<span class="fade-in-medium">ROOM 100</span>
<span class="fade-in-medium">You wake up in a prison-like room, on a bed, not knowing how you got here. You glance at what you're wearing, and notice that your clothing consists of what appears to be an orange prison uniform with the number "100" written on the chest.</span>
<<timed 5s>><span class="fade-in-fast">What do you do?
[[Get up from the bed]]
[[Continue sleeping]]</span><</timed>>
<<audio "sci-fi-ambient-music" play loop>>ROOM 100
Once you get out of bed, your head starts to hurt, making you see blurry memories, not even sure if they belong to you—this can be a sign of amnesia. After a moment, the headache passed. You look around and see a broken door made of metal ajar, with sparks flying from it, and a metal table next to a wall, with a knife on it.
What do you do?
[[Go to the table]]
[[Go to the door]]
[[Go back to the bed]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "sitting-on-bed" play>>
<<timed 2s>>
<<audio "sitting-on-bed" stop>>
<</timed>>ROOM 100
You feel your eyes slowly close back, hoping it's just a dream, only to discover it's not, because once you've fallen asleep, you've started dreaming, a dream within a dream doesn't really make sense. In the dream you start to see what seem to be lost fragments of your forgotten past, but before you can make sense of everything you're dreaming—
<span class="fade-in-slow">[[TIME CHALLENGE]]</span>
<<timed 10s>><span class="fade-in-fast">Everything goes silent.</span><</timed>>
<<timed 13s>><span class="fade-in-fast">Reawaken?
[[THE AWAKENING ROOM]]</span><</timed>>
<<audio "sci-fi-ambient-music" play>>
<<timed 1s>>
<<audio "sci-fi-ambient-music" volume 0.9>>
<</timed>>
<<timed 2s>>
<<audio "sci-fi-ambient-music" volume 0.8>>
<</timed>>
<<timed 3s>>
<<audio "sci-fi-ambient-music" volume 0.7>>
<</timed>>
<<timed 4s>>
<<audio "sci-fi-ambient-music" volume 0.6>>
<</timed>>
<<timed 5s>>
<<audio "sci-fi-ambient-music" volume 0.5>>
<</timed>>
<<timed 6s>>
<<audio "sci-fi-ambient-music" volume 0.4>>
<</timed>>
<<timed 7s>>
<<audio "sci-fi-ambient-music" volume 0.3>>
<</timed>>
<<timed 8s>>
<<audio "sci-fi-ambient-music" volume 0.2>>
<</timed>>
<<timed 9s>>
<<audio "sci-fi-ambient-music" volume 0.1>>
<</timed>>
<<timed 10s>>
<<audio "sci-fi-ambient-music" stop>>
<</timed>>
<<audio "sitting-on-bed" stop>>
<<timed 10s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>>ROOM 100
You are near the metallic table, with a knife on it.
What do you do?
[[Take the kinfe]]
[[Step back]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "indoor-footsteps" play>>
<<audio "electricity-sound" stop>>
<<audio "sitting-on-bed" stop>>ROOM 100
You are near the broken metallic door, struggling to open by itself, making sparks fly that touch your skin.
What do you do?
[[Look between the opening]]
[[Try opening it]]
[[Step back]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "indoor-footsteps" play>>
<<timed 3s>><<audio "electricity-sound" play loop>><</timed>>
<<audio "sitting-on-bed" stop>>ROOM 100
Lit by a flickering light bulb, you see what appears to be a hallway stretching to the right, and another door across from you.
What do you do?
[[Try opening it]]
[[Step back]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "electricity-sound" play loop>>ROOM 100
You try to open it with your bare hands, but to no avail, the door won't budge.
What do you do?
[[Look between the opening]]
[[Step back]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "electricity-sound" play loop>>ROOM 100
You are on the bed.
What do you do?
[[Get up]]
[[Continue sleeping]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "indoor-footsteps" play>>
<<timed 3s>>
<<audio "sitting-on-bed" play>>
<</timed>>
<<timed 5s>>
<<audio "sitting-on-bed" stop>>
<</timed>>
<<audio "electricity-sound" stop>>
<<audio "sitting-on-bed" stop>>ROOM 100
You are in the center of the room.
What do you do?
[[Go to the door]]
[[Go to the table]]
[[Go back to the bed]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "sitting-on-bed" play>>
<<timed 2s>>
<<audio "sitting-on-bed" stop>>
<</timed>>
<<timed 2s>>
<<audio "indoor-footsteps" play>>
<</timed>>ROOM 100
You are in the center of the room.
What do you do?
[[Go to the door]]
[[Go to the table]]
[[Go back to the bed]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "indoor-footsteps" play>>
<<timed 3s>><<audio "electricity-sound" stop>><</timed>>ROOM 100
You are near the metallic table.
What do you do?
[[Put the knife back]]
[[Step back (with knife)]]
[[Self-terminate]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "TakePutKnife" play>>ROOM 100
You are in the center of the room.
What do you do?
[[Go to the door (with knife)]]
[[Go to the table (with knife)]]
[[Go back to the bed (with knife)]]
[[Self-terminate]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "indoor-footsteps" play>>
<<timed 3s>><<audio "electricity-sound" stop>><</timed>>ROOM 100
You decided to commit the gruesome act of taking your own life, by stabbing yourself in the chest with the knife, causing you to bleed, and fall to the ground—
<<timed 5s>><span class="fade-in-fast"><img src="https://i.postimg.cc/s2DWJrrP/Chat-GPT-Image-14-apr-2025-19-10-38.png">
YOU DIED</span><</timed>>
<<timed 8s>><span class="fade-in-fast">Reawaken?
[[THE AWAKENING ROOM]]</span><</timed>>
<<audio "sci-fi-ambient-music" stop>>
<<audio "flesh-impact" play>>
<<timed 1s>><<audio "horror-body-drop" play>><</timed>>
<<timed 5s>><<audio "cresent-hell-escalate-3" play volume 0.5>><</timed>>
<<audio "electricity-sound" stop>>
<<timed 5s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>>ROOM 100
You are near the broken metallic door, struggling to open by itself, making sparks fly that touch your skin.
What do you do?
[[Look between the opening (with knife)]]
[[Try opening it (with knife)]]
[[Step back (with knife)]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "indoor-footsteps" play>>
<<timed 3s>><<audio "electricity-sound" play loop>><</timed>>ROOM 100
You are near the metallic table.
What do you do?
[[Put the knife back]]
[[Step back (with knife)]]
[[Self-terminate]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "indoor-footsteps" play>>
<<audio "electricity-sound" stop>>ROOM 100
You are near the metallic table, with a knife on it
What do you do?
[[Take the kinfe]]
[[Step back]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "TakePutKnife" play>>ROOM 100
Lit by a flickering light bulb, you see what appears to be a hallway stretching to the right, and another door across from you.
What do you do?
[[Try opening it (with knife)]]
[[Step back (with knife)]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "electricity-sound" play loop>><span class="fade-in-medium">ROOM 100</span>
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<<timed 4s>><span class="fade-in-medium">You wake up in a prison-like room, on a bed, not knowing how you got here. You glance at what you're wearing, and notice that your clothing consists of what appears to be an orange prison uniform with the number "100" written on the chest.</span><</timed>> <<timed 7s>><span class="fade-in-fast">You are getting a dreadful feeling of deja vu.</span><</timed>>
<<timed 9s>><span class="fade-in-fast">What do you do?
[[Get up from the bed]]
[[Continue sleeping]]</span><</timed>>
<<audio "explosion-ambiance" play>>
<<timed 4s>><<audio "sci-fi-ambient-music" play loop volume 1.0>><</timed>>
<<audio "cresent-hell-escalate-3" stop>>
<<audio "game-over" stop>><span id="replaceMe2">ROOM 100</span>
You try to pry open the door using the knife as a lever—exerting force—managing to pry the door wide open—breaking the knife in the process. You exit the room, and discover a hallway lit by a flickering light bulb, stretching to the right, a door to your left, and another door that you are facing, across from the room you came from.
<<timed 11s>><span class="fade-in-fast">What do you do?
[[Go to the door you are facing]]
[[Go right]]
[[Go to the door to your left]]</span><</timed>>
<<timed 8s>><span class="fade-in-fast"><img src="https://i.postimg.cc/g0k8t7gW/Try-opening-it-with-knife.png"></span><</timed>>
<<audio "electricity-sound" play loop>>
<<audio "metal-door-opening-amp-closing" play>>
<<timed 5s>><<audio "metal-door-opening-amp-closing" stop>><</timed>>
<<timed 3s>><<audio "knife-snickt-reverb" play>><</timed>>
<<timed 4s>><<audio "opening-metal-door" play>><</timed>>
<<timed 5s>><<audio "sci-fi-ambient-music" stop>><</timed>>
<<timed 5s>><<audio "electricity-sound" stop>><</timed>>
<<timed 5s>><<audio "footsteps-in-a-hallway" play>><</timed>>
<<timed 8s>><<audio "footsteps-in-a-hallway" stop>><</timed>>
<<timed 8s>><<audio "scary-ambience" play loop volume 0.3>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe2").fadeOut(3000, function () {
$(this).text("HALLWAY").fadeIn(3000);
});
}, 5000);
</script>HALLWAY
You approach the door, and you notice that it looks like the one you came out of—only it's closed. To the right of it you see a hand scanner, with a display that says "Room 99".
What do you do?
[[Try the hand scanner]]
[[Turn back from the door "Room 99"]]
<img src="https://i.postimg.cc/HnWqrd2N/Go-to-the-door-you-are-facing.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You go right, and you see two opened doors, one to your right, and another to your left, across from each other, and a larger door in front of you, with "Exit" written on a green illuminated sign above it.
What do you do?
[[Go to the "Exit" door]]
[[Go to the left opened door]]
[[Go to the right opened door]]
[[Turn back]]
<img src="https://i.postimg.cc/wMYsdxhS/Go-right.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You approach the door, and you notice that it looks like the one you came out of—only it's closed. To its right, you see what appears to have been a hand scanner, and a display—now broken—through its glitches, you try to make out what the display says, seeing only "Rooms 101 - ???".
[[Turn back from the door "Rooms 101 - ???"]]
<img src="https://i.postimg.cc/yxzNtg7Z/Look-to-your-left.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You turn back, and you see, to your right, the door to the room where you woke up in, to the right of the door you see a hand scanner, and a display that says "Room 100", and to your left, you see the door across from the "Room 100".
What do you do?
[[Go to the left door]]
[[Go further ahead]]
<img src="https://i.postimg.cc/X72gSFzF/Turn-back-from-the-door-Rooms-101.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You approach the door, and you notice that it looks like the one you came out of—only it's closed. To the right of it you see a hand scanner, with a display that says "Room 99".
What do you do?
[[Try the hand scanner]]
[[Turn back from the door "Room 99"]]
<img src="https://i.postimg.cc/HnWqrd2N/Go-to-the-door-you-are-facing.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You go further ahead, and you see two opened doors, one to your right, and another to your left, across from each other, and a larger door in front of you, with "Exit" written on a green illuminated sign above it.
What do you do?
[[Go to the "Exit" door]]
[[Go to the left opened door]]
[[Go to the right opened door]]
[[Turn back]]
<img src="https://i.postimg.cc/wMYsdxhS/Go-right.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You try the hand scanner, using your right hand, and...<<timed 5s>>&!@#%$^ ERROR _+|:<>?;"' SYSTEM FAULT _+|:<>?;"' ACCESS _+|:<>?;"'&!@#%$^ ERROR _+|:<>?;"' SYSTEM FAULT _+|:<>?;"' ACCESS _+|:<>?;"'&!@#%$^&*()_+|:"<>?;’&!@#%$^ ERROR _+|:<>?;"' SYSTEM FAULT _+|:<>?;"' ACCESS _+|:<>?;"'&!@#%$^&*()_+|:"<>?;’&!@#%$^ ERROR _+|:<>?;"' SYSTEM FAULT _+|:<>?;"' ACCESS _+|:<>?;"' &!@#%$^&*()_+|:"<>?;’&!@#%$^ ERROR _+|:<>?;"' SYSTEM FAULT _+|:<>?;"' ACCESS _+|:<>?;"' &!@#%$^&*()_+|:"<>?;’
?od uoy od tahW
[[IT DOESN'T OPEN|IT DOESN'T OPEN]]
[[IT DOESNT OPEN|IT DOESN'T OPEN]]
[[IT DOESN'T OPEN|IT DOESN'T OPEN]]
[[IT DOESN'T OPEN|IT DOESN'T OPEN]]
[[IT DOES NOT OPEN|IT DOESN'T OPEN]]
[[IT DOESNT OPEN|IT DOESN'T OPEN]]
[[IT DOES NOT OPEN|IT DOESN'T OPEN]]
[[IT DOESNT OPEN|IT DOESN'T OPEN]]
[[IT DOESNT OPEN|IT DOESN'T OPEN]]
[[IT DOESN'T OPEN|IT DOESN'T OPEN]]
[[IT DOESNT OPEN|IT DOESN'T OPEN]]
[[IT DOES NOT OPEN|IT DOESN'T OPEN]]
[[IT DOESN'T OPEN|IT DOESN'T OPEN]]
[[IT DOESNT OPEN|IT DOESN'T OPEN]]
[[IT DOES NOT OPEN|IT DOESN'T OPEN]]
[[IT DOESN'T OPEN|IT DOESN'T OPEN]]
[[IT DOESNT OPEN|IT DOESN'T OPEN]]
[[IT DOES NOT OPEN|IT DOESN'T OPEN]]
[[IT DOESN'T OPEN|IT DOESN'T OPEN]]
[[IT DOESNT OPEN|IT DOESN'T OPEN]]
[[IT DOES NOT OPEN|IT DOESN'T OPEN]]
[[IT DOESN'T OPEN|IT DOESN'T OPEN]]
[[IT DOES NOT OPEN|IT DOESN'T OPEN]]
[[IT DOESN'T OPEN|IT DOESN'T OPEN]]
[[IT DOES OPEN]]
[[IT DOESN'T OPEN|IT DOESN'T OPEN]]
[[IT DOESNT OPEN|IT DOESN'T OPEN]]
[[IT DOESNT OPEN|IT DOESN'T OPEN]]
[[IT DOESN'T OPEN|IT DOESN'T OPEN]]
[[IT DOES NOT OPEN|IT DOESN'T OPEN]]<</timed>>
<<audio "electronic-door-opening" play>>
<<timed 5s>><<audio "glitch-sound-effect" play loop>><</timed>>
<<audio "scary-ambience" play loop volume 0.3>>
<<timed 5s>><<audio "scary-ambience" stop>><</timed>>
<<audio "footsteps-in-a-hallway" stop>>HALLWAY
You turn back, and notice to the right of the door of the room you woke up in, a hand scanner, and a display, which says "Room 100". You are now facing the door of "Room 99", across from the "Room 100".
What do you do?
[[Go to the door you are facing]]
[[Go right]]
[[Go to the door to your left]]
<img src="https://i.postimg.cc/g0k8t7gW/Try-opening-it-with-knife.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
[[Turn back from the door "Room 99"]]
<<audio "glitch-sound-effect" stop>><span id="replaceMe3">HALLWAY</span>
Your head starts to hurt, making you see blurry memories once again.
<<timed 5s>><span class="fade-in-fast">.</span><</timed>>
<<timed 6s>><span class="fade-in-fast">..</span><</timed>>
<<timed 7s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText2"><<timed 9s>>[[Skip|skip memory 2]]<</timed>></span>
<<timed 9s>>"ACCESS GRANTED"<</timed>>
<<timed 10s>>//Door opens//<</timed>>
<<timed 11s>>//Walks in//<</timed>>
<<timed 14s>>//Stops//<</timed>>
<<timed 15s>>"Hey, Subject 99, I'm Doctor R̷̞̺͓̯̝͛̏͘ͅE̸͖͇̺̲̤̩̐̐̒͊̿͜͝ͅͅD̷̤̖̰́͋͗A̶̦̟̞͉̱̰̫̬̬̖̿̀̒͗C̴̠̹̾̋̈́̿̋̚͝͝T̶̨̝̼̫͚̀̇̓͂͌̒̒̏̊Ë̵̬̪́̍͑̄́̌̏̆̈́ͅD̷͇̂͛̆̅͛̎͗̐́̚, I came to check on you, how are you feeling today?" you asked, in a firm, yet caring tone.<</timed>>
<<timed 20s>>Subject 99 is sitting on the edge of the bed, visibly agitated and frightened, saying, "Where am i—and what do you want from me?!"<</timed>>
<<timed 25s>>You try to calm them down, saying, "Don't worry, you're safe here. You may not remember much—after that car accident, you may have hit your head, causing amnesia. We're just here to check on you, subjects..."<</timed>>
<<timed 35s>>Subject 99 rises from the bed, saying in a demanding tone, "Car accident—subjects?!"<</timed>>
<<timed 40s>>You respond with, "Yes, as I said, you may not remember much, but I assure you, I'm telling you the truth, and—"<</timed>>
<<timed 45s>>You are interrupted by Subject 99, you see their skin slightly swell, causing the subject to scratch uncontrollably, screaming, "Aaahhh! What's happening to me!? What did you do to me?!"<</timed>>
<<timed 55s>>In a panic, you quickly pulled a syringe with a certain substance out of your robe—now trying to administer it to the subject, "Ahhh! Stay put!"<</timed>>
<<timed 60s>>Subject 99 loses their cool, jumping on you—attacking you with their bare hands, like an animal. You feel something fall out of your pocket, but you don't have time to realize what. While the subject is on you, you quickly shove the syringe in their neck—calming them down, and putting them to sleep. Without hesitation, you run out of the room in fear, and close the door.<</timed>>
<<timed 80s>><span class="fade-in-fast">.</span><</timed>>
<<timed 81s>><span class="fade-in-fast">..</span><</timed>>
<<timed 82s>><span class="fade-in-fast">...</span><</timed>>
<<timed 84s>><span class="fade-in-medium">After a moment, the blurry memories fade away, and the headache passed. The door didn't open—it was all just in your mind.
[[Turn back from the door "Room 99"]]</span><</timed>>
<<audio "glitch-sound-effect" play loop>>
<<timed 5s>><<audio "glitch-sound-effect" stop>><</timed>>
<<timed 9s>><<audio "sci-fi-ambient-music" play loop>><</timed>>
<<timed 9s>><<audio "electronic-door-opening" play>><</timed>>
<<timed 10s>><<audio "opening-metal-door" play>><</timed>>
<<timed 11s>><<audio "indoor-footsteps" play>><</timed>>
<<timed 45s>><<audio "sci-fi-ambient-music" stop>><</timed>>
<<timed 45s>><<audio "action-strike" play loop volume 0.5>><</timed>>
<<timed 79s>><<audio "electronic-door-opening" play>><</timed>>
<<timed 80s>><<audio "metallic-door-shut" play>><</timed>>
<<timed 80s>><<audio "action-strike" stop>><</timed>>
<script>
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setTimeout(function () {
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<script>
setTimeout(function () {
$("#tempText2").hide();
}, 80000);
</script>HALLWAY
You turn back, and you see, to your left, the door of the room you woke up in, to your right, the door across from it, and in front of you, another door.
What do you do?
[[Go to the door in front of you]]
[[Go to the right door]]
[[Turn around]]
<img src="https://i.postimg.cc/cJQSbsLK/Turn-back.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You approach the door, and you notice that it looks like the one you came out of—only it's closed. To its right, you see what appears to have been a hand scanner, and a display—now broken—through its glitches, you try to make out what the display says, seeing only "Rooms 101 - ???".
[[Turn back from the door "Rooms 101 - ???"]]
<img src="https://i.postimg.cc/yxzNtg7Z/Look-to-your-left.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You approach the door, you notice that it looks like the one you came out of, only it's closed. To the right of it you see a hand scanner, with a display that says "Room 99".
What do you do?
[[Try the hand scanner]]
[[Turn back from the door "Room 99"]]
<img src="https://i.postimg.cc/HnWqrd2N/Go-to-the-door-you-are-facing.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You turn around, and you see two opened doors, one to your right, and another to your left, across from each other, and a larger door in front of you, with "Exit" written on a green illuminated sign above it.
What do you do?
[[Go to the "Exit" door]]
[[Go to the left opened door]]
[[Go to the right opened door]]
[[Turn back]]
<img src="https://i.postimg.cc/wMYsdxhS/Go-right.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You approach the opened door, and to its right you see a hand scanner, and a display, saying "Room 98".
What do you do?
[[Enter "Room 98"]]
[[Step back from the door "Room 98"]]
<img src="https://i.postimg.cc/RVm7CPsV/Right-opened-door.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You approach the opened door, and to its right you see a hand scanner, and a display, saying "Room 97".
What do you do?
[[Enter "Room 97"]]
[[Step back from the door "Room 97"]]
<img src="https://i.postimg.cc/Zqt7cY7J/Left-opened-door.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You are at the "Exit" door, also made of metal, but wider than the other doors, and it's closed. To its right, you see a keycard lock.
[[Step back from the "Exit" door]]
<img src="https://i.postimg.cc/GpsNpr8c/Exit-door.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You step back, and you see two opened doors, one to your right, and another to your left, across from each other, and a larger door in front of you, with "Exit" written on a green illuminated sign above it.
What do you do?
[[Go to the "Exit" door]]
[[Go to the left opened door]]
[[Go to the right opened door]]
[[Turn back]]
<img src="https://i.postimg.cc/wMYsdxhS/Go-right.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>HALLWAY
You want to enter the room, but it's too dark to see anything inside. You can smell a strong—unpleasant odor emanating from the room.
[[Step back from the door "Room 97"]]
<img src="https://i.postimg.cc/Zqt7cY7J/Left-opened-door.png">
<<audio "scary-ambience" play loop volume 0.3>>HALLWAY
You step back, and you see two opened doors, one to your right, and another to your left, across from each other, and a larger door in front of you, with "Exit" written on a green illuminated sign above it.
What do you do?
[[Go to the "Exit" door]]
[[Go to the left opened door]]
[[Go to the right opened door]]
[[Turn back]]
<img src="https://i.postimg.cc/wMYsdxhS/Go-right.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>><span id="replaceMe4">HALLWAY</span>
You enter the room, and you notice that it looks like the one you woke up in, just a bed, and a metallic table, but with a flashlight on it.
[[Take the flashlight]]
<<audio "scary-ambience" stop>>
<<audio "footsteps-in-a-hallway" stop>>
<<audio "sci-fi-ambient-music" play loop>>
<<audio "indoor-footsteps" play>>
<script>
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You step back, and you see two opened doors, one to your right, and another to your left, across from each other, and a larger door in front of you, with "Exit" written on a green illuminated sign above it.
What do you do?
[[Go to the "Exit" door]]
[[Go to the left opened door]]
[[Go to the right opened door]]
[[Turn back]]
<img src="https://i.postimg.cc/wMYsdxhS/Go-right.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>ROOM 98
You took the flashlight, it looks functional. You open its battery cover, and it even has batteries in it.
[[Exit "room 98"]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "indoor-footsteps" play>>
<<timed 3s>><<audio "equip-sound" play volume 0.5>><</timed>><span id="replaceMe5">ROOM 98</span>
You exit the room, and notice to the right of the opened door across from you, a hand scanner, and a display, saying "Room 97", and in the room is dark. The flashlight you just took would come in handy there.
