustomConditions[2].type == "Arousal">>
<div class="smallerbox">Only do this attack if your Arousal is <<listbox "$CustomConditions[2].var1">><<option "Above" true `$CustomConditions[2].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[2].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[2].var2" $CustomConditions[2].var2>></div>
<</if>>
</div>
<</if>>
<<elseif _AttackNum == 3>>
<<if $CustomConditions[3].type != "None">>
<div class="customattackbox">
<<if $CustomConditions[3].type == "Health">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions[3].target">><<option "Enemy" 0 `$CustomConditions[3].target == 0 ? "selected" : ""`>><<option "Player" 1 `$CustomConditions[3].target == 1 ? "selected" : ""`>><</listbox>> is <<listbox "$CustomConditions[3].var1">><<option "Above" true `$CustomConditions[3].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[3].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[3].var2" $CustomConditions[3].var2>>% HP</div>
<<elseif $CustomConditions[3].type == "Size">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions[3].target">><<option "Enemy's" 0 `$CustomConditions[3].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomConditions[3].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomConditions[3].var3">><<option "Muscle" 0 `$CustomConditions[3].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomConditions[3].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomConditions[3].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomConditions[3].var1">><<option "Above" true `$CustomConditions[3].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[3].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[3].var2" $CustomConditions[3].var2>></div>
<<elseif $CustomConditions[3].type == "Arousal">>
<div class="smallerbox">Only do this attack if your Arousal is <<listbox "$CustomConditions[3].var1">><<option "Above" true `$CustomConditions[3].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[3].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[3].var2" $CustomConditions[3].var2>></div>
<<elseif $CustomConditions[3].type == "Combine">>
When Attack 1 is performed, the effects of this attack will apply as well.
<</if>>
</div>
<</if>>
<<elseif _AttackNum == 4>>
<<if $CustomConditions[4].type != "None">>
<div class="customattackbox">
<<if $CustomConditions[4].type == "Health">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions[4].target">><<option "Enemy" 0 `$CustomConditions[4].target == 0 ? "selected" : ""`>><<option "Player" 1 `$CustomConditions[4].target == 1 ? "selected" : ""`>><</listbox>> is <<listbox "$CustomConditions[4].var1">><<option "Above" true `$CustomConditions[4].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[4].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[4].var2" $CustomConditions[4].var2>>% HP</div>
<<elseif $CustomConditions[4].type == "Size">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions[4].target">><<option "Enemy's" 0 `$CustomConditions[4].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomConditions[4].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomConditions[4].var3">><<option "Muscle" 0 `$CustomConditions[4].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomConditions[4].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomConditions[4].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomConditions[4].var1">><<option "Above" true `$CustomConditions[4].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[4].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[4].var2" $CustomConditions[4].var2>></div>
<<elseif $CustomConditions[4].type == "Arousal">>
<div class="smallerbox">Only do this attack if your Arousal is <<listbox "$CustomConditions[4].var1">><<option "Above" true `$CustomConditions[4].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions[4].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions[4].var2" $CustomConditions[4].var2>></div>
<<elseif $CustomConditions[4].type == "Combine">>
When Attack 2 is performed, the effects of this attack will apply as well.
<</if>>
</div>
<</if>>
<</if>>
<</nobr>>\
<<nobr>>
<<if _AttackNum == 0>>
<<checkboxPlus "$CustomAttacks[0].firstmove" "The Enemy does this move at the start of battle">>
<<checkboxPlus "$CustomAttacks[0].singlemove" "The Enemy only does this move once">>
<<elseif _AttackNum == 1>>
<<checkboxPlus "$CustomAttacks[1].firstmove" "The Enemy does this move at the start of battle">>
<<checkboxPlus "$CustomAttacks[1].singlemove" "The Enemy only does this move once">>
<<elseif _AttackNum == 2>>
<<checkboxPlus "$CustomAttacks[2].firstmove" "The Enemy does this move at the start of battle">>
<<checkboxPlus "$CustomAttacks[2].singlemove" "The Enemy only does this move once">>
<<elseif _AttackNum == 3 && $CustomConditions[3].type != "Combine">>
<<checkboxPlus "$CustomAttacks[3].firstmove" "The Enemy does this move at the start of battle">>
<<checkboxPlus "$CustomAttacks[3].singlemove" "The Enemy only does this move once">>
<<elseif _AttackNum == 4 && $CustomConditions[4].type != "Combine">>
<<checkboxPlus "$CustomAttacks[4].firstmove" "The Enemy does this move at the start of battle">>
<<checkboxPlus "$CustomAttacks[4].singlemove" "The Enemy only does this move once">>
<</if>>
<</nobr>>\
<<if _AttackNum == 0>>\
<<CustomConditionButtonClass 0 $CustomConditions>>
<div class="CustomEnemyAttackContainer">Condition 1: <div @class=_Class1><<button "None">><<ClickCustomConditionButton 0 "None" $CustomConditions>><</button>></div><div @class=_Class2><<button "Health">><<ClickCustomConditionButton 0 "Health" $CustomConditions>><</button>></div><div @class=_Class3><<button "Size">><<ClickCustomConditionButton 0 "Size" $CustomConditions>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomConditionButton 0 "Arousal" $CustomConditions>><</button>></div></div>\
<span id="customcon1-sec"><<display "Custom Conditions Menu">></span>\
<<elseif _AttackNum == 1>>\
<<CustomConditionButtonClass 1 $CustomConditions>>
<div class="CustomEnemyAttackContainer">Condition 1: <div @class=_Class1><<button "None">><<ClickCustomConditionButton 1 "None" $CustomConditions>><</button>></div><div @class=_Class2><<button "Health">><<ClickCustomConditionButton 1 "Health" $CustomConditions>><</button>></div><div @class=_Class3><<button "Size">><<ClickCustomConditionButton 1 "Size" $CustomConditions>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomConditionButton 1 "Arousal" $CustomConditions>><</button>></div></div>\
<span id="customcon2-sec"><<display "Custom Conditions Menu">></span>\
<<elseif _AttackNum == 2>>\
<<CustomConditionButtonClass 2 $CustomConditions>>
<div class="CustomEnemyAttackContainer">Condition 1: <div @class=_Class1><<button "None">><<ClickCustomConditionButton 2 "None" $CustomConditions>><</button>></div><div @class=_Class2><<button "Health">><<ClickCustomConditionButton 2 "Health" $CustomConditions>><</button>></div><div @class=_Class3><<button "Size">><<ClickCustomConditionButton 2 "Size" $CustomConditions>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomConditionButton 2 "Arousal" $CustomConditions>><</button>></div></div>\
<span id="customcon3-sec"><<display "Custom Conditions Menu">></span>\
<<elseif _AttackNum == 3>>\
<<CustomConditionButtonClass 3 $CustomConditions>>
<div class="CustomEnemyAttackContainer">Condition 1: <div @class=_Class1><<button "None">><<ClickCustomConditionButton 3 "None" $CustomConditions>><</button>></div><div @class=_Class2><<button "Health">><<ClickCustomConditionButton 3 "Health" $CustomConditions>><</button>></div><div @class=_Class3><<button "Size">><<ClickCustomConditionButton 3 "Size" $CustomConditions>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomConditionButton 3 "Arousal" $CustomConditions>><</button>></div><div @class=_Class5><<button "Combine With Attack 1">><<ClickCustomConditionButton 3 "Combine" $CustomConditions>><</button>></div></div>\
<span id="customcon4-sec"><<display "Custom Conditions Menu">></span>\
<<elseif _AttackNum == 4>>\
<<CustomConditionButtonClass 4 $CustomConditions>>
<div class="CustomEnemyAttackContainer">Condition 1: <div @class=_Class1><<button "None">><<ClickCustomConditionButton 4 "None" $CustomConditions>><</button>></div><div @class=_Class2><<button "Health">><<ClickCustomConditionButton 4 "Health" $CustomConditions>><</button>></div><div @class=_Class3><<button "Size">><<ClickCustomConditionButton 4 "Size" $CustomConditions>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomConditionButton 4 "Arousal" $CustomConditions>><</button>></div><div @class=_Class5><<button "Combine With Attack 2">><<ClickCustomConditionButton 4 "Combine" $CustomConditions>><</button>></div></div>\
<span id="customcon5-sec"><<display "Custom Conditions Menu">></span>\
<</if>>\
<<nobr>>
<<if _AttackNum == 0>>
<<listbox "$CustomAttacks[0].conand">>
<<option "AND" true `$CustomAttacks[0].conand == true ? "selected" : ""`>>
<<option "OR" false `$CustomAttacks[0].conand == false ? "selected" : ""`>>
<</listbox>>
<<elseif _AttackNum == 1>>
<<listbox "$CustomAttacks[1].conand">>
<<option "AND" true `$CustomAttacks[1].conand == true ? "selected" : ""`>>
<<option "OR" false `$CustomAttacks[1].conand == false ? "selected" : ""`>>
<</listbox>>
<<elseif _AttackNum == 2>>
<<listbox "$CustomAttacks[2].conand">>
<<option "AND" true `$CustomAttacks[2].conand == true ? "selected" : ""`>>
<<option "OR" false `$CustomAttacks[2].conand == false ? "selected" : ""`>>
<</listbox>>
<<elseif _AttackNum == 3 && $CustomConditions[3].type != "Combine">>
<<listbox "$CustomAttacks[3].conand">>
<<option "AND" true `$CustomAttacks[3].conand == true ? "selected" : ""`>>
<<option "OR" false `$CustomAttacks[3].conand == false ? "selected" : ""`>>
<</listbox>>
<<elseif _AttackNum == 4 && $CustomConditions[4].type != "Combine">>
<<listbox "$CustomAttacks[4].conand">>
<<option "AND" true `$CustomAttacks[4].conand == true ? "selected" : ""`>>
<<option "OR" false `$CustomAttacks[4].conand == false ? "selected" : ""`>>
<</listbox>>
<</if>>
<</nobr>>\
<<if _AttackNum == 0>>\
<<CustomConditionButtonClass 0 $CustomConditions2>>
<div class="CustomEnemyAttackContainer">Condition 2: <div @class=_Class1><<button "None">><<ClickCustomConditionButton 0 "None" $CustomConditions2>><</button>></div><div @class=_Class2><<button "Health">><<ClickCustomConditionButton 0 "Health" $CustomConditions2>><</button>></div><div @class=_Class3><<button "Size">><<ClickCustomConditionButton 0 "Size" $CustomConditions2>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomConditionButton 0 "Arousal" $CustomConditions2>><</button>></div></div>\
<span id="customcon1-sec"><<display "Custom Conditions Menu 2">></span>\
<<elseif _AttackNum == 1>>\
<<CustomConditionButtonClass 1 $CustomConditions2>>
<div class="CustomEnemyAttackContainer">Condition 2: <div @class=_Class1><<button "None">><<ClickCustomConditionButton 1 "None" $CustomConditions2>><</button>></div><div @class=_Class2><<button "Health">><<ClickCustomConditionButton 1 "Health" $CustomConditions2>><</button>></div><div @class=_Class3><<button "Size">><<ClickCustomConditionButton 1 "Size" $CustomConditions2>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomConditionButton 1 "Arousal" $CustomConditions2>><</button>></div></div>\
<span id="customcon2-sec"><<display "Custom Conditions Menu 2">></span>\
<<elseif _AttackNum == 2>>\
<<CustomConditionButtonClass 2 $CustomConditions2>>
<div class="CustomEnemyAttackContainer">Condition 2: <div @class=_Class1><<button "None">><<ClickCustomConditionButton 2 "None" $CustomConditions2>><</button>></div><div @class=_Class2><<button "Health">><<ClickCustomConditionButton 2 "Health" $CustomConditions2>><</button>></div><div @class=_Class3><<button "Size">><<ClickCustomConditionButton 2 "Size" $CustomConditions2>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomConditionButton 2 "Arousal" $CustomConditions2>><</button>></div></div>\
<span id="customcon3-sec"><<display "Custom Conditions Menu 2">></span>\
<<elseif _AttackNum == 3 && $CustomConditions[3].type != "Combine">>\
<<CustomConditionButtonClass 3 $CustomConditions2>>
<div class="CustomEnemyAttackContainer">Condition 2: <div @class=_Class1><<button "None">><<ClickCustomConditionButton 3 "None" $CustomConditions2>><</button>></div><div @class=_Class2><<button "Health">><<ClickCustomConditionButton 3 "Health" $CustomConditions2>><</button>></div><div @class=_Class3><<button "Size">><<ClickCustomConditionButton 3 "Size" $CustomConditions2>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomConditionButton 3 "Arousal" $CustomConditions2>><</button>></div></div>\
<span id="customcon4-sec"><<display "Custom Conditions Menu 2">></span>\
<<elseif _AttackNum == 4 && $CustomConditions[4].type != "Combine">>\
<<CustomConditionButtonClass 4 $CustomConditions2>>
<div class="CustomEnemyAttackContainer">Condition 2: <div @class=_Class1><<button "None">><<ClickCustomConditionButton 4 "None" $CustomConditions2>><</button>></div><div @class=_Class2><<button "Health">><<ClickCustomConditionButton 4 "Health" $CustomConditions2>><</button>></div><div @class=_Class3><<button "Size">><<ClickCustomConditionButton 4 "Size" $CustomConditions2>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomConditionButton 4 "Arousal" $CustomConditions2>><</button>></div></div>\
<span id="customcon5-sec"><<display "Custom Conditions Menu 2">></span>\
<</if>>\<<nobr>>
<<if _AttackNum == 0>>
<<if $CustomConditions2[0].type != "None">>
<div class="customattackbox">
<<if $CustomConditions2[0].type == "Health">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions2[0].target">><<option "Enemy" 0 `$CustomConditions2[0].target == 0 ? "selected" : ""`>><<option "Player" 1 `$CustomConditions2[0].target == 1 ? "selected" : ""`>><</listbox>> is <<listbox "$CustomConditions2[0].var1">><<option "Above" true `$CustomConditions2[0].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[0].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[0].var2" $CustomConditions2[0].var2>>% HP</div>
<<elseif $CustomConditions2[0].type == "Size">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions2[0].target">><<option "Enemy's" 0 `$CustomConditions2[0].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomConditions2[0].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomConditions2[0].var3">><<option "Muscle" 0 `$CustomConditions2[0].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomConditions2[0].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomConditions2[0].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomConditions2[0].var1">><<option "Above" true `$CustomConditions2[0].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[0].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[0].var2" $CustomConditions2[0].var2>></div>
<<elseif $CustomConditions2[0].type == "Arousal">>
<div class="smallerbox">Only do this attack if your Arousal is <<listbox "$CustomConditions2[0].var1">><<option "Above" true `$CustomConditions2[0].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[0].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[0].var2" $CustomConditions2[0].var2>></div>
<</if>>
</div>
<</if>>
<<elseif _AttackNum == 1>>
<<if $CustomConditions2[1].type != "None">>
<div class="customattackbox">
<<if $CustomConditions2[1].type == "Health">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions2[1].target">><<option "Enemy" 0 `$CustomConditions2[1].target == 0 ? "selected" : ""`>><<option "Player" 1 `$CustomConditions2[1].target == 1 ? "selected" : ""`>><</listbox>> is <<listbox "$CustomConditions2[1].var1">><<option "Above" true `$CustomConditions2[1].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[1].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[1].var2" $CustomConditions2[1].var2>>% HP</div>
<<elseif $CustomConditions2[1].type == "Size">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions2[1].target">><<option "Enemy's" 0 `$CustomConditions2[1].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomConditions2[1].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomConditions2[1].var3">><<option "Muscle" 0 `$CustomConditions2[1].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomConditions2[1].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomConditions2[1].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomConditions2[1].var1">><<option "Above" true `$CustomConditions2[1].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[1].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[1].var2" $CustomConditions2[1].var2>></div>
<<elseif $CustomConditions2[1].type == "Arousal">>
<div class="smallerbox">Only do this attack if your Arousal is <<listbox "$CustomConditions2[1].var1">><<option "Above" true `$CustomConditions2[1].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[1].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[1].var2" $CustomConditions2[1].var2>></div>
<</if>>
</div>
<</if>>
<<elseif _AttackNum == 2>>
<<if $CustomConditions2[2].type != "None">>
<div class="customattackbox">
<<if $CustomConditions2[2].type == "Health">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions2[2].target">><<option "Enemy" 0 `$CustomConditions2[2].target == 0 ? "selected" : ""`>><<option "Player" 1 `$CustomConditions2[2].target == 1 ? "selected" : ""`>><</listbox>> is <<listbox "$CustomConditions2[2].var1">><<option "Above" true `$CustomConditions2[2].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[2].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[2].var2" $CustomConditions2[2].var2>>% HP</div>
<<elseif $CustomConditions2[2].type == "Size">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions2[2].target">><<option "Enemy's" 0 `$CustomConditions2[2].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomConditions2[2].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomConditions2[2].var3">><<option "Muscle" 0 `$CustomConditions2[2].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomConditions2[2].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomConditions2[2].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomConditions2[2].var1">><<option "Above" true `$CustomConditions2[2].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[2].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[2].var2" $CustomConditions2[2].var2>></div>
<<elseif $CustomConditions2[2].type == "Arousal">>
<div class="smallerbox">Only do this attack if your Arousal is <<listbox "$CustomConditions2[2].var1">><<option "Above" true `$CustomConditions2[2].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[2].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[2].var2" $CustomConditions2[2].var2>></div>
<</if>>
</div>
<</if>>
<<elseif _AttackNum == 3>>
<<if $CustomConditions2[3].type != "None">>
<div class="customattackbox">
<<if $CustomConditions2[3].type == "Health">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions2[3].target">><<option "Enemy" 0 `$CustomConditions2[3].target == 0 ? "selected" : ""`>><<option "Player" 1 `$CustomConditions2[3].target == 1 ? "selected" : ""`>><</listbox>> is <<listbox "$CustomConditions2[3].var1">><<option "Above" true `$CustomConditions2[3].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[3].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[3].var2" $CustomConditions2[3].var2>>% HP</div>
<<elseif $CustomConditions2[3].type == "Size">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions2[3].target">><<option "Enemy's" 0 `$CustomConditions2[3].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomConditions2[3].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomConditions2[3].var3">><<option "Muscle" 0 `$CustomConditions2[3].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomConditions2[3].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomConditions2[3].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomConditions2[3].var1">><<option "Above" true `$CustomConditions2[3].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[3].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[3].var2" $CustomConditions2[3].var2>></div>
<<elseif $CustomConditions2[3].type == "Arousal">>
<div class="smallerbox">Only do this attack if your Arousal is <<listbox "$CustomConditions2[3].var1">><<option "Above" true `$CustomConditions2[3].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[3].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[3].var2" $CustomConditions2[3].var2>></div>
<</if>>
</div>
<</if>>
<<elseif _AttackNum == 4>>
<<if $CustomConditions2[4].type != "None">>
<div class="customattackbox">
<<if $CustomConditions2[4].type == "Health">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions2[4].target">><<option "Enemy" 0 `$CustomConditions2[4].target == 0 ? "selected" : ""`>><<option "Player" 1 `$CustomConditions2[4].target == 1 ? "selected" : ""`>><</listbox>> is <<listbox "$CustomConditions2[4].var1">><<option "Above" true `$CustomConditions2[4].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[4].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[4].var2" $CustomConditions2[4].var2>>% HP</div>
<<elseif $CustomConditions2[4].type == "Size">>
<div class="smallerbox">Only do this attack if the <<listbox "$CustomConditions2[4].target">><<option "Enemy's" 0 `$CustomConditions2[4].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomConditions2[4].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomConditions2[4].var3">><<option "Muscle" 0 `$CustomConditions2[4].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomConditions2[4].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomConditions2[4].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomConditions2[4].var1">><<option "Above" true `$CustomConditions2[4].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[4].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[4].var2" $CustomConditions2[4].var2>></div>
<<elseif $CustomConditions2[4].type == "Arousal">>
<div class="smallerbox">Only do this attack if your Arousal is <<listbox "$CustomConditions2[4].var1">><<option "Above" true `$CustomConditions2[4].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomConditions2[4].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomConditions2[4].var2" $CustomConditions2[4].var2>></div>
<</if>>
</div>
<</if>>
<</if>>
<</nobr>>\<div id="Debt-Activation" class='StoneButton'><<DebtIncCurseButton>></div>\
<<if $CursedRoomDays > 0>>\
<div class="credits-special">Initial Debt Interest Rate:</div>\
<<listbox "$DebtInterestInitial">>
<<option ".1%" 0.001 `$DebtInterestInitial == 0.001 ? "selected" : ""`>>
<<option ".2%" 0.002 `$DebtInterestInitial == 0.002 ? "selected" : ""`>>
<<option ".3%" 0.003 `$DebtInterestInitial == 0.003 ? "selected" : ""`>>
<<option ".4%" 0.004 `$DebtInterestInitial == 0.004 ? "selected" : ""`>>
<<option ".5%" 0.005 `$DebtInterestInitial == 0.005 ? "selected" : ""`>>
<</listbox>>
<</if>>\
<div class="credits-special">Debt Interest Increase Amount:</div>\
After a certain number of debt payments, the interest rate will increase. Select the amount it increases by.
<<listbox "$DebtInterestIncreaseAmount">>
<<option ".05%" 1 `$DebtInterestIncreaseAmount == 1 ? "selected" : ""`>>
<<option ".1%" 2 `$DebtInterestIncreaseAmount == 2 ? "selected" : ""`>>
<<option ".2%" 3 `$DebtInterestIncreaseAmount == 3 ? "selected" : ""`>>
<<option ".3%" 4 `$DebtInterestIncreaseAmount == 4 ? "selected" : ""`>>
<<option ".4%" 5 `$DebtInterestIncreaseAmount == 5 ? "selected" : ""`>>
<</listbox>>
<div class="credits-special">Debt Interest Increase Rate:</div>\
After a certain number of debt payments, the interest rate will increase. Select the number of payments it takes for the interest rate to increase.
<<listbox "$DebtInterestIncreaseRate">>
<<option "1" 1 `$DebtInterestIncreaseRate == 1 ? "selected" : ""`>>
<<option "2" 2 `$DebtInterestIncreaseRate == 2 ? "selected" : ""`>>
<<option "3" 3 `$DebtInterestIncreaseRate == 3 ? "selected" : ""`>>
<<option "4" 4 `$DebtInterestIncreaseRate == 4 ? "selected" : ""`>>
<<option "5" 5 `$DebtInterestIncreaseRate == 5 ? "selected" : ""`>>
<</listbox>>
<div class="credits-special">Debt Payment Schedule:</div>\
Select the number of days that each debt payment is due.
<<listbox "$DebtRepaymentDayRate">>
<<option "1" 0 `$DebtRepaymentDayRate == 0 ? "selected" : ""`>>
<<option "2" 1 `$DebtRepaymentDayRate == 1 ? "selected" : ""`>>
<<option "3" 2 `$DebtRepaymentDayRate == 2 ? "selected" : ""`>>
<<option "4" 3 `$DebtRepaymentDayRate == 3 ? "selected" : ""`>>
<<option "5" 4 `$DebtRepaymentDayRate == 4 ? "selected" : ""`>>
<</listbox>>When you are unable to make payments on your debt, you may be forced to transfer some of your stats in exchange for money. Here you can enter prices for transferring stats. All values are between -500 and 500. Note that at least one of the 'Buying' values needs to be positive.
<div class="credits-special">Buying Muscle:</div>\
The $ amount you will get for taking on 1 point of Muscle
<div class="smallerbox"><<textbox "$bmstart" $bmstart>></div>\
<div class="credits-special">Selling Muscle:</div>\
The $ amount you will get for giving 1 point of Muscle
<div class="smallerbox"><<textbox "$smstart" $smstart>></div>\
<div class="credits-special">Buying Fat:</div>\
The $ amount you will get for taking on 1 point of Fat
<div class="smallerbox"><<textbox "$bfstart" $bfstart>></div>\
<div class="credits-special">Selling Fat:</div>\
The $ amount you will get for giving 1 point of Fat
<div class="smallerbox"><<textbox "$sfstart" $sfstart>></div>\<<set $debtversion = true>>\
<<if $RobotScene == "start">><<set $RobotScene = "after transfer">><</if>>
<<if $money < 0>><<set _owe = ($money * -1)+100>><<RobotSizeIncrease _owe>><</if>>\
<<SetTransferPrices>>\
Buy Muscle: <<if $bm < 0>>-<<else>>+<</if>>$<<=Math.abs($bm)>>
Sell Muscle: <<if $sm < 0>>+<<else>>-<</if>>$<<=Math.abs($sm)>>
Buy Fat: <<if $bf < 0>>-<<else>>+<</if>>$<<=Math.abs($bf)>>
Sell Fat: <<if $sf < 0>>+<<else>>-<</if>>$<<=Math.abs($sf)>>
Your Muscle: <<= $muscle.toFixed(1)>>
Your Fat: <<= $fat.toFixed(1)>>
<<set $musamount to 0>>\
<<set $muscost to 0>>\
<<set $fatamount to 0>>\
<<set $fatcost to 0>>\
<table class="BuySellMF">
<tr>
<td>Muscle: Buy: <<set $musbuy to 0>> <span id="mus-buy"><<print $musbuy>></span></td>
<td><div style="text-align: center"><<button "<Max">><<DebtTransferMuscleUp "all">><</button>><<button "<<<">><<DebtTransferMuscleUp 500>><</button>><<button "<<">><<DebtTransferMuscleUp 20>><</button>><<button "<">><<DebtTransferMuscleUp 1>><</button>><<button "0">><<set $musamount = 0>><<set $muscost to 0>><<replace "#mus-buy">><<print $musamount>><</replace>><<replace "#mus-sell">><<print $musamount>><</replace>><<replace "#bsfm-money">><<print $money+$muscost+$fatcost>><</replace>><</button>><<button ">">><<DebtTransferMuscleDown 1>><</button>><<button ">>">><<DebtTransferMuscleDown 20>><</button>><<button ">>>">><<DebtTransferMuscleDown 500>><</button>><<button "Max>">><<DebtTransferMuscleDown "all">><</button>></div></td>
<td>Sell: <<set $mussell to 0>> <span id="mus-sell"><<print $mussell>></span></td>
</tr>
<tr>
<td>Fat: Buy: <<set $fatbuy to 0>> <span id="fat-buy"><<print $fatbuy>></span></td>
<td><div style="text-align: center"><<button "<Max">><<DebtTransferFatUp "all">><</button>><<button "<<<">><<DebtTransferFatUp 500>><</button>><<button "<<">><<DebtTransferFatUp 20>><</button>><<button "<">><<DebtTransferFatUp 1>><</button>><<button "0">><<set $fatamount = 0>><<set $fatcost to 0>><<replace "#fat-buy">><<print $fatamount>><</replace>><<replace "#fat-sell">><<print $fatamount>><</replace>><<replace "#bsfm-money">><<print $money+$muscost+$fatcost>><</replace>><</button>><<button ">">><<DebtTransferFatDown 1>><</button>><<button ">>">><<DebtTransferFatDown 20>><</button>><<button ">>>">><<DebtTransferFatDown 500>><</button>><<button "Max>">><<DebtTransferFatDown "all">><</button>></div></td>
<td>Sell: <<set $fatsell to 0>> <span id="fat-sell"><<print $fatsell>></span></td>
</tr>\
</table>\<div class="credits-special">Battle Win Reward:</div>\
After defeating the Robot in battle, you will be able to transfer some stats. Select the amount that you will be able to transfer.
<<listbox "$DebtRobotReward">>
<<option "Low" 1 `$DebtRobotReward == 1 ? "selected" : ""`>>
<<option "Normal" 2 `$DebtRobotReward == 2 ? "selected" : ""`>>
<<option "High" 3 `$DebtRobotReward == 3 ? "selected" : ""`>>
<</listbox>>
<div class="credits-special">Battle Loss Punishment:</div>\
After losing to the Robot in battle, he will force you to pay an amount greater than your usual debt payment. Select how great this penalty will be.
<<listbox "$DebtRobotPunishment">>
<<option "Low" 1 `$DebtRobotPunishment == 1 ? "selected" : ""`>>
<<option "Normal" 2 `$DebtRobotPunishment == 2 ? "selected" : ""`>>
<<option "High" 3 `$DebtRobotPunishment == 3 ? "selected" : ""`>>
<</listbox>><<button "Download Muscle">>
<<set _selfclose = false>>\
<<set $muscle += 10>>\
<<set $robotmuscle -= 10>>\
<<set _amount -= Math.abs(10*$bm)>>\
<<RobotRewardButton>>\
<</button>>
<<if Math.abs($bm) < 20 >>\
<<button "Download Muscle (Large Amount)">>
<<set _selfclose = false>>\
<<set $muscle += 200>>\
<<set $robotmuscle -= 200>>\
<<set _amount -= Math.abs(200*$bm)>>\
<<RobotRewardButton>>\
<</button>>
<</if>>\
<<if $muscle <= 10>>\
<div class='inactivebutton'><<button "Upload Muscle">><</button>></div>\
<<else>>\
<<button "Upload Muscle">>
<<set _selfclose = false>>\
<<set $muscle -= 10>>\
<<set $robotmuscle += 10>>\
<<set _amount -= 10*$sm>>\
<<RobotRewardButton>>\
<</button>>
<</if>>\
<<if Math.abs($sm) < 20>>\
<<if $muscle <= 200>>\
<div class='inactivebutton'><<button "Upload Muscle (Large Amount)">><</button>></div>\
<<else>>\
<<button "Upload Muscle (Large Amount)">>
<<set _selfclose = false>>\
<<set $muscle -= 200>>\
<<set $robotmuscle += 200>>\
<<set _amount -= Math.abs(200*$sm)>>\
<<RobotRewardButton>>\
<</button>>
<</if>>\
<</if>>\
<<button "Download Fat">>
<<set _selfclose = false>>\
<<set $fat += 10>>\
<<set $robotfat -= 10>>\
<<set _amount -= Math.abs(10*$bf)>>\
<<RobotRewardButton>>\
<</button>>
<<if Math.abs($bf) < 20>>\
<<button "Download Fat (Large Amount)">>
<<set _selfclose = false>>\
<<set $fat += 200>>\
<<set $robotfat -= 200>>\
<<set _amount -= Math.abs(200*$bf)>>\
<<RobotRewardButton>>\
<</button>>
<</if>>\
<<if $fat <= 10>>\
<div class='inactivebutton'><<button "Upload Fat">><</button>></div>\
<<else>>\
<<button "Upload Fat">>
<<set _selfclose = false>>\
<<set $fat -= 10>>\
<<set $robotfat += 10>>\
<<set _amount -= Math.abs(10*$sf)>>\
<<RobotRewardButton>>\
<</button>>
<</if>>\
<<if Math.abs($sf) < 20>>\
<<if $fat <= 200>>\
<div class='inactivebutton'><<button "Upload Fat (Large Amount)">><</button>></div>\
<<else>>\
<<button "Upload Fat (Large Amount)">>
<<set _selfclose = false>>\
<<set $fat -= 200>>\
<<set $robotfat += 200>>\
<<set _amount -= Math.abs(200*$sf)>>\
<<RobotRewardButton>>\
<</button>>
<</if>>\
<</if>>\
<<button "End Transaction">>\
<<set _selfclose = true>>\
<<set _amount = -1>>\
<<RobotRewardButton>>\
<</button>>\<<if $CartridgeEvent == true>>\
You show up to work but no one is there...
<<else>>\
<<run LongArousCal(9, true, false)>>\
<<TimePass 9>>\
<<if $foodjobintro == false>>\
<<set $foodjobintro = true>>\
Over half of all food produced in your country is wasted. Weather it's from producers finding it more economical to toss away excess food or stores throwing out food near its best-before date, this waste is a massive problem. Not of that matters to you though, because to you this presents an opportunity! Your local grocery store is willing to pay good money to anyone able to deal with their leftover trash.
<</if>>\
<<if $cuatwork == true && $workchours < 9>>\
You manage to make it $workchours <<if $workchours==1>>hour<<else>>hours<</if>> into your shift before you become uncontrollably horny. <<if $TruePlayerSpecies == "Naga">>Your giant cocks twitch and emerge from their slit. You moan and without even needing to touch them, buckets of cum spurt out.<<else>>Your balls feel so swollen. Your dick feels so sensitive. You moan and without even needing to touch your cock, buckets of cum shoot out.<</if>>
It's such a relief, and luckily no one cares. You continue your shift by sitting on your ass and filling in as the store's dumpster.
<<cumcurse>>\
<<else>>\
<<if $aratwork == true>>\
You had a hard time containing your arousal, but you managed to make it through the shift.
<</if>>\
<</if>>\
<<set _n = random(1, 3)>>\
<<set _x = random(1, 3)>>\
<<set _y = random(1, 3)>>\
<<if ($foodmax-$foodcur)>=1500000>>\
<<set $money += 1800>>\
<<set $foodcur += 1500000>>\
<<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>>\
You spend the day in the back of the bakery, eating a shelfs worth of semi-stale <<if _n == 1>>cinnamon rolls and cookies<<elseif _n == 2>>cupcakes and brownies<<else>>doughnuts and butter tarts<</if>> along with an entire bin of of smushed birthday cakes and a pallet of expired bread stacked <<if settings.lengthUnit == "feet">>6 feet<<else>>2 meters<</if>> high. After your lunch break, you dispose of the waste from other departments. You're forced to eat <<if _x == 1>>a couple of bags of slightly mushy grapes<<elseif _x == 2>>a couple wheels of cheese with the bad parts cut off<<else>>several boxes of uncooked pasta<</if>>, but after that you get to eat a truck's worth of <<if _y == 1>>misordered potato chips<<elseif _y == 2>>misordered trail mix<<else>>misordered cereal<</if>>.<br><br>It's not glamorous, but you finish it all and are paid $1800
<<elseif ($foodmax-$foodcur)>=200000>>\
<<set $money += 750>>\
<<set $foodcur += 200000>>\
<<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>>\
You spend the day in the back of the bakery, eating a shelfs worth of semi-stale <<if _n == 1>>cinnamon rolls and cookies<<elseif _n == 2>>cupcakes and brownies<<else>>doughnuts and butter tarts<</if>> along with an entire bin of of smushed birthday cakes. After your lunch break, they wheel out a pallet of expired bread stacked <<if settings.lengthUnit == "feet">>6 feet<<else>>2 meters<</if>> high.<br><br>It's not glamorous, but you finish it all and are paid $750
<<else>>\
<<set $money += 200>>\
<<set $foodcur += 60000>>\
<<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>>\
You spend the day in the back of the bakery, eating a shelfs worth of semi-stale <<if _n == 1>>cinnamon rolls and cookies<<elseif _n == 2>>cupcakes and brownies<<else>>doughnuts and butter tarts<</if>>. After your lunch break, they wheel out a bin full of smushed birthday cakes. <br><br>It's not glamorous, but you finish it all and are paid $200
<</if>>\
<</if>>\
<<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>\
<span data-keytype="yes">[[Home]]</span><<nobr>>
<<set $EHeightPrev = $EHeight>>
<<set $ETotalWeightPrev = $ETotalWeight>>
<<set $EMusclePrev = $EMuscle>>
<<set $EFatPrev = $EFat>>
<<robotstage>>
<div id="cfb2">
<span id="win-pic-back">
<<if $forcedoutside == false>>
<img @src="setup.ImagePath+'Robot/BackIn.png'" id="cfb2bottom"/>
<<else>>
<img @src="setup.ImagePath+'Robot/BackOut.png'" id="cfb2bottom"/>
<</if>>
</span>
<span id="win-pic">
<<if $EnemyStage == 4>>
<<if $EFatPercent >= setup.robotfper4limit>>
<img @src="setup.ImagePath+'Robot/RobotHome4F.png'" id="cfb2top"/>
<<else>>
<img @src="setup.ImagePath+'Robot/RobotHome4M.png'" id="cfb2top"/>
<</if>>
<<elseif $EnemyStage == 3>>
<<if $EFatPercent >= setup.robotfper3limit && $ETotalFatShown >= setup.robotf3limit>>
<img @src="setup.ImagePath+'Robot/RobotHome2F.png'" id="cfb2top"/>
<<elseif $EFatPercent >= setup.robotfper1limit && $ETotalFatShown >= setup.robotf2limit>>
<img @src="setup.ImagePath+'Robot/RobotHome2F.png'" id="cfb2top"/>
<<else>>
<img @src="setup.ImagePath+'Robot/RobotHome2M.png'" id="cfb2top"/>
<</if>>
<<elseif $EnemyStage == 2>>
<<if $EFatPercent >= setup.robotfper2limit>>
<img @src="setup.ImagePath+'Robot/RobotHome2F.png'" id="cfb2top"/>
<<else>>
<img @src="setup.ImagePath+'Robot/RobotHome2M.png'" id="cfb2top"/>
<</if>>
<<elseif $EnemyStage == 1>>
<<if $EFatPercent >= setup.robotfper1limit>>
<img @src="setup.ImagePath+'Robot/RobotHome2F.png'" id="cfb2top"/>
<<else>>
<img @src="setup.ImagePath+'Robot/RobotHome2M.png'" id="cfb2top"/>
<</if>>
<<else>>
<img @src="setup.ImagePath+'Robot/RobotHome0.png'" id="cfb2top"/>
<</if>>
</span>
</div>
<div style="border: solid #000 0.05em;border-color: #ffffff;"><span id="robot-measure">
<table class="paddingBetweenCols">
<tr>
<td>Height: <<lengthtext $EHeight "in">> <<StatChangeNumber $EHeightPrev $EHeight "length">></td>
<td>Weight: <<weighttext $ETotalWeight>> <<StatChangeNumber $ETotalWeightPrev $ETotalWeight "weight">></td>
</tr>
<tr>
<td>Muscle: <<=Math.floor($EMuscle)>> <<StatChangeNumber $EMusclePrev $EMuscle>></td>
<td>Fat: <<=Math.floor($EFat)>> <<StatChangeNumber $EFatPrev $EFat>></td>
</tr>
</table>
</span></div>
<br>
<<if $RobotCheck == false>>
<<set _n = random(1, 6)>>
<<set $RobotCheck = true>>
<<if $RobotSkipUnloadData <= 0 && (($ECardioMax <= 5 && $EFat >= setup.robotf3limit) or ($EMuscle > 1000 && $EMuscle > $muscle*3))>>
/*Return Data*/
<<set $RobotSkipUnloadData = 7>>
<span id="robot-talk">
<span class='robotspeak'>"Ooh, man. I'm so full of data… I'm thinking I should head back to the warehouse to drop some of this off."</span>
<br><br>
<div id="wholelist">
<div id="itemlist">
<div class="shopbutton">
<span id="robot-butt">
<div data-item='x'><<button "Sure, Go Ahead">><<RobotReturnSize>><<replace "#robot-talk">>
The <span class='robotspeak'>Robot</span> leaves to return some of his size.
<br><br>
<span data-keytype="yes">[[Continue|Home]]</span>
<</replace>><</button>></div>
<div data-item='x'><<button "Nah, You're Fine As You Are">><<goto "Home">><</button>></div>
</span>
</div></div><span id="itemdesc">
</span>
</div>
</span>
<<elseif $day >= 10 && $RobotRateService == false>>
/*Rate my services*/
<span id="robot-talk">
<<if $forcedoutside == true>>
<span class='robotspeak'>"Hey! So I made myself useful and washed your sheets, dusted your computer desk, and I know it doesn't make sense to do any vacuuming around here but I did a little anyway! And, heh,"</span> he pulls out a tablet, <span class='robotspeak'>"it'd be cool if you could rate my service!"</span>
<<else>>
<span class='robotspeak'>"Hey! So I made myself useful and washed your sheets, cleaned up your computer desk, and I vacuumed up the whole place! Not a speck of dust anywhere! Check!"</span><br>
"I believe you."<br>
<span class='robotspeak'>"I'm very good at cleaning! And, heh,"</span> he pulls out a tablet, <span class='robotspeak'>"it'd be cool if you could rate my service!"</span>
<</if>>
<<set $RobotRateService = true>>
<br><br>
<div id="wholelist">
<div id="itemlist">
<div class="shopbutton">
<span id="robot-butt">
<div data-item='5star'><button type="button" id="5star" class="icon-button"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"></button></div>
<div data-item='4star'><button type="button" id="4star" class="icon-button"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"></button></div>
<div data-item='3star'><button type="button" id="3star" class="icon-button"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"></button></div>
<div data-item='2star'><button type="button" id="2star" class="icon-button"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"></button></div>
<div data-item='1star'><button type="button" id="1star" class="icon-button"><img class="icon-button-img-mid" @src="setup.ImagePath+'Icon/Star.png'"></button></div>
</span>
</div></div><span id="itemdesc">
</span>
</div>
</span>
<<elseif $HasSockPile == false && $cobraclothes >=4>>
/*Knit Socks*/
<span class='robotspeak'>"Hey! So I noticed you're a big fan of knitted clothing! So I made you some socks! They're great right?"</span><br>
<img @src="setup.ImagePath+'SockPile.png'" id="invitempicture">
<i>Got Pile Of Knitted Socks</i><br>
"Yeah, they're great."<br>
<span class='robotspeak'>"I'm very helpful."</span>
<<set $HasSockPile = true>>
<br><br>
<span data-keytype="yes">[[Continue|Home]]</span>
<<else>>
<<if _n == 1 or _n == 2>>
/*Random potion*/
<span class='robotspeak'>"I wanted to thank you for letting me stay here, so I got you a gift! I hope it helps!"</span><br>
<<set _x = random(1, 5)>>
<<if _x == 1>>
<img @src="setup.ImagePath+'HealthPotion.png'" id="invitempicture"><br>
<i>Got Health Potion</i><br>
<<set $HealthPotion += 1>>
<<elseif _x == 2>>
<img @src="setup.ImagePath+'RockPotion.png'" id="invitempicture"><br>
<i>Got Rock Potion</i><br>
<<set $RockPotion += 1>>
<<elseif _x == 3>>
<img @src="setup.ImagePath+'StrengthPotion.png'" id="invitempicture"><br>
<i>Got Strength Potion</i><br>
<<set $StrengthPotion += 1>>
<<elseif _x == 4>>
<img @src="setup.ImagePath+'StaminaPotion.png'" id="invitempicture"><br>
<i>Got Stamina Potion</i><br>
<<set $PicnicLunch += 1>>
<<else>>
<img @src="setup.ImagePath+'ManaPotion.png'" id="invitempicture"><br>
<i>Got Mana Potion</i><br>
<<set $ManaPotion += 1>>
<</if>>
<br>
<span data-keytype="yes">[[Continue|Home]]</span>
<<elseif _n == 3 or _n == 4>>
/*Cooked Food = large chicken meal*/
<span id="robot-talk">
<<set _CookingTalk = "">>
<<if $RobotCookingTalk == false>>
<<set $RobotCookingTalk = true>>
<<set _CookingTalk = "Not only do I specialize in cleaning but I'm also a really good cook!">>
<</if>>
<<set _food = random(1, 3)>>
<<if _food == 1>>
<span class='robotspeak'>"_CookingTalk Look, I made a big pot of chili! It's vegan and full of protein. Very tasty! You want some?"</span>
<<elseif _food == 2>>
<span class='robotspeak'>"_CookingTalk Hey! I made some enchiladas for you! You want some? You'll love 'em, I promise!"</span>
<<else>>
<span class='robotspeak'>"_CookingTalk I made you a big ol' chicken pot pie! I hope you like it!"</span>
<</if>>
<br><br>
<div id="wholelist">
<div id="itemlist">
<div class="shopbutton">
<span id="robot-butt">
<<if $foodcur < $foodmax>>
<div data-item='x'><<button "Eat">><<if $foodcur+8000 > $foodmax>><<set $foodgain = $foodmax-$foodcur>><<else>><<set $foodgain = 8000>><</if>><<set $foodcur += $foodgain>><<set $musclebonus += $foodgain/5000>><<updatemon>><<updatebar>>
<<replace "#robot-talk">>
You eat the <<if _food == 1>>chili. It's really good!<<elseif _food == 2>>enchiladas. They're really good!<<else>>pie. It's really good!<</if>>
<br><br>
<span data-keytype="yes">[[Continue|Home]]</span>
<</replace>><</button>></div>
<<else>>
<div data-item='x' class='inactivebutton'><<button "Eat">><</button>></div>
<</if>>
<div data-item='x'><<button "Refuse">><<replace "#robot-talk">>
<<if $foodcur >= $foodmax>>
"Oh… I already ate. Sorry."<br>
<<else>>
"Oh, no thanks. I'm good."<br>
<</if>>
<span class='robotspeak'>"Not a problem! I also specialize in garbage disposal!"</span><br>
<<if $forcedoutside == true>>
The <span class='robotspeak'>Robot</span> sits behind a tree and eats the <<if _food == 1>>chili.<<elseif _food == 2>>enchiladas.<<else>>pie.<</if>>
<<else>>
The <span class='robotspeak'>Robot</span> takes the <<if _food == 1>>pot of chili into the closet and eats it.<<elseif _food == 2>>plate of enchiladas into the closet and eats them.<<else>>pie into the closet and eats it.<</if>>
<</if>>
<br><br>
<span data-keytype="yes">[[Continue|Home]]</span>
<</replace>><</button>></div>
</span>
</div></div><span id="itemdesc">
</span>
</div>
</span>
<<elseif _n == 5 && $PillCoupon < 5>>
/*Give Pill Coupon*/
<span class='robotspeak'>"Our company also owns a drug store. They give us a whole crapload of these to give out so you should take one. You can get a pill for free!"</span><br>
<img @src="setup.ImagePath+'PillCoupon.png'" id="invitempicture">
<i>Got Pill Coupon</i>
<<set $PillCoupon ++>>
<br><br>
<span data-keytype="yes">[[Continue|Home]]</span>
<<else>>
/*Clean*/
<<if $forcedoutside == true>>
<<if $RobotOutsideTalk == false>>
<<set $RobotOutsideTalk = true>>
<span class='robotspeak'>"So we're living out here now… It's kind of… open, don't you think?"</span><br>
"Is that a problem?"<br>
<span class='robotspeak'>"Well, I know I was trying to escape being put back in the box again, but this place is kinda… scary… oh, but it's fine! I'll be okay!"</span>
<<else>>
<span class='robotspeak'>"Hey! So I made myself useful and washed your sheets, dusted your computer desk, and I know it doesn't make sense to do any vacuuming around here but I did a little anyway!"</span>
<</if>>
<<else>>
<span class='robotspeak'>"Hey! So I made myself useful and washed your sheets, cleaned up your computer desk, and I vacuumed up the whole place! Not a speck of dust anywhere! Check!"</span><br>
"I believe you."<br>
<span class='robotspeak'>"I'm very good at cleaning."</span>
<</if>>
<br><br>
<span data-keytype="yes">[[Continue|Home]]</span>
<</if>>
<</if>>
<<else>>
<span id="robot-talk">
<div id="wholelist"><div id="itemlist"><div class="shopbutton"><span id="robot-butt">
<div data-item='x'><<button "Press The Buttons On His Handles">>
<<set $BrrrCount++>>
<<replace "#robot-talk">><div class="fade-in-text"><<if $EHeight > 1.5*$height>>He bends down<<else>>He leans forward<</if>> so that you can squeeze the red buttons on his head-handles. He makes a loud <span class='robotspeak'>"BRRRRRR!"</span> noise while his tail flails around wildly.<<if $BrrrCount == 3>><br><br><span class='robotspeak'>"You sure like doing that, don't you?"</span><</if>></div><br><</replace>>
<</button>></div>
</span></div></div><span id="itemdesc"></span></div></span>
<br>
<span data-keytype="yes">[[Back|Home]]</span>
<</if>>
<</nobr>>\<<nobr>>
<<set $sleepafterrobotfight = true>>
<div id="cfb2">
<span id="win-pic-back">
<img @src="setup.ImagePath+'Robot/BackIn.png'" id="cfb2bottom"/>
</span>
<span id="win-pic">
<img @src="setup.ImagePath+'Robot/RobotHome2M.png'" id="cfb2top"/>
</span>
</div>
<</nobr>>\
<span id="robot-talk"><<display "Robot Intro Text">></span><<nobr>>
<<if $RobotScene == "start">>
There's a knock at the door. You look through the peephole and a <span class='robotspeak'>Robot</span> is looking back at you.
<br><br>
<span class='robotspeak'>"Hey there! Aren't you forgetting something?"</span><br>
"What?"<br>
<span class='robotspeak'>"Paying back your loan, silly!"</span><br>
<br>
You open up and let him in. <span class='robotspeak'>"I guess you didn't know you could make payments online, but don't worry, there's still time and we have multiple payment methods. You'll probably want to use our size transferal program."</span> His right hand disappears into the black base around his wrist. <span class='robotspeak'>"It'll just take a moment to boot it up. So how'd ya end up in debt?"</span><br>
"It was just a little bit of, uh… gambling."<br>
<span class='robotspeak'>"Ooh, that sounds like fun! I'm glad our loan service was able to make that wonderful experience possible for you."</span> A metal claw emerges from the same black base. <span class='robotspeak'>"Alright! It's ready. So how'll you be paying?"</span>
<br><br>
<<link [[Refuse To Pay|Combat]]>><<set $debtpayedthisterm += $paymentdue>><<set $debtpayed += $paymentdue>><<set $EnemyNum to 10>><<battlestart>><</link>><br>
<<if $money >= $paymentdue>>
<<linkreplace "I Have Cash">>
<<set $RobotScene = "after cash">>
<<set $money -= $paymentdue>>
<<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>>\
<<set $debtpayedthisterm += $paymentdue>>
<<set $debtpayed += $paymentdue>>
<<updatebar>>
<<updatemon>>
<<newdebtpayment>>
<<set $repaymentday ++>>
<<replace "#robot-talk">><<display "Robot Intro Text">><</replace>>
<</linkreplace>><br>
<strike>Use The Transferal Program</strike>
<<else>>
<strike>I Have Cash</strike><br>
<<link [[Use The Transferal Program|Buy Sell FM Debt Curse Version]]>><<set $money -= $paymentdue>><<if $PlayerGemRank > 0>><<run BodyUpdate()>><</if>><<set $debtpayedthisterm += $paymentdue>><<set $debtpayed += $paymentdue>><</link>>
<</if>>
<<elseif $RobotScene == "after cash">>
<span class='robotspeak'>"Great! That's easy then!"</span><br>
<<elseif $RobotScene == "after win">>
<span class='robotspeak'>"Aw, jeez. I kinda blacked out there. What just happened?"</span><br>
"I made my loan payment. Don't worry about it."<br>
<span class='robotspeak'>"Oh really? Great! See, that wasn't so bad."</span><br>
<<elseif $RobotScene == "after lose" or $RobotScene == "after transfer">>
<span class='robotspeak'>"See, that wasn't so bad!"</span><br>
<</if>>
<<if $RobotScene != "start">>
<<unset $RobotScene>>
<br>
<span class='robotspeak'>"Oh and uh,"</span> he looks away and fiddles with his ID card, <span class='robotspeak'>"if it's not too much of a problem- Um, you're the only one I'm collecting payments from right now, and the thing is when I'm not working they stick me in a box in the warehouse…"</span> He smiles at you pleadingly. <span class='robotspeak'>"So maybe I could stay here? You know, keep an eye on you and make sure you're making efforts to pay back your loan."</span>
<br><br>
<span id="robot-answer">
<<linkreplace "Sure!">>
<<replace "#robot-answer">>
<span class='robotspeak'>"Yay!"</span> He steps into your closet and sits down. <span class='robotspeak'>"Look! I fit perfectly! I can sleep here and don't worry, I'm very helpful. You'll see, it'll be great."</span>
<br><br>
The screen displaying his eyes shuts off. You assume that means he's asleep so you go to bed and do the same.
<br><br>
<span data-keytype="yes"><<link [[Continue|Sleep]]>><</link>></span>
<</replace>>
<</linkreplace>><br>
<<linkreplace "No">>
<<replace "#robot-answer">>
"No, I don't think so. And this is all very unprofessional."<br>
<span class='robotspeak'>"No, c'mon! Please!"</span> He steps into your closet and sits down. <span class='robotspeak'>"Look! I fit perfectly! I can sleep here and don't worry, I'm very helpful. You'll see, it'll be great."</span>
<br><br>
The screen displaying his eyes shuts off. You assume that means he's asleep. It doesn't seem like you'll be able to get him to leave so you go to bed and do the same.
<br><br>
<span data-keytype="yes"><<link [[Continue|Sleep]]>><</link>></span>
<</replace>>
<</linkreplace>>
</span>
<</if>>
<</nobr>>\
<<widget "ClericAttack">>\
<<set _CBPlayerCum = false>>
<<set _ClericCFatten = false>>
<<set _PrevClericMode = $ClericMode>>
<<CheckClericCum>>
<<if $SelfSucking == true && $EDLength < $EHeight/5.5>>
<<set $SelfSucking = false>>
<<if $CanCharm == true>>
<<set $ClericMode = "player suck">>
<<else>>
<<set $ClericMode = "attack">>
<</if>>
<</if>>
<<if $ClericDiscourage >=4>>
<<set $ClericMode = "attack">>
<</if>>
<<if $ClericMode == "player suck" && $CanCharm == false>>
<<set $ClericMode = "attack">>
<</if>>
<<if $BattleWait == true && $pacifistitemequip == true && $ClericMode == "attack">>
<<if _PlayerSuckCum > _ClericSuckCum or $EDLength < $EHeight/5.5 or ($BattleType == "hard" && $totalmuscleshown > 10)>>
<<set $ClericMode = "player suck">>
<<else>>
<<set $ClericMode = "self suck">>
<</if>>
<</if>>
<<if $ClericMode == "player suck">>
<<if $TurnsSinceCharm < 3>>
<<set $EAttackNumber = 1>>
<<else>>
<<set $EAttackNumber = 2>>
<</if>>
<<elseif $ClericMode == "attack">>
<<set $EAttackNumber = 3>>
<<elseif $ClericMode == "self suck">>
<<if $ETotalMuscleShown > 4*$totalmuscleshown>>
<<set _n = random(1, 5)>>
<<elseif $ETotalMuscleShown > 1.8*$totalmuscleshown>>
<<set _n = random(1, 8)>>
<<else>>
<<set _n = random(1, 12)>>
<</if>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<set _n = 5>>
<</if>>
<<if _n <= 4>>
<<set $EAttackNumber = 3>>
<<else>>
<<set $EAttackNumber = 4>>
<</if>>
<</if>>
<<if $DigestionFat > 1.5*($ETotalMuscleShown+$ETotalFatShown-$DigestionFat)>>
<<set $EAttackNumber = 6>>
<</if>>
<<if $SpellUsed == true && $CanCharm == true>>
<<set _s = random(0, 4)>>
<<if _s > $SilenceSpellCasts>>
<<set $EAttackNumber = 5>>
<</if>>
<<set $SpellUsed = false>>
<</if>>
<<if $SelfSucking == true>>
<<set $EAttackNumber = 7>>
<</if>>
<<if $HardIntro == true>>
<<set $EAttackNumber = 8>>
<</if>>
/*---------------------------------------------*/
<<if $EAttackNumber == 1>>
/*Player Suck*/
<<set _argain = Math.clamp(30-5*$PlayerCharmResistance, 0, 100)>>
<<if $ClericDiscourage < 0>>
<<set _argain = _argain*2>>
<<elseif $ClericDiscourage == 1>>
<<set _argain = _argain*0.9>>
<<elseif $ClericDiscourage == 2>>
<<set _argain = _argain*0.8>>
<<elseif $ClericDiscourage >=3>>
<<set _argain = _argain*0.5>>
<</if>>
<<set $arousal = Math.clamp($arousal+$arate*0.03+_argain, 0, 100)>>
<<CheckCBPlayerCum>>
<<set _n = random(1, 3)>>
<<if _n == 1>>
<<set $EAttack +="The <span class='clericspeak'>Cleric</span> grasps the thick base of your cock and his silky tongue works its way along your shaft.">>
<<elseif _n == 2>>
<<set $EAttack +="The <span class='clericspeak'>fox's</span> hungry maw swallows the head of your cock. He moves his head forward, lovingly coating your shaft with warm saliva.">>
<<else>>
<<set $EAttack +="Your hard cock twitches as his tongue laps over every square inch of its veiny surface.">>
<</if>>
<<if _CBPlayerCum == true>>
<<set _n = random(1, 3)>>
<<if _n == 1>>
<<set $EAttack +="<br>You can't hold on any longer. Your throbbing endowment shoots a thick load of seed into his ravenous mouth making him grow stronger.">>
<<else>>
<<set $EAttack +="<br>You can't hold on any longer. Your throbbing endowment shoots a thick load of seed into his ravenous mouth.<br>Through some magical means, this seems to cause the $ENameText to grow taller, stronger, and more muscular.">>
<</if>>
<<if _ClericCFatten == true>>
<<if $ClericFatten == false>>
<<set $ClericFatten = true>>
<<set $EAttack +="<br><span class='clericspeak'>\"Mmmph!\"</span> The torrent of cum stretches the <span class='clericspeak'>Cleric's</span> stomach, filling him like a balloon. <span class='clericspeak'>\"Oh my~! It's so much~!\"</span>">>
<<else>>
<<set $EAttack +="<br>Your huge load fattens him up.">>
<</if>>
<</if>>
<</if>>
<</if>>
/*---------------------------------------------*/
<<if $EAttackNumber == 2>>
/*Player Charm*/
<<set $CharmCount++>>
<<set _c = random(1, 2)>>
<<if $CharmCount <= 2 or $ClericDiscourage < 0>>
<<set $TurnsSinceCharm = 0>>
<<elseif $CharmCount <= 3>>
<<if _c == 1>>
<<set $TurnsSinceCharm = -1>>
<<else>>
<<set $TurnsSinceCharm = 0>>
<</if>>
<<elseif $CharmCount <= 6>>
<<if _c == 1>>
<<set $TurnsSinceCharm = -2>>
<<else>>
<<set $TurnsSinceCharm = -1>>
<</if>>
<<elseif $CharmCount <= 10>>
<<if _c == 1>>
<<set $TurnsSinceCharm = -3>>
<<else>>
<<set $TurnsSinceCharm = -2>>
<</if>>
<<else>>
<<set $TurnsSinceCharm = -3>>
<</if>>
<<set _x = random(1, 10)>>
<<if _x < 3>>
<<set _n = 2>>
<<elseif _x > 8>>
<<set _n = 4>>
<<else>>
<<set _n = 3>>
<</if>>
<<set _n -= $PlayerCharmResistance>>
<<if $ClericDiscourage > 1>>
<<set _n -= 1>>
<</if>>
<<if $ClericDiscourage >=3>>
<<set _n -= 1>>
<</if>>
<<if _n <= 0>>
<<set $CanCharm = false>>
<<set $EAttack +="The $ENameText attempts to charm you but it fails. He can sense that you're not here for fun, you're here to fight!">>
<<else>>
<<set _argain = Math.clamp(60-5*$PlayerCharmResistance, 0, 100)>>
<<if $ClericDiscourage < 0>>
<<set _argain = _argain*2>>
<<elseif $ClericDiscourage == 1>>
<<set _argain = _argain*0.9>>
<<elseif $ClericDiscourage == 2>>
<<set _argain = _argain*0.8>>
<<elseif $ClericDiscourage >=3>>
<<set _argain = _argain*0.5>>
<</if>>
<<set $arousal = Math.clamp($arousal+$arate*0.03+_argain, 0, 100)>>
<<set $CharmTurns = _n>>
<<CheckCBPlayerCum>>
<<if _CBPlayerCum == true>><<set _n = random(1, 2)>><<else>><<set _n = random(1, 3)>><</if>>
<<if _n == 1>>
<<set $EAttack +="The <span class='clericspeak'>fox</span> nuzzles his snout against your junk and looks up at you. <span class='clericspeak'>\"Mmm~<3 You taste so good… You're such a big, manly beast.\"</span> The Cleric licks your shaft and a warm, euphoric feeling washes over you.">>
<<elseif _n == 2>>
<<set $EAttack +="The <span class='clericspeak'>fox</span> nuzzles his snout against your thighs. <span class='clericspeak'>\"Ohh~<3 You're so hot… I just can't get enough of you.\"</span> The Cleric licks your shaft and a warm, euphoric feeling washes over you.">>
<<else>>
<<set $EAttack +="The <span class='clericspeak'>fox</span> presses his body against yours, grinding your dick between the two of you. He nuzzles his face against your chest and gropes your arms. <span class='clericspeak'>\"You're so hot... Your body's so beautiful, I just can't help myself!\"</span> A warm, euphoric feeling washes over you.">>
<</if>>
<<if _CBPlayerCum == true>>
<<set $EAttack +="<br>You can't hold on any longer. Your throbbing cock shoots a thick load of seed into his ravenous mouth making him grow stronger.">>
<</if>>
<<if _ClericCFatten == true>>
<<if $ClericFatten == false>>
<<set $ClericFatten = true>>
<<set $EAttack +="<br><span class='clericspeak'>\"Mmmph!\"</span> The torrent of cum stretches the <span class='clericspeak'>Cleric's</span> stomach, filling him like a balloon. <span class='clericspeak'>\"Oh my~! It's so much~!\"</span>">>
<<else>>
<<set $EAttack +="<br>Your huge load fattens him up.">>
<</if>>
<</if>>
<</if>>
<</if>>
/*---------------------------------------------*/
<<if $EAttackNumber == 3>>
/*Basic Attack*/
<<if $CustomWait == true>>
<<set $EAttack +="The $ENameText waits, still thinking of your conversation.">>
<<else>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<if $ETotalMuscleShown < 450>>
<<set $EAttack +="The $ENameText slashes at you with his claws but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText swings his massive fists but you dodge the attack!">>
<</if>>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>>
<<if $ETotalMuscleShown < 450>>
<<set $EAttack +="The $ENameText slashes at you with his claws dealing "+ $PlayerDamage +" damage.">>
<<else>>
<<set $EAttack +="The $ENameText pummels you with his massive fists dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<</if>>
<</if>>
/*---------------------------------------------*/
<<if $EAttackNumber == 4>>
/*Self Suck*/
<<set $SelfSucking = false>>
<<if $EDLength < 60 or $EDLength < $EHeight/2.5>>
/*Take Turn To Cum*/
<<set $SelfSucking = true>>
<<set $EAttack +="The $ENameText pleasures himself, running his hands and tongue over his massive shaft.">>
<<else>>
/*Cum Immediately*/
<<CBClericCum>>
<<if _ClericSuckTooLong == true>>
<<set $EAttack +="<br>His titanic cock erupts with pool-filling ropes of cum. He laps up as much of it as possible while the rest dashes all over the walls, floor and furniture. He's left as an even larger and more powerful, cum-soaked fox.">>
<<else>>
<<set $EAttack +="<br>He hungrily swallows the head of his cock and strokes himself one last time before he shudders. Thick loads of cum fill his mouth making him grow even bigger and stronger.">>
<</if>>
<</if>>
<</if>>
/*---------------------------------------------*/
<<if $EAttackNumber == 5>>
/*Silencing Spell*/
<<set $MagicBlockTurns = 3>>
<<set $SilenceSpellCasts++>>
<<set $EAttack +="The $ENameText casts a silencing spell.">>
<<set $SpellUsed = false>>
<</if>>
/*---------------------------------------------*/
<<if $EAttackNumber == 6>>
/*Take Turn To Digest*/
<<set $EAttack +="The $ENameText takes time to disgest.">>
<</if>>
/*---------------------------------------------*/
<<if $EAttackNumber == 7>>
/*Finish Self Suck*/
<<set $SelfSucking = false>>
<<CBClericCum>>
<<if _ClericSuckTooLong == true>>
<<set $EAttack +="The <span class='clericspeak'>Cleric's</span> titanic cock erupts with pool-filling ropes of cum. He laps up as much of it as possible while the rest dashes all over the walls, floor and furniture. He's left as an even larger and more powerful, cum-soaked fox.">>
<<else>>
<<set $EAttack +="The <span class='clericspeak'>Cleric</span> hungrily swallows the head of his cock and strokes himself one last time before he shudders. Thick loads of cum fill his mouth making him grow even bigger and stronger.">>
<</if>>
<</if>>
/*---------------------------------------------*/
<<if $EAttackNumber == 8>>
/*Cleric Starting Charm*/
<<set $HardIntro = false>>
<<set _n = 3>>
<<set _n -= $PlayerCharmResistance>>
<<set $TurnsSinceCharm = 0>>
<<if $ClericDiscourage >=3>>
<<set _n -= 1>>
<</if>>
<<if _n <= 0>>
<<set $CanCharm = false>>
<<set $EAttack +="The $ENameText attempts to charm you but it does not work. You are here to fight!">>
<<else>>
<<set _argain = Math.clamp(20-5*$PlayerCharmResistance, 0, 100)>>
<<set $arousal = Math.clamp($arousal+$arate*0.03+_argain, 0, 100)>>
<<set $CharmTurns = _n>>
<<set $EAttack +="\"I, duuh, yeah I'd like that too, if you did that,\" You say stupidly. The <span class='clericspeak'>Cleric</span> laughs and says you're cute.<br>You're not sure why you said it like that but you feel like it was compelled out of you. This <span class='clericspeak'>fox</span> has some intense seductive powers!">>
<</if>>
<</if>>
/*---------------------------------------------*/
<<clericstage>>
<<if _CBPlayerCum == true>>
<<if _PrevClericMode == "player suck" && $ClericMode == "self suck" && $ClericSwitchSelf == false>>
<<set $ClericSwitchSelf == true>>
<<set $EAttack +="<br>The <span class='clericspeak'>fox</span> wipes his mouth and gets up off his knees. <span class='clericspeak'>\"It's not enough…\"</span> he growls, <span class='clericspeak'>\"I need more!\"</span>">>
<<elseif $EnemyStage == 2 && $EFatPercent < setup.clericfper2limit && $ClericReach2M == false>>
<<set $ClericReach2M = true>>
<<set $EAttack +="<br>The <span class='clericspeak'>fox</span> growls as his cocks bursts free from his underwear and slaps against his cobblestone abs. It surges in length, reaching just below his protruding chest muscles.">>
<<elseif $EnemyStage == 3 && $EFatPercent < setup.clericfper3limit && $ClericReach3M == false>>
<<set $ClericReach3M = true>>
<<set $EAttack +="<br>The <span class='clericspeak'>Cleric</span> grunts in a deepened voice as he becomes a solid wall of muscle. His rock-hard biceps gain mass, his pecs swell out further, and his fluffy tail brushes against plump, muscular glutes as it wags.">>
<<elseif $EnemyStage == 4 && $EFatPercent < setup.clericfper4limit && $ClericReach4M == false>>
<<set $ClericReach4M = true>>
<<set $EAttack +="<br>His shoulder, triceps, biceps, and every other bloated muscle on his arms squeeze together as they fight to take up more space. His legs are forced further apart by his swollen thighs. All of this mass being added to his body causes the castle's stone floors to crack beneath his giant feet.">>
<</if>>
<</if>>
<<if $EnemyStage >= 2 && $ClericReach2M == false>>
<<set $ClericReach2M = true>>
<</if>>
<<if $EnemyStage >= 3 && $ClericReach3M == false>>
<<set $ClericReach3M = true>>
<</if>>
<<if $EnemyStage >= 4 && $ClericReach4M == false>>
<<set $ClericReach4M = true>>
<</if>>
<<set $CustomWait = false>>
<</widget>><<widget "ClericGain">>\
<<nobr>>
<<set $EMuscle = $EMuscle+$args[0]>>
<<set $EFat = $EFat+$args[0]*0.05>>
<</nobr>>\
<</widget>>
<<widget "CheckClericCum">>\
<<nobr>>
<<camountcalc true>>
<<if $ClericDiscourage < 0>>
<<set $camount = $camount*1.5>>
<<elseif $ClericDiscourage >=3>>
<<set $camount = $camount*0.8>>
<</if>>
<<set _ClericSuckTooLong = false>>
<<set _ClericSuckCum to (5+Math.clamp($EBSize/4,0,10))*((8/3)*3.1416*Math.pow($EBSize/2, 3))+1>>
<<if $EDLength > $EHeight/2>>
<<set _ClericSuckTooLong = true>>
<<set _ClericSuckCum = Math.pow(_ClericSuckCum,0.8)/2>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "CBPlayerCum">>\
<<nobr>>
<<CheckClericCum>>
<<cumcurse>>
<<set $BattlePactLoss = true>>
<<set $arousal = 0>>
<<CBCum $camount "player">>
<<if $EDLength > $EHeight/5.5 && $camount < _ClericSuckCum && !($BattleType == "hard" && $totalmuscleshown > 50)>>
<<set $ClericMode = "self suck">>
<</if>>
<<if $ClericMode != "self suck" && $camount < 1000 && $ETotalMuscleShown > $totalmuscleshown*2 && $ETotalMuscleShown > 200>>
<<set $ClericMode = "attack">>
<</if>>
<</nobr>>\
<</widget>>
<<widget "CBClericCum">>\
<<nobr>>
<<CheckClericCum>>
<<CBCum _ClericSuckCum>>
<<if $CanCharm == true && _ClericSuckCum <= $camount/2>>
<<set $ClericMode = "player suck">>
<</if>>
<</nobr>>\
<</widget>>
<<widget "CBCum">>\
<<nobr>>
<<if $ClericDiscourage < 0>>
<<set _CMax = Math.clamp(($EHunger/100)+500,0,30000+$ETotalMuscleShown*0.1)>>
<<set _CGain = Math.clamp(75+Math.pow($args[0],0.9)/20, 0, _CMax)>>
<<else>>
<<set _CMax = Math.clamp(($EHunger/100)+500,0,10000+$ETotalMuscleShown*0.05)>>
<<set _CGain = Math.clamp(55+Math.pow($args[0],0.8)/30, 0, _CMax)>>
<</if>>
<<if $args[1] == "player" && $muscle > 10 && $BattleType == "hard">>
<<if $ClericDiscourage < 0>>
<<set $ClericStolenMuscle += Math.clamp(200+_CGain/5+$muscle*0.2, 0, $muscle-10)>>
<<else>>
<<set $ClericStolenMuscle += Math.clamp(55+_CGain/8+$muscle*0.1, 0, $muscle-10)>>
<</if>>
<</if>>
<<if _CGain > 0.6*_CMax>>
<<set _ClericCFatten = true>>
<<set _x = (0.4*_CMax)>>
<<set $ClericGain += _x>>
<<ClericGain _x>>
<<set $DigestionFat += 2*(_CGain-_x)>>
<<set $DigestionSpeed = (_CGain-_x)>>
<<else>>
<<set $ClericGain += _CGain>>
<<ClericGain _CGain>>
<</if>>
<<run EnemyBodyUpdate()>>
<</nobr>>\
<</widget>>
<<widget "CheckCBPlayerCum">>\
<<nobr>>
<<set _CBPlayerCum = false>>
<<set _CBPlayerCumSteal = false>>
<<set _PCBonus = 0>>
<<if $ClericDiscourage >=3>><<set _PCBonus = 10>><</if>>
<<set _PlayerCumLimit =
Math.clamp(70+_PCBonus+10*$PlayerCharmResistance, 0, 100)>>
<<if $arousal >= _PlayerCumLimit>>
<<set _CBPlayerCum = true>>
<<if $muscle > 10 && $BattleType == "hard">><<set _CBPlayerCumSteal = true>><</if>>
<<CBPlayerCum>>
<</if>>
<</nobr>>\
<</widget>><<widget "ClericTalk">>\
<<nobr>>
<<if $EStunTimer > 0>>
<<set $talkmessage = "You try talking to your $ENameText but he's too dazed to respond.">>
<<else>>
<<if $battletalkoption == 1>>
<<if $ClericDiscourage >= 4>>
<<set $ClericMode = "player suck">>
<<set $talkmessage = "You get closer to the $ENameText and rub his shoulder. \"I'm sorry, I take it back. C'mon, let's have some fun.\"">>
<<else>>
<<set _n = random(1, 2)>>
<<if _n == 1>>
<<set $talkmessage = "You run your hand through his hair. \"God, you really know how to use that tongue.\" His tail wags happily. \"So cute. You love my dick, don't you?\" He moans and touches himself as he sucks your cock.">>
<<else>>
<<set $talkmessage = "You run your hand through his hair. \"Hnnn... Man, you're good at this.\" His tail wags happily. \"So cute. You love my dick, don't you?\" He moans and touches himself as he sucks your cock.">>
<</if>>
<</if>>
<<set $ClericDiscourage = Math.clamp($ClericDiscourage-1, -1, 3)>>
<<elseif $battletalkoption == 2>>
<<set _n = 0>>
<<if $PlayerCharmResistance <= 3 && $CharmTurns > 0>>
<<set _x = -2*$PlayerCharmResistance>>
<<if $arate > 6>><<set _x++>><</if>>
<<if $arate > 30>><<set _x++>><</if>>
<<if $arousal > 40>><<set _x++>><</if>>
<<if $arousal > 60>><<set _x +=2>><</if>>
<<set _x = Math.clamp(_x, -3, 100)>>
<<set _n = random(1, 4+_x)>>
<</if>>
<<if _n >= 3>>
<<set $talkmessage = "You try rejecting the <span class='clericspeak'>Cleric</span> but you can't bring yourself to - You're enjoying yourself too much.">>
<<else>>
<<set _Bonus = Math.clamp($PlayerCharmResistance, 0, 4)>>
<<set $ClericDiscourage = Math.clamp($ClericDiscourage+1+_Bonus, -1, 4)>>
<<if $ClericDiscourage >= 4>>
<<set $CharmTurns = 0>>
<<set $talkmessage = "You shove the $ENameText away from you. \"That's enough.\"<br><span class='clericspeak'>\"Did I do something wrong? I'm sorry…\"</span>">>
<<elseif $ClericDiscourage >= 2>>
<<set $talkmessage = "\"Nuh-... No, sss-\" you let out softly.<br><span class='clericspeak'>\"Too fast? I can slow things down if that's what you want.\"</span><br>You're feeling too good, so that's all you manage to say but it makes the $ENameText less sure of himself.">>
<<else>>
<<set $talkmessage = "\"Nuh-... No,\" you let out softly.<br><span class='clericspeak'>\"What's that, handsome?\"</span><br>You're feeling too good, so that's all you manage to say but it makes the $ENameText less sure of himself.">>
<</if>>
<</if>>
<<elseif $battletalkoption == 3>>
<<if $ClericDiscourage < 2>>
<<set $talkmessage = "<span class='clericspeak'>\"Why are you worried about silly things like that? I thought we were having fun ~<3\"</span>">>
<<else>>
<<set $CustomWait = true>>
<<if $templefound == true>>
<<set $ClericWho = true>>
<<set $talkmessage = "<span class='clericspeak'>\"I'm, heh,\"</span> he laughs softly, <span class='clericspeak'>\"Can you promise not to tell anyone?\"</span><br>\"Of course!\"<br><span class='clericspeak'>\"I'm a priest from the Temple of Pure Light - Or I was anyway. You know that place?\"</span><br>\"I've been there.\"<br>He fiddles with his cape. <span class='clericspeak'>\"If you're ever there again… Please don't say anything.\"</span>">>
<<else>>
<<set $talkmessage = "<span class='clericspeak'>\"I'm… Um, can you promise not to tell anyone?\"</span><br>\"Of course!\"<br><span class='clericspeak'>\"I'm a priest from the Temple of Pure Light - Or I was anyway. You know that place?\"</span><br>\"No?\"<br><span class='clericspeak'>\"Well then… good. We don't need to talk about it.\"</span>">>
<</if>>
<</if>>
<<elseif $battletalkoption == 4>>
<<set $CustomWait = true>>
<<set $talkmessage = "<span class='clericspeak'>\"Isn't it obvious? I've failed Sophrosyne! There's no way I could return and have everyone see my punished body.\"<br>\"It's okay though. This place has revealed a new god to me. I like them <i>much</i> better.\"</span><br>\"A new god?\"<br><span class='clericspeak'>\"I don't know their name, but I feel them there. I do what I want and they reward me.\"</span>">>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "CSStatChange">>\
<<nobr>>
<<if $args[0] == "player">>
<<if $args[1] == "muscle">>
<<set _PlayerCustomStoryMuscle += $args[2]>>
<<elseif $args[1] == "fat">>
<<set _PlayerCustomStoryFat += $args[2]>>
<<elseif $args[1] == "height">>
<<set _PlayerCustomStoryHieght += $args[2]>>
<<elseif $args[1] == "dick">>
<<set _PlayerCustomStoryDickSize += $args[2]>>
<<elseif $args[1] == "ball">>
<<set _PlayerCustomStoryBallSize += $args[2]>>
<</if>>
<<elseif $args[0] == "enemy">>
<<if $args[1] == "muscle">>
<<set _EnemyCustomStoryMuscle += $args[2]>>
<<elseif $args[1] == "fat">>
<<set _EnemyCustomStoryFat += $args[2]>>
<<elseif $args[1] == "height">>
<<set _EnemyCustomStoryHieght += $args[2]>>
<<elseif $args[1] == "dick">>
<<set _EnemyCustomStoryDickSize += $args[2]>>
<<elseif $args[1] == "ball">>
<<set _EnemyCustomStoryBallSize += $args[2]>>
<</if>>
<</if>>
<<run BodyUpdate()>>
<<run EnemyBodyUpdate()>>
<<updatebar>>
<<CSVariableSet>>
<</nobr>>\
<</widget>>
<<widget "CSArousalChange">>\
<<nobr>>
<<if $args[1] == true>>
<<set $arousal = 0>>
<<set $BattlePactLoss = true>>
<<cumcurse>>
<<else>>
<<set $arousal = Math.clamp($arousal+$args[0], 0, 100)>>
<</if>>
<<updatebar>>
<<CSVariableSet>>
<</nobr>>\
<</widget>>
<<widget "CSVariableSet">>\
<<nobr>>
<<set _PlayerMuscle = $totalmuscleshown>>
<<set _PlayerFat = $totalfatshown>>
<<set _PlayerFatPercentage = $fatpercent>>
<<set _PlayerWeight = $totalweight>>
<<set _PlayerHieght = $height>>
<<set _PlayerDickSize = $dlength>>
<<set _PlayerBallSize = $bsize>>
<<set _PlayerArousal = $arousal>>
<<set _EnemyMuscle = $ETotalMuscleShown>>
<<set _EnemyFat = $ETotalFatShown>>
<<set _EnemyFatPercentage = $EFatPercent>>
<<set _EnemyWeight = $ETotalWeight>>
<<set _EnemyHieght = $EHeight>>
<<set _EnemyDickSize = $EDLength>>
<<set _EnemyBallSize = $EBSize>>
<<set _EnemyCumAmount = $ECumAmount>>
<<camountcalc true>>
<<set _PlayerCumAmount = $camount>>
<</nobr>>\
<</widget>>
<<widget "SceneInitialization">>\
<<nobr>>
<<set _PlayerCustomStoryMuscle = 0>>
<<set _PlayerCustomStoryFat = 0>>
<<set _PlayerCustomStoryHieght = 0>>
<<set _PlayerCustomStoryDickSize = 0>>
<<set _PlayerCustomStoryBallSize = 0>>
<<set _EnemyCustomStoryMuscle = 0>>
<<set _EnemyCustomStoryFat = 0>>
<<set _EnemyCustomStoryHieght = 0>>
<<set _EnemyCustomStoryDickSize = 0>>
<<set _EnemyCustomStoryBallSize = 0>>
<<run BodyUpdate()>>
<<run EnemyBodyUpdate()>>
<<CSVariableSet>>
<</nobr>>\
<</widget>>
<<widget "SceneEnd">>\
<<nobr>>
<<battleend>>
<<if $pactdays > 0 && $BattlePactLoss == true>>
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>
<span data-keytype="yes"><<link [[Continue|Computer]]>><</link>></span>
<</if>>
<</nobr>>\
<</widget>>
<<widget "CSPrintStats">>\
PlayerMuscle: _PlayerMuscle
PlayerFat: _PlayerFat
PlayerFatPercentage: _PlayerFatPercentage
PlayerWeight: _PlayerWeight
PlayerHieght: _PlayerHieght
PlayerDickSize: _PlayerDickSize
PlayerBallSize: _PlayerBallSize
PlayerArousal: _PlayerArousal
PlayerCumAmount: _PlayerCumAmount
EnemyMuscle: _EnemyMuscle
EnemyFat: _EnemyFat
EnemyFatPercentage: _EnemyFatPercentage
EnemyWeight: _EnemyWeight
EnemyHieght: _EnemyHieght
EnemyDickSize: _EnemyDickSize
EnemyBallSize: _EnemyBallSize
EnemyCumAmount: _EnemyCumAmount
<</widget>><<nobr>>
<<SceneInitialization>>
  Hey! This is where you can have your very own scene with your Custom Enemy!
