Vince McKeown: Project lead, core gameplay, character art, quest system, level design, pressure plate, enemies (art, code, behavior for standard types and boss), main pathfinding, quest authoring, transitions, shops, projectiles, time of day, trees, item drops, screen shake, most outside tiles, NPCs (old man, chuck, farmer, red), moveable crate, additional weather features
Christer "McFunkypants" Kaitila: Chef Gormondo NPC, gamepad support, UI polish, chickens, slash sprite, enemy spritesheet integration, foilage, street lamp, pathfinding error repair, intro narrative voiceover, background music, intro story text, particles, shadows, sounds (boss, chest, coins, steps), destructibles, buildings, logo, doors, main menu and credits screen
Michael Monty: Sprite facing hookup, button/UI core code, animation glitch repair, heart health sprites, damage indicator tuning, pause toggle
Patrick McKeown: Enemy spawn testing, various UI/text readability additions, weather refactor, shop implementation, additional pathfinding code, staff attack
Randy "oneseedfruit" Tan Shaoxian: Pathfinding debugging, addressed graphics culling issue, confirmation dialog, bug fixes for input and pause screen, linux compability
solfish: Weapon durability system, UI layout tweaks, stamina, additional snow code, weather UI, assorted fixes
Vaan Hope Khani: Attack hitbox improvements, NPC interaction tip, stamina potion sprite, step sounds
Gwyn Henry: Health potion (sprite, healing effect, drop table integration), linux compatibility fix
Jason Timms: Merchant NPC
Ryan Closs: Building collision improvements, sprint key, map key
Rodrigo Bonzerr Lopez: Bush art with variations
Ryan Gaillard: Game save and load system
Luis MontaƱa: Ghoul front facing art, potion sprites
Michael Avrie: Two doctor NPCs and related quest beginnings
Ian Cherabier: Mute toggle
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