[[Enter "Room 97"|Enter "Room 97" (with flashlight)]]
<img src="https://i.postimg.cc/hvHr4g5C/Enter-room-97.png">
<<audio "sci-fi-ambient-music" stop>>
<<audio "indoor-footsteps" stop>>
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>
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You enter the room, but it's too dark to see anything inside. You can smell a strong—unpleasant odor emanating from the room.
[[Turn on the flashlight]]
<<audio "scary-ambience" stop>>
<<audio "footsteps-in-a-hallway" stop>>
<<audio "indoor-footsteps" play>>
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</script>ROOM 97
<<timed 3s>><span style="color: red; font-weight: bold;">A DEAD BODY</span><</timed>>
<<timed 6s>>Slumped against the far wall, its eyes frozen wide, mouth agape in a silent scream, It’s wearing what’s left of a doctor’s uniform, once immaculate, now torn and bloody—its right hand missing. Looking down in horror, you see their severed right hand lying at your feet, and that's when an unimaginable idea came to you.
[[Take the severed hand]]<</timed>>
<<audio "flashlight-switch" play>>
<<timed 3s>>
<<audio "jump-scare-sound-2" play>>
<</timed>>ROOM 97
In disgust, you picked up the severed hand, hoping it would come in handy somehow.
[[Exit "Room 97"]]
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<<cacheaudio "timer-tick" "https://files.catbox.moe/mp8f2b.mp3">><span id="replaceMe7">ROOM 97</span>
[[Go to the door "Room 99"]]
<img src="https://i.postimg.cc/hvHr4g5C/Enter-room-97.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>
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</script>HALLWAY
[[Use the severed hand on the hand scanner]]
<img src="https://i.postimg.cc/HnWqrd2N/Go-to-the-door-you-are-facing.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>><span id="replaceMe8">HALLWAY</span>
<span id="tempText3">[[Skip|skip cutscene 1]]</span>
"ACCESS GRANTED"
<<timed 1s>>//Door opens//<</timed>>
<<timed 2s>>//Walks in//<</timed>>
<<timed 5s>>//Stops//<</timed>>
<<timed 6s>>You look down, and you see a skeleton, is dressed like what you're wearing, an orange prison uniform, but with the number "99" written on its chest.<</timed>>
<<timed 11s>>Your head starts to hurt, making you see blurry memories once again.<</timed>>
<<timed 14s>><span class="fade-in-fast">.</span><</timed>>
<<timed 15s>><span class="fade-in-fast">..</span><</timed>>
<<timed 16s>><span class="fade-in-fast">...</span><</timed>>
<<timed 18s>>"Aaahhh! What's happening to me!? What did you do to me?!"<</timed>>
<<timed 21s>>"Ahhh! Stay put!"<</timed>>
<<timed 22s>>You feel something fall out of your pocket, but you don't have time to realize what.<</timed>>
<<timed 27s>><span class="fade-in-fast">.</span><</timed>>
<<timed 28s>><span class="fade-in-fast">..</span><</timed>>
<<timed 29s>><span class="fade-in-fast">...</span><</timed>>
<<timed 31s>>After a moment, the blurry memories fade away, and the headache passed.
[[Search for that "something"]]<</timed>>
<<audio "scary-ambience" stop>>
<<audio "footsteps-in-a-hallway" stop>>
<<audio "sci-fi-ambient-music" play loop>>
<<audio "electronic-door-opening" play>>
<<timed 1s>><<audio "opening-metal-door" play>><</timed>>
<<timed 2s>><<audio "indoor-footsteps" play>><</timed>>
<<timed 14s>>
<<audio "sci-fi-ambient-music" volume 0.8>>
<</timed>>
<<timed 14.5s>>
<<audio "sci-fi-ambient-music" volume 0.6>>
<</timed>>
<<timed 15s>>
<<audio "sci-fi-ambient-music" volume 0.4>>
<</timed>>
<<timed 15.5s>>
<<audio "sci-fi-ambient-music" volume 0.2>>
<</timed>>
<<timed 16s>>
<<audio "sci-fi-ambient-music" stop>>
<</timed>>
<<timed 18s>><<audio "action-strike" play loop volume 0.1>><</timed>>
<<timed 18.5s>>
<<audio "action-strike" volume 0.15>>
<</timed>>
<<timed 19s>>
<<audio "action-strike" volume 0.2>>
<</timed>>
<<timed 19.5s>>
<<audio "action-strike" volume 0.25>>
<</timed>>
<<timed 20s>>
<<audio "action-strike" volume 0.3>>
<</timed>>
<<timed 20.5s>>
<<audio "action-strike" volume 0.35>>
<</timed>>
<<timed 21s>>
<<audio "action-strike" volume 0.4>>
<</timed>>
<<timed 21.5s>>
<<audio "action-strike" volume 0.45>>
<</timed>>
<<timed 22s>>
<<audio "action-strike" volume 0.5>>
<</timed>>
<<timed 27s>>
<<audio "action-strike" volume 0.4>>
<</timed>>
<<timed 27.5s>>
<<audio "action-strike" volume 0.3>>
<</timed>>
<<timed 28s>>
<<audio "action-strike" volume 0.2>>
<</timed>>
<<timed 28.5s>>
<<audio "action-strike" volume 0.1>>
<</timed>>
<<timed 29s>>
<<audio "action-strike" stop>>
<</timed>>
<<timed 31s>><<audio "sci-fi-ambient-music" play loop volume 1.0>><</timed>>
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<script>
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Where?
[[Under the skeleton]]
[[Under the bed]]
[[Under the table]]
<<audio "sci-fi-ambient-music" play loop>>ROOM 99
You lift the skeleton, you look under it, but in vain, you find nothing.
[[Under the bed]]
[[Under the table]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "indoor-footsteps" play>>
<<audio "bones-2" play>>
<<audio "falling-bones" play>>ROOM 99
You look under the bed, but in vain, you find nothing.
[[Under the skeleton]]
[[Under the table]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "indoor-footsteps" play>>ROOM 99
You look under the table, and you found a keycard.
[[Take the keycard]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "indoor-footsteps" play>>ROOM 99
You took the keycard. <<timed 3s>>You hear footsteps and growls coming from the hallway.
[[Look out the door]]<</timed>>
<<audio "sci-fi-ambient-music" play loop>>
<<timed 3s>><<audio "sci-fi-ambient-music" stop>><</timed>>
<<audio "indoor-footsteps" stop>>
<<audio "picking-mobile-from-table" play>>
<<timed 3s>><<audio "picking-mobile-from-table" stop>><</timed>>
<<timed 3s>><<audio "mutated-zombie-sound" play loop>><</timed>>ROOM 99
As you look out the door, you see someone, or rather, something, wandering the hallway. It's the dead doctor whose severed right hand you just took.
<<timed 5s>>IT SPOTTED YOU<</timed>>
<<timed 6s>>What do you do?
[[Fight]]
[[Flight]]
[[Hide]]<</timed>>
<<audio "indoor-footsteps" play>>
<<audio "mutated-zombie-sound" play loop>>
<<timed 5s>><<audio "mutated-zombie-sound" stop>><</timed>>
<<timed 5s>><<audio "zombie-screaming" play>><</timed>>
<<timed 6s>><<audio "suspense-pulse-tense-music" play loop volume 0.5>><</timed>>
<<timed 7s>><<audio "zombie-screaming" stop>><</timed>>ROOM 99
<span class="flash-text">You - HP 100/100
Undead doctor - HP 9999/9999</span>
<<timed 1s>>What do you do?
[[Attack]]
[[Guard]]
[[Items]]<</timed>>
<<audio "suspense-pulse-tense-music" stop>>
<<audio "8-bit-retro-game-music" play loop volume 0.4>>
<<audio "zombie-screaming" stop>>ROOM 99
Where?
[[To the "Exit" door]]
[[Run to "Room 98"]]
[[Run to "Room 97"]]
<<audio "suspense-pulse-tense-music" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop>>
<<audio "zombie-screaming" stop>>ROOM 99
Where?
[[Hide under the table]]
[[Hide under the bed]]
[[Play dead]]
<<audio "suspense-pulse-tense-music" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop>>
<<audio "zombie-screaming" stop>>ROOM 99
You decided to hide under the table.
<<timed 3s>>IT ENTERED THE ROOM<</timed>>
<<timed 5s>>But in vain, the table is too small for a good hiding place. You don't have time to do anything.<</timed>>
<<timed 10s>>IT SPOTTED YOU<</timed>>
<<timed 11s>>You watch it run towards you—jumping on you—attacking you like the last animal on earth, biting you with its mouth and scratching you with the hand it still has, blood spurting out of you everywhere—<</timed>>
<<timed 16s>><span class="fade-in-fast"><img src="https://i.postimg.cc/s2DWJrrP/Chat-GPT-Image-14-apr-2025-19-10-38.png">
YOU DIED</span><</timed>>
<<timed 19s>><span class="fade-in-fast">Reawaken?
[[THE AWAKENING ROOM]]</span><</timed>>
<<audio "suspense-pulse-tense-music" stop>>
<<audio "this-is-suspense-end-of-the-line" play loop volume 0.5>>
<<timed 10s>><<audio "this-is-suspense-end-of-the-line" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop>>
<<timed 10s>><<audio "mutated-zombie-sound" stop>><</timed>>
<<timed 10s>><<audio "zombie-screaming" play>><</timed>>
<<timed 11s>><<audio "running" play>><</timed>>
<<timed 13s>><<audio "hit-flesh-02" play loop>><</timed>>
<<timed 16s>><<audio "hit-flesh-02" stop>><</timed>>
<<timed 16s>><<audio "cresent-hell-escalate-3" play volume 0.5>><</timed>>
<<timed 12s>><<audio "zombie-screaming" stop>><</timed>>
<<timed 16s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>>ROOM 99
You decided to hide under the bed, crawling under it.
<<timed 3s>>IT ENTERED THE ROOM<</timed>>
<<timed 4s>>What do you do?
[[Wait]]
[[Hold your breath]]<</timed>>
<<audio "suspense-pulse-tense-music" stop>>
<<audio "this-is-suspense-end-of-the-line" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop>>ROOM 99
You decided to play dead, lying down next to the skeleton.
<<timed 3s>>IT ENTERED THE ROOM<</timed>>
<<timed 4s>>What do you do?
[[Wait]]
[[Hold your breath and don't move]]<</timed>>
<<audio "suspense-pulse-tense-music" stop>>
<<audio "this-is-suspense-end-of-the-line" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop>>You decided to wait without holding your breath, hoping it wouldn't sense your presence—wrong! As if you didn't already know...
<<timed 5s>>IT SPOTTED YOU<</timed>>
<<timed 6s>>You watch it run towards you—jumping on you—attacking you like the last animal on earth, biting you with its mouth and scratching you with the hand it still has, blood spurting out of you everywhere—<</timed>>
<<timed 11s>><span class="fade-in-fast"><img src="https://i.postimg.cc/s2DWJrrP/Chat-GPT-Image-14-apr-2025-19-10-38.png">
YOU DIED</span><</timed>>
<<timed 14s>><span class="fade-in-fast">Reawaken?
[[THE AWAKENING ROOM]]</span><</timed>>
<<audio "this-is-suspense-end-of-the-line" stop>>
<<audio "mutated-zombie-sound" stop>>
<<timed 5s>><<audio "zombie-screaming" play>><</timed>>
<<timed 6s>><<audio "running" play>><</timed>>
<<timed 8s>><<audio "hit-flesh-02" play loop>><</timed>>
<<timed 11s>><<audio "hit-flesh-02" stop>><</timed>>
<<timed 11s>><<audio "cresent-hell-escalate-3" play volume 0.5>><</timed>>
<<timed 7s>><<audio "zombie-screaming" stop>><</timed>>
<<timed 11s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>>ROOM 99
You decided to hold your breath, hoping it wouldn't sense your presence. You saw it approaching you—leaning towards you, feeling its breath and drool running down your face.
What do you do?
[[Hold your breath longer]]
[[Punch it in the face]]
<<audio "this-is-suspense-end-of-the-line" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop>>You feel like you can't hold your breath anymore—gasping for air—<<timed 5s>>you alert it—now attacking you like the last animal on earth, biting you with its mouth and scratching you with the hand it still has, blood spurting out of you everywhere—<</timed>>
<<timed 10s>><span class="fade-in-fast"><img src="https://i.postimg.cc/s2DWJrrP/Chat-GPT-Image-14-apr-2025-19-10-38.png">
YOU DIED</span><</timed>>
<<timed 13s>><span class="fade-in-fast">Reawaken?
[[THE AWAKENING ROOM]]</span><</timed>>
<<audio "this-is-suspense-end-of-the-line" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop>>
<<timed 5s>><<audio "this-is-suspense-end-of-the-line" stop>><</timed>>
<<timed 5s>><<audio "mutated-zombie-sound" stop>><</timed>>
<<timed 5s>><<audio "zombie-screaming" play>><</timed>>
<<timed 6s>><<audio "hit-flesh-02" play loop>><</timed>>
<<timed 10s>><<audio "hit-flesh-02" stop>><</timed>>
<<timed 10s>><<audio "cresent-hell-escalate-3" play volume 0.5>><</timed>>
<<timed 7s>><<audio "zombie-screaming" stop>><</timed>>
<<timed 10s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>>ROOM 99
You punched it in the face, knocking it down, but not for long, you still hear its growls and breathing.
<<timed 2s>>[[Escape from "Room 99"]]<</timed>>
<<audio "this-is-suspense-end-of-the-line" stop>>
<<audio "mutated-zombie-sound" stop>>
<<audio "punch-sound-effects" play>>
<<timed 1s>><<audio "punch-sound-effects" stop>><</timed>>
<<timed 1s>><<audio "horror-body-drop" play>><</timed>>
<<timed 2s>><<audio "mutated-zombie-sound" play loop>><</timed>><span id="replaceMe11">ROOM 99</span>
What do you do?
[[Run to the "Exit" door]]
[[Close the door "Room 99" with the severed hand]]
<img src="https://i.postimg.cc/h4wJ3wFj/escape-room-99.png">
<<audio "8-bit-retro-game-music" stop>>
<<audio "tense-suspense-background-music" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop>>
<script>
setTimeout(function () {
$("#replaceMe11").fadeOut(1000, function () {
$(this).text("HALLWAY").fadeIn(1000);
});
}, 0000);
</script>HALLWAY
As you run towards the "Exit" door, you hear it get up and scream in despair. You must have angered it after that punch. You have reached the "Exit" door. To its right, you see a keycard lock.
[[Use the keycard]]
<img src="https://i.postimg.cc/1z78DYsD/use-the-keycard.png">
<<audio "tense-suspense-background-music" play loop volume 0.5>>
<<audio "mutated-zombie-sound" stop>>
<<audio "zombie-screaming" play>>
<<timed 2s>><<audio "zombie-screaming" stop>><</timed>>HALLWAY
You closed the door, locking it inside. You hear it get up and scream in despair. You must have angered it after that punch.
<<timed 2s>>[[Go to the "Exit" door|Go to the "Exit" door (it locked in "Room 99")]]<</timed>>
<img src="https://i.postimg.cc/HnWqrd2N/Go-to-the-door-you-are-facing.png">
<<audio "tense-suspense-background-music" stop>>
<<audio "mutated-zombie-sound" stop>>
<<audio "electronic-door-opening" play>>
<<timed 1s>><<audio "metallic-door-shut" play>><</timed>>
<<timed 2s>><<audio "zombie-screaming" play>><</timed>>
<<timed 4s>><<audio "zombie-screaming" stop>><</timed>>HALLWAY
As you want to use the keycard, you heard it exit the room.
<<timed 3s>>IT SPOTTED YOU
What do you do?
[[Use the keycard anyway]]
[[Run to "Room 98"]]
[[Run to "Room 97"]]<</timed>>
<img src="https://i.postimg.cc/fRBGWR3C/use-the-keycard-2.png">
<<audio "tense-suspense-background-music" play loop volume 0.5>>
<<timed 3s>><<audio "zombie-screaming" play>><</timed>>
<<timed 5s>><<audio "zombie-screaming" stop>><</timed>>
<<audio "zombie-screaming" stop>>HALLWAY
You used the keycard, but as you wait for the "Exit" door to slowly open, you see it run towards you with incredible agility out of anger—jumping on you—attacking you like the last animal on earth, biting you with its mouth and scratching you with the hand it still has, blood spurting out of you everywhere—
<<timed 10s>><span class="fade-in-fast"><img src="https://i.postimg.cc/s2DWJrrP/Chat-GPT-Image-14-apr-2025-19-10-38.png">
YOU DIED</span><</timed>>
<<timed 13s>><span class="fade-in-fast">Reawaken?
[[THE AWAKENING ROOM]]</span><</timed>>
<<audio "tense-suspense-background-music" play loop volume 0.5>>
<<timed 10s>><<audio "tense-suspense-background-music" stop>><</timed>>
<<audio "electronic-door-opening" play>>
<<timed 6s>><<audio "gate-heavy-openclose-wav" play volume 0.1>><</timed>>
<<timed 10s>><<audio "gate-heavy-openclose-wav" stop>><</timed>>
<<timed 5s>><<audio "running" play>><</timed>>
<<timed 7s>><<audio "hit-flesh-02" play loop>><</timed>>
<<timed 10s>><<audio "hit-flesh-02" stop>><</timed>>
<<timed 10s>><<audio "cresent-hell-escalate-3" play volume 0.5>><</timed>>
<<audio "zombie-screaming" stop>>
<<timed 10s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>><span id="replaceMe10">HALLWAY</span>
While you run towards the room, you see it run towards you with incredible agility out of anger. You entered the room.
<<timed 5s>>IT ENTERED THE ROOM<</timed>>
<<timed 6s>>You don't have time to do anything.<</timed>>
<<timed 7s>>IT SPOTTED YOU<</timed>>
<<timed 8s>>You watch it run towards you with incredible agility out of anger—jumping on you—attacking you like the last animal on earth, biting you with its mouth and scratching you with the hand it still has, blood spurting out of you everywhere—<</timed>>
<<timed 13s>><span class="fade-in-fast"><img src="https://i.postimg.cc/s2DWJrrP/Chat-GPT-Image-14-apr-2025-19-10-38.png">
YOU DIED</span><</timed>>
<<timed 16s>><span class="fade-in-fast">Reawaken?
[[THE AWAKENING ROOM]]</span><</timed>>
<<audio "suspense-pulse-tense-music" stop>>
<<audio "mutated-zombie-sound" stop>>
<<audio "tense-suspense-background-music" play loop volume 0.5>>
<<audio "running" play>>
<<timed 7s>><<audio "zombie-screaming" play>><</timed>>
<<timed 8s>><<audio "running" play>><</timed>>
<<timed 10s>><<audio "hit-flesh-02" play loop>><</timed>>
<<timed 13s>><<audio "hit-flesh-02" stop>><</timed>>
<<timed 13s>><<audio "tense-suspense-background-music" stop>><</timed>>
<<timed 13s>><<audio "cresent-hell-escalate-3" play volume 0.5>><</timed>>
<<timed 9s>><<audio "zombie-screaming" stop>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe10").fadeOut(1000, function () {
$(this).text("ROOM 98").fadeIn(1000);
});
}, 0000);
</script>
<<timed 13s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>><span id="replaceMe12">HALLWAY</span>
While you run towards the room, you see it run towards you with incredible agility out of anger. You entered the room. It's dark in here.
<<timed 5s>>IT ENTERED THE ROOM<</timed>>
<<timed 6s>>What do you do?
[[Wait]]
[[Hold you breath and stay still]]<</timed>>
<<audio "suspense-pulse-tense-music" stop>>
<<audio "mutated-zombie-sound" stop>>
<<audio "tense-suspense-background-music" play loop volume 0.5>>
<<timed 5s>><<audio "tense-suspense-background-music" stop>><</timed>>
<<timed 6s>><<audio "this-is-suspense-end-of-the-line" play loop volume 0.5>><</timed>>
<<audio "running" play>>
<<timed 5s>><<audio "mutated-zombie-sound" play loop>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe12").fadeOut(1000, function () {
$(this).text("ROOM 97").fadeIn(1000);
});
}, 0000);
</script>ROOM 97
You decided to hold your breath, hoping it wouldn't sense your presence. Its so dark in here, that it—even you can't see it, only hearing it searching for you.
What do you do?
[[Hold your breath longer]]
[[Escape from "Room 97"]]
<<audio "this-is-suspense-end-of-the-line" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop>><span id="replaceMe13">ROOM 97</span>
You managed to escape the room—reaching the "Exit" door. To its right, you see a keycard lock. It heard you.
<<timed 5s>>IT SPOTTED YOU<</timed>>
<<timed 6s>>What do you do?
[[Use the keycard anyway]]
[[Run to "Room 98"]]
[[Close the door "Room 97" with the severed hand]]<</timed>>
<img src="https://i.postimg.cc/1z78DYsD/use-the-keycard.png">
<<audio "this-is-suspense-end-of-the-line" stop>>
<<audio "tense-suspense-background-music" play loop volume 0.5>>
<<audio "running" play>>
<<audio "mutated-zombie-sound" stop>>
<<timed 5s>><<audio "zombie-screaming" play>><</timed>>
<<timed 7s>><<audio "zombie-screaming" stop>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe13").fadeOut(1000, function () {
$(this).text("HALLWAY").fadeIn(1000);
});
}, 0000);
</script>HALLWAY
You closed the door, locking it inside. You hear its screams and bangings on the door in desperation.
<<timed 4s>>[[Go to the "Exit" door|Go to the "Exit" door (it locked in "Room 97")]]<</timed>>
<img src="https://i.postimg.cc/43MNd5KW/room-97-closed.png">
<<audio "tense-suspense-background-music" play loop volume 0.5>>
<<timed 3s>><<audio "tense-suspense-background-music" stop>><</timed>>
<<audio "running" play>>
<<timed 2s>><<audio "electronic-door-opening" play>><</timed>>
<<timed 3s>><<audio "metallic-door-shut" play>><</timed>>
<<timed 4s>><<audio "door-bang-1wav" play loop volume 1.0>><</timed>>
<<timed 4s>><<audio "zombie-screaming" play loop volume 1.0>><</timed>>HALLWAY
As you approach the "Exit" door, you hear its screams and bangings on the door in desperation. You have reached the "Exit" door. To its right, you see a keycard lock.
[[Use the keycard on the keycard lock]]
<img src="https://i.postimg.cc/GpsNpr8c/Exit-door.png">
<<audio "door-bang-1wav" play loop volume 0.5>>
<<audio "zombie-screaming" play loop volume 0.5>>HALLWAY
You used the keycard on the keycard lock. <<timed 3s>><span class="fade-in-medium">A bright light streams through the opening, growing larger as the door slowly opens. You hear that the screams and the bangings on the door have stopped, it's probably tired now. After a moment, the "Exit" door opened wide. A bright light—almost blinding, and warm as it touches your skin, Illuminates the entire hallway.</span><</timed>>
<<timed 8s>><span class="fade-in-medium">[["EXIT"]]</span><</timed>>
<<timed 3s>><<audio "wonderous-world" play loop volume 0.5>><</timed>>
<<audio "electronic-door-opening" play>>
<<timed 3s>><<audio "gate-heavy-openclose-wav" play volume 0.1>><</timed>>
<<audio "door-bang-1wav" play loop volume 0.5>>
<<audio "zombie-screaming" play loop volume 0.5>>
<<timed 3s>><<audio "door-bang-1wav" stop>><</timed>>
<<timed 3s>><<audio "zombie-screaming" stop>><</timed>>HALLWAY
As you approach the "Exit" door, you hear its screams and bangings on the door in desperation. You have reached the "Exit" door. To its right, you see a keycard lock.