<br><br>
  I wanted to add the ability to add descriptions for the intro of the battle and when the picture changes, as well as the ability to add a sex scene ending for your enemy. The problem I've run into is that I wanted everything to be something you could do on your own, so I would've had you edit text files, so it'd be easy to save and share and whatnot. Though, it doesn't seem like I'm able to make that happen… But if that's something you'd be interested in, then it's still possible! It would instead have to be done by you sending me files to add to the game directly and then they'd be available to play in the next version.
<br>
  Also, right now the response your enemy can have to talk options is somewhat limited, but longer/more complicated responses would also be possible if you let me add them directly to the game the same way as the end scene and intro descriptions.
<br>
  This is a little tutorial to help you with some code while writing your scene. If you intend to write a scene and send it to me to add to the game, any code doesn't have to be perfect - it would just help me understand how you want your scene to work.
<br><br>
  So let's get started! See that gobbledygook at the start of the last sentence? Put that at the start of a paragraph to create an indentation. And do you see the things that say br between paragraphs? Use those to create spaces - otherwise paragraphs will be smushed together. Also, see that 'SceneInitialization' at the top and the 'nobr' at the top and bottom of this file? Make sure to leave those there! Write your story between them.
<br><br>
  If you want to use your enemy's colour (if they are talking, for example), do it like this: <span @style="'color:' + $CustomEnemyColour">"Hi! I'm your enemy talking!"</span>
<br><br>
  Here's a list of stats that you can make use of while writing your story:
<br><br>
<<CSPrintStats>>
<br>
  What the stats represent should be pretty self-explanitory - though it might be good to tell you that the FatPercentage stats are a whole number between 0 and 100 that corresponds to how much of your total weight is made out of fat. Why would you need these stats? Well maybe your story might change based on what they are. Here are some examples:
<br><br>
<<if _PlayerMuscle < 50>>Your muscles are small.<<elseif _PlayerMuscle < 100>>Your muscles are average.<<elseif _PlayerMuscle < 200>>Your muscles are big.<<else>>Your muscles are huge!<</if>>
<br>
<<if _PlayerDickSize > 2* _EnemyDickSize>>Your dick is more than twice as big as the enemy's!<</if>>
<br>
<<if _PlayerHieght > _EnemyHieght && _PlayerWeight > _EnemyWeight>>You are both taller and heavier than the enemy!<</if>>
<br>
<<if _PlayerFat < 20 || _EnemyFat < 20>>At least one of you is skinny.<</if>>
<br><br>
  Or maybe you want to write out measurements of the characters. For example:
<br><br>
You weigh <<weighttext _PlayerWeight>>
<br>
You produced <<volumetext _PlayerCumAmount>> of jizz.
<br>
You are <<lengthtext _PlayerHieght "inches">> tall.
<br>
You have a <<lengthtext _PlayerDickSize "in">> dick.
<br><br>
Note: The "in" and "inches" in the 'lengthtext' does not determine which measurement system is being used - instead it changes the way lengths are written out if the player is using imperial units.
<br><br>
  There are aslo a couple of functions you can use to alter these stats mid-story.
<br>
This will add 20 to your Arousal stat: <<CSArousalChange 20>>
<br>
This will double and add 10 to your Arousal stat: <<set _x = _PlayerArousal+10>><<CSArousalChange _x>>
<br>
This will count as you cumming and will set Arousal to 0: <<CSArousalChange 0 true>>
<br>
This will add 100 to the enemy's muscle stat: <<CSStatChange "enemy" "muscle" 100>>
<br>
This will add 10 to your height, dick, and ball stats: <<CSStatChange "player" "height" 10>><<CSStatChange "player" "dick" 10>><<CSStatChange "player" "ball" 10>>
<br>
This will take half of your fat and give it to the enemy: <<set _x = _PlayerFat/2>><<CSStatChange "enemy" "fat" _x>><<set _x = -1*_x>><<CSStatChange "player" "fat" _x>>
<br><br>
To have to player click on 'Continue' to advance the story, wrap part of the story within a 'linkreplace' and a '/linkreplace', like this:
<br><br>
<<linkreplace "Continue">>
<<CSArousalChange 20>>
<<CSStatChange "player" "muscle" 1000>>
  This is usually a good time to alter stats since the changes will be reflected in the sidebar.
<br>
  To advance the story again, you can put another 'linkreplace' and '/linkreplace' within the previous set.
<br><br>
<<linkreplace "Continue">>
  Like this! And when your at the end of the story, use the 'SceneEnd' like below. It will create a button that will take you to another page.
<br><br>
<<SceneEnd>>
<</linkreplace>>
<</linkreplace>>
<br><br>
If you want your story to contain branching paths, you'll have to do something like this:
<br><br>
<span id="custom-story-section">
<<link 'Yes'>><<replace "#custom-story-section">>Write the section of the story for when you select "Yes" here.<</replace>><</link>>
<br>
<<link 'No'>><<replace "#custom-story-section">>>Write the section of the story for when you select "No" here.<</replace>><</link>>
</span>
<br><br>
It's also possible to have a branchin path within a branching path. Here's an example:
<br><br>
<span id="custom-story-section2">
<<link 'Anwser 1'>><<replace "#custom-story-section2">>Write the section of the story for when you select "Answer 1" here.<</replace>><</link>>
<<link 'Answer 2'>><<replace "#custom-story-section2">>Write the section of the story for when you select "Answer 2" here. And then the second branch can be here:
<br><br>
<span id="custom-story-section3">
<<link 'Yes'>><<replace "#custom-story-section3">>Write the section of the story for when you select "Yes" here.<</replace>><</link>>
<<link 'No'>><<replace "#custom-story-section3">>Write the section of the story for when you select "No" here.<</replace>><</link>>
</span>
<</replace>><</link>>
</span>
<br><br>
Still have questions? You can come to the game's Discord and ask! If you want to write a cool story then I'm happy to help you out!
<</nobr>>\<<CustomTalkButtonClass 0>>\
<div class="CustomEnemyAttackContainer">Talk Option 1: <div @class=_Class1><<button "Enabled">><<ClickCustomTalkButton 0 true>><</button>></div><div @class=_Class2><<button "Disabled">><<ClickCustomTalkButton 0 false>><</button>></div></div>\
<<set _TalkNum = 0>><<set _Talk = $CustomTalk[_TalkNum]>>\
<span id="customtalk1-sec"><<display "Custom Talk Page">></span>\
<<CustomTalkButtonClass 1>>\
<div class="CustomEnemyAttackContainer">Talk Option 2: <div @class=_Class1><<button "Enabled">><<ClickCustomTalkButton 1 true>><</button>></div><div @class=_Class2><<button "Disabled">><<ClickCustomTalkButton 1 false>><</button>></div></div>\
<<set _TalkNum = 1>><<set _Talk = $CustomTalk[_TalkNum]>>\
<span id="customtalk2-sec"><<display "Custom Talk Page">></span>\
<<CustomTalkButtonClass 2>>\
<div class="CustomEnemyAttackContainer">Talk Option 3: <div @class=_Class1><<button "Enabled">><<ClickCustomTalkButton 2 true>><</button>></div><div @class=_Class2><<button "Disabled">><<ClickCustomTalkButton 2 false>><</button>></div></div>\
<<set _TalkNum = 2>><<set _Talk = $CustomTalk[_TalkNum]>>\
<span id="customtalk3-sec"><<display "Custom Talk Page">></span>\
<<CustomTalkButtonClass 3>>\
<div class="CustomEnemyAttackContainer">Talk Option 4: <div @class=_Class1><<button "Enabled">><<ClickCustomTalkButton 3 true>><</button>></div><div @class=_Class2><<button "Disabled">><<ClickCustomTalkButton 3 false>><</button>></div></div>\
<<set _TalkNum = 3>><<set _Talk = $CustomTalk[_TalkNum]>>\
<span id="customtalk4-sec"><<display "Custom Talk Page">></span>\
<<CustomTalkButtonClass 4>>\
<div class="CustomEnemyAttackContainer">Talk Option 5: <div @class=_Class1><<button "Enabled">><<ClickCustomTalkButton 4 true>><</button>></div><div @class=_Class2><<button "Disabled">><<ClickCustomTalkButton 4 false>><</button>></div></div>\
<<set _TalkNum = 4>><<set _Talk = $CustomTalk[_TalkNum]>>\
<span id="customtalk5-sec"><<display "Custom Talk Page">></span>\<div class="customattackbox">\
<<if (_TalkNum == 0 && $CustomTalk[0].enabled == true) or (_TalkNum == 1 && $CustomTalk[1].enabled == true) or (_TalkNum == 2 && $CustomTalk[2].enabled == true) or (_TalkNum == 3 && $CustomTalk[3].enabled == true) or (_TalkNum == 4 && $CustomTalk[4].enabled == true)>>\
<<if _TalkNum == 0>>\
<div class="bigbox">Talk Option Name: <<textbox "$CustomTalk[0].name" $CustomTalk[0].name>></div>\
<div class="bigbox">Response: <<textbox "$CustomTalk[0].response" $CustomTalk[0].response>></div>\
<<checkboxPlus "$CustomTalk[0].skip" "Using this Talk option skips the Enemy's next turn.">>
<<checkboxPlus "$CustomTalk[0].mult" "This Talk option can be used multiple times.">>
<<elseif _TalkNum == 1>>\
<div class="bigbox">Talk Option Name: <<textbox "$CustomTalk[1].name" $CustomTalk[1].name>></div>\
<div class="bigbox">Response: <<textbox "$CustomTalk[1].response" $CustomTalk[1].response>></div>\
<<checkboxPlus "$CustomTalk[1].skip" "Using this Talk option skips the Enemy's next turn.">>
<<checkboxPlus "$CustomTalk[1].mult" "This Talk option can be used multiple times.">>
<<elseif _TalkNum == 2>>\
<div class="bigbox">Talk Option Name: <<textbox "$CustomTalk[2].name" $CustomTalk[2].name>></div>\
<div class="bigbox">Response: <<textbox "$CustomTalk[2].response" $CustomTalk[2].response>></div>\
<<checkboxPlus "$CustomTalk[2].skip" "Using this Talk option skips the Enemy's next turn.">>
<<checkboxPlus "$CustomTalk[2].mult" "This Talk option can be used multiple times.">>
<<elseif _TalkNum == 3>>\
<div class="bigbox">Talk Option Name: <<textbox "$CustomTalk[3].name" $CustomTalk[3].name>></div>\
<div class="bigbox">Response: <<textbox "$CustomTalk[3].response" $CustomTalk[3].response>></div>\
<<checkboxPlus "$CustomTalk[3].skip" "Using this Talk option skips the Enemy's next turn.">>
<<checkboxPlus "$CustomTalk[3].mult" "This Talk option can be used multiple times.">>
<<elseif _TalkNum == 4>>\
<div class="bigbox">Talk Option Name: <<textbox "$CustomTalk[4].name" $CustomTalk[4].name>></div>\
<div class="bigbox">Response: <<textbox "$CustomTalk[4].response" $CustomTalk[4].response>></div>\
<<checkboxPlus "$CustomTalk[4].skip" "Using this Talk option skips the Enemy's next turn.">>
<<checkboxPlus "$CustomTalk[4].mult" "This Talk option can be used multiple times.">>
<</if>>\
<span id="customtalkcon-sec"><<display "Custom Talk Conditions Buttons">></span>\
<span id="customtalkeffect-sec"><<display "Custom Talk Effects Buttons">></span>\
<</if>>\
</div>\<<if _TalkNum == 0>>\
<<CustomTalkConditionButtonClass 0 $CustomTalkConditions>>
<div class="CustomEnemyAttackContainer">Condition: <div @class=_Class1><<button "None">><<ClickCustomTalkConditionButton 0 "None" $CustomTalkConditions>><</button>></div><div @class=_Class2><<button "Size">><<ClickCustomTalkConditionButton 0 "Size" $CustomTalkConditions>><</button>></div><div @class=_Class3><<button "Previous Talk">><<ClickCustomTalkConditionButton 0 "Previous Talk" $CustomTalkConditions>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomTalkConditionButton 0 "Arousal" $CustomTalkConditions>><</button>></div></div>\
<span id="customtalkcon1-sec"><<display "Custom Talk Conditions Menu">></span>\
<<elseif _TalkNum == 1>>\
<<CustomTalkConditionButtonClass 1 $CustomTalkConditions>>
<div class="CustomEnemyAttackContainer">Condition: <div @class=_Class1><<button "None">><<ClickCustomTalkConditionButton 1 "None" $CustomTalkConditions>><</button>></div><div @class=_Class2><<button "Size">><<ClickCustomTalkConditionButton 1 "Size" $CustomTalkConditions>><</button>></div><div @class=_Class3><<button "Previous Talk">><<ClickCustomTalkConditionButton 1 "Previous Talk" $CustomTalkConditions>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomTalkConditionButton 1 "Arousal" $CustomTalkConditions>><</button>></div></div>\
<span id="customtalkcon2-sec"><<display "Custom Talk Conditions Menu">></span>\
<<elseif _TalkNum == 2>>\
<<CustomTalkConditionButtonClass 2 $CustomTalkConditions>>
<div class="CustomEnemyAttackContainer">Condition: <div @class=_Class1><<button "None">><<ClickCustomTalkConditionButton 2 "None" $CustomTalkConditions>><</button>></div><div @class=_Class2><<button "Size">><<ClickCustomTalkConditionButton 2 "Size" $CustomTalkConditions>><</button>></div><div @class=_Class3><<button "Previous Talk">><<ClickCustomTalkConditionButton 2 "Previous Talk" $CustomTalkConditions>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomTalkConditionButton 2 "Arousal" $CustomTalkConditions>><</button>></div></div>\
<span id="customtalkcon3-sec"><<display "Custom Talk Conditions Menu">></span>\
<<elseif _TalkNum == 3>>\
<<CustomTalkConditionButtonClass 3 $CustomTalkConditions>>
<div class="CustomEnemyAttackContainer">Condition: <div @class=_Class1><<button "None">><<ClickCustomTalkConditionButton 3 "None" $CustomTalkConditions>><</button>></div><div @class=_Class2><<button "Size">><<ClickCustomTalkConditionButton 3 "Size" $CustomTalkConditions>><</button>></div><div @class=_Class3><<button "Previous Talk">><<ClickCustomTalkConditionButton 3 "Previous Talk" $CustomTalkConditions>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomTalkConditionButton 3 "Arousal" $CustomTalkConditions>><</button>></div></div>\
<span id="customtalkcon4-sec"><<display "Custom Talk Conditions Menu">></span>\
<<elseif _TalkNum == 4>>\
<<CustomTalkConditionButtonClass 4 $CustomTalkConditions>>
<div class="CustomEnemyAttackContainer">Condition: <div @class=_Class1><<button "None">><<ClickCustomTalkConditionButton 4 "None" $CustomTalkConditions>><</button>></div><div @class=_Class2><<button "Size">><<ClickCustomTalkConditionButton 4 "Size" $CustomTalkConditions>><</button>></div><div @class=_Class3><<button "Previous Talk">><<ClickCustomTalkConditionButton 4 "Previous Talk" $CustomTalkConditions>><</button>></div><div @class=_Class4><<button "Arousal">><<ClickCustomTalkConditionButton 4 "Arousal" $CustomTalkConditions>><</button>></div></div>\
<span id="customtalkcon5-sec"><<display "Custom Talk Conditions Menu">></span>\
<</if>>\<<if _TalkNum == 0>>\
<<CustomTalkEffectButtonClass 0 $CustomTalkEffects>>
<div class="CustomEnemyAttackContainer">Effect: <div @class=_Class1><<button "None">><<ClickCustomTalkEffectButton 0 "None" $CustomTalkEffects>><</button>></div><div @class=_Class2><<button "Stat Change">><<ClickCustomTalkEffectButton 0 "Stat Change" $CustomTalkEffects>><</button>></div><div @class=_Class3><<button "Rage">><<ClickCustomTalkEffectButton 0 "Rage" $CustomTalkEffects>><</button>></div><div @class=_Class4><<button "End Scene">><<ClickCustomTalkEffectButton 0 "End Scene" $CustomTalkEffects>><</button>></div></div>\
<span id="customtalkeff1-sec"><<display "Custom Talk Effects Menu">></span>\
<<elseif _TalkNum == 1>>\
<<CustomTalkEffectButtonClass 1 $CustomTalkEffects>>
<div class="CustomEnemyAttackContainer">Effect: <div @class=_Class1><<button "None">><<ClickCustomTalkEffectButton 1 "None" $CustomTalkEffects>><</button>></div><div @class=_Class2><<button "Stat Change">><<ClickCustomTalkEffectButton 1 "Stat Change" $CustomTalkEffects>><</button>></div><div @class=_Class3><<button "Rage">><<ClickCustomTalkEffectButton 1 "Rage" $CustomTalkEffects>><</button>></div><div @class=_Class4><<button "End Scene">><<ClickCustomTalkEffectButton 1 "End Scene" $CustomTalkEffects>><</button>></div></div>\
<span id="customtalkeff2-sec"><<display "Custom Talk Effects Menu">></span>\
<<elseif _TalkNum == 2>>\
<<CustomTalkEffectButtonClass 2 $CustomTalkEffects>>
<div class="CustomEnemyAttackContainer">Effect: <div @class=_Class1><<button "None">><<ClickCustomTalkEffectButton 2 "None" $CustomTalkEffects>><</button>></div><div @class=_Class2><<button "Stat Change">><<ClickCustomTalkEffectButton 2 "Stat Change" $CustomTalkEffects>><</button>></div><div @class=_Class3><<button "Rage">><<ClickCustomTalkEffectButton 2 "Rage" $CustomTalkEffects>><</button>></div><div @class=_Class4><<button "End Scene">><<ClickCustomTalkEffectButton 2 "End Scene" $CustomTalkEffects>><</button>></div></div>\
<span id="customtalkeff3-sec"><<display "Custom Talk Effects Menu">></span>\
<<elseif _TalkNum == 3>>\
<<CustomTalkEffectButtonClass 3 $CustomTalkEffects>>
<div class="CustomEnemyAttackContainer">Effect: <div @class=_Class1><<button "None">><<ClickCustomTalkEffectButton 3 "None" $CustomTalkEffects>><</button>></div><div @class=_Class2><<button "Stat Change">><<ClickCustomTalkEffectButton 3 "Stat Change" $CustomTalkEffects>><</button>></div><div @class=_Class3><<button "Rage">><<ClickCustomTalkEffectButton 3 "Rage" $CustomTalkEffects>><</button>></div><div @class=_Class4><<button "End Scene">><<ClickCustomTalkEffectButton 3 "End Scene" $CustomTalkEffects>><</button>></div></div>\
<span id="customtalkeff4-sec"><<display "Custom Talk Effects Menu">></span>\
<<elseif _TalkNum == 4>>\
<<CustomTalkEffectButtonClass 4 $CustomTalkEffects>>
<div class="CustomEnemyAttackContainer">Effect: <div @class=_Class1><<button "None">><<ClickCustomTalkEffectButton 4 "None" $CustomTalkEffects>><</button>></div><div @class=_Class2><<button "Stat Change">><<ClickCustomTalkEffectButton 4 "Stat Change" $CustomTalkEffects>><</button>></div><div @class=_Class3><<button "Rage">><<ClickCustomTalkEffectButton 4 "Rage" $CustomTalkEffects>><</button>></div><div @class=_Class4><<button "End Scene">><<ClickCustomTalkEffectButton 4 "End Scene" $CustomTalkEffects>><</button>></div></div>\
<span id="customtalkeff5-sec"><<display "Custom Talk Effects Menu">></span>\
<</if>>\<<widget "CustomTalk">>\
<<nobr>>
<<if $EStunTimer > 0>>
<<set $talkmessage = "You try talking to your $ENameText but he's too dazed to respond.">>
<<else>>
<<if $battletalkoption == 1>>
<<CustomTalkEffect 0>>
<<set $talkmessage = "<span @style=\"'color:' + $CustomEnemyColour\">\"$CustomTalk[0].response\"</span>">>
<</if>>
<<if $battletalkoption == 2>>
<<CustomTalkEffect 1>>
<<set $talkmessage = "<span @style=\"'color:' + $CustomEnemyColour\">\"$CustomTalk[1].response\"</span>">>
<</if>>
<<if $battletalkoption == 3>>
<<CustomTalkEffect 2>>
<<set $talkmessage = "<span @style=\"'color:' + $CustomEnemyColour\">\"$CustomTalk[2].response\"</span>">>
<</if>>
<<if $battletalkoption == 4>>
<<CustomTalkEffect 3>>
<<set $talkmessage = "<span @style=\"'color:' + $CustomEnemyColour\">\"$CustomTalk[3].response\"</span>">>
<</if>>
<<if $battletalkoption == 5>>
<<CustomTalkEffect 4>>
<<set $talkmessage = "<span @style=\"'color:' + $CustomEnemyColour\">\"$CustomTalk[4].response\"</span>">>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "CustomTalkEffect">>\
<<nobr>>
<<if $CustomTalk[$args[0]].skip == true>>
<<set $CustomWait = true>>
<</if>>
<<if $args[0] == 0>>
<<set $CustomTalkOption1 = true>>
<<elseif $args[0] == 1>>
<<set $CustomTalkOption2 = true>>
<<elseif $args[0] == 2>>
<<set $CustomTalkOption3 = true>>
<<elseif $args[0] == 3>>
<<set $CustomTalkOption4 = true>>
<<elseif $args[0] == 4>>
<<set $CustomTalkOption5 = true>>
<</if>>
<<if $CustomTalkEffects[$args[0]].type == "Stat Change">>
<<set _fatdirection = 1>><<set _muscledirection = 1>>
<<if $CustomTalkEffects[$args[0]].fatbase < 0>>
<<set _fatdirection = -1>>
<</if>>
<<if $CustomTalkEffects[$args[0]].musclebase < 0>>
<<set _muscledirection = -1>>
<</if>>
<<if $CustomTalkEffects[$args[0]].target == 0>>
<<set _amount = (_fatdirection*$ETotalFatShown*$CustomTalkEffects[$args[0]].fatpercent/100)+$CustomTalkEffects[$args[0]].fatbase>>
<<set $EGiveMagicFat += _amount>>
<<set _amount = (_muscledirection*$ETotalMuscleShown*$CustomTalkEffects[$args[0]].musclepercent/100)+$CustomTalkEffects[$args[0]].musclebase>>
<<set $EGiveMagicMuscle += _amount>>
<<else>>
<<set _amount = (_fatdirection*$totalfatshown*$CustomTalkEffects[$args[0]].fatpercent/100)+$CustomTalkEffects[$args[0]].fatbase>>
<<set $PlayerMagicFat += _amount>>
<<set _amount = (_muscledirection*$totalmuscleshown*$CustomTalkEffects[$args[0]].musclepercent/100)+$CustomTalkEffects[$args[0]].musclebase>>
<<set $PlayerMagicMuscle += _amount>>
<</if>>
<<run EnemyBodyUpdate()>>
<<run BodyUpdate()>>
<<elseif $CustomTalkEffects[$args[0]].type == "Rage">>
<<set $EnemyMood = "Rage">>
<<elseif $CustomTalkEffects[$args[0]].type == "End Scene">>
<<if $StadiumChallengeActive == true>>
<<set $talkmessage = "<br>Normally this would lead to an ending to the fight, but you can't do that during this challenge!">>
<<else>>
<<set $EnemyMood = "End">>
<<set $turn = "customend">>
<</if>>
<</if>>
<</nobr>>\
<</widget>><<nobr>>
<<if _TalkNum == 0>>
<<if $CustomTalkConditions[0].type != "None">>
<div class="customattackbox">
<<if $CustomTalkConditions[0].type == "Previous Talk">>
Only allow this Talk option if the following Talk options have already been used:<br>
<<checkboxPlus "$CustomTalkConditions[0].needt2" "Talk Option 2">><br>
<<checkboxPlus "$CustomTalkConditions[0].needt3" "Talk Option 3">><br>
<<checkboxPlus "$CustomTalkConditions[0].needt4" "Talk Option 4">><br>
<<checkboxPlus "$CustomTalkConditions[0].needt5" "Talk Option 5">>
<<elseif $CustomTalkConditions[0].type == "Size">>
<div class="smallerbox">Only allow this Talk option if the <<listbox "$CustomTalkConditions[0].target">><<option "Enemy's" 0 `$CustomTalkConditions[0].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomTalkConditions[0].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomTalkConditions[0].var3">><<option "Muscle" 0 `$CustomTalkConditions[0].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomTalkConditions[0].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomTalkConditions[0].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomTalkConditions[0].var1">><<option "Above" true `$CustomTalkConditions[0].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomTalkConditions[0].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomTalkConditions[0].var2" $CustomTalkConditions[0].var2>></div>
<<elseif $CustomTalkConditions[0].type == "Arousal">>
<div class="smallerbox">Only allow this Talk option if your Arousal is <<listbox "$CustomTalkConditions[0].var1">><<option "Above" true `$CustomTalkConditions[0].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomTalkConditions[0].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomTalkConditions[0].var2" $CustomTalkConditions[0].var2>></div>
<</if>>
</div>
<</if>>
<<elseif _TalkNum == 1>>
<<if $CustomTalkConditions[1].type != "None">>
<div class="customattackbox">
<<if $CustomTalkConditions[1].type == "Previous Talk">>
Only allow this Talk option if the following Talk options have already been used:<br>
<<checkboxPlus "$CustomTalkConditions[1].needt1" "Talk Option 1">><br>
<<checkboxPlus "$CustomTalkConditions[1].needt3" "Talk Option 3">><br>
<<checkboxPlus "$CustomTalkConditions[1].needt4" "Talk Option 4">><br>
<<checkboxPlus "$CustomTalkConditions[1].needt5" "Talk Option 5">>
<<elseif $CustomTalkConditions[1].type == "Size">>
<div class="smallerbox">Only allow this Talk option if the <<listbox "$CustomTalkConditions[1].target">><<option "Enemy's" 0 `$CustomTalkConditions[1].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomTalkConditions[1].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomTalkConditions[1].var3">><<option "Muscle" 0 `$CustomTalkConditions[1].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomTalkConditions[1].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomTalkConditions[1].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomTalkConditions[1].var1">><<option "Above" true `$CustomTalkConditions[1].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomTalkConditions[1].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomTalkConditions[1].var2" $CustomTalkConditions[1].var2>></div>
<<elseif $CustomTalkConditions[1].type == "Arousal">>
<div class="smallerbox">Only allow this Talk option if your Arousal is <<listbox "$CustomTalkConditions[1].var1">><<option "Above" true `$CustomTalkConditions[1].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomTalkConditions[1].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomTalkConditions[1].var2" $CustomTalkConditions[1].var2>></div>
<</if>>
</div>
<</if>>
<<elseif _TalkNum == 2>>
<<if $CustomTalkConditions[2].type != "None">>
<div class="customattackbox">
<<if $CustomTalkConditions[2].type == "Previous Talk">>
Only allow this Talk option if the following Talk options have already been used:<br>
<<checkboxPlus "$CustomTalkConditions[2].needt1" "Talk Option 1">><br>
<<checkboxPlus "$CustomTalkConditions[2].needt2" "Talk Option 2">><br>
<<checkboxPlus "$CustomTalkConditions[2].needt4" "Talk Option 4">><br>
<<checkboxPlus "$CustomTalkConditions[2].needt5" "Talk Option 5">>
<<elseif $CustomTalkConditions[2].type == "Size">>
<div class="smallerbox">Only allow this Talk option if the <<listbox "$CustomTalkConditions[2].target">><<option "Enemy's" 0 `$CustomTalkConditions[2].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomTalkConditions[2].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomTalkConditions[2].var3">><<option "Muscle" 0 `$CustomTalkConditions[2].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomTalkConditions[2].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomTalkConditions[2].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomTalkConditions[2].var1">><<option "Above" true `$CustomTalkConditions[2].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomTalkConditions[2].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomTalkConditions[2].var2" $CustomTalkConditions[2].var2>></div>
<<elseif $CustomTalkConditions[2].type == "Arousal">>
<div class="smallerbox">Only allow this Talk option if your Arousal is <<listbox "$CustomTalkConditions[2].var1">><<option "Above" true `$CustomTalkConditions[2].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomTalkConditions[2].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomTalkConditions[2].var2" $CustomTalkConditions[2].var2>></div>
<</if>>
</div>
<</if>>
<<elseif _TalkNum == 3>>
<<if $CustomTalkConditions[3].type != "None">>
<div class="customattackbox">
<<if $CustomTalkConditions[3].type == "Previous Talk">>
Only allow this Talk option if the following Talk options have already been used:<br>
<<checkboxPlus "$CustomTalkConditions[3].needt1" "Talk Option 1">><br>
<<checkboxPlus "$CustomTalkConditions[3].needt2" "Talk Option 2">><br>
<<checkboxPlus "$CustomTalkConditions[3].needt3" "Talk Option 3">><br>
<<checkboxPlus "$CustomTalkConditions[3].needt5" "Talk Option 5">>
<<elseif $CustomTalkConditions[3].type == "Size">>
<div class="smallerbox">Only allow this Talk option if the <<listbox "$CustomTalkConditions[3].target">><<option "Enemy's" 0 `$CustomTalkConditions[3].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomTalkConditions[3].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomTalkConditions[3].var3">><<option "Muscle" 0 `$CustomTalkConditions[3].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomTalkConditions[3].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomTalkConditions[3].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomTalkConditions[3].var1">><<option "Above" true `$CustomTalkConditions[3].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomTalkConditions[3].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomTalkConditions[3].var2" $CustomTalkConditions[3].var2>></div>
<<elseif $CustomTalkConditions[3].type == "Arousal">>
<div class="smallerbox">Only allow this Talk option if your Arousal is <<listbox "$CustomTalkConditions[3].var1">><<option "Above" true `$CustomTalkConditions[3].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomTalkConditions[3].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomTalkConditions[3].var2" $CustomTalkConditions[3].var2>></div>
<</if>>
</div>
<</if>>
<<elseif _TalkNum == 4>>
<<if $CustomTalkConditions[4].type != "None">>
<div class="customattackbox">
<<if $CustomTalkConditions[4].type == "Previous Talk">>
Only allow this Talk option if the following Talk options have already been used:<br>
<<checkboxPlus "$CustomTalkConditions[4].needt1" "Talk Option 1">><br>
<<checkboxPlus "$CustomTalkConditions[4].needt2" "Talk Option 2">><br>
<<checkboxPlus "$CustomTalkConditions[4].needt3" "Talk Option 3">><br>
<<checkboxPlus "$CustomTalkConditions[4].needt4" "Talk Option 4">>
<<elseif $CustomTalkConditions[4].type == "Size">>
<div class="smallerbox">Only allow this Talk option if the <<listbox "$CustomTalkConditions[4].target">><<option "Enemy's" 0 `$CustomTalkConditions[4].target == 0 ? "selected" : ""`>><<option "Player's" 1 `$CustomTalkConditions[4].target == 1 ? "selected" : ""`>><</listbox>> <<listbox "$CustomTalkConditions[4].var3">><<option "Muscle" 0 `$CustomTalkConditions[4].var3 == 0 ? "selected" : ""`>><<option "Fat" 1 `$CustomTalkConditions[4].var3 == 1 ? "selected" : ""`>><<option "Weight" 2 `$CustomTalkConditions[4].var3 == 2 ? "selected" : ""`>><</listbox>> stat is <<listbox "$CustomTalkConditions[4].var1">><<option "Above" true `$CustomTalkConditions[4].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomTalkConditions[4].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomTalkConditions[4].var2" $CustomTalkConditions[4].var2>></div>
<<elseif $CustomTalkConditions[4].type == "Arousal">>
<div class="smallerbox">Only allow this Talk option if your Arousal is <<listbox "$CustomTalkConditions[4].var1">><<option "Above" true `$CustomTalkConditions[4].var1 == true ? "selected" : ""`>><<option "Below" false `$CustomTalkConditions[4].var1 == false ? "selected" : ""`>><</listbox>> <<textbox "$CustomTalkConditions[4].var2" $CustomTalkConditions[4].var2>></div>
<</if>>
</div>
<</if>>
<</if>>
<</nobr>>\<<nobr>>
<<if _TalkNum == 0>>
<<if $CustomTalkEffects[0].type != "None">>
<div class="customattackbox">
<<if $CustomTalkEffects[0].type == "Rage">>
Using this Talk option will give the Enemy a temporary Attack buff and they will attempt a basic attack the next time they are able to.
<<elseif $CustomTalkEffects[0].type == "End Scene">>
Using this Talk option will end the battle and go to the Ending Scene if you have a Pre-Made Enemy selected.
<<elseif $CustomTalkEffects[0].type == "Stat Change">>
Target <<listbox "$CustomTalkEffects[0].target">>
<<option "Enemy" 0 `$CustomTalkEffects[0].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomTalkEffects[0].target == 1 ? "selected" : ""`>>
<</listbox>>
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomTalkEffects[0].musclebase" $CustomTalkEffects[0].musclebase>> + Percent (0 - 100) <<textbox "$CustomTalkEffects[0].musclepercent" $CustomTalkEffects[0].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomTalkEffects[0].fatbase" $CustomTalkEffects[0].fatbase>> + Percent (0 - 100) <<textbox "$CustomTalkEffects[0].fatpercent" $CustomTalkEffects[0].fatpercent>></div>\
<</if>>
</div>
<</if>>
<<elseif _TalkNum == 1>>
<<if $CustomTalkEffects[1].type != "None">>
<div class="customattackbox">
<<if $CustomTalkEffects[1].type == "Rage">>
Using this Talk option will give the Enemy a temporary Attack buff and they will attempt a basic attack the next time they are able to.
<<elseif $CustomTalkEffects[1].type == "End Scene">>
Using this Talk option will end the battle and go to the Ending Scene if you have a Pre-Made Enemy selected.
<<elseif $CustomTalkEffects[1].type == "Stat Change">>
Target <<listbox "$CustomTalkEffects[1].target">>
<<option "Enemy" 0 `$CustomTalkEffects[1].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomTalkEffects[1].target == 1 ? "selected" : ""`>>
<</listbox>>
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomTalkEffects[1].musclebase" $CustomTalkEffects[1].musclebase>> + Percent (0 - 100) <<textbox "$CustomTalkEffects[1].musclepercent" $CustomTalkEffects[1].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomTalkEffects[1].fatbase" $CustomTalkEffects[1].fatbase>> + Percent (0 - 100) <<textbox "$CustomTalkEffects[1].fatpercent" $CustomTalkEffects[1].fatpercent>></div>\
<</if>>
</div>
<</if>>
<<elseif _TalkNum == 2>>
<<if $CustomTalkEffects[2].type != "None">>
<div class="customattackbox">
<<if $CustomTalkEffects[2].type == "Rage">>
Using this Talk option will give the Enemy a temporary Attack buff and they will attempt a basic attack the next time they are able to.
<<elseif $CustomTalkEffects[2].type == "End Scene">>
Using this Talk option will end the battle and go to the Ending Scene if you have a Pre-Made Enemy selected.
<<elseif $CustomTalkEffects[2].type == "Stat Change">>
Target <<listbox "$CustomTalkEffects[2].target">>
<<option "Enemy" 0 `$CustomTalkEffects[2].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomTalkEffects[2].target == 1 ? "selected" : ""`>>
<</listbox>>
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomTalkEffects[2].musclebase" $CustomTalkEffects[2].musclebase>> + Percent (0 - 100) <<textbox "$CustomTalkEffects[2].musclepercent" $CustomTalkEffects[2].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomTalkEffects[2].fatbase" $CustomTalkEffects[2].fatbase>> + Percent (0 - 100) <<textbox "$CustomTalkEffects[2].fatpercent" $CustomTalkEffects[2].fatpercent>></div>\
<</if>>
</div>
<</if>>
<<elseif _TalkNum == 3>>
<<if $CustomTalkEffects[3].type != "None">>
<div class="customattackbox">
<<if $CustomTalkEffects[3].type == "Rage">>
Using this Talk option will give the Enemy a temporary Attack buff and they will attempt a basic attack the next time they are able to.
<<elseif $CustomTalkEffects[3].type == "End Scene">>
Using this Talk option will end the battle and go to the Ending Scene if you have a Pre-Made Enemy selected.
<<elseif $CustomTalkEffects[3].type == "Stat Change">>
Target <<listbox "$CustomTalkEffects[3].target">>
<<option "Enemy" 0 `$CustomTalkEffects[3].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomTalkEffects[3].target == 1 ? "selected" : ""`>>
<</listbox>>
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomTalkEffects[3].musclebase" $CustomTalkEffects[3].musclebase>> + Percent (0 - 100) <<textbox "$CustomTalkEffects[3].musclepercent" $CustomTalkEffects[3].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomTalkEffects[3].fatbase" $CustomTalkEffects[3].fatbase>> + Percent (0 - 100) <<textbox "$CustomTalkEffects[3].fatpercent" $CustomTalkEffects[3].fatpercent>></div>\
<</if>>
</div>
<</if>>
<<elseif _TalkNum == 4>>
<<if $CustomTalkEffects[4].type != "None">>
<div class="customattackbox">
<<if $CustomTalkEffects[4].type == "Rage">>
Using this Talk option will give the Enemy a temporary Attack buff and they will attempt a basic attack the next time they are able to.
<<elseif $CustomTalkEffects[4].type == "End Scene">>
Using this Talk option will end the battle and go to the Ending Scene if you have a Pre-Made Enemy selected.
<<elseif $CustomTalkEffects[4].type == "Stat Change">>
Target <<listbox "$CustomTalkEffects[4].target">>
<<option "Enemy" 0 `$CustomTalkEffects[4].target == 0 ? "selected" : ""`>>
<<option "Player" 1 `$CustomTalkEffects[4].target == 1 ? "selected" : ""`>>
<</listbox>>
Muscle:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomTalkEffects[4].musclebase" $CustomTalkEffects[4].musclebase>> + Percent (0 - 100) <<textbox "$CustomTalkEffects[4].musclepercent" $CustomTalkEffects[4].musclepercent>></div>\
Fat:
<div class="smallerbox"> Base Amount (-1000 - 1000) <<textbox "$CustomTalkEffects[4].fatbase" $CustomTalkEffects[4].fatbase>> + Percent (0 - 100) <<textbox "$CustomTalkEffects[4].fatpercent" $CustomTalkEffects[4].fatpercent>></div>\
<</if>>
</div>
<</if>>
<</if>>
<</nobr>>\<<set $HasCarcanet = true>><<set $CarcanetEquip = true>><<run BodyUpdate()>>\
  When you enter the temple, <span class="lionspeak">Reverend Alexander</span> immediately notices you.
<img @src="setup.ImagePath+'Carcanet.png'" id="storyitempicture">
  He congratulates you for your dedication and restraint and bestows the Disciple's Carcanet upon you.
<span data-keytype="yes">[[Continue|Temple of Pure Light]]</span><div id="cfb2">\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'Komodo/JunkBack.png'" id="cfb2bottom"/>\
<<else>>\
<img @src="setup.ImagePath+'Komodo/JunkBackE.png'" id="cfb2bottom"/>\
<</if>>\
<span id="komo-pic">\
<img @src="setup.ImagePath+'Komodo/KomoSpriteShy.png'" id="cfb2top"/>\
</span>\
</div>\
<div class="ShortText2">\
<span id="komo-text">\
  <span class='komodospeak'>"Alright, there he is! I'm so nervous! What should I do?"</span>
</span>\
</div>\
<span id="komo-butt">\
<span data-keytype="yes"><<click "Show Off">><<set $KomoSceneType = "ShowOff">><<replace "#komo-pic">><img @src="setup.ImagePath+'Komodo/KomoSpriteShy2.png'" id="cfb2top"/>\<</replace>><<replace "#komo-text">>  "You said he liked big guys, right? Just be sure to show off your guns."<br>  <span class='komodospeak'>"That didn't seem to work on him before… but I have been making a lot of progress. Maybe you're right."</span><</replace>><<replace "#komo-butt">><span data-keytype="yes"><<click "Continue">><<goto "Komodo Ask">><</click>></span><</replace>><</click>></span>
<span data-keytype="no"><<click "Compliment Him">><<set $KomoSceneType = "Compliment">><<replace "#komo-pic">><img @src="setup.ImagePath+'Komodo/KomoHappy.png'" id="cfb2top"/>\<</replace>><<replace "#komo-text">>  "Just say something nice about him. It's not a big deal, you've got this."<br>  <span class='komodospeak'>"Right! Yeah, I've got this!"</span><</replace>><<replace "#komo-butt">><span data-keytype="yes"><<click "Continue">><<goto "Komodo Ask">><</click>></span><</replace>><</click>></span>
</span>\
<<nobr>>
/*Preload images*/
<img @src="setup.ImagePath+'Komodo/KomoSpriteShy2.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Komodo/KomoHappy.png'" id="boarderpicturehidden">
<</nobr>>\<div id="cfb2">\
<span id="komo-pic">\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'Komodo/JunkAsk.png'" id="cfb2bottom"/>\
<<else>>\
<img @src="setup.ImagePath+'Komodo/JunkAskE.png'" id="cfb2bottom"/>\
<</if>>\
</span>\
</div>\
<<if $KomoSceneType == "Compliment">>\
<<set $GloveSituationKnown = false>><<set $HelpKomoAfter = false>><<set $KomoKobStatus = "initial">><<set $KomoKobDay = 0>>\
  You watch from afar as the <span class='komodospeak'>Komodo</span> approaches the Magic Shop.
  <span class='komodospeak'>"Hey, so these magic gloves you got me, they're like, super useful but they ran out of juice. Do you think you could like, re-enchant them or whatever?"</span>
  <span class="koboldspeak">"Yup, I can do that right now. It'll just take a few seconds."</span>
  <span class='komodospeak'>"You're so good at this magic stuff. You must be really smart."</span>
  <span class="koboldspeak">"Ha ha, I dunno, I guess…,"</span> the <span class="koboldspeak">Kobold</span> says holding back a smile.
  <span class='komodospeak'>"You don't need to be embarrassed, I think that's awesome!"</span>
  <span class="koboldspeak">"Na ha… th-thanks…"</span>
  <span class='komodospeak'>"Those figurines you have back there- you got them from the Wizard's Tower, right? "</span>
  <span class="koboldspeak">"Oh, yeah, actually."</span>
  <span class='komodospeak'>"Are you doing anything after work?"</span>
  <span class="koboldspeak">"Uh…"</span>
  <span class='komodospeak'>"Just 'cause they're having a board game night there. We were going to play Captain Sonar and I need someone smart on my team. I was just wondering if you wanted to come."</span>
  <span class="koboldspeak">"<span class="small-text">Really? I-um...</span>"</span>
  You're too far away to hear the response.
<<else>>\
<<set $GloveSituationKnown = false>><<set $HelpKomoAfter = false>><<set $KomoKobStatus = "bummed">><<set $KomoKobDay = 0>>\
  You watch from afar as the <span class='komodospeak'>Komodo</span> approaches the Magic Shop.
  <span class='komodospeak'>"Hey, bro! Do you think you could enchant these gloves again for me?"</span> He hands the gloves over and flexes his bicep. <span class='komodospeak'>"They've been super helpful with all the gains I've been making!"</span>
  <span class="koboldspeak">"Uh huh…,"</span> the <span class="koboldspeak">Kobold</span> says annoyed.
  <span class='komodospeak'>"Ummm… Oh! Those figurines you have back there. Did you get them from the Wizard's Tower?"</span>
  <span class="koboldspeak">"Those? Yeah, I think so."</span>
  <span class='komodospeak'>"You know they host board game nights there? Have you ever been to one?"</span>
  <span class="koboldspeak">"Once before. By myself. I'd rather go with someone I knew though."</span>
  <span class='komodospeak'>"Oh! Well, then are you doing anything after work?"</span>
  <span class="koboldspeak">"I've got a lot of other… re-enchantment work to do. I'll be busy all week."</span>
  <span class='komodospeak'>"How about-"</span>
  <span class="koboldspeak">"All month, actually. A lot of people want enchantments."</span>
  <span class='komodospeak'>"Oh... Okay…"</span>
<</if>>\
<span data-keytype="yes"><<link [[Continue|Komodo After]]>><</link>></span><div id="cfb2">\
<<if $hours > $eveninghour>>\
<img @src="setup.ImagePath+'Komodo/JunkBack.png'" id="cfb2bottom"/>\
<<else>>\
<img @src="setup.ImagePath+'Komodo/JunkBackE.png'" id="cfb2bottom"/>\
<</if>>\
<span id="komo-pic">\
<<if $KomoSceneType == "Compliment">>\
<<else>>\
<img @src="setup.ImagePath+'Komodo/KomoSad.png'" id="cfb2top"/>\
<</if>>\
</span>\
</div>\
<div class="ShortText2">\
<span id="komo-text">\
<<if $KomoSceneType == "Compliment">>\
  After a while, the <span class='komodospeak'>Komodo</span> comes back with his gloves.
<<else>>\
  <span class='komodospeak'>"..."</span>
<</if>>\
</span>\
</div>\
<span id="komo-butt">\
<<if $KomoSceneType == "Compliment">>\
<span data-keytype="yes"><<click "Continue">><<unset $KomoSceneType>><<replace "#komo-pic">><img @src="setup.ImagePath+'Komodo/KomoHappy2.png'" id="cfb2topfadefast"/>\<</replace>><<replace "#komo-text">>  <span class='komodospeak'>"Hell yeah, bro! It worked! We're gonna have so much fun, and we're gonna be best friends, and I'm gonna love the shit outta him, dude!"</span><</replace>><<replace "#komo-butt">><span data-keytype="yes"><<click "Continue">><<replace "#komo-pic">><img @src="setup.ImagePath+'Komodo/KomoSpriteShy3.png'" id="cfb2top"/>\<</replace>><<replace "#komo-text">>  <span class='komodospeak'>"Or maybe I'm getting ahead of myself, heh… We'll see how things go tonight. Thanks, bro."</span><</replace>><<replace "#komo-butt">><span data-keytype="yes"><<click "Continue">><<goto "Junkyard">><</click>></span><</replace>><</click>></span><</replace>><</click>></span>
<<else>>\
<span data-keytype="yes"><<click "Continue">><<unset $KomoSceneType>><<replace "#komo-pic">><img @src="setup.ImagePath+'Komodo/KomoSad.png'" id="cfb2top"/>\<</replace>><<replace "#komo-text">>  <span class='komodospeak'>"Bro… He hates me…"</span><</replace>><<replace "#komo-butt">><span data-keytype="yes"><<click "Continue">><<replace "#komo-pic">><img @src="setup.ImagePath+'Komodo/KomoSad2.png'" id="cfb2top"/>\<</replace>><<replace "#komo-text">>  <span class='komodospeak'>"I'm sorry. I have to go. Thanks for helping me though."</span><</replace>><<replace "#komo-butt">><span data-keytype="yes"><<click "Continue">><<goto "Junkyard">><</click>></span><</replace>><</click>></span><</replace>><</click>></span>
<</if>>\
</span>\
<<nobr>>
/*Preload images*/
<img @src="setup.ImagePath+'Komodo/KomoSad.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Komodo/KomoSad2.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Komodo/KomoHappy2.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Komodo/KomoSpriteShy3.png'" id="boarderpicturehidden">
<</nobr>>\<<CartridgeNight>>\
<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<<StadiumSetup>>\
<<set $questreward = $rewardsshuffle[3]>>\
<<set _BonusPrize = "">>\
<<if $StadiumPrizeWon == false>>\
<<set _BonusPrize = "<br><<setquestrewardpicture>>Win 4 fights in a row to win a bonus prize!">>\
<</if>>\
<<set _DeclineReason = "">>\
<<if $totalweight > 5000000>>\
<<set _DeclineReason = "<br><br><span class='red'>You are too big to fit inside the stadium!</span>">>\
<<elseif $StadiumEnemy.length < 8>>\
<<set _DeclineReason = "<br><br><span class='red'>There aren't enough enemies ready to fight.</span>">>\
<<elseif $StadiumDone == true>>\
<<set _DeclineReason = "<br><br><span class='red'>Closed for today. Come back tomorrow.</span>">>\
<</if>>\
<div class="placedesc" id="placedesccenter">\
<b>Secret Stadium</b>
<img @src="setup.ImagePath+'Stadium.png'" id="cfb2bottom"/>\
<hr>
</div>\
<<set $items = {
fight: {
name: "Gladiator Challenge",
desc: "Fight multiple enemies in a row! Win stats based on how many enemies you defeat (You may lose stats if you do badly enough!)<<=_BonusPrize>><br><br>Requirements:<br> • Hours: 4<<=_DeclineReason>>"},
}>>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $foodcraze == false>>\
<<if $StadiumDone == false && $StadiumEnemy.length >= 8 && $hours >= 4.0 && $totalweight <= 5000000>>\
<div data-item='fight'><<button [[Take The Gladiator Challenge!|Combat]]>><<set $StadiumDone = true>><<set $StadiumChallengeActive = true>><<set $StadiumWins = 0>><<set $BattlePactLoss = false>><<StadiumNextEnemy>><<battlestart>><</button>></div>\
<<else>>\
<div data-item='fight' class='inactivebutton'><<button "Take The Gladiator Challenge!">><</button>></div>\
<</if>>\
<<else>>\
Your stomach growls. All you can think about is food. You need to eat.
<</if>>\
<span data-keytype="yes">[[Back|Dark Forest]]</span>
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<<set $musamount to 0>>
<img @src="setup.ImagePath+'ChargeStone.png'" id="storyitempicture">
Your Muscle: <<= $muscle.toFixed(1)>>
Muscle Stored: <<= $ChargeStoneMuscle.toFixed(1)>>
<table class="BuySellMF">
<tr>
<td>Withdraw Muscle: <span id="mus-buy"><<print $musamount>></span></td>
<td><<button "<<<">><<StoreMuscleUp 500>><</button>><<button "<<">><<StoreMuscleUp 20>><</button>><<button "<">><<StoreMuscleUp 1>><</button>><<button "0">><<set $musamount = 0>><<set $muscost to 0>><<replace "#mus-buy">><<print $musamount>><</replace>><<replace "#mus-sell">><<print $musamount>><</replace>><</button>><<button ">">><<StoreMuscleDown 1>><</button>><<button ">>">><<StoreMuscleDown 20>><</button>><<button ">>>">><<StoreMuscleDown 500>><</button>></td>
<td>Store Muscle: <span id="mus-sell"><<print $musamount>></span></td>
</tr>
</table>\
<span data-keytype="yes"><<button "Confirm">><<goto "Charge Stone Checkout">><</button>></span>
<span data-keytype="no">[[Back|Closet]]</span><<set $muscle += $musamount>><<set $ChargeStoneMuscle -= $musamount>>\
<<run BodyUpdate()>><<BodyAfter>>\
<<if $musamount > 0>>\
You absorb muscle from the Charge Stone.
<<elseif $musamount < 0>>\
You muscle is stored in the Charge Stone.
<<else>>
Nothing happens...
<</if>>\
<span data-keytype="yes">[[Continue|Home]]</span><<widget "StadiumSetup">>\
<<nobr>>
<<set $StadiumEnemy to [2,3,6,11,16]>>
<<if $PirAliQuestStatus != "Ship Sailed">>
<<set $StadiumEnemy.push(1)>>
<</if>>
<<if $hours > $nighthour or $KomoKobStatus != "initial">>
<<set $StadiumEnemy.push(0)>>
<</if>>
<<if !($BatSharkAtBulletin == 1 && $hours <= $nighthour) or $SharkDisabled != true>>
<<set $StadiumEnemy.push(4)>>
<</if>>
<<if $turtfightunlock == true>>
<<set $StadiumEnemy.push(8)>>
<</if>>
<<if $KomoKobStatus != "initial" && $KomoKobStatus != "bummed">>
<<set $StadiumEnemy.push(17)>>
<</if>>
<<if $CustomAtStadium == true>>
<<set $StadiumEnemy.push(18)>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "StadiumNextEnemy">>\
<<nobr>>
<<set _x = $StadiumEnemy[Math.floor(Math.random()*$StadiumEnemy.length)]>><<set $EnemyNum to _x>><<run $StadiumEnemy.deleteAt($StadiumEnemy.indexOf(_x))>>
<</nobr>>\
<</widget>><<TimePass 4>>\
<<set _mr = 0>><<set _fr = 0>>\
<<if $StadiumWins == 3>>\
<<set _mr = 25>><<set _fr = 100>>\
<<elseif $StadiumWins == 4>>\
<<set _mr = 50>><<set _fr = 200>>\
<<elseif $StadiumWins == 5>>\
<<set _mr = 100>><<set _fr = 400>>\
<<elseif $StadiumWins == 6>>\
<<set _mr = 200>><<set _fr = 800>>\
<<elseif $StadiumWins == 7>>\
<<set _mr = 300>><<set _fr = 1200>>\
<<elseif $StadiumWins == 8>>\
<<set _mr = 500>><<set _fr = 2000>>\
<</if>>\
<<set $StadiumChallengeActive = false>>\
<div class="placedesc" id="placedesccenter">\
<b>Secret Stadium</b>
<img @src="setup.ImagePath+'Stadium.png'" id="cfb2bottom"/>\
<hr>
</div>\
<span id="stad-end">\
<<if $StadiumWins >= 4 && $StadiumPrizeWon == false>>\
/*Win Special Item*/\
<<set $questreward = $rewardsshuffle[3]>>\
<<setquestrewardpicture>>\
<<if $rewardsshuffle[3] == "Green Enchanting Stone2">>You won the bonus prize! A Green Enchanting Stone!<<else>>You won the bonus prize! A $rewardsshuffle[3]!<</if>>\
<<getquestreward>>\
<<set $StadiumPrizeWon = true>>\
<br>
<</if>>\
<<if $StadiumWins >= 3>>\
<<if $StadiumWins >= 8>>\
You completed the challenge! It's time to select your prize. Choose between receiving _mr Muscle or _fr Fat.
<<else>>\
You defeated $StadiumWins enemies in a row! It's time to select your prize. Choose between receiving _mr Muscle or _fr Fat.
<</if>>\
<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<div data-item=''><<button "Muscle">><<set $itemname = 'pplant'>><<set $muscle += _mr>><<run BodyUpdate()>><<updatebar>><<replace "#stad-end">>\
There you go! Thank you for participating! See you next time 🙂
<<if $pactdays > 0 && $BattlePactLoss == true>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>\
<<else>>\
<span data-keytype="yes">[[Continue|Dark Forest]]</span>\
<</if>>\
<</replace>>\
<</button>></div>\
<div data-item=''><<button "Fat">><<set $itemname = 'pplant'>><<set $fat += _fr>><<run BodyUpdate()>><<updatebar>><<replace "#stad-end">>\
There you go! Thank you for participating! See you next time 🙂
<<if $pactdays > 0 && $BattlePactLoss == true>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Continue|Dark Forest]]</span>\
<</if>>\
<</replace>>\
<</button>></div>\
</div>
</div>\
<div id="itemdesc">\
</div>\
</div>\
<<else>>\
<<if $StadiumWins == 0>>You didn't manage to defeat any enemies!<<set _punish = 3>><<elseif $StadiumWins == 1>>You only managed to defeat 1 enemy.<<set _punish = 2>><<elseif $StadiumWins == 2>>You only managed to defeat 2 enemies.<<set _punish = 1>><</if>>\
<<set $amount = _punish*(1500)>>\
<br>
As Punishment:
<<StadiumPunishment $amount>>\
<<if $pactdays > 0 && $BattlePactLoss == true>>\
<span data-keytype="yes">[[Continue|Pact Fail]]</span>
<<else>>\
<span data-keytype="yes">[[Continue|Dark Forest]]</span>\
<</if>>\
<</if>>\
</span>\<<nobr>>
<<SceneInitialization>>
  Hey! This is where you can make your very own scene with your Custom Enemy! This feature is only available in the downloadable PC version. If that's what you're playing, go to the 'Custom' folder and open up and read the CustomScene.txt file there. This is a little tutorial to help you with some code while writing your scene. Replace what's there with your own story!
<br>
  So let's get started! See that gobbledygook at the start of the last sentence? Put that at the start of a paragraph to create an indentation. And do you see the things that say br between paragraphs? Use those to create spaces - otherwise paragraphs will be smushed together. Also, see that 'SceneInitialization' at the top and the 'nobr' at the top and bottom of this file? Make sure to leave those there! Write your story between them.
<br>
  If you want to use your enemy's colour (if they are talking, for example), do it like this: <span @style="'color:' + $CustomEnemyColour">"Hi! I'm your enemy talking!"</span>
<br>
  Here's a list of stats that you can make use of while writing your story:
<<CSPrintStats>>
<br>
  What the stats represent should be pretty self-explanitory - though it might be good to tell you that the FatPercentage stats are a whole number between 0 and 100 that corresponds to how much of your total weight is made out of fat. Why would you need these stats? Well maybe your story might change based on what they are. Here are some examples:
<br>
<<if _PlayerMuscle < 50>>Your muscles are small.<<elseif _PlayerMuscle < 100>>Your muscles are average.<<elseif _PlayerMuscle < 200>>Your muscles are big.<<else>>Your muscles are huge!<</if>>
<br>
<<if _PlayerDickSize > 2* _EnemyDickSize>>Your dick is more than twice as big as the enemy's!<</if>>
<br>
<<if _PlayerHieght > _EnemyHieght && _PlayerWeight > _EnemyWeight>>You are both taller and heavier than the enemy!<</if>>
<br>
<<if _PlayerFat < 20 || _EnemyFat < 20>>At least one of you is skinny.<</if>>
<br>
  Or maybe you want to write out measurements of the characters. For example:
<br>
You weight <<weighttext _PlayerWeight>>.