[[Use the keycard on the keycard lock]]
<img src="https://i.postimg.cc/y8tw3rP3/exit-door-2.png">
<<audio "door-bang-1wav" play loop volume 0.5>>
<<audio "zombie-screaming" play loop volume 0.5>>ROOM 99
You decided to hold your breath, hoping it wouldn't sense your presence.
<<timed 5s>>IT LEFT THE ROOM<</timed>>
<<timed 6s>>[[Get out from under the bed]]<</timed>>
<<audio "this-is-suspense-end-of-the-line" play loop volume 0.5>>
<<timed 5s>><<audio "this-is-suspense-end-of-the-line" stop>><</timed>>
<<timed 5s>><<audio "sci-fi-ambient-music" play loop>><</timed>>
<<audio "mutated-zombie-sound" play loop>>ROOM 99
You hear its footsteps and growls coming from the hallway.
What do you do?
[[Look out the door for it]]
[[Wait a bit]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "mutated-zombie-sound" play loop>>
<<audio "indoor-footsteps" play>>ROOM 99
As you look out the door for it, you see it wandering the hallway.
<<timed 5s>>IT SPOTTED YOU<</timed>>
<<timed 6s>>What do you do?
[[Fight]]
[[Flight]]
[[Hide]]<</timed>>
<<audio "sci-fi-ambient-music" play loop>>
<<timed 5s>><<audio "sci-fi-ambient-music" stop>><</timed>>
<<timed 6s>><<audio "suspense-pulse-tense-music" play loop volume 0.5>><</timed>>
<<audio "mutated-zombie-sound" play loop>>
<<timed 5s>><<audio "mutated-zombie-sound" stop>><</timed>>
<<timed 5s>><<audio "zombie-screaming" play>><</timed>>
<<audio "indoor-footsteps" play>>
<<timed 7s>><<audio "zombie-screaming" stop>><</timed>>ROOM 99
Its sounds of footsteps and growls fade away.
[[Exit "Room 99"]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "mutated-zombie-sound" stop>><span id="replaceMe9">ROOM 99</span>
You hear its footsteps and growls coming from "Room 97"
[[Go to the "Exit" door|Go to the "Exit" door (it in "Room 97")]]
<img src="https://i.postimg.cc/h4wJ3wFj/escape-room-99.png">
<<audio "sci-fi-ambient-music" stop>>
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.5>>
<script>
setTimeout(function () {
$("#replaceMe9").fadeOut(1000, function () {
$(this).text("HALLWAY").fadeIn(1000);
});
}, 0000);
</script>HALLWAY
You have reached the "Exit" door. To its right, you see a keycard lock. It heard you.
<<timed 5s>>IT SPOTTED YOU<</timed>>
<<timed 6s>>What do you do?
[[Use the keycard anyway]]
[[Run to "Room 98"]]
[[Close the door "Room 97" with the severed hand]]<</timed>>
<img src="https://i.postimg.cc/1z78DYsD/use-the-keycard.png">
<<audio "scary-ambience" play loop volume 0.3>>
<<timed 5s>><<audio "scary-ambience" stop>><</timed>>
<<timed 5s>><<audio "tense-suspense-background-music" play loop volume 0.5>><</timed>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 1.0>>
<<timed 5s>><<audio "mutated-zombie-sound" stop>><</timed>>
<<timed 5s>><<audio "zombie-screaming" play>><</timed>>
<<timed 7s>><<audio "zombie-screaming" stop>><</timed>><span id="replaceMe14">ROOM 99</span>
As you run towards the "Exit" door, you see it run towards you with incredible agility out of anger.
<<timed 5s>>You don't have time to do anything.<</timed>>
<<timed 8s>>You watch it run towards you with incredible agility out of anger—jumping on you—attacking you like the last animal on earth, biting you with its mouth and scratching you with the hand it still has, blood spurting out of you everywhere—<</timed>>
<<timed 13s>><span class="fade-in-fast"><img src="https://i.postimg.cc/s2DWJrrP/Chat-GPT-Image-14-apr-2025-19-10-38.png">
YOU DIED</span><</timed>>
<<timed 16s>><span class="fade-in-fast">Reawaken?
[[THE AWAKENING ROOM]]</span><</timed>>
<<audio "suspense-pulse-tense-music" stop>>
<<audio "mutated-zombie-sound" stop>>
<<audio "tense-suspense-background-music" play loop volume 0.5>>
<<audio "running" play>>
<<timed 5s>><<audio "zombie-screaming" play>><</timed>>
<<timed 8s>><<audio "running" play>><</timed>>
<<timed 10s>><<audio "hit-flesh-02" play loop>><</timed>>
<<timed 13s>><<audio "hit-flesh-02" stop>><</timed>>
<<timed 13s>><<audio "tense-suspense-background-music" stop>><</timed>>
<<timed 13s>><<audio "cresent-hell-escalate-3" play volume 0.5>><</timed>>
<<timed 7s>><<audio "zombie-screaming" stop>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe14").fadeOut(1000, function () {
$(this).text("HALLWAY").fadeIn(1000);
});
}, 0000);
</script>
<<timed 13s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>>ROOM 99
You punched it in the face, knocking it down—<<timed 6s>>but not for long, you still hear its growls and breathing.<</timed>>
You - HP 100/100
Undead doctor - <span class="flash-text">HP 999<span id="swapText">9</span>/9999</span><<timed 1s>>-<</timed>>
<<timed 6s>>What do you do?
[[Continue fighting]]
[[Escape from "Room 99"]]<</timed>>
<<timed 1s>>
<script>
document.getElementById("swapText").innerText = "8";
</script>
<</timed>>
<<audio "8-bit-retro-game-music" stop>>
<<audio "dog-echo-multi-punches-24" play>>
<<timed 3s>><<audio "horror-body-drop" play>><</timed>>
<<timed 4s>><<audio "ko" play>><</timed>>
<<timed 6s>><<audio "8-bit-retro-game-music" play loop volume 0.4>><</timed>>
<<audio "zombie-screaming" stop>>ROOM 99
You try to guard yourself, but in vain, it managed to break your guard—now attacking you like the last animal on earth, biting you with its mouth and scratching you with the hand it still has, blood spurting out of you everywhere—
You - <span class="flash-text">HP <span id="a1">100</span>/100</span><<timed 1s>>-<</timed>>
Undead doctor - <span class="flash-text">HP <span id="a2">9999/9999+</span></span>
<<timed 5s>><span class="fade-in-fast"><img src="https://i.postimg.cc/s2DWJrrP/Chat-GPT-Image-14-apr-2025-19-10-38.png">
YOU DIED</span><</timed>>
<<timed 8s>><span class="fade-in-fast">Reawaken?
[[THE AWAKENING ROOM]]</span><</timed>>
<<timed 1s>>
<<run document.getElementById("a1").innerText = "0">>
<</timed>>
<<timed 1s>>
<<run document.getElementById("a2").innerText = "10000/10000+">>
<</timed>>
<<audio "8-bit-retro-game-music" play loop volume 0.4>>
<<timed 1s>><<audio "hit-flesh-02" play loop>><</timed>>
<<timed 5s>><<audio "hit-flesh-02" stop>><</timed>>
<<timed 5s>><<audio "8-bit-retro-game-music" stop>><</timed>>
<<timed 5s>><<audio "game-over" play volume 0.5>><</timed>>
<<audio "zombie-screaming" stop>>
<<timed 5s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>>ROOM 99
You - HP 100/100
Undead doctor - HP 9999/9999
ITEMS
[[Severed hand]]
[[Flashlight]]
<<audio "8-bit-retro-game-music" play loop volume 0.4>>ROOM 99
You see it get up and scream in despair. You must have angered it after that punch. You see it run towards you with incredible agility out of anger.
You - HP 100/100
Undead doctor - HP 9998/9999
[[Guard]]
<<audio "8-bit-retro-game-music" play loop volume 0.4>>ROOM 99
You - HP 100/100
Undead doctor - HP 9999/9999
Severed hand
[[Consume]]
[[Throw]]
<<audio "8-bit-retro-game-music" play loop volume 0.4>>ROOM 99
You - HP 100/100
Undead doctor - HP 9999/9999
Flashlight
[[Turn it on]]
[[Throw]]
<<audio "8-bit-retro-game-music" play loop volume 0.4>>ROOM 99
You took a bite out of the severed hand. Even the undead doctor looks at you strangely.
<<timed 5s>><span class="flash-text">YOU FEEL VIGOROUS</span><</timed>>
<<timed 5s>>You - <span class="flash-text">HP <span id="a1">100/100</span></span>
Undead doctor - HP 9999/9999<</timed>>
<<timed 7s>>But not for long, it's just a short effect...<</timed>>
<<timed 10s>>You - <span class="flash-text">HP <span id="a2">9999/9999</span></span>
Undead doctor - HP 9999/9999<</timed>>
<<timed 12s>>You start to feel nauseous, and dizzy, falling to the ground—fainting. You've started dreaming. In the dream you start to see what seem to be lost fragments of your forgotten past, but before you can make sense of everything you're dreaming—<</timed>>
<<timed 17s>>You - <span class="flash-text">HP <span id="a3">100/100</span></span>
Undead doctor - <span class="flash-text">HP <span id="a4">9999/9999+</span></span><</timed>>
<<timed 19s>><span class="fade-in-fast"><img src="https://i.postimg.cc/s2DWJrrP/Chat-GPT-Image-14-apr-2025-19-10-38.png">
YOU DIED</span><</timed>>
<<timed 22s>><span class="fade-in-fast">Reawaken?
[[THE AWAKENING ROOM]]</span><</timed>>
<<timed 6s>>
<<run document.getElementById("a1").innerText = "9999/9999+">>
<</timed>>
<<timed 11s>>
<<run document.getElementById("a2").innerText = "100/100-">>
<</timed>>
<<timed 18s>>
<<run document.getElementById("a3").innerText = "0/100-">>
<</timed>>
<<timed 18s>>
<<run document.getElementById("a4").innerText = "10000/10000+">>
<</timed>>
<<audio "8-bit-retro-game-music" play loop volume 0.4>>
<<timed 19s>><<audio "8-bit-retro-game-music" stop>><</timed>>
<<timed 19s>><<audio "game-over" play volume 0.5>><</timed>>
<<timed 19s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>>ROOM 99
You threw the item at the undead doctor. Nothing happened. You see it run towards you with incredible agility out of anger.
You - HP 100/100
Undead doctor - HP 9999/9999
[[Guard]]
<<audio "8-bit-retro-game-music" play loop volume 0.4>>ROOM 99
You turned on the flashlight, blinding the undead doctor.
You - HP 100/100
Undead doctor - HP 9999/9999
[[Attack]]
<<audio "8-bit-retro-game-music" play loop volume 0.4>>
<<audio "flashlight-switch" play>>
<<timed 1s>><<audio "zombie-screaming" play>><</timed>>
<<timed 3s>><<audio "zombie-screaming" stop>><</timed>><span class="fade-in-medium">NAVIGATION ROOM</span>
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<<timed 4s>>[[Skip the prologue]]<</timed>>
<<timed 4s>>
You hear leader's muffled cries from behind the locked door, "Activate self-destruct!"<</timed>>
<<timed 9s>>Then you hear a security robot answering, "YES SIR" //Robot sounds//<</timed>>
<<timed 12s>>AI assistant's voice blares, "WARNING. WARNING. IMMINENT IMPACT IN<</timed>> <<timed 14s>>10,<</timed>> <<timed 15s>>9,<</timed>> <<timed 16s>>8..."<</timed>>
<<timed 17s>>You hear the leader's muffled voice, speaking to you this time, from behind the locked door, "Come on—Doctor, if I can call you that anymore—you already know you've lost. You don't have a chance!"<</timed>>
<<timed 20s>><span class="fade-in-fast">What do you do?</span><</timed>>
<<timed 23s>><span class="fade-in-fast">[[Pull the yoke]]</span><</timed>>
<<timed 23s>><span class="fade-in-fast">[[Press the big red button]]</span><</timed>>
<<audio "sci-fi-ambient-music" stop>>
<<audio "explosion-ambiance" play>>
<<timed 4s>><<audio "action-strike" play loop volume 0.1>><</timed>>
<<timed 4.5s>>
<<audio "action-strike" volume 0.15>>
<</timed>>
<<timed 5s>>
<<audio "action-strike" volume 0.2>>
<</timed>>
<<timed 5.5s>>
<<audio "action-strike" volume 0.25>>
<</timed>>
<<timed 6s>>
<<audio "action-strike" volume 0.3>>
<</timed>>
<<timed 6.5s>>
<<audio "action-strike" volume 0.35>>
<</timed>>
<<timed 7s>>
<<audio "action-strike" volume 0.4>>
<</timed>>
<<timed 7.5s>>
<<audio "action-strike" volume 0.45>>
<</timed>>
<<timed 8s>>
<<audio "action-strike" volume 0.5>>
<</timed>>
<<timed 8.5s>>
<<audio "action-strike" volume 0.55>>
<</timed>>
<<timed 9s>>
<<audio "action-strike" volume 0.6>>
<</timed>>
<<timed 9.5s>>
<<audio "action-strike" volume 0.65>>
<</timed>>
<<timed 10s>>
<<audio "action-strike" volume 0.7>>
<</timed>>NAVIGATION ROOM
You try to pull the yoke, but to no avail, the ship won't budge.
<<timed 3s>>"7,<</timed>> <<timed 4s>>6,<</timed>> <<timed 5s>>5..."<</timed>>
<<timed 6s>>"Just admit it, you deserved it, especially after what you did to that poor subject 99!"<</timed>>
<<timed 9s>>[[Press the big red button|Press the big red button!]]<</timed>>
<<audio "action-strike" play loop volume 0.7>>NAVIGATION ROOM
You try to pull the yoke, but to no avail, the ship won't budge.
<<timed 3s>>"4,<</timed>> <<timed 4s>>3,<</timed>> <<timed 5s>>2..."<</timed>>
<<timed 6s>>"And you betrayed us! If we're going down, you're going down with us! HAHAHAHA!"<</timed>>
<<timed 9s>>You can't do anything else, just to close your eyes, and wait for the impact.<</timed>>
<<timed 12s>>"...1,<</timed>> <<timed 13s>>INITIATING THE LOOP"<</timed>>
<<timed 15s>><span class="fade-in-fast">Everything goes silent.</span><</timed>>
<<timed 18s>><span class="fade-in-fast">[[WAKE UP]]</span><</timed>>
<<audio "action-strike" play loop volume 0.7>>
<<timed 12s>>
<<audio "action-strike" volume 0.6>>
<</timed>>
<<timed 13s>>
<<audio "action-strike" volume 0.5>>
<</timed>>
<<timed 14s>>
<<audio "action-strike" volume 0.4>>
<</timed>>
<<timed 15s>>
<<audio "action-strike" volume 0.3>>
<</timed>>
<<timed 16s>>
<<audio "action-strike" volume 0.2>>
<</timed>>
<<timed 17s>>
<<audio "action-strike" volume 0.1>>
<</timed>>
<<timed 18s>>
<<audio "action-strike" stop>>
<</timed>>
<<timed 15s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>><img src="https://i.postimg.cc/XJYy7XH0/Chat-GPT-Image-11-apr-2025-14-18-46.png">
PROJECT PRISON
<<timed 4s>><span class="fade-in-fast">Genres: Fiction, puzzle, mystery, horror, thriller/suspense, action-adventure, sci-fi, fantasy — with hints of romance, and comedy.
Recommended age: 16+ (Violence, Fear)
IMPORTANT:
This game is best experienced on a PC or laptop. While it may run on mobile, some images and UI elements might not display properly.
You can open and close the menu bar on the left, where the "Continue", "Saves", and "Restart" buttons are, by pressing the arrow in the top-left corner of the game window.
If you load your saves while playing, the sounds and music can overlap, and timed events and texts will not reset. Press the "Restart" button in the menu bar, you will be sent back to the “VOLUME ON RECOMMENDED — HEADPHONES RECOMMENDED” passage, and load your saves from there.
on PC or laptop: You can click the “Enter Fullscreen” button at the bottom-right corner of the game window.
This is my first interactive fiction ever made. I'm not a professional writer — I made this just for fun — but any constructive feedback is welcome.
This game has a true ending!
Enjoy!
[[NEW GAME]]
[[About "Project Prison"]]
Update 1:
- Name of the location you are in, displayed at the top of the screen.
- Ability to skip cutscenes.
- "TIME CHALLENGE" accessible from the "Continue sleeping" passage.
- "About Project Prison" accessible from the title passage.
- Minor changes.</span><</timed>>
<<audio "explosion-ambiance" play>>
<<audio "sci-fi-ambient-music" play loop>>ROOM 100
You are on the bed.
What do you do?
[[Get up (with knife)]]
[[Self-terminate (on bed)]]
[[Continue sleeping]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "indoor-footsteps" play>>
<<timed 3s>>
<<audio "sitting-on-bed" play>>
<</timed>>
<<timed 5s>>
<<audio "sitting-on-bed" stop>>
<</timed>>
<<audio "electricity-sound" stop>>ROOM 100
You are in the center of the room.
What do you do?
[[Go to the door (with knife)]]
[[Go to the table (with knife)]]
[[Go back to the bed (with knife)]]
[[Self-terminate]]
<<audio "sci-fi-ambient-music" play loop>>
<<audio "sitting-on-bed" play>>
<<timed 2s>>
<<audio "sitting-on-bed" stop>>
<</timed>>
<<timed 2s>>
<<audio "indoor-footsteps" play>>
<</timed>><span class="fade-in-fast"><img src="https://i.postimg.cc/xTKQ55s8/Headphones-recommended.png">
VOLUME ON RECOMMENDED
HEADPHONES RECOMMENDED</span>
<<timed 3s>><span class="fade-in-fast">[[PRESS HERE TO CONTINUE]]</span><</timed>><span id="replaceMe1">ROOM 100</span>
As you are about to plunge the knife into your chest, you begin to see a blurry memory.
<<timed 5s>><span class="fade-in-fast">.</span><</timed>>
<<timed 6s>><span class="fade-in-fast">..</span><</timed>>
<<timed 7s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText1"><<timed 9s>>[[Skip|skip memory 1]]<</timed>></span>
<<timed 9s>><span class="fade-in-medium">You see your hands clasped together holding the knife, about to plunge it into your chest. There is a storm outside—a flash of lightning illuminated your bedroom through the window as you come rushing with the knife towards your chest—the thunder has come—you stopped with the tip of the knife right next to your chest, your hands shaking, you dropped the knife, and started crying.</span><</timed>>
<<timed 29s>><span class="fade-in-fast">.</span><</timed>>
<<timed 30s>><span class="fade-in-fast">..</span><</timed>>
<<timed 31s>><span class="fade-in-fast">...</span><</timed>>
<<timed 33s>><span class="fade-in-medium">After a moment, the blurry memory fade away. You see the knife on the floor—you bent down and picked it up.
What do you do?
[[Get up (with knife)]]
[[Continue sleeping]]</span><</timed>>
<<audio "sci-fi-ambient-music" play loop>>
<<timed 5s>>
<<audio "sci-fi-ambient-music" volume 0.8>>
<</timed>>
<<timed 5.5s>>
<<audio "sci-fi-ambient-music" volume 0.6>>
<</timed>>
<<timed 6s>>
<<audio "sci-fi-ambient-music" volume 0.4>>
<</timed>>
<<timed 6.5s>>
<<audio "sci-fi-ambient-music" volume 0.2>>
<</timed>>
<<timed 7s>>
<<audio "sci-fi-ambient-music" stop>>
<</timed>>
<<timed 9s>><<audio "tormenta-relajante-storm-relax" play volume 0.1>><</timed>>
<<timed 9.1s>>
<<audio "tormenta-relajante-storm-relax" volume 0.15>>
<</timed>>
<<timed 9.2s>>
<<audio "tormenta-relajante-storm-relax" volume 0.2>>
<</timed>>
<<timed 9.3s>>
<<audio "tormenta-relajante-storm-relax" volume 0.25>>
<</timed>>
<<timed 9.4s>>
<<audio "tormenta-relajante-storm-relax" volume 0.3>>
<</timed>>
<<timed 29.2s>>
<<audio "tormenta-relajante-storm-relax" volume 0.25>>
<</timed>>
<<timed 29.4s>>
<<audio "tormenta-relajante-storm-relax" volume 0.2>>
<</timed>>
<<timed 29.6s>>
<<audio "tormenta-relajante-storm-relax" volume 0.15>>
<</timed>>
<<timed 29.8s>>
<<audio "tormenta-relajante-storm-relax" volume 0.1>>
<</timed>>
<<timed 30s>>
<<audio "tormenta-relajante-storm-relax" stop>>
<</timed>>
<<timed 9s>><<audio "sad-acoustic" play volume 0.1>><</timed>>
<<timed 9.1s>>
<<audio "sad-acoustic" volume 0.15>>
<</timed>>
<<timed 9.2s>>
<<audio "sad-acoustic" volume 0.2>>
<</timed>>
<<timed 9.3s>>
<<audio "sad-acoustic" volume 0.25>>
<</timed>>
<<timed 9.4s>>
<<audio "sad-acoustic" volume 0.3>>
<</timed>>
<<timed 29.2s>>
<<audio "sad-acoustic" volume 0.25>>
<</timed>>
<<timed 29.4s>>
<<audio "sad-acoustic" volume 0.2>>
<</timed>>
<<timed 29.6s>>
<<audio "sad-acoustic" volume 0.15>>
<</timed>>
<<timed 29.8s>>
<<audio "sad-acoustic" volume 0.1>>
<</timed>>
<<timed 30s>>
<<audio "sad-acoustic" stop>>
<</timed>>
<<timed 33s>><<audio "sci-fi-ambient-music" play loop volume 1.0>><</timed>>
<<timed 33s>><<audio "TakePutKnife" play>><</timed>>
<<audio "sitting-on-bed" stop>>
<script>
setTimeout(function () {
$("#replaceMe1").fadeOut(4000, function () {
$(this).text("H̴̡̹̫̲̞̬̤̠̄̇̽̍O̸̩̜̪̊̀̋̃́̇M̸̨͙̮̘͎̺͈͉̂͛̏͝Ȩ̶̩̫̟̻͓̒̔́̔͘͜͠").fadeIn(5000);
});
}, 5000);
setTimeout(function () {
$("#replaceMe1").fadeOut(4000, function () {
$(this).text("ROOM 100").fadeIn(5000);
});
}, 29000);
</script>
<script>
setTimeout(function () {
$("#tempText1").hide();
}, 29000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you look around, you notice how some trees, birds, and the sky subtly glitch at times. In front of you, three paths diverge—to the northwest, north, and northeast. From the northern path, you hear distant growls echoing through the trees.
What do you do?
[[Take the path to the northwest|Take the path to the northwest (no s, no t, no up, no k, no h)]]
[[Take the path to the north|Take the path to the north (no s, no t, no up, no k, no h)]]
[[Take the path to the northeast|Take the path to the northeast (no s, no t, no up, no k, no h)]]
<span class="fade-in-fast"><img src="https://i.postimg.cc/8CdWn4X4/Look-around.png"></span>
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop volume 0.3>>CABIN
You took the shotgun. You look inside the shotgun's chamber and see TWO shells loaded.
[[Leave the cabin|Leave the cabin (s 2, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "indoor-footsteps" play>>
<<timed 3s>><<audio "realistic-shotgun-cocking-sound" play volume 0.5>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you walk along the path, you notice how the forest becomes thicker, and the growling sound louder. At some point, you reached the end of the path, and as you walk, you hear a metallic sound under your feet—stopping you from walking.
[[Look for the source of the metallic sound|Look for the source of the metallic sound (no s, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<timed 1s>><<audio "metal-footsteps" play>><</timed>>
<<timed 3s>><<audio "metal-footsteps" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you walk along the path, you spot a small village. Many of the houses are ruined or constantly glitching, with only one small house and a church still standing.
What do you do?
[[Go to the house|Go to the house (no s, no t, no up, no k, no h)]]
[[Go to the church|Go to the church (no s, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you walk along the path, you spot a wooden cabin nestled among the trees. Eventually, you arrived at its door.
[[Open the cabin door|Open the cabin door (no s, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you walk along the path, you spot a small village. Many of the houses are ruined or constantly glitching, with only one small house and a church still standing.
What do you do?
[[Go to the house|Go to the house (s 2, no t, no up, no k, no h)]]
[[Go to the church|Go to the church (s 2, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you walk along the path, you notice how the forest becomes thicker, and the growling sound louder. At some point, you reached the end of the path, and as you walk, you hear a metallic sound under your feet—stopping you from walking.
[[Look for the source of the metallic sound|Look for the source of the metallic sound (s 2, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<timed 1s>><<audio "metal-footsteps" play>><</timed>>
<<timed 3s>><<audio "metal-footsteps" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you push the leaves and branches aside, you discover what appears to be a trapdoor, with a keyhole in it.
[[Open the trapdoor|Open the trapdoor (s 2, t found, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>
<<audio "leaves-rustling-2" play>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "metal-footsteps" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You try to open the trapdoor, but in vain, it won't open.
[[Continue searching for the source of the growling sound|Continue searching for the source of the growling sound (s 2, t found, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You get closer and closer to the source of the growling. At one point, you see movement through the trees. You look closer and discover an undead—it's just like that doctor, but dressed in a prisoner's uniform. As you moved to inspect the undead more closely, you accidentally stepped on a branch—making a noise.
<<timed 10s>>IT SPOTTED YOU<</timed>>
<<timed 11s>>What do you do?
[[Fight|Fight (s 2, t found, no up, no k, no h)]]
[[Flight|Flight 2]]<</timed>>
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.9>>
<<timed 6s>><<audio "going-on-a-forest-road-gravel-and-grass" play>><</timed>>
<<timed 9s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<timed 9s>><<audio "twig-being-snapped-multiple-takes" play>><</timed>>
<<timed 10s>><<audio "twig-being-snapped-multiple-takes" stop>><</timed>>
<<timed 10s>><<audio "wonderous-world" stop>><</timed>>
<<timed 10s>><<audio "mutated-zombie-sound" stop>><</timed>>
<<timed 10s>><<audio "zombie-screaming" play>><</timed>>
<<timed 12s>><<audio "zombie-screaming" stop>><</timed>>
<<timed 11s>><<audio "suspense-pulse-tense-music" play loop volume 0.5>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you aim your shotgun at the undead prisoner, you see it running towards you with incredible agility.
[[Shoot it|Shoot it (s 2, t found, no up, no k, no h)]]
<<audio "suspense-pulse-tense-music" stop>>
<<audio "realistic-shotgun-cocking-sound" play volume 0.5>>
<<audio "tense-suspense-background-music" play loop volume 0.5>>
<<audio "zombie-screaming" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You try to run back to the path, but as you run, you see it running towards you with incredible agility, reaching you—jumping on you—attacking you like the last animal on earth, biting you with its mouth and scratching you with its hands, blood spurting out of you everywhere—
<<timed 10s>><span class="fade-in-fast"><img src="https://i.postimg.cc/s2DWJrrP/Chat-GPT-Image-14-apr-2025-19-10-38.png">
YOU DIED</span><</timed>>
<<timed 13s>><span class="fade-in-fast">Reawaken?
[[THE AWAKENING ROOM]]</span><</timed>>
<<audio "suspense-pulse-tense-music" stop>>
<<audio "tense-suspense-background-music" play loop volume 0.5>>
<<audio "running-on-gravel" play>>
<<timed 5s>><<audio "running-on-gravel" stop>><</timed>>
<<timed 5s>><<audio "hit-flesh-02" play loop>><</timed>>
<<timed 10s>><<audio "hit-flesh-02" stop>><</timed>>
<<timed 10s>><<audio "tense-suspense-background-music" stop>><</timed>>
<<audio "zombie-screaming" stop>>
<<timed 10s>><<audio "cresent-hell-escalate-3" play volume 0.5>><</timed>>
<<timed 10s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You pulled the trigger, shooting the undead prisoner—killing it.
[[Inspect its body|Inspect its body (s 1, t found, up dead, no k, no h)]]
<<audio "tense-suspense-background-music" stop>>
<<audio "shotgun-firing-4" play>>
<<timed 1s>><<audio "horror-body-drop" play>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You approached its body, and you see the number "97" written on the chest of its uniform. You notice how its body slowly decomposes.
[[Return to the trapdoor|Return to the trapdoor (s 1, t found, up dead, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>><span id="replaceMe16">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText5"><<timed 4s>>[[Skip|skip memory 3]]<</timed>></span>
<<timed 4s>>"Oi! Did you find him?!" someone asked as they hurried toward you.<</timed>>
<<timed 7s>>"Yes..." you replied, as you both stared at the rookie doctor's lifeless body—his hands still wrapped around the shotgun.<</timed>>
<<timed 12s>>"Ahhh, poor bastard... Why would he do something like this? Maybe it's because of Subject 98? I know he seemed a bit harsh... If he's the cause of this, I'll make sure he gets discharged!"<</timed>>
<<timed 22s>>"That doesn't matter right now." you replied. "Go to the church and get a heart—quick!"<</timed>>
<<timed 27s>><span class="fade-in-fast">.</span><</timed>>
<<timed 28s>><span class="fade-in-fast">..</span><</timed>>
<<timed 29s>><span class="fade-in-fast">...</span><</timed>>
<<timed 31s>><span class="fade-in-medium">Inside the cabin, you see the shotgun hanging on the wall.
[[Take the shotgun|Take the shotgun (no s, no t, no up, no k, no h)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "wooden-door-creaking" play>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<script>
setTimeout(function () {
$("#replaceMe16").fadeOut(2000, function () {
$(this).text("CABIN").fadeIn(2000);
});
}, 0000);
</script>
<script>
setTimeout(function () {
$("#tempText5").hide();
}, 27000);
</script><span id="replaceMe17">CABIN</span>
In front of you, three paths diverge—to the northwest, north, and northeast. From the northern path, you hear distant growls echoing through the trees.
What do you do?
[[Take the path to the northwest|Take the path to the northwest (s 2, no t, no up, no k, no h)]]
[[Take the path to the north|Take the path to the north (s 2, no t, no up, no k, no h)]]
<img src="https://i.postimg.cc/1X1zh1gN/Leave-the-cabin.png">
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.3>>
<script>
setTimeout(function () {
$("#replaceMe17").fadeOut(1000, function () {
$(this).text("Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒").fadeIn(1000);
});
}, 0000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
What do you do?
[[Open the trapdoor|Open the trapdoor (s 1, t found, up dead, no k, no h)]]
[[Leave from the trapdoor|Leave from the trapdoor (s 1, t found, up dead, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You try to open the trapdoor, but in vain, it won't open
[[Leave from the trapdoor|Leave from the trapdoor (s 1, t found, up dead, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
In front of you, three paths diverge—to the northwest, north, and northeast.
[[Take the path to the northwest|Take the path to the northwest (s 1, t found, up dead, no k, no h)]]
<img src="https://i.postimg.cc/pdgWzMJ1/Leave-from-the-trapdoor.png">
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you walk along the path, you spot a small village. Many of the houses are ruined or constantly glitching, with only one small house and a church still standing.
What do you do?
[[Go to the house|Go to the house (s 1, t found, up dead, no k, no h)]]
[[Go to the church|Go to the church (s 1, t found, up dead, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You have reached the door of the house.
[[Open the door of the house|Open the door of the house (s 1, t found, up dead, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You have reached the church door.
[[Open the church door|Open the church door (s 1, t found, up dead, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText6"><<timed 4s>>[[Skip|skip memory 4]]<</timed>></span>
<<timed 4s>>"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.<</timed>>
<<timed 7s>>"What do you think I'm trying to do, Doctor Oi?" you said.<</timed>>
<<timed 10s>>"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"<</timed>>
<<timed 20s>>You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.<</timed>>
<<timed 25s>><span class="fade-in-fast">.</span><</timed>>
<<timed 26s>><span class="fade-in-fast">..</span><</timed>>
<<timed 27s>><span class="fade-in-fast">...</span><</timed>>
<<timed 29s>><span class="fade-in-medium">The door is locked.
[[Shoot the door lock|Shoot the door lock (s 1, t found, up dead, no k, no h)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "door-lock-soiber-lock-sound-effect" play>>
<script>
setTimeout(function () {
$("#tempText6").hide();
}, 25000);
</script><span id="replaceMe18">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
You shot the door lock with the shotgun, opening the door. Inside, you see a wooden table with a key on it.
[[Take the key|Take the key (s 0, t found, up dead, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "realistic-shotgun-cocking-sound" play volume 0.5>>
<<timed 1s>><<audio "shotgun-firing-4" play>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe18").fadeOut(1000, function () {
$(this).text("HOUSE").fadeIn(1000);
});
}, 0000);
</script><span id="replaceMe19">HOUSE</span>
You took the key and left the house.
[[Go to the church|Go to the church (s 0, t found, up dead, k found, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "key-get" play>>
<script>
setTimeout(function () {
$("#replaceMe19").fadeOut(1000, function () {
$(this).text("Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒").fadeIn(1000);
});
}, 0000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You have reached the church door.
[[Open the church door|Open the church door (s 0, t found, up dead, k found, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>><span id="replaceMe20">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText7"><<timed 4s>>[[Skip|skip memory 5]]<</timed>></span>
<<timed 4s>>You entered the church, and as you walked past the pews, you came across Doctor Rookie, kneeling—praying. You decided to sit next to him, asking, "Did someone died again, and you need a heart? Or..."<</timed>>
<<timed 14s>>He flinched a little, stopping his prayer, saying, "Oh, sorry, I didn't hear you coming, Doctor—Mystery, hehe. And no, I was just praying like that, for myself."<</timed>>
<<timed 24s>>Then you say, "Ah, well then, let's pray together, I wanted a heart anyway, in case of anything. What prayer do you know?"<</timed>>
<<timed 29s>><span class="fade-in-fast">.</span><</timed>>
<<timed 30s>><span class="fade-in-fast">..</span><</timed>>
<<timed 31s>><span class="fade-in-fast">...</span><</timed>>
<<timed 33s>><span class="fade-in-medium">[[Pray|Pray (s 0, t found, up dead, k found, no h)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "church-door" play volume 0.5>>
<script>
setTimeout(function () {
$("#replaceMe20").fadeOut(2000, function () {
$(this).text("CHURCH").fadeIn(2000);
});
}, 0000);
</script>
<script>
setTimeout(function () {
$("#tempText7").hide();
}, 29000);
</script><span id="replaceMe21">CHURCH</span>
<<timed 3s>><span class="flash-text">HEART RECEIVED</span><</timed>>
<<timed 4s>>You left the church.
[[Leave the village|Leave the village (s 0, t found, up dead, k found, h received)]]<</timed>>
<<audio "wonderous-world" stop>>
<<timed 3s>><<audio "level-up-enhancement-8-bit-retro-sound-effect" play volume 0.5>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe21").fadeOut(1000, function () {
$(this).text("Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒").fadeIn(1000);
});
}, 4000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
In front of you, three paths diverge—to the northwest, north, and northeast.
[[Take the path to the north|Take the path to the north (s 0, t found, up dead, k found, h received)]]
<img src="https://i.postimg.cc/dtqq8BGv/Leave-the-village.png">
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>><span id="replaceMe20">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText7"><<timed 4s>>[[Skip|skip memory 6]]<</timed>></span>
<<timed 4s>>You entered the church, and as you walked past the pews, you came across Doctor Rookie, kneeling—praying. You decided to sit next to him, asking, "Did someone died again, and you need a heart? Or..."<</timed>>
<<timed 14s>>He flinched a little, stopping his prayer, saying, "Oh, sorry, I didn't hear you coming, Doctor—Mystery, hehe. And no, I was just praying like that, for myself."<</timed>>
<<timed 24s>>Then you say, "Ah, well then, let's pray together, I wanted a heart anyway, in case of anything. What prayer do you know?"<</timed>>
<<timed 29s>><span class="fade-in-fast">.</span><</timed>>
<<timed 30s>><span class="fade-in-fast">..</span><</timed>>
<<timed 31s>><span class="fade-in-fast">...</span><</timed>>
<<timed 33s>><span class="fade-in-medium">[[Pray|Pray (s 1, t found, up dead, no k, no h)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "church-door" play volume 0.5>>
<script>
setTimeout(function () {
$("#replaceMe20").fadeOut(2000, function () {
$(this).text("CHURCH").fadeIn(2000);
});
}, 0000);
</script>
<script>
setTimeout(function () {
$("#tempText7").hide();
}, 29000);
</script><span id="replaceMe21">CHURCH</span>
<<timed 3s>><span class="flash-text">HEART RECEIVED</span><</timed>>
<<timed 4s>>You left the church.
[[Go to the house|Go to the house (s 1, t found, up dead, no k, h received)]]<</timed>>
<<audio "wonderous-world" stop>>
<<timed 3s>><<audio "level-up-enhancement-8-bit-retro-sound-effect" play volume 0.5>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe21").fadeOut(1000, function () {
$(this).text("Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒").fadeIn(1000);
});
}, 4000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You have reached the door of the house.
[[Open the door of the house|Open the door of the house (s 1, t found, up dead, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText6"><<timed 4s>>[[Skip|skip memory 7]]<</timed>></span>
<<timed 4s>>"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.<</timed>>
<<timed 7s>>"What do you think I'm trying to do, Doctor Oi?" you said.<</timed>>
<<timed 10s>>"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"<</timed>>
<<timed 20s>>You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.<</timed>>
<<timed 25s>><span class="fade-in-fast">.</span><</timed>>
<<timed 26s>><span class="fade-in-fast">..</span><</timed>>
<<timed 27s>><span class="fade-in-fast">...</span><</timed>>
<<timed 29s>><span class="fade-in-medium">The door is locked.
[[Shoot the door lock|Shoot the door lock (s 1, t found, up dead, no k, h received)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "door-lock-soiber-lock-sound-effect" play>>
<script>
setTimeout(function () {
$("#tempText6").hide();
}, 25000);
</script><span id="replaceMe18">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
You shot the door lock with the shotgun, opening the door. Inside, you see a wooden table with a key on it.
[[Take the key|Take the key (s 0, t found, up dead, k found, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "realistic-shotgun-cocking-sound" play volume 0.5>>
<<timed 1s>><<audio "shotgun-firing-4" play>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe18").fadeOut(1000, function () {
$(this).text("HOUSE").fadeIn(1000);
});
}, 0000);
</script><span id="replaceMe19">HOUSE</span>
You took the key and left the house.
[[Leave the village|Leave the village (s 0, t found, up dead, k found, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "key-get" play>>
<script>
setTimeout(function () {
$("#replaceMe19").fadeOut(1000, function () {
$(this).text("Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒").fadeIn(1000);
});
}, 0000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You're back at the trapdoor.
What do you do?
[[Unlock the trapdoor|Unlock the trapdoor (alone)]]
[[Go back to the dead prisoner|Go back to the dead prisoner (s 0, t found, up dead, k found, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You arrived back at the place where you killed the undead prisoner, only seeing a skeleton and the prisoner's uniform on it.
[[Return to the trapdoor|Return to the trapdoor (alone)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>BASEMENT
As you turn on the flashlight, you discover what appears to be two capsules, side by side, in the middle of the room, and on the far wall, a metal door.
[[Go to the capsules|Go to the capsules (alone)]]
[[Go to the door|Go to the door 2]]
<<audio "wonderous-world" stop>>
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "ladder" stop>>
<<audio "flashlight-switch" play>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You unlocked the trapdoor with the key.
[[Open the trapdoor|Open the trapdoor (alone)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "metal-door-opening-amp-closing" play>>
<<timed 3s>><<audio "metal-door-opening-amp-closing" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You're back at the trapdoor.
[[Unlock the trapdoor|Unlock the trapdoor (alone)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You opened the trapdoor, revealing an iron ladder, leading down into the darkness.
[[Go down the ladder|Go down the ladder (alone)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "metal-door-opening-amp-closing" stop>>
<<audio "closing-metal-door" play>><span id="replaceMe22">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
You descend the ladder, and within seconds, you feel like you're hitting concrete. It's pitch black here. Next to the ladder, you see a light switch. You try it, but it doesn't do anything.
[[Turn on the flashlight|Turn on the flashlight (alone)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<timed 1s>>
<<audio "wonderous-world" volume 0.4>>
<</timed>>
<<timed 2s>>
<<audio "wonderous-world" volume 0.3>>
<</timed>>
<<timed 3s>>
<<audio "wonderous-world" volume 0.2>>
<</timed>>
<<timed 4s>>
<<audio "wonderous-world" volume 0.1>>
<</timed>>
<<timed 5s>>
<<audio "wonderous-world" stop>>
<</timed>>
<<timed 3s>><<audio "scary-ambience" play loop volume 0.1>><</timed>>
<<timed 4s>><<audio "scary-ambience" volume 0.2>><</timed>>
<<timed 5s>><<audio "scary-ambience" volume 0.3>><</timed>>
<<audio "ladder" play>>
<<timed 5s>><<audio "ladder" stop>><</timed>>
<<audio "mutated-zombie-sound" stop>>
<script>
setTimeout(function () {
$("#replaceMe22").fadeOut(3000, function () {
$(this).text("BASEMENT").fadeIn(3000);
});
}, 0000);
</script>BASEMENT
You approached the door. To its right, you see a broken hand scanner, and a display, saying "Rooms 93 - 96".
[[Turn back from the door "Rooms 93 - 96"]]
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>BASEMENT
You see what appears to be two capsules, side by side, in the middle of the room.
[[Go to the capsules|Go to the capsules (alone)]]
<<audio "footsteps-in-a-hallway" play>>
<<audio "scary-ambience" play loop volume 0.3>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>BASEMENT
You approached the capsules. They appear to be made of iron, with a closed window on top, and a small red button on their side.
[[Press the button of a capsule|Press the button of a capsule (alone)]]
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>BASEMENT
You pressed the button on one of the capsules, opening its window. Inside the capsule, you see an iron table.
[[Enter the capsule|Enter the capsule (alone)]]
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" stop>>
<<audio "electronic-door-opening" play>>
<<timed 1s>><<audio "sliding_wooden_cabinet_door_1-of-2" play>><</timed>>
<<timed 2s>><<audio "sliding_wooden_cabinet_door_1-of-2" stop>><</timed>><span id="replaceMe23">BASEMENT</span>
<span id="tempText11">[[Skip|skip cutscene 3]]</span>
Now you enter the capsule, lying down on the table. The window closes by itself, then green lasers pass by you—scanning you, followed by a sleeping gas—putting you to sleep. <<timed 17s>><span class="fade-in-medium">After a short moment, you wake up, and the capsule opens. Coming out of the capsule, you find yourself in a huge room, like an amphitheater, with hundreds of other capsules, placed on steps, some with people in them, others empty. You see an opening in the wall of the room, leading to a hallway, with a bright window opposite the opening, illuminating the interior.</span><</timed>>
<<timed 22s>><span class="fade-in-fast">[[leave the room|leave the room (alone)]]</span><</timed>>
<<audio "sliding_wooden_cabinet_door_1-of-2" stop>>
<<audio "scary-ambience" play loop volume 0.3>>
<<timed 17s>><<audio "scary-ambience" stop>><</timed>>
<<audio "metal-footsteps" play>>
<<timed 1s>><<audio "metal-footsteps" stop>><</timed>>
<<timed 2s>><<audio "sliding_wooden_cabinet_door_1-of-2" play>><</timed>>
<<timed 3s>><<audio "sliding_wooden_cabinet_door_1-of-2" stop>><</timed>>
<<timed 4s>><<audio "ui-processing-data-continuous-sequence-sensor-scan-small" play>><</timed>>
<<timed 7s>><<audio "ui-processing-data-continuous-sequence-sensor-scan-small" stop>><</timed>>
<<timed 8s>><<audio "gas-grenade" play>><</timed>>
<<timed 17s>><<audio "sliding_wooden_cabinet_door_1-of-2" play>><</timed>>
<<timed 18s>><<audio "sliding_wooden_cabinet_door_1-of-2" stop>><</timed>>
<<timed 19s>><<audio "metal-footsteps" play>><</timed>>
<<timed 20s>><<audio "metal-footsteps" stop>><</timed>>
<<timed 17s>><<audio "the-incredible-beauty-of-nature" play loop volume 1.0>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe23").fadeOut(2000, function () {
$(this).text("CAPSULE ROOM").fadeIn(2000);
});
}, 17000);
</script>
<script>
setTimeout(function () {
$("#tempText11").hide();
}, 22000);
</script><span id="replaceMe24">CAPSULE ROOM</span>
You left the room, walking out into the hallway, with a large window, sunlight streaming through it.
[[Approach the window|Approach the window (alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>
<script>
setTimeout(function () {
$("#replaceMe24").fadeOut(1000, function () {
$(this).text("HALLWAY").fadeIn(1000);
});
}, 0000);
</script>HALLWAY
You approached the window, and you see, the sky, the clouds, the sun, are real this time, nothing glitches, then, you look down, and you see, just water—an ocean, flying above it.