You produced <<volumetext _PlayerCumAmount>> of jizz.
You are <<lengthtext _PlayerHieght "inches">> tall.
You have a <<lengthtext _PlayerDickSize "in">> dick.
<br>
Note: The "in" and "inches" in the 'lengthtext' does not determine which measurement system is being used - instead it changes the way lengths are written out if the player is using imperial units.
<br>
  There are aslo a couple of functions you can use to alter these stats mid-story
This will add 20 to your Arousal stat: <<CSArousalChange 20>>
This will double and add 10 to your Arousal stat: <<set _x = _PlayerArousal+10>><<CSArousalChange _x>>
This will count as you cumming and will set Arousal to 0: <<CSArousalChange 0 true>>
<br>
This will add 100 to the enemy's muscle stat: <<CSStatChange "enemy" "muscle" 100>>
This will add 10 to your height, dick, and ball stats: <<CSStatChange "player" "height" 10>><<CSStatChange "player" "dick" 10>><<CSStatChange "player" "ball" 10>>
This will take half of your fat and give it to the enemy: <<set _x = _PlayerFat/2>><<CSStatChange "enemy" "fat" _x>><<set _x = -1*_x>><<CSStatChange "player" "fat" _x>>
To have to player click on 'Continue' to advance the story, wrap part of the story within a 'linkreplace' and a '/linkreplace', like this:
<<linkreplace "Continue">>
<<CSArousalChange 20>>
<<CSStatChange "player" "muscle" 1000>>
  This is usually a good time to alter stats since the changes will be reflected in the sidebar.
<br>
  To advance the story again, you can put another 'linkreplace' and '/linkreplace' within the previous set.
<<linkreplace "Continue">>
  Like this! And when your at the end of the story, use the 'SceneEnd' like below. It will create a button that will take you to another page.
<<SceneEnd>>
<</linkreplace>>
<</linkreplace>>
<br>
<br>
If you want your story to contain branching paths, you'll have to do something like this:
<span id="custom-story-section">
<<link 'Yes'>><<replace "#custom-story-section">>Write the section of the story for when you select "Yes" here.<</replace>><</link>>
<<link 'No'>><<replace "#custom-story-section">>Write the section of the story for when you select "No" here.<</replace>><</link>>
</span>
It's also possible to have a branchin path within a branching path. Here's an example:
<span id="custom-story-section2">
<<link 'Anwser 1'>><<replace "#custom-story-section2">>Write the section of the story for when you select "Answer 1" here.<</replace>><</link>>
<<link 'Answer 2'>><<replace "#custom-story-section2">>Write the section of the story for when you select "Answer 2" here. And then the second branch can be here:
<span id="custom-story-section3">
<<link 'Yes'>><<replace "#custom-story-section3">>Write the section of the story for when you select "Yes" here.<</replace>><</link>>
<<link 'No'>><<replace "#custom-story-section3">>Write the section of the story for when you select "No" here.<</replace>><</link>>
</span>
<</replace>><</link>>
</span>
Still have questions? You can come to the game's Discord and ask! If you want to write a cool story then I'm happy to help you out!
<</nobr>>\<<widget "UpdateMirrorImage">>\
<<nobr>>
<<run memorize('customMirror', settings.customMirror)>>
<<if passage() == "Mirror">>
<<replace "#mirror-pic">><<mirrorimage>><</replace>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "mirrorstage">>\
<<nobr>>
<<set _CMus = $totalmuscleshown>>
<<set _CFat = $totalfatshown>>
<<set _CFatP = $fatpercent>>
<<if (_CMus >= setup.mirrorm4limit or _CFat >= setup.mirrorf4limit) && _CFatP >= setup.mirrorfper4limit>>
<<set $EnemyStage = 4>>
<<elseif _CMus >= setup.mirrorm4limit>>
<<set $EnemyStage = 4>>
<<elseif (_CMus >= setup.mirrorm3limit or _CFat>= setup.mirrorf3limit) && _CFatP >= setup.mirrorfper3limit>>
<<set $EnemyStage = 3>>
<<elseif _CMus >= setup.mirrorm3limit>>
<<set $EnemyStage = 3>>
<<elseif (_CMus >= setup.mirrorm2limit or _CFat >= setup.mirrorf2limit) && _CFatP >= setup.mirrorfper2limit>>
<<set $EnemyStage = 2>>
<<elseif _CMus >= setup.mirrorm2limit>>
<<set $EnemyStage = 2>>
<<elseif (_CMus >= setup.mirrorm1limit or _CFat>= setup.mirrorf1limit) && _CFatP >= setup.mirrorfper1limit>>
<<set $EnemyStage = 1>>
<<elseif _CMus >= setup.mirrorm1limit>>
<<set $EnemyStage = 1>>
<<else>>
<<set $EnemyStage = 0>>
<</if>>
<</nobr>>\
<</widget>>\
<<widget "mirrorimage">>\
<<nobr>>
<<if settings.customMirror>>
<<mirrorstage>>
<div id="rivalpic">
<<if $EnemyStage == 4 or $EnemyStage == 3>>
<img @src="setup.PlayerPath+'Back.png'" id="rivalpicture">
<<elseif $EnemyStage == 2>>
<<if $fatpercent >= setup.mirrorfper2limit>>
<img @src="setup.PlayerPath+'C2F.png'" id="rivalpicture">
<<else>>
<img @src="setup.PlayerPath+'C2M.png'" id="rivalpicture">
<</if>>
<<elseif $EnemyStage == 1>>
<<if $fatpercent >= setup.mirrorfper1limit>>
<img @src="setup.PlayerPath+'C1F.png'" id="rivalpicture">
<<else>>
<img @src="setup.PlayerPath+'C1M.png'" id="rivalpicture">
<</if>>
<<else>>
<img @src="setup.PlayerPath+'C0.png'" id="rivalpicture">
<</if>>
<<if $EnemyStage == 4>>
<<if $fatpercent >= setup.mirrorfper4limit>>
<img @src="setup.PlayerPath+'C4F.png'" id="rivalpicturebig">
<<else>>
<img @src="setup.PlayerPath+'C4M.png'" id="rivalpicturebig">
<</if>>
<<elseif $EnemyStage == 3>>
<<if $fatpercent >= setup.mirrorfper3limit && $totalfatshown >= setup.mirrorf3limit>>
<img @src="setup.PlayerPath+'C3F.png'" id="rivalpicturebig">
<<elseif $fatpercent >= setup.mirrorfper1limit && $totalfatshown >= setup.mirrorf2limit>>
<img @src="setup.PlayerPath+'C3MF.png'" id="rivalpicturebig">
<<else>>
<img @src="setup.PlayerPath+'C3M.png'" id="rivalpicturebig">
<</if>>
<<else>>
<img @src="setup.PlayerPath+'C3M.png'" id="rivalpicturebig" style="opacity: 0;">
<</if>>
</div>
<</if>>
<</nobr>>\
<</widget>>\<<widget "cobralevel">>\
<<nobr>>
<<set $CobraTempLevel = $CobraLevel>>
<<set $CobraLevelMessage = "">>
<<if $MagaGone == true>>
<<set $CobraLevel = 0>>
<<else>>
<<set _tfat = $totalfat-$CobraBaseFat>>
<<set $CobraLevel = Math.floor((Math.clamp(_tfat, 0, 5000))/85)>>
<<set $CobraLevel += Math.floor((Math.clamp(_tfat-10000, 0, 10000))/100)>>
<<if _tfat > 15000>><<set $CobraLevel += Math.floor((_tfat-15000)/150)>><</if>>
<<if $CobraLevel < 0>>
<<set $CobraLevel = 0>>
<</if>>
<<if $CobraLevel > $CobraTempLevel>>
<<set $CobraLevelMessage = "The gem he's holding reacts to the fat in your body and makes the $ENameText grow.">>
<</if>>
<<if $CobraLevel < $CobraTempLevel>>
<<if $ManaMagicDrain == false>>
<<set $CobraLevelMessage = "The loss of fat in your body causes his gem to lose some of its power and the $ENameText shrinks.">>
<<else>>
<<set $CobraLevelMessage = "The magic draining effect of your Mana Potion causes his gem to lose some of its power and the $ENameText shrinks.">>
<<set $ManaMagicDrain = false>>
<</if>>
<</if>>
<</if>>
<<set $CobraMagicMuscle = 60*$CobraLevel>>
<<set $CobraMagicFat = 8*$CobraLevel>>
<<run EnemyBodyUpdate()>>
<<run HealthIn($ECHP, $EMHP, "enemyhealthbar", true)>>
<<run Energy($ECardioCur, $ECardioMax, "enemyenergybar", true)>>
<</nobr>>\
<</widget>><<nobr>>
<<CheckClosetButton>>
<<set $FoundAltar = 2>>
<<set $RingOnAltar = "None">>
<span id="ring-list"><<display "Ring List">><<run setup.addRingList()>></span>
<span id="statue-pic">
<div id="altararea">
<img @src="setup.ImagePath+'RingAltar.png'" id="altarareaback">
<span id="ringpic"></span>
<span id="altar-slidercon"></span>
</div></span>
<</nobr>>\
<span id="Stone-Button" class='cursediv'><br></span>\
<span id="ring-message"></span>
<span data-keytype="yes">[[Back|Castle of Evil]]</span><<widget "AltarRingChange">>\
<<nobr>>
<<if $RingOnAltar != "None">><<replace "#ring-message">><</replace>><</if>>
<<if $RingOnAltar == "None">>
<<replace "#ringpic">><</replace>>
<<replace "#altar-slidercon">><</replace>>
<<elseif $RingOnAltar == "Gravity Ring">>
<<set $EquipGravityRing = false>><<run BodyUpdate()>><<updatebar>>
<<replace "#ringpic">><img @src="setup.ImagePath+'GravityRing.png'" id="altararearing"><</replace>>
<<replace "#altar-slidercon">><span id="altar-slider"><<display "Gravity Ring Bar">></span><<run setup.addGravityRingBar()>><</replace>>
<<elseif $RingOnAltar == "Fat Concealing Ring">>
<<set $fatringequip = false>><<set $ringbreak to false>><<run BodyUpdate()>><<updatebar>>
<<replace "#ringpic">><img @src="setup.ImagePath+'Ring.png'" id="altararearing"><</replace>>
<<replace "#altar-slidercon">><<if $HasMetalStone == true>><span id="altar-slidersm"><<display "Fat Ring Bar">></span><<else>><span id="altar-slider"><<display "Fat Ring Bar">></span><</if>><<run setup.addFatRingBar()>><</replace>>
<<elseif $RingOnAltar == "Muscle Concealing Ring">>
<<set $muscleringequip = false>><<set $ringbreak to false>><<run BodyUpdate()>><<updatebar>>
<<replace "#ringpic">><img @src="setup.ImagePath+'MRing.png'" id="altararearing"><</replace>>
<<replace "#altar-slidercon">><<if $HasMetalStone == true>><span id="altar-slidersm"><<display "Muscle Ring Bar">></span><<else>><span id="altar-slider"><<display "Muscle Ring Bar">></span><</if>><<run setup.addMuscleRingBar()>><</replace>>
<<elseif $RingOnAltar == "Cock Concealing Ring">>
<<set $cockringequip = false>><<run BodyUpdate()>><<updatebar>>
<<replace "#ringpic">><img @src="setup.ImagePath+'CRing.png'" id="altararearing"><</replace>>
<<replace "#altar-slidercon">><span id="altar-slider"><<display "Cock Ring Bar">></span><<run setup.addCockRingBar()>><</replace>>
<<elseif $RingOnAltar == "Height Concealing Ring">>
<<set $heightringequip = false>><<run BodyUpdate()>><<updatebar>>
<<replace "#ringpic">><img @src="setup.ImagePath+'HRing.png'" id="altararearing"><</replace>>
<<replace "#altar-slidercon">><span id="altar-slider"><<display "Height Ring Bar">></span><<run setup.addHeightRingBar()>><</replace>>
<</if>>
<<if $RingOnAltar != "None">>
<<replace "#Stone-Button">>
<div data-item='fight' class='cursebutton'><<button "Equip Ring">><<if $RingOnAltar == "Fat Concealing Ring">><<RingVariablesSet "Fat">><<set $fatringequip = true>><<set $ringbreak to false>><<run BodyUpdate()>><<updatebar>><<replace "#ring-message">><p style="text-align: center;"><<if $ringbreak == false>>You equip the <<RingName "Fat">>.<<else>>You tried to equip the <<RingName "Fat">> but it immediately broke.<</if>></p><</replace>><<elseif $RingOnAltar == "Muscle Concealing Ring">><<RingVariablesSet "Muscle">><<set $muscleringequip = true>><<set $mringbreak to false>><<run BodyUpdate()>><<updatebar>><<replace "#ring-message">><p style="text-align: center;"><<if $mringbreak == false>>You equip the <<RingName "Muscle">>.<<else>>You tried to equip the <<RingName "Muscle">> but it immediately broke.<</if>></p><</replace>><<elseif $RingOnAltar == "Cock Concealing Ring">><<RingVariablesSet "Cock">><<set $cockringequip = true>><<run BodyUpdate()>><<updatebar>><<replace "#ring-message">><p style="text-align: center;">You unequipped the <<RingName "Cock">>.</p><</replace>><<elseif $RingOnAltar == "Height Concealing Ring">><<RingVariablesSet "Height">><<set $heightringequip = true>><<run BodyUpdate()>><<updatebar>><<replace "#ring-message">><p style="text-align: center;">You unequipped the <<RingName "Height">>.</p><</replace>><<elseif $RingOnAltar == "Gravity Ring">><<set $EquipGravityRing = true>><<run BodyUpdate()>><<updatebar>><<replace "#ring-message">><p style="text-align: center;">You unequipped the Gravity Ring.</p><</replace>><</if>><<set $RingOnAltar = "None">><<replace "#ring-list">><<display "Ring List">><<run setup.addRingList()>><</replace>><<AltarRingChange>><</button>></div><</replace>>
<<else>>
<<replace "#Stone-Button">><br><</replace>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "RingMaxStrength">>\
<<nobr>>
<<if $args[0] == "Fat">>
<<if $FRingUpgrades == 0>>
<<set $FRingStr = 2>>
<<elseif $FRingUpgrades == 1>>
<<set $FRingStr = 4>>
<<elseif $FRingUpgrades == 2>>
<<set $FRingStr = 7>>
<<else>>
<<set $FRingStr = 10>>
<</if>>
<<elseif $args[0] == "Muscle">>
<<if $MRingUpgrades == 0>>
<<set $MRingStr = 2>>
<<elseif $MRingUpgrades == 1>>
<<set $MRingStr = 4>>
<<elseif $MRingUpgrades == 2>>
<<set $MRingStr = 7>>
<<else>>
<<set $MRingStr = 10>>
<</if>>
<<elseif $args[0] == "Cock">>
<<if $CRingUpgrades == 0>>
<<set $CRingStr = 2>>
<<elseif $CRingUpgrades == 1>>
<<set $CRingStr = 4>>
<<elseif $CRingUpgrades == 2>>
<<set $CRingStr = 7>>
<<else>>
<<set $CRingStr = 10>>
<</if>>
<<elseif $args[0] == "Height">>
<<if $HRingUpgrades == 0>>
<<set $HRingStr = 2>>
<<elseif $HRingUpgrades == 1>>
<<set $HRingStr = 4>>
<<elseif $HRingUpgrades == 2>>
<<set $HRingStr = 7>>
<<else>>
<<set $HRingStr = 10>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "RingVariablesSet">>\
<<nobr>>
<<if $args[0] == "Fat">>
<<if $FRingStr == 1>>
<<set $maxfatcompression = 500>><<set $FRingFactor = 0.055>><<set $FRingFactorG = 6>>
<<elseif $FRingStr == 2>>
<<set $maxfatcompression = 1000>><<set $FRingFactor = 0.05>><<set $FRingFactorG = 8>>
<<elseif $FRingStr == 3>>
<<set $maxfatcompression = 3000>><<set $FRingFactor = 0.04>><<set $FRingFactorG = 12>>
<<elseif $FRingStr == 4>>
<<set $maxfatcompression = 5000>><<set $FRingFactor = 0.03>><<set $FRingFactorG = 20>>
<<elseif $FRingStr == 5>>
<<set $maxfatcompression = 10000>><<set $FRingFactor = 0.02>><<set $FRingFactorG = 35>>
<<elseif $FRingStr == 6>>
<<set $maxfatcompression = 20000>><<set $FRingFactor = 0.01>><<set $FRingFactorG = 65>>
<<elseif $FRingStr == 7>>
<<set $maxfatcompression = 45000>><<set $FRingFactor = 0.006>><<set $FRingFactorG = 110>>
<<elseif $FRingStr == 8>>
<<set $maxfatcompression = 200000>><<set $FRingFactor = 0.004>><<set $FRingFactorG = 200>>
<<elseif $FRingStr == 9>>
<<set $maxfatcompression = 1000000>><<set $FRingFactor = 0.002>><<set $FRingFactorG = 300>>
<<else>>
<<set $maxfatcompression = 5000000>><<set $FRingFactor = 0.001>><<set $FRingFactorG = 400>>
<</if>>
<<elseif $args[0] == "Muscle">>
<<if $MRingStr == 1>>
<<set $maxmusclecompression = 500>><<set $MRingFactor = 0.055>><<set $MRingFactorG = 6>>
<<elseif $MRingStr == 2>>
<<set $maxmusclecompression = 1000>><<set $MRingFactor = 0.05>><<set $MRingFactorG = 8>>
<<elseif $MRingStr == 3>>
<<set $maxmusclecompression = 3000>><<set $MRingFactor = 0.04>><<set $MRingFactorG = 12>>
<<elseif $MRingStr == 4>>
<<set $maxmusclecompression = 5000>><<set $MRingFactor = 0.03>><<set $MRingFactorG = 20>>
<<elseif $MRingStr == 5>>
<<set $maxmusclecompression = 10000>><<set $MRingFactor = 0.02>><<set $MRingFactorG = 35>>
<<elseif $MRingStr == 6>>
<<set $maxmusclecompression = 20000>><<set $MRingFactor = 0.01>><<set $MRingFactorG = 65>>
<<elseif $MRingStr == 7>>
<<set $maxmusclecompression = 45000>><<set $MRingFactor = 0.006>><<set $MRingFactorG = 110>>
<<elseif $MRingStr == 8>>
<<set $maxmusclecompression = 200000>><<set $MRingFactor = 0.004>><<set $MRingFactorG = 200>>
<<elseif $MRingStr == 9>>
<<set $maxmusclecompression = 1000000>><<set $MRingFactor = 0.002>><<set $MRingFactorG = 300>>
<<else>>
<<set $maxmusclecompression = 5000000>><<set $MRingFactor = 0.001>><<set $MRingFactorG = 400>>
<</if>>
<<elseif $args[0] == "Cock">>
<<if $CRingStr == 1>>
<<set $CRingMax = 40>><<set $CRingFactor = 0.28>><<set $CRingFactorG = 500>>
<<elseif $CRingStr == 2>>
<<set $CRingMax = 80>><<set $CRingFactor = 0.3>><<set $CRingFactorG = 800>>
<<elseif $CRingStr == 3>>
<<set $CRingMax = 150>><<set $CRingFactor = 0.34>><<set $CRingFactorG = 1300>>
<<elseif $CRingStr == 4>>
<<set $CRingMax = 250>><<set $CRingFactor = 0.39>><<set $CRingFactorG = 2000>>
<<elseif $CRingStr == 5>>
<<set $CRingMax = 500>><<set $CRingFactor = 0.42>><<set $CRingFactorG = 3000>>
<<elseif $CRingStr == 6>>
<<set $CRingMax = 1000>><<set $CRingFactor = 0.45>><<set $CRingFactorG = 4000>>
<<elseif $CRingStr == 7>>
<<set $CRingMax = 1500>><<set $CRingFactor = 0.48>><<set $CRingFactorG = 5000>>
<<elseif $CRingStr == 8>>
<<set $CRingMax = 3000>><<set $CRingFactor = 0.51>><<set $CRingFactorG = 6500>>
<<elseif $CRingStr == 9>>
<<set $CRingMax = 6000>><<set $CRingFactor = 0.54>><<set $CRingFactorG = 8000>>
<<else>>
<<set $CRingMax = 10000>><<set $CRingFactor = 0.57>><<set $CRingFactorG = 10000>>
<</if>>
<<elseif $args[0] == "Height">>
<<if $HRingStr == 1>>
<<set $HRingFactor = 0.15>><<set $HRingFactorG = 300>><<set $HRingMax = 80>><<set $HRingMin = 71>>
<<elseif $HRingStr == 2>>
<<set $HRingFactor = 0.25>><<set $HRingFactorG = 800>><<set $HRingMax = 150>><<set $HRingMin = 70>>
<<elseif $HRingStr == 3>>
<<set $HRingFactor = 0.34>><<set $HRingFactorG = 1400>><<set $HRingMax = 300>><<set $HRingMin = 68>>
<<elseif $HRingStr == 4>>
<<set $HRingFactor = 0.44>><<set $HRingFactorG = 2000>><<set $HRingMax = 500>><<set $HRingMin = 66>>
<<elseif $HRingStr == 5>>
<<set $HRingFactor = 0.49>><<set $HRingFactorG = 4000>><<set $HRingMax = 900>><<set $HRingMin = 64>>
<<elseif $HRingStr == 6>>
<<set $HRingFactor = 0.52>><<set $HRingFactorG = 6000>><<set $HRingMax = 1500>><<set $HRingMin = 62>>
<<elseif $HRingStr == 7>>
<<set $HRingFactor = 0.56>><<set $HRingFactorG = 10000>><<set $HRingMax = 2500>><<set $HRingMin = 60>>
<<elseif $HRingStr == 8>>
<<set $HRingFactor = 0.59>><<set $HRingFactorG = 16000>><<set $HRingMax = 5000>><<set $HRingMin = 58>>
<<elseif $HRingStr == 9>>
<<set $HRingFactor = 0.63>><<set $HRingFactorG = 24000>><<set $HRingMax = 8000>><<set $HRingMin = 55>>
<<else>>
<<set $HRingFactor = 0.67>><<set $HRingFactorG = 30000>><<set $HRingMax = 12000>><<set $HRingMin = 52>>
<</if>>
<</if>>
<</nobr>>\
<</widget>><<nobr>>
<<if $FRingUpgrades == 0>>
<<set _RingStrSettings = 2>>
<<elseif $FRingUpgrades == 1>>
<<set _RingStrSettings = 4>>
<<elseif $FRingUpgrades == 2>>
<<set _RingStrSettings = 7>>
<<else>>
<<set _RingStrSettings = 10>>
<</if>>
<label for="ringslider">Ring Strength: <span id="rstrval"></span></label>
<input type="range" min="1" @max="_RingStrSettings" id="ringslider" name="ringslider" @value="$FRingStr" class="slider" data-var="$FRingStr" oninput="SugarCubeInput(this)">
<<if $HasMetalStone == true>><<checkboxPlus "$FRingMetal" "Indestructible">><</if>>
/*<<script>>
$(document).one(":passagerender", function (event) {
$(event.content).find("#rstrval").text(State.variables.FRingStr);
$(event.content).find("#ringslider").on("input", function () { $("#rstrval").empty().text(State.variables.FRingStr);
new Wikifier(null, '<<updatebar>>');
});
});
<</script>>*/
<</nobr>>\<<nobr>>
<<if $MRingUpgrades == 0>>
<<set _RingStrSettings = 2>>
<<elseif $MRingUpgrades == 1>>
<<set _RingStrSettings = 4>>
<<elseif $MRingUpgrades == 2>>
<<set _RingStrSettings = 7>>
<<else>>
<<set _RingStrSettings = 10>>
<</if>>
<label for="ringslider">Ring Strength: <span id="rstrval"></span></label>
<input type="range" min="1" @max="_RingStrSettings" id="ringslider" name="ringslider" @value="$MRingStr" class="slider" data-var="$MRingStr" oninput="SugarCubeInput(this)">
<<if $HasMetalStone == true>><<checkboxPlus "$MRingMetal" "Indestructible">><</if>>
/*<<script>>
$(document).one(":passagerender", function (event) {
$(event.content).find("#rstrval").text(State.variables.MRingStr);
$(event.content).find("#ringslider").on("input", function () { $("#rstrval").empty().text(State.variables.MRingStr);
new Wikifier(null, '<<updatebar>>');
});
});
<</script>>*/
<</nobr>>\
<<nobr>>
<<if $CRingUpgrades == 0>>
<<set _RingStrSettings = 2>>
<<elseif $CRingUpgrades == 1>>
<<set _RingStrSettings = 4>>
<<elseif $CRingUpgrades == 2>>
<<set _RingStrSettings = 7>>
<<else>>
<<set _RingStrSettings = 10>>
<</if>>
<label for="ringslider">Ring Strength: <span id="rstrval"></span></label>
<input type="range" min="1" @max="_RingStrSettings" id="ringslider" name="ringslider" @value="$CRingStr" class="slider" data-var="$CRingStr" oninput="SugarCubeInput(this)">
/*<<script>>
$(document).one(":passagerender", function (event) {
$(event.content).find("#rstrval").text(State.variables.CRingStr);
$(event.content).find("#ringslider").on("input", function () { $("#rstrval").empty().text(State.variables.CRingStr);
new Wikifier(null, '<<updatebar>>');
});
});
<</script>>*/
<</nobr>>\
<<nobr>>
<<if $HRingUpgrades == 0>>
<<set _RingStrSettings = 2>>
<<elseif $HRingUpgrades == 1>>
<<set _RingStrSettings = 4>>
<<elseif $HRingUpgrades == 2>>
<<set _RingStrSettings = 7>>
<<else>>
<<set _RingStrSettings = 10>>
<</if>>
<label for="ringslider">Ring Strength: <span id="rstrval"></span></label>
<input type="range" min="1" @max="_RingStrSettings" id="ringslider" name="ringslider" @value="$HRingStr" class="slider" data-var="$HRingStr" oninput="SugarCubeInput(this)">
/*<<script>>
$(document).one(":passagerender", function (event) {
$(event.content).find("#rstrval").text(State.variables.HRingStr);
$(event.content).find("#ringslider").on("input", function () { $("#rstrval").empty().text(State.variables.HRingStr);
new Wikifier(null, '<<updatebar>>');
});
});
<</script>>*/
<</nobr>>\
<<nobr>>
<<set _rings = ["None"]>>
<<if $hasfatring == true>><<set _rings.push("Fat Concealing Ring")>><</if>>
<<if $hasmusclering == true>><<set _rings.push("Muscle Concealing Ring")>><</if>>
<<if $hascockring == true>><<set _rings.push("Cock Concealing Ring")>><</if>>
<<if $hasheightring == true>><<set _rings.push("Height Concealing Ring")>><</if>>
<<if $HasGravityRing == true>><<set _rings.push("Gravity Ring")>><</if>>
<<set $RingOnAltar = "None">>
<<if _rings.length <= 1>>
<p style="text-align: center;">The Altar wants a ring to be placed on it.</p>
<<else>>
''Place Ring on Altar:'' <<listbox "$RingOnAltar">>
<<optionsfrom _rings>>
<</listbox>>
<br><br>
/*<<script>>
$(document).one(":passagerender", function (event) {
$(event.content).find("#listbox-ringonaltar").on("change", function (event) {
new Wikifier(null, '<<AltarRingChange>>');
});
});
<</script>>*/
<</if>>
<</nobr>>\<<nobr>>
<<set _RingStrSettings = 3>>
<label for="ringslider">Ring Strength: <span id="rstrval"></span></label>
<input type="range" min="1" @max="_RingStrSettings" id="ringslider" name="ringslider" @value="$GravityRingStr" class="slider" data-var="$GravityRingStr" oninput="SugarCubeInput(this)">
/*<<script>>
$(document).one(":passagerender", function (event) {
$(event.content).find("#rstrval").text(State.variables.GravityRingStr);
$(event.content).find("#ringslider").on("input", function () { $("#rstrval").empty().text(State.variables.GravityRingStr);
new Wikifier(null, '<<updatebar>>');
});
});
<</script>>*/
<</nobr>>\
<<nobr>>
<<set _test = false>>
<<KobyStorePrevious>>
<<if $KobyBattleEnd != "">><<unset $KobyBattleEnd>><</if>>
<<if $KobyGrowths >= 46>><<KobyResetEnthralling>><</if>>
<<if $KobyGrowths >= 60>>
<<set $KobyScene = "GrowFinal">>
/*<<updatebarkoby>>*/
<</if>>
<<if $CurEnthrallment == 1 && $RedEnthrallDescCount == 1>>
<<set $RedEnthrallDescCount++>><<set $EnthrallmentStreak++>>
<<set $KobyScene = "RedGymDefend">>
<<elseif $CurEnthrallment == 2 && $GreenEnthrallDescCount == 1 && $KobyStarSearch >= 3>>
<<set $GreenEnthrallDescCount++>><<set $EnthrallmentStreak++>><<set $KobyStarSearch = 4>>
<<set $KobyScene = "GreenTempleReturn">>
<<elseif $CurEnthrallment == 2 && $GreenEnthrallDescCount == 8 && $KobyStarSearch >= 3>>
<<set $GreenEnthrallDescCount++>><<set $EnthrallmentStreak++>>
<<set $KobyScene = "GreenDrink">>
<<elseif $CurEnthrallment == 2 && $GreenEnthrallDescCount == 9 && $KobyStarSearch >= 3>>
<<set $KobyScene = "GreenCheat">>
<</if>>
<<if $KobyDay > 100 && $KobyGreenActive == false && $CurEnthrallmentDays <= 0 && $KobyStarSearch <= 2>>
<<set $KobyScene = "GreenReturn">>
<<set $KobyGreenActive = true>>
/*<<updatebarkoby>>*/
<</if>>
<<if $KobyDay > 110 && $KobyDay < 150 && $KobyGreenActive == true && $CurEnthrallmentDays <= 0 && $KobyStarSearch > 2>>
<<set $KobyScene = "GreenLeave">>
<<set $KobyGreenActive = false>>
/*<<updatebarkoby>>*/
<</if>>
<<if $KobyDay > 152 && $KobyGreenActive == false && $CurEnthrallmentDays <= 0 && $KobyStarSearch > 2>>
<<set $KobyScene = "GreenReturn2">>
<<set $KobyGreenActive = true>>
/*<<updatebarkoby>>*/
<</if>>
<div style="position:relative;width:100%;">
<span id="KobyMenuScreen" style="position:relative;" class="unclickable"></span>
<span id="KobyBattleScreen" style="position:relative;" class="unclickable"></span>
<span id="KobyDayScreen" style="position:absolute;width:100%;top:0px;">
<<if $KobyScene == "Intro">>
<div class="kobyfade-in-text">
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/KobyIntro.png'">
</div>
I'm a runt. I'm small even for a kobold, and I HATE it. I'm always being pushed around by all the much larger men that live around these parts. Larger dragons have the ability to control peoples' minds and enthrall them. The bigger they are, the more powerful their enthralling. For days on end you become compelled to serve them. <br><br>
There's a huge <span class='bdspeak'>Blue Dragon</span> that lives in a castle not far from me. He's the biggest, most dangerous dragon around with the most potent enthralling aura. A <span class='rkspeak'>Red Kobold</span> that lives in my same cave colony also possesses these powers. And if the <span class='gdspeak'>Green Dragon</span> isn't busy on a quest I have to deal with him on top of that. <br><br>
They are only able to use their enthrallment powers every so often, but because I'm so small compared to them, the time that I'm possessed for is so long. By the time one dragon is done with me, the next one is ready to take me. I'm constantly being passed around between the three of them. Last year, out of all 365 days, I only had four of those days to myself! But that's all going to change.<br><br>
<img @src="setup.ImagePath+'Koby/Star.png'" id="storyitempicture">
<br>I found a fallen shooting star. I landed just outside my cave and I was lucky enough to be there and grab it. I've been studying magic so I know I can make use of its power to perform growth spells. A star this size only has about 60 charges of energy within it, but every time I activate it I'll grow by about 10%. It takes a day for it to recharge, but first thing tomorrow I'm going to use it and start my journey to becoming huge. <br><br>
With enough time, I'll be as big as the <span class='bdspeak'>Blue Dragon</span>! He's got such a great body. He's so tall and strong… I hate to admit it, but it kind of excites me thinking about how much stronger he is than me. Oh, actually that reminds me! I've come up with a pretty accurate way to estimate how long dragons are able to enthrall me for.
/*<br><br><div class='KobyButton'><<button "Blue Dragon Fight">><<KobyBattleStartButton 3>><</button>></div>*/
<br><br><div class='KobyButton'><<button "Continue">><<KobyBattleStartButton 3 false true>><</button>></div>
/*<br><br><div class='KobyButton'><<set $EnemyNum to 3>><<kobybattlestart false>><<addclass "#KobyDayScreen" "fade-out-ani">><<addclass "#KobyDayScreen" "unclickable">><<removeclass "#KobyBattleScreen" "unclickable">><<replace "#KobyBattleScreen">><div class='fade-in-ani'><<display "Koby Combat">></div><</replace>><<run setup.startKobyBattle()>><</button>></div>*/
/*<br><br><div class='KobyButton'><span data-keytype="yes"><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "Intro2">><</button>></span></div>*/
</div>
<<elseif $KobyScene == "Intro2">>
…But I have to start using my growth magic tomorrow, so I can't let that happen no matter what.<br><br>No matter how great his muscles are I just have to stay here in my bed and wait for tomorrow to come. I would really like to lay on top of him with his abs pressing against me, skin to skin, while I nestle my face between his tits and his fat, hot dick up against my back…<br><br>I'd like to do that, but I can't.
<br><br><span id="part2"><div class='KobyButton'><span data-keytype="yes"><<button "Continue">><<replace "#part2">>I leave my home and head out in the night toward his castle. I'm not going to sleep with the <span class='bdspeak'>Blue Dragon</span> or anything like that. I'm just… I'm just going to see him for a minute and head back home.
<br><br>
On the front door of his home there are a pair of heavy brass door knockers. I don't use those. Those are much too high for me to reach. Instead I use the tiny knocker that he had installed for me at the button of the door. I knock a couple of times and tap my foot for a moment. I feel so tense. Where the hell is he?! I bang a few dozen times, then a dozen times again.<br><br> Heavy footsteps approach. He's coming! I'm so excited!...<br>No. No, no, no! I shouldn't be doing this! I was supposed to start using my magic, and ahh- but he's so hot! I just want to touch him and be with him. Maybe just for a day?...<br>What am I thinking? If I stay for a day, I'm not going to want to leave. I should just leave now.
<br><br>
<span id="part3">
<div class='KobyButton'><<button "Continue">>
<<replace "#part3">>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/BlueIntro1.png'" id="boarderpicture">
</div>
<br>The door opens and I fall to my knees. "Please let me be your sex slave again! Please!"<br>
<span class='bdspeak'>"Leave me alone, I'm busy!"</span><br>
"Puh-leeeeeeeeeease!"<br>
<span class='bdspeak'>"Dear lord, fine! You can be my sex slave… just do it quietly."</span><br><br><div class='KobyButton'><span data-keytype="yes"><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "Intro2a">><</button>></span></div>
<</replace>>
<</button>></div>
</span>
<</replace>><</button>></span></div></span>
<<elseif $KobyScene == "Intro2a">>
<<timed 0.2s>><<KobyNewDayUpdate 30>>
<img @src="setup.ImagePath+'Koby/BlueStory1.png'" id="boarderpicturehidden">
I scurry in and follow him to his study. He was studying some tomes and wants to get back to that. I climb up onto his lap, and although I enjoy the fact that he's well read, that's not what I came here for. I massage the bulge in his briefs while he flips through some pages. It doesn't take long before his cock is straining to escape its confines. <br><br><span class='bdspeak'>"You…"</span> he grumbles. He slams his book closed and with an underarm carry he takes me to his bed.<br><br>
It's such a relief to finally get what I want. He lies down and pull off his underwear. It feels like opening a present. I can't wait to unwrap it and get my mouth on what's inside. I may not be big enough to take his mighty cock but I make up for it by being very enthusiastic. For a whole month, day in and day out I do nothing but pleasuring him and feeling his wonderful body.
<br><br><div class='KobyButton'><span data-keytype="yes"><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "Intro3">><</button>></span></div><</timed>>
<<elseif $KobyScene == "Intro3">>
<<timed 0.2s>><<KobyNewDayUpdate 30>>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/BlueStory1.png'" id="boarderpicture">
</div><br>
I wake up huddled snuggly in the <span class='bdspeak'>Blue Dragon's</span> armpit. It's another wonderful day of getting to play with his heavenly muscles. I wrap my arms around his biceps. I try to get my fingers to touch. They can't. The <span class='bdspeak'>Blue Dragon</span> is so big and hot. He's incredible.
<br><br>
Even though I said I've been doing nothing but pleasure him, that's not entirely true. Sometimes I also do chores for him, like cleaning his bedsheets and giant underwear. In these few moments where I've been away from him, he's been taking that time to assemble some magical artifacts. The books he's been reading were instructions on how to perform a growth spell. After another month of studying and preparing, his efforts are going to pay off.
<br><br>
He stands in the middle of the magic circle he drew and says some magic words. I watch him from behind and notice how wide his back is with his huge, defined lats and traps and all those other muscles that I don't know the names of. I've been worshiping his pecs, arms and abs so much I kind of regret not spending more time appreciating his backside. He's got such a plump, muscular butt too. I'd love to grope it but he told me to sit in the corner while he performs his ritual. He shouts and slams his fist on his desk.<br><br>Aw, poor <span class='bdspeak'>Blue Dragon</span>. It seems like his spell didn't work and now he's very upset. I calm him down by sucking his dick.<br><br>Lying next to him afterwards I think about how wonderful it would have been if his spell had worked. If only he had my magic…
<br><br>My star's magic makes people grow by 10% every time it's used. It almost seems like a waste to use it on myself when it could be used on someone who's already so huge and thick and strong. Imagine what 60 charges of that could do for the Blue Dragon. He's already such a powerful man. If he were 10% bigger and then 10% again and then…
<br><br>I…
<br><br>I need…<br><br>
<span id="part2">
<div class='KobyButton'><<button [[I need to get it for him!|Lil Koby Adventure]]>><<set $KobyScene = "BlueEnd1">><<KobyGrow 1 3>><</button>></div>
<br><div class='KobyButton'><<button "I need to keep it for myself!">><<set $KobyScene = "Intro3b">><<updatebarkoby>>
<<replace "#part2">>
<hr><br>
With some mental clarity, I remember that I shouldn't be here. Why did I come here? I've been wasting so much time! I should be back home using magic for myself! The <span class='bdspeak'>Blue Dragon</span> snores peacefully on his bed, spent after a good orgasm. I use the opportunity to sneak out.
<br><br><div class='KobyButton'><span data-keytype="yes"><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "Intro4">><<set $KobyDay = 1>><</button>></span></div>
<</replace>>
<</button>></div>
</span>
<br><br>
<</timed>>
<<elseif $KobyScene == "Intro4">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: <<= $KobyDay>></b></div><hr></div><<KobyNewDayUpdate 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
<img @src="setup.ImagePath+'Koby/KobyMap1.png'" id="kobymap">
I walk down the mountain steps from the <span class='bdspeak'>Blue Dragon's</span> home, through the village and back to my cave, beating myself up the whole way. If only I had the willpower to resist these men. Gosh, darn it! Why am I such a little slut!<br><br>This is day 1. Starting now, I vow to do my best to stay focused and use magic to outgrow these guys!
<br><br>
<span id="part2">
<div class='KobyButton'><<button "Continue">>
<<replace "#part2">>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedIntro1.png'" id="boarderpicture">
</div>
<br><span class='rkspeak'>"Where do you think you're going?"</span>
<br>Oh no, of course I'd run into the <span class='rkspeak'>Red Kobold</span>. He's standing in the rocky corridor that leads to my bedroom and blocking my way. Gosh, he's such a bully!
<br><br>"I'm going home. Leave me alone."
<br><span class='rkspeak'>"You sure? I know you can't resist me,"</span> he says flexing his bicep.
<br><br>Yes, it's true. Normally, I'd love to spend some private time with him. He's a very strong and hunky kobold after all. Much stronger than a frail, little kobold like me…
<br><br><div class='KobyButton'><<button "Continue">>/*<<script>>window.scroll(0,0);<</script>>*/<<KobyBattleStartButton 1 false true>><</button>></div>
<</replace>>
<</button>></div>
</span>
</div><</timed>>
<<elseif $KobyScene == "Intro5">>
<div class="kobytitle"><b>Day: 1</b></div><hr>
<<timed 0.2s>><div class="kobyfade-in-text">
…But I can't let that happen! Remember, Koby! Resist!
<br><br>"Yes, I'm sure! Now get out of my way!"
<br>The <span class='rkspeak'>Red Kobold</span> chuckles and steps aside. <span class='rkspeak'>"Alright, if you're sure then."</span><br><br>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedIntro2.png'" id="boarderpicture">
</div>
<br>I step around him, avoiding eye contact and walk to my room…<br><br>
<span id="part2">
<div class='KobyButton'><<button "Continue">>
<<replace "#part2">>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedIntro3.png'" id="boarderpicture">
</div>
<br>And past it to the <span class='rkspeak'>Red Kobold's</span> room.
<br>He comes in through the door moments after I do.<br><br>
<span id="part3">
<div class='KobyButton'><<button "Continue">>
<<replace "#part3">>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedIntro4.png'" id="boarderpicture">
</div>
<br><span class='rkspeak'>"I knew it."</span>
<br>"Shut up."
<br><br>
There's nothing I want more than to spend the rest of the day being fucked and held by such a big, handsome man. <<set $RedEnthrallDescCount++>>
<img @src="setup.ImagePath+'Koby/RedStory1.png'" id="boarderpicturehidden">
/*<<KobyEnthralledDesc 1>>*/
<br><br><div class='KobyButton'><span data-keytype="yes"><<button [[Continue|Lil Koby Adventure]]>><<AdvanceEnthrallment>><<set $KobyScene = "">><</button>></span></div>
<</replace>>
<</button>></div>
</span>
<</replace>>
<</button>></div>
</span>
</div><</timed>>
<<elseif $KobyScene == "GrowFinal">>
<div class="kobyfade-in-text">
I've amassed so much power! Now all the smaller dragons know their place. They all come to me to worship my magnificent body.
<br><br>Don't worry, I treat all these little weaklings well. I give them what they want - it just so happens that all they want is to pleasure me and explore every inch of my tremendous, muscular form.
<br><br><div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/GrowthEnding1.png'" id="boarderpicture">
</div>
<br>
The <span class='gdspeak'>green one</span> is happy to nestle himself in my armpit, kneading and licking my colossal pec meat.
<br><br>The little <span class='rkspeak'>Red Kobold</span> is busy with his arms wrapped around my titanic shaft. His tongue licks away at a cock-head bigger than his actual head.
<br><br><span id="part2"><div class='KobyButton'><<button "Continue">><<replace "#part2">>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/GrowthEnding2.png'" id="boarderpicture">
</div>
<br>The <span class='bdspeak'>Blue Dragon</span> pushes him out of the way. <span class='bdspeak'>"Step aside pipsqueak. I'll show you how you're supposed to suck a dick."</span><br>
<span class='rkspeak'>"Hey! I was here first!"</span><br>
<span class='bdspeak'>"You're too small to do it right!"</span><br>
<span class='rkspeak'>"Fuck you!"</span> He yells, trying to shove the <span class='bdspeak'>blue one</span> out of the way. <br>
<span class='bdspeak'>"I told you to step aside!"</span><br>
"Shut up! If you two can't figure out how to get along, there'll be no dick sucking for anyone!"
<br><br><span id="part3"><div class='KobyButton'><<button "Continue">><<replace "#part3">>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/GrowthEnding3.png'" id="boarderpicture">
</div>
<p style="text-align:left;padding-left: 10%;padding-right: 10%;font-size: 1.8em;"> <span class='rkspeak'>"Sorry!"</span> <span class='bdspeak' style="float:right;">"Sorry!"</span> </p>
And so they quickly learned to get along and suck my dick properly and there was peace in the dragon kingdom forevermore.
<br><br><div class='KobyButton'><span data-keytype="yes"><<button [[The End|Koby Ending]]>><</button>></span></div>
<</replace>><</button>></div></span>
<</replace>><</button>></div></span>
</div>
<<elseif $KobyScene == "BlueEnd1">>
<<timed 0.2s>><div class="kobyfade-in-text">
I run as fast as I can in order to gift the <span class='bdspeak'>Blue Dragon</span> with my magical star. He is very pleased. He tells me I've done well and pats me on the head with a powerful hand. It instantly makes me hard. I love my <span class='bdspeak'>dragon</span> so much. Being able to please him feels so good.
<br><br>I stand back as he activates the magic power. He stumbles, not quite ready for the strength of the spell, and falls to one knee. He growls and flexes his arm. The extent of the growth is enough to visibly make out that his bicep is getting bigger. He huffs and stands up, with his swelling thighs forcing him to adjust his stance wider. He admires himself and squeezes his bloated pecs as more mass trickles into his body. His thicker and heavier cock strains against the material until the leather strap snaps letting his fuller, more virile manhood stand free.
<br><br>He must feel so good right now. I want to touch him so badly but I don't want to interrupt him while he's enjoying himself. He sits down on his bed and catches his breath as the magical effects end. With one hand he invites me to him. I rush to the opportunity like a dog let off its leash.
<br><br>Starving for his cock, I wrap my arms around it and lick over every square inch as he leans back onto the bed. My dick presses against his and it only takes a few seconds for me to cum but I keep going. I lap up his pre and continue stroking him with my arms. He grunts loudly and bucks his hips. He's more into this than usual - he must be as excited about his bigger body as I am. His cock throbs bigger and harder than ever and unleashes a fountain of cum - the largest load I've ever seen.
<br><br>That was… so… thrilling. He's so huge and so powerful. And that was only the beginning.
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "BlueEnd2">><<KobyGrow 9 3>><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "BlueEnd2">>
<<set _arm = ArmCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<set _arm2 = _arm/3.14>>
<<set _thigh = ThighCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<set _chest = ChestCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<timed 0.2s>><div class="kobyfade-in-text">
Multiple days pass and each is bigger and more exciting than the last. By the 10th he's over three times my height and weighs <<weighttext $KobyChars[3].Weight>>. One of my new duties is to measure my <span class='bdspeak'>dragon</span>. He's really invested in tracking his progress. I wrap a tape around his chest and it reads <<= MirrorMessageLength(Math.floor(_chest))>>. For his thighs: <<= MirrorMessageLength(Math.floor(_thigh))>>. His arms are <<= MirrorMessageLength(Math.floor(_arm))>> around or <<= MirrorMessageLength(Math.floor(_arm2))>> wide. That's so… big. He's so incredible. I can't help but wrap my arms around his and lick his bicep. He chuckles and flexes even harder.
<br><br>The <span class='bdspeak'>Blue Dragon</span> was usually so cold but now that we both get to share in the love of his bigger, sexier body he's developed a much friendlier demeanor. He yells at me less often and he refers to me as 'Koby' rather than 'worm'. I feel so close to him now. It makes me so happy. <br><br>
<span id="part2">
<div class='KobyButton'><<button "Continue">>
<<replace "#part2">>
I wake up in the middle of the night. It's such a delightful reminder seeing that I'm once again beside my massive <span class='bdspeak'>dragon</span>, snuggled by one of his heavy arms. I rub my hand over his muscular torso. He's so beautiful… but I have to stop. He would be upset with me if I woke him up. I nuzzle the side of one of his immense pecs, close my eyes, and try to sleep. But no, how can I sleep? I yearn so hard to worship his body. His manly smell - I crave him and the taste of that massive cock. It's SO PAINFUL having to wait until morning. God, why does life have to be so hard!?
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "BlueEnd3">><<KobyGrow 10 3>><</button>></div>
<</replace>>
<</button>></div>
</span>
</div><</timed>>
<<elseif $KobyScene == "BlueEnd3">>
<<set _arm = ArmCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<set _thigh = ThighCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<set _chest = ChestCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<timed 0.2s>><div class="kobyfade-in-text">
10 more days of growth and now his forearms are as thick as his thighs used to be. Measuring him, he's almost 4 times my height and weighs in at <<weighttext $KobyChars[3].Weight>>. Chest is <<= MirrorMessageLength(Math.floor(_chest))>> around, arms are <<= MirrorMessageLength(Math.floor(_arm))>> around. He's so thick. Even his dick is bigger than I am. Quite a bit bigger at this point, actually.
<br><br>Every day I wake up I feel so happy knowing I get to be with such a huge man. It's… hard to explain how it makes my brain feel. Just getting to touch his solid arm, packed with so much muscle… And he cums so much. I can't wait to stroke his dick again so I can get drenched. He's just so…
<br><br>Um…
<br><br>So… big… ugh… Sorry, I'm uhhhh, having trouble… thinking straight. Weird…
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "BlueEnd4">><<KobyGrow 10 3>><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "BlueEnd4">>
<<set _arm = ArmCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<set _thigh = ThighCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<set _chest = ChestCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<div class="kobyfade-in-text"><div class="kobytitle"><b>10 Days Later</b></div><hr></div>
<<timed 0.2s>><div class="kobyfade-in-text">
<span id="before-battle">More days. Even bigger. Face stuffed between pecs. His body… love so much. So much muscle… I can't… I can't handle it. His bicep… as tall as I am. Testosterone… meat… thick…
<br><br><div class='kobynarration'>If Koby were more capable of keeping focus he would tell you the results of his measurements. The <span class='bdspeak'>Blue Dragon</span> is <<lengthtext $KobyChars[3].Height "in">> tall and weighs <<weighttext $KobyChars[3].Weight>>.
<br><br>Dick length: <<lengthtext $KobyChars[3].DLength "in">>
<br>Chest Circumference: <<= MirrorMessageLength(Math.floor(_chest))>>
<br>Thigh Circumference: <<= MirrorMessageLength(Math.floor(_thigh))>>
<br>Arm Circumference: <<= MirrorMessageLength(Math.floor(_arm))>>
<br><br>The kobold wasn't able to reach all the way around one of the <span class='bdspeak'>Blue Dragon's</span> arms before, but now his attempts are even more pathetic. The kobold's arms can't even reach fully around his bicep let alone his triceps.</div>
<br>Uuuuuuuughhh. So much man! I want to be smotherrrrrrred!
<br><br>I think by now… would've not be… enth-… enthralled er whatever… but…
</span>
<span id="mid-battle"></span>
<span id="after-battle">
<br><br><div class='KobyButton'><<button "Blue Dragon Fight">><<KobyBattleStartButton 3 true>><</button>></div>
</span>
</div><</timed>>
<<elseif $KobyScene == "BlueEnd5">>
<<set _arm = ArmCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<set _thigh = ThighCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<set _chest = ChestCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<timed 0.2s>><div class="kobyfade-in-text">
<div class='kobynarration'>40 days after first using the magical star Koby is no longer able to properly perform measuring duties. He always cums and crumples into a horny writhing mess before he's able to finish. The <span class='bdspeak'>Blue Dragon</span> doesn't have enough flexibility to do it himself so he'll never know that he's <<lengthtext $KobyChars[3].Height "in">> tall, he'll only know that he's tall enough for his horns to break through the ceiling despite how high it is. The stone floor cracks under his <<weighttext $KobyChars[3].Weight>> footsteps. The <span class='bdspeak'>dragon</span> flexes and his <<= MirrorMessageLength(Math.floor(_arm))>> around biceps reach his fists and fight for space with his ridiculously thick forearms.
<br><br>Koby used to spend part of the day doing chores for the <span class='bdspeak'>Blue Dragon</span>, but he can't manage that anymore. Every waking hour he spends mindlessly worshipping the <span class='bdspeak'>dragon</span>. He wouldn't ever think of leaving the <span class='bdspeak'>dragon</span> for even a moment, not that he does much thinking anymore.</div>
<br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "BlueEnd6">><<KobyGrow 20 3>><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "BlueEnd6">>
<<set _arm = ArmCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<set _arm2 = _arm/3.14>>
<<set _thigh = ThighCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<set _chest = ChestCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<timed 0.2s>><div class="kobyfade-in-text">
<div class='kobynarration'>Another 20 days and the <span class='bdspeak'>dragon</span> caps out at <<lengthtext $KobyChars[3].Height "in">> tall and with a weight of <<weighttext $KobyChars[3].Weight>>. At this point his arms are <<= MirrorMessageLength(Math.floor(_arm2))>> thick, his dick is <<lengthtext $KobyChars[3].DLength "inches">> long and his balls are big enough to crush the little kobold. His cleavage is so deep the kobold could get lost in it. He's too big for the castle. While trying to maneuver through the halls, he accidentally knocks down too many load-bearing structures and the two of them now live in its ruins.
<br><br>The gigantic <span class='bdspeak'>Blue Dragon</span> leaves to demolish some villages. When he returns, the kobold is lying face down on the floor in the same place he left him. It's as though Koby shuts down when the <span class='bdspeak'>Blue Dragon</span> isn't around.
<br><br>The kobold is permanently at brain-dead levels of horny. There are no more thoughts behind his eyes. When the <span class='bdspeak'>dragon</span> talks to him, he's no longer capable of responding or even understanding. He's only capable of weakly groping at whatever part of the <span class='bdspeak'>dragon</span> is in front of him. He would starve if the <span class='bdspeak'>dragon</span> didn't occasionally shove the kobold's face into some food. The <span class='bdspeak'>dragon</span> likes to toy with him, placing him on the ground and watching him crumple to his knees and crawl towards him. The kobold climbs up the <span class='bdspeak'>dragon's</span> foot and wraps his arms around the <span class='bdspeak'>dragon's</span> calf. "...G…guuuh." He nuzzles the <span class='bdspeak'>dragon</span> that he loves so much.
<br><br>The kobold can never leave. He now belongs to the <span class='bdspeak'>dragon</span> forever.</div>
<br><div class='KobyButton'><<button [[Restart From Beginning|Lil Koby Adventure]]>><<KobyReset>><<set $KobyScene = "Intro">><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "RedGymDefend">>
<<set $KobyScene = "">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: <<= $KobyDay>></b></div><hr></div><<KobyNewDayUpdate 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
As is usual, the <span class='rkspeak'>Red Kobold</span> takes me to supervise him during his workout routine. I'm a very helpful servant so I carry his gym bag for him. Thankfully it's not too heavy - it just has a few changes of clothes. Our little Kobold Gym is pretty modest but it's got enough equipment to do the job.
<br><br>My favourite thing is watching him do bench presses. The way his muscles move, the way his scales shine with sweat, the way his necklace disappears between his swelling pecs - It's all very, very cool. 🥰
<br>The rack shudders as the bar collides with it and the <span class='rkspeak'>Red Kobold</span> leaves to get some water.
<br><br>I know he usually moves on to the lat pulldown machine. It's not occupied right now… If I start using it then it'd be like I'm 'reserving it' for him, right? That way it'll be ready for him when he gets back. Yeah, that should be helpful.
<br>I walk over to the machine - It's a bar with a rope and pulley attached to a large sack of potatoes. It can't be that hard to use, I just have to pull the bar down. I grab onto it and tug but it doesn't budge. I take a deep breath and try again, this time pulling until I feel my face turning red. I try lifting my legs off the ground and flailing before deciding I might need to try lowering the weight a little bit. I take a few potatoes out of the bag and try again before taking another few potatoes out of the bag and trying yet again. After several attempts of jumping and flailing and lowering the weight down to one just potato I finally get the bar to move.
<br><br><span class='roospeak'>"Getting a good workout, huh?"</span>
<br>While panting and covered in sweat I turn around to see the other kobold who's been rotating between a couple of the machines. "Uh, yeah."
<br><span class='roospeak'>"No you're not."</span> He grabs the bar out of my hands. <span class='roospeak'>"Get the fuck out of here."</span>
<br>His angry tone forces me into a diminutive posture. <span class='roospeak'>"Some of us have shit to do, we don't need some <i>dickhead</i> fucking around on the machines!"</span>
<br><span class='rkspeak'>"Hey! Back off!"</span> The <span class='rkspeak'>Red Kobold</span> shouts sternly.
<br><span class='roospeak'>"Have you seen him!? He's swinging around from the bar like a God damned monkey!"</span>
<br><span class='rkspeak'>"Grow up. If you can't say things nice then piss off."</span>
<br><span class='roospeak'>"...Whatever."</span> He turns back to the bench he was using.
<br><br>I stare up at my savior. He stood up for me!... Even though the other guy was kinda right - I <i>was</i> just dicking around. Still, I should do something for my hero.
<br><br><span id="part2">
<div class='KobyButton'><<button "Praise Him">><<replace "#part2">>
<hr><br>
I spend the whole walk back looking up at my <span class='rkspeak'>Red Kobold</span> and marvelling at how awesome he is. When we get to his room I jump up and hug him, wrapping my arms and legs around him and nuzzling my snout into his chest.
<br><br>"Nee! My big, strong hero!"
<br>I can't help but make stupid, happy nonsense sounds. He fails to hold back a smile.
<br>"You're so brave, and gallant, and great and I love you!"
<br><span class='rkspeak'>"Alright, alright, c'mon!"</span> He laughs as he prys me off of him and sets me on the bed.
<br><br><span id="part3">
<div class='KobyButton'><<button "Continue">><<replace "#part3">>
We hang out in his room for the evening and I ask him about all of his plants. He's always digging up flowers and stuff from outside to bring to his home. It's his favourite thing. He can tell me all their names and he's always talking about where he got them from and how he's got this awesome soil that they're going to love and stuff like that. For some reason though, I don't think he feels like talking about them today. Any time I bring them up he cuts me off by trying to get me to wrestle with him. That's okay - I like wrestling too.
<br><br><div class='KobyButton'><span data-keytype="yes"><<button [[Continue|Lil Koby Adventure]]>><</button>></span></div>
<</replace>>
<</button>></div>
</span>
<</replace>>
<</button>></div>
<br><div class='KobyButton'><<button "Give Him My Star">><<set $KobyScene = "RedEnd1">><<updatebarkoby>>
<<replace "#part2">>
<hr><br>
I spend the whole walk back looking up at my <span class='rkspeak'>Red Kobold</span> and marvelling at how awesome he is. When we reach my house I tell him to wait while I retrieve my magic star.
<br>"This is for my big, strong hero!" I say presenting my gift. "Who deserves the best because you're so great, and you're so valiant, and I love you, and because you're so brave. And cool."
<br><span class='rkspeak'>"Aw, yeah, it's very pretty. Thank you."</span>
<br>"Also it has magic that makes you bigger."
<br><span class='rkspeak'>"Whaaaaaaa-!?"</span>
<br><br><div class='KobyButton'><span data-keytype="yes"><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "RedEnd1">><</button>></span></div>
<</replace>>
<</button>></div>
</span>
</div><</timed>>
<<elseif $KobyScene == "RedEnd1">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Days: <<= $KobyDay-1>> (Continued) - <<= $KobyDay+8>></b></div><hr></div><<KobyNewDayUpdate 1>><<KobyGrow 1 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
He's skeptical at first, but I can tell he's excited from all the questions he's asking: <span class='rkspeak'>"How much bigger?" "How long does it take?" "Does it ever stop? Does it last forever?"</span>
<br><br>I tell him he'll see, and I activate it for him.
<br><br><span class='rkspeak'>"Gah!"</span> The <span class='rkspeak'>Red Kobold</span> shudders as the magic takes effect. He clenches his teeth as his scaly hide creaks to accommodate his swelling size. Muscle fibers tear and reform. He already had a pump from working out but his arms and chest fill out to a new, greater size. He pants and kneels down, staring at the floor with his arm shaking as he uses it to try to keep balance. I get up close to ask if he's okay. He stays silent. The shaking stops and he looks at me with a serious expression. Without saying anything he stands, his hard cock shoving his loincloth out of the way. He lifts me up over his shoulder and carries me to bed.
<br><br><span id="part2">
<div class='KobyButton'><<button "Continue">><<replace "#part2">>
<<set $KobyScene = "RedEnd1b">><<set $CurEnthrallmentDays+=3>><<KobyNewDayUpdate 8>><<KobyGrow 9 1>><<set $KobyBlueActive = false>><<updatebarkoby>>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedStory1.png'" id="boarderpicture">
</div><br>
There's no doubt about it - the <span class='rkspeak'>Red Kobold</span> is the greatest warrior around. It's why everyone respects him, and now with him growing bigger and more powerful each day he's going to be receiving unfathomable, hyper-levels of respect.
<br><br>He's always been into carrying me around and wrestling with me, but since he's been using this magic he's been doing it nonstop.
<br><br>Another day and he uses his thick, beefed-up arms to toss me on to the bed. Another day and his shoulders broaden, his toned thighs widen, and every other part of him grows stronger making it more difficult to fight back when he grapples with me. His chest swells with thicker slabs of meat which gives me something nice to look at as he spends another day fucking me.
<br><br>I'm unable to escape his enthralling pull, nor do I want to. I just want to spend every day with my big, manly warrior.
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "RedEnd2">><</button>></div>
<</replace>>
<</button>></div>
</span>
</div><</timed>>
<<elseif $KobyScene == "RedEnd2">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: <<= $KobyDay>></b></div><hr></div>
<<timed 0.2s>><div class="kobyfade-in-text">
I grab some of the leftovers from the previous night. It's my favourite - mushroom pizza. In case you've never had the chance to try it yourself, it's a giant, flattened cave shroom covered in cheese, peppers, and most importantly, moss. I'm so lucky to get to eat stuff like this when I'm with the <span class='rkspeak'>Red Kobold</span>. The biggest kobolds always get the best food.
<br><br>The second I grab a slice out of the box, the <span class='rkspeak'>Red Kobold</span> pushes me up against the cave wall.
<br><span class='rkspeak'>"What do you think you're doing?"</span> He rests his arm on the wall above my head and looks down at me.
<br>"Eating?"
<br><span class='rkspeak'>"No. That's mine."</span>
<br>"But I'm hungry," I plead.
<br><span class='rkspeak'>"You don't need it. It would just be wasted on a little runt like you."</span>
<br>"Aw…" The <span class='rkspeak'>Red Kobold</span> is almost twice my height with arms as thick as melons. He's still got me pinned against the wall and he's so strong and heavy there's no way I'm escaping. I offer the pizza up to him and he takes it.
<br><span class='rkspeak'>"I'm still growing,"</span> he says between bites, <span class='rkspeak'>"I need all the calories I can get. Besides, you need me to protect you, so you owe me."</span>
<br>He releases me and gestures towards the box. I check inside. "There's still two. Can I at least have <i>half</i> of one?"
<br><span class='rkspeak'>"Give."</span>
<br><br>I whine and hand him the box. He makes quick work of one but then stops. <span class='rkspeak'>"You know what, I'll let you have a bite."</span> I look at him, waiting to see if he's serious. <span class='rkspeak'>"But you gotta fight me for it."</span>
<br><br>I don't like my odds, but I'm pretty hungry so I at least have to try. I rush at him but he fends me off with one hand. Even though his other hand is preoccupied holding the box, there's no way in hell I'll ever beat him. He picks me up with one arm and tosses me on the bed, and still only using one arm he holds me down.
<br><br><span class='rkspeak'>"C'mon runt. Get up."</span>
<br>I grunt, and push, and struggle but I can't.
<br><span class='rkspeak'>"God, you're weak,"</span> he says, eating the final slice of pizza.
<br><br>While I'm still out of breath from fighting, the <span class='rkspeak'>Red Kobold</span> lays on top of me. He nuzzles me and whispers <span class='rkspeak'>"I'm just playing. I'll get you more when we're done."</span>
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "RedEnd3">><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "RedEnd3">>
<<KobyNewDayUpdate 1>><<KobyGrow 1 1>><div class="kobyfade-in-text"><div class="kobytitle"><b>Day: <<= $KobyDay-1>> Continued</b></div><hr></div>
<<timed 0.2s>><div class="kobyfade-in-text">
After I finish jerking him off he leaves to get more food.
<br><br>The realization of what I've done hits me. I run back to my home with my face feeling flush and my hands trembling. I pace around my room before kneeling on my hands and knees, trying to calm my breathing. Why did I give him my star? What the fuck was I thinking? It was my chance to finally stop being so small and shitty and I gave it away! GAAAWWD, I'm so STUPID! What am I going to do?
<br><br><span id="part2">
<div class='KobyButton'><<button "Continue">><<replace "#part2">>
I shamble onto my bed and lie there paralyzed. It isn't for a couple more hours that I'm hungry enough that I force myself to move.
<br><br>I shuffle my way to where the warrior kobolds train and grab a grilled rat kebab from the commissary (I wouldn't normally be able to afford it, but luckily there was a somewhat burnt one that no one else wanted). I take it to my secret spot so I can eat it and also watch the warriors fight.
<br><br><div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedEndFightWatch.png'" id="boarderpicture">
</div>
<br> Thanks to my secret spot I've been able to spy on the warriors' wrestling matches hundreds of times over the years, and I've compiled a large list of data on every kobolds win records.
<br><br>Even when we're not at war, they're constantly practicing due to the frequent threats from the <span class="cobraspeak">Evil Kobolds</span>. They're an awful tribe that live in a cave on the other side of the forest. Multiple times a year we receive word that they are planning an attack on us so we have to send the troops out to defend us.
<br><br>Though I don't think the <span class="cobraspeak">Evil Kobolds</span> will be as much of a problem anymore.
<br><br><div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedEndFight.png'" id="boarderpicture">
</div><br>
The <span class='rkspeak'>Red Kobold</span> wrestles with another soldier and wins without effort. But that can't be… The size difference is undeniable, but this particular kobold used to be one of his toughest opponents. The <span class='rkspeak'>Red Kobold</span> only had a 52.6% win rate versus this guy, but now he's kicking his ass! This is insane! He's even asking multiple kobolds to try attacking him at the same time!
<br><br>Gosh, the difference the magic has made is unbelievable. He's so big and buff now… and every day he's taking more of that buffness that should be mine! I need to do something about this! I need to steal that star back!
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "RedEnd4">><</button>></div>
<</replace>>
<</button>></div>
</span>
</div><</timed>>
<<elseif $KobyScene == "RedEnd4">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Days: <<= $KobyDay>> - <<= $KobyDay+2>></b></div><hr></div><<KobyNewDayUpdate 3>><<KobyGrow 3 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedEndPlan.png'" id="boarderpicture">
</div><br>
I spend the next few days spying on the <span class='rkspeak'>Red Kobold</span>, monitoring his movements. From the shadows I watch him work out in order to gain intel. I gather data on his schedule, his weaknesses, and all potential points of attack.
<br><br>The evenings are spent drafting plans for the heist. Each day he grows more powerful so I have to act quickly. In the morning I'll make my move - for now I pray that my preparations have been enough.
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "RedEnd5">><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "RedEnd5">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: <<= $KobyDay>></b></div><hr></div><<KobyNewDayUpdate 1>><<KobyGrow 1 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
I hide behind one of the gym lockers and spot the <span class='rkspeak'>Red Kobold</span> and two other warriors in the middle of their routines. Thanks to my surveillance, I've ascertained that he brings the star with him in his gym bag. Just as I've predicted, he has the bag laying on the floor beside him as he does bench presses. If my calculations are correct, in three more reps he'll finish and start showing off to the other kobolds, giving me a chance to strike.
<br><br>After setting the barbell down he gets up and flexes his arm.
<br><span class='rkspeak'>"Yo, dorks, check this out. My bicep's like the size of your head."</span>
<br><br>It's time. I rush to the bag while he's not looking.
<br><br>I'm so close - my fingers graze its fabric right as it levitates into the air.
<br><br><span id="part2">
<div class='KobyButton'><<button "Continue">><<replace "#part2">>
/*<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedIntro3.png'" id="boarderpicture">
</div><br>*/
<span class='rkspeak'>"Whoa! What do you think you're doing?"</span>
<br>The <span class='rkspeak'>Red Kobold</span> holds the bag above my head. I reach up and jump trying to grab it, but he lifts it just out of reach.
<br>"Nnnah! I! Need! It!"
<br><span class='rkspeak'>"Ha! What, are you trying to steal my dirty underwear? I told you, you gotta stop doing that."</span>
<br><br>The other kobolds laugh.
<br><br>I grit my teeth and put all my effort into one final jump, but it's no good. He's even bigger and taller than the last time we met so he's easily able to keep it away.
<br><br>I can't believe I've been foiled! I run away.
<br>The <span class='rkspeak'>Red Kobold</span> shouts something but I can't make it out over the sound of overwhelming embarrassment.