<<timed 10s>><span class="fade-in-fast">.</span><</timed>>
<<timed 11s>><span class="fade-in-fast">..</span><</timed>>
<<timed 12s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText12"><<timed 14s>>[[Skip|skip memory 17]]<</timed>></span>
<<timed 14s>>You see yourself dressed in a doctor's uniform, coming from the left, going to the door on the right, above it saying "Navigation Room". Using a keycard, you opened it. You don't see anyone here, the ship is on autopilot. Trying to find a way to stop the ship, you see two big red buttons on the control panel, far apart from each other. Hoping that will do it, you press one of the buttons, and then—<</timed>>
<<timed 29s>>AI assistant's voice blares, "WARNING. WARNING. INITIALIZING THE LOOP..."<</timed>>
<<timed 34s>>Immediately after, you heard two security robots, along with the ship's leader, enter the room, the leader saying, "Oooh, but what a surprise, a doctor trying to sabotage us, destroying my Project Prison... TRAITOR! What are you waiting for, catch him!<</timed>>
<<timed 44s>>Then, both robots saying in unison, "YES SIR"<</timed>>
<<timed 49s>>When you tried to run away, one of the robots fired a laser at one of your legs, making a hole—falling to the ground, screaming in pain.<</timed>>
<<timed 54s>>Then, the leader says, "I received word that you killed Subject 99, by giving him an overdose of the substance, but instead of reviving him, you decided to sabotage our project! Take him and put him in one of the capsules..."<</timed>>
<<timed 64s>>Then, both robots saying in unison, "YES SIR"<</timed>>
<<timed 67s>>As you see the robots coming towards you, due to your leg injury, you start to see blurry—fainting.<</timed>>
<<timed 70s>><span class="fade-in-fast">.</span><</timed>>
<<timed 71s>><span class="fade-in-fast">..</span><</timed>>
<<timed 72s>><span class="fade-in-fast">...</span><</timed>>
<<timed 74s>><span class="fade-in-medium">AI assistant's voice blares, "THE LOOP WILL INITIATE IN 5 MINUTES..."
[[Look around|Look around (the ship alone)]]</span><</timed>>
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>
<script>
setTimeout(function () {
$("#tempText12").hide();
}, 70000);
</script>HALLWAY
You're at the door, it's closed, and to open it, you need a keycard.
[[Go to the "Command Center Room" door|Go to the "Command Center Room" door (alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>HALLWAY
You approached the door, slowly pushing it open, seeing two security robots patrolling the room, and the leader, chatting with other workers at a table. At the other end of the room, on a table, you see the keycard.
<span class="fade-in-fast"><img src="https://i.postimg.cc/9Fy4XvBW/0.png"></span>
[[Sneak in|Sneak in (alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>HALLWAY
To your right, you see the door to the "Navigation Room", and to your left, a door ajar, to the "Command Center Room", hearing muffled voices coming from inside.
What do you do?
[[Go to the "Navigation Room" door|Go to the "Navigation Room" door (alone)]]
[[Go to the "Command Center Room" door|Go to the "Command Center Room" door (alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>><span id="replaceMe25">HALLWAY</span>
"Sir, we've tried everything, but we can't find the source of this error!"
<img src="https://i.postimg.cc/x8t4Lsvq/1.png">
[[Move|Move (1 alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>
<script>
setTimeout(function () {
$("#replaceMe25").fadeOut(1000, function () {
$(this).text("COMMAND CENTER ROOM").fadeIn(1000);
});
}, 0000);
</script>COMMAND CENTER ROOM
"Didn't you hear that?! It's going to happen in five minutes! And all because of that damn doc—prisoner!"
<img src="https://i.postimg.cc/9QRWbkL6/2.png">
[[Move|Move (2 alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
"By the way, sir, subject 97 transformed and killed that doctor—the others called him Rookie. Then, Subject 97 escaped and now wanders the virtual world."
<img src="https://i.postimg.cc/sxHr9P7f/3.png">
[[Move|Move (death)]]
[[Hide|Hide (1 alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>You have been detected by a security robot, shouting, "INTRUDER, INTRUDER" alerting everyone in the room.
<<timed 5s>>Then, the leader says, "How the hell did you get here?! That doesn't matter right now... Everything is happening only because of you, I'm sick of you! Robots, KILL HIM!"<</timed>>
<<timed 15s>>Then, both robots saying in unison, "YES SIR"<</timed>>
<<timed 18s>>The robots started shooting lasers at you, until there was no trace of you left.<</timed>>
<<timed 23s>><span class="fade-in-fast"><img src="https://i.postimg.cc/s2DWJrrP/Chat-GPT-Image-14-apr-2025-19-10-38.png">
YOU DIED</span><</timed>>
<<timed 26s>><span class="fade-in-fast">Reawaken?
[[THE AWAKENING ROOM]]</span><</timed>>
<<audio "the-incredible-beauty-of-nature" play loop>>
<<timed 1s>>
<<audio "the-incredible-beauty-of-nature" volume 0.9>>
<</timed>>
<<timed 2s>>
<<audio "the-incredible-beauty-of-nature" volume 0.8>>
<</timed>>
<<timed 3s>>
<<audio "the-incredible-beauty-of-nature" volume 0.7>>
<</timed>>
<<timed 4s>>
<<audio "the-incredible-beauty-of-nature" volume 0.6>>
<</timed>>
<<timed 5s>>
<<audio "the-incredible-beauty-of-nature" volume 0.5>>
<</timed>>
<<timed 6s>>
<<audio "the-incredible-beauty-of-nature" volume 0.4>>
<</timed>>
<<timed 7s>>
<<audio "the-incredible-beauty-of-nature" volume 0.3>>
<</timed>>
<<timed 8s>>
<<audio "the-incredible-beauty-of-nature" volume 0.2>>
<</timed>>
<<timed 9s>>
<<audio "the-incredible-beauty-of-nature" volume 0.1>>
<</timed>>
<<timed 10s>>
<<audio "the-incredible-beauty-of-nature" stop>>
<</timed>>
<<timed 18s>><<audio "attack-laser" play volume 0.1>><</timed>>
<<timed 18.5s>><<audio "attack-laser" stop>><</timed>>
<<timed 19s>><<audio "attack-laser" play>><</timed>>
<<timed 19.5s>><<audio "attack-laser" stop>><</timed>>
<<timed 20s>><<audio "attack-laser" play>><</timed>>
<<timed 20.5s>><<audio "attack-laser" stop>><</timed>>
<<timed 21s>><<audio "attack-laser" play>><</timed>>
<<timed 21.5s>><<audio "attack-laser" stop>><</timed>>
<<timed 22s>><<audio "attack-laser" play>><</timed>>
<<timed 22.5s>><<audio "attack-laser" stop>><</timed>>
<<timed 23s>><<audio "cresent-hell-escalate-3" play volume 0.5>><</timed>>
<<timed 23s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>>COMMAND CENTER ROOM
"Damn it! I knew that substance wasn't a good idea!"
<img src="https://i.postimg.cc/wvZhZZhS/4.png">
[[Move|Move (death)]]
[[Wait|Wait (1 alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
"Everything has gone crazy! The substance was a failure, we were betrayed, and now this—loop?!"
<img src="https://i.postimg.cc/8PWqKVRg/5.png">
[[Move|Move (3 alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
"At best, I'd rather set Project Prison to self-destruct! Who knows how many times we've been through the loop so far!"
<img src="https://i.postimg.cc/3RdqgM86/6.png">
[[Go get the keycard|Go get the keycard (alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
AI assistant's voice blares, "THE LOOP WILL INITIATE IN 1 MINUTE..."
<img src="https://i.postimg.cc/v85zC8Nh/7.png">
[[Move|Move (4 alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>
<<audio "picking-mobile-from-table" play>>
<<timed 3s>><<audio "picking-mobile-from-table" stop>><</timed>>COMMAND CENTER ROOM
"I agree with you, sir. I also think that this would be the best solution to stop the loop. The ship is just a project after all, it's in the name, we could have expected an error like this."
<img src="https://i.postimg.cc/CxxsZGLr/8.png">
[[Move|Move (death)]]
[[Hide|Hide (2 alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>
<<audio "picking-mobile-from-table" stop>>COMMAND CENTER ROOM
"No! We will all die! Maybe we can still find a solution to stop the loop!"
<img src="https://i.postimg.cc/sDk3xccs/9.png">
[[Move|Move (death)]]
[[Wait|Wait (2 alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
"Didn't you hear that?! It's going to happen in a minute! There's no time left! Plus, we're above the ocean, the water will cushion the impact!"
<img src="https://i.postimg.cc/bJc62Z5G/10.png">
[[Move|Move (5 alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
"What is your decision, sir?!"
<img src="https://i.postimg.cc/yN9jBVN7/11.png">
[[Move|Move (6 alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
"And so my dream of making a perfect world a reality went to hell... Let's self-destruct it!"
<img src="https://i.postimg.cc/ZYjcJsJv/12.png">
[[Move|RUN (alone)]]
[[Wait|RUN (alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>><span id="replaceMe26">COMMAND CENTER ROOM</span>
You have been detected by a security robot, shouting, "INTRUDER, INTRUDER" alerting everyone in the room.
<<timed 5s>>Then, the leader says, "How the hell did you get here?! That doesn't matter right now... Everything is happening only because of you, I'm sick of you! Robots, KILL HIM!"<</timed>>
<<timed 15s>>Then, both robots saying in unison, "YES SIR"<</timed>>
<<timed 18s>>You started running towards the door of the "Navigation Room". The robot lasers flying past you as you ran. Finally, you reached the door.
[[Use the keycard|Use the keycard (alone)]]<</timed>>
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>
<<timed 1s>>
<<audio "the-incredible-beauty-of-nature" volume 0.9>>
<</timed>>
<<timed 2s>>
<<audio "the-incredible-beauty-of-nature" volume 0.8>>
<</timed>>
<<timed 3s>>
<<audio "the-incredible-beauty-of-nature" volume 0.7>>
<</timed>>
<<timed 4s>>
<<audio "the-incredible-beauty-of-nature" volume 0.6>>
<</timed>>
<<timed 5s>>
<<audio "the-incredible-beauty-of-nature" volume 0.5>>
<</timed>>
<<timed 6s>>
<<audio "the-incredible-beauty-of-nature" volume 0.4>>
<</timed>>
<<timed 7s>>
<<audio "the-incredible-beauty-of-nature" volume 0.3>>
<</timed>>
<<timed 8s>>
<<audio "the-incredible-beauty-of-nature" volume 0.2>>
<</timed>>
<<timed 9s>>
<<audio "the-incredible-beauty-of-nature" volume 0.1>>
<</timed>>
<<timed 10s>>
<<audio "the-incredible-beauty-of-nature" stop>>
<</timed>>
<<timed 18s>><<audio "action-strike" play loop volume 0.7>><</timed>>
<<timed 18s>><<audio "running" play>><</timed>>
<<timed 18s>><<audio "attack-laser" play volume 0.1>><</timed>>
<<timed 18.5s>><<audio "attack-laser" stop>><</timed>>
<<timed 19s>><<audio "attack-laser" play>><</timed>>
<<timed 19.5s>><<audio "attack-laser" stop>><</timed>>
<<timed 20s>><<audio "attack-laser" play>><</timed>>
<<timed 20.5s>><<audio "attack-laser" stop>><</timed>>
<<timed 21s>><<audio "attack-laser" play>><</timed>>
<<timed 21.5s>><<audio "attack-laser" stop>><</timed>>
<<timed 22s>><<audio "attack-laser" play>><</timed>>
<<timed 22.5s>><<audio "attack-laser" stop>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe26").fadeOut(1000, function () {
$(this).text("HALLWAY").fadeIn(1000);
});
}, 18000);
</script><span id="replaceMe27">HALLWAY</span>
You quickly used the keycard, entered the room, and locked it back.
<<timed 5s>>You hear leader's muffled cries from behind the locked door, "Activate self-destruct!"<</timed>>
<<timed 10s>>Then you hear a security robot answering, "YES SIR" //Robot sounds//<</timed>>
<<timed 13s>>AI assistant's voice blares, "WARNING. WARNING. IMMINENT IMPACT IN<</timed>> <<timed 14s>>10,<</timed>> <<timed 15s>>9,<</timed>> <<timed 16s>>8..."<</timed>>
<<timed 18s>>You hear the leader's muffled voice, speaking to you this time, from behind the locked door, "Come on—Doctor, if I can call you that anymore—you already know you've lost. You don't have a chance!"<</timed>>
<<timed 21s>>What do you do?
[[Pull the yoke]]
[[Press the big red button]]<</timed>>
<<audio "action-strike" play loop volume 0.7>>
<<audio "electronic-door-opening" play>>
<<timed 1s>><<audio "opening-metal-door" play>><</timed>>
<<timed 2s>><<audio "electronic-door-opening" play>><</timed>>
<<timed 3s>><<audio "metallic-door-shut" play>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe27").fadeOut(1000, function () {
$(this).text("NAVIGATION ROOM").fadeIn(1000);
});
}, 0000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You have reached the door of the house.
[[Open the door of the house|Open the door of the house (s 2, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You have reached the church door.
[[Open the church door|Open the church door (s 2, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText6"><<timed 4s>>[[Skip|skip memory 8]]<</timed>></span>
<<timed 4s>>"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.<</timed>>
<<timed 7s>>"What do you think I'm trying to do, Doctor Oi?" you said.<</timed>>
<<timed 10s>>"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"<</timed>>
<<timed 20s>>You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.<</timed>>
<<timed 25s>><span class="fade-in-fast">.</span><</timed>>
<<timed 26s>><span class="fade-in-fast">..</span><</timed>>
<<timed 27s>><span class="fade-in-fast">...</span><</timed>>
<<timed 29s>><span class="fade-in-medium">The door is locked.
[[Shoot the door lock|Shoot the door lock (s 2, no t, no up, no k, no h)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "door-lock-soiber-lock-sound-effect" play>>
<script>
setTimeout(function () {
$("#tempText6").hide();
}, 25000);
</script><span id="replaceMe18">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
You shot the door lock with the shotgun, opening the door. Inside, you see a wooden table with a key on it.
[[Take the key|Take the key (s 1, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "realistic-shotgun-cocking-sound" play volume 0.5>>
<<timed 1s>><<audio "shotgun-firing-4" play>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe18").fadeOut(1000, function () {
$(this).text("HOUSE").fadeIn(1000);
});
}, 0000);
</script><span id="replaceMe19">HOUSE</span>
You took the key and left the house.
[[Go to the church|Go to the church (s 1, no t, no up, k found, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "key-get" play>>
<script>
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$("#replaceMe19").fadeOut(1000, function () {
$(this).text("Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒").fadeIn(1000);
});
}, 0000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You have reached the church door.
[[Open the church door|Open the church door (s 1, no t, no up, k found, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>><span id="replaceMe20">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText7"><<timed 4s>>[[Skip|skip memory 9]]<</timed>></span>
<<timed 4s>>You entered the church, and as you walked past the pews, you came across Doctor Rookie, kneeling—praying. You decided to sit next to him, asking, "Did someone died again, and you need a heart? Or..."<</timed>>
<<timed 14s>>He flinched a little, stopping his prayer, saying, "Oh, sorry, I didn't hear you coming, Doctor—Mystery, hehe. And no, I was just praying like that, for myself."<</timed>>
<<timed 24s>>Then you say, "Ah, well then, let's pray together, I wanted a heart anyway, in case of anything. What prayer do you know?"<</timed>>
<<timed 29s>><span class="fade-in-fast">.</span><</timed>>
<<timed 30s>><span class="fade-in-fast">..</span><</timed>>
<<timed 31s>><span class="fade-in-fast">...</span><</timed>>
<<timed 33s>><span class="fade-in-medium">[[Pray|Pray (s 1, no t, no up, k found, no h)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "church-door" play volume 0.5>>
<script>
setTimeout(function () {
$("#replaceMe20").fadeOut(2000, function () {
$(this).text("CHURCH").fadeIn(2000);
});
}, 0000);
</script>
<span id="replaceMe21">CHURCH</span>
<<timed 3s>><span class="flash-text">HEART RECEIVED</span><</timed>>
<<timed 4s>>You left the church.
[[Leave the village|Leave the village (s 1, no t, no up, k found, h received)]]<</timed>>
<<audio "wonderous-world" stop>>
<<timed 3s>><<audio "level-up-enhancement-8-bit-retro-sound-effect" play volume 0.5>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe21").fadeOut(1000, function () {
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}, 4000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
In front of you, three paths diverge—to the northwest, north, and northeast. From the northern path, you hear distant growls echoing through the trees.
[[Take the path to the north|Take the path to the north (s 1, no t, no up, k found, h received)]]
<img src="https://i.postimg.cc/3r08JPm9/cabin-village.png">
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.3>><span id="replaceMe20">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText7"><<timed 4s>>[[Skip|skip memory 10]]<</timed>></span>
<<timed 4s>>You entered the church, and as you walked past the pews, you came across Doctor Rookie, kneeling—praying. You decided to sit next to him, asking, "Did someone died again, and you need a heart? Or..."<</timed>>
<<timed 14s>>He flinched a little, stopping his prayer, saying, "Oh, sorry, I didn't hear you coming, Doctor—Mystery, hehe. And no, I was just praying like that, for myself."<</timed>>
<<timed 24s>>Then you say, "Ah, well then, let's pray together, I wanted a heart anyway, in case of anything. What prayer do you know?"<</timed>>
<<timed 29s>><span class="fade-in-fast">.</span><</timed>>
<<timed 30s>><span class="fade-in-fast">..</span><</timed>>
<<timed 31s>><span class="fade-in-fast">...</span><</timed>>
<<timed 33s>><span class="fade-in-medium">[[Pray|Pray (s 2, no t, no up, no k, no h)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "church-door" play volume 0.5>>
<script>
setTimeout(function () {
$("#replaceMe20").fadeOut(2000, function () {
$(this).text("CHURCH").fadeIn(2000);
});
}, 0000);
</script>
<script>
setTimeout(function () {
$("#tempText7").hide();
}, 29000);
</script><span id="replaceMe21">CHURCH</span>
<<timed 3s>><span class="flash-text">HEART RECEIVED</span><</timed>>
<<timed 4s>>You left the church.
[[Go to the house|Go to the house (s 2, no t, no up, no k, h received)]]<</timed>>
<<audio "wonderous-world" stop>>
<<timed 3s>><<audio "level-up-enhancement-8-bit-retro-sound-effect" play volume 0.5>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe21").fadeOut(1000, function () {
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});
}, 4000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You have reached the door of the house.
[[Open the door of the house|Open the door of the house (s 2, no t, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText9"><<timed 4s>>[[Skip|skip memory 11]]<</timed>></span>
<<timed 4s>>"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.<</timed>>
<<timed 7s>>"What do you think I'm trying to do, Doctor Oi?" you said.<</timed>>
<<timed 10s>>"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"<</timed>>
<<timed 20s>>You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.<</timed>>
<<timed 25s>><span class="fade-in-fast">.</span><</timed>>
<<timed 26s>><span class="fade-in-fast">..</span><</timed>>
<<timed 27s>><span class="fade-in-fast">...</span><</timed>>
<<timed 29s>><span class="fade-in-medium">The door is locked.
[[Shoot the door lock|Shoot the door lock (s 2, no t, no up, no k, h received)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "door-lock-soiber-lock-sound-effect" play>>
<script>
setTimeout(function () {
$("#tempText9").hide();
}, 25000);
</script><span id="replaceMe18">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
You shot the door lock with the shotgun, opening the door. Inside, you see a wooden table with a key on it.
[[Take the key|Take the key (s 1, no t, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "realistic-shotgun-cocking-sound" play volume 0.5>>
<<timed 1s>><<audio "shotgun-firing-4" play>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe18").fadeOut(1000, function () {
$(this).text("HOUSE").fadeIn(1000);
});
}, 0000);
</script><span id="replaceMe19">HOUSE</span>
You took the key and left the house.
[[Leave the village|Leave the village (s 1, no t, no up, k found, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "key-get" play>>
<script>
setTimeout(function () {
$("#replaceMe19").fadeOut(1000, function () {
$(this).text("Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒").fadeIn(1000);
});
}, 0000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you walk along the path, you notice how the forest becomes thicker, and the growling sound louder. At some point, you reached the end of the path, and as you walk, you hear a metallic sound under your feet—stopping you from walking.
[[Look for the source of the metallic sound|Look for the source of the metallic sound (s 1, no t, no up, k found, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<timed 1s>><<audio "metal-footsteps" play>><</timed>>
<<timed 3s>><<audio "metal-footsteps" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you push the leaves and branches aside, you discover what appears to be a trapdoor, with a keyhole in it.
[[Open the trapdoor|Open the trapdoor (s 1, t found, no up, k found, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>
<<audio "leaves-rustling-2" play>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "metal-footsteps" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You try to open the trapdoor, but in vain, it won't open.
[[Unlock the trapdoor|Unlock the trapdoor (alone)]]
[[Continue searching for the source of the growling sound|Continue searching for the source of the growling sound (s 1, t found, no up, k found, h received)]], You still have 1 shell in your shotgun!
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You get closer and closer to the source of the growling. At one point, you see movement through the trees. You look closer and discover an undead—it's just like that doctor, but dressed in a prisoner's uniform. As you moved to inspect the undead more closely, you accidentally stepped on a branch—making a noise.
<<timed 10s>>IT SPOTTED YOU<</timed>>
<<timed 11s>>What do you do?
[[Fight|Fight (s 1, t found, no up, k found, h received)]]
[[Flight|Flight 2]]<</timed>>
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.9>>
<<timed 6s>><<audio "going-on-a-forest-road-gravel-and-grass" play>><</timed>>
<<timed 9s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<timed 9s>><<audio "twig-being-snapped-multiple-takes" play>><</timed>>
<<timed 10s>><<audio "twig-being-snapped-multiple-takes" stop>><</timed>>
<<timed 10s>><<audio "wonderous-world" stop>><</timed>>
<<timed 10s>><<audio "mutated-zombie-sound" stop>><</timed>>
<<timed 10s>><<audio "zombie-screaming" play>><</timed>>
<<timed 12s>><<audio "zombie-screaming" stop>><</timed>>
<<timed 11s>><<audio "suspense-pulse-tense-music" play loop volume 0.5>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you aim your shotgun at the undead prisoner, you see it running towards you with incredible agility.
[[Shoot it|Shoot it (s 1, t found, no up, k found, h received)]]
<<audio "suspense-pulse-tense-music" stop>>
<<audio "realistic-shotgun-cocking-sound" play volume 0.5>>
<<audio "tense-suspense-background-music" play loop volume 0.5>>
<<audio "zombie-screaming" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You pulled the trigger, shooting the undead prisoner—killing it.
[[Inspect its body|Inspect its body (s 0, t found, up dead, k found, h received)]]
<<audio "tense-suspense-background-music" stop>>
<<audio "shotgun-firing-4" play>>
<<timed 1s>><<audio "horror-body-drop" play>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You approached its body, and you see the number "97" written on the chest of its uniform. You notice how its body slowly decomposes.
[[Return to the trapdoor|Return to the trapdoor (alone)]]
[[Use the heart|Use the heart (s 0, t found, up dead, k found, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You see the heart you received begin to beat rapidly—emitting powerful beams of light, then, entering the body of the dead prisoner—repairing all the body parts as if by magic, resurrecting them. It's her. Short blond hair, blue eyes, quite short. She's lying on the ground, visibly confused about what's happening or where she is.
[[Take her hand|Take her hand (s 0, t found, up revived, k found, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "magic-ascend-3" play>>
<<timed 3s>><<audio "magic-descend-3" play>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You reached out, grabbing her hand—lifting her up from the ground. You both looked at each other in confusion, but with the thought that you would need each other.
[[Return to the trapdoor|Return to the trapdoor (s 0, t found, up revived, k found, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
Holding her hand, you both reached the trapdoor.
[[Unlock the trapdoor|Unlock the trapdoor (together)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You unlocked the trapdoor with the key.
[[Open the trapdoor|Open the trapdoor (together)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "metal-door-opening-amp-closing" play>>
<<timed 3s>><<audio "metal-door-opening-amp-closing" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You opened the trapdoor, revealing an iron ladder, leading down into the darkness. She's visibly scared of what might await you both down there.
[[Go down the ladder|Go down the ladder (together)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "metal-door-opening-amp-closing" stop>>
<<audio "closing-metal-door" play>><span id="replaceMe22">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
You descend the ladder first, then, when she sees that nothing bad happened, she descends the ladder as well, and within seconds, you feel like you're hitting concrete. It's pitch black here. She arrived too. Next to the ladder, you see a light switch. You try it, but it doesn't do anything.
[[Turn on the flashlight|Turn on the flashlight (together)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<timed 1s>>
<<audio "wonderous-world" volume 0.4>>
<</timed>>
<<timed 2s>>
<<audio "wonderous-world" volume 0.3>>
<</timed>>
<<timed 3s>>
<<audio "wonderous-world" volume 0.2>>
<</timed>>
<<timed 4s>>
<<audio "wonderous-world" volume 0.1>>
<</timed>>
<<timed 5s>>
<<audio "wonderous-world" stop>>
<</timed>>
<<timed 3s>><<audio "scary-ambience" play loop volume 0.1>><</timed>>
<<timed 4s>><<audio "scary-ambience" volume 0.2>><</timed>>
<<timed 5s>><<audio "scary-ambience" volume 0.3>><</timed>>
<<audio "ladder" play>>
<<timed 5s>><<audio "ladder" stop>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe22").fadeOut(3000, function () {
$(this).text("BASEMENT").fadeIn(3000);
});
}, 0000);
</script>BASEMENT
As you turn on the flashlight, you two discover what appears to be two capsules, side by side, in the middle of the room, and on the far wall, a metal door.
[[Go to the capsules|Go to the capsules (together)]]
[[Go to the door|Go to the door 3]]
<<audio "wonderous-world" stop>>
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "ladder" stop>>
<<audio "flashlight-switch" play>>BASEMENT
Both of you approached the capsules. They appear to be made of iron, with a closed window on top, and a small red button on their side.
[[Press the button of a capsule|Press the button of a capsule (together)]]
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>BASEMENT
You approached the door. To its right, you see a broken hand scanner, and a display, saying "Rooms 93 - 96".
[[Turn back from the door "Rooms 93 - 96"|Turn back from the door "Rooms 93 - 96" 2]]
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" play>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>BASEMENT
You both see what appears to be two capsules, side by side, in the middle of the room.
[[Go to the capsules|Go to the capsules (together)]]
<<audio "footsteps-in-a-hallway" play>>
<<audio "scary-ambience" play loop volume 0.3>>
<<timed 3s>><<audio "footsteps-in-a-hallway" stop>><</timed>>BASEMENT
You pressed the button on one of the capsules, she did the same to the other one, opening their window. Inside the capsules, you two see an iron table.
[[Enter the capsule|Enter the capsule (together)]]
<<audio "scary-ambience" play loop volume 0.3>>
<<audio "footsteps-in-a-hallway" stop>>
<<audio "electronic-door-opening" play>>
<<timed 1s>><<audio "sliding_wooden_cabinet_door_1-of-2" play>><</timed>>
<<timed 2s>><<audio "sliding_wooden_cabinet_door_1-of-2" stop>><</timed>><span id="replaceMe23">BASEMENT</span>
<span id="tempText11">[[Skip|skip cutscene 4]]</span>
Now both of you enter the capsules, lying down on the table. She's visibly nervous, but curious of what might happen. The window closes by itself, then green lasers pass by you—scanning you, followed by a sleeping gas—putting you to sleep. <<timed 17s>><span class="fade-in-medium">After a short moment, you two wake up, and the capsules opens. Coming out of the capsule, you find yourselves in a huge room, like an amphitheater, with hundreds of other capsules, placed on steps, some with people in them, others empty. You two see an opening in the wall of the room, leading to a hallway, with a bright window opposite the opening, illuminating the interior.</span><</timed>>
<<timed 22s>><span class="fade-in-fast">[[leave the room|leave the room (together)]]</span><</timed>>
<<audio "sliding_wooden_cabinet_door_1-of-2" stop>>
<<audio "scary-ambience" play loop volume 0.3>>
<<timed 17s>><<audio "scary-ambience" stop>><</timed>>
<<audio "metal-footsteps" play>>
<<timed 1s>><<audio "metal-footsteps" stop>><</timed>>
<<timed 2s>><<audio "sliding_wooden_cabinet_door_1-of-2" play>><</timed>>
<<timed 3s>><<audio "sliding_wooden_cabinet_door_1-of-2" stop>><</timed>>
<<timed 4s>><<audio "ui-processing-data-continuous-sequence-sensor-scan-small" play>><</timed>>
<<timed 7s>><<audio "ui-processing-data-continuous-sequence-sensor-scan-small" stop>><</timed>>
<<timed 8s>><<audio "gas-grenade" play>><</timed>>
<<timed 17s>><<audio "sliding_wooden_cabinet_door_1-of-2" play>><</timed>>
<<timed 18s>><<audio "sliding_wooden_cabinet_door_1-of-2" stop>><</timed>>
<<timed 19s>><<audio "metal-footsteps" play>><</timed>>
<<timed 20s>><<audio "metal-footsteps" stop>><</timed>>
<<timed 17s>><<audio "the-incredible-beauty-of-nature" play loop volume 1.0>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe23").fadeOut(2000, function () {
$(this).text("CAPSULE ROOM").fadeIn(2000);
});
}, 17000);
</script>
<script>
setTimeout(function () {
$("#tempText11").hide();
}, 22000);
</script><span id="replaceMe24">CAPSULE ROOM</span>
You two left the room, walking out into the hallway, with a large window, sunlight streaming through it.
[[Approach the window|Approach the window (together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>
<script>
setTimeout(function () {
$("#replaceMe24").fadeOut(1000, function () {
$(this).text("HALLWAY").fadeIn(1000);
});
}, 0000);
</script>HALLWAY
You both approached the window, and you see, the sky, the clouds, the sun, are real this time, nothing glitches, then, you look down, and you see, just water—an ocean, flying above it.
<<timed 10s>><span class="fade-in-fast">.</span><</timed>>
<<timed 11s>><span class="fade-in-fast">..</span><</timed>>
<<timed 12s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText12"><<timed 14s>>[[Skip|skip memory 18]]<</timed>></span>
<<timed 14s>>You see yourself dressed in a doctor's uniform, coming from the left, going to the door on the right, above it saying "Navigation Room". Using a keycard, you opened it. You don't see anyone here, the ship is on autopilot. Trying to find a way to stop the ship, you see two big red buttons on the control panel, far apart from each other. Hoping that will do it, you press one of the buttons, and then—<</timed>>
<<timed 29s>>AI assistant's voice blares, "WARNING. WARNING. INITIALIZING THE LOOP..."<</timed>>
<<timed 34s>>Immediately after, you heard two security robots, along with the ship's leader, enter the room, the leader saying, "Oooh, but what a surprise, a doctor trying to sabotage us, destroying my Project Prison... TRAITOR! What are you waiting for, catch him!<</timed>>
<<timed 44s>>Then, both robots saying in unison, "YES SIR"<</timed>>
<<timed 49s>>When you tried to run away, one of the robots fired a laser at one of your legs, making a hole—falling to the ground, screaming in pain.<</timed>>
<<timed 54s>>Then, the leader says, "I received word that you killed Subject 99, by giving him an overdose of the substance, but instead of reviving him, you decided to sabotage our project! Take him and put him in one of the capsules..."<</timed>>
<<timed 64s>>Then, both robots saying in unison, "YES SIR"<</timed>>
<<timed 67s>>As you see the robots coming towards you, due to your leg injury, you start to see blurry—fainting.<</timed>>
<<timed 70s>><span class="fade-in-fast">.</span><</timed>>
<<timed 71s>><span class="fade-in-fast">..</span><</timed>>
<<timed 72s>><span class="fade-in-fast">...</span><</timed>>
<<timed 74s>><span class="fade-in-medium">AI assistant's voice blares, "THE LOOP WILL INITIATE IN 5 MINUTES..."
[[Look around|Look around (the ship together)]]</span><</timed>>
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>
<script>
setTimeout(function () {
$("#tempText12").hide();
}, 70000);
</script>HALLWAY
To your right, you see the door to the "Navigation Room", and to your left, a door ajar, to the "Command Center Room", hearing muffled voices coming from inside.
What do you do?
[[Go to the "Navigation Room" door|Go to the "Navigation Room" door (together)]]
[[Go to the "Command Center Room" door|Go to the "Command Center Room" door (together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>HALLWAY
You're at the door, it's closed, and to open it, you need a keycard.
[[Go to the "Command Center Room" door|Go to the "Command Center Room" door (together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>HALLWAY
You two approached the door, slowly pushing it open, seeing two security robots patrolling the room, and the leader, chatting with other workers at a table. At the other end of the room, on a table, you see the keycard. You signaled her to wait for you here at the door.
<span class="fade-in-fast"><img src="https://i.postimg.cc/9Fy4XvBW/0.png"></span>
[[Sneak in|Sneak in (together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>><span id="replaceMe25">HALLWAY</span>
"Sir, we've tried everything, but we can't find the source of this error!"
<img src="https://i.postimg.cc/x8t4Lsvq/1.png">
[[Move|Move (1 together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>
<script>
setTimeout(function () {
$("#replaceMe25").fadeOut(1000, function () {
$(this).text("COMMAND CENTER ROOM").fadeIn(1000);
});
}, 0000);
</script>COMMAND CENTER ROOM
"Didn't you hear that?! It's going to happen in five minutes! And all because of that damn doc—prisoner!"
<img src="https://i.postimg.cc/9QRWbkL6/2.png">
[[Move|Move (2 together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
"By the way, sir, subject 97 transformed and killed that doctor—the others called him Rookie. Then, Subject 97 escaped and now wanders the virtual world."
<img src="https://i.postimg.cc/sxHr9P7f/3.png">
[[Move|Move (death)]]
[[Hide|Hide (1 together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
"Damn it! I knew that substance wasn't a good idea!"
<img src="https://i.postimg.cc/wvZhZZhS/4.png">
[[Move|Move (death)]]
[[Wait|Wait (1 together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
"Everything has gone crazy! The substance was a failure, we were betrayed, and now this—loop?!"
<img src="https://i.postimg.cc/8PWqKVRg/5.png">
[[Move|Move (3 together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
"At best, I'd rather set Project Prison to self-destruct! Who knows how many times we've been through the loop so far!"
<img src="https://i.postimg.cc/3RdqgM86/6.png">
[[Go get the keycard|Go get the keycard (together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
AI assistant's voice blares, "THE LOOP WILL INITIATE IN 1 MINUTE..."
<img src="https://i.postimg.cc/v85zC8Nh/7.png">
[[Move|Move (4 together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>
<<audio "picking-mobile-from-table" play>>
<<timed 3s>><<audio "picking-mobile-from-table" stop>><</timed>>COMMAND CENTER ROOM
"I agree with you, sir. I also think that this would be the best solution to stop the loop. The ship is just a project after all, it's in the name, we could have expected an error like this."
<img src="https://i.postimg.cc/CxxsZGLr/8.png">
[[Move|Move (death)]]
[[Hide|Hide (2 together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>
<<audio "picking-mobile-from-table" stop>>COMMAND CENTER ROOM
"No! We will all die! Maybe we can still find a solution to stop the loop!"
<img src="https://i.postimg.cc/sDk3xccs/9.png">
[[Move|Move (death)]]
[[Wait|Wait (2 together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
"Didn't you hear that?! It's going to happen in a minute! There's no time left! Plus, we're above the ocean, the water will cushion the impact!"
<img src="https://i.postimg.cc/bJc62Z5G/10.png">
[[Move|Move (5 together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
"What is your decision, sir?!"
<img src="https://i.postimg.cc/yN9jBVN7/11.png">
[[Move|Move (6 together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>COMMAND CENTER ROOM
"And so my dream of making a perfect world a reality went to hell... Let's self-destruct it!"
<img src="https://i.postimg.cc/ZYjcJsJv/12.png">
[[Move|RUN (together)]]
[[Wait|RUN (together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>><span id="replaceMe26">COMMAND CENTER ROOM</span>
You have been detected by a security robot, shouting, "INTRUDER, INTRUDER" alerting everyone in the room.
<<timed 5s>>Then, the leader says, "How the hell did you get here?! That doesn't matter right now... Everything is happening only because of you, I'm sick of you! Robots, KILL HIM!"<</timed>>
<<timed 15s>>Then, both robots saying in unison, "YES SIR"<</timed>>
<<timed 18s>>You grabbed her hand and started running towards the door of the "Navigation Room". The robot lasers flying past you as you ran. Finally, you two reached the door.
[[Use the keycard|Use the keycard (together)]]<</timed>>
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>
<<timed 1s>>
<<audio "the-incredible-beauty-of-nature" volume 0.9>>
<</timed>>
<<timed 2s>>
<<audio "the-incredible-beauty-of-nature" volume 0.8>>
<</timed>>
<<timed 3s>>
<<audio "the-incredible-beauty-of-nature" volume 0.7>>
<</timed>>
<<timed 4s>>
<<audio "the-incredible-beauty-of-nature" volume 0.6>>
<</timed>>
<<timed 5s>>
<<audio "the-incredible-beauty-of-nature" volume 0.5>>
<</timed>>
<<timed 6s>>
<<audio "the-incredible-beauty-of-nature" volume 0.4>>
<</timed>>
<<timed 7s>>
<<audio "the-incredible-beauty-of-nature" volume 0.3>>
<</timed>>
<<timed 8s>>
<<audio "the-incredible-beauty-of-nature" volume 0.2>>
<</timed>>
<<timed 9s>>
<<audio "the-incredible-beauty-of-nature" volume 0.1>>
<</timed>>
<<timed 10s>>
<<audio "the-incredible-beauty-of-nature" stop>>
<</timed>>
<<timed 18s>><<audio "action-strike" play loop volume 0.7>><</timed>>
<<timed 18s>><<audio "running" play>><</timed>>
<<timed 18s>><<audio "attack-laser" play volume 0.1>><</timed>>
<<timed 18.5s>><<audio "attack-laser" stop>><</timed>>
<<timed 19s>><<audio "attack-laser" play>><</timed>>
<<timed 19.5s>><<audio "attack-laser" stop>><</timed>>
<<timed 20s>><<audio "attack-laser" play>><</timed>>
<<timed 20.5s>><<audio "attack-laser" stop>><</timed>>
<<timed 21s>><<audio "attack-laser" play>><</timed>>
<<timed 21.5s>><<audio "attack-laser" stop>><</timed>>
<<timed 22s>><<audio "attack-laser" play>><</timed>>
<<timed 22.5s>><<audio "attack-laser" stop>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe26").fadeOut(1000, function () {
$(this).text("HALLWAY").fadeIn(1000);
});
}, 18000);
</script><span id="replaceMe27">HALLWAY</span>
You quickly used the keycard, you two entered the room, and locked it back.
<<timed 5s>>You hear leader's muffled cries from behind the locked door, "Activate self-destruct!"<</timed>>
<<timed 10s>>Then you hear a security robot answering, "YES SIR" //Robot sounds//<</timed>>
<<timed 13s>>AI assistant's voice blares, "WARNING. WARNING. IMMINENT IMPACT IN<</timed>> <<timed 14s>>10,<</timed>> <<timed 15s>>9,<</timed>> <<timed 16s>>8..."<</timed>>
<<timed 18s>>You hear the leader's muffled voice, speaking to you this time, from behind the locked door, "Come on—Doctor, if I can call you that anymore—you already know you've lost. You don't have a chance!"<</timed>>
<<timed 21s>>[[Press the big red button|Press the big red button (together)]]<</timed>>
<<audio "action-strike" play loop volume 0.7>>
<<audio "electronic-door-opening" play>>
<<timed 1s>><<audio "opening-metal-door" play>><</timed>>
<<timed 2s>><<audio "electronic-door-opening" play>><</timed>>
<<timed 3s>><<audio "metallic-door-shut" play>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe27").fadeOut(1000, function () {
$(this).text("NAVIGATION ROOM").fadeIn(1000);
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}, 0000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you push the leaves and branches aside, you discover what appears to be a trapdoor, with a keyhole in it.
[[Open the trapdoor|Open the trapdoor (no s, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>
<<audio "leaves-rustling-2" play>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "metal-footsteps" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You try to open the trapdoor, but in vain, it won't open.
[[Continue searching for the source of the growling sound|Continue searching for the source of the growling sound (no s, t found, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You get closer and closer to the source of the growling. At one point, you see movement through the trees. You look closer and discover an undead—it's just like that doctor, but dressed in a prisoner's uniform. As you moved to inspect the undead more closely, you accidentally stepped on a branch—making a noise.
<<timed 10s>>IT SPOTTED YOU<</timed>>
<<timed 11s>>[[Flight|Flight 2]]<</timed>>
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.9>>
<<timed 6s>><<audio "going-on-a-forest-road-gravel-and-grass" play>><</timed>>
<<timed 9s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<timed 9s>><<audio "twig-being-snapped-multiple-takes" play>><</timed>>
<<timed 10s>><<audio "twig-being-snapped-multiple-takes" stop>><</timed>>
<<timed 10s>><<audio "wonderous-world" stop>><</timed>>
<<timed 10s>><<audio "mutated-zombie-sound" stop>><</timed>>
<<timed 10s>><<audio "zombie-screaming" play>><</timed>>
<<timed 12s>><<audio "zombie-screaming" stop>><</timed>>
<<timed 11s>><<audio "suspense-pulse-tense-music" play loop volume 0.5>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You have reached the door of the house.
[[Open the door of the house|Open the door of the house (no s, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You have reached the church door.
[[Open the church door|Open the church door (no s, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText6"><<timed 4s>>[[Skip|skip memory 12]]<</timed>></span>
<<timed 4s>>"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.<</timed>>
<<timed 7s>>"What do you think I'm trying to do, Doctor Oi?" you said.<</timed>>
<<timed 10s>>"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"<</timed>>
<<timed 20s>>You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.<</timed>>
<<timed 25s>><span class="fade-in-fast">.</span><</timed>>
<<timed 26s>><span class="fade-in-fast">..</span><</timed>>
<<timed 27s>><span class="fade-in-fast">...</span><</timed>>
<<timed 29s>><span class="fade-in-medium">The door is locked.
[[Go to the church|Go to the church (no s, no t, no up, no k, no h)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "door-lock-soiber-lock-sound-effect" play>>
<script>
setTimeout(function () {
$("#tempText6").hide();
}, 25000);
</script><span id="replaceMe20">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText7"><<timed 4s>>[[Skip|skip memory 13]]<</timed>></span>
<<timed 4s>>You entered the church, and as you walked past the pews, you came across Doctor Rookie, kneeling—praying. You decided to sit next to him, asking, "Did someone died again, and you need a heart? Or..."<</timed>>
<<timed 14s>>He flinched a little, stopping his prayer, saying, "Oh, sorry, I didn't hear you coming, Doctor—Mystery, hehe. And no, I was just praying like that, for myself."<</timed>>
<<timed 24s>>Then you say, "Ah, well then, let's pray together, I wanted a heart anyway, in case of anything. What prayer do you know?"<</timed>>
<<timed 29s>><span class="fade-in-fast">.</span><</timed>>
<<timed 30s>><span class="fade-in-fast">..</span><</timed>>
<<timed 31s>><span class="fade-in-fast">...</span><</timed>>
<<timed 33s>><span class="fade-in-medium">[[Pray|Pray (no s, no t, no up, no k, no h)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "church-door" play volume 0.5>>
<script>
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$(this).text("CHURCH").fadeIn(2000);
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<script>
setTimeout(function () {
$("#tempText7").hide();
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</script><span id="replaceMe21">CHURCH</span>
<<timed 3s>><span class="flash-text">HEART RECEIVED</span><</timed>>
<<timed 4s>>You left the church.
What do you do?
[[Go to the house|Go to the house (no s, no t, no up, no k, h received]]
[[Leave the village|Leave the village (no s, no t, no up, no k, h received)]]<</timed>>
<<audio "wonderous-world" stop>>
<<timed 3s>><<audio "level-up-enhancement-8-bit-retro-sound-effect" play volume 0.5>><</timed>>
<script>
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</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you walk along the path, you notice how the forest becomes thicker, and the growling sound louder. At some point, you reached the end of the path, and as you walk, you hear a metallic sound under your feet—stopping you from walking.
[[Look for the source of the metallic sound|Look for the source of the metallic sound (no s, no t, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<timed 1s>><<audio "metal-footsteps" play>><</timed>>
<<timed 3s>><<audio "metal-footsteps" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you push the leaves and branches aside, you discover what appears to be a trapdoor, with a keyhole in it.
[[Open the trapdoor|Open the trapdoor (no s, no t, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>
<<audio "leaves-rustling-2" play>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "metal-footsteps" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You try to open the trapdoor, but in vain, it won't open.
[[Continue searching for the source of the growling sound|Continue searching for the source of the growling sound (no s, t found, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you walk along the path, you spot a wooden cabin nestled among the trees. Eventually, you arrived at its door.
[[Open the cabin door|Open the cabin door (no s, no t, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" stop>><span id="replaceMe16">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText5"><<timed 4s>>[[Skip|skip memory 15]]<</timed>></span>
<<timed 4s>>"Oi! Did you find him?!" someone asked as they hurried toward you.<</timed>>
<<timed 7s>>"Yes..." you replied, as you both stared at the rookie doctor's lifeless body—his hands still wrapped around the shotgun.<</timed>>
<<timed 12s>>"Ahhh, poor bastard... Why would he do something like this? Maybe it's because of Subject 98? I know he seemed a bit harsh... If he's the cause of this, I'll make sure he gets discharged!"<</timed>>
<<timed 22s>>"That doesn't matter right now." you replied. "Go to the church and get a heart—quick!"<</timed>>
<<timed 27s>><span class="fade-in-fast">.</span><</timed>>
<<timed 28s>><span class="fade-in-fast">..</span><</timed>>
<<timed 29s>><span class="fade-in-fast">...</span><</timed>>
<<timed 31s>><span class="fade-in-medium">Inside the cabin, you see the shotgun hanging on the wall.
[[Take the shotgun|Take the shotgun (no s, no t, no up, no k, h received)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "wooden-door-creaking" play>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<script>
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<script>
setTimeout(function () {
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}, 27000);
</script>CABIN
You took the shotgun. You look inside the shotgun's chamber and see TWO shells loaded.
[[Leave the cabin|Leave the cabin (s 2, no t, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "indoor-footsteps" play>>
<<timed 3s>><<audio "realistic-shotgun-cocking-sound" play volume 0.5>><</timed>><span id="replaceMe17">CABIN</span>
In front of you, three paths diverge—to the northwest, north, and northeast. From the northern path, you hear distant growls echoing through the trees.
What do you do?
[[Take the path to the northwest|Take the path to the northwest (s 2, no t, no up, no k, h received)]]
[[Take the path to the north|Take the path to the north (s 2, no t, no up, no k, h received)]]
<img src="https://i.postimg.cc/3r08JPm9/cabin-village.png">
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.3>>
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</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You are back at the village.