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "RedEnd6">><</button>></div>
<</replace>>
<</button>></div>
</span>
</div><</timed>>
<<elseif $KobyScene == "RedEnd6">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: <<= $KobyDay>></b></div><hr></div><<KobyNewDayUpdate 1>><<KobyGrow 1 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
For now I lay curled up in bed, crying into one of my stuffed animals, but I will not be deterred from my mission. I'm going to continue to spy on the <span class='rkspeak'>Red Kobold</span> until I find another opportunity to snatch that star!
<br><br>Heavy footsteps approach. I bolt into the chest at the end of my bed, quietly closing the cover.
<br><br><span class='rkspeak'>"Koby?"</span>
<br><br>What does he want now? I peek through the chest's handle-holes and see him lift the curtain to my room. He calls my name again before coming in. He gets close enough that I'm only able to see one of his legs. There's a light thump on top of the chest. I hold my breath, looking up at the lid and praying he doesn't open it. In a second (or maybe 10, I'm not sure) I hear footsteps. Checking the hole again, I see him leave my room.
<br><br><span id="part2">
<div class='KobyButton'><<button "Continue">><<replace "#part2">>
I slowly lift the lid of the chest but notice it's heavier than before. I open it just enough to slink out and check what's on top.
<br><br>It's a Black Forest cake (as far as I can tell - it's been squished up against my bed's footboard). In case you've never had the chance to try it yourself, it's a berry filled pastry covered in boiled bark from the Forest of Blackness. Thankfully its tough exterior has kept it somewhat intact.
<br><br>I don't have time to eat it, though. I need to continue my mission to spy on the <span class='rkspeak'>Red Kobold</span>.
<br><br>I peer down the hallway, but don't see any sign of where he went. I pick up a rock, toss it into his room and run out of sight. I wait for any reaction, but there's nothing. I lift his curtain to confirm. He's not there.
<br><br>I investigate the gym and the training grounds but don't find any trace of him. There's also a store that sells decorations - It's got vases, fake plants, knick knacks and that sort of stuff. I've seen him there once before and it's the only other place I can think to check but he's not there either.
<br><br>It can only mean one thing: he's left our cave. I have no choice - I'm going to have to ask one of the other warrior kobolds if they know where he went…
<br><br>Gah, no! But now they all think I'm some sort of undergarment stealing creep! This is going to suck so much!
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "RedEnd7">><</button>></div>
<</replace>>
<</button>></div>
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<<elseif $KobyScene == "RedEnd7">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Days: <<= $KobyDay>> - <<= $KobyDay+2>></b></div><hr></div><<KobyNewDayUpdate 3>><<KobyGrow 3 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
I spend the next 3 days working up the courage to ask one of them. And by 'work up the courage' I mean rot in bed while occasionally taking a bite of my Black Forest cake.
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "RedEnd8">><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "RedEnd8">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Days: <<= $KobyDay>></b></div><hr></div><<KobyNewDayUpdate 1>><<KobyGrow 1 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
<span id="mid-battle"></span>
<span id="before-battle"></span>
I can't keep sitting around. Every day the situation gets worse. I want to be big so badly. No matter how painful it is, I need to get that star back.
<br><br>I force my cowardly body to drag itself to the training area. A couple of warriors are repairing their weapons with tape. I stand around feeling awkward until I finally approach them and ask about the <span class='rkspeak'>Red Kobold</span> and… they're unusually polite? For some reason they call me 'Mr. Koby' even though I've never told them my name. Either way I'm told that the <span class='rkspeak'>Red Kobold</span> was unhappy with his small living quarters so he set up camp in the woods.
<br><br>I rush to the cave's exit and step out into the sunlight. A quick glance around and there his tent is - between the trees to the left of the path. If only I had thought to check outside. I could've got that star back so much sooner!
<br><br>I hide behind a bush and spot his gym bag sitting near a fire pit. I hear rustling. It's coming from his tent, a few steps away from the pit. My sight stays locked on the front flap of his tent as I tiptoe my way to the bag. My heart beats fast as I pick it up and put the strap over my shoulder. I turn and run but something heavy knocks me to the ground.
<br><br><span id="part2">
<div class='KobyButton'><<button "Continue">><<replace "#part2">>
<span class='rkspeak'>"There you are!"</span>
<br><br>I look up at the <span class='rkspeak'>Red Kobold</span>. God, he's huge! He's bigger and heavier than a refrigerator. All those muscles he's smothering me with - Nrr! They could've been mine if I wasn't so stupid!
<br><br><span class='rkspeak'>"Koby! I'm so sorry! I guess I went too far… Like taking your food and picking on you and stuff… When you left I was like 'Aw, man. He must hate me now!' but then you tried to steal my underwear, and um - oh, yeah! I'm sorry about that too! Don't worry though, I beat up the guys who laughed at you."</span>
<br>"I wasn't trying to steal your god damned underwear!"
<br><span class='rkspeak'>"Huh? What were you doing then?"</span>
<br>"I was…"
<br><br>What was I doing?
<br><br>"Trying to… uh…"
<br><br>Jeez… those are some powerful arms.
<br><span id="part-battle"><br><div class='KobyButton'><<button "Continue">><<set $EnemyNum to 1>><<kobybattlestart true>><<replace "#part-battle">><div class='fade-in-ani'><<display "Koby Combat">></div><</replace>><<run setup.startKobyBattle()>><</button>></div></span>
<</replace>>
<</button>></div>
</span>
<span id="after-battle"></span>
</div><</timed>>
<<elseif $KobyScene == "RedEnd9">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: <<= $KobyDay>></b></div><hr></div><<KobyNewDayUpdate 1>><<KobyGrow 1 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
I wake up with a smile. It's another day that I get to watch the <span class='rkspeak'>Red Kobold</span> work out. This time it's different though. Since he's outgrown our usual gym, he takes me to one in the nearby village, and this one's much better. No more sacks of potatoes! Now he's using actual weights for everything! And no more waiting for machines, either! Now that he's the size of the <span class='bdspeak'>Blue Dragon</span> he intimidates everyone here without even trying. Whenever he approaches a machine, anyone using it runs away from the oncoming <<weighttext $KobyChars[1].Weight>> wall of muscle.
/*<br><br><div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedIntro3.png'" id="boarderpicture">
</div>*/<br>
He sits at some sort of bench for arm exercises (I don't know what it's called - Our little cave gym didn't have much of that fancy stuff).
<br><br>His thick, sweaty biceps bulge with each lift. God, he's so fucking huge and hot. I can't wait to go home and rub myself all over him. We're in public and I'm shy so I only do so a little bit.
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "RedEnd10">><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "RedEnd10">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: 30</b></div><hr></div><<KobyNewDayUpdate 8>><<KobyGrow 9 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
After washing some bed sheets, I hang them up on the line to dry. We have a clothesline tied to a couple of trees but it's a bit too high for me to reach so I have to use a step ladder. After hanging the last one and stepping down, something heavy bumps into me. It's the <span class='rkspeak'>Red Kobold</span> who now has me pinned up against a tree.
<br><br>At this point he's grown to <<lengthtext $KobyChars[1].Height "in">> tall, weighs <<weighttext $KobyChars[1].Weight>>, and has arms thicker than mine are long. He is so overwhelmingly powerful that he does whatever he wants with me.
<br><br><span class='rkspeak'>"Take your clothes off."</span>
<br>The thick meat of his thigh has me squished up against the bark. I struggle but my arms are stuck.
<br>"I can't!"
<br><span class='rkspeak'>"You're not even trying."</span>
<br>"I am!"
<br><span class='rkspeak'>"Well, try harder!"</span>
<br>I wriggle one of my arms free but it's not enough. My underwear is wedged too tight between me and his knee - I can grab the strap on my side and pull it down a little bit, but that's all.
<br><br>He releases me and I flop to the ground.
<br><br>With one hand he picks me up and I squirm, trying to free myself.
<br><br><span class='rkspeak'>"If you resist, I'm putting you in the pit."</span>
<br>"Nrrr!" I continue trying to wiggle myself out of his grasp.
<br><span class='rkspeak'>"Tsk. Alright then."</span> He lifts his other hand and sticks my head into his humid armpit. He lowers his arm, trapping me in there. I can't see what I'm doing but I push my hands against some part of his muscular body to try to dislodge myself.
<br><span class='rkspeak'>"Stop."</span>
<br>It's hopeless. I have no choice but to comply.
<br><span class='rkspeak'>"I'll let you out if you promise to be good."</span>
<br>"Mph!"
<br>He lifts his arm and holds me in front of him, giving me a chance to breathe.
<br><span class='rkspeak'>"Do you promise?"</span>
<br>I nod. He lays his back on the ground and plops me down onto his chiseled abdomen. We've been through this before - he wants me to feel him up.
<br><br>Every part of his upper body is so broad and rugged. It's like a vast banquet, there's too much to possibly partake in all of it. As the main course for today I go with his pecs. While kneeling on his abs I rub my hands over the curves of those massive domes, massaging his dense, heavy muscles. They're so beautiful I have to rub my face up against them too. My worship gets some deep huffs and grunts out of him. He lifts and flexes his arm. The feeling of his bulky chest muscles moving as my face presses against them touches me in a way deep inside - it's ecstasy. He's so hot. Feeling him, licking him - it's not enough. I can't help myself. My teeth clamp down onto his pec meat. He reacts with a jerk that sends me tumbling.
<br><br><span class='rkspeak'>"GAH! You said you'd be good!"</span> The <span class='rkspeak'>Red Kobold</span> growls and picks me up. <span class='rkspeak'>"You're getting punished!"</span> He rolls over and places me on the grass before kneeling on me with his colossal legs straddling my whole body. The flesh of his giant cock flops on top of me, covering my whole torso and reaching past my head. I attempt to shuffle myself out from under him but there's too much weight keeping me in place.
<br><br><div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedEndStage30.png'" id="boarderpicture">
</div><br>
<span class='rkspeak'>"Don't even try! You're not getting out of here until you make me cum!"</span>
<br><br>Oh no! Such a terrible punishment! He's giving me no choice but to fondle his heavy balls and lick the bottom of his shaft. How awful!
<br><br>I'm kidding, of course - I love it. I put my all into pleasing my large manly man. With more intense stroking I get more resounding huffs and growls out of him. He sounds like a terrifying beast. Telling him how great and powerful he is gets him more into it and rocks his hips, grinding his cock against me. His dick throbs and a barrage of cum launches far past my head.
<br><br>He pants and collapses, smothering me even more.
<br><br>He's so peaceful right now that I don't want to disturb him but I'm squished to an unbearable degree. I flail around, signalling him to move. Since I've earned my freedom he complies. Looking back at our cum-soaked campsite I realize that unfortunately I'm going to have to rewash those bed sheets.
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "RedEnd11">><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "RedEnd11">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: 40</b></div><hr></div><<KobyNewDayUpdate 10>><<KobyGrow 10 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
<<set _arm = ArmCirCalc($KobyChars[1].Muscle, $KobyChars[1].Fat, $KobyChars[1].Height)>>
<<set _arm2 = _arm/3.14>>
It's another wonderful day of getting to watch the <span class='rkspeak'>Red Kobold</span> work out. The difference now is that being <<lengthtext $KobyChars[1].Height "in">> tall makes him too big to fit into the town gym. He stole the heaviest weights they had and brought them back to our campsite but even those aren't enough of a challenge anymore. Instead he's wrapped some chains around a couple of boulders and uses them for bicep curls. With monstrous <<= MirrorMessageLength(Math.floor(_arm2))>> thick arms, he confidently lifts hundreds, if not thousands of pounds of granite.
/*<br><br><div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedIntro1.png'" id="boarderpicture">
</div>*/<br>
After a few sets, he drops them. They slam into the ground and shake the earth, nearly knocking me over. He transitions to push ups and I sit on top of his back to add extra weight. He's <<weighttext $KobyChars[1].Weight>> so my weight doesn't really help, but it's fun. Being up here gives me a chance to appreciate the beautiful landscape of his shifting back muscles.
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "RedEnd12">><</button>></div>
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<<elseif $KobyScene == "RedEnd12">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: 60</b></div><hr></div><<KobyNewDayUpdate 20>><<KobyGrow 20 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
<<set _arm = ArmCirCalc($KobyChars[1].Muscle, $KobyChars[1].Fat, $KobyChars[1].Height)>>
<<set _arm2 = _arm/3.14>>
<<set _chest = ChestCirCalc($KobyChars[0].Muscle, $KobyChars[0].Fat, $KobyChars[0].Height)>>
It's the morning after we used the last of our combined credits to order a big stack of mushroom pizzas. Of course he needs the majority of the calories, but I'm greedy and try to sneak a second slice out of one of the boxes while he's not looking. I get shoved to the ground, trapped under the <<lengthtext $KobyChars[1].Height "in">> tall kobold behemoth kneeling on top of me. I've been finding myself in this position a lot lately - being flattened by <<weighttext $KobyChars[1].Weight>> of reptile meat, and smothered under his heavy cock with veins as thick as my arm.
<br>The magic star has finally run out of juice and after filling him with all of its power, the <span class='rkspeak'>Red Kobold</span> has become the most fearsome beast in all the land. With arms <<= MirrorMessageLength(Math.floor(_arm2))>> thick and a chest <<= MirrorMessageLength(Math.floor(_chest))>> around he has the strength to crush any dragon that would oppose him.
<br><br><span class='rkspeak'>"Hand it over, pipsqueak."</span>
<br>I struggle to move but the weight of his balls crushes me.
<br><span class='rkspeak'>"Christ, you're weak. Hang on."</span>
<br>He lifts up his dick enough for me to squirm free and then he daintily snatches the tiny slice.
<br><span class='rkspeak'>"More," he demands after making quick work of it.</span>
<br>I look back at the pile of boxes strewn about. "I think that was it…"
<br><span class='rkspeak'>"…That's gonna be a problem."</span>
<br><br>The sound of rustling bushes and snapping twigs interrupts us. A band of warrior kobolds appear and the Red Kobold quickly rearranges his loincloth to cover himself (somewhat). They inform us of an oncoming attack from the <span class="cobraspeak">Evil Kobolds</span>. As much as I'd love to stay by the <span class='rkspeak'>Red Kobold's</span> side, that's not going to happen. He and the rest of the soldiers are going to have to leave to defend us.
<br><br>He bends down and kisses me on the top of my head. <span class='rkspeak'>"See ya later, sunshine."</span>
<br><br>After having long outgrown his usual weapon, he instead grabs the trunk of a tree, uproots it and attaches it to the strap on his back before stomping off toward the path.
<br><br><span id="part2">
<div class='KobyButton'><<button "Continue">><<replace "#part2">><hr>
<br>The moment he's out of sight I feel lost. The last time the tribe fought the <span class="cobraspeak">Evil Kobolds</span> they were gone for over a week. What am I going to do with myself?
<br><br>I sit on a stump with my head in my hands and mope. There has to be some way to distract myself. I grab a twig and start doodling in the dirt - it's a picture of the <span class='rkspeak'>Red Kobold</span> squishing me in the pit of his elbow as he flexes.
<br><br>While drawing some lines for his abs my tummy rumbles.
<br><br>Right, I have to deal with that now too. Without any money I'm going to have to make use of my survival skills.
<br><br>I spend the day roaming the forest for prey until I finally find it - A grasshopper who has foolishly landed on a large, flat rock making it easy to spot and pounce on. I take the spoils with me back to camp. Sweat rolls down my face as I roll a log over to the fire making me wish I had a big, strong kobold around to carry things. It isn't until twilight that I'm finally able to cook my grasshopper meal.
<br><br>In case you've never had the chance to try one… they're not very good. And they're not very filling either.
<br><br>I'm still hungry but the sun's already going down. It's too late to try to catch anything else.
<br><br>I curl up under the covers and hope that things get better tomorrow.
<br><br><span id="part3">
<div class='KobyButton'><<button "Continue">><<replace "#part3">><hr><br>
I'm awoken to a familiar and tantalizing smell. Still half-asleep and blurry-eyed I spot a chicken drumstick shoved in front of my face. Ah! I remember what that smell is now! It's the <span class='rkspeak'>Red Kobold</span>! He's returned! I jump out from under the covers and hug his leg.
<br><span class='rkspeak'>"Whah! You really missed me, huh? You don't want to know where I got all this food from?"</span>
<br>I don't answer, I just squeeze his leg tighter.
<br><span class='rkspeak'>"They're spoils of war! We finished 'em off real quick and then took this whole bag of-"</span> I nuzzle my face against him.
<br>"Mm!"
<br>He half-chuckles with amusement. <span class='rkspeak'>"…Alright, I guess you don't care."</span>
<br><br><div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedEndFinal.png'" id="boarderpicture">
</div><br>
I hadn't even noticed that he brought an extremely large burlap sack with him. It's filled with more food than I could eat in a lifetime. We spend the rest of the night having a late supper until I finally get what I've been missing this whole time - curling up in the <span class='rkspeak'>Red Kobold's</span> lap and being held by his reassuring arms.
<br><br>I'm enthralled by the <span class='rkspeak'>Red Kobold</span> for the rest of my days and thanks to frequent ransacking of the <span class="cobraspeak">Evil Kobold's</span> cave, we never go hungry again.
<br><br><div class='KobyButton'><<button [[Restart From Beginning|Lil Koby Adventure]]>><<KobyReset>><<set $KobyScene = "Intro">><</button>></div>
<</replace>>
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<div class="kobyfade-in-text"><div class="kobytitle"><b>Days: <<= $KobyDay>> - <<= $KobyDay+6>></b></div><hr></div><<KobyNewDayUpdate 7>>
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<img @src="setup.ImagePath+'Koby/KobyMapTemple.png'" id="kobymap">
I head out, following the map I took from the <span class='gdspeak'>Green Dragon</span> the last time he enthralled me. I remember him talking about recovering a magical gem for some village that needed it. I'm sure that if I were able to get my hands on that gem I'd be able to use it to augment my star's powers.
<br><br>I journey down the road heading south from my cave until I eventually reach a thick jungle. One benefit of being this far from home is that I don't have to worry about any nearby dragons enthralling me. After 7 long days of travelling I finally make it to the temple marked on my map.
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "StarSearch2">><</button>></div>
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<<elseif $KobyScene == "StarSearch2">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: <<= $KobyDay>></b></div><hr></div>
<<timed 0.2s>><div class="kobyfade-in-text">
This has got to be the right place. It's a large mossy stone structure - the kind that makes you think "There's got to be a key item in there."
<br><br>It's hard to see while walking through its abandoned halls. If it weren't for the occasional torch on the wall it would be completely black. I trip over some vines covering the floor and scrape my knee. I really didn't think this through. I should've brought some sort of light with me.
<br><br>I continue down the hall but then I hear a rumbling noise. I turn around to see a stone falling from the ceiling and when it hits the floor a row of spears spring from the wall. Taking a closer look, it seems like the stone landed on a pressure plate that activated the spikes.
<br><br>I walked right over that… I'm in over my head. If I was heavy enough to trigger those plates I'd be dead.
<br><br><span id="part2"><div class='KobyButton'><span data-keytype="yes"><<button "Continue">><<replace "#part2">>
I enter a room with an entrance to another hall to the left and a closed door straight ahead. The closed door is made of stone and has some strange markings on it. I can't figure out how to open it, but whatever's in there has got to be important. The markings might be a clue as to how to open it but I'm straining to make them out in the dim light.
<br><br>There's a growl coming from behind me. I turn to see a pair of red eyes shining in the hallway - the same hallway I came from. It immediately hits me how far away from safety I am and how much of a bad idea all of this was. The creature enters the light and I see that it's a large black wolf - a particularly powerful one judging by the smoky black particle effect coming off of it. I draw my sword but then remember that I'm far too weak and unskilled to ever hope to defend myself. I toss the sword hoping to scare it but my pitiful throw doesn't even reach the creature. I turn to look for a place to hide, but there's nothing. The wolf's now sprinting towards me.
<br><br>Before it gets to me, a large brown-furred beast enters from the other hall. It roars and lunges at the wolf. The creatures wrestle on the ground before the brown-furred beast stands up, holding the wolf by its back legs, swings it around and tosses it against the wall. Once it collides with the mossy stone it disintegrates into a puff of black smoke.
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<img @src="setup.ImagePath+'Koby/GreenIntro2.png'" id="boarderpicture">
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<br>The brown-furred beast turns to face me and I realise it's not a beast at all - it's the <span class='gdspeak'>Green Dragon</span>. He comes closer to check on me.
<br><br>My… my hero. He's so brave and strong and great. No monster stands a chance against him. It's such a relief that he was here to save a weak little kobold like me.
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<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: <<= $KobyDay>> Continued</b></div><hr></div><<KobyNewDayUpdate 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
<span class='gdspeak'>"Did it hurt you?"</span>
<br>I'm too busy checking out my big, handsome hero to answer him.
<br><span class='gdspeak'>"What are you doing here?"</span>
<br>I don't want to tell him I came here for the gem. I feel so stupid that I put myself in so much danger.
<br>"I missed you." I sniffle and put my arms around him.
<br><span class='gdspeak'>"Koby…"</span>
<br><br>Gaaaawd, I love being this close to him. I so badly want to 'thank' him for saving me but I know him too well at this point. He'd be all like 'no, I'm concerned about getting you to safety,' or whatever. Ugh. 🙄
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<<timed 0.2s>><div class="kobyfade-in-text">
We finally arrive back at the village near my home and we're both pooped. The trip back took about as long as the trip there. I would've thought it would be faster since he was carrying me but I guess we spent too much time having fun together. We stop by the pub to have some stew before heading to his place. He spends the remainder of the evening relaxing on the fur rug in front of the fireplace. I massage his back muscles - even though he's strong enough that carrying me would've been easy, he still deserves it.
<br><br>After saving my life… I wish there was more I could do to reward my hero…
<br><br><span id="part2">
<div class='KobyButton'><<button [[Give Him My Star|Lil Koby Adventure]]>><<set $KobyScene = "GreenEnd1">><</button>></div>
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<hr><br>
No… No, I can't give him my star. As much as I'd love to have an even bigger dragon husband, I need that magic for myself.
<br><br>The <span class='gdspeak'>Green Dragon</span> turns around and I spend the night resting on his chest fluff.
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<<timed 0.2s>><div class="kobyfade-in-text">
I hang out with the <span class='gdspeak'>Green Dragon</span> all week while he works. He chops down trees and brings them to the mill and I'm about as useful as the time I helped him stack wood. It's fine though, I'm happy as long as I'm spending time with him.
<br><br>When the weekend comes around, he takes me to the tavern for some fun.
<br><br>There's all kinds of people in there and all of them are apparently well acquainted with the <span class='gdspeak'>Green Dragon</span>. They all greet him and he has to introduce them to me. Remember that house that burned down and he helped rebuild? One of them thanks him for that and pays for a couple of drinks for us. I'm such a lightweight - half a beer in and I can already feel it affecting me.
<br><br>Someone wants him to join in a game of darts. The <span class='gdspeak'>Green Dragon</span> says I should play too, but I decline. The board's kind of high up and I'm too short, so I doubt I'd be any good. I just sit by the bar and cheer him on. As he plays I realize it's probably good he has someone cheering for him because he's… not very good. Half of his shots don't even hit the board.
<br><br>Throughout the night more people keep offering him free drinks. He gets a couple of drinks for protecting a farm from wolves. He did this not by fighting them, but by taming them. Several villagers now keep them as pets. He gets a couple of drinks for guarding people while they gather herds near the <span class="cobraspeak">Evil Kobold</span> cave, and he gets a couple more for scaring away a bear that was trying to get into someone's home. It would've been cool if he managed to tame the bear too but standing up to such a large creature is pretty brave. He gets so many that I have to keep helping him drink them even though I'm way too drunk at this point.
<br><br>He loses another game of darts and comes to sit at the bar with me. I should cheer him up. "Oh, my big draaaaaagon, I looooooooove you!"
<br><span class='gdspeak'>"Ah ha ha! Well, I love you t-"</span>
<br>"NO! For REAL! Everyone LOVES you 'cuz you're so GOOD," I say, finishing my drink and slamming it on the counter, "And you're HOT too!" I'm being loud and obnoxious, but I can't stop myself. "How many drinks have people given you tonight, huh?" I get off my stool and crawl onto his lap.
<br><span class='gdspeak'>"Nuhhh, maybe-"</span>
<br>"Tenty- I bet. T-.... I bet twenty-seven! HAHA!" My face buries its way between his pecs. "Mmm… fluffy." I rub my face around. "So good..."
<br><br><span id="part2"><div class='KobyButton'><span data-keytype="yes"><<button "Continue">><<replace "#part2">>
I feel myself being dropped into a bed.
<br><br>How did I get here? I must've been so lost in his fluff that I didn't even notice him carrying me back home.
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I wake up in the morning and feel my hand touching something. It's a garbage can. He must've put it beside the bed for me, though I don't think I feel bad enough to need that. Ooh, but wait, there's some orange juice and some eggs and toast on the side table! That'll hit the spot! Jeez, that <span class='gdspeak'>Green Dragon</span>, he's so attentive.
<br><br><span class='gdspeak'>"How ya feeling?"</span> he asks, walking in from the kitchen.
<br>"Eh, alright… Thanks…" I say before gagging a little bit.
<br><span class='gdspeak'>"Gotta take it easy next time!"</span>
<br>"Yeah right! If it weren't for people buying you so many drinks I wouldn't've had so much. It's like everyone loves you, it's fuckin' crazy," I say munching on my toast, "I wish I had a reputation like that. Not that that's ever gonna happen."
<br>He chuckles and leans against the wall, <span class='gdspeak'>"Aw, Koby… You know, things weren't always like that."</span>
<br>"...Hm?"
<br><span class='gdspeak'>"Yeah, bet you didn't know I used to be a thief."</span>
<br>"Nuh uh, shut up."
<br><span class='gdspeak'>"It's true! That's how I made a living. I'd wait by roads and… ambush people."</span>
<br>"What? But…"
<br><span class='gdspeak'>"See?"</span> he says pointing to the scar on his face, <span class='gdspeak'>"That's from one time when someone fought back. I guess I was being careless."</span> He sits beside me on the bed. <span class='gdspeak'>"It was bleeding so much and I didn't have anywhere to go for help. I was scared I was going to die,"</span> he laughs and looks away. <span class='gdspeak'>"Decided I didn't want to be a piece of shit no more so I travelled here 'n started again."</span>
<br>"Wow…"
<br><span class='gdspeak'>"Back then I was young and dumb and… well, you have plenty of time to grow."</span>
<br><br>Oh my God, he knows about my star?!
<br><br>...Wait, nevermind. I'm an idiot. He just shared a lot with me. I must comfort him.
<br><br>I sit up and put my arms around him. I love my dragon. You wouldn't know it by looking at him, but he can be pretty sensitive sometimes.
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<<timed 0.2s>><div class="kobyfade-in-text"><span class='gdspeak'>"Growth… magic? Oh no, I couldn't accept something like that. You don't have to give me anything. That's something you should keep for yourself."</span>
<br>"Oh but it uh… it only works on green dragons."
<br><span class='gdspeak'>"…"</span>
<br>"No, for real! And out of all the green dragons I know I think you deserve it the most. Besides, if you were stronger then you'd be better at defending people.. You want that don't you?"
<br><span class='gdspeak'>"…I do."</span>
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "GreenEnd2">><<KobyGrow 1 2>><</button>></div>
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<<elseif $KobyScene == "GreenEnd2">>
<<timed 0.2s>><div class="kobyfade-in-text">He stands in front of the fireplace while I activate the magic star. With the initial burst of growth, he grunts and his knees shake. His shoulders and chest bulge noticeably and he gets just a little bit taller and thicker all over. While he runs a hand over his bicep and forearm a stitch in his pants snaps.
<br><br><span class='gdspeak'>"Wha… I… didn't realize it was going to be this effective."</span> He tries to unbuckle his pants but his hands quiver from another surge of growth. I reach up and undo his belt for him and slide his pants down. His girthy cock springs out from his waistband as I slide it past his meaty thighs. He sits on the carpet so I can get them past his feet. I straddle one of his thighs and rub his chest.
<br><br>"Does my hero like his gift?"
<br>He huffs. <span class='gdspeak'>"I do."</span>
<br>"You're so much bigger and stronger now."
<br><br>The <span class='gdspeak'>Green Dragon</span> flexes his bicep which is unusual because he doesn't normally like showing off. I hold onto his arm and grope his beautiful muscles with both hands "So Impressive! And this is just the start! Think of how much bigger you're going to be!" His cock pulses against my leg. Seems like it wants some attention too, so I reach down and oblige.
<br><br><span class='gdspeak'>"Mmmf…"</span> He lies back onto the carpet and I stroke his dick.
<br>"Wow, even my man's cock has grown! I love how big and strong my hero is! He's going to become so massive and so powerful!" I run my tongue along his shaft as I continue to fondle him.
<br><span class='gdspeak'>"Ah~"</span> His hands grasp at the fur carpet.
<br>"He'll tower over any bad guy," I say before giving his dick another lick. "And he's going to protect everyone."
<br><span class='gdspeak'>"Ung… Gaah!"</span>
<br><br>Hell yeah! I did such a good job making my hero cum. I bet he feels so much better now. Nee-hee! I love my hero so much 😊
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<<elseif $KobyScene == "GreenEnd3">>
<<KobyNewDayUpdate 1>>
<div class="kobytitle"><b>Day: <<= $KobyDay-1>></b></div><hr>
<<timed 0.2s>><div class="kobyfade-in-text">When I wake up the <span class='gdspeak'>Green Dragon</span> is by the front door and he's packing my star into his bag.
<br><br>"What are you doing?... You're leaving?"
<br><span class='gdspeak'>"Koby…"</span> he comes and kneels by the bed. <span class='gdspeak'>"I know, I'm sorry. But listen - that village wanted me to retrieve a gem for them, but what I didn't tell you is after I gave it to them, rumours of people being attacked by werewolves-"</span>
<br>"Okay, let them be attacked. What does this have to do with you? Stay here with me!"
<br><span class='gdspeak'>"Funny. But no, people say they've seen large, shadowy wolf creatures that give off a black smoke."</span>
<br>"Oh, like the-"
<br><span class='gdspeak'>"Exactly... So I went back to the temple. I was trying to find any evidence of them but I couldn't. "They're just rumors," I thought, so I came home but I can't shake the feeling they're not. So I can't stay here. I have to do something."</span>
<br>"Then wait for me. I'm coming too."
<br><span class='gdspeak'>"No! They say those beasts are huge - a head taller than me at least!"</span>
<br>"And you're going to leave me here all by myself? What if one of them comes here? I'll have no one to protect me!"
<br><span class='gdspeak'>"They're not going to come here."</span>
<br>"You don't know that! What if they do and I die? Is that what you want? For me to die? If you're going to leave and let me die then at least give me my star back!"
<br><span class='gdspeak'>"…"</span>
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<div class="kobytitle"><b>Day: <<= $KobyDay-1>> Continued</b></div><hr>
<<timed 0.2s>><div class="kobyfade-in-text">The <span class='gdspeak'>Green Dragon</span> and I make the trek to the village in the west jungle. Even though we just finished travelling this path, this time it'll be much more fun getting to use the magic star every day.
<br><br>We walk on a trail along the side of a small rocky cliff. On the other side of the road the grass slopes gently down to a river that can narrowly be made out behind all of the coniferous trees.
<br><br>"This other village isn't that far, is it?"
<br><span class='gdspeak'>"Hmm, I think it took me around 10 days to get there the last time but- Oh, you're tired already?"</span> He kneels down so I can crawl up onto his back.
<br>"So what exactly were these werewolf rumours?"
<br><span class='gdspeak'>"A guard went missing one night. They say he was dragged off into the woods by a wolf man made out of shadows. Probably just a regular wolf, I think. People imagining things. It's… a coincidence though."</span>
<br><br>I point to the black, smokey werewolf taking a drink from the river and ask if he thinks that might be one of them. The werewolf stands up and turns to face us. Not only is it well over a head taller than the <span class='gdspeak'>Green Dragon</span>, but it's super muscular to boot. My kobold senses tell me it must be <<if settings.lengthUnit == "feet">>8 feet<<else>>a little under two and a half meters<</if>> tall and about <<weighttext 1200>>.
<br><br>I don't have time to admire the beefy monster before the <span class='gdspeak'>Green Dragon</span> tosses me up on a ledge of the cliff where there's a crevice. The wolf sprints toward us as <span class='gdspeak'>Green Dragon</span> tells me to hide. I stay out on the ledge to watch him instead. He runs up the path while trying to fish something out of his bag. The wolf quickly catches and pounces on him. He gets knocked to the ground. It's about to take a swipe at him but the <span class='gdspeak'>Green Dragon</span> kicks the wolf in the stomach, making it recoil and giving him enough time to pull a flask of pink liquid out of his bag.
<br><br>The glass shatters against the wolf and it howls as the liquid sizzles. An increasing amount of black smoke rises out from the werewolf before it keels over and fully disintegrates.
<br><br>I hop down from the ledge and run over to the <span class='gdspeak'>Green Dragon</span> still sitting on the ground.
<br><br><span class='gdspeak'>"I only had one of those…"</span>
<br><br>I pat him on the back. I'm not worried. We'll just use my magic to make him super huge and we'll never be in danger again.
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "GreenEnd5">><<KobyGrow 9 2>><</button>></div>
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<<elseif $KobyScene == "GreenEnd5">>
<<KobyNewDayUpdate 10>>
<div class="kobytitle"><b>Day: <<= $KobyDay-1>></b></div><hr>
<<timed 0.2s>><div class="kobyfade-in-text">We arrive at a village of wingless bird people. By now, the <span class='gdspeak'>Green Dragon</span> has had plenty of time to grow. The <<lengthtext $KobyChars[2].Height "in">> tall dragon's got solid biceps the size of cantaloupes and weighs <<weighttext $KobyChars[2].Weight>>. His pants have been destroyed so we've used their torn scraps and the rope from his tent to create a sort of loincloth.
<br><br>We stop by a large hut to meet with the village elder. A short, <span class='roospeak'>owl guy</span> emerges and the <span class='gdspeak'>Green Dragon</span> asks if they've discovered anything.
<br><span class='roospeak'>"Ah, you've return-"</span> the <span class='roospeak'>elder</span> looks the <span class='gdspeak'>Green Dragon</span> up and down. He blushes and looks away after seeing his barely covered bulge. <span class='roospeak'>"U-uh, sorry. Yes. The wolves - they are spawned by an enchanted relic located in the temple. Their purpose is to protect the spirit gem and now that it's been taken the wolves have been released."</span>
<br>The <span class='gdspeak'>Green Dragon</span> is unsure of what to do with his hands while talking. He tries crossing his arms but his bulked up chest and arms won't allow it. He settles with placing his hands on his hips. <span class='gdspeak'>"It's funny. I didn't find a trace of where that relic would be."</span>
<br>The <span class='roospeak'>elder</span> unravels a scroll and shows us some runes. <span class='roospeak'>"It's behind the Ancient Puzzle Door of Sealing."</span>
<br>"Oh, hey! I recognize those symbols! That's the door that we saw! Remember?"
<br><span class='gdspeak'>"...I never saw anything like that."</span>
<br>"No, you did, I swear! It was right where I was standing when you found me!"
<br>The <span class='gdspeak'>Green Dragon</span> glares at me.
<br><span class='roospeak'>"Oh! It sounds like the little one-"</span>
<br><br>Behind us, someone yells. We turn to see a werewolf the same size as the last appear from the forest and grab a pelican guard. The <span class='gdspeak'>Green Dragon</span> sprints toward them and pounces on it, knocking the werewolf away from the guard. After wrestling with the wolf, he manages to position himself on top. With a knee on its chest and a hand holding down its neck, he delivers a powerful punch to its face. His fist evaporates its head, going right through and colliding with the ground below. He shakes his hand and gets up as the wolf disappears in a puff of smoke.
<br><br>The <span class='roospeak'>elder</span> hobbles over holding a blue gem. <span class='roospeak'>"Please, you must return it! It's the only way to-"</span>
<br><span class='gdspeak'>"No. I won't be needing that."</span>
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<<timed 0.2s>><div class="kobyfade-in-text">"Don't worry, when we get to the temple I'll show you where that door was. I can't believe how forgetful you are!"
<br><span class='gdspeak'>"...I remember the door. I was trying to keep that a secret."</span>
<br>"Oh, wait yeah. We found the door and you left without checking it? Why would you do that?"
<br><span class='gdspeak'>"I was hoping it was nothing. Having to fight giant monsters like that… I just didn't want to think it was real."</span>
<br><br>Poor <span class='gdspeak'>Green Dragon</span>. He was scared. I'll help him though. He'll become the biggest and bravest hero the world has ever seen and he'll never have a reason to be afraid ever again!
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<<timed 0.2s>><div class="kobyfade-in-text">By the time we reach the temple, the <span class='gdspeak'>Green Dragon</span> has grown to <<lengthtext $KobyChars[2].Height "in">> tall and weighs <<weighttext $KobyChars[2].Weight>>. He has to turn sideways to squeeze his massive chest through the doors and tight hallways. We reach the pressure plate trap and he shoves a giant stone statue in front of where the spikes come out so we can cross safely. Once entering the room where he first found me, he approaches the Ancient Puzzle Door of Sealing. He punches it, sending bricks flying and creating a hole big enough for us to walk through.
<br><br>Inside of the Forbidden Chamber three werewolves guard an altar holding a glimmering metal cube. The <span class='gdspeak'>Green Dragon</span> picks up a chunk from the broken door and hurls it at one of them making it vanish. the other two charge at him. One tries to grapple him but he easily shoves the comparatively puny wolf and kicks him to the ground. He grabs the second one and with both arms lifts it over his head and tosses it at the one still trying to stand up. Upon colliding with each other, both werewolves evaporate.
<br><br>Taking a closer look at the artifact on the altar, it appears to be a glowing wolf statue inside of a metal cage.
<br><br>A fourth werewolf rises from the ground, emerging from a shadow in the corner of the room. Before the monster is able to reach us, the <span class='gdspeak'>Green Dragon</span> grabs the metal cage and tears it apart. The glowing statue falls and shatters when it hits the ground.
<br><br>The werewolf simultaneously vanishes.
<br><br>And with that the big brave hero put an end to the werewolf curse that was plaguing the land. But we're not done yet. I think our hero could stand to be even bigger and braver!
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<div class="kobytitle"><b>Days: <<= $KobyDay-7>> - <<= $KobyDay-1>></b></div><hr>
<<timed 0.2s>><div class="kobyfade-in-text">The <span class='gdspeak'>Green Dragon</span> doesn't fit in our tent anymore. Instead I just sleep under his arm, it's enough to protect me from the elements.
<br><br>He's able to easily clear a path through the forest by knocking over most trees in our way, but despite that our trip back is taking about the same amount of time as before. It's definitely due to all of the extra breaks we need to take so I can relieve him. He's so much hornier now that he's huge.
<br><br>On the day we return to our village he's grown to <<lengthtext $KobyChars[2].Height "in">> tall and weighs <<weighttext $KobyChars[2].Weight>>. At this point his dick is even bigger than I am so his makeshift loincloth doesn't quite cut it anymore. His arms are so hefty I can't even reach halfway around them so it's no surprise that when he opens the front door of his house he ends up tearing it off right its hinges.
<br><br><span class='gdspeak'>"Tch! God d-... Can you go in there and check my closet? Check to see which pair of pants is the largest."</span>
<br>"I don't think you're going to have anything that fits…"
<br><span class='gdspeak'>"Just get something! Quick! I don't want anyone to see me while I'm… not decent."</span>
<br><br>I bring him back the blanket off his bed to replace the scrap of clothing he was using and I'm also able to find a thicker rope to use. He's so relieved to get a new loincloth but he doesn't have the flexibility to get it on himself.
<br><br><span class='gdspeak'>"I think it's about time we cut it out with that star of yours. I don't want to be greedy."</span> He sits down on the ground so I can tie everything together for him.
<br>"If you say so. I was just concerned since there's still so many charges left. If you don't use them what happens if, say, the <span class='bdspeak'>Blue Dragon</span> manages to get their hands on it? All the damage he'd do..."
<br><span class='gdspeak'>"..."</span>
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "GreenEnd8">><<KobyGrow 10 2>><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "GreenEnd8">>
<<KobyNewDayUpdate 10>>
<div class="kobytitle"><b>Day: <<= $KobyDay-1>></b></div><hr>
<<set _thigh = ThighCirCalc($KobyChars[2].Muscle, $KobyChars[2].Fat, $KobyChars[2].Height)>>
<<set _thigh2 = _thigh/3.14>>
<<timed 0.2s>><div class="kobyfade-in-text">10 days go by and the <span class='gdspeak'>Green Dragon</span> is up to <<lengthtext $KobyChars[2].Height "in">> tall and weighs <<weighttext $KobyChars[2].Weight>>. He's always hot and sweaty from being so big, so I have to put in a lot of time maintaining him. To help keep him cool, I've tried shaving his chest and pit hair and trimming his beard but it all comes back the next day like he's Tim Allen in The Santa Clause. Showering him is almost a whole day's worth of work. He sits down and raises his arm so I can climb a ladder to wash his armpits. Before I do that though, I take a second to stand beside him and compare the thickness of our legs. Each of his thighs are <<= MirrorMessageLength(Math.floor(_thigh2))>> wide so it's like comparing a twig to a tree trunk.
<br><br>It's getting to be that time where I stop being enthralled by the <span class='gdspeak'>Green Dragon</span>, but maybe I can think about what it'd be like to fight him one more time before I leave.
<br><br><div class='KobyButton'><<button "Green Dragon Fight">><<KobyBattleStartButton 2 true>><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "GreenEnd9">>
<<KobyNewDayUpdate 10>>
<div class="kobytitle"><b>Day: <<= $KobyDay-1>></b></div><hr>
<<timed 0.2s>><div class="kobyfade-in-text">Sounds of screams can be heard as the <span class='bdspeak'>Blue Dragon</span> stomps his way down the village streets. He effortlessly busts down the wall of someone's home, walks in and steals their food.
<br><br>The <<lengthtext $KobyChars[2].Height "in">> tall and <<weighttext $KobyChars[2].Weight>> <span class='gdspeak'>Green Dragon</span> comes to save the day. His ultra thick legs make it difficult to walk which he's not quite used to so he ends up also knocking down a villager's home (He promises to help rebuild later) but he eventually gets close enough to the <span class='bdspeak'>Blue Dragon</span> to confront him.
<br><br><span class='gdspeak'>"Alright, buster! That's enough!"</span>
<br><br>The <span class='bdspeak'>Blue Dragon</span> looks up at him. He sees that the <span class='gdspeak'>Green Dragon's</span> arms each weigh several times more than he does. He sees that the tip of his cock almost reaches the ground even when standing. With an expression of awe, he drops the cheese wheel he's holding and walks up to the <span class='gdspeak'>Green Dragon</span>. He kneels and wraps his arms around the hero's leg, groping his mighty calf muscles.
<br><br><span id="part2"><div class='KobyButton'><<button "Continue">><<set $KobyScene = "GreenEnd9b">><<updatebarkoby>><<replace "#part2">><<timed 0.2s>><div class="kobyfade-in-text">It worked! The <span class='bdspeak'>Blue Dragon</span> has been tamed!
<br><br>Now that he's enthralled as well we all spend the evening in the forest together. I nestle in a comfy spot in my hero's thick chest fluff while the <span class='bdspeak'>Blue Dragon</span> uses his whole body to give him a dick massage.
<br><br>The <span class='gdspeak'>Green Dragon</span> is very pleased right now and that's all I care about. I'm not upset I have to share him with someone else. All that matters is that the <span class='gdspeak'>Green Dragon</span> is happy.
<br><br>When everyone's asleep I tear up a clump of grass and throw it at the <span class='bdspeak'>Blue Dragon</span>.
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "GreenEnd10">><<KobyGrow 19 2>><</button>></div>
</div><</timed>>
<</replace>><</button>></div></span>
</div><</timed>>
<<elseif $KobyScene == "GreenEnd10">>
<<KobyNewDayUpdate 19>>
<div class="kobytitle"><b>Day: <<= $KobyDay-1>></b></div><hr>
<<timed 0.2s>><div class="kobyfade-in-text">60 days after first using the star and the <span class='gdspeak'>Green Dragon</span> has reached his ultimate size. He's an enormous mountain of a man at <<lengthtext $KobyChars[2].Height "in">> tall and weighing <<weighttext $KobyChars[2].Weight>>. A single pec of his is more than enough to act as a bed for be. His arms are about as thick as the <span class='bdspeak'>Blue Dragon</span> is tall and he's got a dick big enough to crush any of the villagers' homes - He'd never do that though because he's gentle.
<br><br>The <span class='gdspeak'>Green Dragon</span> senses I'm not entirely happy with having to share him with someone else so he picks the <span class='bdspeak'>Blue Dragon</span> up by the scruff of the neck and tosses him away, never to be seen from again.
<br><br>From that day forward the village remained peaceful thanks to the protection of our great and wonderful hero.
<br><br><div class='KobyButton'><<button [[Restart From Beginning|Lil Koby Adventure]]>><<KobyReset>><<set $KobyScene = "Intro">><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "GreenCheat">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Days: <<= $KobyDay>> - <<= $KobyDay+2>></b></div><hr></div><<KobyNewDayUpdate 3>>
<<timed 0.2s>><div class="kobyfade-in-text">
<span id="before-battle">While making breakfast for the dragon I love, I hear crashing and screams coming from outside. From the window I can see the <span class='bdspeak'>Blue Dragon</span> smashing down the wall of someone's house.
<br><br><span class='gdspeak'>"You stay here where it's safe,"</span> the <span class='gdspeak'>Green Dragon</span> says as he puts on his pants and heads out the door, <span class='gdspeak'>"I have to take care of this."</span>
<br><br>Oh, I'm so proud of my big dragon hero! He's so brave going out to defend the village. I wait by the window for him to return.
<br><br>Hours go by and I don't see any sign of him… He must be dealing with all the other villagers thanking him for protecting them.
<br><br><span id="part2">
<div class='KobyButton'><<button "Continue">>
<<replace "#part2">>
I wait even longer and now that sun's going down I'm really starting to worry. I head out, walking down the streets multiple times but I still don't see him anywhere. Maybe he's shooing the <span class='bdspeak'>Blue Dragon</span> back to his castle? I leave the village, taking the path up the mountain when I hear rustling behind some bushes.
<br><br><span class='gdspeak'>"Koby! I-"</span> The <span class='gdspeak'>Green Dragon</span> his holding his fur coat and pulling up his pants. <span class='gdspeak'>"...I'm sorry."</span>
<br><br>I'm not sure what to say. He's not looking me in the eyes and without saying anything else he walks towards the village. From behind I can see that he didn't properly get his tail in the hole of his pants so the waistband is hanging half-way down his ass.
<br><br>A naked <span class='bdspeak'>Blue Dragon</span> comes out from behind the bushes. With the thickest muscles and heaviest cock of all the dragons, I'm not even sure if he sees me past his hefty pecs.
<br><br>And my hero tried to stand up to this guy? No wonder it turned out how it did. The same thing would happen if I tried fighting him.
<<set $GreenEnthrallDescCount++>>
<<replace "#after-battle">><br><br><div class='KobyButton'><<button "Blue Dragon Fight">><<KobyBattleStartButton 3>><</button>></div><</replace>>
<</replace>><</button>></div></span>
</span>
<span id="mid-battle"></span>
<span id="after-battle"></span>
</div><</timed>>
<<elseif $KobyScene == "GreenReturn">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: <<= $KobyDay>></b></div><hr></div><<KobyNewDayUpdate 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
<<KobyEnthrallEndText>>
<img @src="setup.ImagePath+'Koby/KobyMap2.png'" id="kobymap">
I walk through the village, embarrassed that I let myself get sidetracked again. I just want to get away from everyone and get back home.
<br><br><span class='gdspeak'>"Koby?"</span>
<br>Oh no… He's back. It's the <span class='gdspeak'>Green Dragon</span>.
<br><br><span id="part2">
<div class='KobyButton'><<button "Continue">>
<<replace "#part2">>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/GreenIntro1.png'" id="boarderpicture">
</div>
<br><span class='gdspeak'>"Koby, my friend! I almost didn't recognize you! You've changed so much!"</span>
<br>"I've uh… I've been working out."
<br><span class='gdspeak'>"Well, good for you! You look great!"</span>
<br>"Th-thanks…"
<br><span class='gdspeak'>"You're not busy, are you? I was just about to make supper, if you wanted to come by."</span>
<br>Oh no! I feel it! It's happening again! He's trying to enthrall me! Whaaaa!
<br><br><div class='KobyButton'><<button "Continue">><<KobyBattleStartButton 2 false true>><</button>></div>
<</replace>>
<</button>></div>
</span>
</div><</timed>>
<<elseif $KobyScene == "GreenReturnB">>
<div class="kobytitle"><b>Day: <<= $KobyDay-1>> Continued</b></div><hr>
<<timed 0.2s>><div class="kobyfade-in-text">
Gosh dang it! He's just too big and handsome, I can't escape his enchanting aura! My feet move on their own as he drags me by a proverbial leash back to his home.
<br><br>I have to keep myself from staring at his muscular forearm to grab the bowl of stew he's handing me. He's been telling me about a nearby town that had an important magical gem stolen from them. The area the town's in is pretty dry and they were using the gem to produce water so it was pretty important for the <span class='gdspeak'>Green Dragon</span> to go on a quest to retrieve a replacement.
<br><br><span class='gdspeak'>"The bandits weren't much of a problem, but that boulder trap, I tell you, I thought I was dead!"</span> He shows me the bandage on the tip of tail that got crushed before sitting down on the couch next to me. <span class='gdspeak'>" But I'm glad to make it out of that dungeon so I could get to see you again."</span>
<br>"Yeah, I bet you could wait to use your enthralling powers on me again."
<br><span class='gdspeak'>"Enthralling?"</span>
<br>"Using your manly aura to compel me to please you."
<br><span class='gdspeak'>"I… I don't know what you're talking about."</span>
<br>His powers are so strong he doesn't even realize he's using them! He's such a burly, well-built man, it's like he's forcing me to get in close to him and rub the inside of his thigh.
<br><span class='gdspeak'>"O-oh! Ha, we haven't even had supper yet! You must've really missed me."</span>
<br><br>I spend the rest of the night being fucked by him. Don't worry- we have the stew eventually. Before going to bed I lie on his belly and eat it by the fireplace. It's really nice 😊
<<set $GreenEnthrallDescCount++>>
/*The Green Dragon enthralls you. You spend the day at his place.<<KobyEnthralledDesc 1>>*/
<br><br><div class='KobyButton'><span data-keytype="yes"><<button [[Continue|Lil Koby Adventure]]>><<AdvanceEnthrallment>><<set $KobyScene = "">><</button>></span></div>
</div><</timed>>
<<elseif $KobyScene == "GreenReturn2">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: <<= $KobyDay>></b></div><hr></div><<KobyNewDayUpdate 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
<<KobyEnthrallEndText>>
On my way to the gym, I notice the <span class='gdspeak'>Green Dragon</span> is back and he's walking towards me. He walks right past without noticing me. I turn around.
<br><br>"Hey."
<br><span class='gdspeak'>"Wh-... Koby?!"</span> He looks me up and down, <span class='gdspeak'>"Jesus, How long was I gone for?!"</span>
<br><br>It's interesting, he's much smaller and cuter than I remember…
<br><br><div class='KobyButton'><<button "Continue">><<KobyBattleStartButton 2 false true>><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "GreenReturn2B">>
<<set $KobyScene = "">>
<div class="kobytitle"><b>Day: <<= $KobyDay-1>> Continued</b></div><hr>
<<timed 0.2s>><div class="kobyfade-in-text">
The <span class='gdspeak'>Green Dragon</span> nervously pulls something out of his bag. It's a tiny sword. He holds it out for me. <span class='gdspeak'>"I got this for you, it- Er…"</span> He scratches the back of his head. <span class='gdspeak'>"Probably too small for you now… Sorry."</span>
<br>"So. The cheater comes back."
<br><span class='gdspeak'>"Ah! Koby, no! I'm sorry, I'm weak!"</span>
<br>"Shhhh," I get close and put my arms around him, "Don't worry. I know what you can do to make it up to me."
<br><span class='gdspeak'>"Anything!"</span>
<br><br>In case you can't guess what I have planned for him, I take him back to his place so I can fuck him. I figure it'll help relieve him of his guilt.
<br><br>I want to get down to business but he seems more interested in getting to feel my muscles. I lay on his bed and he rubs his face against my pecs and feels my massive biceps. He's practically drooling. It's funny seeing him like this - the hero I used to look up to can't get enough of my big, beefy kobold body. He moves down to feeling my thighs before sticking his face on my crotch, huffing and stroking my dick. A good long while of that and he ends up panting and covered in both of our cum.
<br><br>I take a moment to relax next to him. "There… you're forgiven. You feel better?"
<br><span class='gdspeak'>"Mmm…"</span>
<br><br>Oh right, I was on my way to the gym before this. There's growth progress that needs to be made. I roll over to leave.
<br><span class='gdspeak'>"Koby…"</span>
<br> Before heading out I turn back and rub his belly. "Don't worry my little teddy bear. You'll see more of me later."
<<set $GreenEnthrallDescCount++>>
<<KobySetSkillTimer 2>>
<br><br><img @src="setup.ImagePath+'Koby/Star.png'" id="storyitempicture"><br>
<span id="grow-area"><div class='KobyButton'><<button "Grow">><<set $KobyGrowths++>><<replace "#grow-area">><div class="kobyfade-in-text"><<KobyGrowText 1>></div><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><</button>></div><</replace>><</button>></div></span>
</div><</timed>>
<<elseif $KobyScene == "GreenLeave">>
<div class="kobyfade-in-text"><div class="kobytitle"><b>Day: <<= $KobyDay>></b></div><hr></div><<KobyNewDayUpdate 1>>
<<timed 0.2s>><div class="kobyfade-in-text">
<<KobyEnthrallEndText>>
I pass by the <span class='gdspeak'>Green Dragon's</span> place on my way back home. He's outside his front door, facing the other way and bent over, putting something in his bag. God, he's got such a good butt attached to such nice, thick legs. Wuh-oh, I feel an enthralling coming on! 😁
<br><br>"Heading out?"
<br><span class='gdspeak'>"Koby!"</span> He turns to me surprised, <span class='gdspeak'>"I…"</span>
<br><br>He must be going on another adventure. I can't wait to go with him! Maybe he'll save me again and I'll get to reward my hero with all sorts of love and cuddles! Nee-hee hee!
<br><br>…
<br><br>He's taking a while to answer though…
<br><br>"Are you going somewhere?"
<br><span class='gdspeak'>"Yes, sorry… Another trip to the temple. There's many monsters and-"</span>
<br>"Ooh! Can I come?"
<br><span class='gdspeak'>"No! It's… It's too dangerous."</span>
<br>"Aw but I've been practicing with my sword! And I'm so much stronger now, too!"
<br><span class='gdspeak'>"You're right. You're strong,"</span> his voice is a bit shaky, <span class='gdspeak'>"So you'll be fine here on your own… And I'm sure you'll be able to find someone to treat you better than I have… Sorry."</span>
<br><br>He picks up his bag and leaves me behind.
<br><br>Oh my God… He's taking this way too seriously. I just wanted him to fuck me! Now what am I going to do?! I guess I have no choice but to walk all by myself back home...
<br><br><hr><br>Waaah, I'm just a lonely little kobold in need of a big strong dragon man… Stupid <span class='gdspeak'>Green Dragon</span> , blue balling me like that!
<br><br><span class='rkspeak'>"Well, well, well."</span>
<br><br>Ah, it's the <span class='rkspeak'>Red Kobold</span> trying to block my path again! My prayers have been answered!
<br><br><span class='rkspeak'>"Where do you think you're going?"</span>
<br>"Your room! Let's fucking go!"
<br><br>Nevermind the battle and the pretending to resist. I have needs!
<br><br><div class='KobyButton'><<button "Continue">><<KobyBattleStartButton 1 false true>><</button>></div>
</div><</timed>>
<<elseif $KobyScene == "GreenLeaveB">>
<div class="kobytitle"><b>Day: <<= $KobyDay-1>> Continued</b></div><hr>
<<timed 0.2s>><div class="kobyfade-in-text">
Green Leave so Fuck Red
The <span class='rkspeak'>Red Kobold</span> needs to work out often to keep up his great shape. I'm so lucky that not only do I get to watch, but I also get to help out. Today he used me as a weight for bicep curls. He was all sweaty after. He didn't have a towel so I offered to lick him dry but he told me to stop because it tickled. I hope he's not mad at me.
<<set $RedEnthrallDescCount++>>
<br><br><div class='KobyButton'><span data-keytype="yes"><<button [[Continue|Lil Koby Adventure]]>><<AdvanceEnthrallment>><<set $KobyScene = "">><</button>></span></div>
</div><</timed>>
<<else>>
<<set _specialDis = $KobySpecialDay-$KobyDay>>
<<set _specialEnd = false>>
<<set _growStreak = false>>
<<set _growStreakSmall = false>>
<<set _splitEnthrallDesc = false>>
<<if (($BlueDemandDays > 7 or $KobyChars[3].Weight < $KobyChars[0].Weight or $KobyBlueActive == false or ($CurEnthrallment == 3 && $CurEnthrallmentDays <= 0)) && ($GreenDemandDays > 7 or $KobyChars[2].Weight < $KobyChars[0].Weight or $KobyGreenActive == false or ($CurEnthrallment == 2 && $CurEnthrallmentDays <= 0)) && ($RedDemandDays > 7 or $KobyChars[1].Weight < $KobyChars[0].Weight or $KobyRedActive == false or ($CurEnthrallment == 1 && $CurEnthrallmentDays <= 0)) && ($CurEnthrallment == 0 or $CurEnthrallmentDays <= 0) && !($KobyDemandDays <= 7 && $CurEnthralling == 0 && $KobyChars[0].Weight > $KobyChars[1].Weight) && _specialDis > 7) or $KobyGrowths >= 46>>
<<set _growStreak = true>>
<<elseif (($BlueDemandDays > 3 or $KobyChars[3].Weight < $KobyChars[0].Weight or $KobyBlueActive == false or ($CurEnthrallment == 3 && $CurEnthrallmentDays <= 0)) && ($GreenDemandDays > 3 or $KobyChars[2].Weight < $KobyChars[0].Weight or $KobyGreenActive == false or ($CurEnthrallment == 2 && $CurEnthrallmentDays <= 0)) && ($RedDemandDays > 3 or $KobyChars[1].Weight < $KobyChars[0].Weight or $KobyRedActive == false or ($CurEnthrallment == 1 && $CurEnthrallmentDays <= 0)) && ($CurEnthrallment == 0 or $CurEnthrallmentDays <= 0) && !($KobyDemandDays <= 3 && $CurEnthralling == 0 && $KobyChars[0].Weight > $KobyChars[1].Weight) && _specialDis > 3)>>
<<set _growStreakSmall = true>>
<</if>>
<div class="kobyfade-in-text"><div class="kobytitle"><b>
<<if ($CurEnthrallment == 1 && $RedEnthrallDescCount == 6) or ($CurEnthrallment == 2 && $GreenEnthrallDescCount == 1)>>Day: <<= $KobyDay>><<set _splitEnthrallDesc = true>><<elseif (($CurEnthrallmentDays >= 7 or _growStreak == true) && _specialDis > 7) or (_specialDis == 0 && $KobySpecialEvent == "RLeave" && $BlueDemandDays >= 7)>>Days: <<= $KobyDay>> - <<= $KobyDay+6>><<elseif _growStreakSmall == true>>Days: <<= $KobyDay>> - <<= $KobyDay+2>><<elseif $CurEnthrallmentDays > _specialDis && _specialDis > 1>>Days: <<= $KobyDay>> - <<= $KobyDay+_specialDis-1>><<set _specialEnd = true>><<elseif $CurEnthrallmentDays > 1 && _specialDis > 0>>Days: <<= $KobyDay>> - <<= $KobyDay+$CurEnthrallmentDays-1>><<else>>Day: <<= $KobyDay>><</if>></b></div>
<hr></div>
<<timed 0.2s>><div class="kobyfade-in-text">
<<if _specialDis == 0>>
<<if $KobySpecialEvent == "StarSearch">>
<<set $KobySpecialDay = 61>>
<<set $KobySpecialEvent = "RLeave">>
<<KobyNewDayUpdate 1>>
I wake up with a clear head, no longer enthralled by the <span class='rkspeak'>Red Kobold</span>. I sneak away before he wakes up.<br><br><img @src="setup.ImagePath+'Koby/Star.png'" id="storyitempicture"><br><br>I finally have an opportunity to use my star magic!... Though it only grows me by 10 percent on each use. Seems kinda slow… The <span class='bdspeak'>Blue Dragon</span> was attempting to use some magic gems in his growth ritual. Maybe I could find something like that to help amplify my star's power. What should I do?<br><br>
<span id="grow-area"><div class='KobyButton'><<button "Leave To Find Gem">><<goto "Lil Koby Adventure">><<set $KobyStarSearch = 3>><<set $KobyScene = "StarSearch1">><</button>></div>
<br>
<div class='KobyButton'><<button "Stay And Use Growth Magic">><<set $KobyStarSearch = 1>><<set $KobyGrowths++>><<replace "#grow-area">><div class="kobyfade-in-text"><<KobyGrowText 1>></div><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><</button>></div><</replace>><</button>></div></span>
<<elseif $KobySpecialEvent == "RLeave">>
<<set $KobySpecialDay = 99999>>
<<set $KobySpecialEvent = "None">>
<<set $CurEnthrallmentDays = 0>><<set $CurEnthrallment = 0>><<set $KobyRedActive = false>>
<<if $BlueDemandDays >= 7>>
<<KobyNewDayUpdate 7>>
When I wake up the <span class='rkspeak'>Red Kobold</span> is about to leave. Ah no that's right! The <span class="cobraspeak">Evil Kobolds</span>! I latch onto his ankle and beg him to stay but he says it's too important. He shakes me off and leaves me by myself. Whaaa! Nooo, Why?! My lovely <span class='rkspeak'>Red Kobold</span>! He's taking his beautiful body with him! What will I do now?...<br><br>
I spend the majority of the day moping, but I eventually work up the strength to make use of my magic. In fact, now that he's gone it gives me an entire week to grow.<br><br><img @src="setup.ImagePath+'Koby/Star.png'" id="storyitempicture"><br>
<<KobyGrowSButton>>
<<else>>
<<KobyNewDayUpdate 1>>
When I wake up the <span class='rkspeak'>Red Kobold</span> is about to leave. I latch onto his ankle and beg him to stay but he says it's too important. He needs to fight to protect us all from the <span class="cobraspeak">Evil Kobolds</span>. He shakes me off and leaves me by myself.
Whaaa! Nooo, How could this happen?! My lovely <span class='rkspeak'>Red Kobold</span>! He's taking his beautiful body with him! What will I do now?...<br><br>
I spend the majority of the day moping, but I eventually work up the strength to make use of my magic.<br><br><img @src="setup.ImagePath+'Koby/Star.png'" id="storyitempicture"><br>
<span id="grow-area"><div class='KobyButton'><<button "Grow">><<set $KobyGrowths++>><<replace "#grow-area">><div class="kobyfade-in-text"><<KobyGrowText 1>></div><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><</button>></div><</replace>><</button>></div></span>
<</if>>
<</if>>
<<elseif _growStreak == true>>
<span id="before-battle">
<<KobyNewDayUpdate 7>>
<<KobyEnthrallEndText>>
<<KobyAbilityGrow>>
<<if $KobyGrowths >= 46>>
<<KobyEnthrallingDescDisplay>>
I'm so huge. I can't stop growing.
<<set $KobyScene = "FinalGrowths">>
<<else>>
<<KobyEnthrallingDescDisplay>>
<<KobyGrowDayText 7>>
<</if>>
<br><br><img @src="setup.ImagePath+'Koby/Star.png'" id="storyitempicture"><br>
<<KobyGrowSButton>>
</span>
<span id="mid-battle"></span>
<span id="after-battle"></span>
<<elseif _growStreakSmall == true>>
<span id="before-battle">
<<KobyNewDayUpdate 3>>
<<KobyEnthrallEndText>>
<<KobyAbilityGrow>>
<<if $KobyGrowths >= 46>>
<<KobyEnthrallingDescDisplay>>
I'm so huge. I can't stop growing.
<<set $KobyScene = "FinalGrowths">>
<<else>>
<<KobyEnthrallingDescDisplay>>
<<KobyGrowDayText 3>>
<</if>>
<br><br><img @src="setup.ImagePath+'Koby/Star.png'" id="storyitempicture"><br>
<span id="grow-area"><div class='KobyButton'><<button "Grow">><<set $KobyGrowths+=3>><<replace "#grow-area">><div class="kobyfade-in-text"><<KobyGrowText 3>></div><<if $KobyDemandDays <= 0 && $CurEnthralling == 0 && $KobyChars[0].Weight > $KobyChars[1].Weight && ($GreenDemandDays > 1 or $KobyChars[0].Weight > $KobyChars[2].Weight) && ($BlueDemandDays > 1 or $KobyChars[0].Weight > $KobyChars[3].Weight)>><<replace "#after-battle">><<display "Koby Enthrallment Options">><</replace>><<else>><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><</button>></div><</if>><</replace>><</button>></div></span>
</span>
<span id="mid-battle"></span>
<span id="after-battle"></span>
<<elseif _splitEnthrallDesc == true>>
<<KobyEnthralledDesc 1>>
<<KobyNewDayUpdate 1>>
<<KobyEnthrallEndText>>
<<KobyAbilityGrow>>
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><</button>></div>
<<elseif _specialEnd == true>>
<<KobyEnthralledDesc _specialDis>>
<<KobyNewDayUpdate _specialDis>>
<<KobyEnthrallEndText>>
<<KobyAbilityGrow>>
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><</button>></div>
<<elseif $CurEnthrallmentDays >= 7>>
<<KobyRedReturn>>
<<KobyBlueReturn>>
<<KobyEnthralledDesc 7>>
<<KobyNewDayUpdate 7>>
<<KobyEnthrallEndText>>
<<KobyAbilityGrow>>
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><</button>></div>
<<elseif $CurEnthrallmentDays > 1>>
<<KobyRedReturn>>
<<KobyBlueReturn>>
<<KobyEnthralledDesc $CurEnthrallmentDays>>
<<KobyNewDayUpdate $CurEnthrallmentDays>>
<<KobyEnthrallEndText>>
<<KobyAbilityGrow>>
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><</button>></div>
<<elseif $CurEnthrallmentDays == 1>>
<<KobyEnthralledDesc 1>>
<<KobyNewDayUpdate 1>>
<<KobyEnthrallEndText>>
<<KobyAbilityGrow>>
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><</button>></div>
<<else>>
<span id="before-battle">
<<KobyNewDayUpdate 1>>
<<KobyEnthrallEndText>>
<<KobyBlueReturn>>
<<KobyAbilityGrow>>
<<KobyEnthrallingDescDisplay>>
<<if $BlueDemandDays == 0 && $CurEnthrallment == 0 && $KobyChars[3].Weight > $KobyChars[0].Weight && $KobyBlueActive == true>>
<<KobyEnthrallmentDayText 3>>
<<elseif $GreenDemandDays == 0 && $CurEnthrallment == 0 && $KobyChars[2].Weight > $KobyChars[0].Weight && $KobyGreenActive == true>>
<<KobyEnthrallmentDayText 2>>
<<elseif $RedDemandDays == 0 && $CurEnthrallment == 0 && $KobyChars[1].Weight > $KobyChars[0].Weight && $KobyRedActive == true>>
<<KobyEnthrallmentDayText 1>>
<<else>>
<<KobyGrowDayText 1>><br><br><img @src="setup.ImagePath+'Koby/Star.png'" id="storyitempicture"><br>
<span id="grow-area"><div class='KobyButton'><<button "Grow">><<set $KobyGrowths++>><<replace "#grow-area">><div class="kobyfade-in-text"><<KobyGrowText 1>></div><<if $KobyDemandDays <= 0 && $CurEnthralling == 0 && $KobyChars[0].Weight > $KobyChars[1].Weight>><<replace "#after-battle">><<display "Koby Enthrallment Options">><</replace>><<else>><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><</button>></div><</if>><</replace>><</button>></div></span>
<</if>>
</span>
<span id="mid-battle"></span>
<span id="after-battle">
<<if $BlueDemandDays == 0 && $CurEnthrallment == 0 && $KobyChars[3].Weight > $KobyChars[0].Weight && $KobyBlueActive == true>>
<br><br><div class='KobyButton'><<button "Blue Dragon Fight">><<KobyBattleStartButton 3>><</button>></div>
<<elseif $GreenDemandDays == 0 && $CurEnthrallment == 0 && $KobyChars[2].Weight > $KobyChars[0].Weight && $KobyGreenActive == true>>
<br><br><div class='KobyButton'><<button "Green Dragon Fight">><<KobyBattleStartButton 2>><</button>></div>
<<elseif $RedDemandDays == 0 && $CurEnthrallment == 0 && $KobyChars[1].Weight > $KobyChars[0].Weight && $KobyRedActive == true>>
<<if $KobyScene == "RedShower">>
<br><br><div class='KobyButton'><<button "Continue">><<KobyBattleStartButton 1>><</button>></div>
<<else>>
<br><br><div class='KobyButton'><<button "Red Kobold Fight">><<KobyBattleStartButton 1>><</button>></div>
<</if>>
<</if>>
</span>
<</if>>
</div><</timed>>
<</if>>
<br><br>
<<if _test == true>>
<br><br><br><br><br><hr>
<div data-item='fight'><<button [[Cobra Fight|Combat]]>><<set $EnemyNum to 6>><<battlestart>><</button>></div>
<<button "Grow">><<set $KobyChars[0].Muscle = $KobyChars[0].Muscle+Math.pow($KobyChars[0].Muscle,0.46)+0.2>><<set $KobyChars[0].Fat = $KobyChars[0].Fat*1.02>><<run KobyBodyUpdate(0)>><<KobyResetHealth>><<updatebarkoby>><</button>>
<<button "Red Grow 10">><<KobyGrow 10 1>><</button>>
<br><br><div class='KobyButton'><<button "Red Fight!">><<KobyBattleStartButton 1 false true>><</button>></div>
<<button "Blue Grow 10">><<KobyGrow 10 3>><</button>>
<<button "Green Grow 1">><<KobyGrow 1 2>><</button>>
<<button "Green Grow 3">><<KobyGrow 3 2>><</button>>
<<button "Green Grow 7">><<KobyGrow 7 2>><</button>>
<<button "Green Grow 10">><<KobyGrow 10 2>><</button>>
<<button "Green Grow 19">><<KobyGrow 19 2>><</button>>
<<button "Green Active">><<set $KobyGreenActive = true>><</button>>
<<button "Rest Koby">><<set $KobyChars[0].Muscle = 7>><<set $KobyChars[0].Fat = 8>><<set $KobyChars[0].HeightB = 0>><<run KobyBodyUpdate(0)>><<set $KobyChars[0].CurHP = Math.floor($KobyChars[0].Weight)>><<updatebarkoby>><</button>>
<<button "Set To Red">><<set $KobyChars[0].Muscle = 115>><<set $KobyChars[0].Fat = 5>><<set $KobyChars[0].HeightB = $KobyChars[1].HeightB>><<run KobyBodyUpdate(0)>><<set $KobyChars[0].CurHP = Math.floor($KobyChars[0].Weight)>><<updatebarkoby>><</button>>
<<button "Set To Green">><<set $KobyChars[0].Muscle = 274>><<set $KobyChars[0].Fat = 89>><<set $KobyChars[0].HeightB = $KobyChars[2].HeightB>><<run KobyBodyUpdate(0)>><<updatebarkoby>><</button>>
<<button "Set To Blue">><<set $KobyChars[0].Muscle = 375>><<set $KobyChars[0].Fat = 13>><<set $KobyChars[0].HeightB = $KobyChars[3].HeightB>><<run KobyBodyUpdate(0)>><<updatebarkoby>><</button>>
<<button "Set To Biggest">><<set $KobyChars[0].Muscle = 600>><<set $KobyChars[0].Fat = 13>><<set $KobyChars[0].HeightB = $KobyChars[3].HeightB>><<run KobyBodyUpdate(0)>><<updatebarkoby>><</button>>
<<button "Make Blue Big">><<set $KobyChars[3].Muscle = 2000>><<run KobyEnemiesUpdate()>><</button>>
<br><br><div class='KobyButton'><<button "Green Fight!">><<KobyBattleStartButton 2 false true>><</button>></div>
<div data-item='fight'><<button [[Blue Dragon Fight|Koby Combat]]>><<set $EnemyNum to 3>><<kobybattlestart>><</button>></div>
<div data-item='fight'><<button [[Green Dragon Fight|Koby Combat]]>><<set $EnemyNum to 2>><<kobybattlestart>><</button>></div>
<div data-item='fight'><<button [[Red Dragon Fight|Koby Combat]]>><<set $EnemyNum to 1>><<kobybattlestart>><</button>></div>
<</if>>
</span>
</div>
<</nobr>>\<<widget "OnLeaveKoby">>\
<<nobr>>
<<set $KobyGameActive = false>>
/*<<unset $KobyMaxHP>><<unset $KobyCurHP>><<unset $RedDWeight>><<unset $BlueDWeight>><<unset $GreenDWeight>><<unset $RedDHeight>><<unset $GreenDHeight>><<unset $BlueDHeight>><<unset $KobyAttack>><<unset $RedDCock>><<unset $GreenDCock>><<unset $BlueDCock>><<unset $RedDBall>><<unset $GreenDBall>><<unset $BlueDBall>><<unset $RedDAttack>><<unset $GreenDAttack>><<unset $BlueDAttack>>*/
<<if $inbattle == true>><<kobybattleend>><</if>>
<<UnsetKobyStore>>
<<run BodyUpdate()>>
<</nobr>>\
<</widget>>
<<widget "ExitKobyScreen">>\
<<nobr>>
Are you sure you want to exit Lil Koby's Adventure?<br><br>
<div class= "uibutton" ><<button "Yes">><<KobyLoadPrevious>><<OnLeaveKoby>><<script>>Dialog.close();<</script>><<goto "Computer">><</button>></div><div class= "uibutton" ><<button "No">><<script>>Dialog.close();<</script>><</button>></div>
<</nobr>>\
<</widget>>
<<widget "RestartKobyScreen">>\
<<nobr>>
Are you sure you want to restart Lil Koby's Adventure?<br><br>
<div class= "uibutton" ><<button "Yes">><<KobyReset>><<set $KobyScene = "Intro">><<script>>Dialog.close();<</script>><<goto "Lil Koby Adventure">><</button>></div><div class= "uibutton" ><<button "No">><<script>>Dialog.close();<</script>><</button>></div>
<</nobr>>\
<</widget>>
<<widget "updatebarkoby">><<silently>>\
<<replace "#side-stats">>\
Height: <<lengthtext $KobyChars[0].Height "in">><<StatChangeNumber $HeightPrevK $KobyChars[0].Height "length">>
Weight: <<weighttext $KobyChars[0].Weight>><<StatChangeNumber $TotalWeightPrevK $KobyChars[0].Weight "weight">>
Strength: <span id="sidestr-sec"><<if $KobyChars[0].Str < 999999999999999999999>><<print setup.formatNumber(Math.floor($KobyChars[0].Str))>><<else>><<= $KobyChars[0].Str>><</if>></span>
/*-----------------------------------------------------*/\
Muscle: <<= $KobyChars[0].Muscle.toFixed(1)>><<StatChangeNumber $MusclePrevK $KobyChars[0].Muscle>>
Fat: <<= $KobyChars[0].Fat.toFixed(1) >><<StatChangeNumber $FatPrevK $KobyChars[0].Fat>>
Dick Length: <<lengthtext $KobyChars[0].DLength "in">><<StatChangeNumber $DLengthPrevK $KobyChars[0].DLength "length">>
Ball Size: <<lengthtext $KobyChars[0].BSize "in">><<StatChangeNumber $BSizePrevK $KobyChars[0].BSize "length">>
/*<span id="sidehp-sec">HP:<<= $KobyChars[0].CurHP>>/<<= Math.floor($KobyChars[0].Weight)>></span>*/\
<span id="sidehp-sec">Max HP: <<= Math.floor($KobyChars[0].Weight)>></span>
/*-----------------------------------------------------*/\
<<EnthrallSide>>\
<</replace>>\
<<replace "#kobysidebutton">><<display "Koby Side Buttons">><</replace>>\
<<UpdatePreviousStats>>\
<</silently>>\
<</widget>>
<<widget "KobyNewDayUpdate">>\
<<nobr>>
<<set $KobyDay += $args[0]>>
<<set _enthrallend = 0>>
/* 0: no enthrallment
1: enthralled to red
2: enthralled to green
3: enthralled to blue
4: enthralling red
5: enthralling green
6: enthralling blue
*/
<<KobyResetHealth>>
<<if $CurEnthrallment != 0 && $CurEnthrallmentDays == 0>>
<<KobySetSkillTimer $CurEnthrallment>>
<<set _enthrallend = $CurEnthrallment>>
<<set $CurEnthrallment = 0>>
<</if>>
<<KobyResetEnthralling>>
<<if $CurEnthrallmentDays > 0>><<set $CurEnthrallmentDays = Math.clamp($CurEnthrallmentDays-$args[0], 0, 9999999)>><</if>>
<<if $RedDemandDays > 0>><<set $RedDemandDays = Math.clamp($RedDemandDays-$args[0], 0, 9999999)>><</if>>
<<if $BlueDemandDays > 0>><<set $BlueDemandDays = Math.clamp($BlueDemandDays-$args[0], 0, 9999999)>><</if>>
<<if $GreenDemandDays > 0>><<set $GreenDemandDays = Math.clamp($GreenDemandDays-$args[0], 0, 9999999)>><</if>>
<<if $KobyDemandDays > 0>><<set $KobyDemandDays = Math.clamp($KobyDemandDays-$args[0], 0, 9999999)>><</if>>
/*<<if $KobyScene == "GreenCheatB">><<set $CurEnthrallmentDays++>><<set $KobyScene = "">><</if>>*/
<<updatebarkoby>>
<</nobr>>\
<</widget>>
<<widget "KobyStart">>\
<<nobr>>
<<unset $KobyGameUnlockedNew>>
<<set $KobyGameActive = true>>
<<if $KobyDay == 1>><<KobyReset>><</if>>
<<run KobyBodyUpdate(0)>>
<<run KobyEnemiesUpdate()>>
<</nobr>>\
<</widget>>
<<widget "KobyReset">>\
<<nobr>>
<<set $KobyScene = "Intro">>
<<set _Koby to {Name: "Koby", Muscle: 7, Fat: 8, HeightB: 0, Height: 36, Weight: 15, DLength: 2.7, BSize: 1, Str: 0, CurHP: 15}>>
<<set _Red to {Name: "Red Kobold", Muscle: 115, Fat: 5, HeightB: 2.15, Height: 60, Weight: 130, DLength: 7, BSize: 8, Str: 15, CurHP: 130}>>
<<set _Green to {Name: "Green Dragon", Muscle: 274, Fat: 89, HeightB: 0.6, Height: 78, Weight: 600, DLength: 16, BSize: 8, Str: 150, CurHP: 600}>>
<<set _Blue to {Name: "Blue Dragon",Muscle: 375, Fat: 13,HeightB: -0.02,Height: 88, Weight: 800, DLength: 22, BSize: 8, Str: 300, CurHP: 900}>>
<<set $KobyChars to [_Koby, _Red, _Green, _Blue]>>
<<set $KobyDay = 1>><<set $KobyGreenActive = false>><<set $KobyRedActive = true>><<set $KobyBlueActive = true>>
<<set $RedDemandDays = 20>><<set $BlueDemandDays = 1>><<set $GreenDemandDays = 15>><<set $KobyDemandDays = 20>>
<<set $CurEnthrallment = 0>>
<<set $CurEnthralling = 0>>
<<set $CurEnthrallmentDays = 0>>
<<set $KobySpecialDay = 9>>
<<set $KobySpecialEvent = "StarSearch">>
<<set $KobyGrowths = 0>>
<<set $KobyNextGymDesc = 7>>
<<set $KobyNextTotalDesc = 10>>
<<set $KobyNextEnthrallmentCompare = 0>>
<<set $KobyPrevGrowWasNorm = 0>>
<<set $KobyExercise = random(1, 3)>>
<<set $KobyGrowStage = 1>>
<<set $BlueEnthrallDescCount = 0>><<set $GreenEnthrallDescCount = 0>><<set $RedEnthrallDescCount = 0>>
<<set $KobyWaitingDescs to [1,2,3,4]>>
/*
1: fantasize
2: cook
3: doodle
4: dirty clothes
*/
<<set $KobyEnthrallDescs to [1,3,4,5]>>
/*
1: Suck Dick
2: Fuck
3:Worship muscles
4: Shower
5: Sleep
6: watch workout
*/
<<set $KobyStarSearch = 0>>
/*
0: hasn't searched for star enhancer
1: skipped earliest opportunity
2: skipped later opportunity
3: searching at earliest opportunity
4: searched at earliest opportunity
5: searching at later opportunity
6: searched at later opportunity
*/
<<set $KobyBattleCount = 0>>
<<set $EnthrallmentStreak = 0>>
<<set $KobySpecialGrowCount = 0>>
<</nobr>>\
<</widget>>
<<widget "KobySetSkillTimer">>\
<<nobr>>
<<set _w = $KobyChars[$args[0]].Weight>>
/*<<if $args[0] == 0>>
<<set _w = $KobyWeight>>
<<elseif $args[0] == 1>>
<<set _w = $RedDWeight>>
<<elseif $args[0] == 2>>
<<set _w = $GreenDWeight>>
<<elseif $args[0] == 3>>
<<set _w = $BlueDWeight>>
<</if>>*/
<<set _t = 20>>
<<if _w < 400>>
<<set _t = 20>>
<<elseif _w < 800>>
<<set _t = 15>>
<<elseif _w < 1600>>
<<set _t = 10>>
<<elseif _w < 3200>>
<<set _t = 5>>
<<elseif _w < 5000>>
<<set _t = 3>>
<<elseif _w < 8000>>
<<set _t = 2>>
<<else>>
<<set _t = -2>>
<</if>>
<<if $KobyScene == "RedEnd3">>
<<set _t = 9>>
<</if>>
<<if $args[1] != true>>
<<set _t++>>
<</if>>
<<if $args[0] == 0>>
<<set $KobyDemandDays = _t>>
<<elseif $args[0] == 1>>
<<set $RedDemandDays = _t>>
<<elseif $args[0] == 2>>
<<set $GreenDemandDays = _t>>
<<elseif $args[0] == 3>>
<<set $BlueDemandDays = _t>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "kobybattlestart">>\
<<nobr>>
<<if $KobyEnthrallingBattle != true>><<set $KobyBattleCount++>><</if>>
<<set $BattleType = "normal">>
<<if $KobyBattleCount == 4 or $KobyBattleCount == 10 or $KobyScene == "RedShower">><<set $BattleType = "speed">><</if>>
<<set $BattleTurn = 0>>
<<set $youwin = false>>
<<set $EAttack = "">>
<<set $EMuscle = $KobyChars[$EnemyNum].Muscle>>
<<set $EFat = $KobyChars[$EnemyNum].Fat>>
<<set $ETotalWeight = $KobyChars[$EnemyNum].Weight>>
<<set $EHeight = $KobyChars[$EnemyNum].Height>>
<<set $EStrength = $KobyChars[$EnemyNum].Str>>
<<set $KobyChars[$EnemyNum].CurHp = Math.floor($KobyChars[$EnemyNum].Weight)>>
<<if $EnemyNum == 1>>
<<set $ENameText to "@@color:#ff4d3d;" + $KobyChars[$EnemyNum].Name + "@@">>
<<if settings.lightMode>><<set $ENameText to "@@color:#b82306;" + $KobyChars[$EnemyNum].Name + "@@">><</if>>
<</if>>
<<if $EnemyNum == 2>>
<<set $ENameText to "@@color:#7fff36;" + $KobyChars[$EnemyNum].Name + "@@">>
<<if settings.lightMode>><<set $ENameText to "@@color:#479c16;" + $KobyChars[$EnemyNum].Name + "@@">><</if>>
<</if>>
<<if $EnemyNum == 3>>
<<set $ENameText to "@@color:#3b64f7;" + $KobyChars[$EnemyNum].Name + "@@">>
<<if settings.lightMode>><<set $ENameText to "@@color:#0d33bd;" + $KobyChars[$EnemyNum].Name + "@@">><</if>>
<</if>>
<<if $BattleType == "speed" && $KobyChars[0].Str <= 0>><<set $turn = "enemy">><<else>><<set $turn = "you">><</if>>
<<if $args[0] == true>><<set $turn = "enemy">><</if>>
<<set $log = "start">>
<<set $QuickMove = false>>
<<set $battlemenu = "">>
<<set $EnemyMood = "normal">>
<<set $NormalAttacks = 0>>
<<set $BattleWait = false>>
<<set $TalkResponse to 0>>
<<set $inbattle = true>>
<<set $KobyMaxHP = Math.floor($KobyChars[0].Weight)>>
<<set $KobyEMaxHP = Math.floor($KobyChars[$EnemyNum].Weight)>>
<<set $KobyBattleEnd = "">>
<<updatebarkoby>>
<</nobr>>\
<</widget>>
<<widget "kobybattleend">>\
<<nobr>>
<<set $inbattle = false>>
<<unset $BattleTurn>>
<<unset $youwin>>
<<unset $BattleType>>
<<unset $EAttack>>
<<unset $EMuscle>>
<<unset $EFat>>
<<unset $ETotalWeight>>
<<unset $EHeight>>
<<unset $EStrength>>
<<unset $ENameText>>
<<unset $turn>>
<<unset $log>>
<<unset $QuickMove>>
<<unset $battlemenu>>
<<unset $EnemyMood>>
<<unset $NormalAttacks>>
<<unset $BattleWait>>
<<unset $TalkResponse>>
<<unset $KobyMaxHP>>
<<unset $KobyEMaxHP>>
<<unset $KobyEnthrallingBattle>>
<<updatebarkoby>>
<<if $KobyScene == "BlueShirt">><<set $KobyScene = "">><</if>>
<</nobr>>\
<</widget>>
<<widget "KobyBattleStep">>\
<<nobr>>
<<if $turn == "next">>
<<KobyResetHealth>>
<<if $KobyScene == "StarSearch2">>
<<set $KobyScene = "StarSearch3">>
<<kobybattleend>>
<<goto "Lil Koby Adventure">>
<<elseif $KobyScene == "GreenLeave">>
<<set $KobyScene = "GreenLeaveB">>
<<kobybattleend>>
<<goto "Lil Koby Adventure">>
<<elseif $KobyScene == "GreenReturn2">>
<<set $KobyScene = "GreenReturn2B">>
<<kobybattleend>>
<<goto "Lil Koby Adventure">>
<<elseif $KobyScene == "GreenEnd8">>
<<set $KobyScene = "GreenEnd9">>
<<kobybattleend>>
<<KobyGrow 10 2>>
<<goto "Lil Koby Adventure">>
<<else>>
<<addclass "#before-battle" "KobyOldSec">>
<<replace "#mid-battle">><hr><</replace>>
<<KobyBattleEndButton>>
<<updatebarkoby>>
<</if>>
/*<<goto "Lil Koby Adventure">>*/
<<elseif $turn == "next2">>
<<KobyResetHealth>>
<<kobybattleend>>
<<updatebarkoby>>
<<goto "Lil Koby Adventure">>
<<elseif $turn == "grow">>
<<replace "#koby-log-text">>
<<KobyGrowText 1>>
<</replace>>
<<set $turn = "next">>
<<elseif $turn == "introend1" or $turn == "introend2" or $turn == "introend3">>
<<replace "#koby-log-text">>
<<KobyBattleLoseFraction>>
<<if $turn == "introend1">>Then, at the end of the battle I take his remaining HP and divide it by my maximum HP.<br>The result is the length of the enthrallment,<br>so if the <span class='bdspeak'>Blue Dragon</span> were to use his powers I would be enthralled for <<= _WinNum>> days.
<<elseif $turn == "introend2">>
So that means if he were to enthrall me it would last for <<= _WinNum>> days.
<<else>>
Result: Defeat…<br>
The <<=$ENameText>> will enthrall me for <<= _WinNum>> day<<if _WinNum > 1>>s<</if>>.
<</if>>
<<set $CurEnthrallmentDays = _WinNum>><<set $CurEnthrallment = $EnemyNum>><<set $CurEnthralling = 0>>
<<KobyResetEnDescList>>
<<if $CurEnthralling != 0>>The one I am currently enthralling leaves.<</if>>
<<updatebarkoby>>
<<if $turn == "introend1">><<set $KobyScene = "Intro2">><<elseif $turn == "introend2">><<set $KobyScene = "Intro5">><<elseif $turn == "introend3">><<set $KobyScene = "GreenReturnB">><</if>>
<<set $turn = "next2">>
<</replace>>
<<elseif $turn == "win">>
<<replace "#koby-log-text">>
<<KobyBattleWinFraction>>
<<if _WinNum > 0>>
/*Win + Enthrall*/
<<set $KobyBattleEnd = "WinE">>
Result: Victory!<br>
The <<=$ENameText>> becomes enthralled by me for <<= _WinNum>> day<<if _WinNum > 1>>s<</if>>.
<<if $EnemyNum == 1>>
<<set $RedDemandDays = _WinNum>>
<<elseif $EnemyNum == 2>>
<<set $GreenDemandDays = _WinNum>>
<<elseif $EnemyNum == 3>>
<<set $BlueDemandDays = _WinNum>>
<</if>>
<<set $CurEnthralling = $EnemyNum>><<KobyResetEnDescList>>
<<updatebarkoby>>
<<else>>
/*Win + Fuck*/
<<set $KobyBattleEnd = "WinF">>
Result: Victory!
<</if>>
<</replace>>
<<set $turn = "next">>
<<elseif $turn == "lose">>
/*<<if $KobyScene == "GreenCheat">><<KobySetSkillTimer 2>><<set $KobyScene = "GreenCheatB">><</if>>*/
<<replace "#koby-log-text">>
<<KobyBattleLoseFraction>>
<<if _WinNum > 0>>
/*Lose + Enthrall*/
<<set $KobyBattleEnd = "LoseE">>
<<if $KobyScene == "BlueEnd4">>
Result: Defeat…<br>Koby becomes enthralled for<br><<= _WinNum>> days.
<<elseif $KobyScene == "RedEnd8">>
If we were to fight…<br>He would completely dominate me.
<<elseif $KobyScene == "GreenEnd8">>
Result: Defeat…<br>I've become re-enthralled for<br><<= _WinNum>> days.
<<elseif $KobyScene == "GreenFlirt">>
See?! SEE?! I'm enthralled again! God damn it!
<<elseif $KobyScene == "NotThink">>
Yup. See, I'm enthralled for <<= _WinNum>> days now.<br>I'm like a prisoner to all these sexy dragons!
<<else>>
Result: Defeat…<br>
The <<=$ENameText>> will enthrall me for <<= _WinNum>> day<<if _WinNum > 1>>s<</if>>.
<</if>>
<<KobyBecomeEnthralled _WinNum $EnemyNum>>
<<if $CurEnthralling != 0>>I sneak off to the <<KobyDragonName $EnemyNum>>'s place, leaving the <<KobyDragonName $CurEnthralling>> behind.<</if>>
<<updatebarkoby>>
<<else>>
/*Lose + Fuck*/
<<set $KobyBattleEnd = "LoseF">>
Result: Defeat…
<</if>>
<<set $turn = "next">>
<</replace>>
<<else>>
<<if $turn == "you">>
/*You attack*/
<<set $BattleTurn++>>
<<set $KobyChars[$EnemyNum].CurHP = $KobyChars[$EnemyNum].CurHP-$KobyChars[0].Str>>
<<run HealthIn($KobyChars[$EnemyNum].CurHP, $KobyEMaxHP, "kobyehealthbar", true)>>
<<replace "#kobyehp">><<=$KobyChars[$EnemyNum].CurHP>><</replace>>
<<replace "#koby-log-text">><<KobyBattleText>><</replace>>
<<set $turn = "enemy">>
<<elseif $turn == "enemy">>
/*Enemy attacks*/
<<set $BattleTurn++>>
<<set $KobyChars[0].CurHP = $KobyChars[0].CurHP-$KobyChars[$EnemyNum].Str>>
<<run HealthIn($KobyChars[0].CurHP, $KobyMaxHP, "kobyhealthbar", true)>>
<<replace "#kobyhp">><<=$KobyChars[0].CurHP>><</replace>>
<<replace "#koby-log-text">><<KobyBattleText>><</replace>>
<<if $BattleType == "speed" && $KobyChars[0].Str <= 0>><<set $turn = "enemy">><<else>><<set $turn = "you">><</if>>
<</if>>
<<if $KobyScene == "Intro" && ($KobyChars[$EnemyNum].CurHP <= 0 or $KobyChars[0].CurHP <= 0)>>
<<set $turn = "introend1">>
<<elseif $KobyScene == "Intro4" && ($KobyChars[$EnemyNum].CurHP <= 0 or $KobyChars[0].CurHP <= 0)>>
<<set $turn = "introend2">>
<<elseif $KobyScene == "GreenReturn" && ($KobyChars[$EnemyNum].CurHP <= 0 or $KobyChars[0].CurHP <= 0)>>
<<set $turn = "introend3">>
<<elseif $KobyChars[$EnemyNum].CurHP <= 0>>
<<set $turn = "win">>
<<elseif $KobyChars[0].CurHP <= 0>>
<<set $turn = "lose">>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyGrow">>\
<<nobr>>
<<set _m = 1>>
<<if $args[0] > 1>><<set _m= $args[0]>><</if>>
<<for _i=0; _i<_m; _i++>>
<<set $KobyChars[$args[1]].Muscle = $KobyChars[$args[1]].Muscle+Math.pow($KobyChars[$args[1]].Muscle,0.46)+0.2>><<set $KobyChars[$args[1]].Fat = $KobyChars[$args[1]].Fat*1.02>>
<<if $args[1] == 2>>
<<set $KobyChars[$args[1]].Fat = $KobyChars[$args[1]].Fat*1.008>>
<<set $KobyChars[$args[1]].Muscle = $KobyChars[$args[1]].Muscle*1.006>>
<</if>>
<</for>>
<<run KobyBodyUpdate($args[1])>><<set $KobyChars[$args[1]].CurHP = Math.floor($KobyChars[$args[1]].Weight)>>
<<updatebarkoby>>
<<if $args[1] == 0>>
<<KobyGrowPicture>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyResetHealth">>\
<<nobr>>
<<for _i=0; _i<4; _i++>>
<<set $KobyChars[_i].CurHP = Math.floor($KobyChars[_i].Weight)>>
<</for>>
<</nobr>>\
<</widget>>
<<widget "KobyMirrorStartButton">>\
<<nobr>>
<<set _MirrorActive = true>>
<<set _CalendarActive = false>>
<<addclass "#KobyDayScreen" "fade-out-ani">><<addclass "#KobyDayScreen" "unclickable">><<removeclass "#KobyMenuScreen" "unclickable">><<replace "#KobyMenuScreen">><<display "Koby Mirror">><</replace>><<removeclass "#KobyMenuScreen" "fade-out-ani">><<addclass "#KobyMenuScreen" "fade-in-ani">>
<<updatebarkoby>>
<</nobr>>\
<</widget>>
<<widget "KobyMirrorEndButton">>\
<<nobr>>
<<set _MirrorActive = false>>
<<removeclass "#KobyDayScreen" "fade-out-ani">><<removeclass "#KobyMenuScreen" "fade-in-ani">><<addclass "#KobyDayScreen" "fade-in-ani">><<addclass "#KobyMenuScreen" "fade-out-ani">><<addclass "#KobyMenuScreen" "unclickable">><<removeclass "#KobyDayScreen" "unclickable">>
<<updatebarkoby>>
<</nobr>>\
<</widget>>
<<widget "KobyCalendarStartButton">>\
<<nobr>>
<<set _CalendarActive = true>>
<<set _MirrorActive = false>>
<<addclass "#KobyDayScreen" "fade-out-ani">><<addclass "#KobyDayScreen" "unclickable">><<removeclass "#KobyMenuScreen" "unclickable">><<replace "#KobyMenuScreen">><<display "Koby Calendar">><</replace>><<removeclass "#KobyMenuScreen" "fade-out-ani">><<addclass "#KobyMenuScreen" "fade-in-ani">>
<<updatebarkoby>>
<</nobr>>\
<</widget>>
<<widget "KobyCalendarEndButton">>\
<<nobr>>
<<set _CalendarActive = false>>
<<removeclass "#KobyDayScreen" "fade-out-ani">><<removeclass "#KobyMenuScreen" "fade-in-ani">><<addclass "#KobyDayScreen" "fade-in-ani">><<addclass "#KobyMenuScreen" "fade-out-ani">><<addclass "#KobyMenuScreen" "unclickable">><<removeclass "#KobyDayScreen" "unclickable">>
<<updatebarkoby>>
<</nobr>>\
<</widget>>
<<widget "KobyBattleStartButton">>\
<<nobr>>
<<if $args[2] == true>>
<<set $EnemyNum to $args[0]>><<kobybattlestart $args[1]>><<goto "Koby Combat">>
<<else>>
<<replace "#KobyMenuScreen">><</replace>>
<<set $EnemyNum to $args[0]>><<kobybattlestart $args[1]>><<addclass "#KobyDayScreen" "fade-out-ani">><<addclass "#KobyDayScreen" "unclickable">><<removeclass "#KobyBattleScreen" "unclickable">><<replace "#KobyBattleScreen">><div class='fade-in-ani'><<display "Koby Combat">></div><</replace>><<run setup.startKobyBattle()>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyBattleEndButton">>\
<<nobr>>
<<if $KobyScene != "RedEnd8">>
<<removeclass "#KobyDayScreen" "fade-out-ani">><<removeclass "#KobyBattleScreen" "fade-in-ani">><<addclass "#KobyDayScreen" "fade-in-ani">><<addclass "#KobyBattleScreen" "fade-out-ani">><<addclass "#KobyBattleScreen" "unclickable">><<removeclass "#KobyDayScreen" "unclickable">>
<</if>>
<<if $KobyScene == "BlueEnd4">>
<<set $KobyScene = "BlueEnd4b">>
<<updatebarkoby>>
<<replace "#after-battle">><<timed 0.2s>><div class="kobyfade-in-text"><div class='kobynarration'>The <span class='bdspeak'>Blue Dragon</span> flexes and admires his arms when he hears Koby yelp. The <span class='bdspeak'>dragon</span> pulls the kobold out from his pecs.
<br><br><span class='bdspeak'>"You stupid little-! I can't be constantly paying attention to you so don't go burying your face that deep while I'm not looking! If you get your skull cracked it's your own fault!"</span>
<br><span class='bdspeak'>"…Do you hear me?!"</span>
<br>"…Muuuh."</div>
<br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "BlueEnd5">><<set $CurEnthrallmentDays -=10>><<KobyGrow 10 3>><</button>></div></div><<kobybattleend>><</timed>><</replace>>
<<elseif $KobyScene == "RedEnd8">>
<<updatebarkoby>><<replace "#koby-button">><</replace>>
<<replace "#after-battle">><<timed 0.2s>><div class="kobyfade-in-text"><br>"…I just, I don't know, w-wanted attention?"
<br>His expression changes from concern to laughter. <span class='rkspeak'>"Pfft! You're such a silly dork!"</span> He rubs his snout against mine.
<br><br>That's right, I remember now. I was coming here because I missed him.
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "RedEnd9">><</button>></div></div><<kobybattleend>><</timed>><</replace>>
<<elseif $KobyScene == "GreenCheat">>
<<KobySetSkillTimer 2>>
<<updatebarkoby>>
<<replace "#after-battle">><<timed 0.2s>><div class="kobyfade-in-text">The superior man carries me with him under his arm back to his castle.
<br><br>That <span class='gdspeak'>Green Dragon</span> is so silly. I'm not stupid, I know what was happening with him and the <span class='bdspeak'>blue</span> man. He doesn't need to apologize, I don't care… Well maybe it hurts a little, but that's just the way things are! I'd do the same thing. In fact, I'm doing it right now. How could I resist the big <span class='bdspeak'>Blue Dragon</span> and his awesome bod? There's nothing more important than getting to feel it.
<br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<set $KobyScene = "">><</button>></div></div><<kobybattleend>><</timed>><</replace>>
<<elseif $KobyBattleEnd == "WinE">>
<<replace "#after-battle">><<timed 0.2s>><div class="kobyfade-in-text">He becomes enthralled by me. <<KobyEnthrallingDesc true>><br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<AdvanceEnthrallment>><</button>></div></div><<kobybattleend>><</timed>><</replace>>
<<elseif $KobyBattleEnd == "WinF">>
<<replace "#after-battle">><<timed 0.2s>><div class="kobyfade-in-text">I fuck the <<=$ENameText>>. Oh, how the tables have turned, you tiny dragon man! Nee hee hee! I love being huge!<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<KobySetSkillTimer 0>><</button>></div></div><<kobybattleend>><</timed>><</replace>>
<<elseif $KobyBattleEnd == "LoseE">>
<<if $KobyScene == "NotThink">>
<<set $KobyScene = "">>
<<replace "#after-battle">><<timed 0.2s>><div class="kobyfade-in-text"><<set $EnthrallmentStreak++>><<set $GreenEnthrallDescCount++>>
Now he's all sweaty from working so hard. The poor <span class='gdspeak'>Green Dragon</span> has a hard time reaching his back on account of him being so beefy so I really should offer to help him bathe. I follow him to his water basin and as I'm wiping down all those thick, hard, wet muscles I wonder if it really is a problem to be permanently stuck with these dragons. Why would I ever need anything else?<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<AdvanceEnthrallment>><</button>></div></div><<kobybattleend>><</timed>><</replace>>
<<elseif $KobyScene == "GreenFlirt">>
<<set $KobyScene = "">>
<<replace "#after-battle">><<timed 0.2s>><div class="kobyfade-in-text"><<set $EnthrallmentStreak++>><<set $GreenEnthrallDescCount++>>
"Heeeeeey~"
<br><span class='gdspeak'>"Koby! How are ya?"</span>
<br>"Good, good. Um, so I was just in the neighbourhood aaaand I saw you and I couldn't help but notice how <b><i>hot</i></b> you are."
<br><span class='gdspeak'>"Oh, am I?"</span>
<br>"Yes! I saw you chopping wood with that <b><i>tasty</i></b> body of yours and, it's funny - I suddenly became <b><i>incredibly</i></b> hungry."
<br><span class='gdspeak'>"I got a roast in the oven if you want."</span>
<br>"…"
<br><span class='gdspeak'>"And after that we can make love."</span>
<br>I touch his arm. "Oh my God, you are <b><i>so</i></b> funny!"
<br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<AdvanceEnthrallment>><</button>></div></div><<kobybattleend>><</timed>><</replace>>
<<else>>
<<replace "#after-battle">><<timed 0.2s>><div class="kobyfade-in-text"><<KobyEnthralledDesc 1 true>><br><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<AdvanceEnthrallment>><</button>></div></div><<kobybattleend>><</timed>><</replace>>
<</if>>
<<elseif $KobyBattleEnd == "LoseF">>
<<replace "#after-battle">><<timed 0.2s>><div class="kobyfade-in-text">I let the <<=$ENameText>> fuck me in the gym locker room. I don't go home with him or anything like that. I'm a busy man and I've got important growth business to attend to.<br><br><img @src="setup.ImagePath+'Koby/Star.png'" id="storyitempicture"><span id="grow-area"><br><div class='KobyButton'><<button "Grow">><<set $KobyGrowths++>><<replace "#grow-area">><div class="kobyfade-in-text"><<KobyGrowText 1>></div><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><<KobySetSkillTimer $EnemyNum>><</button>></div><</replace>><</button>></div></span></div><<kobybattleend>><</timed>><</replace>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "AdvanceEnthrallment">>\
<<nobr>>
<<if $CurEnthrallment != 0>><<set $CurEnthrallmentDays-->><</if>>
<<if $CurEnthralling == 1>>
<<set $RedDemandDays-->>
<<elseif $CurEnthralling == 2>>
<<set $GreenDemandDays-->>
<<elseif $CurEnthralling == 3>>
<<set $BlueDemandDays-->>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyAbilityGrow">>\
<<nobr>>
<<set _KobyAbilityChange = false>>
<<set _w = $KobyChars[0].Weight>>
<<if _w >= 8000 && $KobyDemandDays > 0>>
<<set $KobyDemandDays = -2>>
<<set _KobyAbilityChange = true>>
<<elseif _w >= 5000 && $KobyDemandDays > 2>>
<<if $KobyDemandDays <= 3>><<set $KobyDemandDays = 1>><<else>><<set $KobyDemandDays = 2>><</if>>
<<set _KobyAbilityChange = true>>
<<elseif _w >= 3200 && $KobyDemandDays > 3>>
<<if $KobyDemandDays <= 5>><<set $KobyDemandDays = 2>><<else>><<set $KobyDemandDays = 3>><</if>>
<<set _KobyAbilityChange = true>>
<<elseif _w >= 1600 && $KobyDemandDays > 5>>
<<set $KobyDemandDays = Math.clamp($KobyDemandDays-3, 2, 5)>>
<<set _KobyAbilityChange = true>>
<<elseif _w >= 800 && $KobyDemandDays > 10>>
<<set $KobyDemandDays = Math.clamp($KobyDemandDays-3, 7, 10)>>
<<set _KobyAbilityChange = true>>
<<elseif _w >= 400 && $KobyDemandDays > 15>>
<<set $KobyDemandDays = Math.clamp($KobyDemandDays-3, 12, 15)>>
<<set _KobyAbilityChange = true>>
<</if>>
<<if _KobyAbilityChange == true>>
*I've gotten so big that my ability timer has shortened.*
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyBattlePic">>\
<<nobr>>
<<set _w = $KobyChars[0].Weight>>
<<if _w < 110>>
<img @src="setup.ImagePath+'Koby/KobyB1.png'" id="kobyenemypicture">
<<elseif _w < 400>>
<img @src="setup.ImagePath+'Koby/KobyB2.png'" id="kobyenemypicture">
<<elseif _w < 800>>
<img @src="setup.ImagePath+'Koby/KobyB3.png'" id="kobyenemypicture">
<<else>>
<img @src="setup.ImagePath+'BlankBack.png'" id="kobyenemypicture">
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyBattleEPic">>\
<<nobr>>
<<if $EnemyNum == 3 or $KobyChars[$EnemyNum].Weight >= 1250>>
<img @src="setup.ImagePath+'BlankBack.png'" id="kobyenemypicture">
<<elseif $EnemyNum == 2>>
<img @src="setup.ImagePath+'Koby/BattleGD.png'" id="kobyenemypicture">
<<else>>
<img @src="setup.ImagePath+'Koby/BattleRK.png'" id="kobyenemypicture">
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyRedReturn">>\
<<nobr>>
<<if $KobyRedActive == false && $KobyDay >= 75>>
<<set $KobyRedActive = true>>
<<updatebarkoby>>
<<if $CurEnthrallmentDays > 1 && $CurEnthrallment == 3>>
<<set _RedReturnEvent = true>>
<<else>>
Several kobold warriors return to the caves. The <span class='rkspeak'>Red Kobold</span> must be back from battle.
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyBlueReturn">>\
<<nobr>>
<<if $KobyBlueActive == false && $KobyDay >= 70>>
<<set $KobyBlueActive = true>>
<<updatebarkoby>>
<<if $CurEnthrallmentDays > 1>>
<<set _BlueReturnEvent = true>>
<<else>>
<br><hr><br>I try to fall asleep but I'm awoken by my tingling kobold senses. That must mean the <span class='bdspeak'>Blue Dragon</span> is nearby. Oh no, I was wondering why I wasn't being enthralled by him this whole time. He must have just returned from some far away trip. Probably searching for magical artifacts like I was…
<br><br>Gah, that's so annoying! I thought I was making such good progress but with him around I'm never going to have time to grow! I just have to try my best not to think about him… Not that that's ever worked before…
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "EnthrallSide">>\
<<if $KobyScene == "GrowFinal">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainK.png'" id="kobychain"><span id="enthrall-num" class="bdnum">10</span></div>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainK.png'" id="kobychain"><span id="enthrall-num" class="gdnum">20</span></div>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainK.png'" id="kobychain"><span id="enthrall-num" class="rknum">40</span></div>\
<<elseif $KobyScene == "RedEnd1b">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainR.png'" id="kobychain"><span id="enthrall-num" class="kobynum">1</span></div>\
<<elseif $KobyScene == "RedEnd10">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainR.png'" id="kobychain"><span id="enthrall-num" class="kobynum">50</span></div>\
<<elseif $KobyScene == "RedEnd11">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainR.png'" id="kobychain"><span id="enthrall-num" class="kobynum">100</span></div>\
<<elseif $KobyScene == "RedEnd12">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainR.png'" id="kobychain"><span id="enthrall-num" class="kobynum">∞</span></div>\
<<elseif $KobyScene == "GreenEnd9">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainG.png'" id="kobychain"><span id="enthrall-num" class="kobynum">990</span></div>\
<<elseif $KobyScene == "GreenEnd9b">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainG.png'" id="kobychain"><span id="enthrall-num" class="kobynum">990</span></div>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainG.png'" id="kobychain"><span id="enthrall-num" class="bdnum">40</span></div>\
<<elseif $KobyScene == "GreenEnd10">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainG.png'" id="kobychain"><span id="enthrall-num" class="kobynum">∞</span></div>\
<<elseif $KobyScene == "BlueEnd4b" or $KobyScene == "BlueEnd5">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainB.png'" id="kobychain"><span id="enthrall-num" class="kobynum">$CurEnthrallmentDays</span></div>\
<<elseif $KobyScene == "BlueEnd6">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainB.png'" id="kobychain"><span id="enthrall-num" class="kobynum">∞</span></div>\
<<else>>\
<<if $CurEnthralling == 1>>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainK.png'" id="kobychain"><span id="enthrall-num" class="rknum">$RedDemandDays</span></div>\
<<elseif $CurEnthralling == 2>>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainK.png'" id="kobychain"><span id="enthrall-num" class="gdnum">$GreenDemandDays</span></div>\
<<elseif $CurEnthralling == 3>>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainK.png'" id="kobychain"><span id="enthrall-num" class="bdnum">$BlueDemandDays</span></div>\
<</if>>\
<<if $KobyChars[1].Weight < $KobyChars[0].Weight && $CurEnthralling == 0>>\
<<if $KobyDemandDays < 0>>\
<div id="KobyDemandR"><span class="DemandLeft">Koby Ability Timer: </span><span class="DemandRight">∞</span></div>\
<<elseif $KobyDemandDays == 0>>\
<div id="KobyDemandR"><span class="DemandLeft">Koby Ability Timer: </span><span class="DemandRight">Ready!</span></div>\
<<else>>\
<div id="KobyDemand"><span class="DemandLeft">Koby Ability Timer: </span><span class="DemandRight"><<= $KobyDemandDays>></span></div>\
<</if>>\
<</if>>\
<<if $CurEnthrallment == 3>>\
<<if $KobyScene == "Intro3" or $KobyScene == "BlueEnd1">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainB.png'" id="kobychain"><span id="enthrall-num" class="kobynum">30</span></div>\
<<elseif $KobyScene == "BlueEnd2">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainB.png'" id="kobychain"><span id="enthrall-num" class="kobynum">20</span></div>\
<<elseif $KobyScene == "BlueEnd3">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainB.png'" id="kobychain"><span id="enthrall-num" class="kobynum">10</span></div>\
<<elseif $KobyScene == "BlueEnd4">>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainB.png'" id="kobychain"><span id="enthrall-num" class="kobynum">0</span></div>\
<<else>>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainB.png'" id="kobychain"><span id="enthrall-num" class="kobynum">$CurEnthrallmentDays</span></div>\
<</if>>\
<<elseif $KobyChars[3].Weight >= $KobyChars[0].Weight && $CurEnthrallment != 3 && $KobyBlueActive == true && $KobyStarSearch != 3 && $KobyStarSearch != 5>>\
<<if $BlueDemandDays < 0>>\
<div id="BlueDemandR"><span class="DemandLeft">Blue Ability Timer: </span><span class="DemandRight">∞</span></div>\
<<elseif $BlueDemandDays == 0>>\
<div id="BlueDemandR"><span class="DemandLeft">Blue Ability Timer: </span><span class="DemandRight">Ready!</span></div>\
<<else>>\
<div id="BlueDemand"><span class="DemandLeft">Blue Ability Timer: </span><span class="DemandRight"><<= $BlueDemandDays>></span></div>\
<</if>>\
/*Blue Ability Timer: <<if $BlueDemandDays == 0>>Ready!<<elseif $BlueDemandDays < 0>>∞<<else>><<= $BlueDemandDays>><</if>>*/\
<</if>>\
<<if $CurEnthrallment == 2>>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainG.png'" id="kobychain"><span id="enthrall-num" class="kobynum">$CurEnthrallmentDays</span></div>\
<<elseif $KobyChars[2].Weight >= $KobyChars[0].Weight && $CurEnthrallment != 2 && $KobyGreenActive == true>>\
<<if $GreenDemandDays < 0>>\
<div id="GreenDemandR"><span class="DemandLeft">Green Ability Timer: </span><span class="DemandRight">∞</span></div>\
<<elseif $GreenDemandDays == 0>>\
<div id="GreenDemandR"><span class="DemandLeft">Green Ability Timer: </span><span class="DemandRight">Ready!</span></div>\
<<else>>\
<div id="GreenDemand"><span class="DemandLeft">Green Ability Timer: </span><span class="DemandRight"><<= $GreenDemandDays>></span></div>\
<</if>>\
/*Green Ability Timer: <<if $GreenDemandDays == 0>>Ready!<<elseif $GreenDemandDays < 0>>∞<<else>><<= $GreenDemandDays>><</if>>*/\
<</if>>\
<<if $CurEnthrallment == 1>>\
<div class="enthrall-container"><img @src="setup.ImagePath+'Koby/ChainR.png'" id="kobychain"><span id="enthrall-num" class="kobynum">$CurEnthrallmentDays</span></div>\
<<elseif $KobyChars[1].Weight >= $KobyChars[0].Weight && $CurEnthrallment != 1 && $KobyRedActive == true && $KobyStarSearch != 3 && $KobyStarSearch != 5>>\
<<if $RedDemandDays < 0>>\
<div id="RedDemandR"><span class="DemandLeft">Red Ability Timer: </span><span class="DemandRight">∞</span></div>\
<<elseif $RedDemandDays == 0>>\
<div id="RedDemandR"><span class="DemandLeft">Red Ability Timer: </span><span class="DemandRight">Ready!</span></div>\
<<else>>\
<div id="RedDemand"><span class="DemandLeft">Red Ability Timer: </span><span class="DemandRight"><<= $RedDemandDays>></span></div>\
<</if>>\
/*Red Ability Timer: <<if $RedDemandDays == 0>>Ready!<<elseif $RedDemandDays < 0>>∞<<else>><<= $RedDemandDays>><</if>>*/\
<</if>>\
<</if>>\
<</widget>>
<<widget "KobyGrowSButton">>\
<<nobr>>
<span id="grow-area"><div class='KobyButton'><<button "Grow">><<set $KobyGrowths+=7>><<replace "#grow-area">><div class="kobyfade-in-text"><<KobyGrowText 7>></div><<if $KobyDemandDays <= 0 && $CurEnthralling == 0 && $KobyChars[0].Weight > $KobyChars[1].Weight && ($GreenDemandDays > 1 or $KobyChars[0].Weight > $KobyChars[2].Weight) && ($BlueDemandDays > 1 or $KobyChars[0].Weight > $KobyChars[3].Weight)>><<replace "#after-battle">><<display "Koby Enthrallment Options">><</replace>><<else>><br><div class='KobyButton'><<button [[Continue|Lil Koby Adventure]]>><</button>></div><</if>><</replace>><</button>></div></span>
<</nobr>>\
<</widget>>
<<widget "KobyStorePrevious">>\
<<nobr>>
<<set $KobyCharsprev = $KobyChars>>
<<set $KobyDayprev = $KobyDay>><<set $KobyGreenActiveprev = $KobyGreenActive>><<set $KobyRedActiveprev = $KobyRedActive>><<set $KobyBlueActiveprev = $KobyBlueActive>>
<<set $RedDemandDaysprev = $RedDemandDays>><<set $BlueDemandDaysprev = $BlueDemandDays>><<set $GreenDemandDaysprev = $GreenDemandDays>><<set $KobyDemandDaysprev = $KobyDemandDays>>
<<set $CurEnthrallmentprev = $CurEnthrallment>>
<<set $CurEnthrallingprev = $CurEnthralling>>
<<set $CurEnthrallmentDaysprev = $CurEnthrallmentDays>>
<<set $KobySpecialDayprev = $KobySpecialDay>>
<<set $KobyGrowStageprev = $KobyGrowStage>>
<<set $KobySpecialEventprev = $KobySpecialEvent>>
<<set $KobyGrowthsprev = $KobyGrowths>>
<<set $KobyNextGymDescprev = $KobyNextGymDesc>>
<<set $KobyNextTotalDescprev = $KobyNextTotalDesc>>
<<set $KobyNextEnthrallmentCompareprev = $KobyNextEnthrallmentCompare>>
<<set $KobyPrevGrowWasNormprev = $KobyPrevGrowWasNorm>>
<<set $BlueEnthrallDescCountprev = $BlueEnthrallDescCount>><<set $GreenEnthrallDescCountprev = $GreenEnthrallDescCount>><<set $RedEnthrallDescCountprev = $RedEnthrallDescCount>>
<<set $KobyWaitingDescsprev = $KobyWaitingDescs>>
<<set $KobyEnthrallDescsprev = $KobyEnthrallDescs>>
<<set $KobyBattleCountprev = $KobyBattleCount>>
<<set $EnthrallmentStreakprev = $EnthrallmentStreak>>
<<set $KobySpecialGrowCountprev = $KobySpecialGrowCount>>
<</nobr>>\
<</widget>>
<<widget "UnsetKobyStore">>\
<<nobr>>
<<unset $KobyCharsprev>>
<<unset $KobyDayprev>>
<<unset $KobyGreenActiveprev>>
<<unset $KobyRedActiveprev>>
<<unset $KobyBlueActiveprev>>
<<unset $RedDemandDaysprev>>
<<unset $BlueDemandDaysprev>>
<<unset $GreenDemandDaysprev>>
<<unset $KobyDemandDaysprev>>
<<unset $CurEnthrallmentprev>>
<<unset $CurEnthrallingprev>>
<<unset $CurEnthrallmentDaysprev>>
<<unset $KobySpecialDayprev>>
<<unset $KobyGrowStageprev>>
<<unset $KobySpecialEventprev>>
<<unset $KobyGrowthsprev>>
<<unset $KobyNextGymDescprev>>
<<unset $KobyNextTotalDescprev>>
<<unset $KobyNextEnthrallmentCompareprev>>
<<unset $KobyPrevGrowWasNormprev>>
<<unset $BlueEnthrallDescCountprev>>
<<unset $GreenEnthrallDescCountprev>>
<<unset $RedEnthrallDescCountprev>>
<<unset $KobyWaitingDescsprev>>
<<unset $KobyEnthrallDescsprev>>
<<unset $KobyBattleCountprev>>
<<unset $EnthrallmentStreakprev>>
<<unset $KobySpecialGrowCountprev>>
<</nobr>>\
<</widget>>
<<widget "KobyLoadPrevious">>\
<<nobr>>
<<set $KobyChars = $KobyCharsprev>>
<<set $KobyDay = $KobyDayprev>><<set $KobyGreenActive = $KobyGreenActiveprev>><<set $KobyRedActive = $KobyRedActiveprev>><<set $KobyBlueActive = $KobyBlueActiveprev>>
<<set $RedDemandDays = $RedDemandDaysprev>><<set $BlueDemandDays = $BlueDemandDaysprev>><<set $GreenDemandDays = $GreenDemandDaysprev>><<set $KobyDemandDays = $KobyDemandDaysprev>>
<<set $CurEnthrallment = $CurEnthrallmentprev>>
<<set $CurEnthralling = $CurEnthrallingprev>>
<<set $CurEnthrallmentDays = $CurEnthrallmentDaysprev>>
<<set $KobySpecialDay = $KobySpecialDayprev>>
<<set $KobyGrowStage = $KobyGrowStageprev>>
<<set $KobySpecialEvent = $KobySpecialEventprev>>
<<set $KobyGrowths = $KobyGrowthsprev>>
<<set $KobyNextGymDesc = $KobyNextGymDescprev>>
<<set $KobyNextTotalDesc = $KobyNextTotalDescprev>>
<<set $KobyNextEnthrallmentCompare = $KobyNextEnthrallmentCompareprev>>
<<set $KobyPrevGrowWasNorm = $KobyPrevGrowWasNormprev>>
<<set $BlueEnthrallDescCount = $BlueEnthrallDescCountprev>><<set $GreenEnthrallDescCount = $GreenEnthrallDescCountprev>><<set $RedEnthrallDescCount = $RedEnthrallDescCountprev>>
<<set $KobyWaitingDescs = $KobyWaitingDescsprev>>
<<set $KobyEnthrallDescs = $KobyEnthrallDescsprev>>
<<set $KobyBattleCount = $KobyBattleCountprev>>
<<set $EnthrallmentStreak = $EnthrallmentStreakprev>>
<<set $KobySpecialGrowCount = $KobySpecialGrowCountprev>>
<</nobr>>\
<</widget>>
<<widget "KobyResetEnDescList">>\
<<nobr>>
<<set $KobyEnthrallDescs to [1,3,4,5]>>
<<if $KobyChars[0].Height*2 > $KobyChars[$CurEnthrallment].Height>>
<<set $KobyEnthrallDescs.push(2)>>
<</if>>
/*<<if $CurEnthrallment == 3 or $CurEnthrallment == 1 or $CurEnthralling > 0>>*/
<<if $CurEnthrallment == 3 or $CurEnthrallment == 1>>
<<set $KobyEnthrallDescs.push(6)>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyBattleWinFraction">>\
<<nobr>>
<<replace "#kobyhp">><span class="top-highlight">$KobyChars[0].CurHP</span><</replace>>
<<replace "#kobyemaxhp">><span class="bottom-highlight">$KobyEMaxHP</span><</replace>>
<<set _WinNum = Math.floor($KobyChars[0].CurHP/$KobyEMaxHP)>>
<div class="bordered-fraction-section"><div class="fraction">
<span class="fup"><span class="top-highlight"><<=$KobyChars[0].CurHP>></span></span>
<span class="bar">/</span>
<span class="fdn"><span class="bottom-highlight"><<= $KobyEMaxHP>></span></span>
</div> = <<=_WinNum>></div>
<</nobr>>\
<</widget>>
<<widget "KobyBattleLoseFraction">>\
<<nobr>>
<<replace "#kobyehp">><span class="top-highlight">$KobyChars[$EnemyNum].CurHP</span><</replace>>
<<replace "#kobymaxhp">><span class="bottom-highlight">$KobyMaxHP</span><</replace>>
<<set _WinNum = Math.floor($KobyChars[$EnemyNum].CurHP/$KobyMaxHP)>>
<div class="bordered-fraction-section"><div class="fraction">
<span class="fup"><span class="top-highlight"><<=$KobyChars[$EnemyNum].CurHP>></span></span>
<span class="bar">/</span>
<span class="fdn"><span class="bottom-highlight"><<= $KobyMaxHP>></span></span>
</div> = <<=_WinNum>></div>
<</nobr>>\
<</widget>>
<<widget "KobyStatSet">>\
<<nobr>>
<<set _arm = ArmCirCalc($KobyChars[0].Muscle, $KobyChars[0].Fat, $KobyChars[0].Height)>>
<<set _arm2 = _arm/3.14>>
<<set _thigh = ThighCirCalc($KobyChars[0].Muscle, $KobyChars[0].Fat, $KobyChars[0].Height)>>
<<set _thigh2 = _thigh/3.14>>
<<set _chest = ChestCirCalc($KobyChars[0].Muscle, $KobyChars[0].Fat, $KobyChars[0].Height)>>
<<set _chest2 = _chest/3>>
<</nobr>>\
<</widget>>
<<widget "KobyDragonStatSet">>\
<<nobr>>
<<set _armd = ArmCirCalc($KobyChars[$args[0]].Muscle, $KobyChars[$args[0]].Fat, $KobyChars[$args[0]].Height)>>
<<set _armd2 = _arm/3.14>>
<<set _thighd = ThighCirCalc($KobyChars[$args[0]].Muscle, $KobyChars[$args[0]].Fat, $KobyChars[$args[0]].Height)>>
<<set _thighd2 = _thigh/3.14>>
<<set _chestd = ChestCirCalc($KobyChars[$args[0]].Muscle, $KobyChars[$args[0]].Fat, $KobyChars[$args[0]].Height)>>
<<set _chestd2 = _chest/3>>
<</nobr>>\
<</widget>>
<<widget "KobyDragonName">>\
<<nobr>>
<<if $args[0] == 1>><span class='rkspeak'><<= $KobyChars[$args[0]].Name>></span><<elseif $args[0] == 2>><span class='gdspeak'><<= $KobyChars[$args[0]].Name>></span><<elseif $args[0] == 3>><span class='bdspeak'><<= $KobyChars[$args[0]].Name>></span><</if>>
<</nobr>>\
<</widget>>
<<widget "KobyBecomeEnthralled">>\
<<nobr>>
<<set $CurEnthrallmentDays = $args[0]>><<set $CurEnthrallment = $args[1]>><<set $CurEnthralling = 0>><<set $EnthrallmentStreak = 0>>
<<KobyResetEnDescList>>
<</nobr>>\
<</widget>>
<<widget "KobyBattleText">>\
<<nobr>>
<<set _KMax = Math.floor($KobyChars[0].Weight)>>
<<set _EMax = Math.floor($KobyChars[$EnemyNum].Weight)>>
<<if $KobyScene == "RedShower">>
<<if $KobyChars[$EnemyNum].CurHP <= 0 or $KobyChars[0].CurHP <= 0>>
However, if I <i>were</i> to think about wrestling with the <<=$ENameText>> it would probably go something like that.
<<set $KobyScene = "">>
<<else>>
However, if I <i>were</i> to think about wrestling with the <<=$ENameText>> it would probably go something like…<<if $BattleTurn >= 1>>.<</if>><<if $BattleTurn >= 3>>.<</if>><<if $BattleTurn >= 5>>.<</if>>
<</if>>
<<elseif $KobyScene == "GreenFlirt">>
<<if $KobyChars[$EnemyNum].CurHP <= 0 or $KobyChars[0].CurHP <= 0>>
AAAAAAAAHHHHHHHHHHH!!!
<<else>>
AAAAAAAAHHHHH<<if $BattleTurn >= 1>>H<</if>><<if $BattleTurn >= 3>>HH<</if>><<if $BattleTurn >= 5>>HHH!<</if>>!!
<</if>>
<<elseif $KobyScene == "NotThink">>
<<if $KobyChars[$EnemyNum].CurHP <= 0 or $KobyChars[0].CurHP <= 0>>
Dang it.
/*<<set $KobyScene = "">>*/
<<else>>
…
<</if>>
<<elseif $KobyScene == "BlueEnd4">>Yeah…
<<elseif $KobyScene == "RedEnd8">>If we were to fight…
<<elseif $BattleType == "speed">>
<<if $KobyChars[$EnemyNum].CurHP <= 0 or $KobyChars[0].CurHP <= 0>>
If I were to wrestle with the <<=$ENameText>> it would probably go something like that.
<<else>>
If I were to wrestle with the <<=$ENameText>> it would probably go something like…<<if $BattleTurn >= 1>>.<</if>><<if $BattleTurn >= 3>>.<</if>><<if $BattleTurn >= 5>>.<</if>>
<</if>>
<<elseif $turn == "you">>
<<if $KobyScene == "Intro">>
If I were to attack, I'm so weak he probably wouldn't even feel it…
<<elseif $KobyChars[0].Str <= 0>>
<<if $BattleTurn > 1>><<KobyBattleAttackTextHelp2>><</if>>I'm so weak he probably wouldn't even feel it…
<<elseif $KobyChars[0].Str <= _EMax*0.05>>
<<if $BattleTurn > 1>><<KobyBattleAttackTextHelp2>><</if>>I'm so weak <<KobyBattleAttackTextHelp true>><<=$KobyChars[0].Str>> damage.
<<elseif $KobyChars[0].Str <= _EMax*0.1>>
<<if $BattleTurn > 1>><<KobyBattleAttackTextHelp2>><</if>><<KobyBattleAttackTextHelp true>><<=$KobyChars[0].Str>> damage.
<<elseif $KobyChars[0].Str <= _EMax*0.25>>
<<if $BattleTurn > 1>><<KobyBattleAttackTextHelp2>><</if>><<KobyBattleAttackTextHelp>><<=$KobyChars[0].Str>> damage.
<<elseif $KobyChars[0].Str <= _EMax*0.5>>
<<if $BattleTurn > 1>><<KobyBattleAttackTextHelp2>><</if>><<KobyBattleAttackTextHelp>><<=$KobyChars[0].Str>> damage.
<<elseif $KobyChars[0].Str < _EMax>>
<<if $BattleTurn > 1>><<KobyBattleAttackTextHelp2>>o<<else>>O<</if>>ne of my heavy blows would do <<=$KobyChars[0].Str>> damage.
<<elseif $KobyChars[0].Str <= _EMax*2>>
<<if $BattleTurn > 1>><<KobyBattleAttackTextHelp2>><</if>>I'd do <<=$KobyChars[0].Str>> damage, defeating him instantly.
<<else>>
<<if $BattleTurn > 1>><<KobyBattleAttackTextHelp2>><</if>>I'd do <<=$KobyChars[0].Str>> damage, completely obliterating him.
<</if>>
/*You hit the <<=$ENameText>> for <<=$KobyChars[0].Str>> damage!*/
<<elseif $turn == "enemy">>
<<if $KobyChars[$EnemyNum].Str <= 0>>
If he were to attack, he's so weak I probably wouldn't even feel it…
<<elseif $KobyChars[$EnemyNum].Str <= _KMax*0.05>>
If he were to attack, he's so weak <<KobyBattleAttackTextHelp true>><<=$KobyChars[$EnemyNum].Str>> damage.
<<elseif $KobyChars[$EnemyNum].Str <= _KMax*0.1>>
If he were to attack, <<KobyBattleAttackTextHelp true>><<=$KobyChars[$EnemyNum].Str>> damage.
<<elseif $KobyChars[$EnemyNum].Str <= _KMax*0.25>>
If he were to attack, <<KobyBattleAttackTextHelp>><<=$KobyChars[$EnemyNum].Str>> damage.
<<elseif $KobyChars[$EnemyNum].Str <= _KMax*0.5>>
If he were to attack, <<KobyBattleAttackTextHelp>><<=$KobyChars[$EnemyNum].Str>> damage.
<<elseif $KobyChars[$EnemyNum].Str < _KMax>>
If he were to attack, one of his heavy blows would do <<=$KobyChars[$EnemyNum].Str>> damage.
<<elseif $KobyChars[$EnemyNum].Str <= _KMax*2>>
Then if he were to attack it'd do <<=$KobyChars[$EnemyNum].Str>> damage, defeating me instantly.
<<else>>
Then if the <<KobyDragonName $EnemyNum>> were to attack it'd do <<=$KobyChars[$EnemyNum].Str>> damage, completely obliterating me.
<</if>>
/*The <<=$ENameText>> hits you for <<=$KobyChars[$EnemyNum].Str>> damage!*/
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyBattleAttackTextHelp">>\
<<nobr>>
<<if $args[0] == true>>
<<if _x <= 2>>I bet it would only do <<elseif _x <= 4>>it would probably only do <<else>>it would only do <</if>>
<<else>>
<<set _x = random(1, 5)>>
<<if _x == 1>>I bet it would do <<elseif _x == 2>>it would probably do <<elseif _x == 3>>it would do <<elseif _x == 4>>it might do about <<else>>it could do about <</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyBattleAttackTextHelp2">>\
<<nobr>>
<<set _x = random(1, 3)>>
<<if _x == 1>>Then if I were to retaliate, <<elseif _x == 2>>If I were to strike back <<else>>Then if I were to attack <</if>>
<</nobr>>\
<</widget>>
<<widget "KobyBattleIntroText">>\
<<nobr>>
<<if $KobyScene == "Intro">>So what I do is I imagine what would happen if we were to fight.<<elseif $KobyScene == "RedEnd8">>Not just his arms. Every part of him is so thick and manly.<<elseif $KobyScene == "GreenFlirt">>AAAAAAAAHHHHH!!<<elseif $KobyScene == "StarSearch2">>Imagine what it would be like to go against him.<<elseif $KobyScene == "NotThink">>Here I go, not thinking about him…<<elseif $KobyScene == "BlueEnd4">>If…<<elseif $KobyScene == "BlueGym">>Imagine if the two of us were to fight. Just two huge, beefy men going at it. Maybe I'd start by getting the first hit in…<<set $KobyScene = "">><<elseif $KobyScene == "RedShower">>However, if I <i>were</i> to think about wrestling with the <<=$ENameText>> it would probably go something like…<<elseif $BattleType == "speed">>If I were to wrestle with the <<=$ENameText>> it would probably go something like…<<else>>If I were to fight the <<=$ENameText>>, I'd start by attacking him...<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyGrowDayText">>\
<<nobr>>
<<set _n = random(1, 2)>>
<<set _x = random(1, 3)>>
<<if _enthrallend == 1 or _enthrallend == 2 or _enthrallend == 3>>
<<if $args[0] == 1>>
<<if _x == 1>>
With no larger dragons around to bother me I can now use my growth magic!
<<elseif _x == 2>>
I finally have some time to myself so I take this opportunity to activate my magical powers!
<<else>>
With my mind unbound by the thoughts of large dragon men, it's finally my chance to use my magic!
<</if>>
<<elseif $args[0] == 7>>
<<if _x == 1>>
Now that there are no larger dragons around to bother me I have an entire week to use my growth magic!
<<elseif _x == 2>>
I finally have some time to myself so I use this opportunity to wield my magical powers for an entire week!
<<else>>
With my mind unbound by the thoughts of large dragon men, it's finally my chance to use my magic! I have an entire week to do nothing but focus on growing.
<</if>>
<<else>>
<<if _x == 1>>
Now that there are no larger dragons around to bother me I spend the next <<=$args[0]>> days using my growth magic!
<<elseif _x == 2>>
I finally have some time to myself! I use this opportunity to wield my magical powers for the next <<=$args[0]>> days!
<<else>>
With my mind unbound by the thoughts of large dragon men, it's finally my chance to use my magic! I spend the next <<=$args[0]>> days doing nothing but getting bigger.
<</if>>
<</if>>
<<else>>
<<if _x == 1>>
There are no larger dragons around to bother me.
<<elseif _x == 2>>
I have some time to myself.
<<else>>
My mind is unbound by the thoughts of large dragon men.
<</if>>
<<if $args[0] == 1>>
<<if _n == 1>>Now's my opportunity to use my magic!<<else>>It's my chance to grow!<</if>>
<<elseif $args[0] == 7>>
<<if _n == 1>>For an entire week I'm able to make use of my magic.<<else>>For a whole week I do nothing but focus on getting bigger.<</if>>
<<else>>
<<if _n == 1>>I'm able to make use of my magic for <<=$args[0]>> days straight.<<else>>For <<=$args[0]>> days in a row I do nothing but focus on getting bigger.<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyEnthrallmentDayText">>\
<<nobr>>
<<if $KobyScene == "BlueShirt">>
Yup, I was right. Here I go walking to his lair again. Gosh, darn it! I'm so weak!
<<elseif $args[0] == 2 && $KobyStarSearch < 3 && $GreenEnthrallDescCount == 3>>
<<set $KobyScene = "GreenFlirt">>
While walking through the village I pass by the <span class='gdspeak'>Green Dragon's</span> house. He's in the backyard chopping wood with his big, sweaty back muscles and his big, powerful arms. He's so strong. He makes it look so easy. All I want is for him to hold me in his arms and make me feel so safe and warm and close. <br><br>Ahh, it's so painful being so far away from him I feel like I'm going to cry!
<br><br>…
<br><br>Tch. Alright… What's gonna happen is I'm going to say something like "This time for <b><i>sure</i></b> I'm not going to let myself become enthralled," immediately followed by it happening anyway. That's the way it always goes. No matter how many times I go through this, no matter what I do it will never work. No matter how hard I try I'll always FAIL because I SUCK!
<<elseif _enthrallend == 1 or _enthrallend == 2 or _enthrallend == 3>>
<<if $args[0] == 1>>
<<if $KobyDay < 80>>
On my way back home I pass by the <<KobyDragonName $args[0]>>. He's training with the other warrior kobolds. They fight each other but they are all outmatched thanks to his superior size. Those other kobolds are so lucky… Being that close to him. Being beneath him with his thin loincloth being the only thing preventing his dick from pressing directly against their skin… God, I wish that were me…
<<elseif $KobyDay < 100>>
I head towards the small Kobold Gym located in our cave, but on my way I pass by the <<KobyDragonName $args[0]>> in the communal showers.<br><br>He's naked.<br><br>But I'm not gonna think about wrestling with his wet, muscular body or anything silly like that. I have other important growth-magic-related tasks to attend to today.