[[Go to the house|Go to the house (s 2, no t, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you walk along the path, you notice how the forest becomes thicker, and the growling sound louder. At some point, you reached the end of the path, and as you walk, you hear a metallic sound under your feet—stopping you from walking.
[[Look for the source of the metallic sound|Look for the source of the metallic sound (s 2, no t, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<timed 1s>><<audio "metal-footsteps" play>><</timed>>
<<timed 3s>><<audio "metal-footsteps" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you push the leaves and branches aside, you discover what appears to be a trapdoor, with a keyhole in it.
[[Open the trapdoor|Open the trapdoor (s 2, no t, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>
<<audio "leaves-rustling-2" play>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "metal-footsteps" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
In front of you, three paths diverge—to the northwest, north, and northeast. From the northern path, you hear distant growls echoing through the trees.
What do you do?
[[Take the path to the north|Take the path to the north (no s, no t, no up, no k, h received)]]
[[Take the path to the northeast|Take the path to the northeast (no s, no t, no up, no k, h received)]]
<img src="https://i.postimg.cc/PrZFxMSB/leave-the-village-1.png">
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.3>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You try to open the trapdoor, but in vain, it won't open.
[[Continue searching for the source of the growling sound|Continue searching for the source of the growling sound (s 2, t found, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "mutated-zombie-sound" play loop volume 0.6>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You get closer and closer to the source of the growling. At one point, you see movement through the trees. You look closer and discover an undead—it's just like that doctor, but dressed in a prisoner's uniform. As you moved to inspect the undead more closely, you accidentally stepped on a branch—making a noise.
<<timed 10s>>IT SPOTTED YOU<</timed>>
<<timed 11s>>[[Flight|Flight 2]]<</timed>>
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.9>>
<<timed 6s>><<audio "going-on-a-forest-road-gravel-and-grass" play>><</timed>>
<<timed 9s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<timed 9s>><<audio "twig-being-snapped-multiple-takes" play>><</timed>>
<<timed 10s>><<audio "twig-being-snapped-multiple-takes" stop>><</timed>>
<<timed 10s>><<audio "wonderous-world" stop>><</timed>>
<<timed 10s>><<audio "mutated-zombie-sound" stop>><</timed>>
<<timed 10s>><<audio "zombie-screaming" play>><</timed>>
<<timed 12s>><<audio "zombie-screaming" stop>><</timed>>
<<timed 11s>><<audio "suspense-pulse-tense-music" play loop volume 0.5>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You get closer and closer to the source of the growling. At one point, you see movement through the trees. You look closer and discover an undead—it's just like that doctor, but dressed in a prisoner's uniform. As you moved to inspect the undead more closely, you accidentally stepped on a branch—making a noise.
<<timed 10s>>IT SPOTTED YOU<</timed>>
<<timed 11s>>What do you do?
[[Fight|Fight (s 2, t found, no up, no k, h received)]]
[[Flight|Flight 2]]<</timed>>
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" play loop volume 0.9>>
<<timed 6s>><<audio "going-on-a-forest-road-gravel-and-grass" play>><</timed>>
<<timed 9s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<timed 9s>><<audio "twig-being-snapped-multiple-takes" play>><</timed>>
<<timed 10s>><<audio "twig-being-snapped-multiple-takes" stop>><</timed>>
<<timed 10s>><<audio "wonderous-world" stop>><</timed>>
<<timed 10s>><<audio "mutated-zombie-sound" stop>><</timed>>
<<timed 10s>><<audio "zombie-screaming" play>><</timed>>
<<timed 12s>><<audio "zombie-screaming" stop>><</timed>>
<<timed 11s>><<audio "suspense-pulse-tense-music" play loop volume 0.5>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You have reached the door of the house.
[[Open the door of the house|Open the door of the house (no s, no t, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText8"><<timed 4s>>[[Skip|skip memory 14]]<</timed>></span>
<<timed 4s>>"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.<</timed>>
<<timed 7s>>"What do you think I'm trying to do, Doctor Oi?" you said.<</timed>>
<<timed 10s>>"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"<</timed>>
<<timed 20s>>You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.<</timed>>
<<timed 25s>><span class="fade-in-fast">.</span><</timed>>
<<timed 26s>><span class="fade-in-fast">..</span><</timed>>
<<timed 27s>><span class="fade-in-fast">...</span><</timed>>
<<timed 29s>><span class="fade-in-medium">The door is locked.
[[Leave the village|Leave the village (no s, no t, no up, no k, h received)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "door-lock-soiber-lock-sound-effect" play>>
<script>
setTimeout(function () {
$("#tempText8").hide();
}, 25000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
As you aim your shotgun at the undead prisoner, you see it running towards you with incredible agility.
[[Shoot it|Shoot it (s 2, t found, no up, no k, h received)]]
<<audio "suspense-pulse-tense-music" stop>>
<<audio "realistic-shotgun-cocking-sound" play volume 0.5>>
<<audio "tense-suspense-background-music" play loop volume 0.5>>
<<audio "zombie-screaming" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You pulled the trigger, shooting the undead prisoner—killing it.
[[Inspect its body|Inspect its body (s 1, t found, up dead, no k, h received)]]
<<audio "tense-suspense-background-music" stop>>
<<audio "shotgun-firing-4" play>>
<<timed 1s>><<audio "horror-body-drop" play>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You approached its body, and you see the number "97" written on the chest of its uniform. You notice how its body slowly decomposes.
[[Return to the trapdoor|Return to the trapdoor (s 1, t found, up dead, no k, h received)]]
[[Use the heart|Use the heart (s 1, t found, up dead, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You see the heart you received begin to beat rapidly—emitting powerful beams of light, then, entering the body of the dead prisoner—repairing all the body parts as if by magic, resurrecting them. It's her. Short blond hair, blue eyes, quite short. She's lying on the ground, visibly confused about what's happening or where she is.
[[Take her hand|Take her hand (s 1, t found, up revived, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "magic-ascend-3" play>>
<<timed 3s>><<audio "magic-descend-3" play>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
What do you do?
[[Open the trapdoor|Open the trapdoor (s 1, t found, up dead, no k, h received)]]
[[Leave from the trapdoor|Leave from the trapdoor (s 1, t found, up dead, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You try to open the trapdoor, but in vain, it won't open
[[Leave from the trapdoor|Leave from the trapdoor (s 1, t found, up dead, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
In front of you, three paths diverge—to the northwest, north, and northeast.
[[Take the path to the northwest|Take the path to the northwest (s 1, t found, up dead, no k, h received)]]
<img src="https://i.postimg.cc/dtqq8BGv/Leave-the-village.png">
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You are back at the village.
[[Go to the house|Go to the house (s 1, t found, up dead, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You reached out, grabbing her hand—lifting her up from the ground. You both looked at each other in confusion, but with the thought that you would need each other.
[[Return to the trapdoor|Return to the trapdoor (s 1, t found, up revived, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
Holding her hand, you both reached the trapdoor.
[[Open the trapdoor|Open the trapdoor (s 1, t found, up revived, no k, h received)]]
[[Leave from the trapdoor|Leave from the trapdoor (s 1, t found, up revived, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You try to open the trapdoor, but in vain, it won't open
[[Leave from the trapdoor|Leave from the trapdoor (s 1, t found, up revived, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
In front of you two, three paths diverge—to the northwest, north, and northeast.
[[Take the path to the northwest|Take the path to the northwest (s 1, t found, up revived, no k, h received)]]
<img src="https://i.postimg.cc/jjvRtH1P/together.png">
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
Holding her hand, you both arrived at the village.
[[Go to the house|Go to the house (s 1, t found, up revived, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
<<audio "mutated-zombie-sound" stop>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
You have reached the door of the house.
[[Open the door of the house|Open the door of the house (s 1, t found, up revived, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<span id="tempText10"><<timed 4s>>[[Skip|skip memory 16]]<</timed>></span>
<<timed 4s>>"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.<</timed>>
<<timed 7s>>"What do you think I'm trying to do, Doctor Oi?" you said.<</timed>>
<<timed 10s>>"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"<</timed>>
<<timed 20s>>You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.<</timed>>
<<timed 25s>><span class="fade-in-fast">.</span><</timed>>
<<timed 26s>><span class="fade-in-fast">..</span><</timed>>
<<timed 27s>><span class="fade-in-fast">...</span><</timed>>
<<timed 29s>><span class="fade-in-medium">The door is locked.
[[Shoot the door lock|Shoot the door lock (s 1, t found, up revived, no k, h received)]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>
<<audio "door-lock-soiber-lock-sound-effect" play>>
<script>
setTimeout(function () {
$("#tempText10").hide();
}, 25000);
</script><span id="replaceMe18">Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒</span>
You shot the door lock with the shotgun, opening the door. She flinched a little. Inside, you see a wooden table with a key on it.
[[Take the key|Take the key (s 0, t found, up revived, k found, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "realistic-shotgun-cocking-sound" play volume 0.5>>
<<timed 1s>><<audio "shotgun-firing-4" play>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe18").fadeOut(1000, function () {
$(this).text("HOUSE").fadeIn(1000);
});
}, 0000);
</script><span id="replaceMe19">HOUSE</span>
You took the key and left the house.
[[Leave the village|Leave the village (s 0, t found, up revived, k found, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "key-get" play>>
<script>
setTimeout(function () {
$("#replaceMe19").fadeOut(1000, function () {
$(this).text("Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒").fadeIn(1000);
});
}, 0000);
</script>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
In front of you two, three paths diverge—to the northwest, north, and northeast.
[[Take the path to the north|Take the path to the north (s 0, t found, up revived, k found, h received)]]
<img src="https://i.postimg.cc/jjvRtH1P/together.png">
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
Holding her hand, you both reached the trapdoor.
[[Unlock the trapdoor|Unlock the trapdoor (together)]]
<<audio "wonderous-world" play loop volume 0.5>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>NAVIGATION ROOM
You press the big red button, but nothing happens. You notice that there is a similar button at the other end of the control panel.
<<timed 3s>>"7,<</timed>> <<timed 4s>>6,<</timed>> <<timed 5s>>5..."<</timed>>
<<timed 6s>>"Just admit it, you deserved it, especially after what you did to that poor subject 99!"<</timed>>
<<timed 9s>>[[Pull the yoke|Pull the yoke!]]<</timed>>
<<audio "action-strike" play loop volume 0.7>>NAVIGATION ROOM
You press the big red button, but nothing happens. You notice that there is a similar button at the other end of the control panel.
<<timed 3s>>"4,<</timed>> <<timed 4s>>3,<</timed>> <<timed 5s>>2..."<</timed>>
<<timed 6s>>"And you betrayed us! If we're going down, you're going down with us! HAHAHAHA!"<</timed>>
<<timed 9s>>You can't do anything else, just to close your eyes, and wait for the impact.<</timed>>
<<timed 12s>>"...1,<</timed>> <<timed 13s>>INITIATING THE LOOP"<</timed>>
<<timed 15s>><span class="fade-in-fast">Everything goes silent.</span><</timed>>
<<timed 18s>><span class="fade-in-fast">[[WAKE UP]]</span><</timed>>
<<audio "action-strike" play loop volume 0.7>>
<<timed 12s>>
<<audio "action-strike" volume 0.6>>
<</timed>>
<<timed 13s>>
<<audio "action-strike" volume 0.5>>
<</timed>>
<<timed 14s>>
<<audio "action-strike" volume 0.4>>
<</timed>>
<<timed 15s>>
<<audio "action-strike" volume 0.3>>
<</timed>>
<<timed 16s>>
<<audio "action-strike" volume 0.2>>
<</timed>>
<<timed 17s>>
<<audio "action-strike" volume 0.1>>
<</timed>>
<<timed 18s>>
<<audio "action-strike" stop>>
<</timed>>
<<timed 15s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>><span id="replaceMe28">NAVIGATION ROOM</span>
"7, <<timed 1s>>6,<</timed>> <<timed 2s>>5,<</timed>> <<timed 7s>>4,<</timed>> <<timed 8s>>3,<</timed>> <<timed 9s>>2,<</timed>> <<timed 11s>>1,<</timed>> <<timed 13s>>THE LOOP DEACTIVATED"<</timed>>
"Just admit it, you deserved it, especially after what you did to that poor subject 99!"
<<timed 7s>>"And you betrayed us! If we're going down, you're going down with us! HAHAHAHA!"<</timed>>
You both see two big red buttons on the control panel, a distance apart. You quickly go to one of the buttons—and she to the other. <<timed 7s>>You wave to her, counting on your fingers from three to one—<</timed>><<timed 11s>>pressing the buttons in sync.<</timed>> <<timed 15s>>The ship has hit the ocean—scraping the surface of the water, while everything inside is falling apart. You see the ship speeding toward an island—crashing into it. On impact, you lose your balance—hitting your head on the edge of the control panel...<</timed>> <<timed 37s>><span class="fade-in-slow">You hear the waves of the sea, feel sand beneath you, you see her giving you mouth-to-mouth resuscitation, then she stopped, as soon as you woke up. She seems to smile a little, relieved that you're okay. You see prisoners emerging from the destroyed ship, but no sign of the leader or his workers. You look around more, and you see only trees. It seems that you are on a tropical island, quite large, and uninhabited, yet. You see her reaching out her hand, wanting to lift you up from the sand.
[[TAKE HER HAND]]</span><</timed>>
<<timed 34s>><span class="fade-in-fast"><span id="fakedeath"><img src="https://i.postimg.cc/s2DWJrrP/Chat-GPT-Image-14-apr-2025-19-10-38.png">
YOU DIED</span></span><</timed>>
<<timed 37s>>
<<run document.getElementById("fakedeath").innerText = "">>
<</timed>>
<<audio "action-strike" play loop volume 0.7>>
<<timed 11s>><<audio "action-strike" stop>><</timed>>
<<timed 11s>><<audio "electronic-door-opening" play>><</timed>>
<<timed 15s>><<audio "tense-suspense-background-music-30-seconds-version" play volume 0.3>><</timed>>
<<timed 33s>><<audio "tense-suspense-background-music-30-seconds-version" volume 0.2>><</timed>>
<<timed 33.5s>><<audio "tense-suspense-background-music-30-seconds-version" play volume 0.1>><</timed>>
<<timed 34s>><<audio "tense-suspense-background-music-30-seconds-version" stop>><</timed>>
<<timed 34s>><<audio "cresent-hell-escalate-3" play volume 0.5>><</timed>>
<<timed 37s>><<audio "cresent-hell-escalate-3" stop>><</timed>>
<<timed 37s>><<audio "beach-ambiance" play loop>><</timed>>
<script>
setTimeout(function () {
$("#replaceMe28").fadeOut(0000, function () {
$(this).text("ISLAND").fadeIn(10000);
});
}, 37000);
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<<timed 11s>>
<<script>>
window.freezeTimer();
<</script>>
<</timed>><img src="https://i.postimg.cc/XJYy7XH0/Chat-GPT-Image-11-apr-2025-14-18-46.png">
PROJECT PRISON
<<timed 4s>><span class="fade-in-slow">Made by me over the course of a month, using:</span><</timed>>
<<timed 14s>><span class="fade-in-slow">Twine, with the SugarCube story format</span><</timed>>
<<timed 24s>><span class="fade-in-slow">ChatGPT, for help with code and tips</span><</timed>>
<<timed 34s>><span class="fade-in-slow">Google Translate</span><</timed>>
<<timed 44s>><span class="fade-in-slow">Images:</span><</timed>>
<<timed 54s>><span class="fade-in-slow">"PROJECT PRISON" and "YOU DIED" images generated with ChatGPT</span><</timed>>
<<timed 64s>><span class="fade-in-slow">“VOLUME ON RECOMMENDED — HEADPHONES RECOMMENDED” and the map images were created by me in Paint</span><</timed>>
<<timed 74s>><span class="fade-in-slow">All sounds and music sourced from pixabay.com</span><</timed>>
<<timed 84s>><span class="fade-in-slow">Sounds, music, and images were embedded using catbox.moe and postimages.org</span><</timed>>
<<timed 94s>><span class="fade-in-medium">THE END</span><</timed>>
<<timed 98s>><span class="fade-in-fast">[[PRESS HERE TO CONTINUE|VOLUME ON — HEADPHONES RECOMMENDED]]</span><</timed>>
<<audio "beach-ambiance" stop>>
<<audio "explosion-ambiance" play>>
<<timed 4s>><<audio "scarborough-fair-piano-and-pad-english-folk-song-17th-century" play>><</timed>><span class="fade-in-medium">ROOM 100</span>
<span class="fade-in-medium">You wake up in a prison-like room, on a bed, not knowing how you got here. You glance at what you're wearing, and notice that your clothing consists of what appears to be an orange prison uniform with the number "100" written on the chest.</span>
<<timed 5s>><span class="fade-in-fast">What do you do?
[[Get up from the bed]]
[[Continue sleeping]]</span><</timed>>
<<audio "sci-fi-ambient-music" play loop>>
<<audio "action-strike" stop>>ROOM 100
As you are about to plunge the knife into your chest, you begin to see a blurry memory.
.
..
...
You see your hands clasped together holding the knife, about to plunge it into your chest. There is a storm outside—a flash of lightning illuminated your bedroom through the window as you come rushing with the knife towards your chest—the thunder has come—you stopped with the tip of the knife right next to your chest, your hands shaking, you dropped the knife, and started crying.
.
..
...
After a moment, the blurry memory fade away. You see the knife on the floor—you bent down and picked it up.
What do you do?
[[Get up (with knife)]]
[[Continue sleeping]]
<<audio "tormenta-relajante-storm-relax" stop>>
<<audio "sad-acoustic" stop>>
<<audio "sci-fi-ambient-music" play loop volume 1.0>>
<<audio "TakePutKnife" play>>HALLWAY
Your head starts to hurt, making you see blurry memories once again.
.
..
...
"ACCESS GRANTED"
//Door opens//
//Walks in//
//Stops//
"Hey, Subject 99, I'm Doctor R̷̞̺͓̯̝͛̏͘ͅE̸͖͇̺̲̤̩̐̐̒͊̿͜͝ͅͅD̷̤̖̰́͋͗A̶̦̟̞͉̱̰̫̬̬̖̿̀̒͗C̴̠̹̾̋̈́̿̋̚͝͝T̶̨̝̼̫͚̀̇̓͂͌̒̒̏̊Ë̵̬̪́̍͑̄́̌̏̆̈́ͅD̷͇̂͛̆̅͛̎͗̐́̚, I came to check on you, how are you feeling today?" you asked, in a firm, yet caring tone.
Subject 99 is sitting on the edge of the bed, visibly agitated and frightened, saying, "Where am i—and what do you want from me?!"
You try to calm them down, saying, "Don't worry, you're safe here. You may not remember much—after that car accident, you may have hit your head, causing amnesia. We're just here to check on you, subjects..."
Subject 99 rises from the bed, saying in a demanding tone, "Car accident—subjects?!"
You respond with, "Yes, as I said, you may not remember much, but I assure you, I'm telling you the truth, and—"
You are interrupted by Subject 99, you see their skin slightly swell, causing the subject to scratch uncontrollably, screaming, "Aaahhh! What's happening to me!? What did you do to me?!"
In a panic, you quickly pulled a syringe with a certain substance out of your robe—now trying to administer it to the subject, "Ahhh! Stay put!"
Subject 99 loses their cool, jumping on you—attacking you with their bare hands, like an animal. You feel something fall out of your pocket, but you don't have time to realize what. While the subject is on you, you quickly shove the syringe in their neck—calming them down, and putting them to sleep. Without hesitation, you run out of the room in fear, and close the door.
.
..
...
After a moment, the blurry memories fade away, and the headache passed. The door didn't open—it was all just in your mind.
[[Turn back from the door "Room 99"]]
<<audio "sci-fi-ambient-music" stop>>
<<audio "action-strike" stop>>ROOM 99
"ACCESS GRANTED"
//Door opens//
//Walks in//
//Stops//
You look down, and you see a skeleton, is dressed like what you're wearing, an orange prison uniform, but with the number "99" written on its chest.
Your head starts to hurt, making you see blurry memories once again.
.
..
...
"Aaahhh! What's happening to me!? What did you do to me?!"
"Ahhh! Stay put!"
You feel something fall out of your pocket, but you don't have time to realize what.
.
..
...
After a moment, the blurry memories fade away, and the headache passed.
[[Search for that "something"]]
<<audio "action-strike" stop>>
<<audio "sci-fi-ambient-music" play loop volume 1.0>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
//Walks out//
//Stops//
Your head starts to hurt, making you see blurry memories once again.
.
..
...
"Ahhh, how good, a little break from all this madness... Look at this place, it's beautiful! Too beautiful to be true... Hahaha yeah, I know I know, it's not real... Umm, Doctor... What was your name?"
You respond with, "That doesn't matter."
"Aw, come on Doctor Mystery, it doesn't have to be like this... Say, what are your secrets?"
"Okay, but don't tell anyone else... I'm here looking for a—friend. She's one of the prisoners here. Short blonde hair, blue eyes, she's quite short, somewhere around 20 or so years old. Does she sound familiar?" you asked him.
"Uuuh, that sounds exciting, but unfortunately, I don't know, not yet at least, I heard that the next prisoner I have to examine is a woman, subject 97. If it's her, I'll let you know."
"Ok, thanks."
"How long have you been working here, just to look for your friend?" he asked you.
"For about a year or so, and I feel like I'm losing all hope of finding her."
"Well, at least it pays well here..." he said.
You say, "All this just to examine the psyche of the world's most dangerous criminals, by erasing some of their memories once brought here, experimenting on them, thereby trying to discover a cure for their negative behavior..."
"Hey, don't mind me asking, but why would your friend be here?—"
Your discussion is interrupted by someone, "Oi! Rookie! Come over here and prepare to examine subject 97!"
"I'm coming! Okay, we have to save this story for later."
"Ahhh, and so I had to go examine subject 99 now..."
.
..
...
After a moment, the blurry memories fade away, and the headache passed.
[[Look around]]
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" stop>>CABIN
.
..
...
"Oi! Did you find him?!" someone asked as they hurried toward you.
"Yes..." you replied, as you both stared at the rookie doctor's lifeless body—his hands still wrapped around the shotgun.
"Ahhh, poor bastard... Why would he do something like this? Maybe it's because of Subject 98? I know he seemed a bit harsh... If he's the cause of this, I'll make sure he gets discharged!"
"That doesn't matter right now." you replied. "Go to the church and get a heart—quick!"
.
..
...
Inside the cabin, you see the shotgun hanging on the wall.
[[Take the shotgun|Take the shotgun (no s, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
.
..
...
"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.
"What do you think I'm trying to do, Doctor Oi?" you said.
"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"
You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.
.
..
...
The door is locked.
[[Shoot the door lock|Shoot the door lock (s 1, t found, up dead, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>CHURCH
.
..
...
You entered the church, and as you walked past the pews, you came across Doctor Rookie, kneeling—praying. You decided to sit next to him, asking, "Did someone died again, and you need a heart? Or..."
He flinched a little, stopping his prayer, saying, "Oh, sorry, I didn't hear you coming, Doctor—Mystery, hehe. And no, I was just praying like that, for myself."
Then you say, "Ah, well then, let's pray together, I wanted a heart anyway, in case of anything. What prayer do you know?"
.
..
...
[[Pray|Pray (s 0, t found, up dead, k found, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>CHURCH
.