<<set $KobyScene = "RedShower">>
<<else>>
I head towards the Kobold Gym. I was previously avoiding going there, but now I think I'm at least big enough that I won't get made fun of. Actually, I know I won't. I feel kind of silly for being scared to come here for so long. For a while now, I've been bigger than the majority of the others living here. I'm not quite used to it, but I have a body that's downright impressive, for a kobold at least. I really should be more confident!<br><br>When I get to the gym, I see that the <<KobyDragonName $args[0]>> is already there lifting weights. He seems so much less imposing now that I'm approaching his size, but still, seeing his sweaty biceps bulge with each curl… It's making me think things…
<</if>>
<<elseif $args[0] == 2>>
<<if $KobyStarSearch >= 3>>
On my way back home I pass by the <<KobyDragonName $args[0]>>. He's chopping wood again. Without his usual brown coat on I can get a good look at his well built back. Those burly muscles make quick work of all those logs. It's mesmerizing…
<br><br>Oh no. See! This is what I'm talking about! I just got finished with the <span class='bdspeak'>Blue Dragon</span> and now I'm going to be enthralled by this guy! I'm just gonna keep getting passed between these hunky dragons with no chance of escape. My only chance of escaping is if I'm somehow able to keep my brain from thinking about them.
<<set $KobyScene = "NotThink">>
<<else>>
<<if _enthrallend == 1>>
Instead of heading home, for some reason I feel compelled to stop by the village where I end up seeing the <<KobyDragonName $args[0]>>.
<<else>>
On my way back home I pass by the <<KobyDragonName $args[0]>>.
<</if>>
He's holding a cat. Apparently he rescued someone's pet from a gang of kobolds. Those jerks! Why would they do that?... Man, I'm jealous of that cat though… snuggling up against the <span class='gdspeak'>Green Dragon's</span> hairy chest… Maybe I should steal a cat. Then he'd come and be a big hero and fight me and pin me to the ground and…
<</if>>
<<elseif $args[0] == 3>>
<<if _enthrallend == 1>>
Instead of heading home, for some reason I feel compelled to stop by the village where I end up seeing the <<KobyDragonName $args[0]>>.
<<else>>
On my way back home I pass by the <<KobyDragonName $args[0]>>.
<</if>>
A nervous shopkeeper is handing over his entire stock of food. It must be great being so big and so intimidating that people do whatever you want. He's such a tough, manly beast - if push came to shove he'd be able to physically dominate anyone… I wish he would physically dominate me. Whoo man, imagine how that would feel, he he!
<</if>>
<<else>>
<<if $KobyChars[$args[0]].Weight < 1.8*$KobyChars[0].Weight && $KobyChars[0].Weight > 600>>
As per usual, I head towards the Village Gym. Since I am now a certified Big Guy it is my duty to spend any day I can showing off and lifting heavy stuff. Though, when I get there I see that the <<KobyDragonName $args[0]>> is in the middle of some bench presses. It's been great feeling like such a huge and powerful man, but judging by how thick that dragon's upper-body is he must still be stronger than me…
<<set $KobyScene = "BlueGym">>
<<else>>
<<set _n = random(1, 3)>>
<<if _n == 1>>
For some reason I can't keep my mind off of the <<KobyDragonName $args[0]>>. He's so strong… If we were to get into a scuffle, you know, for fun… how would that go?
<<elseif _n == 2>>
It's another day! Time to use my magic star powers to get bigger!<br><br>Maybe one day I'll be as big as the <<KobyDragonName $args[0]>>! Wouldn't that be great? Being a big, tall, handsome man like him… Being so strong and having big pecs like him - Pecs I want to bury my face into while he holds me with his burly arms and fucks me with his thick cock…<br><br>Yeah, that'd be awesome…
<br><br>It's funny… I can't stop thinking about him…
<<else>>
<<if $KobyChars[$args[0]].Weight > 2*$KobyChars[0].Weight>>
I had a dream about the <<KobyDragonName $args[0]>> last night. We were wrestling on the ground and he had me in his big arms. He had complete control over me… Ooh, It's so fun to think about!
<<else>>
I had a dream about the <<KobyDragonName $args[0]>> last night. We were wrestling on the ground and he had me in his big arms and I was struggling to fight against him… Ooh, It's so fun to think about!
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyEnthrallingDescDisplay">>\
<<nobr>>
<<if $CurEnthralling >= 1 && $CurEnthralling <= 3>>
The <<KobyDragonName $CurEnthralling>> is currently enthralled by me. <<KobyEnthrallingDesc>>
<</if>>
/*<<if $CurEnthralling == 1>>
The Red Kobold is currently enthralled by me. <<KobyEnthrallingDesc>>
<<elseif $CurEnthralling == 2>>
The Green Dragon is currently enthralled by me. <<KobyEnthrallingDesc>>
<<elseif $CurEnthralling == 3>>
The Blue Dragon is currently enthralled by me. <<KobyEnthrallingDesc>>
<</if>>*/
<</nobr>>\
<</widget>>
<<widget "KobyEnthrallEndText">>\
<<nobr>>
<<if _enthrallend == 1 or _enthrallend == 2 or _enthrallend == 3>>
<<if $EnthrallmentStreak >= 4>>
<<set _x = random(1, 2)>>
<<if _x == 1>>
When I wake up my head is finally clear. I am no longer enthralled by the <<KobyDragonName _enthrallend>>. I sneak away before he wakes up, brushing away thoughts of how great and awesome his muscular body is and how I'd love to feel him as he holds me in his strong arms and I… - No! I can't think of that! I need to get home! C'mon Koby, focus!<br><br>
<<else>>
When I wake up my head is finally clear. I am no longer enthralled by the <<KobyDragonName _enthrallend>><br><br>How many days was that? I swear I'm trying my best to escape their mind-capturing powers! All I really want is to be at home getting big, but I can't help it! …They're just too hot 😔<br><br>
<</if>>
<<else>>
I wake up with a clear head, no longer enthralled by the <<KobyDragonName _enthrallend>>. I sneak away before he wakes up.<br><br>
<</if>>
<<elseif _enthrallend == 4 or _enthrallend == 5 or _enthrallend == 6>>
<<set _n = _enthrallend-3>>
When I wake up, the <<KobyDragonName _n>> is missing. They must have snuck off after the effects of my dragon powers wore off.<br><br>
<</if>>
<<if _enthrallend > 0 && $KobyDay >=119 && $KobyDay <= 126 && $KobyStarSearch >= 3>>
For some reason I find myself thinking about the <span class='gdspeak'>Green Dragon</span>. The way he was acting he must've thought our relationship was serious. I didn't think dragons could see their thralls that way. Interesting… I wonder what I'll do when he comes back.
<br><br>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyEnthralledDesc">>\
<<nobr>>
<<set $EnthrallmentStreak++>>
<<if $CurEnthrallment == 1>>
<<set $RedEnthrallDescCount++>>
<<elseif $CurEnthrallment == 2>>
<<set $GreenEnthrallDescCount++>>
<<elseif $CurEnthrallment == 3>>
<<set $BlueEnthrallDescCount++>>
<</if>>
<<if $args[1] == true>>
/*You become enthralled to the <<=$KobyChars[$CurEnthrallment].Name>>.*/
I become enthralled to the <<KobyDragonName $CurEnthrallment>>.
<<else>>
<</if>>
<<if $CurEnthrallment == 1 && $RedEnthrallDescCount == 6 && $KobyStarSearch >= 3>>
The <span class='rkspeak'>Red Kobold</span> needs to work out often to keep up his great shape. I'm so lucky that not only do I get to watch, but I also get to help out. Today he used me as a weight for bicep curls. He was all sweaty after. He didn't have a towel so I offered to lick him dry but he told me to stop because it tickled. I hope he's not mad at me.
<<elseif $CurEnthrallment == 1 && $RedEnthrallDescCount == 7 && $KobyStarSearch >= 3>>
I wake up and get out of bed but the <span class='rkspeak'>Red Kobold</span> pulls me back onto the mattress and gets on top of me. This is pretty common. He always loves wrestling with me. I struggle to get him off, but it's no good.
<br><br>"Let me go! You're such a bully!"
<br><span class='rkspeak'>"C'mon, fight back!"</span>
<br>"I'm trying!" I giggle, "You're just so strong!"
<br><span class='rkspeak'>"Mmm…"</span> He nuzzles the side of my face, while his hot cock presses against my thigh. His little display of power has got us both hard. Like most mornings we start with him fucking me.
<<elseif $CurEnthrallment == 2 && $GreenEnthrallDescCount == 1 && $KobyStarSearch >= 3>>
<img @src="setup.ImagePath+'Koby/GreenStory1.png'" id="boarderpicturehidden">
We make the trip back through the jungle to get to the road home. It's much easier coming this direction because the <span class='gdspeak'>Green Dragon</span> gives me a piggyback ride the whole way. He also carries a bag over his back. I reach in and pull out a pepperette to munch on. What else does he have in here? A pocket knife, a flashlight, a flask with some pink liquid, ooh, and a tent. That would've been helpful to have on the trip to the temple but my weak ass couldn't carry anything so I was sleeping on the dirt. Imagine if it rained.
<br><br>No, things are much better now that I'm with my hero. I make sure to reward him with plenty of love each night. Some days he can't even wait until night so we have to do it by the side of the road. Of course a big manly guy like him has got a big libido too and I'm always happy to please him.
<br><br><hr><br>
One day I wake up before him and sneak out to go to take a leak. I hear a commotion from the direction of the tent. I'm behind some bushes so I can't see what he's doing but he's running around for some reason. He runs past but stops when he sees me.
<br><br><span class='gdspeak'>"Koby! Fuck-,"</span> he says panting.
<br>"What?"
<br><span class='gdspeak'>"You're- … Sorry. You're here. I thought bandits got you."</span>
<br><br>Aw, he's so protective! From then I make sure not to leave without telling him so he doesn't worry about me.
<<elseif $CurEnthrallment == 2 && $GreenEnthrallDescCount == 3 && $KobyStarSearch >= 3>>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/GreenStory1.png'" id="boarderpicture">
</div><br>
When I wake up the <span class='gdspeak'>Green Dragon</span> is already in the kitchen. One thing people might not know about him is that he likes to cook naked. Actually most of the time he's at home he's naked - He only puts on pants when he has to go outside. I ask him what he's making for breakfast.
<br><br><span class='gdspeak'>"Oh, hungry? I was just making muffins."</span> He grabs a couple measuring cups and some flour out of the cupboard. <span class='gdspeak'>"Mrs. Langley has a hard time getting around so I sometimes bring her groceries and whatnot."</span>
<br><br>I want to please my Master so I measure a cup of raisins to add to the bowl. I've also been working on my compliment game - Check this shit out:
<br><br>"Gosh, you're the nicest guy ever. Like, you're literally the best. Everything you do is filled with so much kindness and thoughtfulness - it's as though the very essence of compassion flows through you like a river. You fill a dark world with light, and I'm so, so lucky to know you."
<br><span class='gdspeak'>"Ha ha, holy smokes! Ya don't have to butter me up so much, I already like you!"</span>
<br><br>Oh god, I messed up! He hates me now! All I want is to please him! But that's the difficult thing about being the <span class='gdspeak'>Green Dragon's</span> thrall. He doesn't like it when I'm a suck-up so to serve him properly I need to be less servile. It's tricky. I really do love him, I just gotta try to be more normal.
<br><br>"No, but for real! I woulda never thought to bake stuff for my neighbour. You make me feel like 'Man, what am I doing? I gotta step up my game.'"
<br><span class='gdspeak'>"Aw, Koby. No, don't worry. I only do it because…"</span> He idly stirs the bowl of ingredients, <span class='gdspeak'>"Um, nevermind. Grab the buttermilk out of the fridge."</span>
<br><br><hr><br>
After we finish preparing that, we have breakfast together and wait for the muffins to bake. The oven dings right around the time he finishes his last slice of toast. He puts muffins in a basket and heads for the door.
<br><br>"Don't forget your pants."
<br><span class='gdspeak'>"Tch. Shit."</span>
<<elseif $CurEnthrallment == 2 && $GreenEnthrallDescCount == 4 && $KobyStarSearch >= 3>>
I wake up and rub the <span class='gdspeak'>Green Dragon's</span> chest. Normally after a bit of that I'd move further down and stroke his dick but instead he grabs my hand.
<br><br><span class='gdspeak'>"I was thinking about you… at the temple… I was thinking I could teach you a thing or two about using your sword."</span>
<br>"Like training? You want to do that today?"
<br><span class='gdspeak'>"Please. I'd like that."</span>
<br><br><hr><br>He takes me out to his backyard and tells me it's been a while since he's had to use a sword, but he'll tell me what he can remember. He starts with proper grip and fighting stance. Thumb and index finger touching the guard, feet shoulder width apart and all that. Like a good little kobold, I follow all of his instructions. I love doing what he tells me.
<br><br>He tries teaching me various slashing, and parrying techniques, but after a few times swinging my sword around, my shoulders are too tired to continue.
<br><br><span class='gdspeak'>"Don't worry. Every day, practice. You'll build those muscles up."</span>
<br>"..."
<br><span class='gdspeak'>"Promise you'll do that."</span>
<br><br>Training every day… that sounds too hard for me. I was kinda hoping to just use magic to get big so I wouldn't have to worry about any of this... But if it'll make him happy then I'll do it.
<br><br>I nod.
<br><br>He kneels down in front of me. <span class='gdspeak'>"Now listen, this is important. You need to know how to defend yourself against bandits. If you're on a road out of the village, there's a chance they could be there waiting. You always have to be paying attention."</span>
<br>"I've never seen any."
<br><span class='gdspeak'>"Then you've been lucky. They're out there, trust me. I know enough about 'em. One thing is, a lot of the time they'll try to trick you and make you think they're friendly. And another is they're cowards - Strike 'em once they'll run away. So if you're ever on your own outside the village and you see anyone, and I mean <i>ANYONE</i>, what I want you to do is swing your sword at them. No questions asked."</span>
<br>"Uh…"
<br><span class='gdspeak'>"Promise you'll do that for me, Koby."</span>
<br><br>Jeez, That seems a little aggressive… but if the <span class='gdspeak'>Green Dragon</span> wants me to attack people indiscriminately then I'll do it.
<br><br>I nod again.
<br><br><span class='gdspeak'>"Good,"</span> he says standing up, <span class='gdspeak'>"Now you'll know what to do whenever you get yourself a real weapon. You've thought about getting another one, right?"</span>
<br>"Why would I use anything else? This is my lucky sword."
<br><span class='gdspeak'>"Lucky? Bullshit!"</span> He says laughing.
<br>"Nrr, fine, you're right. I just… I don't know where I'll get something my size."
<br><span class='gdspeak'>"Hmm… Well, I'll see if I can find something you can use."</span>
<<elseif $CurEnthrallment == 2 && $GreenEnthrallDescCount == 6 && $KobyStarSearch >= 3>>
I get up early to make some food for the <span class='gdspeak'>Green Dragon</span> and after breakfast he relaxes on his recliner in the living room. I love serving my dragon. I want to thank my hero anyway I can, so I take out a broom and sweep the kitchen.
<br><br>He cranes his head back and sees what I'm doing. <span class='gdspeak'>"Aw no, you can't be doing chores for me! 'Specially while I'm laying around like a bum."</span> He gets up off his seat, <span class='gdspeak'>"I'm chopping wood,"</span> he says while slipping on a pair of pants, <span class='gdspeak'>"Come with me."</span>
<br><br><hr><br>The <span class='gdspeak'>Green Dragon's</span> house is at the edge of the village so it's all forest past his backyard. He has a big stack of logs next to his chopping block and points you to a pile of chopped wood behind him.
<br><br><span class='gdspeak'>"I'll toss the pieces over. You stack."</span>
<br><br>After two solid swings the log is split into four pieces. I try lifting one of them up but I'm way too weak for that. Luckily the side of the pile is stacked in a slope so I'm able to roll the piece up the side of it. After getting it about half way up the stack I'm already shaking and feel like I'm about to puke. I think he hears me huffing because while still chopping and facing the other way he shouts <span class='gdspeak'>"Don't work yourself too hard, Koby! Take a break if you need to!"</span>
<br><br>Good. This will give me a chance to admire him while he works. He chops through several logs like it's nothing. Gosh, he's so strong. He's so great and he's such a big manly outdoorsy sort of guy. In addition to his regular hero duties, he's also a lumberjack.You should see how fast he can take down a tree. Everyone depends on him for firewood, and that's not all he does - he also sometimes does carpentry work. One time he saved a family from a burning home and then later helped them rebuild. He's so strong and hardworking it kind of makes me wonder what the hell all the other villagers are even doing.
<br><br>I get back to struggling to get that piece of wood to the top of the stack. The <span class='gdspeak'>Green Dragon</span> finishes chopping all the logs and comes over just as I get my piece to the top.
<br><br><span class='gdspeak'>"That's what I like about you. You're tenacious."</span>
<br><br>He quickly stacks all the remaining pieces for me and carries my limp, exhausted body back inside.
<<elseif $CurEnthrallment == 2 && $GreenEnthrallDescCount == 10 && $KobyStarSearch >= 3>>
When green leaves to defend from blue, he's gone for 2 days and on the third you decide to go look for him. You walk around the village and don't find him. It's getting late. You think maybe he's shooing him off to his castle or something so you head in that direction. Behind some trees and bushes you hear a gasp and rustling. Green emerges holding his coat and pulling up his pants. "Koby!... I… I'm sorry" I don't say anything, confused about what he's talking about. He's not looking me in the eyes though. He walks off. A naked blue comes out from behind the tree. Hot. Now I like blue.
<<elseif $CurEnthrallment == 3 && $BlueEnthrallDescCount == 1 && $KobyStarSearch >= 3>>
I wake up snuggled up in the <span class='bdspeak'>Blue Dragon's</span> armpit. It's another wonderful day of getting to play with his heavenly muscles. I wrap my arms around his biceps. I try to get my fingers to touch, and… they do. It's kind of easy actually. Hm, that's interesting…
<<elseif $CurEnthrallment == 3 && $BlueEnthrallDescCount == 6 && $KobyStarSearch >= 3>>
At this point the <span class='bdspeak'>Blue Dragon</span> has stolen dozens of magical gems from nearby towns. The gems are quite powerful so those people probably relied on them pretty heavily. They're probably really sad now. That's so cool… -I mean the part where the <span class='bdspeak'>Blue Dragon</span> wants to use the gems to get bigger. Even if it's at the expense of others, gaining power for yourself is like, you know, what's more important than that, right? The <span class='bdspeak'>Blue Dragon</span> is so cool and smart and evil. I just want to be his evil minion forever. I think I'd be a pretty good evil minion. I'm really servile and I know a bit about magic so I've been working tirelessly to polish his magic gems. It increases the charge they can put out, if you weren't aware. And then I spend the rest of my time polishing something else…😏<br><br>
HIS PENIS! HA HA!
<<elseif $CurEnthrallment == 1 && $RedEnthrallDescCount == 3>>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/RedStory1.png'" id="boarderpicture">
</div><br>
The <span class='rkspeak'>Red Kobold</span> can be such a smug jerk sometimes, always showing off and stuff, but I don't blame him. There's no doubt about it - he's the biggest kobold around and he's such a great warrior. It's why everyone respects him. I'm so lucky to be with him, and to please him, and be held by him. And I love him 'cause he's so hot and he's got such great muscles. I just want to spend every moment with him.
<br><br>So that's what I do. I spend every moment either massaging his back, feeling his chest, or stroking his dick, or things like that. I makes him happy to get so much attention from me and that makes me happy 😊
<<elseif $CurEnthrallment == 1 && $RedEnthrallDescCount == 5>>
All that matters to me is pleasing my wonderful kobold master. While he's face-down on the bed, I massage his powerful back muscles and he tells me about the <span class="cobraspeak">Evil Kobolds</span>. Apparently they are preparing for an attack on our cave. He's of course talking about the dreadful tribe of kobolds that live in a colony on the eastern side of the forest. The mattress squeaks as I move around to reach his shoulders. He tells me that he'll have to leave tomorrow so that he can defend us.
<br><br>"You need me to water the plants then?"
<br><span class='rkspeak'>"No…"</span>
<br>"Oh. So you're coming back quick?"
<br><span class='rkspeak'>"No… Tch, don't worry about it."</span> The <span class='rkspeak'>Red Kobold</span> gets up just enough, signaling to me that it's time to get off of him. He sits at the end of the bed, facing away from me.
<br>"Huh? Won't they dry out? It's fine, I can look after them."
<br><span class='rkspeak'>"They're fake."</span>
<br>"...What!? But you made me water-"
<br><span class='rkspeak'>"They're dead! I replaced them!"</span> He growls.
<br>"…"
<br><span class='rkspeak'>"I'm just… no good at taking care of them."</span>
<br>"Aw, no don't say that!" I scamper across the mattress to wrap my arms around him and to let him know that he works very hard and does such a good job.
<br>He whines.
<br><br>I spend the rest of the night cuddling him and complimenting him and trying to make him feel better. He can be surprisingly sensitive.
/*He uses you as a weight for bicep curls*/
<<elseif $CurEnthrallment == 1 && $RedEnthrallDescCount == 7>>
The <span class='rkspeak'>Red Kobold</span> needs to work out often to keep up his great shape. I'm so lucky that not only do I get to watch, but I also get to help out. Today he used me as a weight for bicep curls. He was all sweaty after. He didn't have a towel so I offered to lick him dry but he told me to stop because it tickled. I hope he's not mad at me.
<<elseif $CurEnthrallment == 2 && $GreenEnthrallDescCount == 2>>
I wake up still lying on his soft belly. I love it. It's like he's a big bed. I lay my head on his hairy chest and he puts his arm over me. He tells me he's glad I got his mind off of his troubles. Dragons more powerful than him are always causing problems. He wishes he was stronger so that he could protect everyone. Gosh, he's so selfless and kind. Such a brave hero. I wish I could always be with him. Maybe I could be his little sidekick and always be by his side, helping people. I can start by helping the <span class='gdspeak'>Green Dragon</span> with his fat erection - a big hero like him deserves special treatment.
<<elseif $CurEnthrallment == 3 && $BlueEnthrallDescCount == 2>>
<<KobyEnthrallIntro $args[0]>> For about an hour a day I have to take a break from rubbing myself all over his body so that he can take care of things and read more tomes. He's so smart. Always studying. I like to wrap my arms and legs around his calves so that as he pursues his library, he walks around with me attached to his leg. I would like to sit in his lap again as he studies but he doesn't want me to disturb him. It's very important for him that he gets his next ritual to work. He wants to rule over all of the puny people in the kingdom. He's almost big enough to do so, but if enough people from neighboring towns were to gang up they'd be able to resist him. He needs to get bigger.
<<elseif $CurEnthrallment == 3 && ($BlueEnthrallDescCount == 3 or $BlueEnthrallDescCount == 7 or $BlueEnthrallDescCount == 10)>>
<<set _n = Math.floor(Math.random()*$KobyWaitingDescs.length)>>
<<set _waitpick = $KobyWaitingDescs[_n]>>
<<run $KobyWaitingDescs.deleteAt(_n)>>
<<if $BlueEnthrallDescCount == 3>>
The <span class='bdspeak'>Blue Dragon</span> leaves to attain more magical items for another attempt at a growth spell. I wish I could come with him but he forbids it, so I instead wait patiently at the front door of his castle for him to return.<<if _RedReturnEvent == true>> The castle is high up enough that when I look out the window I can see the <span class='rkspeak'>Red Kobold's</span> squad returning from battle. I don't care about that, though. All that matters is the <span class='bdspeak'>Blue Dragon</span>. I just want him to come home.<br><br><</if>>
<<elseif $BlueEnthrallDescCount == 7>>
Once more the <span class='bdspeak'>Blue Dragon</span> leaves me.
<<else>>
The <span class='bdspeak'>Blue Dragon</span> leaves on a magic item hunt again. I understand how a dog feels waiting for its owner to return. I feel so lost and alone without him.
<</if>>
<<if _waitpick == 1>>
I spend the days fantasizing about all the things we'll do together when he gets back. I find a big pillow and grope it, imagining it's his chest… God, I'm so sad! I need him here right now!
<<elseif _waitpick == 2>>
While waiting, I decide that I can use this time to clean the castle for him. Maybe I can cook a big meal and have it ready for when he comes home. Anything to make him happy. If I make him happy then he'll love me and all I want is to be loved by a great big powerful man like him.
<<elseif _waitpick == 3>>
I grab some paper and a pen and make doodles of him to pass the time. I'm not a great artist but I try my best to recreate the muscles I'm picturing in my mind. His body's so great. It's so painful not being able to touch it right now. The pictures help sooth that a little bit.
<br><br>When the <span class='bdspeak'>Blue Dragon</span> returns I show him my art.
<br><br>"Look Master! I drew a picture of you! Does this please you?"
<br><span class='bdspeak'>"That's a terrible drawing! Get that wretched thing out of my sight, it displeases me greatly!"</span>
<br><br>Displeasing Master makes me sad, but it makes me happy to receive such wonderful criticism from Master!
<<elseif _waitpick == 4>>
I pass the time by lying in a pile of his dirty clothes, which consists pretty much entirely of his black underwear. He never really wears anything else. Regardless, this dirty pile is the closest thing I have to a connection with him right now and that's at least a little bit comforting.
<</if>>
<<elseif $CurEnthrallment == 3 && $BlueEnthrallDescCount == 4>>
<<KobyEnthrallIntro $args[0]>> I join him on a trip to the village and watch as he terrorizes all of the smaller people. You know, like stealing things from them and smacking them around. It's not like any guards can stop him - If anything, if they tried they'd probably end up enthralled by the <span class='bdspeak'>Blue Dragon</span> instead.
<br><br>I love watching the show he's putting on for me. I like looking at him and his muscles and seeing him move around and stuff. My favorite thing is how his pecs and biceps grind together and fight to take up space. That's just really neat. I also like how his lats force his arms to the side. So as goes down the streets he walks around like stomp, stomp, stomp, with his arms out to the side like that. I just… tee hee! I don't know I just really like it 🥰
<<elseif $CurEnthrallment == 3 && $BlueEnthrallDescCount == 11 && $KobyStarSearch <= 2>>
I wake up snuggled up in the <span class='bdspeak'>Blue Dragon's</span> armpit. It's another wonderful day of getting to play with his heavenly muscles. <<if _RedReturnEvent == true>>The castle is high up enough that when I look out his bedroom window I can see the <span class='rkspeak'>Red Kobold's</span> squad returning from battle. I don't care about that, though. All that matters is the <span class='bdspeak'>Blue Dragon</span>. <</if>>I wrap my arms around his biceps. I try to get my fingers to touch, and… they do. It's kind of easy actually. Hm, that's interesting…
<<elseif $CurEnthrallment == 3 && $BlueEnthrallDescCount == 14>>
At this point the <span class='bdspeak'>Blue Dragon</span> has stolen dozens of magical gems from nearby towns. The gems are quite powerful so those people probably relied on them pretty heavily. They're probably really sad now. That's so cool… -I mean the part where the <span class='bdspeak'>Blue Dragon</span> wants to use the gems to get bigger. Even if it's at the expense of others, gaining power for yourself is like, you know, what's more important than that, right? The <span class='bdspeak'>Blue Dragon</span> is so cool and smart and evil. I just want to be his evil minion forever. I think I'd be a pretty good evil minion. I'm really servile and I know a bit about magic so I've been working tirelessly to polish his magic gems. It increases the charge they can put out, if you weren't aware. And then I spend the rest of my time polishing something else…😏<br><br>
HIS PENIS! HA HA!
<<else>>
<<KobyEnthrallIntro $args[0]>>
<<set _descpick = 1>>
<<if $KobyEnthrallDescs.length <= 0 && $KobyChars[0].Height*2 > $KobyChars[$CurEnthrallment].Height>>
<<set _descpick = random(1, 2)>>
<<elseif $KobyEnthrallDescs.length > 0>>
<<set _n = Math.floor(Math.random()*$KobyEnthrallDescs.length)>>
<<set _descpick = $KobyEnthrallDescs[_n]>>
<<run $KobyEnthrallDescs.deleteAt(_n)>>
<</if>>
<<if _descpick == 1>>
<<if $args[1] == true>>
He takes me back to his place and I'm so excited because it means I get to suck his fat cock. I can't keep my mouth off that thing. It's just so big and I'm so stupidly horny.
<<else>>
I get more time to suck his fat cock. I can't keep my mouth off that thing. It's just so big and I'm so stupidly horny.
<</if>>
<<elseif _descpick == 2>>
<<if $args[1] == true>>
I follow him back to his home and the whole way there I can't keep my hands off of him. When we get there we quickly undress. The <<KobyDragonName $CurEnthrallment>> grabs me by the legs and fucks me as I lie on his bed. It gives me a wonderful view of him looming over me. He lets out low, hot huffs between thrusts. He's like a big bull - so thick and manly and made for breeding. I'm so lucky to be used by him.
<<else>>
Multiple times a day, <<if $KobyDay < 100>>he<<else>>the <<KobyDragonName $CurEnthrallment>><</if>> grabs me by the legs and fucks me as I lie on his bed. It gives me a wonderful view of him looming over me. He lets out low, hot huffs between thrusts. He's like a big bull - so thick and manly and made for breeding. I'm so lucky to be used by him.
<</if>>
<<elseif _descpick == 3>>
<<if $args[1] == true>>
I'm compelled to worship the larger male's <<if $CurEnthrallment == 2>>dominant body. I shudder as my hand traces down his hairy chest and over his soft yet muscular stomach.<<else>>muscular body. I shudder as my hand traces down his thick, protruding chest and to his chiseled abdominals.<</if>> His beefy arms, and powerful thighs - every part of him is so huge. I want nothing more than to take all of his hugeness in. He's so masculine it gives me life.
<<else>>
I'm constantly compelled to worship the larger male's <<if $CurEnthrallment == 2>>dominant body. I shudder as my hand traces down his hairy chest and over his soft yet muscular stomach.<<else>>muscular body. I shudder as my hand traces down his thick, protruding chest and to his chiseled abdominals.<</if>> His beefy arms, and powerful thighs - every part of him is so huge. I want nothing more than to take all of his hugeness in. He's so masculine it gives me life.
<</if>>
<<elseif _descpick == 4>>
I spend all day pleasuring my big dragon master, though the highlight for me is afterwards. He gets all sweaty and dirty and needs to shower. I get the opportunity to rub soapy water all over his muscles and that just feels so, so good. Getting my hands on those fat, soaking-wet tits ends up getting me really excited to have sex with him all over again. It's a wonderful, never-ending cycle.
<<elseif _descpick == 5>>
<<if $args[1] == true>>
He takes me back to his home and I spend the afternoon servicing him. While all the sex is good, the thing is I'm actually a very sensitive little kobold - My favourite part is afterwards when he has me in his strong arms and we cuddle before falling asleep. I love my big man and I never ever want to leave.
<<else>>
In between all of the fucking and whatnot it's good to appreciate the little things, like waking up <<if $CurEnthrallment == 1>>in the arms of such a powerful kobold man.<<elseif $CurEnthrallment == 2>>with my face nestled between my dragon's fluffy pillow tits.<<else>>with my face nestled between my dragon's huge, powerful tits.<</if>> The time spent enjoying that is short lived though, since it's not long until I have to serve him and his morning wood.
<</if>>
<<elseif _descpick == 6>>
<<set _expick = random(1, 3)>>
<<set _w = LiftPowerCalcDragons($CurEnthrallment, 3)>>
<<if $args[1] == true>>
Before we get to fucking, he first takes me with him to the gym. That's perfectly acceptable to me since I love getting a chance to see his giant muscles in action. I hold his water bottle and sweat towel attentively for him while does bicep curls with <<weighttext _w>> weights.<br><br>Gosh, that's crazy. Imagine being strong enough to do that… Aw, man, I just want to get home and feel those beefy arms. They're going to be all pumped up and bigger than normal. I don't think I can wait for that. I'll try to have some fun with him in the showers before we leave.
<<else>>
One thing I like is when I get to watch <<if $KobyDay < 100>>him<<else>>the <<KobyDragonName $CurEnthrallment>><</if>> work out and see his giant muscles in action. I hold his water bottle and sweat towel attentively for him while does bicep curls with <<weighttext _w>> weights.<br><br>Gosh, that's crazy. Imagine being strong enough to do that… Aw, man, I just want to get home and feel those beefy arms. They're going to be all pumped up and bigger than normal. I don't think I can wait for that. I'll try to have some fun with him in the showers before we leave.
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyEnthrallingDesc">>\
<<nobr>>
<<set _descpick = 1>>
<<if $KobyEnthrallDescs.length <= 0 && $KobyChars[$CurEnthralling].Height*2 > $KobyChars[0].Height>>
<<set _descpick = random(1, 2)>>
<<elseif $KobyEnthrallDescs.length > 0>>
<<set _n = Math.floor(Math.random()*$KobyEnthrallDescs.length)>>
<<set _descpick = $KobyEnthrallDescs[_n]>>
<<run $KobyEnthrallDescs.deleteAt(_n)>>
<</if>>
<<if _descpick == 1>>
<<if $args[0] == true>>
I take back to my place 'cause he's practically begging to suck my dick. For the rest of the day he's non-stop either trying to rub it or lick it. At some point I have to stop him because I have to make supper but he's desperately like <<if $CurEnthralling == 1>><span class='rkspeak'>"Please, just a little more!"</span><<elseif $CurEnthralling == 2>><span class='gdspeak'>"Please, just a little more!"</span><<else>><span class='bdspeak'>"Please, just a little more!"</span><</if>> That look in his eyes - I can't say no. I let him suck my dick while I fry some fish over a campfire.
<<else>>
He's completely enamoured by my dick. So much so that it's almost a problem. All day he's non-stop either trying to rub it or suck it, and I'm just like "Please. I'm trying to have lunch." I might act annoyed sometimes, but actually I really enjoy it. It makes me happy having such an enthusiastic dick massager hanging around.
<</if>>
<<elseif _descpick == 2>>
<<if $args[0] == true>>
I bring him back to my home and spend multiple hours fucking him. I'm not quite used to being on this side of things yet but judging by all the moaning he's doing it seems like he's enjoying my performance.
<<else>>
I spend multiple hours a day fucking my little pet. I'm not quite used to being on this side of things yet but judging by all the moaning he's doing it seems like he's enjoying my performance.
<</if>>
<<elseif _descpick == 3>>
The little guy can't keep his hand off of me. He keeps complimenting my muscles and saying how much he wants to suck on my tits. I'm just like "fine, do it," and he does. It's so fun having someone worshiping me and feeling my body and being super turned on by me. He comes up for breath after giving my pecs a good lick and tells me <<if $CurEnthralling == 1>><span class='rkspeak'>"God, you're such a man… so hot."</span><<elseif $CurEnthralling == 2>><span class='gdspeak'>"God, you're such a man… so hot."</span><<else>><span class='bdspeak'>"God, you're such a man… so hot."</span><</if>> He slurs his words when he says that, almost like he's drunk on being horny.<br><br>I can see why these guys were always using their powers to enthrall me. Having this kind of an effect on someone feels so good.
<<elseif _descpick == 4>>
<<if $args[0] == true>>
I take back to my place but I'm hungry and I don't feel like cooking for the both of us, but then I remember I have my own little servant. I tell him that if he makes me some food I'll let him touch my abs. He immediately and frantically begins cooking and then even clean up everything afterwards. He's such a good worker that I also reward him by letting him sniff my balls.
<<else>>
I don't feel like cooking for the both of us, but then I remember I have my own little servant. I tell him that if he makes me some food I'll let him touch my abs. He immediately and frantically begins cooking and then even clean up everything afterwards. He's such a good worker that I also reward him by letting him sniff my balls.
<</if>>
<<elseif _descpick == 5>>
<<if $args[1] == true>>
I take him back to my home and I spend the afternoon having him service me. While all the sex is good, the thing is I'm actually a very sensitive kobold - My favourite part is afterwards when I hold him in my arms and we cuddle before falling asleep. I just love making him so happy.
<<else>>
I spend most of the day having my little guy service me. While all the sex is good, the thing is I'm actually a very sensitive kobold - My favourite part is afterwards when I hold him in my arms and we cuddle before falling asleep. I just love making him so happy.
<</if>>
<<elseif _descpick == 6>>
/*He watches you work out. Change this later to work with growth descriptions*/
The little guy can't keep his hand off of me. He keeps complimenting my muscles and saying how much he wants to suck on my tits. I'm just like "fine, do it," and he does. It's so fun having someone worshiping me and feeling my body and being super turned on by me. He comes up for breath after giving my pecs a good lick and tells me <<if $CurEnthralling == 1>><span class='rkspeak'>"God, you're such a man… so hot."</span><<elseif $CurEnthralling == 2>><span class='gdspeak'>"God, you're such a man… so hot."</span><<else>><span class='bdspeak'>"God, you're such a man… so hot."</span><</if>> He slurs his words when he says that, almost like he's drunk on being horny.<br><br>I can see why these guys were always using their powers to enthrall me. Having this kind of an effect on someone feels so good.
<</if>>
<br><br>
<</nobr>>\
<</widget>>
<<widget "KobyGrowText">>\
<<nobr>>
<hr>
<<if $KobyBattleEnd == "LoseF">><br><</if>>
<<if $KobyGrowths == 1>>
I activate my magical star artifact and it fills the room with light. I can feel a surge of power coursing through my body! The amazing sensation only lasts for about a minute, but it feels so great! I feel huge, and powerful, and manly! I feel like I can take on anything! The room shakes as I let out a deep, intimidating roar!<br><br>
I rush to my junk drawer, whip out my measuring tape, and wrap it around my bicep. My previously little, twiggy <<if settings.lengthUnit == "feet">>4 inch<<else>>10cm<</if>> arms have ballooned all the way up to… <<if settings.lengthUnit == "feet">>4 inches<<else>>10cm<</if>> around…<br><br>
<<KobyGrow $args[0] 0>>
Okay so the difference may be imperceptible but I'm sure it will build to something eventually!
<<elseif $KobyScene == "FinalGrowths">>
<<KobyGrow $args[0] 0>>
<<if $KobyGrowths >= 60>>
I know lifting is supposed to help with the growth, but I don't bother with that any more. Not only is there nothing around heavy enough to use but I just can't keep my hands off of myself. My huge, heavy cock needs constant attention. For a whole week the only thing I do other than stroking myself is using my magic. Every day I'm surprised by how much more cum I'm able to produce. Nonstop, I have buckets of the stuff covering my obscenely muscular form. I've become such a massive beast of a man. I just love how fucking great my body is!
<<else>>
Every day is just a horny blur. My pecs obscure so much of my vision. Every day I think there can't be anymore for them to expand, but every day that star emits its pleasurable glow and proves me wrong. My body is so hot, I can't keep but feel it. I run my fingers over my mountainous chest and past my cinder block abs. I shudder as I move along my pulsing cock vein. The monstrous length of my cock is enough that I can grip it between my tit meat as I pleasure myself. Another flash of light and my traps reach up to my horns. Another flash and my thighs force me to stand with my feet wide apart. Another flash and yet again my pecs expand. I'm so unstoppably huge.
<</if>>
<<set $KobyPrevGrowWasNorm = 0>>
<<else>>
<<if $KobyPrevGrowWasNorm == 1>><<set $KobyPrevGrowWasNorm = 2>><<else>><<set $KobyPrevGrowWasNorm = 1>><</if>>
<<set _prevgrow = $KobyGrowths-1>>
<<if $args[0] >= 3>>
<<set _prevgrow = $KobyGrowths-$args[0]+1>>
<</if>>
<<if $KobyNextGymDesc >= _prevgrow && $KobyNextGymDesc <=$KobyGrowths>>
<<if $KobyGrowths < 10>>
According to my research, lifting weights should help with the growth effects of the magic. Unfortunately… I'm too embarrassed to go to the little Kobold Gym here in our cave. Instead, I roll a couple of rocks into my home so I can workout in secret. I really, really, really want to get big so I work super hard. After a lot of huffing and grunting I manage to lift a super mega heavy rock. I swear it must weigh almost an entire pound! I definitely feel like I've earned some magic star power usage!<br><br>
<<if $KobyStarSearch >= 3>><hr><br><</if>>
<<if $args[0] >= 7>>
Several days of magic use makes me a whole lot bigger!
<<elseif $args[0] >= 3>>
Several days of magic use makes me much bigger!
<<else>>
I activate my star artifact and it makes all of my muscles grow! Well, at least a tiny bit.
<</if>>
It's still hard to tell the difference between each usage, but I'm for sure bigger than when I started. When I flex my arms, I can sort of almost see my bicep muscles, maybe.<br><br><<KobyGrow $args[0] 0>>Okay, my muscles might not be all that impressive yet but when comparing myself to things around my room I can at least tell that I've gotten taller. I have a dresser that I couldn't even see the top of, but now not only can I see over it, I can easily reach anything I have up there - even the stuff way at the back!
<<if $args[0] >= 3>>
Also, remember that super heavy rock I was lifting? I tried again and now I can lift two of them! At the same time! I'm getting super strong now!
<</if>>
<<set _SpecialLiftDesc = true>>
<<elseif $KobyGrowths < 20>>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/KobyLift1.png'" id="boarderpicture">
</div><br>
<<if $KobyStarSearch >= 3>>Grr, that <span class='rkspeak'>Red Kobold</span>! Always holding over my head that he's stronger than me. That's why he wanted to wrestle with me - he just wanted to humiliate me and show off how dominant he is. Well we'll see about that! I'm gonna lift super duper hard until I can finally show him who's boss!<<else>>Grr, that <span class='rkspeak'>Red Kobold</span>! He's still bigger than me! I'm gonna lift super duper hard until I can finally show him who's boss!<</if>>
<br><br>I go full-throttle with every exercise I can think of. <<set _w = Math.floor($workmin-($workmin%5))>>I grab some <<weighttext _w>> weights and do sets of bicep curls until my arms feel like they're going to fall off. <<set _w = Math.floor($bpworkmin-($bpworkmin%5)+5)>> I load up <<weighttext _w>> and bench press like my life depends on it.<<set _w = Math.floor($workmax-($workmax%5))>> I put <<weighttext _w>> on a bar and do so many squats that I feel like I'm not going to make it as I take the walk back to my home.<br><br><<KobyGrow $args[0] 0>>I immediately grab my star artifact and let that sucker rip! It fills me with its power and every muscle in my body feels more pumped and swollen than ever before. I run a hand over my toned bicep and forearm. Without a doubt, there's some improved girth… but it's still not enough! I need to get even bigger! Graah!<br><br>I go to bed frustrated that I have to wait a day for my magic to charge.
<<set _SpecialLiftDesc = true>>
<<elseif $KobyGrowths < 30>>
<div id="storycharpicturebig">
<img @src="setup.ImagePath+'Koby/KobyLift2.png'" id="boarderpicture">
</div><br>
Any chance I get, I'm at the Kobold Gym.
<<if $KobyExercise == 1>>
<<set _w = $workmin-($workmin%5)>>
I grab some <<weighttext _w>> weights and easily knock out several sets of bicep curls. I notice several other kobolds turning to stare at my bulging biceps. They're probably also checking out the rest of my gorgeous, sweat-covered muscles as well.
<<elseif $KobyExercise == 2>>
<<set _w = $bpworkmin-($bpworkmin%5)>>
I load up <<weighttext _w>> of weight and easily knock out several sets of bench presses. I notice several other kobolds turning to stare at my bulging pecs. They're probably also checking out the rest of my gorgeous, sweat-covered muscles as well.
<<else>>
<<set _w = $workmax-($workmax%5)>>
I load up <<weighttext _w>> of weight and easily knock out several sets of deadlifts. I notice several other kobolds turning to stare. My toned glutes and thighs must be giving them something good to look at. They're probably also checking out the rest of my gorgeous, sweat-covered muscles as well.
<</if>>
<<KobyGrow $args[0] 0>>
Everyone's probably thinking I must have been born a dragon!
<<if $args[0] >= 3>>
<<if $KobyExercise == 1>>
<<set _w = $workmin-($workmin%5)>>
Several days go by and my magic star artifact imbues me with so much more wonderful beef. By the end, I've upped the weight I use for bicep curls to <<weighttext _w>>.
<<elseif $KobyExercise == 2>>
<<set _w = $bpworkmin-($bpworkmin%5)>>
Several days go by and my magic star artifact imbues me with so much more wonderful beef. By the end, I've upped the weight I use for bench presses to <<weighttext _w>>.
<<else>>
<<set _w = $workmax-($workmax%5)>>
Several days go by and my magic star artifact imbues me with so much more wonderful beef. By the end, I've upped the weight I use for deadlifts to <<weighttext _w>>.
<</if>>
<<else>>
I go to a changing stall and take the star artifact out of my gym bag. Its light shines and imbues me with so much more wonderful beef.
<</if>>
Soon the weights here won't be enough to provide enough resistance. I know there's a gym in the village that some of the larger dragons go to. I'm a bit nervous to go though, since even at this size I'll probably be so much smaller than the regulars…
<<set _SpecialLiftDesc = true>>
<<set $KobyExercise++>><<if $KobyExercise > 3>><<set $KobyExercise = 1>><</if>>
<<elseif $KobyGrowths < 40>>
I go to the Village Gym and I can't believe I was ever nervous about coming here. I've been here a few days now. I try to avoid entering if I see that the <span class='bdspeak'>Blue Dragon's</span> already here, but outside of him I'm the most muscular guy around.
<<if $KobyExercise == 1>>
<<set _w = $workmin-($workmin%5)>>
I grab some <<weighttext _w>> weights and easily knock out several sets of bicep curls. I notice several other smaller gym-goers turning to stare at my bulging biceps. They're probably also checking out the rest of my gorgeous, sweat-covered muscles as well.
<<elseif $KobyExercise == 2>>
<<set _w = $bpworkmin-($bpworkmin%5)>>
I load up <<weighttext _w>> of weight and easily knock out several sets of bench presses. I notice several other smaller gym-goers turning to stare at my bulging pecs. They're probably also checking out the rest of my gorgeous, sweat-covered muscles as well.
<<else>>
<<set _w = $workmax-($workmax%5)>>
I load up <<weighttext _w>> of weight and easily knock out several sets of deadlifts. I notice several other smaller gym-goers turning to stare. My toned glutes and thighs must be giving them something good to look at. They're probably also checking out the rest of my gorgeous, sweat-covered muscles as well.
<</if>>
<<KobyGrow $args[0] 0>>
<<if $args[0] >= 3>>
<<if $KobyExercise == 1>>
<<set _w = $workmin-($workmin%5)>>
Several days go by and my magic star artifact fills my frame with even more mass. By the end,I've increased the amount of weight I use for bicep curls to <<weighttext _w>>.
<<elseif $KobyExercise == 2>>
<<set _w = $bpworkmin-($bpworkmin%5)>>
Several days go by and my magic star artifact fills my frame with even more mass. By the end, I've increased the amount of weight I use for bench presses to <<weighttext _w>>.
<<else>>
<<set _w = $workmax-($workmax%5)>>
Several days go by and my magic star artifact fills my frame with even more mass. By the end, I've increased the amount of weight I use for deadlifts to <<weighttext _w>>.
<</if>>
<<else>>
I go to the change room and take the star artifact out of my gym bag. Its light shines and fills my frame with even more mass.
<</if>>
God, I'm so fucking thick. I can't wait until I outgrow this place too.
<<set _SpecialLiftDesc = true>>
<<set $KobyExercise++>><<if $KobyExercise > 3>><<set $KobyExercise = 1>><</if>>
<<elseif $KobyGrowths < 50>>
I love going to the Village Gym. I tower over everyone there and I'm so wide and imposing that most people are intimidated by me, but I've also got a group of fans who look forward to witnessing my incredible workout routines.
<<if $KobyExercise == 1>>
<<set _w = $workmin-($workmin%5)>>
Several of my admirers roll out <<weighttext _w>> weights and I perform several sets of bicep curls for them. I even allow a couple lucky fans to grab onto my forearms to add some extra weight.
<<elseif $KobyExercise == 2>>
<<set _w = $bpworkmin-($bpworkmin%5)>>
Several of my admirers work to load up <<weighttext _w>> of weight and I perform several sets of bench presses for them. They know not to grope me in the middle of my set despite how tantalizingly huge my muscles are, but I graciously allow them to wipe me dry afterwards.
<<else>>
<<set _w = $workmax-($workmax%5)>>
Several of my admirers work to load up <<weighttext _w>> of weight and I perform several sets of deadlifts for them. They know not to grope me in the middle of my set despite how tantalizingly huge my muscles are, but I graciously allow them to wipe me dry afterwards.
<</if>>
<<KobyGrow $args[0] 0>>
Everyone must think they're so lucky to be this close to a dragon my size. They probably wouldn't even believe me if I told them I was actually a kobold.
<<if $args[0] >= 3>>
<<if $KobyExercise == 1>>
<<set _w = $workmin-($workmin%5)>>
Several days go by and my magic star artifact pushes my ridiculously massive body to even greater limits. After all that growth I've increased the amount of weight I use for bicep curls to <<weighttext _w>>.
<<elseif $KobyExercise == 2>>
<<set _w = $bpworkmin-($bpworkmin%5)>>
Several days go by and my magic star artifact pushes my ridiculously massive body to even greater limits. After all that growth I've increased the amount of weight I use for bench presses to <<weighttext _w>>.
<<else>>
<<set _w = $workmax-($workmax%5)>>
Several days go by and my magic star artifact pushes my ridiculously massive body to even greater limits. After all that growth I've increased the amount of weight I use for deadlifts to <<weighttext _w>>.
<</if>>
<<else>>
I go to the change room and take the star artifact out of my gym bag. Its light shines and fills my frame with even more mass.
<</if>>
I kind of feel bad for my pack of groupies. I'm soon going to outgrow this place. My gargantuan, hard, sweaty muscles pumping iron - if they don't get to see that again they might suffer from dopamine withdrawal. The sight of regular men isn't going to cut it for them anymore. They might not ever be able to cum again - not that I know what that's like. It seems like there's never a moment where my monster cock isn't hard… I might have to invite some of them to help me take care of that.
<<set _SpecialLiftDesc = true>>
<<set $KobyExercise++>><<if $KobyExercise > 3>><<set $KobyExercise = 1>><</if>>
<<elseif $KobyGrowths < 60>>
<<KobyGrow $args[0] 0>>
I know lifting is supposed to help with the growth, but I don't bother with that any more. Not only is there nothing around heavy enough to use but I just can't keep my hands off of myself. Huge dick needs constant attention. For a whole week the only thing I do other than stroking myself is using my magic. Every day I'm surprised by how much more cum I'm able to produce. I've become such a massive beast of a man. I just love how fucking great my body is!
<<set _SpecialLiftDesc = true>>
<</if>>
/*<<if _SpecialLiftDesc != true>>
<<if $KobyExercise == 1>>
<<set _w = $workmin-($workmin%5)>>
Does bicep curls
<<elseif $KobyExercise == 2>>
<<set _w = $bpworkmin-($bpworkmin%5)>>
Does bench press
<<else>>
<<set _w = $workmax-($workmax%5)>>
Does squats
<</if>>
<<KobyGrow $args[0] 0>>
<<if $args[0] >= 3>>
Describe you doing the same exercise but with heavier weights.
<</if>>
<<set $KobyExercise++>><<if $KobyExercise > 3>><<set $KobyExercise = 1>><</if>>
<</if>>*/
<<set $KobyPrevGrowWasNorm = 0>>
<<else>>
<<KobyGrow $args[0] 0>>
<<if $args[0] >= 7>>
Several days of magic use makes me a whole lot bigger!
<<elseif $args[0] >= 3>>
Several days of magic use makes me much bigger!
<<else>>
<<set _x = random(1, 2)>>
<<if _x == 1>>
<<if $KobyGrowths > 20>>
My star artifact glows and fills me with that familiar growth-magic feeling!
<<else>>
My star artifact glows and fills me with a strange feeling that I can only describe as 'growy.'
<</if>>
<<else>>
I say the magic words and the star glows.
<<if $KobyChars[0].Weight < 100>>
I know it's not by a whole lot but I definitely feel like I've gotten bigger.
<<elseif $KobyChars[0].Weight < 300>>
It fills me with energy. I feel so much bigger and more powerful!
<<else>>
<<set _n = random(1, 3)>>
<<if _n == 1>>
It fills me with energy. I huff as I feel my swollen biceps.
<<elseif _n == 2>>
It fills me with energy. My dick twitches as I run my hands over my ripped body. The definition and bulk of all of my enlarged muscles feels so good.
<<else>>
It fills me with energy. I huff as I flex my pumped up chest muscles.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $KobyNextTotalDesc >= _prevgrow && $KobyNextTotalDesc <=$KobyGrowths>>
<<KobyStatSet>>
<<if $KobyGrowths < 19>>
At <<lengthtext $KobyChars[0].Height "in">> tall and weighing <<weighttext $KobyChars[0].Weight>> I'm a pretty respectable size for a kobold. I whip out my measuring tape to check out my progress. My arms are <<= MirrorMessageLength(Math.floor(_arm))>> around. My legs are at <<= MirrorMessageLength(Math.floor(_thigh))>>. Back before I started this whole growth-magic thing I would have killed to look like this. My chest, arms and thighs are all over twice as thick as they once were… and, uh, even down there I think it's about twice as long… Wow.
<<elseif $KobyGrowths < 29>>
This whole time I've been keeping a close eye on all my measurements. It's such a rush seeing all the numbers go up and get bigger! I step on my scale and it reads <<weighttext $KobyChars[0].Weight>>. I can't believe it! I'm almost 10 times the size of when I started! <<if $KobyStarSearch >= 3>>At this point even the <span class='rkspeak'>Red Kobold</span> would be jealous of my physique.<<else>>At this point I'm giving that <span class='rkspeak'>Red Kobold</span> a run for his money.<</if>><br><br> I can't wait for tomorrow. I'm just going to keep getting bigger and bigger and bigger! Nee hee hee!
<<set $KobyScene = "BlueShirt">>
<<elseif $KobyGrowths < 39>>
<<weighttext $KobyChars[0].Weight>>. Gosh, so much kobold mass. I'm surprised my scale can even handle it! Graah! I love flexing my beefy <<= MirrorMessageLength(Math.floor(_arm))>> arms and looking at my meaty pecs. My chest looks about <<= MirrorMessageLength(Math.floor(_chest2))>> from back to front. If I were to lie flat on the floor, my old self would struggle to climb up on top of that. I can't believe how puny I was before! My cock alone is almost half the size of that little nerd!
<<elseif $KobyGrowths < 49>>
Checking with my measuring tape, it looks like my arms have reached <<= MirrorMessageLength(Math.floor(_arm))>> around. My old self would have loved to wrap his scrawny, little arms around all this glorious muscle. He wouldn't even be able to reach all the way around. That fact alone would have turned him on so much - knowing he's feeling something so incredibly huge. Now I get to <i>BE</i> that huge!
<<else>>
GOD! I'M SO HUGE! I tried measuring my chest but my tape doesn't even go all the way around anymore. Though I was able to find out that my legs have ballooned up to <<= MirrorMessageLength(Math.floor(_thigh))>> around. Wha, so big… If I were sitting down with my legs out straight, my old self would be eye-level with those giant mounds of thigh meat. My original self wasn't even one percent the size of me - not even half a percent! Just my dick would be enough to smother a little weakling like that!
<<set $KobyNextTotalDesc += 100>>
<</if>>
<<set $KobyPrevGrowWasNorm = 0>>
<</if>>
<<if $KobyGrowths >= 22 && $KobySpecialGrowCount <= 0>>
<<set $KobyPrevGrowWasNorm = 0>>
<<set $KobySpecialGrowCount = 1>>
I'm so proud! Today I bonked the top of my head on the doorway to my home! It still hurts, but that's okay! I'm big now!
<</if>>
<<if $KobyGrowths >= 29 && $KobySpecialGrowCount <= 1>>
<<set $KobyPrevGrowWasNorm = 0>>
<<set $KobySpecialGrowCount = 2>>
<<set _showercomment = true>>
<br><br>At this point, I've gotten too big for the communal showers in our kobold tribe's cave. I have to do an awkward duck to get any water on me and even then I'm only able to get half of my body at a time. I have to scrub down one side of me and then turn around to get the other half wet. I get a bunch of other kobolds looking at me while I do this. I don't mind though - I actually love it when people check me out now that I'm all big and beefy and awesome.
<</if>>
<<if $KobyGrowths >= 33 && $KobySpecialGrowCount <= 2>>
<<set $KobyPrevGrowWasNorm = 0>>
<<set $KobySpecialGrowCount = 3>>
<img @src="setup.ImagePath+'Koby/KobyMap3.png'" id="kobymap">
<<if _showercomment == true>>
Unfortunately though, I'm starting to get sick ducking and squeezing through the corridors of the Kobold Cave. I pack up my things so I can move out to the forest. It's sad to leave the home I've lived in for so long, but it's worth it - It's just a part of getting super huge and strong!
<<else>>
I've gotten sick ducking and squeezing through the corridors of the Kobold Cave, so I've packed up my things so I can move out to the forest. It's sad to leave the home I've lived in for so long, but it's worth it - It's just a part of getting super big and strong!
<</if>>
<</if>>
<<if $BlueDemandDays <= 1 && $CurEnthrallment == 0 && $KobyChars[3].Weight > $KobyChars[0].Weight && $KobyBlueActive == true>>
<<set $KobyPrevGrowWasNorm = 0>>
<<if $KobyBattleEnd == "LoseF">>
/*Compare to Blue after fuck*/
<<else>>
<<if $KobyScene == "BlueShirt">>
Then I'll have a body just like the <span class='bdspeak'>Blue Dragon</span>! I'll be really tall and handsome just like him, with his big, strong arms and wide shoulders and thick chest. With a chest like his I wouldn't even be able to fit in any normal clothes. Imagine the <span class='bdspeak'>Blue Dragon</span> trying to wear a t-shirt! Any small movement and all the seams would tear apart, and his beefy pecs would burst through, and then he'd be naked, ha ha!...<br><br>Aww, maaaan… I can feel it happening again. Tomorrow I'm going to head over to his lair and I'm going to let him fuck me for several nights in a row. I can't help it! I can't get the image of his abs out of my head! They're so beautiful, I just want to touch 'em!
<<else>>
<<KobyGrowCompareText 3>>
<</if>>
<</if>>
<<elseif $GreenDemandDays <= 1 && $CurEnthrallment == 0 && $KobyChars[2].Weight > $KobyChars[0].Weight && $KobyGreenActive == true>>
<<set $KobyPrevGrowWasNorm = 0>>
<<if $KobyBattleEnd == "LoseF">>
/*Compare to Green after fuck*/
<<else>>
<<KobyGrowCompareText 2>>
<</if>>
<<elseif $RedDemandDays <= 1 && $CurEnthrallment == 0 && $KobyChars[1].Weight > $KobyChars[0].Weight && $KobyRedActive == true>>
<<set $KobyPrevGrowWasNorm = 0>>
<<if $KobyBattleEnd == "LoseF">>
/*Compare to Red after fuck*/
<<else>>
<<KobyGrowCompareText 1>>
<</if>>
<</if>>
<<if $CurEnthralling == 1 && $KobyGrowths >= $KobyNextEnthrallmentCompare && $KobyBattleEnd != "LoseF">>
<<set $KobyNextEnthrallmentCompare = $KobyGrowths+10>>
<<KobyGrowCompareText 1>>
<</if>>
<<if $CurEnthralling == 2 && $KobyGrowths >= $KobyNextEnthrallmentCompare && $KobyBattleEnd != "LoseF">>
<<set $KobyNextEnthrallmentCompare = $KobyGrowths+10>>
<<KobyGrowCompareText 2>>
<</if>>
<<if $CurEnthralling == 3 && $KobyGrowths >= $KobyNextEnthrallmentCompare && $KobyBattleEnd != "LoseF">>
<<set $KobyNextEnthrallmentCompare = $KobyGrowths+10>>
<<KobyGrowCompareText 3>>
<</if>>
<<if $KobyPrevGrowWasNorm == 2>>
<<set $KobyPrevGrowWasNorm = 0>>
/*
<<if $KobyExercise == 1>>
Does bicep curls
<<elseif $KobyExercise == 2>>
Does bench press
<<else>>
Does squats
<</if>>
<<set $KobyExercise++>><<if $KobyExercise > 3>><<set $KobyExercise = 1>><</if>>
*/
<</if>>
<<if $KobyNextGymDesc <= $KobyGrowths>><<set $KobyNextGymDesc += 10>><<if $KobyNextGymDesc > 40 && $KobyNextGymDesc < 50 && $KobyStarSearch >= 3>><<set $KobyNextGymDesc = 46>><</if>><</if>>
<<if $KobyNextTotalDesc <= $KobyGrowths>><<set $KobyNextTotalDesc += 10>><</if>>
<</if>>
<<KobyBlueReturn>>
<<if $KobyBattleEnd == "LoseF">><br><br><</if>>
<</nobr>>\
<</widget>>
<<widget "KobyGrowCompareText">>\
<<nobr>>
<<KobyStatSet>>
<<KobyDragonStatSet $args[0]>>
<<if $KobyChars[0].Weight > $KobyChars[$args[0]].Weight>>
/*You are bigger comparison*/
<<set _CompareList to []>>
<<if $KobyChars[$args[0]].Weight*35 < $KobyChars[0].Weight>>
<<set _CompareList.push("Weight1")>>
<<elseif $KobyChars[$args[0]].Weight*10 < $KobyChars[0].Weight>>
<<set _CompareList.push("Weight2")>>
<<elseif $KobyChars[$args[0]].Weight*3 < $KobyChars[0].Weight>>
<<set _CompareList.push("Weight3")>>
<<elseif $KobyChars[$args[0]].Weight*2 < $KobyChars[0].Weight>>
<<set _CompareList.push("Weight4")>>
<</if>>
<<if _chestd2*3 < _arm2>>
<<set _CompareList.push("Arm1")>>
<<elseif _thighd2*3 < _arm2>>
<<set _CompareList.push("Arm2")>>
<<elseif _thighd2*2 < _arm2>>
<<set _CompareList.push("Arm3")>>
<<elseif _thighd2 < _arm2>>
<<set _CompareList.push("Arm4")>>
<</if>>
<<if $KobyChars[0].DLength/5 > _armd2*2>>
<<set _CompareList.push("Dick1")>>
<<elseif $KobyChars[0].DLength/5 > _armd2>>
<<set _CompareList.push("Dick2")>>
<</if>>
<<if _CompareList.length <= 0>>
I flex, admiring all of the bulk I've put on. That little <<KobyDragonName $args[0]>> must be so jealous of me now! Nee hee hee!
<<else>>
Looking down at the puny <<KobyDragonName $args[0]>>, it's hard to imagine I was ever smaller than him.
<<set _x = Math.floor(Math.random()*_CompareList.length)>>
<<if _CompareList[_x] == "Weight1">>
He's like an insect to me now! Just the weight of my arm would be enough to crush him!
<<elseif _CompareList[_x] == "Weight2">>
<<if $KobyChars[0].Height*1.8 < $KobyChars[$args[0]].Height>>
He's not even a tenth the size of me. And look how short he is. He's the perfect height for dick sucking though! Ha ha ha~!
<<else>>
He's not even a tenth the size of me. He's so weak and pathetic. He's the perfect size to be used as a fuck-toy though! Ha ha ha~!
<</if>>
<<elseif _CompareList[_x] == "Weight3">>
Now I outsize him by several times. I flex, not only to admire all of the bulk I've put on but to blow his mind with my overwhelming mass.
<<elseif _CompareList[_x] == "Weight4">>
Now he's not even half my size. My larger biceps, shoulders, chest, and even my cock - every part of me outclasses him.
<<elseif _CompareList[_x] == "Arm1">>
He's obsessed with feeling my oversized arms. His mind must be overwhelmed by their absurd girth. I almost envy him. My biceps are several times thicker than his entire body. He's lucky to get to be this close and personal with them.
<<elseif _CompareList[_x] == "Arm2">>
He's obsessed with feeling my oversized arms. His mind must be overwhelmed by their absurd girth. I don't blame him - If I were fondling someone with arms several times the size of my legs I'd be turned on too.
<<elseif _CompareList[_x] == "Arm3">>
He's obsessed with feeling my oversized arms. His mind must be overwhelmed by their absurd girth. I don't blame him - If I were fondling someone with arms twice the size of my legs I'd be turned on too.
<<elseif _CompareList[_x] == "Arm4">>
He's obsessed with feeling my oversized arms. His mind must be overwhelmed by their absurd girth. Even his leg muscles don't compare to the size of my biceps!
<<elseif _CompareList[_x] == "Dick1">>
He's so enraptured by my giant dick. If he doesn't have his tongue wrapped around it then he's always talking about how big it is. I suppose I'd be impressed if I were him too considering it's multiple times thicker than his arm.
<<elseif _CompareList[_x] == "Dick2">>
He's so enraptured by my giant dick. If he doesn't have his tongue wrapped around it then he's always talking about how big it is. I suppose I'd be impressed if I were him too considering it's even thicker than his arm.
<</if>>
<</if>>
<<else>>
<<if $KobyGrowths < 10>>
Looking myself over, I can't help but compare myself to the <<KobyDragonName $args[0]>>.
<<else>>
<<if $KobyChars[0].Weight*2 < $KobyChars[$args[0]].Weight>>
<<set _n = random(1, 2)>>
<<if _n == 1>>
<br><br>Even after all of the magic I've been using, I'm still nowhere near the size of the <<KobyDragonName $args[0]>>.
<<else>>
I can't help but think that even after all the growing I've done, I'm still nowhere near the size of the <<KobyDragonName $args[0]>>.
<</if>>
<<else>>
<<if _n == 1>>
Even after all of the magic I've been using, I'm still smaller than the <<KobyDragonName $args[0]>>.
<<else>>
I can't help but think that even after all the growing I've done, I'm still not at the size of the <<KobyDragonName $args[0]>>.
<</if>>
<</if>>
<</if>>
<<set _CompareList to []>>
<<if $KobyChars[0].Weight*35 < $KobyChars[$args[0]].Weight>>
<<set _CompareList.push("Weight1")>>
<<elseif $KobyChars[0].Weight*10 < $KobyChars[$args[0]].Weight>>
<<set _CompareList.push("Weight2")>>
<<elseif $KobyChars[0].Weight*3 < $KobyChars[$args[0]].Weight>>
<<set _CompareList.push("Weight3")>>
<<elseif $KobyChars[0].Weight*2 < $KobyChars[$args[0]].Weight>>
<<set _CompareList.push("Weight4")>>
<</if>>
<<if _chest2*3 < _armd2>>
<<set _CompareList.push("Arm1")>>
<<elseif _thigh2*3 < _armd2>>
<<set _CompareList.push("Arm2")>>
<<elseif _thigh2*2 < _armd2>>
<<set _CompareList.push("Arm3")>>
<<elseif _thigh2 < _armd2>>
<<set _CompareList.push("Arm4")>>
<</if>>
<<if $KobyChars[$args[0]].DLength/5 > _arm2*2>>
<<set _CompareList.push("Dick1")>>
<<elseif $KobyChars[$args[0]].DLength/5 > _arm2>>
<<set _CompareList.push("Dick2")>>
<</if>>
<<if _CompareList.length <= 0>>
Thinking of his arms, his shoulders, his chest - every part of him is bigger. I wish I had the mass he has…
<<else>>
<<set _x = Math.floor(Math.random()*_CompareList.length)>>
<<if _CompareList[_x] == "Arm1" or _CompareList[_x] == "Arm2" or _CompareList[_x] == "Arm3" or _CompareList[_x] == "Arm4">>
<<if $args[0] == 1>>
I imagine him swinging his weapon with his powerful arms.
<<elseif $args[0] == 2>>
He's got such powerful hugging arms with such massive biceps.
<<else>>
I imagine him destroying one of the village homes with his powerful arms.
<</if>>
<</if>>
<<if _CompareList[_x] == "Weight1">>
I'm like a speck compared to him. He's so many times larger than me that it's hard to wrap my head around. One of his arms alone must weigh multiple more times than I do…
<<elseif _CompareList[_x] == "Weight2">>
<<if $KobyChars[0].Height*1.8 < $KobyChars[$args[0]].Height>>
I'm not even a tenth the size of him. My eye-level only reaches up to his crotch… which is an interesting height to be at, he he! Uh… But still, I'm so jealous of him. I just want to be as big and strong as he is.
<<else>>
I'm not even a tenth the size of him. I wouldn't even be fit to be used as a weight for bicep curls… Huuuuuugh… I just want to be big and strong like him.
<</if>>
<<elseif _CompareList[_x] == "Weight3">>
He's several times heavier than I am. He could carry me around like a pet…
<<elseif _CompareList[_x] == "Weight4">>
I'm not even half the size of him. Every part of him is so thick and bulky, I just can't get the image of all of his muscles out of my head.