..
...
You entered the church, and as you walked past the pews, you came across Doctor Rookie, kneeling—praying. You decided to sit next to him, asking, "Did someone died again, and you need a heart? Or..."
He flinched a little, stopping his prayer, saying, "Oh, sorry, I didn't hear you coming, Doctor—Mystery, hehe. And no, I was just praying like that, for myself."
Then you say, "Ah, well then, let's pray together, I wanted a heart anyway, in case of anything. What prayer do you know?"
.
..
...
[[Pray|Pray (s 1, t found, up dead, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
.
..
...
"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.
"What do you think I'm trying to do, Doctor Oi?" you said.
"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"
You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.
.
..
...
The door is locked.
[[Shoot the door lock|Shoot the door lock (s 1, t found, up dead, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
.
..
...
"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.
"What do you think I'm trying to do, Doctor Oi?" you said.
"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"
You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.
.
..
...
The door is locked.
[[Shoot the door lock|Shoot the door lock (s 2, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>CHURCH
.
..
...
You entered the church, and as you walked past the pews, you came across Doctor Rookie, kneeling—praying. You decided to sit next to him, asking, "Did someone died again, and you need a heart? Or..."
He flinched a little, stopping his prayer, saying, "Oh, sorry, I didn't hear you coming, Doctor—Mystery, hehe. And no, I was just praying like that, for myself."
Then you say, "Ah, well then, let's pray together, I wanted a heart anyway, in case of anything. What prayer do you know?"
.
..
...
[[Pray|Pray (s 1, no t, no up, k found, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>CHURCH
.
..
...
You entered the church, and as you walked past the pews, you came across Doctor Rookie, kneeling—praying. You decided to sit next to him, asking, "Did someone died again, and you need a heart? Or..."
He flinched a little, stopping his prayer, saying, "Oh, sorry, I didn't hear you coming, Doctor—Mystery, hehe. And no, I was just praying like that, for myself."
Then you say, "Ah, well then, let's pray together, I wanted a heart anyway, in case of anything. What prayer do you know?"
.
..
...
[[Pray|Pray (s 2, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
.
..
...
"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.
"What do you think I'm trying to do, Doctor Oi?" you said.
"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"
You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.
.
..
...
The door is locked.
[[Shoot the door lock|Shoot the door lock (s 2, no t, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
.
..
...
"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.
"What do you think I'm trying to do, Doctor Oi?" you said.
"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"
You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.
.
..
...
The door is locked.
[[Go to the church|Go to the church (no s, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>CHURCH
.
..
...
You entered the church, and as you walked past the pews, you came across Doctor Rookie, kneeling—praying. You decided to sit next to him, asking, "Did someone died again, and you need a heart? Or..."
He flinched a little, stopping his prayer, saying, "Oh, sorry, I didn't hear you coming, Doctor—Mystery, hehe. And no, I was just praying like that, for myself."
Then you say, "Ah, well then, let's pray together, I wanted a heart anyway, in case of anything. What prayer do you know?"
.
..
...
[[Pray|Pray (no s, no t, no up, no k, no h)]]
<<audio "wonderous-world" play loop volume 0.3>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
.
..
...
"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.
"What do you think I'm trying to do, Doctor Oi?" you said.
"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"
You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.
.
..
...
The door is locked.
[[Leave the village|Leave the village (no s, no t, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>CABIN
.
..
...
"Oi! Did you find him?!" someone asked as they hurried toward you.
"Yes..." you replied, as you both stared at the rookie doctor's lifeless body—his hands still wrapped around the shotgun.
"Ahhh, poor bastard... Why would he do something like this? Maybe it's because of Subject 98? I know he seemed a bit harsh... If he's the cause of this, I'll make sure he gets discharged!"
"That doesn't matter right now." you replied. "Go to the church and get a heart—quick!"
.
..
...
Inside the cabin, you see the shotgun hanging on the wall.
[[Take the shotgun|Take the shotgun (no s, no t, no up, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>Ŏ̷̳U̴͋ͅT̷͉̒S̵̠͂I̸͖͑D̸̩̈́E̴͓̒
.
..
...
"Oi! What are you doing here, Doctor Mystery?!" someone asked as they hurried toward you.
"What do you think I'm trying to do, Doctor Oi?" you said.
"I see you're trying to get into my house. But fortunately for me, and unfortunately for you, the door is locked. I alone have the key to the door, so you can't discover my mysteries, Doctor—"
You punched him in the face, knocking him asleep. You leaned over and took his house key—now unlocking the door.
.
..
...
The door is locked.
[[Shoot the door lock|Shoot the door lock (s 1, t found, up revived, no k, h received)]]
<<audio "wonderous-world" play loop volume 0.3>>CAPSULE ROOM
Now you enter the capsule, lying down on the table. The window closes by itself, then green lasers pass by you—scanning you, followed by a sleeping gas—putting you to sleep. After a short moment, you wake up, and the capsule opens. Coming out of the capsule, you find yourself in a huge room, like an amphitheater, with hundreds of other capsules, placed on steps, some with people in them, others empty. You see an opening in the wall of the room, leading to a hallway, with a bright window opposite the opening, illuminating the interior.
[[leave the room|leave the room (alone)]]
<<audio "sliding_wooden_cabinet_door_1-of-2" stop>>
<<audio "scary-ambience" stop>>
<<audio "metal-footsteps" stop>>
<<audio "ui-processing-data-continuous-sequence-sensor-scan-small" stop>>
<<audio "gas-grenade" stop>>
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>HALLWAY
You approached the window, and you see, the sky, the clouds, the sun, are real this time, nothing glitches, then, you look down, and you see, just water—an ocean, flying above it.
.
..
...
You see yourself dressed in a doctor's uniform, coming from the left, going to the door on the right, above it saying "Navigation Room". Using a keycard, you opened it. You don't see anyone here, the ship is on autopilot. Trying to find a way to stop the ship, you see two big red buttons on the control panel, far apart from each other. Hoping that will do it, you press one of the buttons, and then—
AI assistant's voice blares, "WARNING. WARNING. INITIALIZING THE LOOP..."
Immediately after, you heard two security robots, along with the ship's leader, enter the room, the leader saying, "Oooh, but what a surprise, a doctor trying to sabotage us, destroying my Project Prison... TRAITOR! What are you waiting for, catch him!
Then, both robots saying in unison, "YES SIR"
When you tried to run away, one of the robots fired a laser at one of your legs, making a hole—falling to the ground, screaming in pain.
Then, the leader says, "I received word that you killed Subject 99, by giving him an overdose of the substance, but instead of reviving him, you decided to sabotage our project! Take him and put him in one of the capsules..."
Then, both robots saying in unison, "YES SIR"
As you see the robots coming towards you, due to your leg injury, you start to see blurry—fainting.
.
..
...
AI assistant's voice blares, "THE LOOP WILL INITIATE IN 5 MINUTES..."
[[Look around|Look around (the ship alone)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>CAPSULE ROOM
Now both of you enter the capsules, lying down on the table. She's visibly nervous, but curious of what might happen. The window closes by itself, then green lasers pass by you—scanning you, followed by a sleeping gas—putting you to sleep. After a short moment, you two wake up, and the capsules opens. Coming out of the capsule, you find yourselves in a huge room, like an amphitheater, with hundreds of other capsules, placed on steps, some with people in them, others empty. You two see an opening in the wall of the room, leading to a hallway, with a bright window opposite the opening, illuminating the interior.
[[leave the room|leave the room (together)]]
<<audio "sliding_wooden_cabinet_door_1-of-2" stop>>
<<audio "scary-ambience" stop>>
<<audio "metal-footsteps" stop>>
<<audio "ui-processing-data-continuous-sequence-sensor-scan-small" stop>>
<<audio "gas-grenade" stop>>
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>>HALLWAY
You both approached the window, and you see, the sky, the clouds, the sun, are real this time, nothing glitches, then, you look down, and you see, just water—an ocean, flying above it.
.
..
...
You see yourself dressed in a doctor's uniform, coming from the left, going to the door on the right, above it saying "Navigation Room". Using a keycard, you opened it. You don't see anyone here, the ship is on autopilot. Trying to find a way to stop the ship, you see two big red buttons on the control panel, far apart from each other. Hoping that will do it, you press one of the buttons, and then—
AI assistant's voice blares, "WARNING. WARNING. INITIALIZING THE LOOP..."
Immediately after, you heard two security robots, along with the ship's leader, enter the room, the leader saying, "Oooh, but what a surprise, a doctor trying to sabotage us, destroying my Project Prison... TRAITOR! What are you waiting for, catch him!
Then, both robots saying in unison, "YES SIR"
When you tried to run away, one of the robots fired a laser at one of your legs, making a hole—falling to the ground, screaming in pain.
Then, the leader says, "I received word that you killed Subject 99, by giving him an overdose of the substance, but instead of reviving him, you decided to sabotage our project! Take him and put him in one of the capsules..."
Then, both robots saying in unison, "YES SIR"
As you see the robots coming towards you, due to your leg injury, you start to see blurry—fainting.
.
..
...
AI assistant's voice blares, "THE LOOP WILL INITIATE IN 5 MINUTES..."
[[Look around|Look around (the ship together)]]
<<audio "the-incredible-beauty-of-nature" play loop volume 1.0>><span class="fade-in-fast">I recommend playing and beating the game normally first, if you haven't already!
Try to stop the loop in a limited time! The timer and a ticking sound will start once you press the "Start" button. You can see the timer in the menu bar on the left. Good luck!
[[Start]]
[[WAKE UP|THE AWAKENING ROOM]]</span>
<<audio "sci-fi-ambient-music" stop>>
<<script>>
window.freezeTimer();
<</script>><span class="fade-in-medium">ROOM 100</span>
<span class="fade-in-fast">.</span>
<<timed 1s>><span class="fade-in-fast">..</span><</timed>>
<<timed 2s>><span class="fade-in-fast">...</span><</timed>>
<<timed 4s>><span class="fade-in-medium">You wake up in a prison-like room, on a bed, not knowing how you got here. You glance at what you're wearing, and notice that your clothing consists of what appears to be an orange prison uniform with the number "100" written on the chest.</span><</timed>> <<timed 7s>><span class="fade-in-fast">You are getting a dreadful feeling of deja vu.</span><</timed>>
<<timed 9s>><span class="fade-in-fast">What do you do?
[[Get up from the bed]]
[[Continue sleeping]]</span><</timed>>
<<audio "explosion-ambiance" play>>
<<timed 4s>><<audio "sci-fi-ambient-music" play loop volume 1.0>><</timed>>
<<audio "cresent-hell-escalate-3" stop>>
<<audio "game-over" stop>>
<<script>>
window.startTimer(200);
<</script>><span class="fade-in-fast">Everything goes silent.</span>
<<timed 3s>><span class="fade-in-fast">[[Try again|Start]]
[[WAKE UP|THE AWAKENING ROOM]]</span>
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</script><span id="replaceMe15">HALLWAY</span>
<span id="tempText4">[[Skip|skip cutscene 2]]</span>
<span class="fade-in-fast">//Walks out//</span>
<<timed 3s>>//Stops//<</timed>>
<<timed 4s>>Your head starts to hurt, making you see blurry memories once again.<</timed>>
<<timed 7s>><span class="fade-in-fast">.</span><</timed>>
<<timed 8s>><span class="fade-in-fast">..</span><</timed>>
<<timed 9s>><span class="fade-in-fast">...</span><</timed>>
<<timed 11s>>"Ahhh, how good, a little break from all this madness... Look at this place, it's beautiful! Too beautiful to be true... Hahaha yeah, I know I know, it's not real... Umm, Doctor... What was your name?"<</timed>>
<<timed 21s>>You respond with, "That doesn't matter."<</timed>>
<<timed 24s>>"Aw, come on Doctor Mystery, it doesn't have to be like this... Say, what are your secrets?"<</timed>>
<<timed 29s>>"Okay, but don't tell anyone else... I'm here looking for a—friend. She's one of the prisoners here. Short blonde hair, blue eyes, she's quite short, somewhere around 20 or so years old. Does she sound familiar?" you asked him.<</timed>>
<<timed 39s>>"Uuuh, that sounds exciting, but unfortunately, I don't know, not yet at least, I heard that the next prisoner I have to examine is a woman, subject 97. If it's her, I'll let you know."<</timed>>
<<timed 49s>>"Ok, thanks."<</timed>>
<<timed 50s>>"How long have you been working here, just to look for your friend?" he asked you.<</timed>>
<<timed 55s>>"For about a year or so, and I feel like I'm losing all hope of finding her."<</timed>>
<<timed 60s>>"Well, at least it pays well here..." he said.<</timed>>
<<timed 63s>>You say, "All this just to examine the psyche of the world's most dangerous criminals, by erasing some of their memories once brought here, experimenting on them, thereby trying to discover a cure for their negative behavior..."<</timed>>
<<timed 73s>>"Hey, don't mind me asking, but why would your friend be here?—"<</timed>>
<<timed 76s>>Your discussion is interrupted by someone, "Oi! Rookie! Come over here and prepare to examine subject 97!"<</timed>>
<<timed 81s>>"I'm coming! Okay, we have to save this story for later."<</timed>>
<<timed 84s>>"Ahhh, and so I had to go examine subject 99 now..."<</timed>>
<<timed 87s>><span class="fade-in-fast">.</span><</timed>>
<<timed 88s>><span class="fade-in-fast">..</span><</timed>>
<<timed 89s>><span class="fade-in-fast">...</span><</timed>>
<<timed 91s>><span class="fade-in-medium">After a moment, the blurry memories fade away, and the headache passed.
[[Look around]]</span><</timed>>
<<audio "wonderous-world" play loop volume 0.3>>
<<audio "going-on-a-forest-road-gravel-and-grass" play>>
<<timed 3s>><<audio "going-on-a-forest-road-gravel-and-grass" stop>><</timed>>
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</script>WARNING!
I recommend playing and beating the game first if you haven't already, as the following passages contain major spoilers and detailed explanations!
[[Proceed]]
[[Return|PRESS HERE TO CONTINUE]]
<<audio "sci-fi-ambient-music" play loop>>SUMMARY
In "Project Prison", the action takes place on a [[flying ship]], owned by the [[Leader]], who has named it [[Project Prison|flying ship]], a place where the world's most dangerous [[criminals]] are brought, some of their memories are erased once they are placed in [[capsules]], and sent to a [[virtual world]], where [[scientists|workers]] and [[doctors|workers]] can safely examine and experiment on them, with the aim of finding a [[cure]] for their negative behavior.
[[Return|About "Project Prison"]]
<<audio "sci-fi-ambient-music" play loop>>FLYING SHIP, AKA PROJECT PRISON
Massive and integrated with an AI, flying over an ocean, far from civilization, as it is a prison with dangerous [[criminals]], where secret and possibly dangerous experiments are performed on them. Its main locations are the [[Command Center Room]], [[Navigation Room]] and the [[Capsule Room]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>COMMAND CENTER ROOM
Patrolled by [[security robots]], this is where the [[Leader]] and his [[workers]] gather in cases of emergency, or to discuss [[plans|cure]] regarding the [[project|cure]] and the development of a [[cure]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>LEADER
He is a persistent and bold person, crazy about perfection, with a positive vision of the future he wants to create, in his own energetic and crazy way, but when [[Doctor Mystery]] comes his way, his [[plans|cure]] are always turned upside down.
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>DOCTOR MYSTERY, AKA SUBJECT 100 (YOU)
With a firm and calm personality, but with a dark and half-forgotten past due to his imprisonment in a [[capsule|capsules]], he originally infiltrated [[Project Prison|flying ship]] to save his [[girlfriend]], but while disguised as a doctor, he came across a life-and-death situation with [[Subject 99]], making him take bold decisions, by trying to end the [[project|cure]], only to fail later, by putting the [[flying ship]] in a [[loop]] by mistake, alarming the [[Leader]] and his [[security robots]], locking him in a [[capsule|capsules]], where he forgot his memories and was sent to the [[virtual world]] as Subject 100. As you play, he gradually regains his memories, reliving his time as Doctor Mystery, from confronting [[Subject 99]], to [[Outside]], to sabotaging the [[project|cure]]. When you first start the game, in the prologue, Subject 100 is on his second attempt to stop the [[project|cure]], but the first to stop his mistake, the [[loop]], alone. If you don't find his [[girlfriend]], and continue without her, you will return back to the prologue, in the [[loop]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>GIRLFRIEND, AKA SUBJECT 97, AKA UNDEAD PRISONER
"She's one of the prisoners here. Short blonde hair, blue eyes, she's quite short, somewhere around 20 or so years old." With a shy but brave personality and a forgotten past, after being transferred from a neighboring area, [[Doctor Rookie]] administered a dose of the [[substance|cure]] to her, transforming her into the Undead Prisoner, killing [[Doctor Rookie]] and infecting him, later encountered by [[Subject 100|Doctor Mystery]] as the [[Undead Doctor|Doctor Rookie]]. She and [[Subject 100|Doctor Mystery]] need each other to escape [[Project Prison|flying ship]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>DOCTOR ROOKIE, AKA UNDEAD DOCTOR
With a childish and curious personality, Doctor Rookie had just looked for a job based on his knowledge, where it paid well, and that place ended up being [[Project Prison|flying ship]], without knowing exactly what he was getting into. Here he met [[Doctor Mystery]], [[Doctor Oi]], [[Subject 98]], [[Subject 97|girlfriend]], and presumably the [[Leader]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>DOCTOR OI
Because he likes to shout "Oi!" at his coworkers. He has a commanding and serious personality, with a higher seniority and rank than the others. He maintains the area of [[Rooms 97 - 100]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>ROOMS 97 - 100
Located in the [[virtual world]], accessible through [[Project Prison|flying ship]]'s [[capsules]], holding [[Subject 100|Doctor Mystery]], [[Subject 99]], [[Subject 98]], and [[Subject 97|girlfriend]] as prisoners, It has as neighboring areas Rooms 101 - 104 and Rooms 93 - 96. Its main locations are the [[Outside]] and the [[rooms building]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>OUTSIDE
Simulating the real world outside, with a sky, birds, trees and three paths connecting its main locations, this is where [[subjects|criminals]] and [[workers]] go out for breaks, for a breath of fresh digital air, or for various tests performed on [[subjects|criminals]]. Its main locations are the [[Basement]], [[village]], [[Cabin]], and [[rooms building]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>BASEMENT
Accessible only to those with higher rank, and entrusted by the [[Leader]], this is where the connection is made between neighboring areas, and with the real world, as each area has its own basement, with two [[capsules]], and a door to its neighboring area.
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>CRIMINALS/SUBJECTS
These are the prisoners of the [[flying ship]], placed in [[capsules]] to have their memories erased, where they are immediately sent to the [[virtual world]], where [[doctors|workers]] can safely examine and experiment on them, in order to find a [[cure]] for their negative behavior. There are several prisoners in different areas of the [[virtual world]], but the well-known ones are those in [[Rooms 97 - 100]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>CAPSULES
They can erase memories and function as a bridge between reality and the [[virtual world]]. Located in the [[Capsule Room]] from the [[flying ship]] and in the [[basements|Basement]] of the [[virtual world]], "They appear to be made of iron, with a closed window on top, and a small red button on their side." "You pressed the button on one of the capsules, opening its window. Inside the capsule, you see an iron table." "Now you enter the capsule, lying down on the table. The window closes by itself, then green lasers pass by you—scanning you, followed by a sleeping gas—putting you to sleep." This process can be done from both worlds.
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>VIRTUAL WORLD
Accessible via the [[flying ship]]'s [[capsules]], the virtual world separates the potentially dangerous experiments carried out on [[subjects|criminals]] from reality, but primarily it functions as a simulation of reality for safely testing experiments on [[subjects|criminals]], with all sorts of virtual possibilities, such as a heart that can bring freshly killed creatures back to life. It is separated into several areas, connected by [[basements|Basement]], each with an [[Outside]] and a [[rooms building]], but the known area is [[Rooms 97 - 100]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>PLANS/PROJECT/CURE/SUBSTANCE
This is the [[Leader]]'s dream of making a perfect world a reality. After much planning, he ended up working on the project, along with his [[workers]], to find a cure for the negative behavior of [[criminals]]. Eventually, they ended up creating the substance, only to end up being a failure, turning [[subjects|criminals]] into undead once administered, but with an overdose, killing them.
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>SECURITY ROBOTS
Equipped with laser weapons and advanced technology, but with little to no self-awareness, they secure the [[flying ship]] and obey the [[Leader]]'s orders.
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>SUBJECT 99
He is one and the last of the [[subjects|criminals]] that [[Doctor Mystery]] examined, having been killed by himself in self-defense with an overdose of the [[substance|cure]], while Subject 99 had brutally attacked him with his bare hands. It all started from various previous experiments done on him, causing genetic mutations, such as swollen skin, followed by itching and uncontrollable aggression.
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>LOOP
A mistake made by [[Doctor Mystery]] when he tried to stop the [[project|cure]]. The loop is an error unknown to the [[workers]], but even to the [[Leader]], as the [[flying ship]] is still a work in progress, hence its name [[Project Prison|flying ship]]. It can only be stopped by two people, pressing the two big red buttons in synchrony, in the [[Navigation Room]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>WORKERS/SCIENTISTS/DOCTORS
Hired by the [[Leader]] to help him with the [[project|cure]], the doctors are the ones who examine and experiment on the [[subjects|criminals]] up close, who after their results are taken over by the scientists, to create a [[cure]] against the negative behavior of [[criminals]]. There are several workers, but the well-known ones are [[Doctor Mystery]], [[Doctor Rookie]], and [[Doctor Oi]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>ROOMS BUILDING
This is where the prisoners wake up and are held captive as [[subjects|criminals]], after going through the [[capsule|capsules]] process, each having their own rooms assigned to their subject number. A rooms building consists of a hallway, the exit door, and four doors to the rooms assigned to the [[subjects|criminals]], accessible with a low-rank keycard, while the door between two areas, which leads to a [[basement|Basement]], is only accessible with a high-rank keycard.
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>CAPSULE ROOM
"A huge room, like an amphitheater, with hundreds of other capsules, placed on steps, some with people in them, others empty." This is where [[criminals]] are brought in, put in [[capsules]], have some of their memories erased, and brought into the [[virtual world]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>NAVIGATION ROOM
This is where you can control the [[flying ship]], or put it on autopilot, and at the same time, this is where you start the game in the prologue, as [[Subject 100|Doctor Mystery]], trying to stop his mistake, the [[loop]], where before he was [[Doctor Mystery]], trying to stop the [[project|cure]].
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>SUBJECT 98
Not much is known about him, but from what [[Doctor Mystery]] heard from [[Doctor Oi]] when they found [[Doctor Rookie]]'s body in the [[Cabin]], is that he might have a harsh personality. It's not exactly known if he's the cause of [[Doctor Rookie]]'s suicide, but he was transferred to a neighboring area after the incident.
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>VILLAGE
Usually small, they consist of houses reserved for [[workers]], and a church, for requests of reviving hearts.
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>CABIN
Made of wood, nestled among the trees, this is where many of the tools that [[workers]] use during experiments conducted on [[subjects|criminals]] [[Outside]] are located, including a loaded shotgun.
[[Return to summary|Proceed]]
<<audio "sci-fi-ambient-music" play loop>>