<<elseif _CompareList[_x] == "Arm1">>
Each of them must be several times thicker than my whole body…
<<elseif _CompareList[_x] == "Arm2">>
Each of them must be several times thicker than my legs are…
<<elseif _CompareList[_x] == "Arm3">>
They've each got to be at least twice as thick as one of my legs…
<<elseif _CompareList[_x] == "Arm4">>
Even my leg muscles don't compare to the size of his biceps…
<<elseif _CompareList[_x] == "Dick1">>
Every part of him is so big. Even his dick's got to be over twice as thick as my arm. God, just thinking of all the cum that cannon of his can produce… No! I've gotta stop thinking of that sort of thing! If I'm not careful I'll end up enthralled to him again!
<<elseif _CompareList[_x] == "Dick2">>
Every part of him is so big. Even his dick's got to be thicker than my arm. God, just thinking of all the cum that cannon of his can produce… No! I've gotta stop thinking of that sort of thing! If I'm not careful I'll end up enthralled to him again!
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyResetEnthralling">>\
<<nobr>>
<<if $CurEnthralling == 1 && $RedDemandDays == 0>>
<<KobySetSkillTimer 0>>
<<set _enthrallend = 4>>
<<set $CurEnthralling = 0>>
<</if>>
<<if $CurEnthralling == 2 && $GreenDemandDays == 0>>
<<KobySetSkillTimer 0>>
<<set _enthrallend = 5>>
<<set $CurEnthralling = 0>>
<</if>>
<<if $CurEnthralling == 3 && $BlueDemandDays == 0>>
<<KobySetSkillTimer 0>>
<<set _enthrallend = 6>>
<<set $CurEnthralling = 0>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyGrowPicture">>\
<<nobr>>
<<if $KobyChars[0].Weight > 1250 && $KobyGrowStage < 5>>
<<set $KobyGrowStage = 5>>
<div id="enemyspritestory">
<img @src="setup.ImagePath+'Koby/KobyB5S.png'" style="width: 100%;">
</div>
<br>
<<elseif $KobyChars[0].Weight > 800 && $KobyGrowStage < 4>>
<<set $KobyGrowStage = 4>>
<div id="enemyspritestory">
<img @src="setup.ImagePath+'Koby/KobyB4S.png'" style="width: 100%;">
</div>
<br>
<<elseif $KobyChars[0].Weight > 400 && $KobyGrowStage < 3>>
<<set $KobyGrowStage = 3>>
<div id="enemyspritestory">
<img @src="setup.ImagePath+'Koby/KobyB3.png'" id="enemyspritestoryimg">
</div>
<br>
<<elseif $KobyChars[0].Weight > 110 && $KobyGrowStage < 2>>
<<set $KobyGrowStage = 2>>
<div id="enemyspritestory">
<img @src="setup.ImagePath+'Koby/KobyB2.png'" id="enemyspritestoryimg">
</div>
<br>
<</if>>
<</nobr>>\
<</widget>>
<<widget "KobyEnthrallIntro">>\
<<nobr>>
<<if $KobyDay < 100>>
<<if $args[0] == 7>>
I'm enthralled by the <<KobyDragonName $CurEnthrallment>> for a whole week.
<<elseif $args[0] > 1>>
I'm enthralled by the <<KobyDragonName $CurEnthrallment>> for <<=$args[0]>> days.
<<else>>
I'm enthralled by the <<KobyDragonName $CurEnthrallment>> for a day.
<</if>>
<</if>>
<</nobr>>\
<</widget>><<nobr>>
I'll have to write descriptions at some point, but for now have some stats!
<br><br>
<<set _arm = ArmCirCalc($KobyChars[0].Muscle, $KobyChars[0].Fat, $KobyChars[0].Height)>>
<<set _thigh = ThighCirCalc($KobyChars[0].Muscle, $KobyChars[0].Fat, $KobyChars[0].Height)>>
<<set _chest = ChestCirCalc($KobyChars[0].Muscle, $KobyChars[0].Fat, $KobyChars[0].Height)>>
Your Arm Circumference: <<= MirrorMessageLength(Math.floor(_arm))>><br>
Your Thigh Circumference: <<= MirrorMessageLength(Math.floor(_thigh))>><br>
Your Chest Circumference: <<= MirrorMessageLength(Math.floor(_chest))>><br>
<<if $KobyRedActive == true>>
<br>
<<set _arm = ArmCirCalc($KobyChars[1].Muscle, $KobyChars[1].Fat, $KobyChars[1].Height)>>
<<set _thigh = ThighCirCalc($KobyChars[1].Muscle, $KobyChars[1].Fat, $KobyChars[1].Height)>>
<<set _chest = ChestCirCalc($KobyChars[1].Muscle, $KobyChars[1].Fat, $KobyChars[1].Height)>>
<span class='rkspeak'>Red Kobold's</span> Arm Circumference: <<= MirrorMessageLength(Math.floor(_arm))>><br>
<span class='rkspeak'>Red Kobold's</span> Thigh Circumference: <<= MirrorMessageLength(Math.floor(_thigh))>><br>
<span class='rkspeak'>Red Kobold's</span> Chest Circumference: <<= MirrorMessageLength(Math.floor(_chest))>><br>
<</if>>
<<if $KobyGreenActive == true>>
<br>
<<set _arm = ArmCirCalc($KobyChars[2].Muscle, $KobyChars[2].Fat, $KobyChars[2].Height)>>
<<set _thigh = ThighCirCalc($KobyChars[2].Muscle, $KobyChars[2].Fat, $KobyChars[2].Height)>>
<<set _chest = ChestCirCalc($KobyChars[2].Muscle, $KobyChars[2].Fat, $KobyChars[2].Height)>>
<span class='gdspeak'>Green Dragon's</span> Arm Circumference: <<= MirrorMessageLength(Math.floor(_arm))>><br>
<span class='gdspeak'>Green Dragon's</span> Thigh Circumference: <<= MirrorMessageLength(Math.floor(_thigh))>><br>
<span class='gdspeak'>Green Dragon's</span> Chest Circumference: <<= MirrorMessageLength(Math.floor(_chest))>><br>
<</if>>
<br>
<<set _arm = ArmCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<set _thigh = ThighCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<<set _chest = ChestCirCalc($KobyChars[3].Muscle, $KobyChars[3].Fat, $KobyChars[3].Height)>>
<span class='bdspeak'>Blue Dragon's</span> Arm Circumference: <<= MirrorMessageLength(Math.floor(_arm))>><br>
<span class='bdspeak'>Blue Dragon's</span> Thigh Circumference: <<= MirrorMessageLength(Math.floor(_thigh))>><br>
<span class='bdspeak'>Blue Dragon's</span> Chest Circumference: <<= MirrorMessageLength(Math.floor(_chest))>><br>
<br>
<span data-keytype="yes"><div class='KobyButton'><<button "Close">><<KobyMirrorEndButton>><</button>></div></span>
<</nobr>>\<<nobr>>
Koby Calendar. Nothing here for now!
<br><br>
<span data-keytype="yes"><div class='KobyButton'><<button "Close">><<KobyCalendarEndButton>><</button>></div></span>
<</nobr>>\<<nobr>>
<br><div class="kobyfade-in-text"><<if !($KobyChars[0].Weight < 3200 or ($KobyRedActive == false && $KobyGreenActive == false))>>You can feel your inner dragon powers building - or maybe you're just horny...<br><br>Actually you are <i>VERY</i> horny. You need someone to worship your awesome bod right now!<<else>>You can feel your inner dragon powers building - or maybe you're just horny. Either way, you detect the presence of smaller males. You could do them a favour and allow one of them to worship your awesome bod.<</if>><br>
<<if $KobyChars[0].Weight > $KobyChars[1].Weight && $KobyRedActive == true>>
<br><div class='KobyButton'><<button "Enthrall Red Kobold">><<set $KobyEnthrallingBattle = true>><<KobyBattleStartButton 1 true>><</button>></div>
<</if>>
<<if $KobyChars[0].Weight > $KobyChars[2].Weight && $KobyGreenActive == true>>
<br><div class='KobyButton'><<button "Enthrall Green Dragon">><<set $KobyEnthrallingBattle = true>><<KobyBattleStartButton 2 true>><</button>></div>
<</if>>
<<if $KobyChars[0].Weight > $KobyChars[3].Weight>>
<br><div class='KobyButton'><<button "Enthrall Blue Dragon">><<set $KobyEnthrallingBattle = true>><<KobyBattleStartButton 3 true>><</button>></div>
<</if>>
<<if $KobyChars[0].Weight < 3200 or ($KobyRedActive == false && $KobyGreenActive == false)>>
<br><div class='KobyButton'><<button [[No Time For That! I'm Busy Getting Huge!|Lil Koby Adventure]]>><<set $KobyDemandDays = 5>><</button>></div>
<</if>>
</div>
<</nobr>>\<<nobr>>
<div style="position:relative;width:100%;">
<br><br><<if $EnemyNum == 2 && $KobyChars[$EnemyNum].Weight >= 1250>><br><</if>><<if $EnemyNum == 1 && $KobyChars[$EnemyNum].Weight >= 500>><br><</if>>
<div id="kobycombatimg" class="kobycombatfull">
<div id="kobyimgarea"><<KobyBattlePic>></div>
<div id="kobyenemyimgarea"><<KobyBattleEPic>></div>
<<if $EnemyNum == 3>>
<<if $KobyChars[$EnemyNum].Weight >= 1250>>
<img @src="setup.ImagePath+'Koby/BattleBD2.png'" id="kobyenemypicturebig">
<<else>>
<img @src="setup.ImagePath+'Koby/BattleBD.png'" id="kobyenemypicturebig">
<</if>>
<</if>>
<<if $EnemyNum == 2 && $KobyChars[$EnemyNum].Weight >= 1250>>
<img @src="setup.ImagePath+'Koby/BattleGD2.png'" id="kobyenemypicturebig2">
<</if>>
<<if $EnemyNum == 1 && $KobyChars[$EnemyNum].Weight >= 500>>
<img @src="setup.ImagePath+'Koby/BattleRK2.png'" id="kobyenemypicturebig2">
<</if>>
<<if $KobyChars[0].Weight >= 1250>>
<img @src="setup.ImagePath+'Koby/KobyB5.png'" id="kobypicbig"><<elseif $KobyChars[0].Weight >= 800>><img @src="setup.ImagePath+'Koby/KobyB4.png'" id="kobypicbig">
<</if>>
</div>
<div id="kobycombatstats" class="kobycombatfull">
<span id="kobystats" class="koby-enemy-measure">HP: <span id="kobyhp"><<=$KobyChars[0].CurHP>></span>/<span id="kobymaxhp"><<=$KobyMaxHP>></span>
<div id="kobyhealthbarbkg" class="hzbarbkg"><div id="kobyhealthbar" class="hzbar"></div></div>
<table class="KobyCombatTable">
<tr>
<td>Height: <<lengthtext $KobyChars[0].Height "in">></td>
<td>Weight: <<weighttext $KobyChars[0].Weight>></td>
</tr>
<tr>
/*<td style="text-align: center;" colspan="2">Strength: $KobyChars[0].Str</td>*/
<td >Strength: $KobyChars[0].Str</td>
</tr>
</table>
</span>
<span id="kobyenemystats" class="koby-enemy-measure">HP: <span id="kobyehp"><<=$KobyChars[$EnemyNum].CurHP>></span>/<span id="kobyemaxhp"><<=$KobyEMaxHP>></span>
<div id="kobyehealthbarbkg" class="hzbarbkg"><div id="kobyehealthbar" class="hzbar"></div></div>
<<if $KobyScene == "Intro" or $KobyScene == "Intro4" or $KobyScene == "GreenReturn" or $KobyScene == "GreenReturn2" or $KobyScene == "GreenLeave" or $KobyScene == "StarSearch2">><<script>>$(document).one(':passagerender', function (ev) {HealthIn(State.variables.KobyChars[State.variables.EnemyNum].CurHP, State.variables.KobyEMaxHP, "kobyehealthbar", true, ev.content);
});<</script>><<script>>$(document).one(':passagerender', function (ev) {HealthIn(State.variables.KobyChars[0].CurHP, State.variables.KobyMaxHP, "kobyhealthbar", true, ev.content);
});<</script>><</if>>
<table class="KobyCombatTable">
<tr>
<td>Height: <<lengthtext $KobyChars[$EnemyNum].Height "in">></td>
<td>Weight: <<weighttext $KobyChars[$EnemyNum].Weight>></td>
</tr><tr>
<td >Strength: $KobyChars[$EnemyNum].Str</td>
</tr></table>
</span>
</div>
<div id="kobylogsec">
<span id="koby-log-text"><<KobyBattleIntroText>></span>
<span id="koby-button"><div class='KobyButton'><<button "Continue">><<KobyBattleStep>><</button>></div></span>
</div>
</div>
<</nobr>><<if $inbattle == true or passage() == "Koby Ending">><div class="sidebarbuttondisable"><<button "<img src='images/Icon/Mirror.png'>">><</button>></div><div class="sidebarbuttondisable"><<button "<img src='images/Icon/Calendar.png'>">><</button>></div><<else>><div class="sidebarbutton"><<button "<img src='images/Icon/Mirror.png'>">><<if _MirrorActive == true>><<KobyMirrorEndButton>><<else>><<KobyMirrorStartButton>><</if>><</button>></div><div class="sidebarbutton"><<button "<img src='images/Icon/Calendar.png'>">><<if _CalendarActive == true>><<KobyCalendarEndButton>><<else>><<KobyCalendarStartButton>><</if>><</button>></div><</if>><div class="sidebarbutton"><<button "<img src='images/Icon/Restart.png'>">><<script>>
Dialog.setup("Restart Lil Koby's Adventure?");
Dialog.wiki("<<RestartKobyScreen>>");
Dialog.open();
<</script>><</button>></div><div class="sidebarbutton"><<button "<img src='images/Icon/Exit.png'>">><<script>>
Dialog.setup("Exit Lil Koby's Adventure?");
Dialog.wiki("<<ExitKobyScreen>>");
Dialog.open();
<</script>><</button>></div>
<span style="padding-top: 2px;"><div class="sidebarbutton"><<button "<img src='images/Icon/Save.png'>">><<script>>UI.saves()<</script>><</button>></div><div class="sidebarbutton"><<button "<img src='images/Icon/Settings.png'>">><<script>>UI.settings()<</script>><</button>></div></span>\<div class="credits-title"><b>Credits</b></div>
<div style="position: relative;width:100%;text-align: center;"><span class='koboldspeak' style="text-align: center;">Art, Writing, and Code done by me, the Kobold Mage!</span></div>\
<div class="credits-title"><b>Thank You!</b></div>
<span class='koboldspeak'>Thank you so much for trying out my game! This is just an early build so be on the lookout for more in the future! Of course there will be more writing and images, but I also plan on adding more features! Maybe the Mirror and Calendar will eventually do something. Maybe the star artifact can be given to the red kobold so they can become super huge! Doesn't that sound fun! 😊 Anyway, see you next time! 👋</span>
<div class='KobyButton'><span data-keytype="yes"><<button [[Continue|Computer]]>><<KobyReset>><<OnLeaveKoby>><</button>></span></div>Your Muscle: <<= $muscle.toFixed(1)>>
Your Fat: <<= $fat.toFixed(1)>>
<table class="BuySellMFVIP">
<tr>
<td>Muscle Change: <span id="mus-buy"><<textbox "$musamount" $musamount>></span></td>
<td><<button "<<<">><<VIPTransButton 500 "Muscle">><</button>><<button "<<">><<VIPTransButton 20 "Muscle">><</button>><<button "<">><<VIPTransButton 1 "Muscle">><</button>><<button "0">><<set $musamount = 0>><<replace "#mus-buy">><<textbox "$musamount" $musamount>><</replace>><</button>><<button ">">><<VIPTransButton -1 "Muscle">><</button>><<button ">>">><<VIPTransButton -20 "Muscle">><</button>><<button ">>>">><<VIPTransButton -500 "Muscle">><</button>></td>
</tr>
<tr>
<td>Fat Change: <span id="fat-buy"><<textbox "$fatamount" $fatamount>></span></td>
<td><<button "<<<">><<VIPTransButton 500 "Fat">><</button>><<button "<<">><<VIPTransButton 20 "Fat">><</button>><<button "<">><<VIPTransButton 1 "Fat">><</button>><<button "0">><<set $fatamount = 0>><<replace "#fat-buy">><<textbox "$fatamount" $fatamount>><</replace>><</button>><<button ">">><<VIPTransButton -1 "Fat">><</button>><<button ">>">><<VIPTransButton -20 "Fat">><</button>><<button ">>>">><<VIPTransButton -500 "Fat">><</button>></td>
</tr>\
</table>\
<hr>
Current Dick Modifier: <<= $dbonus.toFixed(1)>>
Current Ball Modifier: <<= $bbonus.toFixed(1)>>
Current Height Modifier: <<= $heightbonus.toFixed(1)>>
<table class="BuySellMFVIP">
<tr>
<td>Dick Modifier Change: <span id="d-buy"><<textbox "$dchangeamount" $dchangeamount>></span></td>
<td><<button "<<">><<VIPTransButton 10 "Dick">><</button>><<button "<">><<VIPTransButton 1 "Dick">><</button>><<button "0">><<set $dchangeamount = 0>><<replace "#d-buy">><<textbox "$dchangeamount" $dchangeamount>><</replace>><</button>><<button ">">><<VIPTransButton -1 "Dick">><</button>><<button ">>">><<VIPTransButton -10 "Dick">><</button>></td>
</tr>
<tr>
<td>Ball Modifier Change: <span id="b-buy"><<textbox "$bchangeamount" $bchangeamount>></span></td>
<td><<button "<<">><<VIPTransButton 10 "Balls">><</button>><<button "<">><<VIPTransButton 1 "Balls">><</button>><<button "0">><<set $bchangeamount = 0>><<replace "#b-buy">><<textbox "$bchangeamount" $bchangeamount>><</replace>><</button>><<button ">">><<VIPTransButton -1 "Balls">><</button>><<button ">>">><<VIPTransButton -10 "Balls">><</button>></td>
</tr>\
<tr>
<td>Height Modifier Change: <span id="h-buy"><<textbox "$hchangeamount" $hchangeamount>></span></td>
<td><<button "<<">><<VIPTransButton 10 "Height">><</button>><<button "<">><<VIPTransButton 1 "Height">><</button>><<button "0">><<set $hchangeamount = 0>><<replace "#h-buy">><<textbox "$hchangeamount" $hchangeamount>><</replace>><</button>><<button ">">><<VIPTransButton -1 "Height">><</button>><<button ">>">><<VIPTransButton -10 "Height">><</button>></td>
</tr>
</table>\ <<FindCursedCupcakeEvent 2 10>>\
<<run BodyUpdate()>><<updatebar>>\
  You immediately reach into the box and nosh on the scrumptious cupcakes.
  <span class='cobraspeak'>"Wowie, you must really love them!"</span> The <span class='cobraspeak'>Cobra</span> laughs. <span class='cobraspeak'>"I wanted to use magic to make them tasty for you but I only know evil magic so they turned out cursed."</span> You work your way to the bottom of the box, consuming all of its delicious contents. <span class='cobraspeak'>"You should probably know that the more of these you eat, the stronger the effects become. If you were to eat any more then I think it would progress,"</span> he holds out another box, <span class='cobraspeak'>"so you probably shouldn't eat these."</span>
<span id="part3">
<span data-keytype="yes"> <<link 'Eat More'>><<set $CupcakeCurseLevel = 2>><<replace "#part3">><<display "Cobra Talk Win 2C">><</replace>><</link>></span>
<span data-keytype="no"><<link 'Refuse'>><<replace "#part3">>
  <span class='cobraspeak'>"Are you sure? They're only a little bit cursed."</span>
  "Yeeeah, I really shouldn't. I'm trying to watch my weight," you say, patting your belly.
  <span class='cobraspeak'>"Ohhh, but just a few more couldn't hurt, right? It's okay to have a little treat every now and then!"</span>
  "No, no I really can't."
  <span class='cobraspeak'>"It's just I put so much effort into making these for you, so…"</span> He looks at you expectantly but you don't say anything. The <span class='cobraspeak'>Cobra</span> sighs. <span class='cobraspeak'>"But if you say so then it's fine, I'll just go put these in the garbage then."</span>
<span data-keytype="yes"><<link [[Continue|Outside]]>><<battleend>><</link>></span><</replace>><</link>></span>
</span> <<FindCursedCupcakeEvent 2 10>>\
<<set $CupcakeCurseCount = 10>>\
<<run BodyUpdate()>><<updatebar>>\
  You grab the box out of his hands and dig in.
  <span class='cobraspeak'>"Oh my gosh! What a hungry boy you are! Tee hee!"</span>
  The rate that you work your way through these irresistible treats keeps increasing. You empty this box in record time.
  <span class='cobraspeak'>"Another?"</span>
<span id="part4">
<span data-keytype="yes"> <<link 'Eat More'>><<set $CupcakeCurseLevel = 3>><<replace "#part4">><<display "Cobra Talk Win 2D">><</replace>><</link>></span>
<span data-keytype="no"><<link 'Refuse'>><<replace "#part4">>
  <span class='cobraspeak'>"Are you sure?"</span>
  "Yeeeah, I really shouldn't. I'm trying to watch my weight," you say, patting your belly.
  <span class='cobraspeak'>"Ohhh, but just a few more couldn't hurt! It's okay to have a little treat every now and then!"</span>
  "No, no I really can't."
  <span class='cobraspeak'>"But you're already cursed, so why stop here, right? And I put all this effort into making these cakes for you…"</span> He looks at you expectantly but you don't say anything. The <span class='cobraspeak'>Cobra</span> sighs. <span class='cobraspeak'>"But if you say so then I suppose it's alright…"</span>
  He asks you several more times if you've changed your mind before you leave.
<span data-keytype="yes"><<link [[Continue|Outside]]>><<battleend>><</link>></span><</replace>><</link>></span>
</span> <<FindCursedCupcakeEvent 2 10>>\
<<set $CupcakeCurseCount = 20>>\
<<run BodyUpdate()>><<updatebar>>\
  <span class='cobraspeak'>"And again, I have to warn you that the curse-"</span>
  You interrupt him with the sound of you pigging out on the contents of the new box.
  <span class='cobraspeak'>"Oh my!"</span> The <span class='cobraspeak'>Cobra</span> giggles.
  After dozens of tasty cupcakes, you still feel hungry. "More." You reach around inside the box but don't feel anything. You look at the <span class='cobraspeak'>Cobra</span> hoping he'll pull out another one but he never does. "More?" You ask sadly.
  <span class='cobraspeak'>"Oooh, I know sweetheart, but that's all I have."</span>
  You pout. <span class='cobraspeak'>"Aw, I wish I had more too. But on the plus side, now you're super cursed! You're going to get all big and fat!"</span> He pinches your cheek. <span class='cobraspeak'>"Ooh, I'm so excited for you!"</span>
<span data-keytype="yes"><<link [[Continue|Outside]]>><<battleend>><</link>></span>
<<nobr>>
<<set $WakingUp = false>>
<<set _cakecount = 0>>
<<CupcakeImage>>
<br>
<div id="cake-text" style="width:100%;text-align:center;"><div class="fade-in-text">You wake up with a plate of cupcakes resting on top of your belly.<br>They look so tasty…</div></div><br><br>
<div class="rel-container">
<span id="Eat-Buttons" class='cursediv'>
<div data-item='fight' class='cursebutton'><<button "Eat Them">>
<<CursedCupcakeWakeEat 5 true>>
<</button>></div>
<br>
<div data-item='fight' class='cursebutton'><<button "Resist">>
<<set _n = 7-(_cakecount/2)>>
<<if $EarlySleep == true>><<CheckCursedCupcakeEvent _n>><<else>><<CheckCursedCupcakeEvent 3>><</if>>
<<if _cakeevent == false or $praycount > 0>>
<<replace "#cake-text">>
<div class="fade-in-text">"No! I'm on a diet," you say to yourself.<br>You Resist The Cupcakes!</div>
<</replace>>
<<replace "#Eat-Buttons">>
<div data-item='fight' class='cursebutton'><<button "Continue">><<set $BackFromCupcakeWake = true>><<goto "Home">><</button>></div>
<</replace>>
<<else>>
<<CursedCupcakeWakeEat 6>>
<</if>>
<</button>></div>
</span></div>
<</nobr>>\<<set _CurseMessage = false>>\
<<if $curse == "Debt">>\
<<set _CurseMessage = true>>\
You receive a message on your computer. It is flagged as urgent. It reads:
Dear Sir and/or Madam,
We at Free Money Incorporated would like to remind you of your outstanding loan balance of $100,000. Factoring in interest rates, your minimum payment amount comes to $<<=$paymentdue>> and it will be due every <<if $DebtRepaymentDayRate != 0>><<=($DebtRepaymentDayRate+1)>> days<<else>>day<</if>>, starting today. If you are unable to make your payment, we will send someone to deal with you.
Have a nice day.
<<elseif $curse == "Competition">>\
<<set _CurseMessage = true>>\
<<set $gymmread = true>>\
<<set $restaurantbingeready = true>>\
<<set $restaurantfound = true>>\
You're scheduled to duel your <span class='rivalspeak'>Rival</span> today.
You have some time to prepare. When you're ready, head outside to the Competition Stadium.
<</if>>\
<<if _CurseMessage == true>>\
<<if $StartingEventName == "">>\
<span data-keytype="yes">[[Continue|Home]]</span>
<<else>>\
<hr>
<</if>>\
<</if>>\
<<if $StartingEventName == "Cupcake">>\
<<set $Cupcakes = 3>>\
<<if $vipedition == true && $CobNumber == false>>\
<<set $CobNumber = true>>\
<img @src="setup.ImagePath+'Cupcakes1Card.png'" id="storyitempicture">
<div id="cake-text" style="width:100%;text-align:center;"><div class="fade-in-text">You received a heart-shaped box in the mail. There's a card attached. You open the card and see a phone number.</div></div>
<<else>>\
<img @src="setup.ImagePath+'Cupcakes1.png'" id="storyitempicture">
<div id="cake-text" style="width:100%;text-align:center;"><div class="fade-in-text">You received a heart-shaped box in the mail. It says it's from a secret admirer.</div></div>
<</if>>\
<span data-keytype="yes">[[Continue|Home]]</span>
<<elseif $StartingEventName == "Temple">>\
<<set $hastemplelock = true>>\
<<set $hastemplekey = true>>\
<<set $hastemplecage = true>>\
<<set $templefound = true>>\
<<set $pactunlocked = true>>\
<div id="storyitempicturediv"><img @src="setup.ImagePath+'TempleLock.png'" id="storyitempicture2"><img @src="setup.ImagePath+'TempleCage.png'" id="storyitempicture2"><img @src="setup.ImagePath+'TempleKey.png'" id="storyitempicture2"></div>
<div id="cake-text" style="width:100%;text-align:center;"><div class="fade-in-text">You are a disciple at the Temple of Pure Light. You've only recently joined but you already possess several relics that should help prove your devotion.</div></div>
<span data-keytype="yes">[[Continue|Home]]</span>
<<elseif $StartingEventName == "Possessed">>\
<<nobr>>
<img @src="setup.ImagePath+'WeirdObject.png'" id="storyitempicture">
<br>
<div id="possess-text" style="width:100%;text-align:center;"><div class="fade-in-text, awesome">You don't remember where this weird object came from. What should you do with it?</div></div>
<br>
<div class="rel-container"><span id="Possess-Buttons" class='cursediv'>
<div data-item='fight' class='cursebutton'>
<<button "Touch It">>
<<Possession>><<updatebar>>
<<replace "#Possess-Buttons">><div data-item='fight' class='cursebutton'><<button "Continue">><<goto "Home">><</button>></div><</replace>>
<<replace "#possess-text">><div class="fade-in-text, awesome">You are possessed by a <span class="glitchy" data-text="Ghost">Ghost</span>.</div><</replace>>
<</button>>
</div>
<br>
<div data-item='fight' class='cursebutton'>
<<button "Leave It Alone">>
<<goto "Home">>
<</button>>
</div>
</span></div>
<</nobr>>
<<elseif $StartingEventName == "Transform">>\
<<nobr>>
<<set _num = 0>>
<div id="storyitempicturediv"><<if $StartingDragonUnlock == true>><<set _num++>><img @src="setup.ImagePath+'StatueD.png'" id="storyitempicture2"><</if>><<if $StartingWerewolfUnlock == true>><<set _num++>><img @src="setup.ImagePath+'StatueW.png'" id="storyitempicture2"><</if>><<if $StartingNagaUnlock == true>><<set _num++>><img @src="setup.ImagePath+'StatueN.png'" id="storyitempicture2"><</if>></div>
<br>
<div id="statue-text" style="width:100%;text-align:center;"><div class="fade-in-text, awesome"><<if _num == 1>>A statue appears before you…<<elseif _num == 2>>Two statues appear before you…<<else>>Three statues appear before you…<</if>></div></div>
<br>
<div class="rel-container"><span id="Statue-Buttons" class='cursediv'>
<<if $StartingDragonUnlock == true>>
<div data-item='fight' class='cursebutton'>
<<button "Touch Dragon Statue">>
<<replace "#Statue-Buttons">><div data-item='fight' class='cursebutton'><<button "Continue">><<goto "Home">><</button>></div><</replace>>
<<replace "#statue-text">><div class="fade-in-text, awesome"><<if $TruePlayerSpecies == "Dragon" or $TruePlayerSpecies == "dragon">>You remember your true Dragon form.<<else>>You remember that you are not a <<= $TruePlayerSpecies.toUpperFirst()>>. You are a Dragon.<</if>></div><</replace>>
<<set $TransformationHeight += 3>><<set $heightbonus += $TransformationHeight>><<if $muscle >= $fat>><<set $DragonTransformationType = "muscle">><<set $TransformationMuscle = 10+$muscle/10>><<set $muscle += $TransformationMuscle>><<set $TransformationFat = 0>><<else>><<set $DragonTransformationType = "fat">><<set $TransformationFat = -1*(10+$fat/10)>><<set $fat -= $TransformationFat>><<set $TransformationMuscle = 0>><</if>><<set $CaveTransformation = "Dragon">><<set $Transformed = true>><<SpeciesChange>><<run BodyUpdate()>><<updatebar>>
<</button>>
</div>
<br>
<</if>>
<<if $StartingWerewolfUnlock == true>>
<div data-item='fight' class='cursebutton'>
<<button "Touch Wolf Statue">>
<<replace "#Statue-Buttons">><div data-item='fight' class='cursebutton'><<button "Continue">><<goto "Home">><</button>></div><</replace>>
<<replace "#statue-text">><div class="fade-in-text, awesome"><<if $TruePlayerSpecies == "Werewolf" or $TruePlayerSpecies == "werewolf">>You remember your true Werewolf form.<<else>>You remember that you are not a <<= $TruePlayerSpecies.toUpperFirst()>>. You are a Werewolf.<</if>></div><</replace>>
<<set $TransformationFat = 10+$fat/10>><<if $TransformationFat > $fat-20>><<set $TransformationFat = $fat-20>><</if>><<if $TransformationFat > 1000>><<set $TransformationFat = 1000>><</if>><<set $fat -= $TransformationFat>><<set $TransformationMuscle = 30+$muscle/10>><<set $muscle += $TransformationMuscle>><<set $CaveTransformation = "Werewolf">><<set $Transformed = true>><<set $WerewolfHunger = 3>><<SpeciesChange>><<run BodyUpdate()>><<updatebar>>
<</button>>
</div>
<br>
<</if>>
<<if $StartingNagaUnlock == true>>
<div data-item='fight' class='cursebutton'>
<<button "Touch Snake Statue">>
<<replace "#Statue-Buttons">><div data-item='fight' class='cursebutton'><<button "Continue">><<goto "Home">><</button>></div><</replace>>
<<replace "#statue-text">><div class="fade-in-text, awesome"><<if $TruePlayerSpecies == "Naga" or $TruePlayerSpecies == "naga">>You remember your true Naga form.<<else>>You remember that you are not a <<= $TruePlayerSpecies.toUpperFirst()>>. You are a Naga.<</if>></div><</replace>>
<<set $TransformationHeight += 1+($height*0.05)>><<set $heightbonus += $TransformationHeight>>\
<<set $TransformationMuscle = 5+$muscle/20>><<set $muscle += $TransformationMuscle>>\
<<set $CaveTransformation = "Naga">><<set $Transformed = true>><<SpeciesChange>><<run BodyUpdate()>><<updatebar>>\
<</button>>
</div>
<br>
<</if>>
<div data-item='fight' class='cursebutton'>
<<button "Leave Them Alone">>
<<goto "Home">>
<</button>>
</div>
</span></div>
<</nobr>>\
<<elseif $StartingEventName == "Blue">>\
<img @src="setup.ImagePath+'PlatinumCard.png'" id="storyitempicture">
<div id="cake-text" style="width:100%;text-align:center;"><div class="fade-in-text">You are a regular at the Blue Ben's Bar and Grille. You go there so often that you've managed to save up enough points for a Platinum card.</div></div>
<span data-keytype="yes"><<link [[Continue|Home]]>><<questlistreset true>><<set $hasdinercard = true>><<set $restaurantbingeready = true>><<set $restaurantfound = true>><<set $dinerpoints = setup.PlatinumCardPoints>><</link>></span>
<</if>>\
<<StartingEventEnd>>\<<widget "UnderpassPlaceText">>\
<<if $args[0] == 1>>\
"You've got a nice tent city going on. What's it like living with the people here?"
<span class='cobraspeak'>"Oh, they're all lovely! …Well, except some of them. But they're lovely too in their own special way!"</span>
<<else>>\
<span class='cobraspeak'>"Oh I'm sorry <<=$name>>, I was going to make you another <<if $args[0] == 2>>hat<<else>>sweater<</if>> but the police came by the other day and took all my stuff. I'll be sure to make you one once I get my hands on some more yarn!"</span>
"Really? Those jerks took everything?"
<span class='cobraspeak'>"No, no, no, no, well… yeah, but I'm sure they were just trying to help."</span>
<</if>>\
<</widget>><<nobr>>
<<set _SharkTalkPage = 0>>
<<CheckClosetButton>>
<<set $items = {
pirate: {
name: "Porn",
desc: "Take some time to look at whatever it is that turns you on.<br>Increases Arousal.<br><br>Requirements:<br> • Hours: 0.5"},
normaltalk: {
name: "Ask Why He's Not Talking Pirate-y",
desc: ""},
}>>
<div id="cfb2">
<img @src="setup.ImagePath+'Shark/BulletinBack.png'" id="cfb2bottom"/>
<span id="board-pic">
<img @src="setup.ImagePath+'Shark/Board.png'" id="cfb2top"/>
</span>
<span id="shark-pic">
<img @src="setup.ImagePath+'Shark/SharkSmoke2.png'" id="sharktopanif1"/>
<img @src="setup.ImagePath+'Shark/SharkSmoke1.png'" id="sharktopanif2"/>
</span>
</div>
<span id="shark-text">
<div class="ShortText2">
  You spot the <span class='sharkspeak'>Shark</span> smoking a joint in front of the bulletin board. He must be taking a break from surfing.
</div>
</span>
<div id="wholelist">
<div id="itemlist">
<div class="shopbutton">
<br>
<span id="shark-butt">
<<SharkButtons>>
</span>
</div></div>
<span id="itemdesc">
</span>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
</div>
<img @src="setup.ImagePath+'Shark/SharkNorm.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Shark/SharkHuh.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Shark/SharkHold.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Shark/SharkHold2.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Shark/SharkShy.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Shark/SharkShy2.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Shark/SharkPutAway.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Shark/SharkAsk.png'" id="boarderpicturehidden">
<img @src="setup.ImagePath+'Shark/SharkOops.png'" id="boarderpicturehidden">
<</nobr>>\<<widget "SharkButtons">>\
<<nobr>>
<div><<button "Ask About Surfing">><<set _SharkTalkPage = 1>><<SharkTalkUpdate>><</button>></div>
<div><<button [[Leave|The Pier]]>><</button>></div>
/*<br>
<span data-keytype="no">[[Back|The Pier]]</span>*/
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>><</widget>>
<<widget "SharkContinueButton">>\
<div><span data-keytype="yes"><<button "Continue">><<set _SharkTalkPage++>><<SharkTalkUpdate>><</button>></span></div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>><</nobr>>\
<</widget>>
<<widget "SharkTalkUpdate">>\
<<nobr>>
<<if _SharkTalkPage == 0>>
<<replace "#shark-pic">>
<img @src="setup.ImagePath+'Shark/SharkNorm.png'" id="cfb2top"/>
<</replace>>
<<replace "#shark-text">>
<</replace>>
<<replace "#shark-butt">><<SharkButtons>><</replace>>
<<elseif _SharkTalkPage == 1>>
<<replace "#shark-pic">>
<img @src="setup.ImagePath+'Shark/SharkNorm.png'" id="cfb2top"/>
<</replace>>
<<replace "#shark-text">>
<div class="ShortText2">
  "How're the waves?"<br>  <span class='sharkspeak'>"Whuh? Oh no, I haven't started yet. I just got off work at the hospital."</span>
</div>
<</replace>>
<<replace "#shark-butt">><<SharkContinueButton>><</replace>>
<<elseif _SharkTalkPage == 2>>
<<replace "#shark-pic">>
<img @src="setup.ImagePath+'Shark/SharkHuh.png'" id="cfb2top"/>
<</replace>>
<<replace "#shark-text">>
<div class="ShortText2">
  "Ooooh, got it. Nurse shark."
<br>  <span class='sharkspeak'>"I'm a bull shark?"</span>
<br>  "I mean your job."
<br>  <span class='sharkspeak'>"Huh? No dude, I'm a receptionist."</span>
</div>
<</replace>>
<<replace "#shark-butt">><<SharkContinueButton>><</replace>>
<<elseif _SharkTalkPage == 3>>
<<replace "#shark-pic">>
<img @src="setup.ImagePath+'Shark/SharkHold.png'" id="cfb2top"/>
<</replace>>
<<replace "#board-pic">><</replace>>
<<replace "#shark-text">>
<div class="ShortText2">
  <span class='sharkspeak'>"Actually that's how I got this thing! It's part of my employee benefits! I had a choice between a surfboard and dental coverage so I was like 'Sick, free board!'"</span>
</div>
<</replace>>
<<replace "#shark-butt">><<SharkContinueButton>><</replace>>
<<elseif _SharkTalkPage == 4>>
<<replace "#shark-pic">>
<img @src="setup.ImagePath+'Shark/SharkHold2.png'" id="cfb2top"/>
<</replace>>
<<replace "#shark-text">>
<div class="ShortText2">
  <span class='sharkspeak'>"Isn't it so cool? Have you ever been surfing?"</span>
<br>  "Yeah, actually I used to whenever we'd visit our aunt and uncle. I'm not super good or anything but I've been out a few times."
</div>
<</replace>>
<<replace "#shark-butt">><<SharkContinueButton>><</replace>>
<<elseif _SharkTalkPage == 5>>
<<replace "#shark-pic">>
<img @src="setup.ImagePath+'Shark/SharkPutAway.png'" id="cfb2top"/>
<</replace>>
<<replace "#board-pic">>
<img @src="setup.ImagePath+'Shark/Board.png'" id="cfb2top"/>
<</replace>>
<<replace "#shark-text">>
<div class="ShortText2">
  <span class='sharkspeak'>"Oh, bro that's dope! Yeah man, that's awesome. Um…"</span>
</div>
<</replace>>
<<replace "#shark-butt">><<SharkContinueButton>><</replace>>
<<elseif _SharkTalkPage == 6>>
<<replace "#shark-pic">>
<img @src="setup.ImagePath+'Shark/SharkShy.png'" id="cfb2top"/>
<</replace>>
<<replace "#shark-text">>
<div class="ShortText2">
  <span class='sharkspeak'>"…"</span>
</div>
<</replace>>
<<replace "#shark-butt">><<SharkContinueButton>><</replace>>
<<elseif _SharkTalkPage == 7>>
<<replace "#shark-pic">>
<img @src="setup.ImagePath+'Shark/SharkShy2.png'" id="cfb2top"/>
<</replace>>
<<replace "#shark-text">>
<div class="ShortText2">
  <span class='sharkspeak'>"Do you think you could show me how?"</span>
</div>
<</replace>>
<<replace "#shark-butt">><<SharkContinueButton>><</replace>>
<<elseif _SharkTalkPage == 8>>
<<replace "#shark-pic">>
<img @src="setup.ImagePath+'Shark/SharkAsk.png'" id="cfb2top"/>
<</replace>>
<<replace "#shark-text">>
<div class="ShortText2">
  "What?!"
<br>  <span class='sharkspeak'>"Yeah, like maybe you could start with showing me how to stand up on it. I tried once but I fell over."</span>
</div>
<</replace>>
<<replace "#shark-butt">><<SharkContinueButton>><</replace>>
<<elseif _SharkTalkPage == 9>>
<<replace "#shark-pic">>
<img @src="setup.ImagePath+'Shark/SharkOops.png'" id="cfb2top"/>
<</replace>>
<<replace "#shark-text">>
<div class="ShortText2">
  "You haven't even got on yet?!"
<br>  <span class='sharkspeak'>"No! After that I was too embarrassed! I've just been hanging out here hoping to find someone to teach me. Or I could work up enough courage to try again, you know, whichever one comes first."</span>
</div>
<</replace>>
<<replace "#shark-butt">><div><span data-keytype="yes"><<button "Continue">><<goto "Shark Talk Ending">><</button>></span></div><</replace>>
<</if>>
<</nobr>><</widget>><<TimePass 2>>\
<<set $arousal = Math.clamp($arousal+$arate*2, 0, 100)>>\
<<set $SharkSurfTeach = true>>\
You take the <span class='sharkspeak'>Pitiable Shark</span> down to the beach to practice his pop up technique on land. After a couple of hours, not only is he able to stand up on his board while in the water but he also manages to ride a small wave for a couple of seconds before falling over. He thanks you for all of the help and gives you a nice, big bro-hug.
You feel like you've gained some <i>Relationship Points</i>! Good job!
<span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span>
<<widget "TreasureAttack">>\
<<if $ETotalWeight > 2*$totalweight && $EHeight > 1.25*$height>><<set $TreasureDragonDemandFail = false>><</if>>
<<set $EAttackNumber = random(1, 6)>>
<<set _n = random(1, 20)>>
<<if _n == 1 && $TreasureDragonFireTurns <= 0 && $TreasureDragonFireEnemyTurns <= 0>>
<<set $EAttackNumber = 7>>
<</if>>
<<set _n = random(1, 25)>>
<<if _n == 1 && $SelfSMHexPerTurn == 0>>
<<set $EAttackNumber = 8>>
<</if>>
<<set _n = random(1, 5)>>
<<if _n == 1 && $EnemyMood == "vengeful">>
<<set $EAttackNumber = 11>>
<</if>>
<<if $EnemyMood == "vengeful" && $EAttackNumber == 3>>
<<set $EAttackNumber = 1>>
<</if>>
<<if $TreasureDragonDemandFail == true && $EAttackNumber == 6>>
<<set _n = random(1, 2)>>
<<if _n == 1>>
<<set $EAttackNumber = 5>>
<<else>>
<<set $EAttackNumber = 1>>
<</if>>
<</if>>
<<set _n = random(1, 3)>>
<<if $TreasureDragonDemandAttempt == true && $TreasureDragonFireTurns <= 0 && $TreasureDragonFireEnemyTurns <= 0 && $money < 1000 && _n == 1>>
<<set $EAttackNumber = 7>>
<</if>>
<<set _n = random(1, 6)>>
<<if $TreasureDragonDemandFail == true && $TreasureDragonFireTurns <= 0 && $TreasureDragonFireEnemyTurns <= 0 && _n == 1>>
<<set $EAttackNumber = 7>>
<</if>>
<<set _n = random(1, 10)>>
<<if $TreasureDragonDemandFail == true && $TreasureDragonFireTurns <= 0 && $TreasureDragonFireEnemyTurns <= 0 && _n == 1>>
<<set $EAttackNumber = 11>>
<</if>>
<<if $EnemyMood == "pleased">>
<<set _n = random(1, 7)>>
<<if _n == 1 or _n == 2>>
<<set $EAttackNumber = 5>>
<<elseif _n == 3 or _n == 4>>
<<set $EAttackNumber = 3>>
<<else>>
<<set $EAttackNumber = 6>>
<</if>>
<</if>>
<<if $TreasureDragonMoneyDrain == false && $TreasureDragonMoneyDrainAttempt == false && ($BattleTurn >= 5 or $TreasureDragonDemandFail == true) && $money > 0>>
<<set $EAttackNumber = 4>>
<</if>>
<<if $TreasureDragonFireTurns <= 0 && $TreasureDragonFireEnemyTurns <= 0 && $EnemyMood == "vengeful">>
<<set $EAttackNumber = 7>>
<</if>>
<<if $TreasureDragonCharge == true>>
<<set $EAttackNumber = 9>>
<</if>>
<<if $BattleWait == true && $pacifistitemequip == true>>
<<if $TreasureDragonMoneyDrain == false && $money > 0>>
<<set $EAttackNumber = 4>>
<<else>>
<<set _n = random(1, 2)>>
<<if _n == 1>>
<<set $EAttackNumber = 5>>
<<else>>
<<set $EAttackNumber = 6>>
<</if>>
<</if>>
<</if>>
<<if $EnemyMood == "vengefulStart">>
<<set $EAttackNumber = 11>>
<</if>>
<<if $EnemyMood == "pleasedStart">>
<<set $EAttackNumber = 6>>
<</if>>
<<TreasureDragonInfluenceCheck>>
<<if (_InfluenceList.length < 1 or (_InfluenceList.length <= 1 && $money < 1)) && $EAttackNumber == 5>>
<<if $TreasureDragonDemandFail == true && $EnemyMood != "pleased" && $EnemyMood != "pleased">>
<<if $TreasureDragonFireTurns <= 0 && $TreasureDragonFireEnemyTurns <= 0>>
<<set $EAttackNumber = 7>>
<<else>>
<<set $EAttackNumber = 1>>
<</if>>
<<else>>
<<set $EAttackNumber = 6>>
<</if>>
<</if>>
<<set _n = random(1, 3)>>
<<if $EAttackNumber == 4 && $money > 1 && $ETotalWeight > 0.9*$totalweight && _n != 1 && $EnemyStage >= 2>>
<<set $EAttackNumber = 12>>
<</if>>
<<if $EAttackNumber == 4 && ($money <= 1 or $TreasureDragonMoneyDrain == true or $TreasureDragonMoneyDrainAttempt == true)>>
<<if $EnemyMood == "pleased" or $EnemyMood == "pleased">>
<<set $EAttackNumber = 6>>
<<else>>
<<set $EAttackNumber = 1>>
<</if>>
<</if>>
<<if $EAttackNumber == 3 && $EnemyMood != "pleased" && $EnemyMood != "pleased">>
<<if ($ETotalFatShown >= $ETotalMuscleShown && $ETotalFatShown < 80) or ($ETotalFatShown <= $ETotalMuscleShown && $ETotalMuscleShown < 50)>>
<<set $EAttackNumber = 1>>
<</if>>
<</if>>
<<if ($EAttackNumber == 1 or $EAttackNumber == 2) && $EAttackDamage >= $MaxHP && $EnemyMood != "pleased" && $EnemyMood != "pleased">>
<<set $EAttackNumber = 10>>
<</if>>
<<if $EnemyMood2 == "Need Money" && $money > 1>>
<<set $EAttackNumber = 5>>
<<set _Influence = "Money">>
<</if>>
<<if $EnemyMood2 == "Show Off">>
<<set $EAttackNumber = 3>>
<</if>>
<<if $EnemyMood2 == "Worship">>
<<set $EAttackNumber = 6>>
<</if>>
<<if $EnemyMood2 == "Angry" or $EnemyMood2 == "Angry2">>
<<set $EAttackNumber = 11>>
<</if>>
<<if $UnderDragonInfluence > 0>>
<<set _n = random(1, 2)>>
<<if $PlayerGemRank >= 3 && _n == 1 && $TreasureDragonHoardAmt > 0>>
<<set $EAttackNumber = 13>>
<<else>>
<<set $EAttackNumber = 14>>
<</if>>
<</if>>
<<if $EAttackNumber == 1 or $EAttackNumber == 2>>
/*Regular Attack*/
<<if $DodgeAttack == true>>
<<set $DodgesLeft-->>
<<if $RivalBellyFlop == true>>
<<set $EAttack +="The $ENameText tries to body slam you but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText throws a punch but you dodge the attack!">>
<</if>>
<<else>>
<<run PlayerDamage($EAttackDamage, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>>
<<if $RivalBellyFlop == true>>
<<set _n = random(1, 2)>>
<<if $ETotalFatShown < 200>>
<<set $EAttack +="The $ENameText runs and slams into you dealing "+ $PlayerDamage +" damage.">>
<<elseif $EHeight > $height>>
<<if _n == 1>>
<<set $EAttack +="The $ENameText flops on top of you dealing "+ $PlayerDamage +" damage!">>
<<else>>
<<set $EAttack +="The $ENameText body slams into you dealing "+ $PlayerDamage +" damage!">>
<</if>>
<<else>>
<<if _n == 1>>
<<set $EAttack +="The $ENameText stomps towards you and does a body slam attack dealing "+ $PlayerDamage +" damage.">>
<<else>>
<<set $EAttack +="The $ENameText body slams you dealing "+ $PlayerDamage +" damage.">>
<</if>>
<</if>>
<<else>>
<<set _n = random(1, 2)>>
<<if $EHeight < 0.5*$height>>
<<if _n == 1>>
<<set $EAttack +="The $ENameText kicks you in the shins for "+ $PlayerDamage +" damage.">>
<<else>>
<<set $EAttack +="The $ENameText bops you with a tiny fist dealing "+ $PlayerDamage +" damage.">>
<</if>>
<<elseif $EHeight > 2*$height>>
<<if _n == 1>>
<<set $EAttack +="The $ENameText bulldozes you with his enormous tail dealing "+ $PlayerDamage +" damage.">>
<<else>>
<<set $EAttack +="The $ENameText crushes you with a gigantic fist dealing "+ $PlayerDamage +" damage.">>
<</if>>
<<else>>
<<if _n == 1>>
<<set $EAttack +="The $ENameText smacks you with his thick tail dealing "+ $PlayerDamage +" damage!">>
<<else>>
<<set $EAttack +="The $ENameText punches you dealing "+ $PlayerDamage +" damage!">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 3>>
/*Arousal Up*/
<<set $arousal += Math.clamp(12+13*(Math.pow($ETotalWeight/$totalweight,0.48)-1)-5*$PlayerCharmResistance, 1, 100)>> <<if $arousal > 100>><<set $arousal = 100>><</if>>
<<if $ETotalFatShown >= $ETotalMuscleShown>>
<<if $TreasureDragonCharge == true>>
<<set $EAttack +="The $ENameText stops charging his spell and hefts his giant belly. He seems to be trying to impress you.<br>Arousal increased.">>
<<else>>
<<set $EAttack += "The $ENameText hefts his giant belly. He seems to be trying to impress you.<br>Arousal increased.">>
<</if>>
<<else>>
<<switch random(1, 3)>>
<<case 1 >>
<<if $TreasureDragonCharge == true>>
<<set $EAttack +="The $ENameText stops charging his spell and flexes one arm and kisses his bicep. He seems to be trying to impress you.<br>Arousal increased.">>
<<else>>
<<set $EAttack += "The $ENameText flexes one arm and kisses his bicep. He seems to be trying to impress you.<br>Arousal increased.">>
<</if>>
<<case 2>>
<<if $TreasureDragonCharge == true>>
<<set $EAttack +="The $ENameText stops charging his spell and hits a side chest pose, giving you a good look at his thick upper body.<br>Arousal increased.">>
<<else>>
<<set $EAttack += "The $ENameText hits a side chest pose, giving you a good look at his thick upper body.<br>Arousal increased.">>
<</if>>
<<case 3>>
<<if $EFatPercent < 10>>
<<if $TreasureDragonCharge == true>>
<<set $EAttack +="The $ENameText stops charging his spell and invites you to feel his abs.<br>Arousal increased.">>
<<else>>
<<set $EAttack += "The $ENameText invites you to feel his abs.<br>Arousal increased.">>
<</if>>
<<else>>
<<if $TreasureDragonCharge == true>>
<<set $EAttack +="The $ENameText stops charging his spell and flexes one arm and kisses his bicep. He seems to be trying to impress you.<br>Arousal increased.">>
<<else>>
<<set $EAttack += "The $ENameText flexes one arm and kisses his bicep. He seems to be trying to impress you.<br>Arousal increased.">>
<</if>>
<</if>>
<</switch>>
<</if>>
<<set $TreasureDragonCharge = false>>
<</if>>
<<if $EAttackNumber == 4>>
/*Money Drain*/
<<set $TreasureDragonMoneyDrain = true>>
<<set $TreasureDragonMoneyDrainAttempt = true>>
<<set $EAttack +="The $ENameText summons dark magical energy with his hands and inflicts you with a Money-Draining Hex!">>
<</if>>
<<if $EAttackNumber == 5>>
/*Influence*/
<<set _chance = Math.clamp(Math.floor(Math.pow($ETotalWeight/$totalweight, 1.5)*12),0,200)>>
<<if $EnemyMood2 == "Need Money">>
<<set _chance = _chance*1.5+5>>
<</if>>
<<set _n = random(1, 100)>>
<<if _n <= _chance>>
<<if _Influence == "YBurg">>
<<UseYummyBurgerBattle>>
<<YummyBurgerGain>>
<<set $YBurgTurns++>>
<<set $EAttack +="<img @src=\"setup.ImagePath+'YummyBurger.png'\" id=\"invitempicturesm\">The $ENameText orders you to give him a Yummy Burger.">>
<<elseif _Influence == "GFat">>
<<GiveFatSpell>>
<<set $EAttack +="The $ENameText orders you to cast a Give Fat Spell on him.">>
<<elseif _Influence == "FHex">>
<<FatteningHex>>
<<set $EAttack +="The $ENameText orders you to cast a Fattening Hex on him.">>
<<elseif _Influence == "GStr">>
<<GiveStrengthSpell>>
<<set $EAttack +="The $ENameText orders you to cast a Give Strength Spell on him.">>
<<elseif _Influence == "MHex">>
<<MuscleHex>>
<<set $EAttack +="The $ENameText orders you to cast a Muscle Hex on him.">>
<<elseif _Influence == "SPot">>
<<UseStrengthPotionBattle true>>
<<set $EAttack +="<img @src=\"setup.ImagePath+'StrengthPotion.png'\" id=\"invitempicturesm\">The $ENameText orders you to give him a Strength Potion.">>
<<elseif _Influence == "SSPot">>
<<UseSuperStrengthPotionBattle true>>
<<set $EAttack +="<img @src=\"setup.ImagePath+'SuperStrengthPotion.png'\" id=\"invitempicturesm\">The $ENameText orders you to give him a Super Strength Potion.">>
<<elseif _Influence == "Money">>
<<MoneyDrainCurse>>
<<if $TreasureDragonCharge == true>>
<<set $TreasureDragonCharge = false>>
<<set $EAttack +="The $ENameText stops charging his spell and instead orders you to give him some money.">>
<<else>>
<<set $EAttack +="The $ENameText orders you to give him some money.">>
<</if>>
<</if>>
<<if $ETotalWeight > 2*$totalweight>>
<<set $EAttack +=" He's such a large and powerful dragon, you find yourself unable to disobey his wishes.">>
<<else>>
<<set $EAttack +=" You try to resist but for some reason you feel compelled to obey.">>
<</if>>
<<if _Influence == "Money">>
<<set $EAttack +=" You give the $ENameText $<<=_MoneyDrain>>.">>
<</if>>
<<else>>
<<if _Influence == "YBurg">>
<<set $EAttack +="The $ENameText tries to compel you to give him a Yummy Burger… but you resist.">>
<<elseif _Influence == "GFat">>
<<set $EAttack +="The $ENameText tries to compel you to cast a fattening spell on him… but you resist.">>
<<elseif _Influence == "FHex">>
<<set $EAttack +="The $ENameText tries to compel you to cast a fattening spell on him… but you resist.">>
<<elseif _Influence == "GStr">>
<<set $EAttack +="The $ENameText tries to compel you to cast a growth spell on him… but you resist.">>
<<elseif _Influence == "MHex">>
<<set $EAttack +="The $ENameText tries to compel you to cast a growth spell on him… but you resist.">>
<<elseif _Influence == "SPot">>
<<set $EAttack +="The $ENameText tries to compel you to give him a Strength Potion… but you resist.">>
<<elseif _Influence == "SSPot">>
<<set $EAttack +="The $ENameText tries to compel you to give him a Super Strength Potion… but you resist.">>
<<elseif _Influence == "Money">>
<<if $TreasureDragonCharge == true>>
<<set $TreasureDragonCharge = false>>
<<set $EAttack +="The $ENameText stops charging his spell and instead tries to compel you to give him money… but you resist.">>
<<else>>
<<set $EAttack +="The $ENameText tries to compel you to give him money… but you resist.">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 6>>
/*Demand Worship*/
<<set $TreasureDragonDemandAttempt = true>>
<<set _WorshipSuccess = false>>
<<set _n = random(1, 3)>>
<<if $EnemyMood == "pleasedStart">>
<<set _WorshipSuccess = true>>
<<set $EAttack +="<span class='tdragonspeak'>\"Good. Now serve me.\"</span><br>">>
<<elseif $TreasureDragonCharge == true>>
<<set _WorshipSuccess = true>>
<<set $EAttack +="The $ENameText stops charging his spell and instead compels you to worship him. It's impossible for you to resist.<br>">>
<<elseif ($ETotalWeight > 2*$totalweight && $EHeight > 1.25*$height) or $EnemyMood2 == "Worship">>
/*Success*/
<<set _WorshipSuccess = true>>
<<set $EAttack +="The $ENameText compels you to worship him. It's impossible for you to resist.<br>">>
<<elseif ($ETotalWeight > 0.75*$totalweight && _n == 1) or ($ETotalWeight > 1.25*$totalweight && _n != 1)>>
/*Lucky Success*/
<<set _WorshipSuccess = true>>
<<set $EAttack +="The $ENameText compels you to worship him. You are unable to resist.<br>">>
<<else>>
/*Failure*/
<<set $TreasureDragonDemandFail = true>>
<<set $EAttack +="The $ENameText tries to compel you to worship him… but you resist.">>
<</if>>
<<if _WorshipSuccess == true>>
<<set $TreasureDragonGemRank++>><<if $TreasureDragonGemRank > 5>><<set $TreasureDragonGemRank = 5>><</if>>
<<run EnemyBodyUpdate()>>
<<treasurestage>>
<<TreasureBodyType>>
<<if $TreasureWorshipTracker == 3 && $TreasureNaked == true>>
<<set $TreasureWorshipTracker = 4>>
<</if>>
<<if $TreasureWorshipTracker == 1>>
/*worship muscle/belly desc*/
<<if $EnemyBodyType == "muscle">>
<<switch random(1, 3)>>
<<case 1 >>
<<set _n = random(1, 3)>>
<<if $EHeight > 10*$height && _n != 1>>
<<set $EAttack += "He picks you up and plops you on top of his bicep so you can grope it while he flexes.">>
<<else>>
<<set $EAttack += "You run your hands over his powerful body, feeling his bulky shoulders and rubbing you face against his intoxicatingly huge arms.">>
<</if>>
<<case 2>>
<<set $EAttack += "You squeeze his oversized pecs and plant your face in the deep valley between them.">>
<<case 3>>
<<if $EHeight > 2*$height>>
<<if $TruePlayerSpecies == "Naga">>
<<set $EAttack += "You wrap your arms around his legs, running your hands and lapping your tongue over his massive quads.">>
<<else>>
<<set $EAttack += "You kneel and wrap your arms around his legs, running your hands and lapping your tongue over his massive quads.">>
<</if>>
<<else>>
<<if $TruePlayerSpecies == "Naga">>
<<set $EAttack += "You wrap your arms around his legs, running your hands and lapping your tongue over his massive calves.">>
<<else>>
<<set $EAttack += "You kneel and wrap your arms around his legs, running your hands and lapping your tongue over his massive calves.">>
<</if>>
<</if>>
<</switch>>
<<elseif $EnemyBodyType == "fat">>
<<switch random(1, 2)>>
<<case 1 >>
<<if $ETotalWeight < 20000>>
<<if $TreasureArea == "forest">>
<<set $EAttack += "You rub your hand over his soft midsection before he presses you up against a tree, sandwiching you between it and his huge gut. It's more difficult to move but it doesn't stop you from squeezing the sides of his belly.">>
<<else>>
<<set $EAttack += "You rub your hand over his soft midsection before he presses you up against the wall, sandwiching you between it and his huge gut. It's more difficult to move but it doesn't stop you from squeezing the sides of his belly.">>
<</if>>
<<else>>
<<set $EAttack += "You squeeze your whole body into his massive gut, jostling it and feeling just how huge and heavy and everywhere it is.">>
<</if>>
<<case 2>>
<<if $ETotalWeight > 4*$totalweight && $ETotalWeight > 3000>>
<<set $EAttack += "After spending enough time pressing yourself into his hefty ass cheeks you crawl onto his enormous belly so you can play with his tits.">>
<<else>>
<<set $EAttack += "You run your hands over his squishy body, hefting his heavy ass cheeks and playing with his fat tits.">>
<</if>>
<</switch>>
<<elseif $EnemyBodyType == "mix">>
<<switch random(1, 2)>>
<<case 1 >>
<<if $ETotalWeight > 2000 && $ETotalWeight < 10000>>
<<if $TreasureArea == "forest">>
<<set $EAttack += "You rub your hand over his soft midsection before he presses you up against a tree, sandwiching you between it and his huge gut. It's more difficult to move but it doesn't stop you from squeezing the sides of his belly.">>
<<else>>
<<set $EAttack += "You rub your hand over his soft midsection before he presses you up against the wall, sandwiching you between it and his huge gut. It's more difficult to move but it doesn't stop you from squeezing the sides of his belly.">>
<</if>>
<<else>>
<<set $EAttack += "You press your face into his massive belly before he lays down, letting you crawl onto his gut and grope his hefty chest.">>
<</if>>
<<case 2>>
<<set _n = random(1, 3)>>
<<if $EHeight > 10*$height && _n != 1>>
<<set $EAttack += "He picks you up and plops you on top of his bicep so you can grope it while he flexes.">>
<<else>>
<<set $EAttack += "You grope his powerful arms and then squeeze his pecs before planting your face in the deep valley between them.">>
<</if>>
<</switch>>
<<else>>
<<if $ETotalFatShown >= $ETotalMuscleShown>>
<<set $EAttack += "Your master could stand to be a bit bigger but you rub his belly anyway and tell him how great and awesome he is.">>
<<else>>
<set $EAttack += "Your master could stand to be a bit bigger but you grope his muscles anyway and tell him how great and awesome he is.">>
<</if>>
<</if>>
<<elseif $TreasureWorshipTracker == 2>>
/*worship + growth*/
<<set $EAttack += "You lick and grope the <span class='tdragonspeak'>dragon's</span> glorious body. You're so lucky that he has given you the honour of serving him.">>
<<if $TreasureDragonGemRank == 2>>
<<set $EAttack += "<br>The red gems adorning his body glow brighter.">>
<<elseif $TreasureDragonGemRank == 3 && $TreasureArea == "forest" && $EHeight > 240>>
<<set $EAttack += "He's enjoying himself so much he doesn't notice his colossal tail knocking over multiple trees.">>
<<elseif $TreasureDragonGemRank == 4 && $TreasureArea == "forest" && $EHeight > 240>>
<<set $EAttack += " Your worshipping makes him so large that he leaves deep foot-shaped holes wherever he steps.">>
<<elseif $TreasureDragonGemRank == 3 && $TreasureArea == "castle" && $ETotalWeight > 14000>>
<<set $EAttack += " He's growing so large that he fills the room and threatens to burst through the walls.">>
<<elseif $TreasureDragonGemRank == 3 && $TreasureArea == "castle" && $ETotalWeight > 2000>>
<<if $EnemyBodyType == "fat">>
<<set $EAttack += "He's enjoying himself so much he doesn't notice all of the tables and chairs he's knocking over with his expanding flab.">>
<<else>>
<<set $EAttack += "He's enjoying himself so much he doesn't notice his colossal tail destroying several tables and chairs.">>
<</if>>
<<elseif $TreasureDragonGemRank == 4 && $TreasureArea == "castle" && $EHeight > 240>>
<<set $EAttack += " Your worshipping makes him so large that his head bursts through the ceiling.">>
<<elseif $TreasureDragonGemRank == 3 && $EnemyStage >= 3>>
<<set $EAttack += " His gems glow brighter and his impressive set of horns grow larger.">>
<<elseif $TreasureDragonGemRank == 4 && $EnemyStage >= 4>>
<<set $EAttack += " Every part of him grows larger. His intimidating claws become heavy weapons easily capable of tearing anyone apart.">>
<</if>>
<<elseif $EFatPercent > 60 && $ETotalFatShown > 800>>
/*feed*/
<<set $TreasureWorshipTracker = 4>>
<<set $EFatBonus += 5>>
<<switch random(1, 3)>>
<<case 1 >>
<<if $ETotalWeight > 3*$totalweight>>
<<set $EAttack += "He conjures a big box of pink, glazed donuts and you lay on his soft tummy as you hand-feed him.">>
<<else>>
<<set $EAttack += "He conjures a big box of pink, glazed donuts which you lovingly hand-feed to him.">>
<</if>>
<<case 2>>
<<if $ETotalWeight > 6*$totalweight>>
<<set $EAttack += "His belly rumbles with hunger so he uses his dark magic to spawn a chocolate cake.<br><span class='tdragonspeak'>\"Now feed me before I make you my next meal!\"</span><br>You of course do as he says - you can't pass up an opportunity to serve your wonderful dragon master.">>
<<else>>
<<set $EAttack += "His belly rumbles with hunger so he uses his dark magic to spawn a chocolate cake. In between worshipping his body you feed it to your wonderful dragon master.">>
<</if>>
<<case 3>>
<<set $EAttack += "He uses his magic to summon a pile of moist cinnamon rolls. In between worshipping his body you feed your magnificent dragon king.">>
<</switch>>
<<elseif $TreasureWorshipTracker == 3>>
/*rub bulge and remove underwear*/
<<set $TreasureNaked = true>>
<<set $EAttack += "You rub the tantalizing bulge in his purple underwear until his growing erection pokes out.">>
<<elseif $TreasureWorshipTracker == 4>>
/*stroke/lick dick*/
<<switch random(1, 2)>>
<<case 1 >>
<<if $EDLength > $height*0.25>>
<<if $TruePlayerSpecies == "Naga">>
<<set $EAttack += "Your large master looms over you. His fat cock is too big for you to fit your mouth around so you settle for lapping your tongue over his shaft.">>
<<else>>
<<set $EAttack += "Your large master looms over you as you kneel before him. His fat cock is too big for you to fit your mouth around so you settle for lapping your tongue over his shaft.">>
<</if>>
<<else>>
<<if $TruePlayerSpecies == "Naga">>
<<set $EAttack += "Your large master looms over you as you suck his cock. You try your best to please him.">>
<<else>>
<<set $EAttack += "Your large master looms over you as you kneel down and suck his cock. You try your best to please him.">>
<</if>>
<</if>>
<<case 2>>
<<set $EAttack += "You bury your face into the crease between his balls and shaft. You take a moment, feeling the euphoria of being this close to your large, manly master before moving on to stroking his cock.">>
<</switch>>
<</if>>
<<set $TreasureWorshipTracker++>><<if $TreasureWorshipTracker > 4>><<set $TreasureWorshipTracker = 1>><</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 7>>
/*Fire Breath*/
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<set $EAttack +="The $ENameText breathes fire at you but you dodge the attack!">>
<<else>>
<<if $ETotalWeight > 100000>>
<<set $TreasureDragonFireTurns = 10>><<set $TreasureDragonFireStrength = 6>>
<<elseif $ETotalWeight > 10000>>
<<set $TreasureDragonFireTurns = 7>><<set $TreasureDragonFireStrength = 5>>
<<elseif $ETotalWeight > 5000>>
<<set $TreasureDragonFireTurns = 5>><<set $TreasureDragonFireStrength = 4>>
<<elseif $ETotalWeight > 1000>>
<<set $TreasureDragonFireTurns = 4>><<set $TreasureDragonFireStrength = 3>>
<<elseif $ETotalWeight > 500>>
<<set $TreasureDragonFireTurns = 3>><<set $TreasureDragonFireStrength = 2>>
<<else>>
<<set $TreasureDragonFireTurns = 2>><<set $TreasureDragonFireStrength = 1>>
<</if>>
<<if $RockTimer > 0 && $secretingredientequip == true>>
<<set $TreasureDragonFireEnemyTurns = $TreasureDragonFireTurns>><<set $TreasureDragonFireTurns = 0>>
<<set $EAttack +="The $ENameText breathes fire on you but it gets reflected back at him!">>
<<else>>
<<if $ETotalWeight > 10000>>
<<set $EAttack +="The $ENameText takes a deep breath and blasts you with an enormous torrent of fire!">>
<<elseif $ETotalWeight > 1000>>
<<set $EAttack +="The $ENameText spits a huge fireball at you!">>
<<else>>
<<set $EAttack +="The $ENameText breathes fire on you!">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 8>>
/*Charge Tiny Hex*/
<<set $TreasureDragonCharge = true>>
<<set $EAttack +="The $ENameText charges magical energy…">>
<</if>>
<<if $EAttackNumber == 9>>
/*Cast Tiny Hex*/
<<set $TreasureDragonCharge = false>>
<<set _SpellGain = 15+Math.pow($EBSize, 1.2)*0.5>><<set $SelfSMHexPerTurn += _SpellGain>><<set $SelfSFHexPerTurn += _SpellGain>>
<<set $EAttack +="The $ENameText casts a Shrinking Hex on you!">>
<</if>>
<<if $EAttackNumber == 10>>
/*Dominate*/
<<run PlayerDamage($EAttackDamage, true, true, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 100, 0, $ECardioMax)>>
<<if $CurHP <= 0>><<set $CurHP = 1>><</if>>
<<set $EnemyMood = "dominant">>
<<if $EFatPercent > 50>>
<<set $EAttack +="The $ENameText sits on you, smothering you and dealing "+ $PlayerDamage +" damage!">>
<<else>>
<<set $EAttack +="The $ENameText wrestles you to the ground, dealing "+ $PlayerDamage +" damage!">>
<</if>>
<<set $EAttack +="<br><span class='tdragonspeak'>\"Look how small and pathetic you are! I could easily crush you!\"</span><br>\"No! Don't!\"<br><span class='tdragonspeak'>\"There's all sorts of dangerous monsters out here. A little runt like you needs protection. I can offer you protection, that is if you swear loyalty to me.\"</span>">>
<</if>>
<<if $EAttackNumber == 11>>
/*Powerful Attack*/
<<if $EnemyMood == "vengefulStart">>
<<if $ETotalWeight > 2*$totalweight>>
<<set $EAttack +="<span class='tdragonspeak'>\"Grr! You! You deserve to be punished for your insolence!\"</span><br>">>
<<else>>
<<set $EAttack +="<span class='tdragonspeak'>\"Grr! You! You deserve to be <i>PUNISHED</i> for being so <i>INSOLENT</i> and <i>SMALL</i>!\"</span><br>">>
<</if>>
<<elseif $EnemyMood2 == "Angry">>
<<if $TreasureForgive == false>>
<<set $EAttack +="<span class='tdragonspeak'>\"You. Are. <i>FINISHED</i>!\"</span><br>">>
<<else>>
<<if $ETotalWeight > 2*$totalweight>>
<<set $EAttack +="<span class='tdragonspeak'>\"You little twerp! I could've easily crushed you and now this is how you pay me for my kindness?! Stand still while I destroy you!\"</span><br>">>
<<else>>
<<set $EAttack +="<span class='tdragonspeak'>\"Why you! What do you think you're doing? You need to be taught some manners!\"</span><br>">>
<</if>>
<</if>>
<</if>>
<<if $DodgeAttack == true>>
<<set $DodgesLeft -->>
<<if $RivalBellyFlop == true>>
<<set $EAttack +="The $ENameText tries to body slam you but you dodge the attack!">>
<<else>>
<<set $EAttack +="The $ENameText throws a punch but you dodge the attack!">>
<</if>>
<<else>>
<<run PlayerDamage($EAttackDamage*1.5, false)>><<set $ECardioCur = Math.clamp($ECardioCur + 200, 0, $ECardioMax)>>
<<if $RivalBellyFlop == true>>
<<if $ETotalWeight > 2*$totalweight>>
<<set $EAttack +="The $ENameText jumps and crushes you under his immense weight! You take "+ $PlayerDamage +" damage!">>
<<else>>
<<set $EAttack +="The $ENameText does a powerful body slam attack, dealing "+ $PlayerDamage +" damage!">>
<</if>>
<<else>>
<<if $ETotalWeight > 2*$totalweight>>
<<set $EAttack +="The $ENameText picks you up and slams you into the ground dealing "+ $PlayerDamage +" damage!">>
<<else>>
<<set $EAttack +="The $ENameText winds up and punches you for "+ $PlayerDamage +" damage!">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $EAttackNumber == 12>>
/*Super Demand Money*/
<<MoneyDrainCurse 2>>
<<set $EAttack +="The $ENameText commands you to hand over your money.">>
<<set $EAttack +=" His influence is too powerful. You are unable to say no to giving him $<<=_MoneyDrain>>.">>
<</if>>
<<if $EAttackNumber == 13>>
/*Offer Money To You*/
<<DragonHoardStealMoney>>
<<set $EAttack +="The $ENameText is compelled to present you with $<<=_MoneyDrain>> as an offering.">>
<</if>>
<<if $EAttackNumber == 14>>
/*Worship You*/
<<set $PlayerGemRank++>>
<<run BodyUpdate()>>
<<set _PlayerBodyType = "thin">>
<<if $totalmuscleshown > 100 && $fatpercent > 25 && $fatpercent < 35>>
<<set _PlayerBodyType = "mix">>
<<elseif $totalfatshown > 100 && $fatpercent > 30>>
<<set _PlayerBodyType = "fat">>
<<elseif $totalmuscleshown > 100>>
<<set _PlayerBodyType = "muscle">>
<</if>>
<<set _n = random(1, 3)>>
<<if _n == 1>>
<<set $EAttack +="The $ENameText is compelled to worship you. ">>
<<elseif _n == 2>>
<<set $EAttack +="The $ENameText can't resist worshipping you. ">>
<</if>>
<<if $TreasurePlayerWorshipTracker == 1>>
/*worship muscle/belly desc*/
<<set $arousal = Math.clamp($arousal+10, 0, 100)>>\
<<if _PlayerBodyType == "muscle">>
<<set _x = random(1, 3)>>
<<if _x==1 or (_x==3 && $TruePlayerSpecies == "Naga")>>
<<set _n = random(1, 3)>>
<<if $EHeight > 10*$height && _n != 1>>
<<set $EAttack += "He's too small to grope at much else other than your calves so you pick him up and stick him between your pecs. He seems to enjoy being squished as you flex.">>
<<else>>
<<set $EAttack += "He runs his hands over your powerful body, feeling your bulky pecs and planting his face between them.">>
<</if>>
<<elseif _x == 2>>
<<set $EAttack += "He squeezes and licks your oversized biceps ecstatically. <span class='tdragonspeak'>\"So... Big...\"</span>">>
<<else>>
<<if $EHeight > 2*$height>>
<<set $EAttack += "You watch him kneel and wrap his arms around your legs, running his hands all over your massive quads.">>
<<else>>
<<set $EAttack += "You watch him kneel and wrap his arms around your legs, running his hands all over your massive calves.">>
<</if>>
<</if>>
<<elseif _PlayerBodyType == "fat">>
<<switch random(1, 2)>>
<<case 1 >>
<<if $totalfatshown < 400>>
<<set $EAttack += "He squeezes your massive gut, jostling it and feeling how huge and heavy it is.">>
<<elseif $totalfatshown < 1500>>
<<if $TreasureArea == "forest">>
<<set $EAttack += "He ecstatically rubs his hands over your soft midsection. You step forward, knocking him to the ground and then you get on top of him, burying him under your huge gut. It's more difficult for him to move but it doesn't stop him from squeezing the sides of your belly.">>
<<else>>
<<set $EAttack += "He ecstatically rubs his hands over your soft midsection. You step forward, knocking him to the floor and then you get on top of him, burying him under your huge gut. It's more difficult for him to move but it doesn't stop him from squeezing the sides of your belly.">>
<</if>>
<<else>>
<<if $TreasureArea == "forest">>
<<set $EAttack += "He squeezes his whole body into your massive gut, jostling it and feeling just how huge and heavy it is. You step forward, knocking him to the ground smothering him under your vast belly. A muffled <span class='tdragonspeak'>\"Big...\"</span> can barely be heard.">>
<<else>>
<<set $EAttack += "He squeezes his whole body into your massive gut, jostling it and feeling just how huge and heavy it is. You step forward, knocking him to the floor smothering him under your vast belly. A muffled <span class='tdragonspeak'>\"Big...\"</span> can barely be heard.">>
<</if>>
<</if>>
<<case 2>>
<<if $totalweight > 4*$ETotalWeight && $totalweight > 3000>>
<<set $EAttack += "After spending enough time caressing your enormous belly, he crawls on top of it so he can play with your huge tits.">>
<<else>>
<<set $EAttack += "He runs his hands over your squishy body, hefting your ass cheeks and playing with your fat tits.">>
<</if>>
<</switch>>
<<elseif _PlayerBodyType == "mix">>
<<switch random(1, 2)>>
<<case 1 >>
<<if $totalweight > 2000 && $totalweight < 10000>>
<<if $TreasureArea == "forest">>
<<set $EAttack += "He ecstatically rubs his hands over your soft midsection. You step forward, knocking him to the ground and then you get on top of him, flattening him under your huge gut. It's more difficult for him to move but it doesn't stop him from squeezing the sides of your belly.">>
<<else>>
<<set $EAttack += "He ecstatically rubs his hands over your soft midsection. You step forward, knocking him to the floor and then you get on top of him, flattening him under your huge gut. It's more difficult for him to move but it doesn't stop him from squeezing the sides of your belly.">>
<</if>>
<<else>>
<<set $EAttack += "He presses his face into your massive belly. You lay down, letting him crawl onto your gut and grope your hefty chest.">>
<</if>>
<<case 2>>
<<set _n = random(1, 3)>>
<<if $EHeight > 10*$height && _n != 1>>
<<set $EAttack += "He's too small to grope at much else other than your calves so you pick him up and stick him between your pecs. He seems to enjoy being squished as you flex.">>
<<else>>
<<set $EAttack += "He runs his hands over your powerful body, feeling your bulky pecs and planting his face between them.">>
<</if>>
<</switch>>
<<else>>
<<if $totalfatshown >= $totalmuscleshown>>
<<set $EAttack += "Despite you not being particularly big, he rubs your belly anyway and tells you you're great and awesome.">>
<<else>>
<<set $EAttack += "Despite you not being particularly big, he rubs your muscles anyway and tells you you're great and awesome.">>
<</if>>
<</if>>
<<if $PlayerGemRank == 1>>
<<set $EAttack += "<br>Small red gems grow from your shoulders. You feel more powerful.">>
<<elseif $PlayerGemRank <= 3 && $TreasureArea == "forest" && $height > 240 && $money > 500 && $HasTail == true && $TailWidthMatters == true>>
<<set $EAttack += " Your colossal tail razes multiple trees, but that doesn't matter - you're enjoying yourself too much.">>
<<elseif $PlayerGemRank <= 3 && $TreasureArea == "castle" && $height > 240 && $money > 500>>
<<set $EAttack += " The power of his worshipping makes you so large that your head tears through the ceiling.">>
<<elseif $PlayerGemRank <= 3 && $TreasureArea == "castle" && $totalweight > 14000 && $money > 500>>
<<if _PlayerBodyType == "fat">>
<<set $EAttack += " Your gems glow brighter and you continue to grow. It feels much more claustrophobic now that your fat squishes up against multiple sides of the room.">>
<<else>>
<<set $EAttack += " Your gems glow brighter. You grab onto a wooden support beam as you grow but your hand crushes it into splinters.">>
<</if>>
<<elseif $PlayerGemRank <= 3 && $TreasureArea == "castle" && $totalweight > 2000 && $money > 500>>
<<if _PlayerBodyType == "fat">>
<<set $EAttack += " Your expanding flab knocks over several tables and chairs, but that doesn't matter - you're enjoying yourself too much.">>
<<else>>
<<set $EAttack += " Your gems glow brighter and you continue to grow. Your heavy footsteps are enough knocks over chairs and put cracks in the stone floor.">>
<</if>>
<<elseif $money > 500>>
<<set $EAttack += " Your gems glow brighter and you continue to grow.">>
<</if>>
<<elseif $TreasurePlayerWorshipTracker == 2>>
<<if $fatpercent > 60 && $totalfatshown > 800 && $foodcur < $foodmax>>
/*feed*/
<<set $fat += 2>>
<<set $foodcur += 1000>><<if $foodcur > $foodmax>><<set $foodcur = $foodmax>><</if>>
<<switch random(1, 3)>>
<<case 1 >>
<<if $totalweight > 3*$ETotalWeight>>
<<set $EAttack += "He conjures a big chocolate cake and lays on your soft tummy to hand-feed you.">>
<<else>>
<<set $EAttack += "He conjures a big chocolate cake which he lovingly hand-feed to you.">>
<</if>>
<<case 2>>
<<set $EAttack += "Your belly rumbles with hunger so he uses his dark magic to spawn an extra large box of pink, glazed donuts. He feeds them all to his master.">>
<<case 3>>
<<set $EAttack += "He uses his magic to summon a plate piled high with sugar cookies. He feeds you the tasty treats in between worshipping your extra large belly.">>
<</switch>>
<<else>>
/*stroke/lick dick*/
<<set $arousal = Math.clamp($arousal+30, 0, 100)>>\
<<switch random(1, 2)>>
<<case 1 >>
<<if $dlength > $EHeight*0.25>>
<<set $EAttack += "Your tiny servant kneels before him. Your fat cock is too big for his mouth to fit around so you settle for having him lap his tongue over your shaft.">>
<<else>>
<<set $EAttack += "You loom over your tiny servant. Unable to resist your pheromones, he kneels down and sucks your cock, trying his best to please you.">>
<</if>>
<<case 2>>
<<set $EAttack += "Your little pet, eager to please you, strokes and massages your shaft. Your thick cock dribbles with pre, which he diligently laps up.">>
<</switch>>
<</if>>
<</if>>
<<if $PlayerGemRank > 3>><<set $PlayerGemRank = 3>><</if>>
<<set $TreasurePlayerWorshipTracker++>><<if $TreasurePlayerWorshipTracker > 2>><<set $TreasurePlayerWorshipTracker = 1>><</if>>
<</if>>
<<if $EnemyMood == "vengefulStart">>
<<set $EnemyMood = "vengeful">>
<</if>>
<<if $EnemyMood == "pleasedStart">>
<<set $EnemyMood = "pleased">>
<</if>>
<<set $EnemyMood2 = "">>
<<run EnemyBodyUpdate()>>
<<run BodyUpdate()>>
/*<<updatebar>>*/
<<updatemon>>
<</widget>><<widget "TreasureTalk">>\
<<nobr>>
<<if ($EnemyMood == "vengefulStart" or $EnemyMood == "vengeful") && $battletalkoption != 3>>
<<set $talkmessage = "The $ENameText is not interested in your words.">>
<<elseif $UnderDragonInfluence > 0>>
<<set $talkmessage = "The $ENameText is too enamoured by you to have a conversation.">>
<<else>>
<<if $battletalkoption == 1>>
/*How he lost his money*/
<<set $EnemyMood2 = "Need Money">>
<<set $TreasureMoneyGoneKnown = true>>
<<if $TDragonSeenLargeRegained == true>>
/*You stole his money*/
<<set $EnemyMood = "vengeful">>
<<set $EnemyMood2 = "Angry2">>
<<set $TreasureForgive = false>>
<<set $talkmessage = "\"What happened to all of your money?\"<br><span class='tdragonspeak'>\"Gn- You! Dirty thief! You dare mock me! You will be punished!\"</span>">>
<<elseif $TDragonSeenLargeInitial == true>>
/*You have seen him while he was large*/
<<set $talkmessage = "\"What happened to all of your money?\"<br><span class='tdragonspeak'>\"You think I squandered it all?! Are you calling me a fool? How dare you!\"</span><br>\"Whah? No! That's not what I mean!\"<br><span class='tdragonspeak'>\"Then watch your tongue! Let it be known that it was thieves! Terrible, evil thieves who stole my entire hoard and reduced me to this! And now, without their great and powerful protector, who will help all the little people of the forest? I must get my treasure back!\"</span>">>
<<else>>
/*You have not seen him when he was large*/
<<set $talkmessage = "\"That's a pretty small hoard for a dragon. What happened? Did you spend it all?\"<br><span class='tdragonspeak'>\"Excuse me? You can't just call a dragon's hoard small! How dare you! And no, it was a band of terrible thieves who stole my treasure!\"</span>">>
<</if>>
<</if>>
<<if $battletalkoption == 2>>
/*Why Bully?*/
<<set $EnemyMood2 = "Show Off">>
<<if $TreasureBullyTarget == 1>>
<<if $ETotalWeight < $totalweight>>
<<set $talkmessage = "\"Why were you bullying the <span class='koboldspeak'>Kobold Mage</span>?\"<br><span class='tdragonspeak'>\"Bullying?! Ha, you think I'm some sort of villain? That's bold of you to say! Of course I wasn't bullying them! I was helping them.\"</span><br>\"Helping?! How?\"<br><span class='tdragonspeak'>\"I was helping to toughen them up! Imagine if a monster attacked! The poor little guy wouldn't know how to defend himself. That's why he needs a big man like me to show him what to do.\"</span>">>
<<else>>
<<set $talkmessage = "\"Why were you bullying the <span class='koboldspeak'>Kobold Mage</span>?\"<br><span class='tdragonspeak'>\"Bullying?! Ha, you think I'm some sort of villain? That's a bold thing for a stringbean like you to say! Of course I wasn't bullying them! I was helping them.\"</span><br>\"Helping?! How?\"<br><span class='tdragonspeak'>\"I was helping to toughen them up! Imagine if a monster attacked! The poor little guy wouldn't know how to defend himself. That's why he needs a big man like me to show him what to do.\"</span>">>
<</if>>
<<elseif $TreasureBullyTarget == 2>>
<<if $ETotalWeight < $totalweight>>
<<set $talkmessage = "\"Why were you bullying the <span class='knightspeak'>Forest Knight</span>?\"<br><span class='tdragonspeak'>\"Bullying?! Ha, you think I'm some sort of villain? That's bold of you to say! Of course I wasn't bullying them! I was helping them.\"</span><br>\"Helping?! How?\"<br><span class='tdragonspeak'>\"I was helping to toughen them up! Imagine if a monster attacked! The poor little guy wouldn't know how to defend himself. That's why he needs a big man like me to show him what to do.\"</span>">>
<<else>>
<<set $talkmessage = "\"Why were you bullying the <span class='knightspeak'>Forest Knight</span>?\"<br><span class='tdragonspeak'>\"Bullying?! Ha, you think I'm some sort of villain? That's a bold thing for a stringbean like you to say! Of course I wasn't bullying them! I was helping them.\"</span><br>\"Helping?! How?\"<br><span class='tdragonspeak'>\"I was helping to toughen them up! Imagine if a monster attacked! The poor little guy wouldn't know how to defend himself. That's why he needs a big man like me to show him what to do.\"</span>">>
<</if>>
<</if>>
<</if>>
<<if $battletalkoption == 3>>
/*Submit to him*/
<<if $TreasureForgive == false && $EnemyMood == "vengeful">>
/*Unwilling To Forgive*/
<<set $EnemyMood2 = "Angry2">>
<<set $talkmessage = "\"Oh, your highness is so incredibly handsome and-\"<br><span class='tdragonspeak'>\"Enough! It's about time you were taught some respect!\"</span>">>
<<else>>
<<if $TreasureForgive == true && $EnemyMood == "vengeful">>
/*Forgive*/
<<TreasureTalkSubmitGenerator>>
<<set $TreasureForgive = false>>
<<set $talkmessage += "<span class='tdragonspeak'>\"…Arg! Curse my kind-heartedness! Fine! You may serve me! But if you take advantage of my clemency… you will be <i>SEVERELY</i> punished!\"</span>">>
<<elseif $EnemyMood == "pleased" or $EnemyMood == "pleasedStart">>
<<TreasureTalkSubmitGenerator>>
<<if $TreasurePlayerSubmitTracker > 0>>
/*Submit While Pleased*/
<<set $talkmessage += "<span class='tdragonspeak'>\"Mmm. You might be one of my favourite serfs. Such good manners.\"</span>">>
<<else>>
/*Submit While Pleased Again*/
<<set $talkmessage += "He lets out a small pleasured moan. <span class='tdragonspeak'>\"You know, with how much you're enjoying this, I'm really the one serving you.\"</span>">>
<</if>>
<<set $EnemyMood2 = "Worship">>
<<set $TreasurePlayerSubmitTracker++>>
<<else>>
<<TreasureTalkSubmitGenerator true>>
/*Make Him Pleased*/
<<set $talkmessage += "<span class='tdragonspeak'>\"Good. I'm glad you know your place. And don't worry, I'm very gracious. All I ask is you take your time and enjoy yourself.\"</span>">>
<</if>>
<<set $EnemyMood = "pleased">>
<</if>>
<</if>>
<<if $battletalkoption == 4>>
/*Start Working*/
<<set $TreasureFacilityActive = "start">>
<<set $talkmessage = "\"If you need extra money, there's the Collection Facility in town that's looking to hire people.\"<br>The <span class='tdragonspeak'>Treasure Dragon</span> lets out a long sigh. <span class='tdragonspeak'>\"So I've been reduced to this? Exchanging manual labour for money?! Disgusting!... I'll look into it.\"</span>">>
<</if>>
<<if $battletalkoption == 5>>
/*Stop Working*/
<<set $TreasureFacilityActive = false>>
<<set $talkmessage = "\"Hey, so don't bother showing up to work at the Collection Facility. I hear they're, uh, shutting down or something.\"<br><span class='tdragonspeak'>\"Good! I never wanted to take part in such undignified drudgery anyway!\"</span>">>
<</if>>
<<if $battletalkoption == 6>>
/*Start Food Eating Contests*/
<<set $TreasureEatingContestActive = "start">>
<<set $talkmessage = "\"I know a way you could earn some extra money. There's a restaurant in town that hosts food-eating contests.\"<br>The <span class='tdragonspeak'>Treasure Dragon's</span> eyes light up when you say 'food.' <span class='tdragonspeak'>\"You know, I've always been a man of the people! I'd be happy to take part in the festivities of the common folk!\"</span>">>
<</if>>
<<if $battletalkoption == 7>>
/*Stop Food Eating Contests*/
<<set $TreasureEatingContestActive = false>>
<<set $talkmessage = "\"Have you heard about what's happening at Blue Ben's Bar and Grille? Apparently they're discontinuing their food-eating contests.\"<br><span class='tdragonspeak'>\"Aww! Really? But their steaks were so yummy!\"</span>">>
<</if>>
<<if $battletalkoption == 8>>
/*How Is Your Job?*/
<<set $EnemyMood2 = "Show Off">>
<<if $FacilityBreakDays > 0>>
<<if $FacilityBreaker == 0>>
/*You broke the machines*/
<<set $talkmessage = "\"How's work at the Collection Facility going?\"<br><span class='tdragonspeak'>\"Oh, I almost forgot about that place. Some brute came by and tore the premises apart. I was told they'd send for me when repairs were complete.\"</span>">>
<<elseif $FacilityBreaker == 1>>
/*He broke the machines*/
<<set $talkmessage = "\"How's work at the Collection Facility going?\"<br><span class='tdragonspeak'>\"Oh, I almost forgot about that place. Their puny machines need to have their 'capacity increased,' or so they say. They will send for me once they construct something worthy of my power.\"</span>">>
<</if>>
<<else>>
<<if $TreasureFacilityJobState == 0>>
/*He's Mopping*/
<<set $talkmessage = "\"How's work at the Collection Facility going?\"<br><span class='tdragonspeak'>\"Miserable! They have me mopping up spills for pennies!\"</span><br>\"Oh, they don't get you to, uh, use the machines?\"<br><span class='tdragonspeak'>\"No! I only put up with this crappy job because my people need their mighty ruler. They don't appreciate what I go through for them.\"</span>">>
<<elseif $TreasureFacilityJobState == 1>>
/*He's Using The Machines*/
<<set $talkmessage = "\"How's work at the Collection Facility going?\"<br><span class='tdragonspeak'>\"Not so bad. It's much like when my servants worship me but it's done by some fancy little machine. Plus everyone congratulates me for my output, which I like.\"</span>">>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "TreasureTalkSubmitGenerator">>\
<<nobr>>
<<set _firstTime = false>>
<<if $args[0] == true>><<set _firstTime = true>><</if>>
<<set _action = true>>
<<set $talkmessage = "">>
<<switch random(1, 3)>>
<<case 1>>
<<set _action = false>>
<<if $EFatPercent > 16 or $ETotalMuscleShown < 30>>
<<set $talkmessage += "\"Your majesty,\" you say rubbing the <span class='tdragonspeak'>Treasure Dragon's</span> belly, \"I admire your commitment to the people of this land and to maintaining your perfect, hot bod. ">>
<<else>>
<<if _firstTime == false>>
<<set $talkmessage += "\"Your majesty,\" you say while moving your hand from the <span class='tdragonspeak'>Treasure Dragon's</span> abs and down to his inner thigh, \"I admire your commitment to the people of this land and to maintaining your perfect, hot bod. ">>
<<else>>
<<set $talkmessage += "\"Your majesty,\" you say getting in close to the <span class='tdragonspeak'>Treasure Dragon</span> and wrapping your arms around him, \"I admire your commitment to the people of this land and to maintaining your perfect, hot bod. ">>
<</if>>
<</if>>
<<case 2>>
<<set $talkmessage += "\"Oh, your highness is so incredibly ravishing,\" ">>
<<case 3>>
<<set $talkmessage += "\"Such a large man! I can't resist my lord's charisma!,\" ">>
<</switch>>
<<if _action == true>>
<<if _firstTime == true>>
<<if $EFatPercent < 40>>
<<set $talkmessage += " you say, getting in close to the <span class='tdragonspeak'>Treasure Dragon</span> and wrapping your arms around him, \"">>
<<else>>
<<set $talkmessage += " you say, resting your head against his belly and wrapping your arms around as much of him as you can, \"">>
<</if>>
<</if>>
<<switch random(1, 3)>>
<<case 1>>
<<if $EFatPercent < 40>>
<<set $talkmessage += " you say while putting your arms around the <span class='tdragonspeak'>Treasure Dragon</span> and grabbing his ass, \"">>
<<else>>
<<set $talkmessage += " you say while caressing the <span class='tdragonspeak'>Treasure Dragon's</span> ample chest, \"">>
<</if>>
<<case 2>>
<<if $EFatPercent < 30 && $TreasureNaked != true>>
<<set $talkmessage += " you say, putting your hand under the strap of the <span class='tdragonspeak'>Treasure Dragon's</span> underwear, \"">>
<<elseif $EFatPercent < 30 && $TreasureNaked == true>>
<<set $talkmessage += " you say, running your hand down his stomach and teasing the base of his cock, \"">>
<<else>>
<<set $talkmessage += " you say, jiggling his magnificent paunch, \"">>
<</if>>
<<case 3>>
<<if $ETotalMuscleShown > 55 && $EFatPercent < 30>>
<<set $talkmessage += " you say, caressing his muscular arms, \"">>
<<elseif $ETotalFatShown > 200 && $EFatPercent > 40>>
<<set $talkmessage += " you say, hefting his impressive belly, \"">>
<<else>>
<<set $talkmessage += " you say, resting your head against his chest, \"">>
<</if>>
<</switch>>
<</if>>
<<switch random(1, 3)>>
<<case 1>>
<<if _firstTime == true>>
<<set $talkmessage += "It would be an honour to serve you.\"<br>">>
<<else>>
<<set $talkmessage += "It's such an honour to serve you.\"<br>">>
<</if>>
<<case 2>>
<<set $talkmessage += "Tell me what to do and I'll obey.\"<br>">>
<<case 3>>
<<set $talkmessage += "I am yours. Command me.\"<br>">>
<</switch>>
<</nobr>>\
<</widget>><<widget "GainStrengthSpell">>\
<<nobr>>
<<set $SpellsUsed++>><<set $SpellUsed = true>><<set $arousal = Math.clamp($arousal - 40, 0, 100)>><<set $SpellMuscleGain = 40+Math.pow($bsize, 1.4)*0.8>><<if $wizardhatequip == true>><<set $SpellMuscleGain = $SpellMuscleGain *1.5>><</if>><<if $damphatequip == true>><<set $SpellMuscleGain = Math.clamp($SpellMuscleGain *0.5, 0, 300)>><</if>><<set $PlayerMagicMuscle += $SpellMuscleGain>>
<</nobr>>\
<</widget>>
<<widget "GiveStrengthSpell">>\
<<nobr>>
<<set $UsedGiveStrSpell = true>><<set $SpellsUsed++>><<set $SpellUsed = true>><<set $arousal = Math.clamp($arousal - 20, 0, 100)>><<if $SMHexPerTurn <= 0>><<set $KoboldLikesSpells = true>><</if>><<set $ChallengeCasts++>>
<<if $EnemyCur.EName != "Ghost">><<set $SpellMuscleGain = 100+Math.floor($ETotalMuscleShown*(0.2+Math.pow($bsize, 0.8)/90))+Math.pow($bsize, 1.1)*0.4>><<if $wizardhatequip == true>><<set $SpellMuscleGain = $SpellMuscleGain *1.5>><</if>><<if $damphatequip == true>><<set $SpellMuscleGain = Math.clamp($SpellMuscleGain *0.5, 0, 300)>><</if>><<set $EGiveMagicMuscle += $SpellMuscleGain>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "GiveFatSpell">>\
<<nobr>>
<<set $arousal = Math.clamp($arousal - 20, 0, 100)>>
<<set $KomodoFatSpellUsed = true>><<set $SpellsUsed++>><<set $SpellUsed = true>>
<<if $EnemyCur.EName != "Ghost">>
<<set $SpellFatGain = 120+Math.floor($ETotalFatShown*(0.2+Math.pow($bsize, 0.8)/70))+Math.pow($bsize, 1.1)*0.6>><<if $wizardhatequip == true>><<set $SpellFatGain = $SpellFatGain *1.5>><</if>><<if $damphatequip == true>><<set $SpellFatGain = Math.clamp($SpellFatGain *0.5, 0, 300)>><</if>><<set $EGiveMagicFat += $SpellFatGain>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "GainFatSpell">>\
<<nobr>>
<<set $SpellsUsed++>><<set $SpellUsed = true>><<set $arousal = Math.clamp($arousal - 20, 0, 100)>><<set $SpellFatGain = 50+Math.pow($bsize, 1.45)*1.2>><<if $wizardhatequip == true>><<set $SpellFatGain = $SpellFatGain *1.5>><</if>><<if $damphatequip == true>><<set $SpellFatGain = Math.clamp($SpellFatGain *0.5, 0, 300)>><</if>><<set $PlayerMagicFat += $SpellFatGain>>
<</nobr>>\
<</widget>>
<<widget "FatteningHex">>\
<<nobr>>
<<UnlockHexRemovalPotion>><<set $KomodoFatSpellUsed = true>><<set _SpellGain = 30+Math.pow($bsize, 1.2)*0.8>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $FatSpellPerTurn += _SpellGain>><<set $SpellsUsed++>><<set $SpellUsed = true>><<set $arousal = Math.clamp($arousal - 30, 0, 100)>>
<</nobr>>\
<</widget>>
<<widget "MuscleHex">>\
<<nobr>>
<<UnlockHexRemovalPotion>><<if $SMHexPerTurn <= 0>><<set $KoboldLikesSpells = true>><</if>><<set _SpellGain = 20+Math.pow($bsize, 1.2)*0.7>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $MHexPerTurn += _SpellGain>><<set $SpellsUsed++>><<set $SpellUsed = true>><<set $arousal = Math.clamp($arousal - 30, 0, 100)>>
<</nobr>>\
<</widget>>
<<widget "ShrinkingHex">>\
<<nobr>>
<<UnlockHexRemovalPotion>><<set _SpellGain = 15+Math.pow($bsize, 1.2)*0.5>><<set $KoboldLikesSpells = false>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $SMHexPerTurn += _SpellGain>><<set $SFHexPerTurn += _SpellGain>><<set $SpellsUsed++>><<set $SpellUsed = true>><<set $arousal = Math.clamp($arousal - 80, 0, 100)>>
<</nobr>>\
<</widget>>
<<widget "HeightHex">>\
<<nobr>>
<<UnlockHexRemovalPotion>><<set _SpellGain = 4+Math.pow($bsize, 1.2)*0.1>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $HHexPerTurn += _SpellGain>><<set $SpellsUsed++>><<set $SpellUsed = true>><<set $arousal = Math.clamp($arousal - 30, 0, 100)>>
<</nobr>>\
<</widget>>
<<widget "SelfFatteningHex">>\
<<nobr>>
<<UnlockHexRemovalPotion>><<set _SpellGain = 90+Math.pow($bsize, 1.2)*0.8>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $SelfFatSpellPerTurn += _SpellGain>><<set $SpellsUsed++>><<set $SpellUsed = true>><<set $arousal = Math.clamp($arousal - 60, 0, 100)>>
<</nobr>>\
<</widget>>
<<widget "SelfMuscleHex">>\
<<nobr>>
<<UnlockHexRemovalPotion>><<set _SpellGain = 20+Math.pow($bsize, 1.2)*0.7>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $SelfMHexPerTurn += _SpellGain>><<set $SpellsUsed++>><<set $SpellUsed = true>><<set $arousal = Math.clamp($arousal - 90, 0, 100)>>
<</nobr>>\
<</widget>>
<<widget "SelfShrinkingHex">>\
<<nobr>>
<<UnlockHexRemovalPotion>><<set _SpellGain = 15+Math.pow($bsize, 1.2)*0.5>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $SelfSMHexPerTurn += _SpellGain>><<set $SelfSFHexPerTurn += _SpellGain>><<set $SpellsUsed++>><<set $SpellUsed = true>><<set $arousal = Math.clamp($arousal - 10, 0, 100)>>
<</nobr>>\
<</widget>>
<<widget "SelfHeightHex">>\
<<nobr>>
<<UnlockHexRemovalPotion>><<set _SpellGain = 4+Math.pow($bsize, 1.2)*0.1>><<if $wizardhatequip == true>><<set _SpellGain = _SpellGain*1.5>><</if>><<if $damphatequip == true>><<set _SpellGain = Math.clamp(_SpellGain *0.5, 0, 300)>><</if>><<set $SelfHHexPerTurn += _SpellGain>><<set $SpellsUsed++>><<set $SpellUsed = true>><<set $arousal = Math.clamp($arousal - 90, 0, 100)>>
<</nobr>>\
<</widget>>
<<widget "DefenceSpell">>\
<<nobr>>
<<set $SpellsUsed++>><<set $SpellUsed = true>><<set $PlayerDefSpellBuffK = 0>><<set $arousal = Math.clamp($arousal - 40, 0, 100)>><<set $atk ="Defence Spell">><<set $PlayerDefSpellBuff = 3>><<if $DefSpellLengthUpgrade == true>><<set $PlayerDefSpellBuff = 5>><</if>><<if $wizardhatequip == true>><<set $PlayerDefSpellBuff++>><</if>>
<</nobr>>\
<</widget>>
<<widget "UseYummyBurgerBattle">>\
<<nobr>>
<<set $KomodoFatSpellUsed = true>><<set $YummyBurgerAmount-->><<if $YBurgTurns == 0>><<set $YBurgTurns = 1>><<else>><<set $YBurgTurnMax ++>><</if>>
<</nobr>>\
<</widget>>
<<widget "YummyBurgerGain">>\
<<nobr>>
<<if $YBurgTurns == 1>>
<<set _BurgGain = 100>>
<<elseif $YBurgTurns == 2>>
<<set _BurgGain = 200>>
<<elseif $YBurgTurns == 3>>
<<set _BurgGain = 400>>
<<elseif $YBurgTurns == 4>>
<<set _BurgGain = 800>>
<<elseif $YBurgTurns == 5>>
<<set _BurgGain = 1500>>
<<elseif $YBurgTurns == 6>>
<<set _BurgGain = 3000>>
<<elseif $YBurgTurns == 7>>
<<set _BurgGain = 6000>>
<<elseif $YBurgTurns == 8>>
<<set _BurgGain = 13000>>
<<else>>
<<set _BurgGain = 25000>>
<</if>>
<<set $EFat += _BurgGain>>
<</nobr>>\
<</widget>>
<<widget "UseStrengthPotionBattle">>\
<<nobr>>
<<set $StrengthPotion-->>
<<if $args[0] == true>>
<<if $secretingredientequip == false>><<set $EMuscleBonus += 50>><<else>><<set $EMuscleBonus += 100>><</if>>
<<else>>
<<if $secretingredientequip == false>><<set $StrengthPotionMuscle += 50>><<else>><<set $StrengthPotionMuscle += 93>><<set $muscle +=7>><</if>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "UseSuperStrengthPotionBattle">>\
<<nobr>>
<<set $SuperStrengthPotion-->>
<<if $args[0] == true>>
<<if $secretingredientequip == false>><<set $EFatBonus += 20>><<set $EMuscleBonus += 150>><<else>><<set $EFatBonus +=60>><<set $EMuscleBonus +=450>><</if>>
<<else>>
<<if $secretingredientequip == false>><<set $TempBattleFat += 20>><<set $StrengthPotionMuscle += 150>><<else>><<set $SSPotionFat += 50>><<set $fat +=60>><<set $SSPotionMuscle += 425>><<set $muscle +=450>><</if>>
<</if>>
<</nobr>>\
<</widget>>
<<CartridgeNight>>\
<<CheckClosetButton>>\
<<set $FastTravelSetAvailable = true>>\
<div class="placedesc" id="placedesccenter">\
<b>Treasure Dragon's Hoard</b>
<span id="pic-sec"><<display "Treasure Dragon Hoard Pictures">></span>\
</div>\
<<set $items = {
fight: {
name: "Gladiator Challenge",
desc: "Fight multiple enemies in a row! Win stats based on how many enemies you defeat (You may lose stats if you do badly enough!)<<=_BonusPrize>><br><br>Requirements:<br> • Hours: 4<<=_DeclineReason>>"},
steal: {
name: "Steal Money",
desc: "Take money from the <span class='tdragonspeak'>Treasure Dragon's</span> hoard. You have to be sneaky otherwise you might fail.<br><br>Requirements:<br> • Hours: 2"},
add: {
name: "Give Money",
desc: "Add money to the <span class='tdragonspeak'>Treasure Dragon's</span> hoard."},
ccointake: {
name: "Take Chocolate Coins",
desc: "There's a bag of Chocolate Coins in the <span class='tdragonspeak'>Treasure Dragon's</span> hoard."},
ccoingive: {
name: "Give Chocolate Coins",
desc: "Leave your bag of Chocolate Coins in the <span class='tdragonspeak'>Treasure Dragon's</span> hoard."},
ggemtake: {
name: "Take Gravity Gems",
desc: "There's a bag of Gravity Gems in the <span class='tdragonspeak'>Treasure Dragon's</span> hoard."},
ggemgive: {
name: "Give Gravity Gems",
desc: "Leave your bag of Gravity Gems in the <span class='tdragonspeak'>Treasure Dragon's</span> hoard."},
}>>\
<div class="shoptext-sec-table">\
<div id="shoptext-sec" class="shoptext-sec-table-cell">\
Dragon Hoard Size: $<<=$TreasureDragonHoardAmt>>
</div>\
</div>\
<span id="buttons-sec"><<display "Treasure Dragon Hoard Buttons">></span>\
<div id="imgloader-box"><span id="load-box">\
<img @src="setup.ImagePath+'Treasure/HoardRoom1.png'" id="cfb2bottom"/>\
<img @src="setup.ImagePath+'Treasure/HoardRoom2.png'" id="cfb2bottom"/>\
<img @src="setup.ImagePath+'Treasure/HoardRoom3.png'" id="cfb2bottom"/>\
<img @src="setup.ImagePath+'Treasure/HoardRoom4.png'" id="cfb2bottom"/>\
<img @src="setup.ImagePath+'Treasure/HoardRoom5.png'" id="cfb2bottom"/>\
<img @src="setup.ImagePath+'Treasure/HoardRoom6.png'" id="cfb2bottom"/>\
<img @src="setup.ImagePath+'Treasure/HoardRoomCC.png'" id="boarderpicture"/>\
<img @src="setup.ImagePath+'Treasure/HoardRoomGG.png'" id="boarderpicture"/>\
<img @src="setup.ImagePath+'Treasure/HoardRoomGG2.png'" id="boarderpicture"/>\
</span></div>\<div id="wholelist">\
<div id="itemlist">\
<div class="shopbutton">\
<<if $foodcraze == false>>\
<<if $hours >= 2.0 && $TreasureDragonHoardAmt > 0>>\
<div data-item='steal'><<button "Steal Money">><<DragonHoardStealEvent>><<replace "#buttons-sec">><<display "Treasure Dragon Hoard Buttons">><</replace>><<replace "#pic-sec">><<display "Treasure Dragon Hoard Pictures">><</replace>><</button>></div>\
<<else>>\
<div data-item='steal' class='inactivebutton'><<button "Steal Money">><</button>></div>\
<</if>>\
<<if $money >= 1>>\
<div data-item='add'><<button "Give Money">><<MoneyDrainCurse>><<replace "#shoptext-sec">><div class="fade-in-text">You add $<<=_MoneyDrain>> to the pile.<br>Dragon Hoard Size: $<<=$TreasureDragonHoardAmt>></div><</replace>><<replace "#buttons-sec">><<display "Treasure Dragon Hoard Buttons">><</replace>><<replace "#pic-sec">><<display "Treasure Dragon Hoard Pictures">><</replace>><<updatemon>><</button>></div>\
<</if>>\
<<if $HasChocolateCoins == true>>\
<<if $ChocolateCoinsInHoard == true>>\
<div data-item='ccointake'><<button "Take Chocolate Coins">><<set $ChocolateCoinsInHoard = false>><<replace "#shoptext-sec">><div class="fade-in-text">You take the Chocolate Coins.<br>Dragon Hoard Size: $<<=$TreasureDragonHoardAmt>></div><</replace>><<replace "#buttons-sec">><<display "Treasure Dragon Hoard Buttons">><</replace>><<replace "#pic-sec">><<display "Treasure Dragon Hoard Pictures">><</replace>><<updatemon>><</button>></div>\
<<else>>\
<div data-item='ccoingive'><<button "Give Chocolate Coins">><<set $ChocolateCoinsInHoard = true>><<replace "#shoptext-sec">><div class="fade-in-text">You leave the Chocolate Coins on his pile of gold.<br>Dragon Hoard Size: $<<=$TreasureDragonHoardAmt>></div><</replace>><<replace "#buttons-sec">><<display "Treasure Dragon Hoard Buttons">><</replace>><<replace "#pic-sec">><<display "Treasure Dragon Hoard Pictures">><</replace>><<updatemon>><</button>></div>\
<</if>>\
<</if>>\
<<if $HasGravityGems == true>>\
<<if $GravityGemsInHoard == true>>\
<div data-item='ggemtake'><<button "Take Gravity Gems">><<set $GravityGemsInHoard = false>><<replace "#shoptext-sec">><div class="fade-in-text">You take the Gravity Gems.<br>Dragon Hoard Size: $<<=$TreasureDragonHoardAmt>></div><</replace>><<replace "#buttons-sec">><<display "Treasure Dragon Hoard Buttons">><</replace>><<replace "#pic-sec">><<display "Treasure Dragon Hoard Pictures">><</replace>><<updatemon>><</button>></div>\
<<else>>\
<div data-item='ggemgive'><<button "Give Gravity Gems">><<set $GravityGemsInHoard = true>><<replace "#shoptext-sec">><div class="fade-in-text">You leave the Gravity Gems on his pile of gold. Fat will have a decreased effect on the <span class='tdragonspeak'>Treasure Dragon's</span> energy.<br>Dragon Hoard Size: $<<=$TreasureDragonHoardAmt>></div><</replace>><<replace "#buttons-sec">><<display "Treasure Dragon Hoard Buttons">><</replace>><<replace "#pic-sec">><<display "Treasure Dragon Hoard Pictures">><</replace>><<updatemon>><</button>></div>\
<</if>>\
<</if>>\
<<else>>\
Your stomach growls. All you can think about is food. You need to eat.
<</if>>\
<span data-keytype="yes">[[Back|Inside Castle]]</span>
</div>
</div>\
<div id="itemdesc">\
</div>\
<<nobr>>
<<script>>
jQuery(function() {
const displayArea = jQuery(itemdesc);
jQuery("div[data-item]").each(function(idx, div) {
const itemId = jQuery(div).attr("data-item");
jQuery(div).mouseover(function() {
displayArea.empty().wiki("<<DescribeItem `$items['" + itemId + "']`>>");
});
});
});
<</script>>
<</nobr>>
</div>\<<widget "TreasureDragonInfluenceCheck">>\
<<nobr>>
/*
YBurg = Give Yummy Burger
GFat = Cast Give Fat
FHex
GStr
MHex
SPot = Strength Potion
SSPot = Super Strength Potion
Money
*/
<<set _InfluenceList = []>>
<<if $TreasureDragonFatMode > 2>>
<<if $YummyBurgerAmount > 0>><<set _InfluenceList.push("YBurg")>><</if>>
<<if $HasSpellWand == true or ($SpellsUsed < 1 && $FocusStoneOn == true)>>
<<if $HasGiveFatSpell == true && $arousal >=20>><<set _InfluenceList.push("GFat")>><</if>>
<<if $FatHexSpell == true && $arousal >=30>><<set _InfluenceList.push("FHex")>><</if>>
<</if>>
<<else>>
<<if $HasSpellWand == true or ($SpellsUsed < 1 && $FocusStoneOn == true)>>
<<if $HasGiveStrArSpell == true && $arousal >=20>><<set _InfluenceList.push("GStr")>><</if>>
<<if $MuscleHexSpell == true && $arousal >=30>><<set _InfluenceList.push("MHex")>><</if>>
<</if>>
<</if>>
<<if $StrengthPotion > 0>><<set _InfluenceList.push("SPot")>><</if>>
<<if $StrengthPotion > 0>><<set _InfluenceList.push("SSPot")>><</if>>
<<if _InfluenceList.length < 2>><<set _InfluenceList.push("Money")>><</if>>
<<set _i = Math.floor(Math.random()*_InfluenceList.length)>>
<<set _Influence = _InfluenceList[_i]>>
<</nobr>>\
<</widget>>
<<widget "MoneyDrainCurse">>\
<<nobr>>
<<if $args[0] > 0>><<set _mult = $args[0]>><<else>><<set _mult = 1>><</if>>
<<set _MoneyDrain = 0>>
<<set _max = 2.5*$TreasureDragonHoardAmt*_mult>>
<<if _max < 500*_mult>><<set _max = 500*_mult>><</if>>
<<set _MoneyDrain = Math.floor(Math.clamp(0.1*$money*_mult, 500*_mult, _max))>>
<<if _MoneyDrain > Math.floor($money)>><<set _MoneyDrain = Math.floor($money)>><</if>>
<<if _MoneyDrain < 0>><<set _MoneyDrain = 0>><</if>>
<<set $money -= _MoneyDrain>>
<<set $TreasureDragonHoardAmt += _MoneyDrain>>
<</nobr>>\
<</widget>>
<<widget "DragonHoardStealMoney">>\
<<nobr>>
<<set _MoneyDrain = 0>>
<<set _MoneyDrain = Math.floor(0.2*$TreasureDragonHoardAmt)>>
<<if _MoneyDrain < 500>><<set _MoneyDrain = 500>><</if>>
<<if _MoneyDrain > Math.floor($TreasureDragonHoardAmt)>><<set _MoneyDrain = Math.floor($TreasureDragonHoardAmt)>><</if>>
<<if _MoneyDrain < 0>><<set _MoneyDrain = 0>><</if>>
<<GainMoney _MoneyDrain>>
<<set $TreasureDragonHoardAmt -= _MoneyDrain>>
<</nobr>>\
<</widget>>
<<widget "DragonHoardStealEvent">>\
<<nobr>>
<<set _chance = Math.pow($totalweight,0.6)/2.5>>
<<if $TreasureDragonHoardAmt >= setup.TreasureForestLimit>>
<<set _n = random(1, 200)>>
<<else>>
<<set _n = random(1, 100)>>
<</if>>
<<if _n >= _chance>>
<<TimePass 1>>
<<set $arousal = Math.clamp($arousal+$arate, 0, 100)>>
<<run BodyUpdate()>>
<<updatebar>>
<<DragonHoardStealMoney>>
<<replace "#shoptext-sec">><div class="fade-in-text">You take $<<=_MoneyDrain>> from the pile.<br>Dragon Hoard Size: $<<=$TreasureDragonHoardAmt>></div><</replace>><<replace "#buttons-sec">><<display "Treasure Dragon Hoard Buttons">><</replace>>
/*Success*/
<<else>>
<<set $TreasureDragonStealFail = true>>
<<set $EnemyNum to 14>><<battlestart>><<goto "Combat">>
/*Failure*/
<</if>>
<</nobr>>\
<</widget>>
<<widget "DragonTrapEvent">>\
<<nobr>>
<<set _stage++>>
<<if _stage > 1>><br><br><</if>>
<<if _fail == true>>
<<addclass "#tdmagic" "tdmagic-glow">>
<<MoneyDrainCurse>>
<<if $PlayerGemRank > 0>><<run BodyUpdate()>><<updatebar>><</if>>
<<updatemon>>
<<if _stage == 1>>
<<if _struggle == true>>
You pull as hard as you can, but<<if $totalmuscleshown > 250>> despite your strength<</if>> you are not able to free yourself.<br>
<</if>>
The <span class='tdragonspeak'>Treasure Dragon</span> conjures dark magic and uses it to drain <span class='red'>$<<=_MoneyDrain>></span> from you.
<<elseif _stage == 2>>
<<if _struggle == true>>You try and struggle but are not able to release yourself from the shackles.<br>
<</if>>
The <span class='tdragonspeak'>dragon's</span> magic drains an additional <span class='red'>$<<=_MoneyDrain>></span>.
<<else>>
<<if _struggle == true>>You try to pull with your arms and kick your feet but <<if $totalmuscleshown > 400>>even with your huge muscles you are not able to break the shackles.<<else>>the shackles hold strong.<</if>><br>
<</if>>
The dark magic continues to drain <span class='red'>$<<=_MoneyDrain>></span> from you.
<</if>>
<<if _stage == 1>>
<<replace "#trap-story-2">><br><br><br><br><<timed 1s>><<replace "#trap-story-2">><br><br><<removeclass "#tdmagic" "tdmagic-glow">><span data-keytype="yes"><<link "Wait">><<set _fail = true>><<replace "#trap-story-2">><<DragonTrapEvent>><</replace>><</link>></span>
<br><span data-keytype="no"><<link "Try To Break Free">><<set _struggle = true>><<set _n = random(1, 3)>><<if _n > 1 && (_stage == 0 or $money > 5*$TreasureDragonHoardAmt)>><<set _fail = true>><<else>><<set _fail = false>><</if>><<replace "#trap-story-2">><<DragonTrapEvent>><</replace>><</link>></span><</replace>><</timed>><</replace>>
<<elseif _stage == 2>>
<<replace "#trap-story-3">><br><br><br><br><<timed 1s>><<replace "#trap-story-3">><br><br><<removeclass "#tdmagic" "tdmagic-glow">><span data-keytype="yes"><<link "Wait">><<set _fail = true>><<replace "#trap-story-3">><<DragonTrapEvent>><</replace>><</link>></span>
<br><span data-keytype="no"><<link "Try To Break Free">><<set _struggle = true>><<set _n = random(1, 5)>><<if _n > 3 && (_stage == 0 or $money > 5*$TreasureDragonHoardAmt)>><<set _fail = true>><<else>><<set _fail = false>><</if>><<replace "#trap-story-3">><<DragonTrapEvent>><</replace>><</link>></span><</replace>><</timed>><</replace>>
<<else>>
<<replace "#trap-story-4">><br><br><br><<timed 1s>><<replace "#trap-story-4">><br><br><<removeclass "#tdmagic" "tdmagic-glow">><span data-keytype="yes"><<link "Continue">><<set _fail = false>><<replace "#trap-story-4">><<DragonTrapEvent>><</replace>><</link>></span><</replace>><</timed>><</replace>>
<</if>>
<<else>>
<<addclass "#tdmagic" "fade-out-ani">>
<<battleend>>
<<TimePass 2>>
<<if _stage == 4>>
<<addclass "#tdshackle" "fade-out-ani">>
The power of the spell ends and the shackles dissipate. You escape before he can steal any more from you.
<<else>>
<<addclass "#tdshackle" "shackle-glow">>
<<replace "#tdshackle">>
<div class="tdshackle-ani" id="tdshackle2">
<img @src="setup.ImagePath+'Treasure/Shackles2.png'">
</div>
<<timed 0.05s>>
<<replace "#tdshackle2">> <img @src="setup.ImagePath+'Treasure/Shackles3.png'"><</replace>>
<</timed>>
<</replace>>
By exerting all your strength you shatter the magical shackles and escape.
<</if>>
<br><br><span id="tempthing"><br><<timed 1s>><<replace "#tempthing">><span data-keytype="yes"><<link [[Continue|Outside]]>><</link>></span><</replace>><</timed>></span>
<</if>>
<<set _struggle = false>>
<</nobr>>\
<</widget>>
<<widget "CheckShackleEvent">>\
<<nobr>>
<<set _ShackleEvent = false>>
<<if $TreasureDragonConsecutiveLosses >= 1>>
<<set _n = random(1, 100)>>
<<set _chance = 15*$TreasureDragonConsecutiveLosses>>
<<if $TreasureDragonHoardAmt < 5000>>
<<set _chance += 30>>
<<elseif $TreasureDragonHoardAmt < 20000>>
<<set _chance += 10>>
<<else>>
<<set _chance -= 10>>
<</if>>
<<if $money > 100000>>
<<set _chance = _chance*2>>
<</if>>
<<if $totalweight >2*$ETotalWeight>>
<<set _chance = _chance*1.5>>
<</if>>
<<if $totalweight >5*$ETotalWeight>>
<<set _chance = _chance*1.5>>
<</if>>
<<if $totalweight >10*$ETotalWeight>>
<<set _chance = _chance*1.5>>
<</if>>
<<if $totalweight >20*$ETotalWeight>>
<<set _chance = _chance*2>>
<</if>>
<<if _n < _chance>>
<<set _ShackleEvent = true>>
<</if>>
<</if>>
<</nobr>>\
<</widget>><div id="tdmagic">\
<div class="tdmagic-ani">\
<img @src="setup.ImagePath+'Treasure/TDMagicIn.gif'">\
<img @src="setup.ImagePath+'Treasure/TDMagicMiddle.png'">\
<img class="bottom" @src="setup.ImagePath+'Treasure/TDMagicOut1.png'">\
<img class="top" @src="setup.ImagePath+'Treasure/TDMagicOut2.png'">\
</div>\
</div>\
<<set $TreasureDragonConsecutiveLosses = 0>>\
<<set _stage = 0>>\
<<set _struggle = false>>\
The $ENameText summons a set of incorporeal shackles. They wrap around your wrists and ankles and bind you to the castle wall.
<span id="trap-story-1">\
<span data-keytype="yes"><<link "Wait">><<set _fail = true>><<replace "#trap-story-1">><<DragonTrapEvent>><</replace>><</link>></span>
<span data-keytype="no"><<link "Try To Break Free">><<set _struggle = true>><<set _n = random(1, 5)>><<if _n > 1 && (_stage == 0 or $money > 5*$TreasureDragonHoardAmt)>><<set _fail = true>><<else>><<set _fail = false>><</if>><<replace "#trap-story-1">><<DragonTrapEvent>><</replace>><</link>></span>
</span>\
<span id="trap-story-2">\
</span>\
<span id="trap-story-3">\
</span>\
<span id="trap-story-4">\
</span>\
<div id="tdshackle">\
<div class="tdshackle-ani">\
<img class="bottom" @src="setup.ImagePath+'Treasure/ShackleBack1.png'">\
<img class="top" @src="setup.ImagePath+'Treasure/ShackleBack2.png'">\
<img @src="setup.ImagePath+'Treasure/Shackles1.png'">\
</div>\
</div>\
<div id="imgloader-box">\
<img @src="setup.ImagePath+'Treasure/Shackles2.png'">\
<img @src="setup.ImagePath+'Treasure/Shackles3.png'">\
</div>\<<nobr>>
<div class="layer-img" style="width: 100%;">
<<if $TreasureDragonHoardAmt > 5000000>>
<img @src="setup.ImagePath+'Treasure/HoardRoom1.png'" id="cfb2bottom"/>
<<elseif $TreasureDragonHoardAmt > 1000000>>
<img @src="setup.ImagePath+'Treasure/HoardRoom2.png'" id="cfb2bottom"/>
<<elseif $TreasureDragonHoardAmt > 300000>>
<img @src="setup.ImagePath+'Treasure/HoardRoom3.png'" id="cfb2bottom"/>
<<elseif $TreasureDragonHoardAmt > 20000>>
<img @src="setup.ImagePath+'Treasure/HoardRoom4.png'" id="cfb2bottom"/>
<<elseif $TreasureDragonHoardAmt > 5000>>
<img @src="setup.ImagePath+'Treasure/HoardRoom5.png'" id="cfb2bottom"/>
<<else>>
<img @src="setup.ImagePath+'Treasure/HoardRoom6.png'" id="cfb2bottom"/>
<</if>>
<<if $GravityGemsInHoard == true>>
<img @src="setup.ImagePath+'Treasure/HoardRoomGG2.png'" id="boarderpicture"/>
<</if>>
<<if $ChocolateCoinsInHoard == true>>
<img @src="setup.ImagePath+'Treasure/HoardRoomCC.png'" id="boarderpicture"/>
<</if>>
<<if $GravityGemsInHoard == true>>
<img @src="setup.ImagePath+'Treasure/HoardRoomGG.png'" id="boarderpicture"/>
<</if>>
</div>
<</nobr>>\<<nobr>>
<div class="battleStatusPlayerSlide" id="BattleStatusPlayerDescription">Nothing :(</div>
<<if $StamPotTurns > 0 or $PlayerDefBuff > 0 or $PlayerDefSpellBuff > 0 or $PlayerDefSpellBuffK > 0 or $PlayerAtkDebuff > 0 or $StunTimer > 0 or $CobraVenom == true or $RockTimer > 1 or $InvTimer > 1 or ($HasDodgeAbility == true && $DodgesLeft > 0 && $totalweight < 500) or $SpiritControl == true or ($JuggernautAbility == true && $fatpercent > setup.juggernautper) or ($PlayerMagicMuscle+$DefenceSpellMuscle)>0 or $PlayerMagicFat > 0 or $SelfFatSpellPerTurn > 0 or $SelfMHexPerTurn > 0 or $SelfSMHexPerTurn > 0 or $SelfSFHexPerTurn > 0 or $SelfHHexPerTurn > 0 or $SelfFatHex > 0 or $SelfMHex > 0 or $SelfShrinkMHex > 0 or $SelfShrinkFHex > 0 or $SelfHHex > 0 or ($PlayerMagicMuscle+$DefenceSpellMuscle)<0 or $PlayerMagicFat < 0 or $CharmTurns > 0 or $GemTake == true or $TreasureDragonFireTurns > 0 or $TreasureDragonMoneyDrain == true>>
<table id="statustable">
<tr id="statusrow">
<<if $GemTake == true>>
<td><<set $statustitle = "Cobra Gem: Gain stats based on the enemy's Fat">>
<div class="battlestatusplayer" id="cobgem" @title="$statustitle"><img @src="setup.ImagePath+'Status/Maga.png'"></div></td>
<</if>>
<<if $SpiritControl == true>>
<td><<set $statustitle = "Spirit Control: You have given the spirit within you control over your body">>
<div class="battlestatusplayer" id="possessed" @title="$statustitle"><img @src="setup.ImagePath+'Status/Possessed.png'"></div></td>
<</if>>
<<if $StamPotTurns > 0>>
<td>
<<if $StamPotTurns ==1>>
<<set $statustitle = "Extra Energy - Survive at 0 Energy for "+$StamPotTurns+" turn.">>
<<else>>
<<set $statustitle = "Extra Energy - Survive at 0 Energy for "+$StamPotTurns+" turns.">>
<</if>>
<<set $StatusLength = $StamPotTurns>>
<div class="battlestatusplayer" id="extraenergy" @title="$statustitle"><img @src="setup.ImagePath+'Status/ExtraEnergy.png'"><<statusimagenumber>></div></td>
<</if>>
<<if $HasDodgeAbility == true && $DodgesLeft > 0 && $totalweight < 500>>
<<set $StatusLength = $DodgesLeft>>
<td><<set $statustitle = $DodgeChance.toFixed(1)+"% chance to dodge attacks. Dodges left: "+$DodgesLeft>>
<div class="battlestatusplayer" id="dodge" @title="$statustitle"><img @src="setup.ImagePath+'Status/Dodge.png'"><<statusimagenumber>></div></td>
<</if>>
<<if $JuggernautAbility == true && $fatpercent > setup.juggernautper>>
<td><div class="battlestatusplayer" id="jug" title="Juggernaut Stance"><img @src="setup.ImagePath+'Status/Juggernaut.png'"></div></td>
<</if>>
<<if $TreasureDragonFireTurns > 0>>
<<set $StatusLength = $TreasureDragonFireTurns>>
<td><<set $statustitle = "Take damage each turn. Turns left: "+$TreasureDragonFireTurns>>
<div class="battlestatusplayer" id="dfire" @title="$statustitle"><img @src="setup.ImagePath+'Status/DragonFire.png'"><<statusimagenumber>></div></td>
<</if>>
<<if $TreasureDragonMoneyDrain == true>>
<td><<set $statustitle = "Money Drain Curse">>
<div class="battlestatusplayer" id="moneyd" @title="$statustitle"><img @src="setup.ImagePath+'Status/MoneyDrain.png'"></div></td>
<</if>>
<<if $CharmTurns > 0>>
<<set $StatusLength = $CharmTurns>>
<td><<set $statustitle = "Charmed. Turns left: "+$CharmTurns>>
<div class="battlestatusplayer" id="charm" @title="$statustitle"><img @src="setup.ImagePath+'Status/Charm.png'"><<statusimagenumber>></div></td>
<</if>>
<<if ($PlayerMagicMuscle+$DefenceSpellMuscle)>0>>
<<set _amount = ($PlayerMagicMuscle+$DefenceSpellMuscle)>>
<td><<set $statustitle = "Strength Increased">>
<div class="battlestatusplayer" id="StrupPlayer" @title="$statustitle"><img @src="setup.ImagePath+'Status/GiveStr.png'"></div></td>
<</if>>
<<if ($PlayerMagicMuscle+$DefenceSpellMuscle)<0>>
<<set _amount = ($PlayerMagicMuscle+$DefenceSpellMuscle)>>
<td><<set $statustitle = "Strength Decreased">>
<div class="battlestatusplayer" id="StrdownPlayer" @title="$statustitle"><img @src="setup.ImagePath+'Status/LoseStr.png'"></div></td>
<</if>>
<<if $PlayerMagicFat>0>>
<<set _amount = $PlayerMagicFat>>
<td><<set $statustitle = "Fat Increased">>
<div class="battlestatusplayer" id="FATupPlayer" @title="$statustitle"><img @src="setup.ImagePath+'Status/GiveFat.png'"></div></td>
<</if>>
<<if $PlayerMagicFat<0>>
<<set _amount = $PlayerMagicFat>>
<td><<set $statustitle = "Fat Decreased">>
<div class="battlestatusplayer" id="FATdownPlayer" @title="$statustitle"><img @src="setup.ImagePath+'Status/GiveFat.png'"></div></td>
<</if>>
<<if $SelfFatSpellPerTurn > 0 or $SelfFatHex > 0>>
<td><div class="battlestatusplayer" id="selffspell" title="Fattening Hex Spell"><img @src="setup.ImagePath+'Status/FSpell.png'"><<if $SelfFatSpellPerTurn <= 0>><img @src="setup.ImagePath+'Status/X.png'"><</if>></div></td>
<</if>>
<<if $SelfMHexPerTurn > 0 or $SelfMHex > 0>>
<td><div class="battlestatusplayer" id="selfmhexspell" title="Muscle Hex Spell"><img @src="setup.ImagePath+'Status/MSpell.png'"><<if $SelfMHexPerTurn <= 0>><img @src="setup.ImagePath+'Status/X.png'"><</if>></div></td>
<</if>>
<<if $SelfSMHexPerTurn > 0 or $SelfSFHexPerTurn > 0 or $SelfShrinkMHex > 0 or $SelfShrinkFHex > 0>>
<td><div class="battlestatusplayer" id="selfshexspell" title="Shrinking Hex Spell"><img @src="setup.ImagePath+'Status/TSpell.png'"><<if $SelfSMHexPerTurn <= 0 or $SelfSFHexPerTurn <= 0>><img @src="setup.ImagePath+'Status/X.png'"><</if>></div></td>
<</if>>
<<if $SelfHHexPerTurn > 0 or $SelfHHex > 0>>
<td><div class="battlestatusplayer" id="selfhhexspell" title="Height Hex Spell"><img @src="setup.ImagePath+'Status/HSpell.png'"><<if $SelfHHexPerTurn <= 0>><img @src="setup.ImagePath+'Status/X.png'"><</if>></div></td>
<</if>>
<<if $PlayerAtkDebuff > 0>>
<<set $StatusLength = $PlayerAtkDebuff>>
<td><<set $statustitle = "Attack Down. Turns left: "+$PlayerAtkDebuff>>
<div class="battlestatusplayer" id="ATKdown" @title="$statustitle"><img @src="setup.ImagePath+'Status/AtkDown.png'"><<statusimagenumber>></div></td>
<</if>>
<<if $PlayerDefBuff > 0>>
<<set $StatusLength = $PlayerDefBuff>>
<td><<set $statustitle = "Defence Up. Turns left: "+$PlayerDefBuff>>
<div class="battlestatusplayer" id="DEFup" @title="$statustitle"><img @src="setup.ImagePath+'Status/DefUp.png'"><<statusimagenumber>></div></td>
<</if>>
<<if $PlayerDefSpellBuffK > 0>>
<<set $StatusLength = $PlayerDefSpellBuffK>>
<td><<set $statustitle = "Defence Spell. Turns left: "+$PlayerDefSpellBuffK>>
<div class="battlestatusplayer" id="DEFspellK" @title="$statustitle"><img @src="setup.ImagePath+'Status/DefSpell.png'"><<statusimagenumber>></div></td>
<</if>>
<<if $PlayerDefSpellBuff > 0>>
<<set $StatusLength = $PlayerDefSpellBuff>>
<<if $DefSpellGainUpgrade == true or $DefSpellAmountUpgrade == true>>
<td><<set $statustitle = "Defence Spell. Turns left: "+$PlayerDefSpellBuff>>
<div class="battlestatusplayer" id="DEFspell" @title="$statustitle"><img @src="setup.ImagePath+'Status/DefSpellUpgrade.png'"><<statusimagenumber>></div></td>
<<else>>
<td><<set $statustitle = "Defence Spell. Turns left: "+$PlayerDefSpellBuff>>
<div class="battlestatusplayer" id="DEFspell" @title="$statustitle"><img @src="setup.ImagePath+'Status/DefSpell.png'"><<statusimagenumber>></div></td>
<</if>>
<</if>>
<<if $StunTimer > 0>>
<<set $StatusLength = $StunTimer>>
<td><<set $statustitle = "Stunned. Turns left: "+$StunTimer>>
<div class="battlestatusplayer" id="stunned" @title="$statustitle"><img @src="setup.ImagePath+'Status/Stun.png'"><<statusimagenumber>></div></td>
<</if>>
<<if $CobraVenom == true>>
<td><div class="battlestatusplayer" id="poison" title="Fattening Poison"><img @src="setup.ImagePath+'Status/Poison.png'"></div></td>
<</if>>
<<if $RockTimer > 1>>
<<set $StatusLength = $RockTimer-1>>
<<if $secretingredientequip == false>>
<td><<set $statustitle = "Rock Shield. Turns left: "+$StatusLength>>
<div class="battlestatusplayer" id="rockshield" @title="$statustitle"><img @src="setup.ImagePath+'Status/Rock.png'"><<statusimagenumber>></div></td>
<<else>>
<td><<set $statustitle = "Reflecting Rock Shield. Turns left: "+$StatusLength>>
<div class="battlestatusplayer" id="rockreflect" @title="$statustitle"><img @src="setup.ImagePath+'Status/RefRock.png'"><<statusimagenumber>></div></td>
<</if>>
<</if>>
<<if $InvTimer > 1>>
<<set $StatusLength = $InvTimer-1>>
<td><<set $statustitle = "Invincibility Shield. Turns left: "+$StatusLength>>
<div class="battlestatusplayer" id="invshield" @title="$statustitle"><img @src="setup.ImagePath+'Status/InvShield.png'"><<statusimagenumber>></div></td>
<</if>>
</tr></table>
<</if>>
<</nobr>>\